Core Coliseum Tavern (V) [Archive] - Wizards Community

Post/Author/DateTimePost
Caterane

01-18-06, 02:10 PM
The Core Coliseum Tavern
- The 5th Incarnation -

http://www.caterane.de/CoCo/Struktur/Gladius-Tavern.jpg

This is the Tavern of the Core Coliseum. Here, all gladiators meet to chat, drink, and sometimes even brawl. You can ask questions, talk to others, or write whatever you want as long as it does not violate the Code of Conduct (http://www.wizards.com/default.asp?x=community/coc). You can't really go wrong here.

Newcomers who want to make a character should use the Quickstart Guide or read the Rules of Gladius. If you have a question, the Tavern is the right place to go.

Links to the old Taverns:
Core Coliseum Tavern I (http://boards1.wizards.com/showthread.php?t=192697)

Core Coliseum Tavern II (http://boards1.wizards.com/showthread.php?t=348562)

Core Coliseum Tavern III (http://boards1.wizards.com/showthread.php?t=444341)

Core Coliseum Tavern IV (http://boards1.wizards.com/showthread.php?t=525782)
MitzaVolchenko

01-18-06, 02:13 PM
Can a charaxcter be allowed to level mid-quest. Karen Douglas was prepared for an EL5 quest this week, but due to a fight edit does not reach ECL5 this week. Can she level after the first encounter and then continue on? I have no problem with it. She gambles against a tougher foe this week and then is on equal footing for next week and the week after.
Caterane

01-18-06, 02:15 PM
Can a charaxcter be allowed to level mid-quest. Karen Douglas was prepared for an EL5 quest this week, but due to a fight edit does not reach ECL5 this week. Can she level after the first encounter and then continue on? I have no problem with it. She gambles against a tougher foe this week and then is on equal footing for next week and the week after.
No, sorry. You cannot even edit your sheet.

Wow, not the usual I AM FIRST!!!!! post. Impressive, Mitza, impressive
King Uther

01-18-06, 03:01 PM
I am THIRD!!!!!!

Moving on.....

Balbanes Ascended would like to miniquest for a young white dragon. Any takers?
MindWandererB

01-18-06, 03:04 PM
I have several questions which are not immediately relevant, but I like to plan ahead.

1) Reading the Return Shot feat, it is unclear whether it can be used in addition to or instead of Deflect Arrows. If a character with both feats get shot twice, do they get one Returned Shot (if they expend focus) and one Deflected Shot, or just one Returned Shot? The language does not explicity state that you cannot use both, but the statement at the end ("If you also have the Deflect Arrows feat, the deflected attack is made with the original attack bonus plus your Dexterity bonus") implies that you use them both up on the same attack.

2) When you take Expanded Knowledge, you add a power to your spells known, but not (explicitly) to your class list. Can you use dorjes and power stones of a power you acquired with Expanded Knowledge if the power isn't on your class list? By RAW, you can't, but that seems ridiculous.

3) Do ray powers qualify as "targeted" (per Power Storing)? A strict interpretation would say no ("Effect: Ray", not "Target: One Creature"), but if the ray targets a creature, I'm not sure.

4) I also just realized no one addressed an issue I had before: the statement in the Errata that when creating a dorje of an augmented power, the power is treated as being one higher level per 2 pp increase, [b]rounded up[/u]. If this generalizes to other items, many items have been underpaid-for, most notably all the items of VigorA [2].

-=-=-=-=-=-

In addition, I thought of a possible alternative battle format. With Cat's new "random arenas" initiative, it is apparent that greater similarity to P&P D&D is desired. One of the differences between the CoCo and P&P is the single-battle format, which the infamous 1/3 rule is meant to compensate for. Another way of dealing with it might be a serial battle format. Gladiators in serial battles would be "locked in" for three consecutive weeks. No regaining spells, power points, or use/day abilities (although healing of all maladies would be provided, to compensate for the lack of a party healer). The 1/3 rule would be lifted. There would also have to be no updating of character sheets, so characters who are within 2 wins of leveling (including a possible +25% ally bonus for each) would be ineligible to begin a series.

Advantage: no 1/3 rule, which would go a long way toward properly balancing casters, as well as properly balancing 1/day ability users (barbarians and duergar come to mind) and 3rd-party prebuff-users (like Power Storing). Disadvantages: expendables suddenly become a lot more important, especially in multiples. Corrections to character sheets would have to wait, and shopping "accidents" (forgetting to buy a key item) would plague characters for two more weeks. Bookkeeping would be somewhat more difficult, as you'd have to keep track of who was in the middle of a series and what they expended--a separate thread might be necessary, sort of like a Quest thread but with the collected statistics (and Comments/Concerns) for all ongoing serial battles.

Anyway, that's my thought. Do with it as you will.
MitzaVolchenko

01-18-06, 03:12 PM
No, sorry. You cannot even edit your sheet.

Wow, not the usual I AM FIRST!!!!! post. Impressive, Mitza, impressive

LOL...I can edit my post if it will help the world to make more sense for you.
Papapeperoni

01-18-06, 03:15 PM
Cool, a new tavern and a new battles thread. Wicked. Pitlording is cool, but really frustrating at some times. I'm considering two things: Making a lizardfolk (later a fighter), or save a lot of credits and then a mindflayer. Since a mind flayer starts at ECL 15, I don't consider it effective in the arena, right? And could a lizardfolk fighter be effective even though he has 3 less class levels than most gladiators in the same league?

I AM FIFTH!!! :P,
--Papapeperoni, God of Pizza's
Mal-2

01-18-06, 03:17 PM
I'm a Pitlord now. How do I run fights? There are two ways of running the fight. The most common one is to post it in the Battles of Gladius (http://boards1.wizards.com/showthread.php?t=568128) thread (1 credit) but you can also run it in a seperate thread (2 credits).

...

Seperate Thread: The second way to run arena fights is to open a new thread, and run the fight together with the player "on stage". No tactics are necessary. There are still some things you need to follow.

The title of the thread must begin with "Arena -". Include the name of the gladiators (eg Luken vs Virgo; just so that the match is recognizable so don't use long names. In case of more than two gladiator, find an appropriate title for your fight). The title should also include the level (in case of different levels write 5-7). Example: Arena fight - Luken vs Virgo [ECL 7].

The first post (made by the Pitlord) reminds others that this is for the players and the Pitlord only (no one else should post there), the basic details (who fights?), and the Fightlog. The fightlog - which is empty at the moment - needs to be filled out while the fight progresses. Here you list all used items and later the result and the rewards.

The following posts are reserved for the character sheets which the Pitlord will paste in here. Use one post per sheet. As the fight proceeds, you have to mark spells off (by using the strikethrough command, silver them out, or just make a note behind the item). It is important that the original sheet (as it has been before the fight begun) is still recognizable!

The next post is a short introduction from the Pitlord. He also posts the map that he uses. After that it is up to the Pitlord and the players to run the fight. Diligent Pitlords use image manipulation programs to post maps with round by round positions but that is not mandatory.


I haven't seen any arena fights run this way, only mini-quests and quests. Is there any intrest in running one or two fights this way per week? I've sworn off doing regular fights (I end up spending over an hour per round looking over tactics and options for the gladiators, which is way, way too long), but I'd be willing to referee this style of match.
TelinArtho

01-18-06, 03:20 PM
There have been a few fights like this - the grudge match versus Team Picka-chu is a notable one. Also there's the infamous Ana match versus another character who's name is forgetting me right now.

In essence running a separate thread needs to be agreed upon by both players and by the pitlord. Usually, unless it is planned ahead of time (such as a challenge) - there isn't enough time to get it all coordinated. However, as a pitlord it is your option to run it that way.

/d
King Uther

01-18-06, 03:22 PM
@Mal-2

There have been maybe 4-5 fights since I've been here run that way. It's usually when the fight is extremely difficult to run( a ghost vs a pixie for instance) or there are a lot of gladiators to account for (such as a 4 on 2 I ran). They can be fun as long as everyone plays in character.
Usurpator

01-18-06, 03:22 PM
2) When you take Expanded Knowledge, you add a power to your spells known, but not (explicitly) to your class list. Can you use dorjes and power stones of a power you acquired with Expanded Knowledge if the power isn't on your class list? By RAW, you can't, but that seems ridiculous.

Yes, there is no other way that makes sense. Otherwise, if you take Imprint Stone as a feat, you would be able to make a powerstone with the chosen power, but would not be able to use your self-crafted powerstone. That would be insane. For all intents and purposes I consider Expanded Knowledge to 'add the chosen power to your class list AND powers known'.

3) Do ray powers qualify as "targeted" (per Power Storing)? A strict interpretation would say no ("Effect: Ray", not "Target: One Creature"), but if the ray targets a creature, I'm not sure.

No. We went over this before, they do not mean the common language word 'target' but a very specific aspect of a spell which is "Target: One Creature" as you pointed out. Even a fireball can have a single target in the common language interpretation. It makes sense too, since rays usually involve a to hit roll, and that is exactly what the power storing ability would allows you to bypass. Definite no.
Macbrea

01-18-06, 03:23 PM
The door opens and a waft of cold air blows in to the Tavern. As the small scaly creatures flies upto the bar. "Ale please!", says the tiny dragon, "Names Lord Frost (http://boards1.wizards.com/showpost.php?p=8262679)."
Altaris13

01-18-06, 03:24 PM
Do characters benefit from free activities when they mini-quest?
Huan

01-18-06, 03:26 PM
Balbanes Ascended would like to miniquest for a young white dragon. Any takers?
I'll take you up on that ... I take it we'll want to do this in style?

Btw, it was the famous Jindl's Anna vs Pittbull's Laph ... a ghost vs pixie. I also remember a 4 vs 2 match going on one time that occupied its own thread. (Something about Jindl Park)
King Uther

01-18-06, 03:27 PM
Yes.
Usurpator

01-18-06, 03:27 PM
@Mal-2

Seperate thread fight require dedication from all participants, since you need frequent postings to resolve this. Additionally, things like invisibility would be quite hard to play, since positions of invisible characters would have to be hidden (and thus not posted in the thread), buffs should be hidden from the others if they are not identified somehow, a fight with snipers in it would be next to impossible to play out.

If I Pitlord a complicated monster vs. character fight, I would do it, since I can keep the monster information hidden from the characters without problem, and can trust myself to be impartial when having the monsters make decision even though I have complete information about the characters.
MindWandererB

01-18-06, 03:43 PM
It makes sense too, since rays usually involve a to hit roll, and that is exactly what the power storing ability would allows you to bypass. Definite no.Except that touch powers do qualify, and the to-hit roll is still bypassed (sort of; you still have to hit with the weapon). However, your answer still sits well with me, as it's a grey area anyway.

Still waiting for feedback on my questions #1 and #4, and my format proposal.
TelinArtho

01-18-06, 03:46 PM
Since I just noticed a Ghost in our midst, I figured I'd get a rule clarified:

Does Turn resistance add to the creature's HD only for determining if the creature can be turned/rebuked? Does it also apply to determine whether a creature is destroyed/commanded?

For instance:

Level 1 Ghost, 1HD, +4 Turn Resistance.

Turns/Rebukes as a 5HD creature.

Does it get destroyed by a 2nd level cleric (who successfully makes the turning check)? Or would that require a 10th level cleric?
Snommelp

01-18-06, 03:48 PM
Sam or Grik would be willing to do a separate-thread fight, provided the foe and pitlord agree to it.

Hennan will be questing to find his father in a week or two, depending on fight results. I want him to level up after the quest, which of course means that he has to finish it. With that in mind, does EL 4+ sound too difficult for a level 5 bard? He almost finished an EL 4 quest when he was ECL 4...
MitzaVolchenko

01-18-06, 03:58 PM
@Snommelp EL4+ should be alright on a quest where a bard can use all of their niftiness. Remember that Tan wants to go with you as well, and if you want to make it a bard three for all, Sybil would tag along without question. She is better on the road than in the arena, hands down.
Pittbull

01-18-06, 04:10 PM
Since I just noticed a Ghost in our midst, I figured I'd get a rule clarified:

Does Turn resistance add to the creature's HD only for determining if the creature can be turned/rebuked? Does it also apply to determine whether a creature is destroyed/commanded?

For instance:

Level 1 Ghost, 1HD, +4 Turn Resistance.

Turns/Rebukes as a 5HD creature.

Does it get destroyed by a 2nd level cleric (who successfully makes the turning check)? Or would that require a 10th level cleric?

Turn Resistance
Some creatures (usually undead) are less easily affected by the turning ability of clerics or paladins.

Turn resistance is an extraordinary ability.

When resolving a turn, rebuke, command, or bolster attempt, added the appropriate bonus to the creature’s Hit Dice total.


That's really a good question, I have no rule source.

I would rule, it aplies on both, but there may be the point that turning-resistance is only for the turning-check (roll on the table) and not for it's resulting damage.
SoulLord

01-18-06, 04:22 PM
Quick question.

How can you see the last time a Gladiator was edited?
Luni

01-18-06, 04:24 PM
We've been using twice the HD + Turn Resistance consistently for commanding undead. Considering destroy is listed under turning undead, the reverse should hold true.

Darn I was hoping no one would notice my ghost.
MitzaVolchenko

01-18-06, 04:24 PM
Quick question.

How can you see the last time a Gladiator was edited?

It shows under the post in the Characters thread at the bottom of the post.
TelinArtho

01-18-06, 04:26 PM
We've been using twice the HD + Turn Resistance consistently for commanding undead. Considering destroy is listed under turning undead, the reverse should hold true.

Darn I was hoping no one would notice my ghost.

I didn't realize that it had come up before (hence my question).

And yes - I notice just about every character in each of the leagues my characters are active in (so 3, 4, 5, 6, 7, and 8...)
waywreth

01-18-06, 04:28 PM
Quick question.
How can you see the last time a Gladiator was edited?

If you got into the characters thread and find the gladiator you can see the last time it was edited. The single post version you get off the roster doesn't have that.

Dangit my tip won't work, you have to find it the hard way.
SoulLord

01-18-06, 04:36 PM
If you got into the characters thread and find the gladiator you can see the last time it was edited. The single post version you get off the roster doesn't have that.

Dangit my tip won't work, you have to find it the hard way.

Oh well it was worth to ask. The older the character the harder it is to find her.
Snommelp

01-18-06, 04:43 PM
Oh well it was worth to ask. The older the character the harder it is to find her.True, but there is a trick that makes it slightly (only slightly) easier to find the post you need. First, open the link to the character. Look in the top left, where it has the posting date. Now we play the higher/lower game with the first post of each page of the character thread until we find the page that the character must be on, and then we scroll down.
Like I said, only slightly easier than randomy searching.

@ Mitza: bardic road trip? That has the potential to be... interesting.
MitzaVolchenko

01-18-06, 04:49 PM
@ Mitza: bardic road trip? That has the potential to be... interesting.


I'm up for it, even if it is above Syb's ECL...more fun to die out on quest than to die in the arena, and with a fully interactive environment, you have a lot more options for cleverness.
Snommelp

01-18-06, 04:54 PM
I'm up for it, even if it is above Syb's ECL...more fun to die out on quest than to die in the arena, and with a fully interactive environment, you have a lot more options for cleverness.
This is all very true. The only reason that I am hesitant is that (from past experience) the more characters there are on the quest, the more likely the quest is to be delayed. Instead of posting around the schedules of two people, you're trying to get quest progress in among three or four peoples' schedules.
MindWandererB

01-18-06, 04:55 PM
True, but there is a trick that makes it slightly (only slightly) easier to find the post you need. First, open the link to the character. Look in the top left, where it has the posting date. Now we play the higher/lower game with the first post of each page of the character thread until we find the page that the character must be on, and then we scroll down.
Like I said, only slightly easier than randomy searching.There's a much easier way. Open the Characters sheet you want. The URL will be something like:

http://boards1.wizards.com/showpost.php?p=8233659

Change it so it reads, instead:

http://boards1.wizards.com/showthread.php?p=8233659

And you'll go right where you want.
SauroGrenom

01-18-06, 04:56 PM
Quick question.

How can you see the last time a Gladiator was edited?
Go the the character's thread nad click on the link there. THen go up and look at the URL and make this edit:

http://boards1.wizards.com/showpost.php?p=7476824

Becomes

http://boards1.wizards.com/showthread.php?p=7476824

The load time is longer because it needs to pull up the whole thread, but it gets you the last time the post was edited.

Mindwandrer's initiative check was slightly higher than mine.
MitzaVolchenko

01-18-06, 05:02 PM
This is all very true. The only reason that I am hesitant is that (from past experience) the more characters there are on the quest, the more likely the quest is to be delayed. Instead of posting around the schedules of two people, you're trying to get quest progress in among three or four peoples' schedules.

True enough...guess it depends on who is involved.
SoulLord

01-18-06, 05:27 PM
There's a much easier way. Open the Characters sheet you want. The URL will be something like:

http://boards1.wizards.com/showpost.php?p=8233659

Change it so it reads, instead:

http://boards1.wizards.com/showthread.php?p=8233659

And you'll go right where you want.

Excelent It works!

Now I can see wheter my Foe has updated after the deadline or not ;)
Snommelp

01-18-06, 07:04 PM
Excelent It works!

Now I can see wheter my Foe has updated after the deadline or not ;)
And I can check to see if late edits were made before running fights, so I don't have a repeat of whatever fight it was where the winner after twenty rounds turned out to have edited late, causing no little frustration to foe and viewers alike.
Sindorin

01-18-06, 07:12 PM
I'll take you up on that ... I take it we'll want to do this in style?

Btw, it was the famous Jindl's Anna vs Pittbull's Laph ... a ghost vs pixie. I also remember a 4 vs 2 match going on one time that occupied its own thread. (Something about Jindl Park)

It was the famed "Hands of Death + Griff + Va'ria vs. Jindl and Laph. It all started when one of the hands started talking trash so Jindl challenged him, and it all went downhill for the EHTC when the silly fellow accepted it. We had no chance since the enemy was higher ecl. I believe that that type of pitlording method allows WAY too much metagaming in it.
NiQil

01-18-06, 07:19 PM
And I can check to see if late edits were made before running fights, so I don't have a repeat of whatever fight it was where the winner after twenty rounds turned out to have edited late, causing no little frustration to foe and viewers alike.

I remember that too...I don't remember who the fighters were...but I do seem to recall that the person that edited late has not been heard from since...
SauroGrenom

01-18-06, 07:28 PM
I remember that too...I don't remember who the fighters were...but I do seem to recall that the person that edited late has not been heard from since...
Are you talking about the fight between Archie Longbow and Alac. That was Archie's last fight, and Alac hasn't been back either.
Book5

01-18-06, 07:39 PM
ummm.. :look: umm :look: again..

Is there a pairing thing? I cant find it...
DTFarstar

01-18-06, 08:02 PM
@Macbrea - That is odd, I have had the desire to make a new character for a week or two now and I was looking at it and came REALLY close(got it about half made) to making a Wyrmling White Dragon. Wouldn't that have been odd if two wyrmling whites showed up at the same time?
DTFarstar

01-18-06, 08:09 PM
Although, I'm searching, where are you getting this armor for tiny creatures only provides half-bonus thing? I've never seen that before.
NiQil

01-18-06, 08:17 PM
Are you talking about the fight between Archie Longbow and Alac. That was Archie's last fight, and Alac hasn't been back either.

That may have been it....the names all kinda flow together into one big blob anymore LOL
Ravashack

01-18-06, 08:24 PM
I have several questions which are not immediately relevant, but I like to plan ahead.

1) Reading the Return Shot feat, it is unclear whether it can be used in addition to or instead of Deflect Arrows. If a character with both feats get shot twice, do they get one Returned Shot (if they expend focus) and one Deflected Shot, or just one Returned Shot? The language does not explicity state that you cannot use both, but the statement at the end ("If you also have the Deflect Arrows feat, the deflected attack is made with the original attack bonus plus your Dexterity bonus") implies that you use them both up on the same attack.

I don't know why you find that unclear, to be honest.

RETURN SHOT [PSIONIC]
You can return incoming arrows, as well as crossbow bolts, spears, and other projectile or thrown weapons.
Prerequisite: Point Blank Shot, Psionic Shot, Fell Shot, base attack bonus +3.
Benefit: To use this feat, you must expend your psionic focus and have at least one hand free. Once per round when you would normally be hit by a projectile or a thrown weapon no more than one size category larger than your size, you can deflect the attack so that you take no damage from it. The attack is deflected back at your attacker, using the attack bonus of the original attack on you. You must be aware of the attack and not flat-footed. Attempting to return a shot is a free action.
Special: If you also have the Deflect Arrows feat, the deflected attack is made with the original attack bonus plus your Dexterity bonus.

The line about Deflect Arrows pretty explicitly states that if you happen to have Deflect Arrows as well, you can add your own Dexterity bonus to the attack. Note that if you do not happen to have Deflect Arrows, you would only make the deflected attack with the original BAB -only-. It says nothing about using up your auto-deflect to do so, so I don't know why you feel it might. You also have to blow a focus on this, so I really don't see why it would automatically use up your automatic deflection from Deflect Arrows. It seems pretty apparant that you would get the benefits of both feats (especially considering the sheer number of feats you would have to spend).


Except that touch powers do qualify, and the to-hit roll is still bypassed (sort of; you still have to hit with the weapon). However, your answer still sits well with me, as it's a grey area anyway.


Sorry, Touch Powers don't qualify. If you want to see what doesn't constitute a targeted power/spell, just look at what Spell Turning and Reddopsi DON'T reflect back. If it does not have a line of Target: (whatever), it cannot be used.


4) I also just realized no one addressed an issue I had before: the statement in the Errata that when creating a dorje of an augmented power, the power is treated as being one higher level per 2 pp increase, [b]rounded up[/u]. If this generalizes to other items, many items have been underpaid-for, most notably all the items of VigorA [2].


So why are you sitting on your butt for? Go rack up the credits!
Begferdeth

01-18-06, 09:00 PM
Woah, Bardic Road-Trip?!? Is it too late for Fjord to get in on it? :D
Macbrea

01-18-06, 09:31 PM
Although, I'm searching, where are you getting this armor for tiny creatures only provides half-bonus thing? I've never seen that before.


Humanoid Nonhumanoid
Size Cost Weight Cost Weight
Tiny or smaller1 x1/2 x1/10 x1 x1/10
Small x1 x1/2 x2 x1/2
Medium x1 x1 x2 x1
Large x2 x2 x4 x2
Huge x4 x5 x8 x5
Gargantuan x8 x8 x16 x8
Colossal x16 x12 x32 x12
1 Divide armor bonus by 2.


In armor for unusual creatures. Tiny and smaller creatures get screwed on armor. Though, oddly not on their shields.
Macbrea

01-18-06, 09:36 PM
So, anyone able to explain how the whip feather token grapples? It doesn't seem to have any strength or it's strength is 10. Am I missing something?
Macbrea

01-18-06, 09:37 PM
@Macbrea - That is odd, I have had the desire to make a new character for a week or two now and I was looking at it and came REALLY close(got it about half made) to making a Wyrmling White Dragon. Wouldn't that have been odd if two wyrmling whites showed up at the same time?

You were making a White dragon Pryokinetic?

Oh, that is where he is heading......slowly.
Luni

01-18-06, 09:41 PM
So, anyone able to explain how the whip feather token grapples? It doesn't seem to have any strength or it's strength is 10. Am I missing something?

Well, it has to pull the victim into the owners square, since as a dancing weapon it can't leave its owners square.

Go post the question in the ask an Elder thread.
Sindorin

01-18-06, 09:48 PM
So, anyone able to explain how the whip feather token grapples? It doesn't seem to have any strength or it's strength is 10. Am I missing something?

In the item's description it says that its base attack bonus is +10. When it makes the touch attack to grapple it has +15. I figure they have a +1 size modifier or strength modifier, +4 for improved grapple, and then the base.
DTFarstar

01-18-06, 09:58 PM
Hmm, had never noticed that footnote, that does screw people over some. I hadn't really decided what he was going to be, but oddly enough the Pyro-white dragon did cross my mind just because it is amusing.
MindWandererB

01-19-06, 12:31 AM
Sorry, Touch Powers don't qualify. If you want to see what doesn't constitute a targeted power/spell, just look at what Spell Turning and Reddopsi DON'T reflect back. If it does not have a line of Target: (whatever), it cannot be used.Your two statements are at odds. Spell Turning doesn't reflect touch spells because it specifically says it doesn't. However, touch spells always have a line of "Target: Creature (or object) touched." That's a targeted spell.So why are you sitting on your butt for? Go rack up the credits!I will, if someone verifies the rule for me. I'm unclear if augmented dorjes and augmented power stones operate by different rules. I can't think why they would, but if the oversight is in the rules and not on the sheets, it needs to be worked out here before bombarding the prison.
Ravashack

01-19-06, 02:44 AM
Your two statements are at odds. Spell Turning doesn't reflect touch spells because it specifically says it doesn't. However, touch spells always have a line of "Target: Creature (or object) touched." That's a targeted spell.I will, if someone verifies the rule for me. I'm unclear if augmented dorjes and augmented power stones operate by different rules. I can't think why they would, but if the oversight is in the rules and not on the sheets, it needs to be worked out here before bombarding the prison.

No, not all touch spells have a target line. Passwall is Touch range spell that does not have "Target: Creature (or object) touched." What it does have is:


Range: Touch
Effect: 5 ft. by 8 ft. opening, 10 ft. deep plus 5 ft. deep per three additional levels


I do concede the point that a majority of Touch spells have a "Target:" line though. That's my bad. However, you can't say that just because it's a touch spell, it is targeted. Touch is simply a function of the range. Another example of a Touch range spell that doesn't have a target is (Un)Hallow.
.
MitzaVolchenko

01-19-06, 03:15 AM
Woah, Bardic Road-Trip?!? Is it too late for Fjord to get in on it? :D

LOL well if we don't all troop out of the city following Hennan, perhaps someone will cook us up something special...we could form a band...buy a wagon...go on tour...think of the screaming fans and drunken debauchery!
KerlanRayne

01-19-06, 06:03 AM
4) I also just realized no one addressed an issue I had before: the statement in the Errata that when creating a dorje of an augmented power, the power is treated as being one higher level per 2 pp increase, [b]rounded up[/u]. If this generalizes to other items, many items have been underpaid-for, most notably all the items of VigorA [2].First of all, I think it's a mistake. Evenif it's not, it doesn't matter. The Power Stone pricing is a House Rule. It doesn't change unless Cat says so.

KerlanRayne
Mal-2

01-19-06, 07:42 AM
Can I get some input on how Entangle works? Here's the references first:
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

In the fight I ran last week, one character was entangled, and failed thier reflex save. I didn't let them move because I think they would need to make either a Strength or Escape Artist check to break free of the entangle and then move at half rate, which was pretty much impossible for them. I based this ruling on the wording of entangle that says a character who fails thier save is both "held fast" and "entangled" and that "The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check."

I've been told that in other fights, characters who are caught in the entanged area (and have failed thier save) have been allowed to move at 1/2 rate. Is that right? Did I run the spell wrong? If so, I've wronged Cher badly, costing her quite a few scrolls (lost to failed concentration checks), and a chance at winning her fight.
Vathelokai

01-19-06, 08:18 AM
The door opens and a waft of cold air blows in to the Tavern. As the small scaly creatures flies upto the bar. "Ale please!", says the tiny dragon, "Names Lord Frost (http://boards1.wizards.com/showpost.php?p=8262679)."
Saffron Brass is so going to kick Frosts butt when she gets back from questing :D Actually I was considering having Saffron find a white wyrmling as a diplomacy ally; just pay the credits to change it to chaotic good.

But about frost: don't forget armorcheck penalties and arcane spell fail. A mithral buckler has neither, but everything else has one or both.

Don't forget you have all wizard spells on your class list; just no caster level. So you can use any old wand you find.
Macbrea

01-19-06, 09:42 AM
For those of you that are wondering how the 1/3 rule effects wizard vs sorceror. Here is a handy I sat down and tried to figure out if a sorceror was really getting screwed. The answer is for the first few levels there is an issue then beyond that the sorceror has more spell power then anyone else.


Primary stat assumes 18.

Level Sorceror (18) Wizard (18) Spec-Wiz (18) Ranger (18)
Cast Used Cast Used Cast Used Cast Used
1 4 2 2 1 3 1 0 0
2 5 2 3 1 4 2 0 0
3 6 2 7 3 10 4 0 0
4 15 5 10 4 13 5 1 1
5 17 6 16 6 22 8 1 1
6 31 11 21 7 27 9 2 1
7 36 12 30 10 40 14 2 1
8 55 19 37 13 47 16 4 2
9 62 21 44 15 59 20 4 2
10 81 27 53 18 68 23 6 2
11 90 30 62 21 83 28 9 3
12 113 38 73 25 94 32 12 4
13 124 42 84 28 112 38 12 4
14 151 51 97 33 125 42 17 6
15 164 55 110 37 146 49 21 7
16 195 65 125 42 161 54 23 8
17 210 70 140 47 185 62 26 9
18 245 82 157 53 202 68 27 9
19 262 88 173 58 218 73 36 12
20 280 94 190 64 235 79 40 14

Cleric is same as specialist wizard.
Druid is same as Wizard.
Paladin is same as Ranger.


Edit: Edited to reflect Specialist wizards.
Myrridin

01-19-06, 09:58 AM
Since pseudodragons can only communicate telepathically, does that mean that they can't use magical items with spell triggers? i.e. wands. Just asking, for a potential character.
TelinArtho

01-19-06, 10:10 AM
Can I get some input on how Entangle works? Here's the references first:
Grasses, weeds, bushes, and even trees wrap, twist, and entwine about creatures in the area or those that enter the area, holding them fast and causing them to become entangled. The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check. A creature that succeeds on a Reflex save is not entangled but can still move at only half speed through the area. Each round on your turn, the plants once again attempt to entangle all creatures that have avoided or escaped entanglement.
Entangled
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a -2 penalty on all attack rolls and a -4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a Concentration check (DC 15 + the spell’s level) or lose the spell.

In the fight I ran last week, one character was entangled, and failed thier reflex save. I didn't let them move because I think they would need to make either a Strength or Escape Artist check to break free of the entangle and then move at half rate, which was pretty much impossible for them. I based this ruling on the wording of entangle that says a character who fails thier save is both "held fast" and "entangled" and that "The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check."

I've been told that in other fights, characters who are caught in the entanged area (and have failed thier save) have been allowed to move at 1/2 rate. Is that right? Did I run the spell wrong? If so, I've wronged Cher badly, costing her quite a few scrolls (lost to failed concentration checks), and a chance at winning her fight.

Someone who fails their save against an entangle spell is held fast - ie can't move and entangled (as per condition). If they succeed their save, they may move at half speed. If they break out, they may move at half speed.

If they fail their save they may not move.

If a fight has been found where this was not the case, that fight is the one in error - you handled entangle correctly as far as I can tell.
Zevox

01-19-06, 10:13 AM
I think you forgot to add in specialist spells Macbrea - for instance, my ECL3 Abjurer w/Int 18, Mindrel, has 10 spell levels and can cast 4, but your chart only shows an ECL3 as having 7 and casting 3. Since most wizards are specialists, you may want to update your calculations for such ;) .

Zevox
Macbrea

01-19-06, 10:23 AM
There edited the chart for you to reflect specialist wizards.
Macbrea

01-19-06, 10:35 AM
Saffron Brass is so going to kick Frosts butt when she gets back from questing :D Actually I was considering having Saffron find a white wyrmling as a diplomacy ally; just pay the credits to change it to chaotic good.

But about frost: don't forget armorcheck penalties and arcane spell fail. A mithral buckler has neither, but everything else has one or both.

Don't forget you have all wizard spells on your class list; just no caster level. So you can use any old wand you find.

His shirt is a Mithril chain shirt. Which has the following: "The armor has an arcane spell failure chance of 10%, a maximum Dexterity bonus of +6, and no armor check penalty."

The Masterwork buckler is one less Armor check penalty because of the Masterwork. Which brings it down to 0.

You are correct in that he should have a 15% arcane spell failure. But since, he wasn't planing on casting spells anytime soon. I didn't bother to put them on his character sheet. I didn't notice he had the ability to use wiz/sorc wands yet. But that probably won't change alot on him. As he isn't planning on being a spell caster.

As he isn't profiecent in any armors at this point in time he takes his ACP to all his skills and attacks. Good thing it is +0. :P

Oh, and Frost knows about Saffron. He just isn't as dishonorable as she is in associating with those that steal money.
Dracazar

01-19-06, 11:01 AM
Someone who fails their save against an entangle spell is held fast - ie can't move and entangled (as per condition). If they succeed their save, they may move at half speed. If they break out, they may move at half speed.

If they fail their save they may not move.

If a fight has been found where this was not the case, that fight is the one in error - you handled entangle correctly as far as I can tell.

"Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force"

Entangle brushes are considered "anchored to an immobile object or tethered by an opposing force"?
Snommelp

01-19-06, 11:03 AM
"Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force"

Entangle brushes are considered "anchored to an immobile object or tethered by an opposing force"?
Well, seeing as the Entangle spell uses plants, and plants tend to be rooted into the ground...
SoulLord

01-19-06, 12:26 PM
Humanoid Nonhumanoid
Size Cost Weight Cost Weight
Tiny or smaller1 x1/2 x1/10 x1 x1/10
Small x1 x1/2 x2 x1/2
Medium x1 x1 x2 x1
Large x2 x2 x4 x2
Huge x4 x5 x8 x5
Gargantuan x8 x8 x16 x8
Colossal x16 x12 x32 x12
1 Divide armor bonus by 2.


In armor for unusual creatures. Tiny and smaller creatures get screwed on armor. Though, oddly not on their shields.

I think we can agree that the bonus is at least Rounded up?
TelinArtho

01-19-06, 12:35 PM
Actually, according to the SRD, in general when fractions are involved - you round down:

ROUNDING FRACTIONS
In general, if you wind up with a fraction, round down, even if the fraction is one-half or larger.
Exception: Certain rolls, such as damage and hit points, have a minimum of 1.
SoulLord

01-19-06, 01:07 PM
Actually, according to the SRD, in general when fractions are involved - you round down:

Well since there's nothing I can find in the armor section that says otherwise I have to agree for the time being.
Vathelokai

01-19-06, 05:34 PM
Oh, and Frost knows about Saffron. He just isn't as dishonorable as she is in associating with those that steal money.
Hey! Two-Leggers are fun. And who was stealing? The treasure was just sitting underground forgotten. And besides, if it was stealing, I just stole it before some bad person could steal it first, which would be bad. :D
DTFarstar

01-19-06, 07:35 PM
You know, something that someone with more experience with web pages and programming search engines could do if they wanted to be awesome? Make a list of the monsters in the MM and have a search engine to find them by type, HD, Level Adjustment, CR, sub-type etc. That would be really helpful as a DM and for me right now when I'm trying to decide what my next character here will be. I kind of want to be a dragon, but we've got two of those right now, and I can't seem to really think of anything that hasn't been played out already. Grrr....
DTFarstar

01-19-06, 08:08 PM
On another note, am I correct in assuming that if there is a (cohort) next to the level adjustment for something that means it is only for cohorts? If that's true that is not cool. I wonder what the basis behind that is?
MitzaVolchenko

01-20-06, 12:17 AM
Well I asked the Elder...no response yet, but maybe someone here knows. How does a pixie come by their special arrows? Do they make them? Or is it an ability that they imbue into their normal arrows? Can you buy them? If so what is the cost (and I presume credit cost since they are not listed in any source material)?
Sindorin

01-20-06, 12:23 AM
i have a build in mind that no one has tried in the arena. Like I would post THAT here. IM me if you want to know what it is. It would be pretty viable.
Vathelokai

01-20-06, 03:16 AM
You know, something that someone with more experience with web pages and programming search engines could do if they wanted to be awesome? Make a list of the monsters in the MM and have a search engine to find them by type, HD, Level Adjustment, CR, sub-type etc. That would be really helpful as a DM and for me right now when I'm trying to decide what my next character here will be. I kind of want to be a dragon, but we've got two of those right now, and I can't seem to really think of anything that hasn't been played out already. Grrr....

On another note, am I correct in assuming that if there is a (cohort) next to the level adjustment for something that means it is only for cohorts? If that's true that is not cool. I wonder what the basis behind that is?
The guys over at Sovelior and Sage (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) have been working on a monster search engine for a while, but who knows when that'll be out.

The full list of playable races is over at Rules of Gladius: Races (http://boards1.wizards.com/showpost.php?p=6463693). The full list of cohort races is over at Rules of Gladisu: Allies part 2 (http://boards1.wizards.com/showpost.php?p=6466732). You can play any of the cohort races as long as you really know the limitations (like having hands) and pay the credits.

I've asked Cat a couple times, and you are not allowed to play anything that dosn't have a level adjustment listed, unless it's a base race (I was pushing for a phrenic lt. warhorse for a while).

I think Snommelp has called dibs on playing the first Gray Render. :)
DTFarstar

01-20-06, 04:22 AM
@ Macbrea : I don't know if the feather whip grappler ever got established, but I'll throw my two cents in if you want.

Whip: A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour.

It looks to me like it is either a "fine" creature (10BAB+1enh+4size=15), a huge, as per the bolded, "creature" with a 22 STr (10BAB+1enh+6STR-2size=15), or a medium "creature" with the +15 grapple touch because it's a magic item designed to grapple, and thus it's grapple check is +14. I don't really know which, but the first one seems utterly useless and the middle one is REALLY good(grapple check of +24 for 500 gp anyone?) so I'm guessing it is the latter, but I dunno. 500 gp is pretty pricey for a +14, but it is 1 hours worth of continual grappling so I guess you can't complain.
KerlanRayne

01-20-06, 04:28 AM
You know, something that someone with more experience with web pages and programming search engines could do if they wanted to be awesome? Make a list of the monsters in the MM and have a search engine to find them by type, HD, Level Adjustment, CR, sub-type etc. That would be really helpful as a DM and for me right now when I'm trying to decide what my next character here will be. I kind of want to be a dragon, but we've got two of those right now, and I can't seem to really think of anything that hasn't been played out already. Grrr....Why don't you try the Hypertext d20 SRD (http://www.d20srd.org/filters/monster.php)? Looks just right.

KerlanRayne
DTFarstar

01-20-06, 04:30 AM
I've been using it, but unless I'm missing something their search engine isn't quite as refined as what I would like, but it is definately the best thing for this right now. Kudos to those guys.
Snommelp

01-20-06, 10:32 AM
I think Snommelp has called dibs on playing the first Gray Render. :)That's right, it's mine, all mine! It will take some time to build up the credits for an ECL 15 character (especially since I'll be activating an ECL 11 once the league opens), but I doubt the ECL 15 league will be open any time soon anyway.

@Mitza: I don't know the answer to your question, but I know exactly where to find it. Noko. Pixie, Level 6 league. If she's got the special arrows, then pixies can have the special arrows.
MindWandererB

01-20-06, 12:21 PM
For those of you that haven't been keeping up with the Living Gladius Add-On: Random Arenas (http://boards1.wizards.com/showthread.php?t=567556) thread, I recommend you all do so. There are a few critical issues being debated: the ability to pay credits to be able to ambush your opponent, the ability to set up traps in advance, and various properties of the new maps (such as whether they should be symmetrical). I have a feeling there will be some strong opinions regarding these issues, so I encourage everyone to speak up.

That, and I've been submitting maps that I'd like feedback on. The more feedback I get, the more improvements I can make all at once, and the sooner we can get the random maps integrated into the system. I'd really hate to finally make the map that no one criticizes, and then have everyone vote no on it.
Myrridin

01-20-06, 12:53 PM
the ability to pay credits to be able to ambush your opponent

For the record, I think this is a horrible idea. It means that if you Questlord a lot, or Pitlord, you can always put your opponent on the defensive right away. I'd spend a couple credits to be able to ambush my opponent, especially if I collected a lot of them and had a rogue character who could get in a big first sneak attack.
SoulLord

01-20-06, 01:02 PM
Quick question if I cast an area dispel Magic on 2 characters who are only under the effects of a Shield Other spell would it mean that The dispeling character gets 2 chances to end the spell?
SauroGrenom

01-20-06, 01:21 PM
Edit:

I've decided to wait to post this question after my opponent submits his tactics, because the question and discussion may have some effect upon his tactics if he knows what I plan.
DSugui

01-20-06, 02:41 PM
I need a clarification here:

The DC to make items of special materials is the same to make MW items (DC 20)?

So, a adamantine sword, a mithral armor and alchemical silver arrows have all DC 20 to craft?
TelinArtho

01-20-06, 02:43 PM
Only if the special material makes it masterwork - so yes on Adamantine/Mithril/Dragonhide/Mundane Crystal/Deep Crystal but no on Silver/Cold Iron.
Warclone

01-20-06, 03:09 PM
Hey everyone,

I'm looking to join someone's campaign with a character. I'll be happy to create a character for the campaign (at a higher level if neccisary with credits), or I can use one of my existing characters.

Send me a PM!
Thanks,
WC
Macbrea

01-20-06, 04:25 PM
I have a couple odd questions:
The examples:

Lord Frost is a 3HD (ECL 5) white dragon wyrmling age 5.
White dragon Wyrmling is 3HD - 5HD ages 0-5 years and +2 LA.
White Dragon Very Young is 6HD - 8HD ages 6-15 years and +3 LA.

Saffron Brass is 4HD/Rogue 1/Horizon walker 1 (ECL 8) Brass Dragon wyrmling Age 5.
Brass Dragon Wyrmling is 4HD - 6HD (ECL 6) ages 0-5 years and +2 LA.
Brass Dragon Very Young is 7HD - 9HD ages 6 - 15 years and +3 LA.

The question I have is can either Lord Frost or Saffron take levels of Dragon when they level up? As it appears to be able to be available to them. The second question I have will it require a miniquest/quest to do a birthday party for them? And if they have the experience to go up a level will it only cost 4 credits for the +1 LA assuming they spend that level advancement on Dragon HD if they are at the HD before the next step.

The reason why I asked is I was curious if I could just go up the next to levels on Lord Frost to make him a 5HD wyrmling. Then later come back quest for a birthday party and advance him the ECLs?
Vathelokai

01-20-06, 07:25 PM
Hey everyone,

I'm looking to join someone's campaign with a character. I'll be happy to create a character for the campaign (at a higher level if neccisary with credits), or I can use one of my existing characters.

Send me a PM!
Thanks,
WC
I hear Mitza is trying to wrangle players for a 15 week campaign. Try PMing her.

The question I have is can either Lord Frost or Saffron take levels of Dragon when they level up? As it appears to be able to be available to them. The second question I have will it require a miniquest/quest to do a birthday party for them? And if they have the experience to go up a level will it only cost 4 credits for the +1 LA assuming they spend that level advancement on Dragon HD if they are at the HD before the next step.I never got an answer about it.

I am 99% sure you don't have to quest to go up a level.
I'm 75% sure you only have to pay the 4 credits for going up an age catagory.

Personally, I think the credit cost should be waved, since it is part of regular character advancement.
lonewolf

01-20-06, 07:43 PM
I am 99% sure you don't have to quest to go up a level.
I'm 75% sure you only have to pay the 4 credits for going up an age catagory.

Personally, I think the credit cost should be waved, since it is part of regular character advancement.

I dont know if im right, but Im brainstorming here:

If you just gain the additional LA when leveling(dooesnt matter if you pay credits or not) you will not have the adequate wealth for your ECL. This leads me to the assumption that you should do a quest with the awards similar to those that you gain if you quest for an aquired template.
Mal-2

01-20-06, 07:59 PM
I am 99% sure you don't have to quest to go up a level.
I'm 75% sure you only have to pay the 4 credits for going up an age catagory.

Personally, I think the credit cost should be waved, since it is part of regular character advancement.

Well, I think you should have to pay the credit cost for any additional LA you incur from going up in age category, just like you were aquiring a template. Along the same lines, you should have to at least miniquest for your age, just like with any other non-rules related requirement for a class. For example, a Blackguard must make "peaceful contact with an evil outsider" which can be done in a miniquest. I not sure if a full quest should be required like aquired templates (which are the only other things that let you add a Level Adjustment to your character once he's in play). Besides, birthday quests for dragons should be fun! Just think of the presents you'll get!

I don't think you should have to play your dragon character for many years just to advance in age.
Begferdeth

01-20-06, 08:48 PM
Oh, silly question... if your in a guild with an evil outsider, do you still need to quest to make your contact?
Zevox

01-20-06, 08:59 PM
Oh, silly question... if your in a guild with an evil outsider, do you still need to quest to make your contact?
I'm presuming you mean for the Blackguard PrC. Role-play wise, I'd say you shouldn't have to. Game-rule wise, I'm 99% sure you'll still have to, just to hold you to the same standards for taking the PrC as everybody else.

Heck, once I've got the 12o to activate him, I'm going to have a future Blackguard that this'll make even less sense for - one whos spent most of his life in Hell (literally). Even so, I imagine he'll have to do a quest to meet the prerequisites.

Zevox
Vathelokai

01-20-06, 09:06 PM
I dont know if im right, but Im brainstorming here:

If you just gain the additional LA when leveling(dooesnt matter if you pay credits or not) you will not have the adequate wealth for your ECL. This leads me to the assumption that you should do a quest with the awards similar to those that you gain if you quest for an aquired template.
Hmmm... I guess it is kind of like a template in that regard.

I guess I'll take it to the elders.
Macbrea

01-21-06, 09:10 AM
I am 99% sure you don't have to quest to go up a level.
I'm 75% sure you only have to pay the 4 credits for going up an age catagory.

Personally, I think the credit cost should be waved, since it is part of regular character advancement.

Actually, I wasn't worried about the levels between HD 3 and HD 5. As the following Occurs at HD 5 to 6.

HD 5 = ECL 7
HD 6 = ECL 9

Assuming you have the Experience to jump from 7 to 8. You might be able to get by with only spending the 4 credits to get the extra LA in a similar fashion to an aquired template in play. I am perfectly fine with that cost. The problem that comes in is you only have the wealth of a 8th level character. This would be the reason I asked about if it was possible to do a quest instead to get the +1 LA. That Quest being a dragon birthday party.
It of course isn't an issue to me for awhile. After looking how the other character of this type in CoCo have been handled. I am certian at this point you can just level as a Dragon if you wish. The only thing it doesn't give that would be useful is the ability to use weapons. But I am perfectly fine with that. Good BAB, Good saves, 6+ skills, Good class skills and eventually an increase in size/abilities. Those are useful here.
Huan

01-21-06, 10:33 AM
(misplaced)
Caterane

01-21-06, 02:23 PM
@all: The Gladius Weekly is open again, and this time it is organized to include all of you! You can submit an article about anything you want by sending it to our Editor Luni. She will then include it in her next weekly issue. Please do not post in the thread.

Gladius Weekly (http://boards1.wizards.com/showthread.php?p=8268166#post8268166)


Oh and if anyone has a good picture for the top post that would be super!
Erithmu

01-21-06, 03:45 PM
A small ship pulls into Gladius port. The wood is scorched with burn marks and most of the crew look like they are suffering from scurvy. The Captain exits and reaches the dockmaster. He asks for directions and then is off. The next day a notice is in the Gladius Dailys.

Needed:
Warriors to help defend our village. A Powerful artifact is being fought over on our colonized island between multiple forces. Our town is raided weekly for supplies and we can not hold out much longer. Leave a message at the Sandbar inn in Duken Marina.

---***---

This is a start up for a campaign of 4-5 ECL 5-6 characters. The Sandbar Inn mailbox is located here (http://boards1.wizards.com/private.php?do=newpm&u=329610). I will be looking to set up the thread for the campaign on Feb 8th and start on Feb 15th. Selections will be made for party composistion and rough alignment focus (ie no LG and CE in the same party.) I will accept an ECL4 if they are close to leveling to 5 and are a key party posistion (ex: healer, trapfinder, etc) In your note please leave a reason for undertaking the mission.

I will try to empty my PM box daily of applicants but I will be out of town this weekend and I will be closing applicants probably on Feb 1st or 30 applicants (which ever comes first). Start dates may vary as I double check my midterm/paper schedule. If you have multiple characters that you would like to submit please limit them to two and do both in one PM for ease of use.
MitzaVolchenko

01-21-06, 05:30 PM
Alright, I have a few takers for campaign. It is looking like an evil (greed oriented) campaign running at EL 5. I would like a solid 5 man team. Remember that it is 5 credits one time for a campaign, and I am looking at starting probably the second week of February (maybe the third...I have more mapping to do). I am heavy into the RP side of things so takers should expect some puzzling and intrigue as well as fights. I also require frequent posters. I do not want anything bogged down. If you go on a campaign that I am running, I will ask that you submit a default profile for character behavior in the event that I have to run your character one or more weeks to keep things moving along.
Turin

01-21-06, 05:48 PM
Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666&postcount=651) has been posted as my new (second) character. Anyone who wants to give him a once-over, you know where to find him.
Iced

01-21-06, 06:17 PM
@MitzaVolchenko - Shot you a PM about campaigning.
Snommelp

01-21-06, 06:40 PM
I have decided that Logan Granger will be replacing Sam Jones, who will be retiring in about five minutes. Please give Logan a once over to check for mistakes.
Usurpator

01-21-06, 06:47 PM
I have decided that Logan Granger will be replacing Sam Jones, who will be retiring in about five minutes. Please give Logan a once over to check for mistakes.

Welcome Logan, although I'll be sad to see Sam go. Somehow I always associate the Diehard feat with Sam.
Snommelp

01-21-06, 06:55 PM
Welcome Logan, although I'll be sad to see Sam go. Somehow I always associate the Diehard feat with Sam.
Well, he was the first to use it, as far as I know. Still, Sam wasn't working like I wanted. Looking back, I geared him towards fighting against everything except mages, and there are a whole lot of mages here.
MitzaVolchenko

01-21-06, 06:57 PM
For campaign I have Iced, Macbrea, and Warclone for campaign so far. It will be evil-neutral. Macbrea is taking Lord Frost the white warrior wyrmling. Iced, depending on outcome from Marcos' quest, he's fine with me or failing him the ECL6 is alright as well. I will hold until those three are ready to roll. I had PM's from others, but I had to delete them to make room in my inbox. Pop them to me again or send me an email to remind me.
I am looking forward to it, and have been studying Telin's quest records for inspiration...what is your total kill record for questors now Telin?
Iced

01-21-06, 09:36 PM
I have two wizards waiting in the wings, and alot of concepts that could be fun. Some of my more promising ones are:

Lawful Evil => Neutral Evil Monk 3/Barb 2/Ranger 1/Psionic Fist 10/Slayer 4 (Attack - Grapple Focus)

Lawful Evil Monk 3/Rogue 2/Assassin 10/Rogue 5 (Assassin Death Attack Focus)

Neutral Evil Wiz 5/Rogue 3/Arcane Trickster 10/Archmage 2 (Magic/Stealth)

Chaotic Evil Half-Dragon Dwarf Ranger 3/Fighter 2/Monk 3/Barbarian 2/Psy 3/Slay 1/Horizon 3 (Heavy Attacker)

Chaotic Neutral Dwarf Cleric 20 War/Travel (Fighter/Magic Support)

I'd really like to play the half dragon, that'd be fun.
Dracazar

01-22-06, 06:40 AM
About the "take 10" rule:

Some discussion about this issue where mentioned in the Fights of the Week: January 18th, 2006 - Comments and Concerns (http://boards1.wizards.com/showthread.php?t=571114) and in the Pitlord a Fight, a template ready to use (http://boards1.wizards.com/showthread.php?t=551175) but we can continue talking here in tavern, this is the place we use for this things.

Checks without Rolls

A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.

Taking 10: When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

I agree that you can't use "take 10" when you are actively engaged in a melee/range combat.

Many fights have some search rounds before the combat really starts, and I think you can use the "take 10" within these rounds (because the combat isn't started yet).

First of all, I'll say that I use the "take 10" rule only for reactive check (those that happens in the opponent's round) and I'll never use the "take 10" for active actions.

Most of all, I would like to say that I use this ruling because, without this, our beloved game would become a DRPG instead of an RPG where DRPG stands for Dice Rolling Playing Game.

Imagine a four player fight, every move action and every cast action would result in 8 dice rolling: A move silently check, B C D opposed listen checks, A hide check, B C D opposed spot check. Then add/subtract the right modifier, write this down, repeat for all players, 32 rolls every round (in the worse case). This is not the game I love.

With the "take 10" rule applied only for reactive checks the mechaninc is really simple. You'll know preventively at what distance A see/hear B without dice rolling. There are many advantages that I can show you.

Example:
For reactive Listen/Spot and for MoveSilently/Hide (and only for these) I'll not roll, I'll use the Take 10
Senses are listed with CharacterName(Listen, Spot, MoveSilently, Hide)
Senses: Cha1(+4,+2,+1,+3) Cha2(+0,+5,-3,-4)
Reactive checks with Take 10 (Listen vs MoveSilently, Spot vs Hide, Listen vs Talk):
Cha1 vs Cha2: LvMS +7 [+4-(-3)], SvH +6 [+2-(-4)], LvT +14 (140') [10+4]
Cha2 vs Cha1: LvMS -1 [+0-(+1)], SvH +2 [+5-(+3)], LvT +10 (100') [10+0]

Pitlordind this fight I know preventively that (if there aren't other variables):
Cha1 hears Cha2 while he moves silently at 70' distance
Cha1 hears Cha2 while he talk/cast at 140' distance
Cha1 spots Cha2 while hiding at 60' distance
Cha2 doesn't reactively hear Cha1 while he moves silently (-10' distance)
Cha2 hears Cha1 while he talk/cast at 100' distance
Cha2 spots Cha1 while hiding at 20' distance

Please point me if there are calculations errors in this example

Also, I think that this ruling isn't unbalance because:
- The rule is applied to every character in the arena.
- Every character may still use active checks (move action) to seek their foe.

@Niquil: I assure you that I don't ignore your messages, I'm only really busy in these weeks
Stormwind

01-22-06, 08:31 AM
@Dracazar: I disagree quite strongly with the reactive take 10 rule for several reasons as follows:
- it is not RAW.
- hide checks (and move silently checks) are always reactive. Thus if you take 10 on reactive checks, those with a high skill in hide (i.e. rogues and other sneaky types), can never benefit from a high dice roll or indeed suffer from a low dice roll.
- characters without spot (or listen) as a class skill are at a disadvantage
- rogue types are easily put at a disadvantage by any class with an animal ally or familiar as the animal will almost always have high listen or spot. With the standard rules the rogue type still has a chance to hide or move silently. With take 10 for reactive checks, the rogue has absolutely no chance to hide in many cases where he normally would have some chance.

I am aware that this can mean a lot of additional rolls for a pitlord at times, but that's part of the game isn't it.

Storm
Macbrea

01-22-06, 10:00 AM
If you use Take 10, certian characters will becomes small gods in the arena. Example, Marcus +21 hide/move silent, taps tattoo of chameleon and climbs up on top of one of the boulders for cover from all sides. His Hide check is now +31.

If he snipes from his location opponents with +10 spot and lower would never get to see where he was even if they were standing at the base of his rock. Plan and simply he would have the I win button. The number of characters in that range is quite large with a +10 spot and lower.

And if anyone is wondering, why not listen for him. you need to have a +51 listen skill to pinpoint his location. Assuming your sitting in the next square to him.
Vathelokai

01-22-06, 10:41 AM
To be fair, what Dracazar is proposing is that you take 10 until the first shot is fired, or until you see your opponent running at you, etc. It comes down to the interpretation of "Distractions or threats (such as combat) make it impossible for a character to take 10".

Should it be impossible to take 10 from the start of an arena fight? If your opponent is on the other side of the arena buffing invisibly, is that combat or a distraction?

Also the wording on take 10 makes it clear that it is an option; nobody has to take 10 according to the RAW.

I think that players should be allowed to put "I will take 10 whenever possible" into their tactics, but the default should be to roll everything.
Usurpator

01-22-06, 11:00 AM
One more vote against the 'taking 10'.

All those rolls you are talking about are hardly always needed. I often forego rolling every check, because neither party has some special contingencies and tactics for pinpointing or something like that.

Often it is enough to roll a single 'approximation' check (often Listen), and then one of the gladiators will move in that direction. I don't roll extra Listen rolls again unless the other gladiator is actively moving away from the approximated position, and moves away a significant distance as well. Spot rolls are often only rolled when a Sniper is sniping, in other cases it often doesn't matter (the sniper cannot be seen at the large distance anyway, or DC 40 spot vs. invisibility for pinpoint is impossible, for example.)

If you are looking to save Pitlords trouble with such rolls, you could better ask to disallow Pixies in the arena, now that would save a lot of trouble.
Sindorin

01-22-06, 11:14 AM
There are certain skills that taking 10 refers to, and they are not opposed checks such as hide or move silently. When you put the enemy into the picture, you have to roll because they could always just roll better. If you and the enemy are both allowed to take ten on things this will become a silly hide/move silently maxing board. I vote no. Taking ten is for when it is appropriate - outside of combat, or if your race is particularly skilled at, for example, swimming or climbing. Hiding and Moving Silently is not specified for this at ALL.
Zevox

01-22-06, 11:32 AM
As I said in the FotW thread, I too am opposed to using take 10 for reactive checks (or for any opposed checks at all for that matter), since it then comes down to simply "who has the highest modifier?" Even if this were cancelled once the first shot was fired, it would mean that in many instances (especially once the City Streets map is implemented) a rogue/monk/ranger could walk utterly unafraid of being located until he gets his first shot, which I don't believe should be permitted to happen - there should always be some risk that the sneakster gets exposed before he can get the drop on his foe, even if its just the 5% chance of him rolling a natural 1 and auto-failing his hide/MS check. So put me down as a vote against such.

Zevox
Usurpator

01-22-06, 11:45 AM
even if its just the 5% chance of him rolling a natural 1 and auto-failing his hide/MS check. So put me down as a vote against such.

You don't auto-fail skill checks on a 1.

To remind people: we are talking about a proposal for a new house rules. Normally you can never take 10 on opposed checks (like Hide/Move Silently).
Dracazar

01-22-06, 12:15 PM
it is not RAWWhy?

hide checks (and move silently checks) are always reactive. Thus if you take 10 on reactive checks, those with a high skill in hide (i.e. rogues and other sneaky types), can never benefit from a high dice roll or indeed suffer from a low dice roll.Hide checks are not reactive, they are active checks. Listen checks and Spot checks are reactives.

characters without spot (or listen) as a class skill are at a disadvantageThey have the same disadvantage that they got without the "take 10"

rogue types are easily put at a disadvantage by any class with an animal ally or familiar as the animal will almost always have high listen or spot. With the standard rules the rogue type still has a chance to hide or move silently. With take 10 for reactive checks, the rogue has absolutely no chance to hide in many cases where he normally would have some chanceThis is simple math, the rogue would have, averagely, the same chance that he got without the "take 10"

If you use Take 10, certian characters will becomes small gods in the arena. Example, Marcus +21 hide/move silent, taps tattoo of chameleon and climbs up on top of one of the boulders for cover from all sides. His Hide check is now +31. If he snipes from his location opponents with +10 spot and lower would never get to see where he was even if they were standing at the base of his rock. Plan and simply he would have the I win button. The number of characters in that range is quite large with a +10 spot and lowerNo, that characters could actively search for him, and rolls will be made.

And if anyone is wondering, why not listen for him. you need to have a +51 listen skill to pinpoint his location. Assuming your sitting in the next square to himYour hide god will be a "hide god" even without the "take 10"

It comes down to the interpretation of "Distractions or threats (such as combat) make it impossible for a character to take 10Yes! It comes down to the interpretation

I often forego rolling every check, because neither party has some special contingencies and tactics for pinpointing or something like thatYou must roll these check even without contingencies, your player may I ask for that roll in the FotW thread (seldom happens) and you will roll them

a single 'approximation' check (often Listen), and then one of the gladiators will move in that direction
Your 'approximation' check are very close with the "take 10" rule if you think on it

a rogue/monk/ranger could walk utterly unafraid of being located until he gets his first shot, which I don't believe should be permitted to happenAgainst a sniper, the opponent's tactic will very likely mention to active spot/listen for him (so you will have more chance to hear with active checks added to reactive ones), so rolls will be made

To remind people: we are talking about a proposal for a new house rules. Normally you can never take 10 on opposed checks (like Hide/Move Silently).This is not an house-rule. It is wrong that you can never take 10 on opposed checks (if not, point me the SRD).

I repeat these "take 10" doesn't apply to active checks (move action).
This is an option for a pitlord to use this rule (this is not an house rule).
Maraxus

01-22-06, 12:26 PM
To remind people: we are talking about a proposal for a new house rules. Normally you can never take 10 on opposed checks (like Hide/Move Silently).
Can you prove that? I know of no such rule.


PS: I think, to sum up Stormwind, one could say: By taking 10, that one with worse chances is at a disadvantage. However, I don't think this is so bad. 1d20+10 is random enough.
And in any case, if it does not work on checks while sniping (since this is definitly in combat), then, the best stealth-guy does not get too much of his maxed-out skills.
Gonbow

01-22-06, 12:48 PM
Re: Taking 10, etc etc.

The CoCo definition of combat is, 'initiative has been rolled'. This procludes the use of Bard's Fascination Song and most instances where one can take 10. The answer to this arguement cant be made any more clear than that.
Zevox

01-22-06, 01:04 PM
Against a sniper, the opponent's tactic will very likely mention to active spot/listen for him (so you will have more chance to hear with active checks added to reactive ones), so rolls will be made.
In which case they're forced to use up move actions to do so, putting them at a disavantage that is utterly unecessary without this rule :rolleyes: . Implementing such a rule may make things easier on pitlords, but it also skews battles so that the sneakers will tend to have an advantage they would not otherwise possess. Personally, I'd rather have fair battles than easy to run ones.

Zevox
Stormwind

01-22-06, 01:23 PM
This is simple math, the rogue would have, averagely, the same chance that he got without the "take 10"

This statement is entirely correct. However that is the problem. The rogue no longer has the possibility of a 'good' or a 'bad' chance since it is averaged out. Consider the following:

Rogue (+10 hide, +10 move silently)
Character 1 (+3 to spot, +3 to listen)
Character 2 (+14 to spot, +14 to listen)

Now, with take 10 checks at a range of 30ft we have:
-Character 1 cannot ever spot or hear the rogue
-Character 2 always spots and hears the rogue (but can never pinpoint him from noise alone)

With standard rolled checks at a range of 30ft we have:
-Character 1 must roll at least 10 higher on their spot/listen checks than the rogue on his hide/move silently. This means that 50% of the time (the rogue rolls 11 or higher), character 1 has no chance of spotting or hearing the rogue, but the other 50% of the time character 1 does have some chance to spot or hear the rogue.
-Character 2 has a even chance to spot/hear the rogue, however the rogue also has a chance to avoid being spotted/heard. Character 2 also has the possibility of pinpointing the rogue by sound (requires the rogue to roll a 1 and character 2 to roll a 20).

So while they both average out to the same, there are significant differences in the possibilities of good and bad rolls.
Snommelp

01-22-06, 01:27 PM
Re: Taking 10, etc etc.

The CoCo definition of combat is, 'initiative has been rolled'. This procludes the use of Bard's Fascination Song and most instances where one can take 10. The answer to this arguement cant be made any more clear than that.
Quoted for emphasis. If we allow gladiators to take 10, I'd like for my bard to be allowed to Fascinate, starting with this week's fight.
Sindorin

01-22-06, 01:29 PM
This is not an house-rule. It is wrong that you can never take 10 on opposed checks (if not, point me the SRD).


Very well then, I will have to use a part of the SRD that you yourself quoted here in the tavern.


Checks without Rolls

A skill check represents an attempt to accomplish some goal, usually while under some sort of time pressure or distraction. Sometimes, though, a character can use a skill under more favorable conditions and eliminate the luck factor.

Taking 10: When your character is not being threatened or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure —you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn’t help.

Emphasis mine. When pitlording a Fight in the arena it is not possible for one to even take 10 on a roll.
Usurpator

01-22-06, 02:07 PM
@Dracazar:

Sometimes one of my characters with has a 45% chance to hear the casting in another part of the arena at the start of combat. If he hears it, he will move into that direction and can often get into LOS and do something that may decide the match. Under your rules, my chance to hear the casting will drop from 45% to 0%. I don't think that is either fair or appropriate.

Conversely, a caster of mine may have a 45% to stay unheard when he is casting. Under you rule, he will be heard automatically, and that may decide the match as well. Also not fair or appropriate, if you ask me.

Even worse, my opponent will be able to calculate in advance when he hears me casting when invisible (or if he has can pinpoint me), so he can actually ready attacks upon pinpoint and be sure to always get it. On the other hand, some gladiators with a Listen skill just a little bit too low now suddenly can never pinpoint an invisible caster anymore when they ready on casting. Also not for or appropriate IMO.
Usurpator

01-22-06, 02:08 PM
@Dracazar:

And besides saving on rolling, it still doesn't save on calculating distance (which influences Spot and Listen) and that usually takes me longer than rolling.....
Mal-2

01-22-06, 02:24 PM
@Dracazar:

And besides saving on rolling, it still doesn't save on calculating distance (which influences Spot and Listen) and that usually takes me longer than rolling.....

If anyone's interested, I put together a little web page for calculating the distances between two squares (http://wormhole.ath.cx/coco/coco_dist.php).

Just plug in the x and y positions of the two characters and it will tell you how far apart they are. It takes into account all the D&D rules about diagonal movement.

If you're dealing with large characters, you'll have to plug in the coordinates of the squares that are closest to each other.
Guildmaster (WAR)

01-22-06, 02:47 PM
Just to add to the conversation, let me put two comments together that sum this argument up quite nicely for me:

1) The RAW says that you cannot take 10 if you are distracted by things such as combat. This is printed fact, and cannot be disputed.

2) The CoCo rules state that combat is defined as "when initiative is rolled", which is what disallows the barding song fascinate in the arena.

3) Putting these two rules together, we get that you cannot use the take 10 rule when initiative is rolled. This precluded the take 10 rule from being used in any battles of any kind here in the arena.
Guildmaster (PSI)

01-22-06, 04:03 PM
We at the PSI Consortium are still looking for new members. We have recently built a new room and have space for at least 2 more people who want to quest for full membership. Please send a PM to the Guildmaster (PSI) account with a link to your character that will get the process started. SauroGrenom can questlord membership miniquests. If you're interested send a PM to that account or contact one of the other questlords. If there are more applicants that just two we would love to have you, and we will encourage you to quest for membership. We'll build a room as soon as possible to accomodate additional members.
Dracazar

01-22-06, 05:54 PM
Just to add to the conversation, let me put two comments together that sum this argument up quite nicely for me:

2) The CoCo rules state that combat is defined as "when initiative is rolled", which is what disallows the barding song fascinate in the arena.


I missed this... where is this further CoCo house rule?

However with this house rule I'll say good bye to "take 10", I'll modify the template soon.
TelinArtho

01-22-06, 10:23 PM
For campaign I have Iced, Macbrea, and Warclone for campaign so far. It will be evil-neutral. Macbrea is taking Lord Frost the white warrior wyrmling. Iced, depending on outcome from Marcos' quest, he's fine with me or failing him the ECL6 is alright as well. I will hold until those three are ready to roll. I had PM's from others, but I had to delete them to make room in my inbox. Pop them to me again or send me an email to remind me.
I am looking forward to it, and have been studying Telin's quest records for inspiration...what is your total kill record for questors now Telin?


Bring out yer Dead - The Pulverizer and the Phantom Lord (successful)
Terror By the Sea - Crovax (unsuccessful in week 1)
Ode to a Pearl - Zamier (unsuccessful in week 1)
Climbing an Elf's Back - Torgirr (unsuccessful in week 1)
Defiler in Jindl Forest - Talari Leafwhisperer (successful)
Brother's Blood Runs Black - Galagith the Gatekeeper (successful)
The Battle of Fael Daed - Anixx the Warbringer (unsuccessful in week 1)
The Battle of Fael Daed (take 2) - Anixx the Warbringer (successful)
Old Bones and Good Times - Kage Nightwind and Pard Longfellow (frozen quest - successful kind of...)
Memoirs of a Mother - Hennan the Orphan (unsuccessful in week 3)
Paladin's Wild Side - Shaz (successful
Trials and Tribulations - Zassl (successful)
The Silver Acorn - Lortavos and Maeril (successful)
Stirrings of Darkness - Feradeth (unsuccessful in week 1)
Fine Dining - Shakari (unsuccessful in week 1)
The Darkness of Light (ongoing - week 1 complete)
The Love of Murder (ongoing)
Fine Dining (take 2) - Shakari (starting next week)


So since you asked - I have run 17 quests, and 18 will start next week.

7 of them have finished unsuccessfully (8 if you include the frozen quest - which is debatable). If you exclude the frozen quest and 2 more are still ongoing. So right now - I'm sitting at 7 completions and 7 kills.
Ariel23

01-22-06, 10:23 PM
If a mount withdraws, does the rider also have to withdraw? If the rider draws and drinks a potion while his mount is withdrawing, does this provoke an AoO?

@mal-2: I use something similar in a spreadsheet. Consider adding in a box for height. My last fight had a levitating opponent at 45' and this made quite a difference. (Also when they were basing, they were still at 45' range.)
NiQil

01-22-06, 10:27 PM
Bring out yer Dead - The Pulverizer and the Phantom Lord (successful)
Terror By the Sea - Crovax (unsuccessful in week 1)
Ode to a Pearl - Zamier (unsuccessful in week 1)
Climbing an Elf's Back - Torgirr (unsuccessful in week 1)
Defiler in Jindl Forest - Talari Leafwhisperer (successful)
Brother's Blood Runs Black - Galagith the Gatekeeper (successful)
The Battle of Fael Daed - Anixx the Warbringer (unsuccessful in week 1)
The Battle of Fael Daed (take 2) - Anixx the Warbringer (successful)
Old Bones and Good Times - Kage Nightwind and Pard Longfellow (frozen quest - successful kind of...)
Memoirs of a Mother - Hennan the Orphan (unsuccessful in week 3)
Paladin's Wild Side - Shaz (successful
Trials and Tribulations - Zassl (successful)
The Silver Acorn - Lortavos and Maeril (successful)
Stirrings of Darkness - Feradeth (unsuccessful in week 1)
Fine Dining - Shakari (unsuccessful in week 1)
The Darkness of Light (ongoing - week 1 complete)
The Love of Murder (ongoing)
Fine Dining (take 2) - Shakari (starting next week)


So since you asked - I have run 17 quests, and 18 will start next week.

7 of them have finished unsuccessfully (8 if you include the frozen quest - which is debatable). If you exclude the frozen quest and 2 more are still ongoing. So right now - I'm sitting at 7 completions and 7 kills.

Maybe we should rename it from Crovax' Curse to Telin's Temptation....cause just when you think he has stopped killing people on quests....another one bites the dust...LOL
TelinArtho

01-22-06, 10:33 PM
If a mount withdraws, does the rider also have to withdraw? If the rider draws and drinks a potion while his mount is withdrawing, does this provoke an AoO?

Both have to withdraw - otherwise the one who doesn't suffers the AoO.
TelinArtho

01-22-06, 10:36 PM
Maybe we should rename it from Crovax' Curse to Telin's Temptation....cause just when you think he has stopped killing people on quests....another one bites the dust...LOL

Well, considering the "deaths" started in the very first quest - it probably shouldn't have been named Crovax's Curse to begin with.

For those who weren't there - it started a string of kills or near-kills from criticals. I reduced the Pulverizer from full hp to -8 or something like that on a single AoO.

In fact, most of my troubles come from the criticals that occur.
shadowmaster

01-22-06, 11:42 PM
I am going on a quest this next week for investigative purposes for the TLT. This quest could also work towards matters with the CeF. I have an ECL 3 character. If anybody would like to join me on this quest, please send a PM to me and TelinArtho(the questlord).
MitzaVolchenko

01-23-06, 03:38 AM
If anyone's interested, I put together a little web page for calculating the distances between two squares (http://wormhole.ath.cx/coco/coco_dist.php).

Just plug in the x and y positions of the two characters and it will tell you how far apart they are. It takes into account all the D&D rules about diagonal movement.

If you're dealing with large characters, you'll have to plug in the coordinates of the squares that are closest to each other.

Nifty...very nifty!
Macbrea

01-23-06, 09:51 AM
Anyone happen to know of any method to magically age left in D&D? The Druid has an ability that protects them against it.
lonewolf

01-23-06, 11:35 AM
If one character stands on one of the smaller rocks in the Standart battle aren, is the other character able to move into his square for grapple purposes?


Starting a Grapple

Step 4: Maintain Grapple. To maintain the grapple for later rounds, you must move into the target’s space. (This movement is free and doesn’t count as part of your movement in the round.) Moving, as normal, provokes attacks of opportunity from threatening opponents, but not from your target.

If you can’t move into your target’s space, you can’t maintain the grapple and must immediately let go of the target. To grapple again, you must begin at Step 1.




Opinions?
MindWandererB

01-23-06, 11:45 AM
If one character stands on one of the smaller rocks in the Standart battle aren, is the other character able to move into his square for grapple purposes?Well, it seems pretty clear: if you can't make the movement, you can't maintain the grapple. I would personally allow the initial grapple check to be an attempt to move the grapple instead of dealing damage, effectively dragging the opponent off the rock, but that's an ad hoc ruling.
Usurpator

01-23-06, 12:14 PM
If one character stands on one of the smaller rocks in the Standart battle aren, is the other character able to move into his square for grapple purposes?

Sure, he just has to make an appropriate Climb or Jump check. Any movement to establish the grapple is free after all.

The question gets interesting when a large+ creature tries to grapple an opponent that stands on a rock.
Macbrea

01-23-06, 03:06 PM
I have a silly question.


Say Marcus has 10 ranks of hide and the Chameleon power running. If he moves and hides in the following scene, then Mektos moves. Is Marcus still hidden?

http://www.hwx.it/coco/coco.php;v=1;a=Marc,S,-8,-4,-8,-8, Marcus;b=Mek,S,-3,0,-8,0, Mektos;style=s
Mal-2

01-23-06, 03:14 PM
I have a silly question.


Say Marcus has 10 ranks of hide and the Chameleon power running. If he moves and hides in the following scene, then Mektos moves. Is Marcus still hidden?

http://www.hwx.it/coco/coco.php;v=1;a=Marc,S,-8,-4,-8,-8, Marcus;b=Mek,S,-3,0,-8,0, Mektos;style=s

Yes, though Chameleon has nothing to do with it. If you are within 10 feet of a position with cover respective to your observer, you are not auto-spotted. (Assuming you have 10 actual ranks in Hide. Your bonus doesn't have anything to do with this calculation).

Also, Mektos should get a reactive spot check at this point, I think, since he has now moved into a possition that it's possible to spot you.
Erithmu

01-23-06, 04:37 PM
I am looking for a Questlord to run Sola (http://boards1.wizards.com/showpost.php?p=7936609) on a quest. I had a questmaster but they had family issues come up and are unable to write anything for it. Swing me a PM and I'll tell you what I'm looking for.

Also: I am still looking for players for my campaign that I am going to be running. Info is here (http://boards1.wizards.com/showpost.php?p=8285953&postcount=95) The ECL can be slightly adjusted on that to allow ECL4's to join but there is still time before it starts.
Mal-2

01-23-06, 05:35 PM
I have a question about the Wilder's Wild Surge ability:
Wild Surge (Su)

A wilder can let her passion and emotion rise to the surface in a wild surge when she manifests a power. During a wild surge, a wilder gains phenomenal psionic strength, but may harm herself by the reckless use of her power (see Psychic Enervation, below).

A wilder can choose to invoke a wild surge whenever she manifests a power. When she does so, she gains +1 to her manifester level with that manifestation of the power. The manifester level boost gives her the ability to augment her powers to a higher degree than she otherwise could; however, she pays no extra power point for this wild surge. Instead, the additional 1 power point that would normally be required to augment the power is effectively supplied by the wild surge.

Level-dependent power effects are also improved, depending on the power a wilder manifests with her wild surge.

This improvement in manifester level does not grant her any other benefits (psicrystal abilities do not advance, she does not gain higher-level class abilities, and so on).

She cannot use the Overchannel psionic feat and invoke her wild surge at the same time.

At 3rd level, a wilder can choose to boost her manifester level by two instead of one. At 7th level, she can boost her manifester level by up to three; at 11th level, by up to four; at 15th level, by up to five; and at 19th level, by up to six.

In all cases, the wild surge effectively pays the extra power point cost that is normally required to augment the power; only the unaugmented power point cost is subtracted from the wilder’s power point reserve.

If a wilder is multi-classed into another manifesting class with its own power list (such as a Fighter 4 / Wilder 1 / War Mind 2), can she use the Wild Surge ability on the powers she manifests from the other class?

I believe the answer is yes, but I'd like to hear others' opinions.
DSugui

01-23-06, 06:45 PM
A wilder can choose to invoke a wild surge whenever she manifests a power

It does not state the has to be a wilder power, so, by RAW, yes.
Macbrea

01-23-06, 07:52 PM
Can we just make the use of one of the various online dice rollers manditory? The number of arguements that arise over not being able to verify dice rolls is silly. I am fine with people not mapping the fight if they give coordinates. But I really do like to confirm dice rolls.
Mal-2

01-23-06, 11:21 PM
@mal-2: I use something similar in a spreadsheet. Consider adding in a box for height. My last fight had a levitating opponent at 45' and this made quite a difference. (Also when they were basing, they were still at 45' range.)

Okay. http://wormhole.ath.cx/coco/coco_dist.php

You can type in either 2 or 3-dimensional coordinates and it will calculate the distance between the two characters, using the D&D distance rules for diagonals.
TelinArtho

01-23-06, 11:26 PM
Can we just make the use of one of the various online dice rollers manditory? The number of arguements that arise over not being able to verify dice rolls is silly. I am fine with people not mapping the fight if they give coordinates. But I really do like to confirm dice rolls.

While I probably am one of the biggest supporters of using online rollers - I can very much understand if someone chooses not to use one. While I have a decent internet connection at home - I know that is not always reasonable.

Also, requiring one is a little optimistic that the "preferred" online roller you want to use (for one reason or another) will always be up and running when you need it.

I started using Invisible Castle after about my 10th fight or so - but there's still times that I had to resort to my regualr dice in a fight.

Also - some of the enjoyment of pitlording has to come out somewhere. Some people like to roll dice - and that's fine with me. What they do need to do is keep very good records and need to be able to show their work.

As to the "number" of arguments about the online roller - I don't think it comes up often - and there are certainly individuals who prefer that their characters are played with real dice.
NiQil

01-23-06, 11:35 PM
While I probably am one of the biggest supporters of using online rollers - I can very much understand if someone chooses not to use one. While I have a decent internet connection at home - I know that is not always reasonable.

Also, requiring one is a little optimistic that the "preferred" online roller you want to use (for one reason or another) will always be up and running when you need it.

I started using Invisible Castle after about my 10th fight or so - but there's still times that I had to resort to my regualr dice in a fight.

Also - some of the enjoyment of pitlording has to come out somewhere. Some people like to roll dice - and that's fine with me. What they do need to do is keep very good records and need to be able to show their work.

As to the "number" of arguments about the online roller - I don't think it comes up often - and there are certainly individuals who prefer that their characters are played with real dice.


You could just use my name here, instead of being so cryptic LOL.

I would be very much against mandatory online rolling. For many of the reasons that Telin mentioned. I have a poor internet connection (dial-up with a computer that has....issues), so I have trouble navigating the boards sometimes (which is why I ranted a while back about all of the maps in fights), and have lots of trouble getting on dice sites.

In addition, I very much dislike online dice rollers. I've always had relatively good luck with dice....but dice rollers are another story. I always prefer someone use their own dice to a roller. Or haven't you seen me rant about how I hate online ice rollers (I don't know how you *couldn't have seen it at some point LOL)?
MitzaVolchenko

01-23-06, 11:42 PM
Cosidering that everyone insists that keeping thematic rolls is a rule (which it isn't anywhere that I could find), the online rollers or a lot of document files stored on your hard drive are the only way to go. I trust the pitlords to not screw me over for no reason as this is a game...that having been said, it makes it far simpler to look a fight over when you can see the roll and what was added to it or not.

*shrugs*
Snommelp

01-23-06, 11:49 PM
Cosidering that everyone insists that keeping thematic rolls is a rule (which it isn't anywhere that I could find), the online rollers or a lot of document files stored on your hard drive are the only way to go. I trust the pitlords to not screw me over for no reason as this is a game...that having been said, it makes it far simpler to look a fight over when you can see the roll and what was added to it or not.

*shrugs*I personally don't like online rollers, but I agree with what you say, Mitza. That's why I try to show the math for the rolls in all of my fights. The only times I don't bother, in fact, are natural 20s or 1s on save or attack rolls (in other words, automatic failures or successes), and I notate these with exclamation points.
SauroGrenom

01-23-06, 11:56 PM
I just noticed that the {post=xxx}{/post} notation appears to load a bit faster than the {url=xxx}{/url} code. I thought I'd share that with everyone and see if others agree.

For example take this collection of links to the first post in the PSi Consortium:
PSI Consortium
PSI Consortium (http://boards1.wizards.com/showpost.php?p=7480541)
PSI Consortium (http://boards1.wizards.com/showthread.php?t=517706)

These are respectively the "post", "URL" and "Thread URL". Tell me what you think.
Zevox

01-24-06, 12:19 AM
I just noticed that the {post=xxx}{/post} notation appears to load a bit faster than the {url=xxx}{/url} code. I thought I'd share that with everyone and see if others agree.

For example take this collection of links to the first post in the PSi Consortium:
PSI Consortium
PSI Consortium (http://boards1.wizards.com/showpost.php?p=7480541)
PSI Consortium (http://boards1.wizards.com/showthread.php?t=517706)

These are respectively the "post", "URL" and "Thread URL". Tell me what you think.
For me, the "url" one (second) loaded fastest, the "thread url" one (third) loaded 2nd fastest, and the "post" one (first) loaded slowest by a large margin. May just be my computer, but thats what I got (tried it twice, same results each time).

Zevox
MindWandererB

01-24-06, 01:52 AM
For me, the "url" one (second) loaded fastest, the "thread url" one (third) loaded 2nd fastest, and the "post" one (first) loaded slowest by a large margin. May just be my computer, but thats what I got (tried it twice, same results each time).My results, using DSL, were different. The "post" loaded substantially faster than "URL," and "thread URL" was somewhere in between. However, there was a noticable delay after connecting and before fully loading the Thread URL (since it was loading more data), so that one may not be so hot for dial-up.
Dracazar

01-24-06, 03:51 AM
A wilder can choose to invoke a wild surge whenever she manifests a power
It does not state the has to be a wilder power, so, by RAW, yes.


Does this apply to powerstones too?
DSugui

01-24-06, 05:46 AM
Does this apply to powerstones too?

I don't see why it wouldn't:

A power stone stores a power (or collection of powers). A stored power can be used only once, “flushing” the stone. Using a power stone is basically like manifesting a power.

Using a stone’s stored power after addressing the stone requires holding the stone and willing the power’s manifestation, as if manifesting a power normally (a standard action). Activating a power stone is subject to disruption just as manifesting a power normally would be.

Since a wilder can surge any power she manifests, I assume it can be done with powerstones too.
NiQil

01-24-06, 05:55 AM
I don't see why it wouldn't:





Since a wilder can surge any power she manifests, I assume it can be done with powerstones too.

This is incorrect. Wild Surge does not operate on power trigger or power completion items. The reason for this is because you cannot augment a power from a powerstone with your own personal power points. You use whatever is in the stone. Wild Surge functions in the same manner, you just aren't paying for the augment. So no, you cannot Wild Surge powers from powerstones or tattoos or dorjes or crowns. That would be like a wizard wanting to apply his metamagic feat to the scroll he is reading or a sorcerer wanting to use a metamagic rod on the wand she is trying to use....doesn't work.
DSugui

01-24-06, 06:51 AM
This is incorrect. Wild Surge does not operate on power trigger or power completion items. The reason for this is because you cannot augment a power from a powerstone with your own personal power points. You use whatever is in the stone. Wild Surge functions in the same manner, you just aren't paying for the augment. So no, you cannot Wild Surge powers from powerstones or tattoos or dorjes or crowns. That would be like a wizard wanting to apply his metamagic feat to the scroll he is reading or a sorcerer wanting to use a metamagic rod on the wand she is trying to use....doesn't work.

Hmm... It makes sense, but I am not convinced...

What about cog crystals? A wilder should be able to surge a power she manifests using a cog crystal... I think there is no problem here...
Stormwind

01-24-06, 10:30 AM
I have a question regarding the Incorporeal subtype that I'm hoping someone here might be able to answer:

What equipment can an incorporeal being use?

I know that ghosts can use ethereal versions of equipment that they had in life, as stated here (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersG.html#ghost) under ghostly equipment, however what about ghosts gaining additional equipment after they have died? What about other incorporeal creatures?

I am also aware that ghost touch weapons and armor can be used by ethereal and incorporeal creatures, as stated here (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsAW.html), however what about other types of items?

In particular can an incorporeal being use spell completion items? spell trigger items? command word items? use activated items?
And if so then under what conditions? Can incorporeal creatures speak if they normally communicate by telepathy? Can they perform gestures or do they somehow need to be able to manipulate corporeal objects?
Mal-2

01-24-06, 10:36 AM
Hmm... It makes sense, but I am not convinced...

What about cog crystals? A wilder should be able to surge a power she manifests using a cog crystal... I think there is no problem here...

I don't think so. You must spend all of the power points either from your own pool, or from the cognizance crystal. You cannot mix them.

A Single Source

When using power points from a storage item to manifest a power, a psionic character may not pay the power’s cost with power points from more than one source. He must either use an item, his own power point reserve, or some other discrete power point source to pay the manifestation cost.
I don't think you can pay part of the cost out of the cognizance crystal, and the other part from your wild surge.
DSugui

01-24-06, 10:53 AM
Yeah, I think you are right, after all...

That "some other discrete power point source" thing leaves no doubts to me...
SoulLord

01-24-06, 11:09 AM
Quick questions.

will the bonus of a cloack of resistance stack with the resistance spell?
resistance: unnamed +1 bonus on saves
Cloack of resistance: +1 to +5 resistance bonus on all saving throws

Will the bonus provided by a cloack of charisma stack with a potion of Eagle Splendor?
Eagles splendor: +4 enhancement bonus to Charisma
Cloack of Charisma:+2, +4, or +6 enhancement bonus to her Charisma score.
DSugui

01-24-06, 11:13 AM
Quick questions.

will the bonus of a cloack of resistance stack with the resistance spell?
resistance: unnamed +1 bonus on saves
Cloack of resistance: +1 to +5 resistance bonus on all saving throws

Will the bonus provided by a cloack of charisma stack with a potion of Eagle Splendor?
Eagles splendor: +4 enhancement bonus to Charisma
Cloack of Charisma:+2, +4, or +6 enhancement bonus to her Charisma score.

The bonus from the Resistance spell is resistance bonus, not unnamed bonus.

The answer to both questions is no.
Luni

01-24-06, 02:35 PM
The new Gladius Weekly is up Here (http://boards1.wizards.com/showpost.php?p=8308749&postcount=12)

It is a little bit short, as I am not the natural writer Usurpator is. I shall improve upon it though. If you have any advice or opinions, let me know.
SauroGrenom

01-24-06, 04:09 PM
Wow! Krackol is on the "Best Gladiators" list. I'm so proud! I mabey I should challange Nexa and secure my position?
Usurpator

01-24-06, 05:02 PM
The new Gladius Weekly is up Here (http://boards1.wizards.com/showpost.php?p=8308749&postcount=12)

It is a little bit short, as I am not the natural writer Usurpator is. I shall improve upon it though. If you have any advice or opinions, let me know.

Nice to see it is up again! Thank you for the indirect praise, but unfortunately I am also not the natural writer you think I am. One of the reasons I had to stop was because I was going on 8 articles each week, which together with the research and linking, the Weekly could easily cost me over 3 hours to finish. I think a natural writers could probably finish it sooner. And with a preference for writing complicated tactics, a tendency to argue rules issues at these boards, and having several characters too update, and some work on the pairer, it all got a little bit too much.

I am happy to contribute something like three extended articles each week, though, if you'll have me.
Usurpator

01-24-06, 05:13 PM
Wow! Krackol is on the "Best Gladiators" list. I'm so proud! I mabey I should challange Nexa and secure my position?

Congratulations! I don't think challenging Nexa would be the best bet to secure your position. She would most likely beat your gray dwarven ass (if she ever gets out of prison, finishes crafting and has a Dire Bat finally fit for riding). The Harvester is breathing down Kracknol's neck though, and Nexa is still some comfortable three wins away from both Kracknol and the Harvester.

Unfortunately, largely due to the flat 100 victory points given for winning monster fights, the top 3 have been temporarily put beyond Nexa's reach. If you see previous Gladius Weekly's you notice that Nexa had already passed Indrinar and was closing in on Uhme and Mer-Man.
King Uther

01-24-06, 05:56 PM
On a related Gladius Weekly note, I am looking for a couple of people willing to write 1 story a week related to a random arena fight. I believe if we can get a few people willing to write fight stories this way, it will add a lot to the arena setting and pose some good Gladius Weekly scoops.
SoulLord

01-24-06, 06:37 PM
A team battle related question.

Suppose Dameon and Vandelar Team up to fight some archons

and Dameon buys a ring of counterspells

Can Vandelar (a wizard) cast a spell into the ring as a valid pre-buff.
SoulLord

01-24-06, 06:39 PM
On a related Gladius Weekly note, I am looking for a couple of people willing to write 1 story a week related to a random arena fight. I believe if we can get a few people willing to write fight stories this way, it will add a lot to the arena setting and pose some good Gladius Weekly scoops.

How about people willing to write about Something Gladius related instead of a randon arena fight.

If that's the case I'm up for sending Contributions to our new OverEditor
Pitlords

01-24-06, 08:20 PM
Pairings will be postponed to thursday this week due to the long board maintance that begins in about 5 hours. Although the boards are supposed to be running from Wed 7 PM GMT on again, people only have 2 hours to ready their sheets. Additionally, the boards will go down again a good part of thursday.

Again: Pairings moved to Thursday 9 PM GMT this week!

Gladius Weekly: I think I will give Luni a credit pot, let's say there are 2 in there and she can grant them to whoever she thinks contributed the best (she sends me a weekly PM anyway and will mention the names in there). It should be an article about the city or events or anything that improves roleplaying, not a fight description.

We also have to do something about map credits. I love to see all those maps but the map credits become too good an income source; making credits less attractive. I don't want to miss the maps though. Any idea?
Begferdeth

01-24-06, 10:11 PM
Hmmm... time for a new character. Gladius #1 reporter!
So, specialist diviner/bard/ranger (for those outatown stories)... Hmmm...

For the maps, maybe just make em worth a fraction of a credit instead. Like 1/2 or something. You still get em, just not so many.
Once we get the pile of different arenas going though, those maps are going to be invaluable!

Pairings will be postponed to thursday this week due to the long board maintance that begins in about 5 hours. Although the boards are supposed to be running from Wed 7 PM GMT on again, people only have 2 hours to ready their sheets. Additionally, the boards will go down again a good part of thursday.

Again: Pairings moved to Thursday 9 PM GMT this week!

Gladius Weekly: I think I will give Luni a credit pot, let's say there are 2 in there and she can grant them to whoever she thinks contributed the best (she sends me a weekly PM anyway and will mention the names in there). It should be an article about the city or events or anything that improves roleplaying, not a fight description.

We also have to do something about map credits. I love to see all those maps but the map credits become too good an income source; making credits less attractive. I don't want to miss the maps though. Any idea?
MindWandererB

01-24-06, 10:41 PM
Having not done any pitlording, I don't know how it compares to mapmaking. I do know that the maps I put together took me the better part of a day each. However, they are less useful than pitlording, so 1/2 or 1/3 credit each seems reasonable (and I wouldn't ask for multiple awards for those of my maps that are aesthetic variants of each other). Maps that win the community approval for weekly use should be worth more, though, as they are obviously quality work and play a key role in the CoCo.

If the articles are supposed to be about non-arena fights, should they be about other in-game matters (such as quest, campaign, or guild goings-on), or should they be totally made up? I notice that virtually all of the old Weekly articles are either statistical or descriptive of an arena battle, so there's nothing to serve as an example of what you want.
Snommelp

01-25-06, 01:17 AM
I'm going to be running a few MQs next week, and at least one person has asked to fight multiple opponents if possible. I was thinking about using varied CRs, but I foolishly left my DMG in Tucson when I came back to school in Flagstaff (all the way across the state of Arizona, a four hour drive if you don't hit any traffic at all). Would it be possible for someone to PM me the relevant table?
TelinArtho

01-25-06, 11:16 AM
@Snommelp - I've found this (http://www.d20srd.org/encounterCalculator.htm) tool to be very useful.
SoulLord

01-25-06, 12:08 PM
Pairings will be postponed to thursday this week due to the long board maintance that begins in about 5 hours. Although the boards are supposed to be running from Wed 7 PM GMT on again, people only have 2 hours to ready their sheets. Additionally, the boards will go down again a good part of thursday.

Again: Pairings moved to Thursday 9 PM GMT this week!

Gladius Weekly: I think I will give Luni a credit pot, let's say there are 2 in there and she can grant them to whoever she thinks contributed the best (she sends me a weekly PM anyway and will mention the names in there). It should be an article about the city or events or anything that improves roleplaying, not a fight description.

We also have to do something about map credits. I love to see all those maps but the map credits become too good an income source; making credits less attractive. I don't want to miss the maps though. Any idea?


Just bo be on the safe side are we allowed to edit on thursday?
Pitlords

01-25-06, 12:21 PM
Just bo be on the safe side are we allowed to edit on thursday?

Yes of course. The boards are up so I *could* roll pairings now but since they were down all day many could not ready their character. Now everyone has 13 hours time from now on to set his character ready before the boards go down again.
MitzaVolchenko

01-25-06, 02:25 PM
Sliver Firebug flutters into the Tavern and then realizes she is invisible and supresses the power.

"I think some of you should dome help me on a little side mission."

Sign up for Erithmu's campaign today and get out of the dreary dungeon we call an arena! Fresh sea air, adventure, raiders to deal with! Come on, tell me that doesn't sound like more fun than running around a big stone circle! Best of all you get to hang out with Sliver, the sweetest (maybe not so sweet) and cutest (at least comes close on that claim witha 24 CHA) gladiator around.
Pittbull

01-25-06, 02:38 PM
We also have to do something about map credits. I love to see all those maps but the map credits become too good an income source; making credits less attractive. I don't want to miss the maps though. Any idea?

Perhaps only credits, if you use maps and online-roller.
TelinArtho

01-25-06, 03:00 PM
Introducing the despicable: Nycalik (http://boards1.wizards.com/showpost.php?p=8315550)

Now - I have a question. Can I have NPC services cast Remove Blindness on him to make him sighted permanently?
Usurpator

01-25-06, 03:27 PM
Perhaps only credits, if you use maps and online-roller.

Well, 1 credit for every three maps could also be a possibility. I think I will still be making maps, if only if for not being required to note locations (which I rarerly look at anyway when I read other fights) but I am not keen on using an online roller. Too much hassle.

Is there a trust issue at stake here, that a lot of people prefer to see online rollers? I am usually more worried about how Pitlords handle my tactics than if their dice are fair. If a Pitlord is prepared to cheat for whatever reason, there isn't much I can do anyway.
Pitlords

01-25-06, 03:29 PM
Pitlords, if you take over a fight, you must PM me else I don't see it and you won't get your deserved extra credit.

It's been taken care of for this week; especially Mitza would've missed 3°.
TelinArtho

01-25-06, 03:37 PM
Well, 1 credit for every three maps could also be a possibility. I think I will still be making maps, if only if for not being required to note locations (which I rarerly look at anyway when I read other fights) but I am not keen on using an online roller. Too much hassle.

Is there a trust issue at stake here, that a lot of people prefer to see online rollers? I am usually more worried about how Pitlords handle my tactics than if their dice are fair. If a Pitlord is prepared to cheat for whatever reason, there isn't much I can do anyway.

For me it is much less a trust issue than an ease of use and verification issue. I think I said the other day to picture a situation where you rolled a d20 and added a +6 modifier to it. Then in writing up the fight, you note it as a +7 modifier instead. Now someone brings up that the roll should only be a +6 modifier - so you decrease it by one - and now the attack misses - or something similar. If you have the original roll on an online roller - it is much more correct to have it fixed by not changing the value.

Granted this makes the assumption that pitlords can make mistakes - which is a dangerous road to go down :)

Anyway - by having it as something easily verified - there's no debate on it - so it closes one possible avenue of abuse. One of my earliest fights, I had a series of rolls that were crazy - 4 20s that confirmed with other 20s for one particular opponent and the other getting 1s the entire string. Sure its rare for that exact string to happen - but since I didn't have the online roller to look at (because it was a hand-rolled fight) - people questioned it. That was when I officially moved over to online rollers.
Pittbull

01-25-06, 03:44 PM
Is there a trust issue at stake here, that a lot of people prefer to see online rollers? I am usually more worried about how Pitlords handle my tactics than if their dice are fair. If a Pitlord is prepared to cheat for whatever reason, there isn't much I can do anyway.

I use both online-roller and hard dice and I never got a trust-issue, but I think, using the roller is nicer, even it's more work. Don't forget there is no need to use the roller, but if you use it, credits could be granted.
Usurpator

01-25-06, 03:45 PM
For me it is much less a trust issue than an ease of use and verification issue.

I agree that verification is important, that is why I always put in the rolls themselves, next to the modifiers.

Granted this makes the assumption that pitlords can make mistakes - which is a dangerous road to go down :)

My reasoning is always, if even *I* make mistakes from time to time, surely everyone else does too. ;)

Anyway - by having it as something easily verified - there's no debate on it - so it closes one possible avenue of abuse. One of my earliest fights, I had a series of rolls that were crazy - 4 20s that confirmed with other 20s for one particular opponent and the other getting 1s the entire string. Sure its rare for that exact string to happen - but since I didn't have the online roller to look at (because it was a hand-rolled fight) - people questioned it. That was when I officially moved over to online rollers.

I can imagine. If my die is rolling several 20's in a row, I'll always hope it stops soon, for I fear it will make some people a little twitchy when they see the results. Fortunately, none have complained about the rolling yet, and I did feature some odd rolls.

My largest problem with online rollers is that sometimes I forget a Concentration check, or a spot check, or some Psionic Weapon damage, but catch them one or two rounds later. If I were to add such things to an online roller, it would only get confusing.

Then there are those times when I misread something in tactics and have to redo several rounds, possible change everything that comes next. In that case, I will keep the thematic rolls, but again, it would be very confusing to see in an online roller, with all the wrong comments at the rolls, and some rolls not being used anymore.
SauroGrenom

01-25-06, 04:01 PM
Personally I think the verification of roles can be very important because any pitlord can forget a few modifiers here and there that are important. However I've never thought that a pitlord was cheating my character on the dice rolls.

One option is to only role the base dice (1d20 or 2d8 or whatever) in the online roller. Then add in all modifiers in the way that Usurpator and others do. The modifiers can be shown in the text of the fight and the roll can be verified as being in the online roller and impartial. Kind of the best of both worlds.
Usurpator

01-25-06, 04:19 PM
One option is to only role the base dice (1d20 or 2d8 or whatever) in the online roller. Then add in all modifiers in the way that Usurpator and others do. The modifiers can be shown in the text of the fight and the roll can be verified as being in the online roller and impartial. Kind of the best of both worlds.

That would indeed be my first choice when using an online roller. Just generating a series of attack rolls, saves, skills checks etc. for either party, and scratching them of the list as I use them.

Unfortunately, I rather enjoy not being able to guess how a fight ends, and choosing tactics without knowing if they fail in advance. Part of the joy of my pitlording comes from having an exciting match that I don't yet know how it is going to be.

If, for example, I rolled the miss chance in Kracknol vs. Thelgar in advance in the online roller, I would have trouble writing out the rounds in between, knowing the fight will probably be decided by that roll anyway.
Snommelp

01-25-06, 04:56 PM
@Snommelp - I've found this (http://www.d20srd.org/encounterCalculator.htm) tool to be very useful.
Thanks, Telin. I'ma gonna use this often.
Sindorin

01-25-06, 05:05 PM
Hah, no wonder Telin has killed so many questers. I have found that the results from that calculator can be very difficult in RL. I've killed entire parties with that thing.
Iced

01-25-06, 05:15 PM
I've done the same. I think it's best to calculate manually using the chart from the DM's guide as a guideline. If the giant can kick the living crap out of a optimized fighter of the same level it's probably not the best choice...;)

That's just me, maybe Telin like moppingthe floor with his questers...:D

~Iced
Snommelp

01-25-06, 05:17 PM
Hah, no wonder Telin has killed so many questers. I have found that the results from that calculator can be very difficult in RL. I've killed entire parties with that thing.
As is always the case, common sense has to play a part. The calculator says that Featylec's miniquest where he fought 4 kobolds should have been very difficult; he won without getting hit once. When Sdentch MQed, I could have sent her against a troll, since that was the appropriate CR. However, since she had very little fire or acid, that would have been an almost certain PK.
kedi

01-25-06, 05:23 PM
So after a long hiatus, I'm back... Looks like you've well executed the living Gladius plan, Cat. Good job. :)

Forgive me, I'm a bit rusty... When's the next pairings? 25th?
TelinArtho

01-25-06, 05:25 PM
For what its worth - I use the calculator to confirm the EL calculations of the fights that involve more than one opponent - so it isn't all that often - but even so - I definitely use some common since.

Also, just my defensive nature, but many of those kills really weren't my fault!

The Pulverizer charges through a threatened area (and didn't have to) - so that he could set up for threatening two opponents at once. The AoO he generated was from a longspear that confirmed a critical - dropping him well into the negatives.

Crovax? Well he spent many rounds dancing with his opponents before even starting on the offensive. The dancing put him into a flanked position - which cost him more I think than anything else. He also relied on several saving throws which were, shall we say, unlikely. He was also put down by a critical...

Torgirr just had bad luck in that every attack against him hit and most of his missed.

...

Then most recently, Shakari was in the threatened area of an ogre with a guisarme - provoked an AoO, got hit, got criticalled, got wiped to the ground...
Snommelp

01-25-06, 05:30 PM
For what its worth - I use the calculator to confirm the EL calculations of the fights that involve more than one opponent - so it isn't all that often - but even so - I definitely use some common since.

Also, just my defensive nature, but many of those kills really weren't my fault!

The Pulverizer charges through a threatened area (and didn't have to) - so that he could set up for threatening two opponents at once. The AoO he generated was from a longspear that confirmed a critical - dropping him well into the negatives.

Crovax? Well he spent many rounds dancing with his opponents before even starting on the offensive. The dancing put him into a flanked position - which cost him more I think than anything else. He also relied on several saving throws which were, shall we say, unlikely. He was also put down by a critical...

Torgirr just had bad luck in that every attack against him hit and most of his missed.

...

Then most recently, Shakari was in the threatened area of an ogre with a guisarme - provoked an AoO, got hit, got criticalled, got wiped to the ground...
And let's not forget Hennan, who faced off against an ogre when he was in single-digit HP and had no healing left. He's prepared for next time, though.
Macbrea

01-25-06, 06:11 PM
So after a long hiatus, I'm back... Looks like you've well executed the living Gladius plan, Cat. Good job. :)

Forgive me, I'm a bit rusty... When's the next pairings? 25th?

Welcome back.

Pairings are normally every wedesday. This weeks pairing are delayed until Thursday I think at 9am GMT.
kedi

01-25-06, 06:29 PM
Hmms. Good then, I've just set my new char ready for the 26th.
Sindorin

01-25-06, 06:54 PM
Also, just my defensive nature, but many of those kills really weren't my fault!

Heh, we know :) I was just teasing
Iced

01-25-06, 10:21 PM
Is the Red Wizard class legal, and if so identical to the Red Wizard class in Faerun?

1/2 BAB progression
Good will, Bad For/Ref saves
Add level of wizard for each level of red wizard for spells per day

1. Enhanced Specialization, Specialist Defense +1
2. Spell Power +1
3. Specialist Defense +2
4. Spell Power +2
5. Bonus Feat, Circle Leader
6. Spell Power +3
7. Specialist Defense +3, Scribe Tatoo
8. Spell Power +4
9. Specialist Defense +4
10. Great Circle Leader, Spell Power +5

Is the tatoo focus feat legal in the CoCo and can I enhance my characters arena power with a circle of wizard followers?
Sindorin

01-25-06, 10:28 PM
It is legal in the CoCo as it is printed in the 3.5 Dungeon Master's Guide. It is identical to the Faerun Prestige Class.

Long ago when I had my first character in the arena, a red wizard by the name of Tair Malek (he's still on the roster as an old level 11 character) I pondered and pondered about how it could be possible to get several people into the arena with me in order to boost my power. With the new rules regarding allies brought into the arena here in Living Gladius, yes, there is now a way for this to be possible. If you look at Aranor, I plan on taking Leadership at ECL9 and then recruiting a cohort as well as (hopefully) some followers. He has had trouble lately because of crazy SR opponents and bad luck, so I need to get that Failure tag off of him. But yes, that is what he is built for down the road - Circles... it would be quite a nasty prebuff, though TAO will suffer because all of those allies will mess up whatever taxes he brings in. I guess we'll see what happens with it.
Iced

01-25-06, 10:30 PM
So the requirement for entry is the tatoo focus feat and 8 ranks in spellcraft? Do you still have to be human? Does tatoo focus stack with spell focus?
Zevox

01-25-06, 10:31 PM
Is the Red Wizard class legal, and if so identical to the Red Wizard class in Faerun?

Is the tatoo focus feat legal in the CoCo and can I enhance my characters arena power with a circle of wizard followers?
Yes on all accounts. Well, I don't know precisely how the CoCo would deal with Circle Magic, but considering theres no Red Wizard of sufficient level to use it currently its not an issue at the moment. Otherwise yes, the Forgotten Realms Red Wizard class is identical in every way to the one given in the DMG (save for the fact that the DMG one is updated to 3.5e, but the changes are minor - just skills and how the selection of a new prohibited school works), and the Tattoo Focus feat is legal (and identical to the FRCS version).

Actually, something that I found rather ironic is that a number of the spells and Cleric Domains from the FRCS are legal in CoCo as well, since they're included in the SRD under the "Divine" section (completely unchanged - the Blacklight Spell and Charm Domain, for instance). Certainly makes the place a bit easier to get used to for someone like me, whos used to playing in the Realms :D .

Zevox
Zevox

01-25-06, 10:34 PM
So the requirement for entry is the tatoo focus feat and 8 ranks in spellcraft? Do you still have to be human? Does tatoo focus stack with spell focus?
Entry requirements are being Human, any non-good alignment, 8 spellcraft ranks, Tatoo Focus plus a total of 3 Metamagic or Item Creation feats, and able to cast 3rd-level arcane spells. Still identical to the FRCS version.

Tatoo Focus should stack with Spell Focus to my knowledge - nothing in the RAW prohibits such.

Zevox
Usurpator

01-26-06, 12:26 PM
Ah - but you see there's a genius behind my plan! If Tezca says he will voluntarily fail a will save - since he has no knowledge of spells - he would not be able to differentiate between say hold person and remove curse...

Well, if the genius of your plan is dependent upon casting some combination of spells during one of the three days of the full moon, I guess Tezca will have little to fear. :)

Besides that, knowledge of spells has nothing to do with failing a Will save. You don't have to identify a spell to be able to decide if you want to save or not. You cannot say to someone, hey I am casting a cure light wounds, and then cast a hold person instead and expect them to forego the save. A target decides to succeed or fail a save once he/she/it is affected by it. If Tezca feels his limbs suddenly stiffen (hold person) he will fight it, regardless of what you say the spell was, he will fight it instinctively, since it was not what he was expecting. Tezca cannot say 'I will fail my next Will save', but he can say 'if I feel my limbs stiffen as if by magic, I will not resist', or 'if I feel my leopardy alter ego fade away, I will resist'.

As a DM I always describe what a person feels or sees happening. And if he sees a blast of fire exploding in a ball near him, the PC can always say: 'I will not try to evade', his choice. You never know, maybe the PC is a sentient Iron Golem.... I never say 'a Reflex save is coming up, want to make it?' without describing the context. A PC doesn't even know what a Reflex save is, and couldn't decide anyway.

I'm mostly preparing for his inevitable fight against a cleric of mine...

All I'm asking for is a note on what changes should be included when he is not in hybrid or animal form - because that could have a major affect on a fight if they are handled incorrectly.

I can do that, one line with a few stats. Still, I don't think it will be needed, and if it is needed, certainly less urgent when compared to the shapechanging druids and polymorphing wizards out there.

There is a bigger chance that Tezca will be the target of a Baleful Polymorph, should I provide his stats for when he is an harmless animal? I think not.

Also, I think this is a request from you at best, and I am happy to oblige you if you personally think it useful. But it is not a violation, so once again I ask you to please remove it. I don't think the prison is intended for such issues, especially since NiQil locks up anyone mentioned without further ado (which policy I support, BTW).
Usurpator

01-26-06, 02:14 PM
@TelinArtho:

I think I have found an even better solution for your problem with Tezca's stats!
I will add to default tactics: "if Tezca is ever forced into his human form: surrender."
TelinArtho

01-26-06, 02:35 PM
Well, if the genius of your plan is dependent upon casting some combination of spells during one of the three days of the full moon, I guess Tezca will have little to fear. :)

Besides that, knowledge of spells has nothing to do with failing a Will save. You don't have to identify a spell to be able to decide if you want to save or not. You cannot say to someone, hey I am casting a cure light wounds, and then cast a hold person instead and expect them to forego the save. A target decides to succeed or fail a save once he/she/it is affected by it. If Tezca feels his limbs suddenly stiffen (hold person) he will fight it, regardless of what you say the spell was, he will fight it instinctively, since it was not what he was expecting. Tezca cannot say 'I will fail my next Will save', but he can say 'if I feel my limbs stiffen as if by magic, I will not resist', or 'if I feel my leopardy alter ego fade away, I will resist'.

As a DM I always describe what a person feels or sees happening. And if he sees a blast of fire exploding in a ball near him, the PC can always say: 'I will not try to evade', his choice. You never know, maybe the PC is a sentient Iron Golem.... I never say 'a Reflex save is coming up, want to make it?' without describing the context. A PC doesn't even know what a Reflex save is, and couldn't decide anyway.



I can do that, one line with a few stats. Still, I don't think it will be needed, and if it is needed, certainly less urgent when compared to the shapechanging druids and polymorphing wizards out there.

There is a bigger chance that Tezca will be the target of a Baleful Polymorph, should I provide his stats for when he is an harmless animal? I think not.

Also, I think this is a request from you at best, and I am happy to oblige you if you personally think it useful. But it is not a violation, so once again I ask you to please remove it. I don't think the prison is intended for such issues, especially since NiQil locks up anyone mentioned without further ado (which policy I support, BTW).

Hmmm - I guess you and I have differing opinions on when the decision to make/fail saves occurs.

You seem to indicate that the body decides to fight off or allow an effect to occur as it is already happening.

I am of the opinion that the resistance is before the consciousness knows about it.

The only way, in my opinion, to drop your defenses to resist a spell is by actively saying - yes I will allow the spell to happen. There's a certain amount of trust needed - and yes - if the spellcaster uses the spell for another purpose - well - you shouldn't have trusted him. This is an issue I would like to know about for future reference - since it appears a few lycanthropes have emerged...

I honestly don't know why you pushed back so hard on this issue. There's an entire set of abilities and special qualities that are not applicable when you are in human form - I just wanted that spelled out - even if in brief format - that way a pitlord wouldn't have to search for the entry in question and pore through it mid-fight. For the record, I've removed my violation on the caveat that it never comes up in a fight. Once it does though - I think the violation stands. In other words - I'm trying to avoid confusion down the line by bringing up a potential issue now.

As to the wildshaping druid or the polymorphing wizard - I certainly would prefer that they keep relevant information about their respective transformations if at all possible - if only for their tactics. People do this all the time - I do it often when I have a summoner who is going to bring out a variety of creatures - I include the stats in an SBLOCK on the tactics.
Usurpator

01-26-06, 03:03 PM
Hmmm - I guess you and I have differing opinions on when the decision to make/fail saves occurs.

You seem to indicate that the body decides to fight off or allow an effect to occur as it is already happening.

I am of the opinion that the resistance is before the consciousness knows about it.

Does that mean that in your campaign cannot voluntarily fail a save, since PCs only know about it after it has affected them (or not)? The classic case of the DM saying "do you want to save or not?", the player asking "Why, what is happening?" and the DM saying: "well, you have no idea, but wanna?"

Either you realize something beforehand, and decide to resist it, or realize nothing beforehand, and thus don't have a choice in resisting it (at least, the PC should not have a choice, the player might of course, if you play it like I paraphrased above).

The only way, in my opinion, to drop your defenses to resist a spell is by actively saying - yes I will allow the spell to happen. There's a certain amount of trust needed - and yes - if the spellcaster uses the spell for another purpose - well - you shouldn't have trusted him. This is an issue I would like to know about for future reference - since it appears a few lycanthropes have emerged...

You seem to be of the opinion that 'dropping defenses' is a conscious choice you make in advance, and that it is an all or nothing affair, like, if you drop your defenses, you drop it for everything?

So if you decide to 'drop your defenses' so that your fellow cleric can cure you, and an enemy drops a fireball before the cure spell is finished, you won't get a Reflex save against the fireball? Is this what you would apply?

Have you ever offered PCs affected by a Mass Cure Light Wounds the choice of saves before they knew what was happening? Did they have to lower their defenses to allow it? How did they know exactly when the spell hit? Maybe the cleric called out "Mass CLW!", and then the enemy wizard cast a Mass Charm. Would they all be automatically charmed?

In my opinion, if a doctor says to me "this won't hurt at all" when he dresses my arm, and it starts to hurt a lot, I will pull away my arm, has really nothing to do with trust or 'dropping defenses'. Is an instinctive reaction when something happens I don't want to. If my best friend says the soup is not hot, and he tastes it in front of me, I will still pull back if I feel the soup burning my tongue. Sometimes fast enough to prevent serious damage (Reflex save made), sometimes too late (save failed). But I certainly don't consciously decide 'not to pull back' whatever happens.

I honestly don't know why you pushed back so hard on this issue.

That is true, I am a bit ticked off about that, and I tried to explain why. It is largely because you put it in prison as a violation. Such things might cause Tezca to miss a fight/pairing. I don't think this issue warrants such a penalty. I think a simple PM would have been enough if the lack of stats really bothers you. I don't think putting something into prison is a something to be taken lightly.
MitzaVolchenko

01-26-06, 03:07 PM
Alrigt, I have asked more than one Elder and a number of ther people about this, and nowI would like to see the general public opinion.

I hold the following opinions:

1) The Prison should be updated to coincide with pairings...the start of a CoCo week.

2) The system of PMing people in a loop to get a violation fixed is silly. This week's example shall be Book5's Ba'al of hte Grave. Skojar volated him on the 11th for his incorrect weapon. I have no idea if Skojar pm'd him or not, but he fixed the violation this week. I violated him this week for several other issues. He fixed them, but did not PM me to let me know so, I just blithely did nothing until today when I saw him prisoned and knowing I reported him this week, went to check to see why. Should it be his job to PM me? Should it be myjob to go back and check the thread daily to see if it is fixed?

3) If Prisonlords doesn't have the time to check violation fixed posts, get him a Bailiff to do it. In the case of some people, they might get reported and do everything right but the person that reported the violation might not log on in a timely fashion to update.

Sorry if I got a little verbose here, but I have gotten snappish PM's from people because I reported violations. Now understanding the hoops one jumps through to get them fixed, I can see why. There were some heft errors on the sheets I ran this week, but I refuse to prison violate anyone again until the system is clear or streamlined...that I have gotten different answers from different people that have been here a long time means that it is not clear enough in my mind.
Ravashack

01-26-06, 03:13 PM
Usurpator: Lowering your Spell resistance/willingly failing a saving throw as far as I am aware only applies to the person who is casting the spell on the target. If someone else casts something, the failed saving throw/lowered spell resistance doesn't apply to that. You don't willingly fail the next spell that comes in, you willingly fail the next spell that comes in from a specific caster.

A better example of what Telin is trying to say is, say you are expecting a cleric to cast Heal on you while you are getting barraged by Fireballs. If that Cleric casts Harm instead on you, you automatically fail the saving throw for Harm, but you still make all your saving throws for the Fireballs, no matter when they occur because they're not coming from the Cleric that was supposed to be casting a healing spell on you.

Which means you can argue that if the recipient can recognize the spell being cast, they can change their mind about willingly failing their saving throw.
TelinArtho

01-26-06, 03:20 PM
@Usurpator - I don't always have the time to PM things - so posting to the prison is both a checkmark to let you know about the issue and also a checkmark to make sure you don't get 3-4 PMs about it. My PM box is frequently full as it is - so I've taken to not saving the ones I send. If I send you a PM about it, and then look again the next day (and not remembering I sent the first PM), send you a second PM when I see it hasn't been changed - would that **** you off less? (and if it seems unlikely that I would do that - bear in mind that I HAVE done it no less than 4 times...)

I only PM about issues when I feel there is a decent chance the player won't notice the post in the prison - mostly just the very newest of players. I post a lot of violations - some major and some minor. Regardless - it takes at least 1.5 weeks to get put into the "miss a week" boat - because you are put on probation in the first week and only on the second week are you put in the prison. I do my best to keep up with the violations that I have posted even if the violator doesn't PM me to let me know that it is fixed.

@Mitza, and the rest:

When a post is made to the prison, the narc is under no obligation to PM the violator about the issue. Everybody should check the prison regularly for problems with their characters - consider it a proofreader's guide.

When a violation has been fixed, the Violator should send a PM to the narc who posted the violation to let him/her know the issue is resolved.

I agree that the schedule for the prison is a little off - but it makes sense to those of us running it (NiQil foremost - I'm more like a friendly warden with a big stick...). Violations come in and have a few days leeway before they are "judged" - and put on probation. The week that a violator is on probation - they can still participate in that week's pairings.

If the judged on probation fails to correct the violation in another week - then the violator gets slapped with a CAK (crimes against king) tag and put in prison until the violation is resolved. Usually, this means at least one week of missed pairings for that character.
MitzaVolchenko

01-26-06, 03:29 PM
When a violation has been fixed, the Violator should send a PM to the narc who posted the violation to let him/her know the issue is resolved.

If the judged on probation fails to correct the violation in another week - then the violator gets slapped with a CAK (crimes against king) tag and put in prison until the violation is resolved. Usually, this means at least one week of missed pairings for that character.

That is where the system breaks down. You are relying on the narc to go back and put FIXED. Checking to see if it is fixed or not needs to be the job of the Prisonlord or his friendly Warden. People end up in prison because of bad paperwork or timing rather than an unwillingness to correct the problem.

I propose that it works like this:

1) Narc posts violation and sends PM to suspect.

2) Suspect fixes or argues the violation and posts in Prison thread.

3) Prison staff investigates before prisoning anyone...narc does not have any responsibility beyond posting the violation.

If the prison needs a larger staff, fine. Give Prisonlords an official assistant for that very purpose.
Usurpator

01-26-06, 03:31 PM
Usurpator: Lowering your Spell resistance/willingly failing a saving throw as far as I am aware only applies to the person who is casting the spell on the target. If someone else casts something, the failed saving throw/lowered spell resistance doesn't apply to that. You don't willingly fail the next spell that comes in, you willingly fail the next spell that comes in from a specific caster.

Spell resistance and saving throws do not use the same mechanic. You lower spell resistance for *everything*:

A creature can voluntarily lower its spell resistance. Doing so is a standard action that does not provoke an attack of opportunity. Once a creature lowers its resistance, it remains down until the creature’s next turn. At the beginning of the creature’s next turn, the creature’s spell resistance automatically returns unless the creature intentionally keeps it down (also a standard action that does not provoke an attack of opportunity).

What you are trying to point out that, even though you are not aware of an effect until after you have save or not, you automatically identify the origin of the effect, and that causes you to decide whether or not to save?

Examples (you are a fighter with no spellcraft):

1. Your fellow invisible wizard party member throws a fireball at you and the enemies you are fighting (and obviously not telling you in advance). Origin of spell determined or not? Save or no save?

2. Your fellow invisible cleric party member throws a mass cure light wounds at you while you are fighting some enemies (and obviously not telling you in advance). Origin of spell determined or not? Save or no save?

3. Enemy invisible cleric throws a mass inflict light wounds at you while you were fighting some enemies. Your (invisible) party cleric told you in advance he might try to cure you with Mass Cure Light Wounds during the battle. Origin of spell determined? Save or no save?

Remember, Telin's theory says that you don't know what is going to hit you, and you cannot use that information to make a decision about saving or not.

Your theory says that you make a decision to save or not to save based upon identifying a caster and lowering your defenses specifically against said person.

I don't think Telin's and your theory is a wrong theory per se, it just leads to weird results in my opinion. Results that most DM's would probably gloss over and fail to apply the rule consistently in such case.
TelinArtho

01-26-06, 03:39 PM
@Mitza - I'd very much disagree that the system has broken down because of a few instances of misapplied justice. Yes Ba'al has had a rough time these last few weeks - but at the same time - I can only think of one other instance off hand where a violation was fixed before the deadline - and then it was adjusted afterwards.

Honestly, the narc should be responsible for verifying and closing out a violation. If we just have a bunch of open violations listed in the prison - where is it that it says that something in particular is fixed.

For instance, Tarik Vale had a violation posted by me and by pitlords. Myrridin (Tarik's player) saw one but not the other - and posted that he had fixed "the violation." When I went back in and saw that he hadn't fixed my violation - I said "hey - its not fixed - here's the violation I need you to fix."

Trust me - the system works and has worked very well. The only time when it breaks down is a) if the violator doesn't pm his narc or b) if the narc doesn't close the violation.

If the narc refuses to close the violation - shoot a PM to Prisonlords and NiQil (or myself) will get it taken care of.
Usurpator

01-26-06, 03:43 PM
@Usurpator - I don't always have the time to PM things - so posting to the prison is both a checkmark to let you know about the issue and also a checkmark to make sure you don't get 3-4 PMs about it.

I understand, in that case I want to ask you if you spot another 'marginal issue', post it in the Tavern. Costs the same amount of time, will get me to respond just as effectively, and will probably not tick me off.

My characters have lots of marginal errors, I regularly spot a CL check DC mistyped from scrolls, not having reduced my arrows weight with 1 lb. after a certain percentage has been used, etc. etc. Yes, errors or omission, but really minor. You can mention them if you do an audit, but not as a violation.

What I mean to say it that I feel like being put in the slammer from crossing the street at the wrong angle. Possibly correct by the letter of the law, but not according to the spirit of the law. And the jail time hurts just as much (and perhaps even more).
TelinArtho

01-26-06, 03:43 PM
@Usurpator - yes - you choose to fail/succeed at each saving throw before you know the effect. If the party wizard casts a spell on you and you don't know about it - you will get a saving throw before I tell you the effects.

If the source is known, sometimes the saving throws are just automatic, but others - like if you have a "questionable" wizard in your party - you have to consider. Sometimes Sense Motive checks are needed. If the character has spellcraft and makes his check - he would obviously know what the spell is before it necessitates the saving throw - so he'd get to choose with the appropriate knowledge.

However, this is just how I've always played it. I will ask in the ask an elder thread for a ruling because I don't know that I've seen something specific either way.
Macbrea

01-26-06, 03:43 PM
Strangely, the way savings throw is written in the SRD: You seem to have to make a savings through vs a harmful effect. But you have the option to make one vs an effect with save (harmless).


Saving Throw

Usually a harmful spell allows a target to make a saving throw to avoid some or all of the effect. The Saving Throw entry in a spell description defines which type of saving throw the spell allows and describes how saving throws against the spell work.

(harmless)

The spell is usually beneficial, not harmful, but a targeted creature can attempt a saving throw if it desires.


Succeeding on a Saving Throw

A creature that successfully saves against a spell that has no obvious physical effects feels a hostile force or a tingle, but cannot deduce the exact nature of the attack. Likewise, if a creature’s saving throw succeeds against a targeted spell you sense that the spell has failed. You do not sense when creatures succeed on saves against effect and area spells.

Automatic Failures and Successes

A natural 1 (the d20 comes up 1) on a saving throw is always a failure, and the spell may cause damage to exposed items (see Items Surviving after a Saving Throw, below). A natural 20 (the d20 comes up 20) is always a success.

Voluntarily Giving up a Saving Throw

A creature can voluntarily forego a saving throw and willingly accept a spell’s result. Even a character with a special resistance to magic can suppress this quality.
TelinArtho

01-26-06, 03:47 PM
I understand, in that case I want to ask you if you spot another 'marginal issue', post it in the Tavern. Costs the same amount of time, will get me to respond just as effectively, and will probably not tick me off.

My characters have lots of marginal errors, I regularly spot a CL check DC mistyped from scrolls, not having reduced my arrows weight with 1 lb. after a certain percentage has been used, etc. etc. Yes, errors or omission, but really minor. You can mention them if you do an audit, but not as a violation.

What I mean to say it that I feel like being put in the slammer from crossing the street at the wrong angle. Possibly correct by the letter of the law, but not according to the spirit of the law. And the jail time hurts just as much (and perhaps even more).

The difference is - the prison IS the place to post such things. If people start splitting up errors and violations between here and the prison - the system does break down. Why? Because someone will look over your character and note a thing or two and post it here - then someone else looks over your character and notices another thing or two and posts it there... etc etc - it gets too fragmented. All errors on sheets should be posted to the prison - if there is discussion about a violation - it should be posted here.
Usurpator

01-26-06, 03:51 PM
@TelinArtho:

I think the prison is a good institution, but only when everything else works properly. Nexa has been reported three weeks ago, and put in Prison two weeks ago for crafting the ioun stone. I posted the issue immediately after in the Ask an Elder thread, but haven't got any answer yet.

This means that Nexa is effectively in limbo. If she cannot craft the ioun stone, she wants to craft something else, but how to go about it? I want to spring her, but currently I am powerless to do so.

I think I'll PM LLMadcow about this.... (I know you are waiting on an answer too).
MitzaVolchenko

01-26-06, 03:58 PM
The difference is - the prison IS the place to post such things. If people start splitting up errors and violations between here and the prison - the system does break down. Why? Because someone will look over your character and note a thing or two and post it here - then someone else looks over your character and notices another thing or two and posts it there... etc etc - it gets too fragmented. All errors on sheets should be posted to the prison - if there is discussion about a violation - it should be posted here.

Anything that is going to an Elder vote should be adjudication withheld.

And you are still missing my point regarding making the Narc's post of FIXED be a condition for the violation being considered corrected. We need to streamline that process. As it stands, nothing stops me from reporting a billion errors and then not logging in for a week or three so that half my competition goes to prison.

I agree that the prison is good thing, but I do not like the way the system works via PM tag.
TelinArtho

01-26-06, 04:00 PM
Alright - well then the issue is not the prison, but getting the question resolved.

For that specific case, I think a single PM to Prisonlords to explain the situation (a question on a not-completely-clear house-rule of the CoCo) would have sufficed to at least get Nexa active - though probably without the ioun stone in the short term.

As I said - if there's an issue that looks like it will get carried over because of things out of your control - PMing is a great way to bring it to the forefront. Prisonlords is given the authority to rule on a particular violation while Pitlords is absent or the Ask an Elder thread is moving slowly.
TelinArtho

01-26-06, 04:07 PM
Anything that is going to an Elder vote should be adjudication withheld.

And you are still missing my point regarding making the Narc's post of FIXED be a condition for the violation being considered corrected. We need to streamline that process. As it stands, nothing stops me from reporting a billion errors and then not logging in for a week or three so that half my competition goes to prison.

I agree that the prison is good thing, but I do not like the way the system works via PM tag.

I'm not missing your point at all. Let me rephrase the obligation of the narc and of the violator:

The narc agrees to post errors on character sheets to the prison with the promise that when he is notified the error is fixed, s/he will verify and edit the post to say FIXED in the title.

The violator agrees to try his/her best to post correct characters. When a character is found in violation, the violator agrees to resolve the issue to the best of his/her ability. The violator agrees to PM the resolution of these issues to the narc when they are fixed.

In the event that a narc either refuses to close an open violation or has simply disappeared - then a simple PM to Prisonlords will serve to clarify. Include the links to the character in violation, the link(s) to the violation(s) involved and explain that the narc has not responded to your PM about closing the issue.

This is not PM tag - it is a single PM from the violator to the Narc; sometimes a second PM is needed from the violator to the Prisonlords account if the narc is not fulfilling his/her duties.
MindWandererB

01-26-06, 04:10 PM
I agree that the Prison could be tweaked, as I've mentioned before.

1) I agree strongly that the Prison week should correspond better to the battle week. I'm sure it used to work better in the past, but at the moment over 80% of fights are posted after Prison roll call, making it rare that corrections can be made in time. Making roll call take place on Mondays would be better; making it take place on Wednesdays would be better still (since clearly no corrections will be made at that point). It seems silly that a character could get imprisoned on Sunday, and be forced to watch the week go by, helpless to fix it. Scenario: Violation is posted in week W. Fights are late-ish, as usual, and Roll Call marks the Violation. That particular week, the player happens to be a bit busy, and forgets to correct the problem--or worse, disagrees that it is a problem and asks in Tavern and Ask an Elder. Wednesday comes and the correction is not made, dooming the character to Prison. The current system leaves very little room for error before you miss a week.

2) Narcs should PM their victims, but I agree that this is best left as a courtesy and not a mandate. Violators also need to PM the narc when they are corrected, and this should be a mandate. The violator then needs to track the violation post, and if it has not been updated to Fixed, the violator should PM Prisonlords to inform them that the violation has been fixed but the narc is MIA. Prisonlords should then investigate, verify the violator's story, and let them out of prison. That would save Prisonlords from having to investigate every single imprisonment, and also leaves violators a way out when the narc is lazy. I also recommend the narc be penalized (0.1-0.2 credits) for not updating their complaint in a timely manner (say, before roll call, assuming they were PM'ed at least 24 hours prior to roll call).
TelinArtho

01-26-06, 04:38 PM
@MindWanderer - and the rest who seem to be misunderstanding the process of the prison:

Week 1: Wednesday after pairings, player (hereafter referred to as the "narc")is reviewing sheet of his opponent (hereafter referred to as the "violator"). He sees a couple of errors and posts them to the prison. We will call this violation X

Week 1: Friday - Prisonlords performs a roll call and sees that Violation X has not been ruled on previously (since it fell after the last roll call), and is not marked as fixed. He marks the violation as a PBJ (Probation before Judgement) and tags the character in the Prison Roster.

Week 1: Tuesday before pairings - violator sees his character is in violation. He fixes it and PMs his narc.

Week 2: Wednesday - Narc edits his post to indicate the violation fixed.

Week 2: Friday - Prisonlords performs a roll call and sees that Violation X has been fixed. He notes it as such and moves on.

-----------------------------------------------

In the worst case scenario - a violation is posted on Thursday/Friday and Prisonlords marks it as a PBJ. He'll still get paired on the following Wednesday. If he didn't fix it before pairings are set - he'll get thrown in prison.

The obligation of all players is to check for violations on their characters. If you don't get them fixed - you get held out. Make it part of your routine to update your character to AT LEAST check the most recent roll call - preferably check all of the posts SINCE the LAST roll call. If you do and get your violations fixed - there is very little reason to be held in prison at all.

While some may feel that this is overly strict - violations cause headaches for everyone when they aren't fixed and notified properly. Take for instance an attack roll that is off by +2 -- that could be a minor headache for the pitlord - especially if a lot of the rolls are close to the required number. Just a typo - but still enough to cause things to go grindingly slow.
NiQil

01-26-06, 04:39 PM
Well...seems y'all went and had a barbecue and didn't invite me LOL.

Let me elaborate on a few things...


First, with regard to Book5's situation...Book sent a PM to Prisonlords yesterday saying that he had fixed his violations, just as he should have. I took a look, and found that he had not fixed them all, and advised him that they were not all fixed, and that they would all need to be fixed before he could be released. That is the reason Ba'al is not being paired.

Generally speaking, whenever a character is placed in prison and wants to get out of prison before their narc has updated the violation post, a PM to Prisonlords causes me to look at the violation myself to see if the problem has been fixed. If so, then the prison tag is removed and the character is allowed in pairings. There have been several of these recently, whether you know about them or not. Hagrid II is a good example. He was in prison for an issue Usurpator posted, fixed the issue, but pairings came around before Usurpator had fixed his post, so I let out Hagrid myself.

Keep in mind also that this same procedure happens during Roll Call. Every violation that is reported gets checked to see if it was fixed or not before I roll it into a CAK violation and a prison term. This way people are not held responsible for narcs that aren't updating their posts. This happens behind the scenes, so you may have never known about this. That is intentional.

With regard to the prison week. The prison week is as it is right now for a reason. With it's current setup, it allows Pitlords to mark people as being in prison before pairings actually happens, so that people due have time to correct their errors before pairings. If we moved the prison week to correspond with the pairings week, that would have roll call coming out on Thurs or Fri, meaning that you would have roughly an extra week before you saw it reflected on the character roster. The other reason the week is set up this way is that, generally speaking, many people do not fix their violations until they see the little [P] tag on their character. This isn't how it is supposed to be, but that is the reality of the situation. Had Book5 addressed his characters issues last week, instead of waiting for the [P], we wouldn't be having this discussion.

Last, but not least, with regard to the narc PMing the violator...there is a reason this is not done. We often get people here that make up characters, post them, and then never hear from them again. We don't want to alienate someone like that by sending PMs to them about something they don't want involvement with anymore. This also puts the responsibility on the person who owns the character to check the Prison thread, rather than on the person who spotted the violation, which is the way it should be. It's your character, so it's your responsibility to make sure it is correct...no one else's. And since the Prisonlord checks for the fixing of errors anyway, this is a redundant catch to a narc not closing his post. It's kinda hard to alleviate a situation where a narc didn't pm his violator when his post went up...then you get into a game of he said/she said.

Some of you may think that the PMing of the narc to close the post is ineffective, but I will tell you that is far from the truth. As long as that procedure is followed, the Prison runs smoothly. When the procedures aren't followed is when things like this come up. I used to think like some of you in this regard....actually working in the prison changed that. That is why I mention in every weekly roll call...it's that important.
MindWandererB

01-26-06, 05:25 PM
@MindWanderer - and the rest who seem to be misunderstanding the process of the prison:You misunderstand my misunderstanding. You described exactly what I did, except that in my sample scenario, the violator failed to fix the violation in the ~2 day window thay had between fight posting and pairings. The result was prison.

The problem, as I see it, lies in the faux-rule: "GUILTY - PBJ: This is for violations that remained unresolved throughout the entire course of the week and are minor." This implies that violators actally had a week to make the corrections. More often than not, it is impossible to make corrections before roll call. Sometimes the violation is up for 24 hours or less before a PBJ is acquired; to me, that's not what "entire course of the week" means. Similarly, there's: "GUILTY - CAK: This is for violations that have remained for 2 weeks an/or severe violations." A CAK, and thus prison, is often applied for violations that have been up for less than two weeks and are extremely minor.

Here's an example at hand: I narced on Book5's Tan this week. The complaints were extremely minor, consisting of small math errors and some streamlining issues. However, despite the fact that I PM'ed him about the narc and he acknowledged it in Prison, he forgot to make the corrections as of the deadline. So unless his fight this week goes up early, he'll be going to Prison, as a result of an oversight which he had limited time to deal with. I'm not happy about the fact that he'll probably go to prison as a result of my post. I really don't think he deserves it. And I have to admit I'm tempted to mark the violation as Fixed, even if it isn't, if his fight doesn't post in time. I won't, because it would totally undermine the system, but it's tempting.

Edit, after reading the preceding post more carefully: NiQil, do you mean that it is possible to get out of prison in the three days between when Roll Call goes up and when pairings are made? I thought Cat/Huan went by the Prison roster when doing pairings, and a [P] meant no-go. If it's possible to fix it during that time, then much of my complaint isn't as valid as I thought. My big issue, then, is that the stated and actual function of PBJ, CAK, V, and P tags do not match up.
TelinArtho

01-26-06, 05:35 PM
First of all - both of these could be resolved with a single PM to prisonlords to explain the situation.

Secondly - most violations are found after pairings and then the roll call happens on Fri/Sat or whatever. The violator gets to fix his character sheet after his fight is posted and BAM we're done. This does mean that it is not 1 week/2 weeks before PBJ and CAK judgement - but at the same time - I highly doubt it is necessary. If it is a minor error - the violator has no excuse not to fix it on time. If it is a major error - then the violator shouldn't get paired on the fact that it complicates things unnecessarily for the pitlord.
Ravashack

01-26-06, 06:03 PM
Usurpator: Ah, I missed that.

My point about the saving throws is that if you don't know it's coming in you automatically try to resist it. If you know it's coming in and you want to be affected by it you don't try to dodge out of the way (Reflex save) or whatever RP effect you want for making a saving throw. If there's an invisible cleric next to you and you don't know he's there to heal you, then no, you shouldn't be allowed to automatically fail a saving throw. If you know he's there to heal you you should be able to automatically fail your saving throw for his spells if you want. It's not like being invisible negates verbal components of spells and who's voice it is. You can tell when he's casting something, just not what it is. Or he could spend a free action whispering something like "I'm going to heal you" and the point would be moot.
Usurpator

01-26-06, 06:33 PM
Usurpator: Ah, I missed that.

My point about the saving throws is that if you don't know it's coming in you automatically try to resist it. If you know it's coming in and you want to be affected by it you don't try to dodge out of the way (Reflex save) or whatever RP effect you want for making a saving throw. If there's an invisible cleric next to you and you don't know he's there to heal you, then no, you shouldn't be allowed to automatically fail a saving throw. If you know he's there to heal you you should be able to automatically fail your saving throw for his spells if you want. It's not like being invisible negates verbal components of spells and who's voice it is. You can tell when he's casting something, just not what it is. Or he could spend a free action whispering something like "I'm going to heal you" and the point would be moot.

Sure he can whisper that, but the moment you feel a tingle, is that his curing spell or the finger of death from another invisible cleric (assuming you feel a tingle, because according to you and Telin, you don't feel anything, so there's really no point to decide. You hear a cleric whisper: I am going to cure you, and then you somehow drop defenses and hope the next spell is the one you expected, or something....

I think you are missing the point of my examples if you bring up verbal components and whispers as arguments. I could just add a Silent spell feat, or create examples with Psions casting beneficial stuff to counter that.

My point was that I have *never* seen any DM ask for saves cast by party members on each other, regardless of receiving party members were aware or not.

Oh, just thought of an extreme example:

Example 4
Fighter from previous examples is unconscious at -3 hp. Party Cleric approaches him and casts CLW. According to you he will resist automatically, right? Or doesn't it count when you are unconscious? But if so, then getting a save vs. Death Knell is superfluous.

My point: if you really go through with your argument, it just begets weird situations. Another solution is neccessary.
NiQil

01-26-06, 07:08 PM
Edit, after reading the preceding post more carefully: NiQil, do you mean that it is possible to get out of prison in the three days between when Roll Call goes up and when pairings are made? I thought Cat/Huan went by the Prison roster when doing pairings, and a [P] meant no-go. If it's possible to fix it during that time, then much of my complaint isn't as valid as I thought. My big issue, then, is that the stated and actual function of PBJ, CAK, V, and P tags do not match up.

Yes, it is 100% possible, and I say as much in the weekly Roll Call. Apparantly no one is reading the note I put at the top of the roll call each week LOL. As stated in the Roll Call, anyone that is listed with a CAK violation that wants to be paired on Wednesday has until roughly 2 hours before pairings (subject to change without notice) in which to either get their narc to fix the violation and send a PM to Prisonlords, or to PM Prisonlords themselves. In either case, I review the violation to make sure it is fixed, and then I send a PM to Pitlords notifying Cat that someone has been freed and to change their roster tag. The 2 hours before pairings deadline is there so that there are no last minute changes that might cause Cat headaches doing pairings.

As to the timeframe issues with the various tags....I'll take a look at them and see if I can't clean them up, so that hopefully they aren't misleading.
Book5

01-26-06, 11:08 PM
I am so sick... I took four hours off the middle of work today... but I cant NOT go to work!! I need internet access! :nonono: sigh.. (mute - *SNEEZE* - unmute) blech and feh!

disregard if your dark hearted :D Pity me!!! Pity Party!! Im sick!!!

:drool: ... looks kinda like :sick: :smirk:

edit: blink :mymy: your talking about me? I hadnt read.. till.. umm. :shifty: I'll see how this looks in the morning..

@NiQiL you know my latest idea credits
kedi

01-27-06, 07:52 AM
Would anyone care to run a quest for Sepitroth? I was thinking of some kind of assignment to assassinate an important member of the city, somehow well protected etc (However, ECL 2-3).

Make note that Sepitroth's focused more on utilising bows, and is known to use poison. Thus someone assigning him for assassination consider these. Well of course, appointant may also want to kill Sepitroth, eh well, that's up to Questlord I guess. ;)

As for paying the credit, I'm already signed up to run a duel next week, and I sent Cat a picture of me for his viewing pleasure, I think that was another credit. As for other week, I guess I'll run two battles.
Usurpator

01-27-06, 08:26 AM
Continued from Ask an Elder, so as to not clutter that thread:

5' step is a misc. action which is qualified as movement which is unlike running or withdrawing which are exceptional movement/full round moves. One needs to decide what 'regular' means. In my opinion it means not faster than normal and not over difficult terrain. Technically one can draw a weapon as a free action while climbing, jumping, etc. as they are always taken as part of regular movement. Neat, huh?

1. There is no such thing as a misc. action in D&D. You can take a 5 ft. step as part of another action, though.

2. 'Movement' does not equal 'a move', let alone 'a regular move'.

3. You are making up rules about movement, and while they are reasonable, they are subjective, and besides that, we are not talking about *movement*, but about *a regular move*.

4. While your interpretation is indeed neat, I don't think it is technically correct.

Look at it this way, there is a difference between 'attacking' and making 'an attack'. If you cast a magic missile at someone, you are 'attacking' (and your invisibility will end), but you are not making 'an attack'. Same with movement, you can be 'moving' but not taking 'a regular move'.

A regular move, definition:
A regular move is a move action used to move up to your speed.

So you *can* draw a weapon when you move over difficult terrain, or when climbing (also a move action where you move up to your speed), but not when withdrawing, running, charging, or taking a 5 ft. step. Last examples are not move actions used to move up to your speed, even though they include some form of movement
Macbrea

01-27-06, 09:03 AM
MOVE ACTIONS

With the exception of specific movement-related skills, most move actions don’t require a check.



The simplest move action is moving your speed. If you take this kind of move action during your turn, you can’t also take a 5-foot step.

Many nonstandard modes of movement are covered under this category, including climbing (up to one-quarter of your speed) and swimming (up to one-quarter of your speed).

Accelerated Climbing: You can climb one-half your speed as a move action by accepting a –5 penalty on your Climb check.

Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl.



Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.

MISCELLANEOUS ACTIONS


You can move 5 feet in any round when you don’t perform any other kind of movement. Taking this 5-foot step never provokes an attack of opportunity. You can’t take more than one 5-foot step in a round, and you can’t take a 5-foot step in the same round when you move any distance.

You can take a 5-foot step before, during, or after your other actions in the round.

You can only take a 5-foot-step if your movement isn’t hampered by difficult terrain or darkness. Any creature with a speed of 5 feet or less can’t take a 5-foot step, since moving even 5 feet requires a move action for such a slow creature.

You may not take a 5-foot step using a form of movement for which you do not have a listed speed.




Actually, since we do use the SRD there is a MISC action in D&D. I would have to check the PHB if it also exists in there. Now, the Misc. Actions are usually done as part of other actions. In this case, the 5 foot step. It is defined as movement because you are unallowed to do it with any other type of movement. It then falls upon the DM at the time to decide if that movement counts as a regular move. Be very careful on your ruling on this one because getting the wrong answer will screw alot of people. Because wordings for hide skill read:


Action

Usually none. Normally, you make a Hide check as part of movement, so it doesn’t take a separate action.
Mal-2

01-27-06, 09:27 AM
So, does anyone know how Hide and Move Silently work when mounted? Which skill is used, the rider's or the mount's or both? Can either the mount or the rider use Aid Another actions to give bonuses to the other?
Macbrea

01-27-06, 09:32 AM
Both should have to make the roll unless one has a high enough hide to make the epic DC for the hide check.


Hide Another

By accepting a -30 penalty on his or her Hide check, a character can hide another adjacent creature whose size is no more than one category larger than the character’s own. Modifiers to the check for the size of the creature still apply, as do all other penalties, including those for moving faster than half speed. Likewise, a character can only hide another creature when it is not under direct observation by a third party. The creature the character hides remains hidden until it is spotted or it takes some other action that breaks its concealment, as normal
Mal-2

01-27-06, 09:50 AM
Both should have to make the roll unless one has a high enough hide to make the epic DC for the hide check.

Okay. I'm more concerned about the Move Silently part of the question for this week's fight. Anyone have any thoughts on that one? My first instinct is to say that the mount makes the move silently check (since the mount is the one actually doing the moving).

I *think* Aid Another would be okay on this, but I'm not sure what kind of action it would be. Normally, Aiding Another with a skill is the same type of action the skill is, and Aiding Another for combat bonuses is a Standard action.
Macbrea

01-27-06, 10:10 AM
I would think you both need to make the move silently check. As per the action of Move silently: A Move Silently check is included in your movement or other activity, so it is part of another action.

Ride would be a possible other activity. It is to determine if they can hear you moving about. Riding generally isn't horribly quiet. So, one would be for your mount and one would be for you. But, like I said it would come down to a DMs call on wether to charge a person for both people in this case. As I could see it ruled either way.
Myrridin

01-27-06, 10:21 AM
I have some more time, and would be interested in running a quest for someone now. I can start next week; let me know if there are any takers.
SauroGrenom

01-27-06, 10:43 AM
So you *can* draw a weapon when you move over difficult terrain, or when climbing (also a move action where you move up to your speed)...
I don't thing you can draw a weapon when climbing unless you have 3 arms or something. This is because you must use both hands to climb. Although you can use only one hand to hold on and attack with the other. In this instance you must stop climbing, draw a weapon and attack.
Usurpator

01-27-06, 11:01 AM
Actually, since we do use the SRD there is a MISC action in D&D. I would have to check the PHB if it also exists in there. Now, the Misc. Actions are usually done as part of other actions. In this case, the 5 foot step. It is defined as movement because you are unallowed to do it with any other type of movement. It then falls upon the DM at the time to decide if that movement counts as a regular move. Be very careful on your ruling on this one because getting the wrong answer will screw alot of people. Because wordings for hide skill read:


I guess Misc. action do exist! I never said 5 ft. steps were not movement, that was the whole point of my post. Sure a 5 ft. step is 'movement', a *regular move* is also 'movement', and a charge is also 'movement', but 'movement' is not equal to 'a regular move', nor is movement equal to 'a charge'.

Wordings of the Hide skill conform exactly to what I expected. It spells *movement*. I would be very suprised indeed if it had spelled *regular move*. Both are wholly separate things. No danger of screwing people over with this. What was your point exactly with mentioning the Hide skill?
Usurpator

01-27-06, 11:13 AM
I don't thing you can draw a weapon when climbing unless you have 3 arms or something. This is because you must use both hands to climb. Although you can use only one hand to hold on and attack with the other. In this instance you must stop climbing, draw a weapon and attack.

True, but that is besides the point. Of course if another condition makes it impossible for you to draw a weapon, you cannot do it for free during a regular move as well, even though you might be eligible to do so by that rule alone. The same is true if the person has his hands already full. Guess climbing is just a bad example....
Usurpator

01-27-06, 11:47 AM
I see that Griff Mythral is crafting this week

Amulet of Health +2 (market price 4,000 gp.)
Gauntlets of Dexterity +2 (market price 4,000 gp.)
Headband of Intellect from +2 to +3 (market price 5000 gp.)
Cloak of Resistance +1 (market price 1000 gp.)

All in all, he is crafting for 14,000 gp., which should take two weeks, not one.

As far as I know you take the market price of the item, not its creation cost, when determining how many time you need to craft, right?
Pittbull

01-27-06, 12:18 PM
I see that Griff Mythral is crafting this week

Amulet of Health +2 (market price 4,000 gp.)
Gauntlets of Dexterity +2 (market price 4,000 gp.)
Headband of Intellect from +2 to +3 (market price 5000 gp.)
Cloak of Resistance +1 (market price 1000 gp.)

All in all, he is crafting for 14,000 gp., which should take two weeks, not one.

As far as I know you take the market price of the item, not its creation cost, when determining how many time you need to craft, right?

I think, you take the creation-costs.
Zevox

01-27-06, 12:24 PM
Crafting and Time: You may craft items up to 1000 gp Marketprice without having to sit out. However, if you exceed that value, it becomes a Full Activity and you cannot participate in any event for that week. Your character is still considered active and may not do any Free Activities that week. For very expensive items, you might have to sit out even more than a week. If you craft items for more than 7000 gp Marketprice, you have to sit out another week, and another one for every additional 7000 gp. You must link this activity.
Nope, its definitely marketprice. Griff should be sitting out for 2 weeks, not 1.

Zevox
MindWandererB

01-27-06, 12:24 PM
I think, you take the creation-costs.Creating an item requires one day per 1,000 gp in the item’s base price, with a minimum of at least one day. Potions are an exception to this rule; they always take just one day to brew. Emphasis mine.

I also ran across something that I never noticed before: under "Giant Type" the rules say this: "—Proficient with all simple and martial weapons, as well as any natural weapons." In every P&P game I've played, this is true only if you have racial hit dice, but it doesn't actually say that. So do half-giants automatially have simple+martial weapon proficiency? If so, I made some huge mistakes with Sunstroke, and have some shopping to do next week. Too bad it won't help save him this week....
SauroGrenom

01-27-06, 12:54 PM
Emphasis mine.

I also ran across something that I never noticed before: under "Giant Type" the rules say this: "—Proficient with all simple and martial weapons, as well as any natural weapons." In every P&P game I've played, this is true only if you have racial hit dice, but it doesn't actually say that. So do half-giants automatially have simple+martial weapon proficiency? If so, I made some huge mistakes with Sunstroke, and have some shopping to do next week. Too bad it won't help save him this week....
I don't know if Half-Giants qualify for free matrial weapon proficiency. That would be great if it was true. I'm not sure if Half-Giants are actually true Giants in this respect. Becasue Giants have a number of other abilities like stone throwing and catching that are not mentioned in all giant entries nor in the Half-Giant entry.
MindWandererB

01-27-06, 12:57 PM
I don't know if Half-Giants qualify for free matrial weapon proficiency. That would be great if it was true. I'm not sure if Half-Giants are actually true Giants in this respect. Becasue Giants have a number of other abilities like stone throwing and catching that are not mentioned in all giant entries nor in the Half-Giant entry.Well, stone throwing/catching is an ability of the true "Giant" monster category, not of the Giant monster type. Ogres, for instance, are giant type but not true giants. They clearly get martial weapon proficiency.

Blatant plug (http://boards1.wizards.com/showthread.php?t=575109) to vote in the Tactics and Tips poll! I encourage everyone to vote against Light Dragon's well-written but tactically poor entry, which is currently winning by a landslide. (Voting for me would be nice, but not required. I just hate to lose to Light Dragon. Dsugui has a nice entry, too.)
NiQil

01-27-06, 01:07 PM
I don't know if Half-Giants qualify for free matrial weapon proficiency. That would be great if it was true. I'm not sure if Half-Giants are actually true Giants in this respect. Becasue Giants have a number of other abilities like stone throwing and catching that are not mentioned in all giant entries nor in the Half-Giant entry.


Half-giants do have this entry in the PC race section:

• Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person

This would indicate to me that they fall under the giant subtype. Also, in the psionic monster entry, they are listed as Medium Giant (Psionic).

That would definitely point to half-giant's receiving any giant traits given by the giant type classifier. This would give them simple, martial and any natural weapons, and also any armor they are described with (listed as scale mail, which gives them light and medium armor proficiencies), and get shield proficiency if they have an armor proficiency (which a half-giant would).
DSugui

01-27-06, 01:09 PM
I think Half-Giants do have proficience with simple and martial weapons.

Traits
A giant possesses the following traits (unless otherwise noted in a creature’s entry).

Low-light vision.

Proficient with all simple and martial weapons, as well as any natural weapons.

Proficient with whatever type of armor (light, medium or heavy) it is described as wearing, as well as all lighter types. Giants not described as wearing armor are not proficient with armor. Giants are proficient with shields if they are proficient with any form of armor.

Giants eat, sleep, and breathe.

Now, lets look upon the next entry...

Traits
A humanoid possesses the following traits (unless otherwise noted in a creature’s entry).

Proficient with all simple weapons, or by character class.

Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, or by character class. If a humanoid does not have a class and wears armor, it is proficient with that type of armor and all lighter types. Humanoids not indicated as wearing armor are not proficient with armor. Humanoids are proficient with shields if they are proficient with any form of armor.

Humanoids breathe, eat, and sleep.

Now, the Giant Type does not state "or by character class", so it's reasonable to assume that all creatures with the Giant type are proficient with all simple and martial weapons.

Giant: Half-giants are not subject to spells or effects that affect humanoids only, such as charm person or dominate person.

Half-Giant, 1st-Level Warrior
Size/Type: Medium Giant (Psionic)

So, since half-giants are creatures of the Giant type, and all creatures of the giant type are proficient with all simple and martial weapons, half-giants do have proficience with all simple and martial weapons.
waywreth

01-27-06, 02:01 PM
Alas - come read the sad tale (http://boards1.wizards.com/showthread.php?t=567038&page=1&pp=30) of Saffron, Morgan, and Daeren. It started so well and ended... less so.
Book5

01-27-06, 03:23 PM
@The prison procedure discussion.


@NiQiL you know my latest idea credits

How about a newer development? :D There seems to be some validity to the "3day window" and the use of tags.. what if a [V] tag was added to the pairings? So you know one is pending as of that pairing, but it sounds like you can get a violation after pairings and still get locked by the next? or not? Basically regardless of when the roll call is made.. the passes and the "unfixed since" should be based on the pairing - 'cause everyone reads those. :shifty: when they can find it...
Macbrea

01-27-06, 03:24 PM
I have a crazy question someone might be able to answer:

Can wizards in CoCo just copy spells from another NPC wizards spell book at the standard cost?



Spells Copied from Another’s Spellbook or a Scroll

A wizard can also add a spell to her book whenever she encounters one on a magic scroll or in another wizard’s spellbook. No matter what the spell’s source, the wizard must first decipher the magical writing (see Arcane Magical Writings, above). Next, she must spend a day studying the spell. At the end of the day, she must make a Spellcraft check (DC 15 + spell’s level). A wizard who has specialized in a school of spells gains a +2 bonus on the Spellcraft check if the new spell is from her specialty school. She cannot, however, learn any spells from her prohibited schools. If the check succeeds, the wizard understands the spell and can copy it into her spellbook (see Writing a New Spell into a Spellbook, below). The process leaves a spellbook that was copied from unharmed, but a spell successfully copied from a magic scroll disappears from the parchment.

If the check fails, the wizard cannot understand or copy the spell. She cannot attempt to learn or copy that spell again until she gains another rank in Spellcraft. A spell that was being copied from a scroll does not vanish from the scroll.

In most cases, wizards charge a fee for the privilege of copying spells from their spellbooks. This fee is usually equal to the spell’s level × 50 gp.


This would be assuming you take 10 on your Spell craft check to copy the spell.
TelinArtho

01-27-06, 03:34 PM
Yes - I believe this is mentioned in the rules under NPC services. It is only cheaper for spells 2nd level and up. And don't forget the scribing costs (100gp/page) - unless of course you have a blessed book...
the_one_true_shea

01-27-06, 03:56 PM
Alas - come read the sad tale (http://boards1.wizards.com/showthread.php?t=567038&page=1&pp=30) of Saffron, Morgan, and Daeren. It started so well and ended... less so.

Saffron! Noooo! The Shadow's Man saw the light of the young dragon's soul flicker in his dreams. May the shadow protect her, and keep her safe. Return her to us as she was, or as a new light.. but do not let that darling little dragon be lost in darkness.

.. best I can do.. that blue dragon is wuppin up!
Macbrea

01-27-06, 04:10 PM
"May she suffer for her insolence of attacks on the servants of Tiamat!", mutters Lord Frost in referance to Lady Brass' hunting of other members of the noble race.
SauroGrenom

01-27-06, 04:36 PM
Is it possible for a character/cohort team to have one member ride on the other. For example if my character is a Kobold and has a cohort that is medium sized. Could my Character "ride" the cohort even if the cohort was an elf?

How about if the cohort was a creature with a fly speed and Large size for example an Ogre-Magi. Now can my Kobold ride him?

If that's possible, then how does it work in battles? Can the Kobold use feats like mounted combat to negate a hit on the "mount" cohort character? Or does the Kobold need to train the cohort in the combat riding package? What happens if the cohort "Mount" is grappled?

Others "ride" bipedal flying creatures such as giant bats, giant owl's or giant eagles. Why not some other more humanoid flying biped?

Most "Mounts" are animals or magical creatures of some kind. Is is it necessary for a mount to be an animal? Can mounts be giants, aberrations or outsiders?
Pittbull

01-27-06, 04:59 PM
Could my Character "ride" the cohort even if the cohort was an elf?



Long time ago Mini-Me used a carrying-gear MW with quick release (exotic saddle) fixed to Angosh (http://boards1.wizards.com/showpost.php?p=2727690). I was thinking about taking mounted combat, but didn't take it, that would have been too crazy.

Here a picture how such an carying could look alike: :P


http://i6.photobucket.com/albums/y236/Pitt76/Mini-Meridingsaddle.jpg
NiQil

01-27-06, 05:41 PM
I see that Griff Mythral is crafting this week

Amulet of Health +2 (market price 4,000 gp.)
Gauntlets of Dexterity +2 (market price 4,000 gp.)
Headband of Intellect from +2 to +3 (market price 5000 gp.)
Cloak of Resistance +1 (market price 1000 gp.)

All in all, he is crafting for 14,000 gp., which should take two weeks, not one.

As far as I know you take the market price of the item, not its creation cost, when determining how many time you need to craft, right?

Yer correct about this...however Nexa is crafting also...but since Nexa was in prison, prisoners aren't allowed to craft. However, when did Nexa start crafting? I don't recall...but hopefully it was the week before jail. If so, then Nexa is fine.

A red violation means that the character cannot do anything (fight, go on quests, craft, etc) until the violation is fixed, though he or she can usually finish whatever he/she is doing at the time.
kedi

01-27-06, 05:46 PM
Here a picture how such an carying could look alike: :P


http://i6.photobucket.com/albums/y236/Pitt76/Mini-Meridingsaddle.jpgMy. Eyes. Burn. Arrg.
Pittbull

01-27-06, 05:53 PM
A quick question:

Cohorts are not allowed to craft or cast spells with XP-prerequesites, but what's about free activities like earning money or purchase blackmarket-stuff with gather information?

All I found was:

Can my ally cast spells on me? Craft items?
First of all, allies may not craft any items; neither mundane nor magical ones. Cohorts with levels in a spellcasting class can aid the character by casting spells on him. Basically, these buff spells have the same limitation that every prebuff has (minimum 16 hours) so the Cohort can cast mage armor or nondetection on the gladiator if it lasts longer than 16 hours. The cohort can of course also cast spells on himself. However, there are some limitations to what a cohort may cast. Obviously, the spell cannot have a range of personal unless the Cohort casts it on himself. If the spell has a material component, the gladiator must provide it. Since the Cohort has no XP he cannot cast any spells with an XP component at all.

The cast spells must be marked off (either by silvering it out or using strikethrough) on the spell-list. Like with gladiators, these prebuffs have their own 1/3 limit. As long as the cohort casts a single spell on the gladiator (or assists him in any other way) the cohort is considered to be participating in the fight, even if the gladiator leaves the cohort at home. The cohort took an active part in increasing the chances for a win so the ally rule applies normally.
Usurpator

01-27-06, 05:56 PM
Well, before Nexa is put in prison again:

How much gold does she have to pay a trainer to train her Direbat?

(Of course, she loves to train the Direbat herself, is perfectly able to do so, but the rules simply don't allow it in a reasonable amount of time.....)

I am writing it down as training tricks to basic animals: 50 gp. a trick.
Usurpator

01-27-06, 06:03 PM
A quick question:

Cohorts are not allowed to craft or cast spells with XP-prerequesites, but what's about free activities like earning money or purchase blackmarket-stuff with gather information?


Logic would indicate: no.

The logic of the rule seems to be "you cannot extract any side benefits from your cohort except getting their aid in a fight."

If you want a rules argument: only Gladius gladiators can perform such activities, since the Cohorts cannot do so by the D&D ruleset, and such options in the CoCo rules were created especially for gladiators.
MindWandererB

01-27-06, 06:06 PM
Well, before Nexa is put in prison again:

How much gold does she have to pay a trainer to train her Direbat?

(Of course, she loves to train the Direbat herself, is perfectly able to do so, but the rules simply don't allow it in a reasonable amount of time.....)

I am writing it down as training tricks to basic animals: 50 gp. a trick.Well, although 50 gp seems like the right price (dire bats are, oddly, no harder to train than your basic dog), it still takes a week per trick. And you can't buy a dire bat, so there's no way to have it come with tricks automatically. So you're still better off doing it yourself.
Book5

01-27-06, 06:07 PM
slim browser 1.6 does not do as good a job isolating and securing cookie caches as its predecesor 1.5 this has embaressed myself ala the one true shea. Just in case :shifty: anyone didnt notice already.

what does that mean.. :smirk: Vathelokai .. wanna get us both some credits? Pop up one picture would ya? wait for it... wait for it ..... its gonna be funny!

:looloo: man talkin

@All - Me an King Uther are going to start performing prose on pit fights. Turning dice rolls in to several straitforward paragraphs of description. We will be attempting to include as much personal character refrence as possible. Then including them into the tales thread.

Cool huh?!

Since some might think this thing cooler than others, and some pitlords need more work than the others ... :mymy: hey! did someone say my name? I would like,

To do requests, :bow: Otherwise I might start picking randomly or something! :D
Usurpator

01-27-06, 06:09 PM
Yer correct about this...however Nexa is crafting also...but since Nexa was in prison, prisoners aren't allowed to craft. However, when did Nexa start crafting? I don't recall...but hopefully it was the week before jail. If so, then Nexa is fine.

The crafting was the reason for the jailing. It was unclear at the time if it crafting was against the rules. I then posted on her sheet next week that if it *was* a violation, then Nexa would like to Craft a Headband of Wisdom +4 instead of the ioun stone. But I had to wait for the eventual ruling to know what it did craft these past weeks. So now I have to retro-actively add my crafting.

And since the crafting was the reason for the violation, she could logically not have been put in prison for it, since that takes at least a week....

I guess all the rules issues are making me a bit... fuzzy.
Usurpator

01-27-06, 06:12 PM
Well, although 50 gp seems like the right price (dire bats are, oddly, no harder to train than your basic dog), it still takes a week per trick. And you can't buy a dire bat, so there's no way to have it come with tricks automatically. So you're still better off doing it yourself.

Well, since that would mean having a not properly trained animal companion for six fights (and until now, six fights means gaining two levels), I guess I rather pay the money, because not having a properly trained Animal Companion for two levels is a bit too harsh a penalty to inflict on Druids if you ask me. And since I can pay trainers to train her in weeks that I am not fighting (like past three weeks of crafting), it seems to be the best option.
Ayrynthyn

01-27-06, 06:16 PM
although im sure it violates RAI, could not Nexa just hire 7 animal trainers??


Teach an Animal a Trick

You can teach an animal a specific trick with one week of work and a successful Handle Animal check against the indicated DC. An animal with an Intelligence score of 1 can learn a maximum of three tricks, while an animal with an Intelligence score of 2 can learn a maximum of six tricks. Possible tricks (and their associated DCs) include, but are not necessarily limited to, the following.


...says there you can only teach a specific trick with one week. Nothing says that the animal cant learn more than one trick in that week. Granted, i'm talking out my behind on this one and have no practical experince to be commenting, but eh... :cool:
Mal-2

01-27-06, 06:29 PM
Well, since that would mean having a not properly trained animal companion for six fights (and until now, six fights means gaining two levels), I guess I rather pay the money, because not having a properly trained Animal Companion for two levels is a bit too harsh a penalty to inflict on Druids if you ask me. And since I can pay trainers to train her in weeks that I am not fighting (like past three weeks of crafting), it seems to be the best option.

I think you could complete the training in three weeks if you're willing to sit out for those three weeks:


Training and Time: According to the rules, you need to spend only 3 hours a day training with your companion which doesn't interfere with your arena fight. Once a week, as a Free Activity, you may teach one trick to your animal, or you may teach two tricks as a Full Activity. You have to link this activity.
Usurpator

01-27-06, 06:29 PM
although im sure it violates RAI, could not Nexa just hire 7 animal trainers??


I am all for looking for room in the rules, but that would go way over the top for me. :)

Anyway: I just spotted this gem when reading the rules:

Training and Time: According to the rules, you need to spend only 3 hours a day training with your companion which doesn't interfere with your arena fight. Once a week, as a Free Activity, you may teach one trick to your animal, or you may teach two tricks as a Full Activity. You have to link this activity.

Way to go Cat! :thumbsup:
Usurpator

01-27-06, 06:31 PM
I think you could complete the training in three weeks if you're willing to sit out for those three weeks:

Yes, a recent addition in the rules, was not there the last time I looked, or my memory must be faulty....
Ayrynthyn

01-27-06, 06:55 PM
I am all for looking for room in the rules, but that would go way over the top for me. :)


Wha....:smirk:
kedi

01-27-06, 09:40 PM
Since it got stuck in the previous page...

I'm looking for Questlord(s) to run a quest for Sepitroth. I've spoken about it a lil past page, and if you PM-IM me I'll explain what I'd like further.

Thanks in advance.
J3W

01-27-06, 10:28 PM
Sup I used to play Play-by-Post dnd about a year ago and i just stumbled appon the coliseum recently and i got a character im makin and i pretty much got that down, but i have no idea how to wirte up the tactics ive read a few tactics of some other characters and fights, and i just dont kno all the things i can do with my character hes gonna be a gnome Rogue/Fighter, man why does that sound stupid with the gnome in front of it anyways, but i was wondering if i can get any help on that, just looking for a few optimization pointers on that so yea... preciate it
Pittbull

01-28-06, 05:22 AM
@Usurpator: I think, you're right. I got they same idea, but just wanted to ask. Thank you!

BTW: Go Alagar (http://boards1.wizards.com/showpost.php?p=8334426&postcount=661), make your brother proud!
kedi

01-28-06, 05:29 AM
Sup I used to play Play-by-Post dnd about a year ago and i just stumbled appon the coliseum recently and i got a character im makin and i pretty much got that down, but i have no idea how to wirte up the tactics ive read a few tactics of some other characters and fights, and i just dont kno all the things i can do with my character hes gonna be a gnome Rogue/Fighter, man why does that sound stupid with the gnome in front of it anyways, but i was wondering if i can get any help on that, just looking for a few optimization pointers on that so yea... preciate itWelcome.

Writing tactics is fairly easy, most usually "Do this, do that, if this then that, if that then this." and etc. Basically, you should include these:

Location: Where is you character going to start? Check the Arena Map. Make note that you can't choose your square, but you can choose to start in wherever you want in your square.

Buffs: Is your character starting with Rage, or having drunk a potion?

Main Tactic: How are you going to win? Are you going to overwhelm your opponent in melée? Are you going to snipe-range attack? Are you going to blast fireballs around?

Extra: When-Will you be using your Potion of Cure [Insert] Wounds? What if your opponent grapples you? What if your ally dies?

Usually, pairings are done in Wednesday. Check the Gladiators page (However, you can find the pairings in Battles of Gladius thread, last post, as well) and scan through your opponent's character sheet. Imagine how he'd write tactics against you, how he'd strike and etc, and make your tactics based on those assumptions. If he has a high range attack score, and if he has weapon speciality (Longbow, composite), you can possibly assume he'd range-attack, and thus write your tactics accordingly. If you have low Grapple score and he has a high grapple score, it's possible that he may jump right out and grapple you, so figure out what you're going to do.

I hope that helps.
Vathelokai

01-28-06, 08:12 AM
Saffron! Noooo! The Shadow's Man saw the light of the young dragon's soul flicker in his dreams. May the shadow protect her, and keep her safe. Return her to us as she was, or as a new light.. but do not let that darling little dragon be lost in darkness.

.. best I can do.. that blue dragon is wuppin up!
No kidding... couldn't get no dice love in that fight.
"May she suffer for her insolence of attacks on the servants of Tiamat!", mutters Lord Frost in referance to Lady Brass' hunting of other members of the noble race."Just you wait till I get my body back, Frost! When I get done partying with Bahamut's host, I'm comming back to Gladius and... and... ah, what do you care. You can't hear ghosts anyway."

what does that mean.. Vathelokai .. wanna get us both some credits? Pop up one picture would ya?Hmmm... I'll go look around. Got something in mind? PM with ideas, or you might get something... incriminating.
Vathelokai

01-28-06, 08:17 AM
I have a crazy question someone might be able to answer:

Can wizards in CoCo just copy spells from another NPC wizards spell book at the standard cost?

This would be assuming you take 10 on your Spell craft check to copy the spell.
Yes you can. This has been aproved by Cat (in the last wizard guild, and somewhere in the rules I think.).

Just had my ECL6 wizard make a blessed book, and I saved me a ton of money this week scribing spells.... probably more spells then I need, but hey, got to feed your addictions.
emeraldstreak

01-28-06, 08:26 AM
What is the CoCo ruling for sharing spells from scrolls/potions/etc. with familiars/psicrystals/etc? Is it a house rule, or is it RAW? I would very much like to see clear RAW ruling on the issue, if there is one.
kedi

01-28-06, 12:41 PM
I was wondering if it's possible to play a character with 0 class level. In this example: I'm thinking of a Lycanthrope Elf (Werewolf). Now, afflicted Lycanthrope has 1HD and +2 ECL Adjustment. Then again, it's aqcuired, so it could be silly for a classless person to be afflicted by lycantropy.
Usurpator

01-28-06, 01:35 PM
I was wondering if it's possible to play a character with 0 class level. In this example: I'm thinking of a Lycanthrope Elf (Werewolf). Now, afflicted Lycanthrope has 1HD and +2 ECL Adjustment. Then again, it's aqcuired, so it could be silly for a classless person to be afflicted by lycantropy.

You can play a character with 0 class levels, but characters (and monsters) with 0 Hit Dice don't exists, and that is what you seem to want.

If you want to play an (afflicted) lycanthrope without a 'base race', you are effectively playing 'a wolf'.

You cannot get a base race with 0 Hit Dice (for obvious reasons).

The extra HD gained by being afflicted by lycanthropy depend on the base creature, and is not 1HD.

The ECL of an afflicted lycanthrope is HD/class levels base race + level adjustment base race + hit dice animal + 2.

Your afflicted Elf werewolf would be ECL 5 and has 3 HD.

You are free to play, say, a Ogre or Centaur with 0 class levels. You just cannot put a template on something that has neither HD nor class levels.
Usurpator

01-28-06, 01:39 PM
What is the CoCo ruling for sharing spells from scrolls/potions/etc. with familiars/psicrystals/etc? Is it a house rule, or is it RAW? I would very much like to see clear RAW ruling on the issue, if there is one.

Nothing from items can be shared, because the item is producing the effect, not the 'master'.

The RAW is not unequivocally clear about this. However, the scroll sections specifically talks about 'using' scrolls and not 'casting spells' from scrolls. And the familiar share spells rule specifically references 'casting'.
SauroGrenom

01-28-06, 02:00 PM
Yes you can. This has been aproved by Cat (in the last wizard guild, and somewhere in the rules I think.).

Just had my ECL6 wizard make a blessed book, and I saved me a ton of money this week scribing spells.... probably more spells then I need, but hey, got to feed your addictions.
The Blessed Book is a great investment for any wizard who will take levels in the class beyond 4th or so. It only takes 68 spellevels coppied into the book to make it a money saver. You must have the spell "Secret Page" and the Craft Wondrous Items feat before you can craft one, but all around it's a great invenstment for any wizard.
kedi

01-28-06, 02:09 PM
@Usurpator: Thanks, so that's how I guessed.
Usurpator

01-28-06, 02:10 PM
Can anybody tell me when the rule about having no 'scroll or powerstones with a CL higher than your ECL' becomes active for gladiators that had purchased such things before the rule becomes active.

Can gladiators use scrolls/powerstones with a CL above their ECL this week?
Dracazar

01-28-06, 02:20 PM
The Blessed Book is a great investment for any wizard who will take levels in the class beyond 4th or so. It only takes 68 spellevels coppied into the book to make it a money saver. You must have the spell "Secret Page" and the Craft Wondrous Items feat before you can craft one, but all around it's a great invenstment for any wizard.

May you explain me what do you mean? How do you calculate the 68 spell levels? And what does mean the 25gp/page described in the item?

Thanks
SauroGrenom

01-28-06, 03:32 PM
May you explain me what do you mean? How do you calculate the 68 spell levels? And what does mean the 25gp/page described in the item?

Thanks
Well the 68 spell levels was close but since I was working from memory, I missed by a little. You see it costs 6250gp to craft a Blessed Book. If you are using it as a spell book, then you don't have to pay the normal 100gp/level fee associated with scribing a spell into your spell book. Typically a wizard who wants to scribe a spell into his book needs to pay 100gp/page to do so. Each spell takes one page/level. So fireball takes 3 pages and 300gp to scribe into your spellbook. Also inorder to scribe a spell into your book you need to have the spell in another (or pay fee to see a NPC wizards book) spellbook or a scroll. Those costs are the same whether you have a Blessed Book or not. You save the 100gp/level scribing cost with your blessed book, and after scribing 63 levels you have spent less money on the Blessed book (with 1000pages) than you would have spent on the normal spellbook. You've still got 937 pages to go in your book. If filled, the Blessed book only costs 6250gp while a typical spell book with the same number of spell levels would have scribing cost of 100,000gp!!! Either way you still have to get your hands on the original spells.
Book5

01-28-06, 10:38 PM
Hmmm... I'll go look around. Got something in mind? PM with ideas, or you might get something... incriminating.

Email it to me and I'll fix it up with photoshop.
Macbrea

01-29-06, 12:53 AM
Anyone happen to know a method of doing a Chariot in CoCo?

I was thinking the following:


1 cart pulled by a light warhorse, Speed 40'


The standard cart pulled by a mule appears to be moving 2 miles per hour (20ft per round). Or that of an encumbered mule.
lucanthrope

01-29-06, 01:00 AM
So I was browsing the web and I stumbled upon the CoCo. To say the least, this seems really awesome. I never knew that something like this existed. I am extremely interested in turning this into a hobby of mine since no one at my college shares my interest in D&D and the like. I am still working on dreaming up my character, but I am having a little trouble. Does anyone have suggestions for a first-timers first character? All of my PC's while playing in high school where standard Greyhawk races and classes.

A warm hello to all of you.
Luni

01-29-06, 01:03 AM
So I was browsing the web and I stumbled upon the CoCo. To say the least, this seems really awesome. I never knew that something like this existed. I am extremely interested in turning this into a hobby of mine since no one at my college shares my interest in D&D and the like. I am still working on dreaming up my character, but I am having a little trouble. Does anyone have suggestions for a first-timers first character? All of my PC's while playing in high school where standard Greyhawk races and classes.

A warm hello to all of you.

Well, pick a class and race you are familiar with. :)

Learn from the first few fights and have fun.

Oh, and hello.
King Uther

01-29-06, 01:11 AM
You should definitely do something you are familiar with. You will learn a ton from your first few fights, and then can make a character more to your liking and play style. More importantly: have fun. This is a community of D&D lovers. Enjoy.

Oh, and hello as well. Twice.
kedi

01-29-06, 01:13 AM
So I was browsing the web and I stumbled upon the CoCo. To say the least, this seems really awesome. I never knew that something like this existed. I am extremely interested in turning this into a hobby of mine since no one at my college shares my interest in D&D and the like. I am still working on dreaming up my character, but I am having a little trouble. Does anyone have suggestions for a first-timers first character? All of my PC's while playing in high school where standard Greyhawk races and classes.

A warm hello to all of you.Hello.

As Luni said, start with a build-class-race you're familiar with. You're allowed to have 2 active characters without pitlording anyway, so you can always get a new one. Well, of course, if you were interested in Pitlording, you could get even more gladiators. :)

Edit: Sarnath'd by Uther. :P
Ariel23

01-29-06, 02:15 AM
Do we still get 2 credits for fights with maps even if it's the map tool?
I only got 1 credit last week, just curious. Actually I didn't check the week before, now that I think about it.
Dracazar

01-29-06, 05:15 AM
Well the 68 spell levels was close but since I was working from memory, I missed by a little. You see it costs 6250gp to craft a Blessed Book. If you are using it as a spell book, then you don't have to pay the normal 100gp/level fee associated with scribing a spell into your spell book. Typically a wizard who wants to scribe a spell into his book needs to pay 100gp/page to do so. Each spell takes one page/level. So fireball takes 3 pages and 300gp to scribe into your spellbook. Also inorder to scribe a spell into your book you need to have the spell in another (or pay fee to see a NPC wizards book) spellbook or a scroll. Those costs are the same whether you have a Blessed Book or not. You save the 100gp/level scribing cost with your blessed book, and after scribing 63 levels you have spent less money on the Blessed book (with 1000pages) than you would have spent on the normal spellbook. You've still got 937 pages to go in your book. If filled, the Blessed book only costs 6250gp while a typical spell book with the same number of spell levels would have scribing cost of 100,000gp!!! Either way you still have to get your hands on the original spells.

Ok, this that you wrote is clear, but:

That magic items point 25gp/page, what refers to?

I'm no sure but the 100 gp cost to write a spell in the wizard's spellbook referes to magical inks and page or only to the page ? It seems strange that a single page costs 100 gp so I always ruled on TT that the player pays also for magical inks, to a cap of 100 gp / page.

What do you think about?
MysticMonk2005

01-29-06, 05:30 AM
can a non epic character attempt the skill dc's listed in the epic handbook?
Vathelokai

01-29-06, 07:26 AM
Ok, this that you wrote is clear, but:

That magic items point 25gp/page, what refers to?

I'm no sure but the 100 gp cost to write a spell in the wizard's spellbook referes to magical inks and page or only to the page ? It seems strange that a single page costs 100 gp so I always ruled on TT that the player pays also for magical inks, to a cap of 100 gp / page.

What do you think about?
In the FAQ they admit that the "25/page" under the description of blessed book is a typo. The 100gp/page is in the Arcane magical writings section of the SRD.
Writing a New Spell into a Spellbook
Once a wizard understands a new spell, she can record it into her spellbook.
Time: The process takes 24 hours, regardless of the spell’s level.
Space in the Spellbook: A spell takes up one page of the spellbook per spell level. Even a 0-level spell (cantrip) takes one page. A spellbook has one hundred pages.
Materials and Costs: Materials for writing the spell cost 100 gp per page.

Note that a wizard does not have to pay these costs in time or gold for the spells she gains for free at each new level. It just says materials, so it could be inks, clipart, stencils, stampers... whatever.
Abyssal Stalker

01-29-06, 08:34 AM
@Gonbow: Thanks for the nice story (http://boards1.wizards.com/showpost.php?p=8331611&postcount=102) you wrote for my fight!
lucanthrope

01-29-06, 02:33 PM
I've been looking over some of the different gladiators and I've noticed that some of you have tattoos. Which rulebook can these be found in? I am considering one for my first character.

Thanks a lot.
Zevox

01-29-06, 02:36 PM
I've been looking over some of the different gladiators and I've noticed that some of you have tattoos. Which rulebook can these be found in? I am considering one for my first character.

Thanks a lot.
Psionic Tattoos can be found in either the Expanded Psionics Handbook or the online SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) (under "Psionics").

Zevox
lucanthrope

01-29-06, 03:15 PM
I'm hust a little confused about fighting. I've made my first gladiator and he is almost ready to fight. My question is this. After he has been rostered next week, can I still make changes to my equipment, like buying new potions? This seems both logical, and a little unfair to me. What things can you still affect on your character after he/she has been paired up for a battle?

Thanks again for all of your help.
MindWandererB

01-29-06, 03:21 PM
I'm hust a little confused about fighting. I've made my first gladiator and he is almost ready to fight. My question is this. After he has been rostered next week, can I still make changes to my equipment, like buying new potions? This seems both logical, and a little unfair to me. What things can you still affect on your character after he/she has been paired up for a battle?After 9 PM GMT on Wednesday, your character sheet cannot be edited in any way or you forfeit. This is to prevent you buying equipment with the express purpose of countering your selected opponent, among other things. It's not unfair since everyone is in the same boat. If you're not 100% confident that you're prepared for any sort of opponent you might face, don't mark your character as "ready."
Zevox

01-29-06, 03:22 PM
I'm hust a little confused about fighting. I've made my first gladiator and he is almost ready to fight. My question is this. After he has been rostered next week, can I still make changes to my equipment, like buying new potions? This seems both logical, and a little unfair to me. What things can you still affect on your character after he/she has been paired up for a battle?

Thanks again for all of your help.
Once the deadline hits and pairings begin to be rolled (9 p.m. GMT each Wednesday) you cannot edit your character for any reason until after his fight. This is to prevent people from purchasing items or rearanging thier inventory specifically to counter thier opponent. You can edit your character as you please anytime before fights are announced and after any fight he is scheduled for that week, including purchasing permitted equiptment, rearanging your inventory, etc.

Zevox
TheMagister

01-29-06, 03:23 PM
I'm hust a little confused about fighting. I've made my first gladiator and he is almost ready to fight. My question is this. After he has been rostered next week, can I still make changes to my equipment, like buying new potions? This seems both logical, and a little unfair to me. What things can you still affect on your character after he/she has been paired up for a battle?

Thanks again for all of your help.

Not much. You can currently swap out items that are listed as being "at home equipment" with what your character is currently wearing, BUT DON'T EDIT YOUR CHARACTER SHEET TO SHOW THIS!!! You'll lose by default if you do so.

Make a note in your tactics that you send to your pitlord about stuff like this: "Leave full-plate at home, come dressed in my chain shirt (listed as "at home")." Include a short list of your new stats (new AC, ACPs, and speed) and the Pitlord should have no problem with your change. (Some do, some don't. PM's to clarify are highly recommended!)

Your job as a player is to make your gladiator as prepared as he/she can be against any/all opponents he/she might face.

Last minute revisions are unfair to everyone, as it favors the more specialized characters and penalizes the more flexible.

TM
TheMagister

01-29-06, 04:03 PM
Quietly the swinging doors of "The Tavern" (as the no-name gladiators' hangout is known) open and a strange sight enters though them.

To all that know her, Sdentch has always been a joyful, carefree half-orcess. Those same gladiators almost don't recognise her as she is now; downcast, slow, and (oddly enough) out of trouble.

She carefully makes her way to a center table, deftly avoiding the serving-man, who stands with his tray in hand, one eye squinched shut against the expected physical contact that usually sends him sprawling. With a concerned look, he slowly follows her to the table as she seats herself...he even holds the chair for her.

"Thanks, beer-man. Can you bring Sdentch a beer, please? Thanks."

"Is...is everythin' arright, Miz Sdentch? You sick r'somethin'?", the server asks.

"Huh? Oh. No, Sdentch not sick. Not body-sick, ennyway. Sdentch gots problem. BIG problem. And Sdentch can't fight good 'till Sdentch fix problem. But problem so big!... Just bring Sdentch beer, 'kay beer-man? Thanks."

Worry written on the earnest face of the barkeep, he heads for the bar and fills up a large mug with a foamy dark drink that bubbles wickedly even after the spigot is closed. He carefully wipes overspill away with a cloth that immediately starts smoking and smartly tosses the cloth into a metal bin behind the bar.

"Gotta watch that Borgo's...it'll etch the bar if yer not careful. Damned if I c'n understand why so many'a them fighters like th'devil-brew, m'self..."

Holding the flagon with both hands, he slowly walks over to the table and sets it down atop a plate-sized metal coaster.

"Here y'are, Miz Sdentch. On th'house. Get y'anything else? Nuts or sumthin'?"

"No, no nuts."

Sdentch's face suddenly loses some of its melancholy and hardens into a mask of tentative resolve.

"What you do for Sdentch is tell adventurers that Sdentch is looking for friends to help with...with project. Yeah. Sdentch need help with project. God-stuff. You tell 'em, beer-man?"

"Yeah. Beer-ma...er...I'll tell'm."

"Thanks again."

Sdentch lifts her mug absentmindedly and takes a long swallow, then chokes as her eyes bulge in her face. It doesn't do much for her looks. Froth sizzles on her upper lip, burning away the fine hair there.

"Borgo's!" Sdentch crows (when she can speak), a touch of her normal sunshiney self breaking through the clouds on her face. "Thanks a LOT, beer-man!"

Shrugging and blushing more than a little, the bartender leans over his polishing rag and talks closely with a newly-seated patron, obviously a gladiator by their carriage and demeanor.

"See that one over there? Oh, yer knowin' Sdentch, are ya? Well, that one's plannin' somethin' big. Mark my words. Th' city'll shake, I'm tellin' ya. She's looking for company on the task too. 'God-stuff', she called it. Y'might consider throwin' in yer lot. Somethin' big's gonna happen. And gonna happen SOON."

Sdentch will be starting a quest this week, run by TelinArtho, concerning a coming confrontation (maybe a campaign-in-the-making after this quest?) between his creatively designed deity, "Denth" and the majority of the good and neutral Gladosian pantheon. Farlanghan, god of travelers and roadways, is currently sponsoring Sdentch in this endeavor of hers.

The ubiquitous "Inn/Tavern" seemed like the perfect place to start such an adventure, and so here sits my Sdentch, waiting for destiny to fall into her lap with the volunteering of some brave soul(s) to accompany her on this, her first step into Gladosian history.

Please, roleplay out your interactions. I want to make this something to remember!

Notes: Go to the Character Thread and look up Sdentch's name, then check out her quest "Denth's Faithful" to see her first introduction to Denth the Summoner. After that, read through her miniquest "Getting Bugged" to see Snommelp's lead inspiration to this whole story. Familiarize yourself with it and decide if you want to be a part of this (quite possibly) earth-shaking event as it happens.

TM
Skojar

01-29-06, 06:29 PM
Quick clarifications:
1) Do I need to post anywhere if I would like to buy animals (in this case dogs, untrained and non-elite) or can I just add them into my character sheet? What if they are riding dogs?

2) Since they are CR 1/3, does that mean an ECL 4 character can bring six total, for a penalty of 25% (or three for 12.5%) or do they increase in CR if my character trains them?

I'm assuming the answers are 1)not unless you have to miniquest and 2)yes, but please let me know if I'm mistaken.

EDIT: okay, I thought of another question: if I want a pet with the stats for a riding dog, are there additional costs to having in know three different tricks (instead of the riding package?) can I just buy said dog, or do I need to do something special?
lucanthrope

01-29-06, 06:41 PM
The transition from the warm, joyous common room of The Tavern to the frigid emptiness of the street of which it dwells is a rude awakening. The chilled air freezes you to the bone as a gust of wind whips through the streets of Gladius. behind you, sounds of merriment drift through the door, muffled and tantilizing. How nice would it be to turn around and have another round with your friends?

As you stand there mumbling and fumbling with your battered cloak you look down the street. Your gaze falls on the heart tree, standing sentinal over the city. This colossal tree is said to be the oldest in Gladius, and it stands there tall, mighty and unyeilding. You can't help but feel small.

The turning of the seasons has taken its crimson leaves and scattered them over the city like tears of blood, leaving its stark white body to stretch naked. The thick white tangle of branches looks like a skeleton stretching and ensnaring everything within its grasp, and its within this gnarled hand that you see him (http://boards1.wizards.com/showpost.php?p=8345439&postcount=674).
SauroGrenom

01-29-06, 09:07 PM
Lucanthrope,

I looked over your character and I noted a couple minor errors. Basically they all have to do with the Barbarian Rage ability and the over clasification of bonuses as enhancement. Rage ability grants a morale bonus to will saves not an enhancement bonus, and the increases to strength and constitution are unnamed bonuses so they stack with everything. Also the increase in Con effects your fort save directly, without it being an enhancement bonus. You're increase in AC due to the Dodge feat is a dodge bonus not an enhancement bonus and it stacks with any other kind of bonus, but you loose it when you are denied a dex bonus.

That's about all I noticed. Have fun.
Skojar

01-29-06, 11:05 PM
Tsiuzues Pettles (http://boards1.wizards.com/showpost.php?p=8076204) would like to miniquest for one or two hyena (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#hyena) allies. Any of you available QuestLords interested in going back to nature? I have never done one before, so I don't know exactly how it works.
Snommelp

01-29-06, 11:14 PM
I may be too timid to run the quest, but if you'll have me I'd like to take part in it.

Grik hears the barman speaking to another gladiator, and thinks that maybe he could help Sdentch. He waks over and takes a seat next to her. "Sdentch doing something with gods? Me never fight gods before, but maybe me could start. Sdentch okay with me coming?"
TheMagister

01-29-06, 11:36 PM
There's a certain poetic justice to having two orcs take on an evil god on the part of a god based in the civilized concept of man-made roads. Still, I can't help but wonder how good our chances would be (with our low Will saving throws) vs. a temple full of clerics (potentially). Still, I would like to bring Hauber Bulwark along, and he'll help immensely against that sort of thing. Oh, why not. Sure!

"Grik! Stab the One-Eye, Sdentch happy to see you! Sdentch talk with old man on road...'

many minutes and hanging participles later...

"...and so Sdentch need to get weapon or something strong enough to beat Densth. Sdentch don't know what to do. Grik want help Sdentch?"
Iced

01-30-06, 01:13 AM
Galagith moves forward, touched by this confused creature's confusion and sadness. "Is there anything that I amy do to help?"

Galagith will quest with you if you'll have him.
Prisonlords

01-30-06, 02:49 AM
Everyone,

The weekly Roll Call is up here.

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.
waywreth

01-30-06, 09:42 AM
I have my wizard who just leveled crafting a variety of scrolls next week as his free activity (with a marketprice of 950gp so he can fight as well). My question however is: Are those scrolls available to be used the same week they are crafted or is there a one week delay (aka craft the week of the 2/1, use the week of 2/8)?

Additionally when do I deduct the funds/xp for those scrolls?

Thanks,
SauroGrenom

01-30-06, 10:28 AM
I'm not sure compleately, but the way that I've always done it is that the crafting takes place after the fight but before the next parings. That way the crafting activity is actually a part of the fight rewards.
DTFarstar

01-30-06, 11:34 AM
I've always put them in my inventory the and deducted the money the week that I am crafting them, I see it as crafting on the day of pairings and then fighting later on in the week. I see the Arena being pretty much shut down- no fights(unless one was delayed etc.) on Wednesday, and all our character shopping and crafting and training and carving and singing and whatnot then and keeping the arena crowds occupied while the arena is down. I dunno, maybe I've been wrong. If so, no one has caught me on it, because I'm pretty sure I've used a scroll I've crafted that week as a free action in the fight I fought that week. I might not have, but I think I did.
lucanthrope

01-30-06, 12:35 PM
How exactly does the profession skill work on here? My gladiator has 6 Ranks in Profession(Hunting). Is it Take 10 + 6 ranks + 2 wis = 18 X ECL3 = 54 gp? I haven't invested in MW tools yet, but I think I'm going to. That would increase it to 60 gp a week, correct?

Thanks for your help and time.
NiQil

01-30-06, 12:43 PM
How exactly does the profession skill work on here? My gladiator has 6 Ranks in Profession(Hunting). Is it Take 10 + 6 ranks + 2 wis = 18 X ECL3 = 54 gp? I haven't invested in MW tools yet, but I think I'm going to. That would increase it to 60 gp a week, correct?

Thanks for your help and time.

You have it exactly right. :)


@ those in the crafting discussion

Items crafted as a free activity are not available for use until after the fight it is posted in is up. Just like the gold earned from crafting is not available to be spent until after the fight that will list that gold being earned is up. You deduct the gold and/or xp either the week you list that you are crafting (which is what most do), or you can wait until the crafting is completed (i.e. fight posted) to list the expenditure....basically it doesn't matter whether it is before or after, as long as you have enough money/xp to be able to do it when you start crafting, and as long as you actually list it and don't forget it.
NiQil

01-30-06, 12:54 PM
double post
Usurpator

01-30-06, 01:05 PM
Items crafted as a free activity are not available for use until after the fight it is posted in is up.

While I agree that it is possibly the best way to do it, the fact that you have to decide what you craft before you do it, but only receive it after you fight poses an interesting problem:

A wizard with a scroll of invisibility (amongst others) in his inventory is going to fight. He must decide (before pairings) if he wants to have a scroll of invisibility next fight. Why? Because if he uses said scroll in the fight, he cannot in any way craft it before next week. But if he doesn't use it, he has crafted an extra scroll. If you want to replace used scrolls, you should have two copies of each in you inventory, because replacing takes two weeks of time.

From what I have observed most casters tend to scribe new spells on scrolls after their fights have been posted, deciding then what they need to replace to be ready for next, and not before pairings. Makes sense too, and is a lot easier to administrate.
DTFarstar

01-30-06, 01:39 PM
Yeah, I was under the impression that I could use gold and xp to craft replacement scrolls I used in the previous week's fight in time for the next fight. I mean I have to select it all before pairings, it's not giving me any advantage, just letting me use Scribe Scroll. If that's not the way it works and I need to find which scroll I might have used on the same week I crafted it and add back the exp and take away more gold to make it a purchased scroll, I can. Just makes it so I'll pretty much never use Scribe Scroll for anything.
Usurpator

01-30-06, 01:47 PM
I think the rule has gotta change somewhat. In any case, I don't see *anyone* with the scribe scroll feat who has properly administrated his scrolls.

I think it is an administrative nightmare to do it the way the rules prescribe now and move we change the rules to fit the reality of the boards.

If not, I guess my violations posts will cause many, many man-hours (if not days) of editing, backtracking, etc. etc.

I am just here to play a game, not to get a course in accounting....
SauroGrenom

01-30-06, 01:48 PM
Can a character with monster HD qualify for Leadership with those monster HD?
Prisonlords

01-30-06, 01:53 PM
While I agree that it is possibly the best way to do it, the fact that you have to decide what you craft before you do it, but only receive it after you fight poses an interesting problem:

A wizard with a scroll of invisibility (amongst others) in his inventory is going to fight. He must decide (before pairings) if he wants to have a scroll of invisibility next fight. Why? Because if he uses said scroll in the fight, he cannot in any way craft it before next week. But if he doesn't use it, he has crafted an extra scroll. If you want to replace used scrolls, you should have two copies of each in you inventory, because replacing takes two weeks of time.

From what I have observed most casters tend to scribe new spells on scrolls after their fights have been posted, deciding then what they need to replace to be ready for next, and not before pairings. Makes sense too, and is a lot easier to administrate.

You and I are saying the same thing (I think), just in different ways. An example:

Wizard a fights in week 1. During the fight, he uses a scroll of true strike.
Prior to pairings in week 2, Wizard wants to scribe another scroll of true strike to replace the used one, so he puts the appropriate info in the subject line of his sheet and marks off the gold and xp expenditure.
Wizard fights in week 2. His pitlord lists in the week 2 fight summery that he crafted a scroll of true strike.
Wizard has now replaced the scroll of true strike, and may use it in week 3 fights.

This is the way it is supposed to be done, per the Rules of Gladius. If, in my example, someone is using a scroll in week 1, and then crafting the scroll before week 2 pairings and using the scroll in week 2, that is a violation of the crafting rules, because the scroll must be listed in a fight summary (or in a battles post before the rules change) before it can be used so that an auditor can verify that it was crafted according to the crafting rules.
Mal-2

01-30-06, 01:55 PM
I think the rule has gotta change somewhat. In any case, I don't see *anyone* with the scribe scroll feat who has properly administrated his scrolls.


Didn't this just change? I thought I saw a note from Cat that from now on Free Actions must be mentioned in the week's fights.
Macbrea

01-30-06, 01:56 PM
Monster HD are the same as character class levels from what I have gotten from reading the rules.

All of the monters gain feats based off their HD.

Example: White wrymling Dragon 3HD/ Fighter 3 HD = 6 HD for feats. And therefore should get 3 feats based off levels and qualify for leadership.
Usurpator

01-30-06, 02:09 PM
Didn't this just change? I thought I saw a note from Cat that from now on Free Actions must be mentioned in the week's fights.

Cat is slowly adding more administrative rules. Some free activities must be mentioned in the the battle post itself (like Profession or Craft used to gain money), others must be mentioned and linked too (teaching animals tricks, crafting stuff etc.)

I personally think this is an administrative nightmare, and still allows for gaps, like having an animal trainer teach your animal a trick, or crafting items before you enter the arena, or simply be a old gladiator for who the rules didn't count yet at that time. So you will get sheets with linked crafted items and taught tricks mixed in with those without a link. Which of the two is against the rules? No one can really say.....
MindWandererB

01-30-06, 02:09 PM
Cross-posted from Prison to reduce clutter there:

There is a mistake with the prison post for Thwap, above. Psionic Levitate is a personal-range power unless manifested by a Nomad. Since items are always assumed to be created by the most beneficial creator, the tattoo should have been created by a Nomad and thus cost only 300 gp.
This is incorrect. Levitate, Psionic has the same Target wording that Skate does. The Special entry in the power description does not say that it is *not a personal range power when manifested by a psion, wilder, or psychic warrior, but rather that when one of these three classes manifest the power, the power's target can only be the manifester (in effect removing the option to manifest it on someone else or an object when done from memory for those three classes). The violation is correct with regard to the tattoo.It is true that Skate and Levitate have a similar "Target" entry. Actually, I'm looking at the Prison ruling on Skate, and I no longer think it's appropriate.Q: How much does the Skate power cost when purchased as a Psionic Tattoo?
A: Since there is no weight limit to the power when used on yourself, it costs double normal price like other personal tattoos.This is a fallacy. The target is listed as "You or one willing creature or one unattended object (total weight up to 100 lb./lvl). I can't tell whether the weight limit is supposed to apply to just the last clause or to all three, although I assume it's just the last one. It's impossible to imagine that it applies to just the second and third clauses; that's just gramatically bogus. Why not buy a tattoo with the "one willing creature" option and just use it on yourself? For that matter, you could even make it as a crawling tattoo with that option. There is nothing that states or even implies that the weight limit applies to a willing creature but not the self.
Usurpator

01-30-06, 02:13 PM
You and I are saying the same thing (I think), just in different ways.

That's right, we say the same, only I like to add that it is not the way everyone has played it. And if enforced will cause many scribing scroll users to craft at least two scrolls of each, so as to be able.

I think it is pushing the rule a little bit too far to require a wizard to spend two weeks to rescribe a used scroll.

In regards to this scribings scroll issue, I propose the only the general nature of the free activity needs to be mentioned: i.e. 'spent his free activity this week crafting items'. What items is to be decided by the crafter after the fight.

Additionally, I propose that crafted items and taught tricks should not need linking.
Mal-2

01-30-06, 02:26 PM
Actually, I'm looking at the Prison ruling on Skate, and I no longer think it's appropriate.This is a fallacy. The target is listed as "You or one willing creature or one unattended object (total weight up to 100 lb./lvl). I can't tell whether the weight limit is supposed to apply to just the last clause or to all three, although I assume it's just the last one. It's impossible to imagine that it applies to just the second and third clauses; that's just gramatically bogus.

For what it's worth, I will again agree with this line of thinking, but it's been argued over and over and over and over again. I don't think round #57 of this same discussion is going to change the outcome.
Ayrynthyn

01-30-06, 02:49 PM
Non-CoCo related question for the masses... In our PnP game, there's a fighter who rolled a 6 int (i love cliche btw). Would he get 1 or 4 skill points at first level??

(2 - 2 int) = 0 * 4 = 0, minium of 1
or
(2 - 2 int) = 0 minumum of 1 * 4 = 4
kedi

01-30-06, 02:57 PM
Non-CoCo related question for the masses... In our PnP game, there's a fighter who rolled a 6 int (i love cliche btw). Would he get 1 or 4 skill points at first level??

(2 - 2 int) = 0 * 4 = 0, minium of 1
or
(2 - 2 int) = 0 minumum of 1 * 4 = 4He would get 4, because the minimum 1 is for modifier, not the total.
Macbrea

01-30-06, 02:59 PM
He would get (2-2) minimum 1 x 4 = 4 points. +1 skill point per level from there on out.

It should also be noted that if he is human he would get:

(2-2) minimum 1 x 4 + 4 = 8 with +2 skills per level from there on out.
lucanthrope

01-30-06, 03:00 PM
I know that I am probably being a nuisance, but I am new here and all of this talk about crafting and professions has me curious. In my gladiator post I put "Ready for 2/1; Using Profession(Hunting) to earn 60 gp. I believe this is the proper way for posting this...Now let's say that instead I wanted to craft myself a Masterwork Chain Shirt. How would I go about doing this? What is this "linking" that you speak of?

~Lucanthrope
NiQil

01-30-06, 03:15 PM
Cross-posted from Prison to reduce clutter there:

It is true that Skate and Levitate have a similar "Target" entry. Actually, I'm looking at the Prison ruling on Skate, and I no longer think it's appropriate.This is a fallacy. The target is listed as "You or one willing creature or one unattended object (total weight up to 100 lb./lvl). I can't tell whether the weight limit is supposed to apply to just the last clause or to all three, although I assume it's just the last one. It's impossible to imagine that it applies to just the second and third clauses; that's just gramatically bogus. Why not buy a tattoo with the "one willing creature" option and just use it on yourself? For that matter, you could even make it as a crawling tattoo with that option. There is nothing that states or even implies that the weight limit applies to a willing creature but not the self.

Yes, you can make skate as a crawling tattoo. However, as to your question about buying the tattoo with the one willing creature option....such a tattoo doesn't exist. You can't prepick it...it is designated when it is activated, just like any other spell or power. As soon as you use it on yourself, it becomes Range: personal. The Skate issue has been debated into the dust. It was ressurrected and killed again. I am now attempting to kill this Reincarnation attempt LOL.

Bottom line....Skate is the way it is...that was Cat's ruling, and Cat is the only one that can overturn it. Levitate is my ruling, using the precedent established by the Skate ruling, and if you would like that to be overturned, you will want to post in the Ask an Elder thread or ask Cat directly. I'm far from perfect, but I don't think using the same logic that was applied to one power to rule on the second very similar power is a very big leap.
Macbrea

01-30-06, 03:23 PM
Ok, say your going to craft yourself a mithril shirt. Do this:


Ready Feb 2, Crafting Mithril Chain shirt [1000/1100]


You will notice on my character sheets I also added a section under my name that says:

Gorak
Free Action: Crafting Mithril Chain Shirt [1000/1100]


When the pitlord for your fight runs your fight. It is your pitlords responsibility to add what you worked on as a free action that week in the wrap up for the fight.

Later, your going to link the fight in a manner that links to post to our fight.


If your not fighting that week you will be linking to the pairings post.

And your headline should be something like:


Crafting Feb 2, Mithril Chain shirt [1100/1100]


With a character sheet that looks basicly like:
Gorak
Full Action: Crafting Mithril Chain Shirt [1100/1100]


The reason I added the extra line to my character sheet is because the character sheet is always added to the fight. As a result your action for that fight is always listed on your character sheet. Because, occationally a pitlord will forget to post a persons free actions and not show up for a few weeks. This allows you to mention can they edit their post later. Or if they don't show back up your still showing up correct in the fight thread.

Linking code should basicly look like:



[ Post=8146309 ]ECL 4[ /Post ] - [ Color=Purple ]Loss vs Evaine (Begferdeth)[ /Color ] - [ Color=Green ]+400 Exp, +400gp[ /Color ]

Removing the spaces from around the tags.


Which will come out looking like

ECL 4 - Loss vs Evaine (Begferdeth) - +400 Exp, +400gp

The post number is on the top of that individual post for your fight.
Vathelokai

01-30-06, 04:17 PM
Bottom line....Skate is the way it is...that was Cat's ruling, and Cat is the only one that can overturn it. Levitate is my ruling, using the precedent established by the Skate ruling, and if you would like that to be overturned, you will want to post in the Ask an Elder thread or ask Cat directly. I'm far from perfect, but I don't think using the same logic that was applied to one power to rule on the second very similar power is a very big leap.
About levitate: The spell levitate has the same target entry (x or y or z). If you look at the potions in the srd, there is a potion of levitate listed at the normal price. Since there cannot be a potion with a target of personal, I think it can be assumed that the RAI is pretty clear.

As for the skate thing, I think Cat's ruling had more to do with ending the debate (which had gone on too long) then being acurate to the rules, and should be used as a basis for other rules; but that's just my opinion.
NiQil

01-30-06, 05:08 PM
About levitate: The spell levitate has the same target entry (x or y or z). If you look at the potions in the srd, there is a potion of levitate listed at the normal price. Since there cannot be a potion with a target of personal, I think it can be assumed that the RAI is pretty clear.

As for the skate thing, I think Cat's ruling had more to do with ending the debate (which had gone on too long) then being acurate to the rules, and should be used as a basis for other rules; but that's just my opinion.

In the interest of fairness, and in the interest of not being the jackass that I sounded like in my last post (didn't mean it that way, but somehow it sounded a *whole lot better in my head LOL), I am going to do a little more research on the issue and maybe solicit some other opinions. I'll post again with the results at a later time.
lonewolf

01-30-06, 08:44 PM
one question:

Character A cast a spell with casting duration 1 round.
Character B succeeds in grappling Character A on his turn.

What happens to the spell?

B has to do a concentration check vs 10+damage dealt in any case, but what happens if he succeeds?
NiQil

01-30-06, 08:49 PM
one question:

Character A cast a spell with casting duration 1 round.
Character B succeeds in grappling Character A on his turn.

What happens to the spell?

B has to do a concentration check vs 10+damage dealt in any case, but what happens if he succeeds?

If the concentration check is successful, it then becomes a question of whether the spell being cast is one that is allowed in a grapple (see the grapple rules). If it is, then the spell continues on. If it isn't, then the spell can't be completed, and the spell is lost.
MindWandererB

01-30-06, 08:51 PM
one question:

Character A cast a spell with casting duration 1 round.
Character B succeeds in grappling Character A on his turn.

What happens to the spell?

B has to do a concentration check vs 10+damage dealt in any case, but what happens if he succeeds?If the spell has a somatic component, the spell is lost. Can't cast such spells while grappling. If there is no somatic component (unlikely), then two Concentration checks are needed: one for grappling (DC 20+level), one for damage (DC 10+damage+level). If both checks are successful, casting continues unless further disrupted.
SauroGrenom

01-30-06, 11:56 PM
So about this Leadership thing for monsters...

I asked a while back and posted in the Ask an Elder thread. So far I've got a few opinions (thanks Vath and Macbrea), but I'd appreciate a bit more concrete rulling in this matter.

It seams that most people would agree that a monster's HD count as Class Levels for qualifying for Leadership. What's not clear is whether the LA of the monster also factors into the calculation of a Leadership score. So does a very young brass dragon with 7hd and +3 LA and +3 Cha mod have a Leadership score (+1 due to special ability) of 11 or of 14?

Even with a leadership score of 11, his cohort will be level 7. Is he allowed to have a cohort who is ECL7? The dragon is ECL 10 so the cohort is more than 2ECL below his own. However the dragon only has 7HD, so does that limit him to ECL5 cohorts?
MindWandererB

01-31-06, 01:01 AM
So about this Leadership thing for monsters...Leadership score is based on your "level," or character level, meaning total hit dice. CoCo ally restrictions are based on both your ECL and that of the ally. Both sets of restrictions apply.
lucanthrope

01-31-06, 02:30 AM
Hello everyone,

I have yet another question about building my gladiator. I took the skill Craft(Armor) at the time of creation. I initially bought a Mithral Shirt for my armor, but on reading the SRD more closely I have come to realize that this item is not out of my capability to craft. Since this item's market price is 1,100 gp I would normally have to take a full action while playing to craft it. But since I made this character, and he has some sort of history before coming to Gladius, can I mark this armor in my inventory as being crafted before arriving here and thus save him 550 gp?

Thanks for your time.
Zevox

01-31-06, 02:35 AM
Hello everyone,

I have yet another question about building my gladiator. I took the skill Craft(Armor) at the time of creation. I initially bought a Mithral Shirt for my armor, but on reading the SRD more closely I have come to realize that this item is not out of my capability to craft. Since this item's market price is 1,100 gp I would normally have to take a full action while playing to craft it. But since I made this character, and he has some sort of history before coming to Gladius, can I mark this armor in my inventory as being crafted before arriving here and thus save him 550 gp?

Thanks for your time.
Yup. You're presumed to have had an infinite amount of time to craft items using either skills or feats before your character's creation. Any crafting you want him to do as you're creating him is AOK.

Zevox
Vathelokai

01-31-06, 06:53 AM
In the interest of fairness, and in the interest of not being the jackass that I sounded like in my last post (didn't mean it that way, but somehow it sounded a *whole lot better in my head LOL), I am going to do a little more research on the issue and maybe solicit some other opinions. I'll post again with the results at a later time.
You know, I've been having that same problem recently, with things sounding quite different in my head.
Vathelokai

01-31-06, 06:55 AM
If the concentration check is successful, it then becomes a question of whether the spell being cast is one that is allowed in a grapple (see the grapple rules). If it is, then the spell continues on. If it isn't, then the spell can't be completed, and the spell is lost.
You can also see the full list of grapple spells over at TAO.
Cerebus13

01-31-06, 08:08 AM
I'm taking a break for a while. Too many rules are changing lately and I can't ever seem to get some sort of winning record, so I just don't feel like participating anymore.
TheMagister

01-31-06, 08:17 AM
I'm taking a break for a while. Too many rules are changing lately and I can't ever seem to get some sort of winning record, so I just don't feel like participating anymore.

...which is why Sdentch is going to be a quest-girl for a while.

I dunno whether she's simply non-competitive vs. her level group (it's mostly casters) or it's just me and my crappy tactics (everyone shouts: "IT'S YOU!") but poor orcess can't BUY a win.

Well, see you around.

TM
TheMagister

01-31-06, 08:27 AM
@Galagith

"Oh, hey Gallie. Yeah, Sdentch need help. But you kinda puny, aintcha? Sdentch seen you in arena; you hit like giant but soft like goblin-belly..."

Grik chokes on his ale, his eyes shining with laughter even as he hacks convulsive coughs into his mug of Borgo's. Sdentch pounds him on the back enthusiastically as she continues her conversation with the massive half-dragon.

"Sdentch up against some mean bad-guys, here. Sdentch just think you need more toughness afore you can help."

No offense to your gladiator, but his template makes him a tad frail for EL 8 and 9 encounters. At least, in my humble opinion. One "empowered scorching ray" and you're a cooked goose.

TM
kedi

01-31-06, 08:55 AM
@Iced: Will you be able to start running the quest this week?
Abyssal Stalker

01-31-06, 09:00 AM
Late in the evening the bard Orvar sits by the fireplace, waiting for people to gather around him to hear his stories. He has promised to tell a tale of a creature living under the streets of Gladius and that it won't be a bed-time story. It will also include some famous characters around Gladius...

Anyone care to read my characters background story? (http://boards1.wizards.com/showpost.php?p=8011920&postcount=583) Any ideas where it should be posted? I'm starting to feel that the character sheet isn't the right place for a story that long...
kedi

01-31-06, 09:10 AM
Late in the evening the bard Orvar sits by the fireplace, waiting for people to gather around him to hear his stories. He has promised to tell a tale of a creature living under the streets of Gladius and that it won't be a bed-time story. It will also include some famous characters around Gladius...

Anyone care to read my characters background story? (http://boards1.wizards.com/showpost.php?p=8011920&postcount=583) Any ideas where it should be posted? I'm starting to feel that the character sheet isn't the right place for a story that long...Once Upon a Time
Abyssal Stalker

01-31-06, 09:13 AM
Once Upon a Time

Thanks! I'll have to link it there.
Zevox

01-31-06, 09:14 AM
I've got a question regarding fighting mounted. If a character has the Improved Overrun feat and tries to overrun an opponent with his mount, does the mount gain the benefits of the feat (opponent can't avoid the attempt and it gains +4 bonus to opposed strength check to knock it over)? Or would this only apply when the character himself is doing the overrunning?

Zevox
kedi

01-31-06, 09:24 AM
I've got a question regarding fighting mounted. If a character has the Improved Overrun feat and tries to overrun an opponent with his mount, does the mount gain the benefits of the feat (opponent can't avoid the attempt and it gains +4 bonus to opposed strength check to knock it over)? Or would this only apply when the character himself is doing the overrunning?

Zevox
Imp. Overrun works only unmounted. For mounted, you have to have Trample feat.IMPROVED OVERRUN [GENERAL]
Prerequisites: Str 13, Power Attack.
Benefit: When you attempt to overrun an opponent, the target may not choose to avoid you. You also gain a +4 bonus on your Strength check to knock down your opponent.
Normal: Without this feat, the target of an overrun can choose to avoid you or to block you.
Special: A fighter may select Improved Overrun as one of his fighter bonus feats.

TRAMPLE [GENERAL]
Prerequisites: Ride 1 rank, Mounted Combat.
Benefit: When you attempt to overrun an opponent while mounted, your target may not choose to avoid you. Your mount may make one hoof attack against any target you knock down, gaining the standard +4 bonus on attack rolls against prone targets.
Special: A fighter may select Trample as one of his fighter bonus feats.
Myrridin

01-31-06, 09:27 AM
@TheMagister - Morgan would be interested in questing with Sdentch, if you're looking for someone to go along. We almost took down that Young Adult Blue dragon, so if you're not going to make the Quest EL 10+, I think I should be ok. :)
Zevox

01-31-06, 09:28 AM
Imp. Overrun works only unmounted. For mounted, you have to have Trample feat.
Ah, okay. I guess I didn't look Trample over very carefully. Thanks :) .

Zevox
DTFarstar

01-31-06, 10:01 AM
@TheMagister - I've been thinking about activating either a Level 7 or 8 cleric(Madness, Luck- if that isn't a crazy combo....), a Mystic Theurge of Fharlanghn(which would be very helpful and appropriate for your quest), or a Loremaster of Fharlanghn(He's my favorite core diety and I think he was represented very well). Well, those are just a couple of ideas, I've had something close to 50 ideas for the first semi-high level character I activate around here. I'm pretty sure the fight I ran for Ayr this week put me at 20(or 21 if I get a map credit), so I can activate someone at level 8 next week, if I remember credit costs correctly((ECL8-3)*4=20 credits). Leaning more towards Madness guy or mystic theurge, the madness person would probably be a loremaster too, just because I see a divinely inspired and protected madman as someone who has alot of hidden knowledge.

Anyway, I was just looking for input from people who have been around here for awhile as to which build sounds like it would be the most effective.

-Chris
waywreth

01-31-06, 10:08 AM
@TheMagister - Morgan would be interested in questing with Sdentch, if you're looking for someone to go along. We almost took down that Young Adult Blue dragon, so if you're not going to make the Quest EL 10+, I think I should be ok. :)

Just make sure the evil DM doesn't give the dragon power attack. But seriously - the big issue is that when a dragon goes from Juvenile to Young adult the jump in power is considerable - frightful presence, caster levels, and SR.
DTFarstar

01-31-06, 10:22 AM
Well, really, I think the main thing that killed that quest was lack of a serious way to heal, if you had a cleric or a psion with Empathic Transfer or something to keep people standing while they buffed things could have gone alot different. With that being said, I think I'm going to create the healing psion build I've wanted to run for awhile. That'll be my high level character, probably mainly a questor, but I can make it single combat viable as well, I think.

-Chris
TheMagister

01-31-06, 10:26 AM
@TheMagister - Morgan would be interested in questing with Sdentch, if you're looking for someone to go along. We almost took down that Young Adult Blue dragon, so if you're not going to make the Quest EL 10+, I think I should be ok. :)

Man, Morgan is near-perfect for our quest. It's a shame I already sent off the "paperwork" to Cat for Sdentch and Grik. I'll PM TelinArtho (he's our questlord...you still game? heh) and see if he's ok to have THREE characters in a quest. Two is often more than enough for a questlord to handle.

I'd really like to have you, Morgan. Bring him/her in and roleplay interaction! And hurry, since the quest starts on Wednesday, if nothing changes!


Edit: Sleep time, Lumpy! I've now been awake for 20 hours straight. I'm going to sleep, at least for 6-7 hrs. See ya'll later.

TM
TelinArtho

01-31-06, 11:01 AM
Okay so the quest for this week upcoming is Grik and Sdentch and Morgan MacNiven (did you remember to buy See Invisibility (heh heh)?) is getting set up. Give me an EL to work with. Also if any of you have a quest goal in mind - let me know (Sdentch already has the "something to help in the fight against Denth").

Bear in mind the quest is going to be a fast paced thing with the four of us - so I'm expecting good and plenty on the participation side.
Dracazar

01-31-06, 11:08 AM
While I agree that it is possibly the best way to do it, the fact that you have to decide what you craft before you do it, but only receive it after you fight poses an interesting problem:

A wizard with a scroll of invisibility (amongst others) in his inventory is going to fight. He must decide (before pairings) if he wants to have a scroll of invisibility next fight. Why? Because if he uses said scroll in the fight, he cannot in any way craft it before next week. But if he doesn't use it, he has crafted an extra scroll. If you want to replace used scrolls, you should have two copies of each in you inventory, because replacing takes two weeks of time.

From what I have observed most casters tend to scribe new spells on scrolls after their fights have been posted, deciding then what they need to replace to be ready for next, and not before pairings. Makes sense too, and is a lot easier to administrate.

/Sign

3 of my chars have this situation.

I just wrote that in prison, becuase you pointed me that I'm in violation. I really don't know to be in violation, that seems to me the easy way to administrate such thing.

Please tell me what to do now and how this would work now on.
Pittbull

01-31-06, 11:13 AM
I strongly state, that scribing scrolls shouldn't be linked for every scroll. This simply doens't work and is really not necessary.

As far as I now, can you use your free-activity and crafting, if you stay under 1000gp per week. If you go over this limit you're not allowed to fight anymore and therefor you got no free activity.

My personal opinion is: every different solution would be crap.
Snommelp

01-31-06, 11:14 AM
Okay so the quest for this week upcoming is Grik and Sdentch and Morgan MacNiven (did you remember to buy See Invisibility (heh heh)?) is getting set up. Give me an EL to work with. Also if any of you have a quest goal in mind - let me know (Sdentch already has the "something to help in the fight against Denth").

Bear in mind the quest is going to be a fast paced thing with the four of us - so I'm expecting good and plenty on the participation side.
The most concrete quest goal I've ever had was "Sam wants to slay a giant." Just give Grik money (or a way to see invisibility; that Pixie is looking more frightening each week) and he'll be happy. He might have to drop out, though, if his fight isn't run in time for me to edit.

And speaking of late fights, I have very little free time today (I should be leaving for my next class right now, actually). I posted this in the FotW thread already, but would somebody be willing to take Sir Valkin vs. Boraxx for me? If not, I'm afraid I won't have time for it until very late tonight (local time, which is currently 9:20 AM).
Gonbow

01-31-06, 11:54 AM
@Gonbow: Thanks for the nice story (http://boards1.wizards.com/showpost.php?p=8331611&postcount=102) you wrote for my fight!

No problem, your welcome. (Albeit a bit delayed)

@all
I'm planning on writing stories once a week or every other week. Some other people are planning on doing so as well. So I think if you guys have any requests, it would be awesome to put em in this thread. (Even if they are requests not to have a story told, as you'd like to tell your own in your character's background)
NiQil

01-31-06, 12:29 PM
I strongly state, that scribing scrolls shouldn't be linked for every scroll. This simply doens't work and is really not necessary.

As far as I now, can you use your free-activity and crafting, if you stay under 1000gp per week. If you go over this limit you're not allowed to fight anymore and therefor you got no free activity.

My personal opinion is: every different solution would be crap.

The current rules state that you may only use one free activity a week and still fight. If you are both crafting (scribing) and earning crafting/performing/profession income, that is 2 free activities and you would be in violation.

However, I think that a good modification to the rule would allow you to use your free activity and still craft anything up to 1000 gp in market value. Unfortunately, it doesn't currently work that way.
Myrridin

01-31-06, 12:29 PM
Heh, yeah, I bought, scribed, and memorized See Invisibility. I think I need to get/make another Pearl of Power 2nd level....there are entirely too many spells there that I want to use, and like to use.

So I guess that could be added to my list for Morgan. He'd like another Pearl of Power 2nd level, and he's trying to gather gear that will help him take down the blue dragon that defeated him on his most recent quest.
SoulLord

01-31-06, 12:34 PM
The current rules state that you may only use one free activity a week and still fight. If you are both crafting (scribing) and earning crafting/performing/profession income, that is 2 free activities and you would be in violation.

However, I think that a good modification to the rule would allow you to use your free activity and still craft anything up to 1000 gp in market value. Unfortunately, it doesn't currently work that way.

well as long as we are allowed our opinion.

I vote that we should be allowed to craft stuff under 1000gp and still have a free activity.

otherwise you'll see a lot more scribing and a lot less free activities.
SauroGrenom

01-31-06, 12:39 PM
If a spell is an emanation, say 10' radius, and is cast by a large or huge caster, then does the spell expend 10' beyond the casters area, or 10' from the center of the caster's area?

As a related question: If you caster is on a mount, of say large size, then how is the area of effect shaped?
TelinArtho

01-31-06, 12:42 PM
well as long as we are allowed our opinion.

I vote that we should be allowed to craft stuff under 1000gp and still have a free activity.

otherwise you'll see a lot more scribing and a lot less free activities.

You should only be able to do one free activity a week - and crafting counts as the free activity. This is by design - spell casters either take some time off to craft or can't benefit from profession income while they use scrolls. Warrior builds can take advantage of some extra income - which is beneficial to them unless they are crafting weapons/armor/etc.

I think seeing less "free activities" is the wrong way to look at it. Crafting, training an animal, making money, using gather information are all free activities. Before money making and gather information - only spellcasters and those with animals made use of them. Now we are seeing a much greater variety.
Turin

01-31-06, 01:47 PM
Can someone take a quick look at Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666&postcount=651) and how I have his Free Activity listed for this coming week? I want to make sure I have it correct... I didn't have enough room in the subject line to describe in detail what I was doing, so I put the details right under his XP total. Should this be okay?
waywreth

01-31-06, 02:11 PM
Can someone take a quick look at Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666&postcount=651) and how I have his Free Activity listed for this coming week? I want to make sure I have it correct... I didn't have enough room in the subject line to describe in detail what I was doing, so I put the details right under his XP total. Should this be okay?

Looks good to me.
Ariel23

01-31-06, 02:24 PM
Some crafting issues and thoughts:
1) This goes for all characters doing all activities, everywhere. The free activity should really be a line/block in your character's sheet, probably by his/her name. The subject line is not reprinted in the fight log, and thus is not able to be audited for accuracy.

2) I must agree with Pitbull that accounting and sheet auditing concerns must be given a high level of importance in making the decision about free activities and (mostly) scribing scrolls. If the solution can't be documented accurately, it's not a workable rule or result.

3) I don't think that Scribe Scroll should be a license to make otherwise illegal changes to your sheet and not account for them. I'm not talking about timing issues--I have no problem with Scribers "refilling" their used scrolls after a battle. That's what the feat should be for. I'm talking about untraceable actions such as http://boards1.wizards.com/showpost.php?p=8354767&postcount=71 and some other similar things posted by Usurpator.
If you were to Craft a sword, wand, ring, shield, etc, you would put it in the subject line as a free activity. [Really it should go in your sheet or your tactics, see above]
I don't see why the feat "Scribe Scroll" allows you to re-shuffle your sheet in ways that other characters can't with their purchased equipment.


I will be fine with whatever is decided, but for what its worth, here's my opinion on the matter:
Are we saying that Scribe Scroll just isn't good enough on its face that it needs to be treated differently and given a special exception from other craft activities?
I think Scribe Scroll is powerful enough without essentially giving the Scriber the scrolls for free each week, as well.
[As Scribe is free to Wizards:
10 + 5 rnks + 4 INT +2 tool = 63 gp per week; 8 rnks at ECL 4 = 96 gp.]

I think with items like Pearls, Scrolls, Powerstones, and Crystals, you should never be able to add SP/PP per arena fight beyond what you could cast unaided. I.e., if you can cast 4 spell levels per fight, you can use 4 spell levels of scrolls, etc.

I do not include wands and potions and tattoos in this example because they are just not the same. Potions and tattoos are just not as cost effecitve as scrolls, and a wand with 1 spell and 50 charges for 375 gp does not offer the variety and flexibility of 30 different 1st level scrolls at the same price. Also, a 5d6 wand of fireballs, while immensely powerful, would cost 5625 gp compared with, say, 10 scrolls of same for 1875 gp.

I know that half this forum has Scribe Scroll. That aside, can we please step back and take a look at the feat (meta-metagame) as we come to a consensus (or in the case of Flurry/Grapple, a bare 1 vote plurality)?
A 3rd lvl Sorcer could have 1 spell/day in the arena, and even the best wizard has only 4/day. A Wizard (or other PC with the feat) at the mere cost of 12.5 gp and 1 xp per level can add the equivalent of 12 spell levels (4 per fight) for only 50 gp--adjusted upward for higher caster levels, of course. The cost is sometimes completely offset by a Wizard with a high INT and Craft who we are going to allow to do both at once (i.e, scribing for "free").
If people think Pearls of Power are overpowered at 1000 gp x spell level, how can we possibly defend Scribe Scroll?
A PoP might be used once per fight over 20 fights at a cost of 1000 gp.
Scrolls up to the value of the free crafting are free. You could use potentially 5 scrolls per fight over 20 fights at a cost of 0 gp.
Macbrea

01-31-06, 02:37 PM
I have a silly question on the scrolls problem.


If a person stated they were taking a week off to scribe scrolls would that allow them to scribe 7 scrolls or 7000gp worth of scrolls?
DSugui

01-31-06, 02:43 PM
I was looking for the rules about psionic tatoos where it says that a tatoo with a power of personal range costs double, but I couldn't find. Can anyone point me the text in the SRD?

thnx.
Macbrea

01-31-06, 02:48 PM
It is in the Psionic Item section: Here is the whole item highlighted for you:


Creating Psionic Tattoos

The creator of a psionic tattoo must have a patch of uncovered skin free of hair and fur, and at least a few containers in which to mix dyes. In addition, he needs special materials, usually to create dyes. The costs for materials and dyes are subsumed in the cost for scribing the psionic tattoo— 25 gp × the level of the power × the level of the manifester. All ingredients and materials used to scribe a psionic tattoo must be fresh and unused. The character must pay the full cost for scribing each psionic tattoo. (Economies of scale do not apply.)

The user of the psionic tattoo is both the manifester and the target; therefore, powers that target another creature cannot be stored in psionic tattoo form. Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

The creator must know the power to be placed in the psionic tattoo (or must have the power available in some other form). If manifesting the power would reduce the manifester’s XP total, he pays the XP cost upon beginning the scribing in addition to the experience point cost for making the psionic tattoo itself. The act of scribing triggers the power as if it had been manifested, costing the character an appropriate number of power points.

Scribing a psionic tattoo requires one day.
Item Creation Feat Required
Craft Universal Item.
SauroGrenom

01-31-06, 02:57 PM
Scribe Scrolls and Free Actions:

It was recently stated that you can scribe scrolls of up to 1000gp worth market price as a Free Action. To me this appears to be a clear statement that you cannot get both profession income and scribe scrolls in the same week. Each active character has at most one free action, so you must decide how to use it.

As for how to properly track the crafting activities, I think we should add a section to the bottom of a character sheet detailing all crafting activitiy and the week's where it took place. Major crafting activity will be linked to the weeks fights post and free action crafting will be listed along with each fight. Since this will be a part of the character sheet, then it will be coppied each week when the character has a fight or other activity. Auditing will not be to difficult. You simply compare the crafting activity section between weeks and see if anything from the past is changed.

I have a simular thing on Raskos. I started it when free activites for crafting scrolls became available. I didn't think that pitlords would appreciate a laundry list of scrolls that he would craft each week. So I started listing the free activities next to the fights and detailing the crafting activities whenever he scribed scrolls. I don't think that I'm technically following the current protocol for how to account these things, but my sytem is simple to use and fully trackable. There is no additional burden placed on the pitlord of the fight, and I only get one free activity each week. If you think I changed some things, then just look at the coppies of my sheet listed in previous fights. The crafting section should be cumulative, with no edits of previous weeks activity.

If I'm doing it wrong, and our elders decide to punish this type of tracking, then I guess I'll see you in prison... Along with about a dozen other casters.
SoulLord

01-31-06, 02:58 PM
I have a silly question on the scrolls problem.


If a person stated they were taking a week off to scribe scrolls would that allow them to scribe 7 scrolls or 7000gp worth of scrolls?


Yes considering the 7000 gp to be the market value of the scrolls
Macbrea

01-31-06, 03:10 PM
My suggestion is the following:

Have Pitlords place a grandfathering date in the Pairings Post that lists Old Scrolls Scribed prior to X Date. Then link all scribed scrolls to that pairings date? The problem with this is that the character sheets are going to quickly reach 50k characters with 25 to 50 links to the various scrolls on each character sheet.


If my math is right:

one 25 gp scroll takes 17.3 minutes to craft. Heck, if a Player managed to knock their opponent out and get them to stabilize they would be able to scribe a scroll in the arena. Assuming the crowd didn't mind the guy spending the 173 rounds scribing a scroll. :P

I am going to have to remember that for Mektos next time I get in the arena!
kedi

01-31-06, 03:36 PM
@Pitlords: I've moved Sepitroth to this, Post ID #8337830. I'd appreciate if you could change the link on the roster.

Thanks in advance.
waywreth

01-31-06, 03:46 PM
Is the DC to craft a Mithril Shirt 14 or 20?

Weapons or armors fashioned from mithral are always masterwork items as well. The DC to craft a MW item is 20.

It can be argued that the DC is 10 + AC bonus (14 in this case).

I think it's 20 but I wanted to be sure.
Stormwind

01-31-06, 04:07 PM
@Waywreth: The DC is 20 as it is masterwork. It could only be 14 if it were possible to craft a non-masterwork mithril shirt.

@all: Could someone who is using Firefox please check if the sblocks on Cyra's character sheet are openable with Firefox. Sheet is here.
SoulLord

01-31-06, 04:10 PM
@Waywreth: The DC is 20 as it is masterwork. It could only be 14 if it were possible to craft a non-masterwork mithril shirt.

@all: Could someone who is using Firefox please check if the sblocks on Cyra's character sheet are openable with Firefox. Sheet is here.

Works for me
Mal-2

01-31-06, 04:11 PM
@all: Could someone who is using Firefox please check if the sblocks on Cyra's character sheet are openable with Firefox. Sheet is here.

They all work fine.
Stormwind

01-31-06, 04:15 PM
@SoulLord, Mal-2: Thanks for checking. Good to know that they work now.
SauroGrenom

01-31-06, 05:11 PM
If a spell is an emanation, say 10' radius, and is cast by a large or huge caster, then does the spell expend 10' beyond the casters area, or 10' from the center of the caster's area?

As a related question: If your caster is on a mount, of say large size, then how is the area of effect shaped?
I got a helpfull PM from Altaris13 about his opinion on this question. Is there anyone who has some info drawn from the RAW about it?
MindWandererB

01-31-06, 05:18 PM
I got a helpfull PM from Altaris13 about his opinion on this question. Is there anyone who has some info drawn from the RAW about it?I can give an example: Magic Circle against Evil. It's a 10' emanation, and specifically says "If a creature too large to fit into the spell's area is the subject of the spell, the spell acts as a normal Protection from Evil spell for that creature only." So it's fairly clear that the emanation is from the center of the creature, and not from its edges.

For everyone's information: there's a new D&D FAQ out, however, you can all ignore it. 100% of the new entries deal with Eberron material, specifically Eberron races and the Mournlands. Totally irrelevant to us.
Mal-2

01-31-06, 05:33 PM
I got a helpfull PM from Altaris13 about his opinion on this question. Is there anyone who has some info drawn from the RAW about it?

If anyone knows a RAW answer to this, I'd be interested too. Particularly: Does an emmanation center on a grid intersection or on the character, and does the radius start in the center, or at the edge of the creature's space?

If we can find a defnitive answer, I'll work up a patch for Drac's arena mapper to allow emanations on characters.
Usurpator

01-31-06, 06:47 PM
Crafting Scrolls, my opinion:

Crafting scrolls is a Free Activity that cannot be used together with any other Free Activity
So no money from Craft(x) and also Scribing. I have forgotten to do this right with Kitaya once. Unless there is a big push for changing, I do not feel the need to change this. I might not always like it, but I think the rule is fair, balanced and easy to administer.

Linking individual scrolls
I think linking individual scrolls is asking too much. Is anybody who is doing an audit ever going to check all linked scrolls in details. How should partially used scroll be recorded? And we have many (older) gladiators (partially) exempt from needing to link scrolls.

I think the rule about needing to linking individual items/tricks needs to be stricken (unless bought for credits or similar special issues). I am completely behind the idea of placing a section 'free activitities' in the standard character sheet, so that actions can be backtracked through fight links, if a such a thorough audit of a character is ever warranted. Neat, simple and no extra work involved. Actually, if the Pitlords don't have to write it themselves, it will probably save work.

Specifying in advance what you are scribing/crafting as Free Activity
While I agree that you cannot use an item that you want to craft as a Free Activity in the week you are taking the Free Activity, I think a gladiator should be allowed to decide what he wants to craft after the fight (and when the player begins to edit the sheet for next week). That is the most natural way to do it, and prevents gladiators from having to plan several weeks in advance if they want to have a certain (self-crafted) scroll available.

In General
I don't think we all should make such a big deal about the bookkeeping. There is no need to have records that detailed, or is there? If anyone is seriously cheating, I feel a proper audit will turn it up anyway. If someone is not seriously cheating, the profit margin from a few such errors is probably only a couple of hundred gp. at best. I can live with that.

@Dracazar:

The best solution for now is just to deduct you Craft(x) skill money for the weeks that you scribed scrolls as free activity (probably all) and forget about the other issues. At least, I will consider the violation solved if you do that.
Scribelords

01-31-06, 06:57 PM
Hey Everyone-

A new picture has been added to the second of our three current Picture Galleries (http://boards1.wizards.com/showpost.php?p=7048407). (Take a look at Kedi)

If you have not submitted a photo yet, don't be camera-shy! As incentive, there is 2o's for any new faces added (not much easier than that, just send them to me). :)

-Scribelords
Huan

01-31-06, 07:06 PM
If anyone knows a RAW answer to this, I'd be interested too. Particularly: Does an emmanation center on a grid intersection or on the character, and does the radius start in the center, or at the edge of the creature's space?

If we can find a defnitive answer, I'll work up a patch for Drac's arena mapper to allow emanations on characters.
There is a definitive answer here, under the RAW for Spell areas:
Area: Some spells affect an area. Sometimes a spell description specifies a specially defined area, but usually an area falls into one of the categories defined below.
Regardless of the shape of the area, you select the point where the spell originates, but otherwise you don’t control which creatures or objects the spell affects. The point of origin of a spell is always a grid intersection. When determining whether a given creature is within the area of a spell, count out the distance from the point of origin in squares just as you do when moving a character or when determining the range for a ranged attack. The only difference is that instead of counting from the center of one square to the center of the next, you count from intersection to intersection.
You can count diagonally across a square, but remember that every second diagonal counts as 2 squares of distance. If the far edge of a square is within the spell’s area, anything within that square is within the spell’s area. If the spell’s area only touches the near edge of a square, however, anything within that square is unaffected by the spell.

Thus, no matter what type of area spell it is (burst, spread, or emanation) its origin will be at an intersection point.
SoulLord

01-31-06, 07:09 PM
Specifying in advance what you are scribing/crafting as Free Activity
While I agree that you cannot use an item that you want to craft as a Free Activity in the week you are taking the Free Activity, I think a gladiator should be allowed to decide what he wants to craft after the fight (and when the player begins to edit the sheet for next week). That is the most natural way to do it, and prevents gladiators from having to plan several weeks in advance if they want to have a certain (self-crafted) scroll available.

I think I more or less agree with all the previous points except for this one.

let's say Merlin the Magician
finishes his fight with Conan the destroyer in week 1

Usually Merlin the Magician would set to craft scrolls he used in week 1 plus maybe a couple more (without exceeding the 1000 gp llimit) to be ready to use in week 2

But If im Reading this correctly since merlin the Magician used that free activity on week 2 then it's not ready to be used on week 2 but rather he must wait until week 3 to use them?

a 2 week delay is this correct?
kedi

01-31-06, 07:16 PM
Hey Everyone-

A new picture has been added to the second of our three current Picture Galleries (http://boards1.wizards.com/showpost.php?p=7048407). (Take a look at Kedi)

If you have not submitted a photo yet, don't be camera-shy! As incentive, there is 2o's for any new faces added (not much easier than that, just send them to me). :)

-ScribelordsYay. :cool:
MindWandererB

01-31-06, 07:29 PM
There is a definitive answer here, under the RAW for Spell areas:

Thus, no matter what type of area spell it is (burst, spread, or emanation) its origin will be at an intersection point.While I agree that this is what the RAW says, it's extremely hard to adjudicate this way. Many emanations are cast on a creature, and having the spell emanate from one corner of that creature's square is awkward and counterintuitive. For instance, say your opponent is medium-size with Invisibility Purge (25' radius) running, and you are invisible, enlarged, and carrying a reach weapon. If the spell emanates from, say, the opponent's northwest corner, then if you approach from the northwest, you have to enter the field to attack, but if you approach from the southeast, you can stand outside the area and still be able to reach your opponent. This is ridiculous and arbitrary.

See my last post for my argument about emanating from the creature's center rather than its edge.
Ariel23

01-31-06, 07:44 PM
@lucanthrope
If we were talking about something besides mithril or adamantine (etc) as per the SRD, the masterwork component has a craft DC of 20. You must pay 150 gp for that if you can't craft it yourself. However, the rest of the item (such as full plate mail) may be crafted by yourself based on 10 + AC bonus. In the case of a mithril shirt, unfortunately the masterwork component is 1000 gp while the shirt is only 100 gp. You can save 50 gp off the chain shirt.
Creating Masterwork Items

You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials.

I can give an example: Magic Circle against Evil. It's a 10' emanation, and specifically says "If a creature too large to fit into the spell's area is the subject of the spell, the spell acts as a normal Protection from Evil spell for that creature only." So it's fairly clear that the emanation is from the center of the creature, and not from its edges.
One could argue that Magic Circle Against Evil is an exception, because it specifically lists the exclusion while all other radius spells do not.

I would just use the language of the spell, except where an unreasonable result is created.
For example, Invisibilty Sphere says This spell functions like invisibility, except that this spell confers invisibility upon all creatures within 10 feet of the recipient.It does not say "All creatures within 10' of the center of the recipient's base". If you are within 2 squares of the recipient, you are within 10' and thus within the radius of the spell, as per the spell description. Even if it is the world wyrm eating its own tail, stretching around the globe.


I guarantee you there's a spell somewhere that leads to a completely ridiculous result if all spells are worked like Magic Circle, even though their descriptions don't say that it works like Magic Circle.
MindWandererB

01-31-06, 07:55 PM
@lucanthrope
If we were talking about something besides mithril or adamantine (etc) as per the SRD, the masterwork component has a craft DC of 20. You must pay 150 gp for that if you can't craft it yourself. However, the rest of the item (such as full plate mail) may be crafted by yourself based on 10 + AC bonus. In the case of a mithril shirt, unfortunately the masterwork component is 1000 gp while the shirt is only 100 gp. You can save 50 gp off the chain shirt.
Creating Masterwork Items

You can make a masterwork item—a weapon, suit of armor, shield, or tool that conveys a bonus on its use through its exceptional craftsmanship, not through being magical. To create a masterwork item, you create the masterwork component as if it were a separate item in addition to the standard item. The masterwork component has its own price (300 gp for a weapon or 150 gp for a suit of armor or a shield) and a Craft DC of 20. Once both the standard component and the masterwork component are completed, the masterwork item is finished. Note: The cost you pay for the masterwork component is one-third of the given amount, just as it is for the cost in raw materials. You can't make part of an item yourself and have someone else make the other part. It's all-or-nothing. One could argue that Magic Circle Against Evil is an exception, because it specifically lists the exclusion while all other radius spells do not.

I would just use the language of the spell, except where an unreasonable result is created.
For example, Invisibilty Sphere says It does not say "All creatures within 10' of the center of the recipient's base". If you are within 2 squares of the recipient, you are within 10' and thus within the radius of the spell, as per the spell description. Even if it is the world wyrm eating its own tail, stretching around the globe.


I guarantee you there's a spell somewhere that leads to a completely ridiculous result if all spells are worked like Magic Circle, even though their descriptions don't say that it works like Magic Circle.Interestingly enough, those two spells are actuall phrased differently. Magic Circle says "10-foot radius emanation from touched creature," while Invisibility Sphere says "10-foot radius emanation around the creature or object touched." I would argue that "from" means from the center, while "around" (which, as far as I know, use used only for Invisibility Sphere) means from the edge. Some spells would be ridiculous either way, I'm sure--Leomund's Tiny Hut, for instance, shouldn't be larger as a function of caster size.
lucanthrope

01-31-06, 08:02 PM
@Ariel23

I just realized this personally from reading an earlier post. Thanks for making sure that I caught it before pairings were posted. I have now dropped the Mithral Shirt and crafted a Chain Shirt for now. I will just save this money until next level and craft the Mithral Shirt then. Thanks a lot for all of your help in getting my gladiator off the ground. :D
Usurpator

01-31-06, 08:02 PM
a 2 week delay is this correct?

Well, since you have to decide in advance what you want to craft when you post the free activity, you cannot craft what you used up that week. So if you used up your scroll of invisibility, next week is the earliest you can craft it. And in that week you won't have it available if you do. You can of course craft a scroll of invisibility regardless, but that might meaning ending up with 2 scrolls of the same type, if you didn't use it in the fight.

NiQil said that he considers deciding in advance what scrolls you want to scribe the rule, so you can be imprisoned for deciding to scribe certain scrolls after the fact.

If you don't want the two week delay to rescribe any scroll, you need to scribe two of all scrolls in advance.

Additionally, if you gain a level, you cannot have new scrolls (from spells you just gained) available in your next fight, because you still need an extra week to scribe.

All of this seem counter-intuitive, so that's why I asked for the 'no specification needed in advance for scribing' rule.
TheMagister

01-31-06, 10:01 PM
@TheMagister - I've been thinking about activating either a Level 7 or 8 cleric(Madness, Luck- if that isn't a crazy combo....), a Mystic Theurge of Fharlanghn(which would be very helpful and appropriate for your quest), or a Loremaster of Fharlanghn(He's my favorite core diety and I think he was represented very well). Well, those are just a couple of ideas, I've had something close to 50 ideas for the first semi-high level character I activate around here. I'm pretty sure the fight I ran for Ayr this week put me at 20(or 21 if I get a map credit), so I can activate someone at level 8 next week, if I remember credit costs correctly((ECL8-3)*4=20 credits). Leaning more towards Madness guy or mystic theurge, the madness person would probably be a loremaster too, just because I see a divinely inspired and protected madman as someone who has alot of hidden knowledge.

Anyway, I was just looking for input from people who have been around here for awhile as to which build sounds like it would be the most effective.

-Chris

Sounds like a neat character concept. This particular quest already has Sdentch, Grik, and Morgan involved. Maybe the next Denthian quest, if you have your character ready by then?

TM
DSugui

01-31-06, 10:04 PM
Last week a issue regarding armor and dwarf speed came up. It was decided that armor does not hamper dwarves movement.

But today I started playing The Temple of Elemental Evil again, and by chance, one of the characters I made was a dwarf barbarian. I remembered the arguing here, and checked out what the game ruled about this.

Here (http://img390.imageshack.us/my.php?image=toeebarbarian019ee.jpg) you can check the dwarf speed without armor: 30ft.

Here (http://img383.imageshack.us/my.php?image=toeebarbarian025od.jpg) you can check the dwarf speed with a scale mail armor: 20ft.

This evidences lead me to conclude that the correct reading of the rule regarding armor and dwarf speed is that a dwarf's speed cannot be lower than 20ft., but in all other cases, the penalties for wearing medium or heavy armor still applies.
SauroGrenom

01-31-06, 10:16 PM
Looking through the descriptions of various emanation spells I find three major clasifications. Each is specificialy defined as such in the spell description. There are those that are:

Cone Emanations: Examples- Detect Evil, Detect Good, Detect Undead.

Point in Space Emanations: Examples-Dimension Lock, Alarm, Silence.

Emanations Centered on You: Examples-Anti-life Shell, Anti-magic Field, Anti-Plant Shell, Globe of Invulnerability, Invisibility Circle, Repulsion, Repel Vermin, Silence, Zone of Silence

There are a few others that were mentioned previously, and a few others that are obviously target an area and not a creature without specifying that in the "Area:" entry. It looks like we can clearly see that some emanations are centered on a point in space, while others on a creature or caster. Lastly there are a few that can be centered on either a creature or a point in space. I would be inclined to believe that emanations centered on a creature or object emanate from the edge of the creature or object.
Guildmaster (WAR)

01-31-06, 10:23 PM
Last week a issue regarding armor and dwarf speed came up. It was decided that armor does not hamper dwarves movement.

But today I started playing The Temple of Elemental Evil again, and by chance, one of the characters I made was a dwarf barbarian. I remembered the arguing here, and checked out what the game ruled about this.

Here (http://img390.imageshack.us/my.php?image=toeebarbarian019ee.jpg) you can check the dwarf speed without armor: 30ft.

Here (http://img383.imageshack.us/my.php?image=toeebarbarian025od.jpg) you can check the dwarf speed with a scale mail armor: 20ft.

This evidences lead me to conclude that the correct reading of the rule regarding armor and dwarf speed is that a dwarf's speed cannot be lower than 20ft., but in all other cases, the penalties for wearing medium or heavy armor still applies.

This would be incorrect, for many reasons already mentioned in that discussion. A dwarven barbarian in scale male has a base speed of 30 ft, and a +10 enhancement since he is not in heavy armor (from barbarian fast movement). I don't know how much clearer this quote can be:

Dwarf base land speed is 20 feet. However, dwarves can move at this speed even when wearing medium or heavy armor or when carrying a medium or heavy load (unlike other creatures, whose speed is reduced in such situations).

Dwarven speed is never reduced due to armor or encumbrance. Period. If it was, then there would not be any reason to include the last portion of that quote in parentheses regarding how other creatures are affected by encumbrance and armor.

As further evidence, I present a quote from the FAQ:

Just how fast can a dwarf barbarian, or other race with
a speed of 20, move in medium armor? There are two
prevailing opinions on this: 25 feet (10 feet more than that
of a typical dwarf in medium armor) or 20 feet (the result
of consulting table 7–6 for a creature with a speed of 30
feet). What is the intent of the statements on page 122 of the
Player’s Handbook regarding table 7–6: “Dwarves, gnomes,
and halflings have an unencumbered speed of 20 feet. They
use the second column.” That is, where should the emphasis
be placed, on the mention of race or on the inclusion of
unencumbered speed?

Table 7–6 uses base speeds, not races. Always apply any
speed increases a character has before applying the effects of
armor (see page 147 in the Player’s Handbook). A halfling or
gnome barbarian in medium armor has a speed of 20 feet. A
dwarf barbarian in medium armor has a speed of 30 feet
because medium or heavy armor doesn’t reduce a dwarf’s
speed (see page 14 in the Player’s Handbook).

Emphasis mine. I don't know how much clearer I can be on the issue. Your example is exactly what is used here...a dwarven barbarian in scale mail (medium armor) has a speed of 30 ft.
DTFarstar

01-31-06, 10:24 PM
I noticed you had alot of people after I posted. I will definately be ready to quest next time. Going to make an ECL 8 character. Run a couple of fights trying to get up some money and get a feel for the character. Can't decide between insane man, Fharlanghn Mystic-Theurge, or a Telepath Healer(Expanded Knowledge Empathic Transfer, Empathic Transfer- Hostile, and a bag of tricks. Keeps others alive at the expense of his pain, and exploding the occasional bag of tricks critter.)

I like the RP possibilities of all of them, and I think they would all be effective in the arena. Some(Mys-The) more than others(Telepath), but still. I've wanted to really try out a madness and a Healing Psion build for a long time, so I'm really leaning towards those two. Not to mention, I would almost feel like I was making the Mys-The of Fharlanghn FOR the Denthian quests, which wouldn't be the case. I don't know. I may have the character by tommorrow, I may wait and take all week to build them. Won't know till I start typing it in and see how long it takes. I wish you guys well on your quest this week, I'll definately keep track of it because I know it will be really interesting to read.
MindWandererB

01-31-06, 10:29 PM
Last week a issue regarding armor and dwarf speed came up. It was decided that armor does not hamper dwarves movement.

But today I started playing The Temple of Elemental Evil again, and by chance, one of the characters I made was a dwarf barbarian. I remembered the arguing here, and checked out what the game ruled about this.

Here (http://img390.imageshack.us/my.php?image=toeebarbarian019ee.jpg) you can check the dwarf speed without armor: 30ft.

Here (http://img383.imageshack.us/my.php?image=toeebarbarian025od.jpg) you can check the dwarf speed with a scale mail armor: 20ft.

This evidences lead me to conclude that the correct reading of the rule regarding armor and dwarf speed is that a dwarf's speed cannot be lower than 20ft., but in all other cases, the penalties for wearing medium or heavy armor still applies.I'm afraid that electronic D&D games do not constitute a valid argument. Neverwinter Nights, for instance, breaks the rules in ways too numerous to count, even using the 3.0 rules (druids casting spells in metal armor, monks doing 1d3 unarmed damage when wearing armor, etc., etc.). There is no logical reason why a dwarf barbarian in medium armor should be slowed down. Heavy, yes, but not medium.
Book5

01-31-06, 11:00 PM
Once Upon a Time

You should give the link to scribelords if it has to do with gladius! :D

That one just hits the creative corner btw :rolleyes:
NiQil

01-31-06, 11:16 PM
I'm afraid that electronic D&D games do not constitute a valid argument. Neverwinter Nights, for instance, breaks the rules in ways too numerous to count, even using the 3.0 rules (druids casting spells in metal armor, monks doing 1d3 unarmed damage when wearing armor, etc., etc.). There is no logical reason why a dwarf barbarian in medium armor should be slowed down. Heavy, yes, but not medium.

Even in heavy, they are not slowed. See my post above that quotes the FAQ. Dwarves are never penalized due to armor or encumbrance. Ever.

A barbarian is penalized in heavy armor...just as anyone with the speed of thought feat is. A dwarven barbarian with speed of though in normal full plate would get the benefit of neither the fast movement nor the speed of thought, but he would still move at the base dwarven speed of 20. Put him in medium armor and his speed shoots up to 40, because he now also qualifies for fast movement and speed of thought.
DTFarstar

01-31-06, 11:25 PM
@Niqil - I think that was MindWandererB's point. The dwarf barbarian should be speed penalized in full plate, not from the armor, but because of the armor's classification. It disqualifies him for fast movement, so he is slowed. Just trying to defend him. =-P
Malither76

01-31-06, 11:40 PM
hey does anyone know anything about the custom avatar tournamen, my second character will be at level 10 soon, and I was wondering how many characters there needed to be and what the format may be if anyone know, or has this not been thought out yet
MindWandererB

01-31-06, 11:56 PM
@Niqil - I think that was MindWandererB's point. The dwarf barbarian should be speed penalized in full plate, not from the armor, but because of the armor's classification. It disqualifies him for fast movement, so he is slowed. Just trying to defend him. =-PThanks, DTF! You got my back as well as my point.
NiQil

02-01-06, 12:07 AM
@Niqil - I think that was MindWandererB's point. The dwarf barbarian should be speed penalized in full plate, not from the armor, but because of the armor's classification. It disqualifies him for fast movement, so he is slowed. Just trying to defend him. =-P

I understand that...the point I was trying to show is that full plate does not penalize the dwarf, it penalizes the barbarian. An elven barbarian would be penalized in heavy armor and medium armor, while a dwarven fighter is not penalized in medium or heavy. I was trying to illustrate (and hammer home) that it is the barbarian (fast movement) that is penalized by heavy armor, not the dwarf. A subtle but important distinction.
DTFarstar

02-01-06, 12:40 AM
@ Niqil - Heh, pity the poor elven barbarian in full plate, loses fast movement and loses speed to full plate, then there is the minimal help from dex, nothing from their natural proficiencies, and it really hurts the constitution.

-Edit- Oh, and yeah, I understood what you were emphasizing, I was just making sure you understood what Mind was saying. Didn't mean to seem like a jackass or an idiot or anything.
NiQil

02-01-06, 12:56 AM
@ Niqil - Heh, pity the poor elven barbarian in full plate, loses fast movement and loses speed to full plate, then there is the minimal help from dex, nothing from their natural proficiencies, and it really hurts the constitution.

-Edit- Oh, and yeah, I understood what you were emphasizing, I was just making sure you understood what Mind was saying. Didn't mean to seem like a jackass or an idiot or anything.

No worries...we were all saying the same thing, just emphasizing different aspects.

Oh, and BTW, as to elves in full plate...go look at my retired Caspian MacLeod. An elven barbarian in mithral full plate...he was nothing to sneeze at LOL
Abyssal Stalker

02-01-06, 02:47 AM
No problem, your welcome. (Albeit a bit delayed)

@all
I'm planning on writing stories once a week or every other week. Some other people are planning on doing so as well. So I think if you guys have any requests, it would be awesome to put em in this thread. (Even if they are requests not to have a story told, as you'd like to tell your own in your character's background)
Maybe there should be a separate thread for stories? If the story is posted in the Battles of Gladius thread it quickly gets buried and no one reads it again...But if there was an own thread for them and the stories were linked to the proper fights it would be fun and a lot more easier to read them. This way people wouldn't need to browse through the Battles thread in search for stories. I think that also the writers would appreciate a separate thread where their stories could be read again and again.

Opinions, anyone?
DTFarstar

02-01-06, 03:01 AM
@ Niqil - Mithril makes all the difference, eh?
Iced

02-01-06, 03:02 AM
would a half-giant's powerful build stack with the latge size granted by a template?
NiQil

02-01-06, 03:04 AM
would a half-giant's powerful build stack with the latge size granted by a template?

If the template actually gives you a base size of large, then yes, it would allow you to use those things covered under Powerful Build as if you were a Huge creature. If you can provide an example, that might make my answer a little more definite.
NiQil

02-01-06, 03:07 AM
@ Niqil - Mithril makes all the difference, eh?

In my mind, yes...hence the reason my first major purchase with each of the Four Horsemen will be to craft mithral full plate...all that dwarven goodness with full plate AC, 40 ft movement, and the ability to use healing wands....yummy.
DTFarstar

02-01-06, 03:15 AM
It looks like they will be nice. Too bad they can't fight each other farther down the road, wouldn't really make sense, but would be fun to watch an FFA with all of them at like ECL 8 or so when they are differing significantly.
Pittbull

02-01-06, 03:27 AM
I always considered crafting scrolls to an ammount of 1000gp as a non-countable activity, but as the Prisonlords states it is a free activity. You can do only one free-activity per week, that's clear.

Now, we have a problem. Many of our casters have violated this rule and there is no easy way to fix it afterwards.

I got a correspondence with Cat and he told me to post this, about linking scroll scribing:

Linking scribed scrolls worth less than 1000 market price is currently not mandatory in the coco. Although technically the same procedure as with all other items, the amount of scrolls characters will enmass during their career makes this procedure a nightmare for players and auditors alike. We might find a compromise in the future, or change this if it becomes a problem; for now however, there's no need to link them.

Besides, auditors can still find out how many scrolls a character had crafted during his fights: just compare two successive character sheets.

Cat

I suggest a general amnesty for all casters, to this issue. They should sit out one week, being active. This stands for the missed time the haven't got to craft.

Of course, the Prisonlord has to aproove this.

I'd like to suggest a change in the rules too. It should be allowed to craft scrolls to an amount to 1000gp and do their free-activity.
NiQil

02-01-06, 05:00 AM
I always considered crafting scrolls to an ammount of 1000gp as a non-countable activity, but as the Prisonlords states it is a free activity. You can do only one free-activity per week, that's clear.

Now, we have a problem. Many of our casters have violated this rule and there is no easy way to fix it afterwards.

I got a correspondence with Cat and he told me to post this, about linking scroll scribing:



I suggest a general amnesty for all casters, to this issue. They should sit out one week, being active. This stands for the missed time the haven't got to craft.

Of course, the Prisonlord has to aproove this.

I'd like to suggest a change in the rules too. It should be allowed to craft scrolls to an amount to 1000gp and do their free-activity.

I am of agreement with Cat that linking of individual scrolls would be a headache we don't want. Linking of scrolls would only be necessary if you are spending a full week doing nothing but scribing anyway, and I don't expect to see too many of those happening.

As it stands now, with the recent rules change that now requires free activities to be posted in fights, it is very easy to track scribing. If you want to scribe scrolls as your free activity, you simply write in the subject line that your free activity is scribing scrolls, and then at the top of the sheet just below the subject line, you detail what you want to scribe and how much gold and xp you are spending to do so. Pitlords can then copy that detail into the fight summary as your free activity, and you then have those scrolls available to use the next week.

I know that some, like Usurpator and others, would maintain that should should be able to determine after your fight what it is you are scribing, or else there is a 2 week turn-around time to replace a scroll used in a fight (use it in week one, scribe a new one in week two, have it available again in week three). This is, in my opinion, a bad idea, because it is much harder to track. Not only that, but all other free activities have to be decided beforehand...why should scribing be any different? If I want to craft some armor, but don't know what type yet, I can't decide after my fight...if I don't write it in beforehand, I don't get to craft it. The same rule needs to apply to all crafting equally.

I disagree that scribing should be something allowed in addition to free activities. Again...all crafting should be treated equally. So unless we are going to let fighters crank out armor and weapons up to 1000 gp and still use a free activity to earn money or teach a trick, then scribing also needs to remain a free activity like it is now. And I think that it should stay that way...it helps balance the various classes against themselves when it comes to free activities.

As for an amnesty, I would be in favor of that, with one caveat. I would state that each person who has scribed scrolls prior to Feb 1 that has not had them listed as free activity in their fights needs to simply mark those expendables in some way...maybe with a simple pre-Feb 1st tag...so that it is plain to see what expendables were made prior to the amnesty, and what expendables were made after it that should be listed in a fight summary or linked from the Battles post (in the case of a full activity spent crafting). This would make it easy to audit in the future, and I would even be willing to not require the sitting out of a week.
Pittbull

02-01-06, 05:20 AM
I support everything you said!

Why don't make the rule-change immediately?

Like:

Scribing scrolls for a value of 1000gp or less, does not count as a free activity! It counts as crafting armor of 1000gp or less.
Prisonlords

02-01-06, 05:30 AM
I support everything you said!

Why don't make the rule-change immediately?

Like:

Scribing scrolls for a value of 1000gp or less, does not count as a free activity! It counts as crafting armor of 1000gp or less.
I think that is the one area where we disagree. I think that it should remain a free activity. Otherwise casters get to basically craft every week for free. That would be highly unbalanced, in my opinion.


In short, I think that scribing scrolls should be a free activity, and the scrolls you scribe should be listed at the top of the page, so that they may be listed in a fight summary, just like crafting weapons and armor and poisons and alchemical items. If you scribe scrolls that week, then you can't make money crafting, or teach a trick, or do any other free activities. If Cat is leaving it up to Prisonlords, that would be my decision. However, I am going to wait and confer with Cat first before anything becomes official.
lucanthrope

02-01-06, 05:30 AM
This is my whole view on the two week down time before replacing scrolls...

If it is an official rule that everyone must follow, then there is no reason to complain. No one will get an advantage over anyone else since everyone must wait the same amount of time. When I first joined here and found out that I don't have control over the the outcome of my fight while it is occuring, and that I had to have a Pitlord do it, I was a little ticked/turned off. Then I realized that everyone else had to abide by the same rules as well. So it is a "disadvantage" to both sides.

And, if you think you may be using certain scrolls that week, craft them just in case. It may cost you XP and gold a little earlier, but if you have extras then who cares? In fact if you find that you use a certain scroll, say Invisibilty, take a Free action that week and craft as many as possible. That way in the end you will have extras and you can focus on crafting another type the following week.

That's just the thoughts of a newb.
lucanthrope

02-01-06, 05:33 AM
I support everything you said!

Why don't make the rule-change immediately?

Like:

Scribing scrolls for a value of 1000gp or less, does not count as a free activity! It counts as crafting armor of 1000gp or less.

Doesn't crafting armor of 1000 gp or less count as a free activity? I'm confused by your statement...
Pittbull

02-01-06, 05:45 AM
No it doesn't and this is point, why I want to make crafting scrolls for less than 1000gp as a non-activity.

To proove this:

This has been Harvey's entry:

Ready 25.Jan; Miniquest (Huan); Free Craft: Fullplate (+950); Profession (100 gp)
Pittbull

02-01-06, 05:54 AM
I think that is the one area where we disagree. I think that it should remain a free activity. Otherwise casters get to basically craft every week for free. That would be highly unbalanced, in my opinion.


I think it isn't unbalanced in any way, if we make it a non activity. We restrict the casters with our 1/3-rule.

On the other hand, I can't find the rule, that says: crafting scrolls is a free activity.

Crafting and Time: You may craft items up to 1000 gp Marketprice without having to sit out. However, if you exceed that value, it becomes a Full Activity and you cannot participate in any event for that week. Your character is still considered active and may not do any Free Activities that week. For very expensive items, you might have to sit out even more than a week. If you craft items for more than 7000 gp Marketprice, you have to sit out another week, and another one for every additional 7000 gp. You must link this activity.

It says only that it is a full activity when you craft items of 1000gp+ value and then you can't do any free activities.

I was quite surprised when Usurpator brought up this issue.
Usurpator

02-01-06, 07:35 AM
I was quite surprised when Usurpator brought up this issue.

I brought it up in response to NiQil's post here, which implied NiQil considered it a Free Activity that should fully detailed in advance, and the results thereof not available in that week (which was the question that started this). And thus implied that characters who did not do it could be imprisoned.

In any case, the rule is unclear if it causes this confusion. Several people considered it a Free Activity (Waywreth and NiQil did for example), even Cat's response seems to imply he did as well.

I must say that I never gave scribing scrolls a second thought. The two times my only character with scribe scroll (Kitaya) did scribe scrolls, she did it after the fight, similar to buying new scrolls. See what you have spent, and then get replacements. I usually do the same for crafting weapons/armor: I see if my character has enough gold, and then craft/buy what he needs, as long as it is below 1,000 gp.

Since technically, each scroll requires a full day to scribe according to the Core Rules, the Craft rules do replace the Core Rules here.

And as for your example: while Huan may have allowed Harvey to craft and use profession on a quest (there is a vague rule that gives Questlords the ability to allow or disallow such use as they see fit, I think it should either be allowed for all, or disallowed for all) I also see Uhme not making any use of his Craft skill to earn gold while he fought in the arena. Or did I see that wrong? Why didn't Uhme do that, since he didn't do other Free Activities.

Cat dooes makes mistakes and oversights from time to time, only with his weight as 'CoCo DM' the actions of his characters often take the form of a rule-establishing precedent, even if it is an oversight.

In any case, making it a non-activity would solve all problems, except for making it hard to check if a character crafted for less than 1,000 gp. a week as non-activity, since it is not recorded. Not a big problem with me though, since such a thorough audit should consume a lot of time anyway. So you have my support.

I am not looking for a particular ruling, I am looking for clarity, ease of use and balance. Counting it as free activity that you must predetermine, link and and not be able to use in the current week might be balanced, but it was unclear and certainly not easy to use.
Dracazar

02-01-06, 07:36 AM
I strongly state, that scribing scrolls shouldn't be linked for every scroll. This simply doens't work and is really not necessary.

As far as I now, can you use your free-activity AND crafting, if you stay under 1000gp per week.
If you go over this limit you're not allowed to fight anymore and therefor you got no free activity.

My personal opinion is: every different solution would be cra


/Vote Pittbull


@Dracazar:

The best solution for now is just to deduct you Craft(x) skill money for the weeks that you scribed scrolls as free activity (probably all) and forget about the other issues. At least, I will consider the violation solved if you do that.


I would do that if Prisonlord confirm this, but I think this is a BAD rule, we already have the 1/3 house-rule that penalize casters, we are also NERFING scribe scrolls.

The GOOD rule is that proposed by Pittbull (that was as many of us thought it). You MUST stay below 1000gp in your overral free activity so you could scribe 900gp scrolls and earns 100gp from crafting.

Something like this:


Ready 25.Jan; Miniquest (Huan); Free Craft: Fullplate (+950); Profession (100 gp)



In conclusion may I have an official ruling on what to do to violating characters? Thanks

I hope to don't see these characters imprisoned because we are discussing about what to do (i.e. amnesty).
Usurpator

02-01-06, 08:06 AM
I hope to don't see these characters imprisoned because we are discussing about what to do (i.e. amnesty).

I posted it after the role-call, so that none of the characters should be imprisoned for today's pairings. In any case, if some of them are, I'll remove the violations just to spring them. I am not interested in putting gladiators in prison because they might have violated unclear rules.
Usurpator

02-01-06, 08:24 AM
Facts:

- XP and gold is calculated separately for encounters/fights.
- The gold-to-XP ratio is in important factor in determing the combat strength of a gladiator.
- Quests above your ECL cause you to fall behind in gold-to-XP ratio.
- Quest below your ECL cause you to advance in gold-to-XP ratio.
- Fighting multiple opponents of lower ECL causes you to advance in gold-to-XP ratio.
- Questing with Gladiators of different ECL's will cause the higher ECL questers to gain and the lower levels questers to fall behind in gold-to-XP ratio.

The above scenario's either give you a bonus or a penalty in gold. This penalty is not small, it can easily amount to several thousands of gold pieces by the time you reach ECL 8.

This effect is larger than what you can achieve by saving on expendables or using profession/craft skills to gain money. Part of it is not controllable (monster fights), and part it is (the quests).

If you want to give yourself a bonus of several thousand gold pieces, join a quest with several lower level gladiators. You will get better gold per XP because the encounters will be generally of a lower EL, thus netting you more gold per XP, and you will also get some of your companion's gold on top of that!

The solution
Make the gold gained for quests, arena fights etc. simply a function of the XP gained.

Gold gained
ECL 3: 100% of XP
ECL 4: 100% of XP
ECL 5: 107% of XP (16/15)
ECL 6: 111% of XP (20/18)
ECL 7: 124% of XP (26/21)

etc. etc.

That way you just have to look up the XP, and multiply it by the appropriate factor to get the gold reward. As a result, the gold-to-XP ratio will now only be affected by the gladiators themselves, such as using lots of expendables (which lowers it), or investing in Profession/Craft skills (which raises it).
Dracazar

02-01-06, 08:25 AM
People, in next 2-3 days I have some hours available to CoCo coding.

So I'm thinking to write our dice roller. This is the right time to ask for features. Please write them here or on my email (dracazar@--no-spam--@greyhawk.it)

I know that there are really good minds here so speak now!
lucanthrope

02-01-06, 08:34 AM
Ok, so I thought that a free activity was one that could be done quickly along with fighting in the arena, or going on a quest. So using profession for like a day and earning some cash. In the rules post it says that you can create up to 1,000 gp of market price for an item in one day. So crafting takes up time. How can it not be counted as a free activity? Later on in the rules for creating it states that creating items worth more than 1,000 gp market price is considered a full activity.

So does creating items go from no activity to being a full activity?

Also, under the ruling for free activities it states that only one can be done a week. So how does this work?
Originally posted by Dracazar
The GOOD rule is that proposed by Pittbull (that was as many of us thought it). You MUST stay below 1000gp in your overral free activity so you could scribe 900gp scrolls and earns 100gp from crafting.

It just doesn't make sense to me. All that I am trying to do is learn how to play this game correctly. I thought I understood the rules after reading them just fine.
lonewolf

02-01-06, 08:42 AM
This post is made to show how the current rules could be abused and

A character of mine is running a quest with an EL 1 higher than his ECL at the moment and after looking what the rewards will be I found out that the rules there are very counterintuitive:

As we have seen by Maven, it is better on the long run to gain as much gold and as little XP as possible each week(as long as you spend little/no expendables).
300xp/360gp is better than 900xp/960gp.

Lets analyze the rewards under this assumption, by letting a ECL10 character win/lose different fights:

win:
CR1: 0xp/300gp
CR2: 0xp/600gp
CR3: 250xp/900gp
CR4: 375xp/1200gp
CR5: 563xp/1600gp
CR6: 750xp/2000gp
CR7: 1000xp/2600gp
CR8: 1500xp/3400gp
CR9: 2000xp/4500gp
CR10: 3000xp/5800gp
CR11: 4500xp/7500gp
CR12: 6000xp/9800gp
CR13: 9000xp/13000gp
CR14: 12000xp/17000gp
CR15: 18000xp/22000gp
CR16: 24000xp/28000gp
CR17: 36000xp/36000gp

lose:
CR1: 0xp/100gp
CR2: 0xp/200gp
CR3: 83xp/300gp
CR4: 124xp/400gp
CR5: 187xp/533gp
CR6: 250xp/966gp
CR7: 333xp/866gp
CR8: 500xp/1133gp
CR9: 866xp/1500gp
CR10: 1000xp/1933gp
CR11: 1000xp/1933gp
CR12: 1000xp/1933gp
CR13: 1000xp/1933gp
CR14: 1000xp/1933gp
CR15: 1000xp/1933gp
CR16: 1000xp/1933gp
CR17: 1000xp/1933gp

If we look at those two lists we can notice that no matter if you win or lose, fighting lower level encounters is always better than fighting higher level encounters. A lvl 10 character could theoretically do ECL2 quests all the time, and thus never gaining XP but saving money. On the other hand if a character decides to do a quest above his ECL he loses either way and is not in any way rewarded for the increased difficulty.

Also fighting multiple lower ECL enemies are always good while one higher ECL enemy is always bad.

I dont know if there is an easy solution for this but the way it is now is not good.


EDIT: and of course while I was thinking of posting something like this for a week or so, Usurpator beats me by 20 minutes with a post about the same topic. :rolleyes:
Vathelokai

02-01-06, 08:43 AM
As much as I want it to be that way, I must agree with Lucanthrope. It dosn't make sense.

The GOOD rule is that proposed by Pittbull (that was as many of us thought it). You MUST stay below 1000gp in your overral free activity so you could scribe 900gp scrolls and earns 100gp from crafting. If this were the case, you could get 10 craft skills at ecl3 and make an extra 1000 gp per fight.

Now aside from that, I think it perfectly reasonable to have "Free: craft scrolls to replace scrolls used in this fight" or "free: craft arrows to replace arrows used in this fight."

Thank goodness my wizard dosn't have a craft skill... that couple hours auditing to figure out how many times I had scribed scrolls onto an already used scroll was bad enough.
Macbrea

02-01-06, 08:47 AM
How about this as a suggestion:


Instead of linking each individual scroll, which will add about 50 character per scroll. Reduce that to just the date that the scroll was scribed. And in your linking of a fight list the date: That way an auditor if they really want to see that a scroll was scribed using an activity would just have to click on the link to the fight and look to see that the character spent an activity to scribe the scroll. It would basicly look like:


Scrolls
Scroll of Longstrider [CL 1] [- lbs][Craftedfeb 1 12gp 5 sp, 1 xp]


With the fight generally showing:

Feb 1: ECL 3 ......
Dracazar

02-01-06, 08:52 AM
Without that rule we are saying that Caster with Scribe Scrolls should not have Profession/Craft and this is a great NERF of Scribe Scroll feats.

Of course you can have the the feat + the craft but you can use very rarely because at 90% you are using your free activity to scribe scrolls used in the fight actually ran.

Also even if you waste you free activity with scribe scroll the timing penalize again because you can use scribed scrolls one week yes and one week no. Yes, you could scribe 2 scroll but why I must do this trick and spend double money/xp? Also here caster has the 1/3 rule that is a big issue, don't kick them also with the scribe scrolls nerfing.

The craft armor/shield is not the same because you craft expensive items, scribe scroll is used sometime for less than 300gp scrolls.
Usurpator

02-01-06, 09:07 AM
I dont know if there is an easy solution for this but the way it is now is not good.

EDIT: and of course while I was thinking of posting something like this for a week or so, Usurpator beats me by 20 minutes with a post about the same topic. :rolleyes:

Well, you know what they say about 'great minds' ;)

In any case, I did propose a fairly simple solution, which solves most issues except for the intentionally losing problem in combination with earning Profession money (the Maven abuse).

IMO the Maven abuse should be acted against solely for going against the 'fair play' principle. I have a bigger problem with being deprived of a fun weekly fight because my opponent opposes me with a Maven-like 'surrender-bot', than with the few thousand extra gold the bot amasses after months of being active/spending credits.
Abyssal Stalker

02-01-06, 09:20 AM
I must say that I never gave scribing scrolls a second thought. The two times my only character with scribe scroll (Kitaya) did scribe scrolls, she did it after the fight, similar to buying new scrolls. See what you have spent, and then get replacements. I usually do the same for crafting weapons/armor: I see if my character has enough gold, and then craft/buy what he needs, as long as it is below 1,000 gp.
I don't get this. (See below)
What are Free Activities?
As the name suggests, Free Activities are character actions that do not interfere with arena fights because they do not take up enough time to force a character to sit out. There are, however, some rules for Free Activities that must be obeyed! First of all, Free Activities can only be used in conjunction with the character being active. Most of the time, this is an arena fight or a miniquest. On Quests and Campaigns, it is up to the Questlord/Campaignlord to decide, wether you can make use of a Free Activity. While you might be able to earn money by performing in a tavern, you surely cannot benefit from that while in the wilderness.

Another restriction is that you may only use one Free Activity in a week, never more. You must write it into the subject line of your character sheet (Example: Ready for June 3; teaching 'seek' to my direwolf).

Linking Activities: Some activities must also be recorded on your sheet which is noted in the skill descriptions below. The Pitlord of your fight will post the Free Activity you mentioned in the headline of your sheet to the Fight Summary. You must link this post to your character sheet on the spot where it belongs to. For example, if you taught the seek trick to your wolf, you would have to link the post to the "Tricks" section of your ally on your sheet, and name the link "seek". Failure to do so means the trick/item/etc is not available.
The Rules say that you can do only one free activity per week AND you must state it beforehand in the subject line of your character sheet. The way I see this, the free activity must be decided before the pairings. You can't just state after the fight that "OK, my free activity for this week shall be the crafting of 40 arrows since I lost them in the fight..." or "OK, I don't have anything to craft after the fight, so I'll just make money with my Profession(sailor)...".

Free activities can't be done together, only one free activity per week. Or is it said otherwise somewhere?

Now aside from that, I think it perfectly reasonable to have "Free: craft scrolls to replace scrolls used in this fight" or "free: craft arrows to replace arrows used in this fight."
This seems reasonable. It is stated beforehand.
waywreth

02-01-06, 09:27 AM
Can the spell Shatter be used to shatter an object someone is holding? My thought is that the answer is yes, but the wielder gets a will save to try and prevent it.


Evocation [Sonic]
Level: Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area or Target: 5-ft.-radius spread; or one solid object or one crystalline creature
Duration: Instantaneous
Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: Yes (object)

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
DTFarstar

02-01-06, 09:41 AM
Yeah, people use it on other people's potions every once in awhile. All possessed objects get a save at their owners bonus. I think magic items get either their owners or their own whichever is better.
lucanthrope

02-01-06, 09:44 AM
I also agree that it would be reasonable to say in your subject line:

Ready for Feb, 1; Free Activity: Scribe scrolls to replace ones used in fight.

This way you let the Pitlord know what your free activity is at the time of postings. Plus they know what scrolls were used so they could just PM the player once the fight is resolved and say:

You used these four scrolls...Which ones would you like to replace?

However, you could NOT scribe more scrolls than 1,000 gp market price worth, since this taked it to a full action. You also could not scribe scrolls to replace used ones AND craft used arrows. These are two different free actions and only one free action is allowed. Also you can not declare that you are going to scribe replacement scrolls and do a profession for this reason as well.

I think that the rules should be changed so that it states right in the section about craft and creating items that if the items created are under 1,000 gp then it counts as a free action. There seems to be a lot of confusion around this matter.
Macbrea

02-01-06, 09:46 AM
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Just wanted to point out that it only works on non-magic objects. :P
lucanthrope

02-01-06, 09:53 AM
Can the spell Shatter be used to shatter an object someone is holding? My thought is that the answer is yes, but the wielder gets a will save to try and prevent it.


Evocation [Sonic]
Level: Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Area or Target: 5-ft.-radius spread; or one solid object or one crystalline creature
Duration: Instantaneous
Saving Throw: Will negates (object); Will negates (object) or Fortitude half; see text
Spell Resistance: Yes (object)

Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.

Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.

Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
It would seem to me that if you cast this spell as an area attack on the square an opponent is occupying, it would shatter all of the vials that are holding his potions. The vial isn't magical, the contents are. That seems extremely wicked. Next time I play a campaign at home, I am going to get a wand of shatter and walk into some poor alchemist's shop and have some fun. :D

*edit* So obviously I'm blind and didn't see DTFarstar's post...
Usurpator

02-01-06, 10:51 AM
I don't get this. (See below)

Free activities can't be done together, only one free activity per week. Or is it said otherwise somewhere?


A. There is some confusion if scribing scrolls is a 'Free Activity' or a 'Non-Activity' as Pitbull pointed out earlier.

B. A lot of people have been treating scribing scrolls as a 'Non-Activity' until now, but then NiQil brought up that it should be a 'Free Activity' (this is still under dispute, since the rules don't go out and say that crafting up to 1,000 gp. is a Free Activity)

C. If it really is a 'Free Activity' as NiQil says, scribing scrolls also requires predetermination of what to scribe/craft and the linking of the activity. Very few have this done this by predetermination and none have linked scribing of scrolls. No one has put what scrolls to scribe in the subject line (since that is limited to 60 characters that cannot be reasonably done)

D. Even if it is ruled a 'Free Activity' basically everyone agrees that linking individual scrolls is nonsense.

E. Even if it is ruled a 'Free Activity', several people still desire to determine what scrolls to scribe after the fight is done, instead of predetermining it.
DTFarstar

02-01-06, 10:54 AM
How does Vigor interact with Empathic Transfer and Empathic Transfer, Hostile? Is damage you take that reduces temporary HP still considered damage for the purposes of transfer with those powers? I mean, if you vigor and gain 20 hp, then get hit for 27, if someone Empathic Tranferred you, would they take up to 27 damage from you(13 to themselves) or would they take up to 7 damage from you(3 to themselves)?
Usurpator

02-01-06, 11:02 AM
How does Vigor interact with Empathic Transfer and Empathic Transfer, Hostile? Is damage you take that reduces temporary HP still considered damage for the purposes of transfer with those powers? I mean, if you vigor and gain 20 hp, then get hit for 27, if someone Empathic Tranferred you, would they take up to 27 damage from you(13 to themselves) or would they take up to 7 damage from you(3 to themselves)?

No, damage to temporary hit points is not damage to you. You cannot 'transfer' lost temporary hit points anymore than you can 'cure' them.
King Uther

02-01-06, 11:15 AM
I need a Questlord for this week for Ajora. He wishes to discover more of his destiny.
Huan

02-01-06, 11:17 AM
For a team fight in which a mercenary was hired as help, would both members of the team take the ally penalty, or just the one who hired the merc? After all, the merc helped both players of the team and does not exclusively belong to the one who hired him.
Usurpator

02-01-06, 11:27 AM
For a team fight in which a mercenary was hired as help, would both members of the team take the ally penalty, or just the one who hired the merc? After all, the merc helped both players of the team and does not exclusively belong to the one who hired him.

I think you answered your own question. The other player already benefited extra because he did not have to pay for the Merc, no reason to reward him even more by not giving him half of the ally penalty....
DTFarstar

02-01-06, 11:34 AM
That is what I thought, Ursurpator, but I wanted to check and make sure. Kind of good and Kind of bad for my new character, but not a big deal.
Erithmu

02-01-06, 11:39 AM
I am still looking for characters for my campaign. ECL 4-6 starting. Looking for a healer, meatsheild, and sneaky roles. I have a "tenative Healer" but if anyone is set on providing a healer they are welcome to it. Just swing me a PM
Abyssal Stalker

02-01-06, 11:46 AM
A. There is some confusion if scribing scrolls is a 'Free Activity' or a 'Non-Activity' as Pitbull pointed out earlier.

B. A lot of people have been treating scribing scrolls as a 'Non-Activity' until now, but then NiQil brought up that it should be a 'Free Activity' (this is still under dispute, since the rules don't go out and say that crafting up to 1,000 gp. is a Free Activity)

C. If it really is a 'Free Activity' as NiQil says, scribing scrolls also requires predetermination of what to scribe/craft and the linking of the activity. Very few have this done this by predetermination and none have linked scribing of scrolls. No one has put what scrolls to scribe in the subject line (since that is limited to 60 characters that cannot be reasonably done)

D. Even if it is ruled a 'Free Activity' basically everyone agrees that linking individual scrolls is nonsense.

E. Even if it is ruled a 'Free Activity', several people still desire to determine what scrolls to scribe after the fight is done, instead of predetermining it.
Thanks for the clarification. Until now, I've believed that crafting up to 1000gp is a free activity. I mean, it doesn't make sense if you can "earn" 500gp extra by crafting and it takes "no time at all". But if you wish to earn some money with a profession, it takes the whole week to earn something like 75gp. Call me stupid, but I don't understand this kind of logic.

I understand that it would be nice to get the scrolls ready after the fight, but I guess this comes down to the same problems as the question of being able to "leave carried equipment home". CoCo just isn't as flexible as table-top DD...

I hope we get a solution on this one and that the proper parts of the Rules of Gladius are clarified, so that everybody gets it the same way. For me, these rules debates don't add any fun at all, and that's what I'm here for.
kedi

02-01-06, 11:46 AM
I am still looking for characters for my campaign. ECL 4-6 starting. Looking for a healer, meatsheild, and sneaky roles. I have a "tenative Healer" but if anyone is set on providing a healer they are welcome to it. Just swing me a PMI might be able to make a sneaky ECL 4 character with some credits. When will the campaign start - link?
MindWandererB

02-01-06, 11:50 AM
I echo Usurpator: there may be a need for three activity types, in language identical to D&D terms: free activities (no limit), standard activities (one per week with a fight), full activities (precludes fighting).

I personally think the easiest fix would be to have free (standard) activities take place in the week preceding the fight, rather than following it, so that items crafted, tricks taught, etc. are available the same week. They should still be linked for future use (except scrolls and probably potions). It makes sense in other ways, too: for instance, if you miniquest for an animal ally, and then want to teach it a trick, there's a week in between where you aren't doing anything (since you haven't earned the ally yet to teach it in week 1, and it doesn't get taught until after the fight in week 2).

@Dracazar: features for an online die roller:
·Make it searchable by fight, with a drop-down menu showing all existing entries (which would include all fights, in alphabetical order, with any activity in the last 7 days). That would make finding rolls a lot easier. Allow it to be full ASCII-compatible, so we would have descriptive entries like "Aragorn vs. Saruman [Dracazar]" insead of arcane names like "aravsar." This would be in addition to character name. You could even make it multi-field: up to ten participant names (to include monsters, quest/campaign title, etc.) and a pitlord/questlord.
·Make it so that modifiers, but not the roll itself, are editable, so that errors can be corrected. Notes should not be editable (so you can't pretend a roll was something other than what it was intended for).
·New entries for round number (editable) and DC/AC/opposed check (editable), for easy viewing of success or failure.
·If you're really feeling industrious, it could even have action-by-action tracking of hit points, reduced automatically upon a successful attack against the character. This would require modifiers to be editable or else one mistake would screw up the whole fight.
Usurpator

02-01-06, 11:58 AM
Thanks for the clarification. Until now, I've believed that crafting up to 1000gp is a free activity. I mean, it doesn't make sense if you can "earn" 500gp extra by crafting and it takes "no time at all". But if you wish to earn some money with a profession, it takes the whole week to earn something like 75gp. Call me stupid, but I don't understand this kind of logic.

I don't mind what it will be either way. But I like it to be cleared up (and ditch the linking requirement).

I understand that it would be nice to get the scrolls ready after the fight, but I guess this comes down to the same problems as the question of being able to "leave carried equipment home". CoCo just isn't as flexible as table-top DD...

While I agree, I do think a newly graduated ECL 5 wizard gladiator with scribe scroll should be able to bring scrolls with 3rd lvl spells to his next fight. Currently he cannot, since he cannot scribe them as 'Free Activity' the week he is fighting, because he is not 5th lvl yet. And while he can scribe them the week after, he doesn't get to use them, because scribing is assumed to be finished after the fight. So the system is now forcing you to decide what to do before you fight, but not giving you the benefit before you fight. That is kind of weird, if you ask me.

My point is:
1. scribing finished after the fight? Decision what to scribe also after the fight.
2. scribing finished before the fight? Decision what to scribe also before the fight.

If not, it would just force me to list this as an example free activity:

"As a Free Activity I want to scribe a scroll of invisibility, but only if I used it in the fight, I also want to scribe a scroll of shield [CL2] and a scroll of mirror image, and if I level, I want to scribe a scroll of Fly too, since that is the news spell I will take when I reach 5th. But if I lose and the fight doesn't give me enough money to do all, I don't want to scribe the scroll of mirror image."

I think that is way over the top. We could do it so much simpler, without disturbing any kind of balance.
Mal-2

02-01-06, 11:59 AM
I moved this over from the Character Changes thread. No need to clutter it up with discussion.

It's not a recent rules change; the rule has been there always. Else, since when could wizards craft cure light wound scrolls??

But you haven't used it so it's a free change.

By the Rules as Written, a Wizard can creat scrolls of Cure Light Wounds, as long as he has someone able to cast that spell cooperate with him. Below is the quote from the SRD that explains how that works. I highlighted the two ways you can meet prerequisites that you can't do yourself:


Prerequisites

Certain requirements must be met in order for a character to create a magic item. These include feats, spells, and miscellaneous requirements such as level, alignment, and race or kind. The prerequisites for creation of an item are given immediately following the item’s caster level.

A spell prerequisite may be provided by a character who has prepared the spell (or who knows the spell, in the case of a sorcerer or bard), or through the use of a spell completion or spell trigger magic item or a spell-like ability that produces the desired spell effect. For each day that passes in the creation process, the creator must expend one spell completion item or one charge from a spell trigger item if either of those objects is used to supply a prerequisite.

It is possible for more than one character to cooperate in the creation of an item, with each participant providing one or more of the prerequisites. In some cases, cooperation may even be necessary.

If two or more characters cooperate to create an item, they must agree among themselves who will be considered the creator for the purpose of determinations where the creator’s level must be known. The character designated as the creator pays the XP required to make the item.

Typically, a list of prerequisites includes one feat and one or more spells (or some other requirement in addition to the feat).

When two spells at the end of a list are separated by "or," one of those spells is required in addition to every other spell mentioned prior to the last two.
Huan

02-01-06, 12:02 PM
Even if a wizard could craft a scroll of CLW, could he cast it? Doubtful.
Mal-2

02-01-06, 12:06 PM
Even if a wizard could craft a scroll of CLW, could he cast it? Doubtful.

No, he could not. But there are several items that a wizard could create by having a druid or cleric assist him to meet certain prerequisites, particularly among the Wonderous Items (not so much so with scrolls).
DTFarstar

02-01-06, 12:15 PM
Murtagh Deegan (http://boards1.wizards.com/showpost.php?p=8369102&postcount=679) ECL 8. How do I list the credits spent on him? has arrived!

An elven man walks into the gladiator bar commonly know as The Tavern, he is very non-descript though you get the impression he has been through alot. He walks up to the bar and says in voice deep with exhaustion "I am new here in Gladius, I just arrived and registered with the Arena. I'd like some water, and a little information about things here in town. I was assigned to League 8, so I guess I should find out what I can about the opponents I am likely to find myself against. I would also like the word to get out that I am available, in fact prefer, to work outside the arena. I am a fairly effective empath, and I have a tendency to mess with the minds of my opponents. So... if you would kindly spread the word should anyone come inquiring, my name is Murtagh Deegan and I am here to stay." After receiving his water Murtagh gulps it down, seeming slightly refreshed, and trudges out of the Tavern heading off to his lodging to rest from the many wounds he has recieved in his life.
Usurpator

02-01-06, 12:19 PM
No, he could not. But there are several items that a wizard could create by having a druid or cleric assist him to meet certain prerequisites, particularly among the Wonderous Items (not so much so with scrolls).

There are a lot of items that practically *require* cooperation between arcane and divine spellcasts, or multi-class mystic theurge like characters.

Staff of Abjuration
Strong abjuration; CL 13th; Craft Staff, dismissal, dispel magic, lesser globe of invulnerability, resist energy, repulsion, shield; Price 65,000 gp.

Staff of Defense
Strong abjuration; CL 15th; Craft Staff, shield, shield of faith, shield of law, shield other, creator must be lawful; Price 58,250 gp.

These staves list both cleric and wizard spells in their prerequisite entries (and they also did before there was even such a thing as a Mystic Theurge prestige class)

Mask of the Skull
Strong necromancy and transmutation; CL 13th; Craft Wondrous Item, animate objects, finger of death, fly; Price 22,000 gp; Weight 3 lb.

This item requires no less than a 6th lvl cleric spell (animate objects) and a 7th lvl druid/wizard spell (finger of death). Meaning that without the Mystic Theurge PrC, a 24th lvl character is needed to create this item. I don't think that is the designer's intention.
Dracazar

02-01-06, 12:20 PM
No, he could not. But there are several items that a wizard could create by having a druid or cleric assist him to meet certain prerequisites, particularly among the Wonderous Items (not so much so with scrolls).

Yes, I agree with you, but there is an house rule here that you can't be assisted. My druid was unable to craft a Brooch of Shield for this reason. It should be written somewhere.
NiQil

02-01-06, 12:33 PM
Yes, I agree with you, but there is an house rule here that you can't be assisted. My druid was unable to craft a Brooch of Shield for this reason. It should be written somewhere.

It is in the Court Decisions post, and has been for several weeks.

Regarding free activities:

I traded PMs with Cat, and most likely he will make some sort of official announcement today, though that is not 100%. Bottom line...scribing scrolls is a free activity and must be stated as 'free activity (scribing scrolls or imprinting stones)' or something similar in the subject line. At the top of your character sheet, you will need to detail what it is you are scribing so that the pitlord can paste it into the fight summary. Yes, this means you must decide ahead of time what you want to craft. And no, Usurpator, your example of crafting with all those conditions would not be valid. The same is true for crafting weapons or armor (such as crafting arrows or bolts) or making potions or tattoos. All free activities have to be listed in a fight summary.

As to the linking issue...linking is only required when you use a full activity to do something, such as crafting 7000 gp of items or teach two tricks or something similar.

There may be minor changes when Cat posts on this, but this is basically how it should play out.
Usurpator

02-01-06, 12:48 PM
Bottom line...scribing scrolls is a free activity and must be stated as 'free activity (scribing scrolls or imprinting stones)'

I am fine with that.

Yes, this means you must decide ahead of time what you want to craft.

I am fine with that too, but I do strongly suggest that if a gladiator is required to decide what he wants to craft ahead of time, he also gets to use it in the fight of that week. That seems only logical, fair and does not upset any kind of balance or administrative concerns.

Your opponent will have the same information too. You could just edit it into your sheet in advance. I cannot think of any reason not to amend the new rules with that provision other than 'we have not done it that way in the past'.

And no, Usurpator, your example of crafting with all those conditions would not be valid.

I am fine with that too. But had to bring it up, since I think at least someone else wanted to put 'scribing scrolls to replace ones used in the headline'. It is now clear that this is not possible.

As to the linking issue...linking is only required when you use a full activity to do something, such as crafting 7000 gp of items or teach two tricks or something similar.

Well, great! At least that cuts down on the new linking requirements.
DTFarstar

02-01-06, 01:02 PM
I would be very grateful if someone could check over Murtagh (http://boards1.wizards.com/showpost.php?p=8369102&postcount=679) for me and make sure I didn't miss something stupid.
NiQil

02-01-06, 01:14 PM
I am fine with that too, but I do strongly suggest that if a gladiator is required to decide what he wants to craft ahead of time, he also gets to use it in the fight of that week. That seems only logical, fair and does not upset any kind of balance or administrative concerns.

I wanted to address this one point specifically. It is very doubtful that this will happen. You will need to specify what you are crafting before your fight (i.e. when you set him to ready), and the items will be available after your fight. Why? Because crafting weapons works the same way. If I want to craft a masterwork warhammer, I can't use it in that fight...I have to wait until the fight is over to use it.

In short, you have to pick what you are doing when you set your character to ready, but the results of your free activity are not available until after the fight. This puts scribing in line with every other crafting mechanic we have. Crafting weapons and armor works this way, crafting poisons works this way, and crafting alchemical items works this way. Scribing and imprinting should be no different. It is more logical to adjust scribing and imprinting to fall in line with everything else than it is to adjust everything else to fall in line with scribing.
Mal-2

02-01-06, 01:21 PM
Yes, I agree with you, but there is an house rule here that you can't be assisted. My druid was unable to craft a Brooch of Shield for this reason. It should be written somewhere.

Yes, it is a house rule, and a fairly recent one. It's up in the Prison thread, as far as I know. I just wanted to bring to Cat's attention that a) it's a house rule and b) it's a fairly new one. Cat's post in the Character Changes thread seemed to indicate that he didn't think it was either of those things.
Macbrea

02-01-06, 01:35 PM
Scribe Scroll Question:
Scrolls:
4 Calm Animal [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Faerie Fire [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
8 Longstrider [CL 1] (12.5 gp each, 1 xp) (100 gps, 8 xp)
4 Magic Fang [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Magic Stone [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Obscuring Mist [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
8 Produce Flame [CL 1] (12.5 gp each, 1 xp) (100 gps, 8 xp)
2 Barksin [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Flame Blade [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Chill Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Heat Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
8 Summons swarm [CL 3] (75 gp each, 6 xp) (600gp, 48 xp)

Total Crafted: 1650gp, 132xp

This is considered a full action activity correct?
Even if it technically goes over a weeks worth of spells.
NiQil

02-01-06, 01:48 PM
8 Produce Flame [CL 1] (12.5 gp each, 1 xp) (100 gps, 8 xp)
2 Barksin [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Flame Blade [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Chill Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Heat Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
4 Summons swarm [CL 3] (75 gp each, 6 xp) (300gp, 24 xp)

Total Crafted: 1000gp, 80xp


This is considered a full weeks activity correct? Even if it technically goes over a weeks worth of spells.

Be careful in your use of free and full when talking about weekly activities...it can easily be confusing.

In answer to your question..yes, what you have listed would be completely in line with the crafting allowance of a free activity. This is another reason that it should not be available in the same week you are crafting it...1000 gp of items for a scriber or an imprinter comprises a lot more of their repetoire (sp?) than a weapon does for a melee fighter.

Also, and this hopefully will help drive the point home...but think about scribing when compared to using your free activity to make money with profession. If we were to allow scrolls to be used in the same week they are crafted, then we would also have to allow someone to spend the money they are making from profession that week before the fight begins. Does that in any way seem like the right way to do things?
Macbrea

02-01-06, 01:55 PM
Well, I was careful when stating Free and Full. 1000gp crafted is really 2000 gps Market value.

In this particular case, the reason I asked is because Mektos. The indiviudal I am having craft scrolls as a full action can prepare 3 first, 2 second level spells per day. You will note in my list I used more then a weeks worth of preparing of spells to actually be able to do that list.
NiQil

02-01-06, 02:06 PM
4 Calm Animal [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Faerie Fire [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
8 Longstrider [CL 1] (12.5 gp each, 1 xp) (100 gps, 8 xp)
4 Magic Fang [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Magic Stone [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
4 Obscuring Mist [CL 1] (12.5 gp each, 1 xp) (50 gps, 4 xp)
8 Produce Flame [CL 1] (12.5 gp each, 1 xp) (100 gps, 8 xp)
2 Barksin [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Flame Blade [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Chill Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
2 Heat Metal [CL 3] (75 gp each, 6 xp) (150gp, 12 xp)
8 Summons swarm [CL 3] (75 gp each, 6 xp) (600gp, 48 xp)

Total Crafted: 1650gp, 132xp

This is considered a full action activity correct?
Even if it technically goes over a weeks worth of spells.

Yes, this would be a full activity that would be linked from the Battle post. You would have the ability to craft up to 7000 gp doing this activity.
NiQil

02-01-06, 02:09 PM
Well, I was careful when stating Free and Full. 1000gp crafted is really 2000 gps Market value.

In this particular case, the reason I asked is because Mektos. The indiviudal I am having craft scrolls as a full action can prepare 4 first, 2 second level spells per day. You will note in my list I used more then a weeks worth of preparing of spells to actually be able to do that list.

Ahh....I didn't do the math...just used your stated numbers. Then yes, that would be a full activity....the 1000 gp in market value is the cutoff between being a free or full activity.
Macbrea

02-01-06, 02:16 PM
I sent a PM to cat. He stated you still need to have all of the spells available in order to do the scrolls nessessary. So, that would limit Mektos (3 first and 2 second per day) down to being able to craft:

21 scrolls level 1
14 scrolls level 2

in one Full action.

I just needed to check on that before I did it.
Usurpator

02-01-06, 02:28 PM
I wanted to address this one point specifically. It is very doubtful that this will happen. You will need to specify what you are crafting before your fight (i.e. when you set him to ready), and the items will be available after your fight. Why? Because crafting weapons works the same way. If I want to craft a masterwork warhammer, I can't use it in that fight...I have to wait until the fight is over to use it.

That is just too funny! :) Of course, if you take my suggestion, masterwork warhammers will also be ready before the fight. You now seem to be saying 'we cannot change the rule, because we have to change the crafting of weapons as well', sure, I meant to change that rule too! No reason not to.

In short, you have to pick what you are doing when you set your character to ready, but the results of your free activity are not available until after the fight. This puts scribing in line with every other crafting mechanic we have. Crafting weapons and armor works this way, crafting poisons works this way, and crafting alchemical items works this way. Scribing and imprinting should be no different. It is more logical to adjust scribing and imprinting to fall in line with everything else than it is to adjust everything else to fall in line with scribing.

I think you missed my point. Any Free Activity that you decide to do in advance should be available for that week. As I said before, I cannot see a single reason not to change the rule to that, and as I explained, there are several reasons for changing the rule with the current regime coming into place.

It was not my intention to make scribing a special case, I want everything to fall in line with logic, intuition, sense, clarity and balance. I don't care much for tradition, especially if tradition is not as *traditional* as we expected it too be, which we could see by the lively debate and all of the violations.

So do I have your vote for my proposal? Since the only argument you mention is equality of treatment several Free Activities rules, and I promote that totally! I hope you are, but like to know for sure....
Luni

02-01-06, 02:44 PM
Gladius Weekly for this week is up.

You can go find it here. (http://boards1.wizards.com/showpost.php?p=8370151&postcount=13)

Also, you can write you own contributions and PM them to me, and I'll add them on with your name. Write well though, for if I get a lot of contributions, I'm only going to take the best ones.
Sindorin

02-01-06, 02:59 PM
Thank you for updating that, Luni. It helps for some of us who may not have enough time to read over every thread.
waywreth

02-01-06, 03:00 PM
Gladius Weekly for this week is up.

You can go find it here. (http://boards1.wizards.com/showpost.php?p=8370151&postcount=13)
Also, you can write you own contributions and PM them to me, and I'll add them on with your name. Write well though, for if I get a lot of contributions, I'm only going to take the best ones.

Whoo hoo - Two mentions!
Just wanted to add I'm a faithful reader every week. Keep up the good work.
MindWandererB

02-01-06, 03:02 PM
With the new Skill uses, I think it is now more important than ever to have free activities take place before the week's fight than after. Consider the logic: A character who uses Burglary takes the time, before the match, to rob their opponent's home. A character who Guards against it also acts before the match. Forgery and Intimidate also necessarily take place before the fight. So why do Craft, Handle Animal, and item creation happen after the fight? It's inconsistent.

I also think it's ridiculous that a character has to decide what they're going to make before the fight, but they don't actually do it until afterwards. If a wizard uses up a scroll during a fight, they should be able to begin scribing a new one immediately and have it ready to go for the following week. It just doesn't make sense otherwise.

I also have a question: training an animal a trick is a free activity, training it two tricks is a full activity. How many tricks can you have an animal learn if you don't teach it yourself? One at a time? Two? By letting it rest for only 9 hours a day, five? By working it around the clock, eight? Can you teach it one trick, fight during that week, and pay to have a second trick taught? Is the animal available that week if you do this? What about character activity--you have to be active to teach an animal yourself, but do you have to be active to pay to do it?
Macbrea

02-01-06, 03:14 PM
Oh, Luni the count for EHTC members is techically wrong. We are sitting at 9.

With Room
2 ECL8
2 ECL6
1 ECL3

without Room
1 ECL9
2 ECL8
1 ECL6
Prisonlords

02-01-06, 03:28 PM
@ Usurpator & MindWanderer:

Let me ask you this question with regard to free activities. Would you allow someone who is using their free activity to make money with profession the option to spend that money before pairings? If yes, how would you justify that? If no, then how is it fair for them to have to wait to spend the money, but for scribers and crafters to get to use the fruits of their free activity right away?

Also, Burglary is an exception, in that there is no option for it to go after...it has to be done before fights in order for the mechanic to work. So that should not be used as a justification.
Luni

02-01-06, 03:32 PM
Oh, Luni the count for EHTC members is techically wrong. We are sitting at 9.

With Room
2 ECL8
2 ECL6
1 ECL3

without Room
1 ECL9
2 ECL8
1 ECL6

I blame the EHTC for their confusing member list. :)

The Gladius weekly will make a small hidden oops message in the next issue. Reporters are supposed to be flawless.
Macbrea

02-01-06, 03:37 PM
That's ok, we are still trying to figure out how to make ends meet!
Usurpator

02-01-06, 04:13 PM
@ Usurpator & MindWanderer:

Let me ask you this question with regard to free activities. Would you allow someone who is using their free activity to make money with profession the option to spend that money before pairings? If yes, how would you justify that? If no, then how is it fair for them to have to wait to spend the money, but for scribers and crafters to get to use the fruits of their free activity right away?

Also, Burglary is an exception, in that there is no option for it to go after...it has to be done before fights in order for the mechanic to work. So that should not be used as a justification.

NiQil, I already gave several arguments, you did not refute them. My arguments contain the justification. Currently it seems to me that you are opposed to the idea out of principle. If this is true, pursuing it further may make you even more opposed to it, and that is bad, because it is not my intention to pressure you into accepting my point of view.

I hope that my point stands by virtue of its own logic. Decide before match : benefit before the match, decide after the match : benefit after the match. IMO it is not unbalanced, unfair or an administrative hassle in any way.

As for your counterexample: if you use Profession/Craft skill to earn money, you don't have to decide how to spend it before the match, you can just use it to replace your expendables after the match.

If we follow through with your perception of the rule, the impact on the arena would not be that large, I suspect it would have several 'slightly weird' effects:

1. Gladiators with scribe scroll would stock up on two or more scrolls of any scroll they might need in a future match, since they cannot count on a 'timely replacement' anymore.

2. Gladiators who just enter a new league, will possible buy a scroll they could have scribed themselves, because the rules don't allow them to scribe a scroll of their own without having to sit out.

3. Some gladiators may choose to spend a full action to scribe scrolls, even though they only need to scribe less than 1,000 gp. market price. But if they do, they probably will scribe a number of extra scrolls, 'just in case'

4. Newbies will probably forget they need to scribe 'two fights in advance' to have a certain scroll available when they want it, and either get imprisoned because they didn't, buy a scroll instead, or need to fight next time without that precious scroll.

The gladiators will adapt to the situation, I just thought we could adapt the rules to serve the gladiators instead of the other way around.
Pittbull

02-01-06, 04:21 PM
How do you like my newest build? - KazzAHM (http://boards1.wizards.com/showpost.php?p=8369895&postcount=680)

Any mistakes or suggestions?
Macbrea

02-01-06, 04:36 PM
On average your going to discover your attack is probably going to actually be:

Wielded Two-handed Heavy Mace+6 melee (1d8+6) and Bite+0(1d4+2)

But looks good. I take it he is going psychic warrior or cleric?
Macbrea

02-01-06, 04:40 PM
Oh, and because it doesn't have a description in the PHB.

You could list your Heavy mace as:


[MA] Metal-Hafted Heavy Mace

With no real problem to help against sundering.
MindWandererB

02-01-06, 04:49 PM
@ Usurpator & MindWanderer:

Let me ask you this question with regard to free activities. Would you allow someone who is using their free activity to make money with profession the option to spend that money before pairings? If yes, how would you justify that? If no, then how is it fair for them to have to wait to spend the money, but for scribers and crafters to get to use the fruits of their free activity right away?

Also, Burglary is an exception, in that there is no option for it to go after...it has to be done before fights in order for the mechanic to work. So that should not be used as a justification.Regarding your first issue: first of all, it's unlikely to come up often. It's only an issue the rare times when a few extra coins will make the difference between being able to afford the item in question and not. However, if it does make a difference, the purchase in question should be written into the subject header. I don't see why I have to justify it; money in your pocket is there when you earn it.

Regarding the second issue, about whether Burglary is an exception:
Free activities that take place before the fight: Burglary, Forgery, Intimidate, Guard.
Free activities that take place after the fight: Earn money, Discount, Craft, Item Creation, Gather Information, Handle Animal.

That's four before, six after. 40% of all free activities hardly constitute an "exception." And I should also add that in only one case (earn money) would it be more confusing for an "after" activity to be moved to "before," whereas the other five would be less confusing.
kedi

02-01-06, 04:51 PM
@Pittbull: Might wanna have a ranged attack in there. I'm not quite sure a warrior can survive against mad ninja archers at such early levels without having barbarian's sick BAB / Rage / Charge.

Then that, looks jucy.
Pittbull

02-01-06, 05:09 PM
Thanks to you!

I'll add a x-bow, for ranged combat and next level, he'll take deflect arrows. By now, I hope, his high AC protects him.

I think the first choice is barbarian, then psychic warrior,....
Then he can use armor-spikes too.
Metal-mace,----nice idea.
SoulLord

02-01-06, 05:09 PM
That is just too funny! :) Of course, if you take my suggestion, masterwork warhammers will also be ready before the fight. You now seem to be saying 'we cannot change the rule, because we have to change the crafting of weapons as well', sure, I meant to change that rule too! No reason not to.



I think you missed my point. Any Free Activity that you decide to do in advance should be available for that week. As I said before, I cannot see a single reason not to change the rule to that, and as I explained, there are several reasons for changing the rule with the current regime coming into place.

It was not my intention to make scribing a special case, I want everything to fall in line with logic, intuition, sense, clarity and balance. I don't care much for tradition, especially if tradition is not as *traditional* as we expected it too be, which we could see by the lively debate and all of the violations.

So do I have your vote for my proposal? Since the only argument you mention is equality of treatment several Free Activities rules, and I promote that totally! I hope you are, but like to know for sure....

I add my vote to this

it is complicated to scribe things 2 weeks in advance

so I vote in favor of scribing and crafting before the fight and to be able to use it.

all other options are a bookkeeping nightmare
MindWandererB

02-01-06, 05:16 PM
@TelinArtho and his Crunch questors: Mercenaries will not accompany characters on quests! They are available for arena fights only, as they will not risk death by traveling outside the Nimbus.
Snommelp

02-01-06, 05:25 PM
@TelinArtho and his Crunch questors: Mercenaries will not accompany characters on quests! They are available for arena fights only, as they will not risk death by traveling outside the Nimbus.
I see no rule one way or the other, but seeing as Pitlords seems to have approved it, I would think you are mistaken.
Pittbull

02-01-06, 05:26 PM
Can I equip a mount, like a horse or a warpig, with gauntlets of orge-power or a belt of giant-strength? Do the horse-shoes use the slot of gauntlets?
MindWandererB

02-01-06, 05:33 PM
I see no rule one way or the other, but seeing as Pitlords seems to have approved it, I would think you are mistaken.Here are some rules:You can hire a Mercenary for one of your Arena fights by sending a PM to Pitlords anytime before the Wednesday 9 PM deadline. Emphasis mine. You may also not bring any mercenaries with you. They are used to the protective Nimbus and don't want to risk dying on a Campaign for someone that does not even care if they die. Although this is in the Campaigns heading, Quests also take place outside the Nimbus and follow the same rules for allies.

Also, the Roster shows: "[ECL 4] Hauber Bulwark (Cleric 4) [Hired] [Sdentch/1.Feb]" This suggests that Pitlords didn't realize this was for a quest, otherwise all three weeks of employment would have been indicated.

Finally, logic dictates this not be allowed; mercenaries are "inviolate" and cannot be altered in any permanent way by character actions. Since dead allies on quests stay dead, mercenaries should not be eligible.
Mal-2

02-01-06, 05:33 PM
Can I equip a mount, like a horse or a warpig, with gauntlets of orge-power or a belt of giant-strength? Do the horse-shoes use the slot of gauntlets?

I don't think I've seen an offical ruling on this (in either the SRD or in discussion here), though it's come up a couple of times. My completely non-official take on the question is that all creatures have the same item slots, no matter what thier anatomy. If the creature isn't a human-like body shape, you need custom variations of normal magic items to fit them (e.g., horseshoes instead of gloves or boots for a horse). In CoCo, those should probably cost credits (5 credits for a variation on an existing item, maybe?)
Skojar

02-01-06, 05:34 PM
Is there a means to request a change to a 'Rule of Gladius'? Specifically, I feel the requirements outlined here:

Trained for War: If you want to equip your ally with barding, it needs to be trained for war or suffer penalties for not being proficient with armor. This requires the 'Combat Riding Package' which consists of the six tricks Attack, Come, Defend, Down, Guard, and Heel. Alternatively, you can customize your ally by exchanging its feats with armor proficiencies (see FAQ: Allies I for more information about that).

is too restrictive. I would request that the Combat Riding package be switched to the 'Guarding Package' (attack, defend, down and guard), as animals have only Int 2 and therefore unless it is a druid animal companion the combat riding package uses up all of their tricks. This change will allow for more customization, leaving two tricks free to be trained according to the master's needs.
Snommelp

02-01-06, 05:51 PM
Emphasis mine.And without the emphasis it looks a lot like just a basic overview to me. Basic overviews can sound more constricting than they really are.
Although this is in the Campaigns heading, Quests also take place outside the Nimbus and follow the same rules for allies.But if that was true, would it not mention something in the Quest heading? The reason given by the rules is an in-game explanation for the GM not wanting to tie up a mercenary for such a long time, or so it seems to me.
Also, the Roster shows: "[ECL 4] Hauber Bulwark (Cleric 4) [Hired] [Sdentch/1.Feb]" This suggests that Pitlords didn't realize this was for a quest, otherwise all three weeks of employment would have been indicated.Or it could suggest that Cat marks the first week hired; for reference, Hennan hired a mercenary once and nearly got her for two weeks on accident.
Finally, logic dictates this not be allowed; mercenaries are "inviolate" and cannot be altered in any permanent way by character actions. Since dead allies on quests stay dead, mercenaries should not be eligible.Under "Reputation," in the subsection "Cohort Death," we learn that a cohort that dies on a quest may be ressurected. Logic dictates that the same would be true if a mercenary died on a quest, except that the payment would be mandatory, which could potentially put a character in debt and force him/her to sell most of his/her equipment.
kedi

02-01-06, 05:59 PM
Can I equip a mount, like a horse or a warpig, with gauntlets of orge-power or a belt of giant-strength? Do the horse-shoes use the slot of gauntlets?I don't know but I do know you can craft magic horse-shoes acting like boots.
Ariel23

02-01-06, 06:08 PM
For the record, I hate all expendables. I learn nothing about anyone's "build" when its their expendables that beat me. I may respect their tactics, certainly, although I'm not sure how much imagination is required to drink a potion of invisibility at the start of every fight.
All the hype outside of CoCo is about trying out your character building and optimization skills, but all we really are is a bunch of potion testers for Alistair's Elixir Emporium.:pint:
Scroll/stone use is, by and large, an outgrowth of the 1/3 spells rule. I'm not saying that rule needs to be changed, I'm just saying that's why we are where we are.

I always considered crafting scrolls to an ammount of 1000gp as a non-countable activity, but as the Prisonlords states it is a free activity. You can do only one free-activity per week, that's clear.

Now, we have a problem. Many of our casters have violated this rule and there is no easy way to fix it afterwards.

I got a correspondence with Cat and he told me to post this, about linking scroll scribing:
Linking scribed scrolls worth less than 1000 market price is currently not mandatory in the coco. Although technically the same procedure as with all other items, the amount of scrolls characters will enmass during their career makes this procedure a nightmare for players and auditors alike. We might find a compromise in the future, or change this if it becomes a problem; for now however, there's no need to link them.

Besides, auditors can still find out how many scrolls a character had crafted during his fights: just compare two successive character sheets.

Cat
There are currently two distinct issues under discussion. One is about linking scroll scribing and the other is about getting two free activities per week.
The quote from Cat is not related at all to the subject of Pitbull's post.
Cat's response is regarding the nightmare of keeping track and linking scrolls.
What Pittbull is talking about is letting scribers get two free activities per week, which is not referenced at all in Cat's quote.
I find much of this particular Tavern discussion to be splintered, with arguments for one being used to justify changing the other.

Per the SRD, Crafting and Profession checks take one week. It has nothing to do with the amount of money involved.
Are we changing that? If so, I will make a dwarf Rogue with 68 ranks in craft skills and have about 50,000 gp at ECL 6. A new Maven for a new generation!

Again, what we are suggesting is that the poor scroll scribers need a special exception to the rules otherwise their feat is worthless and nerfed.
For one, I don't like exceptions. They are what make rules systems confusing. Why not let people craft armor and earn money from craft (weaving) or profession (cook) at the same time? Let dwarves use 4 craft skills per week and make more gold from crafting than from fighting...
Also, I think Scribe Scroll is immensely powerful in CoCo, and doesn't need a "discount" to make it useful.

As far as crafting in advance, etc:
I'm fine with using the Scribe feat to "refill" your scrolls used. That makes sense to me.
But there was an argument on the boards a few weeks ago about swapping out equipment from your own house when you have a week to prepare and many many pitlords were against that...but we're going to say you can craft scrolls tailored to your opponent in advance?
That's an outright paradox.
Usurpator

02-01-06, 06:36 PM
Again, what we are suggesting is that the poor scroll scribers need a special exception to the rules otherwise their feat is worthless and nerfed.

It appears you have some misconceptions about the current discussion, I know it is fragmented, but please reread carefully. Basically:

1. CoCo rules were unclear with regards to scribing scrolls and crafting beneath 1,000 gp. As Pitbull pointed out, the rules don't say anywhere that crafting up to 1,000 gp. is a Free Activity, while things like use a Profession skill, *are* explicitily noted as Free Activities.

2. Most people that scribed their own scrolls did not conform to CoCo rules if they are interpreted as scribing being a 'Free Activity'.

3. I suggested simply: if decide before the fight, you get it before the fight OR if you decide after the fight (the refill option), you get it after the fight. NiQil proposes 'decide before the fight: benefit after the fight'. I did my suggestion because scroll users were prevented to 'refill' their supply (even as Free Activity) solely because of the administrative demand that scribing needs to be recorded properly. A demand that could be fullfilled otherwise as well.

4. An expection for scroll users was never suggested by those who wanted to use crafted scrollsfor it. NiQil implied that it was an exception, not others.

5. I don't see at all how you come by 4 uses of Craft skills and similar things? No one wants that.

6. The 'refill' as you mentioned was all that was desired, since it conforms to common practice, makes sense, fullfills the administrative requirements and doesn't disturb the balance.

7. Tailoring scrolls to your opponent in advance is mentioned by no-one. Have no idea why you got that idea. Nobody desires that.
MindWandererB

02-01-06, 06:44 PM
For the record, I hate all expendables. I learn nothing about anyone's "build" when its their expendables that beat me. I may respect their tactics, certainly, although I'm not sure how much imagination is required to drink a potion of invisibility at the start of every fight.
All the hype outside of CoCo is about trying out your character building and optimization skills, but all we really are is a bunch of potion testers for Alistair's Elixir Emporium.:pint:
Scroll/stone use is, by and large, an outgrowth of the 1/3 spells rule. I'm not saying that rule needs to be changed, I'm just saying that's why we are where we are.We're all aware of this. Discussions about reducing expendables come up from time to time.

Per the SRD, Crafting and Profession checks take one week. It has nothing to do with the amount of money involved.
Are we changing that? If so, I will make a dwarf Rogue with 68 ranks in craft skills and have about 50,000 gp at ECL 6. A new Maven for a new generation!I have no idea where you're getting this idea. The problem is that many players (including Cat) have accidentally used Craft (to make an item) and Profession (to make money) at the same time, which is a no-no. It is currently not possible, even as a Full Activity, to do anything else except fight in the same week you earn money with a skill.

For one, I don't like exceptions. They are what make rules systems confusing. Why not let people craft armor and earn money from craft (weaving) or profession (cook) at the same time? Let dwarves use 4 craft skills per week and make more gold from crafting than from fighting...No one is suggesting that there be exceptions. That was a misinterpretation. I think we can all agree that item creation/purchasing activities need to be either all before or all after the week's fight. Some of us (like myself) are arguing that all free activities should take place before the fight.

Also, I think Scribe Scroll is immensely powerful in CoCo, and doesn't need a "discount" to make it useful.Neither does anyone else. Once again, I have no idea where you got this idea.

As far as crafting in advance, etc:
I'm fine with using the Scribe feat to "refill" your scrolls used. That makes sense to me.
But there was an argument on the boards a few weeks ago about swapping out equipment from your own house when you have a week to prepare and many many pitlords were against that...but we're going to say you can craft scrolls tailored to your opponent in advance? That's an outright paradox.No, that's not what we're saying. You have to list Free Activities in your character sheet heading before deadline, so before you know who you're going to fight. Your opponent will know what you're crafting because it's in your header (although I might recommend that any items being crafted during a particular week be mentioned in the character sheet, so they don't get missed). This allows you to know which scrolls you used last week and replace them, but does not allow you to decide what to make after pairings. Make sense?
Skojar

02-01-06, 07:52 PM
I was just messing around today at work, and I started brainstorming on an idea for an 'Elite Arena'. Of course participation would be voluntary, but characters would earn double XP and gold for fights with special environmental factors introduced, and PitLords would earn triple credts (as they are much harder to adjudicate). After the tactics are sent in (gladiators would have to write tactics for each special condition, as it's random), Roll 1d12 and check the results:

1 Toxic Fumes Arena engineers fill tanks with poisons that hamper the gladiators' abilities. Every 1d6 rounds, (starting with the 5th round) any gladiator within 20ft of a column is assaulted by poison gases that do damage to a random ability (determined each round the gases are in play, not individually for each gladiator). They may make a Fortitude (high DC) for half damage.

2 Energy Jets The arena is connected to the elemental planes to add an 'element' of danger. Every 1d4 rounds, (starting with the 3rd round) any gladiator within 20ft of a column is sprayed by a jet of a random energy type, doing fire, acid, cold, electricty, or sonic damage (determined each round they activate, not individually for each gladiator). They may make a Reflex save (high DC) for half damage.

3 Color Jets Prismatic jets of magical energy are emitted into the arena. Every 1d4 rounds (starting with the 7th round) any gladiator within 15ft of a column must make a Will save (high DC) or be dazed for one round. If he fails the save by 10 or more, he is stunned instead.

4 Shadow Shards The air of the arena is filled with crystals drawn from the plane of shadow. The arena is bathed in magical darkness (limiting visibility to 5ft), and a -20 penalty is applied to all Move Silently checks.

5 Searing Spotlights Each odd numbered round, a beam of intense light shines upon each living creature in the arena. This serves to alert other combatants to the location of their enemies. However, the intensity also inhibts them. All combatants are dazzled for the duration of combat. Anyone within 30ft of the central pillar when the lights shine must make a Will save (high DC) or be blinded for 1d4 rounds. (Averting your eyes has a 50% chance of mitigating this effect, just as with a gaze attack)

6 Stone to Water An intense rain pours into the arena, gradually transforming the environment. During the first 2d10 rounds, the only effect is a -10 circumstance penalty to Spot checks and +10 circumstance bonus to Move Silently. During the next 3d10 rounds, the ground of the floor has become so thoroughly soaked that it becomes muddy, hindering movement. Any creature that is not flying has its speed reduced to 1/2 and they cannot charge or run. Strong characters can overcome this somewhat, as they are able to move an addition 5ft (up to their normal speed) for every 5 points made on a Strength check (Str DC5=+5ft, StrDC10=+10ft, StrDC20=+20ft) at the end of this period, water has begun to accumulate in the arena floor, rising to about 2ft deep. Tiny or smaller creatures must swim. For the next nine rounds, the water rises 5ft each round, until it is 3ft from the top of the arena. During this period any creature not flying must swim. At the end of the period, there is not enough space for a medium or larger creature to fly, and they, too, must swim.

7 Bless and Blight Every 1d12 rounds, the arena is bathed in positive or negative energy (50% chance of each), curing or inflicting (as appropriate) damage to all combatants. Combatants may make a Fortitude save (low DC)for half damage if the effect would harm them.

8 Freefall The arena is connected to the Astral plane. All summoning spells last as if benefitting from teh Extend Spell metamagic feat, ranged weapons are treated as having range increment: infinity and characters experience no gravity. Each must 'think' his way to a destination, moving at 10ft per point of Intelligence.

9 Nimbusquake The arena floor shudders violently. Characters touching the floor must make a Balance check (high DC) or move at only 1/2 speed (quadrupeds gain a +4 bonus to this save), and every 1d8 rounds all combatants must make a Reflex save (low DC) or fall prone. Wicked winds whip around inside the arena, and all flying creatures are moved 1d4x5ft in a random direction each turn (if this causes them to strike a solid surface, they take 1d6 non-lethal damage from the impact).

10 Smokescreen The arena is filled with noxious smoke. Visiblity is limited to 20ft, and all combatants must make a Fort save (low DC) every round or become shaken for the duration of the combat. Each time a shaken character attempts a full-round or 1-round action, they must make a new Fort save (same DC) or become nauseated instead of taking their action.

11 Hypnotic Lights A shining ball in each column reflects multicolored lights into all areas of the arena. All combatants must make a Will save (low DC) every round or be fascinated for one round.

12 Forcefield Every 1d6 rounds, an invisibe rush of force makes a bull rush attempt on all combatants within 100ft (with a bonus equal to the low DC-10), pushing them away from the center of the arena.

Numbers are determined by ECL, according to the following table:


Fight hp Ability High Low
ECL damage damage DC DC
2 1d6 1d4 13 10
3 1d8 1d4 13 11
4 3d4 1d6 14 11
5 3d4 1d6 15 11
6 5d4 1d6 16 12
7 5d6 1d6 16 12
8 7d6 1d10 17 12
9 7d6 1d10 17 13
10 7d8 1d10 19 13
11 9d8 1d10 19 13
12 9d10 2d6 21 14
13 9d10 2d6 21 14
14 11d10 2d6 21 14
15 11d12 2d6 22 14
16 13d12 2d8 23 15
17 13d12 2d8 23 15
18 15d12 2d8 24 16
19 17d12 2d8 24 16
20 19d12 3d6 26 16
These are just my first ideas for special conditions, by the idea was to spread them out so that while each one might give a certain style of character an advantage, the random nature of the determination would mean that no particular type was favored overall. One added benefit is that it's much harder to delay, so there would be no need for that rule.

I don't know if it's worth anything, I just thought it might give somebody some ideas if I went ahead and posted it.
SauroGrenom

02-01-06, 11:08 PM
I have a question with regard to how templaes apply to natural attacks.

Let's say we have a Half-Fiendish Lamia. The base creature can wield weapons, has a touch attack and 2 claw attacks. The template adds two claws and a bite attack. So how is the full attack sequence on this creature done?

The fiendish template says that the claws are the primary attack, and the bite is the secondary attack. The template description suggests that there are two options available:

2x Claw Primary, Bite Secondary
Weapon Primary, Claw and Bite Secondary

What about the touch attack? Also this creature appears to have 4 claw attacks. Two cause 1d4 damage while two cause 1d6 damage. So can the creature full attack with 4 claw attacks as a primary attack followed by a bite secondary attack?

Basically what are all the full attack options of this creature?

And how does this change if the base creature has a slam attack instead of a claw attack?
Ariel23

02-02-06, 12:00 AM
I'm porting this from the last FotW thread.
Eheh :rofl: I agree. I did this char to learn all the summonable monster, I have a spreadsheet that help me to use the best in any situation. This knowledge will be useful in my TT games where I'm DM :devil:I'm sure there are better ones, but here is a board thread which is pretty handy:
Ready to Summon Monsters (http://boards1.wizards.com/showthread.php?s=&threadid=221737)

Please post any better resources you might have. I'm surprised WotC hasn't made little cards as a DM aid.
Ariel23

02-02-06, 01:35 AM
@ Firefox users

Firefox has a new update available. I don't know if that will fix the sblock/spoiler issue, but it couldn't hurt....
Dracazar

02-02-06, 04:56 AM
3. I suggested simply: if decide before the fight, you get it before the fight OR if you decide after the fight (the refill option), you get it after the fight. NiQil proposes 'decide before the fight: benefit after the fight'. I did my suggestion because scroll users were prevented to 'refill' their supply (even as Free Activity) solely because of the administrative demand that scribing needs to be recorded properly. A demand that could be fullfilled otherwise as well.

6. The 'refill' as you mentioned was all that was desired, since it conforms to common practice, makes sense, fullfills the administrative requirements and doesn't disturb the balance.


I strongly agree with these 2 points.

if decide before the fight, you get it before the fight


@Ariel23
I'm doing a .xls file for Summons, when it is ready I'll send it to you by email
kedi

02-02-06, 05:57 AM
@ Firefox users

Firefox has a new update available. I don't know if that will fix the sblock/spoiler issue, but it couldn't hurt....
I'll download it, thanks.
TroubleWolf

02-02-06, 09:40 AM
@Skojar: I like the idea for the Elite Arena. I wonder, though, would there by a level cap? For instance, you must be at least ECL 6 to sign up for the Elite Arena? Otherwise I'd be afraid, for the double rewards and triple credits, too many people would sign up for Elite Arena fights, and it would be come the norm rather than something different. You know?
Katana

02-02-06, 10:17 AM
I got a little question, could I delete a character i've made? Becouse I havent edited an looked at it for 4 weeks and I dont want to continue with it.
Zevox

02-02-06, 10:22 AM
I got a little question, could I delete a character i've made? Becouse I havent edited an looked at it for 4 weeks and I dont want to continue with it.
Sure. Just send a PM to Pitlords informing him of the character's retirement and you can feel free to erase the sheet.

Zevox
Katana

02-02-06, 10:26 AM
Thx
Mal-2

02-02-06, 10:46 AM
Sure. Just send a PM to Pitlords informing him of the character's retirement and you can feel free to erase the sheet.

I think the Rules thread asks that we not delete old gladiators, and that we just mark them as retired (and send a PM to Pitlords to notify them of the retirement). That way they still serve as a reference for the rest of us.
Snommelp

02-02-06, 10:58 AM
I think the Rules thread asks that we not delete old gladiators, and that we just mark them as retired (and send a PM to Pitlords to notify them of the retirement). That way they still serve as a reference for the rest of us.
That is correct. Please leave the old sheet, just mark the character as retired. It will not count against your number of active characters, so you can make a new one.
Katana

02-02-06, 11:08 AM
Ok thx guys I will mark it as retired and it won't count anymore.
MitzaVolchenko

02-02-06, 11:19 AM
Okay guys the topic of the focus being on expendables not build has been rolling around my brain.

I propose that the total market value of the expendables used for a fight be capped. I have played with the numbers a bit and unfortunately settiing it at a loser's share which works nicely at low-mid levels is a killer at epic levels.

Does anyone else have any thoughts on this?

On the one hand a character wasting 1100gp in expendables on a fight that wins them 900gp is a funny pyrrhic victory but it seems a bit unfair to the loser who used one 100 gp buff and lost to a barrage of things they couldn't afford because it is their first week fighting and they had to buy thier armor, etc.
Usurpator

02-02-06, 11:37 AM
Okay guys the topic of the focus being on expendables not build has been rolling around my brain.

I propose that the total market value of the expendables used for a fight be capped. I have played with the numbers a bit and unfortunately settiing it at a loser's share which works nicely at low-mid levels is a killer at epic levels.

Does anyone else have any thoughts on this?

I agree that expendables are powerful. They are more powerful than in a regular game, because the rewards are greater here. In a regular game you need an average of 13 encounters to gain a level (and the money going with it), here you'll level in 4.5 matches on average.

That means that because you only have one-third of the normal fights, any expendable resource is triple as effective in 'punch-for-gold' as in normal D&D (which fits the 1/3 rule nicely BTW).

On the other hand, in regular games expendables are rarely (if ever used). Nobody takes Brew Potion, because the effects are simply too small.

Expendables might be the only way to defend yourself properly against some tactics. Denying fighters a Potion of Fly until they reach ECL 11 might gain them a number of auto-losses.

Also, only certain expendables cause trouble. Nodoby has a problem with a wizard casting mage armor to protect himself. Alter Self (to fly), Invisibility, Fly, those are major fight affecting expendables.

But expendables are not the only things that are more important in the CoCo than regular games. In the CoCo I see an overabundance of grapplers, you would never get that in a regular game. In a regular game I see lot's of characters with Improved Initiative, which is almost useless (and unused) in the CoCo.

I don't know if putting a cap on it is the solution, I am still on the fence on it.

But Mitza, it might probably help if you point out fights/gladiators who you think got an undeserved victory through use of expendables, and see how much they spent on expendables. Better to see a list of 'abusers' and the extent of 'the abuse' before we start thinking up new rules.
MitzaVolchenko

02-02-06, 12:22 PM
But Mitza, it might probably help if you point out fights/gladiators who you think got an undeserved victory through use of expendables, and see how much they spent on expendables. Better to see a list of 'abusers' and the extent of 'the abuse' before we start thinking up new rules.

Hmm...I am not going to say abuser is the right term. It isn't abusive in the sense of the rules we have now. sometimes the extra useage doesn' win the fight...it is even worse when someone drops a ton of expendables and loses. However, I will look through a few weeks' worth of fights when I get the time and see what the averages are.
Usurpator

02-02-06, 12:30 PM
Hmm...I am not going to say abuser is the right term. It isn't abusive in the sense of the rules we have now. sometimes the extra useage doesn' win the fight...it is even worse when someone drops a ton of expendables and loses. However, I will look through a few weeks' worth of fights when I get the time and see what the averages are.

That's why I mentioned 'abuse' between single quotes, I did not imply immoral intentions on the part of the expendables user.

I think a good set of data might help analyze the issue.
Papapeperoni

02-02-06, 12:38 PM
With how many xp does a lizardfolk start? It doesn't cost credits right? And can you put the weapon feat chain on a bite attack?
Thanks in advance,
--Papapeperoni, God of Pizza's
Gonbow

02-02-06, 12:46 PM
With how many xp does a lizardfolk start? It doesn't cost credits right? And can you put the weapon feat chain on a bite attack?
Thanks in advance,
--Papapeperoni, God of Pizza's

3200, like all other ECL 3 characters.
No credits if you start at ECL 3, 4 credits per ECL higher than that which you wish to start at.
Weapon feat chain? What feats in particular? Weapon Focus? Yes. Power Attack? Yes. Weapon Finesse? Yes. (All Natural weapons are by definition, 'light' weapons.) I can't think of a feat you /cant/ apply to bite off-hand but there might be one or two.
Ariel23

02-02-06, 12:49 PM
People keep telling me I am misinterpreting, so let me be clear:

There were people arguing for Scribing scrolls (free activity #1) and using craft/profession (free activity #2) in the same week.
That was not my imagination.
Is that off the table? Are we definitely not giving scroll scribers two activities per week?

The reason I suggested making a dwarf with 8 craft skills was because if we allow scribers multiple free activities, then why not everybody else? This is a moot argument if scribers can't also earn gold when they scribe.
waywreth

02-02-06, 12:50 PM
With how many xp does a lizardfolk start? It doesn't cost credits right? And can you put the weapon feat chain on a bite attack?
Thanks in advance,
--Papapeperoni, God of Pizza's

A lizardman starts with 3,200 xp, just like everyone else and costs no credits. They do not start with any class levels however - they have an ECL of +1, and 2 racial HD.

There is a 3rd level Lizard man in the characters thread, I believe it's still the last post.

Also if you mean weapon focus where you mentioned "weapon feat chain", then yes you can take weapon focus: bite.
Papapeperoni

02-02-06, 12:53 PM
A lizardfolk has 2 Racial HD and +1 LA, so 3200 xp would bring him to ECL 4. With the weapon feat chain I'm referring to Weapon Focus, Specialization, Greater W.F. and Greater W.S. Are those applicable on a bite attack? And, last and least, how old is a lizardfolk fighter?

Why did I ask the last one?
--Papapeperoni, God of Pizza's
waywreth

02-02-06, 12:53 PM
There were people arguing for Scribing scrolls (free activity #1) and using craft/profession (free activity #2) in the same week.
That was not my imagination.
Is that off the table? Are we definitely not giving scroll scribers two activities per week?

As far as I know - yes that's off the table. You cannot use craft/profession the same week you create scrolls.

What is still undecided is whether or not you can "scribe the scrolls I used in this week's fight" as your free activity.
waywreth

02-02-06, 12:55 PM
A lizardfolk has 2 Racial HD and +1 LA, so 3200 xp would bring him to ECL 4. With the weapon feat chain I'm referring to Weapon Focus, Specialization, Greater W.F. and Greater W.S. Are those applicable on a bite attack? And, last and least, how old is a lizardfolk fighter?

Why did I ask the last one?
--Papapeperoni, God of Pizza's

Weapon Specialization requires 4 levels of fighter. If you qualify then you could take it for a bite attack.

3,200 XP is level 3 not 4 (which is 6,000 XP). He'd have 2d8 (plus con) hp, 2 racial HD and 1 Level adjustment. 2+1=3.

Think of it this way:
Level 1 - Level adjustment
Level 2 - Racial HD (level of "Lizardman")
Level 3 - Racial HD (level of "Lizardman")
Mal-2

02-02-06, 01:00 PM
A lizardfolk has 2 Racial HD and +1 LA, so 3200 xp would bring him to ECL 4. With the weapon feat chain I'm referring to Weapon Focus, Specialization, Greater W.F. and Greater W.S. Are those applicable on a bite attack? And, last and least, how old is a lizardfolk fighter?

A lizard folk is 2 HD and +1 LA, and he uses the same chart as everyone else, so 3200 xp makes him ECL 3. And yes, all of those feats can apply to a bite, as well as Improved Natural Attack for a bigger damage die. I don't know of an age chart for lizardfolk, maybe just use the human one?
Papapeperoni

02-02-06, 01:43 PM
Well, here's my lizardfolk (to be) fighter: Shashel Stasir (http://boards1.wizards.com/showpost.php?p=8378705). Someone check it for mistakes, pretty please?

Woohoo, my second character!
--Papapeperoni, God of Pizza's
Usurpator

02-02-06, 01:51 PM
Well, here's my lizardfolk (to be) fighter: Shashel Stasir (http://boards1.wizards.com/showpost.php?p=8378705). Someone check it for mistakes, pretty please?

Woohoo, my second character!
--Papapeperoni, God of Pizza's

You have short-changed yourself of several points of AC: you didn't count your chain shirt+1.
TelinArtho

02-02-06, 01:52 PM
Couple of minor things:

1. Your con bonus is +3, not +2 - so your HP is off slightly
2. Exotic Weapon Proficiency requires a BAB of +1. At 1HD, your lizardfolk would not have had that prerequisite - so the feat cannot be taken.
3. Assuming you could keep the weapon proficiency, your attack bonus should be one higher with a [Ma] weapon (+1 BAB, +4 str, +1 enh) for +6 total.
4. Your bite attack, as a secondary attack - deals 1/2 your strength bonus in damage (so +2 instead of +4).
5. I realize you don't have armor proficiency - and that's why you don't have your chain shirt equipped - but you might consider purchasing some sort of ranged weapon since you have relatively limited mobility and no ranged weapon.
Ariel23

02-02-06, 01:52 PM
Does anyone else have any thoughts on this?
My thought was that you can't use more levels of scrolls/stones than you can cast/manifest in the arena. I.e., you can use scrolls and stones to double your output, but that is the limit.

Now, let me say, that is just my thought. It is the kernal of an idea, not a fully-formed solution.
I'm not sure it would work for multi-class characters, although it would be a good restriction on full casters...doubling your daily SP/PP is still very powerful.


I exclude potions, wands, tattoos, dorjes because they are either not as versatile (wands) or not cost effective (potions).

The exception to that statemtent is cases like potions of Invisibility for people with very large alpha strikes (Psionic Strike or Deep Crystal and Dissolving Weapon, etc.). In those cases, it is immensely powerful, often doing 8d6+6 (Greatsword, 18 STR). All 3 abilities plus Expansion is 11d6+7 (no Power Attack) ...easily achievable at 4th level and 3/4 of those can be pre-buffed!

But that is not so bad if you still have to reach your opponent and make an attack roll against full AC because you are visible the whole time (or even sneaking the mundane way).
I'd love to limit invisibility (amorpha) to castings from memory only, but the Coliseum as we know it would crumble to dust if we did that.
The RP reason I give is always the same: the spectactors have nothing to watch, it should be illegal.
Papapeperoni

02-02-06, 02:03 PM
thanks for noting, I was sweating a bit about my entirely planned feat selection being ruined. Switched multi-attack for EWP at lvl 3. I'll shorten my CLW supply to buy a longbow. BTW, how much does a quiver weigh? Finally finished. Yay!!!

--Papapeperoni, God of Pizza's
Papapeperoni

02-02-06, 02:06 PM
forget about the bow. I can't even wield it right now. I'll save up for a mwk comp. +4 longbow. Thanks again for checking

--Papapeperoni, God of Pizza's
Ariel23

02-02-06, 02:31 PM
@mitzavolchenko
Just brainstorming for a moment, meaning forget everything we know and just throw out ideas--

1) What if we had a monetary "cap" for expendables usage?
To throw out an easy number, let's make it 100 gp/ECL -- ECL 3 = 300, ECL 4 = 400, etc.

1a) If the winner goes above the cap, the loser gains extra gold (and XP?) similar to the ally rules. You gain a 25% bonus if they exceed the cap. [Or pick another number %]
ECL 3 Fight = 300 gp cap
Achilles wins: He gains 900 xp/900 gp. He used 800 gp worth of expendables, exceeding the cap.
Hector loses: Earns 300 gp/300 xp normally. Since Achilles exceeded the cap = +25% = +75 gp (+75 xp?)

1b) Or, your opponent gains 25% of all GP you spent in excess of the cap. [Or pick another number %]
ECL 3 Fight = 300 gp cap (Doesn't matter who wins or loses)
Hector: Spends 400 gp. Exceeds cap by 100 gp. Opponent (Achilles) gains 25% x 100 gp = +25 gp
--Net gain if Hector loses = +300 fight +100 bonus -400 expendables = 0 gp
--Net gain if Hector wins = +900 fight +100 bonus -400 expendables = +600 gp
Achilles: Spends 800 gp. Exceeds cap by 400 gp. Opponent (Hector) gains 25% x 400 gp = +100 gp
--Net loss if Achilles loses = +300 fight +25 bonus - 800 spent = -475 gp
--Net gain if Achilles wins = +900 fight +25 bonus - 800 spent = +75 gp


1c) As 1b but only the loser can gain bonus GP (XP?), not the winner.

Not to pick on Drac, but the last 2 weeks Cher used 12 scrolls of Summon Monster and various other expendables in her fights (legally).
Which would you rather face, Cher plus a Riding Dog (gives XP/GP bonus) or Cher plus 6 monsters summoned from scrolls (gives nothing)?
Or an opponent who uses 10 charges from a Wand of Magic Missiles CL 5 (750 gp value for 10 charges).
Etc...

2) What if there's no limit on what expendables you can use but rather on what you can own...?
Expendables may only be 25% of the value of your character's wealth. You can use as many as you like in any given fight, but you may only own a restricted amount.
(If you have the relevant Item Crafting feat, you would only be charged craft price, not market value...?)
If your character has 6000 gp worth of possessions, she may only have 1500 gp worth of expendables.
Beginning ECL 3's could have 750 gp worth of expendables to start.
[Or change the %]


Having a cap would also be an immense aid to Pitlords who aren't sure whether to use expendables or which/how many to use.
It would also mean a lot less bookkeeping and much simpler fights for the DM/PL.



What is still undecided is whether or not you can "scribe the scrolls I used in this week's fight" as your free activity.
Ironically, I'm for that. It's just the simplest way to update your character sheet for everyone involved, IMO. I like simplicity and streamlining. I hate rules that cause headaches.
It also seems a logical extension of the Scribe Feat. The problem is, logic is sometimes in conflict with making the arena a fair battle ground for everyone, which has to be Rule 0.
DSugui

02-02-06, 02:36 PM
How much does a saddle for a riding dog weight?

Is it the value noted here (http://www.d20srd.org/srd/equipment/goodsAndServices.htm#mountsAndRelatedGea r)? Since it does not say elsewhere differently, I am inclined to believe so, but I think it does not make sense that a saddle for a dog would weight as much as a saddle for a horse...
NiQil

02-02-06, 03:43 PM
@ all: I traded PMs with Cat regarding the second half of the scribing scroll/imprinting stone equation that everyone seemed concerned with....which is when the items you are crafting are available for use. Here is how it went:

I wanted to get some clarification on the whole scribing scroll as a free activity thing, because there is still a conversation in the Tavern about a portion of it (that you may or may not have read).

What is being debated is the exact procedure for scribing. Here are a couple of examples:

How I think it should work:
Week 1: List in subject line that free activity is scribing scrolls, and at top of sheet, detail what you are scribing (2 mage armors, 4 scorching rays, 1 shield). These items are available for use starting in Week 2.
Week 2: List in subject line that free activity is scribing scrolls, and at top of sheet, detail what you are scribing (whatever was used in week 1 battle). These items are available for use starting in Week 3.

How Usurpator, MindWandererB, waywreth, Dracazar and others think it should work:
Week 1: List in subject line that free activity is scribing scrolls, and at top of sheet, detail what you are scribing (2 mage armors, 4 scorching rays, 1 shield). These items are available for use starting in Week 1 (the same week you are crafting them).

Alternate version of how those listed above think it should work:
Week 1: List in the subject line that free activity is scribing scrolls, and at top of sheet, list 'replacing used scrolls from fight'. Items used in the fight are then scribed after the match and are available again for use in Week 2.

In other words, I think that the scribing of scrolls should work just like earning money from profession....you state what you are going to make before the fight, and then it is available after the fight to use the following week.

Those opposed to this want to have it so that either you do not have to claim what you are crafting ahead of time, and can replenish all scrolls used that week to have them again for the following week, or they want to be able to scribe scrolls that are predetermined by the player before pairings but then have the ability to use those scrolls in the same match.

Which way should it be?

Anything other than what you suggested creates confusions. What if I don't have money to replenish my used scrolls? What if I suddenly don't want to replenish them? What if only a part of it? Whatever. It is as with all crafting: you craft this week to have it next week. No extra scroll exception rule.

In short, scribing scrolls/imprinting stones is in line with how all other crafting currently works. When setting your character to ready, you state in your subject line that you will be scribing/imprinting, and then at the top of your sheet detail what it is you are making. Your pitlord will copy this into the fight summary, and then those items will be available for use the following week. This is also true for crafting armor, weapons, poisons, alchemical substances or any other crafting.
Macbrea

02-02-06, 04:08 PM
Can I get someone to look over Mektos to see if that is acceptable method of anotating scrolls?
NiQil

02-02-06, 04:14 PM
Can I get someone to look over Mektos to see if that is acceptable method of anotating scrolls?

That looks great to me. I would recommend that, for scrolls you crafted prior to Feb 1 (if any), that you annotate them with a Pre Feb 1 adder so that it is known that those are amnesty scrolls. I'll add a note about this in this week's Roll Call.

Edit: After looking at it again, I have thought that it is not necessary to date each scroll as to when it is crafted, as long as all amnesty scrolls/stones have the pre feb 1 tag mentioned above. If that tag is there an all amnesty items, then it is easy to look in each fight to determine what you crafted when. You are welcome to leave the Crafted Feb 1 tags that you have, but they are not required. The Pre Feb 1 tag will be, however.
waywreth

02-02-06, 04:15 PM
Can I get someone to look over Mektos to see if that is acceptable method of anotating scrolls?

Not only do I think that's acceptable, I plan to adopt it for my wizard after this weeks fight.

Awesome work.
Macbrea

02-02-06, 04:23 PM
Well, in his case all of his scrolls were crafted at creation. I just sat out a week to scribe a huge number of replacement scrolls. Obvious by the fact my record has a FEB 1 Crafted scrolls anotation. And then I assume any auditor would be able to figure out from there that all the craftedfeb 1 would belong to that linking.
TroubleWolf

02-02-06, 04:32 PM
Are there any CoCo rules in place for using a race and calling it something else? For instance, if I created a Lizardfolk Monk with Two-Weapon Fighting and Weapon Focus (Nunchaku), then list his race as:

Ninja Turtle Treat as Lizardfolk
Medium Humanoid (Reptilian)

Would that be acceptable?

...

That was just an example, by the way. I'm not making that character.
NiQil

02-02-06, 04:41 PM
Are there any CoCo rules in place for using a race and calling it something else? For instance, if I created a Lizardfolk Monk with Two-Weapon Fighting and Weapon Focus (Nunchaku), then list his race as:

Ninja Turtle Treat as Lizardfolk
Medium Humanoid (Reptilian)

Would that be acceptable?

...

That was just an example, by the way. I'm not making that character.

This is perfectly acceptable. There are many characters already in existance that have flavor text of this nature.

And I am gonna hold you to your claim to not make this character...if I see Leonardo, Donatello, Rafael and Michaelangelo roll into the arena, I'm gonna hurt you LOL
Macbrea

02-02-06, 04:43 PM
People do it all the time. I find some of the adeptations though a bit out of genre.
Zevox

02-02-06, 04:47 PM
Are there any CoCo rules in place for using a race and calling it something else? For instance, if I created a Lizardfolk Monk with Two-Weapon Fighting and Weapon Focus (Nunchaku), then list his race as:

Ninja Turtle Treat as Lizardfolk
Medium Humanoid (Reptilian)

Would that be acceptable?

...

That was just an example, by the way. I'm not making that character.
Yup - it gets done all the time. I'm fairly certain I saw an Elan listed as a "Warforged" some time right after I joined, and there are still plenty of characters using renamed races/classes. For example, Iced's Marcos the Black (http://boards1.wizards.com/showpost.php?p=7782915), a "Prophet Warmage" (actually Gray Elf Evoker).

Zevox
SoulLord

02-02-06, 05:05 PM
It seems in my humble opinion
an unnesesary complication.

the Net effect is that any scribing you wish to perform has a 2 weeks delay.

I can only Imagine the audit Nightamres this will unleash.
Skojar

02-02-06, 05:16 PM
It has just come to my attention that there is a ruling that weapon proficiencies granted to Types in the MM is somehow thought to give PC races that don't list those proficiecies as traits the proficiencies.

As that is the most convoluted sentence I've ever written, I'll clarify: apparently the Type description in the MM glossary trumps the trait list in the Races section of the PHB or XPH. These changes include:

Half-Giants Add:
"Proficient with all simple and martial weapons, as well as any natural weapons.
Proficient with whatever type of armor (light, medium or heavy) it is described as wearing, as well as all lighter types. Giants not described as wearing armor are not proficient with armor. Giants are proficient with shields if they are proficient with any form of armor."

Planetouched, as well as 20th level monks Add:
"Proficient with all simple and martial weapons and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Outsiders not indicated as wearing armor are not proficient with armor. Outsiders are proficient with shields if they are proficient with any form of armor."

All Undead Add:
"Proficient with its natural weapons, all simple weapons, and any weapons mentioned in its entry.
Proficient with whatever type of armor (light, medium, or heavy) it is described as wearing, as well as all lighter types. Undead not indicated as wearing armor are not proficient with armor. Undead are proficient with shields if they are proficient with any form of armor."

Interestingly, this also means that:

Every Humanoid (this means you) Add:
"Humanoids are proficient with shields if they are proficient with any form of armor."

...so that means that everyone except for Elans and those with only sorcerer, psion or wizard levels are proficient with tower shields. This is clearly not RAI, and goes against the WotC standard that primary sources over-rule secondary sources when there's a conflict. Furthermore, it is stated clearly that all a Player needs to play is the Player's Handbook (or XPH, if Psionics are used) but this ruling indicates that in fact a player requires all four core books, and must search through every glossary and table. It makes sense that hit dice in a type should grant these benefits, but it does not make sense for a teifling wizard to be marching around weilding a greatsword and full plate with tower shield, totally proficient and happy.

Who made this ruling and what justification was provided for going so far away from the books? If you don't have HD as a type, you have the traits listed in the '___as Characters' section. It was pointed out to me that a 'strict' reading of the text allows for this, but the strictest reading of the text would mean that simply equipping my character with weapons and armor would net him proficiency in that euipment.

EDIT: I would just like to point out that this is another example of what I view as the biggest problem with CoCo: The more houserules and rulings that clearly are against the rules or counter-intuitive alienates people. The farther the community gets from the books, the harder it is to feel like a participant, especially as a late-comer who has a limited access to the decisions of the past. If it's not listed in the Prison or the Rules of Gladius, and is only in the SRD if one pores through it an applies some convoluted logic, then how can we know about it? How can we preict what is acceptable and what is not? I try to participate, but houserules like this simply cannot be foreseen, and at the same time I can't even get an answer to simple questions about ommissions and houserules that are vague.

I have been trying for a week to puzzle through the purchase of a guard dog. Nothing in the SRD tells what tricks it can know upon purchase, yet the Rules of Gladius say that it can be purchased trained. When I post to the tavern the question is ignored, and when someone else posts to the Ask and Elder thread (as did I) he was chastized for asking a stupid question, yet neither of us have our answer. I would guess, given the popularity of pets, and the culture of squeezing every possible advantage out of any vagueness, that the ruling is that they can have any tricks the purchaser likes, but I'm used to a D&D in which reasonableness is highly favored, in which the simplest solution is the best. This would indicate that guard dogs are trained to guard. However, with absolutely no feedback, inconsitent rules, and poor documentation, I have no way to be confident in my predictions. Any of these three would solve the problem, but none are at my disposal.
Usurpator

02-02-06, 05:20 PM
@All:

Sadly I have decided to pull out of the Rules Discussions for a while. It takes a lot of my energy to continue to bring forth good arguments, and it brought only little reward.

Currently I am running the risk to start aggravating people, and I rather avoid that, since that won't help anybody.

My discussion participation has been steadily rising the last couple of weeks, more or less because it was a last-ditch effort to try and contain the direction the CoCo seemed to be going heading, which is not neccessarily a wrong direction, just one not to my liking.

It really saddens me to see the way in which the whole scribing discussion ends, and I am somewhat sorry for putting oil on the flames of this debate in the first place.

I want to thank everyone for the contributions and arguments, both for, against (and beside ;)) my positions, but I feel I need to reduce my participation here.
NiQil

02-02-06, 05:25 PM
It seems in my humble opinion
an unnesesary complication.

the Net effect is that any scribing you wish to perform has a 2 weeks delay.

I can only Imagine the audit Nightamres this will unleash.

As an auditor, this actually makes it easier. I'm not sure what auditing nightmares you are referring to. This allows us to see what is made each week without having to check to see if it was used up right away in the same fight. We can see that something was crafted in week x, and we don't have to worry about "ok he crafted 1 magic missle scroll this week, but he used six, so that means he used the one he crafted plus five more." I really don't see how this is a hassle. I get the feeling that most people just want to have their cake and eat it to...they don't want to have to follow the crafting rules that everyone else has been using this whole time for everything but scrolls and powerstones.


Also, with regard to the two week delay, that is the worst-case scenerio. In most cases, there are spells/powers that people know they are going to be using in just about every fight. Mage/inertial armor, etc. Those can be crafted every week so that you always have one on hand, if you wish. If you see that you have started to use more acid arrows recently, then next week craft extra so you don't run out. All this really does is make you plan your crafting in advance, just like every other crafter, instead of crafting after the fact to cover what you used. Will there be some scrolls that you only use once every now and then but might not replace right away? Certainly. But you have the option to. If you choose not to, that is your choice. Being able to use what you craft in the same week opens up questions of what is allowed in situations.

Extreme example: For instance, what if you go into a fight saying you will craft all scrolls used, and you use 3 magic missiles, which have a crafting XP cost of 3 xp (if memory serves). Going into this fight, you are ECL 3, sitting at 5700 XP. If you happen to lose, that puts you at 6000 xp and levels you. Guess what? You can't craft, because you can't use XP that would cause you to lose a level. On the other hand, if you had said ahead of time I want to craft 5 magic missile scrolls, well then those would be deducted before your fight began, meaning that you would not level, but you would have all of your scrolls available after the fight.

Keep in mind, for RP purposes, all of these fights occur on the same day. The rest of the week is when you are doing all of your crafting/profession/etc. So you would not have time to craft on the day that you fight...you would have to do it on the other six days. You are just claiming ahead of time what you will craft for bookkeeping purposes.
MitzaVolchenko

02-02-06, 06:00 PM
My thought was that you can't use more levels of scrolls/stones than you can cast/manifest in the arena. I.e., you can use scrolls and stones to double your output, but that is the limit.

Now, let me say, that is just my thought. It is the kernal of an idea, not a fully-formed solution.
I'm not sure it would work for multi-class characters, although it would be a good restriction on full casters...doubling your daily SP/PP is still very powerful.


What about non-casters? Double my monk's PP/SL is still 0. so she can't use that tattoo anymore? no potions to heal?

I think the market value cap is more of the right direction to go, but I am not sure what the caps shouldbe to stay equable up through the levels.
SoulLord

02-02-06, 06:37 PM
But the worst case scenario you describe would then be the norm.

In an optimizing perspective it means that if wizards want to be able to use the scrolls they craft they should probably sit out of the arena every other week.

as the week's activity you scribe your scrolls
and the following week you fight and get your craft money.

why is it so wrong to scribe scrolls to be used in a fight before the pairings?

It's not like if other gladiators won't be able to see what is available for the gladiator and plan accordingly.
Ariel23

02-02-06, 06:43 PM
@scribers
Bah! To all you wizards (and psions) out there, I challenge you to play a sorcerer (http://boards1.wizards.com/showpost.php?p=7999802&postcount=576) or wilder (http://boards1.wizards.com/showpost.php?p=8228087&postcount=641) for a few fights, then tell me a 2 week delay makes your character unplayable.


This is clearly not RAI, and goes against the WotC standard that primary sources over-rule secondary sources when there's a conflict. This is a crazy rule. I don't understand it, myself.
Why would we use the MM entry to extrapolate proficiencies for half-giants when the core book the races comes in already stipulates what proficiencies they get?
That's just not how the RAW work.



@Usurpator
Sorry to hear that. I also waste a lot of time in here, and really shouldn't. Still, I think most of us wouldn't argue if we didn't care about CoCo. (Of course some people just like to argue.)


And I am gonna hold you to your claim to not make this character...if I see Leonardo, Donatello, Rafael and Michaelangelo roll into the arena, I'm gonna hurt you LOLAwesome! Get ready to meet my were-rat monk, Splinter.
DTFarstar

02-02-06, 06:48 PM
I just PMed Pitlords to this effect, but I thought I would let everyone else know too. With all the new book-keeping, and the rules add-ons and such that keep happening, I no longer feel like I am having fun when pitlording. As such, I am going to 0 fights next week and probably staying that way. I will probably still pick up the occasional fight when someone is late, but otherwise I will definately not be around as much. I am tired of arguing with players and having to check constantly for new and old rulings. I dislike leaving people satisfied, but with the current state of rules it is almost impossible. So, these are my last assigned fights this week.

Also, MitzaVolchenko is now handling Sunstroke vs. Weiniete and Gorak vs. Jonathon. Tactics have been forwarded. I am still taking care of the two high level fights.

I will still be playing characters, but other than the occasional roleplay, I will probably not say much besides tactics because I don't feel as though my opinion here truly matters, so there is no use wasting my precious time(College student) talking to the air... or wire in this case.

This is not a snipe at any one person, just a general dissatisfaction with the direction the CoCo has been headed in. I hoped it was just a phase but... I don't see that being the case.

@Players in my Fights : Tactics received from Vandelar and Lissa, still waiting on Dameon and Talari.

-Chris
SauroGrenom

02-02-06, 11:40 PM
What happens to the full attack sequence of a creature when you apply a template to it? Specifically I'm talking about a creature with a slam attack gaining a claw attack due to the template. For example a Fiendish Delver. The fiendish template gives two claw attacks that cause 1d8 slashing damage and are primary natural attacks as well as a secondary bite attack for 2d6 damage. The delver has a primary natural slam attack for 1d6 bludgeon damage. If this creature performs a full attack, then what is it the attack sequence?

Are the slam attacks lost by the application of the template?

Are the slam attacks transformed into claws causing 1d8 slashing and 1d6 bludgeon damage?

Does the creature now have a full attack option including both slam and claw attacks as primary weapons and a bite attack secodary weapon?

Can the creature choose to use either its slam or claw attack as primary and the other as secondary?

There are several other permutations on what the attack options are, but what is the proper way to handle the application of the template?

What happens if the slam attack causes more damage than the claw attack?
Gonbow

02-03-06, 12:37 AM
What happens to the full attack sequence of a creature when you apply a template to it? Specifically I'm talking about a creature with a slam attack gaining a claw attack due to the template. For example a Fiendish Delver. The fiendish template gives two claw attacks that cause 1d8 slashing damage and are primary natural attacks as well as a secondary bite attack for 2d6 damage. The delver has a primary natural slam attack for 1d6 bludgeon damage. If this creature performs a full attack, then what is it the attack sequence?

Are the slam attacks lost by the application of the template?

Are the slam attacks transformed into claws causing 1d8 slashing and 1d6 bludgeon damage?

Does the creature now have a full attack option including both slam and claw attacks as primary weapons and a bite attack secodary weapon?

Can the creature choose to use either its slam or claw attack as primary and the other as secondary?

There are several other permutations on what the attack options are, but what is the proper way to handle the application of the template?

What happens if the slam attack causes more damage than the claw attack?

Slam attacks are almost always singular. I.E: You get them and nothing else. An odd little tid-bit about natural weapons they are. The delver wouldn't lose his slam attack from gaining a template, nor does the slam damage change. (Exception: The template specifically mentions removing/adding natural weapons/slams.) For examples on how this works, look at various rulings on the Vampire slam attack in the FAQ; or if you are brave enough to delve into Eberron, the Warforged Slam attack.

In MY humble opinion, the creature gets to use it's Slam routine or it's Fiendish Routine.

I would suggest using the Fiendish Routine + A weapon, like say Spiked Armor, especially if the creature has the Multi-attack feat.
Ariel23

02-03-06, 02:09 AM
In MY humble opinion, the creature gets to use it's Slam routine or it's Fiendish Routine.That's what I say about the Monk who wants to use Improved Natural Attack with his fists. It's either Flurry of Blows or his "natural" attack 1/round. He can treat it as one or the other, but not both at the same time.

The FAQ just says he can take the feat, not that it works with FOB or a high BAB (read the Natural Attack entry)...
Vathelokai

02-03-06, 02:45 AM
Anybody else noticing this trend...

I'm taking a break for a while. Too many rules are changing lately and I can't ever seem to get some sort of winning record, so I just don't feel like participating anymore.@All:

Sadly I have decided to pull out of the Rules Discussions for a while. It takes a lot of my energy to continue to bring forth good arguments, and it brought only little reward.
Currently I am running the risk to start aggravating people, and I rather avoid that, since that won't help anybody.
My discussion participation has been steadily rising the last couple of weeks, more or less because it was a last-ditch effort to try and contain the direction the CoCo seemed to be going heading, which is not neccessarily a wrong direction, just one not to my liking.
It really saddens me to see the way in which the whole scribing discussion ends, and I am somewhat sorry for putting oil on the flames of this debate in the first place.
I want to thank everyone for the contributions and arguments, both for, against (and beside ) my positions, but I feel I need to reduce my participation here.
I just PMed Pitlords to this effect, but I thought I would let everyone else know too. With all the new book-keeping, and the rules add-ons and such that keep happening, I no longer feel like I am having fun when pitlording. As such, I am going to 0 fights next week and probably staying that way. I will probably still pick up the occasional fight when someone is late, but otherwise I will definately not be around as much. I am tired of arguing with players and having to check constantly for new and old rulings. I dislike leaving people satisfied, but with the current state of rules it is almost impossible. So, these are my last assigned fights this week.
-Chris
With the change to mandatory online dice rollers, I will be phasing out of the CoCo, maybe keeping one character active, and definately not pitlording. It is too much of a hassle, as I run the fights offline and the post using the format: [dice result]+modifier1+modifier2. I am also a bit discouraged by the unpredictability. I had assumed that the whole point to sticking to Core only was so that people wouldn't bring in some whacked-out crazy feat from Races of XXX or whatever, but because of the alternating liberal and super strict readings of the RAW and the considerable unwritten houserulings, I don't know what's acceptable until I either get penalized for it or get screwed by it in the arena. At least when I could run a fight in a reasonable amout of time, at my leisure it wasn't that big a deal, but with the changes I think it will be much more time than it's worth. In the time I spend running one fight with the online roller, I can write up a whole adventure for my face-to-face games.
lucanthrope

02-03-06, 03:28 AM
@Niqil I agree with everything that you said in your most recent post here.

@All What is that Boy Scout motto? "Always be prepared," or something like that? Having a two week period to replace scrolls that were just used forces players to prepare. Nothing more. Plan ahead and think about your actions accordingly. Really, when it comes right down to it, it makes for a lot more strategy. Which in my opinion is freakin awesome.

Also, everybody is going to have to do it. It shouldn't matter what people were doing in the past. All that matters is what the rules say to do from here on out. When I create my next character which is going to be a Drow Wizard I will follow the two week replacement period because its what the rules say to do. I won't gripe over it about how it isn't 'fair', or how it doesn't make 'sense', because I am at no more of a disadvantage than anyone else. The rule applies to all.

Now, if say for example that Joe Smish-Shma has a special clearance that allows him to ignore the two week period, while I still have to follow it, then of course I would be ticked. But that really won't happen. The rules are the rules. Period. If you break them, then you will get sent to the prison.

I think what the whole argument has boiled down to is that some people just don't like to prepare. Or that they don't like to change from what they've been doing. Or they are lazy and want things to be made easy for them. Not necessarily for the good of the game, but for them.

That's all I am going to say about the issue. These are my veiws and nothing is going to change them. So don't bother replying directly to me with an 'it's not fair, because...', or with a 'you're stupid for thinking the way you do...' Just continue arguing amongst yourselves and whenever I find a violation to what the rules state...I'll take it to where it's supposed to go.
MitzaVolchenko

02-03-06, 03:42 AM
That's all I am going to say about the issue. These are my veiws and nothing is going to change them. So don't bother replying directly to me with an 'it's not fair, because...', or with a 'you're stupid for thinking the way you do...' Just continue arguing amongst yourselves and whenever I find a violation to what the rules state...I'll take it to where it's supposed to go.

First, you are entitled to your opinions. Please try not to be patronizing as it tends to create an adversarial atmosphere. I am quite certain that we could turn this into a flame war and then spend the next several weeks doing our darnedest to nitpick each other to death. That is counterproductive and just plain unpleasant.

Second, that nothing will change your views is sad to me. I am personally not happy with many of the proposed and already implemented changes, and I am agree with you to a degree regarding that the rules are the rules and everyone gets to play by the same set, but this is a community board. If the majority of the community is disatisfied the community dies as people go elsewhere.

This brings me to Anybody else noticing this trend...

Yes, I have noticed. I have been watching that trend and talking to a number of people. I think that we are a very divided community on many of the changes. And like others, I vote about game with my feet (or in this case my fingers). If the game becomes un-fun, I find something better to do with my time. I am willing to see how things go and give them a fair chance to work out, however as I have stated in several threads, many times I think we may be too busy asking if we can change it to consider whether or not we should change it.

That trend is something that should be noted and considered carefully when more changes are made. Is it the changes? people busy in real life? burn out? some of each? alien elvis impersonators from alpha centauri? none of the above?
Pittbull

02-03-06, 04:05 AM
Today is my second birthday, I've joined to CoCo on 3.Feb.04, having a every week participaion. Many rulechanges have occured since then. Often I thought, "yeah, that's cool!", but many times, I disliked the changes in the beginning. After a while I realized, that most of the changes helped the CoCo to become better. So I trust Catarane in his decissions.

If there is something which simply doesn't liked by the majority, we should cancel the rulechange. Just make a proposal like Cerebus13 and if you get many votes, the rules might be changed again.

This place is here to make fun, not to bother.
kedi

02-03-06, 04:37 AM
I agree with Pittbull. I believe Cat is the person who sees more this place as a community than anything, than most of us, and I believe if he's doing something, he's not doing it just for it's sake.

Then again, as a part of the community, you have the right to object such a rule change. Just simply pull together a poll, and I believe Elders will consider the rejection if it's indeed in large numbers.

Remember that, even though we spend our wednesday nights warrying abouut ou next fight and the next match we'll run, spending endless hours on fights during weekends, at the end of the day we're jus a bunch of people playing F&F, and trying to have fun.
NiQil

02-03-06, 05:08 AM
In the wake of the departure of Cerebus13, I have opened a new community vote thread here (http://boards1.wizards.com/showthread.php?t=580356). Please stop by and cast a vote on the current topic!
Vathelokai

02-03-06, 05:20 AM
In the wake of the departure of Cerebus13, I have opened a new community vote thread here (http://boards1.wizards.com/showthread.php?t=580356). Please stop by and cast a vote on the current topic!
Sure you don't want to reserve a couple more spaces before we start ranting? :D
Pittbull

02-03-06, 05:29 AM
Sorry, too late! :P
Vathelokai

02-03-06, 05:37 AM
I agree with Pittbull. I believe Cat is the person who sees more this place as a community than anything, than most of us, and I believe if he's doing something, he's not doing it just for it's sake.
I agree with Pittbull as well. However I can relate with the sentiments I quoted. I see issuse with more than the rules changes.

Haha... I just caught myself. I almost posted a huge rant of gripe...I think I'll just go to bed now, before I stick my foot in my mouth again
Vathelokai

02-03-06, 05:59 AM
@Dracazar: Idea for online roller - is it possible to make an app out of it, so that I could run the app and save it on my computer, then upload it to the online roller database. That way I could use it while not online, or just for personal use. I don't have any idea how that works, so I'm not sure if it is a reasonable request.
Gonbow

02-03-06, 10:49 AM
That's what I say about the Monk who wants to use Improved Natural Attack with his fists. It's either Flurry of Blows or his "natural" attack 1/round. He can treat it as one or the other, but not both at the same time.

The FAQ just says he can take the feat, not that it works with FOB or a high BAB (read the Natural Attack entry)...

Well, that's completely different. Fiendish Template gives you new attacks. Improved Natural Attack changes an attack you already have. Monks are special in that they get a natural weapon they can use iteratively, in effect. That is their supreme class ability (along with great saves, etc, etc.)

Now, what about a Monk Delver with the Fiendish Template?

He gets to use his Monk attack or his Slam or his Fiendish routine. The rulings on each piece rather clearly states that they don't work with each-other to give him nine thousand attacks. Alas :P
SoulLord

02-03-06, 11:28 AM
@Dracazar: Idea for online roller - is it possible to make an app out of it, so that I could run the app and save it on my computer, then upload it to the online roller database. That way I could use it while not online, or just for personal use. I don't have any idea how that works, so I'm not sure if it is a reasonable request.

I can see it working perhaps the offline dice roller reates a txt file with a | separator
that can be uploaded once online to the server....
MindWandererB

02-03-06, 11:39 AM
@ all: I traded PMs with Cat regarding the second half of the scribing scroll/imprinting stone equation that everyone seemed concerned with....In short, scribing scrolls/imprinting stones is in line with how all other crafting currently works. When setting your character to ready, you state in your subject line that you will be scribing/imprinting, and then at the top of your sheet detail what it is you are making. Your pitlord will copy this into the fight summary, and then those items will be available for use the following week. This is also true for crafting armor, weapons, poisons, alchemical substances or any other crafting.I don't think Cat really understood what the problem was. I agree that "replacing scrolls from fight" doesn't work, for all the reasons Cat stated. But the other arguments don't work at all to simply allow crafted items (any crafted items) to be used the same week they are made. No one is suggesting a scroll exception rule, and few people support a carte-blanche replacement rule.

@Skojar: you missed a critical line that undermines your whole argument: "Humanoids with more than 1 Hit Die are the only humanoids who make use of the features of the humanoid type." However, you also missed a line that supports your argument: "Humanoids with 1 Hit Die exchange the features of their humanoid Hit Die for the class features of a PC or NPC class. " This implies that racial weapon/armor proficiencies are a function of having more than one racial hit die. For the record, I'm more than glad to give up my half-giant monk's martial weapon proficiency if that's the rule decision.

@Cat and everyone: the discontent with the way the rules adjudication works now is apparent. Serious reconsideration needs to be given. A major part of the problem is that while it is the Elders, and mainly Cat, that make rules decisions, the elders do not keep up with the debates. They therefore make rules decisions that are unpopular, and often miss the reason for the debate in the first place. The decision to make online rollers mandatory is a good example of the former, the decision about crafting before or after a battle is a good example of the latter. I think that a Community Vote is essential at this point; Niqil, please keep the thread alive and current.

I don't want to lose people, and I'm sure Cat doesn't, either. I hope a compromise can be reached.
Katana

02-03-06, 12:20 PM
Could anyone please check my character for mistakes? Mizay Alamak (http://boards1.wizards.com/showthread.php?p=8378730&posted=1#post8378730)
Macbrea

02-03-06, 12:25 PM
I have a silly question:

Are we allowed to take races not listed on the table?

Example: Imp and Quasit are not on the table for races. But the Demons larger then them are. Both an Imp or a Quasit could easily be gladiators in the arena.
Myrridin

02-03-06, 12:31 PM
I believe that Imp's and Quasit's are only useable as cohorts, or maybe familiars. Isn't that what the LA on their description says? If not...that'd be cool, I'd play one. :)
Snommelp

02-03-06, 12:35 PM
I have a silly question:

Are we allowed to take races not listed on the table?

Example: Imp and Quasit are not on the table for races. But the Demons larger then them are. Both an Imp or a Quasit could easily be gladiators in the arena.
The reason that the Imp and Quasit are not on the table is because they have no level adjustment, so they therefore have no effective character level. If they have an LA that is marked as (cohort), you can still play them, but it will probably be difficult. No LA, though, means you can't play it.
SauroGrenom

02-03-06, 12:48 PM
Could anyone please check my character for mistakes? Mizay Alamak (http://boards1.wizards.com/showthread.php?p=8378730&posted=1#post8378730)
Three things I noticed that are wrong. First the Bracers of Armor price is wrong. Second the unarmed strike damage is wrong. The half giant is able to wield large weapons, but his unarmed strike causes damage as a medium creature because it's his size. This is covered in the FAQ. Next you haven't spent you skill points right. A 2nd level monk with +1 int mod gets 25 skill points not 40 as listed in the skill section of the sheet. Also you haven't used all your 25 skill points. Then you get a bonus language due to your intelligence at creation, and that's not listed in the sheet. Next as a piece of avice, use a profession skill instead of craft for making money with this monk. You have a better wis mod than int mod. You can also buy yourself a MW tool to increase the skill +2. That translates into a nice increase in profession income as well. Lastly it's a CoCo rule that you cannot make money with a craft check that makes weapons. Hope that helps.
SoulLord

02-03-06, 02:24 PM
Can the different cloud spells co-exist

for example

cast stinking cloud or fog cloud into an area with obscuring mist

or a cloudkill into a solid fog?

im pretty sure they do but I thought to ask anyway
Ayrynthyn

02-03-06, 02:39 PM
Anybody else noticing this trend...

i have been in the same boat for a little over a month now. I stopped pitlording in an attempt to focus on my characters. When that was less than sucsessful, i retired my charcaters in a fit of frustartion and restarted pitlording only,(and this was after a few week break). Learning the 3.5 system is why i came here. Pitlording is conducive to that. Running a character requires a much greater understnaing of all the CoCo nuiance. The players will typically catch any coco violations when they review an opponents sheet while preparting tactics. In addition, its a lot less stressfull to get a griping PM from a gladiator about some obsqure undocumented CoCo house rule than it is to be surpirsed and loose a match to one. While i love all the effort that Cat puts into the new rules, and addon's, i think that there are larger issuse that need to be resolved. There needs to be time to review things that have been in place for 6 months or so. To ensure that the good ideas are playin out as expected. That there are no major abuses, and that things that were thought of as over powered may not be. I really think that this is the main issue here. There are a lot of great debates that occur in a bevy of threads durring the course of the week, but rarely does an elder comment on them. i know that there have been changes in the elder ranks, and an attempt at addressing this (ask an elder thread) has been made, but i think that new content should slow down, until theres a little more stable product. Lets have a refactoring phase here. Ensure that all of the "rules of..." posts are updated, and current. Exceptions documented clearly. That issues that have been arbitrarily ruled upon take some of the preseneted evidence into account and get a good looking at by cat and all the elders. I dont have a beef with these kinds of ruling mind you. While we're at the table and an unknown scenario comes to play. We get a minute or two of discussion and looking up time. If we cant find anything concrete, the DM rules on it. We note it, and review the resolution after the session. It's that review part that i think may be a bit over due... my 2cp
SauroGrenom

02-03-06, 07:29 PM
Slam attacks are almost always singular. I.E: You get them and nothing else. An odd little tid-bit about natural weapons they are. The delver wouldn't lose his slam attack from gaining a template, nor does the slam damage change. (Exception: The template specifically mentions removing/adding natural weapons/slams.) For examples on how this works, look at various rulings on the Vampire slam attack in the FAQ; or if you are brave enough to delve into Eberron, the Warforged Slam attack.

In MY humble opinion, the creature gets to use it's Slam routine or it's Fiendish Routine.

I would suggest using the Fiendish Routine + A weapon, like say Spiked Armor, especially if the creature has the Multi-attack feat.
I don't have access to ebberon material, so I cannot research it there. So I'm going to have to ask you to explain it for me.

I was always under the impression that slam attacks are just a bludgeon type natural attack that is usually a primary attack. Why not be able to use them in conjunction with other secondary natural attacks such as a bite, or in conjunction with a manufactured weapon as a secondary attack in a full attack sequence. Such as +x sword and +x-5 slam attack.

Now if we add in a fiendish template, then what happens? The delver appears to have 4 natural attacks. 1 slam and 2 claw and 1 bite. My question is which ones are primary and which ones are secondary and whether there is an overlapp, whether the claws and slams can be used in the same round or some such. If we look at the troll ranger we can see an example of how the claw and bite attacks work in conjunction with the use of a weapon. We can infer a simular extension of those onto the base slam attacks. The FAQ section on vampires and the slam attack tells us that they cannot slam as part of a flurry of blows because a slam is not a monk weapon. It also tells us that a natural weapon can be used in conjunction with a flurry of blows. That natural weapon is just resolved after the flurry and takes a -7 on its attack because it's secondary and in the same round as a flurry.

The direct inference of the entry in the FAQ tells us that a Vampire monk can flurry with unarmed strikes and follow up the flurry with a natural attack (slam attack in this case). So a Treant with a big sword (and weapon proficiency) would attack with it twice and then have a slam attack as a secondary attack at -5. The troll ranger monster entry is a great example of itterative attacks with a weapon as primary followed by multiple natural attacks as secondary attacks.

I think that much is clear from the FAQ and troll ranger example. What's not clear is how the various template natural attacks stack with the underlying natural attacks. Do the template claws replace the slam if the creature has hands? Generally slam attacks cause more damage than claw attacks of the same size, so if the claw attacks replace the slams do they cause the same damage as the slam? This option seams reasonable because the hands are naturally assumed to be the way to deliver a slam. But slam attacks do not need to be delivered by hands, because feet or tentacles or any body part is sufficient as evidenced by the Trample effect of the treant which causes damage based on the slam attack but with 1+1/2 strength as is typical if a creature makes one natural attack in a round. Obviously the treat doesn't walk on its hands. The nature of a slam attack is specifically stated in the FAQ as well as being any thing used to hit "slam" an opponent.

Perhaps the fiendish delver retains its slam attacks and simply gains two claw attacks and a bite on top of that so that either slam or claw attacks are primary. Then there would be two full attack sequence options with its natural attacks. One would be: one +x slam and two +x-5 claw and one +x-5 bite and the other would be: two +x claw and one +x-5 slam and one +x-5 bite. If such a creature used a weapon it would be wielded in the claw and weapon attacks would replace one or two claw attacks (one or two handed weapon) and all other natural attacks would become secondary. My reading of the RAW points to this being the proper way to handle the issue. It wouldn't be unusual to have a creature that has 4 natural attacks including a "slam", take dragons for example. Large dragons have a primary bite and two secondary claw and two wing attacks and a tail slap that is equivalent to a slam attack in damage and type (bludgeon). A full attack of a dragon inclues all of these attacks.

If you know of a place where it tells us that slam attacks are an unusual natural attack and that they cannot be paired with other natural attacks, then I'd love to hear about it. So far I've looked but been unable to find anything that says that.

edit: The Hound Archon is a good example of a creature that has both a slam attack and a bite in the same full attack although in this case the slam is a secondary attack.
Begferdeth

02-03-06, 07:58 PM
@Skojar: Fjord is a big fan of the dogs, and I just said they all have the 'trained for war' package. Nobody has said anything yet, and it sorta makes sense to me that fighting dogs be trained to fight.
Skojar

02-03-06, 08:03 PM
@Skojar: Fjord is a big fan of the dogs, and I just said they all have the 'trained for war' package. Nobody has said anything yet, and it sorta makes sense to me that fighting dogs be trained to fight.
Thanks. I presume you mean the 'Combat Riding' packege, and that was what I expected. I was just hoping to finaggle a way to get armored Int2 dogs with the Seek trick.
Scribelords

02-03-06, 09:41 PM
The new world thread is up but far from finished. I've posted the first few maps; more will come soon. From now on Scribelords - that is Huan and King Uther - will gather every bit of useable material from your stories, quests, and campaigns, and incorporate it into this thread.

I felt a bit nostalgic today so I browsed the board before everything will be pruned away :weep: Here's a bit of coco history for our non-Elders and new-Elders :) Chronological order:

World Building (http://boards1.wizards.com/showthread.php?t=200582)
Poll: A Name for the City (http://boards1.wizards.com/showthread.php?t=228226) (Spoiler: "Gladius" won :D)
Core Coliseum World - Test thread (http://boards1.wizards.com/showthread.php?t=241786)
Building Gladius (http://boards1.wizards.com/showthread.php?t=242306)
World of Gladius - first attempt

Strangely however I cannot find the thread where everyone proposed his world ideas. If someone could help me, I'd appreciate it.

Cat

@Dracazar: Pitlordinator 5000 (http://boards1.wizards.com/showthread.php?t=296082)
J3W

02-04-06, 12:17 AM
Hey this week will be my first fight with my first character ive built on CoCo

I was just wondering if i dont really like the way this fight comes out and i realize my character build just isn't affective would it be possible for me to scrap the character and build a new one

there is prolly something in the rules that says whether i can but i prolly just havent read that far into it


preciate the help
Zevox

02-04-06, 12:20 AM
Hey this week will be my first fight with my first character ive built on CoCo

I was just wondering if i dont really like the way this fight comes out and i realize my character build just isn't affective would it be possible for me to scrap the character and build a new one

there is prolly something in the rules that says whether i can but i prolly just havent read that far into it

preciate the help
Yup. You can have as many characters as you want, though only 2 can be active at a time without paying credits. If you want to retire one, just PM Pitlords about it and mark the character as retired (don't delete him outright though).

Zevox
Luni

02-04-06, 12:21 AM
Hey this week will be my first fight with my first character ive built on CoCo

I was just wondering if i dont really like the way this fight comes out and i realize my character build just isn't affective would it be possible for me to scrap the character and build a new one

there is prolly something in the rules that says whether i can but i prolly just havent read that far into it


preciate the help

First off, Hello!

Feel free to create and retire as many characters as you like. You can only run 2 characters a week without using credits, but you can deisgn and use as many characters as you want. Most people have their first characters built not quite so well, or have hopes dashed, so they rebuild them.

Have fun,
Luni.
ElleMoonShadow

02-04-06, 01:03 AM
oh my gosh, yet another place where i am a newbie... gotta start somewhere. well i just wanted to jump in and say hi and for everyone to say hi to me too... hmm woot. anywhoo i am going to head off to bed since its 1 am and than read the rules and what not later. so until next we meet...
Ariel23

02-04-06, 01:13 AM
@SauroGrenom
I'm not sure if there's an official source. One thing that changed my thinking about slam was the "Living Spell" (Eberron or MM III). It is a disembodied permanent, sentient spell that attacks you by an engulfing "slam" that does no damage.
Obviously if slams requires your whole body (i.e., a "body slam") it would be highly unlikely that it would work with other attacks in the round.
I don't have access to ebberon material, so I cannot research it there. So I'm going to have to ask you to explain it for me.

I was always under the impression that slam attacks are just a bludgeon type natural attack that is usually a primary attack. Why not be able to use them in conjunction with other secondary natural attacks such as a bite, or in conjunction with a manufactured weapon as a secondary attack in a full attack sequence. Such as +x sword and +x-5 slam attack.

...

If you know of a place where it tells us that slam attacks are an unusual natural attack and that they cannot be paired with other natural attacks, then I'd love to hear about it. So far I've looked but been unable to find anything that says that.

edit: The Hound Archon is a good example of a creature that has both a slam attack and a bite in the same full attack although in this case the slam is a secondary attack.
Macbrea

02-04-06, 02:56 AM
oh my gosh, yet another place where i am a newbie... gotta start somewhere. well i just wanted to jump in and say hi and for everyone to say hi to me too... hmm woot. anywhoo i am going to head off to bed since its 1 am and than read the rules and what not later. so until next we meet...

Welcome, don't mind us we are all slightly crazy after awhile of doing this. :P Have fun, make a character and join us.
Scribelords

02-04-06, 09:35 AM
The Gallery grew by two more pictures: Kedi and Bgt have joined the Hall of Fame and gain 2 credits for it.

If you have a picture of you, please send it by mail to Caterane (at) gmx.de

Link to Gallery II

Cat
Caterane

02-04-06, 10:25 AM
I've just read the next complaints, this times related to the add-ons. It seems that a handful of regulars (four, so far) are not happy with the new changes. That's your right of course but please know that I cannot make everyone happy at the same time. I am sure many welcome the new rules; for example the players of rogues who can finally make use of rogue skills, or bards who are rarer here than phrenic kobolds.

When LivingGladius had been created in Jan 05, I couldn't implement everything right away because there was a completely new system that I had to focus on first, and see where something needs to be fixed. The fixes are done by slight modifications in the rules. When everything looks fine so far, I put an add-on up - one at a time and not without discussion. If you look closely you'll notice that almost all add-on's can be ignored if you don't want to use them (exception to that are the random arena and new skills). Guilds, Quests, Campaigns, Miniquests, unrestricted Miniquest, and and and are all add-ons that you all enjoy. There are equally cool things slumbering on my harddisc - some of them won't see this year. They have one thing in common though: they enrichen this board tremendously.

Some of you like them, some ignore them, others are hesistant at first, and again others don't like them. But threatening to leave to get one's head through makes me a bit sad. As I said, I know that there are always people who oppose new things. For example, in the beginning wizard didn't even need to memorize but sent their spells along with their tactic secretly - no 1/3 rule of course. Needless to say that they ruled the arena completely and when we wanted to change it so that spellcasters needed to pre-memorize at least half their spells, people threatened to leave, and did leave. So should I give in everytime someone threatens to leave? If yes, we wouldn't have Living Gladius. There would be a simple arena without obstacles and some skeleton rules. You can substract 90% of our rules. And also 90% of our regulars because the new diversity and balances brought many new guys here.

I want to ask you to trust me that I know what I'm doing. I invest a hell of time into this board, and I probably know it better than anyone else. Some changes might not be to your liking, perhaps the next one is, but you could at least give it a try, or ignore it.

Anyway. We will take a break. We'll finish the random arenas project and finish the new skills. After that we have to discuss the Inter-League fights (because they're necessary for the Iron Man Tournament) but that'll be it for some time. That way, you can get acquainted with the new rules.

Cat

And don't object to this or I'll leave :P :rolleyes:
Vathelokai

02-04-06, 10:52 AM
There are equally cool things slumbering on my harddisc - some of them won't see this year. They have one thing in common though: they enrichen this board tremendously. I do appologize for being one of the meaner complaining regulars, but I believe that this is the key point that bothers me.

It seems that you have a clear idea of where COCO is headed, what changes will be happeing, what the end products will be, etc. I would feel quite a bit more comfortable if I had an idea of where this board is headed. When I came in, it was an arena. No craft money, no free activities, guilds were just RP theads, etc. i had no idea that this was going to turn into the game that it is today. Secondly, I can agree with NiQil's sentiment from the most recent decussion...Once again Cat...you are already approaching this with the attitude that it will happen, and it's just a question of how to make it work right.I will try not to make this seem adversarial, but it is my feeling; Nearly every discussion thread has this premise. It is hard to feel that the discussion is worthwhile, when the conclusions have already been reached.

So, to sum up:
1) Where is board going?
2) How can we as players feel that we have a part in where this board is going.
Pittbull

02-04-06, 11:14 AM
Don't you feel, you are big part of it, Vath? - I think, you have a big influence on this board.


It is necessary that someone holds the reigns and I believe Cat does a tremendous job. I remember the when Mo left us and it was uncertain the CoCo will go on. We got two to three people who lead the CoCo and wasn't as good as it is now.

Where will the CoCo go?- I believe, Cat wants to make the whole Core-System usable, every skill should heave purpose and every class should be playable effectively. Many people have contributed their ideas and Cat was the least who didn't take a good one, even if it wasn't his own.

For my part, the CoCo has become a great hobby of mine, which I do not want to miss anymore. Even my girl-friend accepts it. ;) Perhaps I'll be here until the real Harvester catches me.
Vathelokai

02-04-06, 11:28 AM
Don't you feel, you are big part of it, Vath? - I think, you have a big influence on this board.Recently I have felt less a part of it. Perhaps that is just me (I have a lot of real life stress right now), or perhaps it the quick rate of change that this board has seen.

It is necessary that someone holds the reigns and I believe Cat does a tremendous job. I remember the when Mo left us and it was uncertain the CoCo will go on. We got two to three people who lead the CoCo and wasn't as good as it is now. Cat does do a tremendous job. He puts more into this board then some people put into their careers. It is an amazing place, and I enjoy it. Someone does need to hold the reigns; I just think it would be nice to know where we are going.

Where will the CoCo go?- I believe, Cat wants to make the whole Core-System usable, every skill should heave purpose and every class should be playable effectively. Many people have contributed their ideas and Cat was the least who didn't take a good one, even if it wasn't his own.You 'believe' is the operative phrase. Cat is a good person, and I have no doubts that he has best interests at heart. I just want to know what those interests are.

I think a break from enhancing the board is a good thing. It will be nice not to have to look for rule changes for a bit.
DTFarstar

02-04-06, 12:37 PM
I just wanted to insert something here. I'm not, or at least it was not my intent to come across this way, threatening to leave if you don't change things. I'm reducing my prescence because I have as yet to feel as though any argument I have made about anything has mattered to anyone, and I don't feel as though I am familiar enough with all the house-rules and rules clarifications that have gone on here. I still love the CoCo, and I think it is a great idea. I think you are doing pretty much as good a job as you can, Caterane, this is a huge undertaking and with this many people some people are going to get angry about any change that is made. So, I think you are doing a good job of sticking to your guns about the additions. Really, I am just tired of spending 1-5 hours on a fight and then having people tell me I did it all wrong, then fixing with the stuff I agree with and being told it's still wrong and I should have done it differently. I'm just tired of being argued with instead of appreciated for giving up my free time to Pitlord, not to mention I'm about to get a new job and have alot of tests in real life so I just don't have the time.

A good example of a frustrating fight for me would be the Drac vs. Ural fight I took last week. I did it all in about an hour, then noticed I had in fact made a mistake and went back and took some more time to roll all that out and edit it in and it changed the outcome of the fight. That left Dracazar feeling cheated and so he brought up some objections. I looked them over, and talked with him, and looked it over some more, and ended up making a ruling that I still feel was correct, but look at the last post in last week's Fight of the Week thread. No matter what I tried to do, one player was left feeling cheated by the outcome of the fight. Maybe I shouldn't care as much as I do, but I feel alot of kindred spirits here in the CoCo, and I hate leaving someone feeling that way, but if I had changed things around the way Dracazar wanted, then Telin would have felt cheated. So, I had to stick with what I said and I still kind of feel bad about it, because it was MY decision that decided the fight.

The only objection I have to the way CoCo is run is that we really need to finalize and write down in no uncertain terms the crafting rules and bookkeeping rules and the rest of the non-standard or unclear rules. It would also be good if there was a discussion thread/vote towards Rule 0 here in CoCo, to clarify just how much power the Pitlord has and where he needs to get on the Questions thread and ask.

Anyway, I just wanted to clarify that I'm not trying to be like a 4 year old and threaten to throw a tantrum and run away if I don't get what I want. I'm just tired of feeling unappreciated and guilty when I'm giving up my free time to try to do something good for the people here. 1 credit a match is just not enough of a reward for the stress I put myself through when pitlording, so I'm going to stop pitlording and try to stay out of most discussions/arguments because I just don't feel like anyone cares what I have to say.

Again, good job, Caterane. You've done a much better job than I ever could, were I in your position. Keep up the good work, and if you guys ever need me, I'll still be lurking around and available to help. Heh, in fact, as I have said before, I am pathetically eager to help people, especially people I like.

@Dracazar : My above example was in no way intended as a slight towards you. I understand you felt slighted and that I had made a bad decision and I sympathize. I just wanted to use the most recent example so people would not have to search very far to see what I was talking about.

-Chris
King Uther

02-04-06, 03:18 PM
@DTFarstar

If anyone could be accused of putting forth objections about a fight, I'm definitely on the top 5 on the list. But as I play more, the more reliance I have on the sovereignty f the Pitlord on my fight. What I mean is this:

As far as being the Pitlord is concerned, you are the master of that fight. If you ran it as best you could, even making some mistakes, then I think you are doing a great job. And in truth you have say in the fight. If you feel it's fair, and the fight is as good as it can be, then you're right. Regardless of what anyone says. You don't have to change anything you don't want to(although I believe every Pitlord feels responsible for changing real mistakes).

I'm sorry you do not feel appreciated for putting forth the effort required to run a fight. It is difficult and time-consuming sometimes. But please do not let that sway you to leave in spirit or lack in participation. Give it some more time, and I promise it will get better.
Iced

02-04-06, 05:01 PM
@DTFarstar -

Pitlording is a skill and every fight is a learning experience. Just like any other skill it does become easier with time. There's always something new going on, players put their characters through the rules paces and sometimes it's hard to understand and remember all the rules.

For example last week I had a fight involving a druid vs 6 Barghests. I ended up with the druid shapechanged into a dinosaur on the back of a hovering direbat being grappled by four levitating enraged barghests in lupine form over an entangle field while two of the barghests in goblin form peppered his mount with arrows from below. It was a fight that required alot of SRD checking. The druid got ripped apart, but the player was ok with it because if i did make mistakes they were minor enough not to change the outcome of the fight.

I think you'll find the longer you're pitlording the fewer amount of fight-changing mistakes you make. Interpereting tactics is your job. If something's unclear it's the player's fault and you arn't required to change it. Don't let players bully you.

I hope you keep active on these boards.

~Iced
King Uther

02-05-06, 01:25 AM
I am downloading the beta version of D&D Online: Stormreach as we speak. I was looking at the forums earlier, and thought it would be a good idea for those of us who plan to play it when it launches on March 2 to come up woth a CoCo guild to aid each other in exploring the ancient continent of Xendrik.

Any takers?
MitzaVolchenko

02-05-06, 02:38 AM
First, I don't like the vast majority of the changes. I have voiced that in every thread possible just as I voiced my exreme displeasure with the ECL FFA fest for which FFA did not stand for free for all in my mind. I don't feel heard or respected on these things in the least.

Second, will I quit pitlording because of it? Interesting question. I am going to step back from max as I a regularly take 6 or more hours per fight, and if I have to keep checking CoCo for rules as well as the SRD, etc. it will take me longer. I also prefer questlording and campaigning by far. I am almost done with the ECL5-6 campaign write up and am looking forward to Macbrea, Warclone, and Iced out on the dusty trail. If anyone else wants in, it is somewhere in the 5-7 range and evil/greed motivated...good guys need not apply.

Third, am I absolutely tired of the fights that get re-run requests over and over again? Yes. I get aggravated when I am not even involved in the fight in any way. My thoughts as pitlord and player are to voice all of my concerns in one response if at all possible and let it go from there. I will never bring up one issue and then wait on the edit and then bring up the next issue unless it is new to the edit. That having been said, I appreciate the heck out of everyone that says, "here is the error, it would have made a difference, please fix it if you have time if not cool cool i'll catch it on the flip side." I more than appreciate the PL's that go back and edit.

Finally, the way Farstar was treated by some people over the fight wherein he did an absolutely beautiful job of making a hard call after asking for advice and not getting it made me angry. He's a good player, a conscientious PL, and deserved better than that. I believe most people have come around with either apologies at this point or support if they said nothing the first time around. I am very happy that he is merely stepping back from the work load and sticking around.

Just my 2 bent copper pieces worth,

Mitza the Tired
...with 3 quests, 1 edit, and 1 three way hunter fight yet to complete this week.
DSugui

02-05-06, 04:49 AM
I am downloading the beta version of D&D Online: Stormreach as we speak. I was looking at the forums earlier, and thought it would be a good idea for those of us who plan to play it when it launches on March 2 to come up woth a CoCo guild to aid each other in exploring the ancient continent of Xendrik.

Any takers?

I really want to, but I don't know if I will have the time, since it's my last year in the college and there will be lots and lots of hings to do.

But I think I will give a try, anyways...
Gonbow

02-05-06, 11:20 AM
@DTFarstar

Like the guys say, try not to be too discouraged; you'll get the hang of it and being the Pitlord for someone is supposed to be a favor for the players (who need someone to run things for them), not the other way around.

@All

I'm tinkering with a martial wizard; an elan to take advantage of various Abberation polymorphing abilities. Alas, enlarge person doesn't work on Elans, so I need an alternate 1st level spell. Any suggestions? The sheet is here (http://boards1.wizards.com/showpost.php?p=8391455&postcount=686).
Vathelokai

02-05-06, 12:31 PM
@All

I'm tinkering with a martial wizard; an elan to take advantage of various Abberation polymorphing abilities. Alas, enlarge person doesn't work on Elans, so I need an alternate 1st level spell. Any suggestions? The sheet is here (http://boards1.wizards.com/showpost.php?p=8391455&postcount=686).
Endure elements might be a worthwhile prebuff, with the random arenas comming out.
Obscuring mist comes in hand if you have a decent hide skill (and ranged attacks).
Sleep and colorspray wear out after a couple levels, but they might be worth it.
Ventriliquism is nice for the sneaky types who don't want to get silent spell.
Chill touch is an okay backup touch attack; something to put on your familiar when you are out of spells.
Maraxus

02-05-06, 12:32 PM
The new world thread is up but far from finished. I've posted the first few maps; more will come soon. From now on Scribelords - that is Huan and King Uther - will gather every bit of useable material from your stories, quests, and campaigns, and incorporate it into this thread.

I felt a bit nostalgic today so I browsed the board before everything will be pruned away :weep: Here's a bit of coco history for our non-Elders and new-Elders :) Chronological order:

World Building (http://boards1.wizards.com/showthread.php?t=200582)
Poll: A Name for the City (http://boards1.wizards.com/showthread.php?t=228226) (Spoiler: "Gladius" won :D)
Core Coliseum World - Test thread (http://boards1.wizards.com/showthread.php?t=241786)
Building Gladius (http://boards1.wizards.com/showthread.php?t=242306)
World of Gladius - first attempt

Strangely however I cannot find the thread where everyone proposed his world ideas. If someone could help me, I'd appreciate it.

Cat

@Dracazar: Pitlordinator 5000 (http://boards1.wizards.com/showthread.php?t=296082)

There you go: http://boards1.wizards.com/showthread.php?t=580765
Vathelokai

02-05-06, 12:35 PM
@Lonewolf:

You MQ is waiting over here : "Inappropriate and dangerous studies" (http://boards1.wizards.com/showthread.php?t=581048) Sent a PM, not sure if you recieved it.

Posted in the tavern and fights threads.
Gonbow

02-05-06, 01:43 PM
Endure elements might be a worthwhile prebuff, with the random arenas comming out.
Obscuring mist comes in hand if you have a decent hide skill (and ranged attacks).
Sleep and colorspray wear out after a couple levels, but they might be worth it.
Ventriliquism is nice for the sneaky types who don't want to get silent spell.
Chill touch is an okay backup touch attack; something to put on your familiar when you are out of spells.

Well, Sleep would be nice; but I dropped Necromancy and Enchantment to be a specialist Evoker (Though I'm thinking of changing into a Transmuter). Hmm. I think I'll go with colour spray. Thanks for the suggestions Vath.
SauroGrenom

02-05-06, 03:30 PM
Can incorpreal creatures use equipment aside from Ghost touch armor and weapons?

I'm not talking about ghosts which are ethereal unless manifested on the material plane. Rather I'm talking about truely incorpreal creatures such as the Unbodied psionic monster. Can this creature wear any items?
Book5

02-05-06, 03:49 PM
I just wanted to insert something here.
...
I'm reducing my prescence because ...

The only objection I have to the way CoCo is run is that we really need to finalize and write down in no uncertain terms the crafting rules and bookkeeping rules and the rest of the non-standard or unclear rules. It would also be good if there was a discussion thread/vote towards Rule 0 here in CoCo, to clarify just how much power the Pitlord has and where he needs to get on the Questions thread and ask.
-Chris

DT, I know what you mean. Rule 0 has always been my biggest ally on the table.

Its just hard to be core/complete.. everyone is working with a work in progress. "Should be codified" yes. Should be easy to follow and make sense, explicating both dcs and policies.. but its harder than it sounds to put all that stuff together. Most books take many months of many {paid} professionals putting the work together. CoCo has done an outstanding job over the last 2 years seeing as its all {volunteer} work here.

And while Cat has been really ruling the roost with aclarity, the coco is a synthisis of several visions. Mo, Jindle, A.. whats his name, etc. Meanwhile the train keeps rolling. Harder even than putting all the rules together is using them and updating them {from feedback} mid process.

I just wanted to point out that while you are entierly right .. "this should be this way" is a curve of thought that is similar to "you screwed up my fight" .. the initiator of your post. Cats getting all of thats stuff taken care of. ;) He of course doesnt have a deadline.. but in reality he has a real "dead" line. If the system does not improve at an acceptable rate...

We will all "reduce" ..

-shea

@Mitza - "3 quests, 1 edit, and 1 three way hunter fight" omg ... you and telin make me feel like such a looser sometimes.
Usurpator

02-05-06, 03:55 PM
Can incorpreal creatures use equipment aside from Ghost touch armor and weapons?

I'm not talking about ghosts which are ethereal unless manifested on the material plane. Rather I'm talking about truely incorpreal creatures such as the Unbodied psionic monster. Can this creature wear any items?

No they can't. Truly incorporeal creatures also all have Str -, meaning they can't even carry anything. Equipment that was with them when they 'received' their state can stay, adding equipment later wouldn't work.
Stormwind

02-05-06, 04:07 PM
Can incorpreal creatures use equipment aside from Ghost touch armor and weapons?

I'm not talking about ghosts which are ethereal unless manifested on the material plane. Rather I'm talking about truely incorpreal creatures such as the Unbodied psionic monster. Can this creature wear any items?
I posted a question about this earlier but didn't get an answer ...

As far as I can tell, the Unbodied are limited to ghost touch armor and weapons and certain specific wondrous items, for example, as far as I can tell Ioun stones, tomes and manuals would work since they do not require a specific body slot.

Thus I would say that ghost touch weapons and armor, and items that do not require a body slot should be ok.
Vathelokai

02-05-06, 04:50 PM
Well, Sleep would be nice; but I dropped Necromancy and Enchantment to be a specialist Evoker (Though I'm thinking of changing into a Transmuter). Hmm. I think I'll go with colour spray. Thanks for the suggestions Vath.
About specialists: normaly being an evoker would be a good idea, but with the 1/3rd rule, being specializing in divination is the way to go; 1 extra spell per level and only one banned school.
SauroGrenom

02-05-06, 06:20 PM
Which is generally more usefull, the Overchannel-Talented feats or the Psionic-Greater Psionic Endowment feats. The first increase ML on powers by 1 or 2 or 3 levels, at the cost of HP unless the power is 3rd level or less. The latter increase the DC on all powers manifest by +1 and +2 with expending psionic focus.

What are your opinions?
Usurpator

02-05-06, 06:41 PM
Crossposted from Fights of the Week for discussion purposes:


Usurpator's Improvisation Guidelines

1. Improvise in the spirit of the submitted tactics
Don't decide you know a far better tactic for this fight than what was submitted. If a gladiator's primary goal is melee, Pitlord's should improvise tactics to get him to melee and (for example) only switch to ranged when no melee seems possible even after improvisation, even though *you* might think ranged is a far better option.

2. Improvisations should be basic
Please save your fiendish and/or complicated tactics for your own characters and don't reward players for writing inapplicable tactics or failing to mention contingencies. Basic improvisations only.

3. Improvisations must be beneficial
An improvisation by a Pitlord should always attempt to bring the gladiator in a better position. No improvisations should be worse than the failing tactic.

4. Improvisations only need to be acceptable
A Pitlord has a multitude of options available when improvising. He is not required to choose the best of these option (he might not even be aware of the best option). He just needs to choose an acceptable option.

5. Minimize use of expendables
A Pitlord should never use costly expendables when improvising, unless the player has given him permission. Even then Pitlords should exercise caution.

6. One improvisations deserves another
If you improvise for one player, you should be prepared to make equal improvisations for the other player (if neccessary). This is especially true if your improvisation causes the other's players tactics to fail or become less effective. Some players may actually count on opponents being unprepared for their fiendishly crafted tactics. If you improvisation negates that tactic or makes it significantly less usefull, you are rewarding the player with didn't write comprehensive tactics, and punishing the player who wrote an novel/suprising tactic, so be careful with that!

7. Never include player suggestions when you edit
The Pitlord should never edit a fight using improvised tactics that are suggested by one of the players in the fight. Players should refrain from suggesting tactics after they have seen the fight. Players can ask a Pitlord to improvise, but not to improvise with a certain tactic (unless given in the submitted tactics of course, but then it's not an improvisation). If they had wanted a particular improvisation, they should have included it in their tactics, if they don't mind, they shouldn't attempt to push the Pitlord in a certain direction, it is not fair to their opponents.

8. Some things are not improvisations
This is a difficult guideline, because it will vary from Pitlord to Pitlord, but generally players shouldn't be expected to include basic combat tactics. For example: archers and wizards should always take a 5 ft. step to avoid drawing an AoO if they can, riders should always use their ride skill to get a +4 cover bonus to AC etc. (unless mentioned otherwise in tactics of course).
Luni

02-05-06, 07:55 PM
Nice post, Usurpator!

Very well written.

As for un-written rules:
Characters should avoid AoO whenever necessary.
Spellcasters will cast defensively if necessary.
Mounted characters will always ride for cover.
If there are multiple characters on a team, they will probably try to flank.
Most characters would seek to avoid being flanked whenever possible.
Biota

02-05-06, 08:31 PM
Can a purchased guard dog wear barding? What about a riding dog?

If you buy a guard dog with the elite attribute array what is the new CR? The Allies I post says that you increase the CR by 1, so a elite guard dog is CR 1 1/3 ? That seems kind of high to me.

thanks,
Biota
Gonbow

02-05-06, 08:56 PM
Can a purchased guard dog wear barding? What about a riding dog?

If you buy a guard dog with the elite attribute array what is the new CR? The Allies I post says that you increase the CR by 1, so a elite guard dog is CR 1 1/3 ? That seems kind of high to me.

thanks,
Biota

All corporeal beings can wear barding or armor. (If there is an exception, I don't know of it, possibility are oozes and such.)

Fractionary CR's above 1 are rounded, IIRC. I may be wrong, however. In this case, the CR would be 1. (1/3 +1, rounded down.)
SauroGrenom

02-05-06, 09:00 PM
Can a purchased guard dog wear barding? What about a riding dog?

If you buy a guard dog with the elite attribute array what is the new CR? The Allies I post says that you increase the CR by 1, so a elite guard dog is CR 1 1/3 ? That seems kind of high to me.

thanks,
Biota
Most animals don't have the necessary proficienties to wear armor without penalty. Mounts are considered to have the armor proficiencies if they are trained for war. I would assume that without the war training, a guard dog is unable to wear barding without penalty. The defalt guard dog does not have the tricks that are a part of the war training. So if you want a guard dog with barding, then you need to pay some extra money to have a guard dog with custom training.
Snommelp

02-06-06, 12:13 AM
I'm going to send Hennan on a quest to find his father the week after this coming week. It may be a difficult quest to create encounters for, because Hennan's father is a powerful mage. And now that I've scared all of my prospective questlords away, any takers?
Iced

02-06-06, 12:31 AM
I'll take it Snommelp.

~Iced
SauroGrenom

02-06-06, 12:43 AM
Hi All,

There has been some talk in the last month that circles around the basic idea that the Arena is too Expendibles heavy. In other words, the opinion has been expressed that some gladiators use to many expendibles to achieve there victories. I was doing some thinking tonight and I was wondering about how much the true cost of expendibles is in relation to the total wealth at later levels. I am guilty of using alot of expendibles. All three of my characters use many expendibles. Raskos is the worst offender, but I knew when I made him that his early levels would require it to survive. Casters are put into a position that requires many expendibles or many losses or puckets of luck to get bye in early levels. Raskos is my first caster character, and I've probably been far too reliant on expendibles in his history. So I was wondering how much it would hurt him at later levels since he has used 8,000gp worth of expendibles by the time he reaches ECL8. I did some numbers in my excel spread sheet and the results may supprise some of you.

I made a few basic assumptions that are unrealistic, but necessary. First I assumed that the template gladiator would always win. Since rewards for losses and wins have parity with regard to the xp/gp ratio this is not likely to have a drastic effect on the general outcome of my analysis. I also assumed that our gladiator would make money with craft or profession. I assumed he would have maxed profession skills, a MW tool and a +2 stat bonus. If our gladiator looses some fights it would increase the profession income before he gets to any ecl, but the increases will be small compared to the arena winnings. I compared the total gp value of our gladiator to a newly made gladiator at each ECL. So after winning 4 ECL3 fights our gladiator (say his name is Max) is ready to level to 4th and has a total value of 6480gp. If Max was created at ECL4, then he would have a total value of 5700gp. So Max has an advantage of 1140gp unless he spent at least that on expendibles. If I make a simular comparison at ECL 3-11, we can see how much of an advantage Max has over his newly created rivals. If Max uses more expendibles than his advantage, then he would have better equipment if he was created new at each ECL.

Max's Advantage in total wealth at each ECL:
ECL4:1140
ECL5:1192
ECL6:4032
ECL7:3946
ECL8:4250
ECL9:8650
ECL10:9852
ECL11:16132
ECL12:16523

Clearly the advantage of leveling a character all the way through to ECL12 is very small relative to the total equipment at that ECL. It figures to be about 18% bonus to Max if he never uses expendibles. If Max looses a bunch of fights then his advantage grows a bit due to the extra profession income. However if Max spends more than 18% of his total winnings on expendibles, then he's behind. By this analysis it appears that there is a cost inherent in the use of expendibles. That cost will accumulate with use of more expensive expendibles. In my case with Raskos he is already over 4000gp down on his total wealth relative to a new ECL7-8 gladiator. I want to put this out there so that everyone considering ways to nerf the use of expendibles can understand that the use of expendibles already carries a significant risk of sliding behind in total wealth. Using any more than 20% of your winnings in expendibles will result in a net loss of wealth relative to new gladiators created at your ECL.

Sauro
Snommelp

02-06-06, 12:46 AM
I'll take it Snommelp.

~Iced
Brave soul. I'll PM you with some particulars in a bit. Right now, I'm writing a devotional for Lent.
Ariel23

02-06-06, 12:49 AM
I am downloading the beta version of D&D Online: Stormreach as we speak. I was looking at the forums earlier, and thought it would be a good idea for those of us who plan to play it when it launches on March 2 to come up woth a CoCo guild to aid each other in exploring the ancient continent of Xendrik.

Any takers?
I got into DDO in Aug I think. I gave up on it after 2 months or so. I can give you my account if you want a 4-5 day preview King Uther, but those beta accounts go away after Feb 10. (Send me a PM, but email will reach me faster.)

I don't want to ruin anybody's fun, but my advice is save your money. Anybody on these boards will ultimately be disappointed with DDO. If you like/know Eberron, multiply that statement by 300%. DDO is basically any other game with the "D&D" logo slapped on the box. It is a pale, unrecognizable shadow of Eberron.
If, however, you have a lot of money, and don't mind paying $50-$65 USD for 1-3 months of entertainment, then by all means, enjoy yourselves for a few weeks.
I expect more from a MMORPG D&D game, but that is a pretty good value compared to most Playstation/X-Box/PC games. Many of them get boring after 3-4 weeks.


There has been some talk in the last month that circles around the basic idea that the Arena is too Expendibles heavy. In other words, the opinion has been expressed that some gladiators use to many expendibles to achieve there victories.
...
...
Clearly the advantage of leveling a character all the way through to ECL12 is very small relative to the total equipment at that ECL.
Sauro
I don't dispute your numbers, Sauro. But my basic stance is that expendable-heavy fights are boring, expendable-heavy builds are boring, and using expendables heavily teaches me nothing about optimization or character building that would be useful for me in a pnp game.
Snommelp

02-06-06, 01:23 AM
Iced, your box is full. I can't PM you about the quest until you make some room.
MysticMonk2005

02-06-06, 04:56 AM
My first expendable using character in the CoCo is Tueor Amplexus (http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=5195169&origin=&origin=&origin=) He was created in anticipation of Lissa reaching the frozen league. It would be very very greatly appreciated if some people would take a look for errors.
Prisonlords

02-06-06, 05:18 AM
Everyone,

The roll call for the week ending February 4th is up in The Prison. Please check it out.


Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.

As previously announced by Pitlords, Map Credits will now be awarded by Prisonlords along with Prison Credits. I have added the information to the credit list in the Roll Call (denoted as M-credits), and also to the Earned Credits post at the beginning of the Prison. These will be accumulated at a rate of 0.1 credit per map. However, more elaborate maps may earn 0.5 credits. The credit assignments in the Roll Call (for maps) are for the fights posted in relation to pairings on 01-25-06.

With regard to the topic of scribing scrolls and imprinting stones: As mentioned in the Tavern, there is a general amnesty being provided for all scribing and imprinting prior to February 1st. Each scroll/stone that was created prior to this date needs to have a tag like this: [ sup]Pre Feb 1[ /sup], which will look like this: Pre Feb 1. Alternately, you can make a seperate section in your expendables and past expendables entitled "Pre Feb 1" or something similar and list your amnesty items there. If one of these two options is not performed, your character is subject to violations for improper linking, should someone chose to report it. From here on out, you will not need to mark the dates you crafted items...just those that were made before Feb 1. It can be easily seen what was crafted each week by looking at your fight results. For future new characters, some way to designate what was made at creation will be required, such as a C - Creation tag or something similar. This will be true for all crafting done at creation, so that all crafting can be easily tracked. This will be needed for all equipment that is crafted, not just scrolls and stones. This includes armor, weapons, poisons, alchemical items, wondrous items, etc. This extra tag will only be required on items crafted at creation, since any other crafting that is done should either be in a fight result or linked from a Battles post. Alternately, you can also create a seperate section on your sheet entitled "Creation crafting" or something similar, and list those things there.

Also, to clarify how crafting works for all crafters, including those scribing scrolls or imprinting stones...when you set your character to ready for Wednesday pairings, you will list in your subject header any free actions you are performing. If that free action is crafting, either in the subject line (if there is room) or at the top of your character sheet, you should detail what you are crafting (scrolls, armor, powerstones, etc), including the cost and any XP spent in the crafting. This will be placed by your pitlord in the summary of your fight that week, and that/those item(s) will be available for use the following week. Any deviation from this crafting method, such as stating you will craft expendables to replace what is used in your fight that week, is not allowed. You must state what you are crafting when you set your character to ready, and that/those item(s) will then be available the following Wednesday, and not before then. As always, if you have any question about this issue, please don't hesitate to PM Prisonlords.
malakaiunseen

02-06-06, 07:17 AM
Its been a while...

Hi guys, decided to drop by the CoCo since I liked what I saw of the new changes.
Never made a build just for combat before(and probably never will-Im a bit of a rolepley junkie) but I decided to give coco a shot.

BTW didnt notice any rules about deity selection for clerics. Is Lolth OK? Core domains and all. Thanks.

Kai.
Scribelords

02-06-06, 08:04 AM
There you go: http://boards1.wizards.com/showthread.php?t=580765 LOL Maraxus, that's the new World thread I just opened. I meant the World Project where everyone posted his ideas for the regions. Any idea where this one is??? I'll give a credit for the one who links me.

A new picture is up in the Gallery: Lucanthrope. BEHOLD (http://boards1.wizards.com/showpost.php?p=7048407)!
Stormwind

02-06-06, 08:12 AM
LOL Maraxus, that's the new World thread I just opened. I meant the World Project where everyone posted his ideas for the regions. Any idea where this one is??? I'll give a credit for the one who links me.

A new picture is up in the Gallery: Lucanthrope. BEHOLD (http://boards1.wizards.com/showpost.php?p=7048407)!

Here you go:

The World of Gladius Project (http://boards1.wizards.com/showthread.php?t=495565)

Storm
Sindorin

02-06-06, 08:41 AM
Its been a while...

Hi guys, decided to drop by the CoCo since I liked what I saw of the new changes.
Never made a build just for combat before(and probably never will-Im a bit of a rolepley junkie) but I decided to give coco a shot.

BTW didnt notice any rules about deity selection for clerics. Is Lolth OK? Core domains and all. Thanks.

Kai.

Any deity has access to Gladius. Literally ANY deity. You can make one up if you want to try two specific domains out...
malakaiunseen

02-06-06, 09:19 AM
thanks sin... bring on the spider queen!
King Uther

02-06-06, 10:57 AM
@Ariel23

In many respects I have to agree. It is a very dumbed down version of D&D as a whole. But as a stand alone game it's pretty fun. I did have high expectations of the game when I first heard about it. Imagine the possibilities. They didn't even try to tap the market on what could have been done.

Things that are new/different to DDO in the first 30 minutes of playing I noticed:
1. Everyone gets 20 bonus hp
2. Clerics get no domains
3. There are special bonuses you get for action points, which do many things
4. My first level wizard can cast 17 1st level spells.
5. No AoOs
6. Warforged are practically invincible with the adamantine body feat. Free full plate plus DR 2/adamantine. Giggity, giggity.
7. No gnomes or half-orcs
8. No druids or monks
Maraxus

02-06-06, 10:59 AM
LOL Maraxus, that's the new World thread I just opened. I meant the World Project where everyone posted his ideas for the regions. Any idea where this one is??? I'll give a credit for the one who links me.
Here you go:

The World of Gladius Project (http://boards1.wizards.com/showthread.php?t=495565)

Storm
Arg, I copied the wrong link (The two threads are standing next to each other, when you sort the board by thread-title).
King Uther

02-06-06, 11:05 AM
@ALL

Huan and myself are writing 2 campaigns, with the express purpose of exploring part of the World so more of the map can be completed. It will be more roleplay based, at least mine will, so if you think you would enjoy scouring the world and adventuring(the more active the poster the better), then prepare to enjoy some interesting political intrigue.

We don't have an EL planned yet, or the time for the beginning. I just wanted to get the word out.
kedi

02-06-06, 11:07 AM
I might be inclined to join, depending on the campaign prequistes and so forth.
Ariel23

02-06-06, 12:53 PM
@King Uther:
I'm interested in hearing more about the campaign when the time comes.

I don't want to get into a huge discussion about DDO because it's slightly off topic and I've wasted enough energy on that game already! :surrender To anyone who's curious, let me address the major issues with DDO right off the bat.
It's not D&D. Not by any stretch (or complete lack of) imagination. It is a fairly generic-playing, generic-looking MMO with a D&D logo stamped on the box. The game is okay. The adventure-writing is amateurish. I would relate it to console D&D games that play like every other Playstation/Xbox game, but have a veneer of D&D elements added to it to increase sales and boost WotC's visibility in the 15-25 year old marketplace.
This game has nothing to do with Eberron.
1. Everyone gets 20 bonus hp
2. Clerics get no domains
3. There are special bonuses you get for action points, which do many things
4. My first level wizard can cast 17 1st level spells.
5. No AoOs
6. Warforged are practically invincible with the adamantine body feat. Free full plate plus DR 2/adamantine. Giggity, giggity.
7. No gnomes or half-orcs
8. No druids or monks
1. Monsters get major buffs. Melee and magic damage, infinite spell-points, complete disregard for CR and EL rules.
2. Clerics also have no gods and no religion
3. "...action points, which do many things..." too many things! Compare action points with the feats overall in the PHB...there's no comparison. You get 1/3 feat/level and 4 AP/level. Examples are bonus DR/-, 30 more spell points, +2 to stats, +5 to skills
4. There's no point to being a sorcerer...even less so than in pnp D&D.
5. Virtually nothing tactical at all
6. Warforged: this is exactly the same as pnp D&D at 1st level. As DDO only goes to 10th level, it will take a while for the warforged armor to become worse than what a standard fighter wears (+2 full plate, etc). However, the warforged can spend Action Points to increase his DR/- and other warforged related things. He can even spend AP to reduce his arcane spell failure chances.
7 & 8. No other races from Eberron. No classes from Eberron. No dragonmarks.
Stormwind

02-06-06, 01:08 PM
@King Uther: I would definitely be interested in an RP, exploration style campaign.
Pitlords

02-06-06, 01:13 PM
Here you go:

The World of Gladius Project (http://boards1.wizards.com/showthread.php?t=495565)

Storm
+1° :)
Stormwind

02-06-06, 01:51 PM
+1° :)
Thank you :)
MysticMonk2005

02-06-06, 04:54 PM
My first expendable using character in the CoCo is Tueor Amplexus (http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=5195169&origin=&origin=&origin=) He was created in anticipation of Lissa reaching the frozen league. It would be very very greatly appreciated if some people would take a look for errors.
I would realy like some feedback on this. I don't have a lot of time on tuesday and I would like to have him paired this week.
kedi

02-06-06, 05:08 PM
I would realy like some feedback on this. I don't have a lot of time on tuesday and I would like to have him paired this week.I don't know, looks good enough for me. Quite solid for early levels and can seemingly keep that up at higher levels too.
MysticMonk2005

02-06-06, 05:13 PM
So all the expendable stuff looks right? I've basicly ignored all debates regarding them since I never used em before.
Zevox

02-06-06, 05:42 PM
Well, a couple of minor errors to point out: the Scrolls of Invisibility and Bull's Strength have a minimum CL of 3, but you have them listed as CL 2 (you paid the right amount for them though strangely enough). Also the Tattoo of Expansion cannot be augmented since tattoos are not allowed to be augmented, and you priced all of your tattoos wrong. Each Skate one costs 100 gp (50xML1xPL1x2personal range), and the Expansion one (unaugmented) costs the same. Also you'll need to edit that [ /color ] tag so that you int score isn't silvered out ;) .

Other than that, looks fine. If you want advice on the character's combat effectiveness though, well, I'm not the one to ask.

Zevox
Mal-2

02-06-06, 05:50 PM
So all the expendable stuff looks right? I've basicly ignored all debates regarding them since I never used em before.

No, there are a couple problems. Scrolls of Invisibility and Bull's Strength must be Caster Level 3. You have them marked CL2, but seem to have paid the right amount for them (25gp * SL * CL = 150gp).

The tattoos of skate should be 100 gp each (because skate is a personal spell -- this one isn't neccesarily obvious from the SRD, but has been ruled on by Cat. If you want to know the reasoning behind it, ask, and I'm sure 30 or 40 of us could chime in to fill you in on the arguments for both sides :D)

The augmented tattoo of Expansion has a couple problems too. In order to augment a power by two power points, it must have a manifester level of 3. Also, by coco house rule, augmented power stones and tattoos calculate power level based on the number of manifester levels they are above the minimum. And, expansion is a personal spell, so costs double. So, (50 * PL * ML) * 2 for personal gives us 50*2*3*2 = 600 gp per tattoo. And, to make it even more expensive, tattoos with a caster level higher than the minimum cost credits -- 1 credit per 2 caster levels above minimum.

I would recomend potions of enlarge person, but you're not a humanoid.

Edit: It might be too much of a change to recomend, but a switch from monk 1 to psywar 1 would let you use powerstones. You can buy powerstones with a ML ecual to your ECL without spending credits, I believe. That would make powerstones of Augmented Expansion (ML 3) a much more affordable (25*3*2) 150 gp.
Vathelokai

02-06-06, 07:34 PM
So all the expendable stuff looks right? I've basicly ignored all debates regarding them since I never used em before.
Formating stuff:
[/color] box on the Con line makes you Int line disappear.
Under red speed modifiers, skate gives you a +15.

Build Stuff:
I think if you are going for the super expendable heavy stuff, I'd switch the travel domain to the rune domain (from the divine srd: domains (http://www.systemreferencedocuments.org/35/sovelior_sage/divineDomains.html)) for the free scribe scroll feat. Clerics have lots of good buff spells, and they're half price with the feat.

Also I'd consider switching from monk to psiwarrior with the bonus feat of imprint stone. But of course, then you would loose the grappling focus. That one really depends on where you're going with it.
MysticMonk2005

02-06-06, 07:53 PM
thanks for the input. Looks like I've got some more digging ahead of me.
Biota

02-06-06, 08:36 PM
How many spells can you have on a scroll?

The SRD page on scrolls (http://d20srd.org/srd/magicItems/scrolls.htm) seems to indicate that you can only have 3 types of scrolls, Minor, Medium, and Major. Here is the chart:


Scroll Type..........Number of Spells
Minor scroll.........1d3 spells
Medium scroll........1d4 spells
Major scroll.........1d6 spells


But I've seen some character sheets now with scrolls containing many more spells than that. Are those all violations?

Biota
Gonbow

02-06-06, 08:56 PM
How many spells can you have on a scroll?

The SRD page on scrolls (http://d20srd.org/srd/magicItems/scrolls.htm) seems to indicate that you can only have 3 types of scrolls, Minor, Medium, and Major. Here is the chart:


Scroll Type..........Number of Spells
Minor scroll.........1d3 spells
Medium scroll........1d4 spells
Major scroll.........1d6 spells


But I've seen some character sheets now with scrolls containing many more spells than that. Are those all violations?

Biota

From what I understand, 6 spells is the maximum number of spells you can have on a single scroll. Where did you see more than 6 on a single scroll? Sometimes it can be hard to determine if the person has more than one scroll with a spell or a scroll with more than one copy of a given spell. (For this reason, I give my scrolls names and list the contents individually.)
Zevox

02-06-06, 08:59 PM
Where did you see more than 6 on a single scroll?
To name the most blaringly obvious one I've noticed, Warclone's Tiris (http://boards1.wizards.com/showpost.php?p=8365607). One "superscroll" containing all those spells...

Zevox
Gonbow

02-06-06, 09:09 PM
To name the most blaringly obvious one I've noticed, Warclone's Tiris (http://boards1.wizards.com/showpost.php?p=8365607). One "superscroll" containing all those spells...

Zevox

Rofl! :cool: That's one superscroll alright. Yeah, he is probably going to have to break that down into different bits. Of course, I could be wrong but I'm pretty sure 6 is the max.
SauroGrenom

02-06-06, 09:39 PM
Having those scrolls with many spells is dangerous as far as expenses go. Many people don't know it, but you cannot "renew" a scroll that has had a few spells used. In the example of Warclone's Tiris character, if he used one magic missile spell off of his Arcane scroll, then he would have a scroll with 3 magic missile spells. If he wants a new scroll just like his previous one, he needs to buy the whole thing new. He's also stuck with the old partly used scroll and needs to sell it (at half market value) or keep it and use the rest of the spells.
Kaigan

02-06-06, 09:47 PM
@ALL

Huan and myself are writing 2 campaigns, with the express purpose of exploring part of the World so more of the map can be completed. It will be more roleplay based, at least mine will, so if you think you would enjoy scouring the world and adventuring(the more active the poster the better), then prepare to enjoy some interesting political intrigue.

We don't have an EL planned yet, or the time for the beginning. I just wanted to get the word out.

I am definately game for that kind of campaign. Will have to decide which character to use once the prereqs are chosen.

Oh, and welcome back kai.
Ariel23

02-06-06, 10:00 PM
I would realy like some feedback on this. I don't have a lot of time on tuesday and I would like to have him paired this week.
This is what I found just going by what is posted on the character sheet, not from what has been posted in the Tavern. Some of this is likely to be redundant.

Level:
Just curious if you're taking Psychic Warrior from here on out to avoid the XP penalty. (Or after Monk 2)

Stats:
You don't have any INT. That might be a problem.
I'm assuming it's 12.

Speed:
Skate is 15'/round (most of the time) not 10'.
Also bear in mind that each of these bonuses is an enhancement bonus, so you can only have one in effect at any given time.

Attacks:
It's not clear what exactly "Buffed" means.
If its "Expanded" then your to hit is -1 for DEX and -1 for size.
It looks to me like your "standard" sling attack does not include a +1 to hit for being MWK. It should be +3.
Btw, you need to detail where those bonuses come from, generally in gray text.
+3 Ranged Sling 1d6+4 50' [2dex, 1mwk]
Buffed
+1 Ranged Sling 1d8+7 50' [1dex, 1mwk, -1 size]

Equipment:
You need cost and weight for each piece of equipment (except the free outfit)
You currently have all your equipment listed as "past expendables".
I suggest looking at an ECL 3 character with only a few fights to get an idea of what your sheet should look like. (Or use the standard sheet.) It would be best to get your sheet standardized before your first fight. Partly so your pitlord can read it, but partly because it can be difficult to find time to do large edits in between fights.
In any case, you don't list weight for your items anywhere.

Large Bullets [0/100] 2 gp 100 large bullets weigh 100 pounds!

Tatoo: Expansion(augmented 2pp 10min duration) [ML1] 150gp x2 [300gp] Minimum ML for this is 3 [ML 3] base 1 PP + 2 PP for 10 min duration. This bumps the effective level of the power to 2. Expansion is a Personal power, which costs double.
Cost = 50 gp x ML x PL x 2
ExpansionA [ML 3] = 50 gp x 3 x 2 x 2 = 600 gp per tattoo. And I believe 2 credits.

[If you want to "enlarge" more cheaply, you might consider Alter Self into an Ogre. Of course, you won't be able to wield Huge weapons as an Ogre, so that would only be good for grappling. Your base speed goes up by 10' but you lose Speed of Thought.]

Tatoo: Skate [ML1] 25 gp x2 [50gp] 100 gp each

A-Scroll: Invisibility [CL2] 150 gp x2 [300gp] Minimum Caster Level is 3 [CL 3]
D-Scroll: BullStrength [CL2] 150 gp x2 [300gp] Minimum Caster Level is 3 [CL 3]
You will have to make Caster Level checks to activate these scrolls.


Well, I can't pretend that a cleric with Magic domain and an expanding grappling Monk are anything new, but that's hardly a violation. :P
Good luck!
Skojar

02-06-06, 10:49 PM
Tsiuzues Pettles (http://boards1.wizards.com/showpost.php?p=8076204) would like to miniquest for one or two hyena (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#hyena) allies. Any of you available QuestLords interested in going back to nature? I have never done one before, so I don't know exactly how it works.
Any takers this week?
MysticMonk2005

02-06-06, 11:33 PM
Well, I can't pretend that a cleric with Magic domain and an expanding grappling Monk are anything new, but that's hardly a violation. :P
Good luck!
thanks for taking a look. I've decided to just forget the psionics and grab a couple more scrolls. As for the originality of the build, I've wanted to make a grappling monk half-giant since the day i saw the race.
Dracazar

02-07-06, 07:41 AM
Looking for Questlord

I need a questlord for a 3 weeks quests for Uilo

I would like this fixed reward: Tan bag of tricks.

Thanks
kedi

02-07-06, 08:03 AM
I've just applied to be a questlord to Pitlords account. ;)

I believe I can take it. Reach me via PM-IM if you have any concerns.
kedi

02-07-06, 08:06 AM
Any takers this week?Seperate thread or arena duel?
malakaiunseen

02-07-06, 08:42 AM
Thanks Kaigs, its great to be back! :w00t: Been a while huh.

This might be a brief flourish in the arenas - I'm heading back to China at the end of the month, and I dont know what internet access my college has in store for me.:bigeyes:

Buuut, I'm going to need internet for my university course anyways, so I'm hoping to install myself permantently(at least for a year or so) in the CoCo.:pint:

Well, I've been reading through the rules governing this place in my spare time :whatsthis - And I thought DnD was complicated!:mymy: It aint got nuthin on CoCo Guilds!
Anyways, I love complicated, so hope to b here for a while...
Kai.
Myrridin

02-07-06, 10:00 AM
I would like to start up a campaign with the intent of building more of the world of Gladius. I'm intending to it to take place in the far north eastern corner of the continent, in the bit of forest that ends just east of longitude line 50.

The ECL of the campaign will be between 6-8, the final number will depend on the characters who volunteer for it. I'll take 4 characters, and I plan on running it for awhile.

If you're interested, please post here, with the character that you'd like to take along on the campaign.
MysticMonk2005

02-07-06, 12:43 PM
Tueor Amplexus (http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=5195169&origin=&origin=&origin=) should be fixed now, but it would be appreciated if he was checked over for errors before pairings this week.
DTFarstar

02-07-06, 12:49 PM
Murtagh Deegan (http://boards1.wizards.com/showpost.php?p=8369102&postcount=679) would be very interested in a campaign, Myrridin. He is ECL 8, if you think he is appropriate for your campagin, let me know.
Gonbow

02-07-06, 12:59 PM
Well, lets see. Santos, Nicolae, Lortavos, Tatyana and Yasha are all at ECL 6. Nicolae is kind of in limbo for the moment (My Campaignlord might come back yet! Maybe.) Tatyana is going to being MQing to join Psi this week now that her fight is finally done. Santos should probably make some money for WAR before leaving. Lortavos would be good to go on a Campaign. Yasha is still in her Campaign.

EDIT: Yeesh, I have a strangehold on ECL 6 it seems; and none anywhere close to getting to ECL 7.

So, Myrridin, would Lortavos (http://boards1.wizards.com/showpost.php?p=7025033) work well for your campaign? He's a magical beast fighter/ranger type, with no survival (at the moment). I was planning to make him a Horizan Walker, so a campaign round' the wilderness (picking up the two levels of ranger required) would fit well. Of course, I could send Nicolae (http://boards1.wizards.com/showpost.php?p=6594927) off into the wilds again as well, he is better as a campaign character than a arena one at the moment, I think. He's not far from taking levels of Shadow Dancer.
SauroGrenom

02-07-06, 01:09 PM
I'm considering making an Unbodied Psion. One of the major difficulties is that incorpreal creatures cannot manipulate anything. They have no strength, so they apparently have no carrying capacity and no ability to hold or use anything. I suppose you could use a censer of controlling fire elementals because it only requires a command word and there are a few other items that can be used, but even these cannot be carried. The only options that I can work out are Ioun Stones and Tombs that grant inherent bonuses to stats. Even ghost touch equipment is not allowed because it has a weight and the Unbodied have no strenght. A psycrystal and/or ally could help alot in the Arena. You could equip those allies and support them with powers. Even here I wonder what kind of equimpent you can put onto a psycrystal.
I bunch of custom Ioun stones could grant bonuses to various stats and special abilities. But then you would loose the Ioun stones when you go inside of a wall. There are lots of items that provide bonuses if you posess them, such at a Luck stone. Can an incorpreal creature posess anything? What does it mean to have posession of an object?

There is also the Telekinetic Force power. Are objects "held" by this power considered to be in your posession? How well can you use things with this power? Could you wield a weapon? How about hold and use a powerstone? Also what can you do while you're maintaining concentration?
Myrridin

02-07-06, 01:21 PM
DTFarstar - I like the character. I'll have to refamiliarize myself with psionics, but looks good. As long as you think he can survive a long campaign. :)
Gonbow - Either one of those are fine with me, I probably won't scale the ECL of the campaign down to 6th for them though. More likely I'll set it at ECL 7, or even 8. As long as you're comfortable with being a little bit behind, I'm fine with it. Just up to you to decide which one you think would work better in a party.

The campaign will be to find the lost civilization of the Kingdom of Dreams and Shadow. It is said that the elves had an uneasy balance with the fae groups in the area long ago, and that at some point the balance tipped towards all out war. Given the two groups involved, it was not a typical war, but rather one fought in the mind as well as the body.

Recent reports from survivors, before their minds gave up, and shut down, seem to indicate that something has come back in that area, and that it's making its presence felt. Given the unknown quality of the region, a small group made it to Gladius, requesting some hardy adventurers to come back with them, and find out what came back from the Kingdom, what was establishing itself there...and what it meant for the region.
DSugui

02-07-06, 01:44 PM
If I have a masterwork weapon or armor, and I want it to be enchanted with a +1 enhancement bonus, do I have to pay only the enchantment value (2000 gp for weapons, 1000 gp for armor) or do I have to sell my current weapon/armor for half value and the buy a new magic one?
NiQil

02-07-06, 01:46 PM
If I have a masterwork weapon or armor, and I want it to be enchanted with a +1 enhancement bonus, do I have to pay only the enchantment value (2000 gp for weapons, 1000 gp for armor) or do I have to sell my current weapon/armor for half value and the buy a new magic one?

As long as the weapon/armor is already masterworked, then you would just pay the difference in cost (2000/1000, as you said) to have it enchanted to a +1 weapon/armor.
SauroGrenom

02-07-06, 02:45 PM
Myrridin,

I'd be willing to put together the Unbodied Psion for your campaign. It'll be kind of a weard character with a special set of challanges (Incorpreal) and it will require some adjudicating of the rules. If you're willing and up to the challange I'll spend the 20 credits to start the character (ECL8). I've been thinking that the psycrystal can serve as his conduit for physical interaction with the world.

The character may fit in to your campaign with its focus on war fought in the mind as well as the body.
Myrridin

02-07-06, 03:11 PM
Sauro - Let me read over the Unbodied stuff, and see if I think I can run with it. I'm not saying no, I just need to see if I can work with it, given my tenuous grasp of psionics as it is, and the added challenge of adding an incorporeal character to the campaign. Also trying to think if the people would willingly accept something like that to investigate the threat to their land.
Katana

02-07-06, 03:14 PM
could anyone please explain me how I make money with Profession and how much. pls PM me
this is the character i want to use profession Mizay Alamak (http://boards1.wizards.com/showthread.php?p=8378730&posted=1#post8378730)
Kaigan

02-07-06, 03:39 PM
I would like to start up a campaign with the intent of building more of the world of Gladius. I'm intending to it to take place in the far north eastern corner of the continent, in the bit of forest that ends just east of longitude line 50.

The ECL of the campaign will be between 6-8, the final number will depend on the characters who volunteer for it. I'll take 4 characters, and I plan on running it for awhile.

If you're interested, please post here, with the character that you'd like to take along on the campaign.

I would like Rayos Atess, my ECL 8 pure elven ranger to go on this. It would be perfect I think. Either him, or Gundir Malakas, my ECL 6 undefeated druid.
Myrridin

02-07-06, 03:51 PM
Currently offered characters for campaign:
Rayos Atess, level 8 elven ranger - Kaigan
Gundir Malakas, level 6 druid - Kaigan
Unbodied Psion - SauroGrenom
Lortavos, magical beast, barbarian, ranger, rogue (ECL 6) - Gonbow
Nicolae, ranger 3/rogue 3 - Gonbow
Murtagh Deegan, level 8 telepath - DTFarstar

Given that I'd prefer to run the campaign as ECL 8, but am willing to take an ECL 6 character, as long as they realize the challenges will be for an ECl 8 campaign, I'd say things are looking good.

Sauro - I'm leaning away from the Unbodied, mainly because of the challenges/difficulty it would present in the campaign. Sorry about that.

That said, I like Murtagh Deegan and Rayos Atess, and would like them in the game. Gonbow, you're welcome to bring either of your ECL 6 characters, just realize this could be very tough on them, given the challenges ahead. Sauro, if you have a different ECL 6-8 character you'd like to bring along, I'll give you first shot. That said, the party appears to be light a healer, which in a campaign, could be rough. Not demanding, just commenting.
SauroGrenom

02-07-06, 04:00 PM
I'll say no thanks and let someone else step up to the challange. I haven't got any healer characters right now, and I'm not even working on a healer character concept. Let someone else take up that torch.
Macbrea

02-07-06, 04:08 PM
could anyone please explain me how I make money with Profession and how much. pls PM me
this is the character i want to use profession Mizay Alamak (http://boards1.wizards.com/showthread.php?p=8378730&posted=1#post8378730)

I am going to assume Mo2 is Monk 2?

Skills: (Mo2 points: 40)
+9 Spot (+6 rnks, +3(Wisdom)
+7 Hide (+6 rnks, +1(Dex)
+8 Craft Composite Longbow DC15 (+6 rnks, +1(INT)
+5 Move silently (4 rnks, +1(Dex)
Speaks Common and Giant

Monk gains 4+Intelligence modifier skills per level x 4 at first level. So your second level monk should have (4+1)*4 + (4+1) = 25 skill points

Now, you appear to have spent 22 skill points. You are also limited in your purchase to level +3 ranks. Which means you can only have 5 ranks in any given skill.

In CoCo Craft Composite Longbow is actually Craft: Bowyer or Bowmaking. It doesn't produce any money because it can produce alot more valuable item for the arena use. Because your playing a Monk I would suggest taking a profession instead. Such as Profession: Bricklayer.

Now, in order to earn money with a profession you must have at least 5 ranks in it. Given that bit of information lets look at Profession: Bricklayer and yourself.

+08 Profession: Bricklayer (5 monk + 3 wis) [5 ranks]

Each week as a free action you can make your ECL x (Take 10 + modifer)
Taking 10 + 8 = 18
Your ECL = 3

18 x 3 = 54 gps

So, given that I just pointed out your skills are wrong you will want to go back and edit them . Else, someone will be required to put your character in prison as soon as it comes up in a fight.
DTFarstar

02-07-06, 04:14 PM
Well, while not quite as good as a primary healing cleric with wands of cure light wounds and such, the ranger can use wands and Murtagh is equipped with Empathic Transfer and Empathic Transfer, Hostile. That can cure a massive amount of party damage right there. He also has vigor and starting HP of 63 which, I feel like pointing out, are probably either going to be the highest in the party or close to it so he can serve as a secondary healer if it is needed. Or primary really, depending on when this Campaign starts, he could have a magic item or three that'll let him mainly just stand back and transfer wounds as nescessary. Depends on party compisition. That being said, I would definately not mind a healer with us, just because I've never done the Psionic healing thing before and I don't know how well it will work.
Myrridin

02-07-06, 04:22 PM
I didn't say that a primary healer is needed, just something that most campaigns like to have, that I've noticed. That said, feel free to ignore that, and go on about your merry business. I think that you certainly can compensate for not having one, and still run a very effective party.

Still looking for one more character to fill up a spot, any takers?
SauroGrenom

02-07-06, 04:37 PM
Well, while not quite as good as a primary healing cleric with wands of cure light wounds and such, the ranger can use wands and Murtagh is equipped with Empathic Transfer and Empathic Transfer, Hostile. That can cure a massive amount of party damage right there. He also has vigor and starting HP of 63 which, I feel like pointing out, are probably either going to be the highest in the party or close to it so he can serve as a secondary healer if it is needed. Or primary really, depending on when this Campaign starts, he could have a magic item or three that'll let him mainly just stand back and transfer wounds as nescessary. Depends on party compisition. That being said, I would definately not mind a healer with us, just because I've never done the Psionic healing thing before and I don't know how well it will work.
Psionic healing is a mess. There are no good powers that can be used to heal someone else directly. The Body Adjustment power can only be used on the manifester because of it's personal range. The Empathic Transfer can be used to heal, then follow that with body adjustment to finish the job. But if you do that you're using two powers to do the job of one clerical spell. Not a very efficient way of doing things. Mabey a Dorje of Body Adjustment would work but it will cost 4500gp I think (off the top fo my head).

The Unbodied Psion is not a real option I guess, but if you're qualms are due to the reactions of NPC's, then I counter that the Unbodied Psion has a very potent disguise supernatural ability that will suffice to hide his true incorpreal nature from most observers. The incorpreality and deciding exacitially what a psycrystal can do/wear would represent the major challanges though.
Skojar

02-07-06, 04:57 PM
Seperate thread or arena duel?

I don't know. I'm not sure of the intricacies of the miniquest, but as I mainly just want the allies, I would assume the single post is easier to run. Would it be a fight against something else, Tsiuzues trying to Wild Empathy or subdue them, or what? If it was a single post, would it just be like a fight, just not against another character?
Myrridin

02-07-06, 05:01 PM
The Unbodied Psion is not a real option I guess, but if you're qualms are due to the reactions of NPC's, then I counter that the Unbodied Psion has a very potent disguise supernatural ability that will suffice to hide his true incorpreal nature from most observers. The incorpreality and deciding exacitially what a psycrystal can do/wear would represent the major challanges though.

True, I hadn't read about the fact that Unbodied Psions can easily disguise themselves, which is a good thing.

Honestly, yeah, I'm worried about the incorporeality of the character, and exactly what it'll be able to do with no strength score. Gear doesn't do it much good, as it can't wear/carry anything. If we can figure out an acceptable way to manage that, I could see allowing it in to the game. The heavy psionic tilt of the campaign was not initially intended, but could end up fitting in very, very well. :)
Gonbow

02-07-06, 05:01 PM
As a note re: Unbodied, you CAN use ghost-touch items, using your Charisma for strength, IIRC. It's detailed in the undead book and Savage Species, though I'd have to look it up to give you the exact rules.

The basic rule is: If something calls on a specific stat and you don't have it, but arn't immune to whatever is that is ah-calling, you use a replacement stat, usually Charisma for undead.

Regarding the campaign: If it's going to be high ECL, I'll withdraw Lortavos; he is handicapped in several different ways and wouldn't do so well if he was too far over his head I think. Nicolae on the other hand is quite adept at being outnumbered and goes better with the general feeling of 'subtle' the group is exuding. (Rangers, Rogues and Telepaths... ^_^)
Myrridin

02-07-06, 05:08 PM
Currently in the campaign:
Rayos Atess, level 8 elven ranger - Kaigan [accepted]
Unbodied Psion - SauroGrenom [in negotiation]
Nicolae, ranger 3/rogue 3 - Gonbow [accepted]
Murtagh Deegan, level 8 telepath - DTFarstar [accepted]

Updated the above list to show where things stand right now.

Ghost Touch does get a bit pricey to throw on everything. Another question, how do things like that interact with rings, wands, dorjes, powerstones and the like? Can they wear them? I'm just asking, as it could slant some of the treasure rewards for the characters if one of the characters can't really wear much of the stuff in the campaign.
Skojar

02-07-06, 05:12 PM
I'm considering making an Unbodied Psion. One of the major difficulties is that incorpreal creatures cannot manipulate anything. They have no strength, so they apparently have no carrying capacity and no ability to hold or use anything. I suppose you could use a censer of controlling fire elementals because it only requires a command word and there are a few other items that can be used, but even these cannot be carried. The only options that I can work out are Ioun Stones and Tombs that grant inherent bonuses to stats. Even ghost touch equipment is not allowed because it has a weight and the Unbodied have no strenght. A psycrystal and/or ally could help alot in the Arena. You could equip those allies and support them with powers. Even here I wonder what kind of equimpent you can put onto a psycrystal.
I bunch of custom Ioun stones could grant bonuses to various stats and special abilities. But then you would loose the Ioun stones when you go inside of a wall. There are lots of items that provide bonuses if you posess them, such at a Luck stone. Can an incorpreal creature posess anything? What does it mean to have posession of an object?

There is also the Telekinetic Force power. Are objects "held" by this power considered to be in your posession? How well can you use things with this power? Could you wield a weapon? How about hold and use a powerstone? Also what can you do while you're maintaining concentration?

Becuase it is concentration and at will, I would expect that telekinetic force is provided as the unbodied's way of dealing with the material world. Unfortunately, it precludes being able to wear any non-ghost touch equipment becuase of the following drawbacks:
anything carried must be dropped when the unbodied takes any standard action, and his speed is effectively reduced to 20ft/round, as he can take no more than a single move while maintaining his concentration and the object(s) can only be moved that distance anyway.
Anyway, the drawbacks are such that an unbodied can only realistically be expected to use ghost touch equipment, and not use telekinetic force for any extended length of time.
Vathelokai

02-07-06, 05:15 PM
Item pricing question:

I have paid the credits for a custom item: third eye of UMD and UPD +5 each.

The price for a UMD +5 is 2500 gp. Same for the UPD +5. When combined, do they cost (2500 + (2500 x 1.5)) or does it cost (2500 + (2500 x .75)) ? It seems to depend on if these are "similar" bonuses.
kedi

02-07-06, 05:22 PM
I don't know. I'm not sure of the intricacies of the miniquest, but as I mainly just want the allies, I would assume the single post is easier to run. Would it be a fight against something else, Tsiuzues trying to Wild Empathy or subdue them, or what? If it was a single post, would it just be like a fight, just not against another character?Single Post -You send me in the tactics, I run it, anounce winner-loser, and all that jazz. Only difference from a normal arena duel is it'll take place in another map, and you'll get those allies if you would win.
Gonbow

02-07-06, 05:25 PM
Well really, only two things would need to be ghost touched; some armor (Full body if possible) and a pair of spiked gauntlets.

The gauntlets let you wear rings and wield weapons.

The armor lets you wear helmets, boots, cloaks, etc.

There are some things that you just cant use, but eh, tough luck :P

EDIT: Of course, this assumes that draped over/attached in the right area can be considered 'worn'. If not, it gets a little harder. But given the rules on animals/nonhumanoids wearing things (Which is that practically anything, particularly magical things, can be scaled/shifted so they can be worn), it would be consistent.
Skojar

02-07-06, 05:28 PM
Single Post -You send me in the tactics, I run it, anounce winner-loser, and all that jazz. Only difference from a normal arena duel is it'll take place in another map, and you'll get those allies if you would win.
That sounds great. So I'm assuming you're willing? If so, what do I need to do to have that be his activity for this week? Put it in the title bar?
Mal-2

02-07-06, 05:34 PM
The price for a UMD +5 is 2500 gp. Same for the UPD +5. When combined, do they cost (2500 + (2500 x 1.5)) or does it cost (2500 + (2500 x .75)) ? It seems to depend on if these are "similar" bonuses.

It's the first one:
( 52 * 10 ) + [ ( 52 * 10 ) * 1.5 ] = 2500 + 3750 = 6,250gp

The "multiple similar bonuses" discount is only on items that don't take up a item slot.

Multiple Similar Abilities
For items with multiple similar abilities that don’t take up space on a character’s body use the following formula: Calculate the price of the single most costly ability, then add 75% of the value of the next most costly ability, plus one-half the value of any other abilities.

If the item didn't have a slot (like an Ioun Stone of +5 UPD and UMD) it would cost:
( ( 52 * 10 ) + ( ( 52 * 10 ) * 0.75 ) ) * 2 = 5000 + 3750 = 8,750gp.
kedi

02-07-06, 05:36 PM
That sounds great. So I'm assuming you're willing? If so, what do I need to do to have that be his activity for this week? Put it in the title bar?Just put in MQ or something like that. I'll PM Pitlords account.
Kaigan

02-07-06, 05:36 PM
Currently in the campaign:
Rayos Atess, level 8 elven ranger - Kaigan [accepted]
Unbodied Psion - SauroGrenom [in negotiation]
Nicolae, ranger 3/rogue 3 - Gonbow [accepted]
Murtagh Deegan, level 8 telepath - DTFarstar [accepted]

Updated the above list to show where things stand right now.

Ghost Touch does get a bit pricey to throw on everything. Another question, how do things like that interact with rings, wands, dorjes, powerstones and the like? Can they wear them? I'm just asking, as it could slant some of the treasure rewards for the characters if one of the characters can't really wear much of the stuff in the campaign.

Rayos has purchased a wand of cure moderate wounds.
SauroGrenom

02-07-06, 05:42 PM
Currently in the campaign:
Rayos Atess, level 8 elven ranger - Kaigan [accepted]
Unbodied Psion - SauroGrenom [in negotiation]
Nicolae, ranger 3/rogue 3 - Gonbow [accepted]
Murtagh Deegan, level 8 telepath - DTFarstar [accepted]

Updated the above list to show where things stand right now.

Ghost Touch does get a bit pricey to throw on everything. Another question, how do things like that interact with rings, wands, dorjes, powerstones and the like? Can they wear them? I'm just asking, as it could slant some of the treasure rewards for the characters if one of the characters can't really wear much of the stuff in the campaign.
My research shows that an Unbodied could use ioun stones and tombs and items that you don't actually wield or manipulate. So a crystal ball could be used or simular items. He could probably also touch times like a powerstone and use it that way. Though he couldn't carry it around. If he is allowed to use a ghost touch weapon, then that would be great. Ghost touch armor would not be usefull though because he's not proficient with armor and the ghost touch is worth a +3enhancement and expensive. In any case all material treature will be left behind if he goes into a wall or some such. And thus they would be largely useless.

As far as other treasures, there are all kinds of inventive services that are worth money, but not physical treasure and that could apply. For example a powerfull NPC mage could cast permanenced Magic Fang to improve his touch attack to hit. Or he could be granted a wish that he can use to increase a stat with an inherent bonus. Or he could have someone manifest Matter Manipulation on his psycrystal and permanently increase the hardness of that little guy. I also suppose that the psycrystal is a quadreped and diminutive creature with 1 strength, so it should be able to carry around some things. According to the Rules of the game articles, the psycrystal can carry upto 5lbs of stuff. A liberal reading of the rules would allow the little guy to carry things for the Unbodied Psion. Mabey even to count objects in the crystal posession as posessed by the psion.
Macbrea

02-07-06, 05:46 PM
It would seem silly to see a psycrystal running around wearing a Handy Haversack for it's master.
SauroGrenom

02-07-06, 06:00 PM
It would seem silly to see a psycrystal running around wearing a Handy Haversack for it's master.
As I said, having a truely incorpreal character poses some interesting and challanging problems that may require sideways thinking to address them.
SauroGrenom

02-07-06, 06:20 PM
I found this (http://www.wizards.com/default.asp?x=dnd/rg/20040928a) link about incorpreal things. I think it will settle the whole discussion about what kind of treature is usable for incorpreal creatures. No rings, potions, oils, or anything that must be worn or held to be used.

So the Unbodied Psion can only wear ghost touch armor, use ghost touch weapons and use Ioun Stones, Manuals and Tombs. That's about all there is in the Magic Items section that he can carry around with him and benefit from. He could of course get some cool permanent spells and effects cast on him.

He cannot be an effective wizard without the eskew materials feat. So Psion is apparently the way to go.
Zevox

02-07-06, 06:52 PM
Ignore - my mistake.

Zevox
Turin

02-07-06, 09:50 PM
Unbodied is not the same thing as Uncarnate, Zevox.
lonewolf

02-07-06, 09:52 PM
A question about guild activities:

If a character does a guild activity(Arson, Bulgary, Assault, ...) what kind of action is that?

=> Can this character also fight in the arena in the same week? Crafting? Questing? Campainging?
If not, does the Character need to be active(costs credits)?
Zevox

02-07-06, 10:09 PM
Unbodied is not the same thing as Uncarnate, Zevox.
Really? *goes and looks this thing up* Sorry, I thought people were just getting the name of the PrC wrong. My mistake.

Zevox
NiQil

02-07-06, 10:59 PM
@ all:

I have put up a new topic for you in the CoCo Community Vote (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showthread.php?t=580356&origin=) center. Stop by and let your opinion be heard!
Myrridin

02-08-06, 08:48 AM
I think, given the rules challenges, that I'm leaning away from the Unbodied in the campaign. I agree that it could use certain things, but items like a wish to increase an attribute with an inherent bonus are pretty hefty rewards, and probably outside the scope of an ECL 8 campaign. Without being able to use 90% of the treasure, I think it'd have a hard time keeping up in the game.
Turin

02-08-06, 09:34 AM
Trying to avoid a potential minor violation here... could someone take a look at Dr. Hexacious Pogboomer (http://boards1.wizards.com/showpost.php?p=8286666&postcount=651) and make sure that I've properly noted my scroll crafting from last week? I listed the new scroll ("Scroll of Buffing") in my expendibles, marked it with a c, and made a remark in my Fights Results section about having crafted it. Is this acceptable? I know there was some discussion of it recently, but I'm not sure how that ended.

Also, someone mentioned a while back a way of trimming the number of characters in a link... something about writing {post=p=8286666&postcount=651}, or something like that, instead of {url=http://boards1.wizards.com/showpost.php?p=8286666&postcount=651}? Anyone know what I'm talking about?
Macbrea

02-08-06, 09:43 AM
It should look like:


FEB 1


That is all that is needed.
Snommelp

02-08-06, 09:44 AM
Also, someone mentioned a while back a way of trimming the number of characters in a link... something about writing {post=p=8286666&postcount=651}, or something like that, instead of {url=http://boards1.wizards.com/showpost.php?p=8286666&postcount=651}? Anyone know what I'm talking about?If you want to just see the one post, you can just use a [post=?] tag. You don't need to add the postcount nonsense. To get the number to fill the ?, just click the link in the pairings post and pull the number from the address line of your browser.
SauroGrenom

02-08-06, 10:33 AM
Myrridin,

It's your call, and so be it. Thanks for giving it some consideration.
SoulLord

02-08-06, 11:02 AM
How about this all crafting & scribing that uses 1000gp or less * can be recorded and used
before the next fight.

*1000 gp of scribing or crafting takes a mere day

I am still not convinced that one day's work can only be used 2 weeks later.
Myrridin

02-08-06, 11:05 AM
Sauro - I hate to lose a player, I just think that the challenges of running with it in the group might be a bit much for me on my first PbP campaign.

That said, assuming everything goes smoothly, and if someone drops at some point, you're welcome to come in with it.
Luni

02-08-06, 12:26 PM
How about this all crafting & scribing that uses 1000gp or less * can be recorded and used
before the next fight.

*1000 gp of scribing or crafting takes a mere day

I am still not convinced that one day's work can only be used 2 weeks later.

Heh. I think it's ridiculous if Vandelar wants to scribe an Empowered Fireball he has to sit out an enitre week.
kedi

02-08-06, 12:41 PM
@Drac: You might wanna get paired this week, sorry but I couldn't finish it up this week. You might get a new ql, or if you can sit out or get paired this week, I can handle for the following week. Sorry for the inconvenience.
NiQil

02-08-06, 01:10 PM
Heh. I think it's ridiculous if Vandelar wants to scribe an Empowered Fireball he has to sit out an enitre week.

That would be true regardless of the crafting issue SoulLord has a problem with. The base cost does that, not the crafting times he is mentioning.

@ SoulLord: At this point, you are going to have to get Cat to change his mind, not me....it was his call. Keep in mind, however, that what he said is how it was supposed to have been done all along. It just so happened that no one was doing it that way and no one caught it. All that has really happened is that the rules that were already in place are now being enforced.
SauroGrenom

02-08-06, 02:11 PM
If I want to increase the enhancement bonus granted by a self crafted wondrous item, then do I have to craft the item new? Raskos for example has a self crafted headband of intillect+2. I want to soon craft one with a +4. The difference in market value is 12000gp, so when I craft do I need to spend 8000gp for a new one or 6000gp to improve the old one?
Macbrea

02-08-06, 02:13 PM
If I want to increase the enhancement bonus granted by a self crafted wondrous item, then do I have to craft the item new? Raskos for example has a self crafted headband of intillect+2. I want to soon craft one with a +4. The difference in market value is 12000gp, so when I craft do I need to spend 8000gp for a new one or 6000gp to improve the old one?

As far as I can tell people have just been paying the difference.
TelinArtho

02-08-06, 02:17 PM
If I want to increase the enhancement bonus granted by a self crafted wondrous item, then do I have to craft the item new? Raskos for example has a self crafted headband of intillect+2. I want to soon craft one with a +4. The difference in market value is 12000gp, so when I craft do I need to spend 8000gp for a new one or 6000gp to improve the old one?

You just pay the difference. If you'd like an example to work from - Kraegin (lvl 7 cleric) upgraded his Periapt of Wisdom from +1 to +3:

Periapt of Wisdom +3 [4000gp, 320xpC, 5° (http://boards1.wizards.com/showpost.php?p=7266276) improved (http://boards1.wizards.com/showpost.php?p=7314268) from [500gp, 40xpC, 5° (http://boards1.wizards.com/showpost.php?p=7104867)]]
Luni

02-08-06, 02:29 PM
The new Gladius weekly (http://boards1.wizards.com/showpost.php?p=8426597&postcount=14) is up.

If anyone wants to write an article, just send me a PM of it.

Aside: the fights were really short this week. I only saw one fight over 15 rounds.
SoulLord

02-08-06, 02:32 PM
@ SoulLord: At this point, you are going to have to get Cat to change his mind, not me....it was his call. Keep in mind, however, that what he said is how it was supposed to have been done all along. It just so happened that no one was doing it that way and no one caught it. All that has really happened is that the rules that were already in place are now being enforced.

Ok I would like to know what the rest feels before I set up a vote poll or take this issue with Mighty Caterane itself... no sense to do it if I'm the only dissenting voice.

1.- I'm all for crafted items & scrolls that have a cost of less than 1000 gp to be ready to be used the week they are crafted.

a) They don't give oponents any advantage as they are recorded in the gladiator sheet before pairings are anounced.

b) They are less of a Hassle to Maintain & Audit since you wont have to check each new scroll with his scribed date to know if it can or can't be used.

c) it only takes a day to craft up to 1,000gp worth of scrolls having it extended to 2 weeks does not follow the Core Rules.
Myrridin

02-08-06, 02:39 PM
I agree. If you're crafting scrolls of less than a 1gp value, they should be ready that same week. On the same note as that, if you're making scrolls, no using a profession to make cash that week either. One activity at a time.
Mal-2

02-08-06, 02:42 PM
c) it only takes a day to craft up to 1,000gp worth of scrolls having it extended to 2 weeks does not follow the Core Rules.

I don't care one way or another about when crafters get thier items / income, but the bit quoted above is just plain false. It only takes 1 week for a crafter to make items. It does not take 2. If you are crafting scrolls this week (the Feb. 8th pairings), you will have them available for use in one week (the Feb. 15th pairings).
Vathelokai

02-08-06, 02:45 PM
If I want to increase the enhancement bonus granted by a self crafted wondrous item, then do I have to craft the item new? Raskos for example has a self crafted headband of intillect+2. I want to soon craft one with a +4. The difference in market value is 12000gp, so when I craft do I need to spend 8000gp for a new one or 6000gp to improve the old one?Here you go...
ADDING NEW ABILITIES

A creator can add new magical abilities to a magic item with no restrictions. The cost to do this is the same as if the item was not magical. Thus, a +1 longsword can be made into a +2 vorpal longsword, with the cost to create it being equal to that of a +2 vorpal sword minus the cost of a +1 sword.So yeah, you just pay the difference.
Vathelokai

02-08-06, 02:50 PM
I don't care one way or another about when crafters get thier items / income, but the bit quoted above is just plain false. It only takes 1 week for a crafter to make items. It does not take 2. If you are crafting scrolls this week (the Feb. 8th pairings), you will have them available for use in one week (the Feb. 15th pairings).
Here's another way of phrasing SoulLord's point...
You have to put a request in to scribe scrolls the day before pairings A. The next day you fight. The next day you scribe the scrolls. Then you cannot use the scrolls until pairings B 6 days later. Thus, even though you are only crafting one one day, it actually takes 8 days before you can use the scrolls.

This seems silly to me. Why do you have to get a permit to scribe scrolls two days in advance? Why can you not choose which scrolls you scribe the day you scribe them?
SoulLord

02-08-06, 02:55 PM
I don't care one way or another about when crafters get thier items / income, but the bit quoted above is just plain false. It only takes 1 week for a crafter to make items. It does not take 2. If you are crafting scrolls this week (the Feb. 8th pairings), you will have them available for use in one week (the Feb. 15th pairings).

I don't think thats very accurate here read this


Crackdown on Scrolls Scribers


From this day forward gladiators must deliver a list of scrolls they desire to scribe that week when they register themselves to fight. Additionally, if the gladiator manages to finish his scrolls before his fight is scheduled, it is forbidden for him to bring that scrolls with him to the fight. Also, once a gladiator has delivered a list what he wants to scribe, he cannot later change his mind, even if he has time after the fight to scribe more. The public somewhat puzzled by this move from the management, and some complaints were issued, primarily by the TAO, but most gladiators simply shrugged and went on with business as usual. The snooty members from the TAO who always claimed that ‘the pen is mightier than the sword’, probably never expected the saying to bite them ’in the paperworks’, since they are hit the hardest by the new regulations.


Also, to clarify how crafting works for all crafters, including those scribing scrolls or imprinting stones...when you set your character to ready for Wednesday pairings, you will list in your subject header any free actions you are performing. If that free action is crafting, either in the subject line (if there is room) or at the top of your character sheet, you should detail what you are crafting (scrolls, armor, powerstones, etc), including the cost and any XP spent in the crafting. This will be placed by your pitlord in the summary of your fight that week, and that/those item(s) will be available for use the following week. Any deviation from this crafting method, such as stating you will craft expendables to replace what is used in your fight that week, is not allowed. You must state what you are crafting when you set your character to ready, and that/those item(s) will then be available the following Wednesday, and not before then. As always, if you have any question about this issue, please don't hesitate to PM Prisonlords.
Macbrea

02-08-06, 02:56 PM
A free activity is exactly that an activity. The choose to make anything 1 day or less a free activity with the statement you may do one in a week. And that they need to be linked. I can as a free activity steal gold with Marcus. That gold isn't available for me to spend until after my fight is done. Even though I spent one day stealing gold during the week.
SoulLord

02-08-06, 03:05 PM
A free activity is exactly that an activity. The choose to make anything 1 day or less a free activity with the statement you may do one in a week. And that they need to be linked. I can as a free activity steal gold with Marcus. That gold isn't available for me to spend until after my fight is done. Even though I spent one day stealing gold during the week.

which is exactly the part I respectfully disagree with.

If after your fight you sucessfully steal gold as your free activity then you should be able to spend it before the next fight not after it.
Mal-2

02-08-06, 03:09 PM
Here's another way of phrasing SoulLord's point...
You have to put a request in to scribe scrolls the day before pairings A. The next day you fight. The next day you scribe the scrolls. Then you cannot use the scrolls until pairings B 6 days later. Thus, even though you are only crafting one one day, it actually takes 8 days before you can use the scrolls.

I don't understand how that supports SoulLord's position that it takes two weeks to scribe a scroll. If you can scribe them one week and use them the next week, how does that mean that it takes two weeks to craft them? You use a single free action in week one, and you have the crafted item available in week two. If you're scribing scrolls in week 1, but not using them until week 3, I think you're misunderstanding the rules.


As far as I understand what the rules tell us about the schedule of Gladius what we have is the following:

Wednesday: Gladiators are paired in the evening, and are held in isolation overnight (for about 16 hours).
Thursday noon: They fight thier opponent.
After that, they get to do thier free action for the week, and are done with it before next Wednesday, and everything starts over again.

Again, that's not spelled out anyplace, it's just what I've assumed from the various rules about prebuffs and crafting.

Edit: Are you assuming that pairings are announced Wednesday night, and the fights don't take place until next Tuesday in Gladius time? If so, there are a lot of other things a character should be allowed to do after pairings, like going to the market to stock up on silver or cold iron weapons they may need. Since we're not allowed to do anything in response to pairings other than send tactics, I assumed it didn't work that way.
Kaigan

02-08-06, 03:14 PM
It really isn't all that bad. You just have to plan out what scrolls you need and if you craft too many of them, hey, you have a week to earn money or something.
Vathelokai

02-08-06, 03:16 PM
I don't understand how that supports SoulLord's position that it takes two weeks to scribe a scroll.I'll try again.

Wednesday Merlin decides to scribe 5 scrolls of magic missile.
Thursday Merlin fights and uses his scroll of invisibility.
Friday Merlin scribes the MM scrolls.
saturday-tuesday Merlin relaxes.
Next wednesday Merlin decides to scribe a replacement of the invis scroll.
Next Thursday Merlin fights without an invis scroll.
Next Friday Merlin scribes the invis scroll.
the third thursday Merlin can has a scroll of invis again.

So if you use a scroll, you have to wait 8 days to rescribe it, then another 6 days before you can use it. Thus 2 weeks.
Vathelokai

02-08-06, 03:20 PM
It really isn't all that bad. You just have to plan out what scrolls you need and if you craft too many of them, hey, you have a week to earn money or something.
Yes, it isn't the worst that could happen. That will be when Cat finally figures out a way to control the number of expendables for any given character.

It is counter intuitive though, having to get a permit to scribe scrolls ahead of time. Anyone could just go out and buy one before the fight, but if you make it youself you cannot use it until after the fight.

As for me, unless this gets changed (and I'm sure that it won't) all of my wizards will be fighting every other week.
SoulLord

02-08-06, 03:21 PM
It really isn't all that bad. You just have to plan out what scrolls you need and if you craft too many of them, hey, you have a week to earn money or something.

Or you could Pull a Vandelar and just fight every other week.

which from a mere optimizing perspective seems like the best thing to do at the time.
Kaigan

02-08-06, 03:21 PM
Edit: @Vath: True
Mal-2

02-08-06, 03:26 PM
Wednesday Merlin decides to scribe 5 scrolls of magic missile.
Thursday Merlin fights and uses his scroll of invisibility.
Friday Merlin scribes the MM scrolls.
saturday-tuesday Merlin relaxes.
Next wednesday Merlin decides to scribe a replacement of the invis scroll.
Next Thursday Merlin fights without an invis scroll.
Next Friday Merlin scribes the invis scroll.
the third thursday Merlin can has a scroll of invis again.

So if you use a scroll, you have to wait 8 days to rescribe it, then another 6 days before you can use it. Thus 2 weeks.

Well, I see that as quite different than "It takes 2 weeks to scribe a scroll." I agree that what you've just posted is what the rules currently are. As far as I know, that's what the rules have been for at least the last 5 months that I've been playing here. May I suggest that if Merlin either had two scrolls of Invisibility, or knew he was likely to use one and set himself to craft a replacement, he wouldn't be in this bind?

I agree that that would require some forethought, but I really don't see it as a big deal. If he wanted to replace it right away, he has the same option everyone else does -- go to the Gladius market and buy one.

As I said in my first post, I don't mind if the rule gets changed. I only objected to soullords assertion that "it only takes a day to craft up to 1,000gp worth of scrolls having it extended to 2 weeks does not follow the Core Rules." It does not take two weeks. It takes one week. I agree that that does not follow the Core Rules though.

Heck, I don't care if we allow 6 free activities a week. It would completely cripple my character who has no way to earn money, train animals, or craft magic items, but it would be more in line with the Core Rules.
Vathelokai

02-08-06, 03:43 PM
I agree that that would require some forethought, but I really don't see it as a big deal. If he wanted to replace it right away, he has the same option everyone else does -- go to the Gladius market and buy one.
That makes me wonder... Why do we allow people to go shopping before fights? Shouldn't it work the same as a free activity? If characters are put on lockdown when they are paired until the fight, then when would they have time to do this shopping? Shouldn't they order their goods and have then delivered the next week?
MysticMonk2005

02-08-06, 03:56 PM
Because your only in lockdown for 16hrs a week?
SoulLord

02-08-06, 04:14 PM
Because your only in lockdown for 16hrs a week?


by that same argument.

crafting scrolls takes only 8 hours........
NiQil

02-08-06, 06:09 PM
That makes me wonder... Why do we allow people to go shopping before fights? Shouldn't it work the same as a free activity? If characters are put on lockdown when they are paired until the fight, then when would they have time to do this shopping? Shouldn't they order their goods and have then delivered the next week?

I gotta say....some of the comments being tossed around now with regard to scribing scrolls strike me as odd.

I'll say again. This is not a rules change. This is enforcement of the rules that have been in place as long as I have been here. It just so happens that most of you have been doing the scribing thing wrong until now, and no one has caught it before Usurpator did. If he hadn't, someone else would have eventually.

It seems like the biggest thing people are upset about is the fact that they can't immediately replenish the scrolls used in a fight because they have to choose what to scribe when they set their characters to ready. My response? Plan ahead. How hard is it to craft a few extra scrolls of ones you use a lot, so you have extras waiting for the following week? Nothing is stopping you from going out and buying scrolls to replenish your scroll supply like everyone else, either. If a fighter wants to replenish the arrows he used in a fight, and doesn't want to wait for them to be crafted...he buys them. Or else he decides ahead of time that he is running low on arrows and crafts some more. How hard is that? It seems really odd to me that people are upset because they are being held to the same standard that everyone else is. Do scrolls and stones make up a bigger portion of your character than arrows do? Absolutely. I won't deny that. Does that mean you shouldn't be held to the same standard? No.

Again...this is how it should have always been. Had it been done correctly from the beginning, I doubt we would even be having this discussion.

And...call me a cynic...but somehow I doubt Cat is going to change his mind on this one. He had the opportunity to do so already (when I presented the arguments to him) and he didn't. Would I be upset if he did? No...I rarely play casters. This really doesn't affect my characters. But I don't see why casters should be given special crafting rules that everyone else doesn't get.

I'm sure that someone is immediately going to respond with 'Well, let's change all the crafting rules so that everything crafted is available immediately.' And that would be all fine and good, except I doubt Cat is going to change his mind. If he does...great...more arrows for my fighters. More poison. More tanglefoot bags.

But I don't see the poison users upset that they can't craft their poison every week after the fight. I don't see everyone who uses alchemical stuff like tanglefoot bags and thunderstones saying anything of the sort. So why should scribers and imprinters be different?

Edit: As it stands, nothing new is being brought to the table by anyone in this discussion (including myself). We are all rehashing the same things over and over. So at this point, I have said all I am going to say on the issue, and I will bow out of the discussion. Maybe I'll pick it back up again if and when Cat decides to change the rules.
SoulLord

02-08-06, 06:21 PM
1.-All craft rules should apply the same for everyone be it poison, scribing,crafting or the like

2.-the argument about planning ahead doesn't stick; you don't know what you'll end up using in a fight and buying extra just in case is not optimum resource usage.

3.- As for why others don't speak up (poisoners,crafters,etc.) beats me as it also affects them.

With the other Main argument of the past week taking the spotlight of the board this was somewhat relegated but not forgotten by some of us.
Usurpator

02-08-06, 06:47 PM
The big problem with the new (or newly enforced) crafting rule is:

It makes things more complicated and increases everybody's workload.

The fact that everybody (even Cat) didn't follow the correct crafting rules until now should give people a hint that the rule was, is, and never will never, intuitive.

The big problem with many of the new rules is:

It makes things more complicated and increases everybody's workload.

What I would like to see is:

A. New rules which do not make things more complicated.
B. New rules that actually simplify (*gasp*) currently complex or counter-intuitive rules
C. Clarifications/streamlining on existing rules

Examples:
- Adding *simple* new maps (without wind effects, rain, ambush options and other weird things) is an option for A. Such an addition will not make things more complicated, no new rules will need to be checked or invented.

- Making equipment and allies a prebuff. Cat has already acknowledged that allies have currently a powerful effect (he thinks it is even unbalancing). Instead of complicating the matter by balancing it with new rules for Intimidate skill, Forgery etc., why not demand that gladiators need to choose their worn equipment and allies that join them as a prebuff. Simplifies writing tactics and cuts down on the power of allies: an example of B.

- The initiative started by Cerebus13, NiQil, LLMadcow and others. Central places to ask and get answers on common rule issues is an example of C.
Ariel23

02-08-06, 07:46 PM
Heh. I think it's ridiculous if Vandelar wants to scribe an Empowered Fireball he has to sit out an enitre week.
It's not ridiculous to the person getting hit with the Empowered Fireball. To them, not taking a week might seem ridiculous.
Ayrynthyn

02-09-06, 08:28 AM
from the ask an elder thread...


Something thats been bugging me ever since it got brought up in the tavern: how many spells are allowed on a single scroll? The table in the SRD (quoted below) seems to indicate that the max is 6, yet several characters here have scrolls with over 6 (and one actually has all his spells on a single massive "superscroll").


Table: NUMBER OF SPELLS ON A SCROLL

Scroll Type...................Number of Spells
Minor scroll.............................1d3 spells
Medium scroll..........................1d4 spells
Major scroll.............................1d6 spells


Zevox

i think this really is more appropriate here, The chart you cite is (imho) for DM useage when generating random scrolls. the important part i think is found here (http://www.d20srd.org/srd/magicItems/scrolls.htm)


Physical Description

A scroll is a heavy sheet of fine vellum or high-quality paper. An area about 8 ½ inches wide and 11 inches long is sufficient to hold one spell. The sheet is reinforced at the top and bottom with strips of leather slightly longer than the sheet is wide. A scroll holding more than one spell has the same width (about 8 ½ inches) but is an extra foot or so long for each extra spell. Scrolls that hold three or more spells are usually fitted with reinforcing rods at each end rather than simple strips of leather. A scroll has AC 9, 1 hit point, hardness 0, and a break DC of 8.

To protect it from wrinkling or tearing, a scroll is rolled up from both ends to form a double cylinder. (This also helps the user unroll the scroll quickly.) The scroll is placed in a tube of ivory, jade, leather, metal, or wood. Most scroll cases are inscribed with magic symbols which often identify the owner or the spells stored on the scrolls inside. The symbols often hide magic traps.

...so in actuality, there is no limit on the number of spells per scroll. As a programmer, i've parsed through 10+ pages of form feed paper to identify a code snippit. It's not plesant, but it can be done. If this were a table top game, i'd consider enforcing a move action to locate the spell in question if there were say more than 6 spells on the scroll, but there is no RAW for any such rule (as far as i know).

oh, and vellum (http://dictionary.reference.com/search?q=vellum) is not the lightest stuff in the world
Katana

02-09-06, 09:14 AM
when im invisible becouse of a potion of invisibility and i attack someone i get a +2 bonus on my attack roll, i wonder if i get a +2 bonus to my grapple to becous its a kind of attack to.
Vathelokai

02-09-06, 09:21 AM
I gotta say....some of the comments being tossed around now with regard to scribing scrolls strike me as odd.Indeed... both sides of the table the each other as being very odd.
And...call me a cynic...but somehow I doubt Cat is going to change his mind on this one.Of course he wont.


The big problem with many of the new rules is:

It makes things more complicated and increases everybody's workload.

What I would like to see is:

A. New rules which do not make things more complicated.
B. New rules that actually simplify (*gasp*) currently complex or counter-intuitive rules
C. Clarifications/streamlining on existing rulesI second the motion.
Myrridin

02-09-06, 09:26 AM
Still looking for one more player for my campaign. ECL 7 or 8, preferably, but I'm willing to accept ECL 6 characters.
Myrridin

02-09-06, 09:35 AM
Well, throw my hat into the Pitlord ring once again. In an effort to get more characters fighting, I'll take one fight a week.

@Cat, or whomever, if you want to assign 2 more characters to a fight, and give it to me, go ahead. I'll need the tactics by tonight though, so I can get a good start running it tomorrow.
Snommelp

02-09-06, 09:39 AM
when im invisible becouse of a potion of invisibility and i attack someone i get a +2 bonus on my attack roll, i wonder if i get a +2 bonus to my grapple to becous its a kind of attack to.
No, you do not. The only proof of this I can give you is that you cannot score a critical on your opposed grapple checks. The touch attack to enter the grapple is still fair game, though.
Warclone

02-09-06, 10:04 AM
No, you do not. The only proof of this I can give you is that you cannot score a critical on your opposed grapple checks. The touch attack to enter the grapple is still fair game, though.

You get a +2 bonus to attack rolls while invis. You would get +2 to establish the touch to begin grappling, but you would not get the +2 to the opposed grapple because it is an opposed roll, not an attack roll.
Katana

02-09-06, 10:05 AM
to bad but i got +11 on my grap anyway thx for the information
Myrridin

02-09-06, 10:31 AM
Sindorin will be joing the other intrepid members on the Campaign - A Kingdom of Dream and Shadow. I'll post the completed roster in below this.

Currently in the campaign:
Rayos Atess, level 8 elven ranger - Kaigan [accepted]
Aranor Haerdonin - level 7 transmuter - Sindorin [accepted]
Nicolae, ranger 3/rogue 3 - Gonbow [accepted]
Murtagh Deegan, level 8 telepath - DTFarstar [accepted]

So the roster is full, and I'm looking at starting on Wednesday the 15th, maybe the 22nd, depending on whether or not I can get everything I want in order.
Sindorin

02-09-06, 11:27 AM
Eat that, scroll scribing nerfers!!! :D
Ariel23

02-09-06, 02:04 PM
...so in actuality, there is no limit on the number of spells per scroll. As a programmer, i've parsed through 10+ pages of form feed paper to identify a code snippit.Did you do it with one hand while casting a spell with the other?
It would be almost impossible to navigate 100 feet of scroll with one hand. It certainly couldn't be done as a free action one-handed.
Usurpator

02-09-06, 02:13 PM
Did you do it with one hand while casting a spell with the other?

And add:

- within 6 seconds?
- while dodging fireballs and crossbow bolts and keeping an eye out for the charging paladin?

- try walking around with such a scroll
- try riding a horse with such a scroll
- try staying invisible with 30 feet of scroll trailing behind you
SoulLord

02-09-06, 02:31 PM
Can mercenaries with the proper skills and or feats craft equipment?

how about wondrous items or poisons?
Ayrynthyn

02-09-06, 03:19 PM
And add:

- within 6 seconds?
- while dodging fireballs and crossbow bolts and keeping an eye out for the charging paladin?

- try walking around with such a scroll
- try riding a horse with such a scroll
- try staying invisible with 30 feet of scroll trailing behind you

while i do not question the ludicrousness of wandering around with two full paper towel rolls under you arm. I couldn't find rules to the contrary. I would more than listen to any additional insight...
Usurpator

02-09-06, 04:01 PM
while i do not question the ludicrousness of wandering around with two full paper towel rolls under you arm. I couldn't find rules to the contrary. I would more than listen to any additional insight...

Rules are never a substitute for common sense.

It also says nowhere that you cannot balance yourself on your index finger, but that doesn't mean you can! It says nowhere that you can spit on the ground, but that doesn't mean you can't! There are things for which no rules are spelled out because the DM should simply apply common sense.

No rule says you can put 20 spells on a single scroll, no rule says you can't. In absence of a clear rule, just apply common sense.

The only thing we know for sure is that the rules imply that it is possible for you to put up to 6 spells on a scroll, and that such a scroll would be about 6 ft. long. You can just go from there.
Macbrea

02-09-06, 04:04 PM
I would think since a major scroll is 1d6 spells. The maximum number of spells we can place on a scroll is 6. This would make the scroll 81/2 inches wide and 71 inches long with metal rod at each end.

As we are not suppose to be making none standard items without expending credits to do such. I would think that the chart should be some indication of what is available. I could be wrong. But, we should be following those rules as a guideline.
Ayrynthyn

02-09-06, 04:21 PM
I agree. Whole heartedly. Believe me, im not pro-100 spell scrolls. So much so, that i went diggin for more, and came across this (http://www.wizards.com/default.asp?x=dnd/rg/20041214a) tidbit from the rules of the game


Scroll Miscellany: A couple of other things are worth noting here. First, the permanency scroll takes two days to create because its base price is more than 1,000 gp, but not more than 2,000 gp. Nevertheless, the creator pays extra monetary and XP costs for the permanency spell only once because the scroll only works once. Still, the creator must have the spell permanency prepared (or otherwise available) each day he works on the scroll.

Also, all the scrolls shown in the Dungeon Master's Guide contain a single spell. There's not actually any rule that limits scrolls to a single spell (see page 237 in the Dungeon Master's Guide). To create a scroll of multiple spells, combine the spells' base costs to determine the scroll's creation time and XP costs. If the multiple spell scroll is abandoned, the whole expenditure is wasted.

One advantage to creating a scroll with multiple spells is that you have to use only one action to get out the scroll during an encounter. Once you have the scroll in hand, you can read any spell it contains. DMs should feel free to set a reasonable limit to the number of spells you can search through on a multispell scroll before you have to use an action to find the one you want. I recommend a maximum of seven spells. If a scroll contains more spells than that, it takes a move action to find the correct one. As spells are used from a scroll, the writing that stores them vanishes from the scroll, which can make the remaining spells easier to search.


...which, oddly enough, sounds an awful lot like my table top reccomendation from above.


If this were a table top game, i'd consider enforcing a move action to locate the spell in question if there were say more than 6 spells on the scroll, but there is no RAW for any such rule (as far as i know).
lonewolf

02-09-06, 08:17 PM
What kind of action is it for a ghost to manifest or to stop beeing manifested? I dont find anything in the Monster entry that helps with that question.
NiQil

02-09-06, 10:49 PM
Wow....the level of posting and traffic in general really went down when the "State of Emergency" hit...I haven't seen this forum this slow in a long time....if ever.
Luni

02-09-06, 11:18 PM
Wow....the level of posting and traffic in general really went down when the "State of Emergency" hit...I haven't seen this forum this slow in a long time....if ever.

Shh. Were waiting for the ghost to manifest itself. It seems to be taking longer than a standard action.

@loneowlf: Unless otherwise mentioned all special abilities take a standard action.
Warclone

02-09-06, 11:59 PM
I agree. Whole heartedly. Believe me, im not pro-100 spell scrolls. So much so, that i went diggin for more, and came across this (http://www.wizards.com/default.asp?x=dnd/rg/20041214a) tidbit from the rules of the game



...which, oddly enough, sounds an awful lot like my table top reccomendation from above.

These are all house rules.

If we want to make a house rule against 100 spell scrolls, that is fine.

Until we do, no pitlord can legally prevent 100 spell scrolls from working as-is.
Kaigan

02-10-06, 12:15 AM
These are all house rules.

If we want to make a house rule against 100 spell scrolls, that is fine.

Until we do, no pitlord can legally prevent 100 spell scrolls from working as-is.

Just so we're clear, you know a spell on a scroll is approx 12 inches long.... so you have 1200 inches, or 100 foot long scroll....... Sounds really ridiculous. I only bring this up because Tiris has such a scroll. maybe not 100 spells but a lot, and it should be impossible to have that many on one. Besides, once you cast a spell off it you can't "rescribe" it on the scroll, so what's the point anyways?
Iced

02-10-06, 12:23 AM
These are all house rules.

If we want to make a house rule against 100 spell scrolls, that is fine.

Until we do, no pitlord can legally prevent 100 spell scrolls from working as-is.

WHOA 100 spell scrolls are illegal. The max spells allowed on a scroll is 6, the max powers in a powerstone is 6 and you can't replace used powers once they're expended from such items.

Table: NUMBER OF SPELLS ON A SCROLL

Scroll Type Number of Spells
Minor scroll 1d3 spells
Medium scroll 1d4 spells
Major scroll 1d6 spells


I see no 100 listed the max is 6.

~Iced
lonewolf

02-10-06, 12:29 AM
A question about guild activities:

If a character does a guild activity(Arson, Bulgary, Assault, ...) what kind of action is that?

=> Can this character also fight in the arena in the same week? Crafting? Questing? Campainging?
If not, does the Character need to be active(costs credits)?

I got no answers on that one. Any takers?
SauroGrenom

02-10-06, 12:44 AM
I got no answers on that one. Any takers?
From what I understand most guild actions are done as Miniquests for the guild. The character's actions are treated as is normal for a MQ.
lonewolf

02-10-06, 01:28 AM
From what I understand most guild actions are done as Miniquests for the guild. The character's actions are treated as is normal for a MQ.

That means that the character also gains XP and gold during those actions?
Luni

02-10-06, 03:06 AM
About the scrolls things:

Wizard holding a scroll with 50 spells on it? Why not simply disarm him or sunder the scroll. Complete messes up his day.

We should forward this question to NiQil to see what the community thinks of scroll maximums. I think it is pretty much 50/50.
Usurpator

02-10-06, 03:30 AM
These are all house rules.

If we want to make a house rule against 100 spell scrolls, that is fine.

Until we do, no pitlord can legally prevent 100 spell scrolls from working as-is.

Warclone, apparently you didn't read or misinterpret my earlier post.

What you are saying is tantamount to:

"No Pitlord can prevent me from calling down a meteor from the sky doing 40d6 fire damage to my opponent, because the rules don't say I can't."

The rules don't say you can put 100 spells on a scroll, the rules don't say you can't. If the rules don't say something either way, it will be a Pitlord's call. And I will make that call if you bring a scroll with more than 6 spells on it in a fight of mine, and say you can't.
waywreth

02-10-06, 10:22 AM
Under the "state of emergency rules", would one acquire a credit if they pitlorded a fight and had 2 characters active, or would that credit go towards having the 2nd character active?
SauroGrenom

02-10-06, 10:45 AM
That means that the character also gains XP and gold during those actions?
That's consistent with my understanding. The whole guild system is to be an RP framework for characters to do interesting things. All the normal character activities can be performed as a part of a guild action. THe only change is that the guild action is a bit more interesting because it allows a character to steal from or attack an organization that other players may be a part of. So PR interactions become likely, but no one's character actually looses money or is imprisoned with regard to the Arena.
Myrridin

02-10-06, 11:12 AM
Where is the NPC wealth by level chart? I know it's about page 37 in the DMG, but isn't it reposted here on the CoCo? I'm trying to get some of the more major NPC's in my campaign fleshed out, and they need gear too. :)
Zevox

02-10-06, 11:23 AM
Where is the NPC wealth by level chart? I know it's about page 37 in the DMG, but isn't it reposted here on the CoCo? I'm trying to get some of the more major NPC's in my campaign fleshed out, and they need gear too. :)
First post of the "Propose your Mercenary" thread should have it, if memory serves.

Zevox
SauroGrenom

02-10-06, 01:11 PM
You know how there is a [ post=xxx ] [ /post ] code. I wonder if there is a simular code for threads? Anyone know?

I'll give this a try.

Wow it works! This would be great for linking all those quests and miniquests instead of using the url code. The url code is way longer character wise and loads slower in my experience. I think the url code bounces off of the "Leaving Wizards" message before going back to wizards again.
Macbrea

02-10-06, 01:18 PM
isn't it Thread

Thread
Myrridin

02-10-06, 02:12 PM
So it looks like everything has really slowed down here in the past few days. Quests, Miniquests....yeah, good times.
NiQil

02-10-06, 04:00 PM
So it looks like everything has really slowed down here in the past few days. Quests, Miniquests....yeah, good times.

I observed the same thing yesterday...the State of Emergency sorta took the wind out of this forum's sails. This is far and away the slowest I have ever seen this place. Kinda sad, really.
Macbrea

02-10-06, 04:03 PM
Well, am at work at the moment. Meaning I will get to work on the various fights I have to do in the morning when I wake up. That is normal for me. 1 thursday night if I get the tactics, 1 or 2 saturday morning, 1 started sunday night and finished monday night.


So, basicly, Assuming everything goes as normal this week. One fight for me will be done saturday morning and the other will be done sunday and monday night.
Myrridin

02-10-06, 04:15 PM
I observed the same thing yesterday...the State of Emergency sorta took the wind out of this forum's sails. This is far and away the slowest I have ever seen this place. Kinda sad, really.

Too much debate over house rules, and things like required online dice rollers for some people to want to keep going. Just a theory.

I've pretty much given up on the quest I had a character in, as we're not moving, though I think that's due to other reasons, and I'm fine with it. I'll keep plugging away at getting my campaign up and running, and hopefully more people will come back and we'll get some life again.
Mal-2

02-10-06, 04:36 PM
I observed the same thing yesterday...the State of Emergency sorta took the wind out of this forum's sails. This is far and away the slowest I have ever seen this place. Kinda sad, really.

I'm still around as much as always, but I've had my say in all of last week's debates. I'm waiting for something new to come up this week for us to argue about. :)

On another note... anyone played a Dragon Disciple here yet? I haven't seen any recently, but I haven't combed through the old characters either. I think I've finally settled on rolling up a lizardfolk headed towards DD as my second character.
Myrridin

02-10-06, 04:53 PM
I'm working towards Dragon Disciple with Tarik. I'm going to go Fighter 1/Cleric 1/Paladin 2/Cleric 2-3/Sorcerer 1/Dragon Disciple 10...at least that's the long term plan. :)
SauroGrenom

02-10-06, 04:58 PM
I'm still around as much as always, but I've had my say in all of last week's debates. I'm waiting for something new to come up this week for us to argue about. :)

On another note... anyone played a Dragon Disciple here yet? I haven't seen any recently, but I haven't combed through the old characters either. I think I've finally settled on rolling up a lizardfolk headed towards DD as my second character.
Look up Zassl. He's a fairly sucessfull kobold DD.
SauroGrenom

02-10-06, 05:54 PM
I observed the same thing yesterday...the State of Emergency sorta took the wind out of this forum's sails. This is far and away the slowest I have ever seen this place. Kinda sad, really.
I think, it's a combination of several various factors all at once. The state of emergency is in my opinion more a symptom than a cause. The debates that limit character ability (example:scroll scribing,) are discouraging to creativity. Also the increasing number of house rules, elder rulings, and CoCo rules clarifications stashed in various locations make pitlording all the more difficult and playing more complicated. Also by comparison to the recent high level of debate that has been going on, any time with no debate apprears to be quiet.

There is also the fact that our GM's presence has become somewhat transparent of late. I know that Cat spends loads of time to manage all the accounts that are parts of the boards and inventing new programs to make CoCo more of a Living Gladius. He's also human, so all that time spent on developing new programs and behind the scenes is unavailable for other things. So the players don't get much direct leadership. We see our GM make rulings and creating some new dimension to the CoCo, in some cases arguing with the community members and implimenting something new despite protest. That's all well and good. It's his labor of love that he does to keep CoCo running and to make it a better place for us. But recently it appears to be at the exclusion of all other things from him. It would be refreshing to see him make comments in the tavern more often. If I recall correctly at one time Cat liked to write stories and I haven't seen one in a while. Many of the other elders also have kind of transparent rolls with regard to the general populus. I see them often log in, but not often chime in on debates raging in the FoTW or Tavern threads. It would be helpfull to the community as a whole if the elders would occasionally diffuse an argument by making a ruling before the players get all torqued off at each other. Or even if they were available to make impartial rulings by pm at the request of new pitlords who find themselves in the middle of a conflict in unfamiliar terratory.

The fun of the game is what makes this place go around. When you have enough arguments and loose enough arguments it's no fun any more. If you're the pitlord caught in the middle of it, it sucks and you're not having any fun. If you spend 2 months building up a character and then discover that you're character concept to use a powerstoring weapon isn't going to work very well because of the way the rules are read by others is different from you(happened to me), then that sucks too.

The fun of being a player here is that you get to test character concepts against other seasoned players. The fun of pitlording is that you can see those cool character concepts beating on each other as a third observer and you can hopefull increase your tactical understanding and grasp on the rules and what various builds are capable of. Guilds let's you throw in some RP fun and conflicts. Questing lets you add some more dimension to your characters.

Aside from character/Xlord activities it's also fun to talk about character building with others who have lots of experience doing it well. CoCo has been going on for years. I've been around for about 6 months now. I always try to give advice to those who make character builds that I've tried out before. I also realy appreciate it when others help me out in a simular sense. This is where the elders and Cat can all make a newbie feel realy welcome. We all know that every one of Cat's characters has the Great Renown tag. I don't know about you, but I love any advice from him about how to make my characters more effective.

That's just my two cents. In general I think perhaps we as players and hopefully our leadership can make a slight shift in the focus of our energies. Just a little more attention to the people and a little less to the administration and the rules.

Sauro
Ayrynthyn

02-10-06, 06:10 PM
I think, it's a combination of several various factors all at once.

<snip>

In general I think perhaps we as players and hopefully our leadership can make a slight shift in the focus of our energies. Just a little more attention to the people and a little less to the administration and the rules.

Sauro

Amen. I dont think it could be possible for me to agree with anything more than i agree with that entire post. One more time... Amen

and now, i will indeed go check out zassl :bow:
Mal-2

02-10-06, 06:20 PM
and now, i will indeed go check out zassl :bow:

I like Zassl, I just hadn't noticed he upgraded himself to Dragon Disciple :). I'm fond of kobolds as characters, and I'm glad one of the characters in my home game picked one up as a follower. He makes a good lacky for the someday-cerebromancer. I hope he takes leadership someday and "upgrades" him to a cohort so I can outfit him with a bunch of cool stuff from the Draconomicon.
Caterane

02-10-06, 06:31 PM
The state of emergency is necessary because we don't have enough pitlords. Even with the state, there were some fights open. The state of emergency decreases the number of fights and encourages to pitlord because additional active characters are not based on your credit hoard anymore. NiQil, if you have a better idea, please tell me. You always seem to be unhappy with what I do.

But I don't want to begin another discussion. I am as active as always, Sauro, perhaps even more than normally. At the moment I just focus on board update work and my characters. The Harvester, Merman and Ixenthor hadn't fought for many weeks, and the 4 accounts I'm running take up some time. If you need clarification, there's asides from me the five Elders who can all answer your questions and participate in discussions. If anything is unclear they can PM me but I trust in their knowledge. If you need an instant answer, I am often online on Yahoo Messenger (handle: caterane). I spend several hours a day here in the coco so you can always PM me.

I'd love to chat and talk to all of you great guys here in the tavern or elsewhere but I have to use my time for vital things. Writing stories currently ranks very low in priority. The most important thing is that the board keeps running and this will never be in jeopardy as long as I am here. :)
Luni

02-10-06, 06:37 PM
@Saurogrenom: About the arguements. Most of them seem to be I'm right, you're wrong arguements. Short of telling everyone to grow up, there isn't much I can do. Short of making an unilateral ruling about the scrolls issue, I don't think it is going to go away. And, without knowing the correct answer, making a ruling wouldn't be good.

Personally, the CoCo has lost a lot of its community status. Personally, I'm just here to have fun, but some unnamed people here, try to game to the win. They use any advantage they can find to get the biggest victory. If I do say something and I'm wrong, I'll try to admit that I'm wrong.

To me the rules aren't a big deal. It amazes me that stuff like the scrolls, takes up so many posts. Is it really a major advantage to have all your scrolls like a paper towel?
SoulLord

02-10-06, 06:41 PM
has memories of Heindal the Big rolling a 1 on his umd and thur rendering his only scroll with his offensive spells useless..

I would say no.


BTW and just for the record who are the Current Elders?
Snommelp

02-10-06, 07:25 PM
When prone, does "rolling" five feet count as a five-foot step or a move action?
Caterane

02-10-06, 07:27 PM
@Soullord: Luni, LLMadCow, Huan, King Uther, and Pittbull.
Luni

02-10-06, 07:35 PM
When prone, does "rolling" five feet count as a five-foot step or a move action?

Move action. It is more effort than a 5' step.

Treat it as x2 movement while prone. So to move 5', takes 10' of movement.
Caterane

02-10-06, 07:58 PM
@Snommelp: Moving prone (crawling) 5ft is a move action.
NiQil

02-10-06, 09:21 PM
The state of emergency is necessary because we don't have enough pitlords. Even with the state, there were some fights open. The state of emergency decreases the number of fights and encourages to pitlord because additional active characters are not based on your credit hoard anymore. NiQil, if you have a better idea, please tell me. You always seem to be unhappy with what I do.

While I don't always agree with your decisions Cat, I do see the reasoning behind most of them.

The thing you have to keep in mind is that I am a cynic by nature. So when something unexpected comes down the road, I look at the worst case scenario. With regard to the State of Emergency, my disgruntlement is twofold.

One, because it prevents me from playing my characters. I understand why you did it, but that doesn't mean I have to like it. I have no time to pitlord, so I am sorta stuck until this condition goes away. Like I said, that is part of the reason I took the Prisonlord and Guildmaster positions...they let me earn what I need to to play my characters with minimal time commitment on my part. So having the situation now be such that my life does not permit me to meet these new conditions doesn't make me very happy. Is that anyone's fault? No...just the way things are. I understand why you made your decision...but doesn't mean I have to like it.

Two, in the long term, I see a potential problem with the State of Emergency. From what you said, we don't have enough pitlords to run fights even under this new condition. What that means to me is that we will never have enough pitlords. Why? Because the amount of people that are willing and able to pitlord will always be less than the amount of characters that people want to play. We may wish otherwise, but the reality is that this is true. It's only when people are willing to run more fights than they have characters will we solve our problem. This, to me, means that people that don't participate here all the time, but rather on a casual level, will start to leave. And then we may start to lose some of the regulars. Compound this with all of the issues people have had recently with the lack of Elder interaction on this forum (LLMC's new thread was great for about a week, and now is just piling up with questions....and the last Elder vote on something was way back with the bat/toad issue...how many months ago now?), and the increase of rules changes and clarifications (I had to open a new post just to track them), and more and more people start heading for other locations.

Sauro brought up a very good point in the FotW thread when you first announced this new condition....if we are hurting this much for pitlords, then we really *can't afford to lose all of the people who threaten to leave when rules changes come down the pike.

Where does all of this lead? Again...worst case scenerio...it leads to the death of this forum, due to no way to sustain itself without changes. What those changes are, I don't know. But something has to change, because the problem is doing nothing but getting worse.

Maybe now you can see why I can get upset about things that happen. Hopefully this will give you some insight into my thought process. Since you felt the need to single me out, I felt it necessary to respond.

Will any or all of what I have stated happen? Hopefully not. I wouldn't be able to tell you how to make things better. But the way things are looking now...well lets just say that I would really hate to be right.

Edit: After some thought, one suggestion I could make (and this would be for after the State of Emergency goes away) would be to limit the total number of characters a player can have...either total, or active. For instance, maybe set a limit on the total number of characters a player can have active at one time at 4. Or the total number of characters a player can have at all at 6. You get the idea. Even though having beyond two characters would still cost credits as normal, this might help prevent a flood of characters.

Using myself as an example, I have never had more than 4 characters in play in any given week. I have never had more than 8 total characters active at one time, and I only had that for 2 weeks. I almost always have 4 characters in play and active, period. However, I have seen players with as many as 9 characters in play (meaning they may not get played every week, but they get played every couple of weeks), or as many as 7 active in any one week (not the same player(s), however). Limiting that somewhat might help. I dunno...just a thought.
TheMagister

02-10-06, 10:15 PM
@Snommelp: Moving prone (crawling) 5ft is a move action.

..that provokes AoOs.

TM
Book5

02-10-06, 10:25 PM
Pitlording is hard. Harder I would say than questlording and (by extension) questlording. I think its a bit odd that the pitlords get less "credit" than the questlords. Quests/Champaign have allot of predetermined setup and the lord is planning/prepared for what is going to happen. Pitlording requires you to take characters, arena, and tactics from a blank state and make it happen by the deadline.

Then there is the hassles of edit/reruns for errors. The unexpected delays, etc. If there were some way to make pitlording easier or more rewarding. I think I already suggested somewhere that the pitlord credits be raised to 2 (at least equal to questlording) and I am considering what could be done to streamline the pitlording process. Simply looking at things from my vantage point ("why don't I pitlord") its hard and it takes allot of time I don't really have.

Hard... and time.. how... What I am really curious about is: does anyone use anysorta helper programs? Any sort of rpg maker/action trackers? Anybody?

woah... listening to unrelated conversations.. while I type... huh. What if players got "credit" for their understanding of the process? Umm, "Late-Fight" = Player gets .5 credits. As they say - hard to complain when your getting paid. The primary draw to the coco is the arena and the ability to have a character played for you. That activity should be the primary rewarder (largest credit given to) .. and when you cannot get even one character through the arena ... say it took two weeks to get your first character into a fight :rolleyes: I say you deserve some "credit" for that.

Note: These are not "answers" they are "thoughts"

Hmmm, it would be nice if there was a way to ease/share the workload of a pit fight... somehow....
Zevox

02-10-06, 11:52 PM
Eh, is it just me, or is Dracazar's map editor down? I get a "Service Unavailable" message when I try to bring it up. I kinda depend on the thing for keeping track of player positions when I pitlord a fight, so if theres a problem with it, my fight just got a lot more complicated...

Zevox
MitzaVolchenko

02-11-06, 02:42 AM
I've been chatting with Macbrea and thinking over a lot of the changes and the state of emergency. One of the big lacks in pitlords this week was due to me stepping from max fights to one fight and telin dropping from max to three. While I technically still have the time to run max fights or at least 3-5, I do not have the compatible days off. I work Sun-Wed (often pulling OT on Sunday night or Thrusday night). When you toss all of the rules' changes, the often grumpy or outright hostile players, and the fact that I often don't receive tactics early or on time (I am just as guilty of pushing that one as I seem to be incapabe of remembering that Friday night is not Thrusday night) and I just end up swamped running stuff at midnight on Sunday and Monday when I have to be at work by 9am the following morning.

Additionally, I don't have time to edit my characters if the fights are not posted on time. I usually try to wait and see if there is a need for editing or re-run before editing (as in last week with Sybil who is in a re-run with nopitlord to run it). Sliver got leveled to ECL6 with errors in her skill calcs and possibly other locations because I did it on my lunch break on Wednesday.

What is the solution? I am not sure. It might help for me if tactics were due a day earlier giving more time for running and editing fights.

On the matter of credit changes, they are not making things any more attractive to pitlords. You have to work harder to buy that new character and then have to keep working harder to play it. I no longer even consider checking character sheets in more than a cursory manner or prisoning people, and tracking my mapping credits is not worth the time it takes. I don't PL for credits (I have enough for the nightmare when I am ready to build her). I PL because running the fights is what keeps CoCo going and fun for people. I enjoy making things fun for other people. When it is no longer fun due to bureaucracy and stress, then I will stop entirely.

I'd say the question of whether the changes would really cost us PL's has been soundly answered.
Caterane

02-11-06, 05:31 AM
God, NiQil, you're THE pessimist. That's the third time you talk about the imminent death of the coco; this time because of the state of emergency. Life is not always working perfectly but panicking and proclaiming the end of the world is not going to help. We have a small pitlord crisis but since there are less characters active, we can handle it until more pitlords step up.

As I announced, I'll stop making add-on's for some time so don't worry about that. We just have to finish the random maps and then we let it be for some months.

Raising the credits for pitlording would be the same as for lowering credit prices. I don't want to see anyone being able to buy a blackmarket item on a regular basis or throw characters into higher leagues as the standard way to post new characters.

The state of emergency won't persist for long. If the situation doesn't go back to normal - ie enough pitlords - we need to change the rules from two free characters to one free character when we proceed normally.
NiQil

02-11-06, 06:55 AM
God, NiQil, you're THE pessimist. That's the third time you talk about the imminent death of the coco; this time because of the state of emergency. Life is not always working perfectly but panicking and proclaiming the end of the world is not going to help. We have a small pitlord crisis but since there are less characters active, we can handle it until more pitlords step up.

Like I said...I'm a cynic. Most people would prefer not to think in the terms I think in. More often than not, I look at worst case scenerio. Why? Because it allows me to see the long term outcome of actions so that I can see if I should change something. So when I talk about the possibility of this forum dying, that's exactly what it is...a possibility. Is it one that probably won't happen? More than likely. Is it something that could never happen? No...hence the reason I look at it. Progressing actions to their ultimate end result is the way I can make sure that those actions aren't the wrong ones. No one is panicking, and I don't recall anyone saying the world was going to end. But someone has to look at the downside to every angle...and usually that is me. Mainly because no one else wants to, and I don't mind it so much. So while everyone can take a look and say that I'm off my rocker and that everything I say has no merit, I know for sure that just by me throwing my thoughts out here, it affects things. It makes people think. Am I the most liked guy around here because of that? Hell no. I'd lay even money odds that a good chunk of the regulars here hate it when I enter a discussion, because I am pig-headed and stubborn and cynical. But it helps to see the other side sometimes.
Usurpator

02-11-06, 07:04 AM
What that means to me is that we will never have enough pitlords. Why? Because the amount of people that are willing and able to pitlord will always be less than the amount of characters that people want to play.

It is really not that bad. If someone Pitlords one fight they actually support *two* active characters.

As a rule I have two characters active and run one fight as a Pitlord, which means I 'self-support' my characters (I might have more characters active, but they will be crafting or questing or something else, and won't detract from the number of Pitlords). This seemed a fair way to me. I use extra credits (from maps, prison etc.) for buying custom items or high ECL characters, but if I want 4 permanently characters active, I think I will need to Pitlord two fights a week, just to keep my contribution to the CoCo balanced.

This week is the first week I wasn't active as a Pitlord since I began here, and (perhaps not coincidentally) was immediately hit with the state of emergency.

Raising the credits for all kinds of services is not the best way to go about this. Pitlording requires some serious commitment. Including reruns and answering questions, one fight might easily take 3-4 hours to run. I don't think a lot of people think 17,5 hours of work for a +1 headband of intellect is a 'fair trade'. Pitlords don't primarily run fights for credits, they run it because they like the challenge, think it is fun, want to contribute to the community etc.

Anything that makes it less fun, detracts from the challenging nature, or causes them to care less about the community will cause a drop in Pitlords. So we should be paying attention to making it more fun, and listen closely to what Pitlords want and get from this community.

The rules changes, lack of Elder participation on some fronts, but especially the "use of online roller is going to be mandatory, regardless of what you think or want", caused me to reconsider the level of investment I was prepared to make, perhaps this wasn't the community I thought it was after all... That is why I quit Pitlording for now.

Quitting as Pitlord is the only message I can send to the policy-makers of the community that I feel they don't seem to care enough about what I think, and are too concerned in pushing through their own agenda's. If their response is more repression, that is not something that will cause me to come back. I am truly saddened that people like Cerebus13 left because of such issues.

I am in complete agreement with 'State of Emergency' ruling Cat took in that you get only one fight if you don't run fights yourself. If there aren't enough Pitlords, reward those who do extra, simple and effective. I am not in agreement with the raising of credits, it is a punitive measure, Pitlords are being punished enough as is, we should not de-value their credits earnings. Make Pitlording more attractive, either by raising the rewards or by fostering an enviroment that makes it (which means more Elder participation, or new more active Elders, no undesired rules 'coming down from above', and no pushing of things like 'mandatory online rollers'). We simply have to make it more fun again!

Things like Dracazar's map tool made it more fun for everyone, it helped players visualize situations, and helped Pitlords earn that little bit of extra credit for not too much extra work. Unfortunately, the extra credit was taken away.

@NiQil and other pessimists:

I don't think the CoCo is in any danger of dying out, if we didn't have those miniquests and several fights held over, there would have been just enough Pitlords this week. The absolute worst thing that could happen is that the CoCo returns to its roots, a smaller community for just a select group of friends and some passersby. The foundations of the CoCo are still strong, we just have to treat the current developments as a message of what direction not to take....
Pitlords

02-11-06, 07:13 AM
Current Pitlord status: Pitlords for 47 fights out of 51 I originally rolled this week. Substract the 6 extended fights and the board is sustained even without a state of emergency. It is still not enough to go back to normal. I prefer a safe cushion of at least 5+ excessive pitlords on a permanent basis. I'll open a discussion soon.
Usurpator

02-11-06, 09:22 AM
How does anyone feel about the possibility of casting spells with somatic components but without 'hands'? What body parts can substitute for hands?

There seems little doubt that some 'claws' can be substitute for hands (like a Troglodyte's), but how about paws, hooves, tentacles etc?

One of the famous core examples are Naga's, who seem to be able to cast many spells that have somatic components without use of hands, feet or any kind of prehensile appendages (since they don't have any except for their tails).

Another good example are Lammasu's, who can cast cleric spells with somatic components but have the lower body (and paws/claws) of a lion.
Mal-2

02-11-06, 09:54 AM
How does anyone feel about the possibility of casting spells with somatic components but without 'hands'? What body parts can substitute for hands?

As far as I can tell, the rule of thumb is that sentient beings in thier natural forms can perform whatever somatic or verbal components they require. When you throw shapechanging into the mix, I think it gets more compilicated, but I don't know those rules well enough to speculate on how they work.
Usurpator

02-11-06, 10:01 AM
As far as I can tell, the rule of thumb is that sentient beings in thier natural forms can perform whatever somatic or verbal components they require. When you throw shapechanging into the mix, I think it gets more compilicated, but I don't know those rules well enough to speculate on how they work.

I agree that it seems to be something like that. I am thinking of making a Cleric that has only paws/claws. While it might be technically allowed, I feel my 'DM sense' tingle when I consider it. I usually get that feeling when I am doing something that comes close to crossing the edge of the Rules As Intended. In those cases I always like some second opinions.

BTW, the use verbal components is quite clear in the rules: if the creature can speak a language, it can use spells with verbal components. Somatic and material components are a bit vague.
Mal-2

02-11-06, 11:04 AM
If the characters in a quest or miniquest fight a creature with "double standard" treasure, does that have any effect on the quest rewards?
Vathelokai

02-11-06, 11:11 AM
If the characters in a quest or miniquest fight a creature with "double standard" treasure, does that have any effect on the quest rewards?
No , it only effects what the monster is equiped with. If you are in a quest though, if you take some of those items, then they only count at 3/4 of their market value for treasure calculations

Example: EL3 quest. In the first encounter you find 1 potion of cure moderate (300gp) on the creature you fought. Your reward for that fight, if you choose to keep the potion, is 900gp -(300 x .75) = 675 gp. This is only allowed for random treasure; if it was some treasure you requested then it counts as full value.

In monster fights you don't get to keep any treasure; only regular arena rewards.
Ariel23

02-11-06, 08:46 PM
@zevox
I've been getting the same thing for 2-3 weeks.


...I know for sure that just by me throwing my thoughts out here, it affects things. It makes people think...I believe that may have been Caterane's point.

If everyone gets on here and posts "CoCo is/possibly/might be/could be doomed," then people are going to leave the boards hearing "CoCo is doomed."
If everyone gets on and says "We really need pitlords. Pitlording is great, I don't know why more people don't do it (etc)" then people will leave the forum hearing something completely different.
The well-being of CoCo is not an objective situation*; it is a subjective one represented by our public discourse. To a certain extent, what we say can either reinforce the problem, or solve it.
*Lack of pitlords is clearly an objective one, however.

I know if everyone were more positive, I'd run more fights. That has nothing to do with rules changes.

I still think the best solution to certain rules scenarios is to give final say to the Pitlord (in other words, the DM, and the same as any other game you play). Mistakes are made all the time in all RPGs. But in the interest of moving the game along (or arena fight/week) the DM has to make calls. In 20 years, I have never sat at a home game where we went back 10 rounds to redo a fight because we figured out we did something wrong. Not even in a play-by-post/internet game where that would be more conceivable. I have no idea why we expect CoCo's DMs to do that.

Pitlording is a lot less rewarding than running a pen n' paper game.
That could be subject to voting by other PLs that week, in case there is an egregious error. Maybe you get 1 vote for each fight you run that week. I mean, as a backup system or check/balance for really bad pitlording. With a plurality vote, the fight gets held over or given to another PL if there's time. Again, that would only be for egregious situations. Not regular mistakes like "he didn't roll Spot checks against Invisibility."

The scrolls/crafting/free activity issue unfortunately cannot be handled that way, as obviously it is a house rule affecting everyone.
In that case, I always say use RAW to the extent possible, and then RAI. If neither of those apply, then make the absolute simplest and easiest rule possible, even if it is not the "best" rule.
MindWandererB

02-11-06, 09:39 PM
I agree that it seems to be something like that. I am thinking of making a Cleric that has only paws/claws. While it might be technically allowed, I feel my 'DM sense' tingle when I consider it. I usually get that feeling when I am doing something that comes close to crossing the edge of the Rules As Intended. In those cases I always like some second opinions.

BTW, the use verbal components is quite clear in the rules: if the creature can speak a language, it can use spells with verbal components. Somatic and material components are a bit vague.Here's what you're looking for:

"Spells: Sometimes a creature can cast arcane or divine spells just as a member of a spellcasting class can (and can activate magic items accordingly). Such creatures are subject to the same spellcasting rules that characters are, except as follows.
A spellcasting creature that lacks hands or arms can provide any somatic component a spell might require by moving its body. Such a creature also does need material components for its spells. The creature can cast the spell by either touching the required component (but not if the component is in another creature’s possession) or having the required component on its person. "

This appears to apply only to creatures with innate spellcasting abilty, like nagas, rather than creatures with levels in a spellcasting class. Otherwise, every source seems to state that "humanlike hands" are required. Furthermore, there's that text under reincarnate about certain forms making certain class choices infeasible. A wizard who became reincarnated as an eagle is probably such an example.
Luni

02-11-06, 10:23 PM
I agree that it seems to be something like that. I am thinking of making a Cleric that has only paws/claws. While it might be technically allowed, I feel my 'DM sense' tingle when I consider it. I usually get that feeling when I am doing something that comes close to crossing the edge of the Rules As Intended. In those cases I always like some second opinions.

BTW, the use verbal components is quite clear in the rules: if the creature can speak a language, it can use spells with verbal components. Somatic and material components are a bit vague.

Personally I'd only allow those with hands to cast somatic spells

Short List: Humanoids, Monstrous Humanoids, Giants as a whole. Some outsiders, aberrations and elementals have the limbs necessary to cast spells.

As a general rule, does the DMG picture have opposable thumbs? If yes, they can cast spells.

As for Material components, they hav to be in possession somewhere.
Zevox

02-11-06, 10:27 PM
@zevox
I've been getting the same thing for 2-3 weeks.
Strange - it was fine for me until last night. And now it seems to be working again. Well, at least that means I should have no trouble getting my fight done tonight.

Zevox
malakaiunseen

02-11-06, 11:03 PM
Using myself as an example, I have never had more than 4 characters in play in any given week. I have never had more than 8 total characters active at one time, and I only had that for 2 weeks. I almost always have 4 characters in play and active, period. However, I have seen players with as many as 9 characters in play (meaning they may not get played every week, but they get played every couple of weeks), or as many as 7 active in any one week (not the same player(s), however). Limiting that somewhat might help. I dunno...just a thought.

How about an exponential credit cost for active characters:
1-2 characters-free, 3 chars: 1cred, 4 chars: 3creds, 5 chars: 6creds &so on...
And make pitlording a fight add one extra free character per fight pitlorded.
Begferdeth

02-11-06, 11:13 PM
I think one thing that could make things easier for the pitlords is to have guidelines for what you can/cant complain about after a fight.
Rules problems that affected the fight... ok
Your pitlord didnt improvise to use the oil of magic weapon, and 3 attacks missed by 1 point.... no way.

A lot of the complaints after the fights seem to be about things that are so small, or just fit under 'pitlord discretion'. If they decide that you gotta spend a move action to find spell #43 on your 100-foot long scroll, so be it. Heck, be happy they dont make you spend a couple move actions rolling it back up after you find your spell. If they think that entangle, even though it says 'burst', doesnt make grass grab things 20 feet in the air, well, that kinda makes sense. If they dont want to ding somebody with the 10-round-delay rule, suck it up. Its their pit, they are the pitlord, if it hasnt been absolutely ruled somewheres else then its their decision. Thats what you get when you try and sneak a gray-area rules-lawyery trick into a fight.

On another, happier note, I could take a second fight every week... I think Im getting the hang of it :D
Just so long as I get to keep using my own dice. My intarweb takes forever to use those online dice rollers.
Biota

02-11-06, 11:52 PM
Where is the blacklight spell listed? I've seen it on several player's sheets. I don't see it in the SRD and I don't think it is in the PHB either.

Thanks,
Biota
Mal-2

02-12-06, 12:09 AM
Where is the blacklight spell listed? I've seen it on several player's sheets. I don't see it in the SRD and I don't think it is in the PHB either.


It's in the "Divine" portion of the SRD (here (http://www.d20srd.org/indexes/divineMinionsDomainsSpells.htm)), along with a bunch of new Domains. It's material that orginally came from Deities and Demigods, if I recall correctly.
SauroGrenom

02-12-06, 12:32 AM
Interesting that blacklight spell. By my reading it appears that the caster is the only person who can see inside of the area, but he/she cannot se through it. That implies to me that the caster is unable to see outside of the emanation. The edge of the blacklight represents a barrier that even the caster cannot see through.
Gonbow

02-12-06, 12:35 AM
Interesting that blacklight spell. By my reading it appears that the caster is the only person who can see inside of the area, but he/she cannot se through it. That implies to me that the caster is unable to see outside of the emanation. The edge of the blacklight represents a barrier that even the caster cannot see through.

Not quite; the caster of the spell cant see inside the barrier if they are outside. So if you cast it on yourself, you can see just fine, but your opponent cant. (Hint: Rogues like this spell.)
SauroGrenom

02-12-06, 12:47 AM
Not quite; the caster of the spell cant see inside the barrier if they are outside. So if you cast it on yourself, you can see just fine, but your opponent cant. (Hint: Rogues like this spell.)
That's certianly one reading of the spell and appears to be the most popular reading. However I'm not certian that's what the spell description realy says. It tells us that the caster can see inside of the area. And later it tells us the caster cannot see through the area. Those two together suggest to me that the caster cannot see out of the spell area. I'm sure others will dissagre, but that's what I think. Otherwise this spell is way powerfull and far more that other spells at its level.
MindWandererB

02-12-06, 01:30 AM
That's certianly one reading of the spell and appears to be the most popular reading. However I'm not certian that's what the spell description realy says. It tells us that the caster can see inside of the area. And later it tells us the caster cannot see through the area. Those two together suggest to me that the caster cannot see out of the spell area. I'm sure others will dissagre, but that's what I think. Otherwise this spell is way powerfull and far more that other spells at its level.It doesn't say that. It says, "Creatures outside the spell’s area, even the caster, cannot see through it." At a duration of 1 round/level, is it really overpowered? It's kind of like a poor man's greater invisibility. It might perhaps be a bit good for 3rd level, especially for caster/rogues, but then Deities and Demigods is not the best-balanced book in existence anyway.
Biota

02-12-06, 05:08 AM
It's in the "Divine" portion of the SRD (here (http://www.d20srd.org/indexes/divineMinionsDomainsSpells.htm)), along with a bunch of new Domains. It's material that orginally came from Deities and Demigods, if I recall correctly.

Thanks!

Biota
Sunwolf

02-12-06, 07:55 AM
I'm still around as much as always, but I've had my say in all of last week's debates. I'm waiting for something new to come up this week for us to argue about. :)

On another note... anyone played a Dragon Disciple here yet? I haven't seen any recently, but I haven't combed through the old characters either. I think I've finally settled on rolling up a lizardfolk headed towards DD as my second character.

Telveran is playing a Gold Dragon disciple. -- Pal4/Sorc1/ then Dragon Disciple.
He has been on campaign for a while so hasn't been in arena fights for a while.
kedi

02-12-06, 08:16 AM
@Pitlord Account: Satyricon is now finished. I've spent 8 credits on him. Also, I'll be running 2 fights next week in order to play all my characters. Please make the appropirate changes. Thank you.

And if someone could check if there's something wrong with the sheet, it'd be much appreciated. My head aches severely and I'm not sure if the sheet's perfect or not.
Sunwolf

02-12-06, 08:40 AM
@Pitlord Account: Satyricon is now finished. I've spent 8 credits on him. Also, I'll be running 2 fights next week in order to play all my characters. Please make the appropirate changes. Thank you.

And if someone could check if there's something wrong with the sheet, it'd be much appreciated. My head aches severely and I'm not sure if the sheet's perfect or not.


I would list your ECL on the sheet (by your class levels halffiend4/Barb1/CLeric 1). Near the top you should list race and calling him a Tanar'urk is fine as long as you add what that translates to in gray or something [halffiend-orc, medium native outsider] Also need to add height and weight.

List your full attack sequence ie weapon and bite for ease of use by the pitlord. For your saves block you could just put in +2 res in the gray area instead of having the +2 cloak of resistance listed in each line. Strike out illiteracy in the Barb class abilities since you have taken a level of cleric (unless you don't want to use scrolls :) )

Adjust your encumberance line for your actual str.

Wouldn't the credit cost be (6-3)*4 = 12?
kedi

02-12-06, 08:59 AM
I would list your ECL on the sheet (by your class levels halffiend4/Barb1/CLeric 1). Near the top you should list race and calling him a Tanar'urk is fine as long as you add what that translates to in gray or something [halffiend-orc, medium native outsider] Also need to add height and weight.

List your full attack sequence ie weapon and bite for ease of use by the pitlord. For your saves block you could just put in +2 res in the gray area instead of having the +2 cloak of resistance listed in each line. Strike out illiteracy in the Barb class abilities since you have taken a level of cleric (unless you don't want to use scrolls :) )

Adjust your encumberance line for your actual str.

Wouldn't the credit cost be (6-3)*4 = 12?Oh, true that. Well, I guess I can cut the cleric level.

Thanks for those notifications. I'm surprised that I actually menaged to even create a character while producing more liquid with my nose than a waterfall, I was sure there was something wrong...
Zevox

02-12-06, 09:12 AM
Actually, since the credit cost for higher-level entrants was raised from 4o per level to 5o per level for the State of Emergency, he'll cost you 10o even at ECL5.

And dang, you beat me to posting a Half-Fiend. I guess mine will be the second in Living Gladius rather than the first. :P

Zevox
kedi

02-12-06, 09:41 AM
State of emergancy increased that cost too?

Oh, holy cow. Can we still go up to -3 Credit?

And I'm the first player making a Half-fiend build? Smooth. :cool:
Zevox

02-12-06, 10:40 AM
State of emergancy increased that cost too?

Oh, holy cow. Can we still go up to -3 Credit?

And I'm the first player making a Half-fiend build? Smooth. :cool:
The first since Living Gladius anyway. I was kinda curious after I got the idea for mine, so I checked the roster - the only one I could find was a retired old one from before Living Gladius (Demon Lord something or another - check the graveyard).

Edit: And just to show that I wasn't joking (and to get him up so editing cosmetic errors on the sheet is easier ;) ), I give you Archdevil Asran (http://boards1.wizards.com/showpost.php?p=8456786&postcount=691) :cool: .

Zevox
Abyssal Stalker

02-12-06, 12:57 PM
Edit: And just to show that I wasn't joking (and to get him up so editing cosmetic errors on the sheet is easier ;) ), I give you Archdevil Asran (http://boards1.wizards.com/showpost.php?p=8456786&postcount=691) :cool: .
I guess that's not possible in CoCo, but the story would be perfectly fit for an Acolyte of the Skin. That would cleanse his blood, I think. But then he would need some levels of Wiz/Sorc and 10 of AotS. Nice, at least from a paladin fan ;)
Gonbow

02-12-06, 01:19 PM
@Pitlord Account: Satyricon is now finished. I've spent 8 credits on him. Also, I'll be running 2 fights next week in order to play all my characters. Please make the appropirate changes. Thank you.

And if someone could check if there's something wrong with the sheet, it'd be much appreciated. My head aches severely and I'm not sure if the sheet's perfect or not.

I'll echo the note that you should put your ECL in your sheet somewhere, rather than the title.
Also, your raging hitpoints are off. By 10. You'll only have 16 +2 = 18 hps when raging, not 16 +12 = 28 hps when raging.
Zevox

02-12-06, 01:25 PM
I guess that's not possible in CoCo, but the story would be perfectly fit for an Acolyte of the Skin. That would cleanse his blood, I think. But then he would need some levels of Wiz/Sorc and 10 of AotS. Nice, at least from a paladin fan ;)
Perhaps, but even if Acolytes of the Skin were allowed I don't think I'd have Asran take it. Hes headed towards being a Blackguard (yes, theres a catch when a Paladin fan makes a Half-Fiend: hes going to be the evil version of a Paladin :P ). I'm still thinking on how I may work his eventual quest to find a way to cleanse his blood, but considering that I don't intend on having him do it until he gets close to max level (ECL 18-20 or so), I've got plenty of time to think about it ;) .

Zevox
Snommelp

02-12-06, 01:31 PM
@Pitlord Account: Satyricon is now finished. I've spent 8 credits on him. Also, I'll be running 2 fights next week in order to play all my characters. Please make the appropirate changes. Thank you.

And if someone could check if there's something wrong with the sheet, it'd be much appreciated. My head aches severely and I'm not sure if the sheet's perfect or not.
Hennan challenges the demon! :D
Provided you're wiling to accept the challenge, and that you're ready to activate the character, of course.

EDIT: Never mind. I just remembered that Hennan starts his quest to find his father this coming week. After the quest he'll be ECL 6, so that would be a cross-league fight.
kedi

02-12-06, 01:37 PM
Hennan challenges the demon! :D
Provided you're wiling to accept the challenge, and that you're ready to activate the character, of course.You've seen the low will and decided he was a cookie in the bag? ;)

Anyway, why not, I'm up for the challenge. Bring it on!
Snommelp

02-12-06, 01:38 PM
You've seen the low will and decided he was a cookie in the bag? ;)

Anyway, why not, I'm up for the challenge. Bring it on!
Edited my post - I had forgotten that I was going to have Hennan start his quest next week. If Iced is okay with it, though, I suppose we could postpone the quest a week for this fight.
Abyssal Stalker

02-12-06, 01:44 PM
Perhaps, but even if Acolytes of the Skin were allowed I don't think I'd have Asran take it. Hes headed towards being a Blackguard (yes, theres a catch when a Paladin fan makes a Half-Fiend: hes going to be the evil version of a Paladin :P ). I'm still thinking on how I may work his eventual quest to find a way to cleanse his blood, but considering that I don't intend on having him do it until he gets close to max level (ECL 18-20 or so), I've got plenty of time to think about it ;) .

Zevox
Yeah, Blackguard was quite obvious (sunder, hide, knowledge(religion)). I just had to bring up AotS, since my favourite D&D character is one. :) It might not be the best PRC ever, but I think it rocks. And the 3.5 version is a lot more combat-oriented than the original. Good luck to Asran on his quest! If he ever needs some minions - there are a certain charismatic haf-elf (http://boards1.wizards.com/showpost.php?p=8088925) and a hideous dwarf (http://boards1.wizards.com/showpost.php?p=8011920) waiting to be hired...:)
Sindorin

02-12-06, 02:12 PM
It's funny how kedi and Zevox are all talking about half fiends, and i just joined a game here on campus at level 25. I'm playing a half-fiend air mephit...
kedi

02-12-06, 02:28 PM
It's funny how kedi and Zevox are all talking about half fiends, and i just joined a game here on campus at level 25. I'm playing a half-fiend air mephit...We should form a society. :cool:
Sindorin

02-12-06, 05:51 PM
I don't want to scare you guys so I won't post him on here. It would be funny if I did.
Biota

02-13-06, 03:33 AM
I'm trying to get an exact handle on the interaction between the forgery skill and bringing allies into the arena.


Forgery

The violent past has made it necessary for the Gladius Government to make a law that requires every powerful group to be registered. Since many characters are one-man-armies they are only allowed a certain number of allies (see Rules of Gladius: Allies I). With the Forgery skill, a character can forge the documents and make his allies appear weaker than they actually are. The effect is that he can have more allies than normally.

As a Free Activity, a character can treat one of his allies as if that ally would be lower in ECL (or CR if no ECL available). The ECL (or CR) decreases by 'Forgery value divided by 5'. Note that the ally does not really lose a level; he'll just be treated that way. The character can now either bring additional allies in, or suffer less penalties to his rewards.


My question is does forgery allow a character to bring an ally which is more powerful than normal into the arena, or just allow you to bring more allies in?

The How Many Allies Can I Have? section of the Allies I post has some formulas which seem to boil down to two constraints. One about how many allies you can bring into the arena and one about the maximum ECL/CR of each ally you bring into the arena.

So which constraint does Forgery affect, or does it apply to both?

Can I use Forgery to bring more allies into the arena? Can I use Forgery to bring a more powerful ally into the arena? The reason I ask is because of the wording of this part of the Forgery entry, "With the Forgery skill, a character can forge the documents and make his allies appear weaker than they actually are. The effect is that he can have more allies than normally."

So it seems like you can bring more allies in, can you instead make one ally seem weaker in order to bring a more powerful ally in?

thanks,
Biota
Luni

02-13-06, 03:41 AM
I'm trying to get an exact handle on the interaction between the forgery skill and bringing allies into the arena.


Forgery

The violent past has made it necessary for the Gladius Government to make a law that requires every powerful group to be registered. Since many characters are one-man-armies they are only allowed a certain number of allies (see Rules of Gladius: Allies I). With the Forgery skill, a character can forge the documents and make his allies appear weaker than they actually are. The effect is that he can have more allies than normally.

As a Free Activity, a character can treat one of his allies as if that ally would be lower in ECL (or CR if no ECL available). The ECL (or CR) decreases by 'Forgery value divided by 5'. Note that the ally does not really lose a level; he'll just be treated that way. The character can now either bring additional allies in, or suffer less penalties to his rewards.


My question is does forgery allow a character to bring an ally which is more powerful than normal into the arena, or just allow you to bring more allies in?

The How Many Allies Can I Have? section of the Allies I post has some formulas which seem to boil down to two constraints. One about how many allies you can bring into the arena and one about the maximum ECL/CR of each ally you bring into the arena.

So which constraint does Forgery affect, or does it apply to both?

Can I use Forgery to bring more allies into the arena? Can I use Forgery to bring a more powerful ally into the arena? The reason I ask is because of the wording of this part of the Forgery entry, "With the Forgery skill, a character can forge the documents and make his allies appear weaker than they actually are. The effect is that he can have more allies than normally."

So it seems like you can bring more allies in, can you instead make one ally seem weaker in order to bring a more powerful ally in?

thanks,
Biota

I believe the intent is to have one ally seem weaker.

Eg. ECL 3 character. You have a forgery skill of +5. You want to bring in your Heavy Warhorse. Normally, this would not be allowed, but if you use your forgery, you can bring it in. You could also bring in your light warhorse and pay no xp penalty due to your forgery.

Fast Forward to ECL 6. You now have a forgery skill of +10. You have a dire wolf animal and a 3 normal wolves. You can use forgery to make your DIre wolf CR 1 (Instead of +3) and you can also bring in 3 more wolves.

Does this help?
Biota

02-13-06, 01:14 PM
I believe the intent is to have one ally seem weaker.

Eg. ECL 3 character. You have a forgery skill of +5. You want to bring in your Heavy Warhorse. Normally, this would not be allowed, but if you use your forgery, you can bring it in. You could also bring in your light warhorse and pay no xp penalty due to your forgery.

Fast Forward to ECL 6. You now have a forgery skill of +10. You have a dire wolf animal and a 3 normal wolves. You can use forgery to make your DIre wolf CR 1 (Instead of +3) and you can also bring in 3 more wolves.

Does this help?

Absolutely. Thanks Luni.

Biota
Macbrea

02-13-06, 08:35 PM
I have a strange rules question that is actually relavent.


If person A casts spiritual weapon on person b. Is the maxium range the spell can travel based off:

1) Person A
2) Person B
3) Person A spot when cast
4) Person B spot when cast
Skojar

02-13-06, 09:11 PM
Kendal (Papapeperoni) vs. Ural of Promethia (TelinArtho) (http://boards1.wizards.com/showpost.php?p=8449969&postcount=209) is finally up. I had intended to be a day earlier, but it turned out to be Heroscape Sunday. Anyway, I had two questionable calls and one running error, but because none would change the outcome, I decided to let them go and post rather than wait any longer.
Gonbow

02-13-06, 09:48 PM
I have a strange rules question that is actually relavent.


If person A casts spiritual weapon on person b. Is the maxium range the spell can travel based off:

1) Person A
2) Person B
3) Person A spot when cast
4) Person B spot when cast

Not strange at all; It's Person A. Their /present/ location dictates where the spiritual weapon can go. Notes to remember: After the initial casting, changing the weapon's position/sending it after an opponent requires an action (as listed in the spell, IIRC). Thus moving out of LOS of Person A/Out of range of the spiritual weapon is a very effective delaying technique to wait out this particular spell.
Prisonlords

02-13-06, 10:02 PM
Everyone,

The weekly roll call is up here.

Please remember to mark your violations with either Violation or Audit in the subject line of the post. Posts without those markers will not be acknowledged as valid posts. Please also include the character name and player name. Also, please try and keep posts other than error reporting to a minimum. Please make sure and check the Rap Sheet, located on the first page of the Prison, for your characters to see if any are in prison. Any character with a prison tag [P] will not be paired this week. A Violation tag will not prevent the character from being paired. For those with characters with Prison tags, if you fix your error before pairings, and wish to still have your character eligible for pairings, please sent me a PM, so that I can review the violation and send a PM to Pitlords. The deadline for having a prison tag removed is always 2 hrs before pairings, which will normally be 7 pm GMT. However, this deadline is subject to change without notice. Also, please remember that when you fix a violation on one of your characters, you need to send a PM to the person who reported the violation so that they can adjust their original post. There is no need to report violations on your own characters. Credits are not awarded for reporting your own errors. Also, please also remember that when getting a player out of prison, all violations, whether they are PBJ or CAK violations, need to be fixed in order to be released. Fixing a CAK violation but leaving a PBJ violation will keep you in prison until the PBJ violation is also fixed.
timmerov

02-13-06, 11:45 PM
my registration is complete. i have yet to make a post. apparently i'm shy. so i'll start out with an easy question:

i hold the charge on say shocking grasp. next round, can i combine the touch attack to deliver the spell with spring attack?

-timmer
lonewolf

02-13-06, 11:54 PM
my registration is complete. i have yet to make a post. apparently i'm shy. so i'll start out with an easy question:

i hold the charge on say shocking grasp. next round, can i combine the touch attack to deliver the spell with spring attack?

-timmer

Hello there and welcome to the community!

While Im not 100% sure, I think the answer to your question is yes. I see no reason why not.
SoulLord

02-14-06, 10:47 AM
my registration is complete. i have yet to make a post. apparently i'm shy. so i'll start out with an easy question:

i hold the charge on say shocking grasp. next round, can i combine the touch attack to deliver the spell with spring attack?

-timmer

yes you can

Quotes


When using the attack action with a melee weapon, you can move both before and after the attack, provided that your total distance moved is not greater than your speed. Moving in this way does not provoke an attack of opportunity from the defender you attack, though it might provoke attacks of opportunity from other creatures, if appropriate. You can’t use this feat if you are wearing heavy armor.

Touch Spells and Holding the Charge

In most cases, if you don’t discharge a touch spell on the round you cast it, you can hold the charge (postpone the discharge of the spell) indefinitely. You can make touch attacks round after round. If you cast another spell, the touch spell dissipates.

Some touch spells allow you to touch multiple targets as part of the spell. You can’t hold the charge of such a spell; you must touch all targets of the spell in the same round that you finish casting the spell.

Touch Spells in Combat

Many spells have a range of touch. To use these spells, you cast the spell and then touch the subject, either in the same round or any time later. In the same round that you cast the spell, you may also touch (or attempt to touch) the target. You may take your move before casting the spell, after touching the target, or between casting the spell and touching the target. You can automatically touch one friend or use the spell on yourself, but to touch an opponent, you must succeed on an attack roll.
Touch Attacks

Touching an opponent with a touch spell is considered to be an armed attack and therefore does not provoke attacks of opportunity. However, the act of casting a spell does provoke an attack of opportunity. Touch attacks come in two types: melee touch attacks and ranged touch attacks. You can score critical hits with either type of attack. Your opponent’s AC against a touch attack does not include any armor bonus, shield bonus, or natural armor bonus. His size modifier, Dexterity modifier, and deflection bonus (if any) all apply normally.
Holding the Charge

If you don’t discharge the spell in the round when you cast the spell, you can hold the discharge of the spell (hold the charge) indefinitely. You can continue to make touch attacks round after round. You can touch one friend as a standard action or up to six friends as a full-round action. If you touch anything or anyone while holding a charge, even unintentionally, the spell discharges. If you cast another spell, the touch spell dissipates. Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren’t considered armed and you provoke attacks of opportunity as normal for the attack. (If your unarmed attack or natural weapon attack doesn’t provoke attacks of opportunity, neither does this attack.) If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.



Im curious as to what build you are planning

spring attack has steep requirements not usually affordable by new gladiators

Dex 13, Dodge, Mobility, base attack bonus +4.
Zevox

02-14-06, 02:33 PM
A couple of queries:

First, I know the default says that medium characters ride horses and small ones ride ponies, but is it allowed for a small character to ride a horse? If so, are there any penalties involved?

Second, what happens when a quest gets cancelled by a Questlord partway through? Unfortunately with Telin's departure one of my characters has had this happen. Do I get the rewards we acquired thus far, or does my character just resume the way he was before the quest?

Zevox
Luni

02-14-06, 02:40 PM
A couple of queries:

First, I know the default says that medium characters ride horses and small ones ride ponies, but is it allowed for a small character to ride a horse? If so, are there any penalties involved?

Second, what happens when a quest gets cancelled by a Questlord partway through? Unfortunately with Telin's departure one of my characters has had this happen. Do I get the rewards we acquired thus far, or does my character just resume the way he was before the quest?

Zevox

1: A horse (other than a pony) is suitable as a mount for a human, dwarf, elf, half-elf, or half-orc. A pony is smaller than a horse and is a suitable mount for a gnome or halfling.

That said, I believe there is a section in the DMG (I don't have it handy) that said the only requirement for mount riding, was that it had to be at least 1 size larger than the rider.

2: Telin should of posted your rewards in the quest summary. Just write quest cancelled on your character sheet with the rewards.
Zevox

02-14-06, 02:44 PM
Okay, thanks Luni. I'll check my DMG when I get a chance to see if I can find that reference.

Zevox
timmerov

02-14-06, 07:56 PM
is there a spreedsheet around somewhere that puts all of the information in a reasonable format for the characters of gladius thread?
like for example, i'd like to enter my stats and have it calculate the bonuses and costs.
and if it were really fancy it would track all of my items' weight and cost.
so, does such a thing exist somewhere?
or should i make one?

-timmer
lucanthrope

02-14-06, 09:11 PM
is there a spreedsheet around somewhere that puts all of the information in a reasonable format for the characters of gladius thread?
like for example, i'd like to enter my stats and have it calculate the bonuses and costs.
and if it were really fancy it would track all of my items' weight and cost.
so, does such a thing exist somewhere?
or should i make one?

-timmer

I do not believe that anything like this exists here, though I could be wrong. I have created something of the sort in the past before in Excel, but it is on my comp at home. I'm sure you making one if it is possible would be greatly appreciated and I know that I would love a copy of it. :D

P.S.: Welcome to the CoCo.
MindWandererB

02-14-06, 09:56 PM
is there a spreedsheet around somewhere that puts all of the information in a reasonable format for the characters of gladius thread?
like for example, i'd like to enter my stats and have it calculate the bonuses and costs.
and if it were really fancy it would track all of my items' weight and cost.
so, does such a thing exist somewhere?
or should i make one?I have one that does everything you mention except calculate ability point costs (we do it with dice). Send me your email address in a PM and I can email it to you.
Vecnoran

02-14-06, 11:13 PM
Hi everyone...I posted my character as of today so I just thought I'd drop by to say hi...which I already did. I hope to be seeing a lot of you people.

My character's name is Danidus if you wanna go look at him and tell me about how much he owns :D
MindWandererB

02-14-06, 11:37 PM
Hi everyone...I posted my character as of today so I just thought I'd drop by to say hi...which I already did. I hope to be seeing a lot of you people.

My character's name is Danidus if you wanna go look at him and tell me about how much he owns :DI don't know about ownage, but I can tell you some of his problems. :D

BAB is +2, not +4.

Combat Expertise gives a bonus/penaty up to your BAB or 5, whichever is lower, so +/-2 max.

Spiked Chain is 2-handed and thus does 1.5x Str, or +3 in this case.

It would be helpful if you did the math on your class abilities, such as the amount of bonuses for Smite and the amount of Lay on Hands.

Skills: You forgot your bonus skill points for being human. You need to add Spot, Listen, Hide, and Move Silently even though you have no ranks or special bonuses (this is a hidden CoCo rule). Diplomacy is not a class skill for sorcerers. You only have 4 ranks in Knowledge (arcana), which is insufficient to grant a synergy bonus to Spellcraft.

Cast: (1/3 of spell levels) should be replaced with the actual number, or 2.

You might want to buy some more arrows. Archery duels can be lengthy.

Cure Moderate Wounds is a 2nd level spell, and cannot be cast at caster level 1. You have the correct price for potions of Cure Light Wounds, though, so you might want to just change the name. However, since Cure Light Wounds is a class spell for paladins, you may want to use a wand or scrolls (if you raise your Wis to 11+) instead.

Similarly, Mage Armor is a class spell for sorcerers, so you may want to use scrolls instead. And if you cast it from a scroll, you might want to choose another spell for your personal repertoire--right now, you can cast Mage Armor and Shield and nothing else, and you're done for the fight.

Bull's Strength potions are expensive! If you lose a fight, one such potion cancels out your profits, and even one additional scroll or potion results in a net loss of resources. You can alleviate this by using scrolls of Bull's Strength instead.

For God's sake, use a condensed stat block for your familiar. That's a pain for people to go through. Also, his BAB is +2, not -3, and his Grapple is -15, not -20.

For your default tactics: you always know exactly you your opponent will be, so there's no guesswork involved.
SauroGrenom

02-14-06, 11:53 PM
General request for advice:

Hi all,

I've been considering making an Unbodied character. For those who don't know, the Unbodied is an incorpreal creature with 4 monstrous humanoid HD and manifests like a psion at 4th level. In effect this character would begin at ECL8 with ML powers of a 4th level Telepath. So I've been strugling with a few basic issues with how to make such a character viable.

Unlike ghosts, the Unbodied is on the material plane and incorpreal. So it cannot have equipment except ghost touch weapons/armor, Ioun stones and tomes/manuals. Like ghosts (and Pixies), it has a LA of +4. It gets nice benefits for being incorpreal, but also suffers the equipment difficulty that becomes drastically important as ECL increases. I could spend shiploads of credits to buy custom Ioun Stones with +6 stat increases, but even those cannot go into solid objects with the incorpreal creature, and they would cost lots of extra money ontop of the credit costs.

Next is the effect of the LA+4. That is rather serious actually because the psion PP/day increases rapidly as the levels increase past 15th or so. At ECL 16 the Unbodied psion will have 126pp'day while a regular elf psion will have 221pp/day. Since it's an incorpreal creature and a psion it realy needs those psionic powers to damage foes. Also it lacks the ability to compensate with powerstones/dorje's/cognizance crystals. So such a character is stuck on there own and at a dissadvantage relative to equal ECL psions.

Everywhere I turn, it appears that the Unbodied is in a difficult/untenable position relative to other builds at the same ECL. The pixie has superior flyspeed/size bonus/stat boosts/spell-like abilities and no racial HD. In nearly every way I look at it, the pixie is more versatile and potent than the Unbodied.

I'm posting this to see if others may have ideas I haven't thought of. You may have considered using an incorpreal character before and know somehting that will be usefull. Perhaps you have figured a crazy Unbodied Monk that is a killer build unstoppable at disarming opponents and delivering psionic strikes.

Let me know what your thoughts are.
Erithmu

02-15-06, 12:16 AM
I must be missing something. I keep seeing the words 'guarding' in the title line of a bunch of Characters. I have been gone this weekend... am I missing something?
MindWandererB

02-15-06, 12:20 AM
I've been considering making an Unbodied character....I agree with your assessment that making it a straight caster is untenable. The loss of 4 manifester levels is pretty big. So we're talking about a warrior build here, that somehow takes advantage of the Unbodied advantage of being incorporeal.

Well, let's see what incorporeality gets you. Mostly it's three things: walking through walls, ignoring physical armor, and moving perfectly silently.

The first point is surprisingly hard to take advantage of--hiding inside an object blinds you just as well as your opponent. If you can find some way of making a Ring of X-Ray Vision incorporeal--perhaps pay credits to add that function to ghost touch gauntlets--then you're all set. Touchsight doesn't penetrate solid objects, and Detect Hostile Intent does but doesn't allow pinpointing... but there is one spell that does: Detect Magic (and Detect Psionics). As long as your head is within 1 foot of the surface, you can scoot along underground, concentrating on Detect Psionics. One you find a magical aura, you'll have to concentrate on the same area for at least 3 rounds to pinpoint, but then you're gold. To take best advantage of the situation, use Spring Attack or Shot on the Run.

If you can't find any way to see through stone, you can "swoop" around in the ceiling, sticking your head out, shooting, and moving back into the rock with Shot on the Run.

The second point is a no-brainer to take advantage of: just make attacks. Note that you have a natural weapon, many Psychic Warrior powers will apply to it.

Absolute silence works best when comboed with Hide. Consider a rogue or other stealthy character, like an Elocater. Hide and snipe, and if you ever get spotted, go through walls and pick a new spot. Go close for sneak attack, or far to minimize Spot chances. Be sure to add Psionic Shot--remember that you can take all the time you want to refocus by doing it in a wall.
Zevox

02-15-06, 12:28 AM
I must be missing something. I keep seeing the words 'guarding' in the title line of a bunch of Characters. I have been gone this weekend... am I missing something?
Guess so. "Guarding" is a free activity that makes a character immune to burglarly (a new free activity (added about a week ago) where a character with sufficient Open Lock and Search skill can "steal" expendibles from his opponent, making it so they can't be used in that week's fight - see the Rules thread's skills section for details). Kinda ironic that so many are paranoid about it, since I think the only burglarly we've had as of yet was my own character's (Featylec Elendi's) from this week. Guess the idea of being unable to use some of thier expendibles is too much for some people to bear ;) .

Zevox
MitzaVolchenko

02-15-06, 12:52 AM
Guess so. "Guarding" is a free activity that makes a character immune to burglarly (a new free activity (added about a week ago) where a character with sufficient Open Lock and Search skill can "steal" expendibles from his opponent, making it so they can't be used in that week's fight - see the Rules thread's skills section for details). Kinda ironic that so many are paranoid about it, since I think the only burglarly we've had as of yet was my own character's (Featylec Elendi's) from this week. Guess the idea of being unable to use some of thier expendibles is too much for some people to bear ;) .

Zevox

Did we actually implement that silliness? I should probably try to read through that stuff again...nah...someone can just gripe at me when I overlook it and then I can renew my argument that burglary is all well and good...feel free to take any expendable that I have stored at home(i think sybs has a few CLW's at home now) and not on my characters' person.
Zevox

02-15-06, 01:18 AM
Did we actually implement that silliness?
Yep, it was implemented, though with the alterations from the original that 1) the loss is not permanent (you just can't use the item for that match) and 2) there are several ways of preventing it (guarding is one, traps are another, and having a higher Open Lock modifier than the thief is the last). Personally, with those as part of it, I quite like it.

Zevox
MindWandererB

02-15-06, 01:35 AM
Did we actually implement that silliness? I should probably try to read through that stuff again...nah...someone can just gripe at me when I overlook it and then I can renew my argument that burglary is all well and good...feel free to take any expendable that I have stored at home(i think sybs has a few CLW's at home now) and not on my characters' person.Note that Burglary can steal any expendables, not just ones "at home."

I think the large number of people "guarding" is due more to the fact that this is a free activity that anyone can perform, not just people with certain skills or feats. I know that's why Sunstroke is doing it, rather than out of paranoia. On the other hand, once he levels, he'll be heavily dependent on expendables, so guarding becomes almost mandatory.
MitzaVolchenko

02-15-06, 02:22 AM
Note that Burglary can steal any expendables, not just ones "at home."

I think the large number of people "guarding" is due more to the fact that this is a free activity that anyone can perform, not just people with certain skills or feats. I know that's why Sunstroke is doing it, rather than out of paranoia. On the other hand, once he levels, he'll be heavily dependent on expendables, so guarding becomes almost mandatory.

Darlin' I am well aware of the intent and scope of the rule, and I think it is just as silly now as when it was first proposed and all commentary contrary to the implementation of the extra rules was ignored. Given a good test case, I'll put up an appeal for repealing that nonsense again. The strange need to make every skill do something directly in the arena is jsut ass absurd ot me today as it was then. Not every skill should have any bearing whatsoever on an arena fight. The very first time I am informed that my character has lost something from their on person inventory without an opposed spot check, I may just quit on principal. There is nothing in the Core Rules anywhere that says burglars can mystically remove things from a person's pockets at a distance undetected.

Edit: Note that I have been running a fever for three days and probably sound harsher than I should. I am not meaning to be cruel or insensitive to anyone.
NiQil

02-15-06, 02:23 AM
Also note that Burglary is limited to potions/oils, scrolls, powerstones and tattoos (if memory serves).

On a complete different subject, I have posted a new topic for your consideration in the Community Vote Center. Stop by and express your opinion!
Vecnoran

02-15-06, 02:26 AM
Mindwanderer:

Thanks...it's been a little while cuz I started college recently so I'm rusty. I fixed most of it but there were some things I couldn't find

1. BAB is +2, not +4. - I didn't say it was +4...I just put that in the BAB/Grap part because it seemed like it wanted a total there since bab and str were mentioned in the parenthesis...I'm aware that it's 2 though
2. Skills: You forgot your bonus skill points for being human. You need to add Spot, Listen, Hide, and Move Silently even though you have no ranks or special bonuses (this is a hidden CoCo rule). Diplomacy is not a class skill for sorcerers. You only have 4 ranks in Knowledge (arcana), which is insufficient to grant a synergy bonus to Spellcraft. - omgosh...not that there was something wrong with the advice here it's just that most of that is so n00b that I can't believe I did it...gosh sorry lol
3. You have the correct price for potions of Cure Light Wounds - yeah type-o
4. For God's sake, use a condensed stat block for your familiar - That's Nimbebits...he's more important than Danidus anyday...but I might change it tomorrow. :D

Ok I think everything is pretty fixed up...thanks...now you guys can all talk about how I'm Teh Own4ge...or tell a story about how I became such...ya know whatever.
Ariel23

02-15-06, 02:33 AM
Cure Moderate Wounds is a 2nd level spell, and cannot be cast at caster level 1. You have the correct price for potions of Cure Light Wounds, though, so you might want to just change the name. However, since Cure Light Wounds is a class spell for paladins, you may want to use a wand or scrolls (if you raise your Wis to 11+) instead.
I wonder...do you need to raise your WIS to 11 to use a wand?

Spell Trigger

Spell trigger activation is similar to spell completion, but it’s even simpler. No gestures or spell finishing is needed, just a special knowledge of spellcasting that an appropriate character would know, and a single word that must be spoken. Anyone with a spell on his or her spell list knows how to use a spell trigger item that stores that spell. (This is the case even for a character who can’t actually cast spells, such as a 3rd-level paladin.) The user must still determine what spell is stored in the item before she can activate it. Activating a spell trigger item is a standard action and does not provoke attacks of opportunity. The spell is either on your list or it isn't. It specifically says you don't need to be able to cast it, and never mentions having the requisite spellcasting attribute.

The odds are good this is already covered in the FAQ somewhere.
Vecnoran

02-15-06, 06:48 AM
well I found that helpful, anyway, I found the rules surrounding the blackmarket slightly cloudy. It said anything specifically printed in the book was allowed, but no custom items. I assume this means I can buy wands listed in the DMG? It makes it sound as if Wonderous Items would be fine too (if I could afford them), but what about weapons/armor/shields that aren't exactly printed in the DMG. Such as a +5 flaming longsword or just a +1 full plate. Are those kinds of things considered custom or not. They fit the word custom, but then again they are printed in the DMG so I'm not sure.
lonewolf

02-15-06, 08:04 AM
I wonder...do you need to raise your WIS to 11 to use a wand?

The spell is either on your list or it isn't. It specifically says you don't need to be able to cast it, and never mentions having the requisite spellcasting attribute.

The odds are good this is already covered in the FAQ somewhere.

You dont need the required casting stat to use Spell trigger Items(wands), but you need the Stat to use Spell Completion Items(scrolls).

greets

lonewolf
Vathelokai

02-15-06, 08:06 AM
Quest Question: Miniquests can only have an EL up to the questors ECL, right? It was moved up from ECL-2 like a month ago?

I looked around in the rules thread, but couldn't find it, and I need to know for one of my MQuests this week.
Zevox

02-15-06, 08:32 AM
Quest Question: Miniquests can only have an EL up to the questors ECL, right? It was moved up from ECL-2 like a month ago?

I looked around in the rules thread, but couldn't find it, and I need to know for one of my MQuests this week.
Under The Rules of Gladius: The Quests:
MiniQuests: MiniQuests are similar to arena fights but they follow some of the rules for Quests. A MiniQuest takes one week to complete, in-and off-game, and they do not cost a credit although your character is still considered active for that week. Because of the single week, the 1/3 rule for spellcasting and items applies in MiniQuests, too. You can die like in Standard Quests, but you do not get the +33% Quest Completion reward that regular Quests get. Miniquests may have any EL (your choice).

well I found that helpful, anyway, I found the rules surrounding the blackmarket slightly cloudy. It said anything specifically printed in the book was allowed, but no custom items. I assume this means I can buy wands listed in the DMG? It makes it sound as if Wonderous Items would be fine too (if I could afford them), but what about weapons/armor/shields that aren't exactly printed in the DMG. Such as a +5 flaming longsword or just a +1 full plate. Are those kinds of things considered custom or not. They fit the word custom, but then again they are printed in the DMG so I'm not sure.
Any items or abilities for an item that are printed in the DMG/PHB/SRD are all AOK. You can buy as many +1 Flaming Greataxes, +3 Heartening Shields, or Cloaks of Resistance +1 as you can afford without paying credits, but when you get to buying, say, a Headband of Intellect +1, you have to go the Black Market (since Headbands of Intellect, according to the DMG/SRD, only exist with even-number bonuses).

Oh, and on Mitza's comment about Burglaries: who says your character has those items in her pockets 24/7? Suppose the burglar comes in while you sleep and finds them on a table, or that he comes in on an instance where you're out but didn't have any reason to bring a pocketfull of potions with you? As it stands, I'd say the only part of burgling that doesn't make logical sense is stealing Tattoos, since for those you'd actually have to KO the person you're stealing them from.

Zevox
Myrridin

02-15-06, 09:23 AM
For the players in my campaign, please note that the campaign will start tomorrow. I've copied all your character sheets down, and will be PMing the information to Pitlords in a few minutes. Then I will open up the Campaign thread.
Sindorin

02-15-06, 09:41 AM
For the players in my campaign, please note that the campaign will start tomorrow. I've copied all your character sheets down, and will be PMing the information to Pitlords in a few minutes. Then I will open up the Campaign thread.

Excellent... looking forward to it.
Macbrea

02-15-06, 09:51 AM
So, off hand is anyone besides Mal-2 and myself going to try DDO?
Sunwolf

02-15-06, 10:51 AM
So, off hand is anyone besides Mal-2 and myself going to try DDO?

What is a DDO?
Sindorin

02-15-06, 10:55 AM
Dungeons and Dragons Online. Think a D&D based MMORPG. I have heard, however, that it is sort of nothing like D&D.
SoulLord

02-15-06, 12:14 PM
My take on tatoos & trained animals.

I think they should be allowed to train to use Psionic tatoos.

But a generic Tap tatoo trick that allows skating & concealing amoerphas & etc. etc.
is a bit too much.

Each use of a different tatoo should be a new trick for Animals.

one trick for teaching animals to skate using the tatoo
one trick to use concealing amorpha etc. etc.
DTFarstar

02-15-06, 12:26 PM
@Myrridan - Heh, I probably need to send in a picture to get the credits for it and then audit a sheet or so to get my credits up to where they need to be. Anyway, I definately need to chance the title of my sheet.

@Macbrea - I want to play DDO, but I don't know if I will have a good enough computer in time.
Macbrea

02-15-06, 12:41 PM
Well, my thoughts on it is I normally have an MMORPG to take up some of my free time, I figured I would give DDO a try.

I figure it is something to do. Games, Have played for at least a few months: Everquest 1 (still to date one of the better), Everquest II (horridly boring after a few levels), City of Heros (one should not be able to take a shower while meleeing and come back alive), Star Wars Galaxies (errr, yeah, lucas arts ended it more or less), World of Warcraft (fun but not my type of game), Guildwars (ok, this might be alittle too simple).
DTFarstar

02-15-06, 12:53 PM
@Macbrea - I agree pretty much verbatim with your assessment of the various MMO's. I want to play DDO, but my computer sucks hard. I'm saving up money to build my own, but I don't know when I'll actually have the money together.

@All - Can we go into negative credits? If so how far? I want to join Myrridin's campaign today, but I'm short credits. I'm pitlording 1 fight a week, I can audit sheets if I need to for credits, and I still haven't sent in a pic of me, which is worth 2 credits as well, so if I have to I can scramble and get them together today, but I don't see why I would need to, it's obvious I'm going to make up the credits well before the campaign ends unless Myrridin just kills us all in the first week and even if I didn't I couldn't do anything else credit-wise(no items or activating multiple characters etc.) until I got back into the black so.... Can I go negative in credits for a week or so or should I charge up the digital camera and start auditing character sheets?

-Chris
Myrridin

02-15-06, 01:07 PM
@DTFarstar - I believe that you can go so far as -3 credits, which should be enough to start the campaign. :)

I'm still hoping to hear something from the Pitlords account, after I sent in the official request. Regardless, I'll probably be starting up the Campaign thread in the next 2 hours, so make any changes to your sheets before that. At 3pm EST, I will grab them, as they are now, and post them. Just so you know.
Ariel23

02-15-06, 01:49 PM
I'll say it again for anyone who missed it before: This game is terrible.

If you don't mind spending $50 USD to play the game for 1 month, and perhaps +$15 for 2 months, then go ahead and play it for 2 months and then move on. If you want 1-2 months of "fun" for $65, it's fine.

But don't bother to play it if:
--You're looking for an MMORPG to play for the next year.
--You want to play D&D, except online (as in D&D Online).
--You can't wait to see some of your favorite D&D characters made into virtual characters, interacting live with other virtual characters.
--You're looking for a rich, fantastically detailed world that immerses you in the game.
Or a highly detailed world that will really show off your graphics card.
--You want to play in an Eberron campaign (as in DDO: Stormreach).
--$65 USD is money you will miss.

I don't know if Neverwinter Nights II will be any good, but either wait to play that (if you want D&D) or pick some other MMORPG (if you just want PC gaming).
Macbrea

02-15-06, 02:20 PM
Am not too worried about that, the average length of time most of the recent MMORPGs last me is 3 month to 6 months. Then I am looking for another one. Basicly, I am looking for a modernized version of EQ1 at some point to replace my actually MMORPGish feel. I have beta tested DDO and understand that it is very much not the MMORPG, I will be sticking with.
waywreth

02-15-06, 02:33 PM
Am not too worried about that, the average length of time most of the recent MMORPGs last me is 3 month to 6 months. Then I am looking for another one. Basicly, I am looking for a modernized version of EQ1 at some point to replace my actually MMORPGish feel. I have beta tested DDO and understand that it is very much not the MMORPG, I will be sticking with.

From an MMORPG note I'm still an active player of EQ1. The graphics themselves may be dated, but content wise (partly by virtue of age - the world is HUGE) and game play I've yet to encounter anything that comes close. If I was going to play anything else it'd be WoW, but that's always been to "cartoony" for me.

Also - anyone have any tips in making a viable assassin character? The only assassin I see that's been active in the arena has a pretty poor record. The major issues I see with creating one is that getting into melee vs. flying opponents is an issue to try and assassinate them.
Myrridin

02-15-06, 02:41 PM
ToK's Kelek of the Purge was a pretty solid assassin. Something like fighter 1/rogue 1/necromancer 1 (to start), and then 2 more levels of rogue, then 8 of assassin, and then I think he moved in to Eldritch Knight, or something. But regardless, it was effective. Lots of UMD in that build.

I considered making a fighter 1/cleric 1/rogue 3 assassin build, and using the domain stuff. I don't know if you'd even need the fighter level to make it work, it just provided a nice boost in AC, HP, and weapon choice.
MindWandererB

02-15-06, 02:53 PM
Also - anyone have any tips in making a viable assassin character? The only assassin I see that's been active in the arena has a pretty poor record. The major issues I see with creating one is that getting into melee vs. flying opponents is an issue to try and assassinate them.Well, if that's your biggest issue, you can just correct it directly, and get yourself some flight somehow. An aasimar or tiefling can correct this the most easily with Alter Self--note that Alter Self is a class skill for bards, who are excellent stealthmeisters. A pixie could always do it, although qualifying for assassin would take a while. There's always the Mektos method (Eagle mount + Small size + Reduce Person), but I'm not sure how well that would work with stealth. Or you could just ignore the problem until you can buy yourself some boots of flying.
NiQil

02-15-06, 03:04 PM
Also - anyone have any tips in making a viable assassin character? The only assassin I see that's been active in the arena has a pretty poor record. The major issues I see with creating one is that getting into melee vs. flying opponents is an issue to try and assassinate them.

A Cleric 5/Rogue 5/Assassin 10 works rather well...if you take the travel and trickery domains, then you will have invisibility and fly as domain spells at spell levels 2 and 3...and if you use a dex based build with finesse or archery, you can put yourself in light armor and have no ACP for either your divine or arcane spells. You will have access to healing, and with UMD you can use pretty much anything else you want. And you get to be a stealth monkey on top of that. And with the trickery domain giving you bluff as a class skill, you can also get improved feint to help with your sneak attacks in melee.
waywreth

02-15-06, 03:04 PM
@Myrridin - Good call, I totally forgot about him, was just looking at active characters, and the only assassin I saw has a spectacular quest record, but not so nice arena record.

@MindWandererB - The issue with flying around is that he's not within cover anymore and therefore can't hide and either snipe, or study for 3 rounds and try to kill.

The reason I originally threw that fighter level in, was to get enough feats to take a level in Shadowdancer to acquire "Hide in Plain Sight".
Macbrea

02-15-06, 03:14 PM
Strangely, Marcus probably won't do too bad in the arena if I was willing to actually take him there next level. That is assuming that I can get a pitlord to run hide correctly in the center section of the arena. The first character to effectively use 10 Ranks of hiding will probably bring up more complaints then anything else.
waywreth

02-15-06, 03:19 PM
Strangely, Marcus probably won't do too bad in the arena if I was willing to actually take him there next level. That is assuming that I can get a pitlord to run hide correctly in the center section of the arena. The first character to effectively use 10 Ranks of hiding will probably bring up more complaints then anything else.

Well think of it this way - my caster method to dealing with an assassin is to active some sort of see invisiblity, float/fly to the top the arena with no cover to be seen, and wait until the assassin is illuminated along with myself after 10 rounds.

... and I still can't think of a way to stop that as the assassin besides getting lucky with a tanglefoot bag, or dispel magic and re-hiding.
Myrridin

02-15-06, 03:23 PM
I ran one fight for Kelek of the Purge, with his +33 or something modifier to Hide. It sucked, a lot, to run those fights. Granted, a cleric with Locate Object (your clothes) really puts a damper on the whole "hide" thing.
Gonbow

02-15-06, 04:00 PM
Well think of it this way - my caster method to dealing with an assassin is to active some sort of see invisiblity, float/fly to the top the arena with no cover to be seen, and wait until the assassin is illuminated along with myself after 10 rounds.

... and I still can't think of a way to stop that as the assassin besides getting lucky with a tanglefoot bag, or dispel magic and re-hiding.

The pillars in the arena go all the way to the ceiling. An assassin in the center of the arena, with 10 ranks in hide, cannot be auto spotted from any position that I can easily think of. Unless you have x-ray vision :P
Pitlords

02-15-06, 04:46 PM
@Pitlord Account: Satyricon is now finished. I've spent 8 credits on him. Also, I'll be running 2 fights next week in order to play all my characters. Please make the appropirate changes. Thank you.

And if someone could check if there's something wrong with the sheet, it'd be much appreciated. My head aches severely and I'm not sure if the sheet's perfect or not.
I just saw that because Snommelp told me somewhere in the tavern is a link. Were it not for the challenge I wouldn't have seen him. Please send me a PM next time. Thanks.
Skojar

02-15-06, 06:00 PM
Question: How set-in-stone is the standard character sheet? The new stat-block format (from DMGII) is designed for ease of use during combat, and a character sheet that combined something with that simplified format (for posting in fight threads) and a book-keeping section (that wouldn't need to be pasted into the fights) would be both easier to run and easier to audit. Essentially, my question is this: If I worked on and proposed an alternate or new standard format, would it be dismissed out of hand, or is that an area of CoCo that is (at least theoretically) up for discussion?
NiQil

02-15-06, 06:09 PM
Question: How set-in-stone is the standard character sheet? The new stat-block format (from DMGII) is designed for ease of use during combat, and a character sheet that combined something with that simplified format (for posting in fight threads) and a book-keeping section (that wouldn't need to be pasted into the fights) would be both easier to run and easier to audit. Essentially, my question is this: If I worked on and proposed an alternate or new standard format, would it be dismissed out of hand, or is that an area of CoCo that is (at least theoretically) up for discussion?

That would probably be something that you would want to PM LLMadCow about. The Streamlining Initiative is his baby, and he has been working on a new standardized character sheet for some time (though his RL issues has made that process take awhile). That would be the best place to start.
Ariel23

02-15-06, 07:14 PM
@skojar

I would like to see something which could easily paste arena-related information (only) into the fight logs.
I don't think that is mutually exclusive of streamlining, although the stat block format might be.

Edit: New (DMG II, et al) stat block format might be used for allies since it seems to be the new wotc standard, and allies don't tend to need a huge sheet.
Skojar

02-15-06, 08:08 PM
I was thinking of a character sheet with two parts, both in the same post, but clearly dilineated:

STAT BLOCK (Customized for CoCo)
Containing a very brief character description and wherein the numbers need to run the fight are restated in an easy-to-read and concise format.

RECORD SHEET
Containing detailed character RP stuff and images, and wherein racial traits as well as events such as level-ups, fights/quests, expenditures, free activities, and full activities are recorded in the order in which they occurred. All links to authorization posts, credit expenditures, and fight/quest threads are contained here.

Only the STAT BLOCK would need to be copied over for each fight, and because the events are itemized and detailed more thoroughly in the RECORD SHEET than they can be on the current standard character sheet, it will be easier to maintain and audit a character.

Because the RECORD SHEET isn't being copied to each fight, the fight posts can be shorter and easier to navigate, while allowing the players to add as much description and images (within the limits of the Boards) as they like without causing bloat in the other threads. The reduction in links and images in those threads with furthermore help speed up the loading a little.

I've been messing around with this a little already, and a standardized format for events would be, I think, fairly easy to develop. The WotC stat block is already fairly clearly defined, and only an allowance for psionics (modelled after spells known) and the limitations imposed by CoCo would need any real work. Anyway, I think the idea has potential, I was just posting to find out if going any further would automatically be a waste of time, or if there was conceivable way that this sort of thing might be considered by the CoCo leadership.
Ayrynthyn

02-15-06, 11:10 PM
Two quick questions on character creation.

Initial Crafting... If i have 10 skill in Craft: weapons, can all of my starting weaponry be self crafted. I couldn't find where it says you can't, but as we have discussed in the past it doesnt say i cant call down 40d20 meteors either ;) ...so, Initial Character posting, and self crafting. Cool?

Forgery. when it says forgery 5 is that ranks or Skill modifier. i.e. do i need 5 ranks in forgery for any goodness, or can it be 2 ranks + 3 cha to get the -1 ECL/CR^Higher Math???

thanks guys

@Sko... that's a pretty good idea, however i dont think it will fly. I know that a majority of that "extraneous crap" is required for Cat when he does pairings. In addition, all of the gear, and Allies would need to be part of your stat block (or at least the part that makes it into the fight post), which to me may make it a bit unwieldy (i.e. too much data crammed in one run on sentence). As mentioned, the Streamlineing initiative post would be the place to look. You may even want to put together an example using one of your chars, and post it there. Get the discussion a goin again.
Iced

02-15-06, 11:12 PM
Greg's in Hawaii!

Getting fed grapes under palm trees in the cool oceanic breezes!

wOOt! :w00t: :coolcthul

-Iced
SauroGrenom

02-15-06, 11:14 PM
Well the records part of a character sheet add in a bit of auditing ease. You can look at that section from a few weeks back and see if the character has changed things in there accounting.
Skojar

02-15-06, 11:34 PM
@Sko... that's a pretty good idea, however i dont think it will fly. I know that a majority of that "extraneous crap" is required for Cat when he does pairings. In addition, all of the gear, and Allies would need to be part of your stat block (or at least the part that makes it into the fight post), which to me may make it a bit unwieldy (i.e. too much data crammed in one run on sentence). As mentioned, the Streamlineing initiative post would be the place to look. You may even want to put together an example using one of your chars, and post it there. Get the discussion a goin again.
That's the beauty of the new stat block. It's been modified to be easy to read. I'll follow you advice and post an example (my 7-ally multiclass Adept) as soon as I finally find that thread.
Zevox

02-16-06, 12:10 AM
Forgery. when it says forgery 5 is that ranks or Skill modifier. i.e. do i need 5 ranks in forgery for any goodness, or can it be 2 ranks + 3 cha to get the -1 ECL/CR^Higher Math???
I'm not sure on the crafting question, but this I'm fairly confident is the total modifier. Aside from the fact that limiting it just to ranks suddenly means anything to improve it beyond ranks (intelligence, feats) is useless, I can't see anyone with a limit of 20 character levels getting 30 ranks (as per the list under the skill) in a skill when the limit is your level +3 for any given skill ;) .

And I sure hope I'm right, since I've got a couple of characters in the works that intend to take advantage of the skills (one has a +18 diplomacy modifier at ECL4 without skill-enhancing items :D . Just need to find a way to get her forgery up there so she can bring in some nice high CR allies early on...).

Zevox
NiQil

02-16-06, 12:22 AM
Two quick questions on character creation.

Initial Crafting... If i have 10 skill in Craft: weapons, can all of my starting weaponry be self crafted. I couldn't find where it says you can't, but as we have discussed in the past it doesnt say i cant call down 40d20 meteors either ;) ...so, Initial Character posting, and self crafting. Cool?

Forgery. when it says forgery 5 is that ranks or Skill modifier. i.e. do i need 5 ranks in forgery for any goodness, or can it be 2 ranks + 3 cha to get the -1 ECL/CR^Higher Math???

Initial crafting: Yes, it is perfectly fine to craft all of your starting equipment if you have the appropriate modifiers to do it at creation. So a total modifier of +10 in craft (weapons) would allow you to craft any weapon you can afford.

Forgery: In order to use forgery, you must have at least 5 ranks in it. Once you have that, you use your total modifier. But for any free activity, you have to have at least 5 ranks in whatever skill you are talking about in order to use it.
Book5

02-16-06, 01:02 AM
wOOt! :w00t: :coolcthul

-Iced

:heehee

:pint:

That's the beauty of the new stat block. It's been modified to be easy to read. I'll follow you advice and post an example (my 7-ally multiclass Adept) as soon as I finally find that thread.

hmmm, strictly defined stat block could easily become template for script output... I know java script.. I didnt last week... and I don't know it very well. The "training" classes at my job are "wierd" to say the least. :blink: :yawn: how long till I get back to reality?.

Credits anyone? :shifty: back to the discussion thread.
MindWandererB

02-16-06, 03:14 PM
IMPORTANT NOTICE!

After months of waiting, a new errata (http://www.wizards.com/default.asp?x=dnd/er/20040125a) is up! It deals mostly with polymorph-like effects, so anyone who uses such effects needs to read up on it. Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.
Ayrynthyn

02-16-06, 03:51 PM
I was just checkin out the Quest: Duels and Demons (EL8) (http://boards1.wizards.com/showthread.php?t=588790) thread. I can't wait to see that battle. Anywho, after glancing at Ix's sheet, i have a few questions. The "riding tool"... is that out of the SRD? It seems to be to be based on the MA artsans tools, but i dont know that for sure. Cool concept for sure. Master Work Bit and Bridal or some such. If it is based off the Artisans tools, however, would the Riding saddle bonus stack with the Tool bonus, as they're both "Circumstance" boni. I'm putting together a mounted knight type, and i think i may like to take advantage of something like this... :cool:



Skills: 44 total (*cc) [Skill points: 28rgr, 10wil, 3cle, 3pal]
Ride:.....................5 [0(rnk) +3(dex) +2(tool)] [+2 stay in saddle]

Companions and Equipment:
Misc: Riding tool (55) ["Celestial Link"]
Misc: Military saddle (20) [30 lb]
Vecnoran

02-16-06, 04:45 PM
Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.

Couldn't find this...where does it say that?
Kaigan

02-16-06, 04:52 PM
IMPORTANT NOTICE!

After months of waiting, a new errata (http://www.wizards.com/default.asp?x=dnd/er/20040125a) is up! It deals mostly with polymorph-like effects, so anyone who uses such effects needs to read up on it. Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.

Just wondering where it says this, becuase I couldn't find it anywhere...

Alternate form (su) in the monster manual says nothing about the items, but it says that it functions like polymorph and the exceptions are noted later on...

So I'm assuming the items behave the same as always.
SoulLord

02-16-06, 05:11 PM
Just wondering where it says this, becuase I couldn't find it anywhere...

Alternate form (su) in the monster manual says nothing about the items, but it says that it functions like polymorph and the exceptions are noted later on...

So I'm assuming the items behave the same as always.

It's in the new errata for the Monster manual 3.5 search alternate form
Kaigan

02-16-06, 05:19 PM
It's in the new errata for the Monster manual 3.5 search alternate form

Thanks.... that really blows, but makes sense i guess.
Zevox

02-16-06, 05:25 PM
Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.

What? You've got to be kidding me. That just throws my previous plans for Destra out the window if we implement that... as well as essentially making the Wild Shape ability useless if you intend to change back or want to cast spells (via Natural Spell feat) with material components while Wild Shaped...

Zevox
Vecnoran

02-16-06, 05:31 PM
Ok nvm I found it...not as bad as it sounded originally.

-Any gear worn or carried by the creature that can't be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can't wear armor designed for humanoid-shaped creatures, and vice-versa.) Gear returns to normal size if dropped.

I assume most animal forms could wear a headband, amulet, or the like, but I have to wonder cna a bear wear chainmail? Also, as mentioned above...what about spell components that are presumably in pouches?
Zevox

02-16-06, 05:42 PM
but I have to wonder cna a bear wear chainmail?
Your own quote answers that one:

-Any gear worn or carried by the creature that can't be worn or carried in its new form instead falls to the ground in its space. If the creature changes size, any gear it wears or carries that can be worn or carried in its new form changes size to match the new size. (Nonhumanoid-shaped creatures can't wear armor designed for humanoid-shaped creatures, and vice-versa.) Gear returns to normal size if dropped.
So Wild Shaping into a Bear would cause you to lose the chainmail. Heck, theres scant few animals that are humanoid in shape - monkeys and gorillas are about all that qualify.

Zevox
MindWandererB

02-16-06, 05:58 PM
IMPORTANT NOTICE!

After months of waiting, a new errata (http://www.wizards.com/default.asp?x=dnd/er/20040125a) is up! It deals mostly with polymorph-like effects, so anyone who uses such effects needs to read up on it. Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.I brought this to Andy Collins' attention on his personal message board, by suggesting that the errata needs to have a "meld" clause for druids, and his response was this:Doh! Meant to get that in there, but I plumb missed it. I'll fix it accordingly.

Good catch!
Andy Collins
Developer
Wizards of the Coast Roleplaying R&DSo everyone, hold your horses, because this should be corrected soon. Sometimes it takes a while--despite Andy's immediately admitting he made a mistake, it took a month between when people pointed out the "polymorph doesn't grant templates" problem and when the FAQ was corrected to add that--so I recommend that this be kept in mind for people's future plans.

It's nice having the direct ear of one of the developers. :cool:
Vecnoran

02-16-06, 06:23 PM
Monkeys and Gorillas that's what I'm talkin about.
SoulLord

02-16-06, 06:38 PM
I brought this to Andy Collins' attention on his personal message board, by suggesting that the errata needs to have a "meld" clause for druids, and his response was this:So everyone, hold your horses, because this should be corrected soon. Sometimes it takes a while--despite Andy's immediately admitting he made a mistake, it took a month between when people pointed out the "polymorph doesn't grant templates" problem and when the FAQ was corrected to add that--so I recommend that this be kept in mind for people's future plans.

It's nice having the direct ear of one of the developers. :cool:


well since you brought the site up

http://p198.ezboard.com/bgameschat19968
shadowmaster

02-16-06, 08:05 PM
Would the Half-Giant's Powerful Build Ability count towards the Half-Dragon's size requirement for wings?
MindWandererB

02-16-06, 08:11 PM
Would the Half-Giant's Powerful Build Ability count towards the Half-Dragon's size requirement for wings?No. Powerful Build grants you certain, very specific advantages that mimic being Large. That isn't one of them.
Luni

02-16-06, 09:16 PM
IMPORTANT NOTICE!

After months of waiting, a new errata (http://www.wizards.com/default.asp?x=dnd/er/20040125a) is up! It deals mostly with polymorph-like effects, so anyone who uses such effects needs to read up on it. Wild Shaping druids especially need to beware the new rule, wherein all their items get dumped on the floor when they change.

Just on for a few minutes.

The Gladius weekly will come up later tonight.

Wild Shape
Player’s Handbook, page 37
Replace sentence 3 of this class feature with the
following text:
This ability functions like the alternate form special
ability (see the Monster Manual), except as noted here.
Add the following sentence to the end of paragraph 1:
Each time you use wild shape, you regain lost hit points
as if you had rested for a night.
Add this new paragraph after the current paragraph 1:
Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional. When the druid reverts
to her true form, any objects previously melded into the
new form reappear in the same location on her body that
they previously occupied and are once again functional.
Any new items worn in the assumed form fall off and
land at the druid's feet.

Druids aren't affected by wild shape, except that hp's don't seem to change anymore.

More interestingly, Pixies lose polymorph.
MindWandererB

02-16-06, 09:23 PM
Druids aren't affected by wild shape, except that hp's don't seem to change anymore.Wow, Andy fixed it already. Cool beans.
MitzaVolchenko

02-16-06, 11:03 PM
One wonders what the logic behind the errata changes was if any...none that I can see. I do hope that we are ignoring the errata for this week as my tactic this week calls for using the polymorph ability for the first time. With that plus the banning of my memory loss arrows, I will probably push Sliver to 7th and retire her. She is just less and less fun without the toys I actually found amusing. Greater Invis is just useful, not fun.
Luni

02-16-06, 11:07 PM
One wonders what the logic behind the errata changes was if any...none that I can see. I do hope that we are ignoring the errata for this week as my tactic this week calls for using the polymorph ability for the first time. With that plus the banning of my memory loss arrows, I will probably push Sliver to 7th and retire her. She is just less and less fun without the toys I actually found amusing. Greater Invis is just useful, not fun.

You can use polymorph this week definetly. How could you know the errata would completly change invalidate your tactics?
Sindorin

02-16-06, 11:07 PM
No. Powerful Build grants you certain, very specific advantages that mimic being Large. That isn't one of them.

Yes, if you are wondering why in this case powerful build does not help, it is because in this case the half dragon actually has to BE large in order to have wings. A medium sized half dragon, as it says in the monster manual, does not have wings. If someone finds a rules countering my argument, by all means a half giant half dragon might be a fun thing to try. But MWB is right, I'm pretty sure...
NiQil

02-16-06, 11:16 PM
Yes, if you are wondering why in this case powerful build does not help, it is because in this case the half dragon actually has to BE large in order to have wings. A medium sized half dragon, as it says in the monster manual, does not have wings. If someone finds a rules countering my argument, by all means a half giant half dragon might be a fun thing to try. But MWB is right, I'm pretty sure...


So right, in fact, that it has been in the Court Decisions since it's inception...
shadowmaster

02-16-06, 11:42 PM
Well, that's all right.

I wanted to make a centaur half-dragon, but i don't have the credits.
MitzaVolchenko

02-16-06, 11:54 PM
Alright, I have decided to tar and feather MindWandererB...he got specific mention in the article explaining the logic or rather refusal to actually deal with an issue that is the reasoning behind the shafting of shapechangers everywhere.

*grins* Not really MWB...not your fault.

For those that haven't or won't get that far as to ask why, I'll sum it up. Polymorph is being removed from the game as too much to errata as it is too open ended. It allows creativity and makes too many people sit and wait while a caster selects a form from the infinite list of possibles. Nevermind that the game is about creativity or that any DM worth the title will just tell Snarky the Sorcerer that he has two minutes...when the egg timer dings they are moving on.

Aside from Sliver's +4 LA being now represented by a little DR and a spell that everyone and his brother can circumvent by ECL5, I am disappointed that they even felt a need to address the issue. Making a ruling that your items meld or don't and leaving it at that would have more than sufficed. Individual DM's and players are capable of putting limits on things like polymorph. I have never been so lazy a DM that I couldn't or wouldn't tell a player, no..I do not think that a dragon is an allowable polymorph for your character. Polymorph's versatility has always been offest by things like losing the ability to cast because you don't have hands or a proper set of vocal cords anymore.

The most common uses for polymorph in a game that I have seen in decades of dealing with the spell are to get gills or wings for travelling, not drowning, not falling to one's doom kinds of reasons.
MindWandererB

02-17-06, 12:10 AM
Alright, I have decided to tar and feather MindWandererB...he got specific mention in the article explaining the logic or rather refusal to actually deal with an issue that is the reasoning behind the shafting of shapechangers everywhere.

*grins* Not really MWB...not your fault.For what it's worth, I totally agree with you. I've been arguing at Andy's site for months about methods of fixing Polymorph for well and good. The removal of the spells from Mark of Heroes represents a "quick fix" that can be accomplished without a total rewrite of the spells. Rest assured, however, that at the earliest opportunity (v.4.0?), Polymorph, in some form or another, will be back.

I also don't agree with all the monsters that just had Polymorph hacked out of their abilities with no correction. It seems that this was done for the sake of Mark of Heroes without regard to everyone else. If people want to ban Polymorph, they don't need line-item removals to do it.

The most common uses for polymorph in a game that I have seen in decades of dealing with the spell are to get gills or wings for travelling, not drowning, not falling to one's doom kinds of reasons.In my games, too, most of the time. But all it takes is one clever person pulling a Pun-Pun to ruin it for everyone. The problem is keeping the "feel" and utility of Polymorph without making it necessarily broken. D&D Development seems to have concluded that the next time Polymorph makes an appearance, it will have a fixed set of options, possibly like the Summon Monster spells, or alternatively more like Astral Construct, or possibly something else altogether. How exactly this will be implemented is still way, way up in the air, but that'll be the idea.
SauroGrenom

02-17-06, 12:23 AM
Aside from Sliver's +4 LA being now represented by a little DR and a spell that everyone and his brother can circumvent by ECL5,

Well the pixie does get a few other things: great fly speed, small size, crazy stat boosts totalying +16 to mental stats and +8 dex on top of it, greater invis, very nice SR, natural armor, a bonus feat. All that's nothing to sneeze at and IMHO well worth the +4LA and no racial HD.

Oh yeay, throw in the DR vs cold iron and a few skill bonuses on top of all that. You're well ahead of a ghost or lich.
MitzaVolchenko

02-17-06, 12:51 AM
Well the pixie does get a few other things: great fly speed, small size, crazy stat boosts totalying +16 to mental stats and +8 dex on top of it, greater invis, very nice SR, natural armor, a bonus feat. All that's nothing to sneeze at and IMHO well worth the +4LA and no racial HD.

Oh yeay, throw in the DR vs cold iron and a few skill bonuses on top of all that. You're well ahead of a ghost or lich.

Those are all lovely...they don't help one bit when you have 4 HPs and almost can't carry your own clothes.

Honestly I created Sliver for the memory loss arrows. Those got banned.

I kept her thinking well there are still some fun things to do with her...watching Donak's little head spin when he and his riding cow can't find her because she turned into a badger and burrowed, tossing a tiger out of the hole behind her before it caved it was another. I can kill Sliver with a lvl one fighter and two fairly cheap expendables.

If I wanted invincible (or closer to it) I would have made what I am working on now and not bothered with cute fun.

Pixies are nasty at first blush, but when you start really doing the math and factor in the ready availability of expendables, they are not so cool, and in fact they end up very squashed or skewered very fast. How many ECL5's don't have cold iron (at least a few arrows), the ability to see invis (at least for the one round that it takes her to maybe dispel it and them to put an arrow in her), or fly? The answer in a normal game is lots...the answer in CoCo is not too many. If they were really that awesome, there would be moreof them around the arena instead of forty dissolving weaponed, expanding, grappling duergar monk combos. I believe there are what, three? pixies.

Regardless the fun mischief I built her for is no longer available...I may stick her out for a few more fights to get to 7th so she can have a spot in the graveyard, but then I am done with her.
MindWandererB

02-17-06, 01:05 AM
If they were really that awesome, there would be moreof them around the arena instead of forty dissolving weaponed, expanding, grappling duergar monk combos. I believe there are what, three? pixies.Only two, I think. One of which is one win away from Great Renown. As compared with the two or three duergar monks out there right now. If you want to complain about common builds, try Magic-domain clerics, druids, and half-giants.

It's a testament to the vastly improved game balance in 3.5 that there's no one or two builds that are obviously superior to everyone else.
Luni

02-17-06, 01:09 AM
. If they were really that awesome, there would be moreof them around the arena instead of forty dissolving weaponed, expanding, grappling duergar monk combos. I believe there are what, three? pixies.


But grappling duergar monks aren't that good once level 7 is past. When spellcasters get access to Freedom of Movement they can't be grappled. :(

Actually, there are very few pixies due to the pain it takes to run one. Also, they are very vulnerable to prepared spellcasters (See Invis, Trus Strike, Acid Arrow=Dead Pixie).

Imperi is a were-eagle and typically suffers from the same problem pixies have. No advantage against spellcasters.
Vecnoran

02-17-06, 01:25 AM
ok you guys are talking like polymorph is gone? removed? destroyed? someone sank polymorphs battle ship? I can't find it...where does it say that...wait maybe you're only talking about with Pixies?
MitzaVolchenko

02-17-06, 01:34 AM
It has been line item erased from all monster entries per the errata, and will given what A.C. said was the reasoning , likely be removed completely from play untilt hey decide how to fix something that is not inherently broken.
MindWandererB

02-17-06, 01:45 AM
It has been line item erased from all monster entries per the errata, and will given what A.C. said was the reasoning , likely be removed completely from play untilt hey decide how to fix something that is not inherently broken.That's not quite true. Certain monsters kept it, or modified versions of it. Pixies and Lycanthropes are the only monsters in current CoCo use that are affected, and Lycanthropes are only slightly modified.

And I don't think they're going to remove Polymorph completely except from Mark of Heroes; most likely there will be no change to the spell itself until the next edition (although they might make some sort of optional fix, like what they did in Tome and Blood. Perhaps in Complete Mage?). Although they do recommend that for home use, the spell be banned, but that's not necessary in the CoCo because we're restricted to Core anyway.

Edit: Andy has also said that the PHBII (and "later books") will contain some now options for shapechanging spellcasters. I don't know if this will be in the form of specific spells that grant specific forms, like the spells in Spell Compendum, or if they will present a viable alternative to Polymorph. Probably the former.
MitzaVolchenko

02-17-06, 03:22 AM
That's not quite true. Certain monsters kept it, or modified versions of it. Pixies and Lycanthropes are the only monsters in current CoCo use that are affected, and Lycanthropes are only slightly modified.


Other playable CoCo races losing their polymorph:
Demon, Succubus
Couatl
Couatl, psionic
Angel, Astral Deva
Ogre, Ogre Mage

Everything with an alternate form (or at least most) are getting it altered. Several critters get Change Shape which narrows them down to humanoid forms for the most part.

I'll grant there aren't too many folks just waiting to build a couatl (probably just me) or a succubus (almost assuredly just me)...

I feel about this about the way that I felt when LA anounced the NGE for SWG and told me I couldn't be a creature handler anymore...hey I could be a jedi far easier...my answer was yeah, so? i was a happy creature handler...

*gets misty eyed missng her razor cats, baby rancors, mini banthas, and of course the adorable vractyl, Arthur...he wasn't really smart or half so fast as a speeder but he sure did look cute wagging his tail as he ran across the purple fields of Dantooine*
DTFarstar

02-17-06, 03:59 AM
Hmm, can a natural lycanthrope pre-buff as a certain form? I don't see why not but I thought I would ask.
SauroGrenom

02-17-06, 12:15 PM
Those are all lovely...they don't help one bit when you have 4 HPs and almost can't carry your own clothes.

Honestly I created Sliver for the memory loss arrows. Those got banned.

I kept her thinking well there are still some fun things to do with her...watching Donak's little head spin when he and his riding cow can't find her because she turned into a badger and burrowed, tossing a tiger out of the hole behind her before it caved it was another. I can kill Sliver with a lvl one fighter and two fairly cheap expendables.

If I wanted invincible (or closer to it) I would have made what I am working on now and not bothered with cute fun.

Pixies are nasty at first blush, but when you start really doing the math and factor in the ready availability of expendables, they are not so cool, and in fact they end up very squashed or skewered very fast. How many ECL5's don't have cold iron (at least a few arrows), the ability to see invis (at least for the one round that it takes her to maybe dispel it and them to put an arrow in her), or fly? The answer in a normal game is lots...the answer in CoCo is not too many. If they were really that awesome, there would be moreof them around the arena instead of forty dissolving weaponed, expanding, grappling duergar monk combos. I believe there are what, three? pixies.

Regardless the fun mischief I built her for is no longer available...I may stick her out for a few more fights to get to 7th so she can have a spot in the graveyard, but then I am done with her.
I'm sorry that the concept that you wanted isn't able to continue to be viable without polymorph. However it's unreasonable to think the +4LA is worthless due to the loss of a single spell like ability in the midst of a whole host of other special abilities and bonuses.

I don't know how a 1st level fighter can afford a potion of fly for each battle at 750gp a pop. Also I don't know how such a character will be able to pierce the greater invisibility. Infact non spellcasters won't get access to see invisbility untill about ECL6 or so where it's reasonable to buy a hand of glory if you've saved up for it.

The duergar characters you denounce have genereally a simular record to what the pixies have, and I think there are only 3-4 last time I checked not 40 or anything. Both duergar and pixies are fairly sucessfull builds that are fairly rare in the CoCo compared to the total population of characters. Like anyone who relies on invisibility or any one tactic there are simple counters that become available early on with expendibles or with spellcasting powers. By simply looking at the records of the duergar characters you can easily see that they do not have flawless records and it's not hard at all to build a character to beat a duergar invisible expanded single-hit-killer every time.

The +4LA does set you at ECL5 with very few HP, and survivability may be difficult if you get hit with a few lucky criticals or someone with a cold iron weapon. However by the time you get to ECL 10 or so, you are in a very strong position. The DR/flight protects you from nearly all grapple builds and every type of "pet" build unless they have massive damage output. The flight protects you from almost all mounted melee fights. Your fly speed is as good as a horse, so mounted opponents loose one of there major advantages. The +8dex boost and small size make you a ranged monster especially if you take wizard or sorcerer levels and use rays. And best of all each battle where your basic tactics are countered, you don't have to use any expendibles but your opponents must do so. The opponents fall behind in wealth after a while especially at low ECL.

If I look at the newly nerfed pixie and compare it to the ghost/lich/half-fiendish/half-celestial templates, the pixie is still the best one. It's also way better than some of the other +4LA races that have racial HD. Since racial HD are generally not a good as class levels, at equivalent ECL the pixie is always ahead in versatility and abilities in general.

The reason pixies are not more common is because they take at least 10 credits to field one. New players don't have 10 credits to make a pixie. They can make a duergar witout credits. Other players with lots of credits may prefer different character concepts. Pixies are more common than any of the +4LA templates for a reason. The pixie is in nearly every way an all around more powerfull choice. It has better SR, stats and a bonus feat that none of the +4LA templates can match.

Again, I'm sorry that your creative mischief character concept looses the polymorph ability. Still, the pixie is a very powerfull race and well worth the +4LA.
MitzaVolchenko

02-17-06, 01:46 PM
Again, I'm sorry that your creative mischief character concept looses the polymorph ability. Still, the pixie is a very powerfull race and well worth the +4LA.

Sauro, I am expressing the killing of joy not arguing numbers. The level one fighter doesn't need to fly he needs a single potion (and a credit around here). A caster at low level doesn't even need that as they can just use their bat familiar to carry a touch attack or get him close for area of effect.

I think I understand where this matters more to me than to you. I am not here to optimize a build in an artificial environment. I am here to play characters. If I want to play optimization, I'd sit with my character generator, write up what I wnated to check and then tell Macbrea to try to kill it.

Also, you may have a one time admission from me. I am a bit of a girl. I do prefer style over substance from time to time. Sliver was built as all style and figured the substance wouldn't matter as it was the STYLE! that was the important part. I shall not be convinced that nerfing the style of the character while leaving some substance (though by no means enough to be worth being ECL6 with 6 HPs) is a good trade. You said it...pixies aren't the cheapest character in the shed and mine is woefully dull for the nerfs of the last few weeks.
Ariel23

02-17-06, 04:12 PM
Assuming we stick with the new Knowledge rules as-is for monster fights, what about factoring Languages into the picture?
They are useless except for a Charm/Compulsion effect against an opponent which doesn't speak Common.

It doesn't make sense to me that they show you the monster you are going to fight in a cage and it looks like this unless you have the appropriate Knowledge skill:
?

But what if you speak Gnoll and it's a Gnoll? Orcish and an Orc, Goblinish and Goblins, Bugbears, Hobgoblins, Infernal and Devils, etc...
Languages are a bit easier to come by than Knowledge (Local).

Again, I'm not saying (here) to strike down the Knowledge rules, I'm just asking why we couldn't add Languages in to the mix.
Ayrynthyn

02-18-06, 10:36 AM
I think it the frenzy over the wildshape change this got lost in the mix. Anyone have any insight??


I was just checkin out the Quest: Duels and Demons (EL8) (http://boards1.wizards.com/showthread.php?t=588790) thread. I can't wait to see that battle. Anywho, after glancing at Ix's sheet, i have a few questions. The "riding tool"... is that out of the SRD? It seems to be to be based on the MA artsans tools, but i dont know that for sure. Cool concept for sure. Master Work Bit and Bridal or some such. If it is based off the Artisans tools, however, would the Riding saddle bonus stack with the Tool bonus, as they're both "Circumstance" boni. I'm putting together a mounted knight type, and i think i may like to take advantage of something like this... :cool:



Skills: 44 total (*cc) [Skill points: 28rgr, 10wil, 3cle, 3pal]
Ride:.....................5 [0(rnk) +3(dex) +2(tool)] [+2 stay in saddle]

Companions and Equipment:
Misc: Riding tool (55) ["Celestial Link"]
Misc: Military saddle (20) [30 lb]
Book5

02-18-06, 11:57 AM
On the edge of Gladius, somewhere between the TAO, the TLT, and the EYE there is a stream. Over that stream there is a bridge. Under that bridge ... there is a pile of books. Ba'al the hunter was walking by this stream and saw the BookS (one of the Avatars) come suddenly to life. They zipped and zoomed as they spiraled out from under the bridge.

First the big book, then three smaller volumes, and after some conversation amongst themselves the four found the fifth still sitting shelfy in its nook. After some page flapping the BookS zing off into the city. The careful eyes of Ba'al think they see perhaps a ghost image of a fuzzy humanoid. Not human, nor xeph.. more feline ... Lional?

The hunter inspects the trail of the Avatar and finds scraps of paper. The shadow's man whistles and small birds carry the parchments to their rightful owners.


Review The Prison 1 to locate the conversation wherin The Cat declared all skills have a tool. That tool cost 55g and thats the that.



Perhaps a +2 ... "knowledge tool" its free.. but knowledges don't have a tool... and speak is very wierds



oh *****
this is gonna require some looking into :nonono:


Messages delivered by sparrow and quail, perhaps flying whale. The shadow only knows. Ba'al was little concerned with the affairs of Pitlord and Avatar's .. he was on his way to see the fights. As well, he had yet another technical violation to clear up. sometimes the Xeph wished he could keep his rear end out of prison, but he was starting to make friends; and he knows where all the turns are now. The stream bubbled happily as Ba'al tottered on.
King Uther

02-18-06, 12:16 PM
@DTFarstar

Yeah, lycanthropes can prebuff in whatever form they choose as long as it's listed on the sheet as a prebuff.
King Uther

02-18-06, 12:25 PM
Dear Polymorph,

You were a friend in times of dire straits. You gave me hope that a wizard could be more than a weak caster. When the odss were stacked against me you gave me the strength to carry me. You were the wind beneath my wings(or at least the wings themselves). I will miss your abusive way of making arcane caster's too powerful, as well as the relative ease of Metamorphic Transfering Supernatural Attacks upon my foes. You will be sorely missed. Ashes to ashes. Dust to dust.

-Hobey
Zevox

02-18-06, 12:29 PM
@Ayrynthyn
Review The Prison 1 to locate the conversation wherin The Cat declared all skills have a tool. That tool cost 55g and thats the that.
Might you be more specific on that (i.e. a link would be nice)? I just went through the whole Prison 1 thread and couldn't find this (though I did find several conversations that seem to contradict this, in addition to one character previously imprisoned for having a "Masterwork Bit & Briddle" ride tool [one of Kaigan's]). However, if such is true, then I've got a few skills some of my characters would like to get tools for :plotting: .

Zevox
Sindorin

02-18-06, 12:30 PM
Polymorph is still in the Spells section of my PHB so meah. They must have noticed how many people my four remorhazei have been eating lately.

Still, I am not quite sure that I understand. Do you mean that a wizard cannot even prepare the spell anymore? Or is it just unusable by whatever monsters were able to use it? I'm confused because it doesn't make sense...
NiQil

02-18-06, 12:39 PM
Polymorph is still in the Spells section of my PHB so meah. They must have noticed how many people my four remorhazei have been eating lately.

Still, I am not quite sure that I understand. Do you mean that a wizard cannot even prepare the spell anymore? Or is it just unusable by whatever monsters were able to use it? I'm confused because it doesn't make sense...

The spell itself is still available, but the spell as a spell-like ability is being taken away from several aspects of the game. On the D&D homepage at Wizards.com, there is a Design & Development article that explains a lot of this...basically the polymorph tree of spells is viewed as very overpowered and so they are making what changes they can to reign it in. For those that got the new errata, if you noticed, almost every book that has mention of polymorph got an errata of some kind. And they have a mailbox set up for people to send in ones they missed.
Sindorin

02-18-06, 12:56 PM
The spell itself is still available, but the spell as a spell-like ability is being taken away from several aspects of the game. On the D&D homepage at Wizards.com, there is a Design & Development article that explains a lot of this...basically the polymorph tree of spells is viewed as very overpowered and so they are making what changes they can to reign it in. For those that got the new errata, if you noticed, almost every book that has mention of polymorph got an errata of some kind. And they have a mailbox set up for people to send in ones they missed.

Oh okay, thanks for clarifiying that for me.
SauroGrenom

02-18-06, 01:14 PM
Can leadership followers take levels in PC classes. I was under the impression that they are treated as NPC's and must take levels in NPC classes.
Book5

02-18-06, 04:19 PM
Can leadership followers take levels in PC classes. I was under the impression that they are treated as NPC's and must take levels in NPC classes.

answer = no
They are can be PC levels "nothing says anything otherwise"

that said
hehehe (http://boards1.wizards.com/showthread.php?t=439297) check this out.

edit: I mean No as in "no your wrong" followers can have "character" levels.
Sindorin

02-18-06, 05:33 PM
After being in existence for over a year, Va'ria finally has a winning record...
SauroGrenom

02-18-06, 06:03 PM
After being in existence for over a year, Va'ria finally has a winning record...
Congratulations!
Zevox

02-19-06, 01:17 AM
A question about leadership cohorts: do you use the pc or npc wealth charts for determining how much thier items can cost? The feat simply says "The cohort should be equipped with gear appropriate for its level," and the Rules of Gladius thread says nothing about it. I'm presuming its the npc charts, but I want to make sure.

Also, can anyone confirm/deny Book5's post about Cat saying that all skills could have a tool purchased for them? That seems to have gotten lost here, but I'd say its rather important.

Zevox
KerlanRayne

02-19-06, 01:31 AM
Review The Prison 1 to locate the conversation wherin The Cat declared all skills have a tool. That tool cost 55g and thats the that.Cat said no such thing. You must look at the Rules of Gladius, Here is a quote: Tools and Masterwork Tools Some skills require mundane tools to operate effectively, else the character suffers a -2 circumstance penalty for using improvised tools. These skills are Craft skills (artisan's tool: 5 gp)
Diplomacy vs courtiers/nobles (Courtier's outfit+jewelry: 80 gp; Noble's outfit+jewelry+signet ring: 180 gp)
Disable device (thieves tools: 30 gp)
Open lock (thieves tools: 30 gp)
Perform skills that require an instrument (common musical instrument: 5 gp)
Ride (riding saddle: price varies) You can buy a set of masterwork tools for certain skills which give you a +2 circumstance bonus for the skills. These masterwork tools are only available for
Appraise by weight (merchant's scale: 2 gp) [non-magic value only]
Appraise by detail (magnifying glass: 100 gp) [non-magic value only]
Climb (climber's kit: 80 gp)
Craft Alchemy/Poisonmaking (alchemy lab: 500 gp)
Craft skills, all others (artisan's tool: 55 gp)
Disable device (masterwork thieves tools: 100 gp)
Disguise (disguise kit: 50 gp/10charges)
Handle Animal (whistle: 50 gp)
Heal (healer's kit: 50 gp/10charges)
Open lock (masterwork thieves tools: 100 gp)
Perform skills (masterwork musical instrument: 100 gp)
Professions (various tools: 50 gp)
Ride to stay in the saddle (military saddle: price varies). Note that you need a different tool for each skill; for example, you need to buy seperate tools for Craft Weaponsmithing and Craft Armorsmithing! Exceptions to this rule are the thieves tools (apply to Disable device and Open lock) and the alchemist's lab (alchemy and poisonmaking). You can buy magic items that grant a higher bonus and/or a bonus to skills not listed here (eg. listen, spot, etc) by paying credits (and the price, of course) in the Blackmarket (http://boards1.wizards.com/showthread.php?t=396641).So not ALL skills have a tool. A question about leadership cohorts: do you use the pc or npc wealth charts for determining how much thier items can cost? The feat simply says "The cohort should be equipped with gear appropriate for its level," and the Rules of Gladius thread says nothing about it. I'm presuming its the npc charts, but I want to make sure.It is my understanding that Cohorts get NOTHING. You have to pay for all of their equipment yourself. I can't find this in the rules however, so we might need an official word on that.

KerlanRayne
LLMadCow

02-19-06, 08:37 AM
It is the player's responsibility to equip ALL Cohorts and Ally's out of the gold that the Player Character has earned.

LLMC
Zevox

02-19-06, 09:49 AM
It is the player's responsibility to equip ALL Cohorts and Ally's out of the gold that the Player Character has earned.

LLMC
Really? This in spite of the note in the feat itself that they should come with appropritate equipment?

Oh well. Just wish this were included in rules thread under its info about allies - only place I could find such a note was under the "Dipomacy Allies" section of the Allies II post, which lead me to believe such was only true for diplomacy allies.

Zevox
Zevox

02-19-06, 12:07 PM
Well, I wasn't going to ask until after her fight was up, but since thats taking longer than I expected, I guess I'll go ahead now:

Destra Stormwind (http://boards1.wizards.com/showpost.php?p=8030026) wishes to miniquest next week for two Wolf allies. It'll be either EL 2 or 3, depending on whether she wins her fight this week (essentially it'll be whichever will push her to ECL 4). Anyone interested in running it?

Zevox
King Uther

02-19-06, 12:09 PM
@Zevox

I'd be glad to run it for you. PM me the details.
Zevox

02-19-06, 12:12 PM
*shrugs* In all honesty those are the details at this point. I was figuring I'd leave the specifics up to whatever the questlord's imagination came up with. If you want I can come up with something I suppose.

Zevox
Luni

02-19-06, 12:36 PM
Really? This in spite of the note in the feat itself that they should come with appropritate equipment?

Oh well. Just wish this were included in rules thread under its info about allies - only place I could find such a note was under the "Dipomacy Allies" section of the Allies II post, which lead me to believe such was only true for diplomacy allies.

Zevox

If you see a discrepancy in the Rules of Gladius Thread, please PM Pitlords about it, and he can fix it. Something is unclear, PM him. He can fix it.
LLMadCow

02-19-06, 01:18 PM
Wanted: 1 Questlord

Character: Sir Doyle

Description: Sir Doyle is quite a social character. He has been dealing with his own inner conflicts and is very story driven. Combat is a secondary concern to the character. Anyone interested in being Questlord over this character should read some of A History Lesson, Part 1 and pay special attention to the interaction between Sir Doyle and Denshi, as well as making sure to read the portion of the story where Sir Doyle becomes an assassin. Sir Doyle had good ideals, but he has been led astray by his own selfish desire for power - Doyle wanted the power and ability to kill evil people quickly and effeciently, thus ensuring minimal, if any, loss of innocent lives. It sounded like a good idea. His descent into evil was a gradual one that occurred after watching way too many innocents get killed by crazy, evil, people.

Details: I am going to be interested in a lengthy storyline that is going to have to take place over a small series of Mini-Quests and Quests. Assuming that all goes well, the progression is going to go something like this: Mini-Quest (EL 7): Alignment Shift from Neutral Evil to True Neutral (Should advance to ECL 7 and pick up Auran as a language)
Quest (EL 7): Aquire an Advanced Air Elemental (Medium) via Diplomacy (Should advance to ECL 8)
Quest (EL 8): Get +1 Composite Longbow enchanted up to +2 Composite Longbow
Mini-Quest (EL 9): Alignment Shift from True Neutral to Neutral Good (Should advance to ECL 9)
These are my initial ideas, but whoever is going to run the Quests/Mini-Quests, should be open to additional quest opportunities after the completion of the above 4. The quests/mini-quests are not necessarily going to, or need to be, back-to-back. There is plenty of room to take a few weeks off and/or simply plan on a week in between each. There is always the possibility that Sir Doyle and Denshi may go on a Quest together, since this is something that Vathelokai and I have discussed a few times.

I look forward to hearing from anyone who is genuinely interested. I love creative and exciting adventures, solving puzzles and character interaction. I have some of my own ideas that I would want taken into consideration along the way, but the bulk of everything is up in the air.

LLMC
timmerov

02-19-06, 04:20 PM
is there a spreedsheet around somewhere that puts all of the information in a reasonable format for the characters of gladius thread?I do not believe that anything like this exists here, though I could be wrong.okay, i'll add a sheet to timpani.
results will eventually show up here (http://dndtools.com/).
enjoy.

-timmerov
Vathelokai

02-19-06, 04:54 PM
There is plenty of room to take a few weeks off and/or simply plan on a week in between each. There is always the possibility that Sir Doyle and Denshi may go on a Quest together, since this is something that Vathelokai and I have discussed a few times.

...

LLMC
Denshi is most definitely interested. Denshi is in the middle of a personal crisis of faith. He has come to the conclusion that the only reason he survived a city that he was defending was through the direct intervention of Boccob. Currently he is considering heading to the outer planes to come in direct contact with Boccob's court. This would be leading to Denshi being knighted (eldritch knight). Taking a shortcut through the plane of air (to get Doyle's elemental friend) seems most reasonable. Denshi would want a week or so between quests for crafting purposes. More details will be sent to aspireing questlord.
SauroGrenom

02-19-06, 06:34 PM
What's the consensus around here about Rangers of less than 4th level using scrolls? Can they do that? If so what is there caster level for CL checks?
Vathelokai

02-19-06, 06:43 PM
What's the consensus around here about Rangers of less than 4th level using scrolls? Can they do that? If so what is there caster level for CL checks?
The SRD implies they have no CL, but dosn't say it outright. The rules of the game articles say they have a CL of zero.

I don't think there was ever an elder ruling on it. I got the impression that the community was against giving them CL.
Mal-2

02-19-06, 07:25 PM
What's the consensus around here about Rangers of less than 4th level using scrolls? Can they do that? If so what is there caster level for CL checks?

There a very poorly written Rules of the Game article that addresses the question here: Using Magic Items (Part Two) (http://www.wizards.com/default.asp?x=dnd/rg/20041116a)

As far as I can tell, the consensus here was that Rangers cannot use scrolls until level 4.
SauroGrenom

02-19-06, 08:51 PM
Do we have a table in the CoCo somewhere that determines how much equipment to give to opponents in a quest?

I'm looking for a table that'll tell me xxxgp for a ECL7 enemy with class levels and so on for ECL8 and ECL5.
Sindorin

02-20-06, 12:26 AM
What I always do is go to the encounter calculator, plug in the encounter, and give them stuff equal to the treasure amount given for the encounter. It may be wrong, but it works... I don't think its wrong... let me know if it is...
Snommelp

02-20-06, 12:50 AM
Looks like we've got down-time coming up, and on Wednesday, no less...
I also may not post as much this weekend, because there's a jazz festival happening at my school. And by jazz festival I really mean competition for high school bands who get a kick out of competing against each other. Still, I'm helping out (have to, since I'm in the jazz program here) and that will take up some time. Probably not enough to have a big effect, but I figured I'd warn y'all just in case.
NiQil

02-20-06, 03:23 AM
Due to lack of participation, the previous topic in the Community Vote Center has been scrapped.

In it's place is a new question, one that I hope will generate a little more response than the last one. You can view it here.

Also, if you have ideas for questions you would like to see answered, either because you want a ruling on something or you are just curious what other's opinions are, don't hesitate to send me a PM with question suggestions.

That being said, the new question was taken in part from a suggestion from our newest Elder, Luni.
NiQil

02-20-06, 03:29 AM
double post
SoulLord

02-20-06, 12:08 PM
Magical Equipment Slots

HumanoidFrom the SRD
One headband, hat, helmet, or phylactery on the head
One pair of eye lenses or goggles on or over the eyes
One amulet, brooch, medallion, necklace, periapt, or scarab around the neck
One vest, vestment, or shirt on the torso
One robe or suit of armor on the body (over a vest, vestment, or shirt)
One belt around the waist (over a robe or suit of armor)
One cloak, cape, or mantle around the shoulders (over a robe or suit of armor)
One pair of bracers or bracelets on the arms or wrists
One glove, pair of gloves, or pair of gauntlets on the hands
One ring on each hand (or two rings on one hand)
One pair of boots or shoes on the feet

AnimalsFrom Wild Life (http://www.wizards.com/default.asp?x=dnd/re/20031125a)
One skull cap or helm
One pair of lenses or goggles
One collar
One saddle blanket or vest
One saddle or jacket
One belt or strap worn in front of or over the haunches
One pectoral or harness worn over the chest or shoulders
One pair foreleg bracers
One pair of foreleg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts
Two rings -- creatures with toes wear rings on the toes and creatures with hooves wear "rings" just above fore hooves
One pair of hind leg shoes or mitts -- hoofed creatures wear shoes and creatures with paws wear mitts

Psicrystals

First, Psicrystals can't carry anything unless it has self-propulsion turned on. If it does have self propulsion activated it's carrying capacity is
Light Load: 0-0.75 lbs. Medium Load: 1.5 lbs. Heavy Load: 2.5 lbs.
That said, since it doesn't have arms (only legs) it can not carry items to hand to its owner.
You can use the same slots as the animals above.

Clearly, use common sense for non-humanoid equipment. Snakes can't wear magic shoes or rings for example. If you aren't sure if some equipment would be allowed, PM me, and I'll post a yes or no answer in the tavern.


Just to add;

An animal can have Magical Barding or armor so I think it should be added to the animals section in case this makes it to the rules of Gladius
Luni

02-20-06, 12:39 PM
Just to add;

An animal can have Magical Barding or armor so I think it should be added to the animals section in case this makes it to the rules of Gladius

Good catch. I'll edit it.
Guildmaster (WAR)

02-20-06, 01:47 PM
The Warfare Alliance is looking for someone good with graphics to update our base map to show the added rooms that we have built. If you can be of assistance, please PM the Guildmaster.
MindWandererB

02-20-06, 02:12 PM
The SRD implies they have no CL, but dosn't say it outright. The rules of the game articles say they have a CL of zero.

I don't think there was ever an elder ruling on it. I got the impression that the community was against giving them CL.Actually, the PHB does specifically say that rangers have "no caster level" through 3rd level. Not a CL of zero, but no caster level. The distinction being that with a CL of 0, you could use scrolls with a successful caster level check (1d20+0, DC scroll CL+1), but with no caster level at all, you can't.
Ariel23

02-21-06, 03:28 AM
I just leveled Evaine, if anybody is bored or wants a minor credit reward, would they mind looking her over?
Evaine (http://boards1.wizards.com/showpost.php?p=7991019&postcount=571)

Thank you to whoever does. I doubt I will be able to fix any errors before pairings, but I can tell the pitlord, at least.
Vathelokai

02-21-06, 07:31 AM
Actually, the PHB does specifically say that rangers have "no caster level" through 3rd level. Hey, your right. How did I misread that one...?
waywreth

02-21-06, 11:42 AM
How many times in a fight can one use a bag of tricks? The entry for the bag of tricks says: "ten animals can be drawn from the bag each week"?

By my math:
10 animals per week divided by 7 days = 1.43 animals per day/3 (one-third rule) = .50 animals per fight which is rounded up to 1 animal per fight.

Am I incorrect in this?
Gonbow

02-21-06, 12:04 PM
How many times in a fight can one use a bag of tricks? The entry for the bag of tricks says: "ten animals can be drawn from the bag each week"?

By my math:
10 animals per week divided by 7 days = 1.43 animals per day/3 (one-third rule) = .50 animals per fight which is rounded up to 1 animal per fight.

Am I incorrect in this?

Yes, you are incorrect.

10 animals per week divided by 3 = 3.33 (repeating), rounded up to 4.

If something can be used X times per day/encounter/week, you divide by three and that is the number of times you can use it in a given arena match.


And on to my own question; Do Armor Spikes fall under 'Armor' or 'Weapons' for Crafting purposes? Or 'both'? (Real question: Do I need, Craft: Weapons, Craft: Armor or both to craft these things?)
Luni

02-21-06, 12:09 PM
Yes, you are incorrect.

10 animals per week divided by 3 = 3.33 (repeating), rounded up to 4.

If something can be used X times per day/encounter/week, you divide by three and that is the number of times you can use it in a given arena match.


And on to my own question; Do Armor Spikes fall under 'Armor' or 'Weapons' for Crafting purposes? Or 'both'? (Real question: Do I need, Craft: Weapons, Craft: Armor or both to craft these things?)

It is listed under Armor in the PHB, so you need armor crafting to make it.
NiQil

02-21-06, 12:32 PM
It is listed under Armor in the PHB, so you need armor crafting to make it.

This is very much incorrect. Armor spikes are listed under both weapons and armor in the PHB and the SRD, so this logic is faulty.

That being said, look at the description from the SRD:

Armor Spikes: You can have spikes added to your armor, which allow you to deal extra piercing damage (see Table: Weapons) on a successful grapple attack. The spikes count as a martial weapon. If you are not proficient with them, you take a –4 penalty on grapple checks when you try to use them. You can also make a regular melee attack (or off-hand attack) with the spikes, and they count as a light weapon in this case. (You can’t also make an attack with armor spikes if you have already made an attack with another off-hand weapon, and vice versa.)
An enhancement bonus to a suit of armor does not improve the spikes’ effectiveness, but the spikes can be made into magic weapons in their own right.

Emphasis mine.

They are weapons, and you would need Craft (Weaponsmithing) to make them.
Gonbow

02-21-06, 12:43 PM
One for Armor, one for Weapons; figures. This implies to me that you need both Craft Armor and Craft Weapons. Craft: Armor to attach them/build them into the armor and Craft: Weapons to make the spikes themselves. Ja?

Secondary can(s) of worms:
Since it says you can 'add' them to armor, I've got this sinking feeling that you can add them post-construction, or do they have to made into the armor? (Which was intuitive to me, which I've wasted alot of money on my various characters...)

Can you have more than one set of armor spikes in a suit of armor? For example; a silver set, a cold-iron set and a deepcrystal set all in one set of full plate? Yes, I know it would be extremely heavy, but melee characters tend to have the strength to afford it easily. (It's clear that you'd only get to use one armor spike at a time, but I'm curious, I didn't see anything that implies you can only have one set of armor spikes 'added'.)
Abyssal Stalker

02-21-06, 01:53 PM
How many times in a fight can one use a bag of tricks? The entry for the bag of tricks says: "ten animals can be drawn from the bag each week"?

By my math:
10 animals per week divided by 7 days = 1.43 animals per day/3 (one-third rule) = .50 animals per fight which is rounded up to 1 animal per fight.

Am I incorrect in this?
I'd say that 10/3 rounded up to 4. If the description doesn't set any limitations to how many times you can use it per day, then you can use it 10 times in one day, but then you'd have to wait 6 days to use it again. The rules of Gladius govern only items that can be used times/day or more often, so this would seem to me that it's usage is counted by the weekly allowance.
SauroGrenom

02-21-06, 03:32 PM
I was inspired by the creature competition to think up the best Pseudo-Dragon build for the CoCo. These tiny creatures take a +3 LA and serious -4 racial strength adjustment. But they are dragons (nice HP, skills points,BAB and saves) and get a great dex bonus/ Natural armor/ flight and a few great skill boosts.

The best idea I came up with so far is a wilder who uses powerstones and dorje's to snipe while hidden. Matter agitation has a durration that lasts as long as concentration. Perhaps a well hidden wilder could fry all his opponents with it or snipe with energy rays.

Being non humanoid in shape, I don't think a pseudo-dragon can wield any weapons such as a bow. Anyway being tiny makes your weapon damage into nothing. A tiny greataxe only causes 1d8 damage, plus you have a zero reach. Also taking 2 racial HD and +3 LA leaves you far behind as a caster/manifester with a CL/ML way below your enemies.

What do you think are the best options to use the various strengths of this race?
Myrridin

02-21-06, 03:45 PM
Don't forget that pseduodragons can't actually talk, all communication is telepathic, which could make activating items tricky. I was sure about it, and never actually designed one beyond the initial stages. They look cool though. :)
lonewolf

02-21-06, 04:04 PM
Actually I have a pseudodragon ready to be activated. You can take a look at Kitty.

I pretty much built him as a one trick pony investing everything into a high defense and a high poison DC.
Biota

02-21-06, 04:15 PM
Why is there no Masterwork tool available for Forgery? I realize this skill was recently added to the list of skills that the CoCo has house rules for, but I'm wondering if this was an oversight or an explicit omission.

Also are Masterwork tool for improving vocal performances really allowed? I have seen some bards with Masterwork Vocal Amplifiers. Bards using perform vocal have an advantage that they don't have to have an instrument out to perform, the disadvantage (at least in my PnP games) is that you can't have a masterwork instrument.

Biota
SauroGrenom

02-21-06, 04:28 PM
Don't forget that pseduodragons can't actually talk, all communication is telepathic, which could make activating items tricky. I was sure about it, and never actually designed one beyond the initial stages. They look cool though. :)

Well Melee combat is out because of the tiny size and no reach and wimpy strength.

Ranged combat is mabey a viable option if your claws can use weapons like a bow.

Spell casting is hard because you are 5 casting levels behind your opponents and cannot do the verbal components of spells.

However manifesting doesn't take verbal components, and with a Wilder you can makeup some of the lost manifesting levels with wildsurges.

A few PP and a deep crystal weapon may be enough to put it together as a nice sniping build. The +4 racial hide bonus and the tiny size along with flight and weapon finess as a bonus feat. You can end up with +17 hide to start with, and an elixer of hiding and tattoo fo chamelion stack to make +37 on the hide check.

That may be the way to go.

LoneWolf, what's your plan for Kitty's future?
Vathelokai

02-21-06, 04:31 PM
Why is there no Masterwork tool available for Forgery? I realize this skill was recently added to the list of skills that the CoCo has house rules for, but I'm wondering if this was an oversight or an explicit omission.

Also are Masterwork tool for improving vocal performances really allowed? I have seen some bards with Masterwork Vocal Amplifiers. Bards using perform vocal have an advantage that they don't have to have an instrument out to perform, the disadvantage (at least in my PnP games) is that you can't have a masterwork instrument.

Biota
There was a huge debate over it a couple months back. It came down to an elder vote, and the elders voted that MW perform insturments could be bought for any kind of performance.

As for forgery; it makes sense that there would be a tool, but there is no tool explicitly listed in the SRD for it, so we don't have one.
Erithmu

02-21-06, 05:22 PM
Two blackmarket related questions:

1) If I purchace an ability booster that meets the slot affinity ex: shirt of Cha +2. Do I later have to pay more credits to upgrade it or just the gp difference?

2) Belt of giantstrenght only comes in the +4 and +6 variety, would one have to pay credits for a +2 version? Even if he wanted to craft one to be later upgraded but did not have the funds currently?
King Uther

02-21-06, 06:26 PM
1) No. You pay the credits when you get the item.

2) That is a complicated one. As it is, you would have to pay credits for it. But that seems to be a slight gray area for me. It gives all other stat bonus items superiority over STR.
lonewolf

02-21-06, 06:50 PM
While it will take a loooong time until I have any chance of activating him(or even until the suitable league opens), I just had an idea of a really strange character concept and just had to create Ironweed. Shopping needs to be done, but otherwise he is finished.

:rolleyes:

Any thoughts?
Luni

02-21-06, 06:57 PM
While it will take a loooong time until I have any chance of activating him(or even until the suitable league opens), I just had an idea of a really strange character concept and just had to create Ironweed. Shopping needs to be done, but otherwise he is finished.

:rolleyes:

Any thoughts?

Talari will challenge you when she hits level 11. :)
Zevox

02-21-06, 07:18 PM
I've a question about Lycanthropes (specifically Werewolves) and alignment. Both the MM and SRD mention at numerous points that afflicted Lycanthropes have thier alignment changed to that of thier Lycanthrope form, yet in "Creating a Lycanthrope" it also has this little snippet:

Alignment: Any. Noble creatures such as bears, eagles, and lions tend to produce good-aligned lycanthropes. Sinister creatures such as rats, snakes, and wolves tend to produce evil-aligned lycanthropes. This is a reflection of how these animals are perceived, not any innate quality of the animal itself, so the alignment of the animal form can be arbitrarily assigned.
So my question is: if a character in the CoCo becomes an afflicted Lycanthrope, can the alignment that they are forced to be selected arbitrarily (as this says), or must it be the listed one from the MM/SRD (for those there)?

The reason I ask is because I'm starting to consider what I may want to do at higher levels for some of my characters (my Leadership query earlier is a product of that too), and I'm thinking that making my Druid, Destra, into a Werewolf would fit with the direction I'm beggining to take her in. However, since shes a Druid, she can't become CE alignment without losing her abilities (how I hate that rule...). I'm guessing that, if all else fails, I can probably pay credits to keep her alignment NE (typical 5o per step for the "always" alignments), but I became curious after noticing that note as to if this would truly be necessary.

Zevox
MindWandererB

02-21-06, 07:22 PM
While it will take a loooong time until I have any chance of activating him(or even until the suitable league opens), I just had an idea of a really strange character concept and just had to create Ironweed. Shopping needs to be done, but otherwise he is finished.That is hilarious. I love it. I'm not sure how effective it will be against casters, but I look forward to taking it on... someday. What were you planning for advancement?
MindWandererB

02-21-06, 07:27 PM
I've a question about Lycanthropes (specifically Werewolves) and alignment....Cheap cop-out: make her a were-riding dog instead (feral huskie or the like). A bit slower, a bit stronger, and you can choose any alignment you like. Otherwise, I think credits would be the way to go.
Zevox

02-21-06, 07:36 PM
Cheap cop-out: make her a were-riding dog instead (feral huskie or the like). A bit slower, a bit stronger, and you can choose any alignment you like. Otherwise, I think credits would be the way to go.
Nah. Amusing as the thought of a Weredog is, Werewolf is what I want. If it costs credits, so be it - just 5 more on top of what I'd already be paying for the 2HD, 2LA, and quest. Considering the amount I'll be investing in her at that point, I may as well pay the credits for the authentic template if I must :) .

Besides, by the time I'm ready for her to do that, summer will have rolled around and I should have plenty of credits from having more time to pitlord :) .

Zevox
lonewolf

02-21-06, 07:37 PM
Talari will challenge you when she hits level 11. :)

Any special reason why level 11?


That is hilarious. I love it. I'm not sure how effective it will be against casters, but I look forward to taking it on... someday. What were you planning for advancement?

Casters should be grappled.
I still got 190000gp to cover some weaknesses, and a cloak of Resistance+5 and a Hand of Glory are must-haves. Add a Ring of Freedom of Movement and I think I have pretty good chances to catch them, I think.
SauroGrenom

02-21-06, 10:06 PM
double post...
SauroGrenom

02-21-06, 10:08 PM
While it will take a loooong time until I have any chance of activating him(or even until the suitable league opens), I just had an idea of a really strange character concept and just had to create Ironweed. Shopping needs to be done, but otherwise he is finished.

:rolleyes:

Any thoughts?
Where did you get this idea your rat bastard!!!! :shocked: I've had this build on my hardrive for over a month now waiting unitll I have the credits and the league opens up. I even today sent a PM to Luni asking about a rules question related to this kind of build. Strange coincidence that.

No hard fealings realy, because I'm making the build much better than you are. Your brass dragon will easily be crushed by Gnash my red dragon version.

Honestly I'm totally blasted by the strangenes of the fact I asked Luni about this build only 4 hours ago and you post your first draft right after that.

Must be that great minds think alike. No hard fealings, but when I first saw this I had a flash of feeling betrayed. As if someone had purgered my idea. You are not Luni, and I assume you don't know Luni, so there is no real possibility that my super secret rules clarification request sent to Luni had been leaked. Strange coincidence though...

Good luck with yours, and no serious hard fealings here. I'm just a bit flabbergasted...cus I thought I had a great idea no others had yet thought of.
Ariel23

02-21-06, 10:14 PM
@lonewolf
Hahaha.

Add 1 fighter level and take power attack for your fighter bonus feat (BAB +6/+1) and some ridiculous monstrous weapon which does 4d6+36 2handed without magical boosts.
Maybe a spiked chain. :)
Or Barb 1 for 11 rounds of Rage, I suppose.
lonewolf

02-21-06, 10:19 PM
Where did you get this idea your rat bastard!!!! :shocked: I've had this build on my hardrive for over a month now waiting unitll I have the credits and the league opens up. I even today sent a PM to Luni asking about a rules question related to this kind of build. Strange coincidence that.

No hard fealings realy, because I'm making the build much better than you are. Your brass dragon will easily be crushed by Gnash my red dragon version.

Honestly I'm totally blasted by the strangenes of the fact I asked Luni about this build only 4 hours ago and you post your first draft right after that.

Must be that great minds think alike. No hard fealings, but when I first saw this I had a flash of feeling betrayed. As if someone had purgered my idea. You are not Luni, and I assume you don't know Luni, so there is no real possibility that my super secret rules clarification request sent to Luni had been leaked. Strange coincidence though...

Good luck with yours.

Really sorry. :P

And yes, I had this idea myself. The decision to be a half-brass dragon was, that I wanted the line breath weapon and not the cone. Otherwise they are (mechanically) identical. And somehow I doubt that this one will be a role-playing character.


But if you already did some rule clarifications, maybe you can tell them to me.

For example Im still trying to figure out how animate trees would work. The arena is supposed to be shaped favorably to the characters, but does that include huge sized trees?
Or could you prebuff animate trees and bring them with you into the starting area?
Also are there any restrictions on body slots?
SauroGrenom

02-21-06, 10:28 PM
Really sorry. :P

And yes, I had this idea myself. The decision to be a half-brass dragon was, that I wanted the line breath weapon and not the cone. Otherwise they are (mechanically) identical. And somehow I doubt that this one will be a role-playing character.


But if you already did some rule clarifications, maybe you can tell them to me.

For example Im still trying to figure out how animate trees would work. The arena is supposed to be shaped favorably to the characters, but does that include huge sized trees?
Or could you prebuff animate trees and bring them with you into the starting area?
Also are there any restrictions on body slots?
I shouldn't be telling you this....

The brass dragon does have a line yes but I like the cone better for hitting allies and invisible opponents.

You get normal body slots. There are no treee's in the arena, but you can buy a feather token tree(500gp) and make all the tree's you want at 500gp a pop.

The rules clarification question that I sent to Luni was to the issue of the half-dragon claws and how that interacts with the slam attacks. It's not clear if the half-dragon treant looses the slam attacks or if they gain additional claws, or what and how this all becomes part of a full attack sequence.
SauroGrenom

02-21-06, 10:37 PM
After many days of serious thought, I think the primary weakness of the half-dragon treant will be a good sniper with invisibility. My version is practicially immune to magic, but I won't tell you how I pulled that off it's one of my best secrets.
lonewolf

02-21-06, 10:45 PM
After many days of serious thought, I think the primary weakness of the half-dragon treant will be a good sniper with invisibility.

Thats what I thought, and thats why I bought a gem of seeing.

My version is practicially immune to magic, but I won't tell you how I pulled that off it's one of my best secrets.

Let me guess:
Rod of Absorbtion?
SauroGrenom

02-21-06, 10:54 PM
Let me guess:
Rod of Absorbtion?
Nope. That's not very workable. To use the rod you need to ready an action all the time. Also it only works vs targeted spells.

Actually the best use of a rod of absorbtion in the CoCo is to store up spell levels as a prebuff and allow your wizards to cast whatever they want till the cows come home. Your wizard gets 50 spell levels per battle ontop of the 1/3 spell levels normaly available.
lonewolf

02-21-06, 11:07 PM
Nope. That's not very workable. To use the rod you need to ready an action all the time. Also it only works vs targeted spells.

Actually the best use of a rod of absorbtion in the CoCo is to store up spell levels as a prebuff and allow your wizards to cast whatever they want till the cows come home. Your wizard gets 50 spell levels per battle ontop of the 1/3 spell levels normaly available.

incorrect.

Absorption requires no action on the part of the user if the rod is in hand at the time.

The downside is that even if you discharge the loaded up spell-levels, the rod cannot absorb more than 50 spell-levels overall, so your prebuff idea works only once. (and is quite expensive for that)

Give me a bit time and I will try to find your solution to become immune to magic. Its a challenge. :schemes:
SauroGrenom

02-21-06, 11:28 PM
I had the rod of absorbtion confused with the staff of the magi's simular ability. My bad.
King Uther

02-21-06, 11:38 PM
@lonewolf and SauroGrenom

If you guys want to test the limits of the build, don't spend too much yet and allow me to create a level 15 build to battle you. It's a frozen league, so no expendables will be wasted in a fight. Or maybe we can all quest together for fun. I have an EL16 build I stopped working on I'd bring back out to test you guys out. At the very least find some good quest opportunities to have some fun before the league opens up.
lonewolf

02-21-06, 11:50 PM
@lonewolf and SauroGrenom

If you guys want to test the limits of the build, don't spend too much yet and allow me to create a level 15 build to battle you. It's a frozen league, so no expendables will be wasted in a fight. Or maybe we can all quest together for fun. I have an EL16 build I stopped working on I'd bring back out to test you guys out. At the very least find some good quest opportunities to have some fun before the league opens up.

Thanks for the offer, but I need to earn about 50 credits to activate that character. I guess that will be about in time when the league opens.
*sigh*

Unless of course I am not patient enough to wait so long and spend my credits elsewhere in the meantime, which would give Sauro probably the chance to have the only halfdragon treant here. ;)
MindWandererB

02-22-06, 12:32 AM
@Vathelokai: I was just reading "A Friend's Enemy's Friend" and there's something I don't understand. One of the characters turned into a Carrion Crawler at one point and attacked with its tentacles for 1d4+2 damage. But looking at the Carrion Crawler entry in the MM, the tentacles do no damage, only paralysis (which of course Alter Self doesn't give you). Why are the tentacles doing damage?
SauroGrenom

02-22-06, 12:44 AM
@lonewolf and SauroGrenom

If you guys want to test the limits of the build, don't spend too much yet and allow me to create a level 15 build to battle you. It's a frozen league, so no expendables will be wasted in a fight. Or maybe we can all quest together for fun. I have an EL16 build I stopped working on I'd bring back out to test you guys out. At the very least find some good quest opportunities to have some fun before the league opens up.
I'm not sure how all that works since both Lonewolf and I don't yet have enough credits to field ECL15 characters. I think it's going to take 53 credits to start my version and that's if the old credit cost for increased ECL is used. I can post my version of the character and we can do a mock battle I suppose all unofficial. I gather from your post that's what you want to do. Actually my version needs to take a miniquest before getting started in the Arena, but that's not going to be a problem in our mock battles. I'm up for it if you are, for the fun of testing out the build.
lonewolf

02-22-06, 01:28 AM
I'm not sure how all that works since both Lonewolf and I don't yet have enough credits to field ECL15 characters. I think it's going to take 53 credits to start my version and that's if the old credit cost for increased ECL is used. I can post my version of the character and we can do a mock battle I suppose all unofficial. I gather from your post that's what you want to do. Actually my version needs to take a miniquest before getting started in the Arena, but that's not going to be a problem in our mock battles. I'm up for it if you are, for the fun of testing out the build.

With this additional information(and remembering your rules questions about it some time ago) I got you:

Your buying a custom Item of Antimagic Field(probably 1 use/day).

:cool:
Luni

02-22-06, 01:31 AM
@lonewolf: Ironweed doesn't gets the +1 level bonus to a stat. Monsters already have that calculated into the stats.

I'm curious how you would kill another fighter though.
King Uther

02-22-06, 01:53 AM
48 credits for an EL15. If you become extremely active as I have in the past, earning 10+ credits a week is easy.
Pittbull

02-22-06, 02:15 AM
After many days of serious thought, I think the primary weakness of the half-dragon treant will be a good sniper with invisibility. My version is practicially immune to magic, but I won't tell you how I pulled that off it's one of my best secrets.


May I guess too?

My old Angosh-tactic, perhaps? ;)

Having a cohort who rides on the dragontree, that casts antimagic field?
Vathelokai

02-22-06, 06:48 AM
@Vathelokai: I was just reading "A Friend's Enemy's Friend" and there's something I don't understand.... Why are the tentacles doing damage?Ummm... That would have something to do with me being illiterate. :shifty: Hmmmm...
Dracazar

02-22-06, 06:57 AM
May I know what is the final reply for this question discussed some posts ago:

How many times you could use a Bag of Tricks inside an CoCo arena fight?

The reply is 4 times or 1 time?

Thanks
waywreth

02-22-06, 08:27 AM
May I know what is the final reply for this question discussed some posts ago:
How many times you could use a Bag of Tricks inside an CoCo arena fight?
The reply is 4 times or 1 time?
Thanks

There were two answers to my question, both the same. I'll quote Gonbow since his was first.

10 animals per week divided by 3 = 3.33 (repeating), rounded up to 4.
If something can be used X times per day/encounter/week, you divide by three and that is the number of times you can use it in a given arena match.
SauroGrenom

02-22-06, 08:29 AM
May I guess too?

My old Angosh-tactic, perhaps? ;)

Having a cohort who rides on the dragontree, that casts antimagic field?
That's one of the best ideas I considered, however I settled on a slightly different one than that. Basicially I wan't sure that my dragontree could start at ECL15 with a highenough leadership to get the 11levels of spell caster in a cohort. The total LA on the build is +8, so the leadership score suffers terribly. I could feed scrolls of AMF to the cohort, but that rapidly gets expensive.

You're close, but I chose something a little different.
lonewolf

02-22-06, 09:45 AM
That's one of the best ideas I considered, however I settled on a slightly different one than that. Basicially I wan't sure that my dragontree could start at ECL15 with a highenough leadership to get the 11levels of spell caster in a cohort. The total LA on the build is +8, so the leadership score suffers terribly. I could feed scrolls of AMF to the cohort, but that rapidly gets expensive.

You're close, but I chose something a little different.

:surrender
I give up.

I think I know how youre doing it, but I seem to be unable to find out what youre doing.
You use a high Diplomacy to gain a Ally that can somehow produce an antimagic field effect, although I am stumped what creature that is.

Although I think that the custom item should also work, and it isnt even THAT expensive.
6(spell-level)*11(CL)*2000*1.5(duration 10min/lvl)*0.25(1 charge/day)=49500 + 15 credits.
SauroGrenom

02-22-06, 10:23 AM
:surrender
I give up.

I think I know how youre doing it, but I seem to be unable to find out what youre doing.
You use a high Diplomacy to gain a Ally that can somehow produce an antimagic field effect, although I am stumped what creature that is.

Although I think that the custom item should also work, and it isnt even THAT expensive.
6(spell-level)*11(CL)*2000*1.5(duration 10min/lvl)*0.25(1 charge/day)=49500 + 15 credits.
Nope! There is no way for a diplomacy ally to cast AMF. Believe me I tried to make it fit but no dice. Gnash will have diplomacy allies, but none of them will be how he becomes immune to magic.

I considered the custom item as an option as well. I asked Cat and he said that he cannot allow a custom item to make an AMF. In his opinion it would be far too unbalancing, and I tend to agree with him. Ahh you shall see when Gnash meets his first caster.

Muahhhahahahah....:evillaugh

Here's a hint! It will cost Gnash 184000gp!
Sindorin

02-22-06, 10:26 AM
Nope! There is no way for a diplomacy ally to cast AMF. Believe me I tried to make it fit but no dice. Gnash will have diplomacy allies, but none of them will be how he becomes immune to magic.

I considered the custom item as an option as well. I asked Cat and he said that he cannot allow a custom item to make an AMF. In his opinion it would be far too unbalancing, and I tend to agree with him. Ahh you shall see when Gnash meets his first caster.

Muahhhahahahah....:evillaugh

Here's a hint! It will cost Gnash 184000gp!

P.S. I'll send you the trick in a PM if you won't steel the idea!

Heh, that would be hilarious for my level 25 game...

EDIT: 1000th post...
SauroGrenom

02-22-06, 12:21 PM
May I guess too?

My old Angosh-tactic, perhaps? ;)

Having a cohort who rides on the dragontree, that casts antimagic field?
I also have a tactic to circumvent the final defeat of Angnosh as well. Remember how Angosh was caught by a force cage and stuck there. Well I've got a way out of a forcecage and into one as well. As I said before, this character need only fear snipers with crazy high damage output and exceptional hiding ability.
Snommelp

02-22-06, 12:25 PM
I also have a tactic to circumvent the final defeat of Angnosh as well. Remember how Angosh was caught by a force cage and stuck there. Well I've got a way out of a forcecage and into one as well. As I said before, this character need only fear snipers with crazy high damage output and exceptional hiding ability.
No, I think your character would be wise to fear my upcoming ECL 11 character as well. Of course, everyone would be wise to fear him, if only for the fact that his name contains no vowels (and that's all I'm saying about him until my big unveiling).
Luni

02-22-06, 01:25 PM
No, I think your character would be wise to fear my upcoming ECL 11 character as well. Of course, everyone would be wise to fear him, if only for the fact that his name contains no vowels (and that's all I'm saying about him until my big unveiling).

I'm not scared! I'm a paladin!

OTher note, I put up another Gladius Weekly (http://boards1.wizards.com/showthread.php?p=8536697#post8536697)
SoulLord

02-22-06, 01:49 PM
I'm not scared! I'm a paladin!

OTher note, I put up another Gladius Weekly (http://boards1.wizards.com/showthread.php?p=8536697#post8536697)

Ouch now that you brought it to my attention Talari is responsible for almost half of Vandelar's defeats.

*removes vandelars number from talari's speed dial*

there now she doesn't have his number ;)

7 lost 3 to luni
Abyssal Stalker

02-22-06, 02:23 PM
I have a question regarding to mounts:

What are the rules governing mounts different than horses? I know that the creature shouldn't be "ill suited as a mount" which probably means that it should be at least quadruped. Of course the creature should have big enough carrying capacity to carry the rider and be at least one size category larger. But are the DCs higher or something like that, what tricks it should know and is fighting with it equal to fighting with a warhorse?
Macbrea

02-22-06, 02:28 PM
First only creatures with a 1 or 2 intelligence can learn tricks. Anything smarter then that is considered intelligent and can make up stuff just like a PC.

An animal can learn Intelligence x 3 number of tricks (3 or 6). Unless it is a druid/ranger companion. In which case it can learn normal tricks plus bonus tricks.

Magic beasts are +5 DCs to train and Vermin are epic levels of toughness to train to be mounts. As to the aquisition of such, you would probably have to quest for them.
Zevox

02-22-06, 02:43 PM
Several different exotic mounts can be purchased without questing (though they're expensive), including Griffons, Pegasi, Hippogriffs, Giant Eagles, and Giant Owls (see here (http://boards1.wizards.com/showpost.php?p=6466732)). Beyond those, Macbrea is correct, you'd likely need to quest for them.

Also, strangely enough, it would seem that even intelligent mounts need to be taught tricks, if the Allies FAQ is correct. Emphasis mine:

Additionally, you can buy exotic mounts but they cost much more gold. It also depends wether you buy them as an egg, as youth, or as a trained version. Since Gladius has a real time progression it doesn't make much sense to buy a griffon egg unless you really want to wait a couple of years until it is fully functional. However, you have almost unlimited time (from your adulthood to your current age) you can buy an egg before you enter Gladius so that the mount is already grown up and ready. The following beasts come untrained. Trained versions cost more, depending on the beast. Pseudodragons do not need to be trained. You can also exchange their feats and skill points which costs extra gold (treat skill points as one feat for pricing purposes).
<snip>
Giant Eagle (Egg 2500 gp, Adult 4000 gp) [Advanced: +1000 gp/HD] [Elite: +2500 gp] [Custom: +1000/feat]
Griffon (Egg 3500 gp, Adult 7000 gp) [Advanced: +1000 gp/HD] [Elite: +3500 gp] [Custom: +1000/feat]
Hippogriff (Egg 2000 gp, Adult 3000 gp) [Advanced: +1000 gp/HD] [Elite: +2000 gp] [Custom: +1000/feat]
Giant Owl (Egg 2500 gp, Adult 4000 gp) [Advanced: +1000 gp/HD] [Elite: +2500 gp] [Custom: +1000/feat]
Pegasus (Egg 2000 gp, Adult 3000 gp) [Advanced: +750 gp/HD] [Elite: +2000 gp] [Custom: +1000/feat]
Pseudodragon (Egg 10000 gp, Adult 20000 gp) [Advanced: +5000 gp/HD] [Elite: +5000 gp] [Custom: +1000/feat]
Spidereater (Egg 2000 gp, Adult 3000 gp) [Advanced: +750 gp/HD] [Elite: +2000 gp] [Custom: +1000/feat]
The only creature on that list that isn't intelligent is the Spidereater, yet it says only Psuedodragons don't need to be trained. Additionally, the table for NPC animal trainer prices here (http://boards1.wizards.com/showpost.php?p=6467150) includes prices for intelligent mounts, such as Pegasi, etc from that list.

Zevox
Abyssal Stalker

02-22-06, 02:56 PM
OK, thanks Macbrea and Zevox!
Prisonlords

02-23-06, 12:12 PM
Everyone,

After a discussion between myself and LLMC, we have determined that a further clarification of the hiding rules needs to be made. The Court Decisions post has already been updated this information, but I wanted to announce it so that you can make sure and use this in your fights this week.

Q: How does hiding work in the arena?
A: You are autospotted if you leave cover/concealment and your opponent has line of sight to you. This includes moving from cover/concealment to cover/concealment. The exception to this condition is that if you are moving from cover/concealment to cover/concealment and are within 1 ft/rank of cover/concealment at all times, you are still considered hidden and an opposed check would be required for anyone with line of sight to see you.

As you can see, it is not a big change, but it does clarify the fact that the intent of the 1 ft/rank rule is to allow sneaking characters the ability to move about the arena without losing their stealth. As always, if you have any further questions on the issue, feel free to PM Prisonlords.

This message cross-posted in the FotW, Tavern, and AaE threads
Gonbow

02-23-06, 12:41 PM
*snippage*

As you can see, it is not a big change, but it does clarify the fact that the intent of the 1 ft/rank rule is to allow sneaking characters the ability to move about the arena without losing their stealth. As always, if you have any further questions on the issue, feel free to PM Prisonlords.

This message cross-posted in the FotW, Tavern, and AaE threads

I have a slight bone with the suggestion that this is not a big change. The wording change may be small, but the effect is tremendous. And, in my opinion, backwards. I always thought that the rule was designed to give medium/high level hiding a boost, where your opponents have movement so fast that no position can be used to hide at /all/.

Even with this house rule boost, we don't see hiding builds dominating the arena. We see magi (handicapped) and psionics (also handicapped). Regardless of the original intent, this feels like 'If it ain't broke, don't fix it.'

The old rule was the sole reason that ALL my characters have ranks in hide. Because it was actually going to be useful later on. With this change, hiding becomes only effacious at very low levels, where opponents maneuverability is limited (unless they are wizards). Those skillpoints are now hopelessly misplaced in a once-again unviable skill.
MindWandererB

02-23-06, 12:54 PM
I have a slight bone with the suggestion that this is not a big change. The wording change may be small, but the effect is tremendous. And, in my opinion, backwards. I always thought that the rule was designed to give medium/high level hiding a boost, where your opponents have movement so fast that no position can be used to hide at /all/.

Even with this house rule boost, we don't see hiding builds dominating the arena. We see magi (handicapped) and psionics (also handicapped). Regardless of the original intent, this feels like 'If it ain't broke, don't fix it.'

The old rule was the sole reason that ALL my characters have ranks in hide. Because it was actually going to be useful later on. With this change, hiding becomes only effacious at very low levels, where opponents maneuverability is limited (unless they are wizards). Those skillpoints are now hopelessly misplaced in a once-again unviable skill.
On the other hand, the old rule was not RAW at all. The example Cat gave (10 ranks in hide, standing right in front of opponent, 5' thick wall behind) used to allow hiding. Now it doesn't. A character with 10 ranks in hide used to be able to stand completely out in the open and be undetected. That's just silly, and nothing in the rules supports it.

That said, I think sniping is going to need some adjudication. Without Shot on the Run, it's really hard to shoot and hide again--you have to have exactly "cover," not total cover (or you don't have a shot).
King Uther

02-23-06, 03:45 PM
Does anyone here happen to live in or around Phoenix? I am probably moving there in about 2 months and willbe looking for a RL game to join or DM.
MysticMonk2005

02-23-06, 03:57 PM
ignore
Usurpator

02-23-06, 04:49 PM
On the other hand, the old rule was not RAW at all. The example Cat gave (10 ranks in hide, standing right in front of opponent, 5' thick wall behind) used to allow hiding. Now it doesn't. A character with 10 ranks in hide used to be able to stand completely out in the open and be undetected. That's just silly, and nothing in the rules supports it.

Actually, you are looking at it from completely the wrong way. It is not silly at all. What you describe is an artifact of the sequential turn rule.

Ever played hide-and-seek? You know that you have to move with the one that is looking for you, and retreat around a pillar or a car or a house when the other is close to passing that corner.

In D&D you opponent can move entirely around the pillar on his turn, there is no chance to 'move with him' as it were. The hiding rule is supposed to addressed this problem, allowing those with a good skill to 'simulate' moving with their opponents as they move.
SoulLord

02-23-06, 05:03 PM
I wonder tough for characters with 5 ranks in hide what would be good hiding places in the arena; so that their oponents would have a difficult time establishing Line Of Sight (LOS)
King Uther

02-23-06, 05:26 PM
Technically, it corresponds to a real D&D truth. Hide>Invisibility. It should be. Magically speaking, a 3rd level character can See Invisibility. But there is no way for you to see an extremely good hider, unless you have tremorsense/blindsense/scent/Detect XXX.
Sindorin

02-23-06, 11:25 PM
Does anyone here happen to live in or around Phoenix? I am probably moving there in about 2 months and willbe looking for a RL game to join or DM.

Doesn't Snommelp live in Arizona?
Snommelp

02-24-06, 09:26 AM
Doesn't Snommelp live in Arizona?
Depending on the time of year, I either live in Flagstaff (2-4 hours north of Phoenix) or Tucson (2-3 hours south of Phoenix). I would love to play with Uther IRL, but it's not probable from a practical standpoint.
lonewolf

02-24-06, 09:31 AM
Huge or larger creatures are unaffected by a tanglefoot bag.

Is an expanded halfgiant(size large+ powerful build) also unaffected?
Vathelokai

02-24-06, 09:37 AM
So this week I got mandatory overtime.... 60 hours this week. Keep that in mind if you ever get hired at a place with an overtime clause in the hiring agreement.

Well, that's my pity party for the day. I'll be back when I have a few minutes.
Vathelokai

02-24-06, 09:39 AM
[quote=SRD]Huge or larger creatures are unaffected by a tanglefoot bag.[/SRD]

Is an expanded halfgiant(size large+ powerful build) also unaffected?
Nope. Powerful build only effects the things specificly mentioned in the powerful build description (grapple, weapon size, etc.). It's gone over thouroughly in the FAQ.
Sunwolf

02-24-06, 10:13 AM
[quote=SRD]Huge or larger creatures are unaffected by a tanglefoot bag.[/SRD]

Is an expanded halfgiant(size large+ powerful build) also unaffected?

From SRD:
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.

Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.

A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.


Referring to the bolded line, I would say that an expanded half-giant would be unaffected by a tanglefoot bag -- since the tanglefoot bag is an effect based on size.

You will probably want to get a ruling in the ask and elder thread.
SoulLord

02-24-06, 10:21 AM
So this week I got mandatory overtime.... 60 hours this week. Keep that in mind if you ever get hired at a place with an overtime clause in the hiring agreement.

Well, that's my pity party for the day. I'll be back when I have a few minutes.

60 Extra overtime Hours geesh i'll be sure to take a look into that I do hope they are being paid generously.


BTW theres a new faq on the wizards site it finally puts an end to the natural attacks while grappling question.

short answer: 1 natural attack or grapple checks based on the bab of the creature
Azarias

02-24-06, 11:44 AM
new to the Coliseum. Looking forward to trying a few things and having some fun. Great idea, by the way - how long has this all been going on?

Az.
SoulLord

02-24-06, 11:54 AM
Welcome to the CoCo may you have as much fun as we do here.
Zevox

02-24-06, 12:17 PM
Is an expanded halfgiant(size large+ powerful build) also unaffected?
I would guess they would be affected, considering some of the other rulings (i.e. Half-Dragon wings, unarmed strikes) existant on them. Powerful Build gives them some of the statistical benefits of being one size larger, but doesn't actually make them that size. So technically they're still large and affected by the bag. Thats just my guess however.

Zevox
NiQil

02-24-06, 01:55 PM
As per the new 3.5 FAQ, I want to make a change to the Court Decisions regarding natural attacks, flurry of blows and grappling, and I want to see if I am interpretting what is there the way everyone else is.

Here is what is currently in the Court Decisions:

Q: How do natural weapons work in a grapple?
A: Natural weapons may be used in the "Attack your Opponent" option to grant an attack with each part of a Natural Attack routine, with a -4 penalty to each attack...or they can be used to deal damage with the "Grapple your Opponent" option that can be used a number of times based on Base Attack Bonus. This damage is the same type of the Natural Attack (usually lethal).

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: A monk may make a grappling check for each attack allowed to him by his Flurry of Blows once in a grapple. In the round used to initiate a grapple, he may still only make a single grapple check, just like anyone else, as per the grapple rules.


Here is what I am going to enter:

Q: How do natural weapons work in a grapple?
A: As per the 3.5 FAQ, under normal circumstances, a creature can attack with only one of its natural weapons while grappling (and it takes a –4 penalty on such attacks; PH 156). A creature that chooses to make grapple checks in place of attacks (that is, to damage its opponent, escape from the grapple, move, pin its opponent, or use its opponent’s weapon) is allowed one grapple check for every attack that its base attack bonus would allow (even if it doesn’t normally make multiple attacks in this manner). A creature with BAB +0 to +5 may make one grapple check in place of an attack, BAB +6 to +10 two, BAB +11 to +15 three, and BAB +16 to +20 four.

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: Grappling normally allows one attack or grapple check for every attack that is supplied by the combatants base attack bonus. Since a monk's Flurry of Blows uses more than the monk's BAB to determine the number of attacks allowed to a monk in a full attack, it is not allowed to be used in a grapple.


Yes....this is almost a complete 180 from what we have been using up to this point, but the change to the FAQ shows that our interpretations were inaccurate, in my opinion. I would appreciate feedback on this issue.

This message cross posted in the Tavern and Ask an Elder threads
Mal-2

02-24-06, 02:26 PM
Yes....this is almost a complete 180 from what we have been using up to this point, but the change to the FAQ shows that our interpretations were inaccurate, in my opinion. I would appreciate feedback on this issue.


It's always bothered me that our ruling went directly against the FAQ. On the other hand, I thought this section was already in the FAQ when this was decided, wasn't it?
SoulLord

02-24-06, 02:30 PM
It's always bothered me that our ruling went directly against the FAQ. On the other hand, I thought this section was already in the FAQ when this was decided, wasn't it?

The latest clarification was just updated in the faq

especially regarding natural attacks while in a grapple
Erithmu

02-24-06, 02:31 PM
As per the new 3.5 FAQ, I want to make a change to the Court Decisions regarding natural attacks, flurry of blows and grappling, and I want to see if I am interpretting what is there the way everyone else is.

Here is what I am going to enter:

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: Grappling normally allows one attack or grapple check for every attack that is supplied by the combatants base attack bonus. Since a monk's Flurry of Blows uses more than the monk's BAB to determine the number of attacks allowed to a monk in a full attack, it is not allowed to be used in a grapple.

Yes....this is almost a complete 180 from what we have been using up to this point, but the change to the FAQ shows that our interpretations were inaccurate, in my opinion. I would appreciate feedback on this issue.

This message cross posted in the Tavern and Ask an Elder threads

Respectfully disagree: The monk FoB ability has it's own specific attack bonus that could be argued that you could use that table in reference to a puesdo-BAB table. Also the natural attacks comment in the FAQ is placed under the "monsters" section of the FAQ.

The monk attack "method" is via unarmed strike and while it is technically a natural weapon is termed more as unarmed strike than natural weapon (Imp. unarmed strike, unarmed strike damage). The primary reference to natural weapons is that the monk's unarmed strike is treated as a natural weapon for the purposes of spell targets. To compare, most outsiders treat weapons that they wield as aligned, yet the weapons by themselves are not aligned as such.
Mal-2

02-24-06, 02:33 PM
The latest clarification was just updated in the faq
especially regarding natural attacks while in a grapple

Odd. I could have sworn it was in there 6 months ago when this question came up in my face to face game.
NiQil

02-24-06, 02:36 PM
Respectfully disagree: The monk FoB ability has it's own specific attack bonus that could be argued that you could use that table in reference to a puesdo-BAB table. Also the natural attacks comment in the FAQ is placed under the "monsters" section of the FAQ.

The monk attack "method" is via unarmed strike and while it is technically a natural weapon is termed more as unarmed strike than natural weapon (Imp. unarmed strike, unarmed strike damage). The primary reference to natural weapons is that the monk's unarmed strike is treated as a natural weapon for the purposes of spell targets. To compare, most outsiders treat weapons that they wield as aligned, yet the weapons by themselves are not aligned as such.

Thank you for proving my point. Your point above about the "pseudo-BAB table" is exactly the reason I am looking at reversing that ruling. Because it is not the BAB table, and therefore doesn't matter when looking at how many attacks are available in a grapple. The FAQ clarification is quite clear on this issue. The attacks or grapple checks available in a grapple are determined by BAB only. This is true for characters and monsters alike.
Gonbow

02-24-06, 02:41 PM
Regarding the whole grapple thing:

I've always been of the opinion that monk's flurry of blows ability shouldn't be used in a grapple. I've gone over the reasons before, but the simplest argument is; You use flurry of blows during a full attack. You can't do full attacks during a grapple. This FAQ just backs that up.

Natural attacks however... That's just weird. Suddenly, once again, the medium-level fighter can out-grapple a lion? I didn't expect this of all rules to be changed and just made a build that was aimed at using natural attacks in a grapple to its advantage. But no matter how this rule works, it is going to be weird. If they get all their attacks, you have bizarre grappling builds (Mer-Man, anyone?) if they get only one, you have bizarre human vs monster situations (Grapple that bear to death, he cant hit you with the -4 to his one attack! Mmmhmm.) And one way is just as good as another.
NiQil

02-24-06, 02:45 PM
Regarding the whole grapple thing:

I've always been of the opinion that monk's flurry of blows ability shouldn't be used in a grapple. I've gone over the reasons before, but the simplest argument is; You use flurry of blows during a full attack. You can't do full attacks during a grapple. This FAQ just backs that up.

Natural attacks however... That's just weird. Suddenly, once again, the medium-level fighter can out-grapple a lion? I didn't expect this of all rules to be changed and just made a build that was aimed at using natural attacks in a grapple to its advantage. But no matter how this rule works, it is going to be weird. If they get all their attacks, you have bizarre grappling builds (Mer-Man, anyone?) if they get only one, you have bizarre human vs monster situations (Grapple that bear to death, he cant hit you with the -4 to his one attack! Mmmhmm.) And one way is just as good as another.



Here is Cat's response to my suggestion:
As per the new 3.5 FAQ, I want to make a change to the Court Decisions regarding natural attacks, flurry of blows and grappling.

Here is what is currently in the Court Decisions:

Q: How do natural weapons work in a grapple?
A: Natural weapons may be used in the "Attack your Opponent" option to grant an attack with each part of a Natural Attack routine, with a -4 penalty to each attack...or they can be used to deal damage with the "Grapple your Opponent" option that can be used a number of times based on Base Attack Bonus. This damage is the same type of the Natural Attack (usually lethal).

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: A monk may make a grappling check for each attack allowed to him by his Flurry of Blows once in a grapple. In the round used to initiate a grapple, he may still only make a single grapple check, just like anyone else, as per the grapple rules.


Here is what I am going to enter:

Q: How do natural weapons work in a grapple?
A: As per the 3.5 FAQ, under normal circumstances, a creature can attack with only one of its natural weapons while grappling (and it takes a –4 penalty on such attacks; PH 156). A creature that chooses to make grapple checks in place of attacks (that is, to damage its opponent, escape from the grapple, move, pin its opponent, or use its opponent’s weapon) is allowed one grapple check for every attack that its base attack bonus would allow (even if it doesn’t normally make multiple attacks in this manner). A creature with BAB +0 to +5 may make one grapple check in place of an attack, BAB +6 to +10 two, BAB +11 to +15 three, and BAB +16 to +20 four.

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: Grappling normally allows one attack or grapple check for every attack that is supplied by the combatants base attack bonus. Since a monk's Flurry of Blows uses more than the monk's BAB to determine the number of attacks allowed to a monk in a full attack, it is not allowed to be used in a grapple.

Yes....this is almost a complete 180 from what we have been using up to this point, but the change to the FAQ shows that our interpretations were inaccurate, in my opinion. I would appreciate feedback on this issue.

Here is what the FAQ says on the issue:
How many attacks does a creature with multiple natural weapons get while it's grappling? How many grapple checks can it make in a round?

Under normal circumstances, a creature can attack with only one of its natural weapons while grappling (and it takes a –4 penalty on such attacks; PH 156). A grappling dire bear can attack with either a claw or its bite.

The rake special attack gives the creature “two additional claw attacks that it can use only against a grappled foe” (and which don’t take the normal –4 penalty to such attacks; MM 314).

A creature that chooses to make grapple checks in place of attacks (that is, to damage its opponent, escape from the grapple, move, pin its opponent, or use its opponent’s weapon) is allowed one grapple check for every attack that its base attack bonus would allow (even if it doesn’t normally make multiple attacks in this manner). These attacks deal damage as an unarmed strike made by a creature of that size
(1d3 for Medium, 1d4 for Large, 1d6 for Huge, and so forth, plus its Strength modifier).

A creature with BAB +0 to +5 may make one grapple
check in place of an attack, BAB +6 to +10 two, BAB +11 to +15 three, and BAB +16 to +20 four. The dire bear, for example, may make two grapple checks in place of attacks, thanks to its base attack bonus of +9: one using its full BAB and the second using its BAB –5.

This message cross posted in the Tavern and Ask an Elder threads

Okay, please do that.

That is a hard blow against Merman who was designed specifically with that tactic in mind. Seems like I have to find a new tactic or retire him.

With this approval, I am going to go ahead and change the rulings. Cat was probably the biggest supporter of our current interpretations, so I am inclined to say that if even he is convinced by the new FAQ, then I should change it. I will make an announcement later today.
Prisonlords

02-24-06, 03:05 PM
Everyone,

Due to the new FAQ release, some changes have been made to existing rulings. Specifically, how natural attacks and Flurry of Blows work in relation to grappling.

Here is what was in the Court Decisions prior to the change:

Q: How do natural weapons work in a grapple?
A: Natural weapons may be used in the "Attack your Opponent" option to grant an attack with each part of a Natural Attack routine, with a -4 penalty to each attack...or they can be used to deal damage with the "Grapple your Opponent" option that can be used a number of times based on Base Attack Bonus. This damage is the same type of the Natural Attack (usually lethal).

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: A monk may make a grappling check for each attack allowed to him by his Flurry of Blows once in a grapple. In the round used to initiate a grapple, he may still only make a single grapple check, just like anyone else, as per the grapple rules.


Here is what is now in the Court Decisions:

Q: How do natural weapons work in a grapple?
A: As per the 3.5 FAQ, under normal circumstances, a creature can attack with only one of its natural weapons while grappling (and it takes a –4 penalty on such attacks; PH 156). A creature that chooses to make grapple checks in place of attacks (that is, to damage its opponent, escape from the grapple, move, pin its opponent, or use its opponent’s weapon) is allowed one grapple check for every attack that its base attack bonus would allow (even if it doesn’t normally make multiple attacks in this manner). A creature with BAB +0 to +5 may make one grapple check in place of an attack, BAB +6 to +10 two, BAB +11 to +15 three, and BAB +16 to +20 four.

Q: How does grappling work in combination with a monk's Flurry of Blows?
A: Grappling normally allows one attack or grapple check for every attack that is supplied by the combatants base attack bonus. Since a monk's Flurry of Blows uses more than the monk's BAB to determine the number of attacks allowed to a monk in a full attack, it is not allowed to be used in a grapple.

Yes....this is almost a complete 180 from what we have been using up to this point, but the change to the FAQ shows that our interpretations were inaccurate. The bottom line, with regard to grappling, is that multiple attacks/grapple checks in a grapple are regulated solely by your BAB. These rulings will be effective with next weeks pairings. Any fights this week affected by grappled should still be done under the old rulings. As always, if you have any questions, please don't hesitate to PM Prisonlords.

This message cross-posted in the FotW and Tavern threads
ViezeFurr

02-24-06, 03:39 PM
could osmeone help me no this :

1/ can I make power stones with augment?
2/ can I make power stones that are maximized, empower..etc?
waywreth

02-24-06, 04:11 PM
could osmeone help me no this :
1/ can I make power stones with augment?
2/ can I make power stones that are maximized, empower..etc?


1. Yes.

Augmented Powerstones/Tattoos: For every two manifester levels above the minimum, the power level increases by one. This directly affects the pricing of such items. It only applies to augmented stones and tattoos. Unaugmented ones use the normal formula.
Example (augmented): VigorA [ML 5] = 25*5*3 = 375 gp [+25 hp]
Example (unaugmented): Vigor [ML 5] = 25*5*1 = 125 gp [+5 hp]

Here's an example using Vigor (1st level power).
ML1 vigor stone: 1pp*1(effective level)*25=25
ML2 vigor stone: 2pp*1(effective level)*25=50
ML3 vigor stone: 3pp*2(effective level)*25=150
ML4 vigor stone: 4pp*2(effective level)*25=200
ML5 vigor stone: 5pp*3(effective level)*25=375
ML6 vigor stone: 6pp*3(effective level)*25=450


2. No.
MindWandererB

02-24-06, 04:19 PM
You can't do full attacks during a grapple. This FAQ just backs that up.Actually, you can do full attacks during a grapple. Otherwise no one would ever get more than one grapple attempt.

I guess it all boils down to whether the monk's "flurry of blows attack bonus" chart counts as a BAB chart. If not, then the new ruling is the correct one. I personally hate the fact that monks are worse at grappling than full-BAB-progression classes, but as long as the ruling is consistent, I'm okay. Unfortunately my tactics this week used the old rule, but it's not a big difference.
Vathelokai

02-24-06, 05:22 PM
[quote=srd]
Powerful Build: The physical stature of half-giants lets them function in many ways as if they were one size category larger.

Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him.

A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.


Referring to the bolded line, I would say that an expanded half-giant would be unaffected by a tanglefoot bag -- since the tanglefoot bag is an effect based on size.

You will probably want to get a ruling in the ask and elder thread.A tanglefoot bag is not a special attack. It's an item/equipment.
Vathelokai

02-24-06, 05:25 PM
new to the Coliseum. Looking forward to trying a few things and having some fun. Great idea, by the way - how long has this all been going on?

Az.
Two years I think. A little over a year a go the place was rebuilt into the 'living gladius' system. Before that it was a much looser system that sprung up on the character optimization board.
Vathelokai

02-25-06, 07:07 AM
Strange questions:

Does the tentacles created by the black tentacles spell count as a creature for the purposes of the augment summon feat?

When you cast summon X from scroll, does the augment summon feat apply to that, or is it only from memory?
DSugui

02-25-06, 07:21 AM
Strange questions:

Does the tentacles created by the black tentacles spell count as a creature for the purposes of the augment summon feat?

When you cast summon X from scroll, does the augment summon feat apply to that, or is it only from memory?

Black Tentacles is a Conjuration (Creation) spell, not Conjuration (Summoning) spell, so my guess (and the logical anwer) is no.

And I think it was already determined somewhere that only spells from memory benefit from feats, including Augument Summon.
KerlanRayne

02-26-06, 01:25 AM
could osmeone help me no this :

1/ can I make power stones with augment?
2/ can I make power stones that are maximized, empower..etc?
1) Wayreth covered this well. Just remember, this is a house rule here in the CoCo and may not apply in other games.
2) Yes you can.

NOTE: I assume that by "Make" you actually mean buy. If you actually want your character to craft these items you would need the correct powers and feats in order to do so.

KerlanRayne
Luni

02-26-06, 02:19 AM
Strange questions:

Does the tentacles created by the black tentacles spell count as a creature for the purposes of the augment summon feat?

When you cast summon X from scroll, does the augment summon feat apply to that, or is it only from memory?

No because Black tentacles is Creation, not summoning.

No, you don't get your feats/abilities applied to scrolls or other spell completion stuff. Psions, also can't use their meta-psionic feats when using a powerstone as well.
Luni

02-26-06, 10:53 PM
On Tuesday, I'm going to remake the Ask an elder Thread. I'm going to reserve a few posts at the top for linking purposes, so we have a handy source to check them.

First post in that new thread will be Psicrystals, equipments slots (sorry Sauro, no helmets, or amulets anymore) and the feats that Psicrystals gain.

Quick Discussion:

Should psicrystal owners be allowed to pick the first feat for their psicrystal, or must it be Alertness? I'm leaning towards Alertness must be the first feat, because Familiars, Animal Companions, and Paladin Horses are still stuck with their basic feats. But, as everyone keeps on telling me, psicrystals are special.

Size/Type: Diminutive Construct
Hit Dice: As master’s HD (hp ½ master’s)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 16 (+4 size, +2 Dex*), touch 16, flat-footed 14
Base Attack/Grapple: +0/-17
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities
(improved evasion, personality, self-propulsion, share powers,
sighted, telepathic link)
Saves: As master’s saves
Abilities: Str 1*, Dex 15*, Con Ø, Int 6, Wis 10, Cha 10
Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6
Feats: Alertness
Alignment: As master
SauroGrenom

02-26-06, 11:40 PM
On Tuesday, I'm going to remake the Ask an elder Thread. I'm going to reserve a few posts at the top for linking purposes, so we have a handy source to check them.

First post in that new thread will be Psicrystals, equipments slots (sorry Sauro, no helmets, or amulets anymore) and the feats that Psicrystals gain.

Quick Discussion:

Should psicrystal owners be allowed to pick the first feat for their psicrystal, or must it be Alertness? I'm leaning towards Alertness must be the first feat, because Familiars, Animal Companions, and Paladin Horses are still stuck with their basic feats. But, as everyone keeps on telling me, psicrystals are special.
BTW, if you look at this post over in the PSIConsortium you'll see that I had also agreed that helm's and amulets would probably not be a real option. Also eye wear should go.

As for the 1st feat, I agree with you that the first feat is Alertness. The example of special mounts and animal companion applies in this case. Also note that any of the special abilities of these class allies are added ontop of the base creature's abilities. Likewise the base creature in this case is the psicrystal in the SRD. Perhaps if the player were willing to spend credits they could get a fully customized base creature (using advanced/custom creature CoCo rules), but that should only be allowed if it is also allowed for rangers, druids, paladins, wizards and sorcerers with regard to there allies gained by class features.

I think you're on the right track...
NiQil

02-27-06, 02:36 AM
When advancing druidic animal companions, do they receive the ability boost at every 4th level like PC's do?
King Uther

02-27-06, 03:09 AM
Yes they do. Just as you would if advancing a monster as the DM.
Dracazar

02-27-06, 10:51 AM
How the BODY FUEL feat works with the 1/3 rule? Something like a pearl of power?


BODY FUEL [PSIONIC]
You can expand your power point total at the expense of your health.

Benefit: You can recover 2 power points by taking 1 point of ability burn damage to each of your three ability scores: Strength, Dexterity, and Constitution.

You can recover additional power points for a proportional cost to Strength, Dexterity, and Constitution. These recovered points are added to your power point reserve as if you had gained them by resting overnight.

Special: Only living creatures can use this feat. You can take advantage of this feat only while in your own body


Thanks
waywreth

02-27-06, 10:59 AM
How the BODY FUEL feat works with the 1/3 rule? Something like a pearl of power?
Thanks

I've asked that as well. The ruling at the time was body fuel isn't subject to the 1/3 rule and you can burn your abilities down to 1 if you so choose to. Personally I think this makes it quite powerful, but someone with a con of 1 is also pretty easy to one-shot.


And my question:
Considering the "State of Emergency" has ended, are we allowed to have 2 characters active, or is one the new maximum?
SoulLord

02-27-06, 03:08 PM
Quick Poll who among our resident Questlords would be Wiling to run some Quests for Tao Members.
Luni

02-27-06, 04:00 PM
Quick Poll who among our resident Questlords would be Wiling to run some Quests for Tao Members.

How many beholders and Stone Golems do you want to face?
SoulLord

02-27-06, 04:06 PM
How many beholders and Stone Golems do you want to face?

Gasp! errr. 0 by preference :)
Snommelp

02-27-06, 04:44 PM
Quick Poll who among our resident Questlords would be Wiling to run some Quests for Tao Members.
If you were to throw me a low level character, I'd be happy to try my hand at questlording something longer than an MQ. I want to start low level, though, so I don't get too overwhelmed.
SoulLord

02-27-06, 05:05 PM
If you were to throw me a low level character, I'd be happy to try my hand at questlording something longer than an MQ. I want to start low level, though, so I don't get too overwhelmed.

Excelent

*Grabs Snommelp and stores it in his bag of questlords along Vathelokai*

I'll check with Vath what brave low level souls are going on this endeavor
lucanthrope

02-27-06, 05:53 PM
Ok, so I have been thinking about my new gladiator and I have decided to look into mounted combat. The problem is I am having a hard time understanding the rules for allies. The mount I am looking at is a light warhorse, but I am wondering about some basic things. Like exactly what tricks does it already know? Can I own/fight with one at ECL 3? Is going Elite worth the credits and extra goal (opinionated question mostly)? Does casting from a mount while it is moving require a concentration check?

The list continues but I would like to talk to someone who has played a mounted gladiator before. If any of you could just drop me a pm, an email, or try to find me on aim it would be greatly appreciated.

Thanks a ton!
Zevox

02-27-06, 08:23 PM
Well, none of my current gladiators are mounted, but since I've been looking up rules for it for two that exist solely in Word documents on my laptop I can answer some of the questions:

Like exactly what tricks does it already know?
Warhorses come with the Combat Riding package of tricks (Attack, Defend, Down, Come, Guard, Heel).

Can I own/fight with one at ECL 3?
You can fight with a Light Warhorse at ECL 3, yes, but it'll impose a 25% penalty on your rewards (that will lessen as you level up though).

Does casting from a mount while it is moving require a concentration check?
Only if it moves more than its speed. For a Light Warhorse that means you can cast on it just fine as long as it moves no more than 60' (presuming light encumbrance), but if it moves 65' or more you need to make a concentration check.

Can't say on the elite thing, since I've not yet actually played a mounted character, but note that with the elite array its CR increases by 1 and therefore you won't be able to use an elite Light Warhorse until ECL 6.

Zevox
Kaigan

02-27-06, 08:54 PM
Quick Poll who among our resident Questlords would be Wiling to run some Quests for Tao Members.

I'll run 1 or 2 if you need more.
TaggIIV

02-27-06, 09:22 PM
Hm curious question, can a masterwork instrument be enchanted (just like +1 i dont think it would be possible to have a flaming drum or a vorpal flute) and in turn made intelligent?
Begferdeth

02-27-06, 09:51 PM
Well, its a little late (Actually a lot late) but I finally posted up the story for the epic Sappho vs Ralik (http://boards1.wizards.com/showthread.php?p=8414399#post8414399) fight that Klangley sent to me about a month ago.

I thought it was pretty good :)
Gonbow

02-27-06, 10:00 PM
Hm curious question, can a masterwork instrument be enchanted (just like +1 i dont think it would be possible to have a flaming drum or a vorpal flute) and in turn made intelligent?

Not really, no.

Masterwork Instruments can be enchanted as they are Masterwork, but there are very few established items (mostly pipes), but as they are not weapons, they cannot be enchanted in the manner in which you are speaking. Intelligent items are, at the moment, not allowed in CoCo, until we figure out where in the rules system they will fall.
Iced

02-27-06, 10:31 PM
Hey guys,

My grandmother passed away this weekend so i won't be able to pitlord the shakari vs Nexa fight. If anyone else can i'm posting tactics and sheets in the thread.

~Iced
MysticMonk2005

02-28-06, 01:32 AM
Can a pinned person use a wand? It says that they are "held immoble(but not helpless) for one round" The pinner has a limited list of actions provided, but for the pinned it just says "On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack."
Vathelokai

02-28-06, 09:47 AM
Hm curious question, can a masterwork instrument be enchanted (just like +1 i dont think it would be possible to have a flaming drum or a vorpal flute) and in turn made intelligent?

Not really, no.

Masterwork Instruments can be enchanted as they are Masterwork, but there are very few established items (mostly pipes), but as they are not weapons, they cannot be enchanted in the manner in which you are speaking. Intelligent items are, at the moment, not allowed in CoCo, until we figure out where in the rules system they will fall.Actually the intellegent items section of the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsICA.html) repeatly says "magic item" not "magic weapon". So you could do it, but it would probably cost 15 credits. And then there's the 'intelligent items not allowed yet' thing.
waywreth

02-28-06, 10:00 AM
Edit: Figured it out.
Myrridin

02-28-06, 10:03 AM
Actually the intellegent items section of the SRD (http://www.systemreferencedocuments.org/35/sovelior_sage/magicItemsICA.html) repeatly says "magic item" not "magic weapon". So you could do it, but it would probably cost 15 credits. And then there's the 'intelligent items not allowed yet' thing.

Doesn't Cat have an intelligent item on one of his characters? I think they're allowed now.
SoulLord

02-28-06, 10:07 AM
I'll run 1 or 2 if you need more.

Excelent thanks a lot

so far we have

Vathelokai
Snommelp (low level)
Kaigan 1 or 2
waywreth

02-28-06, 10:10 AM
Excelent thanks a lot
so far we have
Vathelokai
Snommelp (low level)
Kaigan 1 or 2

I can run quests if you need it. I would prefer 2 characters or less on it at a time though, 3 got too messy.
Gonbow

02-28-06, 11:30 AM
Can a pinned person use a wand? It says that they are "held immoble(but not helpless) for one round" The pinner has a limited list of actions provided, but for the pinned it just says "On your turn, you can try to escape the pin by making an opposed grapple check in place of an attack."

No.

This is exactly why being pinned is a Bad Thing (tm). The person who is pinned cant really do much. IIRC, they can still do purely mental actions (manifesting powers, casting a still-silent-componentless spell, etc), but I'm not sure about that.
SoulLord

02-28-06, 11:44 AM
I can run quests if you need it. I would prefer 2 characters or less on it at a time though, 3 got too messy.

Check!. Thanks a lot waywreth

Vathelokai
Snommelp (low level)
Kaigan 1 or 2
waywreth 2 or less
Abyssal Stalker

02-28-06, 12:10 PM
Well, its a little late (Actually a lot late) but I finally posted up the story for the epic Sappho vs Ralik (http://boards1.wizards.com/showthread.php?p=8414399#post8414399) fight that Klangley sent to me about a month ago.

I thought it was pretty good :)
Nice story! I especially enjoyed the epilogue :D
Myrridin

02-28-06, 01:11 PM
Hmmm, so I don't get the shield bonus from my buckler when shooting arrows with a bow. Damn it, I read through the buckler stuff, and thought that holding the bow wouldn't discount that. Though do I still get the Light Fortification benefit from it?
NiQil

02-28-06, 01:42 PM
Hmmm, so I don't get the shield bonus from my buckler when shooting arrows with a bow. Damn it, I read through the buckler stuff, and thought that holding the bow wouldn't discount that. Though do I still get the Light Fortification benefit from it?

This is incorrect. A buckler is designed for ranged attackers.

Buckler: This small metal shield is worn strapped to your forearm. You can use a bow or crossbow without penalty while carrying it. You can also use your shield arm to wield a weapon (whether you are using an off-hand weapon or using your off hand to help wield a two-handed weapon), but you take a –1 penalty on attack rolls while doing so. This penalty stacks with those that may apply for fighting with your off hand and for fighting with two weapons. In any case, if you use a weapon in your off hand, you don’t get the buckler’s AC bonus for the rest of the round.

The emphasized part is the relavent text. If you are being confused by the part about using a weapon in your off hand, this only applies if you are using a two-handed weapon that is not a bow or crossbow, an off-hand weapon, or holding a double weapon in both hands. If bowman could not use bucklers, then there would be absolutely no reason for them to exist for melee characters....they would all use small shields. Bucklers are specifically designed for archers to still be able to get a shield bonus.
Caterane

02-28-06, 02:18 PM
I bought a new computer and I have a question. How can I remove unwanted items from my task bar? Normally there's an option to remove the system tray icon but in case of Windows Messenger and Quicktime there's no such option available.
waywreth

02-28-06, 02:22 PM
I bought a new computer and I have a question. How can I remove unwanted items from my task bar? Normally there's an option to remove the system tray icon but in case of Windows Messenger and Quicktime there's no such option available.

Right click on the icon, go to properties (or settings or as noted below preferences). Remove from system tray is listed in each of them, they're just somewhat hidden.
Erithmu

02-28-06, 02:22 PM
normally you have to go into the preferences of the programs and there is normally a systray checkbox that you can turn off.
Abyssal Stalker

02-28-06, 02:27 PM
Yesterday I came up with an incredibly stupid idea. This is probably something that never should be brought to daylight, but I just can't help myself. (OK, this seemed quite original to me, someone might have come up with this before. I just haven't heard that.) I'm not quite sure about everything, so I'll hope to hear some comments.

Let's take a violet fungus and cast awaken on it. Now we have a mushroom with an INT of 3d6. Then the mushroom takes classes of barbarian and psychic warrior. Of course, it takes the speed of thought feat and gets fast movement. So now we have a fungus with a speed of 30'. Then add in some rogue levels to get sneak attack (4 tentacles + xd6 sneak + poison). It might also take some levels of dragon disciple. That way we would get a flying mushroom that breathes fire. :looloo:

I'd really like to know if this actually is possible?
waywreth

02-28-06, 02:39 PM
Yesterday I came up with an incredibly stupid idea. This is probably something that never should be brought to daylight...Let's take a violet fungus and cast awaken on it.
I'd really like to know if this actually is possible?

Not sure. Awaken specifically says Tree not the plant subtype. But besides, who would want to play an icky mushroom when they could play a flying sandwich?
Abyssal Stalker

02-28-06, 02:58 PM
Not sure. Awaken specifically says Tree not the plant subtype. But besides, who would want to play an icky mushroom when they could play a flying sandwich?
OK, you'll be the sandwich and I'll be the mushroom. Everyone is afraid of Bob the Mushroom Barbarian and The Sandwich That Burns Your Brain.

Yes, I see that it says so. I was so excited of the concept that I missed it. Oh, well...
Caterane

02-28-06, 03:12 PM
I know but in these cases there's no Options or Settings. That's why I ask.
waywreth

02-28-06, 03:32 PM
Questions:

1. Do you need 5 ranks in a skill to use it as a free action? If so it needs to be noted in the rules. Currently Craft, Gather Information, and Appraise/Bluff/Sense Motive have this requirement, but Forgery does not.

2. Re: Thrallherd - you get to custom design each one of your thrall's and believers right? They start with appropriate gp/gear equal to their level, or do you provide it? I know they use the 25pt buy.

3. Can you indeed bring a Heavy Warhorse into the arena with a forgery skill of +5? Zevox makes a great point, saying the CR of the horse is seen as 1 by the officials, and is not subject to the CR-4 ruling, or since the actual CR is 2, do you need +15 forgery?

Thanks!
Gonbow

02-28-06, 04:05 PM
Not sure. Awaken specifically says Tree not the plant subtype. But besides, who would want to play an icky mushroom when they could play a flying sandwich?

Zomg. That is SO AWESOME! *gushes*

I have a insanely strong urge to play a Telepath now... >.>

Of course, a flying sandwich could not stand up to Tatyana; she would Energy Missile (Fire) it to a light toast, then eat it.

The quintessence stored sandwich is just hilarious. The self-preserving sandwich.
Biota

02-28-06, 08:01 PM
Questions:
3. Can you indeed bring a Heavy Warhorse into the arena with a forgery skill of +5? Zevox makes a great point, saying the CR of the horse is seen as 1 by the officials, and is not subject to the CR-4 ruling, or since the actual CR is 2, do you need +15 forgery?
Thanks!

Luni shed some light on the exact nature of Forgery here. She actually specifically pointed out the case where an ECL 3 character wants to bring in a heavy warhorse and can do so.

Basically Forgery reduces the CR of an Ally, such that you can suffer fewer penalties for bringing in allies, this also has the effect of letting you bring in allies you couldn't otherwise bring in, e.g. a ECL 3 character could bring in a CR 2 ally. I agree that the Allies stuff, in terms of what allies you can bring in is complicated. The examples in those sections of the rules are really important for understanding how it works (for me at least).

Biota
TheMagister

02-28-06, 08:16 PM
Sdentch is available as a questing partner, for just about any purpose but one that further's Denth's agendas.

She's ECL 8, has plenty of HP, and fights like a 2000 lb. Muhammed Ali.

She's well equipped, and packs weapons and expendables for almost every situation (incorporeal undead ARE a problem...darned ghosts...).

Please have your character inquire in the WAR guildhouse, where Sdentch will be recuperating from her grueling, got-beat-to-within-an-inch-of-her-life-so-bad-it-made-the-Nimbus-flinch match with Iced's half-dragon, Galagith the Gatekeeper.

This has been a PSA from your friendly neighborhood half-orc beauty queen.

(The "the more you know" music theme plays)

TM
SoulLord

02-28-06, 09:04 PM
Sdentch is available as a questing partner, for just about any purpose but one that further's Denth's agendas.

She's ECL 8, has plenty of HP, and fights like a 2000 lb. Muhammed Ali.

She's well equipped, and packs weapons and expendables for almost every situation (incorporeal undead ARE a problem...darned ghosts...).

Please have your character inquire in the WAR guildhouse, where Sdentch will be recuperating from her grueling, got-beat-to-within-an-inch-of-her-life-so-bad-it-made-the-Nimbus-flinch match with Iced's half-dragon, Galagith the Gatekeeper.

This has been a PSA from your friendly neighborhood half-orc beauty queen.

(The "the more you know" music theme plays)

TM

he he he great to hear ir The TAO wants you!

Don't miss the event of the Month :)

http://boards1.wizards.com/showthread.php?p=8581944#post8581944
KerlanRayne

03-01-06, 05:39 AM
I know but in these cases there's no Options or Settings. That's why I ask.I use a little program called Startup Control Panel (http://www.mlin.net/StartupCPL.shtml). You just uncheck the items you don't want. Get the standalone version. This will stop it from loading on startup so If you want to keep the program running but just remove the icon, you'll just have to hide it instead.

KerlanRayne
waywreth

03-01-06, 08:26 AM
Luni shed some light on the exact nature of Forgery here. She actually specifically pointed out the case where an ECL 3 character wants to bring in a heavy warhorse and can do so.
Biota

Awesome! Thanks for the link.
Myrridin

03-01-06, 10:01 AM
Morgan would go back questing with Sdentch, as I'd love a chance to complete one...instead of losing in the arena. :)

Besides, I always envisioned him as a questing character, not an arena one.
SoulLord

03-01-06, 10:13 AM
well the upcoming TAO mutliquest could be hard for Morgan devils & Dragons are never easy.

But the TAO is accepting all the help it can get :)
Myrridin

03-01-06, 10:36 AM
Well, Morgan's goal is to go back and kill the Blue dragon that ripped him, Daeren, and Saffron to shreds. Granted, he's not close to it at all yet, but that's what he's looking for. So if there's a quest to go and kill dragons, he'd like to get the experience.

When those are starting, let me know, as he'll want to go along.
SoulLord

03-01-06, 11:07 AM
well it's starting today but there will also be activity the following weeks so if you wish to join drop by the TAO

http://boards1.wizards.com/showthread.php?p=8588505#post8588505
waywreth

03-01-06, 11:36 AM
Well, Morgan's goal is to go back and kill the Blue dragon that ripped him, Daeren, and Saffron to shreds. Granted, he's not close to it at all yet, but that's what he's looking for. So if there's a quest to go and kill dragons, he'd like to get the experience.

When those are starting, let me know, as he'll want to go along.


Did someone say dragon? I promise the next one won't have power attack at least.
King Uther

03-01-06, 01:37 PM
@ALL

How many of you plan or would go to GenCon this August in Indianapolis(I think)? I thought it would be cool to get a group together to tackle an event, like the 6-PC party D&D competition. It would be nice to see the CoCo at the top of the list of winners.
Mal-2

03-01-06, 01:47 PM
@ALL

How many of you plan or would go to GenCon this August in Indianapolis(I think)? I thought it would be cool to get a group together to tackle an event, like the 6-PC party D&D competition. It would be nice to see the CoCo at the top of the list of winners.

I'm pretty sure my wife and I are going, but we haven't made our final arrangments yet.
Macbrea

03-01-06, 01:54 PM
Mitza and Myself should be gonig.
Myrridin

03-01-06, 02:06 PM
Did someone say dragon? I promise the next one won't have power attack at least.

Yeah, a power attacking dragon is a bad....bad thing.
Zevox

03-01-06, 02:13 PM
Quick question - among the NPC services is that you can hire someone to train animals for you, and though it takes a week it doesn't cost your free action. Can this be done in a week the character is inactive since it doesn't take an action?

Zevox
SauroGrenom

03-01-06, 02:18 PM
Quick question - among the NPC services is that you can hire someone to train animals for you, and though it takes a week it doesn't cost your free action. Can this be done in a week the character is inactive since it doesn't take an action?

Zevox
It's my understanding that characters that are inactive do nothing at all.
NiQil

03-01-06, 02:31 PM
@ Zevox: You can do as you describe as a full activity, but the character would count as active as it pertains to credit costs for active characters. If you want the character inactive, then he is just that...inactive.
Zevox

03-01-06, 02:54 PM
Meh, oh well. I figured since it all it is is paying to have someone else train them it might be doable, but if not I'll just wait until I next activate my Druid to get her new pets trained.

Zevox
Vathelokai

03-02-06, 01:58 AM
nevermind
Zevox

03-02-06, 02:08 AM
Since it gets mentioned under the description of magic weapons that bows with enhancements confer them upon thier ammo, I'd think just casting it on the bow would work.

Zevox
Vathelokai

03-02-06, 02:12 AM
Thanks... now hopefull my oppenent didn't see that. :rolleyes: not like it wasn't obvious or anything.
lucanthrope

03-02-06, 08:36 AM
I have a question concerning the armoring of a mount. I want to armor a light warhorse with a chain shirt. The cost for this is 400 gp (x4 for barding large animal). Now, say that I wanted to give it Mithral armor instead or even just masterwork. Does the 1,000 or 150 gp price for these increase to 4,000/600 gp?
Myrridin

03-02-06, 08:53 AM
So this is rather my fault, but Morgan can't start a quest this week, and fight in the arena. I wasn't sure if the quest was starting this week, or next week, so I had him set to ready, just in case.

I apologize if this screws up the pairings in the ECL 8 league, but I'm pretty sure I can't do both.

That said, I have no idea how to run a miniquest for an 11 HD air elemental, so any help would be great.

One last thing, if my players could pick back up in the Kingdom of Dream and Shadow campaign, I'd appreciate it. If posting's going to be light this week, that's fine, just wasn't sure what's going on.
Macbrea

03-02-06, 08:59 AM
Ponders if Kaigan is gonna follow my ready line for my miniquest?


Ready March 1st, Questing to Hunt house cats for Birthday [ECL 1] Questlord : ?

:P

Could be an EL 6 Miniquest vs 128 house cats!

Not sure Frost could win that fight.
Ariel23

03-03-06, 11:53 AM
I have a question concerning the armoring of a mount. I want to armor a light warhorse with a chain shirt. The cost for this is 400 gp (x4 for barding large animal). Now, say that I wanted to give it Mithral armor instead or even just masterwork. Does the 1,000 or 150 gp price for these increase to 4,000/600 gp?I've never seen a FAQ on this, but the question is "Is barding the same as armor?" If it is, then you just add 1,000 gp.
A Grig would still pay +1000 gp for a Chain Shirt, so I guess it balances out.

Now, if barding is not armor ("other") then you're in a lot more trouble. Then again, do you pay according to the listed weight of the item, or according to the half-weight of the Mithral item.
Macbrea

03-03-06, 12:00 PM
Section your looking for in the SRD should say:

Armor For Unusual Creatures

Armor and shields for unusually big creatures, unusually little creatures, and nonhumanoid creatures have different costs and weights from those given on Table: Armor and Shields. Refer to the appropriate line on the table below and apply the multipliers to cost and weight for the armor type in question.


Size Humanoid Nonhumanoid
Cost Weight Cost Weight
Tiny or smaller1 ×½ ×1/10 ×1 ×1/10
Small ×1 ×½ ×2 ×½
Medium ×1 ×1 ×2 ×1
Large ×2 ×2 ×4 ×2
Huge ×4 ×5 ×8 ×5
Gargantuan ×8 ×8 ×16 ×8
Colossal ×16 ×12 ×32 ×12

1. Divide armor bonus by 2.


So, in truth, Barding is just armor for an non-humanoid.
Luni

03-03-06, 09:10 PM
Picture request.

I was wondering if anyone had a good picture of a humanish female being bathed in sunlight.

I'd like the picture for Niva (http://boards1.wizards.com/showpost.php?p=8562745&postcount=703), so if you have one, could you send me a PM with a link?

Also, any critism/mistakes on the character would be appreciated also.

Thanks,
Luni.
TaggIIV

03-03-06, 11:26 PM
Does taking the leadership feat require ECL 6, or character level 6 in the COCO?
Zevox

03-03-06, 11:32 PM
Does taking the leadership feat require ECL 6, or character level 6 in the COCO?
I would presume character level 6, since thats what the feat itself says it requires.

Zevox
Iced

03-03-06, 11:39 PM
you need 6HD to qualify for the leadership feat.
MindWandererB

03-04-06, 12:10 AM
I just thought of a rules weirdness that I considered abusing, and I wanted to run it by y'all before actually making a character for it.

Here's the precedent:
You are autospotted if you leave cover/concealment and your opponent has line of sight to you. This includes moving from cover/concealment to cover/concealment. The exception to this condition is that if you are moving from cover/concealment to cover/concealment and are within 1 ft/rank of cover/concealment at all times, you are still considered hidden and an opposed check would be required for anyone with line of sight to see you.So, here's the situation: I have a mounted character, for simplicity's sake we'll say he has at least 5 ranks in Hide. At the end of his turn, he takes cover behind his mount (Ride check DC 15). Since he has cover, he can hide. His mount isn't hiding, so it's obvious where he is, but anyone who doesn't Spot him can't target him with spells and has a 50% miss chance against him.

This is silly enough, but it gets worse: his next turn, he swings back up onto the mount and rides at his opponent. Since his mount is cover, he is within 5 feet of cover at all times during the move. He can attack his opponent flat-footed if he isn't Spotted, as long as he takes cover behind the mount again at the end of the round.

Now, this is obviously against the spirit of the rules, but within the letter as near as I can tell. I was thinking of a mounted rogue (or even an assassin) who uses this technique to sneak attack every round.

I actually hope someone can spot a hole in my logic because it is an absurd situation.

·Secondary question, for a different character I'm planning: I still can't find the price or weight for Tiny weapons. The chart for unusually-sized armor is easy to find, but I can't find one for weapons. Anyone know where this info is? What about the weight for other gear--Small backpacks and other containers weigh 1/4 of that of Medium-sized ones, but armor weighs 1/2 for Small but 1/10 for Tiny, so I don't know how to generalize.
NiQil

03-04-06, 01:06 AM
Without delving too deeply into the topic, I am going to say that you cannot use your horse as cover to hide, for the same reason you cannot use a tower shield to hide. Blur and Concealing Amorpha would also fall into this same type of cover/concealment that does not allow hiding.
Gonbow

03-04-06, 09:51 AM
I just thought of a rules weirdness that I considered abusing, and I wanted to run it by y'all before actually making a character for it.

Here's the precedent:
So, here's the situation: I have a mounted character, for simplicity's sake we'll say he has at least 5 ranks in Hide. At the end of his turn, he takes cover behind his mount (Ride check DC 15). Since he has cover, he can hide. His mount isn't hiding, so it's obvious where he is, but anyone who doesn't Spot him can't target him with spells and has a 50% miss chance against him.

This is silly enough, but it gets worse: his next turn, he swings back up onto the mount and rides at his opponent. Since his mount is cover, he is within 5 feet of cover at all times during the move. He can attack his opponent flat-footed if he isn't Spotted, as long as he takes cover behind the mount again at the end of the round.

Now, this is obviously against the spirit of the rules, but within the letter as near as I can tell. I was thinking of a mounted rogue (or even an assassin) who uses this technique to sneak attack every round.

I actually hope someone can spot a hole in my logic because it is an absurd situation.

·Secondary question, for a different character I'm planning: I still can't find the price or weight for Tiny weapons. The chart for unusually-sized armor is easy to find, but I can't find one for weapons. Anyone know where this info is? What about the weight for other gear--Small backpacks and other containers weigh 1/4 of that of Medium-sized ones, but armor weighs 1/2 for Small but 1/10 for Tiny, so I don't know how to generalize.

In regards to your main question: Your character would be spotted as soon as he is no longer hiding behind his horse. The rules re: hiding were changed so that you only get the '1 foot per rank' to hide while moving from one hiding spot to another. If you're just standing there with no cover, you are spotted no matter what. (As an aside, I don't think it's a wise change, but that's just me) And even if the old rule was in effect, you are not within '5' of cover' because cover is on the ground, behind the horse. You're atop the horse and probably more like 6-7' feet away due to three dimensional space.

That said, other creatures DO give cover just by being between you and an opponent. It is very easy for a rogue/assassin with some small investment in diplomacy/handle animal to have cover 24-7 to hide behind, as the animals/allies can ready to 'move with him'. Of course, it'll be painful when your troupe gets fireballs, but until then.
TheMagister

03-04-06, 11:05 AM
Regardless, you can't attack at the same time you're claiming the cover received from your mount. Were I DMing, I'd say that if you're a rogue and said that you were hiding behind your mount's cover, you'd be "claiming the cover", and would not be able to attack.

See the description in the ride skill (or is it the "mounted combat" feat?).

TM
Azarias

03-04-06, 12:33 PM
The mithril barding issue came up in the errata or faq within the last 6 months. The judgement there - and I'm afraid I don't have a link - was that special material costs are an element of base costs, and that they are therefore subject to the multipliers for nonstandard armour (for which see the table previously posted). This means that eg mithril barding tends to be hugely expensive - but then, it is very valuable to any mount where speed and NAC/AC stacking are of the essence... ;)
MindWandererB

03-04-06, 12:51 PM
@Azarias: I could have sworn that the ruling was that special material costs increased as a function of armor size, not unusual-ness.

@Magister and Gonbow: In the example, he's not attacking while claiming cover. He's only claiming cover at the beginning and end of the round, and is taking advantage of the "1 foot per rank" rule in the meantime--he is moving from cover to cover, even though it's the same cover that just happens to move with him. And actually, I was thinking of a small character on a riding dog or worg, so he would be within 5' of cover.
TheMagister

03-04-06, 12:53 PM
Aren't you only allowed to claim cover from your mount once per round, and also doesn't it require you to be attacked first?

TM
NiQil

03-04-06, 01:02 PM
The mithril barding issue came up in the errata or faq within the last 6 months. The judgement there - and I'm afraid I don't have a link - was that special material costs are an element of base costs, and that they are therefore subject to the multipliers for nonstandard armour (for which see the table previously posted). This means that eg mithril barding tends to be hugely expensive - but then, it is very valuable to any mount where speed and NAC/AC stacking are of the essence... ;)

I would need to see a quote on this, since I just looked at both the FAQ and errata and saw nothing of this nature. The closest to this was the cost of special materials as it relates to ammunition, which is entirely different.
lonewolf

03-04-06, 02:49 PM
How does Faerie Fire affect Mirror Image?
Especially if Mirror Image is cast AFTER beeing hit by Faerie Fire.
MindWandererB

03-04-06, 04:01 PM
How does Faerie Fire affect Mirror Image?
Especially if Mirror Image is cast AFTER beeing hit by Faerie Fire.In either case, the images should all be faerie fired. If the faerie fire is up first, the spell produces identical copies of the caster, and since the caster is faerie fired, they all are. If the mirror image goes up first, all images are affected equally by the faerie fire (just as they would all appear to be burned by a fireball--both spells are area effects), and so they are all illuminated.

Re: Mithral barding: It's in the FAQ, page 24. I was wrong: you take the base price of the armor, add the price of the special material, subtract the 150 gp from masterwork, multiply by 4, then add the masterwork cost back in again. Or, in algebraic language: (base+material-150)*4+150. The example is mithral chainmail barding: (150+4000-150)*4+150=16150 (the FAQ actually makes a mistake here; they forgot to add the 150 back in).
Snommelp

03-04-06, 07:45 PM
Gah! The WizOs have cut our stickies! The stickiness is gone!
lonewolf

03-04-06, 07:48 PM
Gah! The WizOs have cut our stickies! The stickiness is gone!

I just noticed. :eek:

Any chance to undo this?
Maybe a friendly PM from Cat?
NiQil

03-04-06, 07:50 PM
Gah! The WizOs have cut our stickies! The stickiness is gone!

It would not surprise me at all if Cat makes his own Important Thread post like that....that way the Tavern and Prison and all of the others that aren't stickied can be added to that one post. If a WizO has to be the one to make that post now, this board could see a bit of upheaval until people get used to things.
TaggIIV

03-04-06, 10:15 PM
If I wanted to reactivate one of my characters, whose only record is in this fight (http://boards1.wizards.com/showpost.php?p=5653543) (which was his only fight), could I get a retroactive 300xp? I noticed that his opponent had brought a horse into the fight but the winnings were never modified.
Iced

03-05-06, 03:16 PM
If you take a level of wilder and then go into another manifesting class can you use the benefits of the wilder's wild surge ability on the powers of the second class?

Example: character takes a level of wilder and advances into the warmind prestige class. In a later fight he tries to wild surge a dissolving weapon power. Is this allowed?
Erithmu

03-05-06, 04:08 PM
Needed: Questmaster for Ignatius to do some of the clean up work with the TAO multi-quest. I am looking at ECL5 and would prefer to go Dragon hunting to further the conflict of his persona with the half-dragon/full dragon servants of Tiamat.

This would be to start This Wednesday Mar 8
Biota

03-05-06, 10:58 PM
Re: Mithral barding: It's in the FAQ, page 24. I was wrong: you take the base price of the armor, add the price of the special material, subtract the 150 gp from masterwork, multiply by 4, then add the masterwork cost back in again. Or, in algebraic language: (base+material-150)*4+150. The example is mithral chainmail barding: (150+4000-150)*4+150=16150 (the FAQ actually makes a mistake here; they forgot to add the 150 back in).

Don't forget that items made from mithril are always masterwork, so there example seems wrong, shouldn't it be (4000-150)*4+150 for the cost of mithril chainmail barding?

Biota
Iced

03-05-06, 11:05 PM
(price of the armor + price of material)*(Whatever Barding is extra I think *4)
Ariel23

03-06-06, 01:52 AM
Does a Mithral Heavy Shield count as a Light Shield? Mostly what I want to know is, may you use that hand?
NiQil

03-06-06, 07:54 AM
Does a Mithral Heavy Shield count as a Light Shield? Mostly what I want to know is, may you use that hand?

No. This topic is specifically addressed in the FAQ. The only advantage to making a heavy shield out of mithral is the reduction of weight due to being mithral, and the mithral giving it a greater hardness and hp. A mithral heavy shield may weigh the same as a light shield, but is still treated as a heavy shield due to mass and bulkiness, rather than weight.
Vathelokai

03-06-06, 08:53 AM
Last day to vote on Name of the Continent (http://boards1.wizards.com/showthread.php?t=595096).

There's a tie right now, so get over there. :)
Snommelp

03-06-06, 10:13 PM
What purpose in DnD does a saddle have? More specifically, what kind of penalties does a character take if he tries to ride bareback?
Macbrea

03-06-06, 11:22 PM
The military saddle gives all the rules to a saddle:


Saddle, Military

A military saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. If you’re knocked unconscious while in a military saddle, you have a 75% chance to stay in the saddle (compared to 50% for a riding saddle).



Which means a basic saddle gives 50% chance to stay mounted even while unconscious or held.

Under the ride skill you will also note:


Special

If you are riding bareback, you take a -5 penalty on Ride checks.
.
Snommelp

03-06-06, 11:27 PM
Under the ride skill you will also note:


Special

If you are riding bareback, you take a -5 penalty on Ride checks.
.
That's what I was looking for. Thanks.
Abyssal Stalker

03-07-06, 03:37 AM
I have some questions concerning the prices of magic items and enhancing in CoCo.

Can I just buy an enhancement to a masterwork weapon. For example: I have an adamantine scythe (masterwork, of course) and I'd like to make it keen. Do I just have to pay 2000gp and it's done, or do I have to pay for a whole new weapon?

Then another one. If I want to make an armor with different bonuses, for example a +1 spell resistance(13) armor, what is the price? Is it 1000(+1) + 4000(sr) = 5000gp or 9000gp(+3)? What if I already have a +1 breastplate, can I just add in it the special quality spell resistance for 4000gp?
Azarias

03-07-06, 04:34 AM
@ Abyssal - I don't know how the timing would work for upgrades in COCO, but I imagine it shouldn't take longer than any other purchase unless you're doing the crafting and enchanting yourself. However, re your core question about upgrading and prices - you pay the difference. So if you have a +1 breastplate and want to add SR13 (a +2 enchancement) you need to pay the balance that will bring it up from a +1 price suit (ie 1000gp) to the +3 price (ie 9000gp) - so 8000gp to pay.

I also have a few newcomer questions, if someone's got a minute:

(1) re Quests and familiars. I understand that I must send my sorcerer on a quest to get the toad that is his heart's desire. Does he then also have to pay the normal summoning fee for a familiar (150gp, I think)? Seems odd, if he's not summoning it - or is he?

(2) How often during the course of such a quest (is it three weeks?) will I need to post, and at what stage? At the end of the three weeks? I'm away on business in late-March/early-April with limited email access, and was wondering if this would be an opportune time or a bad one to send characters on quests.

(3) Do I PM Pitlords to request such a Quest? Or do I put a request for a quest somewhere else?

(4) If I update a character with new purchases after a fight, then realise I've jumped the gun and made the wrong purchases, is it legitimate to change my purchases before the deadline? What about items purchased during previous weeks?

Thanks in advance. Still finding my feet.

Az.
Vathelokai

03-07-06, 04:46 AM
(1) re Quests and familiars. I understand that I must send my sorcerer on a quest to get the toad that is his heart's desire. Does he then also have to pay the normal summoning fee for a familiar (150gp, I think)? Seems odd, if he's not summoning it - or is he?

(2) How often during the course of such a quest (is it three weeks?) will I need to post, and at what stage? At the end of the three weeks? I'm away on business in late-March/early-April with limited email access, and was wondering if this would be an opportune time or a bad one to send characters on quests.

(3) Do I PM Pitlords to request such a Quest? Or do I put a request for a quest somewhere else?

(4) If I update a character with new purchases after a fight, then realise I've jumped the gun and made the wrong purchases, is it legitimate to change my purchases before the deadline? What about items purchased during previous weeks?

Thanks in advance. Still finding my feet.

Az.
1) You do not have to quest for the toad. Since summoning a familiar is a class feature that you could do at any time, you can have the familiar you want for 100 gp.

2) There are quests and miniquests. Miniquests last 1 week and include 1 encounter. Full quests last three weeks and include 3 encounters. In either case the expectation is a post per day. Generally, right around pairings the first couple posts (with char.sheets and intro) are posted, then you give your response. Then you alternate from there.

3) You can place a request here in the tavern. Or you can go to the Characters thread post 3 and scroll down until you find the list of active pitlords, and just PM them. After you have aranged to have a quest, you (as player) Alter the title of your character sheet to say "Ready for quest with X questlord". The Questlord will send appropriate info to Pitlords.

4) You can change the sheet as many times as you like between the posting of your fight and the next pairings deadline.
Vathelokai

03-07-06, 05:54 AM
Questlord Wanted

For the huge TAO quest-a-thon we are one Lord short of our goal.
If you can find it in you to run a full quest for Ignatius (http://boards1.wizards.com/showpost.php?p=8568045) [Erithmu], then stop by The Arcane Order and lets us know.
Azarias

03-07-06, 07:07 AM
@ Vathelokai - great, and thanks very much.
waywreth

03-07-06, 09:04 AM
Do you get to custom design each one of your cohorts and followers? I know they use the 25pt buy.

They start with appropriate gp/gear equal to their level, or does your character have to purchase it?
Myrridin

03-07-06, 09:07 AM
I believe that you have to purchase any and all gear for your cohorts.
Zevox

03-07-06, 09:10 AM
Can I just buy an enhancement to a masterwork weapon. For example: I have an adamantine scythe (masterwork, of course) and I'd like to make it keen. Do I just have to pay 2000gp and it's done, or do I have to pay for a whole new weapon?
For the fundamental question, Azarias is correct, you pay the difference. A problem with your example is that any item with a special enchantment (i.e. Keen, Frost, etc) must also be at least a +1 item, so just enchanting it from Masterwork straight to Keen can't happen unless you also make it +1 (total enchantment cost equal to making it +2) in the process.

Do you get to custom design each one of your cohorts and followers? I know they use the 25pt buy.

They start with appropriate gp/gear equal to their level, or does your character have to purchase it?
I think you get to design cohorts/followers. At least, I hope so - I've already got one made for Sir Alboreth for when he hits ECL6 and takes the Leadership feat.

And you have to purchase thier equipment yourself - that was one I asked when I was making Alboreth's cohort.

Zevox
waywreth

03-07-06, 09:37 AM
Thank you both for the answer (ouch).
Guess my cohort is going for casting/psionics after all.
Abyssal Stalker

03-07-06, 10:11 AM
OK, thanks for your answers, that cleared things a lot!
Luni

03-07-06, 11:57 AM
There a bunch of new answers up in the Ask an Elder thread.

IF you post a question here, and it isn't answered in a few days, repost it in the Ask An Elder thread, and I'll get back to it.
SoulLord

03-07-06, 12:08 PM
Question: any updates on the gladius weekly? :)
Luni

03-07-06, 12:12 PM
Question: any updates on the gladius weekly? :)

Want your post up. :)

I'm working on it right now.
Luni

03-07-06, 12:23 PM
Question: What happens if a fight ends up in a stalemate.

Example:

Kara the ghost has to remove a power (Corrupting Touch for example) so her only attacks are the gaze and the possession power. Her opponent, is Sir Igor the Paladin of Melee, who only has a magical sword and has a scroll of Magic Circle from Evil CL 5.

Clearly, the Paladin casts his spell and then fights blind. Since all of Kara's attacks won't work, and the Paladin can't swing his sword at a ghost that he can't reach, what happens?

Clearly, the Pitlord just can't say that 50 minutes pass by to make the Paladin's spell pointless.
Sindorin

03-07-06, 12:32 PM
Question: any updates on the gladius weekly? :)

I honestly would consider writing articles for it but I feel that I might write stupid articles, or be very very biased against good characters because I am inherently evil. Or the EHTC could just take over the newspaper and pwn all of you.
SoulLord

03-07-06, 12:41 PM
Question: What happens if a fight ends up in a stalemate.

Example:

Kara the ghost has to remove a power (Corrupting Touch for example) so her only attacks are the gaze and the possession power. Her opponent, is Sir Igor the Paladin of Melee, who only has a magical sword and has a scroll of Magic Circle from Evil CL 5.

Clearly, the Paladin casts his spell and then fights blind. Since all of Kara's attacks won't work, and the Paladin can't swing his sword at a ghost that he can't reach, what happens?

Clearly, the Pitlord just can't say that 50 minutes pass by to make the Paladin's spell pointless.

I'm with the idea that no fight can end in a stalemate if in your sample the ghost who can't attack the paladin doesn't meaningfully interact with him past the delay penalty "Something" in the arena should happen so that the fight can resume.
Luni

03-07-06, 12:43 PM
I'm with the idea that no fight can end in a stalemate if in your sample the ghost who can't attack the paladin doesn't meaningfully interact with him past the delay penalty "Something" in the arena should happen so that the fight can resume.

It goes both way though. The Paladin can't meaningly interact with the ghost either.
Luni

03-07-06, 01:54 PM
A new Gladius Weekly (http://boards1.wizards.com/showpost.php?p=8637428&postcount=16) is up.

Mad prop to SoulLord for his columns. Keep them coming. :)
NiQil

03-07-06, 01:58 PM
As I stated yesterday in the FotW thread, I sent a PM to Pitlords with a concern about magical items with charges...namely wands/dorjes and staffs/psicrowns. Below is the conversation:

Some of us have expressed a concern with the way we have our expendables set up. Here is how they are now:

Scrolls and Powerstones: The Caster level or Manifester level (CL/ML) of these items are restricted to your ECL. You may buy higher CL/ML scrolls and powerstones at the Blackmarket.

Tattoos and Potions: These items are restricted to the minimum CL/ML. In case of potions only those listed in the DMG are available, and if a potion is specifically listed having a higher CL then it can be purchased as well. You may buy potions and oils not listed in the DMG at the Blackmarket. Tattoos are always minimum ML.

Other Magic Items: You may only buy magic items specifically listed in the Dungeon Masters Guide or the Psionic Handbook. See the Gladius Market above for more information. You may customize magic items in the Blackmarket.

In essence, scrolls/powerstones and potions/tattoos are limited to a level up to your ECL. However wands/dorjes and staffs/psicrowns are not. I don't really see how we are doing any good if we are limiting scrolls of magic missile to your ECL, but allowing the purchase of a wand of magic missile at any ECL listed. Wands and dorjes are quickly becoming overpowered in the way that scrolls and powerstones used to. Macbrea's character Mektos is a good example of this.

What I would propose is a change to the expendable rules that would include wands/dorjes and staffs/psicrowns to also fall under the rule that you can only buy them at a level up to your ECL. As more and more characters get to a level where they can start crafting wands if they choose, this will get to be a bigger and bigger problem. I think we should look at curtailing it now, rather than later. The ECL of the wand, dorje, staff or psicrown is already listed in its item description, so this is easy to regulate...it would just be a matter of changing the Rules thread to include them under the ECL restriction.

That is a good idea, NiQil. I'd even go so far as to say that items with multiple charges cost 5° per CL above your ECL. There's clearly a difference in buying a CL 9 Scroll of MM or a CL 9 Wand of MM and it should be reflected in the credit cost. Those with such items can either pay the credits or refund them at full price (minus charges used).

You can go ahead and make the annoucnement. I have some things to do first.

In short, wands, dorjes, staffs, psicrowns and anything else with charges will now also be limited to a caster level equal to your ECL. This will be effective tomorrow. This means that all caster/manifester levels of expendables are now limited to your ECL. As Cat stated, those that currently possess these items will either need to pony up the credit costs as mentioned above, or they can refund the items at full market price minus the value of the charges used.

As an example, a CL 5 wand of magic missile costs 3750 with a full 50 charges. If 10 of those charges had been used, and the ECL 3 character possessing this wand wants to refund it, he would receive (3750 gp / 50 = 75 gp/charge) x 40 charges remaining = 3000 gp back as a refund. The formula for refunding is then (market value / 50 = cost of each charge) x number of charges remaining = total value received as refund.

Message cross-posted in the Tavern and FotW threads.
Luni

03-07-06, 02:34 PM
As I stated yesterday in the FotW thread, I sent a PM to Pitlords with a concern about magical items with charges...namely wands/dorjes and staffs/psicrowns. Below is the conversation:



In short, wands, dorjes, staffs, psicrowns and anything else with charges will now also be limited to a caster level equal to your ECL. This will be effective tomorrow. This means that all caster/manifester levels of expendables are now limited to your ECL. As Cat stated, those that currently possess these items will either need to pony up the credit costs as mentioned above, or they can refund the items at full market price minus the value of the charges used.

As an example, a CL 5 wand of magic missile costs 3750 with a full 50 charges. If 10 of those charges had been used, and the ECL 3 character possessing this wand wants to refund it, he would receive (3750 gp / 50 = 75 gp/charge) x 40 charges remaining = 3000 gp back as a refund. The formula for refunding is then (market value / 50 = cost of each charge) x number of charges remaining = total value received as refund.

Message cross-posted in the Tavern and FotW threads.


What about Wonderous Items with charges?

For example, do people need credits to buy a chimpe of opening? I don't think many people will buy one here, I'm just curious.

Chime of Opening

A chime of opening is a hollow mithral tube about 1 foot long. When struck, it sends forth magical vibrations that cause locks, lids, doors, valves, and portals to open. The device functions against normal bars, shackles, chains, bolts, and so on. A chime of opening also automatically dispels a hold portal spell or even an arcane lock cast by a wizard of lower than 15th level.

The chime must be pointed at the item or gate to be loosed or opened (which must be visible and known to the user). The chime is then struck, a clear tone rings forth, and in 1 round the target lock is unlocked, the shackle is loosed, the secret door is opened, or the lid of the chest is lifted. Each sounding only opens one form of locking, so if a chest is chained, padlocked, locked, and arcane locked, it takes four uses of a chime of opening to get it open. A silence spell negates the power of the device. A brand-new chime can be used a total of ten times before it cracks and becomes useless.

Moderate transmutation; CL 11th; Craft Wondrous Item, knock; Price 3,000 gp; Weight 1 lb.
NiQil

03-07-06, 03:08 PM
What about Wonderous Items with charges?

For example, do people need credits to buy a chimpe of opening? I don't think many people will buy one here, I'm just curious.


If they are below CL 11, which is what the item in your example functions at, then yes, they would, as per Cat's statement regarding anything with charges.
Pittbull

03-07-06, 03:14 PM
If they are below CL 11, which is what the item in your example functions at, then yes, they would, as per Cat's statement regarding anything with charges.

Then we can say adios to the feather token whip (CL12)?

Yipee!
NiQil

03-07-06, 03:24 PM
Then we can say adios to the feather token whip (CL12)?

Yipee!

As a single use item, yes, this would be limited to your ECL. ECL 12 would be required for this item to be purchased at no credit cost.
Gonbow

03-07-06, 03:36 PM
Hmm. This means Silversheen is not available until ECL 5 then? DR/Silver just got a little more usefull...
Prisonlords

03-07-06, 03:51 PM
There has been an update to the Court Decisions to include some of the recent rulings in the Ask an Elder thread. It also includes a clarification of the recently changed expendable usage rules. Please take a look and, as always, if you have any questions, send a PM to Prisonlords.


@Gonbow: Yes, you are correct.
Macbrea

03-07-06, 06:50 PM
"Ladies Taimat and Cillansha demand you give over your horde, Lady Saffron Brass, for your attack on a member of the True Race. I am here to collect it from you. Do you wish to give up the horde peacefully for your afront to them or must I take it from you?", Lord Frost challenges Lady Saffron Brass.
lonewolf

03-07-06, 10:12 PM
There was a discussion a while ago if you really need the CL17 to craft Pearls of Power. What was the result of this discussion?
Zevox

03-07-06, 10:40 PM
There was a discussion a while ago if you really need the CL17 to craft Pearls of Power. What was the result of this discussion?
End result was more or less like this: "Currently no, but Cat is considering changing this." Since no announcement that it had been changed has been made, I'm presuming they're still AOK.

Zevox
Vathelokai

03-08-06, 08:17 AM
"Ladies Taimat and Cillansha demand you give over your horde, Lady Saffron Brass, for your attack on a member of the True Race. I am here to collect it from you. Do you wish to give up the horde peacefully for your afront to them or must I take it from you?", Lord Frost challenges Lady Saffron Brass.
HAHAHAHAHAHAA! I'm not back in town for five minutes and you're already trying to bully me? That's rich.

You want my horde? Come and get it. Walk right over here and I'll give it to you one arrow at a time."
Saffron accepts the challenge, as long as you know that Frost is ECL9 and Saffron is ECL8.
And this might turn into a "best 2 out of 3" thing.
Macbrea

03-08-06, 08:25 AM
"Bah, didn't stop you from trying to beat up on Lady Cillansha did it. I shall meet you this week in the arena!", Frost says with a grin.


@Pitlords: Pay both sides of that challenge out of my Prison Credits.
SauroGrenom

03-08-06, 12:21 PM
What's the price of a griffon trained with combat riding?

Also what ECL is it first allowed?

I'm thinking 8500gp to buy a trained one and they can be used in the arena at ECL8.
Caterane

03-08-06, 12:31 PM
@Pitlords: Pay both sides of that challenge out of my Prison Credits.

Prison Credits do not exist. NiQil sends me a PM once a week and I assign those credits to the account. You're at -2° after the challenge. It might of course be that Prisonlords hasn't transfered those credits but that's not my concern. I only add what I read in the PM.
Macbrea

03-08-06, 01:10 PM
Ok, ok..

Onward!
Pittbull

03-08-06, 01:19 PM
What's the price of a griffon trained with combat riding?

Also what ECL is it first allowed?

I'm thinking 8500gp to buy a trained one and they can be used in the arena at ECL8.

You can bring in mounts with your ECL-4 =CR. Griffons have CR4. Ellite Array adds +1 to CR and
you might change his racial feat with credits.

A trained griffon costs:

Griffon eggs are worth 3,500 gp apiece on the open market, while young are worth 7,000 gp each. Professional trainers charge 1,500 gp to rear or train a griffon.

8500gp is right!
SauroGrenom

03-08-06, 04:09 PM
I'm a bit confused about free activites and full activities. I thought I understood it, but I've seen a few things recently that have made me think otherwise.

Are you allowed to use free activities while on a normal 3 week quest?

Also are you allowed to use a full activity other than fighting if you fight is held over?
It appears that the Harvester was doing this last week because he was fighting Karen and crafting a custom item at the same time.

Next can you craft as part of a quest? For example can I have a quest goal that is "craft a vest of Harvester immunity (effect: you are never paired with the Harvester)"?

I've seen all three of these things happening, and I'd like to know if I can do them as well.
Sindorin

03-08-06, 05:02 PM
Here is one fun fact about Harvey - Due to his being a cleric of the Magic Domain, and thus being able to cast Arcane spells, Harvey gets a nice big -4 to his Will Save against Feeblemind. Happy Harvester Hunting...
MindWandererB

03-08-06, 05:15 PM
Here is one fun fact about Harvey - Due to his being a cleric of the Magic Domain, and thus being able to cast Arcane spells, Harvey gets a nice big -4 to his Will Save against Feeblemind. Happy Harvester Hunting...Not so. Magic domain allows you to use spell completion and spell trigger items, but not to actually cast arcane spells.
Mal-2

03-08-06, 05:45 PM
Are you allowed to use free activities while on a normal 3 week quest?
...
Next can you craft as part of a quest? For example can I have a quest goal that is "craft a vest of Harvester immunity (effect: you are never paired with the Harvester)"?

Both of those things are up to the Questlord.
On Quests and Campaigns, it is up to the Questlord/Campaignlord to decide, wether you can make use of a Free Activity.

As for the Vest of Harvester Immunity, it would be a custom magic item and thus would cost credits and need to be approved in the Blackmarket before you can buy it. :D
Myrridin

03-09-06, 09:41 AM
If I'm going to create an item for my use, and pay credits for it. Can I do what Cat did, and pull apart a specific weapon in the SRD, and use that? i.e. he used the Shatterspike quality from the Shatterspike weapon, and attached it to his intelligent glaive. I'm just curious because I wasn't aware that was legal. If it is, great. I might work up to pulling the Oath component from the Oathbow, and attach that to a dragon bane bow. That way when I go dragon hunting, I'll be able to really deal out death to them. :)
Ariel23

03-09-06, 12:03 PM
Also are you allowed to use a full activity other than fighting if you fight is held over?
It appears that the Harvester was doing this last week because he was fighting Karen and crafting a custom item at the same time.
I would love to see something like this.
Allow characters being held over to make money (and whatnot) for their lost weeks. Nothing requiring work like questing, obviously, but no-brainers like Profession and Craft and Animal Handling should be allowed...so long as anything new is not brought into the fight.

However, if the fight is heldover because you complained about the fight, you lose this right.
[Not so much as a punishment, but to keep a new Maven from intentionally getting his fights held over for 2 years, then entering ECL 4 with 100000 GP.]
King Uther

03-09-06, 02:19 PM
Making custom weapons allow for balance issues. In theory, you should be able to make use of the Oathbow ability, but Ajora was not allowed to keep powerstoring on his bow. So perhaps we need a listing of what is allowed/not allowed. But I'd say Oathbow enhancement is fine on any ranged weapon.
Myrridin

03-09-06, 02:28 PM
I'm just asking because it seems to be an area of the rules that hasn't been defined before, and if it's going to be allowable to take advantage of it...well, I'm earning credits, and will then take advantage of it too. :D
Snommelp

03-10-06, 10:53 AM
I'm afraid that I'm going to be quitting CoCo... again. Spring Break starts in about a week, and after that I still won't have time to commit to the Coliseum. I'll finish out my fights for this week, and then I'm gone. If Cat allows it, anyone who wants to take over any of my characters is more than welcome. If not, at least I will have gotten one up to an ECL where he'll be noted in the graveyard.
Myrridin

03-10-06, 11:30 AM
@Snommelp: Very sorry to see you go. Do you still want me to run your Miniquest, or should I just shelve it?
Luni

03-10-06, 12:01 PM
I'm afraid that I'm going to be quitting CoCo... again. Spring Break starts in about a week, and after that I still won't have time to commit to the Coliseum. I'll finish out my fights for this week, and then I'm gone. If Cat allows it, anyone who wants to take over any of my characters is more than welcome. If not, at least I will have gotten one up to an ECL where he'll be noted in the graveyard.

Good bye Snommelp. Have fun!
DSugui

03-10-06, 12:08 PM
I need some help with allies:

Next week I intend to send Little Daisy in a quest for a Eagle ally.

1) Can this eagle be customized?

If yes:

1) advancing the eagle to 3HD (maximum allowed) will or will not raise the CR? The MM states that the CR raises by 1 for every 3HD added, but in the eagle's case, only 2HD will be added.

2) giving the eagle the elite array will raise the eagle's CR by 1. The eagle's CR is 1/2, so it will be raise to 1, right?

So, if my math is correct, a 3HD elite array eagle will be CR 1.

Is this correct or did I miss something?
Zevox

03-10-06, 12:21 PM
1) Can this eagle be customized?
Yes, but it will cost credits to do so (5o to be exact), and require a higher handle animal rating than normal (just a +8 instead of +6, so probably not a problem).

1) advancing the eagle to 3HD (maximum allowed) will or will not raise the CR? The MM states that the CR raises by 1 for every 3HD added, but in the eagle's case, only 2HD will be added.
Which means that its CR does not rise for increased HD, as you say.

2) giving the eagle the elite array will raise the eagle's CR by 1. The eagle's CR is 1/2, so it will be raise to 1, right?
I'm not entirely sure on this, but if I had to guess I'd say you'd be correct. As far as I know CRs above 1 never have fractions, so you'd just drop the extra 1/2 (though I may be wrong, it might be rounded up to 2).

@ Snommelp - Sorry to see you go man. Have fun, and come back if you get the chance :) .

Zevox
Pittbull

03-10-06, 12:52 PM
I'm afraid that I'm going to be quitting CoCo... again. Spring Break starts in about a week, and after that I still won't have time to commit to the Coliseum. I'll finish out my fights for this week, and then I'm gone. If Cat allows it, anyone who wants to take over any of my characters is more than welcome. If not, at least I will have gotten one up to an ECL where he'll be noted in the graveyard.

Sorry to see you go, but of course we'll be glad to see you back, if your RL allows it. Perhaps, many of us are still here.

Therefor I say not good-bye, but CU.
Usurpator

03-10-06, 01:15 PM
@Snommelp:

Sorry to see you go mate!

@DSugui:

It seems to me that when using a character in CoCo, every fraction of three hit dice add another to CR. Otherwise, we could just as well have every ally critter take +2 HD, because there are no downsides and only upside to doing so. +1 to +3 HD = +1 CR, +4 to +6 HD = +2 CR etc.

As for the fractional CR, I guess this is purely a balance issue. You can just keep it for calculation purposes.
Sunwolf

03-10-06, 01:34 PM
@Snommelp

Sorry to see you go. I enjoyed seeing your gladiator concepts in action. Good luck for the future.
Zevox

03-10-06, 01:42 PM
It seems to me that when using a character in CoCo, every fraction of three hit dice add another to CR. +1 to +3 HD = +1 CR, +4 to +6 HD = +2 CR etc.
If we did that, it would be a house rule. The existing rule is that you add +1 CR per X HD (for animals that is 3, for Aberrations 4, etc), not +1 CR for the first HD then another per X HD after that.

Otherwise, we could just as well have every ally critter take +2 HD, because there are no downsides and only upside to doing so.
I'd call a 5o cost to do so a downside personally.

Zevox
Usurpator

03-10-06, 02:37 PM
If we did that, it would be a house rule. The existing rule is that you add +1 CR per X HD (for animals that is 3, for Aberrations 4, etc), not +1 CR for the first HD then another per X HD after that.

Does this mean that you agree with me? What's your point exactly? Are you implying we shouldn't do that because it would be a house rule. Obviously since the whole allies business in CoCo is riddles with house rules (for balance reasons) why wouldn't we add one more house rule? (more of a clarification in the spirit of the rules if you ask me, if it was that clear, the question would not have been asked).


I'd call a 5o cost to do so a downside personally.

Zevox

Credits should never be exchanged for combat advantage IMO. That's like saying: 'if you contribute to the community, you get to win more fights'. I don't think that's the right attitude. Credits should be more like 'if you pay credits you get to use cool options that others cannot while still maintaining balance.' You think otherwise?

I am glad that 3rd edition got rid of most vestiges of exchanging role-playing penalties for extra combat power, don't much like if we get a similar thing with credits in CoCo. I like the fairly even playing field here.
Gonbow

03-10-06, 02:49 PM
@Snommelp

Yeah, RL can be a pain sometimes. I find I can get more time out of it than you think though. If you get a chance to come back, we'll be waiting, till then, sorry to see ya go.
Zevox

03-10-06, 03:03 PM
Does this mean that you agree with me? What's your point exactly? Are you implying we shouldn't do that because it would be a house rule. Obviously since the whole allies business in CoCo is riddles with house rules (for balance reasons) why wouldn't we add one more house rule? (more of a clarification in the spirit of the rules if you ask me, if it was that clear, the question would not have been asked).
Just stating a fact - as it stands, the rule does not exist, so if implemented it would be a house rule. I'm personally neutral to the idea. I don't agree that its in the spirit of the rules, but I can see how it may be a balance issue. Personally that doesn't bother me since it doesn't seem to me to be a major one, but if it does to others then I won't object to such a house rule.

Credits should never be exchanged for combat advantage IMO. That's like saying: 'if you contribute to the community, you get to win more fights'. I don't think that's the right attitude. Credits should be more like 'if you pay credits you get to use cool options that others cannot while still maintaining balance.' You think otherwise?
Technically, credits can already give you combat advantages just by spending them to get items others can't get or to get more powerful allies. I agree the advantage shouldn't be an unfair one though. I just don't think personally that having a slightly more powerful ally (one that doesn't qualify for a CR increase) is a more unfair one than any other existant credit expenditure option. Emphasis on the fact that this is just my opinion.

I am glad that 3rd edition got rid of most vestiges of exchanging role-playing penalties for extra combat power
I guess this must be something I missed by starting playing well after 2e was gone - I've never heard of such rules (and I'm glad I haven't, as I don't like the idea at all since it would discourage roleplaying).

Zevox
Mal-2

03-10-06, 03:06 PM
Credits should never be exchanged for combat advantage IMO. That's like saying: 'if you contribute to the community, you get to win more fights'. I don't think that's the right attitude. Credits should be more like 'if you pay credits you get to use cool options that others cannot while still maintaining balance.' You think otherwise?

I think that as they currently exist, credits do give combat advantages. They allow you to buy custom magic items (like a +1 headband of intellect, or a single arrow of dragon slaying) that you're normally not allowed to buy. They let you break the rules on caster levels in items (like buying a CL 9 wand of magic missles, which you normally aren't allowed to buy until you are ECL 9), they also let you upgrade your mounts or other allies, which you normally aren't allowed to do. If you use them to go on full quests, they give you a 33% boost in xp and gold earned per week.

I don't think any of those things are game-breaking, but they do give combat advantages to those who use thier credits for them.
Myrridin

03-10-06, 03:12 PM
I guess this must be something I missed by starting playing well after 2e was gone - I've never heard of such rules (and I'm glad I haven't, as I don't like the idea at all since it would discourage roleplaying).

Zevox

In 2ed you could use non-weapon proficiencies to buff your character. I believe that martial arts were purchaseable with non-weapon proficiences...and could create some truely broken characters.
Myrridin

03-10-06, 03:18 PM
I guess this must be something I missed by starting playing well after 2e was gone - I've never heard of such rules (and I'm glad I haven't, as I don't like the idea at all since it would discourage roleplaying).

Zevox

In 2ed you could use non-weapon proficiencies to buff your character. I believe that martial arts were purchaseable with non-weapon proficiences...and could create some truely broken characters.
Usurpator

03-10-06, 03:31 PM
I think that as they currently exist, credits do give combat advantages. They allow you to buy custom magic items (like a +1 headband of intellect, or a single arrow of dragon slaying) that you're normally not allowed to buy. They let you break the rules on caster levels in items (like buying a CL 9 wand of magic missles, which you normally aren't allowed to buy until you are ECL 9), they also let you upgrade your mounts or other allies, which you normally aren't allowed to do. If you use them to go on full quests, they give you a 33% boost in xp and gold earned per week.

I don't think any of those things are game-breaking, but they do give combat advantages to those who use thier credits for them.

Extra gp. and faster levelling don't allow you to win more combats, they don't give you more power. Allowing mount upgrades and other things don't give you more power too, they give you more options for character advancement. But the advancement itself is balanced in the rules.

For custom magic items you pay the required gold. Possibly wands of magic missiles CL 9 are underpriced relative to their power in the CoCo, but you still have to pay the gold, it only allows you to get them a little bit sooner. Same goes for the +1 headband, which is in itself a balanced item.

Almost all credit requests cost you something, either gold, a raised CR, an ally penalty, or a combination. A 2 HD increase with an ally as proposed in this case would cost nothing but credits, nothing else balances it out.

For the record: I do frown on some people using their credits to get unique custom items to push a very specific tactic over the edge (the bow with power storing, let alone one with true strike like King Uther suggested, to me that sounds like abuse of the customizing item rules, but he realises that himself I think). In general, credits should have as little an effect on battle outcome as possible. If credit-bought items and/or alllies routinely allow gladiators to win battles they wouldn't have won otherwise, then this is to me a clear indication of abuse of the credit rules.
Snommelp

03-10-06, 03:41 PM
@Snommelp: Very sorry to see you go. Do you still want me to run your Miniquest, or should I just shelve it?
Up to you, Myrridin. If you want to finish it and get the credit, that's fine. If you want to shelf it, that's fine too.
Myrridin

03-10-06, 03:44 PM
Since I'm going out of town for the weekend....in about 30 minutes, I think I'd just rather shelf it. Sorry Snommelp.
waywreth

03-10-06, 03:46 PM
If you use them to go on full quests, they give you a 33% boost in xp and gold earned per week.

I don't think any of those things are game-breaking, but they do give combat advantages to those who use thier credits for them.

You've got to win though! That's easier said than done. In fact the odds of you getting eaten by a lion is quite high (well if I'm the questlord that is).

Many characters designed to do well in arena fights lack the skills and balance to excel in quests. And then there's the players that want to fight high-level dragons...
Mal-2

03-10-06, 03:51 PM
For custom magic items you pay the required gold. Possibly wands of magic missiles CL 9 are underpriced relative to their power in the CoCo, but you still have to pay the gold, it only allows you to get them a little bit sooner. Same goes for the +1 headband, which is in itself a balanced item.

I agree with most of the rest of what you're saying, but this paragraph I disagree with.

Wands and scrolls higher than your ECL were deemed to be unbalanced, just a few weeks ago, and thus went onto the credit-only list. If they're unbalanced without credits, they remain unbalanced with credits, it just means less characters will have them.

The +1 attribute items are unbalanced from the get-go. That's why they don't exist at all in the 3.5 rules. The reason attribute boosts are only sold in even numbers is so that you can't pay 1000gp (for a +1 item) and get the same effect as a 4000 gp item (+2 bonus) if you happen to have an odd-number stat.

If you happen to have lots of credits sitting around, it's very favorable to make a few of your attributes odd and then pick up cheap +1 attribute boost items. It saves both gold and stat points.

I don't think they are a huge problem, and make for a few perks for our dedicated pitlords, but they do give advantages that other characters don't have access to.
Myrridin

03-10-06, 03:59 PM
You've got to win though! That's easier said than done. In fact the odds of you getting eaten by a lion is quite high (well if I'm the questlord that is).

Many characters designed to do well in arena fights lack the skills and balance to excel in quests. And then there's the players that want to fight high-level dragons...

I'd like to point out that it was Telin's idea to go after an ECL 11 dragon...not mine. I would've been comfortable with an ECL 8 or 9 one. Heck, we probably would've been able to take that one. Stupid Spell Resistance. :P

*shrug* You're not the only one. I'm about to die (again) with Morgan on a quest. The demons are rough, especially once they get to summon in *more* demons.
DSugui

03-10-06, 04:22 PM
Well, since the topic diverted from Ally's CR to Credit uses, I think I'll just pots in the Ask an Elder thread...

Just to note: When I first read the rules to start playing here, I thougth "Man, this credit stuff is so unfair..." Credits do give a player advantages over the others, inside and outside combats. That's my opinion...
Biota

03-10-06, 06:15 PM
Credits should never be exchanged for combat advantage IMO. That's like saying: 'if you contribute to the community, you get to win more fights'. I don't think that's the right attitude. Credits should be more like 'if you pay credits you get to use cool options that others cannot while still maintaining balance.' You think otherwise?

I am glad that 3rd edition got rid of most vestiges of exchanging role-playing penalties for extra combat power, don't much like if we get a similar thing with credits in CoCo. I like the fairly even playing field here.

Any time you purchase custom magic items you are gaining an advantage over those who don't have enough credits to do the same. I think *this* use of credits absolutely give the purchasing character a combat advantage. Same with changing feats when advancing monsters. Some other credit uses, like being able to play exotic races or start at a higher ECL fall more into the realm of 'giving playeres options that other cannot while still maintaing balance'.

Biota
Luni

03-10-06, 06:50 PM
Concerning Advancing Monsters:

The rules as written in the Monster Manual are garbage.

Take a look at this:

Nonassociated Class Levels

If you add a class level that doesn’t directly play to a creature’s strength the class level is considered nonassociated, and things get a little more complicated. Adding a nonassociated class level to a monster increases its CR by ½ per level until one of its nonassociated class levels equals its original Hit Dice. At that point, each additional level of the same class or a similar one is considered associated and increases the monster’s CR by 1.

Since Hill Giants are made for bashing things and not being sneaky, a level 12 Hill Giant Rogue is a CR of 13. Which is really unfair to a party of level 13'? A level 13 human rogue or a level 12 Hill Giant Rogue. They are both the same challenge.

Makes sense? Nope.

Also, advancing mosters 2 HD to avoid the CR increase is poor planning by WoTC. It probably should be increase CR by 1 for up to every 3HD added, not increase CR by 1 every time you add 3 HD for example.
SoulLord

03-10-06, 07:24 PM
Concerning Advancing Monsters:

The rules as written in the Monster Manual are garbage.

Take a look at this:



Since Hill Giants are made for bashing things and not being sneaky, a level 12 Hill Giant Rogue is a CR of 13. Which is really unfair to a party of level 13'? A level 13 human rogue or a level 12 Hill Giant Rogue. They are both the same challenge.

Makes sense? Nope.

Also, advancing mosters 2 HD to avoid the CR increase is poor planning by WoTC. It probably should be increase CR by 1 for up to every 3HD added, not increase CR by 1 every time you add 3 HD for example.

So So

Original hill giant CR 6 hd 12
Advanced Hill Giant CR 7 hd 16
Giant with Rogue Levels cr 7 hd12 +2d6 by rogue levels

compare the Hill giant with extra HD to the Hill Giant with rogue levels it seems that for the same CR teh advanced Hill Giant is Tougher
Luni

03-10-06, 07:51 PM
So So

Original hill giant CR 6 hd 12
Advanced Hill Giant CR 7 hd 16
Giant with Rogue Levels cr 7 hd12 +2d6 by rogue levels

compare the Hill giant with extra HD to the Hill Giant with rogue levels it seems that for the same CR teh advanced Hill Giant is Tougher

Hill Giants only advance by class levels SoulLord.
Zevox

03-11-06, 11:28 AM
I am looking for two questlords for my characters for next week, both for miniquests.

First, Archdevil Asran (http://boards1.wizards.com/showpost.php?p=8456786) wishes to go on an EL 5 miniquest for two Dire Bat handle animal allies. For RP purposes they'll be called "Hell's Furies", or if you prefer "Furies of Hell", rather than bats, but I'll leave it to the questlord to come up with descriptions of the creatures unless he or she would much prefer that I did such.

The second is an EL 4 miniquest for Featylec Elendi (http://boards1.wizards.com/showpost.php?p=8020177) with the goal of helping to eliminate some of the bandits currently plaguing the district of Gawane (as per the random event). This won't get rid of them (that requires a guild operation, not a [mini]quest), but its a little roleplaying mission for Featylec since the city's offering a reward for taking care of them and he has experience dealing with bandits.

Anybody interested in taking one or the other?

Zevox
Vathelokai

03-12-06, 11:43 AM
WOOHOOO! Survived another tornado. :ayyyy!:
Zevox

03-12-06, 02:25 PM
So... nobody's interested in taking those miniquests? Hmm... well, if I don't get anybody, I'll have to take a random QL for Asran - I want to get him those allies before he starts fighting in the arena for real. Featylec though I won't force anyone to do, so I guess he'll just fight in the arena if no one wants to do his miniquest. Oh well.

Zevox
lonewolf

03-12-06, 02:31 PM
I would questlord for Featylec Elendi, although I would rather do this in a full quest. Would that be ok with you?
If not I could also just do a miniquest, but I think with 3 weeks it could be more interesting.

What do you think?
Zevox

03-12-06, 02:40 PM
I would questlord for Featylec Elendi, although I would rather do this in a full quest. Would that be ok with you?
If not I could also just do a miniquest, but I think with 3 weeks it could be more interesting.

What do you think?
Well... under other circumstances I'd love to do a full quest for it, but as it is I'm afraid I'll have to decline. I'm already using my 1 credit per week income to activate a 3rd character each week (lets me activate all 6 of my characters over a course of 2 weeks), so doing a quest starts sapping the few credits I'm gaining via maps, which I'm trying to save for some stat+1 items. And it would also mean Featylec would be active three weeks in a row, limiting how many of my others I can activate each week further.

Sorry, but enjoyable as a full quest would be a miniquest works better for me at this point. Thanks a lot for taking it though!

Edit: You know what, scratch that. If you'd rather do a full quest and I'd enjoy doing one, I can deal with a credit drain and slightly more limited character activations. Why limit the amount of fun we can have for technical purposes? Full quest it'll be! :)

Zevox
Moherajikuyx

03-12-06, 03:33 PM
Hiya Cat, what a work you did, I'm not that sure but basing on some calculations of mine you're on the brink of lasting more than me - summing all the CoCo (even the vacancy I took when I first changed jobs) and the original Coliseum. Way to go, I'm truely impressed!!

See you in another year or so pal!! :ghosted:
lonewolf

03-12-06, 05:50 PM
I´ve got some questions about the Thrallherd Prestigeclass:

The Thrall you get in this Prestigeclass can be up to your ECL-1. If you get such a thrall can you bring him into the arena or is he completely useless?

In the ally section of the rules of Gladius it is stated that class allies do not give you a xp/gp penalty and also dont count to the maximum ECL on allies that you can bring, with the except planar Cohorts and Thralls. What about believers? Can I bring 20+ believers into the arena without any penalty? With the current rules it seems so.


@Zevox:
Ok I think about something nice. Note however that this will be my first full quest, so bear with me.
Vathelokai

03-12-06, 06:02 PM
The Thrall you get in this Prestigeclass can be up to your ECL-1. If you get such a thrall can you bring him into the arena or is he completely useless?

I was just wondering something similar about the planar binding/planar ally spells. If you summon someone, usually it dosn't count against max allies, but if you prebuff with lesser planar ally, then you might end up with an ally that has a higher ECL then you.
Luni

03-12-06, 08:26 PM
I'm looking for a questlord for Ashhur. (http://boards1.wizards.com/showpost.php?p=7471492)

If you are interested PM me.

Luni
King Uther

03-12-06, 08:43 PM
@Zevox

I will gladly take any MQ or Quest you need.

@Luni

Same here. PM me the details if you would like me to do it.

@Questlords

Ajora is looking to quest for a particular reason. He wishes to die. Or at least I wish him to. His first story purpose needs to be fulfilled, and Balbanes needs to kill his nemesis.
SauroGrenom

03-12-06, 10:32 PM
Quick question about breathweapons and grappling for a dragon.

The SRD says:

Grappling: Dragons do not favor grapple attacks, though their crush attack (and Snatch feat, if they know it) use normal grapple rules. A dragon can always use its breath weapon while grappling, as well as its spells and spell-like or supernatural abilities, provided it succeeds on Concentration checks.

When I read this, it tells me that dragons can always use a BW in a grapple. However the other spell like abitities and supernatural abilities require a concentration check. If any dissagree or if there is a CoCO ruling about this, let me know quickly.
King Uther

03-12-06, 10:40 PM
No concentration check would be required for a breath weapon. Spell-like abilities require concentration, but supernatural ones would not. No supernatural abilities require concentration or provoke AoOs(unless for some reason it said so in the ability entry). So a dragon(or half-dragon) could grapple, then use its breath weapon in the grapple(or gaze attack or eye ray or turn undead). Interestingly enough, some spells are supernatural abilities for some creatures, providing interesting uses for them(such as the blink dog's Dimension Door and Blink).
Zevox

03-12-06, 10:56 PM
@Zevox:
Ok I think about something nice. Note however that this will be my first full quest, so bear with me.
That works well actually - I've only been on one full quest myself, and it was cancelled after the first week, so it really wound up no different from a miniquest in that regard. So it'll be a first for both of us :) .

@ King Uther - Okay then, I'll list you as questlording Asran's MQ. I'll pm you the few details.

As for the Thrallherd questions, I'm inclined to say that you can't bring in ECL-1 thralls due to the house rules about allies. The Believer thing is rather wierd though. Someone may want to point that out to Cat, because as it stands it does look like you could bring in an army of believers without penalty as is, at least with a literal interpretation of the rule.

Zevox
TheMagister

03-13-06, 12:29 AM
The literal rule is what we're testing here, so my vote (such weight as it carries) is to let whatever it says you can bring in, IN.

I'm pretty much against house-rules in general (there are exceptions).

TM
DSugui

03-13-06, 01:57 AM
Hello, I'm looking for questlords.

Dronnar Darkjof wants to quest for a legendary weapon, the Psiblade (actually, the quest goal is a +1 DeepCrystal Greatsword. the name is for flavor only);

and Little Daisy wants to quest for an advanced eagle ally.

These would be 3-week quests. Anyone interested please PM me.

Thanks
King Uther

03-13-06, 02:12 AM
I can QL any or all quests. But know I have a few lined up on my plate already. As the Elder responsible for quests, I consider it my pleasure to give everyone the opportunity to quest when needed. So PM me if you would like the quests done by me. Generally though my quests are easier than others because most of the encounters are storyline based and allow the PC to set it up by clever roleplay.
Myrridin

03-13-06, 09:16 AM
@Luni: Given that I'm running a Campaign right now, and in a Quest, I'd go ahead and take up King Uther on his offer of running your quest. He'll probably do a better job. :)
Macbrea

03-13-06, 09:26 AM
Lord Frost looks about with a big grin on his face, "You can keep your horde Lady Saffron. If Lady Tiamat or Lady Cillansha have a disagreement with that they can come get it themselves. You defended yourself perfectly respectably against a mighter foe. Good Job, but don't horde jump other dragons hordes." Frost chews comfortably on his little cat bits.
SoulLord

03-13-06, 11:19 AM
Hill Giants only advance by class levels SoulLord.

Do you happen to have the reference for that?
I can't seem to find it anywhere
Mal-2

03-13-06, 11:26 AM
Do you happen to have the reference for that?
I can't seem to find it anywhere

The Hill Giant entry (http://www.d20srd.org/srd/monsters/giant.htm) says "Advancement: By character class" for Hill Giants.
SoulLord

03-13-06, 11:31 AM
The Hill Giant entry (http://www.d20srd.org/srd/monsters/giant.htm) says "Advancement: By character class" for Hill Giants.

Thanks I completly missed that part

I find it Odd that even though the table for adding HD to creatures makes a specific reference to Giants, that No creature with the Giant type exist that advances by HD in the SRD; perhaps giant's are too smart :)

Advancement

The monster entry usually describes only the most commonly encountered version of a creature. The advancement line shows how tough a creature can get, in terms of extra Hit Dice. (This is not an absolute limit, but exceptions are extremely rare.) Often, intelligent creatures advance by gaining a level in a character class instead of just gaining a new Hit Die. (See Improving Monsters.)
funnymanmike

03-13-06, 12:21 PM
hi all, names funnymanmike, i am new to the CoCo (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=8641525&postcount=718&origin) and so far am enjoying it, wating for my first fight to resolve.

Ive convinced my gamming group to sign up to the forums just for this, and they are in the process of doing so. I was wondering for our characters can we just say Jimmy the Chain of the Heros of Hemlock (just off the top of my head)

something that shows that all of my friends characters are joined some how.

Also i am interested in running a few fights being a 10year DM myself, and am wondering what it would take to do so. I wanna just have fun with a few fights before i do anything but its good to know.

Thanks again
tunagolem

03-13-06, 01:25 PM
How do I de/active PCs?
Are prisoned PCs active?
Can I create a PC that won't go to the pits, but will quest and compange?
King Uther

03-13-06, 01:32 PM
Yes you can tuna. I have numerous characters that have rarely fought in the arena.
Macbrea

03-13-06, 01:45 PM
Yes, basicly. It is possible to have characters that are pretty much only quest/campaign style characters. If you click on Marcus in my signature line you will notice he has a record of [0 wins 0 losses][Q: 3]. Which means he has never been in the arena but is mostly only used for quests. He is currently sitting around not active because I am advancing Lord Frost and Mektos.
Biota

03-13-06, 05:28 PM
hi all, names funnymanmike, i am new to the CoCo (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=8641525&postcount=718&origin) and so far am enjoying it, wating for my first fight to resolve.

Ive convinced my gamming group to sign up to the forums just for this, and they are in the process of doing so. I was wondering for our characters can we just say Jimmy the Chain of the Heros of Hemlock (just off the top of my head)

something that shows that all of my friends characters are joined some how.

Also i am interested in running a few fights being a 10year DM myself, and am wondering what it would take to do so. I wanna just have fun with a few fights before i do anything but its good to know.

Thanks again

Welcome to the CoCo funnymanmike. The best place to start is probably by making a character. Check out the Rules of Gladius posting which is a sticky on the main CoCo forum index. This has a getting started post for making your first character as well as instructions for running a fight or pitlording as we call it. There are a number of house rules, especially surrounding the use of skills in the CoCo and allies.

For pitlording read through the relevant rules postings and I would definitely read and understand several fights before attempting to run one. Having DM experience will definitely help.

Good luck and again, welcome.

Biota
Dracazar

03-13-06, 05:31 PM
This is the new (2006-02-17) Druid errata:


Wild Shape
Player’s Handbook, page 37
Replace sentence 3 of this class feature with the
following text:
This ability functions like the alternate form special
ability (see the Monster Manual), except as noted here.
Add the following sentence to the end of paragraph 1:
Each time you use wild shape, you regain lost hit points
as if you had rested for a night.
Add this new paragraph after the current paragraph 1:
Any gear worn or carried by the druid melds into the new
form and becomes nonfunctional. When the druid reverts
to her true form, any objects previously melded into the
new form reappear in the same location on her body that
they previously occupied and are once again functional.
Any new items worn in the assumed form fall off and
land at the druid's feet.


My question is: what does mean nonfunctional?

Example: I have a druid with an always-active item like a brooch of shielding, when the druid becomes a falcon the item doesn't work anymore?

Thanks
Biota

03-14-06, 12:28 AM
Sappho the Barbarian would like to quest to join the Warfare Alliance. She heard something about a gang of bandits that are affecting the district of Gawan (see the random event from a couple of weeks back). They must be put in their place and she is just the half-orc to do it.

Biota
King Uther

03-14-06, 01:23 AM
@Dracazar

Yep. Pretty much. Sorry to confirm the inevitable downfall of Wildshape.
Turin

03-14-06, 08:02 AM
I have a question about spellbooks for wizards, because Dr. Hexacious Pogboomer has just made Wiz3. I know I can buy spells to scribe in my spellbook for 50gp x spell level, as per Rule of Gladius NPC Services. This would obviously be in addition to the cost of actually scribing the spell (another 100gp/level). But scribing the spell also takes a certain amount of time (1 day). Is this considered a Free Activity and thus "uses up" my free activity for the week?
Dracazar

03-14-06, 08:06 AM
Really King Uther? This sounds so strange, a magic item is suppressed like an antimagic field with the wildshape ability?

I have other two questions:

1) While advancing a monster, you should add the +1 to ability score at 4th level? (and so on)

2) In the CoCo rules I read that:

How can I get an Advanced Monster?
Credit Cost: No matter how you acquire an Advanced Monster, you have to pay credits! (See Blackmerket for prices) This is to prevent an outbreak of modified monsters in the Core Coliseum. After all, every monster needs to be checked, and it also makes a Pitlords/Questlords/Campaignlords work a bit more difficult because he cannot just use his Monster Manual. We want to keep these modificated versions at a reasonable size. Therefore the credit cost. You have to post your purchase in the Blackmarket and link the confirmation from the Pitlords GM Account to the ally on your sheet.

Eligible Advancement: You can only advance a monster if it has an advancement listed in its entry, and only up to the maximum allowed! You cannot, for example, advance a wolf to 7 HD as its maximum is 6 HD.

Limited Choice: You can only acquire advanced versions of creatures from the list of available Handle Animal or Diplomacy Allies, and those that can be bought normally (see FAQ: Allies II).


You can buy "normally" and advanced monster from the list of available Handle Animal or Diplomacy Allies, what does mean "normally"? No credits cost?
If credits are needed, how much of them?
Macbrea

03-14-06, 08:16 AM
The answer to question one is:


Ability Score Improvement

Treat monster Hit Dice the same as character level for determining ability score increases. This only applies to Hit Dice increases, monsters do not gain ability score increases for levels they "already reached" with their racial Hit Dice, since these adjustments are included in their basic ability scores.

----------------------------

Feat Acquisition and Ability Score Increases

A monster’s total Hit Dice, not its ECL, govern its acquisition of feats and ability score increases.
Zevox

03-14-06, 08:16 AM
You can buy "normally" and advanced monster from the list of available Handle Animal or Diplomacy Allies, what does mean "normally"? No credits cost?
If credits are needed, how much of them?
I think you're misreading that passage. You can aquire advanced version of allies from those two lists, plus advanced versions of allies that can be bought normally (i.e. without abilities/quests, such as Warhorses, Guard Dogs, etc). The advanced versions of one that can be bought normally do not cost credits, no, just an increased gold cost based on the individual creature and how much you're advancing it. The other ones do require credits to advance (a flat 5o fee if you look in the Black Market).

Zevox
Dracazar

03-14-06, 08:31 AM
@Macbrea:
Tell me if I'm correct:
I have 2hd riding dog and I'm a 6th level druid
The dog is druid's companion and has +4hd bonus
So the 6hd dog has 2 feats (1 at 3hd and 1 at 6hd)
and 1 ability increase (at 6th because 6-2(baseHD) = 4
Am I right?

@Zevox:
In the Handle Animal list there is:
+13 HA: Giant Bee, 13 hp (3HD), speed 20, fly 80 (good), medium [CR 1]
Now if I andvance the Giant Bee to CR2
A 6th level char could quest for it without paying credits and gold?
The +13 HA does not increase?

Thanks both.
Zevox

03-14-06, 08:41 AM
@Zevox:
In the Handle Animal list there is:
+13 HA: Giant Bee, 13 hp (3HD), speed 20, fly 80 (good), medium [CR 1]
Now if I andvance the Giant Bee to CR2
A 6th level char could quest for it without paying credits and gold?
The +13 HA does not increase?

Thanks both.
I think you're still misunderstanding what I said. Read the passage you quoted last time again. It says you can obtain advanced versions of handle animal/diplomacy allies, and also advanced versions of allies purchased normally (like I said, horses for instance - allies you can get just by paying gold). "Normally" does not refer to the handle animal/diplomacy allies, which always require a credit cost to advance and always have thier minimum score to use increase depending on the HD they advance.

Zevox
Vathelokai

03-14-06, 09:16 AM
MiniQuestlord Wanted

Denshi [ecl6 fighter/wizard] is trying to get a level as fast as possible and would like to miniquest [el7] to do it. Any interested parties please send pm. Willing to run the whole quest in a day by post or IM. Open to combat or noncombat (even trap or environmental encounters).
King Uther

03-14-06, 11:20 AM
@Zevox; Dracazar

This is important. I have never paid credits for an advanced Diplomacy or Handle Animal Ally, at least to my knowledge. What is required is a Diplomacy or Handle Animal equal to 10+Advanced HD. So a Giant Bee, which is normally a 13, when Advanced to 5HD it would require a +15 Handle Animal, but still remain the same CR.
SauroGrenom

03-14-06, 11:33 AM
@Zevox; Dracazar

This is important. I have never paid credits for an advanced Diplomacy or Handle Animal Ally because it is not required. What is required is a Diplomacy or Handle Animal equal to 10+Advanced HD. So a Giant Bee, which is normally a 13, when Advanced to 5HD it would require a +15 Handle Animal, but still remain the same CR.
Now that appears to be a red flag! Please check out this post in our rules thread. The relevant secion is this one:
How can I get an Advanced Monster?
Credit Cost: No matter how you acquire an Advanced Monster, you have to pay credits! (See Blackmerket for prices) This is to prevent an outbreak of modified monsters in the Core Coliseum.

Clearly any advanced creature requires credits to aquire. The necessary diplomacy and handle animal are also needed to use the ally in a combat. However having those skills does not exempt you from the credit requirement. Other CoCo rules tell us that you can buy advanced creatures from a short list with gold and credits. There are actually few such creatures available, but you can instead quest for a much larger variety of customized creatures that you can controll with the handle animal or diplomacy skills. You will probably need to pay credits for those allies in the blackmarket, or PrisonLords will come for you... :evillaugh
King Uther

03-14-06, 11:36 AM
I don't really know what my credits were and are, and Cat did know I was looking for advanced allies, so to be honest credits could have been deducted or not deducted. Hmm....what a predicament. I do remember that Rules post, now that you mention it. I just haven't looked at it in some time.
SauroGrenom

03-14-06, 11:43 AM
On a related topic...

How much does it cost to train a creature for combat? For example if I want to quest for a 6 headed hydra and train it with the combat riding package. Can I get NPC services to help train my beast, and if so how much money and time would it cost to train my hydra?
Macbrea

03-14-06, 01:16 PM
@Macbrea:
Tell me if I'm correct:
I have 2hd riding dog and I'm a 6th level druid
The dog is druid's companion and has +4hd bonus
So the 6hd dog has 2 feats (1 at 3hd and 1 at 6hd)
and 1 ability increase (at 6th because 6-2(baseHD) = 4
Am I right?


Basic Riding Dog
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 16 (+2 Dex, +4 natural), touch 12, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +3 melee (1d6+3)
Full Attack: Bite +3 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent
Saves: Fort +5, Ref +5, Will +1
Abilities: Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +8 [2 ranks], Listen +5 [2 ranks], Spot +5 [2 ranks], Swim +3 [1 ranks], Survival +1[0 ranks]*
Feats: Alertness1st, TrackB
Tricks: Combat Riding Package (attack, come, defend, down, guard, and heel)
Environment: Temperate plains


6th level druids companion Riding Dog
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp) +4d8+8 (27 hps) = 40 hps (6HD)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple: +4/+7
Attack: Bite +6 melee (1d6+4)
Full Attack: Bite +6 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, Link, Share spells, Evasion, Devotion
Saves: Fort +7, Ref +8, Will +2
Save adj: +4 will saves vs enchantments
Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +9 [2 ranks], Listen +5 [2 ranks], Spot +5 [2 ranks], Swim +4 [1 ranks], Survival +1[0 ranks]* + (4 skill points)
Feats: Alertness1st, TrackB, + 2 additional feats
Tricks: Combat Riding Package (attack, come, defend, down, guard, and heel) + 3 additional tricks trained instantly
Environment: Temperate plains


From reading through the rules on druid companion they don't appear to get the +1 ability point for bonus HD because they get +1 str and dex every 2 levels.

Also, it should be noted that the book riding dog appears to have 2 too many skill ranks spent. Unless I am missing something. Odd.
Zevox

03-14-06, 02:34 PM
On a related topic...

How much does it cost to train a creature for combat? For example if I want to quest for a 6 headed hydra and train it with the combat riding package. Can I get NPC services to help train my beast, and if so how much money and time would it cost to train my hydra?
NPC animal trainer prices and info can be found here (http://boards1.wizards.com/showpost.php?p=6467150). It doesn't look to me like animal trainer NPCs could be used to train a Hydra - it just lists "Basic Animals" (which a Hydra isn't) plus Pegasi, Griffons, Hippogriffs, Giant Eagles, Giant Owls, and Spider Eaters. But considering you need a +16 handle animal score to even quest for the Hydra, you should be able to train it yourself anyway.

Zevox
Dracazar

03-14-06, 03:01 PM
6th level druids companion Riding Dog
Size/Type: Medium Animal
Hit Dice: 2d8+4 (13 hp) +4d8+8 (27 hps) = 40 hps (6HD)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 21 (+3 Dex, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple: +4/+7
Attack: Bite +6 melee (1d6+4)
Full Attack: Bite +6 melee (1d6+4)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, Link, Share spells, Evasion, Devotion
Saves: Fort +7, Ref +8, Will +2
Save adj: +4 will saves vs enchantments
Abilities: Str 17, Dex 17, Con 15, Int 2, Wis 12, Cha 6
Skills: Jump +9 [2 ranks], Listen +5 [2 ranks], Spot +5 [2 ranks], Swim +4 [1 ranks], Survival +1[0 ranks]* + (4 skill points)
Feats: Alertness1st, TrackB, + 2 additional feats
Tricks: Combat Riding Package (attack, come, defend, down, guard, and heel) + 3 additional tricks trained instantly
Environment: Temperate plains

From reading through the rules on druid companion they don't appear to get the +1 ability point for bonus HD because they get +1 str and dex every 2 levels.

Also, it should be noted that the book riding dog appears to have 2 too many skill ranks spent. Unless I am missing something. Odd.

4d8+8 = 26 hps so the 6hd dog has 39hp

I notice too that the book riding dog has wrong skills
It has 7 skill points (ranks) instead of 4:
Jump +8 = 2 ranks + 4 racial + 2 str
Listen +5 = 2 ranks + 2 feat + 1 wis
Spot +5 = 2 ranks + 2 feat + 1 wis
Swim +3 = 1 rank + 2 str
Survival +1 = 0 rank + 1 wis

About the +1 ability point:


THE DRUID’S ANIMAL COMPANION
Bonus HD: Extra eight-sided (d8) Hit Dice, each of which gains a Constitution modifier, as normal. Remember that extra Hit Dice improve the animal companion’s base attack and base save bonuses. An animal companion’s base attack bonus is the same as that of a druid of a level equal to the animal’s HD. An animal companion has good Fortitude and Reflex saves (treat it as a character whose level equals the animal’s HD). An animal companion gains additional skill points and feats for bonus HD as normal for advancing a monster’s Hit Dice

Improving Monsters
Ability Score Improvement: Treat monster Hit Dice the same as character level for determining ability score increases. This only applies to Hit Dice increases, monsters do not gain ability score increases for levels they “already reached” with their racial Hit Dice, since these adjustments are included in their basic ability scores.


It sounds strange that the animal companion follows all the rules for advancing monster and does not apply the monster hit dice rule for determining ability score increases, are you sure?
Macbrea

03-14-06, 03:07 PM
The FAQ states:

When a druid reaches the equivalent of 3rd level, does
his wolf animal companion grow to Large size (with all of
the benefits and penalties associated with size increase)?
Does the wolf continue to gain bonus Hit Dice, even though
a wolf’s advancement normally maxes out at 6 Hit Dice?
Finally, does a wolf automatically become Large if your
druid of 3rd or higher level acquires it as an animal
companion, granting it bonus Hit Dice?

The animal companion rules—or, for that matter, pretty
much any other effect that grants a creature bonus Hit Dice—
don’t use the monster improvement rules presented in Chapter
4 of the Monster Manual. The rules in Monster Manual are for
creating tougher versions of existing monsters, not for
increasing the statistics of creatures who somehow gain Hit
Dice.
An animal’s normal advancement line has absolutely
nothing to do with the benefits it gains from being an animal
companion, and vice versa. A wolf animal companion doesn’t
become size Large when its Hit Dice increases to 4, nor is it
limited to the “normal” Hit Dice cap for wolves.
Macbrea

03-14-06, 03:10 PM
Which seems to indicated when working on a druids companion basicly just follow the rules presented in the druid section of the book. It doesn't use the advanced monster section of the monster manual at all.


And in theory.. it should have had 5 ranks at 2 HD. (2+int)X4 + (2+int) = 4 + 1 assuming minimums.
Dracazar

03-14-06, 03:51 PM
Ok, you were bright, I agree with you, no +1 ability.
Yes it is strange those 2 ranks.
SauroGrenom

03-14-06, 07:42 PM
In about three weeks or so I'll have enough credits to field one of my two next character concepts. I've got the Half-Dragon Treant and the Unbodied Fighter. It's possible that the Unbodied can enter at a unfrozen league, but he'll suffer terribly untill a few more levels are gained. So...

Can character's that are in Frozen League's go on campaign?

If so is there any campaign lord out there who would be interested in putting together an ECL15 campaign for a Half-Dragon Treant and anyone else who would like to play at that level?

At that level I see...
Zedarak (Caterane)
Kelek (Tellish)

All the others are characters that belong to people I haven't ever seen around.
barrel_master

03-14-06, 08:40 PM
I have a question... what's happened in like the past year? I don't recognize anyone on the last page of the tavern list and all the elders are like new guys. Is snarkhunter still around, how bout cat, do I get seniority cause I was around when cat first joined? That would be wicked if I did.
SauroGrenom

03-14-06, 08:50 PM
I have a question... what's happened in like the past year? I don't recognize anyone on the last page of the tavern list and all the elders are like new guys. Is snarkhunter still around, how bout cat, do I get seniority cause I was around when cat first joined? That would be wicked if I did.
Lots of people have come and gone in the past year. Welcome back!

I've been around for about 6 months now, and several of the elders have changed. I think I've seen your characters still in the character's roster. So you can play them if the league is not frozen. Shankhunter I havent' seen yet, thought I've heard of him and how he used psionics to dominate for a while when no others knew that system.

As far as seniority, I'm sorry but no. You can still play your old characters, and you may even have credits from your contributions back then, but that's as far as it goes.
barrel_master

03-14-06, 09:08 PM
I've been around for about 6 months now, and several of the elders have changed. I think I've seen your characters still in the character's roster. So you can play them if the league is not frozen. Shankhunter I havent' seen yet, thought I've heard of him and how he used psionics to dominate for a while when no others knew that system.

Whomever told you Snarkhunter dominated was a liar! I hauled his ass plenty of times! And we all knew psionics, he was the only one who sank low enough to abuse **** like that. Yeah, that's right, I rocked his ass hardcore. :p

But seriously, what is the current ruling on polymorph/wild shape? Do you get the animal's hit ponits if you polymorph or wild shape? Are we still doing the, 'you keep your own hitpoints'?
SauroGrenom

03-14-06, 09:21 PM
Whomever told you Snarkhunter dominated was a liar! I hauled his ass plenty of times! And we all knew psionics, he was the only one who sank low enough to abuse **** like that. Yeah, that's right, I rocked his ass hardcore. :p

But seriously, what is the current ruling on polymorph/wild shape? Do you get the animal's hit ponits if you polymorph or wild shape? Are we still doing the, 'you keep your own hitpoints'?
As far as I know with polymorph, you keep your HP but physical stats may change, so you may have a higher con and thus more HP. Also polymorph does heal you a bit.

However I'm not an expert on that little bit of the rules. There is a post at the beginning of the prison thread with a list of elder rulings and rules clarifications. I'd look there.
King Uther

03-14-06, 11:41 PM
@Sauro

I have 2 EL15 characters planned that would jump in on that action.
Sindorin

03-15-06, 02:19 AM
I'm still around, barrel. You may not have known me when I first joined, but I was there when you were... welcome back.

I'm sure you'll have some seniority here by the fact that you were once a member a while back, but I feel like a newb all the time with all of the rules we have implemented here.
TheMagister

03-15-06, 03:02 AM
Hey all.

I just had to give public props to Dracazar for his amazing contributions to the 'boards.

If you haven't yet, check out his map {IMG} tool, the COre COliseum Battle Map Generator (http://www.hwx.it/coco/) and his CoCo Dice Roller (http://www.hwx.it/wizards.com/). These are both the best aids to a Pitlord I could possibly imagine. I've run only two fights using them, and both fights went so incredibly smooth that I was shocked. One of my players complimented me on my Pitlording style (thanks Usurpator), but I have to say: Drac made me look good.

The Battle Map Generator in particular floored me, it was so useful. Usually, I sit in front of the computer with a printed map and a pencil, scratching down movement and counting it out, and try to figure out the "name" of a particular square in the middle of the field. With the BMG, I can simply hold the mouse over a square and the name pops up. I know, I know, it seems like a simple thing, but that saves me SO much time. I don't think I broke out the paper and pen ONCE while I was running my two fights. It was beautiful, man. About the ONLY thing I found myself wishing for was a "rangefinder" feature. Still have to count out those squares. Also, I couldn't figure out the LOS feature, but that's because I'm stupid, not because it doesn't work. ;)

Also, on the die roller, I LOVE the "session" feature. It's so much CLEANER than Invisible Castle's. Also, the ability of the pitlord to insert rolls into past rounds makes rolling things like forgotten SR checks and attacks and whatnot simple and seamless. Things just fall into place.

Anyhow, bigtime props to Dracazar and his selfless contribution of time and brainpower and computer savvy to our boards. I think its worth an unlimited supply of credits, personally.

...

Ok, maybe 10. =)

Thanks, Drac!!

TM
Macbrea

03-15-06, 07:29 AM
LOS was recently added.
You put in the boxes:
Box 1: a2 (or a1... ect for character and position)
Box 2: 1 (1 to 4 represent the four corners of the box)
Box 3: b2 (character two and position)


Mal-2 did a range finder feature, I would guess with alittle cooperation it probably could be added to the map page. You can find it at distance calculator (http://wormhole.ath.cx/coco/coco_dist.php). It works pretty good on figuring out DND movement and distance.
Dracazar

03-15-06, 08:12 AM
I'm blushed :blush:

Your words are great reward for my job, really.

I like our beloved game and estimate CoCo, also I like make things easy and develop code.
This allow me to create those tools and I love that you (and many others) use them.
In real life I'm a ICT solution engineer and nothing is better than hear that the idea you made was a good solution.

Let me say that the tools could be better, they could be improved but also let me say that they are really good for the time I spent. I'm always low on time at disposal, I would do more if able, but I have lot of things to do (as all of us), so sometimes I'm sorry to could not give you more.

Even with lack of time I could not deny you the distance feature to the Battle Map Generator :D Try it! I made it today.

I would like to thanks all the people that has contributed and helped me with the development, the testing, the improvement:
Mal-2, MindWandererB, Caterane, DSugui, Book5, Macbrea, SoulLord, Kaigan, Biota, OMG I'm forgetting many others!
Azarias

03-15-06, 08:32 AM
as the title says...sure I shouldn't be posting here, but I wasn't sure where else to notify the lords & ladies. Anyway, the character's up (Huginn Muninn) and ready to roll.
ViezeFurr

03-15-06, 09:11 AM
could someone answer me this:

1. How much does a Augmented Tattoo cost, a formula would be nice.
2. If a Weapon deals 1d6 damage with Medium size, how much does it deal when its 1 or 2 or 3, 4, 5, 6 category's larger?
Zevox

03-15-06, 09:17 AM
could someone answer me this:

1. How much does a Augmented Tattoo cost, a formula would be nice.
2. If a Weapon deals 1d6 damage with Medium size, how much does it deal when its 1 or 2 or 3, 4, 5, 6 category's larger?
1. Not sure, but they can't be purchased without credits anyway, so unless you intend on spending credits on one it doesn't matter. Psionic Tattoos are limited to minimum manifester level here, and that prevents augmented tattoos from existing, since by nature an augmented tattoo must be of a ML above the power's minimum.
2. I believe such a weapon would do 1d8 damage when large size, 2d6 when huge, 2d8 when gargantuan, and 3d6 when colossal, based off the damage charts for other things in the SRD. I can't find exact rules on that though, so if someone else has more solid information feel free to correct me. See Waywreth's reply.

Zevox
waywreth

03-15-06, 09:19 AM
could someone answer me this:
1. How much does a Augmented Tattoo cost, a formula would be nice.
2. If a Weapon deals 1d6 damage with Medium size, how much does it deal when its 1 or 2 or 3, 4, 5, 6 category's larger?


1. You can't augment a tattoo really... they can only be made up to 3rd level. 1st level is 50gp, 2nd level is 300gp, 3rd is 750gp. Double price if personal of course.

2. As such:
Medium - 1d6
Large - 1d8
Huge - 2d6
Gargantuan - 3d6
Colossal - 4d6
Myrridin

03-15-06, 09:25 AM
edit: use the answer above, as mine's off a bit.
Mal-2

03-15-06, 11:28 AM
Am I allowed to not level up a character who has enough XP to level? I don't think I'm going to have time to properly level up Donak to 7th before the editing deadline. Can I leave him at 6th and fight in the ECL 6 league this week?
barrel_master

03-15-06, 11:41 AM
I'm still around, barrel. You may not have known me when I first joined, but I was there when you were... welcome back.

I'm sure you'll have some seniority here by the fact that you were once a member a while back, but I feel like a newb all the time with all of the rules we have implemented here.

I'm sorry Sindorin... forgive my ignorance... actually I think elder pittbull was around too... I just forgot. Anyway, I'm sure my new characters will crush everyone like my old ones did. :p
SauroGrenom

03-15-06, 12:22 PM
could someone answer me this:

1. How much does a Augmented Tattoo cost, a formula would be nice.
2. If a Weapon deals 1d6 damage with Medium size, how much does it deal when its 1 or 2 or 3, 4, 5, 6 category's larger?
1: The formula is 50x(Manifester Level)x(Power Level). As powers are augmented the power level increases by +1 for every 2 pp of augmentation. Also the Manifester level als increases by +1 for every additional pp of augmentation.

As previously mentioned, augmented tattoo's are illegal and will cost credits to buy them in the blackmarket. You will find this restriction posted in the rules at this post under the heading Are there any restrictions?

Judging from your question, I think you are considering using the expansion power on a melee character. I'd like to remind you to look at the errata for the expanded psionic handbook and you will find that augmenting the durration of expansion results in 10minutes/level of durration instead of 1 minute/level. Also consider taking a level in a manifesting class, that way you can use powerstones which can be augmented without credits and are much cheaper than tattoo's. As an added bonus the powerpoints your manifesting class grants may be used to power a deep crystal weeapon.

2:The additional damage caused by weapons increasing in size is given in the SRD Equipment section near the top in a table called Tiny and Large Weapon Damage. If you need to further increase the size of the weapon beyond large you use the same chart. Take the guisarme at large size it causes damage 2d6 and look in the medium damage under 2d6 then look across to the large from there 3d6 a huge Guisarme if you want a gargantuan guisarme that table won't work anymore. However for a dagger you go 1d4-1d6-1d8-2d6-3d6 to get the damage for a colossal dagger. If that chart runs out for the damage dice you want, just look at the Improved Natural Attack feat in the Monster Feats section. It includes a damage dice advancement list that goes higher.

BTW I'm the PSI Guildmaster, and if you are interested and qualify, consider joining up with one of the most powerfull guilds around.
Pittbull

03-15-06, 02:44 PM
I'm sorry Sindorin... forgive my ignorance... actually I think elder pittbull was around too... I just forgot. Anyway, I'm sure my new characters will crush everyone like my old ones did. :p


Hey, cool! Nice to have back! Peter was one of my favourite gladiators in this time. I hope the new ones will fit in his footprints....

Snark wasn't here for a long time, Ethendril gave a quick look in a few weeks ago and Motherbast said to he might come back, but he didn't show up again. Jindl made post three weeks ago.

LL and Cat are still here too.
SoulLord

03-16-06, 02:47 PM
now that we have tested the mercenaries I noticed that they are not being hired as much.

But I wonder why?

too expensive in gold?
too expensive in xp?
they don't make enough of a difference?

and what would need to be changed so people would hire them more often?
Anaconda

03-16-06, 03:26 PM
Hey guys I got some questions:

1. Can i make a trip or disarm attempt after a charge?( so I charge towards my foe and disarm or trip him)
2. Is the state of emergancy still active?

Hope you can answer this.

Well good luck battleling in The Core Coleseum.
waywreth

03-16-06, 03:51 PM
Hey guys I got some questions:
1. Can i make a trip or disarm attempt after a charge?( so I charge towards my foe and disarm or trip him)
2. Is the state of emergancy still active?
Hope you can answer this.
Well good luck battleling in The Core Coleseum.

1. Yes
2. No, not this week. (It's a week to week thing if we have enough pitlords to fill all the active gladiators).
barrel_master

03-17-06, 11:48 AM
2 questions...

1. Did we change stuff so that init. bonus from dex is affected by armour if say your dex bonus is +2 but armour only allows +1 is the init dex bonus then only +1 or still +2?

2. How do you spell 'Alathar Veirce' (the first dude who went perfect in the arena)?
Book5

03-17-06, 12:13 PM
now that we have tested the mercenaries I noticed that they are not being hired as much.

But I wonder why?

too expensive in gold?
too expensive in xp?
they don't make enough of a difference?

and what would need to be changed so people would hire them more often?

Sounds like a vote-worthy question. I have like four or five ideas for mercs I havent made yet, maybe there just need to be more intruiging options? Half-dragons, Harpys, Hobgoblins oh my!
King Uther

03-17-06, 12:36 PM
@barrel

It was Alathar Vierce, and this (http://boards1.wizards.com/showpost.php?p=1370618) was his last fight.
ViezeFurr

03-17-06, 02:05 PM
Thank you very much, but here is what my idea was :

race: halfgiant

use quarterstaff, damage(1d6 goes to 1d8 with hlafgiant)
use shillelagh (damage does from 1d8 to 3d6)
use enlarge person (damage goes from 3d6 to 4d6(i think))
use expansionA (damage goes from 4d6 to 6d6(i think))
take the 2weapon fighting feat, then deal 12d6 damage on a full attack(with truestrike, else i will probably miss)

sot hats 12d6 +str and other modifiers



1: The formula is 50x(Manifester Level)x(Power Level). As powers are augmented the power level increases by +1 for every 2 pp of augmentation. Also the Manifester level als increases by +1 for every additional pp of augmentation.

As previously mentioned, augmented tattoo's are illegal and will cost credits to buy them in the blackmarket. You will find this restriction posted in the rules at this post under the heading Are there any restrictions?

Judging from your question, I think you are considering using the expansion power on a melee character. I'd like to remind you to look at the errata for the expanded psionic handbook and you will find that augmenting the durration of expansion results in 10minutes/level of durration instead of 1 minute/level. Also consider taking a level in a manifesting class, that way you can use powerstones which can be augmented without credits and are much cheaper than tattoo's. As an added bonus the powerpoints your manifesting class grants may be used to power a deep crystal weeapon.

2:The additional damage caused by weapons increasing in size is given in the SRD Equipment section near the top in a table called Tiny and Large Weapon Damage. If you need to further increase the size of the weapon beyond large you use the same chart. Take the guisarme at large size it causes damage 2d6 and look in the medium damage under 2d6 then look across to the large from there 3d6 a huge Guisarme if you want a gargantuan guisarme that table won't work anymore. However for a dagger you go 1d4-1d6-1d8-2d6-3d6 to get the damage for a colossal dagger. If that chart runs out for the damage dice you want, just look at the Improved Natural Attack feat in the Monster Feats section. It includes a damage dice advancement list that goes higher.

BTW I'm the PSI Guildmaster, and if you are interested and qualify, consider joining up with one of the most powerfull guilds around.
Argaud

03-17-06, 02:20 PM
race: halfgiant
use enlarge person (damage goes from 3d6 to 4d6(i think))

Half-giants are giants, not humanoids, so Enlarge Person won't work on them.
Macbrea

03-17-06, 02:23 PM
Thank you very much, but here is what my idea was :

race: halfgiant

use quarterstaff, damage(1d6 goes to 1d8 with hlafgiant)
use shillelagh (damage does from 1d8 to 3d6)
use enlarge person (damage goes from 3d6 to 4d6(i think))
use expansionA (damage goes from 4d6 to 6d6(i think))
take the 2weapon fighting feat, then deal 12d6 damage on a full attack(with truestrike, else i will probably miss)

sot hats 12d6 +str and other modifiers

Some minor problems with this:

Half giants aren't a valid target for enlarge person spell.
This spell causes instant growth of a humanoid creature.
....
Multiple magical effects that increase size do not stack.


Expansion reads
Multiple effects that increase size do not stack, which means (among other things) that you can’t use a second manifestation of this power to further expand yourself.

Which seems to also indicate that you cannot benefit from both expansion and shillelagh. Though, that would be an elder decision.
SauroGrenom

03-17-06, 02:55 PM
Thank you very much, but here is what my idea was :

race: halfgiant

use quarterstaff, damage(1d6 goes to 1d8 with hlafgiant)
use shillelagh (damage does from 1d8 to 3d6)
use enlarge person (damage goes from 3d6 to 4d6(i think))
use expansionA (damage goes from 4d6 to 6d6(i think))
take the 2weapon fighting feat, then deal 12d6 damage on a full attack(with truestrike, else i will probably miss)

sot hats 12d6 +str and other modifiers
Sorry, this won't work for the reason's mentioned. Enlarge person won't work on a half-giant because that race is not humaniod, also Expansion will not stack with other size increasing effects. Next Shilleligh will not stack with either enlarge person or expansion.

However there are still ways to cause 12d6 damage or more on a single attack...

Greater psionic weapon + Deep crystal + Dissolving weapon + Powerstoring + Spell storing + Spirited charge + Lance + Smite Evil + Expansion (Large or Huge!)

That's the best I can come up with, and it causes I'm not sure but probably about 31d6+ XX(something big depending on cha and strength).

You could also add other elemental effects to the weapon, for example flaming burst or holy will further increase your damage.
MindWandererB

03-17-06, 03:45 PM
Wos, there seems to be a huge consensus that Enlarge/Expansion won't stack with shillelagh. I personally disagree--shillelagh doesn't increase size, it deals damage as if the weapon were two size categories larger. Would you say that Enlarge doesn't stack with Improved Natural Attack? Same language.

Here's my record for theoretical damage dice in CoCo rules: A Monk10/Psionic Fist10, any Medium-sized LA+0 race (or LA+1 to +5 with a Monk's Belt).

Base 2d10 + Metamorphosis (through Expanded Knowledge: anything Huge, like a Remorhaz) (6d8) + ExpansionA [9] (12d8) + Improved Natural Attack (16d8) + Greater Psionic Weapon/Fist (16d8+4d6) + Psicrystal Containment (allows two discharges of Weapon/Fist) (16d8+8d6) + Dissolving Weapon (either ML 9 for another 7d6 acid or NPC spellcasting services up to ML 19 for 12d6 acid) for a grand total of 36 dice. The nice thing about this one is that if you don't pay for the NPC services, you can do this all yourself for free--no gear, no NPC services, no nothing.

The lance: Half-Giant with a Large Deepcrystal with Spell Storing (Magic Missile, CL 9), Power Storing (Energy Missile, let's say Fire), Flaming, Frost, Shock, Merciful, Vicious, and Psychokinetic, charging with a Gargautuan mount to accomodate his ExpandedA [9] size, using Greater Psionic Weapon (twice with Psicrystal Containment) and Dissolving Weapon (ML 19), plus Spirited Charge, and you get 12d6+13d6+1d4+(5d4+5 force)+(6d6+5 fire)+(1d6 cold)+(1d6 electric)+(12d6 acid), for a whopping total of 51 dice. Wow, that wins. You could theoretically even make this a sneak attack. Costly, though, both for that crazy lance and for the spellcasting services.
SauroGrenom

03-17-06, 04:02 PM
The best spell for a spell storing weapon is actuall vampiric touch at CL 20. That causes 10d6 damage and those HP become temp HP for the caster (in this cast the caster is the weapon's wielder). Also the best power for powerstoring is dissolving touch for 5d6 damage and no save.

Also I don't think you can use psionic weapon twice in the same attack even if you have a crystal with containment. Although I may be wrong about that one, and if so then Kracknol will be getting psicrystal containment ASAP!

The vampiric touch increases the damage dice to 56. Heh...

As for enlarge and INA feat. One is a magical source of damage increase, the other is not magical those two stack. Both Shilleligh and Enlarge are magical. I don't think they stack.
SauroGrenom

03-17-06, 04:29 PM
BTW, you could probably do all but one of the magical powers on that lance by yourself if you are a halfgiant psy warrior 19. You'd need a spell caster to put the vampiric touch on your lance... But that's what cohorts are for.
MindWandererB

03-17-06, 04:35 PM
The best spell for a spell storing weapon is actuall vampiric touch at CL 20. That causes 10d6 damage and those HP become temp HP for the caster (in this cast the caster is the weapon's wielder). Also the best power for powerstoring is dissolving touch for 5d6 damage and no save....The vampiric touch increases the damage dice to 56. Heh...
Vampiric touch does win over Magic Missile. So 56 it is. Dissolving Touch is inferior to Dissipating Touch (no acid resistance), but for sheer damage Energy Ray is better--or even Mind Thrust, I suppose.

And actually, I just realized you could add Spirited Charge onto the monk as well, for a total of 32d8+8d6+12d6 acid=52 dice. Doesn't quite catch up.

Also I don't think you can use psionic weapon twice in the same attack even if you have a crystal with containment. Although I may be wrong about that one, and if so then Kracknol will be getting psicrystal containment ASAP!Although it seems odd, I can't find any reason why this shouldn't work. Damage from multiple sources always stacks, and if you have two foci, you should be able to expend them both at once for +4d6 damage each. If someone can find me a rule saying otherwise (an actual rule, not just an opinion), I'd love to hear it.

As for enlarge and INA feat. One is a magical source of damage increase, the other is not magical those two stack. Both Shilleligh and Enlarge are magical. I don't think they stack.The text on Expansion says "multiple effects that increase size do not stack." Nothing about whether they're magical. And neither INA nor Shillelagh increase size, they increase damage. So either both or neither should work.

@King Uther: Clean out your inbox, man. The world stops without you.
SauroGrenom

03-17-06, 06:36 PM
Well I found this:Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit. Expending your psionic focus does not require an action; it is part of another action (such as using a feat). When you expend your psionic focus, it applies only to the action for which you expended it.

And I found this:EPIC PSIONIC FOCUS [EPIC, PSIONIC]
You can expend your psionic focus to greater effect.
Prerequisites: Character level 21st, ability to manifest powers of the normal maximum power level in at least one psionic class.
Benefit: When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one. The feats must be stackable. You must still spend the requisite power points required to use each metapsionic feat, and you cannot exceed the power point limit set by your manifester level.

And there is PSICRYSTAL CONTAINMENT [PSIONIC]
Your psicrystal has advanced enough that it can hold a psionic focus that you store within it.
Prerequisites: Psicrystal Affinity, manifester level 3rd.
Benefit: You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself—only the owner can spend the time to focus the crystal.

Finally: PSIONIC WEAPON [PSIONIC]
You can charge your melee weapon with additional damage potential.
Prerequisite: Str 13.
Benefit: To use this feat, you must expend your psionic focus.
Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

None of this says that you cannot use two psionic focuses at once. Neither does it say that you can. I guess the first quote is the most clear on this issue. You can spend a focus as part of another action. All the descriptions use the singular word "Focus" and one could argue that if you are allowed to use multiple "Foci" that they would have mentioned it. There is also the fact that the Containment feat allowes you to spend your crystal's focus instead of yours not at the same time as yours. That's probably the strongest evidence that you cannot use both foci at the same time.
TheMagister

03-17-06, 08:09 PM
Aight. Since we've turned down the "cheese" aisle in the grocery store, it's the perfect time to get an opinion on my next character idea. If I'm right about it (and so far, I'm pretty sure I'm right) it's a doozy.

I call dibs on this build (I haven't seen it done yet, so "dibs" is valid). If you don't know what "dibs" is, Google it.

Basically, the build centers around Greater Manyshot:
GREATER MANYSHOT [GENERAL]
You are skilled at firing many arrows at once, even at different opponents.
Prerequisites: Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.
Special: A fighter may select this feat as one of his fighter bonus feats.

in conjunction with anything that adds extra damage, preferably to the minimum damage value, like:
Wpn Specialization
Prescience, Offensive
Multiple Dice
Enhancement Boni, etc.

So far, I'm only unclear about the relationship between Greater Manyshot and Psionic Shot. I asked this question in the "Ask an Elder" thread:
Psionic Shot.

Is it considered precision-based damage?

What about the +2d6 damage added from a deepcrystal weapon?

Further, if I use manyshot with a +1 flaming bow, do each of my arrows gain +1d6 fire damage?

I'm building a character, and this could play an integral part in her feat selection.

TM
which were an intentionally "leading" question(s), gaining these for answers:
Psionic shot is an unnamed extra damage.

The flaming ability aplies on every arrow, that is shot with the bow, the fire-damage.

Okay, so a flaming enchantment on the bow confers the +1d6 fire damage to each and every arrow fired. Very good. Just for completeness, lets look at the flaming enhancement:
Flaming: Upon command, a flaming weapon is sheathed in fire. The fire does not harm the wielder. The effect remains until another command is given. A flaming weapon deals an extra 1d6 points of fire damage on a successful hit. Bows, crossbows, and slings so crafted bestow the fire energy upon their ammunition.
Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.
and compare it to Psionic Shot:
PSIONIC SHOT [PSIONIC]
You can charge your ranged attacks with additional damage potential.
Prerequisite: Point Blank Shot.
Benefit: To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Now, as Pittbull has clarified (and I agree with him) that the damage addition from Psionic Shot is "unnamed extra damage". So, the only difference between a bow with a flaming enhancement and one charged with Psionic Shot is the "fire" energy qualifier.

However, if I expend my focus and use Psionic Shot, only one arrow gets the Psionic Shot damage bonus, because a Manyshot is a VOLLEY. It's considered one attack that deals damage twice. GREATER Manyshot is not a volley any longer, but is still considered a single attack (standard action). If I might reiterate:
You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.
It's Manyshot with the damage restrictions removed.

So, my idea is to grab an Oathbow, swear to kill someone, and gain a +5 enhancement bonus to damage AND +2d6 to base arrow damage. Be a fighter and choose wpn specialization (+2 damage), be a psywarrior and gain Prescience, Offensive, Psionic Shot, and Greater Psionic Shot, AND Fell Shot (yummy), and Psicrystal Containment AND dissolving weapon. Maybe Expansion yourself just for funsies.

Shoot your sworn enemy for 2d6 (large-sized arrow) + 2d6 (oathbow) + 4d6 (greater psionic shot) + 4d6 (dissolving weapon) +5 (oathbow) + 2 (str) + 2 (wpn spec) + 2 (prescience) and +1 (PBS) = 12d6+12. PER ARROW. AS TOUCH ATTACKS. For a total of 24d6+24, minimum damage 48, maximum damage 168, average damage of 108. JUST WITH THE BOW.

I haven't even seriously though about arrow enchantments (flaming, etc.).

The feats are easily acquired by level 9 (human fighter 7/psywarrior2) and the power curve is gradual throughout the character's life (deepcrystal bow, anyone?). You only lose 1 off of a full BAB. Your will save is crap, but so is every fighter's.

I can't see why this wouldn't work.

Tell me if you see a fallacy in my plan. I almost hope you do.

TM
Book5

03-17-06, 08:56 PM
Tell me if you see a fallacy in my plan. I almost hope you do.

TM

Something smells wrong about applying the psionic shot damage on all the arrows... but by RAW I think you might be right.. the only other thing I can think of is that the +2d6 would apply seperatly (as one damage adjustment to the whole attack instead of as a per arrow damage adjustment).
MindWandererB

03-17-06, 09:40 PM
There is also the fact that the Containment feat allowes you to spend your crystal's focus instead of yours not at the same time as yours. That's probably the strongest evidence that you cannot use both foci at the same time.It doesn't say thay you can't spend the crystal's focus at the same time as your own. Certainly Psionic Weapon+Deep Impact is a legitimate combo.

@TheMagister: First of all, bear in mind that the attack penalties for Manyshot are fairly hefty. Fell Shot will help, of course.

The question is, are multiple attacks from Greater Manyshot considered, well, multiple attacks. I would personally say yes, they do, so you only get Psionic Shot damage once.

Precision-based damage, I would say, is anything that doesn't work on constructs/undead/oozes/elementals. These specifically don't work with Manyshot, while enchantments such as Flaming do.
SauroGrenom

03-17-06, 10:01 PM
Frist off, you attack roll with suck. You will take a -4 for many shot and a -2 from expansion (-1 size -2 dex). So you'll be attacking with a very wimpy attack roll and if your BAB increases and you choose to use 3 or 4 arrrows it gets worse. Besides that...

Alright the problem I find is your interpretation of what qualifies as an attack. You seem to suggest that a single standard action use of Greater many shot is a single attack reegardless of how many attack rolls are in that attack.

I'd rather think that you are making several simultanious attacks and that the special damage modifiers apply to the first attack that qualifies. So Dissolving weapon will apply to the first attack roll that hits, and greater psionic shot will apply to the first attack roll if it hits.

You see, a bow with the shocking ability will apply its shocking damage to every arrow fired from the bow, not the first arrow fired or the first arrow that hits. So it naturally applies it's damage to every arrow in the use of manyshot. Your oathbow will apply 2d6 to every arrow and that is a big damage boost. But you will only get to apply the dissolving weapon to one arrow that hits and the greater psionic shot will apply to only the first arrow if it should hit.

My quick search came up with this:
ATTACK ROLL
An attack roll represents your attempt to strike your opponent on your turn in a round. When you make an attack roll, you roll a d20 and add your attack bonus. (Other modifiers may also apply to this roll.) If your result equals or beats the target’s Armor Class, you hit and deal damage.

It suggests to me that an attack roll represents an attack, and you can consider each roll to be a seperate attack resloved one after the other.

I don't know if that will satisfy you, and to some degree it is my opinion. But I hope to alteast be understandable.
Ariel23

03-17-06, 10:04 PM
now that we have tested the mercenaries I noticed that they are not being hired as much.

But I wonder why?I tend to be too philosophical/meta-gamey but my question would be, why do we need them in CoCo?
I don't mind fighting a Ranger/Druid with pets, a Paladin with a warhorse, a summoner with spiders, a Leader with a cohort, a Thrallherd with a Thrall (but he has to be ECL-2 not ECL -1 :) ) or even an ordinary Fighter who bought a dog or horse out of the PHB, but mercenaries seem like an unnecessary mechanic to me.
The essence of CoCo (I think) is pitting your character/build against another to test it.
I don't consider mercenaries to be part of a character build (optimized or otherwise): unlike the above "allies" I've never seen anybody with one in a PnP game.

Also, I believe that hired mercenaries should show up in the pairings as:

Riana (Ariel23) vs. Tueor Amplexus (MysticMonk2005) +mercenary : Lonewolf

LOS was recently added.
You put in the boxes:
Box 1: a2 (or a1... ect for character and position)
Box 2: 1 (1 to 4 represent the four corners of the box)
Box 3: b2 (character two and position)


Mal-2 did a range finder feature, I would guess with alittle cooperation it probably could be added to the map page. You can find it at distance calculator (http://wormhole.ath.cx/coco/coco_dist.php). It works pretty good on figuring out DND movement and distance.
Those tools are great. The map tool is almost indispensible once you've used it.
I'm still a fan of rolling real dice, but that script is better than the rest!

@macbrea or mal-2
I've mentioned this before but it would be incredibly useful to add an optional box for "height". I made a similar calculator myself and in my 2nd fight one opponent was at 40' height so they were in the same X,Y but not at 0' distance. It only took about 2 minutes to factor that in to the calculations.
Flying is far too common to consider that a fluke situation.
SauroGrenom

03-17-06, 10:09 PM
It doesn't say thay you can't spend the crystal's focus at the same time as your own. Certainly Psionic Weapon+Deep Impact is a legitimate combo.
Well there is nothing in the SRD that says a character has to sleep ever. Also there is nothing in our SRD about firing crossbows if you are hanging upside down.

As for the Psionic Weapon/deep impact combo... I disagre. There is an epic feat that allows you to power both feats at once. Why would that feat exist if you could do both at once anyway?

The SRD tells us you can expend psionic focus to power certian feats and you can only power one feat at a time unless you have the epic feat. You can also use your crystal's focus instead of yours. Those two things to me make it clear that you cannot spend two focuses at the same time to power the same feat twice or to power two different feats.
Mal-2

03-17-06, 10:42 PM
@macbrea or mal-2
I've mentioned this before but it would be incredibly useful to add an optional box for "height". I made a similar calculator myself and in my 2nd fight one opponent was at 40' height so they were in the same X,Y but not at 0' distance. It only took about 2 minutes to factor that in to the calculations.
Flying is far too common to consider that a fluke situation.

The distance calculator I wrote (http://wormhole.ath.cx/coco/coco_dist.php) does include flight. If you give it two coordinates, it calculates 2d distance. If you give it both x, y, and z coordinates, it does 3d distance.

Example:
http://www.hwx.it/coco/coco.php;v=1;a=Cyra,M,-2,1,(-2, 1, 10);b=Don,M,-8,0,(-8,0,0);style=s;opacity=65
Cyra Val is clinging to the ceiling 50' above the ground at (-2,1,10) - the z component is the altitude in 5' squares.
Donak is on the ground at (-8,0,0). If you plug those coordinates into my calculator you get:
Calculating distance from [-2, 1, 10] to [-8, 0, 0]: 13 squares (65')
which includes all the diagonal 5' steps in 3d.
TheMagister

03-18-06, 12:31 AM
Frist off, you attack roll with suck. You will take a -4 for many shot and a -2 from expansion (-1 size -2 dex). So you'll be attacking with a very wimpy attack roll and if your BAB increases and you choose to use 3 or 4 arrrows it gets worse. Besides that...

Alright the problem I find is your interpretation of what qualifies as an attack. You seem to suggest that a single standard action use of Greater many shot is a single attack reegardless of how many attack rolls are in that attack.

I'd rather think that you are making several simultanious attacks and that the special damage modifiers apply to the first attack that qualifies. So Dissolving weapon will apply to the first attack roll that hits, and greater psionic shot will apply to the first attack roll if it hits.

You see, a bow with the shocking ability will apply its shocking damage to every arrow fired from the bow, not the first arrow fired or the first arrow that hits. So it naturally applies it's damage to every arrow in the use of manyshot. Your oathbow will apply 2d6 to every arrow and that is a big damage boost. But you will only get to apply the dissolving weapon to one arrow that hits and the greater psionic shot will apply to only the first arrow if it should hit.

My quick search came up with this:


It suggests to me that an attack roll represents an attack, and you can consider each roll to be a seperate attack resloved one after the other.

I don't know if that will satisfy you, and to some degree it is my opinion. But I hope to alteast be understandable.

So what you are saying is that I don't even NEED Greater Manyshot, simply because Manyshot actually SAYS it is a single attack:

MANYSHOT [GENERAL]
Prerequisites: Dex 17, Point Blank Shot, Rapid Shot, base attack bonus +6
Benefit: As a standard action, you may fire two arrows at a single opponent within 30 feet. Both arrows use the same attack roll (with a –4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Damage reduction and other resistances apply separately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage only once. If you score a critical hit, only the first arrow fired deals critical damage; all others deal regular damage.

So, even by your interpretation, Manyshot is one attack, and so Psionic Shot (and the greater version) count for each arrow, and so does Dissolving Weapon!:
Dissolving Weapon
Psychometabolism [Acid]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: One held weapon; see text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3
As dissolving touch, except your weapon is charged with acid until you make a successful attack.

Hey! That says "attack"! Manyshot says both arrows use "the same attack roll", so IT is a single attack! Also, the WEAPON is charged with acid (so it's like an acidic (instead of a flaming) weapon! Flaming applies to each projectile...why wouldn't acidic?

PSIONIC SHOT [PSIONIC]
You can charge your ranged attacks with additional damage potential.
Prerequisite: Point Blank Shot.
Benefit: To use this feat, you must expend your psionic focus. Your ranged attack deals +2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

Now this won't work, because manyshot is considered a single attack and it specifically says that the ATTACK deals +2d6 damage, not the weapon. Bummer.

Now, I have a problem with Greater Manyshot being treated differently (except where it SAYS to be treated differently) than Manyshot.

]
You are skilled at firing many arrows at once, even at different opponents.
Prerequisites: Dex 17, Manyshot, Point Blank Shot, Rapid Shot, base attack bonus +6.
Benefit: When you use the Manyshot feat, you can fire each arrow at a different target instead of firing all of them at the same target. You make a separate attack roll for each arrow, regardless of whether you fire them at separate targets or the same target. Your precision-based damage applies to each arrow fired, and, if you score a critical hit with more than one of the arrows, each critical hit deals critical damage.
Special: A fighter may select this feat as one of his fighter bonus feats.

So I'm still using Manyshot. It doesn't say, "when you use the GREATER Manyshot feat", it says "when you use the Manyshot feat". So Manyshot's characteristics remain, except where noted in the Greater Manyshot feat description. The Manyshot feat should now read:

Benefit: As a standard action, you may fire two arrows at a single or at seperate opponents within 30 feet. You make a seperate attack roll for each arrow (with a –4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Damage reduction and other resistances apply seperately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage to each arrow. If you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

I bolded the changes, as you can see. "Deal damage normally." Normally, when I charge my bow with Psionic Shot, my first attack is charged with additional damage potential. I just want to be clear in my understanding that greater manyshot is no longer considered a volley, but is still considered one attack. It's just like throwing 3 shuriken a round (when you could do that) but being able to apply weapon specialization to each attack! You used to roll seperately for each shuriken, if I remember rightly.

Keep talking me out of it.

TM
NiQil

03-18-06, 01:15 AM
So what you are saying is that I don't even NEED Greater Manyshot, simply because Manyshot actually SAYS it is a single attack:



So, even by your interpretation, Manyshot is one attack, and so Psionic Shot (and the greater version) count for each arrow, and so does Dissolving Weapon!:


Hey! That says "attack"! Manyshot says both arrows use "the same attack roll", so IT is a single attack! Also, the WEAPON is charged with acid (so it's like an acidic (instead of a flaming) weapon! Flaming applies to each projectile...why wouldn't acidic?



Now this won't work, because manyshot is considered a single attack and it specifically says that the ATTACK deals +2d6 damage, not the weapon. Bummer.

Now, I have a problem with Greater Manyshot being treated differently (except where it SAYS to be treated differently) than Manyshot.



So I'm still using Manyshot. It doesn't say, "when you use the GREATER Manyshot feat", it says "when you use the Manyshot feat". So Manyshot's characteristics remain, except where noted in the Greater Manyshot feat description. The Manyshot feat should now read:

Benefit: As a standard action, you may fire two arrows at a single or at seperate opponents within 30 feet. You make a seperate attack roll for each arrow (with a –4 penalty) to determine success and deal damage normally (but see Special).
For every five points of base attack bonus you have above +6, you may add one additional arrow to this attack, to a maximum of four arrows at a base attack bonus of +16. However, each arrow after the second adds a cumulative –2 penalty on the attack roll (for a total penalty of –6 for three arrows and –8 for four).
Damage reduction and other resistances apply seperately against each arrow fired.
Special: Regardless of the number of arrows you fire, you apply precision-based damage to each arrow. If you score a critical hit with more than one of the arrows, each critical hit deals critical damage.

I bolded the changes, as you can see. "Deal damage normally." Normally, when I charge my bow with Psionic Shot, my first attack is charged with additional damage potential. I just want to be clear in my understanding that greater manyshot is no longer considered a volley, but is still considered one attack. It's just like throwing 3 shuriken a round (when you could do that) but being able to apply weapon specialization to each attack! You used to roll seperately for each shuriken, if I remember rightly.

Keep talking me out of it.

TM

Allow me to "dissolve" part of it with the below quotes:

Dissolving Touch
Psychometabolism [Acid]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Touch
Target: Creature or object touched
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3
Your touch, claw, or bite is corrosive, and sizzling moisture visibly oozes from your natural weapon or hand. You deal 4d6 points of acid damage to any creature or object you touch with your successful melee touch attack. Acid you secrete denatures 1 round after use, losing all efficacy and ability to deal damage. You are immune to your own acid.
Augment: For every 2 additional power points you spend, this power’s damage increases by 1d6 points.

Dissolving Weapon
Psychometabolism [Acid]
Level: Psychic warrior 2
Display: Visual
Manifesting Time: 1 standard action
Range: Personal
Target: One held weapon; see text
Duration: Instantaneous
Saving Throw: None
Power Resistance: No
Power Points: 3
As dissolving touch, except your weapon is charged with acid until you make a successful attack.

When looking at the two powers together in this manner, and looking at the parts that I have bolded, it seems clear to me that Dissolving Weapon can only be applied to a melee weapon. This would prohibit it from being added to a ranged weapon.
TheMagister

03-18-06, 02:15 AM
???

A longbow isn't a "held" weapon?

What do you use to shoot it? Levers and pulleys?

TM
NiQil

03-18-06, 02:21 AM
???

A longbow isn't a "held" weapon?

What do you use to shoot it? Levers and pulleys?

TM

A longbow is not a melee weapon, which I believe is clearly required. Dissolving touch works on a successful melee touch attack, and Dissolving Weapons states that it operates as Dissolving Touch, except with a weapon.

As an aside, sarcasm will get you nowhere, nor is it very polite when you ask for someone's opinion and then ridicule it when it is given.

And that's all the more I am going to contribue on this topic. End of line.
MindWandererB

03-18-06, 02:51 AM
Well there is nothing in the SRD that says a character has to sleep ever. Also there is nothing in our SRD about firing crossbows if you are hanging upside down.True, but there are rules about expending a focus to add damage. If there were a feat that said: "you may spend 1 PP to add +1d6 damage to your next melee attack," would it necessarily imply that you cannot do this multiple times? Undoubtedly in this case they would specify, since most people have more than 1 PP.
As for the Psionic Weapon/deep impact combo... I disagre. There is an epic feat that allows you to power both feats at once. Why would that feat exist if you could do both at once anyway? Because the epic feat increases this abilty tremendously, allowing each of your two foci to be double-spent at once, plus you only need to recharge once.
A longbow is not a melee weapon, which I believe is clearly required. Dissolving touch works on a successful melee touch attack, and Dissolving Weapons states that it operates as Dissolving Touch, except with a weapon.I disagree. Dissolving touch works on a melee touch attack, Dissolving Weapon works on a weapon instead of a melee touch attack. You don't make melee touch attacks with a weapon unless you have Deep Impact or are making a trip; you make melee attacks. I think if they meant only melee weapons could be used, they would have said that.

However, the recent arguments have illustrated something that we veterans of 1st edition know all too well: the rules can't cover everything. It's virtually impossible for the developers to imagine every single little niggling combo and interpretation imaginable, partially because they knew what they meant so they always interpret it that way. When I look at issues like this, I try to look at it from the developers' point of view, not the point of a computer or lawyer that looks at everything in the most literal sense possible.

Double Psionic Weapon: I ask myself, did the developers imagine the possibility of expending two foci on the same attack? Clearly they didn't, because they didn't address it one way or the other. Since we have no information about intent in this case, we have to take the lawyer's approach, and send an email to the Sage.

Dissolving Weapon on a bow: In this case, I can pretty much guarantee that if the developers meant melee weapons only, they would have said so. They didn't; they just said "weapon." They also said "attack" instead of "melee touch attack." Seems pretty clear to me.

Manyshot: This is a funny one--the feat operates in a unique way and was added to the game in 3.5, and hasn't been playtested with very many combinations. Greater Manyshot, having been added even later, is even worse (and, in some cases, is horribly, horribly broken--try it on a Scout and see what I mean). It seems to me that anything that is discharged or that works on only a single attack applies only to one arrow and is then over, whereas anything that applies to all attacks (or all attacks made within a certain span of time) applies to all. In the case of Dissolving Weapon, I think that it is the spell that does the damage, delivered by the weapon, rather than the weapon itself, and is thus discharged only once. Again, this is in keeping with the way the developers undoubtedly intended the effects to work--anything that discharges after use is meant to take effect only once each time it is paid for.
ViezeFurr

03-18-06, 03:04 AM
hi, i got a question:

if u choose a race that is naturally psionic(gains 2 pp on 1st lvl), does that give a apower point reserve?

and if i take a race that is naturally psionic(2pp) and i shoose the wild talent feat, how many pp do i have then?
MindWandererB

03-18-06, 03:12 AM
hi, i got a question:

if u choose a race that is naturally psionic(gains 2 pp on 1st lvl), does that give a apower point reserve?

and if i take a race that is naturally psionic(2pp) and i shoose the wild talent feat, how many pp do i have then?A power point reserve means you have power points. Naturally Psionic meets that qualification. Two plus two equals four, but you may want to consider Psionic Talent instead.
Ravashack

03-18-06, 03:47 AM
???

A longbow isn't a "held" weapon?

What do you use to shoot it? Levers and pulleys?

TM

OK, so you put dissolving weapon on your longbow.

Too bad Dissolving Weapon doesn't have a clause stating that the effect is passed to the ammunition, like magical/psionic weapons. Oops.
MindWandererB

03-18-06, 04:23 AM
OK, so you put dissolving weapon on your longbow.

Too bad Dissolving Weapon doesn't have a clause stating that the effect is passed to the ammunition, like magical/psionic weapons. Oops.It doesn't, but it does say that it's discharged on a successful attack. Presumably in the case of a bow, it's a ranged attack.

You know, if you really want to be lawyerly about it, you could argue that DW ends when you make any successful attack--it doesn't say "with that weapon." So you use it on your sword, make a bow attack, and the power ends. Meh.

As in a ton of cases, it comes down to DM common sense. I'll bow to an Elder ruling--which seems appropriate in this case--even if I disagree with it.
TheMagister

03-18-06, 04:43 AM
It doesn't, but it does say that it's discharged on a successful attack. Presumably in the case of a bow, it's a ranged attack.

You know, if you really want to be lawyerly about it, you could argue that DW ends when you make any successful attack--it doesn't say "with that weapon." So you use it on your sword, make a bow attack, and the power ends. Meh.

As in a ton of cases, it comes down to DM common sense. I'll bow to an Elder ruling--which seems appropriate in this case--even if I disagree with it.

I think I respect your opinion the most in this question, because you're secure enough to realize that saying, "I don't know" is the right answer. I can definitely see cases for both sides of the issue (as a DM, I'd say they discharge once, as a rules lawyer I'd say they discharge once on each arrow because it's one attack).

Niqil, if you're skin is so thin that even harmless sarcasm (not even directed at you in a personal way) offends you so, I just don't know what I'm gonna do with you. To quote one of my favorite books (a cookie to anyone who I.D.s it), "I wasn't making fun of YOU personally, I was heaping scorn on an inexcusably silly idea - a practice I shall always follow."

You need to lighten up, man. Regardless, I apologize for offending your gentle sensibilities.

...

oops. More sarcasm.

TM
KerlanRayne

03-18-06, 05:39 AM
To quote one of my favorite books (a cookie to anyone who I.D.s it), "I wasn't making fun of YOU personally, I was heaping scorn on an inexcusably silly idea - a practice I shall always follow."Can't...resist...must show off...Google-fu...
It's from Starship Troopers by Robert Heinlein.

KerlanRayne

PS - So I cheated, sue me.
Ravashack

03-18-06, 08:53 AM
It doesn't, but it does say that it's discharged on a successful attack. Presumably in the case of a bow, it's a ranged attack.

You know, if you really want to be lawyerly about it, you could argue that DW ends when you make any successful attack--it doesn't say "with that weapon." So you use it on your sword, make a bow attack, and the power ends. Meh.

As in a ton of cases, it comes down to DM common sense. I'll bow to an Elder ruling--which seems appropriate in this case--even if I disagree with it.

If I wanted to be rules-lawyery about it, you would need to bash, poke, or otherwise hit the opponent with your ranged weapon in a meleeish manner in order to discharge the effect instead of using it the normal way, since the ammunition itself is not a held weapon.

Note the difference between this power and, say, Weapon of Energy, which applies to the weapon *touched*, rather than a held weapon. It would be a waste to burn that on an arrow, but at least it would be legal.
SauroGrenom

03-18-06, 10:17 AM
Because the epic feat increases this abilty tremendously, allowing each of your two foci to be double-spent at once, plus you only need to recharge once.
I'm not certian what you mean when you say that you only need to recharge once.
It doesn't say thay you can't spend the crystal's focus at the same time as your own. Certainly Psionic Weapon+Deep Impact is a legitimate combo.
As a general rule the feat descriptions tell us what you can do with a feat, and they do not spend time text us what you cannot do with a feat. The feat psionic weapon allows you to spend your psionic focus (Singular) to enhange an attack. And the Containment feat allowes you to spend your crystal's focus instead of (not inaddition to) your own to power a feat.

If the designers had intended you to be able to spend your focus and your crystal's focus at the same time, then they would have indicated that as a possibility. Other wise I could argue that the designers never specified that I cannot headbutt my opponents, and I should get a headbutt as a natural attack as part of any full attack sequence for every character I play. Or I could argue that Large characters should be able to take a 10' step instead of a 5' step. All the rules about 5' steps never mention larger creatures, why not increase the 5'step with the reach of the creature. Nothing in the rules says I cannot do that... Mabey I should use my large flying character's body as a falling object to cause damage. Hell a half dragon Cenataur weighs 2100 pounds... thats 10d6 if I fall 10' and I take 1d6 damage in return. Not to bad. Mabey I could get 10' up if I use a jump action... nothing says that's not possible...

The argument that nothing says I cannot doesn't mean that it's allowed. The things that are in the rules tell us what's allowed. The onus is on you to show us how the rules say you are allowed to do what you want.

Now about powering two feats at the same time and applying there effects to the same action:

It is clear from the description of the Epic Psionic Focus feat that you will not be able to manifest say an enlarged maximized power untill you take this feat. This is because spending focus is necessary to power the enlarge power feat and to power the maximize power feat. And you cannot power both feats and apply them to the same manifestation unless you have the epic psionic focus feat. Simularly you cannot power two feats on an attack at the same time such as deep impact and greater psionic weapon with the expenditure of a single focus unless you have the epic feat.
King Uther

03-18-06, 11:10 AM
I didn't see the actual answer posted, so I thought I would. In practice, Dissolving Weapon does transfer to ammunition(which makes sense), but it discharged with the arrow, miss or hit.
DSugui

03-18-06, 11:29 AM
True, but there are rules about expending a focus to add damage. If there were a feat that said: "you may spend 1 PP to add +1d6 damage to your next melee attack," would it necessarily imply that you cannot do this multiple times? Undoubtedly in this case they would specify, since most people have more than 1 PP.

I disagree on this one. If that was the case, the rules would read: "For every 1 PP you spend ou can add +1d6 damage...". If your feat says "you may spend 1 PP", that's all what you can do.

Example:
Resistance (Su): Elans can use psionic energy to increase their resistance to various forms of attack. As an immediate action, an elan can spend 1 power point to gain a +4 racial bonus on saving throws until the beginning of her next action.
Resilience (Su): When an elan takes damage, she can spend power points to reduce its severity. As an immediate action, she can reduce the damage she is about to take by 2 hit points for every 1 power point she spends.

Do you note the difference? Resistance says "1 PP to gain +4", while Resilience says "2 hp dore every 1 PP".
Ariel23

03-18-06, 12:58 PM
As I have an Elan with deep crystal, I have to agree with DSugui. I can't believe that's even an issue.

As far as Dissolving Weapon and missiles go, I just treat it like Deep Crystal, since it's virtually the same mechanic from the same book.
And when I say that let me be clear, I think it's stupid that you can make a bow out of crystal without magic involved (like Glassteel). But no matter how idiotic that is, the rules specifically support it. It's no dumber to apply it to Dissolving Touch.
Magic bows apply their enhancement bonus to their ammunition, just as they do Flaming or Icy or Shocking properties (and presumably Acid if they'd included that).

I realize this is not the specific atrocity being suggested, but it's one small piece of that puzzle.
MindWandererB

03-18-06, 03:18 PM
Deepcrystal works my a different mechanic that what I describe. A deepcrystal weapon is either charged or not, and it costs 2 PP to charge it. It can't be "double-charged." But damage from multiple sources stacks. If you cast Flame Shield twice, anyone attacking you takes the damage twice (this has been argued to death in the D&D boards). You can technically add the Flaming property to a weapon twice, and it deals 2d6 fire damage (this has also been argued there). So if you pay the cost to deal extra damage twice, you deal the extra damage twice.

I also think deepcrystal bows are absurd (crystal just doesn't flex), although deepcrystal slings are worse, especially since mundane crystal can specifically only be used for items that are ordinarily metal. But they are indeed specifically permitted.

What I mean by recharging once: say a psion is chucking Empowered, Maximized somethings as fast as he can. With Epic Psionic Focus (and Psionic Meditation, of course), he can manifest and recharge every round. With only Psicrystal Containment, he can manifest, recharge once, then on the next round recharge again and manifest, and on the third round he can only recharge himself and recharge the crystal. Takes longer. Of course, a character with both has even more options.

Of course there's no reference to expending your foci. You only need to expend one focus to do anything. But nothing prevents you from doing it again. Just because the developers didn't originally think of it doesn't mean it's illegal. This sort of thing happens all the time--tripping a flying creature, for example, is legal but no one thought of it until later.

It is clear from the description of the Epic Psionic Focus feat that you will not be able to manifest say an enlarged maximized power untill you take this feat.Sorry, that isn't clear at all to me. Nothing in the text says anything like that at all.

As I said before, I'll submit to an Elder ruling. All this bickering is getting us nowhere. I've sent an email to the Sage (and I recommend others to do so as well; I think items only appear in the FAQ if they are indeed Frequently Asked), and I think I'll put it up on Andy Collins' board as well to see if I can get him to bite on it.
NiQil

03-18-06, 03:39 PM
But damage from multiple sources stacks. If you cast Flame Shield twice, anyone attacking you takes the damage twice (this has been argued to death in the D&D boards). You can technically add the Flaming property to a weapon twice, and it deals 2d6 fire damage (this has also been argued there). So if you pay the cost to deal extra damage twice, you deal the extra damage twice.

I'd love to see some quotes on this from the RAW. I don't recall seeing anywhere that this this would be allowed. D&D rules are set up so that unless it specifically states you can, then you can't.....and I don't remember seeing this scenerio mentioned anywhere.
TheMagister

03-18-06, 03:49 PM
Can't...resist...must show off...Google-fu...
It's from Starship Troopers by Robert Heinlein.

KerlanRayne

PS - So I cheated, sue me.

:cookie:

As promised! =)

TM
MindWandererB

03-18-06, 04:04 PM
D&D rules are set up so that unless it specifically states you can, then you can't.....and I don't remember seeing this scenerio mentioned anywhere.I will only say that I disagree with this statement. The FAQ alone is full of cases that no one thought of until later. The rules don't say that you can swing from a chandelier to perform a flying charge against someone, but WotC uses this many times as an example of something that the DM can adjudicate and allow.
Other wise I could argue that the designers never specified that I cannot headbutt my opponents, and I should get a headbutt as a natural attack as part of any full attack sequence for every character I play.Headbutts aren't natural attacks, they're unarmed strikes. And as such, what you state is perfectly legal. You suffer all the penalties for two-weapon fighting, and you suffer an AoO unless you have Improved Unarmed Strike, but otherwise this should be just like attacking with spiked armor.
Biota

03-18-06, 06:19 PM
Sorry if I missed the ruling on this, but how can a horse grapple? It doesn't even have opposable thumbs, yet I see some light warhorses out there with improved grapple. Is there a ruling on this? Does it fall under the feats that don't make sense won't be allowed rule?

Biota
Gonbow

03-18-06, 06:48 PM
Sorry if I missed the ruling on this, but how can a horse grapple? It doesn't even have opposable thumbs, yet I see some light warhorses out there with improved grapple. Is there a ruling on this? Does it fall under the feats that don't make sense won't be allowed rule?

Biota

You don't need thumbs to grapple. See: Most monsters with Improved Grapple in the MM.

Hell, you don't need limbs to grapple, if you really really wanted to. See: Beholders, many plants..

It's just a subsystem of fighting really, not greco-roman wrestling as you might think.
ithinkimnothere

03-19-06, 07:55 AM
omfg RSD is out.
the makers have to pay for using the domain again.
this sucks
AARRGGHH
SauroGrenom

03-19-06, 04:31 PM
omfg RSD is out.
the makers have to pay for using the domain again.
this sucks
AARRGGHH
You can still access the SRD at http://www.d20srd.org/ or at http://www.wizards.com/default.asp?x=d20/article/srd35

Infact the last one is the official SRD.
Luni

03-19-06, 05:28 PM
You guys just like to argue.

For the record, using the Psionic SRD and regular SRD, I got 15364d6 damage in a single attack.

But, I'm not telling how besides the fact that it would be a one trick pony.

Edit: Upon further review, I could do unlimited damage at level 7.
CaptainStrong

03-19-06, 08:39 PM
Is that the really large guy chucking the really large ball of lead? :P

And, here's a few rules clarifications:

-I can have a scroll of a spell in my class list, however a level too high to cast, (i.e a 3rd level spell at Cleric III), and with a caster level check, I can cast that spell anyway?
-Rounding up spell levels per day is always rounding up? If it's 3.33 it rounds up to four?

Thanks, it's been a while.
Zevox

03-19-06, 08:48 PM
-I can have a scroll of a spell in my class list, however a level too high to cast, (i.e a 3rd level spell at Cleric III), and with a caster level check, I can cast that spell anyway?
It is possible to do such indeed, but you cannot purchase a scroll with a CL higher than your ECL without spending credits (this is a house rule made just a few months ago). So if you were just a Cleric 3 (ECL 3) you could not purchase a 3rd level spell scroll (minimum CL 5) without credits, but if you were a Fighter 2/Cleric 3 (ECL 5) you could do so and cast it via a CL check.

-Rounding up spell levels per day is always rounding up? If it's 3.33 it rounds up to four?
Correct. Which makes it wierd when you run into characters who get 4 1st level spells from say 2 levels of specialist wizard and an int of 12-19, who can cast 2 spell levels in the arena (technically 1/2 of thier allotment) due to the rounding, but thats the way it works :) .

Zevox
KerlanRayne

03-19-06, 09:32 PM
As a general rule the feat descriptions tell us what you can do with a feat, and they do not spend time text us what you cannot do with a feat. The feat psionic weapon allows you to spend your psionic focus (Singular) to enhange an attack. And the Containment feat allowes you to spend your crystal's focus instead of (not inaddition to) your own to power a feat.

If the designers had intended you to be able to spend your focus and your crystal's focus at the same time, then they would have indicated that as a possibility. This came up a long time ago, here's how I explained it then. You are about to make an attack and you decide to use Deep Impact. You are Psionically Focused and so is your Psicrystal. Instead of expending your focus, you use the Psicrystal's. You then deicde to activate Psionic Weapon, now you only have your focus, so you use it up. You are not using them at the same time, each one is a seperate free action. If you had the epic feat, then you could do this as well as a Quickened and Empowered Dissolving Weapon for the same attack.

KerlanRayne
SauroGrenom

03-19-06, 10:13 PM
This came up a long time ago, here's how I explained it then. You are about to make an attack and you decide to use Deep Impact. You are Psionically Focused and so is your Psicrystal. Instead of expending your focus, you use the Psicrystal's. You then deicde to activate Psionic Weapon, now you only have your focus, so you use it up. You are not using them at the same time, each one is a seperate free action. If you had the epic feat, then you could do this as well as a Quickened and Empowered Dissolving Weapon for the same attack.

KerlanRayne
Except that if you read the SRD you find:
Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit. Expending your psionic focus does not require an action; it is part of another action (such as using a feat). When you expend your psionic focus, it applies only to the action for which you expended it.
This indicates that you expend your psionic focus as part of another action, not as a free action. Rolling attack dice is not an action, nor is rolling damage dice. Making an attack is an action and you can expend your focus as part of that action. So to summarize, if you want to apply a psionic feat to an action, you can spend psionic focus as part of that action. Now also read the Psicrystal Containment feat carefully:
Benefit: You can spend a full-round action attempting to psionically focus your psicrystal. At any time when you need to expend your psionic focus, you can expend your psicrystal’s psionic focus instead, as long as the crystal is within 5 feet of you. Psionically focusing your psicrystal works just like focusing yourself. The psicrystal cannot focus itself—only the owner can spend the time to focus the crystal.
The underlined sentence tells us that you can use the crystal's focus instead of your own. It does not say that you can use your crystal's focus at the same time as yours, or apply it to the same action as yours. That "instead" is the the critical word. This feat has great utility, but does not allow you to expend your crystal's focus as well as your own to apply multiple psionic feats to an action.
Sorry, that isn't clear at all to me. Nothing in the text says anything like that at all.
The benefit of the Epic Psionic Feat says this:
Benefit: When you expend your psionic focus, you can simultaneously use two feats that require a psionic focus to be expended, instead of just one. The feats must be stackable. You must still spend the requisite power points required to use each metapsionic feat, and you cannot exceed the power point limit set by your manifester level.
To me the underlined sentence indicates that in the special case of applying two metapsionic feats to a single power that you need to need to supply the needed pp. The fact that this is mentioned here is difficult to understand unless this is a new situation made possible by this feat. That suggests that it is otherwise not possible to apply two metapsionic feats to a power. It is also in agreement with a carefull read of the psionic focus rules and the crystal containment feat.

Also if you look at the bolded sentence, it makes the distinction that the feats must be stackable. However we have no clear distinction as to what qualifies as stackable. I suppose that it doesn't make sense to quicken a quickened power or to maximize a maximized power. But it's up to the GM to decide if you can use Greater Psionic Weapon and apply the damage twice to the same attack with this feat.

Regardless of whether you can use Epic Focus to power Greater Psionic Weapon twice on the same attack, it is clear that you cannot use both your crystal's focus and your own to apply multiple psionic feats to the same action.
Luni

03-19-06, 10:58 PM
Lets look up Psionic Feats.

Psionic feats are available only to characters and creatures with the ability to manifest powers. (In other words, they either have a power point reserve or have psi-like abilities.)
Because psionic feats are supernatural abilities—a departure from the general rule that feats do not grant supernatural abilities—they cannot be disrupted in combat (as powers can be) and generally do not provoke attacks of opportunity (except as noted in their descriptions). Supernatural abilities are not subject to power resistance and cannot be dispelled; however, they do not function in areas where psionics is suppressed, such as a null psionics field. Leaving such an area immediately allows psionic feats to be used.
Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit. Expending your psionic focus does not require an action; it is part of another action (such as using a feat). When you expend your psionic focus, it applies only to the action for which you expended it.


Ok. So Psionic Feats are Supernatural.

Supernatural Abilities

Using a supernatural ability is usually a standard action (unless defined otherwise by the ability’s description). Its use cannot be disrupted, does not require concentration, and does not provoke attacks of opportunity.

So supernatural abilites take a standard action to use.



PSIONIC WEAPON [PSIONIC]
You can charge your melee weapon with additional damage potential.
Prerequisite: Str 13.
Benefit: To use this feat, you must expend your psionic focus.
Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.


Therefore, to use Psionic Weapon, it is a Standard Action

Which means we have been using it wrong here in the arena.

Also means you can't activate it twice at once.
MindWandererB

03-20-06, 12:21 AM
Therefore, to use Psionic Weapon, it is a Standard Action

Which means we have been using it wrong here in the arena.

Also means you can't activate it twice at once.Well, if it were a standard action, that would actually improve the argument that you could use it twice on the same attack--you'd just have to use it in two consecutive rounds, first.

However, reading the description of Psionic feats, it says: "Expending your psionic focus does not require an action; it is part of another action (such as using a feat)." Fine so far. But it goes on: "When you expend your psionic focus, it applies only to the action for which you expended it. For example, if you use the Deep Impact feat (which requires you to expend your psionic focus), you cannot use the Psionic Weapon feat for the same attack, because you expended your focus to use Deep Impact." This implies that it is the action they're referring to is the attack, not a standard action used to charge the weapon.

Furthermore, if it were a standard action to charge the weapon, it would say how long the charge lasts--something like "the next attack you make within 1 round."
Gonbow

03-20-06, 12:22 AM
*snip*
Therefore, to use Psionic Weapon, it is a Standard Action

Which means we have been using it wrong here in the arena.

Also means you can't activate it twice at once.

Interesting... but erroneous.

Lets look at Concentration.

Gain Psionic Focus: Merely holding a reservoir of psionic power points in mind gives psionic characters a special energy. Psionic characters can put that energy to work without actually paying a power point cost—they can become psionically focused as a special use of the Concentration skill.
If you have 1 or more power points available, you can meditate to attempt to become psionically focused. The DC to become psionically focused is 20. Meditating is a full-round action that provokes attacks of opportunity. When you are psionically focused, you can expend your focus on any single Concentration check you make thereafter. When you expend your focus in this manner, your Concentration check is treated as if you rolled a 15. It’s like taking 10, except that the number you add to your Concentration modifier is 15. You can also expend your focus to gain the benefit of a psionic feat—many psionic feats are activated in this way.
Once you are psionically focused, you remain focused until you expend your focus, become unconscious, or go to sleep (or enter a meditative trance, in the case of elans), or until your power point reserve drops to 0.


Okay, so many psionic feats are activated by expending your focus.

What kind of action is expending your psionic focus?

Many psionic feats can be used only when you are psionically focused; others require you to expend your psionic focus to gain their benefit. Expending your psionic focus does not require an action; it is part of another action (such as using a feat). When you expend your psionic focus, it applies only to the action for which you expended it.

It's not an action... Which means using Psionic Weapon is not an action. Luni, please reconsider your ruling.
Luni

03-20-06, 01:19 AM
Interesting... but erroneous.

Lets look at Concentration.



Okay, so many psionic feats are activated by expending your focus.

What kind of action is expending your psionic focus?



It's not an action... Which means using Psionic Weapon is not an action. Luni, please reconsider your ruling.

You are misunderstanding me Gonbow.

I'm saying that activating the feat is the action, and the expenditure of the focus powers that action.


Quicken Power [Metapsionic]

You can manifest a power with a moment’s thought.
Benefit

To use this feat, you must expend your psionic focus. You can quicken a power. You can perform another action, even manifest another power, in the same round that you manifest a quickened power. You can manifest only one quickened power per round. A power whose manifesting time is longer than 1 round cannot be quickened.

Using this feat increases the power point cost of the power by 6. The power’s total cost cannot exceed your manifester level.

Manifesting a quickened power does not provoke attacks of opportunity.

Look at this. If I use for example, my standard action to use Quicken Power, the feat lets me cast a quickened power and gives me another action!

Most feats are extraordinary, which take up no action, as they are reactive.

Extraordinary Abilities (Ex)

Extraordinary abilities are nonmagical, though they may break the laws of physics. They are not something that just anyone can do or even learn to do without extensive training.

These abilities cannot be disrupted in combat, as spells can, and they generally do not provoke attacks of opportunity. Effects or areas that negate or disrupt magic have no effect on extraordinary abilities. They are not subject to dispelling, and they function normally in an antimagic field.

Using an extraordinary ability is usually not an action because most extraordinary abilities automatically happen in a reactive fashion. Those extraordinary abilities that are actions are standard actions unless otherwise noted.

It is apparent to me, that the psionic feats were designed to be a standard action to activate.

@MindWandererB: The feat lets you attack in the same action you activate it in. It is similar to a touch spell or ray power.
Vathelokai

03-20-06, 04:26 AM
Sorry to interrupt another 3 page debate (god, do I love them :) )....

I will be absent for the next couple weeks. Internet and computer problems, and a very tight budget have forced this upon me. I may check in on the weekends.

I'll rush finish my quests, no matter how far out of my way I have to go; hate to leave people hanging.

Love all you guys (even PrinceFyreDragon :P ). See you in a few weeks.
Anaconda

03-20-06, 03:20 PM
Hey Guys and Girls I got a little question. say I use Minor image or silent image (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsS.html#silent-image) does my opponent attacks me or the image?
MindWandererB

03-20-06, 03:30 PM
@Luni: Two problems I see. First of all, metapsionic feats are not psionic feats, and are thus not supernatural abilities. So they definitely still work the way we've been doing it.

Second, what about Psionic Shot? Any ranged attack works, including ranged touch spells. So are you saying that this is no longer true, and you can't use Psionic Shot with ranged touch spells, or are you saying that you can cast a spell in the same round as Psionic Shot? Either one is a fairly radical ruling.

@Anaconda: For Silent image, the attacker is allowed a Listen check to determine whether the image is, well, silent. If they fail, and the caster is concentrating on having the image move, then they might well attack the image (but a stock-still image fools no one). Upon attacking it or interacting with it in some way (but not just observing it), they are allowed a Will save to disbelieve. If it is in the tactics, they may deliberately try to disbelieve, but this runs the risk of sitting there getting attacked by the real deal while trying to disbelieve it.
SauroGrenom

03-20-06, 03:46 PM
How many gladiators does it take to open up a new ECL. Specificially I'm wondering how soon with ECL10 open up?

There are already 11 gladiators in that League, and there are a whole bunch in ECL9 who will soon level ECL10. My two gladiators are both ECL8, and hopefully in less than 2 months or so will hit ECL10. Will I be stuck waiting for the League to open up?
Ariel23

03-20-06, 04:13 PM
@SauroGrenom
Maybe you will get 16 and you can have the grand melee thing that's never happened.
Macbrea

03-20-06, 04:18 PM
Lord Frost looks about for a guild to join:

PSI - Qualified
EHTC - Qualified - Frost will not trust thieves!
WAR - Unqualified - This would be Frost prefered Guild but they don't feel a dragon could be a warrior
CEF - Disqualifed as being evil
TAO - Unqualified
EYE - Disqualified as being evil - Frost will not trust thieves!
TLT - Disqualified as being evil


Hmm, so.. if I want to join a guild. I have really the choice of PSI or EHTC? Even though Frost really is designed to be a warrior.

We need a guild of Requirement must be Dragons!
SauroGrenom

03-20-06, 04:47 PM
We'll take Lord Frost. He's getting up there in ECL, so after your current quest and a miniquest for membership into the guild you'll be ECL10 and in a frozen league. We'll make you a member, but not "technicially" give you a room untill ECL10 is opened. You'll get the same position as Mer-Man. So we won't collect taxes on your activities, but for all RP and other purposes you'll be a member. And a respected member with the highest ECL of anyone quested into the guild.
Argaud

03-20-06, 05:15 PM
Lord Frost looks about for a guild to join:

PSI - Qualified
EHTC - Qualified - Frost will not trust thieves!
Frost has it better than Korinel. Korinel can only join WAR or EYE!

That's right, a chaotic good elf ranger can't join The Living Tree. Characters need to be neutral. :weep:
SauroGrenom

03-20-06, 07:01 PM
How do you handle it when a quest is aborted after a couple encounters becaue the Questlord dissapears?

Do you pretend that the quest never happened and that expendibles are never used?

Do you tabulate used expendibles and rewards from the encounters completed?

Do you get the 25% quest bonus to GP rewards for the encounters completed?
Zevox

03-20-06, 11:07 PM
How do you handle it when a quest is aborted after a couple encounters becaue the Questlord dissapears?

Do you pretend that the quest never happened and that expendibles are never used?

Do you tabulate used expendibles and rewards from the encounters completed?

Do you get the 25% quest bonus to GP rewards for the encounters completed?
When TelinArtho took off after one encounter on my charater's quest he was QLing, the way it worked was that he got the rewards for the encounter that took place and lost used items (a grand total of one arrow for him ;) ), and that was it. The 33% (not 25%) bonus is only granted if you complete the quest, but for everything else you get your due and lose used items. Of course, it creates Hell with the roleplay, but theres not much you can do about that...

Zevox
Dracazar

03-21-06, 04:05 AM
I have a question about my character in prison:

This is the violation:

Shaz began his carrer as a paladin2/wilder1, he then advanced to Wilder 3, There he took another level of paladin.

However due to the paladin code, if a paladin takes a level in another class they cannot take another level of paladin ever. Drac needs to rework his character to account for this. I saw no houserule that would allow free multiclassing with paladin.

I have no Idea on how to solve it.

Shaz should be imprisoned forever?
waywreth

03-21-06, 08:25 AM
I have a question about my character in prison:
This is the violation:
I have no Idea on how to solve it.
Shaz should be imprisoned forever?

Note both options will very likely cost you credits:

1. I would think if you want to keep Shaz active, you could post on the character changes thread and switch the order so you took paladin as the 3rd level and adjust accordingly.

2. Post on character changes thread to switch the 3rd level of paladin to a level of something else (fighter perhaps).
TheMagister

03-21-06, 08:49 AM
Note both options will very likely cost you credits:

1. I would think if you want to keep Shaz active, you could post on the character changes thread and switch the order so you took paladin as the 3rd level and adjust accordingly.

2. Post on character changes thread to switch the 3rd level of paladin to a level of something else (fighter perhaps).

I don't see how you can do option 1, Shaz has made too much use of Wilder in the past.

Option 2 seems the most likely.

TM
Myrridin

03-21-06, 08:59 AM
It appears that DTFarStar has dropped from my campaign, Kingdom of Dream and Shadow. To that end, I'm looking for another character to fill out the party. I would prefer it if they were ECL 7 or 8, as one ECL 6 character is plenty in this game. Please post here, or PM me if you are available and interested.
SauroGrenom

03-21-06, 11:48 AM
Is crafting something a legitimate quest goal?

For example I want Raskos to craft an upgrade for his headband of intillect. He needs to gather the materials (gp) to do this, and I'm going to send him questing to do that. Since the quest is supposto happen within 16 hours on one day and the other 20 days of time is not being used, can Raskos craft for the rest of the time and finish his quest in 3 weeks with a fully crafted item?
SauroGrenom

03-21-06, 01:40 PM
When TelinArtho took off after one encounter on my charater's quest he was QLing, the way it worked was that he got the rewards for the encounter that took place and lost used items (a grand total of one arrow for him ;) ), and that was it. The 33% (not 25%) bonus is only granted if you complete the quest, but for everything else you get your due and lose used items. Of course, it creates Hell with the roleplay, but theres not much you can do about that...

Zevox
What would you do if the questlord hadn't even updated the quest thread to include rewards and expenditures of the first encounter?
Zevox

03-21-06, 02:14 PM
What would you do if the questlord hadn't even updated the quest thread to include rewards and expenditures of the first encounter?
In all honesty, I haven't the foggiest. You could ask Cat to see if he can give you an answer on that (maybe he can post the expenditures and calculate the rewards in the thread and let you just link hs post as a legal way to give you your due), but beyond that I'm not sure. Wish I could be of more help :( .

Zevox
Malither76

03-21-06, 06:47 PM
If anyone is interested on going on quest or miniquest pm me.
funnymanmike

03-21-06, 08:00 PM
is it fine to buy poisions? i haven't seen any rulings on this yet.
MindWandererB

03-21-06, 09:06 PM
is it fine to buy poisions? i haven't seen any rulings on this yet.Yes, any poisons in the DMG/SRD are fine. Keep in mind that 1) any poison prebuffed onto a weapon is lost, even if the weapon is never used during the fight, and 2) poison cannot be prebuffed at all by anyone subject to accidentally poisoning themselves.
funnymanmike

03-21-06, 09:44 PM
ok, who is not subject to accidently poisioning themselves? do i need craft poision making or something?
Zevox

03-21-06, 09:48 PM
ok, who is not subject to accidently poisioning themselves? do i need craft poision making or something?
You either need to be immune to poisoning (such as a Duergar or Half-Fiend is) or have the Poison Use class ability (such as from the Assassin or Blackguard prestige classes) in order to qualify as not being subject to poisoning yourself and thus be able to prebuff poisons.

Zevox
lonewolf

03-21-06, 09:51 PM
You either need to be immune to poisoning (such as a Duergar or Half-Fiend is) or have the Poison Use class ability (such as from the Assassin or Blackguard prestige classes) in order to qualify as not being subject to poisoning yourself and thus be able to prebuff poisons.

Zevox

dont forget higher level Druids/Monks :angelhide
Macbrea

03-22-06, 09:20 AM
Anyone happen to know if this is going to be a valid fighting style?

Fire Lash, Bite and Claw style
Fire Lash (15ft Range max) + 9/+4 Ranged Touch, 1d8 fire, Crit 20/x2 [+2 Dex, +6 BAB, +1 Size]
Magical Bite (5ft Reach) +12 Melee, 1d6+4, Crit 20/x2 [+6 Str, +6 BAB, +1 Size +1 magical -2 secondary]
Magical Claw (5ft Reach) +12 Melee, 1d4+4, Crit 20/x2 [+6 Str, +6 BAB, +1 Size +1 magical -2 secondary ]


Do I add my strength modifier to damage with a fire lash?
And will this style provoke an AoO everytime it is used against an adjacent target?
Myrridin

03-22-06, 09:32 AM
*sigh* Well, looks like a second quest that's not going to get completed.
Zevox

03-22-06, 09:49 AM
@ Macbrea - Looks to me like it would be valid. I don't think you add your strength modifier to the lash, since its description doesn't mention any such thing. I'm not sure about provoking AoOs though - I'd like to say no, but thats just me.

I'm not sure how you gave your claws and bite an enhancement bonus though. Permanent Magic Fang? Dragons don't get enhancement bonuses innately, thier natural weapons are just considered magical for purpose of bypassing DR.

Zevox
Myrridin

03-22-06, 09:51 AM
Amulet of Mighty Fists. It says that it gives the bonus to unarmed and natural attacks. I've been playing around with a Wyrmling Bronze Dragon, and he's going to have one of those too. :)
Macbrea

03-22-06, 09:52 AM
Amulet of Mighty Fists +1
Zevox

03-22-06, 09:55 AM
Oh? *looks for this item in SRD* I might want to look into getting Asran one of those then. I was thinking of doing the permanent Magic Fang thing with him, but this looks like it'll be more cost-efficient. Nice.

Zevox
SauroGrenom

03-22-06, 10:13 AM
Oh? *looks for this item in SRD* I might want to look into getting Asran one of those then. I was thinking of doing the permanent Magic Fang thing with him, but this looks like it'll be more cost-efficient. Nice.

Zevox
The cost effectiveness of this greatly depends on the bonus provided. At +1 the amulet is cheaper than permanenced magic fang. However a +5 amulet of mighty fists costs 150,000gp. If you consider getting a +5 permanenced greater magic fang at CL 20, then it costs about 9100gp (and about 15 credits depending on your ECL). Also it cannot be dispelled untill you meet an opponent with CL20.

BTW at 9100gp this is the cheapest +5 weapon in the game. However it will be applied to just one of your natural weapons. So if you want this bonus on all your natural weapons, you'll have to use multiple castings. If your enemy wants to dispell them, he'll have to be CL20 and succeed on dispelling each individually.
funnymanmike

03-22-06, 10:21 AM
question: how many buffs can i put on myself in a fight, say 1st round i drink a potion of invisiblity, then pump off 3 powerstones and 3 potions

is that possible?
and could i drink a potion & pump off a powerstone in the same round? ie move grab both with each hand, standard drink & use? basicaly to use 3 powerstones and 3 potions how long would it take

lastly, is 1 min 6 rounds or 10 rounds?

ty
Mal-2

03-22-06, 10:26 AM
question: how many buffs can i put on myself in a fight, say 1st round i drink a potion of invisiblity, then pump off 3 powerstones and 3 potions
is that possible?

You can do as many things as you want, as long as your opponent hasn't killed you while you're using all those buffs.


and could i drink a potion & pump off a powerstone in the same round? ie move grab both with each hand, standard drink & use? basicaly to use 3 powerstones and 3 potions how long would it take

lastly, is 1 min 6 rounds or 10 rounds?


Drinking a potion is a Standard action. Drawing a potion from storage (belt, bag, backpack, whatever) is a Move action. Same with powerstones. Invoking a powerstone is a standard, retrieving one from storage is a move. So, no, you can't do both in one round, since you (almost always) only get one standard action per round.

To use 3 potions and 3 powerstones would take 6 rounds.

And finally, each round is 6 seconds, so one minute is 10 rounds.
Macbrea

03-22-06, 10:28 AM
If you consider getting a +5 permanenced greater magic fang at CL 20, then it costs about 9100gp (and about 15 credits depending on your ECL). Also it cannot be dispelled untill you meet an opponent with CL20.


Actually, it would only require a wizard 11th+ to dispell it. With Greater Dispel magic 1d20+11 vs DC 31.
Turin

03-22-06, 11:44 AM
Actually, it would only require a wizard 11th+ to dispell it. With Greater Dispel magic 1d20+11 vs DC 31.Darn, you're right... I was saving up for this enchantment for Ivangar on SG's suggestion too. But the SRD portion where it says:
This application of permanency can be dispelled only by a caster of higher level than you were when you cast the spell.refers only to "personal" application of permanent spells. It doesn't apply to the casting of permanency on others.
MindWandererB

03-22-06, 11:45 AM
Actually, it would only require a wizard 11th+ to dispell it. With Greater Dispel magic 1d20+11 vs DC 31.Right. Only Permanancied spells you cast on yourself need a Dispel Magic higher than your caster level to dispel it; spells cast on someone else can be dispelled just like any normal spell.
SauroGrenom

03-22-06, 12:08 PM
Right. Only Permanancied spells you cast on yourself need a Dispel Magic higher than your caster level to dispel it; spells cast on someone else can be dispelled just like any normal spell.
I'd missed that. Damn.
Zevox

03-22-06, 12:43 PM
Of course, even so, would the permanency be dispelled for good if dispelled in the arena? I mean, we give characters back sundered or shattered weapons, why would the dispelled permanent spell be different?

Edit: Blech, nevermind, found the rule that says otherwise. That stinks, but theres nothing for it. Oh well...

Zevox
TheMagister

03-22-06, 01:26 PM
*sigh* Well, looks like a second quest that's not going to get completed.

yeah, me too.

The world conspires against us, friend... {looks around nervously}

=)

TM
Myrridin

03-22-06, 02:06 PM
I mean, questing Sdentch is a blast. :) But I want to hit level 9, so that I get Precise Shot, and stop getting schooled/sucking when my combat partners...not to mention 4th level spells. :)

Any chance of getting some partial credit for defeating the succubus and her chain demon cohort? I could use the XP.
Greezer

03-22-06, 02:16 PM
hi, i have made my chracter, but i am not sure if i done everything right, coudl somone pls take a look at her, and tell me what i did wrong.

link: http://boards1.wizards.com/showthread.php?p=8717568#post8717568

And what guidl should i be joining?

Are there any guildbattles?
Sunwolf

03-22-06, 02:37 PM
@Greezer

some comments

1) PM Pitlords to let him know you have a new character
2) You have listed your character as a male wood elf, everything else seems to suggest your character is female.

3) I don't believe that dragon hide can be used to make chain shirts -- you will need to pick, hide armor, breastplate, half or full plate to be made from dragon hide.

4) you should list your skill values and ranks for the hide, move silently, listen, spot, ride, (and spellcraft skill since your char is a spellcaster) even though you don't have ranks in them.
I would also list any skill that you have a racial modifier for.)

5) Add a height and weight for your character and figure what encumberance your mount/animal companion will have (with you and your gear on it) in case you ever ride it. W/o a saddle you will have a -5 penalty for bareback riding.


No guild battles yet.

As a druid you may consider The Living Tree -- check out the guild hall for links to the guilds and their requirements for joining.

You can decide to join after you have done a few fights. No need to rush to join a guild immediately.
Greezer

03-22-06, 02:38 PM
Hi, again a question, i am intrested in getting the Phrenic template, how can i do this?
waywreth

03-22-06, 02:42 PM
Hi, again a question, i am intrested in getting the Phrenic template, how can i do this?

Phrenic is a template which has an LA or "Level adjustment". It means you would start as a first level character with an LA+2 template.
Zevox

03-22-06, 02:44 PM
First off, welcome to the CoCo :) . Hope you enjoy it here.

hi, i have made my chracter, but i am not sure if i done everything right, coudl somone pls take a look at her, and tell me what i did wrong.
Looks pretty good, actually. Great for a first character here. One thing to point out is that chain shirts can't be made out of Dragonhide - just hide armor, banded mail, brestplates, half-plates, and full-plates (see the description of Dragonhide in the SRD).

Also, I'm pretty sure you can't customize the feats of your animal companion that they already have, meaning your horse should have Endurance and Run as his 1 HD and 3 HD feats. Plus he somehow has 2 feats for his 1st HD. Similar feat problems with the Guard Dogs - it costs extra (+100 gp per feat) to customize thier feats, and then you can't customize bonus feats (which on them you have listed as 1st level feats for some reason).

Your horse's base saves should also be only +4 to fortitude and reflex. They gain saves as a Ranger does. Further he would take armor penalties for wearing that studded leather barding unless hes trained for combat riding, which he currently isn't. He also doesn't gain an ability score boost at 4 HD, so his strength goes back down to 17 [+3].

Among your scrolls are a couple that Druids can't cast (Entropic Shield and Divine Favor). You can buy those if you want, but you won't be able to use them without levels in a class that does cast them or ranks in Use Magic Device.

Your total spell levels are slightly off - you have 7 total (3 1st level=3 + 2 2nd level=4, 3+4=7). You can still cast 3 per fight though, so that may be just a typo.

Last, you should add Move Silently, Hide, and Spot to your skills list, even without ranks. These get used frequently in arena matches, so this helps out pitlords a lot.

Beyond that, everything looks good. Well, except that the gender seems to conflict ("Female Curragh [Male Wood Elf]"?), but thats not that important I suppose.

And what guidl should i be joining?
Well, if you want to join a guild, your character currently only qualifies for The Living Tree, but which one you want to join depends entirely on your preference and your character's personality. For instance, I don't know if the tree-huggers will much like a Druid showing up with a "Nightmare" companion in tow, but the folks at the East Habari Trade Company wouldn't mind much (though you'd need to meet thier qualifications first).

Are there any guildbattles?
Well, Guild members can do challenge matches for the arena like anyone else. Guild operations haven't started yet though since none of the guilds has built the requisite buildings. Once one or more get a War Room set up, assault operations can commence, several of which involve guild members going head-to-head.

Zevox
Gonbow

03-22-06, 02:44 PM
Hi, again a question, i am intrested in getting the Phrenic template, how can i do this?

Your character looks alright to me.

As far as Phrenic goes, that is an Inherieted template, which means your character has to start out with it. Since it's an ECL +2 template, all you do is make a level 1 character with the template, no cost or anything. If you want to start your character at an ECL higher than 3, that takes credits, as per the FAQ.

@Zevox
Incorrect, any armor may be made out of dragonhide, not just those listed as proportions for creating. This is in Court Decisions IIRC, as it has been discussed in CoCo before. (If it isn't, it soon will be, I'll bet)
Greezer

03-22-06, 02:45 PM
thank u
Zevox

03-22-06, 02:52 PM
@Zevox
Incorrect, any armor may be made out of dragonhide, not just those listed as proportions for creating. This is in Court Decisions IIRC, as it has been discussed in CoCo before. (If it isn't, it soon will be, I'll bet)
Just checked - nothing pertaining tho dragonhide is in the Court Decisions. As its written, I'd most certainly argue against any such ruling - the types of armor that can be made out of the dragonhide are specified pretty explicitly in the SRD/DMG.

Zevox
Greezer

03-22-06, 02:54 PM
but... isnt it possible for me to do miniquest or so? to get the template?
Greezer

03-22-06, 02:56 PM
Just checked - nothing pertaining tho dragonhide is in the Court Decisions. As its written, I'd most certainly argue against any such ruling - the types of armor that can be made out of the dragonhide are specified pretty explicitly in the SRD/DMG.

Zevox

damn, i just swithced over to leather, so now i CAN take the dragonhide chainshirt?
Zevox

03-22-06, 02:58 PM
damn, i just swithced over to leather, so now i CAN take the dragonhide chainshirt?
Like I said, as it stands, no ruling here permits it, and as its written in the SRD/DMG you can't. Unless something about that changes, you can't.

but... isnt it possible for me to do miniquest or so? to get the template?
Nope (see SauroGrenom's post below).

Zevox
MindWandererB

03-22-06, 03:00 PM
Incorrect, any armor may be made out of dragonhide, not just those listed as proportions for creating. This is in Court Decisions IIRC, as it has been discussed in CoCo before. (If it isn't, it soon will be, I'll bet)This is certainly not in the Court Decisions at this time. The SRD says the following:
One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor, provided that the dragon is Large or larger.It seems to me that this is intended to be an exhaustive list of the possibilities--otherwise, how do you know how big a dragon is needed? Besides which, I question the logic of making chain links out of dragonhide.
Greezer

03-22-06, 03:12 PM
1. how can i get those 10 credits to do so? do to that quest?

2. well, u can make shields, thats what the SRD says, so chainshirt should be possible right?
SauroGrenom

03-22-06, 03:16 PM
You'd need to do a full quest, actually, plus pay the appropriate amount of credits for the LA increase (10o in this case), but yes, that would be doable once you have the credits.

Zevox
There are two classes of templates. Normal (Heritable) Templates and Aquired Templates. You are allowed to quest to gain aquired templates only. You are not however allowed to quest to gain normal templates that are born into a character's bloodline. For example you cannot quest to become Half-Dragon or Half-Fiend nor nor can you uest to gain the Fiendish template or to gain the Phrenic Template. Sorry. You must create characters with the phrenic template.

You can quest to gain several different templates. For example you can quest to gain the Ghost or Lich or Aquired Lycanthrope templates. These all require full quests.

If you want a character with the Phrenic Template, you'll have to choose a +0LA race and start at 1st level or spend credits to start at higher levels. I have a phrenic character and they are great fun. But I had to start him at ECL5 and he still suffers from the disadvantages of the +2LA.
Zevox

03-22-06, 03:18 PM
1. how can i get those 10 credits to do so? do to that quest?
Check here (http://boards1.wizards.com/showpost.php?p=6467052) under "Ways of earning credits" for that. Its info on maps is a bit outdated though - you get .1o per map you use in a fight you pitlord, rather than 1 for using any maps at all.

2. well, u can make shields, thats what the SRD says, so chainshirt should be possible right?
Ah, I forgot shields in my list, true. Nonetheless chainshirts are not among those listed as permitted in that description, and I'd argue that such a list wouldn't exist if they intended for you to be able to make any armor out of dragonhide. Plus as MinWandererB said, making chain links out of dragonhide makes little sense (how would you manage that?), whereas the other types of armor and shields are made out of flat plates and such that makes perfect sense.

Zevox
Zevox

03-22-06, 03:19 PM
There are two classes of templates. Normal (Heritable) Templates and Aquired Templates. You are allowed to quest to gain aquired templates only. You are not however allowed to quest to gain normal templates that are born into a character's bloodline. For example you cannot quest to become Half-Dragon or Half-Fiend nor nor can you uest to gain the Fiendish template or to gain the Phrenic Template. Sorry. You must create characters with the phrenic template.
Oh, thats true. I forgot those were distinguished between. Sorry - I'll edit that post.

Zevox
Greezer

03-22-06, 03:23 PM
thx so far, but i have a few more questions:

1. can i chalange somone to fight me?(if he also wants to fight)
2. in the SRD yu can read about the unearthed arcana, can i use that in the CoCo
Greezer

03-22-06, 03:26 PM
wow! i get 1 credit for each map i do in a fight?

so if i want to add the lich(ecl4, just saw that) to my current chracter, that will cost me 16 credits to do the quest right?

but what if i post 4 fight, with each 4 maps, will that bring me to the total of 16 credits or did i get this wrong?
Zevox

03-22-06, 03:29 PM
wow! i get 1 credit for each map i do in a fight?
You missed the decimal - you get .1 credit per map, meaning that with 10 maps in a fight you get 1 credit (incidentally 1 map credit per fight is the maximum, sorry I forgot to add that to the previous post).

so if i want to add the lich(ecl4, just saw that) to my current chracter, that will cost me 16 credits to do the quest right?
Mostly correct, though she'd also need to be caster level 11th, since thats a prerequisite of becoming a Lich. The quest itself costs you 1o per week to participate in (full quests last 3 weeks), the template being added at the end of it would cost you 16o. That one you could quest for.

Zevox
SauroGrenom

03-22-06, 03:40 PM
thx so far, but i have a few more questions:

1. can i chalange somone to fight me?(if he also wants to fight)
2. in the SRD yu can read about the unearthed arcana, can i use that in the CoCo
1: Yes you can challange others but to do so costs a credit. It carries an advantage if you know who your opponent is. You can memorize the right spells or collect the best potions and so forth.

2: The unearthed arcana materials are not currently usable at CoCo. However there is discussion to change that. If you have an opinion, you can participate in the Council thread discussion on that issue. If this changes it is not likely to happen soon. That would constitute a major change and would represent a new "Generation" of the CoCo. There are lots of rules in there, and I find some of them to be interesting. I for one would like the opportunity to buy back the LA on some of my characters. Some of the variant races are cool too. But alas, now it is not available to us.
Turin

03-22-06, 04:40 PM
Weird question: why is a potion of enlarge person listed as having a cost of 250gp in the SRD? I double-checked the rules on creating magic items and there's nothing there that would justify the increased cost unless it has a Caster Level of 5 (which isn't explictly noted in the SRD).
King Uther

03-22-06, 05:15 PM
It does have a CL of 5.
Turin

03-22-06, 05:29 PM
It does have a CL of 5.Not in my SRD. :( But obviously that's supposed to be the intent. Maybe it's listed that way in the DMG?
Gonbow

03-22-06, 05:44 PM
It has been ruled specifically by CoCo that it has a CL of 5. IFAIK, you CAN buy it at a CL of 1, but I've seen that marked as wrong at least once, so I'm not sure if you can get it before ECL 5 without paying credits anymore.
Usurpator

03-22-06, 05:44 PM
Not in my SRD. :( But obviously that's supposed to be the intent. Maybe it's listed that way in the DMG?

Nope, the CL 5 is purely an inference. Because technically it has a CLof 1 (because every potion is at minimum CL unless otherwise mentioned).
MindWandererB

03-22-06, 06:29 PM
Speaking of rules on the table to be changed, I have a proposition.

The 1/3 rule for casters exists so that casters can't dump their entire spell allotment into one fight. Part of the logic is that if it were a normal D&D game, you would have at least 3 fights between rest periods. You are allowed to prebuff spells that have a duration of at least 16 hours, because they last effectively all day and would theoretically be available for other fights that happened to take place on the same day.

Unfortunately, there is a category of spells/powers that violates that assumption: those that are permanent until discharged. If you prebuff 1/3 of your daily allotment of spells/PP but then discharge them during a fight in which you spend another 1/3 of your PP/spells, you are effectively using 2/3 of your allotment to win one fight, which violates the spirit as well as the function of the rule. We all know the #1 perpetrator: Dissolving Weapon. Goodberry would also fall under this category. Can't think of anything else off hand.

So I propose that any spell or power that lasts until discharged still be allowed as prebuffs, but count against your allotment of spell levels/PP for the battle. They still end up being useful as prebuffs, since it saves battle time to do so, but aren't effectively free like they are now. Abilities that are discharged but are used at will (such as gaining psionic focus) would not be changed.

What do people think?

(@Greezer: Challenging someone costs both participants a credit, although one person may opt to pay both credits, and both parties have to agree to the challenge. No fair picking on someone you can beat easily.)
Argaud

03-22-06, 08:51 PM
Speaking of rules on the table to be changed, I have a proposition.

Unfortunately, there is a category of spells/powers that violates that assumption: those that are permanent until discharged. If you prebuff 1/3 of your daily allotment of spells/PP but then discharge them during a fight in which you spend another 1/3 of your PP/spells, you are effectively using 2/3 of your allotment to win one fight, which violates the spirit as well as the function of the rule. We all know the #1 perpetrator: Dissolving Weapon. Goodberry would also fall under this category. Can't think of anything else off hand.
Fire Seeds and Spellstaff, for instance, also druid spells. Imbue with Spell Ability, I am surprised nobody has abused of this one yet :-)

As a matter of fact I think one of the druid strengths is that kind of spellstoring capabilities. I know Dissolving Weapon is causing problems, but I am not sure if the rule sould be made for all the spells/powers.
Biota

03-22-06, 11:06 PM
You missed the decimal - you get .1 credit per map, meaning that with 10 maps in a fight you get 1 credit (incidentally 1 map credit per fight is the maximum, sorry I forgot to add that to the previous post).


I thought that credit thing went bye bye, no?

Biota
Zevox

03-22-06, 11:09 PM
I thought that credit thing went bye bye, no?

Biota
No. It just got changed from 1 credit for using any map or maps in a fight to .1 credit per map used in the fight, max 1 credit per fight. Prisonlords keeps track of map credits in the weekly roll call (thats the new M-Credits column).

Zevox
Biota

03-22-06, 11:30 PM
No. It just got changed from 1 credit for using any map or maps in a fight to .1 credit per map used in the fight, max 1 credit per fight. Prisonlords keeps track of map credits in the weekly roll call (thats the new M-Credits column).

Zevox
I see, that is where all those extra credits are coming from!

It's funny, I can't imagine running a fight without using the mapping tool, it is just so damn handy. I also rarely read fights that are run without maps, it is too much of a slog to figure out what is going on.

Biota
Zevox

03-22-06, 11:35 PM
I see, that is where all those extra credits are coming from!

It's funny, I can't imagine running a fight without using the mapping tool, it is just so damn handy. I also rarely read fights that are run without maps, it is too much of a slog to figure out what is going on.

Biota
I'm the exact same way. I actually get nearly half of my credits off maps, just because theres no way I could run a fight without using them :) .

Zevox
Greezer

03-23-06, 07:43 AM
is there a tool to use the map? if so, how can i get it? couse i think i want to do some pitlording to get some credits, where should i be telling this?
Greezer

03-23-06, 07:46 AM
again a question(god i feel so noob :p) :

I have got a druid, with an animal companion, plus 3 dogs of each 1/3 ecl, can i take both the three dogs AND the companion to the fight? i tihnk i can, but i wanted to be sure
Mal-2

03-23-06, 08:09 AM
is there a tool to use the map? if so, how can i get it? couse i think i want to do some pitlording to get some credits, where should i be telling this?

Yes, there's a web tool that Dracazar wrote for us to make maps. You can find it here: http://www.hwx.it/coco/ . If you would like to pitlord some fights, send a PM to the Pitlords account and let him know how many fights per week you will take.
Zevox

03-23-06, 08:40 AM
again a question(god i feel so noob :p) :

I have got a druid, with an animal companion, plus 3 dogs of each 1/3 ecl, can i take both the three dogs AND the companion to the fight? i tihnk i can, but i wanted to be sure
Yes. The animal companion is a class ally, so bringing it into the battle always absolutely free. The Dogs are CR 1/3, and even at ECL 3 you can bring in up to a total of 1 CR of allies beyond class allies, so 3*1/3=1 is perfectly acceptable. Note however that the Dogs will impose a penalty to your rewards - at ECL 3 bringing the three of them in loses you 25% of the xp and gp you'd earn from the fight.

Zevox
Myrridin

03-23-06, 08:47 AM
I am still looking for one more ECL 7 or ECL 8 player for my campaign. If you're interested, please PM me and let me know. We can certainly make do with just three players, but I'd really prefer a fourth.
Myrridin

03-23-06, 08:50 AM
Oh yeah, any chance someone can figure out the quest rewards for Morgan, Sdentch, and Rook? We defeated all of the encounters, and didn't receive any treasure. Well, Sdentch got a Hand of Glory I believe, and there was a Ring of Protection +1, that Morgan didn't want, since he has one.

Thanks.
Greezer

03-23-06, 09:16 AM
how can i bring them in without penalty then? and wut if i take only 1.

u talking to me?
Mal-2

03-23-06, 09:24 AM
how can i bring them in without penalty then? and wut if i take only 1.

The general answer is that you can't bring (non-class) allies without taking a penalty. If you have purchased animals, or quested for allies (with Diplomacy, Handle Animal, or Leadership) they are always going to cause you to earn a little less xp and gold.

The only allies you can bring for free are class allies -- Wizard's Familiars, Druid's Animal Companions, etc. I'm not sure about psicrystals, they're not a class-based ally, but I've never seen anyone charged for bringing one.

If you only bring 1 dog, you only take 1/3rd of the penalty. Instead of losing 25% of your rewards, you will only lose 8.33%.
Zevox

03-23-06, 09:42 AM
how can i bring them in without penalty then? and wut if i take only 1.
The only way to reduce or remove the penalty for bringing in non-class feature allies is the Forgery skill. It can reduce thier CR for purposes of the penalties. The catch is that it only works on 1 ally (so you couldn't use it to bring all 3 dogs for free, just one), consumes your free action, and must be at least at +5 to work (hard for many characters since its a cross-class skil for everyone but Rogues and Assassins, and an intelligence based one at that).

Other than that, you'll always take penalties for using non-class allies. Lower penalties for lower numbers of allies, but penalties nonetheless. If you take only one dog, as Mal-2 said, you'll take an 8.3% penalty at ECL 3.

Zevox
Greezer

03-23-06, 10:39 AM
so wut you guys think of taking them? do u use allys?
Greezer

03-23-06, 01:52 PM
Hello, coudl someone pls take a look at my chracter, and see if its oke, couse i am getting problems with my opponent of the current battles.

link: http://boards1.wizards.com/showpost.php?p=8717568&postcount=741
waywreth

03-23-06, 02:02 PM
Hello, could someone please take a look at my character, and see if its ok, because i am having problems with my opponent of the current battle?
link: http://boards1.wizards.com/showpost.php?p=8717568&postcount=741

What Airwhale posted (http://boards1.wizards.com/showpost.php?p=8760786&postcount=270) in the prison is correct, you need to make those changes AFTER the fight is finished.

I believe you used a warhorse as the base for your animal companion, but druids get a heavy horse, not a heavy warhorse as an option.
Dracazar

03-23-06, 02:13 PM
Hello, coudl someone pls take a look at my chracter, and see if its oke, couse i am getting problems with my opponent of the current battles.

link: http://boards1.wizards.com/showpost.php?p=8717568&postcount=741

Druid's animal companion does not have ability bonus at 4th level and so on.

Are you sure that you could stack two bucklers?

AFAIK Aid is not a valid trick, do you have official source?
Papapeperoni

03-23-06, 03:26 PM
Just posted my newest character: Bob the Fighter. Yes, he does like swords :P. But could someone check him for errors?

Thanks,
--Papapeperoni, God of Pizza's
Mal-2

03-23-06, 03:46 PM
Just posted my newest character: Bob the Fighter. Yes, he does like swords :P. But could someone check him for errors?

A quick look revelas the following minor problems:

As a monk, you must be lawful, not true neutral.
You should not include Mage Armor in your AC calculation unless you can prebuff it (which I don't think your character can).
You seem to have spent too many skill points, plus you didn't indicate which class paid for which ranks.
Your attacks need a breakdown of where your attack bonus came from.
You should be +4 to hit with the bow, not +3 (+3 dex, +1 BAB).
Your past fights should be near the bottom of your sheet and not inside an SBlock, as it makes pairings easier for Pitlords.
Biota

03-23-06, 03:50 PM
Just posted my newest character: Bob the Fighter. Yes, he does like swords :P. But could someone check him for errors?

Thanks,
--Papapeperoni, God of Pizza's

Hi papapeperoni, you asked, so I posted some violations for you in the prison thread here. Now that I think about it you probably weren't asking for a prison post... sorry about that. In any case I found some of the same and some different things from Mal-2.

Biota
Myrridin

03-23-06, 04:05 PM
Just asking again: Can someone please figure out the XP/gold rewards for the quest Beneath the Surface so that Sdentch, Rook, and Morgan can receive them. Thanks. :)
King Uther

03-23-06, 04:10 PM
Give me the link and I'll do it, since my domain here is quests.
Myrridin

03-23-06, 04:13 PM
Just Beneath the Surface (http://boards1.wizards.com/showthread.php?t=596969&page=1)

Thanks King Uther
King Uther

03-23-06, 05:01 PM
Edit: Experience breakdown(for each person as all are EL8):

Experience for 2 EL9s, 1EL8, 1EL6, and 3EL5s(reading the fight this sounds appropriate for the encounters):

2EL9s: 3600xpx2=7200xp/3= 2400xp
EL8: 2400/3= 800
EL6: 1200/3= 400
3EL5s: 800x3=2400/3=800

Total xp for each PC: 4400xp+33%=5867xp

Earnings: 19,400gp/3= 6467+33%=8601
Myrridin

03-23-06, 06:24 PM
Thanks Uther, I appreciate that a lot!

If anyone is looking for a questing buddy to start next week, Morgan would be interested in going along. Especially if there's a chance that a dragon will bite the dust at the end. :)
Malither76

03-23-06, 11:37 PM
Hey, can Pixies still polymorph or no?
SauroGrenom

03-23-06, 11:38 PM
Hey, can Pixies still polymorph or no?
No
TheMagister

03-24-06, 05:29 AM
Thanks Uther, I appreciate that a lot!

If anyone is looking for a questing buddy to start next week, Morgan would be interested in going along. Especially if there's a chance that a dragon will bite the dust at the end. :)

{Enthusiastically}"Sdentch kill dragon!"
{Shyly}"'Less magics-arrow-man tired of Sdentch..."

Seriously, Sdentch isn't much fun in the arena anymore. Those casters just kick her butt. It's not her fault. She's just not intellectual enough for 'em (blasted low will save). Also, TelinArtho left, playing havoc with the whole "Death to Denth" storyline, so she's got nothing else to do.

Just lets be sure to pick someone who's gonna be ON all the time. You know...like...Niqil! He's always here. =) And goodness knows he doesn't have enough to do. (just jokin!)

Whaddaya say, Myr? You tired of me, yet?

TM
Pitlords

03-24-06, 05:32 AM
A new Mercenary has arrived in Gladius.

Xander the Dauntless (http://boards1.wizards.com/showpost.php?p=8764322&postcount=6) is now available for hire!
TheMagister

03-24-06, 05:41 AM
Oh yeah, any chance someone can figure out the quest rewards for Morgan, Sdentch, and Rook? We defeated all of the encounters, and didn't receive any treasure. Well, Sdentch got a Hand of Glory I believe, and there was a Ring of Protection +1, that Morgan didn't want, since he has one.

Thanks.

Sdentch wants it! But I'd feel bad taking it, as Sdentch only gained 601 gp after "finding" that Hand of Glory (worth 8000gp of the treasure). The ring is worth 2000gp, and that would mean Sdentch walking away with 10,600gp, and I don't think that's the way it's supposed to work.

TM
funnymanmike

03-24-06, 06:50 AM
@ithinkimnotthere: RE violations on: Zeff (loxodon punisher) [ECL3] (http://boards1.wizards.com/showpost.php?p=8767057&postcount=273)


violations on Zeff [ECL3]

1. MWK Bastard Sword[Tetsuya] +5 melee, 1d10+4 [19-20/x2]

You aren't pofficient with the basterd sword so would would get a -4 penalty

Sword, Bastard: A bastard sword is too large to use in one hand without special training; thus, it is an exotic weapon. A character can use a bastard sword two-handed as a martial weapon.


2. Feats: Weapon Focuse (Bastard Sword) [fgt 1] +1 to hit & dmg with Bastard Sword

first: you cant take this feat because you aren't pofficient with the basterd sword

since he is using it two-handed as a martial weapon and fighters are proficient in all martial weapons could this feat still be allowed??
Greezer

03-24-06, 07:47 AM
I've just made a Rogue with +11 on Handle Animal, this way i can get a Dire Wolf, so i need to do a miniquest for this is what i've heard, could someone please help/explain me (with) this.
waywreth

03-24-06, 08:29 AM
I've just made a Rogue with +11 on Handle Animal, this way i can get a Dire Wolf, so i need to do a miniquest for this is what i've heard, could someone please help/explain me (with) this.

First off your character can't have +11 HA, as Handle animal is not a rogue class skill. Try a druid, ranger, or barbarian.

You will need to take part in a Miniquest for this purpose (or a regular 3-week Quest if you want) and your Handle Animal skill must be sufficient for this animal (see FAQ: Allies II for a complete list). Once aquired, it can be used although those animals are always untrained. The second step is training the animal. This requires a certain amount of time (see the FAQ: Skills Handle Animal description for details on training and time), and a Handle Animal check, which you must take 10 on.

Also note a Dire Wolf is CR3. This means you have to be level 7 to use it in the arena.
Myrridin

03-24-06, 08:52 AM
Well, Morgan has no use for a ring of Protection +1...already sporting one you see. :) Give it to Rook, unless you can take it; then go ahead Sdentch.
**************

"I would be happy to have you along Sdentch, on a quest to slay a dragon."

***************************
lonewolf

03-24-06, 09:04 AM
since he is using it two-handed as a martial weapon and fighters are proficient in all martial weapons could this feat still be allowed??

Yes that should be allowed, but note that Weapon Focus only nets you a +1 bonus to hit and no bonus to damage.

Also note a Dire Wolf is CR3. This means you have to be level 7 to use it in the arena.

Incorrect.
He has to be ECL5.
lonewolf

03-24-06, 09:55 AM
I've just made a Rogue with +11 on Handle Animal, this way i can get a Dire Wolf, so i need to do a miniquest for this is what i've heard, could someone please help/explain me (with) this.

I looked at your character and I have to agree with Waywreth on one thing: You cannot have +11 on Handle animal because HA is a cross class skill for rogues.
I suggest you take diplomacy instead. With a few changed skillpoints you could get a few synergies there and gain an Ogre(or maybe even a very young white dragon if youre maximizing diplomacy) ally, using forgery to pretend he is CR1.

And now after telling you all this I dont know why I am and not building a character with an ECL9 ally on ECL3 myself. :rolleyes:
Zevox

03-24-06, 09:59 AM
Incorrect.
He has to be ECL5.
I'm afraid thats wrong Lonewolf. Allies with a CR need to have a CR of your ECL-4 to be brought in. Its allies with an ECL that need to be your ECL-2.

Zevox
lonewolf

03-24-06, 10:06 AM
I'm afraid thats wrong Lonewolf. Allies with a CR need to have a CR of your ECL-4 to be brought in. Its allies with an ECL that need to be your ECL-2.

Zevox

right

that means that you will have to wait until level5 to bring your ECL9 dragon with you. :rolleyes:

EDIT:

Since with forgery the creatures will be CR1, even an ECL3 character can bring them, because you can always bring allies with CR1.

:evillaugh :evillaugh
Greezer

03-24-06, 10:17 AM
dude, thx a lot for this awesome idea, i think its great, gonna do this inmediatly, i ow you 1 lol:p


I looked at your character and I have to agree with Waywreth on one thing: You cannot have +11 on Handle animal because HA is a cross class skill for rogues.
I suggest you take diplomacy instead. With a few changed skillpoints you could get a few synergies there and gain an Ogre(or maybe even a very young white dragon if youre maximizing diplomacy) ally, using forgery to pretend he is CR1.

And now after telling you all this I dont know why I am and not building a character with an ECL9 ally on ECL3 myself. :rolleyes:
Zevox

03-24-06, 10:23 AM
right

that means that you will have to wait until level5 to bring your ECL9 dragon with you. :rolleyes:
Crossed out or not, this portion is still incorrect. If you're using an ally's CR to determine if it can be brought in (as is the case with all Diplomacy allies), its CR needs to be your ECL-4 to be brought in. Just because it has an ECL as well doesn't mean you can bring in an ally with a CR of your ECL-2.

EDIT:

Since with forgery the creatures will be CR1, even an ECL3 character can bring them, because you can always bring allies with CR1.

:evillaugh :evillaugh
True enough, provided you have a high enough Forgery skill. In fact, I have a character who'll be activating come the summer designed specifically to take advantage of this myself. +17 diplomacy and +12 forgery at ECL 4 :devil: . By the time shes ECL 6 she'll be using Large Elemental allies, or medium ones for free :evillaugh (and yeah, maybe a Dragon for kicks).

Zevox
lonewolf

03-24-06, 10:36 AM
Crossed out or not, this portion is still incorrect. If you're using an ally's CR to determine if it can be brought in (as is the case with all Diplomacy allies), its CR needs to be your ECL-4 to be brought in. Just because it has an ECL as well doesn't mean you can bring in an ally with a CR of your ECL-2.

I wasnt talking generally here but specific about this character who has enough forgery to pull this of.
waywreth

03-24-06, 10:37 AM
True enough, provided you have a high enough Forgery skill. In fact, I have a character who'll be activating come the summer designed specifically to take advantage of this myself. +17 diplomacy and +12 forgery at ECL 4 :devil: . By the time shes ECL 6 she'll be using Large Elemental allies, or medium ones for free :evillaugh (and yeah, maybe a Dragon for kicks).Zevox

I'm trying it myself from a different angle using a Thrallherd and forgery. While the Thrall counts against the total ECL I'm allowed to bring in, I'll have at least a +10 forgery by that point so I'll be able to bring him in plus at least one follower (the follower will count against me in gold/xp).

Of course I plan to have each follower (albiet they are level one) take a different class and randomly decide which one to bring in each fight along with the Thrall.

If my math is right... PC will be level 6, meaning up to ECL4 of class allies. Thrall will be level 5 (and count as level 3 with the +10 forgery), and a level 1 follower so I'll have only a 6.25% penalty for ECL6 worth of allies.
Zevox

03-24-06, 10:48 AM
If my math is right... PC will be level 6, meaning up to ECL4 of class allies. Thrall will be level 5 (and count as level 3 with the +10 forgery), and a level 1 follower so I'll have only a 6.25% penalty for ECL6 worth of allies.
A good idea, but your math is a little off. At ECL 6 you have a max CA of 4. Bringing in a Thrall of ECL5-2forgery=3 plus an ECL1 Believer means you have that filled to 4/4 CA, so you'd take a (4/4)*25=25% penalty for your allies. You could reduce that by just bringing the Thrall of course, or by getting a higher forgery skill.

I wasnt talking generally here but specific about this character who has enough forgery to pull this of.
Ah, my apologies then. You simply didn't indicate Forgery in that section, so I thought that was an afterthought.

Zevox
Greezer

03-24-06, 10:54 AM
hi, i just completed my chracter how i want it, he now has +17 foregery and +19 diplomcay, enough to get a young white dragon(or anything else with cr 4 and dimplocay +19 or less)

coudl some one check this and confirm it?

link:
http://boards1.wizards.com/showpost.php?p=8767249&postcount=752

and some advise on what ally to take would be nice too
lonewolf

03-24-06, 10:54 AM
A good idea, but your math is a little off. At ECL 6 you have a max CA of 4. Bringing in a Thrall of ECL5-2forgery=3 plus an ECL1 Believer means you have that filled to 4/4 CA, so you'd take a (4/4)*25=25% penalty for your allies. You could reduce that by just bringing the Thrall of course, or by getting a higher forgery skill.


Ah, my apologies then. You simply didn't indicate Forgery in that section, so I thought that was an afterthought.

Zevox

You are missing that both Thrall and Believers are "Class Allies" and thus not applicable for penalties. But they specifically count for Max CA just like Planar Cohorts.
Greezer

03-24-06, 10:55 AM
is there somone who could help me do the miniquest? or do i have to pm pitlords or what?
Zevox

03-24-06, 10:56 AM
You are missing that both Thrall and Believers are "Class Allies" and thus not applicable for penalties. But they specifically count for Max CA just like Planar Cohorts.
As you say, they are listed in the Allies section as being an exception to the "Class Allies" rule. They always count against your rewards, just like any other non-class ally.

Zevox
Zevox

03-24-06, 10:59 AM
hi, i just completed my chracter how i want it, he now has +17 foregery and +19 diplomcay, enough to get a young white dragon(or anything else with cr 4 and dimplocay +19 or less)

coudl some one check this and confirm it?
Problem: theres no such thing as Forgery, Diplomacy, or Use Magic Device tools unless you create custom ones at the Black Market using credits. Check here (http://boards1.wizards.com/showpost.php?p=6466576&postcount=9) for a list of existant masterwork tools for skills. You'll still have a +15 forgery, a +17 diplomacy, and a +14 UMD though, which is dang good.

Edit: Another problem - you can only put up to 4 rogue ranks in those skills, since you have only one rogue level and it was your first level. That drops them each by another 2 unless you can put enough cross-class fighter ranks in.

Edit 2: Problem #3 - You can't take skill focus as figher bonus feats. Only feats specifically mentioned as available for fighter bonus feats can be taken as such (for instance, weapon focus).

Zevox
Myrridin

03-24-06, 11:02 AM
Not to mention you have your fighter feats as Skill Focus (Diplomacy) and Skill Focus (Forgery); neither of which are available for the Fighter bonus feats.
lonewolf

03-24-06, 11:04 AM
hi, i just completed my chracter how i want it, he now has +17 foregery and +19 diplomcay, enough to get a young white dragon(or anything else with cr 4 and dimplocay +19 or less)

coudl some one check this and confirm it?

link:
http://boards1.wizards.com/showpost.php?p=8767249&postcount=752

and some advise on what ally to take would be nice too

The number of your skillpoints is of. With only one lvl of rogue you only have 48 rogue skillpoints +12 fighter skillpoints which are only usable as cross class ranks for most of your skills.
waywreth

03-24-06, 11:06 AM
As you say, they are listed in the Allies section as being an exception to the "Class Allies" rule. They always count against your rewards, just like any other non-class ally.
Zevox


The exceptions are Planar Cohorts (for Thaumaturgs) and Thralls (for Thrallherds). Both these ally types count against your capacity of how many allies you can bring in; they do, however, not require a share of xp or gold, just like all class allies.

Not exactly (bolding above mine)! The Thrall doesn't have a gold/xp penalty but the believers do (I think - they're not mentioned). Hence my 6.25% penalty overall.
lonewolf

03-24-06, 11:20 AM
@Waywreth:
At the moment, the rules say that you can take as many of your believers with you without having a penalty to xp/gp and they also doesnt count for your CA.

Of course that is nonsense and should be changed.
Zevox

03-24-06, 12:07 PM
Not exactly (bolding above mine)! The Thrall doesn't have a gold/xp penalty but the believers do (I think - they're not mentioned). Hence my 6.25% penalty overall.
Oh?! Interesting. I missed that clause in there. That certainly makes them a lot more useful than I'd thought. Mayhaps I should rethink my decision not to have my ally-user pick up some levels in Thrallherd...

Zevox
waywreth

03-24-06, 12:08 PM
@Waywreth:
At the moment, the rules say that you can take as many of your believers with you without having a penalty to xp/gp and they also doesnt count for your CA.
Of course that is nonsense and should be changed.

@Lonewolf - Where do you see that? The allies area only mentions cohorts and thralls that I saw, so I naturally assumed that believers/followers would count under the standard ally rule.

And I agree, it should be changed if what you mentioned is currently the ruling.

@Zevox - It's a pain to qualify for:
Skills - Diplomacy 4 ranks, Knowledge (psionics) 8 ranks.
Feats - Inquisitor
Psionics - Manifester level 5th and able to manifest mindlink.
Zevox

03-24-06, 12:10 PM
Where do you see that? The allies area only mentions cohorts and thralls that I saw, so I naturally assumed that believers/followers would count under the standard ally rule.

And I agree, it should be changed if what you mentioned is currently the ruling.
Well, thats just it. They're not mentioned among the exceptions, therefore since they're class allies, the standard rules for class allies apply to them. Of course I'm of accord with both of you, that should be changed (I suspect it was on oversight to start with).

Zevox
Zevox

03-24-06, 12:12 PM
@Zevox - It's a pain to qualify for:
Skills - Diplomacy 4 ranks, Knowledge (psionics) 8 ranks.
Feats - Inquisitor
Psionics - Manifester level 5th and able to manifest mindlink.
I know, but my character is already well on her way to that. Shes starting as a Rogue 1/Telepath 3 (if you have the Complete Adventurer book, the idea was to have her simulate the Shadowmind PrC from that) - the only problem would be getting her the Inquisitor feat, since as I have her at present she has only a wisdom of 10 rather than 13.

Zevox
Greezer

03-24-06, 01:28 PM
oke, last time... finally i got my chracter done right(i think, i hope!), so coudl someone pls take just 1 more look, and tell me what i did wrong(if i did anything wrong).

If everything is oke, then could someone confirm that i can gain a very young white dragon in a miniquest. (+16 Diplomacy i got).

Thank you.
Greezer

03-24-06, 01:31 PM
oke, last time... finally i got my chracter done right(i think, i hope!), so coudl someone pls take just 1 more look, and tell me what i did wrong(if i did anything wrong).

If everything is oke, then could someone confirm that i can gain a very young white dragon in a miniquest. (+16 Diplomacy i got).

link to my char: http://boards1.wizards.com/showpost.php?p=8767249&postcount=752


Thank you.
Zevox

03-24-06, 01:49 PM
oke, last time... finally i got my chracter done right(i think, i hope!), so coudl someone pls take just 1 more look, and tell me what i did wrong(if i did anything wrong).

If everything is oke, then could someone confirm that i can gain a very young white dragon in a miniquest. (+16 Diplomacy i got).

Thank you.
Unfortunately, still a problem. You can only get a +2 synergy bonus to diplomacy - they don't stack due to having the same name, plus theres this passage from the SRD:

If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks.
So it only works once, since it specifies that you get exactly a +2 bonus for having 5 ranks in either bluff, knowledge (N&R), or sense motive, not a +2 for each. If you could find a way to increase this to +16 though you could get the Dragon via a miniquest, yes, due to being only 1 step from its alignment.

You should also probably note somewhere that your horse has two custom feats, hence the increased cost, plus add his hide/move silently to his skills list.

You seem to have miscalculated your gp expenditure though. You spent 1,203 gp, not 603. Also note that Rogues aren't proficient with longbows, so you might want to switch that for a shortbow, else you'll take penalties when using it.

Edit: Oh, and your hp is one off. 6+3.5+3.5+3 = 17, not 16. :)

Zevox
Greezer

03-24-06, 02:10 PM
oke, pls take 1 more look, and tell me all about going ina miniquest ofr the dragon? what do i have to do?
Zevox

03-24-06, 02:19 PM
oke, pls take 1 more look, and tell me all about going ina miniquest ofr the dragon? what do i have to do?
Looks good to me now :) . For the miniquest, all you need to do is put in your title line that your ready for (wednesday's date) and want to go on a miniquest for a V. Young White Dragon, the EL, and the questlord. If you don't have a questlord ahead of time, you'll get one assigned randomly. The miniquest is either run like an arena fight (rarely) or like a quest - you can look at just about any currently occuring quest or miniquest to get an idea of what it would be like. However it only takes 1 week to complete and costs no credits to go on, unlike a normal quest.

If you have other questions, perhaps you should read up on miniquests in the quest section of the rules thread (or on allies in those sections of it if thats what your questions are about).

Zevox
Macbrea

03-24-06, 02:24 PM
Unfortunately, still a problem. You can only get a +2 synergy bonus to diplomacy - they don't stack due to having the same name, plus theres this passage from the SRD:


That isn't a synergy bonus anymore you will note those are unnamed bonuses.



You seem to have miscalculated your gp expenditure though. You spent 1,203 gp, not 603. Also note that Rogues aren't proficient with longbows, so you might want to switch that for a shortbow, else you'll take penalties when using it.


Grey elves on the other hand are profiencent in Longbows.




Edit: Oh, and your hp is one off. 6+3.5+3.5+3 = 17, not 16. :)

Zevox


6+3.5+3.5+3 <> 17

6 + 7 + 3 = 16


:P
Zevox

03-24-06, 02:27 PM
That isn't a synergy bonus anymore you will not those are unnamed bonuses.
Yet for the other noted reason, they still can't grant more than +2 to the skill.

Grey elves on the other hand are profiencent in Longbows.
Blech, my mistake. I always seem to forget racial proficiencies. Sorry Greezer.

6+3.5+3.5+3 <> 17

6 + 7 + 3 = 16

:P
*blinks* No how'd I mess that one up? I must be having an off day... and I used to be so good at math too, even if I never liked it. *sigh*

Zevox
lonewolf

03-24-06, 02:39 PM
Yet for the other noted reason, they still can't grant more than +2 to the skill.

I disagree and the passage you quoted can be interpreted both ways.

How would you write the same passage if you wanted to allow the boni to stack?


@Greezer:
Chainshirts have an ACP of -1 as long as they are not masterwork
Zevox

03-24-06, 02:50 PM
I disagree and the passage you quoted can be interpreted both ways.

How would you write the same passage if you wanted to allow the boni to stack?
Simple (bold is the addition):

"If you have 5 or more ranks in Bluff, Knowledge (nobility and royalty), or Sense Motive, you get a +2 bonus on Diplomacy checks for each."

Still, I suppose you're right, it could be interpretted either way as is. I suppose its best to take this to the Elder thread for a ruling, unless someone else can finding something else to say for sure one way or the other?

Zevox
Macbrea

03-24-06, 02:50 PM
Hey, the FAQ happens to have an answer on this one!

The text for synergy under the Diplomacy skill on page
72 of the Player’s Handbook states: “If you have 5 or more
ranks in Bluff, Knowledge (nobility and royalty), or Sense
Motive, you get a +2 bonus on Diplomacy checks.” I’m
assuming that means if a character has 5 ranks in Bluff,
Knowledge (nobility and royalty), and Sense Motive that
the character would receive only a +2 synergy bonus on
Diplomacy checks. Or would the character receive a +6
synergy bonus (+2 for each)?
The bonuses listed in the synergy section of a skill
description are unnamed and so they stack. (There’s no such
thing as a synergy bonus in the current edition of the D&D
game.) The character in your example would receive a +6
bonus on Diplomacy checks.
Zevox

03-24-06, 02:54 PM
Well, I guess thats that, then. Thanks for looking that up Macbrea.

Now, to go fiddle with my ally-user to boost her diplomacy by another +2 for sense motive synergy. ECL 4 and a +19 diplomacy :devil: .

Zevox
Greezer

03-24-06, 03:57 PM
so i can get a +2 synergy for each one or what is happening?
Greezer

03-24-06, 04:01 PM
god i'ma good noob! :p
Zevox

03-24-06, 04:05 PM
so i can get a +2 synergy for each one or what is happening?
The FAQ entry Macbrea quoted is pretty clear on it. You get +2 for each of the skills you have 5 ranks in. So 5 ranks in bluff and sense motive results in a +4 to diplomacy, and 5 ranks in those plus 5 in Knowledge (Nobility & Royalty) results in a +6 to diplomacy.

Zevox
Altaris13

03-24-06, 06:42 PM
Hey strangers.

Just wanted to drop in and wish my peeps well!
NiQil

03-24-06, 10:55 PM
A new FAQ is out....and it is going to change a few of the things we do around here. I've listed the subjects that we have different rules for below:

Can a monk make disarm, sunder, and trip attacks
during her flurry of blows? What about grapple checks?
What about bull rushes, overruns, or other special combat
maneuvers?

As long as every attack is made with one of the monk’s
special weapons (that is, weapons allowed as part of a flurry),
the monk can perform any special attack that takes the place of
a normal attack. She’s free to disarm, sunder, trip, and grapple
to her heart’s content.

She couldn’t bull rush or overrun (since those don’t use
special monk weapons), nor could she aid another (which
requires a standard action) or feint (which requires a move
action).

This means that monks can grapple with FoB, since unarmed strikes are allowed in a flurry.

Can a character make a shield bash attack using the
shield as a primary weapon or can it be used only as an offhand
weapon?

While the rules describe a shield bash as an off-hand
weapon, that’s simply an assumption (that your primary hand is
holding a weapon). There’s nothing stopping you from
declaring your shield bash as your primary weapon. Of course,
that means that any attack you make with your other hand
becomes a secondary weapon.

This question has come up before...in the past it was ruled that shield bashes were always off-hand attacks.

Can you perform a coup de grace with a ray spell?

No. The coup de grace action specifically allows you to use
a bow or crossbow, provided you are adjacent to the target
(Player’s Handbook, page 154).

That said, allowing spells with a ranged touch attack to
deliver a coup de grace against an adjacent target wouldn’t be
an unreasonable house rule.

I add this one because I have seen this allowed in the past.

I will update the Court Decisions accordingly....monks can grapple with FoB again, effective with next weeks pairings.

@ Cat: Mer-man just got his mojo back :D
MindWandererB

03-24-06, 11:03 PM
New FAQ is up here. (http://www.wizards.com/default.asp?x=dnd/er/20030221a)

Some points of note:

·There has been an official ruling on flurrying as part of a grapple: yes, you can. Anything that uses an attack action and uses an unarmed strike or monk weapon can be used in a flurry. So that overturns our existing ruling. However, I'm unclear as to whether the monk takes the standard penalty for flurrying to the grapple checks, since grapple checks are specifically not attack rolls.

·You can shield-bash as a primary attack. Not that it happens very often, but it's there.

·The triggering condition for readied actions can be "as general or specific as you want (within reasonable limits)." What reasonable means is anyone's guess, but it's possible to interpret this as allowing "any standard action" as a trigger.

Edit: It was up all day, and I'm still only a few minutes late. Well, NiQil is the one in charge of such things.
NiQil

03-24-06, 11:05 PM
@ MindWandererB: Too slow :P

Edit: I do want to point out, however, that until Cat changes what is required for readied attacks here, those rules still apply. Our ready action still require a specific trigger until Cat says otherwise...that's one ruling I can't make.
barrel_master

03-25-06, 12:51 AM
Question: are we still doing the thing where you just pay the difference to upgrade an item? For exapmle to go from gloves of dex +2 to +4 you just pay an extra 12k?
MindWandererB

03-25-06, 12:53 AM
Question: are we still doing the thing where you just pay the difference to upgrade an item? For exapmle to go from gloves of dex +2 to +4 you just pay an extra 12k?That's a core rule, and can be found in the DMG. So, yes.
King Uther

03-25-06, 01:11 AM
As far as readied actions are considered, "any standard action" is unfair as a PC doesn't know what a standard action is(no in game metagame thinking). However, you could just as easily do something like this:

Ready to attack whenever opponent skizzles.

Definition of skizzles: Whenever opponent casts a spell, drinks a potion, attacks, uses wand, taps tattoo, etc...
barrel_master

03-25-06, 01:26 AM
That's a core rule, and can be found in the DMG. So, yes.

Although I do belive that it is true if you are the individual upgrading the item, I wasn't sure if these 'stores' we bought these things from would allow us to do that... but if that's how everyone's playing it I'm down with that. ;)
Usurpator

03-25-06, 04:15 AM
As far as readied actions are considered, "any standard action" is unfair as a PC doesn't know what a standard action is(no in game metagame thinking). However, you could just as easily do something like this:

Ready to attack whenever opponent skizzles.

Definition of skizzles: Whenever opponent casts a spell, drinks a potion, attacks, uses wand, taps tattoo, etc...

That's a technical explanation, I can easily extend it by:

Definition of skizzles: whenever a good opportunity arises

Which basically means you can take your readies action in response to everything.

Readied actions are supposed to be balanced by the prescription of a triggering condition and a specific response. I will keep that in mind every time someone gives me a readied action to perform.
Usurpator

03-25-06, 04:18 AM
I will update the Court Decisions accordingly....monks can grapple with FoB again, effective with next weeks pairings.

@ Cat: Mer-man just got his mojo back :D

Well, since the rulings concern monks, and specifically Flurry of Blows, and Mer-Man is neither a monk nor does he have FoB, I think he will remain mojo-less still.
lonewolf

03-25-06, 08:39 AM
When a mount withdraws, does the rider provoke an AoO?
Mal-2

03-25-06, 09:55 AM
When a mount withdraws, does the rider provoke an AoO?
My assumption has always been that both the mount and the rider must use the Withdraw action to avoid AoOs. If the mount withdraws, but the rider does something to provoke an AoO, then the rider takes the AoO.

I don't think that's ever been put in print anyplace, it's just how I've run that situation in the past.
MindWandererB

03-25-06, 12:49 PM
When a mount withdraws, does the rider provoke an AoO?I know I've seen this somewhere. The Rules of the Game says this:

"Withdraw: You can withdraw while mounted. Use your mount's speed rating. The first square you and your mount leave is not considered threatened and neither you nor your mount provoke attacks of opportunity when you leave that square." (This is listed as a full-round action performed by the rider.)

Under "Unruly Mounts": "Your uncontrolled mount most likely uses the withdraw action to make a double move away from danger. Doing so prevents attacks of opportunity against the mount when it leaves its first space, but not when it leaves other spaces where foes threaten it (see page 143 in the Player's Handbook). Because you and your mount move as one, you reasonably can assume that you involuntarily withdraw as well and that you also get the benefit of the withdraw action." This implies that if the rider does not also use the withdraw action, voluntarily or not, he provokes.
lucanthrope

03-25-06, 11:15 PM
Hey there everyone! I am back and am currently working on a new character. I am trying to suit him up for some mounted combat and have a couple of quick questions about my mount.

1. I have taken the handle animal skill and would like to aquire a Light Warhorse for my first mount. Is it possible for my character to have reared the animal, and taught it a wide variety of tricks in order to negate the costs of purchasing a trained mount?

2. Can I construct my mount's barding with my Craft (Armorsmithing) skill? Does the fact that it is barding add anything to the DC for the check?

That is all that I have got for now. Thanks for your time.
Zevox

03-25-06, 11:21 PM
1. I have taken the handle animal skill and would like to aquire a Light Warhorse for my first mount. Is it possible for my character to have reared the animal, and taught it a wide variety of tricks in order to negate the costs of purchasing a trained mount?
The only ways to obtain a horse ally are by buying it, having it as an animal companion (ala Druid/Ranger), or obtaining it via the handle animal skill (requiring a high enough HA modifier, a miniquest [or full quest if you like], and requiring you to teach it tricks yourself subsequently either via free action handle animal checks requiring a +10 modifier or hiring NPC services). You can't rear one beforehand as though via the handle animal skill, no.

Note also that for a horse to act as a mount it must either have the Combat Riding package of tricks or you must make a DC 20 ride check every time you want it to do anything in battle. The Combat Riding package takes up all 6 slots it has available for tricks, so if you intended on teaching it other things you'd best be prepared to either not use it as a mount or make that check every single round of combat.

2. Can I construct my mount's barding with my Craft (Armorsmithing) skill? Does the fact that it is barding add anything to the DC for the check?
I'm not entirely positive, but I would presume so. The DC should just be what it would be for the normal item, just having the cost increased. Someone correct me if I'm wrong here though.

Zevox
Gonbow

03-25-06, 11:57 PM
*snip* You can't rear one beforehand as though via the handle animal skill, no. *snip*


Why not?

*snip* Additionally, you can buy exotic mounts but they cost much more gold. It also depends wether you buy them as an egg, as youth, or as a trained version. Since Gladius has a real time progression it doesn't make much sense to buy a griffon egg unless you really want to wait a couple of years until it is fully functional. However, you have almost unlimited time (from your adulthood to your current age) you can buy an egg before you enter Gladius so that the mount is already grown up and ready. The following beasts come untrained. Trained versions cost more, depending on the beast. Pseudodragons do not need to be trained. You can also exchange their feats and skill points which costs extra gold (treat skill points as one feat for pricing purposes). *snip*

I would assume this applies to any other animals you can buy, I don't see why not. And really, if you have unlimited time to raise one of the things, I imagine you can train it then? If not, why not?
Zevox

03-26-06, 12:01 AM
Why not?
Because theres no way to obtain a horse without either A) buying it (which lucanthrope doesn't want to do), B) going on a miniquest for handle animal, or C) getting it via class ally feature. If lucanthrope buys it, he can train it as he pleases, but thats not what he was asking for. He can't obtain it via handle animal beforehand because that requires a [mini]quest.

Edit: Looking at my post, perhaps what I meant wasn't clear. By "rear," I meant he couldn't say he obtained it from its childhood or via handle animal to negate the cost of purchasing it. I didn't mean he couldn't teach it tricks if he so desired, but doing so won't lessen the cost of purchasing it, which is what he was looking for.

Zevox
lucanthrope

03-26-06, 01:15 AM
Ok, I have another quick question. How do I go about determining the age, height, and weight of a Hobgoblin? The reason why I ask is because I figured I needed to know this for the encumbrance on my horse.
barrel_master

03-26-06, 02:11 AM
I suppose the never ending stream of questions continues...

How do we handle wildshape/polymorph/alterself in regards to equipment that a character is wearing while polymorphing? Is the currentl ruling such that someone can use whatever item is on hand or is it just poly shapes that have fingers can use rings, arms/legs/torso that can use armour, ect.
HuBBaBuBBa

03-26-06, 07:39 AM
i had a uestion on creating power stones,

i've got the Imprint Stone feat, now i wan to make a stone, an Augmented one, is that possile for me, and how many times can i augment the stone?

couse if it is possible, can i do the following : creata power stone with mind thrust, i have got 17 pp, so i can augment it 16 times, making the damage 17d10 and the dc +8.
becouse i dont think the above is possible it seemed a good idea to ask first
lonewolf

03-26-06, 07:45 AM
i had a uestion on creating power stones,

i've got the Imprint Stone feat, now i wan to make a stone, an Augmented one, is that possile for me, and how many times can i augment the stone?

couse if it is possible, can i do the following : creata power stone with mind thrust, i have got 17 pp, so i can augment it 16 times, making the damage 17d10 and the dc +8.
becouse i dont think the above is possible it seemed a good idea to ask first

You can only spend as much pp on any power as your manifester level.
HuBBaBuBBa

03-26-06, 07:47 AM
so i can make a mind thrust of 2d10 max right?
lonewolf

03-26-06, 07:51 AM
so i can make a mind thrust of 2d10 max right?

I dont know what your manifester level is, but if its 2 then yes.

EDIT: I looked at your character. You have ML3 and thus can make stones of Mind Thrust with ML3 that do 3d10 damage. But dont forget the houserule in the CoCo that augmented powerstones cost more money than usual. such a 3d10 mindthrust powerstone would cost you 75gp+6xp.


Also:
Your Int should be 8 not 10, which also decreases you skillpoints.
You can only get one shield bonus to AC. Carrying multiple bucklers doesnt help.
Wilders are nonproficient with Greatswords.
CaptainStrong

03-26-06, 08:26 AM
I have a quick question. Would the bonus HD an animal companion gets from its druid increase it's size?

For example, a 3rd level druid gives +2 HD (among other things) to a Wolf. A wolf's advancement reads:

3 HD (medium), 4-6 HD (large).

Would that make it a large wolf, or do bonus HD not count for advancement purposes (other than giving skills and feats).
lonewolf

03-26-06, 08:33 AM
I have a quick question. Would the bonus HD an animal companion gets from its druid increase it's size?

For example, a 3rd level druid gives +2 HD (among other things) to a Wolf. A wolf's advancement reads:

3 HD (medium), 4-6 HD (large).

Would that make it a large wolf, or do bonus HD not count for advancement purposes (other than giving skills and feats).

No.


That has been adressed in the FAQ.
SauroGrenom

03-26-06, 11:17 AM
i had a uestion on creating power stones,

i've got the Imprint Stone feat, now i wan to make a stone, an Augmented one, is that possile for me, and how many times can i augment the stone?

couse if it is possible, can i do the following : creata power stone with mind thrust, i have got 17 pp, so i can augment it 16 times, making the damage 17d10 and the dc +8.
becouse i dont think the above is possible it seemed a good idea to ask first
As Lonewolf said, you can augment to spend a maximum # of pp equal to your character's ML.

I looked at your character, and there are a couple errors I noticed. You have spend no points into intelligence, and because of this you do not have a 10 INT, rather you have an 8 INT and less skill points.

Also you cannot wear two bucklers and recieve two shield bonuses that stack. You will simply have two shield bonuses that overlap like two castings of the shield spell.

The price on your potions of invisibility and spider climb are wrong.

Grip of Iron is useless as a ML1 powerstone. The power only lasts one round and activating the stone requires a standard action. So you only enjoy 1 move action worth of the effects.

You should have the ML of your Energy Ray ability listed on your sheet. It's important and equal to 1/2 your number of HD.

Those are the errors. I'd like to give you a couple pieces of advice. Get a stone of metaphysical weapon. This will make your weapon magical to bypass the Protection from Arrows spell that you'll face with any wizard at this level. Also I'd think about psionic shot and psionic endowment instead of talented. As levels increase you'll have all the PP you need and not enough feats to do what you want. For example by the time you hit ECL10, you'll have ~100pp and only 6 powers.

Many wilders use the psionic shot feat. It will apply to your ray attack if you want. Also your crossbow can be used with it.
MindWandererB

03-26-06, 01:35 PM
Ok, I have another quick question. How do I go about determining the age, height, and weight of a Hobgoblin? The reason why I ask is because I figured I needed to know this for the encumbrance on my horse.Just make a guess. I figure they're somewhere between human and half-orc in all three categories. Don't make it unreasonably anorexic and you should be fine.
How do we handle wildshape/polymorph/alterself in regards to equipment that a character is wearing while polymorphing? Is the currentl ruling such that someone can use whatever item is on hand or is it just poly shapes that have fingers can use rings, arms/legs/torso that can use armour, ect.First of all, wildshape is no longer based on alter/poly, so its rules are different.

Wild shape causes the druid to lose all equipment (melded into the new form), regardless of whether the animal form could wear the item. Yes, I've played around with the idea of becoming an armed gorilla in combat, which you could do if you put the weapon on the ground first, but there's no way to be armored unless your opponent gives you a nice long time to get ready. Even things like brooches go away.

Polymorph and Alter Self are not listed in the errata, so they work exactly the way as described in the PHB: If the new form is "capable of wearing or holding the item" in question, it remains, otherwise it melds. However, note that unless otherwise specified, the item does not change in size or shape in the slightest, so that:
·A human using Alter Self into a troglodyte would be able to keep its weapons and shield, but not its armor--there's no way to accomodate that tail. Same thing for a halfling turning into a mephit, since the wings get in the way.
·Anyone wearing full plate loses it whenever it changes into anything--full plate is fitted fairly precisely to the wearer's body, and needs to be refitted for a new wearer, even one of the same race.
·Anyone changing size loses pretty much everything--by convention, expendables and things like spell component pouches are kept, but they really shouldn't, since whatever sort of clothing they were attached to (belt, harness, etc.) doesn't fit anymore. You could, if you wanted, keep weapons that can be used by your new size, but you use them at a -4 penalty for inappropriate size (unless you are a half-giant that becomes Large, in which case your weapons are fine as long as you still have hands).
·Magical clothing and jewelry always resizes to fit the wearer, so those are good as long as the new form has an appropriate body part. Bracers can be worn on any type of forelimb, boots and gloves on any type of hand/foot or paw, rings on any type of finger or claw, amulets around the neck, hats on the head, lenses on the eyes, and belts and cloaks pretty much anywhere that makes sense.
NiQil

03-26-06, 01:45 PM
Anyone wearing full plate loses it whenever it changes into anything--full plate is fitted fairly precisely to the wearer's body, and needs to be refitted for a new wearer, even one of the same race.

When talking about armor and wildshape, this is not entirely true....as you can add...

Wild: The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be made covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.
Moderate transmutation; CL 9th; Craft Magic Arms and Armor, baleful polymorph; Price +3 bonus.


...this enchantment to it when you have enough gold. It may take a few levels...but if you save for it from the start, you may be getting pretty close by the time you actually have the ability to Wild Shape
MindWandererB

03-26-06, 02:11 PM
When talking about armor and wildshape, this is not entirely true....as you can add...
...this enchantment to it when you have enough gold. It may take a few levels...but if you save for it from the start, you may be getting pretty close by the time you actually have the ability to Wild ShapeWell, I was referring to Polymorph in that particular clause, but it is true that Wild armor stays with you (sort of)* while in wild shape. So if you really want to build that druid/fighter with dragonhide full plate that applies in Dire Ape form while wielding a Large greatsword with your 22 Strength, be my guest. You could do worse.

Of course, that piece of armor will cost you a minimum of 16 grand, plus the cost of the armor itself. ECL 5 might be a bit optimistic for that goal. My own druid is ECL 6 and hasn't earned that much money yet, even before expenses. But getting it by ECL 8, when you can become Large, is not so unreasonable.

*Only the armor and armor-enhancement bonus applies. So if you had dreams of wearing a Wild, Arrow Deflecting, shield of Spell Resistance while flying around as an eagle, tough luck--the special abilities don't apply.

Dire animals are supposed to be nasty. Big and nasty. Compare the dire bat to the plain ol' bat, or the dire tiger to the normal tiger, or really just about any of them and you'll see what I mean. A buttload more HD, and some substantial bonuses to strength, constitution, natural armor, etc. Then look at the dire ape. It gets a whopping 1 point more of Strength, 1 more hit die, and 1 point more of natural armor than its mundane cousin. Okay, and it rends, which is not a negligible ability. But still, this thing puts the "dire" concept to shame. [/rant.]
StoneTree

03-26-06, 08:29 PM
First of all, wildshape is no longer based on alter/poly, so its rules are different.


It's not? The SRD I'm using (sovelior_sage) says it is... has this been changed? Do I have to use a less well formatted SRD now?


Also, a note. It says to make a full plate dragonmail armor costs 3,300 gp, and requires the skin of a colossal size dragon. I'm honestly kind of surprised it's so cheep. There a lot of colossal size dragons floating about? And are their skins that easy to come by?
MindWandererB

03-26-06, 09:04 PM
It's not? The SRD I'm using (sovelior_sage) says it is... has this been changed? Do I have to use a less well formatted SRD now?d20srd.org has it updated, but that one doesn't yet.
Also, a note. It says to make a full plate dragonmail armor costs 3,300 gp, and requires the skin of a colossal size dragon. I'm honestly kind of surprised it's so cheep. There a lot of colossal size dragons floating about? And are their skins that easy to come by?I'd have to concur. I don't allow it in my games unless the PCs have a corpse.
TheMagister

03-26-06, 09:56 PM
Ya'll do me a favor and mosey on over to the Character's Thread and proofread my latest addition to the Gladius population (http://boards1.wizards.com/showpost.php?p=8785897&postcount=756), would ya?

In particular, I need to know if I did the powerstones right, AND if I have my skill set positioned enough to actually USE the powerstones I've purchased for him.

I guess that's about it. 'Preciate it in advance.

TM
Zevox

03-26-06, 10:08 PM
Well, your Psicraft is sufficient to use them, no worries there (for some reason to DC for adressing powerstones is 15+power level rather than the scroll deciphering DC of 20+spell level :rolleyes: ). As for the stones themselves, mostly, but two things to point out:

Whats the manifester level on the Vigor ability in the second stone? Doesn't say. The "A3" leads me to believe its ML 3, as does the price, so I think that may be a typo, but its one you'll want to fix.

The DC on prevenom weapon would be 10, since as a stone you didn't imprint yourself its automatically minimum DC (check the prevemon power description to see why its 10 rather than 11).

Edit: One other problem - the second powerstone has too many powers. Like with spell scrolls, powerstones have a maximum of 6 powers per stone. Just swap a couple to a different stone and you're all set there.

Other than that, looks fine as far as the powerstones are concerned.

Zevox
TheMagister

03-26-06, 11:04 PM
Thanks, man. That's what I needed, and an extra set of eyes always sees things you don't.

TM
Zevox

03-26-06, 11:11 PM
Say, I just ran across an idea I find rather interesting. Could a character (well, Druid, Ranger, or Bard specificially) use the spell Speak with Animals to bypass the normal need for an animal to know tricks to be ordered around in combat? Since speaking is a free action and the animals understand every word the caster says, it would probably also eliminate the normal need to use a move action to direct a non-animal-companion animal to use a tick. Since animals that a character brings in with them would by default be friendly towards thier master it sounds doable to me, but I just wanted to check before jumping the gun on it.

Zevox
NiQil

03-26-06, 11:25 PM
Thanks, man. That's what I needed, and an extra set of eyes always sees things you don't.

TM

That's not true...I'm a four-eyes and I still miss things LOL.
MindWandererB

03-26-06, 11:29 PM
Ya'll do me a favor and mosey on over to the Character's Thread and proofread my latest addition to the Gladius population (http://boards1.wizards.com/showpost.php?p=8785897&postcount=756), would ya?

In particular, I need to know if I did the powerstones right, AND if I have my skill set positioned enough to actually USE the powerstones I've purchased for him.

I guess that's about it. 'Preciate it in advance.

TMI'm not sure why you took Wild Talent. You don't need it to qualify for the psionic feats you take at level 3 since you're a PsiWar by then, and Psionic Talent is generally a superior feat for characters who are already psionic (counts towards Psionic Body and stacks with itself cumulatively). I suppose it gets you a use of the Deepcrystal or
an extra use of Empty Mind for the time being, but that's a pretty crappy use of a feat.

Besides, even that is wrong: you only have 1 level as a PsiWar, so your 14 Wis only nets you 1 PP, for a grand total of 3. No difference between 1 and 3 in the CoCo.

The skill points are funky: there is no such thing as a "human" skill point, each point comes with a class. That's 15 fighter and 3 PsiWar. Your expenses are right.

You might want to consider Vigor at ML 2. 2/3 the HP for 1/3 the price. Odd MLs are suboptimal for augmented Vigor.

Power stones require a standard action to use, so Thought Shield at ML 3 is not so useful. You use it, it protects you during the next round, and it's over. One round of PR 13 against mind-affecting powers is not a good use of 150 bucks in my book.

Am I right that this guy has an AC of 13? And nothing to improve it, not even Inertial Armor, not even studded leather (either of which you can afford)? Good luck, man.
TheMagister

03-26-06, 11:57 PM
I'm not sure why you took Wild Talent. You don't need it to qualify for the psionic feats you take at level 3 since you're a PsiWar by then, and Psionic Talent is generally a superior feat for characters who are already psionic (counts towards Psionic Body and stacks with itself cumulatively). I suppose it gets you a use of the Deepcrystal or
an extra use of Empty Mind for the time being, but that's a pretty crappy use of a feat.

Besides, even that is wrong: you only have 1 level as a PsiWar, so your 14 Wis only nets you 1 PP, for a grand total of 3. No difference between 1 and 3 in the CoCo.

The skill points are funky: there is no such thing as a "human" skill point, each point comes with a class. That's 15 fighter and 3 PsiWar. Your expenses are right.

You might want to consider Vigor at ML 2. 2/3 the HP for 1/3 the price. Odd MLs are suboptimal for augmented Vigor.

Power stones require a standard action to use, so Thought Shield at ML 3 is not so useful. You use it, it protects you during the next round, and it's over. One round of PR 13 against mind-affecting powers is not a good use of 150 bucks in my book.

Am I right that this guy has an AC of 13? And nothing to improve it, not even Inertial Armor, not even studded leather (either of which you can afford)? Good luck, man.

HA! That's the kind of wisdom I'm looking for (no offense, Zevox). Wild talent IS wasted. In the original build, I had the character being a straight fighter up to level 6, and THEN break into psywar. In the CoCo the difference between level 3 and level seven is like, 1/2 a year, so I changed his progression up a little bit. I'll mess around with his feats some more. Thanks for spotting that!

You see right with the lack of armor. I don't see how it'll do me a bit of good as an archer. All the armor in the world won't help me in a grapple (which is what I'll be facing in a fight 90% of the time) or vs. mind affecting spells (which is what'll kill me 90% of the time vs. a fighter). If I miss that first shot, I'm giving my chances up to the dice gods anyhow. And I can always kick myself and buy armor later after I lose 3 fights or whatever.

I'm actually trying to work the kinks out of this build for an 16th level arena-type battle FFA my friends and I are planning to hold sometime in the near-but-not-determined-yet future.

The saving of that feat just helped out a bunch.

Thanks!

TM
MindWandererB

03-27-06, 12:20 AM
You see right with the lack of armor. I don't see how it'll do me a bit of good as an archer. All the armor in the world won't help me in a grapple (which is what I'll be facing in a fight 90% of the time) or vs. mind affecting spells (which is what'll kill me 90% of the time vs. a fighter). If I miss that first shot, I'm giving my chances up to the dice gods anyhow. And I can always kick myself and buy armor later after I lose 3 fights or whatever.I can give you some reasons why you might want armor. As Ariel23 aptly reminded us, two major groups of characters that are represented here, in addition to grapplers, are invisible/evasive summoners and flying/speedy archers. Sure, armor won't help your Will save or your touch AC, but it will help you survive summons (especially since I see no Prot. alignment pots), and it will help you against other archers. Plus, at low levels (especially ECL 3), you'll see a lot of "Hulk Smash" characters with massive melee attacks and/or Improved Trip, against which AC helps a lot. A paltry 40 bucks on studded leather and buckler could save you a whole lot of hurt.

And also, if you're planning to spring this character on your friends, if those friends are not familiar with arena battles, I can guarantee at least one of them will be a "Hulk Smash" (or at least a tripper, and remember that while armor won't keep you from getting tripped, it will help you on the follow-up). And there might be a rogue, too--a couple of sneak attacks at ECL 18 are nothing to laugh at, and AC will be pretty darn important there. And one will likely be a save-or-die type, but you'll have PP to spend on defenses by then.
Usurpator

03-27-06, 03:06 AM
Say, I just ran across an idea I find rather interesting. Could a character (well, Druid, Ranger, or Bard specificially) use the spell Speak with Animals to bypass the normal need for an animal to know tricks to be ordered around in combat? Since speaking is a free action and the animals understand every word the caster says, it would probably also eliminate the normal need to use a move action to direct a non-animal-companion animal to use a tick. Since animals that a character brings in with them would by default be friendly towards thier master it sounds doable to me, but I just wanted to check before jumping the gun on it.

Zevox

You got to take an animal's Int into account too. For comparison: just try taking to a 2-year old child, and try to get it to do something in the space of six seconds and under duress. Usually it won't work unless you rehearsed it properly, and even then it might fail sometimes. The rehearsing is equivalent to teaching tricks in this case.

In any case, no go with me as your Pitlord.
Argaud

03-27-06, 08:00 AM
I have a couple questions.

1 - If a character is forced to be in a battle/MQ for over a week due to missing Pitlords or fights that take too long, how much cash would he win for his profession/craft? Just the earnings of one week, or the earnings of all the weeks he was busy?

2 – If a ranger (or druid) picks a trained dog or horse as animal companion, does he need to do a MQ to find the animal or can he just buy it at the nearest pet shop or stable?
waywreth

03-27-06, 08:39 AM
I have a couple questions.

1 - If a character is forced to be in a battle/MQ for over a week due to missing Pitlords or fights that take too long, how much cash would he win for his profession/craft? Just the earnings of one week, or the earnings of all the weeks he was busy?

2 – If a ranger (or druid) picks a trained dog or horse as animal companion, does he need to do a MQ to find the animal or can he just buy it at the nearest pet shop or stable?

1 - As of now you get one weeks of profession. There was a recent rules change that if your character is held over to a 2nd week, you can spend that week doing a full weeks crafting action (like scrolls or items) if you have the skill and/or feats.

2 - No matter what animal companion a druid starts with you're not required to do a miniquest/quest. Your character can just start with it. You don't have to pay for it either, unless you're either paying to teach it tricks it doesn't know, or you want a non-standard animal.
Argaud

03-27-06, 08:46 AM
2 - No matter what animal companion a druid starts with you're not required to do a miniquest/quest. Your character can just start with it. You don't have to pay for it either, unless you're either paying to teach it tricks it doesn't know, or you want a non-standard animal.
I didn't mean the animal companion a character starts with at level 3 (or whatever leavel the character has when is created) but one the character gets later. Picture a level 10 fighter that takes a druid level and wants to have a warhorse as companion. Does he need to pay for the horse? Do a MQ? Does the horse just appears?
waywreth

03-27-06, 09:02 AM
I didn't mean the animal companion a character starts with at level 3 (or whatever leavel the character has when is created) but one the character gets later. Picture a level 10 fighter that takes a druid level and wants to have a warhorse as companion. Does he need to pay for the horse? Do a MQ? Does the horse just appears?

At that first level of druid you're assumed to have the animal companion as part of taking that level. You can choose to do a MQ if you wish to roleplay the acquisition though.
Anaconda

03-27-06, 09:19 AM
A little question.

can i get tools that give me +2 or more on my diplomacy check or tools that give me +2 or more on forgery checks??
Zevox

03-27-06, 09:34 AM
A little question.

can i get tools that give me +2 or more on my diplomacy check or tools that give me +2 or more on forgery checks??
Nope, not unless you purchase custom ones at the Black Market using credits. See here (http://boards1.wizards.com/showpost.php?p=6466576) for a list of all available non-custom skill tools.

Zevox
Myrridin

03-27-06, 10:35 AM
Sdentch and Morgan are looking for a questlord to run an ECL 8 or 9 quest that will culminate in us finding (and hopefully) killing a dragon. Any takers?
Greezer

03-27-06, 01:33 PM
hi, i have got a problem/question here,
this week, i am going to do a MQ to get a Howler, i have got teh required DIP check, so i can, but thats not the question, the question/problem is the following: after i get the Howler, it requires raining, pof 6 weeks, how long is this in the CoCo, and it also rewuires a HA check of 25, can i take 20 on this? to give 25, or can i do this even without ranks, or can i only take 10.

please an accurate answer

thank you
Zevox

03-27-06, 01:58 PM
hi, i have got a problem/question here,
this week, i am going to do a MQ to get a Howler, i have got teh required DIP check, so i can, but thats not the question, the question/problem is the following: after i get the Howler, it requires raining, pof 6 weeks, how long is this in the CoCo, and it also rewuires a HA check of 25, can i take 20 on this? to give 25, or can i do this even without ranks, or can i only take 10.

please an accurate answer

thank you
The Howler does not require training. It is an intelligent creature, and so long as you can communicate with it (which is required it obtain it via Diplomacy anyway - in this case you need to speak Abyssal) you can direct it in battle without needing to teach it tricks like an animal. Only animals (or a few intelligent mounts like Pegasi) require tricks.

Edit: After looking at your character, you've got a problem that will prevent you from questing for a Howler. Knowledge (Nobility & Royalty) is not a Rogue class skill, so at most you can have 3 ranks in it by putting 6 cross class skill points in it - not enough for the diplomacy synergy bonus. This means you're back down to +16 Diplomacy, and since your alignment is more than 1 step from the Howler's you need a +18 to quest for it. Also, you don't speak Abyssal, the only language Howlers comprehend, and as noted above you need to be able to communicate with it to miniquest for it.

Incidentally, Knowledge (Psionics), Spellcraft, and Concentration aren't Rogue class skills either. That means no synergy bonus to Use Magic Device from spellcraft, among other things.

Incidentally, if you had an animal you wanted taught, you would either need to hire the services of an NPC (see the Rules thread for prices) or you would need to have a +10 handle animal modifier (DC 20 to teach a trick, you use take 10) and would need to either teach it 2 tricks per week as a full activity or one per week as a free activity (plus NPC service training of one per week if you wanted to pay for that).

Zevox
Mal-2

03-27-06, 01:59 PM
it requires raining, pof 6 weeks, how long is this in the CoCo, and it also rewuires a HA check of 25, can i take 20 on this? to give 25, or can i do this even without ranks, or can i only take 10.

Six weeks of D&D time is 6 weeks in CoCo. And you can only Take 10 on Handle animal skills to train animals. You could hire an animal trainer for 6 weeks instead if you like.
King Uther

03-27-06, 02:35 PM
I can take Morgan and Sdentch's quest, but not this pairing. Next would be fine, unless you don't want to wait. I'm feeling a nice big Red Dragon would be fun.
Myrridin

03-27-06, 04:06 PM
Next pairing is fine with me. I may sneak in and go to the arena with Morgan, so that he'll be level 9 for the next quest. :)
TheMagister

03-27-06, 07:52 PM
Next pairing is fine with me. I may sneak in and go to the arena with Morgan, so that he'll be level 9 for the next quest. :)

Well, all RIGHT, I guess. =) Sdentch already IS level 9, but it's a long way to 10. The 9 league is stacked with pain, too. Sdentch won't have an easy time of it, I'm afraid. I'm just glad Va'ria is questing (ugly will saves...).

Still, sooner is better than later. If anyone wants to step up and questlord, Sdentch would appreciate it.

TM
SauroGrenom

03-27-06, 11:39 PM
Pittbull,

Kracknol would like to challange Barthleby to a rematch. You defeated me so badly last time, I must try to regain some honor.
Pittbull

03-28-06, 01:25 AM
@Sauro: I was thinking of crafting this week, but if Kracknol wants to challange Barthleby, he'll accepts. Let the rumble begin....
Myrridin

03-28-06, 09:12 AM
I'm still looking for another player for my campaing, Kingdom of Dream and Shadow. It appears that DTFarStar has dropped out, and Murtagh is no longer participating. If you're interested, I'm taking ECL 7 and ECL 8 characters. Please PM me.
SauroGrenom

03-28-06, 09:17 AM
I'll change my title line.
SauroGrenom

03-28-06, 09:17 AM
I'm still looking for another player for my campaing, Kingdom of Dream and Shadow. It appears that DTFarStar has dropped out, and Murtagh is no longer participating. If you're interested, I'm taking ECL 7 and ECL 8 characters. Please PM me.
I still have the unbodied on my hardrive... ECL8.
SoulLord

03-28-06, 06:01 PM
in the prision thread

Q: When using a Pearl of Power, can you use the spell reclaimed by this item to cast a spell other than the one that was reclaimed?
A: No. When using a Pearl of Power, you do not reclaim the spell level, but rather the spell itself. This allows you to cast the spell that was reclaimed even if you have already used all allowable spells available in a match under the 1/3 rule. As an example, after casting magic missile and then recalling it with a pearl of power, the spell level used to cast the spell the first time is not reclaimed. However, you are now able to cast magic missile again, even if you have used all of the spell levels available to you in your match.


Can a wizard who has only 1 spell level left allowed and the following spell list memorized
1.-ray of enfeeblement , Obscuring mist,

cast let's say a ray of enfeeblement then use the pearl to recall the ray of enfeeblement
and then cast Obscuring mist?

relevant text in pearl of power added

Pearl of Power

This seemingly normal pearl of average size and luster is a potent aid to all spellcasters who prepare spells (clerics, druids, rangers, paladins, and wizards). Once per day on command, a pearl of power enables the possessor to recall any one spell that she had prepared and then cast. The spell is then prepared again, just as if it had not been cast. The spell must be of a particular level, depending on the pearl. Different pearls exist for recalling one spell per day of each level from 1st through 9th and for the recall of two spells per day (each of a different level, 6th or lower).

It seems to me that if the Ray of enfeeblement was as if "never cast" then the obscuring mist should be available for casting
MindWandererB

03-28-06, 06:26 PM
Can a wizard who has only 1 spell level left allowed and the following spell list memorized
1.-ray of enfeeblement , Obscuring mist,

cast let's say a ray of enfeeblement then use the pearl to recall the ray of enfeeblement
and then cast Obscuring mist?

It seems to me that if the Ray of enfeeblement was as if "never cast" then the obscuring mist should be available for castingOld argument. The problem with the "never cast" clause is that they never had a spell point system in mind when they wrote that. The Ruling text is clear, and the wizard in your example cannot do as you suggest.
SoulLord

03-28-06, 06:42 PM
Old argument. The problem with the "never cast" clause is that they never had a spell point system in mind when they wrote that. The Ruling text is clear, and the wizard in your example cannot do as you suggest.

What I don't understand is if this is a house rule or if this is supported by the rules somewhere.

if it's a house rule to nerf casters I can accept it.

but if its based on the rules I don't see how it's sustained.

not mad just confused
MindWandererB

03-28-06, 06:49 PM
The whole 1/3 rule is a house rule to nerf spellcasters. There was debate over how to allow the PoP while retaining the spirit of that house rule. The current rule was the decision. Whenever you have a house rule that major, there are going to be ripples throughout the system, and this was one of them. You are correct that, without the house rule clarification, what you suggest would be allowed.
SoulLord

03-28-06, 06:56 PM
I assume that after that debate and the current rule incarnation
that you can sell back your pearls of power at full price.

or are you forced to sell them at half price?
NiQil

03-28-06, 07:55 PM
I assume that after that debate and the current rule incarnation
that you can sell back your pearls of power at full price.

or are you forced to sell them at half price?

That would probably be something you would want to post in the Character Changes thread to get Cat's opinion on. I personally have no problem with a full refund, however Cat might, since this ruling has been in effect for several months now.
CaptainStrong

03-28-06, 09:34 PM
Here's a somewhat important question.

Dementia's three skeletal human warriors are proficient with shields, all simple and martial weapons, and all armor, am I right? Thanks.
MindWandererB

03-29-06, 01:14 AM
Here's a somewhat important question.

Dementia's three skeletal human warriors are proficient with shields, all simple and martial weapons, and all armor, am I right? Thanks.Undead are automaticaly proficient with simple weapons, and any weapons or armor mentioned in its entry--in this case the scimitar and no armor. Skeletons are also proficient with anything the base creature is proficient with, in this case nothing. As for shields, the rules say that undead are proficient with shields if they are proficient with any armor, which in this case they are not, but this is weird because the sample skeleton uses a shield.

So to sum up, the answer is no: they are proficient with simple weapons, the scimitar, and arguably shields (but not tower shields), and no armor.
CaptainStrong

03-29-06, 08:51 AM
The skeleton, I believe, retains all weapon proficiencies. That skeleton is from a 1st level human Warrior, who has all simple, martial, and armor/shields, I believe.
MindWandererB

03-29-06, 11:50 AM
The skeleton, I believe, retains all weapon proficiencies. That skeleton is from a 1st level human Warrior, who has all simple, martial, and armor/shields, I believe.Reread that. It keeps racial profs only.
Pitlords

03-29-06, 12:25 PM
@all Guild Members: Please change the Taxes on your sheet to the new values! You can find them in the Rules of Gladius: Guilds.
Stormwind

03-29-06, 12:48 PM
@all Guild Members: Please change the Taxes on your sheet to the new values! You can find them in the Rules of Gladius: Guilds.
I assume this does not include those of us who are currently questing ... or do you wish us to update our sheets in the middle of a quest?
MindWandererB

03-29-06, 03:02 PM
Actually, you don't really need to go to that page to find the new tax values. The formula is 18% -1%/ECL -1%/ally (Small or larger only). So ECL 3's are 15%, and it goes down 1% per ECL thereafter.

It was stated earlier that characters who are mid-quest will be affected by the update only after their current quest has been completed.
Ariel23

03-29-06, 03:23 PM
You got to take an animal's Int into account too. For comparison: just try taking to a 2-year old child, and try to get it to do something in the space of six seconds and under duress. Usually it won't work unless you rehearsed it properly, and even then it might fail sometimes. The rehearsing is equivalent to teaching tricks in this case.

In any case, no go with me as your Pitlord.
I have to agree with you there. I have two kittens and talking to them wouldn't matter one bit as far as behavior goes.
Actually, I'm pretty sure if they could talk, they'd drive me crazy and I'd get rid of them.

Now, I would say if you have Handle Animal, you can have them do all their tricks as a free action, make "pushing" easier and so forth.

As for the 2 year old, most likely result is whether it is capable of the trick or not, it will simply say "No, I don't want to."
:ahem:
Usurpator

03-29-06, 04:14 PM
Now, I would say if you have Handle Animal, you can have them do all their tricks as a free action, make "pushing" easier and so forth.

That's a fine ruling by me.

As for the 2 year old, most likely result is whether it is capable of the trick or not, it will simply say "No, I don't want to."
:ahem:

Don't take them seriously, they are just exercising their ability to refuse something. :)
NiQil

03-29-06, 08:28 PM
Does damage reduction reduce subdual damage in addition to lethal damage?
StoneTree

03-29-06, 08:56 PM
Large character with a spiked chain.

Range of 10', 15', or 20'?
Gonbow

03-29-06, 09:25 PM
0-20, actually. (Note, Half-giants only get 0-10 as reach is NOT one of the specific things powerful build gives them, if this question was in relation to them)
Gonbow

03-29-06, 09:26 PM
Does damage reduction reduce subdual damage in addition to lethal damage?

Damage reduction applies to both kinds of damage, yes. If one attack was doing subdual AND lethal at the same time, it would be taken out of the lethal first, I imagine.
StoneTree

03-29-06, 09:39 PM
0-20, actually. (Note, Half-giants only get 0-10 as reach is NOT one of the specific things powerful build gives them, if this question was in relation to them)

Oh, god my bones.
Scribelords

03-30-06, 03:44 AM
@ALL

Due to many many many things, I have been lax as the Scribelords. This is about to change. In addition to putting a lot of effort into the Gladius Project in the coming weeks and months, I will do a much much better job of answering questions by making sure I get on this twice a week, on Wed. night and Sunday. With my new job I can do what I've always hoped I could: to promote an explosion of roleplay.


-Hobey
Katana

03-30-06, 04:32 AM
HEy i got a little question
How much credits and money will a +2forgery tool cost?
Vathelokai

03-30-06, 09:43 AM
And I'm back.... :)
Myrridin

03-30-06, 09:48 AM
Welcome back Vath, glad to have you.
Macbrea

03-30-06, 09:57 AM
Cool, Cool, Frost is almost Frozen.. :P


Welcome back!
Zevox

03-30-06, 10:12 AM
Welcome back Vath!

Zevox
DarthVegan

03-30-06, 12:46 PM
I have a question about the Character Roster. My character Micah's fight record shows a loss, even though the edited fight ended with Jimmy the Chain conceding to Micah. Can this be fixed?

Or is Micah doomed to live knowing that he was a failure in his very first foray into the arena...woe unto him...the agony...the shame...the....oh, forget it.

Just wondering. :D
TheMagister

03-30-06, 02:17 PM
I have a question about the Character Roster. My character Micah's fight record shows a loss, even though the edited fight ended with Jimmy the Chain conceding to Micah. Can this be fixed?

Or is Micah doomed to live knowing that he was a failure in his very first foray into the arena...woe unto him...the agony...the shame...the....oh, forget it.

Just wondering. :D

Naw. A PM to the Pitlords account will change that. It's a result of those involved not dropping Caterane (who is Pitlords) a PM when the result changed. We've all done it (well, I have, at least).

TM
Usurpator

03-30-06, 04:11 PM
Can anyone explain the current Hide rule to me? Seem to remember that the old 'within x ft. per ranks' rule was reversed or changed some time.
Stormwind

03-30-06, 04:47 PM
Can anyone explain the current Hide rule to me? Seem to remember that the old 'within x ft. per ranks' rule was reversed or changed some time.
Yes it has changed.

First of all, if a character has no cover or concealment at the end of his turn, he cannot hide. If he has no cover or concealment at the beginning of his turn, but manages to move to cover or concealment by the end of the turn, he can hide, but his opponent will know exactly where he last lost sight of the guy hiding. Note that hiding is not an action; if a character has cover, he will automatically try to hide. Don't forget about the -5 for moving faster than full speed, though, or the -20 for running or sniping. Secondly, an opponent gets one reactive Spot roll every round in the opponent's round, if line of sight is not completely blocked.

Hiding: You are autospotted if you leave cover or concealment, and opponent has Line of Sight to you; while moving from cover to cover, you can remain hidden as long as you are no more than 1 foot per rank in hide away from a cover. You cannot hide within effects provided by spells or items that affect only you and give concealment or cover such as Blur, Concealing Amorpha and a Tower Shield.

Which means that if you have cover or concealment at the beginning and/or end of your round, that you also have cover while moving from cover to cover, however you only have this cover as long as you are no more than 1 foot per rank in hide from cover.
On the other hand, if you do not have cover or concealment at the end of your round then you cannot hide.
SoulLord

03-30-06, 04:47 PM
yes the hide within x now only works to get from cover to cover and not get autospotted.

if there is no cover or concealment between you and your foe you get autospotted
Usurpator

03-30-06, 05:01 PM
Yes it has changed.

Which means that if you have cover or concealment at the beginning and/or end of your round, that you also have cover while moving from cover to cover, however you only have this cover as long as you are no more than 1 foot per rank in hide from cover.
On the other hand, if you do not have cover or concealment at the end of your round then you cannot hide.

Thanks, the new rule only makes sense if you believe that rounds are not contiguous, though. From this rule it becomes apparent that you are assumed to stop moving between rounds, which is a fiction of the sequential combat system.

A person running in a straight line for three rounds is not running, stopping, running, stopping and then running again. He runs all the time. That hiding was treated the same way made sense.

Now you cannot use a 10x10 ft. house to evade your opponent because he can just move around it. You used to be able to simulate 'moving as he moved' with the Hide skill, that is not possible anymore now.

On the other hand, it does remove the weird result that you were more difficult to spot atop a rock than besides one.
NiQil

03-30-06, 08:26 PM
For the pyrokinesist, when he gains the ability at first level to make his fire lash, is he automatically assumed to be proficient with it, or does he already need to have an exotic weapon proficiency with a whip? If he is assumed to be proficient, does this make him proficient with any whip, or just the fire lash?
MindWandererB

03-31-06, 02:48 AM
For the pyrokinesist, when he gains the ability at first level to make his fire lash, is he automatically assumed to be proficient with it, or does he already need to have an exotic weapon proficiency with a whip? If he is assumed to be proficient, does this make him proficient with any whip, or just the fire lash?It is not stated at all. I think it would be unfair to make them nonproficient with the fire lash, since that would make this ability pretty horrible. Undoubtedly they just forgot to consider it. Since Weapon Focus (fire lash) and Weapon Focus (whip) are separate feats (although WF (whip) would cover both bases), I would say that you do not automatically get whip proficiency--otherwise, why would you ever take WF (fire lash) when WF (whip) does the same and more?
Vathelokai

03-31-06, 07:01 AM
Holy Crap! WotC is accepting submissions (http://www.wizards.com/default.asp?x=dnd/dd/20050930b) for short adventure modules. You could win (er... I mean get hired) a freelance position writing adventures! Heck, we write a dozen of those a week in here.
TheMagister

03-31-06, 07:34 AM
Holy Crap! WotC is accepting submissions (http://www.wizards.com/default.asp?x=dnd/dd/20050930b) for short adventure modules. You could win (er... I mean get hired) a freelance position writing adventures! Heck, we write a dozen of those a week in here.

Hey, Vath! Didn't get a chance to welcome you back to the boards. Good to see you!

TM
Vathelokai

03-31-06, 07:44 AM
Hey, Vath! Didn't get a chance to welcome you back to the boards. Good to see you!

TM
Yeah, I snuck in and sat down in the back row. :smirk:
SauroGrenom

03-31-06, 08:29 AM
Holy Crap! WotC is accepting submissions (http://www.wizards.com/default.asp?x=dnd/dd/20050930b) for short adventure modules. You could win (er... I mean get hired) a freelance position writing adventures! Heck, we write a dozen of those a week in here.
That was posted on the dnd website a while back. 9/30/05 is the date. If the contest is still open, I'd be supprised.
Guildmaster (TAO)

03-31-06, 09:23 AM
That was posted on the dnd website a while back. 9/30/05 is the date. If the contest is still open, I'd be supprised.
Page says it's still open - I could just email them and find out.
Airwhale

03-31-06, 10:11 AM
Hey folks,

What is the normal way for non-spellcasters to see invisability? Is there some cheap magic item that does it?
Myrridin

03-31-06, 10:14 AM
The Hand of Glory is probably your best option, sadly. I know it's a little expensive, but otherwise you're pretty stuck.
waywreth

03-31-06, 10:14 AM
Hey folks,
What is the normal way for non-spellcasters to see invisability? Is there some cheap magic item that does it?

Not really.
Your cheapest option is the Hand of Glory which will cost you 8,000 in gold. Psions/psionic warriors have a better option in using touchsight.

If you have 15 credits you can buy a custom item pretty cheap that will cast see invisibility 1/day. It's around 1,500gp, but does cost 15 credits.
Mal-2

03-31-06, 10:48 AM
Your cheapest option is the Hand of Glory which will cost you 8,000 in gold. Psions/psionic warriors have a better option in using touchsight.

Touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm) is an option for psions, but not really for psychic warriors. A powerstone of touchsight is only 375gp, but is psion/wilder only. Anyone (ECL 5 or above) could use a tattoo of touchsight, but those cost 1500 gp each.

So, basically, if you can't use wizard scrolls or psion powerstones your best bet is the Hand of Glory. Also, if you can manage to get Scent, Blindsight, Blindsense, or Tremmorsense special abilities, those all help to reduce the effectiveness of invisibility.
SoulLord

03-31-06, 10:56 AM
Hey folks,

What is the normal way for non-spellcasters to see invisability? Is there some cheap magic item that does it?

cheapest way to detect an invisible foe would be to buy a Riding dog trained to locate by scent invisible enemies.
Macbrea

03-31-06, 01:44 PM
Well, Frost has reached the Frozen league finally. Time to work on my other characters. :P I think he is updated correctly at this point. Anyone happen to know if you apply your strength to the use of a Fire Lash?
Mal-2

03-31-06, 01:57 PM
Well, Frost has reached the Frozen league finally. Time to work on my other characters. :P I think he is updated correctly at this point. Anyone happen to know if you apply your strength to the use of a Fire Lash?

I don't believe you get to add your strength to the fire lash:

Fire Lash (Ps)

A pyrokineticist gains the ability to fashion a 15-foot-long whip of fire from unstable ectoplasm as a move-equivalent action. She takes no damage from a fire lash she creates, and if she releases her hold, it immediately dissipates. The lash deals 1d8 points of fire damage to a target within 15 feet on a successful ranged touch attack. A pyro can take Weapon Focus and Weapon Specialization (if she otherwise meets the prerequisites) in conjunction with the fire lash, as well as any feats that apply to the use of a standard whip. The whip remains in existence as long as the pyrokineticist holds it.

As far as I can tell, it works a lot like any other spell that allows you to make ranged touch attacks for damage (like Produce Flame), plus some special rules about ways to enhance your chances to hit and damage (that is, focus and specialize in the fire lash or whip instead of rays).
Ariel23

03-31-06, 02:27 PM
For the pyrokinesist, when he gains the ability at first level to make his fire lash, is he automatically assumed to be proficient with it, or does he already need to have an exotic weapon proficiency with a whip? If he is assumed to be proficient, does this make him proficient with any whip, or just the fire lash?
I agree that this is 99.9% an oversight.

I would also think if they meant for it to be a real Whip proficiency, one of the feat req's would have been EWP: Whip.

These are a really terrible source of (authoritative) information, but can anyone find a WotC NPC pyrokineticist in any official published source?
Check out his attack bonus and you'll know. Or if he has EWP: whip, you'll likewise know.
Macbrea

03-31-06, 02:40 PM
I haven't been able to find one. I figured since, I finally got him to that point. I would try and get him correct before the level 10 league unfreezes.
MindWandererB

03-31-06, 03:00 PM
Touchsight (http://www.d20srd.org/srd/psionic/powers/touchsight.htm) is an option for psions, but not really for psychic warriors. A powerstone of touchsight is only 375gp, but is psion/wilder only. Anyone (ECL 5 or above) could use a tattoo of touchsight, but those cost 1500 gp each.

So, basically, if you can't use wizard scrolls or psion powerstones your best bet is the Hand of Glory. Also, if you can manage to get Scent, Blindsight, Blindsense, or Tremmorsense special abilities, those all help to reduce the effectiveness of invisibility.Psychic Warriors do have Steadfast Perception available to them. A stone of it would cost 700 gp, quite a bit cheaper than 1500. Or they could just learn it at level 10.
SoulLord

03-31-06, 03:08 PM
I was thinking of this as an alternative use for credits.
what do you think?

1° Credit using your contacts in the black market you are allowed to sell an item previously Bought at full price insteda of at half-price by rearranging the warranty period on it.
*does not apply to self-crafted items*
graymocker

03-31-06, 05:05 PM
Hi, I'm new here and have spent a few hours poking around the various rules/quickstart threads but have two quick rules/format questions I'm still unsure about:

1) What are the possible selections for the diety's favored weapon if a cleric selects the war domain?
2) Where do I let the pitlord know what my character is doing this week? Do character's actions for the week just get edited onto the existing character sheet one creates when first building a character? (Seems like a admirable amount of effort on the part of pitlords to keep track if this is the case...)

Thanks in advance.
MindWandererB

03-31-06, 05:09 PM
Hi, I'm new here and have spent a few hours poking around the various rules/quickstart threads but have two quick rules/format questions I'm still unsure about:

1) What are the possible selections for the diety's favored weapon if a cleric selects the war domain?
2) Where do I let the pitlord know what my character is doing this week? Do character's actions for the week just get edited onto the existing character sheet one creates when first building a character? (Seems like a admirable amount of effort on the part of pitlords to keep track if this is the case...)
1) Any martial weapon is acceptable.
2) You put the character's actions in the title of your character sheet, like this:

Ready for 4/5/06; Using Profession (underwater basket weaver) to make 63 gp.

Since each fight only involves two people, it's not a lot to keep track of--the GM ("Pitlords" aka Caterane) doesn't keep track of all that stuff, only full activities and questing.
graymocker

03-31-06, 05:59 PM
Thanks!

I assume use the same space to indicate that the character is conducting some non-fight full action for the week (such as questing, crafting expensive magic items, etc.)?
MindWandererB

03-31-06, 06:58 PM
Thanks!

I assume use the same space to indicate that the character is conducting some non-fight full action for the week (such as questing, crafting expensive magic items, etc.)?
Exactly--but if the questlord permits, you can perform free actions in the same week you quest. You can always do a free action along with a miniquest. If you are questing, it's helpful if you list the ECL, questlord, and quest goal in the title as well. That helps Cat list it in the week's pairings.
Anaconda

04-01-06, 01:26 AM
Could anyone check my Rinzwind (http://boards1.wizards.com/showpost.php?p=8781867&postcount=755) for mistakes?

PLS DONT POST THEM IN THE PRISON BECOUSE HE IS STILL UNDER CONSTRUCTION. PLS PM ME ABOUT THE MISTAKES.
Anaconda

04-01-06, 02:52 AM
Hey guys n girls i got a little question. how much credits and how much money wil la custom tool for forgery +2 cost? and +4?
graymocker

04-01-06, 02:55 AM
I too have created my first character here: http://boards1.wizards.com/showpost.php?p=8827337&postcount=759

To the best of my knowledge I'm good to go, but would naturally appreciate any guidance.
Dracazar

04-01-06, 04:44 AM
How much for a Tattoo of Expasion augmented by 2 power points?

Please give me the breakdown, thanks.
Pitlords

04-01-06, 04:58 AM
This year's WotC April's fool prevents us from leaving the wizard site via links. Here's the text: You are about to go to another web site that Wizards of the Coast has no control over. Why would you do that? Don't you love us anymore? We didn't mean to make fun of your sister like that, really. Or do you still hold us accountable for what happened to your dog? How were we supposed to know he'd look so terrible shaved? Sometimes you can just be too sensitive.

Remember: Forgiveness is a sign of a truly strong person.
SauroGrenom

04-01-06, 11:24 AM
How much for a Tattoo of Expasion augmented by 2 power points?

Please give me the breakdown, thanks.
This will cost you 500gp and 5 credits.

Augmented by 2pp makes the power effectively a 2nd level power with regard to pricing. So it costs 250gp.

Since it's a power that typicially has a range of personal, it costs double. So it now costs 500gp.

Since it is an augmented tattoo, it costs 5 credits in the blackmarket. All potions and tattoo's are made at minimal ML unless you spend credits.
SauroGrenom

04-01-06, 11:25 AM
Could anyone check my Rinzwind (http://boards1.wizards.com/showpost.php?p=8781867&postcount=755) for mistakes?

PLS DONT POST THEM IN THE PRISON BECOUSE HE IS STILL UNDER CONSTRUCTION. PLS PM ME ABOUT THE MISTAKES.
You shouldn't get posted in the prison unless you character is pared.
funnymanmike

04-01-06, 11:54 AM
whats the damage of a great axe (1d12) one size category larger, and two size categories larger?
Gonbow

04-01-06, 12:07 PM
whats the damage of a great axe (1d12) one size category larger, and two size categories larger?

Large Great Axe: 3d6

Huge Great Axe: Hmm. Not sure. 4d6 would be a guess, but I think it might be more than that.
Macbrea

04-01-06, 12:55 PM
This might help:
It's from the SRD Weapon size rules in the item section:


Weapon Fine Dim Tiny Small Med Large Huge Garg Col
Greataxe 1d4 1d6 1d8 1d10 1d12 3d6 4d6 6d6 8d6
Vathelokai

04-02-06, 06:02 AM
Question -

A character has 3 levels of cleric and 3 levels of wizard. The wizard levels are specialist (divination) with prohibited school of necromancy. Can this character cast divine necromancy spells?
NiQil

04-02-06, 06:31 AM
Question -

A character has 3 levels of cleric and 3 levels of wizard. The wizard levels are specialist (divination) with prohibited school of necromancy. Can this character cast divine necromancy spells?

I don't believe that divine or arcane plays into the equation...if you are prohibited from necromancy, then that would include your clerical spells as well. I have no quote to support this atm, as I am on my way to bed, but I'll see what I can dig up tomorrow.
DSugui

04-02-06, 06:42 AM
Question -

A character has 3 levels of cleric and 3 levels of wizard. The wizard levels are specialist (divination) with prohibited school of necromancy. Can this character cast divine necromancy spells?

Of course he can. One class has nothing to do with the other - he is prohibited to cast necromancy spell as a wizard, and could not, for example, use arcane scrolls of necromancy spells, or arcane wands of necromancy spells. But, as a cleric, nothing prevents him to cast necromancy spells, or use magic items of necromancy spells.
Argaud

04-02-06, 08:43 AM
I have a question for the experts.

When is the +15 to listen through a stone wall applicable. I have always thought that it was when there is a wall blocking LoS (as for the picture in page 139 of the PHB) but it seems some people think it is only if the wall is ‘closed’ around one of the characters.

The PHB is hardly clear. Has this subject been mentioned in some FAQ or Sage Advice?
TheMagister

04-02-06, 09:27 AM
Just confirming:

Are you still up for questing Sdentch and Myrridin this coming week?

TM
TheMagister

04-02-06, 09:32 AM
I have a question for the experts.

When is the +15 to listen through a stone wall applicable. I have always thought that it was when there is a wall blocking LoS (as for the picture in page 139 of the PHB) but it seems some people think it is only if the wall is ‘closed’ around one of the characters.

The PHB is hardly clear. Has this subject been mentioned in some FAQ or Sage Advice?

Not that I can remember.

However, I was doing the same thing when I first started pitlording (about 6 months ago, I think).

I've bowed to the general opinion that there's nowhere in the Arena that characters actually have to listen directly through a solid stone wall. Really, it doesn't matter which way you rule, as long as both characters are subject to the same rule.

It actually expedites play to make the listen checks easier for the characters to make (helps them find each other faster), so leaning toward that interpretation makes sense.

In my TT games, though, I think that I'd stick with the LOS rule. That makes the most sense to me (with the exception of stone hallways. Those conduct echoes, granting a +2 circumstance bonus to Listen checks).

Just my opinion.

TM
MindWandererB

04-02-06, 03:55 PM
CoCo convention is that it has to be completely enclosed.

In my games, when it matters, I make the Listen check penalized by whichever would be less: going through the obstacle and taking the penalty, or going around it.
Argaud

04-02-06, 09:00 PM
Another few questions:

If I have an animal companion, can I pay 2 credits so it starts with the elite array? And can I change its feats?
SauroGrenom

04-03-06, 12:33 AM
Another few questions:

If I have an animal companion, can I pay 2 credits so it starts with the elite array? And can I change its feats?
No. Your animal companions are just typical members of there race. They begin with the typical feats and ability scores. As extra feats are gained with advancement, you can choose your feats.
Vathelokai

04-03-06, 05:14 AM
A horse not trained for war does not normally use its hooves to attack. Its hoof attack is treated as a secondary attack and adds only half the horse’s Strength bonus to damage. (These secondary attacks are noted with an asterisk in the Attack and Full Attack entries for the heavy horse and the light horse.)
Control Mount in Battle: As a move action, you can attempt to control a light horse, pony, heavy horse, or other mount not trained for combat riding while in battle. If you fail the Ride check, you can do nothing else in that round. You do not need to roll for warhorses or warponies.

Using the CoCo house rule defenition of 'trained for war', does this mean that a regular light horse, if it is trained with the correct tricks, can fight using it's hooves as primary attacks? Using the same line of thought, do you have to make control animal checks if your regular lt. horse is trained for such combat?
Caterane

04-03-06, 12:09 PM
Guys, do the tags work for you? Since the 1st this month, the tags-buttons or smilie-button don't work anymore, and URL-links don't open in a new window.
SauroGrenom

04-03-06, 12:33 PM
Guys, do the tags work for you? Since the 1st this month, the tags-buttons or smilie-button don't work anymore, and URL-links don't open in a new window.
They seam to work for me. :lightbulb :dancin: :evillaugh :plotting: :cheer: Just fine.

The URL's are working as well. I use Firefox.
waywreth

04-03-06, 12:33 PM
Using the CoCo house rule defenition of 'trained for war', does this mean that a regular light horse, if it is trained with the correct tricks, can fight using it's hooves as primary attacks? Using the same line of thought, do you have to make control animal checks if your regular lt. horse is trained for such combat?

I would think the answer would be yes - but the horse would require the combat riding package to be qualified as "trained for war".


@Cat - Tags and smilies work fine for me (I use Internet Explorer).
Edit: The buttons work for me, I don't have to type them in manually - and sorry I have no idea why it won't work for you.
Caterane

04-03-06, 01:02 PM
They work for me too: :) :(

BUT

I cannot click on the buttons but have to write them up manually. That's really annoying and its that way since April's Fool day. I use firefox. Any ideas???

:help:
Caterane

04-03-06, 01:05 PM
Test...

It works on Internet Explorer.
Guildmaster (CEF)

04-03-06, 01:06 PM
The same problem occurs when I use another account so it has apparently something to do with Firefox.
MindWandererB

04-03-06, 01:20 PM
Using the CoCo house rule defenition of 'trained for war', does this mean that a regular light horse, if it is trained with the correct tricks, can fight using it's hooves as primary attacks? Using the same line of thought, do you have to make control animal checks if your regular lt. horse is trained for such combat?Non-war horses have the text "cannot fight while bearing a rider." This text overrides any training the animal might have. If not mounted, though, all it needs to have is the "attack" trick to not panic and flee.
robin_shoe

04-03-06, 03:30 PM
I made a char with lance and equiped my horse also with a lance. i want to know if this is legal or not. i couldn't find anything wich says it isnt.
a link to the char is here (http://boards1.wizards.com/showpost.php?p=8753135&postcount=748).

could you guys plz say if i can do this or not :confused:
waywreth

04-03-06, 04:37 PM
I made a char with lance and equiped my horse also with a lance. i want to know if this is legal or not. i couldn't find anything wich says it isnt.
a link to the char is here (http://boards1.wizards.com/showpost.php?p=8753135&postcount=748).

could you guys plz say if i can do this or not :confused:

No. Horses cannot use lances (or any other weapon for that matter except perhaps spiked armor).
waywreth

04-04-06, 10:04 AM
Originally Posted by NiQil
The "Unless otherwise noted" portion of the allies entry that Gonbow mentioned is referring to any class ability descriptions to acquire an ally... If someone has one of these class allies, they are free to replace one with another as per the rules of the class entry they come from (i.e. a new ritual for a druid, or the improved familiar feat for a wizard, etc). No quest or miniquest is required....though many do them anyway purely for roleplaying purposes.

So to become a Thrallherd, one must go on a quest (or miniquest) to get their Thrall and followers? Although the class description says the Thrall/followers just show up...

If that's true, anyone want to run a MQ for Loquan?
SauroGrenom

04-04-06, 10:33 AM
I made a char with lance and equiped my horse also with a lance. i want to know if this is legal or not. i couldn't find anything wich says it isnt.
a link to the char is here (http://boards1.wizards.com/showpost.php?p=8753135&postcount=748).

could you guys plz say if i can do this or not :confused:
This is illegal. A horse cannot wield a lance. Horses are not proficient with martial weapons and will suffer a non weapon proficiency penalty if they could use one. However a horse does not have a prehensile limb to wield a lance with. So the whole question is moot.

As far as I understand only creatures with claws, hands and tentacles are able to wield weapons.

Even the spiked armor that waywreth mentions will be used taking a non-weapon proficiency penalty. Although war horses are trained in the use of armor, armor spikes are martial weapons. Warhorses are not trained in the use of martial weapons.
MindWandererB

04-04-06, 02:03 PM
Even the spiked armor that waywreth mentions will be used taking a non-weapon proficiency penalty. Although war horses are trained in the use of armor, armor spikes are martial weapons. Warhorses are not trained in the use of martial weapons.Although I don't think there's anything technically wrong with getting Martial Weapon Proficiency as a custom feat, or as a hit-die feat through advancement. A horse with Improved Grapple and MWP (Armor Spikes) could be fairly nasty--although it wouldn't be proficient with the armor, as it needs either a feat or all six tricks to do so, and grapple uses up a trick slot. Druids or advanced horses could do it, or you could use armor that has no ACP, like Mwk Studded or a Mithral Chain Shirt.
lonewolf

04-04-06, 03:49 PM
If someone is entangled in a net, and wants to attack the net, what kind of an attack is it?
Sunder?
Autohit?
something else?
SoulLord

04-04-06, 03:59 PM
If someone is entangled in a net, and wants to attack the net, what kind of an attack is it?
Sunder?
Autohit?
something else?

From the SRD on net

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action).
lonewolf

04-04-06, 04:10 PM
I read that. But the 5hp part indicates that the net can be directly attacked and thus destroyed. Thats also what the caracter in question has wrote in his tactics, yet I dont know how this attack is supposed to happen.
Erithmu

04-04-06, 04:26 PM
I think he could use sunder attack. under the breaking items section the way to deal damage to items is through a sunder check. I think that there just isn't any opposed check in this situation unless the other gladiator is still holding the tail of the net.

AC is listed in breaking items and there are rules for if he wants to make a full attack or an auto hit as a full round action.

You have the targets hp. The only restriction I might say would be that the weapon would have to be slashing.

my 2cp
SoulLord

04-04-06, 04:36 PM
the best thing I could find would be a sunder attempt
against the weapon of your foe (the net)

since you can still attack (albeit at a -2 while in a net)
you would use your attack to sunder the net
DarthVegan

04-04-06, 06:35 PM
Is there a limit to how many arrows a quiver can hold?
TheMagister

04-04-06, 06:48 PM
the best thing I could find would be a sunder attempt
against the weapon of your foe (the net)

since you can still attack (albeit at a -2 while in a net)
you would use your attack to sunder the net

Yay! Sdentch got him in the net!

Even better, Sdentch's fight is being run! :cheer:

Edit: Oh. Don't forget he provokes an AoO for sundering one of Sdentch's weapons. Also, it's an opposed attack roll to even see if he hits it. Whee!

TM
ithinkimnothere

04-05-06, 02:38 AM
:OMG! is it me or is the prison gone :confused:

if some1 knows were prison2 is plz send link! coz i realy cant find it in coco anymore.
TheMagister

04-05-06, 02:59 AM
:OMG! is it me or is the prison gone :confused:

if some1 knows were prison2 is plz send link! coz i realy cant find it in coco anymore.

Here it is. (http://boards1.wizards.com/showthread.php?t=571107)

You just looked right past it. It's here on the first page. =)

TM
Stormwind

04-05-06, 05:20 AM
This post is cross posted in the Ask An Elder thread.

I was rereading the SRD and noticed something that may have a major effect on the arena. Actually there are two points that I want to make, both in regards to crawling tattoo's:
Treat it as a Fine construct that has AC 18, 10 hit points, a hardness of 5, speed 30 feet, and a bonus on attack rolls equal to the wearer’s manifester level + his key ability modifier.

1) According to my reading of the following section of the SRD, all creatures without classes use their HD to determine their ML. (emphasis mine)Manifester Level: A power’s effect often depends on the manifester level, which is the manifester’s psionic class level. A creature with no classes has a manifester level equal to its Hit Dice unless otherwise specified. The word “level” in the power lists always refers to manifester level.This means that a crawling tattoo worn by any creature without class levels will have an AB equal to their HD. This can make intelligent allies incredibly powerful. (Animal allies, or other allies with <3 intelligence, could be argued both ways as to whether you could train them to use a tattoo). Since we are trying to make aliies have less of an impact in the arena, this may be an important consideration.

2) As the only Psionic class unable to manifest powers, the soulknife stands in a special position. Consider the following (emphasis mine):
Manifester Level: A power’s effect often depends on the manifester level, which is the manifester’s psionic class level. A creature with no classes has a manifester level equal to its Hit Dice unless otherwise specified.
Since the soulknife is a psionic class, it does have a Psionic class level. Wouldn't this mean that since the wearer (of a crawling tattoo) is considered to be the manifester of the power in the case of psionic tattoo's, that a crawling tattoo worn by a soulknife would actually have a AB equal to the soulknife's psionic class level?

I know that both of these points seem a little weird, however, by my interpretation, they do seem to be RAW. I think that these points should be considered by the the Elders or the GM. Comments anyone?

Storm
SauroGrenom

04-05-06, 08:23 AM
Although I don't think there's anything technically wrong with getting Martial Weapon Proficiency as a custom feat, or as a hit-die feat through advancement. A horse with Improved Grapple and MWP (Armor Spikes) could be fairly nasty--although it wouldn't be proficient with the armor, as it needs either a feat or all six tricks to do so, and grapple uses up a trick slot. Druids or advanced horses could do it, or you could use armor that has no ACP, like Mwk Studded or a Mithral Chain Shirt.
For several types of animals it may be possible to use an advanced version to gain extra feats. However for horses there is no advancement. Also advanced animals do not gain intelligence, so it will be unable to learn extra tricks.

The only possibility to gain those extra feats or tricks is as an animal companion. That would probably work actually. It would be a very unique horse.
SauroGrenom

04-05-06, 08:25 AM
I think Stormwind is onto something. I agree with his point, and have been unable to find any contradicitons in the SRD. If anyone can find something, please share your discovery.
Vathelokai

04-05-06, 08:51 AM
Question -

A character has 3 levels of cleric and 3 levels of wizard. The wizard levels are specialist (divination) with prohibited school of necromancy. Can this character cast divine necromancy spells?
BUMP...

Just wondering if anyone found a rules quote for this. I got opinions going both ways, and it is important to the thurge I'm building.
Myrridin

04-05-06, 09:10 AM
@King Uther: Just checking to see if you're still on to Questlord Morgan and Sdentch's quest for this week.
Abyssal Stalker

04-05-06, 09:17 AM
@Myrridin:

King is currently offline because he moved to Arizona (I think) and he probably hasn't got his internet connection yet. He started some MQ's this week and wanted them to be done ASAP, but at least I was incapable to take care of my part of the game. I believe that he is coming back as soon as he gets his RL business taken care of!
waywreth

04-05-06, 09:33 AM
BUMP...

Just wondering if anyone found a rules quote for this. I got opinions going both ways, and it is important to the thurge I'm building.

I would say it's ok to cast divine spells from a prohibited school. The rules say: "The eight schools of arcane magic are abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, and transmutation." While the bolding is mine, the fact it mentions arcane means (at least in my mind) you're prohibited from a specific arcane school.
Myrridin

04-05-06, 09:48 AM
@Abyssal Stalker: Thanks for the update! Guess I'll just participate in another arena fight this week, as I can always use the experience/gold. Gotta figure out a way to make enough money for my +1 Holy Dragonbane Composite Longbow (Str+2)...if I'm going to be a dragon hunter, that's my best weapon. :)
LLMadCow

04-05-06, 11:19 AM
Stormwind - I answered this in the Elder thread. Short version - If you have no innate powers, you have no power level. The section you quoted about the Manifester Level being based off of hit die refers to any creature that has an ability to manifest powers, either naturally or via class.

LLMC
Stormwind

04-05-06, 01:01 PM
Stormwind - I answered this in the Elder thread. Short version - If you have no innate powers, you have no power level. The section you quoted about the Manifester Level being based off of hit die refers to any creature that has an ability to manifest powers, either naturally or via class.

LLMC
The section I quoted is the psionic powers section. It does not specify that this only applies to creatures that have an ability to manifest powers. Hence the problem. The wearer of a crawling tattoo is considered the manifester of the power that the tattoo holds.

I agree entirely with your argument, (and would definitely rule that way in my games) yet I cannot find anything in RAW that proves your interpretation.

Thus I stand by my interpretation. If you can quote RAW that disagree's with my points then please do as I find this a weird interpretation, yet I have not found anything to negate my interpretation.

Storm
Turin

04-05-06, 01:14 PM
Silly question:

Is there a way to click on a link that brings up "single post" and have the "last edited" time show up at the bottom. When I've been pitlording fights, it's been a huge pain to dig through the Characters of Gladius thread to verify that the gladiator hasn't edited past the deadline.
Zevox

04-05-06, 01:34 PM
Silly question:

Is there a way to click on a link that brings up "single post" and have the "last edited" time show up at the bottom. When I've been pitlording fights, it's been a huge pain to dig through the Characters of Gladius thread to verify that the gladiator hasn't edited past the deadline.
No, but there is an easier way to check that. Using your quoted post as an example:

The line in the address bar for just that post looks like this: http://boards1.wizards.com/showpost.php?p=8861301&postcount=1624.

To instead go to that post within the larger thread, change that too (emphasis mine on difference): http://boards1.wizards.com/showthread.php?p=8861301&postcount=1624.

Handy, no? :)

Zevox
Anaconda

04-05-06, 01:55 PM
HEy guys got a little question.
how much will a item cost that will give me +2 forgery? and +4 forgery?
and is the price the same with diplomacy items?
waywreth

04-05-06, 02:07 PM
HEy guys got a little question.
how much will a item cost that will give me +2 forgery? and +4 forgery?
and is the price the same with diplomacy items?

As both of those items are custom items, they will cost you credits to purchase (5 credits to be exact).

Gold piece wise it's Skill bonus (competence) Bonus squared × 100 gp. +2 would cost 2*2*100 = 400gp, +4 would be 4*4*100 = 1600gp.

Same price and credit cost for diplomacy.
Anaconda

04-05-06, 02:11 PM
So lets check if i got it right:

+2 forgery = 5 credits and 400 gp
+4 forgery = 5 credits and 1600 gp

+2 diplomacy = 5 credits and 400 gp
+4 diplomacy = 5 credits and 1600 gp
Anaconda

04-05-06, 02:12 PM
So lets check if i got it right:

+2 forgery = 5 credits and 400 gp
+4 forgery = 5 credits and 1600 gp

+2 diplomacy = 5 credits and 400 gp
+4 diplomacy = 5 credits and 1600 gp




and another question:

where can i cee how much credits i got?
please giv me the link
lonewolf

04-05-06, 02:13 PM
So lets check if i got it right:

+2 forgery = 5 credits and 400 gp
+4 forgery = 5 credits and 1600 gp

+2 diplomacy = 5 credits and 400 gp
+4 diplomacy = 5 credits and 1600 gp

correct
Gonbow

04-05-06, 05:21 PM
So is it true when they say that imitation (http://boards1.wizards.com/showpost.php?p=8856707&postcount=762) is the sincerest form of flattery (http://boards1.wizards.com/showpost.php?p=6576080)?
Turin

04-05-06, 05:41 PM
So is it true when they say that imitation (http://boards1.wizards.com/showpost.php?p=8856707&postcount=762) is the sincerest form of flattery (http://boards1.wizards.com/showpost.php?p=6576080)?Oh, that's hardly imitation... Arguard's character isn't ROBOTOCIZED :D

But there are only so many combinations of character race/class, and particularly when you have an interesting one, it's almost inevitable that you get copies. Or maybe I'm just saying that because my Ivangar the Exile was an unknowing copy of Bolrak Soulbare? Nah. ;)
lonewolf

04-05-06, 05:57 PM
I agree with Turin. There are even two people that had both independently the idea to build a Halfdragon-Treant. :rolleyes:
Argaud

04-05-06, 06:06 PM
So is it true when they say that imitation (http://boards1.wizards.com/showpost.php?p=8856707&postcount=762) is the sincerest form of flattery (http://boards1.wizards.com/showpost.php?p=6576080)?Yeah sure.

By the way, anyone that creates a wood elf is imitating my character, Korinel. What? You mean there have been wood elves played before? Ohnoez! Who would have thunk?

For the record, Gorgul MacSmart was created before I was even aware of the existence of Gonbow's character. Although I was 99% sure that someone had already played a Dretch in teh Coco, or possibly was playing one right now. Being ECL4, those are pretty logical choices for players wanting to try something weird and don't have a bazillion credits. To think I was the first, or that others playing Dretches later on would be imitating me would have been, to say the least, very, very arrogant :rolleyes:
SauroGrenom

04-05-06, 06:13 PM
I agree with Turin. There are even two people that had both independently the idea to build a Halfdragon-Treant. :rolleyes:
Mine's still better than yours... ;)
lonewolf

04-05-06, 06:18 PM
Mine's still better than yours... ;)

actually I kinda dropped the idea for now, since Im not patient enough to amass that many credits. Its hard enough to save the 28 credits for the ECL10 character that Im going to activate next.
Myrridin

04-05-06, 06:29 PM
Do we have any takers for a questlord to run Morgan and Sdentch on an ECL 9 or ECL 10 quest that will have us slay a dragon? Please :)
lonewolf

04-05-06, 06:42 PM
Do we have any takers for a questlord to run Morgan and Sdentch on an ECL 9 or ECL 10 quest that will have us slay a dragon? Please :)

I will do it.
I need the credits anyway.
lonewolf

04-05-06, 07:12 PM
I am confused.
In the pairings post this quest was assigned to King Uther. Also the Issue with Sdentchs last fight needs to be resolved first.

Assuming you still want me to questlord this:
Do you have any special wishes for the quest beside killing a dragon, or should I just make up a plot?
TheMagister

04-05-06, 07:33 PM
I am confused.
In the pairings post this quest was assigned to King Uther. Also the Issue with Sdentchs last fight needs to be resolved first.

Assuming you still want me to questlord this:
Do you have any special wishes for the quest beside killing a dragon, or should I just make up a plot?

I think we wanna kill the same dragon that killed/defeated Morgan and Co. earlier in his career, but stronger (gained xp from beating the PC's? Ate some villagers?).

I must express concern about questing with you so soon after the whole Sdentch/Telveren/late fight/bad resolution thing. Promise me that you'll do a good job?

TM
waywreth

04-05-06, 07:47 PM
I think we wanna kill the same dragon that killed/defeated Morgan and Co. earlier in his career, but stronger (gained xp from beating the PC's? Ate some villagers?).TM


Psst Lonewolf - that dragon has Powerattack... and taste for horses. :evillaugh:
lonewolf

04-05-06, 07:57 PM
I think we wanna kill the same dragon that killed/defeated Morgan and Co. earlier in his career, but stronger (gained xp from beating the PC's? Ate some villagers?).
That was a blue dragon, if I remember that right. That means a young adult blue dragon at CR11 would be most fitting. Do you want the whole quest at CR11 or something like 10/10/11?

I must express concern about questing with you so soon after the whole Sdentch/Telveren/late fight/bad resolution thing. Promise me that you'll do a good job?

TM

I am also sorry how it turned out and I will try to make up for it. I think it was the first fight of mine that I really botched and I dont plan that to happen again anytime soon.

=> yes I promise to do a good job.
TheMagister

04-05-06, 08:09 PM
That was a blue dragon, if I remember that right. That means a young adult blue dragon at CR11 would be most fitting. Do you want the whole quest at CR11 or something like 10/10/11?



I am also sorry how it turned out and I will try to make up for it. I think it was the first fight of mine that I really botched and I dont plan that to happen again anytime soon.

=> yes I promise to do a good job.

How about 9/9/11? That'll be a little easier, and make it more probable that the goal of our quest, to kill a dragon, is the primary battle.

@waywreth - you gave it PowerAttack?! You mean person, you! S'ok. Sdentch has PowerAttack, too. And a big, big stick. Ever seen a dragon get overrun? That'd be something, wouldn't it? Sure would.

...

Like it'll ever happen.

@lonewolf - I'm comforted somewhat by the fact that you're owning the mistake. Thanks for that. I'm cool with you questlording.

TM
lonewolf

04-05-06, 09:22 PM
How about 9/9/11? That'll be a little easier, and make it more probable that the goal of our quest, to kill a dragon, is the primary battle.

@waywreth - you gave it PowerAttack?! You mean person, you! S'ok. Sdentch has PowerAttack, too. And a big, big stick. Ever seen a dragon get overrun? That'd be something, wouldn't it? Sure would.

...

Like it'll ever happen.

@lonewolf - I'm comforted somewhat by the fact that you're owning the mistake. Thanks for that. I'm cool with you questlording.

TM


ok
quest is set up

happy dragon hunting!

:devil:
Gonbow

04-05-06, 10:25 PM
Yeah sure.

By the way, anyone that creates a wood elf is imitating my character, Korinel. What? You mean there have been wood elves played before? Ohnoez! Who would have thunk?

For the record, Gorgul MacSmart was created before I was even aware of the existence of Gonbow's character. Although I was 99% sure that someone had already played a Dretch in teh Coco, or possibly was playing one right now. Being ECL4, those are pretty logical choices for players wanting to try something weird and don't have a bazillion credits. To think I was the first, or that others playing Dretches later on would be imitating me would have been, to say the least, very, very arrogant :rolleyes:

Lessee. Terminus-Est is in fact the first Dretch on CoCo. And another appears right after I activate him. That seemed too close for coincidental; and even it was coincidental, hell, especially if it was, it struck me as very funny! Two dretches in as many weeks. And a creature that cant talk isn't much of a logical choice for anyone, as even the most aggressive fighter builds will want to dip into ranger for cure light wounds; which dretches cant do!

But what really irks me is your assertion that I am not allowed to be arrogant.

THE GALL! I'll be arrogant all day long! All night too, if the missus has anything to say about it. So put that in your pipe and smoke it down! What-ho, what-ho. I say the two have a battle 'o' fisticuffs in a weeks time and settle this like REAL robotronic demons! WHAT SAY YOU, SCOUNDREL!?!?

This is all a bit of sarcasm and my initial post was meant to point out an amusing coincidence, not accuse you of plagiarism, my apologizes for keeping it minimal and not pointing this out in the first place.
LLMadCow

04-05-06, 11:34 PM
The section I quoted is the psionic powers section. It does not specify that this only applies to creatures that have an ability to manifest powers. Hence the problem. The wearer of a crawling tattoo is considered the manifester of the power that the tattoo holds.

I agree entirely with your argument, (and would definitely rule that way in my games) yet I cannot find anything in RAW that proves your interpretation.

Thus I stand by my interpretation. If you can quote RAW that disagree's with my points then please do as I find this a weird interpretation, yet I have not found anything to negate my interpretation.

Storm

Okay, let's try this again.

MANIFESTING POWERS
Psionic characters and creatures manifest powers. Whether they cost power points when manifest by a psionic character, or are manifested as psi-like abilities, powers’ effects remain the same. The process of manifesting a power is akin to casting a spell, but with significant differences.

Anything outside of Psionic Characters or Psionic Creatures, that happens to be manifesting powers, must be a Psionic Item.

I am not going to debate the SRD, other than to say this: The quote you pulled was FROM THE PSIONIC POWERS SECTION. So, let's try this test:

Do you have the ability to manifest powers via Class or Race?

No? Then you do not have a manifester level.

Is that a better, more complete response?

Sorry...
Stormwind

04-06-06, 03:41 AM
Okay, let's try this again.

Anything outside of Psionic Characters or Psionic Creatures, that happens to be manifesting powers, must be a Psionic Item.

I am not going to debate the SRD, other than to say this: The quote you pulled was FROM THE PSIONIC POWERS SECTION. So, let's try this test:

Do you have the ability to manifest powers via Class or Race?
No? Then you do not have a manifester level.
Is that a better, more complete response?

Sorry...
No problem. Point taken. I guess that takes care of my first point. Thanks for taking the time to explain it.

However, what about my second point, the soulknife? As a psionic class, albeit the only one unable to manifest powers, the soulknife is a psionic character. Thus, unless I'm still missing something, crawling tattoo's worn by the soulknife would have an AB equal to the soulknife's psionic class level.

Storm
Dracazar

04-06-06, 07:00 AM
I have a question about Alter Self

First rows of the spells are:

"You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself."

An human (type Humanoid), may a human become a Centaur (type Monstrous Humanoid) or their type are differents?

Thanks
lonewolf

04-06-06, 07:14 AM
I have a question about Alter Self

First rows of the spells are:

"You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself."

An human (type Humanoid), may a human become a Centaur (type Monstrous Humanoid) or their type are differents?

Thanks

Their types are different. The classical target for Alter Self is the Troglodyte for the +6 natural Armor, or the Mephits if youre an Outsider.
lonewolf

04-06-06, 07:56 AM
What exactly is the requirement to be able to cast spells while beeing polymorphed?

=> what kind of limbs do you need to be able to make the somatic spell components?

Im pretty sure a Rhemoraz cannot do somatic components. What about a Treant?
Vathelokai

04-06-06, 08:41 AM
I have a question about Alter Self

First rows of the spells are:

"You assume the form of a creature of the same type as your normal form. The new form must be within one size category of your normal size. The maximum HD of an assumed form is equal to your caster level, to a maximum of 5 HD at 5th level. You can change into a member of your own kind or even into yourself."

An human (type Humanoid), may a human become a Centaur (type Monstrous Humanoid) or their type are differents?

Thanks
Humanoids and Monsterous Humanoids are two different creature types. So humans cannot become centaur and centaur cannot become human.

Over at The Arcane Order: post 13 THere is a full list of what shapes your humanoid, ousider, and aberration can alter self into, along with a rules overview. And since I'm plugging the guild there is also spells you can cast while grappling, all things that can be effected by bardic countersongs, and the all encompasing spell sharing rules lists.

What exactly is the requirement to be able to cast spells while beeing polymorphed?
Hands or claws, sometimes slam attacks. Usually go by the picture in the monster manuel. There is no hard rules for it.
Macbrea

04-06-06, 09:50 AM
Lord Frost smiles as he watches the human male and orc woman go after Lady Cillansha. She will have two more to eat later tommorrow. << Hmm, I could leave her a message that they are coming!?... Nah, If she cannot defend her horde against two of them without the aid of one of the true race. Then she deserves to loose it.>> Frost notes that Lady Saffron seems to have learned better then to horde jump.
Myrridin

04-06-06, 10:47 AM
Elf male....elf male. :)

Ok, so it appears that when Morgan returns, he may have to hunt a dragon in Gladius...
Macbrea

04-06-06, 10:51 AM
"Elf or Human.. bah. Who can tell with these lesser races?", Frost snarls.
LLMadCow

04-06-06, 10:58 AM
No problem. Point taken. I guess that takes care of my first point. Thanks for taking the time to explain it.

However, what about my second point, the soulknife? As a psionic class, albeit the only one unable to manifest powers, the soulknife is a psionic character. Thus, unless I'm still missing something, crawling tattoo's worn by the soulknife would have an AB equal to the soulknife's psionic class level.

Storm

Yes, a SoulKnife has a ML. From everything I have read and been able to cover within Psionics, it all comes down to this:

All Psionic Creatures have the Subtype (Psionic) and all Creatures that have taken levels of a Psionic Class have the Subtype (Psionic).

Anything that has the Subtype (Psionic) has a Manifester Level, and that level is either based on their levels in a Psionic Class or based on their HD.
Argaud

04-06-06, 11:17 AM
And a creature that cant talk isn't much of a logical choice for anyone, as even the most aggressive fighter builds will want to dip into ranger for cure light wounds; which dretches cant do!
That is what psionics are for! Mutes ftw!


But what really irks me is your assertion that I am not allowed to be arrogant.

THE GALL! I'll be arrogant all day long! All night too, if the missus has anything to say about it. So put that in your pipe and smoke it down! What-ho, what-ho. I say the two have a battle 'o' fisticuffs in a weeks time and settle this like REAL robotronic demons! WHAT SAY YOU, SCOUNDREL!?!?
I say you can't. YOU ROBOT-LOVING FREAK. Get back to Mechanus!

I say the battle of the Dreches (the real one vs. the robo-freak one) must take place at some point of the future, as credits allow :-)
Turin

04-06-06, 12:11 PM
No, but there is an easier way to check that. Using your quoted post as an example:

The line in the address bar for just that post looks like this: http://boards1.wizards.com/showpost.php?p=8861301&postcount=1624.

To instead go to that post within the larger thread, change that too (emphasis mine on difference): http://boards1.wizards.com/showthread.php?p=8861301&postcount=1624.

Handy, no? :)

ZevoxThanks!
Katana

04-07-06, 12:11 PM
Can you transfer money from on character on your account to another?
Macbrea

04-07-06, 12:12 PM
Nope,

Reason being is that each character is considered a seperate entity. We wouldn't want anyone to build 5 character to build up wealth for a single charcter. It wouldn't really be testing anything but your ability to do accounting.
Katana

04-07-06, 12:19 PM
thx for the fast answer. i already thought so.
ViezeFurr

04-07-06, 12:42 PM
question: How can i get more spells in my spelbook? (Another way then lvling up is wut i need)
SoulLord

04-07-06, 12:45 PM
question: How can i get more spells in my spelbook? (Another way then lvling up is wut i need)

wizards will let you burrow their spell books so you can copy their spells for a mere
50gp * spell level

after that you need to copy the spell to your spell book for

100 gp * spell level
Argaud

04-08-06, 01:11 PM
Someone explain me this rule, please:
Actually, yes they are. Only potions and tattoos are required to minimum CL/ML by CoCo house rules, scrolls and powerstones are still completely open in that regard.

Zevox
Because to me it seems a really, really broken rule.

May I ask why is this due? If a NPC will supply a scroll or a powerstone of the CL/ML a character wants, why not a potion or a tattoo. This particular rule seems designed to benefit the casters and clearly hurts non-casters. It is already being argued casters have an advantage on non-casters, and this only gives casters even more versatility.
Zevox

04-08-06, 01:18 PM
Really, really broken rule.

May I ask why is this due? If a NPC will supply a scroll or a powerstone of the CL/ML a character wants, why not a potion or a tattoo. This rule seems designed to benefit the casters and clearly hurts non-casters.
*shrugs* Don't know the reason personally. Maybe it was decided casters should have a leg up on others in this regard, since they actually know what they're doing with those scrolls/stones, and since they're already hit rather hard by the 1/3 rule. Though to be perfectly honest, the benefits aren't that big - augmented stones (mostly Vigor) are the only major benefit; beyond that its almost always just used to increase the duration of 1st-level powers and spells.

Zevox
Argaud

04-08-06, 02:17 PM
*shrugs* Don't know the reason personally. Maybe it was decided casters should have a leg up on others in this regard, since they actually know what they're doing with those scrolls/stones, and since they're already hit rather hard by the 1/3 rule. Though to be perfectly honest, the benefits aren't that big - augmented stones (mostly Vigor) are the only major benefit; beyond that its almost always just used to increase the duration of 1st-level powers and spells.

Zevox
It is a huge advantage in the case of spells that only last 1 min/level. Most battles take a bit over a minute, just enough for the non-caster to lose all the buffs from his CL1 potions (and often die when the protections fade).

What is needed to know about the spells when one drinks a potion? How hard is to tell to the NPC selling the potions that one wants the effects lasting two or more minutes instead of one? He is already writing scrolls as requested! And are clerics suddenly completely stupid regardless of their spellcraft skills when it comes to purchasing potions of wizard spells and vice-versa?

Frankly, if CoCo is limiting potions and tattoos (and wands!) it makes no sense not to limit scrolls and powerstones too.
Zevox

04-08-06, 02:33 PM
Frankly, if CoCo is limiting potions and tattoos (and wands!) it makes no sense not to limit scrolls and powerstones too.
Well, to point out, the only limit on wands is that they must be from those listed in the DMG/SRD. And as I said, I really don't know the real reason, that was mere speculation on my part.

It is a huge advantage in the case of spells that only last 1 min/level. Most battles take a bit over a minute, just enough for the non-caster to lose all the buffs from his CL1 potions (and often die when the protections fade).
*shrugs* The tattoo/potion user can still just quaff/tap a second once the first fades if he doesn't like the 10 round duration (this is why most of my characters keep two potions of shield of faith rather than one). The casters would just do likewise if they couldn't have the increased duration - put an extra casting of the ability on the scroll/stone (at the same cost as the CL/ML 2 version would have been) and use it when the first wears off. Like I said, not a major benefit.

And as a note, the suggestion to add this limitation to scrolls/powerstones (non-crafted ones anyway) was given by Cat in the Council during the recent discussion of what to do about the overuse of expendibles, but beyond my response (which could be summarized as: this solves the problem of expendibles being overused how?), MindWandererB's mention of having mixed feelings about it (makes some powers entirely useless if they can't be augmented), and NiQil's question about it (thought such a rule already existed it seems) it was entirely ignored. Perhaps you should try reviving the issue there, if you feel its a problem.

Zevox
Argaud

04-08-06, 02:53 PM
Well, to point out, the only limit on wands is that they must be from those listed in the DMG/SRD. And as I said, I really don't know the real reason, that was mere speculation on my part.
Same as potions. I was forced to pay an extra 200 gp for a potion of enlarge person when Cat saw I had it listed for 50 gp in my inventory. Apparently potions of enlarge person are only made at CL5!

*shrugs* The tattoo/potion user can still just quaff/tap a second once the first fades if he doesn't like the 10 round duration (this is why most of my characters keep two potions of shield of faith rather than one). The casters would just do likewise if they couldn't have the increased duration - put an extra casting of the ability on the scroll/stone (at the same cost as the CL/ML 2 version would have been) and use it when the first wears off. Like I said, not a major benefit.
Quaff and tapping takes a standard action and provokes an AoO, so doing so in the middle of a battle can be suicidal. So does using scrolls, of course, but the problem is that with scrolls it is not necessary because it has been decided they can be of whatever level the buyer wants. Which is the big problem/unbalance I see here.

And as a note, the suggestion to add this limitation to scrolls/powerstones (non-crafted ones anyway) was given by Cat in the Council during the recent discussion of what to do about the overuse of expendibles, but beyond my response (which could be summarized as: this solves the problem of expendibles being overused how?), MindWandererB's mention of having mixed feelings about it (makes some powers entirely useless if they can't be augmented), and NiQil's question about it (thought such a rule already existed it seems) it was entirely ignored. Perhaps you should try reviving the issue there, if you feel its a problem.

Zevox
The problem is I thought the limitation to the SRD lists was absolute for all items. Now that I know some are limited and others aren’t (coincidentally, those that only casters can use aren’t limited!) I am going to bring this issue to the council and whereever I have to. I don’t think it is a minor matter!
MindWandererB

04-08-06, 03:42 PM
Same as potions. I was forced to pay an extra 200 gp for a potion of enlarge person when Cat saw I had it listed for 50 gp in my inventory. Apparently potions of enlarge person are only made at CL5!Cat said that? Odd, because he's wrong, and he's rarely wrong when it comes to the rules.
Tattoos and Potions: These items are restricted to the minimum CL/ML. In case of potions only those listed in the DMG are available, and if a potion is specifically listed having a higher CL then it can be purchased aswell. [Emphasis added]Potions of Enlarge Person are thus available at both CL 1 and CL 5.
lonewolf

04-08-06, 04:20 PM
Cat said that? Odd, because he's wrong, and he's rarely wrong when it comes to the rules.
Potions of Enlarge Person are thus available at both CL 1 and CL 5.

Wrong. only potions listed in the DMG are available, and there are no CL1 potions of Enlarge Person in the DMG.

(Im not defending the rule; Im simply pointing it out)
LongArcher

04-08-06, 05:19 PM
Hey hey hey....

All I've got to say is WOW....all the new rules. I think I will need some time to catch up on everything.

So is there still room for a lifetime undefeated CoCo Gladiator to return? Muwhahaha. Things have slowed down a bit and have given me a window of opportunity to increase my winnings for another month or two.

Alas, with all the new rules changes, it will take me a week or two of reading just to catch up.

Hope to see you all again in the near future.


Amz
SauroGrenom

04-08-06, 05:22 PM
Hey hey hey....

All I've got to say is WOW....all the new rules. I think I will need some time to catch up on everything.

So is there still room for a lifetime undefeated CoCo Gladiator to return? Muwhahaha. Things have slowed down a bit and have given me a window of opportunity to increase my winnings for another month or two.

Alas, with all the new rules changes, it will take me a week or two of reading just to catch up.

Hope to see you all again in the near future.


Amz
Welcome back. Not much realy has changed since you left. There are a few new uses for skills, and the guild system is in place. Right now there is a discussion going on the council to change allies, scrolls, and the polymorph spell. If that gets resolved ever, then there are a few things that will be important to your character Archie.

Oh, and you might want to check in the prison thread first page because there is a list of elder rulings and rules clarifications on various issues.
Vathelokai

04-08-06, 05:32 PM
Hey hey hey....

All I've got to say is WOW....all the new rules. I think I will need some time to catch up on everything.

So is there still room for a lifetime undefeated CoCo Gladiator to return? Muwhahaha. Things have slowed down a bit and have given me a window of opportunity to increase my winnings for another month or two.

Alas, with all the new rules changes, it will take me a week or two of reading just to catch up.

Hope to see you all again in the near future.


Amz
Welcome back. The Arcane Order still has your application of file if your interested.

*EDIT* Holy crap, is that Salrontal in the back of the room?
MindWandererB

04-08-06, 06:22 PM
Wrong. only potions listed in the DMG are available, and there are no CL1 potions of Enlarge Person in the DMG.

(Im not defending the rule; Im simply pointing it out)Then please tell me what that "as well" is doing there. Usually "as well" means "in addition to," not "instead."
Usurpator

04-08-06, 06:32 PM
Hey hey hey....

All I've got to say is WOW....all the new rules. I think I will need some time to catch up on everything.


Well, we were just talking about nerfing 20+ scroll carrying casters, and especially outsiders that use alter self to gain huge advantageous for a single 2nd lvl spell in the Council, so you better start fighting soon ;)
NiQil

04-08-06, 06:35 PM
Then please tell me what that "as well" is doing there. Usually "as well" means "in addition to," not "instead."

Reread the sentence you quoted. It doesn't say that if there are potions with higher ECL's, that you can purchase them at lower CL's also. It says that if a potion is available at a lower CL and also available at a higher CL, then you can also purchase the higher one. A good example of this is Shield of Faith or Barkskin. Both start as a +2 potion (Shield of Faith +2 and Barkskin +2, respectively), but also have higher CL potions of the same thing available (Shield of Faith +3, Shield of Faith +4, Barkskin +3, Barkskin +4, etc). The "as well" that you are confused about is referring to these higher level progressions in the same potion. However, your quoted line does not say that you may purchase a lower CL version of a potion that is listed. The lowest CL for Enlarge Person in a potion is CL 5. That is the lowest you can go. The line you are referring to is really only clarifying the table of potions that is already in existance.

Bottom line...without credits, all of the potions available are listed on the SRD table....no exceptions. You can't deviate from that list in any way without credits. Hence....the CL of an Enlarge Person potion is CL 5, as per the table.
Zevox

04-08-06, 07:36 PM
Quaff and tapping takes a standard action and provokes an AoO, so doing so in the middle of a battle can be suicidal. So does using scrolls, of course, but the problem is that with scrolls it is not necessary because it has been decided they can be of whatever level the buyer wants. Which is the big problem/unbalance I see here.
Unless you're up against someone with a reach weapon, thats what 5' steps are for ;) . 5' step, draw, drink/cast/manifest, or with tattoos even simpler 5' step then tap.

Zevox
Argaud

04-08-06, 07:52 PM
Unless you're up against someone with a reach weapon, thats what 5' steps are for ;) . 5' step, draw, drink/cast/manifest, or with tattoos even simpler 5' step then tap.

Zevox
It is still a round of attacks you are missing. And that if a) your opponent does not have reach and b) you have a hand free. If you are fighting with a shield you need to drop your weapon to do that, for instance.
Vathelokai

04-08-06, 10:04 PM
Cross posted from the Council, since this is really more of a philosophical debate
:rofl:

Ahh a light heart is realy so necessary... That gave me a great chuckle.

I think the idea keeps comming back, because every time a person tries to build a character concept that is not a caster, they get slammed by the casters. I've tried twice. Perhaps I'm not a very good person to consider as an example, because I've never had drasticially sucessfull gladiators. But the evidence of history reveals the fact that if you don't have any caster levels you will get beat by a caster almost every time in the arena. If you take just 1 level in a caster class, then you are increadibly more powerfull. This is very unbalanced. In an older version of CoCo it was thought to be because of the number of spells a caster can cast in a given encounter. That was corrected. Now it appears to be that the free access to scrolls and stones allows for even more casting power in a single combat than before.

Yes casters are intended to be versatile. But if you think about a caster's role in a party, they are intended to be fragile as well. Woe betide the party wizard in melee with a hydra. That's what the fighters are there to prevent. In a TT game the wizard can cast fly once or twice at best before he needs to rest. So on his third combat of the day he is unable to fly away from melee. In the CoCo you cast fly for every combat. You can avoid getting in melee every time. You win vs the fighter every time. The conditions of the CoCo arena combat are very different from those that were used to balance all the core classes. Our conditions drasticially favor casters over melee characters. I have been around for a while and I have never seen a pure monk get the great renown tag for even a single week. My attempt to make a monk was going good for a while, but later even the casters were defeating me at every turn. Casters should be the ones to most feer grappling builds, but they were tearing my monk to pieces.

The conditions of the arena are so far from the conditions where the core classes were balanced that rogues are mostly unheard of. Monks are outgrappled by polymorphing wizards every time, and clerics are casting arcane spells as potent as wizards at there same level. Whevever there is a "best" option, the game becomes far less interesting to play. We are looking at a game when being a caster is certianly the best option. If the purpose of the CoCo is to test the power and versatility of builds, we need to make our arena conditions more closely match the conditions of a TT game where the builds are intended to actually play. Otherwise the crucible of the Arena produces highly specialized creatures that are totally failures in the real game.
1) My first concern, (an this may be entirely ego driven) is that no weight is given to tactics. Casters are not successfull because they have spells, it's because they use them effectively. Connected to that (as noted in the Council), there are plenty of casters who are not successful. There are plenty of 'dippers' who are failures.
From my experience playing casters, it's can be difficult to write tactics against fighters. And if memory serves, my Auburn only beat your Rebreg due to a very lucky/unlucky will save.
2)The older version of COCO is not the greatest example... the wizards there got all of their spells and didn't have to decide which ones to memorize until they put them in the tactics. It was a massive shift, the living gladius rules.
3) All of the rules are intended for a party of characters. Nothing was designed for the 1on1 combat we do here. So yes, lots of things are unbalanced in relation to COCO. But to use your example, a wizard dosn't have to cast fly at every encounter. I can't think of how many times my casters in TT games have gone to camp with spells left over.
I think it's complicated. What balances out a wizard (traditionally) is being a big shinny target with low hp. That just dosn't work here.

Perhaps there is a way of increasing the weaknesses of casters instead of reducing their strengths?
4) I disagree with the 'best option' assessment. Put aside the magic domain for a second (i do agree that that can go overboard with open access to expendables). What makes wiz1/ftr4 a better option than ftr5? The only real boni are cheaper CL1 expendables and access to personal spells, since those cannot be potioned. Sure you can gamble with higher CL spells, but there is a % fail chance that is intended to balance that. Based on your assessment that wiz1 ammounts to wiz5, it seems obvious that you think the %fail chance is not strong enough.
4b) I believe that if there are not some better options then the game gets boring. I find it very dull when every character is perfectly balanced and (except for titles) all actions have a 50/50 chance of success. I'm not here to play chutes and ladders. I like my RPGs to have uncertainty and imbalance; I think that is far more interesting.
4c) Are we looking at a game where being a caster is the best1 option? I don't think so. I see a coralaiton, but that dosn't mean causation, so...
5) A challenge: I'll just go make my self a non caster. What should my rules be? no cleric/wizard, obviously. no bard? no ranger/paladin? no psionics? what of soulknife? Can he get a cohort that casts via leadership? Straight class or can my figher dip into monk?


1 For the purposes of this rant, 'best' means something different then what I use the word for when talking about characters. I'll play along though...

You are correct in your assesment that caster should be powerfull at higher levels, and this is how dnd is. However in the CoCO casters dominate at low levels as well. At ECL7 casters are already using polymorph to win nearly every battle. Polymorph is not IMO a highlevel spell. It's not even half way up to 9th. At ECL5 casters are using invisibility, flight and protection from arrows to avoid melee entirely and realy kick a fighters butt. At ECL3 outsider casters are using alter self to gain perfect flight and high AC. You are correct that the power differential just keeps growing as levels increase. However in normal DnD there is a time when the casters are the weakest players. This is never the case in the Arena, casters always dominate. This is not a balanace issue in the core rules. It's a balance issue of the Arena favoring spellcasters. If balance in the arena followed the balance of a TT game using core rules, then fighters would be very powerfull at ECL10 and casters would loose to a fighter about 1/3 of the time at this level even if they had all the right spells memorized at the begining of the day. There should be the possibility for a fighter to battle a wizard after he's already spent most of his spells but hasn't had the chance to rest. This happens in the TT games all the time, but it never happens in the arena. At moments like this the fighter holds an advantage over the wizard, and the sorcerer and psion spontanious casting realy shines. Moments like this never happen here. Only the strengths and never the weaknesses of prepared spell casters are revealed.This is another one I disagree with. I've never had a weak caster, such as the one you assume exsists in TT games. Even in the odd situation that my casts are really low on spells and run into a hydra/fighter/whatever,
Book5

04-08-06, 10:39 PM
5) A challenge: I'll just go make my self a non caster. What should my rules be? no cleric/wizard? no bard? no ranger/paladin? no psionics? what of soulknife? Can he get a cohort that casts via leadership?


I say rouge/fighter and you should be able to have a caster cohort - because the system is designed to have mixed fighter/caster groups. But if you challenging the casters are best assumption maybe not... or better yet! Do a bard cohort to prove that a bard in combo with a physical character is the best!
LongArcher

04-10-06, 01:35 PM
Well, we were just talking about nerfing 20+ scroll carrying casters, and especially outsiders that use alter self to gain huge advantageous for a single 2nd lvl spell in the Council, so you better start fighting soon ;)
Huge advantage? Wow...not really. I am required to forgoe a full caster level to get that special ability. There are only a few gladiators in their lifetime whom have managed to do well, and I assure you it is because of the player and their tactical adeptness, rather than the overpoweredness of the ability. There have been far more outisder failures than success. In fact, outsiders have been highly regarded as handicapped towards the normal races and often not worth playing unless you are very smart and cunning at what you do. Otherwise, forget it. you are doomed to a life of losses and bumps.

I know I have been away for some time, but in the few short months of my abscense I can't see it having made such a huge impact since it was always part of the norm.

As for being a multi-scroll user, it also comes with a price. "Move draw scroll, move cast." Generally I can only cast spells every other round. There is absolutely no advantage to that, imho. I have to spend far more time comtemplating my spell casting sequence than any other type of character/caster. One wrong move or sequence of casting and I could be easily doomed for failure. Again, I fail to see any advantage this gives me.

Heck if it weren't for a technicality, I would have lost to the absolutely worst gladiator in CoCo history. So CoCO only lifetime undefeated player would have lost to CoCo's worst losing record. So, again, I would refute the fact that I have special advantages, meh, but that is just me. :D LOL

I'll be on for about another month, so we will see how I perform in the coming month. I haven't even read a single DnD book in about 5 months, so I am kind of rusty too. LOL


Amz
SauroGrenom

04-10-06, 02:09 PM
1) My first concern, (an this may be entirely ego driven) is that no weight is given to tactics. Casters are not successfull because they have spells, it's because they use them effectively. Connected to that (as noted in the Council), there are plenty of casters who are not successful. There are plenty of 'dippers' who are failures.
From my experience playing casters, it's can be difficult to write tactics against fighters. And if memory serves, my Auburn only beat your Rebreg due to a very lucky/unlucky will save.
I suppose you would also suggest that there has never been a great tactitian who decided to play a pure barbarian in the CoCo, and that is the reason there are no Great Renown barbarians. Yes you can easily fail using a great build if your tactics are not tight as well. However in the presence of fantastic tactics, melee character still fail agains the casters time and time again. Why? Because Melee characters are designed to shine in the 3rd and 5th battle of the day. Casters go into the 1st battle of the day bristling with potential, and it gets used up in each battle. By the time you make it to the 5th battle, what do you have left? Your melee abilities are what you must fall back on, and you are second to the melee classes. The 1 on 1 1/day battles deny the melee character any chance to be in a combat that is his specialty, while the casters get it every time.

3) All of the rules are intended for a party of characters. Nothing was designed for the 1on1 combat we do here. So yes, lots of things are unbalanced in relation to COCO. But to use your example, a wizard dosn't have to cast fly at every encounter. I can't think of how many times my casters in TT games have gone to camp with spells left over.
I think it's complicated. What balances out a wizard (traditionally) is being a big shinny target with low hp. That just dosn't work here.All very true. However the wizard's HP are not much of a problem if he has 3 times the normal spell selection to choose from to make various AC bonuses that stack and produce an AC so high that even the most specialized fighter cannot hit that AC without a 20. And the caster can do it in every battle. Time and time again gaining greater grapple, melee or movement power than characters who optimize themselves to those tactics. One combat per day (even with the 1/3 rule) is just pandering to the special circumstances where the casters are most potent and where they are most able to cover there weaknesses.


Perhaps there is a way of increasing the weaknesses of casters instead of reducing their strengths?I'm not even suggesting reducing the strengths of any caster. I suggest simply putting the casters and everyone else into the same kind of marathon series of encounters that is a normal adventure or quest where each class plays and important roll.


4) I disagree with the 'best option' assessment. Put aside the magic domain for a second (i do agree that that can go overboard with open access to expendables). What makes wiz1/ftr4 a better option than ftr5? The only real boni are cheaper CL1 expendables and access to personal spells, since those cannot be potioned. Sure you can gamble with higher CL spells, but there is a % fail chance that is intended to balance that. Based on your assessment that wiz1 ammounts to wiz5, it seems obvious that you think the %fail chance is not strong enough.
You can use items with a CL 4 levels above your own and still have an 80% chance of success. I use that as a benchmark. I'd be very happy to use casting power two full spell leves above what I could myself cast if I had to accept a 80% chance of success. That's Fly with CL1, and Polymorph with CL3 and Lesser Globe of Invulnerability with CL3. The wis1/ftr4 will have far more options and more overall power than the fighter5 every time.

4b) I believe that if there are not some better options then the game gets boring. I find it very dull when every character is perfectly balanced and (except for titles) all actions have a 50/50 chance of success. I'm not here to play chutes and ladders. I like my RPGs to have uncertainty and imbalance; I think that is far more interesting.
Great! So do I! Infact my proposal increases the uncertianty in what you will have and what you will face when you go into an arena battle. If anything it should make it more fun for you and I to play since you may be up against a fresh opponent after you have already taken down 2. Wow winning that would be a serious challange wouldn't it.

5) A challenge: I'll just go make my self a non caster. What should my rules be? no cleric/wizard, obviously. no bard? no ranger/paladin? no psionics? what of soulknife? Can he get a cohort that casts via leadership? Straight class or can my figher dip into monk?
Make an ECL7 Barbarian who get's Great Renown by having a flawless winning record for the number of weeks required to reach that status. If you can do that I'll pay the credits to make the character. I'm sure you can do it with a druid or cleric, but show me someone who can do it with a barbarian or better yet with a rogue or a soulknife.
SauroGrenom

04-10-06, 03:46 PM
Huge advantage? Wow...not really. I am required to forgoe a full caster level to get that special ability. There are only a few gladiators in their lifetime whom have managed to do well, and I assure you it is because of the player and their tactical adeptness, rather than the overpoweredness of the ability. There have been far more outisder failures than success. In fact, outsiders have been highly regarded as handicapped towards the normal races and often not worth playing unless you are very smart and cunning at what you do. Otherwise, forget it. you are doomed to a life of losses and bumps.Taking a couple looses and bumps now and again is reasonable even with a great build and carefull tactics. A perfect win record is testament to winning tactics and the ability to find powerfull combinations. However it is also testament to the existance of particular builds that a very wide diversity of other quality builds played by smart tactitians are unable to defeat. There are dozens of +1 LA classes that do not gain access to forms that have such unique abilities at ECL3 as perfect flight and +12 Natural Armor and burrow speed. The polymorph spell is broaken flat out, WOTC says so in this article recently on there website (http://www.wizards.com/default.asp?x=dnd/dd/20060216a). Infact WOTC banned it in all forms from Mark of Heroes. No contest polymorph is "Just too darn good." But it is even more broaken when members of outsider races have a vastly more powerfull version of the spell than any opponent even if opponents have a +1 LA as well.

I made a proposal to "fix" polymorph over in the council. Check it out. It allows huge and larger forms as well as outsider forms as well as tiny and smaller forms, but to get them you need to have a knowlege modifier in the appropreat skill equal to HDx2 of the form. This is not hard for a wizard to do. Knowlege is a class skill for a wizard and Int is there primary stat. This rule will still allow an outsider to polymorph into an Astral Deva if desired. You'll just need to make sure you can get a +24 knowlege modifier. Not to hard to do by ECL13 if you're a wizard. However it is hard to do if you're a magic domain cleric or if you only have 3 levels in the wizard class.

This suggestion does't actually nerf the spell. It makes the spell harder to use with every form in the monster manual. It also makes the spell better for anyone who is not an outsider. Now they can gain those most powerfull forms if they take the necessary skills. The proposal is simply an equalizer that limits a few of the polymorph abuses, but still leaves all doors open if a bit harder to squeeze through.
Usurpator

04-10-06, 04:34 PM
Huge advantage? Wow...not really. I am required to forgoe a full caster level to get that special ability. There are only a few gladiators in their lifetime whom have managed to do well, and I assure you it is because of the player and their tactical adeptness, rather than the overpoweredness of the ability. There have been far more outisder failures than success. In fact, outsiders have been highly regarded as handicapped towards the normal races and often not worth playing unless you are very smart and cunning at what you do. Otherwise, forget it. you are doomed to a life of losses and bumps.

I am not saying that outsiders are a huge advantage, I am saying that outsiders + Alter Self is a huge advantage. You are misrepresenting my argument by shifting the discussion to the viability of outsiders in general. I am sure you will find that those who don't use Alter Self are indeed not that succesfull, but those who do are.

And sure, it takes a good player to play it well, but that is true for any caster.

Foregoing one caster level for perfect flight, a natural armor bonus, and a size bonus to AC and attacks is peanuts. You will need to be a 5th lvl wizard to achieve the same, and have to cast several spells for it (and with shorter durations too), so in terms of power its not really that big a sacrifice.

As for being a multi-scroll user, it also comes with a price. "Move draw scroll, move cast." Generally I can only cast spells every other round. There is absolutely no advantage to that, imho. I have to spend far more time comtemplating my spell casting sequence than any other type of character/caster. One wrong move or sequence of casting and I could be easily doomed for failure. Again, I fail to see any advantage this gives me.

Your point being? In only a few cases casters have trouble with this, because they are invisible, flying or using some other form of evasion. You have used very similar tactics in most of your fights, so your opponents knew what they were up against, and they still couldn't win. What does that say too you?

Heck if it weren't for a technicality, I would have lost to the absolutely worst gladiator in CoCo history. So CoCO only lifetime undefeated player would have lost to CoCo's worst losing record. So, again, I would refute the fact that I have special advantages, meh, but that is just me. :D LOL

I generally don't call cheating 'a technicality'. Said player has never been seen again here after that fight.
SauroGrenom

04-10-06, 06:23 PM
I suppose it could all work in a similar fasion to your 3 copies of scrolls proposal where it only applies to scrolls.

We can if we wish, treat those x/day things in a similar manner to spells where we reduce the amount of spells by 2/3s.
We already do that with items that have x/day uses. Fractions are rounded up. So if you have something that is used 1/day it is used in every arena battle.

This solves nothing. Making scrolls cost 3x more or making people carry around 3x the number is not a fix realy of more than just a specific issue of scroll use. My whole argument and proposal is centered on the idea that all these little balance issues are actually symptomes of a larger issue. The Arena combat environment is far removed form the environment where the classes are designed to play and be balanced.

It is basicially impossible for us to make an environment that prefectly minics the teamwork aspects and noncombat aspects of an adventure in a 1 character 1 battle format.

However we can get a couple stepps closer if we use a 3 battle format and allow characters to bring allies (we already do that). Yes the reign of undefeated and nearly undefeatable caster classes who use the same spells to buff every fight may well come to an end. Is that such a bad thing? I'd rather spend more time thinking about how to beat a particular opponent with what I have left on my sheet than thinking about how to level my character through x levels taking x different classes and templates to get access to a combination of spells and powers that will be undefeatable by any opponent.

I suppose one kind of thinking is a tactical issue of how to defeat a particuar opponent in a given set of circumstances. The other kind of thinking is how to make a build so diverse in capabilities for a single battle that it will have a counter for every possible opponent using every possible tactic (polymorph is half way there). So would you rather make all your decisions 1/level or 1/fight? How much fun is it when your character runs up against an opponent he would totally beat if both the opponent and he had used 1/3 of the spells and all 1/day abilities but looses every time because the opponent's spell list is 100% and there are just too many options for your character to counter? Furthermore you'll never get a chance to beat that opponent when you have the upper hand because he has all those abilities every battle. Who cares your abilities are usable at will? That provides no advantages to you over a 1/day ability that lasts through the battle.

The game is more engaging if you have to rethink things for each battle and the abilities of your own characters and your opponents characters change depending on the characters history in that day of fighting. Wouldn't it be great if Barthleby needed different tactics for each fight instead of just rope trick, polymorph, buff 9 rounds... come out nearly unhittable with saves throught the roof.
barrel_master

04-10-06, 06:59 PM
I very much agree that these are all a symptom of a greater problem and I think we all want wizzards/caster to not go crazy and win ALL the time. But I think some of the problem is if these new introduced rules make things much less fun. 3 battles a day may be viewed as too not fun... and I think a similar plan was proposed by Cat over a year ago (back then she was much more 'let s change this dramaticly'). I'm personaly encouraged by some of your proposals (I don't like the allies thing though, I think we should go back to 1) and I think you should definately keep on comming up with ideas.
SauroGrenom

04-10-06, 07:44 PM
I very much agree that these are all a symptom of a greater problem and I think we all want wizzards/caster to not go crazy and win ALL the time. But I think some of the problem is if these new introduced rules make things much less fun. 3 battles a day may be viewed as too not fun... and I think a similar plan was proposed by Cat over a year ago (back then she was much more 'let s change this dramaticly'). I'm personaly encouraged by some of your proposals (I don't like the allies thing though, I think we should go back to 1) and I think you should definately keep on comming up with ideas.Thanks for the encouragement. I dissagre about the fun factor. Right now it is no fun at all to play several different builds. Barbarians for example. Once you hit ECL 7 or so all the HP in world won't save you now vs a flying remorazz that swallows you. I suspect that there are many players who would love to play a sucessfull barbarian, and mabey others will get sick of playing the same casters over and over again using the same tactics over and over again. This is a refreshing change that allows for a greater diversity of builds to be sucessfull. Casters will still win often, just not win 18 times in a row without loosing a battle just because they are clerics with the magic domain and 120 scrolls with every usefull spell in the cleric and wizard spell lists at there disposal vs every opponent.

BTW Cat is a he.
Guildmaster (WAR)

04-10-06, 11:02 PM
The Warfare Alliance is currently looking for a few good soldiers. We have some openings to fill (4 rooms, 2 of which are fancy rooms), and we are looking for anyone who thinks they have the right stuff!. Full pansy casters need not apply. Come do war the old-fashioned way, and prove all of those people wrong who said that you were nothing more than hit points in a tin can!
MindWandererB

04-11-06, 12:09 AM
The Warfare Alliance is currently looking for a few good soldiers. We have some openings to fill (4 rooms, 2 of which are fancy rooms), and we are looking for anyone who thinks they have the right stuff!. Full pansy casters need not apply. Come do war the old-fashioned way, and prove all of those people wrong who said that you were nothing more than hit points in a tin can!At the rate I am accumulating credits, I will be able to activate my WAR-monger, Zero, in two more weeks (15 credits for ECL 6). Look for him then.
MysticMonk2005

04-11-06, 04:35 AM
would anyone be interested in running a miniquest for Lissa to find a pegasus cohort?
KerlanRayne

04-11-06, 05:44 AM
would anyone be interested in running a miniquest for Lissa to find a pegasus cohort?Is your Leadership score high enough for that? Your alignments are completely different.

KerlanRayne
MysticMonk2005

04-11-06, 05:46 AM
oh... right... uh dont you get +2 for being in a guild? if not... then... forget leadership -.-
Vathelokai

04-11-06, 07:38 AM
I made a proposal to "fix" polymorph over in the council. Check it out. It allows huge and larger forms as well as outsider forms as well as tiny and smaller forms, but to get them you need to have a knowlege modifier in the appropreat skill equal to HDx2 of the form.Using know skills to know about new forms to choose from I see as a good idea. It dosn't stop the remorhaz/hydra problem (since they are both magical beasts ->know:arcana), but it does slow down the mage clerics.
Make an ECL7 Barbarian who get's Great Renown by having a flawless winning record for the number of weeks required to reach that status. If you can do that I'll pay the credits to make the character. I'm sure you can do it with a druid or cleric, but show me someone who can do it with a barbarian or better yet with a rogue or a soulknife.I'll give it a shot. I'll have to warm up in the lower leagues though... been a long time since I've played a warrior.
It is basicially impossible for us to make an environment that prefectly minics the teamwork aspects and noncombat aspects of an adventure in a 1 character 1 battle format.

However we can get a couple stepps closer if we use a 3 battle format and allow characters to bring allies (we already do that).
I think it sounds like a fun idea, but I have some of the concerns that are already being brought up in the council. Most notebly it makes scrolls all the more important/annoying.
oh... right... uh dont you get +2 for being in a guild? if not... then... forget leadership -.-You sure do get a guild bonus... Reputation Rules (http://boards1.wizards.com/showpost.php?p=7845140) However it only applies to followers, not to cohorts... don't ask me why.
SauroGrenom

04-11-06, 07:52 AM
You sure do get a guild bonus... Reputation Rules (http://boards1.wizards.com/showpost.php?p=7845140) However it only applies to followers, not to cohorts... don't ask me why.
It only aplies to followers because it's in the leadership description in the SRD that way. Having a fortress, base of opperations, guildhouse and the like gives a +2 bonus to the leadership score as it applies to followers only. Apparently cohorts don't care if you have a castle but followers do.
MysticMonk2005

04-11-06, 03:51 PM
ok, then i leadership isn't worth it for me.
lonewolf

04-12-06, 05:11 AM
quick question:
What happens if someone moves into a square where an invisible creature stands?
Bullrush?
Dracazar

04-12-06, 06:38 AM
@lonewolf:

It is more suitable overrun, and also defender could avoid the opponent.

Also, about Drac vs Manzarf I tried to cantact you by ICQ (without success) to inform you that you miss the mirror images.
lonewolf

04-12-06, 07:24 AM
The fight is finished. I ruled that he ran into you but stayed on the same place(like a failed overrun)

About the mirror Images: As long as Drac is Invisible, the images have no effect. See the mirror Image spell description.
SoulLord

04-12-06, 11:23 AM
I don't think wizards are in need of further nerfing.

level 7
harvester (caterane) cle5/psw1 *magic domain
uilo (dracazar) druid 7
shaz greatheart (dracazar)paladin 4 wilder 3
gundir malakas (kaigan) druid 7
sir doyle (llmadcow) assasain 2 rogue 5
impery valhala (luni) psy warrior 3 / animal 1 were-eagle
kara (luni) ghost / monk 2
Donak (mal-2) ranger 3 / fighter 1/ wilder 1/ war mind 2
malik of the black robe (malither76) wizard 7 *new*
aerryl nalladar (mindwandererb) druid 7
boraxx (pitbull) barbarian 1/ fighter 4 /egoist 1 / ranger 1
aranor haerdorin (sindorin) wizard 5(transmuter) 2 red wizard record 4-7
cyra val (stormwind) soulknife 7
leif goldeneye / outsider sorcerer 6/ assimar 1 record 13-4
nexa (usurpator) monk 2 druid 5
tezca (usurpator) barbarian 1, animal 3, psychic warrior 1 were-leopard
denshi (vathelokai) fighter 1/ wizard 5 / cleric
Gaston Dar'th (waywreth) kineticist 7

level 8

murgath deegan (dtfarstar) telepath 8
rook (huan) psion 3 / diviner 3 /cerebremancer 2
dameon leone (huan) cleric 1/ paladin 1 dragonblooded shifter
anixx the warbringer (iced) cleric 8
galagith the gatekeeper (iced) barbarian 1 / fighter 1 / rogue 1 /psychic warrior 1/ half giant half black dragon
rayos artes (kaigan) ranger 8
Aeluath Dryearraheal (kaigan) fighter 8
Ashhûr Demonslayer (luni) Barbarian 3/Fighter 2/ Cleric 3
noko (maraxus) Rogue 4 pixie
Zassl (maraxus) Sorcerer 7, Dragon Disciple (Copper) 1 *new
Lissa Longfellow (misticmonk2005) fighter 9
Raskos, The Jade Father (saurogreenon) Wizard 3/ Psion(Kineticist) 3 phrenic
Kracknol (saurogreenon) Ranger3, Psychic Warrior4 duergar
aubirn wizard 8 record 8-5-2

level 9
ARCHANGEL IXENTHOR (caterane) Rgr1/Wil2/Cle1/Pal2
nell leone (huan) Warrior 6/Psion (Egoist) 1/Slayer 2 elan
The Dire Flame Reborn (iced) Barb 1/Ani 6 brown bear lycanthrope
Virgo Arkazzan (king Uther) Ex-Monk 1/Psychic Warrior 7 half-giant
Balbanes (king uther) Monk 2/Barbarian 1/Cleric 1/Psychic Warrior hañf-celestial
Samuel Highground (lonewolf) Wilder3 Ghost
Talari Leafwhisperer (luni) druid 9
morgan makniven (myrridin) Fighter 1/Transmuter 6/Eldritch Knight 2 record 0-2-1
Barthleby (pitbull) Cleric 8 asimar *magic domain
Va'ria Theladrais (sindorin) Diviner level 7, Loremaster 2 record 8-5
vandelar the red (soullord) necromancer 9
Telveran Trueblade (sunwolf) Paladin 4/Sorc 1/Dragon Disciple(Gold) 4
sdentch (the magister) barbarian 2 /fighter 7
Saffron Brass (vathelokai) 1Rogue +2 Horizon Walker brass dragon wyrmling
TheMagister

04-12-06, 11:32 AM
Now just post the records of the magic-using classes next to the records of the non-magic-using classes and see the results.

There's no doubt that the addition of magic/psionics to a character's resume increases his relative power level.

TM
SoulLord

04-12-06, 11:38 AM
I posted the records of the those with straight caster levels
lonewolf

04-12-06, 03:41 PM
Can I send a character on a Frozen Quest and have him do Full activities the same time? Since Frozen Quests dont affect the character in any way, I dont see why not, right?


And btw:

I am looking for a questlord that is motivated to think of a storyline that challenges a ghost and also lets him make use of his abilities. Im especially looking for interesting non-combat challenges with a lot of interaction.

Anyone interested?
Macbrea

04-12-06, 03:49 PM
For those of you that have played psychic warriors before. Any suggestions for things that Izumi might need to help her along?
SoulLord

04-13-06, 10:20 AM
quick doubt can you empower a dispel magic?

so you would have 1d20*1.5 + caster level) in your dispel check?
Sunwolf

04-13-06, 10:43 AM
quick doubt can you empower a dispel magic?

so you would have 1d20*1.5 + caster level) in your dispel check?

No. Empower spell increases the variable parts of the spell by 50%. Dispel magic causes a CL check. No variables in the spell => empower not useful.
Sunwolf

04-13-06, 11:12 AM
For those of you that have played psychic warriors before. Any suggestions for things that Izumi might need to help her along?


I like
stones of synesthete for protection vs blindness and help to find invis foes or hiders
stones of animal affinity are nice to boost stats -- str, dex, con
stone of thicken skin for some nat armor
stone of bite of the wolf for a secondary attack
stone of psionic levitate might be useful
stone of energy adaption, specified for protection vs energy attacks.
stone of concealing amphora for protection vs sneak attacks
might consider a stone or 2 of force screen for those longer fights.

potions of prot from evil and good/law/chaos for protection vs summons and help with saves

cloak of resistance when you have the funds

I strongly recommend a range weapon of some sort for use on those you can't catch or reach. You may also consider a secondary weapon in case you are disarmed or your weapon is sundered.
Macbrea

04-13-06, 11:24 AM
Well, the lack of secondary weapon is because upon reaching 4th level she will be making herself an admantine Kusari-gama. This should give her a good secondary weapon. If someone decided to sunder her current weapon at 3rd level she is going to just have to grapple. With a +15 grapple check, she isn't hurting too much there.

Adding more to her armor is a good thought, but figured any fight that lasts more then 20 rounds on 16 hps. She can just do without. The goal for the all of third is to not spend more then 200gp per fight. That way win or loss she gains money. Spending more then that is kind of silly.

I do like the idea behind the stone of animal affinity though, I will probably add it to the mix at 4th.
MindWandererB

04-13-06, 02:34 PM
(Reference from "Battle: Kracknol (SauroGrenom) vs Auburn (Vathelokai) [ECL7]")
Just to make sure; Is there LOS? If I understand correctly, Auburn can see Kraknol, but Kraknol cannot see Auburn. Can a third party verify, perhaps over in the tavern? I'd hate to look at the map and ruin it.Consider that verified. And yes, it is true that Kracknol saw Auburn right off the bat, and saw her go invisible, so he can make a guess as to around where she is.

@Macbrea: Other favorites of mine include stones of Skate, Biofeedback, and Force Screen, and of course the mighty Vigor. Sunstroke's dorje of Vigor [2] has been a fantastic investment. I find deepcrystal to be a low priority unless you either have tons of PP to spare, or are going for an "alpha strike" build. Lacking anti-Invis options, you'll want to save up for that Hand of Glory pretty early, too.
waywreth

04-13-06, 02:52 PM
Can one cast "Produce Flame" and attack with it in the same round?


I believe the answer is no, as casting the spell takes a std. action, leaving you with only a move action, but I wanted to be sure.
TheMagister

04-13-06, 03:42 PM
Can one cast "Produce Flame" and attack with it in the same round?


I believe the answer is no, as casting the spell takes a std. action, leaving you with only a move action, but I wanted to be sure.

Personally, I allow it.

Produce Flame is a special case, as it is both a touch spell AND a ranged touch spell (but not a ray!).

All casters can cast an unmodified touch spell and then touch with it as part of the casting. I see no reason why a caster couldn't cast an unmodified ranged touch spell and then ranged touch with it as part of the casting.

TM
MindWandererB

04-13-06, 03:45 PM
The problem is, Produce Flame isn't actually a touch spell. It isn't "target: one creature" and "range: touch" but rather, "Effect: flame in your palm" and "range: 0." Unlike a touch spell, all the standard action does is create the "weapon;" it's up to you to make attacks with it later.

@SauroGrenom and Turin, re: Kracknol/Auburn:
The psicrystal doesn't get a listen check here. Its magical senses have a range of only 40'.
TheMagister

04-13-06, 03:47 PM
The problem is, Produce Flame isn't actually a touch spell. It isn't "target: one creature" and "range: touch" but rather, "Effect: flame in your palm" and "range: 0." Unlike a touch spell, all the standard action does is create the "weapon;" it's up to you to make attacks with it later.

You're right. I didn't take the time to look it up. How needlessly complicated...

TM
mattes

04-14-06, 03:39 AM
Hi, I'm a wizards and normaly you have to pay 100gp fot the stuff to summon your familiar, do I have to pay that 100gp in COCO also??

membername: mattes

thx
ithinkimnothere

04-14-06, 07:43 AM
can somebody say to Biota that my character (http://boards1.wizards.com/showpost.php?p=8472436) is innocent. he posted me in prison (http://boards1.wizards.com/showpost.php?p=8553392) but he wont get me out.
I am sure me character isnt wrong. and i send him a dozen pms but he wouldnt listen

im in prison for months now! :waits:

plz could somebody help me and tell him he is wrong!!
lonewolf

04-14-06, 08:05 AM
can somebody say to Biota that my character (http://boards1.wizards.com/showpost.php?p=8472436) is innocent. he posted me in prison (http://boards1.wizards.com/showpost.php?p=8553392) but he wont get me out.
I am sure me character isnt wrong. and i send him a dozen pms but he wouldnt listen

im in prison for months now! :waits:

plz could somebody help me and tell him he is wrong!!


Actually he right on points 2-4. Those Items sould all be cheaper.
Macbrea

04-14-06, 08:58 AM
Hi, I'm a wizards and normaly you have to pay 100gp fot the stuff to summon your familiar, do I have to pay that 100gp in COCO also??

membername: mattes

thx

Yes, I in expendabled items at the bottom put:

Summoned Familiar [-100gp]
SauroGrenom

04-14-06, 10:36 AM
can somebody say to Biota that my character (http://boards1.wizards.com/showpost.php?p=8472436) is innocent. he posted me in prison (http://boards1.wizards.com/showpost.php?p=8553392) but he wont get me out.
I am sure me character isnt wrong. and i send him a dozen pms but he wouldnt listen

im in prison for months now! :waits:

plz could somebody help me and tell him he is wrong!!
Send a PM to prisonlords. NiQil is very good and he will look into it and clear your character if you have corrected all violations. Prisonlords will clear you even if you do not get your Narc to edit his violation post.
MindWandererB

04-14-06, 12:32 PM
Send a PM to prisonlords. NiQil is very good and he will look into it and clear your character if you have corrected all violations. Prisonlords will clear you even if you do not get your Narc to edit his violation post.But, as lonewolf pointed out, the violations are still valid. If you PM prisonlords, he will politely write back to you and tell you that the narc is correct and the corrections still need to be made before the character will be released from prison.
Molech

04-14-06, 01:56 PM
how much does deep crystal cost?
MindWandererB

04-14-06, 02:09 PM
how much does deep crystal cost?You'll find that answer here (http://www.systemreferencedocuments.org/35/sovelior_sage/psionicItems.html). I recommend checking that web site for any other such questions you may have.
Scribelords

04-14-06, 09:31 PM
Hey Everyone-

Another birthday (or two) were added to the growing roster (http://boards1.wizards.com/showpost.php?p=7048484). DarthVegan, and although I am not sure if I introduced it before, but Azarias as well :embarrass .

MAR 30: Azarias (19??)
APR 23: DarthVegan (1978)

Send your picture and/or birthday to me, and it'll get posted in the gallery (http://boards1.wizards.com/showpost.php?p=7048390) or birthday roster. (and the credts will roll in). Remember, you gain 2° on your Birthday (and that's 2 credits closer to that quest or higher lvl character...).


-Scribelords
DarthVegan

04-15-06, 12:46 AM
@Zevox: Thanks for pointing out the mistakes on my character sheet. After the FFA fight is resolved I will correct the CL of the potion and the skill point error.

However, the Ride skill is correct at +10. I spent 6 ranks of skill points, have a +2 from the military saddle, and a +2 dexterity modifier.

The Ride skill has been modified as well.

DarthVegan
Hawkeye_60

04-15-06, 01:41 AM
Hello. I'm new here, although very interested. I've read all rules/FAQ documents, and just thought I'd say hi. Also, I'm posting from a brand new computer so I don't have my favorites, and was wondering if anyone had a link to the System Reference Document online? It would be greatly appreciated.

~Hawkeye
NiQil

04-15-06, 02:03 AM
Hello. I'm new here, although very interested. I've read all rules/FAQ documents, and just thought I'd say hi. Also, I'm posting from a brand new computer so I don't have my favorites, and was wondering if anyone had a link to the System Reference Document online? It would be greatly appreciated.

~Hawkeye

Here (http://www.wizards.com/default.asp?x=d20/article/srd35) is the official WotC SRD, and here (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) is a version that is commonly used that is set up in a more-user friendly format. Anything in the first link that is not epic is approved for use, while the second link does contain material that is not approved for use (such as material from Unearthed Arcana), so keep an eye on what you are looking at and maybe use one to double check the other if you have questions on the legality of something.
Hawkeye_60

04-15-06, 02:06 AM
Here (http://www.wizards.com/default.asp?x=d20/article/srd35) is the official WotC SRD, and here (http://www.systemreferencedocuments.org/35/sovelior_sage/home.html) is a version that is commonly used that is set up in a more-user friendly format. Anything in the first link that is not epic is approved for use, while the second link does contain material that is not approved for use (such as material from Unearthed Arcana), so keep an eye on what you are looking at and maybe use one to double check the other if you have questions on the legality of something.
Ah, thank you very much, it is greatly appreciated. I look forward to creating my characters, but as it is 1 am here, I must be getting to bed...I have a very busy day today.

~Hawkeye
DarthVegan

04-15-06, 08:44 AM
Welcome Hawkeye,

I am relatively new myself, this is my third week, and I have found that everyone on this board is extremely friendly and eager to help each other out. I hope you enjoy your time spent here in Gladius.

DarthVegan
Traevanon

04-15-06, 01:22 PM
Quick question from a noob.

What movement rate would a Dwarven Barbarian wearing chainmail have?

I'm a bit confused with the stacking there.
MindWandererB

04-15-06, 01:26 PM
Quick question from a noob.

What movement rate would a Dwarven Barbarian wearing chainmail have?

I'm a bit confused with the stacking there.Dwarves have a speed of 20' no matter what they are wearing. Barbarians get +10 to their speed in medium armor or less. So a dwarf barbarian in medium armor moves at 30'.
Book5

04-15-06, 07:08 PM
@Vath/Turin/Sauro

I musta missed a conversation or something, how did saruo and vath get out of the battles thread? That fight is gonna take forever! One round at a time? At least do em in batches of 4 cmon! I know the both of you can write 15 round tactics, think how easy... and how much faster 3&4 round tactical statments would work.

@ and everyone else....

Actually this makes me think of something. Vath and Saruo have been known to do that to me before, hehe. What if you only ever had to write 10 round tactics? One minute of time, and then you get a chance to react. 10 more rounds... and your reactions. Etc etc, allot of fights don't get past 10 rounds, and only shootouts really ever go much past 20.

Then! You never have to worry about going tooo far off track of what the player wants... (or tooo far without noticing an error). Eh? LL? Big Q? Too much hassle? Not enough? :smirk:
Book5

04-15-06, 07:18 PM
Quick question from a noob.




:88E: Danger They are trying to kill your character! dangeR :88E:

hi, I am :looloo: nice to meet ya.1

----
1 - Book5 best read as though he was attempting (and failing) to be funny.
2 - Did we mention he's crazy?

--

Darn strait boy! Dwarves could run ya a footrace in fullplate and still come in just as last. A halfing comedian pokes at the new ..pitlord?
Abyssal Stalker

04-16-06, 03:28 AM
This has probably been asked a thousand times, but still:
What is the CL of the potion of Enlarge Person in the potions list? It's price is 250gp, which is different from the normal prices.
Vathelokai

04-16-06, 03:43 AM
I think (but cannot prove) that the current rule is that it is CL5. And if you were to get a CL1 potion you would have to spend credits.
Vathelokai

04-16-06, 03:46 AM
@Vath/Turin/Sauro

I musta missed a conversation or something, how did saruo and vath get out of the battles thread? That fight is gonna take forever! One round at a time?
We discussed it by PM right after pairings. With a strange run of luck all three of us were online at once.

Nah, won't take too long. Kraknol only has to hit once... And Auburn can't stay invisible forever. Though I am trying to stay optomistic.
Book5

04-16-06, 04:08 AM
good luck buddy
Scribelords

04-16-06, 02:27 PM
Hey Everyone-

DSugui gets the sole limelight in this post, as he has submitted both his B-day and Pic. Good times. Of course they'll be added to the roster post-haste.

OCT 15: DSugui (1979)

Check out the face of a man who means business (http://img81.imageshack.us/my.php?image=cidfoto0277fu.jpg). (give us a moment to crop the pic, and then we'll post it in the gallery).

If you want to make a bigger footprint, make yourself heard (and even nab a good haul of credits) consider writing quality short stories of the Gladius world. Maybe its a tale of mystery, revenge, or adventure about one of your own characters? Now, while you CAN submit a story expanding a fight done in the arena, keep in mind there should be something really novel and interesting done to make it special. Either way, PM your submission to me, Scribelords. If we think you've done a stellar job, your work will be immortalized in the Tales of Gladius (http://boards1.wizards.com/showthread.php?t=488743) (in fact, check it out right now and get some ideas). You can easily earn 2 or 3 credits per story accepted.

(Maybe we can hold a once-a-month writing contest... winner gets 5 of Huan's credits :P )

-Scribelords
MitzaVolchenko

04-16-06, 04:23 PM
Greetings and salutations all...the double evil chromosomes are back after a nasty duel with the Wizards of Tech Support. Perhaps I'll write a Gladius short story about it ;)
lonewolf

04-16-06, 04:31 PM
Hey there.
Great to have you back!
Vathelokai

04-17-06, 05:03 AM
Greetings and salutations all...the double evil chromosomes are back after a nasty duel with the Wizards of Tech Support. Perhaps I'll write a Gladius short story about it ;)
Good to see ya.

[product placement]There is still an open room at TAO if you're interested. Can pick up right where you left off.[/product placement]
Abyssal Stalker

04-17-06, 05:59 AM
@Mitza: Welcome back!

@Everybody:

I have some questions concerning the undead. They aren't mentioned in the CoCo house rules, so I'd like to know how to gain them. For example, I'd like to get some skeletons for my necromancer. I think I need a MQ to get them, but then what? How many can I have? Do I need to be a cleric? How much they cost? Do they have any equipment? Something else I should know?

And finally, some input on my new character The Undertaker (http://boards1.wizards.com/showpost.php?p=8955577&postcount=781) would be welcome! Haven't tried a wizard before, so please tell me if I'm doing something really stupid (apart from the name :))!
Turin

04-17-06, 08:59 AM
I musta missed a conversation or something, how did saruo and vath get out of the battles thread? That fight is gonna take forever! One round at a time? At least do em in batches of 4 cmon! I know the both of you can write 15 round tactics, think how easy... and how much faster 3&4 round tactical statments would work. Oh, they sweet-talked me in to it... it actually has turned out to be a little bit better for me, as I often have many short periods of time to be online, rather than several hours at a stretch, especially this week. Besides, I seem to have extra time as my quest with Ivangar seems to have come to... well, to nothing, because King Uther has disappeared for the last few weeks. Kracknol vs Auburn will be finished in time, don't you worry.
Zevox

04-17-06, 09:57 AM
@ Mitza - Welcome, good to see you back! I was wondering what happened to you - hadn't figured you'd be the type to leave without saying anything to anybody.

[also a Guild peg]If you want Zwei to continue with the EHTC, please let me know. She was retired due to inactivity and your disappearance I'm afraid - a month and a half with no sign of you kinda led me to assume the worst when Sindorin stepped down - but with a new membership mini/quest she can get right back in if you want. We could use the help - the Guilds are starting to heat up.[/Guild peg]

@Everybody:

I have some questions concerning the undead. They aren't mentioned in the CoCo house rules, so I'd like to know how to gain them. For example, I'd like to get some skeletons for my necromancer. I think I need a MQ to get them, but then what? How many can I have? Do I need to be a cleric? How much they cost? Do they have any equipment? Something else I should know?

And finally, some input on my new character The Undertaker (http://boards1.wizards.com/showpost.php?p=8955577&postcount=781) would be welcome! Haven't tried a wizard before, so please tell me if I'm doing something really stupid (apart from the name :))!
Generally, they fall under the "spells, powers, and abilities" allies section here (http://boards1.wizards.com/showpost.php?p=6466763). You can get some undead via the leadership feat with Cat's new introduction of thier LAs from Libris Mortis, but beyond that you'll need to be able to control them (via Cleric Rebuking ability) or to cast Animate Dead, and the number you can have is subject to the limitations of those abilities. They would like any ally come with no equipment.

Actually, there is one character who has used both of those before you could take a look at as an example if you like: Anixx the Warbringer (http://boards1.wizards.com/showpost.php?p=6355653).

And on the character - only thing I'd say is that you could cut your expenditures on those scrolls in half by crafting them yourself (which would also bump the DC on Cause Fear from 11 to 16). You've got that Scribe Scroll feat for free, why not use it? :)

Zevox
Abyssal Stalker

04-17-06, 10:41 AM
Generally, they fall under the "spells, powers, and abilities" allies section here (http://boards1.wizards.com/showpost.php?p=6466763). You can get some undead via the leadership feat with Cat's new introduction of thier LAs from Libris Mortis, but beyond that you'll need to be able to control them (via Cleric Rebuking ability) or to cast Animate Dead, and the number you can have is subject to the limitations of those abilities. They would like any ally come with no equipment.

Actually, there is one character who has used both of those before you could take a look at as an example if you like: Anixx the Warbringer (http://boards1.wizards.com/showpost.php?p=6355653).

And on the character - only thing I'd say is that you could cut your expenditures on those scrolls in half by crafting them yourself (which would also bump the DC on Cause Fear from 11 to 16). You've got that Scribe Scroll feat for free, why not use it? :)

ZevoxThanks, this cleared things a lot! One thing I still don't understand is how rebuking is handled in CoCo? A cleric can rebuke 2d6+cleric level+charisma modifier HD of undead, but how is this done in practice? Is the minimum result the amount of HD that can be controlled?

You messed completely my character concept. I was thinking of a necromancer with a horde of undead, but now I'll have to wait until level 7! Darn! ;)

Thanks for the hint with the expendables, I forgot that!
MindWandererB

04-17-06, 01:41 PM
I'm looking to send Aerryl on a miniquest this week for a Bat Swarm ally [EL 6]. Are there any takers?
Zevox

04-17-06, 01:45 PM
Thanks, this cleared things a lot! One thing I still don't understand is how rebuking is handled in CoCo? A cleric can rebuke 2d6+cleric level+charisma modifier HD of undead, but how is this done in practice? Is the minimum result the amount of HD that can be controlled?
Correction - a Cleric can Command (not rebuke, rebuking just makes them cower) a number of undead whos hit dice are up to his level (each of which cannot have HD exceeding 1/2 his, since that is whats required to command rather than rebuke them). Check the Command section of the Turn Undead rules for that explanation.

Zevox
Caterane

04-17-06, 02:25 PM
I don't know how Annix' ogre zombie gets a strength of 30. An ogre has Str20 +2 zombie = 22. Even with elite stats - and I don't see any credit links for that - the best he gets is 27. There's obviously something wrong with this character.

Edit: LOL Elven Archers Skeletons with Str19 and Dex20, Direbat zombie with Str26 and Dex24.
MindWandererB

04-17-06, 02:32 PM
@Actually, there is one character who has used both of those before you could take a look at as an example if you like: Anixx the Warbringer (http://boards1.wizards.com/showpost.php?p=6355653).

And on the character - only thing I'd say is that you could cut your expenditures on those scrolls in half by crafting them yourself (which would also bump the DC on Cause Fear from 11 to 16). You've got that Scribe Scroll feat for free, why not use it? :)Annix confuses the heck out of me, too. Zombies have 2x the HD of the base creature, so a zombie ogre should have 8 HD. Same goes for the Dire Bats and the half-giants. And all of Annix's undead have too-high stats without linking... so don't use him as an example.

Also, scrolls always use minimum save DC's, even if you scribe them yourself.

For those who haven't noticed, I'd like to point this out. Apparently, "Anaconda" took it upon himself to finish the quest without mentioning it to anyone. First, note the unlinked rolls (extremely favorable ones to JMJ) and the extremely low challenge (three goblins is not EL 3). Then note the very quick progress of the fight--about ten minutes per post the whole time. I have a very, very strong suspicion that Anaconda and Greezer are the same person (and probably HubbaBubba as well, who "accidentally" posted in the thread). Counting the similar accusations I made this week in the Prison, that makes six accounts by this person. So I call this to everyone's attention to see if people agree with my assessment, and to see what people want to do about it.
MindWandererB

04-17-06, 08:12 PM
This is extremely important. (http://boards1.wizards.com/announcement.php?f=483)

Any post made or edited between May 1 and May 15 will be lost on May 15. That means that either 1) The CoCo will have to be shut down for those two weeks (obviously a worst-case solution), or 2) We will have to make our own "snapshots" of the goings-on for those two weeks.

For solution 2, we would need three main things: A) at least one person would have to save a copy of every fight and quest. B) The appropriate 'lord would have to save a copy of every "master" post (such as the character roster, the Rap Sheet, etc.). C) Every player would have to save an updated copy of their character sheet. In any case, all links will have to be fixed that pointed to posts that were lost (such as battles).

Obviously, solution 2 will require a lot of work. But it can be done. I think if every pitlord saves a local copy of their fights, every questlord their quests, and every player their characters, we can re-post them all without too much difficulty. Fixing all links will be the worst headache. I recommend for Cat's sanity that no new characters be permitted during that time frame. And I'm sure that Cat already saves all the "master" posts locally anyway. But this solution would require total cooperation, especially from the pitlords. If we can't count on that, we should probably suspend operations.

Cat, I think you need to comment on this pretty quickly. Tell us what you want us to do.
SauroGrenom

04-17-06, 08:55 PM
Annix confuses the heck out of me, too. Zombies have 2x the HD of the base creature, so a zombie ogre should have 8 HD. Same goes for the Dire Bats and the half-giants. And all of Annix's undead have too-high stats without linking... so don't use him as an example.

Also, scrolls always use minimum save DC's, even if you scribe them yourself.

For those who haven't noticed, I'd like to point this out. Apparently, "Anaconda" took it upon himself to finish the quest without mentioning it to anyone. First, note the unlinked rolls (extremely favorable ones to JMJ) and the extremely low challenge (three goblins is not EL 3). Then note the very quick progress of the fight--about ten minutes per post the whole time. I have a very, very strong suspicion that Anaconda and Greezer are the same person (and probably HubbaBubba as well, who "accidentally" posted in the thread). Counting the similar accusations I made this week in the Prison, that makes six accounts by this person. So I call this to everyone's attention to see if people agree with my assessment, and to see what people want to do about it.I know for a fact that LJLJLJ, Anaconda and HubbaBubba are the same person. It is likely that he is also Greezer and a couple more accounts by various names. I know this because at one time, HubbaBubba submitted tactics for one of LJLJLJ's characters. Then resubmitted them from the correct account with precisely the same formatting and the same sloppy grammar and spelling. I later noticed that Anaconda in a different fight reported tactics in the very same format and with the same style of errors.
DSugui

04-17-06, 09:14 PM
Why, it's easy to say if they are all the same person. Boards admin can check all the access made by these accounts a verify the IP Address.
MitzaVolchenko

04-18-06, 02:33 AM
@ Vath, I'd love to pick up with Sybil next week, not this week as I haven't read through her sheet again and am a wee bit too busy for it. If you are up for it of course...

@ EHTC Zwei is updated and activated again.

@ MindWandererB If you still need a QL by the time you read this, I'll take it. I am only taking MQ's at this point as I need to get back into the swing of things.

On the topic of multis...pull the IP. If they all match, get 'em banned. That is cheating in my not so humble opinion.
Vathelokai

04-18-06, 04:37 AM
@ Vath, I'd love to pick up with Sybil next week, not this week as I haven't read through her sheet again and am a wee bit too busy for it. If you are up for it of course...

Better for me if there is a delay as well. We can pick up where we left off (http://boards1.wizards.com/showthread.php?t=588583). Convieninetly, it works right into the story line that she disappeared for some time.

*EDIT* Actually, we might be able to do some RP in that thread before officialy restarting it.
Caterane

04-18-06, 04:47 AM
That's bad news. I think we should go with a combination of the two. Quests can be downloaded and reapplied, miniquests will probably be too many so that one or more might be missing. They are composed of many posts so that it is difficult to repost them. Perhaps we should bare Quests and Miniquests during these two weeks, and put running ones on hold. Same for campaigns.

Arena fights can be posted more easily but every pitlord must download the post. I will assign credits at the end of the two week period and can obviously only assign them to those who have reposted their fights.

New characters are permitted but it is up to the poster to save them.
Anaconda

04-18-06, 05:02 AM
Hey would anyone like to QuestLord a miniquest for Rinzwind (http://boards1.wizards.com/showpost.php?p=8781867&postcount=755) to get a very young white dragon?
Anaconda

04-18-06, 05:06 AM
I know for a fact that LJLJLJ, Anaconda and HubbaBubba are the same person. It is likely that he is also Greezer and a couple more accounts by various names. I know this because at one time, HubbaBubba submitted tactics for one of LJLJLJ's characters. Then resubmitted them from the correct account with precisely the same formatting and the same sloppy grammar and spelling. I later noticed that Anaconda in a different fight reported tactics in the very same format and with the same style of errors.


LJLJLJ and Hubbabubba and greezer are the same person. I noticed that to, he made the mistake to post with his other accounts on a miniquest i runned for him.
but i am not him. i am dutch and have a shity knowledge of english and maby he is shity in english to

and i use the standerd format so maby he does that to

@mindwander: The chalenge was set up by King Uther he started the quest (and i don't know if King Uther and greezer are the same but i guess King is out of Greezer's league) . and if you look at other quests if 2 people are online you can do it pretty fast.
Sindorin

04-18-06, 06:51 AM
What is the bloody point of going through all that trouble? Extra active characters? Seems like an awful hassle just to play one extra character (I'm pretty sure we're running two free right now aren't we?)
Anaconda

04-18-06, 08:04 AM
Ok I will explain everything:

I play DnD with 4 friends: Tom Klaas Maarten en *****

Tom has 1 account on CoCo: papapeperoni
Klaas has 1 account on CoCo: Robin Shoe
Maarten has 1 account on CoCo: Mattes
I have 1 account on CoCo: Anaconda

***** has 5 accounts on CoCo: Greezer, HuBBaBuBBa, LJLJLJ, Neolith, ViezeFurr

he has them becouse he is to lazy to pitlord and want to try everything out. I tried to convince him it is bad for other players because there aren't enough pitlords but he won't listen.

And fo rthe miniquest: I called him over the phone to arrange a time for the miniquest so it would go fast.

hope you guys understand it now


@ caterane: i didn't knew it was forbidden to roll yourself i will reroll the fights online and put in another encounter
lonewolf

04-18-06, 08:34 AM
Kastriot has 5 accounts on CoCo: Greezer, HuBBaBuBBa, LJLJLJ, Neolith, ViezeFurr

:nonono:

First I´d like to thank Anaconda for revealing this, even if that means acting against a friend!!




I think we all agree that this is unacceptable. This is one reason why we are close to another State of Emergency at the moment. The question is what to do now and more importantly how to prevent this kind of abuse in the future.

For the immediate action I see two options:

Kick all these accounts from CoCo(and maybe the boards, if we can get a Wizo to do this)
Kick all but one of these accounts and let this Kastriot choose which can stay.

I am for the second option. This destroys a lot of his work and I hope that he learns the lesson and doesnt try it again. We will all keep our eyes open for this kind of abuse from now on and if he is really dump enough to try it again, I am sure that sooner or later we will find that out too and then kick all his accounts.

How to prevent this in the future:
Im not a technican, but there is some way to check the IP of someone posting on the forum, right? Lets give out 2 credits for everyone who convicts any such abuser and I am sure that there are a few people out there who are able to do this and want to make a few credits this way.
Anaconda

04-18-06, 08:42 AM
Kick all these accounts from CoCo(and maybe the boards, if we can get a Wizo to do this)
Kick all but one of these accounts and let this Kastriot choose which can stay.


I don'tlike betraying a friend but because of him my Raw hasn't fought in 3 weeks I say we take the second solution. (maby a poll?)
Zevox

04-18-06, 09:06 AM
@ EHTC Zwei is updated and activated again.
Eh, slight problem there. Like I said, she was retired from the guild due to inactivity, so she needs to quest again to rejoin. Fortunately we do have enough rooms now to accomodate her plus the current applicants, so whenever you want to do that, theres a spot waiting for her return :) .

As a side note, since I noticed it on her sheet, she should also be ECL 5 now. 10,000 xp is the threshold for that level :) .

Zevox
Anaconda

04-18-06, 09:31 AM
I want Rinzwind on a miniques this week for an very young white dragon as ally anyone wants to questlord?
Macbrea

04-18-06, 09:32 AM
IP address wouldn't tell you very much. In truth, Mal-2 and myself work at the same location. When we post it should be from our router here at work. We are are definitely not the same person. On the weekends Mitza and myself also post from the same location. That being my house and we definitely aren't the same person.

So, given that we just basicly need to get to know each person. It's a community board. Hopefully, you actually taking the tmie to communicate. That is what found this problem in the first place.
SauroGrenom

04-18-06, 09:33 AM
If you are infact not the same person as the other 5 accounts, I'm sorry for saying that it is the case.

Kastriot has 5 accounts on CoCo: Greezer, HuBBaBuBBa, LJLJLJ, Neolith, ViezeFurr
Interesting enough that this person want's to have so many characters, when he is having trouble managing them. I just looked in the prison and noticed that of the 10 violations posted there, 8 of them are on characters owned by these accounts. None of those characters are particularly successfull. I hope that we could perhaps speak with this player, and convince him it will be far more fun to concentrate his attention on making 1 or 2 characters sucessfull, father than having 10 failures.

The CoCo doesn't need a person playing 9 characters and using the services of 4.5 pitlords who could be making it fun for more people. The CoCo needs more people and more pitlords not more characters. Although we should recall that trying to force this kind of compliance will be very hard. We are all hobbiests, and as it is there are few of us who audit other character's sheets. I don't have the computer skill ranks to check the IP address of some of our posters, nor do I think the WisO's will have the time to do it for us. Besides we all hope that by applying peer pressure and being attentive we can discourage and catch these kinds of mistreatments. For those of you who may remember, Dr. Funk and TelinArtho were probably one and the same a number of months back. Although in that case it was even more confusing, because Telin had a number of credits to his name and was an active member. So this kind of behavior has happened before in the past.

There is little we can do on an official WOTC level to catch the sneaky ones who are good at cheating. So I suppose we should talk with this multi-personality person, and hope to get them to combine there characters together under a single account.
Macbrea

04-18-06, 09:46 AM
My suggestion would be that he combine all characters he wishes to play on one account. As we aren't going to allow someone to play multiple accounts.

The goal of this board is for everyone to have fun.
Sindorin

04-18-06, 09:55 AM
Well let us look at it this way - at least we don't have to start taking screen shots of a person's files like they have to do in my Medal of Honor clan every time someone is suspected of hacking. Whenever people think that I am cheating I am flattered.

I don't think that Dr. Funk and TelinArtho were the same person in the least. Dr. Funk's ideas were ALL ripped from Final Fantasy, whereas TelinArtho's characters were more original, even if both did not really see a successful build. With Dr. Funk that was due to tactics. With TelinArtho, he had so many gosh darn characters that he could not focus into building a successful one in this tough atmosphere.

I personally would like to thank Anaconda for speaking up about Kastriot. That can be a very tough thing to do. But everyone is right - it drains our pitlord count. I would be pitlording one fight per week but things are just so hectic right now in real life that I know better than to pitlord from past experiences. Regardless, cheaters do exist and rarely do they care about anyone but themselves. This has helped us to realize this. I imagine there are cheating methods still available even to those without multiple accounts here in the system we are under. This is why the Prison Auditors need to always be cracking down, but that is just my opinion.

I understand the fact that this is a "Community" board and we are all just friends here with a common purpose in mind. Let me tell you, having dealt with cheaters in the past with other games (and a cheating DM in RL currently), that it is my personal preference that this Kastriot fellow be kicked and banned from the Core Coliseum, and he have a tag next to his name (it says member right now) that says Core Coliseum Cheater or something close to it there. I am not beyond getting creative with such things. We put a lot of time into our work here in the Core Coliseum and people like that disrupt it. Some form of example needs to be made of this there.

Kick/ban. Or just throw him into prison and make him post a new account. I do understand that what I say represents a different attitude than what I normally take, but I have a very strong dislike of cheating. I do think we could always let him off on a warning and let him have one account.
Macbrea

04-18-06, 10:22 AM
I am not a fan of cheating either. But, I do feel that someone should be given a warning. With that said, I think we should put all of the characters in prison until transfered to a single account or retired. It doesn't do us any good to have someone with 5 accounts.
Anaconda

04-18-06, 10:26 AM
I am not a fan of cheating either. But, I do feel that someone should be given a warning. With that said, I think we should put all of the characters in prison until transfered to a single account or retired. It doesn't do us any good to have someone with 5 accounts.

I agree with that. and you can't ban him because if you ban his accounts, he wil just make new ones. If you ban his IP he will mask it or requests a new IP at his provider. I will try to talk with him and convince him to transfer them to one account.


@Caterane: I won't reroll and put in extra encounters untill this problem is solved because if Kastriot decides to retire Jam Master Jay it would be a waste of time and effort.
Abyssal Stalker

04-18-06, 10:34 AM
Banning would be the rightful thing to do, I think. Like Anaconda has stated, this :pumpkin: guy knew that he was doing something he shouldn't have been doing. Everyone should be held responsible for their actions. It would be different if someone did something wrong unintentionally.

I understand that CoCo needs people to keep rolling and banning people isn't helpful, but justice should be done.

Yes, many people consider me LAWFUL. :twitch:
Anaconda

04-18-06, 10:39 AM
I understand that CoCo needs people to keep rolling and banning people isn't helpful, but justice should be done.




He would never pitlord so we don't have any loss of it.



** I still need a questlord for a miniquest for rinzwind to get very young white dragon as ally. I plan to put a lot of RP in that **
lonewolf

04-18-06, 10:45 AM
** I still need a questlord for a miniquest for rinzwind to get very young white dragon as ally. I plan to put a lot of RP in that **

I will do it.

PM me if you have any ideas for a plot, otherwise I will think of something.
waywreth

04-18-06, 11:42 AM
Loquan has become a Thrallherd!

Of course now I have some questions:

1. Both my thrall and believers are to be designed using the 25 point buy. Any gear they have starts out of Loquan's gold. (Just confirming this is correct).

2a. Loquan may bring in allies = to is ECL (of 6) minus 2 so ECL 4 worth of allies. Using forgery +10 he can bring in ECL 6 worth of allies?
2b. Assuming that was correct, since the thrall itself is ECL5, so he can bring in one believer (ECL1). However due to the rules saying there is no gold/xp penalty for thralls, Loquan will only take a gold/xp penalty for the believer (ECL1) he brings in? (this is using forgery +10).

3. When Loquan levels, what the heck happens to the Thralls/Believers, do they level as well according to his new leadership score?

Thank you!
Usurpator

04-18-06, 11:58 AM
I understand that CoCo needs people to keep rolling and banning people isn't helpful, but justice should be done.

Yes, many people consider me LAWFUL. :twitch:

True, but everyone that went to law school has learned the principle that you cannot be condemned for a crime unless the 'criminal action' and corresponding punishment was specified in advance.

Because CoCo has few such rules the policy should be: warn the first time and tell one the reaction that will be taken if it is done a second time.

About the Pitlord shortage: this week I have only activated one character, but Pitlording just takes me *a lot* of time, so my policy is now that I will volunteer to pick up FFA's and such in relatively quiet weekends. I don't know about you guys, but my weekend free time is usually limited to 6-8 hours or so. Pitlording a fight for 4 hours is a significant investment for me. Pitlording walk-overs or no-shows may take less than an hour, but such are usually no fun to do for me.
Abyssal Stalker

04-18-06, 12:07 PM
True, but everyone that went to law school has learned the principle that you cannot be condemned for a crime unless the 'criminal action' and corresponding punishment was specified in advance.
:)

I was talking about justice. Everyone that went to law school have learned the principle that law and justice are two totally different things. :)
SauroGrenom

04-18-06, 12:10 PM
3. When Loquan levels, what the heck happens to the Thralls/Believers, do they level as well according to his new leadership score?
Thralls will level, but believers do not. You just get new believers who may or may not be of higher level. This is in the core rules in the description o fht leadership feat (if I recall correctly).

The rest you have correct.
Anaconda

04-18-06, 12:34 PM
We shouldn't forget to leave Greezer characts out of the pairings


Then finally we will have a week with enough pitlords.


and a question: Do you get credits for Pitlording a MQ?
waywreth

04-18-06, 12:48 PM
and a question: Do you get credits for Pitlording a MQ?

Yes. You receive 1 credit for Pitlording a MQ within the alloted time frame.
Zevox

04-18-06, 12:51 PM
Loquan has become a Thrallherd!

Of course now I have some questions:

1. Both my thrall and believers are to be designed using the 25 point buy. Any gear they have starts out of Loquan's gold. (Just confirming this is correct).
100% correct, yes.

2a. Loquan may bring in allies = to is ECL (of 6) minus 2 so ECL 4 worth of allies. Using forgery +10 he can bring in ECL 6 worth of allies?
Effectivly, yep. The forgery effectively reduces any one ally (the Thrall in this case) by 2 ECL, so your Thrall will be effectively ECL 3 for the CA rules, leaving you 1/4 CA open for other allies.
2b. Assuming that was correct, since the thrall itself is ECL5, so he can bring in one believer (ECL1). However due to the rules saying there is no gold/xp penalty for thralls, Loquan will only take a gold/xp penalty for the believer (ECL1) he brings in? (this is using forgery +10).
Actually, you wouldn't even take a penalty for them. They're not specified anywhere in the rules, so they would technically be among your class allies, so no penalty. Presumably they work like your Thrall for purposes of using CA slots since they come from the same ability though, so you would still be limited to 1 I think.

3. When Loquan levels, what the heck happens to the Thralls/Believers, do they level as well according to his new leadership score?
The Thrall levels automatically if you want it to and your new leadership score can support it, but the believers always stay the same (just like leadership followers). You will simply attract more believers as you level, eventually getting ones of higher level as your score goes up.

Zevox
Anaconda

04-18-06, 12:59 PM
Yes. You receive 1 credit for Pitlording a MQ within the alloted time frame.

@caterana or Pitlords (don't know who to contact for this) I don't expect the credit for the miniquest "Howling to the spine" because King already started it
Anaconda

04-18-06, 01:14 PM
@Lonewof: it's ok with me if you QL the miniquest but only if you check the CL's of the monsters. someone pm'd me that you don't look at CL's
Greezer

04-18-06, 01:36 PM
So if diced, I wan to keep this account, and do whatever Lords tell to do
Pittbull

04-18-06, 01:37 PM
Now i want to appologize the CoCo, Caterane, and all CoCo players. But it's not such an Evil act as you guys say, I mean come on!!, in almost every game people have mulitple characters(wich are not allowed, not talking about Caterane and Pitbull and the like).


Sorry, I don't understand, what you want to say. I have no multiple characters.

What does this mean: "... not talking about Caterane and Pitbull ..."?
Turin

04-18-06, 01:38 PM
With regards to the cheater... in the tradition of the Roman Colluseum: :thumbsdow

He knew he was cheating, and he's had the gall to try to defend himself over it. A lot of people spend a lot of time and energy working to make the CoCo a pretty cool place... this is just a kick in the teeth and I'm not interested in playing with someone who doesn't have even the most basic sense of courtesy. And I'm even less interested in whatever his personal problems with Anaconda are. Give him the boot.
Greezer

04-18-06, 01:45 PM
Cmon man, what the hell u taking about?

First, i wasn't defeding myself(where the hell you see that).
Second i am not sayign i have problems with Anaconda. I just told some things as asked i want to keep the Greezer account.
So the rolls houdl be made, and if possible i want to get out fo prsion, i corrected my mistakes
Greezer

04-18-06, 01:49 PM
nothing about you pitbull or caterane, i was mixing up a few others, nevermind nevermind
MindWandererB

04-18-06, 01:49 PM
Ahh, profanity. An excellent way of defending oneself in a mature fashion. Get this man a J.D.

@Anaconda: I am also grateful to you. I figured that either you were the same person, or you knew each other in real life. But I think Greezer is right, you don't need to use his real name to make the point.

@Greezer: Since you rarely use more than two characters in the same week, you can simply re-post them all under the same account name. There's nothing wrong with having more than two characters; the restriction is on having them all active at once (including arena fights, mini/quests, and full activities).

Do you understand why we restrict the number of active characters you can have? We have a hard time coming up with enough pitlords to run all the fights. You were running 12 characters, and thus using up 6 pitlords all by yourself. That's a lot of our manpower. By giving a little back to the community, we return the favor by allowing you to use more of our resources. Anaconda knew that if you kept this up, Cat would have to institute another State of Emergency, and restrict everyone to only one active character. Everyone would be penalized for your actions.

I will update the Prison posts I made to reflect this discussion. Once all corrections have been made, just re-post any characters you want to keep in the Greezer account, and you're good to go.

@Mitza: Yes, I still need a miniquest lord. It's all yours, and thanks.
Anaconda

04-18-06, 01:53 PM
Sorry not mentioning my name to you guys ( seems like its a BIG problem): Erik van Erp


@ Greezer: removed ur name
Greezer

04-18-06, 01:56 PM
thank you,
you are very good, but i don't want to do this, ill retire all other characters, and only hold the 2 i have on Greezer.

and ow yea, you dont have to try to make up the "fight" between me and Anaconda.
lonewolf

04-18-06, 02:03 PM
@Lonewof: it's ok with me if you QL the miniquest but only if you check the CL's of the monsters. someone pm'd me that you don't look at CL's


hey slow down there for a moment.
Someone PM´d you that I dont check th CR of the monsters in my quests, right?

While it is true that the two quests I ran ended both with the death of the characters, I have to defend myself here.


I strongly assume that this is about the Dragon quest. The two players wanted a CR 9/9/11 quest and thats what I did. I had 2 ECL9 characters fight their first fight against one greater Fire Elemental, a CR9 monster and they lost. I gave them even 3 rounds of preperation before the monster attacked and didnt argued with them after they started metagaming about what the monster is despite having not the required skills to identify it.

I agree that a greater Elemental is a very tough CR9 monster and that the two characters had really little chances winning, I had very little time to prepare the quest and thus looked ONLY at the CR of the Fire elemental instead of checking its stats and those of the two characters more thoroughly and thus missed that the DR 10/- is a very big problem for those characters, but it still was only a CR9 monster.

btw: I really cannot stand if someone is speaking bad about me behind my back. If you have problems with the way I handle things, pm me or post somewhere open so that I have the chance to defend myself.
Spreading PMs about how evil I am is really a crappy style.
Greezer

04-18-06, 02:07 PM
Oke after thinking it all over, ill keep all the characters on the Greezer account, ill list the names of the chracters soon.
Greezer

04-18-06, 02:09 PM
Turin, didn't really do a thing to you, maybe on indirect way, therefore i have appologized, se stop it man, what I posted has nothing to do with you, what do you care whether I have poblems with Anaconda or stuff tha thave to do with me
lonewolf

04-18-06, 02:11 PM
stop feeding the troll
MitzaVolchenko

04-18-06, 02:16 PM
Eh, slight problem there. Like I said, she was retired from the guild due to inactivity, so she needs to quest again to rejoin. Fortunately we do have enough rooms now to accomodate her plus the current applicants, so whenever you want to do that, theres a spot waiting for her return :) .

As a side note, since I noticed it on her sheet, she should also be ECL 5 now. 10,000 xp is the threshold for that level :) .

Zevox

I was inactive due to a technical issue on the wizards' side. I am NOT wasting a week on MQ. It is your call for in or out of the guild. Kicking her out just makes for RP. Also, thanks for noting the ECL error...coulda sworn I checked the level chart when I updated her.
Pittbull

04-18-06, 02:23 PM
nothing about you pitbull or caterane, i was mixing up a few others, nevermind nevermind

OK, thank you! I'm now active here in the for over two years and I've seen some people with multiple accounts.

Geezer, why the hell are you doing this? If you'd have only one account and spend your time on pitlording and roleplay, you get credits and have more fun. Running multiple acounts only makes headaches! ;)

I'm against banning you from the boards, but like to encourage you to use your energy in the right way.
Zevox

04-18-06, 02:26 PM
I was inactive due to a technical issue on the wizards' side. I am NOT wasting a week on MQ. It is your call for in or out of the guild. Kicking her out just makes for RP. Also, thanks for noting the ECL error...coulda sworn I checked the level chart when I updated her.
Unfortunately, its not my call any longer. When I was given the guildmaster account Zwei had been inactive for over a month, and since no one seemed to know what had happened to you (I even posted right in the guild thread that if anyone knew they should say such before I asked to retire Zwei) and I had no way of knowing unless someone else did, I assumed the worst and asked that she be retired from the Guild to open up the room for some of the new applicants I had thought would be coming in shortly (King Uther's disappearance has delayed that). Guidlords agreed, and unfortunately theres no way to simply take it back according to the rules. The only way to have her rejoin is to quest/miniquest again I'm afraid. I'm sorry.

Edit: Wait, what do you mean by "wasting" a week in an MQ? You get just as much rewards for an MQ as for an arena match if its EL is at your ECL (which a new rule requires that all guild application quests be). Was the rule permitting MQs to be at such an EL put in after your troubles started perhaps?

Zevox
MitzaVolchenko

04-18-06, 02:32 PM
stop feeding the troll

ROFLMAO

@the multi-headed swamp creature...just quote all of your other characters into new posts under the Greezer account so that all original posters match. This will reduce the confusion level for folks like me that actually look at the original character post before posting the sheet into a fight.

I know you don't think that you have caused any harm, and honestly you probably haven't caused too much trouble beyond confusion and supplying credits to those who have audited your character sheets. However, I know you were around when we hit the State of Emergency. That week cost me credits to play characters when I had been running max fights, 3-4Q's, and 1-2MQ's per week to save for a special build that I am working on. I resented that. It also prompted the rise in credit cost for buying higher characters. Which means that my previous work was devalued. So while I am willing to give you another shot, I find your actions to be irresponsible.

I will still run fair fights for you. I will still behave civilly toward you, but you have lost the basic respect that I give everyone who lives and breathes in the world around me. I will not comment any further on this issue unless it becomes new business again.

@MindwandererB Toss me a PM with whatever your ideas are for the MQ or run the risk of me picking it all for you ;)
Greezer

04-18-06, 02:57 PM
why you call me a troll?
TheMagister

04-18-06, 03:04 PM
hey slow down there for a moment.
Someone PM´d you that I dont check th CR of the monsters in my quests, right?

While it is true that the two quests I ran ended both with the death of the characters, I have to defend myself here.


I strongly assume that this is about the Dragon quest. The two players wanted a CR 9/9/11 quest and thats what I did. I had 2 ECL9 characters fight their first fight against one greater Fire Elemental, a CR9 monster and they lost. I gave them even 3 rounds of preperation before the monster attacked and didnt argued with them after they started metagaming about what the monster is despite having not the required skills to identify it.

I agree that a greater Elemental is a very tough CR9 monster and that the two characters had really little chances winning, I had very little time to prepare the quest and thus looked ONLY at the CR of the Fire elemental instead of checking its stats and those of the two characters more thoroughly and thus missed that the DR 10/- is a very big problem for those characters, but it still was only a CR9 monster.

btw: I really cannot stand if someone is speaking bad about me behind my back. If you have problems with the way I handle things, pm me or post somewhere open so that I have the chance to defend myself.
Spreading PMs about how evil I am is really a crappy style.

dude, don't use lonewolf.

Check out his last quest, "Revenge on the Dragon".

He's a procrastinator and he doesn't put any consideration into the mobs he picks.

Just a heads-up.

TM

I'm not ashamed to post what I wrote; I stand behind every word. I PM'd him to save YOU unnecessary public embarassment on the boards.

I exacted a "promise" from you before we began the quest, after I witnessed your abysmal pitlording performance on the Sdentch vs. Telveren Trueblade fight. It is well documented (and you agreed in a post) that you did a poor job and pretty much screwed Sdentch out of a fair fight. The mistakes didn't really matter...it was the procrastination and lack of time you were willing to invest in the commitment you made that left a bad taste in my mouth.

Then, Myrridin petitioned you as a questlord for a quest that Sdentch (one of my characters) would be involved in. I then asked for your word that you would invest time and thought into the quest, and "do a good job" for us.

You TOTALLY didn't. You picked a monster at random that we really had NO chance to beat (forget the CR...you didn't check the capabilities of the monster) AND disappeared for like, 3-4 out of 7 days of the quest.

You (currently) are NOT a good choice for questlord duties. I'm not saying you couldn't improve if you made an effort, but I for one would need several examples of good quests run by you before I would recommend you to some poor, unsuspecting new player.

If you don't like your reputation being spread around (word of mouth, man), improve your track record.

As for me, you're 0-2.

TM
Caterane

04-18-06, 03:19 PM
In the early days Tellish and I used a blacklist that recorded multiple accounts, friends, and also those who don't get along very well. We observed the posts of suspicious members, checked every account's creation date, up to recording the win/loss records when the two accounts were in a pitlord/player combination (which we paired that way on purpose).

I decided to do away with that list about 15 months ago because I came to realize that those who spent some time in the coco begin to see this board as more than just a vehicle to play as many characters as possible but feel responsible for it. Once in a while, it happened that there appeared a fake account but I ignored it.

I also knew about Greezer's accounts for some time (although I counted Anaconda also into it that's why I didn't assign a credit for the MQ). His characters always used the same title line, if there was a mistake in it (spelling, ready for wrong date) it appeared in all accounts, Molech and Neolith even have the same character, many accounts were created one day before they joined the coco, and more such things. I wanted to check the IP next week (when I have time again) just to be sure, and as a counter-measure send PMs on a frequent basis to each of the accounts which require the account to respond in order to activate the characters so that it becomes too much of a strain to run so many accounts.

As said, normally I more or less ignore fake accounts but these times are not normal. We have a drastic pitlord shortage (23 for 35 expected fights if nothing changes till tomorow) and the State of Emergency looms over the coco (I can run 3 fights again in about 2 weeks). In this special time, it is not good sportsmanship to run 6 accounts and there's no excuse for it. We all agree in that someone exploited the rules on cost of the fun for others (by risking the State of Emergency).

However, I think we have now all said what had to be said. Greezer has learned a lesson and won't do it again. I am sure about that because he appeared in the tavern to comment on it, and he decided to continue with his branded account when he could have just avoided all this by making yet another account. We should respect this and see it as a first sign that he is going to walk the right path from now on. That also means we should try to give him that chance.

Greezer, you obviously like the coco. I am sure that it will grow even more to your heart if you use only one account thus become a well-known individual here and a part of the community, perhaps you even make friends. That is the big plus about this board, not having 20 characters.

Cat

PS: Please send me a PM to Pitlords (my own fake account) when you are done with converting your characters.
MitzaVolchenko

04-18-06, 03:26 PM
Unfortunately, its not my call any longer. When I was given the guildmaster account Zwei had been inactive for over a month, and since no one seemed to know what had happened to you (I even posted right in the guild thread that if anyone knew they should say such before I asked to retire Zwei) and I had no way of knowing unless someone else did, I assumed the worst and asked that she be retired from the Guild to open up the room for some of the new applicants I had thought would be coming in shortly (King Uther's disappearance has delayed that). Guidlords agreed, and unfortunately theres no way to simply take it back according to the rules. The only way to have her rejoin is to quest/miniquest again I'm afraid. I'm sorry.

Edit: Wait, what do you mean by "wasting" a week in an MQ? You get just as much rewards for an MQ as for an arena match if its EL is at your ECL (which a new rule requires that all guild application quests be). Was the rule permitting MQs to be at such an EL put in after your troubles started perhaps?

Zevox

Caterane was aware of the issue. Madcow was also aware as I chatted with him on IM, and I believe Macbrea posted regarding it as well.

If the MQ rule has been altered, well enough. My original entrance MQ was more or less pointless. However, I do not care to do yet another MQ when I was not at fault. MQ's take away from quest total allowed per character, and I intend to do a number of quests with the little hellion monk. I do not care to waste a slot on redoing something that I already have done.

When my issues started there was not a rule on removal or reinstatement. Point of fact we were debating what to do about the people that had announced their retirement from the boards. Either way, I will not be wasting another quest slot on reinstatement to the guild. If an exception wants to be made to allow a full quest that includes reinstatement along with another goal, fine. I won't demand an exception, but neither will I take another slot away from Zwei.

I see that there is a room open, and I will take the time to PM guildlords on the topic.
Argaud

04-18-06, 03:27 PM
why you call me a troll?
Nope, Greezer is not a troll.

In Internet terminology, a troll is someone who comes into an established community such as an online discussion forum, and posts inflammatory, rude or offensive messages designed to annoy and antagonize the existing members or disrupt the flow of discussion.
Although he has been rude (his profanity-filled post) and offensive (cheating, and being unapologetic about it – that ‘everybody does it’ argument) I don’t think he is being deliberately annoying and wants to antagonize us.

Unfortunately, that un-troll-ness is hardly enough to redeem him from his actions. Greezer, you are very lucky the CoCo collective is such a bunch of polite, mature folks, in almost any other online board you would have been lambasted to fine ashes by what you did.

Personally, even though the CoCo needs more players, I’d like to avoid having around players like you. ‘Like you’ meaning your deliberate cheating, your use of profanity, your disrespect towards the often hard-working pitlords and accusing some older players from wrongdoing (which you corrected a few posts later, true, but without explanations or an apology).

I am a newbie here too, and hardly the kind of cool-headed person that is needed to moderate this kind of group, so I will abide to the elders decision. But as MitzaVolchenko very diplomatically pointed out, at least some of the players here are less than impressed with your attitude.
Caterane

04-18-06, 03:31 PM
@Magister: Please stop this. Such posts only lead to more flaming. If you have a problem with lonewolf, then discuss it with him by PM or IM, not here.

Just to add my own opinion about the quest: I've read it too and while you think lonewolf picked an unfair encounter, I completely disagree. For example, Huan sent a Greater Air Elemental (even better than the fire elemental) against Ixenthor and I did not complain. A Greater Fire Elemental is CR 9 and that is the only thing that matters. He even gave you metagame knowledge and buff time. You can absolutely not expect the questlord to pick only monsters that you can defeat. Request a lower EL next time.

Btw, since you were two characters, an EL 9 quest would have involved two CR 9 encounters. Either that, or both of you have to split the rewards.
Myrridin

04-18-06, 03:56 PM
Guess I'll need to learn to twink my characters out to the extreme...so I can take on a Greater Fire Elemental all by myself.

Also, aren't the CR's of the monsters supposedly balanced around a party of 4 taking on one of them? I know that if I threw 2 CR 9 Greater Fire Elementals at a party of 4 level 9 characters, I'd expect a death or two. If I was mean enough to throw two of them at two level 9 characters...well, I'd expect the two players to be rolling up new characters very shortly. Technically 2 Greater Fire Elementals (CR 9 each) is a CR 11 encounter for a party.

Sure, I could've picked up some +1 ice arrows, and done some damage to the creature...well, a very minimal amount. 1d8+4+2d6; Looking at 15.5 damage per hit, so 5.5 damage per hit, per arrow. It would've taken about 25 arrows, plus Sdentch's damage, to down it. Interesting.

That said, I'll still go on Quests, as I have more fun with them than arena fights, but I think you may want to reconsider how some of the multiple player quests are run, as far as balancing the encounters.
lonewolf

04-18-06, 04:02 PM
I'm not ashamed to post what I wrote; I stand behind every word. I PM'd him to save YOU unnecessary public embarassment on the boards.

I much rather have an open discussion than secret PMs behind my back.


I exacted a "promise" from you before we began the quest, after I witnessed your abysmal pitlording performance on the Sdentch vs. Telveren Trueblade fight. It is well documented (and you agreed in a post) that you did a poor job and pretty much screwed Sdentch out of a fair fight. The mistakes didn't really matter...it was the procrastination and lack of time you were willing to invest in the commitment you made that left a bad taste in my mouth.

One step at a time.
I made mistakes in that fight. No discussion there. But I didnt intentionally screw Sdentch, it was a mistake, and mistakes happen. The main problem was that I didnt had time to do the fight until Tuesday resulting in little time to fix the fight and I am really sorry for that. You asked on wednesday after the deadline that the fight should be held over. I PM´d to Cat immediately and he said that it was too late. I see my mistakes there and said that I am sorry about them several times now. If you still cant forgive me those mistakes I will have to live with that.



Then, Myrridin petitioned you as a questlord for a quest that Sdentch (one of my characters) would be involved in. I then asked for your word that you would invest time and thought into the quest, and "do a good job" for us.

You TOTALLY didn't. You picked a monster at random that we really had NO chance to beat (forget the CR...you didn't check the capabilities of the monster) AND disappeared for like, 3-4 out of 7 days of the quest.

I was recruited as a questlord only a few hours before the deadline and had also to read the original quest thread so that I was forced to rush into creating this quest. I looked in the Monster Manual for appropriate Encounters for a CR9 in an desert enviroment and there a fire elemental came into my mind. For your information: there are MUCH worse CR9 monster out there. I would like to see you two defending against a nineheaded Pyrohydra for example.

If you look at the quest more in detail you can see that I had to wait 2 days(between 4-8 and 4-10) on further tactics from Myrridin. And yes this was a busy week for me and I would have accelerated the speed in the next encounters so that the whole quest would have been finished within the 3 week time. If you look at the quest roster thats more than most of the other Questlords can say.



You (currently) are NOT a good choice for questlord duties. I'm not saying you couldn't improve if you made an effort, but I for one would need several examples of good quests run by you before I would recommend you to some poor, unsuspecting new player.

If you don't like your reputation being spread around (word of mouth, man), improve your track record.

As for me, you're 0-2.

TM

Aside from this quest I ran 2 miniquests and another quest and there were no problems with the other players at all. Even Zevox, whos character died on my other quest was satisfied and wants to retry the quest as soon as he has the time.
I pitlord 2 fights a week for several months now and seldom have any problems.

Only because you subjectively think that I am a bad questlord, you shouldnt say that this is an objective Truth.


EDIT: I saw Cats response only after posting this. If I should remove the post to avoid further flaming I will.
Myrridin

04-18-06, 04:09 PM
*shrug* Yes, Ixenthor managed to kill the Air Elemental...well, Ixenthor by diving, with 9 Archos, a Griffin and a partridge in a pear tree. :)

Weekends tend to be the time I can spend time with my wife, hence the lack of posting there. I'll take that bullet.

I guess I just need to look at my character, and better outfit him. Getting all of the psionic stones/tattoos I can handle seems to be the way to twink out; then getting a bunch of allies, check.

We ran into a tough monster for us to fight, and didn't really have a chance against it. I'll have to check my items and spells, so that I have a chance against the high physical DR, and fire immune monsters.

edit: Not saying the encounter was unfair, just pointing out that we were unequipped to fight it. I'll equip better in the future.

Oh yeah, I was off on my damage above, the 2d6 cold damage per hit would've bypassed the DR, so I would've done, on average 7pts of damage per arrow, assuming I hit the beast, which isn't a given.
waywreth

04-18-06, 04:25 PM
First off thanks to Sauro and Zevox for answering my Thrallherd questions.


As to the questing (since I've managed to get Morgan killed as well) - I have to say that I tend to pick a random monster out of the monster manual (one I haven't used before, although I reuse lions alot, they're fun).

I don't think it's anyone's fault per se though - the CR chart just isn't fair. Some monsters are inherently tougher than other monsters. Dragons are a prime example, and if some evil pitlord thinks "hey powerattack is a good feat" that makes the fight even MORE difficult. It's also your characters. A good example - is my kineticist vs. a greater fire elemental. Itwould be fairly straightforward (cold based energy missles + levitate) but that same kineticist would get abused by something else Sdentch could trash in 3 rounds.

With regards to the EL - I've always taken the quest EL as the total quest for the party. If they want an EL10 quest, then I use the EL calculator to come up with an EL10 encounter and divide the loot/xp by the number of party members.
Myrridin

04-18-06, 05:01 PM
See, I try to pick monsters that are going to present a challenge to the player(s), but not be something that they will be completely overmatched versus.

Wayreth: That was my understanding of the quest as well. The character(s) wanted an ECL 9 quest, so they fight one, and the XP/gold are divided accordingly. I thought that was one of the purposes of bringing along other players, was to have a better chance at survival.
SoulLord

04-18-06, 05:18 PM
quick question

are we allowed to have mini-quests for frozen characters?

and thus earn our guilds some money.
TheMagister

04-18-06, 05:19 PM
@Cat- response sent to both yours and lonewolf's PM box.

@lonewolf- I apologize for responding in public.

TM
Erithmu

04-18-06, 05:50 PM
quick question

are we allowed to have mini-quests for frozen characters?

and thus earn our guilds some money.

Here

If the character is a member in a guild, he earns the guild income normally. The tax is calculated from his virtual rewards for a quest/campaign of that EL. This is to prevent frozen characters from becoming burdens for their guilds when they should be the shining leaders.

So ECL 10 would be tax% of a EL10 encounter which is 5800 *tax%. I do not know if this requires the gladiator to count as active or if they passively provide that income.
SauroGrenom

04-18-06, 06:13 PM
So ECL 10 would be tax% of a EL10 encounter which is 5800 *tax%. I do not know if this requires the gladiator to count as active or if they passively provide that income.
It is my understanding that the character must be active and must go on a quest or miniquest. To earn income from frozen characters it is often necessary to convince the player to spend credits to activate the frozen character, and the miniquest must be played out with a pitlord and a thread.
Erithmu

04-18-06, 06:19 PM
As it reads it is a 'virtual' quest, as if the gladiator had gone on a quest/MQ. If they actually physically have to do so, I leave up to Elder discussion, but as written it doesn't seem that it needs to be as such. But that is one person's opinion.
SauroGrenom

04-18-06, 06:49 PM
See, I try to pick monsters that are going to present a challenge to the player(s), but not be something that they will be completely overmatched versus.

Wayreth: That was my understanding of the quest as well. The character(s) wanted an ECL 9 quest, so they fight one, and the XP/gold are divided accordingly. I thought that was one of the purposes of bringing along other players, was to have a better chance at survival.
The encounters for Raskos's last quest were very challanging. I consider it a fantastic stroke of luck that he survived the 2nd and 3rd encounters at all. Raskos would have been easily slain by the Moherg if you hadn't given me a way to collapse the ceiling and escape out of melee range.

Then when he failed that fort save vs Blindness, I was sure he was a gonner. The familiar was killed, but Raskos made it out just barely, and using every powerstone and powerpoint he had.

In each of these encounters it was immediately obvious to me that winning would require changing the conditions of the combat to somehting totally different from a normal combat. Fortunately my character was a wizard, so he could do that.

Anyway, my point is that it is rather hard to setup encounters that are the correct CR but will not overpower the characters in question.

In Raskos's case the undead were particularly challanging because they are immune to mind effecting effects and ability damage. Those are two damage forms that he relies heavily on. If he is unable to avoid melee and unable to use those two damage forms, it becomes a very difficult challange for him.

Then being blinded prevented him from using any of his scrolls or targeting his opponent. Again it was a very very difficult situation for him since he has 1 are effect available to use and that has a 5' radius.

Each character build will most likely have some weaknesses. Choosing a monster that is exceptionally difficult for the character to damage or avoid being damaged by will create a situation that only the most sideways thinking and buckets of luck can save you from.

Questlording is far more difficult than pitlording. Choosing good encounters is hard. Playing in a quest is far harder than in an arena fight. For example I had to warn a player once, when he was ECL4 and about to walk into a totally dark room with a zombie minotar and no darkvision. This is a bad idea. Anyway, I think that questlords should be carefull about what they throw at characters unless they are totally willing to get a reputation about being a realy tough questlord. And I think that characters should be carefull about how they approach a quest encounter. By CR a Mohreg is CR8, but by the new ECL calculations for a mohreg, it is ECL20. So this is a good example of an encounter that requires savy thinking to be victorious. The onus for being a creative thinker when you against a superior opponent falls on the player not the questlord.
Zevox

04-18-06, 07:05 PM
Caterane was aware of the issue. Madcow was also aware as I chatted with him on IM, and I believe Macbrea posted regarding it as well.
Thats precisely the kind of thing I had hoped to get when I posted about it in the Guild thread, but nobody answered, and when I asked for the retirement Guildlords simply said "okay". I'm not sure what to tell you there.

If the MQ rule has been altered, well enough. My original entrance MQ was more or less pointless. However, I do not care to do yet another MQ when I was not at fault. MQ's take away from quest total allowed per character, and I intend to do a number of quests with the little hellion monk. I do not care to waste a slot on redoing something that I already have done.
Wait - theres a limit on the number of quests a character can do? Thats news to me (and sounds like a rather pointless rule if you ask me). I know theres some affect on your leadership score if you've gone on a certain number of quests, but beyond that I didn't know there was any such problem with going on many quests. Perhaps you could point me to where that rule may be, since I can't seem to find it?

If an exception wants to be made to allow a full quest that includes reinstatement along with another goal, fine. I won't demand an exception, but neither will I take another slot away from Zwei.
Well, if the other goal was completely roleplay-based, it could be done. You couldn't combine it with a quest for an item or ally or such, but if you just had a specific event you wanted to RP, I believe that would be allowed.

Zevox
Caterane

04-18-06, 07:07 PM
I don't think it is the questlords part to think about appropriate monsters within the same EL. If the player requested EL 9, then any CR 8-10 Monster is fine (DMG, p49). If it's the 9-headed pyro hydra, bad. If it's Brian the Cha 10 Bard, cool for you. If you're worried that you can draw too tough encounters, then request a lower EL; it's as simple as that.

You all know that the CR is designed as an average encounter for four guys of your ECL. Keep that in mind when requesting a EL 9/9/11!!! set up.
Scribelords

04-18-06, 07:19 PM
Hey Everyone-

Two new pictures have been sent and posted in the CoCo Gallery! DSugui, as you know, has submitted his already, but now we have Dracazar's as well. Check it out (http://boards1.wizards.com/showpost.php?p=7048445).

Note: I dunno about you but the galleries are not developing for me (maybe's Caterane's server is down...?).

-Scribelords
Sindorin

04-18-06, 07:21 PM
Something with them is definitely messed up... weird.
Zevox

04-18-06, 07:22 PM
Yep, I'm getting red Xs as well. Its not just you Huan. I wonder whats up?

Zevox
Caterane

04-18-06, 07:47 PM
@Erithmu: Frozen Characters still have to quest in order to earn taxes.


@all: It seems the server of my homepage caterane.de is down. I've sent a couple of mails to the company but didn't receive any responses. I'll continue to try to get the to at least comment on it. If not, I'll have to find a new webspace provider. Any recommendations?
Hawkeye_60

04-18-06, 08:22 PM
@Erithmu: Frozen Characters still have to quest in order to earn taxes.


@all: It seems the server of my homepage caterane.de is down. I've sent a couple of mails to the company but didn't receive any responses. I'll continue to try to get the to at least comment on it. If not, I'll have to find a new webspace provider. Any recommendations?
You could try hosting them on Photobucket.com...just my two-cents worth.
WizO_Shadow

04-18-06, 11:07 PM
Hello everyone! I'd like to take a moment and very briefly derail the Tavern thread to discuss recent issues that have come up and the trouble that they have caused.

Cheating the rules to bend them so you could have more fun while making extreme hardships on others just isn't cool. Not only does it throw the forum out of whack and cause a forum disruption now (which is against the Code of Conduct btw and a quite warnable offense), but it creates hostility which only promotes a bad gaming environment.

Yes, I can verify IPs for MUPs. That's part of my capability for moderating the boards. I am NOT going to do that for every new person that shows up. It's a very inefficient way to spend what little time I have to moderate the boards. It's up to you all to manage yourselves and your conduct. It's also up to you to take responsibility for your actions or reactions to what happens here.

I can't control your fingers on what to type. I can't control how many names you sign up for. I do moderate these forums to make sure that they flow nicely. The Code of Conduct is one of the tools I use to accomplish that. Please, post respectfully and responsibly.

WizO_Shadow
MitzaVolchenko

04-19-06, 02:47 AM
Thats precisely the kind of thing I had hoped to get when I posted about it in the Guild thread, but nobody answered, and when I asked for the retirement Guildlords simply said "okay". I'm not sure what to tell you there.

Wait - theres a limit on the number of quests a character can do? Thats news to me (and sounds like a rather pointless rule if you ask me). I know theres some affect on your leadership score if you've gone on a certain number of quests, but beyond that I didn't know there was any such problem with going on many quests. Perhaps you could point me to where that rule may be, since I can't seem to find it?

Zevox

My email addy and IM contacts are public, darlin'...I know it woulda taken a second or two to use 'em, but you coulda shot me a message.

The rule on number of quests allowed is, I believe equal to your ECL non-cumulative (so not 1 for ECL1+2 for ECL2+3 for ECL3=6 but rather a total of 3 for an ECL3 character). There have been so many rules changes since I last read the rules start to finish that it would take me a while to find it. I'll locate it eventually and PM you the link to it (assuming that it hasn't changed in the many moons since I joined this madhouse).

Regardless, I shot a message over to the Guildlords account and am awaiting a response.
Anaconda

04-19-06, 07:54 AM
Hey lonewolf you don't have to do the miniquest anymore. i found someone else

*sigh*

as you wish.
man i just don't know wut to do:-(

I take you(Lonewolf) and hope it goes alright

or take TM and leave you alone



PLS: TM and Lonewolf let's sort this out
lonewolf

04-19-06, 08:03 AM
@Anaconda:
I pm´d you about it.

no need to refresh the discussion here.
Usurpator

04-19-06, 08:25 AM
Anyway, my point is that it is rather hard to setup encounters that are the correct CR but will not overpower the characters in question.

Most Quests are run with an average CR of each encounter equal to your ECL. According to the DMG a regular character should have only a 50% chance of surviving such an encounter, when fully rested no less.

Surviving three such encounters in a row would be 12,5% chance to complete the quest. But this is considering that you begin each encounter fully rested, but since quests don't even allow resting, 'by the book' almost all quests should fail.

The fact that most quests don't end up in the questor being killed is due to the fact that CoCo characters are more powerful than regular D&D characters by virtue of 36 pts point buy, heavy optimization and clever players.

The odds are stacked against a questor, and that alone makes it hard for a Questlord to setup proper encounters.

A correct CR for a quest that most gladiators would survive would be ECL - 4, or three CR 1 encounters for a 5th lvl gladiator.
Caterane

04-19-06, 08:33 AM
Remember that it is completely up to you to set the EL of the quest. You can request EL 30 at ECL3 if you feel overly suicidal. No one forces you to pick an EL of your ECL.
SoulLord

04-19-06, 09:06 AM
@Erithmu: Frozen Characters still have to quest in order to earn taxes.


@all: It seems the server of my homepage caterane.de is down. I've sent a couple of mails to the company but didn't receive any responses. I'll continue to try to get the to at least comment on it. If not, I'll have to find a new webspace provider. Any recommendations?


google pages it's free and it has lot's of space
Anaconda

04-19-06, 09:06 AM
Lonewolf is the one.
I will take Lonewolf as QL




Srry TM
SoulLord

04-19-06, 09:31 AM
So funny I couldn't resist sharing with you guys.

http://www.giantitp.com/cgi-bin/GiantITP/ootscript
Anaconda

04-19-06, 09:33 AM
:d :d :d Nice :d :d :d
Myrridin

04-19-06, 10:05 AM
Ok, so polymorph is changing today. What knowledge skills will grant access to what forms? i.e. Knowledge (arcana) gives access to magical beasts, abominations? Do I need knowledge (dragons) to poly into a dragon? Just trying to figure this out, so I can set my character accordingly.
SoulLord

04-19-06, 10:09 AM
check the srd for the knowledage skills and how it relates to the different creatures

http://www.d20srd.org/srd/skills/knowledge.htm
lonewolf

04-19-06, 10:11 AM
Arcana (constructs, dragons, magical beasts)
Dungeoneering (aberrations, oozes)
Local (humanoids)
Nature (animals, fey, giants, monstrous humanoids, plants, vermin)
Religion (undead)
The planes (outsiders, elementals)
Pittbull

04-19-06, 10:12 AM
Ok, so polymorph is changing today. What knowledge skills will grant access to what forms? i.e. Knowledge (arcana) gives access to magical beasts, abominations? Do I need knowledge (dragons) to poly into a dragon? Just trying to figure this out, so I can set my character accordingly.

In the CoCo-rules:


The following list shows the requisite knowledge skills:

* Arcana: Constructs, Dragons, Magical Beasts
* Dungeon: Aberrations, Oozes
* Local: Humanoids
* Nature: Animals, Fey, Giants, Monstrous humanoids, Plants, Vermin
* Religion: Undead
* Planes: Elementals, Outsiders
* Psioncs: Psionic creatures
Myrridin

04-19-06, 10:18 AM
Thanks Pittbull.
DSugui

04-19-06, 10:25 AM
How much costs a Large Masterwork Composite (+4) Longbow?

It's:

A) [100(base) +400(+4)] x2(large) +300(MW) = 1300gp

B) [100(base) x2(large)] +400(+4) +300(MW) = 900gp

C) [100(base) +400(+4) +300(MW)] x2(large) = 1600 gp

I think it's B, can someone confirm that?
SauroGrenom

04-19-06, 10:26 AM
You must also keep in mind that undead are not allowed by any knowlege skill. Only living forms are allowed as per the spell desription.

You can only polymorph into an elemental, construct or outsider if you are also of the same type.
Pittbull

04-19-06, 10:31 AM
How much costs a Large Masterwork Composite (+4) Longbow?

It's:

A) [100(base) +400(+4)] x2(large) +300(MW) = 1300gp

B) [100(base) x2(large)] +400(+4) +300(MW) = 900gp

C) [100(base) +400(+4) +300(MW)] x2(large) = 1600 gp

I think it's B, can someone confirm that?

It's B!
Greezer

04-19-06, 11:31 AM
Hooollaaaa!

Question: Can I use Alter Self to change into a Shadow[CR3], if possible, do I get incorpereal traits?
Greezer

04-19-06, 11:32 AM
------------------------------------------------------------------------
Myrridin

04-19-06, 11:37 AM
Hooollaaaa!

Question: Can I use Alter Self to change into a Shadow[CR3], if possible, do I get incorpereal traits?

Alter Self cannot turn you into an Undead. Neither can polymorph.
SauroGrenom

04-19-06, 11:46 AM
Hooollaaaa!

Question: Can I use Alter Self to change into a Shadow[CR3], if possible, do I get incorpereal traits?Also you cannot use polymorph to transform into an incorpreal or gassous form even if it is living (such as the unbodied). I'm not sure if it's in the Alter Self spell description, but definately in the Polymorph spell.
Greezer

04-19-06, 11:54 AM
it isn't in the Alter Self desc. but it is in the Polymorph disc.

Another Q: Do i gain spell-like abilities with Alter Self??
waywreth

04-19-06, 12:12 PM
it isn't in the Alter Self desc. but it is in the Polymorph disc.

Another Q: Do i gain spell-like abilities with Alter Self??

No. You do not.

You do not gain any extraordinary special attacks or special qualities not noted above under physical qualities, such as darkvision, low-light vision, blindsense, blindsight, fast healing, regeneration, scent, and so forth.

You do not gain any supernatural special attacks, special qualities, or spell-like abilities of the new form. Your creature type and subtype (if any) remain the same regardless of your new form. You cannot take the form of any creature with a template, even if that template doesn’t change the creature type or subtype.
DSugui

04-19-06, 02:00 PM
I would like some feedback on my new character

Mainly, I have two questions about this build:

1) Is it worthy to have this Str in exchange for those low mental abilities?
2) Are there any other classes that can be used in this build?
waywreth

04-19-06, 02:13 PM
I would like some feedback on my new character
Mainly, I have two questions about this build:
1) Is it worthy to have this Str in exchange for those low mental abilities?
2) Are there any other classes that can be used in this build?

First off, can you take deflect arrows without having taken improved unarmed strike, or do you count as having it due to the claws?

Anyway since you're immune to sleep, the big threats are psions (mind thrust), and Wizards spells like color spray. Of course with only 16hp - that's the big issue. I would get some kind of vigor ability, perhaps psionic warrior levels? But also note with only 4 ranks in craft, you can't use it as your free action. I'd also skip the +10 on the bow - as you won't be able to hit anything anyway, so save yourself some cash and spend elsewhere.

I do see some first strike potential with your invis potion and breath weapon, but those low HP, not sure if it'll work.
DSugui

04-19-06, 02:22 PM
First off, can you take deflect arrows without having taken improved unarmed strike, or do you count as having it due to the claws?

Anyway since you're immune to sleep, the big threats are psions (mind thrust), and Wizards spells like color spray. Of course with only 16hp - that's the big issue. I would get some kind of vigor ability, perhaps psionic warrior levels? But also note with only 4 ranks in craft, you can't use it as your free action. I'd also skip the +10 on the bow - as you won't be able to hit anything anyway, so save yourself some cash and spend elsewhere.

I do see some first strike potential with your invis potion and breath weapon, but those low HP, not sure if it'll work.

Natural weapons count as Improved Unarmed as prerequisite for feats.

I see the threat of a Color Spray as well.

The reason I coose Barbarian is exactly the low Hp. As a Psy Warrior, he would have 12 hp... and BAB +0...

Regarding the bow, I though that as well... but it would be beautiful seeing a shot causing 14-15 damage... dunno...
Argaud

04-19-06, 02:39 PM
I would like some feedback on my new character
1) Is it worthy to have this Str in exchange for those low mental abilities?
I don't think so, you are very strong in one area but crippled in many others. You would have few skills and your will save will kill you a lot. One-trick ponies do not work well because half the times they can't use their one trick.
2) Are there any other classes that can be used in this build?
Half-dragons are fantastic warriors of all stripes. Utterly awesome. They have few hp at start, but the high Con and natural armor helps them a lot. My advice? Make him a dwarf (more hp, better saves) or a human (with spiked chain, maybe) not a orc, and keep his mental stats about average. Str 24 is more than enough to dominate in most battles, trip almost anything and sunder what you can't trip :-)
Myrridin

04-19-06, 02:49 PM
I think you only spent 32 points creating him too. Those extra 4 points could get you a +1 Will save, if you were so inclined.
Sindorin

04-19-06, 02:57 PM
Check out Ceres in the 10th level bracket, he's been pretty successful in the past (because he kills Cats). His mental stats are not absolutely horrible, but they aren't anything to write home about. His strength is up there even without enhancements. Sometimes though they are right he seems like he is missing some bases when writing tactics.
SauroGrenom

04-19-06, 03:12 PM
I would like some feedback on my new character

Mainly, I have two questions about this build:

1) Is it worthy to have this Str in exchange for those low mental abilities?
2) Are there any other classes that can be used in this build?
Many problems here:

First off you cannot be Lawfull and a Barbarian.

Second your craft skill mod doens't include the MW tools effect. And you cannot use the free actions for this purpose unless you have atleast 5 ranks in the skill.

Those are the rules things that jumped out at me.

However the build has very limited options for future development. You do not take advantage of half-dragon flight since you are medium sized, and that's a terrible loss considering that you take a +3LA. Your mental stats are so low that you will realy wish later that you had a few skill points. Also you cannot ever manifest powers as a psion or psiwarrior. You will not meet the minimum requirements to manifest powers.

I don't know why you spend the extra money on a mithral shirt. The weight is not an issue for you. Your 30 strength is more than enough to carry a gallion into battle. You are not a sneaking build so the ACP should be meaningless, and the max dex bonus for AC is not an issue either.

In your position, I'd save up the money to buy mithral full plate armor at a latter date. That armor is medium, so you can still move in it just fine. It has a max dex bonus of +2 and that's what you have.

Also the composite bow is not the best use of money. Your attack mod with that is rather wimpy and you are sinking lots of money into a slim increase in damage output vs opponents you cannot reach with melee.

Honestly with this set of basic stats, I'd go for a mounted Fighter instead of Barbarian in the future classes. You can get way more feats that way. The rage is nice, and the HP and skill points are nice for the 1st class. Your manouverability is rather limited, and your ranged attacks are sad. Get a mount to solve the movement speed issue so you can close into melee with opponents. Also get a suit of good armor (medium or mithral heavy armor) with armor spikes. With that strength and natural attacks, you can grapple with the best of them. Mabey consider buying an adamantium reach weapon. With your strength, you can sunder like mad (no AoO if you sunder at reach range), and you still threatin the close areas with natural weapons or armor spikes.

Large and Huge creatures make the best Half-Dragon's. The Half Dragon centaur is more potent than the Ogre Half-Dragon, and both bow down before the Half Dragon Treant! Half dragon trolls are also pritty damn cool since they can be acid or fire immune depending on the chosen dragon type.
MindWandererB

04-19-06, 03:26 PM
Just one little correction: half-dragons don't get their parent dragon's subtype.

I think the bow is fine as-is--the attack bonus isn't great, but you only have to hit a few times at that rate, and with Deflect Arrows you'll almost automatically win any ranged duel against anyone without Rapid Shot. However, with that low an attack bonus, you'll want to invest in a lot of arrows, because it will take you a lot of tries to hit anything. it's not like you don't have the carrying capacity to spare.

With a Dex that low, I assume you're planning on upgrading your armor at some point, perhaps to mithral breastplate to keep your movement speed. Keep that in mind when deciding whether to enchant your current armor.

I gather the plan is: buff the AC with SoF and Force Screen, go invisible, and get an alpha strike which should hopefully take down your opponent at once, or at worst, in two hits. And if you do hit on the first shot, you'll likely be able to auto-kill them with the breath weapon unless they have Evasion. I figure that strategy will take you through the lower ECLs fairly well, but will peter out once everyone has anti-invis and mobility options. You'll want a tattoo of Skate at least, and winged boots as soon as you can afford them. Wizards/sorcs will eat you for lunch, with See Invis and any direct damage spell (except electric) or mind-affecting spell (except Sleep, Hold, or <anything> Person)--I'm not really sure what you can do about that.

I'm also bringing in a dragon of my own. I'm not 100% sure about prices and weight of gear for Tiny creatures, so if you know better than I do, please speak up. There are also a few eccentricities about him that I want to make public before someone complains about rules that they don't see very often. His Int and Cha are so low they use the tables in the DMG instead of flat modifiers, and his default tactics involve a lot of switching between flying and walking (as a free action), and maybe burrowing, too. There's also the wand of Shield, which he can use because sorcerer spells are on the "class" list for white dragons. The sheet also showcases the proposed new character sheet, so folks can see whether or not they like it.
DSugui

04-19-06, 03:31 PM
Thanks everyone for the feedback. I will make some changes and ask for feedback again.

I am in doubt, though; here are some options:

- Wood elf ranger => go sneaky;
- Dwarf mounted figher;
- Something PsyWarrior;
- Fighter/Mage => Eldritch Knight (don't know if this is really a good option, CL would be ECL-5...)

any more ideas?
MindWandererB

04-19-06, 03:44 PM
Thanks everyone for the feedback. I will make some changes and ask for feedback again.

I am in doubt, though; here are some options:

- Wood elf ranger => go sneaky;
- Dwarf mounted figher;
- Something PsyWarrior;
- Fighter/Mage => Eldritch Knight (don't know if this is really a good option, CL would be ECL-5...)

any more ideas?You may want to consider taking a page from Cat's book and do several of those things. A half-dragon wood elf ranger/psiwarrior/cleric (Magic domain)/PrC X will provide you with a lot of counter-tactics and methods of getting in close. It would also allow you to have a few more skill points, which you'll need (Hide/MS) to pull off your alpha strike. Also consider levels of Monk (Wis AC bonus, deflect arrows, improved grapple). Start off with whatever you need to survive now, and add the other classes as you need them. Not sure what PrC to finish it off with, but you have lots of time to make that decision.
Argaud

04-19-06, 04:06 PM
Thanks everyone for the feedback. I will make some changes and ask for feedback again.

I am in doubt, though; here are some options:

- Wood elf ranger => go sneaky;
Probably not enough skill points, and the -2 Con would hurt the character already low hps.

- Dwarf mounted figher;
Perhaps the strongest-looking alternative. If you don't do this maybe I will!

- Something PsyWarrior;
Also seems a good idea, PsyWarriors seem to have very good abilities. You might consider mixing this with the Dwarf mounted fighter (dipping into PsyWar to use the powerstones).

- Fighter/Mage => Eldritch Knight (don't know if this is really a good option, CL would be ECL-5...)
I love Eldritch Knights, but... 5 wizard levels will kill his hps. And if you don't use good armor you aren't going to be able to get the best out of the half-dragon natural armor to get his AC to the stratosphere.

any more ideas?
Maybe dwarf Fighter X (for the mounted feats) / Barbarian 2 (for the crazy rage-enhanced-strength and uncanny dodge) / PsyWar X (for the psionics and feats)? Seems like a strong and versatile character. The problem is you can't be lawful and barbarian, so the character would need to be of chaotic dragon stock. Or cost even more credits for an alignment switch.
Sunwolf

04-19-06, 04:07 PM
@Mindwanderer

You should list the breathweapon attack for your dragon (Zero) -- I didn't see it on your sheet.

@DSugui

I'll agree with the others that you may want to consider dropping some points out of str and putting them into other stats (Int, Wis, Con) come to mind. Really depends on where you want your character to go.

I think that you will really wish you had more skill points.

As for the bow, your BAB will rise as you take levels, but your character will be at best an average archer as you have him set up now. If you are hurting for money consider dropping the str on the bow -- otherwise it has a powerful kick if it hits.

Eldritch knight is not horrible if you are using your spells as buffs or spells that don't have saves. Your character will be fragile for some levels until you can get your hp up. So you will likely want more than one level with a large type hit die before you enter into mage classes if this is the way you want to go.
Macbrea

04-19-06, 04:16 PM
Strange, though, I did Lord Frosts stats incorrectly they came out correct.
Macbrea

04-19-06, 04:24 PM
You are going to want to annotate somewhere on your sheet for Zero the following traits:

DRAGON TRAITS
Dragon grapple rules: Can always use breath weapon, spell like abilites and supernatural abilities on concentration check
Breath weapon(Su): Cold Cone (15ft cone) DC (10+(HD/2) + Con) 1d6 cold
Icewalking (Ex): Spider climb on ice
Darkvision 120ft (Ex)
Blindsense 60ft (Ex)
Eats, sleeps and breathes
Able to eat anything. Can eat any item you can fit in mouth
Able use Sorceror Wands as a 0 level caster.
Macbrea

04-19-06, 04:34 PM
Ok, now, that i mentioned that. Let me give you some advice your going to find out as a Tiny wyrmling.

Your main attack on this guy will end up being his bow. Though, your attacks set looks good your going to discover any melee attacks are going to result in the following:


Round 1
Fly out and Charge
-- Opponent takes AoO as you enter square
You get your attacks after you enter their square.
-- Opponent steps from your square and swings at your

Round 2
You enter their square
-- Opponent gets AoO for entering their square
You get attacks with claws and bite.

Rinse, repeat.


You need to anotate your Bite and Claws slightly differently.

I would suggest:

Bite +8 melee, 5ft reach, 1d4+3 [20/x2] (piercing, slashing, and bludgeoning)
[+3 BAB, +3 Str, +2 size]
2 Claws +3/+2* melee, 0 ft reach, 1d3+1 [20/x2] (piercing and slashing)
[+3 BAB, +3 Str, +2 size, -5 secondary] [*-1 to hit with one claw when wearing buckler]
MindWandererB

04-19-06, 05:16 PM
Round 1
Fly out and Charge
-- Opponent takes AoO as you enter square
You get your attacks after you enter their square.
-- Opponent steps from your square and swings at your

Round 2
You enter their square
-- Opponent gets AoO for entering their square
You get attacks with claws and bite. Not quite. If the opponent takes more than a 5' step away, I get an AoO when he leaves my square, and if he takes only a 5' step, I can 5' step into his square without provoking.

You need to anotate your Bite and Claws slightly differently.Good point, I'll do that.
You should list the breathweapon attack for your dragon (Zero) -- I didn't see it on your sheet. Right, I actually forgot about that.
You are going to want to annotate somewhere on your sheet for Zero the following traits:The grapple rules are useful to note, although they are not unique to dragons. And I don't know that I have to mention having to eat, sleep, and breathe. As for the rest, it looks like I totally forgot the racial abilities section! Could have sworn I had it in there somewhere. You forgot to mention low-light vision (4x) in addition to darkvision and blindsense; they'll all go in.
DSugui

04-19-06, 05:32 PM
I made some changes on Krug

Some considereations:

- Now he's a dwarf
- Now he's half black dragon [and thus protected against the dreaded Dissolving Weapon...]
- Changed the abilities
- I still have to buy the mount
- The idea for the future is to multiclass with cleric and Psywarrior... unless something better comes to my mind.

Comments?
Huan

04-19-06, 06:23 PM
Round 1
Fly out and Charge
-- Opponent takes AoO as you enter square
You get your attacks after you enter their square.
-- Opponent steps from your square and swings at your

Round 2
You enter their square
-- Opponent gets AoO for entering their square
You get attacks with claws and bite.

Remember, you only provoke an AoO for leaving a threatened square, not entering one. This is important to remember as a Tiny Wyrmling's bite technically has 5' reach and thus a flying charge with the bite won't provoke an AoO (provided, of course, your foe lacks reach). Now, once adjacent, you can 5-ft adjust in and full attack (even if they move, you still have your bite).
Macbrea

04-19-06, 06:36 PM
Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2½ feet across, so four can fit into a single square. Twenty-five Diminutive creatures or 100 Fine creatures can fit into a single square. Creatures that take up less than 1 square of space typically have a natural reach of 0 feet, meaning they can’t reach into adjacent squares. They must enter an opponent’s square to attack in melee. This provokes an attack of opportunity from the opponent. You can attack into your own square if you need to, so you can attack such creatures normally. Since they have no natural reach, they do not threaten the squares around them. You can move past them without provoking attacks of opportunity. They also can’t flank an enemy.

I highlighted the relavent section of the quote. Unlike a normal 5ft step. Tiny creatures suffer an additional problem. I should also point out the following:


A creature that flies can make dive attacks. A dive attack works just like a charge, but the diving creature must move a minimum of 30 feet and descend at least 10 feet. It can make only claw or talon attacks, but these deal double damage. A creature can use the run action while flying, provided it flies in a straight line.


Strictly, speaking by the rules you may only make a diving charge with claws or talon and not bite. Meaning you have to enter the square with the person on a charge. to actually get your hits with your claws. Good thing though is if they step back to buff they are still in reach of your bite.
Myrridin

04-19-06, 06:54 PM
This is the character I'm working on creating: Karthzidan, the Wing of Thunder. Obviously I'm pretty sure I'll go War Mind with him, as the bronze dragon seems pretty suited to that.
Huan

04-19-06, 07:31 PM
Strictly, speaking by the rules you may only make a diving charge with claws or talon and not bite. Meaning you have to enter the square with the person on a charge. to actually get your hits with your claws. Good thing though is if they step back to buff they are still in reach of your bite.
Perhaps I wasn't clear... I was just talking about a flying charge, not a dive. Flying creatures have the option of just making a normal charge or attempting a diving charge.
Erithmu

04-20-06, 12:56 AM
Odd Pearl of Power question:

Can you recall a prebuff spell with a pearl of power during the match and not have it count against your SL limit? This is in line with the current ruling of Pearls only being able to recall specific spells for recasting and not restoring the actual spell levels.

ex: Sola prebuffs Dispel magic in his ring of counter spells, Can he recall it with a lvl 3 pearl and use that spell in the match without it counting against is SL.
Zevox

04-20-06, 01:06 AM
Odd Pearl of Power question:

Can you recall a prebuff spell with a pearl of power during the match and not have it count against your SL limit? This is in line with the current ruling of Pearls only being able to recall specific spells for recasting and not restoring the actual spell levels.

ex: Sola prebuffs Dispel magic in his ring of counter spells, Can he recall it with a lvl 3 pearl and use that spell in the match without it counting against is SL.
I would think that would work, yes. Just like recalling any other cast spell in the pearl in the arena. Perfectly in line with the rule.

Zevox
Vathelokai

04-20-06, 08:03 AM
Question:
Can you use the pp from a cognizance crystal to power an elan's racial abilities?
Malither76

04-20-06, 09:04 AM
If we are going by Skipp Williams rules of the game articles any time you perfore a diving charge with either a slashing or piercing weapon it does auto double damage, unless this has been changed recently
Sindorin

04-20-06, 09:36 AM
I had someone tell me that if you wear two bucklers you get a +2 AC. I did not think shield bonuses stacked, and told them this, and then they told me that they printed this trick in Dragon, and I was completely miffed. What's the deal?
Zevox

04-20-06, 09:42 AM
I had someone tell me that if you wear two bucklers you get a +2 AC. I did not think shield bonuses stacked, and told them this, and then they told me that they printed this trick in Dragon, and I was completely miffed. What's the deal?
They don't stack. Two seperate bonuses of the same type to AC never stack except with dodge bonuses and some natural armor bonuses - this is why you can't get huge ac from wearing bracers of armor along with real armor, or from several rings of protection, or from casting Shield and Mage Armor while wearing a real shield and real armor. If such a trick was printed in Dragon, its a variant rule of thiers, because its certainly contradictory to the core rules.

Incidentally, this seems to get mistaken a lot around here with new players - I can't tell you how many characters I've seen posted trying to use this. Maybe this Dragon article is the cause of that?

Zevox
Erithmu

04-20-06, 09:44 AM
I had someone tell me that if you wear two bucklers you get a +2 AC. I did not think shield bonuses stacked, and told them this, and then they told me that they printed this trick in Dragon, and I was completely miffed. What's the deal?

1) It is my understanding that Dragon mag isn't licensed WOTC material, so some of the stuff that comes out isn't always run through the proper channels.
2) I would simply state that two bonuses of the same type do not stack so in this case to shield bonuses do not stack.
3) If the gladiator persists, Take it to the Elder thread and just stack the effects of the bucklers for the fight: If the person uses a weapon in either hand then they lose that shield bonus and take the -1, if using a 2 handed weapon -2, casting a spell, double the Arc spell faliure, etc
Sindorin

04-20-06, 09:44 AM
Thanks Z and E, that was exaCtly what I thought. Someone is misinformed here in my dorm...

They did say that Dragon is "official errata" of the core rules... but I think they are just trying to munchkin.

We started WLD last night and it is going to be somewhat interesting.
DSugui

04-20-06, 09:48 AM
The only reason I think someone would use two bucklers is to give one enhancement bonus to AC and give abilities to the other. The AC bonus would not stack, but then you could have one buckler giving +5 AC and the other giving heavy fortification, for example...
Sindorin

04-20-06, 09:50 AM
I don't even know if that would work - Isn't there a rule against treating more than one shield as equipped at any time?
MindWandererB

04-20-06, 02:02 PM
I think DSugui is right, or at least, I have never seen anything to the contrary. As for Dragon, it is official WotC material, but it is the most poorly reviewed material they publish. There are balance issues and errors that appear in the supplemental books; Dragon is five times worse. There is little or no review process over what appears in it, so it is entirely possible that there was such an article.

As for Skip... the man makes mistakes. We follow his guidelines in the case of an ambiguous rule in the RAW, more because it provides a standard than because we trust his judgment. But in the case of dives, he directly contradicts the rules. The rules explicitly say only claw and talon attacks can be used.
MindWandererB

04-20-06, 02:52 PM
The following question and answer are in relation to the upcoming board makeover/reset.
Will all the old links work the same way? E.g. [post=#] or [thread=#] tags? If not, the Core Coliseum is going to have a whole lot of work to do to repair it.That depends. If you're using post and thread tags you'll be fine. If you are using relative URL's you'll be fine. If you are using absolute urls (i.e. http://boards1.wizards.com/showthread.php?t=x ) you'll run into a problem because last I heard the boards are changing DNS addresses slightly to http://community.wizards.comIn other words, any remaining [URL] tags on any post that point to boards1.wizards.com will no longer work. If you've been putting off converting your links to [post] and [thread] tags, do it before May 1, or they'll all die a horrible death (okay, you could fix them after the reset, too--they'll just be broken until you do).
MindWandererB

04-20-06, 03:02 PM
And in other news, there's a new FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a) up, however, it's pretty skimpy. About the only relevant ruling is this: sheathing a weapon with Quick Draw is still a move action (duh).
Abyssal Stalker

04-20-06, 03:09 PM
The following question and answer are in relation to the upcoming board makeover/reset.
In other words, any remaining [URL] tags on any post that point to boards1.wizards.com will no longer work. If you've been putting off converting your links to [post] and [thread] tags, do it before May 1, or they'll all die a horrible death (okay, you could fix them after the reset, too--they'll just be broken until you do).
I've no idea how this is done... Could you or someone else explain? I'd rather fix the links before they get broken than search for all the relevent posts afterwards! Thanks already! :confused:
MindWandererB

04-20-06, 03:37 PM
I've no idea how this is done... Could you or someone else explain? I'd rather fix the links before they get broken than search for all the relevent posts afterwards! Thanks already! :confused:Easy. Your URL tags should look something like this:

[ URL=http://boards1.wizards.com/showthread.php?p=8986551]text[/URL]

Change them to the following by replacing everything before the = sign with POST, and then change the closing tag, as follows:

[ POST=8986551]text[/POST]

If you link to a quest, just do the same thing but use a THREAD tag instead of POST.
SoulLord

04-20-06, 04:25 PM
And in other news, there's a new FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a) up, however, it's pretty skimpy. About the only relevant ruling is this: sheathing a weapon with Quick Draw is still a move action (duh).

well the part about monsters who swallow whole a character looks relevant as well.

basically the monster who swallowed a creatures is treated as being flat-footed or denied his dex bonus in relation to the character swallowed;

it seems a rogue would have a good chance to cut his way open :)
NiQil

04-20-06, 09:15 PM
And in other news, there's a new FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a) up, however, it's pretty skimpy. About the only relevant ruling is this: sheathing a weapon with Quick Draw is still a move action (duh).


Read a little deeper into that same section, and there is a much more important ruling...

Does Quick Draw (Player’s Handbook, page 98) allow
you to sheathe a weapon as a free action?

No. Quick Draw clearly states that it allows you to “draw a
weapon as a free action.” Nowhere does it suggest anything
about sheathing a weapon more quickly than normal (a move
action).

You may be confusing Quick Draw with the ability of any
character with a base attack bonus of +1 or better to draw or
sheathe a weapon as a free action as part of movement
(Player’s Handbook, page 142). While these functions are
similar and overlap to some extent, they are different.

Emphasis mine.

According to the bolded sentence, sheathing a weapon is a free action when done as part of a regular move with a BAB of +1 or higher. This is implied in the PHB, but not specifically stated. It only specifically states that you can draw a weapon as a part of a regular move (or two if you have TWF). It does fall under the section of Drawing or Sheathing a weapon, however.

This is important, however, because (as an example) a level 1 fighter who is taking a normal move action with a bow already in hand can now sheathe the bow (free) and draw a melee weapon (free) all as a part of his move, and then still have a standard action to attack. It makes switching weapons easier on every class, but is much more important for melee builds.
Book5

04-20-06, 09:36 PM
Read a little deeper into that same section, and there is a much more important ruling...

Emphasis mine.
...
This is important, however, because (as an example) a level 1 fighter who is taking a normal move action with a bow already in hand can now sheathe the bow (free) and draw a melee weapon (free) all as a part of his move, and then still have a standard action to attack. It makes switching weapons easier on every class, but is much more important for melee builds.

OY! Blast! Naturally logical, emminitly obvious.. unstated... .... headache Well, any further thoughts on stones?

---
@- everyone... is it just me or do the boards seems to be crawling today.. like everybody took the day off work or something?? Its a thursday... :shrug: ;)
TheMagister

04-20-06, 10:07 PM
Since we're doing the wierd question thing today:

Invisibility can be cast on objects.
A heavy cloak is an object.
A character can wear a heavy cloak and pull up the hood.
A heavy cloak cannot attack.
A character wearing an invisible heavy cloak is totally concealed.
A character wearing an invisible heavy cloak can attack, revealing himself momentarily, and then wrap himself in the cloak again, thus rendering himself invisible again.

Workable?

TM
Ravashack

04-20-06, 10:47 PM
Since we're doing the wierd question thing today:

Invisibility can be cast on objects.
A heavy cloak is an object.
A character can wear a heavy cloak and pull up the hood.
A heavy cloak cannot attack.
A character wearing an invisible heavy cloak is totally concealed.
A character wearing an invisible heavy cloak can attack, revealing himself momentarily, and then wrap himself in the cloak again, thus rendering himself invisible again.

Workable?

TM

One of several possibilities will be the likely result:

You won't be considered invisible when you attack, i.e. no Sneak Attack allowed, and you will most likely have to spend move actions to unfurl the cloak and wrap yourself back up in it again.

The Cloak's invisibility will wear off when you attack.

You will be treated as if everyone can still see you, but no one can see the cloak.


It doesn't take much to see that if that was viable, despite the fact that you won't be able to see a thing at all while the cloak is wrapped up around you, it would get houseruled into ineffectiveness EXTREMELY quickly and probably in a manner that you won't like. If you can see through the cloak, then people can see through to you.
Zevox

04-20-06, 10:52 PM
You will be treated as if everyone can still see you, but no one can see the cloak.
That'd be what I'd rule it to be. The invisibility is on the cloak, not you, so why on earth would it help you to have a cloak thats invisible?

Zevox
MindWandererB

04-20-06, 11:04 PM
That'd be what I'd rule it to be. The invisibility is on the cloak, not you, so why on earth would it help you to have a cloak thats invisible?

ZevoxIndeed. "Hey, everybody, I'm not wearing a cloak! <wink, wink>" Very helpful.
TheMagister

04-20-06, 11:20 PM
Hey, it's not as stupid as it sounds.

If a wizard can pick up a visible object and conceal it behind the robes/heavy cloak/whatever made invisible by virtue of him casting the invisibility on himself (deep breath), then why can't you just make the robe/heavy cloak/whatever itself invisible and achieve the same result?

It's stated pretty clearly in the spell description:Items dropped or put down by an invisible creature become visible; items picked up disappear if tucked into the clothing or pouches worn by the creature. Light, however, never becomes invisible, although a source of light can become so (thus, the effect is that of a light with no visible source). Any part of an item that the subject carries but that extends more than 10 feet from it becomes visible.

Bolded emphasis mine.

Look, I'm not saying it's not munchkin (like the dual-remorhaz polymorph isn't?). But is it LEGAL?

All questions of "move action to reconceal yourself" aside, a person wrapped in an opaque object that has been made to be invisible should be totally concealed.

TM
NiQil

04-20-06, 11:29 PM
Hey, it's not as stupid as it sounds.

If a wizard can pick up a visible object and conceal it behind the robes/heavy cloak/whatever made invisible by virtue of him casting the invisibility on himself (deep breath), then why can't you just make the robe/heavy cloak/whatever itself invisible and achieve the same result?

It's stated pretty clearly in the spell description:

Bolded emphasis mine.

Look, I'm not saying it's not munchkin (like the dual-remorhaz polymorph isn't?). But is it LEGAL?

All questions of "move action to reconceal yourself" aside, a person wrapped in an opaque object that has been made to be invisible should be totally concealed.

TM

I'll disagree, for many of the reasons already stated. If the cloak is invisible, then the cloak is invisible....it has no bearing on you.

By a strict readying of the rules, the cloak would have to pick you up and tuck you into the clothing that the cloak wore, and you would have to be an item. Since you are not an item, and the cloak cannot wear clothing, and the cloak cannot pick you up and tuck you into clothing that it cannot wear, that sorta leaves you with a cloak that you are wearing that no one can see.
TheMagister

04-20-06, 11:40 PM
Alright, Mr. Sarcasm. =)

So, what about attacking someone with an invisible thrown or melee weapon? Are they denied their Dex to AC?

TM
NiQil

04-20-06, 11:50 PM
Alright, Mr. Sarcasm. =)

So, what about attacking someone with an invisible thrown or melee weapon? Are they denied their Dex to AC?

TM

It's a moot point, because invisibility is not a valid enchantment available to weapons of any kind.
TheMagister

04-21-06, 12:16 AM
It's a moot point, because invisibility is not a valid enchantment available to weapons of any kind.

Dude. C'mon.

Invisibility
Illusion (Glamer)
Level: Brd 2, Sor/Wiz 2, Trickery 2
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Personal or touch
Target: You or a creature or object weighing no more than 100 lb./level
Duration: 1 min./level (D)
Saving Throw: Will negates (harmless) or Will negates (harmless, object)
Spell Resistance: Yes (harmless) or Yes (harmless, object)
The creature or object touched becomes invisible, vanishing from sight, even from darkvision.

Weapons are objects.

TM
Abyssal Stalker

04-21-06, 12:20 AM
Easy. Your URL tags should look something like this:

[ URL=http://boards1.wizards.com/showthread.php?p=8986551]text[/URL]

Change them to the following by replacing everything before the = sign with POST, and then change the closing tag, as follows:

[ POST=8986551]text[/POST]

If you link to a quest, just do the same thing but use a THREAD tag instead of POST.
Thanks! Now I can also be a good person and reduce the word count on my sheet! :)
Abyssal Stalker

04-21-06, 12:23 AM
Alright, Mr. Sarcasm. =)

So, what about attacking someone with an invisible thrown or melee weapon? Are they denied their Dex to AC?

TMI think that the answer would be no. The target is still aware that he is being attacked. The one carrying the weapon must still make some pretty hostile-looking actions to deliver the attack!

Then again, why make the weapon invisible if the whole attacker can be made?
TheMagister

04-21-06, 12:30 AM
I think that the answer would be no. The target is still aware that he is being attacked. The one carrying the weapon must still make some pretty hostile-looking actions to deliver the attack!

Then again, why make the weapon invisible if the whole attacker can be made?

Because invisible weapons can't be made un-invisible; the duration just has to run its course.

...

And because of the ultra-useful 50% miss-chance vs. disarm checks. =)

Oh. And sunder, too.

TM
NiQil

04-21-06, 12:32 AM
Dude. C'mon.



Weapons are objects.

TM


Alright...can you kindly show me where the invisibility enchantment is listed on the melee and/or ranged magical weapons tables?

You can cast it on the weapon, sure.....but since weapons can't make attacks (characters make attacks..weapons don't), they would not receive the benefits of invisibility when striking someone. The attacker would need to be invisible...not the weapon.

Edit: Also, as per page 309 of the PHB, the definition of invisible states that the invisible creature gains the various bonuses to attacks....it says nothing about invisible objects gaining those bonuses.
TheMagister

04-21-06, 12:40 AM
Alright...can you kindly show me where the invisibility enchantment is listed on the melee and/or ranged magical weapons tables?

You can cast it on the weapon, sure.....but since weapons can't make attacks (characters make attacks..weapons don't), they would not receive the benefits of invisibility when striking someone. The attacker would need to be invisible...not the weapon.

it won't be permanent, man. it would stay invisible for 10 min./level like any other object.

However, since you asked:

Additionally, the following spells can be cast upon objects or areas only and rendered permanent.
Spell Minimum Caster Level XP Cost
Alarm 9th 500 XP
Animate objects 14th 3,000 XP
Dancing lights 9th 500 XP
Ghost sound 9th 500 XP
Gust of wind 11th 1,500 XP
Invisibility 10th 1,000 XP

Right there ;)

Also, I don't understand why you're being (intentionally?) dense about this. Weapons are obviously objects. I mean, you can cast bless weapon on a longsword even though there isn't a "blessed" enchantment on the melee/ranged weapons tables.

TM
NiQil

04-21-06, 12:43 AM
it won't be permanent, man. it would stay invisible for 10 min./level like any other object.

However, since you asked:



Right there ;)

Also, I don't understand why you're being (intentionally?) dense about this. Weapons are obviously objects. I mean, you can cast bless weapon on a longsword even though there isn't a "blessed" enchantment on the melee/ranged weapons tables.

TM

See my edit above.

And you are being just as dense as I. :P
TheMagister

04-21-06, 12:54 AM
Alright...can you kindly show me where the invisibility enchantment is listed on the melee and/or ranged magical weapons tables?

You can cast it on the weapon, sure.....but since weapons can't make attacks (characters make attacks..weapons don't), they would not receive the benefits of invisibility when striking someone. The attacker would need to be invisible...not the weapon.

Edit: Also, as per page 309 of the PHB, the definition of invisible states that the invisible creature gains the various bonuses to attacks....it says nothing about invisible objects gaining those bonuses.

Alright, I can get behind that.

Still, the attacker would have a 50% miss chance on a sunder/disarm attempt, since his target is invisible. I can think of several players against whom such a tactic would be invaluable. Thanks for the clarification.

And I'm not dense, I'm persistent. ;)

TM
Malither76

04-21-06, 01:10 AM
there is a prestige class called invisible blade, and yes you get your sneak attack every attack, sorry its late don't feel like looking it up, believe its in complete adventurer but could be wrong
MindWandererB

04-21-06, 01:16 AM
there is a prestige class called invisible blade, and yes you get your sneak attack every attack, sorry its late don't feel like looking it up, believe its in complete adventurer but could be wrongYes, but the "Invisible Blade" doesn't actually fight with invisible blades.
Hawkeye_60

04-21-06, 01:34 AM
Anyone care to take a look at my forth-coming character, Kain? He's not quite done yet, just wondering what everybody thinks. Thanks in advance.
MindWandererB

04-21-06, 01:44 AM
Anyone care to take a look at my forth-coming character, Kain?That link is dead. Here's the real one.

You've spent only 32 of your 36 ability points.

You can (and should) cut out all the lines that don't apply. Particularly the skills, but also things like SR and flight speed.

You get 60 skill points, not 56.

What's with the Open Lock skill? You need Search as well to perform Burglary, and there's no other application for Open Lock in the CoCo (except for guild burglary and camapigns).

Weapon Finesse has a prereq of BAB+1. But you can swap it with 2WF easily enough.

Rapiers are not light weapons, even though you can use Weapon Finesse with them, so you take a -4 penalty to attacks when you 2WF. A short sword will do you well here.

You can't make hide armor out of mithral. Hide armor is made from, well, hides, not metal. Besides which, you spent way too little; Mithral armor costs +1000 gp for Light and +4000 gp for Medium.
Dracazar

04-21-06, 05:45 AM
3.5 FAQ Updated 2006-04-20
Official D&D Game Rule FAQ (http://www.wizards.com/default.asp?x=dnd/er/20030221a)
v.3.5 Main D&D FAQ (http://www.wizards.com/dnd/files/Main35FAQv04262006.zip)

Here the most recents additions:

How do you determine the starting gold for a 1st-level
monster class character (such as from Savage Species)?
The easiest method is simply to assign standard starting
gold for any character who doesn’t have a value already listed.
The Sage recommends 4d4 x 10 gp (or 100 gp average).
If you want some variety between the monster-class
characters in your game, try assigning a starting gold value for
a Player’s Handbook class that’s similar to the monster in
flavor. An ogre or minotaur, for instance, is pretty similar to a
barbarian (4d4 x 10 gp), but a mind flayer is more like a
sorcerer (3d4 x 10 gp). Ultimately, it doesn’t matter much—the
difference between the various values in the Player’s
Handbook disappear within a couple of adventures when
compared to the character’s overall wealth.


What class features does my character’s bloodline levels
(from Unearthed Arcana) stack with? Does it stack with
only one class or with all my classes? Do they stack with
other class levels for the purpose of meeting prerequisites?
Your bloodline levels stack with your normal class levels
“when calculating any character ability based on . . . class
levels” (Unearthed Arcana, page 19). The key word here is
“calculate”—it means when you use the level as part of some
mathematical determination of the class feature’s power or
uses. Abilities that say “add your class level” count, but
abilities that say “a character of level X gains this effect” don’t.
Examples from the Player’s Handbook where bloodline
levels would stack with normal class levels include the bard’s
bardic knowledge and uses of bardic music per day; the cleric
and paladin’s effective turning level; the druid and ranger’s
wild empathy; the druid’s HD limit for wild shape; the monk’s
wholeness of body, abundant step, diamond soul, quivering
palm, and empty body; the paladin’s smite evil and lay on
hands; and perhaps most importantly, caster level.
Many class features improve as you gain levels but aren’t
specifically calculated with class level. A rogue’s sneak attack,
for example, improves at a fixed rate, but it doesn’t specifically
use your class level to calculate its value in the way that the
abilities listed above do. The same is true of a monk’s unarmed
damage, AC bonus, and unarmored speed bonus, of a
barbarian’s number of rages per day, and so on. Similarly, it
doesn’t add to the power of your animal companion, familiar,
or special mount.
Your bloodline levels never actually grant you new class
features. A 2nd-level bard with one bloodline level doesn’t gain
inspire competence (although he may use his bardic music
three times per day).
Your bloodline levels stack with all of your class levels for
this purpose. A 2nd-level cleric/2nd-level druid with one
bloodline level has a caster level of 3rd for both classes, turns
undead as a 3rd-level cleric, and adds +3 (plus his Charisma
modifier) to wild empathy checks just as a 3rd-level druid.
Bloodline levels don’t stack with class levels for the
purpose of meeting prerequisites (such as the minimum fighter
level for selecting Weapon Specialization)


If my character’s familiar dies (and my character loses
experience points for it) but a cleric resurrects the familiar
does my character get back the XP he lost?
Nope. On the bright side, you do get your beloved Fluffy
back


Does Quick Draw (Player’s Handbook, page 98) allow
you to sheathe a weapon as a free action?
No. Quick Draw clearly states that it allows you to “draw a
weapon as a free action.” Nowhere does it suggest anything
about sheathing a weapon more quickly than normal (a move
action).
You may be confusing Quick Draw with the ability of any
character with a base attack bonus of +1 or better to draw or
sheathe a weapon as a free action as part of movement
(Player’s Handbook, page 142). While these functions are
similar and overlap to some extent, they are different.


Are monsters’ ability scores adjusted as they age (like
PC races)?
The rules include no information on age categories for
creatures other than the PC races listed in various books, so the
Sage concludes that ability score adjustments by age (such as
those described on Table 6–5: Aging Effects, in the Player’s
Handbook) apply only to those races for which they’re listed.
If a DM wanted to create age categories for other creatures,
the Sage advises using existing numbers as a guideline.


Does a human who becomes an undead apply the ability
score adjustments as he ages?
The Sage recommends that aging effects not be applied to a
PC who becomes undead.
It seems unreasonable that an undead’s physical ability
scores should change based on the original race’s lifespan (why
should a dwarf vampire stay strong longer than a half-orc
vampire?).
Similarly, applying adjustments to mental ability scores
seems to create more problems than it’s worth. Should a
skeleton that’s been dead for 200 years be wiser than one that
was just created? If a long-dead ghost gets smarter with age,
why doesn’t a long-dead mummy?
That said, if a DM wanted to apply aging effects to ability
scores for undead PCs, it’s not terribly unbalancing. He should
just be prepared to answer a lot of corner-case questions—and
most DMs will find it more hassle than it’s worth.


Does darkvision allow a character to read and write in
the dark? Can he see his reflection in a mirror?
Darkvision is described as the “ability to see with no light
source at all” (DUNGEON MASTER’s Guide, page 292). This
suggests that a character with darkvision can read, write, and
otherwise perform a normal range of actions despite being in
complete darkness.
The simplest answer to the mirror question is yes. To avoid
delving too deeply into real-world physics—something it’s best
to resist, particularly in fantasy gaming—it’s easiest to treat
darkvision as allowing a character to perceive anything that a
normal person could see with light.

If my character permanently changes type, does he
change his base attack bonus or saving throws based on the
new type?
A PC’s base attack bonus and base save bonuses aren’t
based on his type, they’re based on his class. A 10th-level
aasimar wizard doesn’t have the attack and save bonuses of a
10-HD outsider, she has the attack and save bonuses of a 10thlevel
wizard.
A PC with racial Hit Dice (such as a centaur) gains base
attack and save bonuses from his racial HD as well as any class
levels he has. If such a character’s type changes, his base attack
and saves change only if the source of the change indicates that
they change. Some templates (such as the vampire template)
stipulate that base attack and saves remain the same regardless
of the change.

If a character levels up after taking Intelligence damage
does the number of skill points he receives for the new level
depend on his normal Intelligence score or his damaged
score? What if he takes ability drain instead of damage?
What happens to his existing skill ranks?
As noted on page 38 of the Player’s Handbook, only
permanent changes to Intelligence affect the number of skill
points you gain when taking a new level. A character with
Intelligence damage gains skill points based on his normal
(undamaged) Intelligence score, while a character with
Intelligence drain gains skill points based on the adjusted score.
Either way, this has no effect on his existing skill ranks.
Permanent changes to Intelligence don’t retroactively change
your number of skill ranks from previous levels.
Does a character who has been swallowed whole treat
the swallowing monster as flat-footed?
The Sage thinks that’s a reasonable interpretation. The
“swallow whole” entry on page 315 of the Monster Manual
indicates that the AC of the interior of a swallowing creature
has “no modifiers for . . . Dexterity.” While this isn’t
necessarily quite the same as saying that the monster is denied
its Dexterity bonus to AC, it’s pretty close.
In addition, it certainly seems true that the swallowed
character has total concealment from (i.e., is “invisible to”) the
swallowing creature, which would allow the character to treat
the creature as flat-footed against his attacks.
Put together, this means that letting the rogue get gulped
might make an effective way to defeat a swallowing monster . .
. assuming the bite and ongoing damage doesn’t kill her.


When a character dies and comes back to life a level
lower, are there any guidelines as to which level he must
lose? Does it have to be the last level he gained? When he
gains a level again later, can he choose a different class than
he did originally? What about a 1st-level character (who
instead loses a point of Constitution)? Can he begin with a
new class completely?
The rules are silent on this issue, but it seems most logical
if the character loses the class level he gained most recently.
The same is true of any feats, skill ranks, or ability score
adjustments gained due to the now-lost level. The character is
under no obligation to make the same selection(s) when he next
gains a level with XP.
A character who regains a lost level from restoration or a
similar effect must regain the same class level (and other
abilities) that he lost. In other words, you can’t use level drain
and restoration to rebuild your character.
A 1st-level character doesn’t lose a class level, so he can’t
change his existing class level.

Do characters receive experience for killing a
summoned monster? What about undead created with
animate dead or an outsider called with planar ally?
As a general rule, any creature whose presence on the
battlefield is a direct result of another creature using one of its
special abilities (such as summoning) during the battle doesn’t
grant XP to characters defeating it. This is because the monster
is counted as part of the challenge provided by the summoning
monster. A pit fiend’s Challenge Rating (and thus the XP
reward granted for defeating him) already takes into account
the fact that he can summon allies; without that ability, he’d be
worth less XP.
However, there are plenty of situations where a DM should
make exceptions to this general rule. Any time that a creature
can bring an ally into play without reducing the resources it
otherwise brings to the fight (or well outside of combat) you
should strongly consider awarding XP for defeating that ally.
Let’s look at a few examples to see how this might work in
play.
Example 1: Over the course of many days, a powerful
necromancer stocks his lair with undead created via spells.
When the PCs fight the necromancer and these undead
minions, the necromancer has his full array of spells, so the act
of creating these undead hasn’t reduced the challenge he
provides. Thus, the Sage recommends awarding full XP for
defeating the undead.
Example 2: The same necromancer is on the run, knowing
the PCs aren’t far behind. He spends some of his precious daily
D&D FAQ v.3.5 72 Update Version: 4/26/06
allotment of spells to animate a few zombies, only minutes
before the PCs bust down his door and attack. That’s a lot more
like summoning, since the creation of the undead represents a
direct drain on the necromancer’s immediately available
resources. Still, he doesn’t have to spend any rounds of combat
casting the spells, so it’s not quite the same. The Sage
recommends awarding one-half XP for defeating the undead.
Example 3: An evil cleric uses lesser planar ally to call a
succubus to serve him as a spy for 7 days, and sends her up
against the PCs (without being present himself). The Sage
recommends awarding full XP for defeating the succubus. If
the PCs then track down and defeat the evil cleric before he’s
able to prepare spells again, it’s tempting to reduce the XP
award for the cleric by a little bit (since he’s down one 4thlevel
spell), but it’s probably not worth the effort.
When in doubt, err on the side of awarding XP. The DM
shouldn’t be looking for opportunities to deny the PCs fairly
earned XP—if they bested the challenge, they should reap the
reward.
Mal-2

04-21-06, 09:00 AM
I've got a quick question about purchased mounts, as presented in the Rules of Gladius, Allies II. Between the information there and the Blackmarket I think I understand most of what I need, but there are a few things I am unclear on.

Donak would like to buy a Hippogriff. Since he'd like to buy a fully trained adult, it will cost him 3000 gp for a standard SRD Hippogriff. Is this beast trained, or do I need to spend another 1000 gp training it?

And how much does it cost to customize skills and feats on it? The Rules thread says 1000 gp per feat changed, the Blackmarket says to pay double market price and change around any feats or skills I like.

If I purchase an advanced hippogriff with 2 extra hit dice, does the CR go up, or does it only go up when I add the third hit die of Magical Beast?
waywreth

04-21-06, 09:32 AM
I've got a quick question about purchased mounts, as presented in the Rules of Gladius, Allies II. Between the information there and the Blackmarket I think I understand most of what I need, but there are a few things I am unclear on.

Donak would like to buy a Hippogriff.

Exotic allies always come untrained.
Adult 3000 gp

All purchased creatures may be customized at no credit cost albeit at a higher market price which reflects the special training you request. For feats, you just exchange one or more existing ones with new ones. Skills need more attention because you have to recalculate a creatures skill points and then assign them anew, taking into consideration class/cross-class skills, and common sense (no spellcraft animals, for example). You may only customize a creature when you acquire it; once you've made your decision, there will be no further customization! Bonus feats may never be customized, and Psionic Feats are forbidden for customization! So it costs you 1,000gp/feat you change, but no credits (or you can pay double and change whatever you want).

No matter how you acquire an Advanced Monster, you have to pay credits! Advanced: +1000 gp/HD

And no, the CR won't go up until you add that 3rd HD. It will cost you credits though to advance it 2 HD.
Vathelokai

04-21-06, 10:02 AM
Question:
Can you use the pp from a cognizance crystal to power an elan's racial abilities?
:bump:
Mal-2

04-21-06, 10:19 AM
Question:
Can you use the pp from a cognizance crystal to power an elan's racial abilities?
I don't think so. Cognizance Crystals can be used to provide power points for "powers she knows". Does the Elan's racial ability count as a power?
Usurpator

04-22-06, 07:47 AM
Crackdown on Ally Use

Just a warning to all my gladiators. While it hasn't happened often to fights I was the Pitlord of before, but I will treat allies as normal creatures, not as telepathically controlled robots with high mental abilities.

Tactic: My dog will ready to attack XXXX if he casts a spell
My response: No, your dog will do no such thing. You have no way to communicate this tactic to the dog properly. The dog has no idea who XXXX is. The dog has no idea what spellcasting is. A dog's Intelligence is generally too low to ready anything specific unless its instinctual.

Tactic: My dogs will use aid another to bump my AC by +4.
My response: No they will not. They don't know the 'Aid Another for Defense' trick, so they won't do that.

Tactic: My griffon will make a diving charge, use pounce, and then will use its attacks to establish a grapple.
My response: No your griffon will not. Griffons are not grapplers, they don't have Improved Grab, they will not grapple opponents just because you think it is convenient to do so. It will use regular attacks instead.

Tactic: My small air elemental will go and search for XXXX, move behind him so his path of escape is always blocked. But if my opponent casts X, then he will attack from above.
My response: No, it will not. You small air elemental has Int 4, it already has a difficult time remembering who XXXX is. It will not move behind XXXX to block a path of escape, that's too difficult an instruction, it requires judgement of the situation by the elemental, and its not very good at that. Adding an extra contingency for casting is useless, the elemental is to stupid to recognize casting, let alone remember the contingency correctly. If the elemental does attack from above, it will do so because it is natural to its kind, not because you said so (for a higher ground bonus or whatever).

Tactic: I use my bag of tricks to produce an animal while invisible, which will attack XXXXX.
My response: no it will not. Do you have Handle Animal ranks? Because bag of tricks critters must be instructed through that skill, no ranks: animals do nothing. It costs you a move action to tell an animal to do anything. Normally, you need to be visible and audible to give animals instructions, if you are not, this poses problems. The animal does not know who XXXX is, so you must point it out, that's hard when you're invisible.

Etc. etc.

Please, use your allies with caution, most of them are not geniuses, and require effort to communicate properly with. They are not extensions of your character, they are separate entities, with their own instincts and preferences.
Vathelokai

04-22-06, 08:09 AM
Crackdown on Ally Use

Just a warning to all my gladiators. While it hasn't happened often to fights I was the Pitlord of before, but I will treat allies as normal creatures, not as telepathically controlled robots with high mental abilities.
A rule of thumb that I usually use is that an animal can understand a command sentence with as many words as it has INT points.
Examples
int 1 - you/me/run/sit
int 2 - run there/ bite him
int 3 - sit and bite strangers/ follow him and guard
int 4 - find the orc and yell to me/ wait for yelling then find him

Tactic: I use my bag of tricks to produce an animal while invisible, which will attack XXXXX.
My response: no it will not. Do you have Handle Animal ranks? Because bag of tricks critters must be instructed through that skill, no ranks: animals do nothing. It costs you a move action to tell an animal to do anything. Normally, you need to be visible and audible to give animals instructions, if you are not, this poses problems. The animal does not know who XXXX is, so you must point it out, that's hard when you're invisible.I always wondered about this. I was under the impression that since the bag is made using an summon nature ally spell, it would give you the same powers as that spell...This spell summons a natural creature. It appears where you designate and acts immediately, on your turn. It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.Thus, you can use the attack command freely, but must roll handle animal for anything else.
Usurpator

04-22-06, 08:21 AM
A rule of thumb that I usually use is that an animal can understand a command sentence with as many words as it has INT points.
Examples
int 1 - you/me/run/sit
int 2 - run there/ bite him
int 3 - sit and bite strangers/ follow him and guard
int 4 - find the orc and yell to me/ wait for yelling then find him


While this is a fine guideline, you still cannot get complicated concepts across to simple-minded creatures. To simple-minded creatures there is no difference between magic, psionics or other things they cannot comprehend. Your 3 Int creature might be able to recognize a 'stranger' but it will not recognize a 'lamplighter' or a 'judge' or a 'member of the church of Pelor', it is simply beyond their capability unless specifically trained for.

On the other hand, if you give commands close to the creatures natural instincts, they will be able to perform more complicated tasks. Most predators will naturally try to flank, no specific command neccessary....
Traevanon

04-22-06, 09:18 AM
I got through my first week fine, now I'm a little confused about how to proceed in the following weeks.

Do I PM Pitlords each week with my intentions and actions for the week or do I just update my character sheet's title because its on a roster somewhere?
Zevox

04-22-06, 11:14 AM
I got through my first week fine, now I'm a little confused about how to proceed in the following weeks.

Do I PM Pitlords each week with my intentions and actions for the week or do I just update my character sheet's title because its on a roster somewhere?
Just update the title of your character sheet. All active characters are linked on the roster in the second post of the "Characters of Gladius" stickied thread, which Pitlords uses to check them each week when pairings come around.

Zevox
MindWandererB

04-22-06, 02:18 PM
Tactic: I use my bag of tricks to produce an animal while invisible, which will attack XXXXX.
My response: no it will not. Do you have Handle Animal ranks? Because bag of tricks critters must be instructed through that skill, no ranks: animals do nothing. It costs you a move action to tell an animal to do anything. Normally, you need to be visible and audible to give animals instructions, if you are not, this poses problems. The animal does not know who XXXX is, so you must point it out, that's hard when you're invisible.I've been following these same guidelines; in fact, the main reason I chose to play a druid was because we have a druid in my P&P game and I wanted some experience learning how animals work (and man, we've been breaking every rule you mentioned and then some).

However, regarding this last point, keep in mind that Handle Animal checks to get an animal to do what you want can be used untrained. You can tell them to Attack without pointing and they will pick a target from among those they can see, and they can follow any other trick in the PHB with a successful HA check (=Cha check, DC 10).
lonewolf

04-22-06, 04:29 PM
Tactic: I use my bag of tricks to produce an animal while invisible, which will attack XXXXX.
My response: no it will not. Do you have Handle Animal ranks? Because bag of tricks critters must be instructed through that skill, no ranks: animals do nothing. It costs you a move action to tell an animal to do anything. Normally, you need to be visible and audible to give animals instructions, if you are not, this poses problems. The animal does not know who XXXX is, so you must point it out, that's hard when you're invisible.


While I agree with the rest of your statement, I must say thatthis last point was ruled otherwise in the Ask an Elder Thread. Animals out of a bag of tricks can be commanded without Handle Animal.
TheMagister

04-22-06, 06:50 PM
It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions.

I have an opinion about two things. First:
"It attacks your opponents to the best of its ability."

Well, having an intelligence score of 2 sort of sets the creature's "ability". This creature doesn't "know" the character that summoned it. The character has had no time to train the animal and teach it to recognize specific hand signals/body language/voice commands, so the best that can be expected from a summoned creature is that it appears and is considered "helpful - will take risks to help you" to the summoner and "hostile - will take risks to hurt you" to everyone else. And I mean ANYONE else, even team members. The animal doesn't know who your friends are.

"If you can communicate with the creature, etc."

Animals don't speak common. They don't even speak sylvan or druidic. They don't speak or understand ANY spoken language. An untrained schmoe who pulls an untrained brown bear out of a bag of tricks and then HITS the bear and makes it angry stands a very good chance of becoming a grizzly-snack when he changes the bear's attitude from "helpful" to "hostile". An untrained animal is a WILD animal. You had better be able to influence whatever you pull out of that bag in some way, shape, or form, because if you can't, you may very well end up summoning an uncontrollable friendly-cleric-eater that simply attacks what attacks you and then attacks whatever is closest after that.

The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.

This entry even mentions the Handle Animal skill as a (the?) way to control the animals drawn from the bag. It would seem to me that drawing an animal from a bag of tricks and then not being proficient in Handle Animal (or in possession of a decent Cha modifier) would be an inadvisable thing to do.

Just my opinion. And I agree with Usurpator on most all of his points.

TM
Macbrea

04-23-06, 12:53 AM
Crackdown on Ally Use

Tactic: My griffon will make a diving charge, use pounce, and then will use its attacks to establish a grapple.
My response: No your griffon will not. Griffons are not grapplers, they don't have Improved Grab, they will not grapple opponents just because you think it is convenient to do so. It will use regular attacks instead.



First of all a griffon is the body of a lion. I dare you to grab a house cat by the head. It will do the following attack iteration in real life:

front claws grapple, bite with mouth, two rakes with rear claws.

This isn't following the rules to DnD on an animal it is what the animal will do in real life. To say that a large cat will not instinctively grapple a target is very wrong. They get a special ability that is called Rake (EX). It is suppose to be used in a grapple. Which indicates that the animal should be grappling.
TheMagister

04-23-06, 01:07 AM
First of all a griffon is the body of a lion. I dare you to grab a house cat by the head. It will do the following attack iteration in real life:

front claws grapple, bite with mouth, two rakes with rear claws.

This isn't following the rules to DnD on an animal it is what the animal will do in real life. To say that a large cat will not instinctively grapple a target is very wrong. They get a special ability that is called Rake (EX). It is suppose to be used in a grapple. Which indicates that the animal should be grappling.

(chuckle)

You have a point. But only a small one. By your own words, YOU started the grapple. The kitty just made you PAY for it. =)

Have you ever watched a cat fight a dog that it couldn't get away from? I have. It's the neatest thing.

The cat does something very cool. I saw him stand up on his hind legs and, almost faster than my eye could follow, it boxed the CRAP outta that dog's snout and eyes and ears every time that dog tried to bite that cat. Scratches and cuts appeared like magic, and after a few tries, that dog decided that it didn't want Cat for dinner quite THAT bad.

Now, if the dog HAD bitten and gotten ahold of that cat, the cat would've done what you say, and bitten the dog and started scratching with the front paws and raking with the back paws.

When it's free, however, cats always vie for the position that offers the most mobility...they're an inherently dextrous animal, and they know that that is the best way to stay alive and the best way to kill; move fast. I think that grappling is anti-instinctual to cats.

You know...like baths. =)

TM
Macbrea

04-23-06, 01:13 AM
I think the large cats would be prone to use size to take you down. Then rake you. We are really talking about what a griffon (lions body) would do in a combat. Yes, I agree, the small cat will probably avoid grappling the much larger opponent. I doubt the full lion would avoid doing it.
Macbrea

04-23-06, 01:17 AM
Yup, just in case your wondering....

Lions grappling (http://video.google.com/videoplay?docid=2294821421414041808&q=lion+hunting&pl=true)
Abyssal Stalker

04-23-06, 05:50 AM
OK, while this animal conversation is interesting, it seems to lead nowhere. I think we should have very clear guidelines what the animals will and won't do. I guess that is the reason why there are tricks that can be tought to the animals via the HA skill. And we even have a houserule for this, you can make up your own tricks so far as they are accepted by the GM. Shouldn't we stick to this?

If we leave everything up to the Pitlord's consideration, we'll only get serious debates what animals can do. Like this one of the housecat. Animals are individuals, allthough they follow their natural behaviour. Their behaviour also depends a lot on the situation, even the smallest things might have an influence. If a pitlord starts to rule too much of the animals behaviour, there will be a lot of complains.

If the animal has the trick, it can and will do it. If not, then it won't do it. Simple?
Greezer

04-23-06, 07:54 AM
i had a question:

if i have a lvl 3wizard/3cleric, so lvl 6, ic an take the mistyc thurge, but the Q is, if i also have 2lvls in mistyc thuerge, like tihs: 3wizard/3cleric/2thurge, will i be able to cast 3rd lvl divine and 3rd lvl arcane or not?
Macbrea

04-23-06, 08:36 AM
i had a question:

if i have a lvl 3wizard/3cleric, so lvl 6, ic an take the mistyc thurge, but the Q is, if i also have 2lvls in mistyc thuerge, like tihs: 3wizard/3cleric/2thurge, will i be able to cast 3rd lvl divine and 3rd lvl arcane or not?

Yes, you cast like a wizard 5/cleric 5 with that combo.
Zevox

04-23-06, 11:24 AM
If the animal has the trick, it can and will do it. If not, then it won't do it. Simple?
With most animals that would work, yes. Its when you get into the intelligent ones like Griffons that the controversy starts. Is int 5 enough for it to understand a request to grapple? A request to trip? A request to do a pouncing dive/charge? A request to seek out a foe but to not attack if it sees an aura of fire around its target? And so on. Obviously something with an int above 2 shouldn't be treated as a normal animal, since it is specified that int 1-2 is animal intelligence, while anything with an int of 3+ has "humanlike" intelligence.

The question comes to just how much a creature of such intelligence understands. To me, it seems that so long as the low-int creature speaks a language you do, you should be able to give it fairly complex orders, though not whole long sets of contingencies. We have int 6 Orcs running around the arena using complex tactics all the time, I hardly think it would be fair to say an int 5 Griffon - who understands common by the way - wouldn't comprehend an order to grapple, though I could see it having trouble with orders to manuever in specific ways depending on what it sees on its opponent.

Zevox
Abyssal Stalker

04-23-06, 12:23 PM
With most animals that would work, yes. Its when you get into the intelligent ones like Griffons that the controversy starts. Is int 5 enough for it to understand a request to grapple? A request to trip? A request to do a pouncing dive/charge? A request to seek out a foe but to not attack if it sees an aura of fire around its target? And so on. Obviously something with an int above 2 shouldn't be treated as a normal animal, since it is specified that int 1-2 is animal intelligence, while anything with an int of 3+ has "humanlike" intelligence.

The question comes to just how much a creature of such intelligence understands. To me, it seems that so long as the low-int creature speaks a language you do, you should be able to give it fairly complex orders, though not whole long sets of contingencies. We have int 6 Orcs running around the arena using complex tactics all the time, I hardly think it would be fair to say an int 5 Griffon - who understands common by the way - wouldn't comprehend an order to grapple, though I could see it having trouble with orders to manuever in specific ways depending on what it sees on its opponent.

ZevoxYou've got some good points here. I'm just saying that things should be kept simple. If leave everything up to the pitlords concideration, we'll probably get a serious mess out of it. If we want to keep things simple, I'm suggesting the following:

-INT score 0: magically controlled creatures can do pretty much everything
-INT score 1-2: animals perform the action if they have the feat or they have been taught the trick, master must succeed on a HA check
-INT score 3 or more: humanlike intelligence, master must be able to give orders to guide its actions, otherwise acts according to its normal attack routines
-Summons, etc: ???


Like Zevox pointed out, there are some PCs with quite low intelligence doing complex things. If we limit the understanding of allies, we would equally need to limit the understanding of all creatures with low intelligence scores.
Ariel23

04-23-06, 12:44 PM
The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.
This entry even mentions the Handle Animal skill as a (the?) way to control the animals drawn from the bag. It would seem to me that drawing an animal from a bag of tricks and then not being proficient in Handle Animal (or in possession of a decent Cha modifier) would be an inadvisable thing to do.
This entry definitely does not mention using Handle Animal as a way to control the animals.
It says "It can follow any command corresponding to one of the tricks listed under Handle Animal." This gives the abilities and explanations for more 14 animals in about 6 words, rather than creating some enormous list which exactly mirrors what has already been printed in the skills section.
When in doubt, I would also tend to assume that the Bag functions like Summon Nature's Ally since that is the spell powering it.
However, what this line in the Bag of Tricks cleverly does is eliminate the terrible wording of Summon Nature's Ally which says you can direct it...to perform other actions.
Other actions = Put poison (Craft) on your claws, tie a knot (Use Rope), feint (Bluff) my opponent, Disguise yourself (wolf) as a (dog) ...
This is terrible wording for that spell...but not for the Bag of Tricks.

I don't care what is decided here (other than what has already been ruled by the Elders making this portion of the thread unecessary) but I don't want to see something read into the item which is not there.
I don't have a Bag of Tricks nor do I ever plan on having one. And I certainly don't mind fighting someone with one.

I also agree with Usurpator for the most part, except on the Bag of Tricks issue (again, this is moot).
Presumably thisbut I will treat allies as normal creatures, not as telepathically controlled robots with high mental abilities.means that creatures with high mental abilities will be treated as such and that Astral Constructs actually will be treated as telepathically controlled robots, among other things.
MitzaVolchenko

04-23-06, 01:22 PM
Griffons have a +15 grapple and a special attack that is useable only in grapple. If you don't want someone with a Griffon to grapple you on command, get someone else to PL your fight, because if it is in the tactics, any Griffon I am running is going to be smart enough to figure out, "Grab him, hold him, hurt him."

On the matter of Bag of Tricks, which personally affects my character, the animals are summons...I no more need Handle Animal than someone summoning a badger does.

On the matter of INT and allies, please remember that some 'dumb' allies still have INT high enough to be functional. In the case of familiars, they also have full guidance from their master.

Are the excess dog and pony allies out of control? Probably. Is the solution nerfing everyone that has them until they quit playing? No.
Greezer

04-23-06, 02:00 PM
2 Q's :

1. Before adding racial modifiers to a creature witch stats shoudl i be using 11 11 11 10 10 10 or so?

2. Anybody knows anything about Unearthed, i mean wether its gonna be possible in CoCo or not?
Zevox

04-23-06, 02:07 PM
2 Q's :

1. Before adding racial modifiers to a creature witch stats shoudl i be using 11 11 11 10 10 10 or so?
Um, what type of "creature" are you talking about? Most allies simply come with the base stats given in the MM/SRD, which already uses the standard array (what you posted) plus racial modifiers.

2. Anybody knows anything about Unearthed, i mean wether its gonna be possible in CoCo or not?
Currently it is not. It was suggested by a couple of members that it be such, but nothing has come of that. Personally, I wouldn't expect it to be (nor do I want it to be).

Zevox
Ariel23

04-23-06, 02:45 PM
If anyone has too much time on their hands (or is an Elder) would they care to comment on how someone with Improved Familiar chooses exactly what creature may be their familiar if it's not on the very short list given under that feat?

Also, can a Half-Giant use Gargantuan armor spikes?

This came up in my prison posts (though not as violations).

@scribelords
Not to seem greedy, but I could really use my birthday credits from last month if you get a chance.
Maybe there's a thread or post where this is noted, but I've never seen it.
Macbrea

04-23-06, 04:45 PM
Also, can a Half-Giant use Gargantuan armor spikes?



Armor spikes are considered a Light weapon. They are attached to the outside of your armor.

With Powerful build a half-giant may use armor spikes of size large.

The rules to oversize weapons allows a person to wield weapons larger then they normally can at a cost of -2 to hit per step in size. That size change also changes what those weapons are size wise. A light weapon becomes a One handed weapon, a One handed weapon become two handed weapons. This is an increase based off each step that comes up.

Given that bit of information those armor spikes would change from the light weapon they are to a two handed weapon. Since, they are attached to the outside of the armor. They cannot be weilded effectively in two hands.
Vathelokai

04-23-06, 06:42 PM
On the matter of Bag of Tricks, which personally affects my character, the animals are summons...I no more need Handle Animal than someone summoning a badger does.
Actually it specificly says in the items description...The animal serves the character who drew it from the bag for 10 minutes (or until slain or ordered back into the bag), at which point it disappears. It can follow any of the commands described in the Handle Animal skill.It's kind of a gray area if you have to use the skill or not. The bag is based on the spell summon natures ally. Summon monster always summons monsters with int of 3 or more (they have templates), but natures allies...It attacks your opponents to the best of its ability. If you can communicate with the creature, you can direct it not to attack, to attack particular enemies, or to perform other actions. Even there it dosn't specify if they understand you or if you need the skill. Here is the extent of pertinent info on summoning in the Magic overview...Creatures you conjure usually, but not always, obey your commands.SO, it is basicly up to the GM in any game how well summoned creatures listen to you. Thus, the elders should look into this.
TheMagister

04-23-06, 07:19 PM
Hey, lemme borrow ya'lls knowledge for a second; I'm having a brain fart.

Empower spell works like this, right?:

Empowered Magic Missile (CL9) = 5d4+5 = 10 to 25 x 1.5 = 15 to 37 damage
Empowered Aid Spell (CL 10) = 1d8+10 = 11 to 18 x 1.5 = 16 to 27 temp hp

What I'm asking is: do you multiply just the die roll or the whole thing?

I'm pretty sure it's the whole thing, modifiers and all. I'm just making sure.

TM
MindWandererB

04-23-06, 07:24 PM
Hey, lemme borrow ya'lls knowledge for a second; I'm having a brain fart.

Empower spell works like this, right?:

Empowered Magic Missile (CL9) = 5d4+5 = 10 to 25 x 1.5 = 15 to 37 damage
Empowered Aid Spell (CL 10) = 1d8+10 = 11 to 18 x 1.5 = 16 to 27 temp hp

What I'm asking is: do you multiply just the die roll or the whole thing?

I'm pretty sure it's the whole thing, modifiers and all. I'm just making sure.

TMNo, it's just the die roll, except for Magic Missile, which is weird--in that case, the "die roll" is effectively 1d4+1. Allow me to give you a link:

http://p198.ezboard.com/fgameschat19968frm12.showMessage?topicID =639.topic

For some reason, a space is appearing before the = sign, and I can't get rid of it. Paste the URL into your address bar, delete the space, and it'll work.
Ariel23

04-23-06, 07:38 PM
The rules to oversize weapons allows a person to wield weapons larger then they normally can at a cost of -2 to hit per step in size. Why would you care about an attack penalty if you are doing the damage with a grapple check?

They cannot be weilded effectively in two hands.Does this mean if you are using a sword and shield you cannot use armor spikes since they require one hand?

Edit: I also have an issue with large armor spikes on medium leather armor that was posted in the prison thread but not here.

No, it's just the die roll, except for Magic Missile, which is weird--in that case, the "die roll" is effectively 1d4+1. Allow me to give you a link.
That link doesn't work. I'm interested to see the ruling on that. I have this problem with a Warmage (his Magic Missile does 5d4+13 for example.)

It seems to me that if a crit multiplies all added damage (STR, enh, etc) but not added dice of damage, that spells empowered would work the same way.
TheMagister

04-23-06, 09:27 PM
No, it's just the die roll, except for Magic Missile, which is weird--in that case, the "die roll" is effectively 1d4+1. Allow me to give you a link:

http://p198.ezboard.com/fgameschat19968frm12.showMessage?topicID =639.topic

For some reason, a space is appearing before the = sign, and I can't get rid of it. Paste the URL into your address bar, delete the space, and it'll work.

AH. That makes perfect sense.

Thanks a bunch, MWB! :D

TM
Zevox

04-23-06, 11:47 PM
I'm looking for a questlord for next week. A new character of mine, Ceilia Durrol, wishes to MQ to join WAR. A plot hook for what the quest will entail was already given by Guildmaster (WAR) here. If anyone's interested, post here or drop me a PM, else I guess I'll just take a random QL.

Zevox
Vathelokai

04-24-06, 03:47 AM
Guess I must have missed it somehow, but I was just informed that there is no longer a quest completion bonus on the quests. Could somebody tell me when/how that happened? Campaigns still get their completion bonus, right?
TheMagister

04-24-06, 04:07 AM
Guess I must have missed it somehow, but I was just informed that there is no longer a quest completion bonus on the quests. Could somebody tell me when/how that happened? Campaigns still get their completion bonus, right?

That's a new one for me, too.

What's your source of information?

TM
Vathelokai

04-24-06, 04:14 AM
That's a new one for me, too.

What's your source of information?

TMErithmu told me about it as we were wrapping up his quest. I went and looked at the questlording rules and cannot find mention of completion bonus. Let me go double check, incase I'm being blind again.

*EDIT* Quests and Questlording ...not seeing it anywhere.
TheMagister

04-24-06, 05:03 AM
Erithmu told me about it as we were wrapping up his quest. I went and looked at the questlording rules and cannot find mention of completion bonus. Let me go double check, incase I'm being blind again.

*EDIT* Quests and Questlording ...not seeing it anywhere.

Well, that's new. I remember it being there before. I wonder what prompted the change, and without discussion to boot...

TM
lonewolf

04-24-06, 06:56 AM
there was a discussion about this in the Council some time ago at the same time the tax value for guilds changed.

The reason was that quests no longer are any risk for the character, since the rule that you lose a level when you die on a quest was removed some time ago.
SauroGrenom

04-24-06, 12:08 PM
I think I see TelinArtho lurking in the back.

Are you returning to us as well?
Papapeperoni

04-24-06, 02:06 PM
Hey guys, I'm back after a while.

Anyway, question:
If I use my stunning fist to render an opponent helpless, my pet would start a CDG, I would stun again so he is still helpless when my pet finishes his CDG, then would the CDG be effective? Just a question.

Greets,
--Papapeperoni, God of Pizza's
Abyssal Stalker

04-24-06, 02:12 PM
Hey guys, I'm back after a while.

Anyway, question:
If I use my stunning fist to render an opponent helpless, my pet would start a CDG, I would stun again so he is still helpless when my pet finishes his CDG, then would the CDG be effective? Just a question.

Greets,
--Papapeperoni, God of Pizza's
Stunned creatures are not helpless and therefor not subject to CDG.
TheMagister

04-24-06, 06:43 PM
Hey ya'll.

I wanna take Sdentch on the Gawane Bandits (EL 7) quest since Featylec had such a hard time with it.

Anyone interested in Questlording her should shoot me a PM. All I know about the quest is that it involves bandits, and bandits have treasure. Finders Keepers, baby.

Sdentch would be in this as a bounty hunter, not out of any feel-good, "I'll save you!" attitude. Unless it involves rescuing defenseless wittle aminals. You know...like Dragonnes. =)

Thanks ahead of time!

TM
DarthVegan

04-24-06, 10:45 PM
Animals are furry, and I like to pet them...but not eat them. No sir! Especially if they came from a dirty "Bag of tricks"! Yuckee.
Zevox

04-24-06, 10:54 PM
Eh, TM, something you may want to know about that:

Such a quest would not get rid of the bandits. To do so requires an assault operation by a Guild, which requires a War Room, which no guild currently has. Featylec's quest for it was entirely for roleplay (as is the retry one hes headed out on this week for a little revenge on those over-lucky Orcs).

Not to say you can't do it of course, just pointing that out. Plus it means that making it EL 7 for Sdentch would be kinda a waste given that shes ECL 9 and it doesn't need to be that easy, eh? ;)

Zevox
TheMagister

04-25-06, 12:22 AM
Not to say you can't do it of course, just pointing that out. Plus it means that making it EL 7 for Sdentch would be kinda a waste given that shes ECL 9 and it doesn't need to be that easy, eh? ;)

Zevox

After getting burned by that EL 9 greater fire elemental, some EL 7 bandits sound just right for smackin' around. Besides, if she doesn't have to share the xp and gold, it could amount to a pretty penny.

Thanks for the heads up, though.

Clarification: Sdentch doesn't necessarily need to fight level 7 bad guys. She'll take 5 level 2 bad guys, for example. She's after the money, not the xp. I'm in no hurry to get her to the frozen league.

TM
Caterane

04-25-06, 06:49 AM
@all: As you might have seen, my homepage was down for some days. The reason was that my provider has accidently deleted it and everything on it.

I have most pics on my disk but the one that was in the first post of the Guild Hall is missing. Perhaps someone of you still has a browser that loads an old version of the hall where the picture is still in. If that is so please please send the image by mail to me.

It's an image of a round table with swords on it inside a big hall.

Thanks in advance
SauroGrenom

04-25-06, 09:42 AM
I'd like to find a questlord for Raskos. I'm looking for an ECL7 quest. He is rather fragile. His last quest was ECL8 and he was very nearly was killed (and his familiar was slain-gone for a year!), so I'd like to take it a bit easier and try for an ECL7 this time. I'd also like to begin March3rd. The quest goal is to gather materials to craft gloves of dexterity+4. My only request is please no enemies immune to all mind affecting effects and ability damage (no undead, plants or constructs).
Myrridin

04-25-06, 09:53 AM
@Sauro: Yeah, I do apologize that 2 of the 3 battles were against undead. I had the quest string planned out, and thought that a wizard/psion would be able to take it. I should've modified it somewhat when I saw that all of your damaging abilities wouldn't work against them.
SauroGrenom

04-25-06, 10:27 AM
I'm sure that most single class Wizards or Psions would have had no trouble. Since Raskos has a +2LA and since he is multiclassing for crebremancer, it was a tough challange for him at every turn. The 1st encounter was the easiest since he had that wand of MM. But the 2nd was vs an opponent largely immune to Raskos's attacks and avoiding melee in that little room was basicially impossible. However you gave him an excelent and creative way out and I appreciate that.

The last opponent was a real supprise. That blindness, man it floored me. No scrolls, no targeted powers/spells and Raskos had only 1 low damage output area power. It'll be a while till I feel up to going against a full caster again. My being 5 caster levels behind is a real loss vs a pure caster.

Anyway it was fun. If you want to QL for me again some time in the future that would be great.
Greezer

04-25-06, 11:37 AM
Question: Does the 1/3 rule apply on Cognized Crystals??
Greezer

04-25-06, 11:42 AM
Question: Does the 1/3 rule apply on Cognized Crystals??
MindWandererB

04-25-06, 08:16 PM
I call people's attention to the new-ish Ask Wizards (http://www.wizards.com/default.asp?x=dnd/arch/ask) column. Some of the issues involving psionic feats have been addressed there, and are different from past Elder rulings.

1) With Psicrystal Containment, you can use two feats that have different effects on the same attack or power. So no Psionic Fist+Psionic Weapon, but Psionic Weapon+Deep Impact is okay.

2) Although I have a difficult time understanding the answer, it seems like you cannot use psionic attack feats in conjunction with spells. So no more Psionic Shot Scorching Rays, for example.
Turin

04-25-06, 08:27 PM
I call people's attention to the new-ish Ask Wizards (http://www.wizards.com/default.asp?x=dnd/arch/ask) column. Some of the issues involving psionic feats have been addressed there, and are different from past Elder rulings.

1) With Psicrystal Containment, you can use two feats that have different effects on the same attack or power. So no Psionic Fist+Psionic Weapon, but Psionic Weapon+Deep Impact is okay.

2) Although I have a difficult time understanding the answer, it seems like you cannot use psionic attack feats in conjunction with spells. So no more Psionic Shot Scorching Rays, for example.I assume you mean this answer:
Can any of these feats (Psionic Shot, Psionic Fist, Psionic Weapon) be attached to powers or spells? For example touch spells/powers/effects? Ranged touch spells/powers/effects? If so, what type of damage is it?
-- Timothy

A: In general, the rule of thumb for such things is that the most recent effect applied takes the place of any previous effect, unless specifically noted otherwise (such as the Hunter of the Dead's smite undead ability, which is specifically noted to work with his smite evil ability on the same swing). But, a DM may decide to allow two effects to work together if it seems reasonable for their game, even if not specifically noted.
-- Bruce CordellWith all respect Bruce, I don't think he understood the question. It looks like he's answering whether Psionic Fist and Psionic Weapon could be used together on a spell or effect, when the question is clearly (to me) asking whether something like Psionic Shot could be applied to a ranged touch spell (say, scorching ray), which seems like it should have a simple answer based on the wording of similar non-psionic abilities... "Yes."
DSugui

04-25-06, 09:13 PM
No, I thiink he meant this answer:
Q: I have a question about psionic focuses. Psicrystal containment allows you to use your psicrystal's focus instead of your own, and epic psionic focus allows you to use the same psionic focus to power two psionic feats.

What isn't covered is whether or not you can expend two psionic focuses at the same time. Can you use both your own personal focus and the psicrystal's focus in the same round? For example, could you use your personal focus for Deep Impact and your psicrystal's focus for Psionic Weapon on the same attack?
-- Dan

A: You can use them simultaneously if you are doing different things with the expended focus, but if you are using two foci simultaneously to amp damage on the same weapon, it probably doesn't work -- unless the DM feels there is a good reason to allow the combo. I could certainly see this being allowed in some cases.
-- Bruce Cordell

Honestly, what kind of answer is that?! You can't, but you can if maybe you could...

C'mon, this doesn't clarify anything, just add more confusion to the subject. The guy clearly doesn't know what he talking about...
lonewolf

04-25-06, 10:09 PM
anyone else having problem with subscriptions?
Erithmu

04-25-06, 10:32 PM
anyone else having problem with subscriptions?

Anyone else having a problem with the boards working?

But seriously I wouldn't expect anything to work overly well In light of the up comming freeze
MindWandererB

04-25-06, 11:20 PM
I meant both actually.

Aside from the horrible hedging, though, I think the second of those is pretty straightforward. Pretty much every rule can be qualified with an "unless the DM thinks otherwise." Without a clear definition of "some cases," I think we can just ignore that part of the statement.

But yeah, I sure as heck don't understand the other one. I can make a guess as to what he meant, but it's only a guess.
Zevox

04-26-06, 01:10 AM
One last try at this before I resign myself to a random one: anyone interested in running a miniquest this week for my new character, Ceilia Durrol, to join WAR? The Guildmaster already posted a plot hook in the Guild thread - she'll be participating in a tournament at the Guild's Chapter House, and shes chosen to enter the joust - so it shouldn't be a hard one to run. EL 3.

Zevox
King Uther

04-26-06, 01:52 AM
Hey guys, I'm finally back. Moving to AZ cost me almost 3 times what I thought it would, and I couldn't afford internet until I paid off some of the money it took to move. I look forward to getting back into the swing of things.

As for those who were on quests that I couldn't finish, I hope to make it up to you by spending my own credits and giving you a free quest. if you are up for that PM me please. I will be on every day.

Boy did I have some serious withdrawals.....
Sindorin

04-26-06, 02:02 AM
Hahaha, I bet you did. I can't imagine even a single day without internet, even more so access to the CoCo.
Abyssal Stalker

04-26-06, 08:09 AM
Hey guys, I'm finally back. Moving to AZ cost me almost 3 times what I thought it would, and I couldn't afford internet until I paid off some of the money it took to move. I look forward to getting back into the swing of things.

As for those who were on quests that I couldn't finish, I hope to make it up to you by spending my own credits and giving you a free quest. if you are up for that PM me please. I will be on every day.

Boy did I have some serious withdrawals.....Welcome back! Jonathon Raven's MQ was kindly taken over by Zevox and has been run. Jon is now a full member of the EHTC. I'd still ask you to dig up the MQ and finish the RP there or in the guild!
Turin

04-26-06, 09:10 AM
Hey guys, I'm finally back. Moving to AZ cost me almost 3 times what I thought it would, and I couldn't afford internet until I paid off some of the money it took to move. I look forward to getting back into the swing of things.

As for those who were on quests that I couldn't finish, I hope to make it up to you by spending my own credits and giving you a free quest. if you are up for that PM me please. I will be on every day.Welcome back KingUther... those of us on the Lords of Shadows quest were worried you'd gotten stomped flat by one of the giants that stomped on us. Fortunately SG stepped in for us and finished it up, and you managed to avoid a terrible and squooshy death and are back. :D
Anaconda

04-26-06, 09:35 AM
Hey guys, I'm finally back. Moving to AZ cost me almost 3 times what I thought it would, and I couldn't afford internet until I paid off some of the money it took to move. I look forward to getting back into the swing of things.

As for those who were on quests that I couldn't finish, I hope to make it up to you by spending my own credits and giving you a free quest. if you are up for that PM me please. I will be on every day.

Boy did I have some serious withdrawals.....



Hey welcome back (Finally our top QL back in the game)
SoulLord

04-26-06, 12:32 PM
Hey guys, I'm finally back. Moving to AZ cost me almost 3 times what I thought it would, and I couldn't afford internet until I paid off some of the money it took to move. I look forward to getting back into the swing of things.

As for those who were on quests that I couldn't finish, I hope to make it up to you by spending my own credits and giving you a free quest. if you are up for that PM me please. I will be on every day.

Boy did I have some serious withdrawals.....

welcome back Uther;

On other stuff does the price range of the gather information skill seems too low for you?
at 9th level with 12 ranks you could buy stuff worth 360gp which seems very low to me
Sindorin

04-26-06, 03:39 PM
A buddy of mine here brought up a funny point (because they didn't think me changing into a remorhaz to fight two adult white dragons was fair when it is by the rules in our tabletop game).

In the DMG's description of Polymorph on p. 297 it mentions that creatures that polymorph by an ability rather than magic are not subject to disorientation as described on page 263 of the Player's Handbook. In the Player's Handbook's description of Polymorph on page 263 there is NO mention of Disorientation. I could see how one would be disoriented by becoming a new body, but how was this obviously left out drawback supposed to be handled originally? Is there some form of errata to the Player's Handbook rectifying this?

Again, we've already had our polymorph talk, and this makes the spell that much sillier. They should just make it a higher level spell or something.
Scribelords

04-26-06, 06:08 PM
COCO Writing Contest!

In the city of Gladius, there are dozens of exciting events happening daily, so why not play the bard and eulogize about the best character in the world…. Your own!

Rules:
-Write a creative/cool/intriguing tale about a COCO character. The theme is open (mystery, adventure, action, horror) so have fun!
-The story can be about anything (keep it appropriate please!) but must not be about an arena fight.
-If your story is about, or includes, another COCO character that is not your own, then make sure you have the permission of the owner to use their creative property appropriately!
-Extra consideration will be awarded to those who write within real-world locales across the world of Gladius (see World Map (http://boards1.wizards.com/showthread.php?t=580765)).
-There is no maximum or minimum length, but surely your incredible tale is longer than a single paragraph. If your tale is longer than one post, please link your story pieces in the submission thread (see below).

Prizes:
There will be credits as prizes for 1st and 2nd place scribes, but here’s the catch: The more people participate, the larger the prize will be! (think of it as a pool). Even if you don’t win a contest prize, there’s a chance your story will be inducted into the Tales of Gladius thread where it’ll earn 2 credits anyway!

Judging:
There will be a poll set up for the entire COCO to vote for their favorite tales. Then, the top 5 with the highest votes will be taken to a judging panel, where they will be reviewed for quality, length, and entertainment.

Deadline:
The 20th of each month will be the deadline for that month’s entries, where a thread will be set up a week beforehand and applicants can post their stories there. You may edit your submission as often as you want, but all submissions are final come the 20th. After that, judging will ensue and then the awards. 20 days is a nice, easy pace for any writer, allowing plenty of time for anybody with any schedule to take a little time each day to develop a really awesome story.

The first contest will be for the month of May, so this is 4-day head-start into this event. If there are any questions/comments/concerns, please PM me (or Huan), or post it here in the Tavern.

(This announcement will be repeated tomorrow)

-Scribelords
SoulLord

04-26-06, 06:15 PM
Where should this contest stories be posted?
Scribelords

04-26-06, 06:22 PM
Where should this contest stories be posted?
At about the 15th of the month, there will be a special thread set up for it where you can post and all applicants will be there... until then, polish it on your own computer.
Book5

04-26-06, 10:30 PM
@Uther - ...or is that his dad?

I am curious about the "dogs can't aid each other's defense" thingo that got brought up by Usurpator. I agree that without some sort of trick any kinda complicated tricks they should only be simple tactics allowed for animal intelligence, but "defend each other" is not complicated. Pack Mentality? Herd Mentality - two forms of "defending others."

"Watch my back" is not the same as "hey monkey pick pocket that guy" that would take a trick, but the simple mamallian action of "defense" the very "default trick" itself... should include "aid other's defense."

Aiding other is not some crazy lalalooloo advanced AIT thing. When a dog barks in your yard he is aiding in your defense, when the crow is dives to heckle the face (ineffectually) he is aiding in your defense, and when a man instinctivly steps between a robber and his family - that is aiding in defense.

Aiding defense is putting yourself in harms way such that you cause a mild distraction.. while not actually attacking - something alliies do progessivly worse at as you rise in ranks. Hitting a 15 on the other hand is doable by even a ecl1... with bards song and focus bite :rolleyes: but what I am saying is. I completely disagree that "Aiding Other" either for + tohit or + to AC is improper at all.

I do agree contingency tactics are improbably with animal intelligence (or even dim witted) characters, bowever I (being in the vantage I am) have noticed I don't get dinged with as many "handle animal" call as I think I am bargening for.. if you know what I mean. What I mean is - if the tactic calls for a complicated contigency - then the primary character has to activate it somehow.

If the air elemental, (say), has this five part (if then otherwise) role - the pitlord responce is not to say no, but have the primary character expend the command actions to do the vairus things. Dim witted characters can technically be considered capable of any tactics, but knowledge checks, or other sensory checks may be in order to successfully complete unusual requests.

@ The Room

How many things can you pull out of your pocket at one time? Not a handfull of crud, but a lighter ready to be lit and sissors ready to use? Not your character --> You. I expect this kinda answers;


Two
Three
Four
A deck of playing cards, a yoyo, $1.50, and a flower..


aka


DexMod +1
DexMod +2
DexMod +3
Slight of Hand Trained


aka

You may take stow one item as ready in a pocket, +1 item per your dexterity bonus. If you are trained in Slight of Hand there is no limit. Boots are pockets, shoes are not. Belts are a belt things.. more later.

?? anybody?
ManinBlaq

04-27-06, 01:52 AM
Is there anyway to make money with the primary craft skills? (weapons, armor, poison ...etc)

If I have Bluff, Appraise, Sense Motive - can I apply my bonus to sell items? Effectively applying the discount towards 'markup'?
Zevox

04-27-06, 02:26 AM
Is there anyway to make money with the primary craft skills? (weapons, armor, poison ...etc)
Nope. Such skills can only be used for making the items they make, and since doing so costs half the market value of the item and selling an item gets you half its market value, there is no profit in crafting then selling items.

If I have Bluff, Appraise, Sense Motive - can I apply my bonus to sell items? Effectively applying the discount towards 'markup'?
Nope. You can only haggle to get discounts on purchased items. If you could do something else with it, such would be specified in the skill description in the rules thread.

Zevox
MindWandererB

04-27-06, 02:32 AM
Is there anyway to make money with the primary craft skills? (weapons, armor, poison ...etc)

If I have Bluff, Appraise, Sense Motive - can I apply my bonus to sell items? Effectively applying the discount towards 'markup'?Each craft skill has one and only one function. If you can use it to save money on useful gear, you can't use it to turn a profit. This is deliberate, to prevent certain craft skills from being superior to others.

As written, no, you can't use Appraise etc. to selling items. Nice try--I assume you wanted to use Weaponsmithing to make an item for half price, then sell it back for better than half price. A good thought, but the rules specifically say "discount." And I think that if this loophole did exist, it would quickly get squelched (for the above reason).
Greezer

04-27-06, 03:46 AM
Just a Question:

Can the following work:

Orc [+4 str, 22 Str(+6 bonus)
Fighter 1/psychic warior 2
so ill have 5 feats:

1. Mounted Combat
2. Ride-By Attack
3. Spirited Charge
4. Psionic Weapon
5. Power Attack

i mount so, triple damage on charge, if i use these things:

power attack, deepcrystal, psionic weapon, on a charge

then ill have 1d8+9(two-handed) normal damage with lance, +4 power attack, so 1d8+13, +2d6 psionic weapon, +2d6 deecrystal, so ill have 1d8+13+2d6+2d6, then i deal triple damage with lance-charge, 3d8+39+6d6+6d6, average = 96.5

am i right? or is it so that i should do the psionic weapon and deepcrystal at the end?

And also my horse[light], with the following feats

1. weapon Prof(Lance)
2. Wild Talent

first i give my horse claws with tattoo's, so he can use a lance, couse he's large he'll deal 2d6+4(two handed), then add deepcrystal, 2d6+4+2d6, then its a charge, and my horse is higher ground, just like centaurs actually, 4d6+8+4d6, average = 29

so thats 29+96.5 = 125.5
Vathelokai

04-27-06, 04:25 AM
Just a Question:

Can the following work:

Orc [+4 str, 22 Str(+6 bonus)
Fighter 1/psychic warior 2
so ill have 5 feats:

1. Mounted Combat
2. Ride-By Attack
3. Spirited Charge
4. Psionic Weapon
5. Power Attack
Yes, you can build such a character.
And also my horse[light], with the following feats

1. weapon Prof(Lance)
2. Wild Talent

first i give my horse claws with tattoo's, so he can use a lance, couse he's large he'll deal 2d6+4(two handed), then add deepcrystal, 2d6+4+2d6, then its a charge, and my horse is higher ground, just like centaurs actually, 4d6+8+4d6, average = 29

so thats 29+96.5 = 125.5
No, you cannot give a horse wild talent (I've asked before). And it cannot get the weapon proficiency, as it cannot stand and hold an item with a modified hoof. Look into the run/fleet of foot feat combo if you're looking for crazy charge manuvers.
Stormwind

04-27-06, 04:44 AM
I mount so, triple damage on charge, if i use these things:
power attack, deepcrystal, psionic weapon, on a charge

then ill have 1d8+9(two-handed) normal damage with lance, +4 power attack, so 1d8+13, +2d6 psionic weapon, +2d6 deecrystal, so ill have 1d8+13+2d6+2d6, then i deal triple damage with lance-charge, 3d8+39+6d6+6d6, average = 96.5

am i right? or is it so that i should do the psionic weapon and deepcrystal at the end?

I'm fairly sure that the psionic weapon and deepcrystal damage is not multiplied.
Thus your attack would be +8 (Str+charge) and damage on a charge would be 3d8+39+2d6+2d6, average 70

However you also want to remember that setting up a charge is not necessarily an easy thing to do. Also note that in the Arena it is easy enough for any character to write tactics to prevent a charge just by maneuvering around obstacles.
SoulLord

04-27-06, 10:51 AM
Usually when fights are edited

there are two schools of thought if you will

1.-keep all rolls and use them for the new situations
2.-keep thematic rolls (will save for will save, to hit for to hit and so on) even if it means some rolls will be discarded.

Personally I like the 2nd option better.
ManinBlaq

04-27-06, 03:55 PM
Each craft skill has one and only one function. If you can use it to save money on useful gear, you can't use it to turn a profit. This is deliberate, to prevent certain craft skills from being superior to others.

As written, no, you can't use Appraise etc. to selling items. Nice try--I assume you wanted to use Weaponsmithing to make an item for half price, then sell it back for better than half price. A good thought, but the rules specifically say "discount." And I think that if this loophole did exist, it would quickly get squelched (for the above reason).

That seems reasonable enough .. thanks again.
MitzaVolchenko

04-27-06, 04:18 PM
Usually when fights are edited

there are two schools of thought if you will

1.-keep all rolls and use them for the new situations
2.-keep thematic rolls (will save for will save, to hit for to hit and so on) even if it means some rolls will be discarded.

Personally I like the 2nd option better.

When I started PLing here, I was informed by numerous people that option 2 was the only option. It also means that you don't have to play modify the modifiers.
Huan

04-27-06, 09:11 PM
COCO Writing Contest!

In the city of Gladius, there are dozens of exciting events happening daily, so why not play the bard and eulogize about the best character in the world…. Your own!

Rules:
-Write a creative/cool/intriguing tale about a COCO character. The theme is open (mystery, adventure, action, horror) so have fun!
-The story can be about anything (keep it appropriate please!) but must not be about an arena fight.
-If your story is about, or includes, another COCO character that is not your own, then make sure you have the permission of the owner to use their creative property appropriately!
-Extra consideration will be awarded to those who write within real-world locales across the world of Gladius (see World Map (http://boards1.wizards.com/showthread.php?t=580765)).
-There is no maximum or minimum length, but surely your incredible tale is longer than a single paragraph. If your tale is longer than one post, please link your story pieces in the submission thread (see below).

Prizes:
There will be credits as prizes for 1st and 2nd place scribes, but here’s the catch: The more people participate, the larger the prize will be! (think of it as a pool). Even if you don’t win a contest prize, there’s a chance your story will be inducted into the Tales of Gladius thread where it’ll earn 2 credits anyway!

Judging:
There will be a poll set up for the entire COCO to vote for their favorite tales. Then, the top 5 with the highest votes will be taken to a judging panel, where they will be reviewed for quality, length, and entertainment.

Deadline:
The 20th of each month will be the deadline for that month’s entries, where a thread will be set up a week beforehand and applicants can post their stories there. You may edit your submission as often as you want, but all submissions are final come the 20th. After that, judging will ensue and then the awards. 20 days is a nice, easy pace for any writer, allowing plenty of time for anybody with any schedule to take a little time each day to develop a really awesome story.

The first contest will be for the month of May, so this is 3-day head-start into this event. If there are any questions/comments/concerns, please PM me (or Scribelords), or post it here in the Tavern.

(This announcement will be repeated tomorrow)

-Huan
Book5

04-27-06, 11:03 PM
I think I am gonna make one called "What the matter with Jimmy, a short tragedy."

ooh, but oblivion is calling my name... nonono!

beating oblivion :shifty: Custom Avatar
Beating oblivion :shifty: Custom avatar
Beating Oblivion :shifty: custom avatar

...

Hey Scribelords, this'll be regular right? Heh, how long till all the cocos have CAs? Not that that is a bad thing mind you! Me, I think I am going to beat oblivion this month. This month! Next months mine! :smirk:
ManinBlaq

04-28-06, 03:28 AM
Say if I buy some mithral armor - breastplate, and I wanted armor spikes. Do I pay 4250? (Mithral Medium Armor 4000, Breastplate 200, Armor Spikes 50), and I effectively have masterwork mithral armorspikes.

Or do I have to pay, 4550 (Mithral Medium Armor 4000, Breastplate 200, Masterwork Weapon 300, Armor Spikes 50).

Or does it end up being: 9250 (Mithral Medium Armor 4000, Breastplate 200, Mithral 'Other' 5000, Armor Spikes 50).
Vathelokai

04-28-06, 04:26 AM
Or do I have to pay, 4550 (Mithral Medium Armor 4000, Breastplate 200, Masterwork Weapon 300, Armor Spikes 50).
This is the correct one. The spikes are considered their own unique object for the purposes of price and augmentations.
KerlanRayne

04-28-06, 05:10 AM
While you're at it you might as well make the spikes out of Cold Iron (+50 gp) or Alchemical Silver (+20 gp).

KerlanRayne
ManinBlaq

04-28-06, 05:28 AM
Good advice, KerlanRayne .. thanks.


So the question now is .. could I craft half of the armor spikes as being cold iron ..and the other half alchemicaly silvered? (Paying the full price for both.)

Basically, just to be able to use one or the other as it's needed.
MitzaVolchenko

04-28-06, 05:37 AM
Good advice, KerlanRayne .. thanks.


So the question now is .. could I craft half of the armor spikes as being cold iron ..and the other half alchemicaly silvered? (Paying the full price for both.)

Basically, just to be able to use one or the other as it's needed.

I suggest doing spiked gauntlet of one and armor spikes of the other. However, the critters you are most likely to need cold iron for are pixies...and we fly...if we are close enough to use spikes or guantlets against us, we are already in deep kimchee.
Guildmaster (TAO)

04-28-06, 06:54 AM
Good advice, KerlanRayne .. thanks.


So the question now is .. could I craft half of the armor spikes as being cold iron ..and the other half alchemicaly silvered? (Paying the full price for both.)

Basically, just to be able to use one or the other as it's needed.
Actually, one of the more... unusual rulings that we've found is that there is no rule against having multiple types of armor spikes on one suit of armor. So you could get both. They are both full price, and both weigh 10 lbs. though.
Vathelokai

04-28-06, 08:23 AM
Question: I'm leveling up Hassan to Psion 3. He has a psicrystal. If I understand correctly, my crystal will get a feat from this. Correct? Is there any rule about what feats it can take? Could it take wild talent (making it elegible for psionic feats later)? Is there any guideline for this stuff?
Myrridin

04-28-06, 09:07 AM
This would be why it usually pays to have 20 silver, and 20 cold iron arrows in quivers, and bring them with you. Helps you damage those pesky little things with high DR, improved invis, and fly speeds. :)
Usurpator

04-28-06, 09:30 AM
Actually, one of the more... unusual rulings that we've found is that there is no rule against having multiple types of armor spikes on one suit of armor. So you could get both. They are both full price, and both weigh 10 lbs. though.

While there are no literal rulings against it, there are also not literal rulings against holding two weapons in one hand. Common sense dictates that you can put only one type of spikes on your armor.

The fact that there is no rule, doesn't mean something is allowed, neither does it mean it is disallowed, it simply means we have to use our own common sense.
LongArcher

04-28-06, 09:54 AM
Hey guys,

Can I get an opinion on something?


I just have a quick question. Would my resistance not affect each missile? Since Tatyana had to split the missiles, my resistance would negate 5 pts per missile. I confess, I am not very familiar with psionics, but if it works like magic missles (the description seems similar), then my resistance would negate 5 pts of damage per missile, which would mean I would hardly take any damage at all.

Can anyone clarify this for me? That is the interpretation I come up with at least, but I would like to hear other opinions.

Amz

Amz
Mal-2

04-28-06, 09:59 AM
Can I get an opinion on something?

It would be most helpful if you either gave us a link to the fight or at least told us which power you were asking about.
waywreth

04-28-06, 10:10 AM
Hey guys,
Can I get an opinion on something?
Amz

Upon manifesting this power, you choose cold, electricity, fire, or sonic. You release a powerful missile of energy of the chosen type at your foe. The missile deals 3d6 points of damage to each creature or object you target, to the maximum of five targets. You cannot hit the same target multiple times with the same manifestation of this power.

Note that it's one missle not many - so energy resistance applies once. You can hit multiple targets with it, that's all.
Erithmu

04-28-06, 10:16 AM
@Long Archer: I think you are reading energy missle wrong. The power can hit up to five targets with each target taking the full augmented damage, but a single target can only be hit by one missle. Since you are only being hit by one missle you only lower the damage once.

It still can be used to get rid of mirror images and its quite useful against mounted opponents. or groups of people.

Ex: Tatyana manifests a 5pp energy missle (5d6 dmg) she can target up to five targets and hit them for 5d6 damage each. If she has only one target, that single target takes 5d6.

This power is one of the stronger in the game, however it is a disipline power so it is limited to kineticists and those that wish to spend a feat on getting it.
Ariel23

04-28-06, 11:47 AM
My question is related to Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm)Here's relevant text:
You can use another’s psionic or metapsionic feats for yourself.

While the power lasts, you are treated as if you possessed the stolen feats, despite the fact that you have more feats than normally allowed.

You cannot steal a feat for which you do not meet the prerequisites, if any. However, you can use a stolen feat as the prerequisite for another stolen feat.
There are quite a few very unusual scenarios this creates, but the one I am curious about is Psionic Body.
Using my Pscyhic Warrior Evaine (http://boards1.wizards.com/showpost.php?p=7991019) as an example:
Feats:
Psionic Body [1st lvl] (+2 HP per psionic feat) [+14 HP]
Psionic Talent +2 [PsyWar1]
Psionic Talent +3 [PsyWar2]
Psionic Talent +4 [3rd lvl]
Psionic Talent +5 [Psion1]
Psionic Talent +6 [6th Lvl]
Expanded Knowledge (Astral Construct) [PsyWar5]

What happens if she steals Psionic Body from someone?
Would she get +2 HP only, or would she get +2 HP (for the 8th feat) and +16 HP for the new (second instance of) Psionic Body?
SauroGrenom

04-28-06, 12:13 PM
Question: I'm leveling up Hassan to Psion 3. He has a psicrystal. If I understand correctly, my crystal will get a feat from this. Correct? Is there any rule about what feats it can take? Could it take wild talent (making it elegible for psionic feats later)? Is there any guideline for this stuff?
It is my understanding that you are able to give your crystal any feat that it qualifies for. Also remember that your crystal has the same number of HD as you do counting all sources of HD not just class levels in Psion.

These HD grant feats and BAB increase. It is unclear if they also grant stat increases as normal HD increases do. Saves and skills are drawn from the master's saves and skills.
SauroGrenom

04-28-06, 12:15 PM
My question is related to Feat Leech (http://www.d20srd.org/srd/psionic/powers/featLeech.htm)Here's relevant text:
There are quite a few very unusual scenarios this creates, but the one I am curious about is Psionic Body.
Using my Pscyhic Warrior Evaine (http://boards1.wizards.com/showpost.php?p=7991019) as an example:
Feats:
Psionic Body [1st lvl] (+2 HP per psionic feat) [+14 HP]
Psionic Talent +2 [PsyWar1]
Psionic Talent +3 [PsyWar2]
Psionic Talent +4 [3rd lvl]
Psionic Talent +5 [Psion1]
Psionic Talent +6 [6th Lvl]
Expanded Knowledge (Astral Construct) [PsyWar5]

What happens if she steals Psionic Body from someone?
Would she get +2 HP only, or would she get +2 HP (for the 8th feat) and +16 HP for the new (second instance of) Psionic Body?
Interesting and creative idea. However I don't think that two instances of the same feat are allowed to stack there effects. If you take Improved Initiative twice, you do not recieve a +8 on the initiative checks. In most other instances you cannot stack feats. The same would apply here. There are a few specific examples where it si said that you can take a feat twice and the effects stack. This is not apparently the case with this feat because no text in the feat description allows it. You would only get +2HP.
Pitlords

04-28-06, 12:20 PM
I think I am gonna make one called "What the matter with Jimmy, a short tragedy."

ooh, but oblivion is calling my name... nonono!

beating oblivion :shifty: Custom Avatar
Beating oblivion :shifty: Custom avatar
Beating Oblivion :shifty: custom avatar

...

Hey Scribelords, this'll be regular right? Heh, how long till all the cocos have CAs? Not that that is a bad thing mind you! Me, I think I am going to beat oblivion this month. This month! Next months mine! :smirk:

The CoCo does have CAs. So far, the only way to earn one is the Iron Man Tournament. Perhaps we'll have more events like that in the future but it must be something worthwhile.
LongArcher

04-28-06, 12:22 PM
Thanks Fellas;

Congrats to Tatyanna on the victory.


Amz
Ariel23

04-28-06, 12:38 PM
Can anyone clarify a few things, I guess mostly about sniping, but incidentally related to Deflect Arrows. This came up in Riana vs. Saendithas (http://boards1.wizards.com/showthread.php?p=9038146#post9038146) but will likely come up again sooner or later.

1) Listen - There is no Listen DC (not even Epic?) to hear the rustling of the person's clothing, the snap of the bowstring, the whistle of the missile coming at you?

2) Spot - Wouldn't you be visible for the time in which you are shooting? The Hide skill certainly implies that you are, if you are hiding before and after the shot, you must not be hidden during the shot:
According to the SRD Sniping

If you’ve already successfully hidden at least 10 feet from your target, you can make one ranged attack, then immediately hide again. You take a -20 penalty on your Hide check to conceal yourself after the shot.

2a) What about this "If you've already succesfully hidden" part? Does this mean if you are spotted once, you can't again during the combat?
If it doesn't, what does it mean?
What does "successfully hidden" mean? There is no way to fail a Hide check. If it means that the target has Spotted the sniper, then how would the sniper know if he is hidden or not hidden. I.e., how would he know to make another Hide check?

@mitzavolechenko - I think you did a good job on the fight. This is nothing to do with your running of the fight, but I need to know these answers to craft tactics in the future.
If this happens to you again, I would recommend moving the opponent within 10' to cancel the sniping, so you don't have to deal with it anymore.

Also, the walls of the arena do not prevent Listen checks since none of them are enclosed. That comes up from time to time when people are complaining about fights :) , so it's helpful to know.
Pittbull

04-28-06, 12:51 PM
@Ariel:

On listen-checks can give this infromation: Long time ago, Jindl, one of our top rule-lawyers and a former GM (who is missing fro the moment), rules that the slap of a bowstring is DC0 to hear only distance increases the DC. This way he was able to beat Laph, my pixie-psychic warrior. I don't know where this rule comes from, but we used it for a long time.

Of you can be "unsuccessfully hidden". Senses (listen and spot) count for a whole round, until the next turn, when they are rerolled. If the spotter acts before the hider, a once successfull hide can be cancelled.
ManinBlaq

04-28-06, 01:29 PM
Actually, one of the more... unusual rulings that we've found is that there is no rule against having multiple types of armor spikes on one suit of armor. So you could get both. They are both full price, and both weigh 10 lbs. though.

20lbs of armor spikes. ?! That weighs more than my armor!

"Hey sunny ... would you like some armor with those spikes?"
TheMagister

04-28-06, 01:36 PM
This would be why it usually pays to have 20 silver, and 20 cold iron arrows in quivers, and bring them with you. Helps you damage those pesky little things with high DR, improved invis, and fly speeds. :)

{brightly}

And ICE arrows!

Lots of ICE arrows!

TM
Myrridin

04-28-06, 01:45 PM
@TM: Hey, if you will notice, Morgan is taking some time, and crafting himself a set of 50, +1 ice arrows! Forgot I had the Craft Magic Arms and Armor feat for a reason. :)
TheMagister

04-28-06, 01:47 PM
2) Spot - Wouldn't you be visible for the time in which you are shooting? The Hide skill certainly implies that you are, if you are hiding before and after the shot, you must not be hidden during the shot:

To answer your question in game terms:

The whole "you remain hidden as long as you are within 1 foot per-rank-in-hide" handles this pretty easily. A sniper just peeks out around a corner, takes aim, fires, and has to re-roll his hide check (due to a change in circumstances) while the arrow is still in flight (a practically impossible maneuver, hence the -20 penalty to the second hide check).

You re-roll, not because you ever "broke cover", but because you have changed your circumstances by attacking. It's still darned hard to do, even from long range.

TM
TheMagister

04-28-06, 01:50 PM
@TM: Hey, if you will notice, Morgan is taking some time, and crafting himself a set of 50, +1 ice arrows! Forgot I had the Craft Magic Arms and Armor feat for a reason. :)

Oh, I noticed! :) I'm just jerking your chain. Sdentch has been so unlucky with quests lately that I'm just a little cheerfully jaded at the moment.

Trust me, there's no animosity from me to you-ward. Sdentch isn't gossiping about the useless magics-arrow-man in the Tavern to Lissa over a pint of Borgo's.

Happy crafting! Elementals BEWARE!!

TM
Myrridin

04-28-06, 01:59 PM
Yeah, I hear ya. I've had more than my share of bad luck in the quest dept. Granted, 2 of the quests I've been on have been called off due to lack of time/participation; which sucks a bit. *shrug* I'll get back in it with Morgan, and be better prepared. A little Ice Storm, a few ice arrows, at least I'm better outfitted. Now I just need to make some cash!
ManinBlaq

04-28-06, 02:03 PM
Does a character who takes all levels of Dragon Disciple - and acquires the half-dragon template - also acquire the +3 LA? (Or does he affectively get the template for free - since it is a class feature, with 10 invested levels.)

(probably already been asked a mabillion times .. and I'm sorry, but ..) Is "Hidden Talent" available for non-psionic races/classes - such as a human fighter?
TheMagister

04-28-06, 02:06 PM
Does a character who takes all levels of Dragon Disciple - and acquires the half-dragon template - also acquire the +3 LA? (Or does he affectively get the template for free - since it is a class feature, with 10 invested levels.)

(probably already been asked a mabillion times .. and I'm sorry, but ..) Is "Hidden Talent" available for non-psionic races/classes - such as a human fighter?

As to the DD question: No. Just the class levels contribute to the ECL.

As to Hidden Talent: Never heard of it. Where do to read up on it?
Book5

04-28-06, 02:08 PM
The CoCo does have CAs. So far, the only way to earn one is the Iron Man Tournament. Perhaps we'll have more events like that in the future but it must be something worthwhile.

Heh, not to mention guildlords and prisonlords, and other nifty outfits! I think its a great idea, though... :rolleyes: I would make goofy CAs and slap em on people without giving them a chance to change em.. I guess they do that with CTs don't they.

Ya know, I sure would like the CT "Pitlord" under my name ('stead of member) that would be all VIP style. Honestly though I am not sure I would want to change my avatar (well...) I like my little lion man! Heh.. I do however like winning things. Its fun. Like having a 52 sneak and picking the captin of the guards pockets... priceless!

With a monthly contest like this though - any one of the coco irregulars that wants it will be able to work their way to a wotc.concoveted CA.. heh.. umm they just have to wait for wordy snoggers like me to take a month off! You know, I think this motivates me to put something in my sig. Heh, hellooo new sig! It has been awhile hasnt it?
Pittbull

04-28-06, 02:09 PM
Hidden Talent is not allowed.
TheMagister

04-28-06, 02:14 PM
Here's a question I'm pretty sure I already know the answer to, but want confirmation on:

• Stability: A dwarf gains a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding, or otherwise not standing firmly on the ground).

Step 4: Consequences. If you succeed in knocking your opponent prone, you can continue your movement as normal. If you fail and are knocked prone in turn, you have to move 5 feet back the way you came and fall prone, ending your movement there. If you fail but are not knocked prone, you have to move 5 feet back the way you came, ending your movement there. If that square is occupied, you fall prone in that square.

Would you (as a pitlord) give a dwarf his/her stability bonus to the strength check made to avoid being knocked prone by an overrun?

My DM common sense is saying, "Absolutely a dwarf gets it!" while my rules lawyer senses say, "If they wanted it to apply to overrun, they'd have SAID so!"

Just looking for opinions.

TM
Ariel23

04-28-06, 02:50 PM
If he gets it for Overrun, then the stunty dwarf would get it for Trample...? I can imagine them not being so good at defending against tramples.

I agree, the rules lawyer says no, intuition says yes. Even from a rules lawyer perspective, it is hardly unbalancing to give that ability to dwarves.

It makes you wonder if Half-Giants gain this ability for Overrun. The reason being that being treated as one size larger may not give them +4 and instead give them the complete inability to be Overrun.
Ex: A small creature could not overrun a medium (treated as large) Half-Giant, but a medium Half-Giant could overrun a Huge creature.
Erithmu

04-28-06, 03:21 PM
My Opinion: No

Reasoning: Trip and Bull Rush are pure strength, when you think of them they are two people putting all their effort into moving one another in a direction or to the ground.

Overrun is a bypass manuver. It is one person trying to get around another. The defender I imagine is off balance doing his best to react to stop the other person. (US Football: Think of a Running back vs a Defender) The defender has to react and thus adjust their footing in order to stop the defender.

Improved overrun I view a someone who in the process of an overrun gets that one shoulder shrug in to give the dodging person to give them that last bit of momentum to knock them over.
ManinBlaq

04-28-06, 05:12 PM
Can you put a double dose of poison (of the same poison) on a weapon?

Basically, can I coat my dagger with 2 doses of Drow Poison - forcing 2 Fort checks of DC 13 or submit into unconciousness?

Also: is there any reason to take Craft(Weapons) or Craft(Armor) above a modifier of +10? It doesn't seem like doing so would yield any benefit.

Finally: Max ranks for class skills is character level +3 - so is that based on my ECL? If I'm a level 1 rogue with an ECL of 2 - can I have 6 ranks in a skill?
Huan

04-28-06, 05:35 PM
COCO Writing Contest!

In the city of Gladius, there are dozens of exciting events happening daily, so why not play the bard and eulogize about the best character in the world…. Your own!

Rules:
-Write a creative/cool/intriguing tale about a COCO character. The theme is open (mystery, adventure, action, horror) so have fun!
-The story can be about anything (keep it appropriate please!) but must not be about an arena fight.
-If your story is about, or includes, another COCO character that is not your own, then make sure you have the permission of the owner to use their creative property appropriately!
-Extra consideration will be awarded to those who write within real-world locales across the world of Gladius (see World Map (http://boards1.wizards.com/showthread.php?t=580765)).
-There is no maximum or minimum length, but surely your incredible tale is longer than a single paragraph. If your tale is longer than one post, please link your story pieces in the submission thread (see below).

Prizes:
There will be credits as prizes for 1st and 2nd place scribes, but here’s the catch: The more people participate, the larger the prize will be! (think of it as a pool). Even if you don’t win a contest prize, there’s a chance your story will be inducted into the Tales of Gladius thread where it’ll earn 2 credits anyway!

Judging:
There will be a poll set up for the entire COCO to vote for their favorite tales. Then, the top 5 with the highest votes will be taken to a judging panel, where they will be reviewed for quality, length, and entertainment.

Submitting:
At the 15th of that month, an exclusive thread will be set up where are applicants are to post their submissions. If your story is more than one post long, provide a link at the end of each post, chaining that post to the other parts.

Deadline:
The 20th of each month will be the deadline for that month’s entries. You may edit your submission as often as you want, but all submissions are final come the 20th. After that, judging will ensue and then the awards. 20 days is a nice, easy pace for any writer, allowing plenty of time for anybody with any schedule to take a little time each day to develop a really awesome story.

The first contest will be for the month of May, so this is 2-day head-start into this event. If there are any questions/comments/concerns, please PM me (or Scribelords), or post it here in the Tavern.

(This announcement will be repeated tomorrow)

-Huan
TheMagister

04-28-06, 05:45 PM
Can you put a double dose of poison (of the same poison) on a weapon?

Basically, can I coat my dagger with 2 doses of Drow Poison - forcing 2 Fort checks of DC 13 or submit into unconciousness?

Also: is there any reason to take Craft(Weapons) or Craft(Armor) above a modifier of +10? It doesn't seem like doing so would yield any benefit.

1) No. I don't even think you can coat a weapon with two different types of poison (unless it's a double weapon and you coat the two different ends with the same or different types of poison).

2) Not really.
Book5

04-28-06, 08:57 PM
If you have a higher craft rating you can access the option of speeding up your crafting... but not here because of the activities deal. Theoretically at +20 and on up epic you could craft an item in the arena with a high enough check - but you woul be completly open to assualt while you worked. Not exactly a winning tactic.
Ariel23

04-28-06, 09:47 PM
Do monster PCs gain proficiency with the armor and weapons in their listing?
I am not asking about Half-Giants or Humans (:)) but monsters which have PC options only listed in a monster listing.
Zevox

04-28-06, 11:37 PM
Finally: Max ranks for class skills is character level +3 - so is that based on my ECL? If I'm a level 1 rogue with an ECL of 2 - can I have 6 ranks in a skill?
Its based on your actualy character level, not your ECL. For example, if you're a second level Tiefling Wizard, you can only have 5 ranks in Spellcraft, not 6, even though you're technically ECL 3.

Incidentally, I have a quick question of my own - where can I find the DCs for crafting poisons? They're not listed under the craft skill in the SRD, nor under the poison lists, so I'm not sure where to look for them.

Zevox
ManinBlaq

04-28-06, 11:48 PM
Well that's the point.. that in CoCo, for simplicity - characters are treated as their ECL for most things.

So is max skill rank, one of those things?
NiQil

04-29-06, 12:27 AM
Its based on your actualy character level, not your ECL. For example, if you're a second level Tiefling Wizard, you can only have 5 ranks in Spellcraft, not 6, even though you're technically ECL 3.

Incidentally, I have a quick question of my own - where can I find the DCs for crafting poisons? They're not listed under the craft skill in the SRD, nor under the poison lists, so I'm not sure where to look for them.

Zevox

As per the Rules thread, the craft DC is the same as the save DC....you take 10 on the craft check, but the craft DC is technically 10 + the save DC, so in effect you have to have a Craft (Poisonmaking) modifier equal to the DC of the poison you wish to make. As an example, your Craft (Poisonmaking) total modifier would have to be a +13 to be able to craft drow poison, since that is it's save DC.
Mal-2

04-29-06, 02:26 AM
Well that's the point.. that in CoCo, for simplicity - characters are treated as their ECL for most things.

So is max skill rank, one of those things?

No. We don't do anything simply :D

Max skill ranks are based on hit dice, not ECL.
MindWandererB

04-29-06, 04:05 AM
Do monster PCs gain proficiency with the armor and weapons in their listing?
I am not asking about Half-Giants or Humans (:)) but monsters which have PC options only listed in a monster listing.It depends. If the monster's type description says "proficient with all weapons and armor it is described as wearing," then yes. If not, then no. Note that the Giants entry says that giants are proficient with all martial weapons, as well as all weapons and armor noted in their description, so you are talking about half-giants here. Humanoids don't get that.
TheMagister

04-29-06, 07:05 AM
As per the Rules thread, the craft DC is the same as the save DC....you take 10 on the craft check, but the craft DC is technically 10 + the save DC, so in effect you have to have a Craft (Poisonmaking) modifier equal to the DC of the poison you wish to make. As an example, your Craft (Poisonmaking) total modifier would have to be a +13 to be able to craft drow poison, since that is it's save DC.

I think you contradicted yourself accidentally, here.

If the craft DC = the Save DC, then a poison with save DC 13 would only require a +3 total modifier.

This is because we allow the "Take 10" rule. Therefore, 1d20 (take 10) + 3 (skill mod) = 13.

Nope. He's right (I should've known). Just looked it up. They don't make it easy. DC 13 poison requires Craft (poisonmaking) modifier of +13. You can buy an alchemist's lab for 500 gp for a +2 mod.

And there's your poison.

There are some expensive poisons out there...what is the rule about "crafting" purple worm poison, for example? Do you actually need to subdue and milk a purple worm (DM sense...tingling!), or can you buy the "ingredients" (what ingredients?!) and produce the stuff in your alchemist's lab for half price?

TM
Vathelokai

04-29-06, 07:48 AM
what is the rule about "crafting" purple worm poison, for example? Do you actually need to subdue and milk a purple worm (DM sense...tingling!), or can you buy the "ingredients" (what ingredients?!) and produce the stuff in your alchemist's lab for half price?

TM
You see, we keep one sedated over at TAO, in the basement, for just such purposes...

Since there is an infinite amount of everything that exhists is in Gladius, you can just buy the materials (at half market price) and make it yourself.

No, you shouldn't think too hard about that statment.
TheMagister

04-29-06, 07:50 AM
You see, we keep one sedated over at TAO, in the basement, for just such purposes...

Since there an infinite amount of everything that exhists is in Gladius, you can just buy the materials (at half market price) and make it yourself.

No, you shouldn't think too hard about that statment.

Yeah.

I wanna see the wyvern pens.

...

On second thought, never mind (shudder).

TM
Ariel23

04-29-06, 10:37 AM
It depends. If the monster's type description says "proficient with all weapons and armor it is described as wearing," then yes. If not, then no. Note that the Giants entry says that giants are proficient with all martial weapons, as well as all weapons and armor noted in their description, so you are talking about half-giants here. Humanoids don't get that.
Would it be safe to assume, then, that this is some of the dumbest text of all time?Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon.
Greezer

04-29-06, 11:12 AM
can somone please re-run this mini-quest for me?

link: http://boards1.wizards.com/showthread.php?t=613128

greezer
MindWandererB

04-29-06, 03:01 PM
Would it be safe to assume, then, that this is some of the dumbest text of all time?Not at all. As humanoids, orcs get no free proficiencies.
ManinBlaq

04-29-06, 04:34 PM
Description of Sweeping Strike ability from SRD:
At 5th level, a war mind gains the ability to make great, sweeping swings with a melee weapon. On each melee attack a war mind makes, he can choose squares he threatens that are adjacent to each other, and his attacks apply to creatures in those two squares equally. A war mind can use this ability on any attack, even an attack of opportunity or a cleave attempt.

A war mind cannot use this ability if he has moved more than 10 feet since the end of his last turn. If a war mind drops one or both of his foes with a sweeping strike, he can attempt a cleave normally; however, he makes only one cleave attempt per sweeping strike, even if he drops more than one foe.

Basically, it seems it was written on the assumption that a single creature would be taking up the space of a single square. As written, a war mind using sweeping strike would hit all creatures sharing a square - such as a rider and his mount.

Also - it seems like it could also be used to effectively double strike larger sized creatures. Sweeping strike targets two adjacent squares and hits whatever creature is there - so if the same creature is in both of those squares .. it gets hit twice.


Is this how Sweeping Strike is used in CoCo?
Zevox

04-29-06, 06:31 PM
As per the Rules thread, the craft DC is the same as the save DC....you take 10 on the craft check, but the craft DC is technically 10 + the save DC, so in effect you have to have a Craft (Poisonmaking) modifier equal to the DC of the poison you wish to make. As an example, your Craft (Poisonmaking) total modifier would have to be a +13 to be able to craft drow poison, since that is it's save DC.
Ow... that is rather steep. I was thinking about having Eraca take ranks in that since she'll be a frequent user of poisons, but I guess that just won't be expedient if I want her to develope just about any other skill at this point. Oh well.

Zevox
Papapeperoni

04-30-06, 10:08 AM
Is it allowed to create copyrigthed gladiators? Just got FRCS and I was wondering if I could make a Drizzt character. Anyone knows?

--Papapeperoni, God of Pizza's
Ariel23

04-30-06, 01:13 PM
Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon.
Not at all. As humanoids, orcs get no free proficiencies.If you make an Orc Warrior or an Orc Fighter, you don't gain any weapon proficiencies? :tongue:


This text is just dumb on so many levels.
First, why does it say "many orcs...?" All orcs who take up the warrior/fighter class gain proficiency with the falchion and the greataxe.
Second, they also gain proficiency with about 40 other weapons, not just the falchion or the greataxe.
Third, that sentence could be placed in every monster entry for every monster capabable of taking levels in Warrior or Fighter.


Is it allowed to create copyrigthed gladiators? Just got FRCS and I was wondering if I could make a Drizzt character. Anyone knows? :yuck:
Papapeperoni

04-30-06, 01:27 PM
hehe. I've been toying with the idea for a while, cuz I wanted to make an anti-human ranger. Then I thought if I could take a drow. Ironically, I only know who Drizzt is for I think 2-3 months. And I still can't read the book, though I'm sitting roughly 20 ft. away from it. "It's not your birthday yet, so no peeking". Bleugh. Should be fun cuz the only things I know about him is his name, the fact that he is a drow and that he wields 2 scimmy's with weird names.

Ah well, we'll see,
--Papapeperoni, God of Pizza's
MindWandererB

04-30-06, 04:03 PM
If you make an Orc Warrior or an Orc Fighter, you don't gain any weapon proficiencies? :tongue:

This text is just dumb on so many levels.
First, why does it say "many orcs...?" All orcs who take up the warrior/fighter class gain proficiency with the falchion and the greataxe.
Second, they also gain proficiency with about 40 other weapons, not just the falchion or the greataxe.
Third, that sentence could be placed in every monster entry for every monster capabable of taking levels in Warrior or Fighter.Okay, good point. Perhaps not the dumbest statement ever, but certainly misleading. They probably meant something along the lines of "many orcs who take up the warrior or fighter class, who gain proficiency with martial weapons, favor the falchion or the greataxe."

@Papa P.: Prepare to get lots of nasty looks if you try to make a Drizzt wannabe. For one, he's possibly the single most fanboy-loved character in all of contemporary fantasy literature--he's uniquely responsible for the whole "tragic hero good Drow" archetype. Anyone who ever plays a good drow--let alone a good drow ranger with twin scimitars--evokes Ariel23's reaction in pretty much everyone. For another, Salvatore's descriptions make him practically godlike, so anything you try to build legally will fall horribly flat. Finally, in the CoCo, he would be horribly weak--a +2 LA, fights with two one-handed weapons (one which don't qualify for Weapon Finesse, even though Drizzt is obviously has much higher Dex than Str), is a single-classed ranger, and fights with a Frost Brand and a Defender sword, not exactly optimized choices.

(Interesting to note: R.A. Salvatore has apparently still not made the transition to 3rd edition--and perhaps not even to 2nd, hard to tell. His novels still are obviously based on archaic rules. So technically, the FRCS should have no stats for a 3rd edition Drizzt, since he's still being "played" in a 2nd/1st edition game.)
Vathelokai

04-30-06, 04:12 PM
Now a male drow cleric might be interesting... weak in an arena setting, but interesting story.

@Papa: I'd just skip the drow part - half giant fighter/psiwarrior weilding two falchions! Pick up weapon focus and improved crit later.
Zevox

04-30-06, 11:02 PM
(Interesting to note: R.A. Salvatore has apparently still not made the transition to 3rd edition--and perhaps not even to 2nd, hard to tell. His novels still are obviously based on archaic rules. So technically, the FRCS should have no stats for a 3rd edition Drizzt, since he's still being "played" in a 2nd/1st edition game.)
Actually, hes not being "played" at all. RAS has never made stats for him, he just gives his ok to whatever WotC cooks up. And yes, RAS still plays 2E - he even says as much (refering to it as AD&D) in his "about the author" sections of several of his books.

(Yes, I'm a fan of RAS's work. No, I'm not a raving fanboy who'd so much as dream of creating a duplicate Drizzt. Just to clear that up before anyone asks.)

Zevox
Gruvyve

05-01-06, 06:54 AM
hi, i'm kind of new here and I wanted to do something that i din't if whether it was allowed or not, the follwing: Can i use traps in Core Coliseum? and can I make them?

Gruvyve
Papapeperoni

05-01-06, 07:25 AM
You guys are probably right. To be honest, I only wanted to make a Drizzt clone to see the reactions :P. I'll post my anti-human ranger as soon as the boards start working again (16th of may isn't it?). I think I'll just go for a human with long/short-sword.

@Gruvyve: You can make traps, but some are restricted. e.g. you can't dig a pit trap before a battle, even though it lasts for more than 16 hours. And about the making, I believe there is a Craft (Trapmaking) skill that should work just fine. Read the rules for more specific details.
PS: Due to the board being wacky these days, posting new characters has no use as they will be deleted in 2 weeks. I'd save him somewhere on your hard disk and post your character again in 2 weeks.

That's all,
--Papapeperoni, God of Pizza's
Vathelokai

05-01-06, 07:52 AM
hi, i'm kind of new here and I wanted to do something that i din't if whether it was allowed or not, the follwing: Can i use traps in Core Coliseum? and can I make them?

Gruvyve
The problem with traps is that they take a couple rounds to set up. Since you cannot do anything to effect the arena environment before the fight, you would have to set the trap up durring the fight, which is fairly pointless.

Now if you want to make a trapmaker who goes on quests all the time instead of arena fighting, it may work out.
Macbrea

05-01-06, 08:58 AM
Hmm, now to build up some spare credits. :P Oraka (http://boards1.wizards.com/showpost.php?p=9062590&postcount=801) should prove interesting.
Gruvyve

05-01-06, 11:08 AM
can i build a trap with a positive spell? for example a spell with Cure Light Wound, that auto-resets, with proxamite range, so whenever i want to heal, i move to the trap, then i heal, right?
Gruvyve

05-01-06, 11:13 AM
does anyone know what the material component cost is for traps?
Gruvyve

05-01-06, 11:15 AM
and how mcuh is the range for proximity traps?
i'm sorry for all the questions, but i dont have the book, i only have the SRD
MindWandererB

05-01-06, 01:23 PM
The rules are very fuzzy about magical traps. With very few exceptions, they operate on a case-by-case basis. A CLW "trap" would need special DM permission to create, and is thus not available in the CoCo except for the Black Market, and even that is unlikely to get approval. Besides which, an unlimited-use healing item is something that I, as DM, never ever permit. Plus, your trap would heal your opponent just as well as yourself.

One of your questions has an easy answer, though: like all magical items, magical traps would cost half their base price in gp and 4% of their base price in XP to create.
Gruvyve

05-01-06, 01:42 PM
oke, i get that, thank you very much, but what is the range of a preximity trigger?
MindWandererB

05-01-06, 02:12 PM
Here's what the SRD has to say about proximity triggers:

Proximity: This trigger activates the trap when a creature approaches within a certain distance of it. A proximity trigger differs from a location trigger in that the creature need not be standing in a particular square. Creatures that are flying can spring a trap with a proximity trigger but not one with a location trigger. Mechanical proximity triggers are extremely sensitive to the slightest change in the air. This makes them useful only in places such as crypts, where the air is unusually still.
The proximity trigger used most often for magic device traps is the alarm spell. Unlike when the spell is cast, an alarm spell used as a trigger can have an area that’s no larger than the area the trap is meant to protect.
Some magic device traps have special proximity triggers that activate only when certain kinds of creatures approach. For example, a detect good spell can serve as a proximity trigger on an evil altar, springing the attached trap only when someone of good alignment gets close enough to it.So for mechanical traps, proximity triggers are useless in the arena, because the air isn't still enough. For magical traps, use the same area as an Alarm spell, or whatever alternate spell (like Detect Good from the example) you choose--but recall again that custom magical traps are blackmarket items, and are unlikely to be approved.
Gruvyve

05-01-06, 02:53 PM
hello everyone!

I'm gonna try to buidl a trapper, with positive-actions traps, for example a Cure Light Wounds-Trap, with auto-reset and location-trigger.

I know that this kind of build wouldn't work in Arena(it wactually would if could get some time to put up a trap, with Potion/Scroll of Invsibility :p), but it might be very cool in Campaigns.

So what I'm asking for is an idea for a Race and Class(Cleric and Druid would be best, couse I can get Craft Wondrous Item with them, sorc en wizrd too, but ther too weak).

And any others idea's are welcome!
MindWandererB

05-01-06, 03:54 PM
All right, you are apparently set against my arguments against such a plan. If you ignore everything else I said, keep in mind that 1) custom traps require credits to create, in the arena or on campaign, so if you just put them on your character sheet, they will be illegal, and 2) they require GM approval which is by no means guaranteed. At the very least, you will have to earn some credits before you can attempt this character build. I suggest starting with another character to get the feel of the CoCo, then try pitlording when you feel comfortable with it. Pitlording is the most efficient way to earn credits, and this build will require a lot of them.

You'll almost have to go with either a Mystic Theurge, a bard, or at least a cleric with the Magic domain. You need both Cure spells and Alarm, and these are the only ways to get both on the same character. Race is pretty much irrelevant--no race is better than any other when it comes to item creation. Choose your race based on what your character is going to be doing other than sitting there and having traps go off on him.

(For the record, I have no idea how you plan to pull this off in a campaign--it's not often that you get long periods of time to prepare for a battle, on the site of the battle, in which to set up traps.)
MitzaVolchenko

05-01-06, 04:23 PM
(For the record, I have no idea how you plan to pull this off in a campaign--it's not often that you get long periods of time to prepare for a battle, on the site of the battle, in which to set up traps.)

I agree with everything you said except this...it depends on the campaign style as I can think of several situations where setting an ambush for what you are hunting is a viable thing to do. If mages have time to study, then trappers have time to set ambushes ;)
Gruvyve

05-01-06, 04:24 PM
oke, right now i've got a cleric with magic domain, later i can go for thuerge(maybe a waist of domains but thuerge is better).

I sorry that it seemed i ignored what you said, but I didn't, i appreciate your help, and i understand i will cost me some credits, but those are get-able, the approval, that's hard i guess, but i'm gonna try. And i already got a chracter to try CoCo with; see my first character.


Gruvyve
Gruvyve

05-01-06, 04:26 PM
and somone, please tell me how long it takes to put up a trap?
Mal-2

05-01-06, 04:41 PM
and somone, please tell me how long it takes to put up a trap?

As far as I understand it, traps take 1 day per 1000 gp of base value to create, just like any other crafted item. As far as I know, most traps are created in place and cannot be moved.

If you want a trap that can be relocated, you're going to have to ask our DMs for a ruling on how to do that, as there aren't any existing rules for it.
Traevanon

05-01-06, 11:26 PM
I'm not saying its a great tactic or anything, but can Pipes of the Sewers be used in the arena? What would the delay be?

Maybe I should just summon a swarm through a scroll instead... :P
Zevox

05-02-06, 12:40 AM
I'm not saying its a great tactic or anything, but can Pipes of the Sewers be used in the arena? What would the delay be?

Maybe I should just summon a swarm through a scroll instead... :P
They can. They've been used before - check the roster for a character named Marvell Imago. I would say to check his fights to find out what the delay was ruled to be, but hes in prison for not linking them, so I guess you'd need to check what he listed his opponents as being and then track them down for the appropriate links.

Zevox
SauroGrenom

05-02-06, 02:35 PM
I invite comment on a new concept character named Mad Hatter.

I'll be posting a few such concept characters over the next few days. Each will be focused around maximizing a particular stat and trying to make an effective build out of that. The Mad Hatter is a charisma build. I already have an ECL15 build with crazy high strength and very good constitution. I'll post it latter tonight.

Raskos is my stab at making an intelligence maxed character.

I'll next work on building a character with maxed wisdom.
MindWandererB

05-02-06, 03:03 PM
I invite comment on a new concept character named Mad Hatter.Interesting. I'm not generally a fan of casters with high ECLs, though. And I'm especially not sure about whether an allip can cast spells (since they cannot speak intelligibly). Your main stunts are Hypnotism and Mind Thrust, but the former has some pretty severe limitations in the arena, although the latter is pretty darn good. I assume you're saving up for some high-DC sorcerer screwage. Something to consider is Rebuke Undead--you can bolster yourself against clerics (important because your HD are kind of low), and you can pick up Divine Might (which is dang nasty with a Cha like that).
Erithmu

05-02-06, 03:20 PM
Only minor thing I notice is that acording to the rules thread the Allip is a +3 LA +4HD +2 Phrenic +1 Sorc = ECL10

I second MWB's thoughts, some cleric levels would be spiffy for that spear that you have, otherwise you seem to be forgetting the +6 cha bonus item. With the cleric you could get a wand of inflict X wounds and have healing as well, but I'm not sure the Allip would have the mental capacity to do so.
SauroGrenom

05-02-06, 03:53 PM
I second MWB's thoughts, some cleric levels would be spiffy for that spear that you have, otherwise you seem to be forgetting the +6 cha bonus item. With the cleric you could get a wand of inflict X wounds and have healing as well, but I'm not sure the Allip would have the mental capacity to do so.
Well the Allip cannot use many items because it's incorporeal. There are only three core times that an Allip can carry around with them. Ioun Stones, ghost touch weapons and ghost touch armor. Even Ioun Stones are rather limited because you cannot bring them inside of a solid object. Ghost touch armor is crazy expensive because it has a +3 enhancement. Even so it only gives the enhancement bonus to the AC, and that is a small benefit for the cost spent. I couldn't figure out how to get a stat boosting item on an incorpreal creature. The ghost has a benefit in this regard. They are material in some plane of existance, so they can wear and use equipment of any kind.

I really thought about the cleric. Maybe this build will take a few cleric levels down the line, but untill then it will just loose to any cleric in the Arena. Also since the Allip is incorporeal it cannot hold a holy symbol. That puts a serious limitation on any clerical spell casting or turning. I had to be very carefull to only choose sorcerer spells that have no material or focus required. Also the sorcerer levels serve to give access to the shield spell. That's intended to make the Allip immune to magic missiles.

As for mental capacity, I think that's not a problem. The creature has intelligence and wisdom. So it should be aware of its surroundings and have cognitive power to apply to that awareness. It isn't mindless.
SauroGrenom

05-02-06, 04:18 PM
Your main stunts are Hypnotism and Mind Thrust, but the former has some pretty severe limitations in the arena, although the latter is pretty darn good. I assume you're saving up for some high-DC sorcerer screwage. Something to consider is Rebuke Undead--you can bolster yourself against clerics (important because your HD are kind of low), and you can pick up Divine Might (which is dang nasty with a Cha like that).
I don't play clerics at all, so I hadn't thought of Divine Might. Please Remind me where is it in the book?

Anyway it's just a concept character. I don't intend to fork over the credits to actually start this character in a frozen league and never get to play it.

If I were to advance the character to ECL20, I'd look forward to psionic blast and psycic crush. Phantasmal Killer will be a real treat down the line a few levels. Save DC on that will be at least 25, and mabey I'll focus a feat or two to improve it further.
MindWandererB

05-02-06, 04:39 PM
Divine Might is from Deities and Demigods, and is in the SRD under Divine Feats.
SauroGrenom

05-02-06, 04:58 PM
Divine Might is from Deities and Demigods, and is in the SRD under Divine Feats.
Cool feat, but unfortunately an Allip will never qualify since his Strength will never be high enough.
Caterane

05-02-06, 05:50 PM
An Allip has no strength so it shouldn't be able to carry anything.
SauroGrenom

05-02-06, 06:03 PM
An Allip has no strength so it shouldn't be able to carry anything.
Very true, but incorpreal creatures are allowed to use ghost touch items and armor.

Check here (http://www.wizards.com/default.asp?x=dnd/rg/20041005a) for ghost touch armor. And look here (http://www.wizards.com/default.asp?x=dnd/rg/20040928a) for ghost touch weapons. While an incorpreal creature is wielding a ghost touch weapon or wearing ghost touch armor, it is considerd to have no weight. So the ghost touch spear is OK.

As I mentioned before I think there are only 3 pieces of quipment that an incorporeal creature can carry and use. Ghost touch armor, ghost touch weapons and Ioun stones. There are a few others that are command word activated, or do not need to be carried around to be used. A bowl of commanding water elementals is comand word activated, and tombs and manuals could be used.

There is also the open question of whether ghost touch armor can have it's various parts enchanted with additional properties. So could a set of ghost touch full plate have the helm enchanted as a headband of intillect or a crystal mask of knowlege? Perhaps the gauntlets could also be gloves of dexterity?
Caterane

05-02-06, 06:44 PM
That's too hypothetical. Where's the line? Does a padded armor come with a cap and knitted gloves?
Macbrea

05-02-06, 07:55 PM
Strangely padded armor according to the rules doesn't come with them. But other armors do mention wether cap and gloves are added.


Chain Shirt
A chain shirt comes with a steel cap.

Breastplate
It comes with a helmet and greaves.


Banded Mail
The suit includes gauntlets.


ect.
ManinBlaq

05-02-06, 09:34 PM
Is the arena bouts gonna be postponed in any fashion due to the forum upgrade? Are we just gonna repost the pertainent info on the new board?


Secondly, are any of the unearthed arcana options released as part of the srd availabe? Perhaps the flaws, or expending experience to effectively 'buy off' level adjustments? Could these possibly be available for the cost of credits? (I know I would gratefuly pay for them ..)
ManinBlaq

05-02-06, 09:43 PM
I invite comment on a new concept character named Mad Hatter.

I'll be posting a few such concept characters over the next few days. Each will be focused around maximizing a particular stat and trying to make an effective build out of that. The Mad Hatter is a charisma build. I already have an ECL15 build with crazy high strength and very good constitution. I'll post it latter tonight.

Raskos is my stab at making an intelligence maxed character.

I'll next work on building a character with maxed wisdom.


Just out of curiosity, how do you justify an undead creature being 'old age'.
TheMagister

05-02-06, 09:47 PM
Just out of curiosity, how do you justify an undead creature being 'old age'.

Maybe he died of alzheimer's disease while being violently killed during a mugging and his twisted mind registered the event as a horrible injustice?

...

Just blue-skying...

TM
SauroGrenom

05-02-06, 10:23 PM
Just out of curiosity, how do you justify an undead creature being 'old age'.
Nothing says it cannot be old. Nothing says it can be old. However there is nothing that says any of the races in the monster manual can be old. There is no Duergar age table and no Drow age table and no Centaur age table or any of the others in the MM and not in the PHB or Psionics Handbook. If you can make an old ogre, then you can make an old Allip.
MindWandererB

05-02-06, 11:06 PM
Is the arena bouts gonna be postponed in any fashion due to the forum upgrade? Are we just gonna repost the pertainent info on the new board?

Secondly, are any of the unearthed arcana options released as part of the srd availabe? Perhaps the flaws, or expending experience to effectively 'buy off' level adjustments? Could these possibly be available for the cost of credits? (I know I would gratefuly pay for them ..)The arena battles are postponed until the upgrades are completed.

Unearthed Arcana is banned in its entirety. Actually, it isn't so much banned as not allowed at all--it's not part of the SRD, so it was never even an option.
SauroGrenom

05-02-06, 11:06 PM
That's too hypothetical. Where's the line? Does a padded armor come with a cap and knitted gloves?THe SRD does tell us some of this info. We can look up the materials that are included with a suit of armor.

Also you should think of the benefits and penalties associated with being incorpreal. An incorpreal creature pays at least +3 LA for that ability. Should they also surrender all but one of there equipment slots as well? Basicially you suggest that an incorpreal creature has an armor slot for equipment and that's it. Also to use that slot requires having armor with an extra +3 enhancement bonus and associated large increase in cost.

Incorpreality is a very potent benefit in many ways. But so is being a pixie with perpetual invisibility and other spell like abilities. The pixie gets to keep its equipment slots. Why should an incorpreal creature surrender all but one of its equipment slots?
SauroGrenom

05-02-06, 11:18 PM
Next up is Gnash the half dragon Treant!!!
Sindorin

05-02-06, 11:30 PM
I will always and forever question the logic behind letting people play as ents... Why oh why did they give them a Level Adjustment, no matter how steep...
MindWandererB

05-02-06, 11:59 PM
Next up is Gnash the half dragon Treant!!!Greater Magic Fang gives either up to a +5 bonus to one natural weapon, or a +1 bonus to all. It would take five GMFs to get what you describe here.

INA applies to either the slam or claw, not both. I think you knew that, but it's hard to tell.

You also don't get attribute bonuses for racial hit dice, unless you advanced the hit dice across a multiple of 4. So Dex is only 12.
SauroGrenom

05-03-06, 08:11 AM
Greater Magic Fang gives either up to a +5 bonus to one natural weapon, or a +1 bonus to all. It would take five GMFs to get what you describe here.

INA applies to either the slam or claw, not both. I think you knew that, but it's hard to tell.

You also don't get attribute bonuses for racial hit dice, unless you advanced the hit dice across a multiple of 4. So Dex is only 12.
I applied INA to the Slam Attack.

Also the full attack sequence is not certian on this creature. It's not clear if the slam attacks must be performed with hands. If they are done with hands then the full attack sequences listed are correct. However if the slam's can be done with any body part, then a full attack looks like Claw, Claw, Slam, Slam, Bite with an extra claw if hastened.

Too bad about the Greater Magic Fang.

About the stat increases:
Feat Acquisition and Ability Score Increases: A monster’s total Hit Dice, not its ECL, govern its acquisition of feats and ability score increases. Sounds fairly clear to me that all your HD allow ability score increases and feats.
MindWandererB

05-03-06, 11:24 AM
About the stat increases:
Sounds fairly clear to me that all your HD allow ability score increases and feats.That's true, but the ability score increases have already been applied to the stats for the monster in the MM. That would be like taking three feats in addition to the three feats the treant gets by merit of its HD--getting the same bonus twice.
Abyssal Stalker

05-03-06, 11:44 AM
Nothing says it cannot be old. Nothing says it can be old. However there is nothing that says any of the races in the monster manual can be old. There is no Duergar age table and no Drow age table and no Centaur age table or any of the others in the MM and not in the PHB or Psionics Handbook. If you can make an old ogre, then you can make an old Allip.
I can't find anything solid to back up my words, but I think that creature types that need to eat, sleep and breath are affected by age. Oozes and plants are an expection to this, they do not need to sleep but I still think that they do age. That would make the following creatures non-aging: Construct, Elemental, Outsider and Undead.

Undead are still bit different, because the age of the base creature might have some effect on the base stats. So you can make an allip based on an old creature and that way create an "old allip".

I couldn't find a rule that would point these thing out, but I remember that there are some prestige classes that make you change your type. An example would be the Acolyte of the Skin, which turns you an outsider on 10th level. I'm not 100% sure but I think that the description says something like you become immune to aging and things like that. I might be wrong on this one, I don't have the book.

Any ideas on this one?
Kaigan

05-03-06, 12:34 PM
Hey Guys,

Kaigan here,

finals are over, and things have calmed down. Well enough for me to consider coming back.

If someone would be so kind as to tell me what's happened lately, ie any changes and implementations, and I will be making 3 characters for next week, and may even pitlord.

Thanks, Kaigan
Abyssal Stalker

05-03-06, 12:58 PM
Welcome back Kaigan!

At the moment CoCo is basically on a break because of the boards upgrading. We're going to continue on the 17th, after the boards are OK again. At the moment you can do almost anything you want for free: challenges, team fights, new characters, etc.

There are some skill additions - check them out on the Rules of Gladius. New free actions mainly.

There are some new maps coming - check them on the Living Gladius add-ons: Maps -thread. They are not yet ready or tested. Some people are testing them on practice matches during the upgrading of the boards.

There are some rules changes: Polymorph has been nerfed after polymorph announcement by WotC. Also Guild rules have gone through some slight adjustments. Check the Council of Glaidus II -thread. SoulLord keeps a pretty good list somewhere there concerning the decisions and links to them.

Guild operations are banned for eight weeks after the boards upgrading (at least I think it's that long) so that all the guilds get into the game.

That's pretty much everything that crosses my mind. That means I'm probably forgetting something. :)
SauroGrenom

05-03-06, 02:06 PM
That's true, but the ability score increases have already been applied to the stats for the monster in the MM.
I did some digging and discovered that you are right.
SauroGrenom

05-03-06, 02:22 PM
I can't find anything solid to back up my words, but I think that creature types that need to eat, sleep and breath are affected by age. Oozes and plants are an expection to this, they do not need to sleep but I still think that they do age. That would make the following creatures non-aging: Construct, Elemental, Outsider and Undead.This makes sense, but isn't in the rules anywhere I can find. Unfortunately there are many things that make sense but are not in the rules. You know that characters can go forever without sleep. If you go a while without sleep you become fatiuged, but after that no further penalties accrue. A character could go 50 years without sleep and be in no worse shape than a character 48 hours without sleep.

Undead are still bit different, because the age of the base creature might have some effect on the base stats. So you can make an allip based on an old creature and that way create an "old allip".This idea would work for all templates. However an Allip is not a template applied to a base creature. It is the base creature.

I agree that an "old" undead is kind of meaningless since these creatures are supposto be ageless. But there are lots of simular things. Take the Unbodied for example. This is an incorpreal monstrous humanoid. Can an incorpreal creature be "old"? It has no body to age. Apparently it has a physiology since it has a Con score, but it is immune to disease, poision, critical hits... because it has no body to effect. What does "Age" mean if you have a mind that can learn and remember but you lack a body or it cannot be changed by time? This is kind of philosophical and not the realm of D20 rules. I'm not going to delve into that whole discussion. Rather I simply note that if you can make an "old" troll, then you can make an "old" Allip.
SoulLord

05-03-06, 05:00 PM
Don't have my books and files with me but if i'm not mistaken the latest faq
says to don't use age categories for things not stated in the players handbook.

presicely to avoid dealing with middle aged and old stuff like purple worms and other things like that.
MindWandererB

05-03-06, 06:14 PM
Good memory.
Are monsters’ ability scores adjusted as they age (like
PC races)?
The rules include no information on age categories for
creatures other than the PC races listed in various books, so the
Sage concludes that ability score adjustments by age (such as
those described on Table 6–5: Aging Effects, in the Player’s
Handbook) apply only to those races for which they’re listed.
If a DM wanted to create age categories for other creatures,
the Sage advises using existing numbers as a guideline.

Does a human who becomes an undead apply the ability
score adjustments as he ages?
The Sage recommends that aging effects not be applied to a
PC who becomes undead.
It seems unreasonable that an undead’s physical ability
scores should change based on the original race’s lifespan (why
should a dwarf vampire stay strong longer than a half-orc
vampire?).
Similarly, applying adjustments to mental ability scores
seems to create more problems than it’s worth. Should a
skeleton that’s been dead for 200 years be wiser than one that
was just created? If a long-dead ghost gets smarter with age,
why doesn’t a long-dead mummy?
That said, if a DM wanted to apply aging effects to ability
scores for undead PCs, it’s not terribly unbalancing. He should
just be prepared to answer a lot of corner-case questions—and
most DMs will find it more hassle than it’s worth.
ManinBlaq

05-03-06, 07:27 PM
Aside from the faq ... I just look at it from a definition standpoint of what 'undead' means vs. the 'age' modifiers of the book.

'Aging' ..is 'dying'. An 'Old' character has a secret roll applied against him, deciding the final year of his life. Effectively a natural based, unsavable death attack.

Undead are effectively 'undying'. They're immune to death attacks. They don't slowly die over time.

I'm actually surprised that immune to aging isn't part of the undead type.
Traevanon

05-04-06, 12:42 AM
Okay, working on a couple secondary character concepts. Searching through the character database by class is impossible.

Does anyone know of any Cerebremancers from the past?

On a side note, would I wind up with a familiar AND a psi-crystal (I dont see any reason why not)?
King Uther

05-04-06, 01:03 AM
Yes, you would have a familiar and a psicrystal if you wanted. There have been only 2 cerebramancers of memory. One was The Elder, ran by Jindl, a very effective character. Another is Rook (http://boards1.wizards.com/showpost.php?p=5198251) , ran by Huan, who was fairly successful as well.
Zevox

05-04-06, 03:59 AM
If you took the Psicrystal Affinity feat, then yes, you would end up with both a familiar and a psicrystal.

Aside from Rook (mentioned by KU), the only Cerebremancer I know of is SauroGrenom's Raskos.

Zevox
Myrridin

05-04-06, 09:14 AM
So I think I'm going to post up a 5th level Psion (paying the credits for it), and have a go at a Metamind. I think the PrC is probably a bit weak, what with the 1/2 manifestor progression, but I like the idea of being able to manifest, for free, a number of powers each fight. Has anyone played a Metamind?
Zevox

05-04-06, 01:07 PM
So I think I'm going to post up a 5th level Psion (paying the credits for it), and have a go at a Metamind. I think the PrC is probably a bit weak, what with the 1/2 manifestor progression, but I like the idea of being able to manifest, for free, a number of powers each fight. Has anyone played a Metamind?
Not yet that I know of, but my Istima Telarc (currently a 4th level Nomad) is headed for it if you note my signature. That Font of Power ability at level 10 was too tempting to pass up, loss of manifesting levels or not :) (and yeah, free manifesting before then and the cognizance psicrystal is very nice too).

Zevox
KerlanRayne

05-05-06, 05:27 AM
So I think I'm going to post up a 5th level Psion (paying the credits for it), and have a go at a Metamind. I think the PrC is probably a bit weak, what with the 1/2 manifestor progression, but I like the idea of being able to manifest, for free, a number of powers each fight. Has anyone played a Metamind?Basically the Font of Power is the only thing it has that doesn't completely suck. Take 2 14th level characters. A 14th level psion and a 5th level psion/9th level metamind. The Psion has a manifester level of 14 and a base of 170 power points. The Metamind has a manifester level of 9 and base of 72 power points, plus the equivalent of 33 power points in free manifestations, plus a Cognizance Psicrystal for 11 more power points. That equals 116 power points. So the Metamind has so far lost 5 manifester levels and 54 power points with no gain whatsoever. Going from 9th to 10th level in Metamind will add 1 manifester level, 16 power points, and the only good abiliy they have, Font of Power. It's worthless IMHO.

KerlanRayne
Vathelokai

05-05-06, 05:35 AM
But from a coco arena perspective, a lv 14 telepath can only use 57pp in a fight. The metamind can use 24pp plus 33 25 free manifests plus 11 from cog-psi-crystal, for a total of 68 60pp.

Sort of balances, except that the manifest lv. still sucks.

*EDIT* Forgot that the free manifests are 3/day powers.
Ravashack

05-05-06, 06:47 AM
But from a coco arena perspective, a lv 14 telepath can only use 57pp in a fight. The metamind can use 24pp plus 33 25 free manifests plus 11 from cog-psi-crystal, for a total of 68 60pp.

Sort of balances, except that the manifest lv. still sucks.

*EDIT* Forgot that the free manifests are 3/day powers.

A level 14 telepath also gets access to power levels that a Metamind won't have.

No 6th or 7th level powers kinda hurts. No early Mind Blank, no Temporal Acceleration, no Contingency, no Moment of Prescience, can't Expanded Knowledge 5th level discipline powers and so on. All the augmentation in the game won't make up for not being able to access the better utility powers higher up, most of which can be prebuffed (Personal Mind Blank and Contingency definitely come to mind) and thus not even apply to the main 1/3 rule.

Basically, the metamind is a PrC that's better for epic levels, when you hit your PP cap and losing a few manifester levels doesn't really matter.
SauroGrenom

05-05-06, 08:13 AM
Also keep in mind that at our current membership level, the higher ECL leagues above ECL10 will not open up for a long time (6months to a year probably). And supporting ECL14-18 will require many-many more members than we have now.
Macbrea

05-05-06, 08:19 AM
Actually, as long as people keep making new characters ECL 10+ leagues will not open.

It seems to me that the lower level fights seem to take longer then the higher level ones. I have seen 4th and 5th level fights end up taking in the 70s for rounds. The average 9th level fight seems to take about 10 to 15 rounds max. WIth alot of them ending in 3 to 5 rounds.
Myrridin

05-05-06, 08:57 AM
That would be because we don't have as many "instant death" attacks/combos at the lower levels. Once you're high level, you can do things to instantly take out your opponent. Feeblemind comes to mind, as do the crazy high save DC's on some save or die spells.

Yeah, I was re-looking at the metamind; and while it looks neat in theory, the loss of so many manifesting levels really isn't worth it. If it only lost 3 manifesting levels over the course of the 10 level PrC, it might then be worth it.
SoulLord

05-05-06, 10:14 AM
Actually, as long as people keep making new characters ECL 10+ leagues will not open.

It seems to me that the lower level fights seem to take longer then the higher level ones. I have seen 4th and 5th level fights end up taking in the 70s for rounds. The average 9th level fight seems to take about 10 to 15 rounds max. WIth alot of them ending in 3 to 5 rounds.


interesting

but as long as our 10th+ characters are frozen we have no choice other than make new characters.
MindWandererB

05-05-06, 12:44 PM
Also, we're talking about having 3 fights/day instead of the 1/3 cap, and if that happens, Metamind is back to being utter crap. Except for the Font, but man, what it takes to get there.
Myrridin

05-05-06, 03:35 PM
They just need to errata Metamind so that it doesn't suck so much. :)
SauroGrenom

05-05-06, 03:36 PM
interesting

but as long as our 10th+ characters are frozen we have no choice other than make new characters.A big part of why those higher leagues are frozen is because it takes so long to get there that few players stick around that long.

If you have a 50% win record it will take about 5 battles on average to level. If you start at ECL3 and remain active and fighting in the Arena till ECL10 then it will take ~35 battles or about 9 months. So it takes a long time to make it to the frozen leagues. If you win all the time or quest you can get there much faster. A big part of the reason we have higher leagues frozen is because not many people have that much patience to work for 9 months to see a character level to ECL10. If you like to plan a characte build out for higher levels up to 20, then have over a year to make it to ECL 20. This is all assuming that you do not stop along the way for crafting or get stuck in a frozen league.

If you look at the character's thread you see we have something like 800 characters posted. However the Character's roster only includes ~200 characters. So 3/4 of all characters submitted have been abandoned or retired. Our character roster shows 134 are in active leagues and could potentially fight in the arena. In a normal week we have about 60-70 active characters doing quests or crafting or fighting in the arena. That's about 30-40 players who participate in CoCo.

Now let's make a sort of leep, a rather small and reasonable one. Say we need at least 8 active characters to support a league. This should make it so that we do not have characters fighting rematches again and again. This means that with 70 active characters evenly distributed across leagues, we would only support 8 maybe 9 leagues.

We know that characters are not spread evenly across leagues, so in actuality we are having trouble supporting our top leagues right now. For example my character Kracknol has fought Auburn twice in ECL8 and will likely fight in a battle with Auburn again before we both get to ECL9. We have far more active characters in ECL3,4,5 than in ECL7,8,9. So let's assume that there are about 20% more characters in the league below any league. So if there are about 30 characters in ECL4, then there would be about 36 in ECL3. Using this as a basis I can calculate that if we are to ever open ECL15 my guess is that we would need to have about 300 active characters in any given week. So CoCo needs to get about 4 times the number of people involved as both players and pitlords. To have enough membership to open ECL20, I guess would require a bit more than 800 active characters.

So if every character submitted were still active and playing, perhaps CoCo would have enough characters to maintain the highest leagues. We would also need to come up with 400 pitlords to run all those fights. Keeping every character active and every member involved to the level required to support such a community is unrealistic for any of our board administrators. Cat already stays up till 2:00am to get parrings done with 70 active characters. Imagine what it would be like if he had to do parrings for 800 characters? He couldn't do it. No person working part time could ever do it.

My point is that CoCO is great fun, but it is also highly unlikely that our current system will ever support play above ECL15 and certianly never epic play. So thinking about builds that don't realy hit their stride in power untill ECL15 means that you need to be prepared to work for years. Right now building a character to ECL15 will probably take at least 2 years since you will have to wait for leagues to open up. I'm a patient person, but even to me that looks like a long time. I'm not suggesting anything, just making observations. Food for thought.
Macbrea

05-05-06, 05:04 PM
If at this point Cat were to open two new threads.

'Characters of Gladius' and 'Constructioning thread for Characters of gladius' with instructions that people could not reserve spaces in the character thread for a character until it was ready for play. It would drop that thread down to the correct number of characters. What I am hoping will not happen is they prune our characters thread because it is getting so large.


Of those 800 spaces. I would guess about half of those characters have fought one fight or under. They cannot really be counted as participants in the Arena.
SauroGrenom

05-05-06, 05:43 PM
If at this point Cat were to open two new threads.

'Characters of Gladius' and 'Constructioning thread for Characters of gladius' with instructions that people could not reserve spaces in the character thread for a character until it was ready for play. It would drop that thread down to the correct number of characters. What I am hoping will not happen is they prune our characters thread because it is getting so large.


Of those 800 spaces. I would guess about half of those characters have fought one fight or under. They cannot really be counted as participants in the Arena.That may well be true, but it is entirly beside the point.

My point is that if we are to ever open up the highest leagues, then we need many many more players and pitlords than we now have. Infact we will probably need hundreds of players and pitlords. Getting hundreds of players would be a serious challange and getting hundreds of pitlords will be even more difficult. Then keeping all those hundreds of players continiously active for the 1-2 years necessary for them to get characters to the top leagues is probably not realistic. Even if we could get all those active characters, it would be unrealistic to expect our GM to be able to manage the community any more. The parrings post would include 800!! characters and it would be too large for him to do parrings in a single day.

So if you harbor a secret desire to get one of your characters to ECL20, like I do, then you need to be realistic. Getting a character in CoCo to that level will take years and is highly unlikely to actually be possible at all. That's my point.

I just recently started thinking about this because both of my characters are rapidly approaching frozen leagues. I have fun while my characters are active, but it wouldn't be all that much fun to just wait around for the leagues to become populated. I'm willing to spend the years necessary to level up my characters. But waiting around isn't much fun at all. So I started thinking about when those higher leagues would open up. The more that I think about it the more I am convinced that those leagues will not open for a very long time and maybe never.
SoulLord

05-05-06, 06:21 PM
well I have a suggestion on that matter.

Since we can't use frozen character why not allow credit expenditure to level them up (4 credits per level)

And to allow frozen characters to gain experience and stuff on Campaigns.

this would allow us to still use our favorite characters while not being a terrible strain on our pitlord population.

take into account the high credit cost of campaigns.
Caterane

05-05-06, 07:12 PM
I have worked on the world map. I used a new way of posting icons. Instead of adding every tree, I now use colored patches which reflect the kind of enviroment, plus add a few icons to make it look nicer. The main effect is that the map size decreases by up to 75%, especially the High Forest Map. It looks better and it's now easier to add new things.

If you check sector 21, you'll see some locations that appeared in Myrridin's campaign. There are a lot of empty spaces so if you want to fill them, tell Scribelords about your quest, campaign, story or whatever.

The World thread will soon be completely linked but atm it's useless because of the board update.

Check it out here (http://boards1.wizards.com/showthread.php?t=580765)
Caterane

05-05-06, 07:37 PM
As Sauro said, the reason for the frozen leagues is that we cannot support the higher leagues. It doesn't matter if there are 16 or 60 characters in league 10; as long as we do not have enough players to support all leagues, we cannot open up.

Of course, I am not giving up my dream of a huge coco. We already had almost 100 characters at ECL 3 right after Paradox posted the Advertisment throughout the board. Many didn't stay which tells me that we have to improve. I have a lot of new great add-on's which will help to make this board more and more interesting.

Cellardweller, Usurpator, and Dracazar have showed me that incorporating software into the coco is a way to speed up board work and expand our options. Without an automated pairingsmaker, the random arenas wouldn't be possible because it takes too long to roll an arena for each fight individually. Perhaps there's a solution to handle 800 characters out there. If not, then we'd have to either split pairings to a wednesday/sunday routine, or make 2-week pairings, one for 3-10, the other one for 11+. And if that still doesn't help, we create a sub-board for half the leagues. You see, solutions are out there. For now, this is daydreaming.

I'm also not blind to the possibility that we won't get enough members to support the leagues. So what can we do. One thing is the Iron Man Tournament. We need 32 players from ECL 10 and in teams from lower leagues. We could do it now but there are more important things I have to work on atm. We can repeat the Iron Man once in a while.

There's also the possibility to do frozen quests or frozen campaigns.

Perhaps once we have a formula for Inter-League fights, we might allow single fights of ECL 10+ vs several lower PCs. Or we can open a higher league for some weeks before closing it down again. Just a thought. To be honest, I haven't thought a lot about options for frozen characters besides the mentioned ones.

@Sauro: You need the same time to level in a real game. And the XP table is taken out of the DMG, unmodified. In Classic CoCo, you leveled after every win. I like it much more as it is now.
NiQil

05-05-06, 09:37 PM
@Sauro: You need the same time to level in a real game. And the XP table is taken out of the DMG, unmodified. In Classic CoCo, you leveled after every win. I like it much more as it is now.

This part I gotta disagree with...in the last tabletop game I played in, we went from ECL's 1 to 10 in about 2-3 mo of weekly 8-10 hour sessions, with no fights above our collective ECL, ever. I think tabletop levelling goes much faster than it does here. If I were to sit down at an ECL 3 tabletop game right now, I could probably have that character levelled in 2-3 sessions. Granted, each group plays at their own pace and that's cool....but in general I think tabletop goes much faster.
Traevanon

05-05-06, 10:13 PM
Doesnt this formula work?

ECL+ECL = ECL+2

Example, two ECL 3 gladiators against one ECL 5?

Also this formula should work:

ECL = ECL-2, ECL-2, ECL-2, ECL-2

That is, An ECL5 should be able to beat four ECL3s in rapid succession (1/3 rule applying only to the multiple opponent side) with only a short break (say 3 rounds) in between opponents.

I know its not that simple in reality, but it seems like it would be easy enough to experiment until we found some formula that works.
-------------------------------
On another topic...

Question: Do characters have to Move Silently (if invisible) while flying or are they considered silent?
MindWandererB

05-05-06, 10:15 PM
This part I gotta disagree with...in the last tabletop game I played in, we went from ECL's 1 to 10 in about 2-3 mo of weekly 8-10 hour sessions, with no fights above our collective ECL, ever. I think tabletop levelling goes much faster than it does here. If I were to sit down at an ECL 3 tabletop game right now, I could probably have that character levelled in 2-3 sessions. Granted, each group plays at their own pace and that's cool....but in general I think tabletop goes much faster.The key phrase there is "weekly 8-10 hour sessions." I wish I could manage that. Those of us with families, jobs, etc. find that a bit tough--especially if the other players also have families and jobs. And it also depends on how efficient the game is--lots of goofing off, or even just lots of roleplaying, and it can take a bit longer. My group can get about three fights done in a session, if we're lucky, which makes it about four to five sessions per level (the characters are a bit overpowered, so an ECL one higher than the party level is normal). That's about the same as the CoCo, assuming you win most of your fights. Of course, if your build is weak at low levels and is designed to improve dramatically at a certain point, you're going to be losing a lot, and thus leveling slowly, until you get there.

However, a possible suggestion to put on the back burner for after we deal with more pressing issues: perhaps the reward for losing should be a bit higher, say half of the winner's share instead of a third. There's no RAW rule about XP earned from losing, after all. This would speed up leveling considerably, especially for weaker characters (who need the most help).
Traevanon

05-06-06, 12:15 AM
By the way, my practice battle is finished if you would like to look at it and see if I did it well enough to begin Pitlording.

I would like to do one more battle, perhaps a 2vs2 with a little higher ECL.

The first ECL 4 or 5s to volunteer here or in PM (one per player please) I will try to match up for a second practice match.

Thanks!

(make sure you specify my name if you volunteer here)
NiQil

05-06-06, 01:37 AM
The key phrase there is "weekly 8-10 hour sessions." I wish I could manage that. Those of us with families, jobs, etc. find that a bit tough--especially if the other players also have families and jobs. And it also depends on how efficient the game is--lots of goofing off, or even just lots of roleplaying, and it can take a bit longer. My group can get about three fights done in a session, if we're lucky, which makes it about four to five sessions per level (the characters are a bit overpowered, so an ECL one higher than the party level is normal). That's about the same as the CoCo, assuming you win most of your fights. Of course, if your build is weak at low levels and is designed to improve dramatically at a certain point, you're going to be losing a lot, and thus leveling slowly, until you get there.

However, a possible suggestion to put on the back burner for after we deal with more pressing issues: perhaps the reward for losing should be a bit higher, say half of the winner's share instead of a third. There's no RAW rule about XP earned from losing, after all. This would speed up leveling considerably, especially for weaker characters (who need the most help).

Like I said...each group plays at their own pace...but think about how fast your characters would advance if your sessions went like mine did. My group is heavy into roleplaying, and experience is given by our DM for social encounters as often as physical ones. We just rate our social encounters like combats and award experience accordingly.

That being said, I would very much support increasing the losers share from 1/3 to 1/2. I think one of our biggest problems is keeping players around here...it takes so long to advance your characters here that most don't have the patience for it, so they either recycle their characters frequently (like I used to do, for those that were around when I started....I still have special permission from Cat to delete and reuse the same posts in the characters thread for new characters because I did it so often LOL), or they just leave altogether. It's also the reason we will probably never see the opening of the frozen leagues....no one sticks around long enough to every justify opening them.
MindWandererB

05-06-06, 01:58 AM
I agree that faster advancement, especially for losing characters, would be an attractive draw. Consider this: people whose primary forms of entertainment are D&D and video RPGs are used to winning. Against a computer-driven plot, or NPC monsters, you virtually always win. You come here with some uberbuild that you're sure is going to kick the crud out of everyone, and you can't win a single fight with it. I remember how crushed I was when I realized that my dreams of dominating the arena with a duergar monk, despite his potential base damage of 8d8, simply wasn't going to cut it in the arena. It takes a bit of effort to swallow your pride and chalk it up as a learning experience.

I actually really wish that more of the experienced players would focus on building a character up in level as fast as possible. In the characters thread, I see only six characters in ECL 3 that belong to players that have been around at least as long as I have, but in ECL 4, all the characters but two meet that description--and one of those two is Turin's, and I think I beat him here by about a week. ECLs 4 and 5 are more than large enough, and if a third of those characters made it up to ECLs 8 and 9, I think we could at least support another league. Maybe more than one--I don't see why we need 16 characters in a league, since even if you lose all your fights it still only takes you about ten fights to level, so you should need only about 10 characters per league.

It's true, though, that we simply don't have enough players to support more than 10 leagues, at most. We could open up higher leagues only by freezing lower ones, and that squelches newcomers. We may just have to pretend we're playing DDO, and keep starting new characters once we reach ECL 10. Of course, that can be fun, too--even I am bound to get tired of flying archers eventually. :D
Pittbull

05-06-06, 03:06 AM
Here is my support for increased loser-rewards. I think this is a great idea, that helps us to keep newbies and maybe get rid of ages of after-fight-discussions.
I always try to bring my characters as fast as possible to level 10, only Boraxx is an exeption, who was my first in LG-CoCo. I guess, giving them half the XP and GP, might be enough.
SoulLord

05-06-06, 10:18 AM
I agree to increase the rewards of losers to 1/2 instead of 1/3 since we want people in the higher leagues this seems like a good way to start.

Another would be to decrease the credit cost of making higher level characters :)
MindWandererB

05-06-06, 12:46 PM
Temporary topic derailment:

I'm considering a lycanthrope for the somewhat-distant future, and I'm trying to get a grasp on how they work. Here are my questions:

1) If I make a half-dragon natural lycanthrope (apply the lycanthrope template first, since you can't apply the lycanthrope template to a dragon), and its animal form is Large, does it get wings in any form? I'm not sure if you apply the half-dragon template separately to each form, or just to the humanoid form.

2) The size stacking/shape changing rules--do they apply here? Can I use Expansion if I'm in the form of a Large hybrid? What if I'm in the form of a Medium hybrid? My understanding is that I only become larger if my new size, applied to my natural size, would be larger than my current size, so if I'm a human werebear manifesting an augmented Expansion (+2 sizes), I become Huge (Medium+2, not Large+2). Is that right?

3) What do you need to use weapons? Claws? Opposable thumbs? Just claws seems weird--I doubt a werelion in animal form could use a weapon. What about other gear? Can I enter the arena in animal form with gear strapped to my back, and just have it fall to the ground when I change shape?
NiQil

05-06-06, 01:52 PM
Temporary topic derailment:

I'm considering a lycanthrope for the somewhat-distant future, and I'm trying to get a grasp on how they work. Here are my questions:

1) If I make a half-dragon natural lycanthrope (apply the lycanthrope template first, since you can't apply the lycanthrope template to a dragon), and its animal form is Large, does it get wings in any form? I'm not sure if you apply the half-dragon template separately to each form, or just to the humanoid form.

2) The size stacking/shape changing rules--do they apply here? Can I use Expansion if I'm in the form of a Large hybrid? What if I'm in the form of a Medium hybrid? My understanding is that I only become larger if my new size, applied to my natural size, would be larger than my current size, so if I'm a human werebear manifesting an augmented Expansion (+2 sizes), I become Huge (Medium+2, not Large+2). Is that right?

3) What do you need to use weapons? Claws? Opposable thumbs? Just claws seems weird--I doubt a werelion in animal form could use a weapon. What about other gear? Can I enter the arena in animal form with gear strapped to my back, and just have it fall to the ground when I change shape?

From a common sense perspective, I don't think you would be adding the lycanthrope template first....how do you *become half of a dragon? You would kinda already have to be a half dragon that is also a natural lycanthrope....you can't really be a lycanthrope who becomes a half dragon, yanno?

Edit: One way around this would be to take a natural lycanthrope into the Dragon Disciple prestige class, since that class allows you to evolve into a half dragon. Otherwise, I believe the half-dragon template would come first, and then disqualify you from the lycanthropy.
Caterane

05-06-06, 02:36 PM
Well, there is another solution on how to open all leagues with our current capacity. It was one idea when Living Gladius was created but I decided against it.

The idea is to combine two leagues. The roster would look like that

Level 3-4 League
Level 5-6 League
Level 7-8 League
etc

That would half the number of leagues and we could open the higher ones. The handicapped characters could receive a bonus if paired against a higher one at the same league. It's just a thought that I want to throw into the pot.

I have to think about 1/2 loser rewards.
MindWandererB

05-06-06, 02:55 PM
From a common sense perspective, I don't think you would be adding the lycanthrope template first....how do you *become half of a dragon? You would kinda already have to be a half dragon that is also a natural lycanthrope....you can't really be a lycanthrope who becomes a half dragon, yanno?Well, you don't aquire either template. You don't "become" a natural lycanthrope, either, you're born one. You get a half-dragon lycanthrope when a natural lycanthrope mates with a dragon. You'd be a half-dragon, half-human who becomes... what? An animal, or a half-animal, half-dragon?

My gut reaction to merged leagues is negative. The key would be providing adequate compensation to the lower-level character--of course, it would be unfair to "even the playing field" and still give the normal rewards for when a lower-ECL character wins a higher-level challenge, and so on.

One thing that would help is if leagues 3, 4, maybe 5, and possibly even 6 and 7 aren't merged, but the higher leagues are. One level makes a smaller difference the higher level you are. At that point, the greater gp/xp rewards might be worth the extra ECL of your opponent. I think an ECL 8 vs. an ECL 9 is pretty darn close to a fair fight. And we have plenty of characters in each league up to ECL 7.
SoulLord

05-07-06, 01:26 PM
Excelent idea.

right now we have a limited pool or gladiators and pitlords not sure how the numbers are

but we have many more gladiators in the 3rd league than in the 9th.

I think the number of active gladiators stabilizes once it reaches the 7th league (which is also the league where your characters won't pass into oblivion but rather will have a place in the graveyard)

merging the leagues 7-up would be a great step into unlocking the frozen gladiators.
Caterane

05-08-06, 05:45 AM
That's also an idea. If we begin merging the leagues from lvl 7 on, the new frozen league would be 15. The higher leagues would look like that:

Mid-Level
7-8
9-10
11-12

High-Level
13-14
15-16

Epic-Level
17-18
19-20

As you have surely noticed, with this distribution the lvl 12 league has to be degraded to "Mid-Level". Since no guild has such characters it won't have an effect.

That's the only way I see to open the higher leagues. The alternative is to wait for many more members.
MindWandererB

05-08-06, 02:25 PM
I like it. And if we ever do get that many members, we can always split up the leagues again. I think that most 7th-level characters would give an 8th-level character a run for their money, which would not be true for lower ECLs. And the differences only get smaller as levels go up.

Would this mean that the Iron Man tournament is cancelled until ECL 15 fills up? If we do open up ECL 10, we'd want to hold the Iron Man tournament right away, or else the gladiators will end up spread out across too many levels again.
Caterane

05-08-06, 02:43 PM
No, we stick to the schedule. I'd like to see 32 characters fighting in the Iron Man tournament. About half of them can come from the lower leagues in teams. We need Interleague rules for that first.
MindWandererB

05-08-06, 03:27 PM
Then we need to get some experimentation going ASAP. In other words, we'll need some "exhibition matches" between ECL 10 characters and potential team combinations. And we'll have to get them going soon--we have a way to open up the higher ECLs, so we should hold the tournament soon, then merge the leagues and open them up. So we'll need volunteers to participate in and run interleague, CR 10, exhibition matches. We should probably set those up in the April 26 FOTW thread for now, and maybe start a new thread for them later.
SauroGrenom

05-08-06, 03:50 PM
Sorry to open another can of worms with my comments a while back. I'm the type who likes to plann out the future of my "Build" for many levels ahead. A couple days ago I was thinking about when those frozen leagues would open up for my characters who are approaching ECL10, and I realized that it wouldn't be for a very very long time at the current rate of membership.

I like both the idea of improved looser rewards and interleague fights to open up higher ECL's and promote slightly faster character development and continued activity into higher levels.
Usurpator

05-08-06, 05:49 PM
I actually really wish that more of the experienced players would focus on building a character up in level as fast as possible.

I am not really that interested in high level matches. From what I have seen in previous incarnations in the CoCo, these battles will become more and more 'all-or-nothing' matches. I like matches to go back and forth, and not be all decided in one fell swoop, with one roll (like who wins initiative, or who missed the first save) deciding all.

So I am in no hurry, and rather progress all my characters slowly than rushing towards high level when the road there is probably much more interesting than actually being there.
Sindorin

05-09-06, 10:15 AM
Oh, look, they've polymorphed Polymorph again (http://www.wizards.com/default.asp?x=dnd/rg/20060509a)...

...but wouldn't that counterspell it?!
MindWandererB

05-09-06, 06:26 PM
Oh, look, they've polymorphed Polymorph again (http://www.wizards.com/default.asp?x=dnd/rg/20060509a)...Despite the title, that article actually talks about Alternate Form, not Polymorph.
SauroGrenom

05-10-06, 02:21 PM
From what I understand the polymorph spell hasn't been changed at all by WOTC. But all monsters with polymorph spell like abilities don't have those abilities any more. Also many of the monsters who had alternate forms previously listed in the MM are now governed by these new rules that make alternate form far weaker than Polymorph.
MindWandererB

05-11-06, 03:18 PM
I hope everyone has noticed the update to the message board update schedule.

We need a new plan. I don't think we can just plan on suspending the CoCo again. That's just starting to get ridiculous.
Caterane

05-11-06, 03:42 PM
There's no easy way around it. It will take a considerable effort to make sure all battles are posted properly and on time. The boards come back up on Monday June 12 which leaves everyone with 2 days to post battles, and me with probably no time to update the board before pairings are done. And there will be comments and concerns and mistakes. To make matters worse, these are two weeks where I have only limited time (my last deadline before november).

It's not our fault that the boards go up and down.
Zevox

05-11-06, 05:08 PM
Edit: Nevermind, thats a proposed change. I need to read things more thoroughly...
MindWandererB

05-11-06, 05:16 PM
Since I felt this belonged here more so than in the council, a quick query some comments there have brought to me:Yes and no.

If a skill is a cross-class skill for the class you're taking at the moment, each point gets you half a rank. Doesn't matter if you previously took a class that has it as a class skill.

But, if a skill has ever been a class skill for you, its maximum rank is equal to your current HD +3.

So, take a character who took level 1 as rogue and is now taking level 2 as ranger.

Hide: class skill for both, each point buys one rank, maximum ranks is 5.
Spellcraft: cross-class for both, each point buys half a rank, maxmimum ranks is 2 1/2.
Knowledge (nature): cross-class for rogue, but class for ranger, each point buys one rank, maxmimum ranks is 5.
Use Magic Device: class for rogue, but cross-class for ranger, each point buys half a rank, maximum ranks is 5.

Clear now?

Edit: the above is not a house rule, it's RAW. The quote you originally made was in reference to the treatment of UMD as an equivalent caster level for the purposes of a level cap.
Zevox

05-11-06, 05:20 PM
Yeah, thats exactly what I've thought thus far. Like my edit of the original post says, I need to read things more thoroughly...

Zevox
Book5

05-11-06, 05:46 PM
The key phrase there is "weekly 8-10 hour sessions." I wish I could manage that.

Before I decided to grow up and get a real job I was playing probably 3/4 games a week pretty steadily for a couple years. Almost always that was: Usually one was a fast paced loose rules game where everybody leveled pretty quick. One was real harsh rules and it took sometimes two game seesions to get through... one fight.

One group I played with (not D&D but the theory holds) played like 12 hour games .. once every two weeks. That progressed realy really slow. But! 12 hour games rock!

So.... are we waiting till the 30th to get back on track? How about an Iron man test while were all frozen? Do we have 32 "ready" fighters?
MindWandererB

05-11-06, 05:57 PM
So.... are we waiting till the 30th to get back on track? How about an Iron man test while were all frozen? Do we have 32 "ready" fighters?As things stand, we're on for May 17 and May 23, then nothing until June 14, when things pick up again as usual.

In theory, the period from May 31 to June 12 is open for "free" fights, challenges, quests, whatever, but seeing as how that's the current state as well, and only King Uther's quests have actually happened, who knows. I'm still really hoping someone runs that PSI/EYE battle.

I assume the story contest is still running as planned, with entries accepted from May 15 to May 20.
Book5

05-11-06, 08:44 PM
I am such a geek... I have the four days surrounding the intended reset of the boards - taken off. SOOoooo, I think I can get to that PSI/EYE battle this weekend as well. See if you can get me the tactics? I do want to pitlords some things.. just monsters, and catastophys, illness, annoyances, and catastrophys.. did I say catastrophys? Plauged me this weekend.... I swear I was on the guest list for this rockin concert - blech! Couldnt make it... this week has been rough.

:shifty: admitidly for some reason my life seems to go "rough" .. :shifty: might be my fault
Iced

05-11-06, 09:55 PM
Hey guys....

My computer crashed and after I got a new one I didn't find much time to come back. I realize I left a few loose ends around and I'd like to tie them up if i can. Someone sent me an e-mail about the campaign I ran and I remember two quests i think?

If I can get links to the threads I'll finish them out. Just pm them to me. Sorry for not doing this sooner.

best,
~Iced
Vathelokai

05-12-06, 05:45 AM
I am such a geek... I have the four days surrounding the intended reset of the boards - taken off. SOOoooo, I think I can get to that PSI/EYE battle this weekend as well. See if you can get me the tactics?
Erithmu and I are the other end of the battle. I'm waiting for Rith to get back home (should be this weekend), and we can hammer out some tactics for our team.
Ariel23

05-12-06, 12:30 PM
THe SRD does tell us some of this info. We can look up the materials that are included with a suit of armor. This is not really the issue under discussion, though. That issue is whether you can take the Ghost Touch for "free" from the suit of armor and piece out your armor into a belt, a shirt, gloves, boots, and a helm and then equip a ghost (et al) with a bunch of Wondrous Items that they normally would not be allowed to get.

I would have no problem with it if you pay the increased "not standard body affinity" cost for each and every item (and credits for each in CoCo).

It's not clear if the slam attacks must be performed with hands. I can't find this anywhere, either, but I reference the Living Spell template (I'm looking at the Eberron one, but it is also in the MM 3).
This is an incorporeal piece of arcanum and has a slam attack. It not only lacks hands, but lacks a true physical being.
Kaigan

05-12-06, 01:44 PM
Just to be clear:

So we're on for May 17th? and then for the 23rd?

Thanks

Kaigan
Zevox

05-12-06, 01:59 PM
Just to be clear:

So we're on for May 17th? and then for the 23rd?
Thats the current plan, yep.

Zevox
Salrantol

05-12-06, 02:58 PM
Why are we switching to Tuesday in two weeks? Shouldn't it be the 24th?
Macbrea

05-12-06, 04:07 PM
I can't find this anywhere, either, but I reference the Living Spell template (I'm looking at the Eberron one, but it is also in the MM 3).
This is an incorporeal piece of arcanum and has a slam attack. It not only lacks hands, but lacks a true physical being.

If you want to SRD example of an amorphious creature with a slam attack see the phasm (http://www.d20srd.org/srd/monsters/phasm.htm).
Book5

05-12-06, 07:47 PM
Hey guys....

My computer crashed and after I got a new one I didn't find much time to come back. I realize I left a few loose ends around and I'd like to tie them up if i can. Someone sent me an e-mail about the campaign I ran and I remember two quests i think?

If I can get links to the threads I'll finish them out. Just pm them to me. Sorry for not doing this sooner.

best,
~Iced

:D My Questor! Your back! Hey! Better swing by the TAO before they kick Marcus out! ;)
Zevox

05-12-06, 11:07 PM
Why are we switching to Tuesday in two weeks? Shouldn't it be the 24th?
Er, yeah, that would be the result of a typo on Kaigan's part and the lack of checking a callendar on my part. Its the 24th.

Zevox
Caterane

05-13-06, 07:54 AM
This Tavern has exceeded it's limit and is now being closed.

Please continue discussions in the Core Coliseum Tavern VI (http://boards1.wizards.com/showthread.php?p=9149655#post9149655).

Caterane