COCO - Adventures: Return to the Temple of Elemental Evil [Archive] - Wizards Community

Post/Author/DateTimePost
Myrridin

07-19-04, 09:09 AM
Please list your character sheets below. I'll dig up the list of players, as well as alternates to put in this space.


ROSTER
1 - Jindl - Reznor - Dwarf Druid 3/Fighter 1
2 - Ethendril - Io Hammerhand - Dwarf Wizard 4
3 - Pittbull - Terjon Darkenbridge - Human Paladin 4
4 - Aramil Dunskar - Ernie the Magnificant - Human Cleric of Pelor 4 (soon to leave)
5 - Rayne - Zykul Touk - Kobold rogue 2/sorcerer 2
6 - Magagumo - Vanraelis Botrarka Eugenol Inklespite (http://boards1.wizards.com/showpost.php?p=4290035) - Gnome Bard 4

Experience Earned - Total Earned so far: 1605
500 - Dragon fight at the Moathouse
100 - Rescuing Spugnoir and Katia; also role-playing bonus
267 - Fight with some undead, a cleric, and a couple gnolls
133 - Defeating undead in crypt
133 - Defeating the Trog cleric
280 - Defeating Grell atop the obelisk and platforms
192 - Defeating Grell in the bottom of the cavern


Experience Point Total: 7605

Alternates
1 - Sindorin - playing in Banewarrens
2 - Moherajikuyx - NPCing
3 - Druid Roxxers - playing in Banewarrens
Pittbull

07-19-04, 09:14 AM
Name: Terjon of Darkenbridge

http://www.wizards.com/dnd/images/cd_gallery/81357.jpg

Gender: Male Race: Human
Sizecategory: [M], [6’2”]tall, [200]wt
Age: 27

Colortype: Brown hair and eyes
Tonetype: Fair

Alignment: LG

Class: Paladin lvl 4

Deity: Heironeous

Speaks common


Str 16 , +3 ..10 pts
Dex 10, +0 ..2 pts
Con 16, +3 ..10 pts
Int 10, +0 ..2 pts
Wis 12, +1 ..4 pts
Cha 16, +3 ..8 pts (@+1/4lvl)

Hit Points 38 (10 +3+5,5 +12)
AC 20 ( +0dex, - +0size, +8 armor, +2 shield, 0 feat, natural), 10 Touch , 20 Flat
Init +0 (dex+0, +feat)
BAB +4; Grap +7(+ 3str, )
Speed 20 (base 30, armorcategory heavy, encumbrance is medium)



Saves:
Fort +10 ( 4+3con +3DG...)
Refl +4 ( 1+0dex +3 DG...)
Will +5 ( 1+1wil +3 DG...)




Attacks:

- Longsword +9 1d8+4; 19-20/x2
- Kukri +7 1d4+3; 18-20/x2
- Spiked shield, heavy 1d6 +3, 20/x3


Skills (21 Points Paladin):
Class Skills
The paladin’s class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty / religion) (Int), Profession (Wis), Ride (Dex), and Sense Motive (Wis).


+ 3 Concentration (Ranks , Con +3)

+ 10 Diplomacy(Ranks 7, Cha+3)

+ 4 Heal (Ranks 3, Wis+1)

+ 1 Listen (Ranks , Wis, +1)

+ 1 Spot (0Ranks , Wis, +1)

+ -5 [-7 if shielded]Move Silently (0Ranks , Dex+0, Armor Penalty-5[-7if shielded])

+ -5 [-7 f shielded]Hide (Ranks, Dex, Armorpenalty-6[-8if shielded])

+ 3 Knowledge (Religion) (Ranks 3, Int+0)


+ 7 Ride (Ranks 7, Dex+0)

+ 3 Sense Motive (Ranks 2, Wis +1)



Feats:

- Weaponfocus(Longsword)
- Powerattack
- Cleave

Racial Traits:

-Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.
- Human base land speed is 30 feet.
- 1 extra feat at 1st level.
- 4 extra skill points at 1st level and 1 extra skill point at each additional level.
- Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.
- Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.


Class: Paladin Abilities:

Aura of good, detect evil smite evil 1/day, Divine grace, lay on hands, Aura of courage, divine health, Turn undead 6/d

Spells:

1ST-LEVEL PALADIN SPELLS
Spell Name +Brief Description
Bless: Allies gain +1 on attack rolls and +1 on saves against fear.
Bless Water: Makes holy water.
Bless Weapon: Weapon strikes true against evil foes.
Create Water: Creates 2 gallons/level of pure water.
Cure Light Wounds: Cures 1d8 damage +1/level (max +5).
Detect Poison: Detects poison in one creature or small object.
Detect Undead: Reveals undead within 60 ft.
Divine Favor: You gain +1 per three levels on attack and damage rolls.
Endure Elements: Exist comfortably in hot or cold environments.
Magic Weapon: Weapon gains +1 bonus.
Protection from Chaos/Evil: +2 to AC and saves, counter mind control, hedge out elementals and outsiders.
Read Magic: Read scrolls and spellbooks.
Resistance: Subject gains +1 on saving throws.
Restoration, Lesser: Dispels magical ability penalty or repairs 1d4 ability damage.
Virtue: Subject gains 1 temporary hp.



Prepared: Lvl1: 1/d: Protection from Evil




Equipment:

Explorer’s Outfit (worn, 0 weight)
Fullplate MW (60 lb, 1650 gp)
Large Steelshield MW with Spikes MW (15 lb, 180gp)
Backpack (empty) 2 gp 2 lb.
Caltrops 1 gp 2 lb. PB
Flint and steel 1 gp —
5 xRations trail (per day) 5 sp 1 lb BP
Rope hempen (50 ft.) 1 gp 10 lb. BP
Signet ring 5 gp
Soap (per lb.) 5 sp 1 lb. BP
Waterskin 1 gp 4 lb. BP
Whetstone 2 cp 1 lb. BP
Pouch belt (empty) 1 gp 1/2 lb.
Crowbar 2 gp 5 lb. BP
Bedroll 1 sp 5 lb. BP
Holy symbol, silver 25 gp 1 lb.

Weapons:

Longsword +1 (4 lb, 2315 gp)
Kukri (2 lb., 8 gp)
Shortbow (30gp)
20 Arrows (1gp)

Belt:

Wand of Cure light wounds (750 gp)
2x scroll of Bullstrenght(300 gp)
Everburning torch (1lb, 110 gp)

Weight carried: ca. 149,5 lb (33lb BP)[84,5lb fighting-weight]



Other Possessions:

- 13,88gp




Total Gold: 5400gp







Background:
After many years as a squire, Terjon reached the point for his initiaiton. With great valor he passed the examinations and forth he got the permission to call himself a paladin of heironeous. Forthright and determined, he presses on when others shrink from the rigours of the task. His main goal is to make the Invincible proud of him. Whenever his god-blessed sword is needed, he never hesitates to help in a honorable way. Those who walk on the rightious pass, can rely on him of getting a helping hand. [to be continued..]
Jindl

07-19-04, 10:47 AM
http://www.wizards.com/dnd/images/pc_portraits/dragonriders_006.jpg
"Hrmph..."

Name: Reznor
TN Male Dwarf Druid 3 / Fighter 1
Medium Humanoid (4'4" tall, 160 lbs)

Abilities:
STR: 13 +1 [5 pts]
DEX: 14 +2 [6 pts]
CON: 16 +3 [6 pts, racial]
INT: 14 +2 [6 pts]
WIS: 18 +4 [13 pts, 4th]
CHA: 6 -2 [0 pts, racial]

Hit Points: 34 (8 + 2x4.5 + 5.5 + 12)
AC 23 (+8 armor +4 shield +1 Dex), Touch 11, FF 21
Init: +2 (+2 Dex)
BAB: +3, Grapple: +4
Speed: 20 (heavy armor)
Capacity: 50/100/150
Weight Carried: 120 lbs [-17 lbs w/o backpack]

Saves:
Fort: +8 (+5 base +3 Con)
Ref: +3 (+1 base +2 Dex)
Will: +7 (+3 base +4 Wis)
[+2 racial vs poison, spells, and spell-like abilities]

Combat: [+2 attacks w/o tower shield]
club (one-handed melee or thrown):
+2 melee, 1d6+1, 20/x2
+3 melee, 2d6+2, 20/x2 [shillelagh]
+3 ranged, 1d6+1, 20/x2, range 10'
+4 ranged, 2d6+2, 20/x2, range 10' [shillelagh]

m.w. large silver sickle (one-handed melee):
+1 melee, 1d8+1, 20/x2, Trip +5

armor spikes (light melee or grapple):
+2 melee, 1d6+1, 20/x2

sling (one-handed ranged):
+2 ranged, 1d3+1, 20/x2, range 50' [stones]
+3 ranged, 1d4+1, 20/x2, range 50'
+4 ranged, 1d6+2 or 2d6+3 vs undead, 20/x2, range 50' [magic stone]

produce flame (melee or thrown):
+2 touch, fire 1d6+3, 20/x2 [melee]
+3 ranged touch, fire 1d6+3, 20/x2, max range 120' [thrown]

tanglefoot bag (thrown):
+3 ranged touch, entangled, range 10'

[b]Skills: [36 pts Druid = A, 4 pts Fighter = B]
• +9 Concentration [6 ranksA +3 Con]
• +10 Craft Armor [2 ranksA +4 ranksB +2 Int +2 circumstance]
• +6/+10 Handle Animal [6 ranksA -2 Cha +2 synergy] [+4 companion]
• -11 Hide [+2 Dex -5 acp armor -8 acp shield]
• +11 Knowledge Nature [5 ranksA +2 Int +2 NS +2 synergy]
• +10 Listen [6 ranksA +4 Wis]
• -11 Move Silently [+2 Dex -5 acp armor -8 acp shield]
• +10 Spot [6 ranksA +4 Wis]
• +13 Survival [5 ranksA +4 Wis +2 NS +2 synergy]
• Speak Language: Common, Dwarven, Druidic, Terran, Sylvan

Feats:
Lvl 1 - Power Attack
Lvl 3 - Combat Expertise
Fighter 1 - Improved Trip

Druid Abilities:
• Animal Companion: Argos the Riding Dog
• Nature Sense (+2 to Knowledge Nature and Survival skills)
• Wild Empathy (d20+3)
• Woodland Stride
• Trackless Step
• Spells per day: 4 / 4+1 / 2+1 / 1+1

Fighter Abilities:
• Bonus feats: 1st
• Weapon Proficiency: Martial, Simple
• Armor Proficiency: Heavy, Medium, Light, Shields, Tower

Dwarf Traits:
• +2 Con, -2 Cha
• Darkvision 60'
• Stonecunning
• Weapon Familiarity (dwarven waraxe, dwarven urgrosh)
• Stability
• +2 racial bonus on saves vs posion, spells, and spell-like abilities
• +1 racial bonus to attack orcs and goblinoids
• +4 dodge bonus to AC vs giants
• +2 to appraise and craft checks related to stone or metal
• Favored Class: Fighter

Equipment:
m.w. dragonhide plate mail w/ armor spikes <1700*>
m.w. darkwood tower shield <315*>
club <free>
large m.w. silver sickle <402>
sling <free>
ring of sustenance <2500>
explorer's outfit (w/ belt and lots of pockets) <free>
• scroll case (empty) <1>
• flint and steel <1>
• 2x tanglefoot bag <100>
• holly and mistletoe <free>
• spell component pouch <5>
• m.w. animal handling whistle <50>
backpack <2>
• bedroll <0.1>
• 4x sack (empty) <0.4>
• 50' silk rope <10>
• m.w. armorsmithing tools <55>
m.w. studded leather barding <100*> [worn by Argos]
• - contents of the above container
* - crafted
** - looted

Total Gold Earned: 5400 gp
Total Gold Spent: 5241.5 gp
Gold Remaining: 158.5 gp

Equipment Sold: Profit from sales: 0 gp

Equipment Used: Total cost: 0 gp

Animal Companion:
Stats are as a Riding Dog with the following changes: +2 HD, +1 Str/Dex, +2 Natural Armor, Link, Share Spells, Evasion, and equipment:

Argos the Riding Dog
Medium Animal
Hit Dice: 4d8 + 12 (30 hp)
Init: +3
Spd: 40
AC 22 (+3 Dex +6 natural +3 armor), touch 13, flat footed 19
BAB/Grapple: +3/+6
Attack: Bite +6 melee (1d6+4)
Full Attack: Bite +6 melee (1d6+4)
Space/Reach: 5'/5'
Special Attacks: Trip (see text)
Special Qualities: low-light vision, scent, Link, Share spells, Evasion
Saves: Fort +7, Ref +7, Will +2
Abilities: Str 16, Dex 16, Con 16, Int 2, Wis 12, Cha 6
Skills: Jump +9, Listen +5, Spot +5, Swim +4, Survival +3*
Feats: Alertness, Track (bonus),
*- Riding dogs have a +4 racial bonus on Survival checks when tracking by scent.

Carrying Capacity: A light load for a riding dog is up to 100 pounds; a medium load, 101–200 pounds; and a heavy load, 201–300 pounds. A riding dog can drag 1,500 pounds.

Tricks: Reznor has trained Argos in the combat riding purpose (6 tricks) and as an animal companion, he knows two bonus tricks. He knows the tricks attack, come, defend, down, guard, heel, improved attack (works against any creature, 1st bonus trick), and seek (2nd bonus trick). Note that the defend trick works automatically anytime Reznor is attacked (PHB, pg. 75)

Trip: If trained for war (and Argos is), these animals can make trip attacks just as wolves do (see the Wolf entry).

Typically Prepared Spells: 4 / 3 / 2
0th: 2x guidance, resistance, cure minor wounds
1st: entangle, 2x produce flame
2nd: resist energy, barkskin

Background:
The rain continued, uncaring, as the lizardmen slew my family. Faces I knew though I could not speak their names, frozen in horror as they died. My birth-father was among the last. He had been so angry at our lord, warning him not to lead us so close to the marsh. And I saw him fall, as my sister carried me away from the battle. We did not escape unnoticed. Two of the lizardfolk followed us through the swamp. And just as we neared solid ground, they fell upon us. My sister crumpled under their attacks. I was much to young to do anything other than cry. That is when he appeared. I remember hearing thunder, like a storm was appearing, or like the hoofbeats of a massive charger rapidly approaching. But neither a storm, nor a horse appeared. Instead, it was some creature I had never before seen, and I was afraid. He called to the marsh to swallow the evil ones, and it obeyed. And as he found me, I spoke my first word, calling out for my father. "Daddy?"

I spent the next 40 years living with my adopted family. My saviour, a druid of no small might named Wildfire, took me in, cared for me, and trained me in the ways of nature. So what if he was a centaur? He became my father, and our tribe was my family. So it was for many a happy year, though I often wondered how I, a dwarf, had come to be with my family. Wildfire always refused my questions about my origins, and at the time I had repressed the memories of the day he found me. I grew to adulthood. And then the swamp brought death again.

The lizardfolk had grown bold, leading forays for their "god" out of the marsh and into the forest. Wildfire had gone to deal with a few of them. His power had grown great and even though he had grown old, nature still granted him the vitality of youth. Our tribe had grown under his leadership, and we numbered nearly sixty. But that would not be enough.

The "god" of the lizardfolk, a great and mighty dragon who had long slept within the swamp, had awakened. By his command, the lizardfolk had acted to draw away Wildfire, so that we would be vulnerable. And vulnerable we were when the wyrm attacked. His acidic breath melted muscle and bone, as his black scales deflected arrow after arrow. A few of our mightest hunters drew blood with their bows, and one even managed a significant hit to a weak spot. But the drake fought on, its power undaunted by its wounds. I fought alongside by brothers, hurling flame after flame, until the black demon struck down a tree with his tail, pinning me beneath it. And as I faced death again, I heard the thunder approach.

Wildfire appeared, and rage was evident on his features as he witnessed the destruction of our people. He called the full fury of nature upon the beast, sending windstorms, hailstones, lightning, and pillars of fire to destroy him. But still the dragon remained. Wildfire then called upon his greatest magic, sending poison through his touch into the beast, maximized by his understanding of nature. The dragon was outraged as the venom wracked its body. But the strength of Wildfire's magic was not enough. Though greatly weakened and wounded, the dragon remained. It's mighty wings buffetted the centaur druid, sending him flying across the grove and against a mighty oak tree, as I heard the sound of his back breaking from the impact. This would prove to be the end of the battle. For as his vision cleared, Wildfire found himself face into the dirt, with an acorn not more than 3 inches from his nose. And so it was that Wildfire called upon the greatest magic of our people, invoking the ancient scroll he protected. The parchment glowed with a radiance that countered the inky darkness of the dragon. And as I watched, the light fused with the acorn, which Wildfire held in his hand. Mortally wounded, my father stood before the ancient drake. The dragon, lunged in for the kill, fangs bared. And then with the last of his strength, my father invoked the acorn within the mouth of the beast. The force of the blast shredded the trees around me, ripping the fallen trunk off of me and clearing a space hundreds of feet wide in the forest. And within the center of the blast, lay the dragon and my father. Both were dead.

It was some time before I could stand. And when I did, I searched for more survivors. I only found one, a pup of one of the great hunting dogs we raised. I buried my family there within the grove, at the stump of the mighty oak where we had lived so happily. I took my father's silver blade as my own, to defend others in his name. The oak which had saved my father and was felled by the blast, is now my shield against evil. As for the dragon, it is his skin I wear, a reminder of the darkness which I have dedicated my life to opposing.

I am Reznor. Let the thunder of hooves sound my arrival.
Ethendril

07-19-04, 11:28 AM
http://www.wizards.com/dnd/images/pgtf_gallery/78855.jpg

Name: Io Hammerhand
LG Male Dwarf Wizard 4
Medium Humanoid (4'3" tall, 192 lbs)

Abilities:
STR: 9 -1 [1 pts]
DEX: 14 +2 [6 pts]
CON: 18 +4 [10 pts, +2 racial]
INT: 20 +5 [13 pts, 4th, +2 headband]
WIS: 14 +2 [6 pts]
CHA: 6 -2 [0 pts, racial]

Hit Points: 30 (4d4+16, +3 familiar)
AC 12 (+2 Dex), Touch 12, FF 10
Init: +2 (+2 Dex)
BAB: +2, Grapple: +1
Speed: 20
Capacity: 30/31-60/61-90
Weight Carried: lbs

Saves:
Fort: +5 (+1 base +4 Con)
Ref: +3 (+1 base +2 Dex)
Will: +6 (+4 base +2 Wis)
[+2 vs. spells and poison]

Combat:
+1 Melee, Quarterstaff, 1d6-1, 20/x2
+1 Melee, Dagger, 1d4-1, 20/x2
+1 Melee touch

+4 Ranged touch

Skills: [36 pts Wizard]
• +11 Concentration [7 ranks, +4 Con]
• +12 Decipher Script [7 ranks, +5 int]
• +12 Knowledge Arcana [7 ranks, +5 int]
• +6 Knowledge Dungeoneering [1 ranks, +5 int]
• +6 Knowledge History [1 ranks, +5 int]
• +6 Knowledge Religion[1 ranks, +5 int]
• +2 Listen [+2 Wis]
• +7 Search [5/2 ranks, +5 int]
• +14 Spellcraft [7 ranks, +5 int, +2 synergy]
• +2 Spot [+2 Wis]

Feats:
Lvl 1 - Extend Spell
Wizard 1- Scribe Scroll
Lvl 3 - Craft Wondrous Item

Wizard Abilities:
• Spells
• Familiar
• Bonus Feats

Dwarf Traits:
• +2 Con, -2 Cha
• Darkvision 60'
• Favored Class: Fighter
• Stability
• +1 attack vs. orcs and goblinoids

Spellbook:
• Level 0 - All
• Level 1 - Enlarge Person, Expeditious Retreat, Feather Fall, Identify, Mage Armor, Magic Missile, Obscuring Mist, Protection from Evil, Ray of Enfeeblement, Shield
• Level 2 - Fox's Cunning, Invisibility, Melf`s Acid Arrow, Mirror Image, Scorching Ray, See Invisibility, Resist Energy

Spells Prepared (Wiz 4/3+2/2+1):
•0 (DC 15)- Detect magic x2, Disrupt Undead, Mage Hand
•1st (DC 16)- Feather Fall, Mage Armor, Magic Missile x2, Ray of Enfeeblement
•2nd (DC 17)- Mirror Image, Scorching Ray, See invisibility

Equipment: *- crafted
Quarterstaff (0 gp)
Dagger (2 gp)
Backpack (2 gp)
Bedroll (1 sp)
Blanket, winter (5 sp)
5 Candles (5 cp)
Case, map or scroll (1 gp)
Chalk, 1 piece (1 cp)
Flask (3 cp)
Flint and steel (1 gp)
Inkpen (1 sp)
Mirror, small steel (10 gp)
Paper (5 sheets) (20 sp)
Pouch, belt (1 gp)
Sack (1 sp)
Waterskin (full) (1 gp)
2 Spell component pouches (10 gp)
Spellbook, wizard`s
Explorer`s outfit (0 gp)
Rations, trail (5 days) (25 sp)
Headband of Intellect +2 (2800 gp*)
Wand of Magic Missile [CL1, 50 charges] (750 gp)

Scroll Case:
Scroll of comprehend languages (25 gp)
Scroll of detect secret doors (25 gp)
2 Scrolls of expeditious retreat (35 gp*)
Scroll of hold portal (25 gp)
2 Scrolls of identify (175 gp*)
2 Scrolls of invisibility (210 gp*)
4 Scrolls of mage armor (70 gp*)
2 Scrolls of ray of enfeeblement (35 gp*)

Familiar:

Slate, Male Animal, Toad : Diminutive Animal; HD 4d8 ( Animal) ; hp 16; Init + 1; Spd 5; AC 17; Atk + 1 base melee; SQ: Amphibious (Ex), Low-light Vision (Ex); AL N; SV Fort + 2, Ref + 3, Will + 6; STR 1, DEX 12, CON 11, INT 7, WIS 14, CHA 4.
Skills: Concentration +11, Hide +21, Listen +6, Search +6, Spot +6. Feats: Alertness.

Total Gold Earned: 5400 gp
Total Gold Spent: 5358 gp
Gold Remaining: 42 gp

Equipment Sold: Profit from sales: 0 gp

Equipment Used: Total cost: 1175 gp (^scribing cost) [Scribed Fox's Cunning (150+200^), Scribed Resist Energy (150+200^), Scribed Mirror Image (150+200^), Scribed Ray of Enfeeblement (25+100^)]

Background:
Io Hammerhand is a dwarf seeking revenge. Two years ago, overwelming forces attacked and slaughtered Io's clan. Io initially fled to save his life. But ashamed by his own cowardice, he quickly returned to the clan's underground home, where he knew he would face certain death.

However, the invading forces were already gone, and his clan utterly destroyed. Io was left with few clues as to what power had destroyed his clan, and is currently searching for information leading to this evil, in hopes that he can exact revenge. To his knowledge, he is the last living member of his clan.
Aramil Dunskar

07-19-04, 12:22 PM
http://www.wizards.com/dnd/images/pc_portraits/dragonriders_001.jpg


Ernie the Magnificent
”It would not be wise to cross paths with me.”
Gender: Male Race: Human
Medium, 6'2" tall, 150 wt, 20 yrs old
Black hair; blue eyes; tan skin
Alignment: CG
Class: Cleric of Pelor 4th lvl
Speaks Common, Dwarven

Str 16, +3 ... 8 pts (+1 at 4th lvl)
Dex 12, +1 ... 4 pts
Con 14, +2 ... 6 pts
Int 12, +1 ... 4 pts
Wis 16, +3 ... 10 pts
Cha 12, +1 ... 4 pts

Hit Points 29.5 (8 + 4.5*3 + 8)
AC 21 (1dex, 8armor, 2shield)
Touch 11
Flat 20
Init +5 (1dex, 4feat)
BAB +3; Grap +6(3str)
Speed 20 (base 30, 0/76/153/230, heavy armor)

Saves:
Fort +6 (4base +2con)
Refl +2 (1base +1dex)
Will +7 (4base +3wis)

Attacks:
+8 Melee, M.W. Heavy Mace, 1d8+3, 20/x2
+5 Ranged, M.W. Composite (+4) Longbow, 1d8+3, 20/x3 110'r

Skills (28 Points Cleric):
+ 9 (7 Ranks) Concentration (2Con)
+ 10 (7 Ranks) Heal (3Wis)
+ 8 (7 Ranks) Knowledge (Religion) (1Int)
+ 10 (7 Ranks) Craft (Armor) (1Int +2item)
+ 3 (00) Listen (3Wis)
+ 3 (00) Spot (3Wis)
*Check Penalty = -5*

Feats:
- Improved Initiaitive (1st level)
- Weapon Focus (Heavy Mace) (racial)
- Scribe Scroll (3rd level)

Human Traits:
-1 Extra Feat at first level
-1 extra skill point at every level

Cleric Abilities:
-Turn/Rebuke Undead: 4/day
-Spontanious Heal Spell
-Domains: Good, Strength

Good Domain: Granted Power: You cast good spells at +1 caster level.

Strength Domain: Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.


Typical Spells Prepared (5/3+1D+1B/2+1D+1B):
0: Create Water x2, Detect Magic x2, Purify Food and Drink
1: Enlarge Person (D), Bless, Divine Favor, Protection from Evil, Shield of Faith
2: Bull's Strength (D), Aid, Resist Energy x2

Equipment:
Explorers Outfit (with lots of pockets & belt) (worn, 8 wt) -- gp
M.W. Full Plate (Elaborate designs with gold tints) (worn, 50 wt) 825 gp*
M.W. Darkwood Large Shield (on back, 5 wt) 128 gp and 5 sp*
Flint and Steel (backpack, -- wt) 1 gp
Spell Component Pouch (in pockets, 5 wt) 2 gp
Bedroll (under backpack, 5 wt) 1 sp
Backpack (w/ waterskin) (back, 6 wt) 3 gp
M. W. Armorsmith Tools (backpack, 5 wt) 55 gp
Silver Holy Symbol (Sun) (Around neck, 1 wt) 25 gp
Ring of Sustenance (Left hand, -- wt) 2,500 gp
Everburning Torch (belt, 1 wt) 110 gp
*Crafted

Weapons:
M.W. Heavy Mace (Belt, 8 wt) 312gp
M.W. Composite (+4) Longbow (left shoulder, 2 wt) 800 gp
Quiver (w/ 40 arrows) (right shoulder, 6 wt) 2gp

Belt:
- Potion of *** (0.1 lb) ?? gp
- Potion of *** (0.1 lb) ?? gp

Scroll Case (.5 wt) 1 gp:
- Divine Scroll of Lesser Restoration x4, CL 3 (0.4 lb) 420 gp*
*Scribed by Ernie

Weight carried: 102.9 lb

Total Gold: 5400 gp
Total Spent: 5,184 gp and 6 sp
Total Gold Remaining: 215 gp and 4 sp


Background
It was a beutiful day, a day that I will never forget..... It was the day that I lost everything, but I truth it was also the day that I gained everything.

It was on the day of my 16th birthday, and like any other normal day I was in the temple of Pelor studying under my father, the head cleric of the temple. It was unusually quiet for some reason, I don't remember why, so I just went on with my studies, and as I was continuing I started to hear a slow rumble that was comming from outside. I figured that it was probably thunder off in the distance, but the rumble kept getting louder and louder, I stopped my studies and looked up from my book just as one of the clerics burst into the temple and ran up to my father, they spoke quickly and quietly, I couldn't hear anything. But from the look on my fathers face it wasn't good. Both of the clerics went off at once, and a bell rang, the bell that alerted all of the town to prepare for battle. I raced outside to see what it was. And then I saw it, a red dragon, off in the distance flying this way. I was so scared I didn't know what to do. I looked over and saw my father standing with the other clerics in the temple as they began to pray to Pelor. I stood there scared like I have never before been watching my father prepare to battle a red dragon, how calm he looked just moment away before terror struck this town.

It happened so fast, the dragn flew past this town breathing fire as it went, and it lit the eastern side of the town on fire, I could hear the screams of the people as they watched others die, I just stood there, not moving, just watching my father. He stood there and prayed to his god for something to happen, and the dragon passed again, this time lighting the western half of the town on fire, more screams could be heard. But I did nothing, I just stood there and watched as my father prayed to his god for help, he was calm, his composure well kept, as if he was preparing for this his whole life. The dragon swooped down this time and landed right in front of my father and his clerics, and then just at that second the clerics released there spells on the dragon, who roared in rage as fires from the heavens rained down upon him. But still the dragon stood as the clerics threw spell after spell at him. The dragon open its mouth wide and swooped down and ate all of the clerics except my father how instintevly dove out of the way. He got back up and started casting another spell, only to be knocked back 50ft and smashed into a house as the dragon swept its mighty tale to destroy most of the houses in its way.

My father got up, barly, I could see that he was in a great amount of pain, he fell to his knees and prayed the last prayer he every said in his life. I wanted to rush over to him and help him to his feet, but I couldn't, it was like I was frozen in that spot. The dragon took a step foward and it felt as it an eathquake was happening as the dragon moved. Just then the heaves opened up and a light shown down on my father, helping him up and giving him divine power and might to fight against the dragon, never before have I witnessed and awesome site as my father was bathed in white light and as he floated up above the ground, his armor was giving a golden appearence and his weapon shown forth with a holy light. Then it happened the dragon and my father faught with what seemed was hours and every second ticked away like it was my last. Then the dragon fell under my fathers might mace, he floated back to the ground. I ran to my father just as he returned to normal, he landed on the ground and fell over, no longer having the strength to support him. I ran as fast as I could and when I got to him I saw that he was dead. When I saw this I didn't know what to do, I didn't want to cry since others would think I was a coward, so I stood there and looked at my father.

I buried my father underneath the temple that he saved, hoping that one day that I would become as powerful as him. I began rebuilding the temple by myself and after 4 years of building it was rebuilt. I became the head cleric of the temple and I used my fathers own mace to battle against anything that every happened to threaten the city. But just then I was called off to battle an ancient evil, but before I left the city gave me a beutiful suit of armor. They told me that they took this off of my father before they baried him. Now I wear my fathers armor and battle with his mace, and I shall always remember that one day that fate decided to change my life. I shall always fight in my fathers name, Ernie the Great.
^Rayne^

07-19-04, 06:58 PM
Name: Zykul Touk
Gender: Male, Race: Kobold, Class 1: Rogue, Level: 2nd, Class 2: Sorcerer, Level: 2nd
Alignment: Chaotic/Good

Size category: Small, Height: 2'4" tall, Weight: 40 lb, Age: 15 yrs
Hair: None, two black horns, Eyes: Glowing blue/violet, Skin: Scales with a Silvery-tan appearance and hints of black spots along his spine and around his horns

Speaks: Draconic, Undercommon, and Common

Stats:
Str 6, -2 2pts (10base - 4race)
Dex 18, +4 10pts (16base + 2race)
Con 12, +1 6pts (14base - 2race)
Int 14, +2 6pts
Wis 10, +0 2pts
Cha 17, +3 10pts (16base + 1@4th)

Hit Points: 6 + 2 + 4 + 2 + 4con= 18 hp
AC: 17 (+4dex, +1natural, +1size +1armor), Touch: 15, Flat: 13
Init: +4
BAB: +2, Grapple: -4 (2BAB -2str -4size)
Speed: 30 (base 30, light load 11.025/15|30|45, No Armor Check Penalty)

Saves:
Fort +2 (0base + 1con + 1cloak)
Refl +8 (3base + 4dex + 1cloak)
Will +4 (3base + 0will + 1cloak)

Attacks:
+8 Melee, masterwork Sap, 1d4-2, 20/x2, Bludgeoning (Deals nonlethal damage)
+8 Melee, mithral dagger, 1d3-2, 19-20/x2, Piercing or slashing
+8 Melee, silver masterwork dagger, 1d3-2, 19-20/x2, Piercing or slashing
+8 Ranged, mithral dagger, 1d3-2, 19-20/x2, 10'r, Piercing or slashing
+8 Ranged, silver masterwork dagger, 1d3-2, 19-20/x2, 10'r, Piercing or slashing
+8 Ranged, darkwood hand crossbow, 1d3, 19-20/x2, 30’r, Piercing

Skills (50 Ranks Rogue + 8Ranks Sorcerer):
+10 Bluff (7Ranks + 3Cha)
+3 Concentration (2Ranks + 1Con)
+7 Decipher Script (5Ranks + 2Int)
+7 Disable Device (5Ranks + 2Int)
+9 Escape Artist (5Ranks + 4Dex)
+13 Hide (5Ranks + 4Dex + 4Size)
+4 Knowledge Arcana (2Ranks + 2Int)
+6 +8 Listen (5Ranks + 1(2Ranks CC) + 0Wis) (+2 alertness when familiar is within arms reach)
+12 Move Silently (5Ranks + 4Dex + 3cat)
+9 Open Locks (5Ranks + 4Dex)
+9 Search (5Ranks + 2Int + 2Race)
+9 +11 Sleight of Hand (5Ranks + 4Dex) (+2 on SoH checks to conceal daggers)
+0 +2 Spot (0Ranks + 0Wis) (+2 alertness when familiar is within arms reach)

Feats:
- Combat Expertise (Trade attack bonus for AC max 5 points) standard 1st level feat
- Weapon Finesse standard 3rd level feat

Racial (Kobold) Traits:
- -4 Str, +2 Dex, -2 Con
- Small Size
- +1 Natural Armor Bonus
- Land Speed of 30'
- Darkvision 60'
- Racial Skills: +2 to Craft (trapmaking), Profession (miner), and Search
- Special Qualities: Light Sensitivity
- Automatic Languages: Draconic. Bonus Languages: Common and Undercommon
- Favored Class: Sorcerer

Rogue Abilities:
- Weapon and Armor Proficiency: Proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow and short sword. Proficient with light armor, but not with shields.
- Sneak Attack +1d6
- Trapfinding
- Evasion
- Hit Dice: d6

Sorcerer Abilities:
- Weapon and Armor Proficiency: Proficient with all simple weapons. Not proficient with any type of armor or shield.
- Spells: Casts Arcane Spells he knows spontaneously
- Familiar

Spells Per Day: (6/4+1/) (Please note all spells below have no Material components or XP cost)
0 DC 13 Detect Magic, Acid Splash, Dancing Lights, Message, Mage Hand
1 DC 14 Magic Missile, Obscuring Mist

Special:
Hobbes
Sex: Male, Race: Cat, Class: Familiar Cost: 100gp
Length: 1’ 0” long, 8”tall, Weight: 10 wt, Age: 1 year old
Description: Long snow white fur, silvery-gray face, ears, tail, and paws, silvery-tan along spine starting from the top of his head moving down his spine to the tip of his tail.
Eyes: Large light blue-gray eyes
Size: Tiny
Alignment: Neutral/Good
Stats:
Str 3
Dex 15
Con 10
Int 6
Wis 12
Cha 7
HitPoints: 9
AC: 15 (+2Dex, +2Size, +1Natural) Touch 14, Flat-footed 13
Init: +2
BAB: +2, Grapple: -10
Attack:
claw +6 melee 1d2-4, 20/x2
bite +6 melee 1d3-4, 20/x2
Full Attack 2 claws +6 melee (1d2-4) and bite +1 melee (1d3-4), 20/x2
Speed: 30’
Saves:
Fort +2
Refl +5
Will +4
Skills:
Balance: +10
Climb: +6
Hide: +16*
Jump: +10
Listen: +3
Move Silently: +8
Spot: +3
Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats have a +8 racial bonus on Balance checks. They use their Dexterity modifier instead of Strength modifier for Climb and Jump checks.
* In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.
Feats:
- Stealthy
Special Qualities:
- Scent
- Low-light vision
- Weapon Finesse (bonus feat according to MM errata
Familiar Benefits:
- Intelligence
- Alertness granted to master when familiar is within arm’s reach
- Improved Evasion
- Share Spells
- Empathic Link

Gear (total resource expenditures = 5400gp):
Clothing, Armor, and Items carried in hands:
- Tapestries sewn into clothing/robe (worn, -wt) -gp (first outfit is free and doesn’t count toward character’s total carried weight)

Belt Items:
- Masterwork Thieves Tools (leather case) (belt, left, 1wt) 100gp
- Pouch, belt (empty) (belt, front, 0.125wt) 1gp
- Mithral Dagger (belt, rear, 0.25wt) 552gp
- Mithral Dagger (belt, right, 0.25wt) 552gp

Items carried on back and shoulders:
- Cloak of Resistance (+1) (over shoulders and tapestries/robe, 0.5) 1000gp
- Quiver Scabbard (behind right shoulder, strap crosses to left shoulder 0.5wt) 10gp
- Backpack (center back, 0.5wt) 2gp

Items worn (excluding clothing):
- Bracers of Armor (+1) (worn, 0.5wt) 1000gp
- Leather Belt (worn, -wt) –gp (part of free outfit)
- Money Belt (worn under normal belt and clothing, -wt) 4gp
- Wrist Sheath (left wrist, -wt) 20gp
- Darkwood Hand Crossbow (attached to right wrist, hidden under loose clothing, 0.5wt) 410gp
- Copper Wire (wrapped around index finger –wt) 0gp (Focus for Message Spell)

Items carried inside or attached to outside of Backpack:
- Waterskin- water (outside backpack on right side, 1wt) 1gp
- Inkpen (right pocket, backpack, -wt) 1sp
- Vial (empty) (right pocket, backpack, 0.1wt) 1gp
- Ink (1oz. in the Vial, backpack, -wt) 8gp
- 4x Trail Rations- 4 days (backpack, 1.0wt) 2gp
- Mess Kit (backpack, 0.25wt) 6sp
- Case for Maps and Scrolls (empty, backpack, 0.25wt) 1gp
- Bedroll (outside and above backpack, 1.25wt) 1sp

Tapestries/Robe:
- Masterwork Sap (left pocket, 1wt) 301gp

Wrist Sheath:
- Mithral Dagger (sheath, 0.25wt) 552gp

Items carried inside Quiver Scabbard:
- Crossbow Bolts x20 (1wt) 2gp
- Silver Masterwork Dagger (inside hidden compartment 0.5wt) 322gp

Case Maps/Scrolls:
- 4x Paper (blank paper, -wt) 1gp 6sp

Belt Pouch Content:
- Coins- 0gp, 0sp, 0cp (pouch, -wt)
- Amethyst (worth 100gp) (pouch, -wt)
- Violet Garnet (worth 250gp) (pouch, -wt)
- Moonstone (worth 86gp) (pouch, -wt)
- Malachite (worth 10gp) (pouch, -wt)

Money Belt Content:
- Coins- 10gp, 6sp, 0cp (pouch, 0.3wt)

Background:
Zykul was born into the standard life of any kobold. One egg of thousands he grew up under the shadow of King Calshryx. All kobolds served their dragon master by guarding the many entrances leading into their master’s sanctuary and worked to mine as many riches for their leader as possible. Zykul’s life was to be a foot-note on that path until a group of adventurers came crashing in. In the course of ten days many of the kobold masses fell to a mighty group of adventurers. Zykul was six years old and still living in the nursery when that day arrived. Unlike most of the other children, Zykul was quiet and had a peaceful if mischievous heart. When the leader of the adventuring party arrived, a paladin by pursuit and trade led the way. Constantly vigilant the woman of god noticed that one of the kobolds in her midst was not evil as his brethren was. Compassion and an interest in doing right led the woman to quietly shove small Zykul into her backpack. To afraid to stop her and too young to understand what was going on, Zykul remained silent as he was swept into the dark backpack. There he stayed for countless hours.

When he came out of the backpack it was into a fearful, large, and bright world. At first Zykul was scared and anxious but his rescuer showed compassion, kindness, and patience with him. In time he discovered a new larger world where his lot in life was no longer to mindlessly guard his master’s treasure and hope to live another day. Now he was seeing a world under the light of the sun and what he discovered opened up his mind to new possibilities. He discovered his savior a paladin called Athena Touk was to become his mentor and teacher in the world of surface-dwellers. Always smart among his own kind Zykul learned quickly how to speak Common and understand Athena and her friends. By the age of eleven Zykul had been transformed from small kobold destined for mining and guard duty into a well-behaved if odd-colored fledgling lock smith. Athena noticed his talents and made sure to tailor his education toward skills that he excelled in. She saw potential for numerous career opportunities befitting someone with his talents with locks and gadgets. She also realized how important it would be to give him tools that would help him succeed as a locksmith. Using her connections over the years she was able to procure some masterwork tools for Zykul to use when opening locks and disabling traps. The fine tools were gnome crafted and contained precission tools for jewelry and watchmaking. The tools were perfect for Zykul's small hands and were his favorite possession as they were given to him as a present on his 14th birthday.

As years passed the training continued and Zykul even traveled with Athena and her friends on their adventures. Although he only watched as an observer most of the time he never forgot the two languages he learned as a child living below ground and was often used as an interpreter. This continued for awhile and at the age of fourteen his adopted parent, Athena told him he was ready to start making his own way into the world. For years she called him her little tot and she had long since given him her last name as part of his. When Zykul left home to make his way in the world he did so with the full acceptance and love of his adopted mom, Athena.

For a time Zykul did odd jobs for people he trusted and kept to himself. His time with Athena and her band of adventurers had left an itch in Zykul to adventure himself. Keeping his ears open and staying alert for odd jobs, Zykul ended up living the life of an adventurer again. For almost a year he travelled with a few like-minded friends and helped by dissabling traps and opening the occational locked chests. This continued till signs of trouble emerged from Hommlet and his friends decided to head there to help in any way they could. Zykul felt compelled to stay with his friends and do what he could to help them. Selling most of his possessions he made sure that all of the gear he kept could easily be taken with him.

Personality:
Zykul never did quite get over the fear of being taken away from his home as a child. While brave to a degree he is never willing to take a fight head-on. Zykul knows that he is best at staying hidden and he has a knack at finding ways to blend into his surroundings. When he helped work as an interpreter he was always told by Athena to stay hidden in the shadows and avoid getting hurt. Practical advice back then served so well that Zykul has since adopted it as his personal axiom. Never one to brawl, Zykul also learned to use his personal charm to bluff his way out of many arguments.

As he grew he also recognized that his greatest asset was his capable hands. Always able to entertain his peers with a simple magic trick, or some stunt escaping from chains, Zykul recognized that his swift and agile fingers could literally get him out of trouble. In the world of humans his talents were best put to use by making use of his hands and mind. When he joined his friends he knew what his job was, to stay out of trouble and help them safely make there way without fear of harm from traps. With a little bit of charm, aptitude, and know-how he went out to make a name for himself the way he was taught to by Athena.

Athena always said, “Everyone has something they excel at, find your thing and make it work for you!” Zykul took Athena’s message to heart and applied it to every decision he made. The message had led him to where he is now…

Description:
Zykul’s outfit is actually what remains of numerous tapestries of dungeons Athena helped purify over the years. She never had much money to spend on Zykul as life as a Paladin can be financially draining. Most of her wealth was given back to her church many times over but Zykul never was left wanting. Athena collected many tapestries and flags in her time ridding dungeons of evil. In that cause she also came across quite a few dusty old tapestries, some of which were very well crafted. She let Zykul pick his favorite and she refashioned it into a layered robe of sorts that was tailored to his small kobold body. Zykul loved his outfit and over the years numerous versions of the same design were perfected by Zykul and his adopted mother, Athena. By the time Zykul went into the world on his own he had designed this outfit which allowed him to conceal his many tools, daggers, and even his specially fitted hand crossbow. The outfit while very functional also served the added purpose of putting people off-guard. It was often seen as so comical and different that its very attraction diverted attention away from the secret folds, layers, and pockets it contained.
Myrridin

07-21-04, 10:24 AM
The intrepid party headed out from the city of Verbonnoc three and a half days ago on foot for the town of Hommlet. Rumors have started flowing into Verbonnoc of problems around Hommlet. Trade caravans mysteriously dissappearing before they reach their destination, animals going wild, beyond the ability of anyone to control, and worst of all, the rumor, whispered only, that a temple has again been built on unhallowed land.

Io, Ernie, Zykul, Reznor, and Terjon enter Hommlet, weary from three and a half days of walking, and enter the lone Inn of any quality in the town, the Inn of the Welcome Wench. Currently there's only four or five patrons there, three at the bar and two sitting together at a table, one half-orc, and one human. It's late afternoon, 3-4pm, and there's a bard sitting at a stool at one end of the room, trying desperately to tune his harp.

Behind the bar is a fairly attractive human female, and a not attractive, large human male.

What do you do?
Pittbull

07-21-04, 11:03 AM
After looking around a little bit, Terjon on turns to the ohters with asking view: "Shall we take a table or the bar?"- But after rethinking this, he becomes aware of sore feet and back. The backpack has been quite heavy. So, he walks straight to the next table, puts down his gear and with a little sighn he sits down in first chair for 3 and half days. He pleases the others to do this as well and give the nice girl a sign to come, with a pearly-white smile....
Ethendril

07-21-04, 11:20 AM
Io Hammerhand throws his pack, which is not as heavy as Terjon's, down to the ground and takes a seat. His searching eyes look over the other patrons, attempting to discern if any of them might have information he might need later.

He is not concerned with the attractive barmaid, and scowls slightly as the paladin grins at her. Io is more concerned with gathering information at this point. His clan destroyed, he is only here with one thought on his mind: revenge.

Do the missing trade caravans, wild animals, and unholy temple have anything to do with the tragic destruction of his clan? That is what Io is here to find out.

Io throws an elbow into Terjon, who is still grinning at the waitress. "Wipe that smile off your face!"
Myrridin

07-21-04, 11:26 AM
The woman approaches the table, and looks at Terjon coldly, "Rooms are one gold a night, dinners 5 silver, wine and beer extra." she ignores Io in that way where you never really "see" the person.

The barkeep looks quickly towards the party and says across the room, "We've only got two rooms open tonight, but you're more than welcome to them. If you're going to be here for awhile, you'll have to register with the Lord and Lady of the town. They don't want no trouble here." he pauses for a second, then looks at the barmaid, "Mari, you treat these people right, ya hear?"
Pittbull

07-21-04, 11:34 AM
Terjon: Oh, Mari is your name, mine is Terjon of Darkenbridge. My companions and me have got a long journey by foot. Would you be so nice and bring us something to eat and drink. I guess, beer for all. Of course we'll take the rooms at least for this night, but tell me where can we find the lord and the lady? Do have temples here in Homlet? You must know I'm a servitor of Heironeous as you see on my banner..."
Jindl

07-21-04, 11:51 AM
Reznor slowly sits at the far end of the table, at a vantage point where he can observe both the half-orc and the bard. Though he has seen Terjon's antics many times before, he is still amused by the young human. His faithful pet, Argos, curls up on the floor next to his chair, though his ears perk up when the waitress approaches.

Meanwhile, Reznor takes a long look at the half-orc and his companion as well as the bard...
^Rayne^

07-21-04, 11:53 AM
Zykul and his cat Hobbes walk into the bar last and with such a small profile he is easily overshadowed by his much larger companions even the dwarves. As Terjon suggest, Zykul finds a chair to hop up on and his cat, Hobbes jumps up next to him and lays down beside him. The cat while small is only about half the size of Zykul who can barely see over the table. He might easily be mistaken for a child if one were not paying attention. With such a lite load, Zykul doesn't even bother taking his backpack off and he sits with his pack pushed up against the back of the chair and his legs fully extended. Being so small his knees are not even bent and his feet just barely extend past the seat of the chair which only adds to the comical appeal of the scene.

Zykul hears the order for beer but he passes on that. He has always had an affinity for red wine thanks to his early years with Athena. She always drank wine with lunch and dinner and Zykul had grown quite fond of the drink over the many early years of his life and now he enjoyed no drink more except for fresh cold water. Zykul watches the night entertainment try to get his harp in tune and wonders if he will play anything worth listening to or if he is just another hack musician.

While Terjon tries to strike up a conversation with Mari, Zykul just pets Hobbes behind the ears and listens to the soothing purr of his best friend. With such a great view of everyone's feet, Zykul takes note of everyone's shoes in the room.
Myrridin

07-21-04, 12:02 PM
Originally posted by Pittbull
Terjon: Oh, Mari is your name, mine is Terjon of Darkenbridge. My companions and me have got a long journey by foot. Would you be so nice and bring us something to eat and drink. I guess, beer for all. Of course we'll take the rooms at least for this night, but tell me where can we find the lord and the lady? Do have temples here in Homlet? You must know I'm a servitor of Heironeous as you see on my banner..."

"Beer and food, and the two rooms." She looks around, and gazes right over/through Io and Reznor, "So that's three servings of each? That'll be 5 gold total." she sighs a little bit, "There's a temple to St. Cuthbert, and another to Pelor in this town, not much need for anything else." and with a telling glance at Terjon's banner, she turns and walks towards the bar.
Myrridin

07-21-04, 12:10 PM
Originally posted by Jindl
Meanwhile, Reznor takes a long look at the half-orc and his companion as well as the bard...

The half-orc seems to be arguing heavily with the human at the table, and isn't doing a very good job. He's only wearing leather armor now, but he has a wicked looking axe strapped to his back. The blade itself is about 3/4th's as wide as his shoulders, and is sharply curved on one side, with a point at the other. With a last exclamation, he splashes his mug down on the table, throws a few coins at the bar, and stalks out of the Inn.

His companion wipes the beer off of his face with a sigh, and glances down to the worn holy symbol around his neck. He rubs it absently, and then lets his hand drift to the hilt of his longsword. Without a word, he draws the holy symbol off, and puts it in his pouch. He leans back and finishes his beer, before signaling for two more.

The bard has finally finished tuning his harp, and he wanders towards to bar. He's dressed in fine clothes, at first glance. Looking a bit closer you see that they're actually worn at the edges, and pretty threadbare in a few places. He smiles winningly at Mari, and you overhear him order a glass of wine, for his throat of course.
Ethendril

07-21-04, 12:11 PM
"Good day to you, too," says Io under his breath.


What do the half-orc and human look like?

EDIT: never mind.
Myrridin

07-21-04, 12:17 PM
The remaining patrons take little notice of Zykul. The bartender does throw a glance at the pets people are bringing in, and looks like he'll say something about it, if anything happens. Otherwise no one is looking very hard at the kobold.
Pittbull

07-21-04, 12:53 PM
If he sees the holy symbol, Terjon likes to identify it. To what god does this human pray?Knowledge(Rel)-result =11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117032)
Myrridin

07-21-04, 12:59 PM
Pittbull: St. Cuthbert, and it looks pretty worn and faded. It's also kind of tarnished, as if it hasn't been looked after in awhile.
Jindl

07-21-04, 01:21 PM
Reznor places 5 gold coins on the table, for the waitress, Mari, to collect when she returns. Then, with a glance at the bard, he says to Zykul, "Perhaps there is a kindred spirit for you, my friend. Do you care to make his acquantance?" Then, glancing at Terjon and Ernie, "From his garb, I would place him <the man at the other table> as some sort of adventurer. Do you think he could tell us more of the stange goings on in this town?"

It was quite a lot for Reznor to say. More words perhaps than he had spoken all day.
Ethendril

07-21-04, 02:01 PM
"I do be thinkin' he knows about this area," agreed Io.

And not one to sit for too long, Io stood from his chair and moved to speak with the stranger, though he was not eloquent with words (what dwarf is?).

"If you laddies are planning to sit here all day admiring the scenery, I'll talk to him meself," said Io as he moved over to the adventurer with the holy symbol.

"Perhaps I could have a quick word," said Io to the man with the beers. "What can you tell me 'bout this area? Have you heard about the missing caravans and such?"

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117039

I'm still not sure how to get the roll to appear correctly, but it was supposed to be a diplomacy roll, with a roll of 18 -2 = 16.
Myrridin

07-21-04, 02:39 PM
The man looks up at Io as he speaks to him, his eyes look slightly haunted, "Who are you?" he says looking directly at Io, then down at his flagon before taking a long pull.

"Things go missing in this area all the time, it's just worse now than the usual." he shoves the second flagon towards the seat across from him, "Sit down a bit and tell me about yourself. We can trade information."
Ethendril

07-21-04, 02:45 PM
"Don't mind if I do," smiled Io, "though I expect I'll be buyin' you several more 'fore we're done here. The name's Io Hammerhand."

Io drinks for a moment from the flagon offered to him, then says "Me friends and I have been investigating the strange things happenin' around this town." Io gestures toward the group still seated at the table.

"Me, I'm looking for those that killed me family, and I'm thinkin' there may be some connection 'tween their deaths and the strange things happening here. Maybe you can tell me what you know, and I'd be much in your debt."
Myrridin

07-21-04, 03:50 PM
The man looks at you, "Xaod. My name's Xaod. I've lived here for the past year, trying to solve the mystery of what's going on here." he pauses, and drinks deeply, finishing off his flagon.

"There's an old castle, more of a moathouse really, that's been having a lot of activity going on around it recently. I checked it out a month or two ago, when a townsfolk asked me too; it was empty." he shudders a little bit, and continues on, "Something was there though, a presence, dark, insane....and hungry. I talked with Jaroo about it a week or so ago, but he didn't know anything about it. He said his animals hadn't said anything either. Everyone in the town thinks it's the Orcs who've taken up residence near Rastor, but I'm not so sure."

"Regardless, there's a lot more people coming to Hommlet, seeking protection from the churches, and each other. It's not a good time to be strangers here." he looks around a bit, and something flashes through his eyes.

He takes a long pull from a flask at his belt, and his eyes unfocus slightly, "Cuthbert, why have you deserted me?" the sound escapes his lips as he passes out on the table top.
Ethendril

07-21-04, 04:11 PM
Io looked at the pathetic individual passed out on the table.

Speaking to the back of the man's head, Io said "Well, Xaod...we're all about solvin' this mystery, too. Perhaps our paths run together, an' we can help each other out....when you wake up, that is."

Io moved back to his companions' table, leaving the man to his drunken sleep, and informs his companions about the things he learned.

"Aye, this old castle may bear some lookin' into," concluded Io. "Me thinks we'll eventually want to look into that, as well as talk to this Jaroo feller."
Myrridin

07-21-04, 04:33 PM
Some time passes, not more than a hour. The Inn's filling up with clientel, farmers, some town guards, a priest of Pelor, and some "serving" girls.

A few of the well-known regulars make them selves at home. One of them comes to the table that you're all sitting at, "This was my table, friends. Now I'm willing to overlook this, if you'll buy me a drink." he says with an easy smile, "You're new here, I'm Chatrilon, Chat for short." (He looks like a guard for the town, and has a light coating of flour about his body.)
Ethendril

07-21-04, 04:47 PM
Originally posted by Myrridin
Some time passes, not more than a hour. The Inn's filling up with clientel, farmers, some town guards, a priest of Pelor, and some "serving" girls.

A few of the well-known regulars make them selves at home. One of them comes to the table that you're all sitting at, "This was my table, friends. Now I'm willing to overlook this, if you'll buy me a drink." he says with an easy smile, "You're new here, I'm Chatrilon, Chat for short." (He looks like a guard for the town, and has a light coating of flour about his body.)

Io looks thoughtfully at the light coating of flour that is evident on Chatrilon's body. A baker? Dressed in the garb of a town guard? Strange, he thought.

"I must 'ave missed the sign showin' this was your table, Chatrilon."

Io had eaten, and was now satisfied and full, and was not really in the mood for the stranger's overly-friendly banter.

"You canna have a seat, but your buyin' your own drinks."
Jindl

07-21-04, 05:18 PM
Before Chatrilon can respond, Reznor reaches to a nearby, unoccupied table, and pulls over an empty seat to offer him. In a friendly voice, Reznor says "Aye, we are new here. And we could do with a bit of conversation to drink to. I may even buy a round myself, if the conversation is interesting. So have a seat, Chat is it, and tell us about the town of Homlett."
Ethendril

07-21-04, 05:25 PM
Io shruged, always surprised at the dwarft druid.

As Chatrilon pulled the chair up, Io whispered to Reznor. "Ye may as well ask 'im about the moathouse castle. 'E sounds like a local."

Io turned back to Chatrilon, trying to act more civil than he was accustomed to.
^Rayne^

07-21-04, 06:36 PM
Zykul listens to the bard play but doesn't take Reznor's suggestion and try to start a conversation with him. Instead he and his cat listen to he music and watch the people as they stride in from outside. People seem indifferent to him and Hobbes and this makes him feal at ease. When he notices a priest of Pelor walk into the tavern he takes notice.

Hmm, a priest of Pelor. It is good to see my Mom's God can be found here. This must be where I belong after all. If there is trouble here and Pelor's faithful need help I owe it to them to do my part. Where would I be if Athena hadn't saved me from the life I was born into? No place good I'm sure...

Zykul stands up on his chair so he can see over the table better and have a look around the place. Not wanting to be left out, Hobbes also props his body up on the table using his front paws to hold him upright so he can look around. If people were paying attention they might be laughing at the oddity of a kobold and fluffy white and gray cat standing side by side on a chair watching the people from their table. The moment is short-lived as Zykul hops down and Hobbes right after him as Zykul walks over to the Priest of Pelor.

"Well met follower of Pelor, I see this town is in good hands!" Hello, my name is Zykul and this is my best friend Hobbes."

Zykul points to his left at his cat and Hobbes meow's in reply. Zykul immediatly bows down to the priest and continues on.

"I'm sure you are wondering how it is I would be familiar with Pelor? Athena, my adopted mother is a holy warrior of the faith and rescued me from a life of servitude and repression. It does my heart good to see the servants of Pelor doing their work here. I think it gives everyone hope in these dark times."
Aramil Dunskar

07-21-04, 10:23 PM
Wow, you guys did a lot without me..... oh well I'll try and catch up.

*Ernie enters the inn with the others and sits down next to Renzor, he doesn't speak much and only asks for a drink of wine. When he hears that there is only two rooms available he sighs. But he also hears that there is a temple of Pelor not far from here, so he decides that he'll try and get a room over there. He Gets up from the table and speaks to the others.

"Well since there is only two rooms available I'll try and get a room for myself at the Temple of Pelor, I'll see you guys in the morning here. Good Night."

*With that Ernie gets up and gathers his things he leaves a gold piece on the table for the waitress and exits the inn making his way ot the Temple of Pelor, along the way he bows his head to the other priest of Pelor walking towards the inn.
Pittbull

07-22-04, 05:47 AM
sorry
Pittbull

07-22-04, 05:48 AM
After Terjon, finished his meal, he turns to Chat saying:" May I take part in your conversation, my name is Terjon?"-----" Oh, as Reznor already asked there some strange things happening aroud here. Can you tell us something about the missing caravans or the rumor that dangerous beings are in this area. You must know we are defenders of the good, look foward give a helping hand to anybody who is trouble!Dipl-check=25 ( http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117121)" Terjon tries to look as friendly as possible. Further he keeps Zykul in his vision, because he is a little bit suspicious of of the little nice kobold with the quick fingers. But after he realized that he's only chatting with this priest of Pelor. His full attention turns to Chat.
Myrridin

07-22-04, 08:53 AM
Originally posted by Jindl
Before Chatrilon can respond, Reznor reaches to a nearby, unoccupied table, and pulls over an empty seat to offer him. In a friendly voice, Reznor says "Aye, we are new here. And we could do with a bit of conversation to drink to. I may even buy a round myself, if the conversation is interesting. So have a seat, Chat is it, and tell us about the town of Homlett."

Chat smiles a little at you all, and sits down in the seat that Reznor offered. "Hommlet's a nice enough town, at least it was until the raiders started in on it. I was passing through on a caravan when it was attacked. We fought them off, but I was to injured to keep on as a guard. To work off my debt to the temples for healing me, I stayed on as a laborer at the Mill."

Chat pauses to drink some of the beer in front of him, then continues, "Well, I'm not sure what you've heard....Terjon, is that right? But I tracked those raiders a bit, after I was well enough to do so, and found a large group of gnolls at a run down temple a bit from here." he waits for Mari to finish bringing some food, then says, "So, what are you doing here?"
Myrridin

07-22-04, 08:57 AM
Originally posted by ^Rayne^

Hmm, a priest of Pelor. It is good to see my Mom's God can be found here. This must be where I belong after all. If there is trouble here and Pelor's faithful need help I owe it to them to do my part. Where would I be if Athena hadn't saved me from the life I was born into? No place good I'm sure...

Zykul stands up on his chair so he can see over the table better and have a look around the place. Not wanting to be left out, Hobbes also props his body up on the table using his front paws to hold him upright so he can look around. If people were paying attention they might be laughing at the oddity of a kobold and fluffy white and gray cat standing side by side on a chair watching the people from their table. The moment is short-lived as Zykul hops down and Hobbes right after him as Zykul walks over to the Priest of Pelor.

"Well met follower of Pelor, I see this town is in good hands!" Hello, my name is Zykul and this is my best friend Hobbes."

Zykul points to his left at his cat and Hobbes meow's in reply. Zykul immediatly bows down to the priest and continues on.

"I'm sure you are wondering how it is I would be familiar with Pelor? Athena, my adopted mother is a holy warrior of the faith and rescued me from a life of servitude and repression. It does my heart good to see the servants of Pelor doing their work here. I think it gives everyone hope in these dark times."

The priest looks at you and turns back to his food...then does a double take, "You know of Pelor? Ahhh...but, you're not even a 'civilized' race." he gulps, and throws back some of his wine, "Sorry" he stammers, "I'm not used to seeing someone who venerates Pelor, who's of your people. You could join me ,at the table, if you'd like?" he looks at your cat, and then thinks for a second, and orders a glass of milk.

"If you don't mind me saying, it may not be safe for one of your kind here. The people here aren't making a big deal, because Xaod would keep them in line; but there could be trouble later. There's a lot of new people in Hommlet, and many of them don't see too kindly to outsiders, especially those who don't look human." he realizes how that came out, "I'm sorry friend, I'm not usually this blunt, but I'm still a little shocked at finding an underfolk who follows blessed Pelor."
Pittbull

07-22-04, 09:04 AM
" Not much I've heard, only rumors. You said, you followed the gnolls to the temple? Do you know anything about the temple and what happened there exactly? Do you think that the evil will rise again? Sorry that I ask you so much, but but a rise of the temple could be very dangerous for the region. Did you tell anybody what you've seen, perhaps in the temple of pelor or the lord and the lady?"

(If it's possible and nobody can see it, Terjon likes to dectect evil in the tavern.)
Jindl

07-22-04, 10:06 AM
Originally posted by Myrridin
Chat pauses to drink some of the beer in front of him, then continues, "Well, I'm not sure what you've heard....Terjon, is that right? But I tracked those raiders a bit, after I was well enough to do so, and found a large group of gnolls at a run down temple a bit from here." he waits for Mari to finish bringing some food, then says, "So, what are you doing here?"

In between bites of food and gulps of ale, Reznor tells Chat that the party has come to town to investigate rumours that an unholy temple has again started to rise (hoping to use sense motive to read his reaction). Also mention our interest in the rundown moathouse that Xaod mentioned (and again try to read his reaction).
Myrridin

07-22-04, 10:28 AM
Originally posted by Pittbull
" Not much I've heard, only rumors. You said, you followed the gnolls to the temple? Do you know anything about the temple and what happened there exactly? Do you think that the evil will rise again? Sorry that I ask you so much, but but a rise of the temple could be very dangerous for the region. Did you tell anybody what you've seen, perhaps in the temple of pelor or the lord and the lady?"

(If it's possible and nobody can see it, Terjon likes to dectect evil in the tavern.)

Chat sits there, and looks at you, "Those are old stories my friend. The last time the Temple rose was over fifty years ago. It was thrown down by a prince at that time....Thrommel I think was his name."

"Lord Burne and Canoness Y'Dey pretty much keep to themselves in their keep. They're lawmakers, but not so much on the enforcement."
Myrridin

07-22-04, 10:42 AM
Originally posted by Jindl
In between bites of food and gulps of ale, Reznor tells Chat that the party has come to town to investigate rumours that an unholy temple has again started to rise (hoping to use sense motive to read his reaction). Also mention our interest in the rundown moathouse that Xaod mentioned (and again try to read his reaction).

Chat looks at you, "Moathouse? Nah, the tracks that I found, and followed, let to an old temple area. I didn't go in though. There's still walls around a lot of it, overgrown with vines and stuff, but walls. There's a big gap, where the gate used to be, but there's not way I was going in there alone."

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117142
(Your Sense Motive Rolls)

He seems pretty up front about what he knows, and the information he's got for you. (DM note)

Chat seems to think for a minute, "If you need another person, I'd be happy to go with you to the Temple."
Myrridin

07-22-04, 10:43 AM
Xaod kind of wakes up a little bit and looks around blearily, "Fire...from the sky. Darkness rising from the old castle. I have to make penance to St.Cuthbert." and with that, he stumbles from the Inn towards to temple.
Pittbull

07-22-04, 11:01 AM
Originally posted by Myrridin
Chat seems to think for a minute, "If you need another person, I'd be happy to go with you to the Temple."


" Are you sure? This might pretty dangerous! Are you used to weapons and wearing armors? One thing is clear you show a lot of braveness, when you followed the gnolls alone. But first I do have ask the others of my traveling-group."

To Reznor and Io:" What do think? Shall we take him with us? He knows the area and he can be our guide. Oh, did you hear that?
[Xaod kind of wakes up a little bit and looks around blearily, "Fire...from the sky. Darkness rising from the old castle. I have to make penance to St.Cuthbert." and with that, he stumbles from the Inn towards to temple.]What was that? Perhaps we talk to him later."
Ethendril

07-22-04, 11:19 AM
Double post.
Ethendril

07-22-04, 11:19 AM
Io looked at Chatrilon for another minute, then leaned toward his companions so only they could hear.

"I'm not sure. T'would be nice to have a guide, but I'd rather go find Xaod. I liked 'im better (though he can't drink lik'a dwarf)."
Jindl

07-22-04, 11:24 AM
Reznor ponders for a moment. <OOC> I'm using italics to denote Reznor's thoughts. Chat seems earnest in his story about the gnoll raiders and his offer to help, and he obviously is skilled in either stealth or tracking (he must be to have followed the raiders back to their lair). So this old temple he speaks of is something we surely need to investigate. But something about Xaod speaks more to my own thoughts. That's twice he's mentioned the old castle or moathouse. And the second time, it sounded like a nightmare or divine sending or something. So while Chat's story indicates we should check out the temple, I tend to put more faith in the subtle messages from the gods.

After Terjon patiently waits a few moments, Reznor finally responds, loudly enough for Chat to hear, "I am interested in seeing this old temple, especially if Chat will lead us there. But first, I want to examine this run-down castle of a moathouse that so troubles Xaod. Perhaps we should check there tomorrow and then Chat can join us and take us to the raiders lair a day or two later. Of course, if the moathouse is on the way to the old temple, and Chat doesn't mind us poking around there a little, then we could just stop at the moathouse then head to the temple from there. Xaod may even want to join us to visit the moathouse. What do you think?"

And now it was Reznor's turn to wait for a reply.
Pittbull

07-22-04, 11:29 AM
Terjon will join Io's and Reznor's decission about the guide. But he's very intrested to see the temples(now in the town) and as he is lawful he wants to visit the lord and the lady to write in.
Myrridin

07-22-04, 11:30 AM
Chat gives a slight smile, "Well, if you must go to that deserted moathouse, I'll go with you. But I want an equal share of the treasure!" he finishes off his drink and sits back, listening to the bard.

"He's not that good, but he's the best we've had in Hommlet in awhile. Not many of them are willing to travel this far. Well then, if I have your leave, I'll meet you back here tomorrow morning. It's a good three hour walk to the rundown moathouse."

With that, he excuses himself from the table and wanders to the bar, looks like to flirt with Mari a bit.
Jindl

07-22-04, 11:38 AM
Once Chat leaves, Reznor turns to his companions and says, "Perhaps now is not such a bad time to visit the local temples. It may even give us a chance to talk further with Xaod. It seems our little friend and his cat are involved in their own conversation. They should be alright here. Shall we go after Xaod?"
Pittbull

07-22-04, 11:48 AM
I'll join you!
^Rayne^

07-22-04, 11:54 AM
The priest looks at you and turns back to his food...then does a double take, "You know of Pelor? Ahhh...but, you're not even a 'civilized' race." he gulps, and throws back some of his wine, "Sorry" he stammers, "I'm not used to seeing someone who venerates Pelor, who's of your people. You could join me ,at the table, if you'd like?" he looks at your cat, and then thinks for a second, and orders a glass of milk.

"If you don't mind me saying, it may not be safe for one of your kind here. The people here aren't making a big deal, because Xaod would keep them in line; but there could be trouble later. There's a lot of new people in Hommlet, and many of them don't see too kindly to outsiders, especially those who don't look human." he realizes how that came out, "I'm sorry friend, I'm not usually this blunt, but I'm still a little shocked at finding an underfolk who follows blessed Pelor."

"Thankyou for the warning... I was saved by a follower of Pelor so I have nothing but praise to shower on his servants. It only seemed right to become a follower of Pelor myself when I spent most of my life living with my adopted mom. She always does the right thing and is the kindest person I know. Tis strange to worship the god of sun when it burns my eyes so much but I believe in his message and him."

Zykul and Hobbes follow the priest to his table and take a seat together at the same chair.

"I am actually hear with my friends to help deal with all the trouble we have heard about lately. Do you know anything about this?"

Zykul motions to a few of his companions around the bar as he mentions his friends and then looks at the priest for a second.

"By the way, I never caught your name, but I think I told you mine..."

Diplomacy Check: 22 (rolled a 19, its in the database for our group)
Ethendril

07-22-04, 12:04 PM
Shall we go after Xaod?

"I think we should. He seems haunted by this castle moathouse. I'd be bettin' he'd be a help to us, even if it's only one more body. Not sure if he can fight, but he seems to be some sort of cleric or somethin'. Let's go find him, and keep him off the drink before t'morrow if you know what I mean..."

"Heh...I noticed that ol' Chatrilon sure gave Xaod a nasty look when Xaod talked about his moathouse dream. Well, 'twas a nasty look for a non-dwarf."

"I don' think Chatrilon cares for Xaod very much. We best be keepin' our eyes on those two."
Myrridin

07-22-04, 12:07 PM
Originally posted by ^Rayne^
"I am actually hear with my friends to help deal with all the trouble we have heard about lately. Do you know anything about this?"[/color]

Zykul motions to a few of his companions around the bar as he mentions his friends and then looks at the priest for a second.

"By the way, I never caught your name, but I think I told you mine..."

Diplomacy Check: 22 (rolled a 19, its in the database for our group)

"The light of Pelor does burn at times my little friend. Sometimes it's too intense, even for one such as me, and I find that I must shield myself from it."

He smiles at you, "Master Dunrat is what I'm called. Though I'm from out of town as well, just having come from Verbonnoc. Since it's late, I'll probably introduce myself to the temple tomorrow morning."

He takes in the rest of the party with his eyes, "A formidable looking group you have there, not here to cause trouble, are you? The only troubles I know of are a small band of mauraders who've taken up residence outside of town."
Myrridin

07-22-04, 12:09 PM
Io, Reznor, and Terjon: Are you going to leave Zykul in the Inn, or come over and get him as well? He's currently talking with an older gentleman, probably late 30's wearing a holy symbol of Pelor.
Ethendril

07-22-04, 12:14 PM
Io moves over to Zykul. Though he wants to pick up the little kobold by the scruff of his neck and haul him off, he instead motions the kobold aside.

"We're headin' to the temple to find Xaod. You coming, or are you hopin' that if you stay rooted to this spot long enough, you might grow taller? Let's roll..."
Pittbull

07-22-04, 12:17 PM
Terjon walks over to our small friend and says:" Sorry that I interrupt your conversation, Reznor and Io want to heed to the temples in the city, I will join them. Do you want to stay here?","Oh, what behaviour! My name is Terjon of Darkenbridge and yours, Sir!" He says to the older gentleman.

After that he'll leave with Reznor and Io.
Myrridin

07-22-04, 12:19 PM
The man looks up at the two new approachers, "Master Dunrat, priest of Pelor from Verbonnoc. Nice to meet you." he gestures to Zykul, "Go with your friends, and good luck on your journies. May the blessings of Pelor be with you."
Ethendril

07-22-04, 12:23 PM
Io waves, then retrieves his backpack, heading for the temple without waiting to see if the kobold joined him.
Aramil Dunskar

07-22-04, 12:41 PM
So anything interesting happening with Ernie at the temple?
Jindl

07-22-04, 02:03 PM
As Reznor and his companions depart, Argos puts both of his rather large paws on the table and quickly licks clean whatever scraps of food were left on the party's plates. He then dutifully trots out the door after his master.

Meanwhile, Reznor and the group heads towards the temple of Pelor, presumably to meet up with Ernie and try to find Xaod.
^Rayne^

07-22-04, 02:16 PM
Seeing everyone is ready to go and not wanting to get left behind with people who might be hostile to him, Zykul jumps down from the chair with Hobbes right at his feet. Zykul quickly moves around the table to the priest side and smiles up at him.

"It was great making your aquaintence Master Dunrat. May your time here in town be pleasant or at least as good as it can be in these dark times. Maybe we will be able to do something to make things better around here? I don't know the future but I hope Pelor's good blessing shine on us all. Cheers!"

Zykul follows his companions on their way to the Temple and manages to keep up easily despite his small size. Hobbes also moves with steady strides beside him and they make good time on their way to the Temple of Pelor.
Myrridin

07-22-04, 02:22 PM
Master Dunrat smiles at Zykul as he leaves, then turns back to listen to the bard.

The party arrives at the doors to the temple of Pelor, it's not huge, but it has a solid feel too it. The knocking barely fades before a young boy answers the door, "Can I help you? Oh, wait, you're here with our brother who stopped by earlier. Follow me."

The sounds of chanting fill the hallways as you follow the young acolyte. "Here he is. Should you desire, you may come and pray with us in the sanctuary. In these times of darkness, we need all the help we can get."
Ethendril

07-22-04, 03:03 PM
As the party enters the temple, Io begins looking for Xaod.
Myrridin

07-22-04, 03:15 PM
DM: You won't find Xaod at the temple of Pelor, he had a holy symbol of St. Cuthbert.

Pittbull: Io's not going to wait for Ernie to answer the door?
Ethendril

07-22-04, 03:23 PM
Io mutters to himself as he realizes he's looking in the wrong temple.

"Stupid! Stupid!"
Ethendril

07-22-04, 03:56 PM
"Okay, laddies, you retrieve Ernie, and I'm goin' to the temple of St. Cuthbert to find our friend Xaod. I bein' the one who shared beer with him an' all."

"I'll try an' convince him to go with us, an' figure out why Chatrilon threw 'im such a nasty glance. I'll meet you back here when I'm through."

Io leaves his companions and head for the temple of St. Cuthbert.
Jindl

07-22-04, 04:05 PM
As Io begins to leave, Reznor moves to his side. "I'll accompany you, my friend, as I don't think any of us should travel alone at night, in this new town. Besides, I'd like to speak to Xaod also."

Reznor then turns to Terjon and Zykul. "Will you two catch up with Ernie and make the acquantance of the temple staff here? We'll return shortly, hopefully having spoken with Xaod."
Myrridin

07-22-04, 04:12 PM
The party has now split up. Reznor and Io are walking to the Temple of St. Cuthbert while Zykul and Terjon are waiting for Ernie to answer the door to his room at the Temple of Pelor. I'm handling the two who split off through PM, but will move to the main thread if necessary.
^Rayne^

07-22-04, 04:15 PM
Zykul walks to where Ernie's room is supposed to be and knocks on the door.

"Ernie are you there?"
Ethendril

07-22-04, 05:01 PM
Moved to combat thread
Ethendril

07-22-04, 05:07 PM
Myr: So Xaod wasn't in the temple?
Aramil Dunskar

07-22-04, 08:30 PM
*Ernie hears the knock on his door and shrugs his shoulders when he was in the middle of praying/meditating. Then Ernie says to the person at the door:

"One moment."

*Ernie gets up off the floor and heads to the door, he opens up the door and looks to see who it is. He is glad to see that it is his traveling companions.

"Oh! Sorry about that Zykul, you caught me while I was meditating, so what happened that you had to come and get me for?"
^Rayne^

07-23-04, 01:04 AM
"Sorry Ernie, we weren't trying to bother you but you left so soon that I thought maybe it was just that you were uncomfortable with the surroundings. Anyway, Io and Reznor left for the other temple to go talk to someone they wanted to have come with us tomorrow. As usual they left without offering to let me go with them. Sometimes the two dwarves seem to hate me even though I've never done anything to them? Well, I thought I would let you know that we will be off tomorrow early to go to the suspicious moathouse, I believe. I don't know much about it but that seems to be the plan according to the dwarves."

Zykul stands back from the door and waits for Ernie's response. He rests his arm on his cat's back and leans a little on Hobbes. Hobbes purrs and it is clear that Zykul is just playing around with him a little bit.
Ethendril

07-23-04, 03:37 PM
Assuming the party is resting tonight, and that I can memorize spells bright and early in the morning, Io memorizes the following:

Spells Prepared (Wiz 4/3+2/2+1):
•0 (DC 15)- Disrupt Undead, Mage Hand, Read Magic, Resistance
•1st (DC 16)- Feather Fall, Mage Armor, Magic Missile x2, Ray of Enfeeblement
•2nd (DC 17)- Mirror Image, Resist Energy, See invisibility
Jindl

07-23-04, 03:41 PM
And Reznor will memorize: 4 / 3 / 2
0th: 2x guidance, resistance, cure minor wounds
1st: faerie fire, 2x produce flame
2nd: resist energy, barkskin

@Rayne, Pittbull, and Aramil - Eth and I are kind of early on this. Please continue your conversation and such. When your finished (or Myr determines that enough has happened) then Io and Reznor will rejoin you at the Temple of Pelor, before we all return to the Inn for the night. So if there is more you want to discuss, with each other or with Pelor's temple staff, then please go ahead.
Aramil Dunskar

07-23-04, 05:10 PM
*Ernie smiles and shakes his head.

"Well that was kind of the situation, for one there were only two rooms available and so I thought I could get a room here, and secondly you should know by now that I'm not one for being in a bar, to many fights happen there over nothing. Anyways, would you like me to come to the inn in the morning or would you rather come get me?"
^Rayne^

07-23-04, 08:07 PM
"I know you don't really like taverns and all but the situation you described is exactly the reason you should stay. A good person like you is needed to make sure decent folks don't get hurt if violence arrupts. No one is going to listen to me in a situation like that regardless of how persuasive I am."

Zykul smiles up at Ernie as and looks around the temple a bit.

"I don't know what the plan is for tomorrow but this doesn't look like such a bad place to stay. Do you think they have room for another follower of Pelor here? I know I'm not a cleric of the faith but I a believer to be sure. Athena showed me only kindness throughout my youth and she always followed the path Pelor put out for her. I just assume stay here where I would feel safe."

Zykul watches Ernie to see his reaction to his request to stay the night at the Temple of Pelor with him instead of going to the Inn with the others.
Aramil Dunskar

07-23-04, 09:21 PM
*Ernie slowly nods his head after listening to Zykul's reasoning.

"You have some true words there you know Zykul. And I'm sure that my brothers of Pelor will be more then welcome to let you stay here, wait here and let me see if I can find a room for you."

*Ernie bows his head to Zykul and goes off to find the cleric who let him stay in here once he does he speaks to him.

"Good Evening brother, I was wondering if you have a spare room for my friend here, he is a good friend of mine and he couldn't find a room that he would be able to stay in and feel safe for the night. So I am hoping that this temple will be able to provide this for my friend."

*Ernie waits for the reply from the cleric.
Pittbull

07-26-04, 03:40 AM
Terjon is standing in front of the pelor temple, waiting for the ohters to come. After a while he takes a look into the buildind, seeing Zykul.

" Hey my friend did you find Ernie? Or did speak to the leader of this temple? Perhaps he knows something about the circumstances here around? I'll look for him!"


Terjon walks through the temple looking for any body he can ask.
^Rayne^

07-26-04, 08:56 AM
"Yes, I've seen Ernie. He is talking to the leaders of the temple to see if it is okay if I can also stay here for the night. He should be just up ahead over there."

Zykul points down the corridor where Ernie went only minutes ago but doesn't follow Terjon. Zykul waits by Ernie's room and pets his cat and Hobbes purrs happily beside him.
Myrridin

07-26-04, 09:17 AM
The youth who showed Ernie to his room earlier comes by, "Yes, we have room for a fellow worshipper of Pelor. If you don't mind the rather spartan conditions, we have a room next to your friends." he goes to the room next to Ernies, produces a large key, and opens the door.

"Morning services start at 6am, and you are welcome to join us." he gives a small bow, looks curiously at the kobold again, and then leaves.


<OOC> If there's nothing else you all would like to do, I'll fast forward to the next morning at the Inn of the Welcome Wench.
Jindl

07-26-04, 10:16 AM
Originally posted by Myrridin
<OOC> If there's nothing else you all would like to do, I'll fast forward to the next morning at the Inn of the Welcome Wench.

<OOC> Yes, lets go ahead and do that.
^Rayne^

07-26-04, 10:38 AM
Yes, fast-forward sounds good to me as well as Zykul will just go to sleep and then attend service in the morning.
Myrridin

07-26-04, 10:52 AM
You all meet a the Inn early in the morning. The sun's been up for about an hour, so it's around 7am. The owner, Otlus, has just started frying the eggs and bacon for the morning breakfast. Mari isn't up yet, so Otlus waits for a minute, then dumps eggs, bacon, and some bread on five plates, and carries them out to your table on a tray. He plunks down some watered down wine as well, "Enjoy" he says, before going back to the kitchen.

You are the only ones in the inn right now, aside from the bard you saw last night, who seems to be nursing a hangover, and trying to "cure" it by drinking more wine.
Myrridin

07-26-04, 10:54 AM
Note: The distance to the moathouse from Hommlet is about 10 miles, easily coverable in one day, especially if you have transportation. The old temple is near Nulb, which is about a 1 1/2-2 day journey from Hommlet.
Pittbull

07-26-04, 11:04 AM
"Good morning, my friends! I've been waiting frot of the temple and met Ernie and Zykul! Reznor and Io did find something out about what happens here around? Do you want to visit the so-called moat-house or perhaps the village Nulp? Please tell what do you want to do."

Terjon is eating his breakfeast.
Jindl

07-26-04, 11:07 AM
"Let's eat our breakfast and wait for Xaod to appear. Hopefully the Cannoness remembers to send him our way. If he doesn't show in a couple of hours, then I guess we can go ahead on our own." Reznor says to his friends.

To Terjon he replies, "I would like to see this moathouse."
Ethendril

07-26-04, 11:25 AM
Io nodds at Terjon's suggestion.

"Based on what ol' Xaod said, I think the moathouse will provide some clue to the mystery. Les wait a few 'ours for 'im. I'm also curious to see if Chatrilon shows up."

Io relates the occurances of the previous evening to the rest of the party in case he hasn't done so yet.
Myrridin

07-26-04, 11:31 AM
After about an hour, you see a drawn looking Xaod walk into the Inn. He sits down at the table with the party without a word, and looks at them, "I'm not sure what I can tell you about the moathouse. I was there a couple weeks ago, and killed a few gnolls that were creeping around there." he sighs deeply, then continues.

"There wasn't anything else to notice, I put some new planks across the moat, so I could get in without worrying about falling. I went back about a week ago, to check and make sure it was still clean, and noticed four large prints in the mud, they looked reptilian, probably a dragon. I'm not strong enough to fight one of those. It was about then that I started to receive visions, from St. Cuthbert I hope. I believe they are his attempt to right my way; to return to the full glory of paladinhood that I had." he drinks some of the wine, and color starts to return to his face, "Is there anything else you needed to know?"
Jindl

07-26-04, 11:37 AM
Reznor listens to Xaod's story. Then, after a moment of contemplation, he asks, "What can you tell us of Chatrilon?"
^Rayne^

07-26-04, 11:50 AM
Zykul eats his eggs and bacon happily and feeds some to Hobbes, but with such large portions he gives a good portion of it up to the two hearty dwarves to finish up. When Xaod enters the Inn and begins to eat with them, Zykul stays quiet and listens to him recount his time fighting at the Moathouse and the trips he has made since.

A dragon? We can't hope to take on a dragon... If there really is a dragon I could be swallowed whole without anyone being the wiser. Danger seems to surround that place. It seems staying well hidden when we get there is a must if I'm going to survive.

Zykul wonders why Reznor is so curious about Chatrilon as he has not really talked to the dwarves about everything they've discovered so far.
Jindl

07-26-04, 11:53 AM
Originally posted by Ethendril
Io relates the occurances of the previous evening to the rest of the party in case he hasn't done so yet.

<OOC> Apparently Zykul has problems paying attention ;). Io has already relayed last nights events and our conclusions.

Nothing like a Kobold with A.D.D. :P
Ethendril

07-26-04, 11:57 AM
Io chuckles to himself as he hears about the dragon. It's amazing how tales can grow.

"Well, Xaod..." Io added as the others asked him questions. "You best be joinin' us if St. Cuthbert's a'tellin' you to go to the moathouse. Let's get in there an' clear it out, an' then you can know for sure if there was a reason for you to go there."
Myrridin

07-26-04, 12:03 PM
Xaod smiles a bit at the dwarf, "I would join you in the fight, but I continue to make penance for the past. In my communion with St.Cuthbert I believe that I've advanced, and am seeing some sort of plan from an ancient enemy. I would continue to receive these visions, and am willing to share them with you." he again smiles gently at the table, "But I fear that my days of fighting have passed, at least for the time being."

He shoves his plate towards the middle of the table, "I've never sensed any evil on Chatrilion, though I do find it strange that he arrived in this town, and then we started having problems with bandits. Though to give him credit, he's always fought them when they've attacked the city. I've heard that he's renting a room from the miller, down by the river."
Ethendril

07-26-04, 12:20 PM
"I'm saddened to hear you won' be joinin' us. There's no greater way to make penance for th' past than by slaying evil. I'm makin' penance for my own past, too, an' wish you would reconsider. Me gut tells me we could use another sword, too."

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117851

Io clumsily overturns the plate of eggs just as he concludes [Diplomacy = 5].

"So what do ya' say?"
Pittbull

07-26-04, 12:23 PM
"I sensed no evil either on and I believe, we need every helping hand we can get. Imaging, there's a dragon waiting for us, make my blood boiling. I can't wait to fight this beast. But let's do this patiently, we first have to plan everything. I'm truly glad, that St. Cuthbert sents you visions, so the gods are on our side. I will pray to Heironeous as well, for good fortune. When do you want to start for the moat-house?"

Terjon will join the others to the moat-house. If a fight occurs, during my absence, just play him paladin-like, fighting in the first row, protecting the ohters.
Ethendril

07-26-04, 01:10 PM
"Well, Terjon, af'er what I've seen, I don' care if he's evil or not...he could be St. Cuthbert 'imself an' still be a knife in me back. But as Reznor said, sometimes it's best t' keep the enemies closeby or somethin' like that."

"Well, Xaod, if you won' be joinin' us, we had best get goin'. Though I can't imagine how you'd be doin' better good for Cuthbert on yer knees in th' temple than by hammerin' the forces o' evil."

"That bein' said, we should get on the road 'fore too much o' the day is o'er. We canna plan while we walk to th' moathouse."
Myrridin

07-26-04, 01:26 PM
Xaod looks at Io, "Your rudeness aside, perhaps I will go with you. Go ahead and leave, I will catch up later, with my mount." he stands up and brushes some of the eggs off his clothing, glares a little at Io, and then leaves the Inn.

<OOC> I'm assuming that everyone gathers their gear, and you head out on the road to the moathouse. Let me know when you're done with your planning, as that's when you'll hit the moathouse.
Jindl

07-26-04, 01:31 PM
<OOC>Does Xaod meet us before we reach the moathouse?
Ethendril

07-26-04, 01:34 PM
"An' I thought we were becoming friends," lamented Io as the party walked to the moathouse.

"Well, we should figure out some sort'o order of battle, who will scout a'ead, an' such. When we get to the moathouse, I bet our lil' lizard friend canna sneak up an' see what's inside, then warn us o' any dangers. I don' think we'll be seein' any dragon, but jus' in case, our lil' sneaker should find out."
Myrridin

07-26-04, 01:35 PM
<OOC> Yes, he reaches you about a mile away from the moathouse. He is loaded for bear. He's wearing half-plate, with a longsword at one side, and a warhammer at the other. Across his back is a steel shield, and on the sides of his horse is a longbow and two quivers of arrows.

Xaod's horse pulls up from a run, "Well met." he looks directly at Io, "I've decided to atone for my past with you." he slows down, and has his horse walk along next to you guys, "This path looks better travelled than it has in the past, we should be wary of bandits."
Jindl

07-26-04, 01:37 PM
Reznor decides that they are close enough, so he casts barkskin (+2 natural armor) on himself, which he knows will last 30 minutes.
Ethendril

07-26-04, 01:43 PM
Io looks back at Xaod.

"My apologies for me harsh words, Xaod. I'm strugglin' with me own past, if you know what I mean, an' I think the best way t' be atonin' is here takin' our revenge. I'll be watchin' yer back, friend."

Io casts mage armor on himself, knowing it will last for four hours.
Myrridin

07-26-04, 01:46 PM
Xaod looks at Io, "I understand, our past does weigh upon us. Perhaps a good round of fighting can help and cheer us up." he grins at that, and pulls out his longsword, while setting his shield on his other arm.

"Perhaps your small...draconic friend could scout ahead, and let us know what we're facing?"
Jindl

07-26-04, 01:49 PM
"Good to have you with us, Xaod," Reznor adds, as warmly as he can.

"If there is a dragon here, then I suggest we go in together. The beasts are supposed to have very good senses and I doubt our little friend could go it alone, no matter how skillful he is."

"As for fighting the beast, I suggest those of us who can, should put up a resistance to energy early in the fight to resist its breath. This tanglefoot bag <holds it forth> would be a great way to keep the beast grounded, especially if it can gunk up its wings. Zykul, since you are the best shot, would you care to be the one who throws this at the beast?"
Ethendril

07-26-04, 01:51 PM
"An' aside from scoutin' a'ead, we ought ta have all the walkin' tin cans in front, me in th' middle, an' someone else behin' me. Who wants ta take the rear?"
Jindl

07-26-04, 01:56 PM
"Well, if the paladins will be in the front, then I can cover the rear and use my ranged spells to fight. And I really think Zykul should stay with us."
Ethendril

07-26-04, 02:02 PM
"Per'aps you're right, Reznor. He should stay in th' middle with me. Though I wonder if that cat outn't to go up ahead to scout. If 'e doesn't come back, we know for sure there's a dragon, an' if he does come back, we can still fry 'im up for lunch. Whadya say, Zykul?"
Jindl

07-26-04, 02:25 PM
"Hey Io, quit teasing him. So, our order will be Xaod and Terjon up front; Ernie, Io, and Zykul in the middle; and Argos and me at the end. And all of us spread out a little to avoid being all hit by the dragon's breath. Say 10 feet between us? And then at the start of combat, Zykul will hit 'em with the tanglefoot, some of us will be casting resist energy, and the rest will be fighting? Sound good?"
Myrridin

07-26-04, 02:30 PM
Xaod nods, "That sounds like a good plan. I've never battled a dragon before, this should be quite the test of our mettle."
Aramil Dunskar

07-26-04, 02:32 PM
[ooc: Sorry for not posting for over a day, RL is taking a beating on me..... :(]

*Ernie listens to what his friends have to say and nods his head, he doesn't speak but mostly keeps to himself as his friends talk to the cleric of St. Cuthbert. As they travel to the moathouse Ernie continues to keep to himself oddly, he does not normally do this but he continues to think about what that vision might mean and who could have sent it to him, although he is leaning heavily on it comming from Pelor. As they near the moathouse he draws his mace from his belt and takes his shield from his back, he decides that he will stay close to the other cleric in the group and hopefully he will be able to use his powers to aid the group including the cleric.

.oO(Hmm.... I think I should tell our cleric friend about my vision if he also is haveing visions.....)

*While the group is discussing how they will find out if it is a dragon Ernie goes up to Xaod and whispers to him so that no one else will here.

"Hello Xaod, I'm glad to have a fellow cleric with us on this journey of ours. I heard that you have been getting visions from St. Cuthbert, well you aren't the only one whos been getting visions from their diety, I too have recieved one from Pelor, and what I saw in it displeases me."

*Ernie quickly tells Xaod what he saw in the vision and then waits for an answer from him.
Myrridin

07-26-04, 02:38 PM
Xaod leans in towards Ernie, "I am worried about that as well. I've seen visions of firey skeletons, and watery monsters rising up." he wets his lips, then continues on, "I researched some of the old tales, and they tell of a dark god who tried to enter this world at an old temple near Nulb. I worry that St. Cuthbert is trying to warn me that the cult is active again."

<OOC>No worries, I understand RL beating on you.:)
Aramil Dunskar

07-26-04, 02:43 PM
*Ernie nods his head slowly as he hears the words of Xaod.

"If what you say is true, not only St. Cuthbert but Pelor must be warning me also, if two gods are warning us then this cult must be powerful. Let us talk about this later though, we have a dragon to worry about."

*Ernie then bows to Xaod for his useful infromation, he decides that after this battle he will tell his friends about his vision. Ernie then speaks to Renzor once he has moved to the back.

"Do you know what type of dragon this is, I will need to know when I cast my spells to resist it's dragon breath."

[ooc: If the color of the dragon was mentioned earlier and I think it was, a black dragon IIRC, but Ernie wasn't paying attention, besides I not sure if it was a black dragon or not, so just let me know again ;) ]
Jindl

07-26-04, 02:47 PM
"No my friend. I do not know. However, once we are within sight of the place (and only a minute away), I think it would wise to start casting our buffing spells that only last a few minutes. Terjon could use a little bulls strength, I think."

<OOC> The black dragon was from Reznor's background. We don't know what color this one is.
^Rayne^

07-26-04, 02:48 PM
Zykul keeps to himself and asked to throw the tanglefoot bag should they encounter a dragon he takes it without any words. However when Io suggests he send his beloved cat ahead he is much more upset. Just before he tells Io what he thinks about the plan Reznor jumps in as if sensing Zykul's feelings.

"Reznor I will do my best to hit the dragon with this bag of goo if I can. Hopefully there isn't a dragon but if there really were dragon tracks then perhaps we will see one today."

Zykul walks among the tall folk and does his best to stay out of everyone's way.
Aramil Dunskar

07-26-04, 02:52 PM
*Ernie nods his head to Renzor.

"Hmm.... well then I shall be prepared to cast my spells once I know what type of dragon we are fighting against. And like Zykul just said, I too hope it is not a dragon that we are fighting, but I shall be ready either way."

*Ernie throws a wink at Zykul then continues to walk with the others and gets prepared to cast his spells.
Jindl

07-26-04, 02:57 PM
The group should now approach until within sight of the drawbridge (where Xaod said he fixed some planks). Then we'll pause to cast any min/level spells (like bulls strength). If there are dragon tracks outside, then we'll prolly find him close to the entrance.
Myrridin

07-26-04, 03:22 PM
You pause about 20 yards from the planks that Xaod laid down across the moat. The moat's partially overgrown with weeds around the edges. The water's a rather murky brown color, with algae on top of it. You notice a ripple that moves through the water a bit, and then fades away.

There aren't any tracks around the ground now, but it has rained a few times since Xaod was here. There are ruts where it looks like wagon wheel came through....fairly recently too, perhaps in the last couple days.

<OOC>Go ahead and cast whatever you're going to cast, and then we'll start with you guys cautiously entering the moathouse.
Ethendril

07-26-04, 03:23 PM
Io casts mirror image [4 minute duration], creating 2 images of himself.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117882

He already has mage armor in effect. He also draws his wand of magic missile.
Myrridin

07-26-04, 03:27 PM
When you're looking at the moathouse, you can see that the front-left corner wall, there was actually a tower there. There's only about 3-4 stories of it left now, but it's significantly higher than the 15' wall. The tower doesn't look like the side walls of it are complete anymore, and in fact you can see into some of the larger holes in it.

The wall is spotty, in that parts of it have crumbled down into the courtyard, and other parts are still there. If you move a little, you can see the rickety looking planks on the walls that archers used to stand on.

The moathouse is pretty much a square, with the only entrance being the planks over the moat to where the drawbridge used to be.

It's obviuosly been overgrown a lot by ivy and other plants...except that there are signs of use, like the wagon tracks
Jindl

07-26-04, 03:28 PM
Reznor glances at Ernie, hoping he remembers to buff Terjon with bulls and/or enlarge person. Argos remains right at Reznor's side (heel trick) in order to maintain the shared barkskin effect.
Ethendril

07-26-04, 03:30 PM
"Hmmm, these wagon tracks make me think there won' be a dragon here. Unless whoever's usin' this wagon's got dragons pullin' it. Well, what're we waitin' for...let's go in!"
Jindl

07-26-04, 03:33 PM
Before the group moves any closer, and after everyone finishes their spell casting, Reznor wants to pick up a stone and use his sling to sling it into the water, where the ripple was. "If some beastie was swimming there, we might as well see what it is." he thinks to himself.

<OOC> Myr - You can make the attack roll to hit the water, if you deem it necessary.
Myrridin

07-26-04, 03:52 PM
Reznor's stone slings into the water where the ripples started, but has no effect on anything that may be in there. [Attk:http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117883]

The party approaches and cross the planks, they groan as the full weight of everyone presses onto them, but they hold.

In the middle of the courtyard (approx. 120' square) you see a dark brown stain, as well as a lump of something there.
Jindl

07-26-04, 03:58 PM
Reznor equips his tower shield, now that they are across the planks. Argos remains beside him, sharing the benefit of the barkskin spell. Reznor waits for the group to cross the courtyard as suggested, Terjon and Xaod first, then about 10 feet behind is Zykul, Io and Ernie, then the druid and his dog about 10 feet behind them.
Ethendril

07-26-04, 04:00 PM
As the party approaches the dark brown stain and object, Io attempts to determine what the stain is and what the lump is.
Aramil Dunskar

07-26-04, 04:08 PM
*When everyone starts casting there spells Ernie nods to Renzor he begins to chant in his divine tongue and when he is done his hand glows white, he touchs Xaod on the shoulder and when he does the divine power flows from Ernie's hand into Xaod and he immediatly feels stronger then he was before. Then not missing a beat Ernie begins to chant again but instead of his hand glowing a white light appears above him and Ernie points his hand towards Terjon, then white light slowly makes it way towards Terjon and when it does it decends on his head, it touches his head and Terjon immeditaly begins to grow, he become really tall and with that he gainst strength.

*Ernie decides that once they get a little closer to the compound he will cast more spells, so once they enter the courtyard he casts three more spells these spells will help protect him from the dragon. He chants for some time and when he is done you see that there is some divine force protecting from from evil beings and another protecting him from just about everything, and finally a spell that will allow him to do more damage and resist the dragons attacks by giving him more life.

Spells Cast/Duration:
Bulls Strength on Xaod/4 min
Enlarge Person on Terjon/4 min
Proteciton from Evil on myself/4 min
Shield of Faith on myself/4 min
Aid on myself/4 min (7 bonus hp (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117884))
Myrridin

07-26-04, 04:32 PM
Io stops by the splotch on the floor, and when he gets close, he can easily see that it was elven or half-elven. Regardless of what it was, it's dead now. One of the arms has been completely torn off, and then torso looks like gigantic claws sliced through it. Somehow it's left hand still clutches a bastard sword.

As Io bends down and sees this, the frontmost adventurers are greated to a sound like bellows inhaling sharply, then, a bolt of lightning streaks from the darkness at the other end of the courtyard. It came from up some steps, from the far wall. There was a partial structure there, that evidently hide something.

[Who gets hit: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEe#117887]

[Xaod Reflex save: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEe#117886 total=8]

[Io Reflex save: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEe#117887 total=11]

[DM note: The way I saw the party progressing, there were two people in a line at all times, the critter just aimed at the front one who was in front of the adventurer who was looking at the body. An even roll=Xaod, Odd=Terjon]

[Lightning Damage: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEe#117889 total=25]

Xaod staggers as the blast of lightning rips through his body, nearly knocking him to the ground. Io looks up in time to see a glittering bolt of lightning slam into Xaod and carry on to him. He barely has time to grit his teeth before it makes his body jerk violently.

The dragon grandly moves out from it's hiding place, it's body is about 7-8 feet long, with a 4 foot tail. It's wings flare out from it's body as it lords it's view over everyone. There is a definite blue cast to the scales that cover it's body. The dragon roars it's defiance.

[Init time: Dragon: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117891 total=19 Xaod: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117892 total=20]
Jindl

07-26-04, 04:38 PM
Reznor is quick to react. Init = 15 +2 =17. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEe#117896)

His first action will be to cast resist electricity (shared with Argos), give the heel command, and move forward 20 feet to be next to Xaod.

<OOC> I guess we know which color it is now, eh Aramil?

Hey Myr - can you create a map of the courtyard with positions (just use a modified arena map? Post it once on this thread and then we can edit it to track the combat).
Ethendril

07-26-04, 04:39 PM
Io doesn't even have time to swear as the lightning rips through his body, though he is still surprised to truly encounter a dragon.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117897

Io rolls a 17 on initiative, and his first action will be to cast resist energy (lightning), then move back toward the entry to the moathouse.
Myrridin

07-26-04, 04:46 PM
[I'm going to try to format a map, so that you can see this. It'll probably take me until early tomorrow, so if you don't mind waiting until then, we can do this combat the right way.]
Aramil Dunskar

07-26-04, 05:01 PM
Ah good now i have time to mod my fight for the Arena, I'll post my init and action once the map is up. Thanks for giving me some much needed time off ;)

Oh and lol @Jindl; I guess we do lol
Jindl

07-26-04, 06:08 PM
@ Myr - Give this a look. Tell me (via PM or on the Set-Up thread) what dimensions it needs, then where to place debris, walls, obstacles, etc, and I'll make the changes. Then we can use a Round by Round summary for our PC's (like in the fights I pitlord). We can modify this map and post it during Initiative for each fight on the thread, though I'll let you post it next time so you can edit it.


x 3 2 1 - + 1 2 3
y 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
30 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
9 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
8 O O w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w O O
7 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
6 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
5 O O w w w w w d w w w w w w w d w w w w w w w d w w w w w w w d w w w w w w w w V w O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
2 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
1 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w O O O O O O O O O O O O O O O O w O O
20 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V w w w w w w w w w w w w w w w O O w O O
9 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V O O O O O O O O O O O O O O O O O w O O
8 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O V O O O O O O O O O O O O O O O O O w O O
7 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O > > > > > > > > > > > > > > > > > > w O O
6 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
5 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
2 O X X X O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O @ O O O O O O O O O O O O O O O O O O O O O O w O O
1 O X X X O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
10 O X X X O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
9 O X X X O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
8 O X X X O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
7 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
6 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
5 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
2 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
-1 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
0 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
+1 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
2 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
5 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
6 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
7 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
8 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
9 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
10 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
1 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
2 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
5 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
6 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
7 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
8 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
9 O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
20 O O w w w w w w w w w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
1 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
2 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
3 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
4 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
5 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
6 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O w O O
7 O O w O O O O O O O w O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O X X X X X O O O O O w O O
8 O O w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w w X X X X X w w w w w w O O
9 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O X X X X X O O O O O O O O
30 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O
x 3 2 1 - + 1 2 3
0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0
Legend: w: wall
O : clear floor
X : debris (hampered movement)
>, V, <, or ^ : stairs (pointing upwards)
d : door
§ : Shelter (see below)
% : obstacle #2 (see below)
@ : Corpse (see below)
# : area of effect for spell #


Below will be posted explanations of the numbered obstacles and spell effects.
^Rayne^

07-26-04, 06:38 PM
Initiative: 17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117915)

Vylg and Hobbes are startled by the sudden lightning strike and both react quickly to the danger. Vylg immediatle looks for some place to gain cover and also try to get closer to the dragon so he can use the tanglefoot bag.

Spot Check: 6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#117916)

So scared from the violence and suddeness of the attack Vylg finds it difficult to concentrate on finding the best possible hiding places and instead looks for some of the closest easy to find locations for cover.

I'm going to hold any other actions till I can see a map and have a better idea what is around our party.
Pittbull

07-27-04, 03:08 AM
Before the Terjon casts protection from evil (2 min)and bullstrenght (1min) from the scroll. Of course he fights in the first line. His first action is to charge the dragon and smite him.

"For HEIRONEOUS, feel the power of the RIGHTOUS MIGHT!"

Terjon's stats during the fight: (without shield, sword two-handed)

str 22 +6, dex 8 -1, longsword +11[+3 smite, +2 charge, -4 powerattack] 1d10+7[+4smite+8pa]

Initiative: 2

First attack: 26 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118015) + Damage: 28 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118016).

Please don't forget Terjon has reach now. in the next round he draws his shield as a free-action during a five-foot-step and will attack again.
Jindl

07-27-04, 08:13 AM
<OOC> @Pittbull -

Bulls Strength from a scroll lasts 3 minutes (its a CL3 scroll, and it requires a caster level check for you to cast, since you are only a 2nd level caster).

Also, you cannot ready a shield as a free action. However, since you do not yet have an iterative bab, you can ready it as a move action, then take your 5 ft step, then standard attack - and its virtually the same thing.

Also, - WOW !! - what a hit. That's great!!
Pittbull

07-27-04, 08:39 AM
Sorry missed the casterlevelcheck:6-success (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118027).

I thought it is possible to buff two rounds, because Ernie needs more to buff. In the first round Terjon has no shield, the draw of the shiel will happen in the second with a five-foot-step. Terjon uses his reach against the large dragon, so there is no AoO by the dragon. Yes you're right, bullstrength lasts 3 min.
Myrridin

07-27-04, 09:37 AM
Init Order:
20 - Xaod - down and bleeding, still twitching some
19 - Dragon - (8,-15,30) dripping blood from two hits, and glaring at Terjon
17- Zykul, holding action
17 - Io, Resist Energy (Lightning)
17 - Reznor and Argos (9,-15) Resist Energy (Lightning)
15 - Ernie, Resist Energy (Lightning), attacking with bow
2 - Terjon, near the dragon with blood running down his sword

Still waiting on Ernie's init


Terjon, you can take an AoO against the dragon, as it lifts off regardless of you being close enough to hit it. It really wants to be in the air. Though I suppose it depends on how well the tanglefoot bag attack happens. Wait for Rayne, and then if the dragon isn't stuck, you can make the AoO Pittbull.


The dragon is at (12,-19) when the round begins, Xaod looks around, seeing that he has first initiative, and knows that the party's not ready to face a dragon yet.

Xaod charges from (9,-15) to (12,-18) and attempts to smite the dragon (Attk: +8+2(charge)+3(smite)+10=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118030) Damage: 8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118031)

The dragon looks at the barely standing paladin, then the rest of the group, and contemptuously swats at Xaod. (Attk: 15-4(PA)+6=17 [http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118033] vs AC 19-2(charging)=17, hits! Damage: 3+5=8 [http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118034]

Xaod's body shudders as a large claw slams halfway into his chest, and then he collapses limply to the floor, his lifeblood pouring onto the stones.

The dragon laughs at the sight, and lifts off into the air. The dragon's now at (8,-15,30)
^Rayne^

07-27-04, 09:44 AM
Is there a map I should be looking at to know just how far my PC is from the dragon? I have no idea how far Zykul is from the dragon and off-hand I don't recall the range of a tanglefoot bag? Is it 10'? If so then my PC would probably move to within 10' of the dragon and make a ranged touch attack with the tanglefoot bag to hit the dragon's wings and dissrupt his ability to fly. I just need to know if Zykul is within 40' of the dragon to do this action.
Pittbull

07-27-04, 09:49 AM
[QUOTE]Originally posted by ^Rayne^

"Please Zykul, throw it!!"
^Rayne^

07-27-04, 09:54 AM
Zykul throws the bag at the dragon's wings and the bag bursts open splashing all over the dragon and covers its wings before it can lift off the ground.

Attack Roll: 23 (roll 16 + 7mods= 23) (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118035)

Sorry if I need to subtract anything for extra distance but this should hit. Also I would provide more detail to the post but I'm busy at work at the moment.
Pittbull

07-27-04, 10:00 AM
"Nice toss, little friend!"



Terjon will wait for the others to act, because of his low initiative.
Jindl

07-27-04, 10:04 AM
After casting Resist Electricity on himself and Argos, Reznor attempts to move as close to the fallen paladin as he can (just in case Reznor can get closer than 9, -15). Argos faithfully heels next to his master, who has not yet commanded him to attack.
Pittbull

07-27-04, 10:32 AM
@Jindl: Would you place Argos in a position, that he and Terjon are able to flank the glued dragon.
Jindl

07-27-04, 10:35 AM
Sure, but first we have to make sure the dragon failed its reflex save vs the tanglefoot bag.
Myrridin

07-27-04, 10:37 AM
Originally posted by ^Rayne^
Is there a map I should be looking at to know just how far my PC is from the dragon? I have no idea how far Zykul is from the dragon and off-hand I don't recall the range of a tanglefoot bag? Is it 10'? If so then my PC would probably move to within 10' of the dragon and make a ranged touch attack with the tanglefoot bag to hit the dragon's wings and dissrupt his ability to fly. I just need to know if Zykul is within 40' of the dragon to do this action.

Rayne: You can get within' 20' from the dragon, so even with the -2 for distance, you're fine with hitting it's touch AC. :) Plase place Zykul 20' from (12,-19)

Dragon Reflex Save: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118036 Total = 11

You're in luck, the bag hits the dragon's wings, and explodes, covering them in a sticky goo. It is unable to lift off from the ground. It stay at (12,-19) then, as it can't fly.

Raznor: Xaod's body is at (12,-18), you can get close to that, do you want to stand over his body and in harm's way?

We're waiting for Io's action, so Terjon can act this round as well.
Jindl

07-27-04, 10:43 AM
Originally posted by Myrridin
Raznor: Xaod's body is at (12,-18), you can get close to that, do you want to stand over his body and in harm's way?

Reznor wants to get within 20 feet of the body, so that during round 2 he can move up and cast cure minor wounds to stabilize Xaod.
Myrridin

07-27-04, 11:10 AM
Reznor: Done, you are currently 20' from Xaod's bleeding body.

We should have Ernie's init soon. Let's say if it's not there in 2 hours from this post, we'll say he's outside of the moathouse, keeping watch.

Io: your turn.
^Rayne^

07-27-04, 11:20 AM
I'm not sure I get the map just yet. Please just pick a good location within 20' of the dragon that seems like a good spot for Zykul. Ideally some place where cover is nearby or one of his buddies. Please place his cat Hobbes behind him within arm's reach.
Jindl

07-27-04, 11:24 AM
Originally posted by Myrridin
We should have Ernie's init soon. Let's say if it's not there in 2 hours from this post, we'll say he's outside of the moathouse, keeping watch.

Better yet, Myr can roll Init for him and assume he casts Resist Electricity in the first round and then shoots arrows in the following rounds. His position should be somewhere in the middle rank.
Ethendril

07-27-04, 11:31 AM
double post
Ethendril

07-27-04, 11:31 AM
I'd like to give Jindl "power of attorney" to run my character if I'm ever holding things up. So if it's ever been a while, and it would be helpful for Jindl to take an action for me, please consider his word my official will. Jindl, I hope you don't mind doing this.

Io, having cast resist electricity, casts magic missile at the dragon. He then moves to ensure he is not "lined up" with any other character so the lightning blast won't hit him.

The magic missiles deal 7 damage.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118043

The database says six damage, but I only had a modifier of +1, rather than +2 that I should have done.
Aramil Dunskar

07-27-04, 11:34 AM
Ok this is totally not my fault that I couldn't get to post sooner, you know as a normal human being I need sleep and well you guys did all of that posting while I was sleeping, so I could either just drink lots of coffee and stay awake or just post as soon as I wake up :rolleyes:

Initiative: 12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RottEE#118041)

Assuming I get a first round action.....

*Ernie quickly cast his resist spell as soon as he sees that it is a blue dragon and also seeing that his breath weapon is a line of lightning, he winces slightly as he sees it hit both Terjon and Xaod.

(ooc: Resist Elements [lighting] lasting 40 min )

And my second round action just in case I'm not here.

*As soon as Ernie sees Xaod goes down he hurridly goes towards his body and quickly casts one of his most powerful healing spells on him as he quickly sacrifices one of his other resist spells to help his friend.

CMW in substitute of Resist Elements: 17 hp healed (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RottEE#118044)
Pittbull

07-27-04, 11:38 AM
Terjon wants to hit the glued dragon with a two-handed blow again, trying not to hit the glue on it's body. After that he does a five foot-step and draws his shield. The dragon's dex is now 6, which give him a -2 AC worse.



Terjon's stats during the fight: (without shield, sword two-handed)

str 22 +6, dex 8 -1, longsword +11[+2 flank-bonusfrom anyone,- 4 powerattack] 1d10+10[+8 pa]

@Myr: I forgot the 1.5 damage on Terjon's first attack so the damage should be 31 instead of 28! This might be very important in this fight, so please consider it.


Terjon's 2nd attack-result= 23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118040) +
Damage=22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118046)
Myrridin

07-27-04, 11:45 AM
Originally posted by ^Rayne^
I'm not sure I get the map just yet. Please just pick a good location within 20' of the dragon that seems like a good spot for Zykul. Ideally some place where cover is nearby or one of his buddies. Please place his cat Hobbes behind him within arm's reach.

Let's say you're at (11,-15) Rayne. That puts your 20' away, with Terjon as some cover. :)

Please see Ernie's action above.

Aramil: No worries, I know that sleep's important.

Xaod wakes up as his wounds close with a sizzle.
^Rayne^

07-27-04, 11:47 AM
2nd round attack when it comes around

Zykul knows how important it is to dish out damage quickly and even though he can't contribute much he tries his best to help take the dragon out. Summoning forth his innate arcane magic he launches a magic missile at the dragon and tries to move to a position out of the dragon's immediate line of site. Hobbes quickly moves behind Zykul to stay out of harms way if it is even possible when facing an angry dragon.

Magic Missile Damage: 5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118057) max damage, nice! ;)

When I say move out of the dragon's immediate line of site I mean moving either to get behind something that might provide cover or behind him so that my PC isn't straight in front of him but instead behind him.
Myrridin

07-27-04, 12:08 PM
Xaod attacks the dragon again (Attk: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118060 hit, 20+8=28, crit threat: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118061 Confirm 10+8=18 vs AC 19, miss! no crit, damage: 3+2=5 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118062]

The dragon turns, and since it can't fly, it concentrates it's attacks on the pest that's been dealing large chunks of damage. (Dragon Full attack on Terjon: Bite: +15-4(PA)+1=12 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118063, miss Claw 1: 13-4(PA)+19=28, http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118064 hit! Claw 2: 13-4(PA)+20=29 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118065, Crit threat: 13-4(PA)+17=26, confirms! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118066 Wing 1: 13-4(PA)+7=16, miss! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118067 Damage Claw 1: 5+1+4(PA)=10 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118068, Damage Claw 2: 1+5+10=16 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118069. Total Damage to Terjon = 26)

The last wing attack goes towards Argos. (Wing 2: http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118069 total =12, misses badly!)

The dragon looks rather ragged right now, but then again, so does the party.

DM Note: *sigh* I missed a full attack by the dragon in round 2. He would've full attacked, since he was stuck there by the tanglefoot bag. Do you mind if I we retcon? Then again, my order was a bit screwed up. The dragon breathes, then everything starts. Xaod attacks, then goes down, the dragon lifts off, Zykul throws the tanglefoot bag, he hits, and the dragon drops, Io and Reznor cast Resist Energy, as does Ernie, then Terjon attacks for the 31 damage. The dragon should turn on Ernie in round 2, then Io casts MM, Reznor is close enough to get to Xaod, Zykul casts MM at the dragon, then Ernie runs up and heals Xaod, then Terjon hits again. So it looks like I missed some dragon attacks, correct? If that's correct, what I have above is the beginning of Round 3. I can cut that out, and roll round 2, where the dragon wails on Terjon, and then the rest of the described actions take place, correct?
Aramil Dunskar

07-27-04, 12:24 PM
Originally posted by Myrridin

DM Note: *sigh* I missed a full attack by the dragon in round 2. He would've full attacked, since he was stuck there by the tanglefoot bag. Do you mind if I we retcon? Then again, my order was a bit screwed up. The dragon breathes, then everything starts. Xaod attacks, then goes down, the dragon lifts off, Zykul throws the tanglefoot bag, he hits, and the dragon drops, Io and Reznor cast Resist Energy, as does Ernie, then Terjon attacks for the 31 damage. The dragon should turn on Ernie in round 2, then Io casts MM, Reznor is close enough to get to Xaod, Zykul casts MM at the dragon, then Ernie runs up and heals Xaod, then Terjon hits again. So it looks like I missed some dragon attacks, correct? If that's correct, what I have above is the beginning of Round 3. I can cut that out, and roll round 2, where the dragon wails on Terjon, and then the rest of the described actions take place, correct?

Well it looks good to me, well except for the part about turning on Ernie...... :P Although I could be wrong.....
Pittbull

07-27-04, 12:27 PM
Originally posted by Myrridin
If that's correct, what I have above is the beginning of Round 3. I can cut that out, and roll round 2, where the dragon wails on Terjon, and then the rest of the described actions take place, correct?[/color]

Do I understand in the right way, Terjon will be attacked in the 2nd and 3 rd round? If Terjon got already a full-attack in the 2nd he'd never attacked a second time with out healing before. But when the dragon lifts off( move action, perhaps even double move), Zykul throws the tanglefoot bag, he hits, and the dragon drops, he is not able to do a full-round-attack. If Terjon still lives in round three, he does a five-foot-step (gets no AoO) and lay on hands on himself. After this he'll attack again in the next rounds.
Myrridin

07-27-04, 12:29 PM
Originally posted by Aramil Dunskar
Well it looks good to me, well except for the part about turning on Ernie...... :P Although I could be wrong.....

No, you were right, I just mistyped there.
Myrridin

07-27-04, 12:32 PM
Originally posted by Pittbull
Do I understand in the right way, Terjon will be attacked in the 2nd and 3 rd round? If Terjon got already a full-attack in the 2nd he'd never attacked a second time with out healing before. But when the dragon lifts off( move action, perhaps even double move), Zykul throws the tanglefoot bag, he hits, and the dragon drops, he is not able to do a full-round-attack. If Terjon still lives in round three, he does a five-foot-step (gets no AoO) and lay on hands on himself. After this he'll attack again in the next rounds.

Now I could be wrong, but like I said above, the first round is Xaod attacking, then the dragon single attacks, and lifts off, (Standard+move) Io and Reznor cast Resist Energy, then Zykul hits with the tanglefoot bag, the dragon drops. Still in round one Ernie casts Resist Energy, then Terjon charges and hits for 31 damage.

Round 2:
Dragon should full attack Terjon (this is what I missed)
Io casts Magic Missile - 7 damage
Reznor is in place that he can cast a cure minor on Xaod, stabilizing him.
Zykul casts MM - 5 damage
Ernie runs up and heals Xaod for 17hp
Terjon attacks, and deals 22 damage

Round 3:

The dragon full attacks Terjon (This may not happen, due to my missing the dragon's previous attacks. I can just slide his attacks up to round 2, and then you can decide what you want to do in round 2 Terjon. Attack for 22 damage, or heal. Does that work for everyone?
Pittbull

07-27-04, 12:49 PM
I might be crazy, but nobody deals damage here, beside Terjon, if he doesn't strike, we will have no chance at all.
@ Jindl: where is your dog? we need damage!

So, Terjon will deal 22 hp damage in the second round. I'll pray for him to overcome the next attack.

He is now at 12 hp and his Ac is 20(10+8+2 shield+2 defl-1 size-1 dex).
Jindl

07-27-04, 01:42 PM
<OOC> Ack! I went to lunch and missed stuff. Okay, so in Rnd 2 - Reznor stabilized Xaod right before Ernie cured him to be conscious.

In Rnd 3 - Reznor will cast Produce Flame and throw the first ball of fire at the dragon (it has a 120 ft range). Touch Attack Roll = 12 +3 = 15, hits. Damage is 1d6+3 = 5 pts. Link to rolls. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118112)

In addition, Reznor tries to get the dragon's attention by yelling out "Hey you overgrown lizard! I'm gonna gut you and skin you and make a nice blue headband to match my dragonhide armor." Hopefully he can draw the dragon's attacks away from Terjon.

If it is possible for Reznor or Argos to move to flank with Terjon, then we will do so (don't draw any AoO's). Otherwise, we will just move within 40 ft of the dragon and prepare to charge next round.

Reznor also is gonna holler at Io (in dwarven) "Burn him down with the scorching ray!"
Myrridin

07-27-04, 01:56 PM
Round 3 Dragon attacks:

Xaod dealt his 8 damage, and the dragon is flanked. It will attack Xaod with the bite, and Terjon with both claws. It will use it's wings as needed. Less Power Attack is used so that it has a better chance of taking care of the weakend foes.

Bite at Xaod: 15-2(PA)+17=30, hits! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118092 Damage: 7+3+2(PA)=12 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118093. Xaod goes back down in his puddle of blood. He's bleeding badly onto the cobblestones, but not nearly as bad as the first time.

Claw 1 at Terjon: 13-2(PA)+1=12, miss http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118094
Claw 2 at Terjon: 13-2(PA)+19=30, hits! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118095 Damage: 2+1+2=5 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118096
Wing 1 at Terjon: 13-2(PA)+3=14, miss! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118097

The dragon uses it's last Wing attack at the prone Xoad: 13-2(PA)+5=16 vs Prone AC 16, hits! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118099 Damage: 3+1+2=6 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118100

Xaod's body rocks with the impact, and you can see a lung cave in. He's still struggling to breath, and isn't quite dead yet; though he looks a lot worse than he did the first time he went down.
Myrridin

07-27-04, 01:58 PM
The dragon, blood dripping from it's lips growls at Reznor, "I will use your skull as a chamber pot, dwarf."
Ethendril

07-27-04, 02:08 PM
On Io's turn

Io ignores Reznor's request, not able to break his concentration as he casts another magic missile spell. The missiles slam into the dragon's bloody snout. Io then moves again to ensure that he is not lined up with any of the other combatants, his two mirror images surounding him.

The missiles deal 8 points of damage.
http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118124


Jindl: I swapped out scorching ray for see invisibility today:
Spells Prepared (Wiz 4/3+2/2+1):
•0 (DC 15)- Disrupt Undead, Mage Hand, Read Magic, Resistance
•1st (DC 16)- Feather Fall, Mage Armor, Magic Missile x2, Ray of Enfeeblement
•2nd (DC 17)- Mirror Image, Resist Energy, See invisibility
Jindl

07-27-04, 02:12 PM
Reznor glances at Ernie, hoping that he can reach and heal the fallen Xaod.

Then he yells back at the dragon as his flames scorch the beast's hide, "I doubt you're even potty trained, you scaly whelp of a lizard."
Aramil Dunskar

07-27-04, 02:27 PM
*As Renzor glances at Ernie he nods his head, then he makes his way over to the near dead body of Xaod, concentrating deeply he converts more of his spells to be able to heal his body.

If it is possible I hope that I can get to him without provoking an AoO

Convert Bless to CLW: 11 hp healed (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118125)

.oO(I hope they can keep this dragon off me while I try and heal Xaod, my spells are running out.)
^Rayne^

07-27-04, 02:52 PM
Round 3 action

Tykul backs away another ten feet to stay away from the crazy fierce dragon and casts another magic missile at the mighty beast.

magic missile damage: 3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118129)

The missile flies toward the dragon and slams into its neck leaving a burn mark on impact.

I hope it dies soon! I don't want to lose my friends...
Myrridin

07-27-04, 02:55 PM
Ernie: You stop on the far side of Xaod's body, just out of the dragon's reach. As your hands glow with holy light, Xaod's ribs pop back into place...which you get to hear. Some color comes back into his face as he sits up to look around.

He sighs, and picks up his sword, still tacky from all of his blood that's spilled from his body onto it, "Once more at this foul creature."

Xaod glances down, and lays his lands over his chest. A pale blue light spreads outwards, and some more of his wounds close.

However after this happens, he appears to slow down. His eyes are open, but they've definetly glazed over and he's not seeing the world around him, "The Dark One tries to return....Thari...Beware the ghost." he gasps.
Myrridin

07-27-04, 02:59 PM
The dragon stares at Zykul as it's struggling under the assualt, "You betray your own kind....fighting with these....creatures. Never will you be accepted amongst dragonkind again."
Jindl

07-27-04, 02:59 PM
Reznor thinks to himself "Fool of a paladin. He should have laid hands upon himself."
Myrridin

07-27-04, 03:02 PM
<OOC>Wouldn't that have provoked an AoO as well? I mean, he would've still been up, which I guess is the good thing.
Jindl

07-27-04, 03:04 PM
Originally posted by Myrridin
<OOC>Wouldn't that have provoked an AoO as well? I mean, he would've still been up, which I guess is the good thing.

Nope. Lay on hands is a Su ability that does not provoke.

Okay. Everyone has acted in Rnd 3, except for Terjon.

Xaod stood up and drew the AoO as his action in Rnd 4 (he is still first in initiative). So, after Terjon goes, it will be the dragon's turn again, then Zykul, Io, and Reznor. If Terjon's attack downs the dragon, then Xaod never gets AoO'd, because he couldn't stand until his initiative came around, and Terjon gets to go first. If Pittbull is unavailable to make the attack, then Myr should just have Terjon attack again using the same modifiers as last time. Myr can make the rolls. This should be S.O.P. to prevent long delays during combats.
Myrridin

07-27-04, 03:24 PM
<OOC> As I didn't know that, but he would've; I'm going to retcon that. No AoO, which I don't think will make a difference....unless Terjon misses of course. :)
Aramil Dunskar

07-27-04, 03:41 PM
*Ernie's eye's widen as Xaod eyes glaze over he listens to his statement in horror as someone takes over his body Ernie just hopes that it will end soon.

.oO(I should definatly mention this to the others, hopefully that damnable dragon will die now.....)
^Rayne^

07-27-04, 04:11 PM
double post, sorry.
^Rayne^

07-27-04, 04:13 PM
Round 4 actions

Zykul glares at the dragon and lets loose another magic missile at the dragon's face. The missile flies through the air and arcs wide just before hitting the dragon in the face with a sharp sizzling noise on impact.

Magic Missile damage: 2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118151)

In Draconic
"I gave up the path of dragon rule long ago! Now I fight for my friends!"

Empathic Link to Hobbes
"Stay behind me and out of sight Hobbes. I don't want you hurt if he turns against us now."

Hobbes is careful to keep Zykul between him and the dragon as Zykul tells him. As soon as the missile leaves Zykul's hands he steps back another 15 feet hoping to open up even more space between him and the dragon. I believe he should be about 45 feet away at present.
Jindl

07-27-04, 04:19 PM
<OOC> @Aramil - The AoO which hit Xaod may not occur. It depends on whether Terjon drops the dragon with his next attack, because his attack will occur before Xaod has a chance to stand up. Also, Myrridin decided to have Xaod lay on hands and heal instead of standing and provoking. So his statement about "beware the ghost ..." may not have really happened.

@Rayne - You had a double post, bud.

@Myr - Let's go ahead and handle Terjon's attack roll, since he is choosing not to lay on hands. I'll put the roll into the roller, if you'll write up the result.
Myrridin

07-27-04, 04:32 PM
<OOC> Ok, I'm going ahead with Terjon's attack.

Terjon swings at the beast, using his shield for a bit more protection than he had in the past: Attack: +10+2(BS)+2(flank)+15=29, hits! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118154 Damage: 15 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118155

<OOC> Please let me know if I did the calculations wrong, as it could have a large impact on the fight...ie, either the dragon goes down, or doesn't.


DM Note: More tomorrow. :)
Jindl

07-27-04, 04:41 PM
Originally posted by Myrridin
Terjon swings at the beast, using his shield for a bit more protection than he had in the past: Attack: +10+2(BS)+2(flank)+15=29, hits! http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118154 Damage: 15 http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118155

<OOC> Please let me know if I did the calculations wrong, as it could have a large impact on the fight...ie, either the dragon goes down, or doesn't.

Terjon's attack bonus is: +4 bab +1 wf +1 magic +6 str (22) -1 size = +11. He has been using -4/+8 PA the entire fight, so he would likely continue, though now he is using a shield, making it -4/+4 PA. He also should be flanking with either Argos, Ernie, Xaod (who can flank while prone and is conscious after Ernie's spell), or Reznor. So, with these modifiers it should be: +11 -4 +2 = +9.

Your attack roll: 15 +9 = 24, should hit (regardless of whether the tanglefoot has worn off yet).

Damage should be: 2d6 (enlarged) +1 magic +6 str (22) +4 PA = 4+5+11 = 20 pts. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118156)

So, instead of 15 damage, he does 20 pts. This is the end of Rnd 3.

Rnd 4 begins with Xaod laying on hands, then its the dragon's turn, followed by Zykul's magic missile (2 damage) and Io's and Reznor's actions (as yet undeclared).

Cool?
Pittbull

07-28-04, 03:04 AM
Am I right the dragon has now 113 points of damge- nice! I will wait for Myr, for my next action.
Jindl

07-28-04, 08:51 AM
Originally posted by Pittbull
Am I right the dragon has now 113 points of damge- nice! I will wait for Myr, for my next action.

I only count 101 pts of damage at the End of Round 3. Zykul will do 2 more damage in Round 4, after the dragon's turn. After Zykul, we still have Io and Reznor using ranged attacks and Terjon meleeing (and Ernie might draw his sword, or he might be keeping somebody else alive.)

Yep, things aren't looking to good for the dragon.
Myrridin

07-28-04, 09:47 AM
<OOC> The Dragon's taken 114 points of damage, due to the 5 also from Xaod at the beginning of the fight. Going by the MM rules for HP, that we're all using, it's still up (barely) to start round 4; which starts with Xaod healing himself with Lay on Hands. I forgot the AoO against Xaod when he stood up after Ernie healed him the first time. I'm going to forget about that, as it's too far in the past. The total damage taken, is 114 for the dragon. Given that you're taking 6 members into this fight, where you're supposed to have 4....good job, I'm following the HP given when it's correct, the dragon is dead.

The dragon staggers for a second from the massive strike from Terjon, and barely refocuses it's eyes on the party, it looks eye-to-eye with Terjon, "I would take you with me, to the pits of the Abyss." then it's body slides to the ground, with one last glare at Zykul, "Traiiiitoooorrrr..." lightning escapes his lips, only to fade to nothing before it's gone 5'.
Myrridin

07-28-04, 09:48 AM
<OOC>So yeah, had I remembered the AoO when Xaod stood up for the first time, I'm pretty sure that Terjon would've been dead, or almost there. Nice fight, and good use of items against the dragon!
Pittbull

07-28-04, 10:27 AM
Terjon falls on his knees:"Praise to Heironeous! One little step more to a peaceful life!" He touches his shoulder and a dimp light flashes from his hand to flow over his body (Lay on hands cures 12 hps).

"We need to take cover. Zykul, please keep sharp eyes open and secure the area. Good fight men, as I said, the Invincible has protected us!"

Terjon will use the wand of cure light wounds if Ernie has no healing spell anymore. After that he hands it over Ernie, for him to keep it.
Jindl

07-28-04, 10:50 AM
<OOC> Let's make an S.O.P. to use the wand to heal outside of combat, so that Ernie doesn't have to waste all of his prepared spells.

With the dragon defeated, Reznor cancells his remaining flames and looses his tower shield. He then begins to make good on his word, walking over and selecting an undamaged peice of hide, then drawing his sickle and skinning off enough to later work into a nice headband, some gloves and a belt.

@Myr - You can roll Reznor's survival skill if you want, to see how good a job he does of this.

Reznor makes quick work of this, while Argos keeps a keen nose out for danger (guard trick).

Reznor has the following effects still in place: Resist Electricity [~29 minutes left], +2 Barkskin [~25 minutes left]. The durations need to be adjusted for the time it takes to heal the party and skin some of the dragonhide.

Reznor has the following spells left: guidancex2, detect magic, faerie fire, produce flame.

Both he and Argos are undamaged.
Pittbull

07-28-04, 11:02 AM
Terjon uses the wand of cure light wounds:

1. Use = 8 hp (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118235) 2. Use = 7 hp (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118236) 3. Use= 8 hp (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118237)

Now, Terjon has no damage anymore.
He gives the wand to Ernie, with the words:
" I think , during fights, it's better in your hands!"
Myrridin

07-28-04, 11:13 AM
http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118241 Reznor does a decent job of getting some dragon hide to make a blue-dragon headband.

You notice there's not much activity in the compound anymore, there's no sounds of animal life either; no birds chirping, or what have you.

The blood flowing from the dragon's body quickly spreads to a large area around the courtyard.

What are you guys doing next? Healing Io, looking around in this area?
Jindl

07-28-04, 11:13 AM
Terjon should go ahead and use the wand to cure up Xaod to full and cure Io to full. Then Ernie can take it. I don't think anyone else took damage.
@Myr - If you want to roll the healing for Xaod (since we don't know how many hp's it will take to cure him) then go ahead and just tell us how many charges it took.
@Ethendril - How many hps does Io need, so Terjon can heal him also?
Myrridin

07-28-04, 11:19 AM
Xaod gladly accepts the wand, and uses two charges to heal himself. He's still a little puffy around an eye, but looks pretty good. He looks at you all gravely, "Thank you, for healing me during battle. It is good to fight alongside such stalwart companions in this quest."

He stands up and looks around, "The last time I was here, I thought that there were stairs in on corner of the hall up there." he gestures towards the place where the dragon came out.
Pittbull

07-28-04, 11:22 AM
Yes of course, Terjon will heal Io and Xaod. I suggest, that Myr. and Eth. roll themselves and count down as I did before, after the use the wand will handed over to Ernie.

Terjon looks around, is there any entrance. The place where the dragon was hidden might interesting too. Asks Zykul to help him.

Terjon walks to the stairs.
Jindl

07-28-04, 11:29 AM
Reznor finishes by taking a few claws and teeth, then he and Argos join Terjon and Zykul over by the stairs where the dragon emerged.
Myrridin

07-28-04, 11:37 AM
When you get to the stairs, you see a third eaten body wearing some ochre-colored robes. Evidently the dragon had a snack. Another body was thrown into a corner, along with a couple sacks. The body in the corner is clutching a shortbow in one hand. There's a quiver of arrows on the hip, as well as a horn (instrument, not dragon:)).

Zykul: Go ahead and roll a search in that area.
^Rayne^

07-28-04, 11:53 AM
Search Check: 23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118245)

Zykul heads up to where the dragon was and carefully searches the area for anything of interest. If you need me to make multiple searches let me know how many so I can quickly do all the rolls for it. Right beside him as he looks is Hobbes always by Zykul's side. The two of them carefully look around the area for loot while also keeping a close eye out for any hidden traps or clues.
Pittbull

07-28-04, 11:55 AM
Terjon waits for Zykul, then he takes closer look to the body in the ochre-colored robes. Since he's 12'4'' tall he might see anything on the roof and will not go inside the house.

He asks Zykul:" Why did this beast call you a traitor. I would say you've nothing in common with this scum."
Myrridin

07-28-04, 12:00 PM
Zykul: You find a secret door hidden behind the body holding the bow that I described above. You found a pressure plate in the wall to push, that doesn't appear to be trapped.

You also nudged the sacks out of they way, and the small one made a sounds like there's some gems in it, while the larger one *thunked* like there are coins in it.

Terjon: There's nothing on the roof, except for a couple long-abandoned birds nests.
Jindl

07-28-04, 12:04 PM
Reznor will investigate the sacks of coins/gems, while Zykul and the others search the bodies. "Hey Io, do you sense any magic in the room?" Reznor will add, trying not to get his hopes up.
Pittbull

07-28-04, 12:06 PM
Then Terjon waits to become normal sized again and helps Zykul to organize the loot.If he sees that Zykul has found something
Ethendril

07-28-04, 12:09 PM
Io casts detect magic to determine if there are any magic items in the dragon's "lair."
Ethendril

07-28-04, 12:12 PM
Io was down to 5/30 hp. The healer uses the wand to heal him.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118254

8 damage healed.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118255

7 damage healed.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118256

2 damage healed.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118258

4 damage healed.

Io is now at 26/30 hp, which is enough for him to continue.
Myrridin

07-28-04, 12:15 PM
Zykul and Terjon open the little pouch, and find 3 gems inside it. (If anyone has Appraise, go ahead and roll it.) The bigger pouch contains gold, with a good amount of platnium, and some silver thrown in as well. (I'm assuming you're not going to take the time to count the coins.)
Pittbull

07-28-04, 12:16 PM
@ETH.: Don't keep the damage, please use the wand once more! Perhaps these 4 hp are significant for your life.
Ethendril

07-28-04, 12:29 PM
Io looks at Terjon as Terjon heals the minor wounds Io had remaining.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118264

Heals 7 damage, Io is at full hit points.

"Ye make it hard to be a tough dwarf, lad. How can I feel like I'm roughin' it if yer constantly healin' me? Thanks, though..."
Ethendril

07-28-04, 12:44 PM
"Oy, laddies!" exclaimed Io as he examined the items on the body.

"We've got some magic loot!"

"It 'peers the bracers 'ere are magical, as is the horn layin' there. An' this bastard sword, too. This shortbow don' show as magic, but I 'aven't seen its like before in craftsmanship."
Ethendril

07-28-04, 01:03 PM
Io uses one of his scrolls of identify on the bracers, which he is eager to learn more about. He seems to be caressing them tenderly.
Pittbull

07-28-04, 01:06 PM
To Io: "Now you look much better, there's no need to show, that you're tough. Somebody who can stand a blast for a dragon, seems pretty hard to me. Repect Io, I havn't seen a wizard withsuch an endurance. You said you found some magic items, are they of evil-nature?"



Terjon will join the others, when they want to examinate the moat-house deeper. He will fight with sword and shield style, please don't forget his cleaving feats. If you want to go on please roll for him. It's evening in Germany, so I'll stop working and leave my comp., see you tomorrow!
^Rayne^

07-28-04, 01:13 PM
"There is a secret doo here as well and it appears an untrapped pressure plate on this wall. Perhaps just to be on the safe side some of you should back away while I press these buttons."

Zykul presses the button on the wall to see if it opens the secret door. While he is doing this he hears Terjon's questions about the dragon's comments and decides to answer him.

"It is said, kobolds share heritage with the might dragon. This is also the reason why many kobolds have been blessed with magical power, much like the power I wield. When I was born I was to be one of thousands of guardians of an evil dragon but I was saved from this fate. I have no loyalty or desire to protect an evil dragon like the one we killed but obviously he felt I was a traitor to my heritage."

Zykul turns the gems and coin bags over to an impatient Reznor who practically snatches them out of his hands so he can look inside.

"Please Reznor take a look inside the bags and split the coins and gems fairly to everyone. I'm sure we each could buy some good gear with this money."
Jindl

07-28-04, 01:15 PM
<OOC> @ Eth - You may want to wait til later to identify. That scroll has a 1 hour casting time.

@Rayne - Reznor is not that way. He is a strong believer in equal shares for everyone, and would be more than willing to loan some of his share to others, if they need it.

"I see Zykul has opened the secret door. Before we head down, I suggest we check around the rest of this level."

If they agree, then we will shut the secret door and Reznor will give Argos the command to guard the secret door, while we continue searching the ground level of the moathouse.

While everyone is gathering up the items to take with them (the gems, coins, shortbow, bastard sword, bracers, and horn), Reznor wants to examine the ochre robes. Are they like a priest's or cultist's robes? Are there any symbols on the robes or on the body?
Pittbull

07-28-04, 01:28 PM
Perhaps Terjon can help Reznor with a Knowledge (Rel) check?
Result=4 sorry! (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118281)
Aramil Dunskar

07-28-04, 01:41 PM
How does this happen, I go to bed and when I wake up I find a whole new page GAH!!!!!!!!!!
Well in any case if I'm going to hold onto the wand I would like to know how many charges are left.
Oh and one more thing, did that thing with Xaod about the ghost actually happen?

*As the dragon falls down quite dead, Ernie smiles and helps Xaod to his feet, then he makes sure that he is alright after he uses a couple of the charges from the wand. Ernie takes care of the wand after everyone seems healed. He puts it in his belt for future use then he waits for everyone to be done looting the dragon, he remembers vividly the event that changed his life as if it was yesterday, he goes to the wall and stands there with his back leaned against it, he thoughts about thing come fast and one is lost as fast as the other as he stands there staring at the dragon.

.oO(If only that dragon didn't attack the town, then everything would have been better, but in a way I'm glad that he did, for it strengthened me.......)

*Ernie sighs and looks up when Io exclaims that he has found some magical stuff. He smiles to Io then waits to for the party to move as he quietly prays to Pelor for saving them this day.
Myrridin

07-28-04, 01:45 PM
When Zykul presses the pressure plate, the door slides open smoothly, with only a trickle of dust to mark it's opening. You can see down about 15' of stone stairs, where there's another stone door, with an obvious level for opening it on the wall.

Looking at the cultist, there's no symbol on the robes, but there's an iron holy symbol around his neck. On it there's a black triangle, with an upsidedown yellow "Y" over the triangle. The robes look more like a cultists; they're pretty volumnous and shapeless really.

<OOC>Are you taking the hour to cast the Identify Io?

Searching through the rooms and ruins over the moathouse, you find nothing of note. There's a store of spoiled flour in one of the rooms, looks like it went bad months ago. The middle room used to house weapons, at least the racks on the walls would seem to indicate that. But there aren't any in the room.

The tower looks like it was the main residence....which again, hasn't been used in years.

There's very little of interest in what's left of the moathouse, at least above ground.
Jindl

07-28-04, 01:49 PM
Reznor stows the triangle shaped symbol away. "We can research this later. Lets head down through the secret door."
Myrridin

07-28-04, 01:50 PM
Originally posted by Aramil Dunskar
with Xaod about the ghost actually happen?


DM Note: Yep, he still said it; this time as he was channeling St. Cuthbert's power to cure his own wounds.
Myrridin

07-28-04, 01:53 PM
<OOC>Marching Order?
Aramil Dunskar

07-28-04, 01:56 PM
Ok, but I'm guessing that he wasn't actually aware that he said it correct?

*Ernie nods his head to Renzor and he follows the group through the he keeps to the back and while he does he speaks to Xaod if he is in the back with him.

"Xaod, if you have time I would like to speak to you while he go through here, while I was healing you something happened to you, it was if your body was taken over, and you spoke something. You said: The Dark One tries to return....Thari...Beware the ghost..... Do you have any idea what this means and where it came from?"
Jindl

07-28-04, 02:06 PM
Marching Order:
1. Reznor (he has best AC, good saves, lots of hps, and darkvision).
2. Terjon (AC, saves, hps, major melee damage).
3. Io (put the wizard in the middle)
4. Zykul (put the rogue in the middle)
5. Argos (he is to guard Io and Zykul)
6. Ernie (covering the rear)
7. Xaod (covering the rear)

If we go 2 by 2, then it will be 1-2, 3-4, 5-6, 7.

Cool?
Ethendril

07-28-04, 02:13 PM
Io looks at the holy symbol and attempts to learn more about it, but draws a blank.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118295

Rolls a 7.

Io will identify the items when we stop for the night.

I am going to be gone for the rest of the day, and will be on a little less than normal on Thursday and Friday of this week. Jindl: please act for me if I'm holding things up.
^Rayne^

07-28-04, 02:21 PM
Marching order sounds fine but in advance of any doors or strange areas, we should let Zykul move ahead to make sure there are no traps before simply opening the doors and springing them. Jindl, I wasn't trying to assume you wouldn't share the loot but your PC was busy cutting pieces off the dragon and suddenly your examining the items my PC found as soon as he found them. I've been in a few games where people immediatly claim anything found and bad flashbacks led to a snappy post on my part about PC's snatching the loot. Sorry 'bout that. As for my PC he will always be fair in distributing items evenly to the members of the party. I don't want anyone to think that simply because he is a rogue he is out to thieve everything he sees. He is good aligned and I will be sure to run him this way.

Zykul examines the door at the base of the steps carefully before the party moves into marching order to make sure it isn't trapped.

Search Check: 20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118296)

How long did it take us to learn about the upper stories. I want to figure out what time of day it is now since apparently we took the time to explore the upper ruins of the Guildhouse.

Also please note that my PC cast 3 of his 5, 1st level spells for the day. He has all of his 0level available and 2, 1st level spells left for the day.
Myrridin

07-28-04, 02:30 PM
Ernie: Xaod looks at you a little blankly, "I don't believe I said anything. Yet you say I did?" he pauses, "St. Cuthbert has become more vocal in talking to me recently, prehaps he used me as a channel. As far as a 'ghost', the only 'ghost' I can think of is Nulb, a ghost town a couple days away."

Zykul searches the door, and finds the level, and no traps again. Apparently they were counting on being able to hide it, and didn't trap it.

<OOC>It's late afternoon, say 5ish. I figure you travelled for awhile, and then fought, spent about 30 minutes searching the outside of the moathouse, and are now going in.

Zykul nods to Reznor that the doors clear, and Reznor pulls the level, sliding open the stone door. It's dark, but with Reznor's darkvision, he can see a small room, a 30' box, with five pillars in it. <OOC>The room looks like the "5" side of a d6 die when it's facing upwards.

There is immediately a stench that perhaps the original Hercules is the only one who could claim to have experienced it.

You all walk into the room, there's a door in the middle of the south wall, as well as one on the west wall, next to the south corner.

________
| x x s
| x |
| x x |
/___/___ |

The room looks like that, with each pillar taking up a 5' square. The "/" are doors, and the x's are pillars, with the "s" being the secret door you came down.

Edit: Looks like the room won't format like that. Assume a straight down wall where the vertical slashes are on the right side.
Jindl

07-28-04, 02:41 PM
@Myr - Try using the {code} and {/code} commands. It will make it format much nicer.

30 minutes outside, huh? Then I guess barkskin has worn off.

Reznor signals the group to keep quiet, and then gives Zykul a chance to search the room and the pillars within it.
^Rayne^

07-28-04, 02:42 PM
type {code} map {/code} before and after your map, change the {} with []

Please let me know how many search checks I should roll to search the area inside the room, or at least around the doors.
Myrridin

07-28-04, 03:00 PM
Give it three search checks, one for the doors, one for the pillars, and one for the rest of the room.
^Rayne^

07-28-04, 03:07 PM
Search Check of Doors: 23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118299)

Search Check of Pillars:
28 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118302)

Search Check of the rest of the room:27 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118303)

Zykul does a fast efficient job of searching the whole room and lets the others know what he has found when he finishes.

Not a bad bit of rolling if I do say so myself.
Myrridin

07-28-04, 03:26 PM
Zykul hears nothing at the doors, but does determine they are not trapped, nor even locked any more.

The room and pillars are just that, stone, nothing special about them.

The room does look like it was a torture chamber at one point, there's a rusty stud high up on one of the pillars, and the broken remains of a rack are near one of the walls. Now however it's the overwhelming amount of garbage, bones, and filth that's in the place that crashes into you. The floor's covered in about an inch of the stuff.
^Rayne^

07-28-04, 03:45 PM
Zykul goes back near the top of the stairs and looks at his friends waiting patiently for his okay.

"The room is trap free as far as I can tell. It looks like it used to be a room for torture but now it is filled with junk and bones. Come on down lets get a move on."
Jindl

07-28-04, 04:00 PM
Reznor motions his friends to set up and be prepared as he gets ready to open the door in the middle of the south wall.

Once everybody seems ready, he opens the door and looks beyond it ...
Myrridin

07-28-04, 04:08 PM
The south door opens into a small room, 10' square. In times past, it probably kept goods like flour, sugar, and perhaps even beer. Alas, that's long past, as the casks have been split open, and anything of food value has been consumed by rats. Their tiny paw print as everywhere. There's another door on the west wall.
Jindl

07-28-04, 04:24 PM
Set up again and then open the door to the west.
^Rayne^

07-28-04, 04:27 PM
Zykul takes his position in the middle of the pack and awaits the next door being opened.
Myrridin

07-28-04, 04:38 PM
More of the same. This one does have a skeletal corpse in it however. But this room has no doors out, except for the one that you entered through.
Jindl

07-28-04, 04:42 PM
Let Zykul do a search of the room and the corpse, then we'll back out and explore the southwest door of the "torture room".
Aramil Dunskar

07-28-04, 04:50 PM
*Ernie scratches his chin some, he would scratch his head but his helmet is preventing him from doing so.

"Hmm..... I don't know if you were referring to that, but you also said something about a dark lord, what can you tell me about that?"

*Ernie follows the rest of the group making sure to check behind them so that no one is following them, he whispers to Xaod just incase someone is trying to listen to them.
^Rayne^

07-28-04, 06:39 PM
Zykul begins searching the room and the corpse making efficient work of the process to keep the party moving along. Zykul checks the body but isn't too please about the corpse and probably doesn't do the greatest job of searching it over. The rest of the room Zykul is very careful to make sure he doesn't miss any detail. Finishing with the main room, Zykul takes a glance at the door and concludes it is safe. He spends an extra second at the door to listen for anything on the other side. In minutes he has completed his work and reports back to the others.

Search Check of the Corpse: 17
Search Check of the Room in general: 29 (perfect 20)
Search Check of the South door: 13
Listen Check at door with Hobbes beside him: 16

Do I have to link every roll? If anyone wants to check they are all under out roll spot, CoCo-RttToEE. I put descriptions that make it easy where the roll links but it is a bit annoying to have to post the URL for every roll when everyone knows where to look to verify them.
Savant

07-28-04, 08:05 PM
Jindl, not meaning to interrupt, but I had a quick rules question about your AC. How do you get your +2 Dex bonus while wearing Dragonhide (MW) plate? Isn't Max Dex bonus for plate +1, MW notwithstanding? Great build, btw. :)

Originally posted by Jindl

AC 24 (+8 armor +4 shield +2 Dex), Touch 12, FF 22
...
Equipment:
m.w. dragonhide plate mail w/ armor spikes <1700*>
m.w. darkwood tower shield <315*>
Jindl

07-28-04, 08:51 PM
@Savant - Oh, I have an easy explanation for that. I made a mistake ;) I'm glad you like the build, though it isn't as good as it used to be! Hey, if you read this Savant, would you mind editing your post above to make all the writing silver in color? Just use the {color=silver}your text{/color} commands, replacing the {} with []'s. Thanks!

@Myr - I corrected this mistake.
Aramil Dunskar

07-28-04, 11:10 PM
I'm off to bed, so if you need my character for something please act him out, assume for now that he discusses this thing with Xaod until its done, or until a battle begins which he will use his mace this time since he is practically out of spells, use the wand to heal someone if needed, good night :cloud9:
Pittbull

07-29-04, 04:42 AM
I'm back again and have seen what happened.

Terjon stays in the room watching for dangers! holds his shield and the torch in the left hand the sword in the right one. Addional he detects for evil auras!
Pittbull

07-29-04, 04:47 AM
As you all know WotC will updated the forum. Can we do anything that our posts are not lost. I think they did the screen-shot yesterday, so from this date on everything will be lost. Perhaps Myr. saves it and posts it later in a single megapost.
Jindl

07-29-04, 08:09 AM
I'll take care of saving the posts and reposting them.
Myrridin

07-29-04, 08:43 AM
Zykul: There's nothing of interest in this room either.

Ernie: Xaod whispers back to you, "Years ago a band of heroes fought and restrained a dark god. I fear that is what I was channeling, that it's trying to return. These are dire times indeed, if that is true."

<OOC>We have an action to wait on, to determine what the party will do.
Pittbull

07-29-04, 08:57 AM
Terjon says silently:"Stop friends, I sense some evil auras! Here at that door (west door in the first room), I can sense 2 moderate evil auras, 4-6 faint emanations of evil as well. Come here guys."

He stays in front of the door waiting for the others.


" What shall we do. Does anybody need to prepare a spell?"
^Rayne^

07-29-04, 09:16 AM
Hearing news of dangerous foes nearby, Zykul tells the others quietly that he is going to hide in the shadows to make sure he can attack with optimum damage in the fight and also stay out of harms way. Hobbes hides himself right next to Zykul and makes sure to stay behind him for extra protection.

Hide Check: 27 (as usual rolls are under our CoCo-RttToEE site)
Myrridin

07-29-04, 09:40 AM
Zykul effectively blends into the garbage that fills the main room that you entered.

<OOC>I'm guessing you want to cast some spells?
Jindl

07-29-04, 09:43 AM
Reznor whispers his response, "Let us try to draw them into this room. Xaod, will you open the door and remain to the side of it? Terjon, stand on the other side of the door and flank with him. Ernie, Zykul, Io, and I shall use ranged attacks. If the paladin's can flank them, then do so, but try to leave an open line for us to attack."

As the group makes ready to open the door, Reznor will cast guidance (1 min duration, to be used on my first saving throw, or on an attack roll if the duration is almost over) and produce flame (3 min duration). The fire flickering in his hand works as a pretty effective torch, providing light to the three nearby humans.

Here's my suggested set up:
| @Z
|X E
>
|TAR I
=========
> = door
@ = pillar
X = Xaod
T = Terjon
E = Ernie
A = Argos
R = Reznor
I = Io
Z = Zykul

Cool?
Jindl

07-29-04, 09:44 AM
double post
^Rayne^

07-29-04, 09:57 AM
Works for me. I will try to get a ranged sneak attack in if I can as soon as they are drawn into the room.
Pittbull

07-29-04, 09:58 AM
"Yep, just open the door, I'm ready, my friend!"
Jindl

07-29-04, 10:05 AM
Since Ethendril is out, I'll run his character as he requested.

Hearing the druid cast guidance, Io is reminded that he has a minor defensive spell also. He casts resistance (1 min duration). Confident that his mage armor spell is still running (~3 hours left), he draws his wand of magic missile. He then nods at Terjon that he is ready.
Myrridin

07-29-04, 10:43 AM
Xaod reaches over and pulls the door open, the hinges shockingly don't make a noise at all, rather they swing open like they are well oiled.

What greets you is a vision out of hell, there's a mass of rotting flesh in front of the door. When it swung open, the front too (Xaod and Terjon) immediately caugh a whiff decay and corruption. [Xaod Fort save: 21, pass. Terjon Fort Save: 30] Both of the front line warriors manage to fight off the stench.

Init:
^Rayne^

07-29-04, 10:48 AM
Initiative: 19
Jindl

07-29-04, 10:55 AM
Reznor's Init: 14 +2 = 16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118448)

Io's Init: 9 +2 = 11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118449)

Reznor will tell Argos to attack, after an enemy steps between the paladins so that Argos doesn't have to move from his starting position. Argos has the attack trick twice and will attack unnatural enemies. Argos will attempt to Trip any enemy he lands a successful bite attack on. Argos is sharing produce flame with Reznor, so remember to add 1d6+3 fire damage to his first three successful bite attacks.

Reznor will throw produce flames for the first three rounds of combat, with his tower shield equipped (+3 to hit). When the spell runs out, he will then draw his large sickle and step in to attempt Trip attacks (using Improved Trip for the extra attack).

Io will cast Disrupt Undead in the first round, then he will use his wand of magic missiles to attack whichever enemy seems damaged.

@Myr - Please execute these instructions and attacks. You make the rolls until I return (I'll be out for a couple of hours).

-Jindl
Pittbull

07-29-04, 11:03 AM
Terjon initiative =10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118450)



Terjon will try to turn the undead,if Ernie does not is that OK? If Ernie turns the undead Terjon will destroy them afterwards.
Myrridin

07-29-04, 11:39 AM
Ernie Init = 22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118451)
Xaod Init = 13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118467)

Init:
Ernie - 22
Rayne - 19
Undead - 18
Undead - 17
Reznor - 16
Io - 11
Gren - 10
Terjon - 10

Ernie steps forward with his holy symbol held tightly in his hand, facing the doorway, "Begone foul creatures, the light of Pelor compels you." Ernie Turn Attempt=7 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118465)
Ernie Turning Damage=15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118466) 4 of the creatures in front of you turn to dust, instantly, as do two of them farther back. The remaining creature behind them hisses at Ernie horribly and drops a femur it was chewing on. You can see a human, flanked by two gnolls further behind it.

Rayne: It is your action.
^Rayne^

07-29-04, 12:02 PM
Unable to see into the room from his position, Zykul stays quiet and awaits any sign of an enemy entering the room to shoot with his hand crossbow.

Zykul holds action till a creature enters the hall to attack. He will fire at the first enemy within 30' that is attacking his friends in the room.
Pittbull

07-29-04, 12:03 PM
"As I have to leave very soon I'll give you three attacks-rolls and three damage-rolls in advance, please place Terjon to the opponents as you prefer, he'll fight with sword and shield.

1.Attack=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118474)
1.Damage=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118475)

2.Attack=28; Thread (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118477)
Thread confirmation=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118478)
Damage=9(x2?) (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118478)

3.Attack=16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118481)

3.Damage=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118483)

All rolls are made with out any additional bonus,like flanking and so on!
Pittbull

07-29-04, 12:04 PM
See you tomorrow!
Myrridin

07-29-04, 12:22 PM
The first batch of Undead were the zombie which no longer exist. The second one is ordered to pull back by a voice behind it. It snarls as it does so, but it is out of the line of sight for the doorway, as are the rest of beings in the room.

<OOC>We're going to have to wait to decide if you guys are going in after them, and how you're doing that.
Aramil Dunskar

07-29-04, 01:33 PM
Alright I'm back for today, so I'm ready to play again :D w00tness I killed a lot of them, wish my turning attempt was higher though, oh well......

*Ernie smiles as he sees that some of the undead immediatly die off from the power of Pelor, then he speaks to his friends.

"We must be careful, they are trying to draw us in, its probably a trap, and apparently there leader is not a zombie, or at least a very intelligent zombie."
Jindl

07-29-04, 02:30 PM
Reznor growls "Good job Ernie. Let's go in after him. Io, Zykul, and I will focus on the leader. Xaod, Terjon, and Ernie focus on the remaining undead." Then he moves through the doorway and a little to the side to leave an open path for his friends (a move action). Try to move so that the human won't have cover from Reznor's ranged attacks. The flame in his palm should provide light enough to see the room. Reznor will then ready to throw the flame at the human as soon as the human begins to act hopefully disrupting any spellcasting(assuming he is a cleric and may try to cast a spell). Reznor will tell Argos to attack the undead, so he will move+attack.

Reznor's readied flame attack: 8 +3 = 11 touch.
Damage: 4 +3 = 7 pts.

Argos's attack: 6 +6 = 12 (I assume this misses.)

*************************

Io is quick to move after Reznor, though he doesn't enter the room. Instead, he moves to a vantage point from which he can see the human, and readies to use his wand of magic missiles to zap the human during the human's turn, also trying to disrupt spellcasting.

Io's wand: magic missile damage = 1d4 +1 = 4 pts.

@Eth - If you're back and want to do something different, let me know. This is what I figured you would do.

*************************
After Io moves into the room, Terjon will move and attack the undead, making sure not to block Reznor's line on the human.

Attack: 14 +9 = 23.
Damage: 8 +4 = 12 pts.

Since Pittbull is gone, this is what I assume he would do.
Myrridin

07-29-04, 03:17 PM
Terjon enters the room, and immediately the persistent, unholy presence of the room. It's very evident why they wanted to fight in here.

The undead was holding it's action, per orders, and snaps at Argos as soon as he's in range. [Attk: 19+5=24, hits! (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118537) Damage: 4+3=7, Fort Save: 1+7=8 vs DC 15, fails! (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118540) Argos' body immediately locks up on the bite attack as he's paralyzed. The creature rakes him with it's claws as well. [Claw 1: 1+3=4, miss! Claw 2: 1+3=4, miss!] and misses horribly as Argos collapses to the floor.

Xaod steps in and attacks the foul beast as it stands over Argos' body. [Xaod Attack: 4+8=12, miss!]

Reznor and Io wait, and are rewarded by the sound of the human chanting, Reznor's fire narrowly misses the human's bdy. Io follows up with a shot from his wand, making the man curse wildly.

The 2 beastial looking creatures, almost half-hyena, and half-man enter combat.


C |
G U G|
AX T E Z
R I|


C=cleric
G=gnolls
U=undead
X=Xaod
T=Terjon
E=Ernie
Z=Zykul
R=Reznor
I=Io

The one on the left attacks Xaod [Attk:19+3=22, hits! Damage: 5+2=7] and takes a pretty nasty chunk out of Xaod's arm.

The second one attacks Argos while he's down. [Attk: 5+3=8] with his axe biting deeply into the stone floor next to Argos' head.

And we're back around to Ernie.

<OOC>As a side note, I can't believe that the undead missed with both claws, and a gnoll missed with an attack.
Jindl

07-29-04, 03:34 PM
@Myr -

Argos acted before Terjon. Argos moved up and bit at the undead (ghoul/ghast/thingy). Wouldn't that have triggered the undeads readied action? Shouldn't Argos be the one paralyzed (from rolling a nat 1 on the Fort save)?

It makes a big difference... especially since Argos has a paralyzed AC of 16 and Terjon can deal much more damage.

Regardless, Argos needs to be on the map, and from what I described, he would be just to the left of Xaod, because he entered the room before either paladin.
Myrridin

07-29-04, 04:25 PM
<OOC>Jindl, you're correct, Argos is paralyzed, and Terjon's fine.

Side Note: I'm being pulled away for wedding stuff tomorrow, so I won't be on the board. I apologize to my players.
Jindl

07-29-04, 04:40 PM
Originally posted by Myrridin
<OOC>Jindl, you're correct, Argos is paralyzed, and Terjon's fine.

Then move Terjon on the map to where he can strike at the Undead. He already rolled his attack roll (a 23) and damage (12 pts). He should prolly be next to Xaod (which explains why Reznor's attack missed.)

Next round, Xaod and Terjon can probably both step around the Undead into flanking positions.

Reznor will focus his flame attacks on the Undead as well (trying to protect Argos), while Io will ready another action to disrupt the human.
^Rayne^

07-29-04, 05:18 PM
Zykul quietly takes a step (5' step) to the South so he has a better shot at the gnoll just inside the door to the North. With everyone moving about and things a bit crazy he fires at the gnoll but the shot is clearly off.

Attack Roll: 11 (I didn't subtract 4 for firing into melee which means this roll is probably a 7, so even if the gnoll was denied his Dex bonus for not seeing Zykul the shot missed).

Zykul curses his missed shot and reloads his crossbow (move action) to prepare for another round.
Aramil Dunskar

07-29-04, 10:24 PM
*Ernie rolls his eyes as he Renzor and the rest of the group charges into the other door, so Ernie follows suit and gets ready to turn more undead. As he enters the room and feels the unholy presence in there he curses as he realizes that there is indeed another cleric in the room. He immeditaly pulls out his holy symbol and attempts to turn more undead.

"By the light of Pelor be gone!"

Turning Check: 22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118578)

Turning Damage: 12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118581)

I just realized that I get a +2 bonus to my turning check for having 5 or more ranks in knowledge religion :D
Pittbull

07-30-04, 10:11 AM
Nobody here today?:( Myrridin, lot's of fun at the party! I will not have a steady internet-connection the next htree weeks -I'm on the road again. Myr. will take Terjon as an npc. Ocassionally I will suport you. After August 23rd I will be be back for good. so, have a lot of fun!
Myrridin

08-02-04, 09:36 AM
Originally posted by Aramil Dunskar
I just realized that I get a +2 bonus to my turning check for having 5 or more ranks in knowledge religion :D[/COLOR]

<OOC>*cough* Yeah, but there's a -4 for the unhallow spell in effect. :) It's still enough to destroy the undead creature in the room though.
Myrridin

08-02-04, 09:40 AM
Originally posted by Myrridin
Terjon enters the room, and immediately the persistent, unholy presence of the room. It's very evident why they wanted to fight in here.

The undead was holding it's action, per orders, and snaps at Argos as soon as he's in range. [Attk: 19+5=24, hits! (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118537) Damage: 4+3=7, Fort Save: 1+7=8 vs DC 15, fails! (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118540) Argos' body immediately locks up on the bite attack as he's paralyzed. The creature rakes him with it's claws as well. [Claw 1: 1+3=4, miss! Claw 2: 1+3=4, miss!] and misses horribly as Argos collapses to the floor.

Xaod steps in and attacks the foul beast as it stands over Argos' body. [Xaod Attack: 4+8=12, miss!]

Reznor and Io wait, and are rewarded by the sound of the human chanting, Reznor's fire narrowly misses the human's bdy. Io follows up with a shot from his wand, making the man curse wildly.

The 2 beastial looking creatures, almost half-hyena, and half-man enter combat.


C |
G XT G|
A E Z
R I|


C=cleric
G=gnolls
U=undead
X=Xaod
T=Terjon
E=Ernie
Z=Zykul
R=Reznor
I=Io

The one on the left attacks Xaod [Attk:19+3=22, hits! Damage: 5+2=7] and takes a pretty nasty chunk out of Xaod's arm.

The second one attacks Argos while he's down. [Attk: 5+3=8] with his axe biting deeply into the stone floor next to Argos' head.

And we're back around to Ernie.

<OOC>As a side note, I can't believe that the undead missed with both claws, and a gnoll missed with an attack.
Myrridin

08-02-04, 09:47 AM
The ghast dissappears in a burst of holy light from Pelor. The cleric also flinches, and then glares at Ernie with undisguised hatred in his eyes.

<OOC>Reznor, it's your action, if you'd like. There's 2 gnolls, and 1 cleric left.


All: You will have, after this fight, 650xp from the previous fights. 550 from the dragon, and 100 from this fight. I'll make a note on the first page of the total Experience earned.
Jindl

08-02-04, 10:21 AM
Unable to remove the paralysis that has stricken Argos, Reznor steps up to the ghoul on the left, hoping that his armor and shield will protect him, while he readies an action to throw another ball of flame at the cleric to interrupt any spell he may cast.

Reznor's readied flame attack: 19 +3 = 22 touch (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118887).
Damage = 6 +3 = 9 pts. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118888)



C |
G XT RG|
A E Z
I|
C=cleric
G=gnolls
U=undead
X=Xaod
T=Terjon
E=Ernie
Z=Zykul
R=Reznor
I=Io
Ethendril

08-02-04, 11:49 AM
Io readies his wand of magic missile to strike the cleric if he makes any move.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118905

The missile only deals 2 damage.
Myrridin

08-02-04, 02:03 PM
The cleric starts to say something, and then Io and Reznor's attack slam into his body. He topples slowly, burning in one place, and bruised and beaten in others.

The gnolls attack, one at Reznor, and one at Xaod.

Attack at Reznor: 10+3=13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118973) Miss@
Attack at Xaod: 16+3=19 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118975) Hits! Damage: 8+2=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118976)

Terjon moves over to the Gnoll that just hit Xaod at attacks it. <OOC>His Attack 2 hits, but isn't a crit, it takes 9 damage

It is now Ernie's action.
Jindl

08-02-04, 02:36 PM
I think Ernie was out of spells and Aramil wanted him to draw the mace/attack (once the undead were gone).

So Ernie would prolly draw the mace and attack the gnoll he is next to (possibly move to try and set up a flank with Reznor).

@Myr - If Aramil doesn't respond soon, you could go ahead with this and make the attack/damage roll yourself...
Aramil Dunskar

08-02-04, 03:03 PM
*Ernie smiles again as Pelor's job is done again, now he just has to help his friends destroy the cleric and the gnolls remaining. He nods his head to Renzor and tries to set up a flank attack with Renzor.

Attack: 20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118990) (+2 if flanking)

Damage: 11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118991)
Myrridin

08-02-04, 03:18 PM
The first gnoll slumps to the ground, blood streaming from his cracked skull.

Zykul, then Reznor. Enjoy. :)
^Rayne^

08-02-04, 03:20 PM
Zykul tells Hobbes through his empathic link to stay behind him and just outside the doorway so he won't become a target. As he does this he draws one of his mithral daggers sheated at his side and attempts to stab the large gnoll in front of him with it.

Attack Roll: 19 (rolled under CoCo-RttToEE)
Damage Roll (if a hit): 1 (damage rolls for melee are always 1 with his dagger since his damage is 1d3-2)

The sharp but very small dagger barely breaks the gnoll's flesh and a small drop of blood flows from the shallow wound.

I just read after posting this that the gnoll was killed so in this case please have Zykul use his move action to head to the cleric and draw his weapon on the move an use the attack verses the cleric instead. Hobbes will wait behind him just inside the room using the fallen gnoll as cover.
Jindl

08-02-04, 03:28 PM
Reznor will move around the cleric's dying body, while loosing his tower shield, and then throw his last flame attack at the remaining gnoll.

Move NW around Xaod and Terjon to negate cover, then throw.

Reznor's produce flame attack: 13 +5 = 18 touch. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118993)
Damage = 1d6+3 = 8 pts. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#118994)
Myrridin

08-03-04, 09:00 AM
Does Io hit the last gnoll with a magic missile from his wand? Just trying to finish up this mini-combat, and move on. :)
Jindl

08-03-04, 09:12 AM
He'll prolly just wait (delay) and save the charge on the wand. Terjon goes after him and should easily be able to move + attack the gnoll. Those charges cost about 15 gp each, after all.
Myrridin

08-03-04, 11:03 AM
Terjon's third attack was enough to hit and kill the gnoll.

It falls lifeless to the floor while Terjon pulls his sword from it's body.

There's not much left of this combat, a number of piles of dust, and a couple bodies. It's kind of surreal actually, there's a lot of blood on the ground, a paralyzed dog, and not much actual evidence of the amount of enemies that were located here.
Ethendril

08-03-04, 11:50 AM
Io begins a search of the area.

He starts with the leader's body, then moves on to the room.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119194

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119195

Search result =20 for the body, but only 8 for the room.
Myrridin

08-03-04, 11:57 AM
The cleric had on splint mail, and the steel shield and morningstar are pretty evident. He was wearing those same ochre colored robes over his body as the one you found in the moathouse. There are also three steel vials with liquids in them. In addition to that he has a small money pouch on his side, and a holy symbol around his neck. The symbol's the same iron symbol, with a black triangle and inverted yellow Y on it.

You don't find anything in the room though. There is another door, this one leads west as well.
Jindl

08-03-04, 12:27 PM
While Io (and I assume Zykul) search the bodies and the room, Reznor is tending to Argos. Is the paralysis beginning to wear off?
Ethendril

08-03-04, 12:27 PM
Io will attempt to identify the liquid in the vials, which he assumes are potions.

He makes three spellcraft checks vs. DC 25 to identify the potions.

He rolls a 19, 33, and 32. He can't tell what the first potion is, but successfully identifies the other two.
Myrridin

08-03-04, 01:52 PM
The paralysis wears off shortly after the battle is over. Argos shakes himself and leans into Reznor's leg.

I'm PMing the findings to Io.
Ethendril

08-03-04, 02:06 PM
"Oye. Looks like a potion o' bless an' cure light wounds. Who's wantin' these? I'll hang on'ta this last one an' try to figure it out again."
Aramil Dunskar

08-03-04, 02:15 PM
*As the rest of the group searches the dead bodies Ernie goes around and makes sure that everyone is alright and if they need healing. If anyone does then he takes out his wand and uses it for them.

I don't think anyone took damage but if you did just roll for the CLW charge from the wand.

*Then after Ernie is done he takes a look over the items that they found, he picks up the symbol the cleric was carrying and tries to see if he recognizes it from one of the many temples he has read about.

Knowledge (Religion) Check: 22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119204)
Jindl

08-03-04, 02:17 PM
Say Ernie, could you use that wand of cure light wounds on Argos? He's a little wounded from that undead creature.

Ernie happily hands the wand to Reznor, who uses it to heal Argos, then hands it back to Ernie.

Argos was at 23/30 hps. Healed 7 hps (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119207) with a single charge. Argos is now at full hps.


[EDIT]Aramil, I already took care of it. Either give those 9 hps to someone else, or don't use that charge.
Aramil Dunskar

08-03-04, 02:23 PM
*Ernie nods his head at Renzor, he goes over to Argos and draws his wound then chanting the activation word he uses one of the charges to heal Argos, once the spells is does Renzor can see that his companion is fully healed.

CLW: 9 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119205)

This is before my knowledge religion check.
^Rayne^

08-03-04, 02:25 PM
Zykul sees the body of the leader is well searched so he spends his efforts looking around the room for anything else that might be important.

Search Roll (of room): 22
Search Roll (of door to make sure it isn't trapped): 10 (rolled a 1)

Zykul carefully searches the room but hardly looks at the door except to make sure there are no obvious traps like caltrops sitting in front of it before stepping out of the way for the others to move onward. Hobbes follows quietly behind Zykul as he works and watches Argos recover from his paralysis.
Myrridin

08-03-04, 02:39 PM
<OOC>Ok, I've sent what people have found out via PM, your next move.
Jindl

08-03-04, 02:58 PM
After Zykul and Io finish searching the bodies and the room, Reznor looks at them.

"So, what did you boys find?"
Ethendril

08-03-04, 03:03 PM
Our druid has A.D.D, too!:D See about six posts up for what Io found.
^Rayne^

08-03-04, 04:06 PM
Zykul's careful search turns up some items of interest. He stares at a perfectly sperical stone for some time before mentioning it to the others. When he hears Reznor ask if they found anything he snaps out of his own thoughts and looks at the others.

"I've found some gold pieces in this bag and also this strange stone. I don't know if it has any magical properties but it is a perfect sphere. Anyone care to take a look at it? I don't think they meant it to be easily found. It was stashed under this rock over here."

Zykul points down the rock he looked under when he found the bag and holds it open so the others can see the stone inside along with the gold coins contained within it.

"I haven't counted the coins but any gold is good in my book."
Jindl

08-03-04, 04:29 PM
"Have you guys detected magic in the area? Is that stone magical? Does it look like a weapon, maybe a sling bullet or something that you throw?"
Ethendril

08-03-04, 04:35 PM
"Sorry, lad, but I used me detect magic upstairs. I'll be memorizin' more for t'morrow."
Aramil Dunskar

08-03-04, 06:50 PM
*Ernie scratches his chin as he remembers some of the information on this cult. He goes over to his friends and discusses this with them.

"Hmm.... well about this symbol, as far as I know people haven't used it for around 50 years, and if they have they must have been in secret for their leader, a dark god named Tharizdun was defeated some time ago. If this cleric was carrying his symbol then it might confirm the visions Xaod and I have been getting."

*Ernie scratches his chin some more as he gets some surprised glares from his friends, then he remembers that he hasn't told them about his vision.

"Oh.... yes..... I was about to tell you guys about my vision after we defeated the dragon, but we hurried on to this room. So I mine as well tell you right now."

*Ernie quickly recounts his vision to the others and then waits for their response about it.
^Rayne^

08-04-04, 01:40 AM
Hearing the comment about casting Detect Magic, Zykul decides to do it himself.

"I can cast Detect Magic, I don't know why I didn't think of it? Most likely because I was so busy looking around I didn't think to use it right away."

Zykul casts the spell and begins to concentrate on the stone to see if it has any magical auras, and if so how strong and what kinds.
Myrridin

08-04-04, 08:52 AM
The information on the Detect Magic results has gone to Rayne. Next actions?
Jindl

08-04-04, 09:35 AM
@Myr - Please describe the room we entered to fight the undead.

After Zykul tells us any additional information gained from his spell, Reznor says, "My friends, I think we must now rest and recover our spells. We should decide where, though I do think we should stay in this complex, so that we can finish exploring it in the morning."
Myrridin

08-04-04, 09:40 AM
The room is small that you just fought it, no more than 20' by 20'. There's the door that you entered, and then another door straight across from it, also heading west. There's an altar in here as well, in the north west corner of the room; it's darkened by blood as if it's been used a number of times. Inscribed on the altar is the symbol you've been seeing on the holy symbols, the black triangle, with an upside down yellow Y on it.
^Rayne^

08-04-04, 10:56 AM
Seeing the small stone is magical, Zykul continues to concentrate on it to see how powerful the aura is and what school of magic the stone generates. Zykul doesn't stop concentrating on the stone as he tries to uncover it's secrets.

"The stone is magical. I'm not sure what powers it has yet or how strong the power it holds is but I will continue to study it to try and figure it out."

Zykul will study the stone to learn how strong the magical aura is and what school of magic emanates from it. After completing this he will suggest they make camp in a different room. The fact that this one appears to have been used to sacrifice people is a bit disturbing to Zykul and he doesn't want to sleep in this room.
Ethendril

08-04-04, 11:52 AM
"Why don' we set up camp at the bottom o' those stairs, or in one of the rooms right off the stairs so we canna see if anyone comes down?"
^Rayne^

08-04-04, 11:53 AM
"I've continued to study it and as near as I can figure it is a pearl with an evocation power associated with it. The power seems moderately strong. What do you think it might be?"

Zykul holds the pearl out to his friends to let one of them take a look if they want to.
Myrridin

08-04-04, 12:30 PM
The stair well would be too uncomfortable to camp in. It's 5' wide, and only about 10' long, so some of you would either have to; A) Sleep on the stairs....not really rest, or B) Get *real* close.

The rooms that you searched before the combat would be fine, one of them even only had one door into it as well, so it'd make leaving a guard easier.
Ethendril

08-04-04, 12:45 PM
"Well, let's set up camp in th' room with one door. Who's wantin' to guard first?"

When we rest, Io will memorize the following spells:

Spells Prepared (Wiz 4/3+2/2+1):
•0 (DC 15)- Detect magic x2, Disrupt Undead, Mage Hand
•1st (DC 16)- Feather Fall, Mage Armor, Magic Missile x2, Ray of Enfeeblement
•2nd (DC 17)- Mirror Image, Scorching Ray, See invisibility

Also, he will identify the bracers he found.
Aramil Dunskar

08-04-04, 01:23 PM
What no comments on Ernie's vision or his explanation of the symbol?

*Ernie shrugs his shoulders as he gets minimal reaction out of the group, then he just nods his head to Io agreeing with him that they should rest in that room.

"I would do it, but I need to also prepare my spells for the next day as well as pray to Pelor for guidance."

*Ernie waits for the group to head to that room, then he sets up bed and whatnot and begins to prepare his spells for the next day.

Spells Prepared: (5/4+1D/3+1D)
DC: 13 0: Create Water x2, Detect Magic x2, Purify Food and Drink
DC: 14 1: Enlarge Person (D), Protection from Evil, Shield of Faith, CLW x2
DC: 15 2: Bull's Strength (D), Resist Energy, CMW x2
Myrridin

08-04-04, 01:50 PM
<OOC>Aramil, any reason you're memorizing Cure spells when you can spontaneously cast them? It's fine with me, just throwing that out there.

The night passes in relative peace. Occasionally you feel like you hear screams...sort of, more the crying of damned souls. But it's not loud, and as soon as you concentrate on it, it's gone.
Ethendril

08-04-04, 01:54 PM
Io spends some time resting, and occassionally pulls out his spellbook and studies.

In the morning, he spends some time casting identify on the bracers he had found. Though he had initially thought they might offer some protective powers, as he cast the spell he saw arcane runes of arrows flying swiftly through the air, striking their target without fail.

Surprised, Io turned to the group. "Bracers of archery, lads, though they be of the lesser variety, I believe. T'will make all yer shots more accurate. Who's wantin' these? P'raps our little lizard friend?"
Jindl

08-04-04, 01:55 PM
@Eth - Can you cast identify on the pearl, too?

@AD - I have no idea what your talking about, as far as your vision, anyway. Also, why memorize CMW and CLW, when you can spontaneously cast them? Why not memorize lesser restoration or spiritual weapon at 2nd level, and bless or shield of faith at 1st level? You can always convert them to cures if you need to.

"Okay Io, we'll camp in the room that had only 1 door. I'll be taking 1st and 2nd watch and the last half of 3rd watch, since my ring of sustenance lets me get by with only 2 hours of sleep. I'll have Argos help guard during 3rd watch as well. We can actually make that a part of our normal watch order."

Reznor's spells for tomorrow:
0th - 2xguidance, cure minor wounds, create water
1st - faerie fire, 2xproduce flame
2nd - spider climb, summon swarm
Ethendril

08-04-04, 02:02 PM
Io uses his last scroll of identify on the pearl.
Jindl

08-04-04, 02:07 PM
"Here's my suggestion. Let Ernie use the bracers, since I don't think Zykul even uses a bow. Ernie has a pretty impressive mighty composite longbow that he can use.

Give Zykul both the potions (bless and cure light wounds). He can use them when he needs them.

Until we identify it, I'll hang on to the pearl. Maybe I can figure out what it does.

We'll keep the other loot kinda piled together and carried by Xaod/Terjon. I'm sure we'll want to sell some of it back in town. And there's no reason to split the gold until after we return.

Sound good to everyone? Great.

Now, what say we continue exploring, starting with that other door in the "Altar room"?
Ethendril

08-04-04, 02:49 PM
"A'fore we go, I should tell'ya what this pearl is. It's a Bead of Force, and th' command word is 'Dissulto'. Now who's a good throw?"
Jindl

08-04-04, 03:28 PM
"Okay, so what does a bead of force do? And if you're looking for someone to throw it, then Zykul's your man. I mean, did you see when he threw my tanglefoot bag at that dragon. That was awesome!"
Ethendril

08-04-04, 03:40 PM
"Well, if I remember correctly, I studied this once in a text on force effects. You canna throw it around sixty feet, an' it sends a burst o' force at anyone within ten feet. An if those near th' impact are slow, it freezes 'em in place with force. Now that's powerful. It's probably quite expensive."

"We'll give it t'the lizard, an' he canna throw it if we get a big group o' bad guys together or we get inna bind."
^Rayne^

08-04-04, 04:08 PM
"I would be more than happy to hold onto it. If the situation comes up where I see we are in need of serious firepower, I will be sure to throw this little pearl at them."

Zykul places the pearl into his belt pouch and remembers the secret word to activate it. Zykul smiles as he thinks about what Reznor said about the tanglefoot bag and the dragon.

That was really cool of Reznor to mention my part in taking the dragon down.
Jindl

08-04-04, 04:44 PM
Having sorted through the loot, giving the bracers to Ernie, the potions to Zykul and the bead of force to Zykul (see the posts/suggestions above), the company decides to continue exploring.

Cautiously, they return to the "torture room" and prepare to open the door to the "altar room".

Before opening the door, Reznor looks at his companions. "Anybody got any spells they need to cast?"
Ethendril

08-04-04, 04:48 PM
"I'm ready," says Io.
Aramil Dunskar

08-04-04, 09:56 PM
Spells Prepared: (5/4+1D/3+1D)
DC: 13 0: Create Water x2, Detect Magic x2, Purify Food and Drink
DC: 14 1: Enlarge Person (D), Protection from Evil, Shield of Faith, Bless x2
DC: 15 2: Bull's Strength (D), Resist Energy x2, Spiritual Weapon


*Ernie does not pay attention to much of the rest of the group while he is praying to Pelor, then once he is done he gets up and looks around he nods his head to Renzor and then gets his stuff together, he gladly accepts the bracers of archery from Io and bows when he gets them, he puts them on and waits to be able to test them in combat.

*Ernie nods his head to Renzor as he asks them if anyone needed to cast any spells.

"I'm ready when you are."

*Ernie the pulls out his bow and an arrow and knocks it, then he waits for Renzor to open the door.
Jindl

08-04-04, 10:54 PM
Having received nods from his companions, Reznor opens the door from the "Torture room" to the "Altar room". He peers into the darkness, hoping that things will still be as they left them yesterday ...
Myrridin

08-05-04, 08:54 AM
Nothing moves in the "Altar Room" when you open the door. It's starting to smell quite rank however, as the dead cleric and gnolls aren't contributing anything positive to the charnal house smell of a sacrifical altar room. You see your bloody footprints on the ground, leading to the door you just opened, but that's it.
Jindl

08-05-04, 09:04 AM
The group will move across the room, then Reznor will listen at the opposite door.

Reznor listens at the door: 1 +10 = 11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119359)

Unfortunately, Terjon and Ernie are talking about the awful stench in here, and Reznor can't hear anything above their voices. Since he figures the monster's on the other side of the door probably already heard them anyway, he sighs and opens the door!
^Rayne^

08-05-04, 09:11 AM
Zykul and Hobbes stand behind most of the party and off to the side of the door. Zykul has one of his daggers at the ready but knows that when the fighting starts he probably won't be in a position to see much of anything. Doing his best to keep an ear open for any trouble Zykul waits for the door to be opened.
Myrridin

08-05-04, 09:40 AM
Reznor opens the door, and sees a pretty large room, or at least he assumes so, since he can't see all of it. Straight across from him 40 feet is another wall, he sees evenly spaced doors, one every 10 feet, on a 30' wall. Looking to his right is the wall of the room, and to his left, the room goes down 60' and out of his darkvision range.


----------------------------------|
| P |
> X
| R |
> |
| P P |
> |
| |
-------------| |
| |
| |
| |
| |
| |
| |
| <
| |
-------------------



> = Doors
P = Pillar
R = Rack
X = Where you entered

<OOC>It didn't format that well, I may have to find a map program to use that doesn't suck. :)
Jindl

08-05-04, 10:51 AM
The group will enter the room, and move to the left, staying along the wall, until Reznor can see the opposite wall. Reznor and Terjon are up front, followed by Argos, Zykul, and Io, with Ernie and Xaod in the back.
Myrridin

08-05-04, 11:00 AM
The room is long, down the wall that has the door you entered in, probably 70-80' down, is an opening, that looks like a doorway. The room dead ends about 100' from the far wall.

You hear a small scratching noise from inside the top most room on the left.
Jindl

08-05-04, 11:18 AM
Cautiously approach the door to the room we can hear noise from. Once everyone is in position, then open the door.
^Rayne^

08-05-04, 11:40 AM
Zykul positions himself up against the wall and uses it and the darkness to help conceal himself.

If something in that room is dangerous, maybe I can catch it unprepared for a sneak attack.

Hobbes stealthfully strides up behind Zykul and hides behind him.

Hide Check up against wall: 30 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119381)
Aramil Dunskar

08-05-04, 11:51 AM
*Ernie cautiously looks around the place, keeping his bow up and ready to attack anything that would threaten the group. He keeps his bow up and ready when Renzor is about to open another door.

Prepared action: Shoot at any enemy that harms the group.
Ethendril

08-05-04, 11:54 AM
Io has his wand of magic missile in hand, ready to blast anything that comes out of the door.
Myrridin

08-05-04, 12:13 PM
An older (mid-40's) man looks up at the party in fear. Definetly human, with perhaps a week's worth of beard growing on his face. He looks haggard and haunted. He's wearing tattered robes that once must've looked nice.

"Have you finally come to kill me, after all this time?" his voice comes out as a rasp, whether it's from not using it, or from screaming, you don't know.
Ethendril

08-05-04, 12:15 PM
"We aren't 'ere to kill ya, so you canna get off the ground. In fact, you might even say we're 'ere to rescue you, but that depends on what yer story is. Who are you?"
Myrridin

08-05-04, 12:37 PM
The man looks at you, "A dwarf? He can't be with *them*, he's a dwarf....definetly not one of them." he mutters to himself. Then stands up, and takes a moment to compose himself.

"I am Spugnoir, I live in Hommlet, and am a successful scroll-maker. I heard there were some unusual going's on here, and came to investigate. I was captured by some clerics, and have been locked in here ever since." he pauses, and it seems like some madness skitters across his eyes, "My daughter, is she well? I told her I'd only be gone a day, maybe two, and that she was to watch the store."
Ethendril

08-05-04, 12:41 PM
"We haven' seen your daughter, though I 'spect she's just fine if she's back in town. What did you find out about th' clerics while you've been 'ere? Did you see anything else unusual?"
Myrridin

08-05-04, 01:07 PM
"Unusual? Yes, yes, I would certainely say so. They captured me, and then only a couple days later, captured someone else, I believe they're in the room next to me; at least the sounds of fighting when they brought them here makes me think so." he looks at the party, "You wouldn't happen to have some water, would you? I've been without any for two days now."

He slumps a bit agains the wall, "Sorry, I'm not quite feeling up to par yet. The clerics seem to be digging for something, though I'm not sure what. I didn't get close enough to tell before I was captured."
Aramil Dunskar

08-05-04, 01:10 PM
*As the man asks someone for some water Ernie takes out his waterskin and hands it to the man, then he kneels down next to the man and asks him.

"Are you in need of healing? It doesn't look like they totured you, but in any case if you do just let me know, I'm a cleric of Pelor. Anyways, you say that they are digging for something, do you know where they are digging?"

*Ernie waits patiently for the man to respond after he has taken his fill of the water.
Myrridin

08-05-04, 01:13 PM
Spugnoir drinks deeply from the waterskin, "Thank you." he hands it back and looks at the cleric, "Off that way, if you go through the open door, there's two pillars in another torture room. The southmost one has a door hidden in it. It looks like it leads to a crypt. That's as far as I got, but I saw the wheel-barrows full of dirt."
Ethendril

08-05-04, 01:21 PM
Io listens to the man's report, then asks him another question. "You said you are a scroll-maker. Do you sell arcane or divine scrolls? Do you have any with you to sell?"
^Rayne^

08-05-04, 02:27 PM
Zykul breaths a sigh of relief and is thankful that at least for the moment they have not stumbled on an evil foe. Coming out of the shadows and into the light, Zykul listens to the man patiently. When Ernie gives the man water, Zykul looks around the room to see if he notices anyone else they've missed up to this point.
Aramil Dunskar

08-05-04, 02:47 PM
*Ernie takes the waterskin back from the man and puts it back into his pack, he is thankful that he too has a ring of sustanance and won't need food or water to sustain him. He smiles to the man and then waits for the others to decide weither to investigate about the other captive to go to where the clerics are digging.
Myrridin

08-05-04, 03:17 PM
Spugnoir looks at Io, "I am a wizard. All of the scrolls that I had with me, I used trying to get in here, and then out. Unfortunately, as you saw, I didn't quite make it out."

Zykul: There's nothing else in this room. He was sleeping on the stone floor, and had a chamber pot.
Ethendril

08-05-04, 03:26 PM
"Well, Spugnoir, you seem interested in this place an' keepin' it safe. You should probably stick with us for a bit, an' we'll get to the bottom o' what's going on here."
Myrridin

08-05-04, 04:08 PM
He looks at Io, "I was interested in that, but this place is too dangerous. I need to my equipment, and get out of here. There's a storm coming fellas, and it's not going to be pretty." with that Spugnoir looks out the doorway to make sure it's clear here, then walks down to the third door.

"Do you want to open this, or should I? And you might want to let out that other prisoner, maybe they'd be more likely to help you out in this death trap."
Ethendril

08-05-04, 04:42 PM
"By all means, let's free the other lad," says Io as he opens the other door Spugnoir indicated held a prisoner.

"Should be safe above-ground, Spooner, as we've cleared the way back for ye."
Jindl

08-05-04, 04:43 PM
Having ascertained that Spugnoir was a good person, Reznor was already at the other door, preparing to open it. As the party's attention is directed at him, he attempts to open the door to the other prisoner.
^Rayne^

08-06-04, 02:11 AM
Zykul watches as the next door is opened to free another prisoner. This time Zykul makes no attempt to hide as he believes Spugnoir is telling the truth.
Myrridin

08-06-04, 09:40 AM
Spugnoir looks at Io, "Don't. Ever. Call. Me. That. Again. You are not welcome in my shop." he then casts a spell, and you hear a loud knocking noise on the third door. He walks in and starts rummaging around in there.

In the second room, you find a woman. She's beautiful, or rather, you can tell she's beautiful, even through the dirt smeared all over her, and the clothes that are barely hanging on to her body. She has flowing red hair, and the little clean skin you can see is alabaster white. She opens her eyes to look at you, and it's a questioning look.
Ethendril

08-06-04, 11:33 AM
Io looks at Reznor after hearing Spugnoir's remarks.

"Sensitive lad, isn't 'e? It's not me fault his parents named 'im that. Who knew 'e was so short-tempered 'bout that? I wonder if 'ed prefer 'Spoony'..."

"Well, on to the matter at 'and. Hello, ma'am. We're 'ere to rescue you."
Jindl

08-06-04, 03:56 PM
Reznor frowns for a moment at Io, displeased at his rudeness towards Spugnoir. "I think you ought to apologize. How would you like it if others made fun of your name?"

Then he motions towards Zykul to keep an eye on the human mage as he heads into the third room to presumably search for his equipment.

Once Zykul recieves his message, Reznor turns to look at the beautiful female prisoner. "Oh great. Another chick to distract Terjon from our mission," Reznor thinks to himself. "Of course, if she were a fine dwarven women, then a little distraction might not be so bad ..."

"Well hello, miss. Might I ask what you're doing in there?"
Pittbull

08-06-04, 04:12 PM
Yes indeed, Terjons attention turns the the inprisoned women.

"Lady, may I help you? How is it possible, that such a beautiful being is here at this dangerous place?"

Myrridin you know, what to do. Back to holiday again. Nice greetings from Turkey!
^Rayne^

08-06-04, 04:29 PM
Zykul does as asked and shadows Spugnoir to the room where his gear is.

Hide Check: 17
Move Silently Check: 26 (the dice roll says 27 but I accidently entered the MS check modifier 1 too high so I subtracted it here)
Spot: 16
Listen: 10
Ethendril

08-06-04, 04:37 PM
"Oh, come on now, Reznor. Jus' havin' a bit o' fun with 'im, that's all. It didn't cause any harm... 'cept you might have to buy scrolls from 'im for me. I'll apologize to 'ol Spug-mire right now."

Io yells toward the room Spugnoir entered to retrieve his gear. "No offense intended, my good lad. Just playin' around a bit, that's all!"

Io turns back to Reznor, who looks at Io with a bit of disdain. "Ol' Spoon-No-Wire jus' doesn't understand the dwarven sense o' humor, right?"

As Reznor turns back to the female prisoner, Io mutters under his breath "Though it 'pears you don' understand it, either."
Myrridin

08-06-04, 04:41 PM
Spugnoir looks at Zykul as he enters, "Just finishing putting my gear back on. Have you cleared a way out?" he walks to the door, and says over his shoulder, "You're not uncouth, like the other dwarf, you're welcome in my shop."

Zykul: You see a bow, glaive, and a nice, shiny breastplate and buckler.
Moherajikuyx

08-06-04, 05:42 PM
After twitching and moving a bit, the girl opens her eys.

The men in the room all risk fainting. The green of her eyes is so astoningshly in contrast with the red of her hair, and the line of the nose so in sinchrony with the cut of the eyes, that if harmony itself was a god, this girl would indeed be its proper avatar! The rags barely cover her tiny, well designed breasts, and the line of the body look as firm and slim as no one of them ever saw, with not a gram of flesh in excess.
Even the bare feet are so noble in line and so white in flesh, with just a hint of the veins appearing under marble like skin, as to be like bijous, like pearls in an artist's masterpiece.

It takes some time for her to be fully aware of the presence of others in the room. Finally, she stops holding her head with the fine hands, and looks towards those who came in, and out from the opened door. She moves her eyes over those who came in, and as one by one they're looked at, they feel a shadow on the hearth, like if something animal and long forgotten was revived by her mere presence and gaze!

She looks at them for long: the initial fear slowly fades from her face, to be substituted by awe and joy! Her glance passes fast over the dwarves, faster over the kobold, to finally move erratically between the two humans.

She looks at herself and she opens the mouth...
A beautifully modulated voice finally exclaims, in horror: "Oh My God! My hair must be a total mess!" as she looks down at the rags and the dust covering her, while she stands up...

She jumps up, and, as if she finally managed making a tough decision, with a final look at the other human, jumps in Terjon's arms! "My Saviour!"


Gh gh what else could a girl's first words be! I hope there aren't feminists here or I'm in their blacklist! ...Uh prolly I already am...
Important: to those who asked to be on the waiting list before me. This is a kind of mix between a pc and a npc: she will disappear and reapper, with dm intervention when I disappear or reapper for my RL things. I'll try to announce it previously to Myr so that he might plan something. Many times he will have to npc her, and I will never have a problem with what he does with her. So this is not an actual pc, but little more than a walk-on.

But! If anybody has the slightest feeling that he was robbed of the rightful position, just whistle me and I'll drop him this character. I don't know if Myr would accept another actual pc though.

Edit:Reference to what could be percieved as really wicked if someone was really really weird, removed. Talibans own us.
Jindl

08-06-04, 05:51 PM
<OOC> Gah, there goes the neighborhood. ;) Mo, you'd better be careful not to get us in trouble with mature content...
Aramil Dunskar

08-06-04, 08:05 PM
Ah, just incase you haven't read my announcment in the tavern then I'll tell you here. I'm going on vacation tomorrow, so someone, hopefully not Jindl since he seems to be doing a lot for this adventure, will have to NPC Ernie as you see fit, then when I get back on the 15th I'll be able to play again and will have to catch up on a lot of stuff.......
Moherajikuyx

08-07-04, 08:15 AM
Then, the beautiful girl looks down at the embarrassed dwarf, and with a rapid move, she bends down and she kisses Reznor on the nose: his skin, even though hidden under hundreds of scars, noticeably blushes!

"Thank you all, darlings! This place is so horrible! I couldn't wait more without a makeup!"
"Oh, how disgraceful of me. Let me present myself: my name's Katia! I was brutally captured by those priests, and still I don't know why!"

GH GH sorry J, but you're right: reference to what could be percieved as really wicked if someone was really really weird, removed. Talibans own us.
^Rayne^

08-07-04, 03:06 PM
Spugnoir looks at Zykul as he enters, "Just finishing putting my gear back on. Have you cleared a way out?" he walks to the door, and says over his shoulder, "You're not uncouth, like the other dwarf, you're welcome in my shop."


Zykul, watches as he collects his things and moves up next to him quietly.

"Thanks for welcoming me to your shop. Sorry 'bout my friend. He isn't very nice to me either, but then most people don't treat me so well because I'm a kobold. He at least gave me a chance and trusts me. Most don't and I have to be very careful less I become the victim of prejudice and ignorance.

Do you sell arcane spells in your shop or divine ones? I practice some arcane magic myself but I only know a few spells."

Zykul's attention is focused on the man and he doesn't pay much attention to the female prisoner who is talking to his companions not far away. However, Hobbes always vigilant does pay some attention to what is going on to keep Zykul from being surprised by any unseen foes.
Myrridin

08-09-04, 09:38 AM
"I practice the arcane arts. Though recently my studies have turned from advancing my power, to making a living. I fear that I'm falling in to the trap many mages find; that of becoming complacent with ones existence." he sighs a bit, and then says, "I believe this gear belongs to the other prisoner, I'll help carry it over to there, and then be on my way."

With Zykul's help Spugnoir carries the equipment over to the other door, where the party just met the ravinshingly beautiful priosoner, "Here's the equipment that wasn't mine. Thanks for letting me out."

He turns and makes his way out the way you guys came in.
Moherajikuyx

08-09-04, 09:51 AM
"Oh thank you, fellow prisoner."
"Gee! Look at what they've done to my father's armor! It's all dirty... They could have washed my clothes at least couldn't they? Tzk, men, always expecting that we do the lowly work!" The girl looks at the others knowing that she's right and expecting their approval!
The spiked brestplate looks out of synchrony with the tiny beauty, but its shining under the dirt and the easiness with which it's handled clearly talk of mithril to the experts in materials. She gets a golden ring out of a pocket and wears it: "This is my family ring. I'm surprised they didn't steal anything, is it the same with your stuff?" she asks to the shopkeeper. "They must really have faith in what they do... It's really like as if they thought to have a higher goal."

But then it's time to wear the leather suit... "Hey boys you don't want to look at me while I change, do you?"
Ethendril

08-09-04, 11:42 AM
Io stares at the beautiful woman for a moment, a shadow of recollection crossing his mind.

"Moh?" thought Io. "Naw, couldn't be...or could it?".

Io turned away from the woman as she changed. Though beautiful, she was no dwarf. Though perhaps with a few more pounds on her thin frame...

"Well then," said Io. "This 'as been a great rescue. Now if we canna just cut to the chase, let's get movin' to the next room."

Io moved impatiently to the next door, waiting for his companions to pull their jaws off the floor.
^Rayne^

08-09-04, 11:43 AM
Zykul helps Spugnoir carry Katia's belongings to her. When she asks the men to turn away, Zykul doesn't even notice the comment is directed at him. He has no interest in the human female and for him her nudity brings no embarrassment or sense of modesty. Zykul is indifferent to human modesty and has no interest in whether they are fully clothed or wearing barely anything. It holds as much fascination to him as seeing a dog unclothed. A female kobold would be quite a different story, but since Katia is human, Zykul doesn't avert his eyes but at the same time he isn't really paying a great deal of attention to the human female.

After she changes, Zykul looks at the rest of the group with a look of expectation.

"So are we ready to go again? We have a lot more exploring to do before the day is done."
Myrridin

08-09-04, 02:56 PM
<OOC> Assuming you're allowing Katia to tag along with you, I'll proceed.

You walk down to the only other door in this area, and inside you see a room that runs parallel to the vertical wall of the room you were just in. There are three pillars on a N-S axis, each with manacles on them, one manacle even has an arm bone still lodged in it.

What do you do?
Ethendril

08-09-04, 02:56 PM
Myr: I don't think anyone else would mind if I say we all go and open the next door or go into the next room. We've been sitting here for a while, and need to move on. We'll enter as we have in the past.

EDIT: Look like Myr beat me to the punch.
Ethendril

08-09-04, 03:00 PM
As the party moves into the room with the manacles, Io begins searching.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#119911

His search result is 25.
Moherajikuyx

08-09-04, 03:50 PM
Katia strangely smiles at the small kobold, she looks to not have a single problem with him staying in the room; not only, she even gives a maternal smile to the reptile.

Suddenly, without waiting the exit of the men, she turns and giving the back - in a shadow of pudor - she hastily drops the rags that the prison guards gave her and she wears her suit and the armor and weapons.

Misterious tatoos can be seen by those not fast enough at turning. (close your eyes...) (http://artgill.free.fr/images/Luis%20Royo%20100.jpg)

After the change she looks quite another: a formidable warrior rather than a pinup magazine central page.

"So, boys, if we meet some rats you're going to save me aren't you?" Well I said "she looks" :D
Myrridin

08-09-04, 04:15 PM
Io: In the south most pillar you find a hidden catch near the bottom that looks like it might open a door in the pillar. It isn't dusty, and from what you can see, looks pretty well oiled.
Ethendril

08-09-04, 04:50 PM
"Oye, Zykul! I foun' something over 'ere. Mind checking it out?"
Jindl

08-09-04, 04:59 PM
"I think Spugnoir (Reznor enunciates the name emphatically and winks at Io) mentioned that the cultists were using a secret door in a pillar to go down where they were doing some digging."
Ethendril

08-09-04, 05:02 PM
"Aye, lad, that's right. I was so busy list'nen to 'is sensitivity that I forgot that. Still, we may want'ta check it for traps a'fore we go in."
Moherajikuyx

08-10-04, 07:07 AM
The redhaired beauty assumes some air of importance.
"Boys, before we go: I have to say something. First of all, I was captured by a lizardman arcanist who managed to paralyze me for a long time, and threw me in that hole. So you might want to strengthen your resistances, in case you lack them."
"Now a question: the cultists you're talking about, can you describe them? Do they wear a magic symbol?"

Katia awaits the answer and keeps talking.
"I saw an holy symbol, of a terrible secret set. I learned much from their talkings, as I happened to understand some of their strange mutterings, even though they usually use a secret, long forgotten language: it's a steel circle, with a black triangle on it. Inside the black triangle is an upside-down yellow "Y". Did you see it?"
"In such a case, I have to warn you... They're up to a really terrible deed! And if you're up against them, let me ask to join and help you. My name's Katia Rousseva, and I want to let dead be, what dead has to stay!" It's clear that she's not willing to talk more directly about what she intends: a glance of ancient fear rapidly passes by in her eyes.

Katia while talking ends equipping herself and wields a wicked looking glaive, which gives her a rather more dangerous look than what the others thought at first.
^Rayne^

08-10-04, 09:13 AM
Zykul's Search check on mechanism to find traps: 20

When Katia begins to introduce herself and her concerns, Zykul hears Io call out about something he has found. Zykul quickly moves to Io's side and investigates what he has found. Zykul examines the mechanism that Io has found, and checks for any signs of traps.
Myrridin

08-10-04, 11:06 AM
There is no sign of traps, it rather looks fairly well used, and pretty often as well. It will make a rather large amount of noise when it opens, you figure; as it'll be stone grinding on stone, but still, it opens.
Ethendril

08-10-04, 11:34 AM
Seeing Katia in armor and wielding the glaive makes Io look twice at the small woman.

"Oye, lass...do you know 'ow to use those?" says Io with a grin. "I s'pose you should tell us what your skills are, in case we need t' use them."
Moherajikuyx

08-11-04, 03:41 AM
"So do you think women are only good at cooking and cleaning?!?"

Yes! Lol!
^Rayne^

08-11-04, 09:04 AM
Finishing up his search for traps he hears Katia and Io talking about her skills. Knowing how powerful his adopted mother was, Zykul doesn't doubt Katia's skills. He smiles at her reply and guesses that she is more than capable of handling herself in a fight. Not wishing to interject, Zykul leans down beside Hobbes and looks at him face to face. Zykul scratches Hobbes behind the ears and Hobbes purrs happily. When they finish arguing over what order they want to get into, Zykul falls into line with his dagger drawn, his hand crossbow loaded and ready to attack any foe that looks threatening.
Myrridin

08-11-04, 09:25 AM
The door slides aside smoothly, making some noise, but not as much as you initially feared. The stair case is a tight spiral, the kind where the steps are small, and close together. It goes down for about 20', and then there's an opening in the wall where it exits. The smell wafting from the room can only be described as corrupt.
Ethendril

08-11-04, 11:29 AM
"Nay, lass. Though if you canna cook an' clean, that's all appreciated too. I meant t' say are you gonna be castin' spells, swingin' your sword, or lookin' for traps? In other words, if your comin' with us, y' better be able t' pull your weight (though that don't look more th'n a gold piece an' a couple coppers). An' since we've all fought t'gether, I know what all these lads canna do, an wanted t' know what you canna do a'fore you get us killed."
Moherajikuyx

08-11-04, 12:15 PM
The girl erupts in a light laugh - not mean, really amused - at the dwarf's serious stance. What could offend instead makes the heart shiver of joy in this case, as the laugh is crystalline and beautiful to hear.
She bends on a side, balancing herself as to put much of her weight on the shaft of the glaive, while the edge is upwards. She gets the opposite leg and stretches it, not anything so easy in a half-body suit of armor.
"Master dwarf, don't fail at my teasings so easily, I beg you! I don't think you're a brute, really. Now, to reply: I can defend myself somewhat, and I can help others in the fight, but what I'm best at will surely be after the fight: as, if no one knows what your deeds are, what good could you get from them? Fame is everything, in the world, as it can make the valiant unknown and useless, and the feeble known, and powerful."

Nevertheless, this girl looks to be wielding the weapon like one who knows how to use it; furthermore, it's clean and kept functional: no rust can be seen on the blade, and the edge is as sharp as a razor, while the shaft is a solid fire-hardened trunk of oak, with the correct quantity of grease to keep it smooth and dry without it becoming slippery.
The dwarf, who's skillfull in weapons, can easily see that she will not hit others by error.
Ethendril

08-11-04, 12:39 PM
"Fame sounds good to me, lass. An' no doubt you canna use that blade better'n me."

Turning to the rest of the party, Io continues. "Shall we 'ead down this rat hole, or stand 'ere droolin' on our new companion all day? Though she's certainly nicer to look at than all you ugly cusses, we got work t' do. Let's move."
Myrridin

08-11-04, 01:05 PM
<OOC> And a marching order would be greatly appreciated.
Jindl

08-11-04, 01:12 PM
Marching Order: Reznor + Terjon, Argos + Zykul + Io, Katia + Ernie, Xaod.

Reznor calmly approaches the stairway down, readies his tower shield, and then with Terjon beside him, he begins to head downward.
Moherajikuyx

08-11-04, 02:27 PM
As the taciturn dwarf takes the lead, Katia silently stays in the rearlines as indicated. Strange choice of scouts, with those heavy armors...

Even though she's a bit concerned, she prefers not to raise the point by now. I'm the last arrival after all. Let's see how do they carry on things.
Myrridin

08-11-04, 02:46 PM
I should've mentioned that it's only wide enough for a single file line. Leading with Reznor's fine with me, though it may change marching order. If not, I'll proceed.
Ethendril

08-11-04, 02:50 PM
"It 'pears Reznor's too 'stocky' to go through two abreast. Let's 'ave Reznor, Terjon, Argos, Zykul, me, Katia, Ernie, an' then Xaod takin' th' rear."
Myrridin

08-11-04, 03:50 PM
Reznor steps down off the stairs, and takes his first step into the room. His shoulders are parellel to the door when the smell intensifies. He has time to notice that there were religious decorations carved in the stone that have been broken before the foul-smelling jaws of something human, but dead, looking snap close to his face. 17+5=22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120277)

Roll init please.
^Rayne^

08-11-04, 04:01 PM
Initiative: 17

Zykul hears enough going on ahead to become aware of danger but being so far back he isn't able to see so he is just a little slow reacting to it.
Ethendril

08-11-04, 04:12 PM
Io initiative = 19.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120298
Moherajikuyx

08-12-04, 04:19 AM
From the rearlines, the girl readies her long shafted weapon.
This doesn't look like a good tactical situation, let's see what the dwarf comes out with.

{init 12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCO-RttToEE#120439)}
Druid Roxors

08-12-04, 12:50 PM
"Hey, I think this rock here might be some sort of secret door or something..." Suddenly, he hears Renzor Gasp... {12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120603)}
Myrridin

08-12-04, 03:54 PM
Init Order:

Io
Reznor
Zykul
Katia
Ernie
Undead
Terjon

I rolled for Reznor, and just put him into place. Terjon can see over Reznor's head, but not what just tried to snap at him. Everyone else can only see what's in front of them. Waiting on Reznor's action, unless Io will cast something?
Myrridin

08-12-04, 04:00 PM
Reznor and Terjon also need to make Fort saves for the overwhelming stench that assails them.
Ethendril

08-12-04, 04:08 PM
Io, unable to see anything around him because of the cramped quarters and those in front of him, delays his action until those in front of him have moved.
Sindorin

08-12-04, 05:50 PM
Fort Save Against Stench: 15 (http://krisinchico.brinkster.net/searchroll.asp?username=Terjon of Darkenbridge#120640)

Note in white...

I am not sure where this game's database is, if there is one... I can't remember where the name was posted... those online dice roller things are easier to use than I expected.
Ethendril

08-12-04, 05:58 PM
Sindorin: This is the database (Character name): "CoCo-RttToEE" Welcome aboard!
Sindorin

08-12-04, 06:24 PM
Ah, thank you, thank you.
Jindl

08-13-04, 11:22 AM
Though the stench is strong, Reznor has been travelling with Io long enough to become accustomed to, ahh, strong smells...

Reznor's Fort save: 19 +8 [+2 vs posion/spells] = 27 [or 29]. (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120855)

@Myr - I need a description of what Reznor sees with his darkvision (or normal vision if the room is illuminated) in order to describe his action.
Myrridin

08-13-04, 11:26 AM
The room isn't illuminated, so you're reduced to your darkvision, which isn't so bad. The room appears to be about 40' long, with the entire wall to your right having that honeycomb look that some of the older crypts have. You know, with all of the slots for dead people. The room is about 40' long, by 20' wide, so not huge. At the far end, almost directly across from you there is the top of a sarcaphogus laid against the wall. Along the left wall, about in the middle is an opening that looks like a hallway leading off that direction. Directly to your left is a human looking creature that's obviously undead. It has strips of flesh dripping from some teeth, and it's stench, though you made the save, is neigh overpowering. On some of the walls you can barely see that there were religious icons carved into them that have long since faded or been destroyed.
Druid Roxors

08-13-04, 11:43 AM
Do we have a source of light? Can I make knowledge checks "Religion" to see what type of undead they are with the current illumination?
Myrridin

08-13-04, 12:16 PM
There's no source of light currently, as Reznor was leading with his darkvision. There was probably a shielded lantern or some such in the party that could reveal the room. But as it is, not yet, unless you have darkvision.
^Rayne^

08-13-04, 02:35 PM
I would make my PC's move but there are a lot of PC's in the way and I don't know what they are going to do yet. I just didn't want anyone to think I was slacking on my post without cause. ;)
Jindl

08-13-04, 02:37 PM
Faced with another undead, Reznor says back to his companions, "Looks like another undead, but only one of them. Terjon and Ernie, try combining your turning to destroy it. Argos, DEFEND Io."

Then the druid draws his oversized sickle and skillfully hooks the creature's leg, attempting to trip it.

Command Argos to DEFEND Io (free action). Speak to companions (free action). Draw sickle (move action). Trip attempt using -3/+3 expertise (standard action). Note that Reznor's AC is 27 with towershield and full expertise.

Trip touch attack: 18 +1 -3 expertise = 16 touch (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120992), which I assume hits the touch AC.

Opposed trip check: 16 +5 = 21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#120996). The creature needs to make its opposed check. If Reznor wins, he gets his Improved trip follow up attack.
Myrridin

08-13-04, 03:18 PM
The creature hisses loudly as it's feet are pulled out from under it by the scythe (14+3=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121033)) It flops onto the floor without making any attempt to prevent it's head from slamming loudly onto the stones.
Druid Roxors

08-13-04, 03:24 PM
I go after most of the party but before the undead, Count this as my action for the turn
"Right!!"
Ernie quickly drops his Mace and Grabs his Holy Symbol
"The Light of pelor compells you! Be gone foul creatures!!"
A holy aura seems to iradiate momentaniously from the symbol...

Turning check: 15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121034)
5 HD or less

Turning Damage: 13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121036) Hd Turned
Jindl

08-13-04, 05:07 PM
Originally posted by Myrridin
The creature hisses loudly as it's feet are pulled out from under it by the scythe (14+3=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121033)) It flops onto the floor without making any attempt to prevent it's head from slamming loudly onto the stones.

As the creature falls to the ground, its legs twist Reznor's blade, preventing him from scoring a successful follow up attack. Still, his blade is free in his hand and he remains ready to strike should the creature try to stand.

Reznor's improved trip free attack: 4 +1 -3 expertise +4 prone = 6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121051), which I assume misses. Don't forget that Reznor gets an AoO if the creature stands up.
Myrridin

08-13-04, 05:19 PM
The undead, confronted by the burning light of Pelor, scurries backwards on it's hands and feet (Reznor, you get an AoO) It's about 15' into the room now, there's nothing between it and the rest of you.
Moherajikuyx

08-13-04, 06:10 PM
"Wait boys... Wasn't that a bit too easy? It could be a trap."
Katia casts a Light cantrip on a rock and throws it into the room.
The change in the shadows might help the also the dwarves, in case we're confronted with darkvision-enhanced ambushers.
Jindl

08-13-04, 06:13 PM
@Myr - A creature can crawl 5 ft as a move action provoking an AoO (PHB, pg. 142). Or it could stand and single move back, which would provoke 2 AoO's (one for standing, and another for moving out of a threatened area). Either way, Reznor can only take 1 AoO since he doesn't have combat reflexes. And either way, the AoO will occur when the undead is still prone.

Reznor's AoO: 15 +1 -3 expertise +4 prone = 17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121058), which I assume hits. Damage is 1d8+1 = 6 pts (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121060).
Myrridin

08-16-04, 09:11 AM
The undead moved away, as it was turned and chose to flee. It takes the damage from Reznor's attack, and the room is flooded with light from the stone that Katia just threw in there.

The light that Katia provided illuminates most of the room. Terjon can see that it's a crypt, with the honeycombed walls all along the right wall, and a sarcophogus in the room. There appears to be the top of said sarcophogus leaned against the far wall, and there's an opening on the left wall, about mid-way down it. The room isn't that large, only about 40' long, and 20' wide.

And we're back around to Reznor, who can move in to the room and start to wail on the creature with Terjon, if he likes.
Sindorin

08-16-04, 09:36 AM
Terjon, now able to see the room clearly, and focusing his mind to keep from gagging from the stench, moves to attack the undead.

Is it possible to charge?
Myrridin

08-16-04, 10:25 AM
Reznor will have to move to the side for you to charge at the creature. If Jindl does that, then yep, charge away.
Druid Roxors

08-16-04, 10:43 AM
Question: Is AD coming back for Ernie?

Ernie will attemp to charge as soon as there is a chance.
Myrridin

08-16-04, 11:02 AM
I'll ask AD. Otherwise the next alternate will get to make a character, and join the group.

Ernie charging will break the Turn Effect on the Undead. If you want to do that, it's fine, just letting you know.
Jindl

08-16-04, 11:05 AM
<OOC>Myr, is the undead prone or standing? It affects Reznor's choice of action.
Druid Roxors

08-16-04, 11:05 AM
Since I plan on participating on the other module Mag is going to run, Ill step aside from the wait-list if it goes into that.

You are correct, Ernie will draw his bow and attack. (taking a -4 penalty for characters in melee)
Myrridin

08-16-04, 11:08 AM
Jindl: It's still prone, as it scrambled backwards on it's hands and feet. Kind of like a spider crawl.

Druid: Noted. Damn, I'm almost out of alternates due to the second game. May have to carry on with 4 players if Aramil drops out.
Sindorin

08-16-04, 11:27 AM
I am also in Mag's game, but I will still be able to *alternate* on here until pittbull returns, because so far I haven't had to do much. Just let me know if I am required to make a roll for him on here.

I ready an action to charge as soon as Reznor moves out of the way.
Jindl

08-16-04, 11:27 AM
Reznor attempts to press the attack, double moving to the opposite side of the undead (so that he will flank with Terjon). He gives Argos the attack command, and Argos moves forward to his master's side and takes a bite at the undead. Then Reznor gives Terjon a look that says "Your turn, my friend. Swing hard!!"

So there's no confusion, Reznor double moved to the other side of the undead and now threatens it, setting up a flank for Terjon's charge (who will hopefully be able to use full power attack thanks to the flanking bonus and the prone bonus). Argos single moved to the side of the undead (within 5 ft of Reznor) and attacked.

Argos Fort vs Stench: 10 +7 = 17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121824), which I assume passes.
Argos Bite attack: 8 +6 +4 prone = 18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121827), which I assume hits.
Argos Bite damage: 6+4 = 10 pts (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121828).
Aramil Dunskar

08-16-04, 11:31 AM
Except for the fact that I'm not dropping out. And I'll go along with what Driud has done for me so far, so if I need to roll for an attack let me know.
Jindl

08-16-04, 11:35 AM
Originally posted by Sindorin
I ready an action to charge as soon as Reznor moves out of the way.

You can't ready a charge, amigo. But you can delay and then charge after a charging lane opens up. That would be after Reznor (and Argos) take their actions.
Sindorin

08-16-04, 11:42 AM
Good point, i'll just have Terjon delay like Jindl said

For when it is time:
Terjon, nodding in response to the look his friend gives him, runs with all his might at the undead and attacks it, crying a battle cry in honor of his diety against the foul undead:

Attack Roll (I added +2 for charge and +2 for flank):
27 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121838)
Myrridin

08-16-04, 12:14 PM
Sindorin: That hits, the undead is still cowering in the face of the light of Pelor. Go ahead and roll damage.

Druid: Thanks for stepping in to help play. :)

Aramil: Ernie's all you again.
Sindorin

08-16-04, 12:50 PM
Terjon's battle cry causes the cowering undead to cower even more, providing an easy target for Terjon's longsword to find home: Damage: 9 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo:RttToEE#121 873)
Myrridin

08-16-04, 01:14 PM
The creature's body shudders under the impact of Terjon's sword, but unfortunately it's not enough to send the creature to it's eternal rest. It glares at you all with hate filled eyes as it's forced to cower.
Moherajikuyx

08-16-04, 01:29 PM
With calm and some dignity, the girl - when the passage frees up - takes the best path to get to the undead. She gives quite a hit with the glaive. {att 23 +2 chrge +2 flnk, dmg 11 (http://krisinchico.brinkster.net/searchroll.asp?username=Katia#121902)}.

Showing, she hopes, she's educated at its proper use. :P
Myrridin

08-16-04, 02:07 PM
The creature stares at Katia as the glaive swings down, slicing through it's skull and ending its miserable existence.

The smell of corruption in the room does nothing but grow stronger, if that's possible. The fluids pouring out of the undead's body no doubt are making it smell worse.

What do you do now?
^Rayne^

08-16-04, 02:39 PM
From up the stairs Zykul can smell the strong pungent odor of the undead fiend his friends fougth below. As everyone clears out of the way he can tell it is already dead (again) and lying on the ground. Zykul ventures down the stairs with Hobbes right behind him.

"Good work gang! Wooo that stinks bad! I hope there isn't anymore of those in the walls here."

Zykul puts his scaled hand at the end of his snout covering his nostrils from the foul smell. He breathes through his mouth and looks around the room to see if anything else is slithering out of the tombs carved into the walls.

Spot Check: 17
Listen Check: 26
Ethendril

08-16-04, 02:41 PM
Now that the congested passageway has cleared, Io enters the room and takes a look around.

He searches through some of the room, then the body.

Search results are 26 for the room and 8 for the body

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121914
http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#121915
Jindl

08-16-04, 02:48 PM
Reznor sheathes his oversized sickle and moves to the opening on the far wall to stand guard. He also reminds Zykul to check the open sarcophogus for anything interesting. Argos heels to his master.

Reznor and Argos are positioned near the opening. Let me know if they need to make spot/listen/scent checks.
Moherajikuyx

08-16-04, 02:50 PM
Katia helps the dwarf, staying a bit apart, looking at the areas he misses. {taking ten to help}

Well that looked too easy. I wonder if there's anything coming.

A bit worried, she holds her weapon in a ready position.
^Rayne^

08-17-04, 01:21 AM
Zykul carefully moves past the dead corpse on the ground and looks carefully in and around the sarcophogus it came out of.

Search Roll: 26 (interior and exterior of sarcophogus)

Search Area: 26 (room search for traps and interesting items, if any)

Door Search (leading to next room): 28 (looking for traps and anything of interest by door)

As usual all rolls made under CoCo-RttToEE and descriptions detail what roll was foor and that Zykul made the check.
Myrridin

08-17-04, 09:18 AM
<OOC>Gah, it ate my post!

You find nothing of note, item wise, in the room. The sarcophogus is empty of anything but dust at this point. The lid to it is leaned against the far wall, covering what appears to be a natural hole in it. There are a couple bricks strewn about next to the lid, like something broke through that hole.

The hallway to the left is the same worked stone you've seen all along in here, and is only wide enough for a single file line.

Any sort of religious symbols that were on the walls have either long since faded, or been scratched out on the stone.
Jindl

08-17-04, 11:00 AM
Once Zykul has cleared the room, Reznor looks down the hallway. Although happy to go first, he does offer Zykul the chance to go first, just in case the kobold wants to search for any traps along the way. Once the decision is made, the group heads down the corrider. As they leave the room, Reznor remembers to remind one of his friends to pick up the light stone that Katia created. It could be useful to the humans in the group, at least until it burns out.

Suggested Marching Order: Zykul, Reznor, Argos, Terjon, Io, Katia, Ernie, Xaod.
Moherajikuyx

08-17-04, 11:11 AM
As the group prepares for the march, Katia, curious as only a woman can be, goes looking inside the hole under the sarcophagus lid. She can't see much far, so she gets the lighted stone and throws it inside...
Myrridin

08-17-04, 11:40 AM
As Reznor starts talking with the group, reminding them to be cautious about going down the corridor, and that they should get the light stone, he sees Katia casually pick it up, walk over to the sarcophogus lid, and peer behind it. There's a tunnel, approximately 2-3 feet tall that's looks like it's been dug. She throws the light stone in there.

The rest to be completed by PM, as to what Katia sees.
Moherajikuyx

08-17-04, 12:43 PM
"Just a moment guys, it looks interesting. Someone dug this tunnel by hands, I wonder if it's anyone escaping from a lower level... It could give us quite a safe way to descen. A dwarf would know it better I guess." {knowledge: architecture 26 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122200)}

"Hum! What's that?"
She pokes at a skull-like object with the point of the glaive.
Ethendril

08-17-04, 12:44 PM
"Looks like only Zykul canna fit in there," says Io while looking at the tunnel excavation. "Maybe 'e should check it out. I wonder if these loonies are lookin' for something 'ere."
Moherajikuyx

08-17-04, 12:48 PM
Katia's eyes emit a sudden burst of fire!

"Do you mean that I'm too FAT to fit?!!"

I love it, I can't help myself from... I wonder if I have a second nature.
Ethendril

08-17-04, 01:02 PM
Io looks stunned, his usually steady dwarven eyes filled with a mix of shame and fear.

After a moment of thought, however, his countenance takes on a more angry appearance.

"You're jus' playin' with me again, lass, an I'm not gonna put up with your teasin' for long! Now unless you canna shrink to two foot tall, you bes' shut your pretty mouth a'fore I throw you in'ta that hole!"

Io turns from her, the fire dying in his own eyes.

"Now where's that lit'o lizard we like 'ta send a'ead?"
Moherajikuyx

08-17-04, 01:14 PM
Katia's eyes look abruptly sad!

"But.. But.. Sigh... Sniff... You..."

"You are a BRUTE!"

Some tears come down from her eyes!

Lol - yes I definitively have a second nature...
Myrridin

08-17-04, 01:14 PM
Katia could fit, she'd just have to crawl. I know, an.....attractive :) option for the rest of the party. Come to think of it, most of you could fit, but it'd be tight. Terjon and Ernie would have the most trouble, and the dwarves would have to squeeze through.

The tunnel has a flat floor from what you can see, and doesn't descend at all.
Jindl

08-17-04, 02:18 PM
Reznor says, "Before we go squeezing into that little burrow, perhaps we should finish checking the rest of this level. I'd hate for us to be crawling back out of that hole and have a warm reception waiting for us here."
^Rayne^

08-17-04, 02:29 PM
Zykul looks to his friends and knows that they are right. He should lead the way if only to keep the others from walking into a trap unaware. Zykul also knows how loud they are and doesn't want to be caught surprised because they are making so much noise right behind him that they give him away.

"Maybe you guys can wait and follow a short distance behind me. I have just the spell for this situation and I can keep you informed about what I find so you don't give my position away. How about I give you the signal and tell you when you can follow behind me. With this spell I will be able to whisper to you from a good distance ahead and this should be able to keep me from being heard coming down the tunnel if you guys are far behind me."

With that Zykul casts message so that the group can hear his whispered messages. Zykul climbs into the tunnel and Hobbes follows behind him. Zykul whispers a couple words as he begins his trek down the burrowed path.

"I will tell you when it is safe to enter the tunnel. Please when I do give the go ahead try to stay quiet. If you want to talk to me, whisper and I will hear you."

I figure italic w/ blue text would equal whispered conversations. I hope this is okay.

Move Silently: 16
Hide: 28
Spot: 18
Listen: 7
Search (if needed, for example he comes to a junction or door in the tunnel, or something suspicious.): 15

Uggh, crappy rolls
Myrridin

08-17-04, 02:33 PM
The results of Rayne's little....foray into the tunnels will be PMed.

Nothing of note happens in the crypt; though at one point you think you may hear the echoes of a scream, but it's too indistinct for you to actually be sure you heard it. Could be the wind.
Ethendril

08-17-04, 02:38 PM
After Zykul has been gone for a few minutes, Io begins to whisper: "Jus' a few more bricks, an' we'll have all this hole filled in nice an' tight."
^Rayne^

08-17-04, 03:02 PM
"The tunnel splits into three passages. One to my right, one to my left, and one straight ahead of me. Which one should I take?"

This was all whispered via his Message spell.

Zykul and Hobbes stare at the junction and wonder which passage way they should take from here.
Moherajikuyx

08-17-04, 03:13 PM
"I'll see if I can manage coming with you, little one. I can probably be sneaky enough, if not as much as yourself... And if anything wrong happens you might need a hand."

Katia moves in, knowing that the ceiling gets higher after just a short trait.

"And don't watch my back!" she exclaims at those behind, as she bends down to fit in... Tzk! As if they could refrain from.

She follows the kobold after four or five steps, to let him mantain the surprise factor, should they come upon anyone.

If combat erupts, I could try to hold the baddies off until the cavalry arrives! she messages to Zykul, in draconic.
^Rayne^

08-17-04, 03:22 PM
Zykul is impressed when Katia speaks to him in his native language. When they get to the tunnel junction he stops and walks back up to her as he asks everyone in their group what he should do. In the darkness he wonders how it is she can see in the dark like he can.

"Maybe we should explore the left passage first and then do the center and finish with the right tunnel. I hope these don't each lead to a series of tunnels also. I don't want to get lost down here."
Aramil Dunskar

08-17-04, 03:23 PM
*Ernie silently watches the group decide with things concerning the tunnel, Ernie does not pay attention to that though, he quietly turns his back to the group and wathces the entrence to the door they came into for this room just incase any enemies decide to surprise them. Soon enough he becomes lost in his own thoughts and only snaps out of it as Xaod nudges him with his elbow. Ernie smiles to Xaod then continues to watch the door.
Myrridin

08-17-04, 03:40 PM
Xaod leans in to Ernie, "This place has definetly been befouled by evil. Good to have a cleric of Pelor with us, definetly bodes well."
^Rayne^

08-17-04, 03:47 PM
Hearing minimal feedback, Zykul assumes his decision is the best one and he heads down the left tunnel. He quietly whispers to Katia and asks her to keep an eye out for trouble in the tunnel junction as he moves ahead.

Moves Silently: 20
Hide: 25
Spot: 12
Listen: 15
Search Roll if needed: 27
Aramil Dunskar

08-17-04, 05:37 PM
Originally posted by Myrridin
Xaod leans in to Ernie, "This place has definetly been befouled by evil. Good to have a cleric of Pelor with us, definetly bodes well."

*Ernie smiles to Xoad and nods his head to him.

"It is also good to have one such as yourself along with us, if not for your strength we would be much more pressed against some of the monsters we have faced so far."
Moherajikuyx

08-18-04, 04:29 AM
Katia silently nods and follows the kobold down his path. She retrieves the glowing rock, and puts it into a pocket, letting just the light she needs to walk beam out.

{move silently & hide, 16 (taking ten)}
Myrridin

08-18-04, 09:01 AM
Zykul and Katia cautiously follow the left passageway for about five minutes through it's various twists and turns. After about five minutes it has a sharp bend, and as you look around the corner, you see an obilisk and an altar. The obilisk has four faces, and on the one facing you, you see a human wearing full plate mail carved in to it. He's holding his sword point down, resting on the "floor" at his feet, with both hands crossed over the pommel. This is facing directly towards you, so you can't see the other 3 sides.

You also see three people in ochre colored robes carrying someone else in their arms. They look like they're ready to throw him/her on to the altar.

What are you two doing?
Moherajikuyx

08-18-04, 10:13 AM
Katia tries to understand if these are of the same faith as the ones who captured her. {know. arcana 24, religion 4, history 21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122367)}

Speaking only while the strange ones move, to keep her words covered, she whispers in the kobold's ears (though she has some problems at finding them): Let's wait a second: if it's some ancient ritual, chance is that it's going to be so long that you can manage go calling the others, while I guard... Else we'll have to deal with this ourselves.

She stays purposedly vague, about how they're going to deal with this...
^Rayne^

08-18-04, 10:24 AM
Before going any closer, Zykul turns and whispers to Katia via his message spell to stay even more quietly than before.

"My spell is going to run out soon, (It only lasts 20 minutes at his current level and the spell is out of the range of the rest of the gang now, it should only work between Katia and Zykul) Katia there is trouble ahead. Quietly go back and tell the others that I have found three robed followers of that strange religion. They appear to be making a sacrifice here. I'm going to try to get a little closer so I can see what else is going on, but I am coming back very soon."

Zykul approaches very slowly and quietly and watches the robed figures to make sure they don't realize he is in the tunnels nearby. As he gets closer to the tunnel's opening into the room he stops before he gets too close.

Move Silently: 18
Hide: 17
Spot: 22 (rolled a 20 here)
Listen: 15
Myrridin

08-18-04, 10:33 AM
From the place where both Zykul and Katia are, they see the cultists struggle for a second, and then throw the person onto the top of the altar. Then one of them reaches into a previously hidden compartment and pulls out a small gong. They all move back (They're withing 15' of your hiding place, with their backs turned) as the one strikes the gong.

Over the next 30 seconds you witness the person's body be consumed by a dark, liquid looking patch that appears over the altar, then it pauses, almost seeming to communicate with the cultists. The patch then dissappears, and an item is laying in place of the person on the altar. They rush forward and grab it.
Jindl

08-18-04, 11:39 AM
@Rayne+Mo - Ya'll don't go getting yourselves killed now...

@Myr - Reznor will get worried after they've been unable to reach them via the message spell for 2 minutes. At that time, he will propose to the rest of the group that we should go in there after them. So the question is, how long has it been since Zykul and Katia passed beyond the range of the message spell?
Myrridin

08-18-04, 11:47 AM
They've been out of range for about 3-4 minutes now. Definetly long enough to worry about why they've been gone that long.
Ethendril

08-18-04, 11:51 AM
Io listens to Reznor's concerns, then nods his head in agreement.

"There's no tellin' what trouble those two could get into. We best follow af'er them. 'Course, maybe they thought I was serious 'bout brickin' this exit up, an' decided to find another way out. Either way, let's find 'em."
Jindl

08-18-04, 11:56 AM
Having heard nothing from their companions for about two minutes, the group grows concerned. "I say we head in after them, Argos can easily follow their scent through the twisting tunnels," Reznor says.

Hearing no objections, the group soon enters the tunnel, crawling slowly forward after their friends.

Marching order: Argos (tracking by scent), Reznor, Terjon, Io, Ernie, Xaod (with the continual flame torch stuffed in his belt).

Given that we left after 2 minutes of radio silence, I assume we have travelled about 1-2 minutes through the tunnels. Do we come back into range of the message spell in time to hear Zykul's message to Katia?
^Rayne^

08-18-04, 12:00 PM
Zykul sees the strange event unfold and starts to quietly backtrack. Along the way he touches Katia's hand and helps to lead her in the darkness so she won't have to use the shining rock in her pocket to see. Hobbes walks silently a step ahead of Zykul and seems fine in the darkness. They move quickly and quietly to the junction in the tunnel where they split off only to find their party waiting for them.

"I see you guys got anxious and couldn't wait any longer to see us. We found some strange ritual sacrifice going on just down this tunnel a ways. I don't know what object formed when they completed the ritual but whatever it was, it was formed by a higher power. We are in a very dangerous place. I imagine the gods are against us here."

Zykul looks to the others to see what they want to do from here and he stands with Katia by his side in the near darkness as he waits to see what they want to do.

Move Silently (this is the move silently check as they left the area where the cultist were): : 23
Hide (this is the hide check as they left the area where the cultist were): 16
Listen: 19
Spot: 19
Myrridin

08-18-04, 12:09 PM
You just missed Zykul's message to Katia

You meet up probably only 40 yards from the entrance into the big room with the altar and obelisk in it. The tunnel is fortunately tall enough for everyone, though it sometimes doesn't feel that way. Some of the taller party members may feel a little claustrophobic in here.
Ethendril

08-18-04, 12:26 PM
Io's face contorted into a savage expression. "Well I, for one, don' like the idea of sacrificin' people. It's our duty t' stop 'em right now! Le's get movin' a'fore they kill anyone else!"
Sindorin

08-18-04, 12:37 PM
Terjon, with a whispered exclamation (What an oxymoron):

"Well met, friend. These knaves shall know the penalty for such desecration of the sanctity of life, however willing!"

<OoC> I am not sure how Pittbull would be roleplaying his paladin and I haven't really done that much, so I figured I'd at least have him say SOMETHING for some flavor.
Aramil Dunskar

08-18-04, 03:31 PM
*As Ernie hears what his happeneing ahead he gets a disgusted look on his face. He always hated when he had heard about someone being sacrificed to some demonic cault and he vowed once long ago to try and stop these things from happening ever again. With this resolve he nods his head to Io agreeing with him, even though he probably won't see this, then he waits for the group to decide a battle plan.
Myrridin

08-18-04, 04:07 PM
Zykul takes a last look around the corner towards the altar, and there is no one in the room when he looks. Likewise there is nothing on the altar.
^Rayne^

08-18-04, 04:22 PM
"I'm not sure if those followers heard us when we were leaving because I couldn't see them as we left. They may have heard me as I was a little louder than I would have liked to have been. We should expect them to be prepared for us if we go there and likely they will not be surprised by us at all. If we catch them off-guard it will be a miracle especially if some of you try sneaking up to them. I fear they may already know we are here. I suggest preparing for battle and going there quickly and as quietly as we can."

Zykul looks at the group's faces to see if they are in agreement and he wonders who they will want to lead this forray into danger.
Ethendril

08-18-04, 04:33 PM
"Did y' see another way out of this room, Zykul?"
Myrridin

08-18-04, 04:34 PM
As far as you can tell the room's got no other way out. It's about a 60' in diameter stone room.
Ethendril

08-18-04, 04:36 PM
"Well, if they are in there, there's six o' us an' three o' them. I suggest we move in there an' pay 'em back for whoever they jus' killed!"

Io pulls out his wand of magic missile, obviously itching for some combat.
Sindorin

08-18-04, 04:47 PM
Terjon: "If they did manage to get out of the room somehow without any apparent exits, then perhaps within the altar lies a secret passage..."
^Rayne^

08-18-04, 04:57 PM
"I couldn't see into the room very well and there may have been exits I couldn't see. It could be they use these tunnels to get in there and could be getting close to us as we speak. I suggest we be very careful. I fear they may know powerful magic and we could end up being their next sacrifices."

His snout crunched up in a clear expression of nervousness, Zykul steps out of the way of the path he just came from so that the warriors can step ahead for the coming battle.

[i]"Well if we are going to do this, I suggest we get going."
Ethendril

08-18-04, 05:09 PM
It looks like we're in agreement to go into that room with the altar. Let's go ahead and move. Terjon, Reznor, Argos, Katia, Io, Zykul, and then Xaod taking the rear. Move out!
Aramil Dunskar

08-18-04, 06:24 PM
Originally posted by Ethendril
It looks like we're in agreement to go into that room with the altar. Let's go ahead and move. Terjon, Reznor, Argos, Katia, Io, Zykul, and then Xaod taking the rear. Move out!

Figures... in an adventure like this you opt to leave the cleric out in the tunnel...... (j/k :P ) I'll be right in front of Xaod as usual.
Ethendril

08-18-04, 07:03 PM
Originally posted by Aramil Dunskar
Figures... in an adventure like this you opt to leave the cleric out in the tunnel...... (j/k :P ) I'll be right in front of Xaod as usual.

I knew I forgot someone! My apologies...I want you right next to me!
Aramil Dunskar

08-18-04, 07:12 PM
Heh, its alright, I don't mind it much, besides I much prefer staying in the back then in the middle.

*Ernie patiently waits for the group to move into the chamber, he hopes that they will do this soon since he is really cramped in this tunnel thing and he would also like to stop those sacrifical people.
Sindorin

08-18-04, 07:34 PM
Terjon steps out into the chamber first, expecting... well... anything. He looks around.

Spot: 18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo: RttToEE#122516)
Listen: 21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo: RttToEE#122517)!

Wow... a 17 and then a natural 20... Terjon sure is on his guard...
Moherajikuyx

08-19-04, 06:04 AM
The girl looks quite pale, the red hair enhancing the effect. "They were those who captured me... Thus this was my fate! My God!"

But then resolution comes back on her face: "Let's kick some butts people!" Her eyes dart, this time towards the hole... She's going to pay some retribution for the captivity at last!

She begins chanting a bardic song of battle, and all the group feels strengthened! Then, she follows Terjon: "Show me the path if you please, handsome chavalier..." are strangely, cunningly the words of the song right at this moment...

{init 20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122560)}
Myrridin

08-19-04, 09:14 AM
You enter the cavern cautiously, and approach the altar. There doesn't appear to be anyone here anymore. On the altar you see the ground in stains of blood from victims past. Behind it is the obelisk, which has turned. Facing the party is the engraved image of an older man, human, dressed in robes and leaning on a staff that's held in his right hand.

Despite your preparations, there doesn't seem to be anyone in the room anymore.

The air in the room feels rather fresh, and when you look up, you see a small spot of light, probably 60-80' up from the floor. The whole acts like a natural draw, and pulls the old air out.

What do you do?
Moherajikuyx

08-19-04, 09:34 AM
The girl turns around the obelisk looking at the various faces. I'm wondering, what do these represent...

{know: history 30, arcana 23, religion 10, bardic lore 13, search 16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122578)}

After the look: "Uh! This reminds me of... Hey Zykul did you see the captive? At least its gender, race... was she armed, armored? Anything?" she asks to the sneaky kobold.
Aramil Dunskar

08-19-04, 11:25 AM
*As Ernie looks around the room his eyes fall lastly on the picture of the man holding the staff. Knowing that some cults keep their god in their sacrifice chamber he attemtps to rack his memory to see if he knows anything about this man.

Knowledge Religion: 16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122594)

Why does it seem to me that the only thing I'm good for in this group is healing? We have a bard thats great at knowledge checks we have a mage, and like 4 very good fighters...... Oh well.
Myrridin

08-19-04, 11:39 AM
You're forgetting turning undead. That's been nice at least twice this adventure so far.

They carvings don't appear to be of any of their gods. They look more like representations of adventurers.
^Rayne^

08-19-04, 12:16 PM
I didn't get a good look at the person they were sacrificing so I couldn't give you any details about the person. I can tell you that the obelisk has turned since I saw it last. I think it may have something to do with the rituals that go on here. Perhaps we should try to destroy it to disrupt there ability to do these rituals? I'm sure we could damage it if we tried hard enough. The top half with the statues turns so it probably has a pivot point where we might be able to insert a crowbar and break it apart? I don't know where the cultists went but it is possible they could be back at any second!

Zykul is disturbed by what he saw earlier and anxious to get out of this room where people are slaughtered. He looks around nervously and fidgits as he continuously stares at the altar and obelisk.

Aramil Dunskar, don't forget my PC isn't any good for battle and definitely isn't made for combat. So far my PC does an average of 2 to 3 damage to foes and hasn't found any traps to disarm or locks to pick.
Moherajikuyx

08-19-04, 12:34 PM
"I wonder if any of you could try to cast a stone to flesh spell..."

Katia looks somewhat knowledgably of magics, she's talking to Io.

"Well, if you don't care we can just try and push it down from the altar." She begins looking for a lever point.
^Rayne^

08-19-04, 12:51 PM
"I'm going to search the room for any kind of traps or secred doors"

Zykul carefully searches the entire room for clues or signs of a secret door or traps.

Search Check: 13
Ethendril

08-19-04, 12:54 PM
Rayne: I think you meant for that post to be somewhere else.

"I don' have that spell in me repertoire, lass. We'll have t' think of somethin' else."
Myrridin

08-19-04, 01:12 PM
Zykul finds nothing of note in the room.

The floor is plain stone, and the only entrance/exit is the one you guys came through.
Jindl

08-19-04, 01:52 PM
Reznor watches as his friends attempt to search the room. He is a little puzzled at the departure of the 3 cultists, primarily because there doesn't appear to be an exit. Then an idea strikes him.

Reznor leads Argos to the altar, where the scent of the sacrificed man is strongest. Then, he makes eye contact with his friend, trying to convey what purpose he can, before saying "Argos, Track."

Unfortunately, Argos has yet to learn this trick and is a little confused. If only Reznor had memorized speak with animals...

Reznor HA to push to Track: 13 +10 = 23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122633) vs DC 25 to push, fails.
Nanaleigh

08-19-04, 01:53 PM
Edit: Wrong Account! Sorry guys! doing too many things at once!!!

~Sindorin
^Rayne^

08-19-04, 02:00 PM
We should just destroy this altar and get out of here! This room is creepy and likely will cause our demise if we hang out too long.

"Does anyone have an idea how we can ruin their altar and obelisk? We should do this quickly and get out of here. I can't find any secret doors and it is likely they used magic to get in and out of here."
Sindorin

08-19-04, 03:01 PM
Running out of ideas, Terjon turns to the wizard.

"Master Dwarf, does your magical knowledge of the Arcane give you any clues as to where they went? Perhaps they did one of those Tele-something spells that make them disappear and appear elsewhere... wait a minute..."

Terjon walks over to the obelisk, eyeing it curiously.

"Maybe this moves...

He steps up beside it and begins to push...
Moherajikuyx

08-19-04, 03:14 PM
Waiting, Katia begins tapping the statues first, then passes to the walls {search 17, 16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122647)}
Ethendril

08-19-04, 03:18 PM
In response to Terjon's prompting, Io thinks about anything he knows that might help.

http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122649

Knowledge Arcana check is 24.
Myrridin

08-19-04, 03:25 PM
Io: They definetly could have teleported. You think it's probably too far to have used a Dimension Door to get around the party as well. You're pretty sure there's a divine spell that can whisk you away to a destination as well.

As Terjon leans and pushes on the obelisk, it slides smoothly, and then makes a *click* noise as the next side facing the party locks in to place.

A little area appears in the base of the obelisk on this side, as a piece of stone slides to the side, revealing a little candle.
Ethendril

08-19-04, 03:51 PM
"Aye, lads, they could'a used magic, arcane or divine, t' make it around us. This begs th' question o' whether they knew we were 'ere or not."

Io, still angry with the slaughter of innocents, continues. "Why don' we have Terjon an' Reznor pull out their weapons an' smash this altar to bits?!"
Sindorin

08-19-04, 10:48 PM
Terjon: "Aha! A candle! They went into the candle! wait a minute..."

you guys figure out where to go from there, I don't want to RP Terj toooo much as he's not my character.
Aramil Dunskar

08-19-04, 11:28 PM
*Ernie silenlty keeps to himself during this escapade through the room. He smirks as Terjon announces that they teleported to the candle. He doesn't know why he is thinking about those images so much he just hopes that this isn't going to happen any time soon, or all the clerics, everyone for that matter, is going to be hard pressed to rebel this invasion.
Myrridin

08-20-04, 08:52 AM
About this time you all start hearing some scratching noises that are coming from the hallway that you entered the room with.
^Rayne^

08-20-04, 10:38 AM
What in the world is that noise?

"Hobbes get behind me it sounds like something might be coming through the tunnel toward us!"

Zykul stares up at the tunnel passageway and Hobbes gets behind Zykul as the sound gets louder.

Spot Check: 13
Ethendril

08-20-04, 11:25 AM
I think it's safe to say that everyone readies to attack/cast at anything that comes through the door.
Myrridin

08-20-04, 11:33 AM
Yeah, that's what I thought, just wanted to make sure everyone had time to see the post.

A couple decent sized rats wander in and sniff around. (They look completely normal).

<OOC>Sorry, just have to mess with you some, and go by the side info in the module. :)
Aramil Dunskar

08-20-04, 11:42 AM
*Ernie smiles to himself and lowers his shield and puts his mace back in his belt loop. He shakes his head at the apperance of rats and then continues to wait for the group to decide the next step.
Pittbull

08-22-04, 10:46 AM
Hi there guys, I'm back again! Terjon lowers his weapons, asking Io: "What do you think? Will anything happen if we enlight the candle.Perhaps we will activate an divine or arcane power?" Terjon also looks to the others. Terjons Knowledge(Rel)=22 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#122938)
Sindorin

08-22-04, 01:26 PM
Welcome back, Pittbull, let me know if you guys need me to sub for someone in the future. later
Pittbull

08-22-04, 02:41 PM
Originally posted by Sindorin
Welcome back, Pittbull, let me know if you guys need me to sub for someone in the future. later Thanks a lot! You did a nice job, if I'm to busy in the future, I'll contact you. Thanks!
Myrridin

08-23-04, 09:32 AM
The candle looks to be only one part of a ceremony that could be performed. The small gong seems to be the second part.
^Rayne^

08-23-04, 11:44 AM
"I don't think we should attempt to light that candle. If it is part of the ritual they use during a sacrifice I don't want to invite their God into this room to see us hanging around. I have a bad feeling about being in here after what I saw. Lets just destroy the room as best we can and get out of here."

Zykul continues to look around nervously and is not happy they have stayed in the room this long.
Ethendril

08-23-04, 12:09 PM
"I agree with you, Zykul. No good canna come from playin' around with this altar. I think we should hammer it down an' move on."
Myrridin

08-23-04, 01:14 PM
So my big question is, who's going to hit the altar?
Ethendril

08-23-04, 01:39 PM
Okay, we've been sitting in here for quite some time, and I'm going to take charge to get something happening.

"Stand back, lads!" says Io. "I'm gonna see how it holds up 'gainst some magic missiles."

After everyone moves back, including Io, he attacks the altar with a charge from his wand of magic missile.
Myrridin

08-23-04, 02:33 PM
The magic missiles hit the altar with no discernable effect to it. There isn't even a flash where they hit.
Aramil Dunskar

08-23-04, 02:53 PM
"Hmm.... it appears that the alter is supported by some magical protection. Which means that we are dealing with some powerful clerics and wizards and the like. We best be even more careful from now on."

*Ernie bows his head to Io and then waits to see what the group will decide to do next.
Ethendril

08-23-04, 04:28 PM
Disappointed at the failure of his spell to even dent the altar, Io turns to his companions. "Well, 'less any o' you big ogres wanna hit it with your swords, I say we move on. Only bad things canna come from touchin' that altar."
Ethendril

08-23-04, 05:05 PM
Okay, sorry if anyone wanted to do anything else in here, but we've been here since last Wednesday. I'm moving us forward.

"Okay," says Io. "Let's get back outta this tunnel. Maybe we'll find somethin' elsewhere that will give us a clue how t' destroy this altar. Le's go back through th' tunnels to the crypt an' then through that other door we foun'."

Myrr: There was another door we were about to go through before. We'll head back to the crypt and then through the door in our default order (I think we have one by now don't we?).
Aramil Dunskar

08-23-04, 05:12 PM
I'm pretty sure we do. I'm not to good with remebering things, but all I know is that your in the middle some and I'm in the back with Xaod.
Myrridin

08-23-04, 08:19 PM
There was an open arch in the crypt, yep. Only wide enough for a single file line. You have an established order, though there was talk of Zykul leading the way down the corridor, so as to find any traps.
Ethendril

08-23-04, 10:39 PM
Okay, let's move ahead, but with Zykul searching for traps.
^Rayne^

08-23-04, 11:40 PM
Zykul heads back into the tunnel and back up to the junction where it splits off into three different tunnels.

"So which way should we go now? I can walk down one of these other two tunnels and see where they go."
Pittbull

08-24-04, 02:37 AM
Terjon starts a last try to destroy the alter,saying:"Perhaps Ernie and me try to destroy it by chanelling good devine energy into this evil thing?"Using the turn undead-power!

If we don't do this Terjon will follow the other to the next room!
Myrridin

08-24-04, 09:28 AM
Since we're a bit stuck, I'll give you this for free, the two other tunnels that split off from the one you're in dead end. So really the only two things left are either A) Channel positive energy into/at the altar, or B) Go back to the crypt, and then head down that hallway.
^Rayne^

08-24-04, 10:48 AM
I think we should attempt to channel positive energy at the altar and if it doesn't work then we should head out of these tunnels and head to the next area.
Ethendril

08-30-04, 10:20 PM
Wow, the rollback really set us back quite a bit. :( I guess we just continue on from here. We just defeated the trog, and we're in the room with the cots. In case you didn't see my last post, Myrr, we'll take ten on a search of that room, then head SOUTH, default order but with Zykul searching ahead.
Jindl

08-30-04, 10:41 PM
Don't worry ;) I saved from 24 August through the weekend. So the only thing that is lost is today's progress. I've already sent the file to Myrridin to process and repost. Let's hold off on further posts here until he reposts the last several days.

-Jindl
Myrridin

08-31-04, 09:11 AM
Here's a rough compliation of what was lost when the boards rolled back.

In the Cave with the evil altar
Posted by Myrridin on 08-24-04 01:19 AM:
There was an open arch in the crypt, yep. Only wide enough for a single file line. You have an established order, though there was talk of Zykul leading the way down the corridor, so as to find any traps.

Zykul Touk and Hobbes
Zykul heads back into the tunnel and back up to the junction where it splits off into three different tunnels.

"So which way should we go now? I can walk down one of these other two tunnels and see where they go."


Posted by Pittbull on 08-24-04 07:37 AM:
Terjon starts a last try to destroy the alter,saying:"Perhaps Ernie and me try to destroy it by chanelling good devine energy into this evil thing?"Using the turn undead-power!

If we don't do this Terjon will follow the other to the next room!

Posted by Myrridin on 08-24-04 02:28 PM:
Since we're a bit stuck, I'll give you this for free, the two other tunnels that split off from the one you're in dead end. So really the only two things left are either A) Channel positive energy into/at the altar, or B) Go back to the crypt, and then head down that hallway.
Posted by ^Rayne^ on 08-24-04 03:48 PM:
I think we should attempt to channel positive energy at the altar and if it doesn't work then we should head out of these tunnels and head to the next area.
Posted by Jindl on 08-25-04 02:52 PM:
Reznor continues to search the area. As the group debates their course of action, he finally says, "Those cultists must have gone somewhere. Perhaps it was magic, as Io suggests. We should be hunting them down instead of fooling with the powerful magics of this altar. After we destroy the cultists, we will return here to deal with this evil shrine. I think we need to return down the tunnels and continue our exploration now."

Hoping that the group agrees, he turns and enters the tunnel, ready to return to the other room.


Fighting the Trog in the hallway
Posted by Myrridin on 08-25-04 04:54 PM:
The party comes out of the tunnels and caves and is back in to the crypt. Nothing has changed in here, and it still smells horrible, due to the hacked up undead near where you entered.

The entrance to the secret door is still open, though you see the small lever, and know you could close it.

Assuming there's nothing else in the crypt you want to do, I'll need your marching order down the hallway. ie, is Zykul leading, or someone else?

Posted by Myrridin on 08-25-04 05:29 PM:
The party starts down the hallway, and it immediately takes a 90' turn. Then continues straight for 30', and makes another 90' turn.

PHP:


______
____ |
||
|X|
|E|
|I|
|K|_________
|ZATR___L_



R = Reznor
T = Terjon
A = Argos
K = Katia
I = Io
E = Ernie
X = Xaod
L = Lizardman
Z = Zykul

Before you make the turn in front of you, you hear a slight pinging noise, like something hitting metal not too far in front of you.
Posted by Jindl on 08-25-04 05:35 PM:
Move forward quickly around the corner.
"Quickly, my friends" Reznor growls as he rushes forward.
Posted by Ethendril on 08-25-04 06:33 PM:
Io pulls out his wand of magic missile as the party rounds the corner, all ears searching for the source of the sound.


Posted by Myrridin on 08-25-04 06:38 PM:
You all rush around the corner, and 15' from you in a lizardman looking creature wearing metal half-plate armor emblazoned with the upside down black triangle you've grown to know and love. He's holding a morningstar.

A horrible stench fills the hallway at the sight of the party.

Reznor, Terjon, Argos, Zykul as well all need to make Fort saves. That's 30' away from this guy.


Posted by Aramil Dunskar on 08-25-04 06:47 PM:
*Ernie cannot see the lizardman yet but he can tell from the stench that there are more undead near by. He quickly grabs his holy symbol from around his next and holds it in his shield hand, then he pulls out his mace and gets ready to bash some skulls in.

"Get ready Xaod it seems that we aren't done with these foul creatures yet."


Ernie and Xaod hold their actions, waiting to get into the fight.

The lizardman grunts a little at the second missile from the kobold, and glares at it, "Another traitor to our kind." He then moves forward and attacks Reznor.

Attack: 12+8=20 Reznor: I'm guessing you had your tower shield out, correct? If so, the attack misses, if not, then you're hit. Potential Damage: 5+5=10

Terjon casts a spell, then switches places with Reznor.

Reznor starts chanting a summon spell.

Ernie moves behind Reznor, and needs to make a Fort save: 17+6=23 He's fine.

Round 2 please. Katia will continue to sing.

Posted by Jindl on 08-26-04 09:16 PM:
The S.O.P. is to have the tower shield out, so Reznor's AC is 23.

The summoned bat swarm will appear just behind the Lizardman, and it will move into the lizard's space to affect him. Since Terjon is protected from physical contact by summons, the swarm cannot affect him. Reznor will take a 5 ft step back and concentrate on the swarm.

@Myr - When the init comes around, please roll the damage for the bat swarm on the lizard (don't forget the wounding effect and the distraction).

On Io's turn:

"How 'bout some more o' that, you slimy toad-licker?!" yells Io before he casts more magic missiles, this time from memory.

Damage is 2d4+2=7
Posted by Myrridin on 08-26-04 09:32 PM:
Zykul hand moves in gestures, and a glowing dart of light appears, which he effortlessly tosses towards the lizardman. It strikes him right after Io's bolts. Magic Missile Damage: 2+1=3
Posted by Myrridin on 08-26-04 09:39 PM:
The lizardman growls at the multiple little hurts caused to him. In response, trying to get at the rest of the party, he swings at Terjon.
Attack: 7+8=15, miss

But misses again.

He then tries to bite Terjon: 9+5=14, miss

And misses again.

I forgot to subtract his penalty for 2 weapon-fighting, as he's biting too. That makes that first attack bonus a +6, which really misses!
Posted by Pittbull on 08-26-04 09:58 PM:
Now Terjons first attack hits, please don't forget the +1 of the song (it's not included in the result):

quote:

Originally posted by Pittbull
Terjons first attack would be: 19 Damage: 5 Grrr!!

Posted by Jindl on 08-27-04 01:27 PM:
After Terjon's attack misses (sorry Pittbull, but the thing has +6 natural armor and is wearing plate mail > AC 24), then the bat swarm appears and deals damage (is the swarm affected by the stench?) and causes distraction/wounding. At the same time, Reznor steps back 5 ft and concentrates on the summon swarm spell. @Myr - please make all applicable rolls.

Then its Ernie's turn (at Init -1).

Then its the end of Rnd 2.

FYI: Using his bite in that way is a secondary natural attack. So his first attack takes no penalty for two weapon fighting, and his bite is made at a -5 as a secondary natural attack. Unless he has multiattack of course (in which case its at -2 instead of -5).


Posted by Myrridin on 08-27-04 02:10 PM:
He's got Multiattack, so it's all at -2. Terjon misses. I don't think the swarm is effected by the stench, and I'm not sure it makes a difference. It doesn't effect damage, and then have no "to-hit" roll.

The lizardman smiles as the bats try to swarm around him, but seem to not be touching his body. There seems to be some effect that he has that's keeping them from actually effecting him. (Go ahead and make a Spellcraft check to identify the effect.)

Ernie moves forward, and made his Fort save vs Stench.

Round 3:

Katia continues to sing.

Io and Zykul's actions. I'm guessing more Magic Missiles?

Posted by ^Rayne^ on 08-27-04 02:20 PM:
Zykul
Zykul casts another Magic Missile at the creature and once again another bright light flashes from his hands and flies straight into the monster.

Damage: 2
Posted by Myrridin on 08-27-04 02:42 PM:
I'm going to have Io cast his second Magic Missile on the lizardman, so we can keep the combat moving.

Io let's loose another blast of eldrich power. 4+2+2=8

It growls, drool running from it's mouth, and attacks Terjon, trying to get at the pests that keep harming it.

Morningstar attack: 1+6=7

Bite Attack: 6+4=10

Well, enjoy the low rolling that is going on now. Eventually it'll roll consistent, and maybe present a challenge to the party.
Posted by Jindl on 08-27-04 03:01 PM:
Reznor doesn't have spellcraft. But, if it is obvious that the bat swarm is not touching the lizardman's body, then Reznor knows he is unaffected (even if he doesn't know why), and so instead of using his standard action to concentrate on the spell, Reznor would attempt to use Intimidate skill on the Lizardman.

Also, Ernie moved forward last round, so this round he should do something else, like move forward between Reznor and Terjon and either: 1. Ready to cast Enlarge Person on Terjon after the Lizardman acts - only if the hallway is big enough for an enlarged Terjon to fight without penalty <OR> 2. Cast bulls strength on Terjon. Either way, Ernie is helping our solo melee fighter vs the lizardman. (@AD - I hope this is in line with what you would want to do


Other
The party saw that the potion on the body was magical, the half-plate wasn't, and the cloak and morningstar were both magical as well.
Myrridin

08-31-04, 09:19 AM
The party heads through the south corridor, and the smell of corruption increases as the hallway leads straight down, and then turns 45 degrees to the party's right, then turns again to the right, leaving going perpendicular to the straight south you started walking. The smell of corruption has died out completely in the last 20 feet. The hallway ends, and you see a small room with a pool of water covering 3/4ths of it. There's enough room to walk single file (about 2-3 feet) without getting in the pool. On the same wall that you entered there's an exit to the room that looks like it leads to a large cavern.



______ __
|wwww |
|wwwww |
|wwwww RTAZKIEX
|wwww__ |_

w=water
R=Reznor
T=Terjon
A=Argos
Z=Zykul
K=Katia
I=Io
E=Ernie
X=Xaod

There appears to be a small fount in the western wall that's slowly pouring the water into the pool. The opening at the top is the opening that leads to the cavern.

The pool's clear water and you can see to the bottom. It's about 6-8 feet deep, and at the bottom you think you can see something glitter. The temperature in the room has dropped noticeably as well. This could be due to the fact that there's now a decent sized pool of cold water in the room with you.
Moherajikuyx

08-31-04, 10:01 AM
Mhh, this looks crafted, rather than natural. I wonder what's its purpose.

{bardic lore 11, know: Arcana 19 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124124)}
Myrridin

08-31-04, 10:04 AM
It looks like as some point there was a hole in the ground here, and that they've stopped it up to make a pool of water. There must be a slow drain somewhere, or else it would've overflowed by now.
^Rayne^

08-31-04, 11:17 AM
I posted a roll for Zykul's Search of the room with cots/barrack late in the afternoon (I didn't see it in the recap). It was a 20.

Zykul searches the room for any signs of traps carefully but efficiently. His cat, Hobbes trails right behind him careful not to step anywhere Zykul doesn't go first. As he completes his search he looks at his friends to tell them what he has found (if it is safe he will tell them so, if not he will tell them to wait while he attempts to safely disarm the trap he finds), if there are any chests or lockboxes he will check them for traps carefully and then attempt to open them if he can).
Ethendril

08-31-04, 11:47 AM
I think I posted this before, but Io casts mage armor on himself (duration 4 hours).
Myrridin

08-31-04, 11:51 AM
I missed recapping those things, but I got them. Io is protected by Mage Armor.

Zykul: You find nothing of note in the room with the cots. They're decently sized, perhaps for gnolls, which fits as you've already killed some. There are no chests or boxes in the previous room.
Ethendril

08-31-04, 12:08 PM
"Should we check out this pool a bit?" asks Io. "There's somethin' a'glitterin' down there...anyone care to take a chilly swim?"
Pittbull

08-31-04, 12:55 PM
Terjon detects evil."I will go down in the pool if nobody has another idea, but first I have to take of my plate. It's inpossible to swim with it. Do you have any idea how deep it is. Might be clever to put a rope around my chest to pull me out in case of danger." Terjon looks to the ohters, waiting for replies. If nobody has a better idea, he will ask Katja to help him to take his armor off.
Jindl

08-31-04, 01:10 PM
While Terjon makes preparations, Reznor walks over to the edge of the water and dips his fingers in it, to test how cold it is. He also tries to get a better look at whatever is glittering below in the pool.
Myrridin

08-31-04, 01:17 PM
Terjon detects evil while the hot woman helps him take off his armor. About halfway through the process Reznor dips his fingers in to the water. As he does this, the pool all of a sudden surges in Terjon's mind as evil! It tries to draw out some of Reznor's health, but his exceptional fortitude prevents it. (Reznor Fort Save: 20+8=28 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124145))

As soon as Reznor's fingers leave the water, the evil feeling dies down to nothing.

It was going to be funny if Terjon just jumped in. You don't get a Fort save then...and it's not friendly.
Jindl

08-31-04, 01:25 PM
As the chill hits him, Reznor turns to Terjon and says, "My friend, you won't be diving into this pool. May I suggest that you keep your armor on and we search that cavern <points northward>?"

@Pittbull - I learned a long time ago to check the water temperature before jumping in :D
Pittbull

08-31-04, 02:07 PM
OOPS! Thank you! This pool is truly evil! I don't want to know what would have happen to me. It's good to have such a wise dwarf near to you. - Katja, would you be so nice to put this on again?" Terjon put on his helmet to hide his red cheeks.
Myrridin

08-31-04, 03:25 PM
The party looks out into the cavern...and it is huge. There is about 5' of space on the stone that leads into it, and then there's a 10x10 wooden platform that's held up by a series of ropes and pulleys attached to the ceiling.

About 6' from the edge of the platform is a large, flat, black stone top of something. It's about 15x15 feet. On the other side of that, about 5' from the edge, is another 10x10 wooden platform.

You didn't realize it, but you'd been gently sloping downwards the entire time, and the ceiling of the cavern is perhaps 12' from your heads when you look in.

If you peer over the edge, you can see that the black stone thing, is actually an inverted obelisk that looks to be balancing on it's point, about 200' down in the middle of the cavern.

Sound is kind of weird in here, as you can see a waterfall on the far side of the cavern.
Ethendril

08-31-04, 05:10 PM
"Well, lads...this just isn't natural," says Io. "I'm not happy with this massive inverted obelisk. I wonder if this is why th' cult is 'ere. Should we try an' go down?"
Pittbull

08-31-04, 05:31 PM
"Of course, we need to go down, but on this plattform we'll deliver an easy target for snipers. Any ideas to protect us? I have a bad feeling to go down, but I think we'll have no chance, but to go down, if want to find out what this strange cult is doing here. I'll keep my eyes open, just discuss what to do." Terjon looks down, screening the area. Is there any light-source at the ground? Terjon detects evil.
^Rayne^

08-31-04, 07:16 PM
Zykul looks around cautiously and is a little more than a bit nervous. Never has he ventured so far into a dungeon before and he never thought an investigation of a moat house would lead them so far below ground. Certainly the caves don't frighten him but he has a feeling danger and evil is all they will find ahead.

"If we go that way, we will be heading toward almost certain danger. Maybe we should go back to town and investigate the items we've found. Maybe we can use the coin we've found to buy some better gear for us as well. I don't know that we are prepared for the danger that lurks that way."

Zykul looks at the faces of his stalwart companions and knows his concerns are not shared by the others. His voice trails off at the end of his little speech and he sits down next to Hobbes on the ground and waits for his friends to decide what to do next. Hobbes happily curls up next to the small kobold, purring and content to rest.
Aramil Dunskar

08-31-04, 09:37 PM
*Ernie nods his head at Zykul.

"You know he might be on to something there, maybe we should take a break and plan this carefully before rushing in their to our dooms, and we could identify those items to see if they'll help us in this upcomming battle. Just a thought."
Ethendril

08-31-04, 10:42 PM
"Nay, lads...enough o' that talk," says Io. "We've got surprise on 'em now, an' they're bring in the reinforcements sure thing if we leave. That'll jus' give them more time t' prepare. We finish them now!"

"Now who's goin' down the hole first?"
^Rayne^

09-01-04, 02:26 AM
Zykul is surprised anyone agreed with him but his hopes of getting out of this evil hole are quickly dashed aside by Io's immediate comments.

Do we still have surprise on our sides? I wonder if they know we are already here. There deity might be aware of our presence and already sharing that information with followers. I saw their powers! Who knows what evil forces watch us here.

"I've said my piece. I will go where my friends go but I have my reservations about our safety while we stay here. I won't say anymore on this as my views are known. Let me just ask this of the rest of you. How much more food do you have? Are you prepared to go so far under the ground that it will be almost impossible to get to the surface if something terrible happens down here? We expected only a bit of minor resistance at the moat house, maybe uncover a small band of orcs at most. Way more has happened since then and I don't know that we are prepared for what we might uncover if we continue down this path."
Moherajikuyx

09-01-04, 03:59 AM
The girl is somewhat puzzled at the requests. Does he think I'm his mama, to keep dressing and undressing him? But she helps, nevertheless. She stays out of the discussion, feeling to be too much of a novice in the group to have a weight in such discussion.
But she looks with curiosity towards the unexplored part...
Jindl

09-01-04, 10:05 AM
"Our small friend is wise to be cautious. Evil permeates this place. It's in the air, the stones, and the water. But, there may be other innocents below, like Spugnoir and Katia, waiting for people with enough courage to press on despite the stench of evil around them. When I think of that poor soul who was sacrificed on that altar ... if only we hadn't stopped and rested a night ... we may have gotten to him before they sacrificed him."

As Reznor speaks, the group spots a rare break in his normally stone-faced expression. His inner sadness over the sacrificed man begins to show through, but he quickly regains his composure.

"That's why I think we should press on. All it takes for evil to prosper is for good men to do nothing."

@Snark - ;)
Myrridin

09-01-04, 11:11 AM
So, staying or going? Just trying to figure things out, so I know what to plan.
^Rayne^

09-01-04, 11:13 AM
Zykul stands up at Reznor's words and Hobbes with him.

"Of course you are right. I'm sorry for being selfish, I was thinking too much about us becoming these sacrifices and I forgot about the innocent people we came to save. Let us get a move on then. There is work to be done."

Zykul looks at Hobbes and places his open right hand on his fuzzy soft head and scratches him lightly behind the ears.

"Come on Hobbes we've got people to save."
Pittbull

09-01-04, 11:20 AM
" O.K. friends! Then let's go! Do you have any idea how this plattform functions and how many people it can carry? Heironeous will protect us. This is a good day for herioc deeds!"@Myr: Did Terjon see or detect anything at the bottom of this cave?
Myrridin

09-01-04, 11:41 AM
Terjon: The whole area feels evil, like there's a spell or something that has permenantly fouled the place. It makes it very difficult for you to pick out anything specifically, but the obelisk seems to be more evil than the rest of the room...though that could be off.
Myrridin

09-01-04, 11:45 AM
There looks like there's some ropes that you can use to make the pulleys work and lower and raise the platforms.

I made a small mistake in describing the room, please see below for the correction. This is what I get for not having the adventure during the days. :P I wish I could buy it online as a PDF.

The first platform is correct, as a 10x10 square. However you'll have to lower yourselves about 20 feet, and then you're level with the top of the obelisk, which is the correct size. On the opposite side of that is the other platform, also 10x10.

The first platform only lowers down to the level of the obelisk. It's rather like an elevator, in that you're descending 20 feet down a shaft of rock. The top of the obelisk is only about 8 or 9 feet from the ceiling of the cavern.
Ethendril

09-01-04, 01:11 PM
"Well, lads, since you've shared your concerns 'bout goin' down 'ere, we should at least protect ourselves with any spells we still 'ave."

Io casts mirror image before the party lowers themselves down. He has a bad feeling about leaving the ground. He also draws the potion of levitate just in case anything happens.
Myrridin

09-01-04, 01:28 PM
the winch makes a fairly loud screeching noise at first, but then loosens up and moves smoothly. The party makes the descent without incident, and is sitting level to the top of the obelisk.

Looking at the obelisk, you can see that carved all over it, and seemingly inside it, are tentacles.

The temperature in the room has dropped noticeably. You figure that if this rate of descent keeps up, you'll want much warmer clothing.
Jindl

09-01-04, 01:52 PM
As the group reaches the obelisk, Reznor will cast produce flame. The fire flickers in his hand, providing additional illumination in addition to giving him a ready means of attack.

Within the cavern, Reznor cautious. He is constantly looking around, and especially above them, for fear of flying creatures and other threats which may have been alerted to their presence. With his darkvision and keen eyes, he hopes to notice anything coming their way.

If the coast appears to be clear, then he will direct the entire group to move together, quickly across the evil obelisk to the other platform. If the obelisk is anything like the evil cold water he experienced, they shouldn't dally on its surface for long.
Myrridin

09-01-04, 02:09 PM
Because of it's position, it's impossible to spot before Reznor did.

Reznor sets foot on the second platform, with Terjon right behind him on it, and everyone else scurrying across it, when he notices a creature already moving down towards them. It's something he's never seen before, it looks like a floating bag, with a beak, and many tentacles. (Hide: 6+10=16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124268) Spot: 19+10=29 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124269))

Init rolls:

Reznor: 12+2=14 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124270) (For my ease, Argos will go on Reznor's init)
Terjon: 16+0=16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124271)
Zykul: 17+4=21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124272)
Io: 15+2=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124273)
Katia: 13+3=16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124274)
Ernie: 3+5=8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124275)
Xaod: 8+0=8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124276)
Monster: 17+2=19 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124277)
Myrridin

09-01-04, 02:12 PM
Init order:
Zykul
Monster
Io
Katia
Terjon
Reznor
Ernie
Xaod

Reznor and Terjon can see the monster, as can Argos, everyone else can see a number of tentacles flowing down from the creature, but not it's body.

Reznor and Terjon can attack it in melee this round after it's action.

Just a thought, a 10x10 platform is only big enough for 4 people on it at one time, and you have 6, plus a dog.
Jindl

09-01-04, 02:20 PM
Just a thought, a 10x10 platform is only big enough for 4 people on it at one time, and you have 6, plus a dog.

So was the first platform. So I guess two people and Argos had to wait above. Let's assume that it was Xaod, Katia, and Argos who waited above. They will ride the first platform down just as soon as the group is safely on the second platform. Then after the group departs from the second platform, they can run over to it and ride it down to join us.

These three members were chosen because the split party remains fairly balanced this way.

-Jindl
Jindl

09-01-04, 02:22 PM
Init order:
Zykul
Monster
Io
Katia
Terjon
Reznor
Ernie
Xaod

Reznor and Terjon can see the monster, as can Argos, everyone else can see a number of tentacles flowing down from the creature, but not it's body.

Reznor and Terjon can attack it in melee this round after it's action.

Since it appears that Zykul and the others are surprised, then I'm guessing that this is a surprise round (partial actions only) and it is the monster's turn, followed by Terjon, then Reznor.
Myrridin

09-01-04, 02:31 PM
That would be correct, re-surprise round.

The creature reaches out with one tentacle at Reznor. (Grapple: 6+4=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124280) miss) But it's tentacle waves in the air near Reznor's head.
^Rayne^

09-01-04, 02:51 PM
Could we get a map so I know approximately where everyone is at and how far we are to the monster? I will most likely have Zykul attack with is hand crossbow as he keeps it loaded and ready but I'm not sure about the distance or if individuals are in the way or not.
Myrridin

09-01-04, 02:56 PM
I'll do my best, these PHP maps are rough.



__________________________

TI/M oooooo pp
ZR oooooo Ep
oooooo

__________________________

M=Monster
p=platform
o=obelisk
R=Reznor
T=Terjon
Z=Zykul
I=Io
E=Ernie

Those of you standing on the obelisk notice that the space directly under you has started to writhe inside the black substance that is the obelisk.

If you're even with Terjon, you can see the body, otherwise you can only see tentacles. You can still attack the tentacles to do damage however.
Jindl

09-01-04, 02:58 PM
Evaluating the map
Myrridin

09-01-04, 03:01 PM
I changed the map to show where Reznor had you all placed. If this isn't correct, I'll put it back to where it is.

The creature has 10' reach, and is staying at that distance.
Jindl

09-01-04, 03:11 PM
"Terjon, cover Io and use your sword to cut those tentacles," Reznor says, nervous of the possibility of being pulled off the platform.
Myrridin

09-01-04, 03:27 PM
Zykul takes aim at the creature, and pulls the trigger of his crossbow. It twangs softly, and strikes the flesh of the creature. (Attack: 13+7=20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124289) Damage: 3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124290))

The creature's tentacles flail out at all of the combatants.

Terjon:
Attack1: 2+4=6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124291)
Attack2: 8+4=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124292)
Attack3: 7+4=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124304)

Zykul:
Attack1: 16+4=20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124297) (Damage: 1+1=2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124298)) (Zykul Fort save: 2+1=3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124299) failed)

Reznor:
Attack1: 6+4=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124302)
Attack2: 7+4=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124303)
Attack3: 19+4=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124304)

Io:
Attack1: 8+4=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124306)
Attack2: 7+4=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124307)
Attack3: 9+4=13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124308)

Zykul is paralyzed by the secretions on the creature's tentacles. It holds Zykul with 1 tentacle, so as to not be grappled. (He's considered grappled, it's not)

Edit: Attacks on the tentacles are Sunder attempts so that will provoke an AoO from anyone who tries one. Just fair warning.
Jindl

09-01-04, 03:52 PM
Okay, I'm confused. So we had a surprise round, where the creature appeared and attacked Reznor (missing badly). Then Terjon and Reznor both get to go. Since the creature 10 ft is above us, Terjon can't cover Io or attack in melee, so instead he'll ready to sunder a tentacle (its really all he can do). Reznor will then throw a ball of fire at the creature. Everyone else is surprised. This ends the surprise round. The creature's initial attack on Reznor has to be part of the surprise round (enemies don't just get a free shot before combat begins).

On the next round, Zykul goes first, hitting the creature with a crossbow bolt. Then the creature attacks, triggering Terjon's sunder attempt on a tentacle, which may draw an AoO from the creature. Then the rest of the creature's full attack occurs. AC 23 does hit Reznor, btw. Then we follow the initiative order from there. Is this correct?

If so, then here is Reznor's flame attack/damage during the surprise round, and Terjon needs to make his Sunder attempt as the creature brings those tentacles into range.

Surprise Rnd - Reznor's thrown flame attack: 13 +3 =16 touch (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124309), which I assume hits.
Surprise Rnd - Reznor's thrown flame damage: 5 +3 = 8 pts fire (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124310).
Ethendril

09-01-04, 04:11 PM
As a reminder, Io cast mirror image before we started down.4 images (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124311).

Io is startled by the massive aberration above them. Surrounded by his protective images, he risks casting his most powerful prepared spell before the images disappear. He casts scorching ray Ranged touch is 13+4=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124312).

Assuming he hits, he deals 17 damage (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124313)

Can Io tell what this beast is? Knowledge: dungeoneering=24 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124314)
Myrridin

09-01-04, 04:22 PM
Jindl: Yes, that's what happened. I'm sorry, it's easier to have this in my head, than it is to write it all out. I've noted Reznor's damage, and I'll have that AoO from the monster, and Terjon's Sunder attempt as well.

Terjon's Sunder: 17+10=27 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124315) Monster opposed: not possible. Damage: 8+4=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124316) The creature loses the tentacle that it hit Terjon with. (AoO: 12+4=16 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124317)

Tentacle 1 got severed, and that attack missed Terjon. Works out neat.

Damage for Round one on Reznor: 3+1=4 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124318) Fort save: 3+8=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124319) failed. Reznor is paralyzed for 4 rounds.
I thought that Reznor had the Tower Shield up, which gave him an AC of 24, hence the miss.

Ernie, Katia, Xaod, and Argos are on the other platform is my understanding, which means they can't do much, unless they want to run across the obelisk and stand on it.
Magagumo

09-01-04, 04:24 PM
Edit: Disregard, sry.
Myrridin

09-01-04, 04:25 PM
1 = Io
Attack 2 just flat out missed.
Attacks to check Io's Images:
Attack 1: 5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124321)
Attack3: 2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124322)

Io is down to himself and two images.
Jindl

09-01-04, 04:26 PM
Damage for Round one on Reznor: 3+1=4 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124318) Fort save: 3+8=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124319) failed. Reznor is paralyzed for 4 rounds.
I thought that Reznor had the Tower Shield up, which gave him an AC of 24, hence the miss.

He does have his tower shield, but he's AC 23 with the shield (+8 armor +4 shield +1 dex). Remember, his dex is limited by his full plate armor. Also, does he get the dwarven +2 vs posion/spells/spell-like for the Fort Save?

Argh, Reznor is having a really tough time with those saves (first the Ghast then this thing). Luckily Io's scorching ray goes next and the creature already used its AoO on Terjon!!
Myrridin

09-01-04, 04:27 PM
Mag, I had that originally, but thought I'd deleted it. I reread the monsters description, and it turns out that it can't grapple a creature that is large than Small size. So it missed it's attack on Terjon, and isn't grappling him. It is grappling Zykul, who's paralyzed, and it's holding on to him in one tentacle.
Moherajikuyx

09-02-04, 04:41 AM
"Let's see if that thing has got a mind."

{init 13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124384)}
Katia, as soon as she sees the attack in place on the other platform, casts a Silent Image.
She builds a replica of Io, at first using exactly the same space as the dwarf. She keeps concentrated on it: as soon as Io acts, the image will detach and act exactly as Io does, trying to provide a fake target for the monster.

"Which one is the true one? Only I know..."
Pittbull

09-02-04, 05:24 AM
After Ios attack, Terjon will try to hit the monster again, if it's possible at its body, if not the try to sunder a tentacle again. If Zykul is grapple, help him with the sunder. I am not sure, if this thing is evil or neutral, but I guess it's the first one, so Terjon will use his smite power if he's able to hit the body. The rolls will made after Ios spell, to empower the exitement! :D
Myrridin

09-02-04, 08:45 AM
Terjon, you can't reach the body, as it's stay in it's 10' reach. You can go for a tentacle however, and you could sunder the one tentacle holding Zykul at this point, if you wanted.

Io's spell goes off, and the ray burns deeply into it's body. You all hear a screeching noise that sets your hair on it's end; and the area near the creature smells like fried calamari now.

Katia: The creature seems to follow the image, but it's paying more attention to Zykul, the snack sized morsel that he is.

Reznor: I'm not sure about the +2 for the dwarves, but you needed a Fort save of 14 to make it, and the +2 gives a 13. Yeah, you've had bad luck there, I don't hit with the monsters often. No one's dead yet. :)
Pittbull

09-02-04, 09:21 AM
"Zykul let me help you!"Terjon tries to sunder the tentacle holding Zykul with +2 PA:15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124422) and deals 13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124423) poiunts of damage.
Myrridin

09-02-04, 09:34 AM
Terjon's attack just misses the tentacle that's holding Zykul captive.

Xaod looks across to the fighting and says to Ernie, "If there's anything you can do, I think now's the time."
Jindl

09-02-04, 09:39 AM
Init order:
Zykul
Monster
Io
Katia
Terjon
Reznor
Ernie
Xaod
Okay, at this point, the order should be:

Zykul (paralyzed)
Terjon
Monster
Io
Katia
Reznor (paralyzed)
Ernie
Xaod

Terjon was moved before the monster by his readied sunder in Rnd 2 (remember, Rnd 1 was the surprise round).

The monster just attacked, paralyzing both Zykul and Reznor. Then Io hit it with a scorching ray. Then Katia created her distraction. Next would be Ernie and Xaod (who are both effectively out of the fight and unable to help), perhaps they could draw ranged weapons and ready to shoot the body, if it comes into view. That ends Rnd 2. Next would be Terjon, who missed his attack to sunder the tentacle holding Zykul. Then its the monster's turn again.

EDIT: Another idea for Ernie, if he's clever enough to do it, is to cast Enlarge Person on Zykul (he has a 35 ft range, and even though he is paralyzed, Zykul can still choose to fail the save). Enlarge Person would certainly help Zykul in a grappling situation.
Myrridin

09-02-04, 10:13 AM
In the interest of speeding things up, we'll have Ernie Enlarge Zykul, to keep him from being pulled away. However the creature's going to wrap two more tentacles around him, to try and shred him for food.

The monster wraps two more tentacles around the now medium sized Zykul.
Damage Tent1: 2+1=3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124425)
Damage Tent2: 1+1=2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124426)
Damage Tent3: 2+1=3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124427)

The monster then sends a tentacle flailing towards the Silent Image of Io. It's tentacle tries to hit, and passes through. Will save: 20+4=24 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124428) If I just did that wrong, let me know. It may have missed.

It then sends tentacles at the "real" Io: (1=Io)
Tent 1 hits: an illusion: hit roll:13+4=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124430)
Tent 2 hits: Io: To hit Roll: 19+4=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124434) Damage: 1+1=2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124435) Fort Save: 16+5=21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124436) Not paralyzed
Tent 3: hits: Io: To Hit: 4+4=8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124438) Misses Io, leaves him with 1 image left.

The remaining two tentacles attack Terjon:
Tent 1: 8+4=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124439)
Tent 2: 6+4=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124440)
^Rayne^

09-02-04, 11:07 AM
Why do I feel like my PC is being picked on a bit here? I didn't get to roll any spot or listen checks but apparently my PC was right by the front of the pack when the surprise round started. Fine I can live with this. Then my PC gets paralysed on a save I didn't get to roll for which is a life or death save it seems. Then my PC gets hurt by the tentacle and lifted off the ground to become food. Fine this is what a monster does when it is hungry. Then apparently my PC gets enlarged to save his life (thanks team) only to have a whole bunch of tentacles target my PC (not the other paralyed victims or all the other people shooting at it and hurting it) and my PC is being "shredded" for food. In the wild when lions are trying to eat their food and they are surrounded by hyenas that are advancing in on their kill they will try to keep it yes but often they will also try to keep other predators at bay first and eat after. This beast is getting knocked around pretty badly and it is focusing on my PC? I feel like the effort is being made to slaughter my PC intentionally here. I didn't know my PC was going to be tossed into close range of the monster and I wasn't going to have any control over any of this. Anyway my PC now has 8 hitpoints left, please save him.

Zykul is frozen in a paralyzed state and says nothing but in his head he is screaming for someone to make the pain stop as the tentacles squeeze and work to rip him apart. Hobbes looks on in horror as his master is hurt badly but is so frightened he doesn't know what to do. The cat meows a whimperish noise and cowers behind Terjon.
Jindl

09-02-04, 11:15 AM
@Rayne - In the interests of speeding things up, Myr is rolling spot/listen/search/saves for us. AFAIK, he did roll spots for everyone at the beginning, and only Terjon and Reznor passed. Regardless, it is now Io's turn, lets see if he has another scorching ray to use...
Myrridin

09-02-04, 11:36 AM
As Jindl said, I'm trying to speed things up a bit, so that it doesn't bog down as much. If you check the tactics for the creature, it says that it goes for a Small creature (You're the only one) that it can paralyze, and then withdraw to eat at it's leisure. In your case, the only reason that Zykul's alive is that he got Enlarged to Medium by Ernie, so he couldn't get pulled off the platform. Also, I have Zykul at 4 hp, due to the inital attack. If you want to make the Fort Saves, and everything else from now on out, that's fine; it will slow the game down considerably however. I'm sorry if you feel like I'm picking on you here Rayne, I'm not trying to do that at all. I'm trying to follow the written tactics for the monster. It's a reasonably intelligent monster (INT 10), which means it's trying to A) get some food, B) get rid of who it can. It hasn't been able to hit Terjon, so it's not going after him as hard. It's had a hard time with Io, and Reznor's paralyzed. Zykul's paralyzed, and was about to be pulled up for food. If you're interested the monster's called a Grell, it's one Monte Cook made for this adventure specifically.
Jindl

09-02-04, 11:52 AM
Okay, well, it's Io's turn. He is out of offensive memm'd spells, except for Ray of Enfeeblement, which isn't likely to help too much. So he'll probably draw his wand and use a charge of magic missile against the thing. @Eth/Myr - What do you think? Let's try to keep things moving?
^Rayne^

09-02-04, 11:55 AM
I still count 10 damage total... 8 from the last flurry of attacks and 2 from the initial attack. Did I miss another attack? As for speed of the game. Its not that I want to slow this down but on checks that are critical to my PC's survival like Saves to avoid being paralyzed and eaten I would prefer to make them. There isn't a point in playing if all the life and death decisions are made for you. Sorry to be critical because I think you're doing a superb job for the most part but I feel like I wasn't given any control over my PC for these life or death matters.
Myrridin

09-02-04, 12:11 PM
Rayne: ok, will do. Sorry about the roll, I was just keeping things flowing. I count that Zykul only has 14 hp total, so the 10 damage would reduce him to 4 hp, correct?

Yes, I see that Io's out of attack spells too. He can either draw the wand and fire it, or he can cast Ray of Enfeeblement. His call really. Give it until say 1pm, EST for Ethendril, and then we can go with the wand, then Terjon's attack.
Ethendril

09-02-04, 12:15 PM
@Rayne: For the record, we had previously asked Myrr to make initiative/saves/spot roles, etc. for our characters to speed things up. Sometimes he would log on, tell someone to make a roll, then that person logs on in three hours, then Myrr on in another two, and just for one roll it would take quite a long time. I don't think this can work without him making some reactive rolls for us.

Also, when someone is not on for a time, I think it's appropriate for the others in the party to act for them so we can continue forward. I don't think anyone is singled out (except for Io, who's images have all been singled out for destruction! ;) ).

Io attacks with his wand of magic missile. 5 damage (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124451).

"I'm tired o' pullin' all the weight 'ere, lads! Kill it!" yells Io.
Myrridin

09-02-04, 12:22 PM
Io's strike damages the creature again. It's green-black blood is raining down on the party from the severed tentacle that's writhing; both on it's body, and from the stump on the platform.

Terjon, it is your action.
^Rayne^

09-02-04, 12:42 PM
Zykul has 18 hitpoints total so that appears to be where the error was. ;)
Myrridin

09-02-04, 01:04 PM
Heh, yeah. I had an earlier version on him with a 10 Con. Check. :)
Pittbull

09-02-04, 01:10 PM
There 's another option for Ernie, he can use his comp. bow in the later rounds. Still no chance to hit the body? And we did not even manage to cut one tentacle of? Time to get more punch! Terjon drops his shield using his sword two-handed. Stays with the +2 Powerattack and smites with his next sunder or oportunity to hit any part of this Grell!
Terjon swings his sword two-handed and hits with the 21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124452), doing 15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#) points of damage.
Ethendril

09-02-04, 01:17 PM
"That's better, lad!"
Pittbull

09-02-04, 01:19 PM
Sorry guys, seems to be, that I'm out for the next three days. Play Terjon like he is! Good luck, I hope my last blow hurts him! See you on monday.
Ethendril

09-02-04, 01:24 PM
I'll be around for the next several hours, but then I'm going on vacation to Texas for the next 5 days. Hopefully Io will still be here when I get back. :)

Oh, and thanks for the silent image, Moh! I'm sure that saved my bacon.
Myrridin

09-02-04, 02:00 PM
The Monster sees Terjon trying to take off another tentacle, and sends one of it's many flying towards him: 19+4=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124460) it impacts his side. (Damage: 3+1=4 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124461)) (Fort Save: 8+10=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124462)

(Is a sunder interrupted if the AoO hits? I'm only asking because I know a grapple is. It also makes a LARGE difference in this fight.)
Ethendril

09-02-04, 02:06 PM
Myrr: I just double-checked the PHB, and that only applies to grapple, not sunder.
Jindl

09-02-04, 02:20 PM
@Myr - You skipped Katia, Ernie and Xaod. Remember, Terjon did a readied sunder in Rnd 2, which moved his Initiative to right before the creature's. I'm assuming he would do the same thing in Rnd 4 (since he can only attempt a sunder when the creature attacks), but Katia, Ernie, and Xaod still get to go at the end of Rnd 3.

It should be their turn now. Rather than do nothing, Ernie and Xaod could move onto the obelisk while drawing their bows, then fire an arrow. If obelisk tentacles come after them, they could then just move back onto the first platform the following round.

-Jindl (who has nothing better to do than watch the initiative, since his character is still paralyzed...)
Myrridin

09-02-04, 02:44 PM
You're right, I did forget them. If that's what they want to do, it's fine, though they will still have to make the saves to avoid the tentacles. If you're on the obelisk for 1 full round, you have to save. We can do that, or we can let Terjon go and kill the monster. :)
Jindl

09-02-04, 02:50 PM
You're right, I did forget them. If that's what they want to do, it's fine, though they will still have to make the saves to avoid the tentacles. If you're on the obelisk for 1 full round, you have to save. We can do that, or we can let Terjon go and kill the monster. :)

Terjon can't hit the monster, due to its 10 ft reach. All he can hit are the tentacles, with his readied sunder attempts. I don't know if sunder damage is dealt to the creature itself, but I'm guessing its not. Which means until Reznor is unparalyzed and can start throwing fire again, Io's wand is the major source of damage to the creature. But we should leave it up to AD to decide whether he wants Ernie to risk a save against the obelisk tentacles.

-Jindl (who is making a mental note to carry a glaive, or other reach weapon in the future ...)
Myrridin

09-02-04, 02:53 PM
The monster takes half the damage of the sunder attempt to itself due to shock and blood loss. I wasn't sure how to type this as a result, but the characters could see that it's struggling a bit more after Terjon Sundered one of the tentacles. If AD wants to step out and fire, that is fine with me though.
Aramil Dunskar

09-02-04, 03:26 PM
Uggg.... I regret to inform you guys that due to school I won't be able to continue playing my character, and if I do continue playing him it would be on a very limited basis. I don't even know if I'll have time to play in the Decpetion Arena...... :nonono: Sorry and good luck to everyone!
Myrridin

09-02-04, 03:33 PM
Ahhh, that sucks Aramil, but I understand the pressures of school. Trust me, definetly there with you on that. Good luck this term.

Note to all: I will NPC Ernie until the group goes back to Hommlett, and then we'll bring in another character, if someone else wants in. Otherwise, I'll allow the party to rearrange itself, and we'll play as the module intended, 4 person group. :)
Myrridin

09-02-04, 03:37 PM
Since AD is having to step down, I'll just have Terjon attack, which will kill the creature.

Terjon's strike knocks off another tentacle, and this proves to be too much for the creature. The combined abuse and blood loss causes it to fall, floating softly past the platform, and down into the darkness that is the cavern.

Somewhere below you, you hear some gibbering laughter, humanoid, but if it is, from someone who's gone mad long ago.
Jindl

09-02-04, 03:48 PM
Have Ernie dismiss the enlarge person. Once the paralysis wears off, Zykul and Reznor can run over to the first platform and be healed. Then they can return to the second platform and Terjon and Io can go be healed on the first platform by Ernie. Once everyone is healed, we'll have Io, Terjon, Reznor, and Zykul on the second platform ready to descend. Katia, Xaod, Ernie, and Argos will wait on the first platform for their chance to follow.

As an option, Io can use the levitate potion and Reznor can use spider climb to hang underneath the platform, which would allow 2 more people to ride the lift (Ernie and Katia).

@Myr - For healing, we will use charges from the wand: cure light wounds, until everyone is healed. Since you've been tracking damage, please roll to heal everyone using the wand, and tell us how many charges we used.
Myrridin

09-02-04, 04:16 PM
Uses of the CLW wand:

Zykul: Leaves him at 17/18 hp

Terjon: [URL=http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124494]5+1=6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124493=8+1=9[/URL) Terjon is fully healed.

Reznor: 5+1=6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124496) Reznor is fully healed

Io: 6+1=7 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124495) Io is fully healed

If the party wants to use 1 more charge on Zykul, he will be fully healed, otherwise the party only used 4 more CLW wand charges.
Myrridin

09-02-04, 04:21 PM
It's a long ways down, but eventually the party reaches the bottom of the cavern. Maybe it just seems like a long way down, as you estimate that it was only about 100 feet down. Everyone's on the bottom of the cavern, and you can see the point of the obelisk, balancing on a small shoot of stone.

On the ground, next to the obelisk, you see a large circle, it looks like a summoning circle, with a black sun carved into the middle of it. On the other side, a summoning circle with the holy symbul of Tharizdun that you've grown used to seeing.

There isn't much else down here, there's a short hallway that dead-ends after about 20 feet. At the end of the hallway is a black wall. It looks more like shadows from everywhere gathered and formed the wall. You can't see beyond it.

It's cold down here. You can see your breath, and feel it penetrating your clothing. You figure if you're down here too long, you're at risk from suffering from exposure to extreme cold.
^Rayne^

09-02-04, 10:40 PM
Sorry to see you go Aramil, good luck in school. Myrridin, Zykul will not ask for another charge to be used on him. It would waste a full charge someone might need desperately in the future. I'm glad my little kobold PC survived, I thought for sure he was a gonner.

Zykul comes to and feels much better as his wounds are healed with a charge from the group's wand.

"Thanks for saving me. I shudder to think what would have happened to my cat or my friends without me along for the adventure."

Zykul smiles at his friends and follows them down into the lower levels and the point of the upside down obelisk.

"I don't like these evil obelisks. I wish we could find some way to destroy them. I think they might be used to channel evil energy."

Hobbes seems fearful of the monuments also and avoids looking at the large one near them now. Zykul looks coldly at the symbol of the evil god on the ground and thinks up ways to defile it.
Moherajikuyx

09-03-04, 04:39 AM
Might be time to call in one of the waiting list? So you don't have to npc him till the town.

"Well, was that a sucker. I wonder what other monstruosities are hanging around from the ceilings, here."
Katia looks a bit frightened; still, she casts a Detect Magic to check the area and the shadow wall.
Myrridin

09-03-04, 08:42 AM
There's lingering magic on the symbol of the dark sun, looks like someone tried to summon something there. It's been so long, that you can't tell if they succeeded though.

The dark wall that ends the hallway, magical, quite magical as you concentrate on it. With lots of powerful Conjuration magic associated with it.

There's nothing else down here, except another one of those pools of the clear/dark water, the dark wall, and the evil symbols. There is evidence that at one point they were mining down here, or rather, excavating something, but they've stopped that. You can see where they were doing it, they got to a depth of about three feet, and nothing has touched the excavation area in probably a week.
Moherajikuyx

09-03-04, 09:19 AM
Katia taps the dark wall with the shaft of her weapon, trying to determine the nature of the spell. "I wonder what could be conjured of so big. Well it might as well be an area of magic fogs."

The lack of fear as she experiments with those dark magics is evident.

{spellcraft: 30 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124627)}
Myrridin

09-03-04, 09:48 AM
Katia taps the dark wall, and immediately a tentacle, like you saw from the creature above, reaches out to try and grab her. (Grapple attempt: 20+4=24 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124634) Opposed Grapple: 19+20=39 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124635) Katia: 1+5=6 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124636)) (Damage: 1+1=2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124637) Fort Save: 12+6=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124638) not paralyzed)

Katia is not paralyzed as the tentacle shoots out and wraps around her leg, squeezing it in a crushing grip. You've figured out that touching it releases a Grell, probably from whatever dimension they're from.

Why don't we roll initiative here now:
Zykul: 14+4=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124647)
Xaod: 18+0=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124645)
Katia: 14+3=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124640)
Monster: 15+2=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124639)
Reznor: 15+2=17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124641) (The Grell won the roll off)
Terjon: 10+0=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124644)
Io: 7+2=9 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124646)
Ernie: 3+5=8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124648)

This is why you don't play with the magical, Conjuration wall in the evil area...with summoning magic still lingering.
Jindl

09-03-04, 09:55 AM
While you're working on a map, I was wondering how much time has passed since Reznor cast produce flame (just before stepping onto the obelisk, immediately before the last Grell fight)?
Myrridin

09-03-04, 10:08 AM
________________________________________ _____
W_K__ T |
| I |
| X E DS |
| R oo |
| oo |
| Z SC |
| |
| |
| eee|
| eee|
|________________________________eee|


W=dark wall with Grell coming out
K=Katia
T=Terjon
DS=Dark Sun circle
SC=Summoning Circle
e=excavation area
R=Reznor
I=Io
X=Xaod
Z=Zykul
E=Ernie

It's been about 10 minutes since the fight. It took awhile for you guys to descend on the ropes and pulley.
Myrridin

09-03-04, 10:13 AM
You guys get the general idea of the map. It's a rough formating. Assume it's 40 feet from Reznor to Katia on the map.
Moherajikuyx

09-03-04, 10:28 AM
Myr, Katya has impr. initiative, combat reflexes and magical aptitude. She's first in the init this time.

"How you dare touch a lady you... Monster!" shouts the altered girl!
Her mood looks quite scary while she jumps on the tentacle almost chomping it off with the mean looking spikes that protrude from her armor. {begin rage, att: 13-4 grapple (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124660)}
Jindl

09-03-04, 10:32 AM
Please include something to tell us how high the creature is flying. It may be out of melee reach for our tanks...
Myrridin

09-03-04, 11:01 AM
The creature's not flying at all, it's coming out of the wall and is in melee range when it does so. It's tentacle is 10' out, so you can barely see the outline of the creature pressing against the wall.

The version of Katia that I had, has her having Dodge, Mobility, and Magical Aptitude, hence the no Improved Init. If that's what you have, then ok.

Katia tries to sever the tentacle with her armor spikes, but isn't in a good enough position to dig in and misses.

The hallway is wide enough for two people to stand side-by-side and fight.

Zykul, then Xaod is going to draw his sword and move in to melee with the creature.
^Rayne^

09-03-04, 11:21 AM
Zykul moves about 60' toward the beast and Katia despite his fears of the creature that almost ate him before.

"Katia lure it away from the portal and into the room so we can surround it and attack it together!"

Zykul shouts at the brave woman and hopes she listens to him as he advances into a position to strike the beast.


________________________________________ _____
W_K__ T |
| Z I |
| X E DS |
| R oo |
| oo |
| SC |
| |
| |
| eee|
| eee|
|________________________________eee|
Myrridin

09-03-04, 11:41 AM
________________________________________ _____
W_K__ T |
| Z I |
|X E DS |
| R oo |
| oo |
| SC |
| |
| |
| eee|
| eee|
|________________________________eee|


Xaod listens to Zykul's idea, and moves closer to the wall, readying to attack if the creature gets pulled into the room farther.
Myrridin

09-03-04, 12:24 PM
The first tentacle squeezes tighter (Dam: 1+1=2 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124690)) and a second wraps around her upper body. (Dam: 4+1=5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124691)) The creature pushes her back a bit into the hallway, so that it can use more of it's tentacles. (Katia Fort Save vs Tentacle 2: 4+8=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124692) fails) she goes limp in the second tentacle as she's paralyzed by it's grasp.


_______
|__________________________________ _____
W_G~K_ T |
| Z I |
|X E DS |
| R oo |
| oo |
| SC |
| |
| |
| eee|
| eee|
|________________________________eee|

G=Grell

Next up.
Moherajikuyx

09-03-04, 12:26 PM
"Umph! Do I look like a beast of burden??!"

Ih ih! Well, to carry it around means that I have to win an opposed grapple check... It doesn't look a really likely thing.
Myrridin

09-03-04, 12:27 PM
It pushed you back somewhat, and the creature only takes up a 5x5 square, it's tentacles just have 10' reach. So you could get to it with two melee combatants at this point.
Jindl

09-03-04, 03:07 PM
Terjon and Xaod better back me up on this ...

Realizing that his dwarven fortitude should help, Reznor charges the beast to try and grapple it.

@Myr - It's gonna get an AoO as I charge through its 10 ft reach, then another AoO when I try to touch it to grapple (if it has combat reflexes). Please roll those, then I'll resolve my grapple attempt. My thought is that if Reznor can grapple it, maybe Terjon and Xaod can chop it to bits (and Zykul can sneak attack it). Reznor is prolly the most likely to resist paralysis. And he's too heavy to carry away, which will keep the creature grounded so the others can hit it with their swords.
Myrridin

09-03-04, 03:21 PM
The creature attacks Reznor as he runs towards it (Attk: 19+4=23 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124709) Damage: 2+1=3 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124710)) (Fort Save: 7+8=15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124711) not paralyzed)

The creature does not have Combat Reflexes, so it won't get an AoO for you trying to grapple it; and it's not smart enough to hold off on the AoO, and try to prevent you from starting the grapple.
Jindl

09-03-04, 03:28 PM
Reznor yells as he charges, "I'll distract it. Terjon, you and Xaod come smite the thing!!" Unfortunately, at the last moment Reznor nearly trips over Katia's limp form, and the creature slips from his grasp.

Reznor's charging touch attack to start a grapple: 4 +4 = 8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124712), which I assume misses.

@Terjon/Xaod - I soaked the AoO, now charge it, smite, and for god's sake power attack!!

@Myr - Enough with the lucky rolls for the grells. What is that, like a 20, 15, 19, 19 on its last 4 rolls? Where are the 2's and 4's that we're rolling?
Myrridin

09-03-04, 03:52 PM
Terjon charges the creature, and attacks. (Smite Evil, PA -4) (Attack: 16+11=27 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124721) hits! Damage: 5+16=21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124722)) Ichor flies up from the mighty swing from Terjon, covering his glimmering armor in the green-black goo. The creature's beak opens in a soundless screech of agony from the strike.

Xaod actually can't get to the creature, as you and Terjon are occupying the two spaces that can fight it; with Katia's unconscious form taking the third space that's not a wall.

Happy with the rolls? I guess the DM's luck will ebb and flow this module...that could get scary.

We're waiting on Io's action, and then it's Ernie, so the group should decide what they want him to do then.
Jindl

09-03-04, 04:06 PM
"Way to go Terjon!!" Reznor exclaims, as the creature's blood splashes against the wall.

@Myr - Reznor is standing over Katia's paralyzed form, so Xaod should have a space to move up and attack. Regardless, Ernie should prolly cast bless on the party.
Myrridin

09-03-04, 04:24 PM
Xaod moved and readied this round; he'll have to go next round. Granted, it is before the creature's next action; and I believe that Io'll be using another MM charge from his wand.

Ernie moves forward his holy symbol to Pelor glowing brightly in the dark cold of the cavern and calls up Pelor's power to Bless the party in it's struggle against this creature.

Xaod comes around the corner and runs in to the fray with the creature. (Attk: 10+10=20 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124723), hits!) (Damage: 8+6=14 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#124724))

The creature, slammed by two powerful attacks from the paladins, shudders, spraying more ichor all over the gathered party, then slumps to the floor. It's form resembles nothing so much as a large lump of brains quivering on the floor.
Myrridin

09-03-04, 04:26 PM
By the way, you're not allowed to XP farm this area. :) That's all the XP you'll be getting from that Grell area. Just in case anyone was feeling overly greedy.
Jindl

09-03-04, 04:36 PM
"Xaod! Nice shot!!"

Reznor continues to congratulate the two paladins, as we drag Katia away from the dead Grell and the black magic wall. Ernie will, of course, be ready with the wand to heal both her and Reznor.

@Myr - Please roll for healing...
^Rayne^

09-03-04, 04:59 PM
"Whew, that was a close one. I'm glad its dead, I didn't want to get almost eaten again in the same day.

Zykul walks cautiously up to the strange creature and helps in any way he can to free Katia from the creatures limp tentacles.
Moherajikuyx

09-04-04, 12:27 PM
Katia looks a bit ashamed - but absolutely not enough for what she did - as she says: "Well, by luck curiosity didn't kill the luck!"

"Urgh, what a mess..." She tries to clean off the icor from her vests.
Pittbull

09-06-04, 03:56 AM
"Wow,Rez, what a move!!"
Myrridin

09-07-04, 08:44 AM
All of Katia's damage was healed in 1 charge (9 points), and Reznor's was also healed in one charge. Total of 2 charges.

The creature's dead, next moves, head back to town, explore further?
Pittbull

09-07-04, 09:00 AM
Now knowledge-skills are needed, can we destroy the circles? Terjon will wait for advice from somebody, who knows what do with this strange ritual-stuff. Aramil has quit? - Hey, good luck in school! Is there anybody who'll join us?
Myrridin

09-07-04, 09:37 AM
Mag is joining as a gnome bard whom you'll meet when you return to Hommlett.

The circles are etched into the stone, looks like it was done magically, as there are none of the tell-tale signs that using a chisel would leave. If the party had a way to dispel the magic, they might be able to destroy them, but otherwise, it doesn't look likely.
Jindl

09-07-04, 10:12 AM
"I'm sure that I heard someone else down here, when we were fighting the creature above. Let's do a more thorough search of the area, especially looking for any exits."

The group should spread out in pairs to search the area. Argos+Reznor, Zykul+Xaod, Terjon+Katia, Io+Ernie.
Myrridin

09-07-04, 10:23 AM
It takes the party about 5 or 6 minutes to cover the bottom area, and by then, the cold is becoming a real worry, and wearing on everyone in the group.

Right towards the end of that time, you do find some rocks that have been disturbed, and when you turn one over, you see what looks like the corner of a black robe that was torn, as well as some discarded bones of an animal, probably a rabbit or chicken, that someone has eaten. It looks fresh, as if they were down here not to long before you guys.
Pittbull

09-07-04, 11:08 AM
"Hmm, what shall we do now? Is there anybody who is able to read tracks? If there are some, near this rock."
^Rayne^

09-07-04, 11:24 AM
Zykul looks around the rock pile for any signs of a secret entrance but he is cold and more distracted than normal.

Search Check: 13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125109)

Looking down at his cat, Zykul can see that Hobbes' thick fur is keeping him fairly warm but Zykul is shivering and his tapestry robes are not keeping his body as warm as he would like.

"I don't see anything of interest here. I'm sure you're right Reznor about the voice but I'm freezing down here and I have to warm up a little bit before we explore any farther. Besides we used the last of the curing spells on that wand. If we get into serious trouble down here we are going to have trouble healing ourselves. Perhaps now is a good time to turn back home?"
Myrridin

09-07-04, 11:42 AM
Zykul doesn't see any evidence of a secret entrance in that area.
Moherajikuyx

09-07-04, 01:24 PM
{search 15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125129)} Katia gives a help too.

If it's possible, Katia will help Zykul instead, while he takes 20...
Myrridin

09-07-04, 01:32 PM
He's already searched the area once, and got the 13 on it.
Jindl

09-07-04, 01:39 PM
Reznor scratches his head. I'm positive I head someone laughing down here. Some sort of insane laughter. But where could they have gone? As his friends do not locate any exits, Reznor turns his attention to the area where the obelisk rests, balanced on its point. "My friends, what do you make of this? Perhaps it contains some sort of magic that could have spirited our "laughing ghost" away?"
Pittbull

09-08-04, 06:50 AM
Terjon joins Reznor."What do you think, is it dangerous to touch this thing. I believe it's truly evil!Detects evil again"He walks around the obeliks searching for something special.Search-check =13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125207)
Myrridin

09-08-04, 08:46 AM
Yeah, it has that feeling of evil that's been buried for awhile, and sleeping. That it's trying to awaken, or something is trying to awaken it.
Moherajikuyx

09-08-04, 09:08 AM
"For the little I know about ghosts, I don't think they eat chicken.."
Myrridin

09-08-04, 10:38 AM
You all hear some almost mocking, insane laughter drift down to you from above, near the top of the cavern.
^Rayne^

09-08-04, 11:08 AM
"Hey I think that is your guy Reznor! It sounds like he got the slip on us and he's up there now."

Zykul looks up to the top of the hole they are in and points above.

"Now can we get out of this freezing hole and get back up there?"
Myrridin

09-08-04, 11:14 AM
You now been down here long enough in the cold that it's starting to try and effect you.

The extreme cold forces a Fort save vs some subdual cold damage. I'll go ahead and roll them, unless everyone wants to do otherwise?
Ethendril

09-08-04, 11:25 AM
Io, curious as to how the obelisk is balanced on such a narrow point, decides to search the base of the obelisk. Braving the cold for a few more minutes, he will thoroughly search the base (top) of the obelisk. Take 20 on this search.
Myrridin

09-08-04, 11:52 AM
So Io'll go to the top of the obelisk and search that? Or stay down with the rest of the party and search there? Also, are you just looking at it, or touching it?
Ethendril

09-08-04, 12:07 PM
I don't want to go back to the top yet, but search the point (top) of the inverted obelisk, which is really its bottom? I'm curious as to how it's balanced there. I think you said it's balanced on an outcroping of rock, so I wanted to check that out before we go. As with everything here, I'll try not to touch it, but will do so if required to. I'll take 20 on the search and cast detect magic if necessary.
Myrridin

09-08-04, 12:16 PM
Io examines the point carefully, and sees that instead of being actually balanced on an out-cropping of rock, the point is floating a couple inches above it.If you detect magic, there is obviously magic there, and a lot of it. Conjuration magic mainly. Upon closer examination, the very tip, perhaps 4-6 inches of the obelisk are actually made from a dark purple, almost black stone.

You don't actually have to touch it to do see this.
Ethendril

09-08-04, 12:55 PM
Interesting...I'll examine the black stone at the tip to see if there's anything else I can tell about it. If not, I guess we'll head back up.
Myrridin

09-08-04, 01:00 PM
Nothing remarkable about the tip, except that it is the purple-black color I mentioned; leading you to think it's a different type of stone than the rest of the obelisk.
Moherajikuyx

09-08-04, 01:44 PM
As they wait, Katia with a simple prestidigitation warms up the water of the waterskin and offers a warming drink to the group.

Prestidigitation, the most powerful spell of them all! :D
Myrridin

09-08-04, 02:16 PM
Since there's no rush to leave the cavern, I'll go ahead with the Fort saves.

Reznor: 9+9=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125256)
Io: 13+5=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125257)
Terjon: 5+10=15 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125258)
Zykul: 11+2=13
Ernie: 18+6=24 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125260)
Katia: 6+6=12 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125261)
Xaod: 3+7=10 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125262)

Everyone passes, though Xaod just barely.

Who's on the first platform going up?
Ethendril

09-08-04, 02:17 PM
Io shrugs as he is unable to find anything interesting here, then motions for everyone to get moving up before the party freezes to death.
Jindl

09-08-04, 02:33 PM
Reznor, Terjon, Io, and Katia will ride up first. Zykul, Ernie, Argos, and Xaod will take the next lift. The latter four should draw ranged weapons, just in case we are attacked again while riding up.
Myrridin

09-08-04, 02:47 PM
The first group gets about 40 feet off the ground, and then can see above them a floating figure in black robes, gibbering towards them. It looks down, and then starts moving it's hands like it's casting a spell.

Init:

in air:
Figure: 20-1=19 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125263)

on platform:
Io: 19+2=21 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125266)
Katia: 11+7=18 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125267)
Reznor: 9+2=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125264)
Terjon: 5+0=5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125265)

on ground:

Zykul: 9+4=13 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125268)
Argos: 9+2=11 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125264) (I'm using Reznor's Init for Argos too)
Xaod: 8+0=8 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125269)
Ernie: 2+5=7 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125270)
Ethendril

09-08-04, 03:13 PM
Having cast nearly all of his more powerful spells already, Io is forced to rely on his wand of magic missile, which he aims at the spellcaster, hoping to disrupt his casting.

Magic missile damage is 5 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125272)
Myrridin

09-08-04, 03:33 PM
The figure shudders a little, but it's chanting progresses uninterrupted. Suddenly it's spell finishes. (Terjon Will save: 19+5=24 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125274), success) Terjon shakes his head as the blackness tried to freeze his actions in place.

the party can continue with the pulley, and rise at a rate of 15' per round; or descend at a rate of 20' per round. Just a note.
Jindl

09-08-04, 04:05 PM
Reznor will either #1 - Use faerie fire if the figure is hard to see (so that my companions on the ground below can easily fire at him), or #2 - cast his final produce flame of the day and prepare to throw fire at the enemy.
^Rayne^

09-08-04, 06:33 PM
How far are the people on the ground from this robed figure. If he is within 30' then I could get of an Acid Splash spell or two on him but if he is farther then it is likely that Zykul will have to do his best with his hand-crossbow to get him at an extended range increment. If it is too far to cast Acid Splash then go with a ranged attack (minus the necessary 'To Hit' for the extra distance). Please roll for me depending on the distance for this attack. Thanks! :)
Moherajikuyx

09-09-04, 06:47 AM
Katia looks at the floating figure, and tries to grasp the meaning of its gestures... {spellcraft :nonono: 17 (http://krisinchico.brinkster.net/searchroll.asp?username=CoCo-RttToEE#125394) did it have a sound component? Did she recognize the language?}

Katia draws her bow and awaits the casting of a spell to shot.
Pittbull

09-09-04, 10:15 AM
If there will be no chance to get close to this figure, Terjon will take his short-bow, making ready-actions to interrupt the casting of the opponent.