| Post/Author/DateTime | Post |
|---|---|
| Magagumo09-15-04, 08:52 AM | Characters 1. Verosast Greenhills (TN Halfling 4th Ranger, 2nd Rogue)/ Druid_Roxxors 2. Cassandra Boldren (CG Human 6th Psion)/ Jindl 3. Sokai Calanis (CN Maened 6th Wilder)/ Sindorin 4. Thynian the Golgarite (LN Human 3rd Fighter, 3rd Cleric of Wee Jas)/ Beldin 5. Storn Rivenshield (NG Dwarf 4th Fighter, 2nd Barbarian)/ roll8dn Challenges and Rewards (Exp) -Flaming Half-orc (Oldtown): 240 xp -Shadow Mastiff- 240 xp -Lightning Eyes man (survived)- 90 xp -Shin Bastal (Levitating woman; survived)- 60 xp -Tavan Zith (Drow Monk)- 1,080 xp House Rules -Dead/Dying Score (see Set-up for details) Roller Combat -When a round begins, I will roll all initiatives and post them in a chart-format with a basic map of the combat zone. I will also track hp, status, etc. for ease of use. -You do not need to post your actions in initiative order, simply state what you will do and I will collate each round's actions in a single post. If necessary, I will adjudicate adaptions to player tactics on the fly, PMing you if necessary. -There will be a 16-hr window after each of my round posts to state your intended action. If you do not post by then, your action will be skipped. -If you need more information, ask :). I will do my best to clarify. Out-of-Combat -While a team leader is not essential, it would help if one or two players will shoulder the responsibility of making a decision for the group if a scene begins to be bogged down by player absences (See Jindl in RttToEE thread to get a sense of the "leader's" role). My hope is that all opinions will generally be well represented. Posting Advice -In order to keep posts clear and understandable, it is best to post speech in Red or Blue -Internal thoughts are best written italicised -Out of Character (OOC) Questions, Comments, and Concerns should be silver -In combat, it's best to spice up your actions with little descriptions, thoughts, etc. I'll happily suppliment statements in my round-by-round action chart, but input and ingenuity are well-beloved by this GM. Moseph could feel the sweat beedling on his brow as his knife blade wavered between the two approaching half-orcs. Corellion protect me! I don't want to die like this! Xel'Tarof dropped behind the orcish thugs, removing their heads with a clean, swift stroke. " Too easy!," he gloated. |
| Beldin09-15-04, 09:13 AM | [QUOTE=Beldin]Name: Thynian LN Male Human Cleric 4 / Fighter 2 of Wee Jas Medium Humanoid (6'1" tall, 160 lbs) blue eyes; brown hair; slightly tanned skin Experience earned so far: 1470 Abilities: STR: 14 +3 [6 pts] DEX: 12 +1 [4 pts] CON: 16 +2 [6 pts] (+2enh) INT: 14 +2 [6 pts] WIS: 17 +3 [10 pts] 4th CHA: 12 +1 [4 pts] Hit Points: 50 (8 + 3x4.5 + 2*5.5 + 6*3) AC 23 (+9 armor +3 shield +1 Dex), Touch 11, FF 22 Init: +5 (+1 Dex, +4 i.ini) BAB: +5, Grapple: +7 Speed: 20 (heavy armor) Capacity: 86/173/260 Weight Carried: ~110 lbs [99 lbs w/o backpack] Saves: Fort: +11 (+7 base +3 Con +1enh) Ref: +3 (+1 base +1 Dex +1enh) Will: +7 (+4 base +2 Wis +1enh) Combat: m.w. flail (one-handed melee): +9 melee, 1d8+2, 20/x2 (+5bab +2str +1mw +1focus) m.w. guisame (ranged melee) + 8 melee, 1d10+3 m.w. armor spikes (light melee or grapple): +8 melee, 1d6+2, 20/x2 m.w. comp. loggbow(two-handed ranged): +6 ranged, 1d3+1, 20/x2, range 110' [arrows] tanglefoot bag (thrown): +6 ranged touch, entangled, range 10' Skills: [30 pts Cleric = A, 15 pts Fighter = B] +3 Climb [1 ranksB +2 Str] +10 Concentration [7 ranksA +3 Con] +10 Craft Armor [4 ranksA +2 ranksB +2 Int +2 circumstance] +10 Craft Weapon [4 ranksA +2 ranksB +2 Int +2 circumstance] +3 Diplomacy [2 ranksA +1 Cha ] +7 Heal [4 ranksA +3 Wis] +3 Jump [1 ranksB +2 Str] +4 Knowledge History [2 ranksA +2 Int ] +4 Knowledge Planes [2 ranksA +2 Int] +7 Knowledge Religion [5 ranksA] +2 Int] +3 Listen [0 ranks +3 Wis] +6 Ride [3 ranksB +1 dex, +2 tool] +3 Spot [0 ranks +3 Wis] +7 Spellcraft [5 ranksA +2 Int] +3 Swim [1 ranksB +2 Str] Speak Language: Common, Celestial, Draconic Feats: Human bonus: imroproved ini Lvl 1 - Power Attack Lvl 3 - Combat Expertise Lvl 6 Craft Wondrous Item Fighter 1 - Improved Trip Fighter 2 Focus Flail Cleric Abilities: Spontanuos Inflict Rebuke Undead 3/day;check: d20 +3;damage 2d6 +4 Spells per day: 5 / 4+1 / 3+1 Fighter Abilities: Bonus feats: 1st, 2nd Weapon Proficiency: Martial, Simple Armor Proficiency: Heavy, Medium, Light, Shields, Tower Human Traits: Racial Bonus Feat +4 initial skill points, +1/level Favored Class: any Equipment: +1 Full plate mail w/ m.w. armor spikes <1825*+25*> 60lbs +1 heavy steel shield <1085*> 15lbs m.w. Flail <154*> 5lbs m.w. Guisame <154,5*> 12lbs m.w. Dagger <151*> 1lbs m.w. Comp. Longbow <700*> 3lbs Amulet of Health (CL3) <2800*> 0.1 Cloak of Resistance (CL3) <700*> 1 2xWand of Cure light Wounds <1500> 2 [12 charges spend] explorer's outfit (w/ belt and lots of pockets) <free> scroll case (empty) <1> flint and steel <1> 2x tanglefoot bag <100> silver holy symbol <25> spell component pouch <5> backpack <2> 5 trail Rations <0.5> 1 lbs Waterskin <1> 1 lbs Whetstone <0.1> 0.1 lbs Everburning torch <110> 1 lbs 4xHoly water (flask) <25> 1 lbs bedroll <0.1> 4x sack (empty) <0.4> 50' silk rope <10> m.w. armorsmithing tools <55> m.w. weaponsmithing tools <55> black onyx woth of 250gp - contents of the above container * - crafted ** - looted Light Warhorse "Ardanwen" <200> Military Saddle <20> 30 lbs m.w. Brit & Bridle <50> 1 Studded leather Barding <100> 40 Total Gold Earned: 11000 gp Total Gold Spent: 9825.6 gp Gold Remaining: 70 platin, 73 gp; 510 silver; 100 copper Equipment Sold: Profit from sales: 0 gp Equipment Used: Total cost: 0 gp horse: Warhorse, Light Large Animal Hit Dice: 3d8+9 (22 hp) Initiative: +1 Speed: 60 ft. (12 squares) Armor Class: 17 (1 size, +1 Dex, +4 natural, +3 armor), touch 10, flat-footed 16 Base Attack/Grapple: +2/+9 Attack: Hoof +4 melee (1d4+3) Full Attack: 2 hooves +4 melee (1d4+3) and bite 1 melee (1d3+1) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +6, Ref +4, Will +2 Abilities: Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Typically Prepared Spells: 5 / 5 / 4 0th: light, Purify Food and Water, Detect Poison, Detect Magic, cure minor wounds 1st: Protection from Chaos(D), Bless, Divine Favor, Shield of Faith, Detect Undead 2nd: Death Knell (D), Bulls Strength, Resist Energy, Spiritual Weapon Background: "Thynian, tell me about your past. How did you get here?" My father, Theon, was a blacksmith some hours away from a small village at crossroads some days to the east of Gladius. I was his his only apprentice. It was a good life hard work and good money. When we had time my father often tought me how to fight with his favorite weapon a flail." "What kind of smith was your father?" "We crafted many a Weapon and Armour together; our customer were usually old friends of my father I never liked them, though. They were - strange..." "Where did your father get these strange friends?" "My father was an Adventurer when he was young. There he must have met these. He never talked of great deeds, only of cold stormy days and sleepless nights." "And your father was not ... strange" "Sometimes his past hounted his dreams and he awoke screaming, coated in sweat. He screamed in a language unknown to me, a terrible language. When I asked him once about that he has beaten me. - The only time he did that" "Why have you left him?" "I did not leave him, he left me." "How did that happen?" "One day a when we were at the crossroads inn, at old Toms funeral feast, my father send me home to collect a letter he had forgotten to bring along. I never noticed he could write, my father had kept many secrets but this look on his face compelled me to go, so I left. When I exited the village I saw a strange dark man entering the inn." "Tell me more about that "man" "He wore a black cloak it seemed as if it wasnt moving in the wind. And when he looked to me his gaze chilled me to my bones. His was pale... - I newer saw him again." "Hmmm, go on." "Trembling I left. When I returned to the village at nightfall it was silent and empty. No one was there. I searched for some time, but the village was really empty devoid of life." Then I heard something. A scratching and damping. From the small Shrine of Pelor...behind me. A figure was walking slowly towards me. At first I could not make him out, but it was old Tom dead old Tom. I was frozen in panic an undead walking towards me." ""Necromancy... - An Undead, you say. How did you escape? "When he reached for me I was slow to react but when I touched him there was a short blaze of white light then darkness sorounded me." "You endet its misery with positive energy "Energy? I am no mage! When I awoke it was morning already. Next to me was old Tom, dead this time. I searched again for my father, my friends and the others, but I found no one. No trace of them in the Village and its suroundings. I returned to the smithy, got an armor, a shield and my fathers old flail and went out to find them with no success. No one had seen them again. After half an year I gave up searching them." "And how did you end up here?" "When I was short on money I worked as a mercanary. I began drinking and was often drunk, lying in the corner of some dirty tavern. That was where you found me yesterday drunk, dirty with no purpose and nothing save my armor and weapons. "Do you hear sometimes a melody in your mind? A soft calm wisper?" "...yes, thats why I started drinking. I am getting mad, am I?" "No, you are not. It's the calling. Her calling" "Who calls -" "The Goddess. My Goddess; WEE JAS! Follow me, if you want to learn. Learn about your destiny!" Four years Thynian followed the man, who was a priest of Wee Jas. But when Thynian awoke one morning his master was gone. He only found a letter and a holy smbol of Wee Jas: "Find your father; you have ignored him long enough. Only then your destiny can be fulfilled. We will met again then." [u]Appearance: Thynian wears yust functional clothes, since he is on the road the last 6 years. His armor and shield have no decoration or signs, but they are well cared for. He tries to keep clean, but thats difficult on the road. His clothes are usually dark-grey or black. Thynian is not easily recognizeable as a priest of Wee Jas. But if he is asked he does not deny his goddess Personality: Before he met his "master" he was open minded, fast to anger and wanted to right every wrong he encountered. As long as that had nothing to do with his past, his father encouraged him to do so. He struck to that after his father disappeared, but getting money for wenching and drinking was more important then. That has changed. Now he is much calmer and usually the problems of others are not of his concern. He has grown quiter and calmer. He does not want to know if thats simply because he has grown more adult or if its a subtle manipulation of Wee Jas. He is not fast to make friends, but he has grown accustomed to his companions. Relationships: Zan: sokai: storn: |
| Sindorin09-15-04, 10:05 AM | http://mgs.gry-online.pl/mgs2/fanart/raiden2.jpg Sokai Calanis Bio: So, there I was standing at the edge of the pier, awaiting the arrival of the ship bearing my love, Ara. The ship arrived in port, and my heart began beating rapidly as I awaited the captains orders to disembark the ship, I saw her kissing with the first mate my love, Ara, kissing him. The next thing I knew, The ship was aflame, the Ara, her father the captain, the first mate, and the crew were all swimming to the edge of the pier, and I was sweating, completely exhausted. I left town that night, ashamed at my actions and shattered at my loss. However, my emotions those are what have made me strong. My five year journey has helped me learn to control my anger, and focus all other states into the same power. I feel at times that I have mastered all except one day I received a parchment by carrier pidgeon from an anonymous sender. It contained a riddle: "Most will desecrate me by their interpretation. Many will mistake me for something else. I am often thrown around prematurely. There is a lot to learn about me, and few know who I really am. Everyone can fall into me. What am I? "To this day I have not been able to figure out the answer I keep the riddle still, hoping some day to solve this cryptic work. Sokai Sokai Calanis comes forth from the eastern coast in good spirits, hoping to adventure into unknown realms, find treasure, and possibly bring glory to his family name after his father was exiled from his hometown of Reston because of gambling debts, and his own incident at the pier. This is how he lets on to others. His real goal: find love. He is usually rather quiet, only speaking up when his emotions direct him to, and much like his father, is very persistent to the point where it will get him in trouble. He often goggles at any attractive woman, and it is unsure whether this is a rebound from the hurt he has experienced with Ara, or if it is genuine attraction that he feels justly. His quiet reserved nature allows him to observe the opposite sex with great interest, and he also finds women of races such as elves and humans (and the occasional halfling) especially attractive. When faced with a fight, Sokai tends to forget about bottling everything up and cuts loose, knowing of course that his life is on the line, and those of any companions he may be traveling with. Although he hasnt found love yet, Sokai greatly appreciates friendship and trust, and is very eager to give his own. The first feature one notices when taking their first glance at Sokai Calanis is his skin. His skin is lightly tanned w/ tiny yellow and slightly larger (but still small) blue crystals embedded , along with a few tatoos. Along with his skin, Sokai's long black hair, gray eyes, and reserved disposition give some the misconception that he is a low-level Dragon Disciple, whereas more knowledgeable people observe him as a Maenad, how he really is. Sokai wears a dark blue cloak with armor underneath, and when travelling carries a backpack full of goodies often known as "Sokai's Bag of Tricks." A bastard sword hangs sheathed from his belt under the cloak where he can simply reach between the fold of his cloak to draw it, and a large crossbow also hangs from his back. Party Relationships: -Verosast Greenhills: Sokai sees the halfling as a welcome addition to the group, bringing many skills. To himself she is a model of female behavior, which, pending on her demeanor, can easily lead Sokai to certain misconceptions about women. -Storn Rivenshield: Sokai is understanding of the dwarf's gruff demeanor, not only because he is dwarf, but also because Sokai knows what it feels like to be disliked in one's hometown. He hopes to help Storn dispel enmity between he and his family. -Zan: Sokai greatly admires the elves, hence why he has taken the time to learn their tongue. In Zan, Sokai admires the wizard's great intelligence, and looks to him often just to see what the intelligent elf will say. He also admires that Zan is adventuring for himself rather than indulging in his family's wealth. -Thynian the Gorgonite: Sokai is a very curious fellow, and Thynian's religious practices greatly interest him. Were it not for Sokai's chaotic bent, he might even take further interest in the subject. He respects it nonetheless. Overall, Sokai is a very open-minded individual to everyone's problems, past and present. Stats: Male Maenad Level 6 Chaotic Neutral Wilder Height: 6'0'', Weight: 173 lbs. Blonde hair, Blue Eyers, Lightly tanned skin Age: 42 years Size: Medium Speed: 30ft Speaks Common, Maenad, Dwarven Experience: Challenges and Rewards (Exp) -Flaming Half-orc (Oldtown): 240 xp -Shadow Mastiff- 240 xp -Lightning Eyes man (survived)- 90 xp -Shin Bastal (Levitating woman; survived)- 60 xp -Tavan Zith (Drow Monk)- 1,080 xp Total: 16,710 Abilities: +2 Str 14 (6 points) +1 Dex 12 (4 points) +1 Con 12 (4 points) +1 Int 12 (4 points) +0 Wis 10 (2 points) +4 Cha 19 (16 point +1 level 4) HP: 29 (6 +[3.5*5] + 6 con) Dying/Dead: -1/-12 AC: 21 (+1 dex +5 armor +1 defl +1 nat +3 shield) Touch: 16 (+1 dex, +1 deflection, +4 Charisma) Flat: 20 (+1 deflection, +5 armor +3 shield+1 natural) Initiative: +5 (+1 dex, +4 feat) Armor Stats: +5 to AC (+1 magical enhancement +4 armor bonus) 10% Arcane Spell Failure Chance Maximum Dextertity Bonus +6 No Armor Check Penalty Light Armor Saves: Fort: +6 (2 +1Con + 3enhancement) Ref: ++6 (2 +1Dex + 3enhancement) Will: +8 (5 + 0wis + 3enhancement) Attacking: BAB: +4, Grapple: +6 (4BAB+2str) +8 Melee Attack: Calanis, Knife of the East (+1 MW Bastard Sword); 1d10+2, 19-20 x2 +5 Ranged Attack: crossbow, heavy; 1d10 19-20x2 2 bolts used Skills: 1st level: 20 2nd level: 5 3rd level: 5 4th level: 5 5th level: 5 6th level: 5 45 total skill points +12 Autohypnosis (9 Wilder + 1 Wisdom +2 Syn) +10 Concentration (9 Wilder +1 Con) +13 Bluff (9 Wilder + 4 Cha) +15 Diplomacy (9 Wilder +4 Cha +2 Syn) +12 Intimidate (6 Wilder +4 Cha +2 Syn) +2 Craft (Alchemy) (1 Wilder +1 Int) +3 Knowledge (Psionics) (2 Wilder +1 Int) Feats: (1st) Improved Initiative (3rd) Exotic Weapon Proficiency: Bastard Sword (6th) Expanded Knowledge: add one new power (level 2) to powers known Class Features: -Wild Surge +2: +2 to manifester level when manifesting a power, augment w/o spending power point -Psychic Enervation: May possibly lose pp and become dazed until end of next turn after invoking wild surge -Elude touch: Add Charisma modifier to AC against touch attacks -Surging Euphoria +1: +1 morale bonus to attack rolls, damage rolls, and saving throws when invoking Wild Surge -Volatile Mind (1 power point): Whenever any telepathy power is used on Wilder, manifester must use 1 extra Power Point Racial Features: -Naturally Psionic: Maenads gain 2 bonus power points at level 1 -Psi-Like Ability: 1/day Energy Ray, sonic damage only, manifester level 3 (1/2 of total hit die) DC12 -Outburst: 1/day for 24 sec (4 rounds) gains +2 str, -2 Int, -2 Wis Favored Class: Wilder Powers: Power points per day: 49 (2 race + 35 class + 12 bonus) Powers known (5)(2/2/1): (PP cost in parenthesis) 1: Force Screen(1), Mind Thrust(1 pp; will dc 15 negates) 2: Biofeedback(3 pp), Levitate, Psionic(3 pp) 3: Energy Bolt(5 pp ref/fort dc 17 half) Equipment: Backpack: (backpack 2gp, left at room in the inn) Worn: Cloak of Resistance +3 1 lb Crawling Tatoo of Attraction, 50gp Ring of Protection +1 2000gp Amulet of Natural Armor +1 2000gp +1 Mithral Shirt 2100gp, 10lbs +1 MW Shield, heavy wooden 1307gp, 10lb Crossbow, heavy, 50gp, 8lbs +1 MW Bastard Sword (Calanis, Knife of the East), 335gp, 6lb Crossbow bolts (20), 1 gp, 1lb Boots of Stomping, 600gp, 1lb Belt with pockets -Power Stone of Far Hand, 25gp -Power Stone of Disable, 25gp -Power Stone of Empathy, 25gp -Power Stone of Demoralize, 25gp -Power Stone of Sustenance 150gp -Potion of Cure Moderate Wounds, 300gp -Dorje of Missive (50 Charges), 750gp -Potion of Invisibility, 300gp -Everburning torch, 110gp, 1lb -Potion of Cure Moderate Wounds, 300gp -Potion of Cure Moderate Wounds, 300gp -357 gp 7 lb Total Weight Carried: 49 lb, Light Load Carrying Capacity: Light Load: 0-58 lbs Medium Load: 59-116 lbs Heavy Load: 117-175 lbs Lift Over Head: 175lbs Lift off Ground: 350lbs Drag: 875 lbs Past Expenditures: Cloak of Resistance +1 1000gp (sold for 500 gp) Shard (+7, Diplomacy), 490gp |
| Jindl09-15-04, 11:26 AM | Name: Cassandra Berold Medium Humanoid (5'3" tall, 110 lbs) 22 years old, Auburn Hair, Blue Eyes CG Female Human Psion 6 (Telepath) XP gained: 0 Abilities: STR: 8 -1 [0 pts] DEX: 12 +1 [4 pts] CON: 14 +2 [6 pts] INT: 19 +4 [16 pts, 4th] WIS: 12 +1 [4 pts] CHA: 14 +2 [6 pts] Hit Points: 40 (4 + 5x2.5 + 12 Psionic Body + 12 Con) Dying/Dead: -2/-14 AC 15 (+4 armor +1 Dex), Touch 11, FF 14 Init: +1 (+1 Dex) BAB: +3, Grapple: +2 Speed: 30 (unencumbered) Capacity: 26/27-53/54-80 Weight Carried: 24 lbs Saves: Fort: +5 (+2 base +2 Con +1 resistance) Ref: +4 (+2 base +1 Dex +1 resistance) Will: +7 (+5 base +1 Wis +1 resistance) Combat: mw deep crystal dagger (light melee or thrown): +3 melee, 1d4-1, 19/x2 +5 ranged, 1d4-1, 19/x2, range 10' [+2d6 damage if charged w/ 2 PP's] Skills: [63 pts Telepath] +10 Bluff [5 ranks +2 Cha +3 competence] +11 Concentration [9 ranks +2 Con] +23 Diplomacy [9 ranks +2 Cha +6 synergy +3 competence +3 psicrystal] +14 Gather Information [7 ranks +2 Cha +2 synergy +3 competence] +1 Hide [+1 Dex] +7 Intimidate [+2 Cha +2 synergy +3 competence] +9 Knowledge(Local) [5 ranksA +4 Int] +9 Knowledge(Nobility, Royalty) [5 ranksA +4 Int] +10 Knowledge(Psionics) [9 ranksA +4 Int] +1/+3 Listen [+1 Wis] [+2 Alertness w/ psicrystal] +1 Move Silently [+1 Dex] +15 Psicraft [9 ranks +4 Int +2 synergy] +6 Sense Motive [5 ranks +1 Wis] +1/+3 Spot [+1 Wis] [+2 Alertness w/ psicrystal] Speak Language: Common, Elven, Dwarven, Orc, Goblin Feats: Human - Overchannel Lvl 1 - Talented Psion 1 - Psionic Body Lvl 3 - Psicrystal Affinity Psion 5 - Psionic Meditation Lvl 6 - Psicrystal Containment Human Traits: Bonus Feat: 1st Bonus Skills: +4@1st, +1/lvl Psion (Telepath) Abilities: Bonus Feats: 1st, 5th Power Points = 35 +12 Int = 47 PP's Psionics Powers (5x1st + 4x2nd + 4x2nd = 13 powers known): 1st: demoralize, mindlink, mindthrust, telempathic projection, vigor 2nd: biofeedback, ego whip, energy stun, psionic tongues 3rd: body adjustment, crisis of breath, dispel psionics, hostile empathic transfer Prebuffs: Gain psionic focus (psicrystal) Gain psionic focus (self) Activate self-propulsion (psicrystal) Address all power stones Equipment: mw deep crystal dagger <1301> mithril chain shirt <1100> circlet of persuasion <4500> cloak of resistance +1 <1000> signet ring w/ continual flame <115> explorer's outfit (w/ belt and lots of pockets) <free> dorje of detect psionics (ML1: 50/50) <750> dorje of energy ray (ML1: 50/50) <750> dorje of call to mind (ML1: 50/50) <750> powerstone of synesthate (ML1) <25> 2x powerstone of psionic knock (ML3) <300> antitoxin <50> backpack [currently 13 lbs] <2> flint and steel <1> bedroll <0.1> small steel mirror <10> silk rope (50 ft) <10> sack (empty) <0.1> - contents of the above container * - crafted ** - looted Total Gold Earned: 13150 gp Total Gold Spent: 10664.2 gp Gold Remaining: 2485.8 gp Equipment Sold: Profit from sales: 0 gp Equipment Used: Total cost: 0 gp Friendly Psicrystal: Stats are as a Psicrystal (from SRD) with the following changes for advancement to 6 HD, +2 Int, +2 Natural Armor, Deliver Touch Powers, and Telepathic Speech: Diminutive Construct Hit Dice: 6d10 (20 hp) Init: +3 Spd: 30, Climb 20* AC 19 (+4 size +3 Dex +2 natural), touch 17, flat footed 16 BAB/Grapple: +4/-13 Attack/Full Attack: +11 melee touch (Deliver Touch Powers) Space/Reach: 1 ft/0 ft Special Qualities: Construct traits, Hardness 8, Improved Evasion, Friendly Personality, Self-Propulsion, Share Powers, Sighted, Telepathic Link, Deliver Touch Powers, Telepathic Speech Saves: Fort +4, Ref +5, Will +6 Abilities: Str 1*, Dex 16*, Con -, Int 8, Wis 10, Cha 10 Skills: Bluff +7, Climb +11*, Concentration +9, Diplomacy +15, Gather Information +9, Hide +15, Intimidate +2, Knowledge(Local) +4, Knowledge(Nobility, Royalty) +4, Knowledge(Psionics) +8, Listen +4, Move Silently +7, Psicraft +10, Search+3, Sense Motive +5, Spot +4 Feats: Alertness, Weapon Finesse, Lightning Reflexes Carrying Capacity* 1.5/1.6-3/3.1-5 *with Self-Propulsion ability activated. Speaks: Common Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision. Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. Background: |
| roll8dn09-15-04, 01:00 PM | Neutral Good Male Dwarf Barbarian 4/Fighter 2 Height: 4'7" Weight: 210 lbs. Age: 50 years Size: Medium Speed: 30 feet (+10 feet from being a Barbarian in medium armor) XP: 16,470 Needed For Next Level: 21,000 Abilities: Str 18 (16 pts) [22 rage] Dex 14 (6 pts) Con 18 (8 pts, +2 racial, +1 at 4th) [22 rage] Int 10 (2 pts) Wis 12 (4 pts) Cha 6 (0 pts, -2 racial) HP: 66 [72 rage] (12(1st)+19.5(Brb)+11(Ftr)+24(Con) Current: 66 (72 rage) Dying: -4/Dead: -18 AC: 20 [18 rage] (10 base+6 armor+2 Dex+1 Deflect+1 Natural) Touch: 13 [11 rage] Flat: 20 [18 rage] Saves: Fort: +12 (7 base+4 Con+1 resistance) [14 vs poison] [14 vs spells and spell-like abilities] Ref: +4 (1 base+2 Dex+1 resistance) [6 vs spells or spell-like abilities] Will +5 (1 base+1 Wis+2 feat+1 resistance) [7 vs spells or spell-like abilities] BAB: +6, Grapple: +10 (6 BAB+4 Str) Melee Attack: +1 Greatsword; Bonus: +11/+5 [+13/+7 rage]; Damage: 2d6+7 [+10 rage]; Crit: 19-20/x2 Ranged Attack: Heavy Crossbow; Bonus: +6; Damage: 1d10; Crit: 19-20/x2; Range: 120 ft. Skills: (Barabrian 28 points, Fighter 4 points) Climb: +9 (9 ranks, +4 str, -4 acp) Jump: +9 (9 ranks, +4 str, -4 acp) Listen: +8 (7 ranks, +1 wis) Spot: +1 (0.5 ranks, +1 wis) Survival: +8 (7 ranks, +1 wis) Swim: +5 (9 ranks, +4 str, -8 acp) Feats: Power Attack (1st), Cleave (3rd), Great Cleave (Ftr 1), Improved Sunder (Ftr 2), Iron Will (6th) Class Features: Fast Movement, Rage 2/day (lasts 9 rounds each), Uncanny Dodge, Trap Sense +1 Racial Features: +2 Con, -2 Cha; Medium Size; 20 ft base speed (moves 20 feet in medium or heavy encumberance); Darkvision 60 ft.; Stonecunning; Stability (+4 vs Bull Rush, Trip, and Overrun attempts); +2 bonus on saving throws vs. poison; +2 saving throw bonus vs spells and spell like abilities; +1 to hit vs orcs and goblinoids; +4 dodge bonus to AC vs giants; +2 bonus to Appraise vs metal and stone; +2 bonus on Craft vs stone or metal. Equipment: +1 Greatsword (2,350 gp, strapped to back, 8 lbs) Heavy Crossbow (50 gp, hung over right shoulder, 8 lbs) 20 Bolts (2 gp, in case slung on right hip, 6 lbs) +1 Chainmail (1,300 gp, worn, 40 lbs) Amulet of Natural Armor +1 (2,000 gp, around neck, -- lbs) Ring of Protection +1 (2,000 gp, on right hand, -- lbs) Cloak of Resistance +1 (1,000 gp, cloak, 1 lb) Heward's Handy Haversack (2,000 gp, over shoulders, 5 lbs) 2 Potions of Haste (1,500 gp, in Haversack, -- lbs) 1 Potion of Bulls Strength (300 gp, in Haversack, -- lbs) 1 Potion of Cure Light Wounds (50 gp, in Haversack, -- lbs) Bedroll (5 sp, in Haversack, 5 lbs) Grappling Hook (1 gp, in Haversack, 4 lbs) Rope, Silk, 50 ft (10 gp, in Haversack, 5 lbs) Fishing Net (4 gp, in Haversack, 5 lbs) 10 Sunrods (20 gp, in Haversack, 10 lbs) 1 lb Soap (5 sp, in Haversack) Cold Weather Outfit (-- gp, in Haversack, 7 lbs) Traveler's Outfit (1 gp, worn, -- lbs) Gallon of Ale (2 sp, in Haversack, 8 lbs) 2 Mugs (Clay) (4 cp, in Haversack, 2 lbs) Beltpouch (1 gp, on belt, 1/2 lb) 18 gp, 6 sp, 8 cp (in beltpouch, 1/2 lb) Total Weight Carried: 79 lbs In Haversack: 47 lbs Used Equipment: 1 Cure Light Wounds Potion (50 gp), 1 Bull's Strength potion (300 gp) Light Load: 0-100 lbs Medium Load: 101-200 lbs Heavy Load: 201-300 lbs Lift Over Head: 300 lbs Lift off Ground: 600 lbs Drag: 1,500 lbs Armor: +1 Chainmail; Bonus: +6; Max Dex: 2; ACP: -4; ASF: 30%; Type: Medium; Weight: 40 lbs Speaks: Common, Dwarven Storn is a very gruff dwarf who has lived on the surface for almost thirty years now. His clan moved to the nearby town of Hillsfar because of the good ore there. Storn served in the city guard for several years, earning himself a well-deserved reputation as a beserker. He would charge headlong into battle, heedless of the odds. After learning to protect his home, he set out into the wild to learn how to protect himself better. After several years in the wild, he returned to find that the town was even more prosperous than ever. Quickly becoming tired of the sedentary life that Hillsfar had to offer, he set out onto the road to find adventure, and is still looking as of now. Standing 4'7" tall, he has the hard features of a seasoned veteran and the scars to prove that he is one. With his trusty greatsword, Growler, he fights as a Dwarf possessed. Wading into battle with his bright mail with the dragon emblazoned across the front, he shies from nothing and is a sight to behold. He has a very developed sense of honor, and, despite not thinkning that the "civilized" life is the best for everyone, he knows that as a good person, it is his fate in life to protect those weaker than himself. He hopes that, someday, he will make his clan proud (they did not all approve of his leaving to look for adventure), and help the name of Rivenshield become legend. His attempts to date have fallen somewhat short of accomplishing this, but he is a seasoned veteran nonetheless. His fight with the drake at Coldwater made him a local hero for saving the town, but the notoriety soon wore off for him, and he moved on. Afraid of nothing but boredom and being caged in the trappings of civilization, he always looks for the next mountain to climb. |
| Druid Roxors09-15-04, 03:00 PM | Verosast Greenhills Poof... Gender: Female Race: Halfling Sizecategory, 4'00" tall, 64 wt, 21 yrs old Brown Hair; Green Eyes Alignment: True Neutral Class: 4nd lvl Ranger, 2nd level Rogue 16,470 xp 1-Rog, 2-5 Rng, 6 Rog Speaks Common, Undercommon, Auran Str 12 +1. 6 pts [-2 Race] Dex 18 +4. 10 pts [+2 Race] Con 16 +3. 10 pts Int 12 +1. 4 pts Wis 14 +2. 6 pts Cha 8 -1. 0 pts Hit Points 45.5 AC 23 (+4 dex, +1 size, +5 armor, +2 Shield, +1 Deflect), Touch 16, Flat 19 Init +4 (+4 dex) BAB +5; Grap +2 (+1 Str, -4 size, +5 BAB) Speed 20 (base 20, light|medium|heavy load 0/43/86/130, Light armor) Current Load: Light Saves: Fort +9 (4 + 3 Con + 1 Race +1 Enh) Refl +13 (7 + 4 Dex + 1 Race +1 Enh) Will +5 (1 + 2 Wis + 1 Race +1 Enh) Attacks: +8 Melee, Longsword 1d6 + 2, 19-20/x2 +11 Ranged, Composite Longbow 1d6 + 2, 20/x3 [Point Blank] Rapidshot +9/9 Ranged, Composite Longbow 1d6 + 1, 20/x3 Skills (28 Ranger Class and 45 Rogue Class): + 15 Move Silently (+4 Dex, +5 Rnk, +4 Rnk +2 Race) + 17 Hide (+4 Dex, +5 Rnk, +4 Rnk +4 Size) + 13 Listen (+2 Wis, +5 Rnk, +4 Rnk +2 Racial) + 11 Spot (+2 Wis, +5 Rnk, +4 Rnk) + 10 Search (+1 Int, +9 Rnk) + 10 Disable Device (+1, +9 Rnk) + 5 Handle Animal (-1 Cha, +6 Rnk) [+ 4 on Animal Companion] + 12 Ride (+4 Dex, +6 Rnk) + 6 Gather Information (-1 Cha, +7 Rnk) Rogue Ranger Feats: - Mounted Combat (1st Level) - Mounted Archery (3rd Level) - Point Blank Shot (6th Level) Racial Traits: - +2 Dex, -2 Str - +1 to all saves - Small size - +1 on all thrown weapons - +2 bonus save against fear - +2 bonus on Move silently, Climb, Jump and Listen Ranger Abilities: - Track - Combat Style - Archery (Rapid-Shot) - Wild Empathy - Favored Enemy - Human - Endurance - Animal Companion - Spells Rogue Abilities: - Trap-finding - Sneak-attack 1d6 - Evasion Spells Memorized Base DC +1 1: Entangle (b) Buffs: - Equipment: 7,078 gp - Rogue's outfit (worn - lb) 0 gp - +1 Mithral Chain Shirt (worn, 6.25 lb) 2,100 gp - 55 Arrows (1.5 lb) 3 gp - +1 Buckler Shield (worn - 2.5lb) 1,165 gp - Wand of Cure Light Wounds (.5 lb) 750 gp - Small Exotic Military Saddle (40 lb) 60 gp - Ring of protection +1 (- lb) 2000 gp - Cloak of resistance +1 (- lb) 1000 gp Pending - Not Identified - Loot from Burning Half-Orc (http://boards1.wizards.com/showthread.php?s=&postid=4229017#post4229017) Weapons: 2,815 gp - +1 Composite Longbow +1 (3lb) 2500 gp - Masterwork Longsword (2lb) 315 gp Scroll Case: 1,650 gp - Divine Scroll of Spike Growth CL 4 (.05 lb) 200 gp - 2 Divine Scrolls of Resist Energy CL 2 (.1 lb) 50 gp /ea - 2 Divine Scrolls of Entangle CL 1 (.1 lb) 25 gp /ea - Divine Scroll of Spike Growth CL 3 (.05 lb) 150 gp - Divine Scroll of Cat's Grace CL 3 (.05 lb) 150 gp - Divine Scroll of Windwall CL 3 (.05 lb) 150 gp - Divine Scroll of Bear's Endurance CL 3 (.05 lb) 150 gp - Divine Scroll of Summon Nature's Ally IV CL 7 (.05 lb) 700 gp Potions: 550 gp - Lesser Restoration: 300 gp - Elixir of Vision 250 gp Misc. Quest: .1 gp - Passport 1sp Weight carried: 0 lb Gold spent: 12,093.1 gp - Other Possessions: - gold remaining: 906.9 gp Past Expenditures (tot. 0gp): - Items Sold Total Gold: 13k gp Special: Animal Companion Please note improved stats Ryn the Wolf Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Special Animal Companion Abilities: Link: Ranger can use Handle animal on companion as free action, may push as move action, gains +4 on Handle animal and wild empathy checks on companion Share Spells: When the companion is within 5' of the druid, the druid may choose to have any spell affecting him effect the companion as well, even if that spell normally can not target animals Tricks: Come, Attack x2, Defend, Down, Heel, and Seek (b) Background: "Run! Run!" was the only thing that came to her mind as she sped through the burning forest. Her vision was beginning to cloud as the smoke suffocated the rogue. Each step she took became an effort in itself as her backpack pressed harder and harder on her shoulders. The Szhire was a peaceful town, nothing really happened unless they knew it was going to happen. It was a predictable place, where one could go to the grocery store and always steal two or three apples from Miss Brickstead for supper. Or one could go about your business and seen suspiciously five or six times a day, but nothing more than the Look, theres that bandit again. Everything was set in stone and tradition, and Verosast was happy. Until one day, in the middle of the night, a huge fire spread from the Silverpine woods and swept through the houses. Verosast slept peacefully under the river bridge until her nose warned her of impending danger. By the time she had gotten up, the town and everything beyond it lied in flames. Flames that traveled fast through the dry pastries towards her, as she turned about, she saw the glow deep within the forest and a column of brightened smoke above. She was surrounded... The burning acorns crackling on the nearby pines sent a firestorm over the immobile Halfling. Losing her senses one by one, she stood paralyzed as her hair began to char and her face began to peel away. Suddenly, a black shadow swept the burning shards from the floor and placed itself below Verosast as she lost conscience. The next morning, Verosast woke up to the sound of birds. She was no longer on the burning woods, she was far away. She could see the mountains that were near her home and so, realized, this is the farthest away from home she had ever been. Looking around her for the one who had saved her from the fire she sees a wolf, drinking calmly from the crystalline waters of the lake. Startled, she backed away, but noticed the terrible burns that he had. It was then, she realized, he had been her savior. With time, Verosast befriended the wolf and they traveled together through the lands taking whatever advantage, the pair of survivors, could muster [Continues ] |
| Magagumo09-17-04, 01:55 PM | The following day, your group armed and equipped to confront the fabled Banewarrens (Items asked to be Id'd "yesterday" are now available), you four set down to a delightful breakfast in your inn's dining hall. As you prepare to begin eating, you note that a pretty, young human lass is attentively standing beside your group. She apparently has been waiting for you... Jindl, perhaps char. description and introductions are in order? I'll begin you guys on the next chapter on Sunday most likely, as I have movies, anime, and two D & D campaigns set up in the next two days ^_~. Have fun with in-character interaction till then folks, and PM me with private thoughts/concerns. Sindorin, I'll send you a PM re: the drow a little later. |
| Jindl09-17-04, 03:36 PM | The young woman holds your gaze as you notice her presence. She is dressed less like a hardened adventurer and more like a wealthy noble trying to be one. Beneath the rabbit fur lining of her dark leather cloak, a pair of finely crafted black leather breeches snugly fit her form. Above them, she wears a loose-fitting black and crimson silk shirt, with the glint of silver beneath it. Entwined through her auburn tresses, she wears a matching silver circlet, simple in design, but quite elegant with a single faceted jacinth in the center. Her other equipment harldy seems enough for an adventurer, conisiting only of a small quiver on her hip and a sheathed dagger at her waist. The beautiful girl remains steady as you look her over, her blue eyes showing both an independent, strong will and a friendliness that you find instantly charming. After a moment more, she gives you a warm smile and says, "You're late." |
| Sindorin09-17-04, 03:40 PM | Looking up from his plate with his face full of food, Sokai quickly snatches up his napkin and covers his mouth as he hastily swallows his food, nearly choking. Once finished, Sokai stands up. "Good morning, miss, are you perhaps the person we were told would be meeting us today for the investigation? Please, you have my seat here, I'll just move down the table and pull up another chair. My name is Sokai Calanis and these are friends of mine, Verosast Greenhills, Thynian, and Storn Rivenshield. May I ask what your name is?" Sokai awaits her response as he pulls up another chair a few places down the table at an open spot. |
| The Magister09-17-04, 03:46 PM | Beldin has PM'd me requesting that I play Thynian while he goes on a week long sailing trip, just thought I'd let everyone know. Eyeing the newcomer from the far side of the table and watching Sokai make much a fool of himself, Thynian continued his meal while paying attention to the conversation. Here he goes again... |
| roll8dn09-17-04, 03:59 PM | Looking up from his enormous breakfast, consisting of ham, eggs, a loaf of dark bread, and a flagon of ale, Storn replies, "Late? Bah, we're never late! We just had a bit much to drink last night and, well, nature calls in the morning." He winks at the new arrival as he goes back to demolishing his meal... |
| Jindl09-17-04, 04:23 PM | "Master dwarf, I do hope I will be invited the next time you are enjoying some fine dwarven holy water," the young woman says as she gives Sokai a brief smile and takes the offered seat. "I am Cassandra, though my friends call me Cassie. At Lady Jevicca's request, I'd like to offer whatever assistance I can in completing the objective." |
| roll8dn09-18-04, 10:34 PM | "Well, now. As long as ye'd not be scorning Moradin hisself, I'd be glad to drink with you! So, what kind of help can a lady like yerself offer to such a grave quest?" Storn asks as he continues to talk while chewing the mess that he's made out of his food. |
| Jindl09-19-04, 12:47 AM | Such manners. I bet he's only doing it to gauge my response. "Though many a man might disagree, I think my greatest asset is right here," Cassie resonds, lightly tapping her forehead. "I have studied quite a bit and possess a rare talent for magic, though perhaps not in the conventional manner to which you are accustomed. Perhaps as part of our introductions, you would be so kind as to share with me some idea of your own capabilities." Her friendly and effective manner of speech quickly leads you to believe that her skills far exceed some knowledge and a little magic. This young woman is obviously quite skilled in the social arts as well. |
| roll8dn09-19-04, 02:05 PM | "Bah, me? I kill things. Not too good for much else, 'less you count drinking," Storn replies after swallowing a bite. "The little one over there, with the wolf; she's good with animals, plants, traps, that sort of thing. The human worships his goddess and is really nice about healing us all up after we get banged up. And, well, this guy over here, he does things with his mind. Supposedly, anyway. I guess they all use their heads more'n me. Nobody ever said I was the brightest, but, hey, killin' things and findin' adventure is either for the really stupid or the really smart. I ain't sure which, exactly, we all fall under, just yet..." |
| Jindl09-21-04, 02:03 PM | Cassandra gives each of the others a nod and a smile as Storn briefly describes their talents, her gaze lingering a moment longer on the Maenad than the others. He does things with his mind, does he? Interesting ... "Well my new friends, perhaps our search should begin in a certain wine cellar in Oldtown, just as soon as our breakfast is concluded," she says as the waitress returns with her order, a glass of milk and a piece of sweet bread. |
| Sindorin09-21-04, 02:31 PM | Sokai continues eating his meal, slightly embarrassed at being caught off his guard by this woman whilst his mouth was full. He gives Storn a defiant look at hearing his comment. Supposedly? "That sounds like a great place as any to start, but please, do take your time, don't feel rushed." |
| roll8dn09-21-04, 05:48 PM | Seeing the sharp look that Sokai gave him, Storn retorts, "What? All's I said was that ye do things with yer mind?" Looking back to the woman, Storn says, "A wine celler? Why in the Nine Hells would I want to go there? I've got me some of the best holy water ever brewed in me pack, and I sure as sin don't need no stinkin' Elven fairy drink!" |
| Jindl09-21-04, 05:52 PM | Looking quite surprised, Cassie responds, "Oh, didn't Lady Jevicca tell you? That's where that nasty drow monk was first spotted. If we are to find out how he escaped the banewarrens, we shall need to start our search there." |
| Sindorin09-21-04, 05:58 PM | OoC: his name is Sokai, not Sindorin, that's me, not my charcter :) Sokai is stunned at the usually-mannered dwarf's curt response, not realizing that the dwarf had been eyeying him. "Here, I'll prove it!" Sokai says defiantly. He begins rising out of his chair into the air above the table. "See!?" |
| Druid Roxors09-21-04, 06:17 PM | Verosast stops listening to their bickering and turn arround. Expecting something intresting to happen... |
| roll8dn09-21-04, 06:45 PM | OOC: lol, sorry; yet another case of my brain-deadedness... "Bah, sit yer arse back down in yer chair! I said ye could do things with yer mind, didn't I? Quit showin' off," Storn replies rather gruffly. Turning back to the lady, Storn replies, "Ah, so we're not going there fer the durned wine. Fightin's to come, unless I miss me guess..." |
| Sindorin09-21-04, 08:09 PM | Levitating himself in the air, Sokai let himself float back down into his seat. "Let me know when we are ready to depart." Finished with his meal, he gathered his plate and utensils and carried them out of the dining room to the dishery. He was angry with himself for letting his emotions get the best of his manners. He flashed back to memories of being with his parents, his mother chiding him for doing tricks at the table, mentally knocking his sister out and her face falling into her mead, etc. The dishwater was refreshingly warm as he immersed his hands in it, it soothed his surging emotions and allowed him to think with a rational deck rather than trying to prove to himself that he was a valuable addition to this team. Several servant girls that were washing other utensils and doing other kitchen work dropped their attended pieces and stood stunned watching this incredibly handsome man do dirty work alongside them, but they noticed his angry expression so they did not approach him. Some even chuckled as he had stuck his hands in the rather hot water... Sokai went to cleaning more of the dishes besides his own. |
| Druid Roxors09-21-04, 08:48 PM | Verosast just thought to herself... "Sokai... What a clown..." |
| roll8dn09-25-04, 11:54 PM | OOC: Due to the FOURTH *******ed hurricane to hit my region in the past six weeks, my internet access may be limited. If it does go down, I will post as soon as it comes back up. I hope that you all understand, and I apologize. |
| Sindorin09-27-04, 11:14 AM | After finishing a good portion of work for the dishwashers, Sokai left through a side door out of the kitchen. Standing in the alleyway, he decided he might be able to plug Tavan Zith for some information. With that thought, he set off for where Zith was held. Hope everything goes okay, roll. |
| Beldin09-28-04, 08:25 AM | After everyone finished their "long" breakfast Thynian stood up and suggested: I think we should get our gear and pay Tavan Zith a visit. We might learn something useful about where he came from - though I doubt that. <looking to Cassandra with interest> You may accompany us, if you wish. After that we go to the winecellar and look for the entrance to the Warrens Time to get this moving When no one complained he got his adventuring gear, ready to depart |
| roll8dn09-29-04, 12:25 AM | Storn finishes the last of his meal with a slurp of ale and a belch as he gets up to leave, wiping the residue from his beard. He looks at the remainder of his companions and says, "Yes, a mite bit of a visit might be in order. Good guard/bad guard, or should I just beat the tar outta him?" OOC: Well, it turned out to be mostly toothless by the time it hit my region. I'm still here, all efforts to the contrary notwithstanding. Man, I can't wait for the middle of January, when there are no hurricanes and its 50 degrees out... |
| Sindorin09-29-04, 11:37 AM | As Sokai travels toward where the guards are keeping the monk, he stops by a weaponsmith and gets his sword with a +1 enhancement. |
| Jindl09-29-04, 12:14 PM | By now, I'm sure the Pyramid has already begun interrogating the prisoner. Still, there may be something of use that we can find out... "Yes, of course I'll accompany you," she replies to Thynian's offer. Then with a smile towards the ostentiously rude dwarf she says, "Though I appreciate your enthusiasm, I'm not sure that will be necessary, master dwarf. I'm sure if I ask him nicely, he'll tell us what we want to know." The sudden coldness in her voice as she said the word "nicely" leaves the others thinking it may be anything but ... |
| roll8dn10-04-04, 11:45 PM | OOC: I really don't want this game to die off. Storn bursts out laughing at the coldness in the woman's voice. He looks her over and replies, "So, ye know how to interrogate, do ye? Well, if'n yer way doesn't work, lemme at him. He tried to harm me friends yesterday, and I don't take too kindly to that." Storn rises, gives a final belch to settle his food in his stomach, and lifts his heavy pack to his shoulders. He steps away from the table and joins the rest of his traveling companions in heading for the door... |
| Magagumo10-05-04, 08:28 PM | Oy, I'll never not be busy, but let me see if I can get this show back on the road. Thank you for your patience, folks :) With a new ally met and a task before you, your group takes one last side venture- the drow monk's cell. Having spent several hours querying bar patrons (including several guards), Sokai and Cassie, resident psionicists and "people-people," track him down to a holding cell within a barracks just on North Market's perimeter- Apparently, the City Watch's arcane contingent is keeping a close eye on him. You travel through Ptolus in the brisk morn, a steady breeze pouring in from the coast and filling your lungs with fresh, salt-tinged air. Upon reaching the barracks, you are initially rebuffed by a stern, but friendly-enough guardsman, who reports that access to the drow is strictly limited. As a mischevous gleam begins to the grow in Cassie's eyes, Sokai strolls up the man, laying a congenial arm about his armor-plated shoulders- in the maened's left hand, a small crystal begins to gleam with an inner, green light. As the emerald stone turns to ash and dribbles silently from the wilder's hand, his lips produce the sweetest sounds you have ever heard- the guardsman seems to hang on every word and you are certain that Sokai could presently charm a dragon's hoard from between its scaly claws [OOC: One 41 Diplomacy check later...]. Within minutes, your group stands before a solid iron door in the heart of the Watch Hall- a frowning dwarf, dressed in purple arcanist's robes and cradling a turtle in the crook of an arm glances your way, his white beard, tied into 7 points with gold ribbon, sways at his midsection. To his sides, stand three human soldiers, each recognizable from the day prior when they assisted you in taking down the monk. The mage scrutinizes you all carefully "You lot are here to see the drow bastard?" Without waiting for a response (or cutting one off) he continues... "He answers to the name Tavan Zith, and we've been damned if we can get a straight answer out of him. I doubt you'll have any better luck. Oh, and if you begin to feel queasy, or strange things happen when you get near him, get the hell out of the room- we lost two healers and 3 guards to strange debilitating effects, and they're barely back on they're feet. The rest of us have been unaffected, and it seems you'll fine once you've met him once- it seems he stimulates a sorcerous talent within folks, so only those well-trained in the arcane arts can handle it properly. Watch yourselves, and knock when you want let out. The dwarf steps back, muttering to himself, and a guardsman unlocks the door- you are let into a small iron-walled cell. A lantern hangs from a ceiling hook, casting sallow, saffron light over its single occupant- his hands and feet bound in irons and his legs and torso bound in heavy cloth. Now, with his back facing toward you, sits your former opponent. Hearing your entrance, and the door swing shut behind you, Tavan spins about to face you, his short-cropped white hair accentuating his ebon features and lavender eyes. In those orbs, glows a strange emotion... unreadable for the moment- boredom? glee? rage? |
| Sindorin10-06-04, 06:18 PM | Sokai holds off on saying or doing anything upon entering the room, leaving the way open for the new party member to show what she can do. He stands in the shadows with the hood of the drow's cloak pulled down over his face, arms crossed, ready to shock Tavan Zith into oblivion should he try anything with his 'abilities'... |
| roll8dn10-07-04, 11:08 PM | "Aye, and so we come to the murderous Drow bastard. So, are ye proud of what ye've done to the poor innocents of this city, Drow? Does it make ye smile? Well, I promise ye, ye'll not be smiling too much longer!" Never one for subtleties, Storn leaps right into "attack mode" and begins to harangue the prisoner... |
| Jindl10-07-04, 11:46 PM | @Mag- Cassie will manifest telempathic projection on the drow, using concentration to manifest without the display. If the power works, it will shift the drow one category towards helpful. It will also give an extra +4 to Cassie's social skill checks. The drow gets a will save (dc15) and power resistance. So I know its a long shot. Regardless of the power's success or failure, Cassie will then attempt to use diplomacy to change his attitude towards the positive. If she can get him to indifferent or friendly, then maybe he'll tell us what we want to know. Please make all the relevant rolls for me... After concentrating for a moment on creating a friendly ambience in the room, Cassie steps forward and lays her hand lightly on the dwarf's shoulder, and says "Now, Master Dwarf, when a traveller comes bringing such gifts, freeing the magic within all those around him, don't you think we should be a little more cordial." Then, turning to look at the drow, she introduces herself, "Hello. I am Candessa Berold, but my friends call me Cassie. And you are Tavan Zith. Tell me Tavan, how did you come to visit our modest city?" |
| Magagumo10-08-04, 09:26 AM | Cassie's PR (1d20+6=17) (http://invisiblecastle.com/find.py?id=32230) Cassie's Hide Power Chk (1d20+11=27) (http://invisiblecastle.com/find.py?id=32232) Tavan Zith's Will Save (+ for Enchantment) (1d20+15=31) (http://invisiblecastle.com/find.py?id=32231) Cassie feels her cajoling efforts worm past the drow's innate defenses, but are abruptley brought to a halt by an iron will! She continues to smile sweetly, for none were the wiser for her efforts. The drow looks at you, Storn, impassionately, eyes showing signs of recognization but no trace of malice or anger- the drow is either a master of his feelings, or he apparently holds no grudge for your fighting yesterday. "Do I care for the shattered blocks of clay that strew the streets below, boulderkin? No, I feel no pity for those broken by the weight of a changing world that they could not bear to adapt to- their weakness is not my concern." As Tavan speaks, Cassandra begins to feel a strange tingling Cassie's Will Save (1d20+7=10) (http://invisiblecastle.com/find.py?id=32233) course through her body. His words begin to echo, pounding in her skull, and she feels the crashing, tumultuous churning of the world sway about her- she recognizes motes of power swirling, green, about the drow. The emerald motes, like fireflies, swarm into a swirling mass, then rush about her- they explode into a gleam of light- 10' in radius, and everyone about her must shut their eyes or be blinded by the light! I'm not entirely sure who is within 10' of Cassie, but presuming the small size of the cell, and those who have responded, I would gather that Sokai, Storn, and Cassandra are within, while Verosast, Ryn, and Thynian are waiting beyond the closed door. Sokai's Fort Save (1d20+6=8, 1d4=1) (http://invisiblecastle.com/find.py?id=32236) Cassie's Fort Save (1d20+5=24, 1d4=3) (http://invisiblecastle.com/find.py?id=32237) Storn's Fort Save (1d20+12=32, 1d4=2) (http://invisiblecastle.com/find.py?id=32238) Tavan's Fort Save (1d20+8=26, 1d4=2) (http://invisiblecastle.com/find.py?id=32240) All blink back the emerald flash, but Sokai is left sightless- green motes have begun circling all of you present in the room, illuminating your forms. The motes around Cassie begin to pulse and grown in size once again... Tavan looks on impassively. Actions from inside- 1 round's worth. |
| Jindl10-08-04, 09:52 AM | I was concerned that his aura would interfere with my latent powers, thought Cassandra. Well, perhaps I can break his influence. If not, I shall have to quarantine myself... Then her mind grows calm as her training takes over. She concentrates all her power, drawing focus from her psicrystal, to shred the effect of Tavan's aura upon her. Forming the surge of psionic strength into a lance of power, she casts it into the maelstrom of chaotic energy which has engulfed her... Cassie will cast an overchanneled augmented targetted dispel psionics (maximum pp's) at the ongoing effect upon herself caused by failing the Will save. Use the psionic focus stored in her psicrystal to negate the overchannel damage. Let's hope its enough to break the effect. If its not, then Cassie will call for the guards to escort her to another, safer room. |
| Sindorin10-08-04, 09:53 AM | Sokai blinked blindly as his sight had just left his privelege. "I... can't see," he speaks loudly. It felt as if needles had pricked him in the eyes and then all was black in an instant. For all Sokai knew, his sight was now gone forever. I will do what I came to do then... he pictures where the drow was before his sight left. Extending his palm toward Tavan Zith, Sokai releases an electric energy blast. Sokai manifests a wild surged electricity energy bolt fully augmented on the line where Tavan Zith was. Sokai PR roll (1d20+10=28) (http://invisiblecastle.com/find.py?id=32241) Sokai Energy Bolt Damage (8d6=40) (http://invisiblecastle.com/find.py?id=32242) Psychic Enervation Chance (1d100=24) (http://invisiblecastle.com/find.py?id=32328) This should be treated as a readied action, but if you think differently that's okay. |
| Druid Roxors10-08-04, 10:52 AM | Verosast rushes forward kicking the door open and fires an arrow. 11 (1d20+11=23) (http://invisiblecastle.com/find.py?id=32244) damage bow (8+2=10) (http://invisiblecastle.com/find.py?id=32245) What in the world happened!? Are you alright Cassie!? |
| Beldin10-08-04, 06:04 PM | NO, I will not run again! Thynian thinks to himself when he Sokai scream. When Verosast entered the room he followed shotly after, but not before he cast protection from chaos on himself. What has hap- |
| roll8dn10-10-04, 10:57 AM | More than a bit unsettled by the flash and its effects on his companions, Storn reacts as only a Dwarf would. He draws Growler and makes a short swing at the bound prisoner, with the flat of his blade. Attack and Nonlethal Damage Rolls (1d20+7=17, 2d6+7=14) (http://invisiblecastle.com/find.py?id=32433) |