Campaign: Kingdom of Dream and Shadow (EL8) [Archive] - Wizards Community

Post/Author/DateTimePost
Myrridin

02-15-06, 07:29 PM
This is the campaign thread for "Kingdom of Dream and Shadow", if you are not myself, DTFarstar, Gonbow, Sindorin, or Kaigan please do not post here.

Campaign Log of Encounters:

Part 1:
A Nightmare begins: The party learns of the peril in Thalon, and accompany Tarn back to the town. When they get there, a hill giant is eating the remains of the people, and the town has been savaged.


Encounters:
Week 1 & 2: Hill Giant (ECL 7)
Nicolae: 675 xp
Murtagh: 400 xp
Aranor: 525 xp
Rayos: 400xp

Week 3 & 4: Dark Naga (ECL 8)
Nicolae: 900xp
Murtagh: 600xp
Aranor: 788xp
Rayos: 600xp

Week 5: Fusillade of Greenblood Oil Darts (CR 7)
Nicolae disarms the trap!
Nicolae: 900xp ==> Level Up!
Aranor: 700xp
Rayos: 533xp

Week 6: Riddle solved! (CR 3)
Nicolae: 175xp
Aranor: 175xp
Rayos: 133xp




Rewards:
Hill Giant: 836gp, Amulet of Natural Armor +1
Dark Naga: Bracers of Protection +2, Potion: Darkvision
- in her stash: Ring of Protection +1, black pearl (563gp), Fire Opal (968gp), Potion: Cure Moderate Wounds x2, 752gp, 34pp, Wand of Cure Moderate Wounds (12 charges), Scroll of 3rd level spells, Speak with Animals, Slow, Magic Circle against Good, Brooch of Shielding (97 hp left), Wand of Acid Arrow (31 charges)



Please make all rolls on Invisible Castle under the name DreamShadow. I'll make any rolls that you're not aware of, and the occasional reactionary roll as well.
Myrridin

02-15-06, 07:35 PM
Rayos Atess (Kaigain)
Rayos Atess
Member of the EYE (Generating 1% tax for the guild)
Chaotic Good Elf
Medium Humanoid (High Elf)
ECL 8 (Ranger 8)
Experience: 31,917 xp
Next Level: 36,000 xp

Statistics:
STR 12 (+1) [04 pts]
DEX 24 (+7) [16 pts] [+2 Race, +1 4th Lvl, +2 Item, +1 4th Level]
CON 12 (+1) [06 pts] [-2 Race]
INT 12 (+1) [04 pts]
WIS 14 (+2) [06 pts]
CHA 08 (-1) [00 pts]

Hit Points:... 47.5 [8 +7*4.5Rgr, +8 Con]
Bab;Grpple:... +8/+3; +9 [+8Bab, +1Str]
Movement:..... 30 ft.
Initiative:... +7 [+7Dex]
Armor Class:.. 20 (touch 17, flat 13, both 10) [+7Dex, +2Armor, +1Shield]

Saves:
Fort: +07 [+6Rgr, +1Con]
Refl: +13 [+6Rgr, +7Dex]
Will: +04 [+2Rgr, +2Wis]
Immune to sleep effects.
+2 Racial vs. Enchantments.

Racial Traits:
High Elven Traits:
- +2 Dexterity, –2 Constitution.
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Wizard.



Class Abilites:
Ranger Abilites:
- Favored Enemy: Human: +2 Spot, Listen, Survival, Bluff, Sense Motive, and Damage rolls.
- Favored Enemy: Elf: +4 Spot, Listen, Survival, Bluff, Sense Motive, and Damage rolls.
- Track: As feat.
- Wild Empathy: 1d20 +8Lvl -1Cha: 1d20+7
- Combat Style: Archery: Rapid Shot as feat.
- Endurance: As feat.
- Animal Companion: Wolf (+2HD, +2Natural Armor, +1Str/Dex, 2Bonus Tricks, Link, Share Spells, Evasion)
- Spells: 1+1/0+1
- Improved Combat Style: Archery: Manyshot as feat.
- Woodland Stride.
- Swift Tracker



Feats:
- Point Blank Shot... [Lvl 1]
- Track.............. [Rgr 1]
- Rapid Shot......... [Rgr 2]
- Far Shot........... [Lvl 3]
- Endurance.......... [Rgr 3]
- Manyshot........... [Rgr 6]
- Precise Shot....... [Lvl 6]

Ranger Spells:: [Total: 4 SL; Use: 2 SL] [CL 4]
1: Longstrider, Resist Energy
2: Wind Wall

Skills: 77 Total (*cc) [Skill Points: 77Rgr]
Handle Animal.......... 12 [11 (rnk), -1 (Cha), +2 (Tool)] [11Rgr] (+4 w/ Animal Companion)
Hide:.................. 23 [11 (rnk), +7 (Dex), +5 (Item)] [11Rgr]
Knowledge: Geography:.. 09 [8 (rnk), +1 (Int)] [8Rgr]
Listen:................ 15 [11 (rnk), +2 (Wis), +2 (Racial)] [11Rgr] (+2 vs. Humans, +4 vs. Elves)
Move Silently:......... 18 [11 (rnk), +7 (Dex)] [11Rgr]
Ride:.................. 20 [11 (rnk), +7 (Dex), +2 (Syn: HA)] [11Rgr] (+2 to stay in saddle)
Spot:.................. 15 [11 (rnk), +2 (Wis), +2 (Racial)] [11Rgr] (+2 vs. Humans, +4 vs. Elves)
Survival:.............. 05 [3 (rnk), +2 (Wis)] [3Rgr] (+2 vs. Humans, +4 vs. Elves)
Languages:............. Common, Elven, and Draconic.

Attacks: [+8/+3Bab, +1Str/+7Dex]
[Ma] Shortspear...................... +10/+5 melee, 1d6+1, 20/x2 [+1Ma]
[Ma] Shortspear...................... +16 ranged, 1d6+1, 20/x2, 30' [+1Ma]
[Ma] Scimitar........................ +10/+5 melee, 1d6+1, 18-20/x2 [+1Ma]
+1 Mighty Comp. Longbow (+1Str)...... +16/+11 ranged, 1d8+2, 20/x3, 165' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) PBS.. +17/+12 ranged, 1d8+3, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) RS... +14/+14/+9 ranged, 1d8+2/1d8+2, 20/x3, 165' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) RSPBS +15/+15/+10 ranged, 1d8+3/1d8+3, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) MS... +12/+12 ranged, 1d8+2/1d8+2, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) MSPBS +13/+13 ranged, 1d8+3/1d8+3, 20/x3, 30'[+1Enchantment]
[+2 Damage vs. Humans; +4 Damage vs. Elves, +1 Attack w/ Melee Weapons when Mounted]
[PBS=Point Blank Shot; RS=Rapid Shot; MS=Many Shot]

Equipment: *=self-crafted; [Q]=quest (Gold)[Weight]

Armor/Magical Items: (21,165 gp)[24.5 lbs]
Armor: Green Forester Uniform........ (free)[- lbs]
Armor: [Ma] Leather Armor............ (160 gp)[15 lbs]
Shidl: Darkwood Buckler.............. (205 gp)[2.5 lbs]
Magic: Gloves of Dexterity +2........ (4000 gp)[- lbs]
Magic: Hand of Glory................. (8000 gp)[2 lbs]
Magic: Cloak of the Elvenkind........ (2500 gp)[1 lb]
Magic: Efficient Quiver [Q].......... (quest)[2 lbs]
Magic: Efficient Quiver.............. (1800 gp)[2 lbs]
Magic: Wand of Cure Moderate Wounds.. (4500 gp)[- lbs] (50 Charges)

Weapons: (3,129 gp)[13 lbs]
Weapn: [Ma] Shortspear............... (301 gp)[3 lbs]
Weapn: [Ma] Scimitar................. (315 gp)[4 lbs]
Weapn: +1 Shocking Mighty Com. Longbow (+1) (500 gp +2000 (enchantment))[3 lbs]
Ammun: Arrows (49)................... (3 gp)[- lbs] (In Efficient Quiver)
Ammun: Cold Iron Arrows (40)......... (4 gp)[- lbs] (In Efficient Quiver)
Ammun: Silver Arrows (40)............ (6 gp)[3 lbs] (20 in Efficient Quiver)

Potions: (950 gp)[- lbs]
Potion: Shield of Faith +2 [1]....... (50 gp)[- lbs]
Potion: Cure Light Wounds x2 [1]..... (100 gp)[- lbs]
Potion: Protection from Evil [1]..... (50 gp)[- lbs]
Potion: Protection from Good [1]..... (50 gp)[- lbs]
Potion: Protection from Chaos [1].... (50 gp)[- lbs]
Potion: Protection from Law [1]...... (50 gp)[- lbs]
Potion: Blur [3]..................... (300 gp)[- lbs]
Potion: Invisibility [3]............. (300 gp)[- lbs]
Potion: Cat's Grace [3] [Q].......... (quest gp)[- lbs]

Scrolls: (350 gp)[- lbs]
Scroll: Hide From Animals [1]........ (50 gp)[- lbs]
Scroll: Resist Energy [3] [Q]........ (quest)[- lbs]
Scroll: Entangle x2 [1].............. (100 gp)[- lbs]
Scroll: Longstrider [1].............. (50 gp)[- lbs]
Scroll: Delay Poison [1]............. (50 gp)[- lbs]
Scroll: Summon Nature's Ally x2 [1].. (100 gp)[- lbs]

Tattoos: (200 gp)[- lbs]
Tattoo: Force Screen [1]............. (100 gp)[- lbs]
Tattoo: Skate [1].................... (100 gp)[- lbs]

Allies/Animal Companions: (474 gp)[97 lbs]
Allies: Light Warhorse............... (150 gp) ["Corr"]
Compan: Wolf......................... (- gp) ["Methyr"]
Miscel: Brit & Bridle................ (2 gp)[1 lb]
Miscel: Saddle, Military............. (20 gp)[30 lbs]
Ammun: Arrows (40)................... (2 gp)[6 lbs]
Armor: StuddedLeather Barding (Large) (100 gp)[40 lbs]
Armor: Chainshirt Barding (Medium)... (200 gp)[20 lbs]
Tattoo: Crawling Tattoo of Skate [1]. (50 gp)[- lbs]

Items Sold: (3,720 gp)
Magic: Necklace of Fireballs [Q]..... (1650/2 = 825 gp)
Weapon: Longbow x3 [Q]............... (225/2 = 112.5 gp)
Weapon: [Ma] Longsword [Q]........... (315/2 = 157.5 gp)
Potion: Oil of Magic Weapon [1] [Q].. (50/2 = 25 gp)
Potion: Cure Moderate Wounds x2[3][Q] (600/2 = 300 gp)
Miscel: Tourmaline Gem............... (100 gp)
Miscel: Amethysts x2................. (200 gp)
Magic: Cloak of the Elvenkind........ (2500/2 = 1250 gp)
Magic: Brooch of Shielding........... (1500/2 = 750 gp)


Equipment at Home:
Gold: 395 gp

Gold Accounting:
Armor/Magical Items:.......... 21,165 gp
Weapons:...................... 3,129 gp
Potions:...................... 950 gp
Scrolls:...................... 350 gp
Tattoos:...................... 200 gp
Allies/Animal Companions:..... 474 gp
Past Expenditures:............ 7,158 gp

Total Expenses:............... 33,426 gp

Starting Gold:................ 3,000 gp
Fight Earnings:............... 25,506 gp
Quest Earnings:............... 3,095 gp
Campaign Earnings:............ 0 gp
Items Sold:................... 3,720 gp

Total Income:................. 35,321 gp

Remaining Gold:............... 1,895 gp



Miscellaneous Statistics:
Height: 5'1"; Weight: 99 lbs
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Equipment: 37.5 lbs

Pre-Fight Actions:
Rayos: All Scrolls deciphered.

Corr
Jad
Light Warhorse
Large Animal
True Neutral

Statistics:
STR 16 +3
DEX 13 +1
CON 17 +3
INT 02 -4
WIS 13 +1
CHA 06 -2

Hit Points: 22 [3HD, 3d8+9]
Bab/Grpple: +2/+9 [+2Bab, +3Str, +4Size]
Movement: 60 ft.
Initiative: +1 [+1 Dex]
Armor Class: 17 (touch 10, flat 16, both 9) [-1Size, +1Dex, +4Natural, +3Armor]

Saves:
Fort +6 [+3Ani, +3Con]
Refl +4 [+3Ani, +1Dex]
Will +2 [+1Ani, +1Wis]

Tricks: Attack, Come, Defend, Down, Guard, and Heel.
Special: Low-Light Vision, Scent

Feats:
- Endurance........... [Lvl 1]
- Run................. [Lvl 3]

Skills: 6 Total
Hide.................. 00 [0 (rnk), +1 (Dex), -4 (Size)] [0Ani]
Listen................ 06 [3 (rnk), +1 (Wis)] [3Ani]
Move Silently......... 01 [0 (rnk), +1 (Dex)] [0Ani]
Spot.................. 06 [3 (rnk), +1 (Wis)] [3Ani]

Attacks: [+2Bab, +3Str, -1Size]
Hoof:................. +4 melee, 1d4+3, 20/x2
Bite:................. -1 melee, 1d3+1, 20/x2
Full Attack:.......... 2 Hooves and 1 Bite.

Equipment: [See Allies/Companions Section]
Armor: Studded Leather Barding [40 lbs]
Miscel: Brit & Bridle......... [1 lb]
Miscel: Military Saddle....... [30 lbs]
Ammun: Arrows (40)............ [6 lbs]

Miscellaneous Statistics:
Carry Capacity: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Corr Equipment: 77 lbs
When Rayos Riding: Rayos: 99 lbs; Equipment: 37.5 lbs; Total: 136.5 lbs


Methyr

Methyr
Wolf
Medium Animal
True Neutral

Statistics:
STR 14 +2 [+1 Rgr Companion]
DEX 16 +3 [+1 Rgr Companion]
CON 16 +3 [+1 4th HD]
INT 02 -4
WIS 12 +1
CHA 06 -2

Hit Points: 30 [4HD, 4d8+12
Bab/Grpple: +3/+5 [+3Bab, +2Str]
Movement: 50 ft.
Initiative: +3 [+3 Dex]
Armor Class: 21 (touch 13, flat 18, both 10) [+3Dex, +4Natural, +4Armor] [+1 Dodge]

Saves:
Fort +7 [+4Ani, +3Con]
Refl +7 [+4Ani, +3Dex] Evasion
Will +2 [+1Ani, +1Wis]

Tricks: Attack, Come, Defend, Down, Heel, Perform: Tap Tattoo, Seek, Track.
Special: Low-Light Vision, Scent, Link, Share Spells, Evasion.

Feats:
- Track...............
- Weapon Focus (bite). [Lvl 1]
- Dodge............... [Lvl 3]

Skills: 7 Total
Hide.................. 03 [0 (rnk), +3 (Dex)] [0Ani]
Listen................ 05 [4 (rnk), +1 (Wis)] [4Ani]
Move Silently......... 04 [1 (rnk), +3 (Dex)] [1Ani]
Spot.................. 03 [2 (rnk), +1 (Wis)] [2Ani]
Survival*............. 00 [0 (rnk), +1 (Wis)] [0Ani]
*4 when tracking by scent

Attacks: [+3Bab, +2Str]
Bite:................. +6 melee, 1d6+2, 20/x2 [+1 WF]
Special: Trip attempt with successful Bite attack.

Equipment: [See Allies/Companions Section]
Armor: Chainshirt Barding........... [20 lbs]
Tattoo: Crawling Tattoo of Skate [1] [- lbs]

Miscellaneous Statistics:
Carry Capacity: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Methyr Equipment: 20 lbs


Background and Storyline:
Coming Soon

Fight Results:
ECL 3 vs. Haley Padfoot (Poe the Great): Pittbull.......... Hunted [900 xp, 900 gp]
ECL 3 vs. Sokai Calanis (Sindorin): Scaryfroman............ Hunted [900 xp, 900 gp]
ECL 3 vs. Inihe Rotblume (Beldin): Einzelganger............ Hunted [900 xp, 900 gp]
ECL 3 vs. Uhmentarymster the Old (Caterane): Cellardweller. Failed [300 xp, 300 gp] Level Up!
ECL 4 vs. Flower (T'Var): Snarkhunter...................... Failed [400 xp, 400 gp]
ECL 4 vs. Oz Savage (LLMadCow): Huan....................... Hunted [1200 xp, 1200 gp]
ECL 4 vs. Suggang Krum'shul (Khaz_Gu): T'Var............... Hunted [1200 xp, 1200 gp]
Quest "A Hunter Firing the Bow of Fate" (http://boards1.wizards.com/showthread.php?t=387878) Huan............... Success 4800 xp, 1095 gp] Level Up!
ECL 5 vs. Sokai Calanis (Sindorin): Caterane............... Failed [500 xp, 533 gp]
ECL 5 vs. Grakk Mightyfist (Aramil Dunskar): Caterane...... Hunted [1125 xp, 1200 gp] Level Up!
ECL 6 vs. Eniolissaryn the Elder (Jindl): Huan............. Hunted [1350 xp, 1500 gp]
ECL 6 vs. Laph Jeirehneen (T'Var): Tagg IV................. Failed [600 xp, 666 gp]
ECL 6 vs. Indri'ynar Per-El'ereth (Caterane): Cellardweller Hunted [1800 xp, 2000 gp]
ECL 6 vs. Uhmentarymster the Old (Caterane): Zerone........ Failed [600 xp, 666 gp] Level Up!
ECL 7 vs. Mer-Man (Caterane): Huan......................... Failed [675 xp, 749 gp]
ECL 7 vs. Zubair Suhaim (KerlanRayne): Cerebus13........... Hunted [1912 xp, 2125 gp]
ECL 7 vs. Lance (cellardweller): Caterane.................. Failed [735 xp , 909 gp]
ECL 7 vs. Archangel Ixenthor (Caterane): Huan.............. Failed [735 xp, 909 gp]
ECL 7 vs. Mer-Man (Caterane): Huan......................... Failed [735 xp, 909 gp]
ECL 7 vs. Bodak: Caterane................................ . Hunted [3150 xp, 3400 gp]
ECL 7 vs. Rook Devange (Huan): Pittbull.................... Failed [700 xp, 866 gp]
ECL 7 vs. Zubair suhaim (KerlanRayne): Jindl............... Failed [700 xp, 866 gp] Level Up!
Quest "Old Enemies, New Friends" (http://boards1.wizards.com/showthread.php?t=553479) Ayrynthyn................. Success [1200 xp, 2000 gp]
ECL 8 vs. Talari and Daeren: Huan (last in Hunter)......... Failed [900 xp, 1275 gp]
ECL 8 vs. A Stone Giant: Macbrea (Monster Fight)........... Failed [800 xp, 1133 gp]

Past Expenditures: (7,158 gp gp)
Sold Items:
- Cloak of the Elvenkind (2500 gp)
- Brooch of Shielding... (1500 gp)

Items Used in Fights:
vs. Haley:......... 2 Arrows (0 gp)
vs. Sokai:......... 11 Arrows (0 gp)
vs. Inihe:......... 2 Arrows (0 gp)
vs. Uhmentarymster: 1 Arrow (0 gp)
vs. Flower:........ Potion of SoF [1], Potion of Protection from Evil [1], 7 Arrows (101 gp)
vs. Oz Savage:..... Potion of Cat's Grace [3], 17 Arrows (300 gp)
vs. Suggang:....... Potion of SoF [1], 8 Arrows (51 gp)
In Quest:.......... 3 Potions of Cure Light Wounds [1], Scroll of Magic Fang [1], Scroll of Summon Nature's Ally I [1], Potion of Protection from Evil [1], Potion of Cat's Grace [3], 24 Arrows (701 gp)
vs. Sokai:......... Potion of Protection from Law [1], Scroll of Entangle [1] (150 gp)
vs. Grakk:......... 2 Potions of Cure Light Wounds [1], 17 Arrows (100 gp)
vs. Elder:......... 3 Arrows (1 gp)
vs. Laph:.......... nothing
vs. Indri:......... 19 Arrows (1 gp)
vs. Uhmentarymster: Potion of Protection from Good [1], Tattoo of Chameleon [1] (150 gp)
vs. Mer-man:....... 3 Arrows (0 gp)
vs. Zubair:........ Tattoo of Chameleon [1], Potion of Protection from Good [1], 7 Arrows (150 gp)
vs. Lance:......... Tattoo of Chameleon [1], Elixir of Hiding (350 gp)
vs. Ixenthor:...... nothing
vs. Mer-man:....... 5 Arrows (0 gp)
vs. Bodak:......... 20 Cold Iron Arrows, Potion of Protection from Evil [1], Scroll of Longstrider [1] (152 gp)
vs. Rook:.......... Elixir of Hiding, Tattoo of Chameleon [1], 6 Arrows (350 gp)
vs. Zubair:........ Potion of Cure Light Wounds [1] (50 gp)
In Quest:.......... Scroll of Entangle [1], 16 Arrows, Light Warhorse [201 gp]
vs. Talari and Daeren: Potion of Cat's Grace [3], 1 arrow [300 gp]
vs. Giant: Scroll of Entangle [1], 7 arrows [50 gp][/FONT]



Aranor Haerdonin (Sindorin)
http://i3.photobucket.com/albums/y67/Sindorin/AranorFinal.jpg

[color=darkgreen]Aranor Haerdonin
Lawful Neutral Middle Aged Male Dunedain (Treat as human)
Level 5 Wizard (Transmuter) (Prohibited: Necromancy, Conjuration)
Level 2 Red Wizard (Prohibited: Illusion)
Eyes: Sometimes green, sometimes blue
Hair: Dark brown with a hint of gray
Height: 5’7; Weight: 150 lbs.
Age: Unknown, at least ninety…
EXP: 26,577 of 28,000

Abilities:
-1 Strength 8 (1 point –1 age)
+3 Dexterity 16 (8 points –1age +2 Enhancement)
+3 Constitution 16 (8 points –1age +2 Enhancement)
+6 Intelligence 22 (16 points +1@4th +1age +2 Enhancement)
+1 Wisdom 12 (3 points +1age)
-1 Charisma 9 (0 points +1age)

Hit Points: 34 (4+2.5*5+18)
Armor Class: 13 (10+3 Dexterity)
Initiative: +3 (3 Dexterity)
Speed: 30 ft./move action
Carrying Capacity: Light Load: 0-26 lb., Medium Load: 27-53 lb., Heavy Load 54-80 lb.

Base Attack Bonus: +3
Grapple Modifier: +2 (+3 BAB –1 Strength)

Attacks:
+7 MW Light Crossbow, 1d8 19-20/x2, 80 ft.
+2 Quarterstaff (one end) 1d6-1 x2
+6 Ranged Touch

Saves:
+6 Fortitude +1 Wizard +0 Red Wizard +3 Constitution +2 Resistance
+6 Reflex +1 Wizard +0 Red Wizard +3 Dexterity +2 Resistance
+10 Will +4 Wizard +3 Red Wizard +1 Wisdom +2 Resistance

Skills
(1:28+2:7+3:7+4:8+5:8+6:8+7:8= 74 Skill Points)
+18 Spellcraft 8 Wizard +2 Red Wizard + 6 Intelligence + 2 Synergy
+16 Knowledge (Arcana) 8 Wizard +2 Red Wizard + 6 Intelligence
+7 Knowledge (Geography) 1 Wizard + 6 Intelligence
+7 Knowledge (History) 1 Wizard + 6 Intelligence
+13 Profession (Teaching Wandcrafting) 8 Wizard +2 Red Wizard + 1 Wisdom + 2 Tool
+13 Concentration 8 Wizard +2 Red Wizard + 3 Constitution
+11 Spot 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 3 Familiar + 2 Alertness
+8 Listen 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 2 Alertness
+6 Hide 4/2 Wizard +2/2 Red Wizard + 3 Dexterity
+5 Move Silently 2/2 Wizard +2/2 Red Wizard + 3 Dexterity
+4 Tumble 2/2 Wizard +3 Dexterity
Speaks Common, Draconic, Goblin, Elven, Celestial, Abyssal, Dwarven

Feats:
Human: Tattoo Focus (Adds +1 to DC of spells of specialized school: Transmutation)
Wizard 1: Scribe Scroll
Level 1: Spell Focus (Enchantment)
Level 3: Craft Wondrous Items
Wizard 5: Extend Spell
Level 6: Craft Wand

Familiar:
Invictus
http://i3.photobucket.com/albums/y67/Sindorin/barn_owl.jpg
Size/Type: Tiny Animal
Hit Points: Half of Master's (14 hp)
Initiative: Same as Master's
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Space/Reach: 2˝ ft./0 ft.
Special Qualities: Low-light vision, Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4
Skills: Listen +16, Move Silently +17, Spot +8*
Feats: Alertness, Weapon Finesse
Alignment: Always neutral

Class Features:

Red Wizard:

Enhanced Specialization (1 additional prohibited school)
Specialist Defense (+1 bonus to saves against spells of specialized school)
+2 levels of existing spellcaster class
Spell Power +1 (all level-dependent variables are treated as ECL8)

Spells known:
Wizard’s Spellbook:
0th: All cantrips except Necromancy & Conjuration
1st: Shield, Sleep, Expeditious Retreat, Magic Missile, Shocking Grasp, True Strike, Disguise Self, Reduce Person
2nd: Bear’s Endurance, Fox’s Cunning, Protection from Arrows, Scorching Ray, Invisibility, See Invisibility, Hideous Laughter, Cat's Grace
3rd: Fly, Fireball, Hold Person, Dispel Magic, Secret Page
4th: Polymorph

Spells Memorized:
(5/7/6/4/3), Total Spell Levels: 43 (15 spell levels available in arena fights)
[+1 Enchantment Spells DC]
0th: Light, Ghost Sound, Prestidigitation, Ray of Frost, Light
1st: Magic Missile, Magic Missile, Shield, Expeditious Retreat, Magic Missile, Shocking Grasp, Disguise Self
2nd: Protection from Arrows, Hideous Laughter (DC 19), Invisibility, Invisibility, Fox's Cunning, See Invisibility
3rd: Dispel Magic, Fireball, Dispel Magic, Fly (DC 19)
4th: Polymorph, Polymorph, Extended Hold Person(DC 20)

Pre-Buffs:
-Dispel Magic cast into Ring of Counterspells yesterday

Equipment:
Wizard’s Robes (Free outfit w/ two spell component pouches, 10 gp, 4 lbs)
Spellbook (at home)
Masterwork Wandmaking Tools (50 gp, at home)
Headband of Intellect +2 (crafted, 2000 gp, 160 exp)
Amulet of Health +2 (crafted, 2000 gp 160 exp)
Cloak of Resistance +2 (crafted, 2000 gp 160 exp, 1 lb.)
Gloves of Dexterity +2 (crafted, 2000 gp 160 exp)
Masterwork Light Crossbow (335 gp, 4 lb.)
Case w/ 17 Crossbow bolts (3 gp, 2 lb.)
Rod of Lesser Silent Spell (3000 gp)
Wand of Scorching Ray [CL3] (crafted) (2,250 gp 180 exp) <30 charges> [5 credits] (http://boards1.wizards.com/showpost.php?p=7880475&postcount=143)
Ring of Counterspells (4,000 gp)
Potions:
Potion: Protection from Chaos (50 gp)
Potion: Protection from Good (50 gp)
Potion: Protection from Law (50 gp)
Potion: Cure Light Wounds (50 gp)
Potion: Hide from Animals (50 gp)
Potion: Cure Moderate Wounds (300 gp)
Potion: Cure Moderate Wounds (300 gp)
Scroll Case:
Scroll of Fireball (scribed before rule) (187.5 gp 15 exp)
Scroll of Expeditious Retreat (25 gp)
4x CL 7 Magic Missile Scrolls (700 gp)
Scroll of Lightning Bolt (375 gp)
Scroll of Resist Energy (150 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Detect Secret Doors (25 gp)
Scroll of True Strike (25 gp)
Scroll of Floating Disk (25 gp)
Scroll of Silent Image (25 gp)
Scroll of Animate Rope (25 gp)
Scroll of Locate Object (150 gp)
Scroll of Dispel Magic (scribed before rule) (187.5 gp 15 exp)
Scroll of Polymorph (700 gp)
Scroll of See Invisibility (scribed before rule) (75 gp 6 exp)
Scroll of Protection from Arrows (scribed before rule) (75 gp 6 exp)
Scroll of Shield (scribed CL4) (50 gp 4 exp)
Scroll of Endure Elements (25 gp)
Scroll of Alarm (25 gp)
Scroll of Comprehend Languages (25 gp)
Scroll of Detect Secret Doors (25 gp)
Scroll of Magic Missile (CL9) (225 gp)
Scroll of Magic Missile (CL9) (225 gp)
Scroll of Shocking Grasp (CL9) (225 gp)
Scroll of Invisibility (scribed 2/15/06) (75 gp 6 exp)
Scroll of Invisibility (scribed 2/15/06) (75 gp 6 exp)
Tattoos:
Tattoo of Synesthete (100 gp)
Tattoo of My Light (100 gp)
Tattoo of Inertial Armor (100 gp)
Tattoo of Force Screen (100 gp)

GP Remaining: 3,116 GP


Scribing Costs/Past Expenditures:
NPC Fox’s Cunning + Scribing into book: 100+200 gp
NPC Protection from Arrows + Scribing into book: 100+200 gp
NPC Scorching Ray + Scribing into book: 100+200 gp
NPC Dispel Magic + Scribing into book: 150+300 gp
Ritual to Summon Familiar: 100 gp
Scroll of Expeditious Retreat (25 gp)
Potion of Mage Armor (50 gp)
Scroll of Shield (25 gp)
Scroll of Invisibility (scribed) (75 gp 6 exp)
Scroll of Scorching Ray (scribed) (75 gp 6 exp)
Scroll of Magic Missile (CL7) (175 gp)
13 crossbow bolts
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Fireball (scribed) (187.5 gp 15 exp)
Potion of Cure Light Wounds (50 gp)
Potion: Cure Moderate Wounds (300 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Enlarge Person (25 gp)
Scroll of Fly (scribed) (187.5 gp 15 exp)
Scroll of Protection from Arrows (150 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Blur (SOLD 75 gp)
Potion of Mage Armor (25 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Fly (scribed) (187.5 gp 15 exp)
Scroll of Shield (25 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Resist Energy (150 gp)
NPC Melf's Acid Arrow (100 gp)
Copying Melf's Acid Arrow (200 gp)
Crafting Wand of Melf's Acid Arrow (2,250 gp)
Scroll of Fireball (scribed) (187.5 gp 15 exp)
Tattoo of Inertial Armor (100 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
CL4 Scroll of Shield (scribed) (50 gp 4 exp)
Scroll of Protection from Arrows (150 gp)
Potion: Cure Moderate Wounds (300 gp)
2x Scroll of Invisibility (scribed before rule) (150 gp 12 exp)
Scroll of Disguise Self (25 gp)
Potion: Mage Armor (50 gp)
Potion: Protection from Evil (50 gp)

Fight/Event Record:

Loss vs. Grakk, Talari (http://boards1.wizards.com/showpost.php?p=7151631)
+500 gp +500 exp
Loss vs. Draconis Regina (http://boards1.wizards.com/showpost.php?p=7192231&postcount=349)
+500 gp +500 exp
Miniquest: The Magister's Crypt (http://boards1.wizards.com/showpost.php?p=7256434&postcount=1) (Vathelokai)
+750 exp, Hand of the Mage (900 gp)
Quest: Foundations of the Order (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1)
+1,333 xp +1,600 gp
Win vs. Greefe (http://boards1.wizards.com/showpost.php?p=7816509&postcount=689)
+1,500 xp +1,600 gp
Team loss with Greefe vs. Noko and Validi Dezox (http://boards1.wizards.com/showpost.php?p=7850160&postcount=699)
+500 exp +663 gp Level Up!
FFA WIN vs. Tezca (surrendered), Dameon Leonne, and Dr. Hobo (http://boards1.wizards.com/showpost.php?p=7982451&postcount=793[/url)
+4,200 exp +4,664 gp
Loss vs. Noko (http://boards1.wizards.com/showpost.php?p=8042785&postcount=847)
+600 exp +798 gp
Loss vs. Raskos the Jade Feather (http://boards1.wizards.com/showpost.php?p=8146364)
+600 exp +798 gp
Loss vs. Shakari (http://boards1.wizards.com/showpost.php?p=8240233)
+638 exp +840 gp
Loss vs. Kara (http://boards1.wizards.com/showpost.php?p=8315481&postcount=180)
+600 exp +666 gp Level Up!
Win vs. Ariel Reborn (http://boards1.wizards.com/showpost.php?p=8337726&postcount=108)
+2,415 exp +2,806 gp
Win vs. Validi, loss vs. Zevox (http://boards1.wizards.com/showpost.php?p=8386543)
+700 exp +866 gp
2nd Place in Free for All (http://boards1.wizards.com/showpost.php?p=8441161)
+2,100 exp +2,761 gp

Character Change Approval (http://boards1.wizards.com/showpost.php?p=7825199&postcount=60)


Aranor resembles a leper. His face is horridly disfigured, yet his presence almost counters his meek and creepy appearance.

Having investigated the disappearance of the Magister of the Arcane Order during the Year of Hell, Aranor went to his crypt to look... he found a black dragon there, apparently 'invited' by someone...

The Founding:
Aranor helped the wizards (and bards...) of the Arcane Order to remanifest their once proud organization as a guild, helping secure a facility for their teachings and advising the new guildmaster in terms of tactics.

Aranor found that within the soul of his friend Va'ria lived a demon that fed upon it. He convinced the demon to leave her soul and feed upon his, thus saving Va'ria, and at the same time locking the demon down with Aranor's selfless ideals.



Nicolae Iceblade (Gonbow)
[b]Nicolae Iceblade
Qoute: Through the target, at two hundred feet? Better make it three.
Male, Human
Height: 5'7”, Weight: 160 lb, Age: 23
Alignment: Neutral Good
Rogue 3, Ranger 3
Experience: 19,408
Next level: 21,000

STR...16 [+3]...(10 pts)
DEX...17 [+3]...(10 pts) [+1 at 4th level]
CON...12 [+1]...(4 pts)
INT...14 [+2]...(6 pts)
WIS...12 [+1]...(4 pts)
CHA...10 [+0]...(2 pts)

Hit Points: 32 (6 rogue1, +4.5 x3 ranger1-3, +3.5 x2 rogue2-3, +6 Con)
AC:......... 20 [+3 dex, +6 armor, +1 Dodge], Touch 14, Flat 16 [+4 AC vrs movement AoO's]
Initiative:. +3 [+3 dex]
BAB/Grap:... +5/+8 [+5 bab, +3 str]

Speed:...... 30

Saves:
Fort +5 [+1 Rogue3, +3 Ranger3, +1 Con]
Refl +9 [+3 Rogue3, +3 Ranger3, +3 Dex]
Will +3 [+1 Rogue3, +1 Ranger3, +1 Wis]

Attacks:
Iceblade:................ +9 melee, 2d6+4 [19-20x2]
Kukri:................... +8 melee, 1d4+3 [18-20/x2]
Heavy Flail, (Cold Iron): +8 melee, 1d10+4 [19-20x2]
Longbow, Composite:...... +9 ranged or +7/+7 ranged, 1d8+4 [20/x3] [110' range]
[+2 damage vs. Abberations]
[Sneak Attack 2d6]

Feats:
Combat Reflexes [Human Bonus] May make 3 AoO's a round.
Dodge [1st lvl] +1 AC against one enemy.
Endurance [Range 3]
Spring Attack [6th lvl] Can split a move up before and after a melee attack.
Track [Ranger 1] Can use survival to track.
Rapid Shot [Ranger 2, virtual] May attack one extra time with a ranged weapon at full BAB, but all attacks get -2
Mobility [3rd lvl] +4 AC against movement AoO's

Racial and Class Abilities:

Weapon and Armor Proficiency: [i]Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Sneak Attack: 2d6

Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Favored Enemy (Ex): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival and +2 bonus on weapon damage rolls against Abberations.

Track: A ranger gains Track as a bonus feat.

Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Evasion (Ex): Take no damage on succesfull reflex saves instead of half damage.

Combat Style (Ex): Archery: Rapid Shot

Endurance: A third level Ranger gains Endurance as a bonus feat.


Skills (66 Points Rogue, 27 points Ranger):
+7 Balance............. [4 ranks, +3 Dexterity] [4 rogue]
+8 Climb............... [5 ranks, +3 Strength] [4 rogue, 1 ranger]
+13 Disable Device..... [8 ranks, +3 Dexterity, +2 Tools] [8 rogue]
+17 Hide............... [9 ranks, +3 Dexterity, +5 competence] [6 rogue, 3 ranger]
+4 Knowledge: Geography [2 ranks +2 Intelligence] [2 ranger]
+10 Listen............. [9 ranks, +1 Wisdom] [6 rogue, 3 ranger] [+2 vrs Abberations]
+12 Move Silently...... [9 ranks, +3 Dexterity] [6 rogue, 3 ranger]
+13 Open Lock.......... [8 ranks, +3 Dexterity, +2 Tools] [8 rogue]
+5 Performce (Dance)... [5 ranks, +0 Charisma] [5 rogue]
+11 Search............. [9 ranks, +2 Intelligence] [6 rogue, 3 ranger]
+6 Sleight of Hand..... [3 ranks, +3 dexterity] [3 rogue]
+10 Spot............... [9 ranks, +1 Wisdom] [6 rogue, 3 ranger] [+2 vrs Abberations]
+7 Survival............ [6 ranks, +1 widsom] [6 ranger] [+2 vrs Abberations]
+5 Ride................ [2 ranks +3 dexterity] [2 ranger]
+8 Tumble.............. [5 ranks, +3 Dexterity] [4 rogue, 1 ranger]
Speaks Common [Racial]
Speaks Elven and Ignan [Intelligence bonus]

Buffs and Prefight actions:
- None

Equipment:
Traveler's Outfit [- lbs]1 gp]
Signet Ring [- lbs][5 gp]
+2 Shadow Mithral Shirt [10 lbs][8850 gp] [+6 Armor, Arcane failure 10%, Max Dex +6]
Kukri [2 lbs][8 gp]
Mithril Greatsword [4 lbs][2,050 gp] [Iceblade, familial sword]
+1 Longbow, Composite (+3 Strength) [3 lbs][2700 gp] [HistoryLesson]
Arrows, 56/60 [8.4 lbs][3 gp] [16/20 HistoryLesson]
Arrows, Adamantine, 11/20 [1.65 lbs][1203 gp] [HistoryLesson]
Arrows, Silver, 10/10 [1.5 lbs][20 gp, 5 sp] [HistoryLesson]
Arrows, Cold Iron, 10/10 [1.5 lbs][1 gp] [HistoryLesson]
Handy Haversack [5 lbs][2,000 gp]
Bedroll [5 lbs][1 sp] [HistoryLesson] [In sack]
Heavy Flail, Cold Iron [10 lbs][30 gp] [HistoryLesson]
Rations, Trail (17) [17 lbs][8.5 gp] [16 HistoryLesson] [In sack]
Rope, Silk (50 ft) [5 lbs][10 gp] [In sack]
Grappling hook [4 lbs][1 gp] [In sack]
Holy Water (2) [2 lbs][50 gp] [In sack]
Thieves Tools [1 lb][100 gp] [In sack]
Candles (100) [- lbs][1 gp] [In sack]
Dagger, Alchemical Silver [1 lb][22 gp] [In sack]
Piton (10) [5 lbs][1 gp] [In sack]
Canvas, 1 yard [1 lbs][1 sp] [In sack]
Whetstone (2) [2 lbs][4 cp] [In sack]
Noble's Outfit [5 lbs][- gp] [In sack]

[B]Expendable Items: [CL]
Potion of Cure Moderate Wounds [CL 3][300 gp]
Potion of Shield of Faith [50 gp] [+2 deflection bonus to AC for 1 minute] [HistoryLesson]
Potion of Protection from Arrows [CL 3][300 gp] [DR 10/Magic vrs arrows for 3 hours or until 30 damage is absorbed] [HistoryLesson]

Equipment at home:

Accounting:
Total GP earned: 14,660.175
Total GP in Campaign items: 3,249.825
GP spent on items: 13,099.64
GP spent on expended items: 301
GP remaining: 1,259.535 (25.1907 lbs, in sack)

Miscellaneous Statistics:
Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 47.05 lbs

Character Description:

[i]Of slightly under average height, this dark-skinned human should easily be unremarkable, except that he does not let himself be so. Corded muscles speak of rigorous exercise and his silken clothing is obviously designed to call attention to itself and it's wearer. A sapphire blue signet ring adorns his right hand, serving along with his silken garb to speak of some form of notable wealth, though not too osteniously.


Character Background:
Though he is the shining scion of the Iceblade family, Nicolae does not possess old blood. His father was an examplar of a Knight, serving his kingdom through many years and campaigns and made a lord post-humously after dying in personal defense of the Prince of the realm. The holdings of 'family' Iceblade are thus something of an illusion and Nicolae himself has not yet been recognized by the king.

Nonetheless, of demi-noble blood, Nicolae was given a fine education in the martial arts; which he was all but forced to excel in to offset his poverty. His father's almost legendary deeds have cast a shadow over his entire life, but rather than submit to despair, as of yet Nicolae has only redoubled his efforts, turning to the arena in an attempt to gain the eye of the King of his homeland; and while his career seemed promising, the intrigues of Gladius have absorbed him completely, derailing his life in a series of bloody chaotic events... (See: A History Lesson, Part 1)

Default Tactics
Secrets I have, secrets I keep.

Fights results:
1: Won with Lady Tira (http://boards1.wizards.com/showpost.php?p=6567197)(Luni) against Alfred (http://boards1.wizards.com/showpost.php?p=6621338) (Mcjarvis) and Zar (http://boards1.wizards.com/showpost.php?p=6276317) (Rim-Soulfang) [+900 XP] [+900 gold]
2: Kinda victorius in the History Lesson, Part 1 (http://boards1.wizards.com/showthread.php?t=457081&page=1&pp=30) (CL: Tellish of Ket) [+15,508 xp] [+10760.175 gp] [+3249.825 gpitems]


Past Expenditures (tot. 300 gp):
Potion of Blur (CL 3) (300 gp)

Campaign Expenditures:
16 days trail rations
13 arrows
9 adamantine arrows
-7 gp

Items Sold:
Backpack (1 gp net loss)
Myrridin

02-15-06, 07:56 PM
Murtagh Deegan (DTFarstar)
(Murtagh Deegan)
(Male Gray Elf)
(Height - 5'0 Weight - 106 lbs Age - 165
(True Neutral)
(Telepath 8, ECL 8)
EXP - Current : 30600 Next : 36000
Free Action : Making 240gp with Craft:Crystalworking crystal statues of Noko

STR...6 [-2]...(0 pts) [-2 racial]
DEX...10 [+0]...(0 pts) [+2 racial]
CON...18 [+4]...(16 pts) [-2 racial, +2 enh]
INT....24 [+7]...(16 pts) [+2 racial, +1 4th, +1 8th, +2 enh]
WIS...10 [+0]...(2 pts)
CHA...10 [+0]...(2 pts)

Hit Points: 63 hp [8d4 HD 4+17.5+32+10 Psionic Body]
AC 10 [+nothing], Touch 10, Flat 10
Initiative: +0 [0dex]
BAB/Grap: +4/+2 [+4bab, -2str]

Speed 30

Saves:
Fort +8 [2 Telepath +4con +2res]
Refl +4 [2 Telepath +0dex +2res]
Will +8 [6 Telepath +0wis +2res]
+2 racial vs. enchantment; immune to sleep

Attacks:
(Touch) Melee +2 [+4BAB-2STR]
(Touch) Ranged +4 [+4BAB+0dex]

Feats:
(Psionic Body) [1st lvl]
(Psionic Endowment) [Psi 1]
(Greater Psionic Endowment) [3rd lvl]
(Overchannel) [Psi 5]
(Expanded Knowledge : Empathic Transfer) [6th lvl]


Racial and Class Abilities:
(Low-Light Vision)
(Weapon Proficiency): (Longsword, Rapier, longbow, and shortbow)
(+2 racial Listen, Search, Spot)


Skills (77 Points Telepath):
+18 (Psicraft) [11 rnks, +7(int)] [11Tel]
+15 (Concentration) [11 rnks, +4(con)] [11Tel]
+11 (Bluff) [11 rnks, +0(cha)] [11Tel]
+12 (Appraise) [5.5 rnks, +7(int)] [11Tel(cc)]
+11 (Sense Motive) [11 rnks +0(wis)] [11Tel]
+18 (Knowledge: Psionics) [11 rnks +7(int)] [11Tel]
+20 (Craft: Crystalworking) [11 rnks +7(int)] [11Tel]
+2 (Listen) [0 rnks, +0(wis) +2 racial] [0]
+2 (Spot) [0 rnks, +0(wis) +2 racial] [0]
+0 (Hide) [0 rnks +0(dex)][0]
+0 (Move Silently) [0 rnks +0(dex)][0]
Speaks (Common), (Elven), (Sylvan), (Orc), (Gnoll), (Goblin), and (Draconic) [0]



Powers Known: [5/4/4/4] [Power Points: 86; Use: [Arena (29)]
1: [DC 18] (Mind Thrust), (Vigor), (Crystal Shard), (Mindlink), (Charm, Psionic)
2: [DC 19] (Inflict Pain), (Brain Lock), (Tongues, Psionic), (Energy Stun), EK-(Empathic Transfer)
3: [DC 20] (Crisis of Breath), (Empathic Tranfer, Hostile), (Dispel Psionics), (Touchsight)
4: [DC 21] (Dominate, Psionic), (Intellect Fortress), (Energy Adaption), (Dimension Door, Psionic)



Buffs and Prefight actions:
- Gain Psionic Focus
- Make sure Cognizance Crystals are charged.

Equipment:
(Free weightless outfit)
Headband of Int +2 [-- lbs][4000 gp]
Amuler of Health +2 [-- lbs][4000 gp]
Cloak of Resist +2 [-- lbs][4000 gp]
Cognizance Crystal (1) [-- lbs][1000 gp]
Cognizance Crystal (3) [-- lbs][4000 gp]
Bag of Tricks, Gray [--lbs][900gp]
Psionatrix of Telepathy [--lbs][7120gp][DISCOUNT]

Expendable Items: [CL]
None right now.

Equipment at Home:
Gold: 5,386 gp
[Ma]Crystalworking Tools [10 lbs][100 gp]


Miscellaneous Statistics:
Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Weight carried: 0 lbs,



Character Background:
Murtagh is an average looking elven man with common traveler's clothing, the only things that stand out are a well crafted cloak, a shiny headband, and a robust looking amulet. However, as you get closer you see a hard look in his eye as he scans you over looking for something. Seeming satisfied at not finding it, he continues on without words.



Default Tactics
Tactics will Always be Sent.



Fights results:
1: Noko vs. Murtagh (http://boards1.wizards.com/showpost.php?p=8407626&postcount=173) : LOSS
2: Noko vs. Murtagh - Rematch (http://boards1.wizards.com/showpost.php?p=8463664&postcount=217) : LOSS


Free Actions :
Feb 1: 11% Discount on Psionatrix of Telepathy

[b]Past Expenditures (tot. 25,120 gp):
Headband of Int +2 [-- lbs][4000 gp]
Amuler of Health +2 [-- lbs][4000 gp]
Cloak of Resist +2 [-- lbs][4000 gp]
Cognizance Crystal (1) [-- lbs][1000 gp]
Cognizance Crystal (3) [-- lbs][4000 gp]
Bag of Tricks, Gray [--lbs][900gp]
[Ma]Crystalworking Tools [10 lbs][100 gp]
Psionatrix of Telepathy [--lbs][7120gp][DISCOUNT]
Myrridin

02-16-06, 09:15 AM
Ok guys, please post your characters below this. Those will be the updated characters as the campaign goes on. Also, please pick a color of text for your character, and stay with it throughout the campaign. Please note that we'll use silver as the OOC color, and for OOC comments/questions. Aside from that, I don't have any color restrictions on what you choose.

After you've posted your characters, I'll be posting the introduction to the campaign, and we can start moving!
Sindorin

02-16-06, 09:20 AM
http://i3.photobucket.com/albums/y67/Sindorin/AranorFinal.jpg

Aranor Haerdonin
Lawful Neutral Middle Aged Male Dunedain (Treat as human)
Level 5 Wizard (Transmuter) (Prohibited: Necromancy, Conjuration)
Level 2 Red Wizard (Prohibited: Illusion)
Eyes: Sometimes green, sometimes blue
Hair: Dark brown with a hint of gray
Height: 5’7; Weight: 150 lbs.
Age: Unknown, at least ninety…
EXP: 26,577 of 28,000

Abilities:
-1 Strength 8 (1 point –1 age)
+3 Dexterity 16 (8 points –1age +2 Enhancement)
+3 Constitution 16 (8 points –1age +2 Enhancement)
+6 Intelligence 22 (16 points +1@4th +1age +2 Enhancement)
+1 Wisdom 12 (3 points +1age)
-1 Charisma 9 (0 points +1age)

Hit Points: 34 (4+2.5*5+18)
Armor Class: 13 (10+3 Dexterity)
Initiative: +3 (3 Dexterity)
Speed: 30 ft./move action
Carrying Capacity: Light Load: 0-26 lb., Medium Load: 27-53 lb., Heavy Load 54-80 lb.

Base Attack Bonus: +3
Grapple Modifier: +2 (+3 BAB –1 Strength)

Attacks:
+7 MW Light Crossbow, 1d8 19-20/x2, 80 ft.
+2 Quarterstaff (one end) 1d6-1 x2
+6 Ranged Touch

Saves:
+6 Fortitude +1 Wizard +0 Red Wizard +3 Constitution +2 Resistance
+6 Reflex +1 Wizard +0 Red Wizard +3 Dexterity +2 Resistance
+10 Will +4 Wizard +3 Red Wizard +1 Wisdom +2 Resistance

Skills
(1:28+2:7+3:7+4:8+5:8+6:8+7:8= 74 Skill Points)
+18 Spellcraft 8 Wizard +2 Red Wizard + 6 Intelligence + 2 Synergy
+16 Knowledge (Arcana) 8 Wizard +2 Red Wizard + 6 Intelligence
+7 Knowledge (Geography) 1 Wizard + 6 Intelligence
+7 Knowledge (History) 1 Wizard + 6 Intelligence
+13 Profession (Teaching Wandcrafting) 8 Wizard +2 Red Wizard + 1 Wisdom + 2 Tool
+13 Concentration 8 Wizard +2 Red Wizard + 3 Constitution
+11 Spot 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 3 Familiar + 2 Alertness
+8 Listen 8/2 Wizard +2/2 Red Wizard + 1 Wisdom + 2 Alertness
+6 Hide 4/2 Wizard +2/2 Red Wizard + 3 Dexterity
+5 Move Silently 2/2 Wizard +2/2 Red Wizard + 3 Dexterity
+4 Tumble 2/2 Wizard +3 Dexterity
Speaks Common, Draconic, Goblin, Elven, Celestial, Abyssal, Dwarven

Feats:
Human: Tattoo Focus (Adds +1 to DC of spells of specialized school: Transmutation)
Wizard 1: Scribe Scroll
Level 1: Spell Focus (Enchantment)
Level 3: Craft Wondrous Items
Wizard 5: Extend Spell
Level 6: Craft Wand

Familiar:
Invictus
http://i3.photobucket.com/albums/y67/Sindorin/barn_owl.jpg
Size/Type: Tiny Animal
Hit Points: Half of Master's (14 hp)
Initiative: Same as Master's
Speed: 10 ft. (2 squares), fly 40 ft. (average)
Armor Class: 20 (+2 size, +3 Dex, +5 natural), touch 15, flat-footed 17
Base Attack/Grapple: +0/-11
Attack: Talons +5 melee (1d4-3)
Space/Reach: 2˝ ft./0 ft.
Special Qualities: Low-light vision, Alertness, improved evasion, share spells, empathic link, Deliver touch spells, Speak with Master
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 4, Dex 17, Con 10, Int 8, Wis 14, Cha 4
Skills: Listen +16, Move Silently +17, Spot +8*
Feats: Alertness, Weapon Finesse
Alignment: Always neutral

Class Features:

Red Wizard:

Enhanced Specialization (1 additional prohibited school)
Specialist Defense (+1 bonus to saves against spells of specialized school)
+2 levels of existing spellcaster class
Spell Power +1 (all level-dependent variables are treated as ECL8)

Spells known:
Wizard’s Spellbook:
0th: All cantrips except Necromancy & Conjuration
1st: Shield, Sleep, Expeditious Retreat, Magic Missile, Shocking Grasp, True Strike, Disguise Self, Reduce Person
2nd: Bear’s Endurance, Fox’s Cunning, Protection from Arrows, Scorching Ray, Invisibility, See Invisibility, Hideous Laughter, Cat's Grace
3rd: Fly, Fireball, Hold Person, Dispel Magic, Secret Page
4th: Polymorph

Spells Memorized:
(5/7/6/4/3), Total Spell Levels: 43 (15 spell levels available in arena fights)
[+1 Enchantment Spells DC]
0th: Light, Ghost Sound, Prestidigitation, Ray of Frost, Light
1st: Magic Missile, Magic Missile, Shield, Expeditious Retreat, Magic Missile, Shocking Grasp, Disguise Self
2nd: Protection from Arrows, Hideous Laughter (DC 19), Invisibility, Invisibility, Fox's Cunning, See Invisibility
3rd: Dispel Magic, Fireball, Dispel Magic, Fly (DC 19)
4th: Polymorph, Polymorph, Extended Hold Person(DC 20)

Pre-Buffs:
-Dispel Magic cast into Ring of Counterspells yesterday

Equipment:
Wizard’s Robes (Free outfit w/ two spell component pouches, 10 gp, 4 lbs)
Spellbook (at home)
Masterwork Wandmaking Tools (50 gp, at home)
Headband of Intellect +2 (crafted, 2000 gp, 160 exp)
Amulet of Health +2 (crafted, 2000 gp 160 exp)
Cloak of Resistance +2 (crafted, 2000 gp 160 exp, 1 lb.)
Gloves of Dexterity +2 (crafted, 2000 gp 160 exp)
Masterwork Light Crossbow (335 gp, 4 lb.)
Case w/ 17 Crossbow bolts (3 gp, 2 lb.)
Rod of Lesser Silent Spell (3000 gp)

Wand of Scorching Ray [CL3] (crafted) (2,250 gp 180 exp) <30 charges> [5 credits] (http://boards1.wizards.com/showpost.php?p=7880475&postcount=143)
Ring of Counterspells (4,000 gp)
Potions:
Potion: Protection from Chaos (50 gp)
Potion: Protection from Good (50 gp)
Potion: Protection from Law (50 gp)
Potion: Cure Light Wounds (50 gp)
Potion: Hide from Animals (50 gp)
Potion: Cure Moderate Wounds (300 gp)
Potion: Cure Moderate Wounds (300 gp)
Scroll Case:
Scroll of Fireball (scribed before rule) (187.5 gp 15 exp)
Scroll of Expeditious Retreat (25 gp)
4x CL 7 Magic Missile Scrolls (700 gp)
Scroll of Lightning Bolt (375 gp)
Scroll of Resist Energy (150 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Detect Secret Doors (25 gp)
Scroll of True Strike (25 gp)
Scroll of Floating Disk (25 gp)
Scroll of Silent Image (25 gp)
Scroll of Animate Rope (25 gp)
Scroll of Locate Object (150 gp)
Scroll of Dispel Magic (scribed before rule) (187.5 gp 15 exp)
Scroll of Polymorph (700 gp)
Scroll of See Invisibility (scribed before rule) (75 gp 6 exp)
Scroll of Protection from Arrows (scribed before rule) (75 gp 6 exp)
Scroll of Shield (scribed CL4) (50 gp 4 exp)
Scroll of Endure Elements (25 gp)
Scroll of Alarm (25 gp)
Scroll of Comprehend Languages (25 gp)
Scroll of Detect Secret Doors (25 gp)
Scroll of Magic Missile (CL9) (225 gp)
Scroll of Magic Missile (CL9) (225 gp)
Scroll of Shocking Grasp (CL9) (225 gp)
Scroll of Invisibility (scribed 2/15/06) (75 gp 6 exp)
Scroll of Invisibility (scribed 2/15/06) (75 gp 6 exp)
Tattoos:
Tattoo of Synesthete (100 gp)
Tattoo of My Light (100 gp)
Tattoo of Inertial Armor (100 gp)
Tattoo of Force Screen (100 gp)

GP Remaining: 3,116 GP


Scribing Costs/Past Expenditures:
NPC Fox’s Cunning + Scribing into book: 100+200 gp
NPC Protection from Arrows + Scribing into book: 100+200 gp
NPC Scorching Ray + Scribing into book: 100+200 gp
NPC Dispel Magic + Scribing into book: 150+300 gp
Ritual to Summon Familiar: 100 gp
Scroll of Expeditious Retreat (25 gp)
Potion of Mage Armor (50 gp)
Scroll of Shield (25 gp)
Scroll of Invisibility (scribed) (75 gp 6 exp)
Scroll of Scorching Ray (scribed) (75 gp 6 exp)
Scroll of Magic Missile (CL7) (175 gp)
13 crossbow bolts
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Fireball (scribed) (187.5 gp 15 exp)
Potion of Cure Light Wounds (50 gp)
Potion: Cure Moderate Wounds (300 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Enlarge Person (25 gp)
Scroll of Fly (scribed) (187.5 gp 15 exp)
Scroll of Protection from Arrows (150 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Blur (SOLD 75 gp)
Potion of Mage Armor (25 gp)
Scroll of Enlarge Person (25 gp)
Scroll of Fly (scribed) (187.5 gp 15 exp)
Scroll of Shield (25 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
Scroll of Resist Energy (150 gp)
NPC Melf's Acid Arrow (100 gp)
Copying Melf's Acid Arrow (200 gp)
Crafting Wand of Melf's Acid Arrow (2,250 gp)
Scroll of Fireball (scribed) (187.5 gp 15 exp)
Tattoo of Inertial Armor (100 gp)
Scroll of See Invisibility (scribed) (75 gp 6 exp)
CL4 Scroll of Shield (scribed) (50 gp 4 exp)
Scroll of Protection from Arrows (150 gp)
Potion: Cure Moderate Wounds (300 gp)
2x Scroll of Invisibility (scribed before rule) (150 gp 12 exp)
Scroll of Disguise Self (25 gp)
Potion: Mage Armor (50 gp)
Potion: Protection from Evil (50 gp)

Fight/Event Record:

Loss vs. Grakk, Talari (http://boards1.wizards.com/showpost.php?p=7151631)
+500 gp +500 exp
Loss vs. Draconis Regina (http://boards1.wizards.com/showpost.php?p=7192231&postcount=349)
+500 gp +500 exp
Miniquest: The Magister's Crypt (http://boards1.wizards.com/showpost.php?p=7256434&postcount=1) (Vathelokai)
+750 exp, Hand of the Mage (900 gp)
Quest: Foundations of the Order (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1)
+1,333 xp +1,600 gp
Win vs. Greefe (http://boards1.wizards.com/showpost.php?p=7816509&postcount=689)
+1,500 xp +1,600 gp
Team loss with Greefe vs. Noko and Validi Dezox (http://boards1.wizards.com/showpost.php?p=7850160&postcount=699)
+500 exp +663 gp Level Up!
FFA WIN vs. Tezca (surrendered), Dameon Leonne, and Dr. Hobo (http://boards1.wizards.com/showpost.php?p=7982451&postcount=793[/url)
+4,200 exp +4,664 gp
Loss vs. Noko (http://boards1.wizards.com/showpost.php?p=8042785&postcount=847)
+600 exp +798 gp
Loss vs. Raskos the Jade Feather (http://boards1.wizards.com/showpost.php?p=8146364)
+600 exp +798 gp
Loss vs. Shakari (http://boards1.wizards.com/showpost.php?p=8240233)
+638 exp +840 gp
Loss vs. Kara (http://boards1.wizards.com/showpost.php?p=8315481&postcount=180)
+600 exp +666 gp Level Up!
Win vs. Ariel Reborn (http://boards1.wizards.com/showpost.php?p=8337726&postcount=108)
+2,415 exp +2,806 gp
Win vs. Validi, loss vs. Zevox (http://boards1.wizards.com/showpost.php?p=8386543)
+700 exp +866 gp
2nd Place in Free for All (http://boards1.wizards.com/showpost.php?p=8441161)
+2,100 exp +2,761 gp

Character Change Approval (http://boards1.wizards.com/showpost.php?p=7825199&postcount=60)


Aranor resembles a leper. His face is horridly disfigured, yet his presence almost counters his meek and creepy appearance.

Having investigated the disappearance of the Magister of the Arcane Order during the Year of Hell, Aranor went to his crypt to look... he found a black dragon there, apparently 'invited' by someone...

The Founding:
Aranor helped the wizards (and bards...) of the Arcane Order to remanifest their once proud organization as a guild, helping secure a facility for their teachings and advising the new guildmaster in terms of tactics.

Aranor found that within the soul of his friend Va'ria lived a demon that fed upon it. He convinced the demon to leave her soul and feed upon his, thus saving Va'ria, and at the same time locking the demon down with Aranor's selfless ideals.
Aranor will use Dark Green.
DTFarstar

02-16-06, 09:59 AM
(Murtagh Deegan)
(Male Gray Elf)
(Height - 5'0 Weight - 106 lbs Age - 165
(True Neutral)
(Telepath 8, ECL 8)
EXP - Current : 30600 Next : 36000
Free Action : Making 240gp with Craft:Crystalworking crystal statues of Noko

STR...6 [-2]...(0 pts) [-2 racial]
DEX...10 [+0]...(0 pts) [+2 racial]
CON...18 [+4]...(16 pts) [-2 racial, +2 enh]
INT....24 [+7]...(16 pts) [+2 racial, +1 4th, +1 8th, +2 enh]
WIS...10 [+0]...(2 pts)
CHA...10 [+0]...(2 pts)

Hit Points: 63 hp [8d4 HD 4+17.5+32+10 Psionic Body]
AC 10 [+nothing], Touch 10, Flat 10
Initiative: +0 [0dex]
BAB/Grap: +4/+2 [+4bab, -2str]
Speed 30

Saves:
Fort +8 [2 Telepath +4con +2res]
Refl +4 [2 Telepath +0dex +2res]
Will +8 [6 Telepath +0wis +2res]
+2 racial vs. enchantment; immune to sleep

Attacks:
(Touch) Melee +2 [+4BAB-2STR]
(Touch) Ranged +4 [+4BAB+0dex]

Feats:
(Psionic Body) [1st lvl]
(Psionic Endowment) [Psi 1]
(Greater Psionic Endowment) [3rd lvl]
(Overchannel) [Psi 5]
(Expanded Knowledge : Empathic Transfer) [6th lvl]


Racial and Class Abilities:
(Low-Light Vision)
(Weapon Proficiency): (Longsword, Rapier, longbow, and shortbow)
(+2 racial Listen, Search, Spot)


Skills (77 Points Telepath):
+18 (Psicraft) [11 rnks, +7(int)] [11Tel]
+15 (Concentration) [11 rnks, +4(con)] [11Tel]
+11 (Bluff) [11 rnks, +0(cha)] [11Tel]
+12 (Appraise) [5.5 rnks, +7(int)] [11Tel(cc)]
+11 (Sense Motive) [11 rnks +0(wis)] [11Tel]
+18 (Knowledge: Psionics) [11 rnks +7(int)] [11Tel]
+20 (Craft: Crystalworking) [11 rnks +7(int)] [11Tel]
+2 (Listen) [0 rnks, +0(wis) +2 racial] [0]
+2 (Spot) [0 rnks, +0(wis) +2 racial] [0]
+0 (Hide) [0 rnks +0(dex)][0]
+0 (Move Silently) [0 rnks +0(dex)][0]
Speaks (Common), (Elven), (Sylvan), (Orc), (Gnoll), (Goblin), and (Draconic) [0]



Powers Known: [5/4/4/4] [Power Points: 86; Used:10 [Arena (29)]
1: [DC 18] (Mind Thrust), (Vigor), (Crystal Shard), (Mindlink), (Charm, Psionic)
2: [DC 19] (Inflict Pain), (Brain Lock), (Tongues, Psionic), (Energy Stun), EK-(Empathic Transfer)
3: [DC 20] (Crisis of Breath), (Empathic Tranfer, Hostile), (Dispel Psionics), (Touchsight)
4: [DC 21] (Dominate, Psionic), (Intellect Fortress), (Energy Adaption), (Dimension Door, Psionic)



Buffs and Prefight actions:
- Gain Psionic Focus
- Make sure Cognizance Crystals are charged.

Equipment:
(Free weightless outfit)
Headband of Int +2 [-- lbs][4000 gp]
Amuler of Health +2 [-- lbs][4000 gp]
Cloak of Resist +2 [-- lbs][4000 gp]
Cognizance Crystal (1) [-- lbs][1000 gp]
Cognizance Crystal (3) [-- lbs][4000 gp]
Bag of Tricks, Gray [--lbs][900gp]
Psionatrix of Telepathy [--lbs][7120gp][DISCOUNT]
2x Horse, Light [--lbs][150 gp]
Saddlebags [8 lbs][4 gp][on Razor]
Saddlebags [8 lbs][4 gp][on Flame]
15 days feed for horse [150 lbs][7.5 sp][120 on Razor, 30 on Flame]
5 Waterskins [20 lbs][.5 gp][16 on Razor, 4 on Flame]
8 days rations [10 lbs][5 gp][6 on Razor, 2 on Flame

Expendable Items: [CL]
None right now.

Equipment at Home:
Gold: 5,216 gp
[Ma]Crystalworking Tools [10 lbs][100 gp]


Miscellaneous Statistics:
Encumbance: 0-20 (light), 21-40 (medium), 41-60 (heavy)
Weight carried: 0 lbs,
Razor : Carrying Capacity
A light load is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds. Can drag 2,250 pounds.
Carrying - 150 lbs
Flame : Carrying Capacity
A light load is up to 150 pounds; a medium load, 151-300 pounds; and a heavy load, 301-450 pounds. Can drag 2,250 pounds.
Carrying - 44 lbs, 150 while I ride.


Allies:
Horse, Light
Size/Type: Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1*)
Full Attack: 2 hooves -2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
In Saddlebags - 120 lbs of feed, 16 lbs of water, 6 lbs of rations


Horse, Light
Size/Type: Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +1
Speed: 60 ft. (12 squares)
Armor Class: 13 (-1 size, +1 Dex, +3 natural), touch 10, flat-footed 12
Base Attack/Grapple: +2/+8
Attack: Hoof -2 melee (1d4+1*)
Full Attack: 2 hooves -2 melee (1d4+1*)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +4, Will +2
Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Skills: Listen +4, Spot +4
Feats: Endurance, Run
In Saddlebags - 30 lbs feed, 4 lbs water, 2 lbs rations


Character Background:
Murtagh is an average looking elven man with common traveler's clothing, the only things that stand out are a well crafted cloak, a shiny headband, and a robust looking amulet. However, as you get closer you see a hard look in his eye as he scans you over looking for something. Seeming satisfied at not finding it, he continues on without words.



Default Tactics
Tactics will Always be Sent.



[b]Fights results:
1: Noko vs. Murtagh (http://boards1.wizards.com/showpost.php?p=8407626&postcount=173) : LOSS
2: Noko vs. Murtagh - Rematch (http://boards1.wizards.com/showpost.php?p=8463664&postcount=217) : LOSS


Free Actions :
Feb 1: 11% Discount on Psionatrix of Telepathy

Past Expenditures (tot. 25,120 gp):
Headband of Int +2 [-- lbs][4000 gp]
Amuler of Health +2 [-- lbs][4000 gp]
Cloak of Resist +2 [-- lbs][4000 gp]
Cognizance Crystal (1) [-- lbs][1000 gp]
Cognizance Crystal (3) [-- lbs][4000 gp]
Bag of Tricks, Gray [--lbs][900gp]
[Ma]Crystalworking Tools [10 lbs][100 gp]
Psionatrix of Telepathy [--lbs][7120gp][DISCOUNT]
2x Horse, Light [--lbs][150 gp]
Saddlebags [8 lbs][4 gp][on Razor]
Saddlebags [8 lbs][4 gp][on Flame]
15 days feed for horse [150 lbs][7.5 sp][120 on Razor, 30 on Flame]
5 Waterskins [20 lbs][.5 gp][16 on Razor, 4 on Flame]
8 days rations [10 lbs][5 gp][6 on Razor, 2 on Flame



Murtagh will be taking dark blue.
Gonbow

02-16-06, 01:21 PM
Nicolae Iceblade
Qoute: Through the target, at two hundred feet? Better make it three.
Male, Human
Height: 5'7”, Weight: 160 lb, Age: 23
Alignment: Neutral Good
Rogue 3, Ranger 4
Experience: 22,058

STR...16 [+3]...(10 pts)
DEX...17 [+3]...(10 pts) [+1 at 4th level]
CON...12 [+1]...(4 pts)
INT...14 [+2]...(6 pts)
WIS...12 [+1]...(4 pts)
CHA...10 [+0]...(2 pts)

Hit Points: 38 (6 rogue1, +4.5 x4 ranger1-3, +3.5 x2 rogue2-3, +7 Con)
AC:......... 20 [+3 dex, +6 armor, +1 Dodge], Touch 14, Flat 16 [+4 AC vrs movement AoO's]
Initiative:. +3 [+3 dex]
BAB/Grap:... +6/+9 [+6 bab, +3 str]
Speed:...... 30

Saves:
Fort +6 [+1 Rogue3, +4 Ranger4, +1 Con]
Refl +10 [+3 Rogue3, +4 Ranger4, +3 Dex]
Will +3 [+1 Rogue3, +1 Ranger3, +1 Wis]

Attacks:
Iceblade:................ +10/+5 melee, 2d6+4 [19-20x2]
Kukri:................... +9/+4 melee, 1d4+3 [18-20/x2]
Heavy Flail, (Cold Iron): +9/+4 melee, 1d10+4 [19-20x2]
Longbow, Composite:...... +10/+5 ranged or +8/+8/+3 ranged, 1d8+4 [20/x3] [110' range]
[+2 damage vs. Abberations]
[Sneak Attack 2d6]

Feats:
Combat Reflexes [Human Bonus] May make 3 AoO's a round.
Dodge [1st lvl] +1 AC against one enemy.
Endurance [Range 3]
Spring Attack [6th lvl] Can split a move up before and after a melee attack.[/color]
Track [Ranger 1] Can use survival to track.
Rapid Shot [Ranger 2, virtual] May attack one extra time with a ranged weapon at full BAB, but all attacks get -2
Mobility [3rd lvl] +4 AC against movement AoO's

Racial and Class Abilities:

Weapon and Armor Proficiency: [i]Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. Rogues are proficient with light armor, but not with shields.

Weapon and Armor Proficiency: A ranger is proficient with all simple and martial weapons, and with light armor and shields (except tower shields).

Sneak Attack: 2d6

Trapfinding: Rogues (and only rogues) can use the Search skill to locate traps when the task has a Difficulty Class higher than 20.

Trap Sense (Ex): At 3rd level, a rogue gains an intuitive sense that alerts her to danger from traps, giving her a +1 bonus on Reflex saves made to avoid traps and a +1 dodge bonus to AC against attacks made by traps.

Favored Enemy (Ex): +2 bonus on Bluff, Listen, Sense Motive, Spot, Survival and +2 bonus on weapon damage rolls against Abberations.

Track: A ranger gains Track as a bonus feat.

Wild Empathy (Ex): A ranger can improve the attitude of an animal. This ability functions just like a Diplomacy check to improve the attitude of a person. The ranger rolls 1d20 and adds his ranger level and his Charisma bonus to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.

Evasion (Ex): Take no damage on succesfull reflex saves instead of half damage.

Combat Style (Ex): Archery: Rapid Shot

Endurance: A third level Ranger gains Endurance as a bonus feat.

Animal Companion (Ex): At 4th level, a ranger gains an animal companion, a wolf. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind.

This ability functions like the druid ability of the same name, except that the ranger’s effective druid level is one-half his ranger level.

Spells: Beginning at 4th level, a ranger gains the ability to cast a small number of divine spells, which are drawn from the ranger spell list. A ranger must choose and prepare his spells in advance.

To prepare or cast a spell, a ranger must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a ranger’s spell is 10 + the spell level + the ranger’s Wisdom modifier.

Like other spellcasters, a ranger can cast only a certain number of spells of each spell level per day. His base daily spell allotment is given on Table: The Ranger. In addition, he receives bonus spells per day if he has a high Wisdom score. When Table: The Ranger indicates that the ranger gets 0 spells per day of a given spell level, he gains only the bonus spells he would be entitled to based on his Wisdom score for that spell level. The ranger does not have access to any domain spells or granted powers, as a cleric does.

A ranger prepares and casts spells the way a cleric does, though he cannot lose a prepared spell to cast a cure spell in its place. A ranger may prepare and cast any spell on the ranger spell list, provided that he can cast spells of that level, but he must choose which spells to prepare during his daily meditation.



Skills (66 Points Rogue, 36 points Ranger):
+7 Balance............. [4 ranks, +3 Dexterity] [4 rogue]
+8 Climb............... [5 ranks, +3 Strength] [4 rogue, 1 ranger]
+13 Disable Device..... [8 ranks, +3 Dexterity, +2 Tools] [8 rogue]
+2 Handle Animal...... [2 ranks, +0 Charisma] [2 ranger]
+18 Hide............... [10 ranks, +3 Dexterity, +5 competence] [6 rogue, 4 ranger]
+5 Knowledge: Geography [3 ranks, +2 Intelligence] [3 ranger]
+11 Listen............. [10 ranks, +1 Wisdom] [6 rogue, 4 ranger] [+2 vrs Abberations]
+13 Move Silently...... [10 ranks, +3 Dexterity] [6 rogue, 4 ranger]
+13 Open Lock.......... [8 ranks, +3 Dexterity, +2 Tools] [8 rogue]
+5 Performce (Dance)... [5 ranks, +0 Charisma] [5 rogue]
+12 Search............. [10 ranks, +2 Intelligence] [6 rogue, 4 ranger]
+6 Sleight of Hand..... [3 ranks, +3 dexterity] [3 rogue]
+11 Spot............... [10 ranks, +1 Wisdom] [6 rogue, 4 ranger] [+2 vrs Abberations]
+9 Survival............ [8 ranks, +1 widsom] [8 ranger] [+2 vrs Abberations]
+5 Ride................ [2 ranks, +3 dexterity] [2 ranger]
+8 Tumble.............. [5 ranks, +3 Dexterity] [4 rogue, 1 ranger]
Speaks Common [Racial]
Speaks Elven and Ignan [Intelligence bonus]

Buffs and Prefight actions:
- None

Equipment:
Traveler's Outfit [- lbs]1 gp]
Signet Ring [- lbs][5 gp]
+2 Shadow Mithral Shirt [10 lbs][8850 gp] [+6 Armor, Arcane failure 10%, Max Dex +6]
Kukri [2 lbs][8 gp]
Mithril Greatsword [4 lbs][2,050 gp] [Iceblade, familial sword]
+1 Longbow, Composite (+3 Strength) [3 lbs][2700 gp] [HistoryLesson]
Arrows, 56/60 [8.4 lbs][3 gp] [16/20 HistoryLesson]
Arrows, Adamantine, 11/20 [1.65 lbs][1203 gp] [HistoryLesson]
Arrows, Silver, 10/10 [1.5 lbs][20 gp, 5 sp] [HistoryLesson]
Arrows, Cold Iron, 10/10 [1.5 lbs][1 gp] [HistoryLesson]
Handy Haversack [5 lbs][2,000 gp]
Bedroll [5 lbs][1 sp] [HistoryLesson] [In sack]
Heavy Flail, Cold Iron [10 lbs][30 gp] [HistoryLesson]
Rations, Trail (17) [17 lbs][8.5 gp] [16 HistoryLesson] [In sack]
Rope, Silk (50 ft) [5 lbs][10 gp] [In sack]
Grappling hook [4 lbs][1 gp] [In sack]
Holy Water (2) [2 lbs][50 gp] [In sack]
Thieves Tools [1 lb][100 gp] [In sack]
Candles (100) [- lbs][1 gp] [In sack]
Dagger, Alchemical Silver [1 lb][22 gp] [In sack]
Piton (10) [5 lbs][1 gp] [In sack]
Canvas, 1 yard [1 lbs][1 sp] [In sack]
Whetstone (2) [2 lbs][4 cp] [In sack]
Noble's Outfit [5 lbs][- gp] [In sack]
Waterskin (10) [40 lbs][10 gp] [5 in each side container of sack]

[B]Expendable Items:
Oil of Shillelagh [CL 1][50 gp]
Potion of Cure Moderate Wounds [CL 3][300 gp]
Potion of Shield of Faith [50 gp] [+2 deflection bonus to AC for 1 minute] [HistoryLesson]
Potion of Protection from Arrows [CL 3][300 gp] [DR 10/Magic vrs arrows for 3 hours or until 30 damage is absorbed] [HistoryLesson]
Silversheen [CL 5][250 gp]

Equipment at home:

Accounting:
Total GP earned: 14,660.175
Total GP in Campaign items: 3,249.825
GP spent on items: 13,830.64
GP spent on expended items: 301
GP remaining: 528.535 (10.5707 lbs, in sack)

Miscellaneous Statistics:
Encumberance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 47.05 lbs


Ghost (Medium Animal)
Hit dice: 13 (2d8+4)
Initiative: +2
Speed: 50 (10 squares)
Armor class: 14 (+2 dex, +2 natural), Touch 12, Flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +3 melee (1d6+1)
Full attack: Bite +3 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip
Special Qualities: Low-light vision, scent.
Saves: Fort +5 (+3 base, +2 con), Reflex +5 (+3 base, +2 dex) +1 Will (+0 base, +1 Wis)
Abilities: Str 13 (+1), Dex 15 (+2), Con 15 (+2), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)
Skills: Hide +2 (0 ranks, +2 dex), Listen +3 (2 ranks, +1 wisdom), Move silently +3 (1 rank, +2 dexterity), Spot +3 (2 ranks, +1 wisdom), Survival +1 (0 ranks, +1 wisdom, +4 racial bonus when tracking by scent)
Feats: Track (Bonus), Weapon Focus: Bite.
Tricks known (0/6): Defend (Bonus).
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.

400 gp
Warhorse, Heavy
Large Animal
Hit Dice: 4d8+12 (30 hp)
Initiative: +1
Speed: 50 ft. (10 squares)
Armor Class: 14 (–1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Base Attack/Grapple: +3/+11
Attack: Hoof +6 melee (1d6+4)
Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +7, Ref +5, Will +2
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Skills: Listen +5, Spot +4
Feats: Endurance, Run
Challenge Rating: 2

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.

Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.
Carrying: 281.05 (207.05 from Nicolae)

Tricks: Combat Riding package.
Equipment:
Bit and bridle. (2 gp, 1 lb)
Saddle, Riding. (10 gp, 25 lbs)
Saddlebags. (4 gp, 8 lbs)
Feed x2 (1 sp, 20 lbs)
Waterskin x5 (5 gp, 20 lbs)


Character Description:

[i]Of slightly under average height, this dark-skinned human should easily be unremarkable, except that he does not let himself be so. Corded muscles speak of rigorous exercise and his silken clothing is obviously designed to call attention to itself and it's wearer. A sapphire blue signet ring adorns his right hand, serving along with his silken garb to speak of some form of notable wealth, though not too osteniously.


Character Background:
Though he is the shining scion of the Iceblade family, Nicolae does not possess old blood. His father was an examplar of a Knight, serving his kingdom through many years and campaigns and made a lord post-humously after dying in personal defense of the Prince of the realm. The holdings of 'family' Iceblade are thus something of an illusion and Nicolae himself has not yet been recognized by the king.

Nonetheless, of demi-noble blood, Nicolae was given a fine education in the martial arts; which he was all but forced to excel in to offset his poverty. His father's almost legendary deeds have cast a shadow over his entire life, but rather than submit to despair, as of yet Nicolae has only redoubled his efforts, turning to the arena in an attempt to gain the eye of the King of his homeland; and while his career seemed promising, the intrigues of Gladius have absorbed him completely, derailing his life in a series of bloody chaotic events... (See: A History Lesson, Part 1)

Default Tactics
Secrets I have, secrets I keep.

Fights results:
1: Won with Lady Tira (http://boards1.wizards.com/showpost.php?p=6567197)(Luni) against Alfred (http://boards1.wizards.com/showpost.php?p=6621338) (Mcjarvis) and Zar (http://boards1.wizards.com/showpost.php?p=6276317) (Rim-Soulfang) [+900 XP] [+900 gold]
2: Kinda victorius in the History Lesson, Part 1 (http://boards1.wizards.com/showthread.php?t=457081&page=1&pp=30) (CL: Tellish of Ket) [+15,508 xp] [+10760.175 gp] [+3249.825 gpitems]
3: Ongoing: Kingdom of Dream And Shadow (CL: Myrridin) [+1575 xp] [+0 gp] [+0 gpitems]


Past Expenditures (tot. 300 gp):
Potion of Blur (CL 3) (300 gp)

Campaign Expenditures:
16 days trail rations
13 arrows
9 adamantine arrows
-7 gp

Items Sold:
Backpack (1 gp net loss)




I'll be using this color; it's #990033 if anyone is curious.

Updated: February 21st, added post-depature purchases (foodstuffs, expendables, horse).

Updated: March 2nd, added experience from hill giant encounter.

Updated: March 21st, added experience from dark naga encounter.

Updated: March 25th, added experience from trap and riddle encounter, leveled up (Ranger to 4).
Kaigan

02-16-06, 04:10 PM
Rayos Atess
Member of the EYE (Generating 1% tax for the guild)
Chaotic Good Elf
Medium Humanoid (High Elf)
ECL 8 (Ranger 8)
Experience: 31,917 xp
Next Level: 36,000 xp

Statistics:
STR 12 (+1) [04 pts]
DEX 24 (+7) [16 pts] [+2 Race, +1 4th Lvl, +2 Item, +1 4th Level]
CON 12 (+1) [06 pts] [-2 Race]
INT 12 (+1) [04 pts]
WIS 14 (+2) [06 pts]
CHA 08 (-1) [00 pts]

Hit Points:... 47.5 [8 +7*4.5Rgr, +8 Con]
Bab;Grpple:... +8/+3; +9 [+8Bab, +1Str]
Movement:..... 30 ft.
Initiative:... +7 [+7Dex]
Armor Class:.. 20 (touch 17, flat 13, both 10) [+7Dex, +2Armor, +1Shield]

Saves:
Fort: +07 [+6Rgr, +1Con]
Refl: +13 [+6Rgr, +7Dex]
Will: +04 [+2Rgr, +2Wis]
Immune to sleep effects.
+2 Racial vs. Enchantments.

Racial Traits:
High Elven Traits:
- +2 Dexterity, –2 Constitution.
- Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
- Elf base land speed is 30 feet.
- Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
- Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
- Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
- +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
- Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
- Favored Class: Wizard.


Class Abilites:
Ranger Abilites:
- Favored Enemy: Human: +2 Spot, Listen, Survival, Bluff, Sense Motive, and Damage rolls.
- Favored Enemy: Elf: +4 Spot, Listen, Survival, Bluff, Sense Motive, and Damage rolls.
- Track: As feat.
- Wild Empathy: 1d20 +8Lvl -1Cha: 1d20+7
- Combat Style: Archery: Rapid Shot as feat.
- Endurance: As feat.
- Animal Companion: Wolf (+2HD, +2Natural Armor, +1Str/Dex, 2Bonus Tricks, Link, Share Spells, Evasion)
- Spells: 1+1/0+1
- Improved Combat Style: Archery: Manyshot as feat.
- Woodland Stride.
- Swift Tracker.

Feats:
- Point Blank Shot... [Lvl 1]
- Track.............. [Rgr 1]
- Rapid Shot......... [Rgr 2]
- Far Shot........... [Lvl 3]
- Endurance.......... [Rgr 3]
- Manyshot........... [Rgr 6]
- Precise Shot....... [Lvl 6]

Ranger Spells:: [Total: 4 SL; Use: 2 SL] [CL 4]
1: Longstrider, Resist Energy
2: Wind Wall

Skills: 77 Total (*cc) [Skill Points: 77Rgr]
Handle Animal.......... 12 [11 (rnk), -1 (Cha), +2 (Tool)] [11Rgr] (+4 w/ Animal Companion)
Hide:.................. 23 [11 (rnk), +7 (Dex), +5 (Item)] [11Rgr]
Knowledge: Geography:.. 09 [8 (rnk), +1 (Int)] [8Rgr]
Listen:................ 15 [11 (rnk), +2 (Wis), +2 (Racial)] [11Rgr] (+2 vs. Humans, +4 vs. Elves)
Move Silently:......... 18 [11 (rnk), +7 (Dex)] [11Rgr]
Ride:.................. 20 [11 (rnk), +7 (Dex), +2 (Syn: HA)] [11Rgr] (+2 to stay in saddle)
Spot:.................. 15 [11 (rnk), +2 (Wis), +2 (Racial)] [11Rgr] (+2 vs. Humans, +4 vs. Elves)
Survival:.............. 05 [3 (rnk), +2 (Wis)] [3Rgr] (+2 vs. Humans, +4 vs. Elves)
Languages:............. Common, Elven, and Draconic.

Attacks: [+8/+3Bab, +1Str/+7Dex]
[Ma] Shortspear...................... +10/+5 melee, 1d6+1, 20/x2 [+1Ma]
[Ma] Shortspear...................... +16 ranged, 1d6+1, 20/x2, 30' [+1Ma]
[Ma] Scimitar........................ +10/+5 melee, 1d6+1, 18-20/x2 [+1Ma]
+1 Mighty Comp. Longbow (+1Str)...... +16/+11 ranged, 1d8+2, 20/x3, 165' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) PBS.. +17/+12 ranged, 1d8+3, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) RS... +14/+14/+9 ranged, 1d8+2/1d8+2, 20/x3, 165' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) RSPBS +15/+15/+10 ranged, 1d8+3/1d8+3, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) MS... +12/+12 ranged, 1d8+2/1d8+2, 20/x3, 30' [+1Enchantment]
+1 Mighty Comp. Longbow (+1Str) MSPBS +13/+13 ranged, 1d8+3/1d8+3, 20/x3, 30'[+1Enchantment]
[+2 Damage vs. Humans; +4 Damage vs. Elves, +1 Attack w/ Melee Weapons when Mounted]
[PBS=Point Blank Shot; RS=Rapid Shot; MS=Many Shot]

Equipment: *=self-crafted; [Q]=quest (Gold)[Weight]

Armor/Magical Items: (21,165 gp)[24.5 lbs]
Armor: Green Forester Uniform........ (free)[- lbs]
Armor: [Ma] Leather Armor............ (160 gp)[15 lbs]
Shidl: Darkwood Buckler.............. (205 gp)[2.5 lbs]
Magic: Gloves of Dexterity +2........ (4000 gp)[- lbs]
Magic: Hand of Glory................. (8000 gp)[2 lbs]
Magic: Cloak of the Elvenkind........ (2500 gp)[1 lb]
Magic: Efficient Quiver [Q].......... (quest)[2 lbs]
Magic: Efficient Quiver.............. (1800 gp)[2 lbs]
Magic: Wand of Cure Moderate Wounds.. (4500 gp)[- lbs] (50 Charges)

Weapons: (3,129 gp)[13 lbs]
Weapn: [Ma] Shortspear............... (301 gp)[3 lbs]
Weapn: [Ma] Scimitar................. (315 gp)[4 lbs]
Weapn: +1 Mighty Com. Longbow (+1) (500 gp +2000 (enchantment))[3 lbs]
Ammun: Arrows (49)................... (3 gp)[- lbs] (In Efficient Quiver)
Ammun: Cold Iron Arrows (40)......... (4 gp)[- lbs] (In Efficient Quiver)
Ammun: Silver Arrows (40)............ (6 gp)[3 lbs] (20 in Efficient Quiver)

Potions: (950 gp)[- lbs]
Potion: Shield of Faith +2 [1]....... (50 gp)[- lbs]
Potion: Cure Light Wounds x2 [1]..... (100 gp)[- lbs]
Potion: Protection from Evil [1]..... (50 gp)[- lbs]
Potion: Protection from Good [1]..... (50 gp)[- lbs]
Potion: Protection from Chaos [1].... (50 gp)[- lbs]
Potion: Protection from Law [1]...... (50 gp)[- lbs]
Potion: Blur [3]..................... (300 gp)[- lbs]
Potion: Invisibility [3]............. (300 gp)[- lbs]
Potion: Cat's Grace [3] [Q].......... (quest gp)[- lbs]

Scrolls: (350 gp)[- lbs]
Scroll: Hide From Animals [1]........ (50 gp)[- lbs]
Scroll: Resist Energy [3] [Q]........ (quest)[- lbs]
Scroll: Entangle x2 [1].............. (100 gp)[- lbs]
Scroll: Longstrider [1].............. (50 gp)[- lbs]
Scroll: Delay Poison [1]............. (50 gp)[- lbs]
Scroll: Summon Nature's Ally x2 [1].. (100 gp)[- lbs]

Tattoos: (200 gp)[- lbs]
Tattoo: Force Screen [1]............. (100 gp)[- lbs]
Tattoo: Skate [1].................... (100 gp)[- lbs]

Allies/Animal Companions: (481 gp)[97 lbs]
Allies: Light Warhorse............... (150 gp) ["Corr"]
Compan: Wolf......................... (- gp) ["Methyr"]
Miscel: Brit & Bridle................ (2 gp)[1 lb]
Miscel: Saddle, Military............. (20 gp)[30 lbs]
Ammun: Arrows (40)................... (2 gp)[6 lbs]
Armor: StuddedLeather Barding (Large) (100 gp)[40 lbs]
Armor: Chainshirt Barding (Medium)... (200 gp)[20 lbs]
Tattoo: Crawling Tattoo of Skate [1]. (50 gp)[- lbs]
Miscel: SaddleBags................... (4 gp)[8 lbs]
Miscel: Waterskin (In Saddlebags).... (1 gp)[4 lbs]
Miscel: Trail Rations x4 (Saddlebags) (2 gp)[4 lbs]

Items Sold: (3,720 gp)
Magic: Necklace of Fireballs [Q]..... (1650/2 = 825 gp)
Weapon: Longbow x3 [Q]............... (225/2 = 112.5 gp)
Weapon: [Ma] Longsword [Q]........... (315/2 = 157.5 gp)
Potion: Oil of Magic Weapon [1] [Q].. (50/2 = 25 gp)
Potion: Cure Moderate Wounds x2[3][Q] (600/2 = 300 gp)
Miscel: Tourmaline Gem............... (100 gp)
Miscel: Amethysts x2................. (200 gp)
Magic: Cloak of the Elvenkind........ (2500/2 = 1250 gp)
Magic: Brooch of Shielding........... (1500/2 = 750 gp)

Equipment at Home:
Gold: 1,888 gp

Gold Accounting:
Armor/Magical Items:.......... 21,165 gp
Weapons:...................... 3,129 gp
Potions:...................... 950 gp
Scrolls:...................... 350 gp
Tattoos:...................... 200 gp
Allies/Animal Companions:..... 481 gp
Past Expenditures:............ 7,165 gp

Total Expenses:............... 33,426 gp

Starting Gold:................ 3,000 gp
Fight Earnings:............... 25,506 gp
Quest Earnings:............... 3,095 gp
Campaign Earnings:............ 0 gp
Items Sold:................... 3,720 gp

Total Income:................. 35,321 gp

Remaining Gold:............... 1,888 gp

Miscellaneous Statistics:
Height: 5'1"; Weight: 99 lbs
Encumbrance: 0-43 (light), 44-86 (medium), 87-130 (heavy)
Equipment: 37.5 lbs

Pre-Fight Actions:
Rayos: All Scrolls deciphered.

Corr
Corr
Light Warhorse
Large Animal
True Neutral

Statistics:
STR 16 +3
DEX 13 +1
CON 17 +3
INT 02 -4
WIS 13 +1
CHA 06 -2

Hit Points: 22 [3HD, 3d8+9]
Bab/Grpple: +2/+9 [+2Bab, +3Str, +4Size]
Movement: 60 ft.
Initiative: +1 [+1 Dex]
Armor Class: 17 (touch 10, flat 16, both 9) [-1Size, +1Dex, +4Natural, +3Armor]

Saves:
Fort +6 [+3Ani, +3Con]
Refl +4 [+3Ani, +1Dex]
Will +2 [+1Ani, +1Wis]

Tricks: Attack, Come, Defend, Down, Guard, and Heel.
Special: Low-Light Vision, Scent

Feats:
- Endurance........... [Lvl 1]
- Run................. [Lvl 3]

Skills: 6 Total
Hide.................. 00 [0 (rnk), +1 (Dex), -4 (Size)] [0Ani]
Listen................ 06 [3 (rnk), +1 (Wis)] [3Ani]
Move Silently......... 01 [0 (rnk), +1 (Dex)] [0Ani]
Spot.................. 06 [3 (rnk), +1 (Wis)] [3Ani]

Attacks: [+2Bab, +3Str, -1Size]
Hoof:................. +4 melee, 1d4+3, 20/x2
Bite:................. -1 melee, 1d3+1, 20/x2
Full Attack:.......... 2 Hooves and 1 Bite.

Equipment: [See Allies/Companions Section]
Armor: Studded Leather Barding [40 lbs]
Miscel: Brit & Bridle......... [1 lb]
Miscel: Military Saddle....... [30 lbs]
Ammun: Arrows (40)............ [6 lbs]
Miscel: SaddleBags................... (4 gp)[8 lbs]
Miscel: Waterskin (In Saddlebags).... (1 gp)[4 lbs]
Miscel: Trail Rations x4 (Saddlebags) (2 gp)[4 lbs]

Miscellaneous Statistics:
Carry Capacity: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Corr Equipment: 93 lbs
When Rayos Riding: Rayos: 99 lbs; Equipment: 37.5 lbs; Total: 229.5 lbs

Methyr
[color=darkgreen]Methyr
Wolf
Medium Animal
True Neutral

Statistics:
STR 14 +2 [+1 Rgr Companion]
DEX 16 +3 [+1 Rgr Companion]
CON 16 +3 [+1 4th HD]
INT 02 -4
WIS 12 +1
CHA 06 -2

Hit Points: 30 [4HD, 4d8+12
Bab/Grpple: +3/+5 [+3Bab, +2Str]
Movement: 50 ft.
Initiative: +3 [+3 Dex]
Armor Class: 21 (touch 13, flat 18, both 10) [+3Dex, +4Natural, +4Armor] [+1 Dodge]

Saves:
Fort +7 [+4Ani, +3Con]
Refl +7 [+4Ani, +3Dex] Evasion
Will +2 [+1Ani, +1Wis]

Tricks: Attack, Come, Defend, Down, Heel, Perform: Tap Tattoo, Seek, Track.
Special: Low-Light Vision, Scent, Link, Share Spells, Evasion.

Feats:
- Track............... [Bonus]
- Weapon Focus (bite). [Lvl 1]
- Dodge............... [Lvl 3]

Skills: 7 Total
Hide.................. 03 [0 (rnk), +3 (Dex)] [0Ani]
Listen................ 05 [4 (rnk), +1 (Wis)] [4Ani]
Move Silently......... 04 [1 (rnk), +3 (Dex)] [1Ani]
Spot.................. 03 [2 (rnk), +1 (Wis)] [2Ani]
Survival*............. 00 [0 (rnk), +1 (Wis)] [0Ani]
*4 when tracking by scent

Attacks: [+3Bab, +2Str]
Bite:................. +6 melee, 1d6+2, 20/x2 [+1 WF]
Special: Trip attempt with successful Bite attack.

Equipment: [See Allies/Companions Section]
Armor: Chainshirt Barding........... [20 lbs]
Tattoo: Crawling Tattoo of Skate [1] [- lbs]

Miscellaneous Statistics:
Carry Capacity: 0-58 (light), 59-116 (medium), 117-175 (heavy)
Methyr Equipment: 20 lbs

Background and Storyline:
Coming Soon

Fight Results:
ECL 3 vs. Haley Padfoot (Poe the Great): Pittbull.......... Hunted [900 xp, 900 gp]
ECL 3 vs. Sokai Calanis (Sindorin): Scaryfroman............ Hunted [900 xp, 900 gp]
ECL 3 vs. Inihe Rotblume (Beldin): Einzelganger............ Hunted [900 xp, 900 gp]
ECL 3 vs. Uhmentarymster the Old (Caterane): Cellardweller. Failed [300 xp, 300 gp] Level Up!
ECL 4 vs. Flower (T'Var): Snarkhunter...................... Failed [400 xp, 400 gp]
ECL 4 vs. Oz Savage (LLMadCow): Huan....................... Hunted [1200 xp, 1200 gp]
ECL 4 vs. Suggang Krum'shul (Khaz_Gu): T'Var............... Hunted [1200 xp, 1200 gp]
Quest "A Hunter Firing the Bow of Fate" (http://boards1.wizards.com/showthread.php?t=387878) Huan............... Success 4800 xp, 1095 gp] Level Up!
ECL 5 vs. Sokai Calanis (Sindorin): Caterane............... Failed [500 xp, 533 gp]
ECL 5 vs. Grakk Mightyfist (Aramil Dunskar): Caterane...... Hunted [1125 xp, 1200 gp] Level Up!
ECL 6 vs. Eniolissaryn the Elder (Jindl): Huan............. Hunted [1350 xp, 1500 gp]
ECL 6 vs. Laph Jeirehneen (T'Var): Tagg IV................. Failed [600 xp, 666 gp]
ECL 6 vs. Indri'ynar Per-El'ereth (Caterane): Cellardweller Hunted [1800 xp, 2000 gp]
ECL 6 vs. Uhmentarymster the Old (Caterane): Zerone........ Failed [600 xp, 666 gp] Level Up!
ECL 7 vs. Mer-Man (Caterane): Huan......................... Failed [675 xp, 749 gp]
ECL 7 vs. Zubair Suhaim (KerlanRayne): Cerebus13........... Hunted [1912 xp, 2125 gp]
ECL 7 vs. Lance (cellardweller): Caterane.................. Failed [735 xp , 909 gp]
ECL 7 vs. Archangel Ixenthor (Caterane): Huan.............. Failed [735 xp, 909 gp]
ECL 7 vs. Mer-Man (Caterane): Huan......................... Failed [735 xp, 909 gp]
ECL 7 vs. Bodak: Caterane................................ . Hunted [3150 xp, 3400 gp]
ECL 7 vs. Rook Devange (Huan): Pittbull.................... Failed [700 xp, 866 gp]
ECL 7 vs. Zubair suhaim (KerlanRayne): Jindl............... Failed [700 xp, 866 gp] Level Up!
Quest "Old Enemies, New Friends" (http://boards1.wizards.com/showthread.php?t=553479) Ayrynthyn................. Success [1200 xp, 2000 gp]
ECL 8 vs. Talari and Daeren: Huan (last in Hunter)......... Failed [900 xp, 1275 gp]
ECL 8 vs. A Stone Giant: Macbrea (Monster Fight)........... Failed [800 xp, 1133 gp]

Past Expenditures: (7,158 gp gp)
Sold Items:
- Cloak of the Elvenkind (2500 gp)
- Brooch of Shielding... (1500 gp)

Items Used in Fights:
vs. Haley:......... 2 Arrows (0 gp)
vs. Sokai:......... 11 Arrows (0 gp)
vs. Inihe:......... 2 Arrows (0 gp)
vs. Uhmentarymster: 1 Arrow (0 gp)
vs. Flower:........ Potion of SoF [1], Potion of Protection from Evil [1], 7 Arrows (101 gp)
vs. Oz Savage:..... Potion of Cat's Grace [3], 17 Arrows (300 gp)
vs. Suggang:....... Potion of SoF [1], 8 Arrows (51 gp)
In Quest:.......... 3 Potions of Cure Light Wounds [1], Scroll of Magic Fang [1], Scroll of Summon Nature's Ally I [1], Potion of Protection from Evil [1], Potion of Cat's Grace [3], 24 Arrows (701 gp)
vs. Sokai:......... Potion of Protection from Law [1], Scroll of Entangle [1] (150 gp)
vs. Grakk:......... 2 Potions of Cure Light Wounds [1], 17 Arrows (100 gp)
vs. Elder:......... 3 Arrows (1 gp)
vs. Laph:.......... nothing
vs. Indri:......... 19 Arrows (1 gp)
vs. Uhmentarymster: Potion of Protection from Good [1], Tattoo of Chameleon [1] (150 gp)
vs. Mer-man:....... 3 Arrows (0 gp)
vs. Zubair:........ Tattoo of Chameleon [1], Potion of Protection from Good [1], 7 Arrows (150 gp)
vs. Lance:......... Tattoo of Chameleon [1], Elixir of Hiding (350 gp)
vs. Ixenthor:...... nothing
vs. Mer-man:....... 5 Arrows (0 gp)
vs. Bodak:......... 20 Cold Iron Arrows, Potion of Protection from Evil [1], Scroll of Longstrider [1] (152 gp)
vs. Rook:.......... Elixir of Hiding, Tattoo of Chameleon [1], 6 Arrows (350 gp)
vs. Zubair:........ Potion of Cure Light Wounds [1] (50 gp)
In Quest:.......... Scroll of Entangle [1], 16 Arrows, Light Warhorse [201 gp]
vs. Talari and Daeren: Potion of Cat's Grace [3], 1 arrow [300 gp]
vs. Giant: Scroll of Entangle [1], 7 arrows [50 gp]

Rayos will talk in teal.
Myrridin

02-17-06, 04:13 PM
Disturbing word followed the travellers through Gladius; whispers that a Kingdom had returned in the far Northeast, and that it brought with it nightmares the like that hadn't been seen on the continent in centuries. Anyone who was at all sensitive to these things fled the area...or tried to.

**************************************** ****************************

Three travellers staggered in to the Gladius inn, looking drawn and gaunt. Their eyes are all ringed with the red of many, many sleepless nights in a row.

"We...we were told that there was a group here, who could help us." an older looking man nearly whispered inside the inn, to the barkeep.

The barkeep nodded towards a table where our intrepid heroes sat, drinking and eating their midday meal. The old man approaches the table with his other two companions in tow. "Please, sirs, we need help. Our land...is in trouble. Something came back, and it brought the Queen of Nightmares with it." the old man manages to say, before his eyes roll up in his head and he collapses to the floor in front of you all. His two companions move with all the speed left in them to his side, and one, a younger woman manages to look up at the table, almost pleading...if there were enough in her to do so.
Sindorin

02-17-06, 05:53 PM
Haerdonin sat with the other members of their group quietly. He had been quiet ever since he had left Gladius, and the others would hopefully understand that those who have no words need no words for others for them to understand. His business at the moment was his own, until the need arose for it to be shared. He had been unflinching thus far since they had left Gladius, but now as he saw the man pass out, he quickly looked up from a book he was reading, the mug in his other hand quickly set down on the table, and he closed the book quickly...

He stood up and walked over to the man, not really wanting to make much of a scene, but even still... his presence would be countered by his appearance should he lower his hood. Haerdonin had been scarred horrifically by a black dragon in the catacombs under the old Brotherhood of the Arcane Order ruins. He had always considered simply wearing a mask or something so he did not have to be cautious so not to scare the innocent.

Within, he was unsure as to exactly why he was now suddenly 'breaking character' and seeing to whatever plight this poor fellow suffered. Haerdonin had left Gladius, left The Arcane Order, so that he could reconcile within the harm he had done to one of his friends within the Order, to do a bit of soul-searching. He had wanted to cut off his interactions with the party and keep them to a minimum. He didn't like dealing with people, at times, especially now when he was angry with himself. He also did not wish to expose the demon within himself to the rest of the party members. Aranor had made himself host posessed by a demon that fed from the energy from one's soul. Aranor had convinced it to leave its previous host, a diviner whom he once loved, to take residence within his own. Because his soul was stronger, it subdued the demon and made it powerless to leave or control. Sometimes, though, it had...
As Aranor Haerdonin came over to kneel by the woman and the unconscious man, he shook his head at the recalling of horrific memories and things wished forgotten. He tried to focus on the situation at hand.

"What did he mean? Was he delusional, or did he speak the truth?"
Kaigan

02-18-06, 01:54 AM
Rayos' eyes followed Haerdonin as he stood up and walked to the unconsious man.

Rayos did not know much about Haerdonin, well, about most of his companions. The last couple of months have not been in the arena, but rather in the areas surrounding Gladius.

Rayos came to Gladius with his younger brother, Risal. While Rayos succeeded, Risal did not, and eventually Risal left. He left, and rumors began of Risal's death. Rayos joined the EYE guild to help him find the truth, when suddenly Risal returned, seemingly more powerful than before. Something happened to him.

Rayos now looks at the others around the table, and carefully, quietly gets up and follows Haerdonin. He leans over the kneeling woman, looking at the man. Queen of Nightmares? Perhaps this may lead to something... anything regarding Risal's change.

Suddenly overwhelmed with sympathy, Rayos murmers,

"They are tired, and need rest. While the plead for haste, we must know more, and they are in no condition to explain themselves. Perhaps after some rest they will be able to fully explain their situation."

Rayos turns to the kneeling woman,

"You are exhausted, and need rest, perhaps a night of rest will do you some good?"
Myrridin

02-18-06, 09:32 AM
The woman looks up at Rayos and Haerdonnin, and the haunted look flows again through her eyes, "There is no rest...don't you understand, there is no rest. She won't let us rest. The whole forest is cursed." she shudders as her mind partially retreats to whatever nightmares she's been experiencing.

"What he said is truth. We've come this far...there were six of us...to see if some brave people wouldn't go back and liberate us from the Queen of Nightmares."
Sindorin

02-18-06, 09:54 AM
At the mention of the Queen of Nightmares, Aranor Haerdonin held his chin thoughtfully. The cogs of intuition had begun turning. He wondered (1d20+16=25) (http://invisiblecastle.com/find.py?id=368135) what curse had befallen the forest that they evidently lived in or near...

He stood and backed away slightly so Rayos, who might heal them better than Haerdonin himself, could be closer to them. He looked back at the others seated at the table, and crossed his arms, thinking. He Wondered (1d20+7=22) (http://invisiblecastle.com/find.py?id=368136) about where geographically their kingdom and forest were, and he also Wondered (1d20+7=17) (http://invisiblecastle.com/find.py?id=368138) about the events that the woman and the unconscious man had foretold of. He remained in silence, thinking.
Gonbow

02-18-06, 12:19 PM
Nicolae leaves off his rather self-absorbed whittling with a sharp kukri as the trio of desperate individuals approaches their table, giving a guilty start at the mention of 'coming back' and bringing evil with them. Straightening his face and listening to the tale, he nods along with Rayos' suggestion of rest. "If you will not rest, let your companion at least. We will buy you a room where he can recover. In the mean time, start from the beginning; if we are to help you, we would need to hear all of it."

Slipping out of his seat, he moves to pick the old man up and deposit him in it; a little cleaner than the floor at least, until they can move him into a proper bed.
DTFarstar

02-19-06, 04:50 AM
Murtagh, seeming old before his time, stands as the exhausted man collapses. Moving swiftly to the trio's side he says "Mam, has he taken any injury? If he is just exhausted there is little to be done save rest, but if he has taken some hurt on your flight then I may be able to take it from him and he might rest more soundly." As he says the words "take it from him", Murtagh seems to wince slightly and the lines on his face deepen a little as he thinks back to all the injuries he has absorbed from people over the years. It was nothing more than he deserved, but the weight of all the pain was a huge burden to bear. I hope this man is ok. It sounds as though this "Queen of Nightmares" was causing immeasurable damage to the people of her newly appeared kingdom. Maybe... just maybe... if I help them then the pain will go away.... Murtagh kneels down with the exhausted trio and awaits their response.


Murtagh will use Empathic Transfer if it looks like any of the trio have any type of physical wounds.
Myrridin

02-20-06, 09:00 AM
The wounds don't look physical in nature, rather complete exhaustion. The woman again looks at the group at the table, "We thank you...for the room. Should you be able to help us, we brought this, just in case." she digs a small piece of parchment out of her pocket, and hands it to Nicolae, grateful for his help in moving the old man off the floor.

"Thank you, for your kindness."

Aranor seems to remember a vague legend about the Queen of Nightmares, but she disappeared over three hundred years ago, in an attempted coup in a kingdom that no longer exists. If this is the same Queen, then she was supposed to have lived in the far north east, in the great forests that run up to just below the ice that resides that far north.

She gestures to her other companion, and they slip arms under the unconscious man and move to stand with him, "There's no wounds, that we've found. It's the torment of the forest. She has returned, and She's twisting the Kingdom to suit her will." She straightens up, and they manage to half carry, half drag the old man upstairs to a room.

Assuming Nicolae looks at the parchment, it's a rough, very rough, map. It pretty much shows the roads to take to where the forest starts, and then show a village on the outskirts of the woods, Thalon.
Sindorin

02-20-06, 10:05 AM
Aranor took his seat back at the table. Something felt very uneasy in the old wizard's heart, there was a foreboding in the invitation to 'help' these people... surely there wasn't someone better-suited to the task? Not having a smoke in some time since he left Gladius after killing his friend, Aranor opened a leather satchel that hung from his shoulder and withdrew his pipe and a bag, and thus prepared to have a smoke. He sat there in silence, though obviously bothered. His stare met eyes with the mounted head of a deer on the far wall of the establishment.
Myrridin

02-20-06, 10:34 AM
About 15 minutes later the woman walks back downstairs, having washed up a little bit. Her eyes are still ringed with the red of sleeplessness, but she looks more awake.

"I realize that we have just thrown this at you, and that you require more information. she pauses for breath, and shudders slightly, "Five years ago we heard reports that the city of Dalanis had returned, and we rejoiced. The elves had come back to the forest, and hopefully would live in peace with the fey left behind. For awhile, this was the case. Then, not more than a few months ago the dreams began...leading to nightmares. Some of us seemed immune, and some of us, well, we suffered horribly.

The town, Kalaran, just a couple hours walk into the forest, next to the river, resisted the nightmares, as was destroyed. We found a few survivors, but couldn't pierce together anything coherent from their ramblings.

I can't offer you much, just our gratitude, and the knowledge that there is...was, great treasure in Dalanis before it disappeared."

You all hear a muffled scream of horror, followed shortly by another one. These are coming from upstairs.

The woman looks down, and bit dejectedly, and then stands up, "The nightmares haunt us, even this far away, it appears." she turns and walks up the stairs.
Sindorin

02-20-06, 11:07 AM
Aranor jumps at the startling sounds of the screams, a feature of his recent past, for Haerdonin had shed screams of his own. He quickly stood, as said "If you don't mind or take offense, I should like to see their illness." He then begins moving up to the room that the screaming is coming from upstairs, following the woman. When they arrive at the room, Aranor tries to discern what effect they are under...

Aranor Spellcraft Check (1d20+18=31) (http://invisiblecastle.com/find.py?id=370023)
Kaigan

02-20-06, 11:16 AM
Rayos frowns...

A city of elves reappearing? And things of Nightmares and dreams. It isn't easy to fight one's dreams.

Rayos simply follows Aranor, bow out just in case.
DTFarstar

02-20-06, 11:34 AM
Murtagh listens intently to what the woman has to say, and when the screams begin he seems... almost as though he expected it. "Are these nightmares specific in any way or are they individual to the person effected? Is there any more information about Dalaris and why it reappeared or how Kalaran managed to resist the nightmares? I don't know about the others here but... I am interested in stopping these nightmares if at all possible. The prospect of treasure is definately interesting, but mainly I... I have my own reasons. You can count on me to help if I can." While speaking, Murtagh follows the lady and Aranor upstairs to the screaming.
Myrridin

02-20-06, 11:45 AM
"The nightmares, as far as we can tell, are specific to each person. It's like someone has looked inside our heads, and pulled out exactly the worst images possible." tears stand in her eyes as she explains this while walking up the stairs. "Sometimes drugs help, at least for a little while."

"I don't know how Kalaran resisted the nightmares...but there's nothing left there anymore that's sane...or alive."

"Dalaris was a legend in our time as well. The few fey that would chance meeting with humans said that it was a city where the elves and fey co-existed...for awhile. Something drove a wedge between them though, and started a war. That war led to the disappearence of the city. They initially rejoiced when it came back; but as I said, that changed, quickly."

She opens the door and walks in to the room.

Aranor, Rayos, Nicolae, and Murtagh walk in to the room behind the young woman, and see the man visibly thrashing on the bed. His screams are intermittent, and not in a language, more just pain and horror than anything.

Aranor, you think that the nightmares were probably initially magically induced, and from what you remember about Illusion spells, probably came from there. However you are pretty sure that there's no on going magical compulsion, just the remaining mental trauma that has taken hold of the poor old man.

Nicolae, I'm assuming you're going with them to the room.

The last companion appears to be a young man, about the age of the woman who was telling you what happened. He's obviously had some practice at this stuff, as the old man is tied to the bed, loose enough to not constrict, but not so loose that he can get out.

"My name's Tarn. If we don't restrain them, they'll do things to themselves. My ma clawed out her eyes in her sleep, trying to get away from the nightmares." he says with a simplicity that implies he's given up hope.
Kaigan

02-20-06, 01:39 PM
Rayos' eyes look blank as he collects his thoughts and ponders the situation.

Clearly they should help, for this emergence of the Queen of Nightmares is something to look into, for it could eventually threaten Gladius.

Something else stirs Rayos' mind though.

"I may have missed this, but you haven't told us where you three have come from. You've mentioned Dalaris and Kalaran, but not of your town, and what has happened there."

Rayos leans against the wall as he finishes.
Gonbow

02-20-06, 01:48 PM
Nicolae remains silent for awhile, listening to the others talk, trying to piece together the information that they have into some kind of picture that makes sense.

"I've seen men in the thrall of dementia like this. It is a horrible thing to live with." He says softly, his hand moving up and towards the young man for a moment before falling to his side again, useless as the completed gesture would have been.

"Do you know if any of your new elven neighbors suffered from this afflication as well?"
Sindorin

02-20-06, 01:54 PM
Aranor went to the bed that the man lay thrashing upon and placed a bandaged hand on the man's forehead... the man's thrashing subsided, but the sign of evident torment was still obvious on his face.
"This malady," Haerdonin began, "was caused by some malicious arcane magic. It has since died off, but its signs are left imprinted in the mind of this man. If this kingdom has reappeared, there will be more like this man. Tarn, though I know it would trouble you further, would you take us to your village so we can possibly assess the situation and maybe do something about this? If no others will go with us, I am sure the four of us can at least do something."

The old wizard's appearance a misgiving for the passion within his words, his presence was now stirring to the souls of his friends.

"Well?"
Myrridin

02-20-06, 02:09 PM
"We came from Thalon. We're a small village, mostly farmers and hunters. We've had some trade with the few remaining elves, and the few fey, when both groups felt brave enough to come to a human town. I'm afraid that there's a war brewing though, between two groups. Those who support the Queen, and those who fight against her."

She slides down the wall, and sits on the floor. She leans her head back against the wall, and then looks at Nicolae, "Elf, human, fey...it matters not. The Queen of Nightmares doesn't care who, or what, you are...as long as you bend to her will." her eyes slowly close, and then snap open. It's obvious that she's fighting sleep.

"Our town has only recently begun to suffer the nightmares, it's only been a few weeks. We hoped that we'd been spared, as far away from the center of the forest as we are. But when we left, the town was slowly going mad...and tearing itself apart." She finishes, her voice trailing off at the end, as she almost drifts asleep. She stands up, and slowly begins walking the room, just staying awake.

Tarn looks at Aranor, "Aye, I can take you to Thalon, but I'm afraid I don't know much of any of the area outside of it. This is the farthest I've ever been from town. Your help would be much appreciated, we've had two groups go out looking for something to save us...and neither has come back whole." he looks at the young woman and old man, "Do you suppose they could stay here, until I get back? We have some money, for food and lodging."
Kaigan

02-20-06, 07:22 PM
"I don't see why they can't stay here. If you need any financial aid, please let me know and I can provide some."

Rayos turns and talks to his party.

"We should investigate this. If not for Gladius' sake, then for these people. I also want to find out more about these elves that appeared."
Sindorin

02-20-06, 07:52 PM
"I've wanted to explore the area outside of Gladius for some time. This appears to be an all-too-convenient opportunity. There is a legend of such a kingdom and queen that disappeared after some sort of coup hundreds of years ago. It is likely that the kingdom and its... immortal... queen have simply resurfaced. We should go as they wish, for the time is now for heroes. The times may be dark here in Gladius, let them be. It is elsewhere where people may not defend themselves as well due to the lack of gathered force." The scarred wizard looked to see if the others agreed.
Kaigan

02-20-06, 08:09 PM
Rayos nods at Aranor.

"Heroes indeed."

Although it is a grim moment, Rayos can't help but laugh. He instantly realizes what he is doing, and a hint of embrassament shows, but he looks at the bedraggled three, and continues laughing.

"Do not take this as an insult. I just feel that there may be little laughter in the future."
DTFarstar

02-21-06, 12:58 AM
Murtagh nods. "Travelling is something I have always felt kind of compelled to do chasing things from place to place and helping others. I am less interested in heroism, but I feel a need to stop these peoples pain. Also, who knows what kind of knowledge... maybe cures... we could find in this ancient reappearing city. We must help these people, we can not leave so many people in pain."
Gonbow

02-21-06, 01:40 AM
Nodding slightly at the woman's answer and Haerdonnin's explanation of the nature of this evil, Nicolae mumurs, "Four determinded indivuals can do titanic things indeed; or naught but ill, if they are not cautious. I think the ill garuanteed by standing idle is greater than any ill we could cause by investigating this situation."

A grim smile curves it's way over the humans lips as Rayos laughs, "I take your meaning. Eat, drink and be merry, for on the morrow we may die. That is the saying of it in my family."

Glancing at Murtagh, Nicolae frowns at this optimism of all things, but saying nothing to dash those hopes, letting his face relax both smile and frown after a moment.
Myrridin

02-21-06, 10:12 AM
The woman looks at you four, and for the first time, you see a glimmer of hope fill her eyes, "Thank you, thank all of you. We hoped to find some aid for us, but this, this is beyond what we could've dreamed of." she nearly cries at this.

She walks around the room, hugging each one of you, and thanking you.

Tarn stands up, and shakes slightly, "I'm ready to go, whenever you are. Thank you for coming back with me. Perhaps our village will be saved."

Now's the last time you'll have to easily buy items. If there's anything you want, you have about an hour before Tarn would like to leave. Of course, you can push that back, if you'd like. It'll take about a week, week and a half of traveling by horse to get to Thalon.
DTFarstar

02-21-06, 11:26 AM
Looking back at Nicolae, Murtagh says "I know I sound naive, but believe me I have my own driving reasons for thinking this way. I have been around, I have felt more pain than most know in their whole lifetime, I understand the chances and the danger we face. I still feel driven to throw myself into the breach and try to stop this thing before it spreads."

Realizing what he just said, Murtagh turns to the duo that is awake and says "I don't mean to trivialize what you have been through, I was just trying to illustrate a point to my companion here."
Myrridin

02-21-06, 01:28 PM
They look at Murtagh, and almost smile...almost. "No offense taken sir. You'll experience the forest and the Queen when you help us...your past experience will probably help you when you're there."


Last chance to buy stuff, otherwise I'll be moving you guys up and out.
Sindorin

02-21-06, 03:13 PM
Aranor considered what he had brought with him. He had a store of gold hidden away in Gladius at a secret location, and had only minimal gold with him. He had figured that he would send for it when the time came, when he needed his money. If he wandered the countryside with a big bag full of gold he would attract attention... though it seemed attention had already found them.
"I am ready to go whenever they are," he said, referring to the party.
Kaigan

02-21-06, 03:33 PM
Rayos looks around the room and nods.

Let's be off then.
Gonbow

02-21-06, 03:52 PM
"I'll meet you at the gates, I must need pick up my equipment and make sure sundry things are all arranged for a.. prolonged absence again." Nicolae notes before leaving the room and inn; not every adventurer carries around his worldly possessions it seems.

Given the map, how long will the travel to Tarn's village take, a week?

Nicolae is going to pick up ten waterskins and fill them, placing five in each side-container of his haversack. This'll cost 10 gp. Given an hour, he should also have time to pick up some Oil of Shilleigh and some Silversheen. I'll update my sheet later today.

I gather we are going to be going on foot, yes? If not, let me know and Nicolae will purchase a horse as well.
Kaigan

02-21-06, 04:05 PM
Rayos looks over his equipment.

Perhaps I should stock up on some supplies. I trust in my abilites, but just in case.

Rayos would like to buy saddlebags (4 gp, 8 lbs), 1 water skin (1 gp, 4 lbs), and 4 trail rations (2 gp, 4 lbs). For a total of 7 gp and an increase of 16 lbs to my mounted weight. I will edit my character sheet once these are okayed.
Myrridin

02-21-06, 04:31 PM
Those item purchases are fine, across the board.

It will take a week to get to Thalon assuming you all have horses. If not, make it two weeks. Bear in mind that Tarn doesn't have a horse, but is light enough to ride double with someone. He's a small lad, say about 95lbs; if you're calculating encumberence for your mount.
Sindorin

02-21-06, 07:17 PM
In that case Aranor will purchase a light horse.
Kaigan

02-21-06, 08:00 PM
Just wondering if weather is going to play a role, and if I can attempt at using my survival skill to "hunt and gather water" while we are in the wilderness. I just wish I put more skill points into survival. Oh well, maybe when and if I level. Lol.

Well I guess the weather is up to you, and I shouldn't know about it, still if I can I would like to roll a predict weather survival roll. Lol.
Gonbow

02-21-06, 09:24 PM
Well, that's why we have two rangers; Nicolae's survival is at +7 and his favored enemy is Abberations... Diversity is the spice of life, neh?

Alright, Nicolae picks up a horse and some feed/water for the horse as well. I'll have to do some number crunching to figure out how much I can handle; Joy for math.

EDIT: Finished updating post on the first page.
DTFarstar

02-21-06, 09:54 PM
Murtagh will purchase a light horse and some feed and water for it and himself. not sure how much it's all going to cost, but I've got alot saved up, was going for a Bag of Tricks, Tan, but I'm a couple hundred short so I guess I've got some emergency funds or something if we need them. I may have a small amount of money turned to gems or something just in case. I'll edit this post and my character sheet with exact changes in a bit.


Edit : 2x Horse, Light [--lbs][150 gp]
Saddlebags [8 lbs][4 gp][on Razor]
Saddlebags [8 lbs][4 gp][on Flame]
15 days feed for horse [150 lbs][7.5 sp][120 on Razor, 30 on Flame]
5 Waterskins [20 lbs][.5 gp][16 on Razor, 4 on Flame]
8 days rations [10 lbs][5 gp][6 on Razor, 2 on Flame

Somehow managed to swing light load for everyone that way, yay. Let me know if other people are having encumbered horses. If so I'll buy more food and stuff, wouldn't want to cut it too short and starve.
Myrridin

02-22-06, 11:39 AM
I'll allow Survival rolls to determine whether you can find a source of fresh water at night, and if you stop a little early, and have say a free hour or two, I'll allow Survival rolls to determine whether or not you found any game and were successful.

As for weather, yeah, that's something you'll find as you go along.


That said, I'm going to speed through the traveling part of the story, and pick up with you guys about a half hour outside of Thalon, unless there is something that you'd like to take care of while riding horses?
DTFarstar

02-22-06, 12:16 PM
I can't think of anything that we could possibly do besides speak a little more with each other and ask the guy some stuff, but I think we got most of the basic personality establishment and most of our questions out the way already.



Edit: Oh, yeah, I'm at work for the next 12 hours or so, and then tommorrow I go to class from 11-3:30 and work from 6-12-ish. This is all central time(GMT -6). I don't know my schedule friday or saturday yet, but I'll let you guys know when I find out, so you know what my posting availability will be.
Kaigan

02-22-06, 01:21 PM
On that note, I will be going home on the weekend, so I will have limited access because I'm going to be spending some time with the family. I will be able to check and post perhaps 2-3 times per day on those days. I will be back on campus on sunday with a much more frequent posting capability.
Gonbow

02-22-06, 01:39 PM
I'm fine with fast-forwarding. Nicolae will be helping getting food/water etc on the way there, of course.
Sindorin

02-22-06, 03:16 PM
Fast Forwarding is fine with me, Aranor is keeping mostly to himself at the moment so it's not like we're going to roleplay anything.
Myrridin

02-22-06, 04:08 PM
Fast Forward on............and off.

The party, slightly weary after the long ride across the continent is finally almost to Thalon, according to Tarn. The boy, if possible, looks even more tired than when he arrived in Gladius. That could be because he hasn't had peacful sleep the entire journey. Not a night went by when you didn't hear his screams of terror in his nightmares. Fortunately for you, he only slept about one out of every three nights.

"Almost home, and then we can rest...or at least rest as much as we used to."Tarn says, voice dripping with weariness.

The party rounds the bend in the round, around a small hill, and is greeted with the village...smouldering. There is a wooden wall around the Thalon, about fifteen feet high, that is breached in numerous places, looks like it was knocked down, and into the town. There isn't a fire, but that could be due to the light, mist falling from the sky.

"No! What...we have to hurry!"Tarn fairly yells as he urges his mount to ride faster to home.

You're only about a one or two minute ride from the gates...or a hole in the wall. The damage looks recent, very recent. You can make Listen/Spot checks, if you'd like. Though at this distance it'll be tough.

I won't be able to post very much this weekend either, but will be posting a lot tomorrow.
Kaigan

02-23-06, 11:45 AM
The boy rushing off, startles Rayos, and brings him back into reality. Whispering in Corr's ear, he urges her to catch up to the boy.
DTFarstar

02-23-06, 12:40 PM
Murtagh pales, this explains the lingering pain he's been feeling... so much pain... he shakes his head and pulls himself together and, not wanting to be split up, urges Flame and Razor to follow close behind Rayos and Tarn.
Sindorin

02-23-06, 01:18 PM
Aranor rides quietly beside the others, trying to see exactly what is going on, but there is no telling what caused this.
"Wait, Tarn. Do not run foolishly into such a scene! We do not know what caused this yet, nor what still remains to threaten."
Myrridin

02-23-06, 01:36 PM
Tarn doesn't seem to hear Aranor in his rush to get to Thalon. He rides through the front gate, with the rest of the party next to, or slightly behind him. Rounding a slight bend in the main street (path really), the party sees the town square.

In it is a wooden pole, straight in to the ground. There is a smouldering fire there, and you can see what appears to be the remains of many people around the base of the pole. Next to it is a large giant, probably ten feet tall, and thick. He appears to be munching on a leg...of someone. His head turns to look at Tarn, and the party as they come around the bend.

I'll be putting a map up in a bit, until then, please go ahead and roll initiative. The giant is sitting down, and the shelter of the houses prevented you from seeing him until you got around the bend.
DTFarstar

02-23-06, 02:46 PM
Well, this bodes well, Murtagh starts off this campaign with a massive 5 (http://invisiblecastle.com/find.py?id=372544) initiative. Then again, he just as well going last as first, so it's not too big a deal.
Myrridin

02-23-06, 04:15 PM
http://i32.photobucket.com/albums/d21/Myrridin/Dreams/Thalon-Rnd1.jpg


Init:
Nicolae - 21
Rayos - 15
Aranor - 14
Hill Giant - 14 (http://invisiblecastle.com/find.py?id=372608)
Tarn - 10
Murtagh - 5


These are the positions at the start of Round 1.

Please go ahead and make your attack rolls if you go before the Hill Giant. I trust you to all make your attack/damage rolls, and then I'll plug them in as they happen. Otherwise it's entirely too much rolling for just me to do.

Nicolae, you can dismount, and hide from the giant, if you'd like. There is cover from the buildings.

Round 1:

Nicolae - 32/32, Hiding
Rayos - 47/47
Aranor - 34/34, Invisible
Hill Giant - -17/??
Tarn - ??/??
Murtagh - 63/63
Sindorin

02-23-06, 05:38 PM
Aranor cringed at the sight of the giant. The attack on Thalon was obviously not the work of the legend that they pursued, but rather the random chance of being picked to be pillaged and destroyed by the ravenous barbarians. This giant surely was not the only one in the area...

Aranor Initiative (1d20+3=14) (http://invisiblecastle.com/find.py?id=372702)

Aranor's reaction came just before the Giant's did. Wasting no time, Aranor quickly dismounted (http://invisiblecastle.com/find.py?id=372709) from Steve the Horse, spoke some words and made some gestures that even people without spellcraft would recognize, and he then disappeared. Now completely invisible to all, Aranor moved to get behind some cover around one of the houses of the village.
Gonbow

02-23-06, 06:15 PM
Beginning to echo Aranor's comments, Nicolae curses as Tarn heeds them not and begins reaching for his bow as the group follows the reckless youth, slowed down by the need to handle his strong-willed horse at the same time.

OOC: Meant to post earlier to get some prep in, but oh well. Who does each color on the map represent? If I'm not the one in front, can I get a hide check vs the giant? ^_^

Nicolae Initiative: 21 (http://invisiblecastle.com/find.py?id=372735) (18 +3)

If I can get a hide check vs the giant, Nicolae will try and snipe the giant, otherwise just rapid-shot at him while he is flatfooted for the sneak damage.
Kaigan

02-23-06, 06:26 PM
Initiative: 8+7=15 (http://invisiblecastle.com/find.py?id=372746)

Rayos draws his bow, and while muttering knocks a single arrow and lets it fly.

@Gonbow: You can't rapid shot.... rapid shot is a full action, and I don't think you had your bow out.

Edit: Well I guess you did, now that I fully read your post. Lol.
Myrridin

02-23-06, 06:33 PM
I tried to match the color of your dot to the color of your speaking text. Nicolae, you're the red dot.

I will post the combat order, and round one actions tomorrow morning when I have more time. So if you can post your round one action, that'd be great. If you want to put up some conditional round two actions, I'll take that too.
DTFarstar

02-23-06, 06:39 PM
Murtagh dismounts from Flame and then concentrates for a few seconds and attempts to lock away his opponent higher brain functions.

Easy enough to interpret, use a move action to dismount from Flame, standard action to Manifest 5pp augmented(so it can effect the giant) Brain Lock.
Myrridin

02-24-06, 01:06 PM
The map has been updated. I'm waiting for attack rolls from the people who act before the giant.
Gonbow

02-24-06, 02:11 PM
OOC: Alright, since I'm in the back, Nicolae will try to Snipe the giant.

Initial hide roll: 27 (http://invisiblecastle.com/find.py?id=373386)

Snipe attack: 26 (http://invisiblecastle.com/find.py?id=373390)

Damage: 7 (http://invisiblecastle.com/find.py?id=373399)
Sneak attack damage: 7

Post-snipe hide roll: 15 (http://invisiblecastle.com/find.py?id=373405)

Well, he may spot me before I act, but regardless he takes the sneak attack damage as he is currently flatfooted. As a note, he has +4 AC vrs Nicolae due to the soft cover between them.

Nicolae sends a deadly arrow arcing towards the lumbering giant's head, hoping to blind or otherwise incapitate the massive opponent then quickly reigning up his mount; close combat with this one would not be wise.

OOC: If it doesn't seem like the giant has seen him, Nicolae will continue sniping (five-stepping to keep cover if I need to), if it is obvious that he has, rapid-shot (moving to keep out of melee range with the horse, single shot and double-move to keep out of range if I have to).
Myrridin

02-24-06, 03:07 PM
The giant fixes an almost vacant gaze on the party, right before the arrow from Nicolae's bow slams in to his chest.

"Ow! Must kill hu-mans...lady say that make bad dreams stop!"the giant yells out.
Kaigan

02-24-06, 03:37 PM
Round 1 Actions:

Rayos shoots his knocked arrow.

Rayos attack round 1 (1d20+16=23) (http://invisiblecastle.com/find.py?id=373726)

If the arrow hits it deals: Rayos Damage round 1 (1d8+2=3) (http://invisiblecastle.com/find.py?id=373728)

Round 2 Actions: (Since I won't be able to post much more today.)

Guides his mount towards the giant so that he is roughly in pointblank shot range, and full rapid shots.

Rayos Rapid Shot attacks round 2 (1d20+15=24, 1d20+15=23, 1d20+10=21) (http://invisiblecastle.com/find.py?id=373732)

If these hit they deal: Rayos damage round 2 (1d8+3=8, 1d8+3=7, 1d8+3=7) (http://invisiblecastle.com/find.py?id=373734)
Myrridin

02-24-06, 04:03 PM
The giant pretty much swats the arrow from Rayos off his body as he lumbers forward, stopping just outside of the range of his club from Rayos. Instead he throws the rock in his hand at Rayos. He appears to be searching for Nicolae, but can't see where the wiley combatant hid.

The rock slams in to (http://invisiblecastle.com/find.py?id=373755) Rayos' body, causing a significant amount of damage. (Damage: 1+2+7=10 (http://invisiblecastle.com/find.py?id=373756))

Murtagh's brow furrows in concentration as he tries to freeze the giant in place. The giant manages to shake off (http://invisiblecastle.com/find.py?id=373757) the mental lock, and again roars in pain.

You're all now close enough to see that the giant appears to bear the same look of sleep deprivation that the villagers who came to you for help did. The giant has it's club in it's left hand.

Tarn quivers in fear, and does nothing more than turn and move out of the giant's reach...far out of it's reach. (Withdraw action on the horse)

Nicolae, it's going to be tough to continue to snip at the giant, given how close it is.

Rayos, are you sure you want to stay that close to the giant?

And we're ready for some round 2 actions.
Myrridin

02-24-06, 04:11 PM
http://i32.photobucket.com/albums/d21/Myrridin/Dreams/Thalon-Rnd2.jpg

Round 2:

Nicolae - 32/32, Hiding
Rayos - 37/47
Aranor - 34/34, Invisible
Hill Giant - -30/??
Tarn - ??/??
Murtagh - 63/63, 81/86pp
Kaigan

02-24-06, 04:27 PM
Rayos will ride 60ft, then rapid shot.

Keep the same rolls but subtract one from each attack and damage because no point blank shot.
Myrridin

02-24-06, 04:54 PM
Two of Rayos' arrows thunk into the giant's flesh, causing it a considerable amount of pain. The third arrow bounces off the monster's unusually tough hide.
Gonbow

02-24-06, 05:29 PM
Nicolae moves back into a direct line of sight with the big giant (north-west, cant give exact # as I'm not sure what scale the map is at, since the horses seem to be same size as the dismounted people) and fires off a rapid-shot at the lumbering foe, leaving off hiding for the moment.

OOC: Here goes. Not as good an archer as Rayos, but a better sniper at least :P

Attacks: 22 (15 +7), 19 (12 +7) (http://invisiblecastle.com/find.py?id=373836)

That should be one hit, here goes damage.

Damage: 12 (http://invisiblecastle.com/find.py?id=373841) (8 +4)

At least it's a good shot ^_^
Sindorin

02-24-06, 10:05 PM
What lady told him this, I wonder... and to what purpose? Aranor thought to himself as he watched the others lay into the enemy.
"Don't kill him!" Aranor shouted hurriedly from nowhere, but he could see the carnage that the giant had caused, and the looks in his friends' eyes also told him that there may be no other alternative for what the giant had done...

He moved away from the giant, well aware that the lumbering oaf could become a threat to his friend who was closest to it... hoping to provide a distraction so they could rationalize what he had said to them, Aranor appeared out of nowhere, firing four bright blue missiles at the giant, who could not avoid them as they slammed into him (http://invisiblecastle.com/find.py?id=373970).

"Over here!"
DTFarstar

02-25-06, 05:55 AM
Murtagh grimaces in pain as Rayos and the giant are struck, and again furrows his brow in concentration, this time he seems completely singular in his focus on the exhausted giant.

Grr, forgot to expend focus, alright let's see if I have dice hate going on. Expend focus for Greater Psionic Endowment and manifest augmented to 5pp Brain Lock(augment so as to effect giants). DC 22 now, let's see how this works.


Edit: Oh, yeah, if it works then concentrate on it till we kill him if it doesn't work then... I'll check back later.
Myrridin

02-28-06, 08:58 AM
Sorry, I've been a bit under the weather. The map is supposed to be 5' scale, but I forgot about the horses in this case, I apologize. I'm back in it now.

The giant roars in pain as one arrow slams in to him, and another narrowly misses. The glowing darts of light furth it's pain, as its eyes narrow in rage. The giant moves foward towards Aranor's shout and swings his club at him.

The club slams (http://invisiblecastle.com/find.py?id=376548) in to Aranor's chest, causing a lot (http://invisiblecastle.com/find.py?id=376551) of damage to Aranor. (Damage: 15)

Murtagh sees this, and his eyes renarrow in concentration. His mental command slams in to the giant's mind, and this time it works (http://invisiblecastle.com/find.py?id=376556) freezing the giant in place.

The giant again rolled a 16 on it's save...can't believe that luck.

With the giant frozen in place, I'm assuming you will CDG it next round?
DTFarstar

03-01-06, 02:43 AM
Well, I won't, but I assume someone else is willing to take care of that while I keep him locked, though I don't think he is helpless. Lemme check....

Dazed

The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC.

A dazed condition typically lasts 1 round.

Brain Lock
Telepathy (Compulsion) [Mind-Affecting]
Level: Telepath 2
Display: Material and visual
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10 ft./ level)
Target: One humanoid
Duration: Concentration + 1 round
Saving Throw: Will negates
Power Resistance: Yes
Power Points: 3

The subject’s higher mind is locked away. He is dazed and cannot take psionic actions for the duration of the power. A brain locked subject is not stunned, so attackers get no special advantage against him.
Augment

You can augment this power in one or both of the following ways.

1. If you spend 2 additional power points, this power can also affect an animal, fey, giant, magical beast, or monstrous humanoid.
2. If you spend 4 additional power points, this power can also affect an aberration, dragon, elemental, or outsider in addition to the creature types mentioned above.


So, yeah, no coup de grace, but it can't act till I stop concentrating so they can just beat it to death or whatever at it's normal AC. Stupid me for not expending focus earlier.
*grumble*
Myrridin

03-01-06, 10:15 AM
Ah yeah, so no CDG, but it can't act until you stop concentrating...which'll be when it's dead. It only has 48 HP left, and with it helpless, there's no more need to use expendables, i.e. arrows. They can just hack it to death. I'm going to make a DM call here, and call it dead.

Rayos and Nicolae ride back up to the giant, seeing it's held captive by the power of Murtagh's mind. They pull out weapons and proceed to kill the beast...it's relatively short work, and feels more like butchering an animal, than fighting a foe.

The giant topples over backwards, it's eyes never losing focus from the image that Murtagh locked in its brain. The pouch at the giant's side spills slightly open, and two more rocks fall out; they're roughly the size of the one that hit Rayos in the chest during the fight.

The only sounds that anyone can hear (http://invisiblecastle.com/find.py?id=377563) is the slightly popping coals of the fire that's almost out in the middle of the village, and some bird sounds are finally returning. The forest is visible through a hole in the wall, and it looks old...and slightly forboding. The sky is darker now with clouds, though it could be that the sun is starting to go down as well.

You look around, but don't see Tarn.
Sindorin

03-02-06, 09:31 AM
Aranor nurses his wound, having taken a pretty nasty hit because he decided to be stupid and make a diversion. He sits down next to the fire and checks it to see how bad it is.
Kaigan

03-02-06, 11:42 AM
Rayos still wheezing from the boulder hit, stands up in his saddle to relax a moment, and stretch.

After that, he will move away some 100 ft, and do some spotting and listening to see if anyone is alive.
Gonbow

03-02-06, 01:18 PM
Glancing around and seeing that everyone is more or less still alive, Nicolae says, "Alright, lets secure the village. I'll ride around the perimeter and try to find the boy, he is like to be in shock... No doubt this was one of his nightmares."

Wheeling around on his warhose, Nicolae leaves the village proper through the gate that they came in, circling around in a clockwise motion to try and spot Tarn.
Myrridin

03-02-06, 03:37 PM
Aranor sits by the fire...pile of smouldering bodies really, and checks out the wound from the giant's club. It hurts, and he may have a few cracked ribs, but it's not immediately life threatening.

Nicolae and Rayos spread out and secure the perimeter of the village. They feel that they've done almost their best job possible, and just don't see anything else out of the ordinary. Though at one point Nicolae does see a set of tracks from a horse that circled away from the party, and into the forest. It looks like it's probably Tarn's horse.

The surroudning area is dead of just about anything at this point. You hear a few, almost strangled bird calls, but nothing of substance. It's almost like the forest is suppressing any sounds that may occur naturally.
Sindorin

03-02-06, 05:28 PM
Now that Aranor sat next to what he thought was a simple campfire made by the giant, he realized that it was a pyre of corpses and shuddered to himself. He felt uneasy, as if he would become sick and vomit. Aranor pulled a potion out of a cooled pouch, pulled off the cork, and drank its contents, feeling a bit better because of it. Looking around at anything but all of the dead bodies, Aranor suddenly had a very bad feeling about other possibilities that this Queen could throw at them, or any target she wished dealt with...

Aranor drinks a potion of Cure Moderate Wounds to ease his wounds and his stomach.
Cure Moderate Wounds Potion (2d8+3=16) (http://invisiblecastle.com/find.py?id=378576) heals fully and then one.
DTFarstar

03-03-06, 04:07 AM
Still slightly staggered from the vicious and painful death he just participated in and not thinking clearly, Murtagh takes a minute to center himself. Once focused, he realizes his companions have split up on a search of the surrounding area. "Well, I guess we came through this realtively alright. When our companions get back, I have an ability I should have used earlier. It allows us to speak telepathically over any distance once it is established. It only lasts about an hour and a half, but if we are going to split up it is nearly invaluable. Anyway, I hope they find the kid and that we can get out of here and find this Queen." Murtagh's words mumble to a halt as he realizes how distressed Aranor is.
Myrridin

03-03-06, 08:58 AM
Just as he's finishing up his circuit around the village Nicolae sees a figure walk out of the forest, and stride purposefully towards the remains of Thalon. From this distance he can make out that it has small horns, and walks upright on goat legs. He's wearing a chain shirt and has a longbow strung across his back. As he approaches the village, you see that his hands are raised to shoulder height, in the universal signal that he doesn't have a weapon in his hands.
Gonbow

03-03-06, 03:02 PM
Nicolae whistles loudly to let the others know something is afoot; as he isn't linked in telepathic communication just yet. He keeps his own hands from going for his weapons as well for the moment, no need to upset what seems like a peaceful stranger, for the moment. Nonetheless, the human waits for his companions to come to his signal rather than riding out to meet the goat-man half-way.
Myrridin

03-03-06, 03:36 PM
The goat-man stops about 100 feet from Nicolae, and looks at him spectualtively.

"You don't look like the kind who are usually her servants. I'm going to hope that you're also not the ones who did this to Thalon. The forest has enough problems with Her return to have to deal with random brigands as well. His voice sounds deeper than you would've thought, but still has a melodious twang to it. His words are loud enough to be clearly heard at Nicolae's distance, yet it doesn't seem that he's yelling.



Treasure on the giant's body: in the sack was 836gp, around his neck was a finely crafted amulet. Since no one really looked, and I don't think I should be mean about treasure.
Gonbow

03-03-06, 03:42 PM
"If by 'her' you mean the Queen of Nightmares... Aye, we are not her servants." Nicolae calls back, having to project a good deal more than the other to make himself heard. Glancing over his shoulder to make sure the others are coming, once they are in sight he spurs his horse forward into a walk to get into more comfortable conversational distance. "A giant did this; it seemed maddened by dreams, then told it would find solace through slaughter. Have you seen another human come this way? We had another in our party, a native to these parts, but were seperated from him just moments ago."
Kaigan

03-06-06, 03:39 AM
As Rayos circles the village, he hears the shrill whistle ring out from one of his party.

Rather than wheel his horse around immediately he takes a moment to hear and see the reactions of the forest around him.

He hears silence, and sees nothing. Odd.

With that, and still keeping a close eye out, and ear... he trots Jad back to Nicolae.
Sindorin

03-06-06, 07:03 AM
Not really one for talking with strangers, Aranor searched the remains of the village for mementos, money, valuables, pretty much anything.
Myrridin

03-06-06, 08:58 AM
Aranor stands up and stretches a little bit, and then starts searching through the village. One the giant's body you find a bag with some gold and platinum in it...probably everything from the village. There's 100 platinum, and 336 gold in the bag. The giant was also wearing a pretty finely crafted amulet around its neck...nothing else on it seems of any value.
**************************************** ****************************

The goat-man looks at Nicolae again, as he stops in easy speaking distance, "Aye, that's who I'm talking about. The Queen returned awhile back, and at first there was celebrating. We thought that the fey and elves were to be reunited again...as we were of old." he sighs, and it seems as if the memories flow across his eyes.

"This was not to be the case though, as you can see. She came back...twisted...by something. Don't trust your eyes, or your thoughts, if you stay here long enough. Coming out here was noble, but I'd warn you against the Forest, and against the Queen herself."

He picks up a rock, and casually tosses it to the side, "I saw your boy ride by on his horse, he entered the Forest, and disappeared. I can show you his tracks, at least here they enter the Forest." he offers.
Gonbow

03-06-06, 08:37 PM
Something about the offer seems off to Nicolae, who frowns slightly. Where is the mindbender when you need him the most? "Well said. I ask you though.. if I am to not trust eye nor mind... why should I trust you? No offense, but the question seems to come naturally from this line of reasoning."

OOC: DTfarstar, get your mind-reading butt over here and use your Sense Motive ;)
Myrridin

03-07-06, 08:54 AM
The goat-man laughs a little at Nicolae's question, "You'll do just fine here, with that attitude. Simply put, I don't have the time, nor patience to track the boy down, and you might. I figure it's better to offer this help, than to let him suffer in the Forest.

You've not seen what it can do to a person's mind yet...have you?" he pauses for a second, and then continues, "Does the rest of your group want to come out and talk too, or is it just you who's concerned with the welfare of the region?"
Sindorin

03-07-06, 09:30 AM
As the satyr is speaking with Nicolae, Aranor walks up, having searched the village and found really what he had expected to. Overhearing much of what both of them said, he joins the conversation.

"Yes, friend. That is why we all came to this place... to help the people that Tarn came from. To defeat the Queen of Nightmares."
Myrridin

03-07-06, 09:38 AM
The satyr looks at Aranor as he finishes talking, "Well, we're too late for this village. Though there are many more spots inside the Forest." His head cocks to the side for a second, like he's listening to something.

"I must go...I'm being called. It appears one of the Queen's patrols is making trouble; again." he spins to leave, and then calls over his shoulder, "The boy entered the Forest over there. If you hurry, you may even get to him while he's mostly sane." he points to a spot in the Forest that has, now that you've seen it, a small game trail that leads in to it.

He finishes, and starts to move quickly into the Forest; disappearing rapidly amongst the trees.
Sindorin

03-07-06, 09:41 AM
Aranor bowed low before the satyr left to join his comrades. Once the satyr was heading away from the party, Aranor spoke. "I think we should make haste to find him... after all, we did swear that we would protect him. Whenever you all are ready."

With that, Aranor begins walking towards the forest area where the satyr had pointed to.
Gonbow

03-07-06, 11:34 AM
"Fare thee well, may we meet again." Nicolae calls out after the Satyr as he leaves, turning to call towards Aranor afterwards.

"Mount up, we'll ride. If Tarn can travel by horse, we can follow him by horse. On foot we'll never catch up." Nicolae calls out to Aranor, whistling sharply twice to gather in any stragglers that didn't come to the first call and trotting into the forest on Avalanche, leaning down for a moment to try and spot the tracks.

OOC: Okay, here goes with the tracking. I'm not sure what the surface of the forest is considered, so I'll roll blind.
(Kaigan, would you mind posing helping Nic out so I can get a +2 bonus? [Assuming you roll a net 10 or higher])
Initial check to find tracks: 25 (http://invisiblecastle.com/find.py?id=382087)

Which is enough to follow them for 1 mile/until conditions change, iirc.
Myrridin

03-07-06, 11:40 AM
Nicolae studies the ground, and with Rayos' help, they're able to determine that it was the tracks from Tarn's horse, and that it took off a decent speed in to the forest.

The rest of the party gathers up with Nicolae, and heads in to the Forest. You're all immediately struck by the dichotomoy of the Forest. It's got huge trees teeming with life, leaves, and everything. The leaf canopy is incredibly dense in parts. But there aren't any of the ambient animal sounds that you'd expect in one. If you don't have low light vision, your visible range is cut down by 1/3. Granted, with all of the trees, that's as far as you can see anyways, but just letting you know.

You follow the trail deeper in to the forest for about a mile, and then have to stop and recheck, to make sure you're still on target.
Myrridin

03-08-06, 03:27 PM
Just checking in here guys. Is the interest still here? I can try and move faster, if that would help. I'm just trying to also build some atmosphere.
Sindorin

03-08-06, 04:50 PM
I'm still interested. I may have not posted as much because I didn't feel it was necessary. Campaigns on this board are tough to keep up the pace in, which was why I decided not to do my own a while back.
Myrridin

03-09-06, 08:41 AM
Pushing right along...

The party pushes forward about another mile in to the Forest. Suddenly you hear a man's screams ring out through the forest. Tormented, like his worst nightmare is coming true.

From the distance the sound traveled, you're guessing he's about 200 yards farther in to the forest from you.
Sindorin

03-09-06, 10:30 AM
"Quickly to his aid! I don't posess powers to ease his mind, but perhaps our psion can."

We'll all ride towards the screaming, but will keep a lookout for possible ambushes and stuff.
Myrridin

03-09-06, 10:37 AM
The party rushes through the forrest, and not to far ahead bursts through the heavy trees to a lightly wooded area that has a river running by it. You can see a cave in a hill right next to the river, and right outside of it is the boy, thrashing on the ground, crying out. His eyes are closed.

You can't see anything about that's causing him obvious distress.
Sindorin

03-09-06, 10:54 AM
Aranor rides up 10 feet away from the boy, dismounts, and tries to wake him by slapping him on the cheek.

"Wake up, you're only dreaming," Aranor says as he looks to the others with a look that says "I hope this works."
Myrridin

03-09-06, 11:18 AM
http://i32.photobucket.com/albums/d21/Myrridin/Dreams/Riverstart.jpg

Aranor rides up, dismounts, and slaps the boy smartly across his cheek. He quiets down a little, but doesn't seem to wake up.

However a voice sitting on the hill above does respond, "I liked him that way...stop interfering." As a lightning bolt thunders down from that position, striking Aranor. He's obviously caught by surprise, as he fails (http://invisiblecastle.com/find.py?id=383633) to move out of the way of it. (Damage: 24 (http://invisiblecastle.com/find.py?id=383634))

A long, black, snakelike body appears coiled on top of the hill (about 15' up). It has a female human face with glistening fangs, and a pointed stinger on her tail. Straggly black hair falls in curtains around her head, and down to where her shoulders would be.

"His mind is my morsel. All those who enter my domain are mine."

Initiative:
snake woman - 9 (http://invisiblecastle.com/find.py?id=383635)
Gonbow

03-09-06, 11:54 AM
"His pain will be yours, by our will!" Nicolae yells at the snake-thing, getting out his bow and shooting an arrow towards it, moving to get out of the way of those behind him right after.


Guide with knees (free, auto make due to ranks in ride), Draw bow (move). Shoot at snake-thing (standard). Move to the north east, putting hill between snake lady and myself, putting the horses right down corner at 10/18 (Single move for horse, so no penalty on ranged attack)
Initiative: 14 (http://invisiblecastle.com/find.py?id=383642)
Attack: 15 (http://invisiblecastle.com/find.py?id=383645)
Damage: 10 (http://invisiblecastle.com/find.py?id=383645)
Hide check after moving (Not sure this is nessecary, but assuming the snake-thing moves slightly to regain LOS on her turn): 22 (http://invisiblecastle.com/find.py?id=383647) +dis mod
Sindorin

03-09-06, 12:07 PM
hahaha, good thing con is a secondary for Aranor.

Aranor reeled from the blow and looked upon his enemy.
"If you must pleasure yourself with tormenting others' dreams I could only imagine what foul ideas float your mind when you sleep!" he yelled as he launched huge ball of fire from his right hand.

Aranor Initiatve (1d20+3=18) (http://invisiblecastle.com/find.py?id=383664)
Fireball (8d6=27) (http://invisiblecastle.com/find.py?id=383665)

Aranor: 10/34 hp

The fireball will be placed so that it hits the enemy but does not hit any allies in its radius.
Myrridin

03-10-06, 09:06 AM
The snake woman sees the fireball coming just in time, and coils around in a sinuous movement, avoiding (http://invisiblecastle.com/find.py?id=384397) the worst of the damage. Nicolae's arrow just misses her coiled body, striking some invisible protection she must be using.


Round 1:

Aranor - 18; 10/34 hp
Nicolae - 14; 32/32 hp
Snake Woman - 9; -13/?? hp

Just waiting on the other two players to roll initiative and give me their actions. Then I can finish the first round.
Kaigan

03-11-06, 04:16 AM
Rayos eyes flick to the hill.

1+7=8 (http://invisiblecastle.com/find.py?id=384896)

Not so quick as he could be, he draws his bow while moving his mount south west, and takes a shot.

Rayos Attack and damage (1d20+16=32, 1d8+2=6) (http://invisiblecastle.com/find.py?id=384897)

Sorry I haven't been posting much. These last weeks were really hell weeks for me.
Myrridin

03-14-06, 09:31 AM
Ok, I haven't seen DTFarStar on in awhile, and he hasn't posted here in a bit. I'll let you guys NPC him for this combat, and then we'll try to recruit another player, if he doesn't show. Sound fair? I don't want to hold you guys up, just for 1 other player. So if one/all of you will take over for him this combat, I'd appreciate it.
Sindorin

03-14-06, 09:41 AM
Hmm... what would his character do in this combat situation?
Gonbow

03-14-06, 06:17 PM
Well, looking over the sheet, either a Energy Stun or a Brain lock sounds about right. Probably boosted a good bit.. He's not exactly my kind of psion or I'd offer a more mechincally deep suggestion.
Myrridin

03-15-06, 08:59 AM
Well, just go ahead and do one or the other, and we'll get this combat moving. :)
Sindorin

03-15-06, 09:44 AM
That was exactly my point... I'm not sure how that psion was meant to be effective - no offense meant towards DTFarstar.

Okay, we'll have him use his Energy Stun on the enemy, overchanneled or boosted as best as possible.
Myrridin

03-15-06, 10:01 AM
Murtagh Init - 13 (http://invisiblecastle.com/find.py?id=387913)

Murtagh urges his horse forward, and then when he's in range, unleashes a powerful energy stun. The area right on top of the snake woman explodes in a burst of electrical energy. (Boosted with 5 pp (total of 8 pp spent) Damage: 5+1+2+2+6+3=19 (http://invisiblecastle.com/find.py?id=387915))

The snake woman looks up just as the energy washes over her. She fails (http://invisiblecastle.com/rolldice.py?a=reroll&u=Dream-DM&d=1d20%2B7) to move out of the way of the energy blast, and then the secondary effect rolls over her, stunning (http://invisiblecastle.com/rolldice.py?a=reroll&u=Dream-DM&d=1d20%2B8) her. Her hands drop to her sides as a slack expression overcomes her face.

Rayos's arrow takes her in the side, which is now dripping blood.

Round 1:

Aranor - 18; 10/34 hp
Nicolae - 14; 32/32 hp
Murtagh - 13; 63/63 hp, 8pp spent
Snake Woman - 9; -38/?? hp, stunned
Rayos - 8; 47/47hp

Well, she's stunned until her action this round. Aranor, Nicolae, and Murtagh have their actions in Round 2.
Sindorin

03-15-06, 10:31 AM
The wind whipped about the wounded Aranor as he bent, clutching his side where he was severely wounded. They would need a better means of healing themselves if they were to continue in this dangerous realm.
You old fool, how did you get yourself into this mess, Aranor thought quickly to himself as his eyes centered on the enemy, who was standing there stunned by the psion's attack. Aranor decided that it may be best to finish her off as quickly as possible. Pulling out the specialized wand that he was known for in Gladius, Aranor pointed his sidearm at the lady and fired off a ray of fire at point blank range. The fiery ray impacted the enemy, and Aranor took a step back so he would be out of the way of his companions.

Free Action: 5' step away from her (southward)
Move Action: Draw wand of Scorching Ray
Standard Action: Cast from the wand targeting the enemy
Ranged Touch (1d20+6=12) (http://invisiblecastle.com/find.py?id=387924)
Fire Damage (4d6=11) (http://invisiblecastle.com/find.py?id=387925)
Myrridin

03-15-06, 10:58 AM
The scorching ray burns a large hole in the snake woman's torso, cauterizing the wound as it forms. The smell of burnt snake fills the air...though she still seems too stunned to react to the new damage.
Sindorin

03-15-06, 12:37 PM
Hmm... how long is she stunned? let's kill her quickly so we can move on, guys. Myrridin, if you want to make their attacks for them I would say go ahead... that, or Aranor can use another blast from his wand.
Myrridin

03-15-06, 01:11 PM
Stunned for one round.

Nicolae releases another arrow from his bow at the hated abberation. (attack: 18+9=27 (http://invisiblecastle.com/find.py?id=388005); Damage: 8+6+7(sneak attack)=21 (http://invisiblecastle.com/find.py?id=388006))

His arrow streaks towards the creature, and buries to the fletching in her forehead, closing her eyes for ever...and ending the screaming coming from Tarn. She falls, and her arm cascades carelessly over the entrance to the cave.

The entrance to the cave is about 9' tall, and about 12' wide. It is pitch black inside there. When you get up close you can see that it slants downwards fairly sharply, and at the edge of your vision it curves to the right.

Assuming you check the body, you find some bracers of fine, filigreed quality on her arms. They appear to be very old, but still shine like new. For more...you'll have to venture into her lair.
Gonbow

03-15-06, 01:28 PM
"Nasty brute." Nicolae says as he rides up to the corpse, dismounting to examine it closer, "Why do such things flourish to the misery of aught else?" A rhetorical question though it may be, he sighs deeply, taking the bracers off of the creature and his arrow out of it's head (no reason to leave evidence behind of exactly who killed it) before moving around to the front of the cave and peering inside.
Kaigan

03-15-06, 01:54 PM
Rayos rides up to Nicolae.

"Nice shot. I'll go check on Tarn."

Rayos dismounts and guides his mount towards Tarn.

"Is everything alright now? Are the nightmares gone?"
Myrridin

03-15-06, 02:03 PM
Tarn...isn't answering, well, anyone at this point. His eyes are open, and he's breathing, but there's a thin line of drool running from the corner of his mouth, and he doesn't really appear to have any higher brain function.
Myrridin

03-17-06, 11:40 AM
So uh...what's going on? Your actions? The Naga is dead, Tarn appears to be a mental vegetable, and there's a cave to explore.
Kaigan

03-17-06, 02:06 PM
Rayos glances up from Tarn at the cave.

"Perhaps we should explore, we may find more answers inside."

Rayos shrugs, and walks up to Nicolae, at the entrance of the cave.
Myrridin

03-17-06, 02:14 PM
The light from outside only penetrates about 15', and then it's no good. Those of you with low-light vision or darkvision can see that the cave continues straight, and slopes downwards for about 40', and then it makes a sharp curve to the right, towards the river.
Myrridin

03-20-06, 09:17 AM
Next move is yours. In to the cave, or continue on in the forest...
Gonbow

03-20-06, 12:00 PM
Well, since he is MIA, lets leave the Psion to take care of Tarn.. he may be injured, but hopefully not completely beyond help. Meanwhile, the rest of us will get some light (Nicolae has some torches if naught else) and head into the cave to briefly explore. That's my two cents. What say ye, my brave comrades?
Sindorin

03-20-06, 01:27 PM
I am pretty sure Aranor is at like 10 hit points... we may eventually need a good healing method later on in this.
Myrridin

03-20-06, 01:45 PM
That's what potions are for. ;)

Nicolae lights up a torch, after agreeing that Murtagh would stay and try to fix Tarn's mind. The torch gives you a fairly standard amount of illumination, though it does seem a little...pinched.

How will you proceed? Merrily walking down the middle of the cave? Searching? Whistling?
Gonbow

03-20-06, 01:52 PM
Correct, Nicolae only has candles, becuase they were lighter than torches. So... yeah. And no one else has torches, or much of any adventuring gear. Yeesh. We'll have to stock up or turn back fairly soon...

Healing wise, both Rayos and Nicolae can use wands of cure light wounds. Of course, neither of us thought to buy any... Woefully, woefully underprepared we are, yes indeed.

Moving in by candlelight, Nicolae moves slowly; lest he run into something in the dark, scanning the sides of the cave for irregularities/alcoves and such.

OOC Translation: Searching, which is automatically sneaking, unless someone wants to be loud.
Myrridin

03-20-06, 02:08 PM
Nicolae leads the party down the cave, due mainly to the fact that he's the only one that can actually find any traps, should they exist. The party moves all the way down the straight, sloping part, and just as they turn to the right, following the cave, Nicolae sees a regular, irregularity in the wall. (Search: 15+11=26 (http://invisiblecastle.com/find.py?id=392000))

This is the sort of thing that he's seem before...it usually leads to a trap of some sort. Nicolae's not exactly sure what will trigger the trap, but knows that it's just ahead of them.

And now I will let you discuss how to proceed. Should you decide to go ahead and try to disarm the trap, please roll for it and post it. I'll let you know how it goes.
Kaigan

03-20-06, 02:39 PM
Rayos, moves up with Nicolae and looks at the "trap".

"I don't see any options for this. Nicolae? Can you disarm it? If not we'll have to trigger it, perhaps to trigger, we should drag that naga's body or something."

[Rayos has a wand of CMW.]
Myrridin

03-21-06, 08:44 AM
Nicolae, if you're going to try and disarm it conventionally, go ahead and make the roll. If you guys are going to do something else...I believe a naga was suggested, then go ahead and do that, and I'll let you know what happens.
Sindorin

03-21-06, 10:05 AM
Aranor walks up as they are discussing how to deal with the trap.
"Excuse me," he says, nursing the rather grievous wound he suffered from the woman's bolt, "Could someone perhaps take a look at this and heal it? It seems that the dangers of this place are rather potent."
Gonbow

03-21-06, 11:34 AM
Nicolae glances at Aranor, frowning slightly at the distraction, "Aye. Rayos, mind helping him out? You two should move at least four yards back while I deal with this; that way whatever happens will only get one of us at most." He suggests, assuming that said 'one of us' is going to be himself, of course.

OOC: Well, more exp if I disarm it, I only need a leetle bit to level up at the moment.. plus any collapsing or explosions could damage the loot! So I'm going to disarm it after Aranor and Rayos move back (at least 10')

Here goes!

Disable Device: 27 (http://invisiblecastle.com/find.py?id=393059)

Not bad, could be better, but not bad.
Myrridin

03-21-06, 11:54 AM
Nicolae glances backwards to make sure that Rayos and Aranor have moved far enough away, and then gives his full attention to the device. He works on it, sweat trickleing down his forehead. At one point he's sure that he's tripped the device, but at the last minute stops a tumbler from moving. Then, with a swift twist of a lock pick, Nicolae knows that he's jammed the mechanism, and that the trap won't go off!

Further inspection reveals a series of small holes in the far wall, aimed to the area Nicolae was in. There appears to be a number of darts in the holes, each one is tipped with a green poison.

You can correct me if I'm wrong, but I believe that the entire party gets experience for overcoming the trap. If this isn't correct, let me know. But otherwise it does seem to favor a rogue gaining a lot of XP, very quickly with that. I will put in the gained XP from a trap at the first page.

Just so you know, it was a Fuisillade of Greenblood Oil darts, CR 7. Disable Device DC was 25...and bad things would've happened had that thing sprung.
Kaigan

03-21-06, 12:28 PM
Rayos looks over Aranor.

"My apologies. Here this should help."

He takes out his wand and presses it to Aranor.

[2 charges of CMW: CMW for Aranor (2d8+3=8) (http://invisiblecastle.com/find.py?id=393085) and CMW for Aranor (2d8+3=11) (http://invisiblecastle.com/find.py?id=393086) ]
Myrridin

03-22-06, 09:53 AM
Nicolae peers around the corner after the trap is disarmed, and with the small amount of light that he has, he sees that the cave continues straight, and slopes down sharply. It looks like it's going to take you under the river that you fought next to.
Sindorin

03-22-06, 11:19 AM
"I thank you, sir," Aranor says after Rayos heals him with the wand.

Yes, we all get experience for that could-have-been-very-nasty encounter.
Kaigan

03-22-06, 01:17 PM
Rayos, stows the wand and with his bow in hand, walks up with Nicolae.

He kneels down, and looks at the dirt.

"Here, Nicolae, bring that light closer to the ground, and help me find if there are any tracks."
Gonbow

03-22-06, 03:11 PM
"Aye, good thinking. We can follow the naga's tracks to its lair." Nicolae says, crouching down to examine the ground with Rayos as they slowly move further and further into the cave.

More like Rayos helping me, but either way. And yes, we all get experience.

Survival: 25 (http://invisiblecastle.com/find.py?id=394249)
Myrridin

03-22-06, 03:58 PM
Rayos takes the point on this, with Nicolae helping out along the way. It's not too hard to track the naga, as the ground is a hard packed dirt, and the tunnel goes straight. It continues for about 100 yards, and then dead ends in to a door. The door is carved stone, and written above it, in a language that only Aranor can read is: Actual text PM'd to Aranor

It appears to be a riddle, with the correct answer opening the door...it's unknown what the incorrect answer would do.
Kaigan

03-22-06, 04:24 PM
"Well, I can't understand it. What does it say?" Rayos says as he turns to Aranor.
Sindorin

03-22-06, 04:46 PM
Aranor ponders what he reads above the door in silence, his hand at his chin in thought.
"At night they come without being fetched,
And by day they are lost without being stolen..." He says quietly as if thinking aloud.
Myrridin

03-22-06, 04:59 PM
If you have an appropriate knowledge skill...I guess that'd be Knowledge (Riddles) you can roll that for a hint. Otherwise it's a straight Intelligence roll for a hint.

Yep, this is another non-combat challenge, worth some XP. I'm trying to incorporate more of these into this, since it's a campaign and all.
Sindorin

03-22-06, 05:12 PM
Aranor Roll for Hint (1d20+6=21) (http://invisiblecastle.com/find.py?id=394360)

Aranor pondered at possible solutions for their present riddle...
Gonbow

03-22-06, 05:40 PM
Nicolae chuckles softly at the riddle, "Well, thats an easy one then. The answer is 'stars'. Say it in the language of the riddle and assuming tis magical, it'll open hey?" Our man Nic may be at home in the city, but he has spent his time in the country enough to appreciate the night sky it seems.
Sindorin

03-22-06, 09:12 PM
Aranor is jolted from his thoughts by the rogue standing behind him. Turning around, Aranor gives Nicolae a smile that some would consider proud and encouraging, and others perhaps would feel intimidated by the wizard's facial scarring. Aranor bows to Nicolae, turns around, and utters the Abyssal translation of "The stars of the night sky".
Myrridin

03-23-06, 08:41 AM
With a loud "thunk" you hear some tumblers shift into place, and the door splits down the middle. A foul smelling gas seeps from the opening, and then quickly dissipates. It smells like swamp gas that's been contained for awhile.

A weak light can been seen coming through the crack in the door.

I'm going to call that an ECL 3 riddle.
Gonbow

03-24-06, 03:23 PM
Quickly stepping back at the hint of gas, Nicolae covers his nose and mouth with a single hand; uncautious adventurers rarely live long enough to retire, which is one of his personal goals.

"Yech. Do even things such as that snake-woman dwell in such stench? There might be aught else here.." He murmurs by way of warning, waiting until the smell is disapated before moving forward again with the candle to light the way, reaching to open the door slowly, giving Aranor and Rayos time to take up positions relative it.

OOC: ECL 3 sounds about right. Wee. Nic has enough xp to level up now, whenever you say the word.
Myrridin

03-25-06, 09:48 AM
I think going up a level now is appropriate. You've faced combat, and used both rogue and ranger skills during the course of getting the XP. Go ahead, just PM me the changes please.

The door opens slowly, more like it's sticky, rather than old and unused. It reveals a circular room about 60' in diameter. In the center of the room is large pedestal, about three feet around. The top of the pedestal is a bowl of some liquid...it's tough to make it out from here.

On the far side of the room you can see what looks like a pile of cloth and such...probably where the naga slept. The light comes from some moss that clings to the wall.
Sindorin

03-25-06, 01:15 PM
Aranor walks to the pedestal and looks at the contents of the bowl, wondering what the heck they are.
Myrridin

03-27-06, 10:24 AM
Aranor walks up to the pool, and gazes in. He feels it try to draw his mind deeply in to it, but somehow resists (http://invisiblecastle.com/find.py?id=398157) the pull. Instead he finds himself looking at a throne room, very ornamental with curving, delicate structures made out of stone and living trees intertwined.

There's a man sitting in a smaller throne to the side of the large one. The large one is empty, however the man sitting there looks up, and seemingly right at Aranor. He frowns, and then you hear a voice resonate in your head, "It is not time to contact us yet. What has gone wrong?"


As a side note: I love players that just do things, gives me all sorts of opportunities for mischief. :)
Sindorin

03-27-06, 03:12 PM
hehehe, I am one of those players, and my ECL6 ranger that happens to be the brother of Aranor died last thursday night just because of stuff like that. Fortunately here I am playing a wizard...

Aranor at first said nothing to the man in the pool, thinking that he probably is bad and has something to do with the naga they had just slain. Thinking for a second, he simply asked "What are my next orders?"
Gonbow

03-27-06, 04:24 PM
Nicolae reaches out to restrain Aranor, but is far too distracted to be effective, skidding to a halt when he hears the voice emerge from the bowl. Rather than peer in and get whatever potential jig there is up, he backtracks, scowling slightly while Aranor talks to... whatever it is that is on the other side.

OOC: Heh. In my last campaign that kind of stuff resulted in many random civilians dying. Nicolae is a bit uptight about that kind of stuff now :P
Myrridin

03-27-06, 04:56 PM
The voice seemingly thunders in Aranor's head, "Next! You were supposed to secure the western forest for us...yet the Bane still wanders, free to sabotage our cause. Do not contact us again, if you don't have some useful information." to the rest of the party the words are a bit more than a whisper, but still, you have to concentrate.

"Ask Zvrakis if you need to see an example of securing a border." the man finishes tightly.

Then you see him wave a hand across his eyes, almost like he's tired, and the vision fades to wavy lines, then away to a rippling pool of water. Aranor's eyes have picked up a faint glow, a soft reddish light seems to be emanating from them.
Kaigan

03-27-06, 05:57 PM
Rayos leans against one of the walls in the room, welcoming the shadow and cool it brings.

As Aranor and the "voice" talk, Rayos closes his eyes, but keeps his hearing alert.
Sindorin

03-27-06, 06:49 PM
Aranor blinked a couple times after the vision ended. He stepped away from the substance and the bowl, then looked at the others.
"Well then. I think we should find out who this 'bane' is, as well as some fellow named Zvrakis," Aranor says, stumbling over the pronounciation of the rather interesting name.
Myrridin

03-28-06, 09:01 AM
Rayos leans back against the wall, and is *very* surprised when the wall shifts slightly to the slide, and then pivots, revealing an opening behind him. He falls to a sitting position, and sees in there a small crawl space, no more than 5 feet long, and then what looks like a few items. There are two wands that are stashed in a nice leather bandolier, and an ornate scroll case carved from fine ivory. Lastly there is an ornate brooch that has intertwined arrows that run around the edges of the metal work.

There is also a few small bags that look like they're holding coins. Apparently Rayos has stumbled across where the naga was keeping all of the items she'd pillaged from the surrounding area.
Myrridin

03-30-06, 09:51 AM
What are you taking, and then I'm assuming you're leaving, right?
Gonbow

03-30-06, 05:19 PM
Nicolae raises a finger to cross his lips as Aranor speaks, shooting a suspicious glance towards the bowl as he circles round it in wide berth to poke through the rags the naga slept on with the edge of his rapier, browsing momentarially for anything worth keeping.

Rayos' discovery is greeted for a laugh for all of Nicolae's admonishment to be silent, "Just like an elf to find it without even trying. Take it all and lets get back outside."

Once they are back outside, Nicolae moves close to Aranor, peering in his eyes to catch a glimpse of again or examine further the red light, "Whatever you were talking to in there, marked you well and good. Your eyes..." Shaking his head, Nicolae turns to the rest of the party, "Since the Naga was an agent of it, I feel safe in assuming the other agent it mentioned, 'Ziv-rak-is' is likely just as vile as this one. Since we've found Tarn, we're going to have to find someone that can take care of him in his current state. Murt, have you had any luck in healing him?"
Sindorin

03-31-06, 09:45 AM
"Strange, then, that I do not feel any different. I suspect that it is some form of scrying, that someone is watching through my eyes now from wherever I was able to see into on the other side of that telling well. I will keep them covered," Aranor says to Nicolae in reply, blinking his eyes as if testing them to see if he could feel anything odd about it, "as much as possible."

"Also, we must not let ourselves be fooled by this Zvrakis. He was used as an example of results to the supposed naga by her boss. Obviously he is more cunning than she was. We must be careful." Aranor's hand trails to where she had wounded him in their encounter with her, but it then subconsciously returns to his staff where his other hand rests.
Myrridin

03-31-06, 09:56 AM
The party emerges into the relative light of the forest, and finds Murtagh still trying to tend to Tarn, "No change yet. His mind is farther gone than I thought. I'm going to need to get him back to Gladius to have the time and resources to work on him properly."

The forest sounds slightly more alive than it did before the party went into the naga's lair. Off in the distance the party hears what sounds like wolf's howl of distress. It's in the direction of the other village that was near this area of the Forest.
Kaigan

03-31-06, 11:05 PM
Rayos' elven ears perk up.

"Not another village. I fear the nightmare is just beginning."

Rayos hops up onto his horse, and looks down at the rest of the party.

"We can't live Tarn here like this... Murtagh, you said you would take him back? We will need more help I fear."
Gonbow

04-01-06, 12:55 AM
Nicolae frowns at the mention of scrying, sidestepping so Aranor cannot easily look at him. Being watched from afar unnerves him apparently, "Yes, I think that would be best... Our methods of following orders are best kept to ourselves." Following orders? Strange way to put it. "Indeed, though it is interesting to note... The Naga thought us allies, rivals for 'sport'. With this... marking, I suspect Zvrakis may greet us similarly; if we dispose of the corpse sufficiently."

Nodding to Murtagh as he reports on Tarn, Nicolae strokes the stubble slowly growing into a beard on his chin, "Aye... If you feel safe making the journey to Gladius with Tarn, the rest of us will continue our efforts to stem this conquering evil." Moving towards his own horse and mounting up as well, "We'll have to come back and dispose of this wretched thing's corpse so our activities are not unduly discovered... Try not to look at it Aranor." The frown has linger through the group's discussions and doesn't seem likely to fade as they finish mounting up and start moving towards the sounds.
Myrridin

04-03-06, 09:06 AM
The howl of the wolf apparently carries better in the Forest than you thought...either that, or it's leading you towards the village.

After about an hour of riding, the party moves through a small break in the trees. You've criscrossed the river probably half a dozen times now, as it twists and doubles back on itself. You push through the last of the tree cover, and see what was once a nice little fishing village. Like everything else in this area it seems, it has been ravanged by something...or someone. The huts that are standing show signs of having been burned at some point, though it doesn't look like fire that did the burning. The village at one time was comprised of 20-25 huts and buildings, though now it looks like there are only two or three that are habitable.

The sun is starting to go down, and you notice that the air is turning decidedly chilly. You can hear the whimpering of a wolf in a nearby hut.
Sindorin

04-03-06, 09:22 AM
Aranor thinks back to his studies of such things, hopefully recalling what in the blazes his glowing red eyes could mean...

Aranor Spellcraft (1d20+18=22) (http://invisiblecastle.com/find.py?id=404084) probably does not identify spell in place,
Aranor Knowledge (Arcana) (1d20+16=18) (http://invisiblecastle.com/find.py?id=404085) probably does not know anything about the nature of his glowing red eyes.

Aranor tried to keep his eyes aimed at either random trees or at the sky or at the ground, trying to avoid his friends and anything that might be important, such as a landmark or something. When the chance arrived he would look into a Detect Scrying spell just to be sure.
Myrridin

04-03-06, 10:39 AM
Unfortunately this spell is far outside Aranor's experience, and he's not sure what it does...or how long it will stay on him.
Sindorin

04-03-06, 10:59 AM
Every now and then, out of the corner of Aranor's eye he seemed to catch a shadow watching him. It looked to be a small child, probably no more than 5 or 6. The "child" was surrounded by a reddish glow similar to his eyes.

Aranor also found that he could see much more accutely than before. The details on rocks and trees were more profound, seeming to jump out at him.

Confused by this new phenomenon, Aranor at first felt a bit paranoid, but quickly calmed himself and assured his spirits that everything would be be all right. He considered calling out to the child, but his friends might not take properly to his appearing delusional.

"I have it," he spoke up after remaining quiet for a time while in thought. "Check Tarn's eyes. If they are glowing red as mine are, then the shadow has him as it has me." Aranor took a deep breath in synchronization with his words' sinking in, "If not, then further investigation shall enlighten us. For now, there is a small child of shadow evading my vision, there and then not."
Myrridin

04-04-06, 09:12 AM
Murtagh nods politely towards the party, and then bundles Tarn up and places him on the back of his horse, "I'll take good care of him, and post notice in Gladius that you could use some more help out here. Good luck my friends."

You do catch a glimpse of Tarn's eyes, and there is no red glow around them.

The naga's corpse is relatively easy to dispose of, you leave it partially buried, and notice that some scavangers are coming to eat what's exposed.
Gonbow

04-09-06, 12:12 PM
Dismounting from his horse, Nicolae doesn't stable it to anything, all the better to remount and flee if whatever they should find here be too much to handle. Gesturing to Rayos the ranger makes a simple sign of a circle, then begins walking towards the front of the hut that contains the wimpering.


OOC: Sorry for not posting! RL got terribly busy momentarially. So.. contium question; is Aranor still with the group, did he stay behind at the Naga's place while he thought this over? Not sure if I should respond to his comment on the 'child' or not.
Sindorin

04-09-06, 01:09 PM
Aranor should still be with the party... i never mentioned him staying.
Myrridin

04-10-06, 09:01 AM
The only one who's left the party is Murtagh, because DTFarStar isn't active any longer.

No problem on the lack of posting, my RL stuff got rather crazy as well.

Nicolae makes a circle of the village, it's approximately the same size as the previous one, though is *much* worse shape...if that was possible. The walls of many of the houses seem to have been clawed by some beast, and parts of the houses have been melted as well. There aren't many bodies left however, at least you would've expected to find more, given the general amount of destruction here.

The whimpering noise that leads Nicolae to it turns out to be a wolf, or rather, two wolves. One is dead, probably very recently, and the other one looks like it's mate. It's injured, and a little wary, but seems to feel at ease with Nicolae.

Introducing your animal companion.

Off in the forest you hear a roaring noise...it's pretty far away, as you just catch the echoes.
Myrridin

04-17-06, 09:03 AM
I'm going to PM the Pitlords account, and let them know that I'm pausing the campaign. We're not moving forward at any sort of decent pace right now, and in fact appear to have stalled.

I think I'll take a week or two so I can figure out how to wrap this portion of it up. Thanks for your patience.
Sindorin

04-17-06, 11:17 AM
SINDORIN SAD. No, really, I really like this game and Myrridin's ideas and I am really ticked that half the original party decided they did not want to post. Shame on them.
Gonbow

04-17-06, 12:24 PM
Thank you for running the campaign man. I'm sorry that we seem to have stalled, I'm sure my slowness contributed; sorry again =/
Myrridin

04-17-06, 01:19 PM
Well, here's the thing. I'm open to continuing it, after a small hiatus. I just wasn't posting as often as I wanted, and felt like the pace was dragging behind pretty badly.

I have some ideas where I want to go with this, and what's happening, and I did really like what the party was doing. :)
Myrridin

04-21-06, 09:29 AM
Let's see what we can do with 3 people for a little bit of time here. I'll plan on wrapping this up in the next week or two, and then we can decide if we want to recruit another member and go to part 2.

The scream/roar of the creature gets a bit louder, and you hear what sounds like thunder flying overhead of the sturdy structure that you're in. It does appear to be flying away from you now though.

The wolf huddles in next to Nicolae.
Gonbow

04-24-06, 02:39 AM
Belatedly glancing towards Aranor before entering the house, Nicolae frowns at this news, but shakes his head and continues anyways, investigating the nearby sounds before this ethereal watcher.

Upon finding the wolf, he carefully approaches, digging out a strip of dried meat and tossing it towards the wolf before approaching close enough to look at the wound. Murmuring a brief prayer to The Alpha, the human sends healing energy through the wolf, rather inadvertantly creating a deep and lasting bond.

"Hoi, Rayos, what is that?" He calls out at the first roar, moving towards the exit of the house quickly to try and catch a glimpse of whatever it is once it seems that the thing has come and is now passing.

Took a bit of liberty with the catch-up post; Nicolae didn't spend the time to rest and recover spells, but I figure since the damage is cosmetic it makes sense for the cure to be as well, hey?