Fights of the Week: 19 March 2008 - Comments and Concerns [Archive] - Wizards Community

Post/Author/DateTimePost
McJarvis

03-19-08, 09:44 AM
Please don't edit the sheet after the deadline or you will lose the match.


News and Whatnot

Breaking News
MWB can not do the pairings. Unless an elder steps up soon, there will be no pairings this week. Telin will do the pairings this week. Send any PMs you've sent to the Pitlords account in the last day or two to him.

New Rulings - Courtroom

Crocodiles were errata'd off the Druid animal companion list for 1st level companions. This can be found in a new print-DMG, and is an example of "stealth errata"



The Council Decisions/Revelations




Current Topics

Mechanics of the "Awaken" spell is currently being discussed in the council.
The delay penalty is being discussed again.
Some people seem to be interested in reorganizing the rules or something like that. I'm not sure what's up with this.


Check out the Courtroom and Council to join in all the fun!


Rules of Gladius
All that you need to know is written in the Rules of Gladius.
It could be useful also to give a look to the Court Decisions Part 1 and Part 2.
Please do not make fake accounts or insult the Elders. New idea: let's not insult anyone, ok? :)

Pairings
GM MindWandererB will Telin will pair the active Characters of Gladius after the deadline.
Link to pairings.
Make sure that your character is not in prison.

Pitlording
You should use the CoCo Dice Roller (http://www.hwx.it/wizards.com) for the fight.
If you need it, there is a nice template ready to use that will help.
You could find the Battle Map Tag Generator (http://www.hwx.it/coco) for dynamic Maps very useful. You must post a link to your fight in this thread when it is complete.
If you need a quick and dirty tool to calculate distances between two points (in 2-D or 3-D), this tool (http://wormhole.ath.cx/coco/coco_dist.php) should suffice.
Another useful link is the Quick Access tables for XP and Gold.
If a fight needs to be rerun, the Pitlord has to inform the Pitlords account. He cannot react to requests from Players because the other player and the pitlord might disagree. He has no time to read the fight and the discussion. Please keep that in mind. PMs from players with rerun requests won't have an impact.

Comments & Concerns
Post any comments or concerns for this weeks fights in this thread.
Be kind and courteous to your fellow posters, and don't feed the pitlords.
Please remember that they do hard work and consume a lot of time to let you play. Above all, have FUN!

If you have questions or comments on any of the changes, please make your posts be heard in the Council of Gladius![/QUOTE]
MindWandererB

03-19-08, 01:58 PM
Sorry to do this at the last minute, but I had a family emergency (grandmother-in-law died). So no updates or pairings from me today.
whitebaron

03-19-08, 02:01 PM
Sorry to do this at the last minute, but I had a family emergency (grandmother-in-law died). So no updates or pairings from me today.

take care of your family and come back in a week or two. i believe telin and the other elders can fill in as long as it takes.
McJarvis

03-19-08, 02:03 PM
This is sad news, that it is. Take care of your kin.
TelinArtho

03-19-08, 02:06 PM
take care of your family and come back in a week or two. i believe telin and the other elders can fill in as long as it takes.

Thanks for volunteering me :P

Take your time MWB.

@All - if you sent a PM to pitlords this week - resend it to me if you can.
whitebaron

03-19-08, 02:09 PM
Thanks for volunteering me :P


well, if you've got no time, just volunteer me. very very late pairings are better than none, hehe :)

that said, WW feels very lonely at the moment - always monsters :(
hopefully there'll be more competition on ecl10 - unless some opp comes up, we'll leave the team right where it is... (after the cycle)
TelinArtho

03-19-08, 03:08 PM
<BLAH>
TelinArtho

03-19-08, 03:13 PM
Characters of Gladius REWARDS http://www.caterane.de/CoCo/Struktur/Pfeil1.gif http://www.caterane.de/CoCo/Struktur/Goldhaufen.jpg

LEVEL 3 CHARACTERS (LOW)
[A] Howler (Callix) [Power: 900 (900); 0 won, 1 lost]
[A] Shaela of the Rooftops (Callix) [Power: 1001 (1001); 2 won, 2 lost]
Gimrel Sithraldor (CrazyArtificer) [Power: 1107 (1107); 2 won, 1 lost]
Orgauth (dulsi) [Power: 1021 (1021); 2 won, 1 lost]
Khaz Issolith (Eamane) [Power: 966 (966); 1 won, 1 lost]
Dajeus (Eamane) [Power: 887 (887); 2 won, 3 lost]
Shugho-zact (Eamane) [Power: 921 (921); 1 won, 2 lost]
Doria Swift (Kaigan) [Power: 881 (881); 0 won, 1 lost]
Leyladin Sephya (Kaigan) [Power: 1000 (1000); 0 won, 0 lost]
Ryalyth Lorn'elth (Kaigan) [Power: 1080 (1080); 2 won, 1 lost]
Tanriel (Luni) [Power: 1098 (1098); 2 won, 1 lost]
Syril Heights (MagicChoco) [Power: 842 (842); 1 won, 2 lost]
Calidor Tyrbelel (Nabuchadnezzar) [Power: 1181 (1181); 2 won, 0 lost]
Thunderim o'Gunarr (Nabuchadnezzar) [Power: 872 (872); 0 won, 1 lost]
[A] Ruddy (Rauul) [Power: 1000 (1000); 0 won, 0 lost]
SkorTikk Moon Spider (Rauul) [Power: 901 (901); 0 won, 1 lost]
Wolf-Claw (Rauul) [Power: 788 (788); 0 won, 2 lost]
Ivellios Marrow (Sjiggie) [Power: 888 (888); 0 won, 1 lost]
Jog Stonebreaker (Thaylen) [Power: 1171 (1171); 2 won, 0 lost]
Mekhoar (tunagolem) [Power: 798 (798); 1 won, 3 lost]
[A] Nodens (Turanson) [Power: 1173 (1173); 2 won, 0 lost]
Kii no Tamashii (Vathelokai) [Power: 1000 (1000); 0 won, 0 lost]
[A] Jozan Serevas (Vasja) [Power: 1100 (1100); 1 won, 0 lost]
Tweak II (Vathelokai) [Power: 914 (914); 0 won, 1 lost]


LEVEL 4 CHARACTERS (LOW)
[Q] Eland (CrazyArtificer) [Power: 1228 (869); 2 won, 4 lost]
Varuxor (CrazyArtificer) [Power: 1224 (866); 2 won, 4 lost]
Soren (Dr. Funk) [Power: 1371 (970); 3 won, 2 lost]
[Q] Morro Earthshaker (dulsi) [Power: 1856 (1313); 6 won, 1 lost]
[A] Undurion (Durzulgor) [Power: 890 (630); 3 won, 7 lost] [Failure]
Eámanë Oronrá (Eamane) [Power: 1626 (1150); 3 won, 2 lost][Q:1]
Kykal Aiba (Eamane) [Power: 1880 (1330); 4 won, 0 lost]
Tzimosica (Eamane) [Power: 1576 (1115); 2 won, 1 lost]
Xuan Sunai (Eamane) [Power: 1928 (1364); 4 won, 0 lost]
Lord Matsuni (Macbrea) [Power: 1600 (1132); 4 won, 2 lost]
Sunstroke Reborn (MindWandererB) [Power: 1282 (907); 2 won, 3 lost]
[A] Lucifer (mucki) [Power: 1706 (1207); 4 won, 1 lost]
Nemion (Nurlithion) [Power: 1190 (842); 2 won, 4 lost]
Quavein Siannodel (Nurlithion) [Power: 1285 (909); 3 won, 2 lost]
[A] The Hunter (Salrantol) [Power: 1380 (976); 1 won, 1 lost]
[A] Gradak Tumblebelly (Sjiggie) [Power: 865 (612); 3 won, 8 lost] [Failure]
[A] Berri the Friendly (TelinArtho) [Power: 892 (631); 1 won, 6 lost] [M:1] [Failure]
Darrgon the Summoner (TelinArtho) [Power: 954 (675); 3 won, 7 lost] [Failure]
[A] S'lertak Ssilva (TelinArtho) [Power: 1230 (870); 2 won, 5 lost]
Zodiac II (Vathelokai) [Power: 1551 (1097); 3 won, 2 lost]


LEVEL 5 CHARACTERS (LOW)
Petyr Darry (Callix) [Power: 1866 (933); 5 won, 5 lost]
Rennae Longhollow (Callix) [Power: 1962 (981); 5 won, 7 lost]
[X] Uranedal (CrazyArtificer) [Power: 3158 (1579); 6 won, 0 lost] [Q:1] [Great Renown]
Rolf (Dr. Funk) [Power: 1476 (738); 5 won, 7 lost]
Vivi (Dr. Funk) [Power: 1372 (686); 4 won, 8 lost] [Failure]
Mohmat Iptomor (Eluria) [Power: 1610 (805); 7 won, 8 lost]
Wroth Korthek (Eluria) [Power: 1694 (847); 2 won, 5 lost]
[A] Korwald Barandar (lonewolf) [Power: 2040 (1020); 7 won, 8 lost]
Marius (McJarvis) [Power: 2844 (1422); 8 won, 1 lost]
[A] Thorell Runesmith (McJarvis) [Power: 2770 (1385); 8 won, 4 lost]
Gortek ChaoSlayer (Rauul) [Power: 1402 (701); 4 won, 8 lost]
Ackbar Stormsword (Taureus_Drakken) [Power: 2010 (1005); 4 won, 4 lost] [Q:1]
[X] Dentik Earthmolder (TelinArtho) [Power: 1620 (810); 4 won, 7 lost] [Q:1]
[A] Vallgar the Unhinged (TelinArtho) [Power: 1804 (902); 4 won, 5 lost] [Q:1]
[A] Snaga (The Dread Dormammu) [Power: 700 (350); 1 won, 11 lost][Q:2] [Failure]
Kusari-Gama (Vathelokai) [Power: 2000 (1000); 0 won, 0 lost]
Remnant (Vathelokai) [Power: 1648 (824); 0 won, 2 lost]
Unholy Ninja (Vathelokai) [Power: 3144 (1572); 8 won, 1 lost] [Great Renown]


LEVEL 6 CHARACTERS (LOW)
Ralein Dreamstriker (Callix) [Power: 2703 (956); 7 won, 8 lost] [Special Power]
Altair (Hirumajoe) [Power: 3541 (1252); 8 won, 4 lost]
Kai Engel (Hirumajoe) [Power: 2607 (922); 6 won, 10 lost]
The shadow (Rauul) [Power: 2223 (786); 5 won, 9 lost] [Q:3]
Meinrad the Many-Fisted (Salrantol) [Power: 2559 (905); 9 won, 9 lost]
Farig of Denth (TelinArtho) [Power: 2426 (858); 8 won, 9 lost]
[A] Ialgo (TelinArtho) [Power: 2525 (893); 6 won, 5 lost] [Q:1]
[A] Mineau Guwango (Turanson) [Power: 1722 (609); 6 won, 13 lost] [Failure]
[A] Lelenia Rovan (whitebaron) [Power: 3537 (1251); 7 won, 3 lost] [Special Power]
[A] Verren FireStarter (whitebaron) [Power: 2477 (876); 7 won, 11 lost]


LEVEL 7 CHARACTERS (MID)
[A] Durzulgor I (Durzulgor) [Power: 6680 (1670); 12 won, 2 lost] [Great Renown]
Balthazar Picsou (hogarth) [Power: 2676 (669); 5 won, 14 lost] [Q:1] [Special Power] [Failure]
Yorick (Macbrea) [Power: 3216 (804); 3 won, 7 lost] [Q:1][M:1]
Maya Redwine (MindWandererB) [Power: 6308 (1577); 16 won, 6 lost] [Q:1] [Great Renown]
Felice tu'Ria (Salrantol) [Power: 4912 (1228); 13 won, 6 lost]
Valanthe Valassar (Sjiggie) [Power: 3460 (865); 3 won, 6 lost] [Q:4]
Lady Liara (templer10) [Power: 5464 (1366); 10 won, 5 lost]
[A] The Dark One (templer10) [Power: 5076 (1269); 4 won, 2 lost]
Inzin Dar'ath (waywreth) [Power: 5608 (1402); 12 won, 4 lost]
Mithos Durrol (Zevox) [Power: 4128 (1032); 10 won, 9 lost] [Q:3]
[A] Gwerdan Grummler (whitebaron) [Power: 4288 (1072); 11 won, 8 lost]


LEVEL 8 CHARACTERS (MID)
[Q] Erithmu Darkmane (Erithmu) [Power: 5079 (898); 3 won, 6 lost] [Q:4]
[A] Flutterthought (MindWandererB) [Power: 8496 (1502); 9 won, 3 lost] [Special Power] [Great Renown]
[A] Gakhnalak Strongjaw (MindWandererB) [Power: 6743 (1192); 15 won, 9 lost, 1 draw] [Q:1]
[X] Enoch the Prophet (Salrantol) [Power: 7778 (1375); 15 won, 10 lost] [Q:3]
Antalya (Vathelokai) [Power: 4632 (819); 2 won, 4 lost] [Q:3] [UnCon Bronze]
[Q] Bulgar Stronghammer (TelinArtho) [Power: 4038 (714); 6 won, 12 lost] [Q:5]
[E] Thiel's Loyal Retainers (Erithmu|SauroGrenom) [Power: 6850 (1211); 2 won, 0 lost]
Terlyn Nicous (Erithmu) [Power: 2828 (1000); 0 won, 0 lost]
Sir Lordrum (SauroGrenom) [Power: 2828 (1000); 0 won, 0 lost]
[E] The Eternal Dreamless Sleep (hogarth|templer10) [Power: 6267 (1108); 6 won, 5 lost] [Q:1]
Snake-Eyes Stormshadow (hogarth) [Power: 2828 (1000); 0 won, 0 lost]
The merciful killer (templer10) [Power: 2828 (1000); 0 won, 0 lost]


LEVEL 9 CHARACTERS (MID)
Darian Thorne (lonewolf) [Power: 14312 (1789); 19 won, 4 lost] [Great Renown]
Izumi (Macbrea) [Power: 3504 (438); 11 won, 25 lost] [Failure]
Relanex Thines (Macbrea) [Power: 7448 (931); 6 won, 10 lost]
Monsieur Hood (TheMagister) [Power: 12816 (1602); 15 won, 6 lost] [Q:3] [Great Renown]
[A] Wiener Wadlbeisser (lonewolf|whitebaron|mucki) [Power: 12664 (1583); 9 won, 4 lost] [Q:1] [Great Renown]
Falko (lonewolf) [Power: 2828 (1000); 0 won, 0 lost]
Crucio (whitebaron) [Power: 2828 (1000); 0 won, 0 lost]
Khamul (mucki) [Power: 2828 (1000); 0 won, 0 lost]


LEVEL 10 CHARACTERS (MID)
Torel Silvanus (Erithmu) [Power: 14526 (1284); 15 won, 10 lost] [Q:4]
Lord Frost (Macbrea) [Power: 6018 (532); 3 won, 9 lost] [Q:2] [Special Power] [Failure]
Malik of Black Robe (Malither76) [Power: 8576 (774); 6 won, 8 lost] [Q:3]
[Q] Varjo (Stormwind) [Power: 17049 (1507); 11 won, 5 lost] [Q:2] [Special Power] [Great Renown]
[Q] Aquin (TelinArtho) [Power: 8892 (786); 1 won, 4 lost] [Q:1] [Special Power]
Sir Valkin (TelinArtho) [Power: 13203 (1167); 15 won, 9 lost] [Q:4][C:1]
Arden Tarmik (Zevox) [Power: 16393 (1449); 11 won, 7 lost] [Q:3]


LEVEL 11 CHARACTERS (MID)
Therador Goldscale (lonewolf) [Power: 13984 (874); 4 won, 5 lost] [Special Power]
Aerryl Nalladar (MindWandererB) [Power: 18128 (1133); 19 won, 13 lost] [Q:5]
Kervan Sheharath (MindWandererB) [Power: 15952 (997); 16 won, 22 lost] [Q:2]


LEVEL 12 CHARACTERS (HIGH)
Lemminkäinen (Abyssal Stalker) [Power: 22627 (1000); 0 won, 0 lost] [Q:1][C:1]
Ephraim (Erithmu) [Power: 20342 (899); 0 won, 1 lost] [Q:3] [C:2] [Special Power]
[P] Kitty (lonewolf) [Power: 30772 (1360); 8 won, 2 lost] [Q:2][C:1] [Special Power]
The Chameleon (lonewolf) [Power: 28125 (1308); 9 won, 6 lost] [Q:2]
Baelin the Shadow (Malither76) [Power: 12671 (560); 4 won, 19 lost] [Q:7] [Failure]
[X] Raskos the Jade Father (SauroGrenom) [Power: 17264 (763); 7 won, 11 lost] [Q:6][M:1] [Iron Man Gold]
Kraegin (TelinArtho) [Power: 25048 (1107); 14 won, 20 lost] [Q:3]
Auburn in Twilight (Vathelokai) [Power: 22627 (1000); 0 won, 0 lost] [C:1]
Gaston Dar'ath (waywreth) [Power: 33488 (1480); 25 won, 10 lost] [Q:2]
Archdevil Asran (Zevox) [Power: 31836 (1407); 13 won, 8 lost] [Q:6] [Special Power]


LEVEL 13 CHARACTERS (HIGH)
Jonathon Raven Gravebound (Abyssal Stalker) [Power: 34848 (1089); 2 won, 1 lost] [Q:6][C:1] [Special Power]
[X] Owen Ir'Tolden (Erithmu) [Power: 39104 (1222); 2 won, 0 lost] [Q:1][C:1] [Iron Man Bronze]
Valen Sky (Hirumajoe) [Power: 31776 (993); 22 won, 21 lost] [Q:2]
Kracknol (SauroGrenom) [Power: 24704 (772); 27 won, 23 lost] [M:1][C:1]
Retikos, The Padparadasha Sage (SauroGrenom) [Power: 39776 (1243); 2 won, 0 lost] [Q:1][C:1]
Vandelar the Red (SoulLord) [Power: 44480 (1390); 19 won, 10 lost] [Q:4][C:1]
[A] Elrick Flamebrother (templer10) [Power: 57216 (1788); 26 won, 7 lost] [Q:1] [Great Renown]
Sdentch the Angelic (TheMagister) [Power: 32000 (1000); 0 won, 0 lost] [Q:3] C:1] [Special Power]


LEVEL 14 CHARACTERS (HIGH)
Samuel Highground (lonewolf) [Power: 85577 (1891); 15 won, 8 lost] [Q:4][M:1] [Special Power] [Great Renown]
Gareth Irontower (Malither76) [Power: 49101 (1085); 8 won, 6 lost] [Q:2][M:1][C:2]
[A] Besthirah Lafali (MindWandererB) [Power: 44621 (986); 7 won, 7 lost] [Q:1][C:1] [Special Power] [Iron Man Silver]
[A] Longshot (templer10) [Power: 84988 (1878); 24 won, 3 lost] [Great Renown]
Lord Lorian (templer10) [Power: 93270 (2061); 30 won, 6 lost] [Great Renown]
Istima Telarc (Zevox) [Power: 64307 (1421); 18 won, 8 lost] [Q:3][C:1]


LEVEL 15 CHARACTERS (HIGH)
None.


LEVEL 16 CHARACTERS (HIGH) [FROZEN]
None.


LEVEL 17 CHARACTERS (EPIC) [FROZEN]
[Old] Donkey (http://boards1.wizards.com/showpost.php?p=2722513) (SnarkHunter): 10 won, 13 lost [4°/1b]


LEVEL 18 CHARACTERS (EPIC) [FROZEN]
[Old] Prof. Vandaeris Dre'Dandrahl (http://boards1.wizards.com/showpost.php?p=2726051) (Caterane): 15 won, 4 lost [1b]
[Old] Corinthus Avius (http://boards1.wizards.com/showpost.php?p=2722346) (Druid Roxors): 15 won, 9 lost [1b]
[Old] The Harvester (1st avatar) (http://boards1.wizards.com/showpost.php?p=2726018) (Caterane): 16 won, 4 lost [2m]


LEVEL 19 CHARACTERS (EPIC) [FROZEN]
[Old] Angosh (http://boards1.wizards.com/showpost.php?p=2727690) (Pittbull): 12 won, 19 lost [5b]


LEVEL 20 CHARACTERS (EPIC) [FROZEN]
[Old] The Harvester (2nd avatar) (http://boards1.wizards.com/showpost.php?p=2726039) (Caterane): 18 won, 3 lost [3m] [Champion]


To link a single post:
NAME or NAME
The number (7-8 digits) may be found on your browser status bar when placing the mouse cursor over the "#" in the top right corner of the post or by hovering the mouse cursor over the quote button. GLADIUS GRAVEYARD http://www.caterane.de/CoCo/Struktur/Pfeil1.gif http://www.caterane.de/CoCo/Struktur/Grabstein.gif
Erithmu

03-19-08, 04:06 PM
@Telin: You might remove MWB's characters from being active ... I suspect that he won't have much time or mental clarity.
TelinArtho

03-19-08, 04:10 PM
Good Point. I'll do that in a minute.

Pairings are done - let me know if there's any issues.

Fixed.

Now - answer me this - why is it always dark when I do pairings...?
MindWandererB

03-19-08, 04:17 PM
@Telin: You might remove MWB's characters from being active ... I suspect that he won't have much time or mental clarity.
Bah... I would rather have left them in. Not exactly close kin, so the only reason I can't do CoCo stuff today is time conflicts. I'll be fine tomorrow.
templer10

03-19-08, 04:18 PM
Bah... I would rather have left them in. Not exactly close kin, so the only reason I can't do CoCo stuff today is time conflicts. I'll be fine tomorrow.

i suspect telin can still sqeese you in - at least in ECL 14 - longshot is facing a monster otherwise.
Erithmu

03-19-08, 04:20 PM
Good Point. I'll do that in a minute.

Pairings are done - let me know if there's any issues.

Fixed.

Now - answer me this - why is it always dark when I do pairings...?
Denth

Only reason I can think of ...
lonewolf

03-19-08, 04:22 PM
Elricks monster info:

2 Phrenic Tyranosauri => reroll

1 tiny dragon...


This is the 6th time Im running a monster fight for Elrick. Go figure...
Turanson

03-19-08, 04:37 PM
@whitebaron: Gwerdan Grummler faces two medium quadruped monsters
TelinArtho

03-19-08, 04:38 PM
Bah... I would rather have left them in. Not exactly close kin, so the only reason I can't do CoCo stuff today is time conflicts. I'll be fine tomorrow.

No problem. I'll edit it back in.
templer10

03-19-08, 04:41 PM
Elricks monster info:

2 Phrenic Tyranosauri => reroll

1 tiny dragon...


This is the 6th time Im running a monster fight for Elrick. Go figure...

So - do psuododragon's SR now advance With class levels?
TelinArtho

03-19-08, 04:45 PM
No - as far as that goes - it has been resolved.
Salrantol

03-19-08, 04:45 PM
Poor Sjiggie. Twice now, Gradak faces The Hunter, and it's on the Plains. Any other map, and it's an autoloss for The Hunter, but the plains shifts the balance of power substantially.
TelinArtho

03-19-08, 04:49 PM
Flutterthought
Small Monster (no applicable knowledge)

Wiener Wadlbeisser
4 Large Monstrous Humanoid bipeds
McJarvis

03-19-08, 04:51 PM
Poor Sjiggie. Twice now, Gradak faces The Hunter, and it's on the Plains. Any other map, and it's an autoloss for The Hunter, but the plains shifts the balance of power substantially.

it being in the dark might make things more interesting, if he ever gets to ECL5 leagues :)
lonewolf

03-19-08, 05:06 PM
No - as far as that goes - it has been resolved.

has it?

I didnt notice any final resolution.
templer10

03-19-08, 05:07 PM
No - as far as that goes - it has been resolved.

OK - Good - hitting SR 31 could have been a pain.
TelinArtho

03-19-08, 05:16 PM
has it?

I didnt notice any final resolution.

Q: When advancing a character with Spell Resistance but without an entry for "X as Characters", does Spell Resistance go up with level?
A: Not unless specified in the entry.
whitebaron

03-19-08, 05:39 PM
Wiener Wadlbeisser
4 Large Monstrous Humanoid bipeds
Crucio has Lore+8;
this should give us size, type description and race. ;)

but well, we believe it to be them minotaurs, anyway. :)
Callix

03-19-08, 05:46 PM
Good Point. I'll do that in a minute.

Pairings are done - let me know if there's any issues.

Fixed.

Now - answer me this - why is it always dark when I do pairings...?

The same reason it's always normal/bright light when I activate anyone above ECL 4 :).

One thing, to which I'll not complain, is that I only seem to have one fight to run this week. Easter takes a lot out of my available time, so I appreciate it.

@WB: An early monster roll would be greatly appreciated. Otherwise, I'll send blind tactics for Shaela later today, as I won't have much access before the tactics deadline.
TelinArtho

03-19-08, 05:50 PM
@whitebaron - I missed the lore. Yes - 4 fiendish minotaurs.

@Callix - I thought you were only signed up for 1 fight + 1 in an emergency. I happened to have just enough - so I didn't see the need to give you the extra.
Turanson

03-19-08, 05:53 PM
@McJarvis, CrazyArtificer.
Tactics for Nordens and Mineau sent
whitebaron

03-19-08, 05:57 PM
@WB: An early monster roll would be greatly appreciated. Otherwise, I'll send blind tactics for Shaela later today, as I won't have much access before the tactics deadline.

here you go: one medium multilegged monster.
TelinArtho

03-19-08, 06:05 PM
that said, WW feels very lonely at the moment - always monsters :(
hopefully there'll be more competition on ecl10 - unless some opp comes up, we'll leave the team right where it is... (after the cycle)

I've been meaning to get Sir Valkin ready and of course Aquin's there (though he's on a quest right now and might be ECL11 by the time its done (if he succeeds)).
Callix

03-19-08, 06:13 PM
here you go: one medium multilegged monster.

Multilegged is =! 2, 4, 0; right? I'm having trouble finding Medium >4 legs ATM.
whitebaron

03-19-08, 06:33 PM
Multilegged is =! 2, 4, 0; right? I'm having trouble finding Medium >4 legs ATM.

humm, yeah. forgot they used their other pair of legs as arms... go figure
should be 4-legged, then.
Rauul

03-19-08, 06:45 PM
@ McJarvis Tactics for Roddy sent.. Should be over fast as I am his Fav enemy, his Outmaneuver package hits me hard... but PM me if you have any questions
whitebaron

03-19-08, 06:45 PM
question regarding my fight: how bright is a fire elemental, does it emit light like a torch or... ?
Rauul

03-19-08, 06:50 PM
question regarding my fight: how bright is a fire elemental, does it emit light like a torch or... ?

ever seen a bon fire at night?.. about that bright i would guess... So yea.. or Light spell
Salrantol

03-19-08, 06:56 PM
@Durzulgor: Tactics for the Hunter sent via PM.
lonewolf

03-19-08, 07:01 PM
@dulsi: Korwalds tactics away.
Stormwind

03-19-08, 07:14 PM
<snip>
that said, WW feels very lonely at the moment - always monsters :(
hopefully there'll be more competition on ecl10 - unless some opp comes up, we'll leave the team right where it is... (after the cycle)
Varjo's just finished her quest, so she'll be active at ECL10, although she'll be ECL11 after her next fight.

Of course you were just commiserating about monsters, but she's not that bad ... really ;)

Actually I'm looking forward to Varjo's next level ... it's where she really starts to develop ... as a Shadow Shadowdancer :D
I could use some help though with spending her money. She has some 12k gold to spend at the moment and I'm trying to figure out something to spend the money on .... I could always buy something more for her cohort, but I'd rather try to find something else for her if I can, but as an incorporeal creature she's hard to shop for. Any ideas out there?
Sjiggie

03-19-08, 08:05 PM
Good Point. I'll do that in a minute.

Pairings are done - let me know if there's any issues.

Fixed.

Now - answer me this - why is it always dark when I do pairings...?
I demand a reroll. At least for Gradak's map. I can't remember a fight for him at ECL4 other then the plains map. ;)

I was hoping to get some luck but it seems it cannot be for him. He's almost ECl5 though that should make things different. (psionic shot and lighting conditions :D)
Salrantol

03-19-08, 08:41 PM
I demand a reroll. At least for Gradak's map. I can't remember a fight for him at ECL4 other then the plains map. ;)

I was hoping to get some luck but it seems it cannot be for him. He's almost ECl5 though that should make things different. (psionic shot and lighting conditions :D)Actually, The Hunter's first fight was in the cavern with Gradak, so you've had at least one.
Sjiggie

03-19-08, 08:45 PM
Yeah and I also fought Petyr in the forest but other then that all plains for gradak :(
templer10

03-20-08, 02:50 AM
MWB - monster has been rolled for Gak - 3 half dragon Giant wasps.
TelinArtho

03-20-08, 09:33 AM
All of my tactics have been sent.
McJarvis

03-20-08, 10:27 AM
tactics sent for all of my gladiator.
MindWandererB

03-20-08, 02:12 PM
MWB - monster has been rolled for Gak - 3 half dragon Giant wasps.
Gak doesn't have any Knowledge (nature), so that should be 3 half-dragon Large winged hexapods--which would pretty well give it away anyway. Just sayin'.

Edit: And tactics have been sent, to all my pitlords.
templer10

03-20-08, 06:45 PM
lonewolf - tactics for elrick are out - hoping for better luck then normal - althrough i dont think i need it this time quite as much.

Elrick has some Seriusly scary firepower to throw in fight 3 with most spells ready - nova ftw.
lonewolf

03-20-08, 08:14 PM
Now that I have recieved Elricks tactics(and I havent read it yet to avoid any conflicts), IŽd like some suggestions on how to build the enemy:

Pseudodragon Psychic Warrior 12

I dont really have a good idea how this guy should be able to dish out the damage he needs to to be competetive at that level. I plan to give him access to Truevenom as a psychic Warrior power, but against Elrick this will not work. Hostile Empathic Transfer will be a major part in his tactics and Durzulgor also suggested Forced Share pain.

Im not gonna use the one thing whitebaron suggested(Expanded Knowledge(Ego Whip)). To perserve my own mental health, Im also not gonna use Expanded Knowledge(Astral Construct).

There is also the nice option of using compression to become Fine with all the boni to AC and attacks.

Any suggestions?
McJarvis

03-20-08, 08:22 PM
Now that I have recieved Elricks tactics(and I havent read it yet to avoid any conflicts), IŽd like some suggestions on how to build the enemy:

Pseudodragon Psychic Warrior 12

I dont really have a good idea how this guy should be able to dish out the damage he needs to to be competetive at that level. I plan to give him access to Truevenom as a psychic Warrior power, but against Elrick this will not work. Hostile Empathic Transfer will be a major part in his tactics and Durzulgor also suggested Forced Share pain.

Im not gonna use the one thing whitebaron suggested(Expanded Knowledge(Ego Whip)). To perserve my own mental health, Im also not gonna use Expanded Knowledge(Astral Construct).

There is also the nice option of using compression to become Fine with all the boni to AC and attacks.

Any suggestions?

without looking too much into the specifics/viability aspects, I think it'd be kind of a neat theme to have the guy use expansion to get to the size of a "real" dragon, then use animal affinity to boost his poison save DC, and mixing in a few other things like Expanded(touchsight) or something. Maybe even a deep-strike(or whatever it's called) to make that stinger attack a touch-attack.
templer10

03-20-08, 08:59 PM
Now that I have recieved Elricks tactics(and I havent read it yet to avoid any conflicts), IŽd like some suggestions on how to build the enemy:

Pseudodragon Psychic Warrior 12

I dont really have a good idea how this guy should be able to dish out the damage he needs to to be competetive at that level. I plan to give him access to Truevenom as a psychic Warrior power, but against Elrick this will not work. Hostile Empathic Transfer will be a major part in his tactics and Durzulgor also suggested Forced Share pain.

Im not gonna use the one thing whitebaron suggested(Expanded Knowledge(Ego Whip)). To perserve my own mental health, Im also not gonna use Expanded Knowledge(Astral Construct).

There is also the nice option of using compression to become Fine with all the boni to AC and attacks.

Any suggestions?

iam going to stay out of the suggestions - just remmber that you are supposed to create him to combat any random foe - not elrick - So you arent suppsed to know poison wont work on him - and yea i would probably have been miffed with ego whip on a psy warrior.
MindWandererB

03-20-08, 10:34 PM
without looking too much into the specifics/viability aspects, I think it'd be kind of a neat theme to have the guy use expansion to get to the size of a "real" dragon, then use animal affinity to boost his poison save DC, and mixing in a few other things like Expanded(touchsight) or something. Maybe even a deep-strike(or whatever it's called) to make that stinger attack a touch-attack.
I'd actually go the other way around--going from Tiny to Diminutive to Fine gives you some crazy bonuses to attack and AC. Add Claws of the Beast and you can make it work with lots of "rider" effects--Truevenom (even though it won't work vs. Elrick), Claw of Energy, Dissolving Touch, Strength of my Enemy, Painful Strike, and Hammer all come to mind, and of course the feats Greater Psionic Fist or Unavoidable Strike or Wounding Attack (or two of those with Psicrystal Containment).

At that level, Steadfast Perception is a good choice instead of Touchsight, and then there's all the brainless ones: Psychofeedback, Energy Adaptation, Freedom of Movement, Greater Concealing Amorpha, Hustle, Animal Affinity, Vigor, the Precognitions, Force Screen, Inertial Armor, and probably more I'm not thinking of.
whitebaron

03-21-08, 06:29 AM
@crazy, mcj, turanson: my tactics have been sent.
@callix: both received.

@psychic warrior: ego whip!! :)
whitebaron

03-21-08, 06:39 AM
I've been meaning to get Sir Valkin ready and of course Aquin's there (though he's on a quest right now and might be ECL11 by the time its done (if he succeeds)).

btw: no need to hustle on with that - WW has some serious crafting going on if we win the last monster fight, too. (crucio => wis+6 here i come!)
mucki

03-21-08, 06:50 AM
@callix: tactics for lucifer sent
templer10

03-21-08, 07:49 AM
Sauro - tactics for longshot vs bestirah are up.
lonewolf

03-21-08, 08:47 AM
Should a monster be allowed to purchase something from spellcasting service?
Im thinking about buying a Ring of Counterspells and have someone put a dispel magic in it.
CrazyArtificer

03-21-08, 09:25 AM
Blinded in the Dark (http://forums.gleemax.com/showpost.php?p=15395078&postcount=1849) is up
lonewolf

03-21-08, 09:42 AM
Alright, the Pseudodragon is finished. Equpiment may change a bit if the Ring of Counterspell idea works.


Gender and Race: Male Pseudodragon
Alignment: TN
ECL: Psychic Warrior 12



Attributes
STR 08 (-1) [12 Base, -4 racial]
DEX 17 (+3) [13 Base, +4 racial]
CON 16 (+3) [14 Base, +2 racial]
INT 10 (+0) [10 Base]
WIS 24 (+7) [15 Base, +2 racial, +3 Advancement, +4 Enhancement]
CHA 08 (-1) [08 Base]


Miscellaneous Statistics
Hit Points: 109 [14 HD] [(6.5 x2(Dragon HD)) + (4.5 x 12(Psychic Warrior levels)) + (14 HD x 3 Con)]

Armor Class (Normal): 32 [10 Base, +2 size, +3 Dex, +4 natural, +8 Monks belt, +4 armor, +1 deflection]
Armor Class (Touch): 24 [10 Base, +2 size, +3 Dex, +8 Monks belt, +1 deflection]
Armor Class (Flat-Footed): 29 [10 Base, +2 size, +4 natural, +8 Monks belt, +4 armor, +1 deflection]
Initiative: +3 [+3 Dex]
Base Attack Bonus: +11 [2 (dragon), +9 (Psychic Warrior)]
Grapple: +2 [11 BAB, -1 Str, -8 size]
Speed (Land): 25 ft [15 Base, +10 speed of Thought]
Speed (fly): 70 ft(good) [60 Base, +10 speed of Thought]
Spellresistance: 19

Saves
Fortitude: +16 [+3 Con, +3 (Pseudodragon), +8(Psychic Warrior), +2 Resistance]
Reflex: +12 [+3 Dex, +3 (Pseudodragon), +4(Psychic Warrior), +2 Resistance]
Will: +16 [+7 Wis, +3 (Pseudodragon), +4(Psychic Warrior), +2 Resistance]


Attacks
Sting +16(+11BAB, +3Dex, +2Size) melee (1d3-1 plus poison, 20/x2) (5ft reach)


Powers Known
Level 1 [DC 18] Inertial Armor, Compression, Force Screen, Defensive Precognition
Level 2 [DC 19] Hustle, Animal Affinity, Dissolving Touch
Level 3 [DC 20] Hostile Empathic Transfer, Greater Concealing Amorpha, Dispel Psionics, Forced Share Pain
Level 4 [DC 21] Truevenom, Freedom of Movement, Energy Adaption


Total Power Points: 85 [(43 (Psychic Warrior 12), (+42 Wis))]
Manifester Level: 12


Feats
Weapon Finesseracial bonus
DodgeLvl 1
Flyby attackLvl 3
Improved Flyby AttackLvl 6
Psionic MeditationLvl 9
Expanded Knowledge(Forced Share Pain)Lvl 12
MobilityPsychic Warrior 1
Psionic FistPsychic Warrior 2
Greater Psionic FistPsychic Warrior 5
Speed of ThoughtPsychic Warrior 8
Expanded Knowledge(Dispel Psionics)Psychic Warrior 11


Equipment Worn and Carried
Periapt of Wisdom +4(16000gp)
Monks Belt(13000gp)
Cloak of Resistance +2(4000gp)
Ring of Protection +1(2000gp)



Prefight actions
manifest 1pp Inertial Armor
manifest 3pp Dissolving Touch

Any comments?
mucki

03-21-08, 10:07 AM
I didn't realize that its possible to prebuff long duration spells. Can I do this from items also ? And how long before the fight are those prebuff actions ?

Anyway: I didn't look up the exact bonus of being however small it gets, but piffin looks scary to me even as it is. And just imagine the surprise of a person who doesn't know that it has 12 class levels ;-)
Erithmu

03-21-08, 10:10 AM
I didn't realize that its possible to prebuff long duration spells. Can I do this from items also ? And how long before the fight are those prebuff actions ?

Anyway: I didn't look up the exact bonus of being however small it gets, but piffin looks scary to me even as it is. And just imagine the surprise of a person who doesn't know that it has 12 class levels ;-)Long prebuffs must survive the time roll and count against the SL or pp that you have available for the upcoming fight.
TelinArtho

03-21-08, 10:12 AM
I don't see any problem with the ring of counterspells (and would be a very reasonable purchase for a high level caster or someone who depends on a few buffs).

That said - you cannot prebuff a touch spell/power - so dissolving touch is out (you can prebuff dissolving weapon - just not dissolving touch).

Other than that - skills are conspicuously missing - but I suppose concentration, listen and spot are really the only ones that will be needed for the fight.
mucki

03-21-08, 10:12 AM
What if I prebuff a spell form an expendable ? does it still count against the pp limit ?
TelinArtho

03-21-08, 10:16 AM
Prebuffing from an expendable is just fine (though it still needs to survive the time roll)
mucki

03-21-08, 10:18 AM
Very nice. A bit expensive atm, but at higher ECLs its likely worth the money for shoving off a round of the buffing :)
templer10

03-21-08, 10:19 AM
Alright, the Pseudodragon is finished. Equpiment may change a bit if the Ring of Counterspell idea works.


Gender and Race: Male Pseudodragon
Alignment: TN
ECL: Psychic Warrior 12



Attributes
STR 08 (-1) [12 Base, -4 racial]
DEX 17 (+3) [13 Base, +4 racial]
CON 16 (+3) [14 Base, +2 racial]
INT 10 (+0) [10 Base]
WIS 24 (+7) [15 Base, +2 racial, +3 Advancement, +4 Enhancement]
CHA 08 (-1) [08 Base]


Miscellaneous Statistics
Hit Points: 109 [14 HD] [(6.5 x2(Dragon HD)) + (4.5 x 12(Psychic Warrior levels)) + (14 HD x 3 Con)]

Armor Class (Normal): 32 [10 Base, +2 size, +3 Dex, +4 natural, +8 Monks belt, +4 armor, +1 deflection]
Armor Class (Touch): 24 [10 Base, +2 size, +3 Dex, +8 Monks belt, +1 deflection]
Armor Class (Flat-Footed): 29 [10 Base, +2 size, +4 natural, +8 Monks belt, +4 armor, +1 deflection]
Initiative: +3 [+3 Dex]
Base Attack Bonus: +11 [2 (dragon), +9 (Psychic Warrior)]
Grapple: +2 [11 BAB, -1 Str, -8 size]
Speed (Land): 25 ft [15 Base, +10 speed of Thought]
Speed (fly): 70 ft(good) [60 Base, +10 speed of Thought]
Spellresistance: 19

Saves
Fortitude: +16 [+3 Con, +3 (Pseudodragon), +8(Psychic Warrior), +2 Resistance]
Reflex: +12 [+3 Dex, +3 (Pseudodragon), +4(Psychic Warrior), +2 Resistance]
Will: +16 [+7 Wis, +3 (Pseudodragon), +4(Psychic Warrior), +2 Resistance]


Attacks
Sting +16(+11BAB, +3Dex, +2Size) melee (1d3-1 plus poison, 20/x2) (5ft reach)


Powers Known
Level 1 [DC 18] Inertial Armor, Compression, Force Screen, Defensive Precognition
Level 2 [DC 19] Hustle, Animal Affinity, Dissolving Touch
Level 3 [DC 20] Hostile Empathic Transfer, Greater Concealing Amorpha, Dispel Psionics, Forced Share Pain
Level 4 [DC 21] Truevenom, Freedom of Movement, Energy Adaption


Total Power Points: 85 [(43 (Psychic Warrior 12), (+42 Wis))]
Manifester Level: 12


Feats
Weapon Finesseracial bonus
DodgeLvl 1
Flyby attackLvl 3
Improved Flyby AttackLvl 6
Psionic MeditationLvl 9
Expanded Knowledge(Forced Share Pain)Lvl 12
MobilityPsychic Warrior 1
Psionic FistPsychic Warrior 2
Greater Psionic FistPsychic Warrior 5
Speed of ThoughtPsychic Warrior 8
Expanded Knowledge(Dispel Psionics)Psychic Warrior 11


Equipment Worn and Carried
Periapt of Wisdom +4(16000gp)
Monks Belt(13000gp)
Cloak of Resistance +2(4000gp)
Ring of Protection +1(2000gp)



Prefight actions
manifest 1pp Inertial Armor
manifest 3pp Dissolving Touch

Any comments?

Looks Good overall. a monk's belt And ring of counterspells especially might be an overkill (smells a little of pre planning) but up to you i suppose.

on another note - Dark one's tactics are out.
lonewolf

03-21-08, 11:04 AM
Revised version:

Gender and Race: Male Pseudodragon
Alignment: TN
ECL: Psychic Warrior 12


Attributes
STR 08 (-1) [12 Base, -4 racial]
DEX 17 (+3) [13 Base, +4 racial]
CON 16 (+3) [14 Base, +2 racial]
INT 10 (+0) [10 Base]
WIS 24 (+7) [15 Base, +2 racial, +3 Advancement, +4 Enhancement]
CHA 08 (-1) [08 Base]


Miscellaneous Statistics
Hit Points: 109 [14 HD] [(6.5 x2(Dragon HD)) + (4.5 x 12(Psychic Warrior levels)) + (14 HD x 3 Con)]

Armor Class (Normal): 31 [10 Base, +2 size, +3 Dex, +4 natural, +8 Monks belt, +4 armor]
Armor Class (Touch): 23 [10 Base, +2 size, +3 Dex, +8 Monks belt]
Armor Class (Flat-Footed): 28 [10 Base, +2 size, +4 natural, +8 Monks belt, +4 armor]
Initiative: +3 [+3 Dex]
Base Attack Bonus: +11 [2 (dragon), +9 (Psychic Warrior)]
Grapple: +2 [11 BAB, -1 Str, -8 size]
Speed (Land): 25 ft [15 Base, +10 speed of Thought]
Speed (fly): 70 ft(good) [60 Base, +10 speed of Thought]
Spellresistance: 19

Saves
Fortitude: +15 [+3 Con, +3 (Pseudodragon), +8(Psychic Warrior), +1 Resistance]
Reflex: +11 [+3 Dex, +3 (Pseudodragon), +4(Psychic Warrior), +1 Resistance]
Will: +15 [+7 Wis, +3 (Pseudodragon), +4(Psychic Warrior), +1 Resistance]


Attacks
Sting +16(+11BAB, +3Dex, +2Size) melee (1d3-1 plus poison, 20/x2) (5ft reach)


Powers Known
Level 1 [DC 18] Inertial Armor, Compression, Force Screen, Defensive Precognition
Level 2 [DC 19] Hustle, Animal Affinity, Dissolving Touch
Level 3 [DC 20] Hostile Empathic Transfer, Greater Concealing Amorpha, Dispel Psionics, Forced Share Pain
Level 4 [DC 21] Truevenom, Freedom of Movement, Energy Adaption


Total Power Points: 85 [(43 (Psychic Warrior 12), (+42 Wis))]
Manifester Level: 12


Feats
Weapon Finesseracial bonus
DodgeLvl 1
Flyby attackLvl 3
Improved Flyby AttackLvl 6
Psionic MeditationLvl 9
Expanded Knowledge(Forced Share Pain)Lvl 12
MobilityPsychic Warrior 1
Psionic FistPsychic Warrior 2
Greater Psionic FistPsychic Warrior 5
Speed of ThoughtPsychic Warrior 8
Expanded Knowledge(Dispel Psionics)Psychic Warrior 11

Skills:
Concentration: +15 [+3 Con, 12 Ranks (12 (Psychic Warrior))]
Hide: +26 [+3 Dex, 11 Ranks (5 (Dragon), 6cc (Psychic Warrior)), +8 size, +4 racial]
Listen: +12 [+7 Wis, 5 Ranks (5 (Dragon))]
Move Silently: +8 [+3 Dex, 5 Ranks (5(Dragon))]
Search: +5 [+0 Int, 5 Ranks (5 (Dragon))]
Sense Motive: +12 [+7 Wis, 5 Ranks (5 (Dragon))]
Spot: +12 [+7 Wis, 5 Ranks (5 (Dragon))]


Equipment Worn and Carried
Periapt of Wisdom +4(16000gp)
Monks Belt(13000gp)
Cloak of Resistance +1(1000gp)
Ring of Counterspells(4000gp)
Spellcasting Service(dispel Magic into ring of Counterspells) 150gp

2x Potion of Protection vs Evil(CL2) 200gp
2x Potion of invisibility 600gp
1x potion of magic fang 50gp

Prefight actions
manifest 1pp Inertial Armor

Is anyone interested in writing tactics for this one against Elrick? I generally think that it would be a good idea if the person writing monster tactics and the person running the fight is not the same, especially if the monster has as many options as this one.
templer10

03-21-08, 11:08 AM
Revised version:

Gender and Race: Male Pseudodragon
Alignment: TN
ECL: Psychic Warrior 12


Attributes
STR 08 (-1) [12 Base, -4 racial]
DEX 17 (+3) [13 Base, +4 racial]
CON 16 (+3) [14 Base, +2 racial]
INT 10 (+0) [10 Base]
WIS 24 (+7) [15 Base, +2 racial, +3 Advancement, +4 Enhancement]
CHA 08 (-1) [08 Base]


Miscellaneous Statistics
Hit Points: 109 [14 HD] [(6.5 x2(Dragon HD)) + (4.5 x 12(Psychic Warrior levels)) + (14 HD x 3 Con)]

Armor Class (Normal): 31 [10 Base, +2 size, +3 Dex, +4 natural, +8 Monks belt, +4 armor]
Armor Class (Touch): 23 [10 Base, +2 size, +3 Dex, +8 Monks belt]
Armor Class (Flat-Footed): 28 [10 Base, +2 size, +4 natural, +8 Monks belt, +4 armor]
Initiative: +3 [+3 Dex]
Base Attack Bonus: +11 [2 (dragon), +9 (Psychic Warrior)]
Grapple: +2 [11 BAB, -1 Str, -8 size]
Speed (Land): 25 ft [15 Base, +10 speed of Thought]
Speed (fly): 70 ft(good) [60 Base, +10 speed of Thought]
Spellresistance: 19

Saves
Fortitude: +15 [+3 Con, +3 (Pseudodragon), +8(Psychic Warrior), +1 Resistance]
Reflex: +11 [+3 Dex, +3 (Pseudodragon), +4(Psychic Warrior), +1 Resistance]
Will: +15 [+7 Wis, +3 (Pseudodragon), +4(Psychic Warrior), +1 Resistance]


Attacks
Sting +16(+11BAB, +3Dex, +2Size) melee (1d3-1 plus poison, 20/x2) (5ft reach)


Powers Known
Level 1 [DC 18] Inertial Armor, Compression, Force Screen, Defensive Precognition
Level 2 [DC 19] Hustle, Animal Affinity, Dissolving Touch
Level 3 [DC 20] Hostile Empathic Transfer, Greater Concealing Amorpha, Dispel Psionics, Forced Share Pain
Level 4 [DC 21] Truevenom, Freedom of Movement, Energy Adaption


Total Power Points: 85 [(43 (Psychic Warrior 12), (+42 Wis))]
Manifester Level: 12


Feats
Weapon Finesseracial bonus
DodgeLvl 1
Flyby attackLvl 3
Improved Flyby AttackLvl 6
Psionic MeditationLvl 9
Expanded Knowledge(Forced Share Pain)Lvl 12
MobilityPsychic Warrior 1
Psionic FistPsychic Warrior 2
Greater Psionic FistPsychic Warrior 5
Speed of ThoughtPsychic Warrior 8
Expanded Knowledge(Dispel Psionics)Psychic Warrior 11

Skills:
Concentration: +15 [+3 Con, 12 Ranks (12 (Psychic Warrior))]
Hide: +26 [+3 Dex, 11 Ranks (5 (Dragon), 6cc (Psychic Warrior)), +8 size, +4 racial]
Listen: +12 [+7 Wis, 5 Ranks (5 (Dragon))]
Move Silently: +8 [+3 Dex, 5 Ranks (5(Dragon))]
Search: +5 [+0 Int, 5 Ranks (5 (Dragon))]
Sense Motive: +12 [+7 Wis, 5 Ranks (5 (Dragon))]
Spot: +12 [+7 Wis, 5 Ranks (5 (Dragon))]


Equipment Worn and Carried
Periapt of Wisdom +4(16000gp)
Monks Belt(13000gp)
Cloak of Resistance +1(1000gp)
Ring of Counterspells(4000gp)
Spellcasting Service(dispel Magic into ring of Counterspells) 150gp

2x Potion of Protection vs Evil(CL2) 200gp
2x Potion of invisibility 600gp
1x potion of magic fang 50gp

Prefight actions
manifest 1pp Inertial Armor

Is anyone interested in writing tactics for this one against Elrick? I generally think that it would be a good idea if the person writing monster tactics and the person running the fight is not the same, especially if the monster has as many options as this one.

Do pseudodragons has hands? i think i asked before about actualy dragons and was told they dont (for potions and such).
TelinArtho

03-21-08, 11:11 AM
They have hands - but they cannot wield weapons. Dragons have no problem drinking potions, wielding wands, etc etc. They just cannot wield weapons in their hands.
lonewolf

03-21-08, 11:12 AM
Do pseudodragons has hands? i think i asked before about actualy dragons and was told they dont (for potions and such).

Well, Kitty(my PC Pseudodragon) has been using potions, wands and scrolls for his entire carreer and noone complained. After some discussion he was denied the use of weapons though.
Durzulgor

03-21-08, 01:16 PM
Sorry to be a spoilsport, but that dragon has 1 major flaw:

PSIONIC FIST [PSIONIC]
You can charge your unarmed strike or natural weapon with additional damage potential.

Prerequisite: Str 13.

Benefit: To use this feat, you must expend your psionic focus. Your unarmed strike or attack with a natural weapon deals an extra 2d6 points of damage.

You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.


You might want to change the stats somehow to compensate for that! That sayed, I'd advise to emphasize DEX a little more than WIS, since a psychic warrior is mainly a warrior and secound a psychic, so I'd see DEX as his main attribute.

@my pitlords: My tactics might have to wait 'till tomorrow, since I gotta take care of my parents horses tonight and don't know if I'll manage to come online again before tomorrow.
MindWandererB

03-21-08, 02:05 PM
That's an exceptionally good point, seeing as how using Compression will lower his Str even more. He's going to have a really hard time dealing damage.
lonewolf

03-21-08, 02:22 PM
He still has some damage potential with dissolving touch + Truevenom. And with Hostile Empathic Transfer he can force the enemy to deal all the necessary damage to himself.

With double compression and Animal Affinity his Dex will still be 25, which should be sufficient.

Any suggestions with which feats to replace those Psionic Fist, Greater Psionic Fist and Psionic Meditation?
Erithmu

03-21-08, 02:30 PM
Keep psi medi ...
pick up Wounding Attack and Imp Flyby Attack (Epic section under non-epic feats)
lonewolf

03-21-08, 03:42 PM
Keep psi medi ...
pick up Wounding Attack and Imp Flyby Attack (Epic section under non-epic feats)

Already have Improved Flyby attack.
I guess IŽll take Wounding attack and Psionic Body. Additional HP are always nice.
lonewolf

03-21-08, 04:34 PM
@Telin: I have written the tactics for WW, but Im waiting on feedback from mucki and whitebaron. If you need it right now I can send it, but if there is no time pressure on your side, IŽd like to give them time for corrections.
The Dread Dormammu

03-21-08, 05:44 PM
@ Dulsi Snaga's tactics are up.
whitebaron

03-21-08, 05:49 PM
@Telin: I have written the tactics for WW, but Im waiting on feedback from mucki and whitebaron. If you need it right now I can send it, but if there is no time pressure on your side, IŽd like to give them time for corrections.
ok from me. ;)


Blinded in the Dark (http://forums.gleemax.com/showpost.php?p=15395078&postcount=1849) is up

thnx for the run. i really thought he'd use that fireball...
blindness vs. synesthete is not really the best choice...
though maybe i should have used it to start - so i can spot him better.


-- but about the BIG hmm:
the city has lights all over that big plaza. he'd still fail his blindness save and concealments etc - but the whole spotting would not have been necessary.
Turanson

03-21-08, 05:55 PM
thnx for the run. i really thought he'd use that fireball...
blindness vs. synesthete is not really the best choice...

jep thanks for the run.
well must admit that I missed that synesthete as I only saw all your scrolls and missed the Powerstone :rolleyes: not that it mattered (should learn to use Darkvision when dark and not wait for Pitch black)
Turanson

03-21-08, 06:57 PM
Gwerdan in the dark is up
TelinArtho

03-21-08, 08:03 PM
Flutterthought vs a Ghost Will-o'-wisp is up.

@WW - I can wait a little bit - but please do get them in when you can.
lonewolf

03-21-08, 08:05 PM
I already sent them. didnt you get them??
TelinArtho

03-21-08, 08:12 PM
Well - yes I did, but I hadn't checked my PMs at that point. I haven't read them yet - but I did receive them.
dulsi

03-22-08, 12:00 AM
Interesting. I threw in support for 9 characters and keeping colors even if others are dead. (No UI with 9 characters yet.) But when I created a link with 9 characters it failed. 8 worked like:

http://www.identicalsoftware.com/coco/coco.php;v=1;map=Arena;a=Name,M,11,9;b=N ame,M,10,9;c=Name,M,9,9;d=Name,M,8,16,10 ,15;e=Name,M,8,9;g=Name,M,11,8;h=Name,M, 11,7;i=Name,M,11,6

or 9 using if you used & instead ; for at least some of them.

http://www.identicalsoftware.com/coco/coco.php;v=1;map=Arena;a=Name,M,11,9;b=N ame,M,10,9;c=Name,M,9,9,27,27;d=Name,M,8 ,16,10,15;e=Name,M,8,9,18,8;g=Name,M,11, 8,20,8&h=Name,M,11,7,20,7&i=Name,M,11,6,20,5&f=Name,M,13,6,23,5

Of course wizards won't let that one load with clicking on it. I guess that is why the current limit exists. Because if you add LOS or other effects you probably hit that limit. Not really sure what is causing it to break.

Re-Edit: It appears the rewrite rule for the ; is the cause. I've modified the rewrite rule to change the first ; to ? and leave the rest along. It then gets everything as "v" and breaks that manually by semicolons.

http://www.identicalsoftware.com/coco/coco.php;v=1;map=Arena;a=Name,M,19,35;b= Name,M,12,20;c=Name,M,7,39;d=Name,M,13,3 2;e=Name,M,18,23;f=Name,M,5,24;g=Name,M, 10,24;h=Name,M,2,24;i=Name,M,20,24

Should setup a test mapper so I don't break mine while testing things.

Edit 2: Oops. Just noticed this is the fight thread not the Tavern. Oh well.
CrazyArtificer

03-22-08, 06:05 AM
thnx for the run. i really thought he'd use that fireball...
blindness vs. synesthete is not really the best choice...
though maybe i should have used it to start - so i can spot him better.


Turanson probably missed Synesthete.


-- but about the BIG hmm:
the city has lights all over that big plaza. he'd still fail his blindness save and concealments etc - but the whole spotting would not have been necessary.

:censored:
Too few fights in that map, I'll keep note for the future.
lonewolf

03-22-08, 12:08 PM
Durzulgor vs. The Dark One is up.

One save decided everything.
templer10

03-22-08, 12:48 PM
Durzulgor vs. The Dark One is up.

One save decided everything.

nice - thanks for the run - i was suprised when durgulzur forgot the PFE.

note - rewards are wrong due to dark one's political career bonus of 24% - net ally penalty is 1% - so 2079 XP, 2574 gp.
lonewolf

03-22-08, 01:14 PM
nice - thanks for the run - i was suprised when durgulzur forgot the PFE.

note - rewards are wrong due to dark one's political career bonus of 24% - net ally penalty is 1% - so 2079 XP, 2574 gp.

fixed
whitebaron

03-22-08, 01:18 PM
Gwerdan in the dark is up

thnx for the run. they might be hard to hit with that concealment - but they ain't that tough, too. :)
Durzulgor

03-22-08, 08:12 PM
nice - thanks for the run - i was suprised when durgulzur forgot the PFE.


I actually thought about it, but forgot, that it would work against hideous loughter and counted on you not spotting me, before I got close enough to you. What really killed me was the light spell! ^^
lonewolf

03-22-08, 10:00 PM
first 20 rounds of Elrick vs Pseudodragon is up. Im not sure when I am gonna find the time to finish it, but IŽll get it done on Tuesday at the latest.
templer10

03-23-08, 06:17 AM
first 20 rounds of Elrick vs Pseudodragon is up. Im not sure when I am gonna find the time to finish it, but IŽll get it done on Tuesday at the latest.

Couple of comments - First - and most importent - either Wounding attack or forced share pain or dispell psionic is illegal Feat.

Wounding attack has a BAB requirment of +8 so it can be taken either with feat gained at HD 12 or the bonus feat at Psy warrior 11 (HD 14), Dispell psioncs can also be gained only at HD 12 or psy warrior 11 (HD 14) since it'sa 3rd level power, so you can gain it when you access to 4th level powers (as expanded power). The same apply to Forced share pain whic an only be gotten at HD 12 or psy warrior 11.

and about that - ill remind you that you arent supposed to know you are facing elrick when picking the feats.

And about the actuall fight:

i have another dispell from a Scroll that can be done to remove his protections.

Also - i have a barkskin Scroll - Seems to me you should have used it when the barkskin was dispelled.

Also - elrick has lesser restoration potions for Con damage.

about all of them - i spesificly asked to use expendbles if needed - and i really couldnt have predicted that you will buy a ring of counterspell or picked dispell psionics as an expanded power with a feat or have wounding attack so i would need to rebuff/mention those - but the general tactic is there and the scrolls/potions are there for a reason so i will appriciate if you do them.

Also - you don't have fang attacking at all for some reason and i did mention to bring him there and i didnt ask to climb to any height that would precent that - and the dragon's size also prevents that.

Also - From the tactics - you should be doing wounding strike flyby attacks at all attacks - That mean that you need to refocus after the attacks in round 11, 12, 13 - before flyby attacking again - you did a flyby attack in those rounds so you can't refocus in the same round.
lonewolf

03-23-08, 06:33 AM
Couple of comments - First - and most importent - either Wounding attack or forced share pain or dispell psionic is illegal Feat.

Wounding attack has a BAB requirment of +8 so it can be taken either with feat gained at HD 12 or the bonus feat at Psy warrior 11 (HD 14), Dispell psioncs can also be gained only at HD 12 or psy warrior 11 (HD 14) since it'sa 3rd level power, so you can gain it when you access to 4th level powers (as expanded power). The same apply to Forced share pain whic an only be gotten at HD 12 or psy warrior 11.

Wounding attack can also be gained with the Psychic Warrior lvl8 bonus feat because the 2 racial HD that give 2 points of BAB.

and about that - ill remind you that you arent supposed to know you are facing elrick when picking the feats.

I know and I tried my best not to use that information. I even made some conscious choices that are suboptimal against Elrick(Truevenom and Forced Share Pain)


And about the actuall fight:

i have another dispell from a Scroll that can be done to remove his protections.

I missed the scroll and will use it.


Also - i have a barkskin Scroll - Seems to me you should have used it when the barkskin was dispelled.

You also have another barkskin prepared. I just didnt rebuff since you didnt say anything about rebuffing. But I understand that you could not have predicted this and if you want to, I will rebuff barkskin(but from memory to save you the scroll and for greater effect).


Also - elrick has lesser restoration potions for Con damage.

I planned to use that one as soon as his healing contingency kicks in.


Also - you don't have fang attacking at all for some reason and i did mention to bring him there and i didnt ask to climb to any height that would precent that - and the dragon's size also prevents that.

With speed 70 and flyby attacks, the dragon can easily attack Elrick from a position where Fang cant reach him and fly back out of reach again.

Also - From the tactics - you should be doing wounding strike flyby attacks at all attacks - That mean that you need to refocus after the attacks in round 11, 12, 13 - before flyby attacking again - you did a flyby attack in those rounds so you can't refocus in the same round.

well, he didnt even get close to you, much less got a chance to attack, so I would say the focus is not wasted there yet. If some Elder chooses to overrule me there I will change this, but I do think that I handled this correctly.
templer10

03-23-08, 06:45 AM
Wounding attack can also be gained with the Psychic Warrior lvl8 bonus feat because the 2 racial HD that give 2 points of BAB.

You also have another barkskin prepared. I just didnt rebuff since you didnt say anything about rebuffing. But I understand that you could not have predicted this and if you want to, I will rebuff barkskin(but from memory to save you the scroll and for greater effect).

With speed 70 and flyby attacks, the dragon can easily attack Elrick from a position where Fang cant reach him and fly back out of reach again.


yes i want the barkskin - it affects a few hits already i think - and here's hoping for that dispell magic - if i get rid of that energy adaptation and/or compression and PFE that can change things dramaticly.
lonewolf

03-24-08, 03:31 AM
The next incarnation of the fight is up, this time finished.
The result is still pending answers to my question in the tavern.

If wounding attack doesnt work in that situation, Elricks healing contingency kicks in and things may change again.
TelinArtho

03-24-08, 11:41 AM
Wiener Waddlebeisser (whitebaron, mucki, lonewolf) vs 4 Fiendish Minotaurs (Unknown Monster) is up.
lonewolf

03-24-08, 12:23 PM
actually, we do have a section about buff interruption:
"Once Contact has been made:
..."

I cant access the roller at the moment but a few rolls look a bit strange to me. Especially the double missed trip check from Khamul where his modifier should be +20(+4 base strength 19, +2 Bulls Strength, +4 Improved Trip, +8 Size, +2 Rage(which you didnt do at all?)) vs +8 for the Minotaurs


Chances are we still lose this, but maybe not that badly.
TelinArtho

03-24-08, 01:21 PM
I guess I didn't read that "Once Contact has been made" as an interruption - but I can see that.

As for the trip - it was a +18 total because I didn't have rage in since Khamul was still attempting to buff. He did just roll REALLY badly on his trip checks.

With the roller down - I can't do much here at the moment, but I'll take another look later if I get the chance.

EDIT - actually - it was +19 on the trip - because there's another +1 bonus to strength from the expansion.
TelinArtho

03-24-08, 01:54 PM
Edits are in. Falko managed to take one down - but that's about it. Prayer was used instead of Protection from evil as well.

A couple of more errors I noted that I will account for if I need to edit again:

1. When I removed the +2 deflection AC from Prot. From Evil, I forgot to leave in the +1 from Shield Other. No attacks that hit would have missed because of this though.

2. In round 5, when Khamul suffers the AoOs - Minotaur 1 actually hit on his AoO due to the adjusted AC. This would mean that Khamul would be knocked out before Minotaur 3's AoO - which would be used against Falko when he fires while being threatened.
templer10

03-24-08, 03:32 PM
Gak vs 3 half dragon giant wasps (http://forums.gleemax.com/showpost.php?p=15420981&postcount=1856) - my Dice - eventually - got over hating you.
TelinArtho

03-24-08, 03:51 PM
@whitebaron - being successfully hidden is not the same as being invisible - ie - Shaela should not get a +2 to hit on being successfully hidden.
whitebaron

03-24-08, 04:40 PM
@whitebaron - being successfully hidden is not the same as being invisible - ie - Shaela should not get a +2 to hit on being successfully hidden.

could you point this out please in the srd? to my understanding, when the opponent does not see you, you are basically invisible to him. i can't see any difference whether the total concealment comes from being hidden or being invisible...
whitebaron

03-24-08, 04:48 PM
Shaela vs. Monster
--
Jozan vs. Howler, part I
@callix: please tell me whether you share my opinion that howler should resign at that point, or not.
TelinArtho

03-24-08, 05:00 PM
Hmm - I am fairly certain there is explicit language on the subject in the SRD - but I'm not finding it at the moment... I'll try to find it when I have more time though. Perhaps I am incorrect though (it wouldn't be the first time...)
whitebaron

03-24-08, 05:34 PM
Hmm - I am fairly certain there is explicit language on the subject in the SRD - but I'm not finding it at the moment... I'll try to find it when I have more time though. Perhaps I am incorrect though (it wouldn't be the first time...)

when looking at it, i found the following:

Invisible: Visually undetectable. An invisible creature gains a +2 bonus on attack rolls against sighted opponents, and ignores its opponents’ Dexterity bonuses to AC (if any).
Callix

03-24-08, 06:02 PM
Shaela vs. Monster
--
Jozan vs. Howler, part I
@callix: please tell me whether you share my opinion that howler should resign at that point, or not.

Yes, Howler surrenders. He *really* needs Spectral Hand. Will be fixed at end of cycle.

Re Shaela: Yes, it was lucky to be that quick, but the bug's in trouble once he's in the middle, even if a few rolls go against me.

Thanks for both runs.

EDIT: Worm can take 5ft "steps" and attacks of opportunity too. He gets an attack of opportunity in round 11 (stand from prone), and doesn't take one in round 12, so he's still alive. Doesn't matter; I've lost anyway, but I get to keep my little snake.

Also, link to roller is going to Elric vs Xills.
McJarvis

03-24-08, 06:22 PM
Undurion vs Berri is up.
McJarvis

03-24-08, 07:17 PM
Roddy vs Noden is up
McJarvis

03-24-08, 08:05 PM
Ialgo vs Lelenia is up


3 fights done in 1 1/2 hours. Not bad.
MindWandererB

03-24-08, 09:07 PM
Gak vs 3 half dragon giant wasps (http://forums.gleemax.com/showpost.php?p=15420981&postcount=1856) - my Dice - eventually - got over hating you.
Nice. Three out of three passed saves were what I really needed there. There's no link to the roller, though.
dulsi

03-24-08, 09:43 PM
Korwald makes his save is up minus rewards.
TelinArtho

03-24-08, 10:08 PM
@McJ - I'm fine with Berri vs Undurion (obviously).

Ialgo vs Lelenia though - I have to ask a couple of questions:

1. Why wouldn't Whisp fly over the animal as I specified in my tactics?
2. Why would everyone stay in sight of Lelenia while Ialgo works on taking down the rhino? There's no benefit to staying in sight of her (in fact I specifically request to stay away and throw flames).

Regardless of all that - Lelenia has to fire through the soft cover of the rhino - so the Elementals are not hit on any of the arrow shots so far (AC15+4 (soft cover) +1 (dodge) = AC20) I think (there is a 20 listed as an arrow shot - but no damage with it).
Callix

03-24-08, 10:30 PM
WWF - Lucifer vs The Lizardman is up. That one's in the lap of the dice gods.

One thing I should check: creatures that don't have Improved Grab, etc, do their unarmed strike damage on grapple checks, rether than their natural weapons, right? Probably fight affecting, though S'lertak did roll almost maximum damage each time...

D'oh! Enlarged damage dice!

... Done. Ends much faster now. Result unchanged, for anyone who got in that fast.
McJarvis

03-24-08, 11:28 PM
@McJ - I'm fine with Berri vs Undurion (obviously).

Ialgo vs Lelenia though - I have to ask a couple of questions:

1. Why wouldn't Whisp fly over the animal as I specified in my tactics?


Because your tactics specified to avoid the animals. The rhino is a large creature with 5 ft reach- there was no "over" it's reach in the cave[15 ft ceiling], so I assumed you wouldn't want me to fly the air elemental over, provoke an AoO, and die.


2. Why would everyone stay in sight of Lelenia while Ialgo works on taking down the rhino? There's no benefit to staying in sight of her (in fact I specifically request to stay away and throw flames).


You said to stay away from the animal- and I accomplished that. Your tactics didn't say to hide the elementals if they were unable to get to their target at all- and, if anything, implied that you wanted to keep the elementals in formation with you.


Regardless of all that - Lelenia has to fire through the soft cover of the rhino - so the Elementals are not hit on any of the arrow shots so far (AC15+4 (soft cover) +1 (dodge) = AC20) I think (there is a 20 listed as an arrow shot - but no damage with it).

Yeah, I totally forgot about that. I'll do an edit in the morning.
TelinArtho

03-24-08, 11:59 PM
While I don't agree with your answers to the first two - it is arguable that I should have been more specific in my tactics. Please do edit the last part - even though it will just result in more expenses on both sides.

Thanks.

@Callix - Not much to comment on for the fight. Blah. Thanks for the run. I will say that you started me in the wrong square though - but I don't see how that would have changed the fight really (unless it would take him an additional round to reach me - I suppose it might).
whitebaron

03-25-08, 06:52 AM
Yeah, I totally forgot about that. I'll do an edit in the morning.

once you edit, edit in my second animal, too. it is, after all, supposed to attack and not only walk left and right. ;)

on a more personal note on the bag of tricks: it is not necessary to walk towards the center to drop the rhino - it can be tossed up to 20ft away (see BoT description) - and it could walk there, too. :)


@telin: having all elementals stay away, also makes it likely i drop a new one before you enter the corner. ;)


about soft cover: i always believed the wording to be an optional one. but i might be wrong on that ("Creatures, even your enemies, can provide you with cover against ranged attacks, giving you a +4 bonus to AC.")

this is the same can as in "You can use cover to make a Hide check." - but noone would say that you automatically hide if you stand behind cover...
McJarvis

03-25-08, 07:42 AM
once you edit, edit in my second animal, too. it is, after all, supposed to attack and not only walk left and right. ;)


I was under the impression you wanted the animals to be some sort of barricade, with the smaller one harassing anyone who came at the rhino. Since I'm not going to edit in telin's "oops, I meant X" arguements, I certainly can't do the same here.


but noone would say that you automatically hide if you stand behind cover...

Actually, in CoCo we assume you are hiding unless you state otherwise :)
Turanson

03-25-08, 07:50 AM
Roddy vs Noden is up

Thanks for the run
whitebaron

03-25-08, 09:29 AM
I was under the impression you wanted the animals to be some sort of barricade, with the smaller one harassing anyone who came at the rhino.

well, thnx for the impression. :) thats about it, yes, but: it was not anyone who came close to the large animal, but simply anyone.

R2: Drop the small animal and have it patrol (=move from left to right until it finds something, then attacks it) in front of the larger animal.

so, stay in front of other animal, patrol until finds something, then attack it - seems pretty specific to me. of course, front is not really defined - but attacking is very clear in the tactics. i still belive this wouldn't change a bit, as i'll get to hit those elementals eventually.
McJarvis

03-25-08, 09:34 AM
Somehow I was thinking that meant "until found [on the path]", but you are correct- my initial reading wouldn't be standard CoCo interpretation.
mucki

03-25-08, 10:56 AM
WWF - Lucifer vs The Lizardman is up. That one's in the lap of the dice gods.

One thing I should check: creatures that don't have Improved Grab, etc, do their unarmed strike damage on grapple checks, rether than their natural weapons, right? Probably fight affecting, though S'lertak did roll almost maximum damage each time...

D'oh! Enlarged damage dice!

... Done. Ends much faster now. Result unchanged, for anyone who got in that fast.

Thanks for the run Callix! Actually, the excessive tactics for the Tanglefoot bags are there because i copied the tactics from last fight. Only at the end I realized that with Deflect Arrows they are not important now ;-) Plus, I am still not sure if it even works. Question to the rulewise: is a Tanglefoot Bag a "ranged weapon" when considering Deflect Arrows ?
McJarvis

03-25-08, 11:29 AM
Alright- I started the rerun and then decided to go ahead and give telin what he wanted(the air elemental flying over the rhino), since it would end the fight faster and I am at work. [ie- shorter better:)]

Same results.
whitebaron

03-25-08, 12:25 PM
rewards for jozan vs. howler are up.

@mcj: still got no complaints (obviously)

- when calculating rewards, please take note of lelenias PC. thanks for the run. :)
SauroGrenom

03-25-08, 12:37 PM
T10 and MWB,

I'll get started on your fight right after I get back from lunch. Looking at the tactics, I don't think it'll be too hard... I suppose we shall see.
dulsi

03-25-08, 03:30 PM
Korwald vs. Snaga rewards are up. Not sure if they are right. Is the max xp earned for a lose applied before or after allies bonus? Does that affect gold earned?
templer10

03-25-08, 03:42 PM
thorell vs vallagar is up (http://forums.gleemax.com/showpost.php?p=15430078&postcount=1864) - if any edits are needed - it will have to be tommarow - either before pairnings or extended, iam away from computer from soon and most of tommarow.
McJarvis

03-25-08, 03:47 PM
Thanks for the run man. I don't need an edit- but I think there was a 50/50 chance of the skeli hitting my camel instead of me. [since we're technically in the same exact space, and he can only target a 5ft square while we are concealed]
MindWandererB

03-25-08, 03:54 PM
Korwald vs. Snaga rewards are up. Not sure if they are right. Is the max xp earned for a lose applied before or after allies bonus? Does that affect gold earned?
Before.
hogarth

03-25-08, 06:59 PM
Thanks for the run man. I don't need an edit- but I think there was a 50/50 chance of the skeli hitting my camel instead of me. [since we're technically in the same exact space, and he can only target a 5ft square while we are concealed]
You certainly didn't apply that principle when Reginald Molehusband, his cohort, and various assorted psicrystals were invisibly mounted on a griffon. Just sayin'.
McJarvis

03-25-08, 07:02 PM
You certainly didn't apply that principle when Reginald Molehusband, his cohort, and various assorted psicrystals were invisibly mounted on a griffon. Just sayin'.

I don't recall the event, but I'm sure I was in my right mind then too :)
SauroGrenom

03-25-08, 08:02 PM
Longshot vs Besthirah is posted... erm... there was kind of a problem. So it's not finished.

I need MWB and T10 to provide commentary to make sure that an amicable ending for all parties is possible.

Check it out here.
McJarvis

03-25-08, 08:06 PM
:uh-huh:

ouch
MindWandererB

03-25-08, 09:15 PM
Longshot vs Besthirah is posted... erm... there was kind of a problem. So it's not finished.

I need MWB and T10 to provide commentary to make sure that an amicable ending for all parties is possible.

Check it out here.
1st impression:

Oof... I don't have a lot to say, but here's the way I'd do it:
5)if the DD doesn’t seem to be effective, change metamrophs action to max pps energy bolts and have longshot do energy current when he's close, transfer to crystal with solicit then another current. NOTE – if he has G.amorphea – just continue with energy Balls (endowed) + quickeded energy balls.

6)if I run out of PPS somehow use dorje of e-missiles.DD isn't being effective (though not for the reasons templer might have thought), so energy bolts should be the way to go. Unfortunately it looks like they should be fire. And I can't see a reason not to use the energy missiles.

2nd impression: Wait... are these the right tactics?
Seeing it's the plains and you Could have built him a number of ways I think ill play it Safe and just blast the Crap out of him.There were a couple of hours while I was left out of the pairings--I think templer was expecting an entirely different fight, a monster fight vs... a psychic warrior, I'd guess. I didn't see what he was paired against before the edit. I think you two need to work this out.
lonewolf

03-25-08, 10:07 PM
Maybe Templer wrote tactics against the Pseudodragon Psychic Warrior12 for both Elrick and Longshot?
SauroGrenom

03-25-08, 11:09 PM
Maybe Templer wrote tactics against the Pseudodragon Psychic Warrior12 for both Elrick and Longshot?

I thought that at first as well, then I noticed that Elrick has a totally different set of tactics. Those tactics appear to be well written for that foe.
SauroGrenom

03-25-08, 11:13 PM
1st impression:

Oof... I don't have a lot to say, but here's the way I'd do it:
DD isn't being effective (though not for the reasons templer might have thought), so energy bolts should be the way to go. Unfortunately it looks like they should be fire. And I can't see a reason not to use the energy missiles.Yea... I thought of that as well. Then I thought that the roll of the DD is to prevent melee, and it's working for that purpose. I see no reason that longshot will stop worrying about melee with besthirah. So the readied action should stay.

2nd impression: Wait... are these the right tactics?
There were a couple of hours while I was left out of the pairings--I think templer was expecting an entirely different fight, a monster fight vs... a psychic warrior, I'd guess. I didn't see what he was paired against before the edit. I think you two need to work this out.Yea... There's obviously some mixup on templer's end of these tactics. Several of the details aren't right for the opponent and fight setting. I'm really leaning toward calling this an oversight on templer's part, and going ahead with the surrender.

If I don't hear anything from him by tomorrow morning, then I'll edit the rewards for a surrender at the current end point.
templer10

03-26-08, 12:28 AM
1st impression:

Oof... I don't have a lot to say, but here's the way I'd do it:
DD isn't being effective (though not for the reasons templer might have thought), so energy bolts should be the way to go. Unfortunately it looks like they should be fire. And I can't see a reason not to use the energy missiles.

2nd impression: Wait... are these the right tactics?
There were a couple of hours while I was left out of the pairings--I think templer was expecting an entirely different fight, a monster fight vs... a psychic warrior, I'd guess. I didn't see what he was paired against before the edit. I think you two need to work this out.

MWB - is right - It seems i accidently sent Sauro completly the wrong tactics - in fact i sent him the tactics used for last week's (i think) fight with Longshoot vs a monster - see last week's fight (lonewolf pitlording)

Actually - i checked again it was vs a half giant psi warrior with telin - 2 weeks ago - here (http://forums.gleemax.com/showpost.php?p=15293463&postcount=1799)

this are the right tactics - if you want to use them or not i suppose it's up to you - it WAS my fault after all


Tactics for Longshot

Hey and thanks for pitlording

[General notes

1)please don’t forget political career of 34%.
2)Suppres all displays on Powers – and all powers are to be shared with bullet if possible.
3)longshot has share pain running with psicrystal.
4)metamorph actually has 35 pps for this fight – forgot to update after fight.

setup.

Start with dorjes of vigor and defensive precog in hand and powerstone of d.door in hand. Metamorph with force screen dorje in hands.

R1- Longshot drop the vigor dorje and the powerstone, darws/drinks potion of invisbility, metamorph buff with share pain from powerstone and pickup the defensive precog dorje.
R2- longshot buff with 14 pps vigor, metamorph buff with vigor (shared) from dorje and put it away..
R3- longshot touchsight, metamorph Activate winged boots and take up the d-door powerstone.
R4- longshot uses defensive precog dorje and put it away, Metamorph uses force screen dorje.
R5- longshot ready as below, metamorph manifest touchsight.
R6 – both move out – metamorph in front – Longshot single move and ready action max pps enlarged endowed energy current on sight (cold) - – metamorph single move and ready 5 points dispel on sight – Make sure to delay or whatever before reading so the Dispell happens first if they both spot Her.

After ready actions happened, longshot uses swift action to manifest solicit psicrystal, move action to regain focus and use another max pps enlarged energy current (cold) on bestirah, Metamorph uses energy bolt (cold) on her (And again next round). Uses my horses move actions to avoid her if at all possible.

If bestirah is attempting to Snipe – Drink a potion of invisibility if I haven’t already – advance on where arrows are coming from hiding along the way (both chars) – nuke when you get into touchsight range.

If bestirah has greater concealing amorphea on, and I didn’t make the initial 50-50 check for the current or the dispel – both drink potions of invisibility and avoid her for 5 more rounds, if she reuses it for 9 rounds – then go back to blasting, if she continue to be able to see through the invisibility consistently dump a 5 point dispel first from metamprph then longshot if first failed then go back to nuking.

Metamorph Should be using the 1 dispell, 1 touchsight and 2 9 pps energy bolts, leaving enough for another dispel if need – if it's not needed use it for energy bolt.

[ contingencies

1)use free move actins to regain focus if needed.

2)if grappled somehow, FOM to break free.

3)if vigors REAL hp goes to 35 or less, Have memtamorph d-door both them and the horse to the farthest point on the map from their current position, then have him use vigor dorje on himself, then use the emphatic transfer dorje (it's 4d10 healed, half that in dmg) to heal up longshot to full (revigoring himself if needed), then longshot use the vigor dorje – and go back to fighting.

4)if I run out of PPS use dorje of e-missiles (cold).

Have fun


Finall found the right one.
Salrantol

03-26-08, 07:09 AM
Is the following rules interpretation correct?Surprise round Gradak manifest chameleon from dorje stows it 5ft steps north and hides. (Initiative isn't rolled at this point so The Hunter can't observe me.)Does having the ambush package really let you hide in the Plains?
lonewolf

03-26-08, 08:21 AM
Is the following rules interpretation correct?Does having the ambush package really let you hide in the Plains?

with Dark conditions: of course.

You need some sort of concealment to pull this off, and the lightning conditions provide that.
SauroGrenom

03-26-08, 09:36 AM
MWB - is right - It seems i accidently sent Sauro completly the wrong tactics - in fact i sent him the tactics used for last week's (i think) fight with Longshoot vs a monster - see last week's fight (lonewolf pitlording)

Actually - i checked again it was vs a half giant psi warrior with telin - 2 weeks ago - here (http://forums.gleemax.com/showpost.php?p=15293463&postcount=1799)

this are the right tactics - if you want to use them or not i suppose it's up to you - it WAS my fault after all


Tactics for Longshot

Hey and thanks for pitlording

[General notes

1)please don’t forget political career of 34%.
2)Suppres all displays on Powers – and all powers are to be shared with bullet if possible.
3)longshot has share pain running with psicrystal.
4)metamorph actually has 35 pps for this fight – forgot to update after fight.

setup.

Start with dorjes of vigor and defensive precog in hand and powerstone of d.door in hand. Metamorph with force screen dorje in hands.

R1- Longshot drop the vigor dorje and the powerstone, darws/drinks potion of invisbility, metamorph buff with share pain from powerstone and pickup the defensive precog dorje.
R2- longshot buff with 14 pps vigor, metamorph buff with vigor (shared) from dorje and put it away..
R3- longshot touchsight, metamorph Activate winged boots and take up the d-door powerstone.
R4- longshot uses defensive precog dorje and put it away, Metamorph uses force screen dorje.
R5- longshot ready as below, metamorph manifest touchsight.
R6 – both move out – metamorph in front – Longshot single move and ready action max pps enlarged endowed energy current on sight (cold) - – metamorph single move and ready 5 points dispel on sight – Make sure to delay or whatever before reading so the Dispell happens first if they both spot Her.

After ready actions happened, longshot uses swift action to manifest solicit psicrystal, move action to regain focus and use another max pps enlarged energy current (cold) on bestirah, Metamorph uses energy bolt (cold) on her (And again next round). Uses my horses move actions to avoid her if at all possible.

If bestirah is attempting to Snipe – Drink a potion of invisibility if I haven’t already – advance on where arrows are coming from hiding along the way (both chars) – nuke when you get into touchsight range.

If bestirah has greater concealing amorphea on, and I didn’t make the initial 50-50 check for the current or the dispel – both drink potions of invisibility and avoid her for 5 more rounds, if she reuses it for 9 rounds – then go back to blasting, if she continue to be able to see through the invisibility consistently dump a 5 point dispel first from metamprph then longshot if first failed then go back to nuking.

Metamorph Should be using the 1 dispell, 1 touchsight and 2 9 pps energy bolts, leaving enough for another dispel if need – if it's not needed use it for energy bolt.

[ contingencies

1)use free move actins to regain focus if needed.

2)if grappled somehow, FOM to break free.

3)if vigors REAL hp goes to 35 or less, Have memtamorph d-door both them and the horse to the farthest point on the map from their current position, then have him use vigor dorje on himself, then use the emphatic transfer dorje (it's 4d10 healed, half that in dmg) to heal up longshot to full (revigoring himself if needed), then longshot use the vigor dorje – and go back to fighting.

4)if I run out of PPS use dorje of e-missiles (cold).

Have fun


Finall found the right one.Although I completely believe you that this is a simple mistake and the tactics submitted here are those you wrote at the beginning of the week intending to be used, I still cannot in good faith and with a clear conscience for fairness use a set of tactics that appears now after the opponent's tactics are posted and the first 7 rounds of battle run. Rerunning the battle would set a poor precedent for future situations where a player can claim the tactics were mistakenly submitted. I hope you understand that this has nothing to do with you, it's just that I feel bound by duty to run this in a fair way that follows the rules. I'd be perfectly happy to run a "rerun" as an additional fight next week using the correct set of tactics. In fact, I'll even pay the credit cost for the rematch (assuming MWB is OK with that).

When I read you tactics Monday, I thought that it was very odd but I couldn't ask w/o offering you the advantage of a second opinion to critique your tactics. I was under the assumption that I was to use the tactics given. If I had asked you about the blunder I saw, then I would effectively be helping you avoid a tactical blunder, thereby spoiling my impartiality. The best word of advice I can offer is that you should put your opponent's name somewhere in the tactics, like a title line. That way if a similar mistake ever happens again, then it's clear to the pitlord that a mistake has occurred since the tactics reference the wrong opponent.

Hopefully there's no hard feelings, or at least a minimum of hard feelings given the difficult situation.

I'm going to edit the fight now for a surrender in round 7 where the current version ended.
TelinArtho

03-26-08, 10:11 AM
@McJ - I think you were a little overzealous on rewards in the Berri vs Undurion fight:

Undurion has 2 CR1 allies - which is his maximum penalty (25%)

Normal rewards for an ECL4 fight is 1200xp/1200gp for the winner and 400xp/400gp for the loser. Undurion has the correct 300xp/300gp - but Berri is listed at 2000xp/2000gp - which is a 66% bonus... Although I appreciate the effort - I believe the rewards should be 1500xp/1500gp.

Thanks.
templer10

03-26-08, 12:19 PM
Although I completely believe you that this is a simple mistake and the tactics submitted here are those you wrote at the beginning of the week intending to be used, I still cannot in good faith and with a clear conscience for fairness use a set of tactics that appears now after the opponent's tactics are posted and the first 7 rounds of battle run. Rerunning the battle would set a poor precedent for future situations where a player can claim the tactics were mistakenly submitted. I hope you understand that this has nothing to do with you, it's just that I feel bound by duty to run this in a fair way that follows the rules. I'd be perfectly happy to run a "rerun" as an additional fight next week using the correct set of tactics. In fact, I'll even pay the credit cost for the rematch (assuming MWB is OK with that).

When I read you tactics Monday, I thought that it was very odd but I couldn't ask w/o offering you the advantage of a second opinion to critique your tactics. I was under the assumption that I was to use the tactics given. If I had asked you about the blunder I saw, then I would effectively be helping you avoid a tactical blunder, thereby spoiling my impartiality. The best word of advice I can offer is that you should put your opponent's name somewhere in the tactics, like a title line. That way if a similar mistake ever happens again, then it's clear to the pitlord that a mistake has occurred since the tactics reference the wrong opponent.

Hopefully there's no hard feelings, or at least a minimum of hard feelings given the difficult situation.

I'm going to edit the fight now for a surrender in round 7 where the current version ended.

It was my mistake so i can't fault you it - it's a really stupid way to lose a fight sigh.

i wouldnt mind if you just post a surrender and save me the PPS but i suppose you can't do that.
TelinArtho

03-26-08, 12:23 PM
Having a round 1 surrender after you already know you lost in order to keep PPs used during the fight is an absolute no - sorry t10.
MindWandererB

03-26-08, 01:09 PM
Having a round 1 surrender after you already know you lost in order to keep PPs used during the fight is an absolute no - sorry t10.
I understand his position, though--it's very obvious that he sent the wrong tactics in, so it's a lot like he never sent tactics at all, which would have resulted in a round 0 surrender. But the choice is Sauro's.
lonewolf

03-26-08, 01:28 PM
Durzulgor just called me and told me that he has internet connection problems and is thus unable to finish his fight.

He is sorry...
Salrantol

03-26-08, 02:49 PM
with Dark conditions: of course.

You need some sort of concealment to pull this off, and the lightning conditions provide that.Except that this is an ECL 4 fight, so the lighting conditions do not apply.