Fight: Dracazar's Laboratory [ECL3] [Archive] - Wizards Community

Post/Author/DateTimePost
Dracazar

09-29-06, 12:14 PM
This is a thread for a Dracazar's experiment

Player allowed to partecipate are Vathelokai (http://board1.wizards.com/member.php?u=376903) and SauroGrenom (http://boards1.wizards.com/member.php?u=321957)
Dracazar

09-29-06, 12:15 PM
This challenge will not count as an Arena match (it should not be logged in your fight records), it is just experimental.

Probably the fight will not resolve within a week but could need more than one.

This run (and eventually other runs) will help me to acquire elements for a new 'magic item' that will help running fights between player with really small intervention by pitlord.

The vision is to create an interface that will act like a chess-board that will be used by players to run their characters and the pitlord will become an arbiter that should resolve only potential rules issues.

More info will follow...
Dracazar

09-29-06, 12:16 PM
This fight will run in a not customary manner.

You will read strange questions (with this color), you should reply, don't worry about.

What we are builing is a case study for the project.

Sometimes you will read also my comments not related to the fight (with this color), nevermind, I write those here to keep a track.

The fight will be Psibeast vs Guillaume


another thread-fight


Vathe and Sauro are registered members of the system
Vathe comes first and initialize a battle as described by the pairings (here we set the Map, Cavern)
Sauro is advised of the fight and confirms his partecipation
Vathe register Psibeast or pick up it from his registered characters, same for Sauro
Dracazar

09-29-06, 12:42 PM
Only what is indispensable...

Size: To put the right pin on the map
Initiative: To roll the starting initiative
Hide: To roll hide checks
Listen: To auto-roll listen checks
MoveSilently: To auto-roll the move silently checks
Spot: To roll the spot checks


Size: M
Initiative: +2
Hide: +4
Listen: +2
MoveSilent: +2
Spot: +2



Size: D
Initiative: +2
Hide: +14
Listen: +4
MoveSilent: +4
Spot: +4



Size: L
Initiative: +1
Hide: +?
Listen: +4
MoveSilent: +?
Spot: +4


---


Size: M
Initiative: +3
Hide: +2
Listen: +4
MoveSilent: +2
Spot: +4
Dracazar

09-29-06, 12:46 PM
Vathe how many creatures (including Psibeast) you would start with?

With "creatures" I mean everything I should roll an initiative

According to Psibeast's prefight section, Vathe replies with: 3

Same question to Sauro about Guillaume, reply is: 1



Vathe should register (or pick up from his registry) more creatures, and he does so (I update Records above).

Vathe please roll 1d4: 3
(The dice could also be rolled by Vathe with a button or a drag)

Vathe has to place his pins on the map, position 3 is south-west (1=NE 2=SE 3=SW 4=NW)
Vathe uses something similar to the mapper and setup starting positions
(We need a mapper that allow pin over pin)

He produce something like this:
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Psib,M,4,4,Psi beast;c=Midd,D,4,4,Middles;d=Righ,L,4,4, Righty

After this, he roll initiave and we got:

Psibeast 1d20+2=5
Middles 1d20+2=4
Righty 1d20+1=14

Vathe has nothing more to do on Round 0, so he close his round and now it is Sauro's time


Sauro comes and rolls 1d3: 3
Skipping Vathe's square it means that he has north-west square

Sauro uses the mapper and setup his pin, here is his image:
http://www.hwx.it/coco/coco.php;v=1;map=cavern;b=Guil,M,4,27,Gu illaume

He rolls the initiative, we have:

Guillaume 1d20+3=15

Sauro has nothing moreto do on Round 0, so he close his round and now it is new Round following Initiative

Guillaume 15
Righty 14
Psibeast 5
Middles 4


Keep in mind that on the real project Sauro will not see Vathe's creatures and Vathe will not see Sauro' creatures.
They will have each one their personal map on their monitor.


Now we starts rounds...
Vathelokai

09-29-06, 12:50 PM
3

You mean like that? Responding in the thread?

*EDIT* Ah, okay. I see init has been rolled for me. Not yet for Sauro.
Dracazar

10-01-06, 01:05 PM
Now we start the rounds

In this case it is Guillaume to act first, so next post should be by Sauro

I need you write your round in a special format, I'll give you the skeleton, keep in mind that the skeleton could change by the way, this is the reason we call this an experiment

This is actual schema:


Beginning of Round X
Speed: (in feet, example 30')
AC: (example 18)
HP: (example 20)

Action N.1
Type: <Full|Standard|Move|MoveEq|Free|None>
...
Description: (example: Attack with Rapier)

Action N.2 and so on


End of Round X
Speed:
AC:
HP:



About Actions
Additional fields depends on Action Type
We will define them by the way
Depending on your action I'll ask you to fill some fields

Example
Action N.1
Type: Move
From: X1,Y1,Z1
To: X2,Y2,Z2
Image: (you paste the image got by the mapper)
Description: Seeking

Example
Action N.2
Type: MoveEq
Description: Draw scroll of Magic Armor

Example
Action N.1
Type: Standard
Subtype: Spellcasting
Description: Cast Mage Armor from memory
Flavor: The mage uses sow some ash on his shoulders


This will seem boring, don't worry about, It will be very easy to do with the right interface, it is only during this phase that we have extra work to do.



Now it is Sauro turn, please give me your round following above instructions.

Feel free to improve the look.
SauroGrenom

10-01-06, 01:31 PM
Beginning of Round 1
Speed: 30'
AC: 17
HP: 17

Action N.1
Type: Move
From: 4,27
To: 9,25
Description: Move Draw Bow on the way.

Action N.2
Type: Standard
Description: Ready action to fire bow if I get LOS on my opponent. Preferably with a clear shot.

End of Round 1
Speed: 30'
AC:17
HP:17

I didn't look at this character very closely, but I just noticed that it's feats are illegal. Since this fight is not on the record, I'll ignore that for now. I just want to let you all know that up front.
Vathelokai

10-01-06, 06:28 PM
Beginning of Round 1

Psibeast
Location: <4,4>
Speed: 30 <Mounted on Righty>
AC: 12
HP: 6

Righty

Location: <4,4>
Speed: 60
AC: 14
HP: 22

Middles
Location: <4,4>
Speed: 30, climb 20 <Mounted on Psibeast>
AC: 16
HP: 3

Actions

Psibeast
Action N.1
Type: <Standard>
Action: Manifest
SubAction: Force Screen <Expend 1 pp>
Description: Manifest Force Screen

Action N.2
Type <Free>
Action: Concentration
SubAction: Hide Display <+11 vs. DC 16>
Description: Hide Auditory Display

Action N.3
Type: <Move>
Action: Listen <+4>
Description: Active Listen for Opponents


Righty
Action N.1
Type: <Full>
Action: Delay
Description: Stand in place - Await instruction


Middles
Action N.1
Type: <Move>
Action: Listen <+4>
Description: Active Listen for Opponents

Action N.2
Type: <Move>
Action: Listen <+4>
Description: Active Listen for Opponents


End of Round 1
Psibeast
Location: <4,4>
Speed: 30 <Mounted on Righty>
AC: 12
HP: 6

Righty
Location: <4,4>
Speed: 60
AC: 14
HP: 22

Middles
Location: <4,4>
Speed: 30, climb 20 <Mounted on Psibeast>
AC: 16
HP: 3

Played around with some things. Added Location to the Begining/End of round Summery.

When characters are mounted, should their speed be 0, their normal speed, or the mounts speed?
Dracazar

10-02-06, 12:12 PM
Ok, let's view...

This is what happens on Sauro's side

He plays with his Interface (we have to give a name to the project...)

Guillaume
He declares his paramaters for the beginning of round 1
He decides to do a move action (his action n.1) so he move his pin on the map, this is what he sees:
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Guil,M,4,27,6, 25,9,25,Guillaume
(You must use a pin for every direction change)
He declared a speed of 30' and moved 30' (the system could verify that)
He moved no more than his movement speed, so he would not have move silently penalty
Now come his action n.2, a Ready action, this is one of the obstacle to overcome for the project (hints for the name are welcome)
The problem is that I must teach to system every possible Ready trigger, so we must define all of them
The LoS trigger is an obvious one, and I'm still working on it, so we can handle it
(We have to do a finite list of possible triggers)
He declares his paramenter for the end of round 1
Let's say that you can skip this is the parameters are all the same of the beginning of the round
At the end of the round the system rolls a move silently roll (1d20+2=15)
(Perhaps it should be rolled just after the move action and not at the end of the round
but this could be a problem if the player dicedes to do 2 separate move actions...)


Remember that Sauro doesn't see Psibeast on his map and Vathe doesn't see Guillaume on his map
So, within this experiment, you must do 'roleplay' and simulate that you don't know foe's strategy, it is important.

Sauro after this actions has nothing more to do and "closes" his round n.1

Now the system decrements his initiative counter looking for next active creature

It comes to Righty
Declare his paramaters for the beginning of round 1
Technically he does no action, flavor text could be "Await instruction"

Vathe closes Righty's round n.1

Following the initiative order it is now Psibeast turn
He declares his paramaters for the beginning of round 1 (he must declare also PP)
He decides to manifest (same as spellcasting), it is a standard action
(Keep attention here, spellcasting/manifesting could be a ready trigger)
When a creature decides to cast, the system ask if there is Verbal component (with a checkbox)
If there is Verbal component then the system should roll a reactive listen check for other creatures
(Have to check if even Somatic and Material components should be tracked)
In this case we have a psion that could suppress auditory so to determine the above issue Vathe should roll a dice
Alongside this ongoing action he decides to roll a dice
(You could always roll a dice if you give a proper description)
He roll 1d20+11=23 (rolls are tracked within the CoCo dice roller)
In this way he is allowed to don't declare the verbal component, no reactive listen for opposing creatures
Now he decides to do a move equivalent action
(We discriminate Move and MoveEquivalent because the system will roll MoveSilently check only with Move actions)
The action is an active listen check, this type of check must be scripted inside the system
He rolls 1d20+4=5, the DC is know only to the system (actually it is 15, Guillaume move silenty check)
The system informs Psibeast that he hears nothing
Psibeast should declare is end-of-round because something is change, the power points.

Vathe closes Psibeast's round n.1

Now it is Middles turn
He declares his paramaters for the beginning of round 1
He does a MoveEquivalent action, the listen action, this action is scripted
He rolls 1d20+4=15, adding the distance modifier the result is still no sound heared
As second action he does another MoveEquivalent action (is this allowed?)
He rolls 1d20+4=16, again no sound heared

Vathe closes Middles's round n.1



Now the system has no more creatures to serve for round 1 so it do some maintenance and then proceeds to round n.2






Updated Records post.

We should add to the Start/End round parameters also:
Spell Levels (SL) where applicable
Power Points (PP) where applicable

and also we should have a line for senses: Hide, Listen, MoveSilently, Spot because this parameters could change during the fight

As said, write this at the beginning of the round and write again on the end of the round only if they changed.


Sorry if it took some time to wait my reply but I'm a bit overbusy here in my office, but I'll keep scheduling some time for CoCo.

Please if you notice errors feel free to point them.


Now, if all is ok, let's go on round 2, it is Guillame's turn..
SauroGrenom

10-02-06, 03:28 PM
Beginning of Round 2
Speed: 30'
AC: 17
HP: 17

Action N.1
Type: Move
From: 9,25
To: 11,21
Description: Move

Action N.2
Type: Standard
Description: Ready action to fire bow if I get clear shot on my opponent (no cover).

End of Round 1
Speed: 30'
AC:17
HP:17

Just for the record, I think it should also be possible to have readied actions trigger on having an open shot. IE not when LOS is achieved, but wait just a moment more to attack when your foe moves out into the open without cover.
Vathelokai

10-03-06, 07:01 AM
Beginning of Round 2

Psibeast
Location: <4,4> <Mounted on Righty>
Speed: 30
AC: 12
HP: 6
PP: 3

Righty

Location: <4,4>
Speed: 60
AC: 14
HP: 22

Middles
Location: <4,4> <Mounted on Psibeast>
Speed: 30, climb 20
AC: 16
HP: 3

Actions

Psibeast
Action N.1
Type: <Standard>
Action: Manifest
SubAction: Vigor <Expend 2 pp>
Description: Manifest Augmented Vigor (10 temp hp)

Action N.2
Type <Free>
Action: Concentration
SubAction: Hide Display <+11 vs. DC 16>
Description: Hide Material and Scent Display

Action N.3
Type: <MoveEq>
Action: Listen <+4>
Description: Active Listen for Opponents


Righty
Action N.1
Type: <Full>
Action: Delay
Description: Stand in place - Await instruction


Middles
Action N.1
Type: <MoveEq>
Action: Listen <+4>
Description: Active Listen for Opponents

Action N.2
Type: <MoveEq>
Action: Listen <+4>
Description: Active Listen for Opponents


End of Round 2
Psibeast
Location: <4,4> <Mounted on Righty>
Speed: 30
AC: 12+4
HP: 6+10
PP: 1

Righty
Location: <4,4>
Speed: 60
AC: 14
HP: 22

Middles
Location: <4,4> <Mounted on Psibeast>
Speed: 30, climb 20
AC: 16
HP: 3

Image
Image from my end remains as...
http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Psib,M,4,4,Psi beast;c=Midd,D,4,4,Middles;d=Righ,L,4,4, Righty

I would argue that delay is not a 'non action'. It changes your initiative to N-1 (or maybe N-.1), where N is the round you choose to stop delaying.

It seems that between the various initiative changing actions (ready, delay) there would be some sort of 'interupt your opponent' process.

I know of no rule against making two active listen checks in a round.