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| Erithmu04-12-07, 02:32 PM | This is an assault operation for Asran to weaken the Stygian Strikers. If you are not Zevox or Erithmu please do not post here. Results are frozen and the Miniquest is out of cycle The Assault is successful, The Stygian Strikers ECL is reduced by 2. Asran and his team are attacked by a Sludge Dragon (Half Red Dragon Black Pudding) Archdevil Asran I shall find a way to purge this taint from my blood. Male Half-Fiend [Human base] Medium Outsider (Extraplanar) Lawful Evil Ranger 2/Fighter 4 (LA +4) [ECL 10] XP/TNL: 52,747/55,000 [15,500 start + 18,747 fights + 18,500 quests] Height 7’2’’, Weight 204 lbs, Age 259 (Ageless) Fiend of the EAST HABARI TRADE COMPANY Deity: None. (Formerly served Mephistopheles, Lord of Cania) Activities this week: Participating in the Iron Man. Fight 1 [Frozen] Time Between Fights: hrs Ongoing Effects: Items Used: Spells/PP Used: x/day Abilities Used: Free Activity: STR...22 [+6]...(10 pts) [16, +4 racial, +2 enhancement] DEX...18 [+4]...(4 pts) [12, +4 racial, +2 enhancement] CON...18 [+4]...(10 pts) [16, +2 racial] INT....10 [+0]...(0 pts) [8, +2 racial] WIS...14 [+2]...(6 pts) CHA...20 [+5]...(6 pts) [14, +2 racial, +1level, +3enhancement] Hit Points: 58 [6 HD] [8Rng + (5.5*4)Ftr + 4.5Rng + (4*6)con] AC 23 [+4dex, +7armor, +2natural], Touch 14, Flat 19 [+7armor Mithral Breastplate (+2), +1natural Amulet of Natural Armor +1] Initiative: +4 [4dex] BAB/Grap: +6/+12 [+6bab, +6str] Speed 30ft, Fly 30ft (Average) Damage Reduction 5/magic Spell Resistance 16 Saves: Fort +11 [3rng +4ftr +4con] Refl +8 [3rng +1ftr +4dex] Will +3 [0rng +1ftr +2wis] Attacks: Melee “Hell’s Bleeder” (+1 Battleaxe) +13/+8 melee, 1d8+7 [20/x3] [+6/+1bab, +6str, +1enh] Claw (secondary) +10 melee, 1d4+3 [20/x2] [6bab, +6str, -2secondary] Bite (secondary) +10 melee, 1d6+3 [20/x2] [6bab, +6str, -2secondary] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +13/+8 melee, 1d12+10+1d6(fire) [20/x3] [+6/+1bab, +6str, +1enh] Full Attack: Greataxe + Bite (secondary) Masterwork Cold Iron Battleaxe +13/+8 melee, 1d8+6 [20/x3] [+6/+1bab, +6str, +1MW] Masterwork Silver Battleaxe +13/+8 melee, 1d8+5 [20/x3] [+6/+1bab, +6str, +1MW] Full Attack: Battleaxe + Claw (secondary) + Bite (secondary) Claw +12 melee, 1d4+6 [20/x2] [6bab, +6str] Full Attack: Claw x2 + Bite (secondary) Bite +12, 1d6+6 [20/x2] [Generally used in grapple or for AoOs when holding bow] [6bab, +6str] Ranged “Cania’s Icicle” (+1 Composite Longbow (str+6)) +11/+6 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh] - Rapid Shot +9/+9/+4 ranged, 1d8+7 [20/x3] [Range 110'] [+6/+1bab, +4dex, +1enh, -2rapid shot] Sunder “Hell’s Bleeder” (+1 Battleaxe) +17/+12, 1d8+7. [+3 damage when held 2-handed] [+6/+1bab, +6str, +1enh, +4Improved Sunder] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +21/+16, 1d12+10+1d6(fire). [+6/+1bab, +6str, +1enh, +4Two-handed, +4Improved Sunder] Conditional Attack Modifiers: +2 damage melee and ranged vs Humans. +6 damage melee Smite Good. +2 attack and x2 damage melee Diving Charge. +1 to 6 damage (doubled with two-handed weapons) and -1 to 6 attack melee Power Attack. - 1 damage ranged w/ silver arrows. Feats: Multiattack [Human bonus] Track [Ranger bonus] Power Attack [1st level] Improved Sunder [Fighter 1] Blind-Fight [Fighter 2] Hover [3rd level] Rapid Shot [Ranger bonus] Cleave [Fighter 4] Leadership [6th level] [Score: 16 (Cohort), 18 (Followers)] Human Racial +4 Skill points 1st level Bonus Feat 1st level +1 Skill Point per level Favored Class: Any (Fighter) Half-Fiend Racial (Template) Ability score bonuses: +4str, +4dex, +2con, +2int, +2cha. Claw and Bite weapons (treated as magical for damage reduction purposes) Natural Armor +1 Fly at base land speed (average maneuverability). Outsider type Smite Good 1/day (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities: Darkness 3/day [CL 5], Desecrate 1/day [CL 5], Unholy Light 1/day [CL 5] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 10+HD Level Adjustment +4 Ranger Class Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Track (bonus feat) Wild Empathy ([i]Like diplomacy, but on Animals. Add Ranger level and charisma bonus) Combat Style (Archery) (Free Rapid Shot bonus feat, does not require prereqs, while wearing light or no armor only.) Fighter Class Proficient w/ all simple and martial weapons, all armor, all shields. Bonus Feats 1st, 2nd, & 4th level. Special Abilities: Smite Good 1/day [1/1 remaining] (Extra damage equal to HD on melee attack against good creature) Spell-like Abilities [CL 6th]: - Darkness 3/day [3/3 remaining] - Desecrate 1/day [1/1 remaining] - Unholy Blight 1/day (DC 19) [1/1 remaining] Darkvision 60ft Immune Poison Resist 10 Acid, Cold, Electricity, and Fire Damage Reduction 5/magic Spell Resistance 16 Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans) Wild Empathy (Like diplomacy, but on Animals. Add Ranger level and charisma bonus.) Skills (36 Ranger, 12 Fighter): +3 Balance [0rnks, +4dex, -1armor] +5 Bluff [0rnks, +5cha] [+2 vs humans] +5 Climb [0rnks, +6str, -1armor] +16 Handle Animal [9rnks, +5cha, +2circumstance] [3Rng, 6Ftr] +8 Hide [5rnks, +4dex, -1 armor penalty] [5rng] +9 Intimidate [4rnks, +5cha] [4Ftr] +5 Jump [0rnks, +6str, -1armor] +2 Knowledge (Religion) [2rnks, +0int] [4rngcc] +8 Listen [6rnks, +2wis] [6rng] [+2 vs humans] +8 Move Silently [5rnks, +4dex, -1 armor penalty] [5rng] +10 Profession (Torturer) [6rnks, +2wis, +2circumstance (MW Torturer’s Tools)] [6rng] [Make money: (10+10)*10 = 200 gp] +2 Sense Motive [0rnks, +2wis] [+2 vs humans] +7 Spot [5rnks, +2wis] [5rng] [+2 vs humans] +2 Survival [0rnks, +2 wis] [+2 vs humans] Speaks Common, Infernal, and Abyssal. [2RngCC, 2FtrCC] Buffs and Prefight actions: Sharpen Hell’s Bleeder and Hell’s Cleaver. Bring Senorda and Arynat (ECL 8 & Class Ally, 25% rewards adjustment.) Senorda casts Extended Mage Armor on self fight 1 (14 hours remaining). Arynat turns invisible (At will spell-like ability, duration 6 minutes). Equipment: “Cania’s Chill Ward” (+2 Mithral Breastplate) [15 lbs][8,200 gp] [armor penalty -1, max dex 5, light armor] “Hell’s Bleeder” (+1 Battleaxe) [6 lbs][2,010 gp] “Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) [12 lbs][11,020 gp] “Cania’s Icicle" (+1 Composite Longbow (Str+6)) [3 lbs][3,000 gp] Masterwork Cold Iron Battleaxe [6 lbs][320 gp] Masterwork Silver Battleaxe [6 lbs][400 gp] Amulet of Natural Armor +1 [0 lb][2,000 gp] Belt of Giant Strength +2 [1 lb][4,000 gp][5o] Gloves of Dexterity +2 [0 lbs][4,000 gp] Cloak of Charisma +3 [1 lbs][9,000 gp][5o (http://boards1.wizards.com/showthread.php?p=9986771&postcount=279)] Quiver with 106 arrows [15.9 lbs][5 gp 3 sp] - 37 Cold Iron arrows [5.55 lbs][3 gp 7 sp] - 40 Silver arrows [6 lbs][82 gp] Brooch of Shielding [101/101] [0 lbs][1,500 gp] Mephistopheles’ Seal [1 lb][25 gp] [Treat as Silver Unholy Symbol] Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp] Miscellaneous Items in Belt Pouch Wand of Cure Light Wounds [20 charges] [CL 1st] [.1 lb][750 gp] Wand of Cure Light Wounds [50 charges] [CL 1st] [.1 lb][750 gp] Masterwork Whistle [1 lb][50 gp] Strange Holy Symbol [Quest Item] Ancient Tome [Quest Item] Baphomet's Notes [Quest Item] Potions in Belt Pouch 3x Potion of Shield of Faith +2 [CL 1st] [.1 lbs each][50 gp each] 2x Oil of Magic Weapon [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Good [CL 1st] [.1 lbs each][50 gp each] 4x Potion of Protection from Evil [CL 1st] [.1 lbs each][50 gp each] 1x Potion of Invisibility [CL 3rd] [.1 lbs][300 gp] Psionic Tattoos 5x Tattoo of Force Screen [ML 1st] [0 lbs][100 gp each] Expendables: 3,850/5,000 gp Allies and Equipment "Wrath", Hell's Fury [Quested][Handle animal Advanced Dire Bat ally][5o] "Malice", Hell's Fury [Quested][Handle animal Dire Bat ally] "Senorda Lilyst", Tiefling Transmuter 7 [Quested][Leadership Cohort] 2x Large Leather Barding (on Wrath and Malice) [30 lbs each][40 gp each] Equipment at Home: Gold: 46 gp Masterwork Torturer’s Tools [1 lbs][50 gp] Miscellaneous Statistics: Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy) Weight carried: 73.95 lbs [b]Wrath, Hell's Fury Genderless Fury [Consider it a Male Advanced Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 4 Str 18 [+4], Dex 22 [+6], Con 17 [+3], Int 2 [-4], Wis 14 [+2], Cha 6 [-2] [+1 str @ 8 HD] Hit Points: 82 hp [11 HD] [(4.5*11)Animal + (3*11)con] AC 22 [–1 size, +6dex, +5natural, +2armor], Touch 15, Flat 16 [+2 Large Leather Barding] BAB/Grap: +8/+16 [8bab, +4str, +4size] Space/Reach: 10ft/5ft Speed: 20ft, Fly 40ft (good) [Base 20ft, Fly 40ft (good)] Saves: Fort +10 [7Animal, +3con] Refl +13 [7Animal, +6dex] Will +9 [7Animal, +2wis] Attacks: Bite +12 melee, 2d6+6 [20/x2] [8bab, +4str, -1size, +1focus] Feats: Alertness [1 HD] Stealthy [3 HD] Improved Natural Attack (Bite) [6 HD] Weapon Focus (Bite) [9 HD] Special Abilities: Blindsense 40ft (A Hell's Fury uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the Fury unless it can actually see them.) Tricks (Wrath): Defend, Attack, Heel, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] Skills: (14 Animal) +4 Hide [0rnks, +6dex, +2stealthy, -4size] +19 Listen* [11rnks, +2wis, +2alterness, +4racial] [11Animal] +11 Move Silently [3rnks, +6dex, +2stealthy] [3Animal] +8 Spot* [0rnks, +2wis, +2alterness, +4racial] *Racial bonus to Listen and Spot lost if blindsense is negated. Miscellaneous Statistics: Encumbance: 0-200 (light), 201-400 (medium), 401-600 (heavy) Weight carried: 30 lbs Malice, Hell's Fury Genderless Fury [Consider it a Female Dire Bat] Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal] Lawful Evil [Technically True Neutral] CR 2 Malice is standard Dire Bat with +2 armor to AC (Lage Leather Barding) the following tricks: Tricks (Malice): Attack, Heel, Defend, Seek, Guard, Down. [Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.] http://www.wizards.com/dnd/images/spellcomp_gallery/92224.jpg Senorda Lilyst Female Ancient Baatezu Seer [Consider Tiefling] Medium Outsider (Native) Lawful Evil Transmuter 7 (LA +1) [ECL 8] Height 5’6’’, Weight 121 lbs, Age Uknown Deity: None. STR...8 [-1]...(0 pts) DEX...16 [+3]...(6 pts) [14, +2racial] CON...12 [+1]...(4 pts) INT....22 [+6]...(13 pts) [17, +2racial, +1 4th level, +2enhancement] WIS...10 [+0]...(2 pts) CHA...6 [-2]...(0 pts) [8, -2racial] Hit Points: 24 [7 HD] [(2.5*7)Wiz + (1*7)con] AC 17 [+3dex, +4armor], Touch 13, Flat 14 [+4shield Shield] [Extended Mage Armor prebuffed] Initiative: +3 [3dex] BAB/Grap: +3/+2 [+3bab, -1str] Speed 30 ft Saves: Fort +3 [2Wiz, +1con] Refl +5 [2Wiz, +3dex] Will +5 [5Wiz, +0wis] Attacks: Masterwork Greatsword +3 melee, 2d6-1 [19-20/x2] [3bab, -1str, +1MW] Masterwork Longbow +7 ranged, 1d8-1 [20/x3] [100' range] [3bab, +3dex, +1MW] Feats: Alertness [Familiar] [Within arm’s reach only.] Scribe Scroll [Wizard Bonus 1st] Extend Spell [1st level] Skill Focus (Knowledge (The Planes)) [3rd level] Energy Substitution (Sonic) [Wizard Bonus 5th] Improved Familiar [6th level] [b]Tiefling Racial Ability Score Adjustment: +2 dexterity, +2 intelligence, -2 charisma. Proficient w/ all simple and martial weapons. Darkvision 60ft +2 racial bonus to Bluff and Hide Darkness (Sp) 1/day (CL = HD) Resistance 5 to Fire, Cold, and Electricity Favored Class: Rogue Level Adjustment +1 Transmuter Class Summon Familiar Scribe Scroll (Bonus Feat 1st level) Bonus Feat 5th level (Metamagic, Item Creation, or Spell Mastery) Prohibited: Necromancy and Illusion. Spellbook free spells: 1st – Shield, Shocking Grasp, Expeditious Retreat, Mage Armor, Comprehend Languages, True Strike, Grease. 2nd – Feather Fall, Comprehend Languages. 3rd – Alter Self, Resist Energy. 4th – Bear’s Endurance, Scorching Ray. 5th – Haste, Hold Person. 6th – Fly, Dispel Magic. 7th – Polymorph, Black Tentacles. Special Abilities: Darkvision 60ft Darkness (Sp) 1/day (CL 7th) Resistance 5 to Fire, Cold, and Electricity Skills (70 Wiz): +2 Balance [0rnks, +2dex] +0 Bluff [0rnks, -2cha, +2racial] -1 Climb [0rnks, -1str] +11 Concentration [10rnks, +1con] [10Wiz] +16 Decipher Script [10rnks, +6int] [10Wiz] +4 Hide [0rnks, +2dex, +2racial] -1 Jump [0rnks, -1str] +16 Knowledge (Arcana) [10rnks, +6int] [10Wiz] +16 Knowledge (History) [10rnks, +6int] [10Wiz] +16 Knowledge (Religion) [10rnks, +6int] [10Wiz] +19 Knowledge (The Planes) [10rnks, +6int, +3focus] [10Wiz] +0 Listen [0rnks, +0wis] [+2 alertness familiar] +2 Move Silently [0rnks, +2dex] +18 Spellcraft [10rnks, +6int, +2synergy] [10Wiz] +0 Spot [0rnks, +0wis] [+2 alertness familiar] Speaks Common, Infernal, Draconic, Elven, Gnome, Dwarven, and Halfling. Spells memorized: [5/7/6/4/3] [CL 7th] [Transmutation bonus] 0: [DC 16] Resistance, Detect Magic, Message, Message, Mending. 1: [DC 17] Shield, Shield, Shield, Magic Missile, Shocking Grasp, Sonic Shocking Grasp, Expeditious Retreat. 2: [DC 18] [s]Extended Mage Armor, Resist Energy, Sonic Scorching Ray, Scorching Ray, Alter Self, Alter Self. 3: [DC 19] Hold Person, Dispel Magic, Haste, Haste. 4: [DC 20] Black Tentacles, Polymorph, Polymorph. Spellbook: 0: All cantrips minus Necromancy and Illusion. 1: Shield, Magic Missile, Expeditious Retreat, Shocking Grasp, Mage Armor, True Strike, Grease, Feather Fall, Comprehend Languages. 2: Alter Self, Resist Energy, Bear’s Endurance, Scorching Ray. 3: Haste, Fly, Dispel Magic, Hold Person, Arcane Sight. 4: Polymorph, Black Tentacles. Equipment: Cultist’s Robes Masterwork Greatsword [8 lbs][350 gp] Masterwork Longbow [3 lbs][375 gp] Quiver w/ 40 arrows [6 lbs][2 gp] Heaband of Intellect +2 [0 lbs][4,000 gp] Spell Component Pouch [2 lbs][5 gp] Wand of Magic Missiles (50 charges) [CL 9th] [.1 lb][6,750 gp] Scrolls (Total Value 2,400 gp): Scroll of Stoneskin [CL 7th] [0 lbs][950 gp] 2x Scroll of Flame Arrow [CL 5th] [0 lbs][375 gp each] 2x Scroll of Heroism [CL 4th] [0 lbs][200 gp each] 2x Scroll of See Invisibility [CL 3rd] [0 lbs][150 gp each] Equipment at the Dark Sanctum: Senorda's Spellbook [3 lbs][15 gp] Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 23.1 lbs [b]Arynat Male Imp Tiny Outsider (Evil, Extraplanar, Lawful) Lawful Evil Height 1’ 8’’, Weight 22 lbs, Age Unknown (Ageless) “Deity”: Senorda Lilyst Str 10 [+0], Dex 17 [+3], Con 10 [+0], Int 10 [+0], Wis 12 [+1], Cha 14 [+2] Hit Points: 12 [7 HD] [HP = 1/2 master’s, HD = master’s] AC 24/25 [+3dex, +9natural, +2size, +1 dodge (vs 1 foe)], Touch 15/16, Flat 21 Initiative: +3 [3dex] BAB/Grap: +3/-5 [+3bab, +0str, -8size] Speed 20 ft, Fly 50 ft (Perfect) Saves (Uses own base or master’s, whichever is higher): Fort +3 [3Out, +0con] Refl +6 [3Out, +3dex] [Improved Evasion] Will +6 [5Wiz, +1wis] Attacks: Sting +8 melee, 1d4+Poison [20/x2] [3bab, +3dex, +2size] Melee Touch +8 melee [3bab, +3dex, +2size] Tiny Mundane Crystal Composite Longbow +9 ranged, 1d4 [20/x3] [Range 110’] [3bab, +3dex, +2size, +1MW] Alchemist's Fire +8 ranged touch, 1d6 fire, 1 splah, 1d6 fire secondary [Range 10'] [3bab, +3dex, +2size] Feats: Dodge [1 HD] Weapon Finesse [3 HD] [b]Imp Racial Outsider Traits: - No body/soul duality. - Proficient w/ all simple and martial weapons. - Does not need to eat or sleep. Tiny Size: +2 size bonus to AC and attacks, +8 size bonus to hide, -8 size to grapple, carry 1/2 medium creature. Special Abilities: Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus. Spell-like abilities (CL 6th, save DC charisma-based): At will – Detect Good, Detect Magic, Invisibility (self only) 1/day – Suggestion (DC 15) 1/week – Commune (up to 6 questions, CL 12th) Alternate Form (Su): As Polymorph spell (CL 12th), at will standard action, does not regain hp, only Raven and Tiny Monstrous Spider. Damage Reduction 5/good or silver Natural weapons treated as Lawful and Evil for overcoming DR. Fast Healing 2 Immune Poison Resist Fire 5 Alertness (gives feat to master while within arm’s reach) Improved Evasion Share Spells Empathic Link Deliver Touch Spells Skills (Uses master’s ranks or own, whichever is greater.): +10 Concentration [10rnks, +0con] [10Wiz] +10 Decipher Script [10rnks, +0int] [10Wiz] +8 Diplomacy [6rnks, +2cha] [6Out] +17 Hide [6rnks, +3dex, +8size] [6Out] +10 Knowledge (Arcana) [10rnks, +0int] [10Wiz] +10 Knowledge (History) [10rnks, +0int] [10Wiz] +6 Knowledge (Local [Cania]) [6rnks, +0int] [6Out] +10 Knowledge (Religion) [10rnks, +0int] [10Wiz] +10 Knowledge (The Planes) [10rnks, +0int] [10Wiz] +7 Listen [6rnks, +1wis] [6Out] +9 Move Silently [6rnks, +3dex] [6Out] +6 Search [6rnks, +0int] [6Out] +7 Spot [6rnks, +1wis] [6Out] +12 Spellcraft [10rnks, +0int, +2synergy] [10Wiz] Speaks Infernal, Celestial, and Draconic. Equipment: Tiny Mundane Crystal Composite Longbow [.75 lbs][400 gp] Quiver w/ 100 tiny arrows [3.75 lbs][5 gp] 5x Alchemist's Fire [1 lb each][20 gp each] Miscellaneous Statistics: Encumbance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight carried: 9.5 lbs Character Background Default Tactics None – Tactics sent individually. Fights Results: (tot. 18,747 xp) 1: Vs Aeryll Nalladar vs The White Hand; MindWandererB, TheMagister: Loss [3rd place] [+600 xp] [+666 gold] 2: The Harvester, Caterane: Loss [+600 xp] [+667 gp] 3: Marcus Tallfellow, Macbrea: Win [+1,575 xp] [+1,750 gp] 4: Sola Nicous, Erithmu: Win [+1,350 xp] [+1,500 gp] 5: Uilo, Dracazar: Win [+1,680 xp] [+2,080 gp] 6: Sola Nicous, Erithmu: Win [+1,680 xp] [+2,206 gp] 7: The White Hand, TheMagister: Win [+1,680 xp] [+2,206 gp] 8: Leif Goldeneye, Sunwolf: Loss [+666 xp] [+1,104 gp] 9: Aerryl Naldar, MindWandererB: Surrendered [+800 xp] [+1,293 gp] 10: Aerryl Naladar, MindWandererB: Win [+2,200 xp] [+3,278 gp] 11: Saffron Brass, Vathelokai: Loss [+771 xp] [+1,465 gp] 12: Vs Gaston Dar'ath vs Sunstroke & Dronnar Darkjof; Waywreth, MindWandererB, DSugui: Win [+4,245 xp] [+7,226 gp] 13: Intercepted by Little Daisy and Loddick Saffrion; DSugui, Erithmy: Loss [+900 xp] [+1,674 gp] 14: Intercepting Little Daisy, DSugui: Win [Frozen - No Rewards] Quest Results: (tot. 18,500 xp) 1: Miniquest: A Preying Faith (EL 5), King Uther: Success [+1,200 xp] [+1,708 gp] 2: Miniquest: Evil Spreads it's Wings (EL 5), King Uther: Success [+1,500 xp] [+1,708 gp] X: Frozen Quest: To Prevent Destruction (EL 6), King Uther: Success 3: Miniquest: Gathering Darkness (EL 6), Iced: Success [+1,400 xp] [+2,000 gp] 4: Quest: A Meeting with the Devil (EL 8), King Uther: Success [+6,300 xp] [+8,925 gp] 5: Quest: Breaking the Seal (EL 9), King Uther: Success [+8,100 xp] [+13,500 gp] 6: Frozen Mission: Dark Star Burning (EL 10), Abyssal Stalker: Success 7: Frozen Miniquest: The Stygian Stikers (EL 12), TelinArtho: Success Past Expenditures (tot. 70,570 gp): 13,500 gp Start + 1,708 gp Miniquest: A Preying Faith (EL 5) + 1,708 gp Miniquest: Evil Spreads it's Wings (EL 5) + 666 gp Fight 1 + 160 gp Masterwork Greataxe + 667 gp Fight 2 + 1,750 gp Fight 3 + 1,500 gp Fight 4 + 2,080 gp Fight 5 + 2,206 gp Fight 6 + 2,206 gp Fight 7 + 2,000 gp Miniquest: Gathering Darkness + 1,104 gp Fight 8 + 1,293 gp Fight 9 + 3,278 gp Fight 10 + 2,000 gp Gauntlets of Ogre Power +2 (sold 7/15/2006) + 8,925 gp Quest: A Meeting with the Devil + 1,465 gp Fight 11 + 7,226 gp Fight 12 + 1,674 gp Fight 13 + 13,500 gp Quest: Breaking the Seal 70,616 gp total Expenses on 2/12/2006 (Creation) - 5,200 gp +1 Mithral Breastplate - 4,000 gp Gauntlets of Ogre Power +2 - 2,010 gp +1 Battleaxe - 1,000 gp Masterwork Composite Longbow (str+6) - 750 gp Wand of Cure Light Wounds - 320 gp Masterwork Greataxe - 2 gp Quiver w/ 40 arrows - 25 gp Silver Unholy Symbol - 1 gp Belt Pouch - 100 gp Tatoo of Force Screen - 50 gp Masterwork Torturer’s Tools 3/8/2006 - 200 gp 2x Tattoo of Force Screen - 200 gp 4x Potion of Shield of Faith +2 - 100 gp 2x Oil of Magic Weapon - 50 gp Masterwork Whistle 3/21/2006 - 100 gp Tattoo of Force Screen 3/22/2006 -50 gp Teach Malice "Defend" 3/38/2006 - 3,020 gp Adamantine Greataxe - 100 gp Tattoo of Force Screen 3/29/2006 - 50 gp Potion of Protection from Good - 50 gp Potion of Protection from Evil - 50 gp Teach Wrath "heel" 4/5/2006 - 50 gp Teach Malice "heel" 4/11/2006 - 50 gp Potion of Protection from Evil - 100 gp Tattoo of Force Screen - 2,000 gp Enchant Adamantine Greataxe (+1) 4/12/2006 - 50 gp Teach Wrath "seek" 4/17/2006 - 100 gp 2x Potion of Protection from Good - 50 gp Potion of Protection from Evil - 100 gp Tattoo of Force Screen - 3 gp 60 arrows - 4 gp 40 Cold Iron arrows - 82 gp 40 Silver arrows - 320 gp Masterwork Cold Iron Battleaxe - 400 gp Masterwork Silver Battleaxe 4/192006 - 50 gp Teach Malice "guard" 5/15/2006 - 50 gp Potion of Protection from Good - 80 gp 2x Large Leather Barding 5/20/2006 - 1,500 Brooch of Shielding - 3,000 Enchant +1 Mithral Breastplate (+2) - 50 gp Potion of Protection from Good - 100 gp Tattoo of Force Screen 5/28/2006 - 300 gp 3x Tattoo of Force Screen - 100 gp 2x Potion of Protection from Good - 100 gp 2x Potion of Protection from Good - 100 gp 2x Potion of Shield of Faith +2 6/21/2006 - 2,000 gp Enchant Masterwork Composite Longbow (str+6) (+1) 7/15/2006 - 1 gp 20 Arrows - 4,000 gp Belt of Giant Strength +2 - 4,000 gp Gloves of Dexterity +2 - 200 gp 2x Tattoo of Force Screen - 100 gp 2x Potion of Shield of Faith - 50 gp Potion of Protection from Evil - 50 gp Potion of Protection from Good - 750 gp Wand of Cure Light Wounds 8/8/2006 - 300 gp 3x Tattoo of Force Screen - 4,000 gp Cloak of Charisma +2 - 2,000 gp Amulet of Natural Armor +1 9/4/2006 - 5,000 gp Upgrade Cloak of Charisma +2 to +3 - 100 gp 2x Potion of Shield of Faith +2 - 50 gp Potion of Protection from Good - 50 gp Potion of Protection from Evil - 200 gp 2x Tattoo of Force Screen - 300 gp Potion of Invisibility 9/29/2006 - 6,000 gp Enchant +1 Adamantine Greataxe (Flaming) - 6,750 gp Wand of Magic Missile (50 charges) [CL 7th] - 4,000 gp Headband of Intellect +2 - 350 gp Masterwork Greatsword - 375 gp Masterwork Longbow - 2 gp 40 Arrows - 5 gp Spell Component Pouch - 15 gp Senorda's Spellbook - 100 gp Summon Familiar - 400 gp Tiny Mundane Crystal Composite Longbow - 100 gp 5x Alchemist's Fire - 5 gp 100 Tiny Arrows - 750 gp 2x Scroll of Flame Arrow [CL 5th] - 400 gp 2x Scroll of Heroism [CL 4th] (Bard scribed.) - 300 gp 2x Scroll of See Invisibility [CL 3rd] - 950 gp Scroll of Stoneskin [CL 7th] - 300 gp 3x Tatoo of Force Screen - 450 gp Scribe Arcane Sight into Senorda's Spellbook (150 service, 300 materials) Total Difference: 46 gp Miniquest: A Preying Faith: Tattoo of Force Screen, 1 charge from Wand of Cure Light Wounds. Miniquest: Evil Spreads it's Wings: Tattoo of Force Screen, Potion of Shield of Faith +2. Fight 1: Tatto of Force Screen, Potion of Shield of Faith +2. Fight 3: Tatto of Force Screen, Potion of Protection from Evil, 8 charges from Wand of Cure Light Wounds. Fight 4: 2 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen. Fight 5: Potion of Protection from Good, 11 Arrows. Fight 6: 5 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen. Fight 8: Potion of Protection from Good, 2 Arrows, 6 charges from Wand of Cure Light Wounds. Fight 10: Potion of Shield of Faith, Potion of Protection from Evil, Tattoo of Force Screen. Quest: A Meeting with the Devil: 3 Tattoos of Force Screen, Potion of Shield of Faith, 1 arrow, 3 Cold Iron arrows, 2 charges Wand of CLW. Fight 11: Potion of Protection from Good. Fight 12: Potion of Shield of Faith, Tattoo of Force Screen. Fight 13: Potion of Shield of Faith, Tattoo of Force Screen, Potion of Protection from Evil. Quest: Breaking the Seal: 3x Tattoo of Force Screen, Potion of Shield of Faith, 6 charges Wand of CLW. |
| Erithmu04-12-07, 02:45 PM | Landing in the trees Asran touched down on the ground, Senorda behind him and from the flaping of wings Arynnt landed on Senorda's shoulder. "Lady Va'ria's spell has expired, I will be on my own for the rest." "Not like you are going to need it, I mean look at them, they are all just sitting there, not one of them has a clue that we are here." It was true beyond the edge of the trees there were about 5 men sitting around a fire. A few cows and goats were standing by a river bed and a few bones were lying around. The cows and goats were all tied up and staying far away from the water. One of the men who seemed to be in charge walked over to one of the beasts and forced it toward the lake. With a little stirring in the water four tentacles reached out and pulled the cow into the river mooing and what would account for a scream. Some of the men just laughed, and the the leader moved back to the fire and continued talking. "That is not a normal water beast. It has mixed with the blood of the evil royal line of dragons, the red." Asran didn't turn around, but saw among the thrashing the rise and fall of wings that also shone red in the firelight. Within moments the bones were spit out on the side of the river. "Maybe you will need all your tricks..." Senorda can identify the half dragon template, but is unable to identify the base creature. Distance of about 150ft w/ 20ft of undergrowth before you hit open flat terrain. |
| Zevox04-12-07, 02:59 PM | Little issue, actually. This is supposed to be EL 9. The group is EL 6 now, and Asran is out-of-cycle, but MWB informed me that the EL has to be one of our "matches", so I'm doing EL 9 to make this easier (since all I lose is a surprise round to the monster). |
| Erithmu04-12-07, 04:30 PM | Ok ... so question: pick your ground A) indoors with smaller quarters B) Outdoors with manuverability If you pick B the first 3 rolls are all autowins for you so I will have to reroll. (I think you should opt for B) |
| Zevox04-12-07, 04:55 PM | I'll take B. In close quarters Senorda can't take advantage of her shape-shifting tricks as well, and we'll have more buff time that way. |
| Erithmu04-12-07, 05:23 PM | Ok, lets work with this... With a sudden thump two trees about 60 ft to the right of the group crash to the ground. Moments later the trees directly to the right of the group crash to the ground. The sound appears to be just behind a group of trees that seem to be dissolving away. The sound seems to have disturbed the camp as well, and with pointed fingers the cam seems to be scrambling for whatever it can grab and begins to run away from Asran. Surprise round: ??? - moves closer Round 1: Asran - Senorda - --Anyant - ???? - ?? The monster is out of sight but making its way toward you, roughly 40 ft away behind some trees, it sounds really big. |
| Zevox04-12-07, 07:35 PM | Wings beating, Asran rises into the sky while drinking a potion which allows him to vanish from sight. Arynat, similarly invisible, grips his bow and also takes to the air. Senorda incants a spell, drawing on the inherent magic of Hell even from this plane and transforming her accustomed seemingly-mortal form into that of a fallen celestial, and flies up above both her familiar and her master, hoping to catch a glimpse of their foe without it catching a glimpse of the others. Start: Asran hovering @ 5' w/ potion of invis & greataxe, Arynat (invisible per prebuff) on Senorda's shoulder w/ bow, Senorda holding scroll of flame arrow. Round 1: Asran drinks potion and moves up 15'. Arynat flies up to 30' altitude. Senorda casts Polymorph and turns into an Avoral, then rises 45'. Senorda Avoral: Str 15, Dex 23, Con 20, mental stats same. HP: 54 AC: 28 (+6dex, +4armor, +8natural), Touch 16, Flat 22 Speed: 30', Fly 90' (Good). Saves: Fort +7, Reflex +8, Will +7 Skills: Concentration +15 |
| Erithmu04-12-07, 08:00 PM | As Senorda got airborne in her corrupted form she saw the enemy. It appeared dragon like in nature but something was off. Suddenly the history came back to her. "Sludge Dragon ...!" the timing was too late. The trees fell away and Asran saw. It had dragon like shape but it was clearly not. He had only a moment to think as the neck extended and lashed out at him. What served as a wing seemed to get stuck under the falling tree but it only slowed the creature down. It was right on him as the rest of the body followed. "... It can see you! I have only heard stories of it, I know not it's power other than this looks to have been created from a red dragon." Round 1: Asran - Quaff invis and move up 15 ft up Senorda - Polymorph and move 45ft up --Anyant - moves up 30 ft Trees dissolve away Sludge Dragon - moves 30ft toward Asran and attacks (atk 14) [blindsight ??ft] The Dragon is currently at 15ft altitude and has 10ft reach, Asran is threatened. Huge Half Dragon _____ (no appropriate knowledge for base creature) Edit: added size of the creature |
| Zevox04-12-07, 10:32 PM | Growling in frustration at his foe's speed, Asran calls on his hellish heritage to weave a shield before him. Arynat cackles with glee as he fires an arrow into the beast, then watches as it splits in twain! Senorda, thinking quickly, casts a spell that targets both of the creatures at once with bursts of sonic force, and the slimy being vibrate uncontrollably as the energy reverberates throughout their beings. Half-Dragon Black Pudding. :censored: Boy, this is a bad foe for Asran. Grappling with huge size, huge strength, huge hp, dissolves weapons and armor, constrict, immunity to fire - my only consolation is that Asran is resistant to both its acid and its breath, and his DR applies too. So, lets see what we can do. Round 2: Asran 5' steps back & taps a tattoo of force screen. Arynat (yes, I deliberately want him to go before Senorda) flies up higher and fires his bow. Senorda casts her sonic scorching ray (presuming Arynat's arrow hit, one at each pudding) and flies a little further back (say, 30' higher into the air). Basically, the plan is to try splitting this thing into as many pieces as possible and mopping it up with Senorda's MMs. Senorda and Arynat can easily outmaneuver it, so they're safe. Asran may be able to take them with his high AC, but if not he can always fly away and get polymorphed into an Avoral too, so he can kill it with archery. Now, lets just see if the dice cooperate with that plan. |
| Erithmu04-13-07, 07:04 PM | Asran fluttered backwards and tapped a tattoo, looking to add to his defenses. Anyant attacked the sludge and suddenly two dragons appeared. "Not good." The closer dragon lashed out again with its jaws, but Asran adjusted well enough. The newer dragon fluttered ... if it could be called that ... awkwardly and lashed out with jaws of its own. These jaws did get a hold and lurched Asran forward into its body. Round 2: Asran - 5ft step + Force screen --Anyant - Fires his bow (atk 17 hit) Sludge dragon splits into two dragons (Split: Asran to the south: NW) Senorda - Fires Scorching ray, one at each (Atk:19,25 dmg 16,15) Sludge Dragon 1 - Adjust and attack (atk: 17) Sludge Dragon 2 - Adjust and attack (atk: 31 dmg: 14+6acid Grapple: 39vs17 constrict: 18+7acid) Round 3: Team Asran: Lots of the round 2 rolls, got stuck in round 1 Asran 36/58 (Force Screen) (invis) Senorda 54/54 (Poly-Avoral) Anyant 12/12 (invis) SD1 1/2- -16 SD2 1/2- -15 |
| Zevox04-13-07, 07:18 PM | Asran struggles against his captor, pushing his infernal might to its limits. Senorda flies in closer and uses her magic to ward her master against the creature's continued assault. Damn. Bad, bad, bad. Unless Asran gets out of the grapple, the splitting strategy is suddenly a bad idea. Time to take a risk here: Asran: Tries to escape. *fingers crossed* Senorda: Flies in and uses her scroll of stoneskin on Asran (casts defensively if need be - +15 vs DC 19, dice don't fail me now). Arynat: Lands on Senorda. This probably won't end well, but just maybe stoneskin will help. I can hardly conceive of a tougher CR 9 foe for Asran... grappling just sucks for him. |
| Erithmu04-13-07, 08:45 PM | Asran struggles to get out but instead takes another dose of crushing and acid from the dragon, but not before Senorda protects him, but she does draw the fire of the other dragon. Round 2: Asran Armor vs Acid (Rflx: 10 fail) Round 3: Asran Escape (15 vs 39) fail Senorda casts stoneskin on Asran Anyant lands on Senorda's shoulder SD1 attacks Senorda (atk: 15) SD2 Constrict (27 vs 14 dmg: 15+8 acid = 5 dmg, 10 absorbed) Round 4: ??? Asran 31/58 (Force Screen) (invis) (stoneskin 60hp) (Armor useless) Senorda 54/54 (Poly-Avoral) Anyant 12/12 (invis) SD1 1/2- -16 SD2 1/2- -15 (Grappling Asran) |
| Zevox04-13-07, 09:17 PM | The group's struggles continue as Asran struggles desperately to escape his captor and Senorda uses her magic to aid in getting him away. Okay, thats something then. Now I'm stuck taking risks - I could have Senorda put up shield to make herself incapable of being hit without a 20, but we need Asran out of danger more than her, so heres the plan: Asran: Escape attempts until he succeeeds/dies/is freed by Senorda. Senorda: If Asran doesn't escape, sonic shocking grasp, then regular shocking grasp, then wand of MMs on grappler (defensive casting auto-succeeds on level 1 spells and isn't even needed for the wand). If Asran gets out/grappler dies polymorph him into an Avoral and both should fly the hell away from these things (Asran's AC in Avoral form would be 30 [10 + 7dex + 9natural + 4shield], in case we get that far). Edit: Noticed the rolls say his armor is useless, adjusted AC for that. |
| Erithmu04-14-07, 01:17 AM | Asran can't be poly'd into an Avoral, not enough HD. I have been looking for some options for you, but most of them require 7 HD. Poly forms: Ankheg or Owlbear might be worth looking at. I know the outsider forms are powerful, but I think you need a little something more here. I might also suggest going with your bite in melee, with lots of PA. Also a post quest error, Senorda should have 6 less skill points. |
| Zevox04-14-07, 01:48 AM | Oh damn, I forgot Avoral was 7 HD. I was thinking of the Bralani - back when I first created Senorda I thought it would be a good form to use, then realized its flight came when it was in whirlwind form only. So, hm.... I don't want to poly just to escape the grapple, as that would remove my acid resistance (though I suppose if it bumped his grapple mod high enough... hm, foe is +22, hes at +12 now... best I figure he could do is find a large form that'll get him the same net strength after his belt is applied, which is still just +16 vs +22, and no resist acid... hm...). So the goal is to get out of it and get Asran out of danger so Senorda can finish this with her MM wand and insane flight. Well, I could probably work with an Ice Mephit if he gets out (50' perfect fly speed - just go straight up and they can never catch me), but the AC isn't even up to what he had before he lost his armor. That Ankheg does get him burrow and that +16 grapple, but if he gets out of the grapple with that he takes falling damage... Well, I guess its basically the previous plan plus shifting to whichever of those forms is more convenient for the getaway (Ankheg if Asran emerges below the remaining creature, Ice Mephit if above). As for the bite, that would just cause it to split more (I'd imagine teeth are slashing, piercing, or both, which is what triggers that - though if I'm wrong rules wise here, please, let me know!). A pity - if it didn't, that Ankheg form might be worth switching to, since the extra damage might just get him out. |
| Erithmu04-14-07, 09:15 AM | Bite does all three types of damage according to the SRD. ie slash/pierce/bludgeon ... I'll give you the benefit of the doubt here on which type to use. From a DM point of view: if one of the two things don't go down in about 3 rounds (which is possible) I'm not sure you will be able to make a comeback. |
| Zevox04-14-07, 09:58 AM | Okay then, I guess I get to take a big risk here. Asran will delay until after Senorda, she'll Polymorph him into an Ankheg, and he'll bite with full power attack (+5 for 2d6+15 [+1d4 acid? Not sure] [I don't think the PA is doubled with natural weapons in spite of the 1.5xstr it gets - I recall a discussion about it not long ago]). Hopefully the increased grapple mod will let him resist a constrict or two and make the loss of the acid resistance not a problem. Then Senorda follows up as above - shocking grasps and MM wand. |
| Erithmu04-14-07, 10:20 AM | Just double checking here: ankheg form Asran: 6Bab + 6str -1 size = +11 attack mod Full Power attack in grapple = -6 -4 = +1 vs AC?? for 2d6+16 + acid Grapple mod 6bab + 6 str + 4 size = 16 (remember if it doesn't constrict, it doesn't deal acid damage either.) Asran heals 6 hp, but loses 6 hp to con reduction. And you are only 15 ft off the ground, so you are only going to take 10 ft of falling damage .. |
| Zevox04-14-07, 10:25 AM | Yep, all sounds right. I'd forgotten about the -4 for being in a grapple to the bite (and about the con reduction - annoying little thing there, but theres nothing for it). I'm pretty sure the bite's damage is +15 though - 6strx1.5 = +9 + 6PA = +15. Hopefully that stoneskin will still be around to protect me from the falling damage too. So yeah, go on with that, and if Asran manages to get out he burrows underground to escape the second one while Senorda withdraws and finishes it with her wand from a safe distance. |
| Erithmu04-14-07, 10:50 AM | Senorda takes a moment to consider Asran's predicament. Longer than the Seer should need, but she was tired of seeing Asran fail when he should succeed. Transforming him, he took on a less regal form but one that was larger than his normal self. Attack it with your jaw. she stated, returning to her normal calm demeanor. Asran obliged and found that he could fight back. The Dragon tried to constrict again, and while Asran found that he could better combat the creature's strength, he still had not fully adapted to his new form. The other dragon tried to attack Senorda, but the Seer simply batted the jaws aside, exercising some of her deeper powers in this form. Asran bit again, and the Dragon became as liquid, and Asran fell and burrowed beneath the ground. Senorda nodded and took to the air and blasted the creature into liquid. Round 4: Senorda polymorphs Asran into an Ankheg Asran bites at full PA (atk 12 dmg 26 (all acid affects creature) Anyant withdraws away. SD1 Attacks Senorda (atk 25) SD2 Constrict (33vs 32 dmg: 27-10dr = 17) Round 5: Senorda waits to see what Asran does Asran bites again (atk:13 dmg 29) killing the Dragon, he then falls and gets underground (2dmg absorbed) Senorda withdraws SD1 tries to follow but can't keep up Round 6+ Senorda finishes the creature off w/ MM (I would roll, but it is frozen) Asran 14/52 (Force Screen) (invis) (stoneskin 48hp) (Armor useless) Senorda 54/54 (Poly-Avoral) Anyant 12/12 (invis) SD1 1/2- -16 SD2 1/2- -70 (Grappling Asran) |
| Zevox04-14-07, 11:10 AM | Senorda returned to where Asran had hidden himself and announced, "It is done, mi'lord." The transformed fiend emerged from the ground, and the ancient baatorian dismissed the magic that shifted his form. As Asran dusted the dirt off of his form and his armor, composed from the same ice that formed the walls of the fortress Mephistar, began to restore itself, Senorda spoke. "Mi'lord, you must learn to rely less on my power if you are ever to attain your fate. Already I restrict myself to prevent you from relying on me, and even still events such as this occur." "I am well aware," Asran snapped. "Soon enough, I promise you, I will grow stronger. Already I feel I approach the power my father told me to seek - the power of the mortal fiends. When I attain that, I shall be one step closer to my destiny." Spreading his wings, Asran took to the skies, heading back towards Gladius. Arynat, perched on Senorda's shoulder, shook his head, but Senorda simply took off to follow her master back to the city. Whew! Close battle (I don't know what I'd have done if that second one hit Senorda). Thanks for running it! :) |