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| TelinArtho08-02-07, 04:15 PM | The Church of Denth Chanadar Forest Posting Guidelines: This is a campaign for Sdentch the Angelic (TheMagister), Auburn in Twilight (Vathelokai), Lady Ephraim (Erithmu), Kitty (lonewolf)and Nimvellobusiten "Nimbus" (Zevox). Please refrain from posting here unless you have an officially sanctioned roll in this group. If you have any comments, post them in the Tavern or send PMs to appropriate individuals. Thank you. Ground Rules: I aim for this entire campaign to be completed in 10 weeks. I expect everyone to provide frequent posts, though as a result of my own family obligations will find myself mostly absent on weekends (more or less). If we need to go beyond the 10 weeks, that should be okay - because we have 5 weeks of leeway before the GM shuts us down :). In general I will provide as much information as you have available according to the situation. In some cases, I might make use of the online mapper or make use of other maps I have on hand to run out the encounters. Due to the number of players, cohorts and opponents, using the online roller is probably out of the question for all but the simplest of encounters. This section will provide a list of the encounters and events of the campaign. Each one that requires dice rolls will have a session in the online roller associated with it and will be linked here. At the City Wall - A Huge Fiendish Scorpion (CR9), a pair of Barbazu (CR5 each) and a pair of Hellspiders (CR7 each) start wreaking havoc. In the Forest - Villik Baskia sends scouts to assess the strength of the opposition: 2 Osyluths (CR9 each), an Efreeti (CR8), and a mounted Barbazu Fighter (CR9) on a Nessian Warhound (CR9) At the Gates - The party eliminates the guards quickly including a Fiendish Troll Psychic Warrior/Barbarian (CR10), a Human Denthian Cleric (CR10) and a Tiefling Variant Conjurer (CR9). Also a Flame Strike trap catches an observer (Kitty) (CR6) Insignificant Gnats - The party faces a Gelugon (CR13), an Elite Large Air Elemental (CR6) and 2 Elite Kytons (CR7 each). The Gelugon sends messengers to find Villik Baskia. The party uses their "Get Out of Jail Free Card" Insignificant Gnats (reprise) - The party faces a Gelugon (CR13), 2 Elite Kytons (CR7 each) and an Osyluth (CR9) just at the front door to the church. Defending the Church of Denth - The party assaults a prepared group of Denth's faithful consisting of a Half-Blue Dragon Sorcerer/Half-Dragon Paragon (CR11), an Imp Wilder (CR9) and 2 Human Clerics (CR7 each) Denth's Last Stand - Cornered in a dead-end, the party is intercepted by Villik's second-in-command - Rator (CR11), his aide Gramthin (CR10), a Greater Earth Elemental (CR9) and a pair of Advanced Fiendish Thoqquas (CR6 each) Chickens - Initial encounter between Kitty and a advanced half-fiend cockatrice (CR6). Uncovered Advanced Belker (CR8), Advanced Fiendish Phase Spider (CR10) and a Human Cleric (CR10) Villik is angry - Staggered encounter with Chickens. Arrival of Villik Baskia (CR16), Hamatula (CR11) and an Osyluth Rogue (CR14) This section will record the individual progress of each character according to the log. The aim here is to link the rewards and resources used to the individual. Each character will have a summary block at the beginning of their individual entry to indicate totals. Records Starting ECL11, starting XP 59,300 Encounter 1: 825xp [1875gp owed] Encounter 2: 1540xp [3500gp owed] Encounter 3: 1333xp [3030gp owed] Encounter 4: 0xp Encounter 4 (reprise): 2475xp [5625gp owed] Encounter 5: 1650xp [3750gp owed] ECL12 Encounter 6: 1575xp [4287gp owed] Encounter 7 and 8: 7237xp [19700gp owed] 1x CR6 = 450xp*1 = 450/4 = 112xp 1x CR8 = 900xp*1 = 900/4 = 225xp 2x CR10 = 1800xp*2 = 3600/4 = 900xp 1x CR11 = 2400xp*1 = 2400/4 = 600xp 1x CR14 = 7200xp*1 = 7200/4 = 1800xp 1x CR16 = 14400xp*1 = 14400/4 = 3600xp Total earned: 16635xp [41767gp owed] Campaign Bonus: 5544xp [33% of 16635] GP Bonus: 17218gp [2065xp at ECL12 @2.7222gp/xp; 3479xp at ECL13 @3.3333gp/xp] Grand Total: 22179xp, 58985gp; ECL13 Purchases During Campaign: 1150gp [5 Oils of Bless Weapon (CL2), Potion of Remove Fear (CL1), Tattoo of Expansion (ML3,aug)] Sales During Campaign: 150gp [6 Potions of CLW (CL1)] Used Items During Campaign: 4 Oils of Bless Weapon (CL2), Potion of Remove Fear (CL1), 2 Tattoos of Expansion (ML3, aug), Potion of Resist Energy (Fire, CL3) Encounter 1: Gained Adamantine Glaive from Barbazu (3008gp) Encounter 2: Oil of Bless Weapon (CL2) Encounter 4: Potion of Remove Fear (CL1), Tattoo of Expansion (ML3, aug), Oil of Bless Weapon (CL1) -- Purchase 5 oils of Bless Weapon (CL2), Potion of Remove Fear (CL1), Tattoo of Expansion (ML3, aug), sell 6 Potions of CLW (CL1) [1000gp] Encounter 4 (reprise): Potion of Resist Energy (Fire, CL3), Oil of Bless Weapon (CL1) Encounter 8: Oil of Bless Weapon (CL2), Tattoo of Expansion (ML3, aug) Starting ECL10, starting XP 47,000 LPB -9.375% on rewards (starting Encounter 4 reprise) Encounter 1: 1027xp [1985gp owed] Encounter 2: 1900xp [3673gp owed] Encounter 3: 1750xp [3383gp owed] Encounter 4: 0xp Encounter 4 (reprise): 3250xp -9.375% = 2945xp [5694gp owed] Encounter 5: 2125xp -9.375% = 1925xp [3723gp owed] ECL11 (-8.333% on rewards) Encounter 6: 2097xp -8.333% = 1922xp [4368gp] Encounter 7 and 8: 9780xp -8.333% = 8965xp [20375gp owed] ECL12 (-x% on rewards) 1x CR6 = 619xp*1 = 619/4 = 155xp 1x CR8 = 1100xp*1 = 1100/4 = 275xp 2x CR10 = 2200xp*2 = 4400/4 = 1100xp 1x CR11 = 3300xp*1 = 3300/4 = 825xp 1x CR14 = 9900xp*1 = 9900/4 = 2475xp 1x CR16 = 19800xp*1 = 19800/4 = 4950xp Total earned: 20078xp [43200gp owed] New Total XP: 67,078 Campaign Bonus: 6692xp [33% of 20078] GP Bonus: 18217gp [6692xp at ECL12 @2.7222gp/xp] Grand Total: 26770xp, 61417gp, ECL12 Purchases During Campaign: 5350gp [Wand of Web (CL3), Scroll with Rope Trick (CL8), Greater Invisibility (CL7), 2x Blur (CL3), 2x Invisibility (CL3)] Sales During Campaign: None Used Items During Campaign: Invisibility (CL3) from a scroll of Diversion, Glitterdust (CL3) and Fox's Cunning (CL3) from a scroll of Caution, Stoneskin (CL7) from a scroll of Attack, See Invisibility (CL3) from a scroll of Defense, Blur (CL3) from a scroll of the Walking Man, See Invisibility (CL3) and Bear's Endurance (CL3) from a scroll of Enhancement, 6 charges from a Wand of Magic Missile (CL9), 500gp worth of Diamond Dust Encounter 1: Invisibility (CL3) from a Scroll of Diversion, 1 charge from a Wand of Magic Missile (CL9) Encounter 2: 3 charges from Wand of Magic Missile (CL9) - used by Nimbus, Glitterdust (CL3) from a scroll of Caution -- Gained 3 Everburning Torches (created by Lantern Archons) (225gp) Encounter 3: 250gp worth of Diamond Dust (Stoneskin), Fox's Cunning (CL3) from a scroll of Caution, Stoneskin (CL7) from a scroll of Attack -- Purchased Wand of Web (CL3, 50 charges), Scroll with Rope Trick (CL8), Greater Invisibility (CL7), 2x Blur (CL3), 2x Invisibility (CL3) [5350gp] Encounter 4 (reprise): 1 charge from a wand of Magic Missile (CL9), See Invisibility (CL3) from a scroll of Defense. Encounter 5: Blur (CL3) from a Scroll of the Walking Man, 1 charge from a wand of Magic Missile (CL9) Encounter 8: 250gp worth of Diamond Dust (Stoneskin), See invisibility (CL3), Bear's Endurance (CL3) from a scroll of Enhancement Starting ECL10, starting XP 46,530 Cohort -25% on rewards Encounter 1: 1027xp -25% = 770xp [1488gp owed] Encounter 2: 1900xp -25% = 1425xp [2755gp owed] Encounter 3: 1750xp -25% = 1312xp [2537gp owed] Encounter 4: 0xp Encounter 4 (reprise): 3250xp -25% = 2437xp [4712gp owed] Encounter 5: 2125xp -25% = 1593xp [3081gp owed] Encounter 6: 2750xp -25% = 2062xp [3987gp owed] ECL11 (-25% on rewards) Encounter 7 and 8: 9780xp -25% = 7335xp [16670gp owed] 1x CR6 = 619xp*1 = 619/4 = 155xp 1x CR8 = 1100xp*1 = 1100/4 = 275xp 2x CR10 = 2200xp*2 = 4400/4 = 1100xp 1x CR11 = 3300xp*1 = 3300/4 = 825xp 1x CR14 = 9900xp*1 = 9900/4 = 2475xp 1x CR16 = 19800xp*1 = 19800/4 = 4950xp Total earned: 16934xp [35230gp owed] New Total XP: 63,464 Campaign Bonus: 5644xp [33% of 16934xp] GP Bonus: 14224gp [2536xp at ECL11 @2.2727gp/xp; 3108xp at ECL12 @2.7222gp/xp] Grand Total: 22578xp, 49454gp, ECL12 Purchases During Campaign: None. Sales During Campaign: None Used Items During Campaign: 16 charges from a Wand of CLW (CL1), 4 charges from a Wand of Lesser Restoration (CL3) Encounter 1: 4 charges from a Wand of Cure Light Wounds (CL1) Encounter 2: 12 charges from a Wand of Cure Light Wounds (CL1) Encounter 5: 4 charges from a Wand of Lesser Restoration (CL2) Starting ECL9, starting XP 38,484 Cohort -25% on rewards (after 1st encounter) Encounter 1: 1350xp [2250gp owed] Encounter 2: 2520xp -25% = 1890xp [3150gp owed] Encounter 3: 2340xp -25% = 1755xp [2925gp owed] Encounter 4: 0xp Encounter 4 (reprise): 4050xp -25% = 3037xp [5062gp owed] ECL10 (-25% on rewards) Encounter 5: 2125xp -25% = 1593xp [3081gp owed] Encounter 6: 2750xp -25% = 2062xp [3987gp owed] Encounter 7 and 8: 12187xp -25% = 9140xp [17671gp owed] ECL11 (x% on rewards) 1x CR6 = 750xp*1 = 750/4 = 187xp 1x CR8 = 1500xp*1 = 1500/4 = 375xp 2x CR10 = 3000xp*2 = 6000/4 = 1500xp 1x CR11 = 4500xp*1 = 4500/4 = 1125xp 1x CR14 = 12000xp*1 = 12000/4 = 3000xp 1x CR16 = 24000xp*1 = 24000/4 = 6000xp Total earned: 20827xp [38126gp owed] New Total XP: 59,311 Campaign Bonus: 6941xp [33% of 20827xp] GP Bonus: 16042gp [6689xp at ECL11 @2.2727gp/xp; 252xp at ECL12 @2.7222gp/xp] Grand Total: 27768xp, 54168gp, ECL12 Purchases During Campaign: 9150gp [2 Potions of Magic Fang (CL1), 2 Scrolls of Align Weapon (CL3), Improved Cloak of Resistance to +3, Improved Barding to +2, Wand of Remove Fear (CL1)] Sales During Campaign: None Used Items During Campaign: Potion of Magic Fang (CL1), Scroll of Invisibility (CL3), 4 charges from a Wand of Shield (CL2), 11 charges from a Wand of Magic Missile (CL9), 33 charges from a Wand of CLW (CL1), 4 charges from a Wand of Remove Fear (CL1) Encounter 1: Potion of Magic Fang (CL1) Encounter 2: 1 charge from a Wand of Shield (CL2), 1 charge from a Wand of Magic Missile (CL9), 7 charges from Nigel's Wand of CLW (CL1) -- Gained Ring of Protection +1 from Efreeti (2000gp) Encounter 4: 2 charges from a Wand of Magic Missile (CL9) -- Purchased 2 Potions of Magic Fang (CL1), 2 Scrolls of Align Weapon (CL3), Improved Cloak of Resistance to +3, Improved Barding to +2, Wand of Remove Fear (CL1) [9150gp] Encounter 4 (reprise): 4 charges from Wand of Remove Fear (CL1), 1 charge from Wand of Shield (CL2), 2 charges from Wand of Magic Missile (CL9), 26 charges from a wand of Cure Light Wounds (CL1) Encounter 5: 1 charge from Wand of Shield (CL2) Encounter 6: 1 charge from Wand of Shield (CL2), 2 charges from a Wand of Magic Missile (CL9) Encounter 7: Scroll of Invisibility (CL3) Encounter 8: 4 charges from a Wand of Magic Missile (CL9) Starting ECL11, starting XP 57,000 Encounter 1: 825xp [1875gp owed] Encounter 2: 1540xp [3500gp owed] Encounter 3: 1333xp [3030gp owed] Encounter 4: 0xp Total earned: 3698xp [8408gp owed] New Total XP: 60,698 Encounter 1: 1 charge from a Wand of Shield (CL2) Encounter 2: 1 charge from a Wand of Shield (CL2), 3 charges from Wand of Cure Moderate Wounds (CL3) Encounter 3: 2 charges from Wand of Resist Energy (CL7), 1 charge from a Wand of Shield (CL2) Encounter 4: 2 charge from a Wand of Cure Moderate Wounds (CL3) Non-magical Treasure: Adamantine Glaive (carried by Sdentch), 2 Gold Rings, 1 Bronze Ring, 3 Platinum Rings, Denthian Amulet, Ornamental Gold Dragon scale gloves, [Ma] Rapier Magical Treasure: Glaive +1, Ring of Protection +1 (worn by Kitty), Gloves of Dexterity +2, Headband of Intellect +2, Powerstone of Specified Energy Adaptation (ML3), Dorje of Expansion (ML3, aug, 50 charges), Wand of Magic Missile (CL9, 50 charges) Characters in this Campaign Sdentch the Angelic - TheMagister, member of the Warfare Alliance Auburn in Twilight - Vathelokai, member of The Arcane Order Lady Ephraim - Erithmu, member of the Celestial Expeditionary Forces Kitty - Lonewolf Nimvellobusiten "Nimbus" - Zevox Left after week 4 Online Roller: Find Rolls recorded here (http://www.hwx.it/wizards.com/session.php). Each encounter will have a separate session. I will be responsible for setting up new sessions. As noted above - each encounter/event will have a link to the appropriate session. You can help things along at many points by making your own rolls for some things, like CLW wands. Feel free to do so. Use the current session for all in-between encounter rolls (eg. CLW wands between encounters, rolls vs massive damage from random strokes...) Login: Denth Password: Denth |
| TelinArtho08-02-07, 04:20 PM | Current Status Sdentch the Angelic HP 50/97 Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Aid (2 minutes), -6 str, Poison (check at 17), Bless Weapon (ends 27), Frenzy (ends 16), Poison (2 checks at 20) 1/2 Whirling Frenzy 1/1 Smite Evil 10/10 Boots of Speed 3/3 See Invisibility (Ring of Celestial Sight) SLAs (CL8, DC9+SL): 3/3 Protection from Evil 1/1 Bless 1/1 Aid 1/1 Detect Evil 1/1 Cure Serious Wounds 1/1 Neutralize Poison 1/1 Holy Smite [DC 13] 1/1 Remove Disease ------------------------------ Auburn in Twilight HP 33+22/61+22 Current Active Effects: Extended Mage Armor (22 hours), Aid (ends 2 minutes), Winged Boots, Haste (everyone but Kitty, ends 12), -3 str, poison (check at round 15), See Invisibility (ends 3 minutes), Bear's Endurance (ends 39) Spells: Cantrip [DC 17] dancing lights, read magic, det. magic, det. magic, mending Level 1 [DC 18] grease*, grease*, grease*, protection from evil, obscuring mist, expid. retreat, silent image* Level 2 [DC 19] resist energy, mirror image, mirror image, glitterdust*, glitterdust*, extended mage armor, extended mage armor Level 3 [DC 20] haste, haste, dispel, dispel, stinking cloud*, invis sphere, Magic Circle against Evil Level 4 [DC 21] black tentacles, dimension door, dimention anchor, stoneskin, stoneskin Level 5 [DC 22] summon monster 5^, lesser planar binding, baleful polymorph*, telekinesis* Level 6 [DC 23] Summon Monster 6^ (x2), Antimagic Field * +1 to DC of transmutations, conjurations, and illusions ^ Augmented, rapid summoned creatures Strikethrough spells are prebuffs 1/1 Ghost Sound 1/1 Dancing Lights 1/1 Prestidigitation 1/1 Speak with Animals (burrowing only) 2/3 Winged Boots ------------------------------ Lady Ephraim HP 27/76 PP: 16/53 Current Active Effects: Surging Euphoria (ends 13) 0/1 Dimensional Step 1/1 Smite Evil 10/10 Lay on Hands ------------------------------ Marcus HP 13/52 PP 5/94 Current Active Effects: Inertial Armor (12 hours), Aid (ends 2 minutes), Concealing Amorpha (ends 11 minutes), both focuses used ------------------------------ Kitty HP 37/89 Current Active Effects: Shield (ends 20), Ring of Protection +1, Aid (ends 2 minutes), focus used. Poison (2 checks at 17 - centipede) Spells: Orisons [DC 12] Detect Magic, Light, Resistance Level 1 [DC 13] Remove Fear, Protection vs Evil, Longstrider[D] 1/1 Rage 4/4 Turn Undead 1/1 Travel Domain - Freedom of Movement 8/10 Bag of Tricks ------------------------------ Nigel HP 63/63 Current Active Effects: Auburn's Winged Boots, Aid (+10, ends 2 minutes), Prayer (ended), Fly (ends 50), Invisibility Purge (ends 8 mins) Spells: Level 0 [DC 19] 2x Detect Magic, 2x guidance, 2x Mending Level 1 [DC 20] Bless, 3x Protection vs Evil, 2x Shield of Faith, Doom, Entropic Shield(D) Level 2 [DC 21] Resist Energy, Silence, Spiritual Weapon, Remove Paralysis, Lesser Restoration, Touch of Madness(D) Level 3 [DC 22] Invisibility Purge, 2x Prayer, 2x Blindness/Deafness, Protection from Energy(D) Level 4 [DC 23] Dismissal, Restoration, Dimensional Anchor, Freedom of Movement, Confusion(D) 2/2 Turn Undead 1/1 True Madness 1/1 Luck Domain |
| TelinArtho08-02-07, 04:21 PM | Sdentch the Angelic Gender and Race: Female Half-Orc Half-Celestial Size and Type: Medium Outsider (Augmented Humanoid, Native) Height and Weight: 6'3", 196 lbs. Age: Young Alignment: Neutral Good HD: 7 (Whirling Frenzy Barbarian 2, Half-Orc Paragon 3, Fighter 2) ECL: 11 (LA +4) Experience: 59,300 Next: 66,000 Blackmarket Approvals Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: oil of bless weapon, 4 rounds of Boots of Speed Spells or Powerpoints Used: n/a x/day Abilities Used: 1/2 Frenzy, 1 smite evil Free Activity: none Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Attributes STR 28 (+9) [16 pts] [18 Base, +2 Racial, +4 Template, +2 Enhancement, +2 Paragon] DEX 18 (+4) [10 pts] [16 Base, +2 Template] CON 22 (+6) [08 pts] [15 Base, +4 Template, +2 Enhancement, +1 Advancement] INT 08 (-1) [00 pts] [08 Base, -2 Racial, +2 Template] WIS 14 (+2) [02 pts] [10 Base, +4 Template] CHA 10 (+0) [00 pts] [08 Base, -2 Racial, +4 Template] Miscellaneous Statistics Hit Points: 85 [6 HD] [12 (Barb 1) + (6.5 (Barb) x 1) + (4.5 (Paragon) x 3) + (5.5 (Ftr) x 2) + (7 HD x 6 Con)] Armor Class (Normal): 27 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Deflection](+2 Dodge Whirling Frenzy) Armor Class (Touch): 16 [10 Base, 4 Dex, 2 Deflection] (+2 Dodge Whirling Frenzy) Armor Class (Flat-Footed): 27 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Deflection](+2 Dodge Whirling Frenzy) Initiative: +4 [4 Dex] Base Attack Bonus: +7 [2 (Brb2), 3 (Para 3), 2 (Ftr1)] Grapple: +16 [7 BAB, 9 Str] Speed (Land): 40 ft [40 Base] Speed (Flight): 80 ft, Good maneuverability [2*Base Land Speed] Weight Carried: 76.1 lbs, light encumbrance [0-400 (Light), 401-800 (Medium), 801-1200 (Heavy)] Damage Reduction: 5/magic [Template] Spell/Power Resistance: 17 [Template] Saves Fortitude: 16 [6 Con, 3 (Brb2), 3 (Para3), 3 (Ftr1), 1 Resistance] (+4 Racial vs. Poison) Reflex: 06 [4 Dex, 1 (Para3), 1 Resistance] (Energy Resistance 10: Acid, Cold, Electricity)(+2 Whirling Frenzy) Will: 10 [2 Wis, 1 (Para3), 2 feat, 1 Resistance, +4 insight] Melee Attacks "The Ward of the Children" +17/+12, 2d6+14, (20/x2), (piercing/bludgeoning) [9 Str, 7 BAB, 1 Enhancement] [Ma] Longspear +17/+12, 1d8+13, (20/x3), (piercing) [9 Str, 7 BAB, 1 Enhancement] [(-2 attack penalty, +4 Str bonus, gain extra attack: Whirling Frenzy)] Ranged Attacks [Ma] Mighty (+9) Composite Longbow +12/+7, 1d8+9, (20/x3), Range 110 ft, (piercing) [4 Dex, 7 BAB, 1 Enhancement] Bolas +7 ranged touch, 1d4+9, (20/x2), Range 10 ft, (non-lethal/bludgeoning) [4 Dex, 7 BAB, -4 Non-Proficiency] [(-2 attack penalty, +4 Str bonus, gain extra attack) Whirling Frenzy] Special Attacks & Abilities-Fast Movement (+10 ft.) -illiteracy -Whirling Frenzy (9 rnds) 2/day -Uncanny Dodge-Bonus Feat-Monstrous Mein (Ex) -Additional Rage (Ex) -Ability Boost (Ex)Spell-like: -Daylight (Su) at will -Smite Evil (Su) 1/day -Protection from Evil 3/day -Bless 1/day -Aid 1/day -Detect Evil 1/day -Cure Serious Wounds 1/day -Neutralize Poison 1/day -Holy Smite 1/day [DC 13] -Remove Disease 1/day Passive: -Darkvision 60 ft. -Immunity to Disease -Resistance to Acid, Cold, and Electricity 10 -Damage Reduction 5/magic -Natural Weapons treated as magic vs. DR -SR equal to 10 + HD - +4 Racial bonus on Saves vs. Poison - +1 Natural Armor -Physical Wings and Fly Speed -Outsider Type Feats Power Attack Lvl 1 Stand Still Lvl 3 Iron Will Lvl 6 Improved Shield BashFtr 1 Combat ReflexesFtr 2 Skills Total Skill Points: 25 [15 (Brb2), 9 (Para3), 2 (Ftr2)] Languages: common, orc [2 Racial] Armor Check Penalty: -2 [1 Armor, 1 Shield] Balance: 03 [4 Dex, 0 Ranks, -2 ACP] Climb: 07 [9 Str, 0 Ranks, -2 ACP] (+4 Str Whirling Frenzy) Concentration: 06 [6 Con, .5 Ranks][1 Ftr] Craft (armorsmithing): 10 [-1 Int, 9 Ranks (5 Brb), (3 Para), (1 Ftr), 2 Tool] Handle Animal: 07 [0 Cha, 3 Ranks (3 Brb), 2 (2 Para), 2 Tool] Hide: 03 [4 Dex, 0 Ranks, -2 ACP] Jump: 07 [9 Str, 0 Ranks, -2 ACP] Listen: 07 [2 Wis, 5 Ranks (5 Brb)] Move Silently: 03 [4 Dex, 0 Ranks, -2 ACP] Ride: 09 [4 Dex, 3 Ranks (3 Para), 2 Synergy (Handle Animal)] Spot: 04 [2 Wis, 2 Ranks (5 Brb)] Swim: 05 [9 Str, -4 ACP] Prefight Actions Equip Ring of Protection +2 and Ring of Counterspells (dispel magic). Equipment Worn and Carried Tabard of the Celestial Traveler [0 lbs] [0 gp] [Ma] Spiked +2 Mithral Breastplate [25 lbs][6450 gp]cc base armor "The Ward of the Children" -- +1 Evil Outsider Bane Heavy Steel Shield of Bashing with [Ma] Cold Iron Spikes [20 lbs][10330 gp]cc base armor [Ma] Longspear [9 lbs] [305 gp] [Ma] Mighty (+9) Composite Longbow [3 lbs] [1300 gp] (80) Arrows [0.15 lb each = 12 lbs] [0.05 gp each = 4 gp] Auburn's Ring of Counterspells (dispel magic) [Located in Sdentch's nose for fluff reasons] [-- lbs][4000 gp] Ring of Protection +2 [-- lbs] [8000 gp] Ring of Celestial Sight [-- lbs] [6480 gp] Gauntlets of Ogre Power [1 lbs] [4000 gp] Cloak of Resistance +1 [1 lbs][1000 gp] Amulet of Health +2 [1 lbs] [4000 gp] Crystal Mask of Mindarmor [.5 lbs] [10667 gp] Boots of Speed [1 lbs] [12000 gp] [6 uses left] (2) Silversheen [-- lbs][500 gp] Expendable Items (2) Oil of Bless Weapon [CL 1] [0.1 lb each = 0.3 lbs][100 gp each = 200 gp] (3) Potion of Resist Energy (fire) [CL 3] [0.1 lb each = 0.3 lbs][300 gp each = 900 gp] (3) Tattoo of ExpansionA [ML 3] [0.0 lb each = 0 lbs][600 gp each = 1800 gp] (26) Potion of CLW [CL1] [0.1 lbs each = 4.0 lbs][50 gp each = 1300 gp] (2) Potion of Remove Fear [CL1] [0.1 lbs each = 0.2 lbs][50 gp each = 100 gp] (2) Potion of Lesser Restoration [CL3] [0.1 lbs each = 0.2 lbs][300 gp each = 600 gp] Max total (ECL10 x 50): 4900/5000 gp Equipment at Home [Ma] Armorsmithing Tools [10 lbs][55 gp] Results Starting: 47000 XP Earned: 12300 XP Spent: 0 XP Remaining: 59300 XP Starting: 51000 gp Earned: 24899 gp Spent: 75691 gp Remaining: 208 gp (Qty) Arrows [0.05 gp each = ?? gp] (2) Oil of Bless Weapon [CL 1] [100 gp each = 100 gp] (1) Potion of Resist Energy (fire) [CL 3] [300 gp each = 300 gp] (2) Tattoo of ExpansionA [ML 3] [600 gp each = 1200 gp] Optional Information Sdentch the mortal (http://boards1.wizards.com/showpost.php?p=6966406) perished while fighting valiantly against the high priest of the Denthian Hordes, a Thaumaturge by the name of Kraegin. Now that the Church of Denth is growing in power, Sdentch has returned to the prime as a representative of Farlanghan. Her mandate in this new life is ultimately to crush the growing power of the Denthian church here in Gladius. Her secondary edict is to protect and liberate any children being indoctrinated and or threatened by the Church of Denth and its teachings. I've attempted to keep Sdentch's ability scores and theme as true to original form as possible while still tricking the hell outta her damage and upping her AC and speed and overall survivability. She will be almost solely a quest character, but will join the Warfare Alliance if she is welcomed back by her longtime "family". |
| TelinArtho08-02-07, 04:24 PM | http://i14.photobucket.com/albums/a327/Vathelokai/fairydust-reduced.jpg Auburn in Twilight Gender and Race: Female Air Gnome Size and Type: Small Humanoid (spellcaster) Height and Weight: 3'0" 35 lbs. Age: Young (no modifier) Alignment: Neutral Good ECL: 10 [7 Conjurer (rapid summoner), 3 Loremaster] Experience: 47,000/??,000 Guild: Founding member of The Arcane Order Attributes STR 8 (+0) [2 pts] [10 Base, -2 Race] DEX 16 (+3) [4 pts] [12 Base, +2 Race, +2 Enhancement] CON 16 (+3) [6 pts] [14 Base, +2 Enhancement] INT 24 (+7) [16 pts] [18 Base, +2 Advancement, +4 Enhancement] WIS 10 (+0) [2 pts] [10 Base] CHA 14 (+2) [6 pts] [14 Base] Miscellaneous Statistics Hit Points: 56 [10 HD] [4 (Wizard) + (2.5 (Wizard) x 6) + (2.5 (Loremaster) x 3) + (10 HD x 3 Con)] Armor Class (Normal): 18 [10 Base, +3 dex, +1 Size, +4 Armor] (+4 dodge vs earth creatures) Armor Class (Touch): 14 [10 Base, +3 dex, +1 Size] Armor Class (Flat-Footed): 15 [10 Base, +1 Size, +4 Armor] Initiative: +3 [+3 dex] Base Attack Bonus: +4 [+3 (Wizard), +1 (Lore)] Grapple: -1 [+4 BAB, -1 Str, -4 Size] [Escape Artist +3] Speed (Land): 20 ft [20 Base] Weight Carried: 14 lbs, light encumbrance [0-19.5 (Light), 19.51-39.75 (Medium), 39.76-60 (Heavy)] Saves Fortitude: +7 +2 (wizard), +0 (lore), +3 con, +2 resistance [-2 vs earth subtype] Reflex: +7 +2 (wizard), +0 (lore), +3 dex, +2 resistance [-2 vs earth subtype] Will: +10 +5 (wizard), +3 (lore), +0 wis, +2 resistance [+2 vs Illusions][-2 vs earth subtype] Melee Attacks (+1 to hit earth creatures) Touch +4 (20/x2) [-1 Str, +4 BAB, +1 Size] Ranged Attacks (+1 to hit earth creatures) Ranged Touch +8 (20/x2) [+3 dex, +4 BAB, +1 Size] Telekenisis Colossal Arrows +11, 3d6 each, (20/x2) [+7 Int, +4 BAB] Arcane Spells Readied Cantrip [DC 17] dancing lights, read magic, det. magic, light, message Level 1 [DC 18] grease*, grease*, protection from evil, obscuring mist, shield, magic missile, silent image* Level 2 [DC 19] web*, resist energy, mirror image, scorching ray, summon monster 2^, glitterdust*, extended mage armor Level 3 [DC 20] summon monster 3^, summon monster 3^, haste, dispel, stinking cloud*, blacklight Level 4 [DC 21] black tentacles, dimension door, rainbow pattern*, summon monster 4^, stoneskin Level 5 [DC 22] baleful polymorph*, telekinesis*, cloudkill*, summon monster 5^ * +1 to DC of transmutations, conjurations, and illusions ^ Augmented, rapid summoned creatures Strikethrough spells are prebuffs Spell Levels Available Per Fight: 27 (4 Cantrips) [Total Spell Levels / 3, rounded up] Total Spell Levels: 79 [(7 x 1), (7 x 2), (6 x 3), (5 x 4), (4 x 5)] Banned Schools: Enchantment and Necromancy Arcane Spell Failure: 0% [0% Shield] Caster Level: 10 Special Attacks & Abilities Spell-like abilities [CL 1] (1/day each) Ghost Sound [Illusion (figment), 1 round, 25 ft range, Will DC 12] Dancing Lights [Evocation (light), 10 rounds, 110 ft range, up to 4 lights in 10 ft radius of each other] Prestidigitation [Universal, 1 hour, 10 ft range] Speak with Animals (burrowing only) [10 rounds] Rapid Summoner Conjurer (Unearthed Arcana) All summon monster spells take a standard action instead of a full round action to cast Summoned creatures may only take a standard action (instead of a full round) on the round they are summoned Rapid summoners cannot acquire a familiar Air Gnome (variant race, not bloodline; Unearthed Arcana) +2 dex, -2 str (replaces normal gnome modifiers) +1 to hit creatures with the earth subtype; Losses the bonus to attack vs goblinoids and kobolds -2 to saves vs spells and effects of the earth subtype or spells and effects used by creatures with the earth subtype Does not have to breath; immune to suffocation and effects that require inhalation +4 dodge vs creatures with the earth subtype; Losses dodge vs giants Loremaster Secret: Instant mastery (4 ranks in one skill) Lore (as bardic knowledge) Secret: bonus feat Feats Scribe Scroll Wizard 1 Craft scrolls for (12.5 gp x CL x SL) Extend Spell Lvl 1 Double duration of spell, +1 to the spells level Spell Focus: Transmutation Lvl 3 +1 to the save DC of transmutations Craft wondrous Item Wizard 5 Craft items from the wondrous list at 1/2 market price Skill Focus: Knowledge Planes Lvl 6 +3 to this skill Spell Focus: Conjuration Lvl 9 +1 to the save DC of conjuration/summons Augment Summons Lore 3 +4 to Str and Con of all summoned creatures Skills Total Skill Points: 81 [60 (Wizard), 21 Lore] Languages: Common, Gnome, Draconic, Giant, Elf, Dwarf, Auran, Terran, Celestial, Abyssal, Infernal Armor Check Penalty: 0 [0 Shield] Spot: +0 [+0 wis] Listen: +2 [+0 wis, +2 Race] Hide: +11 [+3 dex, +4 Racial, +4 Size] Move Silently: +3 [+3 dex] Balance: +5 [+3 dex, +2 synergy (tumble)] Jump: -5 [-1 str, +2 synergy (tumble), -6 speed (land 20)] Climb: -1 [-1 str] Swim: -1 [-1 str] Tumble: +8 [+3 dex, 5.5 Ranks (4 Instant Mastery, 3 Lorecc)] Concentration: +16 [+3 con, +13 Ranks (10 Wiz, 3 Lore)] Spellcraft: +22 [+7 Int, 13 Ranks (10 Wiz, 3 Lore), +2 Synergy (Know: Arcana)] Diplomacy: +8 [+2 cha, +6 Ranks (10 Wizcc, 3 Lorecc)] Knowledge (Arcana): +20 [+7 Int, 13 Ranks (10 Wiz, 3 Lore)] Knowledge (The Planes): +23 [+7 Int, 13 Rank (10 Wiz, 3 Lore), +3 Feat] Knowledge (History): +12 [+7 Int, 5 Rank (5 Wiz)] Lore (as bardic knowledge): +12 [+7 Int, +3 Lore, +2 Synergy (Know: History)] Speak Language [2 Race, 4 Int, 5.5 Rank (5 Wizcc, 3 Lore)] Conditional Modifiers None Prefight Actions Cast extended mage armor (20 hours remaining) Equipment Worn and Carried Starting gold at ECL 10 = 51,000 Monk Outfit [0 lbs] [0 gp] Cloak of Resistance +2c [0 lbs] [2000 gp] Handy Haversackc [5 lbs] [1000 gp] Spell Component Pouch [2 lbs][5 gp] Spare Spell Component Pouch [2 lbs][5 gp][In Haversack] Boccob's Blessed Bookc [1 lbs][6250 + 5550(spells) gp][In Haversack] Headband of Intellect +4c [0 lbs][8000 gp] Amulet of Health +2c [0 lbs][2000 gp] Gloves of Dexterity +2c [0 lbs][2000 gp] Winged Bootsc [3 uses per day] [0 lbs][8000 gp] Wand Magic Missile [CL9] [0 lbs][6,750 gp] Secret Chest [Holds 1 ft3 per CL][5000 gp] Replica Secret Chest [1 lb][50 gp][In Haversack] Amulet of Divine Rejuvenation [In Secret Chest][Quest Item] Borgo's Ale [Present from Ashur] 10 colossal arrows (in 1 quiver) [24 lbs][8 gp][In Haversack] 10 colossal arrows [silver] (in 1 quiver) [24 lbs][28 gp][In Haversack] 10 colossal arrows [cold iron] (in 1 quiver) [24 lbs][16 gp][In Haversack] Diamond Dust [0 lbs][500 gp][In Spell Component Pouch] Gold Coins [.75 lbs][38 gp][In Haversack] Expendable Items Max total (ECL2 x 50): 3800/5000 gp Scrollc of Home: Break Enchantment [cl9], Secure Shelter [cl7], Protection from Arrows [cl3], Arcane Sight [cl5] [562.5 + 350 + 75 + 187.5 = 1175gp] Scrollc of Attack: Stoneskin [cl7], Greater Invisibility [cl7], Ventriliquism [600 + 350 + 12.5 = 962.5gp] Scrollc of Caution: Solid Fog [cl7], Magic Circle vs. Good [cl5], Haste [cl5], Glitterdust [cl3], Glitterdust [cl3], Fox's Cunning [cl3] [350 + 187.5 + 187.5 + 75 + 75 + 75 = 950gp] Scrollc of Diversion: Invisibility [cl3], Obscuring Mist [cl1], Expiditious Retreat [cl1], Web [cl3] [75 + 12.5 + 12.5 + 75 = 175gp] Scrollc of Enhancement: See Invisibility [cl3], Bear's Endurance [cl3], Bear's Endurance [cl3], Obscuring Mist [cl1], Web [cl3], Resist Energy [cl3] [75 + 75 + 75 + 12.5 + 75 + 75 = 387.5gp] Scrollc of Defense: See Invisibility [cl3], Shield [cl2], Shield [cl2], Truestrike [cl1], Truestrike [cl1] [cl1] [75 + 25 + 25 + 12.5 + 12.5 = 150gp] Equipment at Home None Allies Maximum CR per ally: CR 6 (ECL-4, min. 1) Maximum ECL per ally: ECL 8 (ECL-2) Maximum CA of allies per fight: CA 8 (ECL-2) * * Pitlords may cut here * * Miscellaneous Information Tactics will be sent. Auburn is a career wizard. She studied from a young age, and went to the Emerald Star Academy as soon as she could. After graduation, she was called to Gladius by a member of The Arcane Order. Auburn holds a reverence for Boccob, despite not being particularly religious. She has recently developed a dislike for the followers of Denth. Auburn's most powerful skill is summoning and conjuration, but her passion lies in studying temporal effects and the Nimbus. Cantrips: resistance, acid splash, det. poison, det. magic, read magic, dancing lights, flare, light, ray of frost, ghost sound, mage hand, mending, message, open/close, arcane mark, prestidigitation Lv. 1 - grease, mage armor, summon monster 1, prot. evil, prot. good, shield, true strike, magic missile, ventriloquism, obscuring mist, silent image, expid retreat Lv. 2 - summon monster 2, web, resist energy, glitterdust, fox cunning, prot arrows, summon swarm, see invis, scorching ray, blur, invis, mirror image, bears, bulls, cats, eagles, owls, rope trick Lv. 3 - stinking cloud, summon monster 3, dispel magic, secret page, fly, magic circle good, magic circle evil, nondetection, arcane sight, tongues, invis sphere, haste, shrink item, blacklight Lv. 4 - summon monster 4, dimension door, black tentacles, stoneskin, dimensional anchor, secure shelter, solid fog, greater invis, rainbow pattern, polymorph Lv. 5 - summon monster 5, lesser planar binding, dismissal, telekinesis, break enchantment, cloudkill, secret chest, wall of force, baleful polymorph Total Pages Available: 1000 Total Pages Used: 191 Total Cost: 5550 gp [(16 Cantrips), (12 x 1), (18 x 2), (14 x 3), (11 x 4), (9 x 5)] [Blue spells are free from leveling] LV Class Feature Stat Feat 11 lore language 12 lore 2nd lv spell Int spellcraft focus 13 arch spell like 14 arch shaping 15 arch spell power Quicken 16 arch spell like Int 17 arch arcane fire 18 conj Persistant 19 conj 20 conj bonus feat Int Previously Owned Fight Cycle Information Time Before Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Time Between Fight: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight Results |
| TelinArtho08-02-07, 04:32 PM | http://www.wizards.com/dnd/images/cpsi_gallery/96387.jpg (Lady) Ephraim Female Human Wilder 4/PW 2/Elocator 3/Paladin of Freedom 1 Age 25 Height 5' 6" Weight 125lbs 46530xp/55000xp [ECL 10] CG Ambush: +8,+8,+10,+7 vs Spot, Listen, Sense Motive, Bluff Week1: STR...16 [+3]...(06 pts) +2 item DEX...16 [+3]...(06 pts) +2 item CON...14 [+2]...(06 pts) INT...10 [+0]...(02 pts) WIS...14 [+2]...(06 pts) CHA...20 [+5]...(10 pts) +2 lvl 4,8 +2 item Hit Points: 68 [6 + 6* 3.5 + 2*4.5 + 1*5.5+ 20 con] AC 19, Touch 19, Flat 16 [+5 Armor, +3dex +5 Cha(Touch) + 1 Insight] --- +4 Shield [Force Screen] --- +1 Dodge (Single Target) --- -2 Expansion (-1 size -1 dex) --- +4 Dodge: vs Charge, vs movement AoO's --- -1 If sword not wielded Initiative: +3 [3dex] BAB/Grap: +7/+10 [+6bab, +3str] Speed 50 [60 when focused] 30 base + 5 Quickness + 15 Boots Saves: Fort +9 [3 PW + 1wil +1Eloc +2Pal +2con] Refl +7 [0 PW + 1wil +3Eloc +0Pal +3dex] Will +9 [0 PW + 4wil +3Eloc +0Pal +2wis] -- +1 Insight when Sword Wielded/Held Attacks: +11/+6: +1 Parrying Deep Crystal Greatsword 2d6+5 19-20/x2 +2d6 DC charge +11/+6 MW Comp Longbow 1d8+2 20/x3 110ft +9 Ranged Touch (Vary by Powers) Expansion Attacks: +11/+6 +1 Parrying Deep Crystal Greatsword 3d6+7 19-20/x2 +2d6 DC charge +9/+4 MW Comp Longbow 2d6+2 20/x3 110ft +7 Ranged Touch (Vary by Powers) Psionic Powers: PP: 53/53 Use: 18 (1 PW +2 Wis +35 Wil +15 Cha) Wilder Powers (ML 6) (DC 16) 1 - Vigor, Crystal Shard (DC 17) 2 - Ego Whip, Energy Missile (DC 18) 3 - Dispel Psionics PW Powers (ML 2) 1 - Force Screen, Expansion 1/1 Dimension Step (520ft) 1/1 Smite Evil (+5 Atk/+1 dmg) Feats: H1 - Dodge C1 - Mobility P1 - Speed of Thought C3 - Up the Walls C6 - Leadership (15 = 9HD+5Cha+1 Special Power) P2 - Spring Attack E1 - Sidestep Charge C9 - EK (Energy Missile) Skills (5*7 Wilder + 6 PW + 21 Eloc + 3 Pal): +10 Bluff ..................... [05, +5cha][3wil + 2pal] +15 Concentration.............. [12, +2con][2wil+6PW+4Eloc+2pal] +01 Psicraft................... [01, +0int][1wil] +13 Listen..................... [10, +2wis][8wil+2Eloc] +07 Sense Motive............... [05, +2wis][5wil] +13 Spot....................... [10, +2wis][8wil+2Eloc] +14 Tumble..................... [11, +3dex][8wil+3Eloc] +08 Move Silently.............. [5, +3dex][5Eloc] +08 Hide....................... [5, +3dex][5Eloc] +03 Climb...................... [0, +3str] Defer to Up the Walls +05 Balance.................... [0, +3dex +2synergy] Defer to Scorn Earth +17 Jump....................... [0, +3str +12Land speed +2synergy] Speaks Common Human +1 skill point per level Bonus Feat Wilder Powers Wild Surge +2 Psychic Enervation Elude Touch Surging Euphoria +1 PW Bonus Feats Powers Elocator (Special Power) Sidestep Charge Scorn Earth Opportunistic Strike +2 Dimension Step Paladin of Freedom Aura of Good Smite Evil 1/day Detect Evil Buffs and Prefight actions: Ephraim Focused Powerstones Addresed Bring Marcus Bring Tok Marcus Focused Marcus Focuses Tok Equipment: +1 Mithril Chain shirt of Quickness and Landing (+2 equiv + Landing) 8100gp +1 Parrying Deep Crystal Greatsword (+1 equiv + Parrying) 11050gp MW Composite Longbow (+2 str) 600gp 40 Arrows 2gp Cloak: Cloak of Charisma +2 4000gp Gloves: Gloves of Dexterity +2 4000gp Belt: Belt of Giant Strength +2 4000gp + 5o Boots: Boots of Skate 7000gp Wand: CLW [1] 50/50 750gp Expendable Items: [Cap: 4050gp] Stone: Skate[1] 25gp Stone: Body Equilibrium [3]150gp Pitlords Snip here and below Equipment at home: Gold: 1500gp Adventuring gear Backpack 2gp - Necklace w/ Continual light cast upon it 110gp - 100 ft of Rope 2gp - G hook 1gp Stationed in Promethia the Demon Hunters are more as a distraction and as a training tool within the walls of Promethia. With the recent troubles in Achos there was a need to prepare the paladins for the possible assault. Ephraim hopes that she and Marcus will be able to have the paladins ready to defend Promethia or other local towns from invasions as well as informing them what to look for. Results: 25280xp/21065gp - The Liberation of Achos (ECL 3 -> ECL 8) 00000xp/00000gp - Free Mind, Free Soul 07200xp/10200gp - Free Mind, Free Soul: Act 2 - Cohort 07200xp/10200gp - Believe in Me - Followers Character Change 00000xp/00000gp - A Drop of Beauty, a Drop of Blood 02700xp/04500gp - A Drop of Blood, Reprise Character Change 00750xp/01450gp - 3rd: vs Eraca vs Samuel 00000xp/00000gp - Shadow WarLiberation: Used: Stone: Skate [1], Potion: 3*CLW (175gp) Purchased: +1 For Greatsword, Boots of Skate, Cloak of charisma +2, +1 Mithril Chain Shirt (15100gp) Sold: Chain Shirt (50gp) Free Mind: None Purchased: Headband of Int +2, Gloves of Dex +2, Quickness for armor (11000gp) Believe in Me: None Purchased: Add Landing to Armor, Add Parrying to Greatsword (12000gp) Blood: None Blood2: None FFA: none Purchases: Cloak of Resistance +2 (4000gp) Shadow War: none Purchases: Wand of CLW (750gp) Allies:Male Human Kineticist 8 CG STR...08 [-1]...(00 pts) DEX...12 [+1]...(04 pts) CON...14 [+2]...(06 pts) INT...21 [+5]...(13 pts) (+2 lvl 4,8 +2 Item) WIS...10 [+0]...(02 pts) CHA...08 [-1]...(00 pts) HP 46 (8*2.5+16con +10 feat) AC 11 Touch 11 FF 10 -- +X IA -- +4 Force Screen Init +1 Bab/Grap +4/+3 Speed 30 (45 Skate) Saves: Fort +8 2psi+2con+2Crystal+2item Rflx +5 2psi+1dex+2item Will +8 6psi+0wis+2item Feats: H Psi Crystal Affinity (Hero) 1 Psionic Body 3 Psi Crystal Containment 5 Overchannel (2 levels) 6 Talented Powers: (ML 8) pp 78/78 use: 26 (58 class 20 int) 1 [DC16] - Vigor, Skate, Precog Def., Inertial Armor, Force screen 2 [DC17] - Energy Missile, Ego Whip, Concussion Blast, Concealing Amorphia 3 [DC18] - Telekinetic Thrust, Touchsight, Dispel Psionics, Energy Wall 4 [DC19] - Energy Adaptation, Energy Ball, Control Body, Dimension Door Skills: 6*6 + 7*5 +13 Autohypnosis.......... [11, +0wis +2 Synergy] +15 Concentration......... [11, +2con] +10 Disable Device........ [9, +1dex] +11 Knowledge (Arcana).... [6, +5int] +15 Knowledge (Planes).... [10, +5int] +15 Knowledge (Religion).. [10, +5int] +09 Knowledge (Dungeon)... [4, +5int] +16 Psicraft ............. [9, +5int +2 Synergy] +00 Listen................ [0, +0wis] +00 Spot.................. [0, +0wis] +01 Hide.................. [0, +1dex] +01 Move Silently......... [0, +1dex] +01 Balance............... [0, +1dex] -01 Climb................. [0, -1str] -01 Jump.................. [0, -1str] Speaks: Common, Abyssal, Infernal, Celestial Gear: Headband of Intellect +2 4000gp Cloak of Resistance +2 4000gp Tok - Hero Psi Crystal Size and Type: Diminutive Construct Attributes STR 01 (-5) [01 Default] (w/o self-propulsion: 0 (-5)) DEX 16 (+3) [15 Default, +1 lvl 4] (w/o self-propulsion: 0 (-5)) CON -- (+-) [N/A] INT 09 (-1) [06 Default, +3 Psi 7] WIS 10 (+0) [10 Default] CHA 10 (+0) [10 Default] Miscellaneous Statistics Hit Points: 23 [7 HD] [1/2 Master's] Armor Class: 20, Touch 17, Flat 17 [10 Base, 4 Size, 3 Dex, 3 Natural] Initiative: +3 [3 Dex] Base Attack Bonus: +4; Grapple: -13 [4 Construct BAB, -5 Str, -12 Size] Speed (Land): 30 ft [30 Base] (w/o self-propulsion: 0 ft) Speed (Climb): 20 ft [20 Base] (w/o self-propulsion: 0 ft) Weight Carried: .15 lbs, light encumbrance [0-1.5 (Light), 2-3 (Medium), 3.5-5 (Heavy)] Damage Reduction: Hardness 8 Saves (As Marcus) Fortitude: +04 Reflex: +03 Improved Evasion Will: +05 Feats Alertness Skills Total Skill Points: 16 [Special rules for Psicrystal] Armor Check Penalty: -0 Climb: +11 [3 Dex, 0 Ranks, 8 Racial] (Can always take 10) Concentration: +09 [0 Con, 9 Master's Ranks] Hide: +17 [3 Dex, 12 Size] Listen: +06* [0 Wis, 4 Ranks, 2 Feat] Move Silently: +7 [3 Dex, 4 Ranks] Psicraft: +9 [-1 Int, 10 Master's Ranks] Search: +3 [-1 Int, 4 Ranks] Spot: +06* [0 Wis, 4 Ranks, 2 Feat] * Sighted: Can only perceive things within 40 feet, but ignores natural and magical darkness and silence. Abilities Alertness (Ex): Grants master the feat when within 5' Self-Propulsion (Su): As a standard action, master can will the psicrystal to become mobile for 24 hours Share Powers (Su): Owner can have any power he manifests on himself affect the psicrystal as well, or can manifest personal range powers on the psicrystal Telepathic Link (Su): Can communicate as per mindlink, with a range of 1 mile Telepathic Speech (Su):Can communicate with any creature within 30 feet that has a language |
| TelinArtho08-02-07, 04:37 PM | http://i11.photobucket.com/albums/a180/TelinArtho/MM35_PG210.jpg Kitty Hey! look how cute he is. OW! He stings! *falling asleep* Male Pseudodragon Babarian1/Cleric1(+2 racial HD) NG Pseudodragon, ECL 9 Member of The Living Tree XP: 38484/45000 STR...10 [+0]...(6 pts) [-4 racial] DEX...22 [+6]...(10 pts) [+4 racial, +2 Item] CON...22 [+6]...(10 pts)[+2 racial, +3 Item, +1 level] INT....10 [+0]...(2 pts) WIS...14 [+2]...(4 pts)[+2 racial] CHA...12 [+1]...(4 pts) Hit Points: 78,5 [5 HD][12(dragon1) + 19,5(dragon2-4) +6,5(babarian1)+4,5(cleric1)+36(con)] +12 while raging AC 25 [+6dex, +2size, +4natural, +3 armor], Touch 18, Flat 19 -2 while raging Initiative: +6 BAB/Grap: +5/-3 [+5bab, +0str, -8size] Speed 25 land, 60fly(good) Saves: Fort +16 [4(dragon) +2(babarian) +2(cleric) +6con, +2 resistance] Refl +12 [4(dragon) +6Dex, +2 resistance] Will +10 [4(dragon) +2(cleric) +2Wis, +2 resistance] immunity to sleep and paralysis Attacks: Sting +13(+5BAB, +6Dex, +2Size) melee (1d3 plus poison, 20/x2) (5ft reach!!) (1d3+2 during rage) bite +8 melee (1d1, 20/x2)(1d1+2 during rage) Feats: Weapon Finesse(racial Bonus) Ability Focus(Sleep Poison)(lvl1) Flyby Attack(lvl3) Leadership(lvl6)(Leadership score 11) Racial and Class Abilities: Poison (Ex): Injury, Fortitude DC 22(DC 24 during rage), initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus. Blindsense 60 ft. darkvision 60 ft. immunity to sleep and paralysis low-light vision spell resistance 23 telepathy 60 ft. Rage 1/day Turn Undead 4/day Magic & Travel Domain Divine Spells Prepared Orisons [DC 12] Detect Magic, Light, Resistance Level 1 [DC 13] Shield of Faith, Protection vs Evil, Longstrider[D] Skills (42 Points Dragon, 4 ranks babarian, 2 ranks cleric): +6 Balance[0ranks +6 Dex] +0 Climb[0rank +0 Str] +12 Diplomacy[8ranks(dragon) 1rank(cleric)+1 Cha, +2 Synergy] +26 Hide[8ranks(dragon) +6 Dex +8 Size +4 Racial(improves to +8 in forested areas)] -6 Jump[0ranks +0 Str, -6 Speed] +10 Listen[7ranks(dragon) 1rank(babarian) +2 Wis] +10 Spot[8ranks(dragon) +2 Wis] +10 Move Silently[5cc ranks(dragon) 3cc ranks(babarian) 1cc rank(cleric) +6 Dex] +8 Sense Motive[6ranks(dragon) +2 Wis] +0 swim[0ranks +0 Str] Buffs and Prefight Actions: Equipment: Mithril Chain shirt barding +1(2100gp) Bag of Tricks(tan)(6300gp) Amulet of Health +3(9000gp & 5º) Gloves of Dexterity +2(4000gp) Cloak of Resistance +2(4000gp) Wand of Magic Missile[CL9] [50 charges] (6750gp) Wand of Shield[CL2][50 charges] (1500gp) Expendable Items: 2x Potion of Magic Fang[CL1]150gp 2x Potion of Protection from evil[CL1]100gp 1x Potion of Protection from good[CL1]50gp 1x Potion of Protection from law[CL1]50gp 1x Potion of Protection from chaos[CL1]50gp 3x scroll of invisibility[CL3] 450gp 2x Silversheen[CL5] 500gp Equipment at home: 300gp Fights results: Kitty & Loddick vs Korinel & KazzzAHM... they were so sleepy gained 1500xp/1600gp Kitty & Eunoch vs Dameon & War... One bear doing two CDG gained 1625xp/1733gp Miniquest: Find the tree... successfull gained 1500xp/1600gp Kitty vs Famine vs Morator & Neidir... killed a dwarf in a grapple!! gained 3600xp/3998gp Kitty & Destra vs Ignatius... no fun gained 600xp/666gp Destra vs Kitty vs Neidr... easy victory gained 2400xp/2666gp Kitty vs Kimahri vs Dronnar... 2nd place. You cant always win. gained 1400xp/1732gp Kitty vs Kimahri... He was sleepy. gained 2100xp/2600gp Kitty vs Neidr vs Loddick... easy victory gained 3500xp/4305gp Kitty vs Hassan & Death... close win despite bad tactics gained 2550xp/3595gp Quest: Say hello my little friend (http://boards1.wizards.com/wotc_archive/index.php/t-719363)... accomplished gained 7200xp, 10200gp Past Expenditures: 1x Potion of Bulls Strenght[3] 300gp 1x Potion of Bears Endurance[3] 300gp 5x potion of magic fang[1] 250gp 1x Potion of Protection from Law[1] 50gp 2x potion of invisibility[3] 600gp 2x tatoo of Force screen[1] 200gp Sold Items: 2x Tatoo of Force Screen[ML1] 100gp lost 2x Potion of Invisibility[CL3] 300gp lost Allies Male Gnome Cleric 7 CG STR...6 [-2]...(0 pts) [-2 racial] DEX...12 [+1]...(4 pts) CON...16 [+3]...(6 pts)[+2 racial INT....10 [+0]...(2 pts) WIS...20 [+5]...(13 pts) [+1 level, +2 Item] CHA...8 [-1]...(0 pts) Hit Points: 52.5 [7 HD][31.5(Cleric1-7)+21(con)] AC 22 [+1dex, +8 Armor, +2 Shield, +1 size], Touch 12, Flat 21 Initiative: +1 BAB/Grap: +5/-1 [+5bab, -2str, -4 size] Speed 15 Saves: Fort +8 [5(Cleric) +3con] Refl +5 [2(Cleric) +1Dex, +2 Feat] Will +8 [5(diviner) +5Wis, -2 madness] +2 racial bonus on saving throws against illusions. Feats: Spell Penetration(lvl1) Dodge(lvl3) Lightning Reflexes(lvl6) Racial and Class Abilities: low-light vision Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. +1 racial bonus on attack rolls against kobolds and goblinoids. +4 dodge bonus to Armor Class against monsters of the giant type. Turn Undead 2/day Madness Domain (Insanity score 3) Luck Domain Arcane Spells Prepared Level 0 [DC 17] 2x Detect Magic, 2x guidance, 2x Mending Level 1 [DC 18] 2x Bless, Protection vs Evil, Shield of Faith, Doom, Sanctuary, Entropic Shield(D) Level 2 [DC 19] Resist Energy, Silence, Spiritual Weapon, Hold Person, Lesser Restoration, Aid(D) Level 3 [DC 20] Invisibility Purge, Magic Circle vs Evil, Prayer, Protection from Energy(D) Level 4 [DC 21] Dismissal, Restoration, Confusion(D) Skills (20 Points Cleric): -4 Balance[0ranks +1 Dex, -5acp] -7 Climb[0rank -2 Str, -5acp] +0 Hide[0rank +1 Dex, +4 size, -5acp] -7 Jump[0ranks -2 Str, -5acp] +5 Listen[0ranks +3 Wis, +2 racial] +3 Spot[0ranks +3 Wis] -4 Move Silently[0 ranks +1 Dex, -5 acp] -12 swim[0ranks -2 Str, -10acp] +9 Knowledge(The Planes)[10 ranks +0 Int] +9 Knowledge(religion)[10 ranks +0 Int] Equipment: Spell Component pouch(5gp) 2x wooden holy Symbol(2gp) MW Fullplate(1650gp) Periapt of Wisdom +2(4000gp) Darkwood Heavy Shield(245gp) Wand of Cure Light Wounds[50 charges] (750gp) Expendable Items: 200gp worth of Diamond dust(for Restoration) |
| TelinArtho08-02-07, 04:48 PM | Nimvellobusiten “Nimbus” Male Wyrmling Silver Dragon Small Dragon (Cold) Lawful Good Dragon 7 (LA+4) [ECL 11] XP/TNL: 57,000/66,000 [57,000 start] Length 9’6’’, Height 3’2’’, Weight 52 lbs, Age 5 Deity: Tamara (Dragon Goddess of Life, Light, and Mercy). http://www.wizards.com/dnd/images/draco_gallery/75666.jpg Activities this week: None. Skill Package: Political Career (Automatic) +31% rewards (+11 Know (N&R), +20 Diplomacy). Fight 1 Time Between Fights: hrs Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: STR...21 [+5]...(8 pts) [15, +2racial, +4enhancement] DEX...18 [+4]...(10 pts) [16, +2enhancement] CON...18 [+4]...(6 pts) [14, +2racial, +2enhancement] INT....12 [+1]...(0 pts) [8, +4racial] WIS...18 [+4]...(6 pts) [14, +4racial] CHA...18 [+4]...(6 pts) [14, +4racial] Hit Points: 79 [7 HD] [12Drag + (6.5*6)Drag + (4*7)con] AC 27 [+4dex, +4armor, +6natural, +2deflection, +1size], Touch 17, Flat 23 [+5armor Small Studded Leather (+1)] Initiative: +4 [4dex] BAB/Grap: +7/+8 [+7bab, +5str, -4size] Speed 40 ft, Fly 100 ft (Average) Saves: Fort +11 [5Drag, +4con, +2resistance] Refl +11 [5Drag, +4dex, +2resistance] Will +11 [5Drag, +4wis, +2resistance] Attacks: Bite +14 melee, 1d6+6 [20/x2] [7bab, +5str, +1enh, +1size] Claw +14 melee, 1d4+3 [20/x2] [7bab, +5str, +1enh, +1size] Full Attack: Bite + 2 claws. Breath Weapon: 20’ Cone of Cold, 2d8 damage, DC 17 reflex half, 1d4 round recharge. Breath Weapon: 20’ Paralysis Cone, 1d6+1 rounds, DC 17 fortitude negates, 1d4 round recharge. Conditional Attack Modifiers +1 attack height when 5'+ above target. +2 attack and x2 damage with claw dive. Expansion: Bite 1d8+7, 2 Claws 1d6+4, 2 Wings 1d4+4, Breath Weapons 30' range. Feats: Multiattack [1st level] Improved Multiattack [3rd level] Hover [6th level] [b]Wyrmling Silver Dragon Racial Ability Score Adjustment: +2 strength, +2 constitution, +4 intelligence, +4 wisdom, +4 charisma. Small Size: +1 AC and attack, -4 grapple, +4 hide, carry 3/4 of medium creatue. Breath Weapons: 20’ Cone of Cold, 2d8 damage, reflex DC 10+1/2 HD+con half; 20’ Paralysis Cone, 1d6+1 rounds, DC 10+1/2 HD+con negates; 1d4 round recharge both. Natural Weapons: Bite 1d6, two claws 1d4. Natural Armor +6. Fly speed 100’ (Average) Immune Cold, Acid, Paralysis, and Sleep. Vulnerable Fire. Keen Sense (See 4x as well as humans in shadowy illumination, twice as far in light, Darkvision 120’.) Blindsense 60’ Alternate Form 3/day (Any medium or smaller humanoid or animal.) Cloudwalking (Can walk on clouds as though on ground, can negate or resume at will.) Spellcasting: Sorcerer, Cleric, Air, Good, Law, and Sun domain spells are on class list as arcane spells. Special Abilities: Immune Cold, Acid, Paralysis, and Sleep. Vulnerable Fire. Breath Weapons (Cone of Cold & Cone of Paralysis) Keen Sense (See 4x as well as humans in shadowy illumination, twice as far in light, Darkvision 120’.) Blindsense 60’ Alternate Form 3/day [3/3 remaining] Cloudwalking Skills (70 Drag): +4 Balance [0rnks, +4dex] +9 Bluff [5rnks, +4cha] [5Drag] +5 Climb [0rnks, +5str] +20 Diplomacy [10rnks, +4cha, +6synergy] [10Drag] +8 Hide [0rnks, +4dex, +4size] +16 Intimidate [10rnks, +4cha, +2synergy] [10Drag] +9 Jump [0rnks, +5str, +4speed] +2 Knowledge (Arcana) [1rnk, +1int] [1Drag] +2 Knowledge (Nature) [1rnk, +1int] [1Drag] +11 Knowledge (Nobility & Royalty) [10rnks, +1int] [10Drag] +8 Knowledge (Psionics) [7rnks, +1int] [7Drag] +2 Knowledge (Religion) [1rnk, +1int] [1Drag] +9 Listen [5rnks, +4wis] [5Drag] +4 Move Silently [0rnks, +4dex] +9 Sense Motive [5rnks, +4wis] [5Drag] +9 Spot [5rnks, +4wis] [5Drag] +14 Use Magic Device [10rnks, +4cha] [10Drag] Speaks Draconic and Common. Buffs and Prefight actions: Pray to Tamara. Spellcasting Service: Dispel Magic in Ring of Counterspell (150 gp) Equipment: +1 Small Studded Leather Barding [10 lbs][1,200 gp] Cloak of Resistance +2 [1 lb][4,000 gp] Belt of Giant Strength +4 [1 lb][16,000 gp] Gloves of Dexterity +2 [0 lbs][4,000 gp] Amulet of Mighty Fists +1 [0 lbs][6,000 gp] Ring of Protection +2 [0 lbs][8,000 gp] Ring of Counterspells (Dispel Magic) [0 lbs][4,000 gp] Pink Rhomboid Ioun Stone (Con +2) [0 lbs][8,000 gp] Bag of Holding Type I [15 lbs][2,500 gp] Items in Bag of Holding Hoard: 250 gp in coins and gems. Wand of Protection from Evil (50 charges) [CL 1st] [.1 lbs][750 gp] Wand of Shield (50 charges) [CL 2nd] [.1 lbs][1,500 gp] Wand of Resist Energy (50 charges) [CL 7th] [.1 lbs][5,250 gp][Ranged Crafted] Wand of Cure Moderate Wounds (50 charges) [CL 3rd] [.1 lbs][4,500 gp] 2x Oil of Silence [CL 3rd] [.1 lbs each][300 gp each] Potion of Invisibility [CL 3rd] [.1 lbs][300 gp] 2x Potion of Protection from Good [CL 2nd] [.1 lbs each][100 gp each] Psionic Tattoos 3x Tattoo of ExpansionA [ML 3rd] [0 lbs][600 gp each] Tattoo of Synsthete [ML 1st] [0 lbs][100 gp] Expendables: 3,100/6,050 gp Equipment at Lair: None. Miscellaneous Statistics: Encumbance: 0-114 (light), 115-229 (medium), 230-345 (heavy) Weight carried: 27 lbs Character Background Default Tactics None: Tactics sent individually. Fight Results: (tot. 0 xp] None: 1st pending. 1: (Name of opponent), (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures (tot. 68,750 gp): 69,000 gp start [color=teal]Expenses 8/14/2007 (Creation) - 1,200 gp +1 Small Studded Leather Barding - 4,000 gp Cloak of Resistance +2 - 16,000 gp Belt of Giant Strength +4 - 4,000 gp Gloves of Dexterity +2 - 6,000 gp Amulet of Mighty Fists +1 - 8,000 gp Ring of Protection +2 - 4,000 gp Ring of Counterspells - 150 gp Spellcasting Service: Dispel Magic in Ring of Counterspells. - 8,000 gp Pink Rhomboid Ioun Stone - 2,500 gp Bag of Holding Type I - 1,500 gp Wand of Shield (50 charges) [CL 2nd] - 5,250 gp Wand of Resist Energy (50 charges) [CL 7th] - 4,500 gp Wand of Cure Moderate Wounds (50 charges) [CL 3rd] - 750 gp Wand of Protection from Evil (50 charges) [CL 1st] - 600 gp 2x Oil of Silence [CL 3rd] - 300 gp Potion of Invisibility [CL 3rd] - 200 gp 2x Potion of Protection from Good [CL 2nd] - 1,800 gp 3x Tattoo of ExpansionA [ML 3rd] - 100 gp Tattoo of Synsthete [ML 1st] Total Difference: 250 gp None yet. |
| TelinArtho08-14-07, 04:14 PM | Word of the Denth attacks spread quickly about Gladius - fast enough that each location attacked seemed to at least have someone to defend it - even if the defender was not always successful in preventing damage being done. With each week, the attacks became more numerous, more insistent, more destructive. The guilds were quicker to act in unison than the Council was to even sneeze. The populace of Gladius stood behind all of the guilds, just hoping to bring back stability to the city. Two groups were organized - one to present an offense to the Church found in High Treversham - the other to the original church in Chanadar Forest. The hope was to destroy these temples to remove the focal point of the attacks on Gladius. No one could be sure that the attacks would stop - but at least this would give the people something to hope for. Hope. That is all the people wanted. Meeting up as organized in the Towers in Arcadavius, the group heading to Chanadar forest got their last instructions - Rescue any who are in danger, Destroy the temple, Do not leave anyone behind. Rhengarvin worked alongside Gwar for the final preparations when it became obvious the two guilds would need to work together. Despite Gwar's deep-rooted misgivings about the Celestial Forces, he had to admit they were the first to get things going. Only time would tell if the two would share a cup of tea in the future though. Be careful out there my friends. The woods are not a forgiving place when they are rooted with Denth's soldiers - no one is truly safe with them knocking so heavily on Gladius's doors. May Pelor see you home to safety when your task is complete. The Magister and Gwar exchanged similar words to their own charges - Sdentch and Auburn - sisters of an uncanny relation. The two without guild membership stood out of place almost, but no less important - a gnomish cleric and a pseudodragon. They were newcomers to Gladius - and seemed to step up when the call went out for aid without even being a part of the city. All of you would do well to listen carefully to the words of the sisters Gwar starts by indicating the half-orc angel and the diminutive gnome. They have had more experience fighting Denth's faithful and Denth's summons than anyone else in the city. Listen to their warnings, take heed of their advice. To all of you - on your return, the Warfare Alliance will host you for a night of entertainment at the Dancing Blade, where you will all be able to enjoy Borgo's finest. All are welcome. Sdentch smiles a little at the memory of the legendary ale, mourning it slightly in its lack of punch of late... I'm not big on long introductions. You all have seen what is going on - and this is your story - so I'll let you tell it. You all meet at Arcadavius, Rhengarvin, Gwar and the Magister are all in attendance with you. You are comprised of Sdentch, Auburn, Ephraim (and Marcus), Nimbus, Kitty (and Nigel). Roleplay is open from here on. I'll grab character sheets as of the deadline tomorrow or once each of you posts a succinct "Ready" in a post below. Once everyone is ready, we can really get going. Have fun. Just don't die. Remember that. |
| Erithmu08-14-07, 05:16 PM | Marcus took in everything that he could with the information that was given to the party. Ephraim on the other hand was sizing up her companions. She had no doubt that the orc angel was a force to be reckoned with. The female gnome was very obviously a spellcaster of some skill. The two dragons were her concern however. While dragons were known for their mastery of all things due to a long life, these were obviously younger versions. She held her reservations for the time and would let their travels dictate their skill. "If the challenges are as bad as the golem says, then I suspect I might need a few drinks by the end of the trip." "We will do our best Rhengarvin." Ready |
| TheMagister08-14-07, 10:38 PM | Ready "Them mean old Denth magic-men like lotsa things. The thing they like the most is time. And the longer you wait, the more mean-scary monsters they bring. It's best to get 'em quick. The mean-scary monsters have poison and make you scared real easy, and sometimes they smell real bad -- makes you throw up. My little sis can send 'em away with a word, though, so I can smash the magic-men. Oh, and to hurt the mean-scary monsters, sometimes you need the shiny metal, and sometimes you need the not-shiny metal." Sdentch points at the blackened points of her cold iron shield spikes, and indicates a vial of silvery liquid taken from her beltpouch. "I carry the shiny stuff around in a bottle. Smashin' it on my shield when sis tells me makes me hurt 'em faster." Sdentch is a fast starter. I try to consume only one round with buffing, and that round is usually spent gaining a way to find bad guys to smash (see invis) or aligning herself to bypass DR (silversheen if necessary). Sdentch LOVES taking hits for the team. If tactically feasable, bottlenecking corridors or doorways works VERY well and allows our casters to save their higher level slots for important occasions. In such cases, it's better to use CLW/CMW wands early rather than late. Our casters: if you've quested with Telin before, then you already know this, but I think it bears repeating: if you blow your load early, he'll make you regret it later. I cannot stress the importance of using just the right amount of force at the right time. If you can find a way to support your fighters via items instead of wasting a memorized spell slot, give it strong consideration. Carefully weigh the pros and cons of sight-obstructing spells such as stinking cloud, obscuring mist, and web, to name a few of the most popular. If they can't see us, then we can't see them. If we can't see them, I guarantee that they're summoning creatures. Concentration is RARELY an issue with Telin's casters, so Web and Black Tentacles will not have the effectiveness you're used to (meaning they won't prevent manifesting/casting and will usually only make it harder for us to get to them and kill them). If you depend upon invisibility (especially to get into melee), rest assured that you'll be without it sometime. Telin loves invisibility purge. Spells that deal HP damage are usually wasted on summons -- save 'em for the summoners. If you can Dismiss extraplanar bad guys, that's usually worth a try and a spell slot. It can be hard to determine what the biggest threat is. Those of you without natural darkvision should heed me well: you need to get a way to see in the dark (continual flame torches work well, or you can rely on Sdentch's daylight at will if you want, though she generally won't stop in the middle of a battle to cast it). Telin loves using natural conditions that we don't see in the arena often against us. OH! A casting or scroll of continual flame would be greatly appreciated. Blacklight is one of Telin's favorite tricks. Flight is a bonus, but not strictly required. If you can't fly, have a way to climb (ropes, climbing kits, etc.). Ways to countermand invisibility are MANDATORY. Ways to escape grapples or render them useless are MANDATORY. You WILL find yourself grappled (or swallowed whole) sometime. Grease or Escape Artist help immensely, as do Freedom of Movement and Dimension Door. Trust me, you need SOMETHING. Ways to deal with ability score damage are MANDATORY. You'll get poisoned or ability score damaged (or drained!) sometime. A wand of lesser restoration would be a hella good party purchase (Sdentch would be glad to contribute). A scroll or two of Restoration would be recommended for negative levels and ability drain. A scroll of remove curse is almost assuredly going to come in handy. That's about all I can think about. I've been ambushed by invisible creatures too many times to count. I've been pounced, poisoned, ice walled, and boxed in equally as often. Good communication and good battle plans are the best weapons we'll bring to this campaign. We should all do what's best for the group, not what flexes our character's muscles. I hope I didn't tweak anyone's nose here. I know we're all veterans at the CoCo, but we're not all veteran campaigners. I'm inclined to believe that a TelinArtho campaign is going to be campaigning on a level all its own. His quests are tough -- I can't imaging that his campaigns (which give him longer and longer times to set us up) will be any easier. Good luck, and lets all work together! Sdentch is not a leader, she's impulsive muscle. I'd imagine that Auburn or Ephraim will make the best leaders (to the chagrin of the dragonkin). ;) |
| lonewolf08-15-07, 12:21 AM | Kitty arrives a bit late to the meeting and as he does he sends telepathic voice at all in the room: Oh great. You havent left without me. I was a bit worried, but I got hold up in The Living Tree until they gave me their ok that I can represent them here. So have I missed anything? He lands on Sdentches left shoulder while awaiting an answer. Note that Kitty rejoined TLT. Also while changing my cohort to cleric, I also changed his name to Nigel. Should I assume that he is there from the start or do we find him later? Kitty is more of a defensive fighter with good hp, high SR and good AC. His Bag of Tricks animals will more likely be only a distraction to the enemies and not a real threat, but if they spend a round hacking a bear into pieces we have won a round. His main trick(the sleep poison) will probably not work a good deal of the time, so he will have to rely on his MM wand for offensive purposes. Kitty can also be a good scout, especially in forested areas I build Nigel as a pure support caster that should be able to heal the party from the most serious dangers. If you have any suggestions about his spell selection feel free. Overall I hope that Kitty can pull his weight despite beeing the only ECL9 character on this campaign. And btw: if you have any suggestions how to advance Kitty further please share your ideas. I have no plan at the moment. READY |
| Vathelokai08-15-07, 01:10 AM | "Nothing at all Kit. Just explaining the common tactics of the Denthians. I'm sure you'll most of what you missed, as people are still mulling it over in their minds." The gnome pauses a bit, as though waiting for the psuedo-dragon to pick up memories of conversation. "Sdentch has covered most of what we need to know. Most of them are highly resistant to magic and weapons. I'll be informing Kitty of the specifics of each thing we encounter, and Kitty will relay it all to you. No need to get everyone confused with planar lore before a fight when I can just say what we need at the time. There are a few standards though. The spiders that are invisible in daylight; the bone devils with poison stingers, the clerics of course. Those are all over the place. I've spotted some wierder ones; hellwasps, elementals, greater hellhounds. Those seem to be special friends of individual clerics. If anyone has questions, I can answer them... well, most of them." Since Marcus has Sienna, I'll take purple as dialog color. Will be ready at pairings Auburn can identify any kind of outsider and most of everything else. With Kitty's telepathy we can spread that info quick, even silence spells and such. Auburn's pretty diverse; i've prepared spells for more of a support roll right now, but that can be switched out for the heavier guns if needed. Only real problem is SR. templated monsters with class levels have silly SR. Pretty much just need to know what my role should be in any fight; I have a tendency to get scattered with my tactics; pretty good at keeping myself alive, but not so good at killing the opponent. |
| TheMagister08-15-07, 01:27 AM | Sdentch's eyes fill with wonder as the purple dragon curls a tail affectionately around her solid neck. "Sis, look! A little dragon! Ohh, and I thought my kitties and bears were pretty!" Sdentch scratches the pseudodragon under the chin with a callused finger while she admires the glittery scales and smooth wings. {cutesy voice} "Say, what do you like to eat, little dragon?" Kitty can pick up nothing but hearts, sunshine, and rainbows from the orcish angel. She's totally enchanted. |
| lonewolf08-15-07, 01:46 AM | Kitty purrs like a cat and obviously enjoys the attention. Mice mostly. But a nice bird now and then is also good. |
| Zevox08-15-07, 03:04 AM | Sheesh, I leave for a couple of hours, and suddenly things have taken off. Don't suppose the two of you (Telin/'Rith) that mentioned Nimbus already could alter your posts a bit? One big thing about him, he doesn't reveal hes a Dragon until hes sure its safe to do so, so in offering to help out here he'd definitely approach the group in an alternate form to start with, as my RP should illustrate. Entering the chamber later than most of the others but before Kitty is a small, grey-bearded Gnome man, leaning on a stick of a cane. He had approached the group earlier, claiming to be a Cleric of an obscure Deity and offering his aid, though he hadn't given a name, and doesn't do so now. He listens with great curiosity as the briefing goes on - not unexpected from a Gnome, even at his age - and asks a good many questions afterward. Still, his reaction when Kitty enters the room is odd, in that he seems surprised. After a few moments of the others conversing with Kitty, he clears his throat and asks in a deep, wavering voice, "You, ah, are all comfortable around this one?" When he receives nothing but uncomprehending stares, he nods sagely, and continues before anyone can reply, "I see. I was planning on waiting for this, but different though we may be, I guess this makes it best I show you now rather than later." As he speaks that, his voice seems to speed up and grow considerably higher in pitch. Then before their eyes he begins to glow gently with a light that protrudes in shafts from his skin, and the light travels up and down his form. Whatever spaces on his body it leaves seem to shatter like glass and are replaced by a drastically different appearance - silvery scales replace flesh, sharp talons replace fingers, reptilian claws replace hands a feet, a tail appears, silvery wings sprout, and last but not least, a draconic head filled with sharp teeth and piercing eyes replaces his gray beard and wrinkled face. Though he hasn't grown any taller, he does appear much larger than he was, as his form is now close to ten feet long. He immediately starts talking again, speaking much more rapidly than before, in a somewhat high-pitched voice. "Sorry about that, but you'd be surprised how many of you small folk react violently around us Dragons - after riches most of us hoard it seems. Though I guess its not like they don't react similarly around other small folk sometimes - a tip: Duken Marina is not the best place to hang around if you're a young Half-Elf girl, and theres a batch of Orcs and Humans in Central Gladius that kick puppies - but thats another story. But seeing as you don't mind that little one, I'm thinking you probably aren't like that. Well, actually I suppose hes not really a true Dragon, but its not like most small folk can tell the difference." He begins beating his wings rapidly, creating a soft drone of air as he lifts himself several feet off the ground. "So, yeah, I'm not really a Priest, at least not yet, but I still want to help out. This city is fascinating an all - thats why I haven't left yet, like I usually do after a day or two, though I guess you guys don't know how long I've been here, do you? - but anyway, I'm always looking for a little adventure to learn stuff about you small folk and earn a bit of a hoard for myself, and this Denth sounds like your version of Tiamat - or at least Faluzure or one of the other nasty Gods the chromatics pay tribute to - so I'd like to help ya'll out." Nimbus is a bit of a wild card for now - doesn't fit too great in any one slot. In a couple of levels he'll be a great meat shield and full attacker, having high AC, hitting with 5-6 attacks/round, high strength, and divine might, but until he levels up hes more limited in that area. Still, he only usually wants one or two buffs in a pinch - expansion and/or shield - and his breath weapons and wands - not to mention shape-shifting for scouting - should be helpful though, plus he can use most any magical item we find, between his innate ability to use wands, his upcoming psychic warrior level, and his UMD. @ TM - How serious is the issue of ability loss here? If its that bad, one of us could pick up a Paladin-crafted Wand of Lesser Restoration for Nimbus and/or Kitty's cohort to use. 1.5k gp is a bargain for it, but even at that Nimbus can't afford it with how little money he has to spare. Speaking of magical items, you take requests for item drops? I'd like to get a couple of specific things for Nimbus early on in here if possible, and just have them taken out of his rewards. |
| TelinArtho08-15-07, 10:01 AM | Lots to respond to. @TM - you made me laugh out loud at work with your tactics... out loud! I am so looking forward to this campaign. @lonewolf - as posted elsewhere the TLT membership is not really approved. As to the cohort - I have planned to work him in to the first encounter - so watch for it. Also - what happened to Kitty's picture? Seems the target url is no longer valid - or do you think it is just down for a short period? @Zevox - I'll edit the intro - though I don't know that you would've been able to "hide" your true identity from The Magister or even Rhengarvin - but I'm here to please :). @all - if you do have requests for specific items during the campaign, let me know here as soon as possible. I'm not guaranteeing anything, but bear in mind that it is just as likely for your opponents to use them against you... We'll get going soon. I still have to finish up Auburn's MQ before getting going - so once that is done and Vath is done editing afterwards - that should be the kickoff time. Feel free to converse in the mean time (and cower in fear...) |
| TheMagister08-15-07, 12:11 PM | - How serious is the issue of ability loss here? If its that bad, one of us could pick up a Paladin-crafted Wand of Lesser Restoration for Nimbus and/or Kitty's cohort to use. 1.5k gp is a bargain for it, but even at that Nimbus can't afford it with how little money he has to spare. Serious enough that EVERY QUEST SDENTCH HAS EVER BEEN ON WITH TELIN, SHE'S HAD TO MAKE AT LEAST TWO POISON SAVES. Really, it's a concern. Surviving the poison generally isn't the problem. It's being crippled by it for the rest of the fight. Str poison seems to be a favorite. Telin's dice MAKE the poison happen. I'd want us to have a wand of L.Restoration soon, if we don't start out with one. After buying some more stuff, Sdentch doesn't have a whole lot to contribute to such a purchase, so I have to withdraw that (unless Telin lets me sack some CLW potions to foot the bill). It's one of those things that you never really LOOK for, but that you never regret having, you know? |
| TelinArtho08-15-07, 12:17 PM | Just to interject here - it should be noted that the cohort of Kitty is slated to have Lesser Restoration memorized - which might be enough to at least cover some of the problem... |
| Erithmu08-15-07, 12:31 PM | Ephraim admired the dragon. "It is very different seeing a true dragon. One of my fellow guild members follows Bahamut and has taken on many similarities to the dragon god. I have found myself in odder company than what is gathered here, but perhaps another time for that story. Ephraim could front end the wand, and I wouldn't have a problem doing it, she has 1500gp floating. @Vath: I'm holding Marcus for mostly DD with an occasional tactical maneuver, the problem normally is that he draws too much attention. He can keep up w/ the party in terms of dishing damage, but keeping him alive is sometimes the hard part. I love a good control mage, let Marcus take the blaster role. @Lonewolf: if they go for the wand, don't worry about preping it, let the wand work it, give him something else that is party useful. I'm finding that Telin's stuff requires more than a single casting of L. Res in any situation. |
| Zevox08-15-07, 12:54 PM | The little Silver's head bobs a couple of times at Ephraim's mention, clearly interested to hear this news. "Bahamut, eh? I didn't know any small folk followed him! Thats good to hear. Do a lot of small folk follow him, or just a few? My father was a Paladin of his - I think, anyway, I may be mixing one of his memories up with one of my Grandfathers'. I pray to him every now and then too, though I prefer Tamara. You've heard of her maybe? Goddess of Light, Life, and Mercy to Dragons? She encourages fighting a lot less than Bahamut, which is why I want to be a Priest of hers. Well, that and one of my mother's clearest memories was meeting a Priest of hers a few hundred years ago - he was so kind and thoughtful and was helping a bunch of Dragons and small folk, healing a bunch of them who had been wounded in a war, I just can't help but admire him." @ 'Rith - If you can afford the wand, that would be great, because if TM's description is any indication, we'll need it badly. @ Telin - Well, true shape-shifting is hardly some minor illusion magic. The Magister yeah would probably see through it, which is why he wouldn't show up at TAO, but rendezvous elsewhere. Also @ Telin - The items I was thinking of are a CL 9 MM wand (gives Nimbus a nice ranged threat), and once he levels up an ML 3 augmented Dorje of Expansion (thats a staple of his build). I suppose we can live with those being used against us - Nimbus could disarm whoever uses the MM wand, and the expansion can easily be disarmed and dispelled. |
| Vathelokai08-15-07, 12:56 PM | "Well strictly speaking, Silver, Denth isn't a version of anything. It's a god of magic; specifically the magic that summons and the magic that destroys. If I understand correctly, Tiamat wants control. Denth wants everything gone. That's the point of using summons; Denth doesn't want anything to remain, not even It's own army. If Auburn survives her MQ, then I'll have cash to throw into a party pool for wands and such. |
| Vathelokai08-15-07, 03:49 PM | Auburn's sheet updated and ready |
| TelinArtho08-15-07, 05:09 PM | I've gotten copies of everyone's sheets. I would appreciate knowing a general marching order (the start is in the city - so its not really a big deal, but I can always use it (against you) later, so better to have it now so as to not raise undue suspicion...). Also - double check the status post and make sure everything is there, in prebuffs and what-not. I'll add Nigel when he is acquired (most likely after the first encounter). If the rollers continue to be down, I'll be making rolls by hand - just state your actions plainly in SBLOCKs. If the CoCo roller is down, use Invisible Castle if possible (Denth-1 should be the name) and link all rolls. If there's any questions - now is probably the best time to ask them. Otherwise, we'll be rolling in a little while. Stay tuned ! :) |
| Erithmu08-15-07, 05:18 PM | Ephraim shrugged at the Silver's comments, "Well his blood does have many draconic ties. He has the claws and breath that one would associate with your race. Yet he seems to have a very calm demeanor, yet is fierce in combat. A rather interesting combination of opposites." Ephraim is going to pick up that Pal wand of L. Restore for the party 1500gp will put her at flat broke. Marcus will prebuff w/ a 3pp Overchanneled Inertial Armor for 10 hrs +5 armor then get his focus back. As for a ruckus ... This thread isn't big enough for Denth and us ... |
| lonewolf08-15-07, 05:35 PM | Kitty seems rather exited that another dragon is joining them, but something Nimbus said, disturbs him: What do you mean with not a real dragon? Im as much a dragon as anyone! Nigel has both Lesser Restoration and Restoration memorized. If he doesnt need them, he can always convert them into healing spells. Were gonna need loads of them anyway. Unless you guys think that we really need some other spells in those slots, I think I will leave them there even if we get the wand. About marching order: In areas where hiding is possible(especially in forests), I think Kitty should be scouting 30-60ft in front of the party. |
| Vathelokai08-15-07, 06:23 PM | Auburn would like to stay in the middle if possible. Decent hp for a caster, but still a caster. |
| Erithmu08-15-07, 06:27 PM | Marcus as well in the middle of the group. Ephraim has worked well as a rear guard before due to her pretty quick mobility. Although Nimbus might have better. I like Kitty as our scout. |
| Vathelokai08-15-07, 06:30 PM | @Telin: should recopy my spells - I've marked off the used ones from the MQ. "Best to get this one out of the way now... Kitty, it's a silly language mistake. The metal and chromatic dragons like to call themselves 'true' dragons. I'm sure our friend here said the comment out of habit and not out of arrogance." Auburn looks sidelong at the silver dragon. |
| Zevox08-15-07, 07:04 PM | To Auburn's comment about Denth, the Silver replies, "Oh, I figured that. Its just I really only know about my peoples' Deities, so it helps if I can compare you small folks' ones to one or another." To Kitty, he just cocks his head to the side and replies, "You mean you don't know? Don't your kind get some of your parents' memories? Or did they just not know, or you not inherit those? Anyway, my mother's memories tell me that you little fellows are just distant cousins of real Dragons. You never get any bigger than you are now, your breaths don't do anything special, you don't live all that much longer than most of the small folk, and I think you don't even keep beautiful hoards. Oh, and you don't have spellcasting in your blood like we do - though that one's one of my father's memories. Really, you looking a bit like us is about all we have in common it seems." The Silver seems oblivious to how his recitation might upset or anger Kitty, just speaking factually and looking at the Cat-sized Dragon with pure curiosity. To Auburn's comment he says, "Arrogance? Nah - I'm not allowed to be arrogant to anyone yet. If I were, older Dragons wouldn't like it, and its not wise for a Dragon my age to get one of them mad." Marching: While we're out on the plains/in the city, Nimbus can take to the skies and act as a great forward scout by walking on the clouds. In more enclosed areas though hes probably best as a rear guard. Though he could shape-shift into a tiny animal (I'm thinking a Fly - though theres no official stats, so we'd need to ad-hoc 'em) and still do forward scouting. Glad to see someone picked up on one of the RP opportunities I've been dropping with Nimbus. Though none of ya'll have asked his name yet... |
| TheMagister08-15-07, 10:50 PM | "OOH! Another little dragon! WOW! You guys are so cute! And what's YOUR name, little silver dragon? Do you like to eat mice and birds, too?" 1) Sdentch - natural choice for front meatshield b/c of her high AC and uncanny dodge. Unfortunately, she's the "meatiest" one of all of us at only 85 hp. That's scary (for us). 2) Auburn - naturally chewy (unarmored and low hp/saves). Best if placed close to Sdentch because of her role as a support caster, and because the duo work well together. Also good to have up front to identify monsters, and to have detect magic workin', and for offensive crowd control with that wand of web. 3) Kitty - decent speed, decent saves, decent HP (for our group) and best of all, Spell Resistance! Most important - blindsense 60'. Hella useful for Early Warning System, and a fabulous bonus for a scout. Travel domain means he's hard to pin down, and bag of tricks can be used to delay pursuit back to the party. My choice for a scout. 4) Marcus - Blaster. VERY chewy. Low HP, low saves, basement AC. Needs to be highly protected. I'd like him to be flanked on all four sides if possible. It's a shame he doesn't know Intellect Fortress -- that could do us some good. Maybe when he levels up? 5) Nigel (when we get him) - primary healer. Decent flatfooted AC, but still a "crunchy" (armored character, but still kinda fragile). Needs to be protected. Should live up by Nimbus and Sdentch in a melee for healing, and needs to take advantage of soft cover during a ranged fight. 6) Ephraim - semi crunchy, able to bump her HP to increase survivability. Fair hand with a bow and one of our only ranged threats not hindered by SR. Secondary rearguard if buffed. 7) Nimbus - Armored healer. High speed means that he can get to the problem areas quickly, so he's a natural choice for the rearguard. Backup healer, so not my first choice for scout detail despite his speed and abilities. He's more useful dealing melee damage and keeping characters alive. |
| Erithmu08-15-07, 11:17 PM | You forgot Ephraim ... |
| TelinArtho08-15-07, 11:31 PM | The initial curiosity of the gathering over, Rhengarvin exchanged a last handshake with Gwar and The Magister before heading out. Gwar similarly left the room, returning to business in Central Gladius. The Magister looked over the makeshift band and smiled. Denth doesn't know what he's got in store. Be careful out there - the scribes will need to document this one for the ages. ------------------------------------------- At the City Gates leading out of Arcadavius Send word - another wave is coming! The guard at the top of the wall pointed out over the woods beyond the city. A tree in the distance quivered - and then fell - crashing down loudly. Turning to the runner, he was surprised to see him still there. What's the matter with you man? Get going! But the runner stood there, smiling, unmoving. ------------------------------------------- Back in the Arcane Order What's that? Nimbus asked himself, hearing something at the edge of his ears. Curling over to the window, he saw a man fall from the wall - almost as if he jumped. Although the sound that caught his attention was slight, the sound of the body hitting the ground was not so distant. The sickenly thud caught his ear as the drum of a band. Nimbus did not see anyone push the man off the wall, nor did he hear anything out of the ordinary other than the man falling and the strange sound before (though that sound, he cannot understand yet). The city wall is north of the Arcane Order's main campus, ~1000ft away from the building you guys are in now. You are, unfortunately at one of the upper rooms of the tower - 5 stories above the ground. Let me know if you would like more information. |
| Zevox08-15-07, 11:34 PM | The Silver flashes Sdentch a toothy grin and replies, "Oh right, wheres my manners! My name is Nimvellobusiten, but you can call me "Nimbus" - its a lot easier for you small folk. And Dragons, actually, since my name isn't a Draconic word like most of us have - I'm not even sure what it means, really, it was just my first word, probably something I remember from a language one of my parents spoke. But anyway, the name "Nimbus" was actually given to me by one of you small folk - he said it suited me, since I'm flighty and have my head in the clouds, which I suppose is true since I fly and like to sleep in the clouds, but somehow I got the feeling he didn't mean it that way." Nimbus has blindsense 60' too TM, plus low-light vision, darkvision 120', and he can see twice as far as the rest of you in daylight. Hes certainly at least as suited to be the group's eyes and ears as Kitty. And I could still swap his UMD ranks back to listen/spot if you all want - I've been hesitant about that switch since I made it. |
| TelinArtho08-15-07, 11:40 PM | @TM and Vath - Sdentch and Auburn are going to have their full complement of abilities for this campaign, despite being in the middle of a 3FC. Rest time in the campaign is, shall I say, limited - and giving you breaks after two encounters to recover and then again for the rest of the party after that would be a little difficult to work into the storyline. So Vath - if you want to change your spell selection - now is the time to do it. |
| Erithmu08-16-07, 12:02 AM | @Telin: Darkred Ephraim smiled at Nimbus "I am Ephraim, and this is Marcus. I don't remember much of where I am from and neither does Marcus, but we seem to have found ourselves together, and hunting outsiders is our normal job description it seems." |
| TheMagister08-16-07, 01:23 AM | You forgot Ephraim ... Gross omission remedied. Sorrysorry. ;) I wasn't taking a dump on Nimbus' scouting abilities, Z, I was categorizing them as secondary to his value as a meleer/healer. I'd rather Telin didn't catch him in something sticky 100' or 150' away from everyone else because he's too valuable. We're ALL one failed save away from being VERY dead without support. Being pounced upon by an invisible half-dragon bezikira and then trapped in a hemisphere of icewall will put a damper on anyone's day if they're all alone. Trust me on that one. |
| Vathelokai08-16-07, 07:29 AM | Won't have time to update spells until this evening. If anyone wants me to memorize anything specific, let me know. The Magister stiffens, squinting and listening to some impossible frequency. "There are more attacks. I must go. This weeks services in Valhamya will be in your honor." The older human nods and sweeps out of the room. Auburn looks over at the Dragon as the Magister leaves. "Nimvellobusiten, what do you mean, 'what's that'? Perhaps we should get moving..." |
| TheMagister08-16-07, 12:54 PM | I think you'll have to be a little more blatant, Telin. A guy falling off a wall while in the Nimbus isn't really serious (he just stands back up in a few minutes). |
| TelinArtho08-16-07, 10:37 PM | If the good alignment in you guys doesn't push the adventure - the adventure will probably come to you. I have no problem with that. The more proactive you guys are - the more surprises you can pull on me. The more you force me to run you on rails to get the adventure to continue - the more likely you guys will perish... because I get to set the encounters up on my own terms. |
| Vathelokai08-17-07, 12:40 AM | @TM: I think it's more the circumstances of the thing, than the death. I'm fine with suspending disbelief and heading over there. Can Ephraim and Marcus catch a ride on someone? Would hate to waste a dimention step. Cantrip [DC 17] dancing lights, read magic, det. magic, light, light Level 1 [DC 18] grease*, grease*, protection from evil, obscuring mist, shield, magic missile, silent image* Level 2 [DC 19] web*, resist energy, mirror image, mirror image, summon monster 2^, glitterdust*, extended mage armor Level 3 [DC 20] summon monster 3^, summon monster 3^, haste, dispel, stinking cloud*, M.Circle vs. Evil Level 4 [DC 21] black tentacles, dimension door, rainbow pattern*, summon monster 4^, stoneskin Level 5 [DC 22] baleful polymorph*, telekinesis*, cloudkill*, summon monster 5^ |
| TelinArtho08-17-07, 10:35 AM | While they watch, the party witnesses the part of the wall by where the guard fell crumble. I am happy to destroy Gladius as an incentive to move along the story... Come on guys - let's go... |
| lonewolf08-17-07, 10:52 AM | Kitty decides to ignore Nimbus statements about his heritage and instead focuses on the trouble near the walls. It looks as if an attack has started. Lets go and beat em back, shall we? |
| Erithmu08-17-07, 01:49 PM | "Agreed, we will need to get there fairly quick." She turned and took the lead of the group heading towards the wall, Marcus behind her following. Set it up Telin, time to smash some stuff ... Also I am going to pick up that wand before we leave, going to edit it into my sheet. |
| TelinArtho08-17-07, 02:30 PM | No problem Rith. The group rushes to the scene, Kitty flying low as is reasonable to get a view on the scene as quickly as they can. As they get closer, she is able to make out that an immense scorpion has plunged through the wall, as well as a pair of insectile-creatures wielding glaives - one of which is substantially bigger than the other. She relays the information to Auburn telepathically and Auburn is quick to note what they are - barbazu. Kitty relays the information to the rest of the party and notes that there's already a dozen corpses by the attackers. Out of sight, a scream emanates as another is struck down by the scorpion. Initiative Order: Kitty (26) Large Barbazu (22) (Unknown 1) (21) (Unknown 2) (19) Sdentch (17) Barbazu (16) Ephraim (14 +) Marcus (14 -) Scorpion (13) Auburn (9) Nimbus (7) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . B . . s:s:s:: : . . . . . . . 23. . . . . . . . > > > - - . . . . . . s s s . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . s s s . . . . . . . . . 21. . . . . . . . . . . . . . . . B B . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . B B . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . . . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . . . . . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . . . . . . - . . . . . . . . . . . . . . . 5. . - . . . . - . . . . . . . - . . . . . . . . . . . . . . . 4. . - . . . . - - - - - - - - - . . . . . . . . 20ft- - - - - 3. . - . . . . . . . . N M A S K . . . . . . . . - . . . . . . 2- - - . . . . . . . . . . E . . . . . . . . . . - . . . . . . 1. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) c (corpse or innocent civilian) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty s = scorpion B = Barbazu Note the heights in the top left hand corner of each building and wall. Also - I can extend this map as much as needed for the encounter - so don't feel like you can't move beyond the current view. Just let me know if you want it expanded and by how much. |
| lonewolf08-17-07, 03:50 PM | Are we sure that is a normal scorpion or could it be a fiendish scorpion? Kitty flies forward out of the Devils reach and uses his newfound clerical powers to raise a minor forcefield to protect him. fly to 6/18, high enough to be out of reach of the Barbazu, draw wand of Shield on the way and cast protection vs evil. |
| TelinArtho08-17-07, 04:16 PM | Do you mean (18,6) or (6,18)? - Because you definitely can't reach the latter in a single move (especially with the building in the way). I'll assume the former though. As for the scorpion, Auburn hasn't seen the special features of it yet really to identify it as fiendish - but it is. Kitty moves out and is quickly spotted by the creatures. She tries to stay out of their reach though - flying above the roof of the nearest building. 40ft elevation The large barbazu utters some gutteral orders in abyssal. G'nath, Rem'cha - go and points in Kitty's direction. The barbazu then disappears, only to reappear on the building above the rest of Kitty's new friends. Ah - foolish ones - come to feed my pets I see. it says mockingly in a broken common tongue. At the edge of Nimbus's and Kitty's senses, they feel the presence of two more foes - although since they are invisible, it is impossible to know exactly what they are. Auburn guesses these are probably Hellspiders - a foe she has faced a number of times. Sdentch shivers at the memory of the nasty spiders. [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch ?? Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim ?? Marcus ?? Scorpion ?? Auburn ?? Nimbus ?? (In case any of you did not read the previous quests involving Sdentch and Auburn - treat the "hellspiders" as hellcats with the description of a fiendish spider essentially). 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . B . . s:s:s:: : . . . . . . . 23. . . . . . . . > > > - - . . . . . . s s s . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . s s s . . . . . . . . . 21. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . . . . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . b . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . . . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . . . . . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . . . . . . - . . . K . . . . H H . . . . . 5. . - . . H H - . . . . . . B B . . . . . . . . H H . . . . . 4. . - . . H H - - - - - - - B B . . . . . . . . 20ft- - - - - 3. . - . . . . . . . . N M A S . . . . . . . . . - . . . . . . 2- - - . . . . . . . . . . E . . . . . . . . . . - . . . . . . 1. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty s = scorpion B = Barbazu H = Hellspider |
| Erithmu08-17-07, 05:08 PM | If I know where the medium Barbazu is going I can post actions for Ephraim and Marcus. Also Marcus speaks Abyssal. |
| TelinArtho08-17-07, 05:17 PM | The colored text is what he said in abyssal - I figured a few of you would have it - so I wasn't too worried about it. Editted in the barbazu's action above. The new barbazu doesn't do anything yet. |
| Erithmu08-17-07, 05:25 PM | Ephraim and Marcus step away from the wall and attack the mental capacity of the lead Devil. But the mental effects seem to be reflected away by the Devil's natural resistance. Eph 5+2 surge Ego whip SR: failed Enervate: no Marcus 10 pp ego whip SR: failed |
| Zevox08-17-07, 06:26 PM | Since Nimbus is the last one, I'll hold off on his action until the we see what the beasties are all doing. |
| Vathelokai08-17-07, 10:40 PM | I'll take suggestions... Haste? Magic circle vs evil? Glitterdust the invispiders? Summon some distractions? Magic missiles? What's the overall plan here? The giant fiend-scorpion is the only thing vulnerable to poison here. Magic fang potion can get you by the DR/magic. Worth trying? As for the other guys...? Pound them one at a time? |
| TheMagister08-17-07, 11:37 PM | Ooh, haste. The less I use the boots early the better, and 10 rounds of haste now when almost everyone is bunched up is REALLY effective, even if only for the speed and +1 to AC and to hit. "These ones hate the shiny metal! Is there inbivasle spiders, too? Sis, get behind me and get me ready!" Sdentch sets her shield in front of her, warding the big Barbazu's attacks as Auburn darts behind her, and waits for the spell support that's sure to come. Sdentch delays until after Auburn (so Auburn can cast Haste), and then full attacks. Is the big Barbazu armored or accoutred in an out of the ordinary fashion? If it's just normal barbazu stuff (as far as Sdentch can tell), power attack for 5. If it's got special stuff visible (armor is the big one), don't power attack. With haste, it'll be +13/+13/+8 for 2d6+24, or +18/+18/+13 for 2d6+14. Edit: forgot the evil outsider bane! DUH! Add +2 to hit and +2d6 to damage. Vath can roll for me when Auburn's actions come up, or I'll do it tomorrow early evening when I get home from work. |
| TelinArtho08-18-07, 02:23 AM | Ah sorry - meant to mention that. The large barbazu is in Studded leather and his glaive is adamantine. The other wields a cold iron one and is also in studded leather. The scorpion is unarmored, and of course the hellspiders are invisible - so you can guess what they are wearing :) |
| lonewolf08-18-07, 04:41 AM | The scorpion and the Hellspiders could be affected by Kittys poison, bit Kitty cannot overcome the Hellspiders DR, so he will focus on the scorpion after drinking a potion of magic fang and maybe raise up a shield and/or get an animal tank out of the bag if there is enough time. Anything Im missing? |
| Vathelokai08-18-07, 08:16 AM | Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch Delay Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim Ego Whip; doesn't penetrate SR Marcus Ego Whip; doesn't penetrate SR Scorpion ?? Auburn Cast Haste; Draw scroll of Caution Sdentch Move (fly), and attack Barbazu {haste, outsider bane weapon} Nimbus ?? |
| TelinArtho08-18-07, 10:55 AM | The scorpion moves upon the party, with speed of a tiger. Auburn enhances everyone's speed, and sends Sdentch flying to attack the barbazu on the roof. Sdentch cannot avoid the glaive however, and howls in pain as it slices across her arm - the wound starts to bleed profusely. Sdentch returns the favor by slamming her shield into the larger barbazu and nearly knocking it to the ground. The barbazu drops its adamantine glaive and Sdentch watches as it returns to a smaller size. It then claws at her, but cannot penetrate her armor and skin. Meanwhile, Kitty drinks a potion from her belt, watching the scorpion below her and looking for a weak point to target it. [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch delays for Auburn Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim manifests Ego whip, fails SR, is not enervated Marcus manifests Ego whip, fails SR Scorpion double moves from (19,24) to (17,5) Auburn casts Haste and draws a scroll of Caution Sdentch flies up to an elevation of 20ft, drawing an AoO from the Barbazu which hits, but fails to confirm for 15-5=10 Sdentch attacks Barbazu 2 and hits for 28-5=23. Nimbus ?? [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 ?? Hellspider 2 ?? New Barbazu ?? Barbazu ?? Ephraim ?? Marcus ?? Scorpion ?? Auburn ?? [Sdentch bleeds for 2] Sdentch ?? Nimbus ?? 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . B . . : : : : : . . . . . . . 23. . . . . . . . > > > - - . . . . . . . . . . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . . . . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . b . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . . . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . . . . . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . . . . . . - . . . K . . . . H H . . . . . 5. . - . . H H - . . . . . . B B . s s s . . . . H H . . . . . 4. . - . . H H - - - - - - - B B . s s s . . . . 20ft- - - - - 3. . - . . . . . . . . N M A S . . s s s . . . . - . . . . . . 2- - - . . . . . . . . . . E . . . . . . . . . . - . . . . . . 1. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty s = scorpion B = Barbazu H = Hellspider Status post has been updated up to Kitty's round 2 action. Zevox - waiting on your action. |
| TheMagister08-18-07, 07:14 PM | Ego Whip the SCORPION, but only spend 1pp each time. Vermin have terrible Cha scores (2 if I remember correctly). One successful whip that gets past the SR (which is admittedly considerable) and that scorpion is outta commission. Everyone else should just stay the hell away from it and not waste turns on it except to get away Sdentch full attacks and continues to protect Autumn. Sdentch still doesn't know if there are spiders or not... Note: if anyone flanks or adds bonuses to Sdentch's attacks, she power attacks for that much. I.e. - flanking, PA for 2. Aid another, PA for 2. Both, PA for 4. Etc. |
| Vathelokai08-18-07, 10:21 PM | <snip> Sdentch full attacks and continues to protect Autumn. Sdentch still doesn't know if there are spiders or not... Note: due to Kitty's telepathy we can relay thoughts around, so Sdentch would know the dragon's 'saw' something, and that Auburn thinks they are denth spiders. Second; you keep calling her Autumn... :D |
| TheMagister08-18-07, 10:43 PM | Autumn is a player in my weekend TT DnD group (which met tonight, incidentally). I had her name in my brain. Sorry!:blush: If you can't think of anything neat to do (like feeding an animal to the scorpion by dropping it in between Sdentch and the scorpion to keep the scorpion off of Sdentch while she finishes off the Barbazu), there's always the aid another action in combination with a flanking position on the Barbazu with Sdentch. A +4 to hit for Sdentch is +8 damage per hit 3x a round via power attack. It's not glorious, but it's better than nothing. |
| lonewolf08-19-07, 03:38 AM | Dont do the ego Whip. Vermin are mindless and thus immune to mindaffecting spells/powers. So Kitty will try to bring down the scorpion with sleep poison. |
| Vathelokai08-19-07, 10:24 AM | lonewolf's right as far as I know; even though the fiendish stuff gives them an int score, they keep the vermin trait of mindless. Odd, but that's the RAW. So should we focus on one enemy at a time or spread out? With the invispider pincer attack, we could send nimbus and ephraim to intercept while auburn makes them visible. Or we could all focus on the barbazu until it's gone and then change targets? |
| Erithmu08-19-07, 11:27 AM | I'm toying with 2 options: Dispelling the large Bearded, + ephraim flanking w/ Sdentch Dual Ego whips again, I really don't think it will survive 5d4 cha damage. |
| Zevox08-19-07, 03:57 PM | DR, DR, everywhere, and Nimbus can't overcome most of it... I'm thinking Nimbus' breath ought to help here. Save the advanced Barbazu, their fortitude saves aren't insane, so his paralysis breath is worth a shot. Say, one of the Hellcatsspiders? +9 vs DC 17 or paralyzed for 1d6+1 rounds. Could also try the scorpion, which has only +10, or the smaller Barbazu, which has +8. Other option would be to use his shield wand and go get something in melee. AC 32 with that and haste ain't bad, so he can keep something occupied with little risk, even if the DR makes it unlikely he'll do much with damage. (He can overcome the Scorpion's, so that may be the best one for him to take. Trading 3 blows/round each where it needs a 20 to hit and he needs a 6 or so? Not bad.) |
| lonewolf08-19-07, 04:14 PM | @Zevox: note that the large Barbazu is most likely not an advanced Barbazu, but one using a expansion tatoo or similar, because his weapon shrunk down the moment he let go of it. That means it could be worth a shot doing the paralyze breath on both large barbazu and scorpion. Note to self: definately get a wand of Align weapon for Nigel |
| Erithmu08-19-07, 04:18 PM | @zevox: go for the para-breath and follow w/ CDG. Also I don't think that bearded is 'advanced' just enlarged, notice the glaive size change when he dropped it. |
| Zevox08-19-07, 04:20 PM | Interesting point lonewolf. How about this then: Nimbus flies up onto the wall behind the Barbazu while drawing his shield wand and breaths his paralysis breath down on both the Barbazu and Scorpion. If nothing else he'll be in position to get between the others and the Scorpion next round. |
| Vathelokai08-19-07, 05:10 PM | That will leave Marcus and Auburn a bit open. I'd suggest Marcus dispelling and Ephraim staying down to defend the Casters. The Hellspider on the left can move and attack this round. Ephraim could delay until Auburn glitterdusts the hellspider. Or if Ephraim does go to melee with the barbazu, Auburn could summon some defense. That would buy a round or two. If not for Marcus being land-bound, I'd suggest us all taking to the sky. Nimbus fly up, draw wand, and use breath weapon to paralyze barbazu [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 ?? Hellspider 2 ?? New Barbazu ?? Barbazu ?? Ephraim ?? Marcus ?? Scorpion ?? Auburn ?? [Sdentch bleeds for 2] Sdentch full attack Nimbus ?? |
| TelinArtho08-19-07, 07:25 PM | Nimbus moves to help in what way he can and breathes on both the large barbazu and the scorpion. The scorpion seems to freeze in place and he exclaims in satisfaction. At the edge of his senses though, he watches the hellspiders close in on the allies on the ground - one taking a swipe at Marcus and drawing blood from him. The new arrival also moves in and the other barbazu teleports to completely surround the ground-bound creatures. [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch delays for Auburn Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim manifests Ego whip, fails SR, is not enervated Marcus manifests Ego whip, fails SR Scorpion double moves from (19,24) to (17,5) Auburn casts Haste and draws a scroll of Caution Sdentch flies up, drawing an AoO from the Barbazu which hits, but fails to confirm for 15-5=10 Sdentch attacks Barbazu 2 and hits for 28-5=23. Nimbus flies up, draw wand, and use breath weapon to paralyze barbazu and scorpion. Scorpion fails save, recharge - 1 round. [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 moves to (10,3) and attacks Marcus and hits with a claw for 10 damage. Hellspider 2 double moves to (14,2) to base Ephraim and Auburn. New Barbazu double moves to (15,3) Barbazu teleports to (12,1) Ephraim ?? Marcus ?? Scorpion is paralyzed Auburn ?? [Sdentch bleeds for 2] Sdentch ?? Nimbus ?? 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . . . . : : : : : . . . . . . . 23. . . . . . . . > > > - - . . . . . . . . . . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . . . . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . . . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . . . . . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . . . . . . - . . . K . . . . . . . . . . . 5. . - . . . . - . . . . . N B B . s s s . . . . . . . . . . . 4. . - . . . . - - - - - - - B B . s s s . . . . 20ft- - - - - 3. . - . . . . . . . H H M A S b . s s s . . . . - . . . . . . 2- - - . . . . . . . H H . E H H . . . . . . . . - . . . . . . 1. . . . . . . . . . . . B . H H . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty s = scorpion B = Barbazu H = Hellspider |
| Erithmu08-19-07, 08:04 PM | Marcus feels the attackers closing in and decides it is time for a change of scenery ... Quickly grabbing Auburn and Ephraim the three blink out of existence for a moment in time reappearing on the rooftop. Ephraim takes a moment to orient herself and sees the large Barbazu and thinks it might be time to even the score. As she increases in size testing the strength of the roof. Ephraim delays Marcus 7pp D.Door (expend focus for conc) Marcus 9,8 Auburn 10,8 Ephraim 10,7 Ephraim moves to the middle of the building and 1+2 surge expansion (No Enervate) Taking Vert:6,7 Horz:10,11 |
| Zevox08-19-07, 08:26 PM | Seeing the rest of the group whisked to safety, Nimbus smiles, resolves to ask Marcus how he did that, and pronounces a quick word in Draconic to activate his wand. He then flies in next to the Scorpion he had paralyzed, licking his lips as he remembers the smaller specimens of the species he used to snack on before he started eating small folk food. Okay, shield wand + fly in behind the Scorpion. CDG it next round with a bite (2d6+12 damage to set the DC ought to do it in nicely). From there we'll see what the others have done about the rest of the critters I guess. |
| TheMagister08-19-07, 10:20 PM | Good catch on the mindless. I thought the fiendish template counteracted that trait, but I see I was wrong. Sdentch looks around wildly for Auburn. She was there just a second ago! In the moment of distraction, an oversized claw scrapes across her shield, narrowly missing her eyes. Sis? SIS?! HEY!" {claw scrapes] "What'd you do with my Auburn? Give her BACK!" Sdentch wades into the suddenly intimidated Barbazu, bashing it mercilessly with her shield. Each impact drives the devil back a step, and holy energy follows the arc of the blows, culminating in flashes of shimmering divine light on each impact. Full attack: 1d20+17+2(bane)+1(haste); 2d6+14+2(bane)+2d6(bane) 1) To hit: 37 -- Dmg: 35-5=30. 2) To hit: 26 -- Dmg: 24-5=19. 3) To hit: 18 -- Dmg: 27-5=22. Round 1: add 2 damage from bane property. |
| Vathelokai08-19-07, 10:59 PM | Could you move the D.Door location a bit south, so we can move and attack. I can hit all three on the ground with one glitterdust. |
| Erithmu08-20-07, 12:24 AM | you can still get to the edge. Haste is up ... |
| Vathelokai08-20-07, 01:59 AM | Auburn rushes across the roof, looking down at the barbazu. Hoping the dragons were right on their guess, she drops an explosion of glitter in front of the demon. The golden blast fills the ally, coating the demon, and half of the pair of spiders. "Over here Sis! We're safe. Keep it up!" Well then... Barbazu teleports to (12,1) Ephraim delays Marcus uses psi-focus and dimention door. Ephraim moves and expands. Scorpion is paralyzed Auburn moves to edge and cast glitterdust from memory on both hellspiders and the barbazu on the ground (see green highlights). [DC20 vs blindness] [Sdentch bleeds for 2 hp] Sdentch full attacks. Nimbus moves and activates wand of shield. Kitty move and Bag of tricks = Bear 9. . . . . . . - M - - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . . . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . . E E . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . . E E . . - . . N K . . . . . . . . . . . 5. . - . . . . - . . . . . . B B . s s s . . . . . . . . . . . 4. . - . . . . - A - - - - - B B . s s s . . . . 20ft- - - - - 3. . - . . . . . . . H H . . S b . s s s . . . . - . . . . . . 2- - - . . . . . . . H H . . H H . . . . . . . . - . . . . . . 1. . . . . . . . . . . . B . H H . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . . . . . . . . . . . - . . . . . . |
| lonewolf08-20-07, 02:10 AM | With the only viable target for Kittys poison already disabled, Kitty grabs into her bag of tricks and drops a brown bear into flanking position with Sdentch. The bear starts his bearhug at the equally large Barbazu, but misses. |
| TelinArtho08-20-07, 09:54 AM | Updating in a moment - Kitty can place her bear elsewhere since the large Barbazu will be gone after Sdentch's action |
| lonewolf08-20-07, 09:58 AM | He´ll fly as close as necessary and puts the bear south of the hellspider south of Sdentch also in flanking position. The attacks still miss however. |
| TelinArtho08-20-07, 10:34 AM | Sdentch knocks the large barbazu to the ground and looks around for more targets, but none are in reach. Just as everyone is surrounded below her - Marcus moves them out of the way. Auburn moves to the edge of the building and all of a sudden the area where they were bursts into flakes of gold dust - outlining the horrifying forms of the hellspiders. Sdentch spits at one of them. Kitty moves over and pulls a brown bear from her trusty bag. It claws the hellspider with abandon, dealing two nasty scrapes on it. The hellspider retaliates and deals two brutal punctures to the bear's sides. The other hellspider seems to wait. The newcomer teleports to the top of the building and surveys the area very quickly. As if in response to this the other hellspider climbs up the building next to a newly enlarged Ephraim. The other barbazu taps a tattoo at his side and moves over closer to Auburn. Sdentch is actually 20ft from the ground - so the bear is not flanking the hellspider. However, since the spider failed its save, it doesn't have a very high AC, so both claws hit. [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch delays for Auburn Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim manifests Ego whip, fails SR, is not enervated Marcus manifests Ego whip, fails SR Scorpion double moves from (19,24) to (17,5) Auburn casts Haste and draws a scroll of Caution Sdentch flies up, drawing an AoO from the Barbazu which hits, but fails to confirm for 15-5=10 Sdentch attacks Barbazu 2 and hits for 28+2-5=25. Nimbus flies up, draw wand, and use breath weapon to paralyze barbazu and scorpion. Scorpion fails save, recharge - 1 round. [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 moves to (10,3) and attacks Marcus and hits with a claw for 10 damage. Hellspider 2 double moves to (14,2) to base Ephraim and Auburn. New Barbazu double moves to (15,3) Barbazu teleports to (12,1) Ephraim delays for Marcus Marcus uses focus for concentration and grabs Auburn and Epraim and manifests Dimension Door. Marcus (9,8), Auburn (10,8), Epraim (10,7) Ephraim manifests a surged Expansion Scorpion is paralyzed Auburn moves to (8,4) and casts Glitterdust. Both hellspiders and the barbazu fail their saves and are blinded. [Sdentch bleeds for 2] Sdentch attacks the large barbazu and strikes it down and then moves to protect Auburn (3,9,4). Nimbus flies over the scorpion and activates the wand of Shield. [Round 3] Kitty flies to (16,-1) and throws a ball of fur down. A brown bear emerges and full attacks the hellspider, and hits with both claws. [Blinded hellcat suffers from no dex and the bear gets +2 for being invisible to it. It can't start a grapple with improved grab because the hellcat is the same size.] Large Barbazu is dead. Hellspider 1 delays for instruction. Hellspider 2 full attacks the brown bear and hits with a pair of claws, rending the bear severely. New Barbazu teleports to the roof at (14,5) and relays information to his allies. Barbazu moves to (2,8) and taps a tattoo and suddenly grows to large size. Hellspider 1 climbs the building and finishes moving to (10,5). It takes an AoO from Sdentch and suffers 14 damage from it. Marcus ?? Ephraim ?? Scorpion is paralyzed. Auburn ?? [Sdentch bleeds for 2] Sdentch ?? Nimbus ?? (CDG?) 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . . . . : : : : : . . . . . . . 23. . . . . . . . > > > - - . . . . . . . . . . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . . . . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . M . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . . E E . . . - . . . . . . . . . . . . . . . 6. . - . . . . - . . E E . . . - . . N . . . . . . . . . . . . 5. . - . . . . - . . H H . . b - . s s s . . . . . . . . . . . 4. . - . . . . - A - H H - - - - . s s s . . . . 20ft- - - - - 3. . - . . . . . . S . . . . . . . s s s . . . . - . . . . . . 2- - - . . . . . B B . . . . H H . . . . . . . . - . . . . . . 1. . . . . . . . B B . . . . H H . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . R R . . . . . . . . - . . . . . . -1. . . . . . . . . . . . . . R R K . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty R = Brown Bear s = scorpion B = Barbazu H = Hellspider |
| TheMagister08-20-07, 10:59 AM | Move Sdentch to 3,9 (20') to rejoin with Auburn after barbazu 2 falls. @Vath - I'm envisioning invisible dive-bombing Sdentch's here. Got a casting of invisibility for Sdentch for her next action? I'm thinking of killing the enlarged barbazu this way. The invisible, higher ground, and charging mods are all power attack, baby. One big double-damage shot would end him, I think. Spending a 2nd level spell slot for 50+ damage is good business. :D Also, I think Sdentch may get an AoO on the Hellspider both for climbing and for moving through her threatened area (combat reflexes)! I dunno if the act of climbing itself provokes AoOs for sure, though. It might be just "movement". Sdentch, in a cold rage, hammers the foaming barbazu once, twice, and thrice before its form dissolves, transported back to the Hell from which it came. Her head on a swivel, Sdentch locates Auburn by the little gnome's shout and flaps next to her. The time-twisting transmutation makes the angel's movements appear too fast, and Sdentch's deep voice is rendered high pitched by the spell. "Sis!Thereyou are! Don'tleaveme -- youneedme!" When the barbazu appears below, Sdentch and Auburn glance at each other and two squirrelesque giggles incongruously pierce the melee at the inherent possibilites. |
| TelinArtho08-20-07, 11:21 AM | Will do on the movement. You do get an AoO on the spider, which, using the next roll from the full attack is a hit for 14 (24-10). I'll edit the above post with the correction. EDIT - status post updated through the hellspider's round 3 action. |
| Erithmu08-20-07, 12:05 PM | Marcus unleashes an arc of electricity between the summoned devil and the Hellspider injuring both. Ephraim slides away from the Bearded Devil offering him a charge, and then attacks the Hellspider. Marcus EM(Elec) SR: 28,26 Dmg: 22 (DC 24 for half) Ephraim 5ft step west (Atks: 22,16 Dmg: 19-5=14) Dodge = Hellspider |
| Vathelokai08-20-07, 01:16 PM | draw scroll, cast invis on Sdentch, 5 ft step NW. |
| TheMagister08-20-07, 01:49 PM | Dive, Dive, Dive! Barbazu 1, power attack for 5. Double damage if it hits. Don't forget the bane property's +2 to hit and damage vs. evil outsiders. |
| Erithmu08-20-07, 01:58 PM | Umm TM ... your remembering the +2 on the atk/dmg for bane ... but your forgetting the 2d6 damage that you add ... might want to look into that. |
| TelinArtho08-20-07, 02:02 PM | @Vath - Auburn has a scroll of Caution in hand. Do you want to drop that one? |
| TheMagister08-20-07, 02:10 PM | I'm all over it, brah. Auburn reaches out for Sdentch (still giggling hyperly) and Sdentch disappears from sight. In an instant, the head of the barbazu on the ground becomes mulch and the Orc Angel appears, gore dripping grotesquely from her shield before corpse and goo disappear for 100 years, banished back to the lower planes. If a 26 hits the flat-footed AC of the barbazu, he's toast. Even if he survives, Fort DC 15 or die. To hit FF AC: 26 -- Dmg: 66-5(DR) Question: The hellspiders have DR 5, right? |
| Vathelokai08-20-07, 02:21 PM | @Vath - Auburn has a scroll of Caution in hand. Do you want to drop that one? Yes. Can't be helped. |
| TelinArtho08-20-07, 02:41 PM | @TM - Sdentch can't dive on the Barbazu. Diving requires 30ft of movement and at least 10ft of that is downward. You are 5ft to the north and 10ft up from the barbazu. Do you want to charge still or move to set up a charge for next round? And yes- I screwed up the DR on the hellspider. I fixed it in my next update. @'Rith - the second attack on the hellspider does hit. I rolled damage for you. |
| Zevox08-20-07, 03:51 PM | Nimbus bites into the scorpion, tearing a huge chunk of chitinous hide off near its neck, and munches on the tasty meat for a moment, savoring the flavor he hasn't had in several months. Nimbus CDGs the Scorpion for 20 damage. DC 30 fortitude or die. |
| TelinArtho08-20-07, 04:04 PM | You didn't take into account the DR there, but it fails the save anyway. Just waiting on what to do about Sdentch's action before proceeding. |
| Zevox08-20-07, 04:12 PM | You didn't take into account the DR there, but it fails the save anyway. Just waiting on what to do about Sdentch's action before proceeding. Unless that thing is something other than just Fiendish, Nimbus bypasses the DR. Amulet of Mighty Fists. |
| TelinArtho08-20-07, 04:13 PM | Ah - good point. Well - it doesn't matter anyway - its dead... Now where's TM...? |
| TheMagister08-20-07, 05:39 PM | MOPING. I thought diving just required 10' of space. Without a dive, the invisibility isn't really worth it (Auburn could do something more useful in other words). Wait: I could make this work. Instead of moving adjacent to Auburn, THIS: Sdentch moves to a point 40' off the ground (30' above the Barbazu's head) (with haste, this is no problem even at 1/2 speed upward) and calls out to Auburn to help out with the dive. Auburn: drop scroll of caution, draw scroll of invisibility, ready action to cast invis on Sdentch as she passes during the dive. Next round: Sdentch dives, Auburn ready goes off, Sdentch gets invisible, crushes Barbazu. Too much improv? If I had realized what the dive needed, it could've gone off like that. |
| TelinArtho08-20-07, 07:18 PM | That would have ripple effects elsewhere though (such as the fact that Sdentch wouldn't have made the AoO on the hellspider that I already edited in for you.) |
| TheMagister08-20-07, 07:56 PM | Worth it, though. If you're not willing, then we'll move past it, but I really want the thematic value of that dive (the one hit kill). |
| TelinArtho08-21-07, 10:12 AM | I realized you liked the idea of a one-hit kill. However, you might be better to be careful with your own allies. Taking out the hellspider (a CR7 opponent) with an AoO is probably a little more worthwhile than taking out a barbazu (a CR5 opponent). Anyway - I've edited it. The changes are noted in red. Sdentch dives upon the newly enlarged barbazu and drives him into the ground. Meanwhile, Ephraim is attacked from two fronts from the remaining barbazu and the hellspider next to her - suffering a nasty claw to her side. [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch delays for Auburn Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim manifests Ego whip, fails SR, is not enervated Marcus manifests Ego whip, fails SR Scorpion double moves from (19,24) to (17,5) Auburn casts Haste and draws a scroll of Caution Sdentch flies up, drawing an AoO from the Barbazu which hits, but fails to confirm for 15-5=10 Sdentch attacks Barbazu 2 and hits for 28+2-5=25. Nimbus flies up, draw wand, and use breath weapon to paralyze barbazu and scorpion. Scorpion fails save, recharge - 1 round. [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 moves to (10,3) and attacks Marcus and hits with a claw for 10 damage. Hellspider 2 double moves to (14,2) to base Ephraim and Auburn. New Barbazu double moves to (15,3) Barbazu teleports to (12,1) Ephraim delays for Marcus Marcus uses focus for concentration and grabs Auburn and Epraim and manifests Dimension Door. Marcus (9,8), Auburn (10,8), Epraim (10,7) Ephraim manifests a surged Expansion Scorpion is paralyzed Auburn moves to (8,4) and casts Glitterdust. Both hellspiders and the barbazu fail their saves and are blinded. Sdentch attacks the large barbazu and strikes it down and then moves to above Auburn (3,9,9). Nimbus flies over the scorpion and activates the wand of Shield. [Round 3] Kitty flies to (16,-1) and throws a ball of fur down. A brown bear emerges and full attacks the hellspider, and hits with both claws. [Blinded hellcat suffers from no dex and the bear gets +2 for being invisible to it. It can't start a grapple with improved grab because the hellcat is the same size.] Large Barbazu is dead. Hellspider 1 delays for instruction. Hellspider 2 full attacks the brown bear and hits with a pair of claws, rending the bear severely. New Barbazu teleports to the roof at (14,5) and relays information to his allies. Barbazu moves to (2,8) and taps a tattoo and suddenly grows to large size. Hellspider 1 climbs the building and finishes moving to (10,5). [s]It takes an AoO from Sdentch and suffers 19 damage from it. Marcus manifests an Energy Missile on Hellspider 1 and New Barbazu. New Barbazu resists and takes 11; Hellspider takes 22. Ephraim takes a 5ft step to the west and full attacks Hellspider 1, hitting twice for 14 and 10. It falls. Scorpion is paralyzed. Auburn drops the scroll of Caution, draws a scroll of Diversion and readies to cast Invisibility upon Sdentch as she flies by [Sdentch bleeds for 2] Sdentch dives at the barbazu and reduces him to mulch. Nimbus delivers a coup-de-grace on the scorpion and it dies. [Round 4] Kitty's brown bear attacks the hellspider and hits with a bite and a claw. Kitty flies down to flank the hellspider and aids the bear's next attack. Large Barbazu is dead. Hellspider 2 full attacks the brown bear and hits once more with a claw. New Barbazu frenzies, moves to (12,7) and attacks Ephraim, but misses. Barbazu is dead. Hellspider 1 full attacks Ephraim and hits with a claw for 14 damage. Marcus ?? Ephraim ?? Scorpion is dead. [Sdentch bleeds for 2] Auburn ?? Sdentch ?? Nimbus ?? [EDIT - Status updated through Hellspider 1's 4th round action.] |
| lonewolf08-21-07, 10:24 AM | Round 4: Kitty flies around to flank the Hellspider with the Bear and uses Aid another on the bears attacks. |
| Erithmu08-21-07, 11:40 AM | Marcus unleashes another arch of lightning that is deflected off the Bearded Devil but the Hellspider takes full effect. Ephraim is quick to add her own sword cuts to the mix not leaving too left of the Hellspider and turning her attention towards the summoned Bearded Devil. Marcus: EM(elec) SR: HS:23, B:13 dmg:35 (DC 24) Hell spider only Ephraim: Attacks Hell Spider then Barb Atks: 20,9 dmg:19-5=14 5ft Step east to base Bearded that should finish the HS Dodge to Bearded. I think we are pretty much in mop up mode now. |
| TelinArtho08-21-07, 11:47 AM | @'Rith - when using powers, make sure you let me know in the future about how many PP you are using specifically. [Round 4] Kitty's brown bear attacks the hellspider and hits with a bite and a claw. Large Barbazu is dead. Hellspider 2 full attacks the brown bear and hits once more with a claw. New Barbazu frenzies, moves to (12,7) and attacks Ephraim, but misses. Barbazu is dead. Hellspider 1 full attacks Ephraim and hits with a claw for 14 damage. Marcus manifests an Energy Missile on Hellspider 1 and New Barbazu. New Barbazu is unaffected. Hellspider 1 takes 17 and it falls. Ephraim takes a 5ft step and full attacks the new Barbazu, hitting twice for 14 and 30 (confirms because the barbazu is frenzying). Scorpion is dead. [Sdentch bleeds for 2] Auburn ?? Sdentch ?? Nimbus ?? [Looks like I got Marcus's PP usage correct then - cool. Nice hit on the confirm - but not quite enough to down it] |
| Erithmu08-21-07, 11:59 AM | Sorry ... Forgot Ephraim Haste Attack: 20! dmg 19-5=14 (Confirm:17) (I wont worry about the rnd 3 ... my miss my loss) Marcus should be 10 Ego Whip, 7 D. Door, 2*8 EM(Elec) for a total of 33 used in this combat + 3pp IA from before = 36 used |
| TelinArtho08-21-07, 12:06 PM | Edited post above - crit does confirm, and noted as such. |
| Erithmu08-21-07, 12:12 PM | Thats why the DM's job is the hardest, he has to remember all the monster stuff ... I already forgot about blindness and frenzy ... And my own campaign |
| Vathelokai08-21-07, 12:12 PM | Move while drawing MM wand; fire. EDIT: move NW and fire on the wounded hellspider, I mean |
| TelinArtho08-21-07, 12:20 PM | @Vath - at the Barbazu or Hellspider 2 on the ground? |
| Vathelokai08-21-07, 12:45 PM | Sorry; edited the above post a bit late. I want to try to finish off the one Marcus just electrocuted. Not sure on the map, but movement can be a 5 ft step if needed; or tumble if I'm in somethings reach. |
| lonewolf08-21-07, 12:46 PM | @Telin: Any chance for an updated map? :rolleyes: |
| TelinArtho08-21-07, 12:48 PM | 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28. . . . . . . . . . . . . . . . . . . : : : : : . . . . . . . 2730ft- - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 26- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 25- - - - - - - - - - - - - - - - - - - ; ; ; ; ; - - - - - - - 24. . . . . . . . > > > - - . . . . . . : : : : : . . . . . . . 23. . . . . . . . > > > - - . . . . . . . . . . . . . . . . . . 22. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2015ft- . . . . 20ft- - - - - . . . . . . 15ft- - - . . 15ft- - 19. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 18. . - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 17- - - . . . . - . . . . . - . . . . . . - . . . - . . - . . . 16. . . . . . . - . . . . . - . . . . . . - - - - - . . - . . . 1515ft- . . . . - . . . . . - . . . . . . . . . . . . . - . . . 14. . - . . . . - - - - - - - . . . . . . . . . . . . . - . . . 13. . - . . . . . . . . . . . . . . . . . . . . . . . . - . . . 12. . - . . . . . . . . . . . . . . . . . 15ft- - - . . - . . . 11- - - . . . . . . . . . . . . . . . . . - . . . - . . - . . . 10. . . . . . . . . . . . . . . . . . . . - . . . - . . - - - - 9. . . . . . . 20ft- - - - - - - . . . . - . . . - . . . . . . 8. . . . . . . - . M . . . . . - . . . . - - - - - . . . . . . 720ft- . . . . - . E E . b . . - . . . . . . . . . . . . . . . 6. . - . . . . - . E E . . . . - . . N . . . . . . . . . . . . 5. . - . . . . - . . . . . . . - . . . . . . . . . . . . . . . 4. . - . . . . - A - - - - - - - . . . . . . . . 20ft- - - - - 3. . - . . . . . . S . . . . K . . . . . . . . . - . . . . . . 2- - - . . . . . . . . . . . H H . . . . . . . . - . . . . . . 1. . . . . . . . . . . . . . H H . . . . . . . . - . . . . . . 0. . . . . . . . . . . . . . R R . . . . . . . . - . . . . . . -1. . . . . . . . . . . . . . R R . . . . . . . . - . . . . . . Key: - (wall - 30ft high) > (stairs leading up - 10ft elevation per square, x4 movement cost (very steep stairway)) ; (bad rubble - x4 movement cost) : (rubble - x2 movement cost) A = Auburn S = Sdentch E = Ephraim M = Marcus N = Nimbus K = Kitty R = Brown Bear s = scorpion B = Barbazu H = Hellspider @Vath - the Hellspider that Marcus fried is dead. The only things left are the summoned Barbazu and the wounded Hellspider facing the bear. |
| TelinArtho08-21-07, 01:30 PM | [Round 1] Kitty moves from (15,3,1) to (18,6,8) and casts Protection from evil, drawing a wand of Shield along the way. Large Barbazu speaks in abyssal and teleports from (16,21) to (14,5) Hellspider 1 moves to (5,5) and is detected by Nimbus blindsense. Hellspider 2 moves to (24,6) and is detected by Kitty's blindsense. Sdentch delays for Auburn Barbazu calls for help and is answered. New barbazu appears at (16,17) - glaive in hand. Ephraim manifests Ego whip, fails SR, is not enervated Marcus manifests Ego whip, fails SR Scorpion double moves from (19,24) to (17,5) Auburn casts Haste and draws a scroll of Caution Sdentch flies up, drawing an AoO from the Barbazu which hits, but fails to confirm for 15-5=10 Sdentch attacks Barbazu 2 and hits for 28+2-5=25. Nimbus flies up, draw wand, and use breath weapon to paralyze barbazu and scorpion. Scorpion fails save, recharge - 1 round. [Round 2] Kitty draws and drinks a potion of Magic Fang. Large Barbazu drops the glaive (it returns to medium size), frenzies and full attacks Sdentch, but misses with both claws. Hellspider 1 moves to (10,3) and attacks Marcus and hits with a claw for 10 damage. Hellspider 2 double moves to (14,2) to base Ephraim and Auburn. New Barbazu double moves to (15,3) Barbazu teleports to (12,1) Ephraim delays for Marcus Marcus uses focus for concentration and grabs Auburn and Epraim and manifests Dimension Door. Marcus (9,8), Auburn (10,8), Epraim (10,7) Ephraim manifests a surged Expansion Scorpion is paralyzed Auburn moves to (8,4) and casts Glitterdust. Both hellspiders and the barbazu fail their saves and are blinded. [Sdentch bleeds for 2] Sdentch attacks the large barbazu and strikes it down and then moves to above Auburn (3,9,9). Nimbus flies over the scorpion and activates the wand of Shield. [Round 3] Kitty flies to (16,-1) and throws a ball of fur down. A brown bear emerges and full attacks the hellspider, and hits with both claws. Large Barbazu is dead. Hellspider 1 delays for instruction. Hellspider 2 full attacks the brown bear and hits with a pair of claws, rending the bear severely. New Barbazu teleports to the roof at (14,5) and relays information to his allies. Barbazu moves to (2,8) and taps a tattoo and suddenly grows to large size. Hellspider 1 climbs the building and finishes moving to (10,5). Marcus manifests an Energy Missile on Hellspider 1 and New Barbazu. New Barbazu resists and takes 11; Hellspider takes 22. Ephraim takes a 5ft step to the west and full attacks Hellspider 1, hitting twice for 14 and 10. It falls. Scorpion is paralyzed. Auburn drops the scroll of Caution, draws a scroll of Diversion and readies to cast Invisibility upon Sdentch as she flies by [Sdentch bleeds for 2] Sdentch dives at the barbazu and reduces him to mulch. Nimbus delivers a coup-de-grace on the scorpion and it dies. [b][Round 4] Kitty's brown bear attacks the hellspider and hits with a bite and a claw. Large Barbazu is dead. Hellspider 2 full attacks the brown bear and hits once more with a claw. New Barbazu frenzies, moves to (12,7) and attacks Ephraim, but misses. Barbazu is dead. Hellspider 1 full attacks Ephraim and hits with a claw for 14 damage. Marcus manifests an Energy Missile on Hellspider 1 and New Barbazu. New Barbazu is unaffected. Hellspider 1 takes 17 and it falls. Ephraim takes a 5ft step and full attacks the new Barbazu, hitting twice for 14 and 30 (confirms because the barbazu is frenzying). Scorpion is dead. [Sdentch bleeds for 2] Auburn uses his wand and deals 22 damage to Hellspider 2. Sdentch charges the Hellspider, and knocks it to the ground. Nimbus moves in and bites at the Barbazu, striking it down. Finished it up - let's keep this going. |
| TelinArtho08-21-07, 01:45 PM | As Nimbus sneaks in behind the last standing barbazu and strikes it down, the others check each other over and make sure that everyone is all right. With the din of battle over, Sdentch looks down at the wound on her arm - still bleeding and whimpers slightly as a child with a nasty cut. Great heroes, if I might interrupt you for a moment. A Gnome steps out from the nearest building, a cleric of some sort, and presents himself humbly. I have heard word that you are heading to deal with this Denth chap and I would be honored if I might provide my assistance. Here - let me take a look at that madam' With a wave of his hand, he closes the wound on Sdentch's arm, though it obviously gave him more trouble than he expected. There - that should do it. Good as, well, good. He brushes his hands on his armor and then extends his hand to Kitty in particular. Th' name's Nigel. Obviously you guys should heal up and get ready - but feel free to move along into the forest for a bit. Also - that encounter was just a tester encounter. You didn't get much exp for it because it wasn't really up to your "level" - but I didn't want to kill you all right off the bat. Now that the first encounter is over though... well - everything's fair game. I have updated the Campaign Log and the Records so far. Make sure the exp and used items are correct. I will have the current status post updated once you guys decide on healing and such. Sdentch's bleeding is taken care of because of the introduction of Nigel obviously. EDIT: @lonewolf - HP for cohorts (and all allies for that matter) do not max out on the first HD. Nigel only has 52.5 hp, not 56. Also - the save DCs on his spells are incorrect. (and they are listed as arcane spells...) |
| Erithmu08-21-07, 01:58 PM | Ephraim heals Marcus and Ephraim for 11 each from her wand. I can burn more if needed Ephraim picks up Auburn and carries her down the side of the building and then goes back up to carry Marcus down on her back. Seeing the gnome work his healing abilities she is glad that they have a healer to work with. She makes a mental note to protect him. "Hello Nigel, I suspect that we could use your aid in the challenges that lie ahead of us. I suspect that you are either resolute or a little crazy like the rest of us. I have no issues with you joining us. But we should see what we can accomplish before another wave of attacks comes." |
| TelinArtho08-21-07, 02:10 PM | Just a note about the records. I will have the most recent encounter's exp breakdown included in a code block. After each encounter, verify it - because it will be gone before the next one. For instance: Starting ECL10, starting XP 47,000 Encounter 1: 1027xp [1985gp owed] 2x CR5 = 563*2 = 1136/5 = 227.2 2x CR7 = 1000*2 = 2000/5 = 400 1x CR9 = 2000*1 = 2000/5 = 400 Encounter 1: Invisibility (CL3) from a Scroll of Diversion, 1 charge from a Wand of Magic Missile (CL9) I will also include the treasure owed to individuals and treasure gained as well. For this encounter, you are welcome to take the Adamantine Glaive, the [Ma] Cold Iron Glaive, or either suit of [Ma] Studded Leather (smelly though it is...) either as temporary gains to be gotten rid of latter (at full price) or as permanent gains (for full price). Temporary gains will be noted as such in the transactions spoiler block. |
| TheMagister08-21-07, 02:48 PM | The Adamantine Glaive is a natural choice for either Ephraim or Sdentch, and will come in handy either as a door-opener or as a sundering weapon. Telin may have a point about me glory-hogging with Sdentch and going for the insta-kill on the Barbazu. I need an honest opinion from my new partner-players so that we can work well together. I'm not at all touchy about my playing style, and I'm very adaptable (I'm a long-time player). I can fit Sdentch into plenty of roles. What I want to know is this: How would ya'll rank Sdentch's "job foci" in order of importance? 1) Getting rid of bad guys as quickly as possible. 2) Protecting the crunchies and chewies. 3) Crowd control (enlarging, lots of AoOs). Me, I think that they change in importance situationally. I began this fight in "Protect Chewies" mode. I quickly saw that Telin was taking advantage of his crew's movement (teleport and climb), to threaten our casters, so I resolved to remove the worst offenders quickly (the Barbazu), by changing to "Kill Bad Guys as Quickly as Possible". Sdentch could've stayed up there and flanked with Ephraim to kill the hellspider, but it would've left Auburn open to the enlarged barbazu (with reach!) on the ground. Let me know what you think. Sdentch bites her lip and bends down to the new fellow's level, blood leaking out from between her fingers. "Can you help me? Those bad guyses prickly spear-axes really hurt! Say, you're just like Auburn!" {Sdentch points in the general direction of Auburn and Ephraim while they're coming down from the roof} "She's my little sister. Ooh, that's a lot better! I like you. You stay close to me an' sis. We'll take care of you. Have you met our dragons, yet?" Sdentch raises her voice and hollers. "Hey, you Silver and Purple Dragons! Come look at this new little guy! You'll like our dragons. They're nice. And SO pretty. Here they come. Aren't they neat? Hey, thanks for taking care of my arm. Remember to stay close!" Sdentch leaves the group just as the dragons arrive without introducing anyone and flaps over to join Auburn, who is smiling widely at the whole scene and shaking her head in amusement at the tactless half-orc. Nigel, Nimbus, and Kitty are left just kinda staring at one another. "So, where do we go next, sis? What're you laughing at?" |
| Vathelokai08-21-07, 06:59 PM | "Just funny how our dragon friends don't seem to understand you, Sis. So this Nigel chap wants to go with us? Seems the Old Man has provided us a healer." Auburn waits for everyone to make it to one central location. "Well, it looks like the Denthians were kind enough to make a door for us in the city wall. Should we set to walk, or does anyone have a better mode of transport?" |
| Zevox08-21-07, 08:37 PM | Nimbus quickly flies back the scorpion's corpse and takes a big bite out of it, munching on it slowly. He flies back to the others, and smiles a bit at the Gnome. He speaks, though the sound is a bit garbled past the scorpion meat in his mouth. "Well hello there! You look a bit like a form I was using a few minutes ago - though I had a big beard at the time. So you're a priest? What God do you serve?" Anyone need any significant healing still? Nimbus has his CMW wand for a reason. @ TM - Just do as you were - picking the role for the situation is always the best idea. |
| Erithmu08-21-07, 08:43 PM | "Some of us move quicker than others, but either way we should get a move on. On the other hand some of us don't have to use the ground." "Those were just warm ups, I suspect we will encounter a bit more resistance as we move out." Party speed ... Nigels ... 15ft yummy @TM: Yea, you are the primary bruiser at the moment. Ephraim will be doing mostly crowd control and protection duties w/ expansion. I'm worried when we run into the Bone Devil encounter. Marcus will regain his Focii. |
| Vathelokai08-21-07, 10:58 PM | Sdentch and Auburn have taken enough bone devils.... now if there's half a dozen of them...:pbbbtt: "Most definitely, Ephraim. Now lets see... If we can grab some horses for us gnomes and Marcus, we should be able to make good time. Speed Sdentch 80 Auburn 20 Ephraim 60 Marcus 30 Kitty 60 Nigel 15 Nimbus 100 Not sure if scene transitions will be an issue; but we could grab some mounts to move the party speed up to 60. Auburn can pay for all three of them out of her rewards. |
| lonewolf08-22-07, 03:55 AM | EDIT: @lonewolf - HP for cohorts (and all allies for that matter) do not max out on the first HD. Nigel only has 52.5 hp, not 56. Also - the save DCs on his spells are incorrect. (and they are listed as arcane spells...) Thats what I get from doing things last minute... Nigel turns to Ephraim and laughs a bit: "Resolute or crazy? I am surely both and proud of it! What would the world be like without the crazy people? A pretty boring place, I can assure you." Kitty flies over exited. "I agree! All those people that try their best to be as "normal" as possible are so narrowminded and boring. The world needs more crazy peoples and dragons like us! So sure, you can join us!" "Great, I cant wait to get going!" To Nimbus, Nigel responds: "My god has many names and none at the same time. The one I use most often is The Nameless, which is quite ironic for a name, isnt it?" |
| TheMagister08-22-07, 07:10 AM | @ TM - Just do as you were - picking the role for the situation is always the best idea.[/color] Right then. I do resolve to request more input from you guys before jaunting off after a bad guy, though. Letting you all in on my battle plans couldn't hurt. Sdentch shifts from foot to foot impatiently, alternating between looking at Auburn, peering north to the waiting shadows of the forest, glancing at the chattering group, and scanning the skies. "We should go...can't they feel Denth looking for us?! Oh, Auburn -- make 'em hurry! If we be still too long LOTSA bad guys'll all be here to find us! They hurt the people because WE were here close. We need to get outta the city quick before somethin' REAL bad happens!" Seeing the physically imposing orcess nervous strikes a familiar chord of fear within Auburn's breast and fills her with a sense of urgency to move. |
| TelinArtho08-22-07, 09:48 AM | @Vath - I'm not too worried about overland speed. Your slowest members can easily be carried by either Sdentch or Nimbus frankly. The campaign takes place mostly just north of the city - so there's not a lot of overland travel anyway. You guys are welcome to pick up horses of course, just do so quickly because I would prefer to get things moving on. Just as a note - I do want to say I'm having a lot of fun so far - and I hope you guys are as well. Good luck in the future encounters. |
| Vathelokai08-22-07, 09:57 AM | Then forget the horses. We walk! To the forest! "Alright kids. Lets get this show on the road. Nimbus, can you take high guard, in the clouds? Kitty up front. Sdentch, Ephraim, you have the caravan to protect, please." |
| TelinArtho08-22-07, 12:34 PM | Sdentch is down 16hp from maximum, Ephraim is down 3hp from max. Moving on. Sdentch's wariness of the forest is not completely unfounded, and soon it seems the forest itself is completely changed from a benign and peaceful place, to that of a cunning location for trickery and deceit. High above in the clouds, Nimbus walks - browsing the scenery for anything out of the ordinary. Unfortunately, the tree cover is extensive, and most of what he sees is birds disturbed by the passing of the party. In front of the party by a short distance, the tiny form of Kitty flits about, almost carefree. She comes across a babbling brook that crosses the way - flanked by more swampish-type land. Waiting for the rest of the group to catch up, she sniffs the water to see if it is clean and it seems to be. Nimbus sees that the party is about 100 yards (300ft) from the compound of the temple. Although in more of a clearing than the rest of the forest, much of the courtyard is covered and obfuscated from view in the sky. He sees the brook that the party comes to and some movement to the west of them - about 150ft away and closing quickly. This movement is mostly detected by the fleeing of birds and such. Nimbus is 300ft in the sky. You hear some movement to the west - probably 150+ft away http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-setup.jpg The river squares are mostly hindered terrain. The only thing is - you don't know how deep it is - so you might misstep and fall (balance in the water is probably a good thing). It will be a small percentile chance if you want to be crossing the water without flying/jumping over. The dark green squares are all hindered terrain, but no concealment or cover from them. Similarly, the swamp squares are extreme hindered (x4 cost) and if you kneel you can get cover. There's no canopy to walk on here, but you can certainly climb the trees as normal in the map and take up position on a branch at 15ft-30ft (your choice of how high) - medium creatures and smaller only. If you are on a branch, any time you take damage, you have a chance to fall (DC5 balance check), unless you are holding on with at least one hand. |
| lonewolf08-22-07, 12:39 PM | Can Nigel still cure Sdentch? I wasnt aware that she is still hurt. If yes he will drop Hold Person for a CMW. btw: Nigels save DCs are still wrong. you forgot the bonus from the madness score. |
| TelinArtho08-22-07, 12:47 PM | Yes - don't know that CMW is better than just using a wand - but up to you guys. Go ahead and roll it at the end of the previous session. I'll correct the DCs shortly. In other news - the map is up. |
| lonewolf08-22-07, 01:02 PM | 12 damage healed to Sdentch. |
| TheMagister08-22-07, 01:45 PM | "Whawuzzat?" Sdentch's hoarse shout is heard by all whole group, and brings everyone to an abrupt stop. "I heard sumpthin' over thattaway, b'hind those trees. Close." Sdentch points in the general direction of the sound. Waving her arms and shushing questions, she pushes everyone back into the soft ground behind some trees and moves to stand in the gap, glaive in hand, to put herself between the sound and her ward. Here's what I'm thinkin. Grab the casters some cover early (and have 'em hide), put Sdentch in between the casters and the bad guys and have her expand while holding the glaive to slow baddies down. Ephraim isn't on this map for two reasons - one, a lack of pins, and two, I dunno where she'd wanna go. An Elocater doesn't worry about terrain, right? That might come in darned handy on this map. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Aubu,S,17,23,2 3,22,Auburn;b=Sden,L,18,24,Sdentch;c=Nig e,S,19,23,22,25,Nigel;d=Kitt,T,18,33,Kit ty;e=Marc,M,18,22,22,26,Marcus;f=Nim,M,1 5,30,Nimbus;style=s @Telin - I like what you did to make the forest map different. It's neat. Hey, can you add the Ring of Protection +2 to Sdentch's list of "Current Active Effects"? What do you guys think of the plan so far? Our chewies are a little slowed down by terrain, but Auburn at least has boots of flying with which she can get out in a jiffy, and does Nigel have the Travel domains? Marcus has Dim. Door. Our bruisers are all mobile. Should Sdentch use an expansion tattoo prematurely or wait and see what we're dealing with? Sdentch options: Standard - shield and smack. Crowd Control - glaive and expand. Seek and destroy - grab cover and hide, use ring of celestial sight, and go after priority targets like summoners and wizards. |
| TelinArtho08-22-07, 02:13 PM | I'll make sure to add these to the map above. The river squares are mostly hindered terrain. The only thing is - you don't know how deep it is - so you might misstep and fall (balance in the water is probably a good thing). It will be a small percentile chance if you want to be crossing the water without flying/jumping over. The dark green squares are all hindered terrain, but no concealment or cover from them. Similarly, the swamp squares are extreme hindered (x4 cost) and if you kneel you can get cover. There's no canopy to walk on here, but you can certainly climb the trees as normal in the map and take up position on a branch at 15ft-30ft (your choice of how high) - medium creatures and smaller only. If you are on a branch, any time you take damage, you have a chance to fall (DC5 balance check), unless you are holding on with at least one hand. If there's any questions, feel free to ask. And in case it wasn't obvious - Sdentch and Nimbus have a surprise round. The rest of you will get actions according to initiative. |
| Erithmu08-22-07, 02:14 PM | Ephraim reacts with Sdentch drawing her sword and stepping forward manifesting a protective shield. She looks in the direction the the Orc-angel is looking hoping that she catches a glimpse of it. How long since we left the wall? manifest Force screen. I think we need to see what we are dealing with before we can make any true judgments, go with standard 'protect' mode. |
| TelinArtho08-22-07, 02:16 PM | @TM - might be best to indicate which ring you do not have active. I'm assuming the Ring of Celestial Sight is currently not active (since the Ring of Counterspells is in the Current Effects. |
| TelinArtho08-22-07, 02:18 PM | @TM - might be best to indicate which ring you do not have active. I'm assuming the Ring of Celestial Sight is currently not active (since the Ring of Counterspells is in the Current Effects. @Rith - about two hours. |
| TheMagister08-22-07, 02:19 PM | Sdentch draws her glaive and readies an action to hit anything that comes within range and provokes an AoO. NO EXPANSION, please. Not yet. |
| TelinArtho08-22-07, 02:21 PM | @TM - might be best to indicate which ring you do not have active. I'm assuming the Ring of Celestial Sight is currently not active (since the Ring of Counterspells is in the Current Effects. @Rith - about two hours. |
| TelinArtho08-22-07, 02:26 PM | @TM - might be best to indicate which ring you do not have active. I'm assuming the Ring of Celestial Sight is currently not active (since the Ring of Counterspells is in the Current Effects. @Rith - about two hours. |
| TelinArtho08-22-07, 02:39 PM | well that was annoying. Pardon the duplicates everyone... [Surprise Round] Opponents close to ~150ft Sdentch draw and ready glaive to attack anything in reach. Nimbus ?? [Round 1] Auburn ?? Sdentch ?? Nigel ?? xxxxx ?? xxxxx ?? xxxxx ?? Ephraim manifests Force Screen xxxxx ?? Kitty ?? Nimbus ?? Marcus ?? |
| lonewolf08-22-07, 02:46 PM | Nigel moves closer to Kitty to get him in the area and casts bless. |
| TheMagister08-22-07, 02:55 PM | removed |
| Zevox08-22-07, 02:56 PM | Nimbus contains his urge to shout to the others, deciding it best not to alert whatever was headed their way that they had been spotted. He dives as quickly as he can through the clouds and into the treetops, concealing himself as well as he can while readying his wand. Knowing Kitty is telepathic, he tries to send her - and through her the rest of the group - a quick message. Movement, about 150 feet west, coming fast. Birds fleeing - not good. Tell the others, but don't speak - maybe we can ambush our ambushers. Peering through the trees, he whispers the activation command of his wand and returns it to the magical bag hanging on his hip. Surprise round: dive down into the treetops and hide while drawing wand of shield. Round 1: Activate wand of shield and stow it. |
| Vathelokai08-22-07, 03:04 PM | activate boots of fly and move to put a tree between Auburn and the sound. EDIT: end at 30ft height. |
| TelinArtho08-22-07, 03:52 PM | @TM - would be nice to have a round 1 action from you before revealing the movements after you. @lonewolf - from Nigel's current location - he can still affect Kitty. Bless has a nice 50ft radius. I'll move him closer to the swamp after casting. |
| TheMagister08-22-07, 04:03 PM | Whoops. Missed the initiative rolls. Um...do PfE SLA and put the ring of celestial sight on. |
| TelinArtho08-22-07, 04:23 PM | Which deactivates the Ring of Counterspells. (just making sure that's what you want. [Surprise Round] Opponents close to ~150ft Sdentch draw and ready glaive to attack anything in reach. Nimbus dive down 300ft, drawing wand of Shield. [Round 1] Auburn activates her winged boots and moves behind a tree and up into the air. Sdentch activates her protection from evil SLA and puts on her ring of Celestial Sight. Nigel casts Bless and moves to the east xxxxx moves - unseen Osyluth 1 activates Fly SLA and moves. Kitty spots it and likewise. Mounted Barbazu double moves into sight. Ephraim manifests Force Screen Osyluth 2 moves into sight of Kitty and activates Wall of Ice SLA. Kitty reacts quickly enough to block it from trapping her. Kitty ?? Nimbus activates the wand in hand and stows it. Marcus ?? Neither Osyluth has anything of note on their person that is visible. The Nessian Warhound is wearing chain shirt barding. The Barbazu mounted on it is wearing a Spiked Breastplate in addition to holding the typical glaive of a barbazu. With Nimbus's and Sdentch's keen senses the group is able to be semi-prepared as the foes come into sight. An osyluth is the first to come into view of Kitty (and is identified with quick mental messages and description with Auburn) - flying over the nearest river point at a height of 10ft. A second osyluth moves into slight view of Kitty and tries to encase her in a hemisphere of ice, but the quick-reflexed dragon stops it from forming around her. On another front, the sound that Sdentch heard emerges - a mounted warrior with a saw-toothed glaive. Mounted on a beast of such hell - Sdentch doesn't even want to imagine. Key for the blips on the map: Heroes: Light pink - Kitty Dark Blue - Sdentch Orange - Ephraim Light Blue - Marcus Blue - Nigel Yellow - Auburn Off-white/Pale Yellow - Nimbus Villains: Dark Blue - Barbazu warrior on Nessian Warhound Dark Green - mystery man Light Purple - Osyluth 1 Dark Purple - Osyluth 2 http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round1.jpg No one knows mystery man is there yet or even that he is a presence. Account for him in your tactics and get shot mkay? EDIT - and status is updated up to Osyluth 2's action. And look in the technical info for equipment that is noticeable. |
| lonewolf08-22-07, 04:49 PM | Once again, Kitty will try to get rid of the only enemy not immune to poison, the Nessian Warhound. Im still thinking about what to do with Nigels action this turn. Dismissal on the Barbazu? Prayer? Magic Circle vs Evil centered on Marcus? Any other Ideas? Kitty flies over between Ephraim and the Nessian Warhound, drawing his wand of Shield on the way. He uses it. |
| Erithmu08-22-07, 05:02 PM | Marcus sees the scouting party moving in, but knowing that he will need to score more than a few hits maintains his composure and waits. 7pp ego whip DC 19 for 4 cha dmg. Edit: Just saw Lonewolf's post ... nix the Egowhip Marcus will delay for now, maybe something later. @lonewolf: invis purge? Also may as well drop a critter. |
| TheMagister08-22-07, 05:57 PM | Out here, the Osyluths are the most dangerous, IMO. Wall of Ice + Teleport gives them a crowd control factor that cannot be underestimated. I recommend getting rid of them ASAP. The Nessian Warhound is scary (especially as a mount!), but not too terribly. Grease or some other simple thing (like WEB, AUBURN!) could keep it out of our hair for a long time. @Telin - I'd rather suppress the RoP +2 (since I replaced the deflection to AC with PfE). No use being redundant. Sdentch's current focus: Protect Nigel and Marcus. Sdentch taps a tattoo of Expansion and moves closer to Nigel. Sdentch swells in protective mother-hen anger and moves to hover over Nigel and Marcus, the motions of her wings rippling the stagant water of the swamp. "Quick, get closer so they don't seperate us! Be careful of the bony ones -- they use cold walls! Which metal hurts 'em, sis?" |
| Erithmu08-22-07, 06:03 PM | Marcus answers Sdentch's question while he survey's the field "It isn't a matter of metal, it is a matter of purity of the weapon. So ... Use whatever you have that hurts really really badly." DR/Good |
| Zevox08-22-07, 10:18 PM | Blast - okay, I have no idea what to do here. Nimbus is all but useless against those Bone Devils. DR/good he can't overcome and is unlikely to wound them past at best. He could try his paralysis breath, but their fortitude saves give them an 80% chance to resist it. And thats assuming Telin hasn't given them any items. I also don't want to get him near that Nessian - vulnerable fire and all. I could ward with resist energy first if need, but its a scary thought, especially since the rider's DR is pretty effective against him too if he goes for him. He could go after Mr. Mystery - but we need to find out he exists first. And even then, I don't relish rushing into a fight with something of Telin's we have no knowledge of. @ Telin - So, any chance of getting Nimbus that MM wand any time soon? That would be so useful here, even with the SR on some of those things. |
| Erithmu08-22-07, 10:39 PM | @zevox: you might follow Kitty around and go after the bearded and then work around for the flank attack and pick up the other 'whatever' is out there. |
| Vathelokai08-23-07, 12:05 AM | @TM: note that the nessian would get out of those flamable webs pretty quick. I can grease it so kitty will have a nice shot at it. @Zevox: Auburn can loan you her MM wand for now (a nice CL9 one). She's not going to have time to use it. So... where we at? [Round 1] Auburn activates her winged boots and moves behind a tree and up into the air. Sdentch activates her protection from evil SLA and puts on her ring of Celestial Sight. Nigel casts Bless and moves to the east xxxxx moves - unseen Osyluth 1 activates Fly SLA and moves. Kitty spots it and likewise. Mounted Barbazu double moves into sight. Ephraim manifests Force Screen Osyluth 2 moves into sight of Kitty and activates Wall of Ice SLA. Kitty reacts quickly enough to block it from trapping her. Kitty move to between party and Nessy (assuming at a decent height; out of melee) while drawing wand and use wand of shield Nimbus activates the wand in hand and stows it. (possibly tack a move onto this so to get to Auburn?) Marcus delay [Round 2] Auburn Move south 20 and west 40 while drawing wand of MM and ready to cast grease on the Nessy. (or hand off wand, step, and ready) Sdentch ? Nigel ? xxxxx moves - ??? Osyluth 1 ??? Mounted Barbazu ??? Ephraim ? Osyluth 2 ??? Kitty Poisons the Nessy. Nimbus Moves to Auburn and grabs wand. (move and fire wand?) Marcus ? I think invis purge can wait until the dragons pick up something with their blindsense. Magic circle is a good one for Nigel. Between the fear aura, poison, multiple attacks, and ice walls; we need all the +2s we can get. Other than that, I think readying to heal/restore is good. Marcus could re-enter initiative order next to Ephraim and either overchanel energy missles or D.door. Sdentch could ready to enlarge when something gets just outside of her reach (so it would suddenly be in her reach and take an AoO for moving). Any other ideas? |
| lonewolf08-23-07, 02:06 AM | Since many of us already have resistance and/or deflection boni, Nigel will use prayer instead. In such a large group that is bound to be useful. @Zevox: Nigel could cast resist energy or protecion from energy on Nimbus if you want him to, but you gotta move close for that. Nigel moves back to the position he was before and readies to cast Prayer as soon as all of their enemies have moved(hopefully within range). |
| TheMagister08-23-07, 07:27 AM | Nimbus' breath weapons out-range the nessian's by 5'. Maybe you could breathe on him if you've got absolutely nothing better to do? I dunno if you missed this: but I wanted to replace the Ring of Protection with the Ring of Celestial Sight. Protection from Evil give me the required +2 deflection to AC from all these sons-of-guns. Sdentch'll tap a tattoo of expansion on her turn in round 2. Sdentch likes her place in the initiative order. No use readying, really. I stand by my opinion that the osyluths are the most dangerous (that we know of) on the field at the moment, and need to be gotten rid of in whatever ways possible. If Sdentch needs to be dispatched after them because she's the only one capable of taking 'em out, then that's what we need to do. Let me know what we decide. I'll be back to check at around 2pm US central. |
| lonewolf08-23-07, 08:09 AM | I dont know if you´ve thought about this, but if Sdentch is going in melee with those Bone Devils, he could use his SLA Neutralize Poison before. That could be worth using another round of buffing. |
| TelinArtho08-23-07, 10:58 AM | Kitty flies closer, protecting herself with the wave of a wand. On the way, she catches view of another opponent - which Auburn is quick to reveal as an Efreeti. Auburn hands off a wand of her own to Nimbus before flying around the next tree to get a better view of things. Sdentch calls upon the powers of the Old Walking Man and doubles to the size of a giant. As she does so, the osyluth maneuvers and tries to put up a wall blocking off Nigel, who just finishes casting a spell of his own. Sdentch's arm blocks it from forming once again, leaving the ice crumbling into nothingness. Kitty feels the presence of an invisible foe coming from the direction of where the Efreeti was, while the mounted barbazu closes distance some more. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round2.jpg [Surprise Round] Opponents close to ~150ft Sdentch draw and ready glaive to attack anything in reach. Nimbus dive down 300ft, drawing wand of Shield. [Round 1] Auburn activates her winged boots and moves behind a tree and up into the air. Sdentch activates her protection from evil SLA and puts on her ring of Celestial Sight. Nigel casts Bless and moves to the east Efreeti moves - unseen Osyluth 1 activates Fly SLA and moves. Kitty spots it and likewise. Mounted Barbazu double moves into sight. Ephraim manifests Force Screen Osyluth 2 moves into sight of Kitty and activates Wall of Ice SLA. Kitty reacts quickly enough to block it from trapping her. Kitty flies to intercept the barbazu and his mount at a height of 20ft, drawing a wand and activates the wand of Shield - along the way she catches a glimpse of the mistery man - and from what Auburn translates it - it appears to be an Efreeti. Nimbus activates the wand in hand and stows it while moving next to Auburn. Marcus delays [Round 2] Auburn draws and hands her wand of Magic Missile (CL9) to Nimbus and moves. (Can't ready if you want to hand off the wand to Nimbus) Sdentch taps a tattoo of Expansion. Nigel casts Prayer (Kitty is just at the edge of the effect, also, Nimbus, Sdentch, Marcus and Ephraim are currently in range) Efreeti turns invisible and flies closer (within range of Kitty's blindsense). [10ft elevation] Osyluth 1 moves closer (still flying at 10ft) and tries to put up a wall between Sdentch/Marcus and the rest and Nigel. Sdentch is too quick and blocks it from forming. Mounted Barbazu double moves closer. Ephraim ?? (Marcus ??) Osyluth 2 ?? Kitty ?? Nimbus ?? Marcus ?? (if not above) |
| lonewolf08-23-07, 11:30 AM | Prayer also has an effect on enemies, so Nigel should wait to cast until now where the Nessian Warhound and his rider are in the area of effect. Ty |
| Zevox08-23-07, 11:31 AM | Nimbus will take the loan from Auburn. With that wand he can be of use vs anything here. @ TM - Breath weapons would just be a waste there. The cold one does too little damage right now, and both would probably save, meaning no damage to the rider and little to the Hound. The paralysis one the Hound would almost surely save against and the rider would have a better than 50/50 chance to save against. |
| Erithmu08-23-07, 11:36 AM | Kitty and Nimbus have 2 targets now Ephraim sees the warhound and decides to take a chance, focusing her eyes on the warhound she bounces off her line towards the rider and mount, Ducking under the glaive she leaves herself open to the Hound, but takes a clean swipe at the Bearded Devil on top, rolls away returning to her spot on the line. Looking at the Devil she shifts her sword to one hand and taunts him before returning her hand to her sword. Marcus takes a step to the east and sees a clean line to his target unleashing a ball of electricity that smashes into the Bone Devil leaving it twitching a bit. Ephraim Spring Attack the mounted Beareded: 22 (might miss due to a ride check, Add DC if I score a hit.) No effective position change Full Speed Tumble: 19 vs 25 (fail) Dodge to Warhound, It gets an AoO vs 28 (19+1dodge+4 Force screen+4Mobility) Marcus: 10pp OC+Tal EM(Elec) SR:24 Dmg:33 DC 26 -- will be directly after Ephraim in init. |
| TelinArtho08-23-07, 11:54 AM | Prayer also has an effect on enemies, so Nigel should wait to cast until now where the Nessian Warhound and his rider are in the area of effect. Ty I was under the impression that the prayer is a constant burst effect out to 40ft from the caster. So anything moving within range during the duration would be affected - anything coming into range as the caster moves would be similarly effected. I could be wrong, in which case Nigel would ready - anyone else have insight on this? |
| TelinArtho08-23-07, 12:02 PM | @Rith - where did you want Ephraim to finish moving to? Back at the starting position or elsewhere? |
| Erithmu08-23-07, 12:13 PM | @Rith - where did you want Ephraim to finish moving to? Back at the starting position or elsewhere?Same start position. Less work for you :D |
| Vathelokai08-23-07, 12:19 PM | grease the war hound and move to south-east side of my tree for cover |
| TelinArtho08-23-07, 12:22 PM | [Round 2] Auburn draws and hands her wand of Magic Missile (CL9) to Nimbus and moves. (Can't ready if you want to hand off the wand to Nimbus) Sdentch taps a tattoo of Expansion. Nigel casts Prayer (Kitty is just at the edge of the effect, also, Nimbus, Sdentch, Marcus and Ephraim are currently in range) Efreeti turns invisible and flies closer (within range of Kitty's blindsense). [10ft elevation] Osyluth 1 moves closer (still flying at 10ft) and tries to put up a wall between Sdentch/Marcus and the rest and Nigel. Sdentch is too quick and blocks it from forming. Mounted Barbazu double moves closer. Ephraim spring attacks/tumbles at the barbazu. She misses, but as she moves away from the warhound, it bites at her and deals 16 damage + 3 fire damage. Marcus stops delaying and manifests an overchanneled electric energy missile at Osyluth 1, passing SR and it fails the save. It takes 33 damage. Osyluth 2 teleports directly next to Ephraim and Marcus. Kitty ?? Nimbus ?? The second osyluth suddenly appears directly next to Ephraim and Marcus - threatening them severely. Map above is updated with the movement of the osyluth. @Vath - feel free to edit your actions with this new movement. |
| lonewolf08-23-07, 12:49 PM | Kitty draws another bear out of his bag of tricks and steps into flanking position as the bear attacks the barbazu, hitting twice with his claws and trying to force him into a grapple. I rolled the bears grapple checks but not those of the barbazu, in case there are special modifiers I do not know about... EDIT: to be clear: I want the bear on the other side of the warhound on the path between the small and the big tree and Kitty one square west. |
| Zevox08-23-07, 01:56 PM | Nimbus gladly accepts the wand from Auburn, then, telepathically recieving the command word via Kitty, points the wand the Devil Marcus wounded and speaks the command word. The missiles shoot forth at the fiend, but fizzle out just short of it. Take the wand and pop a shot off at the Bone Devil Marcus wounded. SR fails with a 15. |
| Vathelokai08-23-07, 02:14 PM | @Vath - feel free to edit your actions with this new movement. @Erithmu: If you have it covered; then I'll grease and move. If not, can I get a suggestion? |
| TelinArtho08-23-07, 02:29 PM | [Round 2] Auburn draws and hands her wand of Magic Missile (CL9) to Nimbus and moves. (Can't ready if you want to hand off the wand to Nimbus) Sdentch taps a tattoo of Expansion. Nigel casts Prayer (Kitty is just at the edge of the effect, also, Nimbus, Sdentch, Marcus and Ephraim are currently in range) Efreeti turns invisible and flies closer (within range of Kitty's blindsense). [10ft elevation] Osyluth 1 moves closer (still flying at 10ft) and tries to put up a wall between Sdentch/Marcus and the rest and Nigel. Sdentch is too quick and blocks it from forming. Mounted Barbazu double moves closer. Ephraim spring attacks/tumbles at the barbazu. She misses, but as she moves away from the warhound, it bites at her and deals 16 damage + 3 fire damage. Marcus stops delaying and manifests an overchanneled electric energy missile at Osyluth 1, passing SR and it fails the save. It takes 33 damage. Osyluth 2 teleports directly next to Ephraim and Marcus. Kitty takes a 5ft step closer to the mounted barbazu and tosses a bear down in a flanking position. The bear takes a 5ft step to the west to flank and full attacks, hitting once for 6. It grabs hold of the barbazu and squeezes tight for another 8. Nimbus flies to a position to see Osyluth 1 and uses the wand on it. It fails to break the SR of the creature though. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round2.jpg @all - the barbazu has a spiked breastplate on - so that would be why some of you have missed when you thought you hit. I mentioned this earlier, but it seems to have been missed so far... That finishes round 2 - Vath - give me a precise movement on Auburn and confirm what you want to grease since the barbazu is grappled. Also - did not note where Nimbus moved to - where do you want to be to hit that Osyluth Zevox? Nevermind - I moved him so that he could hit the osyluth and not worry about retaliation from the other osyluth. |
| Vathelokai08-23-07, 02:38 PM | Move 5 squares right, and 1 up. The plan was to grease the Nessian Warhound. The grapple would pull the barbazu off the mount, and I'd like to incapacitate the mount for a bit. If I'm missing something, then let the rest of the party control my actions for a round; probably won't be back on line for a while. |
| TelinArtho08-23-07, 03:18 PM | Map is updated with all of the round 2 movements. Next map will be with everyone's starting position in round 3. Auburn casts Grease from memory and the warhound falls to the ground, unable to keep its footing. She then moves away from it and dangerously close to the other osyluth. Would be nice to get Sdentch's and Nigel's action so I could run through the next few actions. By the way guys - you have a great pace to keep this going. I appreciate it a lot. |
| TheMagister08-23-07, 05:41 PM | @Everyone - Okay, it looks like the Ozzies are targeting our casters. Fellows, this is a bad business. Sdentch is shifting focus and moving toward eliminating the Ozyluths. You guys seem to be focusing on the warhound. @Lonewolf - Sdentch's poison saves are astronomical. I'll probably eat these words later (1!) but she's sitting on a +22 vs. poison right now [16+4(racial)+1(PfE)+1(prayer)]. Odds tell me to take my chances. @Telin - thanks for updating Sdentch's status. Maybe this'll make things easier (maybe not) -- I'll include my own status block in my posts. It'll help ME even if if doesn't help you. ;) Sdentch draws oil of bless weapon and applies it to her slung shield. The soft cover from her allies should prevent AoOs. Sdentch uses the soft cover from her allies to ease a ceramic vial out of her beltpouch. With a practiced motion, she smashes it over her shoulder and onto her back, where it dribble across the face of The Ward of the Children. The shining face of the weapon emanates a new feeling of rightness, and is immediately noticed by the lower planar being nearby. Sdentch nods a meaningful glance at the nearby Osyluth as if to say, "Yep. That was for YOU." "Get safe, you little guys! The Old Walkin' Man teached me how to deal with these a long time ago." Sdentch waves the glaive under the nose of the Osyluth, forcing its gaze from the juicy marks in between them, and speaks directly to it. Her voice changes, dropping a half-register into a resonating growl, and righteous wrath can actually be seen pulsing in purple light from her eyes. The words don't exactly match the normal mode used by Sdentch. It is as if another power has infused her voice -- something ancient, and Good, and awesomely powerful. "You have reached the clearing at the end of your path on this plane, wicked traveler. Get you gone and trouble these mortals not, ere I send you back to Hell with your tail wrapped around your neck." Status HP 81/85 Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Protection from Evil (ends 81), Bless (ends 71), Prayer (ends 72), Expansion (ends long), bless weapon (shield)(ends 13) |
| Erithmu08-23-07, 05:43 PM | @Vath:Time to work the Bone Devils, The Efreeti can suck down KO poison. So I would give Sdentch some buff loving, and get to work. Other options would be a pack of Lantern Archons (SM4 list) sure they are weak, but you get 3 of em, and give em haste, that is 9d6 with only touch attacks to make. Other than that: prepare more dismissals |
| lonewolf08-23-07, 07:07 PM | Nigel summons a spiritual Kukri that starts attacking the wounded Bone Devil and nearly hits critically. |
| Vathelokai08-23-07, 11:00 PM | @lonewolf: I'd go after the wounded Bone Devil with that spiritual weapon. The dragons are covering those other guys, and TMs right about them being a mighty threat. @Erithmu: I didn't pack the dismissal because there's roughly a 20% chance of it working. The odds are just better with the other stuff. Also, used haste last fight. I have a scroll of it - we'll see if it's needed. @Telin: having had time to really look at the map; can I change my move to end 2 squares to the right (and 30 ft above) Nigel... at least I think it's Nigel. Have I got the map right for the end of round 2? http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Denth-forest1.jpg Next round summon 3 (http://www.hwx.it/wizards.com/dice.php?sid=1850#73909) lantern archons, 25 ft above the Osy in melee with Sdentch (so the Osy has to make menace saves). Holding off on rolling the attacks unless combat changes. This seems to be the situation... [Round 3] Auburn casts grease on warhound and moves Sdentch draw and use oil of bless weapon Nigel cast spirit weapon Efreeti (invis) ? Osyluth ? Barbazu ? Nessian Warhound ? Ephraim ? Marcus ? Osyluth 2 ? Kitty poison warhound Brother Bear full attack/grapple Nimbus magic missiles [Round 3] Auburn summon 3 lantern archons (rapid; augmented) Lantern archons Menace and use rays on Osy Sdentch Full attack Nigel ? Efreeti (invis) ? Osyluth ? Barbazu ? Nessian Warhound ? Ephraim ? Marcus ? Osyluth 2 ? Kitty ? Brother Bear ? Nimbus ? |
| TelinArtho08-24-07, 12:30 AM | In your map the Nessian/Barbazu and the Bear are in the wong positions - Kitty summoned the bear and move to flank. As to Auburn's movement - I think you can move directly above Nigel (though not in the way that you are asking - you originally asked 5 squares to the right and up 1). Regardless it is possible. Be back in the morning - too tired to work with this right now. |
| lonewolf08-24-07, 02:20 AM | @lonewolf: I'd go after the wounded Bone Devil with that spiritual weapon. The dragons are covering those other guys, and TMs right about them being a mighty threat. Ok edited above |
| TheMagister08-24-07, 07:17 AM | Vath has O2 and O1 transposed. O2 is adjacent to Ephraim and Marcus. Ephraim full attacks Osy, Smite Evil on first Attack, add DC if desired. Marcus DD youse guys outta there to another place on the map. Suggestion: other side of the stream to the north? Water's no hindrance to our Elocator, and Marcus is good at range. Result: E and M produce offense and get outta harm's way (an Osyluth'd tear Marcus up BADLY), and leave Sdentch an unobstructed path to her nearest target. I'm hoping for 2 or 3 hits on O2, and Ephraim's offense might just be enough to put it down in one round. @'Rith - gratz on the killer EM from Marcus. :D |
| TelinArtho08-24-07, 09:54 AM | As the nessian warhound falls to the ground, the efreeti moves up behind it and flames erupt from the ground - catching nearly everyone in the blast. The cruel genie then surges a spear of fire towards Kitty, catching her completely off-guard. The barbazu wrestles free of the bear's grasp and retaliates against it by hitting it with his glaive. The wound is grave and bleeds profusely. The nessian struggles to stand, leaving itself open to attacks from the bear and Kitty, but their attacks are useless against its armor. However, it is unable to move away from the slick ground - barely able to keep standing. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round3.jpg New medium size spot (sea green) is the unmounted barbazu. Grease area is still directly underneath the Nessian. Nessian is standing. Wall of Fire is the white line - the waves of heat are pointed north. Efreeti is now visible. Auburn was high enough to avoid the effects of the wall of fire. [Round 3] Auburn casts Grease from memory under the feet of the nessian warhound, and it falls prone. She then moves away - dangerously close to the other osyluth. Sdentch draws and uses an Oil of Bless Weapon on the Ward of the Children Nigel casts Spiritual Weapon and directs it at Osyluth 2. It hits for 5 Efreeti summons a wall of fire that has waves of heat heading to the north. Kitty, Marcus, Ephraim and Nigel take 23 damage. Sdentch takes 5. The Efreeti then casts a quickened scorching ray at Kitty, confirms a critical for 25 damage. Osyluth 1 moves to Nimbus and attacks with stinger - but misses. Barbazu breaks the grapple, steps away from the bear and attacks with his glaive, hitting the bear for 16 and opening a wound. Nessian Warhound stands (drawing AoO from Kitty and Bear - but both miss) and tries to move, but fails. Ephraim ?? Marcus ?? Osyluth 2 ?? Kitty ?? Bear ?? Nimbus ?? Status updated - note that a few of you are in danger zones for damage. |
| lonewolf08-24-07, 10:00 AM | 2 things: You missed Kittys SR 23. How can the Barbazu break the grapple and attack in the same round? escaping the grapple is a standart action, isnt it? |
| TelinArtho08-24-07, 10:08 AM | It made the SR on both the wall and the ray- sorry. As to the grapple: Escape from Grapple: You can escape a grapple by winning an opposed grapple check in place of making an attack. You can make an Escape Artist check in place of your grapple check if you so desire, but this requires a standard action. If more than one opponent is grappling you, your grapple check result has to beat all their individual check results to escape. (Opponents don’t have to try to hold you if they don’t want to.) If you escape, you finish the action by moving into any space adjacent to your opponent(s). |
| Erithmu08-24-07, 11:24 AM | Using the cover of the wall Ephraim and Marcus walk around Sdentch and both blast at the Devil guarding Nigel. Marcus controls a powerful surge hitting the creature but Ephraim loses control of hers. Opaque wall = cover :) Move out of the wall of fire range to the north and then EM(Elecs). Ephraim standing infront of Marcus relative to the lt blue Bone devil Marcus T+OC 10pp SR:25 Dmg:30 (DC 26) Ephraim 6pp SR:16 Enervate Yes (4pp) |
| TelinArtho08-24-07, 11:32 AM | Opaque wall = no LOS... Can't target what you can't see. |
| Erithmu08-24-07, 11:34 AM | Opaque wall = no LOS... Can't target what you can't see.Lt. Blue one next to Nigel. not the dark purple, sorry. |
| TelinArtho08-24-07, 01:16 PM | Ah -there's confusion. Nigel is by the wall of fire (directly beneath Auburn. Nimbus is being attacked by the Osyluth 1 (the one you want to target). [Round 3] Auburn casts Grease from memory under the feet of the nessian warhound, and it falls prone. She then moves away - dangerously close to the other osyluth. Sdentch draws and uses an Oil of Bless Weapon on the Ward of the Children Nigel casts Spiritual Weapon and directs it at Osyluth 2. It hits for 5 Efreeti summons a wall of fire that has waves of heat heading to the north. Kitty, Marcus, Ephraim and Nigel take 23 damage. Sdentch takes 5. The Efreeti then casts a quickened scorching ray at Kitty, confirms a critical for 25 damage. Osyluth 1 moves to Nimbus and attacks with stinger - but misses. Barbazu breaks the grapple, steps away from the bear and attacks with his glaive, hitting the bear for 16 and opening a wound. Nessian Warhound stands (drawing AoO from Kitty and Bear - but both miss) and tries to move, but fails. Ephraim moves away from the burning wall and surges an energy missile. She fails to effect Osyluth 1 and is enervated. Marcus moves away from the wall and overchannels an energy missile at Osyluth 1. It fails to get out of the way of it and takes 30 damage. Osyluth 2 turns invisible and does something. Kitty stings the Nessian Warhound for 1 damage (it makes its save vs poison) and moves away from the flaming wall. Bear takes a 5ft step next to the barbazu and full attacks, but misses completely. Nimbus ?? http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round3.jpg Status updated |
| lonewolf08-24-07, 01:40 PM | Kitty rams her sting into the Nessian Warhound and flies up into the air and behind the tree to both get out of the efreeties LOS and out of the wall of fires area of effect. The bear continues to attack the barbazu, but the wounds start to show an effect. |
| Zevox08-24-07, 02:27 PM | Nimbus tries using the wand on the Bone Devil again. Fails SR with a natural 1 (damn... come on) |
| TelinArtho08-24-07, 02:53 PM | Okay - starting round 4. @Vath - where do you want to summon those lantern archons since you have no sight of the osyluth (though you did see it disappear). |
| TheMagister08-24-07, 03:07 PM | I don't think anything anyone does will stop Sdentch from attacking this round -- the only question is "who"? The Efreeti is scary, hey? Quickened scorching ray - ouch. Marcus and Ephraim are in bad shape, especially Ephraim, who's helpless for a round. Kitty is going to be critical by round 5, if he makes it that far. Sdentch (rather than pass through the wall of fire and eat the same bitter pill the rest of you had to swaller), is going to drop the glaive, use 1 round of haste from her boots, equip her shield while moving north, rage, and slam osyluth1 with full power attack (7). Status HP 76/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Frenzy, -2 Expansion] [+2 vs. evil] Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Protection from Evil (ends 81), Bless (ends 71), Prayer (ends 72), Expansion (ends long), bless weapon (shield)(ends 13), rage (ends 13), haste (1 rnd) Total attack: +17+2(bane)+1(bless)+1(prayer)+1(haste)+ 2(rage)-7(PA) melee Total Damage Roll: 3d6+18(str)+1(enh)+2(bane)+1(prayer)+14( PA)+2d6(bane) melee {prays -- rolls -- "Oh, that's pretty..."} Sdentch, protecting her delicate wings from the wall of flame to the south, drops her glaive and moves to the next closest target -- the devil to the north. The Ward of the Children slides into its familiar position on her right arm, and the half-angel begins to growl as she strides closer and closer to her victim. Her rage explodes in a moment, and a strident shout accompanies a sickening thud as Farlanghan's judgement strikes down the evil being in one powerful blow. Rolled a 17. Fifty-four damage. Booya. {current musical theme brought to mind: "I'm gonna knock you out. Mama said to knock you out."} |
| TheMagister08-24-07, 06:37 PM | Get Ephraim and Marcus to Nigel by DD directly across the huge tree southwest from the Osyluth. He won't know where you went. Anyone stop me from making suggestions if I'm being too forward. I do this at the gaming table, too. Friends telling me "Let me die in peace!" is normal about once a month when I start getting really bossy. :blush: |
| Erithmu08-24-07, 06:58 PM | I'm not interested in running a teleport battle against creatures that have it at will. We will lose, so Marcus is on full offense. Ephraim now gets to suck it up for a few rounds, but I think Marcus will be pretty mellow for the rest of the fight as he is running low on PP. I haven't found any good enemies to use his utility powers on. We need dead Bone Devils not teleporting Bone Devils. Part of my mixup was confusing Nimbus and Nigel on the map. The first fight was due to the terrain advantage we gained and the fact that we were surrounded (I was pondering many a bull rush opportunities off the roof) After your hit I think one Bone Devil is down, the war hound is poison KO'd, with the Efreeti shortly behind (Go Kitty go). The Bearded will have to deal w/ Kitty's pets and then Ephraim can get back to tanking him. |
| TheMagister08-24-07, 07:04 PM | Don't you think that osyluth will walk directly thru that wall of fire and full attack Ephraim's 25ish hp and Markus' 23ish hp and put 'em both down in one round? In conjunction with another wall of fire or scorching ray, I don't like their chances of survival if they stay where they are. I hope you have something good up your sleeve... |
| Erithmu08-24-07, 07:15 PM | Ephraim moved north 20 ft + 5 ft west and Marcus moved (effective 15ft north 15ft west) ... so no full attack this round, besides Sdentch is going to come through now that O. Lt. Blue is dead. They have cover from Efr., Nigel is still in trouble, but I'm hoping that Kitty will go w/ poison on Efr to KO him. I'm not overly worried at the moment. @Vath: sorry about the Dismissal line, I'm so used to looking at Owen's Dismissal strength. |
| TheMagister08-24-07, 07:28 PM | Misread the map. Didn't see the new one. |
| Vathelokai08-24-07, 08:29 PM | Ephraim moved north 20 ft + 5 ft west and Marcus moved (effective 15ft north 15ft west) ... so no full attack this round, besides Sdentch is going to come through now that O. Lt. Blue is dead. They have cover from Efr., Nigel is still in trouble, but I'm hoping that Kitty will go w/ poison on Efr to KO him. I'm not overly worried at the moment. @Vath: sorry about the Dismissal line, I'm so used to looking at Owen's Dismissal strength. No worries. So now that my targets are invis, where do you think I should place those lantern archons. Reminder; rapid summon, so they get one standard action this round. |
| Erithmu08-24-07, 09:08 PM | Go after the armored Bearded? either that or Go rescue Nigel. I suspect that the bone devil went invis and based Ephraim, Marcus or Nigel. Options: 1) Continue with SM (Aim at the Bearded) 2) Drop an area dispel somewhere that doesn't hit Nigel, Marcus, or Ephraim but catches the wall and the area where we were all bunched up hoping to get the wall and the Bone Devil's invis. 3) move and D.Door Nigel I'm hoping to see Nigel pulling out an invis purge. @Telin: Can Kitty/Nimbus sense the Bone devil on Blindsense, Or Nimbus even has his actions, might be worth scouting around to find it. |
| Vathelokai08-25-07, 12:15 AM | I'm leaning toward rescuing Nigel (and that was such a good summon roll, too). I have a suspicion that the Osy is basing Auburn; but then our dragons would know it if it came on this side of the firewall..... curious. Hows this; Auburn delays to after Nigel. Nigel steps out of the firewall, casts invis purge. Auburn tumbles down to him (takes 2d4 fire) and D.Doors to ... with the rest of the party? somewhere else? Auburn and Nigel both get their forest gnome mods to hide (it's a thought). |
| TheMagister08-25-07, 01:16 AM | We should wait for Telin before making any more plans. Is the Osyluth Sdentch hit dead? Where will the spiritual weapons go? Did the Osyluth behind the wall actually go invisible, or did it teleport somewhere? Whose blindsense picks up unseen things? Was there a shooter on the grassy gnoll? :) I think the archons could be placed right in the middle of the barbazu/efreeti/warhound fiasco. Affect as many with Aura of Menace as possible and then focus on the Efreeti for damage -- it's the most dangerous thing we can target atm. |
| Erithmu08-25-07, 01:48 AM | I'm 99% sure O1 is dead, I hit it for 33,30 and you hit it for 54. |
| TelinArtho08-25-07, 09:00 PM | Lots to cover. First off - the warhound is not out from the poison - it made the save. Secondly, the 1st osyluth is indeed dead from Sdentch's action, though Auburn wouldn't know that. That said - I don't think it is too much of an issue for her since it is unlikely she'd go after it with those summons. Thirdly, Auburn was the only one with any kind of sightline to the 2nd osyluth behind the wall of fire and witnessed it turning invisible. No it has not been picked up on the blindsense so far. Since Nigel has no LoS to the 2nd Osyluth - the spiritual weapon is currently hovering near him and he'll need to spend a move action to retarget it. Remember though - he moves 15ft per move action and is in the same square as the wall of fire. The wall deals damage out to 20ft from it - so he'll be in rough shape unless he double moves. So - what's Auburn's action then? I am still waiting on that. |
| Vathelokai08-26-07, 11:33 PM | Appologies: rough weekend. Delay to after Nigel's move. After Nigel moves out of the wall (to the slightly less dmg area) fly down and dimention door him and myself. Re-appear at up and to the left of Sdentch, so that the tree blocks LoS to all the creatures that we know of. |
| TheMagister08-27-07, 12:30 AM | Some of the party is seriously injured -- could there be a better place to have Nigel end up? I don't know (been too long since I checked the map and status -- maybe Nigel's hurt too!), I'm just asking. |
| lonewolf08-27-07, 04:37 AM | Nigel does a 5ft step out of the wall, uses his move action to redirect the spiritual weapon and converts Silence into a cure moderate wounds on himself. Nigel needs to stay alive so he can continue to heal the others later on. |
| Vathelokai08-27-07, 10:16 AM | If anyone has a better D.Door destination, suggest it, please. |
| TelinArtho08-27-07, 10:59 AM | [Round 4] [Grease - Nessian stays standing] Auburn casts SMV for Lantern Archons and gets 3 of them. delays for Nigel to move out of the wall. Sdentch advances, rages, uses haste and splatters Osyluth 1. Nigel takes a 5ft step, and spontaneously casts Cure Moderate Wounds on himself (14 healed) and redirects the Spiritual Weapon to attack the Efreeti, but it misses. Auburn moves to Nigel and casts Dimension door. They reappear next to Sdentch. [Spiritual weapon returns to Nigel] [Wall of Fire damage - no one in range] Efreeti moves and attacks Kitty but misses and casts a quickened scorching ray at her, but misses with that as well. Osyluth 1 is dead. [Bear bleeds] Barbazu takes a 5ft step away from the bear and attacks twice, killing the bear. Nessian tries to move out of the greased area, but fails. Ephraim is dazed Marcus ?? Osyluth 2 does something - and is picked up on Kitty's blindsense. Still in the same location on the map - now flying above the wall of Fire. Kitty ?? Bear is dead Nimbus ?? Sdentch charges through the Osyluth and sends it back to hell. She spits on it as it crumples to the ground and mutters something about saving children. Elsewhere on the field, Auburn swoops down to save Nigel just as he sends his spiritual weapon against the efreeti. The two disappear and reappear next to Sdentch, though she doesn't notice so much in her rage. The efreeti moves after Kitty and attacks her physically and with a gout of flame - but misses with both. The barbazu annihilates the bear after stepping away from it once more and waits impatiently for the warhound to get out of the greasy ground. It fails to make any progress however. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round3.jpg |
| Erithmu08-27-07, 11:02 AM | Marcus tries to calm his mind but with the chaos of battle going around he can't gain focus Refocus: 16 |
| lonewolf08-27-07, 11:41 AM | Kitty attacks the Efreet with her poison stinger and hits. If the poison kicks in, he flies over to Nigel in position to be healed. |
| TelinArtho08-27-07, 11:44 AM | The Efreeti is not in base contact with Kitty. Kitty can 5ft step closer, but would not then be able to move away. |
| lonewolf08-27-07, 11:54 AM | ok do the 5ft step and stow the wand of Shield after attacking if the efreet falls. |
| TelinArtho08-27-07, 12:10 PM | [Round 4] [Grease - Nessian stays standing] Auburn casts SMV for Lantern Archons and gets 3 of them. delays for Nigel to move out of the wall. Sdentch advances, rages, uses haste and splatters Osyluth 1. Nigel takes a 5ft step, and spontaneously casts Cure Moderate Wounds on himself (14 healed) and redirects the Spiritual Weapon to attack the Efreeti, but it misses. Auburn moves to Nigel and casts Dimension door. They reappear next to Sdentch. [Spiritual weapon returns to Nigel] [Wall of Fire damage - no one in range] Efreeti moves and attacks Kitty but misses and casts a quickened scorching ray at her, but misses with that as well. Osyluth 1 is dead. [Bear bleeds] Barbazu takes a 5ft step away from the bear and attacks twice, killing the bear. Nessian tries to move out of the greased area, but fails. Ephraim is dazed Marcus tries to regain his focus, but fails. Osyluth 2 does something - and is picked up on Kitty's blindsense. Still in the same location on the map - now flying above the wall of Fire. Kitty takes a 5ft step closer and stings the efreeti. The efreeti fails his save and is knocked unconscious. She stows her wand of Shield. Bear is dead Nimbus ?? Nice roll for the save - Nimbus to finish off round 4. |
| Vathelokai08-27-07, 01:19 PM | Draw scroll (am I holding a scroll?) and glitterdust the Osy... I should just get a wand of that stuff. Or in a staff. |
| Zevox08-27-07, 03:52 PM | Sorry guys, I haven't had time to keep up with this crazy battle. If someone could take over Nimbus for a round or two, that'd be great. Whatever he has is open to being used. |
| TelinArtho08-27-07, 04:10 PM | Quick synopsis: Osyluth 1 is dead Osyluth 2 is alive and within blindsense range of Kitty, but invisible Efreeti is unconscious from poison Nessian Warhound is still struggling with grease Barbazu is unmounted and on the other side of the wall of Fire. Of your allies - everyone is still up and kicking, but a few are a little wounded (Marcus, Ephraim and Kitty are the lowest hp totals) Likely tactics from Nimbus - move and use wand on Osyluth 2 or move and CDG Efreeti (though this brings you close to the nessian) |
| lonewolf08-27-07, 04:22 PM | Nigel sends his spiritual weapon to attack the remaining Osyluth and readies a cure critical wounds(drop restoration) on Kitty as soon as he is in range. |
| TelinArtho08-27-07, 04:35 PM | Nigel can delay if you like - but he isn't able to see the 2nd osyluth yet (since Auburn acts after Nigel). I'll assume that is desired though and proceed once I get an action for Nimbus. Anyone can speak up on his account. |
| lonewolf08-27-07, 04:45 PM | Nimbus sends a barrage of magic Missiles at the Osyluth and flies over to the Efreet to CDG next round. |
| TelinArtho08-27-07, 05:29 PM | http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round3.jpg Final positions for round 4. [Round 4] [Grease - Nessian stays standing] Auburn casts SMV for Lantern Archons and gets 3 of them. delays for Nigel to move out of the wall. Sdentch advances, rages, uses haste and splatters Osyluth 1. Nigel takes a 5ft step, and spontaneously casts Cure Moderate Wounds on himself (14 healed) and redirects the Spiritual Weapon to attack the Efreeti, but it misses. Auburn moves to Nigel and casts Dimension door. They reappear next to Sdentch. [Spiritual weapon returns to Nigel] [Wall of Fire damage - no one in range] Efreeti moves and attacks Kitty but misses and casts a quickened scorching ray at her, but misses with that as well. Osyluth 1 is dead. [Bear bleeds] Barbazu takes a 5ft step away from the bear and attacks twice, killing the bear. Nessian tries to move out of the greased area, but fails. Ephraim is dazed Marcus tries to regain his focus, but fails. Osyluth 2 does something - and is picked up on Kitty's blindsense. Still in the same location on the map - now flying above the wall of Fire. Kitty takes a 5ft step closer and stings the efreeti. The efreeti fails his save and is knocked unconscious. She stows her wand of Shield. Bear is dead Nimbus moves next to the efreeti and uses the wand of Magic Missiles on the other osyluth. They strike true and deal 14 damage. [Round 5] [Grease - Nessian stays standing] Sdentch ?? Nigel delays for Auburn. Auburn casts Glitterdust over Osyluth 2 Nigel redirects Spiritual Weapon at Osyluth 2 and readies to cast Cure Critical Wounds on Kitty when she is in range. [Wall of Fire - no one in range] Efreeti sleeps Osyluth 1 is dead. Barbazu ?? Nessian ?? Ephraim ?? Marcus ?? Osyluth 2 ?? Kitty ?? Nimbus CDGs Efreeti Nimbus's magic missiles strike their mark successfully - forcing the osyluth to howl in pain. |
| lonewolf08-27-07, 05:32 PM | Wall of fire should be over, shouldnt it? |
| Erithmu08-27-07, 06:36 PM | Wall of fire should be over, shouldnt it?Conc + 1rnd/level Coming back to her sense Ephraim senses that she might need to be a little more careful. She places a layer of ectoplasm that solidifies clearly over her body. Marcus tries too focus his mind again but the sound of combat distracts him Ephraim 6+2 surge vigor +40 hp Marcus Refocus: fail Both move northward around the tree to be near where the Efreeti is. |
| TheMagister08-27-07, 07:50 PM | {speaking to himself} HELLO. READ, McFly. Auburn's casting glitterdust! Sdentch will delay till after Auburn and then go after the glitterdusted Osyluth. Smash it with the shield and power attack for 7. If there's extra movement left over, climb 10' above the Osyluth as part of the initial move and gain a "higher ground" circumstance mod to hit. A use of the Boots is allowed to achieve this. Status HP 76/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Frenzy, -2 Expansion] [+2 vs. evil] Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Protection from Evil (ends 81), Bless (ends 71), Prayer (ends 72), Expansion (ends long), bless weapon (shield)(ends 13), rage (ends 13), haste (1 rnd) Total attack: +17+2(bane)+1(bless)+1(prayer)+1(haste)+ 2(rage)-7(PA) melee Total Damage Roll: 3d6+18(str)+1(enh)+2(bane)+1(prayer)+14( PA)+2d6(bane) melee I'm workin' days, so if the beginning of the round comes up and I'm not around, anyone can roll the dice for me. If you don't mind waitin', that's cool too. I'm rollin' now. I don't see what could stop Sdentch from attacking. "Get you off the skin of this world, abominations! Trouble the innocent no more!" Sdentch kicks the ground and unfurls her dust-covered wings, picking her next target out of those remaining and looking especially hard for the remaining bone devil. She rises above the battlefield, righteous fury emanating palpably from her slightly luminous form, and tilts her head back as if addressing the sky. "Help me find the twisted one, father! I am your instrument!" I think I missed unless it's blinded, and even THAT might not help me enough. To hit: 20+1(higher ground) (rolled a friggin' 2) Damage: 49 melee and 10 bane Miss Chance (if necessary): 91/100. I forgot to declare if high was good or bad, so flip a coin. Basically, this roll is useless. |
| TelinArtho08-28-07, 10:27 AM | [Round 5] [Grease - Nessian stays standing] Sdentch delays for Auburn Nigel delays for Auburn. Auburn casts Glitterdust over Osyluth 2 - it is not blinded. Nigel redirects Spiritual Weapon at Osyluth 2 and readies to cast Cure Critical Wounds on Kitty when she is in range. The spiritual weapon misses. Sdentch activates her boots of speed and flies over to the Osyluth and slightly above it. She swings her shield at its shimmering form, but misses. [Wall of Fire - ended - no concentration] Efreeti sleeps Osyluth 1 is dead. Barbazu delays to see if Nessian escapes grease. Nessian tries to move out of grease and falls. It stands again. Barbazu curses at the clumsiness of the Nessian and moves up to help the sleeping efreeti. He attacks Nimbus, hitting for 15. The wound bleeds. Ephraim surges a vigor successfully and moves around the tree to close the distance with the barbazu. (let me know if you'd rather not be in his threatened area) Marcus tries to refocus, but fails. He takes a 5ft step northward (regaining focus is a full round action) Osyluth 2 activates fear aura and steps next to Sdentch. Sdentch resists the fear and then it full attacks - hitting with a bite for 2 damage. Kitty ?? (you can't withdraw safely, so do you still want to move away?) Nimbus takes a 5ft step away from the barbazu and CDGs the Efreeti - it dies. In a flurry of action, the invisible osyluth is revealed with glittering specs of gold, sending the angelic orc crashing into the osyluth. Unfortunately, the osyluth was not blinded by the spell - because it deflected the massive orcess easily. It responded in kind in attacking Sdentch, but only dealt a glancing scratch. Elsewhere on the field, as Nimbus set up to terminate the efreeti, the barbazu, set to stop him, swings down his glaive on the dragon - forcing him to bleed profusely on his right flank. Apparently the barbazu has given up on the bumbling nessian warhound that still struggles with the grease underfoot. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round4.jpg Just need to confirm Kitty's action before moving on. You guys are doing great. |
| lonewolf08-28-07, 10:47 AM | Ignoring the Barbazu in front of him, Kitty flies towards Nigel, drawing his wand of MM on the way and directs it at the Osyluth. |
| TelinArtho08-28-07, 11:11 AM | http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round4.jpg End of round 5 map. [Round 5] [Grease - Nessian stays standing] Sdentch delays for Auburn Nigel delays for Auburn. Auburn casts Glitterdust over Osyluth 2 - it is not blinded. Nigel redirects Spiritual Weapon at Osyluth 2 and readies to cast Cure Critical Wounds on Kitty when she is in range. The spiritual weapon misses. Sdentch activates her boots of speed and flies over to the Osyluth and slightly above it. She swings her shield at its shimmering form, but misses. [Wall of Fire - ended - no concentration] Efreeti sleeps Osyluth 1 is dead. Barbazu delays to see if Nessian escapes grease. Nessian tries to move out of grease and falls. It stands again. Barbazu curses at the clumsiness of the Nessian and moves up to help the sleeping efreeti. He attacks Nimbus, hitting for 15. The wound bleeds. Ephraim surges a vigor successfully and moves around the tree to close the distance with the barbazu. (let me know if you'd rather not be in his threatened area) Marcus tries to refocus, but fails. He takes a 5ft step northward (regaining focus is a full round action) Osyluth 2 activates fear aura and steps next to Sdentch. Sdentch resists the fear and then it full attacks - hitting with a bite for 2 damage. Kitty moves away from the barbazu, drawing an AoO from its glaive that hits for 16 (and starts to bleed). She moves next to Nigel, triggering his readied action, healing her for 21 (and succeeding in stopping the bleeding). Kitty draws her wand while moving and uses it on sight of the glittering osyluth, but it fails to penetrate the osyluth's resistance to magic. Nimbus takes a 5ft step away from the barbazu and CDGs the Efreeti - it dies. [Round 6] [Grease - Nessian stays standing ] Auburn ?? [Spiritual Weapon ??] Sdentch ?? Efreeti is dead Osyluth 1 is dead Nessian ?? [Nimbus bleeds] Barbazu ?? Ephraim ?? Marcus ?? Osyluth 2 ?? Nigel ?? Kitty ?? Nimbus ?? Kitty scampers back to Nigel, taking a severe cut from the barbazu along the way. Nigel quickly staunches the wound with a powerful healing spell - though it nearly is outdone by the bleeding. Soon the wound is closed however, and Kitty responds by pointing a wand at the osyluth. Unfortunately, the magic missiles fizzle before reaching their target. Status is updated. @TM - Prayer is a 1 round/level spell. It expires on round 8. |
| lonewolf08-28-07, 11:34 AM | wow I didnt expect the barbazus attack modifier that high(nearly double the normal). That was a blunder. Nigel notices that Kitty needs additional healing and converts Magic Circle vs Evil into a Cure serious wounds. |
| Erithmu08-28-07, 01:04 PM | I would rather have the barbazu able to charge me as one of his options rather than full attack. (Dodge target set to barbazu) |
| TelinArtho08-28-07, 01:05 PM | Okay - I'll note your position as 10ft north of your current one if that works for you then. |
| TheMagister08-28-07, 07:52 PM | Sdentch growls in anger and focuses her divine power into her shield. Once, twice, and thrice the glowing brand pounds into the bony creature's frame, and it howls as it is forced from the material plane. Sdentch looks around for her next victim, chest heaving in unchecked emotion. Sdentch whirls and activates boots of haste, power attacking for 5. To Hit: 1d20+20-2=33 1d20+20-2=27 1d20+20-2=30 1d20+15-2=19 Three hits (I think). Dmg per hit: 5d6+32=48 5d6+32=47 5d6+32=44 Status HP 76/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Frenzy, -2 Expansion] [+2 vs. evil] Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Protection from Evil (ends 81), Bless (ends 71), Prayer (ends 8), Expansion (ends long), bless weapon (shield)(ends 13), rage (ends 13), boots of speed (2/10 rnd) |
| Vathelokai08-28-07, 11:06 PM | fly up to above the tree I'm next to and MM from memory on the bearded.... unless someone suggests something better. I'm thinking we don't really need the lantern archon help now, but I can still do that. |
| TelinArtho08-29-07, 10:27 AM | [Round 6] [Grease - Nessian stays standing ] Auburn flies out and casts Magic Missile on the barbazu - striking him solidly with the arrows. [Spiritual Weapon misses] Sdentch full attacks Osyluth 2 and sends it to the ground - dead. Efreeti is dead Osyluth 1 is dead Nessian double moves to base Ephraim [Nimbus bleeds] Barbazu takes a 5ft step and attacks Nimbus twice (failing both confirmations...) and deals 18 and 12 damage. Nimbus now bleeds for 6hp/round. Ephraim ?? Marcus ?? Osyluth 2 ?? Nigel casts Cure Serious Wounds (dropping Magic circle against Evil) on Kitty (3d8+8) Kitty ?? Nimbus ?? Auburn focuses some magical energy onto the barbazu - shredding away some of its armor, but otherwise slowing it down none. Sdentch, on the other side of the tree, obliterates the other osyluth - sending it to the ground a broken carcass. The nessian warhound finally escapes the greasy prison and moves around the tree to be next to Ephraim and below Auburn. Meanwhile, the barbazu nearly kills Nimbus in two hits! http://i11.photobucket.com/albums/a180/TelinArtho/Encounter2-round4.jpg |
| Erithmu08-29-07, 10:48 AM | I can't tell who is where. I mainly wanna know where the hound, Bearded, Nimbus, Kitty and Ephraim. @Lonewolf: can you give the hound another try at the poison? |
| TelinArtho08-29-07, 10:54 AM | Make sure you refresh the map (I tend to use the same image in photobucket for a while...). You should see Ephraim (orange) based by the Nessian Warhound (large size, dark blue). Auburn (yellow) is flying above the tree (well out of the Nessian's reach). The barbazu (sea green) is 15ft south of Ephraim. Nimbus (pale yellow) is 10ft to the west of the barbazu. Kitty (pink) and Nigel (blue-green) are in the same square on the ground, while Marcus (light blue) is 15ft to the south east of them. Sdentch (large-size, blue)is flying at 25ft from the ground and is 10ft away from the now-fallen Osyluth (forgot to cross it off - but it is dead). Let me know if you need more. |
| Erithmu08-29-07, 11:02 AM | That will do. Half speed tumble/Spring attack the Bearded (auto pass tumble) 10ft south, attack 5ft north, 15ft west Atk: 21 dmg 18-DR if it hits ... DC charged |
| TelinArtho08-29-07, 11:11 AM | And Marcus? |
| lonewolf08-29-07, 11:32 AM | Kitty flies towards the warhound while keeping out of the barbazus reach and tries another attack with its sting and hits for 3 damage. |
| Erithmu08-29-07, 06:24 PM | Marcus is staying out of combat ... trying to avoid drawing any attention to himself as the rest of the party cleans up |
| TheMagister08-29-07, 07:58 PM | Nimbus needs help stanching those bleeding wounds. He'll move northward, accepting the AoO, and drawing his wand of CMW as he goes. He'll fly northward around the Nessian, avoiding its threatened area, and end adjacent to Nigel. There, he will cure himself with his wand and ask for help from Nigel with the bleeding. Sdentch will take the barbazu on next. Move southward around the tree (soft cover from the Nessian from the Barbazu) her to within reach and smash away, making certain to get the higher ground mod. Power Attack for 5. No haste should be needed, what with the downward angle and everything. No matter what Auburn does (barring a successful "Dismissal"), Sdentch will do this fer shure. :) I'll roll it now. Nimbus growls threateningly, but takes the wiser course and bugs out, dodging a swipe from the barbazu and heading for his battle cleric. Along the way he draws his wand of healing. He swings wide around the Nessian, eyeing its fangs respectfully, and settles next to Nigel. He taps himself with his wand, and though he feels better, his wounds keep leaking lifeblood onto the ground in fat red drops. "Foul creature of darkness! Leave the pretty little dragon be!" The odd, almost laughable overlap of reverberant holy tones with Sdentch's limited intellect is...striking. Round 6 action: Nimbus: move to Nigel and CMW 2d8+3 = 13. CL 3 vs. ?? to stop bleeding: 13. Doubt it. Round 7 action: Sdentch moves and attacks barbazu: To Hit: 23. [Yay! A 3 is better than a 2! Stop usin' up all our 20s, Telin!] [3]+17+2(bane)+1(bless)+1(prayer)+1(haste)+ 1(higher ground)+2(rage)-5(PA) melee Dmg: 47. End Round 6 Status HP 74/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Frenzy, -2 Expansion] [+2 vs. evil] Worn: Ring of Counterspells, Ring of Celestial Sight Current Active Effects: Dispel Magic (Ring of Counterspells), Protection from Evil (ends 81), Bless (ends 71), Prayer (ends 8), Expansion (ends long), bless weapon (shield)(ends 13), rage (ends 13), boots of speed (3/10 rnd) |
| Vathelokai08-30-07, 12:12 AM | Options: -grease on the bearded's polearm -SM3 for 1 lantern archon (have it menace them) -bale polymorph the warhound into a bunny -get the MM wand back from Nimbus I'm down with any of them. If needed, party members can make a decision for me; I may not be online until thursday night. |
| Vathelokai08-30-07, 01:25 PM | Ok then; move closer (stay high and out of BW reach), summon monster 3 for a lantern archon. Archon will apper at 30 ft, menace and fire once on the bearded. |
| TelinArtho08-30-07, 01:31 PM | Sorry I've been away a little more than usual the last day - fighting a bout of something... Anyway - not sure if TM has really thought throw Nimbus' action. A Withdraw will allow Nimbus to escape without an AoO (the AoO would be 1d20+16 vs Nimbus AC31 for 1d10+9 damage). However if it hits, he's done for (32 current HP - 10 minimum (19 maximum) - 8 on the next round of bleeding. With the wand failing to cure him (and therefore heals him nothing), he has to rely on Nigel making the cure work). Would feel better about that movement if Zevox or another companion would agree to it. |
| TheMagister08-30-07, 07:26 PM | Why would the wand fail to cure him? It's not a "cursed wound" like a clay golem inflicts. The bleeding just doesn't stop without a successful CL check. So Nimbus could heal some and then lose it via blood loss, and keep on doing it until he rolls well on the CL check, his wand runs out of charges, or the bleeding outpaces the wand and he runs out of HP. |
| Vathelokai08-30-07, 09:33 PM | The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.... http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Denth-forest2.jpg |
| TheMagister08-30-07, 09:49 PM | Wow. Okay. I think the withdrawal would be the best choice, then. Point taken. |
| Vathelokai08-31-07, 12:13 AM | Since I've had more time to think, just have auburn use that summon monster 5 from earlier for 3 lanterns. Appologies for all the back and forth. and I do agree with the withdraw plan. |
| TelinArtho08-31-07, 11:05 AM | [Round 6] [Grease - Nessian stays standing ] Auburn flies out and casts Magic Missile on the barbazu - striking him solidly with the arrows. [Spiritual Weapon misses] Sdentch full attacks Osyluth 2 and sends it to the ground - dead. Efreeti is dead Osyluth 1 is dead Nessian double moves to base Ephraim [Nimbus bleeds] Barbazu takes a 5ft step and attacks Nimbus twice (failing both confirmations...) and deals 18 and 12 damage. Nimbus now bleeds for 6hp/round. Ephraim tumbles and spring attacks the Barbazu, but misses. She then moves away safely. Marcus tries to look like a tree. Osyluth 2 is dead Nigel casts Cure Serious Wounds (dropping Magic circle against Evil) on Kitty (21hp healed) Kitty moves and attacks the Nessian and hits for 3 damage. The nessian fights off the effects of the poison. Nimbus withdraws from the Barbazu and moves to the far side of Nigel. [Round 7] [Grease -unimportant] Auburn casts SMV for 1d3 Lantern Archons and is blessed with 3 of them. Lantern Archon 1 appears directly above the barbazu, does not affect him (or the nessian) with the aura of menace and shoots a light ray at him. It hits for 2 Lantern Archon 2 appears directly above the barbazu (and north one square), does not affect him (or the nessian) with the aura of menace and shoots a light ray at him. It hits for 5. Lantern Archon 3 appears directly above the barbazu (and north one and east one square, does affect him (but not the nessian) with the aura of menace and shoots a light ray at him. It hits for 5. Sdentch moves and attacks the Barbazu and hits (because of the Aura of Menace...) Efreeti is dead. Osyluth 1 is dead Nessian moves. The movement draws an AoO from Kitty, who stings the Nessian and it passes out from the poison (Wow... lucky lucky...) [Nimbus bleeds for 6] Barbazu frenzies and full attacks Sdentch and hits once for 22 damage. Sdentch starts to bleed [Forgot to put frenzy into roller - but with how low his HP is - he HAS to frenzy here...] Ephraim ?? Marcus tries to look like a tree. Osyluth 2 is dead Nigel ?? (heals Nimbus possibly?) Kitty ?? Nimbus ?? (try using wand - especially if Nigel is successful in stopping bleeding?) The Barbazu screams in pain as beams of light descend upon him, scorching him in several places. He gains no quarter as Sdentch flies about and strikes him hard - nearly off his feet. The barbazu - defiant - boils into a frenzy and slashes Sdentch across the chest - leaving a festering wound behind. The nessian - intent on taking down Ephraim and ignoring the insignificant stinger-dragon next to it - moves towards Ephraim - taking another sting in the side. Just as its hot breath is upon Ephraim however, it passes out - knocked unconscious with Kitty's poison. Kitty is notably happy and communicates the victory telepathically (in a chittering-annoying sort of way...) Well - the failed save on the nessian ended this pretty quickly. Ephraim is up. |
| lonewolf08-31-07, 11:25 AM | Nigel drops Resist Energy and heals Nimbus. Also note that he had dropped Restoration before and not Dismissal. |
| Erithmu08-31-07, 11:28 AM | Ephraim takes a short sigh of relief as the Warhound goes down. With a new spring in her step she moves around the tree finding the last Barbazu and the spark from her sword flashes as it connects hitting the creature just under the breastplate. Spring attack to flank w/ Sdentch, Should have Op strike kick in. Atk: 23 dmg 9+2Op Strike = 11 (post DR) |
| TelinArtho08-31-07, 11:34 AM | [Round 7] [Grease -unimportant] Auburn casts SMV for 1d3 Lantern Archons and is blessed with 3 of them. Lantern Archon 1 appears directly above the barbazu, does not affect him (or the nessian) with the aura of menace and shoots a light ray at him. It hits for 2 Lantern Archon 2 appears directly above the barbazu (and north one square), does not affect him (or the nessian) with the aura of menace and shoots a light ray at him. It hits for 5. Lantern Archon 3 appears directly above the barbazu (and north one and east one square, does affect him (but not the nessian) with the aura of menace and shoots a light ray at him. It hits for 5. Sdentch moves and attacks the Barbazu and hits (because of the Aura of Menace...) Efreeti is dead. Osyluth 1 is dead Nessian moves. The movement draws an AoO from Kitty, who stings the Nessian and it passes out from the poison (Wow... lucky lucky...) [Nimbus bleeds for 6] Barbazu frenzies and full attacks Sdentch and hits once for 22 damage. Sdentch starts to bleed [Forgot to put frenzy into roller - but with how low his HP is - he HAS to frenzy here...] Ephraim spring attacks the Barbazu to flank him and attacks with her sword. It hits for 11. Marcus tries to look like a tree. Osyluth 2 is dead Nigel drops resist energy to cast Cure Moderate Wounds on Nimbus and manages to stop the bleeding and heals him for 17. Kitty CDGs the Nessian (it survives) Nimbus CDGs the Nessian (it dies) [Round 8] The trio of lantern archons fire their 6 light rays into the melee below them and finish off the Barbazu. [EDIT - Status updated. Corrected the dropped spell for Nigel.] The heroes finish off the unconscious Nessian and the Barbazu is quickly eradicated with the beams of light from the Lantern Archons. Inspecting the bodies, the party finds that each member of this group carries an amulet bearing the symbol of Denth. Instinctively, Sdentch moves to crush one but Auburn holds her back for a moment. Well - you don't have to - I just figured it would go well with the ending of the Frenzy... Sdentch slowly calms herself down, returning to her normal senses. Barely fluttering in the air, she looks exhausted. Everyone is in need of some healing - so please do take care of that. Roll in the current session obviously. If Nimbus uses his wand of CMW- the first result will be the 13 that TM rolled. Sdentch is bleeding and is in immediate danger - CL check (DC16) needs to be made when healing her. |
| Vathelokai08-31-07, 12:10 PM | Recommendation: since it's a CL check to stop the bleeding; have nigel use up those lv0 cantrips to stop it before using the major healing. I don't think we're done for the day yet and those high lv heals will be needed. |
| TheMagister08-31-07, 12:18 PM | Question: Sdentch's AC vs. Barbazu is 27 while she's whirling and expanded and PfE'd. Even with the frenzy, how'd he hit her with a 24+2=26? Her AC is listed in the status update, with the +2 from PfE as a conditional mod. |
| TelinArtho08-31-07, 12:22 PM | Because you listed it as a conditional Mod. Didn't notice that it wasn't included. Okay - Sdentch is not bleeding and has more HP. Will update that in the record very shortly. EDIT - and updated. Also updated the records for XP. I don't think anyone has advanced yet - but if I made an error - let me know. Oh - and other than the amulets on each opponent, the barbazu was wielding a masterworked glaive, wore a spiked breastplate; the warhound wore large masterworked chain shirt barding; the efreeti carries 7 rings of various kinds on its fingers - 3 gold, 1 bronze, 3 platinum. The osyluths only carried the amulets. |
| TheMagister08-31-07, 02:21 PM | As the last evil one falls, the purple glow in Sdentch's eyes fades with her berserk state, and she spends a minute catching her breath before she can speak. "Is eb'body okay?" Sdentch looks around (babbling, really), freezing when Auburn finds the Denthian amulet on the ground where one of the Osyluths faded away. "Ugh! Smash it!" is her first reaction, and she moves quickly to make that happen. Auburn holds her back with an upraised palm and picks it up, and Sdentch stops, quivering in disgust. "I don't like it, sis. It's yucky. Put it down." The longer Sdentch looks at it, the more it seems to affect her, until she takes a small step back and raises a hand before her face as if to block out the sight of it. |
| Vathelokai08-31-07, 04:28 PM | While the others are healing, pile up the loot and det. magic on it. Request that the lantern arcons det. evil on all of it before they leave. Also, request that the lanterns use their continual light ability on 3 sticks (1 each) so that I have some free everburning torches for the durration of the campaign. "Sorry, Sis. I need to check some things, as disgusting as they may be." Auburn begins to walk past all the bodies, looking them over for a while before moving to the next. The three floating globes of light follow at her shoulders, making strange flute-like sounds that the gnome seems to understand. |
| TelinArtho08-31-07, 04:36 PM | The glaive used by the barbazu is magical (faint transmutation), as is the armor of the warhound (faint conjuration). Of the seven rings - one of the golden ones is magical (faint abjuration). None of the amulets are magical by nature. None of the items are evil (though with the lingering presence of evil of the dead creatures - this is tough to weed out...) The everburning torches are fine - I'll put them in Auburn's transactions for the campaign - distribute them for the campaign and keep/get rid of them as you like. |
| Zevox08-31-07, 04:38 PM | Okay, if Nigel will use some orisons to stop the bleeding wounds, Nimbus could handle the rest of the party with his CMW wand and save him the spells. Lets round up all the amulets and rings at least. Can Auburn figure out if they're magical? What they do if they are? Could we figure it out by trying them on? If not, Nimbus can store them in his bag of holding for the time being. Oh, and if they'll fit in his bag, Nimbus will take the breasplate and glaive from the Bearded Devil. Never know when they might come in handy for a shape-shift disguise. Nimbus, as the battle ends, can't help but wince as he glances back at the wound in his wound. "Ow," he mutters simply. He pulls out his wand and tries it on the wound, but strangely it doesn't seem to work. Eager though he is to inspect the rings he noticed on the Efreeti, he spots Nigel and flies over to him first. "Heya, Mr. Priest, don't suppose you could give me a hand here? My wand didn't do anything, and I don't like how much that thing is bleeding." |
| TelinArtho08-31-07, 04:44 PM | No one should be bleeding at this point - Nigel successfully healed Nimbus in round 7 of the fight. Healing is a good idea - check the status post for who needs it. Detect magic results are above. As to putting the spiked breastplate and the saw-toothed glaive in the bag of holding - you might want to reconsider... If the bag is overloaded, or if sharp objects pierce it (from inside or outside), the bag ruptures and is ruined. All contents are lost forever. |
| lonewolf08-31-07, 04:51 PM | The gnome looks at the dragons wounds and uses his experience to close his bleeding wounds. "Done. But you guys should try to stay away from those glaives. They do mean wounds..." Afterwards he draws his healing wand and starts healing up the party Nimbus is already cured by a CMW from Nigel and he also has a wand of CLW that we can use and its actually cheaper to use. Everyone who wants healing should just roll it and post how many charges you used. Using 5 charges to heal both Kitty and Nigel both to 1 point below maximum. |
| Vathelokai08-31-07, 05:20 PM | No one should be bleeding at this point - Nigel successfully healed Nimbus in round 7 of the fight. Healing is a good idea - check the status post for who needs it. Detect magic results are above. As to putting the spiked breastplate and the saw-toothed glaive in the bag of holding - you might want to reconsider... Devils don't use sheathes? They are hard core. :) |
| TheMagister08-31-07, 07:46 PM | Sdentch makes a face as if being forced to eat something bad-tasting, and makes her way over to where Nigel is patching up the injured. "I have some little ouches from earlier. Can you make 'em better with your wand?" The presence of the amulets seems to trigger something in Sdentch, and her eyes seem to glimmer every now and again. The orc-angel herself is...twitchy, watching the forest around the group nervously and cocking her head at every sound. She hasn't yet put her shield away, and she swaps out her Ring of Celestial Sight for the Ring of Protection for added defense. Nigel uses two charges of CLW on Sdentch for 7 hp. Sdentch the Angelic End of Fight 2 Status HP 83/85 AC 27 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural, 2 Deflection] Worn: Ring of Counterspells, Ring of Protection +2, Boots of Speed (3/10 rnds used) Current Active Effects: Dispel Magic (Ring of Counterspells) |
| Vathelokai09-01-07, 05:10 PM | Rolled healing for Ephraim and Marcus Ephr: 8 charges raises her to 64/68 hp Marc: 4 charges for 46/46 That gets everyone full or nearly full on hp. Loot: magic ring to Nimbus or Kitty (probably protection+1 or +2: doubt it's cursed, since the efretti was wearing it). Other rings in the bag of holding. Magic glaive in bag of holding (If we can find a sheath; maybe Sdentch could carry it otherwise? Not sure if a backup +1 weapon would be useful). 1 amulet in bag of holding for a Nimbus disguise (ick; scrying note - since the amulet is in an extradimentional space, shouldn't help them find us. Then again, it's not like they couldn' find us anyway if they focused on it). Leave the rest. I'm guessing, from Telin's usual schedule, that the next fight starts monday. After Auburn's inventory, Nimbus and the gnome discuss what to keep while Nigel tends to the wounded. While Sdentch's back is turned, they slip one of the unholy amulets into the dragon's bag. As the two dragon's begin to debate over who should get the magic ring, Auburn calls out. "Alright, Sis. I'm done. Smash it." The orcess inhales sharply, then grins as she pulls the adamantine polearm from her back. Once the remains are reduced to chunks, everyone gathers together. "Let's move. Won't be long before another group of scouts comes along and finds this. It's only deeper into the forest from here, so I think we should have a dragon in the main group. Wouldn't want some invisible bloodhound to come up behind us with Kitty out front." |
| Erithmu09-01-07, 05:32 PM | I'm guessing those are my own charges ... Ephraim looked around at remains of the chaotic fight. Marcus was looking like he had been through more fights than he wanted to. Using the wand she healed herself and Marcus from the wounds inflicted. Keeping her sword out she waited for the rest of the party to finish up. In a few minutes there would be some traffic. "So where is this temple?" |
| TelinArtho09-02-07, 09:46 AM | Nimbus takes a quick jaunt into the air to give an overarching view of how much farther to go. Following the path of the swamp northward, he finds it turns into another stream heading north. By his estimates on their speed, they should reach the temple in about an hour or 90 minutes. The terrain ahead looks a lot more densely filled, but once the temple grounds are approached, most of the outlying trees have been burned and cut away - an open courtyard to run across. The temple itself is a massive structure and is guarded by an outer wall. Between the outer wall and the temple itself, there is a huge amount of land - more than just a courtyard. Nimbus spies several individuals working on the land there - crops perhaps. Nimbus can see easily from a distance that the main gate is guarded - though number and composition of the force is difficult to tell from this distance. The wall itself sports 5 towers. One at each of its 4 main corners (it is roughly square in shape), and the fifth is the main gate tower. No siege engines are visible. Yeah - the next encounter will start on Monday. (My schedule this weekend is busy and I still need to do some fine tuning (you guys still aren't getting "enough" of a challenge yet... but I'm still trying to avoid actually killing someone... The only visible entrance into the compound is the main gate. The "courtyard" of burned and cut down trees extends out 100 yards (300ft) from the wall on all sides. Go ahead and get to the edge of the trees and make a plan what to do. The guards are composed of a varying number from 3 (one large opponent) to 7 and it doesn't seem to be tied to any particular shift. When you first reach the edge of the trees, it will be mid afternoon. If you want to wait around - let me know for how long. During the afternoon there is some traffic in and out of the gates - as the temple appears to be active with service as well as incoming and outgoing servants. If you want more specific information about any particular aspect - let me know. |
| TheMagister09-02-07, 04:28 PM | Sdentch appears distressed at the sight of the heavily fortified structure. "That's BIG! We ain't never seen one that big, have we sis? Oh, there's gonna be a bad, BAD magic-man in there, and he's gonna call bad, bad monsters..." |
| lonewolf09-03-07, 03:47 AM | Just curious; How many fights a day are we planning? We are surely able to do a fight or two before resting, but in any TT game I would suggest resting before assaulting the big temple, because its not clear when we will have a chance to rest again, once we attack. Looking over the sheets, it seems to me that I should hold back Nigels spells a little more. |
| TheMagister09-03-07, 11:45 AM | I don't think that's up to us. The area around this temple has already been shown to be pretty busy, and those scouts knew exactly where to find us. If Telin keeps throwing fights like the last one at us, we'll wear down pretty quickly, despite what he thinks of how "easy" it was. We darned near lost three characters at once in the last fight because of unlucky saves and max damage on a wall of fire and Ephraim's enervation roll. Nimbus was (by Zevox's estimation) almost useless in his normal role as a meleer and basically just soaked damage for a few rounds while failing CL checks on that wand of MM (not that he had any control over the dice you understand, but he was just limited to that poor option). I don't want to sound like my character's the only star of the show, but unless we can figure out how to overcome DR/SR in a more consistent fashion, the upcoming battles are going to continue to hinge on how long you guys can keep Sdentch fighting. All it's gonna take is an unlucky save vs. Unholy Blight or Fireball or Energy Missile (fire) or Empowered Scorching Ray and Sdentch is going to be hurtin' for certain. God forbid Telin pulls out Blasphemy with a level 12+ caster. Sdentch'll be paralyzed for 1d10 MINUTES. Low HD b/c of a template SUCKS. Then the damage output of the party goes down dangerously. I don't know what else to say. We could rest, and our casters could try to memorize spells that ignore SR (there are only a few, but they're out there). Someone could teleport back to Gladius and buy some more oils of bless weapon, or some scrolls of align weapon (which still won't help Nimbus or Kitty). I just don't know what to do about those two. |
| Erithmu09-03-07, 11:50 AM | I agree that we need a rest soon ... Marcus is down to about 2 shots of blasting. Ephraim has enough juice to pull some weight next fight (forgot I had Crystal Shard). @Telin: Don't gear it up too much we are running low on fuel here. I think we need to get inside and find a place to rest unless someone has a rope trick type of effect so that we can crash. |
| TheMagister09-03-07, 12:12 PM | What kind of adventurers are we? We've only been on the trail for like, 3 hours! {poking fun} |
| Zevox09-03-07, 02:09 PM | TM's right. Nimbus is useless if we keep getting foes like that - too high saves to use his paralysis breath, resist energy vs his cold one, DR above 5/alignment or metal type (he can't align his natural weapons in any way or wield a weapon without shape-shifting, which would leave him weak) means he can't melee them with any success, and SR means that wand he borrowed from Auburn is at best a 50/50 deal. And of course the ones that don't match that description were fire creatures, which hes vulnerable to. Really, I'm beginning to think that outside of scouting, Nimbus is going to be more of burden on you guys than a help... |
| TheMagister09-03-07, 03:02 PM | Sdentch: just melee damage. Auburn: battlefield control (summoner), status control (web, glitterdust, tentacles, etc.) Ephraim: light skirmisher (melee via SpringAttack, close range vs. Crystal Shard) Marcus: blaster (situationally limited by SR) Kitty: unlimited Save or Die specialist (poison, of limited situational effectiveness vs. outsiders), limited weak summoner (bag of tricks), scout (racial abilites) Nigel: SLOW movement healer, damage prevention (if utilized correctly by his party members) Nimbus: FAST movement healer (CMW wand), damage prevention (Resist Energy wand), scout (racial abilities) @Zevox - I think that for this campaign at least, you'll have to change your idea of Nimbus' role in the party from fighter/tank to healer/tank. Being able to strategically shore up the HP of your members anytime from anywhere on the battlefield is an ability that should not be undervalued. I think that if we make Nimbus the wand/scroll specialist and make him capable of dealing with multiple status ailments (remove fear scrolls/potions, temp. ability damage via wand of restoration, curses (purchase scrolls), poison-type conditions (nauseated, sickened, diseased eliminated via delay poison) and paralysis (via remove paralysis scrolls) that he'll have a HUGE impact on the survivability of our group. I'm telling you guys, I'm seeing a high-level cleric or a demon/devil with high level SLAs in our future. When you can keep your fighter fighting when he couldn't do it himself, you can call all the damage he continues to do as "That's MY damage." That's what I always used to say when I played my bard. "Oh, the bardsong caused that miss to be a hit? That's MY damage. Grease caused him to fall prone and provoke AoOs? That's MY damage. He didn't full attack because he was rising from prone? I just prevented all that damage." I totaled up all the damage that my bard caused one night, and he outdamaged everyone else in the party. It was an eye-opener. All I'm saying is that Nimbus is FAR from useless to the party. He's just not effective in the role that we originally cast him in. If we roll with the punches, we can turn him into a HUGE asset. That's my 2cp on the matter. |
| Zevox09-03-07, 05:41 PM | I guess you're right, TM. Just not the kind of role I'm used to working with (nor what I created Nimbus to play, obviously). I normally play either a Paladin meleer (far and away my favorite character type), Cleric (not the band-aid kind, more along the lines of Ceilia, Anixx, or Kraegin), Wizard (with both direct-damage and combat-control support spells - like Kathren, but a little more support emphasis in a party situation), or Mystic Theurge (best of two of those), so I'm not used to feeling like I can't hurt anything. Anyway then, if we're going to have Nimbus play that role, perhaps he should be carrying our L Restoration and MM wands too. L Restoration for obvious reasons, and MM until Telin drops him one for himself, in case he has a round with nothing better to do. |
| Vathelokai09-03-07, 11:25 PM | Keep in mind that I'm brainstorming. We don't nessicarily need to do all of the things listed. Equipment: Auburn will loan her wand of MM to Nimbus. Will loan her winged boots to Nigel. Will loan colossal arrows for TK to Marcus if he wants. Ephraim loans wand of L.restoration to Nimbus. Buffs: Sdentch - aid spell like ability, ring of celestial sight Auburn - stoneskin on Sdentch (or Ephraim? Both if we're really worried?), bears endurance (I have 2 of them), fox's cunning on self, mirror image on self. Ephraim - vigor Marcus - vigor Kitty - shield of faith, invisibility Nigel - sanctuary (maybe after the first round of comabt) Nimbus - resist energy (if we spot something that would warrant it), invis (maybe from kitty or auburn). Strategies: Have auburn and marcus switch rolls for a bit. Marcus can D.door all of the party (except for the quick fliers) directly to melee at the building. Auburn can open with stinking cloud or cloudkill (or ready to throw it into the building when a door opens). Nigel can hit one with confusion or dismissal. Kitty charges, rages, and stings the first poison-able bad guy. Ephraim and Sdentch flanking and devouring someone. Sdentch could alternately sunder any adamantine weapons to make the stoneskin work better. Next round Nimbus makes a healing pass, kitty keeps stinging, Nigel sanctuaries and returns to the healing roll, Aub/Sden/Eph continue to damage. Marcus finds some way to hide out (possibly some lower lv stuff, or save the pps for an emergency D.Door). Of course, we need to decide on when and where to attack, and get some feedback from Telin on what we are seeing. |
| TheMagister09-04-07, 12:46 AM | That sounds GREAT. Gives Marcus a shot at ignoring SR (TK) and makes Nigel mobile (boots). Puts the medicine where the hurt is, in Texan vernacular. Sdentch already has a +2 enhancement to Con from an item, so bear's is not as much of a plus for her. I'd rather it go to Nigel. Invisibility Purge might not be a bad idea. Otherwise, sounds like a great plan (depending on what we're up against). If I have a choice, I choose using Dimension Door to surprise the strongest-looking guard contingent, because that means we don't face 'em inside when they're ready for us and can get the drop on US. ;) |
| TelinArtho09-04-07, 10:33 AM | After some careful observation by all members, it seems that the "stongest" looking group of guards is actually the group of three that seems to be outside for most of the time. As the day wanes on, the crowds lessen and traffic becomes more manageable. None of the heroes wanted to engage a group of 50+ acolytes as they went about their business, even if their spells would be very weak in comparison to their own. Sdentch was a little horrified when she witnessed a pair of 10 year olds bearing Denth's crest on their foreheads. After carefully waiting, it looked like they had an opening. Of the three guards, one was adorned in typical clerical garb of a Denthian cleric (flail at his side, massive Denthian symbol on the breastplate of his Full Plate armor), another was dressed in formal clerical attire - but did not bear armor. The third was a beast - an abyssal troll. The troll stood, resolute ahead of the front gates and was the first to overlook any coming towards the temple. The troll held a vicious spiked flail (treat as spiked chain) in hand and wore light chain armor over his chest. The party made final preparations before going in. http://i11.photobucket.com/albums/a180/TelinArtho/Encounter3-prefight.jpg Obviously, large creature is the abyssal troll (troll with fiendish template). The cleric in armor is light blue, the cleric without armor is in light purple. The cleric without armor is also clearly a tiefling, but the other one is human. The map is 200ft from the wall of the building to the strip that is noted there - so you guys are about 40ft off-screen right now (give or take). Give me a final list of prebuffs and who is DDing in and where. I'm going to go set up a session for this encounter, and then run my fights for the week, then try to finish off one of my quests and then come back... so much to do... Oh - and no one finished healing Nimbus... 43/79hp... please fix that... EDIT: Status and Resource posts have been updated. Session created in the roller. Okay - I'll be back in a bit... |
| Erithmu09-04-07, 10:53 AM | Baseline thinking ... Ephraim will buff w/ Force Screen and Vigor (6+2 surged) Marcus can only take 3 (medium sized) others. Ephraim will use her dimension step to get in, likely basing the Tiefling I'm thinking Marcus takes Sdentch, Auburn and Nigel Nimbus and Kitty can fly/run in. I'm thinking that the Tiefling is actually a mage, so throw a fort based save or suck spell at him, or have Kitty set up a diving charge (Up 40ish ft would give you about a 180ft horizontal distance that you could cover. Either that or EBT on the cleric. @LW: can you have Nigel cast Detect magic to see if there are any large magic effects on the area (thinking like an unhallow type of effect) |
| TelinArtho09-04-07, 10:58 AM | Distance - 300ft. Range for Detect Magic - 60ft. If an effect extends into the open clearing, then he might be able to get it, but Unhallow is only a 40ft radius. |
| Zevox09-04-07, 12:11 PM | Nimbus uses three charges of his CMW wand- heals 13, 11, 11 hp, so hes at 78/79. He'll also use his wand of resist energy for fire - resists 20 fire and lasts 1 hour 10 minutes - a tattoo of expansion (duration 30 minutes), and just before we jump a charge of his shield wand (2 minutes). Anyone else want some energy resistance before we strike? With a cleric and either a second cleric, wizard, or theurge there, it may pay to have it. Plan: Nimbus can open with his paralysis breath on the armor-less Cleric, in case 'Rith is right, then engage one of the Clerics in melee. With 5 attacks/round and them without DR, he should be able to tear through them pretty well. Idea: Nimbus has an oil of silence, and Nigel has one prepared (presuming we rested). If one of them uses it on one of our Meleers who then goes after a cleric, their spellcasting is neutralized without a save. Thoughts? |
| lonewolf09-04-07, 01:28 PM | Kitty buffs with Shield of Faith and Shield from Wand on self and resistance on Nigel at the last moment. Nigel buffs with Magic Circle vs Evil and protection from energy(fire) on self, and bless on the group. as soon as we dimension door in, Nigel will cast confusion on Troll and cleric(small chance but why not), so make sure that noone of us is in that 15ft burst. Kitty will indeed rage and do that dive attack on the thiefling. btw: I´d expect a contingent summoned creature here since that cleric is probably a Thaumaturgist. Thats why Nigel is doing the magic circle. All casters should stay within its range. |
| TheMagister09-04-07, 02:38 PM | are "Oh hell yeah!" DD-ing in with Marcus sounds great. Auburn has that stinking cloud that could really mess up a wizard/sorcerer's day, but be careful with the placement (LOS issues). He's a perfect candidate for Nimbus' paralysis breath as well. Good call! Sdentch requested buffs: stoneskin (70 min) resist energy 20 (fire) (70 min) Sdentch self buffs: aid SLA (8 min) PfE SLA (8 min) see invis (3 min from ring) The Plan - Troll: Target that AoO-takin', battlefield-controllin' troll and take him out in two rounds. ==> Request of Marcus that he drop Sdentch within 10' of troll so that a 5' step gets Sdentch to base contact. Use boots of haste for two rounds worth of full attacks. Don't rage, trusting in the surprise round to give the edge. Power attack for 4. ==> Sunder any holy symbols on the armored cleric afterwards. Leave the (possible) magic-user in other more capable hands. Note: he might be a cloistered cleric. Or a MONK (THAT'd be a surprise, eh?). Surprise Round Status HP 83+11/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural] [+2 vs. evil] [+1 Haste] Worn: (Dispel Magic) in Ring of Counterspells, Ring of Celestial Sight Current Active Effects: Stoneskin (70 min), Resist Energy (20 fire) (70 min), Aid (ends 77), Protection from Evil (ends 78), see invisibility (ends 29), boots of speed (7/10 rnd) Saves: Fortitude: 16 [6 Con, 3 (Brb2), 3 (Para3), 3 (Ftr1), 1 Resistance] (+4 Racial vs. Poison) Reflex: 06 [4 Dex, 1 (Para3), 1 Resistance] (Energy Resistance 10: Acid, Cold, Electricity)(+2 Whirling Frenzy) [+1 haste] Will: 10 [2 Wis, 1 (Para3), 2 feat, 1 Resistance, +4 insight] [+1 vs. Evil Creatures] [+1 morale vs. fear] Projected attacks: +15/+15/+10 melee (+2 bane if applicable); 2d6+22 (+2d6 bane if applicable) [17 base, 1 haste, 1 aid, -4 PA] |
| TheMagister09-04-07, 02:41 PM | confusion on the troll isn't all that good an idea. He'll just attack whoever attacks him, which he'll be doing anyway. I think it might be a waste of a spell. |
| lonewolf09-04-07, 03:07 PM | Im not that sure. If he fails his save, we can ignore him at first and concentrate our attack on the casters, which are more dangerous on the long run anyway. What do the others think? |
| TelinArtho09-04-07, 03:38 PM | I've updated the status post with the prebuffs that seem to be agreed upon. Let me know if I missed something. Also, I don't have much of a buff sequence for Auburn - if she needs anything. I also would like positions on the map. Either edit the present one - or use the CoCo mapper to show positions. |
| Erithmu09-04-07, 03:52 PM | @Telin: Just want to check something here, are we getting a surprise round? IE: Marcus DDoors and then our group gets a std action each ... Placement will depend on this information. Plan If Yes: Marcus DDoor in Sdentch partial charges Troll (maybe) - I'm personally torn here as I don't want Marcus near that troll, but I suspect that combat reflexes might be involved here Auburn Casts ??? Nigel Casts ??? Ephraim D Steps next to Tiefling (side closest to the wall to allow possible flank w/ Kitty/Nimbus Kitty moves to charging range? Nimbus ??? Plan If No: Marcus DDoor in Roll init ... (eek) I'm leaning more towards TM's Mystic Theruge idea for the Tiefling |
| Vathelokai09-04-07, 04:01 PM | Mirror image from memory and fox cunning from scroll for auburn. Also, auburn will cast stoneskin on Ephraim (and also on Sdentch if requested). Probably open with black tentacles on the cleric, unless circumstances alter significantly. |
| TelinArtho09-04-07, 04:06 PM | Oh sorry - yes, you are getting the surprise. After that is resolved, I'll roll initiative order (that way you can't all group together by delaying...). Marcus's action will trigger everything else and will be his surprise round action. @Vath - TM requested the Stoneskin already - so if you are fine with that - then that's both of them (second is from a scroll though - who gets the weaker one). I'll add those buffs to your list. |
| TelinArtho09-04-07, 04:41 PM | Okay - Status and resources have been updated again - let me know if I missed something. [Surprise Round] Marcus Dimension Doors Sdentch, Auburn and Nigel. Sdentch ?? Auburn ?? Nigel ?? Ephraim uses dimensional step to move next to the Tiefling. Kitty moves to an altitude of 40ft and a range of 160ft from the tiefling Nimbus ?? Let's get this party started! |
| lonewolf09-04-07, 04:48 PM | Kitty will try to charge the Tiefling. so get a bit closer if possible, just in case he moves a bit. |
| TelinArtho09-04-07, 05:01 PM | Well - assuming that Kitty will start moving once Marcus does his thing, then Kitty will have a move action in that round (to get to the correct altitude mostly, but also to advance some). 40ft altitude would be above the treeline and therefore out in plain sight to be seen. But I'll have the movement be towards the tiefling in any case. |
| TheMagister09-05-07, 12:32 AM | I need to know where Marcus leaves us before declaring my actions. I'm still not sold on Nigel's Confusion tactic. I don't see where Marcus could leave us that would be both tactically beneficial and leave us out of the 15' radius AoE of the spell. I suppose if Marcus brings us in to the south of the troll (repeat request for a 10' proximity to the troll -- soft cover makes AoOs impossible as long as Sdentch is in between Marcus and the troll), Sdentch can delay till after Nigel to see if the troll makes his save or not. How she would know, I have no idea. I suppose Nigel will know if his spell succeeds, and can verbally tell Sdentch to either "Get him!" or "Leave him alone!". On the one hand, I hate leaving stuff like that to chance. On the other, it probably stands a good chance of working, pending a will save and a successful SR check. So, that's Sdentch. Delay till after Nigel's surprise round action, then go after either the troll or the armored cleric, depending on the outcome of the confusion spell. In the event of a partial charge (to get to the armored cleric), power attack for 6 instead of 4. |
| Erithmu09-05-07, 12:49 AM | |xy|A|B|C|D|E|F|G|H|I|J|K|L|M|N|O| | 0| | | | | | | | | | | | | |W| | | 1| | | | | | | | | | | | | |W| | | 2| | | | | | | | | | | | | |W| | | 3| | | | | | | | | |1| | | |W| | | 4| | | | | | | | | | | | | | | | | 5| | | | | |2|2| | | | | | | | | | 6| | | | | |2|2| | | | | | | | | | 7| | | | | | | | | | | | | | | | | 8| | | | | | |S| | | | | | |W| | | 9| | | | | | |M| | | | | | |W| | |10| | | | | | |A| | | | | | |W| | |11| | | | | | | |N| | | | | |W| | |12| | | | | | | | | |3|E| | |W| | |13| | | | | | | | | | | | | |W| | |14| | | | | | | | | | | | | |W| | 1 = Cleric 2 = Troll 3 = Teifling The rest should be self explanatory.I just realized Auburn can due Std Summons, Might be worth it and flank the troll/cause some havoc. SM5: 1d3 Pouncing Lions next round, C. Brown Bear w/ imp grab next to the cleric. EBT on the Cleric (and the troll) - I kinda like this option Nigel: I could have stretched the line out more and had Nigel flank w/ Ephraim, Or Nigel can just go to work however he wants. @All I can take some flex on the D.Door. but not much. |
| Vathelokai09-05-07, 12:54 AM | Last chance to input. For Nigel I think it might be good to have him delay. If we do get suprised by a thaumaturgist contingent summon, Dismissal would have a decent chance against it. Also, he could dismissal any backup that teleport in, or cast invis purge if Sdentch spots something. How would Nimbus like to move in? Requested height? [Surprise Round] Marcus Dimension Doors Sdentch, Auburn and Nigel. Nigel ?? (ready? delay? confusion? move to flank?) Auburn black tentacles on the non-tiefling cleric and the troll. Sdentch boots of haste, attack (power attack 4) on troll {no rage yet} Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft and a range of 160ft from the tiefling Nimbus ?? (move to where?) Note: Nigel also cast bless on the party, but it's only listed under Nigel (easy to miss when it's listed like that; just saying). Does the map look right: I'm trying to keep everyone but sdentch in nigel's circle of protection for the start of the fight. http://i14.photobucket.com/albums/a327/Vathelokai/CoCo%20Maps/Encounter3-suprise.jpg Surprise Round Status HP 83+11/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural] [+2 vs. evil] [+1 Haste] Worn: (Dispel Magic) in Ring of Counterspells, Ring of Celestial Sight Current Active Effects: Stoneskin (70 min), Resist Energy (20 fire) (70 min), Aid (ends 77), Protection from Evil (ends 78), see invisibility (ends 29), boots of speed (7/10 rnd) Saves: Fortitude: 16 [6 Con, 3 (Brb2), 3 (Para3), 3 (Ftr1), 1 Resistance] (+4 Racial vs. Poison) Reflex: 06 [4 Dex, 1 (Para3), 1 Resistance] (Energy Resistance 10: Acid, Cold, Electricity)(+2 Whirling Frenzy) [+1 haste] Will: 10 [2 Wis, 1 (Para3), 2 feat, 1 Resistance, +4 insight] [+1 vs. Evil Creatures] [+1 morale vs. fear] Projected attacks: +15/+15/+10 melee (+2 bane if applicable); 2d6+22 (+2d6 bane if applicable) [17 base, 1 haste, 1 aid, -4 PA] |
| TelinArtho09-05-07, 12:59 AM | Remember that a surprise round is special - you only get a single standard action or move action to work with. So that means - Sdentch can get one attack in (not a full attack), Nimbus can move his speed, Kitty can move her speed, etc This does mean that Kitty is much farther back if she wants to attain a 40ft altitude Be back in the morning. |
| Vathelokai09-05-07, 01:00 AM | 'Rith beat me to the wrap up! Auburn's leaning toward the black tentacles, though they may not work too well. Cleric may freedom of movement and the troll can't have that bad of a grapple check. But it's still quite the distraction and puts them on the defensive from round 1. Next round she'll probably either summon a cloud of death or some monsters. |
| TheMagister09-05-07, 02:26 AM | Be careful of spells that kill LOS, and that are as dangerous to us as they are to them. If you followed Sauro's latest campaign, you'll remember the fight with the kobolds in which the players' own stinking cloud hindered their efforts by serving as an LOS blocker. Honestly, I think we're overthinking this one a trifle. I don't think we'll need anything special (as things stand atm). Contingent summons will of course change things around GREATLY (oh snap, a BEHIR!). Having Nigel and Auburn stand by with Dismissals makes me feel all warm and fuzzy inside. |
| Vathelokai09-05-07, 09:26 AM | Yeah, I was there with the Sauro Campaign. Such fools we were. Anyway, black tentacles doesn't block sight (though the grapple makes it hard to hit from range). I'll be especially careful with the cloud spells. So, is everyone ok with Nigel going last in the suprise round and dismissaling something? |
| Erithmu09-05-07, 09:41 AM | Having just run this, I found that it isn't all that cool. I mean ... you still have to pick a summon spell that is 1/3 the caster level (contingency rules) which means you have to be CL12 in order to get a SM4 or LPA on contingency. And Behir's aren't on the list. |
| Zevox09-05-07, 12:13 PM | Trust me TM, most of us were in that campaign (Vath - Psibeast, 'Rith - Owen, me - Istima), we remember all too well how bad an ill-considered cloud or wall spell/power can be. It seems Nimbus isn't getting D-Doored, so I guess hes spending the surprise round on a running fly in after you lot. Come in at about 20' height, and end above (and a space or two behind, I think) the Tiefling. I figure round 1 he'll try his paralysis breath on that one, then round 2 either CDG if it worked or dive/charge/whatever to melee if it didn't. |
| TelinArtho09-05-07, 12:28 PM | Okay - here's the surprise round map. Kitty and Nimbus are much farther back because they actually need to move the distance and you all started off of the map by another 40ft. Kitty is at 40ft altitude, Nimbus at 20ft. Everyone has the same colors on this map as the previous except Marcus (because I accidentally gave that to the cleric...). To refresh: Sdentch - blue Auburn - yellow Ephraim - orange Marcus - brown Kitty - pink (tiny) Nigel - blue-green Nimbus - pale-yellow (large) Cleric - light blue Tiefling - purple Troll - green http://i11.photobucket.com/albums/a180/TelinArtho/Encounter3-prefight.jpg |
| Erithmu09-05-07, 12:32 PM | Marcus had to expend a focus on that Telin just FYI ... he can only carry 3 mediums even at that point. I figured that we would need to get our spellcasters closer so that they can heal or use close range spells if needed. |
| TelinArtho09-05-07, 12:40 PM | Focus for what? Also - how many PPs is it? Just the 7? |
| TelinArtho09-05-07, 12:46 PM | [Surprise] Marcus Dimension Doors Sdentch, Auburn and Nigel. Auburn casts black tentacles. The troll fends them off. The Cleric fails to do so and is squeezed for 5 damage. Sdentch ?? (confirm: boots of haste, attack (power attack 4) on troll {no rage yet} - only a single attack) Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft [240ft or so away from wall] Nimbus moves to an altitude of 20ft [200ft or so away from wall] Nigel readies to dismiss a summon [Round 1] Kitty ?? Sdentch ?? Tiefling ?? Nigel ?? Ephraim ?? Nimbus ?? [Black Tentacles grapple] Auburn ?? Troll ?? Marcus ?? Cleric ?? http://i11.photobucket.com/albums/a180/TelinArtho/Encounter3-prefight.jpg [Edited to include the map with the black tentacles shown] |
| Zevox09-05-07, 01:51 PM | Telin, Nimbus isn't large - hes normally small, so the tattoo just put him up to medium. And why can't he reach the battle proper? He runs 400' while flying, and you said we were only what, 300' off? |
| Erithmu09-05-07, 01:52 PM | So I can treat myself as ML9 (Tal+overchan) rather than 8 ... so I can take the 3rd person. |
| TheMagister09-05-07, 01:54 PM | on that action. I'll roll it. Completed. Sdentch 5' steps north and hammers the troll with her shield. To Hit: 18+17+2(bane)=37. That had better hit. Dmg: 4+4+22 = 30, plus bane: 3+2+2 = 7. Total with bane: 37. After they pop up in the midst of the guardcrew, Sdentch does a double-take at the dressed up giant. Her nose wrinkles at the miasma that surrounds the foul creature. "Oi! Hey sis! Which one was uglier? The two-headed one from before or this one? Lookit that squirmin' hair! And the smell! Whoo! I wish we had a river -- but I guess you can't wash off ugly..." {stompstompSLAM} A fiendish troll must be a truly offensive specimen. I mean, trolls by themselves are ugly and smelly. Add in the whiff of sulfur and a touch of the hellish? Yecch. |
| TelinArtho09-05-07, 01:59 PM | @Zevox - because this is a surprise round and in a surprise round you get a single standard action/move action to work with - not a full round's worth. If you get a full round to work with - Nimbus' movement would alert the opponents prematurely. I'll fix the size issue on the next update I do... just pretend he's bigger on the map because he's closer to the eye overhead... (so what if he's not as high as Kitty...). @TM - kk - let me know the result. |
| TheMagister09-05-07, 02:11 PM | done |
| TelinArtho09-05-07, 02:15 PM | Nope its a miss TM... Of course I'm kidding. It is flat-footed after all. Sdentch - I could use your round 1 action. I am assuming Kitty will spend the round closing in (run or double move are both reasonable). [Surprise] Marcus Dimension Doors Sdentch, Auburn and Nigel. Auburn casts black tentacles. The troll fends them off. The Cleric fails to do so and is squeezed for 5 damage. Sdentch 5ft step and attacks troll, PA (-4/+8), activates boots of speed. Hits for 37 Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft [240ft or so away from wall] Nimbus moves to an altitude of 20ft [200ft or so away from wall] Nigel readies to dismiss a summon [Round 1] Kitty runs to close the distance Sdentch ?? Tiefling ?? Nigel ?? Ephraim ?? Nimbus ?? [Black Tentacles grapple] Auburn ?? Troll ?? Marcus ?? Cleric ?? |
| TheMagister09-05-07, 02:24 PM | Three hits, one crit, 146 damage. The shield flashes out three times and the first hit breaks the giant's leg at the knee. As it falls, howling in pain, Sdentch slams it once on one side of the head, and then spins full circle in reverse, catching it on the other side with a vast backhand for good measure. The gravelly cry is choked off in mid-fall by death, and the beast's head is about four inches thinner by the time the tentacles get ahold of it and begin to constrict the shattered skull even further. "Now he's REALLY ugly. Ick." HP 83+11/85 AC 25 [10 Base, 4 Dex, 7 Armor, 3 Shield, 1 Natural] [+2 vs. evil] [+1 Haste] Worn: (Dispel Magic) in Ring of Counterspells, Ring of Celestial Sight, Boots of Speed (5/10) Current Active Effects: Stoneskin (70 min), Resist Energy (20 fire) (70 min), Aid (ends 77), Protection from Evil (ends 78), see invisibility (ends 29), haste (ends round 2) |
| TelinArtho09-05-07, 02:30 PM | What? You didn't know it had 200+ hp? Well - that said, you better roll another confirm... that third hit was a natural 20 too... |
| Zevox09-05-07, 02:35 PM | Nimbus watches as Sdentch makes short work of the Troll, then flaps his wings and goes into a dive, claws bared and plummeting towards the fiendspawn's flesh. Well, not what I was hoping for, but if your distance is correct, its something. Nimbus will dive the Tiefling, using his claw as a primary weapon (his bite wouldn't get the double dive damage, unfortunately). Attack 22, damage 24. (Heres hoping that Tiefling really is as unarmored as he appears.) |
| TheMagister09-05-07, 02:40 PM | Confirm to hit: 31. Damage: 39. New total for you folks watching at home: 185. Wow. |
| Erithmu09-05-07, 02:48 PM | Confirm to hit: 31. Damage: 39. New total for you folks watching at home: 185. Wow. Unimpressed Ephraim is not flanking w/ Nigel as I didn't not want to put Nigel in base contact w/ the Teifling. @TM: Trolls have this small problem of regenerating ... its really annoying. |
| TheMagister09-05-07, 02:51 PM | yeah, I saw that. Tessero'll get there, but he'll get there and be able to do that with a sweeping strike on each hit. It'll be schweet. And when Gareth gets up to 29 AC at the same time that he's dishing all that damage, then I'll be impressed. :) |
| TelinArtho09-05-07, 02:54 PM | [Surprise] Marcus Dimension Doors Sdentch, Auburn and Nigel. Auburn casts black tentacles. The troll fends them off. The Cleric fails to do so and is squeezed for 5 damage. Sdentch 5ft step and attacks troll, PA (-4/+8), activates boots of speed. Hits for 37 Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft [240ft or so away from wall] Nimbus moves to an altitude of 20ft [200ft or so away from wall] Nigel readies to dismiss a summon [Round 1] Kitty runs to close the distance Sdentch full attacks with boots of haste and knocks the troll to the ground. Tiefling takes a 5ft step to the south west and casts SMV and gets 2 howlers. They flank Ephraim and attack. Both hit (doesn't confirm) for 15-10 and 16-10 damage. Tiefling draws a wand. Nigel ?? Ephraim ?? Nimbus dives at the tiefling. [Black Tentacles grapple] Auburn ?? Troll ?? Marcus ?? Cleric ?? Nigel can choose to take his ready if he likes or just wait for his initiative order. If he does take the ready, he will be just before the tiefling in initiative order. |
| TheMagister09-05-07, 02:58 PM | Two things: 1) Ephraim has stoneskin up. 2) If Nigel takes his ready (I didn't know you could "choose not to"), then one of the howlers might get dismissed before it can attack. |
| TelinArtho09-05-07, 03:03 PM | You can certainly elect not to act on a ready. If it does go through - I am well aware that one will go away before the attack. Noted on the stoneskin though - I had forgotten to note that. Waiting to update summary until I get confirmation on the ready action. |
| lonewolf09-05-07, 03:03 PM | Nigel will use the readied action to cast dismissal on one howler, just as he tries to attack Ephraim. |
| TelinArtho09-05-07, 03:16 PM | [Surprise] Marcus Dimension Doors Sdentch, Auburn and Nigel. Auburn casts black tentacles. The troll fends them off. The Cleric fails to do so and is squeezed for 5 damage. Sdentch 5ft step and attacks troll, PA (-4/+8), activates boots of speed. Hits for 37 Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft [240ft or so away from wall] Nimbus moves to an altitude of 20ft [200ft or so away from wall] Nigel readies to dismiss a summon [Round 1] Kitty runs to close the distance Sdentch full attacks with boots of haste and knocks the troll to the ground. Tiefling takes a 5ft step to the south west and casts SMV and gets 2 howlers. Nigel sees them appear and immediately dismisses one of them. The remaining howler attacks Ephraim and hits for 15-10. Tiefling draws a wand. Ephraim ?? Nimbus dives at the tiefling. [Black Tentacles grapple] Auburn ?? Troll ?? Marcus ?? Cleric ?? Just as the howlers appear, Nigel is ready and sends one instantly away. The tiefling scowls in anger and pulls out a wand. |
| Erithmu09-05-07, 03:24 PM | Not feeling any of the pain. Ephraim adjusts next to the Tiefling and attacks at the wrist trying to disarm the wand. Following she moves in close and tries to get a grip of his body to force him to the ground. Marcus looks around at the downed troll, and struggling cleric. He eyes the Tiefling and readies to disrupt the outsider's spellcasting Disarm: 18+4 (2handed) = 22, Touch for Trip: 10 Dodge = howler Marcus: 5pp EM(cold) to disrupt spellcasting |
| TelinArtho09-05-07, 03:37 PM | [Surprise] Marcus Dimension Doors Sdentch, Auburn and Nigel. Auburn casts black tentacles. The troll fends them off. The Cleric fails to do so and is squeezed for 5 damage. Sdentch 5ft step and attacks troll, PA (-4/+8), activates boots of speed. Hits for 37 Ephraim uses dimensional step to move next to the Tiefling (flank with Nigel?). Kitty moves to an altitude of 40ft [240ft or so away from wall] Nimbus moves to an altitude of 20ft [200ft or so away from wall] Nigel readies to dismiss a summon [Round 1] Kitty runs to close the distance Sdentch full attacks with boots of haste and knocks the troll to the ground. Tiefling takes a 5ft step to the south west and casts SMV and gets 2 howlers. Nigel sees them appear and immediately dismisses one of them. The remaining howler attacks Ephraim and hits for 15-10. Tiefling draws a wand. Ephraim steps up to the tiefling and disarms him of the wand. She misses on the attempt to trip. Nimbus dives at the tiefling and slams his claw into him, cutting him deeply. [Black Tentacles grapple and squeeze the troll and cleric for 6] Auburn ?? Troll regenerates (yes - he's still unconscious...) Marcus readies to manifest to disrupt the tiefling's spellcasting. Cleric ?? http://i11.photobucket.com/albums/a180/TelinArtho/Encounter3-round1.jpg Auburn's up. Need actions from Kitty and Sdentch soon |
| TheMagister09-05-07, 03:46 PM | What's the reach on those tentacles? Can Sdentch fly above the armored cleric and play catspaw with him from above for the extra bonus to hit and not worry about getting grappled herself? |
| TelinArtho09-05-07, 03:49 PM | You could fly to next to the cleric and above and get the higher ground bonus - yes. Of course, he's grappled, so its not like he's a difficult target already... |
| lonewolf09-05-07, 03:49 PM | Kitty will rage and charge the thiefling on his turn. |
| TheMagister09-05-07, 03:52 PM | Sdentch'll move directly above the cleric (no Boots) and swing away, power attacking for 5. Round after that, it'll be a full attack (no boots), power attacking for 5. As long as he remains grappled, this should suffice. Movement-based AoOs will be taken as Stand Stills. Let's see what Auburn does before I roll Sdentch's attack. |
| TheMagister09-05-07, 03:56 PM | I think it would be reasonable to have Auburn ready her wand of MM [CL9] vs. Armored Cleric Spellcasting. We've got this tied up in a sack -- no use wasting resources if we don't have to. |
| TelinArtho09-05-07, 04:05 PM | [Round 1] Kitty runs to close the distance Sdentch full attacks with boots of haste and knocks the troll to the ground. Tiefling takes a 5ft step to the south west and casts SMV and gets 2 howlers. Nigel sees them appear and immediately dismisses one of them. The remaining howler attacks Ephraim and hits for 15-10. Tiefling draws a wand. Ephraim steps up to the tiefling and disarms him of the wand. She misses on the attempt to trip. Nimbus dives at the tiefling and slams his claw into him, cutting him deeply. [Black Tentacles grapple and squeeze the troll and cleric for 6] Auburn readies her wand versus the cleric casting. Troll regenerates (yes - he's still unconscious...) Marcus readies to manifest to disrupt the tiefling's spellcasting. Cleric (uses strength domain) and tries to break free of the tentacles but fails completely. [Round 2] Kitty rages and charges at the tiefling, hits him with her stinger and the tiefling falls unconscious. Sdentch ?? Nigel ?? Howler full attacks Ephraim Tiefling sleeps. Nimbus ?? [Black Tentacles grapple and squeeze the troll and cleric] Auburn ?? Troll regenerates (no - he's not awake yet) Marcus ?? Cleric ?? Auburn draws her wand and watches the cleric carefully. Kitty follows in after Nimbus and slams her stinger into the tiefling. The poison works its magic and the tiefling falls to the ground. Yeah - things are pretty easy now... Cleric and Howler left. @TM - moving directly above the cleric would be a bad idea as it would subject you to the tentacles. That's why I said moving above and next to the cleric would be fine. |
| lonewolf09-05-07, 04:21 PM | Nigel delays. |
| Zevox09-05-07, 04:49 PM | Nimbus bites the sleeping Tiefling's throat out, ending him as a threat. He immediately spits the flesh back out. "Peh! What by Tamara's Light is in those fiend-spawn? They taste terrible!" CDG the Tiefling w/ bite. Damage 27 - if that sleep save is any indication, he needs a 20 to survive (and thats presuming the damage doesn't kill him). Incidentally, how did he summon those things without a full round of casting? If hes actually a Cleric, I don't think theres even a variant that allows that. |
| TelinArtho09-05-07, 04:59 PM | Although dressed in clerical garb, the tiefling did not need to use the symbol around his neck for the summoning... that might be an indication he wasn't a cleric, but rather just a follower of Denth. So who wants to finish off the cleric...? [Round 2] Kitty rages and charges at the tiefling, hits him with her stinger and the tiefling falls unconscious. Sdentch moves and attacks the cleric. She smashes her shield against the cleric for 34 damage. Nigel delays Howler full attacks Ephraim Tiefling sleeps. Nimbus CDGs the tiefling and ends his life. [Black Tentacles grapple and squeeze the troll for 6. The cleric resists the grapple.] Auburn ?? Troll regenerates (no - he's not awake yet) Marcus ?? Cleric ?? |
| Erithmu09-05-07, 05:15 PM | I think Sdentch has that covered. @Zevox: Conj Rapid Cast Wizard Variant. See Auburn ... We still have to figure out how to finish off the troll ... We don't have any consistent fire damage do we? |
| TheMagister09-05-07, 05:15 PM | Auburn continues to ready vs. spellcasting. Sdentch full attacks, no boots, no rage. How is "above and next to" different than "above"? |
| TheMagister09-05-07, 05:17 PM | We still have to figure out how to finish off the troll ... We don't have any consistent fire damage do we? Fire energy missile from Marcus? |
| Erithmu09-05-07, 05:28 PM | I don't think Telin will let me CDG w/ Energy Missile ... I only have 15pp left anyways so 15d6 vs Troll ... probably not going to happen. Then again Ephraim does have a chunk of pp as well, just hope I dont enervate ... Either way we need to rest after this. Actually Auburn summoning some fire mephits/elementals/Hell hounds could work. |
| lonewolf09-05-07, 05:32 PM | Kitty attacks the Howler next. |
| TelinArtho09-05-07, 05:34 PM | Vertical cross-section S . . C vs . S . C In the first case, you aren't in the AoE of the tentacles, but in the second you are. You stated directly above - that's why I corrected you. [Round 2] Kitty rages and charges at the tiefling, hits him with her stinger and the tiefling falls unconscious. Sdentch moves and attacks the cleric. She smashes her shield against the cleric for 34 damage. Nigel delays Howler full attacks Ephraim and hits with the bite for 16-10 (does not confirm) Tiefling sleeps. Nimbus CDGs the tiefling and ends his life. [Black Tentacles grapple and squeeze the troll for 6. The cleric resists the grapple.] Auburn ?? Troll regenerates (no - he's not awake yet) Marcus ?? Cleric ?? |
| TelinArtho09-05-07, 05:38 PM | I don't think Telin will let me CDG w/ Energy Missile ... I only have 15pp left anyways so 15d6 vs Troll ... probably not going to happen. Then again Ephraim does have a chunk of pp as well, just hope I dont enervate ... Either way we need to rest after this. Actually Auburn summoning some fire mephits/elementals/Hell hounds could work. Don't forget that it does have the fiendish template... (just a subtle hint that fire might not be the best option...) |
| TheMagister09-05-07, 05:57 PM | See? That's why I wanted to know how high the tentacles could reach. Personally, I think the spell says it's a 20' radius spread, so at its vertical apex it should be able to reach 20' into the air to grab something. Whoo! Acid... Unless we have acid arrow or water to drown it in, I think we're S.O.L. |
| Vathelokai09-05-07, 11:16 PM | All of the summons with fire and acid dmg don't do enough to pass the 10 pt. resistance. Even with CDG/crit it's unlikely. However, Auburn will summon a dire weasel. It will bite (auto), attach (auto), and do 1d4 con dmg per round for 10 rounds. Might need an energy missile to finish it off if I roll badly. Note: As far as I can tell, the weasel doesn't have to do hp dmg to do the blood drain trick; let me know if I'm missing something. Second, Sdentch or Ephraim should probably hit it once or twice to keep it unconscious. More Second, take of it's amulet of health and such. Anyone have a det. magic left. Used mine in the last fight. Third, I know pp are running low, but I'm itching for a 4th fight. We're buffed to the gills and hardly used anything on this fight. Most of the buffs even have an hour left. Marcus could drink some invisibility juice and hide. I'll definitely defer to group wisdom, but I thought I'd throw the idea forward. |
| TheMagister09-06-07, 01:22 AM | What, we're gonna stop just as we breach the gates? Heck no! Onward! We should be able to find plenty of trouble inside of an hour. |
| TelinArtho09-06-07, 10:30 AM | [Round 2] Kitty rages and charges at the tiefling, hits him with her stinger and the tiefling falls unconscious. Sdentch moves and attacks the cleric. She smashes her shield against the cleric for 34 damage. Nigel delays Howler full attacks Ephraim and hits with the bite for 16-10 (does not confirm) Tiefling sleeps. Nimbus CDGs the tiefling and ends his life. [Black Tentacles grapple and squeeze the troll for 6. The cleric resists the grapple.] Auburn casts SMIII for a dire weasel. It attaches to the Troll Troll regenerates (no - he's not awake yet) Marcus readies to manifest to disrupt the cleric's spellcasting Cleric tries to break free of the tentacles but fails. [Round 3] Kitty attacks the Howler with her stinger, hits it and poisons it. The howler falls asleep. Sdentch full attacks the cleric and sends him to death. Nigel delays. Howler sleeps. Tiefling is dead. Nimbus CDGs the howler. Auburn summons forth a weasel while the other party members take care of the cleric and the howler swiftly. The weasel attaches itself to the troll and starts draining it of any blood it has. The weasel gorges itself on the meal and soon is finished, looking for more - not unlike a vampire. The party waits a moment more to make sure the trolls wounds do not recover and move on. Well this encounter went a lot easier than it should've... nice job. Lucky. But nice job. The troll wears a large [Ma] chain shirt, has a large [Ma] Spiked chain, nice deerskin gloves, a necklace made of gold and silver, a powerstone of some sort and a length of crystal. The cleric has a set of Full plate, a buckler, a flail, 2 unholy symbols and a spell component pouch. The tiefling has the wand that was disarmed, a [Ma] Rapier, a pair of gloves made from Gold Dragon scales, a circlet on his head bearing the face of a dragon and made of gold. Okay - if you guys want to keep moving on, that is fine with me. You are outside the main gate and the portcullis is in a raised position. No one is on the walls and at this point there's no one visible within the outer yard of the complex. I'll certainly need that marching order. It was Kitty, Sdentch, the rest, then Nimbus right? The entry way is wide enough for large creatures. I'll need to know who is going through the entrance and who will be flying over it. |
| TelinArtho09-06-07, 10:46 AM | I'm going to assume you guys won't take the armor of the cleric and troll because you want to waste as little time as possible. The large [Ma] Spiked chain and flail can't be put into the bag of holding due to puncturing issues, but the rest can be taken and put in there safely. Let me know if you cast Detect Magic and if anyone is taking one item or another. I have updated the first post with the experience totals. I don't think anyone's advanced yet, but if I'm wrong, let me know. |
| TheMagister09-06-07, 12:23 PM | Your marching order is fine. Moving on immediately is fine. Have Auburn scope out the entryway with detect magic + spellcraft looking for magic traps. If there is some sort of unidentifiable magic aura localized to the gate, then I suggest that we go over the wall. I'm mostly worried about Greater Glyphs of Warding. Funny, I never thought about it, but the material components of Glyphs include incense! Do any of our olfactorily sensitive members smell incense near the gate? Hey, Telin? Have Sdentch rise up and scan the courtyard while she has See Invisible going. |
| TelinArtho09-06-07, 12:49 PM | No one is in the courtyard immediate beyond the wall. How close is Sdentch going to get to the wall (it extends 20ft in the air)? How high will she fly? Auburn already used her detect magic. Nigel has 2 memorized though, and Kitty has one as well. Who wants to use it and how close to the gateway do you want to be? Also - are you going to use it on the items of the previous encounter? |
| TelinArtho09-06-07, 01:16 PM | Looks like I made a goof in the last encounter with regard to Sdentch and it is going to force me to ask for a change TM - make sure you roll the 2d6+2 from the Bane as a separate roll from the damage roll. This is for two reasons: The troll was fiendish - and therefore not an outsider. Bane extra dice are not multiplied on a crit. That means the hit in the surprise round was 7 damage less (30 total) and the three hits (confirmed crits) in round 1 should have dealt: 1st attack (confirmed): 10 damage less and 9 on the confirm for a total of 52 2nd attack: 9 damage less for a total of 26 3rd attack (confirmed): 10 damage less and 11 on the confirm for a total of 58. 30+52+26+58 = 166 total. Believe it or not - that was pretty close to the total number of HP on it... |
| TheMagister09-06-07, 02:01 PM | I don't feel comfortable ordering Kitty around. I know Vath doesn't mind if I boss Auburn around, but lonewolf and I don't have that sort of relationship yet. Sdentch'll just rise straight up and look over the wall. We're outside, so just go on up and have a look-see. Basically, we'll only spot someone cocky who's trusting solely in invisibility to hide themselves -- Sdentch isn't the spot-master type. :) 10-4 on the separate bane roll request. |
| Zevox09-06-07, 04:35 PM | Query: Did we or didn't we rest before that last encounter? I thought we had, but the status looks like we didn't, and if we didn't. Nimbus will take the wand off the Tiefling and give it the once-over for command words possibly inscribed on it and the like. If he can't figure anything out, have Auburn take a look and see if she can determine what it is. I suspect its the MM one I was asking for, but obviously need that confirmed. And yeah, have someone use detect magic on all the stuff we've found thus far. I'm particularly interested in those gloves and the circlet. Gold Dragon stuff seems like it might be more than ornamental, especially coming off a wizard. |
| TelinArtho09-06-07, 05:45 PM | You just healed after the last encounter - you did not rest. Okay - detect magic is a go - I just need to know where Kitty or Nigel is when it is cast (with relation to the gate). |
| lonewolf09-06-07, 06:20 PM | @TM: I have no problem if you want to order Kitty and/or Nigel around. Too tired now to respond in depth. I will reply sometime later tomorrow. Feel free to NPC my chars if needed. |
| TheMagister09-06-07, 07:51 PM | You just healed after the last encounter - you did not rest. Okay - detect magic is a go - I just need to know where Kitty or Nigel is when it is cast (with relation to the gate). Detect magic is very nearly a waste of time. Neither Kitty nor Nigel has any ranks in Spellcraft! So all they'd know is presence/absence of magic. I suppose it couldn't hurt to have Kitty see if there's any magic there. Kitty will fire up detect magic and concentrate on it, and then move toward the gate until a magical aura is detected. Concentrate until the number of auras is ascertained. |
| TelinArtho09-07-07, 12:26 PM | Of the items I listed: The troll's chain shirt (faint aura), gloves (moderate aura), length of crystal (faint), powerstone (faint) are all magical. His chain is not, nor is the troll's necklace. The cleric's armor and buckler both are magical (both faint auras). The tiefling himself has a faint aura about him, his wand (moderate), and circlet (moderate) are also magical. The [Ma] rapier and ornate gloves are not magical. As soon as Kitty gets close enough to the gate and focuses on it - the ground erupts in flames around her. She watches it calmly as the flames seem to wash around her. Tickling slightly. With gathering things up, waiting for the troll to be drained and spending rounds to pinpoint the auras and such, I'm going to say 4 minutes have passed. If you want to continue on - be quick about it or your other short buffs will be expiring. [EDIT - status and records updated] Kitty slowly observes the items gathered from the dead opponents and points out which ones give off the magical auras. Just as she turns her focus towards the gateway though, flames erupt around her, distracting her - but otherwise not harming her. |
| lonewolf09-07-07, 12:38 PM | You forgot Kittys SR again. :P And yeah, lets move! |
| TelinArtho09-07-07, 12:40 PM | Okay - fixed. Now - who goes where? |
| Erithmu09-07-07, 12:47 PM | If the gates are still flaming, Ephraim will manifest expansion and carry people over the wall piggyback style (up the walls). Otherwise lets a)find a resting place, then b) decide if we want to use it. |
| TelinArtho09-07-07, 12:55 PM | Note that the trap did not target directly beneath the gate. It targeted Kitty explicitly when she was a) within 60ft of it and b) focused Detect Magic on it. The gateway itself is not on fire. The magical aura is Strong and originates from the ground beneath the portcullis. Tell me if anyone wants to get close to it. |
| Erithmu09-07-07, 12:59 PM | I vote for an over the walls option ... I think it auto resets |
| TheMagister09-07-07, 01:58 PM | Ephraim doesn't need to expand. She can piggyback the small unarmored one (Auburn). Sdentch can take Marcus and Nigel without breaking a sweat. Everyone else flies, I think. I also think we should go over at a height of 80' to avoid any top-of-the-wall glyphs, and land 80' beyond the wall for the same reason. On a different note: I'm back to work tonight on the first of four graveyard shifts. With no 'net access at work thanks to the excellent gleemax change, I'll only be posting in the afternoon between 1pm and 4pm, and maybe early morning when I get home between 6am and 7am. Vath/Zevox have control of Sdentch should the situation require it. Have fun! |
| TelinArtho09-07-07, 02:07 PM | Good enough for now. Still need to know what you are taking of the treasure and who is actively using it. The party flies over the wall safely enough and without further disturbance. They even land without opposition - a fact that troubles them more than they expected. Why wouldn't the Denthians attack them on the outside? The main entrance to the temple a mere 20ft from them, it is closed to them and is sized to allow a titan through. Exploring for other entrances is an option - but of course takes more time. |
| TheMagister09-07-07, 02:27 PM | Sdentch doesn't want any of the treasure. She sunders the troll's necklace unless someone stops her. Big doors mean big enemies. Little guys get mobile, try to stay out of grapples. Big guys should prolly do the same. :) Sdentch has no problem with flying and pelting something with arrows if that'll keep her from being eaten. :) |
| TheMagister09-08-07, 04:59 PM | Sdentch shifts foot-to-foot impatiently as the team sifts through the valuables left behind by their foes. Anger wars with concern on her open face. Every half-minute or so she chivvies someone, urging them to greater speed. "Hurry up! Them bad people got kids in there! They're teachin' kids about Denth! I...we gotta stop 'em!" |
| Vathelokai09-08-07, 05:02 PM | "Completely agreed, Sis. Perhaps their looking at that treasure because they're worried on what's behind that door." Auburn motions in the direction of the 30 ft arch housing the door. "Perhaps another way would be appropriate. Do you think that shinny polearm you got could cut through the wall?" |
| TelinArtho09-08-07, 05:36 PM | Well you aren't privvy to how thick the stone walls are - but even with an adamantine weapon - it would take some time and would make a heck of a racket. |
| Vathelokai09-08-07, 05:52 PM | Does it look like we could crash through a window on one of the towers or buildings? EDIT: Ephraim and Sdentch have the stoneskin; would either of them be willing to check the door? |
| Vathelokai09-09-07, 12:57 AM | Not sure if anyone wants to get a buff or two in. Here's my suggestion: First, Nigel detects magic and makes a slow approach to the huge door. Then, everyone moves to flank the doors from a decent distance (Ephraim and Nimbus closest, but out of the move area of regular mortals). Auburn takes position in the courtyard 100 ft from the door. Sdentch opens the door and averts eyes (she has the most stoneskin left, and see invis). Auburn (readied), casts rainbow pattern into the room, blocking the doorway. Sdentch will then finish her move to get good tactical advantage. 24 HD of creatures get a will save DC22 or follow the lights around like kittens chasing lasers. If nothings there, she concentrates and drags it along to the next door. If somethings there, she drops concentration, but leaves it in the room to slow down allies (duration concentration+10). If it's a hindrance, she'll dismiss it. From there we have a rough idea to base a real strategy around. Objections? Speaking on TMs behalf, I think Sdentch would go for it, opening the door from the top via flying. EDIT: Notes - In the summary post, Auburn needs SM5 (lantern archons in fight 2) crossed off. Nigel needs dismissal (howler in fight 3) crossed off. Could cast the pattern in front of the door before opening it, then move it in as a free action. Silly me, forgetting the stacking rules again: auburn already has a +4 enhancement to int, the fox cunning just overlaps it. Is it possible to rescind that? |
| TheMagister09-09-07, 08:52 AM | I'm down with that plan. Sdentch takes out the glaive and looks at it quizzically. "Go through the wall? With THIS?!" She gives the haft an experimental flex and nearly splinters it. "I think it'd break afore I was done, sis." That's one of the things that I totally roll my eyes at in DnD. Yeah, the tip of the weapon is made of adamantine, but the haft is just wood. The whole weapon would come apart before you made a significant dent in any decent stone wall. There I go. Trying to fit RL into DnD. :rolleyes: |
| Vathelokai09-09-07, 11:41 AM | I let some players pull it off with daggers once (solid adamantine with wood and leather strapped on for a grip). Basically digging like they were using trowls. They were all fatigued/exhausted afterward, but it got them out of a trap room. Maybe we'll get lucky and the titan on the other side of the door will have a maul... wait, that might not be lucky exactly... :nonono: "I guess your right, Sis. Why don't they make the whole thing one piece anyway? Well, tell me later. Nigel? Would you mind looking for another trap with your detection spell? Okay: Ephraim, Marcus and Kitty, take a perch over there to the left. Nimbus, Nigel, get flying over there to the right. Sdentch and I are going to hit this door. See anything yet, Nigel?" Auburn walks to position while pointing directions, then points her hands at the door. "Ready, Sis!" Setup: Nigel casts det. magic and moves cautiously to the door, then to position with Nimbus. Sdentch flies to the top of the door and readies to open it. Auburn standing 100 ft away and 20 ft to the right of the door, readies to cast rainbow pattern just inside the door, blocking the doorway, but not hitting Sdentch. Ephraim 30 ft to the left of the door. Ready to spring attack anything that comes through Marcus 60 ft to the left of the door. Delay. Kitty flying at roof level above Ephraim. Ready to charge/poison something that comes through. Nimbus 60 ft from the door, flying at roof level. Ready to dive/charge if melee looks like it has good potential. Nigel next to nimbus, away from the roof. Delay for healing. |
| Erithmu09-09-07, 11:50 AM | Looks good to me. |
| TelinArtho09-10-07, 11:03 AM | Time elapsed since the beginning of the last fight is 5 minutes - See Invisibility is gone, as are a couple of other small buffs - check the status post if you want to refresh them. Wasting as little time as possible, the party organizes a hasty plan and Sdentch sets to open the door. The huge door opens with a great amount of effort that takes much of Sdentch's strength to work with. As it opens, the sounds of bustling activity inside turns into a yell of warning. You two - get back and send word to Villik. He'll want to deal with these meddlesome gnats after I've crushed them... Suddenly the door blasts open, shocking Sdentch at the force it opens up. Auburn sees an elemental in the doorway. The doorway erupts in a brilliance of multi-colored lights. [Surprise Round] Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. (Spring attack is a full round action really... in surprise rounds, you only get the standard action. I can let you do a partial charge - but not a spring attack). Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. Nimbus is 60ft from the doorway, readied to dive at anything in the doorway. Nigel is concentrating on Detect Magic (he can't delay, but he can act last in the round.) Ephraim onward can get their actions - but I just want to confirm that's what you want. The air elemental is clearly in range to attack, but I do want to confirm actions. Initiative for round 1: Kyton 2 (26) -- not in sight Ephraim (23) Large Air Elemental (18) Kyton 1 (16) -- affected by Rainbow Pattern, not in sight Mister X (14+) -- not spotted Marcus (14-) Nigel (10) Kitty (8) Sdentch (7+) Nimbus (7-) Auburn (4) 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 13. . . n . . . . . . . . | K . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S e e . . r . . . . . . . . . . . . . . . . . . . . 10. . . . . . E . . . . . e e . . . . . . . . . . . . . . . . . . . . . . . 9N . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8M . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | K . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 40ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 60ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude K Kytons (off map - you don't know about them yet) X Mister X - location where the voice came from r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) Currently the inside of the building should be treated as darkness (non magical) except for 20ft from the door (which can be treated as normal lighting). Mister X has not been spotted, but was heard clearly. Sdentch can see one of the Kytons (the one at N7) |
| Erithmu09-10-07, 01:50 PM | Ephraim covers the distance quickly as dives and twists through the air that is safe and lands a solid blow that would hurt any mortal. "Marcus ... move up someone needs to be held!" Full speed Tumble: 31 Atk: 31 dmg: 10(DR counted, 2pp DC) Dodge: Elemental (I will spend another pp to refresh force screen.) Marcus - Surprise: move up 30 ft. Ephraim rnd 1: Spot vs Mr. X hide? |
| TelinArtho09-10-07, 01:54 PM | Current status indicates you have just under 3 minutes left on Force Screen before this fight starts - do you still want to refresh it? |
| Erithmu09-10-07, 01:58 PM | Current status indicates you have just under 3 minutes left on Force Screen before this fight starts - do you still want to refresh it? Considering that my Force screen only lasts 2 min right after cast ... yes ... (PW power ML2) |
| TheMagister09-10-07, 05:09 PM | Sdentch wouldn't have minded using her ring of celestial sight for this fight. It suspect it might be our last before resting for the day. Should Sdentch waste a turn doing Daylight SLA or does someone else want to take care of the lighting issue? Sdentch has darkvision. Does that help with Mr. X? Does Rainbow Pattern provide any illumination? |
| TelinArtho09-10-07, 05:18 PM | No problem on using the ring before the action starts. Sdentch does have darkvision - no it doesn't help for 2 reasons: 1. Mister X is father than 60ft away from her. 2. Sdentch is located just above the doorway - and thus doesn't really have LOS to that part of the room. As to the rainbow pattern - it doesn't have any of the mechanics of a light-emitting spell unfortunately. I could probably safely say that while it might illuminate part of the room - it would be difficult to look through the area due to the multicolored and moving lights within the AoE. |
| lonewolf09-10-07, 05:27 PM | Nigel will ready to cast confusion the moment he can get at least 2 enemies and no allies in the area. Kitty uses his Wand of MM on the Elemental. |
| TheMagister09-10-07, 05:37 PM | 60' darkvision doesn't allow a character to see 60' into darkness? So 20' of light + 60' of darkvision doesn't equal 80' of area seen? That seems counter intuitive. Regardless, you're the boss. @Team that is Present - what about daylight from Sdentch? |
| TelinArtho09-10-07, 05:40 PM | Darkvision is the extraordinary ability to see with no light source at all, out to a range specified for the creature. Darkvision is black and white only (colors cannot be discerned). It does not allow characters to see anything that they could not see otherwise—invisible objects are still invisible, and illusions are still visible as what they seem to be. Likewise, darkvision subjects a creature to gaze attacks normally. The presence of light does not spoil darkvision. Seems clear to me that it is always 60ft from you, not 60ft of darkness. |
| Zevox09-10-07, 08:02 PM | Nimbus' readied action is fine - remember hes enlarged and should use his claw for the double damage (so from where I'm sitting hes +16/17 (height maybe?) for 2d6+14-5 damage). Afterwards, if the Elemental is still about, he'll full attack it (bite/claw/claw/wing/wing). Incidentally Telin, Nimbus has Darkvision 120' - that help with our Mister X? Re: Daylight - Most of us don't need it. Only the humans and Gnome could gain from it - if Ephraim or Auburn think its necessary, go ahead; if not, don't waste the time. |
| TheMagister09-10-07, 08:52 PM | Roger that. I'm gonna wait and see what the situation is like after most of the actions resolve. That elemental might not be around to kill. |
| Vathelokai09-10-07, 11:52 PM | I'm gonna wait and see what the situation is like after most of the actions resolve. That elemental might not be around to kill.Seconded. Hard to know what to do when you go last. |
| TelinArtho09-11-07, 10:17 AM | Kitty points her wand at the elemental and it seems to do some damage to it - as the wind howls. Nimbus dives in to strike as well and although some of his hit seems to be well absorbed, it also seems to hurt from the strike. Now with a decent view of the inside, Nimbus seems the creature within and is quick to relay the information back to Kitty, who extends the information back to Auburn. From around the corner, Auburn recognizes a kyton come into view. He activates his dancing chains and they extend and strike Ephraim again and again. She seems little worse for it - most of the wounds instantly blocked by the stoneskin spell. Auburn takes a moment to try to figure out the creature described inside the room. Panic strikes her for a moment and in thoughts, she screams: That sounds like a gelugon - an Ice Devil! [Surprise Round] Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. Tumbles towards the elemental at full speed and slashes her sword at it. The sword strikes true and cuts into the toughened air. Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. She activates her wand of Magic Missile at the elemental [18 damage] Nimbus is 60ft from the doorway, and dives at the elemental and hits [12 damage] Nigel readies to cast confusion on sight of two opponents in range. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) [The movement of the kyton meets the condition of the confusion - does Nigel take it?] Ephraim ?? Large Air Elemental ?? Kyton 1 is fascinated Mister X ?? Marcus ?? Nigel ?? Kitty ?? Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S e e . . r . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . . ENe e K . . . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8M . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | K . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K |
| lonewolf09-11-07, 10:28 AM | Yes, Nigel casts the confusion centered on P9. That should get both Kytons and the elemental. |
| TelinArtho09-11-07, 10:33 AM | Okay - just need Ephraim before I do the elemental's actions. [Surprise Round] Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. Tumbles towards the elemental at full speed and slashes her sword at it. The sword strikes true and cuts into the toughened air. Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. She activates her wand of Magic Missile at the elemental [18 damage] Nimbus is 60ft from the doorway, and dives at the elemental and hits [12 damage] Nigel readies to cast confusion on sight of two opponents in range. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental triggering the readied action of Nigel. The confusion spell goes off. Kyton 2 seems unaffected by the confusion and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) Ephraim ?? Large Air Elemental ?? Kyton 1 is fascinated Mister X ?? Marcus ?? Nigel ?? Kitty ?? Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . X X . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S e e . . r . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . . ENe e K . . . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8M . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | K . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 40ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 20ft (directly above Ephraim) n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude K Kytons (off map - you don't know about them yet) X Mister X - location where the voice came from r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) |
| Erithmu09-11-07, 10:45 AM | Ephraim steps to the side and slides the sword through the elemental and bounds back a few steps. Getting a little information through Kitty's network of thoughts leaves her with the distinct impression that she is going to need to not die anytime soon. Dodge to kyton in the middle of the doors. Spring Atk: 26 dmg 16-5 = 11 move to I8 Also I had Marcus move up 30ft in the surprise round. |
| TelinArtho09-11-07, 11:19 AM | Ephraim's swing leaves an infernal focus in the elemental - forcing it to charge towards Ephraim, and leaving itself open to attacks from Nimbus and Sdentch. Despite the strong blows against it - it finishes the charge and slams hard into Ephraim, leaving her jarred, but otherwise okay. She does feel that the Stoneskin spell is waning though... The gelugon moves a little within the building and suddenly calls forth a storm of hail stones - pummeling Ephraim and Marcus and blocking sight in an immense area. Auburn has no view of anyone but Kitty and Nigel. [Surprise Round] Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. Tumbles towards the elemental at full speed and slashes her sword at it. The sword strikes true and cuts into the toughened air. Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. She activates her wand of Magic Missile at the elemental [18 damage] Nimbus is 60ft from the doorway, and dives at the elemental and hits [12 damage] Nigel readies to cast confusion on sight of two opponents in range. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental triggering the readied action of Nigel. The confusion spell goes off. Kyton 2 seems unaffected by the confusion and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) Ephraim spring attacks the elemental and slices it. Large Air Elemental charges at Ephraim, taking AoO from both Sdentch and Nimbus. Sdentch slams her shield into it (forgot air mastery) for 16 and Nimbus bites at it for 4. The charge finishes and the elemental slams Ephraim. Again, much of the force is absorbed by the stoneskin. Kyton 1 is fascinated Mister X creates an ice storm at G8 (catching Marcus and Ephraim, but not Kitty since she's too high in the air). Marcus and Ephraim take 12 bludgeoning and 7 cold damage. Marcus ?? Kitty ?? Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . e S D . . . r . . . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . e N D . K . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . M . E . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | K . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 40ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 20ft (directly above Ephraim) n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude K Kytons (off map - you don't know about them yet) X Mister X - location where the voice came from r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) Status updated |
| lonewolf09-11-07, 11:33 AM | If still possible, I´d like to use Nigels Luck domain reroll on that failed SR check. Kitty spends another charge of his wand and shoots magic missiles at the air elemental. |
| Erithmu09-11-07, 11:34 AM | Marcus moves 30ft to the south |
| TelinArtho09-11-07, 11:39 AM | Ok lonewolf. Unfortunately, he fails again. Kitty blasts the elemental once more with her wand and it dissipates. Marcus moves out of the ice storm, slightly frozen and battered, but otherwise okay. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental triggering the readied action of Nigel. The confusion spell goes off. Kyton 2 seems unaffected by the confusion and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) Ephraim spring attacks the elemental and slices it. Large Air Elemental charges at Ephraim, taking AoO from both Sdentch and Nimbus. Sdentch slams her shield into it (forgot air mastery) for 16 and Nimbus bites at it for 4. The charge finishes and the elemental slams Ephraim. Again, much of the force is absorbed by the stoneskin. Kyton 1 is fascinated Mister X creates an ice storm at G8 (catching Marcus and Ephraim, but not Kitty since she's too high in the air). Marcus and Ephraim take 12 bludgeoning and 7 cold damage. Marcus moves out of the ice storm to G2. Kitty uses her wand of Magic Missiles on the elemental again and it dissipates. Sdentch draws and drinks a potion of Remove Fear (CL1) Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . r . . . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . . N D . k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . E . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | k . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 40ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 20ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) |
| TheMagister09-11-07, 02:23 PM | Picking up on the panic in Auburn's voice, Sdentch nods and pulls a potion out of her beltpouch and quaffs it noisily. Draw/drink potion of remove fear. HP 83/85 Current Active Effects: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Aid (+11, ends 28), Protection from Evil (ends 29), Resist Energy (Fire 20, ends 1 hour 5 minutes), Stoneskin (100 left, ends 1 hour, 35 minutes), See Invisibility (ends 29), Remove Fear (ends long) 1/2 Whirling Frenzy 1/1 Smite Evil 5/10 Boots of Speed 1/3 See Invisibility (Ring of Celestial Sight) SLAs (CL8, DC9+SL): 1/3 Protection from Evil 1/1 Bless 0/1 Aid 1/1 Detect Evil 1/1 Cure Serious Wounds 1/1 Neutralize Poison 1/1 Holy Smite [DC 13] 1/1 Remove Disease |
| Vathelokai09-11-07, 11:36 PM | {free} - move rainbow pattern 10 ft into the room, so it hits the gelugon. Then stop concentration on the pattern If it fails (not bloody likely), then double move closer. If it doesn't fail, then cast web centered on the gelugon (not hitting the fascinated kyton) and move southeast to break LOS with gelugon. Aim the web so that it blocks the gelugon's LOS to the doorway. See next post... |
| TelinArtho09-11-07, 11:56 PM | Couple of issues Vath: 1. Auburn has no LOS to the building and more importantly - has no LOS to the gelugon (she still couldn't see it after it moved and before the ice storm went up). I don't think the breaking of LOS with the rainbow pattern will break the concentration on it - but at the same time - I don't think you can direct it without visual information on where you are directing it. 2. One of the curious things about area of effect spells is that you don't get to know whether something succeeds or fails a save. As such - you don't really know whether the unseen kyton is affected or not or if the gelugon is without more visual information. The same goes for confusion by the way (though I am having an interesting time trying to figure out how to deal with a fascinated, confused kyton...). 3. Auburn doesn't have information on how big the room is with the gelugon. The roof of this part is only 50ft high - but no one has had a perspective to have a good view on it (Ephraim sort of did - but without lighting had no perspective on the ceiling). As such - I can't guarantee web will be working in there. The room is certainly wider than the web is. Regardless - until the ice storm dissipates or Auburn moves to a place around it - she couldn't target the location anyway. |
| Vathelokai09-12-07, 12:23 AM | Forgot that area effect, not knowing if they save thing... Well, could I free action the rainbow in the general direction of the talking without having LoS to it? An audio clue is still a clue, even if I only got it from telepathy. Second, Nimbus is in the doorway and the gelugon is within blindsense. Either way I have no LoS, so stop concentration on the rainbow, cast resist energy (cold, 20) and move 20 ft closer. |
| TelinArtho09-12-07, 12:36 AM | Yes that's fine - forgot about the whole telepathy thing anyway. Okay - so Auburn casts Resist Energy and moves to 20ft off of the map, along y axis 5 I need an action for Nimbus. |
| TheMagister09-12-07, 10:24 AM | Hey Telin? Can you reprint the ASCII map and give me a center on the ice storm? I think I might have an action for Nimbus. |
| TelinArtho09-12-07, 10:38 AM | 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . r . . . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . . N D . k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . i . E . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | k . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 40ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 20ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) i ice storm center As with all locations I give (in case you didn't know), treat the location of an AoE as the top left corner of the location I give. Kitty isn't in the area of effect because she is above it (50ft altitude - the ice storm is only 40ft high). |
| TheMagister09-12-07, 11:56 AM | Ok. Have Nimbus use paralytic breath on the un-enthralled, un-confused one. i.e. - the one that's not drooling. :) |
| TelinArtho09-12-07, 12:08 PM | Sdentch draws and drinks a potion while Nimbus flies around and just into the doorway. He breathes on the chain devil before him and the devil stops moving. Auburn moves a little closer and casts resist energy on herself to protect from the ice devil that still threatens them. Also - for the moment, I am treating the fascinated condition as taking preference over the confused condition. I'm not sure that it should - in fact it is arguable that the confusion should have ended the fascination on its own - but I'll deal with that later. Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. Tumbles towards the elemental at full speed and slashes her sword at it. The sword strikes true and cuts into the toughened air. Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. She activates her wand of Magic Missile at the elemental [18 damage] Nimbus is 60ft from the doorway, and dives at the elemental and hits [12 damage] Nigel readies to cast confusion on sight of two opponents in range. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental triggering the readied action of Nigel. The confusion spell goes off. Kyton 2 seems unaffected by the confusion and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) Ephraim spring attacks the elemental and slices it. Large Air Elemental charges at Ephraim, taking AoO from both Sdentch and Nimbus. Sdentch slams her shield into it (forgot air mastery) for 16 and Nimbus bites at it for 4. The charge finishes and the elemental slams Ephraim. Again, much of the force is absorbed by the stoneskin. Kyton 1 is fascinated Mister X creates an ice storm at G8 (catching Marcus and Ephraim, but not Kitty since she's too high in the air). Marcus and Ephraim take 12 bludgeoning and 7 cold damage. Marcus moves out of the ice storm to G2. Kitty uses her wand of Magic Missiles on the elemental again and it dissipates. Sdentch draws and drinks a potion of Remove Fear (CL1) Nimbus flies about and into the doorway and breathes on the Kyton. The kyton fights off the paralysis, but cannot overcome it - he stops moving. (breath weapon available in round 3) Auburn moves the rainbow pattern into the room some more and stops concentrating on it. She casts Resist Energy from memory for cold and moves 20ft (now 20ft off of the map on Y axis 5) [Round 2] Nigel ?? Kyton 2 is paralyzed. Ephraim ?? Large Air Elemental is destroyed. Kyton 1 is fascinated. Mister X ?? Marcus ?? Kitty ?? Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . n . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . . . r . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . . . N . k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . i . E . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | k . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 20ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus [s]e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) i ice storm center |
| Erithmu09-12-07, 12:15 PM | Ephriam moves up to the door and peering inward tries to see where the Ice Devil is, and then pierce it with crystal Move to directly under Nimbus, and fire a 6+2 surge crystal shard at Mr. X if I can see him. I'm not sure of the lighting issues here ... Atk +10 for 8d6 Dodge to Mr. X |
| TelinArtho09-12-07, 12:20 PM | You might consider moving to M11 instead. Otherwise the paralyzed kyton offers cover to the gelugon. The ice devil is hidden in the darkness of the room. I just rolled Ephraim's spot check and she does spot him - but it will still be a 20% miss chance due to concealment. Nigel's action would be nice to have... EDIT - forgot about the kyton's unnerving gaze. Ephraim, Sdentch, and Nimbus are all unaffected by Kyton 2's gaze in round 1. |
| lonewolf09-12-07, 12:26 PM | Nigel double moves to J13. |
| TelinArtho09-12-07, 12:39 PM | Nigel moves closer and Ephraim sends a crystal shard towards the gelugon, but catches the face of her mother in the kyton nearby - completely distracting her. The crystal shard misses. The Gelugon creates another storm in the doorway - completely covering Nimbus, Ephraim, Nigel and Sdentch and battering them roughly. Sdentch starts to open the door. Air Elemental forces the door the rest of the way and flies at an altitude of five feet at the doorway. Auburn casts Rainbow Pattern. Ephraim is 30ft from the doorway. Tumbles towards the elemental at full speed and slashes her sword at it. The sword strikes true and cuts into the toughened air. Marcus is 60ft from the doorway, delaying. Kitty is flying at an altitude of 50ft and 30ft from the doorway. She activates her wand of Magic Missile at the elemental [18 damage] Nimbus is 60ft from the doorway, and dives at the elemental and hits [12 damage] Nigel readies to cast confusion on sight of two opponents in range. [Round 1] Kyton 2 moves into the doorway, beneath the air elemental triggering the readied action of Nigel. The confusion spell goes off. Kyton 2 seems unaffected by the confusion and activates his chains to attack Ephraim. He hits three times, but most is absorbed by the stoneskin (26 damage absorbed, 1 damage taken to vigor) Ephraim spring attacks the elemental and slices it. [Unnerving gaze does not effect Ephraim] Large Air Elemental charges at Ephraim, taking AoO from both Sdentch and Nimbus. Sdentch slams her shield into it (forgot air mastery) for 16 and Nimbus bites at it for 4. The charge finishes and the elemental slams Ephraim. Again, much of the force is absorbed by the stoneskin. Kyton 1 is fascinated Mister X creates an ice storm at G8 (catching Marcus and Ephraim, but not Kitty since she's too high in the air). Marcus and Ephraim take 12 bludgeoning and 7 cold damage. Marcus moves out of the ice storm to G2. Kitty uses her wand of Magic Missiles on the elemental again and it dissipates. Sdentch draws and drinks a potion of Remove Fear (CL1) [Unnerving Gaze does not effect Sdentch] Nimbus flies about and into the doorway and breathes on the Kyton. The kyton fights off the paralysis, but cannot overcome it - he stops moving. (breath weapon available in round 3) [Unnerving gaze does not effect Nimbus] Auburn moves the rainbow pattern into the room some more and stops concentrating on it. She casts Resist Energy from memory for cold and moves 20ft (now 20ft off of the map on Y axis 5) [Round 2] Nigel double moves to J13 Kyton 2 is paralyzed. Ephraim moves out of the ice storm to M10, spots the gelugon and fires a crystal shard at it, but the darkness of the room confuses his location for a moment and she misses. [Affected by unnerving gaze, 3 rounds] Large Air Elemental is destroyed. Kyton 1 is fascinated. [Ice Storm ends] Mister X creates another ice storm at K10 (hits Sdentch, Ephraim, Nimbus, Nigel). They all take 11 bludgeoning damage and 10 cold damage. Marcus ?? Kitty ?? Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . n . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . . . r . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . i . EN. k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | k . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 20ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus [s]e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) i ice storm center Status updated |
| lonewolf09-12-07, 12:53 PM | Kitty stows the wand and draws his Bag of tricks. |
| TelinArtho09-12-07, 02:06 PM | You can certainly stow the wand if you like, but with a hand free you can still use the bag of tricks as a standard action - no need to "draw it." |
| TheMagister09-12-07, 02:16 PM | Sdentch's ER cold? And isn't Nimbus immune to cold dmg? Sdentch'll tap a tattoo of Expansion (expand up) and move up 25' along the outside of the doorway (should've done that earlier [grumbledummygrumble]). |
| TelinArtho09-12-07, 02:24 PM | Ok - missed the resistance for Sdentch - she took 10 damage less. Nimbus only took the bludgeoning damage. As for your action, the ice storm reduces your speed by half and flying upwards is half as well. Best that Sdentch can do on a single move action would be 20ft up. That would put her at 40ft altitude though - which is enough to be out of the effect. |
| TheMagister09-12-07, 02:24 PM | You might consider moving to M11 instead. Otherwise the paralyzed kyton offers cover to the gelugon. A paralyzed character shouldn't offer any cover. It's not like it takes up the entire 5' space like a pillar or tree or something. Isn't there a rule on that somewheres? ... There's not. There's only the "varying degrees of cover" section where Telin could mitigate some of the cover bonus. If you look under "paralyzed", it just says that they have effective Zeroes in Str and Dex and are helpless. When you think about it, saying that a paralyzed Medium-sized creature provides cover is tantamount to saying that a DEAD medium-sized creature also provides cover. I'm just sayin'... |
| TheMagister09-12-07, 02:25 PM | Ok - missed the resistance for Sdentch - she took 10 damage less. Nimbus only took the bludgeoning damage. As for your action, the ice storm reduces your speed by half and flying upwards is half as well. Best that Sdentch can do on a single move action would be 20ft up. That would put her at 40ft altitude though - which is enough to be out of the effect. On the wing of a prayer, did you check for SR? |
| lonewolf09-12-07, 02:26 PM | I have had different pitlords handle this differently. In that case, Kitty will fly as far as possible through the gate and throw an animal as close as possible to the Ice Devil and have it attack. |
| TelinArtho09-12-07, 02:39 PM | @TM - yes I did check SR - that's in the roller. On the matter of cover I decided in the end it wouldn't matter to me - so I just ignored it. That said - Ephraim missed due to concealment - not the attack roll. @lonewolf - there's an ice storm in front of the doorway. With your SR you might not be affected by it - but flying through it will be slower regardless (SR will negate the damage problem but will do nothing about the movement hindrance). |
| lonewolf09-12-07, 02:45 PM | Yeah I know. but flying down should double my speed which should cancel the slowing out. |
| TelinArtho09-12-07, 04:17 PM | Just wanted to make sure you were aware that it might hurt... Kitty, despite the raging ice storm below her, dives in to get a closer look at the gelugon. Her natural defenses unfortunately do nothing to protect her from the biting hail stones and cold. At the edge of the storm, she hurls a ball of fur out of it. The ball of fur transforms into a bear, but is immediately fascinated by the rainbow pattern before it. [Round 2] Nigel double moves to J13 Kyton 2 is paralyzed. Ephraim moves out of the ice storm to M10, spots the gelugon and fires a crystal shard at it, but the darkness of the room confuses his location for a moment and she misses. [Affected by unnerving gaze, 3 rounds] Large Air Elemental is destroyed. Kyton 1 is fascinated (moves 10ft towards it to P8) [Ice Storm ends] Mister X creates another ice storm at K10 (hits Sdentch, Ephraim, Nimbus, Nigel). They all take 11 bludgeoning damage and 10 cold damage (Sdentch's resistance negates and Nimbus is immune to cold). Marcus ?? Kitty flies into the storm and is buffetted by the storm brutally. Not quite out of the storm's reach, she reaches into her bag and draws out a brown bear. Brown Bear appears at P13 and is instantly fascinated with the lights of the rainbow pattern. Sdentch flies up and out of the ice storm and taps a tatoo of Expansion. Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . n . . | . . B B . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | K . B B . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . . . r . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . i . EN. k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . k . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 20ft. S Sdentch is flying at 20ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus [s]e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) i ice storm center |
| lonewolf09-12-07, 04:35 PM | :banghead: |
| TheMagister09-12-07, 06:24 PM | it's probably safe to have Marcus Vigor for 3pp with overchannel and talented. If he's without focus, go ahead and refocus to pull that off. Nimbus needs to 5' step and CDG the paralyzed one while it's still paralyzed. Move him so that he's able to do that. Keep him on the far side of the kyton from the gelugon. Auburn has too many decent options for me to choose one. I'll let Vath take a look at it tonight. And anudda ting: @Telin - can I get you to take that damage off of Sdentch's Aid temp hp? 'Preciate it. |
| TelinArtho09-12-07, 09:08 PM | Having Marcus use talented/overchannel for a 3pp Vigor makes no sense (overchannel, unlike wild surge, requires you to actually spend the extra pp). Nimbus won't be able to take a 5ft step while in the area of the ice storm since it hinders movement. Aside from that - Nimbus is located in the vertical space of the door, above Ephraim - so he's more than a 5ft step away anyway (and that was because he moved close enough to breathe, but not so close that he'd be in range of the kyton's unlengthened chains...) I'll fix the hp in the morning. |
| TheMagister09-12-07, 10:42 PM | Having Marcus use talented/overchannel for a 3pp Vigor makes no sense (overchannel, unlike wild surge, requires you to actually spend the extra pp). Nimbus won't be able to take a 5ft step while in the area of the ice storm since it hinders movement. Aside from that - Nimbus is located in the vertical space of the door, above Ephraim - so he's more than a 5ft step away anyway (and that was because he moved close enough to breathe, but not so close that he'd be in range of the kyton's unlengthened chains...) I'll fix the hp in the morning. Well, in that case, don't do any of it. Marcus is kinda low on pp anyway so maybe it's best that I don't spend them for 'Rith when each one could be crucial. As for Nimbus' CDG, I don't want him in there alone for that long -- 3 rounds solo is just asking for trouble (move and hit, CDG, move out). ... So I don't really know what to do with him either. 5' step and CDG was such a bread-n-butter decision that I felt comfortable making it. I guess we'll just wait. Better safe... |
| Erithmu09-13-07, 12:19 AM | Marcus regains his focus used to D.Door. |
| Vathelokai09-13-07, 12:46 AM | Auburn has too many decent options for me to choose one. I'll let Vath take a look at it tonight.But unfortunately, I have no LoS because of that storm, and I doubt anything I could summon will make it through that to be helpful. Use standard action to dismiss the rainbow pattern (since I hear Kitty cursing it via telepathy) and move closer (to the edge of the map). Strategy: Should we storm into the place, or try to get them to come outside? |
| TheMagister09-13-07, 04:33 AM | I'd prefer outside fightin'. Sdentch is escaired of the dark. Especially when the dark contains spear wielding devils. |
| lonewolf09-13-07, 04:36 AM | I just dont see how we could draw him out. He just uses repeated Ice storms on us and if we retreat out of LOS he can simply wait. |
| TheMagister09-13-07, 04:43 AM | Which is to his disadvantage. We buff, heal, and get stronger. Then we come in and stomp him. OR He comes out and puts us on the defensive. He's not a dummy. Ice Storm is just because we're GIVING it to him by grouping up. Just softening us up for the melee attack (which is his REAL strength). Even cone of cold at 13d6 isn't quite as bad as its full attack. I think Auburn delaying until the doorway is clear and then webbing the doorway is a great idea. We retreat, buff resist energy (cold) and heal up, and then deal with whatever happens next. It's an option. |
| TelinArtho09-13-07, 04:39 PM | Still waiting on an action for Nimbus. [Round 2] Nigel double moves to J13 Kyton 2 is paralyzed. Ephraim moves out of the ice storm to M10, spots the gelugon and fires a crystal shard at it, but the darkness of the room confuses his location for a moment and she misses. [Affected by unnerving gaze, 3 rounds] Large Air Elemental is destroyed. Kyton 1 is fascinated (moves 10ft towards it to P8) [Ice Storm ends] Mister X creates another ice storm at K10 (hits Sdentch, Ephraim, Nimbus, Nigel). They all take 11 bludgeoning damage and 10 cold damage (Sdentch's resistance negates and Nimbus is immune to cold). Marcus regains his focus (technically - I already gave this to him - but he doesn't have much else to do anyway...) Kitty flies into the storm and is buffetted by the storm brutally. Not quite out of the storm's reach, she reaches into her bag and draws out a brown bear. Brown Bear appears at P13 and is instantly fascinated with the lights of the rainbow pattern. Sdentch flies up and out of the ice storm and taps a tatoo of Expansion. Nimbus ?? (in ice storm) Auburn dismisses Rainbow Pattern [Round 3] Nigel ?? (in ice storm) Kyton 2 is paralyzed Ephraim ?? (in ice storm) Large Air Elemental is destroyed. Kyton 1 is confused (roll pending) [Ice Storm ends] Mister X ?? Marcus ?? Kitty ?? Brown Bear ?? (no longer fascinated) Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . n . . | . . B B . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | K . B B . . . . . . . . . . . . . . . . . . . . 11. . . . . . K . . . . S D . . . . . . . . X X . . . . . . . . . . . . . . 10. . . . . . . . . . i . EN. k . . . . . . X X . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . k . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn is located off map on Y axis 5, 20ft. S Sdentch is flying at 40ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) r center of the rainbow pattern (currently only one of the kytons is in the area and the elemental) i ice storm center |
| Erithmu09-13-07, 04:45 PM | Seeing that the group is going to draw the devil out Ephraim moves along the way and prepares to unleash another shard of crystal when it appears Move to L5 Ready 6+2surge CS on sight of the ice devil |
| lonewolf09-13-07, 06:20 PM | Nigel moves to L14 and drops Sanctuary for CLW on himself. |
| TheMagister09-13-07, 07:46 PM | Have Nimbus move to H2 and draw his wand of CMW as he goes. Use the wand on Marcus. Marcus gains 6 hp. (whee!) Sdentch'll be applying oil of Bless Weapon to her shield in round 3. |
| TelinArtho09-14-07, 10:05 AM | As the storm clears, Nimbus has moved out to help out Marcus a little, Ephraim has moved out of the doorway. The ice gone, Kitty witnesses the unparalyzed kyton attacking the paralyzed one with some satisfaction and says encouraging thoughts to Nigel. But the excitement is gone quickly as the gelugon strides close to both Kitty and the bear. Thoughts of panic flood everyone's minds as Kitty looks, desperately, for a way to get away. This is followed by two painful thrusts of the gelugon's spear as Kitty tries to make her escape - leaving her barely conscious and fleeing - in any direction - to get away from the ice devil's menace. Sdentch witnesses the pseudodragon's plight and endows the Ward of the Children with a special elixir from the old walking man. From within the building, she hears the gelugon cackle. Are you ready for what's next my friends? Time for ole' Ki-thran to squash some more goodness under his heel. [Round 2] Nigel double moves to J13 Kyton 2 is paralyzed. Ephraim moves out of the ice storm to M10, spots the gelugon and fires a crystal shard at it, but the darkness of the room confuses his location for a moment and she misses. [Affected by unnerving gaze, 3 rounds] Large Air Elemental is destroyed. Kyton 1 is fascinated (moves 10ft towards it to P8) [Ice Storm ends] Mister X creates another ice storm at K10 (hits Sdentch, Ephraim, Nimbus, Nigel). They all take 11 bludgeoning damage and 10 cold damage (Sdentch's resistance negates and Nimbus is immune to cold). Marcus regains his focus (technically - I already gave this to him - but he doesn't have much else to do anyway...) Kitty flies into the storm and is buffetted by the storm brutally. Not quite out of the storm's reach, she reaches into her bag and draws out a brown bear. Brown Bear appears at P13 and is instantly fascinated with the lights of the rainbow pattern. Sdentch flies up and out of the ice storm and taps a tatoo of Expansion. Nimbus flies out to H2, drawing his wand of CMW along the way and heals Marcus for 6. Auburn dismisses Rainbow Pattern [Round 3] Nigel moves in the ice storm to L14. He drops sanctuary for a cure light wounds, but fails to maintain concentration on it. Kyton 2 is paralyzed Ephraim moves through the storm to L5 and readies to fire off another crystal shard on sight of the gelugon. Large Air Elemental is destroyed. Kyton 1 is confused. It sees the other kyton as an enemy and full attacks and hits twice. [Ice Storm ends] Mister X moves to P11, filling the bear and Kitty with intense fear. He attacks Kitty and impales her for 27 damage. She fights off the numbing cold. Marcus ?? Kitty drops her wand of Magic Missiles and flees, drawing an AoO from Mister X, which hits for 29 damage. Kitty is disabled. Brown Bear flees, drawing an AoO from Mister X, which hits for 26 damage. Sdentch draws and applies an Oil of Bless Weapon to her shield. Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . n | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . K . . . . . . . S S D . . X X . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . S S D . k X X . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . k . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5A . . . . . . . . . . E | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . N . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch is flying at 40ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) I originally rolled Ephraim's ready for when the storm subsided, but forgot that she moved out of the doorway. It is a hit and will be kept for the future though - so whenever Ephraim get's that action it will be a good one. Status updated |
| Erithmu09-14-07, 10:23 AM | Marcus enters delay cycle |
| TheMagister09-14-07, 05:37 PM | Ok, so Kitty is out of the fight, effectively. Round 16 is a long way off. The confusion is workin' for us (go Nigel!). I think the webbing of the doorway to buy time is a great idea. I think healing up is a great idea. I don't think we should wait longer than (say) 4-5 rounds before getting inside. Hopefully, he comes outside. If he does come out, we need to SCATTER so as not to get raped by cone of cold. Sdentch will really use about all the healing Nigel and Nimbus can manage once she engages combat with the gelugon. Anyone have any other ideas before I/Vath implement the Web strategem? Web, heal/buff 4-5 rounds, Sdentch goes in after him with N and N healing and Ephraim crystal sharding. OR Web, heal/buff 1 round, Gelugon teleports out, we scatter, and Sdentch goes in after him with N and N healing and Ephraim crystal sharding. Idea: Ephraim saving that crystal shard to interrupt SLAs. |
| Vathelokai09-15-07, 12:12 AM | Auburn will cast web from memory, center 2 squares north of the gelugon (13,P). Then draw scroll of enhancements. 5 ft step north. I would suggest Nimbus healing Nigel or Ephraim. Then an action from Ephraim and it'll me monster turn. |
| TheMagister09-15-07, 07:11 AM | Nigel can heal himself. Nimbus healing Ephraim sounds good. |
| TelinArtho09-17-07, 03:02 PM | Weekends are so busy these days... anyway - let's keep going. Nimbus will be leaving after this fight - but please do use him conservatively [Round 3] Nigel moves in the ice storm to L14. He drops sanctuary for a cure light wounds, but fails to maintain concentration on it. Kyton 2 is paralyzed Ephraim moves through the storm to L5 and readies to fire off another crystal shard on sight of the gelugon. Large Air Elemental is destroyed. Kyton 1 is confused. It sees the other kyton as an enemy and full attacks and hits twice. [Ice Storm ends] Mister X moves to P11, filling the bear and Kitty with intense fear. He attacks Kitty and impales her for 27 damage. She fights off the numbing cold. Marcus delays. Kitty drops her wand of Magic Missiles and flees, drawing an AoO from Mister X, which hits for 29 damage. Kitty is disabled. Brown Bear flees, drawing an AoO from Mister X, which hits for 26 damage. Sdentch draws and applies an Oil of Bless Weapon to her shield. Nimbus flies to L4 to Ephraim and heals her for 9. Auburn casts web and centers it at P13, catching the Gelugon and a kyton 2 in the effect. [Round 14] Nigel ?? Kyton 2 is paralyzed Ephraim ?? Large Air Elemental is destroyed. Kyton 1 is confused (roll pending) Mister X ?? Marcus ?? (delays if no other action given) Kitty flees Brown Bear flees Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . n | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . w . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . K . . . . . . . S S D . . X X . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . S S D . k X X . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . k . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5A . . . . . . . . . . E | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . N | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . M . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch is flying at 40ft K Kitty is flying at 50ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) w center of web |
| TheMagister09-17-07, 03:31 PM | Okay, people -- I think it's heal/buff time. I think that (except for Nimbus while he heals/casts resist energy, maybe?) we should spread out. The interval should be different for each character, but I think a "one move action away" is a good rule of thumb. Nigel should heal himself and get resist energy (cold) going I think. Sdentch has 9 rounds of bless weapon left. |
| Erithmu09-17-07, 03:51 PM | Ephraim will continue to ready, I think Sdentch should prep a dive, I figure you got one round to get up, then we should just make this guy come out to 'swat the gnats' Edit: Marcus will move SE and basically get off the map. Maybe 20-30 off the map. |
| lonewolf09-17-07, 05:30 PM | Nigel converts Lesser Restoration into cure moderate on himself. |
| TelinArtho09-17-07, 05:42 PM | With Kitty out of range and panicked - telepathy is out at this point. Nigel touches another wound to close it and watches as one of the chain devils emerges from the partially webbed doorway. It attacks him with a chain but it bounces off his armor harmlessly. Ephraim almost lets loose a shard at the creature, but decided to wait for the gelugon to emerge. [Round 4] Nigel drops lesser restoration for a CMW and heals himself for 15. [Kyton 2 regenerates] Kyton 2 is paralyzed Ephraim continues to ready. Large Air Elemental is destroyed. Kyton 1 is confused. He moves out of the temple, spots Nigel and sends chains his way, but they miss. Mister X does something. Marcus moves away. Kitty flees Brown Bear flees Sdentch ?? Nimbus ?? Auburn ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . B B . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . n | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . w . . . . . . . . . . . . . . . . . . . . . 12. . . . . . . . . . . k | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . . . . . S S D . . X X . . . . . . . . . . . . . . . . . . . . 10. . . . . . . . . . S S D . k X X . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5A . . . . . . . . . . E | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . N | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch is flying at 40ft K Kitty is flying at 50ft - off-map at y axis 11 - 40ft N Nimbus is flying at 15ft n Nigel E Ephraim M Marcus - off-map 20ft at X-axis E e Large Air Elemental flying at 5ft altitude k Kytons X Mister X (gelugon) w center of web The gelugon appears on top of the building. Sdentch sees him since she's just below the level of the roof and Auburn does because she is far enough away. |
| Vathelokai09-17-07, 08:06 PM | So what's the roof like? slant? height? Is he right above where he was or closer/farther from the edge. Important for things like TK bull rush or grease. Or for summons. |
| TelinArtho09-17-07, 08:45 PM | It is relatively flat where he is (and yes - right above where he was - just now 50ft above the ground). 20ft behind him - it rises to the pinnacle of a tower, which is about 100ft up. The rise starts off slow and gradually increases the grade. |
| Vathelokai09-17-07, 11:39 PM | I assume Sdentch will shout the location of the gelugon, since it is her init. I think Sdentch (fly) and Ephraim (up the walls) can do some flanking melee. Nimbus can deal with the kytons or heal others (would paralyze breath be worth it on the gelugon?). As for Auburn, she can try using telekenesis for combat manouvers. If she beats the SR, she can keep up the trips/disarms/grapples while others press melee. Or she could summon up some celestial lion/bison/dire-badger/giant-eagle to help melee. If it gets close, she'll try baleful polymorph. |
| TheMagister09-18-07, 03:35 AM | I dislike being this far from my healers while fighting something that capable of so much damage-dealing, but with teleport, he picks the terrain. It could be worse, I suppose. {sigh} I get the feeling Sdentch is REALLY gonna need Nimbus up top for CMW support. I'm really gonna miss that mobile heale- ... wait. Nigel has Auburn's boots of flight! Whee! That makes me feel better. @Lonewolf - be ready to back Sdentch up with Nigel. "THERE IT IS! It's up on the roof, guys!" Sdentch increases her height slowly, letting the evil outsider take in her increased size bit by bit. "I will return you to the pit from whence you came, twisted one. You will stain the Material Plane with your taint no more for one hundred years!" At the end of her challenge, Sdentch sets her shield defensively and rushes in, the bulging veins in her arms and the wild look in her eyes showing the invader the truth of its impending banishment. Okay. Use boots. Rise 15' (leaves her feet 5' above the level of the roof) and approach the gelugon, frenzying in advance. Soak the AoO from the spear. Move to base contact. Slam the crap outta the bad guy, no power attack, and Smite Evil. I'll let you roll the spear attack first (that slow effect is a *****, but should be countered by the Haste effect of the boots, and vice versa). Current Status: Round 4, Sdentch's Initiative Sdentch the Angelic HP 83/85 AC: 28 vs. gelugon (DR 10/adamantine and 5/magic) Saves vs. Evil: Fort 17, Ref 9, Will 11 (15 vs. fear) Equipment worn: (Dispel Magic) in Ring of Counterspells, Ring of Protection +2, Ring of Celestial Sight, Boots of Speed (4/10) Current Active Effects: Aid (ends 28), Protection from Evil (ends 29), Resist Energy (Fire 20, ends 1 hour 5 minutes), Stoneskin (100 left, ends 1 hour, 35 minutes), See Invisibility (ends 29), Remove Fear (ends 101), Expansion (ends 30 minutes), Bless Weapon (ends 13), Haste (ends 5), Whirling Frenzy (ends 13) Ward of the Children +23/+19, 3d6+21+2d6 (+7 smite evil), (20/x2), (piercing/bludgeoning) [9 Str, 1 Expansion, 2 frenzy (34 str total), 7 BAB, 1 Aid, 1 Haste, -1 size, 1 enh, 2 bane] A +1 higher ground bonus may apply. |
| TelinArtho09-18-07, 10:28 AM | [Round 4] Nigel drops lesser restoration for a CMW and heals himself for 15. [Kyton 2 regenerates] Kyton 2 is paralyzed Ephraim continues to ready. Large Air Elemental is destroyed. Kyton 1 is confused. He moves out of the temple, spots Nigel and sends chains his way, but they miss. Mister X does something. Marcus moves away. Kitty flees Brown Bear flees Sdentch activates her boots, frenzies and moves to base the gelugon and attacks with her shield and uses her smite evil. Her attack misses. The fear aura overtakes her and the horror of the devil before her overcomes her. Nimbus ?? Auburn ?? Sdentch approaches the gelugon with intent and resolve of steel. Towering over it with her shield poised, she throws her weight into the blow but is surprised to find her attack deflected by the devil's thick skin - leaving it unharmed. Then the creature's face - it just got to her - leaving her a panicked mess. I'll reveal now that I have one "get out of "jail" free card" for when you guys need it. I had it built into the campaign in case I accidentally sent something that took care of you on some lucky (or unlucky rolls). With Sdentch failing that Fear save - it effectively takes her out of the combat and now the gelugon can wreak havoc on the lot of you. I'll leave it up to you if you want to use the card now or try to work out of this mess on your own. EDIT - status updated. |
| Vathelokai09-18-07, 11:52 AM | Auburn could try her scroll of break enchantment. Otherwise, I don't see any other option. |
| TelinArtho09-18-07, 12:04 PM | Break Enchantment only works against Enchantments, Transmutations and "curses" - I don't think Fear applies (Necromancy, Fear effect, Mind-affecting) |
| TheMagister09-18-07, 04:51 PM | "AAAAAHHHHHHH!!!!!" Fricking DICE. I did everything I could. I KNEW I should've insisted on Nigel prepping Remove Fear. ... I don't know what Auburn or anyone else could do, either. Sdentch has another potion of Remove Fear on her (that'll suppress the fear effect), but there's no way to get it out unless she's paralyzed or unconscious (or coherent). Maybe if Auburn used a spell on Sdentch that forces her to be still? {goes to check -- brb} All we've got is Telekinesis. Grapple, pin, disarm, and then force-feed the potion while pinned. And there's NO WAY we're that lucky. There's nothing Auburn could summon that'd remove fear (I was so sure the archons had it...). We're toast. I'm for using the get out of jail free card. |
| TelinArtho09-19-07, 11:54 AM | As Sdentch turns to flee from the ferocious Ice Devil, suddenly an explosion erupts from a corner of the church - sending rock and soot all over the grounds. Instinctively, those close enough to it try futily to shield their heads from the shrapnel of rock and debris - but once they look again - they find themselves in a lavish, furnished room big enough for a batallion to rest in. Among the plush chairs and opulent setting, Sdentch is confused and bewildered. That is - until she turns about and finds the Old Walking Man behind her. Well that was close. the old man says softly. Sdentch suddenly has a realization and starts to ask if they are all dead. Do not worry my child, you are not dead. The Denth armies are strong - but I have confidence in you. That said - it doesn't hurt to be a little better prepared. He welcomes you all to take a seat and soon plates of refreshing food and liquids are brought out to serve you. This is merely a waiting area. Do not worry - time does not pass here as it does in and near Gladius. When you return - things will be as bleak as they are. I just wanted to offer my champions a bit of rest before they continue on their journey. You really should be more careful about things - I would hate to see any of you fail in this quest - and for that I can really only hope you watch each others' backs. He pauses for a moment and moves over to Nimbus. For you my newfound friend, it is unfortunately time for you to leave. Dragon-kin are very important in this world and in the next - but this quest as it turns out - is not for you to embark on. The stars were aligned wrong - and that's just the way it is. I am sure your friends were grateful to have you - but it is certainly enough for you. This was supposed to happen after the 3rd encounter, but you guys got a little... bold. Anyway - you have one night of free rest. Its all I'm going to give you - its the only time I'm going to say - rest now. Therefore - plan well. You can restock any expendables you have used or ones that you wish to purchase with money from what you are "owed." You can improve existing items if you like and luckily for you - all of the items you have accumulated so far are identified for you. Encounter 2: Glaive +1 (from barbazu), Ring of Protection +1 (from Efreeti - currently used by Kitty) Encounter 3: Gloves of Dexterity +2 (from troll), Powerstone of Specified Energy Adaptation (ML3) (from troll), Dorje of Expansion (ML3, aug) (from troll) a buckler (magical) - while originally detected as magical - it just had magic vestments on it and is a normal buckler (from priest) Wand of Magic Missile (CL9, 50 charges) (from tiefling), Circlet (headband) of Intellect +2 (from tiefling) I'll update the campaign log with the last encounter. You did not receive exp from it since you didn't defeat the challenge. You'll most certainly get another chance though - that gelugon's none too happy about not finishing you guys off... The wand and dorje were earmarked for Nimbus of course, but since he is leaving the campaign (and didn't have enough accumulated to cover them both) - they will remain as part of the group's treasure if wanted. EDIT - Status and First post updated. You do get one night of restful sleep (+x hp for everyone where x is your HD). You cannot get any spellcasting services, but you can pay for expendables to heal with if needed. The status post does not yet reflect the hp healed from resting. I'll also need prepared spells as soon as possible. |
| TelinArtho09-20-07, 11:55 AM | This is a free pass - but that doesn't mean you can all disappear on me... where'd you all go? |
| Erithmu09-20-07, 12:10 PM | Sdentch Heals to full after rest Lady Ephraim 58/68 - Full after rest Marcus 33/46 +8 rest = 41 + 26 Sdentch = full Kitty 0/78 +19+15+36(Nigel convert remaining spells) + 9 rest = Full Nigel 45/52 -> Full after rest Party should be at full health Ephraim relaxes her guard somewhat but not enough to fully relax. Marcus does a better job and rests not only his mind but his body as well. Kitty seems to get Nigel's attention as the gnome heals up the dragon from the wounds that were inflicted. Ephraim and Marcus are ready to go, no purchases. |
| lonewolf09-20-07, 01:00 PM | Spelllists: Level 0 [DC 16] 2x Detect Magic, 2x guidance, 2x Mending Level 1 [DC 17] 2x Bless, Protection vs Evil, Shield of Faith, Doom, Remove Fear, Entropic Shield(D) Level 2 [DC 18] Resist Energy, Silence, Spiritual Weapon, Remove Paralysis, Lesser Restoration, Aid(D) Level 3 [DC 19] Invisibility Purge, 2x Prayer, Protection from Energy(D) Level 4 [DC 20] Dismissal, Restoration, Confusion(D) Orisons [DC 12] Detect Magic, Light, Resistance Level 1 [DC 13] Remove Fear, Protection vs Evil, Longstrider[D] Kitty gets 2 additional potions of Magic Fang and 2 scrolls of Align Weapon carried by Nigel. Also he has his Cloak of Resistance improved to +3, and his barding improved to +2. Any suggestions for spell selection and purchases? |
| TheMagister09-20-07, 05:02 PM | I'll keep the adamantine glaive until the end of the campaign. Restock the oils of bless weapon and tattoos of expansion and potions of remove fear. In fact, sell 6 potions of CLW and buy 3 additional oils of bless weapon. Then Sdentch is ready. Sorry I haven't been around, but work and family has been demanding. I'll be around this weekend (paradoxically). |
| Vathelokai09-21-07, 01:37 AM | Not sure what to 'buy'. wand of web: a classic. Wand of glitterdust: getting some mileage out of those. wand of energy sub(sonic) acid arrows: bypasses SR and resistances, but not much for dmg. Could buy a staff with just one spell in it... Short on time... I'll post the details in a bit. |
| Vathelokai09-21-07, 02:48 AM | Cantrip [DC 17] dancing lights, read magic, det. magic, det. magic, mending Level 1 [DC 18] grease*, grease*, grease*, protection from evil, obscuring mist, expid. retreat, silent image* Level 2 [DC 19] web*, resist energy, mirror image, mirror image, glitterdust*, glitterdust*, extended mage armor Level 3 [DC 20] summon monster 3^, summon monster 3^, haste, haste, dispel, stinking cloud* Level 4 [DC 21] black tentacles, dimension door, dimention anchor, stoneskin, stoneskin Level 5 [DC 22] summon monster 5^, summon monster 5^, baleful polymorph*, telekinesis* wand of web 4500gp scroll: rope trick x3 225 greater invis x2 700gp blur x2 150 invis x2 150 Had to go with the web wand. Nothing like near infinite battlefield control. Leaves me with roughly 1500gp. Any suggestions welcome. @Telin: I'm considering using lesser planar binding to mimic planar ally. I'd like to request the aid of an advanced lantern archon (or 2). Probably elite 4HD, for CR 4. I figure that I could get a decent circumstance mod if I don't set it up as a full trap, and the 'open ended task' setting has a durration of 1 day/CL. I cannot imagine the cost would be any more than for planar ally. What do you think? I want to RP so bad, but I have to get up for work in 5 hours..... grrrrrr, what a week. |
| TheMagister09-21-07, 12:50 PM | How about stocking Nigel with some scrolls of remove fear? ALL the major demons/devils have substantial fear auras. We'll be getting some good mileage out of that spell. 3 hour scrolls of rope trick? How about either memorizing the spell (so we can get a good night's sleep if we need it) or upping the CL on a few of the scrolls? 8 hrs x 2 SL x 25 gp = 400 gp each. 800 if you can't scribe 'em yourself. This is TOTALLY a matter of taste: What mileage are you expecting from SM3 against opponents of this caliber? Hippogriffs? :P Nondetection (prebuffed) or invisibility sphere might see more use. |
| TheMagister09-21-07, 01:13 PM | "I know I shouldn't be scared, Father. But I was anyway! I wanted to run away and hide ... I didn't even think about my friends that I'm supposed to protect. I'm so ashamed..." Sdentch hides her wide face in her calloused hands and weeps loudly over her pork haunch. |
| TelinArtho09-21-07, 01:25 PM | Just something I noticed - Bless Weapon isn't available at CL1 - CL2 is minimum. That said - it would probably be better to have them as CL2 anyway - just to give it a reasonable duration. This does adjust things a little on cost though - so let me know how you'd like to adjust. As a note - when you guys leave, you will be dropped outside of the temple (so right at the huge doors). You will not have vision to the location before you arrive - you won't even know what is around you until you get there. I would like to get the next encounter moving along soon - so I'm hoping to get it going tonight. Hmm - Lesser Planar Binding isn't really "designed" to not use a trap... The effect that is keeping the creature from returning is not the binding spell - but the trap itself. If you did want to go forward, I'll have to set some guidelines on how the service is described and the reward is offered. The biggest problem is that this room is only available for the one night. So if you fail to negotiate in that first attempt and can't come up with something reasonable for it - you won't be able to wait the 24 hours to try again with the same proposal. I don't want to deter you from this - because it is a great RP opportunity - but don't expect it to be an easy negotiation either... |
| TheMagister09-21-07, 01:35 PM | Glory domain takes care of Bless Weapon at CL 1. |
| TelinArtho09-21-07, 01:49 PM | Ah okay. Still - you might want to consider getting it at CL2. I'll correct my notes though in the meantime. |
| TheMagister09-21-07, 02:13 PM | Anything she can't dismantle in ~8 rounds is gonna mop the floor with her anyway. =) |
| TelinArtho09-21-07, 04:41 PM | I've updated the status and log posts - let me know if I missed something or if there are changes you need to make. |
| Vathelokai09-22-07, 02:29 AM | @lonewolf: wand of remove fear for 750gp? Auburn could throw some money toward that. +4 to saves for 10 minutes and suppresses fear after a failed save. Seems like a smart idea to me. Equipment and Spells I think TM is right, SMIII just isn't awesome enough. I was thinking it might make a decent distraction spell, but naw... so here's the new lv 3 line up. Level 3 [DC 20] haste, haste, dispel, dispel, stinking cloud*, invis sphere Also, change one of the SMV spells to L.planar binding and scratch it off as a prebuff. Also, the rope trick scrolls.... I got the duration of the spell wrong. Instead of 3 scrolls, make that one CL 8 scroll for 200gp. Also, craft one less greater invis scroll. Need the cash for planar ally. Also, I've been charging for the scrolls that I wanted to get according to the self-crafted price. It just occured to me that there wouldn't be time for all that; max 1000gp per day, if crafting is allowed at all. Is it allowed at all? Might have to rework that. Wait... I'm being that annoying wizard player that slows the game down by fiddling with my spellbook/character sheet. For shame, Vath. Planar Binding Here's my understanding of how the spell works Casting the spell effects the outsider, which makes a will save to resist being summoned. Then, only if you cast magic circle/dim.anchor first, it is trapped. If you didn't cast magic circle first, then you skip straight to 'the creature escaped' part of the rules. The rules state that you can force it to negotiate if it is trapped, but also say that once it is out of the trap it can do whatever it likes. As per the descriptions for calling spells, it gains the ability to return to it's home plane automatically. The planar binding spell specifies that it can only use it when the service is completed ,though it can be assumed that if it escapes the magic circle it could go home. So... planar ally - willing creature is called, discusses payment under specific price rules planar binding - potentially unwilling creature is called, you can choose to trap it, discusses payment under opposed check rules So if you choose not to set up a magic circle, you choose to call a creature that matches your alignment and your ethics/religion, and you offer the payment scheme outlined in the planar ally spell, then they seem to be about the same. See where I'm coming from? Auburn's Plan -memorize L.planar binding and cast it first thing in the morning. -don't set it up with the magic circle. If you rule that the circle is mandatory, then change one memorized dispel magic to magic circle vs good (though I definitely don't like having to cast an 'evil' spell to summon a good ally....) -archon arrives. can go home with a standard action. -Auburn interrupts with a free action (talking) before it can leave. -Auburn offers a total payment of 4000gp (per the planar ally rules; 1000 per HD) for 10 days of service. Her initial offer is half of the pay immediately, and the other half by the end of service. If the archon were killed, it would be upon Auburn (and TAO) to get it 'resurrected' somehow. Also, archon can expect buffs and healing as if it were a party member, and will be expected to give the same to the party (via at will abilities). Archon will be expected to get close enough to demons/devils/clerics/etc. that it can use aura and light rays in combat. -Per planar binding rules, opposed chr checks are made with an undisclosed circumstance modifier. -If the archon completely refuses then Auburn would free it to go home at it's leisure, per 'calling' spell rules. Onward! "It's alright, Sis. We just weren't ready. They have gotten stronger while we were back at the city. Now we know. And that church will still be there in the morning." Auburn trys to sound strong, but there is a waver in her voice. She eats a very small amount of food before getting up and pacing around the room. "Thank you for this way-fare, Father. I need to start getting ready. I think we're going to need some help." She retreats to a corner and pulls a tall thin book from her bag. She is quickly imersed and unresponsive for most of the evening. * * * Auburn walks back and forth in the center of the room before anyone else wakes up. Tables and chairs have been cleared away, leaving an open wooden floor. A large yellow triangle is laid out in some kind of powder. Draconic writing in white chalk lines the inside. She makes one last walk around the sigil, placing a heatless torch at each point of the triangle. Finishing the circle, she steps back from it, closes her eyes and breathes out all thoughts that any part of the sign could be misplaced. Reaching under her tunic, she pulls a necklace out into view. It looks like a coin with the Old Walking Man on it. Auburn rubs it, feeling the Old Man somewhere behind her. Staring at the far torch, clearing her mind of everything but the disembodied light, she begins to whisper. "Om Bhur Buvaha Suvaha, Thath Savithur Varenyam, Bhargo Devasya Dheemahi, Dhiyo Yonaha Prachodayath" |
| lonewolf09-22-07, 03:18 AM | Alright. Nigel gets a wand of Remove Fear. Also change his prepared Remove Fear into a 3rd bless. |
| TelinArtho09-24-07, 10:09 AM | Everyone watches in wonder and in silence as Auburn works the magical incantation. Soon a tiny gate opens up, growing slowly until it is 2ft in diameter. Auburn makes a motion as if to grab something and pulls back. To the wonder of the witnesses, a small ball of light emerges from the gate. It starts to pull away from Auburn, but Auburn is quick to speak. Wait holy being - if just for a moment. The ball of light turns a pale white, and then settles on a bright orange. Mortals are not permitted to call upon archons for mere whims. Speak quickly - for my time here is fleeting for you. I've got to say Vath - you better be very convincing... Don't worry about the crafting limitation right now - you aren't a huge amount above the limit anyway, and I don't want you to feel restricted because of the campaign. |
| TheMagister09-24-07, 09:37 PM | Hard to convince an ARCHON to assist in ousting Denth-summoned demons and devils from the prime, where they're being used to bewitch and assimilate children into an evil-toned, power hungry religion? ... Nah."Ooohh. Pretty! How'd you make the light talk, Auburn? Huh? Can I have a talking light? Can I have a purple one?" Just because I can't post as much as usual doesn't mean you guys can just dry up. Let's get some RP going! {poke} |
| Vathelokai09-25-07, 01:46 AM | Auburn smiles slightly at the childlike wonder of the orc-angel. Perhaps, Sis. She steps forward and lifts her hands, palm up, to the miniature sun and begins to chant. Marcus and Kitty understand the Celestial, and everyone else at least feels like they understand it. Great Lantern, Guider of Souls I am Auburn, Conjurer from the Nimbus Bearer of the Amulet of Divine Rejuvenation and I beseech you to join with us in righteous combat against the foul demigod who calls itself Denth the Devourer I have called forth your brethren to fight against the osyluth and the barbazu and the kyton Your rays of light have obliterated their darkness from this plane Your warm glow has warmed the heart of us mere mortals The archon have guided us away from death and toward victory Our lady from the Beastlands begs your help Our lady from the Celestial Expeditionary Forces begs your help Our disciple of the mind begs your help Our dragon from the forest begs your help Our priest of the fates begs your help None among us fear death and neither will you The priest of Denth have swallowed me whole and I traveled the road of Farlanghan back to this world The Orders of Gladius will light the beacon of the Nimbus for the fallen I offer you my powers and my property if you will offer your searing light to vanquish the shadow of the Batazu and Tanar'ri from this world to light the path for children in the corrupted wood of the Devourer The armies of Denth may be temporary but that is no reason to wait while the dawn travels farther away |
| TelinArtho09-25-07, 10:42 AM | The light dims in thought and then settles on a deep green before speaking once more. Auburn of the twilight - your name is well known among the regions of the celestials - and among my own kin. For this task - you will be required to produce great reward - but for it I will do what I can to see your task to victory. One inkling of hesitation strikes me - for I fear not death - but I shall not enjoy death bestowed by a follower of Denth. If death is to become us - you must release me from this pact. The light resumes its former orange color and settles in amongst the others. I am 'Light-of-the-Unborn-Nightfall' Okay - lets get this moving along quickly. Any last minute preps before heading out? |
| Vathelokai09-25-07, 12:26 PM | wand of remove fear on everyone. aid from archon on everyone. slight spell change from auburn (see main sheet) - extended mage armor on self and on archon. auburn holding wand of web. Anyone else? |
| TheMagister09-25-07, 07:47 PM | PfE SLA on Sdentch. Expansion tattoo. Use Ring of Celestial Sight. Request wand of resist energy (fire) from anyone. If wand is no longer available, drink the potion for the same effect (I'm wary of tricks!). Oil of Bless Weapon on shield just before Daddy sends us back into the fray. Note to party: resist energy (cold) is a good choice before we go back into combat. That Cone of Cold is waiting for us. Suggest that we go back in a spread formation, or that we make splitting up our formation a priority upon arrival. |
| Erithmu09-25-07, 07:54 PM | Marcus: 1pp + overchannel Inertial Armor (10 hrs) then Refocus Ephraim 1pp+2 surge Expansion (40 min) |
| Vathelokai09-26-07, 12:11 AM | A couple more... Auburn will continue to loan her winged boots to Nigel. Kitty should throw a bag of tricks animal out right before leaving. I think that's it. The resist energy could be good, but we cannot be sure the gelugon will still be there. It has been a day; they could have switched shifts or something. Maybe I'm over thinking it, but I think move/resist-energy for a first round thing if we're dropped into combat could work. @Telin: should I come up with a sheet for the Lantern, or do you have it covered? "Light-of-the-Unborn-Nightfall... may I call you LUN? Either way, we are ready to leave as soon as Father wills it. Is everyone ready? |
| TelinArtho09-26-07, 12:25 AM | I've got one already Vath. I'll be back in the morning with the setup coming up... |
| TelinArtho09-26-07, 10:32 AM | The map below will be your approximate positions on coming out of the pocket dimension. You can scatter after the fact as needed of course. Couple of quick questions: Aid and Remove fear on everyone? Does that include the bear pulled out of Kitty's bag and LUN? (LUN obviously uses Aid on himself...) Aid is a 3 minute buff - so if the combat goes long - you will start seeing it wear off around round 22 or so. Be aware of that. Once I've updated the main log and current status - I'll be ready. 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . N . S S . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . k . . S S . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . . L B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . E E . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . E E . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . M . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch K Kitty is flying at 20ft N Nimbus n Nigel E Ephraim M Marcus L Light-of-the-Unborn-Nightfall B bear EDIT - Okay status and log are updated. |
| TelinArtho09-26-07, 10:39 AM | Okay - this will only take a moment. As soon as you leave here - you will be momentarily disoriented. Good luck my children. Light-of-the-Unborn-Nightfall - take care as well. The small lantern archon signals readiness with a blue glow. The scenery fades around them and then abruptly brightens into a noon-day sun. Sdentch and the others remark upon their surroundings quickly and find themselves in the courtyard of the Church before the immense door which is once again closed. Well - since she has See Invisibility up - she sees an Osyluth watching over the front door. It is directly above the huge door at an elevation of 50ft (standing on the roof). Sdentch gets a surprise round action (just a standard action). |
| lonewolf09-26-07, 01:28 PM | Sorry for the late answer. Buffs before going in: Nigel: Protection from energy(cold) on self Bless on group Remove fear from wand on Sdentch, Ephraim & Bear(the rest of us should stay away from the thing anyway) Kitty: Resistance on Nigel Bag of tricks Shield from Wand |
| TheMagister09-26-07, 07:41 PM | Boots and Base! Move now to be higher than the Osy for the +1 higher ground mod later. "There's one right here! An ugly bony one!" Sdentch stomps the ground at the bottom of a huge leap, rocketing skyward. Her wings unfurl when she reaches about a 15' elevation and propel her even further, and she stops about fifty feet above the dusty ground, her shield weaving defensively in front of her, warding against an unseen foe. "I don't see no more of 'em! Block the door quick!" |
| Vathelokai09-27-07, 01:31 AM | I'll have to wait for my init order before calling an action (and then for the monsters to go, if they get first init). |
| TheMagister09-27-07, 05:55 AM | I guess I was unclear. Just to be sure: Activate Boots as a free action. Have Sdentch fly upwards to a point within base contact of the Osyluth and slightly above it so that next round Sdentch can gain the +1 "higher ground" modifier to her attack rolls. When the rest of the party can, it'd be a good idea to block the doors. Web is a good idea, but so is just standing in front of them to prevent them from opening. Go team! Sdentch's current AC vs. Osyluth - 27-2(expansion)+1(haste) = 26. HP: 90/85 (aid) DR 5/magic Will vs. fear: +15 Fort vs. poison: +21 |
| Vathelokai09-27-07, 08:17 AM | Hrmmm... If the doors open inward then I could see web working, but if they open outward, then it would just make a mess on the ground when the doors were pushed open. Depending on init, I was thinking of readying black tentacles or something for when the door opened. We'll see. |
| TelinArtho09-27-07, 10:31 AM | Sdentch is the only one quick enough to act on sight of the Osyluth and charges forward. Just upon reaching the osyluth - she catches the memory of Auburn dying at the hands of a devil so vile and it startles her. Then that memory becomes reality as she watches all of her friends die around her. Panic sets in. The osyluth becomes visible as it drops a wall of ice to surround Marcus - but a reflexive hand blocks it from fully forming. Marcus breathes a bit of relief - being encased in ice is not his best idea of fun... Suddenly the gelugon appears directly in front of Ephraim and the bear. The tortured form of the ice devil terrifies the bear, but Ephraim's will is solid and unbreaking. This is a comedy of errors... Sdentch should pick up a cleric level and the Luck domain... Remove fear has a range of 25ft in that wand - best to find some way to catch up to her - because an 80ft fly is not something you will be catching up with without Nimbus around. I only had her single move this round - to give you guys the chance to get her - don't lose it now. [Surprise Round] Sdentch points and moves to engage the Osyluth. [Round 1] Osyluth activates fear aura and it overcomes Sdentch once again. The osyluth drops a wall of ice hemisphere around Marcus, but he stops it from fully forming and it melts away harmlessly. Gelugon teleports to I8 and activates fear aura. Ephraim successfully resists, but the bear cowers in fear. Sdentch flees from the osyluth, provoking an AoO, but misses. Sdentch flees to (30ft off map, Y axis 12) Kitty ?? Kyton 2 does something unseen Nigel ?? Ephraim ?? Auburn ?? Bear flees (AoO from Gelugon) LUN ?? Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . N . . . . . . . O O . . . . . . . . . . . . . . . . . . . . . . . 11. . . k . . . . . . . . O O . . . . . . . . . . . . . . . . . . . . . . . 10. . . . . L B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . E E G G . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . E E G G . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . M . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - 30ft off map, 50ft altitude, along Y axis 12 K Kitty is flying at 20ft N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 20ft B bear G Gelugon O Osyluth k Kytons (not seen yet) |
| lonewolf09-27-07, 10:43 AM | Not all hope is lost. Kitty flies towards Sdentch and casts Remove Fear from memory on the orc angel. Nigel casts prayer to bolster the groups morale. |
| TelinArtho09-27-07, 11:58 AM | [Surprise Round] Sdentch points and moves to engage the Osyluth. [Round 1] Osyluth activates fear aura and it overcomes Sdentch once again. The osyluth drops a wall of ice hemisphere around Marcus, but he stops it from fully forming and it melts away harmlessly. Gelugon teleports to I8 and activates fear aura. Ephraim successfully resists, but the bear cowers in fear. Sdentch flees from the osyluth, provoking an AoO, but misses. Sdentch flees to (30ft off map, Y axis 12) Kitty chases down Sdentch and casts Remove Fear. Sdentch calms down. Kyton 2 does something unseen Nigel casts Prayer. It does not affect the gelugon. (Sdentch and Kitty are out of range) Ephraim ?? Auburn ?? Bear flees (AoO from Gelugon) LUN ?? Kyton 1 ?? Marcus ?? |
| Vathelokai09-27-07, 03:19 PM | If I know the location (listen?) glitterdust it. If not, ready to bale-poly when it becomes visible |
| TelinArtho09-27-07, 03:27 PM | Actually - I said it became visible due to the wall of ice - but I realize now that it shouldn't have. You do know its location from Sdentch's indication though (and it also occurs to me that Kitty was originally close enough to it to sense it as well). I'll go with the glitterdust though - since it should be invisible. |
| Erithmu09-27-07, 03:28 PM | ooohhhh this will be pretty .... Ephraim sees that Sdentch has calmed down. With a quick burst of speed she rounds the ice devil drawing its attention away from the rest of the party. and ends up on the other side of it. Spring attack the Ice Devil: Aid Sdentch's attack and do all of this fighting defensively. Move basically to the other side of the Ice Devil. Aid: Passed @TM: You are clear for landing/smashing/dive ... etc. |
| TelinArtho09-27-07, 03:40 PM | Sdentch does not have perfect maneuverability and was fleeing in the opposite direction - so I don't think she would be able to do a charge from that position. |
| TheMagister09-27-07, 07:37 PM | Wow. No dice love. Still, activate boots, turn around, and base the ... the ... Hmm. Who do I go after? The Osyluth'll go down faster, but the Gelugon is the bigger offensive threat. The Osyluth's AC is lower, but Ephraim is all alone vs. that Gelugon and nobody else can really hurt it. Nobody with melee capability really flies, so the Osy is free to divide and conquer with that stupid wall of ice. The Osy is a tactical threat, and the Gelugon is the direct muscle threat. If Sdentch focuses on the Gelugon (which is what I'm leaning toward), you guys need to dogpile the Osy and dispatch it quickly. It'll make a mess out of our party cooperation. Singling Sdentch away from her healers is one example. Isolating weak party members is another. @Telin - activate boots, rage (for the AC, really), and get to directly above the gelugon. Swing at it with no power attack. @Party - go after the Osyluth, and get it out of the fight quickly. It's very important. "Thanks pretty purple dragon! Whew!" |
| TelinArtho09-28-07, 12:52 PM | Noticed that the bear is actually in the AoE of LUN's Magic Circle and was therefore able to make the saving throw versus fear. The roll for the gelugon will be discarded rather than reused. Ephraim dances around the gelugon and tries to distract it enough for Sdentch to get a good edge in. In doing so - she flanks with the bear - who tears a nasty gash across the gelugon's flank. Ephraim notices the wound immediately starts to close up - but is thankful that the bear is present for a distraction. Auburn sends flakes of gold dust flying about near the roof of the church and the form of the osyluth is clearly outlined for all to see. LUN responds by adjusting closer and blasting the osyluth with light of divine retribution - forcing the osyluth to scream in pain. Just then - the doors open wide and the kytons emerge. The first moves out - seemingly content on just getting into the middle of things - but the other lashes out with his chains and strikes Ephraim over and over again. Marcus is up - then Osyluth and Gelugon. Note the gaze attack of the kyton's - roll a Will save vs DC16 for anyone who starts a given round within 30ft of each Kyton. 2 saves if they are both too close. Sdentch points and moves to engage the Osyluth. [Round 1] Osyluth activates fear aura and it overcomes Sdentch once again. The osyluth drops a wall of ice hemisphere around Marcus, but he stops it from fully forming and it melts away harmlessly. Gelugon teleports to I8 and activates fear aura. Ephraim and the bear successfully resists[s], but the bear cowers in fear. Sdentch flees from the osyluth, provoking an AoO, but misses. Sdentch flees to (30ft off map, Y axis 12) Kitty chases down Sdentch and casts Remove Fear. Sdentch calms down. Kyton 2 delays for Kyton 1 Nigel casts Prayer. It does not affect the gelugon. (Sdentch and Kitty are out of range) Ephraim spring attacks the Gelugon and aids Sdentch's attacks successfully and ends up on the other side. Auburn casts Glitterdust - the osyluth is outlined clearly. Bear full attacks the gelugon and hits once for 27-10; Grab fails. LUN activates aura of Menace and fires 2 light rays at the osyluth. Both hit and deal 5 and 3. Kyton 2 opens the door and moves out Kyton 1 moves out of the room and activates chains on Ephraim. All four hit and deal a total of 38 damage. Marcus ?? [Round 2] Osyluth ?? Gelugon ?? Sdentch ?? Kitty ?? Nigel ?? Ephraim ?? Auburn ?? Bear ?? LUN ?? Kyton 2 ?? Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . N . . k . . . . O O . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . L . . k . . O O . . . . . . . . . . . . . . . . . . . . . . . 10. . . . . . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . G G E E | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . G G E E | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . M . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - 30ft off map, 50ft altitude, along Y axis 12 K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 20ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (not seen yet) |
| TheMagister09-28-07, 07:58 PM | Yeah...we kinda neglected to re-up the stoneskin, didn't we... |
| Erithmu09-29-07, 01:16 AM | Marcus saw that the smaller threats where his duty as Sdentch was now back to normal. With a quick flick of his mind two bolts of fire went after the Kytons. While one seemed to resist the effect the other tried to avoid the full force of the blast EM(Fire) 10pp (Tal + OC) SR: 11,30 Dmg: 45 (Rflx DC 24 for half) Take a 5ft step SW. |
| TelinArtho09-29-07, 06:01 PM | [Surprise Round] Sdentch points and moves to engage the Osyluth. [Round 1] Osyluth activates fear aura and it overcomes Sdentch once again. The osyluth drops a wall of ice hemisphere around Marcus, but he stops it from fully forming and it melts away harmlessly. Gelugon teleports to I8 and activates fear aura. Ephraim and the bear successfully resists, but the bear cowers in fear. Sdentch flees from the osyluth, provoking an AoO, but misses. Sdentch flees to (30ft off map, Y axis 12) Kitty chases down Sdentch and casts Remove Fear. Sdentch calms down. Kyton 2 delays for Kyton 1 Nigel casts Prayer. It does not affect the gelugon. (Sdentch and Kitty are out of range) Ephraim spring attacks the Gelugon and aids Sdentch's attacks successfully and ends up on the other side. Auburn casts Glitterdust - the osyluth is outlined clearly. Bear full attacks the gelugon and hits once for 27-10; Grab fails. LUN activates aura of Menace and fires 2 light rays at the osyluth. Both hit and deal 5 and 3. Kyton 2 opens the door and moves out Kyton 1 moves out of the room and activates chains on Ephraim. All four hit and deal a total of 38 damage. Marcus manifests an energy missile and is dismayed when it only affects one of the two kytons. It seems to strike fully though and it looks worse for wear. I don't have the full stats in front of me and unfortunately it only "failed" by 1 - so I may have to adjust this when I see it on Monday [Round 2] Osyluth teleports directly next to Auburn and Nigel and the bear. Auburn and Nigel both fail their saves versus fear and are panicked. Nigel's luck domain overturns the fear. [Gelugon regenerates 5] Gelugon steps northward and sends a cone of cold over Auburn, Marcus and the bear. Marcus and the bear make their saving throws, but Auburn is not so lucky. (52 for Auburn, 26 for the others). Sdentch ?? Kitty ?? Nigel ?? Ephraim ?? Auburn ?? Bear ?? LUN ?? Kyton 2 ?? Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . N . . k . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . O O L . . k . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . O O B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B G G . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . G G E E | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . . . E E | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . M . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn (panicked) S Sdentch - 30ft off map, 50ft altitude, along Y axis 12 K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 20ft B bear (immune to Osyluth's and Gelugon's fear) G Gelugon O Osyluth k Kytons Gah - ran out of time. If Auburn doesn't have a Resist Cold up - she needs to make a save vs Massive damage. I'll be back when I can - but will probably be a while. Otherwise - it is Sdentch's action |
| lonewolf09-29-07, 06:12 PM | please use luck domain reroll on Nigels save |
| Vathelokai09-29-07, 06:12 PM | Auburn rolls a 19 and lives. She's at 4 hp though. |
| Vathelokai09-29-07, 06:17 PM | please use luck domain reroll on Nigels save I got it. Nigel rolls a 19 for a total of 27. That should do it. Also, isn't the osy in the area of that cone of cold? |
| TelinArtho09-29-07, 08:24 PM | Ack - didn't even notice that I flubbed up the map... I'll fix that shortly. And no - the northern side was parallel to the x-axis, at y-axis 9 and extended south from there. Fixed the map above. If there's still question about the cone of cold - I'll find a way to show it... |
| TheMagister09-29-07, 10:44 PM | Sdentch wheels in the sky and speeds toward the ice devil like a soot-colored meteorite. The gelugon's spear snakes out toward the angel, but slides off of the weaving shield. A healthy dose of the Traveler's luck seems to have followed Sdentch from that otherplace. When she closes the distance totally, she sets the shield firmly against her shoulder and puts all of her weight against the concavity of the steel bowl and calls out to Farlanghan. The shield shines suddenly bright just before Sdentch jams the shield spike wickedly into the gelugon's shoulder. Greenish ichor spurts wildly and a flash of holy light knocks the demon briefly to one knee. Pirouetting in mid-air, Sdentch ends up directly above the ice devil, shield set perfectly in defensive posture. Sdentch save vs. gelugon fear: 24. Should beat the 22 required. Gelugon AoO: 1d20+20 = 21. WHEE! Luck swings both ways! Sdentch attack (higher ground, smite evil) vs. AC 32: 1d20+24 = 40 3d6+14+7+2d6 = 40 End move directly over Gelugon. Good luck, Auburn! |
| TelinArtho10-01-07, 10:42 AM | Okay - the kyton did fail the save on Marcus's turn - so that's a full 45 damage to it. Sdentch does hit as well and puts a hurting on the Gelugon. Any other questions? Kitty and Nigel - you are up. Nigel should make 2 saves versus the unnerving gazes of the Kytons. Sdentch points and moves to engage the Osyluth. [Round 1] Osyluth activates fear aura and it overcomes Sdentch once again. The osyluth drops a wall of ice hemisphere around Marcus, but he stops it from fully forming and it melts away harmlessly. Gelugon teleports to I8 and activates fear aura. Ephraim and the bear successfully resists[s], but the bear cowers in fear. Sdentch flees from the osyluth, provoking an AoO, but misses. Sdentch flees to (30ft off map, Y axis 12) Kitty chases down Sdentch and casts Remove Fear. Sdentch calms down. Kyton 2 delays for Kyton 1 Nigel casts Prayer. It does not affect the gelugon. (Sdentch and Kitty are out of range) Ephraim spring attacks the Gelugon and aids Sdentch's attacks successfully and ends up on the other side. Auburn casts Glitterdust - the osyluth is outlined clearly. Bear full attacks the gelugon and hits once for 27-10; Grab fails. LUN activates aura of Menace and fires 2 light rays at the osyluth. Both hit and deal 5 and 3. Kyton 2 opens the door and moves out Kyton 1 moves out of the room and activates chains on Ephraim. All four hit and deal a total of 38 damage. Marcus manifests an energy missile and is dismayed when it only affects one of the two kytons. It seems to strike fully though and it looks worse for wear. [Round 2] Osyluth teleports directly next to Auburn and Nigel and the bear. Auburn and Nigel both fail their saves versus fear and are panicked. Nigel's luck domain overturns the fear. [Gelugon regenerates 5] Gelugon steps northward and sends a cone of cold over Auburn, Marcus and the bear. Marcus and the bear make their saving throws, but Auburn is not so lucky. (52 for Auburn, 26 for the others). Sdentch moves and bases the gelugon from above, drawing an AoO from the movement, that misses, and then slams her shield into the gelugon. Kitty ?? Nigel ?? Ephraim ?? Auburn ?? Bear ?? LUN ?? Kyton 2 ?? Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12. . . . N . . k . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . O O L . . k . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . O O B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . GSGSE E | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . GSGSE E | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . M . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - directly above the gelugon (immune to Gelugon's fear) K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 20ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (the injured one is the one closest to Ephraim) |
| lonewolf10-01-07, 11:34 AM | Kitty flies closer again(12A) and fires her wand of magic missiles at the wounded Kyton. Nigel moves towards Auburn and heals the wounded mage. move to 10D and convert Restoration into healing. |
| TelinArtho10-01-07, 11:50 AM | Is Nigel just pretending the Osyluth isn't there? Do you accept that AoO? |
| lonewolf10-01-07, 11:58 AM | ups. I didnt realize that the one standing between us was an enemy. Im too cut up learning for exams. :rolleyes: I´ve got no idea what Nigel should do instead. Even withdrawing nets him an AoO. Any ideas? |
| TelinArtho10-01-07, 12:43 PM | Status updated. @Lonewolf - you might consider the wand of Remove Fear - since Auburn failed her save and with the wand - you wouldn't draw an AoO and it has a close range (so you don't need to move closer to her. Combine it with a 5ft step away from the osyluth - and that helps you even more. |
| lonewolf10-01-07, 12:58 PM | good idea, please do that. thanks. |
| TelinArtho10-01-07, 01:44 PM | Kitty uses her wand to hopefully bring down one of the kyton's - but the magic fizzles just as it reaches the strange, chain-wielding devil. Nigel is overcome by the image of his dear mother on top of the body of one of the kytons and is unable to shut the image out. Shaken, he points his wand at Auburn and speaks the command word to get her to calm down. He steps away from the scorpion-like osyluth - hoping it won't flay him in the next moment. [Round 2] Osyluth teleports directly next to Auburn and Nigel and the bear. Auburn and Nigel both fail their saves versus fear and are panicked. Nigel's luck domain overturns the fear. [Gelugon regenerates 5] Gelugon steps northward and sends a cone of cold over Auburn, Marcus and the bear. Marcus and the bear make their saving throws, but Auburn is not so lucky. (52 for Auburn, 26 for the others). Sdentch moves and bases the gelugon from above, drawing an AoO from the movement, that misses, and then slams her shield into the gelugon. Kitty flies about to (12A) and uses her wand of Magic Missile on the wounded Kyton. Unfortunately - it fails to break the spell resistance of the creature. Nigel draws and uses his wand of Remove Fear on Auburn. He steps back to (D13). He unnerved by Kyton 1 (-2 to attacks) Ephraim ?? Auburn ?? Bear ?? LUN ?? Kyton 2 ?? Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . N . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12K . . . . . . k . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . O O L . . k . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . O O B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 9. . . . A . B B . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . GSGSE E | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . GSGSE E | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . M . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - directly above the gelugon (immune to Gelugon's fear) K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 20ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (the injured one is the one closest to Ephraim) Status Updated |
| TheMagister10-01-07, 05:30 PM | Ephraim spring attacks around the gelugon, coming to a stop at 6H. Getting cover from the kyton will help, and letting the chain devils tear up the bear won't break anyone's heart. Auburn casts dimension door on the defensive and ends up on the roof out of view, where she can be totally hidden. Next round she can peek over the top and do something from up there (baleful polymorph on the osy, perhaps?). Marcus could just toast any two bad guys again. Nigel is in trouble. Osy + kyton trouble. This plan also has the handy effect of getting us un-grouped up. Cone of Cold really hurts! Thoughts? @Telin - if we don't hear from anyone, I think these actions are reasonable. I would like it if another player besides me chimed in, though. |
| Erithmu10-02-07, 02:01 AM | Ephraim rolls away and focuses her mental abilities into a shard of crystal aimed at the Ice Devil leaving a gash along its side. Tumble to I,J,3,4 Crystal Shard Touch: 19 Enervate no Dmg: 31 (6pp + 2 surge) (2rnd surging Euphiria +1) Ignore the Def manifest, I wasn't thinking clearly when I rolled it, (I shouldn't have needed to anyways.) |
| Vathelokai10-02-07, 02:10 AM | Hrmmm... D.door would save Auburn's butt, but I hate dipping out of the fight like that. Looks like I havn't got much choice though. Cast on defensive for a d.door to the roof. Next round options: buffs, magic missiles, summon a pack of lanterns, or TK on one of them (10 non-magic/non-holy arrows or try the TK combat options). Suggestions welcome. |
| TheMagister10-02-07, 11:14 AM | We're really going to regret it SOON if we don't get rid of that Osyluth quickly. Ok, I'll stop harping on you guys. |
| TelinArtho10-02-07, 12:07 PM | Ephraim dodges around the gelugon and sends a shard into its abdomen. She catches sight of Marcus embodied on the nearest kyton though - which distracts her. Auburn wastes no time and gets out of the reach of the osyluth - appearing on top of the church, out of sight of the action below. Light-of-the-Unborn-Nightfall menaces one of the kytons and sends light rays into the osyluth - striking it twice. It rises into the air a little to stay out of the reach of the kytons' deadly chains. The kytons then split up. One strikes down the bear and heads straight for Marcus while the other tries to help out the gelugon and its airborne attacker - but misses Sdentch completely. [Round 2] Osyluth teleports directly next to Auburn and Nigel and the bear. Auburn and Nigel both fail their saves versus fear and are panicked. Nigel's luck domain overturns the fear. [Gelugon regenerates 5] Gelugon steps northward and sends a cone of cold over Auburn, Marcus and the bear. Marcus and the bear make their saving throws, but Auburn is not so lucky. (52 for Auburn, 26 for the others). Sdentch moves and bases the gelugon from above, drawing an AoO from the movement, that misses, and then slams her shield into the gelugon. Kitty flies about to (12A) and uses her wand of Magic Missile on the wounded Kyton. Unfortunately - it fails to break the spell resistance of the creature. Nigel draws and uses his wand of Remove Fear on Auburn. He steps back to (D13). He unnerved by Kyton 1 (-2 to attacks) Ephraim falls victim to the unnerving gaze before tumbling away from the gelugon. She fires off a crystal shard that hits the gelugon squarely. (-2 to attacks) Auburn casts Dimension Door defensively and teleports to (P10). Bear falls victim to unnerving gaze (-2 to attacks) and full attacks the gelugon, but misses. LUN fires off two energy rays at the Osyluth and hits twice more for a total of 4 damage. LUN is also affected by the unnerving gaze (-2 to attacks) [Kyton 2 regenerates 2] Kyton 2 sees LUN is just out of reach, so it moves to (K10) and activates its chains on Sdentch. Kyton 1 affected by LUN's aura, kills off the bear since LUN is out of reach and then moves to (E8) Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . N . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12K . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . O O L . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . O O . . . . k . D . . A . . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . k . . . GSGS. . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . GSGS. . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . M . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - directly above the gelugon (immune to Gelugon's fear) K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 25ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (the injured one is the one closest to Ephraim) Marcus is up. |
| Erithmu10-02-07, 01:22 PM | Marcus moves away from the advancing Kyton and unleashes a blast of electricity that hits the Bone, Chain, and Ice Devils, yet only the Chain Devil seems to be affected by it. Marcus moves to C, -1 Energy Ball Elec centered at NW corner of F7 0ft elevation (10pp Tal+OC) Will hit Osy, K (uninjured), and Ice devil SR: 16,32,21 (grrrr) Kyton: Ref DC 22 (Dmg:28) That was a beautiful attack that was muffed by the dice ... |
| TelinArtho10-02-07, 02:08 PM | A blast of electricity rocks the ground, but Marcus yells in frustration as it only singes the nearest Kyton by a little bit. The osyluth focuses on Nigel and lays some serious wounds into him, while the gelugon impales Sdentch with its spear and tail. Sdentch fights the numbing cold - but it is hopeless and overcomes her. [Round 2] Osyluth teleports directly next to Auburn and Nigel and the bear. Auburn and Nigel both fail their saves versus fear and are panicked. Nigel's luck domain overturns the fear. [Gelugon regenerates 5] Gelugon steps northward and sends a cone of cold over Auburn, Marcus and the bear. Marcus and the bear make their saving throws, but Auburn is not so lucky. (52 for Auburn, 26 for the others). Sdentch moves and bases the gelugon from above, drawing an AoO from the movement, that misses, and then slams her shield into the gelugon. Kitty flies about to (12A) and uses her wand of Magic Missile on the wounded Kyton. Unfortunately - it fails to break the spell resistance of the creature. Nigel draws and uses his wand of Remove Fear on Auburn. He steps back to (D13). He unnerved by Kyton 1 (-2 to attacks) Ephraim falls victim to the unnerving gaze before tumbling away from the gelugon. She fires off a crystal shard that hits the gelugon squarely. (-2 to attacks) Auburn casts Dimension Door defensively and teleports to (P10). Bear falls victim to unnerving gaze (-2 to attacks) and full attacks the gelugon, but misses. LUN fires off two energy rays at the Osyluth and hits twice more for a total of 4 damage. LUN is also affected by the unnerving gaze (-2 to attacks) [Kyton 2 regenerates 2] Kyton 2 sees LUN is just out of reach, so it moves to (K10) and activates its chains on Sdentch. Kyton 1 affected by LUN's aura, kills off the bear since LUN is out of reach and then moves to (E8) Marcus manifests an energy ball and is disappointed to see it only affect the closest Kyton. The kyton does dodge the worst of the blast and has his eyes set on Marcus. Marcus is unaffected by its gaze. [Round 3] Osyluth full attacks Nigel and hits with a bite, claw and sting for 28 damage. Nigel resists the poison. [Gelugon regenerates 5] Gelugon full attacks Sdentch and hits with its spear and tail for 14-5, 13-5. Sdentch's muscles constrict and hinder her. Sdentch ?? (slowed) Kitty ?? Nigel ?? Ephraim ?? Auburn ?? LUN ?? [Kyton 2 regenerates 2] Kyton 2 ?? [Kyton 1 regenerates 2] Kyton 1 ?? Marcus ?? 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . N . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12K . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . O O L . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . O O . . . . k . D . . A . . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . k . . . GSGS. . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . GSGS. . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . M . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - directly above the gelugon (immune to Gelugon's fear) K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus L Light-of-the-Unborn-Nightfall flying at 25ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (the injured one is the one closest to Ephraim) The dice are getting you guys here... with a little more luck I think you will have it - so don't give up hope. Sdentch is up. |
| TheMagister10-02-07, 04:46 PM | @Telin - Ice Devil can't use his spear at this range. Sdentch took the AoO to get to base contact specifically for this reason. Now, you're the boss, but I think that that means that the ice devil hit with one claw and that's it (the last attack roll is either discarded or ported to the ice devil's next full attack). Also, since there were two claw attacks, there was no spear attack. So no slow effect. I'll wait and see what you say. |
| TelinArtho10-02-07, 04:53 PM | @TM... The gelugon wields a spear - not a long spear. It has natural reach to 10ft. |
| TheMagister10-02-07, 05:09 PM | Then Sdentch soaked an AoO for no reason in round 2. {sigh} Okay. Use the boots and full attack. Haste offsets the Slow effect (but doesn't supercede it), so no four attacks a round. I'll just have to settle for three. Nuts. Sneering at the mere taps dealt by her foe, Sdentch unleashes a barrage of aerial bombardment with her holy shield. Hit, crit, hit. Total Damage: 145. In a frenzy of holy rage, the angel-errant beats the ice devil into new and horrific shapes with tremendous blows delivered in rapid succession. The first crunches through the feeble guard presented by the spear and obliterates the shoulder, causing the devil to drop its now useless right arm to hang at its side. The second shot takes advantage of the offensive opportunity in spades. Using her wings as a visual foil, Sdentch flaps once and rises about five feet before folding her pinions in close and letting gravity take over. On the way down, Sdentch twists her body into a near-horizontal attitude and scissors her legs. The centrifugal force spins her like a child's top, adding even more momentum to her strike. The descending shield blasts against the juncture of the gelugon's neck, and only the evil being's unholy essence allows it to rise back to its knees before the weapon smashes once more against its mandibled head, undoing its presence on the prime and returning it broken to the abyss. Snarling, Sdentch turns to find the Osyluth watching with wide eyes. Sdentch changes her aerial attitude and points her shield spike at the bone-devil as if aiming a crossbow. If it had flesh, the bony fiend would swallow in trepidation of the beating to come. Fortune smiles! |
| TelinArtho10-02-07, 06:03 PM | It actually dies after the 2nd hit (due to a failed massive damage save). Sdentch can 5ft step down and northward to attack the kyton or to the northwest to attack the osyluth - let me know [Round 3] Osyluth full attacks Nigel and hits with a bite, claw and sting for 28 damage. Nigel resists the poison. [Gelugon regenerates 5] Gelugon full attacks Sdentch and hits with its spear and tail for 14-5, 13-5. Sdentch's muscles constrict and hinder her. Sdentch activates her boots to help out her slowing reflexes and slams her shield three times into the ice devil mercilessly. It dies instantly. Kitty ?? Nigel ?? Ephraim ?? Auburn ?? LUN ?? [Kyton 2 regenerates 2] Kyton 2 ?? [Kyton 1 regenerates 2] Kyton 1 ?? Marcus ?? |
| TheMagister10-02-07, 06:06 PM | Oh, we're going after the Osyluth. Remind me to get that shield spike keened. And the Fort DC vs. Massive Damage is a flat DC 15, if memory serves. He only fails that on a "1". |
| TelinArtho10-02-07, 06:24 PM | Oops. Okay then - your third attack wastes it. It does fall unconscious after the second attack - but I assume you'd rather take it completely out of the battle now... Kitty/Nigel are up next. |
| Erithmu10-02-07, 06:25 PM | Ephraim follows on the tail of Sdentch and releases a shard of crystal that pierces through one side and out the other. 6+2surge Crystal shard Atk: 20! Confirm: 17 Dmg: 67 Enervate: no Man ... I wanna roll 16d6 on a table ... that sound is just cool ... kinda like one of them 40d6 disintegrates ... |
| lonewolf10-02-07, 06:29 PM | Nigel takes another step back out of the reach of that dangerous devil in front of him and uses his divine power to heal himself. Converting Silence into CMW Meanwhile, Kitty fires of another charge of her wand at the wounded Kyton, hoping to defeat the beasts defenses this time. |
| Vathelokai10-02-07, 07:12 PM | Auburn crawls to the edge of the roof and rains bolts of arcane fire on the Osyluth. Wand of magic missile; rolled 23 vs SR21; 17 dmg. EDIT: Let me confirm something - you did say the roof was about 50 ft high at the start of fight 4, right? So they are out of my close range spells (ie, 50 ft)? |
| TelinArtho10-03-07, 01:43 PM | After the gelugon falls, the osyluth is quickly taken down with a 1-2 combination from Ephraim's crystal shard and Auburn's Magic Missile. Just as things look to be turning in their favor though - Marcus is struck down by three chains from the chain devil. It turns and sneers at the party and says in abyssal My death here is worth it just to see one more of you fall. Denth will crush your bones... urk His statement is cut short as Sdentch's shield plunges into him and knocks him to the ground. Light-of-the-Unborn-Nightfall turns a blood red color as he moves directly over the other kyton. The blast of light sears the ground as it eradicates the devil on the spot. Auburn waits patiently for Sdentch to come up to retrieve her from the roof, but while she does, she contemplates something We have to keep moving - there's no telling what evil things they have prepared while we were with the Old Man. Wait... She stops her thoughts for a moment while she watched the position of the sun as it retreats lower in the sky. Clever Old Man! she exclaims to herself. We were only gone for a minute - maybe 2 at most I'll let TM roll Sdentch's attack. We should keep moving along quickly. I believe Kitty advances here - but I'll double check my numbers and update accordingly. Marcus - of course - is unconscious at -4... someone might want to go help him. [Round 3] Osyluth full attacks Nigel and hits with a bite, claw and sting for 28 damage. Nigel resists the poison. [Gelugon regenerates 5] Gelugon full attacks Sdentch and hits with its spear and tail for 14-5, 13-5. Sdentch's muscles constrict and hinder her. Sdentch activates her boots to help out her slowing reflexes and slams her shield three times into the ice devil mercilessly. It dies instantly. Kitty flies about and targets the kyton 2 again with her wand of Magic Missiles. They strike it five times and knock it to the ground. Nigel steps away and casts CMW, dropping Silence and heals for 15. Ephraim manifests a crystal shard on the osyluth and nearly strikes it down with a swift strike. Auburn moves to the edge of the roof and uses her wand on the osyluth and it crashes to the ground, dead. LUN takes a 5ft step to the south and fires off 2 rays at the standing kyton [Kyton 2 regenerates 2] Kyton 2 is unconscious. [Kyton 1 regenerates 2] Kyton 1 moves after Marcus and activates the dancing chains again. It hits 3 times for 30 damage - Marcus falls to the ground, dying. Marcus stabilizes (auto-hypnosis check) [Round 4] Sdentch ?? LUN moves next to the unconscious kyton 2 and fires a light ray. [Round 5] Sdentch CDGs the unconscious Kyton 1 LUN CDGs the unconscious Kyton 2 20. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 19. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 18. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 17. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 16. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 15. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 14. . N . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 13. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 12K . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 11. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 10. . . . . L . . . . k . D A . . . . . . . . . . . . . . . . . . . . . . . 9. . . . . . . . . . . . D . . . . . . . . . . . . . . . . . . . . . . . . 8. . . . . . . . S S . . | . . . . . . . . . . . . . . . . . . . . . . . . 7. . . . . . . . S S . . | . . . . . . . . . . . . . . . . . . . . . . . . 6. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 5. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 4. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 3. . . . . . . . E E . . | . . . . . . . . . . . . . . . . . . . . . . . . 2. . . k . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 1. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . 0. . . . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . -1. . M . . . . . . . . . | . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K A B C D E F G H I J K A Auburn S Sdentch - directly above the gelugon (immune to Gelugon's fear) K Kitty is flying at 40ft, 10ft off map, along Y axis 11 N Nigel E Ephraim (immune to Gelugon's fear) M Marcus (unconscious) L Light-of-the-Unborn-Nightfall flying at 25ft B bear (immune to Gelugon's fear) G Gelugon O Osyluth k Kytons (the injured one is the one closest to Ephraim) Status updated, as is the Log post. Kitty is the only one who levels (and possibly Nigel I suppose). @Lonewolf - you don't get to memorize new spells for your slots, but otherwise - you get to add all new features of your classes as needed. |
| lonewolf10-03-07, 03:42 PM | Should I do the levelup in the normal charactersheet in the characters thread or here in this thread? Also has anyone suggestions for Kittys level? Im thinking either another cleric level or a psychicwarrior level at the moment, but both dont really exite me. Since I am most likely gonna retire him after the campaign(his main trick doesnt really work on the levels were at now), I am completely open to any idea that could fill a gap in the party. |
| TelinArtho10-03-07, 03:46 PM | Update your character sheet - I have the original at the beginning of the thread anyway - so you just keep yours up to date. Make sure to check if Nigel levels as well and adjust things accordingly. |
| lonewolf10-03-07, 03:52 PM | Happy to have survived this fight, Nigel draws his wand of CLW and starts healing everyone up: Nigel => 1 charge (stays 2hp below max) Sdentch => 2 charges (stays 1hp below max) Auburn => 9 charges (stays 1hp below max) Ephraim => 6 charges (full) Marcus => 8 charges (full) |
| TheMagister10-03-07, 04:34 PM | Sdentch is slowed for at least 4 rounds, and I don't want to waste boot charges. Anyway, it looks like the kytons go down quickly with or without her. I'll roll an attack in the roller anyhow. We'll call it a partial charge. :) Hits AC 26. 38 damage. |
| TheMagister10-04-07, 03:23 PM | Sdentch hulks over Nigel's diminutive form only as long as it takes the gnome to close her wounds, and then she flits off hugely to open the doors and investigate the area immediately within. After everyone is healed, let's search the ground and corpses (if any remain -- I'm never sure how that's supposed to work) outside for items. Sdentch'll re-apply PfE and Aid from her own SLAs. I'm gonna request to please renew Remove Fear when necessary via the wand -- that's just something none of us should ever be without while we're here, and it's got a good duration. |
| lonewolf10-04-07, 05:35 PM | Kitty&Nigel updated and ready to go |
| Erithmu10-04-07, 05:39 PM | Coming back to his sense Marcus quickly regains his mental control and as the rest of the healing takes place he refocuses his mind. Refocus for buffing and then lets hit it. |
| TelinArtho10-05-07, 12:24 PM | What few of the bodies that weren't eradicated by Light-of-the-Unborn-Nightfall's light rays gradually disappear - returning to the ether. Their belongings are left behind, including the large spear of the gelugon and 8 sets of chains that are no longer spiked and serrated (as they once were in the hands of the kytons). The inside of the first room is a huge worship chamber - easily 150ft deep, 100ft wide and 20ft in height. There are a few benches that use used to sit on along the walls, but the entire middle area is completely empty. The only other accoutrement of the room is at the opposite end - an immense altar dedicated to Denth - easily 20ft wide and 10ft high. As the party enters the room - Auburn points out specific points in the room to avoid - summoning circles that are unbroken pentagrams of silver, gold, platinum. A fourth one is made up of a substance unknown to Auburn but she suggests to avoid it anyway. A pair of double doors leads out of the room behind the altar and two single, man-sized doors lead out, from the flanks of the altar. The walls are pretty much bare and feature few windows to let any light in. This causes the room to be very dark and difficult to see within. With the aid of the everburning torches and Light-of-the-Unborn-Nightfall's own green glow the room is fast explored. The two side doors are unmarked and non-descript, but seem to be well used (dirty hands and worn handles alike). The rear doors however are tastefully crafted and feature the symbol of Denth - a gate opening and letting through what appears to be a Balor (which sends a substantial shiver through Auburn as she looks upon it). Despite all of the racket you guys have created, no one seems to be coming for you, yet. Which direction would you like to head? Since Aid is an at will power, LUN recasts it on everyone as he can. This means that in the next encounter, unless LUN was busy with something else immediately before - the duration will be 30 rounds minus 1d20 rounds. @TM - you can put up your own PfE and Aid if you like - but without knowing exactly when the next encounter is - it might run out before you the encounter starts. Aid from LUN at least can be re-upped at will. @lonewolf - Kitty didn't pick a power for Psychic Warrior - was that intentional? Below is a map without any of you on it yet - in case my description wasn't clear. I would appreciate some knowledge on positions (relative positions are fine) when doors are opened and such. Also - if any of you want to investigate the summoning circles further - let me know by number or material. 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 16| . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | 11D . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . . A A . D 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F A B C D E F D = Door A = Altar 1 = Gold Summoning Circle (5ft diameter) 2 = Silver Summoning Circle (5ft diameter) 3 = Platinum Summoning Circle (5ft diameter) 4 = Unknown substance Summoning Circle (15ft diameter) |
| TheMagister10-05-07, 02:29 PM | Re: Sdentch prebuffs - I hate to be without that extra +2 deflection to AC for any amount of time, but I also hate being without See Invisible. Decisions, decisions. Hmm...okay. Accept Aid-at-will from LUN. Swap out See Invis ring with Ring of Protection +2. Uncanny dodge'll have to suffice. Currently walk around with the Ward of the Children equipped and a bolas in hand. @lonewolf - do you mind spelling out for Telin that you'll be renewing Remove Fear as its duration expires? |
| TelinArtho10-05-07, 02:57 PM | @TM - If you get to the point that 10 minutes have passed since the previous encounter - I'll remind you about buffs that expire. Aid from LUN - at CL3 - runs out pretty quickly - as does your see invisible. Anything that is 4 minutes or more (Bless, Remove Fear, and especially the expansions on Sdentch and Ephraim, the resist energy and protection from energy) are still up and running - but will expire depending on how long you take and which direction you take. Anyway - at the moment you should assume the remove fear and bless and the others that are longer are still up. If that changes - I will let you know. Now let's get some roleplaying-non-encounter-posting going on here. Show me your best kids! |
| TheMagister10-06-07, 01:22 PM | Sdentch pauses inside the vast room, eyes roving and probing the shadowy recesses on the edge of the party's light sources. The sheer size of the evil place seems to weigh down on the half-angel, and she whispers to Auburn, "Izzat where they bring the bad monsters in, Sis? Can I break 'em so they don't work no more?" As echoes of her stage whisper rebound from the interior walls, she looks at the three doors nervously. "Why ain't they gettin' us, Auburn? Huh? Where is everybody? I...I like it better when they're fightin' us straight n'not bein' sneaky." The note of fear is surprising, coming as it does from the giant-sized form of the expanded warrioress. |
| Erithmu10-07-07, 08:48 PM | "More or less that is what they do. I wouldn't be interested to know what happened here. But I think we don't want to disturb too much here. I think we should pick a door and get moving. Although scanning the door for magical protections might be ... worth our time." Marcus was taking everything in and considering the options of the three doors, he too agreed this was too easy. "Devil and Demons sometimes like to play with their food before they devour it. Sometimes that lets the food learn how to fight back, but lets not assume that they think they know what they are doing." Ephraim moved to the respective doors and placed a listening ear to each to see if there was something behind them. Not touching them... |
| Vathelokai10-07-07, 10:41 PM | While Ephraim moves toward the doors Auburn walks over to the circles, inspecting them. "Actually, circles like this are usually made to hold a demon in place while you bend it to your will. For all I can tell, they are holding something right now." Auburn reaches to her pack, pulling a scroll from the top of it. "Let's see here..." She reads as quietly as she can and nothing appears to happen. Draw scroll of defense and read see invis. I may be wrong, but the first thing to come to mind was air mephit + magic circle + invisible stalker = mean trap. |
| TelinArtho10-08-07, 12:39 PM | As Auburn finishes the remnants of the spell on the scroll, she looks around and is almost surprised to find that none of the circles actually contain anything. She blinks twice to make sure - but still - nothing. Ephraim on the other hand moves over to the northern small door and listens intently. She is about to turn away and move on to the double doors when she catches the distinct sound of a door slamming or something slamming against a door (or some other wooden object). The sound is distant and after it - she can hear nothing more. At the double doors, she can hear chanting to Denth, but the chanting is muffled either by distance or obstruction. There are at least 3 distinct voices in the chant - but even the words are difficult to discern. She hears nothing at the southern small door. |
| TheMagister10-08-07, 03:03 PM | Sdentch continues to look nervously at the summoning circles; the physical vehicles of Denth's extraplanar allies. "So, can I break 'em? They won't blow up or bring more monsters or nothin'? I don't wanna leave 'em behind..." |
| Vathelokai10-09-07, 12:57 AM | "Let's break them on our way out, Sis. Ephraim hears something. We should deal with that." Ideas: Invis on Kitty and send him to scout. Throw some stoneskin on whoever takes point. Maybe some blur for good measure. I'm thinking of heading toward the chanters first. |
| TheMagister10-09-07, 05:07 PM | do we have any Silence spells? |
| lonewolf10-09-07, 05:53 PM | A mixture of curiousness and necessary carefulness is visible from Kitty. He flies in and closely looks at everything, but doesnt dare to touch anything unless the specialists have ok´d it. He is especially interested in the altar and takes a closer look on it. @Telin: I´ve selected a power for Kitty and added it to the sheet. @TM: unfortunately, Nigel has used his prepared Silence for healing, but Kitty can scout anyway. |
| TelinArtho10-10-07, 12:07 PM | The immense altar is long, large and wide. Behind it - a pedestal with a few steps is present to permit a cleric to climb up and be seen by the rest of the room. The alter itself is fashioned of all kinds of material - including some precious metals, but mostly the blood and bones of killed celestials and the mortar to tie it all together. It is as beautiful as it is gruesome. Just let me know who is going to open which door(s) and when. Also would be good to know how closely Kitty is followed by the rest of the party. |
| TheMagister10-10-07, 01:55 PM | Sdentch stares fixedly at the floor as she stands facing the double doors to the north. She grips the Ward tightly, and her feet are set widely apart. Occasionally her head turns slightly to the side, as if in an abbreviated gesture of negation, and her breathing seems to be quickening. It is the chanting. Something about the rhythmic Denthian praise is working its way inside Sdentch's holy thoughts, forcing out the love and protection and leaving only the raw hurt and anger of her animalistic orcish nature. She can't take much more of this waiting... Let's move it along, people... |
| TelinArtho10-12-07, 11:44 AM | Fine - if you won't move along. I will. A sudden Slam shocks the church - the sound coming roughly from the direction of the double doors. The chanting has stopped. |
| lonewolf10-12-07, 02:26 PM | Kitty flies toward the doors and tries to quietly open one of them a bit to glance through, taking advantage of his invisibilty. |
| TelinArtho10-12-07, 02:46 PM | Ephraim witnesses one of the doors opening quietly and slowly. Nothing appears to be on the other side, but then she remembers about Kitty's invisibility. Beyond the door is a short, ~30ft long corridoor only as wide as the doorway itself (about 10ft). The walls are decorated with paintings that are not well visible in the gloom (no natural light in here - let me know if you bring over an everburning torch or LUN). The corridoor ends in another set of double doors at the far end. Kitty does not detect a foe in here with his blindsense. |
| TheMagister10-12-07, 08:40 PM | Sdentch focuses her being and stretches out her spirit, "feeling" the area beyond the doors. She holds up a hand in silence, imparting her desire for them to halt and be still. Sdentch uses her Detect Evil SLA, and concentrates on it for the full 3 rounds if there are any specific Evil Auras detected. She will impart her findings to the party in a stage whisper should there be anything to report. |
| Vathelokai10-12-07, 10:42 PM | "Geez, sis, you gotta block the whole door? Auburn peers though the crack, watching the 'invisible' dragon sneaking down the hall. Noticing nothing herself, she steps back and begins a chant while she tosses glitter onto Sdentch's angel wings. Since I have see invis going already, I'd like to keeping an eye out. Cast stoneskin on Sdentch while she detects evil. Then ready some grease on anything huge that comes our way. |
| lonewolf10-13-07, 03:15 AM | Kitty slips through the door and flies forward towards the other door, relying on his blindsense and darkvision. Once there, he opens the door slowly and carefully again to glimpse through. |
| TelinArtho10-16-07, 11:42 AM | Adjusting her bulk behind the altar takes some time, but Sdentch sets up to have full view into the corridor Having a view in to the corridor really meant squeezing until you got there. I figured you didn't want to be left squeezing... Auburn takes a quick look in but sees little to the edge of her vision and then casts Stoneskin on Sdentch. Sdentch starts to concentrate on Evil presences, and detects nothing at first. Kitty flies in and up to the next door and opens it, revealing yet another corridor beyond. This one is about 35ft long. In the darkness, Kitty is able to see two single doors to the side of the corridor nearest to him, and another set of double doors at the far end. 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 16| . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . N . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A a | - - - - - - | D - - - - - - - 11D . . . . . . . . . 2 . . . . . . . 4 . . . . . . . . . A A S S . . . . . k D . . . . . . . D 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A S S . . . . . . D . . . . . . . D 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . L A . | - - - - - - | D - - - - - - - 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . E E . | 6| . . . . . . . . . . . . . 3 . . . . . . . . . . . . . E E . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . M | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F A B C D E F D = Door A = Altar 1 = Gold Summoning Circle (5ft diameter) 2 = Silver Summoning Circle (5ft diameter) 3 = Platinum Summoning Circle (5ft diameter) 4 = Unknown substance Summoning Circle (15ft diameter) Sorry for disappearing guys - sick again... |
| TheMagister10-16-07, 02:28 PM | Move Sdentch forward down the hall while maintaining concentration on the Det. Evil. Pay special attention to the doors on either side. Stop if/when evil is detected to ascertain the severity of the Evil threat. "Stop pushin'. I'm going!" |
| TelinArtho10-16-07, 03:29 PM | As soon as Sdentch crosses the threshhold of the second doorway, she senses evil at the edge of the range of her divination. Stopping immediately, she motions to the others quietly to come. Suddenly, Kitty bursts into the minds of the others. I hear chanting on the other side of these doors! I've placed everyone on the map so far. Let me know if and who and where the others should be placed if those placements are not good enough. A note about the detect evil - since it is an cone-shaped emanation and is blocked by 1 foot of stone (which the walls here are easily thick enough), Sdentch only had a partial detection into the rooms beside her. When she would have tried detecting into the rooms, she first found this aura/these auras. @TM - I need to know if Sdentch intends on continuing to concentrate or not. A distinct point to make here - Kitty heard the starting of the chanting to Denth - as in there was no chanting before that (that she heard). Likewise, he is the only one to hear it (Sdentch had a chance but failed) - so no spellcraft... Kitty hears 2 distinct voices chanting, and they are somewhere in the vicinity of 60-80 away from her. Consider yourself in rounds at this point. Kitty gets a surprise round (Sdentch would but has to spend it concentrating just to get that first ID of the evil there). 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | 16 . . . . | 15 . . N . | 14 . . . . | 13 . . . . | . . . . . . . . . . . . . . . . 12 . A A a | - - - - - - | D - - - - - - - . . . . . . . . . . . . 3 . . . 11 . A A . D . . . . . . S S . . . . k . D . . . . 1 . . . . . . . . . . . 10 . A A . D . . . . . . S S . . . . . . D . . . . . . . . . . . . . . . . 9 . L A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . 2 . . 8 . . . . | 7 . E E . | 6 . E E . | 5 . . . . | 4 . . . M | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = Presence of Evil (approximate) 2, 3 = Locations of chanting (approximate) [Surprise Round 1] x 1 Detects Kitty x 2 ready x 3 ready [Surprise Round 2] x 1 Detects Sdentch, triggers readies x 2 Starts casting x 3 Starts casting Kitty ?? [Round 1] Initiative Auburn (22) Sdentch (19+) Ephraim (19=) x 3 (19-) Kitty (16) x 1 (13+) x 2 (13-) Marcus (10) Nigel (10) LUN (9) x 4 (6) Edit - status updated. @TM - your original PfE hasn't run out yet, so I did not switch out the rings for you. You're welcome :P If I missed anything - let me know. |
| lonewolf10-16-07, 03:48 PM | Kitty doesnt plan to go in there alone, so he uses another charge of the wand of shield while the others catch up. |
| Vathelokai10-17-07, 01:41 AM | Ready to cast blur from scroll on Ephraim as he comes by. After that, delay for the door to open or other action. Want to act quick, but don't want to ready against the wrong thing and waste an action. Room seems a bit big for cloud-spell antics to work well. |
| Erithmu10-17-07, 09:19 AM | Ephraim moves up manifesting Force screen (1pp). Ends movement at I,J in the hall. Marcus moves to D,10 and manifests Touchsight (5pp). |
| TelinArtho10-17-07, 10:01 AM | Auburn is quick to touch Ephraim as she floats on by and she is soon blurred to the normal eye. Kitty hears one of the chants stop, but nothing new to take its place. [Surprise Round 1] x 1 Detects Kitty x 2 ready x 3 ready [Surprise Round 2] x 1 Detects Sdentch, triggers readies x 2 Starts casting x 3 Starts casting Kitty uses wand of Shield. [Round 1] Auburn readies to cast Blur on Ephraim as she passes by. Sdentch ?? Ephraim moves up to I11 and manifests Force Screen x 3 finishes casting and does something. Kitty ?? x 1 ?? x 2 ?? Marcus manifests Touchsight and moves to ( Nigel (10) LUN (9) x 4 (6) 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | 16 . . . . | 15 . . N . | 14 . . . . | 13 . . . . | | . . . . . . . . . . . . . . . . 12 . A A a | - - - - - - | D - - - - - - - . . . . . . . . . . . . 3 . . . 11 . A A . D . . . E E . S S . . . . k . D . . . . 1 . . . . . . . . . . . 10 . A A M D . . . E E . S S . . . . . . D . . . . . . . . . . . . . . . . 9 . L A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . 2 . . 8 . . . . | 7 . . . . | 6 . . . . | 5 . . . . | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = Presence of Evil (approximate) 2, 3 = Locations of chanting (approximate) Sdentch is up - does she maintain concentration on the Detect Evil? Kitty is the next one after her. Good luck guys... |
| TheMagister10-17-07, 03:36 PM | "They hear us! What do I do?" Torn by indecision, the orc-angel loses her concentration and decides to do her standard pre-battle prep and get her shield ready for demon-bashing. She drops her bolas (which revert to medium-size) and draws an oil of bless weapon which she spreads across the face of the Ward of the Children, bringing a faint radiance to its blood-smeared face. We're bottlenecked here. Be careful not to bunch up (flamestrike would hurt, as would a lightning bolt -- not all of those things chanting have to be clerics!). I have no strategy for getting through the door -- this is a poor battlefield set up for us. If we could withdraw and approach it another way, I'd be just pleased as punch. How keen is everyone on regrouping and teleporting/dimension dooring in, forgoing the door entirely? We might obviate some ready actions, and could disperse with ready actions of our own -- i.e. - "I ready an action to move my speed away from everyone else after we arrive." Just thinking out loud here. Also, what options do we have for affecting the structure itself? This question is mostly to the spellcasters (though Sdentch wouldn't be adverse to cutting a massive chandelier down to crash on poor unsuspecting wizards). Just keeping minds open. :) |
| lonewolf10-17-07, 03:45 PM | Kitty plans to open the door and fly in next turn. He is still invisible and hopefully can find a target for his poison considering there are multiple spellcasters. With his SR he could draw some fire and give you guys a chance to go in. I somehow dont think it would be a good idea to let them buff and come after us. We should use our buff advantage and go in now. |
| TelinArtho10-17-07, 03:47 PM | 5ft step forward or no? Okay - Kitty, probably need Nigel too. Then LUN. By the way - the hallway is obviously about 10ft wide, and the ceiling in it is about that high as well. Seems I forgot to mention that... EDIT - Lonewolf - do you mean in Round 1 to move to the door, open it and move in to the room? or do you mean to wait until your action in round 2? |
| lonewolf10-17-07, 03:52 PM | Yes I planned to do that in Round1, but I wanna give the others a chance to respond. Maybe we wanna go with a different tactic. I´ve done enough tactical mistakes in this campaign already... |
| Vathelokai10-18-07, 12:24 AM | I'm okay with Kitty moving in. Auburn is back around the corner (hoping for some improved cover if things are bad). Our smash fighter is stoneskined and our mobility fighter is blured. Auburn's ready to deal with invisibles or disrupt casters. I think we're good to go. |
| TelinArtho10-18-07, 10:22 AM | Kitty exchanges a brief word to signal readiness in thought and then opens the door and moves into the room (I need to know exactly where lonewolf - ceiling is 20ft high here). Inside the room, Kitty detects a tiny flyer directly ahead, with two large spiders in sight flanking it. In the back corners of the room, a pair of Denthian clerics are getting ready to work some more summons and then, almost missed in the closest corner - some sort of creature with traits of a human and a blue dragon all at once. Peeking her head around the corner, Auburn quickly mutters the presense of an imp as the invisible opponent and says the spiders are likely fiendish. [Surprise Round 1] x 1 Detects Kitty x 2 ready x 3 ready [Surprise Round 2] x 1 Detects Sdentch, triggers readies x 2 Starts casting x 3 Starts casting Kitty uses wand of Shield. [Round 1] Auburn readies to cast Blur on Ephraim as she passes by. Sdentch stops concentrating, drops bola, draws oil of Bless Weapon, uses oil on shield Ephraim moves up to I11 and manifests Force Screen x 3 finishes casting and does something. Kitty moves to the door, opens it and moves into the room after giving the group some unpleasant news (need to know where you want to be lonewolf) x 1 does something x 2 finishes casting and does something Marcus manifests Touchsight and moves to D10 Nigel ?? LUN ?? x 4 ?? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . N . | | . k . . . . . . . . 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . 5 5 . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - . . . 5 5 . . . . . . . . . . . | 11 . A A . D . . . E E . S S . . . . . . D . . . . 1 . . . . . . . . . . . | 10 . A A M D . . . E E . S S . . . . . . D . . . 6 6 . . . . . . . . . . . | 9 . L A . | - - - - - - | D - - - - - - - . . . 6 6 . . . . . . . . . . . | 8 . . . . | | . . . . . . . . . . . . . . . . | 7 . . . . | | . . . . . . . . . . 2 . . . . . | 6 . . . . | | 4 . . . . . . . . . . . . . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = detected with blindsense - tiny creature, flying at 10ft 2, 3 = Denthian clerics in full plate 4 = Half-dragon human - no armor 5, 6 = Large Spiders Once I get Kitty's position, I'll post the actions for the next few opponents. |
| lonewolf10-18-07, 10:36 AM | Kitty flies to V15, ready to dive at cleric 3 next round. |
| TelinArtho10-18-07, 11:08 AM | [Surprise Round 1] x 1 Detects Kitty x 2 ready x 3 ready [Surprise Round 2] x 1 Detects Sdentch, triggers readies x 2 Starts casting x 3 Starts casting Kitty uses wand of Shield. [Round 1] Auburn readies to cast Blur on Ephraim as she passes by. Sdentch stops concentrating, drops bola, draws oil of Bless Weapon, uses oil on shield Ephraim moves up to I11 and manifests Force Screen Cleric (3) finishes casting and does something. Kitty moves to the door, opens it and moves into the room to V15 (20ft up) after giving the group some unpleasant news Imp blasts Sdentch with an Ego whip. Sdentch shakes off the worst of it, though is clearly shaken by the strike (-5 cha). The imp doesn't look too coherent after the power though. Cleric (2) finishes casting and moves to E7. A large fiendish spider appears (6) and moves to X10 Marcus manifests Touchsight and moves to D10 Nigel ?? LUN ?? x 4 ?? Realized I screwed up on the order of events. The second spider wasn't there when Kitty moved into the room, but appeared and moved to that location just as the 2nd cleric finished casting. I assume this doesn't change Kitty's location though. As Kitty moves into the room and out of the way, the imp sends a blast of psionic energy at Sdentch that catches her completely unawares. It washes through her, syphoning off her personality (leaving her much like her old self...). Shaking off the worst of it - the imp seems a little worse for wear as well. Ephraim recognizes this condition as the state of psychic enervation. A second spider appears and moves to set up on the other side of the imp, mandibles clacking in anticipation. Nigel and LUN to go. Map above is current. |
| lonewolf10-18-07, 11:38 AM | Nigel moves forward to get a LOS and casts Confusion on both spiders and the Imp. |
| TelinArtho10-18-07, 11:49 AM | Just because they are fiendish does not mean they lose their vermin traits - they are still immune to mind-affecting spells. EDIT - also Nigel would need to move 20ft to get LOS down the corridor (since he can't stop in Auburn's space). The altar is too big to just maneuver onto without some climb checks from that side. |
| lonewolf10-18-07, 12:55 PM | In that case, he will just double move into the corridor. |
| TelinArtho10-18-07, 01:07 PM | Nigel and LUN move into the corridor. At the other end, the half-dragon man swiftly casts a spell, but it seems to have no effect. He scowls. That won't be protecting you a second time wench! Come here and let me show you what power really is. His common tongue is biting and cruel. [Round 1] Auburn readies to cast Blur on Ephraim as she passes by. Sdentch stops concentrating, drops bola, draws oil of Bless Weapon, uses oil on shield Ephraim moves up to I11 and manifests Force Screen Cleric (3) finishes casting and does something. Kitty moves to the door, opens it and moves into the room to V15 (20ft up) after giving the group some unpleasant news Imp blasts Sdentch with an Ego whip. Sdentch shakes off the worst of it, though is clearly shaken by the strike (-5 cha). The imp doesn't look too coherent after the power though. Cleric (2) finishes casting and moves to E7. A large fiendish spider appears (6) and moves to X10 Marcus manifests Touchsight and moves to D10 Nigel double moves to F11 LUN moves to K10 Half-Dragon (4) moves to the corner of the doorway and casts Dispel Magic on Sdentch. It is immediately countered by the ring of Counterspells. [Round 2] Sdentch ?? Auburn ?? Ephraim ?? Large Fiendish Spider (5) ?? Cleric (3) ?? Kitty ?? Imp (1) is dazed. Large Fiendish Spider (6) ?? Cleric (2) ?? Marcus ?? Nigel ?? LUN ?? Half-Dragon (4) ?? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . , . | | . k . . . . . . . . 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . 5 5 . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - . . . 5 5 . . . . . . . . . . . | 11 . A A . D N . . E E . S S . . . . . . D . . . . 1 . . . . . . . . . . . | 10 . A A M D . . . E E L S S . . . . . . D . . . 6 6 . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - 4 . . 6 6 . . . . . . . . . . . | 8 . . . . | | . . . . . . . . . . . . . . . . | 7 . . . . | | . . . . . . . . . . 2 . . . . . | 6 . . . . | | . . . . . . . . . . . . . . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = detected with blindsense - tiny creature, flying at 10ft 2, 3 = Denthian clerics in full plate 4 = Half-dragon human - no armor 5, 6 = Large Spiders |
| Erithmu10-18-07, 01:29 PM | Ephraim steps through space and ends up in the back of the room with Greatsword drawn and looming over the cleric. Kill the Imp quick before it strikes at Sdentch again. D. Step to FF,GG 6,7 |
| TheMagister10-18-07, 03:56 PM | Four words: invisibility purge + swallow whole. But hey, it's your character. :) |
| TelinArtho10-18-07, 04:29 PM | I have to admit TM - even you have me stumped there... I have no idea what you are talking about... And how about an action my friend? You are up... (before Ephraim...) |
| Vathelokai10-19-07, 09:03 AM | I believe TM is refering to the potentials of the Denthian priests. So I'm thinking Auburn can drop a black tentacles and catch most of them, but I'm not sure where to center it so we can still get into the room. I have to run to work, so if anyone specifies a location, I'll go with that. |
| TheMagister10-19-07, 05:26 PM | Wow. It must've taken like, 4 hours for that post to ... post. I was speaking to Lonewolf's decision to just open the door and go in, relying on invis to keep him alive - in the presence of clerics. Oh course, it's about six posts too late and completely irrelevant. Okay, rage and have Sdentch charge from L11 to U11 and swing at spider 6, power attacking for 5. Can someone drop a dispel on the imp so that Sdentch can hammer it next round? Those ego whips are very scary. Use movement-provoked AoOs to stand still. Take all offered AoOs for spellcasting. Sdentch devolves before her companions' eyes. Froth flies from her lips and, with a roar, she charges into the midst of the group, her shield a glittering arc aimed at the eight-legged fiend on her right. To Hit Spider 6: 27 (29 w/bane). Dmg: 35 (44 w/bane). |
| TelinArtho10-19-07, 05:44 PM | In case you aren't aware - there's nothing preventing you from attacking the imp now (did I mistakenly keep it as invisible - yup I think I did... wasn't intentional). If you want to adjust your action TM - go ahead. |
| TheMagister10-20-07, 03:28 AM | Well, yeah. :) Let's swing at Impy. |
| TelinArtho10-22-07, 01:08 PM | Sdentch charges past the half-dragon, dodging aside a treacherous claw, and slams her shield into the imp. The imp is knocked around a bit - but otherwise is still standing. [Round 2] Sdentch charges the imp, provoking an AoO from the Half-Dragon as she moves by (which misses). Sdentch lands a solid blow on the imp, but it is barely winded by the blow. Auburn ?? Ephraim dimensional steps to (FF7) Large Fiendish Spider (5) ?? Cleric (3) ?? Kitty ?? Imp (1) is dazed. Large Fiendish Spider (6) ?? Cleric (2) ?? Marcus ?? Nigel ?? LUN ?? Half-Dragon (4) ?? Would help to have Auburn's action here... |
| Vathelokai10-22-07, 06:31 PM | Sorry, couldn't log on at work today. Summon monster 5 as far in the hallway as I can for a celestial griffon. Have it pounce the half dragon; if it cannot, move it between the half dragon and Sdentch. |
| TheMagister10-22-07, 09:57 PM | Wanna define "knocked around but otherwise still standing?" Like, "haha didn't take any damage?" |
| lonewolf10-22-07, 10:01 PM | More likely, "Haha, your not through my Vigor hp yet" :rolleyes: |
| Vathelokai10-22-07, 10:50 PM | Looks like if we get an action from Kitty, Telin can run a full round tomorrow. Hopefuly I can check in earlier then. |
| lonewolf10-23-07, 06:34 AM | Kitty charges Cleric 3 with her sting and hopes for the best. |
| TelinArtho10-23-07, 09:50 AM | More likely, "Haha, your not through my Vigor hp yet" :rolleyes: You don't know how much that made me laugh... Yes - the imp took damage. No he doesn't look worse for wear... Auburn, looking around the corner, opens a portal and through it comes a charging griffon. It strikes the Half-dragon with a hard bite, which seems to annoy the half-dragon some. Ephraim moves in behind one of the clerics. The spiders toss webbing at Sdentch - the first missing, but the other is a solid hit that entangles her up. Meanwhile, one of the clerics summons a spiritual flail that slams into Sdentch hard. It is short lived however, as an invisible Kitty swoops in and stings the cleric - and he collapses in a heap as the poison takes control. The flail disappears from sight. The other cleric, imposed upon by the presence of Ephraim, casts a spell and suddenly Ephraim's head is wracked with sound. Dropping her sword, she tries to force the sound out of her head, but is unsuccessful. [Round 2] Sdentch rages and charges the imp, provoking an AoO from the Half-Dragon as she moves by (which misses). Sdentch lands a solid blow on the imp, but it is barely winded by the blow. Auburn casts Summon Monster 5 and a Celestial Griffon appears at (M11). It does a charge on the half-dragon, and hits for 10. Ephraim dimensional steps to (FF7) Large Fiendish Spider (5) throws a web at Sdentch [Provokes an AoO - if you take it - it can attack in melee automatically] but the web fails to take hold. Cleric (3) casts Spiritual Weapon and targets Sdentch with it. It attacks Sdentch and hits for 8. Kitty charges at Cleric (3) with his stinger. Kitty hits and the cleric slumps over - unconscious. Kitty's invisibility ends. Imp (1) is dazed. Large Fiendish Spider (6) throws a web at Sdentch [Provokes an AoO] and it entangles her. Cleric (2) casts Sound Burst defensively around Ephraim. Ephraim is wracked with sound waves - forcing her to drop her sword (which shrinks down). She takes 8 damage and is stunned. The cleric draws his flail. Marcus ?? Nigel ?? LUN ?? Half-Dragon (4) ?? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . , . | | . . . . . . . . . k 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . 5 5 . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - . . . 5 5 . . . . . . . . . . . | 11 . A A . D N . . . . . D . . . . . . G G . S S . 1 . . . . . . . . . . . | 10 . A A M D . . . . . L D . . . . . . G G . S S 6 6 . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - 4 . . 6 6 . . . . . . . . . . . | 8 . . . . | | . . . . . . . . . . . . . . . . | 7 . . . . | | . . . . . . . . . . 2 E E . . . | 6 . . . . | | . . . . . . . . . . . E E . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = detected with blindsense - tiny creature, flying at 10ft 2, 3 = Denthian clerics in full plate 4 = Half-dragon human - no armor 5, 6 = Large Spiders Marcus, Nigel and then LUN and the Half-dragon to finish off round 2 |
| Erithmu10-23-07, 10:11 AM | If I had a dollar for everytime I wanted to say "Telin, I hate your dice..." .... Marcus surveys the situation and performs what is known at the psionic dispel maneuver on the imp move up 20 ft into the hall (H,10) Ready 10pp OC/Tal EM(Cold) to hit the imp if he casts/manifests and any other targets w/in 15ft. |
| lonewolf10-23-07, 10:20 AM | Nigel activates his borrowed boots and flies forward towards the battle. 15ft speed is just damn slow |
| TelinArtho10-23-07, 10:44 AM | Marcus and Nigel move closer to the fight, Nigel activating his boots to move a little more swiftly. LUN charges into the room - imposing his aura of menace over the spiders, the imp and the half-dragon. He then shoots a light ray at the imp, but it misses wide. The half-dragon casts another spell and Sdentch watches herself shrink down to regular size. That's a little better now isn't it. Daughter of an orc whelp - it is a wonder you were allowed to live past birth. Though - orcs were never known for their good judgement. [Round 2] Sdentch rages and charges the imp, provoking an AoO from the Half-Dragon as she moves by (which misses). Sdentch lands a solid blow on the imp, but it is barely winded by the blow. Auburn casts Summon Monster 5 and a Celestial Griffon appears at (M11). It does a charge on the half-dragon, and hits for 10. Ephraim dimensional steps to (FF7) Large Fiendish Spider (5) throws a web at Sdentch [Provokes an AoO - if you take it - it can attack in melee automatically] but the web fails to take hold. Cleric (3) casts Spiritual Weapon and targets Sdentch with it. It attacks Sdentch and hits for 8. Kitty charges at Cleric (3) with his stinger. Kitty hits and the cleric slumps over - unconscious. Kitty's invisibility ends. Imp (1) is dazed. Large Fiendish Spider (6) throws a web at Sdentch [Provokes an AoO] and it entangles her. Cleric (2) casts Sound Burst defensively around Ephraim. Ephraim is wracked with sound waves - forcing her to drop her sword (which shrinks down). She takes 8 damage and is stunned. The cleric draws his flail. Marcus moves closer to the fight and focuses his sights on the imp. He readies to fire an Energy Missile if the imp manifests or casts Nigel activates the winged boots he is borrowing from Auburn and moves closer. LUN flies into the room to catch as many as possible with his aura of menace. He fires a light ray at the imp, but it misses completely. Half-Dragon (4) casts Dispel Magic defensively on Sdentch and dispels Expansion, Resist Energy, Remove Fear, and Bless Weapon [TM - pick a square to be in. If you pick one that is not adjacent to the half dragon - he takes a 5ft step towards you] [Round 3] Sdentch ?? Auburn ?? Ephraim is stunned Large Fiendish Spider (5) ?? Cleric (3) is asleep Kitty ?? Imp (1) ?? Large Fiendish Spider (6) ?? Cleric (2) ?? Marcus ?? Nigel ?? LUN ?? Half-Dragon (4) ?? Status updated. Sdentch and Auburn and Kitty are up. |
| lonewolf10-23-07, 11:04 AM | Kitty will charge cleric #2 as soon as its his turn. |
| TheMagister10-23-07, 08:55 PM | Sdentch'll take all those AoOs (I thought I mentioned earlier that I wanted her to...). They both hit, and I think the hits kill both spiders (44+8 vs. spider 1 and 40+6 vs. spider 2). That'll rewind the entangle. That might also rewind the spiritual weapon hit. The cleric hit AC 26. Sdentch's enlarged + charging + raging + PfE AC is 27-2-2+2+2, or 27. Sdentch'll shrink into square W11. Round 3: Sdentch'll activate her boots and direct her fury toward the half-dragon and swing for those proverbial fences. Leftovers go to the imp after a 5' step in its direction. While her bulk decreases, her fury increases in proportion, making her even harder to hit and causing her swings to gain even more momentum and precision. Spinning like a macabre child's top, Sdentch meets the approaching dragon-kin whose clawed hands rise feebly in defense against the indefensible. eww. Can't fight the dice. To Hit/Dmg: 1) 33 / 29 2) 19 / 25 (rolled a 2) 3) 19 / 32 (ditto) 4) 18 / 27 (and a 6) If all he's got going on is mage armor, then I might have hit more than once. :) If they do hit, then add a +2 to hit and +2d6 bane damage for the imp. One can hope... |
| TelinArtho10-23-07, 11:03 PM | PfE need not apply versus the spiritual weapon hit. And of those attacks - only the first hits. Would love to see an action from Vath by morning to keep this going. |
| Vathelokai10-23-07, 11:55 PM | Target dispel on the half dragon "Stop messing with my sis! |
| TelinArtho10-24-07, 03:52 PM | Sdentch slams her shield again and again into the half-dragon, but is amazed to find him smiling after each attack as it proves ineffective. Auburn, hoping to save her sister, sends a powerful dispel over the half-dragon and watches in horror as it is countered without even a thought on the part of the half-dragon. Unable to act, Ephraim is happy to see Kitty zoom into the face of the other cleric and sting him. As his body crumples to the floor, unconscious, she lets out a bit of a sigh of relief, but it is short-lived. The imp, meddlesome and cruel, moves into the topmost corner of the room and sends another mind whip at Sdentch - knocking her unconscious to the floor. The half-dragon sneers down the corridor at Auburn. Aww - she fell down. Pity [Round 2] Sdentch rages and charges the imp, provoking an AoO from the Half-Dragon as she moves by (which misses). Sdentch lands a solid blow on the imp, but it is barely winded by the blow. Auburn casts Summon Monster 5 and a Celestial Griffon appears at (M11). It does a charge on the half-dragon, and hits for 10. Ephraim dimensional steps to (FF7) Large Fiendish Spider (5) throws a web at Sdentch, but Sdentch slams her shield as it lowers its guard and smashes it into nothingness. Cleric (3) casts Spiritual Weapon and targets Sdentch with it. It attacks Sdentch and hits for 8. Kitty charges at Cleric (3) with his stinger. Kitty hits and the cleric slumps over - unconscious. Kitty's invisibility ends. Imp (1) is dazed. Large Fiendish Spider (6) throws a web at Sdentch but it is also squashed mercilessly. Cleric (2) casts Sound Burst defensively around Ephraim. Ephraim is wracked with sound waves - forcing her to drop her sword (which shrinks down). She takes 8 damage and is stunned. The cleric draws his flail. Marcus moves closer to the fight and focuses his sights on the imp. He readies to fire an Energy Missile if the imp manifests or casts Nigel activates the winged boots he is borrowing from Auburn and moves closer. LUN flies into the room to catch as many as possible with his aura of menace. He fires a light ray at the imp, but it misses completely. Half-Dragon (4) casts Dispel Magic defensively on Sdentch and dispels Expansion, Resist Energy, Remove Fear, and Bless Weapon [Round 3] Sdentch full attacks the half-dragon, but only hits once amazingly for 29 damage. Griffon takes a 5ft step and full attacks the half-dragon. It hits twice for 15 and 6. Auburn casts dispel magic on the half-dragon and curses as it washes over the half-dragon harmlessly. (Auto-counterspelled) Ephraim is stunned Cleric (3) is asleep Kitty charges Cleric (2) and stings him for 1 damage. He passes out. Imp (1) flies up to the ceiling and to the corner and manifests Ego Whip on Sdentch and Sdentch collapses into a coma. Cleric (2) is asleep Marcus manifests Ego whip on the half-dragon. It slams the being into a dazed state, and the half-dragon shakes his head to clear it. (5 Cha damage, stunned) Nigel ?? LUN ?? Half-Dragon (4) is stunned 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . , . | | . . . . . . . . . . 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . . . . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11 . A A . D N . . . . . D . . . . . . . G G . S . . . . . . . . . . . . . | 10 . A A M D . . . . . L D . . . . . . . G G 4 . . . . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8 . . . . | | . . . . . . . . . . k . . . . . | 7 . . . . | | . . . . . . . . . . 2 E E . . . | 6 . . . . | | 1 . . . . . . . . . . E E . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = imp, flying at 10ft 2, 3 = Denthian clerics in full plate (both unconscious) 4 = Half-dragon human - no armor Marcus, Nigel and then LUN and the half-dragon. |
| Erithmu10-24-07, 04:01 PM | Marcus had enough of it ... drawing upon his own mental reserves he lashed out at the half dragon's mind. 7pp Ego whip dc 21 |
| lonewolf10-24-07, 04:10 PM | Unfortunately Lesser Restoration has a casting time of 3 rounds, so we will have to do the rest of the fight without our beauty-queen... @Telin: you didnt took account of Nigels movement in round 2. He should be right behind the griffin at the start of this turn. @Rith: please let Marcus delay behind Nigel. Nigel casts Doom on the Halfdragon to weaken up his defenses before Marcus mental assault. |
| TelinArtho10-24-07, 04:14 PM | Nice shot - updated above. Nigel please. And I did take into account Nigel's movement - even under fly he moves at 40ft - not 60ft due to his encumbrance. |
| Erithmu10-24-07, 04:21 PM | @Rith: please let Marcus delay behind Nigel. It connected either way ... I think we need Vath now at the top of the order as well. |
| TelinArtho10-24-07, 04:23 PM | Lonewolf- since I did the ego whip beforehand and its successful - I don't see any need for the delay. Nigel can still do a doom on the half-dragon, or move into the room and try dooming the imp if you like. |
| lonewolf10-24-07, 04:24 PM | And I did take into account Nigel's movement - even under fly he moves at 40ft - not 60ft due to his encumbrance. In that case Nigel uses both round 2 and 3 move actions to get behind the griffon. That should be posssible. And yeah, Doom the Imp. its worth a try(and a lvl1 spell) |
| TelinArtho10-24-07, 04:43 PM | Nigel flies into the room and wheels about to cast a curse onto the Imp. The imp seems to doubt himself suddenly - which is all the indication Nigel needs to know his spell has worked. Light-of-the-Unborn-Nightfall focuses two beams of light at the imp, but they miss the wily creature completely. Apologies lonewolf - apparently I didn't update Nigel's position on that map (I keep the current combat map that you guys see and another map of the entire temple (to keep track of the other beasties...) and apparently forgot to update Nigel's on the one I posted. Anyway - no problem on the movement... [Round 3] Sdentch full attacks the half-dragon, but only hits once amazingly for 29 damage. Griffon takes a 5ft step and full attacks the half-dragon. It hits twice for 15 and 6. Auburn casts dispel magic on the half-dragon and curses as it washes over the half-dragon harmlessly. (Auto-counterspelled) Ephraim is stunned Cleric (3) is asleep Kitty charges Cleric (2) and stings him for 1 damage. He passes out. Imp (1) flies up to the ceiling and to the corner and manifests Ego Whip on Sdentch and Sdentch collapses into a coma. Cleric (2) is asleep Marcus manifests Ego whip on the half-dragon. It slams the being into a dazed state, and the half-dragon shakes his head to clear it. (5 Cha damage, stunned) Nigel moves into the room and casts doom on the imp and it works LUN fires off two light rays at the imp, but they both miss. Half-Dragon (4) is stunned [Round 4] Sdentch is in a coma. Griffon ?? Auburn ?? Ephraim ?? Cleric (3) is asleep Kitty ?? Imp (1) ?? Cleric (2) is asleep Marcus ?? Nigel ?? LUN ?? Half-dragon (4) ?? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . , . | | . . . . . . . . . . 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . . . . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - N L . . . . . . . . . . . . . . | 11 . A A . D . . . . . . D . . . . . . . G G . S . . . . . . . . . . . . . | 10 . A A . D . . M . . . D . . . . . . . G G 4 . . . . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8 . . . . | | . . . . . . . . . . k . . . . . | 7 . . . . | | . . . . . . . . . . 2 E E . . . | 6 . . . . | | 1 . . . . . . . . . . E E . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = imp, flying at 10ft 2, 3 = Denthian clerics in full plate (both unconscious) 4 = Half-dragon human - no armor Griffon, Auburn, Ephraim, Kitty Status updated. |
| lonewolf10-24-07, 04:45 PM | Kitty charges the Halfdragon, feeling lucky after 2 successful poisoned enemies. :D |
| Erithmu10-24-07, 04:48 PM | Ephraim corners the imp and readies for any more trickery that might come from the mind of the imp. move to V,W,7,8 Ready EM(cold) 6pp+2 surge (DC 22) AoO will be a grapple attempt if he moves. |
| TelinArtho10-24-07, 04:49 PM | Actually - probably won't be necessary... assuming the griffon gets even partially good rolls... Also - you can't really charge. You don't have perfect maneuverability, so a turn in place is not completely free and certainly means you aren't charging in a straight line. That said - you won't have any problem moving and attacking... If it comes to that... @Rith - am I to take it you are not spending a move action to pick up your sword? |
| Erithmu10-24-07, 04:51 PM | ... hrum you mean my toothpick ... no probably not |
| TelinArtho10-24-07, 04:53 PM | The problem of course is that you don't threaten without any weapon in hands - ergo - you cannot take an AoO. |
| lonewolf10-24-07, 04:55 PM | If the Halfdragon is down, Kitty will try to grapple the Imp. Didnt see that coming when I choose to play a tiny PC... Yay for tiny grapplers! :rolleyes: |
| Erithmu10-24-07, 04:56 PM | hrum ... ok ... switch to pick up sword, and ready action. |
| TelinArtho10-24-07, 05:01 PM | I moved forward with the full attack from the griffon - it did not take down the griffon. Auburn still up to maybe finish him off (or do something else important) - so I'll just wait for Vath. |
| Vathelokai10-24-07, 05:24 PM | Draw wand of magic missiles and fire away |
| TheMagister10-24-07, 07:09 PM | PfE need not apply versus the spiritual weapon hit. Sure, it's only eight damage, and certainly Sdentch had more to fear from the Cha damage of the imp, but why the heck would you think that an attack via a spell cast by an evil enemy (IF the caster is evil, that is) wouldn't apply? It's not like Spiritual Weapon is a conjuration (summoning) spell, where the summoned creature is its own entity. |
| TelinArtho10-24-07, 10:12 PM | Well I was trying to say that the cleric himself is not evil... |
| TelinArtho10-25-07, 10:33 AM | [Round 4] Sdentch is in a coma. Griffon full attacks the half-dragon and hits once for 14. Auburn draws her wand and points it at the half-dragon. However, the missiles are absorbed into the half-dragon's shield spell (which Auburn successfully spellcrafts) Ephraim picks up her sword and readies an energy missile for the imp on manifesting. Cleric (3) is asleep Kitty moves to the half-dragon, flanking with the griffon and stings him but misses. Imp (1) starts to manifest a power, triggering Ephraim's ready action. The imp is frozen a fair amount, but more importantly fails to maintain his concentration. Cleric (2) is asleep Marcus ?? Nigel ?? LUN ?? Half-dragon (4) ?? Amazingly, the half-dragon is still up... Marcus, Nigel, LUN and then the half-dragon... |
| Erithmu10-25-07, 10:50 AM | Marcus 8pp EM(fire) DC 23 |
| TelinArtho10-25-07, 10:58 AM | Half-dragon fails his save and dies (instantly) from the fire missile. Okay - Nigel. Only the imp is left (other than the 2 sleeping clerics...) |
| lonewolf10-25-07, 11:05 AM | Nigel decides to save his more potent spells and give a minor blessing on the griffon. cast guidance on the griffon :rolleyes: |
| TelinArtho10-25-07, 11:23 AM | Nigel casts a blessing on the griffon. Two light rays from LUN strike the imp, but barely scorch him. The griffon flies out of the hallway and up to the imp, biting at him - but the wily imp is a difficult target. [Round 4] Sdentch is in a coma. Griffon full attacks the half-dragon and hits once for 14. Auburn draws her wand and points it at the half-dragon. However, the missiles are absorbed into the half-dragon's shield spell (which Auburn successfully spellcrafts) Ephraim picks up her sword and readies an energy missile for the imp on manifesting. Cleric (3) is asleep Kitty moves to the half-dragon, flanking with the griffon and stings him but misses. Imp (1) starts to manifest a power, triggering Ephraim's ready action. The imp is frozen a fair amount, but more importantly fails to maintain his concentration. Cleric (2) is asleep Marcus manifests an energy missile and blasts the half-dragon with fire. The half-dragon is charred and dead. Nigel casts guidance on the griffon. LUN fires off two light rays at the imp and hits twice for minimal damage. Half-dragon (4) is dead [Round 5] Sdentch is in a coma. Griffon moves out and flies up to the imp and attacks it, but misses [Guidance used] Auburn ?? Cleric (3) is asleep Kitty ?? Ephraim ?? Imp (1) ?? Cleric (2) is asleep Marcus ?? Nigel ?? LUN ?? Half-dragon (4) is dead. 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . . . . . . . . . . . . . . . . | 15 . . , . | | . . . . . . . . . . 3 . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . . . . . . . . . . . . . . | 12 . A A a | - - - - - - | D - - - - - - - N L . . . . . . . . . . . . . . | 11 . A A . D . . . . . . D . . . . . . . D . . S . . . . . . . . . . . . . | 10 . A A . D . . M . . . D . . . . . . . D . 4 k . . . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8 . . . . | | G G . . . . . . . . . . . . . . | 7 . . . . | | G G . . . . . . . . 2 E E . . . | 6 . . . . | | 1 . . . . . . . . . . E E . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = imp, flying at 10ft 2, 3 = Denthian clerics in full plate (both unconscious) 4 = Half-dragon human - no armor Okay - so who's going to finish the imp off...? |
| lonewolf10-25-07, 11:25 AM | Kitty tries to grapple the little bastard to help the others hit him. |
| TelinArtho10-25-07, 11:40 AM | Also - just a head's up - but Auburn and Sdentch will be leveling up after this fight - so start thinking about that now. |
| TelinArtho10-26-07, 11:23 AM | Kitty moves up to the imp and tries to grapple with the strange devil. However, the imp proves to be the stronger foe and fends him off with little effort. [Round 5] Sdentch is in a coma. Griffon moves out and flies up to the imp and attacks it, but misses [Guidance used] Auburn delays for sight on the imp (I can't see her doing anything useful this round - so I'm just moving things forward) Cleric (3) is asleep Kitty moves up to the Imp and tries to start a grapple. The imp fends her off successfully though. Ephraim ?? Imp (1) ?? Cleric (2) is asleep Marcus ?? Nigel ?? LUN ?? Half-dragon (4) is dead. Auburn can act whenever she wants; otherwise, Ephraim is up. |
| Erithmu10-26-07, 11:37 AM | Another EM (cold) 6+2 surge ready vs spellcasting/manifesting |
| TelinArtho10-26-07, 11:58 AM | Ephraim prepares herself for the imp manifesting again. The imp however is not going to fall for that again, and risks the griffon's terrible bite as it flies down below it and into the corridor. Marcus watches as it disappears under a psionic dimension door. Kitty does get an AoO that might change this - should I assume he will try to start another grapple? [Round 5] Sdentch is in a coma. Griffon moves out and flies up to the imp and attacks it, but misses [Guidance used] Auburn delays for sight on the imp (I can't see her doing anything useful this round - so I'm just moving things forward) Cleric (3) is asleep Kitty moves up to the Imp and tries to start a grapple. The imp fends her off successfully though. Ephraim readies to disrupt manifest again. Imp (1) flees down the corridor. The griffon hits for 16 on the AoO [AoO from Kitty] Marcus witnesses the imp manifest a power and the Imp disappears. Marcus psicrafts a psionic dimension door. Cleric (2) is asleep Marcus ?? Nigel ?? LUN ?? Half-dragon (4) is dead. |
| lonewolf10-26-07, 12:09 PM | yes please. |
| TelinArtho10-26-07, 01:46 PM | Kitty tries his best to grab hold of the imp as he moves away, but the imp shrugs him off without much ado. So CDGs and we're good. So anyone want to revive Sdentch or do you want to stay in rounds and find the imp? |
| Erithmu10-26-07, 05:23 PM | Marcus holds position by the door as the rest of the party works out the clean up. Making sure to stay out of the line of sight of the main Ephraim drags Sdentch out of view of the hall way and then shrinks down to size and hands her wand over to Nigel for healing while she takes care of the two clerics, and then takes a look at the equipment they are carrying that appears to be something useful. Marcus will keep a watch out, he still has TS up and running. |
| lonewolf10-26-07, 05:31 PM | Nigel has lesser restoration and Restoration prepared, but we did get a wand of lesser restoration during our rest, didnt we? |
| TelinArtho10-26-07, 05:32 PM | Clerics: Full Plate with Denth's symbol on the breastplate, Flail, Buckler, 2 holy symbols of Denth, spell component pouch. Half-Dragon: Gold-rimmed Amulet with a stylized Denth symbol on it, two gold rings with sapphires set into them, spell component pouch Imp? Oh yeah - he's not dead yet... Someone roll up the Lesser Restoration charges. @TM and Vath - get your characters updated ASAP. In game - things are going to be moving pretty quickly... |
| Vathelokai10-26-07, 11:26 PM | Updated to ECL11... took my boring lv of loremaster; but from here on out it's lv 12 (always fun) of loremaster, then archmage! I realized I made a mistake on the skill points; loremasters get 4+ int (not 2+ like wizards), which gave me 6 more skill pts. I put 2 in tumble and the other 4 in UMD. Have my 6th lv spells, but no time to memorize spells; shame. I learned SM6 and antimagic field for my free spells. Still not sure about them... One has to be conjurations, so it's either planar binding (invisible stalker ally? bralani? avoral?) or summon monster6. The other one I wasn't sure between flesh to stone, disintigrate, antimagic, great heroism, chain lightning, or mass <buff>. Lots of good stuff at lv 6. Suggestions for spells welcome. |
| TheMagister10-28-07, 07:52 PM | Okay, she's all updated. And I think the bless weapon oils are up to date, so could you take the prison violation off? Link to Sdentch's Sheet |
| TelinArtho10-29-07, 01:30 PM | Okay - I rolled the Lesser Restoration charges - it took 4 of them. Anyone grabbing any of the gear mentioned above? It takes a minute to bring Sdentch back to consciousness, and once she does she let's out a pent up howl like a wolf. Looking around in rage, her vision clears and slowly she starts to collect herself. Auburn at her side, they embrace for comfort. The floor of the temple begins to shake and shudder. Marcus - nearest to the end of the hallway and keeping guard for new comers - comes running into the room. Something is coming - and I don't think it will care much if we are in its way... Status is updated. I removed the expansion from Ephraim since that was in the description above. It doesn't have to be removed of course (still has some time on it). Though - I suspect you did it as much to get the size of the sword right again... Aids are replenished (I just haven't added them to the status yet - I will do that once I make the next session in the roller). Other than that - give me 2 rounds worth of buffs. During those 2 rounds - you are within that last room - so if any of you want to explore or spread out - feel free to do so. For those purposes, anyone can be treated as starting at U10 or U11 and move from there. If you are not moving out of the room - let me know where in the room you want to be. |
| Erithmu10-29-07, 02:26 PM | Ephraim gets a better grip on her sword and as Marcus alerts the group to impending chaos she defends herself and then returns to her large size Marcus waits out of sight of the corridor, waiting for the impending creatures Ephraim: (U8) 1pp Force screen 1+2surge Expansion Marcus: (V,16) none Can he ready to dispel a creature that comes into touchsight range that isn't visible? It should still be going ... it lasts 8 min and only about 2 has gone by since the start of the last fight when he manifested it Marcus also has quite a few knowledges if he got sight/sense of it. |
| TelinArtho10-29-07, 02:38 PM | Yes - he can have the touchsight. I think I removed it when I had prepped the fight a little differently - but it isn't an issue. He can ready for anything in touchsight range to dispel. His position though doesn't give him view down the corridor - was that intentional? |
| Erithmu10-29-07, 02:48 PM | I'm hoping that most of the party won't be in the 'open' Besides .. you don't put the blasty mage in the open like a sitting duck ... that is just dumb. |
| TelinArtho10-29-07, 02:51 PM | Depends on the definition of "in the open like a sitting duck" but I suppose that will have to be defined later... |
| TheMagister10-29-07, 09:59 PM | Sdentch'll draw/drink a potion of Remove Fear, and renew PfE and draw an oil of bless weapon. Sdentch sets up about 25' away from the corridor in the middle of the room in plain view, shield at the ready. Keep Sdentch's ears open. @Vath - is there any way I could beg a Dispel Magic for Auburn's ring? |
| Vathelokai10-29-07, 10:51 PM | Sure thing. Cast dispel into Sdentch's ring, then mirror image on myself (rolled 7 images). So where are Nigel and Kitty going? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . M . . . . . . . . . . . . . . | 15 . . , . | | . . . . . . . . . . . . . . . . | 14 . . . . | | L . . . . . . . . . . . . . . . | 13 . . . . | | . . . . . . . . . . . . . . . . | 12 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11 . A A . D . . . . . . D . . . . . . . D . . . . S . . . . . . . . . . . | 10 . A A . D . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8 . . . . | | E E . . . . . . . . . . . . . . | 7 . . . . | | E E . . . . . . . . . . . . . . | 6 . . . . | | . . . a . . . . . . . . . . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J |
| lonewolf10-30-07, 07:05 AM | Kitty gets an animal out of the bag of tricks, uses another charge of the wand of shield and positions himself next to Sdentch with the animal directly below him. Nigel casts Bless on the group, Shield of Faith on Ephraim and stays behind her in the corner. |
| TelinArtho10-30-07, 12:57 PM | From the other end of the hallway, the pounding of metal-clad feet is easily heard. Then a strong voice: A pity you have all trapped yourselves in such a small room. Denth would have preferred better sport for his summons - but that is no matter now. Your death will be his dinner tonight - and your souls shall watch as he crushes your bones in his teeth. I am Rator - and only your messenger. Too bad Vilik Baskia is not here to witness your fall - he would have enjoyed it. His introduction finished, Rator immediately begins an incantation to Denth - a powerful summoning spell that Auburn recognizes instantly. [SMVI] [Buffing Round 1] Ephraim manifests Force Screen Sdentch draws and drinks a potion of Remove Fear Auburn casts Dispel Magic into Sdentch's ring. Kitty draws an animal from his bag and a brown bear appears. Nigel casts Bless on everyone. Enemies do stuff [Buffing Round 2] Ephraim manifests Expansion (enervation passed) Marcus Readies to manifest Dispel Psionics on any creature detected via touchsight. Sdentch activates Protection from Evil spell-like ability and draws an oil of Bless Weapon. Auburn casts Mirror Image on herself (7 images) Kitty draws and uses his wand of Shield on himself. Nigel casts Shield of Faith on Ephraim. Enemies do stuff. [Round 1] Rator (1) begins casting SMVI. LUN delays for instruction or a target. Sdentch ?? Auburn ?? Nigel ?? Kitty ?? ?? (5) ?? ?? (2) ?? ?? (3) ?? Ephraim ?? ?? (4) ?? Marcus ?? 21 - - D - - 20 . . . . | 19 . . . . | 18 . . . . | 17 . . . . | | - - - - - - - - - - - - - - - - | 16 . . . . | | . M . . . . . . . . . . . . . . | 15 . . . 1 | | . . . . . . . . . . . . . . . . | 14 . . . . | | . . . . . . . . . . . . . . . . | 13 . . . . | | . . . . B B . . . . . . . . . . | 12 . A A . | - - - - - - | D - - - - - - - L . . . K B . . . . . . . . . . | 11 . A A . D . . . . . . D . . . . . . . D . . . . S . . . . . . . . . . . | 10 . A A . D . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9 . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8 . . . . | | E E . . . . . . . . . . . . . . | 7 . . . . | | E E . . . . . . . . . . . . . . | 6 . . . . | | N . . a . . . . . . . . . . . . | 5 . . . . | | - - - - - - - - - - - - - - - - | 4 . . . . | 3 . . . . | 2 . . . . | 1 . . . . | 0 . . . . | -1 - - D - - A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J A B C D E F G H I J D = Door A = Altar 1 = Rator 2-5 = unknown opponent/locations |
| Vathelokai10-30-07, 06:24 PM | Auburn and Sdentch excange glances. "He's summoning the big stuff..." She leaves the unspoken question in the air. The question being, do we charge them, or wait form them to come to us? I could throw area effects in his general direction, buff someone, ready an attack... LUN, Sdentch, Auburn, Nigel, and Kitty all have good init this fight. Thoughts? |
| lonewolf10-30-07, 06:41 PM | I dont think that waiting is a good idea. Were already properly buffed and the longer we wait, the more summons will be out there. The only question is who of us should open the door. Kitty can do it if noone else wants to. |
| Erithmu10-30-07, 07:25 PM | I think we get out there too ... I think Sdentch delays till after Auburn who drops a haste and we get out there fast. I would love to see Nigel hit with a confusion ... I'm tempted to run a DDoor drop w/ Ephraim and Nigel out to somewhere like ... - (neg) H and have Nigel go for a confusion on the mooks. Have Ephraim and Nigel delay till after Marcus, since the whole gang will probably swarm around Sdentch. PS: Door is still Open. (statement) |
| Vathelokai10-30-07, 10:06 PM | Something like this then... [Round 1] Rator (1) begins casting SMVI. LUN delays until after auburn Sdentch delays for auburn Auburn casts haste (everyone but Marcus) and movesnext to Ephraim. Sdentch Double moves into the alter chamber and... LUN Teleports into the alter chamber and moves appropriately Nigel ?? (??) Kitty ?? (double move to the altar room??) Brown Bear (Full runs to the altar??) ?? (5) ?? ?? (2) ?? ?? (3) ?? Ephraim (D-Door everyone else to the altar room??) ?? (4) ?? Marcus (??) |
| TheMagister10-30-07, 11:55 PM | Note: if Sdentch delays till after a haste + DD (meaning that a scout tells Ephraim "DD to -H11 and bring Sdentch!"), that leaves her entering the fight and going directly into a full attack (usually means a one round death for something). Placing her adjacent or within 5' of something squishy (like a cleric casting a summon spell) could pay huge dividends. As of right now, Sdentch delays for Ephraim. I think we should interrupt that SMVI at all costs. |
| Erithmu10-31-07, 12:05 AM | I think your mistaking me ... Marcus has DDoor ... Ephraim doesn't ... Marcus can take 3 mediums (Ephraim in large, and Nigel aka slow) Ephraim is going to drop an EM(blasty) when she comes out of it, and then get into close combat ... I'm hoping that most of the mystery monsters will cluster some around Sdentch so that Nigel can drop confusion on most of them and get them to fight each other. |
| Vathelokai10-31-07, 09:40 AM | How about nigel uses boots of fly and confusions next round after everythign has moved. That way marcus can take Sdentch and Ephraim? Can Kitty scout? Send LUN? I won't be on any more today. Good luck. |
| TelinArtho10-31-07, 09:57 AM | Okay - so what's the plan guys...? |
| lonewolf10-31-07, 10:41 AM | Any chance that Nigels boots of flying are still active from last fight? They last 5 minutes... |
| TelinArtho10-31-07, 10:54 AM | Good point. Yes - like Marcus's touchsight - I'll give it a little time left (2 minutes about). |
| lonewolf10-31-07, 11:27 AM | In that case I´d say: Sdentch delay. Auburn cast haste and move forward. Nigel cast Prayer and fly forward. Bear & Kitty double move towards them and give information to the others. Ephraim move towards Sdentch and ready an energy missile as soon as Marcus DD. Marcus move towards Sdentch and Ephraim and DD them into the room so that Sdentch can full attack. How does that sound? |
| Erithmu10-31-07, 01:15 PM | Sounds good, I'm D.Dooring a bit away, so that I don't have the colateral side effect of putting marcus in danger. Sdentch might just have to charge someone. |
| TheMagister10-31-07, 01:21 PM | Well, that's your choice of course. Placing Sdentch in a position to full attack is just a good bet. Your EM might do 40 damage. Sdentch might do 90+ with 5 hits. Again, it's your choice -- I'm unashamedly using your DD to do serious damage. Without it, it'll take me 2-3 rounds to get into position. Regardless, we need someone to scout out the arrival site. All we're going on currently is listen checks. |
| TelinArtho10-31-07, 01:30 PM | Where does Kitty move to? Single move to G11? Farther in? I'm assuming the bear will double move - but once it gets to the altar - do you want it to squeeze in to the room? |
| lonewolf10-31-07, 01:35 PM | Thats what Kitty is for. @Telin: I think were ready to continue up to Kitty and see what he finds out. With a 90ft fly speed I want to determine his final position according to what he finds in the room. |
| TelinArtho10-31-07, 01:45 PM | You might have missed my last post then. A single move will bring Kitty to G11 - 10ft from the doors into the large room. At that point the casting is close but still out of sight. If you want to move into the general room the full distance, I can do that. Similarly - if you only want to move part of the way - I can do that as well. Anyway - just let me know where you want to end up (if you want to decide after you start moving - that is fine too - but I do want to confirm you want to do more than just a single move action). |
| lonewolf10-31-07, 01:51 PM | Yes hes moving in. Kitty needs to give Marcus the necessary information where to Dimension door to. That puts Kitty at some risk, but I gotta live with that. |
| TelinArtho10-31-07, 02:06 PM | Telepathy only works so far... so here goes. Without wasting time, Auburn sends a spell of speed over most of the companions and Nigel likewise prays for the groups' perseverence and without a word, Kitty is off into the hallway. Just at the end of the hall - she sends back a message to Sdentch (the only one in range and LOE) of Rator's location and the location of a second figure in the room. He then moves fully into the room and wheels about - ready to charge at one of them in the next moment. The bear moves into the hallway (single move to J11? or double move to the altar or farther?) Both individuals are fully armed and armored in full plate and bucklers with Denthian symbols. One is human sized, the other is shorter and stockier (dwarfish...) and both have flails out. Kitty does not sense anything else with his blindsense. Confirm that these moves are good (and give me a final position for the bear) and I'll continue on with the rest of the baddies... [Round 1] Rator (1) begins casting SMVI. LUN delays for instruction or a target. Sdentch delays for Marcus Auburn moves to W8 and casts Haste. It affects herself, Sdentch, Kitty, the bear, LUN, Ephraim. It does not affect Nigel or Marcus (because they are more than 30ft away from one or more of the others). Nigel casts Prayer (affecting everyone but Marcus) and flies to Q10 (5ft elevation) Kitty double moves into the room and spots Rator, casting. He also spots a second figure - much shorter, but in similar garb. Bear moves to ?? (J11 is a single move, move to altar is an option, move to base 1 or 2 is an option (though basing 2 will be a squeeze) ?? (5) ?? ?? (2) ?? ?? (3) ?? Ephraim ?? ?? (4) ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . M . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | L . . . B B . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . B B . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . K . . . . . . A A . D . . . . B B D . . . . . . . D . . . . S . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . B B D . . . . N . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | E E a . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 | | . . . . . . . | E E . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | N . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar |
| lonewolf10-31-07, 03:01 PM | The bear moves to base 2 while squeezing. And the rest looks ok to me. |
| TelinArtho10-31-07, 03:17 PM | The bear settles in behind the altar and pushes closer to the cleric who is not casting yet. The cleric simply steps away and utters a quick prayer to Denth and while nothing outward seems to have changed, he certainly seems more powerful. In the room, Ephraim is preparing to move next to Sdentch when the ground explodes around her - a worm-like creature launching out at the speed of a missile. She dodges the creature, but the intense heat from it singes her hair. From the wall - the stone forms a fist and strikes Light-of-the-Unborn-Nightfall - nearly knocking him to death. Light-of-the-Unborn-Nightfall responds by saving himself and teleporting to the other side of the room. [Round 1] Rator (1) begins casting SMVI. LUN delays for instruction or a target. Sdentch delays for Marcus Auburn moves to W8 and casts Haste. It affects herself, Sdentch, Kitty, the bear, LUN, Ephraim. It does not affect Nigel or Marcus (because they are more than 30ft away from one or more of the others). Nigel casts Prayer (affecting everyone but Marcus) and flies to Q10 (5ft elevation) Kitty double moves into the room and spots Rator, casting. He also spots a second figure - much shorter, but in similar garb. Bear moves to D9 and threatens the shorter cleric. Thoqqua (5) charges Ephraim but it misses. Gramthin (2) steps away from the bear and casts Divine Power Elemental (3) moves into the room and attacks LUN - slamming the archon hard. LUN stops delaying and teleports away. Ephraim ?? ?? (4) ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . M . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . L | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . K . . . . . . A A . D . . . . . . D . . . . . . . D . . . . S . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . . D . . . . N . . D . . 5 5 . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A B | - - - - - - | D - - - - - - - . . 5 5 . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B | | . . . . . . . | E E a . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 | | . . . . . . . | E E . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar |
| Erithmu10-31-07, 03:37 PM | Odd question here Telin... I want to use an action to have Ephraim move Auburn next to Sdentch. What type of action: move/Std/full? Marcus will probably be soaking an AoO from 3 here in a second too. |
| TelinArtho10-31-07, 03:40 PM | As in actually pushing Auburn? I'll consider it a bull rush essentially (so a standard action). You'll provoke from the thoqqua on the movement (as will Auburn for that matter), but you won't be limited to moving in a straight line. That is of course if Auburn wants to be moved like that :) Yeah... 3's a big guy isn't he... |
| Erithmu10-31-07, 03:51 PM | Ephraim seeing the immediate threat looks around. Grabbing Auburn by the hand she interposes herself between the fireworm and draws the creature's attacks, placing the gnome next to Sdentech. "Marcus take them, I'll catch up. Marcus follows the logic and moves to teleport the group. Bull rush Auburn to Y10, Ephraim will draw the AoO if possible. (I hope that works, not sure if you want a bull rush attempt since I figure Auburn will want to take it.) That will leave LUN and Ephraim in the back room, and I'm pretty sure hasted Ephraim can outrun an earth elemental. Marcus will move 30 to Z12 then 7pp D.Door (assuming Haste on Nigel, not Marcus) Sdentech @ C,16 Auburn @ C,17 Marcus @ B,18 |
| TelinArtho10-31-07, 04:07 PM | Neither Marcus nor Nigel have Haste (Marcus is more than 30ft from Ephraim and Nigel was more than 30ft from Kitty/Bear when the spell was cast). Ephraim pushes Auburn next to Sdentch, dodging a lashing whip-like strike from the fire-worm. Suddenly - the ground behind Sdentch and Auburn bursts into a cloud of smoldering stone as another fire-worm leaps towards Sdentch. This worm strikes true and nearly knocks Sdentch to the ground with the force of its impact. Instead though, she is set completely on fire. Pausing in case Marcus/Sdentch want to reconsider actions. [Round 1] Rator (1) begins casting SMVI. LUN delays for instruction or a target. Sdentch delays for Marcus Auburn moves to W8 and casts Haste. It affects herself, Sdentch, Kitty, the bear, LUN, Ephraim. It does not affect Nigel or Marcus (because they are more than 30ft away from one or more of the others). Nigel casts Prayer (affecting everyone but Marcus) and flies to Q10 (5ft elevation) Kitty double moves into the room and spots Rator, casting. He also spots a second figure - much shorter, but in similar garb. Bear moves to D9 and threatens the shorter cleric. Thoqqua 2 (5) charges Ephraim but it misses. Gramthin (2) steps away from the bear and casts Divine Power Elemental (3) moves into the room and attacks LUN - slamming the archon hard. LUN stops delaying and teleports away. Ephraim pushes Auburn next to Sdentch [Thoqqua 2 takes an AoO on Ephraim - but misses] Thoqqua 1 (4) charges Sdentch and slams into her. The strike hits and deals 25-10(stoneskin) damage and 7 fire damage. The intense heat and flame catches Sdentch's clothing on fire! Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . M . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . L | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . K . . . . . . A A . D . . . . . . D . . . . . . . D . . . . S 4 4 . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . . D . . . . N . . D . . 5 5 a 4 4 . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A B | - - - - - - | D - - - - - - - . . 5 5 E E . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B | | . . . . . . . | . . . . E E . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Status updated. |
| Erithmu10-31-07, 04:21 PM | Cleric is the threat, Thoqs will be going down next round. My vote is D.Door the sisters. MT has final say, I'm expecting him to be rolling a full attack against the cleric next time he posts. |
| TheMagister10-31-07, 11:28 PM | I'm still a "go" on the DD action. The sooner the clerics are out, the better. @Telin - if they're summoned creatures: does Sdentch get SR checks (two: one for herself and one for the PfE)? I'm not sure how that works. |
| Vathelokai11-01-07, 12:41 AM | Not sure I'll have time tomorrow to react to the summon, but... Auburn can: black tentacles, grease, bale-polymorph, glitterdust, dimention anchor, web, resist energy, invis, or greater invis. If she has a move action to spare, draw the quiver of collossal cold iron arrows out of her haversack and drop it. If I don't reply to whatever the cleric summons within an hour, assume I won't be online; anyone can all actions for Auburn. |
| TelinArtho11-01-07, 09:51 AM | The thoqquas are not summoned. @TM - did you want any special adjustments to your attack rolls (power attack for instance)? You would only get a SR check (their SR) vs your PfE if they were summons (and wouldn't be against your SR). However, these are much bigger than any summon spell - they were gated in :) Or something like that anyway. Either go ahead and roll the full attack against the casting cleric or tell me all of the modifiers (because there's an awful lot of options here...). |
| TheMagister11-01-07, 11:54 AM | Sorry - didn't realize we were waiting on me. I was waiting for the AoO on Marcus as he approached Sdentch and Auburn. As Marcus comes closer and touches Sdentch's shoulder, Auburn puts a prepatory hand against Sdentch's waist, and the three blink out of existence, leaving the fire-worms and the elemental standing in confusion. A yell from the other room announces their arrival, and the part-angel steps to the south to neatly box in the casting Denthian cleric, who speaks faster frantically, trying to summon anything to place between himself and the holy terror that towers over him. Frenzy and full attack the cleric. ARRGH! DICE! To Hit: 33;25;22;19 (13/20;5/20;2/20;4/20) (Sdentch d20: 5 rolls, 5 average) Damage: 27;21;20;23 Man, can't win for losin'... |
| TelinArtho11-01-07, 12:18 PM | Marcus takes a stunning smash from the elemental but is determined to reach Sdentch. Once he does, Sdentch, Auburn and him disappear from the room - reappearing next to Rator. Sdentch's attacks are enough to disrupt the casting cleric, but not enough to bring him to his knees. Angel eh? Let's see how you feel about Denth's true power. The area around Sdentch, Auburn and Marcus fills with darkness, nightmares and doubt. Life sucks out of the trio, leaving Auburn and Marcus sickened and weak. Sdentch, amazingly, is worn down but otherwise not adversely affected by the evil cloud. As it dissipates, Rator looks a little concerned. [Round 1] Rator (1) begins casting SMVI. LUN delays for instruction or a target. Sdentch delays for Marcus Auburn moves to W8 and casts Haste. It affects herself, Sdentch, Kitty, the bear, LUN, Ephraim. It does not affect Nigel or Marcus (because they are more than 30ft away from one or more of the others). Nigel casts Prayer (affecting everyone but Marcus) and flies to Q10 (5ft elevation) Kitty double moves into the room and spots Rator, casting. He also spots a second figure - much shorter, but in similar garb. Bear moves to D9 and threatens the shorter cleric. Thoqqua 2 (5) charges Ephraim but it misses. Gramthin (2) steps away from the bear and casts Divine Power Elemental (3) moves into the room and attacks LUN - slamming the archon hard. LUN stops delaying and teleports away. Ephraim pushes Auburn next to Sdentch [Thoqqua 2 takes an AoO on Ephraim - but misses] Thoqqua 1 (4) charges Sdentch and slams into her. The strike hits and deals 25-10(stoneskin) damage and 7 fire damage. The intense heat and flame catches Sdentch's clothing on fire! Marcus moves next to Sdentch, provoking an AoO from the elemental, which hits for 24 damage. He manifests Psionic Dimension door and takes Sdentch and Auburn with him. Sdentch frenzies and full attacks Rator and hits twice for 27 and 21 damage. Rator loses his spell. [Round 2] Rator (1) grins evilly and casts an Empowered Unholy Blight defensively, catching Marcus, Auburn and Sdentch in the blast. Marcus and Auburn are consumed by the evil and take 24 each and are sickened for 4 rounds; Sdentch resists the worst of the evilness and takes only 29 but is not sickened. Auburn ?? Nigel ?? Kitty ?? Bear ?? Thoqqua 2 (5) Gramthin (2) Elemental (3) LUN ?? Ephraim ?? [Sdentch burns] Thoqqua 1 (4) ?? Marcus ?? Sdentch ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . M . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . a . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . S 1 | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . 3 3 3 . . . . . . . . . . . . . . . L | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . K . . . . . . A A . D . . . . . . D . . . . . . . D . . . . . 4 4 . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . . D . . . . N . . D . . 5 5 . 4 4 . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A B | - - - - - - | D - - - - - - - . . 5 5 E E . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . B | | . . . . . . . | . . . . E E . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar status updated |
| lonewolf11-01-07, 12:34 PM | Nigel casts Confusion on W12(should hit the elemental and both Thoqquas) and flies to K10. Kitty rages and charges the human cleric, hoping to be able to get rid of him fast. The bear follows the dwarf and does a hasted bearhug, trying to grapple the cleric if possible. |
| TelinArtho11-01-07, 12:43 PM | The thoqqua (4) is 35ft away from the elemental. As such - with a 15ft burst - there's no way for both of them to be affected. Would you rather Elemental/Thoqqua (5) or both Thoqquas? This is the equivalent of W11 (center of effect is top left corner): http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,H,29,46;b= Name,L,34,41;c=Name,L,37,42;n=Effect,34, 43,3;style=s |
| lonewolf11-01-07, 12:56 PM | Hit the Thoqquas. Im not to wild about it if I cant hit all of them, but lets do it anyway... |
| TheMagister11-01-07, 07:34 PM | You're gonna need the concentration check to cast an empowered unholy blight defensively (a 15+6=21, so we need a 2 or less). |
| Erithmu11-01-07, 07:51 PM | You're gonna need the concentration check to cast an empowered unholy blight defensively (a 15+6=21, so we need a 2 or less). 15+4 and w/ a +18 mod that auto passes. Only Metamagic that ups the spell level is heighten. @Telin how high is the ceiling in the small room? |
| TelinArtho11-01-07, 07:57 PM | 20ft high 'Rith. As to the concentration check - even if it was DC21, it wouldn't need a roll... but I'm not telling why... |
| Erithmu11-01-07, 08:38 PM | 20ft ... no Denthian arch...high ranking ... would be 20ft tall ... Cleric: is it a crappy feat that goes along the tune of CC? |
| Vathelokai11-01-07, 09:51 PM | Or maybe a 30 con... "Denth will fall, Rator, just like you." Auburn snaps her finger and backpedals away from the melee. cast grease under Rator and move toward Kitty's present position. Would like a view down the hall (hopefully the bear will keep the other priest away from me for a round)... |
| TelinArtho11-01-07, 10:59 PM | I'll continue in the morning - but do remember that the altar is massive, especially for Auburn - so she won't be able to see over it. |
| TelinArtho11-02-07, 11:40 AM | Rator falls to the ground in a clamor of metal on stone. Cursing under his breath, he gives a steely stare at the gnome spellcaster. He throws his shield up just as Kitty comes in, stinger first and deflects the poison from getting to him. Kitty's bear grabs a hold of Gramthin, but the hold is thrown off quickly. Gramthin swings his flail down on the bear and spray of ice crystals comes out of the flail from the hit. Nigel sends a confusion spell back at the thoqquas now surrounding Ephraim. Unsure of whether it worked or not, he is dismayed when one of the worms slams into Ephraim and she is covered in flames. The lumbering giant of an elemental comes into his view as well and slams a gigantic fist into her. Ephraim feels her bones stress under the pressure, but can't focus on that yet. Light-of-the-Unborn-Nightfall turns a pale white and tries to protect himself a little more. [Round 2] Rator (1) grins evilly and casts an Empowered Unholy Blight defensively, catching Marcus, Auburn and Sdentch in the blast. Marcus and Auburn are consumed by the evil and take 24 each and are sickened for 4 rounds; Sdentch resists the worst of the evilness and takes only 29 but is not sickened. Auburn casts Grease under Rator. Rator falls prone. Auburn moves to (z14??) --Confirm location Vath. Nigel casts Confusion on the Thoqquas. He moves to Kitty rages and charges Rator but his stinger just deflects off of Rator's shield. Bear tries to grapple Gramthin, grabs him and squeezes for 9. Thoqqua 2 (5) takes a 5ft step to flank Ephraim and attacks, slamming its wormlike body into her for 14 damage and 9 fire damage. She catches fire (3 rounds) Gramthin (2) breaks the grapple with the bear and attacks the bear with his flail and hits for 11. Elemental (3) moves up to Ephraim and attacks, slamming an earthen pillar of a fist into her for 17 (forgot the -4 for Ephraim not touching the ground...) LUN teleports to t14. Ephraim tumbles away. [Sdentch burns for 12] Thoqqua 1 (4) burrows into the ground. Marcus ?? Sdentch ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . . . . . . . M . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . S 1 | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . a . . K . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . 3 3 3 . . . . . . . . . . L | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . 3 3 3 . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . . D . . . . . . . D . . 3 3 3 4 4 . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . N D . . . . . . . D . . 5 5 . 4 4 . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . 5 5 E E . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . E E . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Okay - Ephraim is up. She is burning and flanked... (treat the 9 fire damage as continuous - so there's a concentration check at DC14+PL if you want to manifest something) Status updated. |
| Erithmu11-02-07, 12:32 PM | LUN I'm just going to make do different actions: Teleport to t,14 Ephraim backflips into the wall and rolls under sharp pointed fire and with a sudden burst of speed is down the hall turned back to the elementals with nigel at her back. "I could use a little pick me up Nigel ..." Double move to M&N rank door frame to be 5ft from Nigel. Tumble checks: all pass Dodge to #5 Marcus will be dependant on #4's actions |
| lonewolf11-02-07, 12:42 PM | I could have him do a resist energy(fire) first, if you think that Ephraim can last another round and heal her after that. @Telin: I just noted that you had the bear make a normal touch attack to grapple. What I actually wanted to do was a normal full attack with the possibility of using the bears improved grab on a claw hit. I let you decide if you want to change that. |
| TelinArtho11-02-07, 12:46 PM | On the map, I forgot to move 5 down 1 square (which is what flanked you). That said, even in the current position - you would still provoke an AoO from the elemental (15ft reach) - so there should be another tumble check in there. I need to check movement here - but you should have a speed of 75 (since the boots of Skate do not stack with the Haste). Movement looks good actually. |
| Erithmu11-02-07, 12:51 PM | On the map, I forgot to move 5 down 1 square (which is what flanked you). That said, even in the current position - you would still provoke an AoO from the elemental (15ft reach) - so there should be another tumble check in there. I need to check movement here - but you should have a speed of 75 (since the boots of Skate do not stack with the Haste). Movement looks good actually. Sort of ... I just don't need to roll the first tumble check ... and I'll tell you why :) ... 1+14=15 = pass Also ... thats not offically a flank. you need to go through opposite sides of my square to flank me. (and depending on if you gave the Thoq his normall charge bonus that 28 might be a miss since my ac goes up by 4 vs charges. ... Hurm wonder if I get some past AoOs ... @LW: if the Thoqquata takes up the hallway, R:fire me, but I can't take a hit from the Elemental. |
| TelinArtho11-02-07, 12:53 PM | Except you are enlarged and the DCs are off a little: DC15 for the first, +2 DC for each additional (so DC17 and DC19) Your tumble modifier decreases when expanded - so while you make the other two - you do still need to roll the first one. On another note: As Ephraim tumbles away, the other thoqqua disappears into the ground. Sdentch burns for 12 damage. EDIT - just noticed I missed one part of the flail attack by Gramthin. That attack actually hits. I'll edit in above. |
| Erithmu11-02-07, 01:02 PM | passed the other check ... @LW: actually just hit me w/ R:fire @Telin: did lots of editing above, I'm also curious how the thoqquas are going to find us since neither Nigel or I are touching the ground :) Marcus moves southward along alter seeing Ephraim blocking most of the area. Glancing over her shoulder Ephraim leans to the side revealing the location of the last two elementals, and suddenly the room explodes in a wave of cold. Marcus move to A,12 EBall (Cold) 10pp Tal/OC Fort DC20 SR vs #5: 14 Dmg: 53 |
| TelinArtho11-02-07, 01:10 PM | http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,L,30,48;b= Name,L,28,48;c=Name,L,31,50;d=Name,M,29, 47;e=Name,M,32,49;los=29,47,32,49,2 Like I said - I forgot to make the 5ft step of the thoqqua on the map I presented. With the 5ft step - as shown above - the bottom right hand corners count as flanking. As for AoO - I was paying attention to this. The only charge against Ephraim here was before she acted - so she was flat-footed and couldn't take the AoO anyway. The 28 this round was not a charge, so the +4 need not apply. And again I will say that the altar is massive, so you cannot see beyond it as a medium sized creature... |
| Erithmu11-02-07, 01:13 PM | Except flanking is always done from the center of squares .. not the corner. I mention the charging as Thoqs have the 'always charge' option in their attack. Marcus ... composition/ weight of the alter? Is it built into the ground? |
| TelinArtho11-02-07, 01:23 PM | Kind of: FLANKING When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by a character or creature friendly to you on the opponent’s opposite border or opposite corner. When in doubt about whether two friendly characters flank an opponent in the middle, trace an imaginary line between the two friendly characters’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked. Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking. Only a creature or character that threatens the defender can help an attacker get a flanking bonus. Creatures with a reach of 0 feet can’t flank an opponent. So you have to take it from the center of any individual square of the thoqqua. I can't show that really with the auto-mapper, but I think it still qualifies. Actually does this really matter since the thoqqua didn't charge? Attack roll would be 26 vs Ephraim's AC19+4(FS)+3(SoF)-2(expand). I don't see that you declared a dodge in round 1, but even if you had - this would still hit. As for the altar - it is not built into the ground, but is made of stone and other minerals (some gold, etc). No one investigated it really - so no clue on weight (since it may or may not be solid). |
| Erithmu11-02-07, 01:43 PM | Marcus moves away from Rator and watches him carefully Good enough for a 'probably won't work' Action: move 30ft west Ready 7pp EM(Fire) vs Rator casting. http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,G,13,33;b= Name,G,9,33;c=Name,G,15,37;d=Name,M,11,3 1;e=Name,M,17,35;los=11,31,17,35,2 Doubled the size of everyone so I can get center points. Not flanking. |
| Vathelokai11-02-07, 06:56 PM | Auburn's location is good, thanks. So, what's next... (items in purple need confirmation or details) Ephraim tumbles away. [Sdentch burns for 12] Thoqqua 1 (4) burrows into the ground. Marcus moves and readies energy missile on Rator if he casts. Sdentch super-mega-full-attack-smash! [Round 3] Rator does something... maybe... Auburn moves back to Sdentch's side and casts resist energy fire. Nigel casts resist energy fire on Ephraim. Kitty Fly over and attack Gramthin? Bear Full attack and hope for improved grab [ephraim burns... it tickles] Thoqqua 2 Burrow? Gramthin Cries? Elemental Brings the Pain? LUN Stay alive? Ephraim ?? [stendtch burns... it's ichy] Thoqqua 1 Burrow? |
| TelinArtho11-03-07, 10:23 AM | Pretty much. If Sdentch can't manage to kill the prone cleric then you guys are in for a world of hurt - but I don't expect you will have a problem with that (barring 4 1s on attack rolls anyway...) |
| TheMagister11-03-07, 03:02 PM | Don't SAY stuff like that...if it can happen, it'll happen to Sdentch. To Hit: 25;31;36;21 Damage: 24;29;27;27 |
| TelinArtho11-03-07, 03:04 PM | I don't have my notes in front of me - but I'm certain that is enough to take Rator down... pity - he was going to be fun to play with. Anyway - Auburn, Nigel, Kitty, Bear can all go. |
| Vathelokai11-03-07, 04:06 PM | Auburn moves back to Sdentch's side (B15) and casts resist energy fire on her. Nigel casts resist energy fire on Ephraim and flies to above the altar (C10). Kitty double moves to w7 and up by the ceiling, hoping to dive/charge next round. Bear Full attack and hope for improved grab (claw/claw/bite: to hit 26;27;23 ... dmg 15,15,8 ... first improved grab roll 17, second is 31 {question: it would loose the bite attack if it successfully grappled, right?}) [ephraim burns... it tickles] then it's your turn... |
| lonewolf11-03-07, 06:22 PM | you forgot the extra attack from the bear because of haste, but otherwise it looks good to me. |
| TelinArtho11-03-07, 07:22 PM | The improved grab only kicks in after the attacks for the round and only once (not once for each claw). @lonewolf - Natural weapons are not eligible for an extra attack from haste. Only actual weapons are improved this way. I'll try to be back later. |
| Vathelokai11-03-07, 08:54 PM | I did miss the +1 to hit from haste... The improved grab only kicks in after the attacks for the round and only once (not once for each claw). Really? (not saying your wrong; just saying I've never known of that) If a creature with this special attack hits with a melee weapon (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity. No initial touch attack is required.To use this ability, a brown bear must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.Is there a clarification somewhere I don't know about? |
| TelinArtho11-05-07, 11:32 AM | I'm not going to argue it at the moment. Take a look at the Xill though and figure out how to do its Improved Grab as multiple checks (which is the way I ran it once and was told I was wrong). Also - the bear's grapple checks should be +15, not +16 - haste does not affect this. Rator's death is quick and painful at the hands of Sdentch's shield and bulk. The bear tries to once again grab hold of Gramthin, but he proves evasive enough to break away. In response, he casts a spell in Denth's favor and immediately doubles in size. And don't think I missed you flying up there little gnat. Come here and we'll see how well your stinger penetrates... In the corridor, Ephraim braces herself for impact as the elemental barrels through the wall and into her. Barely able to keep her feet under her, she is in rough shape. [Round 2] Rator (1) grins evilly and casts an Empowered Unholy Blight defensively, catching Marcus, Auburn and Sdentch in the blast. Marcus and Auburn are consumed by the evil and take 24 each and are sickened for 4 rounds; Sdentch resists the worst of the evilness and takes only 29 but is not sickened. Auburn casts Grease under Rator. Rator falls prone. Auburn moves to z14 Nigel casts Confusion on the Thoqquas. He moves away Kitty rages and charges Rator but his stinger just deflects off of Rator's shield. Bear tries to grapple Gramthin, grabs him and squeezes for 9. Thoqqua 2 (5) takes a 5ft step to flank Ephraim and attacks, slamming its wormlike body into her for 14 damage and 9 fire damage. She catches fire (3 rounds) Gramthin (2) breaks the grapple with the bear and attacks the bear with his flail and hits for 11. Elemental (3) moves up to Ephraim and attacks, slamming an earthen pillar of a fist into her for 17 (forgot the -4 for Ephraim not touching the ground...) LUN teleports to t14. Ephraim tumbles away. [Sdentch burns for 12] Thoqqua 1 (4) burrows into the ground. Marcus moves away and readies an energy missile on Rator casting Sdentch splatters Rator into the ground. [Round 3] Rator (1) is dead. Auburn moves up to Sdentch and casts Resist Energy on her. Nigel casts Resist Energy on Ephraim and flies away Kitty double moves to set up a dive. Bear full attacks Gramthin and hits with both claws for 30 damage. It tries to grab hold of Gramthin, but fails to rope him in. [Ephraim burns (absorbed by Resist Energy)] Thoqqua 2 (5) burrows into the ground Gramthin steps away from the bear and casts Righteous Might, increasing to large size. Elemental (3) charges at Ephraim and hits her for 20 damage. LUN activates Aid SLA. Ephraim ?? [Sdentch burns (absorbed by Resist Energy)] Thoqqua 1 (4) ?? Marcus ?? Sdentch ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . a S . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . L . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . 3 3 3 . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - 3 3 3 - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . D . . . . . . E E . . 3 3 3 . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A N . D . . . . . . E E . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . K . . . . . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . 2 2 . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Ephraim is up. The thoqqua underground won't be showing up yet either - so Marcus and Sdentch can act as well and then the top of round 4 too. |
| TheMagister11-05-07, 04:23 PM | Remind me how high the ceiling is in the Altar Room, please? @Lonewolf - Sdentch needs some healing, and so does Ephraim. Tell me what your plan is with Nigel (movement-related, and I understand that the situation is "fluid") so that Sdentch can meet him halfway or something while she sets up a diving charge on Gramthin. Sdentch could really use that Restoration dropped for a Cure Critical Wounds. She can't heal herself while she's Frenzied. So, where ever Nigel is going to want to be, Sdentch wants to be there for some serious healing before she gets back into combat. She's got plenty of movement, so I'll let lonewolf place Sdentch wherever he finds it convenient (diving charge!). Also, Nigel's got a chance of getting rid of Earthy with that Dismissal. Something to think about, if Ephraim can get away from it for a while or keep it busy for two rounds. Edit: WOW. Nevermind on the Dismissal. Look at all those HD on that Huge Elemental... Maybe a Thoqqua? (sheesh!) |
| TelinArtho11-05-07, 04:36 PM | Room description - 20ft high. Which reminds me - not enough clearance to do a dive in this room - not even for Kitty. A charge is still possible though. |
| lonewolf11-05-07, 04:53 PM | I think Ephraim is in more immediate need of the healing, and Marcus might be in even more danger if the Thoqas decide to target him. If Sdentch chooses to go toe on toe with the elemental, I will heal him first. Overall, I believe that we should try to bring that elemental down next. Kitty will try to use animals to keep the second cleric from doing anything dangerous and start shooting the elemental with magic missiles. |
| TelinArtho11-05-07, 04:58 PM | @lonewolf - remember that Kitty is raging so he cannot activate magic items without first stopping the rage (and therefore becoming fatigued). |
| Vathelokai11-05-07, 10:54 PM | Auburn can use telekenisis to disarm/bull rush/grapple Gramthin; or she can back up (50 ft from the doorway) and ready to cast bale-polymorph on the elemental. Anyone have an opinion? Also have a couple greases left for the big guy, and my pile of buff scrolls... |
| TelinArtho11-05-07, 11:02 PM | I'd say that an earth elemental is probably not affected by grease Vath... its part of the earth and all... Not that I think it would be your best option anyway. |
| Erithmu11-05-07, 11:29 PM | Ephraim rolls backwards up to the altar next to Nigel "Big and ugly coming through" It was at this moment that she realized that Gramthin had grown in size. With a quick flick of her mind she prepared herself for another bruising from the elemental. "Oh yea, watch your feet." Marcus was quick to respond to Gramthin with a mental stripping of the spells protecting him. Ephraim: Tumble away: pass (D,E in the hallway) Enervate: no 6+2surge Vigor (activates Euphoria) Marcus 5pp Tal+OC dispel Psionics (ML 10) on Gramthin |
| TelinArtho11-05-07, 11:35 PM | Marcus's dispel strips away some of the potency surrounding the cleric, but he still remains as tall as an ogre and as strong as a giant. 2 effects are stripped off, 2 remain. |
| Vathelokai11-06-07, 09:05 AM | "Huh, you're not finished with that thing, Ephraim?" Auburn's voice contains a little too much humor for the situation. While the dwarf cleric is busy pointing out how much attention he is paying to Kitty, Auburn steps around the edge of the alter to get a good view on his weapon. She snaps her finger and the entire weapon becomes incredibly shiny. 5 ft step down and left on the map, cast grease on Gramthin's weapon, and draw scroll of enhancement. |
| TelinArtho11-06-07, 10:10 AM | I realized I forgot a few of Gramthin's buffs last night - so I added them to the roller. 2 more were dispelled (though he is still large sized...) Just waiting on TM's action before moving forward with the grease. Then I'll need Kitty/Nigel/Bear. |
| lonewolf11-06-07, 10:18 AM | Sdentch delays until after Nigel. Nigel flies towards Sdentch and converts Restoration into a CCW on him. Kitty stops raging, flies to D10 while drawing the wand of MM and fires on the elemental. The bear continues its attacks on the giant-dwarf. |
| TelinArtho11-06-07, 10:51 AM | Okay - she is healed for 20. Still need Sdentch's action. |
| TheMagister11-06-07, 02:43 PM | Gramthin just became a dark paladin for xx rounds. Righteous Might is no joke. :) Doesn't Ephraim have any pp for a Vigor that she can do while retreating around corners/altars? |
| TelinArtho11-06-07, 02:46 PM | Ummm. She did use a vigor on herself if you look at Ephraim's last action... We're waiting on you TM - beat something up... |
| Vathelokai11-06-07, 08:34 PM | This might be another instance of TMs post appearing 6 hours after he hit 'submit'. EDIT, or maybe he didn't go all the way to the last page before replying... eh. @TM: let us know how much power attack and such to use vs each opponent, so if we need to we can roll this out. |
| TheMagister11-06-07, 11:04 PM | Okay, since I soaked the healing spell, Sdentch'll take on the elemental once it follows Ephraim into the room. Go-Go-Gadget Stoneskin! For now, though, Sdentch flies to 7A and takes a shot at Gramthin, power attack 5. Sdentch circles the altar and levels a sharp blow at Gramthin. Hits AC 27, Dmg: 33. |
| TelinArtho11-07-07, 02:25 PM | [Round 4] Rator is still dead. Auburn takes a step and casts Grease on Gramthin's flail and it falls to the floor. Nigel flies to the other side of Sdentch and casts Cure Critical Wounds on her (dropping Restoration), healing her for 20. Sdentch flies next to Gramthin and slams her shield into him for 33 damage. Kitty ends his rage, which fatigues him and draws his wand of Magic Missile while moving to D10. He activates the wand after pointing it at the elemental and the missiles deal 14 damage. Bear full attacks Gramthin but does not hit at all. Thoqqua 2 (5) burrows some more. Gramthin casts Dispel magic on the grease effect and curses when it doesn't fade away. He tries to pick up the flail anyway, but is hit by the bear's claw for 13 damage. The bear manages to catch hold of him and draw him into a grapple, but he collapses before the bear even begins to squeeze. Elemental charges at Ephraim but misses. [Ephraim can't take the AoO due to the range of the elemental] LUN cuatiously move to view of the elemental and fires off a ray of light. It hits but deals such minimal damage as to be barely noticed. Ephraim ?? Thoqqua 1 (4) ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . N . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . a . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 3 3 3 | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - 3 3 3 - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A E E . . 3 3 3 . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A K E . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . S . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Ephraim is up. I know 'Rith is on vacation - if someone wants to propose an action for her - that would be great. Status updated. |
| TelinArtho11-07-07, 03:19 PM | Okay - it appears I screwed up and forgot to roll the SR checks on spells against Sdentch from a friendly source. Since I assume Sdentch doesn't want to spend a standard action dropping her SR to receive a spell (especially with the evil beasties around), this is going to change a few things... Round 3 - Auburn casts Resist Energy on Sdentch - this fails due to SR. As a result, Sdentch burns at the end of round 3 for 6 damage and then the flames extinguish on their own. Round 4 - Nigel casts CCW on Sdentch - this fails due to SR. As a result, Sdentch is not healed for 20 before moving and attacking Gramthin. I can either keep her action to move and attack or she can do something else. Ugh on the SR checks... |
| lonewolf11-07-07, 03:26 PM | Note that Nigel has Spell Penetration and thus barely breaches the SR. |
| TelinArtho11-07-07, 03:30 PM | Ah - good call. I checked Auburn, but neglected to check Nigel. Ok then - not nearly as bad as I thought. The net is that Sdentch doesn't have Resist Energy (Fire) up and took 6 more damage. |
| lonewolf11-07-07, 03:39 PM | Also, didnt Auburn just had the levelup to lvl11? |
| TelinArtho11-07-07, 03:44 PM | Heh... yes she did. Nothing to see here... everything is as it was... EDIT - ok fixed back. |
| TheMagister11-07-07, 05:01 PM | Whew. |
| TheMagister11-08-07, 12:35 AM | Proposal: Can ephraim use her Elocator ability to tumble UP and OVER the altar and then further into the room, and thus avoid squeezing (or squeeze less)? After that, I propose also that Auburn (even with mirror images to protect her), Kitty, and Nigel retreat further west into the room, while Sdentch flies back up to receive the brunt of the elemental's attack. That way Nigel is there to heal as he can (through pesky SR) and Ephraim can bomb with missiles or whatever. Are elementals immune to mind-effecting spells? Can we Ego-whip it to death? |
| TheMagister11-08-07, 05:14 PM | Man, it's quiet. Okay, here's my idea. Ephraim manifests an Ego Whip on the defensive and then uses Up the Walls + tumble to get over the Altar and to the other side. Marcus readies an action to 1pp Ego Whip the elemental on sight. With some good rolls, I figure it's faster than chopping though all those HP. Our other option is for Ephriam to try to Crystal Shard the thing while it has cover (still not too hard), and for Marcus to Overchannel an Energy Missile while everyone else (kitty w/magic missiles and Auburn with probably the same) tries to kill it before it wades through Sdentch. I dunno which'll take longer, but the Ego Whip route is the more efficient, in my eyes. We'll be doing ~4 dmg a round vs. it's cha, or HP damage vs. DR 10/- (which the spells do bypass). Anyone else have opinions? |
| Vathelokai11-09-07, 08:22 AM | Auburn was going to try baleful polymorph on the big elemental, then move further back. (If the thing is immune and I should know that, please let me know). After that it was clean up mode; back up with wand of MM. Most of my spells are short range though, so I was wanting to stay around 50 ft from the action. |
| TelinArtho11-09-07, 11:59 AM | So just have Ephraim tumble away and ready either Crystal Shard or Ego whip? Marcus delay until Auburn goes? Then Auburn casts Baleful Polymorph? Does that work? If it does, just decide on either crystal shard or ego whip and let's get going. |
| TheMagister11-09-07, 01:19 PM | Since most everyone seems absent, go ahead with Ephraim defensively manifesting a 1pp+surge Ego Whip and tumble over the altar to the maximum of her move. Marcus delays till after Auburn so that he can judge the effectiveness of her spell. |
| TheMagister11-10-07, 01:39 PM | Ephraim manifests a 1pp + surge Ego Whip defensively and tumbles away, over the altar. So far as I can tell, she makes all the checks. She moves the first 10' at 1/2 speed (tumble) and stays within 1' of the altar's flat surface. The rest of the movement is at normal speed across the top of the surface and down the other side. Total "altar movement" consumed is 40'. She has 20' normal + 30' hasted movement left. That leaves her at 11n, having used 1pp and dealing 2 Cha dmg (DC 17 Will saving throw pending for 1/2). Marcus delays for Auburn. |
| Vathelokai11-10-07, 01:54 PM | Rolled the elementals fort save vs polymorph. It passes and is uneffected. Marcus Next? Then Nigel, Sdentch, Kitty, and Bear? |
| lonewolf11-10-07, 02:33 PM | Nigel flies towards Sdentch and converts Invisibility purge to heal her. Otherwise Im still not sure if were trying to kill the elemental with Cha damage or not. If were not, Kitty and Bear will go after it, if not they will both prepare to attack Thoqquas should they appear. |
| Vathelokai11-10-07, 04:04 PM | I rolled the ego whip save for the elemental. Got a 16 vs DC 17. So I guess it's close enough any buffing might save it. So we wait for Telin. EDIT: rolled for Nigel as well - he passes the SR and heals Sdentch for 24. [Round 4] Rator is still dead. Auburn takes a step and casts Grease on Gramthin's flail and it falls to the floor. Nigel flies to the other side of Sdentch and casts Cure Critical Wounds on her (dropping Restoration), healing her for 20. Sdentch flies next to Gramthin and slams her shield into him for 33 damage. Kitty ends his rage, which fatigues him and draws his wand of Magic Missile while moving to D10. He activates the wand after pointing it at the elemental and the missiles deal 14 damage. Bear full attacks Gramthin but does not hit at all. Thoqqua 2 (5) burrows some more. Gramthin casts Dispel magic on the grease effect and curses when it doesn't fade away. He tries to pick up the flail anyway, but is hit by the bear's claw for 13 damage. The bear manages to catch hold of him and draw him into a grapple, but he collapses before the bear even begins to squeeze. Elemental charges at Ephraim but misses. [Ephraim can't take the AoO due to the range of the elemental] LUN cuatiously move to view of the elemental and fires off a ray of light. It hits but deals such minimal damage as to be barely noticed. Ephraim manifests ego whip on the defensive, then tumbles over the alter and into the room. Thoqqua 1 (4) ?? Marcus delays to after Auburn. [Round 5] Auburn moves south and readies to cast baleful polymporh on elemental on sight. (don't think I could have seen it around the alter, but if I could, then cast instead of readying.) Marcus continues to delay. Nigel moves next to Sdentch and casts CSW (drops invisibility purge). He passes the SR and heals 24 hp. Sdentch ??? Kitty ??? Bear ??? Thoqqua 2 (6) ??? Elemental ??? (may be dazed from ego whip) LUN ?? Ephraim ?? Thoqqua 1 (5) ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 3 3 3 | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - 3 3 3 - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A . . . . 3 3 3 . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A K . . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . N . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . S . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . a . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar My vote is for ego whips. @Telin: if you want, I can run out the rest of the fight... |
| TheMagister11-11-07, 12:16 AM | Marcus readies to Ego Whip (7pp) the Elemental as soon as he can see it. Sdentch (who is still airborne) readies an action to move adjacent to a Thoqqua when it shows itself. Thanks for the healing, Nigel. :) |
| TelinArtho11-12-07, 11:47 AM | Ephraim barely waits long enough to see the elemental stop moving momentarily and gets out of the corridor area. The others are in the room - waiting for the lumbering beast to come out. Suddenly the wall bursts at the base of the wall next to the bear and the fire worm behind it strikes the bear with such force as to almost send the bear to its grave. The fur of the bear catches fire and soon the area near it is filled with the smell of burnt fur and flesh. The howl of pain from the bear is nearly unbearable to listen to. [Round 4] Rator is still dead. Auburn takes a step and casts Grease on Gramthin's flail and it falls to the floor. Nigel flies to the other side of Sdentch and casts Cure Critical Wounds on her (dropping Restoration), and heals her for 20. Sdentch flies next to Gramthin and slams her shield into him for 33 damage. Kitty ends his rage, which fatigues him and draws his wand of Magic Missile while moving to D10. He activates the wand after pointing it at the elemental and the missiles deal 14 damage. Bear full attacks Gramthin but does not hit at all. Thoqqua 2 (5) burrows some more. Gramthin casts Dispel magic on the grease effect and curses when it doesn't fade away. He tries to pick up the flail anyway, but is hit by the bear's claw for 13 damage. The bear manages to catch hold of him and draw him into a grapple, but he collapses before the bear even begins to squeeze. Elemental charges at Ephraim but misses. [Ephraim can't take the AoO due to the range of the elemental] LUN cautiously move to view of the elemental and fires off a ray of light. It hits but deals such minimal damage as to be barely noticed. Ephraim manifests Ego whip on the defensive and strikes at the Elemental. She then tumbles away safely as the elemental settles into the wall. Thoqqua 1 (4) bursts through the wall and into the bear. The bear nearly collapses from the attack, but despite surviving the attack, it catches on fire. Marcus delays. [Round 5] Auburn moves to the south side of the altar and readies to cast Baleful Polymorph on the elemental. Nigel moves next to Sdentch and casts Cure Serious Wounds (drop Invisibility Purge). She is healed for 24. Sdentch ?? Kitty ?? Bear ?? Thoqqua 2 (5) ?? Elemental is dazed. LUN fires off 2 light rays at Thoqqua (4). Ephraim ?? [Bear burns] Thoqqua (4) ?? Marcus (unless delay is ended early) 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 3 3 3 | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - 3 3 3 - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A . D . . 3 3 3 . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A K D . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A . 4 4 - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . N . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . S . B B | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . a . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Yes the elemental fails its save, so it didn't move. @TM - there is a thoqqua in view, but it will have cover from the wall. Also - when the elemental does come forward - you will likely be in range for attacks from it. Status updated. |
| Vathelokai11-12-07, 06:45 PM | Auburn moves to the south side of the altar and readies to cast Baleful Polymorph on the elemental. Nigel moves next to Sdentch and casts Cure Serious Wounds (drop Invisibility Purge). She is healed for 24. Sdentch attack Thoqqua on defensive Kitty drop animal and move over beside LUN Bear Disappears New animal attacks Thoqqua 2 (5) ?? Elemental moves Auburn takes ready actions. Elemental makes save. Elemental moves more and attacks Marcus Ego whips LUN fires off 2 light rays at Thoqqua (4). unless it's dead Ephraim Ego whips Thoqqua (4) ?? |
| lonewolf11-12-07, 06:50 PM | I agree, except the bear should attack as long as he is alive and Kitty will shoot Magic Missiles at the Thoqqa instead. |
| TheMagister11-12-07, 11:29 PM | A defensively frenzying barbarian? What's that? :) Sdentch's ready action goes off, and she moves adjacent to the Thoqqua that just scorched Bear. A ready action is a ready action: I can't change it just because it's suddenly inconvenient. Move Sdentch to D8 at 15' altitude. |
| Vathelokai11-12-07, 11:40 PM | Ah... didn't know you were readying. |
| TelinArtho11-12-07, 11:59 PM | Actually - your ready didn't even get a chance - the thoqqua that comes into view does so in round 4 (check the actions). |
| TheMagister11-13-07, 04:21 PM | Oh! So it does. Well, that's just fantastic! Sdentch still moves to D8 at 15' altitude, but now she swings her shield at Mr. Thoqqua (4). To Hit: 27 (29 w/bane) Dmg: 31 (38 w/bane) |
| TelinArtho11-14-07, 06:27 PM | Sdentch lays her shield into the thoqqua in the wall and combined with a well-timed magic missile from Kitty and a final slash of the burning bear's claws - the thoqqua is dead, partially still in the wall. Without time to react, all of a sudden, the other thoqqua bursts from the ground and strikes at Auburn, or rather, one of her images - but it misses. [Round 5] Auburn moves to the south side of the altar and readies to cast Baleful Polymorph on the elemental. Nigel moves next to Sdentch and casts Cure Serious Wounds (drop Invisibility Purge). She is healed for 24. Sdentch swings her shield at the thoqqua and hits it into the wall a little. Kitty flies a 5ft step away from the thoqqua and fires magic missiles into it. They pierce the stony skin for 18. Bear, fully in flames, attacks the thoqqua as best it can and tears it down in two pieces from the wall. Thoqqua 2 (5) bursts from the ground on the other side of the bear and attacks Auburn but doesn't succeed in even taking down one of her images. Elemental is dazed. LUN fires off 2 light rays at Thoqqua (5), but only hits once. Ephraim ?? [Bear burns] Thoqqua (4) ?? Marcus (unless delay is ended early) 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 3 3 3 | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - 3 3 3 - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A . D . . 3 3 3 . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A K D . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . S | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . N 5 . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . a . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Ephraim is up. Remember the ready on the baleful polymorph hasn't yet gone off due to the stunned elemental. |
| Vathelokai11-14-07, 06:35 PM | No worries here. Nigel's right above me, and I've got the juice to take a hit or two. Suggest focusing on the elemental. Auburn remains vigilant! Can she cast on the defensive during a readied action? |
| Erithmu11-14-07, 06:47 PM | Ephraim and Marcus strike again with mental attacks the stream of energy passing in mid air. The mental attack by Ephraim slams into the elemental breaching it's mind. Marcus is not as successful with his ball of cold crashing into an invisible shield that absorbs the power without effect. Ephraim 5+2surge ego whip 8cha dmg DC 19 for half Marcus 10pp Tal+OC EM(Cold) SR:12 dmg 44 DC24 (I think I fail SR) |
| TelinArtho11-15-07, 11:07 AM | @Erithmu - who are the targets for those attacks? Note where you are on the map and where the elemental is (if you intended to get the elemental) - the altar is in the way. I assume Marcus was targeting the thoqqua (and no it doesn't pass SR). |
| Erithmu11-15-07, 12:06 PM | Ephraim is going after the Earth elemental. You said that the alter was 'large' and the elemental is 'huge' I figured there wasn't a targeting issue ... If it is ... levitate up 10 ft (scorn earth) and hit him |
| TelinArtho11-15-07, 12:31 PM | The problem is really that the corridor itself is only 10ft high - so the earth elemental is not visible while you are on the ground. Rising up even 5ft is enough to see it though, so no problem there. |
| TelinArtho11-15-07, 12:34 PM | [Round 5] Auburn moves to the south side of the altar and readies to cast Baleful Polymorph on the elemental. Nigel moves next to Sdentch and casts Cure Serious Wounds (drop Invisibility Purge). She is healed for 24. Sdentch swings her shield at the thoqqua and hits it into the wall a little. Kitty flies a 5ft step away from the thoqqua and fires magic missiles into it. They pierce the stony skin for 18. Bear, fully in flames, attacks the thoqqua as best it can and tears it down in two pieces from the wall. However, the immense heat of the thoqqua is enough to drive the poor bear to the ground and it quickly disappears. Thoqqua 2 (5) bursts from the ground on the other side of the bear and attacks Auburn but doesn't succeed in even taking down one of her images. Elemental is dazed. LUN fires off 2 light rays at Thoqqua (5), but only hits once. Ephraim rises slightly and manifests a surged ego whip on the elemental, but it seems much less effected this time. Thoqqua (4) is dead. Marcus manifests an energy missile with all his force on the remaining thoqqua, but the effect washes over the fire worm and leaves it unharmed. [Round 6] Auburn ?? Nigel ?? Sdentch ?? Kitty ?? Thoqqua 2 (5) ?? Elemental ?? LUN ?? Ephraim ?? Marcus ?? Auburn, Nigel, Sdentch, Kitty then the Thoqqua and Elemental. Status updated. |
| TheMagister11-15-07, 04:10 PM | Sdentch leaves the wall and adjusts to the southwest to meet the remaining Thoqqua. She flails wildly at it with her spiked shield. To Hits(bane in parenthesis): 27(29),24(26),23(25),28(30) Dmg(ditto): 37(47),35(46),36(48),35(46) |
| Vathelokai11-15-07, 05:59 PM | Honor tells me I should continue to ready. Let me know if I'm wrong... |
| Vathelokai11-19-07, 10:02 PM | Okay; Sdentch destroys the Thoqqua, Auburn readies baleful polymorph on the elemental, Kitty will ready to throw out another animal when the bear is killed (unless lonewolf changes this), and Nigel will delay to heal whoever needs it. So where's the elemental going? Could we roll out a series of ego whips from Marcus and Ephraim (if we're lucky it will just stay dazed until it goes down). |
| TheMagister11-19-07, 10:50 PM | Definitely a Monday...where's everyone at? |
| TelinArtho11-19-07, 11:04 PM | My work is hitting me hard for the next week. I will post updates when I can - but it will probably be a little slow for the next week to 10 days. |
| Vathelokai11-19-07, 11:29 PM | No worries. Not much more time on my end either As I mentioned in the past; you can tell me who the elemental would like to kill, and I'll roll out the ego whips and attacks. |
| TheMagister11-26-07, 06:03 PM | {tick tock tick tock} Anyone still here? |
| lonewolf11-26-07, 06:06 PM | yeah I am I think were waiting on an update from Telin. |
| TelinArtho11-27-07, 12:54 AM | Sorry about the disappearance guys Sdentch takes down the elemental while Kitty throws a bear in front of the elemental. It attacks fiercely, but the elemental pays it little mind - slamming a stone pillar of a fist into the bear and sending it flying against the altar. It then melds into the wall and is out of sight. [Round 5] Auburn moves to the south side of the altar and readies to cast Baleful Polymorph on the elemental. Nigel moves next to Sdentch and casts Cure Serious Wounds (drop Invisibility Purge). She is healed for 24. Sdentch swings her shield at the thoqqua and hits it into the wall a little. Kitty flies a 5ft step away from the thoqqua and fires magic missiles into it. They pierce the stony skin for 18. Bear, fully in flames, attacks the thoqqua as best it can and tears it down in two pieces from the wall. However, the immense heat of the thoqqua is enough to drive the poor bear to the ground and it quickly disappears. Thoqqua 2 (5) bursts from the ground on the other side of the bear and attacks Auburn but doesn't succeed in even taking down one of her images. Elemental is dazed. LUN fires off 2 light rays at Thoqqua (5), but only hits once. Ephraim rises slightly and manifests a surged ego whip on the elemental, but it seems much less effected this time. Thoqqua (4) is dead. Marcus manifests an energy missile with all his force on the remaining thoqqua, but the effect washes over the fire worm and leaves it unharmed. [Round 6] Auburn continues to ready. Nigel delays to heal someone in need (Marcus is still in critical condition...) Sdentch annihilates the last thoqqua Kitty throws an animal down and another brown bear appears to intercept the elemental. It attacks the elemental fiercely, but barely scratches the creature. Thoqqua 2 (5) is dead. Elemental slams an earthen pillar into the bear. It flies back and lands on the ground next to the pillar (20 damage from the hit, 5 more from hitting the altar). The elemental slips into the wall and out of sight. LUN readies to fire on sight of the elemental. Ephraim ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A B B . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A K B . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . S . | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . N . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . . . . . a . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar Auburn and LUN are readied on sight of the elemental, Nigel is delaying to heal; Ephraim and Marcus are up. |
| Erithmu11-27-07, 01:13 AM | Ephraim 5+2surge ego whip on sight. Marcus will save his 10 pp for something else (refocus) |
| lonewolf11-27-07, 10:15 AM | Nigel flies over to Marcus and drops Lesser Restoration to heal the psion. Kitty also flies over towards Marcus and converts protection vs Evil into more healing. The bear follows Kitty. |
| TheMagister11-27-07, 01:26 PM | Sdentch stands ready. {delay -- probably for the an elemental's attack.} With his reach, the elemental is going to be tough to engage in melee. One successful AoO + powerful blow will prevent an entire round of offense. Maybe an invisibility from a scroll by Auburn? Sdentch pirouettes gracefully in the air, chest heaving with exertion, and scans the room for enemies. |
| TelinArtho11-27-07, 02:17 PM | Just a quick note - Awesome blow is actually not eligible for an AoO from what I can tell because it is a standard action rather than an attack action (and by the same note is not eligible for Power Attack). I could be wrong - but that's the way I read it... |
| TheMagister11-28-07, 01:43 AM | HA! Who'da thunk it? I though it worked like knockdown. Nevermind on that invis request, then. |
| Vathelokai11-28-07, 01:56 AM | Auburn will be doing as much 'moving away from the crowd' as possible while she stays ready to cast her spell that it has already saved against... :) |
| TheMagister11-28-07, 11:09 AM | Yeah...hitting it with Fort saves prolly isn't the best option...maybe scroll(s) of glitterdust? It's not immune to blinding, is it? |
| TelinArtho11-28-07, 11:38 AM | The heroes barely have a second's reprieve before the elemental bursts from the wall again. Ephraim, Light-of-the-Unborn-Nightfall and Auburn all send attacks against the behemoth but it is not slowed down. Even the bear gets in a swipe against it - but the elemental pays it little attention. Instead the elemental slams a fist into Light-of-the-Unborn-Nightfall and nearly sends the little archon into the depths of death. The telepathic message to Auburn is of pain and sorrow for not being more effective. [Round 6] Auburn continues to ready. Nigel delays to heal someone in need (Marcus is still in critical condition...) Sdentch annihilates the last thoqqua Kitty throws an animal down and another brown bear appears to intercept the elemental. It attacks the elemental fiercely, but barely scratches the creature. Thoqqua 2 (5) is dead. Elemental slams an earthen pillar into the bear. It flies back and lands on the ground next to the pillar (20 damage from the hit, 5 more from hitting the altar). The elemental slips into the wall and out of sight. LUN readies to fire on sight of the elemental. Nigel stops delaying and double moves to Marcus. Ephraim readies to manifest a surged Ego whip on sight of the elemental. Marcus refocuses. (successfully) [Round 7] Auburn moves away and readies. Sdentch delays for sight of the elemental Kitty flies to Marcus and casts a CLW on him (dropping PfE). He heals 3hp. Bear stands and moves after Kitty Elemental bursts from the wall, triggering LUN's, Ephraim's and Auburn's ready actions. LUN hits twice, Ephraim surges successfully, but the whip doesn't stop the elemental. And Auburn's spell has no effect. Elemental moves to threaten Nigel and LUN and attacks LUN - hitting the ball of light solidly and it floats - barely. The elemental's movement provokes an AoO from the bear for minimal damage. Sdentch ?? Nigel ?? (do you still want to heal Marcus? You can 5ft step away from the elemental (above Marcus) to safety) Marcus ?? [Round 8] Kitty ?? Bear ?? LUN ?? Ephraim ?? Auburn ?? Elemental ?? Sdentch ?? Nigel ?? Marcus ?? 24. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | 23. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 22. . . . . . . . . . . . . . . . . . . . . . . . | < < < < . . | 21| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - - - - - - - - - | 20| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 19| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 18| . . . . . . . . . . . . . . . . . . . . . M . . . . . . . . | | . . . . . . . | 17| . . . . . . . . . . . . . . . . . . . . . K N . 3 3 3 . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 16| . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 15| . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 B B . | | . . . . . . . | . . . . . . . . . . . . . . . . | 14| . . . . . . . . . . . . . . . . . . . . . . . . . . . B B . | | . . . . . . . | . . . . . . . . . . . . . . . . | 13| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 12| . . . . . . . . . . . . . . . . . . . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 11D . . . . . . . . . . . . . . . . . . . . . . . . L . . A A B B . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 10D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A B B . . . . . . D . . . . . . . D . . . . . . . . . . . . . . . . | 9D . . . . . . . . . . . . . . . . E E . . . . . . . . . A A . | - - - - - - | D - - - - - - - . . . . . . . . . . . . . . . . | 8| . . . . . . . . . . . . . . . . . . . . . . . . . . . . S . | | . . . . . . . | . . . . . . . . . . . . . . . . | 7| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 6| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | . . . . . . . . . . . . . . . . | 5| . . . . . . . . . . . . . . . . . . . . . a . . . . . . . . | | . . . . . . . | - - - - - - - - - - - - - - - - | 4| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 3| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | | . . . . . . . | 2| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | - - - - - - - - - 1| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | 0| . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . | -1| - - - - - - - - - - - - - - - - - - - - - - - - - - - - D - - -2. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -3. . . . . . . . . . . . . . . . . . . . . . . . | > > > > . . | -4. . . . . . . . . . . . . . . . . . . . . . . . - - - - - - - | a a b c d e f g h i j k l m n o p q r s t u v w x y z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K a A B C D E F G H I J K D = Door A = Altar |
| Erithmu11-28-07, 11:47 AM | Marcus sees the immediate situation as somewhat dire and steps away from the Elementals reach and throws another mental assault at the creature leaving it in a coma. Marcus 7pp ego whip dmg:6 Will: irrelevant 2+2+4+3 = 11 ... should drop it w/ 0cha |
| lonewolf11-28-07, 11:51 AM | With a flyspeed of 60, Nigel should have been able to reach Marcus with a single move and heal before the elementals turn. The bear will continue his attacks, while Nigel & Kitty wait if Marcus & Ephraim manage to get the elemental down. |
| TelinArtho11-28-07, 11:58 AM | @Erithmu - yup - that's enough. You suck... @lonewolf - as stated before - it is normally a fly speed of 60ft, but with heavy armor - it is reduced to 40ft. Not that it matters anymore... I'll post rewards shortly - I know already that Ephraim advances (and likely Marcus). The pile of earth collapses to the ground in a cloud of dust and particles. The rocks within the creature's interior create a small avalanche, but soon the room settles into relative silence. Nigel receives a message from the ailing archon for aid. |
| Erithmu11-28-07, 12:28 PM | Tok climbs out of Marcus' pocket and up onto his shoulder. The Psion looks worse for wear. "Rest would be good. Any ideas of where we could bunker down? that Imp is still around somewhere." Ephraim 25/76hp pp remains the same Picks up 10/10hp Lay on Hands for abilities Marcus 18/52hp 19/94pp (and 2 foci ... he didn't have to overchannel on that one) Sheets updated |
| Vathelokai11-29-07, 12:30 AM | "LUN!" Auburn sprints across the room and climbs over the remains of the elemental. "LUN! You're alive! We did it! Nigel, hurry!" Auburn fusses over the archon until the healer flies over to them. "I doubt the imp's still around, Marcus. I'd bet my boots that it went to find that Vilik Baskia guy the clerics kept talking about. So should we take the game to him?" @Telin: can I get a lore check (+12) on the name? Or possibly know planes if it's a named demon or something... |
| TheMagister11-29-07, 02:44 PM | waiting for response from Telin on Elemental's state. Seems silly to provoke AoO and waste wand charges on healing even if it's really still up, because it's SO CLOSE to 0 Cha. |
| TelinArtho11-29-07, 03:06 PM | Did you miss my note above to 'Rith? In case its not clear - yes the Elemental is in fact defeated. |
| Erithmu11-29-07, 05:12 PM | waiting for response from Telin on Elemental's state. Seems silly to provoke AoO and waste wand charges on healing even if it's really still up, because it's SO CLOSE to 0 Cha. It IS 0 ... hence the healing |
| TheMagister11-29-07, 08:47 PM | I'm tellin' you guys, this is weird. When I posted before, my reply was the LAST POST right behind 'Rith posting "I Ego Whipped it to Death." There's some kind of delay or something, and only with my posts. I edited that post once or twice, too. I'm certain I was only the last page of the thread when I replied. Odd. We should find him fast, 'sis. |
| TelinArtho11-30-07, 10:10 AM | Heh - no problem TM, I enjoy making fun posts anyway. The light waning outside of the temple, soon the only light is from the torches and Light-of-the-Unborn-Nightfall. At night, the temple seems to take on another character - not so much sinister - but rather, almost serene. By my count (and it is accurate...), there are four doors up here you haven't explored into. Do you guys want to go exploring into the rest of the temple or find a place to hold up into for the night? |
| TheMagister12-03-07, 05:22 PM | Even rope trick is dangerous here. I say we press on. |
| lonewolf12-03-07, 07:18 PM | I disagree. We´ve had already 3 fights, and our ressources are quite thin. I dont wanna risk another fight in our current condition and I somehow dont think that there will be only one fight left. I say we retreat from the temple grounds, get into a rope trick and rest. |
| Erithmu12-03-07, 07:29 PM | Seconded Lonewolf's statement. I refer to our last time attempting to 'press on' and having an issue with needing to use our get out of jail free card. |
| Vathelokai12-03-07, 10:41 PM | I believe that TM was meaning that we get away from the temple before resting... but yeah; my vote is for rest time. If we can swing it, Auburn can ride up 50 ft on Sdentch and cast it there, then Sdentch can fly everyone up. Would give us a good view of the area... but might make us easier to spot. I'll be gone for a few days; feel free to use Auburn's items (the rope trick is on her scroll after all). |
| TelinArtho12-04-07, 10:56 AM | Okay - let me know how far away you want the rope trick and give me updated spell lists and new prebuffs for the upcoming day. Once that's done, let's get a quick idea of what you want to accomplish in the morning. |
| TheMagister12-05-07, 08:40 AM | I made a post here early yesterday, and it didn't populate. More weirdness. I'm ok with retreating outside and rope trickin'. Sdentch's prebuffs would only be to stick with the ring of celestial sight and the ring of protection +2. I've already posted this. From the past... |
| TelinArtho12-07-07, 11:51 AM | Need updated spell lists and then an approach for the next day. Let's get this finished... |
| Erithmu12-07-07, 12:35 PM | I think Nigel has enough healing to heal us up back to full, add in resting to recover hp. Prebuffs: Marcus: 1pp Tal + OC Inertial Armor (12 hrs) Marcus: Refocus LUN hits everyone w/ Aid I think the only spell lists are LW for Nigel, and Vath for Auburn, and I know Vath is working through stuff. |
| lonewolf12-07-07, 04:55 PM | Kitty the same as yesterday Nigel: Level 0 [DC 19] 2x Detect Magic, 2x guidance, 2x Mending Level 1 [DC 20] Bless, 3x Protection vs Evil, 2x Shield of Faith, Doom, Entropic Shield(D) Level 2 [DC 21] Resist Energy, Silence, Spiritual Weapon, Remove Paralysis, Lesser Restoration, Touch of Madness(D) Level 3 [DC 22] Invisibility Purge, 2x Prayer, 2x Blindness/Deafness, Protection from Energy(D) Level 4 [DC 23] Dismissal, Restoration, Dimensional Anchor, Freedom of Movement, Confusion(D) Anyone wants Resist/Protection vs energy prebuffs from Nigel? |
| TheMagister12-07-07, 07:35 PM | Sdentch'll take a R.E. Fire. |
| Vathelokai12-10-07, 08:27 AM | memorize spells same as previous day; add circle of prot. from evil, summon monster 6, and antimagic field. Mage armor on me and LUN, same as previous. When combat is expected, stoneskin on Sdentch and mirror image on self. with any luck, I'll get to use a computer in the next 24 hours :mad: |
| TelinArtho12-10-07, 10:39 AM | Shouldn't you have a third 6th level spell (1 for being level 11, 1 for specialist, 1 for bonus int)? As the light of morning creeps in to wake you all from your rest, you remember your task and go about preparing for the day ahead. So - how do you want to approach the temple today? |
| Vathelokai12-11-07, 12:03 AM | oops... throw another summon monster 6 in there. "Well kids, I havn't seen anything through the porthole. Who wants to volunteer to scout?" Auburn can invis someone to go look around, or she can take her books and go herself. Or we can move as a group. Anyone have ideas? |
| TheMagister12-11-07, 06:19 AM | Welp, we have that wicked-fast dragon for a scout, right? |
| lonewolf12-11-07, 06:43 AM | Kitty jumps up exited. "I do, I do, I do!" Without another word, he darts out of the Rope trick and carefully flies closer to the temple, circling it in some distance while staying as hidden as possible. |
| TelinArtho12-11-07, 10:40 AM | Give me a quick idea of what kind of scouting you are doing: 1. Large radius around the temple (say 500ft away from the temple - in the forested area - in all directions) - if you want to go farther out than that - just let me know by how much. 2. Around the outer grounds (that are wide open anyway) and the exterior of the temple (looking in through any windows) 3. Inside the temple to known areas, opening doors as needed, etc Invisibility only lasts for 3 minutes with your wand or from Auburn's scrolls - so if you want to do some long scouting - prepare to rebuff. |
| lonewolf12-11-07, 12:15 PM | Kitty would like to do the first without invisibility. Then, if he didnt find any signs of enemies he will return to Auburn and become invisible and do a second tour to look through windows and such, returning before the invisibility runs up. He will not enter the temple alone. |
| TelinArtho12-11-07, 02:32 PM | Daring the fates, Kitty springs out of the extra-dimensional space and darts towards the area of the temple. After a moment, the zipping dragon is lost among the natural foliage and the rest of you are left to wonder what is taking the tiny dragon so long... Meanwhile... The morning breeze is comforting to Kitty as he takes flight out of the rope trick. Flying low to the treetops, he stops on a branch to take a quick look around before setting off again. The temple seems unchanged - most of the common-people have long since fled to other, safer places. The forest surrounding the temple is quiet - and after a quick flight circuit - Kitty stops just as something comes into blindsense range. Halting on a branch once more, he steadies himself as quietly as he can while he waits for it to come into view. Soon it moves fully into view and seems to not have noticed Kitty. He isn't sure what it is - but it looks like a chicken. And chicken is a tasty treat. Northward, a tree crashes down - which brings Kitty a brief flash of a memory of a scorpion back in Gladius. Only something that big would be able to take down a tree that easily. So you spot a chicken just north of the temple (the clearing around the temple is 300ft from the nearest wall, so the chicken is probably 350ft north of the temple) and hear some loud crashing in the forest to the north of the temple. (Close to 1000ft away from the temple). |
| lonewolf12-11-07, 02:59 PM | pretty little chicken; but there is no time to eat now. gotta concentrate on the dangers... Kitty takes out a scroll of invisibility and reads it before flying towards the loud noises, checking out what is going on there. |
| TelinArtho12-11-07, 03:08 PM | Taking the scroll out and reading it, Kitty is horrified when the chicken reacts to his casting. The chicken squawks loudly and dances about before darting northward. CL check is successful - Chicken moves out of sight (and out of blindsense range) |
| lonewolf12-11-07, 03:19 PM | what the hell? Kitty flies after the chicken and has his bag of tricks ready to throw an animal towards it. While he doesnt want to attack this thing alone, Kitty doesnt want to return to the rest of the party and tell them that there is a dangerous chicken out there. The bag of tricks animal might force this thing to assume its true form. |
| TelinArtho12-11-07, 03:35 PM | Kitty maneuvers around a tree and finds the chicken pretty easily. Tossing out a ball of fur, it forms fully into a heavy warhorse and stands impressively over the chicken. Kicking and biting, it lands one hoof on it, but it is not enough to take down the chicken. The chicken takes to the air with a burst of speed and is again out of sight. Kitty remarks to himself that this chicken is faster than any chicken he has ever seen before - though he surely could catch up to it. |
| lonewolf12-11-07, 03:44 PM | hmm I`ll let you get away this time... He orders the horse to follow the chicken as a distraction, while flying towards the noise to the north himself. |
| TelinArtho12-11-07, 03:53 PM | After flying a few more hundred feet to the north, staying close to the treetops to remain easily hidden, Kitty gets the first glimpses of the creatures approaching. The chicken, which he keeps an eye on since it is on his way, is heading on a direct course to them. The force seems to be comprised on a human follower of Denth, an immense spider of some sort, and, for lack of better definition, some sort of cloud of smoke. The spider seems to be entertaining itself by knocking down trees whilst awaiting orders. You are about 700ft away from the temple itself at this point, and farther than that from your companions. You are about 100ft from the enemies, and about 60ft from the chicken. How long are you guys going to wait before Kitty comes back? He's been gone for easily 2 minutes... |
| lonewolf12-11-07, 04:54 PM | Enough for now... Kitty turns around and flies back to the others and tells them everything that had happened. |
| TelinArtho12-11-07, 05:16 PM | Kitty returns to the rope trick's entrance just as the last straw was about to break in Sdentch's patience. She was worried about the little dragonling, and it wouldn't do anyone any good to have him fall into Denth's hands. The images of what Kitty had seen pass quickly into everyone's minds - not unlike the speed of a child who has had too many sweets and who has seen some truly amazing things. After some thoughtful discourse, Auburn is fairly certain that the chicken is some form of cockatrice and the cloud is likely some kind of air elemental. The spider of course could be any number of types of spider from the lower planes. |
| Vathelokai12-11-07, 06:40 PM | Safe to read the sblocks now? |
| lonewolf12-11-07, 07:30 PM | Safe to read the sblocks now? I would assume so. |
| TelinArtho12-11-07, 10:15 PM | yes indeed. |
| TheMagister12-12-07, 03:53 PM | My vote was for a polymorphed chicken mage. You may or may not believe me, but my most successful RP character was a pacifistic wizard by the name of Kelvin Harpell (of the Forgotten Realms Harpells) whose personal area of specialization was everything chicken. Spells that feed, house, upkeep, and cook and serve chickens. Some of the spells even made it into combat ("Kelvin's Chickenfeed Cannon" comes to mind, as well as the dwarfbeard destroying "Pluck"). That was something like 10 years ago, and we STILL talk about him. Got him up to level 2 archmage, iirc. Sdentch'll take that Resist Energy (fire) now, and the stoneskin if it is still offered. She'll drink a potion of Remove Fear from her own stash. Sdentch drops down out of the rope trick and busies herself with getting ready. She gets out her shield and sets her arm firmly within the straps, and tugs mightily on the heavy leather loop set next to them where she uses her left hand when she swings more powerfully. She then reaches into her beltpouch and draws out a potion marked with holy symbols of Farlanghan and drinks from it with relish. "I'm ready. Yecch. I hate spiders..." Initial assessment: ready actions w/magic missile and psionic powers that autohit vs. spellcasting for the human follower of Denth, aerial battle vs. the elemental (to stay away from the spider), followed by spider and chicken. Those that depend on natural means for flight should beware of thrown spider webs! Alternatively we could decide not to play ball and avoid the entire mess and go looking for the main cleric in the temple. There's no way they're fitting that spider into the temple. :) |
| TelinArtho12-12-07, 04:59 PM | Okay - Resist Energy (Fire) from Nigel on Sdentch, Stoneskin from Auburn on Sdentch, Potion of Remove Fear on Sdentch. Auburn - mirror image you said when "combat was imminent" - is this good enough? Also Aid on everyone is automatic at this point. I have the inertial armor and mage armors noted - anything else? |
| lonewolf12-12-07, 05:50 PM | Aid at everyone from Lun would be a good idea again. Auburn coud "refill" Sdentchs ring of counterspells with dispel magic. Kitty has the wand of Shield ready. |
| Erithmu12-12-07, 08:20 PM | With the expected combat Ephraim increases her size and in range of the temple. 1pp + 2 surge Expansion (no enervate roll in chickens) 1 pp force screen when we get near the temple. |
| Vathelokai12-12-07, 10:31 PM | yes to mirror image. yes to refilling Sdentch's ring with dispel magic. |
| TelinArtho12-13-07, 10:30 AM | After just a minute, the heroes have organized themselves out of the rope trick, and placed themselves at the edge of the clearing leading up to the temple. Okay - 1 minute has passed to get everyone in place here. You don't have any current intel on where the enemy is (and no trees are falling over anymore...). You are on the south side of the clearing in front of the temple. The clearing extends 300ft out from the temple - so you are effectively 700ft away the opposite side or so and about 350ft from the main gate of the temple wall (not the building inside the wall though). I need a quick idea on how you want to approach this: a. Wait and see if they come to you b. Head inside and hope to make it there before they get to you c. Head northward to intercept them d. Something else. Just as a note, we need to get this campaign closed up - so if I could endeavor more frequent posting, that would be a huge help. |
| Vathelokai12-13-07, 03:41 PM | First vote - head north and intercept. 2nd vote - go into the church quick. |
| Erithmu12-13-07, 04:48 PM | Agree with Vath: Intercept or get into the temple. If we get into the temple w/out incident, wait just a bit and see if they follow. |
| lonewolf12-13-07, 06:29 PM | Ok. Lets go to the temple and see what happens. |
| TheMagister12-14-07, 05:37 PM | I say we spring the trap. Head north to intercept, but loop widely around (maybe a 400' radius arc, using Kitty as a scout to make sure we're not seen) and take 'em from the opposite direction. The fighter in me says "avoid!". The barbarian in me says "SMASH!". |
| TelinArtho12-15-07, 07:22 PM | Thank you all for responding. You need to come to some sort of consensus though - you are pretty much split down the middle between heading northward or heading to the temple... |
| lonewolf12-15-07, 07:26 PM | Alright to get this thing going, I will change my opinion: Lets head north and find those buggers. |
| TelinArtho12-15-07, 07:44 PM | With Kitty slightly ahead of the rest, the party heads northward, staying as much in the trees as they can in order to remain hidden. The path around is easy to navigate - the trees being old and large, but navigable. Soon, a mental message comes back for everyone to be aware. Kitty has spotted the Denthian, the chicken and the smoke cloud again. The spider, large as it was, seems to be missing. 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . K . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . S . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . N . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . A . . L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human I'll assume Ephraim manifests Force Screen here. |
| Erithmu12-15-07, 09:35 PM | Yea ... not sure if that is coming before or after init is rolled. With the mental cue Ephraim defends herself with a psionic shield. Marcus follows suit with a defensive spell and it seems he doesn't seem like he remains where he was standing Force screen and Concealing Amorphia (20%) |
| Vathelokai12-15-07, 10:17 PM | Auburn brings the haste! Also, any new monster lore after spotting the stuff... would hate to have confused an advanced elite cockatrice for a half-dragon achaierai... or an elder air elemental for an advanced phrenic belker...stop giving him ideas, Vath! |
| TelinArtho12-15-07, 11:27 PM | Auburn still doesn't have LOS. |
| lonewolf12-16-07, 03:20 AM | Kitty uses the wand of shield and waits for the others to come closer. Nigel activates the winged boots and flies 20ft into the air. |
| TelinArtho12-16-07, 08:54 PM | Need a surprise action for Sdentch. LUN will probably just give up his action since he doesn't really have anything he can do. At the moment of stopping, the stalwart crew prepares. The missing spider is of great concern to Kitty, for he's certain such a thing couldn't just disappear without a trace - but no presence of it was around. Behind him, the startled scream of Ephraim is cut off quickly as the spider suddenly appears, bites her and is once again gone. Kitty is amazed at the swiftness of the strike - but has no time to think of it. Well - Auburn got a good look at the spider - Fiendish Phase spider - huge size. The locaiton of it on the map is where it struck from - it is not currently visible to anyone. [Surprise Round] Sdentch (23) ?? Kitty (19) activates his wand of shield and waits for the others. Ephraim (18) manifests Force Screen Spider (13) appears in front of and attacks Ephraim. It hits for 18, but she successfully resists the poison. It then disappears before anyone can move. Marcus (13) manifests Concealing Amorpha LUN (12) ?? Auburn (5) casts haste (doesn't get Kitty - he's too far away) Nigel (4) activates boots. (standard action on Surprise round - can't fly up yet). [Round 1] ?? (25) Sdentch (23) Kitty (19) Ephraim (18) ?? (15) Spider (13) Marcus (13) LUN (12) ?? (7) Auburn (5) Nigel (4) 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . K . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . S . o . 2 2 2 . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . N . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . A . . L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human |
| TheMagister12-16-07, 10:24 PM | Sdentch'll use her tattoo of expansion for the surprise round. For the normal round, she'll move to 2E and ready an action to smash the spider when it appears with a power attack of 8. Remember that Sdentch cannot be caught flat-footed. Can a caster with see invisibility direct our melee traffic so that we can trap Senor Spider? |
| Vathelokai12-16-07, 11:30 PM | With group approval... I'd still like to do haste on the first round. Then Auburn can ready a dimentional anchor, to shoot the spider when it appears. |
| Erithmu12-17-07, 12:27 AM | Good for me Vath. I say roll init Telin and lets get this going. |
| TelinArtho12-17-07, 04:59 PM | Is TM's affliction spreading? Init has been rolled... |
| Vathelokai12-18-07, 12:26 AM | This is where we are at... [Surprise Round] Sdentch (23) taps tattoo of expansion Kitty (19) activates his wand of shield and waits for the others. Ephraim (18) manifests Force Screen Spider (13) appears in front of and attacks Ephraim. It hits for 18, but she successfully resists the poison. It then disappears before anyone can move. Marcus (13) manifests Concealing Amorpha LUN (12) ?? Auburn (5) casts haste (doesn't get Kitty - he's too far away) Nigel (4) activates boots. (standard action on Surprise round - can't fly up yet). [Round 1] ?? (25) Sdentch (23) moves and readies to attack the spider. Kitty (19) Ephraim (18) ?? (15) Spider (13) Marcus (13) LUN (12) ?? (7) Auburn (5) casts haste on everyone but kitty (who is out of range) Nigel (4) flies out of harms way and... ?? I'd suggest that LUN just ready to fire on things, and stay close so that it's circle of protection helps us on saves vs spider poison. |
| Erithmu12-18-07, 12:47 AM | Ephraims actions depend on the clouds movement (who I'm guessing has init 25) |
| lonewolf12-18-07, 04:13 AM | Kitty will try to set up a charge at the human cleric for next round. Exact position will depend on clouds movement. Nigel casts Prayer and flies up. |
| TelinArtho12-18-07, 10:56 AM | The cloud begins moving towards the party. Auburn gets enough to see it and determines it to be a massive belker rather than a standard air elemental. This doesn't comfort her of course, because the smoky belkers have a nasty disposition. It occurs to me that I have probably screwed up on the description of the belker - but I don't know what it looks like when it is not in smoke form... in any case - it isn't currently in smoke form. Also - TM said to move Sdentch to 2E - was that correct? Seems odd to move her away from the spider... [Surprise Round] Sdentch (23) taps a tattoo of Expansion. Kitty (19) activates his wand of shield and waits for the others. Ephraim (18) manifests Force Screen Spider (13) appears in front of and attacks Ephraim. It hits for 18, but she successfully resists the poison. It then disappears before anyone can move. Marcus (13) manifests Concealing Amorpha LUN (12) readies to fire a light ray at an opponent. Auburn (5) casts haste (doesn't get Kitty - he's too far away) Nigel (4) activates boots and flies up 20ft. [Round 1] Belker (25) double moves towards the party. Sdentch (23) moves to 2E and readies to attack the spider when it appears. Kitty (19) flies to V31 to set up a charge on the cleric (I could move you closer, but then you are in direct sight of the cockatrice - not sure if you want that or not). Ephraim (18) ?? (15) Spider (13) Marcus (13) LUN (12) ?? (7) Auburn (5) casts Haste Nigel (4) casts Prayer 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . 3 3 3 . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . 3 3 3 . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . 2 2 2 . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . N . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . S S A . . L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . S S . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human |
| Erithmu12-18-07, 11:03 AM | Ahhh here we go ... Ephraim annoyed at the shifting spider waits for it's return with a little surprise this time. Marcus noting the Belker lashes out at its mind. Ephraim Readied: 5+2 surge Ego whip on the spider (shift away when your stunned ...) Marcus Tal+OC 11pp Ego whip 3d4 (DC21) |
| TelinArtho12-18-07, 11:40 AM | Ephraim readies for the spider's imminent attack, but when it comes, she falters at its immense size and balks on her concentration. It bites her once again, though taking a ray of light into its side before disappearing once again. Marcus lets loose a blast of psychic energy at the belker, but it is little deterred by the blast and continues approaching even as Auburn and Nigel cast spells to quicken the reflexes of everyone. [Surprise Round] Sdentch (23) taps a tattoo of Expansion. Kitty (19) activates his wand of shield and waits for the others. Ephraim (18) manifests Force Screen Spider (13) appears in front of and attacks Ephraim. It hits for 18, but she successfully resists the poison. It then disappears before anyone can move. Marcus (13) manifests Concealing Amorpha LUN (12) readies to fire a light ray at an opponent. Auburn (5) casts haste (doesn't get Kitty - he's too far away) Nigel (4) activates boots and flies up 20ft. [Round 1] Belker (25) double moves towards the party. Sdentch (23) moves to 2E and readies to attack the spider when it appears. Kitty (19) flies to V31 to set up a charge on the cleric (I could move you closer, but then you are in direct sight of the cockatrice - not sure if you want that or not). Ephraim (18) readies to manifest Ego whip when the spider returns. Cleric (15) casts Righteous Might and becomes large size. He has his flail in hand and taunts Kitty to come to him. Spider (13) shifts in to attack Ephraim. LUN's and Ephraim's readies are triggered. LUN attacks with a light ray and hits for 6 damage. The spider is unaffected by the aura of menace. Ephraim manifests Ego whip on the spider defensively, but fails the concentration check. She does pass the enervation check. Spider bites Ephraim again and leaves another festering wound (18 damage), again resisting the poison. It disappears again. Marcus (13) manifests an overchanneled ego whip at the belker. It takes the blow but is not stunned. Cockatrice (7) moves closer, hiding behind a tree. Auburn (5) casts Haste affecting everyone except Kitty. Nigel (4) casts Prayer, affecting everyone except Kitty. [Round 2] Belker moves to M12 Sdentch ?? Kitty ?? (still want to charge the large-sized cleric?) Cleric ?? LUN ?? Ephraim ?? Spider ?? Marcus ?? Cockatrice ?? Auburn ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . 2 2 2 . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . N . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . S S A . . L . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . S S . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human status updated, Sdentch/Kitty are up |
| Erithmu12-18-07, 11:57 AM | Ephraim and Marcus repeat actions ... Ephraim expends focus for Conc check this time ... I hope I don't fail those poison saves later ... |
| lonewolf12-18-07, 12:58 PM | Kitty flies closer (37/BB) and throws an animal out of the bag of tricks directly in fron of the cleric, ordering it to attack. Pick on someone your own size: Here you are! :P |
| TheMagister12-18-07, 08:28 PM | It wasn't a mistake. I shuddered to think of the effect of Con poison on Auburn's tiny frame. Moving to 2E was tactical: I knew Ephraim could take the hits while we figured out just how smart this spider is was. When the massive thing blinks into existence again on the other side of the battle, Sdentch flits to 9K, taking a position that places her squarely between the smoke cloud and the rest of the party. She then waits for the spider to reappear. Move and ready, trigger: when the spider appears, bash it with 8 PA. |
| Vathelokai12-18-07, 11:41 PM | Unless something comes up, ready to hit the spider with dimentional anchor. |
| TelinArtho12-19-07, 12:52 AM | @tm - Movement to 9K will move you out of a threatened area of the belker (huge size, 15ft reach) - assuming you meant the top left corner. If you want to proceed - that's fine - just wanted to make sure you wanted to draw an AoO. Don't have all of my notes in front of me - but here's the quick breakdown. Will post the spider's actions after confirmation of Sdentch's move (and possible consequences of that move). [Round 2] Belker moves to M12 Sdentch moves to 9K and readies to attack the spider. Kitty moves and draws a ball of fur. A horse appears The horse full attacks the cleric but misses. Cleric activates his boots and moves away from the horse (drawing an AoO, which misses). LUN moves to O4 and fires a light ray at the Belker. It hits for 6 damage. Ephraim readies to manifest Ego whip on the spider. Spider ?? Marcus ?? Cockatrice ?? Auburn ?? Nigel ?? |
| TelinArtho12-19-07, 10:28 AM | Still waiting on confirming the move for Sdentch (and drawing the AoO). Here's the updated map for everything but that movement. [Round 2] Belker moves to 12M Sdentch moves to 9K, drawing an AoO from the Belker? Kitty flies to 37BB and throws an animal out of his bag of tricks. Heavy Warhorse appears and full attacks cleric but misses three times. Cleric activates winged boots and moves away from the horse (drawing an AoO that misses) to 35GG (15ft elevation) LUN moves to 4O and fires a light ray at the belker that hits for 6 damage. Ephraim readies to attack the spider with Ego Whip again. Spider ?? Marcus manifests another ego whip on the belker. Cockatrice ?? Auburn ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . K . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . 2 2 2 . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . N . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . S S A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . S S . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human |
| lonewolf12-19-07, 04:48 PM | Nigel casts Blindness on the Belker and flies a bit back (D3). Nigel sends the horse to attack the chicken and flies towards the cleric, sucking up the AoO and positions himself somewhere where he has higher ground. From there he attacks with his sting, spending his focus for Aligned Attack (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicFeats.html#aligned-attack). |
| TheMagister12-21-07, 12:43 AM | Tree provides cover, preventing AoO (remember she's large, so that changes things a little). Spider's not there, so no AoO from it. Movement confirmed. Note: Auburn's surprise round action and round 1 action are identical. Typo? Perhaps on round 1 she should be readying to Dimensional Anchor the spider... |
| TelinArtho12-21-07, 08:47 AM | Sorry about both the movement and Auburn's action (though for that - you can blame Vath...). Auburn is set in preparation for the spider to appear again, as is Sdentch and Ephraim - but the damnable creature simple doesn't come this time. Marcus sends off another psychic assault and Nigel sends off a major curse on the Belker and it stops moving momentarily. The chicken flies in around the others and lands directly next to Marcus, although Light-of-the-Unborn-Nightfall does manage to hit it quickly with a light ray. A few hundred feet away, Kitty moves in to sting the cleric - dodging to the side of his flail. The sting attack misses, and Kitty is defenseless against the followup attack - one that knocks his sense out of him. Shaking it off, Kitty growls (not unlike a cat) at the cleric. [Round 1] Belker (25) double moves towards the party. Sdentch (23) moves to 2E and readies to attack the spider when it appears. Kitty (19) flies to V31 to set up a charge on the cleric (I could move you closer, but then you are in direct sight of the cockatrice - not sure if you want that or not). Ephraim (18) readies to manifest Ego whip when the spider returns. Cleric (15) casts Righteous Might and becomes large size. He has his flail in hand and taunts Kitty to come to him. Spider (13) shifts in to attack Ephraim. LUN's and Ephraim's readies are triggered. LUN attacks with a light ray and hits for 6 damage. The spider is unaffected by the aura of menace. Ephraim manifests Ego whip on the spider defensively, but fails the concentration check. She does pass the enervation check. Spider bites Ephraim again and leaves another festering wound (18 damage), again resisting the poison. It disappears again. Marcus (13) manifests an overchanneled ego whip at the belker. It takes the blow but is not stunned. Cockatrice (7) moves closer, hiding behind a tree. Auburn (5) casts Haste affecting everyone except Kitty. Auburn readies to cast Dimensional Anchor on the spider. Nigel (4) casts Prayer, affecting everyone except Kitty. [Round 2] Belker moves to 12M Sdentch moves to 9K Kitty flies to 37BB and throws an animal out of his bag of tricks. Heavy Warhorse appears and full attacks cleric but misses three times. Cleric activates winged boots and moves away from the horse (drawing an AoO that misses) to 35GG (15ft elevation) LUN moves to 4O and fires a light ray at the belker that hits for 6 damage. Ephraim readies to attack the spider with Ego Whip again. Spider does something Marcus manifests another ego whip on the belker. It takes the hit and stops reacting immediately Cockatrice double moves to 0I to base Marcus Auburn ?? (continues readying?) Nigel casts Blindness on the Belker and moves to D3. The belker is blinded. [Round 3] Belker is stunned. Sdentch ?? Kitty moves in just above the cleric, who takes an AoO on him that misses. Kitty then attacks the cleric with his stinger but he also misses. (you can't really send the horse to attack something not in sight - it is still an animal after all). Heavy Warhorse moves under the cleric but is unable to attack him. Cleric swings twice with his flail, hitting once for 21 damage. As a free action, the cleric yells at the top of his voice. LUN fires off two light rays at the cockatrice, only one of them hits for minimal damage. Ephraim ?? Spider ?? Marcus ?? Cockatrice ?? Auburn ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . K 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . S S o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . 2 2 2 . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . E E . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . N . . . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider (last known position) 3 = smoke cloud 4 = human status updated. |
| Erithmu12-21-07, 09:18 AM | Seeing that Auburn has the Spider covered for its appearance, Ephraim wheels around and lays three blows on the Cockatrice looming near Marcus. Marcus step away from the threat and attacks the Belkers mind again it manages to resist the attack, but it begins to falter. Ephraim 5ft steps south, hasted full attack Atks:23,28,27 dmg:17,20,25 (forgot I don't have euphoria up since I didn't get the one readied Ego whip) Marucs 5ft step west 7pp ego whip (Will 22 pass dmg 4/2 = 2) might be enough. Telin you can tell me I suck again if it makes you feel better :). |
| lonewolf12-21-07, 10:45 AM | Options: - Healing Ephraim - Shield of Faith on Ephraim - Ready spiritual weapon on spider(as force effect it can still attack if it turns ethereal) - Doom on something any other ideas? without the Aligned attack, Kitty will not get through the Clerics DR, so he will withdraw and retrieve his wand of MM, unless someone has a better idea. |
| TheMagister12-21-07, 01:22 PM | Only works continually if you don't lose track of your target. Without See Invis, Nigel can't locate the spider when it shifts to the Ethereal plane, and the weapon will just return to him and hover. Nigel ideas: ready action Silence spell to disrupts cleric's spellcasting. If anyone has something that'll keep him inside the AoE, we can remove him from this fight temporarily. Entangle, Grease, Evard's, Ent.Ecto, etc. Sdentch waits impatiently for the spider to return. She looks at Auburn undecidedly, and at the angry cloud on the other side of the tree. Torn, she flits back to be next to Auburn, shield at the ready. Tick tock, Tick tock...I feel like I'm wasting time when I should be bashing something. But the image of Auburn on that thing's fangs just isn't a good one. Move to 4E and ready to smash spider on sight, full 8 pt. power attack. |
| TelinArtho12-21-07, 08:11 PM | Between Ephraim's uncannily accurate sword-slices and Marcus's relentless mind blasts - the smoke cloud belker and cockatrice fall quickly. The spider reappears and is bound to the plane with Auburn's magic, but it is of little help to Marcus, who takes a vicious bite to the side. Nigel is up. [Round 3] Belker is stunned. Sdentch moves to 4E and readies to attack the spider on sight. Kitty moves in just above the cleric, who takes an AoO on him that misses. Kitty then attacks the cleric with his stinger but he also misses. (you can't really send the horse to attack something not in sight - it is still an animal after all). Heavy Warhorse moves under the cleric but is unable to attack him. Cleric swings twice with his flail, hitting once for 21 damage. As a free action, the cleric yells at the top of his voice. LUN fires off two light rays at the cockatrice, only one of them hits for minimal damage. Ephraim steps to 3H and takes down the cockatrice. (62 total damage... blah - you suck...) Spider appears at 2J, triggering Auburn's spell. It seems to work. Spider attacks Marcus, hitting for 16. It cackles in frustration at not being able to return to the ethereal plane. Marcus steps away to 0G and manifests Ego whip on the Belker and it collapses - an immense fog clouded body laying on the ground. Cockatrice is dead. Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . K 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . S S . . . . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . N S S . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . A E E 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . M . 1 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken 2 = spider 3 = smoke cloud 4 = human Status updated. |
| TelinArtho12-21-07, 08:22 PM | GAHHHHH. Just realized I don't have a particular file on this computer. How very annoying. Anyway - won't likely have much time to update between now and Wednesday (when I get the file) - so get Nigel's action up and we'll continue when I can. |
| lonewolf12-21-07, 08:23 PM | The cleric is too far away for Silence. Kitty will try to draw him closer. Nigel saves energy for now and throws a minor curse at the spider(Doom). Kitty figures that he cannot go 1 on 1 with this cleric, so he sucks up another AoO for flying back towards the rest of the party, denying the cleric a possible charge line. |
| TheMagister12-23-07, 11:50 PM | Move to 1M to flank with Ephraim. Soak AoO. Smack spidey with full PA. Sdentch weaves through the battlefield, dodging hairy purple spider legs and squeezing between a tree to position herself to greatest offensive advantage with her battlemate Ephraim. She attempts to fend off the monstrous fangs as she moves, and the fangs leave a trail of ichor on the dirty face of her spiked shield when they find steel instead of soft flesh. When she finally whips around, the orc angel whips her shield around and toward the beast's vulnerable abdomen... Spider whiffs. Pretty sure Sdentch whiffs, too (darned 2s). Total of 18 to hit. [2]+18-8+2(flank)+2(bane)+1(haste)+1(aid). |
| TelinArtho12-26-07, 11:13 AM | Nigel utters a quick curse on the spider, but it is ineffective. Sdentch flies about the field, dodging the bite of the spider and slams her shield into its backside. It squeels in pain from the blow and chitters angrily. Light-of-the-Unborn-Nightfall sends two more scorching light rays into the spider that seem almost ineffective. Kitty backs off from the cleric, taking another blow to the side as the cleric's massive flail slams into him and sees the dire state of things at the other side of the battlefield. Looking back, he sees the cleric has not followed him and soon the sounds of casting reach his ears. Just when things seem to be turning in the heroes' favor though, a humanoid-like creature appears between Marcus and Auburn and lets out a fierce battle cry. Covered in spikes and barbs, the creature is hideous to behold and it doesn't take much to know the creature is a hamatula - a barbed devil! [Round 3] Belker is stunned. Sdentch moves to 4E and readies to attack the spider on sight. Kitty moves in just above the cleric, who takes an AoO on him that misses. Kitty then attacks the cleric with his stinger but he also misses. (you can't really send the horse to attack something not in sight - it is still an animal after all). Heavy Warhorse moves under the cleric but is unable to attack him. Cleric swings twice with his flail, hitting once for 21 damage. As a free action, the cleric yells at the top of his voice. LUN fires off two light rays at the cockatrice, only one of them hits for minimal damage. Ephraim steps to 3H and takes down the cockatrice. (62 total damage... blah - you suck...) Spider appears at 2J, triggering Auburn's spell. It seems to work. Spider attacks Marcus, hitting for 16. It cackles in frustration at not being able to return to the ethereal plane. Marcus steps away to 0G and manifests Ego whip on the Belker and it collapses - an immense fog clouded body laying on the ground. Cockatrice is dead. Nigel casts doom on the spider, but fails to breach the creature's resistances. [Round 4] Mister X (5) arrives and does something Belker is comatose. Sdentch moves, taking an AoO from the spider (that misses) and attacks while flanking the spider. The attack hits. Kitty flies away from the cleric, taking an AoO (that hits for 15) and moves to 20Q Heavy Warhorse follows after Kitty. Hamatula (7) appears at 1G and cackles evilly :) Cleric starts casting a spell. LUN fires off 2 light rays at the spider. They both hit for minimal damage. Ephraim ?? Auburn ?? Spider ?? Marcus ?? Mister Z (6) arrives and does something Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . N . . . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . A E E 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 7 . . 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . M . 1 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken - dying 2 = spider 3 = smoke cloud - coma 4 = human 5 = Mister X 6 = Mister Z 7 = Hamatula Ephraim and Auburn are up before the spider acts. |
| Erithmu12-26-07, 11:35 AM | Ephraim bashes back into the spider as it comes around from Sdentch's shield. Lashing out in rapid succession she finishes off the creature. Marcus steps away from the Barbed devil and begins manifesting. "A little help here Sdentch" Ephraim full attacks: 31,20,19 Dmg DC on each hit (27,28,26) After the spider goes down move attacks to the Barbed. Marcus begins full round manifesting. |
| TelinArtho12-26-07, 11:52 AM | Ephraim focuses her energy and lands three solid blows on the spider. It falls after the third one, green ichor flowing freely from its cuts as it bleeds out. [Round 4] Mister X (5) arrives and does something Belker is comatose. Sdentch moves, taking an AoO from the spider (that misses) and attacks while flanking the spider. The attack hits. Kitty flies away from the cleric, taking an AoO (that hits for 15) and moves to 20Q Heavy Warhorse follows after Kitty. Hamatula (7) appears at 1G and cackles evilly :) Cleric starts casting a spell. LUN fires off 2 light rays at the spider. They both hit for minimal damage. Ephraim full attacks the spider and after 3 quick strikes, it falls to the ground, dead. Auburn ?? Spider is dead Marcus ?? (steps away to -1F? -1G? -1H? and manifests what?) Mister Z (6) arrives and does something Nigel ?? Auburn is up. @'Rith - you used 6pp here, and 6pp on the cockatrice too right? I didn't mark them before. |
| Erithmu12-26-07, 05:15 PM | -1F for Marcus, Yes on the 12pp for Ephraim Marcus will be running an 9pp astral construct (The only 1 rnd manifesting thing he has. |
| lonewolf12-26-07, 05:25 PM | @Telin: You somehow deleted Nigel in the Current Status post. Nigel flies to G4 and drops Dismissal to heal Ephraim. Kitty draws his wand of Magic missile and sends a barrage of them at the casting cleric to disrupt him. Did you really think that I would make it that easy for you? Come and get me! |
| Vath12-26-07, 11:49 PM | "Keep laughing, Devil. Makes my job easier." If it has a reach weapon, cast on defensive; otherwise take a 5 ft step north, cast summon monster 6, and draw scroll of enhancements. Summon a celestial dire lion at D1; have it charge/pounce the devil. |
| TelinArtho12-27-07, 01:17 AM | Auburn, calm and collected, steps away from the barbed devil and begins casting - but is surprised to find an osyluth behind her - poised to strike. It dissipates one of her images and the celestial dire lion that appears pounces on the hamatula ferociously. Unfortunately, it seems more hurt by the barbs than the hamatula is. To the north, a new sound of casting begins... Auburn, Nigel and Kitty should confirm their actions. Auburn successfully cast her spell, but is now faced with an osyluth to the north - so I don't know whether she wants to draw the scroll (perhaps drawing another AoO from that). Nigel would be moving very close to the new osyluth (perhaps drawing another AoO from it). Kitty now has a second caster to deal with... [Round 4] Mister X (5) arrives and does something Belker is comatose. Sdentch moves, taking an AoO from the spider (that misses) and attacks while flanking the spider. The attack hits. Kitty flies away from the cleric, taking an AoO (that hits for 15) and moves to 20Q Heavy Warhorse follows after Kitty. Hamatula (7) appears at 1G and cackles evilly :) Cleric starts casting a spell. LUN fires off 2 light rays at the spider. They both hit for minimal damage. Ephraim full attacks the spider and after 3 quick strikes, it falls to the ground, dead. Auburn steps away to 3G and casts SMVI for a celestial dire lion. Suddenly an osyluth appears directly north of her during her spell and swipes at her with its tail. It strikes an image and it disappears. The Celestial Dire Lion appears at 1D and charges the hamatula. It hits twice, but the lion appears more wounded by the attack than the hamatula. (5 damage to Hamatula after DR; 15 damage to lion after DR) Spider is dead Marcus steps away to -1F and begins manifesting Astral Construct (9pp) Villik Baskia (6) arrives and begins casting. (Kitty doesn't pinpoint, but it won't be hard to figure out his location, so I just put it there.) Nigel ?? (moves to 4G and casts CCW (dropping Dismissal) on Ephraim.) [Round 5] Osyluth ?? Sdentch ?? Kitty ?? (moves to gain LOS, drawing his wand of Magic Missiles and fires them at the Cleric.) Heavy Warhorse ?? Hamatula ?? Cleric finishes casting? LUN ?? Ephraim ?? Auburn ?? Marcus ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 5 5 o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . 5 5 . . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . N . . A E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . E E 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . D D 7 . . 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . D D . . 1 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken - dying 2 = spider 3 = smoke cloud - coma 4 = human 5 = Osyluth 6 = Villik Baskia 7 = Hamatula |
| lonewolf12-27-07, 06:13 AM | Chances arent good, but its worth a try: Nigel has had enough of those devils already and tries to force one of them back into the hell it came from. (Dismissal on Osyluth use luck reroll on SR check if necessary) He also steps back to gain a bit of distance to the devils. confirming Kittys action |
| TelinArtho12-27-07, 09:31 AM | Nigel tries to send the osyluth back to the nether, but it glares at him as the spell fails. Don't worry poppit - I'll be with you in a minute. It attacks Auburn relentlessly - taking out some of her images and striking her solidly with both a claw and its vicious stinger. Auburn is hurt and seems weakened and tired. Then - without further ado - the osyluth simply disappears. Auburn stands wide-eyed as she has never seen an osyluth use one of its abilities so quickly. Kitty sends off some magic missiles at the cleric nearest to him and successfully disrupts the cleric's spell. Sdentch is up. Status is updated. [Round 4] Mister X (5) arrives and does something Belker is comatose. Sdentch moves, taking an AoO from the spider (that misses) and attacks while flanking the spider. The attack hits. Kitty flies away from the cleric, taking an AoO (that hits for 15) and moves to 20Q Heavy Warhorse follows after Kitty. Hamatula (7) appears at 1G and cackles evilly :) Cleric starts casting a spell. LUN fires off 2 light rays at the spider. They both hit for minimal damage. Ephraim full attacks the spider and after 3 quick strikes, it falls to the ground, dead. Auburn steps away to 3G and casts SMVI for a celestial dire lion. Suddenly an osyluth appears directly north of her during her spell and swipes at her with its tail. It strikes an image and it disappears. The Celestial Dire Lion appears at 1D and charges the hamatula. It hits twice, but the lion appears more wounded by the attack than the hamatula. (5 damage to Hamatula after DR; 15 damage to lion after DR) Spider is dead Marcus steps away to -1F and begins manifesting Astral Construct (9pp) Villik Baskia (6) arrives and begins casting. (Kitty doesn't pinpoint, but it won't be hard to figure out his location, so I just put it there.) Nigel steps away from the osyluth and casts Dismissal. He passes the creature's spell resistance, but the osyluth stands resolute. It glares at him for his insolence. [Round 5] Osyluth full attacks Auburn, destroying 2 more images and hitting her twice - with a claw and its stinger. She takes 22 damage total and fails the save versus poison (3 strength damage). It then disappears. [Auburn spellcrafts this as a quickened invisibility] Sdentch ?? Kitty flies out, drawing his wand of Magic missiles and points it at the cleric. The missiles hit for 19 damage and he loses the spell. Heavy Warhorse ?? Hamatula ?? Cleric's casting is disrupted - full action to come. LUN ?? Ephraim ?? Auburn ?? Marcus ?? Villik Baskia ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . 3 3 3 . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . 3 3 3 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 5 5 . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . 5 5 . . . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N . . . A E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . E E 2 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . D D 7 . . 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . D D . . 1 2 2 2 S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken - dying 2 = spider 3 = smoke cloud - coma 4 = human 5 = Osyluth 6 = Villik Baskia 7 = Hamatula EDIT: @lonewolf - is there some specific place you wanted to move to before using the wand on the cleric? I just left you where you were (since you had LOS to him) - but you can move anywhere during the move/draw action that is within range and still in sight of him. |
| TheMagister12-27-07, 03:26 PM | As the battle heats, Sdentch's features begin to glow with that otherworldly light, transforming her aspect into one even more angelic and inhumanoid. Unleashing a valkyrie's battle cry, she ascends just a bit, looming over her foe, and goes nearly horizontal as she slams her shield down, aiming for its head. Move to 1H 10' altitude. That'll be flanking with the Dire Lion. Swing for damage at the Hamatula, full Power Attack. Results: To Hit: 36 to hit. Damage: 50 (cold iron and magic). Barbed Defense: 8 damage to Sdentch (through her shield...that's an odd image...) |
| TelinArtho12-27-07, 04:01 PM | Sdentch actually has Stoneskin up - so only 3 damage to her. Sdentch slams her shield into the hamatula and is amazed to find it still standing - wincing slightly at the barbs as they needle into her. The hamatula however, relishes in the pain and seems to enjoy it. Well aren't you a pretty one. I shall enjoy feasting on your body once I have purged the life from you! Suddenly everything goes black around everyone. Sickening images of loved ones in pain and torture flood your minds and then - as quickly as it came - it dissipates. Weakened from the effects - you shakes yourselves free of it. [Round 5] Osyluth full attacks Auburn, destroying 2 more images and hitting her twice - with a claw and its stinger. She takes 22 damage total and fails the save versus poison (3 strength damage). It then disappears. [Auburn spellcrafts this as a quickened invisibility] Sdentch flies to 1H (10ft altitude) and slams her shield into the hamatula. Kitty flies out, drawing his wand of Magic missiles and points it at the cleric. The missiles hit for 19 damage and he loses the spell. Heavy Warhorse does nothing for now. Hamatula bursts in a cloud of vileness. Everyone but the dire lion makes the save. Ephraim, Auburn, Marcus take 12; Sdentch takes 17; Lion takes 25 and is sickened for 2 rounds. Marcus maintains his concentration. The Hamatula takes a 5ft step to 2F Cleric casts Spell Resistance and moves to 29BB LUN ?? Ephraim ?? Dire Lion ?? Auburn ?? Marcus ?? Villik Baskia ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . 5 5 o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . 5 5 . . . . . o L . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N . . . A E E . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . 7 . E E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . D D . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . D D . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 1 = chicken - dying 2 = spider 3 = smoke cloud - coma 4 = human 5 = Osyluth (invisible - last known location) 6 = Villik Baskia 7 = Hamatula LUN, Ephraim, Dire Lion, Auburn and Marcus are up - then Villik :). LUN is a little reluctant to be up against an osyluth and a hamatula - but I'll let you guys direct him for now... |
| Erithmu12-27-07, 05:36 PM | Ephraim sees that this fight is going to take a bit longer. "Nigel would you kindly make ugly come back?" With a flick of her mind she augments her health and stands ready for the next step in combat. Marcus on the other hand begins adding more bodies to the field. An ectoplasmic wolf appears opposite the lion and lashes out twice at the barbed devil, The first hit connects solidly and brings the barbed devil to the ground. Marcus seeing that he was somewhat successful moves under the Angel's wings and begins summoning more ectoplasm. Ephraim 6+2surge Vigor +40hp (not sure if I can do that defensively vs an invis opponent (it is automatic if I can) Marcus 5th level Astral Construct: 2 Menu A choices: Improved Natural Attack/Improved trip (hence the wolf flavor) Marcus Steps to G,0 and beings another 9pp AC. Astral Construct (EF,3,4) Atk 1: 30 dmg: 7 Trip (19 vs 12) Barbed Defense: 2 dmg Atk 2: 22 miss |
| Vathelokai12-27-07, 11:55 PM | Auburn composes herself. Seeing Ephraim's sword over her head, the gnome scampers back between knight's legs. With the two huge warriors protecting her, she reads from a scroll. Lion: move to flank and go on total defense. LUN: ready for the Osy to show up, then move to cover Sdentch and Ephraim with light (at J1 most likely). Auburn: tumble through Ephraims space to J2 (haste gives me enough movement to do it as a move action), and cast see invis from scroll. |
| TelinArtho12-28-07, 09:20 AM | Coordinated attacks and new friends help to subdue the hamatula temporarily while Auburn tumbles out of the way. This doesn't stop the osyluth from ripping another image to shreds. To the north, the sound of a complicated summoning is finished and Kitty lets you all know that another osyluth is on its way to cause more trouble. The hamatula taunts Master Baskia is coming you fools. While you tarry with me - his connection with Denth is complete. Soon you will all meet your fate before Denth. And when you do - I will be rewarded with your bodies to feast upon. [Round 5] Osyluth full attacks Auburn, destroying 2 more images and hitting her twice - with a claw and its stinger. She takes 22 damage total and fails the save versus poison (3 strength damage). It then disappears. [Auburn spellcrafts this as a quickened invisibility] Sdentch flies to 1H (10ft altitude) and slams her shield into the hamatula. Kitty flies out, drawing his wand of Magic missiles and points it at the cleric. The missiles hit for 19 damage and he loses the spell. Heavy Warhorse does nothing for now. Hamatula bursts in a cloud of vileness. Everyone but the dire lion makes the save. Ephraim, Auburn, Marcus take 12; Sdentch takes 17; Lion takes 25 and is sickened for 2 rounds. Marcus maintains his concentration. The Hamatula takes a 5ft step to 2F Cleric casts Spell Resistance and moves to 29BB LUN readies to move to 3I (10ft altitude) on sight of the Osyluth. Ephraim manifests Vigor defensively. Dire Lion takes a 5ft step to 2D and takes total defense. Auburn tumbles away from the hamatula safely, but not the osyluth. The osyluth takes an AoO against her, but only destroys an image. It becomes visible, triggering LUN's movement. She casts See invisibility from a scroll. Marcus finishes manifesting and an astral construct appears at D4. It attacks the hamatula, hits it once and trips it for 7 damage, taking 2 from the barbs. Marcus begins manifesting again. Villik Baskia finishes casting and an osyluth appears at 33S. It double moves to 19N. Villik Baskia casts spell resistance and moves to 38S Nigel ?? (I believe Marcus was calling for Invisibility Purge) [Round 6] Osyluth ?? Sdentch ?? Kitty ?? Heavy Warhorse ?? Hamatula ?? Cleric ?? Ephraim ?? Dire Lion ?? Auburn ?? Astral Construct ?? Marcus ?? Osyluth 2 ?? Villik Baskia ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 5 5 . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . C C 5 5 . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N C C . . E L . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . D D 7 . E E A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . D D . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (prone) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct Edit - status is updated. @rith - confirm PP usage for Marcus - 1 (IA), 3 (CA), 11 (Ego Whip), 11 (Ego Whip), 7 (Ego whip), 9 (Astral Construct), 9 (Astral Construct) = 51 total used. |
| Erithmu12-28-07, 10:53 AM | @Telin: Confirmed |
| lonewolf12-28-07, 12:38 PM | Nigel readies to cast Invisibility Purge if any enemy becomes invisible again. |
| TelinArtho12-28-07, 12:55 PM | Nigel prepares to cast invisibility purge if something turns invisible. The osyluth mercilessly assaults Light-of-the-Unborn-Nightfall. When it is finished, the floating ball of light is nearly completely diminished and is not communicating anymore. It just floats 10ft off the ground - pulsing slowly. The osyluth disappears again, but this time, Nigel's spell reveals the osyluth's treacherous form. It glares at Nigel. Gnat! [Round 5] Osyluth full attacks Auburn, destroying 2 more images and hitting her twice - with a claw and its stinger. She takes 22 damage total and fails the save versus poison (3 strength damage). It then disappears. [Auburn spellcrafts this as a quickened invisibility] Sdentch flies to 1H (10ft altitude) and slams her shield into the hamatula. Kitty flies out, drawing his wand of Magic missiles and points it at the cleric. The missiles hit for 19 damage and he loses the spell. Heavy Warhorse does nothing for now. Hamatula bursts in a cloud of vileness. Everyone but the dire lion makes the save. Ephraim, Auburn, Marcus take 12; Sdentch takes 17; Lion takes 25 and is sickened for 2 rounds. Marcus maintains his concentration. The Hamatula takes a 5ft step to 2F Cleric casts Spell Resistance and moves to 29BB LUN readies to move to 3I (10ft altitude) on sight of the Osyluth. Ephraim manifests Vigor defensively. Dire Lion takes a 5ft step to 2D and takes total defense. Auburn tumbles away from the hamatula safely, but not the osyluth. The osyluth takes an AoO against her, but only destroys an image. It becomes visible, triggering LUN's movement. She casts See invisibility from a scroll. Marcus finishes manifesting and an astral construct appears at D4. It attacks the hamatula, hits it once and trips it for 7 damage, taking 2 from the barbs. Marcus begins manifesting again. Villik Baskia finishes casting and an osyluth appears at 33S. It double moves to 19N. Villik Baskia casts spell resistance and moves to 38S Nigel readies to cast Invisibility Purge if an opponent becomes invisible. [Round 6] Osyluth full attacks LUN and nearly kills the floating ball of light. It pulses slowly - near death. The osyluth then turns invisible. Nigel's ready action is triggered and the osyluth is revealed again. The osyluth activates its fear aura, but Ephraim resists it successfully. Sdentch ?? Kitty ?? Heavy Warhorse ?? Hamatula ?? Cleric ?? Ephraim ?? Dire Lion ?? Auburn ?? Astral Construct ?? Marcus ?? Osyluth 2 ?? Villik Baskia ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . h h . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . h h . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . K . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 5 5 . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . C C 5 5 . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N C C . . E L . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . D D 7 . E E A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . D D . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (prone) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct Sdentch and Kitty/H. Warhorse are up. |
| lonewolf12-28-07, 01:01 PM | Is Kitty threatened by that Osyluth, or is he high enough in the air? I am under the impression that he should be high enough, but I want to check to be sure. |
| TelinArtho12-28-07, 01:15 PM | Yeah - he's 25ft up still. The osyluth nearest to Kitty is on the ground. |
| lonewolf12-28-07, 01:26 PM | Kitty shoots a batch of magic missiles at the Osyluth next to Ephraim, hoping to beat the devils SR and flies to Q12 and raises 10ft while ordering the horse to attack the summoned Osyluth next to it. |
| TheMagister12-28-07, 05:25 PM | Sdentch shrugs off the taunting of the devil and lets her shield do the talking. She makes an aerial adjustment and catches the hamatula mid-monologue with a barrage of solid, well-aimed strikes. To Hit: 27, 33, 31 (includes flanking). Dmg: 37, 43, 49 (does not include DR). I didn't include Prayer into Sdentch's previous hit -- can you add that retroactively? |
| TelinArtho12-29-07, 11:21 AM | I could - but you took it down this round... Sdentch slams her shield again and again into the hamatula and it slumps down into the ground - dead. The cleric moves a little closer and casts a dispel magic at Sdentch, but the magic is immediately countered by her ring. [Round 6] Osyluth full attacks LUN and nearly kills the floating ball of light. It pulses slowly - near death. The osyluth then turns invisible. Nigel's ready action is triggered and the osyluth is revealed again.The osyluth activates its fear aura, but Ephraim resists it successfully. Sdentch full attacks the hamatula and knocks it unconscious. The barbs of the hamatula sting only slightly. (26 damage absorbed by stoneskin, 3 damage dealt) Kitty flies to 12Q and let's loose magic missiles at the osyluth in the middle of the action. They do not penetrate its natural magic resistance though. Heavy Warhorse takes a 5ft step, but before it can attack - it falls victim to the osyluth's fear aura. Hamatula is dead. Cleric moves to 25W (15ft elevation) and casts dispel magic at Sdentch. It is immediately countered by the ring of counterspells. Ephraim ?? Dire Lion ?? Auburn ?? Astral Construct ?? Marcus ?? Osyluth 2 ?? Villik Baskia ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 4 4 o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . h h . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . h h . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . K . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . 5 5 . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . C C 5 5 . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N C C . . E L . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . D D 7 . E E A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . D D . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct |
| Erithmu12-29-07, 12:04 PM | Ephraim steps northward and lays into the Osy there, but is only able to find air as she swings. "Kitty, we could do with some reduction in numbers here." Another Ectoplasmic wolf appears right next the first and they lash out in pairs. One manages to get a hold and tries to force the Osy to the ground Seeing the battle heighten Marcus senses that he will need a little more mental power and refocuses his mind Ephraim Full Attack: 22,23,23 AC 1: 25, 19 (25 maybe a hit? if it is then roll trip and 23 below might hit) AC 2: 23, 34 (Dmg: 16-10 Trip 26 vs ???) -- @ DE,5,6 (Settings: Improved Nat Attack/Trip) Marcus Refocus (30) Ooc: I'm leaning towards 5 and 6 as the biggest threats currently. With 4 not far behind if only because of RM. |
| TelinArtho12-29-07, 02:49 PM | [Round 6] Osyluth full attacks LUN and nearly kills the floating ball of light. It pulses slowly - near death. The osyluth then turns invisible. Nigel's ready action is triggered and the osyluth is revealed again.The osyluth activates its fear aura, but Ephraim resists it successfully. Sdentch full attacks the hamatula and knocks it unconscious. The barbs of the hamatula sting only slightly. (26 damage absorbed by stoneskin, 3 damage dealt) Kitty flies to 12Q and let's loose magic missiles at the osyluth in the middle of the action. They do not penetrate its natural magic resistance though. Heavy Warhorse takes a 5ft step, but before it can attack - it falls victim to the osyluth's fear aura. Hamatula is dead. Cleric moves to 25W (15ft elevation) and casts dispel magic at Sdentch. It is immediately countered by the ring of counterspells. Ephraim full attacks the osyluth but misses completely. Dire Lion ?? Auburn ?? Astral Construct full attacks the osyluth but misses. Astral Construct 2 appears at 6D and full attacks the osyluth. It hits once but doesn't succeed in bringing the beast to the ground. Marcus finishes his power and then refocuses. Osyluth 2 ?? Villik Baskia ?? Nigel ?? Just need Auburn and the Dire Lion before moving on. Note that the dire lion is threatened by the osyluth but can't take a 5ft step to base it. |
| Vathelokai12-30-07, 03:50 PM | Dire lion withdraws and circles around to the north of the Osy. Auburn casts black tentacles under the anonymous cleric. |
| TelinArtho12-31-07, 01:31 AM | The dire lion moves around the osyluth - trying to get to a good position to flank it. Auburn casts a spell and black tentacles erupt from the ground beneath the flying cleric. They hold the cleric fast and he struggles in their grasp. Villik moves a little closer and sends off two powerful dispels at Sdentch and Ephraim - stripping away many of the spells affecting their bodies. With Kitty's first view of the legendary cleric - he is the first to notice something is very wrong. Although the cleric's skin is mostly completely covered in armor - he wears an open-faced helmet, revealing a guant - unnaturally tight face. The telepathic message sent to the rest of you is one revealing Kitty's uncertainty of what is wrong with Villik. [Round 6] Osyluth full attacks LUN and nearly kills the floating ball of light. It pulses slowly - near death. The osyluth then turns invisible. Nigel's ready action is triggered and the osyluth is revealed again.The osyluth activates its fear aura, but Ephraim resists it successfully. Sdentch full attacks the hamatula and knocks it unconscious. The barbs of the hamatula sting only slightly. (26 damage absorbed by stoneskin, 3 damage dealt) Kitty flies to 12Q and let's loose magic missiles at the osyluth in the middle of the action. They do not penetrate its natural magic resistance though. Heavy Warhorse takes a 5ft step, but before it can attack - it falls victim to the osyluth's fear aura. Hamatula is dead. Cleric moves to 25W (15ft elevation) and casts dispel magic at Sdentch. It is immediately countered by the ring of counterspells. Ephraim full attacks the osyluth but misses completely. Dire Lion withdraws and moves to 8F Auburn casts black tentacles under the cleric. Astral Construct full attacks the osyluth but misses. Astral Construct 2 appears at 6D and full attacks the osyluth. It hits once but doesn't succeed in bringing the beast to the ground. Marcus finishes his power and then refocuses. Osyluth 2 moves to 11I and stings the lion. Poison weakens the beast. Villik Baskia moves to 35P and casts Dispel Magic on Sdentch. Everything is dispelled but Sdentch's aid and Auburn's Haste effect. Villik then casts a quickened dispel magic on Ephraim - dispelling everything except for Auburn's haste effect. Nigel ?? [Round 7] Osyluth ?? Sdentch ?? Kitty ?? Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric ?? Ephraim ?? Dire Lion ?? [Black tentacles ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 4 4 o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . h h . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . h h . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . K . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . C C 5 5 . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . C C 5 5 . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . N C C . . E . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . 7 . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct Just need Nigel's action before continuing on with the osyluth. Status updated. |
| lonewolf12-31-07, 07:17 AM | Nigel flies to I2 and provokes an AoO for movement so that he can convert Restoration to heal Ephraim without the fear of beeing disrupted. Kitty dives at Villik Baskia, hoping to bring him down with a lucky poison hit. |
| Erithmu12-31-07, 09:48 AM | Ephraim will shrink to I3 please |
| lonewolf12-31-07, 09:55 AM | If you would shrink to H2, Nigel could heal you without taking an AoO... |
| TelinArtho12-31-07, 11:13 AM | with the downward movement, Nigel's able to move around to avoid the AoO anyway - so I left Ephraim at I3. Nigel moves around to heal Ephraim of her wounds. While he does so, the osyluth steps forward and attacks Sdentch relentlessly - clawing her twice and stinging her viciously. The poison courses through her and she is slightly weakened. Kitty dives at Villik, stinger first but is unable to hurt him. Up close, he can now see what exactly was wrong with him - instead of eyes - Villik has red pinpoints of light. Too far to let the others know about this, Kitty just hopes that he can get away in time to let them know. [Round 7] Osyluth takes a 5ft step and full attacks Sdentch. It hits with both claws and its stinger for a total of 9 damage. Sdentch tries to fit off the poison - but fails and is immediately weakened! (2 str damage) Sdentch ?? Kitty dives at Villik but misses him. Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric ?? Ephraim ?? Dire Lion ?? [Black tentacles ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 4 4 o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . h h . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . h h . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . K . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . C C . . . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . C C . 5 5 . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . C C . 5 5 E N . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct |
| TheMagister12-31-07, 05:25 PM | As the unholy contamination eats at her strength, Sdentch wobbles back from the devil, momentarily dazed by the evil toxin. She hovers in mid-air for a moment with her head down, and then looks up swiftly, catching the osyluth's gaze firmly with the purple-white phosphorescence of her own. The devil's look of triumph turns suddenly uncertain. "Prepare for a century of imprisonment in the Abyss, fiend. Farlanghan does not suffer you to torment the Material Plane any longer." The symbol on The Ward of the Children begins to pulse with a holy glow. Stupid 1s. Always been Sdentch's bane. 5' step south, draw/apply oil of bless weapon to shield. Frenzy for the +2 dodge. |
| Vathelokai01-01-08, 11:18 PM | Lion will pounce 5. Auburn will do whatever anyone suggests; if no suggestions are put forth she will grab LUN, do a heal check to stabalize, and put the archon in her pocket. |
| TelinArtho01-02-08, 10:56 AM | [Round 7] Osyluth takes a 5ft step and full attacks Sdentch. It hits with both claws and its stinger for a total of 9 damage. Sdentch tries to fit off the poison - but fails and is immediately weakened! (2 str damage) Sdentch steps away to 0H and draws and applies an oil of Bless weapon (CL2) Kitty dives at Villik but misses him. Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric struggles in the tentacles but fails to break out of them. Ephraim ?? Dire Lion ?? [Black tentacles ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Villik ?? Nigel ?? Sdentch has taken a 5ft step south - that's the only change to the above map |
| Vathelokai01-03-08, 09:48 PM | Since Rith said he'd be out of town, I'll suggest that he full attack the Osy. Dire lion pouces. Last chance for someone to co-op Auburn before she saves the Archon. |
| TelinArtho01-04-08, 11:37 AM | Ephraim, the dire lion and the astral constructs focus their efforts on the osyluth, but barely scratch its scorpion-like carapace when all is said and done. The dire lion suffers another sting from the summoned osyluth - subjecting it to more venom and weakening it further. Auburn grabs at the dying ball of light and tries her best to staunch the bleeding but her efforts are nearly futile. [Round 7] [LUN bleeds] Osyluth takes a 5ft step and full attacks Sdentch. It hits with both claws and its stinger for a total of 9 damage. Sdentch tries to fit off the poison - but fails and is immediately weakened! (2 str damage) Sdentch steps away to 0H and draws and applies an oil of Bless weapon (CL2) Kitty dives at Villik but misses him. Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric struggles in the tentacles but fails to break out of them. Ephraim full attacks the osyluth, hitting once, but fails to breach the DR. Dire Lion pounces on the osyluth, suffering an AoO from the summoned osyluth, which hits for 4. It is weakened slightly by the poison. The pounce hits once with a claw for 4. [Black tentacles squeeze the cleric but deal no damage] Auburn aids the archon and but the bleeding of the pulsing light does not stop. Astral Construct attacks and trips the osyluth for a total of 5 Astral Construct 2 attacks the prone osyluth for a total of 9. Marcus ?? Osyluth 2 ?? Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . 4 4 o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . h h . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . h h . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . K . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 8 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . C C D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . C C D D o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . C C 5 5 . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . C C 5 5 E N . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth D = Dire Lion C = Astral Construct up to Marcus now. |
| Erithmu01-04-08, 10:30 PM | Stormy over here might lose power ... back from skiing. Marcus will slide 10-15 ft east and 9pp targeted dispel on #4 (cleric) (not sure of the buffs, but that should be d20+9 vs each) |
| TelinArtho01-07-08, 10:45 AM | Marcus dispels the cleric - hoping to keep him held fast in the tentacles. He shrinks down in size and floats to the ground - so he is satisfied with the result. Suddenly though, he and Sdentch are surrounded by ice - a wall that just sprouts out of the ground around them. Out of their reach though - they are helpless to stop it from forming. Auburn however, saves the day and sticks out her arm just at the right moment. To the north, Kitty is suddenly surrounded by 3 Huge centipedes and falls victim to two of their bites. He manages to take it in stride but is seriously hurt by them. Villik steps away from Kitty and begins another spell. [Round 7] [LUN bleeds] Osyluth takes a 5ft step and full attacks Sdentch. It hits with both claws and its stinger for a total of 9 damage. Sdentch tries to fit off the poison - but fails and is immediately weakened! (2 str damage) Sdentch steps away to 0H and draws and applies an oil of Bless weapon (CL2) Kitty dives at Villik but misses him. Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric struggles in the tentacles but fails to break out of them. Ephraim full attacks the osyluth, hitting once, but fails to breach the DR. Dire Lion pounces on the osyluth, suffering an AoO from the summoned osyluth, which hits for 4. It is weakened slightly by the poison. The pounce hits once with a claw for 4. [Black tentacles squeeze the cleric but deal no damage] Auburn aids the archon and but the bleeding of the pulsing light does not stop. Astral Construct attacks and trips the osyluth for a total of 5 Astral Construct 2 attacks the prone osyluth for a total of 9. Marcus moves to -1I and manifests a dispel psionics on the cleric. He shrinks down to size and floats to the ground. Osyluth 2 creates a wall of ice around Marcus and Sdentch (centered at -1I - 15ft radius) and moves to 4K. Auburn reacts in time to block it. Villik steps away from Kitty and suddenly 3 Huge Centipedes appear around him. Then he starts casting. Centipedes all attack Kitty, hitting once for a total of 17 damage. He makes his save vs poison. Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . 9 9 9 6 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . 9 9 9 . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . 9 9 9 K 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . 9 9 9 o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . C C D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . C C D D o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . C C 5 5 . . 8 8 . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . C C 5 5 E N 8 8 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Status updated. Nigel is up then top of the order. |
| lonewolf01-07-08, 10:56 AM | @Telin: I think you missed to update the map. Also it looks like you missed Kittys Shield which he activated in the suprise round. => AC30 total thanks |
| Erithmu01-07-08, 11:24 AM | @Telin: I think someone gets a reflex save on that wall of ice ... 15ft is pretty big radius. I think any of the corners give the opportunity for someone to make a reflex save. |
| TelinArtho01-07-08, 11:45 AM | @lonewolf - corrected the map and the attacks on Kitty. I did not notice the shield - but it wasn't on the status post - so I'll consider that your fault... (still - one attack hits - natural 20). @Erithmu - I realized that after I posted. Essentially the plan is to create the wall so that the interior people (Marcus and Sdentch) don't have the reach to get it. I think Auburn still will regardless of what I do. Beyond that though, I think that's it. Northern border of the effect is the intersection between y 1 and 2 (so out of reach of both Ephraim and Sdentch, but in reach of Auburn). Her reflex is enough to stop it. I'll update the post above to reflect that. |
| TheMagister01-07-08, 12:58 PM | What's Nigel's save DC for Silence [DC 21] increase to if he uses True Madness before he casts it? Villik's awesome and everything, but if he fails a save vs. Silence, he's screwed. Alternatively, Nigel could just drop a silence near him and disrupt the summoning spell. Auburn HP (36), Marcus HP (30) are the lowest. Auburn would be difficult to heal b/c of the mirror images unless she spent her turn moving to Nigel and laying a hand on him or something so he could know which image is her. Or would even THAT work? Marcus has that Amorpha going, too. Another miss chance! :( |
| TelinArtho01-07-08, 01:02 PM | Madness domain gives the bonus already to the save DCs - True madness is to give yourself the bonus on a skill check or saving throw. |
| lonewolf01-07-08, 01:07 PM | Vilik also has cast Spellresistance, so Nigels chances to hit him directly are pretty slim. But if noone has a better idea, he will put a silence next to him to disrupt the summon. Kitty will probably do a flyby attack on Villik, ending his turn out of reach of those centipedes. Any better ideas? |
| TelinArtho01-07-08, 01:22 PM | Bear in mind that Nigel is currently flanked by the osyluth and the summoned osyluth - so casting defensively/moving out of flanking might be a solid idea... |
| lonewolf01-07-08, 01:35 PM | Oh yeah... Once again Im feeling very stupid for not taking many ranks in concentration... *sigh* And he cant even withdraw... :banghead: Wait for an hour or so if someone comes up with a better idea, and if not just have Nigel fly up drawing the AoO there and then cast silence without beeing threatened. Any chance that now as Zevox is back, Nimbus comes flying to help out? :rolleyes: |
| TelinArtho01-07-08, 03:09 PM | Congratulations - you are one LUCKY guy... Nigel flies upward, dodging the stingers of both osyluths as he ascends. Once safely out of reach, he calls a minor curse on the ground beneath Villik and yells triumphantly as the spell-weaver's incantation is interrupted. [Round 7] [LUN bleeds] Osyluth takes a 5ft step and full attacks Sdentch. It hits with both claws and its stinger for a total of 9 damage. Sdentch tries to fit off the poison - but fails and is immediately weakened! (2 str damage) Sdentch steps away to 0H and draws and applies an oil of Bless weapon (CL2) Kitty dives at Villik but misses him. Heavy warhorse runs away. [Sickened condition on Dire Lion ends] Cleric struggles in the tentacles but fails to break out of them. Ephraim full attacks the osyluth, hitting once, but fails to breach the DR. Dire Lion pounces on the osyluth, suffering an AoO from the summoned osyluth, which hits for 4. It is weakened slightly by the poison. The pounce hits once with a claw for 4. [Black tentacles squeeze the cleric but deal no damage] Auburn aids the archon and but the bleeding of the pulsing light does not stop. Astral Construct attacks and trips the osyluth for a total of 5 Astral Construct 2 attacks the prone osyluth for a total of 9. Marcus moves to -1I and manifests a dispel psionics on the cleric. He shrinks down to size and floats to the ground. Osyluth 2 creates a wall of ice around Marcus and Sdentch (centered at -1I - 15ft radius) and moves to 4K. Auburn reacts in time to block it. Villik steps away from Kitty and suddenly 3 Huge Centipedes appear around him. Then he starts casting. Centipedes all attack Kitty, hitting once for a total of 17 damage. He makes his save vs poison. Nigel flies upward, drawing AoO from both osyluths. Thankfully, they both miss. He casts Silence on the ground at 36P and disrupts Villik's spell. [Round 8] [LUN bleeds] Osyluth teleports to 0DD (50ft elevation) and activates his invisibility SLA (only visible to Auburn) Sdentch ?? Kitty ?? Heavy Warhorse runs away. Cleric ?? Ephraim ?? Dire Lion ?? [Black tentacles ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Centipede 1 ?? Centipede 2 ?? Centipede 3 ?? Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . 9 9 9 6 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . 9 9 9 . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . 9 9 9 K 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . 9 9 9 o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . C C D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . C C D D o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . C C . . . . 8 8 . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . C C . . E N 8 8 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . M . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Okay - status updated. Sdentch, Kitty. |
| TheMagister01-07-08, 05:32 PM | Sdentch flies upward a little and ends up hovering directly over the summoned Osyluth. She pounds her shield down at it angrily. Move to 3L, 15' elevation. Shouldn't provoke an AoO unless you swapped a feat for Combat Reflexes. To Hit: 30. Dmg: 37. |
| TelinArtho01-07-08, 05:49 PM | Sdentch slams her shield into the osyluth's skull and leaves it well injured. Kitty, meanwhile, flees from the imposing giant centipedes, narrowly dodging their massive mandibles and lays his stinger into Villik. Villik swats him aside - touching his flank as Kitty flies by. Kitty feels the deathly cold touch sap away at his life and is all too concerned about getting away rather than dwelling on it. [Round 8] [LUN bleeds] Osyluth teleports to 0DD (50ft elevation) and activates his invisibility SLA (only visible to Auburn) Sdentch moves to 3L and attacks the summoned osyluth - hitting once for 30 damage. Kitty does a flyby attack on Villik, provoking AoO from all 3 centipedes (which all miss). He misses the sting and suffers an AoO from Villik as he flies away. Villik's mere cold touch sends chills through Kitty for 9 damage. Heavy Warhorse runs away. Cleric delays Ephraim ?? Dire Lion ?? [Black tentacles ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Centipede 1 ?? Centipede 2 ?? Centipede 3 ?? Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . 9 9 9 6 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . 9 9 9 . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . 9 9 9 . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . 9 9 9 o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . C C D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . C C D D o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . C C . . . . 8 8 . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . C C . . E N 8 8 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . S . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . M . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct |
| lonewolf01-07-08, 06:55 PM | If this villik is a Lich, which I am starting to believe, Kitty should get a will save for half damage against this negative energy touch attack. |
| TelinArtho01-07-08, 09:31 PM | Oops - yes - you make the save. You take 5 damage - will update the status in the morning. |
| Vathelokai01-08-08, 01:06 AM | "Nigel! Help!" Auburn, terrified by the fading glow of her Archon friend, places the Lantern on the ground. Looking around between her scattered opponents, she notices that the grappled cleric seems to be planing something. With a thought she calls forth a cloud of noxious gas to keep the cleric busy. Lion will move to northeast of Osy8 and flank attack. Auburn will 5 ft step away from the Osy, and throw a stinking cloud on the cleric in the black tentacles. |
| TheMagister01-08-08, 01:14 AM | Morning Edit To-Do List: change the Summoned Osy's damage to 37 instead of 30. The 30 was the "To Hit" number. ;) |
| Erithmu01-08-08, 10:50 AM | With Auburn clearing and Sdentch entering the line Ephraim calls forth a shard of crystal that splits into the wound of Sdentch's shield bash leaving the bone devil hurt. Marcus turns his attention north towards kitty and quickly sending mental orders to his Constructs, they go bounding off towards the north. Sounding their movement a ball of fire explodes where Kitty once was leaving charred ashes of ground cover, and slightly charred Centipedes. Ephraim steps 5ft SW (H,2) 6+2surge Crystal shard Atk/Dmg: 24/26 (no enervate) Surging euphoria (2 rounds +1effect) Marcus orders astral constructs to help kitty AC (northern) OP, 16,17 AC (southern) MN, 16,17 Marcus OC+Tal 11 pp Energy Ball fire (P,34) (using focus from rnd 6) SR vs Villik: 24 (fail I think) (auto pass vs centipedes d20+11 vs 11) Dmg to everyone: 46 fire DC 21 Rflx |
| TelinArtho01-08-08, 11:51 AM | The forest to the north of Gladius erupts in fire and clashes of bone, chitinous armor and metal. In the aftermath - everyone is still standing - but some are hurt more than others... busy round... - @TM - noted on the damage. [Round 8] [LUN bleeds] Osyluth teleports to 0DD (50ft elevation) and activates his invisibility SLA (only visible to Auburn) Sdentch moves to 3L and attacks the summoned osyluth - hitting once for 37 damage. Kitty does a flyby attack on Villik, provoking AoO from all 3 centipedes (which all miss). He misses the sting and suffers an AoO from Villik as he flies away. Villik's mere cold touch sends chills through Kitty for 4 damage. Heavy Warhorse runs away. Cleric delays Ephraim takes a 5ft step to 2H and manifests crystal shards on the summoned osyluth. They strike for 26 damage. Dire Lion moves to 6L and attacks the osyluth. The claw hits but just dances off of the osyluth's carapace. [Black tentacles squeeze the cleric for 8] Auburn steps away from the osyluth and casts Stinking Cloud over the cleric in the tentacles. Astral Construct double moves closer to Villik Astral Construct 2 double moves closer to Villik Marcus manifests an Energy Ball, catching Villik and all three centipedes in the blast. Villik is completely unharmed, but all three centipedes look worse for wear - though none of them are felled by it. Osyluth 2 full attacks Auburn destroying the last two images. The creature's bite nearly fells her instantly - but she remains standing. (26 damage from confirmed crit on bite, 6 from a claw, both images destroyed) Centipede 1 charges AC1 and misses Centipede 2 charges AC2 and misses Centipede 3 double moves Villik double moves to 30K and draws a rod along the way. Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . 9 9 9 . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . 9 9 9 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . 9 9 9 9 9 9 . . o . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . 9 9 9 9 9 9 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . 9 9 9 9 9 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o C C C C . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . C C C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . . D D . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . 8 8 . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . N S 8 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . M . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct |
| lonewolf01-08-08, 12:20 PM | Nigel flies to 0H and drops Lesser Restoration to heal Lun. With nothing else better to do, Kitty flies back towards the rest of the group and readies to fire a barrage of magic missiles at Villik on spellcasting, hoping for a lucky SR roll. |
| TelinArtho01-08-08, 12:32 PM | Nigel quickly descends to Light-of-the-Unborn-Nightfall and lays a healing spell on the waning archon. Soon a message of thanks appears in Nigel's mind as the archon is revived and the ball of light begins to pulse a deep red as he regains full awareness. Kitty sends off a barrage of missiles at Villik, but they are ineffective against him. [Round 8] [LUN bleeds] Osyluth teleports to 0DD (50ft elevation) and activates his invisibility SLA (only visible to Auburn) Sdentch moves to 3L and attacks the summoned osyluth - hitting once for 37 damage. Kitty does a flyby attack on Villik, provoking AoO from all 3 centipedes (which all miss). He misses the sting and suffers an AoO from Villik as he flies away. Villik's mere cold touch sends chills through Kitty for 4 damage. Heavy Warhorse runs away. Cleric delays Ephraim takes a 5ft step to 2H and manifests crystal shards on the summoned osyluth. They strike for 26 damage. Dire Lion moves to 6L and attacks the osyluth. The claw hits but just dances off of the osyluth's carapace. [Black tentacles squeeze the cleric for 8] Auburn steps away from the osyluth and casts Stinking Cloud over the cleric in the tentacles. Astral Construct double moves closer to Villik Astral Construct 2 double moves closer to Villik Marcus manifests an Energy Ball, catching Villik and all three centipedes in the blast. Villik is completely unharmed, but all three centipedes look worse for wear - though none of them are felled by it. Osyluth 2 full attacks Auburn destroying the last two images. The creature's bite nearly fells her instantly - but she remains standing. (26 damage from confirmed crit on bite, 6 from a claw, both images destroyed) Centipede 1 charges AC1 and misses Centipede 2 charges AC2 and misses Centipede 3 double moves Villik double moves to 30K and draws a rod along the way. Nigel flies down and casts CMW on LUN. LUN is revived. [Round 9] Osyluth tries to summon something but fails. It moves to 0V (still only visible to Auburn) Sdentch ?? Kitty uses his wand of Magic Missiles on Villik, but they fail to breach SR. Heavy Warhorse runs away. Cleric does something (not visible to anyone) LUN ?? Ephraim ?? Dire Lion ?? [Black Tentacles ??] [Stinking Cloud ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Centipede 1 ?? Centipede 2 ?? Centipede 3 ?? Villik ?? Nigel ?? |
| TheMagister01-08-08, 04:48 PM | Wow, that was a quick round. And I wasn't even going to check today. HA! Sdentch hovers down to J2 to put herself between the Osyluth and Auburn, not that she plans on it being around to do any more damage to her ward. "Get you off the skin of this world!" Dead Osy. To Hits: 26; 39; 30; 29 Dmgs:40; 51; 39; 42 Invis and move or something. You're one flamestrike away from being dead -- again. At least you'd be under open sky this time. |
| TelinArtho01-08-08, 04:56 PM | Nice shot TM. Ephraim, Auburn, Marcus and their controlled entities are up next. [Round 9] Osyluth tries to summon something but fails. It moves to 0V (still only visible to Auburn) Sdentch full attacks the summoned osyluth and sends its crushed form back to Denth as a present. Kitty uses his wand of Magic Missiles on Villik, but they fail to breach SR. Heavy Warhorse runs away. Cleric does something (not visible to anyone) breaks grapple and moves south 20ft - still in tentacles and cloud LUN activates Aid on himself and moves to 10Q (50ft elevation) Ephraim ?? Dire Lion ?? [Black Tentacles ??] [Stinking Cloud ??] Auburn ?? Astral Construct ?? Astral Construct 2 ?? Marcus ?? Osyluth 2 ?? Centipede 1 ?? Centipede 2 ?? Centipede 3 ?? Villik ?? Nigel ?? |
| Erithmu01-08-08, 05:45 PM | Ephraim sees the target and in a blur appears behind the cleric. A wave of electricity appears finishing off the centipedes and the two astral wolves swarm around Villik one lashing out with sharp teeth and tries to bring the cleric to the ground. Ephraim D.Step to K,31 (Fear Will save: 20!) ACs delay just after Marcus Marcus 7pp E.Ball Elec vs Cents (16 dmg ref 19) (should kill all 3) then moves to H,5. ACs West charges Villik (Atk 32 dmg: 18 Trip: 29) -- I'm not sure if AC will overcome the DR magic part, although it does have DR/Magic itself, my rules remembrance is fuzzy. AC West -> KL, 27,28 AC East -> Double move to base: LM, 30,31 Go Entourage! |
| Vathelokai01-09-08, 12:13 AM | Can't, TM: Nigel has invis purge going. The dire lion turns away from the crumpling form of the bone devil and races past the constructs to do an end run on the centipedes. Auburn screams in pain and scrambles backwards around Ephraim. She places her hand on the half unrolled scroll in her hand. It glows, filling her with a necromantic life force. As her wounds begin to seal themselves, she runs for cover. Dire lion double moves to (approx) 17H to cut off the flanking centipede. (if centipedes are all gone, help to flank Villik) Auburn casts bears endurance from scroll in hand and moves to 10G; hides behind tree. @lonewolf: If Nigel could throw some major healing Auburn's way, it would be appreciated. @TM: I have a plan involving Auburn, Sdentch, Villik, and an antimagic field. Let me know if I'm just being silly. |
| TelinArtho01-09-08, 11:24 AM | A well-timed blast from Marcus enables the astral constructs to move in on Villik. The first manages to bring him to the ground, but the withered figure simply laughs off the assault. Standing and weathering more blows, he merely steps away and calls the fire from the nine hells upon the trio of attackers. When the flames dissipate - both constructs are destroyed and Ephraim falters and falls to the ground - dying. Perhaps you should have thought twice about coming so close to one of Denth's best. The evil cackling voice of Villik reverberates around the forest as a tree falling in the distance - drawn out and deadly. [Round 9] Osyluth tries to summon something but fails. It moves to 0V (still only visible to Auburn) Sdentch full attacks the summoned osyluth and sends its crushed form back to Denth as a present. Kitty uses his wand of Magic Missiles on Villik, but they fail to breach SR. Heavy Warhorse runs away. Cleric does something (not visible to anyone) breaks grapple and moves south 20ft - still in tentacles and cloud LUN activates Aid on himself and moves to 10Q (50ft elevation) Ephraim uses dimensional step to move to 31K. (Passes the will save vs fear that wasn't needed...) Dire Lion double moves. [Black Tentacles grapples the cleric for 5] Auburn casts Bear's Endurance and moves to 10G Astral Construct delay until after Marcus Astral Construct 2 delay until after Marcus Marcus manifests Energy Ball and destroys the remaining centipedes. Astral Construct charges Villik and hits for 18. It tries to trip Villik and succeeds. Astral Construct 2 Osyluth 2 is dead. Centipede 1 is dead. Centipede 2 is dead. Centipede 3 is dead. [s]Villik casts Bestow Curse defensively, but misses on the touch attack. He holds the charge. I had forgotten that the ACs had moved in - sorry guys. Villik takes a 5ft step to 31J and casts Flame Strike and uses his rod in hand. Both astral constructs and Ephraim all fail their saves and take 69 damage. Destroys both constructs and knocks Ephraim unconscious and dying. [Prayer ends] Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . 6 E C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . C C . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . C C . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . 4 . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . D D . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . A . . . . . . . . . L . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . M o . . D D . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . N . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . . . . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Ephraim rolled a critical 1 on her save. I'm not going to do damage to her items at this point though - things are dire enough as it is... I need AoO from Ephraim and both ACs for Villik standing. Maybe you can get lucky and take him down before he gets the spell off - but I wouldn't count on it... Nigel is up - then the other osyluth. Status updated. |
| lonewolf01-09-08, 02:38 PM | Nigel flies to Auburn and drops Protection vs energy to heal the wizard. Kitty readies another barrage of magic missiles on Villik should he start spellcasting. @Telin: In the current status from Nigel you forgot to strike of one Blindness and the Lesser Restoration. |
| TelinArtho01-09-08, 02:49 PM | [Round 9] Osyluth tries to summon something but fails. It moves to 0V (still only visible to Auburn) Sdentch full attacks the summoned osyluth and sends its crushed form back to Denth as a present. Kitty uses his wand of Magic Missiles on Villik, but they fail to breach SR. Heavy Warhorse runs away. Cleric does something (not visible to anyone) breaks grapple and moves south 20ft - still in tentacles and cloud LUN activates Aid on himself and moves to 10Q (50ft elevation) Ephraim uses dimensional step to move to 31K. (Passes the will save vs fear that wasn't needed...) Dire Lion double moves. [Black Tentacles grapples the cleric for 5] Auburn casts Bear's Endurance and moves to 10G Astral Construct delay until after Marcus Astral Construct 2 delay until after Marcus Marcus manifests Energy Ball and destroys the remaining centipedes. Astral Construct charges Villik and hits for 18. It tries to trip Villik and succeeds. Astral Construct 2 moves to base Villik. Osyluth 2 is dead. Centipede 1 is dead. Centipede 2 is dead. Centipede 3 is dead. [s]Villik casts Bestow Curse defensively, but misses on the touch attack. He holds the charge. I had forgotten that the ACs had moved in - sorry guys. Villik stands (taking an AoO from both ACs (one hits for 15) and Ephraim) and takes a 5ft step to 31J and casts Flame Strike and uses his rod in hand. Both astral constructs and Ephraim all fail their saves and take 69 damage. Destroys both constructs and knocks Ephraim unconscious and dying. [Prayer ends] Nigel drops Protection from energy for Cure serious wounds on Auburn (healed 26) [Round 10] Osyluth ?? Sdentch ?? Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric ?? LUN ?? Ephraim ?? [Poison save for Ephraim (Phase spider)] Dire Lion ?? [Black Tentacles ??] [Stinking cloud ??] Auburn ?? Marcus ?? Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds ??] Villik ?? Nigel ?? Thanks lonewolf - I seem to always forget to strike off his spells... I rolled the AoO for the 2 ACs - just need Ephraim's. |
| Erithmu01-09-08, 04:03 PM | Atk: 29 dmg: 17 Rnd 10/11 Poison saves: 28/25 (no rolling my saves anymore) Rnd 10 Stable: 2 - fail |
| TelinArtho01-09-08, 04:36 PM | The osyluth suddenly appears, mid-dive above Sdentch. Plunging its stinger deep into Sdentch, it slithers its tongue out in delight at her pain. Enjoy it - because more pain is to come my sweet. [Round 9] Osyluth tries to summon something but fails. It moves to 0V (still only visible to Auburn) Sdentch full attacks the summoned osyluth and sends its crushed form back to Denth as a present. Kitty uses his wand of Magic Missiles on Villik, but they fail to breach SR. Heavy Warhorse runs away. Cleric does something (not visible to anyone) breaks grapple and moves south 20ft - still in tentacles and cloud LUN activates Aid on himself and moves to 10Q (50ft elevation) Ephraim uses dimensional step to move to 31K. (Passes the will save vs fear that wasn't needed...) Dire Lion double moves. [Black Tentacles grapples the cleric for 5] Auburn casts Bear's Endurance and moves to 10G Astral Construct delay until after Marcus Astral Construct 2 delay until after Marcus Marcus manifests Energy Ball and destroys the remaining centipedes. Astral Construct charges Villik and hits for 18. It tries to trip Villik and succeeds. Astral Construct 2 moves to base Villik. Osyluth 2 is dead. Centipede 1 is dead. Centipede 2 is dead. Centipede 3 is dead. [s]Villik casts Bestow Curse defensively, but misses on the touch attack. He holds the charge. I had forgotten that the ACs had moved in - sorry guys. Villik stands (taking an AoO from both ACs (one hits for 15) and Ephraim (hits)) and takes a 5ft step to 31J and casts Flame Strike and uses his rod in hand. Both astral constructs and Ephraim all fail their saves and take 69 damage. Destroys both constructs and knocks Ephraim unconscious and dying. [Prayer ends] Nigel drops Protection from energy for Cure serious wounds on Auburn (healed 26) [Round 10] Osyluth dives at Sdentch with its stinger. It hits for 33 damage. She resists the poison. Sdentch ?? Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric ?? LUN ?? Ephraim ?? [Poison save for Ephraim (Phase spider)] Dire Lion ?? [Black Tentacles ??] [Stinking cloud ??] Auburn ?? Marcus ?? Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds ??] Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . 6 E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . 4 . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . D D . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . D D . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . A . . . . . . . . . L . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . N . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . M o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible - 10ft elevation) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Sdentch is currently threatened by the osyluth but cannot reach it (it is flying above her reach). Sdentch is up. |
| TheMagister01-09-08, 04:36 PM | That sounds like a stellar idea, Vath. Now if we can just figure out a way to congregate without chancing another flamestrike... I'm not saying I don't wanna DO it, but Auburn and Nigel are already too close together, and a medium ranged AoE + empower will likely kill them both. Why don't you guys seperate (Auburn and Nigel), and we'll use the 'ol invis + dive trick. Auburn readies the Antimagic Field and Sdentch delays until after Auburn's turn. Then Sdentch moves, Auburn hits her with it, and Sdentch goes to town on Baskia. That leaves the pumped up Osy, squeezed and (hopefully) nauseated cleric, and mostly dead Ephraim problems for you guys to deal with. Edit: and THAT changes things. Sdentch couldn't switch targets with one so evil so near. Hey, how did it teleport and dive in the same round? It can quicken Invisibility AND quicken Teleport? I don't think it's caster level is high enough to quicken teleport, is it? |
| TelinArtho01-09-08, 04:44 PM | First off - it went invisible two rounds ago after a regular teleport. Last round it moved to set up a charge (something only Auburn could see). And this round it charged. And of course when I say that Sdentch can't reach it - assume that I forgot that Sdentch can fly... |
| TheMagister01-09-08, 04:48 PM | Move up to it and slam it with the shield. Sdentch only took 26-5 = 21 damage, not 33. 33 was the "to-hit" roll. I guess Sdentch'll soak an AoO for the movement anyway, so let's go ahead and move her above it. To Hit: 41. Dmg: 32. Osy AoO: pending |
| TheMagister01-09-08, 04:50 PM | I knew only Auburn could see it. I just never saw you state that it had gained altitude. Didn't know Osy's could fly (they can't, naturally, though he might be the recipient of a fly spell or potion or something). Didn't mean to usurp your authority. Carry on. :) |
| Erithmu01-09-08, 04:59 PM | Osy's cast fly at will ....... |
| TelinArtho01-09-08, 05:00 PM | [Round 10] Osyluth dives at Sdentch with its stinger. It hits for 21 damage. She resists the poison. Sdentch moves to fly above the Osyluth - drawing an AoO for the movement (which hits for 5. Sdentch fails the Fort save vs Poison and takes 4 strength damage). Sdentch then attacks and hits for 29 (3 less for the lost strength) Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric struggles to escape the tentacles but fails. LUN moves and fires a light ray at the osyluth, but misses. Ephraim is unconscious and bleeding [Poison save for Ephraim (Phase spider) -successful] Dire Lion ?? [Black Tentacles grapples the cleric for 10 damage] [Stinking cloud nauseates the cleric] Auburn ?? Marcus ?? Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds] Villik ?? Nigel ?? Right on the damage - I reflected it as 26 in my status post - which is corrected, but then you took 5 more from the AoO - so it is current and correct |
| TelinArtho01-09-08, 05:02 PM | Oh - the confusion was on the fly? Well - it had prebuffed fly before it came in to begin with. When it teleported from Auburn - it teleported 50ft into the air - I think that was your first view of it flying. |
| TelinArtho01-09-08, 05:05 PM | Looking over the map - I guess I can assume the Dire Lion will pounce charge on Villik. So I guess I need Auburn and Marcus. |
| TheMagister01-09-08, 05:57 PM | {grumble} 1s and 2s on easy poison saves... {grumble} |
| TelinArtho01-09-08, 06:04 PM | Who said the poison save was easy? Just because you have a +20 to the save doesn't mean you have a good chance to make it... (of course, you do have a decent chance - but your chance of failure is certainly more that 10%...) |
| Vathelokai01-09-08, 06:22 PM | Antimagic field is centered on the caster... So auburn would have to be, basicly, in melee with Villik, and Sdentch and company would have to keep him there. Also, in the time it would take to get 2 invis up, Villik could do an invis purge (not to mention Nigel having to drop his to get in and heal Ephraim). I think Auburn could just cast it and 'ride' Sdentch. Or maybe we could coordinate a Marcus D-door with Auburn delayed in init to cast on arrival. Dire Lion for the pounce. Idea: should Auburn move to J9 and cast rapid summon monster 6 for a Bralani. The Bralani would appear beside ephraim, and use it's rapid summon action to cast cure serious. (might save Ephraim from a nasty CDG.) EDIT: Yes; move and summon the Bralani to aid Ephraim. That should leave me with full cover/hide from Villik. |
| TelinArtho01-10-08, 09:34 AM | Auburn summons forth a bralani to hopefully save Ephraim while the dire lion pounces on Villik. The dire lion's ineffective attacks are made positive as Ephraim wakes up from her dying slumber. [Round 10] Osyluth dives at Sdentch with its stinger. It hits for 21 damage. She resists the poison. Sdentch moves to fly above the Osyluth - drawing an AoO for the movement (which hits for 5. Sdentch fails the Fort save vs Poison and takes 4 strength damage). Sdentch then attacks and hits for 29 (3 less for the lost strength) Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric struggles to escape the tentacles but fails. LUN moves and fires a light ray at the osyluth, but misses. [Surging Euphoria ended] Ephraim is unconscious and bleeding [Poison save for Ephraim (Phase spider) -successful] Dire Lion pounces on Villik. It misses on all its attacks. [Black Tentacles grapples the cleric for 10 damage] [Stinking cloud nauseates the cleric] Auburn moves to 19J and rapid summons a Bralani. Bralani uses Cure Serious Wounds on Ephraim [16 healed] Marcus ?? Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds] Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . 6 E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . D D . . B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . D D o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . 4 . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . N . . . . . . o L . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . M o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible - 10ft elevation) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Marcus is up. Ephraim is not out of the woods though... If desired, the bralani can take a 5ft step to base Villik after casting CSW. |
| Erithmu01-10-08, 10:24 AM | I don't like it ... but I gotta do it ... Marcus moves 30 ft north, readies vs spellcasting 11pp OC (17 dmg to self) EM (Fire) ... SR: fail .... :( |
| TelinArtho01-10-08, 10:34 AM | Marcus readies his power against Villik. Villik begins casting - but under the two-timed assault of Marcus and Kitty - they manage to disrupt him enough to stop the spell. Auburn breathes a sigh of relief, knowing that the spell, had it worked - would have spelt uncertain doom for a few... [Round 10] Osyluth dives at Sdentch with its stinger. It hits for 21 damage. She resists the poison. Sdentch moves to fly above the Osyluth - drawing an AoO for the movement (which hits for 5. Sdentch fails the Fort save vs Poison and takes 4 strength damage). Sdentch then attacks and hits for 29 (3 less for the lost strength) Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric struggles to escape the tentacles but fails. LUN moves and fires a light ray at the osyluth, but misses. [Surging Euphoria ended] Ephraim is unconscious and bleeding [Poison save for Ephraim (Phase spider) -successful] Dire Lion pounces on Villik. It misses on all its attacks. [Black Tentacles grapples the cleric for 10 damage] [Stinking cloud nauseates the cleric] Auburn moves to 19J and rapid summons a Bralani. Bralani uses Cure Serious Wounds on Ephraim [16 healed] Marcus moves to 11H and readies to manifest Energy Missile on Villik casting. Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds] Villik steps away and starts casting, triggering Marcus and Kitty readies. Marcus manifests Energy Missile but fails to breach SR and takes 17 damage. Kitty uses his wand and it connects for 18 damage. Villik curses as he loses concentration on his spell (Auburn recognized it as a blasphemy spell...) Nigel ?? Nigel is up |
| TheMagister01-10-08, 05:05 PM | I don't have time to do anything, so Vath can take Sdentch for today. Keep the big Osy busy. If more Str is lost, lose the frenzy and do a Neutralize Poison. |
| lonewolf01-10-08, 06:17 PM | Nigel double moves to F25. Kitty giggles victoriously and repeats his action. |
| TelinArtho01-11-08, 01:26 PM | [Round 10] Osyluth dives at Sdentch with its stinger. It hits for 21 damage. She resists the poison. Sdentch moves to fly above the Osyluth - drawing an AoO for the movement (which hits for 5. Sdentch fails the Fort save vs Poison and takes 4 strength damage). Sdentch then attacks and hits for 29 (3 less for the lost strength) Kitty readies to use his wand on Villik trying to cast. Heavy Warhorse runs away. Cleric struggles to escape the tentacles but fails. LUN moves and fires a light ray at the osyluth, but misses. [Surging Euphoria ended] Ephraim is unconscious and bleeding [Poison save for Ephraim (Phase spider) -successful] Dire Lion pounces on Villik. It misses on all its attacks. [Black Tentacles grapples the cleric for 10 damage] [Stinking cloud nauseates the cleric] Auburn moves to 19J and rapid summons a Bralani. Bralani uses Cure Serious Wounds on Ephraim [16 healed] Marcus moves to 11H and readies to manifest Energy Missile on Villik casting. Astral Construct is destroyed Astral Construct 2 is destroyed [Ephraim bleeds] Villik steps away and starts casting, triggering Marcus and Kitty readies. Marcus manifests Energy Missile but fails to breach SR and takes 17 damage. Kitty uses his wand and it connects for 18 damage. Villik curses as he loses concentration on his spell (Auburn recognized it as a blasphemy spell...) Nigel double moves to 25F [Round 11] Osyluth uses a wall of ice SLA (defensively) to encase Auburn. He then moves away from Sdentch to base Marcus, drawing an AoO from Sdentch. Sdentch ?? Kitty readies to attack Villik with his wand of Magic Missiles again. Heavy Warhorse runs away. Cleric ?? LUN ?? Ephraim ?? [Poison save for Ephraim (Phase spider) -successful] Dire Lion ?? [Black Tentacles ??] [Stinking cloud ??] Auburn ?? Marcus ?? [Ephraim bleeds ??] Villik ?? Nigel ?? 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 . . . . . . . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 . . . . . . . . . . . . o . . . . . . . . . o . . . . . . . . . . . . . . . . . . o . . . . . . . . . . 36 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 . . . . . K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 . . . . . . . . 6 . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . . . . 31 . . . . . . . . . . E . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 30 . . . . . . . D D . . B . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29 . . . . . . . D D o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 25 . . . . . N . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . o . . . . . . . . . . . . . . 23 . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21 . . . . . . . . . . . . . . . . . . . o . . 4 . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 20 . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . . . . . A . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 . . . . . . . . . . o . . . . . . o . . . . . . . . o . . . . . . . o . . . . . . . o . . . . . . . . . 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 . . . . . . o . . . . . . . . . . . o . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . 11 . . . . . . . M 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . . . . 5 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . 9 . . . . . . . . . . . . o L . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . o . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . 4 . . . . . . . . . . . . . o . . . . . . . . . . . . . o . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . o . . . . . . . . . . . . . . . 2 . . . . . . . . . . S . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 0 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z A B C D E F G H I J K L M N O P Q R S T U V W X Y Z o = tree 4 = Cleric 5 = Osyluth (visible - 10ft elevation) 6 = Villik Baskia 7 = Hamatula (dead) 8 = Summoned Osyluth 9 = Summoned Centipedes D = Dire Lion C = Astral Construct Need an AoO for Sdentch and then her actions |
| TheMagister01-12-08, 12:26 AM | When the Osyluth turns to advance on Marcus, Sdentch bashes her shield into the devil, knocking it for a head-over-heels loop in the air but dealing little real damage to it. "Your fight is here with me, spawn of Hell. You will not be suffered to trouble the mortals here any longer." As the creature begins to right itself, Sdentch begins to whirl. The shield flickers out like a serpent's tongue, tearing away the evil being's lifeforce and battering it severely. I'll take a Standstill AoO (To Hit: 41, Dmg roll: 27. Reflex 10 + 27 = DC 37 allows him to move). Full Attack (whirl + haste): To Hit: 41!, 41!, 28, 28. Bless Weapon Auto Confirms two critical threats. Dmg: 48, 62, 27, 31. If he makes that Reflex save, I'm gonna save those hits for later. :) |
| TelinArtho01-12-08, 07:41 PM | [Round 11] Osyluth uses a wall of ice SLA (defensively) to encase Auburn. He then tries to move away from Sdentch, but Sdentch has other plans - disrupting him enough to keep him from moving away. Sdentch full attacks the osyluth, causing it some serious wounds.and eventually sending it into the ground mercilessly. She doesn't stop and slams her shield into its skull one last time to make sure it never twitches again... Kitty readies to attack Villik with his wand of Magic Missiles again. Heavy Warhorse runs away. Cleric can do nothing LUN ?? Ephraim ?? [Poison save for Ephraim (Phase spider) -successful] Dire Lion ?? [Black Tentacles ??] [Stinking cloud ??] Auburn ?? Marcus ?? [Ephraim bleeds ??] Villik ?? Nigel ?? Nice job TM. Marcus is not based. Osyluth is sufficiently squished. |
| Vathelokai01-13-08, 12:34 PM | Dire lion keeps focused on Villik; full attack if flanking, or move to flank and attack as appropriate (continues this pattern until end of fight) LUN stays back, actively spots for new threats, and readies to teleport to saftey (continues this pattern for rest of fight). Bralani uses it's other cure serious wounds on Ephraim and steps to surround Villik. Auburn delays until until she is freed from the ice. She communicates with the telepaths if possible. Scratch that; wall of ice is an evocation with a durration so it is negated by anti-magic field. Auburn will cast anti-magic field and move 20 toward villik (taking care not to get too close to the Bralani or the lion). |
| Erithmu01-17-08, 12:49 AM | Ephraim readies a 6+2surge Crystal shard vs manifesting. (no rolls made would be +10 touch for 8d6 dmg) Marcus will try to stay out of combat ... I think you forgot to mark off the 11 pp for the EM from before, leaving him w/ 5 pp. |
| TelinArtho01-17-08, 07:49 AM | All of you begin to surround Villik - carefully planning spells to overcome his defenses and whittle him away. Despite the wall of ice surrounding her - Auburn merely walks through it - giving Villik yet another to worry about. Despite this however, he seems overconfident and begins another spell. Kitty's missiles fail to breach his resistance however. Ephraim, at the last second, blasts Villik with some shards of crystal. The strike nearly knocks Villik to the ground. [Round 11] Osyluth uses a wall of ice SLA (defensively) to encase Auburn. He then tries to move away from Sdentch, but Sdentch has other plans - disrupting him enough to keep him from moving away. Sdentch full attacks the osyluth, causing it some serious wounds.and eventually sending it into the ground mercilessly. She doesn't stop and slams her shield into its skull one last time to make sure it never twitches again... Kitty readies to attack Villik with his wand of Magic Missiles again. Heavy Warhorse runs away. Cleric can do nothing LUN circles, readying to teleport on arrival of a newcomer. Ephraim readies to manifest Crystal shard on casting. [Poison save for Ephraim (Phase spider) -successful] Dire Lion full attacks Villik but misses. Bralani uses a CSW on Ephraim [14 healed] and moves to 33J [Black Tentacles squeezes the cleric to death.] [Stinking cloud - no targets] Auburn casts Anti-magic field and moves to 23I Marcus refocuses Villik starts to cast Unholy blight, but the readied actions are triggered. Kitty's magic missiles fizzle, but Ephraim's crystal shards pummel Villik severely and he loses the spell. Nigel ?? So who gets the killing blow? |
| lonewolf01-17-08, 08:29 AM | Nigel delays and Kitty readies on spellcasting again, hoping someone else will kill that Lich before he is able to try. |
| TheMagister01-18-08, 11:59 PM | Sdentch charges wildly over the heads of everyone, shield socked firmly against her shoulder, aiming to flatten Villik's head into his shoulders. She lets out an otherworldy Valkyrie yell as she comes, and the blessed shield flares up brightly as it smashes through the air toward the evil cleric's cranium. Drat. I'll just sock that turn away in my "kill you later" bin to be retrieved at another time. :) Sdentch, breast heaving, turns toward the sound of battle to the north and flits that way on weary wings. Along the way she concentrates, and the hellish poison is forced back out of the deep puncture wounds. The great stringy ropes of black goo hiss as they burn into the leaves on the ground, and faint foul-smelling smoke wafts up as they boil away. To Hit: 29 Dmg: 35 Single move to H20 while gaining 10' of altitude (total height 20'?) and lose the frenzy. Use SLA Neutralize Poison on self. |
| TelinArtho01-19-08, 12:11 AM | Nice try TM - but I don't think you are close enough nor have LOS to Villik from where you are... |
| Erithmu01-19-08, 08:01 AM | Ephraim emboldened by the prior success lays out another shard of crystal from her sword, but it goes wide. Atk = 1! |
| TheMagister01-19-08, 10:44 AM | Edited Sdentch's turn above. |
| TheMagister01-22-08, 04:58 PM | Bump. |
| TelinArtho01-24-08, 09:52 AM | Sdentch moves closer - hoping that Villik is destroyed before she gets to him - fearing another spell of his power would decimate the wounded friends. Ephraim's manifested shards miss completely and a deep claw wound by the dire lion leaves Villik no worse than his previous state. Just as he begins to work a spell though, the bralani cleaves off the lich's head with his holy scimitar. The area is suddenly clouded in darkness - pouring out of the open neck of Villik and just as suddenly - just gone. He was a lich - so he's not done for yet. Perhaps though - Denth's terror-riden strikes on Gladius have been quelled for now. Congratulations to all of you for finishing. I was a little worried near the end there - but well done. Well Done! [Round 12] Osyluth is dead. Sdentch moves to 20H with an altitude of 20ft. She stops frenzying and uses her Neutralize Poison SLA. She is fatigued. Kitty readies to attack Villik with his wand of Magic Missiles again. Heavy Warhorse is long gone. Cleric is dead. LUN cicles, readying to teleport on arrival of a newcomer. Ephraim attacks Villik with another crystal shard - but misses. Dire Lion full attacks - hitting once with a claw but the mark is instantly healed over. Bralani full attacks, hitting and felling Villik. [Black Tentacles - no targets] [Stinking Cloud - no targets] [Haste ends] Auburn ?? Marcus ?? Villik ?? Nigel ?? |
| Erithmu01-24-08, 10:37 AM | Ephraim remains in an alert state looking around and seeing that everyone is still standing, bumps and bruises not withstanding. Looking at the temporal Eladrin standing next to her she smiles at the relative kinship. "Thank you for your aid." Marcus came up to the remains of the lich and frowned. "I suppose we are going to have to do this again." He winced as the adrenaline in his body began to subside leaving the rather immediate effect of pain. We won?!? ... with no casualties ... *faints* |
| TheMagister01-24-08, 02:04 PM | My vote was that he was a Mummy Lord, but a cleric lich blindsided me. "It's over? Where'd Villik's body go?" Sdentch looks confusedly to Auburn for an explanation. |
| lonewolf01-24-08, 06:49 PM | Kitty does a victory looping, but feels the exhaustion from the many wounds coming on strong, so she lands beside Nigel, demanding some healing telepathically. So you think that was the last of them? Then lets set this damn temple on fire and go home. I cant wait to tell everyone what a great adventure we had! |
| TelinArtho01-25-08, 11:20 AM | This here marks the end of the Campaign. In the following posts, I will provide some of the nasty critters I came up with for this campaign. This is for my own benefit so I don't have to search for them later, but please feel free to comment in the tavern thread about them. Thank you to everyone who participated. I consider this a very successful run and it couldn't have happened without everyone's help. I am leaving the phylactery as a followup quest/campaign option if there's desire for it at a later time. Yes it will involve fighting Villik again... and he's a nasty pill to swallow... Final Campaign rewards are up. I left all of the money unallocated, but anyone is welcome to use up their money rewards on the items in the campaign. |
| TelinArtho01-25-08, 11:33 AM | Encounter List: At the City Wall - A Huge Fiendish Scorpion (CR9), a pair of Barbazu (CR5 each) and a pair of Hellspiders (CR7 each) start wreaking havoc. In the Forest - Villik Baskia sends scouts to assess the strength of the opposition: 2 Osyluths (CR9 each), an Efreeti (CR8), and a mounted Barbazu Fighter (CR9) on a Nessian Warhound (CR9) At the Gates - The party eliminates the guards quickly including a Fiendish Troll Psychic Warrior/Barbarian (CR10), a Human Denthian Cleric (CR10) and a Tiefling Variant Conjurer (CR9). Also a Flame Strike trap catches an observer (Kitty) (CR6) Insignificant Gnats - The party faces a Gelugon (CR13), an Elite Large Air Elemental (CR6) and 2 Elite Kytons (CR7 each). The Gelugon sends messengers to find Villik Baskia. The party uses their "Get Out of Jail Free Card" Insignificant Gnats (reprise) - The party faces a Gelugon (CR13), 2 Elite Kytons (CR7 each) and an Osyluth (CR9) just at the front door to the church. Defending the Church of Denth - The party assaults a prepared group of Denth's faithful consisting of a Half-Blue Dragon Sorcerer/Half-Dragon Paragon (CR11), an Imp Wilder (CR9) and 2 Human Clerics (CR7 each) Denth's Last Stand - Cornered in a dead-end, the party is intercepted by Villik's second-in-command - Rator (CR11), his aide Gramthin (CR10), a Greater Earth Elemental (CR9) and a pair of Advanced Fiendish Thoqquas (CR6 each) Chickens - Initial encounter between Kitty and a advanced half-fiend cockatrice (CR6). Uncovered Advanced Belker (CR8), Advanced Fiendish Phase Spider (CR10) and a Human Cleric (CR10) Villik is angry - Staggered encounter with Chickens. Arrival of Villik Baskia (CR16), Hamatula (CR11) and an Osyluth Rogue (CR14) Notes about the encounters: At the Wall: This encounter was set within Gladius and had standard creatures with one exception - Tattoos of Expansion for the barbazu and some special material for the barbazus' weapons. With additional summoned barbazu and the confines of the city to deal with - I was very impressed with the efficiency the party took care of this encounter. In the Forest: This encounter was set in a generic forest terrain. I was pleased with my adaptation of the forest map but the reality became that it was difficult to modify for each round of combat so it was one of the few where I used an actual image map. The creatures here were all standard except for the Barbazu Fighter Barbazu Fighter 4 (CR 9) - mounted on Warhound Medium Outsider (Evil, Extraplanar, Lawful) Hit Dice: 6d8+4d10+60 (109 hp) Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 25 (+3 Dex, +7 natural, +5 armor) touch 13, flat-footed 22 Base Attack/Grapple: +10/+14 Attack: Glaive +1 +16 melee (1d10+9 plus infernal wound) or claw +14 melee (1d6+4) or Armor Spikes +14 melee (1d6+4) Full Attack: Glaive +1 +16/+11 melee (1d10+9 plus infernal wound) or 2 claws +14 melee (1d6+4) Space/Reach: 5 ft./5 ft. (10 ft. with glaive) Special Attacks: Infernal wound, beard, battle frenzy, summon devil Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft. Saves: Fort +15, Ref +9, Will +5 Abilities: Str 18, Dex 17, Con 22, Int 8, Wis 8, Cha 10 Skills: Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Ride +12, Sense Motive +9, Spot +9 Feats: Improved Initiative, Power Attack, Weapon Focus (glaive), Mounted Combat (fighter 1), Ride by attack (fighter 2), Spirited Charge (9th), Weapon Specialization (Glaive) (fighter 4) Challenge Rating: 5+4 Equipment: Improve Glaive to +1 (2300gp), Spiked Breastplate (250gp), At the Gates: This was the one encounter where I let the players fully buff up before the encounter. I expected it to be a fairly difficult encounter. The result was a combat that was over in round 2... I grossly underestimated the effectiveness of a fully prepared party vs a non-prepared one... I used three custom NPCs here: Level 10 Cleric (Strength and War domains) Medium Humanoid (Human), Neutral Hit Dice: 10d8 + 20 (65hp) Initiative: -1 Speed 20ft (30ft base) AC 22 (-1 dex, +10 armor, +3 shield), touch 9, flat-footed 22 Base Attack/Grapple: +7/+9 Saves: Fort +9, Ref +4, Will +10 Abilities Str 14, Dex 8, Con 14, Int 12, Wis 16, Cha 10 Skills: Concentration +15, Knowledge (the Planes) +14, Knowledge (Religion) +14, Spellcraft +14 Feats: Spell Focus (Conjuration) (1st), Augmented Summoning (human), Spell Penetration (3rd), Power Attack (6th), Lightning Reflexes (9th), WP: Flail (War), WF: Flail (War) CR 10 Spells:6/5+1/5+1/4+1/3+1/2+1 0th (who cares...) 1st Magic Weapon (domain), Doom (x2), Sanctuary, Cure Light Wounds, Protection from Good 2nd Spiritual Weapon (domain), Sound Burst (x2), Hold Person, Cure Moderate Wounds (x2) 3rd Magic Vestment (domain), Dispel Magic, Invisibility Purge, Magic Vestment, Summon Monster III 4th Spell Immunity (domain), Freedom of Movement, Summon Monster IV (x2) 5th Righteous Might (domain), Summon Monster V (x2) Equipment: Full Plate (1500gp), Flail (8gp), Buckler (15gp), 2x Silver Unholy Symbol (50gp) Prebuff: Magic Vestment on both Armor and Buckler (+2 on each) Tiefling Level 9 Variant Conjurer (Enchantment, Illusion prohibited - rapid and augmented summoning) with wand of Magic Missiles (CL9) Medium Outsider (Native), Neutral Evil Hit Dice 9d4 + 9 (31hp) Initiative: +1 Speed 30ft AC (+1 dex) Base Attack/Grapple: +4/+3 Saves: Fort +3, Ref +3, Will +8 Abilities: Str 8, Dex 12, Con 12, Int 20, Wis 14, Cha 11 Skills: (+2 Hide, Bluff), Concentration +13, Spellcraft +18, Knowledge (Arcana) +16, Tumble +7, Knowledge (the Planes) +16, Knowledge (Nature) +16 Feats: Extend Spell (1st), Augmented Summoning (Wizard 1), Spell Focus (Necromancy) (3rd), Greater Spell Focus (Necromancy) (6th), Eschew Materials (9th) CR 9 Resist Cold 5, Electricity 5, Fire 5 SLA: Darkness 1/day (CL9) Equipment: Wand of Magic Missiles (CL9, 50 charges) (6750gp) [Ma] Rapier (320gp) Headband of Intellect +1 (1000gp) Prebuffs: Extended Mage Armor, False Life (+14) Spells:4+1/6+1/5+1/4+1/3+1/2+1, DC15+SL (+2 for Necromancy) 0th (who cares) 1st Expeditious Retreat, Ray of Enfeeblement (x2), Grease (x2), Magic Missile, Obscuring Mist 2nd Extended Mage Armor, Blindness/Deafness, False Life, Invisibility, Acid Arrow (x2) 3rd Ray of Exhaustion, SMIII (x2), Dispel Magic, Lightning Bolt 4th Bestow Curse, Black Tentacles, Dimension Door, SMIV 5th SMV (x2), Waves of Fatigue Fiendish Troll Psychic Warrior 2/Barbarian 3 (CR11) with Dorje of Expansion (ML3, aug) Fiendish Troll Large Giant (Psionic, Extraplanar) Hit Dice: 6d8+2d8+3d12+77 (132.5 hp) Initiative: +3 Speed: 40 ft. (8 squares) (+10 ft barbarian) [+10 ft when focused] Armor Class: 22 (-1 size, +3 Dex, +5 natural, +5 armor), touch 12, flat-footed 19 Base Attack/Grapple: +8/+20 Attack: Claw +15 melee (1d6+8) or Spiked Chain +16 melee (2d6+12) Full Attack: 2 claws +15 melee (1d6+8) and bite +10 melee (1d6+4) or Spiked Chain +16/+11 (2d6+12) and bite +10 (1d6+4) Space/Reach: 10 ft./10 ft. (20ft with chain) Special Attacks: Rend 2d6+12, Powers, Rage, Smite Good (+11 dmg for one attack) Special Qualities: Darkvision 90 ft., low-light vision, regeneration 5, scent, Uncanny Dodge, Traps +1, Resist Cold 10, Fire 10; DR 5/magic, SR16 Saves: Fort +18, Ref +6, Will +5 Abilities: Str 26, Dex 16, Con 25, Int 4, Wis 14, Cha 8 Skills: Listen +13 (9 troll, 2 barbarian), Concentration +9 (2 PsyWar), Psicraft +1 (1 PsyWar(cc), 7 barbarian(cc)) Feats: Power Attack (1st), Improved Bull Rush (3rd), Awesome Blow (6th), Psionic Fist (PsyWar1), Speed of Thought (PsyWar2), Exotic Weapon Proficiency (Spiked Chain) (9th), Combat Reflexes (11th) Challenge Rating: 11 PP 3 ML 2 Powers Known: Force Screen, Offensive Precognition Rage (1/day, +4 Str/Con, -2 AC, +2 will, Duration 12 rounds) Equipment: Dorje of Expansion (50 charges, ML3, aug) (4500gp) Powerstone of Specified Energy Adaptation (ML3) (150gp) Large Chain Shirt +1 (1550gp) Large [Ma] Spiked Chain (350gp) Gloves of Dexterity +2 (4000gp) I intended on the party resting after this encounter with my staged help from Farlanghan. However, the party was overconfident with their recent success and almost failed as a group in the fourth encounter. Insignificant Gnats: Involved at the entrance to the temple, the party was originally faced by a Gelugon, an Elite Large Air Elemental and 2 Kytons. They did manage to take out the elemental quickly - but failed saves versus fear from the gelugon ended the encounter quickly. This is also where Nimbus took his leave from the party. Insignificant Gnats (reprise): I replaced the elemental with an additional Osyluth to cause trouble. Again, the players had some abysmal rolls with fear effects but managed to bear through it. More to come! |
| TelinArtho01-25-08, 11:47 AM | Defending the Church of Denth: My second encounter using an NPC group. This one challenged the party much more effectively and the party did their best to deny the summoners any ability. Unfortunately - the summoners were the weakest threat here... 2 Human Cleric 7 Medium Humanoid (Human), Neutral Hit Dice: 7d8 + 14 (45hp) Initiative: -1 Speed 20ft (30ft base) AC 18 (-1 dex, +8 armor, +1 shield), touch 9, flat-footed 18 Base Attack/Grapple: +5/+6 Saves: Fort +9, Ref +4, Will +10 Abilities Str 13, Dex 8, Con 14, Int 12, Wis 16, Cha 10 Skills: Concentration +12, Knowledge (the Planes) +11, Knowledge (Religion) +11, Spellcraft +11 Feats: Spell Focus (Conjuration) (1st), Augmented Summoning (human), Spell Penetration (3rd), Power Attack (6th), WP: Flail (War), WF: Flail (War) CR7 Spells:6/5+1/4+1/3+1/1+1 0th (who cares...) 1st Enlarge Person (domain), Doom (x2), Sanctuary, Cure Light Wounds, Protection from Good 2nd Spiritual Weapon (domain), Sound Burst (x2), Hold Person, Cure Moderate Wounds 3rd Extended Spiritual Weapon (domain), Dispel Magic, Invisibility Purge, Summon Monster III 4th Spell Immunity (domain), Summon Monster IV Equipment: Full Plate (1500gp), Flail (8gp), Buckler (15gp), 2x Silver Unholy Symbol (50gp), Spell component pouch Half-Blue Dragon Sorcerer 8, Half-Dragon Paragon 3 Medium Dragon, Lawful Evil Hit Dice: 8d4+3d12 + 44 (83hp) Initiative: -1 Speed 30ft (30ft base) AC 19 (+5 nat, +4 armor), touch 10, flat-footed 19 Base Attack/Grapple: +7/+13 Saves: Fort +9, Ref +3, Will +10 Abilities Str 22, Dex 10, Con 18, Int 10, Wis 12, Cha 18 Skills: 3 skills at 11 ranks from Sorcerer: Concentration, Knowledge (Arcana), Spellcraft; 12 HDP points - 12 spot Feats: Multiattack (1st), Empower Spell (human), Extend Spell (3rd), Energy Substitution (Acid) (6th), Improved Natural Attack (Claw) (9th) CR11+2 2 Claws +13 melee (1d6+6), Bite +11 melee (1d6+3) Spells:6/7/7/6/4; CL11; Save DC14+SL Spells Known:8/5/3/2/1 0th (who cares...) 1st Mage Armor, Shield, Magic Missile, Expeditious Retreat, Protection from Good 2nd Eagle's Splendor, Scorching Ray, Blindness/Deafness 3rd Vampiric Touch, Dispel Magic 4th Black Tentacles Breath Weapon 3/day (1d4 round recharge), 60ft line of lightning, 6d8 dmg, DC14 for half damage Immune to Electricity, Sleep and Paralysis Equipment: Amulet of Health +2 (4000gp), Ring of Counterspells (Dispel Magic) (4000gp), Silver Unholy Symbol (25gp), Spell component pouch Prebuff: Mage Armor (11 hours), Dispel Magic into Ring of Counterspells Imp Wilder 8 (Naergo) Tiny Outsider (Psionic, Evil, Extraplanar, Lawful), Lawful Evil Hit Dice: 3d8+8d6 + 11 (52hp) Initiative: +5 Speed 20ft (20ft base), Fly 50ft (perfect) AC 22 (+2 size, +5 dex, +5 nat), touch 22, flat-footed 17 Base Attack/Grapple: +9/+1 Saves: Fort +6, Ref +10, Will +11 Abilities Str 10, Dex 20, Con 12, Int 8, Wis 16, Cha 20 Skills: 7 skills at 6 ranks, 3 skills at 8 ranks Feats: Dodge (1st), Mobility (3rd), Spring Attack (6th), Fly-by-Attack (9th) CR2+7 Sting +10 melee (1d4+poison) Poison (Fort DC14, 1d4 dex, 2d4 dex) Spell-like abilities (At will: Detect Good, Detect Magic, Invisibility (self-only); 1/day: Suggestion (DC18)) Alternate form (take the form of a Medium Spider or Raven) DR 5/good or silver Darkvision 60ft Fast Healing 2 Immunity to Poison Resistance to Fire 5 Wild Surge +3, Elude Touch, Surging Euphoria +1, Volatile Mind (1 power point) PPs: 58+20; ML 7th; Save DC15+PL Powers Known (5, up to 4th level): Energy Ray, Vigor, Ego Whip, Inflict Pain, Psionic Dimension Door The imp was fun to design and came from a discussion I had with my brother about a creature that looked like a familiar that was more like the master than the familiar. Naergo did escape to trouble others along the way in the future though - so don't be surprised to see him again :) Denth's Last Stand: The final encounter within the temple - this was meant to be a "Hey - where's Villik?" but the players never really questioned it. Admittedly - after it - they were in very rough shape - so I'm not surprised they decided to cut out to rest. The temple at that point though - was empty and safe to rest in... The clerics of this encounter were neutralized far too quickly to be effective. I should have given Gramthin an extra prebuff round in order for him to be the way I expected, but that's the way it goes. Again - I expected the players to be more focused on the immediate threat of the thoqquas than to divert their efforts to the clerics. It turned out to be effective for them though. 2 Fiendish Advanced Thoqquas Large Elemental (Earth, Extraplanar, Fire) Hit Dice: 9d8+27 (67 hp) Initiative: +0 Speed: 30 ft. (6 squares), burrow 20 ft. Armor Class: 18 (-1 size, +9 natural), touch 11, flat-footed 17 Base Attack/Grapple: +6/+16 Attack: Slam +11 melee (2d6+9 plus 3d6 fire) Full Attack: Slam +11 melee (2d6+9 plus 3d6 fire) Space/Reach: 10 ft./5 ft. Special Attacks: Heat, burn, Smite Good (+9) Special Qualities: Darkvision 60 ft., elemental traits, immunity to fire, tremorsense 60 ft., vulnerability to cold, DR 5/magic, Resistance Cold 10, SR 14 Saves: Fort +6, Ref +3, Will +3 Abilities: Str 23, Dex 11, Con 17, Int 6, Wis 12, Cha 10 Skills: Listen +11, Move Silently +3, Survival +3 Feats: Alertness, Track, Ability Focus (Burn), Improved Natural Attack (Slam) Environment: Elemental Plane of Fire Organization: Solitary or pair Challenge Rating: 6 Treasure: None Alignment: Usually neutral Heat (Ex): Merely touching or being touched by a thoqqua automatically deals 3d6 fire damage. Burn (Ex): When a thoqqua hits with its slam attack, the opponent must succeed on a DC 20 Reflex save or catch fire. The save DC is Constitution-based. The flame burns for 1d4 rounds if not extinguished sooner. A burning creature can use a full-round action to put out the flame. Rator: Human Cleric 7, Thaumaturgist 4 Medium Humanoid (Human), Neutral Evil Hit Dice: 7d8 +4d4 + 22 (63hp) Initiative: +5 Speed 20ft (30ft base) AC 23 (+1 dex, +9 armor, (+3) +1 shield), touch 11, flat-footed 22 Base Attack/Grapple: +7/+8 Saves: Fort +11, Ref +9, Will +16 Abilities Str 13, Dex 12, Con 14, Int 8, Wis 19, Cha 10 Skills: Concentration +16, Knowledge (the Planes) +4, Knowledge (Religion) +4, Spellcraft +3 Feats: Spell Focus (Conjuration) (1st), Lightning Reflexes (human), Empower Spell (3rd), Combat Casting (6th), Spell Penetration (9th), WP: Flail (War), WF: Flail (War), Augmented Summoning (Thaumaturgist 2) CR11 Spells:6/6+1/5+1/5+1/4+1/2+1/1+1 0th (who cares...) 1st Protection from Good (domain), Doom (x2), Sanctuary (x2), Cure Light Wounds (x2) 2nd Spiritual Weapon (domain), Sound Burst (x2), Hold Person, Cure Moderate Wounds, Bear's Endurance 3rd Magic Vestment (domain), Dispel Magic (x2), Invisibility Purge, Summon Monster III, Bestow Curse, 4th Unholy Blight (domain), Summon Monster IV, Greater Magic Weapon, Dismissal, Poison 5th Flame Strike (domain), Spell Resistance, Summon Monster V 6th Empowered Unholy Blight (domain), Summon Monster VI Equipment: Periapt of Wisdom +2 (4000gp), Cloak of Resistance +3 (9000gp), Full Plate +1 (2650gp), Buckler (15gp), Flail (8gp), [Ma] Light Crossbow (335gp), 20 bolts (2gp), 2 Scrolls of SMV (CL9) (2250gp), Rod of Lesser Extend Spell (3000gp) Prebuffs: Greater Magic Weapon on Flail (+2), Magic Vestment on shield (+2), Contingent Summoning (SMIII on being the target of Dispel Magic) Gramthin, Dwarf Cleric 10 Medium Humanoid (Dwarf), Neutral Hit Dice: 10d8+30 (75hp) Initiative: +0 Speed 20ft (20ft base) AC 24 ((+10) +8 armor, (+3) +1 shield, +1 natural), touch 10, flat-footed 24 Base Attack/Grapple: +7/+8 Saves: Fort +11, Ref +4, Will +11 (+2 vs Poison, +2 vs Spells and spell-like abilities) Abilities Str 12, Dex 10, Con 17, Int 13, Wis 16, Cha 6 Skills: Concentration +12, Knowledge (the Planes) +11, Knowledge (Religion) +11, Spellcraft +11 Feats: Combat Expertise (1st), Improved Disarm (3rd), Improved Trip (6th), Power Attack (9th), WP: Flail (War), WF: Flail (War) CR10 Spells:6/5+1/5+1/4+1/3+1/2+1 0th (who cares...) 1st Enlarge Person (domain), Doom (x2), Sanctuary, Cure Light Wounds, Shield of Faith 2nd Bull's Strength (domain), Sound Burst (x2), Hold Person, Cure Moderate Wounds, Bear's Endurance 3rd Magic Vestment (domain), Dispel Magic (x2), Invisibility Purge, Magic Vestment, Bestow Curse, 4th Divine Power (domain), Greater Magic Weapon, Dismissal, Poison 5th Righteous Might (domain), Spell Resistance, Righteous Might Equipment: Amulet of Natural Armor +1 (2000gp), Cloak of Resistance +1 (1000gp), Full Plate (1500gp), Buckler (15gp), Frost Adamantine Flail +1 (8308gp), [Ma] Light Crossbow (335gp), 20 bolts (2gp) Prebuffs: Greater Magic Weapon on Flail (+2), Magic Vestment on armor (+2), Magic Vestment on Shield (+2) |
| TelinArtho01-25-08, 11:53 AM | The final two encounters, Chickens and Villik is Angry are really combined and staggered. Chickens was to get the players focused on some credible threats to begin with so that Villik and his allies have the time to buff what they need. Again my efforts were effectively foiled as the players were all too successful at neutralizing the Phase Spider and Belker (I gave Mental Resistance to the WRONG creature...). I'm a little upset the cockatrice and belker didn't have any effect really - but it happens. The second part of course was amazing and I was glad to give the party a sufficient surprise and challenge. One aspect of the encounter was never realized - sneak attacks by the osyluth! The only opportunities for it were negated by Auburn's mirror images, poor rolls by the osyluth or invisible attacks against Sdentch, who couldn't be affected by the sneak attack due to not being denied her dex bonus. Still - the quickened invisibility of the osyluth was efficient and I'm glad that it did a little once-over on the players. Human Cleric 10 Medium Humanoid (Human), Neutral Hit Dice: 10d8 +10 (55hp) Initiative: -1 Speed 20ft (30ft base) AC 18 (-1 dex, +8 armor, +1 shield), touch 9, flat-footed 18 Base Attack/Grapple: +7/+10 Saves: Fort +7, Ref +2, Will +10 Abilities Str 16, Dex 8, Con 12, Int 10, Wis 16, Cha 14 Skills: Concentration +15, Knowledge (the Planes) +14, Knowledge (Religion) +14, Spellcraft +14 Feats: Spell Focus (Conjuration) (1st), Augmented Summoning (human), Power Attack (3rd), Divine Might (6th), Extra Turning (9th), WP: Flail (War), WF: Flail (War) CR10 Spells:6/5+1/5+1/4+1/3+1/2+1 0th (who cares...) 1st Enlarge Person (domain), Doom (x2), Sanctuary, Cure Light Wounds, Protection from Good 2nd Spiritual Weapon (domain), Sound Burst (x2), Hold Person, Cure Moderate Wounds (x2) 3rd Magic Vestment (domain), Dispel Magic, Invisibility Purge, Summon Monster III, Bear's Endurance 4th Spell Immunity (domain), Summon Monster IV, GMW, Death Ward 5th Righteous Might (domain), Spell Resistance, Flame Strike Equipment: Full Plate (1500gp), Flail (8gp), Buckler (15gp), Winged Boots (17k), 2x Silver Unholy Symbol (50gp), Spell component pouch Prebuffs: Magic Vestment (+2 ac to armor), GMW on Flail (+2) Advanced Half-Fiend Cockatrice (Small Outsider, Native) Hit Dice: 8d10+16 (60 hp) Initiative: +5 Speed: 20 ft. (4 squares), fly 60 ft. (avg) Armor Class: 17 (+1 size, +5 Dex, +1 nat), touch 16, flat-footed 12 Base Attack/Grapple: +8/+4 Attack: Bite +14 melee (1d4 plus petrification) Full Attack: Bite +14 melee (1d4 plus petrification) and 2 Claws +9 melee (1d3) Space/Reach: 5 ft./5 ft. Special Attacks: Petrification, Smite Good (+8 dmg), Spell-like abilities Special Qualities: Darkvision 60 ft., low-light vision, Immunity to Poison, Resist Acid 10, Cold 10, Electricity 10, Fire 10, DR5/magic, SR18 Saves: Fort +8, Ref +11, Will +3 Abilities: Str 10, Dex 21, Con 14, Int 6, Wis 13, Cha 11 Skills: Listen +10, Spot +7 Feats: Alertness, Dodge, Weapon FinesseB, Mobility Challenge Rating: 6 [3+1(adv)+2(temp)] Alignment: neutral evil Petrification (Su): Creatures hit by a cockatrice’s bite attack must succeed on a DC 15 Fortitude save or instantly turn to stone. The save DC is Constitution-based. Cockatrices have immunity to the petrification ability of other cockatrices, but other petrification attacks affect them normally. Spell-like abilities: Darkness 3/day, Desecrate, Unholy blight, Poison 3/day; CL8th, DC10+SL Advanced Fiendish Phase Spider (Huge Magical Beast, Extraplanar) Hit Dice: 11d10+55 (115 hp) Initiative: +6 Speed: 40 ft. (8 squares), climb 20 ft. Armor Class: 16 (-2 size, +2 Dex, +6 natural), touch 12, flat-footed 14 Base Attack/Grapple: +11/+26 Attack: Bite +16 melee (1d8+10 plus poison/19-20) Full Attack: Bite +16 melee (1d8+10 plus poison/19-20) Space/Reach: 10 ft./5 ft. Special Attacks: Poison, Smite Good (+11 dmg) Special Qualitiy: Darkvision 60 ft., ethereal jaunt, low-light vision, Resist Cold 10, Fire 10, DR 5/magic, SR16 Saves: Fort +12, Ref +9, Will +4 Abilities: Str 25, Dex 15, Con 20, Int 7, Wis 13, Cha 10 Skills: Climb +11, Move Silently +11, Spot +4 Feats: Ability Focus (poison), Improved Initiative, Mental Resistance, Improved Critical (Bite) Challenge Rating: 10 [5+3(adv)+2(temp)] Alignment: neutral evil Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th). Poison (Ex): Injury, Fortitude DC 22, initial and secondary damage 1d8 Con. The save DC is Constitution-based. Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. Advanced Belker Huge Elemental (Air, Extraplanar) Hit Dice: 11d8+33 (82 hp) Initiative: +5 Speed: 30 ft. (6 squares), fly 50 ft. (perfect) Armor Class: 24 (-2 size, +5 Dex, +11 natural), touch 13, flat-footed 19 Base Attack/Grapple: +8/+22 Attack: Wing +12 melee (1d8+6) Full Attack: 2 wings +12 melee (1d8+6) and bite +10 melee (1d6+3) and 2 claws +10 melee (1d4+3) Space/Reach: 15 ft./15 ft. Special Attacks: Smoke claws Special Qualities: Darkvision 60 ft., elemental traits, smoke form Saves: Fort +6, Ref +12, Will +3 Abilities: Str 22, Dex 20, Con 17, Int 6, Wis 11, Cha 11 Skills: Listen +9, Move Silently +9, Spot +9 Feats: Alertness, Multiattack, Combat Reflexes, Stand Still Challenge Rating: 8 [6+2(adv)] Alignment: neutral evil Smoke Claws (Ex): A belker in smoke form (see below) can engulf opponents by moving on top of them. It fills the air around one Medium or smaller opponent without provoking an attack of opportunity. The target must succeed on a DC 18 Fortitude save or inhale part of the creature. The save DC is Constitution-based. Smoke inside the victim solidifies into a claw and begins to rip at the surrounding organs, dealing 3d6 points of damage per round. An affected creature can attempt another Fortitude save each subsequent round to cough out the semivaporous menace. Smoke Form (Su): Most of the time a belker is more or less solid, but at will it can assume smoke form. It can switch forms once per round as a free action and can spend up to 20 rounds per day in smoke form. A belker in smoke form can fly at a speed of 50 feet (perfect). The ability is otherwise similar to a gaseous form spell (caster level 7th). Skills: Belkers have a +4 racial bonus on Move Silently checks. Bone Devil Rogue 5 (CR14) Hit Dice: 10d8+5d6+90 (152 hp) Initiative: +12 Speed: 40 ft. (8 squares) Armor Class: 28 (-1 size, +8 Dex, +11 natural) touch 17, flat-footed 28 Base Attack/Grapple: +13/+24 Attack: Bite +19 melee (1d8+7) Full Attack: Bite +19 melee (1d8+7) and 2 claws +17 melee (1d4+3) and sting +17 melee (3d6+3 plus poison/19-20) Space/Reach: 10 ft./10 ft. Special Attacks: Spell-like abilities, fear aura, poison, summon devil, Sneak Attack +3d6 Special Qualities: Damage reduction 10/good, darkvision 60 ft., immunity to fire and poison, resistance to acid 10 and cold 10, see in darkness, spell resistance 21, telepathy 100 ft., Trapfinding, Evasion, Uncanny Dodge, Trap Sense +1 Saves: Fort +14, Ref +19, Will +10 Abilities: Str 24, Dex 26, Con 23, Int 12, Wis 14, Cha 16 Skills: Bluff +15, Concentration +18, Diplomacy +6, Disguise +2 (+4 acting), Hide +14, Intimidate +17, Knowledge (any one) +15, Listen +17, Move Silently +18, Search +15, Sense Motive +15, Spot +17, Survival +2 (+4 following tracks) Feats: Improved Initiative (1st), Multiattack (3rd), Ability Focus (Poison) (6th), Improved Natural Attack (Sting) (9th), Quicken Spell-like ability (Invisibility) (12th), Improved Critical (sting) (15th) Challenge Rating: 14 [9 + 5 (levels)] Alignment: Always lawful evil Fear Aura (Su): Bone devils can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed on a DC 20 Will save or be affected as though by a fear spell (caster level 7th). A creature that successfully saves cannot be affected again by the same bone devil’s aura for 24 hours. Other devils are immune to the aura. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 25, initial damage 1d6 Str, secondary damage 2d6 Str. The save DC is Constitution-based. Spell-Like Abilities: At will-greater teleport (self plus 50 pounds of objects only), dimensional anchor, fly, invisibility (self only), major image (DC 16), wall of ice. Caster level 12th. The save DC is Charisma-based. Summon Devil (Sp): Once per day a bone devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bone devil with a 35% chance of success. This ability is the equivalent of a 4th-level spell. |
| TelinArtho01-25-08, 11:59 AM | And then of course, there was Villik. I was unsure of how I wanted to make him. I had originally designed him as a Cleric 7, Thaumaturgist 4 - but I felt that would be too easy of a challenge to the party. Likewise, I could boost him up on caster levels, but that would increase the likelihood of 9th level spells or 8th level spells just decimating the party. I decided on the lich template (goes well with the backstory I had imagined for him) and boosted him up to Cleric 8/Thaumaturgist 5. He turned out to be fairly effective on his own - but once the party was able to focus efforts on him - he was done for. Readied actions versus someone who has a good, but not great concentration check can really ruin the day... Oh I should mention as well that I boosted him up to CR16 because my original design of Villik was as a player character (36 point buy, money of a PC...). Really the encounter was decided on one roll - the concentration check vs disrupting the Blasphemy spell. He makes that check and the world is looking a little different... Villik Baskia, Kraegin's Teacher "Let Denth's armies swarm the land - if only for a short while." male Lich (Human) Neutral Evil Cleric of Denth the Summoner 8/Thaumaturgist 5, CR16 STR...14 [+2]...(6 pts) [+8 1/day for 1 round] DEX...12 [+1]...(4 pts) CON...-- [--]...(2 pts) INT...16 [+3]...(6 pts) [+2 template] WIS...28 [+9]...(13 pts) [+2 template, +1 @4th, +1 @8th, +1 @12th] [+6 periapt] CHA...15 [+2]...(5 pts) [+2 template] Hit Points: 84.5 [13d12 HD] AC 31 [+1 dex, +8 [+11] armor, +1 [+4] shield, +5 nat], Touch 11, Flat 30 Initiative: +0 BAB/Grap: +8/+10 [+8bab, +2str] Speed 20 [base 30] Saves: Fort +9 [+6 Cleric, +1 Thau, +2 resistance] Refl +6 [+2 Cleric, +1 Thau, +1 Dex, +2 resistance] Will +21 [+6 Cleric, +4 Thau, +9 Wis, +2 resistance] Attacks: Paralyzing Touch +10 melee touch, 1d8+5 damage, x2 crit, plus paralysis (Will DC 18) Feats: Spell Focus (Conjuration) [human] (+1 DC for conjuration spells) Combat Casting [1st] Empower Spell [3rd] Extend Spell [6th] Craft Rod [9th] Augment Summoning [Thau2] (+4 Str/Con to summoned creatures) Quicken Spell [12th] Racial and Class Abilities: (Human): +1 skill point/lvl (Human): 1st level bonus feat (Lich): Fear aura (60ft radius, 5HD or less Will DC16) (Lich): Paralysing Touch (Lich): Spells, as when once alive (Lich): Turn Resistance +4 (Lich): DR 15/Bludgeoning and magic (Lich): Immune to Cold, Electricity, Polymorph, and mind-effecting affects (Lich): +8 racial bonus to Hide, Listen, Move Silently, Search, Sense Motive and Spot (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Domain: Evil (+1 CL for Evil Spells) (Cleric): Domain: Strength (Feat of Strength: 1/day +8 Str for 1 round) (Cleric): Rebuke Undead (Cleric): Spontaneous Casting of Inflict Wounds spells (Thaumaturgist): +5 Levels in existing spell casting class (Cleric) (Thaumaturgist): Improved Ally (Diplomacy check to reduce fee for help by 50% when using a planar ally type spell) (Thaumaturgist): Augmented Summoning bonus feat (Thaumaturgist): Extended Summoning (All summoning subschool spells are automatically doubled in duration. This feature stacks with the benefits of the Extend Spell feat) (Thaumaturgist): Contingent Summoning (Thaumaturgist): Planar Cohort Skills (65: 55 Points Cleric, 25 Points Thaumaturgist): +17 Concentration [17 rnks] [11clr, 5thau, 1 hierophant] +18 Knowledge (religion) [16 rnks, +2 int] [7clr, 8thau, 1 hierophant] (+2 turning checks) +12 Knowledge (arcana) [10 ranks, +2 int] [10clr] +17 Knowledge (the planes) [15 ranks, +2 int] [7clr, 8thau] +17 Spellcraft [13 rnks, +2 int, +2 syn (K-a)] [10clr, 3thau] +4 Diplomacy [1 ranks] [1thau, 3 hierophant] +26 Spot [5 ranks, +8 wis, +5 eyes, +8 racial] [10clr(cc)] +10 Survival (the planes) [0 ranks, +8 wis, +2 syn (K-tp)] Speaks Common (free), Infernal (int), Abyssal (int) Spells memorized: [6/8+1/7+1/6+1/6+1/5+1/3+1/2+1] [* Conjuration Spell (+1 DC, double duration), ~Evil Spell (+1 CL)] Caster Level: 13 (14 if Evil spell) 0: [DC 19] Detect Magic, Guidance (x2), Resistance (x2), Read Magic 1: [DC 20] Prot. from Good~ (domain), Summon Monster I (x2)*~, Doom, Divine Favor, Sanctuary (x2), Shield of Faith 2: [DC 21] Bull's Strength (domain), Summon Monster II (x2)*~, Hold Person, Spiritual Weapon, Resist Energy (x2) 3: [DC 22] Magic Vestment (domain), Summon Monster III (x2)*~, Dispel Magic, Bestow Curse, Invisibility Purge, Blindness/Deafness 4: [DC 23] Unholy Blight~ (domain), Summon Monster IV (x2)*~, Extended Magic Vestment, Death Ward, Dismissal, Freedom of Movement 5: [DC 24] Righteous Might (domain), Summon Monster V (x2)*~, Flame Strike, Spell Resistance, Wall of Stone 6: [DC 25] Stoneskin (domain), Harm, Greater Dispel Magic, Summon Monster VI*~ 7: [DC 26] Blasphemy (domain), Quickened Dispel Magic, Summon Monster VII Buffs and Prefight actions: [8/28] Extended Magic Vestment on Armor (+3 AC) [28 hours, 4 SL] Magic Vestment on Shield (+3 AC) [14 hours, 3 SL] Contingent Summoning (SMIV on free action statement) Equipment: (* Crafted) Traveler's Outfit [5 lbs] Full Plate [50 lbs][1500 gp] Buckler [5 lbs][15 gp] Silver Holy Symbol [25gp] Periapt of Wisdom +6* [36000gp] Eyes of the Eagle [2500gp] Rod of Empower Spell [16250gp] Cloak of Resistance +2 [4000gp] Helmet of Disguise [1800gp] [69 lbs] [50375gp, 2000xp] Miscellaneous Statistics: Encumberance: 0-58 (light), 59-116 (medium), 117-175 (heavy) Weight carried: 71 lbs Height 5'7", Weight 155lbs |
| Erithmu01-28-08, 04:43 PM | Telin: A huge thank you to an interesting campaign and fun time. Even with all the chaos of running my own campaign in the background this has been enjoyable. Expect Ephraim and Marcus to return should the need arise. |
| TheMagister01-29-08, 04:06 PM | I have to agree wholeheartedly. I could see that at times you were pretty much snowed under by all the volunteer work you're doing around here. It was a top-notch campaign, bro. Totally top-notch. |
| lonewolf01-29-08, 04:32 PM | I absolutely agree: Great work Telin! At times I felt Kitty a little useless in some encounters because of frequent poison immunity, but overall I think he contibuted nicely to the group. Denth's Last Stand: The final encounter within the temple - this was meant to be a "Hey - where's Villik?" but the players never really questioned it. Well, we never really knew that this Villik guy existed so thats why we didnt miss him while attacking the temple. :cool: |
| TelinArtho01-29-08, 07:40 PM | Thanks guys. I really did enjoy it - much more than any of the quests I have run. I am idly planning on a much lower level campaign - but it will depend on my schedule upcoming... I've neglected my TT game (which has only had 1 session - before Thanksgiving...) so I really should work some more on that first. @lonewolf - Villik has been put out as the arch-bad guy for some time. I put it in Kraegin's background, the original para-military group was headed by Villik, etc. Also - every other bad guy in the campaign was mentioned as "getting word to Villik." If you didn't miss him - its because you didn't read my clues... Perhaps my clues were not substantive enough - but some of them have been there for years... |
| TheMagister01-31-08, 11:20 AM | Now if I can only find a way to schmooze credits, Sdentch can be in on the final blow to Denth in the Gladius Sphere! As soon as I design a Leadership cohort for her. MAN I hate that that is really the only reasonable feat choice for her... |