Fight of the Week - Sept 8, 2004. Comments/Concerns [Archive] - Wizards Community

Post/Author/DateTimePost
Caterane

09-08-04, 07:56 PM
Hey hey hey
Magagumo

09-08-04, 09:08 PM
Tactics for Crest sent to Myrridin, Tori's tactics will be sent to Cat

(Note to Beldin- Tori has one less PWP does, but the other is still on an arrow, she also has a few less arrows and a few less CLW wand chgs. I forgot to update from the last fight, but I don't think it matters tremendously).

Since I have two fights, and a busy weekend, it would be ncie to get at least one set by Friday, so that I can get it out of the way :).

Good luck to all this week.
Caterane

09-08-04, 10:18 PM
The 'How to harvest an ogre' Guide has been sent to Ashenai LOL

Wow, I have only 1 of 6 characters active this week
Zerone

09-08-04, 10:46 PM
Jin Szen's tactics have been sent to Beldin. Let's get it on Sindorin! :smirk:
Sindorin

09-08-04, 11:52 PM
Jin Szen's tactics have been sent to Beldin. Let's get it on Sindorin! :smirk:

lol, I am drugged up because I caught a head cold, so writing tactics wouldn't be wise for me right now... I will write them from school tomorrow mornin'.

It should be an interesting fight, seeing how YOU'RE A WIZARD and I'M A SORCERER...

Note to Master B that I originally was making Ara into a wilder and then changed my mind to making her a sorcereress and I forgot to correct her AC, it should just be 11, not 15 like it is displayed. It was the gnomes.

My tactics are probably going to be pretty simple, it will probably end up being a race to see who color sprays the other first :D...

Or maybe Sokai Calanis's lost lover has other things in mind...
**Spooky Music**

Also, Zerone, good luck with your red wizard ;) once Jin gets up to level 6 Tair Malek won't be the only one anymore, and maybe you'll do it without deciding to do it late and taking it a level or two behind like Tair did. hehehe... I swear one of these days I am going to remake my Evoker... Tair is just chock full of mistakes, I am glad we froze level eight. oh well.

Anyway, now that my doped up rant is complete I am going to crash. Tactics tomorrow, yo
Caterane

09-09-04, 04:21 AM
Tactics for Archangel Ixenthor sent to Zerone
El_Jaguaro

09-09-04, 08:57 AM
I see i forgot to make Jaguaro active. If Cellardwellar wishes to fight i can do that as long as we get a pitlord, otherwise i guess i'll wait.


The Jag
Magagumo

09-09-04, 09:43 AM
Just to ensure it was seen... is it possible for Rain & Ban'zanifal (the silverless warrior ;)) to get a pitlord for a fight between them this week?
Beldin

09-09-04, 09:57 AM
@ mag, I can take that fight, if noone else wants to, and do it on monday. But detailed tactics for Ban'zanifal - uhm...psionics ;)
Pittbull

09-09-04, 10:09 AM
@Tellish: Tactics for Angosh have been sent via E-mail. Thanks
Sindorin

09-09-04, 10:48 AM
Tactics for Ara have been sent to Beldin. Sorc vs Wizard, enjoy.

~Sindorin
kedi

09-09-04, 11:34 AM
Tactics for Shadovar has been sent.
Beldin

09-09-04, 02:47 PM
Jin Szen vs. Ara Xaljorn: both tactics have been received
@Caterane: tactics have been send for Delayar, pm me if something does not work
@Magagumo: tactics have been send for Rhaegar
Magagumo

09-09-04, 03:35 PM
Rhaeger recieved.

I will gladly explain the exact range, duration, and effects of any used powers, Beldin, you have my promise. (I actually include the majority of my info in my sheet as well, just to make it easy on Mods & opponents :))
Beldin

09-09-04, 05:40 PM
ok, Battousai and magagumo send me tactics and I will run the fight (on monday)
@pitlords: please add that fight to the pairings
SnarkHunter

09-09-04, 06:11 PM
The 'How to harvest an ogre' Guide has been sent to Ashenai LOL

:bored:

So you think you're ready to play with fire? Well... get ready for the...thing...that fire...does.

...

RAWR!

Also, tactics recieved for Cyric. I thought I had another set but thats the only one I can find right now. Everyone please try to e-mail them by Friday.
Pitlords

09-09-04, 10:15 PM
Ban'zanifal (Magagumo) vs Rain (Battousai2005): Beldin

has been added to the roster. Beldin gains one credit, Mag loses one, no change to Battousai's account.

@ElJaguaro: Write a PM to cellardweller. If he agrees, I'll pitlord your fight.

@Snark: I have protection from fire :P
cellardweller

09-10-04, 01:32 AM
Vandameer is ok to fight should you desire it.
Ashenai

09-10-04, 10:59 AM
Tactics sent for Moksha Jehannum (to Magagumo), and Ex Nihilo (to Cat).

Tactics received for the Harvester (2nd avatar).

Tactics not yet received for Donkey.
SnarkHunter

09-10-04, 12:35 PM
Tactics not yet received for Donkey.

I was waiting to hear something from Cat, but I'll send you what I've got now.

Edit: Tactics sent, and now it's personal.
Pitlords

09-10-04, 01:20 PM
Jaguar (El_Jaguaro) vs Vandameer Black (Cellardweller): Caterane

has been added to the roster! Caterane gains one credit, Cellardweller loses one, no change to El_Jaguaro's account.
kattattack22

09-10-04, 01:53 PM
Arkin's tactics sent to Tellish of Ket via email.

@Pittbull - Jesus! 141 HP! That's not even raging! Angosh might get revenge on Arkin this time around.
Kaigan

09-10-04, 06:26 PM
Zent tactiZ to Zerone
Zerone

09-10-04, 08:34 PM
Archangel Ixenthor (Caterane) hunts a Deinonychos - Tactics received...

Eiletha Surion (Kaigan) - Tactics received...

Ragnarr (scaryfroman) - - Tactics not received...
MysticMonk2005

09-10-04, 09:08 PM
tactics for Drahc vs Shadovar sent by email. PM me if you don't get them.
cellardweller

09-10-04, 10:41 PM
Jaguar (El_Jaguaro) vs Vandameer Black (Cellardweller): Caterane

has been added to the roster! Caterane gains one credit, Cellardweller loses one, no change to El_Jaguaro's account.

Appologies to El_jaguaro if he has already done his tactics, but I am going to have to recind. It is going to take me a couple of hours to produce tactics to fight a druid (sorry I didn't look before I agreed) - this is time that I don't have this weekend due to work commitments.
Pitlords

09-11-04, 12:09 AM
:/

I probably should've left that part with 'losing a credit' out
Druid Roxors

09-11-04, 03:41 AM
Tactics for Demon Lord Themmez Sent.
SnarkHunter

09-11-04, 08:33 AM
Tactics for Themez not recieved, please try again good sir.
cellardweller

09-11-04, 08:57 AM
@Cellar: Shade does not have the Improved Unarmed Strike feat thus you can't have the Improved Grapple feat. Natural weapons do not qualify as a substitute.

This was discussed in the tavern late May. The decision was that NA's can substitute for INA. It was based the fact that none of the monsters with NA's that take INA dependent feats have the INA feat.
Caterane

09-11-04, 01:06 PM
This was discussed in the tavern late May. The decision was that NA's can substitute for INA. It was based the fact that none of the monsters with NA's that take INA dependent feats have the INA feat.

I completely missed that discussion that Natural attacks qualify as a Improved Unarmed Strike substitute. What was the reasoning again? I mean, it's CLEARLY written that IUS is a prerequisite for imprpved grapple.

IUS is like knowing martial arts. Just because I have a bite or a hoof attack doesn't mean I can wrestle.
Market_Share

09-11-04, 01:09 PM
I don't think that was the discusion. I believe the "erroneous/biassed" discussion was that IUS qualified for INA, not that any creature with natural weapons have the equivalent of IUS.

Spike
Beldin

09-11-04, 02:11 PM
@mag: tactics received and understood
@bat: tactics not received
MotherBast

09-11-04, 03:58 PM
CAT: The reasoning was that all monstors in the MM that have natural attacks and IUS dependent feats such as improved grapple did not take the IUS feat, so it seemed obvious that for creatures with natural attacks available, the IUS feat wasen't necessary to obtain its dependent feats.
Caterane

09-12-04, 12:09 AM
CAT: The reasoning was that all monstors in the MM that have natural attacks and IUS dependent feats such as improved grapple did not take the IUS feat, so it seemed obvious that for creatures with natural attacks available, the IUS feat wasen't necessary to obtain its dependent feats.

Uh, MOTHERBAST, I couldn't find a monster with the Improved grapple feat. You surely don't confuse it with Improved Grab which is something completely different and has nothing to do with the feat. It even has a different name. So please MOTHERBAST, show me this monster.

CAT
Magagumo

09-12-04, 12:57 AM
Bebilth (Demon). Just used it today, Cat :). (By the way, props on dedication for that Tori v. Delayar fight... I'm curious of how it will end..)

Edit: Also barbed devils

Edit 2: I only have Moksha and Rhaegar's tactics; not Kesaron and Sildaris. Both are Myrridin's, but I know he's been busy with work and such. I'd like to run them tomorrow, but will conceivably wait until Monday, given the circumstances (I'd really prefer them for tomorrow, as I have some big assignments to get rdy for...)
Beldin

09-12-04, 11:09 AM
cat, looks like you had some fun with the fight :rolleyes:
But I did not want to use phantom steed and/or polymorph myself and my familiar. :(
Caterane

09-12-04, 02:09 PM
But I did not want to use phantom steed and/or polymorph myself and my familiar

You didn't bring in the phantom steed (nor could you, with the familiar already being one ally) and I didn't polymorph you but only your familiar. Sorry but I don't know what you mean; I followed your tactic to the letter.

Mag & Beldin, I want to hear a solution from both of you. Both your tactics have broken down (or better: ran out) so please tell me now what your characters are going to do so that I can finish the fight.


I have not received tactics from Myrridin.
Beldin

09-12-04, 02:19 PM
(nor could you, with the familiar already being one ally)

uhm, I remember the prof bringing both in the arena...

I yust wanted to say that the fight would have been much shorter if I had used the standard "poly self and familiar" tactic or the "super movement and full attack/cast spell phantom steed" tactic. everyone knows how effective and succesfull they are.
Magagumo

09-12-04, 02:33 PM
I've sent my finishing tactics to Cat... nothing too surprising given the circumstances.
Beldin

09-12-04, 03:57 PM
I've sent my finishing tactics to Cat.

still no tactics from Battousai
Caterane

09-12-04, 04:50 PM
(nor could you, with the familiar already being one ally)

uhm, I remember the prof bringing both in the arena...

I yust wanted to say that the fight would have been much shorter if I had used the standard "poly self and familiar" tactic or the "super movement and full attack/cast spell phantom steed" tactic. everyone knows how effective and succesfull they are.

No, the Professor has never used his familiar when using the Phantom Steed. And for your tactics, here's what you wrote:

11: cast polymorph on Cattricken: Gray Render, move slowly up to conceal my position (Cattricken will go hunting )
12: cast a targeted dispel magic on him, move away
13: rapid full attack him

You clearly said polymorph on Cattricken and if that isn't clear enough already, the 'send him hunting' (which would've dismissed the polymorph as soon as Cattricken leaves your reach) and the 'rapid full attack' (using your bow and your 24 Dex instead of the Grey Renders Dex 8) makes it 100% clear what your intent was. And I followed it perfectly.

Also, I'm pretty sure that your tactics didn't include the Phantom steed. Asides from it not being mentioned even once; you even wrote what to bring into the arena ("0: bring in Cattricken, my toad and the potion of invisiblity in one of my hands."), you couldn't erect the globe with the mount because it takes up all squares so that you can't summon the archons. Our prefight discussion confirms this even further and you also wrote "fly up a little, cast summon monster v: 1d3 lantern archons" to fly up and make space for the archons.

Beldin, I'm pretty sure I didn't interpret it wrong. If so, I apologize but everything in your mail sounds exactly like I ran it.
Caterane

09-12-04, 05:10 PM
I've received both your tactics and they both won't work. The Take 10 rule makes Tori effectively invincible while Tori cannot reach Delayar. I will make a decision now and end the fight the old way: without the take 10 rule; to hell with it!
Zerone

09-12-04, 05:16 PM
Ragnarr (scaryfroman) - Tactics still not received...

How long do I wait for scaryfroman's and what happens if there are no tactics sent?
Magagumo

09-12-04, 05:25 PM
Generally, our deadline has been Frisay ro Saturday evening, and the approved practice is to run the fight using only the most rudimentary tactics for the defaulting player (I would look at any past fights he's been in or see if he has listed Default tactics).
Caterane

09-12-04, 07:06 PM
*Sigh*

It's done.
Magagumo

09-12-04, 07:19 PM
*Jaw drops* That was one of the most insane and tension-ridden two rounds I've seen in awhile.... Wow, simply wow.
Zerone

09-12-04, 10:32 PM
I posted Ixidor vs Finx (Deinonychus), but was unable to quote Caterane's character sheet? I could copy/paste, but when I went to add 'quote' or to copy/paste a quote it said, "Please make your post more than 2 characters long"???

Any ideas why?

Zerone
Jindl

09-12-04, 11:54 PM
Re: Rhoar vs Spike

There is a substantial mistake recurring throughout the fight. I'm sorry, I would have mentioned this earlier, but I have been out of town these last 3 days (during which the fight was posted).

Spike cannot both deflect arrows and use a full attack with a two handed weapon, unless he has the quick draw feat (and he doesn't).

To deflect arrows, Spike must remove one hand from his two handed weapon (his bow, in this case), which he can do as a free action at the end of his turn. However, before firing the bow again, he must spend a move action to re-equip his two handed weapon again. Thus he will be limited to firing a single arrow each turn. Market Share realized this, which is why he even wrote this in his tactics.

This has occurred and been discussed in previous fights (I remember some of Brock's fights specifically). Because of this error, Spike was allowed to fire many more arrows than he should have, while deflecting an arrow from Rhoar each round. Keep in mind that Rhoar's arrows deal 2d6+11 damage per hit.

This is a substantial difference, and one that I believe would change the outcome of the fight.

Druid, could you please take a look at this?

-Jindl
KerlanRayne

09-13-04, 12:14 AM
I yust wanted to say that the fight would have been much shorter if I had used the standard "poly self and familiar" tactic or the "super movement and full attack/cast spell phantom steed" tactic. everyone knows how effective and succesfull they are.

I think he just means that he could have used those two tactics for an easy win, but decided to try something else.

KerlanRayne
Beldin

09-13-04, 05:33 AM
hmmpf, why did you ask for new tactics then...

Jin vs Ara (elc 2) is posted.

@Kerlan: yes, thats what I meant.

@battousai: tactics received, fight this evening
Zerone

09-13-04, 09:00 AM
Eiletha vs. Ragnarr is posted. There were many mistakes on both character sheets. I took the liberty of editing the necessary changes for the fight, but they are not permanent. However, I do not know what to say about the incorrect ability scores… I noted all the errors in red on the character sheets after the fight, on the same post.

Zerone
Sindorin

09-13-04, 09:39 AM
heh heh good fight, zerone... back to the drawing board. I considered using color spray instead of the firebal but i didnt expect you to make the reflex save so fireball felt better. ay, now I can remake my evoker or try something else. Well done!
Zerone

09-13-04, 09:46 AM
All I can say is, "When my horse jumped, so did I..." :smirk:

Good luck on your future characters... I'm sure I'll see them around...

Zerone
Druid Roxors

09-13-04, 09:59 AM
Re: Rhoar vs Spike

There is a substantial mistake recurring throughout the fight. I'm sorry, I would have mentioned this earlier, but I have been out of town these last 3 days (during which the fight was posted).The fight was posted Wednessday as promised (Central). Revisions for the tactics were posted in the preliminary post Monday. I asked both players to verify each other's tactics for the red ink, Nevertheless, I will correcty any mistake that should be.

Spike cannot both deflect arrows and use a full attack with a two handed weapon, unless he has the quick draw feat (and he doesn't).

...

Druid, could you please take a look at this?

-JindlA bow is not wielded in two hands. Although a two-handed weapon. One of the hands wields the bow while the other wields the arrow. once the full attack is resolved, his hand is effectively empty.

If I remember correctly, this was the way Ixidor Vs Tori was resolved a few months back. Tori Readied against Ixidor to negate his deflect arrows and nobody had a problem with it (Namely Caterane).

I would like to get some input from others on this issue.
Caterane

09-13-04, 11:05 AM
hmmpf, why did you ask for new tactics then...

Both your new tactics didn't work. Tori wanted to hide until the end of days, and Delayar wanted to attack enlarged from 20ft away which wasn't possible since you won't spot or hear her with take 10. I was at a loss at this point and hoped that one of you comes up with something like "I drop my darkness" which alters the setting, just so that it wouldn't be me who makes this decision. It didn't happen though and I had to make a decision. In the end, it was pure luck that decided the outcome.

To deflect arrows, Spike must remove one hand from his two handed weapon (his bow, in this case), which he can do as a free action at the end of his turn. However, before firing the bow again, he must spend a move action to re-equip his two handed weapon again.

I see no mistake here. Spike fullattacks with the bow, then gets one hand off of it to deflect arrows. And where does it say that you have to re-equip the bow?
Jindl

09-13-04, 11:40 AM
A bow is a two handed weapon. It requires two hands to wield a two handed weapon. Thus you don't have a hand free to deflect arrows with.

The rules would be the same if it were a heavy crossbow, a two handed sword, or a quarterstaff. If it is a two handed weapon, then it requires both hands to wield.

Taking your hand off the bow so that you have a hand free to deflect arrows is a free action. However, during this time, the bow is not wielded, it is merely being held in one hand. To use the bow again, you have to wield it, which is a move action (unless you have quick draw). So you cannot full attack with it, because you had to spend a move action to wield it.

MarketShare understood this perfectly which is why he even explained it in his tactics. This is the right way to do it, and it is the way it was done in the past (ask Tellish, he'll confirm that it was done this way in Brock's fights).

A bow is a two handed weapon. Nothing says that it has the special property of allowing you to keep a hand free (like a lance does when mounted, or a light crossbow does with a penalty, or a sling does when firing). You don't have a hand free unless you are only holding the bow, in which case its not wielded, and you have to spend a move action to wield it again (unless you have quick draw).

-Jindl
Caterane

09-13-04, 11:48 AM
Jindl, this is surely not true. If I wield a greatsword or a scythe I can take it in one hand and cast a spell, then attack with it normally next round. Where in the PHB does it say that you have to use a move action to get it back into both hands? And please, don't quote 'draw a weapon' because the weapon is already drawn.
Jindl

09-13-04, 11:50 AM
Jindl, this is surely not true. If I wield a greatsword or a scythe I can take it in one hand and cast a spell, then attack with it normally next round. Where in the PHB does it say that you have to use a move action to get it back into both hands? And please, don't quote 'draw a weapon' because the weapon is already drawn.

That's just it, a two handed weapon is not drawn if it is held in one hand.
Caterane

09-13-04, 01:29 PM
Jindl, forget it! Draw a weapon means drawing a sheathed weapon. Someone holding a weapon in one hand surely need not use a move action to get both hands back on it. That's complete nonsense.
Magagumo

09-13-04, 02:01 PM
Personally, I'm going to agree with Cat here- it's not impossible to hold a 2-handed weapon in 1-hand (likely resting the point/end on the ground), but it is obviously unusuable in such a state. However, it is a simple action to bring it back to bear upon your opponent, and I don't believe it would require a move action to ready it as such.
Jindl

09-13-04, 02:24 PM
Here's the old rule from 3.0. It seems to support the idea that it is a free action to put your hand back on the two handed weapon you are already holding in one hand. If this is the consensus, then I'll drop my complaint about the fight.

-Jindl

Suppose Gruntharg the barbarian carries a longspear
and wears spiked gauntlets. He has a throwing axe at his
belt. He encounters two orcs 60 feet away and wins
initiative. For his action, Gruntharg draws the axe and
moves and also readies an action to throw the axe at any
orc that comes within 15 feet. The orcs charge. As soon as
the first orc gets within 15 feet, Gruntharg throws the axe
and kills that orc. After throwing the axe, is Gruntharg
assumed to be carrying and wielding the longspear in both
hands? Thus, does he get an attack of opportunity as the
surviving orc passes from 10 feet away from him to 5 feet
away? (Gruntharg does not possess the Monkey Grip feat
from Sword and Fist.) If not, what are the rules for going
from a one-handed (or carrying) grip to a two-handed grip
for a weapon, and what kind of action is it to change this
grip? Now suppose Gruntharg has the longspear in both
hands when a spellcaster 5 feet away from him starts
casting a spell. The longspear does not threaten the
spellcaster because it’s a reach weapon and the spellcaster
is too close. Can Gruntharg just let go of the longspear and
smack the spellcaster with his spiked gauntlet? What kind
of action is it to let go of a two-handed weapon with only
one hand?
Gruntharg’s action in the first example (throwing the readied
axe) is possible. Presumably, Gruntharg holds the longspear in
one hand, perhaps letting the shaft rest on his shoulder, or
perhaps just letting the butt drag on the ground. This
arrangement leaves one hand free to draw the throwing axe
while moving, which Gruntharg can manage because he has at
least a +1 base attack bonus. (Even a 1st-level barbarian has a
+1 base attack bonus.) As a general rule, if you’re big enough
to wield a weapon in two hands, you can just carry it
(somehow) with one hand.
The second example (an attack of opportunity against the
second orc) is not possible. Holding a two-handed weapon is
not the same as wielding the weapon. If Gruntharg wants to use
that longspear he has been holding on his shoulder or dragging
on the ground, he has to get his free hand on it. This maneuver
is similar to drawing the weapon, but a little easier, since
Gruntharg already has one hand on it. Therefore, it’s a free
action. But Gruntharg can do this only during his own turn, and
in any case, he does not threaten an area with the longspear
when he’s holding it in only one hand.
The third example (smacking the spellcaster with the
gauntlet) is not possible as described. A spiked gauntlet is a
melee weapon, and Gruntharg threatens the area around him
with it, but only when he has that hand free. In the example,
Gruntharg is holding the longspear with that hand, not wielding
the gauntlet. He could indeed just let go of the longspear with
one hand; this maneuver is the equivalent of dropping the
weapon, even though he is still holding onto it with the other
hand. Dropping a weapon is a free action, but you can use free
actions only on your own turn. Gruntharg could shift the spear
to one hand as a free action at the end of his turn, leaving one
hand free to threaten the area around him with the spiked
gauntlet, but then he would not threaten any area with the
longspear.
Beldin

09-13-04, 03:03 PM
Ban'zanifal vs Rain is posted
I had a cool story in mind for this one but the fight took a little more time than I expected.. :mad:
Magagumo

09-13-04, 03:33 PM
@Beldin Just for your knowledge (this caught me by surprise when Crest v. Pard) when an individual uses Improved grapple- they end that round which each person in their own respective square, but grappling. However, at the beginning of the intiator's next turn (in this case, Crest/Rain), they must enter the opponent's square. If this is not possible, due to terrain or the opponent being mounted (since the horse and opponent share the same square the grappler cannot enter as well).

However, and I just realized this now, if the grappler has a move action elft (say, they grappled the mounted opponent with a std.), they can then use their move to try and "move the grapple" thus pulling the opponent from their saddle. This may allow the opponent to use their Ride chk (as they can vs. Trip) but it does get them off the mount and allow the grappling to continue the following round, rather than forcing the monk, etc. to reinitiate the grapple (in the end, the only real difference is the grappler having to make a touch attack each round, as damage is still dealt and the opponent is grappeld on their own turns.)

In the end, the only surefire way to grapple is to be a remorhaz, purple worm, etc, because "Improved Grab" pulls your opponent into your square.

Edit: Why did Banzanifal manifest Vigor twice? (rd 3 & 4?) Just for your knowledge, the power is still manifested if you fail the enervation check, you are simply dazed and lose power points.

Also, did Ban fail his Ride checks to get +4 COver AC when Rain hit with the 24 and critted later on? Not to make a huge deal, just curious what occured at each stage, mostly because ppl keep forgetting to take the cover action with Banzanifal and it makes a difference...

And did I only deal 13 damage with 2d4+5+2d6 on round 15? If so, I feel your pain on how crappy rolls made this fight go long... *sympathetic smile*
Zerone

09-13-04, 03:45 PM
Draw or Sheathe a Weapon
Drawing a weapon so that you can use it in combat, or putting it away so that you have a free hand, requires a move action. This action also applies to weapon-like objects carried in easy reach, such as wands. If your weapon or weapon-like object is stored in a pack or otherwise out of easy reach, treat this action as retrieving a stored item.

If you have a base attack bonus of +1 or higher, you may draw a weapon as a free action combined with a regular move. If you have the Two-Weapon Fighting feat, you can draw two light or one-handed weapons in the time it would normally take you to draw one.

Drawing ammunition for use with a ranged weapon (such as arrows, bolts, sling bullets, or shuriken) is a free action.
This can be found on the online SRD, here (http://www.prodigyweb.net.mx/rodomg/actionsInCombat.html), under Move Actions.

Some food for thought; rounds are 6 seconds, so letting go of a weapon, finding spell components, casting a spell, and grabing a weapon again strikes me as a little longer that 6 seconds, unless there is no M or S component...

Melee and Ranged Weapons:
Double Weapons: Dire flails, dwarven urgroshes, gnome hooked hammers, orc double axes, quarterstaffs, and two-bladed swords are double weapons. A character can fight with both ends of a double weapon as if fighting with two weapons, but he or she incurs all the normal attack penalties associated with two-weapon combat, just as though the character were wielding a one-handed weapon and a light weapon. The character can also choose to use a double weapon two handed, attacking with only one end of it. A creature wielding a double weapon in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round.
This can be found on the online SRD, here (http://www.prodigyweb.net.mx/rodomg/weapons.html), under Weapon Catagories.

This is a gray area in the rules where an individual ruling is needed for each instance; a character with high Str could lift a heavier object easier, a double weapon is weighted differently, so weilding it in one hand would be easier, etc...

Zerone
Beldin

09-13-04, 03:48 PM
hmm, round 3 should not exist.. :rolleyes:
yes, I forgot about the cover... :rolleyes:
oh, you should have dealt one damage more, the dice roller sais I added only 4 ;) , yes there were some good rolls...
oh, and I liked the tactics - mags were easy to understand; batts ever more so
Magagumo

09-13-04, 04:10 PM
Well I'm happy to have obliged, friend. :)

And no worries on Cover, etc, I just figure if I remind each of Ban's moderators (you, Snark, and kat (?)) of his rules, you'll remember the next time you run him. Hope psionics weren't too much trouble, and feel free to glance at his ever-growing power list :D That 18d10 Mind Thrust will be good fun at lvl 20 ;)
Beldin

09-13-04, 04:17 PM
but if they make the will safe...
all those clerics, mages, and druids at that level
MotherBast

09-13-04, 04:39 PM
Mag: About grappling a mounted character, it is possible, without moving the grapple. If you succeed on your touch attack, and establish the grapple, you move into the mount's space, effectavly mounting the mount yourself, and maintain the grapple. You are not concidered riding the mount, and should the mount move, neither you nor the rider will move with it unless the mount can carry both.
Magagumo

09-13-04, 05:01 PM
Hmm.. I'm just quoting cat, so I'm sure there will be discussion.

Rhaegar v. Kesaron is up. No tactics recieved yet surprisingly close- some erros on sheets and I'm going to adress one here:

People who are buying Psionic Tattoos- yes, they are very nice and don't require a mvoe action to draw, but unless they can also be manifested on another person normally (i.e. Skate & Detect Hostile Intent to name 2 that have been used), they cost twice as much. So, your Force Screen, Off. & Def. Precog & Prescicence, Biofeedback, etc. all are costing 100 gp each, not 50 gp like a 1st lvl potion would.

I have mentioned this frequently on sheets, so now everyone should be informed.

Edit: Moksha v. Sildaris run as well. 2 Fights, 2 hrs.. not a bad bit of work. Unsurprisingly, tactics are key to winning, though there were some surprises here as well...
cellardweller

09-13-04, 09:07 PM
Re: Eiletha vs. Ragnarr
Failing the CL check to activate a scroll doesn't use the scroll up unless there is a mishap. Eiletha should still have the scroll at the end of the match.

Re: Roar vs Spike
This was last debated back when we were still on CO thread, and the decision at the time was that it was a MEA to put your hand back on your weapon. I don't actually agree with the decision, but it was the ruling in effect when the fight was run.

Re: Personal Tatoos
There is nothing in the SRD to indicate this at all (I can only assume that this is in the XPHB somewhere - perhaps an early printing?). In any case, SRD take precedence over the XPHB, so the cost should be 50gp.
Magagumo

09-13-04, 09:10 PM
Powers with a range of personal can be made into psionic tattoos, but they cost double the price of standard psionic tattoos.

Pg. 24/25 of the SRD on Psionic Items.

Edit: S'all right, I was clueless for a long while myself. :)
cellardweller

09-13-04, 09:14 PM
I stand corrected.
SnarkHunter

09-14-04, 01:13 AM
Cyric vs. Themez is up, I can't get my little code box to display though...
Druid Roxors

09-14-04, 01:25 AM
Cyric vs. Themez is up, I can't get my little code box to display though...
"Electrifying" :D
Beldin

09-14-04, 08:33 AM
ashenai, summoning is a full round spell
SnarkHunter

09-14-04, 09:30 AM
Aye, but even given that, there's no way Donkey could cover the distance.

Generally I'm satisfied with the fight.
Beldin

09-14-04, 11:11 AM
1.) from Cateranes tactics:
If Aemon wants to use his old trick to ride diagonally downward
90ft and use his griffon there are some things you must know. First of all,
he must use his standard action before the mount takes its second move,
which is after 90ft. [...]

I used this tactics in the past and no one complained. Why did you wait to bring this up. I may have won a fight or two because of that in the past - if your interpretation is correct. In my oppinion I can activate the figurine at the end of my move, if I can make a melee attack (standard action) why cant I activate a magic Item (standard action, too). So where is the difference? And if your interpretation is correct LL could have informed me - the succes of my tactic entirely dependet on speed, now I wasted a round and a fight.

2.) empower spell: you empower only the dice roll, otherwise Empower spell would be much stronger than maximize spell wich can not be true.

3.) what did the griffon do the entire fight

4.) some rolls wouldn't be bad

5.) why did I make only one attempt to oppose his grapple

6.) there may be other things but I really could not see through your uhhm struckture

if this sounds offending, then I am sorry - that was not intended
Caterane

09-14-04, 01:40 PM
(1) I used this tactics in the past and no one complained. Why did you wait to bring this up. I may have won a fight or two because of that in the past - if your interpretation is correct. In my oppinion I can activate the figurine at the end of my move, if I can make a melee attack (standard action) why cant I activate a magic Item (standard action, too). So where is the difference? And if your interpretation is correct LL could have informed me - the succes of my tactic entirely dependet on speed, now I wasted a round and a fight.

I've read that only 2 weeks ago when someone quoted it here. However, there's a way to circumvent it: ready actions. I agree that he should've informed you. I won't object if you request a change. However, there won't be further attacks after round 1; something which must be corrected aswell then.

Ebelin has also the deflect arrows feat which is checked before the arrow hit the images.

(2) empower spell: you empower only the dice roll, otherwise Empower spell would be much stronger than maximize spell wich can not be true.

Correct. This should be changed aswell.

(3) what did the griffon do the entire fight

This however is run correctly. See my tactics.

(4.) some rolls wouldn't be bad

Ain't they written at the bottom?


I haven't really checked for any mistakes in my favor, but Beldin, I seriously doubt that the outcome will change after you've been struck by feeblemind (and a 12 pt ray of enfeeblement), and I'll survive the 1st rnd pounce.
Jindl

09-14-04, 01:59 PM
Just making sure, but you said Deflect Arrows is supposed to be checked AFTER determining whether the attack targets an image, right?

-Jindl
Ashenai

09-14-04, 04:33 PM
ashenai, summoning is a full round spell

...son of a *****! I knew I had something of a mental block regarding summon spells, but this is ridiculous! I'll have to tattoo it on my mouse hand, or something.

I'll try to fix the problem. Like Snark said, it will in no way impact the fight, but I like things to be clean. I don't know how much Internet time I have left, though, so I can't promise anything.

A parting shot grinds into the dust, only 3’ away as Sildaris forgets if he is the bow, the arrow, or the archer [Ranged: 1!]

Moksha answers the question, “You are nothing!” [Will: 15+4=19 vs. 19; Dmg: 4/2= 2 Cha damage].

Just wanted to note that I love Magagumo's little flavour texts. Awesome, thank you! I really feel like Moksha is brought to life. :)

Now if only someone *coughcatcough* would include one of my characters in a story... ;)
LLMadCow

09-14-04, 07:47 PM
1.) from Cateranes tactics:
If Aemon wants to use his old trick to ride diagonally downward
90ft and use his griffon there are some things you must know. First of all,
he must use his standard action before the mount takes its second move,
which is after 90ft. [...]

I used this tactics in the past and no one complained. Why did you wait to bring this up. I may have won a fight or two because of that in the past - if your interpretation is correct. In my oppinion I can activate the figurine at the end of my move, if I can make a melee attack (standard action) why cant I activate a magic Item (standard action, too). So where is the difference? And if your interpretation is correct LL could have informed me - the succes of my tactic entirely dependet on speed, now I wasted a round and a fight.

For starters, I understood your desire to activate the Griffin and have it attack for a charge. So, as per your desires, Aemon instructed Silver to double move in one direction and Aemon held a ready action to activate the Griffin once line of sight had been reached. So, th griffin charged and pounced in one round. Done.

2.) empower spell: you empower only the dice roll, otherwise Empower spell would be much stronger than maximize spell wich can not be true.

Fair enough, my mistake.

3.) what did the griffon do the entire fight

The Griffin is not as agile as one might hope. It has to turn huge circles to manage to attack. Please read Cateranes tactics for explanation.

4.) some rolls wouldn't be bad

If you really want all of the rolls, I can supply most of them.

5.) why did I make only one attempt to oppose his grapple

Two attempts were made, but the grapple only lasted 2 rounds and you were going up against an opposed grapple check of +30. I did not list the rolls since it was VERY lopsided.

6.) there may be other things but I really could not see through your uhhm struckture

Huh? I wrote the story. All of the round by round information was listed at the bottom of the page.

if this sounds offending, then I am sorry - that was not intended

It's all cool. You would have managed to get in a few hits and damage Ebelin, but you never specified to hold action to interrupt spell casting. Also, when he turned into a Treant, it was all downhill from there. I am not going to rerun the fight, as correcting the few errors would not have a huge impact. I am sorry if you are upset by this, but without activating the hand of glory and Ebelin buffing invisibly, it was hopeless. I was not going to allow a feebleminded Aemon activate the hand of Glory anyway...
Caterane

09-14-04, 08:35 PM
...nor could he activate it with Int 1. This was the reason for not going invisible on round 1.

@Beldin: Wasn't it you who asked me what good a feeblemind does on a fighter? ;)
Beldin

09-15-04, 06:34 AM
yes, but that was a week after I send the tactics - I belived it was only useful against mages then.
@ll: my tactic was to have the griffon standing next to him at the end of round one and bbegin shooting arrows at round two, so that he was under pressure from thereon. well, I try to be more clear next time. I fugured that I would have a good chance against Ebelin - well that was before I knew the true power of feeblemind
kedi

09-15-04, 08:13 AM
<<Clickee>> Weird lose by a high dice... :rolleyes:

Yea, was a great match but must the :censored: horse roll 19?!? And can he even attack? I mean his master died. Give him a chance to mourn...

:P

*goes to edit his character sheet*