| Post/Author/DateTime | Post |
|---|---|
| Sindorin04-06-05, 12:34 PM | There are lots of new faces here this week! Good luck to everyone, and remember to Be Nice! |
| Snommelp04-06-05, 12:50 PM | Is it that time already? Man, time flies. Question: do I have to list allies under pre-buffs? Because I can guarantee you right now that, regardless of who he faces, Don Quixote will not be going into battle without his noble steed. |
| Jindl04-06-05, 01:20 PM | Is it that time already? Man, time flies. Question: do I have to list allies under pre-buffs? Because I can guarantee you right now that, regardless of who he faces, Don Quixote will not be going into battle without his noble steed. It hasn't become official policy yet, but I'm really pushing for it. |
| Captain Mutilate04-06-05, 01:31 PM | I made a new character - a paladin (to-be), and posted him this morning. We'll have to see how he does. >:- D Cloud got totally pounded last week. Grawwrd. |
| Caterane04-06-05, 02:14 PM | Is it that time already? Man, time flies. Question: do I have to list allies under pre-buffs? Because I can guarantee you right now that, regardless of who he faces, Don Quixote will not be going into battle without his noble steed. Nah, I don't see a reason for that. |
| Sindorin04-06-05, 03:22 PM | What about (sblock)ing our allies' stats, is that required, recommended, or what? |
| Caterane04-06-05, 03:38 PM | What about (sblock)ing our allies' stats, is that required, recommended, or what? Yes, for two reasons: Most pitlords quote the sheet into the fight thus ally quotes are not taken over but lost, and it also helps to block out allies that don't play a role in the fight. |
| spasheridan04-06-05, 03:49 PM | What is (sblock)? testing.. here is some silly silly text here is some silly silly text |
| Sindorin04-06-05, 05:26 PM | oh dear, Ceres is against the pixie... :) |
| Pitlords04-06-05, 05:45 PM | PAIRINGS DONE Since we have a lot of new members, here are the procedures for this week (or any other for that matter): Send your tactic vs your paired opponoment to your pitlord (the name behind the parenthesis). Send tactics early so that the fight can be run early. Pitlords may begin running fights without tactics on saturday although a PM to the player might be nice. Finished fights can be read about in the fights thread. Normally, a note will be dropped in this thread. Fights must be up till tuesday 8 AM GMT. After that you lose your gained credit plus gain a negative credit. Another one if the fight is not posted at all. If you have any concerns about your fight, post them here in this thread. Credit Changes: Credits for running fights: +3: Caterane, Kaigan, Iced +2: Spasheridan, Xanadu, Aramil +1: Pittbull, Huan, TaggIIV, Vivat Grendel, Cerebus13, Zyme86, Captain Mutilate, Jindl, OneWingedAngel Credits for running/being on Quests: +2: Sindorin, Jindl -1: Xanadu, Huan, Spasheridan Credits for active PCs (more than 2): -2: Kaigan -1: Caterane Special Credits: +1: Caterane (admin), Huan (story) CREDIT CHANGES: +3: Iced, Jindl, Caterane +2: Aramil, Sindorin +1: Pittbull, Spasheridan, TaggIIV, Xanadu, Vivat Grendel, Cerebus13, Zyme86, Captain Mutilate, Huan, Kaigan, OneWingedAngel Ok, this week - and this time there is no excuse - the new ally rule will be in effect! That means, if you bring in your ally you suffer a 25% XP and GOLD penalty. Likewise you gain +33% if you fight someone with an ally. If both or no one brings in an ally, the boni and penalties cancel themselves out and normal XP and GP are being given. Class allies are exempt from that. Again: Most allies suck XP now! Another new rule is that Quest Items you specifically quest for do not count as 3/4 like randomly found treasure. Since you picked the treasure yourself, it is the same like cash. Those who are on quests at the moment are not affected by this new rule but it will affect every new quest from now on. This has been changed in the FAQ. This week we have been blessed with another awesome story from the Huan Quill. We should all safe some money and buy him a second airbag, and some other security systems for his car. Ok, that's it for this week. Any concerns, post here. Good fight, good night! Cat @Zyme86: Your headline does not say that you're ready but I thought you want to fight. If you don't want to be paired I will cancel the fight. @Kaigan: If you want to have Aeiou fight I can ready one of my characters, with your permission. |
| Jindl04-06-05, 05:46 PM | FYI: I had offered to run 1 fight of ECL4 or lower this week, but I didn't get one. If anyone would like me to take a fight from them, please let me know. -Jindl |
| Pitlords04-06-05, 05:49 PM | FYI: I had offered to run 1 fight of ECL4 or lower this week, but I didn't get one. If anyone would like me to take a fight from them, please let me know. -Jindl Sorry Jindl. Perhaps I shouldn't do Pairings and watch Munich vs London on TV :D En'Sidious Nyte (Arstimis) vs Brilf Zephyr (Sunwolf): Iced Jindl Iced -1, Jindl+1. This has been changed above too |
| Kaigan04-06-05, 06:01 PM | @Cat: Go ahead, let Aeiou fight |
| Snommelp04-06-05, 06:22 PM | Tactics for Boriux and Quixote have been PMed to their respective pitlords. Little dragon vs. beefy elf... should be an interesting fight, eh Cat? |
| One_Winged_Angel04-06-05, 06:27 PM | Well, good news! I officially can access my internet again! Had some issues with a hacker. Just letting everyone know that I'll take any fights that people don't want to have anymore. |
| Pitlords04-06-05, 06:33 PM | Aeluath Dryearraheal (Kaigan) vs Uhmentarymster (Caterane): OneWingedAngel has been added to the Roster. Credits: Caterane+Kaigan-1, OWA+1 This has been changed above. |
| spasheridan04-06-05, 06:38 PM | SO, about allies. I have a few questions. 1- say I'm a wizard / psion. Does my familiar / psicrystal cause me to earn less XP? 2 - say I'm a ranger / druid. Does my animal compantion cause me to earn less XP? 3 - say I'm a fighter with leadership / thrallheard. Does my cohort / thrall cause me to earn less XP? I believe the answers are : NO, NO, YES. Is that correct? About taking your ally with you: Is it assumed that you're ally comes with you or stays at home if he's on your sheet? How do you list your ally coming or staying? Can we do the conditional bring along idea that was in the Tavern over the last few days? |
| Pitlords04-06-05, 08:09 PM | 1-no, 2-no, 3-yes. No ally prebuff. It is up to the player to decide and he mentions that in his tactic. Tactics sent for Ixenthor, Indri, and Uhmentarymster. |
| Sindorin04-06-05, 08:15 PM | Tactics for Ceres and Sokai were sent a bit ago. |
| Iced04-06-05, 08:24 PM | I have alot of work to do running fights this week, so i'd appreciate it if everyone i'm pitlording for would send me their tactics asap. I'm going to try and get them done over the weekend if possible. Good luck to everyone's fighters! (Except of course Roy Mustang and Solmund...;), ready for round 2 with Roy though, lets see how he fares against a spellcaster...) @Snowmelp - I've recieved Don Quixote's tactics. |
| spasheridan04-06-05, 08:25 PM | No ally prebuff. It is up to the player to decide and he mentions that in his tactic. See, the problem I see with this is tactics. Say my opponent has 3 mounts / allies they can bring. Each one had a unique quality (Say a pegasus, a blink dog, and a unicorn) and the tactics would be differant depending on the ally that was in the arena. Now I need to write 4 sets of tactics, 1 for the unicorn, one for the blink dog, one for the pegasus, and one for no mount. Maybe we can set a "default" ally condition on our sheets. If we don't post in the fights thread before friday that we're bringing a differant ally, then we bring the default. I would imagine that the gladiators would have a few seconds before the fight started to see what their opponent was riding as they entered the arena or the announcer was telling the crowd about it... |
| TaggIIV04-06-05, 08:36 PM | Tactics recieved for Ceres Tactics PMd to Spash for Zaqh'sol. |
| Megrim_Lord04-06-05, 09:30 PM | Jerren's tactics sent to Iced via PM |
| Megrim_Lord04-06-05, 09:40 PM | Tactics for Trokk sent via PM to Caterane |
| Zyme8604-06-05, 10:43 PM | William Lotenbar (Evadyn) and Gareth Irontower (Malither76) please send me your tatics ASAP I have PM'd my tatics for Daka to Caterane |
| spasheridan04-06-05, 11:29 PM | @ Iced: Tactics sent @ Tag: Tactics recieved, plz respond to my questions. @ Pittbull: I'll get you Legions tactics in a day or so, I'm still formulating his master plan. |
| Malither7604-07-05, 12:20 AM | pm'd tactics to Zyme86 for Gareth Irontower |
| Huan04-07-05, 12:21 AM | @Caterane Tactics for Indri received, thank you. Tactics for Nell sent. @Snommelp Tactics for Boriux received, thank you. @All: Thank you all for the well-wishes and concern, I really appreciated it. :) |
| Iced04-07-05, 12:23 AM | Tactics recieved from Megrim_Lord and Spasheridan |
| Zyme8604-07-05, 01:15 AM | Malither76 tatics recived and understood, still waiting on William Lotenbar (Evadyn) |
| Pittbull04-07-05, 06:49 AM | @Tagg: Laph's tactic has been sent to you via E-Mail. Thanks! :) |
| Caterane04-07-05, 07:05 AM | Nell vs Trokk is finished. |
| Zyme8604-07-05, 09:23 AM | I have recieved Evadyn's tatics, thanx 2 you both. I will be gone over the next three days, I will run the game while I'm gone |
| Cerebus1304-07-05, 11:30 AM | Tactics have been sent off to Xanadu and Captain Mutilate, both via email. Recieved tactics from Iced via PM, still waiting for tactics from One_Winged_Angel. |
| Kingside_Bishop04-07-05, 11:31 AM | Tactics for Decius Oduran sent via email to Caterane. |
| Sunwolf04-07-05, 03:09 PM | @Aramil Tactics sent for Telveran by email Sunwolf |
| Captain Mutilate04-07-05, 03:17 PM | I sent my tactics via PM, because I'm so much cooler. And I so owned you. I think. |
| Sunwolf04-07-05, 03:35 PM | I sent my tactics via PM, because I'm so much cooler. And I so owned you. I think. We shall see. Tricksy that Telveran fellow is. :D |
| Salzorin04-07-05, 03:42 PM | @Aramil Dunskar: Tactics for Monkey D. Luffy have been sent *eager to see how the rubber man manages* |
| jstorrie04-07-05, 05:58 PM | My character Aularyth was set ready for this week but to the best of my knowledge hasn't received a pairing. |
| Pitlords04-07-05, 06:20 PM | My character Aularyth was set ready for this week but to the best of my knowledge hasn't received a pairing. It's all there ;) ; 5th pairing in the level 3 league: Deedlit (Cerebus13) vs Aularyth the August (Jstorrie): Captain Mutilate |
| jstorrie04-07-05, 06:48 PM | Oh, OK. I didn't see that. Thank you. |
| King Uther04-07-05, 07:30 PM | @Xanadu, Tactics for Cyalin Orndrill have been sent via PM |
| jstorrie04-07-05, 07:31 PM | tactics for Aularyth emailed to CaptainMutilate. |
| xanadu04-07-05, 09:01 PM | Still awaiting tactics for Salrantol os`du'Vakt (Salrantol) and Azer Gyuriha (PsychicStrider). Others I have received. |
| TaggIIV04-07-05, 10:17 PM | Tactics for Nyphanalith PMd to Kaigan |
| Sunwolf04-07-05, 10:29 PM | @Jindl Tactics for Brilf have been sent by email |
| Jindl04-07-05, 10:50 PM | @Jindl Tactics for Brilf have been sent by email Got 'em. |
| Captain Mutilate04-08-05, 09:31 AM | Have both tactics, doing battle today (hopefully). |
| Iced04-08-05, 11:05 AM | Don vs Jarren is up. (http://boards1.wizards.com/showpost.php?p=5888892&postcount=1443) |
| spasheridan04-08-05, 11:12 AM | @Arstimi,s Vivat Grende,l Jindl: No tactics yet.. please send em my way @TaggIIV: tactics recieved @Pittbull: tactics sent |
| Arstimis04-08-05, 12:03 PM | Tactis for Arstimis sent to Spash Tactics for En'Sidious sent to Jindl |
| Jindl04-08-05, 02:01 PM | @Arstimi,s Vivat Grende,l Jindl: No tactics yet.. please send em my way @Spa - Would you mind rolling init? It could save a bunch of space on my tactics. @Tagg - Could you tell me if you're bringing your mount? You don't have to tell me, but if you are I might bring Sunset to the fight to balance them out for the xp/gp rewards. What do you say? -Jindl |
| Jindl04-08-05, 02:02 PM | Tactics for En'Sidious sent to Jindl Got 'em. |
| spasheridan04-08-05, 02:18 PM | Eniolissaryn the Elder (Jindl) vs Zaqh'sol the Scourge (TaggIIV): Spasheridan Init: Eniolissaryn rolls - 9 + 5 = 14 Zaqh'Sol rolls- 1 + 2 = 3 |
| Kaigan04-08-05, 02:56 PM | All tactics sent, most tactics received. |
| Megrim_Lord04-08-05, 03:18 PM | Don vs Jarren is up. (http://boards1.wizards.com/showpost.php?p=5888892&postcount=1443) iced your rolls link isn't working, fix it please |
| Cerebus1304-08-05, 03:25 PM | I think the following is the link he wants: http://invisiblecastle.com/find.py?id=&u=fight+iced&limit=on Can't like to it directly using the URL tags for some reason since it has to go to the "Leaving Wizards website" page. |
| Snommelp04-08-05, 03:58 PM | I think the following is the link he wants: http://invisiblecastle.com/find.py?id=&u=fight+iced&limit=on Can't like to it directly using the URL tags for some reason since it has to go to the "Leaving Wizards website" page. Yeah, that works. Iced, you might want to consider putting the rolls in the fight as well. It took me a few seconds before I realized that the IC roller has the newest on top, and another few seconds to find the initiative rolls that marked the beginning of Quixote vs. Jerren. Apart from that, I think everything checks out. I'm not sure how dancing weapons work, though, so I'll have to take your word for it that the whip was used correctly. EDIT: Woah, weird. The quote turned the URL into a link automatically. EDIT #2: I know Jerren healed himself, but what with? Also, shouldn't there be a roll for how much he was healed? |
| TaggIIV04-08-05, 04:11 PM | I just got caught in some deep sh*t at school, I'm not going to be able to pitlord this week and would appreciate it for Caterane to set me inactive as a pitlord until further notice. |
| Megrim_Lord04-08-05, 04:15 PM | Iced, problem w/ teh fight. the roll to start a grapple is a touch atk, Don's touch AC is 11, the whip rolled a 13, so it should have initiated the grapple, which would have had a HUGE MASSIVE COLOSSAL (just making my point :D) impact on the fight, because with Don's piddly grapple mod and the whip's +15, he would have to be VERY lucky to beat it, and even if he did then that would still give me an extra turn to act before he could lance me. |
| Snommelp04-08-05, 04:24 PM | Iced, problem w/ teh fight. the roll to start a grapple is a touch atk, Don's touch AC is 11, the whip rolled a 13, so it should have initiated the grapple, which would have had a HUGE MASSIVE COLOSSAL (just making my point :D) impact on the fight, because with Don's piddly grapple mod and the whip's +15, he would have to be VERY lucky to beat it, and even if he did then that would still give me an extra turn to act before he could lance me. 'Tis true. 'course, +7 is hardly "piddly," and Rozinante will attack Jerren, the source of the whip. Jerren does actually stand a chance now, though, so this should probably be taken into account. |
| Salzorin04-08-05, 04:32 PM | If I'm reading Feather Token, Whip correctly: "A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour." It only gets a free grapple attack if it hits. So it first has to succeed on a normal attack. It doesn't get to make a regular grapple attack (thus denying it the ability to only go against a touch AC)... |
| spasheridan04-08-05, 04:38 PM | "A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour." True, it's like a creature with improved grab. For improved grab to work, the creature must first hit. IF the whip is commanded to only make grapple attacks then it just makes a normal grapple attack, incuring the AoO (which is ignored because you can't attack a whip) and then rolling for the touch hit. IF the tactics ( haven't read them) say "command the whip to make grapple attacks, not normal attacks" then maybe he has a case. |
| Snommelp04-08-05, 04:42 PM | If I'm reading Feather Token, Whip correctly: "A token that forms into a huge leather whip and wields itself against any opponent desired just like a dancing weapon. The weapon has a +10 base attack bonus, does 1d6+1 points of damage, has a +1 enhancement bonus on attack and damage rolls, and a makes a free grapple attack (with a +15 attack bonus) if it hits. The whip lasts no longer than 1 hour." It only gets a free grapple attack if it hits. So it first has to succeed on a normal attack. It doesn't get to make a regular grapple attack (thus denying it the ability to only go against a touch AC)... ...that would be important, yes. Also, looking at the whip entry in the PHB, whips don't deal damage to anything with an armor bonus of +1 or higher, so Quixote would be tangled up, but nothing more, provided the whip hit. @ Spash: Meg's tactics say to let the whip "work its magic." Just vague enough for Meg to have a case for wanting a straight grapple check. |
| spasheridan04-08-05, 04:44 PM | Don vs Jarren is up. (http://boards1.wizards.com/showpost.php?p=5888892&postcount=1443) Hey Iced- You really should have locations for people and their mounts in the fight description, as well as rolls (at least totals) on the page. Locations are key pieces of info. Don wins and gains 900gp/900xp and used nothing. Jarren loses and gains 300gp/300xp and used a potion of invisibility and a feather token: whip. Donn brought an ally (-33% XP). Jarren brought an animal companion (not an ally, so +25% xp). Totals should be: Don: 600 GP/XP Jarren: 375 GP/XP |
| Jindl04-08-05, 04:46 PM | Donn brought an ally (-33% XP). Jarren brought an animal companion (not an ally, so +25% xp). Totals should be: Don: 600 GP/XP Jarren: 375 GP/XP Jarren is ECL 3 and thus cannot gain more than 300 gp/xp for losing. Stupid rule, ain't it? :D |
| Sunwolf04-08-05, 05:10 PM | Donn brought an ally (-33% XP). Jarren brought an animal companion (not an ally, so +25% xp). Totals should be: Don: 600 GP/XP Jarren: 375 GP/XP I thought it was bring ally (-25%). Fight vs opponent w/ ally (+33%) Don: 675 GP/XP Jarren 300 GP/XP (400 GP/XP capped by ECL*100) |
| spasheridan04-08-05, 05:11 PM | Jarren is ECL 3 and thus cannot gain more than 300 gp/xp for losing. Stupid rule, ain't it? :D WOah.. that's.. um.. IF Jarren had won, would he have earned 1125 XP/GP?? And yeah, that's a bit harsh of a rule. Maybe the max earned should be +25% for just this occasion. It's not going to be a huge boost, and it's less then loosing to an ECL 4, so it should be a nice middle range. |
| spasheridan04-08-05, 05:14 PM | @ Spash: Meg's tactics say to let the whip "work its magic." Just vague enough for Meg to have a case for wanting a straight grapple check. Nah, vague wouldn't count in this. If you want your item to do something other than it's normal attack / action you have to specify it. Saying have the whip "work it's magic" is not saying "command the whip to make grapple attacks" it's saying "command the whip to attack like normal". |
| Snommelp04-08-05, 05:25 PM | Donn brought an ally (-33% XP). Jarren brought an animal companion (not an ally, so +25% xp). Totals should be: Don: 600 GP/XP Jarren: 375 GP/XP I thought it was bring ally (-25%). Fight vs opponent w/ ally (+33%) Don: 675 GP/XP Jarren 300 GP/XP (400 GP/XP capped by ECL*100) You are right, Sunwolf, and not just because it gets me more experience. Let's say the XP amount was 100, just to make it easy. 25% of 100 is 25, meaning that if one person brought an ally, he would get 75 XP. If his opponent also brought an ally, he would take the XP penalty but also gain 33% for his opponent's ally. 33% of 75 is 25, bringing things back to 100. Since two people bringing allies cancel each other out, the correct percetages are -25% and +33%. |
| Megrim_Lord04-08-05, 05:39 PM | ...that would be important, yes. Also, looking at the whip entry in the PHB, whips don't deal damage to anything with an armor bonus of +1 or higher, so Quixote would be tangled up, but nothing more, provided the whip hit. @ Spash: Meg's tactics say to let the whip "work its magic." Just vague enough for Meg to have a case for wanting a straight grapple check. well, as can be established by looking at my past fights, the intent has always been for the whip to grapple my opponent, so I've made my case for me since I began employing the Whip tokens |
| Snommelp04-08-05, 07:39 PM | well, as can be established by looking at my past fights, the intent has always been for the whip to grapple my opponent, so I've made my case for me since I began employing the Whip tokens What past fights? Jerren's only got one fight listed on his sheet. Do you mean Trokk's fights? Because it seems kind of silly to use one character's fights as prescedence for tactics when running another character. That would be like saying that since Don Quixote likes to charge, if Cedric (a healer build) has tactics that fall apart, he should charge. |
| Aramil Dunskar04-08-05, 07:41 PM | Recieved tatics from everyone except Sunwolf's. I'd like to get them soon so I can do the fight over the weekends if that's possible. Thanks -Aramil |
| Cerebus1304-08-05, 07:46 PM | Well....thanks for hosting another of my fights xanadu, I feel embarassed at how bad I did :weep:. No more hasty tactics at work for me. |
| Megrim_Lord04-08-05, 07:49 PM | What past fights? Jerren's only got one fight listed on his sheet. Do you mean Trokk's fights? Because it seems kind of silly to use one character's fights as prescedence for tactics when running another character. That would be like saying that since Don Quixote likes to charge, if Cedric (a healer build) has tactics that fall apart, he should charge. well, it doesn't seem silly when all 3 gladiators use the exact same invis/whip tactic... |
| Aramil Dunskar04-08-05, 07:51 PM | @Cat: Tatics sent to you via PM for Grakk. -Aramil |
| Snommelp04-08-05, 07:53 PM | well, it doesn't seem silly when all 3 gladiators use the exact same invis/whip tactic... Yes, but two of those gladiators have been in a total of one fight. It's a fair assumption that different characters will use the same equipment differently. After all, if one person's gladiators all act the same, why would that person have multiple characters in the first place? |
| Megrim_Lord04-08-05, 08:02 PM | Yes, but two of those gladiators have been in a total of one fight. It's a fair assumption that different characters will use the same equipment differently. After all, if one person's gladiators all act the same, why would that person have multiple characters in the first place? because it's fun :D |
| spasheridan04-08-05, 08:06 PM | In any case, lot's or few battles for history, the lesson to be learned is that people should be specific in their tactics. IF your tactics could be read in 2 ways, then you need to specifiy which way they are to be read. Better yet, write them so they can only be read in 1 way. SO, if you intend on using your whip as a grappling tool, your tactics should read: 1) Drink invis potion, move (1/2 speed and silent) towards opponent. 2) Draw whip token and continue sneaking towards opponent. 3) Deploy whip token(this should not cause invis to end) and continue sneaking. 4+) Sneak until I am within 10 ft of opponent. Command whip to make grapple attacks against opponent. Later) Do more stuff. There is no way to misinterpert the above, but saying: "Let the whip token do it's magic" Is VERY open to interpertation. If you want some examples read Jindl & Caterane. They right very precise tactics that generally work well. For my archer PC I always specify to rapid shot so the pitlord remembers. |
| xanadu04-08-05, 08:34 PM | Well....thanks for hosting another of my fights xanadu, I feel embarassed at how bad I did :weep:. No more hasty tactics at work for me. I wouldn't feel too bad, that is typically what happens when your opponent can trump your ace. |
| Captain Mutilate04-08-05, 09:37 PM | I am on round 14 with both people at full health. I want to kill myself. Or make both of them (bard and cleric) rage and enter unarmed melee combat. Edit: I can't take any more for tonight... if both of you feel like crazy melee then I'm game... My d20 has a headache. |
| Snommelp04-08-05, 09:41 PM | Are they both avoiding combat? Because if they are, the 10 round rule comes into effect. |
| Captain Mutilate04-08-05, 09:44 PM | Nah, one escaped a grapple and healed himself to full (after 2x-moving with longstrider). And I actually finished round 14 after noting a mistake, and one of the combatants just took 6 damage. And I CDG myself for 16 damage, and fail my fort save. Someone else has to finish the fi.... (jk. I'll do it tomorrow) |
| Captain Mutilate04-08-05, 09:50 PM | What happened to 'everyone's a winner'? I miss my grade 3 gym classes. |
| jstorrie04-08-05, 10:00 PM | ESCAPING GRAPPLE?? AWSDFFA~!!!! I will try to come up with some more aggressive tactics so it isn't such a chore next time. Hopefully the last rounds are proving interesting, at least? |
| Captain Mutilate04-08-05, 11:03 PM | Yeah. You had him down to 3 HP. Now I'm going to bed after I nurture my d20. |
| spasheridan04-08-05, 11:06 PM | Now I'm going to bed after I nurture my d20. That's really uncalled for.. I mean... EWWW! GROSS! |
| Cerebus1304-08-05, 11:15 PM | Hrm, this fight doesn't bode well for me either. Although I'm curious as to why I'm not damaging him yet...more bad luck for me. |
| jstorrie04-09-05, 01:25 AM | I'm curious as to how a 6 strength elf with no ranks of Escape Artist didn't get eaten alive by a decent strength, armor-spiked grapple! I guess we're both looking forward to this one. |
| Jindl04-09-05, 01:27 AM | Tactics for the Elder and JotHF have been PM'd to Spasheridan and Kaigan. -Jindl |
| xanadu04-09-05, 01:32 AM | I'm curious as to how a 6 strength elf with no ranks of Escape Artist didn't get eaten alive by a decent strength, armor-spiked grapple! I guess we're both looking forward to this one. Grappling is rather trickly at low-levels. If you don't roll well, even the weakest geezer can easily escape. level 3 fighter with 16 strength has a grapple mod of +6. level 3 wiz with a strength of 6 has a grapple mod of -1. If you roll a 7 and he a 15, by no means unusual or even unlucky, he escapes. |
| Salzorin04-09-05, 01:40 AM | Also, even though he doesn't have Escape Artist trained... he still has a +5 on the roll... whereas you have only have a grapple of +4... To be honest, I'm amazed that you managed to hold a grapple long enough to take him down that low on hit points... with checks that close together it's really just random chance. But statiscally speaking, he has the advantage. |
| One_Winged_Angel04-09-05, 02:02 AM | Kaaaaiiiiiiiiiiiiiiiiiiiiiiiigaaaaaaaaaa aaaan... Ohhhhhhhhh Kaaiiiiiiiiiiiiiiiiiiiiiiiiiiigggggaaaaa aaaaaaaaaaaaannnn... I still don't have tactics from you, Kaigan. Send them tommorrow latest. Not in my box by Tommorrow, 9 PM, I'm running the fight. |
| Kaigan04-09-05, 02:39 AM | Lol, sorry Sean, Oh Sean!!!!! Lol, I "accidently" sent them to "OneWingedAngel" My bad. |
| Cerebus1304-09-05, 08:59 AM | So grappling was your game eh? I'm impressed you caught me with 60' movement versus 30', I really need to reanalyze my tactics. Edit: @One_Winged_Angel: Could you PM or email me your tactics for Roy Mustang vs. Griff Mythral (Iced)? I don't want to run the fight from the seat of my pants :/. |
| Caterane04-09-05, 09:16 AM | Decius vs Daka is finished. Interesting fight! |
| Sunwolf04-09-05, 10:29 AM | @Aramil -- Tactics for Telveran resent by email and also sent by PM |
| Caterane04-09-05, 10:57 AM | Next fight: Grahk vs Rayos |
| Jindl04-09-05, 11:16 AM | @Cat - Some errors in Grahk vs Rayos :( +1 Might Comp. Longbow (+1 Str): +12 Ranged, 1d8+2 (+2 Humans, +4 Elves) 20/x3, 165' +10/+10 Ranged Rapid Shot, 1d8+2 (+2 Humans, +4 Elves)/1d8+2 (+2 Humans, +4 Elves) 20/x3, 165' [Your damage is only +1!] +1 mighty composite longbow (+1 Str) = 1d8 +1 str +1 enhancement = 1d8+2. Important throughout the fight as it adds an extra 1 pt (or 3 pt on a critical) every time Grahk was hit. Rayos decides that this might be a good chance to attack aswell, he shoots [bow (17+12) = 29 vs Ac21 (charged), ok; Miss chance (50%) = 22%, fails] but doesn't hit anything. He moves away. Grahk runs [Grahk: move (14+1-5) = 10; Rayos: listen (6+12) = 18; Methyr: listen (6+3) = 9] towards Rayos. Methyr moves back to his master. Running is a -20 to move silently. Rayos should pinpoint. Rayos can take one last shot [bow (10+12) = 22 vs Ac20(rage,cover), ok; Damage (1d8+1) = 7], the arrow sinks in and Grahk falls over, his rage ends. Rayos also falls over [Falling damage (1d6) = 2]. Rayos (-8/-28), -3/31 hp; mounted, dying Jad (mount), 22/22 hp Grahk (20/-19), -16/46 hp; dead Methyr (19/-20), 13/13 hp Rage does not end when a gladiator becomes unconscious. It ends when its duration is up. Of course this doesn't change the outcome, as Methyr will certainly CDG Grahk before Rayos bleeds to death (not to mention what happens when you add the extra +1 damage throughout the fight from Rayos's bow), but I think its important to note for future fights. Again, rage does not end when the character drops unconscious. Altogether, I think the fight may have been a round or two shorter with the extra damage from Rayos. I'm not sure it would save any resources, but if so you may want to update the fight with the extra damage. ;) -Jindl |
| One_Winged_Angel04-09-05, 11:52 AM | Lol, sorry Sean, Oh Sean!!!!! Lol, I "accidently" sent them to "OneWingedAngel" My bad. ... Note that I request tactics by E-mail, but whatever. Fight will be up at some point either later tonight or on Sunday. |
| Aramil Dunskar04-09-05, 04:30 PM | Next fight: Grahk vs Rayos .... Grakk.... tis all i'm saying :P |
| Kingside_Bishop04-09-05, 04:52 PM | Wow... That was awesome. Thanks, Caterane! You did exactly what I would have done! It was really exciting reading that! Nice fight, Zyme. That was pretty cool. Really down to the wire. Next time, I'll have some scrolls of sleep, to press my sorcerous advantage... Heh, the reason I was trying to trip and disarm him was I figured he'd be using Power Attack the entire time, and so I figured I'd need to avoid damage (and rely on AoO's to deal it) but alas, that was not the case! Thanks again, Caterane, and good fight, Zyme! On a related note, I realize now just how important equipment is. I've, in the past, considered it entirely secondary to the build itself... but from this point on, I'll be carrying a backup ranged weapon, too, and a bunch of various scrolls, and some tanglefoot bags too. |
| Caterane04-09-05, 05:05 PM | Wow... That was awesome. Thanks, Caterane! You did exactly what I would have done! It was really exciting reading that! Nice fight, Zyme. That was pretty cool. Really down to the wire. Next time, I'll have some scrolls of sleep, to press my sorcerous advantage... Heh, the reason I was trying to trip and disarm him was I figured he'd be using Power Attack the entire time, and so I figured I'd need to avoid damage (and rely on AoO's to deal it) but alas, that was not the case! Thanks again, Caterane, and good fight, Zyme! On a related note, I realize now just how important equipment is. I've, in the past, considered it entirely secondary to the build itself... but from this point on, I'll be carrying a backup ranged weapon, too, and a bunch of various scrolls, and some tanglefoot bags too. Yes, the fight was so close, one piece of equipment, like another scroll or a tanglefoot bag, could have changed the outcome. Or no tripping but attacking him right away. Btw, you can increase your trip chances with a potion of enlarge person. We're all learning new things here. @Jindl: uh we'll see :D Seriously, since it wouldn't change anything (resources, outcome) there's no need to do that. Or perhaps I'll do it tomorow, don't know. Thanks for telling me. |
| Aramil Dunskar04-09-05, 05:09 PM | @Caterane: Thanks for running the fight... I kinda figured I had no chance against him... Oh well... I'm not sure what I can do against anyone now any more... so I'm thinkin about pulling Grakk out and putting in someone else... then I'll reactivate Aramil... *Sigh* what can you do..... Btw, are those win/lose amounts correct? I thought they would be different... j/w Oh and just to let you know... you spelled Grakk wrong the whole time... :P |
| Kaigan04-09-05, 05:24 PM | Had no chance? It was a really close fight, I was getting nervous. If anything you might have wanted to shoot earlier. Don't worry, In a couple of levels your barbarian speed will make it easy to catch up to people. It's a good build |
| Aramil Dunskar04-09-05, 05:31 PM | Well I orginally intended Grakk to be a melee crazy guy.. but now I see that I have to rely on my bow more often then I can actually hack at people. Mostly because there are barly any melee people that I have fought so far... and my invisibility solution hasn't been working to much either.... So I need to figure somethin out soon.... |
| Cerebus1304-09-05, 06:44 PM | Griff vs Roy (http://boards1.wizards.com/showpost.php?p=5906536&postcount=1448) is up. This is my first fight run as Pitlord so please point out any mistakes I made and I'll correct them. |
| Captain Mutilate04-09-05, 07:27 PM | MY GOD!!! IT IS ROUND 22 AND ONE OF YOU IS AT 1 HP!!!! WHY WON'T YOU JUST DIE?!!!?!?!!?!!?!?! One Hit point. Why me? And then I have to type up the fight (I was doing it over some ice cream before I went to bed). I CDG myself for... :P |
| Cerebus1304-09-05, 08:26 PM | @Captain Mutilate Um...I hate to sound critical but I already have quite a few problems with this fight. 1) Where are your die rolls posted? Or did you not use an online roller? 2) For the rolls you did make...you really need to post the results. We need more than "blah makes his Will save". 3) On Round 3...Deedlit would have seen Aul as he moved to (5, 4) because there is no cover and he would have passed through her sight range. Thus the next round she would have maybe moved 5' so she could fully see him and cast Hold Person. Edit: Aul grappling with Deedlit would provoke an AoO I believe, so she would attempt to at least punch him with a +0 to try to screw up his grapple because any damage done would interrupt it. |
| Captain Mutilate04-09-05, 10:22 PM | Yes, but an unarmed attack would therefore provoke an AoO, and so on. And I did not use an online roller, nor will I start to. Just too much hassle - I am trustworthy and I do not fudge results. I will be posting full results (rolls, etc), but I'm just trying to get the basics down. And I messed up the coordinates a bit, I used the real cartesian plane. Again, if necessary, I will edit that. And back in my day, we didn't have no online roller. :P We had DICE, and dice were all we needed. See, son, I used to play AD&D, and back then... [/ramble] |
| Iced04-09-05, 10:34 PM | Muwahahahaha!!!!!!!! Griff is victorious! Roy mustang has an arrow through the head! Borrix is avenged! (Just had to gloat a little over that one..;)) |
| Salzorin04-09-05, 10:35 PM | Is something wrong with my browser? I only see up to round 5 on the deedlit/aularythn fight captain... or are you still working on getting the rest posted? |
| Iced04-09-05, 10:41 PM | Hey Iced- You really should have locations for people and their mounts in the fight description, as well as rolls (at least totals) on the page. Locations are key pieces of info. Donn brought an ally (-33% XP). Jarren brought an animal companion (not an ally, so +25% xp). Totals should be: Don: 600 GP/XP Jarren: 375 GP/XP I have a printed map around here somewhere with the locations on it and everything, if it's important to post the locations then I'll find the sheet. Don used horse to double-move at a diagonal north-east and then diagonal charged south-east. All of the rest of the fight, if I remember correctly, was within 10' of starting position B. Can I get a confirmation from somewhere on the xp/gp rules? I'm kinda lost on the new rule. I'll post the rolls links and locations in the other fights I run this week. Tactics received for all of my fights. |
| Captain Mutilate04-09-05, 10:50 PM | CapnMutilate: NOOOOOOOOOOOOOOOOOOOOOOOOOO CapnMutilate: <expletive DELETED> CapnMutilate: MY PITLORDING CapnMutilate: NOOOOO CapnMutilate: DAMN crooked09: huuh CapnMutilate: i made a mistake in round 9... Deed - with 3 HP left - escaped, but he was pinned!!!!1 So we'll see how this works out. After I finish this I am definitely committing seppuku. So this may not last 23 rounds. But the last round was so funny... I'll post that here as some humor. |
| Snommelp04-09-05, 10:57 PM | Can I get a confirmation from somewhere on the xp/gp rules? I'm kinda lost on the new rule. Quoted from the FAQ: Do cohorts and allies have an impact on treasure and XP? Yes, most of them do. If you receive the help of any cohort or ally in a battle, you lose 1/4 of the XP and 1/4 of the gold you would have gotten in that fight. Your allies do not get any of this XP or gold; it is simply lost. The number and power of allies helping is unimportant; if you are helped by one or more cohorts or allies, you get 1/4 less gold or XP. The only exceptions are class feature allies of Druids, Rangers, Paladins, Wizards, and Sorcerers, and any Prestige Class Ally. These allies are the only ones whose help does not cost gold and XP. They still count against the limit of how many allies you can bring into the arena (see above). Likewise, if you fought alone against a character with allies you receive a 33% bonus (or better: +1/3) in gold and xp, added to your final reward (even in case of a loss; although there is a cap on how much you get if you lose, you apply the +33% bonus AFTER the cap, see FAQ: Arena Combat for details on xp and gp caps). That also means, if both combatants enter the arena with allies, they will both receive normal xp and gold because their penalty and bonus cancel themselves out (3/4 * 4/3 = 1). |
| Captain Mutilate04-09-05, 11:04 PM | Alrighty. Deedlit vs. Aularyth is up. (http://boards1.wizards.com/showthread.php?p=5907044#post5907044) Sorry about the mix-up. However, the last round (of the mistake fight) was the best. Here is what would have happened. Deedlit had just used a scroll of invisiblity to be able to move out in the open and rapid shot Auralyth for enough damage to bring him down to zero. This is what I wrote on the paper. "Auralyth fires bow, hoping for crit..." LOL!! rolled 20, confirm 17+3 = 20 vs AC 19, confirmed! Rolled 6, 2, 5... 13 damage!" Deedlit was at 14 HP at the time. Final standings (for the mistake fight, on round 23) D: 1/20 A: -1/13 >.<. I need to get back into pitlording shape. |
| Cerebus1304-09-05, 11:16 PM | @Captain Mutilate I did not mention grapple in my tactics so this is left up to Pitlord discretion but...why did Deedlit not try to use Escape Artist to break free of the grapple? Even untrained she gets a +5 on it from her Dex bonus. It would have been meaningless in Round 6, but Round 8 would have turned out differently as she would have beaten Aul in the opposed check. Deed: Wiggle wiggle. D- rolled 13 +5 = 18 A- rolled 11+4 = 15 Also Deedlit should have used her CL 2 scroll of Expeditious Retreat, which has a 20 round duration instead of 10. Not sure how much this would affect the outcome, but it would definately change things in the short run if Deedlit was able to get free. |
| Iced04-10-05, 12:21 AM | My fights that are under construction should be finished by the end of the weekend. Thanks to all of the people who sent me their tactics early. For future Reference - I prefer to have tactics pm'd to me instead of E-mailed. Kialla's tactics were recieved via E-mail, not a huge deal, but I am more aware of my pm box than my E-mail. |
| spasheridan04-10-05, 01:01 AM | Elder vs Zaqh is up. Check it out. |
| Cerebus1304-10-05, 01:07 AM | 178 damage in one attack...that must be some kinda record :P |
| Jindl04-10-05, 01:18 AM | wow. just, wow. @Cerebus - Check out this post from the FAQ and World of Gladius thread. It talks about the most damage records and the Hall of Fame/Shame. The damage records are 89 at 5th level or lower, 158 at 10th level or lower, and 230 at 15th level or lower. All three records are currently held by the Harvester, and having been on the receiving end of the 230 damage at 15th, let me tell you it sucks! -Jindl |
| TaggIIV04-10-05, 09:46 AM | Well, first off I'm not certain if touch attacks can critical and also since its D&D, two doublings would change into a x3 not two x2s as far as I know. Still a lot of damage. :p |
| One_Winged_Angel04-10-05, 10:37 AM | Muwahahahaha!!!!!!!! Griff is victorious! Roy mustang has an arrow through the head! Borrix is avenged! (Just had to gloat a little over that one..;)) *Sigh* Yah. I didn't realize Roy was even paired this week. So, tactics were thrown together in about 3-5 minutes. Still, good job. Roy is likely retiring due to problems that I see emerging left and right. |
| Captain Mutilate04-10-05, 10:46 AM | @Captain Mutilate I did not mention grapple in my tactics so this is left up to Pitlord discretion but...why did Deedlit not try to use Escape Artist to break free of the grapple? Even untrained she gets a +5 on it from her Dex bonus. It would have been meaningless in Round 6, but Round 8 would have turned out differently as she would have beaten Aul in the opposed check. Also Deedlit should have used her CL 2 scroll of Expeditious Retreat, which has a 20 round duration instead of 10. Not sure how much this would affect the outcome, but it would definately change things in the short run if Deedlit was able to get free. Hm, good point, I forgot to check for ranks in escape artist. Slipped my mind. However I'm not sure if it would warrant a redo. If you feel very strongly about it, however, I will redo from that round onwards. Edit: To clarify: You escape (standard action), and move 60 feet. On his turn, he double-moves and follows you, or draws his bow and fires. He continues hounding you, and you would probably die. Unless you double-moved, and then hid behind something and healed for three rounds, therefore using more magic items/charges, and he follows. |
| Cerebus1304-10-05, 10:51 AM | The reason I feel strongly is you had posted earlier that I had escaped Round 9 and that had eventually led to a win in Round 23. You made a mistake however and I ended up pinned at that point instead. With Escape Artist, I would have been free Round 8 instead...so that may make a difference in the outcome of the match. If you do decide to try to run it again from that point on remember that Deedlit would have used a CL 2 scroll of Expeditious Retreat that lasts 20 rounds instead of 10. Edit: Deedlit would have tried to move to cover after to escaping, and that would require him to waste at least some movement to even attempt to fire. If he double moved to base her he could not even attempt a grapple. The next turn she could Double Move retreat putting 120' distance between them (and cover if available)...her movement is so much higher than his he will have a tough time basing her now that she isn't trying to cast Hold Person. |
| Captain Mutilate04-10-05, 10:58 AM | And wow. 178 damage. Lucky lucky lucky. My condolences to the icicle. Edit: Okay, I will rerun from Round 8 onwards. I see your logic. |
| Captain Mutilate04-10-05, 11:52 AM | Deed wins. (http://boards1.wizards.com/showthread.php?p=5907044#post5907044) Sorry for the multiple mix-ups. I am a dunce. :P Is everybody happy? |
| Cerebus1304-10-05, 12:02 PM | @Captain Mutilate I apologize if I seemed badgering in my previous posts. I am simply trying to make sure the fight is run with all the proper rules and clairifications in place. I would rather lose and have the fight run properly than win due to a misinterpreted rule. |
| Kaigan04-10-05, 12:04 PM | Well, first off I'm not certain if touch attacks can critical and also since its D&D, two doublings would change into a x3 not two x2s as far as I know. Still a lot of damage. :p You are correct. Sometimes a rule makes you multiply a number or a die roll. As long as you’re applying a single multiplier, multiply the number normally. When two or more multipliers apply to any abstract value (such as a modifier or a die roll), however, combine them into a single multiple, with each extra multiple adding 1 less than its value to the first multiple. Thus, a double (×2) and a double (×2) applied to the same number results in a triple (×3, because 2 + 1 = 3). So yes, a x3, not to x2's |
| spasheridan04-10-05, 01:21 PM | SO, why does Zaqh take double damage from cold attacks? I see under the fire subtype that fire-subtype creatures are vulnerable to cold, but hald-dragons do not have an elemental subtype, they gain an elemental immunity. Very differant. Also, Zaqh has written that he takes double damage from cold, but it seems to be that if he was vulnerable to cold he would only take +50%, not double. Thanks! |
| Snommelp04-10-05, 02:07 PM | When in doubt, go to the source. The MM states that half-dragons get an elemental immunity. It says nothing about becoming vulnerable to other elements. spash is correct, and Zaq's sheet is incorrect in his opponent's favor. |
| TaggIIV04-10-05, 03:28 PM | I'm not going to be able to pitlord this week and would appreciate it for Caterane to set me inactive as a pitlord until further notice. Noone saw this post I guess from Friday. Adding bold tags to increase visibility? Anyway I still dont have time to pitlord this week but I dont need to be set inactive it looks like I will be able to resume next week. edit: yes according to this page (http://www.systemreferencedocuments.org/35/sovelior_sage/abilitiesAndConditions.html) "fire immunity" brings cold vulnerability with it as my sheet says. My sheet doesn't say that cold damage is doubled anywhere.. cold damage is +50% edit2: ok i guess i was wrong, when i reformatted my sheet i threw in "double damage" in parentheses >_> anyway its supposed to be +50% FIRE IMMUNITY A creature with fire immunity never takes fire damage. It has vulnerability to cold, which means it takes half again as much (+50%) damage as normal from cold, regardless of whether a saving throw is allowed, or if the save is a success or failure. |
| Aramil Dunskar04-10-05, 03:37 PM | Both my fights are up, let me know if I need to change anything. -Aramil |
| Kaigan04-10-05, 05:23 PM | @Aramil: Just a few concerns: 1)Tapping a tattoo is a standard action as stated in the SRD. Therefore he cannot also drink the Potion of SOF in the same round. 2)I'm not sure if shield bonuses stack but if they don't then he only gets the higher of force screen and SOF which would be the +4 from force screen 3)You did not roll the reflex save associated with the tanglefoot bag. I get a reflex save dc 15 against it. You can find this also in the SRD. 4)If I fail the save, then I could have broken the goo as also stated in the SRD. I automatically hit, so all you'd have to do is roll damage, this is under the tangle foot bag section. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and the goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater. A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. A character capable of spellcasting who is bound by the goo must make a DC 15 Concentration check to cast a spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately. 5) And I must say, he was lucky. Haha, but that's just the dice gods hating me. two 19's and two 20's in 4 four rounds for him. Yeah, wow. Lucky. So all in all, I would have gotten one round to maybe hit him, before he got his tangle foot bag out. And rolling a 20 automatically hits, even if I add 9 to it and it doesn't reach the 30 AC, a 20 always hits. |
| One_Winged_Angel04-10-05, 06:13 PM | @Aramil: Just a few concerns: 1)Tapping a tattoo is a standard action as stated in the SRD. Therefore he cannot also drink the Potion of SOF in the same round. Right. 2)I'm not sure if shield bonuses stack but if they don't then he only gets the higher of force screen and SOF which would be the +4 from force screen Force Screen is a shield bonus, SoF is a deflection bonus. Yes, they do stack. 3)You did not roll the reflex save associated with the tanglefoot bag. I get a reflex save dc 15 against it. You can find this also in the SRD. 4)If I fail the save, then I could have broken the goo as also stated in the SRD. I automatically hit, so all you'd have to do is roll damage, this is under the tangle foot bag section. Did you have a light slashing weapon? 5) And I must say, he was lucky. Haha, but that's just the dice gods hating me. two 19's and two 20's in 4 four rounds for him. Yeah, wow. Lucky. So all in all, I would have gotten one round to maybe hit him, before he got his tangle foot bag out. And rolling a 20 automatically hits, even if I add 9 to it and it doesn't reach the 30 AC, a 20 always hits. True, though we might have special rules. I dunno. |
| Salzorin04-10-05, 06:18 PM | making the save only stops you from being planted to the ground. or if you fail and then break the goo, you only manage to free yourself to half movement. No matter what, if the tanglefoot bag hits, you always take at least the AC and attack minuses as well as the half movement until the duration of the tanglefoot bag is over. Don't believe me? Neither did I til I read the rules on it about 20 times... |
| Kaigan04-10-05, 06:19 PM | Force Screen is a shield bonus, SoF is a deflection bonus. Yes, they do stack. Yeah, forgot about that. Did you have a light slashing weapon? Don't need one, only need a slashing weapon, a.k.a. longsword. Read description that I posted above from the SRD. No mention of "light" Slashing weapon. |
| One_Winged_Angel04-10-05, 06:21 PM | making the save only stops you from being planted to the ground. or if you fail and then break the goo, you only manage to free yourself to half movement. No matter what, if the tanglefoot bag hits, you always take at least the AC and attack minuses as well as the half movement until the duration of the tanglefoot bag is over. Don't believe me? Neither did I til I read the rules on it about 20 times... Yah, that's why everyone in the arena used to have a Universal Solvant. |
| Kaigan04-10-05, 06:24 PM | making the save only stops you from being planted to the ground. or if you fail and then break the goo, you only manage to free yourself to half movement. No matter what, if the tanglefoot bag hits, you always take at least the AC and attack minuses as well as the half movement until the duration of the tanglefoot bag is over. Don't believe me? Neither did I til I read the rules on it about 20 times... Oh i believe you, I've been using tanglefoot bags myself for a long time. I'm just saying that I could have still moved had I passed the save, and maybe gotten my ready vs. your attack tactic achieved. Had I passed the reflex save which I have a 50% chance of doing, I would have readied my action to move away when you attacked, so when you did attack I would move away, then I would run away as per my tactics, but I don't care, I still would have had a hard time winning, Darn Gith Monks so I'm just stating these for future references. and something else. Note to All, and I mean ALL Pitlords. Please, Please keep track of how many arrows are used. I find it very annoying when I have to reread through the fight to count how many arrows were used. I've noticed that for a while, every single pitlord has not accounted for arrows. Please consider this when writing the items used section. |
| xanadu04-10-05, 06:32 PM | 1 lousy HP and RakkaR the Commoner would have been 3-0 :crazy: |
| Kaigan04-10-05, 06:49 PM | It was very close, very close, and your tactics would have worked I believe, except the entangle did mess you up, like you said in your tactics. And with that said Nyph vs. Rakkar has been up for a bit. And coming up now, right now, is Archangel Ixenthor goes to the forest to find an exotic dinosaur for his growing zoo. We shall call it Archangel Ixenthor's Exotic Zoo, found only in Gladius. He should charge for admission, and when he gets enough strange beasts, Gladius will have another reputation associated with it. Ixenthor's Zoo: Heavy Unicorn (a.k.a. Heavy Warhorse) Griffon Shadowbeast (a.k.a. Direbat) and the latest addition: Deinonychus Sorry no story here, not much inspiration, sorry Cat. |
| jstorrie04-10-05, 08:02 PM | Deed wins. (http://boards1.wizards.com/showthread.php?p=5907044#post5907044) Sorry for the multiple mix-ups. I am a dunce. :P Is everybody happy? a) When Deed escapes from the grapple she is still occupying Aul's space. He threatens at 5 feet thanks to his armor spikes. Since using Escape Artist to escape from a grapple is a standard action, she cannot also use the withdraw from melee full-round action, so she incurs an attack of opportunity. b) Aul's base attack bonus is +2, so he can draw a weapon as part of a move action. In turn 8 he could have thus taken a shot at Deed - however, in his tactics I specifically stated that he would only use his shortbow as a last resort if he could not get to Deed. According to how you interpret his tactics, he would either double-move to get beside Deed while drawing his longspear (the most rational course of action), move and attempt to fascinate her, cast summon monster I, or move and cast daze. Sorry to be hounding you too, but this match is so close that there's no real margin for error, especially since the attack of opportunity with the armor spikes has the chance to end the fight right there (5-10 if it hits). |
| Zyme8604-10-05, 08:19 PM | William VS Gareth (http://boards1.wizards.com/showpost.php?p=5914965&postcount=1457) This was a good fight with a particurally nasty ending |
| Kaigan04-10-05, 08:35 PM | @Zyme86: When doing the final round by round summation it should look something like this. Name: hp/tot.hp (position x, position y) spells (duration) It makes it easier to read, and allows the players to see how you moved their character and check to see if any movements were illegal. |
| Cerebus1304-10-05, 08:41 PM | Hrm, didn't realize that Armor Spikes threatened as a normal weapon. If that is so an AoO roll is needed, and Deedlit was at 10/20 at the time so there is a chance she could be disabled by it. |
| jstorrie04-10-05, 08:43 PM | Yeah. Because they both occupy the same space at the end of the grapple, Deedlit can't five-foot step out of the threatened area. To tell the truth, I was pretty surprised that Aul got so lucky with his grappling in the first place. I figured that a fast-moving, high-will save, sleep-immune ranged attacker was going to take him out by like, round 4. |
| Aramil Dunskar04-10-05, 09:19 PM | @Kaigan: So what exactly would you like me to fix? |
| Zyme8604-10-05, 09:29 PM | when a grapple is borken the escapee can be in any square the grappler threatened Look at the grapple rules inthe SRD before passing judgement, I watched them very closely. |
| Sunwolf04-10-05, 09:36 PM | @Aramil in the Inquistor vs Telveran match I liked the story. Only issue is that the rewards should be different. Telveran brought in an ally(his warhorse is not yet a paladin mount) and Inquistor did not. So according to the new rule the results should look like this: Telveran won [675 gp and xp] and used 1 arrow. (900 * 3/4) Valorum lost [400 gp and xp] and used nothing. (300 * 4/3) Sunwolf |
| Kaigan04-10-05, 09:42 PM | @Kaigan: So what exactly would you like me to fix? Nothing, but just to note how some of the items that I presented really work for future fights. Nothing fight altering. |
| jstorrie04-10-05, 10:36 PM | when a grapple is borken the escapee can be in any square the grappler threatened Look at the grapple rules inthe SRD before passing judgement, I watched them very closely. In this case Deed still either provokes from armor spikes (by making a move action out of a threatened area) or ends up only ten feet away, having taken a five-foot step and no move. In both cases Aul is in position to deliver the death blow, so this turn still needs to be redone. |
| Zyme8604-11-05, 12:18 AM | he eacapes(attack action),5ft STEPS a free action that provokes no AoO, and draws as a standard. |
| One_Winged_Angel04-11-05, 12:24 AM | Actually, drawing is a move action capable of being combined with another move or a standard action. Keep your cool. We have had too many times where people leave because one pitlord or player got hot-headed. For the record, The old Geezer vs. The Mounted Charger (http://boards1.wizards.com/showpost.php?p=5916949&postcount=1458) is up. Any bets on the winner? |
| Cerebus1304-11-05, 12:27 AM | Zyme, are you referring to the Deedlit/Aul fight? Because Deedlit wasn't trying to "Draw" as her other action for the turn. The order of events was: Deedlit Escape Artist check, succeeds so move to square adjacent to Aul Deedlit Move Action away to cover Deedlit moving away will provoke an AoO either from Aul's unarmed strike OR his armor spikes, which I didn't realize beforehand. He'll attempt the Armor Spikes because they will do more damage, however (another thing I forgot) Bard's are not proficient with Martial Weapons so he will get a -4 to the attack roll when using the Armor Spikes as a weapon. |
| Jindl04-11-05, 12:29 AM | @OWA - Cat was wrong about blacklight. Eule cannot see through it (becuase Eule was not the caster). Also note that it is not a personal range spell so it cannot be shared by the familiar. This changes things quite a bit. -Jindl |
| Huan04-11-05, 12:33 AM | Bare-bones of Indri'ynar Per-El'ereth vs Boriux Lamech (http://boards1.wizards.com/showpost.php?p=5917107) is up. Short version: For some reason, I want to make a bad Crocodile Hunter pun so much... (Crikey!) Finals hitting hard, but I will try to get the expansion done in time. |
| Iced04-11-05, 12:37 AM | Finael vs Gabriel is finished. |
| Zyme8604-11-05, 12:40 AM | No, this is all in ref to the fight I Pitlorded, someone is simply suggesting things that are blatently nonexistant |
| One_Winged_Angel04-11-05, 12:43 AM | @OWA - Cat was wrong about blacklight. Eule cannot see through it (becuase Eule was not the caster). Also note that it is not a personal range spell so it cannot be shared by the familiar. This changes things quite a bit. -Jindl Urm, actually, I don't see how it will change things. See, I actually ran the fight origianally with the Blacklight spell gone. It has all of a 5 round duration. Cat still won because the familiar came down, but nothing threatened (bow out). Also, have to keep in mind that bats have blindsight. You know, the whole flying in the dark thing? And the last bit was Cat actually cast it on the familiar, which is understandable. He is masked as the bat was on his shoulder (20 ft radius) No, this is all in ref to the fight I Pitlorded, a noob is suggesting things that are blatently nonexistant *Sigh* Listen, we don't insult people here by calling them newbies, noobs, or anything else. Its derogatory and we don't need it. Be patient. |
| Cerebus1304-11-05, 12:48 AM | Oh oops, didn't realize there was another fight that had a Grapple action that was so crucial to the result. |
| Zyme8604-11-05, 12:55 AM | I apologize for my outburst and derogitory comments, It wont happen again. I just want to know how it would of actually changed the outcome of the fight, your right that it is a move action, but that workes even better. after doing some reading, I saw that the break grapple counted as a standard, the step was free, and the draw was a move, that was a purfectly acceptable set of actions |
| Jindl04-11-05, 01:02 AM | Urm, actually, I don't see how it will change things. See, I actually ran the fight origianally with the Blacklight spell gone. It has all of a 5 round duration. Cat still won because the familiar came down, but nothing threatened (bow out). Also, have to keep in mind that bats have blindsight. You know, the whole flying in the dark thing? And the last bit was Cat actually cast it on the familiar, which is understandable. He is masked as the bat was on his shoulder (20 ft radius) Okay, so it doesn't change things (I didn't realize that blacklight had ended before Eule delivered the fatal attack). Sorry. ;) FYI: Eule is an owl, not a bat ... so no blindsense for him. My point was that only the caster can see through the spell effect, not his familiar, and that the spell cannot be shared to allow the familiar to see through the effect, as it has neither a range of personal or touch. -Jindl |
| Jindl04-11-05, 01:06 AM | @Huan- Why does Indri get an AoO when Boriux makes a sting attack with his tail? And why doesn't Boriux get an AoO when Indri makes the touch attack to start the grapple? -Jindl |
| spasheridan04-11-05, 01:45 AM | Finael vs Gabriel is finished. Hey Iced- A few quick comments about the fight. 1) Protection from Chaos gives Finael a +2 resistance vs chaos, and since Gabriel is chaotic I would get that bonus to my saves vs call lightning. 2) My tactics say:I'm low on HP(10 or less): Drink a potion of CLW or Rage (if the fight is almost over) or use Tattoo of Vigor. so in round 8 I would have sucked down a CLW potion instead of attacking again. BUT, the big problem.. 3) A closer read of call lightning shows: Immediately upon completion of the spell, and once per round thereafter, you may call down a 5-foot-wide, 30-foot-long, vertical bolt of lightning that deals 3d6 points of electricity damage. The bolt of lightning flashes down in a vertical stroke at whatever target point you choose within the spell’s range (measured from your position at the time). Any creature in the target square or in the path of the bolt is affected.First off, the damage is 3d6 not 3d10. Second, he must call a lightning bolt the round he finishes the spell. I believe I'm out of LOS at that moment so the 1st bolt would be wasted. 4) You have my protection from chaos potion lasting 60 rounds instead of 10 5) You don't have Gabriel roll a caster check (dc 6) vs the 5th level scroll he reads in round 2. Could you roll up the new damages & caster check, and have Finael suck down a potion of CLW if the new damage still requires it? I don't think the +2 to my saves would have made a diff in any of the saves so far. BUT, if the new damage & healing keeps Finael up after the 3rd lightning strike then Finael only has 1 more lightning strike to worry about before the spell ends. Thanks!! |
| jstorrie04-11-05, 03:30 AM | I apologize for my outburst and derogitory comments, It wont happen again. I just want to know how it would of actually changed the outcome of the fight, your right that it is a move action, but that workes even better. after doing some reading, I saw that the break grapple counted as a standard, the step was free, and the draw was a move, that was a purfectly acceptable set of actions Check PHB page 144. You can't take a five-foot step and a move action in the same turn. If you break a grapple with Escape Artist, you've used a standard action already, so you can't withdraw. We were discussing the Aularyth versus Deedlith match, though, where this issue did come up and was important. I wasn't suggesting there was anything wrong with the match that you were Pitlording. |
| Pittbull04-11-05, 03:59 AM | Noone saw this post I guess from Friday. Adding bold tags to increase visibility? Anyway I still dont have time to pitlord this week but I dont need to be set inactive it looks like I will be able to resume next week. @Pitlord: Did you see this? Laph Jeirehneen (Pittbull) vs Ceres Solus the Vagabond (Sindorin): TaggIIV Does anybody want to take this fight? EDIT: I sent Laph's tactic to the Pitlord-account. |
| Pittbull04-11-05, 06:57 AM | The fight: Sokai vs. Legion (http://boards1.wizards.com/showpost.php?p=5918484&postcount=1460) is posted. One of both was unbelievable unlucky and should write a letter to krisinchico.brinkster.net (http://krisinchico.brinkster.net/rolldata.asp) , the on-line-roller. Sorry mate!! |
| Sindorin04-11-05, 07:53 AM | Ceres' tactics have been forwarded, ineffective as likely they will be... |
| Cerebus1304-11-05, 08:05 AM | @spasheridan If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6.I've seen a few other fights where people invoke the CoCo rule that the Arena's environment is favorable to them (like soft ground for digging, etc...) and make it so that the weather is sufficient for 3d10 damage Call Lightning. Not sure if this is legal but no other complaints have been raised that I see. |
| Jindl04-11-05, 09:11 AM | @spasheridan I've seen a few other fights where people invoke the CoCo rule that the Arena's environment is favorable to them (like soft ground for digging, etc...) and make it so that the weather is sufficient for 3d10 damage Call Lightning. Not sure if this is legal but no other complaints have been raised that I see. In the CoCo, the base damage for call lightning is 3d6 (and call lightning storm is 5d6). If another effect is creating any enviromental conditions, (such as a control wind spell, a summoned djinn using whirlwind, a sleet storm spell, etc) then the damage upgrades to 5d10. -Jindl |
| Huan04-11-05, 09:13 AM | @Huan- Why does Indri get an AoO when Boriux makes a sting attack with his tail? And why doesn't Boriux get an AoO when Indri makes the touch attack to start the grapple? -Jindl Hmm, yes, you're right. Boriux would not provoke the AoO from that space. In that case, Indri would have readied an action to grapple with the same result. |
| Captain Mutilate04-11-05, 09:14 AM | Graarrrg it's the morning. I don't have my dice with me so I can't run it unless I use a >gasp< online dice roller. But my school's computers are slow so grarrg. So what *should* have happened is this, right? Round 8: Deedlit escapes, moves to (6, 6) provoking. And then Round 9, Aul draws his shortbow (moving forward) and fires. Continue fight. Is this correct? GRARRRRRGGGG VALORUM LOST!!! My heart is wounded. So terribly wounded. But I gained valuable experience. And gold. |
| Jindl04-11-05, 09:21 AM | Hmm, yes, you're right. Boriux would not provoke the AoO from that space. In that case, Indri would have readied an action to grapple with the same result. Indi has neither improved unarmed strike nor improved grapple. Shouldn't he provoke an AoO from Boriux by attempting the touch attack to start the grapple? And if that AoO causes any damage, the grapple attempt automatically fails? |
| Cerebus1304-11-05, 09:22 AM | Graarrrg it's the morning. I don't have my dice with me so I can't run it unless I use a >gasp< online dice roller. But my school's computers are slow so grarrg. So what *should* have happened is this, right? Round 8: Deedlit escapes, moves to (6, 6) provoking. And then Round 9, Aul draws his shortbow (moving forward) and fires. Continue fight. Is this correct? GRARRRRRGGGG VALORUM LOST!!! My heart is wounded. So terribly wounded. But I gained valuable experience. And gold. Yup, that should be correct. Deedlit escapes, provokes AoO Aul attacks with Armor Spikes (with -4 for non-proficiency) fight continues |
| Captain Mutilate04-11-05, 09:24 AM | Alrighty. I doubt anyone in my class has a d20, I'll redo it when I get home. |
| One_Winged_Angel04-11-05, 09:32 AM | Okay, so it doesn't change things (I didn't realize that blacklight had ended before Eule delivered the fatal attack). Sorry. ;) FYI: Eule is an owl, not a bat ... so no blindsense for him. My point was that only the caster can see through the spell effect, not his familiar, and that the spell cannot be shared to allow the familiar to see through the effect, as it has neither a range of personal or touch. -Jindl Ok, then changes made to the story. Eule is now an owl, not a bat :D @Mutilate: You could just shout and ask for a number between one and twenty. Who was it that did that? Hatzinger? |
| Huan04-11-05, 09:43 AM | Indi has neither improved unarmed strike nor improved grapple. Shouldn't he provoke an AoO from Boriux by attempting the touch attack to start the grapple? And if that AoO causes any damage, the grapple attempt automatically fails? EDIT: OK, he did have the gauntlet, but that has to used as a light weapon, not for unarmed strike (he could still take -4 to inflict lethal dmg and still succeed)... but as for the AoO, you're right. Let me roll that now... Sorry, I'm afraid he missed (Attack 3 + 9 = 12 vs AC 23, miss). I have to redo that round anyway, since a readied action reset init in that case, so his horse gets another attack. EDIT: Done, outcome still the same. |
| Captain Mutilate04-11-05, 09:50 AM | You know what? Sure. I'll do that. I'll ask the hardcore Christian and then tell her what it's for. |
| Captain Mutilate04-11-05, 09:59 AM | With the help of at least 3 idling classmates, I finished the fight. I hope. AoO missed, shortbow hit for 4 damage, and Deed still won. |
| Cerebus1304-11-05, 10:04 AM | A hollow victory as I had to reset her to boost Strength up over 10 :(. |
| Zyme8604-11-05, 10:14 AM | Check PHB page 144. You can't take a five-foot step and a move action in the same turn. If you break a grapple with Escape Artist, you've used a standard action already, so you can't withdraw. We were discussing the Aularyth versus Deedlith match, though, where this issue did come up and was important. I wasn't suggesting there was anything wrong with the match that you were Pitlording. Drawing is a move equlivent action, it acutally says "you can move 5ft in any round when you dont preform any other kind of movement" remember, onyl if the character actually moves, he used his move action of draw, not actually move anywhere |
| spasheridan04-11-05, 11:09 AM | The fight: Sokai vs. Legion (http://boards1.wizards.com/showpost.php?p=5918484&postcount=1460) is posted. One of both was unbelievable unlucky and should write a letter to krisinchico.brinkster.net (http://krisinchico.brinkster.net/rolldata.asp) , the on-line-roller. Sorry mate!! FRICKIN DICE! Yer kidding!! Anywho, thanks Pittbull fer getting the fight up. |
| Malither7604-11-05, 11:22 AM | sorry this post is late, I have played many of grapple type characters and writen to wizards for rule clarification on things and read there all about grappling post on the site. Deed would not have provoced an AoO from the armor spikes, they are a martial weapon but they have no threat range and only add 1d6 if you make a successfull grapple attack. Basically they are not a weopon to attack with they are just an armor modification to do more damage. Now if he had a spiked gauntlet or another weapon in hand she would have provoked one. The 5' move is not a free action, while with drawling the rules say the the first 5' of threat is free from threat, though this is a full round action and doing anything else negates the possibility of using this. Thus breaking the grapple a standard action leaves her with only a move action left, this means she could have only move 5' with no AoO or her standard move with an AoO if he had a weapon that threatened. I don't remember how far she moved without looking back at the fight but a double move would not be allowed either as it says this cost you both your move and standard action to do in a round, the only double move allowed with a little something extra would be a charge. I think that cover about all of it. sorry for the lengthy post. malither, Gareth Irontower |
| Cerebus1304-11-05, 11:33 AM | @Malither76 The outcome of the fight is the same whether or not Deedlit's opponent was able to make an AoO so this point is rather moot but...do you have a URL pointing to some clairification on the threat range of Armor Spikes? I cannot find anything within the Rules of Game articles, the SRD, the Main D&D FAQ, or even the handbooks on it. Thus without any contradicting rules since it is a Light Martial Weapon we are left to assume that it has the normal 5' threat as like a Shortsword or other similar weapon within this category. |
| Malither7604-11-05, 11:41 AM | I will see if I can find it, thats true they do list them as a light martial weapon the tricky part is the weapon description that says spikes add there damage to any successful grapple, I think this may be in addition to being a normal threat weapon too, I will have to dig that up again I may very well been mistaken, I was just going off in a tangent :) |
| spasheridan04-11-05, 12:48 PM | I will see if I can find it, thats true they do list them as a light martial weapon the tricky part is the weapon description that says spikes add there damage to any successful grapple, I think this may be in addition to being a normal threat weapon too, I will have to dig that up again I may very well been mistaken, I was just going off in a tangent :) I'll chime in and say that armor spikes, IIRC, are just like a normal weapon that have the added benefit of doing extra damage in grapples. |
| Pittbull04-11-05, 01:46 PM | Laph Jeirehneen (Pittbull) vs Ceres Solus the Vagabond (Sindorin): TaggIIV Does anybody want to take the fight. Mr. Pitlord has the tactics. :bigeyes: |
| Cerebus1304-11-05, 02:18 PM | I'll take it, I can do it this evening hopefully if Pitlords will forward the tactics to my listed email address. |
| spasheridan04-11-05, 02:36 PM | Hey Iced- A few quick comments about the fight. 1) Protection from Chaos gives Finael a +2 resistance vs chaos, and since Gabriel is chaotic I would get that bonus to my saves vs call lightning. 2) My tactics say: so in round 8 I would have sucked down a CLW potion instead of attacking again. BUT, the big problem.. 3) A closer read of call lightning shows: First off, the damage is 3d6 not 3d10. Second, he must call a lightning bolt the round he finishes the spell. I believe I'm out of LOS at that moment so the 1st bolt would be wasted. 4) You have my protection from chaos potion lasting 60 rounds instead of 10 5) You don't have Gabriel roll a caster check (dc 6) vs the 5th level scroll he reads in round 2. Could you roll up the new damages & caster check, and have Finael suck down a potion of CLW if the new damage still requires it? I don't think the +2 to my saves would have made a diff in any of the saves so far. BUT, if the new damage & healing keeps Finael up after the 3rd lightning strike then Finael only has 1 more lightning strike to worry about before the spell ends. Thanks!! To continue my rampage of nitpicking annoyance... Summon spells and Call Lightning Storm both have casting times of 1 round. If Gabriel casts SNA on rnd 1 then that is his action for the whole round. It finishes at the beggining of rnd 2, and that's when the Hipps show up. Since they can't attack me their positions are immaterial, but FYI they are a round back in locations / attacks. Same thing with Call Lightning. It's a full rnd spell so if he starts casting it on rnd 3 then he finishes it on rnd 4. It looks like he's at (-16, -1) but you wrote Gabriel(-1,-16) so he wont be able to see me when he casts the spell and wastes the 1st bolt. THis shouldn't make any changes to the fight at all, but if it continues and Gabriel casts again he'll be vulnerable for the full round of his spell casting to being hit with arrows that force him into concentration checks. BTW I did notice you had the caster check on the page, you just didn't say that was what it was until I followed the link. |
| Captain Mutilate04-11-05, 02:38 PM | A hollow victory as I had to reset her to boost Strength up over 10 :(. >insert death threat here< :P |
| Pittbull04-11-05, 03:24 PM | I'll take it, I can do it this evening hopefully if Pitlords will forward the tactics to my listed email address. Yipeee! Thanks a lot! If the Pitlord and Sindorin agree, you're doing me a great favor! I'll send you Laph's tactic in advance. |
| Cerebus1304-11-05, 05:09 PM | @Sindorin Could you forward your tactics to me at evilsticky (at) gmail.com ? I'm having a lot of troubles getting on the Wizards boards now so I need to post this while I still can. |
| Aramil Dunskar04-11-05, 05:14 PM | @Aramil in the Inquistor vs Telveran match I liked the story. Only issue is that the rewards should be different. Telveran brought in an ally(his warhorse is not yet a paladin mount) and Inquistor did not. So according to the new rule the results should look like this: Telveran won [675 gp and xp] and used 1 arrow. (900 * 3/4) Valorum lost [400 gp and xp] and used nothing. (300 * 4/3) Sunwolf Whoops.. forgot about that fact.. thanks for letting me know. I'll edit it right now. -Aramil |
| Aramil Dunskar04-11-05, 05:15 PM | Nothing, but just to note how some of the items that I presented really work for future fights. Nothing fight altering. *Noted* Thanks for those updates, I'll have to write them down or something for future fights. -Aramil |
| Kaigan04-11-05, 06:11 PM | Jindl vs. Zubair is up. A lot going on in that fight, hope all checks out well. |
| Pitlords04-11-05, 06:19 PM | Tactics for Ceres and Laph forwarded to Cerebus13. TaggIIV -1 credit, Cerebus+1° |
| Sindorin04-11-05, 11:50 PM | @Sindorin Could you forward your tactics to me at evilsticky (at) gmail.com ? I'm having a lot of troubles getting on the Wizards boards now so I need to post this while I still can. Looks like Pitlords took care of this; Yeah, I was having trouble earlier because the boards were down for a short while. I hope there aren't any penalties incurred if Necavi's quest concludes late... |
| Jindl04-12-05, 12:11 AM | En'Sidious Nyte (Arstimis) vs Brilf Zephyr (Sunwolf) is posted. -Jindl |
| Cerebus1304-12-05, 01:20 AM | The Ceres vs Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) fight is up. I've never had to deal with so many spot checks and other confusing rules so if the rolls are a bit hard to follow I apologize :(. Please point out any mistakes and I'll correct them as soon as I can. |
| Sindorin04-12-05, 01:22 AM | The Ceres vs Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) fight is up. I've never had to deal with so many spot checks and other confusing rules so if the rolls are a bit hard to follow I apologize :(. Please point out any mistakes and I'll correct them as soon as I can. Hey Cerebus, thank you for getting through that! I only noticed one thing, there is a part where i fail a strength check (17 vs 20) but you said that i passed. It doesn't affect any sort of outcome. I don't think I had much of a glimmer of hope in that fight. Still, thanks for getting it finished for us! |
| spasheridan04-12-05, 02:11 AM | Artstimis vs Zeem is up. Zeem desperatly tried to bend the rules to his advantage in this one, so I had to smack him around abit. SO.. how many times have you seen a cantrip win a fight before? |
| Pittbull04-12-05, 02:20 AM | The Ceres vs Laph (http://boards1.wizards.com/showpost.php?p=5924281&postcount=1463) fight is up. I've never had to deal with so many spot checks and other confusing rules so if the rolls are a bit hard to follow I apologize :(. Please point out any mistakes and I'll correct them as soon as I can. Thanks, Cerebus. You've done a great job in posting this fight so quickly. You've followed Laph's tactic fine. Thanks a lot. |
| KerlanRayne04-12-05, 05:59 AM | Jindl vs. Zubair is up. A lot going on in that fight, hope all checks out well.Could have used my wand for some healing but looks OK otherwise. Well I think Zubair may be my toughest opponent at this level, and I've always had trouble against KerlanRayne, so keep your fingers crossed for me!Awww, that makes me feel so special. :D KerlanRayne |
| Cerebus1304-12-05, 08:02 AM | Hey Cerebus, thank you for getting through that! I only noticed one thing, there is a part where i fail a strength check (17 vs 20) but you said that i passed. It doesn't affect any sort of outcome. I don't think I had much of a glimmer of hope in that fight. Still, thanks for getting it finished for us! Oops, that 17 vs 20 result was copied from the previous round. Should have been a 22 vs 20, which got ya free. |
| Captain Mutilate04-12-05, 11:05 AM | Uhhhrrrr, wondering if Iced is going to get around to the fight between Cloudy and Whatserface. (sorry, can't remember the name. The android lady.) |
| Arstimis04-12-05, 11:35 AM | Artstimis vs Zeem is up. Zeem desperatly tried to bend the rules to his advantage in this one, so I had to smack him around abit. SO.. how many times have you seen a cantrip win a fight before? just a couple thing that might change the ending of the fight First, and most importantly. You did not follow his tactics you made your own up. Because of the tactics you made up, he won the fight..which is pretty unfair to me, as i was supposed to be going against zeem's tactics, not yours Arstimis readies an attack vs the invisible halfling Zeem casts ray of frost (PR 13+1 vs 7) the cold beam hits (13+8+2 vs 15-2) Arstimis for d3+2d6+1=3+4+2+1=10 cold ray pts. As soon as he does the spell, I see him and can shoot. This would give my arrow a chance to hit him, and possibly (doubtful...with my luck) put him unconcious.... Also, the 10 round rule...you gave him 12 rounds without doing anything with me and with no penalties to him. There is a non-cumulative 10-round limit to delaying tactics. Every ten rounds, you have to interact meaningfully with your opponent. If you do not, the pitlord is free to introduce some unfortunate circumstance (a random spectator yelling out your exact position, for example, or people throwing beer bottles at you) that makes you vulnerable. Note that this limit only applies if one of the characters wants to engage the other, but the other one is hiding, invisible, or out of reach. |
| Jindl04-12-05, 11:57 AM | As soon as he does the spell, I see him and can shoot. This would give my arrow a chance to hit him, and possibly (doubtful...with my luck) put him unconcious.... Nope. The trigger for your readied action is when he becomes visible, which happens after his attack. So the earliest you could fire is immediately after you are hit by the ray of frost. You cannot interrupt the attack because your readied action isn't triggered until he becomes visible after the attack. -Jindl |
| Arstimis04-12-05, 12:03 PM | Nope. The trigger for your readied action is when he becomes visible, which happens after his attack. So the earliest you could fire is immediately after you are hit by the ray of frost. You cannot interrupt the attack because your readied action isn't triggered until he becomes visible after the attack. -JindlSo the attack isnt actually when he attacks. instead it is after the attack hits me Which basically means that if he missed my ac with the spell he would still be invisible...that is what you are saying |
| Jindl04-12-05, 12:38 PM | So the attack isnt actually when he attacks. instead it is after the attack hits me Which basically means that if he missed my ac with the spell he would still be invisible...that is what you are saying No, what I am saying is that he becomes visible after the attack (whether it hits or misses), which is what triggers your readied action. If you could interrupt his attack, then you could possibly prevent the attack (by killing him before the spell is completed or breaking his concentration). That would mean no attack occurred, and thus he should have remained invisible. See the paradox? So the simple answer is that your readied action occurs immediately after he becomes visible. -Jindl |
| spasheridan04-12-05, 01:05 PM | First, and most importantly. You did not follow his tactics you made your own up. Because of the tactics you made up, he won the fight..which is pretty unfair to me, as i was supposed to be going against zeem's tactics, not yours Well, I followed his tactics up until the "attack with a dagger" part. It was obviously a poor choice for him to do so I adapted his earlier tactics.. first he tried the color spray scroll (like the scorching ray attack) and then he went invisible again and hit you with a ray of frost. He had the resources and it was very similar to his first tactic. You may note that I had you ready attacks even though you didn't specify that as well. As pitlord I am going to modify tactics a bit if they seem impossible or silly. If Arstimis had an Int higher than 10 I would have maybe readied a move action vs hearing the spell, but like I said in the fight a PC with Int 6 is not very fast on their feet. IF Arstimis had had some items on him that would have helped him detect or fight the invisible Zeem I would have had you use them. Unfortunatly all I could think off was the ready. I'm not even sure what you could have used, maybe a stone of steadfast perception. Honestly, both of you sent very bare bones tactics. I understand that sometimes you don't have lots of time to make them, so I adapt if I can, it's just that Zeem had more to adapt with than Arstimis did. Also, the 10 round rule...you gave him 12 rounds without doing anything with me and with no penalties to him. I guess you could say that. I counted his buffing and early movement as "meaningful" interaction, but if you note his original tactics he wanted to wait until round 23 or so to start the fight. I decided that he had to start fighitng after only 5 rounds of doing nothing, so you still had your buffs running when his first attacks hit. Of course, since he had true strike going for those attacks your buffs were unimportant. IF he had waited to attack until after your defenses had gone down I would have had Arstimis re-buff with a new potion and a new stone. |
| Iced04-12-05, 02:59 PM | Kialia vs Cloudy Sky (http://boards1.wizards.com/showpost.php?p=5908869&postcount=1451) is up |
| Iced04-12-05, 03:12 PM | To continue my rampage of nitpicking annoyance... Summon spells and Call Lightning Storm both have casting times of 1 round. If Gabriel casts SNA on rnd 1 then that is his action for the whole round. It finishes at the beggining of rnd 2, and that's when the Hipps show up. Since they can't attack me their positions are immaterial, but FYI they are a round back in locations / attacks. Same thing with Call Lightning. It's a full rnd spell so if he starts casting it on rnd 3 then he finishes it on rnd 4. It looks like he's at (-16, -1) but you wrote so he wont be able to see me when he casts the spell and wastes the 1st bolt. THis shouldn't make any changes to the fight at all, but if it continues and Gabriel casts again he'll be vulnerable for the full round of his spell casting to being hit with arrows that force him into concentration checks. BTW I did notice you had the caster check on the page, you just didn't say that was what it was until I followed the link. It is my understanding that the CoCo provides the best conditions possible. Here that would apply to lightning storms, someone correct me if i'm wrong. Yes there was a caster level check for both of the higher level spells they're at invisiblecastle. You're right about the casting times. If you believe that it will change something i'll re-run from that point. |
| spasheridan04-12-05, 03:39 PM | @OWA: In the CoCo, the base damage for call lightning is 3d6 (and call lightning storm is 5d6). If another effect is creating any enviromental conditions, (such as a control wind spell, a summoned djinn using whirlwind, a sleet storm spell, etc) then the damage upgrades to 5d10. He said that maybe 2 pages back. Remember that the arena is INDOORS (it has a roof) so it can't be stormy .. nor can it be daylight bright.. but apparently it does have growing things on the ground for entangle.. very weird! I hate to push, but I do think that my tactics will beat Gabriel if I can survive the lightning storm. It's going to come down to the archery battle between his produce flames and my bow, so remember to get Finael prone. |
| Kaigan04-12-05, 05:36 PM | To further back up that claim If you are outdoors and in a stormy area—a rain shower, clouds and wind, hot and cloudy conditions, or even a tornado (including a whirlwind formed by a djinni or an air elemental of at least Large size)—each bolt deals 3d10 points of electricity damage instead of 3d6 As you can see, it says outdoors and stormy area. I mean lets be reasonable. The coliseum has aspects of most environments. Desert, jungle, forest, ect, water even. But a storm just doesn't do it. |
| Arstimis04-12-05, 05:39 PM | Well, I followed his tactics up until the "attack with a dagger" part. It was obviously a poor choice for him to do so I adapted his earlier tactics.. first he tried the color spray scroll (like the scorching ray attack) and then he went invisible again and hit you with a ray of frost. He had the resources and it was very similar to his first tactic. You may note that I had you ready attacks even though you didn't specify that as well. As pitlord I am going to modify tactics a bit if they seem impossible or silly. If Arstimis had an Int higher than 10 I would have maybe readied a move action vs hearing the spell, but like I said in the fight a PC with Int 6 is not very fast on their feet. IF Arstimis had had some items on him that would have helped him detect or fight the invisible Zeem I would have had you use them. Unfortunatly all I could think off was the ready. I'm not even sure what you could have used, maybe a stone of steadfast perception. Honestly, both of you sent very bare bones tactics. I understand that sometimes you don't have lots of time to make them, so I adapt if I can, it's just that Zeem had more to adapt with than Arstimis did. I guess you could say that. I counted his buffing and early movement as "meaningful" interaction, but if you note his original tactics he wanted to wait until round 23 or so to start the fight. I decided that he had to start fighitng after only 5 rounds of doing nothing, so you still had your buffs running when his first attacks hit. Of course, since he had true strike going for those attacks your buffs were unimportant. IF he had waited to attack until after your defenses had gone down I would have had Arstimis re-buff with a new potion and a new stone.First, you as the Pitlord are not allowed to make your own tactics, because the gladiator's tactics seem like a poor choice at the moment. He wanted to attack me with his dagger, so that is what the Pitlord is supposed to do. I am pretty sure the Elder's would agree with me on that But since you seem to want to make tactics for gladiators that will work better, lets go with it. Here is the definition of Wisdom (mine being 20) from the SRD:"" Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings."" So you should not have played my character so mindless, as you have admited to doing. You should have had him move away from casting if he heard it (although i think this is very irrelevent. A pitlord cant make the decision to do this for a gladiator as you claim you have the right to do) Also, any creature with any common sense (I have 20 wis..alot of common sense) would have pulled out the vigor stones he has and heals himself. So pretty much, if you think you can make your own tactics in place of the players tactics, then I should have used my vigor stones, instead of played like an idiot. But if you think that it is wrong to make your own tactics in place of what the player said to do, then he should come at me with a dagger Edit: Ahh, i see how i was wrong about that part Jindl. Thanks for clearing it up |
| spasheridan04-12-05, 06:25 PM | First, you as the Pitlord are not allowed to make your own tactics, because the gladiator's tactics seem like a poor choice at the moment. He wanted to attack me with his dagger, so that is what the Pitlord is supposed to do. I am pretty sure the Elder's would agree with me on that Let's examine his tactics that I followed: Well, draw scroll of scorching ray, get to within 30 feet, utilizing cover if possible, hope for a hit. His AC is insane. If that does not work, uhhh, pfft, draw dagger, charge and stab for the groin. Show him how an insane halfling grapples, but do it from high up, I hate horses. I think I might be allergic.I believe this was written along the lines of "I can't think of anything else to do" after a comment in his email about working 47 hours in 3 days to cover a co-workers shifts. I basicly repeated his tactcs with his remaining resources instead of commiting him to a tactic he admits wont work. But since you seem to want to make tactics for gladiators that will work better, lets go with it. Here is the definition of Wisdom (mine being 20) from the SRD:"" Wisdom describes a character’s willpower, common sense, perception, and intuition. While Intelligence represents one’s ability to analyze information, Wisdom represents being in tune with and aware of one’s surroundings."" So you should not have played my character so mindless, as you have admited to doing. You should have had him move away from casting if he heard it (although i think this is very irrelevent. A pitlord cant make the decision to do this for a gladiator as you claim you have the right to do)Wisdom shows you being aware of your surroundings, intelligence shows you analyzing information. Wisdom would help you spot / listen him, Int would help you ID the next threat with spellcraft. You can be as aware as you want to be, but if you're as dumb as an orc you wont understand what you are aware off. Listen Arstimis, you said in your emailI basically just have to hope for goodluck rolls for me..not much hope against an invisible flying wizardSO here you see his possible invis / fly tactic yet you do not mention what to do vs an invisible opponent nor do you mention what to do vs a flying opponent. YOU didn't come up with a tactic other than sit and shoot... so I had you sit and shoot. Zeem came up with a tactic of fly and zap.. so I had him fly and zap. I don't see the diffrerance between how I ran either of you. I had you ready to perform your sit and shoot tactic and I had him repeat his fly and zap.. neither one of you strayed far at all from your original tactics. Also, any creature with any common sense (I have 20 wis..alot of common sense) would have pulled out the vigor stones he has and heals himself.Maybe you should have mentioned that in your tactics. Like at what point do you want to heal instead of attack.. 5Hp? 10 HP? 15 HP? So pretty much, if you think you can make your own tactics in place of the players tactics, then I should have used my vigor stones, instead of played like an idiot.I repeated the players tactics. Again, you were both within 1 hit of getting very dead, but neither of you mentioned healing in your tactics so neither of you healed. But if you think that it is wrong to make your own tactics in place of what the player said to do, then he should come at me with a daggerTough call on this. His tactcs don't actually say "go after him with a dagger" they say "I have no more spells to cast so do something in melee". THe thing is, he isn't out of spells so I had him cast his remaing attack spells. In any event, I did run the fight while I was recovering from having 2 fillings replaced. I'll declare Arstimis's opinions a bit biased, and mine are as well. Cat, Jindl, any other elders out there... did I run Zeem outside of his tactics? |
| Arstimis04-12-05, 07:14 PM | Let's examine his tactics that I followed:Well, draw scroll of scorching ray, get to within 30 feet, utilizing cover if possible, hope for a hit. His AC is insane. If that does not work, uhhh, pfft, draw dagger, charge and stab for the groin. Show him how an insane halfling grapples, but do it from high up, I hate horses. I think I might be allergic. I believe this was written along the lines of "I can't think of anything else to do" after a comment in his email about working 47 hours in 3 days to cover a co-workers shifts. I basicly repeated his tactcs with his remaining resources instead of commiting him to a tactic he admits wont work. Wisdom shows you being aware of your surroundings, intelligence shows you analyzing information. Wisdom would help you spot / listen him, Int would help you ID the next threat with spellcraft. You can be as aware as you want to be, but if you're as dumb as an orc you wont understand what you are aware off. Listen Arstimis, you said in your email SO here you see his possible invis / fly tactic yet you do not mention what to do vs an invisible opponent nor do you mention what to do vs a flying opponent. YOU didn't come up with a tactic other than sit and shoot... so I had you sit and shoot. Zeem came up with a tactic of fly and zap.. so I had him fly and zap. I don't see the diffrerance between how I ran either of you. I had you ready to perform your sit and shoot tactic and I had him repeat his fly and zap.. neither one of you strayed far at all from your original tactics. Maybe you should have mentioned that in your tactics. Like at what point do you want to heal instead of attack.. 5Hp? 10 HP? 15 HP? I repeated the players tactics. Again, you were both within 1 hit of getting very dead, but neither of you mentioned healing in your tactics so neither of you healed. Tough call on this. His tactcs don't actually say "go after him with a dagger" they say "I have no more spells to cast so do something in melee". THe thing is, he isn't out of spells so I had him cast his remaing attack spells. In any event, I did run the fight while I was recovering from having 2 fillings replaced. I'll declare Arstimis's opinions a bit biased, and mine are as well. Cat, Jindl, any other elders out there... did I run Zeem outside of his tactics? Well, the reason i did not have use vigor when below 15 hp is because I had a whole 5 minutes to write both sets of tactics. That gave me enough time to copy and paste my last weeks tactics, and delete things that didnt apply. I must have accidently deleted that sentence ( you ran my fight last week..its pretty obvious these tactics were copy/pasted). First let me explain why I think changing someone's tactics like you did is wrong. Zeem wrote those tactics against me. that is what he wanted to do against me. He had forgotten that he could use another invibility scroll and use ray of frost (probably because it seems a waste and hopeless). So he forgot it, therefore HE would have never thought to use it against me. You on the otherhand saw it. So had I been fighting you. YOU would have used it. but i wasnt fighting your tacitcs, i was fighting his. Also him forgetting about those things is no different than me forgetting to say to use stones of vigor Now let me show you the bold part, and whats wrong with it. You said you followed both are tactics equally, but you did not. You had me sit and shoot, and him fly and zap, then invis and zap again (not in his tactics). Your logic is." he did it before, i was just repeating his tactics" Well, my tactics had me using a stone of Vigor earlier, but i dont see you having me use it again when it is needed. He went invisible, that is the perfect time to use it. I guess my main point(s) is that I ended up fighting against your tactics, because you did what YOU would have done, not what Zeem wanted to do. Also, you changed his tactics for the better, but did not try at all to help mine for the better (like repeating my tactics, as you did his) |
| spasheridan04-12-05, 08:21 PM | I guess my main point(s) is that I ended up fighting against your tactics, because you did what YOU would have done, not what Zeem wanted to do. Also, you changed his tactics for the better, but did not try at all to help mine for the better (like repeating my tactics, as you did his)Hrm. This is 20/20 vision here Yes, it's obvious that from the rolls that X, Y, and Z are better choices than A, B, and C. When I pulled that last manuever out of my but I was so sure that it was going to be a waste... Zeem was going to fail on the SR or miss or roll 7 damage on the attack and be out the scroll of invis and chew me out for wasting his cash. Again, though, I read his tactics as: IF my first 3 attacks fail to win me the fight, I have no attacks left so I might as well die. Try something silly. I saw MANY things he could have done, but instead of picking the absolute best one I only repeated Zeem's maneuvers. I have to admit I didn't see many options for your PC, but the few I did see where mainly continue what you were doing. The only alternative I could see was the dodge when you heard him casting a spell, but I only adapt people's tactics so much. Your point about rebuffing / healing, well, I can see your point of view. WHen I had Arstimis ready I was thinking that if he was left alone for a few rounds he would try and buff, but not the second after the halfling (who was 15 feet away from him) disapeared... Again, if the boards stay up for a few hours, can I get a little impartial ruling from a 3rd party? I'm biased (lazy pitlord not wanting to re-reun) so... anyone? |
| Arstimis04-12-05, 09:18 PM | This still brings me back to the point that you did what YOU wanted to do, not what he wanted to do in his tactics. But for my tactics, you just stuck to me playing dumb "because my tactics didnt say to". Well, neither did his. Plain and simple. Thats why Pitlords need to follow the tactics. If he would have pulled out the dagger and stabbed me and I lose, then there would be no disagreements. If he had pulled out the dagger and I won, there would be no disagreements, because you would have followed the tactics like your were supposed to. I'm biased (lazy pitlord not wanting to re-reun) so... anyone?That right there..is just great. |
| Kaigan04-12-05, 09:28 PM | What i do in my fights, if the character has no tactics for healing, and when they get to low health, then I usually have them heal by what ever means possilb.e Low health for me means below 10 hp. I do this, then i let them complain later. So yeah, my 2c. |
| Iced04-12-05, 11:21 PM | one thing. The fight looks good up until the last round. He got an extremely lucky crit and took me out, but before that you had me move 30' and cast produce flame. I believe that the round you cast produce flame, you can attack with it? It may not make any difference, but i'd like clarification on the spell. Also, you made a move action that same round provoking an AoO. My tactics said stay where I was and make concentration checks for combat casting. By suceeding at a DC15 concentration check I could still be up to deliver 1d6+3 damage and then Havok would get an additional AoO when he attempted to perform the CDG. Solmund was at five hp at the end of the round, my produce flame could very well have taken him past the point where he would have been able to get that crit in the first place, and if he did Havok would be able to get an additional attack that could have very easily taken him to -10. |
| One_Winged_Angel04-13-05, 12:00 AM | @OWA: Eh? What? Urm...I didn't run your fight... Guess you've gotten used to correcting me, eh? :D |
| spasheridan04-13-05, 12:51 AM | @owa: Yeah man.. can't you be iced for me?? @iced: um.. sorry, that was @ you. @Arstimis: Dude, calm down. I'm using a technique of negotiation with you. I portray myself as flawed so that you may save face. I say we are both wrong and both biased, so neither of us is to blame. It's an attempt to dampen tension and keep people happy. If I recall correctly, as pitlord, I don't have to make any changes once a fight is posted. You may attempt to convince me that I have pitlorded the fight incorrectly. You have made your case, and I have stated that I believe I did run the fight fairly. I adjusted both of your tactics as the fight progressed, and you feel that I did this in an unfair manner. Neither of us is unbaised because I will almost always agree with myself and you will almost always agree with yourself.. and so I appealed to the community at large to render their opinions. I take their general silence as either a sign that the boards have been down most of the day or that they agree with me. :D If you insist on taking my humor as an insult I will be forced to determine that you have no sense of humor. @ anyone who isn't arstimis. Please take a moment and examine the fight I ran between Arstimis & Zeem. LINK The actions in question: Having zeem use his 2nd invisibility scroll and casting ray of frost on Arstimis Not having Arstimis rebuff on the one round that Zeem became invisible. um... well, listen, it's tuesday night already. Unless the fight gets extended it's going to have to stand.. but if it will be extended and the community wants to chime in on it.. well.. chime in and let me know. |
| Snommelp04-13-05, 01:04 AM | @ spasheridan: I feel the compulsion to put in my two coppers. Looking at the tactics of the two combatants, I see the following as the terminating clauses: Ready my action to shoot as soon as I see him. After the first shot, begin to rapid shoot If that does not work, uhhh, pfft, draw dagger, charge and stab for the groin. Show him how an insane halfling grapples, but do it from high up, I hate horses. I think I might be allergic. From this, I draw two conclusions. Firstly, you ran Arstimis correctly by his tactics. Secondly, you did not run Zeem correctly by his tactics. Zeem's tactics move from Scorching Ray to insane melee maneuver. No mention of burning cantrips before switching to kamikaze mode. Also, strangely enough, no mention of the color spray the round before the contested round. Is this a big enough error to justify a rerun? I leave that up to others more wise than I to decide. |
| Salzorin04-13-05, 01:04 AM | It looks clean to me. I think the use of the 2nd invis scroll is reasonable. I mean, regardless of how a player might try to be conserving... when it comes down to win or lose, I think a character will always go for the win, even if it means using one more scroll... |
| Kaigan04-13-05, 01:53 AM | The thing is that the pitlord is supposed to follow tactics to the line, unless something cannot be done. For example switch the tactics around, lets say that Arstimis' character was flying and Zeem was on the ground, and Zeem's tactics said to go at him with a knife. In this case, the pitlord can interpret an action for the character to do something else. Another case in which the pitlord is able to think for himself is when the tactics fall apart. In this case I usually resort to default tactics, or previously used tactics. But the pitlord should ALWAYS follow the tactics to the letter till the tactics fall apart. So staying with tactics, after the scorching ray, Zeem would kamikaze in with his dagger. It is his fault for not realizing to use the second scroll of invisibility. It is not the pitlords job to interpret whether or not he would use it. If he wanted to use it he would specifically use stated to use it, just like Arti would have specifically stated to use his second stone of vigor had he wanted to. That's all I have to say. I always stick to the tactics, then when things get iffy, basically, when there are no more tactics then I will begin to formulate something else. Let's say that Zeem charge the Gith, and hypothetically the gith disarmed him of the knife. Now you have the right to say, look, no more dagger, he goes invis. and you would continue to have the gith ready to attack on site as per tactics. Pitlord interferance is a last resource, and should only be used when tactics fail. Since Zeem had more tactics, then you must use those tactics. So in conclusion Zeem will charge with the dagger, and eventually try to grapple him, and thats the way it should be done because it states so in the tactics. kaigan |
| xanadu04-13-05, 03:02 AM | Spasheridan - I think you ran Zeem extremely competantly and followed the best course of action after his tactics fell apart. As a DM running an NPC, it would have been a good show. I have only run 6 fights, but I have found that in half of them, the tactics I received were impossible to follow or an opponent threw a curve that was unanticipated (despite how obvious :rolleyes: ). I probably altered the course of 2 fights thinking, "Well, what would I do?" trying to keep in mind their original tactics. If someone writes ridiculous tactics in half jest, do we follow them and punish them yet reward those people who ignore the possibility of their opponent turning invisible, or those who ask me to make a DC 15 climb check up a column with a +3 modifier when the have a wall walker powerstone? I'm not sure that's wise, but it is up to the pitlord. One thing I think gladiators should keep in mind, the breaks even out. You might feel you got screwed one week, but you probably got a very generous ruling the week before and of course did not complain. I still do not like the result of one of my Druid's fight and firmly believe in a real gaming environment with players at a table, that fight would be very very different. Ok that sucks but one of my other gladiators got a very generous ruling which may have won a fight another week. That's just the way it goes. |
| spasheridan04-13-05, 03:08 AM | 4 votes so far and it's 2 v 2. Looks like a close one! |
| Pittbull04-13-05, 04:13 AM | Well, I think, it depends on the characters (intellegent/wise or not), whether they realize in the fight, that their once prepared tactic is foolish or not. This is the time when the pitlord has to decide, whether he has to adjust the tactic or not. Giving Zeem the chance to recast his invisibility was nice and reasonable, but, I think, you should give Arstimis the same chance, considering low actual HPs. If you make an intellegence- or wisdom-check is your decission. That would be fair. |
| Arstimis04-13-05, 06:31 AM | It looks clean to me. I think the use of the 2nd invis scroll is reasonable. I mean, regardless of how a player might try to be conserving... when it comes down to win or lose, I think a character will always go for the win, even if it means using one more scroll... But its ok to adjust one characters tactics for the win, but not the others? Spasheridan - I think you ran Zeem extremely competantly and followed the best course of action after his tactics fell apart. As a DM running an NPC, it would have been a good show. Tactics didnt fall apart, he still had tactics in place. Had I been able to not let him get away, then you could consider tactics falling apart. BUt that still brings me to the point. is it ok to adjust 1 characters tactics so he wins, and pretty much just say screw the other one? I adjusted both of your tactics as the fight progressed, and you feel that I did this in an unfair manner. I am as calm as can be.. But let it be known, that this is very much untrue.In no way did you adjust my tactics. And since your keeping score, its 3 to 2 now |
| spasheridan04-13-05, 11:04 AM | I am as calm as can be.. But let it be known, that this is very much untrue.In no way did you adjust my tactics.Are you adding anything new to this discussion Arstimis or are you still making the same points? You're just repeating yourself. I've heard you, the other folks here have heard you, and you really need to calm down. Think about this for a moment: It's Just a Game SO.. anywho... maybe it was a questionable move on my part, but the fight stands. It's too late to make any changes before the next match ups. BUt that still brings me to the point. is it ok to adjust 1 characters tactics so he wins, and pretty much just say screw the other one? To achieve that goal I would have had you drop your bow. You really have crossed the line from discussing the fight to insulting me. I didn't see a point to having Arstimis rebuff the round that Zeem disapeared. If Zeem had given Arstimis some time I definitly would have done so. Now, get over it. |
| Arstimis04-13-05, 11:48 AM | Are you adding anything new to this discussion Arstimis or are you still making the same points? You're just repeating yourself. I've heard you, the other folks here have heard you, and you really need to calm down. Think about this for a moment: It's Just a Game SO.. anywho... maybe it was a questionable move on my part, but the fight stands. It's too late to make any changes before the next match ups. To achieve that goal I would have had you drop your bow. You really have crossed the line from discussing the fight to insulting me. I didn't see a point to having Arstimis rebuff the round that Zeem disapeared. If Zeem had given Arstimis some time I definitly would have done so. Now, get over it. Hahah, your telling me to calm down and you're getting all defensive, writing in big red capital letters. I think it is you that needs to calm down. I did not insult you in any way. Thats just how you are interpreting it, which you seem to be good at doing. Ok, so you didnt see a point in me buffing or healing, but instead stand and do nothing for a round. But there must have been a very clear point to spend 375 gp scroll and make your own tactics for Zeem other than follow his. I guess that makes sense...... So, if its not screwing me, then what is helping my opponent so he can win. (you even said in the fight. Im gonna make you do this, because if you dont you will die), but completely ignoring the fact that I could and should heal myself? I'll let you answer that question, because if I did, you might take it as an insult I dont care whether or not the other people here have heard me, im not repeating myself for them It's you who dont seem to understand the error of your ways. its you that seem to be too stubborn to admit you made a mistake. And no, that isnt an insult, its more like a fact. It would have been much easier to fix the mistake you knew you made since the first post I made that keep arguing with a stories. stick with your stories if you want though, but dont worry, Im requesting that I dont have you Pitlord my gladiators, so you dont have to deal with me anymore. Yes...thats the reason..its definately not because I dont want to have a Pitlord that will make up his own tactics, and ignore the players, to help another gladiator win a fight against me. |
| spasheridan04-13-05, 12:30 PM | *BLEEEP* |
| Snommelp04-13-05, 12:46 PM | I think we all need to go back and read the very first post now. Don't worry, I'll wait. Done? Good. Arstimis has a valid point, spash. It does seem that you favored Zeem in the fight. It also seems that it would have been a relatively easy mistake to fix, either by not using the scroll or by having Arstimis use a stone. Both options would have, IMHO, made the fight "fair." |
| Arstimis04-13-05, 06:08 PM | Arstimis, you sir, are a #&*$ Jeeze spash, calm down, its just a game...right |
| spasheridan04-13-05, 06:22 PM | DIdn't I edit that out like 10 seconds after I wrote it?? And, while it is a game, your behaviour is not. If you had been a bit less argumentative I would have been more sympathetic to your concerns. If you had been a bit more polite I would have had some desire to come to an accord with you. Even after I agreed with you that my judgement might have been off you continued to tell me how wrong I was. I asked the community for their opinions because I knew it was a judgement call and not a rules dispute, and you continued to tell me that I was wrong. As they began to offer their opinions you continued to tell me why I was wrong. SO... there you go. The reason I made no change was because you were rude. Not because you were incorrect, but because you were rude. I was half convinced to make that change... so close Arstimis.. and if you could have kept your mouth shut I probably would have. That burning desire to prove yourself correct and have that last word.. I'm sure you're glad you listened to it. |
| One_Winged_Angel04-13-05, 06:37 PM | DIdn't I edit that out like 10 seconds after I wrote it?? And, while it is a game, your behaviour is not. If you had been a bit less argumentative I would have been more sympathetic to your concerns. If you had been a bit more polite I would have had some desire to come to an accord with you. Even after I agreed with you that my judgement might have been off you continued to tell me how wrong I was. I asked the community for their opinions because I knew it was a judgement call and not a rules dispute, and you continued to tell me that I was wrong. As they began to offer their opinions you continued to tell me why I was wrong. SO... there you go. The reason I made no change was because you were rude. Not because you were incorrect, but because you were rude. I was half convinced to make that change... so close Arstimis.. and if you could have kept your mouth shut I probably would have. That burning desire to prove yourself correct and have that last word.. I'm sure you're glad you listened to it. Actually, you know those nice little E-mails they send us telling us about updates? Appearantly, they don't edit it before sending. As to the points you make, I seem to remember you telling me how wrong I was in a certain fight run a while ago. In fact, as I recall, the argument became an insult fest after a while. The fact is, I think you two have issues with each other due more to similarity than anything else (ready and waiting for insults at me now...). However, the fact is that pitlords cannot modify tactics unless the player: a) writes none, in which case it isn't modifying b) Specifically gives permission (like I do in most of my tactics) c) writes Tactics that become impossible to follow (ex. Melee vs. Flying opponent.) I think that it makes sense as a general rule. As to your last bit, that is not being fair or correct or in any way a good idea. However, I can't force your hand, nor can anyone else. This might be a good chance for you to show you have a bit more maturity than Arti, but then again, its your choice. |
| Snommelp04-13-05, 06:42 PM | Sean has said everything I would say, so I will add but one thing more: in my short time here, I have seen both players and pitlords who have had to endure worse than this, and they have handled it with more maturity than I currently see. Draw from that whatever conclusions you will. |
| Arstimis04-13-05, 06:51 PM | DIdn't I edit that out like 10 seconds after I wrote it?? And, while it is a game, your behaviour is not. If you had been a bit less argumentative I would have been more sympathetic to your concerns. If you had been a bit more polite I would have had some desire to come to an accord with you. Even after I agreed with you that my judgement might have been off you continued to tell me how wrong I was. I asked the community for their opinions because I knew it was a judgement call and not a rules dispute, and you continued to tell me that I was wrong. As they began to offer their opinions you continued to tell me why I was wrong. SO... there you go. The reason I made no change was because you were rude. Not because you were incorrect, but because you were rude. I was half convinced to make that change... so close Arstimis.. and if you could have kept your mouth shut I probably would have. That burning desire to prove yourself correct and have that last word.. I'm sure you're glad you listened to it. Hahaha. First let me say this. I know that after the first couple posts, there was no way you were going to change anything. You said it yourself. You are a lazy Pitlord. The only way you would have is Pitlord intervined and said you need to change it, which he cant do. You said if i would have been less argumentative then you would have been more sympathetic. Please tell me how you can prove anything without being argumentative? Through this whole fiasco, I brought up the same very logical and sound arguement, yet somehow you seemed to completely ignore that, not even address it. The only defense you had, i easily showed you how it was wrong, but you still ignored that. Please show me any logical defense you have against my arguements and I will kneel down before you and beg for your forgiveness. It was my fault that you didnt run a fair fight. If I had just kept my mouth shut..the burning desire to prove myself correct. Yes, of course I have the desire to prove myself correct. And I did that beyond a doubt, because you still obviously have nothing to say against, other than try to make me sound immature and rude. Please show me anywhere I acted immature and rude, and I'll show you how you were ten times as immature and rude. But all in all I love this post. Almost as good as this one. [/quote=spasheridan]@Arstimis: Dude, calm down. I'm using a technique of negotiation with you. I portray myself as flawed so that you may save face.[/quote] Hahah, like It was me that needed to save face. For what? Having a logical arguement that you were too stubborn to even think about? You're trying to make yourself sound like the good guy in all this, by trying to make me look worse than you...good try..well, it was a try at least Keep smiling, I am :D |
| jstorrie04-13-05, 07:12 PM | Stop e-fighting, you two. It's incredibly unbecoming. |
| One_Winged_Angel04-13-05, 07:20 PM | Stop e-fighting, you two. It's incredibly unbecoming. Nah, they aren't E-fighting. Its just posturing. I learned about it from a friend who took psychology (no, not you arti) who said that males often refuse to back down due to an overblown superiority complex and a need to impress the rest of us or a potental female. ... ... ... Or, yah, they could be E-fighting. Either way, in addition to being unbecoming, its downright annoying. You guys seem to have missed the big, green "BE NICE!" in the heading of this thread. |
| spasheridan04-13-05, 08:09 PM | NO WAY! I don't need to prove my superiority!!! *chews on some bark to show the strength of his teeth* Dude, I am so evolved past that. *stands up tall, beats chest and bellows* No.. serioulsy, I can discuss things in a rational manner... *hurls feces at intruders* @OWA: Yeah, I was new, I'm sorry. I'm not new anymore, and I've learned a bit. Did I mention how I had my fillings re-drilled monday? I've been on a soup diet for a few days now... @Arstimis: Lazy pitlord was my way of giving you an out. Check how many times I editied Caterane's fight last week. Last week I ran 4 fights. If the boards hadn't been down for most of yesterday I'm sure I would have recieved enough feedback from others to help me get an impartial review. IMO the best bet was to just let it slide because of the time crunch. If the parings for next week aren't up before I get home from work in a few more hours I'll take a look at the match, but honestly the time to make the fix was last night and I hadn't recieved enough feedback before bedtime so, there ya have it. @everyone: I apologize for my hasty postings and rude behavior. I can plead some kind of excuse but mostly I'm just very cranky in the mornings and I seem to have this habbit of checking the boards before I get my mornings started... I'll need to change that. |
| Sindorin04-13-05, 08:56 PM | Either way, in addition to being unbecoming, its downright annoying. You guys seem to have missed the big, green "BE NICE!" in the heading of this thread. Well, um, I didn't make it very big this week... I remedied that with the new week's post, but there might be a problem when people may not know german... |