Character Violations [Archive] - Wizards Community

Post/Author/DateTimePost
Jindl

03-08-04, 08:13 AM
Simply put, if you notice a mistake on a character sheet, be it an incorrect amount of wealth, a feat taken without the prereq, violations in the height and weight, etc... please post it here.

Players, please regularly check this thread to make corrections.

-Jindl
Tellish_of_Ket

03-08-04, 09:26 AM
I have a few to post...alas, before i'm finished, i need some major sleep then it's off to work.

Thx Jindl for starting this thread.


-ToK
Jindl

03-08-04, 02:36 PM
@cellardwellar - Permanent see invisibility can only be cast on yourself. Since Johan cannot cast either permanency or see invisibility, he cannot have purchased this buff. Please see the PHB, under the Permanency spell for more info, and please fix this :D

-Jindl
^Rayne^

03-08-04, 03:45 PM
I am currently trying to prepare to run Ixidor (Caterane vs. Dra'Kel) and I have noticed rule violations for most of Caterane's gear. Should I run this fight or wait till corrections have been made... Here is the character's gear and important info to go with it.

First here are the Original Arena Crafting Rules:
Crafting items: the cost for self done magic items is as core rules: 1/2 the market price. The cost and time constraints are simulated applying the additional cost of 5 gp/xp. Normally, things with no additional xp cost will thus cost (1/2+5/25)= 7/10 the market cost.
The cost for crafting stuff with skills is 1/2 the market price, to represent the time constraint.

In case of DC-based checks for equipment, like crafting or profession: herbalist, you have to be able to reach the DC by taking 10 on the skill check: for example, to craft a masterwork weapon, you need a craft: weapons +10 modifier, to reach the DC of 20. In case of feat based items, like potions, wands, and so on, you have to satisfy all the requirements. Poisons: the DC is save DC +10 where not listed.

Archangel Ixidor's skill numbers, level, gear list, and other important information.

Archangel Ixidor
lawful good (exalted)
medium-size outsider
Archangel [consider it Half-Celestial human]
Level 1 (Pal1)
Statistics:
STR....19 (+4) [15,+4race]
DEX....16 (+3) [14,+2race]
CON....20 (+5) [16,+4race]
INT.....10 (+0) [08,+2race]
WIS....18 (+4) [14,+4race]
CHA....18 (+4) [14,+4race]

Skills: 12 total (*cc)
Concentration:..........5 [0 (rnk) +5 (con)]
Craft (Armor):...........6 [4 (rnk) +0 (int) +2 (tool)]
Craft (Weapons):.......6 [4 (rnk) +0 (int) +2 (tool)]
Handle animal:.........10 [4 (rnk) +4 (cha) +2 (tool)]
Listen*:...................4 [0 (rnk) +4 (wis)]
Spot*:.....................4 [0 (rnk) +4 (wis)]

Equipment: (*self-made)
General equipment:
Weapon: [Ma]Glaive (154*)
Weapon: [Ma]Longsword (157*)
Weapon: [Ma]Composite(+4)Longbow (400*)
Weapon: 2 Quivers with 80 arrows (4)
Armor: Mithril Fullplate (5250*)
Armor: Heavy steel shield (10*)
Armor: Towershield (15*)
Misc: Brooch of shielding (1500) [101 points]
Misc: Celestial aura (50) [+2 handle animal]

Potions and Alchemicals:
1xPotion of alter self [3] (300)
1xPotion of resist fire [3] (300)
1xPotion of shield of faith [1] (50)
1xPotion of Protection from good [1] (50)
2xPotion of Cure light wounds [1] (100)
2xOil of magic weapon [1] (100)

Equipment at home:
Misc: Hammer of the Heavens (50) [+2 Craft Weapons]
Misc: Starlight-blessed apron (50) [+2 Craft armor]
Gold: 535

Miscellaneous statistics:
Height: 2,10m (~7ft)
Weight: 200lb
Encumbrance: 0-116 (light), 117-233 (medium), 234-350 (heavy)
Equipment: ~69; ~114 w/towershield


First off a bow can't be crafted because the PC doesn't have Craft: Bowmaking.
Second none of the item making requirements for Crafting MW items is met so all the items crafted that are MW items are incorrect cost.

What should I do under these circumstances? Should Caterane redo the equipment section of his character so I can run this fight fairly? I'm sorry I didn't notice it sooner but after reading about equipment problems it was the first place I looked on the sheets and I noticed what I believe are serious violations. Elder 8 what should I do under these circumstances?

Rayne
Caterane

03-08-04, 04:12 PM
@Rayne: I post my equipment changes here in a few minutes...


Edit: Changed Mithral Fullplate for Breastplate (selfcrafted). I have enough money left to pay for the bow.
^Rayne^

03-08-04, 04:17 PM
Thank you Caterane! Again I am very sorry for bringing your attention to these details at the last moment. It just shows how I should be more on top of things and do all this stuff when I first get it instead of at the last minute. I appreciate your reworking efforts!

Rayne
Tellish_of_Ket

03-09-04, 01:32 AM
Here is a complete list of Level 2 Gladiators currently on the roster marked as active.


Errors Noted: (both good and bad)


[Pard Longfellow, Mustadio MoF]

Skills ( Fighter 20):[/b]
+ 6 (2) Ride (+4Dex)
+ 2 (2.5) Listen (0Wis) write always
+ 2 (2.5) Spot (0Wis) write always
+ 3 (3) HandleAnimal (0Cha)
+ 6 (3) Craft Armorsmithing (+1Int, +2 Mast.Tools)

You still have two skill points to spend on whatever you like.
However you cannot put any more ranks in spot/listen as they are already maxed

Everything else is checked and a GO!


[Zephin Telloran, Myrridin]

High grade spectacles (+2 Concentration)

a discontinued item, please return at place of purchase for full refund.

You are also required to list a spell component pouch and your newb-spellbook.
a pouch weights 2 lbs, and don't worry about the 3 lbs for spellbook as it's assumed not to be carried with you in the arena. But when that book is full, you will need to purchase a new one.

Adding the cost of the spell component pouch is 5 gp, giving you a new total of 66 gp.


[Laucian Loyalar, Arstimis]

Skills: [32 Points Fighter]
+4 (4/2 fgt) Concentration (Con)
+11 (5 fgt) Craft(Armorsmithing) (Int) [+2 tools]
+4 (5 fgt) Handle Animal (Cha)
+5 (5 fgt) Ride (Dex) [-1 acp, +2 when staying in saddle]
+6 (4/2 fgt) Spellcraft (Int)
+1.5 (5/2 fgt) Listen (Wis)
+1 (4/2 fgt) Spot (Wis)


You actually get 35 skill points. 28 at first level and 7 for second level. Please assign 3 more skill points. Judging by your build, you could put them one in each concentration/spellcraft/spot, as you cannot save points for the other levels.


- Combat Casting (1st lvl)
Masterwork Artisan tools 50gp
- 219 gp remaining

Since you're "pulling a drak'el" and haven't fought yet, might i suggest skill focus: concentration?
Combat casting is completely useless now with the +3 skill points for skill focus. Combat casting only works on the defensive and doesn't help with conc checks while being dmg. That's why skill focus: concentration is FAR superior to combat casting. IMO combat casting is the most useless feat now.

Also, your mount needs a list of "default" tricks that your handle animal of DC 14 (10+ranks) can accomplish.
At least give it the necessary war training until you up your HA for better tricks.

Masterwork artisan tools are actually 55 gp.
Adding up your kit (artisans @ 55gp), your remaining gold should read 164 gp.


[Elshaya Skyheart, Coyote Skyheart]

Monk 1/Sorceror 1
Monk outfit (worn, 2 lb)

Should read Ex-Monk 1/Sorcerer 1, just to show monk as your first level and that you may no longer advance as a monk.
Worn outfit does not count toward your encumberance penalties. (p. 131 Clothing, first paragraph)

[Phalkin, Nivek Loneshadow]

Hit Points: 19 (8 starting + 6+1 barb +2x2 Con) [25 When Raging]
(9x4=36 Ranger)+(6 Barb)=42 Total
+7 Hide [6] (+3 Dex)
+3 Knowledge, Geography [2] (+2 Int)
+3 Knowledge, Nature [1, +2 Synergy] (+2 Int)
Studded Leather Armor (Worn, 25gp, 20w)
total equipment weight

we use the MM/DMG method of calculating hit points.
Ranger = d8(max first dice)+2con=10, + Barb (6.5+2con)=18.5 [22.5 when raging]
For skill points, it's actually 43 total. You forgot your human bonus skill point at second level. However, you have 46 skill points assigned to your character. Please remove 3 skill points from your ranger class list of skills.
Maximum ranks in hide is 5. And with 4 class and 2 cc ranks you actually get a +8 to hide.
Knowledge geography is +4, and Nature is +5
Studded leather has an Armor Check Penalty (acp) of minus 1. Please list the acp -1 beside your relavent skills that affect it.
I didn't see a listing for total equipment weight, however you are carrying 62.2 lbs worth of gear.


All-in-all not ground breaking, but small little things that can be tidied up to prevent them snowballing into bigger problems later on.


-ToK
Arstimis

03-09-04, 03:10 AM
Originally posted by Tellish_of_Ket
[Laucian Loyalar, Arstimis]


You actually get 35 skill points. 28 at first level and 7 for second level. Please assign 3 more skill points. Judging by your build, you could put them one in each concentration/spellcraft/spot, as you cannot save points for the other levels.


Since you're "pulling a drak'el" and haven't fought yet, might i suggest skill focus: concentration?
Combat casting is completely useless now with the +3 skill points for skill focus. Combat casting only works on the defensive and doesn't help with conc checks while being dmg. That's why skill focus: concentration is FAR superior to combat casting. IMO combat casting is the most useless feat now.

Also, your mount needs a list of "default" tricks that your handle animal of DC 14 (10+ranks) can accomplish.
At least give it the necessary war training until you up your HA for better tricks.

Masterwork artisan tools are actually 55 gp.
Adding up your kit (artisans @ 55gp), your remaining gold should read 164 gp.
Thanks Tellish, I appreciate your help. Changes have been made

Oh..and i bought my horse from the MM, so i thought they came with a list of "tricks'' they already know. Do i still need to write them down?
Battousai2005

03-09-04, 09:59 AM
Actually, i can help with that. War mounts are trained with attack already. correct me if im wrong, but i dont think they get any others
Jindl

03-09-04, 10:05 AM
Warhorses, Warponies, and Riding dogs come trained in the Combat Riding Purpose (set of six tricks). Check the Handle Animal description for more info.

-Jindl
Myrridin

03-09-04, 10:21 AM
Changes have been made to the character.
Pitlords

03-09-04, 10:55 AM
Originally posted by Myrridin
Changes have been made to the character.

Um, there are a couple more ...

1. A wizard recieves his first spellbook for free, so you don't need to spend 15 gp on that.
2. A spell component pouch is not free, so make sure you pay 5 gp for it.
3. Your left over gp should be 66 gp.
4. For clarity, please don't list the gp for your weapons in the equipment section. Just list the weapons and cost in the past expenditures section.

Sorry to nit-pick.

-Jindl
Myrridin

03-09-04, 12:25 PM
Originally posted by Pitlords
Um, there are a couple more ...

1. A wizard recieves his first spellbook for free, so you don't need to spend 15 gp on that.
2. A spell component pouch is not free, so make sure you pay 5 gp for it.
3. Your left over gp should be 66 gp.
4. For clarity, please don't list the gp for your weapons in the equipment section. Just list the weapons and cost in the past expenditures section.

Sorry to nit-pick.

-Jindl

Got it. I made the requested changes. Anything else?
Caterane

03-09-04, 12:41 PM
Sorry to nit-pick.

Go ahead Jindl! There must be order. :w:
cellardweller

03-09-04, 02:21 PM
Originally posted by Jindl
@cellardwellar - Permanent see invisibility can only be cast on yourself. Since Johan cannot cast either permanency or see invisibility, he cannot have purchased this buff. Please see the PHB, under the Permanency spell for more info, and please fix this :D

-Jindl
removed
Myrridin

03-09-04, 02:43 PM
If you want a Might bow to add Str damage to your ranged attack, does it have to be Masterwork first?
Jindl

03-09-04, 02:55 PM
Nope. A Non-masterwork Mighty (+1) Composite Longbow costs 200 gp. Each addition +1 of Mighty costs an additional 100 gp.

Note: Once a bow is crafted, its mighty quality cannot be changed, nor can its classification as masterwork. So, if you buy a non-masterwork one now, and you want to get a masterwork one later, you'll need to sell this one and buy a new one.

-Jindl

EDIT: Also, this is not the appropriate thread for such questions. Please post these kind of questions on the Tavern thread. This thread is for posting corrections that need to be made to character sheets. Thanks.
Jindl

03-09-04, 03:43 PM
@Beldin -

I have added Aemon to the roster, and he is currently in violation. I will pair him this week, because this violation was posted less than 24 hours before pairings. Please fix this ASAP, but do not edit your sheet after pairings. If you need to fix this after pairings, then email the correction to the FM assigned to run your fight.

Aewon - Pretty clean character, except that there is no such thing as a Potion: Protection from Nuetral. Please remove and refund this at full value. Remember, only potions that are actually listed in the DMG can be purchased (unlike scrolls and wands, which may contain any spell at any caster level with any metamagic feats - within the Core rules).

-Jindl
Beldin

03-09-04, 05:04 PM
char is edited!
exchanged Protection from Nuetral with Protection from chaos after seeing all those cg guys on lvl 2...

Beldin
Mustadio[MoF]

03-09-04, 08:30 PM
Skill points added.
Nivek Loneshadow

03-09-04, 11:01 PM
ToK,

Thank you for cleaning those items up. I believe I've corrected the mistakes and am ready to go.

Skills - It's kinda weird on the skills because I tried using software that time.
HP - Fixed
Wt - (was at the top) I listed it within the Equip now.
acp - included

-Nivek (Note Char name changed to Nivek Loneshadow and the story is now based on this char.)
Battousai2005

03-09-04, 11:06 PM
found and fixed my own mistake(thanks everyone)!
Artavian's HP from 2d8 to 3d8!
Tellish_of_Ket

03-09-04, 11:55 PM
Originally posted by Pitlords
Um, there are a couple more ...

1. A wizard recieves his first spellbook for free, so you don't need to spend 15 gp on that.
2. A spell component pouch is not free, so make sure you pay 5 gp for it.
3. Your left over gp should be 66 gp.
4. For clarity, please don't list the gp for your weapons in the equipment section. Just list the weapons and cost in the past expenditures section.

Sorry to nit-pick.

-Jindl

Uhm, i believe that's what i said right? hehe... but thanks for backing me up. LOL Sorry if i gave the impression that you needed to pay for your first spellbook.

Originally posted by Tellish_of_Ket
Adding the cost of the spell component pouch is 5 gp, giving you a new total of 66 gp.


see :D

Also:
Level 3 character violations will be posted soon. Keep watching.
And yes, as Jindl stated, listing your equipment twice is annoying to read. Just post in the Used/Past expenditures tab, items that are no longer on your person or have been exhausted through use, or scribed scrolls into spellbooks etc...


-ToK
Tellish_of_Ket

03-10-04, 06:32 AM
Sorry this round took so long, had to get some sleep.



[Vryk, ^Rayne^]

Need a spellcomponent pouch. You may think that's nitpicking, but pouches have been target of attacks before. They can be sundered.
Record the gold piece expenditure as well please.


[Corinthus Avius, Druid Roxors]

1 Melee, Club 1d4-3
Weight carried: <18 lb
Gold spent: 2188 gp and 2 sp
Other Possessions:
- gold remaining: 511 gp and 8 sp
Past Expenditures (tot. 401 gp and 5 sp):
BAB/grapple: +3/+4

Not sure where you get the -3 strength dmg. Should only be -2.
I've added up your gold several times to triple check. You have 2196.2 spent, leaving you with 503.8gp
Weight carried equals 21.1 (and this includeds your scrolls weighing only 0.05 each as they would for a small character.
past expenditures total 901.5
His grapple is +5 (bab (+3) + str (+2))
As a medium load you move at 15', not 20'.


[Aravian Voidblade, Battousai2005]

Medium 5'8" tall, 120 wt
Str 14, +2 ..4 pts
Dex 16, +3 .10 pts
Con 14, +2 .6 pts
Int 14, +2 .6 pts ()
Wis 16, +3 .10 pts ()
Cha 8, -1 0pts ()
Hit Points (3d8+6) 28
Skills (32 Monk):
- Masterwork Slippers(+2 Move silently, tools) 50gp
- Masterwork Clothes (+2 Hide, tools) 50gp
Past expenditures anomaly

at 5'8, your minimum weight is 140 lbs (+10 inches x 2 weight modifier (minimum) = 140 lbs)
Your stats show a 38 point buy. Lose two points somewhere, but according to your spent points your strength should be 12.
This subsequently and potentially affects much of your skills/stats/attk bonuses. Please make the needed adjustments and PM me when done. I will review again afterwards.
Your hit points should only be 23. Lower if you actually take the 2 pts off con.
(max first dice (8)+(4.5x2)+6=23)
Although you get 42 skill points, you have 43 spent. Please remove a point from somewhere.
mw slippers and cloaks have been discontinued, please return at place of purchase for a full refund.
Please do not include items in your current inventory under past expenditures. It makes it nearly impossible to track. Please seperate the two
As a result i cannot verify your gold spent.


[Hadrigan Hillbuilder, Bishop the Bardican]

Scroll of Spiderclimb 3rd 300gp
Scroll of Magic Missile 1st (s) 18gp
____
-Mirror Image (c) 100gp+200gp(sb)
-Protection from Arrows (c) 100gp+200gp(sb)
-Spider Climb (c) 100gp+200gp(sb)
-See Invisibility (c) 100gp+200gp(sb)
-Melf's Acid Arrow (c) 100gp+200gp(sb)
____

A scroll of spiderclimb is 150 gp. Unless you bought a heightened spiderclimb scroll, hehe.
scribed 1st lvl (as the mm shown) really only cost 17.5 You can save yourself a few extra gold pieces by paying only 17.5 It does add up eventually. Especailly if you scribe a lot of scrolls.
the scrolls must be purchased normally. They still cost you 150gp per scroll and then add in your scribing cost.
(should be an extra 250gp spent there)

After taking all that into account, your new gold totals are:
2784 gp spent. Deficit of 84 gold pieces. (this has been double checked)

Removing the pro chaos spell (since you didn't cast it in your first fight) would net you:
2659 spent, 41 gp remaining


[Boafer Stonewill, Xeno_eleusis]

Fort +6
Name: Chirp - HP: 11;
Fort +6 (Master), Refl +4, Will +3 (Master)
Hide +14, Spot +8, Move Silently +6, Listen +8
(26.1 lb) Total weight carried

Your fort save is +7
Chirp's hp should be 16
Chirp get's your Base saves if higher than his own, and uses his own ability scores for modifier.
It should read (fort +3, Refl +4, Will +4)
Modify Chirps skills to read:
(hide +15, move silently +5)
should be 23.1, you are assumed not to be carrying your spellbook into the arena.


-ToK
Bishop the Bardican

03-10-04, 09:33 AM
I asked in the tavern and was told by multiple people that I could copy spells from another wizard's spellbook for 50gpxSpell level. This is a core method for obtaining spells. I just wonder how it is allowable for someone to craft multiple magic items between fights with no xp cost or travel out into the wilderness to slay a giant and animate its corpse, and I can not use an absolutely fair system for obtaining spells. This is not about an extra 50gp per spell. This is about what CORE should mean.
Jindl

03-10-04, 12:27 PM
@Bishop - I responded in the Tavern, and we'll try to keep this discussion there.

@ALL - Do not edit your characters after pairings. If you are in violation and I paired your character, then you do need to send tactics to the Pitlord for your fight. As of now, all violations must be fixed prior to your fight, by emailing the fix to your Pitlord along with your tactics. After the fight is run, then you may edit your character to include the fix.

@Beldin - Rogue is spelled Rogue. Rouge is a color...

-Jindl
Druid Roxors

03-10-04, 01:32 PM
Originally posted by Tellish_of_Ket
Sorry this round took so long, had to get some sleep.
[Corinthus Avius, Druid Roxors]

Not sure where you get the -3 strength dmg. Should only be -2.
I've added up your gold several times to triple check. You have 2196.2 spent, leaving you with 503.8gp
Weight carried equals 21.1 (and this includeds your scrolls weighing only 0.05 each as they would for a small character.
past expenditures total 901.5
Hit points on Wolf Companion is 29 (max first dice (8), + (4.5x3) +12con = 29
His grapple is +5 (bab (+3) + str (+2))
As a medium load you move at 15', not 20'.-ToK

- You are right, this was pointed out on the last battle, I forgot to change it.
- Gold & Past expenditures, I recalculated and found a different ammount... Ill have to check this on in a few hours.
- Wolf companion hitpoint calculation..
8 + (4.5x3) + 12 = 8 + 13.5 + 12 = 33.5 (I believe this is correct no?)
- Right about the grapple, +5
- Weight: You are correct, as you can see my character sheet says im on Medium load, i forgot to change the max speed. Anyways, my original plan was to factor it into the tactics, and so I shall. Thanks for reminding me.

Thanks for taking the time to do this for all of us.
Yes, all this will be sent to my Furher!
xeno_eleusis

03-10-04, 02:55 PM
Originally posted by Tellish_of_Ket
[Boafer Stonewill, Xeno_eleusis]
Your fort save is +7
Chirp's hp should be 16
Chirp get's your Base saves if higher than his own, and uses his own ability scores for modifier.
It should read (fort +3, Refl +4, Will +4)
Modify Chirps skills to read:
(hide +15, move silently +5)
should be 23.1, you are assumed not to be carrying your spellbook into the arena.Fixed Boafer's Fort Save +7
Chirp's HP increase to 16 when Boafer leveled.
Int was 2, Familiars get 6
Corrected Saves, now based on Master's Base Saves or Familiar base save and not total save.
Added all special abilities or extra Feates, "Improved Evasion"
pg269 MM3.5 says
Hide +14, Spot +8, Move Silently +6, Listen +8
what makes Hide +15 and Move Silently +5?
Alterlat

03-10-04, 08:37 PM
@ Market_Share & Cat:

I don't think Spike is allowed an adamantine tower shield since tower shields are wooden, and only metal equipment can be made out of adamantine.

I thought I'd better bring this up now, since if Cat rules it illegal in the fight, he'd have to decide whether to rule it out altogether, or make it wooden, or what.

If it is illegal, I have no problems with it being changed, as long as I know what's happening before I send off tactics.

Edit:
I like this piece of equipment, btw.

Originally posted by Market_Share

Equipment:

Brit & Bridle (2 lbs) 2 gp

"Look here, one doesn't like to be a whinger, don't y'know, but being carried around in an elephant's mouth like this is jolly undignified."
^Rayne^

03-10-04, 08:52 PM
Tellish_of_Ket
Thanks for pointing out the mistake on Vryk's sheet. I just forgot to add the Component Pouch when I built the PC and it never occured to me till you mentioned it. I will make the change now assuming the pairings for this week haven't been made yet. If they have then I will send the modification to the DM who is running the battle along with my tactics.

Rayne
Tellish_of_Ket

03-10-04, 11:28 PM
Originally posted by Druid Roxors

- Wolf companion hitpoint calculation..
8 + (4.5x3) + 12 = 8 + 13.5 + 12 = 33.5 (I believe this is correct no?)
Thanks for taking the time to do this for all of us.
Yes, all this will be sent to my Furher!

No, actually you were right the first time. It was my error in the calculating. Forgot that animals only get avg dice for all their dice, and don't max their first one. My bad on that one. 30 hp is the correct hp.


-ToK
Tellish_of_Ket

03-10-04, 11:35 PM
Originally posted by Alterlat
@ Market_Share & Cat:

I don't think Spike is allowed an adamantine tower shield since tower shields are wooden, and only metal equipment can be made out of adamantine.

I thought I'd better bring this up now, since if Cat rules it illegal in the fight, he'd have to decide whether to rule it out altogether, or make it wooden, or what.

If it is illegal, I have no problems with it being changed, as long as I know what's happening before I send off tactics.


Just my two cents here, but consider it Darkwood for the purposes of your fight would be best. I haven't gotten that far in the audits yet.


-ToK
Jindl

03-10-04, 11:37 PM
Originally posted by Tellish_of_Ket
Just my two cents here, but consider it Darkwood for the purposes of your fight would be best. I haven't gotten that far in the audits yet.


-ToK

I dunnot think Spike cares if it is lighter, and making items of darkwood has no other game effect.

Cat should just consider the tower shield to be made of normal wood and refund the extra money spent on the adamantium quality.

@Alterlat - good catch on that one.

-Jindl
^Rayne^

03-11-04, 02:09 AM
I have additional questions about Artavian Voidblade's PC since my PC is going to be fighting his PC. It says his craft skill is +11 but this doesn't add up with his spent skill points shown on his characters sheet...


+11 (5Monk) Craft(Weaponsmithing) (+2Int, +2 tool)

If this is the case his Craft is +9 which means he can't craft his Masterwork Sai by the rules outlined for Masterwork Craft checks.
xeno_eleusis

03-11-04, 02:47 AM
@^Rayne^Skills (32 Monk):
+11 (6Monk) Tumble (+3Dex, +2syn)
+9 (5Monk) Jump (+2Str, +2syn)
+11 (6Monk) Hide (+3Dex, +2 tool)
+11 (5Monk) Craft(Weaponsmithing) (+2Int, +2 tool)
+11 (6Monk) Move Silently (+3Dex, +2 tool)
+1 (4\2=2Monk) Disguise (-1Cha)
+ 8 (5 Monk) Listen (+3Wis)
+ 9 (6 Monk) Spot (+3Wis)He has a 14 Int with a +2 a Human Mnk3 gets (4+2)x6+6 = 42 skill points
6x4 + 5x3 + 4 = 43
^Rayne^

03-11-04, 03:14 AM
Um my question wasn't relating to his total skill points although that is something Tellish is asking about. What I'm asking about is how he has listed (5 ranks spent from his monk class) on Craft but somehow has a + 11 for his skill checks. He could have a + 6 if he wants to add one more rank, but according to his sheet he only spent five and that means his mod for crafting is +9 not +11. This means that his skill for crafting isn't high enough to make a Masterwork weapon as he has indicated on his sheet (Have to have +10 in skill modifier to make MW items by the Core Arena rules). I don't know why you just went over his skill breakdown as I didn't even ask about this. I'm asking about this specific skill and how it is being added up.
xeno_eleusis

03-11-04, 03:25 AM
@^Rayne^

I can see no reason why he should have +11 to weaponsmithing. It looks like he was cut and paste happy, thinking that he had 6 ranks and a +3 Int with a +2 tool.

My post was to show that reguardless of the error you found, he has spent one too many skill points and will have to take one away.

I would suggest that he puts 6 ranks in weaponsmithing so that he can keep his MW Sai.
Moherajikuyx

03-11-04, 03:26 AM
I like the char violation tag system. Why don't you add a link to the violation description in this thread? That arises the user-friendliness for little effort :)
^Rayne^

03-11-04, 03:33 AM
^ I like that idea Mo.
Tellish_of_Ket

03-11-04, 06:34 AM
[Lancirilus Arnatuile, cellardwellar]

Dex 19, +4 .10 pts (+2 racial)
BAB +3; Grap +2
Weight carried: 31.4 lb
Speaks Common, Elven, Sylvan

to avoid any arguments can you show your level gain on your dex?
grapple is str+bab+size. Should be +3 in your case.
you are carrying 30.4, likewise mounted weight is reduced by 1.
without an intelligence bonus, you only speak common and elven.


[Enilias Surion, Kaigan]

Medium, 5’10" tall, 90 wt
Hit Points 25 (10 + 4.5 + 5.5 + 2 + 4)
BAB +3; Grap +4 (2 str)
+9 (6 Ftr, 1 Wiz) Craft (Bowmaking) (+2 Int, +2 MW tools)
+13 (6 Ftr) Ride (+5 Dex, +2 Saddle)
Previous Expenditures:
Weight carried: 29 lb

Believe it or not, maximum height for a standard elf is 5'5. Even at your height, your minimum weight would be 97 lbs.
You actually should have 27.5 hp (10+(5.5x2)+2.5+4con)
grapple is a function of str+bab+size. Grapple is +5 for you.
+11 craft: bowmaking (6ftr+1wiz+2int+2tools)
+11 ride (6ftr,+5dex)[+13 to stay in saddle]
Please don't double your kit in previous expenditures. this makes it almos impossible to tell how much gold you have.
As a result, i cannot verify your gold count.
weight carried is 34.9
Your mounted weight would currenlty be 144.9, however that may change based on your new height/weight distribution
You will need a spell component pouch as well.


[Angosh, Pittbull]

+ 3 [+2 enlarged]

enlarged ranged attacks suffer a total of -2 to hit. -1 size, and -1 dex. Melee enlarged attacks balance each other out.


[Silencius, Tellish_of_Ket]

Hit Points: 15.5
Spent Total: 3751 gp
Coins left in pouch: 1649 gp
Speaks: Common, Halfling, Auran, Terran

should be 16.5 hp.
Spent = 4055
Left in pouch = 1345
Auran and Terran aren't halfling bonus languages. They must be chose with "speak language" skill to acquire.


[Dusk, Talon of Bahamut, Ethendril]

Enemies:
Gorga, the vile black Dragon Disciple, and Babar, enemy of draconic order.

Don't forget Harvester 2nd, vile defouler of sacred dragons, purveyor of righteous draconic might.

Skipped audit for now. I'll do templated stuff later.
Caterane

03-11-04, 12:29 PM
Towershield is wooden. That`s why Ixidor has a darkwood one. I mail to Mike
Jindl

03-11-04, 12:42 PM
Speaking of Ixidor - sadly he is in violation.

It takes a DC 20 craft check to make masterwork items. Ixidor cannot make his: masterwork longsword or his masterwork glaive.

Also, his flat-footed AC should be 18 (only his armor, shield, and natural armor applies), not 20 as it is listed.

Cat - will you please notify Market Share of these changes as part of your tactics, and then edit the sheet after the fight.

-Jindl
Caterane

03-11-04, 12:53 PM
Ok, I forgot to update this.
Pittbull

03-11-04, 02:03 PM
[Angosh, Pittbull]

enlarged ranged attacks suffer a total of -2 to hit. -1 size, and -1 dex. Melee enlarged attacks balance each other out.


Sorry forgot that, I will mention it in my tactics.
Kaigan

03-11-04, 07:39 PM
@ TOK: I have made the changes you have listed. Thanks for the help. I have listed everything that i have bought under the previous expenditures. So if you add up the items that i have used in a fight, and those that i am carrying, then you will see that everything is in the list. To decide how much money i have used all you have to do is add up all the expenditures. I think i have it correct though. Well thanks again for the help, and im looking forward to our fight.
Jindl

03-11-04, 08:07 PM
@Kaigan (and everyone else)-

I thought this was pretty clear.

Do NOT edit your character sheet after pairings, even if it is to fix something in violation.

Instead, you are supposed to email the corrections to you Pitlord as part of your Tactics.

After the fight you can edit the corrections into your character sheet.

The consequence for editing your sheet after pairings is supposed to be forfeiting the match. We'll ask your opponent if he wants to continue the match as planned despite the fact that you edited your sheet.

Please do not edit your sheets after pairings and before the fight is posted.

-Jindl
Kaigan

03-11-04, 08:18 PM
Really, i did not know, i have not even read any threads or posts about it. Sorry, i guess if i have to forfeit then i will, but i was only trying to fix the problems. Now i know, so i won't do it again thanks.
Jindl

03-11-04, 09:08 PM
Since you were unaware, Tellish will probably go ahead with the fight, so make sure you have your tactics ready and sent in to you Pitlord.

-Jindl
Tellish_of_Ket

03-11-04, 11:57 PM
I try to keep a print out handy of characters i'm writing tactics for. Makes it easier than staring at a computer screen for hours.

Silencius will fight Enilias anyhow. I'm feeling pretty confident about this one. ;) lol


-ToK
Tellish_of_Ket

03-11-04, 11:59 PM
Originally posted by Jindl
Speaking of Ixidor - sadly he is in violation.

It takes a DC 20 craft check to make masterwork items. Ixidor cannot make his: masterwork longsword or his masterwork glaive.

Also, his flat-footed AC should be 18 (only his armor, shield, and natural armor applies), not 20 as it is listed.

Cat - will you please notify Market Share of these changes as part of your tactics, and then edit the sheet after the fight.

-Jindl

No offfense to cat, but ixidor and harvester2nd have been in violation since creation.

And to be even more honest, it's the reason i volunteered to do massive audits. I just saw so much cheating going on, with illegal kit and crafting and stuff.

Things were getting out of hand and needed to be brought back in line for fairness for the others.


-ToK

*EDIT*

i don't mean to imply the cheating was intentional. It's very easy to make many of the oversights that were made. Sorry if i gave the wrong impression. :)
^Rayne^

03-12-04, 02:54 AM
As required I made the appropriate change to Vryk (added Spell Component Pouch) in the character sheet I sent to Ethendril. I have not made changes to the gladiator copy because that isn't legal at this point but I did point out the one change to Ethendril and have made Vryk compliant for this match and future ones. Thanks again Tellish for pointing out this flaw. I totally missed it when I made him.

Rayne
xeno_eleusis

03-12-04, 04:34 AM
Originally posted by xeno_eleusis
Fixed Boafer's Fort Save +7
Chirp's HP increase to 16 when Boafer leveled.
Int was 2, Familiars get 6
Corrected Saves, now based on Master's Base Saves or Familiar base save and not total save.
Added all special abilities or extra Feates, "Improved Evasion"
pg269 MM3.5 says
Hide +14, Spot +8, Move Silently +6, Listen +8
what makes Hide +15 and Move Silently +5? @ToK, what's wrong with Hide and Move Silently?

@or anybody, I made the fixes, but still can't understnd why Hide should be +15 for my familiar and move silently should be +5. This is not what is printed in the MM pg269.

Just let me know what is still wrong with the build.

And take off the Violation tag please. I fixed the build long before the violation tag was put onto the gladiator page. If there is going to be a delay when placing violation tags and allowing users to update thier build page, this could make problems in the future.
Tellish_of_Ket

03-12-04, 05:02 AM
Originally posted by xeno_eleusis
@ToK, what's wrong with Hide and Move Silently?

@or anybody, I made the fixes, but still can't understnd why Hide should be +15 for my familiar and move silently should be +5. This is not what is printed in the MM pg269.

Just let me know what is still wrong with the build.

And take off the Violation tag please. I fixed the build long before the violation tag was put onto the gladiator page. If there is going to be a delay when placing violation tags and allowing users to update thier build page, this could make problems in the future.

k. Figured out what the problem is. The MM stats don't include the fact that the Bat may be a familiar.

In this case the bat uses it's skills or yours, depending on which is higher. In this case yours is higher for hide and it looks like this: 3 ranks, +12 diminuitive, +2 dex = +17 hide.(forgot dex first time around)

The move silent retains it's +6, due to it's higher ability.
My bad on that one.

This wasn't the cause of your delay. You rolled as the odd man out.


-ToK
xeno_eleusis

03-12-04, 03:02 PM
@ToK, thanks for your understanding. The reason I'm here is to learn more and I can tell you that I've already learned a lot.

If what you say is true, that I can apply my own ranks to the familiar skills, this is what I come up with:

Hide +17 (3 master ranks +12 diminutive +2 Dex)
Move Silently +6 (4 animal ranks +2 Dex)
Spot +8 (0 master ranks +4 racial blindsense +2 Alertness +2 Wis)
Listen +14 (6 master ranks +4 racial blindsense +2 Alertness +2 Wis)Originally posted by Tellish_of_Ket
This wasn't the cause of your delay. You rolled as the odd man out.I know I was delayed this time because I rolled out, no problem there.

What I was trying to say before was that, yesterday I had a new *violation* tag on Boafer.

Here is the question for that: Is the violation tag there because my familiar's skills are less than they should be, because I quickly fixed the character problems the day that you posted that I had errors?

My consern was that, there is a delay between when the violation is posted here on this thread, then when the user fixes it, then when the violation tag is posted on the gladiator page.

All I was saying is that if violations will cause people to sit out in the future, then there should not be a delay between posting the violation and taging the character. Also once the errors are corrected, there should be a quick way to get the tag removed so that the character can participate in the next pairings.
Jindl

03-12-04, 03:21 PM
The quick way to get rid of a violation tag is to make the changes and post here that it is done. In your case, you fixed most of the things, but there was still some discussion on the skills. I wanted to wait until the skills issue was resolved before removing the violation tag. Caterane has the reigns over the weekend, so if he doesn't remove the tag, then I will on Monday.

-Jindl
Bishop the Bardican

03-13-04, 10:41 AM
I emailed my corrections for Hadrigan Hillbuilder to his Pitlord for the week, Battousai2005. I am going to follow the guidelines Jindl set out until there is an official Senate decision on copying spells. Take Protection from Chaos out of Hadrigan's spellbook and previous expenditures. He should have 41 gold left over.

Now, please, please, remove my scarlet letter, V.
MotherBast

03-13-04, 11:30 AM
I actually discovered a voilation on my own character. Brackin. When I first created him and Candy, I used 32 point buy. Way back in the day, someone pointed out to me we use 36 point buy here. I changed Brackin, upping his Wis by 1..... well, I realized just today that still left 2 unspent points.... For 18 weeks, Brackin has been fighting as a 34 point buy character. Only today I realized the error. I have fix it by incressing his Con by 2. If only I had cought this mistake long ago. I can remember 1 very recent fight in particular where Brackin lost to a certan tiny assassin by 3 HP........
Coyote Skyheart

03-13-04, 12:31 PM
Hey I'm jumping the gun on my own possible future violation. :cool:

Rule question!
I'm planning on using quaal's feather token: whip. I've never used a dancing weapon before, and not only that, its kind of a mix between the item description and the dancing weapon description in the DMG.
So could someone check this over and see if I've got it right?

Whip: +11 whip, 1d6+2, 20x2 *special*
..if hits free grapple check +15
..melee weapon with 15'ft reach
..may make trip attacks
..+2 on opposed rolls to disarm
..dancing weapon
loosed as a standard action, it fights for 4 rounds. While dancing, it cannot make attacks of opportunity, and the person who activated it is not considered armed with the weapon. In all other respects it is considered wielded and attended by the creature for all maneuvars and effects that target items (sunder action, etc)
While dancing, it takes up the same space as the activating character and can attack foes within reach. The dancing weapon accompanies the person who activated it everywhere whether he moves by physical or magical means. If the one who loosed it has an unoccupied hand, he can grasp it while its attacking on its own as a free action; when so retrieved the weapon can't dance again for 4 rounds.

....
My main question is...does the weapon deal subdual damage (as per the phb whip description) or does it do real damage?
I do realize that a 'huge' whip, in phb terms, does happen to deal 1d6 damage.

If so, this data would be added...
...deals non-lethal damage
...deals no damage to any creature with an armor bonus of +1 or higher or a natural armor bonus of +3 or higher.
Kaigan

03-13-04, 07:04 PM
I think i fixed up my character.
Just if anyone wants to check gold count, i place all items that i buy under previous expenditures, even ones that i still or haven't used. So in a gold count all one has to do is check out the used items, then the items i am still using, add it all up; subtract from the total gold that i should have at this level and add in the items that i have sold. I think that i have it right, if not please let me know, thanks.
Druid Roxors

03-13-04, 07:22 PM
My character should be Legal now. Ill continue to run checks as I buy the equipment for his next level. ToK please give it a check and Jindl/Cat/Mo Update my status on the Roster please.
Market_Share

03-14-04, 06:52 AM
fixed.

But i have a question:

If i lose my chaotic alignment and after a few levels return to the path of chaos do i regain my ability to rage and can continue advancing as a barbarian?


SPIKE
Caterane

03-14-04, 07:02 AM
In fact you don`t even lose it if you`re not going to become lawful. Even if so, you would get it back if you become non-lawful again but that`s more or less my interpretation of a badly worded "ex-barbarians" section.

What about the Dire lion?
Market_Share

03-14-04, 07:09 AM
thx, that's what i figured as well. K, i'm gonna level SPIKE! then, heheh hope Rito enjoys the upgrades. muwuahah I may only be getting 5/6th the amount of gold for that fight, but it will be worth it. lol

As for the Lion, i just got back. I'll do it today sometimes (eastern time, 11pm'ish)


SPIKE
MotherBast

03-14-04, 07:40 AM
Bah, ignore my earlier comments on Brackin. I just realized my math was in error and his points were correct all along.
cellardweller

03-14-04, 07:53 AM
I made a similar note on his character sheet in Bilo vs Brakin. If you missed that you may have missed the other minor errors on there - maybe you should go back and check.
kattattack22

03-14-04, 03:26 PM
I seem to see this a lot where people put more than 20 arrows or 10 bolts in one quiver when quivers only hold 20 arrows or 10 bolts unless its a Quiver of Ehlonna.

Also, it seems some people don't put where they are carrying their weapons. Makes it hard to tell if they can carry all of them and makes containers like Bags of Holding, Handy Haversack, and Quiver of Ehlonna pointless if people can just hold as much as they want. It's not problem with weight, but with volume. Anyway, most of the people I see doing this it isn't a big problem, yet, a lot of people do put their locations down, and it is a part of the standard sheet.

Gladiators in question
- Candy (arrows and weapon locations)
- Brackin (bolts and locations)
- Jo'Li (bolts)
- Brock (locations)
- Kedi (locations)
- Boafer (locations)
- Aemon (locations)
- Dominicus (locations)
- Jaydai (locations)
- Dra'kel (locations)
- Aku (arrows and locations)
- Angosh (bolts)
- Ixidor (locations)
- Oetzi (locations)
- Grym (arrows)
- Donkey (arrows and locations)
- Paul Hector (arrows and a couple missing locations)
- Herrix Ignatius (arrows)
- Babar the Panza (arrows and locations) *
- Pale-Rider (locations)
- Harvester 2 (locations and arrows)
- Kiowen (bolts)
- Zorander (arrows and locations) *
- Peter Patroclus (bolts and locations)
- Zippy (arrows)
- Johan Talyana (bolts)
- Anna (locations)
- Jagath (arrows and locations) *
- Kiri (arrows)
- Rito (bolts)
- Spike (arrows and locations)
- Moon-moon (arrows and locations)
- Harvester 1 (arrows and locations) *
- Iron (arrows and locations) *
- Bruno (bolts)
- Bilo (bolts)
- Jindl (some locations)

*- those that really should look into a Quiver of Ehlonna

Contrary to the long paragraph before, I am mostly concerned about the abuse of quivers and arrows. I marked those that had over 60 in quiver (not even a Quiver of Ehlonna can hold that many unless the character uses 2 compartments to hold arrows). I am sorry to be nit picky, but I want to be fair to those that take time to put down locations and shell out hard won gp for magical containers.
^Rayne^

03-14-04, 04:36 PM
kattattack22

Thanks for adding this list.... I have noticed many of the characters I was moderating for were listing 40+ arrows in the same quiver (but they were getting the weights for holding two quivers), but I failed to say anything about it. I am glad you have taken it upon yourself to make sure everybody is specific about their ammo storage and where they are placing it. Even little details like this can't be ignored in the arena. Part of the reason their are errors in these fights is so many characters are illegal before the fights and the problems are compounded once the fights get started making everyone's job harder. I suggest the mods make all of these PC's be listed a *Violators* till they have made these changes as well. Thanks again kattattack for helping to resolve issues that needed to be looked into.

Rayne
^Rayne^

03-14-04, 04:48 PM
I am certainly not volunteering for this massive undertaking but I think maybe someone should be in charge of making sure PC's have legal equipment and possibly a thread just devoted to this cause. I have seen a lot of use of the Alter Self Potion which can only be made if the PC has Brew Potion feat being used in the arena. I also know many people are using crafting skills to make Masterwork items but they don't meet the prerequisite +10 craft checks to be doing this. Perhaps this thread used to search for violations of the rules could be devoted to finding errors related to everything but equipment and another thread could have a moderator who searches through a PC's equipment list to make sure of the following...

1. All equipment weights are shown and correct (taking size into account).

2. All equipment is legal and only comes from the three core books.

3. All items that are crafted can be created by the PC who is using it.

4. All total gold costs for itmes are shown, correct, and expenditures to not exceed means of that PC.

5. That all equipment is being used correctly on the PC and not taking place in double slots or being used illegally by PC's.

6. They are in charge of checking armor check penalties and speed reductions or other factors resulting from encumberance or acp's.

I realize this thread is supposed to cover all these issues but equipment and all it covers is a huge subset that really could have its own space on the boards here. Having someone who is well organized and thorough checking through these lists is a big task and would require lots of time. I believe it is needed and I would suggest that individuals who spend a lot of time doing tasks like this or running this thread should receive a credit to their name for every week of service (the same as moderating one fight). I don't know what other people think about this idea but I believe it is an idea that has merit and should be considered.

Rayne
Coyote Skyheart

03-14-04, 05:17 PM
No way... that would be very difficult to do. Its probably as time consuming as running a fight, especially if you're checking every detail down to correct height/weight ratios and the last pound being lugged about. Most characters would probably be inactive every other week while the various violations are sorted out. At least, that's my guess.

If said person used an automated character manager to keep track of all the players, that might simplify things, but not by much.

Does anyone have an answer to my whip question yet? :(
Caterane

03-14-04, 05:19 PM
Ixidor is fixed.

@Jindl: I leave it up to you to remove the *violation* tags
Rosella

03-14-04, 06:45 PM
HAH!

Being an expert archer and all, I'm pleased to know that Ilene's not on that list!!

Actually, Ilene's not been on any bad list sofar :angel:
xeno_eleusis

03-14-04, 07:11 PM
Originally posted by kattattack22
...some people don't put where they are carrying their weapons.I'm sort of confused by this. I thought that all melee weapons came with a sheathe that can be worn or equiped. I looked it up and cannot find any mention of this in the rules but I can't find mention of sheathes in general. If I made this up how much do they cost and can you wear one strapped to your back like Conan.

For my Dwarven Barbarian, I invisioned an X-shaped strap of leather, around his chest with a sheathe on his back for his Dwarven waraxe, so the handle came up over his left shoulder for easy reach. Over his right arm is the wooden case straped to my shoulder holding 10 crossbow bolts. On my belt is a loop holding my light crossbow. Also on my belt is a leather pouch of 10 bullets. The sling is a leather strap that is also tied to my belt.

Weapons:
Waraxe, dwarven MW (sheathe on back, 8 lb) 330 gp
Crossbow, light (belt, 4 lb) 35 gp
Sling, Bullets (10) (belt, 5 lb) 0.1 gp
Bolts, xbow (10) (right shoulder, 1 lb) 1 gp
Weapons total: (18 lb) 366.1 gp

Let me know if this is what you needed.

** Edit **
Changed my mind. A Bandoleer would be cooler

Bandoleer with sheathe on back. Everything is attached to the X-shaped leather straps on my chest.
Waraxe - sheathe rests on my back.
Sling - light enough to be tied (loosely) to my belt
Bullets - latched on the bottom of the bandoleer at belt level on my right
Crossbow, light - Same as my Bullets pouch but in reverse on my left side.
Bolt case, strapped to the bandoleer on my right shoulder.

I can't find mention of sheathes, bandoleers, or similar in the PHB, or the SRD. It occurs to me that the rules do not support items that could be used as sheathes although there is a mention in the PHB and the SRD about equiping a sheathed item. Why is this even a question if it is not properly addressed in the rules, and what is this based on?
KerlanRayne

03-14-04, 07:57 PM
He's not talking about sheathes or anything. He means PCs with 6 weapons and 60 arrows with no listing of where on his body they are held. Left hip, right hip, left shoulder, right shoulder, and back. Where do the others fit in? You have 60 arrows? Where are you keeping three quivers? He just means there's only so many places on your body to stick a weapon .... Unless you're being attacked with it. ;)

KerlanRayne
cellardweller

03-14-04, 08:57 PM
Originally posted by kattattack22
I seem to see this a lot where people put more than 20 arrows or 10 bolts in one quiver when quivers only hold 20 arrows or 10 bolts unless its a Quiver of Ehlonna.

I fail to see how changing

quiver 40 arrows (left shoulder, 6lbs) 2gp

to

quiver 20 arrows (left shoulder, 3lbs) 1gp
quiver 20 arrows (left shoulder, 3lbs) 1gp

achieves anything but wasted space...
kattattack22

03-14-04, 09:04 PM
Originally posted by KerlanRayne
He's not talking about sheathes or anything. He means PCs with 6 weapons and 60 arrows with no listing of where on his body they are held. Left hip, right hip, left shoulder, right shoulder, and back. Where do the others fit in? You have 60 arrows? Where are you keeping three quivers? He just means there's only so many places on your body to stick a weapon .... Unless you're being attacked with it. ;)

Exactly. Thanks for the assist KerlanRayne.

posted by Rosella
Being an expert archer and all, I'm pleased to know that Ilene's not on that list!!

Nope she isn't on there. Ilene and couple others are very good about listing individual quivers. I think I even saw a couple with Quivers of Ehlonna.

I am very glad people are not screaming for my head, yet.

Edit: @cellardweller- the problem is that you can't carry two, three, four, or however many quivers on one shoulder. There is also a balance issue if it is possible because it makes paying 1800 gp for a Quiver of Ehlonna pointless. If you are worried about wasted space on your character sheet just put: 40 Arrows (left shoulder, right hip, 4 wt) 2 gp
Jindl

03-14-04, 09:22 PM
Originally posted by Caterane
Ixidor is fixed.

@Jindl: I leave it up to you to remove the *violation* tags

Nod. I will evaluate all of the violation tags on Monday.

-Jindl
xeno_eleusis

03-14-04, 09:46 PM
Originally posted by KerlanRayne
He's not talking about sheathes or anything. He means PCs with 6 weapons and 60 arrows

Originally posted by kattattack22
Exactly. Thanks for the assist KerlanRayne.I still do not understand why Boafer is in violation for location of items. I have a sling, a waraxe, a light crossbow, 10 bolts, 10 bullets. Why is this even a discussion for my character?

Because I can't undestand what you want me to change on my build, I am asking you to explain it plainly and explicitly so that I can get the *violation* tag off and be ready to fight.
xeno_eleusis

03-14-04, 09:50 PM
Originally posted by KerlanRayne
He's not talking about sheathes or anything. He means PCs with 6 weapons and 60 arrows with no listing of where on his body they are held. Left hip, right hip, left shoulder, right shoulder, and back. Where do the others fit in? You have 60 arrows? Where are you keeping three quivers? He just means there's only so many places on your body to stick a weapon .... Unless you're being attacked with it. ;)

KerlanRayne @KerlanRayne and @kattattack22, this reply does not help me understand my violation any better, please look at my character sheet and explain it to me simply because I don't understand.

I have 3 weapons, and two sets of ammunition. I see no problems in carrying them all on my body.
^Rayne^

03-14-04, 09:59 PM
I don't know if I have the answer for you but I think what they are getting at is that just because you can carry three weapons easily doesn't mean you have enough detail about their placement. You need to show where these weapons are when they are not in use. You couldn't be holding and using all three weapons at once. So tell us if your crossbow is on your PC's back and the ammo is on the opposite shoulder and a weapon is on the right side of your belt, and so on... Again I haven't looked over you PC but that sounds like what they are after here.
xeno_eleusis

03-14-04, 10:07 PM
Originally posted by ^Rayne^
I don't know if I have the answer for you but I think what they are getting at is that just because you can carry three weapons easily doesn't mean you have enough detail about their placement. You need to show where these weapons are when they are not in use. You couldn't be holding and using all three weapons at once. So tell us if your crossbow is on your PC's back and the ammo is on the opposite shoulder and a weapon is on the right side of your belt, and so on... Again I haven't looked over you PC but that sounds like what they are after here. That's the first thing I did when I read this post. I even put a cut and paste from my character sheet in the post as well to show that I had fixed this.

**Edit**
Originally posted by ^Rayne^
You need to show where these weapons are when they are not in use.Why? What rule will this affect?
xeno_eleusis

03-14-04, 10:11 PM
Sorry that I am posting so many times, I really want to understand the reason for this and where the rules are that support this idea.

In the rules all these things that we are talking about can fit in a sack: weapons, potions, etc... Pulling items from a sack is a move action and with a weapon you have the subscript 4, "With a BAB>+1 you get to combine this with a Move action." pg141 table 8-2 PHB

Ammunition has it's own container and there is no limit on the number of quivers you can have on one arm, around your head, or tied to your foot. Pulling ammunition out of a container is a free action.

The sack with everything can be held on your belt. The Ammunition can be held on your belt too. The only restriction is weight.

This entire discussion is not based in the rules and I am wondering where the source of this disscusion came from.

**Edit**
I've been reading the rules more, and there are no restrictions to the number of items carried on your belt, so you don't even need the sack.

If you have a Strength of 14, naked you can carry 58 lb before you are at a medium load. As I understand the rules, you could have 14 Quarterstaffs all on your belt (56 lb, costs nothing) and not violate any of the rules.
kattattack22

03-14-04, 11:27 PM
The discussion came from my noticing that people aren't even saying they are carrying 14 staves on their belt. Also, its part of the standard sheet for the arena.
Weapons:
Weapon or item (Location, ??wt) ??gp
Weapon or item (Location, ??wt) ??gp
Bow or Crossbow (left shoulder, ??wt) ??gp
Quiver or Javelin Tube (right shoulder, ??wt) ??gp

I am not really worried about the location stuff, I just wanted to point it out and recommend people change, but not necessarily a voliation.

I am worried about things like the Quiver of Ehlonna becoming useless because people just say they have 3 quivers of arrows all one shoulder or just 100 arrows somewhere on their person. The location thing is probably a bit overboard, but it goes along with the arrows. Quivers hold 10 bolts or 20 arrows, if you can put 2,3,4, or 5 on your person or mount that is fine. The ones that I was most concerned about I put an * by in the list.
MotherBast

03-14-04, 11:56 PM
See the tavern for Tellish's good reasons why listing location on the body is not necessary. If it isen't magical, and dosen't take up one of your "slots", then the actual location on the body is pointless.

For characters like Brackin and Candy of mine, I just assume that I have enough quivers for every arrow. As long as the weight is right, and all the arrows are paid for, thats all that matters.
xeno_eleusis

03-14-04, 11:59 PM
To craft a Quiver of Ehlonna you have to use the spell Leomund's secret chest. My question is about the Arena's Dimensional Anchor and it's effect on Bag of holding and Quiver of Ehlonna. If they are uneffectived then the only use for them is to increase carrying capacity in weight.
Rozman

03-15-04, 12:11 AM
Originally posted by kattattack22
Also, it seems some people don't put where they are carrying their weapons.

If you'd like to point out the Core rules adjudicating this, that would be great.

Last I knew, they covered maximum weight limits, the type of action required to retrieve an item from various types of storage, and a listing of the magic item "slots."

If there is a corresponding list of "slots" for carry mundane items and containers, please reference it for everyone so we can all be on the same page.

If you're going to come up with some house rules to cover this, please add them to the COCO FAQ & RULES thread for the same reason.

Or, you could just retrieve "bulk" from whatever previous version of D&D that existed in and put it back into play. Then bring back weapon speed (because that dagger is much quicker than the greatsword.)

I think this minutiae was removed for a reason. Sacrificing some versimilitude for simplicity.

I'm not even that certain that listing locations is neccesary, since there is no place in the machinics (which is what are tested here) for disabling/damaging specific areas on the body. There's not really any way the specific location upon your person is going to be relevent.

NOTE: There should of course be a clear indication of what is stowed upon your mount and what you're carrying yourself.

In addition, that quiver could be on your left/right thigh, left/right hip, under your right/left armpit (forget what that holster is called), left/right shoulder, straight behind your head, on the front on a bandolier, in the front/rear center of your belt, etc. etc. ad nauseum.

This becomes even more complicated as people acquire the LA allowance to explore potential races to use.

I know how silly the 15-quarterstaff monstrosity described above might seem, but then again, someone did invent the golf bag to accomodate a very similar situation.

P.S. The main function of the Quiver of Ehlonna mechanics-wise is the fact that it never weighs more than 2 LB, no matter how many javelins, bows & arrows you place in it. It makes a thrown-weapon Rapid Shot/Quick Draw build viable with something heavier than daggers or shuriken. Of course, if someone adds rules restricting how many quivers you can position about your body, you will generate more value for it. The fewer quivers, the more value.

Heward's Handy Haversack of course makes retrieving items a move action and eliminates the AOO for retriving items as well.
^Rayne^

03-15-04, 12:11 AM
xeno_eleusis

Let me say this one more time since you seem to be quoting me as the source of your woes. I have NO idea why you have a Violation tag on your PC. I haven't looked at it in any detail and I am not one of the people saying you're in violation here. My earlier statements were only guesswork and had nothing to do with a study of your PC's. I could care less if you have a Weapon's Rack attached to your back as long as you can carry it and get to your items effectively. If you need a sack to hold everything that's fine to.

My concern is that people say they have 40 arrows in one quiver and list the weight as 3lb instead of 6lbs. I'm not about to stand around and say your PC is illegal because I have not looked at any of them. The list of objectives I am interested in researching are all listed many different places and all are clearly described in the rules. That is all I am interested in pursuing here. If I were running a campaign and a player told me they had 56 quarterstaffs on their belt I would tell them it isn't possible no matter what the weight because there arms would be restricted and they wouldn't be able to see and I would give them a -10 armor check penalty. However that is different as it would involve a DM and common sense. Here in this arena some of that is thrown out and the key factor is having fun within the context of the rules.

Please don't quote my text as a reason why a violation has been stamped to your PC. I don't have the foggiest clue why a PC of yours is in violation and until I am officially involved in researching stuff like this I am merely trying to make sure that everyone plays on even and by the book terms. The Elder 8 stamp characters as being in violation. If you have a question as to why that has happened please PM one of these individuals for answers. I can't offer suggestions to fix your PC's when I haven't even looked at them.

Rayne
kattattack22

03-15-04, 01:36 AM
It is not a core rule, as I mentioned before its a part of the standard sheet.

ToK did bring up some good reasons not to req listing locations and so did some others. That is why I now recommend people list locations, but not require it.

I have stated my reasons for requiring no more 60+ arrows in one quiver. If you disagree, that is fine. I ask that one of the 8 make a decision, take a poll, or whatever else. If necessary, we can open another thread for this and make our cases there.

I just wanted point out something I though was wrong. Appartently, not everyone agrees with me. What else is new? Let's decide this one or another quickly so we can get back to having fun.
cellardweller

03-15-04, 04:54 AM
Originally posted by Tellish_of_Ket
[Lancirilus Arnatuile, cellardwellar]

to avoid any arguments can you show your level gain on your dex?
grapple is str+bab+size. Should be +3 in your case.
you are carrying 30.4, likewise mounted weight is reduced by 1.
without an intelligence bonus, you only speak common and elven.
[/b]
Changes made


Originally posted by kattattack22
Edit: @cellardweller- the problem is that you can't carry two, three, four, or however many quivers on one shoulder. There is also a balance issue if it is possible because it makes paying 1800 gp for a Quiver of Ehlonna pointless. If you are worried about wasted space on your character sheet just put:
As Lance would tell you, the point of the Quiver of Ehlonna is that it reduces the weight carried by 4lbs.

There is no such thing as a left shoulder slot and as such, you can put as many things as there as you want. The fact of the matter is that there is no rule to justify your preconceptions. If a gladiator wanted to have 20 longspears tucked into his pants, he is perfectly within his rights to do so.
xeno_eleusis

03-15-04, 06:53 AM
Two questions.

1.) Who puts the *violation* tags on characters listed on the Gladiator's thread?
2.) Can the person who puts *violation* please list why there is a tag on Boafer.
xeno_eleusis

03-15-04, 07:01 AM
Originally posted by ^Rayne^
xeno_eleusis

Let me say this one more time since you seem to be quoting me as the source of your woes. I have NO idea why you have a Violation tag on your PC. I haven't looked at it in any detail and I am not one of the people saying you're in violation here. My earlier statements were only guesswork and had nothing to do with a study of your PC's. I could care less if you have a Weapon's Rack attached to your back as long as you can carry it and get to your items effectively. If you need a sack to hold everything that's fine to.

My concern is that people say they have 40 arrows in one quiver and list the weight as 3lb instead of 6lbs. I'm not about to stand around and say your PC is illegal because I have not looked at any of them. The list of objectives I am interested in researching are all listed many different places and all are clearly described in the rules. That is all I am interested in pursuing here. If I were running a campaign and a player told me they had 56 quarterstaffs on their belt I would tell them it isn't possible no matter what the weight because there arms would be restricted and they wouldn't be able to see and I would give them a -10 armor check penalty. However that is different as it would involve a DM and common sense. Here in this arena some of that is thrown out and the key factor is having fun within the context of the rules.

Please don't quote my text as a reason why a violation has been stamped to your PC. I don't have the foggiest clue why a PC of yours is in violation and until I am officially involved in researching stuff like this I am merely trying to make sure that everyone plays on even and by the book terms. The Elder 8 stamp characters as being in violation. If you have a question as to why that has happened please PM one of these individuals for answers. I can't offer suggestions to fix your PC's when I haven't even looked at them.

Rayne I am sorry.

I was very confused because I thought this disscusion was about an actual character violation and not for a helpful suggestions.

I'm all in for placing item location tags on the sheet. It helps you invision what your character would look like all geared up. I also agree that if someone were to list the incorrect weight of an item, that would be a violation.

See my problem is that my character currently has a *violation* tag but I can't figure out why he is in violation.
Pittbull

03-15-04, 09:02 AM
I hope, Angosh is cured from "Violationititis"!
Pitlords

03-15-04, 12:19 PM
Originally posted by xeno_eleusis
Two questions.

1.) Who puts the *violation* tags on characters listed on the Gladiator's thread?
2.) Can the person who puts *violation* please list why there is a tag on Boafer.

I put the Violation tags on characters. And I remove them when the sheet is fixed (so if you emailed your Pitlord your changes, then AFTER your fight, you still need to edit your sheet to get the Violation tag removed.)

I will not be putting characters into violation for not listing slots for mundane items. Wondrous items will need to be appropriately fitted for slots (ie, no more than 2 rings, one set of boots, etc.)

Please examine the list below for explanations why your character is still in violation, as I just updated all of the tags.

Elshaya Skyheart, Coyote Skyheart
Should read Ex-Monk 1/Sorcerer 1, just to show monk as your first level and that you may no longer advance as a monk.
Worn outfit does not count toward your encumberance penalties. (p. 131 Clothing, first paragraph)

Vryk, ^Rayne^
Will check for fixes / remove Violation tag after Ethendril posts your fight. Please do not edit character sheet until then.

Artavian Voidblade, Battousai2005
Will check for fixes / remove Violation tag after Ethendril posts your fight. Please do not edit character sheet until then.

Hadrigan Hillbuilder, Bishop the Bardican
Your scroll of spiderclimb should have cost 150 gp, not 300 as you have it listed.
Your magic missile scroll should have been crafted for 17.5 gp, not 18 as you have it listed.
The spells you copied should have been listed as copied from scrolls, for an extra 50 gp each (since they were 2nd level spells).
After taking all that into account, your new gold totals are:
2784 gp spent. Deficit of 84 gold pieces. (this has been double checked)
Removing the pro chaos spell (since you didn't cast it in your first fight) would net you: 2659 spent, 41 gp remaining

Boafer Stonewill, Xeno_eleusis
Chirp's Reflex save should be +4 (+2 bat, +2 dex), not +6 as you have it listed.

Enilias Surion, Kaigan
At your height, your minimum weight would be 97 lbs, not the 90 lbs you have listed.
Please don't double your kit in previous expenditures. this makes it almos impossible to tell how much gold you have. Only list gold piece cost once for each item (preferably in the past expeditures section). Until this is fixed it is impossible to determine if your wealth is correct.
weight carried is 34.9 (this may change subject to purchases after levelling.)
Your mounted weight would currently be 144.9, however that may change based on your new height/weight distribution and subject to purchases after levelling.

Archangel Ixidor, Caterane
Your flat-footed AC should be 18 (+5 armor, +2 shield, +1 natural), not 20 as you have it listed.

Please edit your sheets to fix these violations. Then post here to say it is done.

-Jindl
Druid Roxors

03-15-04, 12:31 PM
After revising Tellish of Ket's Silencius character, I noticed that he is listing a few scrolls with the wrong price.

Originally Posted by Tellish of KetScroll Case:
Sorted to 5 spells/scroll
1.|silenced expeditious retreat wt 0.05 [150gp]
..|silenced true strike x2 wt 0.1 [150gp]
..|silence wt 0.05 [150gp]
..|silenced spider climb wt 0.05 [150gp]
2.|scorching ray wt 0.05 [150gp]
..|false life wt 0.05 [150gp]A Scroll of Silenced Spider Climb has a caster level of 5 and a level of 3. Im not sure if the silenced true strike spells are being listed as 150gp each or 150gp both.

Oh, and just so you know Silencius, Silence spell is not Silent. :)

Even the Auditor Makes mistakes ;)
xeno_eleusis

03-15-04, 05:13 PM
Fort +3 (3 Master +0 Con), Refl +4 (2 bat +2 Dex), Will +4 (2 Master +2 Wis)

Fixed.
Caterane

03-15-04, 05:19 PM
Ixidor is fixed too
Jindl

03-15-04, 05:52 PM
Originally posted by Caterane
Ixidor is fixed too

Okay, I just checked, and Ixidor's flat-footed AC is still listed at 20. It should be 18 (+5 armor, +2 shield, +1 natural).

-Jindl
Tellish_of_Ket

03-15-04, 05:57 PM
Originally posted by Druid Roxors
After revising Tellish of Ket's Silencius character, I noticed that he is listing a few scrolls with the wrong price.

A Scroll of Silenced Spider Climb has a caster level of 5 and a level of 3. Im not sure if the silenced true strike spells are being listed as 150gp each or 150gp both.

Oh, and just so you know Silencius, Silence spell is not Silent. :)

Even the Auditor Makes mistakes ;)

Silence spell is not silent? Uhm, no, but it makes the area that i'm around silent though doesn't it? And that is the main purpose. lol

I was supposed to delete the silenced spiderclimb as i realized i didn't add the extra cost, but the reason i didn't was that i'm retiring him anyhow, so i never made any changes to him. That error was made a long time ago. Just never got around to deleting it and never planned on using it.

the silenced true-strikes are 150gp each.


-ToK
Kaigan

03-15-04, 08:04 PM
I think that Enilias is all cleared up. I changed the items so that they are only listed once.

Also my weight is now 31 because i bought the mithral armor and stuff.

So i've changed everything. Hopefully it is all right, but if there are any mistakes please let me know, thanks.
Tellish_of_Ket

03-15-04, 08:25 PM
@Enilias, i was just posting this when i saw your post. I'll just take a quick glance and go over it again.

-ToK


[Laness Deville, Tharkos]

BAB +1; Grap +1
Free outfit (worn) .............. 6 lb.,
Weight carried: ................ 15,4lb.

4th level sorcerer has a bab of +2, thus your grapple would aslo be +2 (your other attacks are ok though)
outfit does not count toward your weight limit.
assuming you're carrying your backpack into the arena your weight carried should be 9.1 lbs


[Dra'kel Mourning. Motherbast]

Quarterstaff +3 / 1d6 / x2 (or 0/0 with flurry)
Total gold: 6003.5gp

you only suffer -2/-2 with flurry. Should still be at +1/+1 with q-staff
gold remaining is 5925.0 gp. <-- this is triple/quadruple checked according to what you have on your sheet.


[Enilias Sauron, Kaigan]

(35 Arrows, right shoulder, 3wt
Weight carried: 31.0 lb
90 wt

35 arrows weight approxmiately 4.5 lbs. (3 lbs for the first 20, and 1.5 for the rest)
weight carried is 33.4 lbs
at 5'5 you weight 97 lbs. I think i erroneously gave you 90lbs at last time. that's my fault.
list mounted weights for both mounts.
pegasus mounted weight: 170.4 (assumes 97 lbs character weight)
hvy horse mounted weight: 160.4 ("as above ")

@ALL: I have a new idea. Instead of these minor and very fixeable violations delay someone's pairing, i will attach a red flag beside the name with violations serious enough to warrant being fixed before pairings. It would look something like this.

[Jindl lvl 13 druid, Jindl] *warning, unpairable

ring of 3 wishes [crafted] 11,475 gp

notes: DUDE you are on CRACK!


It would look something like that.
MotherBast

03-15-04, 11:07 PM
Dra'kel fixed.
^Rayne^

03-16-04, 02:22 AM
Vryk is updated not only to fix his violation but to raise him up to his new level. I have listed him as ready for 3/24 as I am alternating my PC's right now on which week they fight so I'm not in a rush. Please remove the Violation tag once you have had a chance to look him over (assuming everything looks okay). Thanks!

Rayne
Jindl

03-16-04, 11:21 AM
Heinrich, Hatzinger

Red violation - You have illegal masterwork items (see Myrridin's post below). Please remove those items.

FIXED and violation tag removed.

the Harvester (2nd), Caterane

Red violation - Crimson Sunrise costs more than 275 gp to animate. Animate dead requires a 25 gp onyx per HD of the Undead (not per HD of the base creature). Since the zombie will have 20 HD, you must have 500 gp of onyx(s). Also, desecrate has two material components, a vial of unholy water (costs 25 gp) and 25 lbs of silver (costs 25 gp). So, given these material components and the fact that you can cast the spell yourself, the correct cost should be:

20 HD x 25 gp onyx(s) = 500 gp.
1 vial Unholy water (25 gp) + 25 lbs of silver (25 gp) = 50 gp.
Total cost to animate with desecrate = 550 gp.

As you spent 275 gp already and you only have 125 gp left, you're going to be 250 gp short on this one. So I suggest you sell something, or wait to animate your dragon.

FIXED and violation tag removed.

-Jindl
Myrridin

03-16-04, 11:35 AM
[Hatzinger] Heinrich

We're no longer using Masterwork tools to improve such skills as Spot, Listen, or Concentration. You can refund the items for their full amount.
Hatzinger

03-16-04, 12:04 PM
oh, i didn´t know this. since when do we do that?
Myrridin

03-16-04, 12:29 PM
Not too long ago. I only pointed it out because I had the same thing going with MW stuff to boost those skills. I believe the consensus was that you could have MW tools that bumped up your skills for crafting and profession skills, but not things like Spot, Search, Listen, Move Silently...
Rosella

03-16-04, 01:03 PM
that doesn't seem fair to me :(

Either we use them, or we don't, not halfway.

And it's core to allow them, so why not? everyone can buy the same tools and improve their respective skills, this symmetry prevents them from being abused.

Skills are already underused in the arena in my opinion, boosting their impact a little doesn't seem bad to me.
Myrridin

03-16-04, 01:27 PM
There was a big discussion a couple weeks ago concerning this, and it came down to a decision that was made by the Elder Mods I believe. I like the ruling, as I think it makes more sense.
Jindl

03-16-04, 01:36 PM
[Rito Maya, Johan Talyana, and the Harvester (#1)] (you big cheaters :D)

A brooch of shielding takes the same slot as a peraipt of wisdom. Take Brackin's example and indicate which item will be worn. (I'm putting you in green violation for now.)

-Harvester #1 FIXED and violation tag removed.

[Corinthius + Dra'kel] (A lesson I have learned)

Goodberries are created by a spell with a duration of 1 day / level. This duration is neither permanent, nor until used. Therefore, goodberries can be listed as a prebuff (using up a spell slot), but not a normal equipment. I, too, was in error of this back when my druid used goodberries. But, the arena rules are clear on this point. Please either list your goodberries as a pre-buff, or remove them. (This is a red violation).

[Voliana and Oetzi]

The "stupid masterwork stuff" debate ended a couple of weeks ago. You cannot have generic masterwork tools (the 50 gp variety described in the PHB) for skills other than Profession and Handle Animal. Tools for all other skills are detailed individually in the PHB (artisan tools for craft skills, masterwork instruments for perform skills, masterwork thieves tools for disable device/open lock, etc.). If the PHB doesn't list a masterwork tool for the skill, then it doesn't exist. Please remove your illegal masterwork tools for skills like Spot, Listen, Move Silently, and Hide. (This is a red violation).

-Oetzi is FIXED and violation tag removed.

-Jindl
Caterane

03-16-04, 01:53 PM
Harvester 1: There may be a problem since the periapt has direct influence on my memorized spells. Since I don`t know whom I face beforehand I cannot say which item I will use. But then, there is no need to tell my opponoment which item I will wear. I don`t have to tell him which weapon or shield I use either so please remove the violation tag.

Harvester 2: I fixed the violation and payed the addional cost for Crimson (who had 10 Hd when I fought him :mad: ). To get the gold I sold the following items:
9xscroll of cure light wounds [1] (112.5)
1xScroll of bane [2] (25)
1xScroll of Divine favor [1] (12.5)

= 150 + 125 (gp left) = 275 + 275 (already payed) = 550 gp

Crimson is ready for the PaleRider fight!!
Jindl

03-16-04, 02:04 PM
@Cat -

Harvey #2 - Fixed and tag removed.

Harver #1 - Please just remark in []'s that the brooch cannot be worn when the peraipt is worn (look at Brackin's sheet as an example). You don't have to state which you are wearing before the fight, but it is important to note that you cannot wear both. That's why this is only a green violation.

Harvey #1 FIXED and violation tag removed.

-Jindl
sshuit

03-16-04, 05:29 PM
One quick question :

Why was Handle Animal exempted from the "stupid masterwork stuff" ...... That doesn't make any sense to me at all.

sshuit

Originally posted by Jindl


[b][Voliana and Oetzi]

The "stupid masterwork stuff" debate ended a couple of weeks ago. You cannot have generic masterwork tools (the 50 gp variety described in the PHB) for skills other than Profession and Handle Animal. Tools for all other skills are detailed individually in the PHB (artisan tools for craft skills, masterwork instruments for perform skills, masterwork thieves tools for disable device/open lock, etc.). If the PHB doesn't list a masterwork tool for the skill, then it doesn't exist. Please remove your illegal masterwork tools for skills like Spot, Listen, Move Silently, and Hide. (This is a red violation).

-Oetzi is FIXED and violation tag removed.

-Jindl
Druid Roxors

03-16-04, 05:58 PM
@ Jindl: My character is now legal, please remove the Violation Tag.

Note: Are the boards offline or what?! It took me 20 minutes to get this message prompt!
MotherBast

03-16-04, 06:30 PM
Goodberrys removed from Dra'kel.
Kaigan

03-16-04, 07:47 PM
All right i made the final changes, and this time i think that they are correct. Thanks to Tellish and those that helped.

Umm... just for the record is the weight for both potions and scrolls .1 or is it something else?
kattattack22

03-16-04, 09:57 PM
Originally posted by sshuit
One quick question :

Why was Handle Animal exempted from the "stupid masterwork stuff" ...... That doesn't make any sense to me at all.

sshuit

I believe Masters of the Wild or one of those books may be behind the reasoning for it. Also, it another skill like profession and craft that isn't used in combat. The latter is probably the main reason.
Coyote Skyheart

03-16-04, 11:02 PM
Could someone look over my character, approve it...
and for the 3rd time, answer the whip question?

:(
Jindl

03-16-04, 11:07 PM
Originally posted by Coyote Skyheart
Could someone look over my character, approve it...
and for the 3rd time, answer the whip question?

:(

Coyote - Please ask the whip question on the Tavern thread, as that is the proper forum for such things.

-Jindl
Tellish_of_Ket

03-16-04, 11:47 PM
Being re-posted a few posts down.


-ToK

(with additional suggestions by Jindl. thx :D )
Rozman

03-17-04, 12:26 AM
Originally posted by Tellish_of_Ket
*+1 adamantine guisarm costs 3506.3 to craft.
[adamantine guisarme (3000adaman +9guisarm +2000magica +1)*.7 for the magical crafting = 3506.3
another way to look at it is...
[adamantine guisarme 3009, +2000*.7 (magical crafting) = 4409 (since you cannot craft the actual guisarme, only imbue it with magical ability, but not sure about that one. The above though is correct and safest for now.
I guess that depends on the literal interpretation of "craft magical arms and armor"

From the SRD:
CRAFT MAGIC ARMS AND ARMOR [ITEM CREATION]
Prerequisite: Caster level 5th.
Benefit: You can create any magic weapon, armor, or shield whose prerequisites you meet. Enhancing a weapon, suit of armor, or shield takes one day for each 1,000 gp in the price of its magical features. To enhance a weapon, suit of armor, or shield, you must spend 1/25 of its features’ total price in XP and use up raw materials costing one-half of this total price.
The weapon, armor, or shield to be enhanced must be a masterwork item that you provide. Its cost is not included in the above cost....

Emphasis mine. They refer only to the cost of the features added to the weapon.

Adamantine guisarme = 3,009 gp = 9 gp + 3000 gp adamantine

This gives you a masterwork quality adamantium guisarme.

Then, you enchant it to +1, which by COCO rules costs 1,400 gp.

So, your total cost of 4,409 gp is correct per PHB & DMG rules. This, however contradicts the General Rules posted on the forum:

Crafting items: the cost for self done magic items is as core rules: 1/2 the market price. The cost and time constraints are simulated applying the additional cost of 5 gp/xp. Normally, things with no additional xp cost will thus cost (1/2+5/25)= 7/10 the market cost.

I don't know if this is intentional or not. The General Rule could be cleaned up to match the core material, or it could be an intentional override.
Rozman

03-17-04, 12:26 AM
Double post.
Jindl

03-17-04, 12:29 AM
ToK - There are some minor errors in the two audits above. Please see the PM I sent you and edit the corrections into these audits.

@Cat and Market -

I will be pairing these two characters, mainly to accomodate the challenge you have agreed upon. I will also allow the two of you to edit your character sheets until the end of Thursday, so that you may correct the violations Tellish has posted. That way, when you write your tactics, you will be able to read a corrected / violation free version of your opponent. Let's try to get these two character's error free so that we can have a nice clean fight. FYI: If the Harvester wins, he will be the unscathed winner. If Pale-Rider wins, he will have 6 wins in a row. This is the obvious reason for paying so much special attention to make the fight legit and the characters totally legal prior to the fight.

-Jindl
Caterane

03-17-04, 12:29 AM
It`s 6:30 AM and I have to go now. I`ll return in about 8 hours. Jindl, please delay the pairings until then so that I may fix the problems on the Harvester.
Tellish_of_Ket

03-17-04, 12:49 AM
[Pale-Rider, Market_Share]

+7 touch attacks
Skills: (69 Points - Wizard 8):
Monk outfit (worn, 2 lbs), free
Spell component pouch (x5) 5gp ea. (25gp)
ring of counterspells (dispel magic)
2 potion of cure moderate wounds (0.1 wt) 600gp
4 potions of cure light wounds (0.1 wt) 200gp
1st: sleep,
mage armor CL 1 (x2) 17gp ea. (34gp)
shield CL 3 52gp ea.
Listen +8, Spot +8 (bat)
Spellcraft +5,
**Your spells scribed into spell book**
mw, tools (bit and bridle) 50gp
Weight carried: 20.3 .lbs
Total Gold Used: 19209 gp
Total Gold Left: 7791 gp


*unless you take the weapon finesse feat, your touch attacks are at +3. Spectral hand only gives you a +2 to touch attacks, it doesn't make them ranged-touch attacks.
*you get 78 pts, but then again, that's how much you've spent. reflect this at the header.
*outfit doesn't count toward your encumberance
*spell pouches weight 2 lbs each.
*ring costs 4,000gp, please show cost
*potions weight .1 each. total there is 0.6
*sleep is enchantment spell, one of your banned schools
*mage armor cl 1 is 17.5 each to scribe
*shield is 52.5 gp. (you have MANY scrolls where you dropped the .5 gold. Please re-adjust.
*spot/listen for your familiar is (5 ranks (master)+2 wis(ability)+4 racial)=+11
*you have spellcraft listed twice for your familiar, remvoe the +5 one.
*Concerning your spells scribed into spell book, it's 100gp PER PAGE, not per spell. As a result you are at least 3000 gp off. Please re-do/modify/spend the gp for your spells. PM when done, and i'll review your "spells scribed" again.
*remove mw bit/bridle and adjust ride skill to reflect that.
*weight carried is 24.7 (modify your mount total weight as well)
*Total gold used/left will radically change based on spells scribed into spell book. Make the adjustments and PM when complete.


[Harvester 2nd, Caterane]

Hitpoints:.......58
Skills: 44 total (*cc)
Weapon: +1 (adamantine) Guisarme (2400*)
Misc: Riding saddle, normal (10)
Misc: Hellfire Forge (50) [+2 Craft armor]
Equipment: ~143 lb
Weapon: 5 Quivers with 100 arrows (10)
Armor: +1 Heavy (mithral) shield (1200*)

hp is 57.5 (rounded down to 57)
*You do not list which skills you spent cross-class points in. Either way, you still have 3 skill points to spend no matter how i work it out to get your skill ranks.
*You have 2 fighter ranks (but cannot be spend on HA, Ride, Craft armor) and 1 cleric rank. If you wish you may put the 2CC fighter skill points into spell craft and the cleric one in concentration. Each skill goes up by one.
*+1 adamantine guisarm costs 4909gp to craft.
[adamantine guisarme (3000adaman +9guisarm) + (2000magica +1*.7) for the magical crafting = 4909
*please note, without an exotic saddle for Crimson you will suffer -5 to ride checks to stay saddles and when attacking in combat with him.
*artisan's tools are 55gp
*equipment weight is actually 107 (not including ANY shields. 152 w/tower shield, 114.5 with mithral)
*quivers cost 1 gp each.
*cost for crafting mithral steel shield +1 (1020/2)+(1000*.7)=1210gp


**NOTES:**
Obviously for BOTH players those changes significantly alter their gold holdings. Harv2 is currently at 0gp as well. Both players will need to make adjustments and either reply here or PM me when done and i will double check again.

-ToK
Market_Share

03-17-04, 05:17 AM
Wow. Didn't know i messed up that badly. Anyhow, i wasn't off by 3k, more like 1.2'ish or something. But it's all been fixed.

Illegal spells removed and i also wrote down how many pages my spell book has filled. Didn't know i was way over the 100 page barrier. But with the modifications it's at 99 pages right now.

Looks like i'll have to buy a new one soon.

I've made no other modifications to my character sheet so everything should be a go for the battle of the necromancers.

I wouldn't want to run that fight for all the credits in the CoCo. :)


SPIKE
Myrridin

03-17-04, 08:53 AM
Originally posted by Caterane
Harvester 1: There may be a problem since the periapt has direct influence on my memorized spells. Since I don`t know whom I face beforehand I cannot say which item I will use. But then, there is no need to tell my opponoment which item I will wear. I don`t have to tell him which weapon or shield I use either so please remove the violation tag.


I think this is a problem. The rest of us have to set all of our gear before a match starts, we don't get to conditionally set it depending on what we want.
Alterlat

03-17-04, 09:15 AM
Originally posted by Myrridin
I think this is a problem. The rest of us have to set all of our gear before a match starts, we don't get to conditionally set it depending on what we want.

Its no problem. Cat just puts down his spells as normal, and assumes that he will be wearing the periapt. If he then decides not to wear it, he'll have fewer empty spell slots, but that's all.

Alternatively, he could put down half the spells he would have when not wearing the periapt. This would mean that if he decides to wear it in the fight, he can't use the extra spell slots.

Its the same rule as for everyone else - you must list half the spells you're going to use. There's no need for conditional statements.
Jindl

03-17-04, 09:15 AM
Originally posted by Myrridin
I think this is a problem. The rest of us have to set all of our gear before a match starts, we don't get to conditionally set it depending on what we want.

Not entirely true, Myrridin.

Gladiators must list all equipment, and may list what is being left at home. But the equipment worn/carried into the arena can be changed as part of your tactics. You just can't buy or sell any more equipment after pairings. Items listed as left at home may be brought to the fight, though the weight carrried will need to be adjusted.

But, in these character's cases, the extra neck-ornament could be in their pocket. My main concern is that the sheet clearly lists that they cannot wear both at once.

I have a feeling that they may choose to sell the brooch's, since I cannot think of a situation where these clerics would want to remove their peraipts of wisdom, lose thier bonus spells and reduce their save DC's, just to avoid some magic missile damage.

Regardless, as long as the sheet clearly marks that the brooch cannot be worn at the same time as the peraipt, I am satisfied and will remove the violation.

This policy will apply to other items of the same slot as well, so if a character owns 3 rings (and no hand of glory), then I'll require similar documentation.

-Jindl

I just read what Alterlat wrote above, and he is correct. But one final thing, if the cleric removes his peraipt, the spells he loses will come evenly from the listed prepared spells, and the unlisted ones. In other words, he must have listed half of his prepared spells, whether he wears the peraipt or not.
Myrridin

03-17-04, 09:31 AM
Thank you all for clarifying this for me. I don't have a character who's high enough level to do this, which is probably why I never considered it. Thanks.
Ethendril

03-17-04, 03:14 PM
Originally posted by Jindl

Gladiators must list all equipment, and may list what is being left at home. But the equipment worn/carried into the arena can be changed as part of your tactics. You just can't buy or sell any more equipment after pairings. And if you list something as left at home, then it is left at home.



@ Jindl:

You may want to clarify this in the tavern for everyone. I'm fighting Jagath this week, who has 40 cold iron arrows left at home, and I'm fairly confident that's not where he intends to leave them. I'm not sure that everyone understands that items listed as left at home must stay at home.

-Ethendril
Jindl

03-17-04, 03:19 PM
Originally posted by Ethendril
@ Jindl:

You may want to clarify this in the tavern for everyone. I'm fighting Jagath this week, who has 40 cold iron arrows left at home, and I'm fairly confident that's not where he intends to leave them. I'm not sure that everyone understands that items listed as left at home must stay at home.

-Ethendril

@Ethendril -

Looking over it, and discussing with some others, it seems I jumped the gun a little on this. There are no rules governing items "Left at Home". I have edited my above post to reflect this.

The current guideline is that items "Left at Home" are not generally considered when calculating weight carried. Should a gladiator wish to bring one of these items with him, he must account for the increase in weight.

Sorry about the confusion.

-Jindl
Ethendril

03-17-04, 03:25 PM
Thanks, Jindl.

My characters, like Jagath, had been using items in the arena marked as 'left at home.'

Thanks for the clarification.
Caterane

03-17-04, 03:28 PM
I use the left at home section to keep my sheet clean but that`s of course just flavor. It could also say "Items not worn by default" or something. Jagath may use his arrows, no questions asked.

Cat
Ethendril

03-17-04, 03:43 PM
Originally posted by Caterane
I use the left at home section to keep my sheet clean but that`s of course just flavor. It could also say "Items not worn by default" or something. Jagath may use his arrows, no questions asked.

Cat

I wasn't trying to say Jagath couldn't. In fact, I said that my characters had done the same. That is why I was asking Jindl to clarify, because his information was news to me.

-Ethendril
Rosella

03-17-04, 06:55 PM
I'm surprised that Jindl overlooked Jo'Li's AC violation :smirk:
Caterane

03-17-04, 06:58 PM
@Ethendril: I know. Being the pitlord I just wanted to confirm this.

@Rosella: Obviously you rolled good on your bluff check
Jindl

03-17-04, 07:12 PM
Was there something wrong with Jo'Li's AC?

Since 3/12 it has been listed at 15 (+2 dex +3 wis), which is correct AFAIK. His flatfooted and touch AC's are correctly listed also. What AC discrepancy are you referring to?

-Jindl
Battousai2005

03-17-04, 09:58 PM
I was hoping that someone could scan Kage Nightwind, my new character. I really tried to keep him legal, but we all make mistakes.
Tellish_of_Ket

03-17-04, 11:57 PM
Harv2 and Pale-Rider, you are both cleared for take-off, enjoy the flight and please remember this is a non-smoking flight, non-stop, one way trip to death's door.


-ToK
Druid Roxors

03-18-04, 12:08 AM
Deleted, Wrong thread.
Rosella

03-18-04, 02:50 AM
@Jindl; my mistake! :D

edit; now I finally get Cat's remark :sad:
Tellish_of_Ket

03-19-04, 02:22 AM
Well, only two gladiators to do at 6th, so this one is pretty easy. (as i said earlier, i'll do templated stuff later)


[Ony Akerr, Kattattack22] *green violation

Skills (2 Points Fighter + 0 Int Mod + 1 Human): 3/level, 24 total
Traveler's outfit (worn, 5 weight) 0 gp
2359 gp

You get 27 total points. I see you spent 27 pts, just mark it up top in case a pitlord sees that and erroneously takes away 3 pts during a match.
Outfit is not included in your overall encumberance. New total weight is 47.8
2425gp left
@Kat, this is one of the smoothest and easiest to read characters i've come across yet. Very accurate and good detail in showing your stuff/bonuses etc... Congrats.


Aku, Jindl] *green violation

old spellbook?
Total cost: 825 gp
Total Gold Spent: 12852 gp

What happened to you old spellbook? Did you sell it?
total cost is 975, looks like you forgot the invisibility.
total gold spent: 12857 (checked multiple times)


All-in-all, very accurate Kat & Jindl.

-ToK

*EDIT*
Originally posted by Market_Share

Didn't know i was way over the 100 page barrier. But with the modifications it's at 99 pages right now.

Looks like i'll have to buy a new one soon.

SPIKE

Look at Aku's amazing cost saving in the blessed book. It's easily worth it. I know some of the other high level gladiators have it as well, and the cost savings is tremendous.
kattattack22

03-19-04, 10:56 AM
Originally posted by Tellish_of_Ket
[Ony Akerr, Kattattack22] *green violation

You get 27 total points. I see you spent 27 pts, just mark it up top in case a pitlord sees that and erroneously takes away 3 pts during a match.
Outfit is not included in your overall encumberance. New total weight is 47.8
2425gp left
@Kat, this is one of the smoothest and easiest to read characters i've come across yet. Very accurate and good detail in showing your stuff/bonuses etc... Congrats.


Thanks, I keep thinking of things I can do to list everything nicely(subtotals, etc.). I will PM my pitlord for this week about it and change the skill point total once Ony's fight has been run. I probably forgot to change it since none of Ony's skill bounuses increased (stupid cross class skills).
Jindl

03-19-04, 12:41 PM
Re: Aku

I will also make the changes after the fight. Thanks Tellish :D

-Jindl
honeynuggets

03-19-04, 04:59 PM
Can Jindle (Dru 12) wear that Heavy Armor (Mwk Wild Dragonhide Full Plate +1) without suffering -4atk, -4 STR/DEX skill checks?
I read that Druids have Medium Armor Proficiency and I don't see a heavy armor feat.

I didn't see a -4 on the Ride skill for example.
I don't see a breakdown of the +22 atk in wildshape mode so I can't tell if the -4 atk is included.

The AC breakdown of the armor seems to be: +8 Full Plate, +1 Magical = +9
Jindl

03-19-04, 05:33 PM
Originally posted by honeynuggets
Can Jindle (Dru 12) wear that Heavy Armor (Mwk Wild Dragonhide Full Plate +1) without suffering -4atk, -4 STR/DEX skill checks?
I read that Druids have Medium Armor Proficiency and I don't see a heavy armor feat.

I didn't see a -4 on the Ride skill for example.
I don't see a breakdown of the +22 atk in wildshape mode so I can't tell if the -4 atk is included.

The AC breakdown of the armor seems to be: +8 Full Plate, +1 Magical = +9

In wildshape, the armor melds into the animal form, eliminating all penalties for non-proficiency (and the penalties for the tower sheild). The armor and shield bonus to AC would also be lost, were they not Wilded armor and Wilded shield.

-Jindl
honeynuggets

03-19-04, 09:58 PM
Thanks for the reply Jindle. I am impressed with your cleverness.
I read these fights to learn tactics but in order to use them I have to learn the mechanisms since I play in RPGA and have to document and explain everything. That's why I try to get the breakdown.

Continuing...

Penalties from equipment like say a 200 pound throwing boulder's weight simply vanish when they meld into the wildshape?

How is it that a bear can wear human: rings, periapt, and belt? Equipment doesn't resize does it? Looking at the MM picture the claws are too big. Wouldn't you have to equip them after wildshaping anyway to keep them from melding and becoming non-functional? And the same for the haversack...which seems to necessitate you putting on a big bear belt and tucking it in that after wildshaping.

Re: AC - 41 (-2 size, +9 armor, +5 shield, +0 dex, +14 natural, +5 monks)
+14 natural = +7 natural dire bear, +5 natural barkskin, +2 animal growth. No question here just breaking it down.
MotherBast

03-19-04, 10:52 PM
Magic equipment does indeed resize itself to fit its warer.
Rozman

03-20-04, 12:39 AM
Originally posted by honeynuggets
I read these fights to learn tactics but in order to use them I have to learn the mechanisms since I play in RPGA and have to document and explain everything. That's why I try to get the breakdown.

There's certainly a lot to be learned by watching things in action here, but be certain that you follow the RPGA's clarifications for various rules. They should be listed in the LGCS.

The next version of the LGCS is currently up for discussion on the lg_draft_discussion_group Yahoo group, and Polymorph for one is going to be severely restricted or re-banned.

EDIT: Fixed my sig, so un-fixing my post :)
Rozman

03-20-04, 12:47 AM
Originally posted by Jindl
In wildshape, the armor melds into the animal form, eliminating all penalties for non-proficiency (and the penalties for the tower sheild). The armor and shield bonus to AC would also be lost, were they not Wilded armor and Wilded shield.

From the 3.5 SRD
Wild: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.

It doesn't appear that weight, Armor Check, non-proficiency, or any other qualities of the armor/shield other than their armor & enhancement bonuses are addressed by the Wild enhancement.

Has their been a FAQ or Sage article addressing this?

EDIT: Fixed my sig, so un-fixing my post :)
Tellish_of_Ket

03-20-04, 02:53 AM
Personally i don't think you can use a monks' wisdom ac bonus in wildshape with armor on.

Nowhere does it say, you are no longer considered to be wearing armor. It only removes said penalties.

But this being the land of cheese and flimsy wording, i can see how that conclusion can be arrived.


-ToK
Caterane

03-20-04, 03:02 AM
Thanks Tok, I had a long debate with Jindl about this and my arguments that you cannot get the benefits without the drawbacks were completely turned down by such reasonings with the "deflect arrows for ghosts" theory. Still, I am sure that if we make an open poll the result will be something I don`t dare to think about :nonono:
MotherBast

03-20-04, 07:28 AM
Rozman: The part about armor penalty no longer applying is covered in the wildshape section. The armor melds into the warer. Its weight becomes one with the shape of the new form. for instance, if your wareing 200lbs of gear, and wildshape into an eagel, you still only weigh as much as a normal eagel would. Under the wildshape description, it says that you would no longer be encumbered by the armor.

As far as the wilding armor goes, you have to remember that this armor melds just the same as non-magical armor does. The only difference is that it still provides its armor bonus. It is still melded. So, the penaltys for using normal armor disapear when it melds, therefor the penaltys for useing wilding armor also disapear, since wilding in now way prevents the armor from melding into the new form. Just like when you wildshape in normal armor, your no longer wareing armor, just as your no longer warering clothes, or carring a sling, so forth and so on.

And to ToK and Cat. As I said before, Jindl didn't come up with this idea. Its been around since long ago in 3.0, and this discussion has already taken place. It was decided by the FAQ, and the FAQ says it works. I have already mentioned where I read about it several times, if anyone wanted to go learn more, I read about it on the 3.0 FAQ in the old MIN/MAX forum. Do a search for MONK/DRUID to learn more. Jindl mentioned reading about it in a different place than me. Perhaps you could ask him to post a link here, so that we could all see where he learned of it from.
Caterane

03-20-04, 07:32 AM
In 3.0 the equipment completely melded into the body and didn`t leave behind an overdressed bear with belt, rings and stupid hats. You cannot pick the best of both editions.

...and when a bear starts reading scrolls judgement day is near.
MotherBast

03-20-04, 07:42 AM
yeah, I'm not sure about a bear reading scrolls.

Still, wildshape is much the same in 3.5 as it was in 3.0. Now, a very limited selection of magical items could possably remain on the animal, but as for the stuff that melds, the rules for that are unchanged from 3.0 to 3.5. So its really not picking the best of both worlds, as the rules for melded eq are the same in both worlds. It doesn't matter which world you pick.
Caterane

03-20-04, 07:57 AM
Limited selection? Tell me one thing that melds when Jindl wildshapes! He keeps nearly everything including periapts, rings and headbands in eagle form or scrolls in bear form which he of course activates.
MotherBast

03-20-04, 09:11 AM
I have already stated that I don't entirely agree with Jindl's list of things that don't meld when he wildshapes. I agree more with MO, that a minimilist approch must be taken with wildshape, and if the state of an item is in question, it melds. I don't see an eagel keeping anything when it melds. A bear I could see keeping the rings, and the headband of course, thats easy. The belt, and everything that is on said belt, that is questionable, and being questionable, should not be allowed.
honeynuggets

03-20-04, 09:31 AM
Zorander is the build that my RPGA character is closest to and I learn from his excellent tactics. That said, isn't this the correct cost of his armor?

Mithral chain shirt = 1,150 gp
+2 enhancement = 4,000 gp
Shadow enhancement = 3,750 gp

Total = 8, 900 gp
Magagumo

03-20-04, 12:20 PM
@honeynuggets

You are correct, but the shrt was orignally a +1, mithral chain shirt when Zorander became 10th level. As I like to make sure my numbers work out at each stage, I erase all past payments, and only note what changes I have made since the last fight. Admitedly, this is nice for my opponents as well, since they can easily see what new items Zorander has picked up. I have no problems with this, and it helps me keep the accounting straight (and my sheet uncluttered).
Battousai2005

03-20-04, 10:10 PM
Originally posted by MotherBast
I have already stated that I don't entirely agree with Jindl's list of things that don't meld when he wildshapes. I agree more with MO, that a minimilist approch must be taken with wildshape, and if the state of an item is in question, it melds. I don't see an eagel keeping anything when it melds. A bear I could see keeping the rings, and the headband of course, thats easy. The belt, and everything that is on said belt, that is questionable, and being questionable, should not be allowed.
A ring and headband are not questionable? Considering a bears head could easily be twice the size of a humans. A problem is that all wonderous items are supposidly usable by any size creature with enough intellegence to use them. As to a scroll, I would question that unless the character has natural spell. Even so, it states in the feat that magical items are not usable unless that creature would normally be able to use them.
MotherBast

03-21-04, 08:59 AM
Yeah, the rings and headband are easy, because magical items resize to fit the warer. So they would just get bigger. The belt is questionable because a belt requires either something like loops to hold it up, or for the greatures hips to be widder than its waist to keep it up. The bear has neither of these. Jindl describes his belt as being "tied on", but what is to keep the ropes from melding when he wildshapes?
honeynuggets

03-22-04, 09:28 AM
The DMG states that many magical garments can be adjusted or magically resize. Garments are things like cloaks and robes and hats. So not all garments adjust and if they do they only adjust to humanoid shapes.

The DMG specifies "humanoid shape" when describing slots for magic items.

So...a brown bear shouldn't be allowed to wear rings, headbands, necklaces, belts, handy haversacks...
Druid Roxors

03-22-04, 09:53 AM
The latest Sage rulling specifies that if there is a remotely possible way for the animal (or target shape) to wear the equipment, it will resize.
honeynuggets

03-22-04, 10:05 AM
Where can I read that Sage ruling plz?
I am trying to collect all the clarifications by The Sage.
Druid Roxors

03-22-04, 12:07 PM
Unfortunately, the link I saw was given on the Beta-3.5 Boards which are now non-existant. Ill try to find it, nevertheless.
Rozman

03-22-04, 10:26 PM
Originally posted by MotherBast
Rozman: The part about armor penalty no longer applying is covered in the wildshape section.

Actually it's in the Alter Self spell description:

From the SRD
When the change occurs, your equipment, if any, either remains worn or held by the new form (if it is capable of wearing or holding the item), or melds into the new form and becomes nonfunctional.

Sorry, I meant only to dispute that Wild imparted the loss of ACP, movement penalties, etc., not that these abilities weren't lost at all. I definitely failed to state myself clearly, and I didn't really mean to open this can of worms.

@DruidRoxors: I have also seen this comment encouraging DM's to be liberal in their interpretation of "could be worn" and I will also try and find it.

Even without that, the errata'd Polymorph effect from the latest DMG errata (Primary source distinction is irrelevent since this is a clarification and not a contradiction) states that "Creatures who polymorph keep their worn or held equipment if their new form is capable of wearing or holding it. Otherwise it melds into their new form and ceases to function for the duration of the polymorph."

As for resizing,

From the SRD
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.

Armor and weapons are specific exceptions (they have listed sizes.) "Clothing or jewelry" is an extremely generic phrase that fails to exclude a vast range of Wondrous Items.

As for belts specifically, if it stays on over a suit of armor...
From the SRD
One belt around the waist (over a robe or suit of armor)
...I doubt that being shaped like a bear will make it fall off. Unless bears do not have a waist, in which case, a lot of obese characters are also in trouble...
Tellish_of_Ket

03-23-04, 07:51 AM
And specifically for those reasons you describe Roz, a druid/monk wildshaped with armor on does not benefit from flurry/monk ac bonus as some suggest.

you are still considered to be wearing it. Removing the acp does not remove the armor.


-ToK
Jindl

03-23-04, 01:24 PM
Originally posted by Tellish_of_Ket
Aku, Jindl] *green violation

What happened to you old spellbook? Did you sell it?
total cost is 975, looks like you forgot the invisibility.
total gold spent: 12857 (checked multiple times)

Aku has been fixed. Also, at your suggestion, I looked up the option to sell old spellbooks in the PHB. And I have decided to sell Aku's old spellbook. Thanks!

-Jindl
Tellish_of_Ket

03-23-04, 01:39 PM
I was about to tell you that Jindl. Was just calculating the difference between Aku's old spellbook and the cost to enter the spells he previously knew into Boccobs.

Selling a spellbook nets you 50gp per page it currently contained. Now since we can't go above cap, because a wizard who purchased no new spells suddenly gets anice amount of extra gold, it could be offset by paying the difference to scribe your previously learned spells into the boccobs.

Since, obviously, boccobs doesn't come with your previously known spells.

I'll be going back through the first lvl characters for audits this week. With all the new characters built, i will be going back to taking a look.


-ToK
Jindl

03-23-04, 02:02 PM
Originally posted by Tellish_of_Ket
I was about to tell you that Jindl. Was just calculating the difference between Aku's old spellbook and the cost to enter the spells he previously knew into Boccobs.

Selling a spellbook nets you 50gp per page it currently contained. Now since we can't go above cap, because a wizard who purchased no new spells suddenly gets anice amount of extra gold, it could be offset by paying the difference to scribe your previously learned spells into the boccobs.

Since, obviously, boccobs doesn't come with your previously known spells.

I'll be going back through the first lvl characters for audits this week. With all the new characters built, i will be going back to taking a look.


-ToK

It is free to scribe spells into a Boccob's Blessed Book. So, you do not offset by scribing your previously known spells into the Boccob's book. I just did the math, and Aku's old spellbook contained 42 pages, sold at 50 gp per page = 2100 gp.

Thanks again for the suggestion.

So, who else wants to buy a Boccob's Blessed Book?

-Jindl
Magagumo

03-23-04, 06:51 PM
Yea, I give kudos to you, Jindl, for giving me the idea of having Bruno scribe a Blessed Book, I believe I almost made money on that venture, perhaps only lost around 2k I believ.. and it pays for itself when you scribe higher level spells in it (now if it only could buy cheap scrolls for you.. at say 50x the spell level, that would be fantastic :-P) Ahh.. Boccob's Broken Book it could be called...
Rozman

03-23-04, 07:59 PM
Originally posted by Tellish_of_Ket
And specifically for those reasons you describe Roz, a druid/monk wildshaped with armor on does not benefit from flurry/monk ac bonus as some suggest...you are still considered to be wearing it.

How does "melds into the new form and becomes nonfunctional" lead to "You are still considered wearing it?"

To me, "nonfunctional" means "has no effect", and "melds into your new form" means "incorporated into your body."

It would be nice if they clarified what happens to the weight of the item, but it sounds like if your new form can't wear it, then *poof* it's gone until you change back.

Which raises the interesting question of changing directly from one form to another: If you were to go from a Snake to an Ape, would any of your now-wearable equipment un-meld?

EDIT: Reconsidered some phrasing.
Myrridin

03-24-04, 01:58 PM
Kedi: I was just looking at your new ECL 2 gladiator, and it looks like you have Str 18 and originally a Con of 18 for 15 points each, they cost 16 points to get to 18's.
Pitlords

03-24-04, 02:08 PM
Pairings are Done

Send any necessary corrections to your Pitlord as part of your tactics, then edit your character sheet AFTER your fight has been posted. Do NOT edit your sheet before your fight is posted.

-Jindl
PostalBoy

03-24-04, 02:48 PM
Please correct me if I am wrong, but the free outfit that we are provided with should count towards weight carried. I see quite a few characters not listing weight for their respective clothing.
Jindl

03-24-04, 03:07 PM
@PostalBoy -

Please check the PHB, page 131, Clothing, first paragraph: "Worn outfit does not count toward your encumberance penalties."

-Jindl
Captain Mutilate

03-24-04, 04:33 PM
I've noticed a couple things wrong with postalboy's list, unless it's just me:

He's spent 10 ability points on his dex of 18 - I don't think that's right.

He says he can use his stunning fist twice a day, however you can use it once for every 4 levels attained (twice at 4th level...). So.. he's second level, therefore he can use it once.

Don't want to be a jerk....
PostalBoy

03-24-04, 06:40 PM
dont worry about coming off wrong... we're all here to learn the rules. following is a cut and paste from the <A HREF="http://www.wizards.com/d20/files/v35/Feats.rtf">SRD</A>

Special: A monk may select Stunning Fist as a bonus feat at 1st level, even if she does not meet the prerequisites. A monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.

I am admit an over sight on my part as far as the ability scores are concerned, I am recalculating and will add my findings to this post. And messaged to my pit lord for correction in this weeks fight.

EDIT: Yea, I was smoking some of that GOOD stuff... What I was trying to do was use a rolled character from a RL Campaign... Below will be Keeg's new ability scores. And he is Human.. sorry, I have a disfunctional keyboard.

Str 12 +1 (..4pts)
Dex 18 +4 (..16pts)
Con 12 +1 (..4pts)
Int 10 +0 (..2pts)
Wis 15 +2 (..8pts)
Cha 10 +0 (..2pts)
kattattack22

03-24-04, 06:45 PM
from 3.5 SRD under the stunning fist feat special headingA monk who selects this feat may attempt a stunning attack a number of times per day equal to her monk level, plus one more time per day for every four levels she has in classes other than monk.

That is why Postalboy can use Stunning Fist 2/day.

You are right about the 18. It should cost 16 points for that.

Also, Postalboy has the race, Uman. Maybe they have a strange racial mods??
Rozman

03-24-04, 09:00 PM
@Hatzinger:

Heinrich has to take his Str penalty on damage with his longbow, so he's actually doing 1d8-2 damage.

Also, if you're carrying your familiar, he should be assigned a weight and listed against your carrying capacity. This isn't usually an issue, but you are the one who went with a Str of 6 :)

I can't see it weighing any more than 2 lb. though (1 lb is the max for a Diminutive creature, and Rats are Tiny) which leaves you several pounds before you hit Medium encumberance.
kattattack22

03-28-04, 05:18 AM
May Ony get the violation tag removed now, please? I fixed the skill points error days ago and it would be appreciated greatly.
Tellish_of_Ket

03-28-04, 07:01 AM
Just something that was pointed out to me actually.

Currently you have this listed on Kiri

Wand of cure light wounds (43 charges), 750 gp
Wand of dispel magic (50 charges), 11,250 gp
Wand of scorching ray (42 charges), 4500 gp

Yet the results from your previous fight are not subtracted.

Kiri’endelas: 6 charges from wand of dispel magic, 10 charges from wand of scorching ray, 17 charges from wand of cure light wounds


Can you please fix that up?


-ToK
Jindl

03-28-04, 10:23 AM
@TaggIIV -

Your new character: Sharptooth has some mistakes. Please fix the following things before pairings, or you will not be paired. (Pairings are Wed, btw.)

Originally posted by TaggIIV
Attacks:
+5 or +3/+3 Melee, masterwork two-bladed sword 1d8+3/1d8+2, 19-20/x2

Skills (8 Points fighter):
+7 Climb (04) (Str)
+7 Jump (04) (Str)
+8 Move Silently (00) (Dex, +4 racial)

Equipment:
travellers outfit (worn, 5wt)
masterwork chain shirt (worn, 25wt) 200gp

Weapons:
masterwork two-bladed sword (back, 10wt) 400gp

Weight carried: 44.2 lb

Other Possessions:
- 299gp remaining

1. The "offhand" on the two-bladed sword deals 1d8+(1/2 Str mod) = 1d8+1.
2. Please include the ACP for your armor in all of your skills. Climb, Jump, and Move Silently are all affected by your armors ACP.
3. Masterwork chain shirt costs: 100 (base) + 150 (mw) = 250 gp.
4. Double weapons must pay the masterwork cost for each end. So, a mw/mw double bladed sword costs 100 (base) +300 (mw1) +300 (mw2) = 700 gp.
5. Clothing does not affect your encumbrance. While it does have weight (for your mount to carry, if you get a mount), its weight doesn't play a part of your encumbrance. You correct Weight carried should be 39.2 lbs.
6. Your gold remaining is -51 gp. May I suggest removing the masterwork quality of your armor (which would leave you with 99 gp), since the only effect is to remove 1 pt from the ACP?

Please make these changes, then post a reply on this thread when you are done. Thanks!

-Jindl
TaggIIV

03-28-04, 12:53 PM
Ok, character done. This'll be the last time, really. :angel:

Orhan (http://boards1.wizards.com/showthread.php?s=&postid=2976070#post2976070)
Tellish_of_Ket

03-28-04, 01:18 PM
small, 2'3" tall, 21wt, 154 yrs old
Hit Points 13 (1d10+3)
Grap +2 (0str)
Init +4 (4dex)

Gnomes start off at 3'0 +2d4 inches, with a weight multiplier of 40 lbs +1lb per inch above 3'0.
Since you are a second level fighter you might want to add your second level hit points. +5.5base +3con
Grapple: you get -4 for being small.
You have improved initiative listed as a feat, but not marked down in your initiative modifer.
Also, you've given yourself the dex bonuses to hit, yet you do not have weapon finesse feat.


Just made some quick notes on your character.


-ToK
TaggIIV

03-28-04, 01:23 PM
for height, its a forest gnome (http://3.5srd.com/web/sovelior_sage_srd/Sovelior%20SRD/monstersG.html#forest-gnome) - it says average height is 2' to 2 and a 1/2'

HP and grapple: my mistakes, ill go fix that.

and for weapon finesse, another of my mistake. i meant to take that but forgot it when i got down to feats section :blush:

thanks
Jindl

03-28-04, 01:26 PM
Also, to craft masterwork rapiers requires a DC 20 check, so you must have a +10 on your craft (weapons). I think you have a +8, so you wouldn't be able to make those yet.

Of course, you could buy masterwork weaponsmithing tools for 55 gp, and they would add a +2 circumstance bonus on your Craft (weapons) skill to give you the +10 needed to make masterwork weapons.

-Jindl
TaggIIV

03-28-04, 01:38 PM
Originally posted by Jindl
Also, to craft masterwork rapiers requires a DC 20 check, so you must have a +10 on your craft (weapons). I think you have a +8, so you wouldn't be able to make those yet.

Of course, you could buy masterwork weaponsmithing tools for 55 gp, and they would add a +2 circumstance bonus on your Craft (weapons) skill to give you the +10 needed to make masterwork weapons.

-Jindl

oh. alright. and yes ill get the masterwork tools, 55g is a lot better than having to spend 320g for market price :)

(ok i checked SRD - it says a mw tool costs 50g, unless COCO uses alternate prices)
Jindl

03-28-04, 01:46 PM
You need to buy masterwork ARTISAN's tools, not just masterwork tools. The artisan's tools are for craft skills and they cost 55 gp.

-Jindl
TaggIIV

03-28-04, 02:07 PM
oooh. ok. whoops. all done. i think that was the last thing that needed to be changed?
kattattack22

03-28-04, 03:16 PM
Hey, cool another TWF fighter besides Ony. :)

I am going to point out since your offhand weapon is a One-handed weapon so your TWF modifiers are +5/+5. I looked in the 3.5 PH and rapiers are no longer considered light weapons like 3.0, but you can still finesse with them.
TaggIIV

03-28-04, 04:47 PM
y'know... its the damndest thing. i changed my sheet again.

*winces as admins scowl at him for making them review yet another sheet*

well, i did a test run with gnomey there and he SUCKED. he did 8 damage off about 4 hits, 1 of them a critical. So, i'm back to good ol' Sharptooth. Except wielding agiant axe. And barbarian. Although I dont think I made any errors so hopefully reviewing this one should go smoothly.
Myrridin

04-01-04, 10:09 AM
Kazzeroth - Your character is not a legal starting character. You can't start with a drow, as their ECL is too high to use without having any credits. Also you have to list all of your equipment, what it is and what it costs. You can't cast and extended mage armor, as you're not a mage, and don't have spell slots for that. There were other things, but the main one is that you can't start with a drow. Grey Elf, Half-elf, Wood Elf, Wild Elf, those you can start with.
Tellish_of_Ket

04-01-04, 10:20 AM
Shiaan, Bloodmaiden of Takhisis, cellardwellar

AC 16 (2dex, 4armor), Touch 13, Flat 14
Grap +6 (4str)
and ready (will ready attack on pinpointing opponent)

Touch AC is 12
grapple is bab (2)+str(3)=+5
ready is not a valid trick. Ready is an action that is performed. Mounts do not go on their own initiative. They go on the riders and aren't capable of free thinking and can't ready their own actions.
Also, even IF there was a trick like that that you could teach, it would probably be DC 25 (like air walk) and you'd need to be able to "take 10" and your skill bonus in HA isn't high enough.


Sendril "Shadow" Knocklebat, Rosella

+5 Melee, Shortsword (two-handed) 1d6+4 19-20/x2
Riding dog. ?

If you attack with this weapon one-handed, you suffer a -2 for improper weapon size.
You have no saddle for your dog and suffer -5 to your ride checks. Even "guiding with knees" DC 5 can fail since you have a net -1 to your roll (Dex +4, -5 no saddle = -1)


Keeg Ofinni, postalboy

Grap +3

Your grapple check is only +2 (+1 str, +1 bab)
Not saying this to be rude, but not sure how you plan on winning fights.
It appears you're planning on bumping your way up and saving the gold.


Matei of the Barren Flats, Kaigan

18.5 (12+4.5+4)
Halberd 1d10+3 [1d10+5 rage] 20/x3 10’r

Hp's add up to 20.5
Halberd is not a reach weapon
Dmg with halberd is 1d10+4, [1d10+7 rage] as it's a two-handed weapon


@Jindl/Cat....Bad Links
Saherith link leads to Medius Dabla
The Voiceless leads to Medius Dabla
Aramil Dunskare leads to Medius Dabla
Tassadar Amakiir leads to Medius Dabla


-ToK
Pitlords

04-01-04, 11:06 AM
@ToK -

The script for the links is correctly written, as far as I can tell. I don't know why it is calling up Medius Dabla. But if you scroll down a little, you will find the characters in question.

I'll ask WizO_Shadow to look at it.

-Jindl
Jindl

04-01-04, 11:13 AM
@Magagumo -

Re: Toreilison Wevlun -

Two minor things = green violation.

1. Please list her ECL. Yuan-ti are not in the SRD (they are core from the MM, but were not included in the SRD because they are copywrited.) So, you need to be extra careful to list EVERYTHING, as your character can only be researched via the MM. For example: I had to wait til I got home in order to put her on the roster, because I didn't know her level adjustment or ECL.

2. A +1 masterwork Adamantine scimitar should cost 5015 gp. The masterwork property is included in the 3000 gp spent on the adamantium property. Total cost = 15 gp scimitar + 3000 gp adamantium + 2000 gp enhancement = 5015 gp.

-Jindl
Jindl

04-01-04, 11:48 AM
@Alterlat -

Re: Private Gyle

2 minor mistakes = green violation

1. You have 52 skillpoints as a Rogue 1. You spent 53. I suggest dropping a skill point from Perform.

2. You included a bonus to your Craft (Weapons) skills for artisan tools, but you didn't buy the tools. Since you can easily craft the rapier without the tools, I suggest you either remove the bonus from the skill or you buy the Weaponsmithing tools (55 gp).

-Jindl
PostalBoy

04-01-04, 11:50 AM
Character violation for Keeg Ofinni has been corrected.
xeno_eleusis

04-01-04, 08:57 PM
War domain - Weapon Focus: dwarven waraxe

For someone to take this as a granted power, don't they have to find a diety that has a favorite weapon, dwarven waraxe?

From the PHB there are only 4 dieties that fall under the War domain.
Corellon Larethian - CG - longsword
Erythnul - CE - morningstar
Gruumsh - CE - spear
Heironeous - LG - longsword

There are only 3 dieties that fall under the Luck domain and none of them are shared by the War domain
Fharlanghn - NN - quarterstaff
Kord - CG - greatsword
Olidammara - CN - rapier

I see no problem with a cleric who does not worship a particular diety and so can choose any domain he wishes to follow. I do, however see a problem with a cleric who chooses war domain just to get the weapon focus of his dieties favorite weapon when there is no diety that favors an exotic weapons. It's not a written rule but I think that someone should make a ruling on it.

Can a cleric with no diety choose whatever weapon they want to be both profiecent with it and gain weapon focus with it, and can they choose exotic weapons for this as well?
kattattack22

04-02-04, 12:13 AM
Well, Dwarven Waraxe is out b/c its a exoitc weapon (unless maybe he is a dwarf then maybe, but I leave that up to someone else with more xp than me).

From 3.5 SRD
WAR DOMAIN
Granted Power: Free Martial Weapon Proficiency with deity’s favored weapon (if necessary) and Weapon Focus with the deity’s favored weapon.



I can't find any specfic reference as to what should be done with Clerics that don't have a deity and their domains, but Spiritual Weapon has some guidelines that could be adapted in favored weapon selection for clerics without a deity, but take War Domain.

From 3.5 SRD
The weapon that you get is often a force replica of your deity’s own personal weapon. A cleric without a deity gets a weapon based on his alignment. A neutral cleric without a deity can create a spiritual weapon of any alignment, provided he is acting at least generally in accord with that alignment at the time. The weapons associated with each alignment are as follows.
Chaos: Battleaxe
Evil: Light flail
Good: Warhammer
Law: Longsword
Tellish_of_Ket

04-02-04, 12:26 AM
He's a dwarf, so it's a martial weapon for dwarves. It's no different than a human cleric with weapon focus longsword, greatsword or whatever weapon his "chosen path" would focus on.


-ToK
Caterane

04-02-04, 12:33 AM
Not even the Forgotten REalms with its 130 deities have one with Dwarven Waraxe, not even in the Dwarven Pantheon.

Hey, if that would be possible I would`ve taken War with the Harvester and go lance without the fighter level!
xeno_eleusis

04-02-04, 12:44 AM
** edit double post

Anyone play ToEE and all it's bugs? I think it's still a fun game and you can hex-edit the saved files to implement 36 point buy and up the exp to create characters at ECL2 and higher (up to 10) and test them out. I've tested several builds using ToEE.

Does anyone know of any other 3.5 software or even game engines that can test builds like this? Does anyone feel like this peice of software would be beneficial to create?
xeno_eleusis

04-02-04, 12:54 AM
@ToK, I see your point. Dwarves treat the Dwarven Waraxe as a Martial weapon and War domain gives free proficiency and Weapon Focus to a Martial Weapon. Really neat if you think about. 1d10 damage in one hand while you get to wield a shield in another. The best you could do with one hand without being a dwarf is 1d8, not more than 1 point of damage on average but still an interesting point.

Originally posted by Caterane
Not even the Forgotten REalms with its 130 deities have one with Dwarven Waraxe, not even in the Dwarven Pantheon.

Hey, if that would be possible I would`ve taken War with the Harvester and go lance without the fighter level! @Cat, considering the rules that the others posted before us, if you have a cleric with no particular diety, take the war domain, he gets free Martial weapon Proficiency and Weapon focus of any martial weapon, Lance is Martial and so is Scythe.

I think this is a great alternative to multi-classing one level of fighter with weapon focus as your bonus feat.
Kaigan

04-02-04, 01:18 AM
Sent changes to pitlord, will change after fight.
Tellish_of_Ket

04-02-04, 01:33 AM
Gendwar Argrim (m)
A waraxe bearing the dwarven rune for destruction Hero-God of Fatalism and Obsession; Dwarven LN; Law, War, Community, Domination, Summoning; Dwarven waraxe (aspect) +1 throwing dwarven waraxe

That's just one. I think Greyhawk has a couple of them.

-ToK
Caterane

04-02-04, 02:08 AM
And this one is FR??? Cool Tellish, where did you find him? Always drooling to get FR stuff!

Wait, does this mean that I can take ANY weapon I want with the war domain??? Looks like Harvester (3rd) is coming sooner than anticipated...
MotherBast

04-02-04, 07:14 AM
But for the War domain to function, don't you have to have a diety with a favored weapon? If you have no diety, then he has no favored weapon, so you gain no benifit, other than the spells, from the war domain.

and as this is "Core" only, that means that only the PHB dieties are allowed as choices for your diety. Or, you could choose not to have a diety, and pick any domains you want, but you can't "make up" a diety, nor can you select a diety from outside the "core" world. Not even other Greyhawk dieties.

As such, I would say his character is in violation, as he dosen't have a diety. No diety means no favored weapon, which means no weapon focus War Ax.
Druid Roxors

04-02-04, 08:40 AM
Within the core rules you may have an Invented deity. Thats the catch.
Magagumo

04-02-04, 09:45 AM
Tut Tut, the Core rules allow you to choose any two domains to worship... deities are within GM approval. As far as I am aware, one who chooses the War Domain without a deity would need to choose one of the four weapons listed in Spiritual Weapon , based on their alignment/ethos. No choosing deities of exotic weapons here :D
Tellish_of_Ket

04-02-04, 10:16 AM
Originally posted by Caterane
And this one is FR??? Cool Tellish, where did you find him? Always drooling to get FR stuff!

Wait, does this mean that I can take ANY weapon I want with the war domain??? Looks like Harvester (3rd) is coming sooner than anticipated...

He's not FR, he's Greyhawk. But doesn't mean someone from FR can't worship him.

Greyhawk has a ton of dieties with exotic weapons as favored weapons.

@MB: in core rules you can worship who you want afaik or make it up.


-ToK
Kazzaroth Pan'theon

04-02-04, 11:06 AM
Originally posted by Myrridin
Kazzeroth - Your character is not a legal starting character. You can't start with a drow, as their ECL is too high to use without having any credits. Also you have to list all of your equipment, what it is and what it costs. You can't cast and extended mage armor, as you're not a mage, and don't have spell slots for that. There were other things, but the main one is that you can't start with a drow. Grey Elf, Half-elf, Wood Elf, Wild Elf, those you can start with.

Firstly my char is not ready (it ahve HEAVY bugs on it). Is half-drow accetable (it only replaces low-ligth vision whit darkvision, but otherwise it is normal half-elf)? Is then not sun elves and moon elves accetable?
Jindl

04-02-04, 11:10 AM
@Kazzeroth

The Half-Drow variant is not core, so it would be treated like a normal half-elf.

Sun Elves are approximated by Grey Elves (see the MM, Elf entry).
Moon Elves are approximated by the PHB Elfs (high elves).

Please post here when your character is ready, and I'll add him to the roster.

Welcome to the Collosseum!

-Jindl
Ethendril

04-02-04, 11:52 AM
Originally posted by Tellish_of_Ket
Just something that was pointed out to me actually.

Currently you have this listed on Kiri

Yet the results from your previous fight are not subtracted.

Kiri’endelas: 6 charges from wand of dispel magic, 10 charges from wand of scorching ray, 17 charges from wand of cure light wounds


Can you please fix that up?


-ToK


Yeah, I haven't edited her sheet since before her last fight. I'm still not sure if she's staying around. I'll fix it when I update her.
Kazzaroth Pan'theon

04-02-04, 02:32 PM
Okey, I have suggestion in mind;

Is it possible to play out the drow characther so that he would be characterh 1lvl whit moon elf stats (expect that he gots darkvision, not low-ligth vision).

So, after two wons (or six losses :blush: ) I would not take ANY class leveling. Then my char would be praticing drow skill and improve his naturall race traits. After I have "leveled" two levels in way or other, then the char would get ALL drow racial traits (but his class level would be still same 1lvl like when he started).

I do not know how it would be wise to treat "evolving" drow char in the leagues, but I thinked he is treated as 1lvl league till he gets all the drow race traits and then jumps directly to 3 league (because his characther level is class level+2).

If the above suggestion is not good idea, then my char is ready to go (comment if there are mistakes, there can be whitout me knowing them :rolleyes: ).

I also have few questions;

1) Do the arena figths use "gladiator" figth rules form complete warrior (the ones wich increase and decrease crowds atidute forward to the combatants).

If not, then can they be used in "special" mathces between combatants and pit lord who have complete warrior book?

2) Can I choose feats/core classes from complete warrior if some pit lord accepts them (I am DYING for wanting to get Combat Brute tactical feat for my char :D)?

3) Can you "enchant" already excisting weapon whit additionall enchament (changing old longsword+1 into +2 weapon) by simply only paying the needed gold for next level enchament (not buy new long sword wich haves already +2 enchament).

4) Can you get acquired templates (like becoming weretiger or vampire spawn etc)
Myrridin

04-02-04, 02:59 PM
Originally posted by Kazzaroth Pan'theon
Okey, I have suggestion in mind;

Is it possible to play out the drow characther so that he would be characterh 1lvl whit moon elf stats (expect that he gots darkvision, not low-ligth vision).

So, after two wons (or six losses :blush: ) I would not take ANY class leveling. Then my char would be praticing drow skill and improve his naturall race traits. After I have "leveled" two levels in way or other, then the char would get ALL drow racial traits (but his class level would be still same 1lvl like when he started).

I do not know how it would be wise to treat "evolving" drow char in the leagues, but I thinked he is treated as 1lvl league till he gets all the drow race traits and then jumps directly to 3 league (because his characther level is class level+2).

If the above suggestion is not good idea, then my char is ready to go (comment if there are mistakes, there can be whitout me knowing them :rolleyes: ).

The way that we've traditionally run these things is that you can accumulate credits by being a Pitlord. If you don't have the credits, then you have to create a character who's race is ECL 1 or ECL 0, to go with the class levels.


I also have few questions;

1) Do the arena figths use "gladiator" figth rules form complete warrior (the ones wich increase and decrease crowds atidute forward to the combatants).

If not, then can they be used in "special" mathces between combatants and pit lord who have complete warrior book?


Nope. Core rules only, PHB, DMG, and MM.

2) Can I choose feats/core classes from complete warrior if some pit lord accepts them (I am DYING for wanting to get Combat Brute tactical feat for my char :D)?

Nope, see above for the answer.

3) Can you "enchant" already excisting weapon whit additionall enchament (changing old longsword+1 into +2 weapon) by simply only paying the needed gold for next level enchament (not buy new long sword wich haves already +2 enchament).

This you can do.

4) Can you get acquired templates (like becoming weretiger or vampire spawn etc)

Yep, but again, you have to have the credits from being a Pitlord, and be able to spend enough to make them. I believe that Tellish is going for a werecritter of some type, and that's a lot of credits.
Kazzaroth Pan'theon

04-02-04, 03:07 PM
So, working as pitlord and saving I could get rarer races as 1 lvl gladiators. So I could possibly make drow vampire in distant future? Or must I use core races and monster manual combos only?
Myrridin

04-02-04, 03:11 PM
Kazzaroth:

A few corrections:

CHA 15 - needs 8 points, not 7
You start at second level, so your HP should be 12
Increase your BAB and Grapple by 1 for that increase in level, same deal with your saves.
If you're wearing your chain shirt, please note that, and change your AC.
You start with 1000gp to spend on your character, as you're second level.

For your Cha, it takes 6 points to get to a 14, and then 2 more points to get to a 15. So it costs 8 points, and you don't have that many left open.
Myrridin

04-02-04, 03:13 PM
Originally posted by Kazzaroth Pan'theon
So, working as pitlord and saving I could get rarer races as 1 lvl gladiators. So I could possibly make drow vampire in distant future? Or must I use core races and monster manual combos only?

We all start at level 2. :)

Yes, you could make a drow vampire, that's ECL 10, plus one character level = ECL 11. You'd have to pay for 9 of those, since we get two levels for free. That's 27 credits.

Drow are in the MM, but the ECL for them is too high for a character unless they have 3 credits. The vampire template is +8 I believe, so that's 24 credits there.
Kazzaroth Pan'theon

04-02-04, 03:22 PM
Okey (change char into second level), anything else need to change?
Caterane

04-02-04, 03:27 PM
@Kazzaroth: I already wrote a PM to you where I had explained everything. Apparently you didn`t get it.

You CAN play a drow, NOW if you want to. You get 3 negative credits. You pay them by moderating a fight where you get one positive credit a week, more if you mod more fights, so after 3 weeks your debts are payed. Meanwhile you play your DROW character. No need to make a half-something.

Cat
Kazzaroth Pan'theon

04-02-04, 03:37 PM
Oh, I did not notice! Sorry :embarrass. I have replied to you trough PM (I am quite newb aroudn here still :( ).
sshuit

04-02-04, 05:55 PM
The ultimate 3.5 character creation utility is pcgen.

You can get it at

pcgen.sourceforge.net

sshuit

Originally posted by xeno_eleusis
** edit double post

Anyone play ToEE and all it's bugs? I think it's still a fun game and you can hex-edit the saved files to implement 36 point buy and up the exp to create characters at ECL2 and higher (up to 10) and test them out. I've tested several builds using ToEE.

Does anyone know of any other 3.5 software or even game engines that can test builds like this? Does anyone feel like this peice of software would be beneficial to create?
Rosella

04-03-04, 06:32 PM
I've just noted Sendril's violation tag; I would like to add that in fact he is NOT in violation.

I have specifically stated that my shortsword is used twohanded, therefore no attack penalty needs to be given, and I shouldn't get a violation because i don't list a saddle for my riding dog. I'm not obliged to.

I'll check back in about 8 hours, if it's ok, i'll send tactics, if not, it'll have to wait another 24 hours :sad:
Magagumo

04-04-04, 01:10 AM
I don't believe you can 2-hand a light weapon...

A one-handed weapon, yes.. and perhaps a two-handed weapon can benefit from more.. but we'll see how that goes in Iron Man :)
Limit

04-04-04, 01:26 AM
Originally posted by Magagumo
I don't believe you can 2-hand a light weapon...

A one-handed weapon, yes.. and perhaps a two-handed weapon can benefit from more.. but we'll see how that goes in Iron Man :)

I just checked the FAQ, and if a small creature uses a medium light weapon, it is treated as 1-H(-2). Even if they two-hand a medium one-handed weapon, it is still 2-H(-2)

Basically, according to the FAQ, a small creature cannot use any weapon size but small without a penalty, regardless of the handedness. The number of hands just allows you to use different weapons

Now, you can use the short sword, which is a 1-H weapon for a small character, in two hands. You still get -2 to hit, but you gaint the benefits of two handed combat (also mentioned in the FAQ).
Jindl

04-04-04, 09:36 AM
@Rosella -

Limit is correct. What he explained is the reason for the violation tag. If Shadow wants to use a medium short sword in two hands, that is fine, but he will have a -2 penalty for the inappropriate size of the weapon.

-Jindl
Kaigan

04-04-04, 07:27 PM
@Jindl & TOK: I've leveled up Matei, and hopefully fixed the mistakes. So if you want to look over him... Thanks.
Alterlat

04-04-04, 08:46 PM
Private Gyle is fixed.
cellardweller

04-05-04, 09:50 PM
SRD
Longbow: You need at least two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite longbow (see below) but not a regular longbow.


This effects a number of gladiators who may want to swap thier longbows for a shortbows.
sshuit

04-05-04, 10:45 PM
Note : This does not apply to composite longbows. which are OK to use mounted.

sshuit

Originally posted by cellardweller
This effects a number of gladiators who may want to swap thier longbows for a shortbows.
Hatzinger

04-06-04, 03:39 AM
that seems illogical.
The rule says that a lbow can´t be used because of it´s unwieldyness.
A comp.lbow is as big as a normal lbow.
As it is written in the rule text, you are right, sshuit. But i think that we have to draw lines somewhere between rules-lawyering and logic.

EDIT: I checked the SRD and it specifically says: "Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. [...]"
I have no clue what WotC wants to tell us with those two contradicting rules.
Tellish_of_Ket

04-06-04, 06:24 AM
Drawing what line? A composite longbow is recurved. A longbow isn't. That makes it pretty simple to me. There isn't any "rules lawyering" being applied to that.


-ToK
Hatzinger

04-06-04, 07:08 AM
hm... are there pictures in the 3.5 PHB of these weapons? I have difficulties imagining a comp.lbow being small enough and not resembling a comp.sbow.
sshuit

04-06-04, 09:33 AM
It would be illogical if there weren't historical prescedent for mounted archers who used longbows. (Mongolian Hordes anyone?)

http://www.atarn.org/mongolian/mn_horseback.WMV

sshuit

Originally posted by Hatzinger
that seems illogical.
The rule says that a lbow can´t be used because of it´s unwieldyness.
A comp.lbow is as big as a normal lbow.
As it is written in the rule text, you are right, sshuit. But i think that we have to draw lines somewhere between rules-lawyering and logic.

EDIT: I checked the SRD and it specifically says: "Longbow, Composite: You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. [...]"
I have no clue what WotC wants to tell us with those two contradicting rules.
Jindl

04-06-04, 12:58 PM
@Aramil Dunskar -

You may notice you have a red violation tag. Please fix the following errors and I will remove the tag and make your character ready for pairings:

1. Improper height and weight. Please make your height and weight fall within the proper ranges for an elf, as given in the PHB.

2. Wood Elves have a -2 racial penalty to Cha, which you neglected to include. It should be: Cha 8, -1, ...2 pts (-2 racial) No they don't. Wild Elves have a Cha penalty, not Wood Elves Doh!

3. Your AC when enlarged is actually 18, because enlarge person gives you a -1 size penalty to AC for Large size, and a -2 size penalty to Dex, which reduces your Dex bonus to AC from a +3 to a +2. The Net loss to AC when enlarged is a -2.

4. Your Grapple should be +5 [+7 with bulls str, +10 when enlarged, +12 when both]. Enlarge person grants Large size, which gives you a +4 size bonus to grapple checks.

5. Ref Save should list as +4. It will be +3 when you are enlarged, due to the Dex penalty.

6. Search, Listen, and Spot are all cross-class skills for clerics. So you need to rewrite the skill points you spent on these three skills. They should all be 2/2 ranks cleric, which reduces each skill modifier by 1.

7. Bull's strength and bear's endurance are not suitable prebuffs, as you cannot cast them with a duration of 16 hours.

Please correct these mistakes, and post here on this thread that it is fixed.

-Jindl
Battousai2005

04-06-04, 09:26 PM
Originally posted by sshuit
It would be illogical if there weren't historical prescedent for mounted archers who used longbows. (Mongolian Hordes anyone?)

http://www.atarn.org/mongolian/mn_horseback.WMV

sshuit
Actually, a longbow is about 6 and 1/2 feet in height. Often times, it was hard to even use when on the ground. I don't quite understand how a comp longbow can be used without pentalty on a horse.
Could someone sweep my characters for errors, please.
Tellish_of_Ket

04-07-04, 06:14 AM
A composite longbow is no more than 3 1/2 feet in length. It's recurved that's where it gets it's strength and pull from. It's not just another fancy name for a LONGBOW with better range and more expensive. So please get the image of a LONGBOW out of your heads. They are two very different style of bows. But for simplicity, Wizards (and a smart move too) have incorporated longbow/comp longbow proficiencies into one. Focus: longbow gives you also focus: comp. longbow.


-ToK
Myrridin

04-07-04, 09:39 AM
cellardweller: Minor errors.

Your Str for Katarina is an 8, but has a -2 penalty listed, it should only be a -1.

Your Cha is an 8, but has a 0 modifier for it, it should also be a -1.
Aramil Dunskar

04-07-04, 10:41 PM
@ Jindl: I fixed up my character sheet, lemme know if I did anything else wrong in the process.

And one other thing could you please pm me explaining what it up with the 2/2 thing? Or the 1/2, or the 4/2???? I'm so confused about that....... :confused:

Edit: Fixed the Cha problem, and I now understand the 2/2 thing ;)
cellardweller

04-08-04, 12:16 AM
AC: 11 (+1 dex), Touch 11, Flat 10
should be AC: 12 (+2 dex), Touch 12, Flat 10

You have spent skill 5pts too many
40 pts = [4x(2+int)+4]+[(2+int)+1]
Should be 35 = [4x(2+int)+4]+[(2+int)+1]

You don't have a familiar (costs 100gp)
+10 spot (2.5 ranks(5cc), +1 wis, +3 hawk, +2 alertness)
should be +5 spot (2.5 ranks(5cc), +1 wis)
+7 listen (2.5 ranks(5cc), +1 wis, +2 alertness)
should be +5 listen (2.5 ranks(5cc), +1 wis)
Limit

04-08-04, 11:00 AM
@kedi - I noticed a few things about Mete while preparing my tactics. Some of these things were pointed out in two of your previous fights, so you can reference them as well for corrections.

Hit Points: Should be 12 (1st level) + 6.5x2 + 5x3 (con) = 40
Rage Hit Points: 12 (1st level) + 6.5x2 + 7x3 (con) = 46

A regular breastplate offers 5 armor, not six.

In your first fight, you used a potion of Bull's Strength, and in your second fight you used potion of bull´s strength, 2 potions of cure light wounds. At the moment, I don't see a "Past Expenditures" section on your character sheet.

If I'm reading something wrong and these arn't mistakes, I apologize in advance.
kedi

04-11-04, 01:18 AM
@xeno_eleusis:

Str: 16, +3 (...10pts)
Dex: 14, +2 (...6pts)
Con: 19, +4 (16 base +2 racial +1 4th) (...10pts)
Int: 14, +2 (...6pts)
Wis: 12, +1 (...4pts)
Cha: 6, -2 (8 base -2 racial) (...0pts)

Total Points Count: 36, shouldn't it be 32? If mistaken, sorry.

@limit: Thx for your points. I tried to fix the mistakes you stated.
MotherBast

04-11-04, 08:55 AM
characters use 36 point buy. If you built yours with 32 Kedi, you have 4 more points to spend.

When Brackin and Candy first started, they went through their first 2 fights on 32 point buy. Suprisingly, Brackin won both and Candy had a win and a loss. Then someone pointed out to me I was 4 points short on both of them.
cellardweller

04-13-04, 01:23 AM
Candy's sheet
Allies:
Sanzin, The Lover.

Feats:
Scribe Scroll (Human Bonus)

Scrolls:
5x Magic Missile (5th level) (scribed, 312.5gp)
Scorching Ray (scribed, 75gp)


COCO FAQ & Rules
Cohorts may not craft items.
TaggIIV

04-13-04, 09:17 AM
36??

*runs to rules*

why yes.. it is 36 -_-

*runs to fix a few things*

*comes back, winded*

fixed!
Pitlords

04-13-04, 01:57 PM
I'm posting violations for Tassadar Amakiir, Anouilh Lyn; Arkin Jozil, kattattack22; and Mete the Kaðan Han, Kedi. Please fix them immediately.

-Jindl

Re: Tassadar Amakiir, Anouilh Lyn [GREEN VIOLATION]

- You spent 2 skill points to remove illiteracy, which is unnecessary because the Sorceror class removes it for free. Thus, you have 2 more skill points to spend.

Re: Arkin Jozil, kattattack22 [RED VIOLATION]

- Change your font/size to normal.
- Your saves do not include the +1 halfling bonus. They should all be +1 better.
- List the ability score modifiers to your Knowledge: Arcana and Knowledge: Religion skills (you listed the other skills correctly.)
- Combat Casting is a poor feat, since it doesn't help when you are distracted by damage, spell effects, or by riding a mount. I suggest Skill Focus: Concentration, as it gives a +3 bonus in all situations. This is just a suggestion, and not something you *must* fix.
- Combine your prepared cleric spells and domain spells listed into one list. For example:
Cleric Spells Prepared: (3/1+1+d)
0th - detect magic
1st - cure light wounds
It is not necessary to split these two lists, and you are currently showing more than half of your prepared 1st level cleric spells.
- Two fireball scrolls should have a price of 750 gp. You added this correctly in your GP total, but only listed the price of one scroll next to the equipment entry. Please fix this (you did the cure light wounds scrolls entry correctly.)
- Your weight carried should be 11 lbs, since clothing doesn't count towards equipment. I triple checked this number.

Re: Mete the Kaðan Han, Kedi

- Please change the way your ability scores are listed to look like this:
Str 21 +5 (16 pts, 4th, +2 size) [25 when raging]
Dex 10 +0 (4 pts, -2 size)
Con 20 +5 (16 pts, racial) [24 when raging]
Int 8 -1 (0 pts)
Wis 8 -1 (0 pts)
Cha 6 -2 (0 pts, racial)
This is much easier to read and understand.
- Your hps should be 51 (12 +3x6.5 +20) [59 when raging]
- Your Touch AC is 9 and your FF AC is 17 because both include your -1 size penalty. Please remove the conditional bonus to giants (if you ever face Donkey, you can list it in your tactics, and there are no other giants in the arena). Then you may add a simple [-2 to AC when raging] modifier to the end to make it easy to read.
- Change the grapple bonus to read +13 [+15 when raging] to make it clear.
- Change the saves to make them clearer like this:
Fort +9 (+4 base +5 Con)
Refl +1 (+1 base +0 Dex)
Will +0 (+1 base -1 Wis)
[+2 to Fort and Will when raging]
[+2 racial bonus vs spells and spell-like abilities]
- Your weapon attack bonuses and damages are wrong: Your attack bonus with a masterwork dwarven waraxe is +10 (+4 BAB +5 Str -1 size +1 mw +1 wf) [+12 when raging]. A dwarven waraxe wielded with 2 hands deals 1.5 x Str. It should deal 2d8+7 [2d8+10 when raging]. Your composite longbow is not mighty and does not deal any str damage. The correct bow damage should be 1d8.
- Please rewrite your skills as follows:
+8/+10 Craft: Weapons (6 ranks -1 Int +2 tools) [+2 racial]
+6/+8 Craft: Armor (6 ranks -1 Int) [+2 racial]
Make the other skills use the same format.
- You cannot craft a composite longbow, as that requires Craft: bowmaking. You must pay full price to buy this item. You might also want to buy some arrows.
- Please list your mw Artisan tools as MW Weaponsmithing Tools and note that they cost 55 gp, not 50 gp.
- A breastplate has a market value of 200 gp, which means it sells for 100 gp, not 150 gp as you have it listed.
- Based on the adjustments above, you should have 1155 gp left over.
- Please list the weight for your bow and any arrows+quivers you chose to buy, and double check your weight carried (Note: Your clothing does not count as part of your weight carried.)
kedi

04-13-04, 02:42 PM
Originally posted by Pitlords
[color=darkgreen]I'm posting violations for Tassadar Amakiir, Anouilh Lyn; Arkin Jozil, kattattack22; and Mete the Kaðan Han, Kedi. Please fix them immediately.

Re: Mete the Kaðan Han, Kedi

- Please change the way your ability scores are listed to look like this:

This is much easier to read and understand.
- Your hps should be 51 (12 +3x6.5 +20) [59 when raging]

<<fixed>>

- Your Touch AC is 9 and your FF AC is 17 because both include your -1 size penalty. Please remove the conditional bonus to giants (if you ever face Donkey, you can list it in your tactics, and there are no other giants in the arena). Then you may add a simple [-2 to AC when raging] modifier to the end to make it easy to read.

<<fixed>>

- Change the grapple bonus to read +13 [+15 when raging] to make it clear.

<<it was already like it, anyways fixed>>

- Change the saves to make them clearer like this:

- Your weapon attack bonuses and damages are wrong: Your attack bonus with a masterwork dwarven waraxe is +10 (+4 BAB +5 Str -1 size +1 mw +1 wf) [+12 when raging]. A dwarven waraxe wielded with 2 hands deals 1.5 x Str. It should deal 2d8+7 [2d8+10 when raging].

<<+8 (+4 base, +5 str, +1 MW, -1 size, +1 WF, -2 power attack) [+10 rage] Melee, MW Two Handed Dwarven Waraxe 2d8+11 (+7 str, +4 power attack) [2d8+14] 20/x3, I see why you're confused.>>

Your composite longbow is not mighty and does not deal any str damage. The correct bow damage should be 1d8.

<<fixed>>

- Please rewrite your skills as follows:

Make the other skills use the same format.
- You cannot craft a composite longbow, as that requires Craft: bowmaking. You must pay full price to buy this item. You might also want to buy some arrows.

<<fixed>>

- Please list your mw Artisan tools as MW Weaponsmithing Tools and note that they cost 55 gp, not 50 gp.

<<fixed>>

- A breastplate has a market value of 200 gp, which means it sells for 100 gp, not 150 gp as you have it listed.

<<fixed>>

- Based on the adjustments above, you should have 1155 gp left over.

<<fixed>>

- Please list the weight for your bow and any arrows+quivers you chose to buy, and double check your weight carried (Note: Your clothing does not count as part of your weight carried.)

<<fixed>>
Jindl

04-13-04, 02:51 PM
@Kedi -

Still a couple of minor errors in some of your GP Totals for various categories (like the total for Equipment Sold should be 115 gp.)

But, close enough.

Are you sure you don't want any arrows? It'll be kinda tough to use that composite bow without them?

BTW: Your attack bonus with the composite bow should be +3 (+4 BAB +0 Dex -1 size). Please fix this.

Fix these last little things, and I'll remove the violation and make you ready for pairings.

-Jindl
Jindl

04-13-04, 03:14 PM
@Hatzinger -

Oetzi has a +1 human bane Mighty (+3) composite longbow. The correct price for this item is 8700 gp, not 2700 gp as you have it listed. You will likely need to either remove the human bane quality, or sell some other items in order to afford this bow.

Also, adamantine arrows cost +60 gp per arrow. The 20 adamantine arrows you bought would cost 1201 gp. So, you may want to re-think this purchase.

I'll attack a red violation until these things are fixed.

-Jindl
kedi

04-13-04, 03:16 PM
Originally posted by Jindl
@Kedi -

Still a couple of minor errors in some of your GP Totals for various categories (like the total for Equipment Sold should be 115 gp.)

But, close enough.

Are you sure you don't want any arrows? It'll be kinda tough to use that composite bow without them?

BTW: Your attack bonus with the composite bow should be +3 (+4 BAB +0 Dex -1 size). Please fix this.

Fix these last little things, and I'll remove the violation and make you ready for pairings.

-Jindl fixed 'em all.

And planing to use the bow melee :D
kattattack22

04-13-04, 05:05 PM
Originally posted by Pitlords
Re: Arkin Jozil, kattattack22 [RED VIOLATION]

- Change your font/size to normal.

Done


- Your saves do not include the +1 halfling bonus. They should all be +1 better.


Whoops, caught that when made character and put in the () but forget to total.


- List the ability score modifiers to your Knowledge: Arcana and Knowledge: Religion skills (you listed the other skills correctly.)


D'oh!

- Combat Casting is a poor feat, since it doesn't help when you are distracted by damage, spell effects, or by riding a mount. I suggest Skill Focus: Concentration, as it gives a +3 bonus in all situations. This is just a suggestion, and not something you *must* fix.


Good point. Thanks for the advice, Jindl. (*pssft!* Anymore while you at it, please?).


- Combine your prepared cleric spells and domain spells listed into one list.
It is not necessary to split these two lists, and you are currently showing more than half of your prepared 1st level cleric spells.


I only did so for my sanity, but your example makes sense (I have low wisdom can you tell?). As for showing more than half, well, I figured the domain spell is not going to help me right now. I had to chose Detect Secret Doors or Nystul's Magic Aura and neither looked like they would help anytime soon.


- Two fireball scrolls should have a price of 750 gp. You added this correctly in your GP total, but only listed the price of one scroll next to the equipment entry. Please fix this (you did the cure light wounds scrolls entry correctly.)


Double D'oh!


- Your weight carried should be 11 lbs, since clothing doesn't count towards equipment. I triple checked this number.


Really? Still not enough to carry 10 more sling bullets, o well.
Hatzinger

04-13-04, 05:33 PM
Originally posted by Jindl
@Hatzinger -

Oetzi has a +1 human bane Mighty (+3) composite longbow. The correct price for this item is 8700 gp, not 2700 gp as you have it listed. You will likely need to either remove the human bane quality, or sell some other items in order to afford this bow.

Also, adamantine arrows cost +60 gp per arrow. The 20 adamantine arrows you bought would cost 1201 gp. So, you may want to re-think this purchase.

I'll attack a red violation until these things are fixed.

-Jindl

The human bane ability has been deleted from Oetzi´s bow.
I also deleted the adamantite and cold iron arrows.
Sorry for these mistakes.
MotherBast

04-13-04, 05:43 PM
Candy's Cohort now has Inproved Init instead of Scribe Scroll. His scribed scrolls were deleated and the money refunded. Candy should be good to go now.
Arstimis

04-13-04, 05:45 PM
When i was doing my character...i forgot about the 100 gp per page cost of scribing spells.
Thanks for pointing this out Hatzinger

If it is ok I am going to delete alot of those purchases
Kaigan

04-13-04, 06:06 PM
@Magagumo: I was just looking over your yuan-ti, you know because she is in my bracket and everything. Well, i don't think you get -1 to attack when using the bow. It says in the PHB on page 124

Buckler:
This small metal shieldis worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also yse your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a -1 penalty on attack rolls while doing so...

So as you can see you do not have a penalty when using your buckler and bow, but you do with a halberd.
Jindl

04-13-04, 11:16 PM
Okay, you can use a bow or crossbow without penalty while wearing the buckler. But when using that hand to wield a weapon (of any kind, including bows/crossbows), you lose the buckler's bonus to AC, as well as any special properties that depend on shield use (such as the Arrow Deflection shield property).

-Jindl
Kaigan

04-13-04, 11:20 PM
@Jindl: But it specifically states that you can use a bow(or crossbow) at no penalty.

Thanks Jindl.
Myrridin

04-14-04, 10:22 AM
Mercy: Jo'Li is currently in violation. Duergar have favored class as Fighter. Since Jo'Li's a Monk 1/Druid 3, he incurrs a 20% penalty to XP. In the arena, that means he gets 5/6 of the gold each round. So after winning his last fight, he should've only gotten 2500gp, not 3000gp. Please note this on your character sheet for your future mods, I didn't catch it until I was fighting the character.
Jindl

04-14-04, 11:06 AM
Originally posted by Myrridin
Mercy: Jo'Li is currently in violation. Duergar have favored class as Fighter. Since Jo'Li's a Monk 1/Druid 3, he incurrs a 20% penalty to XP. In the arena, that means he gets 5/6 of the gold each round. So after winning his last fight, he should've only gotten 2500gp, not 3000gp. Please note this on your character sheet for your future mods, I didn't catch it until I was fighting the character.

Jo'Li is not in violation, since he was a ex-monk1/druid2 in his last fight (no xp penalties yet).

But thanks for pointing out that he will suffer xp penalties from now on, since he has become an ex-monk1/druid3.

For those who don't know, the xp penalty is simulated by awarding 5/6th normal gold for winning a fight (for a 20% xp penalty).

-Jindl
Myrridin

04-14-04, 11:25 AM
Gotcha. I thought that the gold loss/Xp penalty started when you gained the level that you were in violation on. So it's the level after then? Got it as a go forward thing then.
TaggIIV

04-16-04, 08:53 AM
@Krail:
Str: 18 +4 10Pts
Dex: 15 +2 7Pts
Con: 15 +2 7Pts
Int: 12 +1 4Pts
Wis: 12 +1 4Pts
Cha: 12+1 4Pts

thats the first thing i noticed when i looked at your sheet.. and that is not how points are spent.. a score of18 costs 16 points, not 10. also a score of 15 costs 8, not 7. As it is you spent 44 points :-/

here is a chart:

Score...................Points Used
9...................................1
10.................................2
11.................................3
12.................................4
13.................................5
14.................................6
15.................................8
16................................10
17................................13
18................................16
Myrridin

04-16-04, 09:14 AM
Finwe - you spent 38 points on your character.

code:--------------------------------------------------------------------------------
Str 8, -1 pts:2 (-2 racial)
Dex 16, +3 pts:6 (+2 racial)
Con 14, +2 pts:10 (-2 racial)
Int 20, +5 pts:16 (+2 racial)
Wis 12, +1 pts:4 ()
Cha 8, -1 pts:0 ()
--------------------------------------------------------------------------------

You'll have to remove 2 of the points you spent.
Krail

04-18-04, 01:55 AM
Originally posted by TaggIIV
@Krail:


thats the first thing i noticed when i looked at your sheet.. and that is not how points are spent.. a score of18 costs 16 points, not 10. also a score of 15 costs 8, not 7. As it is you spent 44 points :-/

here is a chart:

Score...................Points Used
9...................................1
10.................................2
11.................................3
12.................................4
13.................................5
14.................................6
15.................................8
16................................10
17................................13
18................................16

Sorry about that.. that competely escaped my mind when i was doing that.. i'll go through and fix everything. Oops. :/
kedi

04-21-04, 08:00 AM
Aramil:

War domains gives you martial weapon prefiency and weapon focus feats of your deity's favored weapon. Ok, I know everyone think that tempus' favored weapon is longsword, but his favored weapon is battleaxe. Check FRCS / FnP / PGtF if you don't believe it.
Jindl

04-21-04, 02:17 PM
Tempus (and the other FR deities) are non-Core. However, they can be simulated within the Core rules because clerics can pick any two domains in the PHB. If the war domain is chosen, the free martial weapon proficiency / weapon focus must be chosen from among the martial or simple weapons.

Aramil may call his diety "Tempus" but his choice of weapon for the War domain is fine, as long as it is a martial or simple weapon.

-Jindl
cellardweller

04-21-04, 09:18 PM
uhhh Kedi....
[quote]Golratha
Pre-Buffs: Bless, Divine Favor, Magic Weapon (on Longsword) (not included above)
Spell Slots: 3 / 2+1
- 0: x, x, x, x
- 1: x, x, x + x
[quote]
None of your prebuffs are valid as they don't last 16 hrs.

You have failed to list your pre-memorised spells. Historically this has meant that the slots that should have been pre-declared must be left empty, but I don't have an issue you filling them with the spells you have as listed pre-buffs.
Myrridin

04-22-04, 08:52 AM
kedi: Since cellardweller is a nice person, I will prefile those slots that you had listed as "pre-buffs" and then fill in the rest of your spells as you sent to me.

Also, you cannot have a level 10 wizard cast Invisibility on your prior to the start of the fight. It's not an allowed pre-buff.
Myrridin

04-22-04, 11:25 AM
Kedi: More errors on Golratha that I found. He's a chaotic evil cleric, he cannot spontaneouly cast cure spells. I suggest if you want to do that, you play a good character, or neutral character who worships a good diety. In the same vein, you cannot turn the undead, you rebuke them as an evil character.
Jindl

04-22-04, 11:48 AM
Originally posted by Myrridin
Kedi: More errors on Golratha that I found. He's a chaotic evil cleric, he cannot spontaneouly cast cure spells. I suggest if you want to do that, you play a good character, or neutral character who worships a good diety. In the same vein, you cannot turn the undead, you rebuke them as an evil character.

Please see the fights of the week thread for my comments on this issue.

-Jindl
Myrridin

04-22-04, 11:56 AM
Jindl: Please see the Fights of the Week thread for my response. There are a number of little things I was commenting on. Golratha's HP are another, not so little thing. They should be at 25, which is what I'm using.
Jindl

04-22-04, 12:12 PM
Originally posted by Myrridin
Jindl: Please see the Fights of the Week thread for my response. There are a number of little things I was commenting on. Golratha's HP are another, not so little thing. They should be at 25, which is what I'm using.

The other violations, with hps and prebuffs are valid. It's only the channelling of positive energy which I think is allowed, if his diety is CN.

-Jindl
kedi

04-22-04, 12:18 PM
Originally posted by Jindl
The other violations, with hps and prebuffs are valid. It's only the channelling of positive energy which I think is allowed, if his diety is CN.

-Jindl Yea, Entropy is CN indeed.

I am sorry for making my char a real pain in *** this week. :( (I know I ama a one in real life :rolleyes: ) Corrected the violations: HP, buffs etc.

thx for patience :)
Myrridin

04-22-04, 12:23 PM
Originally posted by kedi
Yea, Entropy is CN indeed.

I am sorry for making my char a real pain in *** this week. :( (I know I ama a one in real life :rolleyes: ) Corrected the violations: HP, buffs etc.

thx for patience :)

See, that's fine. But it wasn't stated on the character sheet, and I couldn't find it, so I went with what seemed logical, a CE character casting spells from a CE diety.

One more note I just found Kedi, you can't convert the Inflict Light Wounds to a cure, as it's your domain spell. I had to convert a different spell.
kedi

04-22-04, 12:28 PM
Originally posted by Myrridin
See, that's fine. But it wasn't stated on the character sheet, and I couldn't find it, so I went with what seemed logical, a CE character casting spells from a CE diety.

One more note I just found Kedi, you can't convert the Inflict Light Wounds to a cure, as it's your domain spell. I had to convert a different spell. O domains can't be converted? I learned a new thing...

Well it's fine.
kedi

04-25-04, 03:41 PM
DeepwoodElvenArcher! It's great to see you here! :D

However, you have some mistakes with your char. As following:


Allian Silversword
"Knights call me a pansy for wielding twin swords, swordsmen call me brave. I, call it necesity"
Gender: Male Race: Wood Elf
Medium-size, 5'9" tall, 130 lbs, 118 yrs old
Black Hair; Brown eyes; Dark skin
Alignment: Chaotic Good
Class: 2nd lvl Fighter
Speaks Common and Elven

Str 15 +2 ..5 pts (+2 racial)
Dex 17 +3 ..8 pts (+2 racial)
Con 13 +1 ..8 pts (-2 racial)
Int 10 +0 ..4 pts (-2 racial)
Wis 12 +1 ..6 pts (-2 racial)
Cha 11 +1 ..5 pts (-2 racial)

<<As I recall, wood elves only have con and int penalty>>

Hit Points 22 (it's 17 [10+1 5.5+1]
AC 16 (+3 dex, +0 size, +3 armor, +0 shield), Touch 13, Flat 13
Init +3 (+3 dex)
BAB +2; Grap +4(+2 str)
Speed 30 (base 30, light load 0/33, light armor)

Saves:
Fort +4 (+1 con +3 base)
Refl +3 (+3 dex +0 base)
Will +1 (+1 wis +0 base)
+2 racial vs. enchantment; immune to sleep;

Attacks:
+6 Melee, masterwork shortsword 1d6+2, 19-20/x2
+3/+3 Melee, masterwork shortsword/masterwork shortsword 1d6+2/1d6+2, 19-20/x2

Skills (10 Points Fighter):
+6 Fighter) Climb (Str+2 -1 ACP)
+7 (5 Fighter) Ride (Dex+3 -1 ACP)

Feats:
- Ambidexterity (1st lvl)
- Two Weapon Fighting (fighter1)
- Weapon Finesse(shortsword) (fighter2)

<<Weapon Finesse has no focuses, you use your dex to any possibly weapon, and there is no such thing as ambidexterity. I would recommend you the twf, Weapon Finesse and Improved Initiative feats.>>8/color]

Racial Traits:
-+2 Str, +2 Dex
--2 Con, -2 Int, -2 Wis, -2 Cha [color=darkred](only penalty to con and int!)
-+2 racial vs. enchantment; immune to sleep;

Fighter Abilities:
-Bonus Feats (2)


Equipment:
Explorers Outfit (worn, 8 lbs)
Studded Leather (worn, 20 lbs) 25gp

Weapons:
Masterwork Shortsword(Left hip, 2 lbs) 310 gp
Masterwork Shortsword(Right hip, 2 lbs) 310 gp

<Use rapiers instead of shortswords. They are better.>>

Weight carried: 32 lbs

Other Possessions:
- 355 gp

I guess you never played 3.5 or just mixed things up. Check http://www.wizards.com/default.asp?x=d20/article/srd35 for the 3.5 Edition.
Boldrift-Mattock

04-25-04, 04:24 PM
Hey! I have looked over your sheet for RP reasons but I found a few mistakes. As follows:)




Abilities:
Str 14 (6 points)
Dex 18 (10 points, +2 racial)
Con 10 (2 points)
Int 16 (6 points, +2 racial)
Wis 10 (2 points)
Cha 14 (10 points, -2 racial)

Hit Points 6 hp
Armor Class: 17
Init: +9


I noticed that your Init. is +9 [+4 from feat and +4 from Dex] but that equals 8 not 9 as you have listed. then there is your attacks.


Attacks:
+5 Longbow 1d10
+2 Rapier 1d6 +2


As I have stated you have an 18 DEX witch gives a +4 to skills and attacks. So you being a rouge of first LVL will have a +0 from class and a +4 from your DEX, putting your attack at +4 and not +5.Also If I am right about this then some of your skills need looking at (well the DEX skills anyway) Also I am not sure about this but your bow should only be doing 1D8 damage instead of 1D10..


If I have overlooked anything or if I am wronge about any of this then I am very sorry for saying anything.
DeepwoodElvenArcher

04-25-04, 05:18 PM
Thanks kedi. I'll make the changes. Yer right, I'm not a big fan of 3.5.
Myrridin

04-27-04, 09:39 AM
Market Share: Pale Rider has a minor violation right now. You took Skill Focus: Spellcraft as your level 10 Wizard feat. You can't do that, as those are limited to Item Creation, Metamagic, and Spell Mastery.
^Rayne^

04-28-04, 07:03 PM
Hi Forum Checkers,

I was looking at Aiki's possible challengers this week and I noticed an error with Kedi's PC ATTILA THE HUN,

His PC has permanent Enlarge cast on him, that is fine but what isn't is the damage his Bow is doing. The second he fires a missile from his bow it stops being large and becomes Normal size (as per the description of the Enlarge Spell). So shots fired from his longbow should only be doing 1d8+5 damage. His PC could purchase a Bow that is Large Size to get around this but then the cost of his bow is incorrect. Items of Large size cost twice as much as ones made for medium or small size PC's. This means to have a +5 Composite Longbow it would cost him 1,200 gold. In any event either the damage bonus he has written down will have to change or he will have to purchase a Large Size bow and pay an additional 600 gold to get it.

Oh yeah, and he will have to buy Large Size Arrows to shoot from his Large Size Bow. ;)
Jindl

04-28-04, 07:07 PM
Originally posted by ^Rayne^
Hi Forum Checkers,

I was looking at Aiki's possible challengers this week and I noticed an error with Kedi's PC ATTILA THE HUN,

His PC has permanent Enlarge cast on him, that is fine but what isn't is the damage his Bow is doing. The second he fires a missile from his bow it stops being large and becomes Normal size (as per the description of the Enlarge Spell). So shots fired from his longbow should only be doing 1d8+5 damage. His PC could purchase a Bow that is Large Size to get around this but then the cost of his bow is incorrect. Items of Large size cost twice as much as ones made for medium or small size PC's. This means to have a +5 Composite Longbow it would cost him 1,200 gold. In any event either the damage bonus he has written down will have to change or he will have to purchase a Large Size bow and pay an additional 600 gold to get it.

Take a minute and re-read the enlarge person spell. Projectile weapons do more damage, its the thrown weapons that do damage as if you are normal sized.

-Jindl
^Rayne^

04-28-04, 07:12 PM
Ahh I see your point Jindl, Tis the wording that got me! "This means that thrown weapons deal their normal damage, and projectiles deal damage based on the size of the weapon that fired them."

It looks like I learned something new today. Thanks Jindl, I thought I read that close enough but it appears I overlooked the most important part of that sentence. ;)

By the way this lesson and many others I have had in the arena are beginning to make me believe that the rules to balance Medium creatures with Small ones are flawed. I've seen too many times where size plays a huge difference in a victory. Despite the +1 to hit and +1 to AC (and hide bonuses) I am beginning to believe that Small sized PC's are inferior to Medium size (and larger). So many times I have had my PC's small size taken advantage of (trip checks, grapple modifiers, weapon damage, reach, and on and on) that I really think Small PC's need a lift to really make them balanced.
Magagumo

04-28-04, 07:58 PM
Actually, Rayne, Small is meant to be a penalty, thus why Gnomes recieve the powerful +1 bonus to illusion DCs (good for all arcane casters), as well as a host of skill bonuses and sp-like abilities. If you play the Gnome fighter, you're probably being a bit left in the cold, though the Con boost is nice.

Likewise, halfling gets a host of nice bonuses for throwing weapons and the +1 luck bonus is amazing.

Kobolds are a weaker race, I must admit, so they might not seem as balanced with the small size.
KerlanRayne

04-29-04, 02:37 AM
@Ethedril: Masterwork Javelins for Dusk are not priced as ammunition. It's +300 per piece, or +150 is crafted.

KerlanRayne
Limit

04-29-04, 08:08 AM
Inertial Armor [Psionic]
Prerequisite: Reserve power points 1+.
Benefit: While the character retains 1 or more power points, his or her mind automatically generates a tangible field of force that provides a +4 armor bonus to AC. Unlike mundane armor, Inertial Armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor. The inertial armor can be invisible or appear as a colored glow, at the character’s option. The armor bonus provided by Inertial Armor does not stack with the armor bonus provided by a shield or regular armor.

@Battousai2005: The above is from the SRD, emphasis added. I'm not sure if this applies to Githzerai but since they arn't in the SRD, I can't check. Thought I'd point this out for you, although it may not be a violation.
Ethendril

04-29-04, 12:00 PM
Originally posted by KerlanRayne
@Ethedril: Masterwork Javelins for Dusk are not priced as ammunition. It's +300 per piece, or +150 is crafted.

KerlanRayne

Thanks...I missed that, and will change it now. Fortunately, I haven't used any.
Magagumo

05-05-04, 11:37 AM
@Cat

Your new minotaur's powerful charge is actually 4d6 + 1.5x str... so much nastier with str 36. (It would be nice if you just listed it as 4d6+19).

Also, you should probably indicate that you can attack with greataxe, bite, and gore all in one round. :)
Caterane

05-05-04, 11:41 AM
...and claw, since I can release one hand as a free action :)

Ok, I'll alter it. Thanks for the hints; I would say that`s a pleasant "violation" post :D

And now go voting!!
Myrridin

05-05-04, 12:03 PM
Originally posted by Myrridin
Market Share: Pale Rider has a minor violation right now. You took Skill Focus: Spellcraft as your level 10 Wizard feat. You can't do that, as those are limited to Item Creation, Metamagic, and Spell Mastery.

Market: Just wanted to remind you about this. Not a big deal, but it's not something you can do either.
Market_Share

05-05-04, 11:18 PM
Originally posted by Myrridin
Market: Just wanted to remind you about this. Not a big deal, but it's not something you can do either.

It's been taken care of, thx. I just wrote it down in the wrong order, no biggy.


SPIKE
Beldin

05-06-04, 06:09 AM
@Kedi: there are some mistakes in your new char:
- abilities: yourmodifiers are wrong, con schould be 12
- hit points: 9 (just 1con)
- saves: fort: +3 not +4; wil: +7 not +2
- feats: please note at which level you aquired them
- spells: note how many spells you know. you should now yust 2 lvl 2 spells at sor1, not 3
- weight carried: 9.1 lb. not 6
- gold: note how much gold you have left, should be 1000 - 128= 872gp

... i think thats worth a RED violation


there are also some things wrong with mete han:

Permanented Enlarge Person cast by a 9th level wizard 1790 gp
schouldn't that cost 3040???

~ Enlarge Person permantly cast by a 20th level caster
9th caster lvl x 1st lvl spell(EP) = 90 gp
9th caster lvl x 5th lvl spell(P) = 450 gp
500 xp x 5gp/xp = 2,500
Total = 3,040 gp

your attack with your greataxe should be +11 [+13 rage]

you should really check your charakters if you set them ready! Your pitlord would like that...
kedi

05-06-04, 08:42 AM
Originally posted by Beldin
@Kedi: there are some mistakes in your new char:
- abilities: yourmodifiers are wrong, con schould be 12

<<ooo, edited>>

- hit points: 9 (just 1con)

<<full at 1st (4) plus 1 con, 4.5 at second plus 1 con = 10>>

- saves: fort: +3 not +4; wil: +7 not +2

<done>

- feats: please note at which level you aquired them

<done>

- spells: note how many spells you know. you should now yust 2 lvl 2 spells at sor1, not 3

<add bonus spells. 14 cha gives 1 bonus 1st, 2nd and 3rd slot>

- weight carried: 9.1 lb. not 6
- gold: note how much gold you have left, should be 1000 - 128= 872gp

... i think thats worth a RED violation

there are also some things wrong with mete han:

Permanented Enlarge Person cast by a 9th level wizard 1790 gp
schouldn't that cost 3040??? <no>

~ Enlarge Person permantly cast by a 20th level caster
9th caster lvl x 1st lvl spell(EP) = 90 gp
9th caster lvl x 5th lvl spell(P) = 450 gp
500 xp x 5gp/xp = 2,500
Total = 3,040 gp

<250 xp penalty, not 500 so add 1250 gp instead of 2500>

your attack with your greataxe should be +11 [+13 rage]

you should really check your charakters if you set them ready! Your pitlord would like that...
Jindl

05-06-04, 08:57 AM
@kedi -

The bonus spell from Charisma only adds to your spell slots, not to your spells known. A Sor1 knows only 2 first level spells, regardless of how high his Charisma is.

Beldin was correct, both about the xp cost of using permanency on enlarge person, and about the total gp cost to have it cast on you, (according to the PHB, pg 260, it is 500 xp). Please correct "Attila" to show the correct amount spent to have the permanent enlarge person = 3040 gp. Since "Attila" has only 660 gp left, you'll need to sell back his guantlets of ogre power. You may do so for a full refund (4000 gp) so that you can pay for the permanent spell.

-Jindl
Beldin

05-06-04, 09:01 AM
jindl was faster...
kedi

05-06-04, 09:24 AM
ok money thing is over with mete. Please check and lmk if still has a violation. Plus felis is tip-top too. .oO(kedi'something :P)
Myrridin

05-06-04, 09:34 AM
I went through the level 2 characters and audited them. Please see below:

Character Violations:

Finwe: Thargaralathran Nightbane

Abilities:
Wisdom 10 - Should be zero modifier.

Skills:
Spellcraft (List the synergy bonus)
All Cross class skills - List the ranks that you've obtained.
(5cc - 2.5 ranks)
Listen, Spot - Modify by no Wis bonus

Spells:

You should have 9 first level spells, 8 (3+5[Int mod] 1st lvl)+2(2nd level)

You have to pay for a spell component pouch (5gp)

You get a spellbook for free, but you have to list it, and the number of pages for it.

Currently it's at 28/100 pages

Total Gold spent for your character, including the 5gp for the Spell Component pouch is 964, leaving 36gp left over.


Kedi

Attributes: Please list the bonus that you get from each attribute next to it.

Init: Please list your bonuses: +8 (+4 Dex, +4 Feat) - Your init should be +8

AC: Breakdown where you're getting your AC from. AC: 17 (+4 Dex, +3 armor)

Saves: Reflex +6 (+2 base, +4 Dex)

Attacks: +4 Longbow 1d8 110' range, 20/x3
+2 Rapier 1d6+2 18-20/x2

Class Abilities, Racial abilities, Feats - Break these down into seperate sections, and list the level you got your regular feats at. This makes it easier for your pitlord.

Skills:

Please adjust all of your Dex related skills to show that you have a +4 modifier, not +5.

You have a longbow, but no arrows listed. It's 1gp for 20 arrows, I reccomend buying some of them.

Total Gold Spent: 625
Total Gold remaining: 375
Total Gold Earner: 1000

daemones: Goznar the Magnificent

Total Gold Spent: 988
Total Gold Remaining: 12
Total Gold Earned: 1000


Deepwood Elven Archer: Allian Silversword

HP: Please list out your HP. (10+1*5.5+2*1)=17.5, not 22.

Feats: Please list when you got Improved Initiative

Racial Traits:

Please modify these so they're correct. +2 STR, +2 DEX, -2 CON, -2 INT


Aramil Dunskar: Ernie the Great

HP: Please list it out in this format: (10+1*4.5+2*2) so that we know what the actual numbers were.

Saves: Under Reflex save, please list the bonus as coming from Dex

Skills:

Max ranks from Fighter are 4, as your took that as your first level.

+6 Ride (+2 Dex, +4 ranks Fighter)

Listen and Spot - 4 ranks is all you can spend in each

You have 4 ranks in a fighter skill left over to spend.

Please go ahead and list your domain spells and abilities, as it'll make it easier for your Pitlord.

Sindorin: Sindorin

You can't choose Divination as a prohibited school, please choose another.

Skills: (4x6=24 cleric + 6 wizard)

YOu only spent 20 points as a cleric, and 5 points as a wizard. You have 4 more cleric points to spend, and 1 more wizard point.

Listen and Spot - oth are Cross class skills, thus your total points spent is 2.5, for 1 rank, +3 Wis is a +4 modifier.

Your ranged Touch, and Light crossbow attacks are +3 within' 30 feet due to a feat. Please note that for your Pitlord.

Please list your domain abilities

You need a spellbook - it's free, you've currently used 18+5=23 pages, depending on what your

other prohibited school is.

You have to buy a spell component pouch - 5gp

Total Gold spent: 540
Total Gold Remaining: 460
Total GOld Earned: 1000
daemones

05-06-04, 10:46 AM
Originally posted by Myrridin
daemones: Goznar the Magnificent

Total Gold Spent: 988
Total Gold Remaining: 12
Total Gold Earned: 1000


Fixed. Goznar will now get rip-roaring drunk with his newfound wealth.
Myrridin

05-06-04, 10:50 AM
Originally posted by daemones
Fixed. Goznar will now get rip-roaring drunk with his newfound wealth.

Rip Roaring Drunk - 10gp

Total Gold Spent: 998
Total Gold Remaining: 2
Total Gold Earned: 1000

Heh. :)
Jindl

05-06-04, 10:55 AM
@Myrridin - Good Work. I'll give you a + credit in appreciation for auditing the 2nd level.

@Rayne - I guess this means you can start next week with any new 2nd level characters and the 3rd level.

-Jindl
The Magister

05-06-04, 11:08 AM
Thanks Jindl: I have some time on my hands, so I can do some audits, if it helps.
Jindl

05-06-04, 11:21 AM
Originally posted by kedi
ok money thing is over with mete. Please check and lmk if still has a violation. Plus felis is tip-top too. .oO(kedi'something :P)

Okay, I removed the violation from Felis. "Attila" still has some problems:

1. His STR should be 21 [25 when raging]. He spent 16 pts to start with an 18, added a +1 at 4th level, and gets a +2 size bonus from enlarge person = 21, not 23 as you have written. This makes his STR mod a +5, which will cause lots of changes throughout the rest of the character sheet.

2. Grapple should be +14 (+5 bab +4 size +5 str) [+16 when raging].

3. Your speed is 20 ft, but not for the reasons you listed. The reason your speed is 20 ft is because you do not get your class feature when wearing heavy armor. Dwarves are not encumbered by medium/heavy armor. Your speed should be listed as 20 ft (base 20 ft).

4. Your attack/damage is wrong for your Waraxe. The attack should be +11 (+5 bab +5 str +1 mw -1 size +1 wf) [+13 when raging]. The damage should be 2d8+1.5xstr, not 2xstr as you have listed. That means the damage should be 2d8+7 [2d8+9 when raging]. Please do not adjust these numbers for power attack, instead just note your power attack usage in your tactics. These numbers should reflect the standard without use of power attack.

5. I think you are supposed to have 7 ranks in Craft: Weapons, not 6 as you have listed.

6. Your listen/spot skills should reflect a -1 penalty for you Wis 8.

7. Please seperate your Racial Traits, Class Abilities, and Feats into seperate categories. Also, please note at what level you gained each feat. This is mandatory.

If you can get these items fixed prior to pairings, then I will pair your character. Pairings will be in about 8 hours.

-Jindl
Aramil Dunskar

05-06-04, 01:04 PM
Originally posted by Myrridin

Aramil Dunskar: Ernie the Great

HP: Please list it out in this format: (10+1*4.5+2*2) so that we know what the actual numbers were.

Saves: Under Reflex save, please list the bonus as coming from Dex

Skills:

Max ranks from Fighter are 4, as your took that as your first level.

+6 Ride (+2 Dex, +4 ranks Fighter)

Listen and Spot - 4 ranks is all you can spend in each

You have 4 ranks in a fighter skill left over to spend.

Please go ahead and list your domain spells and abilities, as it'll make it easier for your Pitlord.



1: Edited
2: Edited
3: Edited
4: Already had my domain spell listed (the spell with the D in parenthesis next to it.) And I'll add the abilities right now.
kedi

05-06-04, 01:44 PM
Originally posted by Jindl
Okay, I removed the violation from Felis. "Attila" still has some problems:

1. His STR should be 21 [25 when raging]. He spent 16 pts to start with an 18, added a +1 at 4th level, and gets a +2 size bonus from enlarge person = 21, not 23 as you have written. This makes his STR mod a +5, which will cause lots of changes throughout the rest of the character sheet.

2. Grapple should be +14 (+5 bab +4 size +5 str) [+16 when raging].

3. Your speed is 20 ft, but not for the reasons you listed. The reason your speed is 20 ft is because you do not get your class feature when wearing heavy armor. Dwarves are not encumbered by medium/heavy armor. Your speed should be listed as 20 ft (base 20 ft).

4. Your attack/damage is wrong for your Waraxe. The attack should be +11 (+5 bab +5 str +1 mw -1 size +1 wf) [+13 when raging]. The damage should be 2d8+1.5xstr, not 2xstr as you have listed. That means the damage should be 2d8+7 [2d8+9 when raging]. Please do not adjust these numbers for power attack, instead just note your power attack usage in your tactics. These numbers should reflect the standard without use of power attack.

5. I think you are supposed to have 7 ranks in Craft: Weapons, not 6 as you have listed.

6. Your listen/spot skills should reflect a -1 penalty for you Wis 8.

7. Please seperate your Racial Traits, Class Abilities, and Feats into seperate categories. Also, please note at what level you gained each feat. This is mandatory.

If you can get these items fixed prior to pairings, then I will pair your character. Pairings will be in about 8 hours.

-Jindl 1-7 edited.
Jindl

05-06-04, 02:02 PM
@Kedi -

"Attila" still has a problem with his Waraxe. If you want it to be a flaming weapon, you must first enchant it to be a +1 weapon, then add the flaming property. This costs 2,000 gp to enchant it to +1 and another 6,000 gp to add the flaming property, for a total of 8,000 gp to enchant it to be flaming. Obviously, this is well out of your price range.

Also, I did not understand the cost you listed for the mw waraxe. Shouldn't it have cost only .5 x market price (since you made it yourself).

Remember to calculate the cost of the mw weapon you crafted seperate from the cost of the money you paid others to enchant it.

If you do decide to make your weapon a +1 weapon (with the hopes of adding the flaming property after you win a fight or two), then remember to add the +1 damage to your stats (the attack bonus stays the same, because the weapon was already mw.)

-Jindl
kedi

05-06-04, 03:23 PM
Okay, -1 to all attack bonuses. MW rolled out. It’s only flaming now.

Now, for god’s sake, DELETE THAT RED VIOLATION! :P
Okay, -1 to all attack bonuses. MW rolled out. It’s only flaming now.

Now, for god’s sake, DELETE THAT RED VIOLATION! :P
v
Jindl

05-06-04, 03:36 PM
@Kedi -

Violation removed ... for now! :nonono:
Sindorin

05-06-04, 06:09 PM
Thanks Myrridin for the character audit, I have fixed said problems... the skill points were just written halved.
Jindl

05-06-04, 09:43 PM
Originally posted by Sindorin
Thanks Myrridin for the character audit, I have fixed said problems... the skill points were just written halved.

Violation removed. Thanks!

-Jindl


@TaggIIV - Tanya has not been updated after her win, despite the fact that you marked her ready for this week. I can't pair her until after she is updated. Since it is an odd level, she will be out this week. I'll mark this as a red violation, which should get your attention :D
^Rayne^

05-07-04, 11:38 AM
This is a green violation for my own PC Vryk. I let the DM know about it already but the modifiers for Vryk's attack damage is incorrect. Both the Spiked Chain and Spiked Gauntlet damages are now as follows...

Magical Spiked Chain 1d6+1 damage
Magical Spiked Gauntlet 1d3+1 damage

I have the Equipment section showing both items are now +1 magical items with said bonuses but in the Attacks section I forgot to change the modifier and mention they were both magical now instead of masterwork items. I have let barrel_master know about this error on the sheet in my tactics but after the fight this will need to be fixed. Please add a Green violation tag to Vryk, Jindl.

Thanks,

Rayne
^Rayne^

05-08-04, 12:02 PM
Market_Share

Your PC Sven Enno needs to have a Record listed at the bottom of all his past fights. I thought it used to be there but I don't see it on this weeks sheet. Right now this will be listed as a Green Violation and will need to be fixed after this fight. I'm not trying to single you out but I noticed the error as I was trying to find and link Aiki's last fight with your PC for next week and noticed this error. Since I'm going to be doing audits here soon I figure might as well get started.

Rayne
Market_Share

05-10-04, 02:32 PM
Originally posted by ^Rayne^
Market_Share

Your PC Sven Enno needs to have a Record listed at the bottom of all his past fights. I thought it used to be there but I don't see it on this weeks sheet. Right now this will be listed as a Green Violation and will need to be fixed after this fight. I'm not trying to single you out but I noticed the error as I was trying to find and link Aiki's last fight with your PC for next week and noticed this error. Since I'm going to be doing audits here soon I figure might as well get started.

Rayne

Roger that, i'll get started on it. Plus i fixed the skills since i was like 15 skill points shy of what i should have had, heheh.

The tags will take some time as i have to scan all the previous fights for mine.

So other than that, he's been fixed.

SPIKE
^Rayne^

05-10-04, 09:16 PM
Market Share, thanks for the work. I haven't had a chance to look Sven over in detail but getting your links up to date is a good start. I know it isn't easy as I recently went through that painful process with both Aiki and Vryk. I know the pain it is but once it is done it is a lot easier to do one link update a week and it is much easier to locate the fights too.

Jindl or Caterane, Vryk has been repaired and should be completely up-to-date and compliant. Please remove his Green Violation tag now.

Rayne
Myrridin

05-13-04, 11:37 AM
Kedi: Mete "Attila" the Han has a violation on his character sheet. The total amount of gold that we've received is 13,000, not the 15,000 that you have listed on your character sheet. Also, your cohort's equipment comes out of the money that your main character has earned, they don't get their own. Thus your gold totals should be as below.

Gold Spent: 11,155
Gold Remaining: 1,845
Total Gold Earned: 13,000
daemones

05-14-04, 12:40 AM
@Sindorin

Tair seems to have way too many skill points; there are at least 5 maxed cross class skills, 3 non-maxed and some other stuff.
Sindorin

05-14-04, 02:07 AM
Originally posted by daemones
@Sindorin

Tair seems to have way too many skill points; there are at least 5 maxed cross class skills, 3 non-maxed and some other stuff.

The Skill Points in cross classes are supposed to be halved, I forgot to cut them in half.
daemones

05-14-04, 02:23 AM
Originally posted by Sindorin
The Skill Points in cross classes are supposed to be halved, I forgot to cut them in half.

Easy mistake to make. :) Wouldn't make a difference in our fight, I think, but good to know anyway. Good luck to you!
Sindorin

05-14-04, 02:26 AM
Originally posted by daemones
Easy mistake to make. :) Wouldn't make a difference in our fight, I think, but good to know anyway. Good luck to you!

Yeah, I just emailed Aramil Dunskar letting him know what's up, I said if any of the wrong stuff comes into play just to treat skill points in the cross class as halved. Hopefully everything will be alright, thanks for pointing that out to me.

Good luck to you as well!
MotherBast

05-15-04, 12:34 PM
Just looking over the level 13 guys and I noticed that Harvy one is wareing 3 rings, 2 on his left hand and one on his right. Just going to point out to Cat that the most rings that can be worn at a time is 2, unless you have a hand of glory, which takes up you neck slot where you have the P.O.Wis, and would allow a 3rd ring to be worn.
MotherBast

05-15-04, 12:42 PM
And also, Jindl, you list Jindl as having won 40k in his last fight. That is the amount he will win if he wins a level 13 fight. He should have won the amont for a level 12 fight, which I don't remember off the top of my head. If he made this mistake at more than one level he might have way to much gold.
Caterane

05-15-04, 12:59 PM
It is 22000.

I know about the ring. Thought if one gets empty the other one takes over. Even if this isnt true, I can just pull one off as a move action.
Tellish_of_Ket

05-15-04, 01:03 PM
Originally posted by Caterane
It is 22000.

I know about the ring. Thought if one gets empty the other one takes over. Even if this isnt true, I can just pull one off as a move action.

I have no proof (not home right now) but as far as i remember when two rings are worn, only one takes effect. It doesn't matter if one is empty or not. It's still magical and still is in effect. I think in your instance it's a counterspell ring? Your counterspell ring would still be magical and function even though emptied...it would just not counter anything.


-ToK
Caterane

05-15-04, 01:18 PM
*shrugs*

Ok. I`ll still buy some 3 more.
Magagumo

05-15-04, 01:58 PM
The trick is simply to pull off and replace a ring (two move actions) and the one just put on takes precedence over the other.

So if you have a ring of Spell Stroing and Protection on one hand, and a ring of force shield on the other, you can just move the ring you want active to the hand which currently holds the ring you want deactivated. So cast your spells from spell-storing, then next round replace it by taking off and putting on prot ring.

Edit: To clear up my own confusion- Can one purchase a LA +1 creature with two class levels if one expends three credits? Snark's right, it's been awhile, and Tori was already 6th level...
MotherBast

05-15-04, 03:50 PM
No, one can't.
^Rayne^

05-16-04, 02:44 AM
Error on Attila the Hun, Kedi's PC...



COHORT: Lenia
Chaos enbodies my body, arrows pierce yours.
Gender:Female Race: Dwarf
Medium-Size Humanoid, 3’11" tall, 94 wt, 22 yrs old
Red hair; Blue eyes; Pale skin
Alignment: Chaotic Neutral
Class: 3rd lvl Fighter
Speaks Dwarven, Common

.....

Attacks:
+10 Longbow 1d8
+8/+8 Longbow 1d8
+4 Dwarven Waraxe 1d10
(+1 racial vs. kobolds and goblinoids)



Dwarves do not get a special bonus verses kobolds as stated in that attacks section. It is against Orcs and goblinoids but not kobolds. I know you have a special itching toward slaughtering my kobolds and lord knows you do an excellent job at it but you don't get an additional +1 to attack a kobold with a dwarf.
Jindl

05-16-04, 11:26 AM
Originally posted by MotherBast
And also, Jindl, you list Jindl as having won 40k in his last fight. That is the amount he will win if he wins a level 13 fight. He should have won the amont for a level 12 fight, which I don't remember off the top of my head. If he made this mistake at more than one level he might have way to much gold.

Yeah, I noticed that also. I think it happened after his last win (when he became 13th). I'll make the adjustment.

-Jindl
Caterane

05-16-04, 07:09 PM
The trick is to pull the ring off the finger (move action) and throw it away (free action) so another one takes its place. 5 rings = 5 dispel magics.
MotherBast

05-16-04, 09:52 PM
Not a bad idea Cat, Brackin might steal it.
Jindl

05-17-04, 08:47 AM
The problem is, that if you wear more than 2 rings, then they all become nonfunctional. So in order to use your trick, you would have to spend a move action to remove it, a free action to drop it, a move action to draw another, and a standard action to put it on. That takes a full round plus a move action.

-Jindl
Magagumo

05-17-04, 10:52 AM
Actually, the DMG pg. 229-230 says nothing of all rings becoming nonfunctional, Jindl, only that if one is already wearing two rings, the third one is nonfunctional. By that clause, it seems the best idea to deactivating a worn ring is to pull off the ring you want off, then put it back on (for safe-keeping) or drop it. These are a move action or 2 move actions, respectively. Personally, I think the wear and drop method works best for a "Hand of Counterspells," as you need all the rings (if more than two) to be identical. See below:

If one is wearing more than two rings to a hand, that gets incredibly complicated, as one of the next rings must become functional, and that seems like it would have to be determined randomly (as I don't see a clause about the order in which the rings were put on).
Beldin

05-17-04, 06:13 PM
why has kelek a charisma of 12?

i count 8(0 points) + 2(cloak) = 10
kattattack22

05-17-04, 10:29 PM
@Jindl - Not really a violation just a mistake (in your favor) I noticed looking over Rhoar. You have a BAB of +6 and should have a BAB of +6/+1. Not sure where it is in the SRD but it is in the 3.5 PH (p. 59).
Myrridin

05-19-04, 09:26 AM
Anouilh Lyn: Tassadar Amakiir

Saves:
Fort: +5 (+3 base, +2 Con)

Total Gold Spent: 2676
Total Gold Remaining: 24
Total Gold Earned: 2700


Kedi: Felis the Jordain

Skills:
Please list how many skill points from each class you put into your skills.

Feats:
Please list what level you gained each feat

Total Gold spent: 184
Total Gold Remaining: 2516
Total Gold Earned: 2700

Please check the gold amounts on your characters Kedi, this is the second one who had an incorrect amount listed.


TaggIV: Tanya Araewen

HP: (6+2*3.5+3*3)=22 hp

Saves:
Please show the breakdown of how you got the number:
Fort: +2 (+1 base, +1 Con)
Ref: +6 (+3 base, +3 Dex)
Will: +2 (+3 base, -1 Wis)

Feats:
Please show what level you acquired each feat.

Total Gold Spent: 1865
Total Gold Remaining: 835
Total Gold Earned: 2700
Myrridin

05-19-04, 11:50 AM
cellardweller: Bloodmaiden Shiaan

AC: Your AC is listed correctly, but your armor bonus is at +6, where it should be +5.

Armor Spikes: Are light weapons, they don't get time and a half Str bonus.

Skills:
Please list that you have 6 points from your Bard level next to your list of 30 Rgr, 2 Ftr.

Which part of your armor is magical? The spikes, or the defense rating? If it's the defense rating, then you have a +5 armor bonus (+4 chain shirt, +1 magical)

Your chain shirt only sells for 50gp, as you bought it for 100gp.

Total Gold Spent: 3400.7
Total Gold Remaining: 1999.3
Total Gold Earned: 5400


Freemoody: Lillith

Grapple: Please list how you got to +7 on your grapple. I know it's from the feat, but listing it there makes it easier on your Pitlord. :)

Total Gold Spent: 1257.1
Total Gold Remaining: 4142.9
Total Gold Earned: 5400


Mystic Monk: Sarah Longfellow

HP: (8+3*2.5+4*2)= 23.5 hp

Total Gold Spent: 1165
Total Gold Remaining: 4235
Total Gold Earned: 5400


Battousai: Akordia Coloara

BAB: +1 (Cleric lvl 2=+1 BAB)

Total Gold Spent: 5017
Total Gold Remaining: 383
Total Gold Earned: 5400


Boldrift - Mattock: Boldrift Mattock

Attacks:
Please list your attacks in a more comprehensible manner.
ex. +7 Ranged, MW Shortbow (+3 Str) 1d6+3, range 70' 20/x3 (+1 Att/Dam inside 30')

That way your opponent and your pitlord know how you got that number.

Skills:

Move Silently, Hide, Tumble, Escape Artist all don't have the ACP counted in to them on the check number. They should all be at +9.

Total Gold Spent: 3301
Total Gold Remaining: 2099
Total Gold Earned: 5400


Aramil Dunskar: Ernie the Great

Please list what class you choose at level 4.

HP: (10+5.5+4.5+4*2)=28 hp

BAB: +3; Grap: +6

You need to throughly update your character, as right now it's impossible to tell what is updated, and what's not. This is a red violation.
daemones

05-20-04, 01:06 AM
Minor error for myself:

The gold total for Irwin is 9k - 326 remaining, 8674 used, rather than the 5174 spent indicated on the character sheet.
Aramil Dunskar

05-20-04, 06:03 PM
Originally posted by Myrridin
Aramil Dunskar: Ernie the Great

Please list what class you choose at level 4.

HP: (10+5.5+4.5+4*2)=28 hp

BAB: +3; Grap: +6

You need to throughly update your character, as right now it's impossible to tell what is updated, and what's not. This is a red violation.

:confused: :confused: :confused:

I could have sworn that I updated that stuff..... great the post must not have gone through...... crap...... I'll go work on it.

-AD

Edit: Edited my character sheet, take a look and tell me if I did anything else wrong.
Aramil Dunskar

05-21-04, 10:07 PM
Erm.. just wondering, is there a reason why I still have a violation? When I fixed my character sheet a while ago..... :confused:
Caterane

05-22-04, 03:34 AM
Hi Battousai,

+15/+10 Melee, Adamantine Katana 1d10+6 [+6 2-handed], 19-20/x2
+13/+8 melee, Adamantine Wakizashi 1d6+4 (+4 2 handed)
+13/+11/+8 Melee, Adamantine Katana 1d10+5/Adamantine Wakizashi 1d6+3, 19-20/x2 for both

Your damage with the 2handed katana should be 1d10+9 [+4str,+2twoh.,+1enhancement,+2specilizat ion]

Your damage with the 1handed katana should be 1d10+7 [+4str,+1enhancement,+2specilization]

I`m really shocked about such behaviour :D

You have included your towershield in your Ac but haven´t mentioned the attack value if you use it. Your attack (1handed katana) is +13 [+8bab,+4str,+1enhancement,+1WF,+1GWF,-2towershield]. Please make the necessary adjustments.
Jindl

05-22-04, 08:45 AM
Originally posted by Aramil Dunskar
Erm.. just wondering, is there a reason why I still have a violation? When I fixed my character sheet a while ago..... :confused:

Sorry AD, but you're supposed to post back here once the violation is fixed.

I'll check it on Monday and remove the tag if it is fixed (unless Cat does it before I do).

-Jindl
SnarkHunter

05-22-04, 10:36 AM
I was just wondering if anyone would be willing to check the psionic characters for violations? I know their not playable yet but the sooner they are the better :).
Jindl

05-24-04, 11:49 AM
Originally posted by Myrridin
cellardweller: Bloodmaiden Shiaan

AC: Your AC is listed correctly, but your armor bonus is at +6, where it should be +5.

Armor Spikes: Are light weapons, they don't get time and a half Str bonus.

Skills:
Please list that you have 6 points from your Bard level next to your list of 30 Rgr, 2 Ftr.

Which part of your armor is magical? The spikes, or the defense rating? If it's the defense rating, then you have a +5 armor bonus (+4 chain shirt, +1 magical)

Your chain shirt only sells for 50gp, as you bought it for 100gp.

Total Gold Spent: 3400.7
Total Gold Remaining: 1999.3
Total Gold Earned: 5400

@Cellar -

There is one other issue about Shiaan's chain shirt armor. You cannot make a chain shirt out of Dragonhide. Dragonhide can only be used to make: hide armor, banded mail armor, breastplate armor, half plate armor, full plate armor, and small or large shields. Sorry, but no chain shirts. You'll need to re-price the cost of your current armor. Feel free to describe it as "MW Spiked +1 chain shirt - stylized to look like Silver Dragonhide" or something similar.

-Jindl

Also, I have fixed the gp's for Jindl of the High Forest.
cellardweller

05-24-04, 11:41 PM
Changed the dragon hide part to flavour text and refunded 250gp.

[Edit] Also, her win/loss record is wrong, she has "only" lost 4 times.
Jindl

05-25-04, 03:14 PM
Originally posted by cellardweller
[Edit] Also, her win/loss record is wrong, she has "only" lost 4 times.

You forgot that she lost to Rhoar at level 3. Rhoar hasn't forgotten, since she killed his horse.

-Jindl
Battousai2005

05-25-04, 07:22 PM
Originally posted by Caterane
Hi Battousai,


Your damage with the 2handed katana should be 1d10+9 [+4str,+2twoh.,+1enhancement,+2specilizat ion]

Your damage with the 1handed katana should be 1d10+7 [+4str,+1enhancement,+2specilization]

I`m really shocked about such behaviour :D

You have included your towershield in your Ac but haven´t mentioned the attack value if you use it. Your attack (1handed katana) is +13 [+8bab,+4str,+1enhancement,+1WF,+1GWF,-2towershield]. Please make the necessary adjustments.
Changes made. I forgot the damage because I enchanted them and got the str point. Lots to do. Kindly remove that unsightly red tag from next to Kage's name.
Boldrift-Mattock

05-26-04, 12:48 AM
I think I have added and taken what needs to be added and taken from Boldrift so if the RED tag could be taken I am sure he would not mind.

Thanks Boldrift
Caterane

05-26-04, 07:45 AM
Message from Tok: Kelek has been fixed.
Jindl

05-26-04, 08:08 AM
Originally posted by Myrridin
Boldrift - Mattock: Boldrift Mattock

Attacks:
Please list your attacks in a more comprehensible manner.
ex. +7 Ranged, MW Shortbow (+3 Str) 1d6+3, range 70' 20/x3 (+1 Att/Dam inside 30')

That way your opponent and your pitlord know how you got that number.

Skills:

Move Silently, Hide, Tumble, Escape Artist all don't have the ACP counted in to them on the check number. They should all be at +9.

Total Gold Spent: 3301
Total Gold Remaining: 2099
Total Gold Earned: 5400

Your hide skill is still incorrect (though you fixed the other three skills mentioned above).

You need to rewrite your attacks as Myrridin suggested to make them more clear. This is for your benefit, as you wouldn't want your pitlord to misunderstand and use the wrong info.

By my count, you have spent 3013 gp. Myrridin made a math error when he counted the gold you received for selling your short bow against you (perhaps you should put a "-" in front of the 188 gp to make it clearer). This would mean you have 2387 gp left.

I'll reduce your violation to GREEN, but you need to fix these items.

-Jindl
Jindl

05-26-04, 09:51 AM
Originally posted by Caterane
Message from Tok: Kelek has been fixed.

Re: Kelek -

Actually, he has additional mistakes beyond just the Charisma error. I'm not doing a full audit now (don't have time to go back through 18 fights to track equipment right), but at a quick glance:

Please correct the following skills:

+9 disguise (3 ranks, +1 cc, +0 cha, +3 item) Should be a +7.

+20 listen (15 ranks, +alertness, +bat) Should be +18, with a conditional +2 from alertness only when the familiar is within 5 feet.

+28 move silently (14 ranks+1cc, +7 dex, +stealthy, +4 size) Should be +24. There is no size bonus to move silently checks.

+14 spot (12 ranks, +alertness) Should be +12 with a conditional +2 from alertness only when the familiar is within 5 feet.

+25 use magical device (15 ranks, +0 cha, +3 item, +5 feat, +2 synergy) [+29 vs scrolls] The synergy bonuses from spellcraft and decipher script only apply to scrolls. There are no other synergy bonuses to this skill. The skill should be at +23 with a +27 vs scrolls.

Please correct the following abilities:

death attack (DC 25) [+2 fox's cunning] The death attack DC = 10 + assassin level + Int mod +2 for ability focus = 10+7+5+2 = DC 24.

Please correct the following items:

Gauntlets of Dexterity (+4) 8,400gp*(upgrade) You cannot craft this because you do not know the spell: Cat's Grace. This upgrade should cost the full price of 12000 gp.

Boots of Speed 8400gp* You cannot craft this because you do not know the spell: Haste. This item should have cost the full price of 12000 gp.

brooch of shielding 1050gp* You cannot craft this because you do not know the spell: Shield. In fact, Shield is an abjuration spell, which is one of your barred schools (and it does not appear on the assassin spell list). This item should have cost the full price of 1500 gp.

+1, spell-storing (greater dispel +660gp) dagger wt 1lbs [8100gp*] I assume that you paid to have the dagger enchanted since you do not have the Craft Arms and Armor feat, and that the * is to signify that you crafted the masterwork dagger. However, you need a +10 in Craft-Weaponsmithing in order to craft masterwork items, and you have only a +8. So you cannot have crafted the masterwork dagger. Even if you did craft the dagger, it would have cost 151 gp, not 100 gp. This item should have cost the full price of 8302 gp plus the cost you listed for storing a spell. Please see Ethendril's post below regarding what spells are eligible to be stored in this weapon.

+1, dagger wt 1 lb [2100gp*] Should have cost the full price of 2302 gp. See explanation above.

The items above should have cost a total of 8054 gp more. Based on this, your correct GP left should be 21,818.

Please make the above changes.

-Jindl
Caterane

05-26-04, 09:54 AM
@Tok: and please link your fights!! This rule is active for weeks now.
Ethendril

05-26-04, 11:40 AM
+1, spell-storing (greater dispel +660gp) dagger wt 1lbs [8100gp*] I assume that you paid to have the dagger enchanted since you do not have the Craft Arms and Armor feat, and that the * is to signify that you crafted the masterwork dagger. However, you need a +10 in Craft-Weaponsmithing in order to craft masterwork items, and you have only a +8. So you cannot have crafted the masterwork dagger. Even if you did craft the dagger, it would have cost 151 gp, not 100 gp. This item should have cost the full price of 8302 gp plus the cost you listed for storing greater dispel magic.

Also, you can only store a spell up to 3rd level, so it would be dispel magic, not greater dispel.

@Tok: and please link your fights!! This rule is active for weeks now.

And Jindl, too!
Caterane

05-26-04, 11:52 AM
And Jindl, too!

:nonono:
Jindl

05-26-04, 11:55 AM
Originally posted by Ethendril
And Jindl, too!

Working on it for Rhoar right now. I'll do Aku and Jindl of the High Forest when I have time, since they are frozen.

-Jindl
Magagumo

05-26-04, 11:56 AM
Aye, Tori's frst on my list too, as Zorander's fights date back into the old thread...
Tellish_of_Ket

05-26-04, 12:42 PM
Yeah, i knew he had a few errors. :(

Originally posted by Jindl
Re: Kelek -

Actually, he has additional mistakes beyond just the Charisma error. I'm not doing a full audit now (don't have time to go back through 18 fights to track equipment right), but at a quick glance:

Please correct the following skills:

1. +9 disguise (3 ranks, +1 cc, +0 cha, +3 item) Should be a +7.

2. +20 listen (15 ranks, +alertness, +bat) Should be +18, with a conditional +2 from alertness only when the familiar is within 5 feet.

3. +28 move silently (14 ranks+1cc, +7 dex, +stealthy, +4 size) Should be +24. There is no size bonus to move silently checks.

4. +14 spot (12 ranks, +alertness) Should be +12 with a conditional +2 from alertness only when the familiar is within 5 feet.

5. +25 use magical device (15 ranks, +0 cha, +3 item, +5 feat, +2 synergy) [+29 vs scrolls] The synergy bonuses from spellcraft and decipher script only apply to scrolls. There are no other synergy bonuses to this skill. The skill should be at +23 with a +27 vs scrolls.

Please correct the following abilities:

6. death attack (DC 25) [+2 fox's cunning] The death attack DC = 10 + assassin level + Int mod +2 for ability focus = 10+7+5+2 = DC 24.

Please correct the following items:

7. Gauntlets of Dexterity (+4) 8,400gp*(upgrade) You cannot craft this because you do not know the spell: Cat's Grace. This upgrade should cost the full price of 12000 gp.

8. Boots of Speed 8400gp* You cannot craft this because you do not know the spell: Haste. This item should have cost the full price of 12000 gp.

9. brooch of shielding 1050gp* You cannot craft this because you do not know the spell: Shield. In fact, Shield is an abjuration spell, which is one of your barred schools (and it does not appear on the assassin spell list). This item should have cost the full price of 1500 gp.

10. +1, spell-storing (greater dispel +660gp) dagger wt 1lbs [8100gp*] I assume that you paid to have the dagger enchanted since you do not have the Craft Arms and Armor feat, and that the * is to signify that you crafted the masterwork dagger. However, you need a +10 in Craft-Weaponsmithing in order to craft masterwork items, and you have only a +8. So you cannot have crafted the masterwork dagger. Even if you did craft the dagger, it would have cost 151 gp, not 100 gp. This item should have cost the full price of 8302 gp plus the cost you listed for storing a spell. Please see Ethendril's post below regarding what spells are eligible to be stored in this weapon.

11. +1, dagger wt 1 lb [2100gp*] Should have cost the full price of 2302 gp. See explanation above.

The items above should have cost a total of 8054 gp more. Based on this, your correct GP left should be 21,818.

Please make the above changes.

-Jindl

1. fixed
2. fixed
3. fixed
4. fixed
5. fixed
6. fixed (i knew i had it one higher, but didn't want to edit the character after pairings. When my int went up one, i boosted the dc up one as well. erroneously of course.)

7. actually invis was supposed to be sub'd out for cat's grace as part of the subst rules for spontaneous casters. That's how i built the gloves.

9. fixed
10+11. fixed

All done...see i've been a good boy. :)


-ToK
Tellish_of_Ket

05-26-04, 01:00 PM
Originally posted by Caterane
@Tok: and please link your fights!! This rule is active for weeks now.

I'm starting....but i can hardly do it in a day...and thought it was more of a guideline than a hard-fast rule.

I'll work on it, but i'll need some time. Gotta start from scratch.


-ToK
Magagumo

05-26-04, 01:16 PM
Aye, how do you get the URL for the post again? I know how to mask the link in a simple word or phrase, but I'm not sure how to get the "showpost" hyperlink.
freemoody

05-26-04, 01:17 PM
Please punch me if I'm wrong but shouldn't Zedarak's Natural Armor bonus only be +5.

He has a +5 from being a Minotaur and a +4 for Half-Dragon.

Under Bonus Types (DMG pg 21)
"Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name, except for dodge bonuses and some circumstance bonuses."
Jindl

05-26-04, 01:26 PM
Originally posted by freemoody
Please punch me if I'm wrong but shouldn't Zedarak's Natural Armor bonus only be +5.

He has a +5 from being a Minotaur and a +4 for Half-Dragon.

Under Bonus Types (DMG pg 21)
"Different named bonus types all stack, but usually a named bonus does not stack with another bonus of the same name, except for dodge bonuses and some circumstance bonuses."

*Punches freemoody in the nose*

You're wrong :D

Under Half-Dragon Template, SRD:
"Armor Class: Natural armor improves by +4. "

It improves its original bonus (like a barkskin spell). It is not a seperate bonus.

-Jindl
Boldrift-Mattock

05-26-04, 01:58 PM
Watches as Freemoody and Jindle talk. Starts to walks forward when all of a sudden Jindl rares back and punches Freemoody in the nose. :eek: Freemoody hits the ground,bloody nose, and rolls around. Looking back to Jindl, a peaceful smiles on his face, Boldrift covers his nose with his hands and walks up to Jindl and says, standing a save distance, I think I have fixed everything with my character sheet sir will you please take that green violation off. Then he closes his eyes and waits for the right hook to the ear or something.
Jindl

05-26-04, 02:19 PM
Well, freemoody did say "punch me if I'm wrong" ...

Okay, I'll remove the violation from Boldrift, but I'm still not sure your GP totals are correct. Also, you do realize your subject header still reads "Ready for 5/19, challenges Lillith". Until you change it to be "Ready for 26 May 04", you're character won't be set to [OK].

Make sure you change that if you want to be included in pairings this week.

-Jindl
Jindl

05-26-04, 02:31 PM
Originally posted by Jindl
+28 move silently (14 ranks+1cc, +7 dex, +stealthy, +4 size) Should be +24. There is no size bonus to move silently checks.

+1, spell-storing (greater dispel +660gp) dagger wt 1lbs [8100gp*] I assume that you paid to have the dagger enchanted since you do not have the Craft Arms and Armor feat, and that the * is to signify that you crafted the masterwork dagger. However, you need a +10 in Craft-Weaponsmithing in order to craft masterwork items, and you have only a +8. So you cannot have crafted the masterwork dagger. Even if you did craft the dagger, it would have cost 151 gp, not 100 gp. This item should have cost the full price of 8302 gp plus the cost you listed for storing a spell. Please see Ethendril's post below regarding what spells are eligible to be stored in this weapon.

@Tellish - You still need to fix these two items. Especially the greater dispelling issue with the dagger. As Ethendril pointed out, it's limited to Level 3 or lower spells, so you can't put a greater dispelling into it.

I'll change the violation to green and pair Kelek this week, but you need to either edit your corrections now, or send them to both your pitlord and your opponent. Since the spell contained in the dagger is considered a prebuff, you need to change it now, or the dagger will be assumed to be empty.

-Jindl
Magagumo

05-26-04, 02:39 PM
Edit
Boldrift-Mattock

05-26-04, 02:50 PM
you where right Jindle my GP total was wronge I should have more money than what is listed. I should have 2385gp and I only have 2328gp listed. You ask me how. Well I added my equipment and then added my past expenditures and then subtracted the bow I sold and came up with that amount. I have spent 3015gp out of 5400gp = 2385gp.

Thanks Boldrift
Jindl

05-26-04, 03:18 PM
Okay, Rhoar's fights have been linked on his character sheet.

And so have Anna's.

-Jindl
Tellish_of_Ket

05-27-04, 12:37 AM
Originally posted by Jindl
@Tellish - You still need to fix these two items. Especially the greater dispelling issue with the dagger. As Ethendril pointed out, it's limited to Level 3 or lower spells, so you can't put a greater dispelling into it.

I'll change the violation to green and pair Kelek this week, but you need to either edit your corrections now, or send them to both your pitlord and your opponent. Since the spell contained in the dagger is considered a prebuff, you need to change it now, or the dagger will be assumed to be empty.

-Jindl

Yeah, i didn't see the greater dispell issue because i was in the middle of fixing my character.

The move silent is fixed, i accidently changed the wrong skill. oops. done now.


-ToK
kedi

05-27-04, 11:50 AM
I have posted a new char, which I can't play it right now due the lack of credits, can anyone help me if there are any problems? (Hey, it's Kedi'Something, I must have missed something :cool: )
Magagumo

05-28-04, 07:38 PM
@Kerlan

Ok, here's what I saw to be fixed:

1. Psion's know 5 1st-lvl powers at 2nd level, you only have three listed.

2. You should note Compression's effects on Rex saves, since you list them elsewhere.

3. Halfling's don't get +2 to Spot through racial bonuses, but do get a bonus to move Silently (+2)

4. You might want (for those unitiated into psionics) to list the dmg and save for the Crawling Tatoo (1d10, DC 11) and for the Power Stone fo Mind Thrust (DC 12)

Looks good, just don't forget those two powers and the other small changes :)
kattattack22

05-28-04, 08:41 PM
Originally posted by Magagumo
@Kerlan

3. Halfling's don't get +2 to Spot through racial bonuses, but do get a bonus to move Silently (+2)



Tallfellow halflings get +2 racial bonus to Spot, Listen, and Search, but Lightfoot Halflings get bonuses to Move Silently, Climb, Listen, and Jump.
Boldrift-Mattock

05-28-04, 11:24 PM
I still have the green violation and I was just wondering WHY!!!!

Boldrift
Magagumo

05-29-04, 12:08 PM
Tallfellows aren't in the Core Books, are they? Or are they in the MM?
Jindl

05-29-04, 12:37 PM
Originally posted by Boldrift-Mattock
you where right Jindle my GP total was wronge I should have more money than what is listed. I should have 2385gp and I only have 2328gp listed. You ask me how. Well I added my equipment and then added my past expenditures and then subtracted the bow I sold and came up with that amount. I have spent 3015gp out of 5400gp = 2385gp.

Thanks Boldrift

@Boldrift -

You still have a green violation because you still have not fixed your gp. You character sheet still says 2328 gp left.

Fix it after your fight is posted, and I'll remove the violation tag on Mon/Tue.

-Jindl
Jindl

05-29-04, 12:39 PM
Originally posted by Magagumo
Tallfellows aren't in the Core Books, are they? Or are they in the MM?

They're in both the MM and in the SRD.

-Jindl
Limit

05-29-04, 12:40 PM
Originally posted by Magagumo
Tallfellows aren't in the Core Books, are they? Or are they in the MM?

They are in the MM and SRD in the Halfing Subraces section.
Magagumo

05-29-04, 12:44 PM
Ok, sorry bout that :)
Battousai2005

05-31-04, 11:25 PM
Fixed Akordia to the extent of my knowledge.
Myrridin

06-01-04, 03:14 PM
cellar: Carrion is in violation currently. You spent 38 points on his stats, instead of 36.
KerlanRayne

06-01-04, 06:25 PM
Cyric Tor should be fixed, and is ready. Also, could someone check out the gold for Grym Mordib? Is it way off? Not sure what happened. Skim over the rest too.

KerlanRayne
Battousai2005

06-01-04, 06:58 PM
Would someone remove the violation tag from Akordia? Unless there is something drastically wrong with her, I see nothing in error.
cellardweller

06-01-04, 10:21 PM
Originally posted by Myrridin
cellar: Carrion is in violation currently. You spent 38 points on his stats, instead of 36.
Corrected.



Still missing off the roster though <pokes Jindl in the ribs with a freshly shapened pencil>
kedi

06-02-04, 01:20 AM
Can't someone help me with chaotica? its on the 5th page...
Jindl

06-07-04, 10:55 AM
@Cat -

Minor error on Zedarak. Monster's with racial HD do not get ability score increases for the racial HD. Those adjustments are already built into the racial ability adjustments. Snarkhunter mentioned this one time before (when he was creating Donkey).

Zedarak should have a Str of 36. Quite impressive.

-Jindl
Caterane

06-07-04, 12:26 PM
Show me that rule.

Until then, HD are HD and every 4 of them I get an ability increase
Tellish_of_Ket

06-07-04, 01:04 PM
I believe Cat is correct on this. I researched the same thing when creating my were-bear and i came to the same conclusion.


-ToK
MotherBast

06-07-04, 03:46 PM
The rule Jindl is refering to is on Pg. 290 of the MM under "Ability Score Arrays" and states:


"Monsters do not gain ability score increases for levels they have "already reached" with there racial Hit Dice, since these adjustments are included in their basic ability scores."

So, Jindl's right about the Str score.
Caterane

06-07-04, 03:54 PM
But...

The minotaur gets +8 racial bonus to strength. Right?
But it has 19 listed (+9). Seems like that rule refers to those listed in the MM ("since these adjustments are included in their basic ability scores").

A newly created minotaur doesn`t have this ability increase included so it should be added afterwards.
Magagumo

06-07-04, 04:09 PM
Actually, Cat, Jindl is correct.

The minotaur has three odd stats and three even stats, because all monsters are created with a 11, 11, 11, 10, 10, 10 point spread. When you make an elite monster (or PC), you cull those extra numbers out by only taking the even modifiers (+8 Str for minotaur) and then putting in the 15, 14, 13, 12, 10, 8. In our case, we just put in higher numbers.

But yea, Tori brought up the same question, so I can undertsan the confusion.
Jindl

06-07-04, 04:22 PM
I only knew because Snark had told me when he created Donkey. Zedarak will still get ability score boosts every 4 HD. Since he started at 6th, he missed the boost at 4 HD, but he will increase at 8 and 12. (He would at 16 and 20 also, but since he has a +5 LA, he won't get there pre-epic.)

-Jindl
Tellish_of_Ket

06-07-04, 05:44 PM
There is a bit of misinterpretation of that quoted text.

MB is right that they are included in their basic ability scores, however they are NOT included in his racial bonuses. The MM lists the minotaur with the +1 adjustment for his 4th HD already and it's not part of his racial bonuses. Otherwise, how would you decide which stat is raised by one? You don't. So in theory then you can take 1 pt of any other stat, oh say Charisma because Hey, who knows - maybe that was the stat that was bumped and put that point back into strength. So instead of +8 racial he now has +9 racial.

Does that make sense? No, of course it doesn't. That's why the racial stat bonuses do not reflect the +1 from 4th HD, but it IS included in his MM stats.

At least that's my opinion and how i interpret it. Since i'm gonna be starting my Were-Bear next week, it's pretty important to get this debate settled. I'd like to hear more arguments on the why's and why not's. If someone else can chime in, or show us where/why they aren't included i'd be more than open to other considerations.


-ToK
Magagumo

06-07-04, 05:48 PM
Actually, it is figured in there, T_o_K, and its not one of the old scores. Seriously, this is how it works, I promise. By the by, 3 11s and 3 10s adds up to 9+6=15, the standard point buy for basic chars.

But yea, it's most likely that the +1 stat point went into strength, con, or the like, and is creating that even bonus. The book lays it out well, and I don't think MMB is minsinterpreting it at all.
Tellish_of_Ket

06-07-04, 05:54 PM
So then based on that Mag is it reasonable to assume that we can take 1 pt of something and put it on another stat because the player would get to chose where he/she wants to put it?


-ToK
Magagumo

06-07-04, 08:54 PM
um.. no, the point theoretically does exist, T_o_k, but it is not something we fiddle with; it is already counted into the monster's stats and is contained within the even derivations which we produce for each stat.

As we have said, all the information is clearly stated in the back of the MM, it's entirely up to you whether you choose to actually accept this or not, but you really should consider and accept the facts, rather than making an arguement which defies clear quotes.

Not to be harsh, but I don't want to see this devolve into page-long debates when we have clear notation- it's a waste of all of our limited time.
Tellish_of_Ket

06-08-04, 12:05 PM
I know what you mean Mag, s'ok. I get the hint. ;)

LOL

-ToK
kedi

06-09-04, 02:27 PM
Ok so people are too lazy to check the 5th page of gladiators to help this poor Kedster :rolleyes: So I'm posting Chaotica here.
--------------------------

CHAOTICA

Chaotic Lord (treat it half-dragon [silver] half giant)
Medium-Size Creature (dragon), 6'3" tall, 172 lbs., 64 yrs old
Long wavy redish green hair; Crimson eyes; Light green skin
Alignment: CN
Speaks: Common, Giant, Draconic.
Class: Fighter 1 [ECL 5]
http://www.wizards.com/dnd/images/boed_gallery/75075.jpg
Fight for freedom, fight authority, fight for anything, my country this of me…

Str 28 [+9].16 pts, +8 template, +2 racial
Dex 12 [+1]..4 pts, -2 racial [+2 racial]
Con 18 [+8]..10 pts, +2 racial
Int 12 .. 2 pts +2 racial
Wis 10 ..2 pts
Cha 12 2 pts +2 racial

Hit Points 14 [+10, +4]
AC 23 Touch 14, Flat 22

Init +1 [+1 dex]
BAB +1; Grap +10
Speed 20'

[b]Saves:
Fort +5 [+2 base, +3 con]
Refl +1 [+1 dex]
Will +0
+2 racial bonus on saving throws against all fire spells and effects.

Attacks:
+10/+8 Greatsword/Bite
+10/+8/+8 Bite/Claw/Claw

Skills: [12]
+5 Intimidate [4 +1 cha]
+5 Handle Animal [4 +1 cha]
+13 Ride [4 +9 str]
+0 Listen [0]
+0 Spot [0]

Feats:
Racial
[Half-Giant] Low-light Vision, Fire Acclimated, Powerful Build, Naturally Psionic, Psi-Like Ability: 1/day—stomp
[Half-Dragon] Natural Armor +4, Natural Attacks (bite, 2 claws), Breath Weapon (30ft 6d8 cold damage DC: 13), Ability Boosts.

Fighter Feats
Power Attack

Regulars
Multiattack

Equipment: [5070/9000]
Weapon: +1 Greatsword [2350gp, 8 lb]
Armor: +1 Full Plate [2650 gp, 50 lb]
Potion: Haste [750 gp, 1 lb]
Potion: Mage Armor [50 gp, 1 lb]
Potion: Cure Light Wounds [50 gp, 1 lb]

Weight carried: 62 lb.

Opponents results: [0/0]

One of the Endless family, Chaotica represents the chaotic nature of every single creature.
Caterane

06-09-04, 02:37 PM
I`ve invested about 10 seconds to check the build and found several mistakes; there might be more if one takes the time.

Hlaf-Giants are medium size (Psi,p12)
Half-Dragons of medium size do not have wings (MM,p146)
Enlarge person only works on humanoids, not on dragons
kedi

06-09-04, 02:50 PM
Originally posted by Caterane
I`ve invested about 10 seconds to check the build and found several mistakes; there might be more if one takes the time.

Hlaf-Giants are medium size (Psi,p12)
Half-Dragons of medium size do not have wings (MM,p146)
Enlarge person only works on humanoids, not on dragons :rant:
Caterane

06-09-04, 03:01 PM
Originally posted by kedi
:rant:

:)
Battousai2005

06-09-04, 05:14 PM
If someone would kindly go over Atheran (http://boards1.wizards.com/showthread.php?s=&threadid=190985&perpage=1&pagenumber=159) for me, that would be great.
Magagumo

06-09-04, 05:54 PM
He looked good, Batt. Need to list ACP -1 from Studded leather (for Fast Mount/Dismount) and finish up AC.

If you post him, I'll hold off on my new idea for 2nd char (that''s right, another one). It's uneven pairings at 2nd lvl, so I thought I'd throw him in there so all can play.
kattattack22

06-09-04, 06:07 PM
@Battousai2005 - You might want to put in your HP. I'm sure that woul help a lot.

Also, your load weights should be 0/76/153/230
Battousai2005

06-09-04, 08:51 PM
Originally posted by kattattack22
@Battousai2005 - You might want to put in your HP. I'm sure that woul help a lot.

Also, your load weights should be 0/76/153/230

Yah. HP might help.:angel:

Originally posted by Magagumo
He looked good, Batt. Need to list ACP -1 from Studded leather (for Fast Mount/Dismount) and finish up AC.

If you post him, I'll hold off on my new idea for 2nd char (that''s right, another one). It's uneven pairings at 2nd lvl, so I thought I'd throw him in there so all can play.

I'm not planning on posting him active this week. I'm gonna hold on him until next week. I was going to tell my friend about him. See, its kind of a joke between us. He insisted that it is impossible to make a good Hun character. Atheran is here to prove him wrong!
Magagumo

06-09-04, 09:54 PM
Alrighty then, 5 chars worth of tactics it is :P (Fortunately, I have little to nothing to do after work, so I have time for all these fights/tactics ;))
kedi

06-10-04, 01:53 PM
Originally posted by Caterane
:) :rofl:
Myrridin

06-14-04, 04:24 PM
Mag: Velomont is in violation currently. You spent 40 points on his abilities. :) 6+13+6+10+5=40.
Magagumo

06-14-04, 04:28 PM
Curious abotu Zedarak.. if he has 7 class levels, then his cohort can only be 5th level, not 7th, ya?

Edit: Yea, how did I do that? weird... All fixed now, thx for the alert
Ethendril

06-14-04, 04:56 PM
Originally posted by Magagumo
Curious abotu Zedarak.. if he has 7 class levels, then his cohort can only be 5th level, not 7th, ya?

Edit: Yea, how did I do that? weird... All fixed now, thx for the alert

I got busted with Kiri's cohort doing the same thing. Actually, with Zedarak's charisma penalty, his leadership score is only 6, with a cohort max level of 4.
MotherBast

06-14-04, 05:09 PM
Well, Zedarak's ECL is 12 though. When dealing with cohorts, "level" is ECL, so it is only logical that "level" would also mean ECL for the character with the feat as well. When preparing for my fight with Zedarak, I at first thought his cohort was illegal too, but I checked under leadership, and it never says "class level", only "level." So, I think Cat assumed the same thing I did, and that it is based on ECL. However, the feat description dosen't really make a distenction, except for Cohorts, where its ECL. It could go either way, but if it is ECL, then the cohort is correct.
Ethendril

06-14-04, 05:37 PM
We had this discussion way back when Kiri first obtained a cohort. Jindl, Tellish, Snark, etc. all agreed it was based on class level, not ECL.

I think that feats, ability increases, etc. are based off class level, not ECL.

In the end, Kiri had to give her cohort back and wait a few levels before getting a cohort again.
MotherBast

06-14-04, 05:45 PM
I thought that discussion was about wether or not ECL qualified for the "level 6" prereq, where it does specificly state Class level. if you already discussed the "level" issue though, and came to an agreement, I will not argue. Like I said, it could go either way, and with the majority already on the other side, seems likely thats the way its supposed to work.
Jindl

06-15-04, 08:59 AM
I thought the final decision was that for Leadership, you had to have 6 levels (including racial HD) to take the feat, but then your ECL counted towards your Leadership score (and thus the max level of your cohort).

Zedarak is still in violation, because he used his psychic warrior bonus feat to gain the Leadership feat.

In his fight vs Anna, Zedarak has only his racial HD (Minotaur 6) which gives him 3 feats: Power Attack, Hover, Multiattack.

When he advanced a level, which he took as a psychic warrior, he now has 7 HD, which doesn't grant him any general feats. But psychic warrior does grant a bonus feat, taken from the "feats noted as fighter feats or psionic feats" (from the SRD). Leadership is neither, so he could not take that with his bonus psychic warrior feat.

He will have to wait until 9 HD (ECL 14) before he gets Leadership. But when he does, his Leadership score will be based off his ECL and Charisma as normal.

I'll put the red violation on Zedarak until Cat fixes this.

-Jindl
Magagumo

06-15-04, 04:01 PM
Just to note, the DMG states that the Leadership Score is based off "class levels" with no mention of adjustments for ECL. Personally, I use ECL in my campaign, but when this was discussed before, Snark made me grudgingly agree that Core-wise, creatures with large ECLs get screwed for cohorts.
freemoody

06-16-04, 12:04 AM
Please forgive me if I'm being daft. But how does Zedarak have an Armor Bonus of +10?
He has a +1 (mithral) Fullplate, which only gives a +9 Armor Bonus as far as I know.
Jindl

06-16-04, 12:34 AM
Originally posted by freemoody
Please forgive me if I'm being daft. But how does Zedarak have an Armor Bonus of +10?
He has a +1 (mithral) Fullplate, which only gives a +9 Armor Bonus as far as I know.

I don't think you are the one being daft...

-Jindl
Magagumo

06-16-04, 08:35 AM
And you mock my RP reasons for not fighting Zedarak, Jindl.. poor Cat has at least 3 updates and 3 major changes to make before he's even legal ;)
Jindl

06-16-04, 09:49 AM
Originally posted by Magagumo
And you mock my RP reasons for not fighting Zedarak, Jindl.. poor Cat has at least 3 updates and 3 major changes to make before he's even legal ;)

Check the tavern, my friend ;)
Myrridin

06-17-04, 03:55 PM
Rayne: Ahhhh, I'm not sure that you can subtract 2 points from your Charisma, and give yourself 2 more points to build your character with. Otherwise I'm going to recreate my grey elf mage, and subtract 4 points from my Cha, and bump the hell out of my Int. I'm pretty sure that's a violation there.
Jindl

06-18-04, 12:01 AM
Another violation on Zedarak -

His greataxe is sized for a large creature (and he's naturally large, not using a permanent enlarge person). That means the nonmagical component should cost 2x the price of a medium sized creature's axe. So, it should cose 2x (3000 [adamantine] + 20 [greataxe]) + 2000 [+1 enhancement] = 8040 gp [not 5000 gp as Cat has listed, which would be incorrect even if Zedarak was medium sized.]

Same problem with his composite longbow, which should cost: 2x (100 [composite longbow] + 1300 [mighty bonus]) + 300 [masterwork] + 8000 [+2 enhancement] = 11100 gp [not 9700 gp as Cat has listed.]

All of his other magical equipment (including armor) resizes, so it could have been made for a medium creature and then magically resized to fit Zedarak.

But, his nonmagical sheilds should cost a different amount for a large creature. His large sized heavy steel shield should cost 40 gp [not 30 gp as Cat has listed] and his large sized darkwood tower shield should cost 2x 30 gp [tower shield] + 150 gp [masterwork] + (90 lbs x 10 gp/lb) = 300 gp [not 450 gp as Cat has listed].

Also, his large sized nonmagical arrows and large sized glaive should cost twice as much = 6 gp for 60 arrows and 16 gp for the glaive [not 3 gp and 8 gp as Cat has them listed]. The same goes for his cold iron arrows and cold iron greataxe = 12 gp for 60 arrows and 80 gp for the axe [not 6 gp and 40 gp as Cat has them listed].

Since the difference in these items is about 5357 gp and Zedarak only has 1603 gp left, I guess he'll have to get rid of something...

-Jindl
freemoody

06-18-04, 01:54 AM
I don't think that Armor would resize to fit the wearer.
Just clothing and jewelry as far as I can tell.

quoted from the srd
SIZE AND MAGIC ITEMS
When an article of magic clothing or jewelry is discovered, most of the time size shouldn’t be an issue. Many magic garments are made to be easily adjustable, or they adjust themselves magically to the wearer. Size should not keep characters of various kinds from using magic items.
There may be rare exceptions, especially with racial specific items.
Armor and Weapon Sizes: Armor and weapons that are found at random have a 30% chance of being Small (01-30), a 60% chance of being Medium (31-90), and a 10% chance of being any other size (91-100).
Caterane

06-18-04, 12:27 PM
Originally posted by Jindl
Another violation on Zedarak -

His greataxe is sized for a large creature (and he's naturally large, not using a permanent enlarge person). That means the nonmagical component should cost 2x the price of a medium sized creature's axe. So, it should cose 2x (3000 [adamantine] + 20 [greataxe]) + 2000 [+1 enhancement] = 8040 gp [not 5000 gp as Cat has listed, which would be incorrect even if Zedarak was medium sized.]

Same problem with his composite longbow, which should cost: 2x (100 [composite longbow] + 1300 [mighty bonus]) + 300 [masterwork] + 8000 [+2 enhancement] = 11100 gp [not 9700 gp as Cat has listed.]

All of his other magical equipment (including armor) resizes, so it could have been made for a medium creature and then magically resized to fit Zedarak.

But, his nonmagical sheilds should cost a different amount for a large creature. His large sized heavy steel shield should cost 40 gp [not 30 gp as Cat has listed] and his large sized darkwood tower shield should cost 2x 30 gp [tower shield] + 150 gp [masterwork] + (90 lbs x 10 gp/lb) = 300 gp [not 450 gp as Cat has listed].

Also, his large sized nonmagical arrows and large sized glaive should cost twice as much = 6 gp for 60 arrows and 16 gp for the glaive [not 3 gp and 8 gp as Cat has them listed]. The same goes for his cold iron arrows and cold iron greataxe = 12 gp for 60 arrows and 80 gp for the axe [not 6 gp and 40 gp as Cat has them listed].

Since the difference in these items is about 5357 gp and Zedarak only has 1603 gp left, I guess he'll have to get rid of something...

-Jindl

Ok, I've unviolated him:
Leadership has been removed completely
Invalid psionic tattoos have been removed and refunded
Armor bonus has been changed to +9
All wrong prices have been fixed
I don't have my books here but I'm sure armor does resize.

In order to afford all the changes I removed 2 potions of bulls strnegth and dropped the enchantment of my bow from +2 to +1 = 6600 gp + refunds

Now put him to the inactive list
freemoody

06-18-04, 07:43 PM
Originally posted by Caterane

I don't have my books here but I'm sure armor does resize.



Then why not buy Tiny Armor for half the price.

A Tiny Mithral Full Plate costs 5250 gp, half of what Zedarak paid for his. Then for an extra 1000 gp to give a +1 and a Colossal creature could wear it.
Magagumo

06-18-04, 11:21 PM
That's what I have a problem with ;) I think one size has been reasonable, but for truly testing builds, people should be buying appropraietly sized armor. Also, Full plate was be perfectly sculpted for the wearer, its not one size fits all. (Personally, I think the armor resizing si good when you have a halfling fighter who wants to wear the neat medium sized armor, but anything beyond that gets real tweakish).
SnarkHunter

06-23-04, 02:31 PM
Found an error on Cyric Tor's sheet-
Powers Known (Power Points: 17 = 11 Base + 6 Bonus)
1st: Force Screen, Astral Construct, Energy Ray, Vigor, Compression

Compression is Psychic Warrior only.
KerlanRayne

06-23-04, 03:25 PM
Originally posted by SnarkHunter
Found an error on Cyric Tor's sheet- Compression is Psychic Warrior only.

WHAT!!! Just great. Well, I can either recreate him, or trade the Lvl 3 feat overchannel, for expanded knowledge of compression.

KerlanRayne
Tellish_of_Ket

06-23-04, 03:50 PM
Originally posted by freemoody
Then why not buy Tiny Armor for half the price.

A Tiny Mithral Full Plate costs 5250 gp, half of what Zedarak paid for his. Then for an extra 1000 gp to give a +1 and a Colossal creature could wear it.

or diminuative for 1/4.
.
.
.
OR! fine for 1/8!!!?

Add from the Pixie store of Magic Items:

Get that amazing quarterstaff of +5 defending/+5 defending you've always dreamed for for a LOW LOW on SALE NOW price of 9000 gp per side. For 18k you too can have +10 unamed bonus to your AC.
As a wizard you will enjoy all the benefits and defense of a warrior without the encumberance while you fly around blasting things in sight.

It would go something like that.


-ToK
Beldin

06-23-04, 06:58 PM
about armor resize:
i think that every item the gladiator posessed before the fight does enlarge, too. Every item bought - after the enlarge spell is cast - hast to be of the enlarged size.
Arstimis

06-23-04, 07:09 PM
Originally posted by Beldin
about armor resize:
i think that every item the gladiator posessed before the fight does enlarge, too. Every item bought - after the enlarge spell is cast - hast to be of the enlarged size. This is what they Enlarge spell says, sort of. It says the equipment is similarily enlarged by the spell. So if you have a small weapon, it will only go up to the medium category, still a size smaller than you become. If you were carrying small armor, saving the cost, it would only increase to medium, still too small for you to wear as a large creature. Equipment wont enlarge multiple size categories, just to match what size you have become.
Arstimis

06-23-04, 07:11 PM
Originally posted by Tellish_of_Ket
or diminuative for 1/4.
.
.
.
OR! fine for 1/8!!!?

Add from the Pixie store of Magic Items:

Get that amazing quarterstaff of +5 defending/+5 defending you've always dreamed for for a LOW LOW on SALE NOW price of 9000 gp per side. For 18k you too can have +10 unamed bonus to your AC.
As a wizard you will enjoy all the benefits and defense of a warrior without the encumberance while you fly around blasting things in sight.

It would go something like that.


-ToK I dont think Magical costs translate into fractions of the original cost. it is only the material value (ie. non-magical materials of the equipment), So this is an invalid statement
Magagumo

06-25-04, 03:55 PM
Teesh is a 3rd ECL character with two major errors that I've seen:

1. He is listed as a 3rd lvl Psychic Warrior, when he is only a 2nd lvl.
2. He has taken a 3rd level feat, without having reached his 3rd HD.
Myrridin

06-28-04, 02:55 PM
Kedi: On Attila:

Please don't list your equipment prices in silver pieces. It should all be done in gold pieces, so that it's easier for your pitlord to check.
Myrridin

06-29-04, 08:48 AM
Sindorin:

Your money is incorrect, you have listed below:

- Arcane Scroll of See Invisibility, CL 3 (0.1 lb) 150 gp (+100 to scribe into spellbook)
- Arcane Scroll of Deep Slumber, CL 5 (0.1 lb) 375 gp (+100 gp to scribe into spellbook)
- Arcane Scroll of Phantasmal Killer, CL 7 (0.1 lb) 700 gp (+100 gp to scribe into spellbook)
-Arcane Scroll of Dispel Magic, CL5 (0.1 lb) 375 gp (+100 to scribe into spellbook)


The cost of scribing a spell is 100gp/level of the spell. So you should've spent and extra 800gp on scribing those spells. (200, 300, 400, 300)
Jindl

06-29-04, 01:06 PM
Originally posted by Myrridin
Kedi: On Attila:

Please don't list your equipment prices in silver pieces. It should all be done in gold pieces, so that it's easier for your pitlord to check.

Additionally, you must have a +10 in the Craft skill in order to make masterwork equipment (which is DC 20). So Attila could not have crafted his masterwork equipment (bastard sword, etc.)

-Jindl
Sindorin

06-29-04, 09:00 PM
Originally posted by Myrridin
Sindorin:

Your money is incorrect, you have listed below:

- Arcane Scroll of See Invisibility, CL 3 (0.1 lb) 150 gp (+100 to scribe into spellbook)
- Arcane Scroll of Deep Slumber, CL 5 (0.1 lb) 375 gp (+100 gp to scribe into spellbook)
- Arcane Scroll of Phantasmal Killer, CL 7 (0.1 lb) 700 gp (+100 gp to scribe into spellbook)
-Arcane Scroll of Dispel Magic, CL5 (0.1 lb) 375 gp (+100 to scribe into spellbook)


The cost of scribing a spell is 100gp/level of the spell. So you should've spent and extra 800gp on scribing those spells. (200, 300, 400, 300)

I think i have solved that problem, and i have also sent Tair on vacation. Let me know if something is still amiss, I'm still learning about all this. Thanks!

EDIT: I'm not sure why the violation tag is still there, would someone help me out with that?
Magagumo

07-04-04, 11:13 AM
Hey Cat? You can't put armor enhancements on clothing... no light fortification cloth for Ixidor, my friend. You could start wearing armor, but that''s going to cost you your Wisdom. Non-corewise, suggestions were made that you could enchant Bracers of Armor like normal armor, but I'm afraid that isn't going to fly here....
Jindl

07-04-04, 11:26 AM
Originally posted by Sindorin
EDIT: I'm not sure why the violation tag is still there, would someone help me out with that?

You're still listing the cost of spells scribed incorrectly. Remember its +100 gp per spell level to scribe the scroll into the spellbook (unless its a Blessed Book). I think that is what Myrridin was saying before.

-Jindl
Jindl

07-04-04, 11:32 AM
Violation for Zedarak:

1xPowerstone of synesthete [ML3] (50)
6xTattoo of synesthete [ML1] (150)

The prices are incorrect. Power Stones are 25gp x Power Lvl x ML. Tattoo's are 50 gp x Power Lvl x ML (always minimum). The correct prices should be:
1xPowerstone of synesthete [ML3] (75)
6xTattoo of synesthete [ML1] (300)

That's an additional 175 gp.

-Jindl
Caterane

07-04-04, 11:51 AM
@Mag: I hate you!

@Jindl: I hadn't my books with me. I'll correct it after the fight is done.
KerlanRayne

07-04-04, 01:05 PM
Originally posted by Jindl
Violation for Zedarak:
6xTattoo of synesthete [ML1] (300)
Actually, those are 100 gp each. Tattoos of personal only powers cost twice as much. That makes it 600 gp total.

KerlanRayne
Jindl

07-04-04, 01:13 PM
Originally posted by KerlanRayne
Actually, those are 100 gp each. Tattoos of personal only powers cost twice as much. That makes it 600 gp total.

KerlanRayne

Kerlan -

I looked in the SRD at the psionic items, tattoos; and at the Scibe tattoo feat, and I didn't see anything about doubling the cost for personal only powers.

Could you point me towards the quote for that info?

-Jindl
KerlanRayne

07-04-04, 02:10 PM
Originally posted by SRD
Creating Psionic Tattoos

The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo— 25 gp x the level of the power x the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)

The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.

Scribing a psionic tattoo requires one day.

Item Creation Feat Required: Scribe Tattoo.

There you go. There are multiple entries for Tattoos, make sure you read them all.

KerlanRayne
Magagumo

07-04-04, 02:31 PM
pg. 182 of the XPHB. Hmm, I suppose there's going to be quite a few back costs here then, since the popular tatoos (Vigor, Precogs, Animal Affinity) are all personal only. I can't fix Velo yet, but I'm going to fix Cresting and Ban. Good eye, Kerlan, it makes their use a bit more balanced.

For the record:

Detect Hostile Intent, Skate, and the Crawling Tattoos are the only ones which aren't personal only. AT least from those that I ahev seen people use.

Def. Precog, Off. Precog, Off. Prescience, Inertial Armor, Force Screen, Animal Affinity, and VIgor appear to be the major tattoos whose prices need fixing.

Ban lost around 300 gp, Cresting around 50.
Jindl

07-04-04, 02:45 PM
@Mag -

For those of us who don't have the XPHB, can you reference where that page of text would be in the SRD?

Thanks!

-Jindl
KerlanRayne

07-05-04, 12:40 AM
Originally posted by Jindl
@Mag - For those of us who don't have the XPHB, can you reference where that page of text would be in the SRD?

The section I qoted from the SRD is almost at the very bottom of the Psionic Items RTF file. Theres only a couple of things below it.

KerlanRayne
Beldin

07-06-04, 01:22 PM
Ethendril:
Saves:
Fort +12 (+3 base, +4 con, +5 resistance)
Refl +17 [Evasion] (+5 base, +7 dex, +5 resistance)
Will +14 (+6 base, +3 wis, +5 resistance)

Nature's Blessing (permanent resistance) [caster level 20] 3600 gp

does permanent resistance grant a +5bonus?
Magagumo

07-06-04, 02:55 PM
Resistance only gives a +1 bonus, it doesn't scale with level. Permenant resistance just gives you the opportunity for a cheap augmentation w/o using a cloak slot.
Hatzinger

07-06-04, 04:21 PM
I would have both the resistance AND the permanency at caster level 20. This way, they both are hard to dispel and you get +5 resistance.
Magagumo

07-06-04, 04:26 PM
Resistance You imbue a subject with magical energy that protects it from harm, granting it a +1 resistance bonus to saving throws, Resistance can be made permanent by the permenancy spell

As I said, it does not scale, ever. Only the Cloaks of Resistance can scale up, and they are a very unique situation.
Beldin

07-06-04, 05:43 PM
that was what i thought
Sindorin

07-06-04, 08:51 PM
After getting some much needed help, I have finally fixed Tair Malek's spellbook problems. Thank you Katt

could I have that Violation removed? If there remains a problem let me know so I can fix it, I'd like to have him fight this week.
MysticMonk2005

07-06-04, 09:07 PM
could some one please inform me why Teesh is in violation??
Magagumo

07-06-04, 09:17 PM
Hmm, I believe its because you have confused ECL and HD.

Teesch should not yet have a feat from 3rd lvl, because he only has 2 HD.

So yes, that is why he has the violation :)
kattattack22

07-06-04, 10:37 PM
Originally posted by Sindorin
After getting some much needed help, I have finally fixed Tair Malek's spellbook problems. Thank you Katt

could I have that Violation removed? If there remains a problem let me know so I can fix it, I'd like to have him fight this week.


Looks good.

Always happy to help.
Myrridin

07-07-04, 10:11 AM
Ashenai: You spent 38 points on character creation, you can only spend 36.
Myrridin

07-07-04, 10:29 AM
Tellish:

I just have to post a question about the Kelek character. If you look at his feat selection at 9th level:

Feats:
- scribe scroll (free wizard feat)
- Skill focus: hide (1st lvl feat)
- stealthy (human bonus feat)
- two-weapon fighting (3rd lvl character feat)
- weapon finesse (1st figher bonus feat)
- combat expertise (6th lvl feat)
- ability focus: death attack (+2 DC, 9th lvl feat)

It's one thing. Then look at the current feat set up at 13th level:

Feats:
- scribe scroll (free wizard feat)
- Skill focus: UMD (1st lvl feat)
- stealthy (human bonus feat)
- magical aptitude (3rd lvl character feat)
- weapon finesse (1st figher bonus feat)
- improved initiative (6th lvl feat)
- ability focus: death attack (+2 DC, 9th lvl feat)
- craft wonderous item (12th level feat)

Are we allowed to change that many feats? Especially because some of them were used, namely Skill Focus: Hide. If there were special circumstances, that's fine, it just sets a bad precedent for everyone else.
Ashenai

07-07-04, 12:55 PM
Originally posted by Myrridin
Ashenai: You spent 38 points on character creation, you can only spend 36.

Argh! Thank you. Fixed now.
Tellish_of_Ket

07-07-04, 08:50 PM
Originally posted by Myrridin
Tellish:

I just have to post a question about the Kelek character. If you look at his feat selection at 9th level:

Feats:
- scribe scroll (free wizard feat)
- Skill focus: hide (1st lvl feat)
- stealthy (human bonus feat)
- two-weapon fighting (3rd lvl character feat)
- weapon finesse (1st figher bonus feat)
- combat expertise (6th lvl feat)
- ability focus: death attack (+2 DC, 9th lvl feat)

It's one thing. Then look at the current feat set up at 13th level:

Feats:
- scribe scroll (free wizard feat)
- Skill focus: UMD (1st lvl feat)
- stealthy (human bonus feat)
- magical aptitude (3rd lvl character feat)
- weapon finesse (1st figher bonus feat)
- improved initiative (6th lvl feat)
- ability focus: death attack (+2 DC, 9th lvl feat)
- craft wonderous item (12th level feat)

Are we allowed to change that many feats? Especially because some of them were used, namely Skill Focus: Hide. If there were special circumstances, that's fine, it just sets a bad precedent for everyone else.

Hide skill, obviously, i've used a lot. I can change that back. but the other two were never used. I think i used them once at best. I've seen greater changes made to characters in use. I'll change the focus umd back to hide. No questions there.


-ToK
Jindl

07-07-04, 08:53 PM
Originally posted by Tellish_of_Ket
Hide skill, obviously, i've used a lot. I can change that back. but the other two were never used. I think i used them once at best. I've seen greater changes made to characters in use. I'll change the focus umd back to hide. No questions there.


-ToK

Sounds fine. I don't recall Kelek ever using Expertise or Two-Weapon fighting. I'll remove the violation after the change.

-Jindl
Tellish_of_Ket

07-07-04, 09:14 PM
Originally posted by Jindl
Sounds fine. I don't recall Kelek ever using Expertise or Two-Weapon fighting. I'll remove the violation after the change.

-Jindl

Thx Jindl. Change made. :)


-ToK
Myrridin

07-08-04, 08:22 AM
No worries here. I just noticed the discrepancy, and figured there had been dialogue I'd missed. I'm fine with those changes.
kedi

07-08-04, 08:42 AM
@Cat:
On Ebelin Barnahdy’s sheet, I found a minor error:

“Concentration:.......17 [16 (rnk) +1 (con)] [10wiz,7eldr]”

The total bonus should be 18, not 17 I believe. 10 ranks wiz, 7 ranks eldr and 1 con bonus.

@Boldrift-Mattock:

Please link your fight record.

@MysticMonk2005 (Sarah Longfellow):

Please link your fighting record

@Sindorin (Tair Malek):

Your knife's damage should be 1d4-1 not 1d4+1
Jindl

07-08-04, 11:47 AM
@Sindorin -

Tair Malek must have written the bear's endurance spell into his spellbook in order to have crafted his amulet of health. After the fight is posted, please edit the correction to add bear's endurance to your spellbook at a cost of 150 gp for the scroll + 200 gp for scribing it.

Also, Tair's AC of 13 should become 17 if either mage armor or shield is running (not 18 as you have listed).

5 ranks of Spellcraft gives a +2 bonus to Knowledge (Arcana). Your correct Knowledge (Arcana) skill should be +16.

Oh, and please make a note of the mistake Kedi pointed out above regarding the dagger's damage.

Thanks!

-Jindl
Sindorin

07-08-04, 01:18 PM
Thanks, sorry about that, It was the Gnomes. I hope i'm allowed to fix it since we agreed we could still edit. We'll see.

Fixed said problems, hopefully he is NOW correct...
Jindl

07-08-04, 02:18 PM
@Sindorin -

No sweat. Thanks for fixing it. I'm gonna start working on tactics now. :D

-Jindl
Ethendril

07-09-04, 06:31 PM
Kiri's violation has been fixed (Vaarkalikax made himself a cloak of resistance last week, and I guess I assumed resistance scaled by caster level...sorry).


On another note, did I miss some discussion about allowing "Cohort" only characters into the arena? No offense is intended for either Jindl or Bubo (who seems like a very nice owl), but the entry in the MM says that giant owls are only suitable as cohorts, not player characters.

I have no idea where Bubo is headed, but it seems like cohort-only races are unsuitable for taking classes. Even if they are suitable for classes, it seems like they are unsuitable for the arena, simply because they are cohort-only.

Anyway, that's just my opinion, and good luck to the giant owl if I'm wrong.
Jindl

07-09-04, 06:59 PM
@Ethendril -

The question was originally asked by Battousai on pg 118 of the Tavern thread. I quoted from the MM and gave an answer, but I also asked for other input from the other Elders and other players. Nobody else had anything to say.

So as an experiment, I decided to bring back Bubo, who some of you may remember as the famous former familiar of the Elder. Of course, now he is a gladiator in his own right.

If the Elder's overrule my answer, then I'll remove Bubo and regain my credits.

As for him be eligible for a PC class, if he were a cohort he could advance by class. There's no reason why he couldn't as a gladiator. I have already decided to advance him in the Psychic Warrior class, probably straight PsyWar.

Anyway, please read my response to Batt's question and then let me know what you think. (And the other Elder's as well). Bubo is scheduled to fight Tair Malek, Sindorin, who would otherwise be alone at 6th level this week.

-Jindl
Ethendril

07-11-04, 03:30 PM
@Jindl:

So if we ignore the cohort-only aspect of LA, are we ignoring the fact that a creature with no LA is inappropriate for a PC?

There are quite a few creatures with no LA listed that I would love to play.

@Cat, MB, and Tellish...do you want to have some input here before Jindl puts more effort into Bubo? Personally, I think that a Blink Dog, Giant Owl, Hell Hound, and others should only be cohorts, not PCs here. Though I hate to do this to Jindl after he's already won a fight with this character, I think that creatures that are listed as cohort-only should be inappropriate for COCO.
MotherBast

07-11-04, 03:41 PM
First off, I think the idea of Bubo is just darned cool.

However, I tend to think of the word "only" as meaning..... well... only. So, Cohort only creatures can only be cohorts.

As for no LA creatures being gladiators, a big NO. Too many of these creatures are way to powerful to allow them to fight gladiators of equal HD.
Ashenai

07-11-04, 03:57 PM
So if we ignore the cohort-only aspect of LA, are we ignoring the fact that a creature with no LA is inappropriate for a PC?

Actually, I don't see the 3.5 rules stating that a giant owl is cohort-only anywhere.

The only reference to its cohort status is the LA field of the monster description, which reads:

Level Adjustment: +2 (cohort)

As far as I know, nowhere is it explained what this means. And why would it mean that that creature could only be a cohort? It could just as easily be a reminder that the creature is available as a cohort, much like the Quasit's LA line:

Level Adjustment: - (Improved Familiar)

...which obviously isn't there to tell us that it can only be an Improved Familiar, since the dash in Level Adjustment already serves to show us that characters can't normally play quasits.

The bottom line is: why not? Does anyone really feel that a Giant Owl is overpowered at an LA of +2? I sure don't.

If you can find a rule saying anything about that (cohort) tag, I'd sure like to see it... otherwise, it's up to our interpretations, and I'm for going with the interpretation that gives us more options.
MotherBast

07-11-04, 04:14 PM
The explanation of the (cohort) tag is on page 311 of the MM. Now that I look at it though, it dosen't actually say they can only be cohorts, just that they are 'problematic' as PCs.... So, as long as the "problematic" aspects of the character are delt with, as we are doing with Bubo's item slots, I see no reason they can't be gladiators.
Ethendril

07-11-04, 04:56 PM
MB:

The sentence you're referring to says that "Although these creatures may be problematic as PCs, they make good companions for a character who has taken the leadership feat."

I think this is what they should remain: cohorts for people with leadership. They were never intended to be PCs. Each "problematic" PC will have individual problems to deal with on a case-by-case basis.

To me, it just seems a little strange to be fighting a Blink Dog druid, a Hell Hound paladin, or a Giant Owl psychic warrior. Maybe it's just me...but COCO feels a bit more like a circus with the animal gladiators.
Ashenai

07-11-04, 05:08 PM
That's a pretty strange thing to be saying when there is exactly 1 (count him) "cohort" gladiator. Since both of the examples you brought up would be far weaker than basic Human versions of the classes, I just don't see CoCo being ovverrun by circus animals anytime soon. I'm certainly not planning on making any.
Battousai2005

07-11-04, 05:14 PM
I think by "problamatic," the various creatures are a bit, well, hard to equip or the like. Kinda hard for a blink dog to use a greatsword, for example. The idea was one of mine, and I personally think it is an interesting idea. After all, the MM has cohort LAs as having class levels (unicorn cleric, for example). They might add even more flavor to the fights. Still, items might be a problem for characters without arms...
Magagumo

07-11-04, 05:15 PM
Personally, I think the ability to manpulate items (like potions) and the item slots are my biggest headaches.

If Bubo is PW now, he should be alright with Power Stones and Tattoos, and Cloak and Amulet slots seem resonable. I'd also agree with barding and bracers (on legs) as well as your std. rings.

Personally, I'd agree it could have a pack/saddlebags, but a full-round action to withdraw, not a move-action. A tricky creature to play, mayhaps, but certainly one with potential.
Ethendril

07-11-04, 07:05 PM
Well, if everyone else supports this, then let's allow it. I just anticipate abuse.

The giant owl:

Large size and reach, 70' fly speed, +3 natural armor, two claw and one bite attack, +8 bonus on listen and +4 spot, +8 bonus to Move Silently when flying, +8 Str, +6 Dex, +2 Con, +4 Wis (+20 total).

The ogre (same racial HD and LA):

Large size and reach, 40' speed (not flying), no natural attacks, +5 natural armor, no bonuses on skills, +10 Str, -2 dex, +4 con, -4 int, -4 cha (+4 total).

Sure, you can't manipulate some items, but if your weapon is your mind (psionics), this could be very overpowered. 70' fly speed is incredible. The stat increases are beyond anything else for +2 LA. I think they're intended to be mounts and cohorts, not PCs.

How about a blink dog? You've always got blink in effect. Dimension door every round. There are lots of possibilities here.

My main problem with this is that I think the Monster Manual says these are only appropriate as cohorts (otherwise there would be no point in saying LA +___ (cohort). The Monster Manual says these are problematic PCs. I think there will be problems with it.

That being said, I'm not on some personal crusade to make the Coliseum a boring place. If everyone else wants to allow them, great. Bring on the animals...
Jindl

07-12-04, 12:40 AM
The inability to use some item slots is a huge drawback. The ogre can wear boots of speed while the owl cannot. The ogre can use other items that the owl cannot.

The ogre can wield a high damage, good threat range weapon (aka Donkey). And he can take extra attacks for his bab. The owl is limited to some weak natural weapons that do not get extra attacks with Bab.

The ogre can use 2 handed weapons (with power attack) to deal considerable damage, compared to the owls weak attacks.

The ogre can use a shield. It can even be an enchanted arrow deflecting sheild. The owl cannot, unless he adds an additional +2 to make it animated. To have an animated arrow deflecting shield, Bubo would have to spend about 20000 gp more than the ogre.

The ogre can also cast spells is he is a spellcasting class (which an owl, lacking hands, cannot perform the somatic components for).

The ogre has a 10 ft reach, compared to the owls 5 ft reach.

If the owl does focus on metal attacks (remember he can't cast most spells), then he is at least 6 manifester levels behind other pure psions / wilders / psychic warriors.

Certainly the owl is equal or probably weaker than the ogre.

The same would be true for a blink dog. Sure he has great mobility, but he really can't deal much damage. He lacks versatility due to his limited item slots and inability to cast spells. It's kinda like a fighter who can't use weapons. Personally, while I think a blink dog Wilder may be cool, I doubt we'll see one.

I can't stress enough what a disadvantage it is to have limited item slots (no weapons, no shields, no boots, etc.)

-Jindl
Tellish_of_Ket

07-12-04, 07:19 AM
@Eth: I'm all for allowing the owl. The (cohort only) tag as stated in the DMG only makes it problematic as pc's. And i think Jindl is finding out just how problematic it can be. So i say let the owl fly, cloak and all. Drawing potions and scrolls though, i stand by Mag on this...not possible or like he said...use a full round to do it.


-ToK
Myrridin

07-12-04, 10:59 AM
Mystic Monk: A violation in your favor. A score of "8" is only a -1 penalty, not a -2.
Ashenai

07-12-04, 11:06 AM
A score of 16 is only +3, though, not +4, so it kinda evens out ;)
Ethendril

07-12-04, 11:26 AM
Well, I haven't seen anyone else against it, so I'll just shut up.;)
TaggIIV

07-12-04, 07:41 PM
@KEDI:

Joker should have 5 more skill points for being human. He should also have another feat, for being human.

Saves: Fort should be +5, not +3; A level of cleric grants you a +2 base bonus.

Grapple should be +0, not -1

Quote from page 57 of PHB, regarding school specialization: "A wizard must choose to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses divination; see below) which becomes her prohibited schools. For instance, if she chooses to specialize in conjuration, she might decide to give up enchantment and necromancy, or evocation and transmutation. A wizard can never give up divination to fulfill this requirement."
Ashenai

07-13-04, 10:43 AM
@TaggIIV:

Talon should have either 28 or 30 hit points (depending on whether his first level was Druid or Barbarian). 29 is impossible.

Everything else points to the "Barbarian level first" interpretation, in which case Talon has 30 hps [36 rage]. Remember, each d8 actually gives 4.5 hps, which normally round down to 4, but two of which add up to 9.

Also, you spent 11 druid skill points. You're only entitled to 10.

@kedi

Attila should only have 28 hit points [34 rage], since his skill points show that he took the Ranger level first.

Your Grapple is +8 when raging, not +7.
Your Fort save is only +9, not +10 (5 base, not 6). [+11 rage]
Your Will save is +1 when raging because of the +2 morale bonus; you should probably mark this on your character sheet.

Your Craft (Bow Making) skill has a +2 Int bonus, not +1. The total bonus is correct, however.

Your rage lasts for 8 rounds, not 6 (3 rounds + your newly improved Con modifier).

Potions weigh 0.1 lbs, not 1 lb.
SnarkHunter

07-14-04, 01:40 AM
@Druid: not really a violation but something you should be aware of you're new character (http://boards1.wizards.com/showthread.php?s=&postid=3707816#post3707816) can't cast the scrolls listed on his sheet till 4th level as far as I know. As I recall you can do wands and what have you so long as the spell is on your sheet but for scrolls you need to be able to caast spells.

<==is double checking
Druid Roxors

07-14-04, 04:40 AM
@ Snark: Im pretty sure its legal. This are the requirements for casting from scrolls:

• The spell must be of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (The type of scroll a character creates is also determined by his or her class.)
• The user must have the spell on his or her class list.
• The user must have the requisite ability score.

The only noisy part is the "on your class list". I remember explicit text from the phb on this. Ill look it up
Ashenai

07-14-04, 05:51 AM
Actually, I'd think the noisy part is the word "spellcaster". I don't think a level 2 ranger is a spellcaster.

I'll quote what I found on the subject, though, and leave the interpretation up to others.

PHB page 24: "Wizards, sorcerers, clerics, druids, and bards use spells. Fighters, barbarians, rogues, and monks do not. Paladins and rangers gain the ability to use spells at 4th level."

PHB page 48: "Through 3rd level, a ranger has no caster level. At 4th level and higher, his caster level is one-half his ranger level."

DMG page 238: "To have any chance of activating a scroll spell, the scroll user must meet the following requirements:
* The spell must me of the correct type (arcane or divine). Arcane spellcasters (wizards, sorcerers, and bards) can only use scrolls containing arcane spells, and divine spellcasters (clerics, druids, paladins, and rangers) can only use scrolls containing divine spells. (...)
* The user must have the spell on his or her class list (...)"
MotherBast

07-14-04, 07:14 AM
There is FAQ on this question in Dragon Mag. Back before 3.5 came out, around issue 300. (Not sure which one exactly, I have lots....)

Anyway, to activate a scroll, the character must make a caster level check, which he can not do untill he gains caster levels. Rangers can not attempt to activate scrolls untill level 4.

On the other hand, no caster level check is needed for wands, and they can be activated at level 1 for a ranger.

Thats the "offical" ruleing by WotC, and the one we go by here in the arena. This was actually previously discussed waaaayyyyy back in the day on the orrigonal thread when we were in the CO boards.
Jindl

07-14-04, 08:22 AM
I must agree with Snark and MotherBast. Rangers and Paladins cannot use scrolls until 4th level. They can use wands beginning at 1st.

@MB - Yes, I remember that discussion loooong ago ;)
Magagumo

07-14-04, 08:48 AM
I rem getting shot down when I disagreed ;)
Hatzinger

07-14-04, 12:23 PM
@Druid Roxors
Your character sheet is confusing. i can´t see which fights at which level you won and which you lost.
Reason behind this: I don´t think that you are lvl 13, since you lost your last fight against the archangel?
(Just asking. Didn´t care to look deeper into it.)
TaggIIV

07-14-04, 04:40 PM
Originally posted by Ashenai
@TaggIIV:

Talon should have either 28 or 30 hit points (depending on whether his first level was Druid or Barbarian). 29 is impossible.

Everything else points to the "Barbarian level first" interpretation, in which case Talon has 30 hps [36 rage]. Remember, each d8 actually gives 4.5 hps, which normally round down to 4, but two of which add up to 9.

Also, you spent 11 druid skill points. You're only entitled to 10.

Skills... accident. As for hp, it should be 30. I forgot to add the halves, thanks. Fixed.
Druid Roxors

07-14-04, 05:19 PM
Well, In that case, Ill place something else instead of scrolls. Thanks alot guys.
kedi

07-16-04, 06:57 PM
Originally posted by TaggIIV
@KEDI:

Joker should have 5 more skill points for being human. He should also have another feat, for being human.

<<Feat is added but skills aren't.. I'll look in>>

Saves: Fort should be +5, not +3; A level of cleric grants you a +2 base bonus.

Grapple should be +0, not -1

<<ok for both>>

Quote from page 57 of PHB, regarding school specialization: "A wizard must choose to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses divination; see below) which becomes her prohibited schools. For instance, if she chooses to specialize in conjuration, she might decide to give up enchantment and necromancy, or evocation and transmutation. A wizard can never give up divination to fulfill this requirement."

<ok>
Battousai2005

07-19-04, 04:56 PM
I have a rather nagging issue that I must bring up. If this has been discussed, than sorry.

The problem is with Aku, everyones favorite shapeshifting master of darkness.

Problem? The prestige class eldritch knight.

Prerequisite:
Must Have weapon proficency with ALL MARTIAL WEAPONS.

Aku, so far as I can see, has 0.
Ethendril

07-19-04, 04:59 PM
Originally posted by Battousai2005
I have a rather nagging issue that I must bring up. If this has been discussed, than sorry.

The problem is with Aku, everyones favorite shapeshifting master of darkness.

Problem? The prestige class eldritch knight.

Prerequisite:
Must Have weapon proficency with ALL MARTIAL WEAPONS.

Aku, so far as I can see, has 0.

Jindl is capitalizing on one of the benefits of the "outsider" type, which is proficiency in all simple and martial weapons. It doesn't really say it under Tiefling, but it does under "outsider" in the MM (pg. 313).
Battousai2005

07-19-04, 05:07 PM
Jindl is a lot more clever than most give him credit for. Nice trick.
Ethendril

07-19-04, 05:27 PM
Originally posted by Battousai2005
Jindl is a lot more clever than most give him credit for. Nice trick.

When you say that he is a lot more clever than most give him credit for, do you mean that he is a lot more clever than the cruel, ruthless, calculating, no-mercy tactician that most give him credit for?
Caterane

07-19-04, 05:44 PM
Originally posted by Ethendril
When you say that he is a lot more clever than most give him credit for, do you mean that he is a lot more clever than the cruel, ruthless, calculating, no-mercy tactician that most give him credit for?

No. Jindl is surely clever, no doubt here, but the other things you mentioned reach EPIC heights in his case

:twitch:
Ethendril

07-19-04, 05:50 PM
Originally posted by Caterane
No. Jindl is surely clever, no doubt here, but the other things you mentioned reach EPIC heights in his case

:D

:rolleyes:

:twitch:

:nonono:

If you look at the character records, I think that there are a few out there that are epic (you and Jindl, for instance).

So take back your rolleyes, twitch, and no-no-no faces.:)
Jindl

07-19-04, 05:57 PM
Originally posted by Ethendril
When you say that he is a lot more clever than most give him credit for, do you mean that he is a lot more clever than the cruel, ruthless, calculating, no-mercy tactician that most give him credit for?

That definately belongs in my sig.
Battousai2005

07-19-04, 06:03 PM
Originally posted by Jindl
That definately belongs in my sig.

What sig? You mean your making one. :OMG!

Well, I accomplished one thing here: I gave Jindl a sig!!!
Caterane

07-19-04, 06:22 PM
That definately belongs in my sig.

And while you are at it Jindl, add a link to the CoCo
Tellish_of_Ket

07-19-04, 06:26 PM
Well, if anyone MUST know, of course you don't really wanna hear my side of it, and i understand how Jindl convinced people that Outsiders have martial proficiencies an all, but what irks me and i know i'm right, but i think i'm the only one who believes so, so i won't argue about it, is that Aku doesn't have any racial hit-dice as an outsider, and in my opinion denying him his martial weapon proficiency.

Twist the words all you want, but Aku doesn't have any outsider hit dice to give him those proficiencies.

Just my 2cp-whining is all.

And just so you know, and not to insult Jindl, he/she's not as clever as even he/she might think. I don't think it takes any special intelligence to see all that. But then again, maybe i'm also clever, i just don't abuse it.

Nothing more than a rant, please feel free to ignore.



-ToK
Ethendril

07-19-04, 06:44 PM
Originally posted by Tellish_of_Ket
Well, if anyone MUST know, of course you don't really wanna hear my side of it, and i understand how Jindl convinced people that Outsiders have martial proficiencies an all, but what irks me and i know i'm right, but i think i'm the only one who believes so, so i won't argue about it, is that Aku doesn't have any racial hit-dice as an outsider, and in my opinion denying him his martial weapon proficiency.

Twist the words all you want, but Aku doesn't have any outsider hit dice to give him those proficiencies.

Just my 2cp-whining is all.

And just so you know, and not to insult Jindl, he/she's not as clever as even he/she might think. I don't think it takes any special intelligence to see all that. But then again, maybe i'm also clever, i just don't abuse it.

Nothing more than a rant, please feel free to ignore.



-ToK

Tellish:

Here's one tidbit that makes me think that the outsider's lack of racial HD don't mean they lose proficiency in martial weapons:

When I created Kiri, I ran across one line in the text for Pixie that says that "A pixie character exchanges its 1 HD of fey for its first class level, so a 1st-level pixie sorcerer has a d4 Hit Die..." etc. This was bad for Kiri, because she lost out on some cool fey benefits.

However, if you look at the planetouched entry, it doesn't say anything like that. This line's presense in the pixie entry, and absense in the planetouched entry, makes me think Jindl's okay.

By the way, I don't worship Jindl...I was simply playing on Battousai's comment. I do think he/she/it is a clever player here, but we've both beat each other in the past. You're clever, too!:D
Hatzinger

07-19-04, 06:54 PM
You do not need racial HD to be a race. When you look in the SRD MM at the planetouched/tiefling, you´ll find an example of a tiefling warrior lvl 1. He still has the type "outsider".
Orcs, humans, elves, too get the "humanoid" type without racial HD. Same right for every race. ;)
[Edit:] awww. Ethendril beat me.
Ashenai

07-19-04, 09:27 PM
@Snarkhunter:
Rose is a Psion, and all Psions need to choose a discipline. Well, Rose has effectively chosen hers, as one of her selected powers (Thicken Skin) is only available to Egoists, but I think that should be marked somewhere on the character sheet.
Ethendril

07-20-04, 02:00 PM
Hey Cat:

Professor is looking pretty spiffy in his new cloak Misc: Cloak of resistance+5 (17500*) [1].

However, for a cloak of resistance, "creator caster level must be at least three times the cloak's bonus."

Professor is a level 12 caster, so has a maximum of +4 bonus until level 15.
Battousai2005

07-20-04, 02:12 PM
Cat's not clever. Clever is what my dogs are when they devise a way to get out of every block we can think of. Clever is Kage readying to disrupt. Clever is Pard actually winning.

Cat? Cat goes WAY beyond clever. Brilliant, evil, and cunning all come to mind.
Caterane

07-20-04, 03:01 PM
Dr.Dre's cloak will be fixed now.

Originally posted by Tellish_of_Ket
Well, if anyone MUST know, of course you don't really wanna hear my side of it, and i understand how Jindl convinced people that Outsiders have martial proficiencies an all, but what irks me and i know i'm right, but i think i'm the only one who believes so, so i won't argue about it, is that Aku doesn't have any racial hit-dice as an outsider, and in my opinion denying him his martial weapon proficiency.

Twist the words all you want, but Aku doesn't have any outsider hit dice to give him those proficiencies.

Just my 2cp-whining is all.

And just so you know, and not to insult Jindl, he/she's not as clever as even he/she might think. I don't think it takes any special intelligence to see all that. But then again, maybe i'm also clever, i just don't abuse it.

Nothing more than a rant, please feel free to ignore.

-ToK

I wasn't convinced either with the martial weapon proficiency stuff that an aasimar or tiefling should get. It occurs to me that being an outsider isn't enough if you don't have any HD in it.

Edit: Why should a lvl1 aasimar who never had contact with even a club be proficient with all martial weapons? Outsider with outsider HD however are not born and raised, they are incarnated, shaped, created, so the martial weapon profs come along with that. Having no outsider HD => no martial weapon proficiencies.

What about the others? Does anyone see the logic in this?

-----------------------------

I've found another violation on Jindl of the High Forest:

Equipment:
+1 Wild dragonhide plate (+9 AC, max Dex +1, -5 acp, heavy armor)
+1 Wild tower shield (+5 AC, max Dex +2, -10 acp, tower shield)


Druids are NOT proficient with neither heavy armors nor with towershields. So, please add a note that you get a -17 penalty to all attack rolls [-5armor ACP,-10shield ACP, -2 for using towershield] while wearing these two items... in all forms!
Caterane

07-20-04, 03:11 PM
Originally posted by Battousai2005
Cat's not clever. Clever is what my dogs are when they devise a way to get out of every block we can think of. Clever is Kage readying to disrupt. Clever is Pard actually winning.

Cat? Cat goes WAY beyond clever. Brilliant, evil, and cunning all come to mind.

If it wasn't for the 'evil' I'd consider putting it in my sig :)
MotherBast

07-20-04, 03:47 PM
Well, all "half" creatures, (fiends, celestials, dragons) gain a type without any HD. When they gain the type, they gain its pros and cons. Celestial and Fendish creatures also gain the Magical Beast type without having any MB HD, so I would suppose the same principle applies to Planetouched.

I looked at both the description for the outsider type, and the defination of "type" in the MM, and neither stated, or even hinted, that any HD was required to gain the benifits and drawbacks of a "type".

Personaly, I'm with CAT and TELLISH that it dosen't make a bit of sense for a planetouched to be born knowing how to use weapons. In my game, I would houserule that out. But, I would have to admit, that would be a houserule.
Jindl

07-20-04, 06:05 PM
The following is an excerpt from the Rules of the Game - Polymorphing, by Skip Williams (here's a link (http://wizards.com/default.asp?x=dnd/rg/20040525a)). It states clearly that if someone were to polymorph into an outsider type, they would gain certain things. So, if a wizard were to polymorph into a Tiefling, they would gain these items for being a creature with the Outsider type. How is that any different than a wizard who was born a tiefling?

The subject also temporarily gains the augmented subtype for its original type. The subject loses any subtypes it has in favor of the assumed form's subtypes. For example, a human turned into a troll gains the giant type and the augmented humanoid subtype. The subject retains the features of its own type. It gains the traits of the assumed type -- except for any extraordinary qualities included in those traits. If you're having trouble deciding which type of traits you gain, here's a list of what you get and what you don't.

...

Outsider Type

You get the following:

-- Proficient with all simple and martial weapons and any weapons mentioned in its entry. (You don't forget what you know, but a change to outsider form doesn't get you any weapon proficiency that's not listed here.)

-- Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor. (You don't forget what you know, but a change to outsider form doesn't get you any armor proficiency that's not listed here.)

-- Outsiders breathe, but do not need to eat or sleep (although they can do so if they wish). Native outsiders breathe, eat, and sleep. (Natural ability.)

You don't get the following:

-- Darkvision out to 60 feet. (Extraordinary special quality.)

-- Unlike most other living creatures, an outsider does not have a dual nature -- its soul and body form one unit. When an outsider is slain, no soul is set loose. Spells that restore souls to their bodies, such as raise dead, reincarnate, and resurrection, don't work on an outsider. It takes a different magical effect, such as limited wish, wish, miracle, or true resurrection to restore it to life. An outsider with the native subtype can be raised, reincarnated, or resurrected just as other living creatures can be. (If you had a soul before changing, you still have one after changing.)
Sindorin

07-20-04, 07:51 PM
When would you ever be able to polymorph into an outsider? I am looking at the Player's Handbook description of the spell Polymorph. The types it lists as being able to take are:

aberration, animal, dragon, fey, giant, humanoid, magical beast, monstrous humanoid, ooze, plant, or vermin.

I don't see outsider anywhere...
Tellish_of_Ket

07-20-04, 08:04 PM
Hmmm, you are forgetting one VERY important point Jindl...you need to be an outsider to polymorph into an outsider. Outsiders with outsider-hd, do have the proficiency, tieflings do not have outsider hd, but they are outsiders. Either way it's moot, because you've initially convinced everyone (but me) that what you were doing was legit instead of loopholing and as a result Aku is already at 13th, so people can't be crying over spilled milk.

They allowed, now they gotta deal with it.


-ToK
freemoody

07-20-04, 08:06 PM
Originally posted by Caterane

Druids are NOT proficient with neither heavy armors nor with towershields. So, please add a note that you get a -17 penalty to all attack rolls [-5armor ACP,-10shield ACP, -2 for using towershield] while wearing these two items... in all forms!

Could you please show rules text that ACP penalties apply to a Wildshaped druid when the Armor is melded into his form?

@ Cat and Tellish:
Are you saying Outsiders with no Outsider HD don't have the Outsider type?
Jindl

07-20-04, 09:34 PM
Re: The outsider type -

The point was that gaining the type through polymorph granted the proficiencies, therefore being born a creature of that type would also grant the proficiencies.

Perhaps it was an aasimar wizard who polymorphed into a tiefling... or even a tiefling wizard who polymorphed into a tiefling (in order to help with a disguise), etc.

If polymorphing into a tiefling grants the martial proficiencies, then being born a tiefling certainly does also.

-Jindl
Tellish_of_Ket

07-20-04, 09:56 PM
Nope, not saying that at all. I'm ok with it. But just saying if people are making a deal with it now, i tried to voice against it then. I'm not worried about it anymore so it's all cool.


Could you please show rules text that ACP penalties apply to a Wildshaped druid when the Armor is melded into his form?

Could you please show me where they don't?

ToK
freemoody

07-20-04, 10:06 PM
Originally posted by Tellish_of_Ket

Could you please show me where they don't?

ToK

I'll quote what I posted in the Fights of the Week thread.

"Wild Shields and Armor
@ Cat and Tellish: I'm sure you'll agree that when (non-Wild) Armor melds into your form, that you don't get the ACP penalties.
Especially since its wieght doesn't affect you anymore.

Here's the Wild Decriptor.

Quoted from the SRD
Wild: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.

-------------

Note that the above description only mentions AC, not ACP or wieght. So the only thing that changes from non-Wild Armor and Wild Armor is the AC bonus. Anything else and you're making assumptions.

Also note that it's a +3 ability. It's supposed to be powerful."
Hatzinger

07-21-04, 03:43 AM
I´d say that as long as the armor´s benefits are in effect, so are it´s penalties, and vice versa.
Tellish_of_Ket

07-21-04, 12:51 PM
I agree Hatz. When text is quoted you don't have to say absolutely everything about it. There are many inferences one can derive about it. Also notice they don't say anything about max dex for the armor, right? So does that mean the max dex is now 0? Or you don't get dex anymore, or you gain the benefit of a +8 dex if you have it? NO!!! You are still restricted by the max dex penalty of the armor.

So if you wildshape into something with 20 dex and you are wearing wilded full plate (to which you are non-proficient) you are still only getting +1 dex bonus to your AC. Also it doesn't say anything about SPEED for wearing the armor. I know, i know that's obvious but it doesn't ACTUALLY SAY it does, does it? We just make the inference from the stated text under wild armor.

Same common sense applies to ACP and MAX DEX...they still apply.


-ToK
Caterane

07-21-04, 01:44 PM
Freemoody, the poll in the Senate says that you are considered armored. That alone is quote enough. As Tellish and Hatze said, just because it wildshapes doesn't let you ignore the penalties.

According to your interpretation, you'd get +9 armor bonus from a fullplate with which you are not even proficient with and a +5 bonus from a towershield with which you are not proficient with. Further, your interpretation says that you don't even get the penalties for these two items. You don't suffer an ACP for not being proficient with heavy armors and towershields, you have an unlimited max.dex bonus, it has no encumberance, nothing. Furthermore, your interpretation says that you are not considered armored which grants you the monk bonus to Ac. And if you want to be tricky, you might even say since you are not considered armored you might aswell wear 3 armors and 5 shields, each of which have their own magical abilities. Tell me, why not wear 5 or 10 wildshaped shields?

That's clearly not the intention of a wilded enchantment.

Here's the correct interpretation, IMHO:

The wildshape text says the armor and any gear melds and becomes nonfunctional. That is because a direbear or a bat cannot wear certain things, so they had to come up with something that doesn't force you to get rid of your armor before you wildshape.

The wilded enchantment however makes you considered wearing the armor so that a druid of higher level can boost his Ac without having to buy a second armor, or a third fourth fifth for every possible shape. This is why they came up with this enchantment, and it was a good idea btw ...if handled correctly.


And this is exactly within the range of a normal +3 enchantment. Example for other +3 enchantments:
- Spell resistance 15
- Ghost touch (retain Ac bonus against incorporals)
- Invulnerability (Damage reduction 5/magic)

nice but not too powerful and all are within the same power categorie as having the druid stay armored in wildshape like in human form. What you - and Jindl - propose however goes WAY WAY WAY beyond that powerlevel, even surpases +5 enchantments by far!!

Here an example of how you - and Jindl - interpret this enchantment:
- gives you proficiency with heavy armors
- gives you proficiency with towershields
- reducing ACP of all armors and shields to zero
- eliminating the maximum dexterity bonus cap
- eliminating weight and encumberance of any armor or shield
- making you considered unarmored (for Monk Ac)
- eliminating body slots for armors and shields
- letting you keep all special abilities of the armor and shield
- letting you keep the armor and shield bonus to Ac

It's clear that this surpasses the normal +3 enchantment by far (alone the first one is considered a +1 enchantment elsewhere), and is in no way balanced, not even close. In fact, that would have a severe impact on future fights as we would see exploits of this rule to the point where it is impossible to compete with a druid (which is the most powerful class anyway). With this interpretation of you - and Jindl - the CoCo would soon be unbalanced to the roof and unplayable, and that's why I'm here to... "oppose" this.

Nope, only the last two benefits apply. The Senate confirmed that.
Tellish_of_Ket

07-21-04, 10:29 PM
Originally posted by Jindl
Re: The outsider type -

The point was that gaining the type through polymorph granted the proficiencies, therefore being born a creature of that type would also grant the proficiencies.

Perhaps it was an aasimar wizard who polymorphed into a tiefling... or even a tiefling wizard who polymorphed into a tiefling (in order to help with a disguise), etc.

If polymorphing into a tiefling grants the martial proficiencies, then being born a tiefling certainly does also.

-Jindl

If you are polymorphing into a tiefling, you poly into the MM tiefling which has 1 outsider HD. That's where the proficiencies come from. Again, just my thought. I do have a suggestion though. If you wanna cash in one of your levels for an outsider HD i'm cool with that. Everyone let it go on for so long and only now are some people (probably those that didn't take part in the original discussion where i was the only one against it) are now speaking up. I think that's fair. Better than retiring him. Others have done something similar if i remember correctly.


-ToK

On the wilded armor, it's really obvious (for me at least). I can use that lame-ars logic too with lets say Humans.

"hmm....oh Mr. DM, it doesn't say humans don't regenerate at a rate of 20, so i guess that means they do right? Because it doesn't say they don't right?"

You can apply that insanity to everything else as well. You still have to stick to the basics of the rules and that's the fact that non-proficiency will still grant you the negative and max dex still applies. These are rules of armor use, not a rule of wildshape and thus has no business being written into the wided/wildshape box text.

-ToK
Myrridin

07-22-04, 08:44 AM
See now, I looked at the Tieflings and Aasimar, and saw that they retained the outside "type". Which is where I thought the proficiencies came from. I fought Aku in his first fight, went over my opponent's character sheet, and said, yeah, I see where that's coming from; and moved on.
Hatzinger

07-22-04, 08:52 AM
Originally posted by Tellish_of_Ket
If you are polymorphing into a tiefling, you poly into the MM tiefling which has 1 outsider HD. That's where the proficiencies come from.

ToK, the MM Tiefling does NOT have an outsider HD. He is a Tiefling Warrior lvl 1.

The abilities come from the type.

I have never heard of a rule that connects racial HD with abilities. Where did you find that?
Tellish_of_Ket

07-22-04, 12:48 PM
Like i originally stated, so please don't misconstrue. I don't have a problem with Aku. I'm not saying i'm right on this issue and i never did pursue it at creation time other than giving my opinion about it.

The only reason i mention it now is because others have as well. So i'm just saying something i've said from the beginning. It was discussed by the general populace that Aku was legally born and i'm happy with that.

Wether i disagree with it is irrelivant because i'm not compeletly certain that even i'm right and the majority do agree. And so it stands.


-ToK
Rabid Labrador

07-22-04, 06:18 PM
I think Daenerys Stormborn's (http://boards1.wizards.com/showthread.php?s=&perpage=1&postid=3928761#post3928761) Power Points are incorrect on her character sheet:


Power Points = 15 (11 class, 4 Cha)


Shouldn't that only be +3 Cha, and 14 points total?
freemoody

07-22-04, 06:32 PM
Originally posted by Rabid Labrador
I think Daenerys Stormborn's (http://boards1.wizards.com/showthread.php?s=&perpage=1&postid=3928761#post3928761) Power Points are incorrect on her character sheet:

Shouldn't that only be +3 Cha, and 14 points total?

That's not a mistake.

A 3rd lvl Wilder with a 16 Cha get 4 bonus power points.
It scales with lvl.
Rabid Labrador

07-23-04, 10:08 AM
Originally posted by freemoody
That's not a mistake.

A 3rd lvl Wilder with a 16 Cha get 4 bonus power points.
It scales with lvl.

Ah, OK thanks. Still trying to digest all this Psionics mumbo jumbo... :confused:
Myrridin

07-23-04, 10:23 AM
Hurtz has an error on him. He's listed a Permenant See Invisibility; but you can only cast that on yourself, not anyone else. Johan made the same error.
Tellish_of_Ket

07-23-04, 12:49 PM
Yes i'm aware. It's an old mistake that i forgot to correct when i reactivated him. My pitlord was made aware of it as well.


-ToK
Battousai2005

07-23-04, 01:26 PM
Wish I caught this one before...

Sunshine has a small violation. She is listed as having weapon finesse, but the prereque is a BAB of +1. As she has a BAB of +0, she can't take it.

Don't know how this works as she is paired already...
Hatzinger

07-23-04, 08:03 PM
@ Batt: doesn´t matter. She should not be in a situation where she´d be forced to use her melee weapons.
thanks for pointing this out. i´ll correct this after the fight.
Battousai2005

07-24-04, 01:37 PM
Originally posted by Hatzinger
@ Batt: doesn´t matter. She should not be in a situation where she´d be forced to use her melee weapons.
thanks for pointing this out. i´ll correct this after the fight.

Why does that make me nervous?:(
Hatzinger

07-24-04, 02:28 PM
I don´t know. Why does it? :D

Seriousyl, i got only 6hp, so i don´t expect to win anyways.
Battousai2005

07-24-04, 09:05 PM
Originally posted by Hatzinger
I don´t know. Why does it? :D

Seriousyl, i got only 6hp, so i don´t expect to win anyways.

Classic problem with drow. Akordia had the same problem coming out. Still, drow pick up later on.
Hatzinger

07-24-04, 09:31 PM
yes, after a few levels, it won´t be noticable, i hope. Until then... :bump: :bump: :bump: :bump:
Myrridin

07-26-04, 11:23 AM
Dark Gypsey: We banned the items that give +2 to skills; with the exception to performing and crafting skills. Go ahead and refund the boots/cloak that give +2 ro Hide/Move Silently.
cellardweller

07-28-04, 01:27 AM
This affects more than a few gladiators

Remove blindess spell (srd)
Remove blindness/deafness cures blindness or deafness (your choice), whether the effect is normal or magical in nature


potions (srd)
The character taking the potion doesn’t get to make any decisions about the effect —the caster who brewed the potion has already done so

It would therefore follow that all RB/D potions have to be pre-declared as either remove blindness or remove deafness, just like resist elements etc.
Tellish_of_Ket

07-28-04, 02:04 AM
Very well done. And speaking of things that affect gladiators, i was looking over Vandemeer Black.

Without any ranks in Handle Animal (trained only), i was just wondering how you are gonna convince it to fight for you? Are you simply going to rely on the defend trick to sorta "kick start" the animal for you? lol

just curious.

-ToK
cellardweller

07-28-04, 02:41 AM
Originally posted by Tellish_of_Ket
Very well done. And speaking of things that affect gladiators, i was looking over Vandemeer Black.

Without any ranks in Handle Animal (trained only), i was just wondering how you are gonna convince it to fight for you? Are you simply going to rely on the defend trick to sorta "kick start" the animal for you? lol

just curious.

-ToK

As a matter of fact, yes. He is going to be an eagle rider, so and the horse is just there till he gets the cash.
Hatzinger

07-30-04, 06:20 AM
@ Druid Roxors

Your new toon, Viciocelis Tharkan, has spent 38 points on his attributes; not 36. Please inform me asap which ones are to be reduced.
Also, please note your ACP penalty on your skills for your tactics.

And another point: You spent too much on your equipment. I´ll post it here:

Equipment:
- Rogue's outfit (worn - lb) 0 gp
- Chain Shirt (worn, 12.5 lb) 33.33* gp this costs you 55gp.
- 60 Arrows (3 lb) 99.9 sp* this costs you 3*1gp*0,5
- Buckler Shield (worn - 5lb) 5* gp this costs you 7,5gp
- Wand of Cure Light Wounds 750 gp
- here should be the bowcrafting tools for 55gp.
- here should be the armorcrafting tools for 55gp.
*Crafted
Weapons:
- Composite Longbow +2 (3lb) 100 gp* this costs 150gp.
- Longsword (2lb) 15 gp

*Crafted
Scroll Case:
-

Potions:

Weight carried: 0 lb
Gold spent: 988.23 1,089gp
- 0 gp for items sold

Other Possessions:
- gold remaining: 11.77 -89gp!!!

Please inform me asap which items you do not want to have been buying.
Tellish_of_Ket

07-30-04, 07:08 AM
Yes Hatzinger we know. I also sent you a PM on all the stuff, plus Druid and I came to an agreement about what the changes are. I think he sent you the PM too on what changes were made.

The stat reduced is wis, (affects spot/listen, will save) and he ditched the mw, tools and reduced his bow to a +1 str bow. I think there was another change, but i'll let him tell you about it.


-ToK
Druid Roxors

07-30-04, 07:10 AM
Yes, I sent the changes. Regretably, I didn't stay with the pm. Tellish did sent it to you. Check your pm box and please forward it to me Tok :P
Tellish_of_Ket

07-30-04, 07:31 AM
Originally posted by Druid Roxors
Yes, I sent the changes. Regretably, I didn't stay with the pm. Tellish did sent it to you. Check your pm box and please forward it to me Tok :P

I sent him the main file, basically what you see above, but i didn't send him the corrections that you made.

I deleted the pm that you sent me. None of it really affected my tactics (other than the -1 to your spot/listen and will saves :) ) which have already been sent anyhow.


-ToK
Druid Roxors

07-30-04, 08:18 AM
Hatz I will summarize what I changed from Viciocelis:

- Will changed to 12
- Bonuses on crafting skills deleted, +7 on both
- CLBow +2 become CLBow +1
- All equipment remains the same
- Listen/Spot checks remain the same.
- Money revised, and corrected. I have about 30gp left. Same equipment you see on the page but bow is changed.

So basically you are fighting the same thing. Just a little weaker (bow) Nothing more, Nothing less.
Hatzinger

07-30-04, 08:31 AM
Okili dokili, Druid.

@ Ethendril: Heinrichs tactics have been sent.
Ashenai

07-31-04, 07:41 PM
@Cat:

The Professor has the following listed in his pre-buffs:

Contingency (Empowered Mirror image) [Trigger: starting signal]
Programmed image (of myself and allies) [Trigger: starting signal]

Now, the Programmed Image seems OK, since it has a duration of "permanent until triggered". The Contingency, on the other hand, does not seem OK; since it only lasts 1 day/level, I believe it cannot be listed as a "permanent" pre-buff. It has to be pre-cast, using up a level 6 spell slot, as well as another spell slot for the linked spell. Alternately, it can be cast from a scroll.

Is my interpretation correct?

EDIT: Personally, I feel that common sense would dictate that Contingency (and similar day/level spells) could be listed as "equipment-type" pre-buffs. Perhaps a rule that spells and effects with a duration of at least 4 days (96 hours) can be listed as pre-buffs without using up spell slots, as if they were permanent?
Jindl

08-01-04, 03:11 AM
@Ash -

Your interpretation is correct. Contingency and the contingent spell both use of their slots.

Programmed image is a valid permanent prebuff.

Prebuffs are powerful enough without allowing 4 day prebuffs to be considered "permanent".

-Jindl
Caterane

08-01-04, 03:25 AM
Wow, Jindl and I agree. Have to mark this day in my calender.

Actually I am even thinking about making every prebuff spell used like Dispel magics in Ring of counterspells and such things except when you pay for it (scroll, spellcasting service). Would be another step to lessen spellcaster dominiance. I mean what is the difference between a charged ring of counterspells or contingency that lasts 12 days?
Jindl

08-02-04, 10:41 AM
Lots of Violations on Prof. Vandaeris Dre'Dandrahl.

See Ashenai's notes in RED in the fight (http://boards1.wizards.com/showthread.php?postid=4103916#post410391 6) and this post (http://boards1.wizards.com/showthread.php?s=&postid=4104233#post4104233) for more details.

This is a red violation.

-Jindl
Myrridin

08-03-04, 04:11 PM
Ender: A few violations on Miro. First, you only spent 30 points building him, you get 36, enjoy the extra 6 points. Also, we don't have Sun Elves, but grey elves, the stats are the same though.

If you're an elf, which your stat block says you are, you don't get the bonus feat for being a human.
Ender the Xenocide

08-03-04, 04:28 PM
6 more points are nice... I had him written up as human before, I must have forgot to erase the bonus feat. Thanks.
SnarkHunter

08-09-04, 12:16 PM
@Druid: Your new character has a potion of shield, that isn't Core. You could get a tattoo of forcescreen though.

Checking if theres anything else.
Druid Roxors

08-09-04, 12:43 PM
Originally posted by SnarkHunter
@Druid: Your new character has a potion of shield, that isn't Core. You could get a tattoo of forcescreen though.

Checking if theres anything else. :P Thanks!
SnarkHunter

08-11-04, 11:15 PM
@Sindorian: Your new char can't take Weapon finesse at 1st level, it has a BAB+1 requirement.

Checking for other problems...
Sindorin

08-11-04, 11:22 PM
Originally posted by SnarkHunter
@Sindorian: Your new char can't take Weapon finesse at 1st level, it has a BAB+1 requirement.

Checking for other problems...

It's not Sindorian, it's Sindorin... wow i am beginning to sound like Druid Roxors. Anyway, thanks, I'll get right on that!

edit: fixed. lemme know if there's anything else amiss.
SnarkHunter

08-11-04, 11:32 PM
Right right I'm tired you know.

The only other thing I saw was this-AC 18 (10 + 4dex + 4armor, [+2shield],[+4mage armor]), . You do know Mage armor won't stack with your chain shirt right?
Sindorin

08-11-04, 11:36 PM
bah, i must be tired too
KerlanRayne

08-12-04, 04:29 AM
@Batt: As far as I know, your new character Rain can't start with any character levels since he already has two racial hit dice.

KerlanRayne
Ashenai

08-12-04, 05:03 AM
The way that works here is this: everyone can start with at least 1 character level if they want to. If that would bring their Effective Character Level higher than two, then the character gets to jump into the roster at the appropriate (higher) level, but the pitlord has to pay 3 credits for every ECL his character is above 2.

The most extreme example of this is Zedarak, who started with 6 (Minotaur) racial levels and an LA of +5, making him ECL 11, meaning that Cat had to fork out 27 credits for him. :) He's obviously an exceptional case; a more "normal" example would be Sunshine, a Drow Cleric (ECL 3 at level 1), who cost 3 credits.

You can earn credits by pitlording fights; each fight you pitlord is worth 1 credit. Credits can be spent on high starting ECL characters (see above), and/or having multiple characters active at the same time. Every character after your first costs 1 credit per week to keep active. So, for example, I have two characters, Moksha Jehannum and Ildechai Hazeweaver. If I want to keep them both active without depleting my small store of credits, I have to pitlord at least 1 fight every week.
KerlanRayne

08-12-04, 05:23 AM
Originally posted by Ashenai
The way that works here is this: everyone can start with at least 1 character level if they want to. If that would bring their Effective Character Level higher than two, then the character gets to jump into roster at the appropriate (higher) level, but the pitlord has to pay 3 credits for every ECL his character is above 2.

The most extreme example of this is Zedarak, who started with 6 (Minotaur) racial levels and an LA of +5, making him ECL 11, meaning that Cat had to fork out 27 credits for him. :) He's obviously an exceptional case; a more "normal" example would be Sunshine, a Drow Cleric (ECL 3 at level 1), who cost 3 credits.

You can earn credits by pitlording fights; each fight you pitlord is worth 1 credit. Credits can be spent on high starting ECL characters (see above), and/or having multiple characters active at the same time. Every character after your first costs 1 credit per week to keep active. So, for example, I have two characters, Moksha Jehannum and Ildechai Hazeweaver. If I want to keep them both active without depleting my small store of credits, I have to pitlord at least 1 fight every week.

@Ashenai: Just to let you know, I am not new here. I understand the rules about credits and buying higher ECL's. (I am not offended, just FYI)

As you pointed out in Zedarak's case, he has ZERO class levels. Also, when Donkey started, he also had zero class levels, just the 4 racial hit dice. I remember it being discussed a long time ago that races with more than 1 racial hit die couldn't start with class levels, but I can't find it in the Arena rules, and there's no way I'm searching through this thread for it.

Anyone else remember this?

KerlanRayne
Ashenai

08-12-04, 05:29 AM
Well, that certainly is egg on my face. Whoops. :bigeyes:
Tellish_of_Ket

08-12-04, 11:02 AM
KerlanRayne is correct on this issue. If you have racial hit-dice you cannot begin with class levels.

The reason the drow begins with a class level, is because drow do no have a racial hit-dice of their own.


-ToK
Tellish_of_Ket

08-12-04, 11:25 AM
@Cat and the Harvesters:

I'm sure we've all thought of the candle of invocation. But there's one problem with it, it only burns for 4 hrs and thus is not a valid pre-buff.

At least that's my opinion and the reason i've never bought one. I know Market asked me about it as well a while back and gave him the same response. Hope i wasn't erroneous in my advice.

Other thoughts/comments?


-ToK
Druid Roxors

08-12-04, 12:06 PM
Well, these are my thoughts:
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours.

A candle has a total duration of 4 hours or LESS. Since prememorization could be considered a "prebuff" (lasts indefinately) then the candle should last at least 16 hours (and be consumed) for the effect to be brought into the arena.

Just my thoughts anyways.
Tellish_of_Ket

08-12-04, 12:12 PM
Yes, but Druid those spells (extra's he mem'd at beginning of the day with candle) are lose once the candle is consumed.


-ToK
Druid Roxors

08-12-04, 12:20 PM
Originally posted by Tellish_of_Ket
Yes, but Druid those spells (extra's he mem'd at beginning of the day with candle) are lose once the candle is consumed.


-ToK Oh, I thought it was implied...

then the candle should last at least 16 hours (and be consumed) for the effect to be brought into the arena...And it doesnt last 16 hours does it?
Tellish_of_Ket

08-12-04, 12:38 PM
I'll try to sort things out. Lemme see if i get this right.

"Characters of the same alignment as the candle add a +2 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame"

I'm assuming if the candle goes out, or is extinguished he no longer benefits from that part.

"....He can even cast spells normally unavilable to him, as if he were of that higher level, but only so long as the candle continues to burn."

The continuation, by my interpretation, implies that if the flame is put out, the spells are lost. Even if the flame is re-lit in the arena, those spells do not come back.

"It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts and the like. Doing this doesn't interfere with its magical properties."

By DOING THIS, means putting it in the lantern, not extinguishing it. So, since the candle only lasts 4 hrs, it is IMPOSSIBLE to use as a pre-buff for the arena. What if the fight was a late afternoon fight? That's why the pre-buffs must be 16hrs only.

I would say an unequivocal no to the candle as a pre-buff, despite it's huge cost.


-ToK
Druid Roxors

08-12-04, 12:42 PM
Originally posted by Tellish_of_Ket
I would say an unequivocal no to the candle as a pre-buff, despite it's huge cost.

-ToK As would I
Jindl

08-12-04, 03:55 PM
@Kerlan -

The reason Batt's new character is allowed a class level has to do with the structure of the Lycanthrope template. When creating a lycanthrope character, the minimum starting level (according to the template) is 1 class level + animal HD +2 (or +3) LA. In the CoCo, we require characters above ECL 2 to start at their minimum starting level, thus all lycanthropes will begin with 1 class level and their animal HD.

A similar situation would develop with Vampires, since you must have a minimum of 5 HD to apply the template, thus all vampires would start with 5 HD (class level or racial).

Batt does have some errors with his new PC, particularly with the feats and the hps. But I'll have to address those on a separate post.

@ToK - I agree that the candle is not a valid prebuff.

-Jindl
MotherBast

08-12-04, 04:00 PM
Yeah, i thought of using the candel long ago for but couldn't figure out a way around its 4 hour limit.
Druid Roxors

08-12-04, 04:08 PM
@ Jindl: I believe this is not the case, Battousai's character is not an aflicted lycan. In that case, he was born that way (a werewolf) and requires no Class Levels.

@ Who it may concern: About the Prayer Beads, When I first thought of this Idea I believed that Prayer Beads could only be used if there were 2 or more in the strand. Each strand includes two or more special beads, each with a different magic power. If this is not the case, I would like to request that I get a bead of Healing out of my Strand. It has never been used in any fight and is of no real use to me.

Also, Prayer Beads cannot be crafted without having certain beads. For instance, One cannot craft a bead of summons, you need to create 1 of the 3 available types of prayer beads: Lesser, Normal or Greater. This might affect some characters who have them crafted.Craft Wondrous Items and one of the following spells per bead, as appropriate: bless (blessing); cure serious wounds, remove blindness/ deafness, or remove disease (healing); righteous might (karma); gate (summons); chaos hammer, holy smite, order's wrath, or unholy blight (smiting), wind walk (wind walking); Price 9,600 gp (lesser), 25,800 gp (standard), 95,800 gp (greater).
Jindl

08-12-04, 04:26 PM
Re: Lycanthropes -

The template makes no distinction between the the afflicted or natural lycanthropes regarding the class level + animal HD issue. Indeed, most of the examples in the MM are natural lycanthropes, and they all have a single class level at a minimum.

Re: Prayer beads -

The item description says that a full strand contains two or more beads. It says that the beads work when one or more is missing as well. Nothing says that a single bead (still attached to the strand) won't function.

I think Druid is absolutely correct that you can't craft a single bead, but must craft the entire strand.

Also, there is a well-known price error for the standard strand. It should cost 45800, not 25800. The price can easily be seen by adding the costs of the 3 individual beads that make up the strand. Corinthius and Jindl both used the correct value. I'm not sure what other characters have the beads, but they need to make sure they are pricing them correctly.
Druid Roxors

08-12-04, 05:00 PM
Well I am not particularily sure about the Lycan issue, Ill let someone else give their opinion first.

About my bead of healing, do you think I could get some money back for it? It is useless for me and I had no idea that was legal.

Characters currently on violation for Prayer Beads include:
- Nobody. But dont do it :)
Just Checked
Caterane

08-12-04, 05:36 PM
Originally posted by Tellish_of_Ket
I'll try to sort things out. Lemme see if i get this right.

"Characters of the same alignment as the candle add a +2 morale bonus on attack rolls, saving throws, and skill checks while within 30 feet of the flame"

I'm assuming if the candle goes out, or is extinguished he no longer benefits from that part.

That is correct. That's the reason why I have to re-light it in the arena with my tindertwigs. And this is when these boni COME BACK.

"....He can even cast spells normally unavilable to him, as if he were of that higher level, but only so long as the candle continues to burn."

The continuation, by my interpretation, implies that if the flame is put out, the spells are lost. Even if the flame is re-lit in the arena, those spells do not come back.

Since the boni above come back the spells should come back aswell. Example: I get hit by an enervation and lose some spells. Now I cast restoration and get the spells back. Or other example: I lose 6 points of wisdom and lose some spells; if I restore wisdom they come back. You have no proof that they are lost!

"It is possible to extinguish the candle simply by blowing it out, so users often place it in a lantern to protect it from drafts and the like. Doing this doesn't interfere with its magical properties."

By DOING THIS, means putting it in the lantern, not extinguishing it. So, since the candle only lasts 4 hrs, it is IMPOSSIBLE to use as a pre-buff for the arena. What if the fight was a late afternoon fight? That's why the pre-buffs must be 16hrs only.

Ah and you say I am a selective reader LOL Why else should they write that it IS POSSIBLE to extinguish the candle? That's there because it says you can blow it out and use it again later. Besides, why shouldn't I use it for the Gate spell then which says that this usage burns it at once.

That said, I can blow it out and use it later again. I am not saying that it is a 16 hours prebuff because I didn't burn the candle all 16 hours long. I memorized my spells with it for 1 hour, then I put it out, then I relight it in the Arena.

Balance: That's the most expansive item a gladiator ever spent and ever will on an expandable item. 8400 gp is just insane, I'll buy a permanent symbol of death instead if I can't use it. Is that better? I get +2 CL; the beads of Karma grant me +4 and are useable 1/d
Druid Roxors

08-12-04, 05:56 PM
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours.I read that passage as "hasn't stopped burning" or "keeps burning"
Caterane

08-12-04, 06:29 PM
Yes, that's right. If the candle burns, you get the benefits, if not not. So if I re-light it later I get the benefits again.

Why else should they mention that it can be extinguished???
Druid Roxors

08-12-04, 06:33 PM
Maybe because you do not want to waste 8k on a 7 round fight only to get +2 to attacks et all.

I really do not think it should work, but ill let other people participate in the discussion before further addo.
MotherBast

08-12-04, 06:41 PM
when I looked at the candle months ago I came to the same conclusion, that re-lighting it later wouldn't give you the spells back. Like I said, I couldn't come up with any way around the 4 hour limit, and thats why I never used it.
Tellish_of_Ket

08-12-04, 06:43 PM
@Candle/Cat: You can re-light it to get the +2 benefits. But you could not regain the spells lost.

@Lycan: Ah, i didn't know we were originally talking about a lycan HD pc. In that case Bat does get one character level with the lycan.


-ToK
Caterane

08-12-04, 06:55 PM
Originally posted by Caterane
Yes, that's right. If the candle burns, you get the benefits, if not not. So if I re-light it later I get the benefits again.

Why else should they mention that it can be extinguished???

Answer from Druid
Maybe because you do not want to waste 8k on a 7 round fight only to get +2 to attacks et all.

Is that your answer? You're saying they are informing us that it is physically possible to blow out a candle!? I knew that already. EVERYONE knows that one can blow out a candle. There's no need to mention it unless they want to tell us that you can blow it out to relight it later. That's so clear!

So, since I get spells back when restorated from energy drains, or ability loss, it shouldn't be any different here. These are very good examples that fully back up my side while there's no example where one doesn't get memorized spells back when he fulfills the requirements again.

The spells are memorized. They are in my head. I just need to relight the candle to get my +2 CL back and I can cast these spells.
Tellish_of_Ket

08-12-04, 07:31 PM
I wasn't aware that you got spells back if restored from energy drain etc..

As far as i knew, the slots came back, but not the spells themselves.

The candle doesn't make you 2 levels higher, it allows you to mem them ONLY when it is let at the TIME of mem'ing.

If it goes out, you lose the spells. Even if you re-light it, you aren't at your time of day that you gain your spells, so no dice there.

Just the +2 from what i read.


-ToK
Caterane

08-12-04, 08:24 PM
The spells do come back in every instance; in every example.

Yours is your opinion, nothing more. Mine is backed up by examples.
Druid Roxors

08-12-04, 08:33 PM
Originally posted by Caterane
The spells do come back in every instance; in every example.

Yours is your opinion, nothing more. Mine is backed up by examples. How about:
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day IF he burns the candle during or just prior to his spell preparation time.Since you are not burning the candle just prior or during your spell preparation time, you do not gain the benefit of operating as if 2 levels higher.
Druid Roxors

08-12-04, 11:21 PM
Wait a second, I was taking a shower and I realized that I did the same mistake when checking for crafted Beads of Prayer than I did When I bought mine!

Well, the listed price (25,800) is less than my own beads that do not include Smiting! So:

The Harvester 1st
The Harvester 2nd

Are in violation for crafting Prayer Beads with an incorrect Price. Correct price should be 45,800.
- 20k Bead of karma
- 16.8k Bead of Smiting
- 9k Bead of Healing

Crafted cost: 32,060 gp

Suggested Action: Buy Bead of Karma only, Pay the difference.

[If you are going to tell me now that the original price is the correct one, I would like to remind you that you were the one who corrected me when I bought my beads of karma for mere 9k, given the incorrect pricing.]
KerlanRayne

08-13-04, 01:23 AM
Originally posted by Jindl
@Kerlan -

The reason Batt's new character is allowed a class level has to do with the structure of the Lycanthrope template. When creating a lycanthrope character, the minimum starting level (according to the template) is 1 class level + animal HD +2 (or +3) LA. In the CoCo, we require characters above ECL 2 to start at their minimum starting level, thus all lycanthropes will begin with 1 class level and their animal HD.

A similar situation would develop with Vampires, since you must have a minimum of 5 HD to apply the template, thus all vampires would start with 5 HD (class level or racial).
Ah, I see what you mean. Ok then.

Originally posted by Jindl
Batt does have some errors with his new PC, particularly with the feats and the hps. But I'll have to address those on a separate post.
-Jindl

Are the skills correct? Not sure if the 4x skills for first level would apply to the Monk class or the Racial levels.

KerlanRayne
Druid Roxors

08-13-04, 01:28 AM
*Double post*
Druid Roxors

08-13-04, 01:35 AM
Originally posted by KerlanRayne
Ah, I see what you mean. Ok then.



Are the skills correct? Not sure if the 4x skills for first level would apply to the Monk class or the Racial levels.

KerlanRayne Alright, I did some reasearch and this is how it works:

Your first level is always considered your Class level.
Any feats the animal has are directly added to your own. You select your bonus feat for human and your first level feat then add all the feats you see on the "wolf" entry. If that would take your feat ammount above the normal level, you call those feats "Bonus Feats" on your Character sheet.

So, to make things simple:
Make a 1st level monk in skills and feats.
Add (2+int) x 2 Skillpoints to the character spent on the animal's Class skills.
Add the feats: Iron Will and Track as bonus feats. Add Weapon Focus (bite) as standard Feat.
And you are set! (add 2hd, bab, saves, etc)
Caterane

08-13-04, 01:49 AM
Originally posted by Druid Roxors
How about:
Since you are not burning the candle just prior or during your spell preparation time, you do not gain the benefit of operating as if 2 levels higher.

Check my prebuffs

Re: Prayer Beads, Suggested Action: Take another shower

The individual amounts are there if a bead is lost. The market price is 25800, or 18060 crafted.
Druid Roxors

08-13-04, 01:53 AM
You are incorrect.
Do this:

Take your market price 25,800 gp

Now, lets say you only want the beads of healing ok? Good

25,800 gp (base price) - 20,000 gp (karma) - 16,800 gp (Smiting) = - 11,000 gp...

Oh my!! they will pay me when I buy them!!
Oh Mr. vendor! give me all your beads of healing please!!
IM RICH!!!

Do a little quick checking before dismissing arguments ok?
Druid Roxors

08-13-04, 02:10 AM
Alright, I am going to respost my comment on the Candle issue. I believe "check my comments" is not a Valid response. Here, I will make it as clear as possible.

Originally posted by Caterane
The spells do come back in every instance; in every example.
Yours is your opinion, nothing more. Mine is backed up by examples. How about:
A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day IF he burns the candle during or just prior to his spell preparation time.Since you are not burning the candle just prior or during your spell preparation time (Within the arena, when the battle starts), you do not gain the benefit of operating as if 2 levels higher. (As you did when you did meet the prerequisites: "during spell preparation")


Besides, on the issue of balance:

- It provides you with a gate Spell which does not need you to be a spellcaster to invoke or Experience to consume. Thats 5000 gp in experience and 3800 gp in the spell iteslf (as a scroll). In other words, the item costs LESS than a GATE SCROLL!!
cellardweller

08-13-04, 02:23 AM
Oh it gets better than that,
5 candles 42,000gp => 5 Solars => 5 Wishes => +5 inherent

Tome/Manual +5 137,500gp

Less than 1/3 the cost.

I think that this is one of the situations where we need to step outside the realm of core and into the realm of common sense.
Ashenai

08-13-04, 02:55 AM
I wanted to stay out of the whole candle argument, because I could easily see it going both ways, and found nothing to definitively back up either side of the issue.

Unfortunately, I'm the pitlord, so I have to come up with a ruling.

After much nail-biting and considering of viewpoints, I've decided to allow it. No, I am not sure that's correct, but I am inclined to believe it is.

@ToK: Cat's argument seems sound. If you have a 15 Int, wear a Headband of Intellect +4 and prepare 9th level spells, then take the headband off, you won't be able to cast your spells... but if you put it back on, you'll get the spells back. This seems to be the closest analogy I could find.

@cellardweller: Remember that casting Gate costs 1000 XP, and I'm fairly certain the Candle does nothing to help you with that cost. So add another 5000 xp = 25,000 gp to the equation. It's still broken, but no more so than the Gate spell itself is.
cellardweller

08-13-04, 03:05 AM
I am curious where you and Cat are getting the rule that spells return in any of the cases (level drain+restor, ablility change etc). Any game I have ever played in resulted in the slots returning but not the spells - I can't locate any rules to indicate either is true but the empty slot version seem much more logical IMO.
Tellish_of_Ket

08-13-04, 03:44 AM
@Ash:
Though i respect your opinion, this is by far the weirdest ruling you've ever made. The description of the candle and it's use isn't very ambiguous.

Usually, if Cat is the only person to see something work a certain way, there is cause for concern. LOL

Also, when spells are lost they do not come back. They are lost. I have no problems with the +2 bonuses, but the slots are gone. That there is no doubt and isn't subject to "going both ways". But it's your fight to pitlord.

Just be aware, that after those fights go through to expect Candle-Brokenness to pop-up. It's just silly imo. Cat has absolutely ZERO proof for anything sort of a convincing argument. Sheesh, never thought Cat would start jindlising as well. lol lol j/k Jindl.


-ToK
Ashenai

08-13-04, 03:58 AM
Also, when spells are lost they do not come back. They are lost. I have no problems with the +2 bonuses, but the slots are gone. That there is no doubt and isn't subject to "going both ways".

Really? Are you sure? Both you and cellardweller say the the "put Headband on, memorize spells, take it off, put it on again, cast spells" won't work. My argument was largely based on this, and I thought it was common knowledge that it worked. Obviously, I was wrong. If this is an error in my knowledge of the rules, please point me to anything that says otherwise, and I will reverse my ruling.

If there's no rule on this, then argh. I'll meditate on the subject a bit more. Like I said, I am in no way convinced that Cat's opinion is correct; it just seems slightly more so (to me) than the opposing viewpoint.

But it's your fight to pitlord.

I wish I didn't have to make this decision; if I were voting on it, I'd probably abstain. But I do have to make it, and I appreciate any help you guys can give me.

Just be aware, that after those fights go through to expect Candle-Brokenness to pop-up.

I think it's a lot less broken than the Bead of Karma, actually... remember, the candle doesn't give you caster levels (except in the case of higher-level spells than you could normally cast). I considered the balance aspect, and it seemed acceptable to me. Powerful, but acceptable.

It's just silly imo. Cat has absolutely ZERO proof for anything sort of a convincing argument. Sheesh, never thought Cat would start jindlising as well. lol lol j/k Jindl.

Well... like I said, my own argument is almost completely based on my understanding of how taking the Headband off and putting it on again would work. I think that's a somewhat convincing argument, if it's true. If it's not, then of course I will have to reverse my ruling.
Ashenai

08-13-04, 04:48 AM
Wow, just looked at the only other magic Candle, the Candle of Truth:

Candle of Truth: This white tallow candle, when burned, calls into place a zone of truth spell (Will DC 13 negates) in a 5-foot radius centered on the candle. The zone lasts for 1 hour, as the candle burns. If the candle is snuffed before that time, the effect is canceled and the candle ruined.
(emphasis mine)

Unfortunately, no such text appears for the Candle of Invocation, but it might (or might not) be reasonable to assume that it works in the same way; if extinguished, the candle is ruined. What are everyone's thoughts on this?
Beldin

08-13-04, 06:11 AM
on the headband:
once you wear it you are smart and can memorise spells you could normally not.
If you put it of, you loose the knowledge of those spells, your mind cannot memorise them anymore, you forget how the spell works.
Then you put the headband on again. You are smart again, but unfotunately you have forgotten how to cast these spells when you put the headband of. Of course you can learn them again.

so the memorised spells are lost!
just my opininion
Tellish_of_Ket

08-13-04, 08:56 AM
Originally posted by Ashenai
Wow, just looked at the only other magic Candle, the Candle of Truth:


(emphasis mine)

Unfortunately, no such text appears for the Candle of Invocation, but it might (or might not) be reasonable to assume that it works in the same way; if extinguished, the candle is ruined. What are everyone's thoughts on this?

Because the Candle of invocation isn't ruined by turning it on/off. It has a total burning time of 4hrs.

When the candle is on, you gain the listed +2 benefits. When it's off, you gain no benefits. Also, i'm assuming that even if there is 1 round left of burning you can cast "gate" and get your +1 stat bump. (in fight of course, assuming you win. Lo and behold, should you lose and your enemy takes it and calls the gate himself for the stat-bump)


-ToK
Druid Roxors

08-13-04, 09:29 AM
Originally posted by Tellish_of_Ket
Because the Candle of invocation isn't ruined by turning it on/off. It has a total burning time of 4hrs.

When the candle is on, you gain the listed +2 benefits. When it's off, you gain no benefits. Also, i'm assuming that even if there is 1 round left of burning you can cast "gate" and get your +1 stat bump. (in fight of course, assuming you win. Lo and behold, should you lose and your enemy takes it and calls the gate himself for the stat-bump)


-ToK I believe that you are not refering to "casting gate to bring forth a wish" because if you are... :mad:

In any case, why not call an Effreet, they always have 3 wishes...


BTW, you cant steal items form other players.
Tellish_of_Ket

08-13-04, 09:58 AM
Yup Druid, you can.

We had a sleight of hand character once. Really cool too. I just think he pushed the envelope too far but otherwise was funny to watch him work.

For those without sleight of hand, they could just make a disarm check unarmed.

Guaranteed if someone brings a candle in the arena against Kelek, it's as good as gone. So use up that gate asap.

When i level next though i think i'm buying 6 of them and getting 18 stat bumps (efreets).


-ToK
Ashenai

08-13-04, 10:11 AM
Quite apart from the Candle business, I have a real problem with using Gate to gain Wishes. There's a reason Wish costs 5000 XP; I feel it is (tenuously) balanced with that cost. I strongly believe it should not be possible to circumvent this cost via Gate.

I also do not want to see people get unlimited money by Gating in Astral Devas and asking them to hand over their +3 Maces of Disruption, then selling the mace.

These two exploits are equally Core, and IMO equally broken. I propose that we ban the use of Gate for non-combat purposes.

Back to the Candle issue. I checked out the 3.5 FAQ, and while the Sage doesn't address the Headband issue exactly, he does say that:

If you lose the [Headband of Intellect], you immediately lose the bonus spell slots the item gave you, starting with any uncast spells you have of the appropriate levels.

This appears to suggest (though not prove) that:
a) Bonus spells and "nornal" spells don't have to be kept track of separately; if you lose bonus spell slots, you lose a spell of that level, if possible.
b) ToK and cellardweller were correct; you don't get the spells back if you put the Headband back on.

So I guess I'll change my stance to agree with ToK and cellardweller. You need to keep the candle burning continuously if you want to keep the bonus spells. In other words, it can't be used as a pre-buff.

@Cat: Should you want to, I'm quite willing to debate this point further until, say, midnight today. That'll still leave you with a day to come up with tactics, since I've extended my deadline for tactics until Saturday (see Comments thread). If you have any arguments we haven't considered, I'd like to hear them.
Druid Roxors

08-13-04, 10:43 AM
@ Ashenai: Yes, thats why I placed a little :mad: on my post about wishes. I do not agree it should be possible (although it is).

Now, about gate itself: I have no idea, what so ever, why it has such a high cap. On the CoCo, at level 17 I bet every wizard/cleric will be using gate at every fight. Gate in a solar you have WON, no questions asked (unless you kill the caster before he kills you, improbable). You know whats going to happen? everyone will get candles and have pokemon running arround the battlefield. I propose to ban gate, as it is an unbalanced spell and it delves within the "dm's whim" beacuse you have to negotiate or call REAL Living creatures that can exact vengance upon the caster.
Druid Roxors

08-13-04, 10:48 AM
@ Ashenai: Also, please check the description of the Prayer beads. Compare the price with the lesser and greater varieties and see for yourself that the price is wrong (according to individual bead prices). Cat seems to be just ignoring my arguments.
Ashenai

08-13-04, 10:59 AM
Meh. At 17th level, all bets are off anyway. Allow me to paint you a little picture of a 17th level fight.

Wizard wins initiative.

Round 1: Time Stop. Quickened Dimension Door over the opponent.
Round 2: Prismatic Sphere.
Round 3: Reverse Gravity.

Time Stop ends, enemy falls through the Prismatic Sphere, takes 140 damage and four different "save or die" spells at DC 30 or so. Great fun for everyone!

There are similar amusing tactics for flying opponents. In other words, duels become largely pointless at level 17, and no one will really have the time to summon piddly little Solars and things.

Regarding the prayer beads: yes, it is obvious that the standard strand of prayer beads has a typo in the price. The correct price is 45,800 gp. Cat?
Caterane

08-13-04, 11:23 AM
The problem is the lousy wording of the description as it is with so many others that one can emphasize one word and reverse the meaning completely.

I've given 2 examples not based on single words which are very reasonable on top of that. However, a counter argument came up.

If you lose the [Headband of Intellect], you immediately lose the bonus spell slots the item gave you, starting with any uncast spells you have of the appropriate levels.

That doesn't say that you won't get them back once the headband is put back on. I just can't imagine that if I steal Ildechai's headband he'll lose all his bonus spells without getting them back (through Fox cunning for example). This is not the case:

PHB,p178: Prepared Spell Retention
Once a wizard prepares a spell, it remains in her mind as a nearly cast spell until she uses the prescribed components to complete and trigger it or until she abandons it.

This is the closest reference we have and it backs up my argument. Also below is explicitely mentioned when you irretrivably lose a spell which is in case of death. They refer to it as "wiped away". They don't say "wiped away" with enervation or losing ability points to your spellcasting stats.

It is also odd that spells like Touch of idiocy should "wipe away" your spells, nor stealing a periapt or headband.
Druid Roxors

08-13-04, 11:29 AM
Originally posted by Ashenai
Meh. At 17th level, all bets are off anyway. Allow me to paint you a little picture of a 17th level fight.

Wizard wins initiative.

Round 1: Time Stop. Quickened Dimension Door over the opponent.
Round 2: Prismatic Sphere.
Round 3: Reverse Gravity.

Time Stop ends, enemy falls through the Prismatic Sphere, takes 140 damage and four different "save or die" spells at DC 30 or so. Great fun for everyone!

There are similar amusing tactics for flying opponents. In other words, duels become largely pointless at level 17, and no one will really have the time to summon piddly little Solars and things.Remember reverse gravity does not work on flying oponents and has a reflex save. :D

Regarding the prayer beads: yes, it is obvious that the standard strand of prayer beads has a typo in the price. The correct price is 45,800 gp. Cat? God bless people who can ACTUALLY READ WHAT OTHER PEOPLE SAY!!

Haleluya!!!

Edit: Why edit your post Cat? :rolleyes:
Caterane

08-13-04, 11:34 AM
It seems indeed to be a typing error. Can someone please check the SRD?

No one could know this. It is written in the DMG and though I agree to correct this mistake it wouldn't be fair to correct it now that I can't edit my sheet. I need the bead of healing for my fight against the blindness spells of Kiri and since it wasn't my fault but a typo in the DMG I'd appreciate if you don't pull the rug out from under me.

Druid, my apologies. Good work.
Druid Roxors

08-13-04, 11:35 AM
Suggested Action: Buy Bead of Karma only, Pay the difference.

And take a shower :D

Your pitlord could just take it as "having the strand" and if you win you just pay extra.

Although, you really should buy synesthete tatoos... its cheaper than 9k

Edit: Apologies accepted :)
SRD and DMG are both wrong.
Caterane

08-13-04, 11:46 AM
Wait a second, your 're saying I can craft my own compilation of prayer beads? I would've of course added the bless bead and leave the smiting out.
Druid Roxors

08-13-04, 11:51 AM
Originally posted by Caterane
Wait a second, your 're saying I can craft my own compilation of prayer beads? I would've of course added the bless bead and leave the smiting out. I... Dont remember saying that. What I said (a few posts ago) is that you must craft each type as they are. Standard, Lesser, and Greater. You can afterwards take away some beads but that would be quite useless.
Druid Roxors

08-13-04, 12:00 PM
Ok, and now that you no longer think I am a "Ranting Retard" :D I would like to get a serious answer to this argument:

A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day IF (and ONLY IF) he burns the candle during or just prior (Not AFTER) to his spell preparation time.Since you are not burning the candle just prior or during your spell preparation time, you are on the arena, no longer preparing spells and the candle is off. When you turn it on, you do not gain the benefit of operating as if 2 levels higher Because (as quoted) the benefit is ONLY applied while Preparing spells. Not Later
Ashenai

08-13-04, 12:04 PM
I'm going to let The Harvester 1 have his prayer beads for this fight; it was a typo in both the DMG and the SRD, and the first mention of it I found here was by Jindl, half an hour after the (official) editing deadline.

If the Harvester wins the fight, his winnings will be reduced by 14,000 gold, the difference in cost between a "real" crafted strand of prayer beads and the price he actually paid. If the Harvester loses, he will have to return the strand of prayer beads, and he'll be refunded the 18,060 gp he paid for it.

Does this strike everyone as fair? Cat? Jindl?

And I'm pretty sure you can't craft your own compilation of beads; nothing in the item description suggests that you can.

Now, the candle.

Druid Roxors: Why wouldn't the Harvester burn the candle during his spell preparation time? No dice rolls are involved. I think Cat's idea is that he wants to burn some of the candle while preparing spells, then extinguish it, and then spend an action re-lighting it when in the arena. The question is whether this will give him back the bonus spells he prepared but lost due to the candle having been extinguished, or not.
Caterane

08-13-04, 12:09 PM
As mentioned in my prebuffs I used the candle to memorize my spells which takes 1 hour from the total burning time of the candle, plus 5 rounds for the cast prebuffs. Then I snuff it off. I will relight it in the arena.

That said, I have used the candle during my spell preparation.
Druid Roxors

08-13-04, 12:09 PM
Originally posted by Ashenai
Now, the candle.

Druid Roxors: Why wouldn't the Harvester burn the candle during his spell preparation time? No dice rolls are involved. I think Cat's idea is that he wants to burn some of the candle while preparing spells, then extinguish it, and then spend an action re-lighting it when in the arena. The question is whether this will give him back the bonus spells he prepared but lost due to the candle having been extinguished, or not. You are implying that the benefits will return right? Why? How do you interpret the item as granting the benefits of "Having +2 CL" if you re-light it (Which is simply, just lighting it AGAIN)?
Druid Roxors

08-13-04, 12:16 PM
Let me rephrase what I mean:

1. You wake up in the morning and prepare spells, you burn 1 hour out of your candle. You can do this Because you are preparing spells, thats the prerequistie.
2. You get to the arena and relight the candle. You gain +2 to all those attack and whatever thingies but you do NOT meet the prerequisite for the "Granting of +2 CL" you are not preparing spells.

By this logic, you cannot compare it to having a +4 int hat removed and donned because the candle cannot be "re-donned"
Druid Roxors

08-13-04, 12:19 PM
Also, I don't think Cat needs the Bead of Smiting. Buying a strand prayer beads without it costs 29k which is cheaper than crafting a 45k item. Unless of course you want to keep the Smiting thingy.

BTW, you can buy a lesser strand with only the blessings thingy for 600gp, you can have all the strands you like on your body. It doesn't use a slot.
Ashenai

08-13-04, 12:43 PM
Druid Roxors: Oh, I understand what you mean now. The way you're reading the sentence, though, means that the cleric would lose those extra spells as soon as he finishes preparing spells, since he's no longer burning the candle during or prior to his spell prepatation time. That's clearly not what they meant, though. :)
Druid Roxors

08-13-04, 12:45 PM
Not exactly. A cleric whose alignment matches the candle's operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours. Which is why it says (That in bold)
Ashenai

08-13-04, 06:47 PM
All right, I've come to a decision; as far as the CoCo is concerned, the Candle of Invocation's "bonus spells" ability cannot be used. It can still be burned to give a +2 bonus to saves, skill chacks, and attacks. It can be extinguished and lighted any number of times. Finally, it can be used to cast a Gate when it's burning, but doing so consumes it completely.

For the record: I am absolutely not convinced that Cat's interpretation was incorrect, going by the Rules as Written. In fact, I found his arguments somewhat (though not totally) convincing. Since there was no 100% argument one way or another, though, I went with my sense of balance. And since I felt that the Candle was slightly overpowered even as is, I'll go with the less overpowered version.

For this fight, I consider the discussion closed. In the long run, however, I think this might be a good question for the Council. I don't think it's at all as clear-cut as Tellish of Ket claims, though I do admit that Cat's interpretation makes the Candle uncomfortably powerful, IMO.
Jindl

08-13-04, 07:15 PM
Based on the information I have read so far, it appears that spells are lost when the effect that grants them ends. If the granting effect is re-established, the spell lots reappear, but they are empty, because when the effect is lost, the prepared spell disappears from the casters mind, and it is gone. Based on this, I think re-lighting the candle would grant the spell slots, but they would be empty because the prepared spells were lost.

This is exactly how removing a peraipt of wisdom would work for a divine caster, as well as how a touch of idiocy would effect a prepared caster's bonus spells, or a negative level from enervation would affect one of a prepared caster's highest level spells. So, I think the candle would work the same way.

-Jindl
Ashenai

08-13-04, 09:03 PM
Sigh... okay, here's another question. I thought I knew the answer to this one, but it turns out that it isn't obvious.

Simple yes or no question. Does the Candle of Invocation grant +2 CL?
Jindl

08-13-04, 09:24 PM
@Ash -

Nope. It only lets the cleric prepare spells as if he was to levels higher. It does not grant a +2 CL.

-Jindl
Caterane

08-14-04, 02:02 AM
Jindl, you yourself said that the slots come back!

What you're now saying is that I can memorize higher level spells (and cast them) but don't get an increase in caster level. This means that I could cast a Summon monster 8 at CL13 but we all know that this is not possible since I have to fulfill the minimum CL requirement (which is 15 hence the +2 is a regular CL increase).

Additionally, there's only one type of CL increase, not an effective one like you just invented. Either you get a CL increase or you don't.

So since we all agreed that the boni come back along with the spell slots (only the memorized spells are gone) the CL increase come back aswell.

There's no proof for your argument while I have every proof on my side; yours is an opinion while mine's based on facts. Please be a bit more - how did you say it? - open-minded.

Thanks

PS: There are surely easier and cheaper ways to get +2 attacks/saves like a potion of heroism for 750gp which I don't have to light, don't have to put into a lantern and don't have to protect it from harm. And even though a gate spell might mean victory, no one spends 8400 gp on one fight!
KerlanRayne

08-14-04, 05:08 AM
A cleric whose alignment matches the candle’s operates as if two levels higher for purposes of determining spells per day if he burns the candle during or just prior to his spell preparation time. He can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn. Except in special cases (see below), a candle burns for 4 hours.

@Catt: Here's what I think this means. A level 8 cleric using this candle would have the same number of spells as a level 10 cleric plus bonus spells for high wisdom. The spells that are nornally higher than you can cast operate at 10th caster level. Your other spells operate at 8th caster level.

Does anyone understand what I'm trying to say? What do you think?

KerlanRayne
Druid Roxors

08-14-04, 05:20 AM
Originally posted by Caterane
PS: There are surely easier and cheaper ways to get +2 attacks/saves like a potion of heroism for 750gp which I don't have to light, don't have to put into a lantern and don't have to protect it from harm. And even though a gate spell might mean victory, no one spends 8400 gp on one fight! I assure you that when it runs out, you will use it for the Gate spell. I mean, its even cheaper (and easier to cast) than the scroll!
Ashenai

08-14-04, 06:32 AM
Okay, this is painful. I mean, I knew running a Caterane-Jindl fight wouldn't be a walk in the park, but... :P

Anyway, the Candle of Invocation has to be the most sloppily-written magic item ever.

The fact remains that the Candle does not say that it grants caster level anywhere, except in the sentence "he can even cast spells normally unavailable to him, as if he were of that higher level, but only so long as the candle continues to burn." This would seem to lend some credence to KerlanRayne's argument. Though I agree with Cat that it sounds like a very weird and forced system.

On the other hand, if you read the "Spells per Day" ability of prestige classes like the Eldritch Knight and Mystic Theurge, they seem to state things in the same way, being surprisingly reluctant to actually menton caster level, except in the "This essentially means..." sentence, which is explanatory, so the ability description ought to be complete without it.

Gah.

I'm going to go with "balance" again. A Candle is not that expensive, and has more than enough duration to last for a gladiator's entire career, thereby making it more of a permanent item--for the purposes of the arena, at least--than a limited-use one.

As far as the comparison with Potion of Heroism goes, it should be noted that the Candle's duration is almost five times that of a Potion's, it can affect multiple subjects, its duration can be suspended or resumed with what I assume is a standard action, and it has a last-ditch, very powerful effect. It is by no means weak. Even if it could _only_ be used to cast Gate, and granted no bonuses whatsoever, it would still only be slightly underpowered for its price.

So, no. It will not give caster levels. Sorry, Cat.

Final note: If I were running a real campaign, I'd rule that the Candle gives all of the bonuses Cat claims it does... but I'd also rule that if it's extinguished, it's ruined, just like the Candle of Truth. I believe the intent behind the Candle was for it to be a (very powerful) one-shot item.
MotherBast

08-14-04, 07:43 AM
I'm probably a day late and a dollar short here, but the correct price for the strand of prayer beads is listed in the DMG errata. It was also listed on the tavern and character violations thread by Jindl about 2 months ago.
Jindl

08-14-04, 10:37 AM
Originally posted by MotherBast
I'm probably a day late and a dollar short here, but the correct price for the strand of prayer beads is listed in the DMG errata. It was also listed on the tavern and character violations thread by Jindl about 2 months ago.

Yup. That was back when Corinthius first tried to acquire one. Based on the real price, it was too expensive and he had to wait a few levels.

I do think allowing the harvesters to have the full strands at the incorrect price gives them both more than a bit of an unfair advantage this week. Effectively, they have 14000 gp more equipment than their adversaries (approximately 10% more wealth), and that's based on the amount it costs to craft the items.

Since the information was available, both in the Errata and previously posted, I think the items should be removed by the pitlord. That has always been the policy in the past, when PC's spent too much money on items.

-Jindl
Jindl

08-14-04, 10:43 AM
Originally posted by Ashenai
Final note: If I were running a real campaign, I'd rule that the Candle gives all of the bonuses Cat claims it does... but I'd also rule that if it's extinguished, it's ruined, just like the Candle of Truth. I believe the intent behind the Candle was for it to be a (very powerful) one-shot item.

@Ash -

While the item doesn't say you gain caster levels, I can see how in a campaign, the DM could make that interpretation. I think you are right that the candle should be ruined if it is extinguished (there is no other type of candle that can be re-lit). I think all candles are supposed to be one-shot items.

Perhaps WoTC will take a deeper look at the candle at some point. Until then, we can prolly just allow it as kinda like a semi-permanent heroism effect that can be reused each fight.

As for the title of "Most Sloppily Written Magic Item", it has stiff competition from the horseshoes of speed and the whip feather token (and others).

-Jindl
SnarkHunter

08-14-04, 01:02 PM
I thought the procedure was to give negative money?
Ashenai

08-14-04, 01:22 PM
I do think allowing the harvesters to have the full strands at the incorrect price gives them both more than a bit of an unfair advantage this week. Effectively, they have 14000 gp more equipment than their adversaries (approximately 10% more wealth), and that's based on the amount it costs to craft the items.

Since the information was available, both in the Errata and previously posted, I think the items should be removed by the pitlord. That has always been the policy in the past, when PC's spent too much money on items.

I do understand your concern. On the other hand, it was an honest mistake, and I am loath to cripple a gladiator because of an oversight. If it had been simply a case of the DMG saying 45k and Cat only paying 25k by mistake, I would probably agree with you and take the beads away. This mistake was a lot more easy to make, though. As it is, I think the least unfair decision at this point is to let him have his beads, and as Snark says, give him negative money.
Beldin

08-14-04, 02:09 PM
this may sound hard, but why should Jindl be "punished" for Cateranes mistakes?
Ashenai

08-14-04, 02:30 PM
That's not my intent at all. However, telling someone after the editing deadline that one of their important pieces of equipment doesn't exist is a great blow, and can easily cripple the character if the equipment in question was a lynchpin of their tactics. (If Cat had known of the price difference beforehand, he would probably have chosen to skimp on something else; he would have wanted the beads in any case, I believe.)

On the other hand, fighting an opponent who got a small amount of temporary extra money by mistake is not crippling (and at their level, 14k is only about 7% of their wealth).

I don't want to punish either of them, but that's impossible. Thus, I prefer to choose the course of action which skews the fight the least. Jindl himself suggested this course of action (deleting the money after the fight) when a similar problem cropped up with the Professor last week; the situation is practically the same.
SnarkHunter

08-18-04, 09:10 PM
@Dark Gypsi: Akrep has some illegal skill boosting items. Boots of Silence (+2 Move Silently) 55 gp, 1 lb
Cloak of Shadows (+2 Hide) 55 gp, 1 lb
You can only get masterwork tools for things that require tools (crafting, riding, handle animal, that kind of thing.)

@Kaigan: Aromals penalties for TWF are off since a rapier isn't 1 handed. They should be -2/-2.

@Myrr: Brenan can't take Weapon Focus at 1st level. It requires BAB+1.

@Cuccos: Heh, you notice that you posted Parable twice? I don't know if theres som ehidden meaning in that but you might want to edit one away so as not to confuse people :).
Caterane

08-19-04, 01:32 AM
Originally posted by Beldin
this may sound hard, but why should Jindl be "punished" for Cateranes mistakes?

I have 14k too much but Jindl has 17k too much. Ash, I buy a potion of natural armor for the 3000 LOL
Myrridin

08-19-04, 09:16 AM
Corrected the violation on Brennan's sheet.
Ashenai

08-20-04, 05:03 PM
@Tellish_of_Ket:
There are a number of severe problems with Kelek. I have not yet done a complete audit, but here two important issues:

1) Your scroll prices are way off. You appear to have ignored the extra cost of scrolls with higher-than-minimum Caster Levels, whether that increase was from metamagic (Silent and/or Heightened), or just simply a higher CL. I am fairly sure that correcting everything will bring your money below zero. Since there is plenty of time (two-week pairings), I would prefer that this be corrected; do not edit your character sheet, but please send me a corrected version, if possible. You may delete anything you like, for a full refund. Cat will be notified of what you choose to sell, of course.

2) Your Leadership score is 12, which allows you a level 8 cohort only. Your Circlet of Leadership does not help with this in any way. You may dismiss your familiar, if you choose; that will bring your Leadership up to 14, allowing you the level 10 cohort. Since you'd be doing it outside of battle, however, you'll auto-fail your Fort save, and lose 3000 gp (if I calculated it correctly).
Alternatively, you'll have to dumb your cohort down to level 8, deleting whichever spells you want. Again, send me an email or PM with your decision. (Or, if you don't agree with something, we can of course debate it here.)
Tellish_of_Ket

08-20-04, 09:29 PM
Originally posted by Ashenai
@Tellish_of_Ket:
There are a number of severe problems with Kelek. I have not yet done a complete audit, but here two important issues:

1) Your scroll prices are way off. You appear to have ignored the extra cost of scrolls with higher-than-minimum Caster Levels, whether that increase was from metamagic (Silent and/or Heightened), or just simply a higher CL. I am fairly sure that correcting everything will bring your money below zero. Since there is plenty of time (two-week pairings), I would prefer that this be corrected; do not edit your character sheet, but please send me a corrected version, if possible. You may delete anything you like, for a full refund. Cat will be notified of what you choose to sell, of course.

2) Your Leadership score is 12, which allows you a level 8 cohort only. Your Circlet of Leadership does not help with this in any way. You may dismiss your familiar, if you choose; that will bring your Leadership up to 14, allowing you the level 10 cohort. Since you'd be doing it outside of battle, however, you'll auto-fail your Fort save, and lose 3000 gp (if I calculated it correctly).
Alternatively, you'll have to dumb your cohort down to level 8, deleting whichever spells you want. Again, send me an email or PM with your decision. (Or, if you don't agree with something, we can of course debate it here.)

No, my scroll prices are not off.

scroll of command undead x2 CL 3 [300gp] 25*3*x=150 each.
..|scroll of invisibility to undead x2 CL 1 [50gp]
..----------------------------------------------------------
2.|scroll of silence x5 CL 3 [750gp] 25*3*2=150 each
..----------------------------------------------------------
3.|silent magic missle CL 9 [450gp]* 25*9*2=450 gp
..|silent greater dispel (x2) CL 13 [2275 gp] 25*13*7=2275
..----------------------------------------------------------
4.|silent/heightened chill touch (x2) CL 8 [800gp] 25*8*2=400 gp each.
..|silent shocking grasp CL 5 [250gp] 25*5*2=250 gp
..----------------------------------------------------------
5.|silent see invis (x2) CL 5 [750gp] 25*5*3=375 gp each
..----------------------------------------------------------
6.|stone shape (x2) CL5 [750 gp] 25*5*3=375 gp each
..----------------------------------------------------------
7.|silent spectral hand (x2) CL5 [750gp] 25*5*3=375 gp each
..|silent vampiric touch CL 8 [600gp] 25*8*4=1000 gp
..|silent shocking grasp CL 5 [250gp] 25*5*2=250 gp
..|silent/heightened chill touch CL 8 [400gp] 25*8*2=400 gp


Dude, i have one error highlighted in red. I accidently had a (x2) beside two scrolls that i meant to delete, but that should have been obvious by the cost of the single scroll.

As far as my cohort, i have a leadership score of 15, giving me a 10th level pc.

My familiar was supposed to have been re-acquired after Zedarak's fight (as confered with Cat) and i used a potion of eagle's splendor to acquire the cohort.

The only thing that affects the cohort AFTER you get it are your own character levels. This isn't a magical effect, that if i re-gain my familiar then he goes away. I've talked about this all before with Cat and he doesn't have a problem with it.

SO please don't say i have SEVERE ERRORS, since i'm only off by a couple of hundred bucks off, i'll fix it. But for the future, Ash, before you start trashing and discrediting my character (probably at cat's behest) please take it to the PM field.


-ToK
Ashenai

08-20-04, 10:07 PM
But for the future, Ash, before you start trashing and discrediting my character (probably at cat's behest) please take it to the PM field.

Er... fair enough. I posted these issues in the public forum simply to save time, not because I wanted to "trash" or "discredit" your character. I didn't think you would mind; posting (real or imagined) problems with characters is what this thread is for, or so I understand.

In any case, I do apologize, and I assure you that I meant no disrespect.

Specific points PM'ed.
Tellish_of_Ket

08-20-04, 10:28 PM
no problems bud. I wasn't really offended but you came out with both guns blazing. hehe.

-Tok
Caterane

08-20-04, 10:51 PM
and i used a potion of eagle's splendor to acquire the cohort.

Uh Ray, that was a joke from me. LOL I can't believe you did this. Ok, just to make sure everything is correct when you fight Johan next week LOL: You need a permanent increase to your charisma score! A potion doesn't help you in acquiring a cohort.

Whatever, keep your stuff; I don't mind. The Harvester gets you anyway! :b:
Tellish_of_Ket

08-20-04, 11:31 PM
Originally posted by Caterane
Uh Ray, that was a joke from me. LOL I can't believe you did this. Ok, just to make sure everything is correct when you fight Johan next week LOL: You need a permanent increase to your charisma score! A potion doesn't help you in acquiring a cohort.

Whatever, keep your stuff; I don't mind. The Harvester gets you anyway! :b:

dude, i'm off by 400 gp. Quite complaining. You've broken the bank many times with every character you own. So don't rain down on my 400 gp. :D

Level 15-1cha = 14 leadership level = 10th level cohort. So, i'll regain the potion, because otherwise that would give me an 11th level cohort right?

lol


-ToK
KerlanRayne

09-07-04, 11:32 AM
@Cellardweller - Johan's Wisdom is 27 so the modifier should be +8 but is listed as +11. Unless you have a +5 manual tucked away somewhere. ;)

KerlanRayne
cellardweller

09-14-04, 07:13 AM
Zerone, war domain only grants proficiency martial weapons so Metatron will need to fork for the feat if he intends on using a spiked chain.
Zerone

09-14-04, 08:59 AM
Poop. Whoops... :rolleyes:

Thanks,

Zerone

Edit:

I've fixed it, however, unhappily... :(
kedi

09-18-04, 03:28 AM
Ernie the Traveler

Cha 08 6 -1 -2, .. ..00 pts (-2 Racial)


Arlie Korinthion of Sanction

Attacks:
+3 +5 [+2 str +2 BAB +1 MW] Melee, Masterwork Bastard Sword 1d10+2, 19-20/x2, Slashing
+2 +4 [+2 str +2 bab] Melee, Morningstar 1d8+2, 20/x2, Bludgeoning and Piercing
Selvos Rad'koln
Ranged Attack: Thnderstone; Bonus: +7 +8 [+5 dex +3 BAB]; Damage: Special; Range: 20 ft.
Robert Darkwind

Hit Points: 1:12 + 2:8 6.5 +6feat = 26 24
Name Bruden Greystone
Alignment: CN
Class: Barbarian 1/ Monk1 You can't take levels of monk after barbarian unless you go lawful and so you'd lose your all barbarian abilities but STs, BABs and HDs. Go monk first, then change alignment to become CN, thus you can still have your monk abilities and rage.[/b] Join the army
Sindorin

09-18-04, 03:58 AM
LOL fyi Robert Darkwind was kind of a joke :)
Caterane

09-18-04, 03:27 PM
Mystic Monk's Orc Fighter has an intelligence of 6 but is a linguistic Wunderkind:

Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon

Bonus languages are just a list to choose from, provided you have the intelligence to pick them (which you haven't).
Zerone

09-18-04, 06:26 PM
@ Beldin...

Rhaegar has the following:

MW Mithal Breastplate: 25 lbs, 675* gp, but it should be:

MW Mithal Breastplate: 15 lbs, +5 AC, +5 Max Dex, -1 ACP, 15% ASF, 2100* gp .

It is a Medium Armor, and that adds +4000 gp for Mithral, not +1000 gp as Light Armor. It becomes light armor after you pay for it...

This means you cannot afford your armor, and you have a 25% ASF without Mithral, I'll wait till tomarrow to run the fight, as I still have no tactics from Ashenai yet... I do not know if you can change your character, but you should ask...

*•. Zerone
Jindl

09-27-04, 04:16 PM
@kattattack22 -

Arkin is currently wearing both a peraipt of wisdom and a brooch of shielding. Both items occupy the neck slot, so they cannot both be worn at the same time. Please make a note of this on your character sheet (for example: You might want to put beside the brooch that it is only worn when the peraipt is not).

-Jindl
Jindl

09-28-04, 12:56 PM
@cellardwellar -

There are several errors on Shiaan.

BAB +11; Grap +21 (10str)
BAB should be +12 (+2 ranger +1 fighter +1 bard +3 DD +5 BG). Grapple should be +22 (+12 BAB +10 Str).

Full Attacks:
+21 Keen Adam. +1 GSword (17*2,2D6+16), +16 Keen Adam. +1 GSword (17*2,2D6+16), +11 Keen Adam. +1 GSword (17*2,2D6+16), +21 Frost +1 Spikes (20*2,D6+6+D6cold), +17 Bite (20*2,D6+6)
When two weapon fighting, the -2 penalty applies to all attacks, including the secondary natural Bite attack. Also, when used as a secondary attack, the bite only gets 1/2 the Str mod to damage. The bite attack should read: +15 Bite (20*2,D6+5).

Spellcasting: (ASF 5%)
Bard
Spells Per Day (3/0+1+2DD)
0 DC 11 Read Magic, Detect Magic, Resistance, Mage Hand, Mending
1 DC 13 Feather Fall, Expedious Retreat

Blackguard
Spells Per Day (1+1,0+1,0+0+1DD)
1 DC 14 Corrupt Weapon, Cause Fear, Cure Light Wounds
2 DC 15 Bull's Strength, Shatter
3 DC 16 Cure Serious Wounds
Please note that in order to cast Read Magic and Resistance, Shiaan must buy a spell component pouch (5 gp, 2 lbs). In order to cast Bull's Strength and Shatter, Shiaan must buy a divine focus (a wooden holy symbol for 1 gp, 0 lbs; or a silver holy symbol for 25 gp, 1 lb). There may be other spells on the blackguard spell list that require a spell component pouch or divine focus. For calculating Shiaan's gp's of equipment and weight, I assume she purchased a wooden holy symbol and did not buy the spell component pouch.

+1 Heartening Animated Large Mithral Shield (animated) 5740
A mithril heavy shield costs 1020 gp. Making it +1 Animated is equivalent to a +3 bonus, which adds 9000 gp. Adding the Heartening property adds another 720 gp. Total cost = 10740 gp.

Potion - Protection from Arrows 150
Please note that this is a CL3 potion (they do sell more powerful versions of protection from arrows). As a CL3 potion, it should cost 300 gp.

Scroll 2:
Arcane Invisibility (CL5) 150
Based on the price, I assume you want this to be a CL3 scroll.

Large Magical Beast (LA+2/MB4/PsiW6)
Please note that Shade is a Nuetral Evil creature. If he was any other alignment, Shiaan would take a -1 penalty to her Leadership Score when trying to recruit him, which would reduce his ECL to 11. Pegasi are usually Chaotic Good, but Nuetral Evil individuals do exist.

Full Attack: 2 hooves +14 melee (1d6+6) and bite +14 melee (1d4+6)
As a secondary natural attack, the bite only gets 1/2 the Str mod to damage. It should deal 1d4+3 damage.

Spiked Mithral Chain shirt 1650
Armor made of a large nonhumanoid costs 4x as much as armor made for a medium humanoid. The masterwork armor spikes count as weapons made for a large creature, which cost 2x as much as for a medium creature (although the masterwork cost is not multiplied). This item should cost 4x1100 gp + 2x50 gp + 300 gp = 4800 gp.
Additionally, large nonhumanoid armor weighs 2x as much as medium humanoid armor. The large armor spikes weigh 2x as much as medium armor spikes. This item should weigh 2x10 + 2x10 = 40 lbs.

Mount weight carried: 229.4 lb (0/699/1398/2100)
As a Large Quadraped with a Str 23, Shade's carrying capacity should be: 600/800/1200.

Shade's bit and bridle weighs 1 lb. Shade's saddle weighs 40 lbs. Shade's armor weighs 40 lbs (see above). Shiaan weighs 96 lbs. Her armor weighs 35 lbs. Because you must count all penalties of shield use when using an animated shield, we have to count the weight of the shield, which is 5 lbs. Her weapons weigh 25 lbs total, with another 6 lbs for the 40 arrows. Her clothing weighs 5 lbs (which includes the weight of her wondrous items as they are all part of her clothing). Her scroll case weighs 0.5 lbs and each potion weighs 0.1 lbs, so these items total 1.7 lbs. The total weight carried by Shade is 254.7 lbs.

TRAINING A PEGASUS
Although intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check.
Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life.
Because he is a cohort, Shade is automatically friendly and will serve Shiaan (a Nuetral Evil master) faithfully. As a cohort, he was free to acquire. However, in order to use him as a mount (and gain the benefits of the mounted feats, sharing initiative with the rider, etc.), he still must be trained. Since Shiaan lacks the necessary skill in Handle Animal, she will have to pay 1000 gp to have him trained. Please add "Professional Training for Shade 1000 gp" to either Shiaan's equipment, Shade's equipment, or the past expenditures. Please note: I had to do the same thing for Bubo.

Accounting
Total Spent 143096
Total Remaining 6904
Total Gold: 150000

Based on the above corrections, Shiaan must spend another 9301 gp. This should put her accounting as such:
Total Spent 152397
Total Remaining -2397
Total Gold: 150000

You will need to rethink some of the purchases you made after defeating Tori.

-Jindl
cellardweller

09-28-04, 09:30 PM
I'll correct them by tonight's pairings, most are just exploding cube errors.

With regards to the bite attack though. Two-weapon fighting penalites do not apply to all attacks, they apply to the "main" weapon and to the "off-hand" weapon only. A bite attack, being a secondary natural weapon is neither and is therefore not subject to the -2.
Jindl

09-29-04, 11:30 AM
With regards to the bite attack though. Two-weapon fighting penalites do not apply to all attacks, they apply to the "main" weapon and to the "off-hand" weapon only. A bite attack, being a secondary natural weapon is neither and is therefore not subject to the -2.

I went to the MM and looked for examples of creatures using 2 weapon (or multiweapon) fighting and a secondary natural attack (bite or tail slap). The marilith demon was the only example I found, and it supports your conclusion. Apparently the two weapon fighting penalties only apply to the weapons wielded, and not to any secondary natural attacks. Sorry for my confusion...

-Jindl
cellardweller

09-29-04, 09:08 PM
Metatron sheet:

Strand of Prayer Beads
• The strand of Prayer Beads was missing the Beads of Healing (-9,000 gp) and Smiting (-16,800 gp) when purchased, subtracting 25,800 gp from the cost of 25,800 gp, hence the 0 gp cost. It only has the Bead of Karma remaining: +4 Caster Level for 10 minutes, once per day.

This has already been resolved, a standard strand costs 45800.
Zerone

09-30-04, 12:10 AM
Oh all right... Please inform me of where this information can be found, so I can read it... :D

Thanks..

Zerone
cellardweller

09-30-04, 12:32 AM
the previous page of this thread
Zerone

09-30-04, 11:39 AM
I should have figured so, it didn't make sense that it was 20,000 gp short. If you could kindly ignore it, I'll remove the 'broken' item from my inventory after the battle.

Thanks.
WizO_Shadow

09-30-04, 02:53 PM
Looked over the characters and all I really saw was on Jindl's character.

Polymorph wasn't specified. So, what to do about it now? Barrel_Master? Jindl? Can we agree on something to be done?

If Jindl specifies now, it's after pairings. However if it's ok with Barrel Master, sure.

Jindl could choose a different spell for the contingency.

We could just ignore those two spells altogether but it's 2 on hte more powerful end of the spell list to loose.

If nothing can be agreed upon, I'm going with the second option.

Shadow
Jindl

09-30-04, 02:56 PM
Re: Aku's Contingency (Polymorph):

What did I forget to specify?

-Jindl
Druid Roxors

09-30-04, 02:59 PM
Much like you have to specify a contingent Resist energy to Fire or cold or a summon monster to x or y. You have to specify what is target shape for polymorph.
Druid Roxors

09-30-04, 03:02 PM
As you suggested in a later post, the contingent summoning should be reinterpreted using the most recent ruling on contingency.
1. You have to specify what you are summoning.
2. You have to specify the triggering condition.
3. It DOES use a spell slot for the summoning spell.

Also, I just completed an audit on Shiaan. Please see the violation thread for details.

-Jindl

Original Text (http://boards1.wizards.com/showpost.php?p=4494980&postcount=5103)
Jindl

09-30-04, 03:18 PM
That is an arena rule regarding using contingent summons. Nobody has ever applied that rule to polymorph before (or resist energy).

Nothing in the contingency spell description even hints that the contingent spell effect must be predetermined at the time of casting contingency. I see no reason under the core rules why you couldn't chose the type of energy to be resisted or the shape to polymorph into when the contingency is triggered, as opposed to when contingency is originally cast.

However, if Shadow thinks that the contingent summoning declaration should be extended to include predeclaring all specifics of all contingent effects, then I'll declare Glabrezu form as my polymorph form (option1).

Alternatively, Shadow could switch Lesser Globe of Invulnerability as my Contingent effect with the same triggering condition (option2).

-Jindl

Contingency
Evocation
Level: Sor/Wiz 6
Components: V, S, M, F
Casting Time: At least 10 minutes; see text
Range: Personal
Target: You
Duration: One day/level (D) or until discharged
You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.
The spell to be brought into effect by the contingency must be one that affects your person and be of a spell level no higher than one-third your caster level (rounded down, maximum 6th level).
The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur. If complicated or convoluted conditions are prescribed, the whole spell combination (contingency and the companion magic) may fail when called on. The companion spell occurs based solely on the stated conditions, regardless of whether you want it to.
You can use only one contingency spell at a time; if a second is cast, the first one (if still active) is dispelled.
Material Component: That of the companion spell, plus quicksilver and an eyelash of an ogre mage, rakshasa, or similar spell-using creature.
Focus: A statuette of you carved from elephant ivory and decorated with gems (worth at least 1,500 gp). You must carry the focus for the contingency to work.
Druid Roxors

09-30-04, 03:52 PM
Alright, First, Ill quote the Thaumaturg description:

Contingent Conjuration: A 4th-level thaumaturgist can prepare a summoning or calling spell ahead of time to be triggered by some other event. This functions as described for the contingency spell, including having the thaumaturgist cast the summoning or calling spell beforehand. The spell is cast instantly when the trigger event occurs.Meaning that you have absolutely NO control over the spell you just cast. It was ALREADY cast! The same can be seen on the Contingency Description:You can place another spell upon your person so that it comes into effect under some condition you dictate when casting contingency. The contingency spell and the companion spell are cast at the same time. The 10-minute casting time is the minimum total for both castings; if the companion spell has a casting time longer than 10 minutes, use that instead.If you cast the contingent spell already... at the time of its prebuff-ization, you cannot change your mind. The spell is already active, your slot spent. You have to decide it at the time of casting, that would be, 16 hours before hand.

Edit: That would be... Before knowing who you are going to fight :rolleyes:
Jindl

09-30-04, 03:55 PM
What about this quote from the contingency spell description?

The conditions needed to bring the spell into effect must be clear, although they can be general. In all cases, the contingency immediately brings into effect the companion spell, the latter being “cast” instantaneously when the prescribed circumstances occur.

It says that the contingent spell is cast instantaneously when the triggering conditions occur. That's why I think you could have full control to specify the effect of versatile spells when they are triggered.

BTW: I don't think there was any doubt that Aku and Peter would be opponents this week. Both PC's were set ready well in advance, and Shiaan volunteered to sit out.

-Jindl
Druid Roxors

09-30-04, 04:08 PM
It says that the contingent spell is cast instantaneously when the triggering conditions occur. That's why I think you could have full control to specify the effect of versatile spells when they are triggered.The companion spell is no longer yours. It is being "cast" or brought into effect by the contingiency spell itself. The fact that you lose your slot at the time of casting (the contingency) is proof enough that the spell is no longer under your control. (specially since you have to choose a form at the time of casting).

BTW: I don't think there was any doubt that Aku and Peter would be opponents this week. Both PC's were set ready well in advance, and Shiaan volunteered to sit out.

-JindlI was almost sure Shiaan wasn't under the "Sit out if uneven" tag she is right now, appart from that. That doesn't mean that you know you are facing a horde of summons and which summons, for instance. If he decides to summon, lets say, fire damage dealing creatures, IN BATTLE, you can perfectly counter it with your "Eye Wink" and choose the best form. Similarily with grappling oponents, you can choose a better grappler, Etc. Contingency is not an "Improved Quicken Spell".

BTW: Check the Professor (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=2726051&origin=) for an example of Contingency with Resist Energy.
Jindl

09-30-04, 04:19 PM
I was almost sure Shiaan wasn't under the "Sit out if uneven" tag she is right now, appart from that. That doesn't mean that you know you are facing a horde of summons and which summons, for instance. If he decides to summon, lets say, fire damage dealing creatures, IN BATTLE, you can perfectly counter it with your "Eye Wink" and choose the best form. Similarily with grappling oponents, you can choose a better grappler, Etc. Contingency is not an "Improved Quicken Spell".

I still think the contingency spell could be read either way. That's why we need an arena rule. As I already said, if Shadow (as the only acting GM) wants to rule that you must predeclare all effects of contingency, then I'm fine with that (and would predeclare Glabrezu form). However, when I set my character ready, the only predeclaration rule for Contingency that I was aware of applied only to summons. I also agreed to switch the Contingency to Lesser Globe of Invulnerability, if Shadow prefers.

FYI: Polymorph does not grant any sort of fire resistance and is not going to protect you from fire based attacks.

FYI2: Cellar put that tag on Shiaan two days ago, after my initial audit. I was a bit disappointed, because I would have preferred Aku fight Shiaan for the first time rather than Aku fight Peter for the second time in 3 levels. But since Peter had a didn't fight credit, I doubt Aku vs Shiaan would have happened anyway.
Druid Roxors

09-30-04, 04:34 PM
I still think the contingency spell could be read either way. That's why we need an arena rule. As I already said, if Shadow (as the only acting GM) wants to rule that you must predeclare all effects of contingency, then I'm fine with that (and would predeclare Glabrezu form). However, when I set my character ready, the only predeclaration rule for Contingency that I was aware of applied only to summons. I also agreed to switch the Contingency to Lesser Globe of Invulnerability, if Shadow prefers.I really dont believe the spell could be read the other way. Tell me.. Can you cast a spell you don't have prepared? When the spell is triggered it is "cast". Since the spell is no longer on your prepared spells list, you can definately not cast it. You already did, you cant cast a spell twice.

Btw, I did a search in the forum and I didnt find any rulling about Contingency, can I get a link of it saying that it only applies to summons? I believe the Contingency spell itself offers all the prove there is to consider.

FYI: Polymorph does not grant any sort of fire resistance and is not going to protect you from fire based attacks.With shapechange so close, my mind is acting wierd. My mistake.

FYI2: Cellar put that tag on Shiaan two days ago, after my initial audit. I was a bit disappointed, because I would have preferred Aku fight Shiaan for the first time rather than Aku fight Peter for the second time in 3 levels. But since Peter had a didn't fight credit, I doubt Aku vs Shiaan would have happened anyway.I checked for ready-ness 1 day before the pairings, I guess he did it afterwards. But read, that is not the point. The thing is that you cannot gain an advantage with a dynamic spell and adapt it to the fight's conditions. My grapple example is adequate. As is a burrowing example I could use, or a flight example.
cellardweller

09-30-04, 07:12 PM
For the recored, I put the tag on shiaan about 12 hrs before pairings (because of PP's dnf credit).

As for the contingency issue, you could create a contingency of "When I fall unconsious" which would take effect at that time. Because you are unconsious you can not make any decisions about the spell. So in order for this to work the descisions must be made at the time that the contingency is cast.
Druid Roxors

09-30-04, 07:59 PM
FYI2: Cellar put that tag on Shiaan two days ago, after my initial audit. I was a bit disappointed, because I would have preferred Aku fight Shiaan for the first time rather than Aku fight Peter for the second time in 3 levels. But since Peter had a didn't fight credit, I doubt Aku vs Shiaan would have happened anyway.
For the recored, I put the tag on shiaan about 12 hrs before pairings (because of PP's dnf credit). :confused:
WizO_Shadow

10-01-04, 09:30 AM
Here's my logic on it:

If you have to specify resist energy type, and summoning, you have to specify polymorph as well. Those type of spells would normally allow you to choose something that would be appropriate to the fight at the time of casting but if they are to be declared ahead of time, all of this type should be declared ahead of time.

The other specifications (I'm going to assume) were in place to not allow a 'customizing' of your character for the person you are fighting since it can be declared after the pairings.

Thoughts on this part?

[edit] Also, if someone was running your fight, how would they know what you wanted to summon/resist/polymorph into?

@ Jindl>Thanks for specifying!

Shadow
barrel_master

10-02-04, 12:00 AM
Shadow >> I don't know how to get my tactics to you as you don't have an email listed... I hope PM will be okay.
cellardweller

10-11-04, 02:59 AM
T'Var - A couple of minor issues with your new char:
1) Tools are not available for hide - they may only be used for HA and Craft. This is a CoCo specific rule
2) You haven't applied ACP to your skills for wearing a chain shirt.
T'Var

10-11-04, 09:33 AM
TY, changes are being made
Jindl

10-18-04, 10:02 AM
@Bud Green -
A quick audit of Sylvy:

You have only used 32 pts for her base stats {Str 16 = 10 pts, Dex 16 = 10 pts, Con 14 = 6 pts, Wis 14 = 6 pts, Int 8 = 0 pts, Cha 8 = 0 pts} You have 4 pts left (36 pt buy).

Also, please add a section at the end to link all of your fights, and a section to keep track of all of the expendable equipment you have used in your previous fights.

Thanks!

-Jindl
Jindl

10-20-04, 12:31 PM
@kattattack22 -

Arkin is currently wearing both a peraipt of wisdom and a brooch of shielding. Both items occupy the neck slot, so they cannot both be worn at the same time. Please make a note of this on your character sheet (for example: You might want to put beside the brooch that it is only worn when the peraipt is not).

-Jindl
Originally posted 9/27/04. Just in case you didn't notice it.
Zerone

10-24-04, 08:59 PM
Attn. Piuro & Macfry:

You have several mistakes in your character sheets. Please see your fight, where the mistakes have been pointed out in red on your character sheets.

Thanks, :D

*•. Z
Kazzaroth Pan'theon

10-25-04, 06:52 AM
Hi, I am not pointing out anyone's mistakes, but I ask my new char is checked out;Link (http://boards1.wizards.com/showpost.php?p=4673638&postcount=251). Tell me what changes is needed to be done (it has been some time since I was here, so there could have been changes to rules for char creation).
Myrridin

11-16-04, 08:21 AM
Turalisj: You have some problems with your new character. First, they start at level 2, not three. Second, the stats:


Str 16 16 +3 (10 points)
Dex 15 +2 17 +3 (8 points)
Con 17 -2 15 +3 (13 points)
Int 12 12 +1 (4 points)
Wis 15 15 +2 (8 points)
Cha 14 14 +2 (6 points)

That's a total of a 49 point character, and we're limited to 36 points.
Jindl

11-16-04, 12:21 PM
@Sindorin -

Tair does not get the leadership score bonus for special power. His leadership score should be 9. Please adjust this and the resulting level of your cohort.

- Leadership (lvl 9) - Leadership score: 10 (10 - 1 Charisma + 1 special power)
Sindorin

11-16-04, 01:13 PM
Sure thing - I wasn't sure exactly how those bonuses were governed here.
Ayatoshi

11-17-04, 03:00 PM
Potion of truestrike?
is that allowed because it's a level 1 1caster level so 50gp right?
T'Var

11-17-04, 03:02 PM
Potion of truestrike?
is that allowed because it's a level 1 1caster level so 50gp right?

no custom potions allowed, if it isnt on the list in the DMG it isnt allowed to be purchased
T'Var

11-18-04, 04:06 PM
Zepher

one thing on your char sheet,
Grapple: +7 (+0 BAB +3 Str +4)

make sure to note that the +4 comes from 'powerful build' otherwise it looks like your saying BAB+3 and STR+4
scaryfroman

11-18-04, 09:23 PM
no custom potions allowed, if it isnt on the list in the DMG it isnt allowed to be purchased

Beyond that, even if customs were allowed, True Strike potions are against the rules. They have a range of personal. Personal range spells cant be made into potions.
KerlanRayne

11-24-04, 02:29 PM
@Huan: For Luken the Renegade, the Hidden Power feat from the XPH is not allowed here. The only parts of the XPH allowed are what's in the SRD. That feat is not in the SRD.

KerlanRayne
Huan

11-24-04, 05:53 PM
@Huan: For Luken the Renegade, the Hidden Power feat from the XPH is not allowed here. The only parts of the XPH allowed are what's in the SRD. That feat is not in the SRD.

KerlanRayne

Oh? I wasn't aware of this when I made my char...(I used the real XPH when making him)

So, it is not allowed even though it is in the actual XPH (along the same lines of how the Red Wizard isn't in the SRD but is in the actual book and is still allowed?). Can I get a second voice on this to confirm what KerlanRayne said,so I can change my sheet before the pairings?

For future reference, which I am sure will help other new players as well, can we have a list of things that, while still core, are not allowed in the Arena?
Jindl

11-24-04, 06:19 PM
@Huan -

I can confirm that the Hidden Power feat is for some unknown reason, not included in the SRD and therefore not Core.

To better explain how we define Core: Core is the 3 Core Rulebooks and the SRD. The XPHB is not Core, however, much of its material is in the SRD, and that material is considered Core. If it's simpler for you, only the Psionic material in the SRD is considered Core.

As for editing your PC, my character is your opponent this week. Rather than edit your sheet now that pairings have occurred, perhaps you could simply list your replacement feat selection in a post on the Fights of the Week thread. Then you could do your editing after the fight is posted. Sound okay to you?

-Jindl
T'Var

11-24-04, 06:28 PM
@Huan -
As for editing your PC, my character is your opponent this week. Rather than edit your sheet now that pairings have occurred, perhaps you could simply list your replacement feat selection in a post on the Fights of the Week thread. Then you could do your editing after the fight is posted. Sound okay to you?

-Jindl

as it looks like Im running you 2 this week, I think that would be fair yes
Huan

11-24-04, 06:33 PM
Roger that, understood.

Thanks for clearing that up.
Jindl

11-30-04, 01:18 AM
Violations for Plaxis (Captain Mutilate) and Malsvir (Piuro) can be found in the Pitlords notes in this fight.

-Jindl
Jindl

12-03-04, 12:13 PM
@Pittbull -

I've made some corrections to errors in Hagrid's sheet, please see below:
Corrections to accounting/weight of equipment
Weapons: 80 gp, 26 lbs
large quarterstaff (free, 8 lbs)
large light crossbow (70 gp, 8 lbs)
50 large crossbow bolts (10 gp, 10 lbs)

Belt: 200 gp, 8 lbs
2x tanglefoot bag (100 gp, 8 lbs)
potion: protection from good (50 gp, 0 lbs)
potion: protection from chaos (50 gp, 0 lbs)

Tattoos: 1200 gp, 0 lbs
chameleon (100 gp)
skate (100 gp)
vigor (100 gp)
inertial armor (100 gp)
biofeedback (300 gp)
animal affinity: +4 ??? (300 gp)
wall walker (300 gp)
force screen (100 gp)

Other Possessions: 150 gp, 0 lbs
Fang, der Wolfsrüde the Riding Dog (150 gp)

Used in Previous Fights: 500 gp
Tattoo of Animal Affinity (300 gp)
Tattoo of Vigor (100 gp)
Tattoo of Chameleon (100 gp)

Load Weight: 34 lbs
Total Gold Earned: 1000 gp + 1700 gp = 2700 gp
Total Gold Spent: 80 gp (weapons) + 1200 gp (tattoos) + 200 gp (belt) + 150 gp (other) + 500 gp (used) = 2130 gp
Gold Left: 570 gp

The main errors were:
1. Forgot to double cost/weight of large quarterstaff, large light crossbow, and large crossbow bolts.
2. Forgot that personal tattoos cost 2x as much as normal tattoos (so they should be 100 gp for 1st level, 300 gp for 2nd level, etc).
3. Just like a potion: resist energy must declare the type of energy resisted, you also must declare which ability score will be boosted by a tattoo of animal affinity (so please fill in the ??? in the quote above).
4. Accounting for the additional cost/weight in correcting the above items, both for current inventory and for items previously used.

If you like the format I used in the quote above, you are welcome to cut/paste it into your character sheet. Please reply with your response to error #3 and to this audit in general.

Thanks!

-Jindl
Pittbull

12-03-04, 12:45 PM
@Pittbull -

If you like the format I used in the quote above, you are welcome to cut/paste it into your character sheet. Please reply with your response to error #3 and to this audit in general.

Thanks!

-Jindl


Sorry, bad mistakes, I'll correct them after the fight, but thanks for making it so easy. Animal Affinity= Strength!

Thanks
Battousai2005

12-04-04, 05:49 PM
Snommelp:

Dude, you need to do something about Cedric. According to my calculations, he has something like a 45 point buy. Not good. I'll run the fight for this week, but you NEED to change that.
Snommelp

12-05-04, 01:32 AM
Snommelp:

Dude, you need to do something about Cedric. According to my calculations, he has something like a 45 point buy. Not good. I'll run the fight for this week, but you NEED to change that.
My apologies. But, Cedric is retiring, so I suppose the point is moot.
Ashenai

12-05-04, 08:03 AM
I had a look at the new characters in the roster. Some comments:

Dalton Onestone's Quasy-Ready Dwarf:
* You need to add 10 points to all your AC scores. Your AC is 17, 21 against giants.
* Your Touch AC is 12 (10 +1dex +1dodge).
* The rules for figuring out your Grapple bonus are very simple; for a Medium character, you just add your Strength mod to your BAB. In your case, your Grapple bonus is +3.
* You do get the racial save bonus against Psionics; this is part of the magic-psionics transparency rules. There are some saves against which you don't get the +2, though; they're fairly rare, but the monk's Stunning Fist ability is one of them.
* Your attack bonus with both weapons is 1 higher; you forgot to add your BAB.

dragoon101's Andrue Meleghost:
* While your Will save is indeed +3, it's 3 base, not +3 Wis.
* Please list your cross-class skills more clearly; your skill points are distributed correctly, but it's really hard to tell. :)
* Your familiar only has 5 hps (half yours).
* Please list costs for your equipment.

Battousai2005's The Prince of Persia:
* Your attack bonus with the Aigle is +7 (2 BAB +3str +1MW +1focus), or +5 when used in two-weapon fighting.
* When used in your off hand, your short sword does 1d6+1 damage, not 1d4+2.
Jindl

12-06-04, 09:23 PM
@Snark -

A few errors on Evram:
*+1 Mithril Tower Shield (worn 22.5lbs: 1,515gp)
Tower shields are made of wood and as such cannot be made of mithril. You could craft a Darkwood Tower Shield to enchant (lower weight, lower acp), although using it would impose a max Dex of +2 for your armor class. Assuming you chose to craft/enchant the +1 darkwood tower shield, it would have the following stats: +5 shield bonus (or total cover) / +2 max Dex / -8 acp / 50% asf / 22.5 lbs / 1365 gp / Hardness 7, 30 hps.

With a +1 darkwood tower shield, your attacks should change slightly (changes highlighted in red):
+1 Ranged touch 20/x2
Should be +0 (+5 bab +3 dex -8 acp) Ranged Touch 20/x2
+7 Telekinetic Thrust, Large Greatsword, 170ft(Max range!), 3d6 19-20x2
Should be +6 (+5 bab +9 int -8 acp) Telekinetic Thrust, Large Greatsword, 130 ft max range when 2x overchanneled (10 ft per manifester level), 3d6 damage, 19-20/x2
-4 Melee Dagger, 1d4-2 19-20/x2
Should be -5 (+5 bab -2 str -8 acp) Dagger, 1d4-2, 19-20/x2

Also, just a couple of things I wanted to point out after reading your prebuffs:
-15 Large greatswords on the ground at my side
Just FYI: You can only hurl 13 greatswords with a 2x overchanneled telekinetic thrust (maximum is one object per manifester level).
--Contingency: start of initiative of gladiatorial fight manifest a 13PP, 7th level Astral construct (use talented to negate damage). Costs 75gp
Just like a summoner must declare what creature they summon through contingency, Evram must define what abilities his Contingent 7th level Astral Construct will have.

-Jindl
Dalton Onestone

12-06-04, 09:37 PM
I had a look at the new characters in the roster. Some comments:

Dalton Onestone's Quasy-Ready Dwarf:
* You need to add 10 points to all your AC scores. Your AC is 17, 21 against giants.
* Your Touch AC is 12 (10 +1dex +1dodge).
* The rules for figuring out your Grapple bonus are very simple; for a Medium character, you just add your Strength mod to your BAB. In your case, your Grapple bonus is +3.
* You do get the racial save bonus against Psionics; this is part of the magic-psionics transparency rules. There are some saves against which you don't get the +2, though; they're fairly rare, but the monk's Stunning Fist ability is one of them.
* Your attack bonus with both weapons is 1 higher; you forgot to add your BAB.

dragoon101's Andrue Meleghost:
* While your Will save is indeed +3, it's 3 base, not +3 Wis.
* Please list your cross-class skills more clearly; your skill points are distributed correctly, but it's really hard to tell. :)
* Your familiar only has 5 hps (half yours).
* Please list costs for your equipment.

Battousai2005's The Prince of Persia:
* Your attack bonus with the Aigle is +7 (2 BAB +3str +1MW +1focus), or +5 when used in two-weapon fighting.
* When used in your off hand, your short sword does 1d6+1 damage, not 1d4+2.


Thanks. I'm still confused by all this. I sent in detailed tactics for my first fight, and it seems as if none of them were used.

Specifically, most of the tactics sent in were about attempts to detect invisibility, or to cast spells at where I GUESSED the invisible guy was, and I don't see how they were implemented.

But then, I'm not sure exactly what happened anyway, partly because character names weren't actually used in the round-by-round part of the writeup.

Uh -- which thread should I be posting this in??
Ashenai

12-06-04, 10:50 PM
Thanks. I'm still confused by all this. I sent in detailed tactics for my first fight, and it seems as if none of them were used.

Specifically, most of the tactics sent in were about attempts to detect invisibility, or to cast spells at where I GUESSED the invisible guy was, and I don't see how they were implemented.

But then, I'm not sure exactly what happened anyway, partly because character names weren't actually used in the round-by-round part of the writeup.

Uh -- which thread should I be posting this in??

You should post your concerns in the Fight of the Week Comments/Concerns thread. Sometimes pitlords make mistakes; I've made plenty of my own. It's important that you post there, listing what you feel was wrong with the fight. If the mistakes are important enough, a rerun will usually follow.

If your tactics really weren't followed (I'll check this out myself in a moment), then that's definitely a problem.
SnarkHunter

12-07-04, 03:35 AM
Corrections noted on Evrams sheet.
Pitlords

12-08-04, 03:52 AM
@Ayatoshi: Your new character, Swift, is level 3. New characters always start at level 2, unless they are of some high-LA race. Please fix this by tonight (within 12 hours), and he can be paired. You just need to make him level 2.

EDIT: Oops, posted with the wrong account.
Ashenai

12-08-04, 04:32 AM
@Sindorin: Cliché's character sheet says he's a level 4 Wilder. Obviously, because of the LA, he's only level 3. Since everything else on the sheet is in order, this is clearly a typo, but please correct it.

This is a green violation.
Sindorin

12-08-04, 09:30 AM
Fixed it; that's the second time that has happened. I caught it the first time.
Ayatoshi

12-09-04, 07:49 AM
I was under the impression that I could start at level 3 if I spent credits
Snommelp

12-09-04, 10:48 AM
I was under the impression that I could start at level 3 if I spent credits
Only if the ECL of the creature you want to play is 3. For example, playing a drow elf (LA +2 and no racial HD) would require you to start at level 3 just to get HP, so you can spend credits to start your drow at ECL 3. And, as I recently learned, if the creature has racial HD and has an ECL of 3 or more, you don't add class levels for the first fight. Example: A gnoll is ECL 3 without any class levels. You can spend credits to play a gnoll, but it will start at ECL 3 and will not gain a class level until it reaches ECL 4.
T'Var

12-14-04, 11:09 PM
Nanaleigh your char looks good, couple things i did see was
you forgot to list your ac, got the mods but forgot the actual listing ;) looks like it should be 18
also i think your flat footed ac is off by a point should be 14

other than that looks great
Kaigan

12-15-04, 12:55 AM
Nanaleigh: one other thing. the range on your bow should only be 110
KerlanRayne

12-15-04, 05:40 AM
@SnarkHunter: The AC for Evram's Contingency can have 4 menu b abilities or a menu C ability and a meny b ability. Right now is has one too many from menu b. Also your TK thrust range is not 170 ft.

KerlanRayne
Jindl

12-15-04, 08:57 AM
@SnarkHunter: The AC for Evram's Contingency can have 4 menu b abilities or a menu C ability and a meny b ability. Right now is has one too many from menu b. Also your TK thrust range is not 170 ft.

KerlanRayne
I thought the same thing, but doesn't boost construct grant the extra menu C ability, which Snark traded in for 2 menu B abilities, giving the construct a total of 1 C and 3 B's.

You're right on the TK thrust range (see my posts above...)

-Jindl
Nanaleigh

12-15-04, 12:28 PM
Thank you T'Var and Kaigan. Hopefully Alexis will do better than Sonora in her first fight!
KerlanRayne

12-15-04, 02:45 PM
I thought the same thing, but doesn't boost construct grant the extra menu C ability, which Snark traded in for 2 menu B abilities, giving the construct a total of 1 C and 3 B's.A level 7 AC gets 1 Menu C option, Boost Construct gives another Menu C option, he can then trade one of them for 2 Menu B options. This gives a total of 1 Menu C and 2 Menu B options. He has one too many.

KerlanRayne
Jindl

12-15-04, 02:47 PM
A level 7 AC gets 1 Menu C option, Boost Construct gives another Menu C option, he can then trade one of them for 2 Menu B options. This gives a total of 1 Menu C and 2 Menu B options. He has one too many.

KerlanRayne
Ahh, okay. That makes sense.

-Jindl
Jindl

12-15-04, 03:28 PM
@Sindorin -

Some issues on Illyx:

Speaks Common, Draconic
You need to spend 2 skill points on Speak Language in order to learn Draconic.

Saves:
+7 Fortitude 4 Base + 2 Constitution + 1 Cloak
+4 Reflex 1 Base + 2 Dextertity + 1 Cloak
+9 Will 4 Base + 4 Wisdom + 1 Cloak
You are not wearing a cloak of resistance.

Cleric spells prepared:
5/6/5/3 (5/3+1d+2b/2+1d+2b/1+1d+1b) Effective Wisdom Score: 23/+6
Orisons (DC 16): Resistance, Light, Virtue, Guidance, Inflict Minor Wounds
Level 1 (DC 17): Inflict Light Wounds (d), Cause Fear, Doom, Magic Weapon, Bless, Divine Favor
Level 2 (DC 18): Hold Person, Shatter (d), Resist Energy, Silence, Hold Person
Level 3 (DC 19): Contagion (d), Blindness/Deafness, Dispel Magic
You may want to label your bonus spells with a (b), so that if your wisdom drops the pitlord will know which bonus spells you lost (as opposed to having to randomly determine them).

Quiver w/ 40 arrows 2 gp 1 lb.
20 arrows weighs 3 lbs. 40 arrows should weigh 6 lbs.

Tatoo of Force Screen 50 gp
Tattoo's of personal range powers cost double. This tattoo should cost 100 gp.

Periapt of Wisdom +2 (crafted) 2800 gp
Brooch of Shielding 1500 gp
Because both items occupy the "neck" slot, you can only wear one at a time. Obviously if you decide to wear the brooch, your wisdom will drop two points, causing you to lose some of your bonus spell slots (which is why I suggest marking them - see above).

Past Expenditures:
Tatoo of Vigor 50 gp
Tatoo of Force Screen 50 gp
Tatoo of Force Screen 50 gp
As discussed above, these three tattoos should have cost 100 gp each. Taking these changes on past expenditures and your current tattoo into consideration, you have -40 gp right now.

Large Juvenile Silver Dragon (Treat as Pegasus)
I don't agree at all with saying its a Large Juvenile Silver Dragon and then in much lighter script writing (Treat as Pegasus). I really think that if you want a juvenile silver dragon you should take the leadership feat and wait until you are high enough level to get one. Your ally is a pegasus and should be clearly listed as such. I generally don't have a problem with (treat as XXX creature) things when the role-playing creature doesn't really exist in the SRD. But a juvenile silver dragon is a well defined SRD creature that can be acquired as a cohort, and saying your ally is one but the pitlord should treat it as a pegasus is more than a bit too much, IMHO. I don't intend any offense in posting this and I hope you didn't take offense. I am just trying to state my opinion. :D

-Jindl
Sindorin

12-15-04, 03:36 PM
Right, i'll see if I can fix all that before the deadline

Edit: Thanks for putting that all up there, it really helped me get a bearing on what was wrong. Fortunately, the gold problem was only created after her last fight so she was never truly in violation. I also bought that brooch just the other day because I saw how Taryn had won :).
I think everything is in order. You're exactly right about the (treat as XXX) issue, I should have been more thoughtful about what is in the SRD. I changed Monyx to a prismatic dragon, which I don't think is in the SRD. If it isn't, I will make up my own darn color :). I'm just trying to give Illyx a little flavor instead of a dry-stat character sheet.

That said, the deadline just hit, so she shall fight as she is... :)
Jindl

12-15-04, 04:10 PM
That's cool. The prismatic dragon actually IS in the SRD, but since it is in the Epic Monster section, I think it will be okay. Illyx should either face Taryn or Malsvir depending on who loses the doesn't fight roll (since we all have but one active PC and Taryn vs Malsvir was last week's pairing).

I can't speak for Piuro, but personally I wouldn't care if you needed to edit your sheet after the deadline, especially if you were fixing errors. And Piuro shouldn't mind, since I didn't penalize him for editing Malsvir's sheet last week after pairings. :D

-Jindl
SnarkHunter

12-15-04, 10:20 PM
A level 7 AC gets 1 Menu C option, Boost Construct gives another Menu C option, he can then trade one of them for 2 Menu B options. This gives a total of 1 Menu C and 2 Menu B options. He has one too many.

KerlanRayne

Boost Construct actually gives an additional menu option for every menu you have choices in. So I get one extra Menu C and if I choose I can give that up to get two menu B's and one extra Menu B from Boost construct. Looking back I should have gotten Power attack from Menu A, but ah well.

For the record I did just notice that Evram has one power to many (He learned only one power at 11th level, not two). If he in fact wins the fight I was just going to select one less power at 12th level. If not, I'll edit one of the selections out.
KerlanRayne

12-16-04, 03:05 AM
Boost Construct actually gives an additional menu option for every menu you have choices in. So I get one extra Menu C and if I choose I can give that up to get two menu B's and one extra Menu B from Boost construct. Looking back I should have gotten Power attack from Menu A, but ah well.I don't think so.
BOOST CONSTRUCT [PSIONIC]
Your astral constructs have more abilities.

Benefit: When you create an astral construct, you can give it one additional special ability from any menu that the construct currently has an ability from.I read that as an additional option for only one menu.

KerlanRayne
SnarkHunter

12-16-04, 02:13 PM
I don't think so.
I read that as an additional option for only one menu.

KerlanRayne

*shrug* and I as one per menu.
Snommelp

12-16-04, 02:21 PM
I read it the same way as KerlanRayne. If it was one per menu, would it not say "each" rather than "any"?
T'Var

12-21-04, 08:20 AM
Speaking of that, it looks as if Zhaiyad is a specialist wizard who took divination as one of his two prohibited schools.

But according to the PHG and SRD, that's not allowed.

Please explain?


The wizard must choose whether to specialize and, if she does so, choose her specialty at 1st level. At this time, she must also give up two other schools of magic (unless she chooses to specialize in divination; see below), which become her prohibited schools. A wizard can never give up divination to fulfill this requirement. Spells of the prohibited school or schools are not available to the wizard, and she can’t even cast such spells from scrolls or fire them from wands. She may not change either her specialization or her prohibited schools later.


wow great catch. that does lead to a red charector violation
T'Var

12-21-04, 08:29 AM
Ayatoshi please chance your new charectors font type to default, or new times roman. your current font is to difficult to read to work with
Pitlords

12-21-04, 12:09 PM
Agreed.

Arina Carthan has been added to the roster, but you need to change that font, Ayatoshi, it's barely legible.

This is a green violation.
Ashenai

12-21-04, 03:33 PM
@Beldin:
Indeed, Zhaiyad can't pick Divination as a prohibited school. Please pick a different prohibited school: your choices are Abjuration, Conjuration, Evocation, Illusion, or Transmutation. Technically, you would be strongly encouraged to pick a school Zhaiyad didn't yet use in a fight he won. Unfortunately, no such school exists. So pick any one you like, but please do so before pairings tomorrow, or Zhaiyad won't get paired. This is a red violation.

@SnarkHunter:
The most natural interpretation of the Boost Construct feat would be that it only grants a total of 1 extra ability. This opinion is shared by everyone who has contributed to the discussion so far, as well as Cat and me, so unless someone can find a ruling that says otherwise, that's how it'll work, I'm afraid.
Beldin

12-21-04, 06:45 PM
Sorry about that;
I changed Diviniation to Conjuration.
I believe I used it only in one fight Zhaiyad won (mage armor).
There the enemy did not have the oportunity to attack me, so not using mage armor would not change the outcome.
SnarkHunter

12-22-04, 12:12 AM
@SnarkHunter:
The most natural interpretation of the Boost Construct feat would be that it only grants a total of 1 extra ability. This opinion is shared by everyone who has contributed to the discussion so far, as well as Cat and me, so unless someone can find a ruling that says otherwise, that's how it'll work, I'm afraid.

Fair enough. Its not a make or break proposition.
KerlanRayne

12-24-04, 06:00 AM
Archangel Ixenthor
Spell: Greater magic weapon on Rainbow (9100) [CL20]I don't think this is legal.

KerlanRayne
T'Var

12-24-04, 09:23 AM
I don't think this is legal.

KerlanRayne

It is, Rainbow is just a bow made with deep crystal. thats no different than making a bow with dark wood. is has no magical properties that would stand in the way of it having a spell cast upon it
Beldin

12-24-04, 09:48 AM
If he wanted to cast it with permanency:
Only the spells listed in the Permanency spell description are allowed to be cast via Permanency. Greater Magic Weapon is not one of them.
So not allowed

If he wanted it as prebuff cast from an npc-spellcaster (for only this fight) it should not be allowed, too - if I understand our FAQ correct than Spellstoring items are the only allowed prebuff by an npc/ally
Snommelp

12-25-04, 05:24 PM
I was going over Astrohken's sheet in preparation to run him (her?) in a fight and noticed something major: Astrohken used the 1700 gp purse instead of the 1000 gp starting money. This is the second time I've seen this sort of thing happen, and I don't usually notice mistakes unless they're pointed out to me, which suggests that this is a mistake that could easily be running rampant.
Pitlords

12-25-04, 09:29 PM
I was going over Astrohken's sheet in preparation to run him (her?) in a fight and noticed something major: Astrohken used the 1700 gp purse instead of the 1000 gp starting money. This is the second time I've seen this sort of thing happen, and I don't usually notice mistakes unless they're pointed out to me, which suggests that this is a mistake that could easily be running rampant.

Well spotted. Please finish the fight as normal, though don't let Astrohken use up more than 1000 gp's worth of his expendable equipment. Paranoia, you'll have to fix this mistake before Astrohken can be paired again.

This is a red violation.
Snommelp

12-25-04, 09:43 PM
Well spotted. Please finish the fight as normal, though don't let Astrohken use up more than 1000 gp's worth of his expendable equipment. Paranoia, you'll have to fix this mistake before Astrohken can be paired again.

This is a red violation.
Understood. Fight will be run shortly. Merry Christmas.
Ashenai

12-25-04, 09:48 PM
And a Merry Christmas to you too. And to all a good night. :)
Einzelgaenger

12-29-04, 05:55 PM
Nanaleigh's character, Alexis Theladrais has a feat she can't have, Greater Weapon Focus, which you need to be level 8 for.
Einzelgaenger

01-05-05, 02:23 AM
peh, nm, i don't care...
Pitlords

01-05-05, 02:42 AM
I don't think this is allowed, major character change for Malsvir...

Hmm, yeah, a complete class change is a bit much.

Good work on spotting the issue with Alexis as well.

These two charaters both got hit with the red violation stick.
Piuro

01-05-05, 02:46 AM
I didnt find it anyware in the rules that i cant change classes. Malsvirs build was weak, I streangthend it up, because i dont think its reasonable to have to spend the same amount of time as i did leveling up, and to have all the old history erased.

*edit* I was also in the prosess of PMing the pitlord account when i saw this, just so people dont think i tried to do it under the table or anything.

*editedit* The above comment seems a tad unbelivable if one looks at my avatar. (Just kidding)
Piuro

01-05-05, 03:11 AM
The malsvir sheet has been restored.

now watch me die.
Pitlords

01-05-05, 02:20 PM
The malsvir sheet has been restored.

now watch me die.

Um. I really don't want to condemn poor Malsvir to yet another loss due to having a poor build, but changing 3 class levels is huge, and I don't want to set a bad precedent.

In theory, I have nothing against allowing it this time (and only this time), as long as people don't start believing that it's normally OK to modify characters all over the place. I'm on the fence on this one, though. Elders, please comment. (Jindl, I'm looking at you.) :)

In any case, you need to get an okay from your opponent as well. I assume that KerlanRayne won't ready Khalil Odar this week either, so there are three gladiators at ECL 5 this week. I did the pairings roll for ECL 5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCoPairings) early, and it appears that Derthark is out; Malsvir is fighting Tara Brightblade. So Snommelp would have to be OK with it, for starters.
Snommelp

01-05-05, 02:26 PM
It would be me, except that Derthark challenged Malsvir and I thought Malsvir accepted. If that's not the case, then I'll look more closely at the issue.
Jindl

01-05-05, 02:31 PM
[color=darkorange]Um. I really don't want to condemn poor Malsvir to yet another loss due to having a poor build, but changing 3 class levels is huge, and I don't want to set a bad precedent.

In theory, I have nothing against allowing it this time (and only this time), as long as people don't start believing that it's normally OK to modify characters all over the place. I'm on the fence on this one, though. Elders, please comment. (Jindl, I'm looking at you.) :)
The rule has been that you could change minor things that you haven't used in previous fights (like changing some skill points from Perform: Dance, which you were doing to become a Shadowdancer, into another skill when you decide that you don't want to go into that PrC). Obviously changing any class levels is far beyond this scope.

I'd say no to allowing such a big change. If a player wants to try a different build, then they should start anew with the different build. Many characters have had different variations, with more or less success. Caterane's characters are notable examples, which each Harvester or Archangel build being a little different from the last.

I think that with LG right around the corner, it provides an even better opportunity for players to restart their favorite pc's, whether to try to make a better version or to simply be able to role-play them from the beginning. Perhaps Piuro would be okay with starting Malsvir over in LG? If so, then this fight matters little (except to his opponent). So I would leave it up to Snommelp. However, even if Snommelp decides to allow the change, Malsvir would not be allowed to progress with such a radical change in build. He would need to be regressed and started over in LG.

Just my 2 cps.

-Jindl
Pitlords

01-05-05, 03:07 PM
It would be me, except that Derthark challenged Malsvir and I thought Malsvir accepted. If that's not the case, then I'll look more closely at the issue.

That does not matter. Challenges do not override one of the parties rolling out; they only matter if both parties remain in.

Since it's the last pairings, if Snommelp is OK with it, Malsvir can switch classes if he likes. However, he can only do it for this one fight. Afterwards, when LG activates, Malsvir will have to retire, or switch back.
Jindl

01-05-05, 03:35 PM
@LLMadCow - Oz Savage needs a Dex 13 in order to take the Dodge feat. :eek:

@Pitlords - Please put some kind of violation tag on the character to make sure that LL checks this thread.

:D

-Jindl
Pitlords

01-05-05, 03:41 PM
Well spotted. Oz gets a green violation.
Piuro

01-05-05, 03:57 PM
That does not matter. Challenges do not override one of the parties rolling out; they only matter if both parties remain in.

Since it's the last pairings, if Snommelp is OK with it, Malsvir can switch classes if he likes. However, he can only do it for this one fight. Afterwards, when LG activates, Malsvir will have to retire, or switch back.
This kinda sucks, i mean, ive been playing since october and I would really not like to have to completely make malsvir again. So I plead again to allow justthis once for a character to be changed so much. Its not like it would give me some kind of unfair advantage, seeing as its still an awkward build. Basically, if the answer remains no, then consider malsvir retired, and ill see you in LGL.
Snommelp

01-05-05, 04:06 PM
That does not matter. Challenges do not override one of the parties rolling out; they only matter if both parties remain in.

Since it's the last pairings, if Snommelp is OK with it, Malsvir can switch classes if he likes. However, he can only do it for this one fight. Afterwards, when LG activates, Malsvir will have to retire, or switch back.
Alrighty then. Malsvir can use the changed form for his fight against Tara. He'll still lose; nothing can withstand the might of Tara Brightblade! :P
I have to say though, I really thought challenges took priority over everything else. I guess there will be one more gladiator with a vendetta against Tara now...
Pitlords

01-05-05, 04:10 PM
Alrighty then. Malsvir can use the changed form for his fight against Tara. He'll still lose; nothing can withstand the might of Tara Brightblade! :P

Okay then. Piuro, if you want to switch Malsvir over for this one fight, please send your revised character sheet to your pitlord along with your tactics. Do not edit your character sheet.

I have to say though, I really thought challenges took priority over everything else.

Nope. That would be pretty unfair to people who didn't challenge anyone.
Piuro

01-05-05, 06:23 PM
This kinda sucks, i mean, ive been playing since october and I would really not like to have to completely make malsvir again. So I plead again to allow justthis once for a character to be changed so much. Its not like it would give me some kind of unfair advantage, seeing as its still an awkward build. Basically, if the answer remains no, then consider malsvir retired, and ill see you in LGL.

See above. Malsvirs revised sheet is on the normal page that malsvirs on, I put it up last night.
Snommelp

01-05-05, 07:57 PM
Nope. That would be pretty unfair to people who didn't challenge anyone. Makes challenges pretty pointless at high levels, though...

On another note, I think perhaps my character Tara Brightblade may have spent too much money. I'd like to have someone else double check my work to make sure it's not just my math skills gone on the fritz.
LLMadCow

01-05-05, 09:22 PM
@LLMadCow - Oz Savage needs a Dex 13 in order to take the Dodge feat. :eek:

@Jindl - Although I appreciate the heads up, why are you reviewing characters that are not slated for CoCo combat, and are listed as for Living Gladius?

Corrections have been made and the character may go through more changes between now and then. So, yeah to anyone who wants to constantly follow my foosteps and check for the current version of him. :D
Jindl

01-06-05, 11:19 AM
@Jindl - Although I appreciate the heads up, why are you reviewing characters that are not slated for CoCo combat, and are listed as for Living Gladius?
Why don't you ask Pitlords why they had him on the Roster with an [OK] next to his name for this week...
LLMadCow

01-06-05, 06:04 PM
Why don't you ask Pitlords why they had him on the Roster with an [OK] next to his name for this week...

As a matter of fact, that is the very first thing I did when I became aware of the *violation* tag. I was very confused. They replied with stating that it was a mistake, and they had just missed removing him. Either way, you would think that when one was meticulous in their review of the character sheet, that they would have quickly discovered that Oz was slated for no further combat until Living Gladius; this information is especially obvious since it was on the VERY TOP of his listing.

I don't mind fairly given violations, but if people are to be tossing vilations around on every build in progress, people will start ignoring them.
LLMadCow

01-06-05, 06:43 PM
On another note, I think perhaps my character Tara Brightblade may have spent too much money. I'd like to have someone else double check my work to make sure it's not just my math skills gone on the fritz.

@Sno - I agree, Tara has spent too much money. She is supposed to have aquired a total of 9,000gp for starting gold + winnings, however, she has spent a grand total of: 10,164.5gp. Might have to drop one of the elemental stones. Also, the 10k total does not include the gold you claim to have left over. Just an FYI.
Snommelp

01-06-05, 06:51 PM
@Sno - I agree, Tara has spent too much money. She is supposed to have aquired a total of 9,000gp for starting gold + winnings, however, she has spent a grand total of: 10,164.5gp. Might have to drop one of the elemental stones. Also, the 10k total does not include the gold you claim to have left over. Just an FYI.
Thanks for double checking for me, LL. I'll get rid of one of the gems, then tell my pitlord and opponent.
Naerdaloth

01-07-05, 09:48 AM
@Battousai regarding Keth

Abilities: you spent only 32 points, that you have listed. And, as they are listed by points right now, Wis should be 16. Maybe the last 4 points were meant to go to Wis in order to make it 18, like you have shown?

Combat Expertise requires 13 Int

You have +4 Wis listed on AC, but +3 for Will saves.

Skills.. you have '20 Monk' shown, though you have only 16 to spend (and you did, so this isnt too important I suppose)

I'm not sure if there's some alternate rule to buying in bulk, but 20 shurikens would cost 20gp and weigh 20 lb. according to the SRD.

Your mind generates a tangible field of force that provides a +4 armor bonus to Armor Class. Unlike mundane armor, inertial armor entails no armor check penalty or speed reduction. Because inertial armor is composed of psychokinetic force, incorporeal creatures can’t bypass it the way they do normal armor.

Thats quoted from the Inertial Armor power description; and so, I think that your racial inertial armor would not stack with the Bracers.

Regarding Lia

Looks good and pretty much set, just the stray shield bonus listed on AC ;p
T'Var

01-07-05, 11:42 AM
@Cat

your first chars stats are listed as
Statistics:
STR....07 (-2) [12, -2race, -3age]
DEX....14 (+2) [15, +2race, -3age]
CON....10 (+0) [15, -2race, -3age]
INT.....22 (+6) [18, +2race, +2age]
WIS....10 (+0) [8, +2age]
Cha.....10 (+0) [8, +2age]


just wondering how did you get odd numbered stats for dex and con with point buy system?
Caterane

01-07-05, 11:47 AM
@Cat
just wondering how did you get odd numbered stats for dex and con with point buy system?

STR....07 (-2) [12, -2race, -3age] (4 pts)
DEX....14 (+2) [15, +2race, -3age] (8 pts)
CON....10 (+0) [15, -2race, -3age] (8 pts)
INT.....22 (+6) [18, +2race, +2age] (16 pts)
WIS....10 (+0) [8, +2age] (0 pts)
Cha.....10 (+0) [8, +2age] (0 pts)

= 36 pts
T'Var

01-07-05, 11:53 AM
ahh ok, didnt know you could pay 8 and get 15. though you had to buy them even numbered stats
Sindorin

01-07-05, 03:10 PM
Nevermind, I misread something
T'Var

01-07-05, 03:15 PM
Unless something has been changed, the most you can get out of aging is +1 for each ability... you can have a -2 or -3 but you still only get +1. It says this on page 109 of the Players Handbook...

Otherwise I have a feeling that there would be lots of old farts fighting in the arena...


no how it works is for ever step you take you gain +1 to mental stats. but you gain a -1 to phycial stats the first time, a -2 the second step and an additional -3 for the third step for a total of
int,wis,chr/str,dex,con
+1/-1,
+2/-3,
+3/-6
LLMadCow

01-07-05, 03:16 PM
Nevermind, I misread something

Beat me to a reply by mere seconds. :)
Jindl

01-07-05, 04:21 PM
@T'Var - Although I know "Gozer" is underconstruction, I thought I would point out that the Ghost template cannot be added to Outsiders (like Aasimars).

-Jindl
T'Var

01-07-05, 04:36 PM
@T'Var - Although I know "Gozer" is underconstruction, I thought I would point out that the Ghost template cannot be added to Outsiders (like Aasimars).

-Jindl

Ack!, i thought they were humaniod outsiders, curse's!
i swear...just like in MTG...if the creature has wings, it should be able to fly, if it is humaniod...is should be..well..humaniod lol

ahh well...guess she will have to be ecl 8 and become an albino drow
Caterane

01-07-05, 07:52 PM
@T'Var: Your ghost has 1 HD so it cannot have a leadership ally. See prerequisites.
Dalton Onestone

01-08-05, 03:02 AM
What I want to know about Caterane's first character is:

5 Level 2 spells per day at Level 3? Six Level 1 spells per day at Level 3?

I get the INT bonus of 2 spells and the specialist bonus of 1 spells. But I think that's still 1 spell too high at each level. I'm also not sure which bonuses apply to 0-level spells, and question that figure of 5/day as well.

Also -- are Pearls of Power counted in the "only use 1/3 of your spell levels" nerfing, or can one get full use of them in an arena bout?
Dalton Onestone

01-08-05, 03:15 AM
LLMadcow's wizard-in-progress wants to have crafted the Headband of Intellect. Unless the rules have changed -- have they? -- this would require the Craft Wondrous Item feat, personal knowledge of the spell Fox's Cunning, but NOT the prerequisite CL given in the DMG/SRD. Correct?
Caterane

01-08-05, 04:49 AM
What I want to know about Caterane's first character is:

5 Level 2 spells per day at Level 3? Six Level 1 spells per day at Level 3?

I get the INT bonus of 2 spells and the specialist bonus of 1 spells. But I think that's still 1 spell too high at each level. I'm also not sure which bonuses apply to 0-level spells, and question that figure of 5/day as well.

Also -- are Pearls of Power counted in the "only use 1/3 of your spell levels" nerfing, or can one get full use of them in an arena bout?

Base spells per day: 4/2/1
Specialist bonus: 5/3/2
Intelligence boni: 5/5/4

Hm, was indeed wrong. 0th level spells are free.

The pearl however functions like all magic items or spell-like abilities with uses/day: you can use 1/3 uses per day, rounded up which is still 1/d.
Sindorin

01-08-05, 05:31 PM
@ Naerdaloth

It is your lucky day, I noticed that Dante has only spent 34 points so you get two more... I guess you might have been planning to fix this, but either way I just wanted to give you a heads up.
Dalton Onestone

01-08-05, 10:42 PM
Scaryfroman:

As far as I'm concerned, 315/2 is 157.5, not 158. Please don't ruin it for us pennypinchers! :)
Dalton Onestone

01-11-05, 04:36 PM
Keth's 6 points in WIS and +2 racial bonus don't add up to a score of 18.
Dalton Onestone

01-11-05, 04:52 PM
Viper's Elishar character drops Divination as one of his prohibited schools. That's a no-no.

He also doesn't seem to have spent all of his Ability points.
Jindl

01-11-05, 05:07 PM
I noticed three different characters in the new gladiator thread who seem to want to use a longbow while mounted, something that seems implausible to me by the rules.

All three are female (Hadley, Lissa, Alexis).

EDIT: Make that four! Lia also fits the pattern.

Some obvious double-entendres come to mind (mounted ... female ... longwhattever ...), but we must respect the PG-13 nature of the WoTC customerbase.
Dalton is correct. You cannot use a Longbow while mounted. Only shortbows, composite shortbows, and composite longbows can be used while mounted.

-Jindl
Dalton Onestone

01-11-05, 05:51 PM
Dalton is correct. You cannot use a Longbow while mounted. Only shortbows, composite shortbows, and composite longbows can be used while mounted.

-Jindl

In effect I'm wrong -- very wrong. I didn't realize you could use a composite longbow mounted, and I'm sure all four of those gladiators' constructors did realize it and built them accordingly.
Dalton Onestone

01-11-05, 05:57 PM
Ayatoshi is using 1/3X for crafting costs. Other folks are using 1/2X. Which is correct?????

If it's been lowered to 1/3, those of us using 1/2 are at an unfair disadvantage.
Ayatoshi

01-11-05, 06:55 PM
I had asked and it was then assumed that because of the no existence of unlimited time between fights that the cost would become Core...
Dalton Onestone

01-11-05, 06:57 PM
I had asked and it was then assumed that because of the no existence of unlimited time between fights that the cost would become Core...

Who actually said it was 1/3? Do you have a link? Time is running out for me to fix my character if you're right and the rest of us are wrong!

Thanks!!
One_Winged_Angel

01-11-05, 07:29 PM
Who actually said it was 1/3? Do you have a link? Time is running out for me to fix my character if you're right and the rest of us are wrong!

Thanks!!
By the PHB, 1/3 for raw materials. Magic items require you to pay and XP cost. Those are listed in the item's description. I believe that there is an XP cost for crafting items, but I can't find it.
Ashenai

01-11-05, 08:25 PM
Here's the relevant portion from the FAQ-to-be:

Craft

You may craft any non-magical item with a listed price. The cost of raw materials is 1/2 (not 1/3), but the speed of crafting is much faster than that given in the skill description: you can craft 1000 gp's worth of market price in one day. For example, an adamantine greatsword costing 3050 gp would take 4 days to craft, and cost you 1525 gp.

You are assumed to be taking 10 on all crafting rolls. For example, the above adamantine greatsword would have a craft DC of 20, meaning that your character would need a Craft (weaponsmithing) skill bonus of at least +10.

The reason Crafting won't be done the same way the PHB does it is simply because according to Core Rules, crafting is almost completely useless for adventurers; it takes years just to craft an adamantine item.

So the variant rules in LG will allow you to actually craft your own equipment, if you like.
Einzelgaenger

01-11-05, 08:36 PM
Here's the relevant portion from the FAQ-to-be:



The reason Crafting won't be done the same way the PHB does it is simply because according to Core Rules, crafting is almost completely useless for adventurers; it takes years just to craft an adamantine item.

So the variant rules in LG will allow you to actually craft your own equipment, if you like.

and what about magic items? will those also be .5x and xp, or are they .7x AND xp cost?
Dalton Onestone

01-11-05, 11:05 PM
and what about magic items? will those also be .5x and xp,

Yes.

The first character in the Characters thread is one of Caterane's, and he's done some scroll-scribing at standard DMG rates, so that removes all doubt.
Dalton Onestone

01-11-05, 11:20 PM
The reason Crafting won't be done the same way the PHB does it is simply because according to Core Rules, crafting is almost completely useless for adventurers; it takes years just to craft an adamantine item.

So the variant rules in LG will allow you to actually craft your own equipment, if you like.

VERY good plan to speed up the timing. I just had Kwerrock the Quiet craft a ton of stuff he probably won't need, just in case he needs it later. I wish I'd known this earlier; it would have saved him a lot of trouble. :)

Fortunately, crafting extra stuff doesn't matter, as you can sell it at cost whenever you get tired of it. That's why I did it.
Kaigan

01-12-05, 07:25 PM
Poe the Great's character Haley Padfoot, has used 40 pts. in abilities. I'll PM him prior to sending tactics to my pitlord, Pittbull and also Inform Pittbull.
LLMadCow

01-12-05, 08:04 PM
@Ayatoshi - There are some problems with RATH. I have gone over the character sheet extensively, and here are the errors I have discovered. Things listed in Red are errors that need to be resolved / fixed AFTER the fights this week. Things listed in Blue are errors of clarity and suggestion to cover all of the bases. Please e-mail Rath's Pitlord for this week with appropriate corrections; DO NOT edit Rath until after the fight, as this will result in an automatic loss.

Class: Psychic Warrior 3rd Fighter 1 / PsyWar 2

AC 19 (3dex, -size, 5armor, -shield, 1feat), Touch 14, Flat 15 Might want to list as Dodge

Speed 30 (base 30, light|medium|heavy load 0/33/66/100, armorcategory) Loads - 0/43/86/130

Saves: Fighter 1 / PsyWar 2
Fort +5 (3+2con +?enh...) Fort: 7 (2 Ftr + 3 PsW + 2 Con)
Refl +4 (1 +3con +?enh...) Refl: 3 (0 Ftr + 0 PsW + 3 Dex)
Will +4 (1 +3con +?enh...) Will: 3 (0 Ftr + 0 PsW + 3 Wis)

+6 [+8 AA] Melee, Slash, 2d4+1, 20/x2 10' reach Str +1, BAB +2, Masterwork +1, Weapon Finesse?

Does the +2 AA represent Animal Affinity? If the weapon Finesse also goes with the Spiked chain, then I guess that the Animal Affinity is the Cat's Grace equivalent?

Skills (20 Points Class A 10 Class B): Might want to list Class A as Fighter and B as Psychic Warrior
+ 5 (4/2 cl A) Listen (Wis) -1 Armor Class Penalty = 4
+ 5 (4/2 cl A) Spot (Wis) -1 Armor Class Penalty = 4

Feats
- Spring Attack(PsW 1) Requires BAB +4
- Weapon Finesse (PsW 2) What weapon? Spiked Chain? Should be taken AFTER EWP: Spiked Chain

Human Traits:
—Bonus Skill points: 7 4 at 1st level and 1 each level = 6

Psion Abilities: Should List This as Psychic Warrior

Equipment
* Mithril Breastplate (worn, ) 4200gp = 2100 gp
(light, +5 Ac +5 max dex, -0 acp, 15%asf, 25lb) -1 ACP and 15 Lbs.

Weapons
* Masterwork Spiked Chain (Belt left, 1 wt) 325 gp = 162gp 10 Lbs.

Powerstones: 175gp Should be 225gp
- Force Screen CL 1, 25gp
- Prescience CL 1, 25gp
- Skate CL 1, 25gp
- Animal Affinity CL 3, 150gp

Weight carried: 8 lb 29.6 Lbs.

Other Possessions:
- 142 gp -50gp for two of the Powerstones

Past Expenditures (tot. 2858 gp): +50gp for two of the Powerstones

I think that this covers everything. If you have any questions, please feel free to e-mail me any time.
scaryfroman

01-12-05, 08:09 PM
- Weapon Finesse (PsW 2) What weapon? Spiked Chain? Should be taken AFTER EWP: Spiked Chain


No. not in 3.5 In 3.5 one feat applies to all weapons that qualify.
Pitlords

01-12-05, 08:15 PM
Kiyo Zephlyn
Phrenic woodelf monk 1

Hit Points: 16 (8 + 1x4.5 + 1x2 Con + 2 Feat)
Should be 12 hp only
stinkygoblin

01-13-05, 01:33 AM
Skills (20 Points Class A 10 Class B): Might want to list Class A as Fighter and B as Psychic Warrior
+ 5 (4/2 cl A) Listen (Wis) -1 Armor Class Penalty = 4
+ 5 (4/2 cl A) Spot (Wis) -1 Armor Class Penalty = 4

Why would he have an ac penalty to spot and listen?
T'Var

01-13-05, 01:44 AM
Why would he have an ac penalty to spot and listen?

he doesnt, ACP does not effect spot or listen

your breastplate is correct so you dont need to change it either


Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.

Mithral has 30 hit points per inch of thickness and hardness 15.

Type of Mithral Item Item Cost Modifier
Light armor +1,000 gp
Medium armor +4,000 gp
Heavy armor +9,000 gp
Shield +1,000 gp
Other items +500 gp/lb.
T'Var

01-13-05, 02:26 AM
nm
LLMadCow

01-13-05, 11:01 AM
your breastplate is correct so you dont need to change it either

Okay, I admit I made a few mistakes (I read spot and listen, but the brain though move silently and hide), but how do you figure that his Breastplate is fine?


Mithral: Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)


Armor: Breastplate
Cost: 200gp
Armor Bonus: +5
Max Dex Bonus: +3
ACP: -4
ASF: 25%
Speed: 20 ft.
Weight: 30 lb.

Now, take the Breastplate and make it Mithral, resulting in:

Armor: Mithral Breastplate (Light Armor)
Cost: 4200gp = 2100 crafted
Armor Bonus: +5
Max Dex Bonus: +5
ACP: -1
ASF: 15%
Speed: 30 ft.
Weight: 15 lb.

As opposed to:

Armor: Breastplate
Cost: 4200gp = 2100gp crafted
Armor Bonus: +5
Max Dex Bonus: +5
ACP: 0
ASF: 15%
Speed: 30 ft.
Weight: 25 lb.

@T'Var - Of all things to quote to say I am wrong about the armor, why did you quote the pricing? I said nothing about the price of the armor, which was accurate, but I did discuss some of the other qualities of the armor - Armor Class Penalty and Weight. The price is reflective of the fact that he crafted the armor himself, so the price goes from Retail 4,200gp to 2,100gp.
T'Var

01-13-05, 11:11 AM
@T'Var - Of all things to quote to say I am wrong about the armor, why did you quote the pricing? I said nothing about the price of the armor, which was accurate, but I did discuss some of the other qualities of the armor - Armor Class Penalty and Weight. The price is reflective of the fact that he crafted the armor himself, so the price goes from Retail 4,200gp to 2,100gp.

the fact that just above the pricing is the small statment that says "Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below."

ergo, he payed for the mithral, which includeds masterwork pricing.
therefor since it is masterwork it is a total of 4 acp that is negated.

and the weight is actually 12.5lbs i bleave, since it was 25 lbs then cut in half due to mithral
Ashenai

01-13-05, 11:33 AM
the fact that just above the pricing is the small statment that says "Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below."

ergo, he payed for the mithral, which includeds masterwork pricing.
therefor since it is masterwork it is a total of 4 acp that is negated.

No, LLMadCow is right here. If you look at the Mithral Full Plate of Speed (DMG, page 220), you'll note it has an ACP of -3 (normal full plate has -6), showing that just as the price of Mithral already includes the price of it being Masterwork, the Mithral bonuses to ACP and max dex already include the Masterwork bonuses to that as well.
T'Var

01-13-05, 11:37 AM
No, LLMadCow is right here. If you look at the Mithral Full Plate of Speed (DMG, page 220), you'll note it has an ACP of -3 (normal full plate has -6), showing that just as the price of Mithral already includes the price of it being Masterwork, the Mithral bonuses to ACP and max dex already include the Masterwork bonuses to that as well.


ahh, ok my bad then
Ayatoshi

01-13-05, 04:24 PM
--double post--
Ayatoshi

01-13-05, 04:25 PM
Sorry about Rath his changes are all saved and waiting to be fixed...They were mostly due to rushing and changing form Psion 3->Psy Warrior 3 -> Fighter 1 Psy Warrior 2
I will send them with tactics and then edit him after the week

BTW: His gp spent was correct I just didn't change it above where it was actully listed
T'Var

01-15-05, 12:10 AM
as I was going thru both char sheets for Elishar vs Chival I came across a Red Violation on Elishar's char sheet.


Spells-Specialty-Evocation Forbidden- Div Trans



You CanNOT take Divination as a forbidden school
therefor the above match is placed on hold until such time as vipergtsmk can post here (No not edit your char sheet) what his new forbidden school would be, or the Pitlords cancel the match

EDIT By Pitlord Request, the fight shall be continued
Pitlords

01-17-05, 03:23 AM
Vipergtsmk, you've fixed the problem with Elishar's prohibited school, but you still haven't assigned all of your ability points. In the CoCo, we use 36-point buy, not 25 (yeah, we're munchkins).

The red violation on Elishar has been changed to a green violation.
Ayatoshi

01-17-05, 08:42 PM
Rathhas been fixed and is ready to win maybe...?
Dalton Onestone

01-18-05, 01:23 AM
T'Var,

Zactor had a bunch of apparent violations that I noted in my tactics for the Zactor/Kwerrock fight. I presume you saw them, but in case you didn't, they're at the beginning of my tactics.
Dalton Onestone

01-19-05, 04:42 AM
Piuro,

Fenir's spell levels are way too high. It should be 4 or 5 levels. But you can round up after taking 1/3, so she can cast 2 levels per day.

Also, saying that she is proficient with "all" armor and weapons is, to be strictly literal, incorrect.
Piuro

01-20-05, 01:15 AM
Is it spells per day, or spell levels?
cellardweller

01-20-05, 01:51 AM
Fenir is a 2nd level sorcerer with 16 chr, He can therefore cast [(4+1)/3] 2 level one spells per fight. He can also cast all of his level 0 spells.

Just so things are clear, I'll give you another example. When he reaches 4th level sorcerer, he will have [((6+1)+2(3+1))/3] 5 spell levels to play with. So he could cast 2 L2 spells and a L1 spell or 1 L2 spell and 3 L1 spells or 5L1 spells. In all cases he would still have full access to his L0 spells.

Edit: Sorry, "she could cast"...
Jindl

01-20-05, 04:44 PM
@Snark -

I just noticed a pretty big error on Moon-moon.

I - Mounted Combat (negate 1 hit to mount per round with Ride check>attack)
I Human: Spirited Charge (triple damage on charge w/ lance, or double with other weapons.
III- Power attack (exchange BAB for damage on 1for1, or 1for2 with a two handed weapon, basis)
Ride-By-Attack is a prereq for Spirited Charge. Since its after pairings, you may just have to notify your pitlord and opponent of the fix, then edit it in after the fight.

-Jindl
T'Var

01-20-05, 04:51 PM
@Snark -

I just noticed a pretty big error on Moon-moon.

Ride-By-Attack is a prereq for Spirited Charge. Since its after pairings, you may just have to notify your pitlord and opponent of the fix, then edit it in after the fight.

-Jindl

damn wish i would have noticed that last week....might not have lossed that first fight after all due to the x3 dmg
Jindl

01-20-05, 09:25 PM
damn wish i would have noticed that last week....might not have lossed that first fight after all due to the x3 dmg
I don't know if Moon-moon used Power Attack in the last fight, but he could have just switched it out for Ride-by-Attack (in a different order).

-Jindl
One_Winged_Angel

01-20-05, 10:33 PM
@Ayatoshi: I noticed something on Rei (Sorry, scanning her before our little match up). Her darkwood staff should be 660 gp, not 40. You have to add the price to the masterwork version of the item. Also, you add the 10 gp/pound to the original version. Your a little short on cash, so I'd just hold off until next week on the staff. Not like it changes all that much.
Jindl

01-21-05, 12:00 AM
@MysticMonk -

I just noticed a couple of things wrong with "the Relic".
Skills (28+14):[/b]
+5[7spent]Spot(3.5+2wis)
+5[7spent]Listen(3.5+2wis)
+8Concentration(7-1con+2syn)
+7[7spent]Autohypnosis(3.5+2wis+2syn)
+7Diplomacy(7+0cha)
+7GatherInformation(7+0cha)
+12Psycraft(7+5int)

Feats:
Overchannel(lvl1)
Talented(Telepath lvl1)
PsionicMeditation(lvl3)
As a 3rd level character, you can have at the most 6 ranks in a class skill, or 3 in a cross-class skill. You have 7 or 3.5 in all of yours. It also appears that you spent 49 skill points instead of the 42 that you should have. I think all of your skills need to be reduced by 1 skill point (down to 6 - class skill, or 3 - cross class skill).

There is also a problem with you learning Psionic Meditation, which has 7 ranks of Concentration as a prereq. Since you can only have 6 ranks at 3rd level, you won't be able to take this feat now.

Sorry to be posting this after pairings, but I just noticed it now. Please just let me and MadCowTemplate know what changes you need to make to fix these errors before the fight. :D

-Jindl
Dalton Onestone

01-21-05, 01:27 AM
As per a recent Tavern discussion, at least one of the Buddha's powerstones -- the one of Vigor -- may be overpriced. Unless I'm confusing powerstones vs. tattoos. Anyhow, he has plenty of extra cash, so at worst this is an error without game effect.
Pittbull

01-21-05, 05:47 AM
I don't know if Moon-moon used Power Attack in the last fight, but he could have just switched it out for Ride-by-Attack (in a different order).

-Jindl

He has used power attack too! Sorry T'Var, I didn't see that either and it was indeed a game-winning factor, please forgive me. :allalone:
Dalton Onestone

01-21-05, 06:47 AM
Snarkhunter's char sheet for The Buddha seems to assume that there is no additional cost to having a power be Enlarged in a powerstone. Is that really true?
Jindl

01-21-05, 08:50 AM
As per a recent Tavern discussion, at least one of the Buddha's powerstones -- the one of Vigor -- may be overpriced. Unless I'm confusing powerstones vs. tattoos. Anyhow, he has plenty of extra cash, so at worst this is an error without game effect.
You are confusing powerstones and tattoos. Powerstones have the same price regardless of the power's range. Tattoos are 2x price if the power has a range of personal.
Snarkhunter's char sheet for The Buddha seems to assume that there is no additional cost to having a power be Enlarged in a powerstone. Is that really true?
Enlarging a power does not require any additional pp's. Therefore it can be done without changing the manifester level. So yes, a powerstone: enlarged energy ray (ML1), would cost the same as a powerstone: energy ray (ML1). FYI: It's the only metapsionic feat that can be added to powerstones for free.

-Jindl
T'Var

01-21-05, 10:04 AM
Grakk

Last edited by Aramil Dunskar : Today at 01:39 AM.

Aramil you CAN NOT edit after 9pm GMT this is the second week in a row you have done so.
Snommelp

01-21-05, 11:53 AM
Also, Grakk seems to have 100 XP more than he should. It's not a big problem yet, but that 100 XP could put Grakk up a level before he's supposed to level up.
Dalton Onestone

01-21-05, 01:14 PM
Thanks, Jindl. This psionic stuff is still confusing to me.
Pitlords

01-22-05, 05:46 PM
The following persons have not linked their fights, or the layout is wrong. This is a green violation. The proper layout is:

Opponoment's name
Player name of opponoment
Result (win/loss)
(Pitlord optional)
[+gold]
[+xp]
and of course the link to the fight (see Roster, bottom, if you don't know how to do it)

The layout may vary but these information must be included!

Here's the list of the violators:
Arcturus (Maverick Knight)
Rex the Kuldjargh (Stinkygoblin)
Lora "Pheonix" Seagallows (MadCowTemplate)
Brandt, Cadman Chival III (MadCowTemplate)
Kwerrock the Quiet (Dalton Onestone)
Lissa Longfellow (Arstimis)
Emad Chagar (Arstimis)
Elishar the ancient conqueror (Vipergtmsk)
Akhenabi Silberfeuer (Beldin)
Haley Padfoot (Poe the Great)
Odin Soulbringer (Odin the Reaper)
Alexis Theladrais (Nanaleigh)
Zeem Z’ayn (Vivad Grendel)
Kiyo Zephlyn (Zepher)

Please fix/set the links. Thanks.
OdinTheReaper

01-23-05, 02:43 AM
Why do i have a violation? Ive listed everything on that list in my edit of Odin in the Fights for January 19 <read me> thread. I have yet to edit my sheet again because i have just found out that my fight is now posted as of midnight. Could that be why? Thanks for any help.
Snommelp

01-23-05, 02:52 AM
I checked the sheet, Odin, and under your listing of previous fights all I saw was 0/0. Maybe you were a victim of the great editing fiasco.
Pitlords

01-23-05, 03:53 AM
@Huan: Nell Leonne has no alignment. Please fix this.

This is a green violation.
Caterane

01-23-05, 06:58 AM
Why do i have a violation? Ive listed everything on that list in my edit of Odin in the Fights for January 19 <read me> thread. I have yet to edit my sheet again because i have just found out that my fight is now posted as of midnight. Could that be why? Thanks for any help.

There are certain information that must be included (see above). Just fix it after your fight and the violation will vanish. :)
OdinTheReaper

01-23-05, 05:22 PM
Well i think the problem was that i didnt know that we could edit again, plus i had my updated character sheet in a different thread. My fight is complete so i will go ahead and edit my sheet as soon as i get a chance. And yes i was a victim of the editing fiasco...rough stuff..
OdinTheReaper

01-23-05, 08:08 PM
Okay i should be out of violation now. Will the pitlords please look at my sheet and make sure that i am out of violation now.
Pitlords

01-23-05, 08:15 PM
Okay i should be out of violation now. Will the pitlords please look at my sheet and make sure that i am out of violation now.

Almost... but you still need to include the gold and XP won in each fight (+900 xp and +900 gold for both).

I'm really not trying to give you a hard time; it's just that when characters reach higher levels, auditing them will be a real nightmare without the gold and XP won in each fight clearly noted on the character sheet.
OdinTheReaper

01-24-05, 01:36 AM
Alright i understand i just didnt realize that i had to put it for each fight. I understand where your coming from though. Thanks.

Alright now its definitely fixed so i should be cleared.
MadCowTemplate

01-24-05, 01:52 AM
@Jindl
@MysticMonk2005
I sent the following Private-Message to MysticMonk2005 and Jindl

Please see Character Violations: Emad "The Relic" Chager
As Jindl has pointed out, Emad does in fact have too many skill points spent and too high ranks. And simply reducing each skill's "points spent" by 1 point (and the coinciding ranks) will accurately correct the problem.
As a result, Emad has taken a feat he does not meet the requirements for. Emad must select a different feat at 3rd level to replace Psionic Meditation
(which requires higher ranks in Concentration than a 3rd level character is capable of having).

Based on the above post, I am under the impression that Jindl would not object to Emad choosing a replacement feat prior to me running the fight.
Please PM or e-mail me the new feat by 6:00pm EST.
Naerdaloth

01-24-05, 08:33 AM
Just noticed, Elishar (*vipergtsmk) has used only... 25 points on abilities.
OdinTheReaper

01-25-05, 12:52 AM
When will the pitlords edit the Characters of Gladius in order to remove violations, such as in the case of myself (Odin Soulbringer)?
Pitlords

01-25-05, 01:06 AM
Normally, violations are re-checked--and removed, if appropriate--when doing pairings. For more impatient people, though, we can check and remove violations on request (and I've done so for Odin). :)
Sindorin

01-25-05, 01:09 AM
Heh, I know how Odin feels about wanting to get that violation tag off there. it bites thee in thine heart to see it next to your pc's name. Been there, done that. Speaking of which, I should probably tell Nanaleigh her character is in violation too... <runs off>
MysticMonk2005

01-25-05, 02:20 AM
As far as I know of Lissa and Emad have been fixed. Kindly let me know if they arn't.
Pitlords

01-25-05, 03:30 AM
As far as I know of Lissa and Emad have been fixed. Kindly let me know if they arn't.

Lissa is fixed, and I've removed the violation.

Emad is still not quite OK... please include your winnings (+300 xp and +300 gold) somewhere next to the fight links.
MysticMonk2005

01-25-05, 01:01 PM
Doh... Ok, hes all fixed up!
SnarkHunter

01-25-05, 03:40 PM
Skymoon is all fixed up.
Jindl

01-25-05, 05:52 PM
@T'Var - Flower has a pretty big violation. Animal companions do NOT get size increases from their bonus HD (see WoTC Official FAQ). Thorn should remain a medium sized wolf. Unfortunately, your last pitlord failed to notice this, and Thorn's improved stats dominated the fight. Of course, Flower's opponent in that fight had plenty of violations of his own ;) Please revert Thorn back to a medium animal. This is probably a red violation until you do (but I'll leave that up to Pitlords).

-Jindl
Nanaleigh

01-26-05, 03:46 PM
I have fixed the green violation that was on Alexis, she should be okay now.
scaryfroman

01-27-05, 07:28 PM
I would like it if someone would look over my new character here (http://boards1.wizards.com/showpost.php?p=5185991&postcount=105).

Am I correct in thinking that Psions can use powers without any free hands, and with armor?
vipergtsmk

01-31-05, 08:53 PM
I think Elishar is no loger in violation. Could that be check so I can get paired this week? Soon would be great so I have enough time to fix him if it's not okay!
One_Winged_Angel

02-01-05, 06:30 PM
Violation was fixed on Lia and Keth. They both list their gold and XP gains. Kinda irrelevent on Lia's side as I'm turning her inactive until I figure out how to deal with a few problems.

On a more positive note, my newest character, Aloran, will be posted shortly. Please scan for errors when he comes up.
SnarkHunter

02-01-05, 08:34 PM
I would like it if someone would look over my new character here (http://boards1.wizards.com/showpost.php?p=5185991&postcount=105).

Am I correct in thinking that Psions can use powers without any free hands, and with armor?

Yes that is eintirly true. In fact a friend of mine used to play a blue psion decked out in Full plate. He was completly non proficient but it was funny seeing him break out the dagger anyway when he ran low on PP.

Your character looks just fine by the by. The Artiste personality seems an odd choice though.

Oh and why does Evram have a green violation?
Dalton Onestone

02-02-05, 09:42 AM
I would like it if someone would look over my new character here (http://boards1.wizards.com/showpost.php?p=5185991&postcount=105).

Am I correct in thinking that Psions can use powers without any free hands, and with armor?

I don't understand how you get 4d6, or 2d6 without expending the psionic focus, from the Psionic Weapon feat, or from what other source it comes.
The Two-Handed Sunder score looks fishy to me. I don't see where the second +4 comes from.
Ride is a fighter class skill.
T'Var

02-02-05, 09:56 AM
I don't understand how you get 4d6, or 2d6 without expending the psionic focus, from the Psionic Weapon feat, or from what other source it comes.
The Two-Handed Sunder score looks fishy to me. I don't see where the second +4 comes from.
Ride is a fighter class skill.

his weapon is made from deep crystal that gives +2d6 for spending powerpoints.

the twohanded sunder however doesnt give you extra to-hit as far as i know. the +4 bonus i think you are using is for using a larger weapon than the one being sundered. not for using a weapon twohanded
Ashenai

02-02-05, 10:36 AM
Yes that is eintirly true. In fact a friend of mine used to play a blue psion decked out in Full plate. He was completly non proficient but it was funny seeing him break out the dagger anyway when he ran low on PP.

Your character looks just fine by the by. The Artiste personality seems an odd choice though.

Oh and why does Evram have a green violation?

He doesn't have the (+900 xp, +900 gold) bit next to his second fight, against Leonne.
SnarkHunter

02-02-05, 01:39 PM
Fixudented.
vipergtsmk

02-02-05, 04:35 PM
Could someone look over my characters (Derth and Elishar) to see if they're still in violation!!!!!!
Pitlords

02-02-05, 05:20 PM
Nope, they're fine. I'll clear them of the violation (and checking all other violations, too).

Boards are ridiculously slow as usual (especially editing), so expect pairings to be done in about two hours. :(
One_Winged_Angel

02-02-05, 10:50 PM
Note: I'm pretty sure I fixed the violation on Keth. IF not, kindly tell me what it is (I added the gold/XP gains from fights)
Dalton Onestone

02-04-05, 02:09 PM
Shivock has a 150 gp Potion of Invisibility. The discount is not explained.

I also posted violations for Derth and Sivalyn in the fight comments thread this week.
Sindorin

02-04-05, 02:14 PM
Shivock has a 150 gp Potion of Invisibility. The discount is not explained.



Actually yes it is explained in my tactics which were sent to the pitlord. I was originally thinking in terms of scrolls because I like to play casters. It shouldn't make a difference because Shiv has lots of gold left over. I can't fix it right now because the fight is not up yet.
Kaigan

02-04-05, 04:07 PM
Solmund has quite a few errors, especially in the equipment portion. I have made the changes on his character sheet, so hopefully that will be enough.

But he hasn't fixed some of the other mistakes on his sheet, nor has he properly linked his last fight, and put the appropriate xp/gp gain.
Jindl

02-04-05, 04:12 PM
@Beldin - Some errors on Inihe Rotblume:

Size + Type: Small Humanoid (Halfling).
Ht, Wt, and Age need to be changed to fit within Halfling standards.
Speed: 20 ft (unencumbered).
Carrying Capacity: 43.5/87/131.25

Hps: 22 (8 + 4.5 +3.5 +6)
AC: 19 (+1 size +4 dex +4 armor), Touch 15, FF 15 [+1 dodge]

Small Greatswords deal 1d10 base damage, with a 19-20/x2 crit range.
Small Comp. Longbows deal 1d6 base damage, even with Rapid Shot (and +2 Str bonus).

I think that the 4 ranks in Use Rope should have come from Ranger skill points.
Speak Language: Common, Halfing + 2 more

List Track as a Feat (ie. Ranger 1 - Track).
It's spelled Rapid Shot, not Rapid Shoot (and I have no idea how its spelled in German ;) ).

Wild Empathy: 1d20 + 2 Lvl +2 Handle Animal Synergy.

Rogues do not get Evasion until 2nd level, or Trap Sense +1 until 3rd level.

A small Mithril Shirt weighs 5 lbs (and a medium weighs 10 lbs).
A small greatsword weighs 4 lbs.
A small composite longbow weighs 1.5 lbs.
A small quiver of arrows weighs 1.5 lbs each.
Please note that it is a MW Bit and Bridle.
Please note that it is a Whip Feather Token.
You forgot to buy MW Armorsmithing tools (55 gp, not counted in encumbrance).

You can delete the "Spells Scribed from Scrolls" category (and I'm glad that you liked my default character sheet :D).

Rikken's FF AC should be 17 to include his barding.

Well, that's it. Just doing a little audit before writing my tactics. Nothing too major here, mostly just minor stuff that needs fixin'

-Jindl
Pitlords

02-04-05, 04:58 PM
I think Elishar is no loger in violation. Could that be check so I can get paired this week? Soon would be great so I have enough time to fix him if it's not okay!

Negative. Your layout is ok but none of your links work. The easiest way to link a fight is (post=NUMBER)name(/post) replace () with []

Violation persists but is reduced to green. Check your opponoments sheets for the link numbers, and report any nonfunctioning link.
Beldin

02-04-05, 06:21 PM
...some

thanks Jindl.
One_Winged_Angel

02-05-05, 11:17 AM
OK, I know I said this before, but I'm pretty sure I got Keth's violation fixed. Can you remove that tag now?
Beldin

02-05-05, 03:50 PM
Inihe is fixed.
Jindl

02-09-05, 11:18 AM
@Naerdaloth -

I know your new pixie, Navi, is only in the construction stages. But you should be aware that pixies are Always Nuetral Good.

One of the major drawbacks of the race, IMO, since otherwise they would make great assassins. :(

-Jindl
Naerdaloth

02-09-05, 11:22 AM
The alignment restriction always applies, even for PCs?...

Hum. this certainly does put a big plug in my build idea. >_>

edit: here, does this apply: a quote from the animal type, and a quote from the fey type.

Traits: An animal possesses the following traits (unless otherwise noted in a creature’s entry).

*Intelligence score of 1 or 2 (no creature with an Intelligence score of 3 or higher can be an animal).

*Low-light vision.

*Alignment: Always neutral.

*Treasure: None.

*Proficient with its natural weapons only. A noncombative herbivore uses its natural weapons as a secondary attack. Such attacks are made with a –5 penalty on the creature’s attack rolls, and the animal receives only 1/2 its Strength modifier as a damage adjustment.

*Proficient with no armor unless trained for war.

*Animals eat, sleep, and breathe.


Traits: A fey possesses the following traits (unless otherwise noted in a creature’s entry).

*Low-light vision.

*Proficient with all simple weapons and any weapons mentioned in its entry.

*Proficient with whatever type of armor (light, medium, or heavy) that it is described as wearing, as well as all lighter types. Fey not indicated as wearing armor are not proficient with armor. Fey are proficient with shields if they are proficient with any form of armor.

*Fey eat, sleep, and breathe.

Note that under animal, it actually lists Alignment: neutral as a trait. The fey entry does not list such a requirement, so perhaps the alignment is changable, as a PC? After all, it has an Int score so it is able to make its own moral decisions.
T'Var

02-09-05, 11:38 AM
The alignment restriction always applies, even for PCs?...

Hum. this certainly does put a big plug in my build idea. >_>

edit: here, does this apply: a quote from the animal type, and a quote from the fey type.

Note that under animal, it actually lists Alignment: neutral as a trait. The fey entry does not list such a requirement, so perhaps the alignment is changable, as a PC? After all, it has an Int score so it is able to make its own moral decisions.

look down a bit further under Pixie under its feats, it does say Always NG


Feats: DodgeB, Weapon Finesse
Environment: Temperate forests
Organization: Gang (2–4), band (6–11), or tribe (20–80)
Challenge Rating: 4 (5 with irresistible dance)
Treasure: No coins; 50% goods; 50% items
Alignment: Always neutral good
Advancement: 2–3 HD (Small)
Level Adjustment: +4 (+6 with irresistible dance)
Naerdaloth

02-09-05, 11:45 AM
Bleh. lots of edits en route.
Snommelp

02-09-05, 11:47 AM
Doesn't the Always descriptor mean there is something like a 1/1,000,000 chance that one creature will deviate from the alignment? And we all know that a 1/1,000,000 chance of slight variation means every PC you come across of this race will be the complete diametrically opposed alignment.
T'Var

02-09-05, 11:49 AM
Doesn't the Always descriptor mean there is something like a 1/1,000,000 chance that one creature will deviate from the alignment? And we all know that a 1/1,000,000 chance of slight variation means every PC you come across of this race will be the complete diametrically opposed alignment.

no always means Always in game mechanics...however there is a loophole

Helm of opposite alignment 4,000 gp would turn NG into neutral to some extreme commitment (LE, CE,)
Naerdaloth

02-09-05, 12:08 PM
What source are you drawing that helm from? It sounds familiar but I cant find it in the SRD

But I still dont agree with logical aspect of EVERY individual of a given race is a certain alignment. With an Int score above 3 any creature is able to govern its own moral decisions, unless theres some magic effect that enslaves the entire race to a certain alignment. My perception is the entries tell you what the race has an affinity towards as far as alignment, and what your likely to find in an NPC of that race. I do not believe that PCs are tethered to the same restriction.

edit: like I showed in the quote boxes above, alignment: good is not mentioned in the fey type, as it is in the animal type. And if you note, specific animal entries dont even list an alignment. It is automatically neutral. Also, under Pixies as Characters it doesnt say "Alignment: Neutral Good."
T'Var

02-09-05, 12:16 PM
What source are you drawing that helm from? It sounds familiar but I cant find it in the SRD

But I still dont agree with logical aspect of EVERY individual of a given race is a certain alignment. With an Int score above 3 any creature is able to govern its own moral decisions, unless theres some magic effect that enslaves the entire race to a certain alignment. My perception is the entries tell you what the race has an affinity towards as far as alignment, and what your likely to find in an NPC of that race. I do not believe that PCs are tethered to the same restriction.

its under Curse Magical Items

as for the alignment look under Ogre it says usually CE they by choice can be good or evil. but a race like sprites are wholey good at heart. Sprites are reclusive fey. They go out of their way to fight evil and ugliness

its almost to the point of 'Are all Demons Always Evil?' 'Are all Unicorns Always Good?' Yes...Always means always unless under the effect of a spell such as a cursed item
Naerdaloth

02-09-05, 12:21 PM
Ah, thank you.

I will concede and look to the helm of opposite alignment. I'm sure it makes for some excellent questing and roleplay, and it means I can still become an assassin later. ...4000gp of course, but alas...
Jindl

02-09-05, 12:26 PM
That's a great idea, T'Var!

FYI: The helm would turn a NG Pixie into a NE bad Pixie.

-Jindl
T'Var

02-09-05, 12:29 PM
That's a great idea, T'Var!

FYI: The helm would turn a NG Pixie into a NE bad Pixie.

-Jindl

well thats what i thought but it says under the helms discription that neutral takes some extreme commitment i.e. (LE, LG, CE, CG) but it didnt say if that was TN or an NG, NE
Jindl

02-09-05, 12:33 PM
well thats what i thought but it says under the helms discription that neutral takes some extreme commitment i.e. (LE, LG, CE, CG) but it didnt say if that was TN or an NG, NE
They are referring to TN. NG becomes NE (and vice versa).
Naerdaloth

02-09-05, 12:35 PM
Agreed, it is a good idea :)

From my understanding of the description NG would turn into LE or CE, either random or by choice. I think choice would make sense. But whether the choice of the helm or the pixie, well, thats harder to decide. :p

edit: will agree with jindl. lol
Tekas_Tinkered_Dragon

02-09-05, 01:39 PM
Since he is using my build I felt it was my obligation to step in and show you why it is both legal and common senense that a Chaotic Evil pixie exists. First I shall go into the rules before I go into the social thought.

In the Players Handbook when speaking of alignment it says A creature’s general moral and personal attitudes are represented by its alignment.... Note how it is talking about morality and there attitudes towards the world around them. In the same section it lists Alignment is a tool for developing your character’s identity. It is not a straitjacket for restricting your character.


Secondly let us take a look at the Monsters with the Good Subtype and what the Good Subtype entails. The Good Subtype which is a type usualy given only to those of the good aligned outer planes is a Subtype which infers the true goodness within the creature. These creatures are suppose to be good aligned 99% of the time. Yet as is evident in Fallen Angels even those with the Good Subtype can stray down the path of evil. Fey do not however have the Good Subtype, this can be infered in two ways, most Fey do not reside in the good aligned outer planes yet most Fey do not live on the Prime Material as spoke about in the Wizard Articles on Fey Society. Fey do not have this subtype because racial they are not born good.

Let us now take a moment to think on society. Pixies, and Fey in general, tend towards a good alignment in society. However it is to be noted by those "rebels" within society that not everyone follows social norms. Take for example WWII Nazi Germany, the social trend was towards Lawful Evil and many people were Lawful Evil because there were following the social trends, however there were still good people that opposed or at least didn't wish to follow that social trend. Pixies are sentient creatures like Humans, Dwarves and Elves and thus have the abilities to choose how to live there life. Favored Class is in itself something that is socially derived not usualy a racial inclination to which is best suited. A Troll can make a good Wizard yet there arn't that many Troll Wizards or Wizards who would teach a Troll magic so it isn't the favored class.

To say that a Pixie can not choose to be Chaotic Evil or whichever alignment it chooses is to say Pixies do not have free thought. Since I'm sure we all understand what the Int and Wis scores are for they can think, since there isn't anything about symbios among all Pixies to turn them into a Borg Collective we understand they all don't think the same thing and since there isn't anyone standing over Pixies whipping them when they get a bad thought then obviously Pixies can have bad thoughts.

To restrict Naerdaloth's charecter from an Evil alignment is to restrict the abilities of creatures to think like humans can. No creature be it Human, Fey, Goblinoid, Draconic, Celestial or Demon is bound to be one alignment. There are always those that conciously decide they want to think the way they want to think and not follow what there normal society does.
Tekas_Tinkered_Dragon

02-09-05, 01:49 PM
Since he pointed out to me over AIM that he forsees someone saying "yet the entry says always" I'd like to add the following.

A Paladin's Alignment is always Lawful Good, If he strays from this rightous course he will lose the favor of his respected deity and lose his class features. A Monk is always Lawful, if he strays from this he no longer has the mental focus required to use his skills to there fullest and loses abilities. Now what constrains a Fey to be that alignment? If they drop do they lose the abilities they are granted by birth? Do they somehow not be Invisible at will because they are not the right alignment, which is just like saying a Human is the wrong alignment so can no longer get the use of his arms. To a Pixie it's inborn and an alignment shift does not mean they lose anything racially related.

And we all know, all creatures are subject to alignment shifts. Even stated so in the Book of Exalted Deeds about redeming an Evil creature. You can make an Evil creature's alignment shift from Evil to Neutral then to Good. The same is true for Good to Neutral to Evil. It's a thought pattern for building a persons moral values and psychology not as a "straitjacket for restricting your character".
T'Var

02-09-05, 01:56 PM
To restrict Naerdaloth's charecter from an Evil alignment is to restrict the abilities of creatures to think like humans can. No creature be it Human, Fey, Goblinoid, Draconic, Celestial or Demon is bound to be one alignment. There are always those that conciously decide they want to think the way they want to think and not follow what there normal society does.


its not human, its not even humanoid, it is fey just like a tiefling isn’t humanoid it is an outsider.

In campaign context anything can be used anyway at the DMs will, HOWEVER. we do not have the luxury of asking a dm to make an exception to the stated rule in the book. Always means Always it doesn’t mean usually it doesn’t mean 90% or even 99.999995%

that’s why an Ogre has USUALLY CE in its description.

we must stay as CORE as possible or the arena will fall into disarray of everyone wanting their character to be the exception.

I can submit that an assassin doesn’t HAVE to be evil, being sent to kill an evil man by stealth is not an evil act. however for the mechanics of the game to be an assassin you must be Evil.
Jindl

02-09-05, 02:02 PM
And we all know, all creatures are subject to alignment shifts. Even stated so in the Book of Exalted Deeds about redeming an Evil creature. You can make an Evil creature's alignment shift from Evil to Neutral then to Good. The same is true for Good to Neutral to Evil. It's a thought pattern for building a persons moral values and psychology not as a "straitjacket for restricting your character".
Redeemed is a template that is added to an evil creature.

Naerdaloth is correct that the Always NG designation for alignment does allow for that 1 in a million pixie to be of some other alignement. However, as T'Var points out, in the CoCo we do not have the luxury of having a DM who can make such exceptions. If we didn't enforce the Always designation, we would have many pixies of different alignments (certainly not following the 1 in a million ratio).

Thus it was decided long ago that within the CoCo -> Always means Always.

As for why pixies have an Always NG alignment, well that's something you should ask the game designers. I think it has something to do with fey being a physical embodiement of a religious belief (much like demons, devils, and celestials). If this is the supposition upon which the race is based, it makes sense that they all share the same outlook on life. Just like it makes sense that all pit fiends are CE and all celestials are Good.

-Jindl
Tekas_Tinkered_Dragon

02-09-05, 02:09 PM
You are correct, a Pixie is not a Humanoid is it a Fey. To look this up let us take a look at the Fey type. A fey is a creature with supernatural abilities and connections to nature or to some other force or place. Fey are usually human-shaped. No where under the Fey type does it list that Fey must be Good aligned.

Now while it is in the interest of COCO to remain completly Core we can not exclude what WotC tells us in suplliments and even more so in Wizard articles. I point you towards the Wizard articles pertaining to Fey Society. These same designers who put "always" in the listing of the Pixie also spoke about Fey Society being of different alignments. Not only does it make examples of leaders being of seperate alignments but it talks about the two major Fey areas of power, the Seelie and Unseelie Courts. The first takes racial purity to a fanatical level, they will kill to keep Fey blood pure and to prevent non-fey from stepping onto there sacred groups. The Unseelie Court however enjoys blood sports and hunting mortals for the pure joy of hunting them.

Now while the Monster Manuel says Always, WotC says no they can be evil. Since both are made by WotC, it can easily be infured that WotC says they can be evil. We arn't stretching out to non-Core material for this, we are just taking the revisions that the development team tells us have been made. Feel free to research the Fey Society by searching for the 6 or so articles pertaining to them.
Naerdaloth

02-09-05, 02:15 PM
Well, worst case scenario I pick up the helm of opposite alignment for a small amount of gp (small in the longterm at least) but for the sake of debate I'll add this point.

Naerdaloth is correct that the Always NG designation for alignment does allow for that 1 in a million pixie to be of some other alignement. However, as T'Var points out, in the CoCo we do not have the luxury of having a DM who can make such exceptions. If we didn't enforce the Always designation, we would have many pixies of different alignments (certainly not following the 1 in a million ratio).

Thus it was decided long ago that within the CoCo -> Always means Always.


First off, as it is, if you include Navi, there are only 2 pixies in CoCo, one of which actually is NG. And reasonably I dont foresee a large influx of a specific exotic race. And what is the problem with having the unique variations of a given race in Gladius, as slim as the realistic "odds" are?

But even if there were 50 pixies, none of which were NG, whos to say its not proportional? There could be the other 50 million stereotypical NG pixies out there, just not in Gladius.

Maybe because the stereotypical NG pixie doesnt want to come to Gladius, becasue they prefer theyre reclusive societies wherever. It might take an independent-minded pixie to want to come to Gladius, because I'd wager that the stereotypical NG pixie isnt attracted to open bloodsport and gladiatorial type combat.

But, if there is a written/declared rule in the COCO that specifically says Always is Always, nothing would override it (unless the GMs were convinced to change it?) anyway. So all for the sake of boredom here I suppose.
T'Var

02-09-05, 02:16 PM
Now while the Monster Manuel says Always, WotC says no they can be evil. Since both are made by WotC, it can easily be infured that WotC says they can be evil. We arn't stretching out to non-Core material for this, we are just taking the revisions that the development team tells us have been made. Feel free to research the Fey Society by searching for the 6 or so articles pertaining to them.

actually it does stray from the 3 core books(PH, DMG, MM) and parts of XPH which is in the SRD that are the only books used in the COCO. also they are not listed in Rules of the game or official Errata and thus cannot be used as a reference in this place.
Naerdaloth

02-09-05, 02:32 PM
The core rules don't limit a wizard to only being able to cast a third of her spell levels in a single encounter, do they? And yet the COCO enforces this.

The core rules do however state that alignment "is a tool for developing your character’s identity. It is not a straitjacket for restricting your character." And yet you are using the "always" ruling as an argument that I believe contradicts the straightjacket statement that is in the SRD.

The core rules do not say that fey are an NG-only race, and even Jindl admitts this in saying that 1 in a million pixies can be not NG. And it is only common sense and logic that says it is possible for those few minority pixies to end up somewhere in Gladius. To judge that only the NG pixies find their way to Gladius, now that is contradicting the Core rules.
Jindl

02-09-05, 02:38 PM
The core rules do not say that fey are an NG-only race, and even Jindl admitts this in saying that 1 in a million pixies can be not NG. And it is only common sense and logic that says it is possible for those few minority pixies to end up somewhere in Gladius. To judge that only the NG pixies find their way to Gladius, now that is contradicting the Core rules.
Actually, the Core rules do say that Pixies are a NG-only race. The exception is limited to less than 1 in a million (per the MM). And it makes no sense to suggest that the City of Gladius has some magnetic properties which specifically attract the exceptions. Just like it makes little sense to suggest that there are 50 million pixie's inhabiting the world.

Feel free to continue to argue this point, but I doubt seriously that the previous decision by the Elder's and the GM's will change.

At least you have a good workaround in the Helm of Opposite Alignment.

-Jindl
T'Var

02-09-05, 02:42 PM
The core rules don't limit a wizard to only being able to cast a third of her spell levels in a single encounter, do they? And yet the COCO enforces this.

The core rules do however state that alignment "is a tool for developing your character’s identity. It is not a straitjacket for restricting your character." And yet you are using the "always" ruling as an argument that I believe contradicts the straightjacket statement that is in the SRD.

The core rules do not say that fey are an NG-only race, and even Jindl admitts this in saying that 1 in a million pixies can be not NG. And it is only common sense and logic that says it is possible for those few minority pixies to end up somewhere in Gladius. To judge that only the NG pixies find their way to Gladius, now that is contradicting the Core rules.

for the health and wellbeing of the COCO Rules are made, just as GATE spell has been banned, not because of the book but because the Elders and the GMs have voted and made the ruleing.

same as Always has been made Always within the walls of the CoCo

these are exceptions to the rules that have been voted upon, just like soon Im sure Mounts will be voted on. now the book obviously doesnt ban mounts but if the majority of Elders feels it is better for the CoCo to do so, It shall be a Rule.

taking a Quest for the Helm will cost you nothing but time and you will earn some xp and money for taking such a quest. also during this quest you can make your in charector 'killing someone just to join the assassins' once the helm is on your head, 2 birds, 1 quest
Naerdaloth

02-09-05, 02:48 PM
[i dont expect anything to change either (not to say that i dont think in this case it would be a fair decision!) but i enjoy debating at least as long as people dont get bored/annoyed. :p @T'var: I also do think the helm is a good decision for roleplay, but I also think I have an irrefutable point here]

Actually, the Core rules do say that Pixies are a NG-only race. The exception is limited to less than 1 in a million (per the MM).

In those 2 sentences you managed to contradict yourself, and both cannot be true. You just said that Pixies are NG-only, but then you also said that there is an exception. The odds of the exception are of no relevance when your confronted with the question: "Pixies are NG aligned no matter what. TRUE or FALSE?"

I never said Gladius was a magnet for exceptions. I said that non-NG pixies (exceptions) exist, which you also admitted, at least I think.

Now, given these 2 facts:
1: Gladius exists.
2: Exceptions (non-NG) pixies exist.

And you admit to those 2 facts, correct?

And with those 2 facts you make a third fact.
3: Exceptional pixies can exist in Gladius.
Naerdaloth

02-09-05, 03:01 PM
these are exceptions to the rules that have been voted upon, just like soon Im sure Mounts will be voted on. now the book obviously doesnt ban mounts but if the majority of Elders feels it is better for the CoCo to do so, It shall be a Rule.

just to make this case really airtight... how can you explain restricting the MORALS of a character to be for the wellbeing of the COCO? In my mind at least you cant compare actual balancing gameplay effects - like prememorizing, 1/3 spells, and mounts - with something as abstract as MORALS.

Now, from what I can tell, it can still be judged that all pixies need to be NG (and other races with "always" descriptor), it just cant be judged logically. :p

EDIT: Ok, just to really really drive this home, I will counter the argument of "having non-NG pixies in COCO isnt proportional to the 1 in a million odds of such a pixie. this is why always means always here." It doesnt have to be proportional to global numbers within itself. You might as well say "Evermeet is broken because according to the Realms census only 1/4th of the population is elf, you cant have a society that is 99% elf."

Take a look at the real world. While only .001% of the global population comprises of Rhode Islanders for example, there still could be a Rhode Islander in China. Odds of the event happening has absolutely no relevance into how it is represented in COCO. The odds would say the only half-mortal demigod of death wouldnt land in Gladius, but guess where the Harvester is.
T'Var

02-09-05, 03:25 PM
I never said Gladius was a magnet for exceptions. I said that non-NG pixies (exceptions) exist, which you also admitted, at least I think.

Now, given these 2 facts:
1: Gladius exists.
2: Exceptions (non-NG) pixies exist.

And you admit to those 2 facts, correct?

And with those 2 facts you make a third fact.
3: Exceptional pixies can exist in Gladius.

exceptions are provided at the will of the DM running the game. The DM can allow or reject any rule written at his/her whim. If the DM says there are good demons and evil angels so be it.

BUT

In the CoCo the DM's consist of the Elders, the GMs, and The Core Books themselfs. all of which have stated that Always is just that.

On morals, well, I dont deal in morals as they are ever changing depending on the culture you are in. the wellbeing of making Always, mean Always is simple.

If you were allowed to have an evil pixie without the helm, someone would demand that they be allowed to play an assassin and be CG. next people would be demanding that they be allowed to use PrC's from the book of exsulted deeds or Vile Darkness. and then poof....chaos reigns because everyone wants to be the exception to the exception by the exception from the rules.

finally it has been said many times before and many times after

LOGIC FINDS NO HOME IN MANY RULES OF D&D


EDIT the Harvester is a story line much like many others here, BUT the Harvester in creation does not break any core rules other than calling himself a semi god but considered human
same as Ash's Robot by name and discription but all playable features are that of an Elan
Naerdaloth

02-09-05, 03:50 PM
I agree and concede with the point that: the DM/s are able to overrule anything stated in the rulebooks.

But the rest of your points can be easily countered.

If you were allowed to have an evil pixie without the helm, someone would demand that they be allowed to play an assassin and be CG. next people would be demanding that they be allowed to use PrC's from the book of exsulted deeds or Vile Darkness. and then poof....chaos reigns because everyone wants to be the exception to the exception by the exception from the rules.

Whats one thing got to do with another? Alignment has nothing to do with concrete, written-in-stone requirements. A requirement to take assassin class levels is to have evil morals. A requirement of the COCO is to use only the listed sourcebooks. Show me a quote in the rules that says a soul has to have NG morals to be born a pixie.

Im not referring to an OOC exception (like your comparing this to), I'm referring to the IC exception of the moral values of a sentient being being different than that of his society or kin. An example of me asking for an exception made in relation to your examples, would be "hey my pixie is really tough. can i have just ooone more DR point?" or "my wizard visited the realms. can i use spells from MoF, and feats from FRCS?" There is a distinguishable difference.

EDIT the Harvester is a story line much like many others here, BUT the Harvester in creation does not break any core rules other than calling himself a semi god but considered human
same as Ash's Robot by name and discription but all playable features are that of an Elan

And what part of an evil-aligned pixie breaks core rules? Unless he overspent on ability scores, none. I refer back to my circle of the 3 irrefutable facts. :p

The MM, a source allowed in the COCO, says "Always" descriptor has an exception in one of a million. Thats purely flavor as far as I'm considered, because it says very clearly in that single context that the exceptions DO exist. Who cares if theyre common or not. And my point was its not common for two halfmortal demigods (forgot there were 2 avatars) of death to be in Gladius, and yet they exist.

* * *

Now, you can still say that always does mean always in cases of racial alignment in the CoCO. But you cannot claim thats its based on anything other than a house rule of the GMs/Elders; There simply is no room allowing for another justification in the core rules or logic.
Caterane

02-09-05, 04:10 PM
Naer, you have made some good points but there's a simple argument against yours: the (CoCo-) DM (defined as GM/Elders) said "No" to your evil pixie. Now, in real life you might buy Jindl and me a piece of chocolate or something to change our minds but here in the CoCo that's not possible. :weep:

The reasons have already been mentioned and if you take your personal involvement aside and ask yourself if we really want to make "always XX" equal to "choosing whatever alignment you want" by applying the 1-in-a-million rule everytime someone doesn't want to play a NG pixie, you'll see that this cannot be right.

Besides, always does mean always. I don't think there are many DMs out there who would allow a LG demon in their campaign, Motherbast perhaps :D but that's it, and once another player comes up with the next LG demon, even the most liberal DM would say: :noway: .

Ok Naer, I hope this is enough to convince you that you - no matter how many arguments you bring up - won't get a non-NG pixie. The violations thread is also not the right place to discuss that, or anything else for that matter; it's already difficult enough to keep track of current violations.
Jindl

02-09-05, 04:36 PM
The violations thread is also not the right place to discuss that, or anything else for that matter; it's already difficult enough to keep track of current violations.
On that note, perhaps Shadow would be willing to move the last couple of posts into the Tavern?
One_Winged_Angel

02-09-05, 05:31 PM
Ok, since I've posted this at least twice now and no one has replied:

COULD SOMEONE EITHER TELL ME WHAT THE VIOLATION ON KETH IS OR REMOVE HIS VIOLATION TAG!?!?!?!?!?!?
Jindl

02-09-05, 05:38 PM
How about this for a reply: He's in violation because an AC that high can't possibly be legal !?!

(j/k)

I think he was missing the winnings next to his past fights, but since you fixed that a while ago, Ash/Cat prolly just forgot to remove the violation tag. Maybe they'll do it during pairings?
One_Winged_Angel

02-09-05, 05:42 PM
How about this for a reply: He's in violation becuase an AC that high can't possibly be legal !?!

Oh, trust me. You ain't seen nothin' yet.

Considering how much he's losing, I'm wondering if defense is all it's cut out to be...
Pitlords

02-09-05, 05:42 PM
@OWA: Please correct your violation!

@Beldin: Your size is listed as medium but you are a halfling.
One_Winged_Angel

02-09-05, 06:20 PM
@OWA: Please correct your violation!
Ok, Ok. I don't know WHAT I'M SUPPOSED TO CORRECT, but hey.
Pitlords

02-09-05, 06:22 PM
I was just kidding :) Violation gone (was indeed your fight result display)
Dalton Onestone

02-09-05, 07:22 PM
Va'ria has some pricing errors. The Brooch of Shielding should cost 1500 gp. That is partly offset by the CL9 MM scroll, which shoul cost 225 gp. Also, I think the net cost of scribing a Level 2 spell is 300, not the 200 that seems to be stated (it's awfully unclear, actually).
Sindorin

02-09-05, 11:39 PM
Va'ria has some pricing errors. The Brooch of Shielding should cost 1500 gp. That is partly offset by the CL9 MM scroll, which shoul cost 225 gp. Also, I think the net cost of scribing a Level 2 spell is 300, not the 200 that seems to be stated (it's awfully unclear, actually).

Dalton is indeed correct on part of this. I forgot to fix my pricing for the Brooch - I probably shouldn't get to use it (which may make things tough against GrandElf). Va'ria does have a total deficit of 530 gp as it stands, and I can't edit her until after the fight. What should I do about it in my tactics?

The cost for scribing Summon Monster II, however irrelevant as it hasn't been used, is correct. If this is incorrect, please say WHY or what it should be.
Dalton Onestone

02-10-05, 12:58 AM
The cost for scribing Summon Monster II, however irrelevant as it hasn't been used, is correct. If this is incorrect, please say WHY or what it should be.

When you scribe from a scroll, the scroll is used up. You seemed to be assuming the scroll was available for use or resale afterwards.

Fortunately, however, it is no longer necessary in CoCo to scribe from scrolls. The DMG suggests that permission to copy should be 50 gp per spell level, and that has been adopted for LG. So you can scribe for 150 gp total per spell level -- 50 gp per level for permission to copy from another wizard's spellbook, plus 100 gp per page. 1st level spells are slightly cheaper, because a 25 gp scroll is cheaper than 50 gp permission to copy, and by CoCo rules you can Take 10 on the Spellcraft check to learn a spell from a scroll for spellbook-scribing purposes.

See GrandElf's char sheet for my opinion as to the correct way of doing that.

Anyhow, by renouncing the Brooch of Shielding you're 100s of GP under budget, so all is cool for this week.
Caterane

02-10-05, 09:07 AM
Illegal items: Brandt cannot have a mithral breastplate. First of all, it costs 4350 gp, and not 175. Then it requires a full week of crafting which he didn't take. His greatsword is masterwork thus costs 350, not 175. His composite longbow costs 500, not 300.

This is a red *violation*.
T'Var

02-10-05, 09:54 AM
solmund has multi violations from not listing xp and gp, to miss written ranges for weapons as Kaigan noted on the 4th

also his gold listings are all over the boards and are inaccurate.
he doesnt have his attack bonuses listed either
Pittbull

02-10-05, 12:58 PM
@Naerdaloth:

*Memory Loss Arrow (DC 17) lose memory except skills, languages, and class abilities
*Sleep Arrow (DC 17) as Sleep spell except no HD limit


I believe, you don't get these arrows for a CoCo-build, since these special attacks are'nt listed in Pixies as characters.
T'Var

02-11-05, 10:21 AM
Allie:
Blackwing
Tiny animal (raven)
true neutral
Familiar

Statistics:
STR....01 (-5)
DEX....15 (+2)
CON....10 (+0)
INT.....06 (-2)
WIS....14 (+2)
Cha.....06 (-2)

Hitpoints:.......8 (3 HD)
Bab/Grp:.......+1/-11
Movement:.....10', Fly 40' (average)
Initiative:.......+2
Armor Class:...19 (touch 14, flat 13, both 12) [+2size,+2dex,+1natural, +4 armor]

tiny armor has its bonus cut in half so it would only be +2, however since it is a tiny creature with a str of 1, its light load is only 1.5 lbs so it could not fly with its 2.5lb armor on
Naerdaloth

02-11-05, 11:24 AM
@Naerdaloth:



I believe, you don't get these arrows for a CoCo-build, since these special attacks are'nt listed in Pixies as characters.

Special Attacks (see above): Spell-like abilities.

And they are (Ex) so I think they do. As far as things being listed in Pixies as characters, the Pixies as Characters doesnt list any alignment restrictions but that got enforced didnt it.. :p

Not sure but i think its legal

edit: yknow, im not really into this build much anymore anyway. so ill leave it at project status indefinitely, pitlords dont add it to the roster or take credits
Jindl

02-11-05, 11:45 AM
And they are (Ex) so I think they do. As far as things being listed in Pixies as characters, the Pixies as Characters doesnt list any alignment restrictions but that got enforced didnt it.. :p

Not sure but i think its legal
The arrows are physical possesions. You won't get them unless you pay for them. Since no price is associated for the items, you don't get them at all.

It would be different if the pixie somehow supernaturally empowered arrows just before firing them, but that isn't the case here.

It's just the same as if you made a drow pc. Drow as a race use sleep poison arrows (and its listed as an Ex special attack), but pc drow don't just recieve an unlimited supply of drow poison. Indeed, they don't receive any drow poison for free; they have to pay 75 gp a dose just like everyone else.

-Jindl
MadCowTemplate

02-13-05, 02:32 PM
Illegal items: Brandt cannot have a mithral breastplate. First of all, it costs 4350 gp, and not 175. Then it requires a full week of crafting which he didn't take. His greatsword is masterwork thus costs 350, not 175. His composite longbow costs 500, not 300.

This is a red *violation*.
The items are listed as:
c.pricegp
the "c." was meant to denote crafted. The first time it written "c(rafted)".
I'll change that to something more easily understood.

Crafting time:
All of these items are things he has had since he was first created, that is why has not taken time out to craft them.

Masterwork Mighty Composite Longbow+2:
I'm not sure why you think the bow should be 500. A mighty +2 rated composite longbow is 300, it is one of the examples in the book. It is [Ma]sterwork, so it should be 600, but it was crafted for 300 gold.

Masterwork Greatsword:
Greatsword 50g, masterwork quality adds 300 for a total of 350. Crafted for 175 gold.

Mithral Breastplate:
I don't know why or how I ended up listing it as 175, but I did pay to craft it when I created the character. 200 Breastplate, 4000 mithral, the masterwork quality cost is consumed in the mithral cost as mentioned in the book, it was crafted for 2100 gold.

If you calculate his remaining gold, I believe you will find they are all paid for properly as crafted items, which Brandt has indeed had the skills for. Sorry for the confusion.
Dalton Onestone

02-13-05, 09:15 PM
It would also help with making Brandt's gold situation readable if you actually included the price of the warhorse.
Kaigan

02-14-05, 02:18 AM
Now Kiyo to my understanding is a level 2 monk.

Now also to my understanding is that Kiyo is also a phrenric wood elf.

Now the problem here is that a phrenric wood elf is LA +2
And a Monk is ECL 2

So what we have here is an ECL 4 character that fought against an ECL 3 one.

Therefore the whole sheet is a mistake, well the parts that rely on the level adjustment.

However, most of the modifiers were not used, so.... I don't know what violation this is, but it is a severe one.
Zepher

02-14-05, 11:23 AM
@Kaigan
Yeah, I'm sure accidental leveling-up is a beyond-red error... :(
I somehow thought 5000 xp was the lvl-up point, but that's a lame excuse.

It's a good thing I lost so this does not complicate things.

I am fixing my character now. :)

EDIT: Done :)
Sindorin

02-14-05, 11:25 AM
I have corrected price-violations on Va'ria's sheet. She should be good to go now.
Kaigan

02-14-05, 12:10 PM
@Zepher:

It's all good :D

Nice try though against Korn
Pittbull

02-14-05, 12:18 PM
Since, he was ECL4, do I get more XP? :D
Kaigan

02-14-05, 12:27 PM
@Pittbull: I don't think so.
He didn't even had the chance to attack, and even the little extra hp he had from his level didn't do anything. Geez your attack was crazy
Pitlords

02-14-05, 12:48 PM
Since, he was ECL4, do I get more XP? :D

Yes you do. I have already calculated your powerscore accordingly. You also get 1350 XP and Gold. Kiyo only earns 266 gold and XP.

Kaigan, please edit this part in your fight.
Kaigan

02-14-05, 02:03 PM
Fixed it
Caterane

02-14-05, 02:14 PM
Oops, sorry, commando back! I forgot about the cap. Korn only gets 1200 XP and Gold!
Dalton Onestone

02-14-05, 02:25 PM
Oops, sorry, commando back! I forgot about the cap. Korn only gets 1200 XP and Gold!

I thought the cap was only for the LOSER of the bout?
Dalton Onestone

02-15-05, 05:18 AM
Chain shirt barding for Janelle's horse looks underpriced at 200 gp, since she didn't craft it herself. Armor for a large nonhumanoid costs 4X the price for a medium humanoid, with 2X factors each for size and shape.
cellardweller

02-15-05, 05:29 AM
Corrected (I went from memory and used 50gc as the base price)
Dalton Onestone

02-17-05, 02:09 AM
A Wood Elf gets the +2 STR/-2 INT in addition to the +2 DEX/-2 CON of general elfness, I believe.

In that case Dorian's abilities are off.
Pittbull

02-17-05, 02:20 AM
@Sindorin:
I think, you have a problem in your newest build: Ceres Solus, Vagabond.
His mount is a pegasus with CR3 (and ECL4), but his own ECL is only 4 not 5. Don't we have the rule, that you need a +2 ECL to your mount or ally?
Jindl

02-17-05, 04:58 PM
@Arstimis -

There is an error on your new pc: Arthemus Dak'kon.

Weapon Finesse has a +1 bab as a prereq. Your pc has a bab of +0.
Sindorin

02-17-05, 05:11 PM
@Sindorin:
I think, you have a problem in your newest build: Ceres Solus, Vagabond.
His mount is a pegasus with CR3 (and ECL4), but his own ECL is only 4 not 5. Don't we have the rule, that you need a +2 ECL to your mount or ally?

It may seem like it, and I was worried about it at first. I talked it over with Cat and he said I could use it but it would not advance. If I had Leadership and was of a higher ECL, yes, it could advance. It will just be a normal pegasus until I get high enough to get it going anywhere.
Jindl

02-17-05, 05:37 PM
@Sindorin -

He does have many other violations:

You have craft weapons +6 and craft armor +6, yet you crafted:
a mw mighty (+7) composite longbow (DC29 to craft),
a mw greatsword (DC20 to craft),
a mw lance (DC20 to craft), and
a mw breastplate (DC20 to craft).

Even with mw weaponsmithing and mw armorsmithing tools (which you didn't buy) you still would only have a +8 craft and would be unable to make any of these items (especially the bow).

Also, you cannot buy tattoo's of higher than the minimum ML. So your tattoo's of vigor and force screen must be ML1. And since these powers are personal only, they cost twice as much as normal (so thats 100 gp per ML1 tattoo).

As for your skills: Handle Animal is a class skill for fighters. You have no HD as a dragon (only fighter HD), so you should have no skill points from dragon HD. You should only have 4x(2 +2 int +1 human) = 20 skill points, all from your fighter class. That gives you 4 ranks in 5 skills, with Craft, Handle Animal, and Ride as class skills (from the skills you have currently listed).

From your racial traits: You are NOT immune to acid. Only sleep, paralysis, and electricity. Also, note that the half dragon template says "Alignment: Same as the dragon variety" and that the blue dragon entry says "Alignment: Always Lawful Evil". So you must be Lawful Evil. Since you are Lawful Evil, don't bother buying a pegasus, since they will only serve a Nuetral or Good creature (according to their entry) when trained by handle animal. You could probably still get one as a cohort at ECL 9, since the Leadership feat would overrule this.

These all are pretty severe errors, so your pairing this week should probably be null and void until they are corrected.

-Jindl
Sindorin

02-17-05, 05:49 PM
@Sindorin -

He does have many other violations:

You have craft weapons +6 and craft armor +6, yet you crafted:
a mw mighty (+7) composite longbow (DC29 to craft),
a mw greatsword (DC20 to craft),
a mw lance (DC20 to craft), and
a mw breastplate (DC20 to craft).

Even with mw weaponsmithing and mw armorsmithing tools (which you didn't buy) you still would only have a +8 craft and would be unable to make any of these items (especially the bow).

Also, you cannot buy tattoo's of higher than the minimum ML. So your tattoo's of vigor and force screen must be ML1. And since these powers are personal only, they cost twice as much as normal (so thats 100 gp per ML1 tattoo).

As for your skills: Handle Animal is a class skill for fighters. You have no HD as a dragon (only fighter HD), so you should have no skill points from dragon HD. You should only have 4x(2 +2 int +1 human) = 20 skill points, all from your fighter class. That gives you 4 ranks in 5 skills, with Craft, Handle Animal, and Ride as class skills (from the skills you have currently listed).

From your racial traits: You are NOT immune to acid. Only sleep, paralysis, and electricity. Also, note that the half dragon template says "Alignment: Same as the dragon variety" and that the blue dragon entry says "Alignment: Always Lawful Evil". So you must be Lawful Evil. Since you are Lawful Evil, don't bother buying a pegasus, since they will only serve a Nuetral or Good creature (according to their entry) when trained by handle animal. You could probably still get one as a cohort at ECL 9, since the Leadership feat would overrule this.

These all are pretty severe errors, so your pairing this week should probably be null and void until they are corrected.

-Jindl

The MM must be unclear about the skill points issue then - I could have sworn that they clearly stated this:

A half dragon gains skill points as a dragon and has skill points equal to (6 + int modifier) x (HD + 3). It doesn't say anywhere about having to have racial hit die, and to further my point, it says that you treat whatever class you are in as the class skills of the points you get for half dragon.

In terms of the alignment issue, I was actually considering a change to the bronze dragon anyway.

The immunity to acid: yes, I concede that point, I was looking for abilities and I read from the example they gave...

The tatoos: Ah crap, I continue to confuse them with power stones...

Crafted stuff: Ah crap, I don't know how to track all of that, I go by what I see on other sheets.


WHY THE HECK AM I ALWAYS WRONG
Dalton Onestone

02-17-05, 06:11 PM
To see how crafting works, look at the Craft skill description, especially the table.

But here's a short version:

1. MW anything has a craft DC of at least 20, and that overrides anything else I mention below.

2. Most non-MW martial weapons have a DC of 15.

3. Most or all non-MW simple weapons have a DC of 12.

4. Composite bows with a STR bonus have a DC of 15+2*bonus. This makes them the most common kind of weapon to have a DC over 20.

5. Bows and arrows take the bowmaking craft. Other weaspons, including crossbows, take the weaponmaking craft skill. Armor takes the Craft:Armorsmithing skill.

6. Non-MW arrmor has DC 10 + AC bonus.

7. You can selfcraft anything for which you make the DC by Taking 10.

8. You can selfcraft unlimited quantities of stuff at character creation time (subject to gold and XP limits, of course). Between bouts, there's basically a limit of 1000 gp worth unless you want to take a week off (and have your character counted as "active" for that week), but the rules are still in flux and somewhat more complicated than that.
Dalton Onestone

02-17-05, 06:37 PM
Elishar's Scrolls of Scorching Ray are underpriced, but not by as much as he has spare gold at home, if that's the only error.
Arstimis

02-17-05, 07:20 PM
@Arstimis -

There is an error on your new pc: Arthemus Dak'kon.

Weapon Finesse has a +1 bab as a prereq. Your pc has a bab of +0.
Ouch, that stinks, well, i guess I'll have to fix that. I will just have an empty feat slot i guess for this fight....that is really going to hurt me....oh well, that's what i get for not paying more attention
Jindl

02-17-05, 07:35 PM
Ouch, that stinks, well, i guess I'll have to fix that. I will just have an empty feat slot i guess for this fight....that is really going to hurt me....oh well, that's what i get for not paying more attention
@Arti - I just noticed its worse than that. EWP: Spiked Chain also has a +1 bab as a prereq...
Arstimis

02-17-05, 10:38 PM
@Arti - I just noticed its worse than that. EWP: Spiked Chain also has a +1 bab as a prereq...
Gah....dang, well there goes that as well...
It seems like Arthemus will be fighting this week with a nice penalty of having no feats going for him.
Well, im going to need it, so wish him luck
Dalton Onestone

02-18-05, 02:22 AM
Elishar's arithmetic is off in general. The HP are too low, the number of skill points devoted is probably too low, but the Concentration score is too high.
Dalton Onestone

02-18-05, 02:29 AM
OK. Running log of GP errors for Elishar:

Spellbook -- could be free
MW Quarterstaff -- underpriced
Bolts -- no GP given
Mage Armor potion (and why a potion?) -- overpriced -- or did you mean to have 3 of them?
Cost of familiar isn't given (100 gp)
Cost of knowing an extra Lvl2 spell (300 gp) -- missing.
Dalton Onestone

02-18-05, 02:42 AM
Elishar's Grap score isn't given. I think it's +2. Touch and FF AC are also missing.

I think his attack bonus on the Quarterstaff is too high by 1.

Eldara's HP are wrong. They should be 1/2 Elishar's. Without even looking I bet her AC and INT are wrong too.

I think there's a KA/Spellcraft synergy you forgot.

There's no Level 3 feat at all.

You forgot to take your two free CL 2 spells.

You could leave your spellbook at home if you wanted to.
Dalton Onestone

02-18-05, 04:04 AM
Elishar's Scrolls of Scorching Ray are underpriced, but not by as much as he has spare gold at home, if that's the only error.

Well, it wasn't the only error by far ...

By the way, they're underpriced in XP too, of course, so you need to eventually fix that too.
Dalton Onestone

02-18-05, 01:12 PM
In another error, Elishar's official total on his char sheet is 4600 gp, but he only should have 4500 (3000 starting, no wins, five losses).
vipergtsmk

02-19-05, 11:15 PM
Isn't start xp 3200?
Snommelp

02-19-05, 11:41 PM
Yes, it is. That puts Elishar at 4700, unless (s)he's crafted something that requires XP.
Dalton Onestone

02-20-05, 12:02 AM
Isn't start xp 3200?

Correct. 3000 GP, 3200 XP.
vipergtsmk

02-20-05, 12:57 AM
Edit: It's alright now right?

Name: Elishar (The ancient conqueror)

Quote: Subtle Deception and powerful magical force are of the same making, regard me in high respects as my wrath is deadly, even to those of great power!!!

Gender: Male
Race: Grey Elf
Size: Medium
Hair; Shocking Violet
Alignment: Chaotic Neutral
Class: Evoker 3
Experience: 4980
Languages: Common, Elven

Str 12 (+1) (6pts –2 racial)
Dex 16 (+3) (+2racial) (6pts)
Con 14 (+2) ( -2 racial) (10pts)
Int 19 (+4) (+2 racial) (13pts)
Wis 9 (-1) (1 pts)
Cha 8 (-1) (0pts)

Hit Points: 21 (4+2x2.5+6 (con)+6 feats)
AC: 14 (10+3 dex +1 bracers)
Ac Other: Flat Footed 11 Touch 11
Init: +3
BAB: +1
Grapple +2
Speed:30ft

Saves:
Fort: +3 (+1 wiz +2 con)
Ref: +3 (+1 wiz +2 dex)
Will: +3 (+4 wiz -1 wisdom)

Attacks:
Masterwork Quarter Staff +3/d6+1/x2(20)
Light Crossbow +4/d8/x2 (19-20)


Skills (36 ranks)
Appraise +6 (2 rank +4 int)
Bluff +0 (1cc rank –1 cha)
Concentration +8 (6 ranks +2 con)
Listen +3.5 (2.5rank cc +2 racial –1 wis)
Knowledge Arcana +10 (6 ranks +4 int)
Spot +4 (3ranks cc +2 racial –1 wis) (+3 in bright light)
Search +9 (3ranks cc +2 racial +4int)
Spellcraft +9 (3ranks +4 int +2 synergy)

Feats:
Toughness (1st level)
Scribe Scroll
Summon Familiar
Toughness (3rd level)

Racial Traits: Grey Elf Traits
Ab Scores +2 int +2dex -2str -2con
Low light vision
Speed 30ft
Immunity to sleep spells
+2 vs enchantments (spells)
+2 listen search and spot

Class Abilities:
Scribe Scroll,
Summon Familiar


Spells-Specialty-Evocation Forbidden- Transmutation Illusion

Memorized- 4+1/3+1/2+1 (4 spell levels/day)
0lvl (5)-Ray of Frost, Read Magic x2, Detect Magic, Prestigation
1st lvl- Sheild, Magic Missile, Sleep, Obscuring Mist
2nd lvl Scorching Ray, False Life, Flaming Sphere

Known- 0lvl- all cantrips, 1st lvl- Magic Missile, Shocking Grasp, Tensor’s Floating Disk, Ray of Enfeeblement, Sleep, Obscuring Mist, Shield, Shocking Grasp, Chill Touch,2nd lvl- Scorching Ray,See Invisibility, Flaming Sphere, False Life

Equipment:
Bracers of Armor +1 (1000gp) (wt 1)

Spell Components Pouch (5gp) (wt 2)

Weapons
Light Crossbow (35 gp) (4wt)
-14 crossbow bolts (2gp) (1.4lbs)
Masterwork Quarterstaff (300gp) (4wt)

Belt:
Scroll of Hideous Laughter (150gp)
Potion of Cure Moderate Wounds (300gp) (wt .1)
Potion of Cure Light Wounds x3 (150gp) (wt.3)
Scroll of Summon Monster 3 (375gp) (Wt--)Scroll of Scroll of Lightning Bolt (375gp) (wt--)
Scroll of Scorching Rayx2 (150gp 12xp)
Scroll of Magic Missile (CL 9) 225gp (wt--)
Scroll of Sleep x4 (50gp 4xp)
Scroll of Vampiric Touch (375gp)
Scroll of Magic Missile x4 (50gp 4xp)
Scroll of See Invisiblity (150gp)

Allies
Eldara (Hawk Familiar) (no xp/gp loss class ally) (100gp)

Weight carried:.17.4 (wt/lbs)

Familiar Statistics
Eldara (Hawk)
Hitpoints 11 (3hd) (1/2 elishar's HP)
Iniative +3
Speed 10ft land (60ft flying)
Armor Class 19
Base Attack/Grapple +0/-10
Attack Talons +6 melee (1d4-2)
Space/Reach 2ft/0ft
Special Attacks ---
Special Qualities Low light vision
Saves Fort +2 Ref +5 Will +2
Abilities Str 6 Dex 17, Con 10, Int 6, Wis 14, Cha 6
Skills Lis +2 Spot +14
Feats Weapon Finess

Total Gold Aquired 4800
Gold this Round:792gp
Spent this Round: 525gp
Total Gold Spent:4533 gp
Gold Remaining: 267gp

Other Possessions:
Spellbook (free)(wt 3) (at home)

Past Expenditures
-Potion of Mage Armor x3 (150gp)
-Scroll of Fireball x2
-Scroll of See Invisiblity (150gp)
-6 crossbow bolts
-Scroll of Magic Missile (CL 9) 225gp
Dalton Onestone

02-20-05, 01:45 AM
Viper,

You get 7 free 1st level spells at Level 1 and 2 more at Level 2, and you only took 7 total.

You have Blur in your spellbook, but Illusion is one of your prohibited schools.

The Quarterstaff should only be +3

The Crossbow should only be +4 (+5 if it were MW)

Eldara doesn't have enough HP, nor the familiar's INT score. I think you forgot to give her the famiilar's AC bonus too.

When she's close to you, you also get the benefit of the Alertness feat.

Not an error, but you do realize that the DCs on saves against scrolls assume the caster has the minimum INT necessary to cast them?

Gold Spent and Gold Remaining don't add up to the right total.

It's hard to audit your GP. I strongly suggest you subtotal your gold by category. You can see my char sheets (posts 127 and 129 in the chars thread) for my ideas about how to do that.

You should indicate the CL for each of your scrolls.

It's not technically true that you know all cantrips (prohibited schools).
vipergtsmk

02-20-05, 02:20 AM
@Dalton- Changed the things you said I'm almost 100% it's has no errors now

:D I kinda feel like I owe you some sort of favour now though :D

Thanks for your help!!!!!!!!
Dalton Onestone

02-20-05, 02:30 AM
@Dalton- Changed the things you said I'm almost 100% it's has no errors now

:D I kinda feel like I owe you some sort of favour now though :D

Thanks for your help!!!!!!!!

That reminds me -- how's the Necro hunt going? :D :D

CoCo is a lot of what has kept me busy in my playtime. Sorry I didn't get a char sheet for your game in the timeframe you wanted it.

Anyhow, you're very welcome. I've gotten tons of help here, and I'm happy to "pay it forward".

Uh, one thing re the edited sheet -- 21/2 ==> 10 HP for Eldara, not 11. ;)

Also -- the expendables you used in your last fight are a LOT less than your sheet says. I know. I was there. ;)
Sindorin

02-21-05, 09:49 AM
Va'ria's violation was fixed some time ago. Please remove violation tag.
Dalton Onestone

02-23-05, 12:44 AM
@Icer -- Wolf Beserker and even Expertise are not core 3.5 feats, although there is a Combat Expertise.

Also, you need to check the arithmetic on your skills.
Iced

02-23-05, 01:18 AM
I'm using 3.0 books...:p

Someone explain to me the changes to the feats.

And why can't I use the berserker feat?

And I don't know where my math is wrong. Some of the points are cross-class. If you tell me where you think the error is i'll fix it.
Dalton Onestone

02-23-05, 01:23 AM
If it's in here, it's legal in the Coco: http://www.d20srd.org/index.htm

(With the perhaps single exception of the Gate spell.)

Otherwise, it isn't, with very limited exceptions (a few things from the allowed books didn't make it into the SRD).

The FAQ and rule postings here are, in my opinion, very badly organized. But if you look through the stickied notes, you'll soon find them anyway.
One_Winged_Angel

02-23-05, 10:40 AM
I'm using 3.0 books...:p

Someone explain to me the changes to the feats.

And why can't I use the berserker feat?

And I don't know where my math is wrong. Some of the points are cross-class. If you tell me where you think the error is i'll fix it.
I'd recommend doing what Dalton says and download the SRD, especially if you are considering pitlording.

Changes to feats...meh, not much. Ambidexterity no longer exists, two weapon fighting drops it to -2/-4 penalties. Classes such as rangers and paladins have been changed.

Something Dalton forgot. Here we use only core rules. This means only the following books:

Player's handbook
Monster Manuel
Dungeon Master's Guide
Expanded Psionic's Handbook

Aside from these, nothing can be used. Yes, I know it kinda sucks. I have some builds I would love to try here. Still, it keeps things simple.

Oh, and on psionics, if you have the old one, uh...don't use it. Lots and lots of changes.

EDIT:
@Ayatoshi: Hey, hate to break it to you, but vampires need at least 5 HD. Look it up. Otherwise their just spawn. As you have it made, its 40 creds.
Snommelp

03-04-05, 11:48 AM
I hate to be the bearer of bad news, but The Ripper's dog knows 8 tricks. With 2 Int, it can know only 6.
T'Var

03-04-05, 12:15 PM
I hate to be the bearer of bad news, but The Ripper's dog knows 8 tricks. With 2 Int, it can know only 6.

close but no cigar

Ripper is a 3rd lvl Druid which gives hims companion +2 tricks
Snommelp

03-04-05, 02:35 PM
close but no cigar

Ripper is a 3rd lvl Druid which gives hims companion +2 tricks
oops... yeah, the druid class isn't my most well known...
Jindl

03-04-05, 08:24 PM
I just wanted to mention:

Since the Elder has never used his Autohypnosis skill, I though it would be okay to shift 2 skill points from it into his Ride skill.

Also, since the Elder has never used his 3rd level feat, Empower Power, I have decided to change it to Improved Initiative.

Both of these changes follow precedent and can be considered permanent ... unless I change my mind ;)

But, if anybody has any real complaint about this, I'll be happy to hear them out.
Pitlords

03-05-05, 04:19 AM
I just wanted to mention:

Since the Elder has never used his Autohypnosis skill, I though it would be okay to shift 2 skill points from it into his Ride skill.

Also, since the Elder has never used his 3rd level feat, Empower Power, I have decided to change it to Improved Initiative.

Both of these changes follow precedent and can be considered permanent ... unless I change my mind ;)

But, if anybody has any real complaint about this, I'll be happy to hear them out.

No complaints :)
Snommelp

03-06-05, 01:34 AM
I have a valid violation, this time. Flower is carrying a medium load, but her sheet assumes a light load.

sling: 0 weight
20 bullets: 10 weight
scimitar: 4 weight
studded leather: 20 weight
heavy wooden shield: 10 weight
various potions: .4 weight

that's a grand total of 44.4 weight. Flower has 10 strength, which means a light load ends at 33 and medium begins at 34. T'Var, please fix this as soon as possible. OWA, please take note of this for Flower's fight.
cellardweller

03-06-05, 02:26 AM
• +6 Control Shape [4 bar +2 wis]

You can't take control shape as a class skill until after you become aware of your condition. The initial Brb and Dog hd need pay cross class costs.

Ps. dig the picture.
TaggIIV

03-06-05, 08:04 AM
@Iced: a toad familiar grants +3 hp, not +2 con (coincidentally, thats the same difference at level 3. but its supposed to be a flat rate)
Caterane

03-06-05, 03:37 PM
Red Violation on Trokk:

He does not have the combat expertise feat which is necessary for Improved trip and Knockdown. However, he doesn't have the intelligence to take combat expertise either.

Who the heck was his pitlord this week?? Oh wait... I :banghead:
Jindl

03-09-05, 02:56 PM
@Pitlords - Please note all of the violations on Odin Soulbringer (OdintheReaper) and on Flower (T'Var) from the character audit done as part of their fight this week. Both characters should have a red violation until these mistakes are corrected (which should be done pretty soon, as both players are aware of the errors).

@cellardweller - Some errors on Jannelle:

Dex 16, +1 +3, 06pts (+2 racial)
Con 12, +2 +1, 06pts (-2 racial)
Int 12, +0 +1, 04pts
I think you just made typos on your ability modifiers.
+8 Melee, MW Adamantine Greatsword, 2d6+6 (19/x2)
+8 Melee, MW Armour spikes, d6+4 (20/x2)
+6 +7 Ranged, Mty +3 Mighty +4 DW Comp Longbow, d8+3 (20*3) d8+4 (20/x3)
You didn't list your sword as Adamantine. Also, you paid for a Mighty(+4) Darkwood Comp. Longbow, but that's not what you had listed here. Note that the darkwood bow is considered a masterwork weapon. And I went ahead and made your crit ratio for the bow match the convention used on other weapons.
+2 +3 (2) Knowledge Religion (1 Int)
+4 (2/2) (4/2) Hide (3 dex-1ACP)
Your Knowledge Religion final modifier was off by one.
Also, I think you meant to spend 4 ranks cross-class on hide.
60 silver arrows (6lbs) 6gp 123 gp
Special materials and/or masterwork price adders are per unit of ammunition. So silver arrows cost +2 gp per arrow. In this case, that makes the total cost 123 gp for 60 silver arrows.

-Jindl
T'Var

03-09-05, 03:03 PM
flower isnt active for this week so no big
Megrim_Lord

03-09-05, 06:09 PM
Red Violation on Trokk:

He does not have the combat expertise feat which is necessary for Improved trip and Knockdown. However, he doesn't have the intelligence to take combat expertise either.

Who the heck was his pitlord this week?? Oh wait... I :banghead:

CRAP!

I knew I forgot something...
OdinTheReaper

03-09-05, 06:16 PM
@Pitlords - Please note all of the violations on Odin Soulbringer (OdintheReaper) and on Flower (T'Var) from the character audit done as part of their fight this week. Both characters should have a red violation until these mistakes are corrected (which should be done pretty soon, as both players are aware of the errors).

@cellardweller - Some errors on Jannelle:


I think you just made typos on your ability modifiers.

You didn't list your sword as Adamantine. Also, you paid for a Mighty(+4) Darkwood Comp. Longbow, but that's not what you had listed here. Note that the darkwood bow is considered a masterwork weapon. And I went ahead and made your crit ratio for the bow match the convention used on other weapons.

Your Knowledge Religion final modifier was off by one.
Also, I think you meant to spend 4 ranks cross-class on hide.

Special materials and/or masterwork price adders are per unit of ammunition. So silver arrows cost +2 gp per arrow. In this case, that makes the total cost 123 gp for 60 silver arrows.

-Jindl

UMMMMM I CORRECETED THESE ERRORS BEFORE PAIRINGS WERE DONE?!?WTF? I should not be in violation...i did everything that Jindl said to do.
Megrim_Lord

03-09-05, 06:17 PM
Trokk has been fixed, if Odin fixes his violation, is it possible we could be paired for a fight or is it too late?
OdinTheReaper

03-09-05, 06:19 PM
Yeah if i have a violation i need to know what it is because i neeeeeeed to fight this week. LEVEL UP! I would gladly fight anyone if someone is willing to run the fight. I will be gone for about an hour depending....need to go pickup my paycheck...thanks
Arstimis

03-09-05, 06:21 PM
Red Violation on Trokk:

He does not have the combat expertise feat which is necessary for Improved trip and Knockdown. However, he doesn't have the intelligence to take combat expertise either.

Who the heck was his pitlord this week?? Oh wait... I :banghead:
Hehe, And if you would have caught that during the fight...I might not have been tripped...leading to my death
but whats done is done
Jindl

03-09-05, 06:24 PM
Yeah if i have a violation i need to know what it is because i neeeeeeed to fight this week. LEVEL UP! I would gladly fight anyone if someone is willing to run the fight. I will be gone for about an hour depending....need to go pickup my paycheck...thanks
Yeah, Odin Soulbringer is pretty much correct (although you still seem to think that your buckler grants a +2 shield bonus to AC when it should be a +1.)

If Odin and Trokk agree to fight despite the difference in powerlevel, then I'll run the fight.

Or perhaps there is an inactive ECL4 that would be a more appropriate opponent for Odin?
Megrim_Lord

03-09-05, 06:27 PM
Or perhaps there is an inactive ECL4 that would be a more appropriate opponent for Odin?


Trokk will gladly accept the risks, so silence pigdog! :D
OdinTheReaper

03-09-05, 07:10 PM
Yeah, Odin Soulbringer is pretty much correct (although you still seem to think that your buckler grants a +2 shield bonus to AC when it should be a +1.)

If Odin and Trokk agree to fight despite the difference in powerlevel, then I'll run the fight.

Or perhaps there is an inactive ECL4 that would be a more appropriate opponent for Odin?

The buclker does not grant a +1 but having two weapon defense does. I think i have to declare it though. I can make that minor adjustment or send it to the pitlord after i get paired along with my tactics.

EDIT: I accept the challenge from Trogg...no matter the ECL as long as i make some money and level up and just have fun. And thank you for running the fight Jindl...if you do run the fight
Jindl

03-09-05, 07:15 PM
The buclker does not grant a +1 but having two weapon defense does. I think i have to declare it though. I can make that minor adjustment or send it to the pitlord after i get paired along with my tactics.
Shield bonuses do not stack...

So you may as well get rid of that buckler.
OdinTheReaper

03-09-05, 07:21 PM
so if i get rid of the buckler...the -1 on the attack with the off hand goes away and it becomes +5 for attack bonus? And then my AC goes down to 18....ok...should i send this all to you when i send you my tactics?
Megrim_Lord

03-09-05, 07:22 PM
EDIT: I accept the challenge from Trogg...no matter the ECL as long as i make some money and level up and just have fun. And thank you for running the fight Jindl...if you do run the fight

Trokk! Trokk you bumbler! get it right or I'll harpoon you in the eye! :D j/k
spasheridan

03-09-05, 07:28 PM
Razor the Storm

Hit Points: 36 (8 (1st HD max) +4.5x2 (Psychic Warrior) + 2.5x1 (Psion) +3x3 (Con Modifier) +8 (Psionic Body))

Should actually have (8(PW1) + 4.5(PW2) + 2.5(P1) + 3*3con + 4*2 Psionic Body) = 32 HP

I noted it in the battle last week but didn't post here, sorry!
OdinTheReaper

03-09-05, 07:28 PM
Bumbler???????riiiiiiiiiiiiiiiiiiiiiiiii ght. T R O K K.....there ya go.....my bad
Megrim_Lord

03-09-05, 07:41 PM
Bumbler???????riiiiiiiiiiiiiiiiiiiiiiiii ght. T R O K K.....there ya go.....my bad

:D

like I said, j/k
Zepher

03-09-05, 07:52 PM
@Splasheridan
Yeah, you're right, thanks... I will send that to my next pitlord, and fix it after my next fight.
cellardweller

03-10-05, 12:35 AM
@cellardweller - Some errors on Jannelle:

Ta. (all corrected)
spasheridan

03-10-05, 01:17 PM
Borrix (http://boards1.wizards.com/showpost.php?p=5511289)

+8 Masterwork Spiked Chain [+9 Rage] 2d6+6 damage (19-20/x2) [+2 Rage]
Trip: 8 + 4 (Feat) +2 (Rage) +5 (Enlarge) MAX = +19

The chain is + 8 to hit, [+10 when raged]. You don't loose the weapon focus while raging
THe damage is 2d4 + 4 [+7 rage]
Enlarged (it looks like this is what you wanted to do) the chain is +8 [+10 raged]
Damage enlarged is 2d6 + 6 [+9 raged]
Trip is Str + Size + Feat + Weapon + [option1] + [option2], please break it down that way. A max rating is cute but a normal rating is what is needed.

Illiteracy should be listed under class features

Tumble +4 (6 points cc +1 dex)
Hide +4 (6 points cc +1 dex)
Armor CHeck Penalties should be noted on these skills


Total Expenditures: 2976gp Excess is at home-(24gp)
This doesn't count the 300 gp you made in the last fight

EXP isn't listedn anywhere on the sheet.
Weight carried isn't listed either

Sorry for all the notes, sometimes I nitpick.
TaggIIV

03-13-05, 11:03 AM
How come some characters already have self-crafted items of + ability? The CL for these items is 8th
T'Var

03-13-05, 01:47 PM
How come some characters already have self-crafted items of + ability? The CL for these items is 8th

the CL in the discription if magical items are Not part of the prereq to be able to create said item. screwy i know
spasheridan

03-15-05, 02:03 AM
Is this where I would post a "please please can I change my PC's feats" post?

Fyhir would like to swap out his Combat Manifestaion & Narrow Mind feats (I don't think I've used either of em) for Psicrystal Affinity (single minded personality) & Psi-Crystal containment. It's almost an even trade skill point wise but I wind up with a neat little crystal I can use for psychic weapon and all those great feats.

This is, of course, based on the belief that a Psy War can have a Psicrystal. They can, right?
Pitlords

03-15-05, 05:27 AM
Violation on Rex: No Experience Points listed (how many does he have? how many does he need to level)

@Spash: ok
Megrim_Lord

03-15-05, 04:58 PM
@ Snomm: Don is a 3rd level character, he can't have more than 6 ranks in a skill, and some of yours have 7
Megrim_Lord

03-15-05, 05:03 PM
@ Iced: you should list the fact that Crask can only use 1 PP per fight (2/3 rounded up is 1), and your HP are wrong, it should be 4.5 + 4.5 for Psywar HD, you get one more, putting you at 30
Megrim_Lord

03-15-05, 05:15 PM
@ Poe: your dex mod is listed as +3, though the rest of your sheet says +2, might want to fix that little mistake, also you should fill out your PP and PP usable/fight

@ Iced: you made the same HP mistake with Griff, also his weapons are too big, you are using the medium sized versions
Snommelp

03-15-05, 11:40 PM
@ Snomm: Don is a 3rd level character, he can't have more than 6 ranks in a skill, and some of yours have 7
They all have seven ranks, if any. That was a simple error in calculation. Thanks.
spasheridan

03-16-05, 11:42 PM
@ Beldin- Hakatri has 2 issues in his sheet.

Reflex Save should be +6 (ranger gives you +3 base)
You have the fight vs Razor listed twice at the bottom, what was your last fight?
spasheridan

03-24-05, 01:29 PM
@ Megim Lord-

Trokk the Eviscerator has a few violations:
1- Improved trip feat but no Combat Expertise
2- Barb taken as 1st level but illiteracy not listed as class ability
3 - you missed a few key racial abilities in your list
#Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
#Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
#Favored Class: Barbarian.
4- so, you would speak 3 languages not 2 (note the auto language)

As a style note, we tend to write variables like rage not as a second section but as an append to the existing statistics. SO, for AC we usually write:
AC: 18 (Armor +5 Dex +1 Shield +2)[-2 rage]
For a weapon we might write
Greatsword +7(+9 rage) 2d6 +4 (+7 rage) 19-20/x2

But that's just a style issue.
Megrim_Lord

03-24-05, 01:34 PM
@ Megim Lord-

Trokk the Eviscerator has a few violations:
1- Improved trip feat but no Combat Expertise
2- Barb taken as 1st level but illiteracy not listed as class ability
3 - you missed a few key racial abilities in your list

4- so, you would speak 3 languages not 2 (note the auto language)

As a style note, we tend to write variables like rage not as a second section but as an append to the existing statistics. SO, for AC we usually write:
AC: 18 (Armor +5 Dex +1 Shield +2)[-2 rage]
For a weapon we might write
Greatsword +7(+9 rage) 2d6 +4 (+7 rage) 19-20/x2

But that's just a style issue.

I find that style confusing and sucky, so i didnt use it, and I pmed you about the feat, and nothing else should be much of an issue right now should it?
Megrim_Lord

03-24-05, 01:37 PM
wait, I'm, not allowed to fix anything until after the fight anyway right?
spasheridan

03-24-05, 02:11 PM
Violations thread is a "formal" notification that you need to edit your sheet. Until your PC is marked with a *violations* mark in characters of gladius thread you aren't obligated to fix the violation. THis way the pitlords know that there are violations, and if I'm wrong about the rules people can chime in and say that you are allowed to take IMproved Trip without combat expertise ... but I think I'm right about this one. :D

SO.. the short answer is you don't do anything. I've got the fixes for this fight to edit you're sheet with in the fight, after the fight you have to edit your sheet with to end the violation. I'll get the fight finished tongiht or tomorrow night so you can have the weekend to edit your sheet.

Another option for the rage is to write it like this:
Greatsword +7, 2d6 + 4, 19-20/x2
[Rage] Greatsword + 9, 2d6 + 7, 19-20/x2

So you keep all of the info together and you remember to edit both (say you gain a level and your BAB goes up, you can see both entries in a single place and edit them both at the same time)

OR you can keep it as is, the asthetic issues are just opinions.
spasheridan

03-25-05, 12:28 AM
Keth'Arian'Kari, OWA's PC, has 0 skill pts listed.

Actually, Keth would have 4 skill pts. You get (2 - (int)) * 4, but the (2 - (int)) has a minimum value of 1.

I'll say for this match that Keth has 4 ranks in underwater basket weaving.
Keth also declares his AC to be 23 when it's 22, that +1 dodge is a variable
Pitlords

03-25-05, 07:48 AM
@Spasheridan: Thanks for all the help!

Suggang has his unarmed strike listed as 1d6+6 but as a medium-size creature he only does 1d3+6 damage, despite the Impr.Unarmed Strike feat.

Suggang has no XP listed, nor the XP needed to level up.

Green Violation.
Jindl

03-25-05, 09:03 AM
@Spasheridan: Thanks for all the help!

Suggang has his unarmed strike listed as 1d6+6 but as a medium-size creature he only does 1d3+6 damage, despite the Impr.Unarmed Strike feat. Green Violation.
FYI: I listed this in red last week when I ran his fight (on the fight post).
Pitlords

03-25-05, 09:15 AM
Just saw it because he is my paired opponoment. Checking your audit:

Gabriel has violations on his sheet.
- Your touch AC is 14 because of a +1 size bonus.
- Dragonhide Chainshirts do not exist.
- The HD of the Riding Dog are 4d8 +12 (30 hps)
- Its Special Qualities include link, share spells, evasion
- The dog's saves are Fort +7, Ref +7, Will +2

Thanks Jindl
Megrim_Lord

03-26-05, 08:40 AM
Trokk (http://boards1.wizards.com/showpost.php?p=5562321&postcount=221) has been fixed and updated
One_Winged_Angel

03-26-05, 11:37 AM
@ Megim Lord-

Trokk the Eviscerator has a few violations:
1- Improved trip feat but no Combat Expertise
2- Barb taken as 1st level but illiteracy not listed as class ability
3 - you missed a few key racial abilities in your list

4- so, you would speak 3 languages not 2 (note the auto language)

As a style note, we tend to write variables like rage not as a second section but as an append to the existing statistics. SO, for AC we usually write:
AC: 18 (Armor +5 Dex +1 Shield +2)[-2 rage]
For a weapon we might write
Greatsword +7(+9 rage) 2d6 +4 (+7 rage) 19-20/x2

But that's just a style issue.
There is a bit more of a brutal point to make. Combat expertise requires minimum INT of 13. Sooooo, no imp trip.
Megrim_Lord

03-26-05, 11:46 AM
There is a bit more of a brutal point to make. Combat expertise requires minimum INT of 13. Sooooo, no imp trip.

that was fixed awhile ago...
One_Winged_Angel

03-26-05, 05:34 PM
that was fixed awhile ago...
Yah. I saw now. I was looking at his wisdom score for some odd reason...
xanadu

03-26-05, 09:16 PM
Iced - there are minor violations on Thorn (one of which is in your favor), please check fight for details.
Evadyn the second

03-30-05, 12:24 PM
Gabriel has violations on his sheet.
- Your touch AC is 14 because of a +1 size bonus.
- Dragonhide Chainshirts do not exist.
- The HD of the Riding Dog are 4d8 +12 (30 hps)
- Its Special Qualities include link, share spells, evasion
- The dog's saves are Fort +7, Ref +7, Will +2

Everything corected.

My DM allows me to have a Dragonhide chainshirt. :cool:
I used the money spend on that + the 709 gp I had to buy a +1 leather armor (1160) and bracers of armor +1 (1000), hope this is OK.
Sunwolf

04-01-05, 09:22 AM
Everything corected.

My DM allows me to have a Dragonhide chainshirt. :cool:
I used the money spend on that + the 709 gp I had to buy a +1 leather armor (1160) and bracers of armor +1 (1000), hope this is OK.


I hope you know that bracers give an armor bonus and leather gives an armor bonus so they don't stack -- you will only get the bigger one +3 AC for the + 1 leather.

Sunwolf
Evadyn the second

04-01-05, 09:28 AM
I hope you know that bracers give an armor bonus and leather gives an armor bonus so they don't stack -- you will only get the bigger one +3 AC for the + 1 leather.

Sunwolf

:doh:

OH well then my ac is 17 not 18 and i have 1049 gp
Zyme86

04-06-05, 12:55 PM
All feat violations corrected
Sunwolf

04-08-05, 11:03 AM
@Slazorin

I took a look at Monkey D Luffy

Major issue:
Weapon Finesse requires a +1 BAB which a 1st Monk does not have :(

Minor issues:
Potions of Invis are 300gp each.

Monks must be Lawful.
Sunwolf

04-08-05, 11:16 AM
@Cerebus13

Took a look at Deedlit

Questions:
Can clerics be true neutral? I thought only druids could do that.

Issues:
Composite bows at +0 require STR 10 to use or have -2 to hit penalty damage 1d8-2
You could use a longbow instead with your low str 1d8-2 damage.
Salzorin

04-08-05, 11:20 AM
oh wow... the invis potion and the allignment are minor goofs... but I didn't even think about the BAB +1 requirement for finesse. Its always one of those "oh, guess I need to take finesse to make up for a lack of strength" sort of things...

So Pitbosses, what do you want me to do? Should I try to correct it with as few changes as possible, since my opponent this week may or may not have already submited his tactics? Do I just switch out feats? Or can I switch my 1 level in monk to 1 level in barbarian so I can still have finesse? Either way, my character overall takes a little bit of a hit... (since I either lose finesse, or I lose my wisdom bonus to AC from having to give up a level of monk)
Salzorin

04-08-05, 11:22 AM
actually sunwolf, he only takes a -2 to attack. Composite bows don't factor negative strength modifiers into damage.
Cerebus13

04-08-05, 11:30 AM
@Cerebus13

Took a look at Deedlit

Questions:
Can clerics be true neutral? I thought only druids could do that.

Issues:
Composite bows at +0 require STR 10 to use or have -2 to hit penalty damage 1d8-2
You could use a longbow instead with your low str 1d8-2 damage.

@Sunwolf

I don't think I even chose alignment for this character...I had copy/pasted from another sheet and just forgot about it. According to the SRD:
Alignment

A cleric’s alignment must be within one step of his deity’s (that is, it may be one step away on either the lawful-chaotic axis or the good-evil axis, but not both). A cleric may not be neutral unless his deity’s alignment is also neutral.
Deedlit doesn't really have a deity so I could add an alignment descriptor such as Lawful or Chaotic if needed. I'll leave it up to the Council folks to rule on it.

The entry for Composite Longbows reads as such:
Longbow, Composite

You need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can’t effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score; this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost.

For purposes of weapon proficiency and similar feats, a composite longbow is treated as if it were a longbow.

The bolded passage led me to believe that composite bows could be made tailored to any strength rating, and that the default +0 strength bow is just what you normally buy. I listed on my player sheet that both bows are tailored to Str6, but if this is not allowed by the Council (or require that I spend more for it) I can adjust accordingly.

edit: The section of the SRD describing strength also has this to say about what Str bonus applies to:

* Damage rolls when using a melee weapon or a thrown weapon (including a sling). (Exceptions: Off-hand attacks receive only one-half the character’s Strength bonus, while two-handed attacks receive one and a half times the Strength bonus. A Strength penalty, but not a bonus, applies to attacks made with a bow that is not a composite bow.)

Strength penalties don't apply to a Composite Bows...which also led me to think that you can buy them tailored to a lower strength :P. I figured it would be rather silly to have a rule making it easier for weak people to use bows, and then be forced to use bows made for stronger people and take another penalty.
Sunwolf

04-08-05, 11:43 AM
Salzorin, I suggest you send a note to your pit lord and opponent
offer your suggestions and have your pitlord adjust your char for your fight.

Don't edit your char until after the fight!
Salzorin

04-08-05, 03:09 PM
I've sent off a couple messages to my pit lord and also filled my opponent in on the situation. Waiting to hear back from my pit lord...
Sunwolf

04-08-05, 04:27 PM
@ Captain Mutilate

Minor issue with Inquistor

At 3rd level the maximum rank in a Cross class skill is 3.
So listen skill drops by 1 point and you have 2 skill points to spend.
It shouldn't matter for this weeks fight, though.

You could spend the two points to pay for Celestial as your Int score
isn't high enough to get a bonus language.
Caterane

04-09-05, 04:22 AM
oh wow... the invis potion and the allignment are minor goofs... but I didn't even think about the BAB +1 requirement for finesse. Its always one of those "oh, guess I need to take finesse to make up for a lack of strength" sort of things...

So Pitbosses, what do you want me to do? Should I try to correct it with as few changes as possible, since my opponent this week may or may not have already submited his tactics? Do I just switch out feats? Or can I switch my 1 level in monk to 1 level in barbarian so I can still have finesse? Either way, my character overall takes a little bit of a hit... (since I either lose finesse, or I lose my wisdom bonus to AC from having to give up a level of monk)

Either switch the feat, or reset the character after the fight and switch the level. I'd suggest to do the former one as it allows you to keep the gained xp. Write to your pitlord which feat you want to change and he makes a note on the character sheet when posting the fight.
Jindl

04-09-05, 10:41 AM
Either switch the feat, or reset the character after the fight and switch the level. I'd suggest to do the former one as it allows you to keep the gained xp. Write to your pitlord which feat you want to change and he makes a note on the character sheet when posting the fight.
Um, write to your pitlord and your opponent, to give them a chance to modify tactics if necessary. ;)

-Jindl
Snommelp

04-10-05, 02:10 PM
'twould seem that Zaqh'Sol the Scourge has given himself an unneeded handicap in the form of a vulnerability to cold. I cannot find in the half-dragon entry in the MM anything to validate this vulnerability.
Jindl

04-11-05, 02:14 PM
@Snommelp - TaggIIV has posted in the FotW thread (6 Apr 05) stating the text from the MM explaining that creatures with an immunity to fire also gain a vulnerability to cold (+50% damage).

@Cat - Violation on Ixenthor's new ally. Dienonychus's have been errata'd to be medium size. (See Errata (http://www.wizards.com/dnd/files/MM_Errata062004a.zip))

-Jindl
Caterane

04-11-05, 02:31 PM
@Snommelp - TaggIIV has posted in the FotW thread (6 Apr 05) stating the text from the MM explaining that creatures with an immunity to fire also gain a vulnerability to cold (+50% damage).

@Cat - Violation on Ixenthor's new ally. Dienonychus's have been errata'd to be medium size. (See Errata (http://www.wizards.com/dnd/files/MM_Errata062004a.zip))

-Jindl

Super, then the dino is useless :/
Jindl

04-11-05, 02:34 PM
Super, then the dino is useless :/
Sorry :(

They still make pretty good allies, even if you can't use it as a mount.
Caterane

04-11-05, 02:40 PM
I need a Blitzkrieg mount though (that can either jump or fly over the rocks; like a large dino *grrr*)
xanadu

04-11-05, 09:46 PM
Megaraptors have also been errated. They are now large sized instead of huge. Another exhibit for you growing zoo :)
One_Winged_Angel

04-12-05, 11:36 PM
Keth'Arian'Kari, OWA's PC, has 0 skill pts listed.

Actually, Keth would have 4 skill pts. You get (2 - (int)) * 4, but the (2 - (int)) has a minimum value of 1.

I'll say for this match that Keth has 4 ranks in underwater basket weaving.
Keth also declares his AC to be 23 when it's 22, that +1 dodge is a variable
Fixed. He now has ranks in skills.
spasheridan

04-14-05, 03:18 AM
Decius Oduran Is a barbarian / sorcerer / fighter. Skill points and HP show that his 1st level was barbarian. Illiteracy is not listed under his class features. Also, He has several scrolls as part of his equipment. He needs to spend 2 skill points on literacy.
Snommelp

04-14-05, 03:48 AM
Decius Oduran Is a barbarian / sorcerer / fighter. Skill points and HP show that his 1st level was barbarian. Illiteracy is not listed under his class features. Also, He has several scrolls as part of his equipment. He needs to spend 2 skill points on literacy.
From the PHB: "A barbarian who gains a level in any other class automatically gains literacy."
spasheridan

04-14-05, 11:00 AM
From the PHB: "A barbarian who gains a level in any other class automatically gains literacy."

Wow! I never knew that...
Snommelp

04-14-05, 07:26 PM
It's possible I'm simply creating problems where there are none, but there is something bothering me on Daka's character sheet. He has a magical hammer of +3 weaponsmithing. I do not think that such a hammer exists in the core rules.
Kingside_Bishop

04-14-05, 07:28 PM
Thanks, spasheridan. Nice to know my character's had a once-over! Thanks for the response, Snommelp!
Sunwolf

04-15-05, 09:45 AM
double post
Sunwolf

04-15-05, 09:53 AM
@bgt

Brogan only spent 28 pts on stats -- chars are supposed to be built on 36 points -- you have 8 more points to spend.

Umm... you probably also need something to carry your scrolls in and something to carry your potions in. I don't really think you want to leave them in a pile at your starting spot when you enter the arena.

Lastly, your attack spells don't have material components but your other spells do so you might want to get spell component pouch(es) that you can bring or leave at home when you get more spells.

I've seen a few others that don't have containers for scrolls/potions/vials/spell component pouches etc.
Might want to fix that.
Jindl

04-15-05, 11:11 AM
I've seen a few others that don't have containers for scrolls/potions/vials/spell component pouches etc.
Might want to fix that.
Read the description for "explorer's outfit" in the SRD.
Snommelp

04-15-05, 04:54 PM
It's possible I'm simply creating problems where there are none, but there is something bothering me on Daka's character sheet. He has a magical hammer of +3 weaponsmithing. I do not think that such a hammer exists in the core rules.
Could I possibly get verifiaction on this? Daka crafted some of his own weapons, so it is rather important.
On the up side, I think Daka has less HP than he should. 12 for barbarian level 1, 5.5x2=11 for two fighter levels, 3x3=9 from Constitution, that adds up to 32. Daka's got 29 listed. Also, his rage AC should be 14, not 12. But, speaking of his AC, it looks like he self-crafted his armor. I didn't think you could do that with Craft: Weaponsmithing.
Zyme86

04-16-05, 05:49 PM
Remember that craft can be usen untrained and artisins tools apply to all crafts.
I am using a reguar chain shirt, the DC for it is 14, my crafting items and my int (together at +4banus) allow me to just barly meet the DC 14 requirement by using the take 10 rule of the coliseum

All other changes have been made, thanx for the heads up

I followed the exact rules oin the DM's guide on creating magic items on PG285, table 7-33. the skill bonus is equal to the bonus given squared multiplied by 100 3X3X100=900

I broke no rule
Kingside_Bishop

04-16-05, 05:57 PM
I thought we could only buy items found in Core Rulebooks or the SRD?
Snommelp

04-16-05, 06:12 PM
Remember that craft can be usen untrained and artisins tools apply to all crafts.
I am using a reguar chain shirt, the DC for it is 14, my crafting items and my int (together at +4banus) allow me to just barly meet the DC 14 requirement by using the take 10 rule of the coliseum

All other changes have been made, thanx for the heads up

I followed the exact rules oin the DM's guide on creating magic items on PG285, table 7-33. the skill bonus is equal to the bonus given squared multiplied by 100 3X3X100=900

I broke no rule
I did indeed forget the untrained crafting. However, I do know that custom items can only be made in the black market by use of credits. Even if you follow the rules for making a custom item, you have to spend credits to make it.
Zyme86

04-16-05, 06:40 PM
Thank you I will submit a proposal to the black market in order to obtain the item, I apologize for al those that were affected

I did this when I had just joined and made the errors out out of ignorence, rather that out of trying to bend the rules
Snommelp

04-16-05, 06:44 PM
I did this when I had just joined and made the errors out out of ignorence, rather that out of trying to bend the rules
Completely understandable. This thread isn't here to accuse; it's here to point out mistakes, whether they were made maliciously, ignorantly, or hastily.
xanadu

04-17-05, 03:22 AM
Iced - Griff's weapons are small and should be lower one category damagewise.

No biggie, but I forgot to make a note of it on your character sheet.
xanadu

04-19-05, 08:08 PM
Spasheridan - check your message inbox about legion
Jindl

04-21-05, 02:10 PM
RE: Archangel Ixenthor -

He has trained Attack (DC20) and is training Improved Attack (DC20) to his new dire bat ally. However, with a Handle Animal of only +9, he lacks the skill necessary to teach these two tricks. He needs a +10 in handle animal to pass the check (taking 10).

-Jindl
Kaigan

04-21-05, 02:33 PM
@Jindl: He actually has a check of +11.

he has 4 ranks from ranger, 2crossclass ranks from wilder, +4 Cha, and +2 Tool
Jindl

04-21-05, 02:47 PM
@Jindl: He actually has a check of +11.

he has 4 ranks from ranger, 2crossclass ranks from wilder, +4 Cha, and +2 Tool
Ah, okay. Then the violation is that he lists the Handle Animal skill at a +9, when it should be listed at a +11.

Well, that's just a minor error then. Thanks for clearing that up :D

-Jindl
Salrantol

04-27-05, 12:37 PM
Rakkar the Reckless has 2 more INT than he should. He listed the racial -2 to INT, but only paid 4 points for a 12 (which should be a 10 or 6 points).
Jindl

04-27-05, 02:47 PM
I have corrected a violation I discovered on the Elder. I forgot that his barred school was necromancy, when I purchased a scroll: spectral hand, a scroll: 2x enervation, and added blindness to his spellbook before the Rayos fight. None of those items have been used nor did the Elder cast blindness (or anything :() in that fight. The Elder has never cast any necromantic spells or scrolls in any of his previous fights. I have refunded the items and switched blindness out for glitterdust.

-Jindl
Snommelp

04-27-05, 06:17 PM
Daka (Zyme86) still has that hammer of +3 Craft Weapons, and now he's my opponent so I'm bringing it up again. Such an item does not exist, and Zyme86 has not payed credits to have it made in the Black Market. This is a really big deal, seeing as he has used the craft skill to make Masterwork and Adamantine items, something he would not be able to do without the hammer. In his past fights Daka has mainly used his Adamantine weapon, granting him not only a +1 to attack that he should not have, but also a bonus to sunder which he should not have.
Jindl

04-27-05, 06:38 PM
@Sindorin -

There's no such thing as an "Alchemical Silver Crystal Bastard Sword". Alchemical silver cannot be applied to the rare metals (which includes crystal/deepcrystal).

-Jindl
Sindorin

04-27-05, 09:36 PM
I'll inform the pitlord when I get tactics written, and then later I'll fix the error. I didn't read anywhere that said it couldn't be done that way. If anything, I could probably just take away the mundane crystal part. In fact, I don't really even need the silver anymore, as I had it in case I went up against a Lycanthrope, which is inactive for the time being... It has no affect on our fight at all.
KerlanRayne

04-29-05, 12:54 AM
Necavi Omnes from Xanadu has a Vigor Dorje at manifester level 6. This would cost 13,500 gp which is more than his total wealth so far. This is obviously wrong. Just for reference here is a quote:
Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you wantKerlanRayne
xanadu

04-29-05, 02:17 AM
Necavi Omnes from Xanadu has a Vigor Dorje at manifester level 6. This would cost 13,500 gp which is more than his total wealth so far. This is obviously wrong. Just for reference here is a quote:
KerlanRayne

Originally Posted by SRD 3.5
Alternatively, if you want to have a higher manifester level in the dorje, you must pay for the dorje as if the power was one level higher for each additional two manifester levels you want

I received this item from a quest. This was not something I made up, but was discussed, approved, and quested for [the only way to obtain such an item according to the current Gladius rules]. I believe the revelant part of the SRD for the items cost is the sentence before the one you quoted may help claify matters:

If an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power, each discharge of the power from the dorje is augmented to the limit of that higher manifester level.

Because the next sentence [the one you quoted] begins with "alternatively," it would suggest this is a different option from "an augmentable power is incorporated into a dorje at a higher manifester level than the minimum level required to manifest the power" which does not say another about a different construction cost than the mechanic to make a wand of magic missiles. Because spells scale for free, the craft dorje feat, under the interpretation you are forwarding, would be profoundly worse than craft wand.

Also, everyone's powerstones do not follow this increased manifester level cost. I.e. a powerstone of vigor crafted at manifest level 5 is 25 * 1 * 5 and not 25 * 3 * 5.
Caterane

04-29-05, 03:23 AM
Kerlan is right but so is Xanadu. I have noticed that problem some time ago.

1) A dorje's power level scales with every 2 manifester level above the minimum.

2) That's complete nonsense. It isn't in line with any other psionic rule (manifesting, powerstones, tattoos, etc). Also, a ML 6 dorje with 50 charges costs 13,500 gp. 9 powerstones with 50 charges cost 7500. The stones are better anyway because you can store different powers, don't have to buy 50 in advance, don't have a cap of minML+5, so the advantage of a dorje (like the advantage of a wand) is that you get out cheaper when buying mass charges. That is completely set off by the scaling rule and would make dorje's useless.

Solution:
1) Either we handle dorje's like all other psionic items.
2) Or we handle all other psionic items like dorje's.

Personally I would like to go with 2) because that would finally balance psionics. No 25 hp vigors for 125 gp, same for energy rays. However, this would be a bigger impact than the other option and I don't want to decide on such a huge CoCo houserule alone. So for now (for the dorje's sake) we will go with 1)

That only shows me that psionics haven't been thought to the end...
xanadu

04-29-05, 01:02 PM
Cat's right.

Option #2 is more balancing, but does give an edge to magic vis-a-vis psionics, albeit not nearly as wide a gap as psionic consumables currently have vs. magic (i.e. magic missile spell trigger items scale for free).

Given an either or choice, I'd go for #2 only because a few specific low level psionic powers are extremly cost efficient for their power.

Personally, I'd feel charging a percentage cost GP wise (say an additional 50%) for augmentation purposes and thus shooting for something in-between option #1 4500 GP Dorje and option #2 13500 Dorje is ideal, but this screams house rule and thus wont apply to universal campaigns - something Gladius is supposed to shoot for.
Jindl

04-29-05, 01:09 PM
My own thoughts are to go with option #2 also, for the reasons already stated above. However, I think the best thing to do is for Cat to open this on another thread, as the Violations thread is certainly not the best place for this discussion.

-Jindl
Zyme86

04-30-05, 04:12 AM
To all whom it may consern, I have traded diehard for imp init and endurence for skill focus craft weponsmithing. I now have the necessary craft to have all items in my possession. Hammer contraversy is finished
Snommelp

05-02-05, 02:30 AM
To all whom it may consern, I have traded diehard for imp init and endurence for skill focus craft weponsmithing. I now have the necessary craft to have all items in my possession. Hammer contraversy is finished
Unless Salrantol changes the fight again, you have used Diehard, and so cannot trade out the feats. Sorry.


Completely random subject change! Trokk the Eviscerator has listed under his Rage statistics that raging gives him +7 hp. No matter what level you're at, that's impossible. It should be, for Trokk, +6 hp. Zyme86, his pitlord, fixed this in the fight, so I am just pointing it out for future reference and changing.
Zyme86

05-02-05, 03:22 AM
@all who use familiars(wiz&sorc): I have notices that everyone's familiar is missing it's 3rd level feat!!!!!!
Jindl

05-02-05, 11:26 AM
@all who use familiars(wiz&sorc): I have notices that everyone's familiar is missing it's 3rd level feat!!!!!!
Not everyone (check Bubo ...)
TaggIIV

05-02-05, 05:19 PM
Re: Psychic Warriors

I've generally noticed that psychic warriors are purchasing level 2 powerstones at ML 3. However, psychic warriors do not get access to level 2 powers until level 4- therefore, shouldnt the minimum ML for level 2 powers be 4, and in turn be more costly? (200gp vs 150gp)
Pittbull

05-02-05, 05:40 PM
Re: Psychic Warriors

I've generally noticed that psychic warriors are purchasing level 2 powerstones at ML 3. However, psychic warriors do not get access to level 2 powers until level 4- therefore, shouldnt the minimum ML for level 2 powers be 4, and in turn be more costly? (200gp vs 150gp)


There hasn't been any official restriction to this topic.
With unlimited recources, you can find a psion who has the certain power via expanded knowledge-feat. He is able to imprint the stone with ML3.
Jindl

05-02-05, 05:46 PM
There hasn't been any official restriction to this topic.
With unlimited recources, you can find a psion who has the certain power via expanded knowledge-feat. He is able to imprint the stone with ML3.
You agreed in our previous discussion (via PM), which determined that that was not reasonable. While there hasn't been an official rule added to the FAQ, I do think this has to be our official stance.

It is not reasonable to think that there is a psion out there who spent both the Imprint Stone feat and the Expanded Knowledge feat for the exact power that you want to buy, and that you are able to find him and buy the powerstone from him, and that he'll sell it for less than the normal price that a PsyWar would charge.

If it is a PsyWar-only power, then you must assume that it was created by a PsyWar.

-Jindl
Pittbull

05-03-05, 01:37 PM
You agreed in our previous discussion (via PM), which determined that that was not reasonable. While there hasn't been an official rule added to the FAQ, I do think this has to be our official stance.

It is not reasonable to think that there is a psion out there who spent both the Imprint Stone feat and the Expanded Knowledge feat for the exact power that you want to buy, and that you are able to find him and buy the powerstone from him, and that he'll sell it for less than the normal price that a PsyWar would charge.

If it is a PsyWar-only power, then you must assume that it was created by a PsyWar.

-Jindl

In a city, where you can get a CL20 scroll or CL20 permanent spell, where people earn their money with producing expensive magical items for gladiator, it must be possible to find such specialists. But if there is a official ruling, I'll pay the money. No problem!
Jindl

05-05-05, 05:36 PM
Laph has a violation:

- 1 Elven Bane Arrow +1 [8350gp/50=167gp]
- 1 Dragon Bane Arrow +1 [8350gp/50=167gp]
- 1 Human Bane Arrow +1 [8350gp/50=167gp]
- 1 Outsider Bane Arrow +1 [8350gp/50=167gp]
- 1 Maenad Bane Arrow +1 [8350gp/50=167gp]
- 1 Seeking Elven Bane Arrow +1 [18350gp/50=367gp]

You cannot buy magical ammunition in less than a full stack (50 arrows in this case).

-Jindl
Pittbull

05-05-05, 05:42 PM
Why?

This is quite different to buy a wand with less uses, works in every D&D computer-game too.
Jindl

05-05-05, 05:53 PM
Why?

This is quite different to buy a wand with less uses, works in every D&D computer-game too.
It's the same as buying any "charged" item with less charges. Magical arrows are sold/crafted in stacks of 50. That's how you have to buy/make them. This rule has been in existence for a long time now.
Kaigan

05-05-05, 09:28 PM
But I guess the exception to this is of course, sleep arrows, and slaying arrows, yes?

You can buy one of those.

I think you should be able to buy one arrow of a certain type, albeit with a credit cost
Pitlords

05-06-05, 03:49 AM
But I guess the exception to this is of course, sleep arrows, and slaying arrows, yes?

You can buy one of those.

I think you should be able to buy one arrow of a certain type, albeit with a credit cost

Jindl is right but Kaigan has made an excellent suggestion. Magic arrows have been completely neglected all the time. This might changed that. I love it!!

Let's give out arrows in stacks of 10 for 1°. I'll add it to the Blackmarket.
Pittbull

05-06-05, 04:31 AM
@Jindl: If you give me the permission, I would like to refund Laph's special arrows (http://boards1.wizards.com/showpost.php?p=4907091) and buy 5 elven bane arrows for 835 gp and 1 credit.
Jindl

05-06-05, 11:45 AM
@Pittbull - I'm moving this discussion to the FotW thread.
Sunwolf

05-10-05, 03:53 PM
@Zyme

Having a NPC cast Permanency spell on Daka (ECL 4) costs at least 5 credits and should be noted in the Blackmarket. Please also note what caster level the Permanency was cast at and what spell level the underlying spell was cast at.

More info here in fights of the week 5/5/05.
Zyme86

05-10-05, 11:45 PM
Link me to the exact wording, according to the FAQ it costs no credits
Salrantol

05-11-05, 12:29 AM
From The Gladius Blackmarket (http://boards1.wizards.com/showpost.php?p=5697164&postcount=3):
NPC Spellcasting: You may pay credits to get the right to make use of NPC Spellcasting Services that exceeds your limit. Normally, you can only buy a cast spell of up to your ECL (see FAQ: NPC Services (http://boards1.wizards.com/showpost.php?p=5660668)). You have to pay 1° per CL above your ECL.
spasheridan

05-11-05, 01:57 AM
Saves:
Fort: +4 (+2 base +1 Con)
Ref: +4 (+2 base +1 Dex)
These saves on the Elder seem wrong to me... 2+1=4?
Jindl

05-11-05, 04:45 AM
Corrected. Thanks.
Jindl

05-11-05, 01:23 PM
@cellardweller -

Please adjust/correct the pricing for Lance's Powerstone of Force Screen (ML5) 125 375 gp

EDIT: Nevermind. The pricing is correct because it is not augmented.

@Huan -

Please adjust/correct the pricing for the following items belonging to Luken:

Stone of Touchsight, ML 6 (0.1 lb) 375 gp 450 gp
Stone of 3xEnergy Ray, ML 5 (0.1 lb) 375 gp 3x375 = 1125 gp
Synesthete 50 gp 100 gp

Thanks!

-Jindl
cellardweller

05-11-05, 07:28 PM
@cellardweller -

Please adjust/correct the pricing for Lance's Powerstone of Force Screen (ML5) 125 375 gp

It isn't augmented.
Malither76

05-12-05, 12:43 AM
I am pitlording the fight with Aurilis Starsword one of Iced guys and he crafted his own spiked full plate but he doesn't have a hight enough craft, he is short by 1 and he doesn't have enough gold to pay full price so what should I do here as his armour is a major factor.
spasheridan

05-12-05, 12:54 AM
Aurilis Starsword (helping you out there Malither) can't craft Spiked Armor because spikes are a weapon and require weaponsmithing.

Best thing for Aurilis to do is drop 1 rank of ride for 1 rank of armorsmithing so he's legal. And drop the spikes or pay full price for them.

As pitlord.. I usually send the owner of the PC a PM and CC the other combatant and ask them what they would like to do to fix it. Once fixed I make sure that the other combatant knows what the fix is, so he has a chance to fix his tactics as well.
Malither76

05-12-05, 01:11 AM
thanks will do, but that fix wont work, to craft armour its DC 10+ the armour bonus in this case +8 so the DC is 18 so with the CoCo rules he would need a +8 to craft armour to do this with taking 10 and he has the max ranks for his level
Salrantol

05-12-05, 01:31 AM
Speaking of her violations, can she have a heavy warhorse at ECL3? I thought we were limited to HD=ECL purchased allies.

But the easiest fix for the other problems is to have her move 2 points from some other stat into INT, giving her enough Craft(armorsmith) to make the armor and using the added skill points to gain Craft(weaponsmith) as well.

As her opponent, I vote for CON. :smirk: :shifty:
Sunwolf

05-12-05, 09:06 AM
Speaking of her violations, can she have a heavy warhorse at ECL3? I thought we were limited to HD=ECL purchased allies.

But the easiest fix for the other problems is to have her move 2 points from some other stat into INT, giving her enough Craft(armorsmith) to make the armor and using the added skill points to gain Craft(weaponsmith) as well.

As her opponent, I vote for CON. :smirk: :shifty:

He can *own* a heavy warhorse at ECL 3. He is not allowed to bring it to a ECL 3 fight though. Iced may want to swap in a Light Warhorse and be able to bring that in to fights (and get some money back too).

Another option is to have him downgrade the armor to banded or half-plate at a cost of 2 AC reduction. He can craft either of these. Then, later, he can upgrade his armor.
Kaigan

05-14-05, 10:36 PM
Uhmentarymster the Old has a small minor mistake.

His equipment weight is wrong:
A back pack weighs 2 lbs, not listed.
One spell component pouch weighs 2 lbs, he has 5 so a total of 10 lbs, not the 3 lbs he has listed.
Each scroll/potion weighs 0.1 lbs. The total number of potions and scrolls that he has is 51, so 5.1 lbs.

therefore his total weight carried should be: 28.1, not the 14 that he has listed, and therefore has a medium load and encumbrance.
Cerebus13

05-14-05, 10:54 PM
@Kaigan

Where did you find the weights listed for potions and scrolls? I'll have to adjust a few gladiators I have so I want to get the weights down exactly.
spasheridan

05-15-05, 01:00 AM
Ink (1 oz. vial) 8 gp —
Physical Description: A typical potion or oil consists of 1 ounce of liquid held in a ceramic or glass vial fitted with a tight stopper. The stoppered container is usually no more than 1 inch wide and 2 inches high. The vial has AC 13, 1 hit point, hardness 1, and a break DC of 12. Vials hold 1 ounce of liquid.
The - in the ink descriiption is it's weight. THe physical description of potions is a vial holding 1 ounce of liquid.. so it stands to reason that a potion has the same negliglbe weight.

Of course a flask of oil (1 pint) weighs 1 pound. There are 16 ounces in a pint and that weighs a pound so maybe the ink vial / potion weighs 1/16th of a pouind. I believe that 1/10th is a bit high for the weight but in the ballpark.

Again, a scroll has negliglbe weight, as does a piece of parchment or paper. The weight of a wizards book is 3 lbs. 3 lbs for a heavy, durable binding and 100 pages. I would put the weight of the paper at 1/100th of a pound per page MAX. The weight will be in the container of the scroll. I backpack with 50 scrolls stuffed in it will be unwieldy and prone to ... accidents with the scrolls. Scroll cases are 1/2 pound, but how many scrolls can you fit in there?

I generally place the weight of potions at 1/10 myself but leave the weight of scrolls or powerstones as negligble.
Salzorin

05-15-05, 01:32 AM
Don't remember if somebody brought this up already or not, but Barak Brigandslayer has a:

MW UMD tool [1 lb][50 gp]

Correct me if I'm wrong, but it was my understanding that outside of the short list of allowed tool sets, other skill tools (like UMD) were not allowed...
Salrantol

05-15-05, 09:02 AM
I asked a question about that as soon as I put it on the sheet, but that was Wednesday, and it was past the editing deadline when I got home from work that day. In my tactics for this week, I accounted for the error. When I update the sheet for this week, I'll fix it.
Caterane

05-23-05, 07:21 AM
Here are some problems with Zhaiyad (Beldin):

- A CL 9 Magic missile scroll costs 1°. Zhaiyad has 2 of them for which he hasn't payed. Beldin, please pay the credits or delete the scrolls. If they are still there on wednesday, I'll deduct the credits.

- The price listed is only enough for one scroll, not 2. Please pay the additional 225 gp.

- And please write the CL behind your scrolls. I didn't even realize you had CL 9 MM scrolls.

- In case of self-crafted scrolls, you need to write the XP payed next to the price.

- A headband of intellect+4 costs 16.000 gp, half if you craft it yourself. Yours is listed with 4000. Please change it to +2. This affects your skills and spellcasting ability.

- You need to list current XP and XP needed for next level, preferably at the top of your sheet so that I can quickly check it.

- Some of your past fights are missing. If you cannot retrieve them, post at least an indicator that you had more than 4 fights, like
03: Unknown opponoment - LOSS

- Also, please post your past fights in a better way. Yellow is barely readable, there are some vB codes that don't work, and also the name of your character (?) with a broken link.

- It doesn't matter where you carry your items. This is no violation but makes it easier to discern important information.

- For the same reason, please put your Past Expenditures in a (code). It is only important for auditors.

- You also have to list spells that you bought to record into your spellbook under past expenditures.

- And finally, we normally put allies into (sblock) -s aswell. Since you have only 1 ally it doesn't matter much but if you have more, Pitlords can block unused allies out which makes their job easier.

Please correct these things to achieve full Living Gladius Conversion :)

This is a Red Violation.
Pitlords

05-24-05, 08:33 AM
Griff Mythal has no XP and XP needed for next level listed.

Green Violation
cellardweller

05-28-05, 04:56 AM
With the advent of campain options, I am changing some spells on Lance's list to make it less collesium oriented. None of the spells changed have ever been cast.
Lullaby->Light
Feather Fall->Disguise Self
Ventriloquism->Charm Person
Displacement->Major Image
Caterane

05-28-05, 04:57 AM
With the advent of campain options, I am changing some spells on Lance's list to make it less collesium oriented. None of the spells changed have ever been cast.
Lullaby->Light
Feather Fall->Disguise Self
Ventriloquism->Charm Person
Displacement->Major Image

Ok, you converted him just recently from the old arena to LivingGladius so that's ok.
Pittbull

05-30-05, 04:04 AM
@Iced:

Gurvix
Male Blooded Orc

Sorry, "blooded" is no core template!
Caterane

05-30-05, 07:57 AM
My recent fights have showed me that Mer-Man will be less and less competitive if I follow the path I have chosen for him. I can't do much against invisibles and flyers; bought buffs are too expensive and too easy to dispel.

I have to swap out "Psionic hole" and "Endurance". I never used either of them. The alternative is to retire him.

We've normally allowed that in the past if the feats haven't been used yet; just 2 posts above with CD's Lance, and just today with one of Iced's characters (who switched combat casting). It would normally be my job to allow that but I don't want to do that for my own characters.

So what do the Elders think about that? :)
cellardweller

05-30-05, 08:12 AM
Go for it.
Pittbull

05-30-05, 10:38 AM
YEP! Change it!!
Jindl

05-30-05, 10:54 AM
Fine with me.

(and fix that shield bonus to AC as well ;))
Sindorin

05-30-05, 10:54 AM
The presence of Psionic Hole may have influenced the tactic writing process. Not a direct use of the feat, but still may have had some impact on a fight.

Still, I'd rather see a build 'fixed' rather than retired.
cellardweller

06-01-05, 08:06 AM
With the advent of campain options, I am changing some spells on Lance's list to make it less collesium oriented. None of the spells changed have ever been cast.
Lullaby->Light
Feather Fall->Disguise Self
Ventriloquism->Charm Person
Displacement->Major Image

Ok, I'm still not happy with his build when outside of the arena context. I am going to make some changes that go well beyond what would be permissible (Elf->Human for example). He is my favorite character and has some neat history so I don't want to recreate him as a new gladiator.

Subtract some credits or something.
Caterane

06-01-05, 09:38 AM
Red Violation(s) on bgt's Brogan:


Brogan Galanodel
(Human male)
(Lawful Evil)(Due to Undectable Alignment, you don't know my alignment)
(Necromancer 3, ELC 3)
XP: 5,300 [4700 XP]

STR...8 [-1]...(0 pts)
DEX...14 [+2]...(6 pts)
CON...10 [+0]...(2 pts)
INT....18 [+4]...(16 pts)
WIS...10 [+0]...(2 pts)
CHA...10 [+0]...(2 pts)

[You have only used 28 pt-buy; you have 36 points though!]

Hit Points: 12 [3 HD] [4 (wiz1st) +2*2.5 (wiz2) +0 (con) = 9 hp]
AC 12 [+2dex, +0size, +0armor, +0shield, +0feat], Touch 12, Flat 10
Initiative: +2 [2dex]
BAB/Grap: +1/+0 [+1 bab]
Speed 30

Saves:
Fort +1 [+1 class]
Refl +3 [+1 class, +2 Dex]
Will +3 [+3 class]

Attacks:
(Masterwork Dagger) +1 melee, 1d4-1 [19-20/x2] [bgt, it's not necessary to put everything in parenthesises; that's supposed to be replaced by the real value]

Feats:
(Spell Focus{Necromancy}) [human]
(Greater Spell Focus{Necromancy}) [1st lvl]
(Scribe Scroll) [wiz 1]
(Eschew Materials) [3rd lvl]
(Alertness) [Familier]


Racial and Class Abilities:
(Summon Familier), Prohibited schools (Illusion, Evocation)

Special Abilities:

Skills [36 skill points]
+6 (Concentration) [6 rnks]
+12 (Spellcraft) [6 rnks, +4(Int) +2 synergy]
+10 (Knowledge{Arcana}) [6 rnks, +4(Int)]
+10 (Craft{Gemcutting}) [6 rnks, +4(Int)]
+10 (Knowledge{Religion}) [6 rnks, +4(Int)]
+10 (Knowledge{The Planes}) [6 rnks, +4(Int)]
+10 (Knowledge{Local}) [6 rnks, +4(Int)]

[You have used 48 skill points; that's 12 too many]

I get a +2 bonus on listen and spot checks from Alertness. Also, I get a +2 bonus on spellcraft checks concerning necromancy because it's my specialty school.
Speaks (Common), (Draconic), (Infernal), (Abyssal), and (Celestial)


Spells memorized: [4{1}/3{1}/2{1}] [Please add the available spell-levels here! It's 10/3 = [B]4]
0: [DC 14] Touch of Fatigue*2, Arcane Mark, Read Magic, {Touch of Fatigue}
1: [DC 15] Ray of Enfeeblement*3, {Chill Touch}
2: [DC 16] Blindness/Deafness*2 {Ghoul Touch}
The save DC for necromancy spels is 2 higher from my feats. Also, On days I'm not fighting, Undetectable Alignment is memorized instead of a Ray of Enfeeblement.

Spellbook:
0: (All cantrips minus spells from prohibited schools in case of specialist wizard)
1: Chill Touch, Cause Fear, Ray of Enfeeblement, Comprehend Languages, Undetectable Alignment, Shield, Identify, Expedius Retreat, Magic Weapon, Charm Person
2: Blindness/Deafness, Touch of Idiocy, Ghoul Touch

Prohibited Schools: Evocation, Illusion

Equipment:
(Free weightless outfit)
(Armor) [please delete if you have no armor]
(Shield) [please delete if you have no shield]
(Masterwork Dagger) 302 gp, 1 lb
(Weapon)
Quiver with X arrows [how many arrows?]
Headband of... [please delete if you have no headband]
Ring of... [please delete if you have no ring]
Ring of... [please delete if you have no ring]
Boots of ... [please delete if you have no boots]
(Chain of the Lost) 1,050 gp [From this fine silver chain hangs a black sapphire worth 1000 gp. The sapphire was the focus in a soul bind spell; the soul of a young woman is trapped in it. As Brogan aquires more souls, more gems will be added to the necklace.] [Cool roleplaying idea although I am not sure if spending 1/3 of your starting gold in a useless item is a good idea]

Expendable Items: [CL]
Potion of Cure Light Wounds*4 [(CL) 1] 200 gp
Scroll of Spectral Hand [CL 3] [?? lbs][150 gp]
Scroll of True Strike*8 [CL 1] [200 gp]
Scroll of Levitate [CL3] [?? lbs][150 gp]
Scroll of Ray of Enfeeblement [CL 3] [?? lbs][150 gp]
Scroll of Fox's Cunning[CL 3] [?? lbs][150 gp]
Potion of Protection from Arrows(10/magic) [CL 3] [?? lbs][300 gp]
Scroll of Sleep[CL 1] [25 gp]
Scroll of See Invisibility*2[CL 1] [300 gp]
Scroll of Ghoul Touch*3[CL 3] [450 gp]

Allies and Equipment:
Anura (Toad Familier)
Diminutive Magical Beast
Hit Dice:3d8 (6 hp) [4.5 hp]
Initiative:+1
Speed:5 ft. (1 square)
Armor Class:17 (+4 size, +1 Dex, +2 natural), touch 15, flat-footed 16
Base Attack/Grapple:+1/–16
Attack:—
Full Attack:—
Space/Reach:1 ft./0 ft.
Special Attacks:—
Special Qualities:Amphibious, low-light vision,Alertness, improved evasion, share spells, empathic link, Deliver touch spells
Saves:Fort +2, Ref +3, Will +3
Abilities:Str 1, Dex 12, Con 11, Int 7, Wis 14, Cha 4
Skills:Hide +21, Listen +4, Spot +4
Feats:Alertness
Environment:Temperate marshes
Organization:Swarm (10–100)
Challenge Rating:-
Advancement:—

Equipment at home:
Gold: 9 sp, 433 gp [-600 gold due to the result of the fight vs Gareth for a total of -167 gold]
Masterwork Gemcutting tools (55 gp)
Spellbook (15 gp)
Ink (8 gp)
Inkpen (1 sp)
2 Small cages (5 gp each)

Miscellaneous Statistics:
Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 1 lb



Character Background:
Brogan at first appears somewhat unassuming. He has dark brown, messy hair and dresses in typical garb. Most people he encounters describe him as pleasent and agreeable, though slightly on the quiet side. The most noticible thing about him is the black gem he wears around his neck. Something seems deeply wrong with this piece of rock, though you can't quite put your finger on it.
Despite being polite and good-natured to most people, Brogan has no concept of ethics or mercy, and, given the oppurtunity, would even deny his enimies a chance to rest in peace, animating their remains and imprisoning their souls.



Default Tactics
Attempt to neutralize any threats through nonlethal means, such as ability damage/drain. Blindness is used at the first oppurtunity, and Chill touch is saved until all Ray of Enfeeblements are expended. When a coup de grace would be allowed, coup de grace. Anura is kept hidden in the hood of my robe(the hood isn't on my head), so most people never notice she's there.



Fights results: [You must link your fights! Please look for the link IDs on the fights thread and link them!]
1: Don Quioxte (Snommelp): (loss) [+300 XP] [+300 gold]
2: Guts (Cerebus13): (loss) [+300 XP] [+300 GP]
3: Gareth Irontower (Malither76): (win) [+900 XP][+900 GP] [This was not a win!]
4: Dr. Salvador (Megrim_Lord): (loss) [+300 XP][+300 GP]

The fight vs Gareth is recorded as a loss for you both on the Roster and on Gareth's sheet. Please substract 600 XP and Gold from your character!
Caterane

06-01-05, 09:48 AM
Ok, I'm still not happy with his build when outside of the arena context. I am going to make some changes that go well beyond what would be permissible (Elf->Human for example). He is my favorite character and has some neat history so I don't want to recreate him as a new gladiator.

Subtract some credits or something.

Personally I'd say okay but this might cause others to request the same thing; and rightly so. It might even be used to gain benefits.

On the other hand I am aware that build mistakes happen; not everyone plans through 20 levels and even then you might not be able to do that properly. Finally, changes in the workings of the CoCo, especially LivingGladius additions, might make shifts necessary.

Here's a proposal: 5° per change of something that has been used in the past. Either that, or we decide it from the stomach individually depending on the change and the situation.

In case of [Old] characters from the previous edition which will be converted, I'd suggest to allow some minor changes for free to adept to the very different enviroment of Living Gladius. A change in race however should cost.

Elders? [Let's continue this in the Discussion (http://boards1.wizards.com/showthread.php?p=6249029#post6249029) forum]
Salrantol

06-01-05, 04:21 PM
The fight vs Gareth is recorded as a loss for you both on the Roster and on Gareth's sheet. Please substract 600 XP and Gold from your character!

As the pitlord for that fight, I can back up the correction. Initially, Gareth was defeated by a ghoul touch spell, but, much to my surprise, that spell only affects humanoids, so a rerun was necessary.
bgt

06-01-05, 05:14 PM
My Charachter sheet is now looking spiffy! Thanks for pointing that stuff out.
Cerebus13

06-02-05, 01:08 PM
Mer-Man has the feat Improved Grapple but doesn't have the pre-req Improved Unarmed Strike. If you have natural weapons are you not required to take the pre-req feat first?
xanadu

06-02-05, 06:55 PM
Mer-Man has the feat Improved Grapple but doesn't have the pre-req Improved Unarmed Strike. If you have natural weapons are you not required to take the pre-req feat first?

I was wondering about that too, but I would think having natural weapons certainly fulfills the spirit of improved unarmed strike even if not by the letter of the rule. I don't have a problem with it but I am not a rules lawyer.
Caterane

06-02-05, 08:17 PM
Yes, natural weapons qualify for Improved grapple. There are even some concrete examples in the Monster Manual; the Bebilith for example.
Zerone

06-05-05, 06:58 PM
Heindal the big

HPs are incorrect. Listed as 16... Should be 13 (6, +2d6, +0 Con).

*•. Z
SoulLord

06-05-05, 11:19 PM
HPs are incorrect. Listed as 16... Should be 13 (6, +2d6, +0 Con).

Fixed!
Salrantol

06-06-05, 05:15 PM
Would it be alright for me to change Meinrad the Many-Fisted (http://boards1.wizards.com/showpost.php?p=5992319&postcount=264)'s level 4 ability boost to another ability? I have gleaned thus far no benefit from his increased strength and he is still level 4.
Jindl

06-06-05, 09:32 PM
@Salrantol - Sure, go ahead.

-Jindl
Luni

06-12-05, 02:13 AM
Could I change Ariel's Expansion power to another power? I didn't realize it only lasted 1 round/level.

My XPH says 1 min/level, but the SRD says 1/round. I'm willing to believe the SRD is right.
Pitlords

06-12-05, 07:55 AM
Could I change Ariel's Expansion power to another power? I didn't realize it only lasted 1 round/level.

My XPH says 1 min/level, but the SRD says 1/round. I'm willing to believe the SRD is right.

This has been errata'd but in a weird way if you ask me. It's 1 round/lvl normally, and 10min/lvl if augmented. We better don't ask...

Yes, you can change it. At ML 3, you can augment it to last 10min/lvl though.
Pitlords

06-14-05, 04:07 PM
Kaigan's iconic character has some pricing mistakes with his stones. The Powerlevel scales with every two ML.

Vigor* [5] [62.5 gp, 5 xp] [25*5*3 = 375/2 = 187.5 gp/15 XP]
Vigor* [5] [62.5 gp, 5 xp] [25*5*3 = 375/2 = 187.5 gp/15 XP]

and so on. Many other stones are wrong too. Please correct that Kaigan else the quest is in jeopardy!

Red Violation
Kaigan

06-14-05, 08:12 PM
what's the *3 for?
Edit, nevermind, I get it, changing
Pitlords

06-14-05, 08:16 PM
Formula is always 25*ManifesterLevel*Power's Level

In case of augmented Psionic stones or tattoos, the Powerlevel scales with every 2 ML above the minimum. Example:

Vigor ML 1 = 25*1*1 = 25
Vigor ML 2 = 25*2*1 = 50
Vigor ML 3 = 25*3*2 = 150 (because ML 3 is 2 MLs above minimum)
Kaigan

06-14-05, 08:24 PM
alrighty, fixed it, i hope
Zerone

06-14-05, 11:21 PM
@ The Jive Machine:

Ammenyennon
Just a few minor corrections and this character will be ready!

INT....14 [+?]...(6 pts) is a +2
WIS...12 [+?]...(4 pts) is a +1

Hit Points: 25 [1d10+2d6 HD]
20 (10, +3.5*2, +3 Con) (first level fighter)
or
18 (6, +5.5, +3.5, +3 Con) (first level Rogue)
depending on which class you take as you first level.

AC 16 [+2 dex, +0 size, +4 armor, +0 shield, +0 feat], Touch 12, Flat 14
Perhaps there is no need to list the things that do not give a bonus/negative...
AC 16 [+2 dex, +4 armor], Touch 12, Flat 14 (this is just a suggestion to make it easier to read. :))

Saves: Please designate which ones are which…
You have...
Fort +4 [+2 class, +1 con +1 enh]
Where this is easier to understand...
Fort +4 [+2 fighter, +0 rogue, +1 Con, +1 Cloak]

Please list how many ranks from each Class and designate which ones are which…
Skills: First level Fighter (20 fighter, 22 Rogue) or First level Rogue (5 Fighter, 55 Rogue)
You have... +8 Bluff [6 rnks, +2 cha]
Where this is easier to understand... +8 Bluff [0 fighter, 6 rogue, +2 cha]
Some people put it after... +8 Bluff [6 rnks, +2 cha] 6 rogue

MW chain shirt [?? lbs][400 gp] weight is 25 lb
MW greatsword [?? lbs][350 gp] weight is 8 lb
Cloak of Resistance +1 [?? lbs][1000 gp] weight is 1 lb

Also, please list your character’s height, weight, carring capacity, and load carried. :)

All in all it's not that many corrections - you should have seen my first character :D

*•. Z
Zerone

06-14-05, 11:41 PM
@ darkpoet1987:

Joseph Rayne has several minor character violations that need fixing before being able to fight. :)

Saves
Fort : 2(+2class)
Ref: 7 (+2class, +5dex)
Will: -1(0class, -1wis)
(+2 racial vs. enchantment; immune to sleep)

Saves should be…
Fort : +3 (+3class)
Ref: +8 (+3class, +5dex)
Will: +0 (+1class, -1wis)

Skills (30 pts) Don’t forget Armor Check Penalty (ACP) of -1 for Studded Leather, also you are an Elf and they get Skill bonuses…
Hide +10 ( 6 ranks, +5 Dex, -1 acp)
Move Silently +10 (6 ranks, +5 Dex, -1 acp)
Tumble +7 (3 ranks, +5 dex, -1 acp)
Escape Artist: +4 (+5 Dex, -1 acp)
Listen: +7 (6 rnks-1 wis, +2 racial)
Search: +1 (-1int, +2 racial)
Spot: +7 (6 rnks -1wis, +2 racial)
Speaks: Elven, common, Orc Don't know how you received an extra language while you Int is 8, a -1. You'd have to have a 12, +1 to get and extra language... but I might have missed how you could receive this.

Misc. Stats
0-101 (Light Encumberance) 101-200 (Medium) 201-300(Heavy)
Weight Carried: 33 lbs
Also, please add your character’s height and weight.

Past Expenditures is only used for things that have been used or sold, so after you quaff a potion, fire and break an arrow, etc., it would go here.

I think that's it. If you have any questions PM me directly or ask in the Tavern, and welcome to the CoCo! :D

*•. Z
Sunwolf

06-17-05, 02:47 PM
@King Uther
Audit for Sinnoch Wildstorm

His hitpoints should be (6+ 4*4.5 +0con) =24hp
His grapple is (+3 BAB +1 Str -4 size) =0
Armor class is 17 (+3 armor +3 dex +1 size) flat 14 touch 14
His ranged attack is +8 (+3BAB +1 size +3 dex +1 magic)
Damage from the short bow should be 1d4+2 -- or 1d6+2 if he takes -2 penalty to hit for using a misized weapon
He can't use bard music skills because he doesn't have any perform skills.
His tattoos of force screen should be 100gp each.
Turn undead falls under the 1/3 rule so he can only use divine might 2x per arena match

His encumbrance totals are light <37.5/ med 38/ hvy 76

He is carrying
10lbs std leather
10lbs alchemist fire
12lbs tanglefoot bags
2lbs short bow
5lbs thunder stones
6lbs == 40 arrows
1 lbs cloak
---
46 lbs

So he is at med encumbrance giving him a move of 15ft and -3 armor check penalty which does apply to hide, tumble, move silently
Zerone

06-19-05, 11:02 PM
@ Iced:

Griff: Most problems are due to the 3/4 Carry Limit and that your items aren't properly edited for a small sized character...

Attacks:
+2 (+2 BAB, +1 MW, +1 Size -2 STR) MW Halfspear 1d6-2 (20/x3)
+2 (+2 BAB, +1 MW, +1 Size -2 STR) MW Halfspear 1d4-2 (20/x3)
+7 (+2 BAB, +1 MW, +1 Size +3 DEX) MW Heavy Crossbow 1d10 (19-20/x2) Range 120’
+7 (+2 BAB, +1 MW, +1 Size +3 DEX) MW Heavy Crossbow 1d8 (19-20/x2) Range 120’

Spells Prepared: DC+2 Greater Spell Focus: Enchantment+1 Illusions
0th~DC14- (4) Acid Splash, Flare, Ray of Frost, Ray of Frost
1st~DC15- (4) Shield, Color Spray, Sleep, Sleep
2nd~DC16- (3) Web, Protection from Arrows, Hideous Laughter

Please list the number of spells castable per day, the number cast per battle (1/3), and the DC's for Enchant and Illusion differently so the DM doesn't have to figure these things out each time, just to make it easier... Thanks :) I do mine like this:

Spells Memorized: Divination Transmutation 5/5/3 (Total Spell Levels/Spell Levels Cast: 11/4)
• 0 (DC 15/16/16): Acid Splash, Acid Splash, Detect Magic, Ray of Frost, Ray of Frost
• 1 (DC 16/17/17): Grease, Magic Missle, Magic Missle, Reduce Person, True Strike
• 2 (DC 17/18/18): Acid Arrow, Acid Arrow, Locate Object

Also, you are carring a Heavy Load. Please list you character's height, weight, load capacities, and load carried.

*•. Z
Caterane

06-22-05, 07:28 AM
@Malither: None of Gareth's fights are linked. You've been playing him now up to level 7 and should know that by now. Please retrieve the links!

This is a green violation only because it's wednesday.
Malither76

06-22-05, 06:29 PM
should I do it now or wait till after the fight and I edit for next week, I guess this just sliped my mind or I was being lazy sorry bout that :angel:
Pitlords

06-22-05, 06:54 PM
should I do it now or wait till after the fight and I edit for next week, I guess this just sliped my mind or I was being lazy sorry bout that :angel:

Wait until the fight is done.

I've sent you a PM that you might find helpful ;)
T'Var

06-23-05, 09:26 AM
Jindl, was looking over Anna and noticed something. Your Incorporeal undead, that means not only do you have -- con but you also have -- str. not the 6str you have posted

EDIT

Also it should be noted that you are not subject to anything that requires a Fort save unless it effects inanimate objects aswell
Jindl

06-23-05, 10:28 AM
Jindl, was looking over Anna and noticed something. Your Incorporeal undead, that means not only do you have -- con but you also have -- str. not the 6str you have posted

EDIT

Also it should be noted that you are not subject to anything that requires a Fort save unless it effects inanimate objects aswell
Hey, where you been hiding :)

Ghosts retain their strength score, mainly because they are only incorporeal when they are manifested. When not manifested (ie. on the ethereal), they actually use their str score just like a normal creature.

I'll try to clarify both issues by setting up links for the undead type and the incorporeal subtype in her racial traits. There are way too many things to list for each of these traits, so linking is probably the best.

I hope this post wasn't the only on you're planning (in other words, get those gladiators active, Mister.)

-Jindl
xanadu

06-26-05, 01:55 AM
The Jive Machine - small error on Ammenyennon. You have your bow correctly list its damage (+3) but have 4 str incorrectly listed in the equipment line. Minor error and honest mistake, but please edit this to clear up any future confusion.

Thanks!
Beldin

06-29-05, 05:40 AM
Zhaiyad is fixed and ready
Malither76

06-29-05, 02:42 PM
Gareth is fixed, only 2 things could not be linked the Miniquest thread is gone, and Aramil did not have the fight on his sheet, is there a way to search for this?
Caterane

06-29-05, 03:29 PM
Gareth is fixed, only 2 things could not be linked the Miniquest thread is gone, and Aramil did not have the fight on his sheet, is there a way to search for this?

Almost. Your prebuffs exceed your prebuff limit. You are allowed to have 9 PP worth of prebuffs (1/3 total). Your current prebuffs use 15 PP.
Malither76

06-29-05, 04:38 PM
oops sorry got caught up in linking and forgot about this, I will edit that now if thats cool :)
Luni

06-30-05, 12:08 PM
note: Do not change your character sheet, until after the fight is posted!

Fasin Rockshield.

Con bonus should be +3, not +4 as listed. Simple spelling error.

Hit Points: 33 (10 + 5.5*2 + 3*3 + 3 Toughness)[3 HD]

Flatfooted AC: 14. The +4 to giants is a dodge bonus, and isn't applicable when Flatfooted.

Attacks:
Alchemical Silver dagger +6 melee, +5 ranged 1d4+2-1 [20/x2] [10' range] Alchemical Silver items deal 1 less point of damage.

Skills:
+2 Jump [1 rnks, +1 Dex -4 Armor Check Penalty]makes it -2
+8 Craft: Armorsmithing (+5 rnks, +1 int +2 tool)[5ftr][+2 when crafting with metal or stone armor.
+3 Craft: Weaponsmithing (0 rnks, +1 int +2 tool)[+2 when crafting with metal or stone weapons.
Synergies: +2 appraise bonus for armor

Equipment:
* denotes self-crafted.
*Masterworked Heavy steel shield [15 lbs][85 gp]
*2 spiked gauntlets [2 lbs][5 gp]
*Cold Iron dagger [1 lbs][2 gp]
*Alchemical silver dagger [1 lbs][11 gp]

Gold: 241 I added it up twice. I get 194.5 gp left. I assume it was the purchase of the Weaponsmith tools you forgot to pay for. And the money made back when selling your shield.

Past expenditures is only used for stuff that was used in a duel, or sold. Not for bought items.

Past Expenditures: (353.5 gp)
1 potion of CLW
1 potion of CMW
1 heavy wooden shield (sold)(7gp, 3.5gp refunded)

Again, do not adjust your character sheet until after I run the fight.
Luni

06-30-05, 12:25 PM
Note: Please don't edit your character sheet after, the fight Tellish of Ket.

Skills: You gave yourself alertness from your familiar, even though you haven't summoned one yet.
+07 Listen [03 rnks(6wiz(cc)), +2 Wis, +2 familiar]Should be +5
+07 Spot [03 rnks(6wiz(cc)), +2 Wis, +2 familiar]Should be +5

Spells memorized: [4/3+1/2+1] [Spell levels: 10; Cast: 4(1/3 of spell-levels)]

Equipment:[weight: 15.0 lbs, cost: 2113 gp]My math says 2123gp

Expendable Items: [weight: 3.6 lbs, cost: 659 gp] I get 692gp]
Potion of Protection from Animals [0.1 lbs, 50 gp][color=red]Do you mean Hide from Animals?

Equipment at home:
Gold: 135 gp. After my math, I get 85gp left over.

Your horse, Pestilence has the HP of a Heavy Warhorse. Should be 3d8 +9 (22 hp). Also, you used the Light horse, and not the Light Warhorse for your horse. Numerous changes there.

Note: Please don't edit your character sheet after, the fight Tellish of Ket.
Tellish_of_Ket

06-30-05, 12:37 PM
Note: Please don't edit your character sheet after, the fight Tellish of Ket.

Skills: You gave yourself alertness from your familiar, even though you haven't summoned one yet.
+07 Listen [03 rnks(6wiz(cc)), +2 Wis, +2 familiar]Should be +5
+07 Spot [03 rnks(6wiz(cc)), +2 Wis, +2 familiar]Should be +5

Spells memorized: [4/3+1/2+1] [Spell levels: 10; Cast: 4(1/3 of spell-levels)]

Equipment:[weight: 15.0 lbs, cost: 2113 gp]My math says 2123gp

Expendable Items: [weight: 3.6 lbs, cost: 659 gp] I get 692gp]
Potion of Protection from Animals [0.1 lbs, 50 gp][color=red]Do you mean Hide from Animals?

Equipment at home:
Gold: 135 gp. After my math, I get 85gp left over.

Your horse, Pestilence has the HP of a Heavy Warhorse. Should be 3d8 +9 (22 hp). Also, you used the Light horse, and not the Light Warhorse for your horse. Numerous changes there.

Note: Please don't edit your character sheet after, the fight Tellish of Ket.

Thx...i had only about 2 minutes to edit him from an adventurer to a gladiator. So ya, i see i made some hasty mistakes. Thx for pointing that out. I realize i erroneously used the light horse :( for stats. lol

He used to have a familiar but was subsequently removed.


-ToK
(gonna c/p that into my word version though for later.)
Pitlords

07-01-05, 08:31 AM
**copied mirror image into spellbook [100 gp]

Scribing a spell into a spellbook costs 100 per lvl, ie 200 in this case. Additionally you need to acquire the spell in the first place. That's either 150 gp for a scroll, or 50gp/lvl (=100 gp) for Spellcasting Service (which would be wiser of course).

Total cost: 300 gp.
Please correct that and keep it in mind for future spells.
Jh316

07-02-05, 01:52 PM
Luni: I already subtracted the damage from the dagger. My strength bonus is +3, so with the -1 from silver, it's +2 damage.
Luni

07-02-05, 03:52 PM
I apoligize Jh316. You are right. :)

I make plenty of mistakes myself.
Tellish_of_Ket

07-03-05, 10:43 AM
"Would the REAL Pale-Rider please stand up, please stand up."

Pale-Rider

Can he be checked for violations?


-ToK
King Uther

07-03-05, 10:48 AM
You put too many cross-class points into skills. At most you can have 3 cross-class ranks, since you can have 6 ranks in class skills.
Tellish_of_Ket

07-03-05, 10:55 AM
You put too many cross-class points into skills. At most you can have 3 cross-class ranks, since you can have 6 ranks in class skills.

Nope, just double checked what you said. I don't have more than 3 ranks in any CC skill.


-ToK
King Uther

07-03-05, 11:02 AM
It's because I am blind and reading your skills in a funny way that really doesn't make sense. No big deal.
King Uther

07-03-05, 11:05 AM
Shouldn't Pal-Riders dagger attack be a +0 Melee(+1BAB, -1STR)?
Tellish_of_Ket

07-03-05, 11:24 AM
Shouldn't Pal-Riders dagger attack be a +0 Melee(+1BAB, -1STR)?

You must have seen that before i changed it. When i looked over my skills i saw that and changed it...so fixed. So if you check it agian, no you weren't blind this time...it really was +3.


-ToK
Tellish_of_Ket

07-05-05, 02:59 PM
After hearing Cat's argument, i'm posting this here.

Ariel has a 2hd ghoul and is only ECL 3. Not possible, no way, no how.


-ToK
Salrantol

07-05-05, 03:51 PM
Actually, a 2HD ghoul is a CR1 creature, so it is, by the written rules of Living Gladius, a legal ally for an ECL3 character (cf. light warhorse). In addition, she did miniquest for it, thus fulfilling the requirement for a non-purchasable ally. So that's not a violation.

EDIT: Of course, I read the boards from the bottom up, so I get to the stickies last and didn't see the discussion of Ariel's inability to *command* the ghoul.
Tellish_of_Ket

07-05-05, 04:00 PM
Actually, a 2HD ghoul is a CR1 creature, so it is, by the written rules of Living Gladius, a legal ally for an ECL3 character (cf. light warhorse). In addition, she did miniquest for it, thus fulfilling the requirement for a non-purchasable ally. So that's not a violation.

It's a violation because she can't control it. A ghoul has 2hd, +2 turn resistance, making it a 4hd undead for purposes of commanding. Ariel is only a lvl 3 character. She would need to be 8th to command a ghoul.

-ToK
Caterane

07-05-05, 04:29 PM
It's a violation because she can't control it. A ghoul has 2hd, +2 turn resistance, making it a 4hd undead for purposes of commanding. Ariel is only a lvl 3 character. She would need to be 8th to command a ghoul.

-ToK
Luni changed it to 3 Half-Giant Skeleton Warriors

@Luni: I've edited the FIRST ghoul fight. Please change that in your track record on your sheet too.
Zerone

07-05-05, 04:34 PM
@ McJarvis:

Kon the Barbarian's racial bonus to Hide is as follows:

+4 racial bonus on Hide checks, which improves to +8 in a wooded area

The arena is not a wooded area, therefore he does not gain the extra +4 Hide. So it should be like this (Red = changes):
+16 Hide [6 rnks, +2(dex), +4 size, +4 racial] [+4 wooded area]

*•. Z
McJarvis

07-05-05, 04:44 PM
@ McJarvis:

Kon the Barbarian's racial bonus to Hide is as follows:

+4 racial bonus on Hide checks, which improves to +8 in a wooded area

The arena is not a wooded area, therefore he does not gain the extra +4 Hide. So it should be like this (Red = changes):
+16 Hide [6 rnks, +2(dex), +4 size, +4 racial] [+4 wooded area]

*•. Z

In the FAQ it says the arena changes to suit each contestant, so long as the changes are not harmful(ie- flooded arena), which I don't imagine it being wooded would be. Did I misread the intent in the rule?*apologies in advance for confusion*
Caterane

07-05-05, 04:57 PM
Hm, yes, but only for the ground or air. The arena is not a forest, nor a mountain range if that would be beneficial. Common sense should apply.

We have Quests and Campaigns where all these boni can be of use.
McJarvis

07-05-05, 05:00 PM
Common sense should apply.



After reading the part consisting of contestents getting to use the arena "parts" as either loose soil or stone for melding(and from the text, it seemed they could use the same things as either loose soil or stone), I was envisioning the arena as a magical construct that just changed to suit the contestents.

Thanks for the clarification. *build fixed*
Kaigan

07-06-05, 12:23 AM
@xanadu: some violations on your new character

The tattoos of force screen and synesthete should be 100 gp each.
They have the target of personal and so are double the price.

The potion of expeditious retreat does not exist.
xanadu

07-06-05, 12:42 AM
@xanadu: some violations on your new character

The tattoos of force screen and synesthete should be 100 gp each.
They have the target of personal and so are double the price.

The potion of expeditious retreat does not exist.

OK fixed. Thanks
Pauper

07-06-05, 06:44 PM
Looking over my opponent in the upcoming duel, I realize I didn't pay the 100gp for the materials to perform the ritual that accompanies acquiring a familiar. I have an idea of how I could edit the character to make him legal, but I could just as easily go without the familiar in the opening round if that would be simpler.

--
Pauper
Pauper

07-06-05, 09:40 PM
One minor violation by my opponent in the upcoming fight:

+06 Ride [03 rnks(4wiz(cc)), +3 Dex]

Four cross-class skill points gives two ranks in a skill, not three. The Ride bonus should be +5.

--
Pauper
Tellish_of_Ket

07-06-05, 09:49 PM
One minor violation by my opponent in the upcoming fight:



Four cross-class skill points gives two ranks in a skill, not three. The Ride bonus should be +5.

--
Pauper

oops. :(
Gonbow

07-06-05, 09:53 PM
But on my own characters! =/ Also called: No one told me personal tattoos cost twice as much!

Anyways. All 4 of Terminus Est's tattoos cost double. He has 2 tattoo's of force shield, so that is fixed by removing one. The other 100 gp can be fixed by dropping the masterwork theives tools, which I only bought because I /thought/ I had extra gold.

Also, Terminus Est's Potion of Cure Moderate wounds says CL 4 for some reason; it's CL 3 of course. I don't /think/ I made any mistakes with Nicolae's sheet, his is a lot less complex (Terminus Est is my first psionic character).
Tellish_of_Ket

07-06-05, 10:01 PM
@Pauper: Nope...you missed one more violation.
chill touch +4 melee touch
Your hands aren't masterwork quality. +1 bab, +2 dex = +3


-ToK
Jh316

07-07-05, 02:12 AM
I just noticed that Precognition offensive and defensive has a range of personal. I'll subtract the extra gold from Sasha's sheet when the fight is over.

Bah, so does Skate. Oh well, I havn't used it, so I'll just drop it after the fight.
Salrantol

07-07-05, 07:38 AM
@NedTheDestroyer: Farfinar the Brain Hammer has some errors that affect his whole sheet.

STR...6 [-2]...(3 pts) [11, -2 racial, -3 venerable]
DEX...12 [+1]...(8 pts) [15, -3 venerable]
CON...14 [+2]...(8 pts) [15, +2 racial, -3 venerable]

Age penalties are cumulative, so the penalties for venerable are -6, which would give you STR 3, DEX 9, and CON 11.
Pauper

07-07-05, 07:56 AM
Your hands aren't masterwork quality. +1 bab, +2 dex = +3

Heh, touche.

--
Pauper
Pitlords

07-07-05, 08:15 PM
@Luni: your skeleton stats are wrong (to your disadvantage actually)

Dex 12+2-2 = 12
Hitpoints: first HD is maxed
Jindl

07-07-05, 09:33 PM
Hitpoints: first HD is maxed
This is incorrect. All allies gain straight MM hps (purely average, including the first HD).

-Jindl
Sindorin

07-08-05, 03:38 AM
Heh, uh oh, that means that Sokai has six characters on his sheet under violation... edit: fixed.
Sunwolf

07-08-05, 09:48 AM
@Sindorin

Sokai gets to add a stat point for 4th level. doesn't change much at the moment but could be useful when you get to 8th level. :)

Your AC should be 18 (+3dex+5 armor) -- +1 mithril chain shirt is +5 armor
NedTheDestroyer

07-08-05, 03:16 PM
I fixed the stat errors on Farfinar. Though everytime i look back i see something else i forgot to change. Oh well such is life. Thanks for the heads up all.
Jh316

07-13-05, 09:39 PM
Erithmu: You need to post how you get your derived values for your characters. I had to go all through your character sheet to make sure stuff was right. Doran's longbow is +0 to attack, because you don't have enough strength to weild it properly.
Erithmu

07-14-05, 12:45 AM
ok, it wont be important this week, and I'lll clean him up for next week. I was probably rushed and was messing around w/ different stat allocations so probably just forgot to switch it around ....
Jh316

07-14-05, 12:50 AM
Sodayguy: As a third-level character, you'r only able to have 6 ranks in a class skill. The formula is 3+character level. Don't change it until after the fight.
Tellish_of_Ket

07-14-05, 10:56 AM
@Prince Fyredragon: Same thing goes to you as JH316 just mentioned to sodaguy. Third lvl character can only have 6 ranks in a class skill.


-ToK
Prince FyreDragon

07-14-05, 11:23 AM
Yeah....realised that I had my math wrong after I finalized the character, but didn't want to adjust it after the fact for fear of conceding my first fight LOL....as soon as my fight has been posted (in which I assume the correct stats will be used) I will go back in and adjust accordingly. BTW for McJarvis, if you happen to read this before your private messages, since I have more skills than I should by one level, all of my 7 rank skills should be 6 rank skills, and the one knowledge (nature, I believe) should be 2 ranks instead of 3.
Mind Rogue

07-15-05, 01:01 PM
Meek Head accidentally forgot (or never knew about) the CL limit for scrolls...

Czernobog

Arcane Scrolls:
Expeditious Retreat (CL1) (0 lb, 12.5 gp, 1 xp)*
Mage Armor (CL 1) (0 lb, 12.5 gp, 1 xp)*
Magic Missile (CL9) (0 lb, 225 gp)
Magic Missile (CL9) (0 lb, 225 gp)
(more scrolls)

As I said in the PM, I'm going to assume he wanted CL 5 scrolls, and credit him the extra 200 gp for the scrolls. I'll then run the fight normally (although the next pitlord might not be so nice).

EDIT:
Apparently Czernobog also decided to get barding for his owl familiar. He remembered to cut the price in half for the familiar being tiny, but forgot to double it back up for it being nonhumanoid. I'll thus simply debit this extra 50 gp from the 200 refund he gets from the scrolls.
Vathelokai

07-15-05, 02:23 PM
Copying Spellbooks: Most wizards who want to learn new spells and scribe them into their own spellbook seek out other wizards and copy the spells into their spellbooks ...for a fee. A wizard charges 50 gp x the spell's level for letting you copy one of his spells. Alternatively, a character may buy a scroll and copy the spell from there but this is only worthwhile in case of a 1st level spell.
Is this 50xspell lv in addition to the 100gp per page to copy arcane spells to your own book? (http://www.systemreferencedocuments.org/35/sovelior_sage/arcaneSpells.html) If so, then I am in very expensive violation of the rules.
Tellish_of_Ket

07-15-05, 03:00 PM
Is this 50xspell lv in addition to the 100gp per page to copy arcane spells to your own book? (http://www.systemreferencedocuments.org/35/sovelior_sage/arcaneSpells.html) If so, then I am in very expensive violation of the rules.


Yup, you are. You must still pay the 100gp per page to scribe it in your book.

-ToK
Vathelokai

07-15-05, 03:51 PM
After my fight is posted I will fix that. I rechecked the math, and that should have cost me 4000 instead of 1600. I'll have it bought by 2-3 fights.
TelinArtho

07-15-05, 04:08 PM
@Gonbow regarding Nicolae (6594927):

Hit Points: 20 (6 rogue1, +5.5 x2 ranger1-2, +3 Con)

Doesn't the ranger have a d8 for hit points? Your hp should be 18.
TelinArtho

07-15-05, 09:31 PM
@Prince FyreDragon - Your newest person (Elb) seems to be a little overzealous with the Dwarven Waraxe... just how did you get the bonus to +10 to damage. I think it is +4 in actuality (+3 Str bonus * 1.5 (two handed) = 4.5 = 4. However, you are only wielding it one handed - so it should be just +3.
Prince FyreDragon

07-15-05, 09:34 PM
Good eye....just a typo...I think I cut and pasted the number for the weapon damage twice LOL.....but hey what a surprise for his next opponent that would be LOL.
Gonbow

07-15-05, 09:37 PM
@Gonbow regarding Nicolae (6594927):

Hit Points: 20 (6 rogue1, +5.5 x2 ranger1-2, +3 Con)

Doesn't the ranger have a d8 for hit points? Your hp should be 18.

Right you are! I guess I was thinking 3.0 rangers. Thanks.
Mind Rogue

07-15-05, 10:33 PM
Apparently both of my players where a little slopy. Xaseus Soulrendir is listed as having started the combat expertise tree, but he only has an intellect of 12 (when 13 is needed for combat expertise). Fortunately, his tactics include neither parrying nor tripping, so it won't be too hard to run for a fight.
TelinArtho

07-18-05, 02:59 PM
@Erithmu

Lodidick (http://boards1.wizards.com/showpost.php?p=6602431) seems to be in violation for crafting.

You list your character as having a +8 to craft (weaponsmith) (in the future, it is better to have the sources of said bonuses spelled out, so people can see for sure), but a +10 is the minimum necessary to craft a masterworked item (DC20), like the Deep Crystal sword you are crafting.

Your craft ability appears to be 5 ranks, +1 for int, +2 for MW tools. If this is the case - then you can't craft that sword.
TelinArtho

07-19-05, 10:40 AM
I mentioned these yesterday in the Tavern (I don't know why I didn't put them here, but that's why I am reposting them...):

@Maraxus
I don't believe you can purchase single arrows of Elf Bane +1 without expending 2 credits (if you wanted to purchase 5 or 10 at a time, you could use 1 credit). The following from the Rules of Gladius:

You may pay 1° to get the right to buy magical projectile ammunition in stacks of 5 or 10 (both stacks have the same credit cost). This applies to arrows, bolts, and bullets. You may pay 2° to buy any number of ammunition. The ammunition cost applies normally. Normally, you can only buy stacks of 50. Note that there are special arrows (slaying, sleep) who do not follow this rule.
Example: 10x +2 arrows of human bane, 5x +1 seeking bolt, 27x +3 coldiron frost bullet

@Maraxus - one last thing - it appears you have 2 more ranks of Ranger skills to take into account (6-1)*4 (Ranger 1) + (6-1) + (2-1) = 25 ranger, 1 Fighter. You have used 23 ranger skill points.
TelinArtho

07-19-05, 11:22 AM
@LLMadCow - regarding Omo-Na Sento's feats:

Where is Knock Down from? I don't see it in the SRD at all (but maybe I missed it - in which case I apologize).
TelinArtho

07-19-05, 11:41 AM
@waywreth- regarding Amion:

AC - Half-plate has a max dex bonus of +0, so your Dex bonus of +1 is not counted in your final AC. Your AC should be 19.

Under your weapons, you list the pick as using +2 dex - should be +2 str (just a typo)

Under skills, you only have 18 skill points (2+1)*4 for 1st level, (2+1)/lvl after - 12+3+3 = 18 (you gave yourself an extra "human" skill point).

Under feats, you do not qualify for Dodge because of your 12 dex (13 dex is minimum.

Under equipment, you list your armor as halfplate, spiked and have its weight as 60lbs and costing 650gp. Three lines later, you pay for armor spikes at 15lbs (which is incorrect) and 50gp. Refund yourself 50gp and 15 lbs of weight.

/d
TelinArtho

07-19-05, 11:51 AM
@Prince FyreDragon: regarding Preia Sterle:

1. Your AC for flat-footed should be 14 (no dex for flat-footed)

2. Your AC for touch should be 17 (do not include natural armor - not sure about bracers - but I think that is right)

3. You should list your bonus feat for being human under feats (rather than under racial abilities - where it might go unnoticed). The same goes for the bonus feats for being a monk.
TelinArtho

07-19-05, 12:13 PM
@DeadlyAssassin regarding Vorag Grishnak:

1. I heartily recommend spelling out exactly how a bonus is derived. This might solve some of the problems below - because it is tough to find errors when keeping track of everything on a character sheet (this is a recommendation, not a violation per se).

2. Will save should be +4 (+3 class, +1 wis)

3. Skills - it seems you have an amalgamation of Knowledge (religion) and (arcana) - arcana gives a synergy to Spellcraft with 5 ranks; religion gives a synergy to turning checks for 5 ranks. Which do you want? (you have both listed as bonuses for arcana.

4. You do not have "spells known" as a cleric - you know all the spells on the cleric list.

5. (recommendation) Your scroll's are not explicitly marked as being crafted, I would make mention of that, and their CL (which is 3).

6. (recommendation) You should probably note how many spell levels you can cast (8 spell levels/day divided by 3 - 3/fight).
Prince FyreDragon

07-19-05, 12:14 PM
@Prince FyreDragon: regarding Preia Sterle:

1. Your AC for flat-footed should be 14 (no dex for flat-footed)

2. Your AC for touch should be 17 (do not include natural armor - not sure about bracers - but I think that is right)

3. You should list your bonus feat for being human under feats (rather than under racial abilities - where it might go unnoticed). The same goes for the bonus feats for being a monk.

I was unsure about the natural armor, because the listing for the amulet provides an enhancement bonus to natural armor, so I wasn't sure if that should be listed as a natural armor bonus, or an enhancement bonus. I have a feeling that you are correct, however, and that the enhancement part would only come in if I already had natural armor, allowing it to enhance the existing natural armor bonus and stack. Unless someone can clarify otherwise, I'll adjust it.
Prince FyreDragon

07-19-05, 04:46 PM
@Altaris13 regarding Aeryn

You appear to not have the cost correct for your masterwork cold iron rapier, and as a result have overspent in gold. The rapier will cost (300 (masterwork charge) + 20 (rapier cost)) x 2 (cold iron cost) = 640 gp. A normal masterwork rapier would be 320, which I believe would still put you over the gp limit of 3000 (didn't add the small stuff, so I might be wrong about that part).
Prince FyreDragon

07-20-05, 12:37 AM
@nightbanegod regarding Boris

I do not believe the feat Improved Toughness is a core feat. I know such a feat exists, but I cannot find it in the DMG, MM, PHB, XPH or the SRD. Could you please provide a reference as to where you found this feat, if it is, in fact, core?
Prince FyreDragon

07-20-05, 12:50 AM
@GuardianAngel regarding Dagnal

Your attack modifiers for all of your weapons need to include the -2 penalty incurred for carrying a tower shield, due to it's bulkyness....unless you plan on dropping the shield to fight with those weapons, that is.

Shield, Tower: This massive wooden shield is nearly as tall as you are. In most situations, it provides the indicated shield bonus to your AC. However, you can instead use it as total cover, though you must give up your attacks to do so. The shield does not, however, provide cover against targeted spells; a spellcaster can cast a spell on you by targeting the shield you are holding. You cannot bash with a tower shield, nor can you use your shield hand for anything else.
When employing a tower shield in combat, you take a –2 penalty on attack rolls because of the shield’s encumbrance.
GuardianAngel

07-20-05, 02:42 AM
Yeah I figure Tower Shield Vs. Range.
My heavy Flail also requires the use of two hands, so I couldnt wield it with that, incase I had to I was going to use the Dwarven waraxe at -2 incase they sent a Companion towards me (they tend to have lower AC)
KerlanRayne

07-20-05, 04:47 AM
@Altaris13 regarding Aeryn

You appear to not have the cost correct for your masterwork cold iron rapier, and as a result have overspent in gold. The rapier will cost (300 (masterwork charge) + 20 (rapier cost)) x 2 (cold iron cost) = 640 gp. A normal masterwork rapier would be 320, which I believe would still put you over the gp limit of 3000 (didn't add the small stuff, so I might be wrong about that part).That is incorrect. The masterwork cost is not doubled. The correct price is 340 gp. Please Check the Masterwork Cold Iron Longsword entry under magic weapons.

KerlanRayne
Vathelokai

07-20-05, 05:19 AM
Or the special materials section (http://www.systemreferencedocuments.org/35/sovelior_sage/specialMaterials.html) of the SRD.
Vathelokai

07-20-05, 05:50 AM
Ridick Furion (http://boards1.wizards.com/showpost.php?p=6744378&postcount=361) [TCB]
Mithral chainshirt should cost (armor100+mithral1000)/craft2=550gp
mithral tower shield (shield30+mithral1000)/craft2=515

Might want to note that your shield of faith potion is +2.
Your smith tools are masterwork, but it dosn't say that in equipment.
Also by my calculations, you should have 1762gp left at home (1408gp after paying for the mithral stuff). Your weight carried should be 52 lbs 15oz. (16 oz. = 1 pound)

Overall: looks great. Love the feint combo. Wizards are gonna eat you alive with that will save though.
waywreth

07-20-05, 08:37 AM
@waywreth- regarding Amion:
AC - Half-plate has a max dex bonus of +0, so your Dex bonus of +1 is not counted in your final AC. Your AC should be 19.
Under your weapons, you list the pick as using +2 dex - should be +2 str (just a typo)
Under skills, you only have 18 skill points (2+1)*4 for 1st level, (2+1)/lvl after - 12+3+3 = 18 (you gave yourself an extra "human" skill point).
Under feats, you do not qualify for Dodge because of your 12 dex (13 dex is minimum.
Under equipment, you list your armor as halfplate, spiked and have its weight as 60lbs and costing 650gp. Three lines later, you pay for armor spikes at 15lbs (which is incorrect) and 50gp. Refund yourself 50gp and 15 lbs of weight.
/d

Thanks much! Changes made before the deadline. =)
Vathelokai

07-20-05, 09:31 AM
Aeryn Valaer[altaris13]:While skimming all the new characters, I noticed that you have your expendable items listed in your items at home list (sort of double listed). You should put them in one or the other to not cause confusion.
Vathelokai

07-20-05, 09:40 AM
Nightbanegod[Boris the Bloody]: Your char. has the improved toughness feat. Although cool, it is not in the core books, and is therefore banned from Core Coliseum.

Also, your equipment adds up to 2052gp, leaving you 948gp at home.
Vathelokai

07-20-05, 09:45 AM
GuardianAngel[Dagnal Undercut]: In your spells section, you have spells memorized and spells per day. Clerics don't memorize spells like wizards, they get the whole list and then prepare daily spells.

Also, you did not list your domains. Under feats you have the war domain and one other that appears to give you weapon focus as a domain power. I have no idea what that domain is, but if it's not phb/dmg/srd/etc then you can't keep it.
Vathelokai

07-20-05, 09:46 AM
Ah...insomnia.
TelinArtho

07-20-05, 09:51 AM
@GuardianAngel regarding Dagnal:

1. Your character has a Wand of CLW with 15 charges - which is you can only purchase with the expense of credits (which should be marked down as well). You can read up on this in the Rules of Gladius under the Credit System.

2. It would be very helpful if, under class abilities, you listed the specific domains you chose (War and Destruction) - so that other's can verify everything a little more easily.

3. There is some question about your equipment. If you have everything listed as is (including a 2nd bull's strength potion and tanglefoot bag at home), then the total value of your equipment and money left is 3330. Without them, that leaves you at 2980. Something is clearly wrong here. If you had intended on crafting some items, you won't be able to, because all of your weapons are masterwork and you will require a skill of +10 in that craft. Right now, your bonus is +9 (6 ranks, +1 int, +2 MW tools).

4. Lastly, it looks like your total equipment weight should be 112 lbs, 6 oz
TelinArtho

07-20-05, 10:04 AM
@TCB regarding Riddick:

1. For your crafted items, you appear to have used the values in the books for crafting (1/3 materials) - however the CoCo uses 1/2 for this as specified in the Rules of Gladius under Skills and Feats: Crafting Items. As such, the Mithril Chain Shirt will be 550gp, and the Mithril Tower Shield will be 515gp. This means you need to debit 354gp from your funds (which you have leftover - so no problem. This leaves you with 408gp.

2. Your Oils of Magic Weapon do not reflect a CL3 cost - but you wouldn't be able to buy them that way without credits anyway - so reduce them to CL1.
Prince FyreDragon

07-20-05, 11:12 AM
That is incorrect. The masterwork cost is not doubled. The correct price is 340 gp. Please Check the Masterwork Cold Iron Longsword entry under magic weapons.

KerlanRayne

Yer correct Kerlan...that's what I get for looking characters over before bed LOL....just read it wrong.
Prince FyreDragon

07-20-05, 11:14 AM
@TCB regarding Ridick

You have listed clases as Rogue and Barbarian. Neither of these classes are proficient with tower shields. I did not see an extra shield proficiency feat on your sheet, so you should either trade down to a heavy shield and adjust your armor, gold, etc accordingly, or swap a feat to be proficient with tower shields.
Zerone

07-20-05, 12:37 PM
@ SoulLord:

Vandelar the Red

Xp is for a 3rd level character. One needs 6,300 xp for 4th level.

Miscellaneous Statistics:
Encumbrance: 0-33 20 (light), 34-66 40 (medium), 67-100 60 (heavy)

Weight carried: 23.5 lb
Giving him a movement of 20’, not 30’.

Buffs and Prefight actions:
5 spell levels for prebuff mage armor last 4 hours per use 5 uses 20 hours
This cannot be used. Was discussed in the Tavern.

He doesn’t have a spellbook. Make sure to note that he needs to spend the 15 gp on it.

He also needs to list 100 gp spent on his familiar under past expenditures.

+16 +9 (Concentration) [7 rnks, +5(int) +2(con)] [3wiz]

He has only spent 43 of his 49 skill points; these need to be spent before the next pairings.
SoulLord

07-20-05, 12:48 PM
@ SoulLord:

Vandelar the Red

Xp is for a 3rd level character. One needs 6,300 xp for 4th level.

Wrong it's 6,000 for 4th level

Miscellaneous Statistics:
Encumbrance: 0-33 20 (light), 34-66 40 (medium), 67-100 60 (heavy)

Weight carried: 23.5 lb
Giving him a movement of 20’, not 30’.

fixed!

Buffs and Prefight actions:
5 spell levels for prebuff mage armor last 4 hours per use 5 uses 20 hours
This cannot be used. Was discussed in the Tavern.

He doesn’t have a spellbook. Make sure to note that he needs to spend the 15 gp on it.

Wrong a wizard begins with a spellbook at 1st level

He also needs to list 100 gp spent on his familiar under past expenditures.

Fixed!

+16 +9 (Concentration) [7 rnks, +5(int) +2(con)] [3wiz]

Fixed!

He has only spent 43 of his 49 skill points; these need to be spent before the next pairings.

Fixed!

Thanks for pointing out the mistakes zerone
Prince FyreDragon

07-20-05, 12:49 PM
@ SoulLord:

Vandelar the Red

Xp is for a 3rd level character. One needs 6,300 xp for 4th level.

Miscellaneous Statistics:
Encumbrance: 0-33 20 (light), 34-66 40 (medium), 67-100 60 (heavy)

Weight carried: 23.5 lb
Giving him a movement of 20’, not 30’.

Buffs and Prefight actions:
5 spell levels for prebuff mage armor last 4 hours per use 5 uses 20 hours
This cannot be used. Was discussed in the Tavern.

He doesn’t have a spellbook. Make sure to note that he needs to spend the 15 gp on it.

He also needs to list 100 gp spent on his familiar under past expenditures.

+16 +9 (Concentration) [7 rnks, +5(int) +2(con)] [3wiz]

He has only spent 43 of his 49 skill points; these need to be spent before the next pairings.

As per COCO rules, he does not lose XP for his familiar death. It is true resurrected by the Nimbus. Under core rules, yes, he would lose XP and need to regain the familiar, however in this case COCO rules override this reaction. Also, only 6000 xp is needed for 4th level as opposed to 6300. Maybe that was just a typo.
Zerone

07-20-05, 12:51 PM
As per COCO rules, he does not lose XP for his familiar death. It is true resurrected by the Nimbus. Under core rules, yes, he would lose XP and need to regain the familiar, however in this case COCO rules override this reaction. Also, only 6000 xp is needed for 4th level as opposed to 6300. Maybe that was just a typo.
Nope, look here under Rules of Gladius:

The Rules of Gladius: Races and Classes (http://boards1.wizards.com/showpost.php?p=6463693)
SoulLord

07-20-05, 01:00 PM
I can see why you are confused

thats the experience a NEW character created gets the extra 300 xp
are for use in crafting and the like.

the player handbook clearly indicates 6000 as the xp needed to reach 4th level
Altaris13

07-20-05, 04:02 PM
Aeryn Valaer[altaris13]:While skimming all the new characters, I noticed that you have your expendable items listed in your items at home list (sort of double listed). You should put them in one or the other to not cause confusion.

Ah, yeah. I was thinking in campaign mode and didn't want to lose potions I probably wouldn't be using in the first fight. I've redone the sheet anyway, and they are gone now. Thanks for the pointer!!!

Edit: If someone would be so kind as to double check my changes? It would be greatly appreciated. This is the 11th hour before pairings...

http://boards1.wizards.com/showpost.php?p=6739289&postcount=356
TelinArtho

07-20-05, 04:27 PM
Close Altaris:

1. Chain Shirt +1 must be masterworked before it is enchanted, so 100+150 (MW) + 1000 enchanting. You want to craft it first, which is half price for 125 + 1000 - however, you don't have a high enough bonus to Craft - armorsmithing to make the masterwork shirt (you need at least +10). If you did not know about this beforehand, you can read about the special rules about crafting in the Rules thread under Skills and Feats.

2. The price for the buckler +1 is correct assuming you could craft it, but again, you do not have the skill bonus to complete the task.
Prince FyreDragon

07-20-05, 04:27 PM
Ah, yeah. I was thinking in campaign mode and didn't want to lose potions I probably wouldn't be using in the first fight. I've redone the sheet anyway, and they are gone now. Thanks for the pointer!!!

Edit: If someone would be so kind as to double check my changes? It would be greatly appreciated. This is the 11th hour before pairings...

http://boards1.wizards.com/showpost.php?p=6739289&postcount=356


Chain, spiked MW +7 melee, 2d4+3 [19-20/x2] +5 per default tactics
Rapier +6 melee, 1d6+2 [18-20/x2] +4 per default tactics

+1 Chain Shirt* [25 lbs][1113 gp]
+1 Buckler* [5 lbs][1083 gp]

In order for an item to be enchanted, it must first be of masterwork quality. You will need to add an additional 150 to each of your item costs of the above armors (chain shirt and buckler) to reflect this.

With regard to your weapons, when wielding a shield of any kind with Weapon Finessed weapons, you must subtract the shield's armor check penalties from your attack modifiers. An easy way around this might be to craft a darkwood or mithral buckler, and forgo the enchantment for the time being. Your call.
TelinArtho

07-20-05, 04:35 PM
Also, checking over your math on the modifiers, I'm really not sure where you got +17 to your disarm with the spiked chain:

+3 BAB, +3 Dex, +1 MW, +4 ImpDis, -1 buckler = +10

Where does the remaining +7 come from?
Sunwolf

07-20-05, 05:13 PM
@LLMadCow

Dr Leo's powerstones are not at the correct price. You should be fine if you reduce the number that you have.


In Living Gladius: Augmentable stones use the pricing scheme where every odd ML increases the level multiplier:

ex
Vigor stone costs in gp:
LVL1 * ML1 * 25 =25
LVL1 * ML2 * 25 =50
LVL2 * ML3 * 25 =150
LVL2 * ML4 * 25 =200
LVL3 * ML5 * 25 =375
LVL3 * ML6 * 25 =450
LVL4 * ML7 * 25 =700
...

Raising a stones ML just for duration however costs
lvl * ML * 25 as you have noted. ex skate stone at ML5 would cost 125gp
Altaris13

07-20-05, 05:42 PM
In order for an item to be enchanted, it must first be of masterwork quality. You will need to add an additional 150 to each of your item costs of the above armors (chain shirt and buckler) to reflect this.

With regard to your weapons, when wielding a shield of any kind with Weapon Finessed weapons, you must subtract the shield's armor check penalties from your attack modifiers. An easy way around this might be to craft a darkwood or mithral buckler, and forgo the enchantment for the time being. Your call.

Actually, the 150 to each is already included in the cost. Also, a MW Buckler has no ACP.

Oops... Actually, I missed a cost of 12 gp difference. I had the Chain Shirt at 225 gp rather than 250gp...

@TelinArtho: My Disarm Bonus is: +3 BAB, +3 Dex, +1 MW, +4 ImpDis, -0 Buckler, +4 for using a two-handed weapon, +2 bonus from the chain

EDIT: @TelinArtho - crapola! I missed the part about the required craft bonus.
Prince FyreDragon

07-20-05, 05:52 PM
Actually, the 150 to each is already included in the cost. Also, a MW Buckler has no ACP.

Oops... Actually, I missed a cost of 12 gp difference. I had the Chain Shirt at 225 gp rather than 250gp...

@TelinArtho: My Disarm Bonus is: +3 BAB, +3 Dex, +1 MW, +4 ImpDis, -0 Buckler, +4 for using a two-handed weapon, +2 bonus from the chain

EDIT: @TelinArtho - crapola! I missed the part about the required craft bonus.


I stand corrected....that's what I get for trying to read the chart in between calls at work LOL
Altaris13

07-20-05, 05:58 PM
I stand corrected....that's what I get for trying to read the chart in between calls at work LOL
LOL! You and me both dude. I do appreciate the help.

You both deserve a :cookie: for the assistance.
TelinArtho

07-21-05, 09:49 AM
@Pete278 (you asked for comments, here they are):

1. Make sure you specify in the top block that you are human.
2. Specify the points you used to get your abilities in silver.
3. Specify the breakdown of your hitpoints (3d6 HD +3 Con), HP should be 6+3.5+3.5+3 = 16.
4. Specify damage and threat range for each weapon. For ranged weapons, specify range increment.
5. Your composite long bow has a +6 modifier to hit (+2 BAB, +3 dex, +1 MW) and +1 damage (Str).
6. A Sickle is considered a light weapon, so it will use Weapon Finesse as well, so you modifier to hit with it is +5 (+2 BAB, +3 dex).
7. Weapon Finesse does not specify a weapon to finesse (it did in 3.0, but not in 3.5).
8. Remove the following 4 lines from your Race/Class abilities:

Weapon Proficiency: Simple/Martial All
Armor Proficiency: All
Shield Proficiency: All (including twer shields)
Bonus Feat: 4th, 6th, 8th, 10th, 12th, 14th, 16th, 18th, and 20th (must be Fighter Bonus Feat)


9. Specify how much gold you have left (1259gp) somewhere (probably at home).
Salrantol

07-21-05, 03:49 PM
How did Zubair Suhaim gain Slayer levels? He does not qualify for the class.
To qualify to become a slayer, a character must fulfill all the following criteria.

Base Attack Bonus: +4.

Skill: Knowledge (dungeoneering) 4 ranks.

Feat: Track.

Psionics: Must have a power point reserve of at least 1 power point.
Skills: (28 Ranger, 6 Fighter, 6 Psi, 10 Slr)
+10 Craft (Armorsmithing) = (3 Rng, 3 Ftr, 1 Psi) (+1 INT, +2 Tool)
+9 Listen = (4 Rng, 3 Slr) (+2 Race) [+2 vs Humans, Elf(Psionic)]
+6 Spot = (4 Rng) (+2 Race) [+2 vs Humans, Elf(Psionic)]
+11 Concentration = (4 Rng, 3 Psi, 3 Slr) (+1 CON)
+17 Ride = (4 Rng, 3 Ftr, 2/2 Slr) (+5 DEX, +2 Tool, +2 Synergy)
+6 Handle Animal = (4 Rng) (+2 Tool)
+2 Spellcraft = (2/2 Rng) (+1 INT)
+4 Psicraft = (2/2 Rng, 2 Psi) (+1 INT)
+4 Tumble = (2/2 Slr) (+5 DEX, -2 ACP)
+3 Hide = (0 Rng) (+5 DEX, -2 ACP)
+4 Move Silently = (1 Rng) (+5 DEX, -2 ACP)
nightbanegod

07-21-05, 04:03 PM
callin you out on that potion of see invisibility... a personal range spell and the DMG clearly says no spells with range of personal can be made into a potion

sorry man
KerlanRayne

07-21-05, 04:07 PM
How did Zubair Suhaim gain Slayer levels? He does not qualify for the class. :eek: How did I miss that?
Well that's easy to fix at least. Just take 2 Ranger skill points from Psicraft and 2 more from Handle Animal. Put those into Knowledge(Dungeoneering) and problem solved.

KerlanRayne
Caterane

07-22-05, 03:14 PM
@Zerone: Your animals will only have those tricks available that are properly linked to the respective pitlord post on the Battles thread.
Pete278

07-22-05, 09:25 PM
@Pete278 (you asked for comments, here they are):

1. Make sure you specify in the top block that you are human.
2. Specify the points you used to get your abilities in silver.
3. Specify the breakdown of your hitpoints (3d6 HD +3 Con), HP should be 6+3.5+3.5+3 = 16.
4. Specify damage and threat range for each weapon. For ranged weapons, specify range increment.
5. Your composite long bow has a +6 modifier to hit (+2 BAB, +3 dex, +1 MW) and +1 damage (Str).
6. A Sickle is considered a light weapon, so it will use Weapon Finesse as well, so you modifier to hit with it is +5 (+2 BAB, +3 dex).
7. Weapon Finesse does not specify a weapon to finesse (it did in 3.0, but not in 3.5).
8. Remove the following 4 lines from your Race/Class abilities:


9. Specify how much gold you have left (1259gp) somewhere (probably at home).
I think I've finxed him now. Can someone check over again to make sure?
Prince FyreDragon

07-25-05, 07:07 PM
@Cerebus13 regarding Greevus

Greevus does not have the proficiency to wield the dwarven waraxe that you have equipped him with. Being a Dwarf allows him to treat it as a martial weapon, rather than an exotic one, but Clerics do not have proficiency with martial weapons, and I did not see a feat spent on a Martial Weapon proficiency for it or the War Domain that would give you that proficiency. I only noticed because I almost made the same mistake with Preia Sterle.

If there is a proficiency there for martial that I missed, then kindly disregard this post LOL.
Cerebus13

07-25-05, 07:34 PM
@Cerebus13 regarding Greevus

Greevus does not have the proficiency to wield the dwarven waraxe that you have equipped him with. Being a Dwarf allows him to treat it as a martial weapon, rather than an exotic one, but Clerics do not have proficiency with martial weapons, and I did not see a feat spent on a Martial Weapon proficiency for it or the War Domain that would give you that proficiency. I only noticed because I almost made the same mistake with Preia Sterle.

If there is a proficiency there for martial that I missed, then kindly disregard this post LOL.Ah, guess I'll have to adjust his attack roll down even further. He never uses it except to Coup de Grace so it's rather moot anyway.
TelinArtho

07-26-05, 11:59 AM
@Soullord regarding Vandelar the Red:

1. Tatoo Focus? It doesn't appear in either the Feats or Psionic feats in the SRD. I don't believe the feat is allowed.

2. Your skills don't add up:

Skills (49 Points Class Wizard, 28+7+7+7 ):
+12 (Spellcraft) [7 rnks, +5(int) ] [3Wiz]
+9 (Concentration) [7 rnks, +2(con)] [3wiz]
+4/6/9 (Spot) [3 rnks, -1 (wis)]+2 race [3wiz](cc)+3 bright light / +2 familiar
+4/6 (Listen) [3 rnks, -1 (wis)]+2 race [3wiz](cc)+2 familiar
+7 (Move silently) [3 rnks, +3(dex)][3wiz](cc)
+6 (Tumble) [3 rnks, +3(dex)][3wiz](cc)
+3 (AutoHypnosis) [2 rnks, -1(wis)] +2 concentration synergy[3wiz](cc)
+6 (Craft Alchemy) [1 rnks, +5(int) ] [3Wiz]
+6 (hide)[3 rnks +3(dex)][3wiz](cc)

You are correct that you should have 49 wizard skill points, however you are using plenty of cross class skills and the ranks/skill points used don't match up:

7 (spellcraft) + 7 (concentration) + 3*2 (spot) + 3*2 (listen) + 3*2 (move silently) + 3*2 (Tumble) + 2*2 (Autohypnosis) + 1 (craft-alchemy) + 3*2 (hide) = 49.

Some skills you have marked down with [3wiz](cc) - when it should be [7wiz]cc. Just make sure they are all correct.

Your bonus to move silently should be +6.

3. Languages - I don't know where you got 8 extra languages - you need to drop 3 of them.

4. Spells - in your spellbook, you start with 3+Int mod at 1st level and add 2 spells per level after that. So at 3rd level you should have 3+5+2 (10) 1st level spells and 2 2nd level spells (assuming at 3rd you took 2 2nds). Then at 4th level you could have either 2 2nds or 1 1st/1 2nd or 2 1sts.

You have 8 1sts and 13 2nds in your spellbook. You have 10 spells scribed according to your past expenditures (8 2nds, 2 1sts). So you are short a few spells. In addition, the two 1sts that you have listed as scribed (Prot. from Good and Evil) aren't actually listed in your spellbook. You also have Magic Missile listed twice in your 1st level spells.

Hideous Laughter is an Enchantment spell - so it can't be in your spell list (because it is an opposition school).

5. Make sure you list the special abilities your familiar has according to your level.
Cerebus13

07-26-05, 12:05 PM
@Soullord regarding Vandelar the Red:

1. Tatoo Focus? It doesn't appear in either the Feats or Psionic feats in the SRD. I don't believe the feat is allowed.Tattoo Focus feat is listed in the DMG 3.5 in relation to the Prestige class Red Wizard...which is also not in the SRD.
TelinArtho

07-26-05, 12:20 PM
Okay - then as a person who doesn't have the 3.5 books - it would probably be helpful to note what the feat does in the character sheet.
TelinArtho

07-26-05, 12:58 PM
@Faroth regarding Lothan:

1. Your con bonus is +1 because the stat is 12. You also spent 3 points in Wis not 2 - this makes 36 points - which is good.

2. HP: should be (8) + (4.5) + (2.5) +3 = 18.

3. Under BAB/Grap - you have listed a +1 str bonus - which you don't have.

4. Under weapons, your melee bonus to hit with the dagger and heavy pick are +2 (again, no str bonus).

5. You may want to stay with English in the forum (to avoid confusion). Yes, I can infer that "Enemigo Predilecto" is Favored Enemy given the context and my own language background - but you wouldn't want a pitlord to deny the bonus because they didn't understand.

6. Skills:


Skills (50 Rgr, 6 Div):
+8 Spot [6 ranks, +0 wis +2 racial]
+10 Hide [6 ranks, +4 dex]
+10 Move Silently [6 ranks, +4 dex]
+6 Search [0 ranks, +4 int, +2 racial]
+10 Craft: Poisonmaking [6 ranks, +4 int]
+10 Craft: Armorsmithing [4 ranks, +4 int, +2 MW tools]
+12 Spellcraft [6 ranks, +4 int, +2 sinergy]
+10 Knowledge: Arcana [6 ranks, +4 int]
+8 Listen [6 rnks, +0 wis, +2 racial]
+10 Craft: Bowmaking [4 ranks, +4 int, +2 MW tools]
+5 Survival [5 ranks, +0 wis]

It would be extremely useful to note which ranks where Diviner ranks (at a minimum). Better would be to specify in all cases which class the ranks come from. As it stands, you "seem" to be 1 skill point short (55 ranks out of a possible 56) - however, you would have had to spend some cross-class points in order to get some of the skills up to 6 ranks, therefore you are actually a little over-spent in terms of skill points.

7. Spells in your spellbook - Protection from G/E/L/C counts as 4 spells - not 1. Therefore, you need to either drop 3 spells from your spellbook, or scribe them in with resources (25gp per scroll, 100gp per scribe for 125gp per spell and 375gp total).

8. Equipment:

8a. Explorer's Outfit is free in cost.
8b. You have MW Smith tools - you need to buy separate tools for bowmaking and armorsmithing, luckily for you, they are 50gp each, not 55gp like you have marked in your sheet. If you can't afford both of them, then you won't be able to craft both your armor and your bow.
8c. Why didn't you craft your arrows? Your skill would have saved you 5sp - not much, but this guy looks like he is going to use plenty of them. (In fact, why only 20?).
8d. The following two arrows are illegal to buy without credits:
+1 Arrow with Large Scorpion venom [-- lbs][246 gp]
+1 Arrow with Giant Wasp Poison [-- lbs][256 gp]
The poison is fine to purchase, but single arrows +1 are not.
8e. Wizard's start with a free spellbook (I believe - here I may be wrong...).
8f. You have the wrong price listed for the Heavy Pick - 8gp, not 18gp.

9. You seem to have shorted yourself by 100gp according to the equipment as is. Refund 10gp for the outfit and 10gp for the heavy pick and 246+256 (502gp) for the two arrows and 5gp for the tools, but debit 50gp for the other tools, you leave yourself with 573gp to add to your stack. If you craft your arrows instead of buying them (no reason not to), that's another 5sp in savings.
Faroth

07-26-05, 01:20 PM
Thanks for the correction. I'm correcting right now.

- Craft Arrows? May I use bowmaking for arrowmaking? if is possible, ok, 5sp are 5 sp

- Sorry! I was distracted, "Enemigo Favorecido" what was i thinking??

- I forgot concentration in my skills...

Done! please correct again if I miss something.

http://boards1.wizards.com/showpost.php?p=6787469&postcount=368

Thank you!
Pittbull

07-26-05, 01:26 PM
Ups, wrong thread!
SoulLord

07-26-05, 02:02 PM
@Soullord regarding Vandelar the Red:

1. Tatoo Focus? It doesn't appear in either the Feats or Psionic feats in the SRD. I don't believe the feat is allowed.

2. Your skills don't add up:



You are correct that you should have 49 wizard skill points, however you are using plenty of cross class skills and the ranks/skill points used don't match up:

7 (spellcraft) + 7 (concentration) + 3*2 (spot) + 3*2 (listen) + 3*2 (move silently) + 3*2 (Tumble) + 2*2 (Autohypnosis) + 1 (craft-alchemy) + 3*2 (hide) = 49.

Some skills you have marked down with [3wiz](cc) - when it should be [7wiz]cc. Just make sure they are all correct.

Your bonus to move silently should be +6.

3. Languages - I don't know where you got 8 extra languages - you need to drop 3 of them.

4. Spells - in your spellbook, you start with 3+Int mod at 1st level and add 2 spells per level after that. So at 3rd level you should have 3+5+2 (10) 1st level spells and 2 2nd level spells (assuming at 3rd you took 2 2nds). Then at 4th level you could have either 2 2nds or 1 1st/1 2nd or 2 1sts.

You have 8 1sts and 13 2nds in your spellbook. You have 10 spells scribed according to your past expenditures (8 2nds, 2 1sts). So you are short a few spells. In addition, the two 1sts that you have listed as scribed (Prot. from Good and Evil) aren't actually listed in your spellbook. You also have Magic Missile listed twice in your 1st level spells.

Hideous Laughter is an Enchantment spell - so it can't be in your spell list (because it is an opposition school).

5. Make sure you list the special abilities your familiar has according to your level.


Thanks it has been corrected I didn't notice vandelar was here until today
Sindorin

07-26-05, 02:19 PM
Tattoo Focus is clearly explained in the DMG under Red Wizard. My first character in the CoCo was a Red Wizard. Tattoo Focus is like Spell Focus (Specialized School). All of the other notes on that sheet are valid, though.

Tattoo Focus is legal, and Vandelar the RED will likely benefit from such a feat later one when he decides to take levels in RED WIZARD.
KerlanRayne

07-26-05, 02:26 PM
@Faroth regarding Lothan:
8b. You have MW Smith tools - you need to buy separate tools for bowmaking and armorsmithing, luckily for you, they are 50gp each, not 55gp like you have marked in your sheet.Masterwork Artisan's Tools (Which are needed for the Craft skil) are 55 gp. Other masterwork tools are 50 gp.

KerlanRayne
TelinArtho

07-26-05, 02:48 PM
While in spirit that may be true KerlanRayne - the fact of the matter is it is incorrectly marked on plenty of characters and, in fact, in the rules of Gladius:

You can buy a masterwork tool (50 gp) for the respective craft skill which gives you a +2 circumstance bonus.

Also, I had posted about this in the tavern and it met no discussion.
xanadu

07-27-05, 11:45 AM
TOK,

Pure Evil has a touchsight tattoo which costs more than 375. They follow the same pricing guidelines as potions, not scrolls. I'm not sure is touchsight is personal, if so then I think the price doubles.
TelinArtho

07-27-05, 04:44 PM
@Madner - you have overspent yourself by over 90gp (actually much more, but I'll explain why below):

1. 1st level scrolls that are scribed cost 12gp, 5sp - not just 12gp. You have listed 21 scrolls of 1st level that you crafted. This means you should've spent 10gp, 5sp more than you have listed.

2. 2nd level scrolls require a caster level of 3 to scribe. You have a CL of 1 (Wizard 1) - so you cannot scribe them. All of your second level scrolls (6 of them) can be bought at regular price (150gp).

3. Your crafted drow poison costs 37gp, 5sp per dose. You have one costing 37gp, and the other at 50gp.

4. Check the Rules of Gladius for rules on crafting poisons. I believe you need a modifier equal to or higher than the DC to resist the poison in order to craft a poison. Given this - you won't be able to craft any of the poisons you have.

5. Under feats you have Point Blank Shot listed as 1st lvl Ranger - you would get this at level 2. At 1st level you get track.

There may be other issues - but frankly, I don't see how you can fight with this many errors.
Tellish_of_Ket

07-27-05, 05:02 PM
TOK,

Pure Evil has a touchsight tattoo which costs more than 375. They follow the same pricing guidelines as potions, not scrolls. I'm not sure is touchsight is personal, if so then I think the price doubles.


Fixed. For some reason i thought it was scrolls, but i see they have their own price list....50/300/700. I never read anything about personal ones being doubled though.

Anyhow, it's gone.

-ToK
TCB

07-27-05, 07:06 PM
@ Prince FyreDragon, regarding Aran'gar

Hp is listed as 30 when it should be 26
Touch AC is listed as 17, should be 13
Burst is 3/day, not that it matters for the arena
Its Cha not Int for power points for Wilder. (Pitlord might thing your crazy for an 8 int giving you 6 extra power points)

thats about it.
TCB

07-27-05, 07:15 PM
@ mysterikery regarding Rumple
Weapon finesse takes a BAB of +1
Craft Wounderous Item is a Caster Lvl 3rd.
Both of which you need to be 3rd lvl to take but have it at lvl 1.
Also you have three spells listed at 2nd lvl spells when you should have 2, the third one is green not sure what that is for.
MystErikEry

07-27-05, 07:20 PM
@ mysterikery regarding Rumple
Weapon finesse takes a BAB of +1
Craft Wounderous Item is a Caster Lvl 3rd.
Both of which you need to be 3rd lvl to take but have it at lvl 1.
Also you have three spells listed at 2nd lvl spells when you should have 2, the third one is green not sure what that is for.

You're right about Weapon Finesse - I had forgotten the requirement of +1 BAB! Craft Wondrous Item was taken at Level 3, so he had Caster Level 3 at that point, obviously.

The third Level Two spell was scribed.

I will change it to Spell Focus (Enchantment) if that is allowed? It's past the deadline to change, though.
>_> I wonder why nobody pointed this out to me two days before XD

I will wait for a GM's OK to change to Spell Focus (Enchantment).
TCB

07-27-05, 07:21 PM
@ Malic, regarding eatav

You have no expendatures listed but in your tatics you say repeat as necceary, also you 3 Spell levels to cast during your battle.
You need to switch skill foucs and Weapon Finesse, Also you have no melee weapon so their is no weapon inwhich this would be used with. charcter diffently not ready for battle man.
TCB

07-27-05, 07:39 PM
@ Mindrogue, regarding Yoriko Obato

Sorry but I am not sure but I think you can't furry of blows while grappling.
I might be wrong tho.
MystErikEry

07-27-05, 07:44 PM
TCB, my Rumplebucket is up against your Rebeca... However, Rumplebucket has Weapon Finesse when he should not - there's no way for him to qualify for it at first level (oops on my part).

Would it be okay if I replaced it with Spell Focus (Enchantment) for the fight (and let Mind Rogue, the pitlord, know, of course, of the replacement), and then update my character sheet proper after the fight (so to not edit it otherwise, of course)... ? ^_^;
TCB

07-27-05, 07:46 PM
@pete278 regarding Raphael

Weapon Focus and Weapon Finesse require the BAB of +1
TCB

07-27-05, 08:00 PM
Well considering It isnt up to me, I don't mind either way, If I was pitlording I would take the character sheet as was, cross otu the stuff that isnt possible (ie. Potion of See invisibilty) and play it thru.

Me vs you, Weapon finesse to a person with no melee weapons is a great benifit to me. But I accept whatever the Pitlord says.

*sorry didnt get around to Proofreading everyone elses character this week till today.
Prince FyreDragon

07-27-05, 08:11 PM
@ Prince FyreDragon, regarding Aran'gar

Hp is listed as 30 when it should be 26
Touch AC is listed as 17, should be 13
Burst is 3/day, not that it matters for the arena
Its Cha not Int for power points for Wilder. (Pitlord might thing your crazy for an 8 int giving you 6 extra power points)

thats about it.


HP fixed...math error
Touch AC is correct due to Elude Touch class ability adding cha modifier to touch AC
Burst is listed as 1/day due to 1/3 arena rules regarding multiple per day use abilities.
Int listing for powerpoints fixed...just listed wrong ability.
nightbanegod

07-27-05, 08:26 PM
@mind rogue-niobe proudfoot

two things... your "elixer of vision" well for starters vision is a 7th lvl wizard spell so i doubt you have that at your lvl and 2ndly if you meant "elixer of see invisibility" which has a range of personal you cant get that in the first place

next thing is your potion of divine favor... a personal range spell..... that doesnt come in potion form... sorry but it dont

i would still like to duel you with my dalamar but these potions should be stricken and/or clarified about that elixer of vision
TCB

07-27-05, 09:15 PM
Originally Posted by Prince FyreDragon
Touch AC is correct due to Elude Touch class ability adding cha modifier to touch AC

SRD, Elude Touch (Ex): Starting at 2nd level, a wilder’s intuition supersedes her intellect, alerting her to danger from touch attacks (including rays). She gains a bonus to Armor Class against all touch attacks equal to her Charisma bonus; however, her touch AC can never exceed her Armor Class against normal attacks.

Your Armor Class against a normal attack is 13, so by this you can only have a touch AC of 13.

Which makes sense to me becuse "I can dodge your finger, but you sword hits me every time."
Prince FyreDragon

07-27-05, 09:34 PM
I guess I might need to get a ruling on the Elude Touch...because it does not specify what consists of "normal AC." I have it listed that way, because my very first action will be to buff with Inertial Armor, which will raise my AC to a 17, and should, in theory, allow my full Cha bonus to apply to touch attacks. So I guess I need a ruling on what constitutes "normal AC."
MystErikEry

07-27-05, 09:58 PM
I guess I might need to get a ruling on the Elude Touch...because it does not specify what consists of "normal AC." I have it listed that way, because my very first action will be to buff with Inertial Armor, which will raise my AC to a 17, and should, in theory, allow my full Cha bonus to apply to touch attacks. So I guess I need a ruling on what constitutes "normal AC."

Normal AC is what your ordinary AC is.

If your first action is to buff your AC, then, of course, more Cha mod can be applied to your Touch AC.

Basically, it's saying you can add up to your Cha Mod, or Armor + Shield + Natural Armor bonuses together, whichever is lower.
Gonbow

07-28-05, 02:25 PM
Czernobog (http://boards1.wizards.com/showpost.php?p=6657652) has too many ranks in cross-class skills.

From SRD:
The maximum rank in a class skill is the character’s level + 3. If it’s a cross-class skill, the maximum rank is half of that number (do not round up or down).
Tellish_of_Ket

07-28-05, 02:36 PM
I guess I might need to get a ruling on the Elude Touch...because it does not specify what consists of "normal AC." I have it listed that way, because my very first action will be to buff with Inertial Armor, which will raise my AC to a 17, and should, in theory, allow my full Cha bonus to apply to touch attacks. So I guess I need a ruling on what constitutes "normal AC."

I second MystikErik's post. If you buff up your ac during the combat, likewise you will also gain a greater benefit from your Elude Touch ability.


-ToK
madner

07-28-05, 02:40 PM
@Madner - you have overspent yourself by over 90gp (actually much more, but I'll explain why below):

1. 1st level scrolls that are scribed cost 12gp, 5sp - not just 12gp. You have listed 21 scrolls of 1st level that you crafted. This means you should've spent 10gp, 5sp more than you have listed.


It adds up. :embarrass


2. 2nd level scrolls require a caster level of 3 to scribe. You have a CL of 1 (Wizard 1) - so you cannot scribe them. All of your second level scrolls (6 of them) can be bought at regular price (150gp).

Quoting the section: However, you do not have to have the caster level mentioned in the item's entry.



3. Your crafted drow poison costs 37gp, 5sp per dose. You have one costing 37gp, and the other at 50gp.

4. Check the Rules of Gladius for rules on crafting poisons. I believe you need a modifier equal to or higher than the DC to resist the poison in order to craft a poison. Given this - you won't be able to craft any of the poisons you have.


You are right, but for different reasons, you need a DC equal to the poison effect, it is an exception, as you don't take 10. As such, all poision has to be deleted from the list.



5. Under feats you have Point Blank Shot listed as 1st lvl Ranger - you would get this at level 2. At 1st level you get track.

There may be other issues - but frankly, I don't see how you can fight with this many errors.

I can take the feat, it is just not for free. :D To clarify, I have the proper number of feats, but the description is wrong.
Dodge is the 3rd level feat, and psinion shoot is the addition feat you get when you choose the psion class.
A cosmetical error.
The solution seems quite simple, delete all poison from the list, this will solve the overspending.
TelinArtho

07-28-05, 04:14 PM
@Gonbow - you contend that Czernobog has too many cross class skills. Having just looked over his character, I don't see any indication of that:

+6 Concentration (5 Cle, 1 Wiz, +0 Con)
+5 Handle Animal (5/2 Cle, 1/2 Wiz, +0 Cha, +2 Tool)
+11 Knowledge: Arcana (5 Cle, 1 Wiz, +5 Int)
+11 Knowledge: Religion (5 Cle, 1 Wiz, +5 Int)
+8 Listen (0 Cle, 0 Wiz, +4 Wis, +2 Racial, +2 Feat)
+5 Ride (5/2 Cle, 1/2 Wiz, +0 Dex, +2 Tool)
+13 Spellcraft (5 Cle, 1 Wiz, +5 Int, +2 Synergy)
+7 Search (0 Cle, 0 Wiz, +5 Int, +2 Racial)
+14 Spot (5/2 Cle, 1/2 Wiz, +4 Wis, +2 Racial, +2 Feat, +3 Familiar)

Note the bolded lines. Each of these entries indicate 5 skill points spent while advancing cleric and 1 point spent while advancing wizard for a total of 6/2 or 3 ranks.
Gonbow

07-28-05, 04:29 PM
@Gonbow - you contend that Czernobog has too many cross class skills. Having just looked over his character, I don't see any indication of that:



Note the bolded lines. Each of these entries indicate 5 skill points spent while advancing cleric and 1 point spent while advancing wizard for a total of 6/2 or 3 ranks.

<squints> Ah, I see the problem, I just couldn't read what the hell it was saying! Good call, sorry to bother ya ;)
MystErikEry

07-28-05, 05:04 PM
Quoting the section: However, you do not have to have the caster level mentioned in the item's entry.

However, you do need to be able to cast the spell required. Thus, not having access to second level spells, you cannot scribe them (unless you use a wand each day of the crafting, or a scroll, but if that's the case, you're wasting them).
madner

07-28-05, 05:37 PM
However, you do need to be able to cast the spell required. Thus, not having access to second level spells, you cannot scribe them (unless you use a wand each day of the crafting, or a scroll, but if that's the case, you're wasting them).

No, I think not, but I would like a clarification:
This section includes all craft feats for spellcasters (scrolls, potions, arms&armor, rods, staffs, wands, rings, wondrous items, and constructs) as well as those equivalents for psionic manifesters (tattoos, powerstones, dorjes, cognizance crystals, psicrowns, universal items, and psionic constructs). In order to craft a magic or psionic item, you must have the appropriate feat and any spell or power mentioned as necessary in the items entry. However, you do not have to have the caster level mentioned in the item's entry! Crafting follows the core rules as described in the DMG/EPHB in the respective feat description. You have to pay 1/2 of the market price in raw materials, and 1/25 of the market price in XP.

So, in short, it sounds for me like you only need the proper feat in order be able to write those scrolls.
Where do you deduct that you need to be able to cast the spells?
MystErikEry

07-28-05, 05:45 PM
This section includes all craft feats for spellcasters (scrolls, potions, arms&armor, rods, staffs, wands, rings, wondrous items, and constructs) as well as those equivalents for psionic manifesters (tattoos, powerstones, dorjes, cognizance crystals, psicrowns, universal items, and psionic constructs). In order to craft a magic or psionic item, you must have the appropriate feat and any spell or power mentioned as necessary in the items entry. However, you do not have to have the caster level mentioned in the item's entry! Crafting follows the core rules as described in the DMG/EPHB in the respective feat description. You have to pay 1/2 of the market price in raw materials, and 1/25 of the market price in XP.

Emphasis mine. You still need to be able to cast the spells, either from a spell trigger or spell completion item, or yourself (or hire someone to cast it for you each day of the crafting) as per the rules described in the DMG/EPHB.
The only difference is that you don't need the caster level mentioned in the entry - only the spells required.
madner

07-28-05, 06:03 PM
Emphasis mine. You still need to be able to cast the spells, either from a spell trigger or spell completion item, or yourself (or hire someone to cast it for you each day of the crafting) as per the rules described in the DMG/EPHB.
The only difference is that you don't need the caster level mentioned in the entry - only the spells required.

If you look at page 238 of the DMG, table 7-22 there is the vaunted Spell Caster Level, describing the minimum level you need to scribe the scroll of level x.
Altaris13

07-28-05, 06:27 PM
No, I think not, but I would like a clarification:
This section includes all craft feats for spellcasters (scrolls, potions, arms&armor, rods, staffs, wands, rings, wondrous items, and constructs) as well as those equivalents for psionic manifesters (tattoos, powerstones, dorjes, cognizance crystals, psicrowns, universal items, and psionic constructs). In order to craft a magic or psionic item, you must have the appropriate feat and any spell or power mentioned as necessary in the items entry. However, you do not have to have the caster level mentioned in the item's entry! Crafting follows the core rules as described in the DMG/EPHB in the respective feat description. You have to pay 1/2 of the market price in raw materials, and 1/25 of the market price in XP.

So, in short, it sounds for me like you only need the proper feat in order be able to write those scrolls.
Where do you deduct that you need to be able to cast the spells?


In order to craft a magic or psionic item, you must have the appropriate feat and any spell or power mentioned as necessary in the items entry.

Just to be specific...
You must have the spell to scribe a scroll of that spell, as MystErik mentioned. Since your caster level is not high enough for your character to KNOW those spells, and since you do not have the wands or other scrolls of them, then you cannot scribe scrolls higher than Level One arcane spells.
madner

07-28-05, 06:27 PM
Recalculating my inventory, without the poison and l2 scrolls:
Total spent: 2343,5 GP

Left: 656,5




It seems the easiest solution is to erase(not use) both the poision and l2 scrolls in this match. Is this acceptable?
Altaris13

07-28-05, 06:36 PM
You can ignore my post above... :D
MystErikEry

07-28-05, 07:33 PM
If you look at page 238 of the DMG, table 7-22 there is the vaunted Spell Caster Level, describing the minimum level you need to scribe the scroll of level x.

No, that chart tells you the Scroll's spell levels and their caster level, for when you find/buy them.

That isn't talking about scribing scrolls.

Quote p282:
"Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. [b]Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed.).[b]"

It also says:
"A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell."
(which isn't negated by Gladius's house rule of not needing to meet the listed Caster Level --- this Caster Level requirement is inherent by the need to cast the spells, not one simply listed in the item description.)
TCB

08-01-05, 09:44 PM
Hey all check my new character out see if I did everything ok, Also where is the Random Action Spell at? didn't see it on the SRD

http://boards1.wizards.com/showpost.php?p=6854676&postcount=386

Tell me if I need to change anything
McJarvis

08-01-05, 11:17 PM
Recalculating my inventory, without the poison and l2 scrolls:
Total spent: 2343,5 GP

Left: 656,5




It seems the easiest solution is to erase(not use) both the poision and l2 scrolls in this match. Is this acceptable?

I'll accept that.(And I'm the PittLord)
madner

08-02-05, 01:37 AM
I'll accept that.(And I'm the PittLord)

Thanks, and there is no need to adjust tactics, since I didn't want to use them :D
Beldin

08-02-05, 07:42 AM
Zhaiyad has exchanged some unused skills to qualify as an Arcane Trickster at level 8.
But he had also to exchange 3 Points in listen, which he used in his fight against Uhmentarimster (lost).
Is that possible?
TelinArtho

08-02-05, 10:37 AM
@TCB - I think there's some problem with your spells for Rebecca:

You have listed in Past Expenditures 10 spells scribed in to your spell book. A scribed spell costs 100gp/page and it takes 1 page/level of the spell. Also, you either need to buy a scroll of the spell in question (25gp*SL*CL) or pay to copy it out of the wizard's guild's spell books (50gp*SL).

As near as I can tell, you have 5 extra 1st level spells (125gp (scrolls) + 500gp (scribing) = 625gp) and 10 extra 2nd level spells (1000gp (copy from Wizard's Guild) + 2000gp (scribing)).

Since you are severely overspent here, I think you'll need to drop some spells.
GuardianAngel

08-02-05, 11:15 AM
Anything wrong with my characters?
TelinArtho

08-02-05, 11:48 AM
@GuardianAngel - I generally just pick a couple of random gladiators to look through, so when you asked, I picked yours. This doesn't guarantee I've found everything that might be wrong, but I've probably looked up a good many of the things):

I don't see anything wrong with Atreyu.

For Dagnal, the only thing that strikes me is his crafting of the Light Crossbow. Since a crossbow is primarily wood, I would very much doubt you could use the dwarven +2 for crafts of stone/metal items for it. Yes there are metal pieces, but it is still primarily wood. This is a judgement call however, and I don't know that there is anything already set as a precedent for it. Also, since your skill is +9 anyway - I'd probably just gloss over it...

Also, make sure you link your fights in addition to listing them in your sheets.

/d
Gonbow

08-02-05, 09:03 PM
@Maverick Knight
Ansom Ceinlan, cannot have humanoid (elf) as a favored enemy without having an evil alignment. You can literally have ANY other favored enemy as a lawful neutral character, but not your own humanoid subtype.
Maraxus

08-02-05, 09:45 PM
Gonbow:
1st: From the in-character aspect this is a stupid rule. Why should a good elf, specialised in fighting drow be evil?
2nd: From the rule-lawyer aspect he does not need to be evil, he just needed to be evil on first level. You don't loose our favored enemy when you loose your evil alignment.
Gonbow

08-02-05, 09:50 PM
Gonbow:
1st: From the in-character aspect this is a stupid rule. Why should a good elf, specialised in fighting drow be evil?
2nd: From the rule-lawyer aspect he does not need to be evil, he just needed to be evil on first level. You don't loose our favored enemy when you loose your evil alignment.

1. Of course it's a stupid rule. Especially with rangers being protrayed as policeman. Police of any stripe are naturally best at dealing with others of the same race, yet not all police are evil.

2. A point, but unless I recall incorrectly... the rules for changing alignment are largely fluff and when/if such a thing happens is entirely up to the DM. Unless you get a magic item/spell which causes the change, in which case you would need to pay for the magic item/spell.
Prince FyreDragon

08-02-05, 09:52 PM
1. Of course it's a stupid rule. Especially with rangers being protrayed as policeman. Police of any stripe are naturally best at dealing with others of the same race, yet not all police are evil.

2. A point, but unless I recall incorrectly... the rules for changing alignment are largely fluff and when/if such a thing happens is entirely up to the DM. Unless you get a magic item/spell which causes the change, in which case you would need to pay for the magic item/spell.


And to change alignment here in the arena, credits are involved....
Iced

08-02-05, 09:59 PM
Griff Mythal took an increase of constitution at 4th level bringing his constitution to 19. His intelligence is 18 now. I am going to switch the point from constitution to intelligence (it wouldn't have an effect anything he's done.)
MystErikEry

08-02-05, 10:14 PM
@Maverick Knight
Ansom Ceinlan, cannot have humanoid (elf) as a favored enemy without having an evil alignment. You can literally have ANY other favored enemy as a lawful neutral character, but not your own humanoid subtype.
Huh?
There is nothing in the core rules preventing anyone from taking any favored enemies, even if they're the same humanoid subtype.
Favored Enemy (Ex): At 1st level, a ranger may select a type of creature from among those given on Table: Ranger Favored Enemies. The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against creatures of this type. Likewise, he gets a +2 bonus on weapon damage rolls against such creatures.

At 5th level and every five levels thereafter (10th, 15th, and 20th level), the ranger may select an additional favored enemy from those given on the table. In addition, at each such interval, the bonus against any one favored enemy (including the one just selected, if so desired) increases by 2.

If the ranger chooses humanoids or outsiders as a favored enemy, he must also choose an associated subtype, as indicated on the table. If a specific creature falls into more than one category of favored enemy, the ranger’s bonuses do not stack; he simply uses whichever bonus is higher.
Nothing there mentions an alignment restriction.
Maraxus

08-02-05, 10:46 PM
Right, looks like this was taken out of 3.5, too. W00t for 3.5 ;):D
Prince FyreDragon

08-02-05, 11:06 PM
Right, looks like this was taken out of 3.5, too. W00t for 3.5 ;):D


:::running to burn my eyes out after the grotesque display of leetspeak::: LOL
Gonbow

08-02-05, 11:53 PM
You think 'w00t' is bad? Bwahahaha!

C13/\r1y j0 /\r3 (_)|\|3xp3r13|\|c3d 1|\| 73|-| |-|0rr0rz 0f 31137-sp3/\k!

On a more serious note... Yay! No more alignment restrictions!
Prince FyreDragon

08-03-05, 12:32 AM
You think 'w00t' is bad? Bwahahaha!

C13/\r1y j0 /\r3 (_)|\|3xp3r13|\|c3d 1|\| 73|-| |-|0rr0rz 0f 31137-sp3/\k!

On a more serious note... Yay! No more alignment restrictions!


:uh-huh: :censored: :banghead: :nonono: :surrender
Kaigan

08-03-05, 12:36 AM
Lol.... don't make me bring One_winged_angel... aka battousai back to pawnzorz joo. Lol..
madner

08-03-05, 08:30 AM
Can I switch a power I never used? I figuered out they are overlaping :D
Pitlords

08-03-05, 09:04 AM
Can I switch a power I never used? I figuered out they are overlaping :D
Yes.
Tellish_of_Ket

08-03-05, 10:00 AM
C13/\r1y j0 /\r3 (_)|\|3xp3r13|\|c3d 1|\| 73|-| |-|0rr0rz 0f 31137-sp3/\k!

equals=

Clearly you are inexperienced in the true horrors of leet-speak!

Bah, that's leet 101. But then i guess, you can't do all the funky symbols here so true-leet is outa the question.


-ToK
Prince FyreDragon

08-03-05, 05:21 PM
Got bored at work, so figured I would audit some characters <looks at Caterane>

Not picking on anyone here...just starting at the top of the level 3 roster and working my way down....

@Altaris13 regarding Aeryn Valaer

Several things that need to be corrected.

Your total experience should be 3200 base + 300 loss + 300 loss = 3800, not 3900 as listed.

Your total skill points should be (2 class + 2 int + 1 human) x 4 = 20 + 2+2+1 + 2+2+1=30...by my count you have only spent 24 skill points, leaving 6 to be spent.

Your total weight should be 47 lbs and 5 potions (and I am not sure why you have 8 lbs listed next to the free and *weightless outfit LOL)

In both your previous expenditures and your current expendables, you have tattos of skate and synesthete priced at 50 gp each. Since both of these powers have a range of personal, they cost double, making them 100 each. Thus, your gold expenditure is off. You also have some items mispriced, namely your +1 chainshirt and +1 buckler. Below is my calculation for what your gold use should look like:

Previous expenditures: potion of shield of faith (50), tattoo of skate (100), tattoo of synesthete (100), 1 arrow = 250 gp, 5 cp

Current items:
+1 chainshirt (1250)
+1 buckler (1165)
mw spiked chain (325)
rapier (20)
shortbow (30)
1 quiver - 1 arrow(9 sp, 5 cp)
tattoo of skate (100)
tattoo of synesthete (100)
3 potions of cure light wounds (150)
2 potions of shield of faith (100)
total is 3240 gp, 9 sp, 5 cp

total between past and current is 3491 gp, out of a possible 3600 gp, leaving 109 gp remaining.

Now certainly I am the first to admit I am not perfect, so if I have made mistakes here, please point them out to me so that I learn from my mistakes. All of these are fairly minor, and shouldn't affect the character this week when it is paired if these don't get fixed until after your fight is done. Good luck!
TelinArtho

08-03-05, 05:27 PM
Actually, we discussed this last week in the tavern. Since the skate power is personal or touch - it can cost 50gp. See the tavern...
Prince FyreDragon

08-03-05, 05:49 PM
Actually, we discussed this last week in the tavern. Since the skate power is personal or touch - it can cost 50gp. See the tavern...


But it only applies as a touch power if you are applying it to someone else or an object. If you are applying to to yourself, the range is personal.

Skate
Psychoportation
Level: Psion/wilder 1, psychic warrior 1
Display: Material and visual
Manifesting Time: 1 standard action
Range: Personal or touch; see text
Target: You or one willing creature or one unattended object (total weight up to 100 lb./level); see text
Duration: 1 min./level (D)
Saving Throw: None
Power Resistance: Yes (harmless, object)
Power Points: 1
You, another willing creature, or an unattended object can slide along solid ground as if on smooth ice. If you manifest skate on yourself or another creature, the subject of the power retains equilibrium by mental desire alone, allowing her to gracefully skate along the ground, turn, or stop suddenly as desired. The skater’s land speed increases by 15 feet. (This adjustment is treated as an enhancement bonus.) As with any effect that increases speed, this power affects the subject’s maximum jumping distance.
The subject can skate up or down any incline or decline she could normally walk upon without mishap, though skating up an incline reduces the subject’s speed to normal, while skating down a decline increases her speed by an additional 15 feet. (This adjustment is treated as a circumstance bonus.)
If you manifest skate on an object, treat the object as having only one-tenth of its normal weight for the purpose of dragging it along the ground.
MystErikEry

08-03-05, 05:57 PM
But it only applies as a touch power if you are applying it to someone else or an object. If you are applying to to yourself, the range is personal.
Actually, it doesn't say that.
It says "Personal or Touch: See Text". The text doesn't clarify, so it could be either (although it's obviously Touch when used on objects or other creatures).
Touch spells can affect the user, too, after all. There's nothing that says you can't use that Power as a Touch Power, and then touch yourself.
Prince FyreDragon

08-03-05, 06:04 PM
@Begferdeth regarding Ch'ch'ili

Your character is pretty set...only a couple of small things...

You also have the error on the tattoo of skate...should be 100, not 50 due to the personal range.

Also, it appears there are some math errors on your gold calculations...your prices are correct (except for above), but the total is wrong.

Masterwork Studded Leather [10lb][175gp]
Darkwood Light Shield [1lb][163gp]
Darkwood Light Crossbow [2lb][355gp]
Darkwood Shortspear [1lb][321gp]
Cognizance Crystal, 1 PP [1 lb] [1000gp]
Belt Pouch [1lb][1gp]
Bolts x 21 [2lb][2gp] actually 2 gp, 1 sp

Potions: (CL1 unless stated otherwise)
-Cure Light Wounds x2 [1lb][50gp ea, 100gp total]

Power Stones: (ML1 unless stated otherwise)
-Deja Vu x 2 [0lb][25gp ea, 50 total]
-Deceleration x 2 [0lb][25gp ea, 50 total]
-Force Screen x 2 [0lb][25gp ea, 50 total]
-Precognition, Offensive x 2 [0lb][25gp ea, 50 total]
-Prescience, Offensive x 2 [0lb][25gp ea, 50 total]
-Precognition, Defensive x 2 [0lb][25gp ea, 50 total]
-Entangling Ectoplasm x 2 [0lb][25gp ea, 50 total]
-Bolt powerstone (not bolts!!) x 2 [0lb][25gp ea, 50 total]
-Matter Agitation x 2 [0lb][25gp ea, 50 total]
-Grease, Psionic x 2 [0lb][25gp ea, 50 total]

Tatoos:
-Skate [0lb][50gp] actually 100

total is 2719 gp 1 sp

expended items include
Bunches of crossbow bolts (3+6)(1gp-ish) should be 9 sp

Powerstones of
-entangling ectoplasm (25gp)
-precognition, offensive x2 (50gp)(25 each)
-prescience, offensive (25gp)
-force screen x2 (50gp)(25 each)
-bolt (25gp)

Potions of
-invisibility (300gp)
-cure light wounds (50gp)

total is 525 gp 9 sp

total expenditures should be 3245 gp out of a possible 3600, leaving 355 gp remaining.

Again, someone correct me if anything is inaccurate.
Luni

08-06-05, 03:50 PM
I'm not sure if the prison is open yet or not...

Problems with Mer-Man.

Knowledge (Expansion). Mer-Man doesn't have 3 Manifester Levels and can't take this feat.

Also, Mer-Man doesn't have Psicraft to address his power stones.

I'm sorry Caterane. I just noticed this.
Caterane

08-06-05, 06:01 PM
I'm not sure if the prison is open yet or not...

Problems with Mer-Man.

Knowledge (Expansion). Mer-Man doesn't have 3 Manifester Levels and can't take this feat.

Also, Mer-Man doesn't have Psicraft to address his power stones.

I'm sorry Caterane. I just noticed this.

Exchange Knowledge Expansion with Greater Psionic Weapon.

The Psicraft/Spellcraft problem has not been realized before this week so all characters can still use items without addressing/deciphering until next pairings are done. I will relocate one skill point after the fight.
GuardianAngel

08-07-05, 08:21 PM
HELP MY CHARACTER (http://boards1.wizards.com/showpost.php?p=6896631&postcount=395)
Luni

08-07-05, 08:38 PM
HELP MY CHARACTER (http://boards1.wizards.com/showpost.php?p=6896631&postcount=395)

He's probably beyond help.

Notes:

Weapon Finesse applies to all light weapons. You don't have to pick just one.

Fighters can't take Psionic Dodge. Have the Fighter Feat be dodge, and the lvl 3 one be Psionic Dodge.

Please list the DC for the boots of Stomping.

You probably don't need to put in the Psionic Powers Known.

Suggestions:
I'd suggest buying a Masterwork weapon for the addition +1 to hit.
I'd drop Psionic Dodge, and take Iron instead at level 3.
Might be better to trade in your Shortsword for a rapier. (Higher threat range)
TelinArtho

08-10-05, 11:15 AM
@sloisel - regarding Gang Lion:

1. Wisdom - your adjusted Wisdom scores for non-spellcasting is 17 (+3) not (+4). I think you only made this error in the ability scores.

2. You have a +2 enh listed next to the Wisdom scores. Not sure where it is coming from - but you don't have one, so remove it.

3. For racial and class abilities, spell out the exact benefits of being an elf and being a cleric. Just listing "elf stuff" is not enough.

4. Under spells memorized, denote which spells are domain spells and which spells are affected by feats/special abilities (for you, necromantic spells).

5. Your hit points should be 20 (8+4.5*2+3=8+9+3=20), not 19.

6. You have no arrows for your bow (just an observation, maybe this is as intended...)

7. You should specify whether the spiked gauntlet is in your primary hand or your off hand. Why is this important? Well, if you have it in your off-hand (same arm as the buckler), it receives a -1 to hit because of the buckler. If it is on your primary hand, then you can't use it at the same time as the sword, unless it is in your off hand.

/d
TelinArtho

08-10-05, 11:22 AM
@NyQil - regarding Silas:

1. You have saving throw bonuses listed from Cleric - these should be from ranger. Same under your summary for skills

2. Under your Longbow, you have a +2 BAB listed, this should be +3
NiQil

08-10-05, 11:24 AM
@NyQil - regarding Silas:

1. You have saving throw bonuses listed from Cleric - these should be from ranger. Same under your summary for skills

2. Under your Longbow, you have a +2 BAB listed, this should be +3


Good catch....I used the one character as a template to build the others...seems I missed a few minor things LOL
TelinArtho

08-10-05, 11:29 AM
Also, under the spells for Caspian - you need to note that 1st level spells is 3+1 and which spell is the domain spell.

Otherwise they are all fine (other than seeming to be complete duplicates anyway...).
nightbanegod

08-10-05, 11:57 PM
@gaurdian angel

i noticed that Dagnal has the improved sunder feat.... without the powerattack feat... how is this and if it is indeed an error you cannot use improved sunder and should switch it out asap .... but i would still fight you in combat if the pitlords will have it
TelinArtho

08-11-05, 05:08 PM
@Guardian Angel regarding Barret Wallace:

Mithril Studded Leather is not an option - the armor must be mostly made of metal in order for Mithril to have any significant benefit - Studded Leather does not qualify.

You should include all of the halfling abilities in your Race and Class Abilities.

I'm not sure how you got +11 for your ranged attack:

+2 BAB, +5 Dex, +1 size, +1 racial, +1 WF

If you included the +1 from Point Blank Shot - you shouldn't - include it next to it as a special modifier.

Your tanglefoot bag is too light - it should be 4lbs not 3lbs.
sloisel

08-11-05, 08:02 PM
Thanks for finding errors!

@sloisel - regarding Gang Lion:

1. Wisdom - your adjusted Wisdom scores for non-spellcasting is 17 (+3) not (+4). I think you only made this error in the ability scores.

2. You have a +2 enh listed next to the Wisdom scores. Not sure where it is coming from - but you don't have one, so remove it.

3. For racial and class abilities, spell out the exact benefits of being an elf and being a cleric. Just listing "elf stuff" is not enough.


I already knew about those. I was modifying the character on wednesday and intentionally did not keep the wis bonus (and the +2enh) out of sync while I was updating, then forgot to make them current once I was done. I noticed right around the deadline, but decided to leave them as is to avoid breaking the deadline. I believe I mentionned the wis glitch in my tactics. I didn't have time to copy the elf stuff.

4. Under spells memorized, denote which spells are domain spells and which spells are affected by feats/special abilities (for you, necromantic spells).

I did. There's a star next to the domain spells, and none of my prepared spells are necromantic.

5. Your hit points should be 20 (8+4.5*2+3=8+9+3=20), not 19.
6. You have no arrows for your bow (just an observation, maybe this is as intended...)

Good catch.


7. You should specify whether the spiked gauntlet is in your primary hand or your off hand.

Wouldn't I get a -4 to hit in my off-hand in addition to the -1buckler, or does it get an "unarmed combat pass" for the off-hand? In any case, from the attack bonus I list for it, it's clearly in the primary hand and unaffected by the buckler.

Sebastien Loisel
Caterane

08-12-05, 06:52 AM
The Character Violations thread is now closed. The Prison (http://boards1.wizards.com/showthread.php?t=474312) has taken its place.