Fights of the Week: August 15th - Comments and Concerns [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

08-15-07, 10:33 AM
Fights of the Week: August 15th

Please don't edit the sheet after the deadline or you will lose the match.

Rules of Gladius
All that you need to know is written in the Rules of Gladius.
It could be useful also to give a look to the Court Decisions Part 1 and Part 2.
Please do not make fake accounts or insult the Elders.

Pairings
GM MindwandererB will pair the active Characters of Gladius after the deadline.
Link to pairings.
Make sure that your character is not in prison.

Pitlording
You should use the CoCo Dice Roller (http://www.hwx.it/wizards.com) for the fight.
If you need it, there is a nice template ready to use that will help.
You could find the Battle Map Tag Generator (http://www.hwx.it/coco) for dynamic Maps very useful. You must post a link to your fight in this thread when it is complete.
If you need a quick and dirty tool to calculate distances between two points (in 2-D or 3-D), this tool used to suffice until it got taken down without giving us proper notification... the Nerve
Another useful link is the Quick Access tables for XP and Gold.
If a fight needs to be rerun, the Pitlord has to inform the Pitlords account. He cannot react to requests from Players because the other player and the pitlord might disagree. He has no time to read the fight and the discussion. Please keep that in mind. PMs from players with rerun requests won't have an impact.

Recent News and Developments
The twin Denth campaigns are starting this week. Good luck to all the fresh meat campaigners... You'll need it.

Lighting Effects are now in place. If you haven't purchased or prepared accordingly, you do so at your own risk. ECL5 and above only

Also, monster/NPC equipment guidelines and the change to the GP value they are given have been changed.

Ghosts can now spend one active week out of cycle to turn materials ethereal.

Currently being discussed in the Council: Possible changes to the crafting rules.

Comments & Concerns
Post any comments or concerns for this weeks fights in this thread.
Be kind and courteous to your fellow posters, and don't feed the pitlords.
Please remember that they do hard work and consume a lot of time to let you play. Above all, have FUN!

If you have questions or comments on any of the changes, please make your posts be heard in the Council of Gladius!
TelinArtho

08-15-07, 02:48 PM
So I've been waiting for someone else to mention it... am I the only one having issues accessing the CoCo Roller and Mapper?
Erithmu

08-15-07, 02:53 PM
Been down for me as well ... I just had to run round 1.5->2.5 on IC for my campaign. Luckly we haven't gotten past the full engagement rounds.
Zevox

08-15-07, 02:58 PM
So I've been waiting for someone else to mention it... am I the only one having issues accessing the CoCo Roller and Mapper?
Down for me too - which stinks, since I still need it to roll the random Guild events this week. Plus the Denth monsters...

Zevox
Abyssal Stalker

08-15-07, 03:06 PM
Been down for me as well ... I just had to run round 1.5->2.5 on IC for my campaign. Luckly we haven't gotten past the full engagement rounds.
I'll roll also in IC!
Erithmu

08-15-07, 03:12 PM
Now I can't get into IC either .... *grumbles*
Abyssal Stalker

08-15-07, 03:12 PM
Now I can't get into IC either .... *grumbles*
Yeah, I noticed the same thing...
Erithmu

08-15-07, 03:17 PM
Just realized something else ... ready crawler is down ...

Going to be a long day of pairings ... MWB hasn't updated the char list either for proper char levels.

Manually extracting current ECL 10-12 lists ...


LEVEL 10 CHARACTERS (MID)

1. Jonathon Raven Gravebound (Abyssal Stalker) - Campaign
2. [M] Ephraim (Erithmu) - Aug 15: Denth Campaign I
3. [M] Ignatius, Vicar of Bahamut (Erithmu)
4. Karen Douglas (lonewolf)
5. The Chameleon (lonewolf) - ECL10: Ready for August 15 [Fight1] - Free Activity: Bulgary
6. Lord Frost (Macbrea)
7. Lady Indivara (MitzaVolchenko)
8. Willowmoon (MitzaVolchenko)
9. [M] Kracknol (SauroGrenom)
10. Raskos the Jade Father (SauroGrenom)
11. Retikos, The Padparadasha Sage (SauroGrenom) - Campaign
12. Brilf Zephyr (Sunwolf)
13. [M] Leif Goldeneye (Sunwolf)
14. Telveran Trueblade (Sunwolf)
15. [A] Kraegin (TelinArtho)
16. [M] Sir Valkin (TelinArtho)
17. Longshot (templer10) - Ready for (august) (15) [Fight 1] : intimidate +13, handle animal +8
18. Sdentch the Angelic (TheMagister) - Ready for August 15 Campaign (TelinArtho CL): The Church of Denth Grp 1
19. Saffron Brass (Vathelokai)
20. Auburn in Twilight (Vathelokai) - Ready for Aug 15 JOIN CAMPAIGN "Denth 1"
21. Eraca Moralta (Zevox)
22. Featylec Elendi (Zevox)

LEVEL 11 CHARACTERS (MID)

1. [M] Loddick Saffrion (Erithmu) - Aug 1: TLT Mission w/ Aerryl
2. Valen Sky (Hirumajoe) - Ready for August 15th [Fight 1] (Free Activity: Perform 140gp) (ECL 11)
3. Samuel Highground (lonewolf) - ECL 11: Ready for August 15[Fight1] - Intercepting Denth; Frighten Allies
4. Baelin the Shadow (Malither76)
5. Gareth Irontower (Malither76) - Ready for 8/15 Campaign
6. [M] Aerryl Nalladar (MindWandererB) - ECL 11: Ready for August 1 (Fight 1); TLT Mission
7. Besthirah Lafali (MindWandererB) - Ready for August 15 - Campaign
8. Gaston Dar'ath (waywreth) - Ready for August 15 (Fight 2/3) - MQ run by Abyssal Stalker for cohort
9. Archdevil Asran (Zevox)
10. Nimbus (Zevox) - Aug 15 campaign


LEVEL 12 CHARACTERS (HIGH)

1. Vandelar the Red (SoulLord) - Aug 15 Campaign
MindWandererB

08-15-07, 03:31 PM
Just realized something else ... ready crawler is down ...

Going to be a long day of pairings ... MWB hasn't updated the char list either for proper char levels.

Manually extracting current ECL 10-12 lists ...


LEVEL 10 CHARACTERS (MID)

1. Jonathon Raven Gravebound (Abyssal Stalker) - Campaign
2. [M] Ephraim (Erithmu) - Aug 15: Denth Campaign I
3. [M] Ignatius, Vicar of Bahamut (Erithmu)
4. Karen Douglas (lonewolf)
5. The Chameleon (lonewolf) - ECL10: Ready for August 15 [Fight1] - Free Activity: Bulgary
6. Lord Frost (Macbrea)
7. Lady Indivara (MitzaVolchenko)
8. Willowmoon (MitzaVolchenko)
9. [M] Kracknol (SauroGrenom)
10. Raskos the Jade Father (SauroGrenom)
11. Retikos, The Padparadasha Sage (SauroGrenom) - Campaign
12. Brilf Zephyr (Sunwolf)
13. [M] Leif Goldeneye (Sunwolf)
14. Telveran Trueblade (Sunwolf)
15. [A] Kraegin (TelinArtho)
16. [M] Sir Valkin (TelinArtho)
17. Longshot (templer10) - Ready for (august) (15) [Fight 1] : intimidate +13, handle animal +8
18. Sdentch the Angelic (TheMagister) - Ready for August 15 Campaign (TelinArtho CL): The Church of Denth Grp 1
19. Saffron Brass (Vathelokai)
20. Auburn in Twilight (Vathelokai) - Ready for Aug 15 JOIN CAMPAIGN "Denth 1"
21. Eraca Moralta (Zevox)
22. Featylec Elendi (Zevox)

LEVEL 11 CHARACTERS (MID)

1. [M] Loddick Saffrion (Erithmu) - Aug 1: TLT Mission w/ Aerryl
2. Valen Sky (Hirumajoe) - Ready for August 15th [Fight 1] (Free Activity: Perform 140gp) (ECL 11)
3. Samuel Highground (lonewolf) - ECL 11: Ready for August 15[Fight1] - Intercepting Denth; Frighten Allies
4. Baelin the Shadow (Malither76)
5. Gareth Irontower (Malither76) - Ready for 8/15 Campaign
6. [M] Aerryl Nalladar (MindWandererB) - ECL 11: Ready for August 1 (Fight 1); TLT Mission
7. Besthirah Lafali (MindWandererB) - Ready for August 15 - Campaign
8. Gaston Dar'ath (waywreth) - Ready for August 15 (Fight 2/3) - MQ run by Abyssal Stalker for cohort
9. Archdevil Asran (Zevox)
10. Nimbus (Zevox) - Aug 15 campaign


LEVEL 12 CHARACTERS (HIGH)

1. Vandelar the Red (SoulLord) - Aug 15 Campaign
They should be updated. If I've missed something, let me know.

But yeah, the ready-crawler being down sucks. Speaking of which: if any of you are fluent in .php code, I could really use someone to update the programs (the crawler and pairer). Usurpator created them, but he's gone now; Dracazar hasn't been able to reverse-engineer them yet. I'm sure I can get the code from someone, and we have a site (thanks to Telin) that can host it, so all we need is a programmer.
Vathelokai

08-15-07, 03:51 PM
Warning to those of you who activate based on who's active; Antalya the were dolphin is active this week.
Zevox

08-15-07, 03:57 PM
...speaking of the roster, the level 12 one should be considerably expanded. Most, if not all, of the PSI campaigners are there now - I know for sure Istima, Lemmi, and Owen are, and Psibeast and Kilp probably are too.

Zevox
MindWandererB

08-15-07, 03:59 PM
...speaking of the roster, the level 12 one should be considerably expanded. Most, if not all, of the PSI campaigners are there now - I know for sure Istima, Lemmi, and Owen are, and Psibeast and Kilp probably are too.

Zevox
Not until I get word from Sauro that the campaign is complete.
templer10

08-15-07, 04:03 PM
Is it me or is the ECL 10 completly inactive this week (exept for me anyway) and zevox - lorian VS ceilia this week unless we get interleague/team up

EDIT - nm- saw wrong date.... so iam looking at 2 monster fights unless MWB kindly do an inter league...

hell - with 2 campaigns and the denth monster attacks there's barely any action at the higher ECL's sigh
Zevox

08-15-07, 04:05 PM
Um, none of my ECL 10s are active, nor is Ceilia (who is ECL 9). My two active characters this week are Kathren (ECL 5) and Istima (ECL 12), and Istima is crafting, not fighting. Well, and Nimbus, but hes campaigning.

Zevox
Zevox

08-15-07, 04:09 PM
Not until I get word from Sauro that the campaign is complete.
...well, you're at least going to allow those of us from it that want to start crafting this week to do that, right? Or should I deactivate Istima and get Mithos or Asran ready?

Zevox
Erithmu

08-15-07, 04:10 PM
@MWB: the campaign is over ... Final rewards have been posted. I'm sure the notification just got lost in the mix of Denth, Sauro's med school stuff, and the rest of the insanity.

Istima and Owen are crafting this week ... one of them is crafting much longer than the other ...
MindWandererB

08-15-07, 04:16 PM
All right, I might as well figure all that out while I wait for folks to post ready info for leagues 3-9.
TelinArtho

08-15-07, 04:16 PM
Is it me or is the ECL 10 completly inactive this week (exept for me anyway) and zevox - lorian VS ceilia this week unless we get interleague/team up

EDIT - nm- saw wrong date.... so iam looking at 2 monster fights unless MWB kindly do an inter league...

hell - with 2 campaigns and the denth monster attacks there's barely any action at the higher ECL's sigh

Actually - Kraegin is active at ECL10, since his Monster information was never posted last week. Sometimes MWB removes the monster fights if there's no longer the need for it.

Not saying that will happen - but it is a possibility.
Zevox

08-15-07, 04:30 PM
1. Severin Dimblade (Adolfo_Mondschein) : ECL 3: Ready for July 11th [Fight 3] - (Profession: Bounty Hunter) to gain 48 gp
2. Tatsuo (Adolfo_Mondschein): ECL 3: Ready for (July, 11th) [Fight 3] - (Guarding Home)
3. Darfu Spell-Axe (Airwhale) : ECL 3: Ready for August 8 [Fight 3] - (Free Activity)Craft Woodworking:63gp
4. Ralein Dreamstriker (Callix) : ECL 3: Ready for August 15 [Fight 2] - Profession (Butcher), +48 gp
5. Rennae Longhollow (Callix): Ready for August 15 [Fight 3] - Encoding Powerstones (see sheet)
6. Eámanë Oronrá (Eamane): ECL 3: Ready for August 15th [Fight 1 of 3] - Earning Money
7. Kykal Aiba (Eamane): August 15th: Ready to intercept Denth; Free: Earning money with Craft 60 gp
8. Phaelen Ir’Kensor (Eluria): [ECL 3] Ready for July 25 [Fight(3)] - Craft Tapestries + 60gp
9. Korwald Barandar (lonewolf):
10. Lars d'Exavar (Macbrea):
11. Anger (McJarvis): Read for June 6(fight 2/3) craft: 72gp
12. Nukpana (McJarvis): FULL ACTIVITY: Gather information[see below] June 12, 2007
13. Kargoth Dal'Gorash (namfrawd): ECL 3: Ready for 8/15 [Fight (1)]
14. Ryer Ord Star (NiQil): ECL 3: Ready for August 15th [Fight 1]
15. Gortek ChaoSlayer (Rauul): Ready Aug 14th, ECL 3 Free activity Craft Stonemasonry 66gp (2/3 fights)
16. Esme Baraksdottir (Salrantol): Ready for September 5, 2007 [ECL 3] [Fight 2] Free Activity: Sleight of Hand
17. Diana Valassar (Sjiggie): ECL 3 Ready for Aug 8 [Fight 2] [Free Activity: Craft Blacksmithing +60gp]
18. Gradak Tumblebelly (Sjiggie): Ready for 20 June [Fight 1][Free Activity: Guard][ECL3]
19. Xanaver Valassar (Sjiggie): ECL3 Ready for Aug 15 [Fight 1] [Free Action: Proffesion Tracker +63gp]
20. Sarai Farenze (stimpydoda): Inactive
21. [M] Berri the Friendly (TelinArtho)
22. Snaga (The Dread Dormammu): ECL 3: Ready for Aug 1st Fight (3)
23. Vantis Dar'ath (waywreth): Retired
24. Isaiah Shar (xZerasx): ECL 3: Ready for August 1 [Fight 1] - (Free Activity: Craft(Tattooing) - 66 gp)
1. Ikhain al-Habari (Abyssal Stalker):
2. [P] Rolf (Dr.Funk)
3. Vivi (Dr.Funk): Ready Aug 15th, Fight 2/3. Profession 54gp
4. Kai Engel (Hirumajoe):
5. Atemu (Korone): ECL 3: Ready for August 8st [Fight 3] - Guarding
6. Yakov (Korone): ECL 4: Ready for August 15th [Fight 1]
7. General Zaroff (McJarvis):
8. Slade Tungsten (Sjiggie): ECL:4 Ready for Aug 15 [Fight 1] [Free Activity: Guard]
9. Lycidas Arcades (stimpydoda): ECL 3: Ready for (July) (25) [Fight (1)]- (Craft: Clothing) for 73.26gp
10. Ymandrake (stimpydoda): ECL 3: Ready for (July) (25) [Fight 1]- (Profesion: Mortician) for 60gp
11. Darrgon the Summoner (TelinArtho): Ready 11 July 2007; Fight 2/3; Crafting +92gp+11%
12. Dentik Earthmolder (TelinArtho):
13. Ialgo (TelinArtho):
14. Vallgar the Unhinged (TelinArtho):
15. Harbinger (templer10): Not active this week
16. [P] Phacce (UserNamer)
17. Unholy Ninja (Vathelokai):
18. Inzin Dar'ath (waywreth):
1. Mohmat Iptomor (Eluria): Not ready
2. Balthazar Picsou (hogarth): Ready for Aug 15 (Fight 1/3) - Free activity (Gather Info 1/3, see below)
3. The Illustrated Man (McJarvis):
4. Tiris Rush (NiQil): ECL 5: Ready for August 15th [Fight 2]
5. Truls Rohk (NiQil):
6. Tyden Rayn (NiQil):
7. Graashnak Vruuurk (Rauul): ECL 5:
8. The shadow (Rauul): Ready Aug 14th, ECL 5 Free action: Singing +111 gp 1sp 5 cp
9. Felice tu'Ria (Salrantol): Ready for August 15, 2007 [ECL 5] [Fight 3] Free Activity: Craft 120 gp
10. Zerth Cenobite (Sjiggie): Ready for May 2 [fight 3] [Free Activity proffesion +72gp]]
11. Countess Ural of Promethia (TelinArtho): Full Activity: Apr 25, Crafting Mithril Full Plate, [Ma] Chain Shirt Barding [2/2]
12. [P] Charles Ponzi (UserNamer)
13. Kathren Durrol (Zevox): Ready 8/15/2007 [Fight 2]: Free Activity - Craft (Sculpting) for 141 gp.
1. The Undertaker (Abyssal Stalker): Ready for may 23rd (fight 2): ECL6, free activity profession +140gp
2. [Q] Erithmu Darkmane (Erithmu): July 25: Questing - w/ Bulgar QL: Vath
3. Razorfang (Macbrea):
4. Gakhnalak Strongjaw (MindWandererB): Ready for August 15 (Fight 2); Free Activity Craft (132 gp)
5. Enoch the Prophet (Salrantol): Ready for August 29, 2007 [ECL 6] [Fight 2] Free: Guard
6. Kilor Mintolo (Salrantol): Ready for August 15, 2007 FULL ACTIVITY Craft
7. Valanthe Valassar (Sjiggie): [ECL: 6]Ready for Aug 15th [Fight 1] Intercepting CEF's Denthian Attacker
8. [Q] Bulgar Stronghammer (TelinArtho): Ready 25 July 2007, Quest with Erithmu (QL Vathelokai)
9. Farig of Denth (TelinArtho):
10. Lady Liara (templer10): Ready for (Aug) (15) [Fight 2] free action guard
11. El Rapido (templer10): Ready for (may 2) [Fight (3)] - (Free Activity guard)
12. Zodiac (Vathelokai):
1. Reginald Molehusband (hogarth): Ready for Aug ?? - FULL ACTIVITY (Gather Info - see below)
2. Treetall Oakleg (hogarth): Ready for August 8 (Fight 2/3) [Defend vs. Denth ECL 7] - Free (P: Begging, 168 gp)
3. Marcus Tallfellow (Macbrea):
4. Yorick (Macbrea): Ready July 25, GUILD MISSION: Erithmu as Questlord
5. Maya Redwine (MindWandererB): ECL 7: Ready for August 15 (Fight 3); Free Activity Craft (196 gp)
6. Sybil ap Kalten (MitzaVolchenko): Ready for Arena July 4th (fight3) [ECL7] Free Activity: Perform 147gp
7. Mithos Durrol (Zevox):
1. Silis Lueria (MindWandererB): ECL 8: Ready for Iron Man Consolation (Fight 2) - Free Activity: Burglary
2. Zwei und'Vierzig (MitzaVolchenko): Ready for Mission July 25th (Fight 2)[ECL7]; Free Activity Earn 91gp (dance)
3. The Corruptor (Rauul): Corrupter Ready Aug 15th,Ready to intercept Denth for EHTC (1/3)
4. Jar-red (TelinArtho):
5. Rubicanti (TheMagister): Ready for Aug 15th (fight 1), Free Action: smelting (176gp)
6. Antalya (Vathelokai): READY for Aug 15: Arena [fight 2] Free: guard
7. The Battlesong Duet (Party)
* Cupid De Locke (McJarvis): Ready for July 25, 2007 fight 1/3 free activity: Perform
* Tessero Valis (TheMagister): Ready for July 25th (fight 2), Free Action: guarding
8. Arden Tarmik (Zevox):
1. Torel Silvanus (Erithmu): Aug 15: FULL ACTIVITY: Train Alton to Defend, Attack
2. Kitty (lonewolf): ECL 9: Ready for August 15 - Campaign: The Church of Denth Group 1
3. Izumi (Macbrea):
4. Malik of Black Robe (Malither76): Ready for 8/01, Make Money Scribing 397gp 8sp
5. [X] Kervan Sheharath (MindWandererB): ECL 9: Ready for August 15; FULL Activity Crafting (see sheet)
6. [E] Elrick Flamebrother (templer10): Ready for (august) (8) [Fight 3] Train beast
7. Lord Lorian (templer10): Ready for (Aug 15) [Fight (2)] - (Craft gemcutting 236 GP)
8. Monsieur Hood (TheMagister):
9. Denshi (Vathelokai): Ready for Aug 1 [fight 2] Free: guard
10. Ceilia Durrol (Zevox):
Note that a couple of those are Denth intercepts, and thus shouldn't be paired normally (that goes for ECL 10's Chameleon too).

Zevox
TelinArtho

08-15-07, 04:49 PM
@Zevox - I just noticed - but it seems that Guildlords marked The Corrupter down as an ECL7 character, but he is actually an ECL8 according to the roster.

Make sure he gets the correct level beastie when the roll comes down...
Zevox

08-15-07, 04:50 PM
@Zevox - I just noticed - but it seems that Guildlords marked The Corrupter down as an ECL7 character, but he is actually an ECL8 according to the roster.

Make sure he gets the correct level beastie when the roll comes down...
Yeah, noticed that while doing the roster. Didn't realize he had leveled. I'll make sure to account for it. Once the darn roller finally comes back up...

Zevox
TelinArtho

08-15-07, 04:54 PM
Its okay.

I can always hand-pick them this week...

Hmm - The Corrupter versus... an Elite Huge Earth Elemental in the temple.

...
waywreth

08-15-07, 05:01 PM
Its okay.
I can always hand-pick them this week...
Hmm - The Corrupter versus... an Elite Huge Earth Elemental in the temple.
...

I was totally hoping for phrenic noble salamanders with ego whip and vigor, or maybe some half black dragon war trolls making a guest appearance.

/tease
MindWandererB

08-15-07, 05:06 PM
Thanks to Zevox and Rith, I have the ready info. Fortunately Usurpator's outdated pairingsmaker is still online, which will save me some time, but the lack of Dracazar's will slow me down a bit. Please be patient.
TelinArtho

08-15-07, 05:11 PM
I was totally hoping for phrenic noble salamanders with ego whip and vigor, or maybe some half black dragon war trolls making a guest appearance.

/tease

Nah - he's only ECL8. The Phrenic Noble Salamander would be CR13... and unfortunately I only have lists up to ECL12. Now... if someone makes it up to ECL13 - I get to make another list...
lonewolf

08-15-07, 05:41 PM
3 out of 7 Denth interceptions. This is slowly turning in a lonewolf vs Denth game.

Lets just hope that Samuel and The Chameleon are more successful than Karen.
TelinArtho

08-15-07, 05:47 PM
Don't worry lonewolf - there's still plenty more Denth attacks coming...

I've looked over the possible opponents for Samuel and I think he's got a good chance against some of them. There's at least one that, in my opinion, he has no chance against at all...

The Chameleon on the other hand has a number that could be very easy, so I wouldn't worry too much (yet anyway).

Of course, once the pairings are set, I'll know more... (unless Zevox wants to shoot me a PM with the opponents...)
TelinArtho

08-15-07, 05:49 PM
And - speaking of rollers - it appears IC is back up at least.
MindWandererB

08-15-07, 05:52 PM
Pairings are done, except for the random rolls needed for guild stuff, including the Denth fights. I'll get those up when they're available--which should be soon if IC is working.

Credits
Erithmu F1 C3 Q-1
lonewolf F1 A-1
Rauul F3 A-1
Sjiggie F1 A-1
TelinArtho F3 G1 C3 Q4 Q-1
templer10 F4 A-1
TheMagister F3 G1
Zevox F3 G1 A1
Abyssal Stalker F1
Malither76 Q2
MindWandererB A2 G1 A-2
NiQil A1
SauroGrenom A1 G1
TheMagister G1
Vathelokai F1 A1 G1 Q4

Campaigns: -5 Credits from TheMagister, Vathelokai, Erithmu, lonewolf, Zevox, Abyssal Stalker, SauroGrenom, Malither76, MindWandererB, SoulLord

Key: F=Fight, Q=Quest, C=Campaign, G=Guildmaster, A=Admin or Active Characters
lonewolf

08-15-07, 05:53 PM
@MWB: The Chameleon is paired twice. I assume this is the result of his incorrect title line, but I found out too late that he is going to intercept a denth monster this week and couldnt change it.
TelinArtho

08-15-07, 05:53 PM
@MWB - Chameleon is intercepting the Denth attack - so cannot be paired against Longshot. Either Longshot gets a monster or Kraegin can be removed from his monster fight and paired against him (I don't care either way - I know templer10 would prefer no monster).

...

And I'm too slow...
MindWandererB

08-15-07, 06:02 PM
Lord Lorian (templer10) vs. Unknown Monster : lonewolf [City]
Longshot (templer10) vs. Kraegin (TelinArtho) : Erithmu [Arena]
Sjiggie

08-15-07, 06:06 PM
Our first week without normal light. It is a good thing I packed a powerstone of Psionic Darkvision for Valanthe he might gonna need it.

Speaking of Valanthe his Cohort is available to him I just didn't have the time to log the blackmarket post. This will help him with the knowledges his cohort has :) (and the other standard kineticist powers :D)
Eamane

08-15-07, 06:08 PM
@TelinArtho
My opponent (http://forums.gleemax.com/showpost.php?p=13350346#post13350346) has massively exceeded the expendables cap. Should I write tactics assuming that he has no expendables or is the fix more flexible? (He reduces down to the cap and chooses what he keeps)
MindWandererB

08-15-07, 06:12 PM
Denth fight maps are up.
TelinArtho

08-15-07, 06:12 PM
Okay - here's the relevant information on the Denth fights. Zevox and I might have to fix the one for Samuel - because he and I apparently don't jive on what it should be - but that will be fixed shortly if needed:

Valanthe Valassar (Sjiggie) vs EL6 encounter
Arena
Monster Info: Medium non-legged creature, Type: Outsider
-----------------------------------

Samuel Highground (lonewolf) vs EL11 encounter
Plains
Monster Info: Large Winged Quadruped
-----------------------------------

The Chameleon (lonewolf) vs EL10 encounter
Cavern
Monster Info: 3 Medium Winged Bipeds
-----------------------------------

The Corrupter (Rauul) vs EL8 encounter
Arena
Monster Info: Large Winged Biped, Type: Outsider
Erithmu

08-15-07, 06:14 PM
Lord Lorian (templer10) vs. Unknown Monster : lonewolf [City]
Longshot (templer10) vs. Kraegin (TelinArtho) : Erithmu [Arena]

Grrr ... I already posted Lorian's monster info ... trade me lonewolf or do you just want to take the roll I got and I'll run the other? I can easily turn that post into LS vs Kra ... I'm open to either.

Edit:
@MWB: I think I'm A-3 for active characters ... I think all 5 of my non-campaigning ones are active
lonewolf

08-15-07, 06:15 PM
@Templer: Since Lord Lorians fight got reassigned to me after Erithmu already rolled the monster, I will keep the monster roll.
templer10

08-15-07, 06:18 PM
@Templer: Since Lord Lorians fight got reassigned to me after Erithmu already rolled the monster, I will keep the monster roll.

NPfor me

how does the dentian monster fights works - Telin PM me the monster? or there is a list somewhere?

p.s.s just for my fighters information ill be runing said monsters to their FULL capacity - be warned.

whatever monster rolls i need to do will be done at work in about 8 or so hours.
Erithmu

08-15-07, 06:20 PM
@Templer: Since Lord Lorians fight got reassigned to me after Erithmu already rolled the monster, I will keep the monster roll.I'll take that to mean I'm running LS vs Kra ...

Bring it on ..
TelinArtho

08-15-07, 06:23 PM
NPfor me

how does the dentian monster fights works - Telin PM me the monster? or there is a list somewhere?

p.s.s just for my fighters information ill be runing said monsters to their FULL capacity - be warned.

whatever monster rolls i need to do will be done at work in about 8 or so hours.

I'll be sending the stats shortly. I'm actually running out right now - so they might be a little while. Tactics will be along tomorrow most likely.
Vathelokai

08-15-07, 06:24 PM
Vathelokai F1 A1 G1 Q4

Campaigns: -5 Credits from ...Vathelokai...

Key: F=Fight, Q=Quest, C=Campaign, G=Guildmaster, A=Admin or Active Characters
Should you also have the negative credits for my late quest? Second; I'm not running a fight (just the 2 quests).
MindWandererB

08-15-07, 06:25 PM
@MWB: I think I'm A-3 for active characters ... I think all 5 of my non-campaigning ones are activeYep, forgot the quests. That's -3 for you and -1 for Telin. And +1 for lonewolf, since I'd counted Chameleon twice.
Salrantol

08-15-07, 06:25 PM
The Corrupter (Rauul) vs EL8 encounter
Arena
Monster Info: Large Winged Biped, Type: OutsiderMaybe he'll be lucky and face another half-celestial ettin like he faced a couple weeks back. I don't think he's got the spell levels to take one of those down again.
TelinArtho

08-15-07, 06:26 PM
@TelinArtho
My opponent (http://forums.gleemax.com/showpost.php?p=13350346#post13350346) has massively exceeded the expendables cap. Should I write tactics assuming that he has no expendables or is the fix more flexible? (He reduces down to the cap and chooses what he keeps)

He's a brand new player so I'm more inclined to let him adjust it. I would note that he's got the potions of Enlarge Person incorrectly priced (CL1 should be 50gp each not 250gp), so he's not as bad off as it first looks.

Anyway - send him a PM pointing to this post and have him respond. If he doesn't respond - I'll make a ruling on it tomorrow (probably just drop all 3 Bull's strength potions).

I'll be back in a bit guys.
MindWandererB

08-15-07, 06:27 PM
Should you also have the negative credits for my late quest? Second; I'm not running a fight (just the 2 quests).
Yep, forgot that aspect of the quest, too. And for some reason I thought you had a miniquest. So that's 4 less for you, sorry.
Vathelokai

08-15-07, 06:43 PM
Yep, forgot that aspect of the quest, too. And for some reason I thought you had a miniquest. So that's 4 less for you, sorry.
No worries. Not like I don't get enough credits already... like 4 a week. Probably thinking of the MQ I had last week.




@The Magister: So, um....Rubicanti (TheMagister) vs. Antalya (Vathelokai) : Zevox [Arena]I'd be willing to work out some kind of surrender deal. Rubi'll have a tough time against that DR 10/silver and resist fire 10.
Eamane

08-15-07, 06:47 PM
He's a brand new player so I'm more inclined to let him adjust it. I would note that he's got the potions of Enlarge Person incorrectly priced (CL1 should be 50gp each not 250gp), so he's not as bad off as it first looks.

Anyway - send him a PM pointing to this post and have him respond. If he doesn't respond - I'll make a ruling on it tomorrow (probably just drop all 3 Bull's strength potions).

I'll be back in a bit guys.

And done. Hopefully he checks this board/his pms.

On other notes.... Bah, Kykal didn't get in on the denthian action. When she goes back to her 3fc, she still needs to finish her 3rd fight, right? If she /had/ intercepted something, that would have counted for the third fight, but as she didnt, its just like if I didn't activate her for a week, correct?
MindWandererB

08-15-07, 06:49 PM
Guild random events are up.

This is getting silly. Four attacks on TLT, three on EHTC, two on CEF and PSI, one on TAO, and none at all on WAR. (@Telin and Zevox: Didn't we have an idea how to make it not quite so imbalanced? Coulda sworn.)
MindWandererB

08-15-07, 06:52 PM
And done. Hopefully he checks this board/his pms.

On other notes.... Bah, Kykal didn't get in on the denthian action. When she goes back to her 3fc, she still needs to finish her 3rd fight, right? If she /had/ intercepted something, that would have counted for the third fight, but as she didnt, its just like if I didn't activate her for a week, correct?
If you're intercepting, your guildmaster will tell you--it's never random, it gets announced in the guild hall (see here). WAR didn't even have anything to intercept. Since this was a misunderstanding on your part, if it's okay with NiQil, would you like to be paired up against Ryer Ord Star this week?
Zevox

08-15-07, 06:52 PM
Guild random events are up.

This is getting silly. Four attacks on TLT, three on EHTC, two on CEF and PSI, one on TAO, and none at all on WAR. (@Telin and Zevox: Didn't we have an idea how to make it not quite so imbalanced? Coulda sworn.)
Yeah, the maximum number of attacks for them to suffer. I'm thinking next week I may eliminate TLT and maybe the EHTC as possible targets, at least until the others get hit some more.

Zevox
Eamane

08-15-07, 07:06 PM
If you're intercepting, your guildmaster will tell you--it's never random, it gets announced in the guild hall (see here). WAR didn't even have anything to intercept. Since this was a misunderstanding on your part, if it's okay with NiQil, would you like to be paired up against Ryer Ord Star this week?

That would be more than fine with me. Ah, there is a place to look for it then? Heh. Yes, bit of a silly on my part there ^_^
namfrawd

08-15-07, 07:38 PM
Telin Artho- My tactics have been sent.

Eamane- I've fixed my expendables, but I forgot to forward you the change, I'll do that as soon as I can.

Sorry about the mistakes.
Rauul

08-15-07, 07:42 PM
Maybe he'll be lucky and face another half-celestial ettin like he faced a couple weeks back. I don't think he's got the spell levels to take one of those down again.

it's Denth.. i don't think they are half-celestial.. half dragon or Half Fiend probably.. Damn SR anyways... (3 undead and gravedigger with him this week.. So maybe he will get lucky..)

Ok will get tactics out tomorrow..
Erithmu

08-15-07, 07:52 PM
Guild random events are up.

This is getting silly. Four attacks on TLT, three on EHTC, two on CEF and PSI, one on TAO, and none at all on WAR. (@Telin and Zevox: Didn't we have an idea how to make it not quite so imbalanced? Coulda sworn.)You forgot the PMG attack ... I think it is against TAO ...
Rauul

08-15-07, 08:08 PM
@TheMagister, Gortek's Tactics vs Ralein Dreamstriker Sent..
@templer10 , Shadow's Tactics vs Tiris Rush Sent..

Working on Corrupters Tactics now...
Zevox

08-15-07, 08:11 PM
You forgot the PMG attack ... I think it is against TAO ...
Nope, its Initiates of the Nine Circles targeting the EHTC's Tavern. Pain-in-the-ass Druids... we're just lucky we didn't take more than one Denth attack this week, or we'd have to let them pass unopposed...

Zevox
Rauul

08-15-07, 08:43 PM
Nope, its Initiates of the Nine Circles targeting the EHTC's Tavern. Pain-in-the-ass Druids... we're just lucky we didn't take more than one Denth attack this week, or we'd have to let them pass unopposed...

Zevox

Can other Guilds Do missions to intercept PMA on Guilds?
lonewolf

08-15-07, 08:49 PM
Or can guilds other than the attacked intercept Denths attacks?
Salrantol

08-15-07, 08:55 PM
Or can guilds help attacking PMGs or Denth??
Erithmu

08-15-07, 09:06 PM
There are structures to do so but I don't think that any of the guilds are at that level in terms of 'friendliness'... (or at least there was at one point.)
TelinArtho

08-15-07, 09:54 PM
Okay - here's the relevant information on the Denth fights. Zevox and I might have to fix the one for Samuel - because he and I apparently don't jive on what it should be - but that will be fixed shortly if needed:

Valanthe Valassar (Sjiggie) vs EL6 encounter
Arena
Monster Info: Medium non-legged creature, Type: Outsider
-----------------------------------

Samuel Highground (lonewolf) vs EL11 encounter
Plains
Monster Info: Large Winged Quadruped
-----------------------------------

The Chameleon (lonewolf) vs EL10 encounter
Cavern
Monster Info: 3 Medium Winged Bipeds
-----------------------------------

The Corrupter (Rauul) vs EL8 encounter
Arena
Monster Info: Large Winged Biped, Type: Outsider

I need to post a correction. Chameleon's opponents are NOT winged.

Sorry for the confusion - I'll send a PM to lonewolf to be sure he notices.
Rauul

08-15-07, 10:09 PM
Okay - here's the relevant information on the Denth fights. Zevox and I might have to fix the one for Samuel - because he and I apparently don't jive on what it should be - but that will be fixed shortly if needed:

Valanthe Valassar (Sjiggie) vs EL6 encounter
Arena
Monster Info: Medium non-legged creature, Type: Outsider
-----------------------------------

Samuel Highground (lonewolf) vs EL11 encounter
Plains
Monster Info: Large Winged Quadruped
-----------------------------------

The Chameleon (lonewolf) vs EL10 encounter
Cavern
Monster Info: 3 Medium Winged Bipeds
-----------------------------------

The Corrupter (Rauul) vs EL8 encounter
Arena
Monster Info: Large Winged Biped, Type: Outsider

So i can assume that Knowledges don't tell what a Half-fiend/celestial was before the template was added??
lonewolf

08-15-07, 10:09 PM
@Zevox: Samuels tactics sent, twice. Ignore the first ones, those are for the wrong map. I mixed it up with the map where The Chameleon is fighting on...
TelinArtho

08-15-07, 10:17 PM
So i can assume that Knowledges don't tell what a Half-fiend/celestial was before the template was added??

Knowledges can sometimes tell you the type if you don't know the current type but did know the previous type. But if you have knowledge for one type - there's no reason to make things obvious (or more so) and show multiple types.

That said - I'm not saying that this is a case of a template or not.
Rauul

08-15-07, 10:20 PM
Knowledges can sometimes tell you the type if you don't know the current type but did know the previous type. But if you have knowledge for one type - there's no reason to make things obvious (or more so) and show multiple types.

That said - I'm not saying that this is a case of a template or not.

your a Brat... you know that...
lonewolf

08-15-07, 10:27 PM
I need to post a correction. Chameleon's opponents are NOT winged.

Sorry for the confusion - I'll send a PM to lonewolf to be sure he notices.

Let me guess: 3 Halfdragons? :P
TelinArtho

08-15-07, 10:35 PM
Let me restate this, since it seems to have been missed:

Just so everyone is crystal clear on this my purpose behind the event was to cause some actual destruction to the guilds. The current incarnation (multiple attacks each week for multiple weeks) is actually, in some ways much nastier than the original incarnation (multiple attacks against each guild all in one week). But my purpose has always been to get some destruction going. Even if that destruction should occur at CEF - I am willing to take that hit for the story!

These will be tougher than monster fights because the creature(s) are on maps that "work" for them (so I don't have to worry too much about flyers or other similar things versus creatures that don't have those capabilities). That said, many of the opponents are potential opponents already on the monster list


I am not a brat. I am trying to cause damage...

@lonewolf - maybe, maybe not - I'm not telling.
NiQil

08-15-07, 10:35 PM
@ Zevox: Tactics for Ryer Ord Star sent via PM along with an addendum.
@ templer10: Tactics for Tiris Rush sent via PM.
TelinArtho

08-15-07, 10:53 PM
Okay - Monster Fight info for Valen and Maya are up.

Also - I've sent the stats for all of the Denth creatures to the appropriate pitlords.

Tactics for them and for Kraegin will be along in the morning.
TheMagister

08-15-07, 11:08 PM
@The Magister: So, um....I'd be willing to work out some kind of surrender deal. Rubi'll have a tough time against that DR 10/silver and resist fire 10.

Sigh. I dunno. If Rubi can get her into melee, there's always Hammer - 1d8+2 that ignores DR.

I'll give it a shot, if it's all the same to you. Let's agree to meet in the middle and beat on each other and see who wins (grin).

TM
Rauul

08-15-07, 11:51 PM
@templer10 Tactics for Corrupter vs Denth thingie.. sent.. Longest tactics I have ever sent...

PM me if you have any Questions
Rauul

08-16-07, 12:29 AM
between Now and next pairings i have 6 Doctor appointments... so please get your tactics to me as soon as possible
templer10

08-16-07, 01:55 AM
Sjiggie - Monster Knowladge for - Slade Tungsten - No applicable Knowladge - 1 medium humanoid.
Callix

08-16-07, 06:21 AM
Rauul, TheMagister: Tactics for Rennae and Ralein respectively sent. Why is it always the low-int characters who need the best tactics to win?
Vathelokai

08-16-07, 06:51 AM
Sigh. I dunno. If Rubi can get her into melee, there's always Hammer - 1d8+2 that ignores DR.

I'll give it a shot, if it's all the same to you. Let's agree to meet in the middle and beat on each other and see who wins (grin).

TM

Problem with that; the damage from hammer is typed as bludgeoning, which I think makes it not beat DR. Anyone have a rules opinion on that? I'd love to get it resolved before the fight.
hogarth

08-16-07, 07:09 AM
Problem with that; the damage from hammer is typed as bludgeoning, which I think makes it not beat DR. Anyone have a rules opinion on that? I'd love to get it resolved before the fight.
It's the same as the case with Crystal Shard (piercing). So CoCo policy would seem to have it bypass DR.
Hirumajoe

08-16-07, 07:25 AM
Okay - Monster Fight info for Valen and Maya are up.


@Telin: Can you let me know if either of my attack packages kick in? Since it looks like Valen is in the offensive slot for this fight?

Thanks.

Edit: Out of curiosity, does the fact that it is listed as just Large Quadruped mean doesn't have a listed fly speed (since the Denth monster descriptions for Treetall last week said flying quadrupeds for dragons...) or should I assume it means they just have four legs and may or may not be flying?
Salrantol

08-16-07, 10:26 AM
@Sjiggie: Any news on Felice's monster?
Vathelokai

08-16-07, 12:00 PM
It's the same as the case with Crystal Shard (piercing). So CoCo policy would seem to have it bypass DR.

:confused:
I didn't get that memo. I'll look everything up when I get off work.

I can go this fight that way, but I'll be taking that to the courtroom for sure (unless there's something in the FAQ I don't know about).
Eamane

08-16-07, 01:01 PM
:confused:
I didn't get that memo. I'll look everything up when I get off work.

I can go this fight that way, but I'll be taking that to the courtroom for sure (unless there's something in the FAQ I don't know about).

Its a spell. Spells pierce DR unless they say they don't.

The damage type is for effects that arn't DR.

I.E: Some monsters take more or less damage from piercing/bludgeoning via means other than DR.
Sjiggie

08-16-07, 01:32 PM
@Sjiggie: Any news on Felice's monster?
Putting it up now. Last night the roller was offline and I just got back from work.

-Sjiggie

EDIT: Monster info is up: 3 medium bipeds
MindWandererB

08-16-07, 01:53 PM
:confused:
I didn't get that memo. I'll look everything up when I get off work.

I can go this fight that way, but I'll be taking that to the courtroom for sure (unless there's something in the FAQ I don't know about).
It is indeed in the FAQ. It was overturned in Complete Psionic, but as you know we don't consider that an "official" source for our purposes.
Vathelokai

08-16-07, 02:32 PM
It is indeed in the FAQ. It was overturned in Complete Psionic, but as you know we don't consider that an "official" source for our purposes.

Damn and blast.
Zevox

08-16-07, 02:34 PM
@ Rauul - Tactics for Kathren Durrol (vs Balthazar Piscou a 10k gp item) have been PMed.

Zevox
MindWandererB

08-16-07, 05:59 PM
@TM and Telin: Tactics sent.
Zevox

08-16-07, 06:02 PM
@ Pitlords of Denth fights - Did Telin send you all the monster info yet? If not, I can PM it to you. Just checking.

@ My players- I'd like to run at least one of my fights tonight and/or tomorrow, but presently don't have enough tactics for any of them. Please try to get those in soon!

Zevox
Sjiggie

08-16-07, 07:07 PM
@Templer10 Tactics for Slade thungsten sent. Could you next time post the monster info in a post in the Battles of Gladius Thread now I had to search the FotW thread all over again for them. Thanks

@ Rauul Tactics for Xanavar sent Valanthe's will probably follow tommorrow after I figured out what I'm fighting.

-Sjiggie
Vathelokai

08-16-07, 07:29 PM
@ Pitlords of Denth fights - Did Telin send you all the monster info yet? If not, I can PM it to you. Just checking.

@ My players- I'd like to run at least one of my fights tonight and/or tomorrow, but presently don't have enough tactics for any of them. Please try to get those in soon!

Zevox

I need to re-write some things, but I'll have Antalya v Rubicanti out pretty soon.
hogarth

08-16-07, 07:45 PM
@ Rauul - Tactics for Kathren Durrol (vs Balthazar Piscou a 10k gp item) have been PMed.
(Actually, it was on sale for 8,933.34.)
Tactics sent for Balthazar Picsou.
TelinArtho

08-16-07, 08:39 PM
@Telin: Can you let me know if either of my attack packages kick in? Since it looks like Valen is in the offensive slot for this fight?

Thanks.

Edit: Out of curiosity, does the fact that it is listed as just Large Quadruped mean doesn't have a listed fly speed (since the Denth monster descriptions for Treetall last week said flying quadrupeds for dragons...) or should I assume it means they just have four legs and may or may not be flying?

Well, regardless - I once again misspoke. I'm fairly certain your opponents do have wings - I just didn't realize it when I posted it.

As to your packages - Ambush fails (opponent's Sense Motive is higher) and Scout fails (Survival +6 vs DC15-1 (large).
TelinArtho

08-16-07, 08:41 PM
@ Pitlords of Denth fights - Did Telin send you all the monster info yet? If not, I can PM it to you. Just checking.

@ My players- I'd like to run at least one of my fights tonight and/or tomorrow, but presently don't have enough tactics for any of them. Please try to get those in soon!

Zevox

All the monster info stuff has been sent.

I'll be working on tactics tonight and tomorrow. Denth fights take priority to me - so Kraegin's will be the last batch sent.
TelinArtho

08-16-07, 10:00 PM
Tactics for the Denth attacks have been sent.

Working on Kraegin's now.
TelinArtho

08-16-07, 10:34 PM
And Kraegin's tactics have been sent as well.
Hirumajoe

08-16-07, 11:31 PM
Well, regardless - I once again misspoke. I'm fairly certain your opponents do have wings - I just didn't realize it when I posted it.

As to your packages - Ambush fails (opponent's Sense Motive is higher) and Scout fails (Survival +6 vs DC15-1 (large).

Thanks for the clarifications. I was wondering about it since I couldn't actually find any non-flyer quadrupeds in the ECL 11 bracket...

Also, I'd like to point out its Survival bonus + take 10 on the roll for the scouting package. Which makes it 16 vs 14. Unless something has changed since the last time I used that package.

So now the question is, how the heck do I deal with a Zelekhut that has DR 10/Chaotic *and* dispel magic at will... (While in principle it could be a Lammasu, with my luck its the next to impossible to deal with enemy...)
Eamane

08-16-07, 11:37 PM
@Telinartho, Zevox
Tactics sent, my apologizes for the slight delay; getting ready for a room-mate to move in and such.
Zevox

08-16-07, 11:38 PM
Okay, I have tactics to run two of my fights. I'll try to run both tomorrow, but the Denth one will come first since its the more difficult of the two.

Zevox
Vathelokai

08-17-07, 12:32 AM
@Zevox: tactics for antalya vs Rubi are out. May be a long one. I don't mind late or delayed fights, so get the more interesting and complicated ones out.
TelinArtho

08-17-07, 12:55 AM
Thanks for the clarifications. I was wondering about it since I couldn't actually find any non-flyer quadrupeds in the ECL 11 bracket...

Also, I'd like to point out its Survival bonus + take 10 on the roll for the scouting package. Which makes it 16 vs 14. Unless something has changed since the last time I used that package.

So now the question is, how the heck do I deal with a Zelekhut that has DR 10/Chaotic *and* dispel magic at will... (While in principle it could be a Lammasu, with my luck its the next to impossible to deal with enemy...)

On the survival - I'll check again. If you think you are correct though - go ahead and plan for it in the tactics. I'll send you a note if I confirm it is incorrect.

I certainly wish we were consistent about it in the language to either always account for taking 10 or always accounting for just the bonus. But I'll be satisfied in knowing I didn't read it carefully.
Rauul

08-17-07, 10:54 AM
ok have 2 sets of tactics.. so will be running them tomorrow (have 2 dr appoints today) and will run the denth one when i get tactics..

Almost wish we had a Denth Battle thread.. :)
templer10

08-17-07, 10:58 AM
lonewolf/Erithmhu - tactics for lord lorian and longshot are out.
templer10

08-17-07, 11:38 AM
TM - tactics for lady liara vs Grak ROUND 2 - are out - men i want something tha fly with good manuverability....
Sjiggie

08-17-07, 12:02 PM
TM - tactics for lady liara vs Grak ROUND 2 - are out - men i want something tha fly with good manuverability....
Dire Bat perhaps??
hogarth

08-17-07, 12:04 PM
Dire Bat perhaps??
Nightmare skeleton?
TelinArtho

08-17-07, 12:05 PM
Potion of Fly on your mount?
Erithmu

08-17-07, 12:10 PM
a Fly?

@T10: Urgent PM sent
namfrawd

08-17-07, 12:19 PM
Potion of Fly on your mount?

LMAO, images of dwarf on a flying war pig.
TelinArtho

08-17-07, 12:23 PM
Not too far from a possibility - there was a dwarf who rode on Heavy Warpigs (RP - Heavy Warhorse)... I don't know if he used fly or not though. Sir Valkin faced him twice though...
namfrawd

08-17-07, 01:08 PM
Well to be honest, I'm wondering if it's possible to go with a half-giant riding a rhino.
TelinArtho

08-17-07, 01:56 PM
Maya Redwine (MindWandererB) vs Blorg the Hill Giant (unknown monster) is up.

Also could be called "How to fail easy will saves to hand the opponent a victory."
Sjiggie

08-17-07, 02:12 PM
@Rauul Tactics for Valanthe vs Denth attacker are sent

Sjiggie
Zevox

08-17-07, 03:26 PM
Query: Would a Ghost using Malevolence break an invisibility spell it was under?

I'm fairly sure it would, but I figured I'd get some other opinions first.

Zevox
Salrantol

08-17-07, 03:28 PM
Oh, good--Felice gets to fight azers.

Anybody want to bet on the 11hp creatures versus somebody with Energy Retort up?
waywreth

08-17-07, 03:30 PM
Query: Would a Ghost using Malevolence break an invisibility spell it was under?
I'm fairly sure it would, but I figured I'd get some other opinions first.


The deity that decides if your action while invisible is hostile or not would decree it to be, and thus break invisibility.

That was a tongue in cheek yes by the way, no slight against ya, but the invisibility breaking rules have always amused my tabletop group.
lonewolf

08-17-07, 03:32 PM
seeing Samuels enemy.
Damn that Unholy Aura. CR11 enemy using lvl8 spells is tough.

@Zevox: yeah I agree that Malevolence should break invisibility. Samuel is pretty much toast
Erithmu

08-17-07, 03:36 PM
Longshot vs Kraegin is up.
waywreth

08-17-07, 03:40 PM
seeing Samuels enemy.
Damn that Unholy Aura. CR11 enemy using lvl8 spells is tough.
@Zevox: yeah I agree that Malevolence should break invisibility. Samuel is pretty much toast

Don't feel bad, Gaston who was the other candidate to intercept would've been equally as toast. I would've had to depend on a very lucky failed save vs. psychic crush.
TelinArtho

08-17-07, 03:55 PM
Longshot vs Kraegin is up.

That dispel psionics augmentation is killer... Auto-dispels anything CL10 and lower? Why bother showing up...?

Well, at least he burned through the entire 40pps to get there...
lonewolf

08-17-07, 04:02 PM
I agree. The dispel psionics augmentation is very strange. At lvl5 you have the usual 50/50 chance to dispel something. Assuming maximum augmentation that chance increases 10% per level till level 10 and then starts going down 5% per level until lvl20 where you once again have a 50% chance.

:nonono:
Zevox

08-17-07, 04:15 PM
seeing Samuels enemy.
Damn that Unholy Aura. CR11 enemy using lvl8 spells is tough.

@Zevox: yeah I agree that Malevolence should break invisibility. Samuel is pretty much toast
Yeah, looks that way. Don't feel too bad though - I doubt anyone on our roster would have good chances against that. Even PSI's level 12s like Psibeast and Istima would be very hard-pressed against it, to say the least, and they're a level over its CR.

Anyway, its not over yet, but with Sammuel down to 2 hp and no pp, it doesn't look good...

Zevox
Zevox

08-17-07, 04:24 PM
Correction, it is over.

Zevox
TelinArtho

08-17-07, 04:38 PM
When I first started writing tactics for that one - I almost missed that the Unholy Aura would protect the dragon from the malevolence - so the UA was originally not in the tactics at all.

I'm glad I caught it though - that definitely made a huge difference.

Well - that and succeeding with the breath weapon on a few occasions...

Luckily for everyone else - that particular beastie won't be showing up again unless we get a lot more ECL11 characters defending...
hogarth

08-17-07, 04:55 PM
Luckily for everyone else - that particular beastie won't be showing up again unless we get a lot more ECL11 characters defending...
What's next on the EL 11 table? A phrenic were-legendary-tiger?
lonewolf

08-17-07, 05:00 PM
@Zevox: There is one mistake that gives Samuel about a 13.5% chance of winning:

Before using Malevolence, I wanted to ready to use the dispel psionics stone. with a roll of 17+ I get rid of the Unholy Aura and the dragon has to roll 18+ to save vs possession. And since I ready against attacks, the dragon gets no action to renew the Aura in time.

even though that also might effect the rest of the fight(if only blur or mage armor are dispelled), I wouldnt want you to do any other changes if the dispelling vs Unholy Aura fails.
TelinArtho

08-17-07, 05:01 PM
What's next on the EL 11 table? A phrenic were-legendary-tiger?

Bah! You wish!

The tables for each EL are rolled from the selected list. I've just made it so that individual creatures on the list are crossed off until the list dwindles down so we don't have a bunch of (un-)lucky repeats.
TelinArtho

08-17-07, 05:06 PM
@Zevox: There is one mistake that gives Samuel about a 13.5% chance of winning:

Before using Malevolence, I wanted to ready to use the dispel psionics stone. with a roll of 17+ I get rid of the Unholy Aura and the dragon has to roll 18+ to save vs possession. And since I ready against attacks, the dragon gets no action to renew the Aura in time.

even though that also might effect the rest of the fight(if only blur or mage armor are dispelled), I wouldnt want you to do any other changes if the dispelling vs Unholy Aura fails.

Don't forget he gets a chance to fail to use the powerstone too though - which is a 15% chance as well...

Also - isn't it an 18+ on the dispel? (1d20+6+2 (aug) vs DC11+15)
lonewolf

08-17-07, 05:08 PM
Don't forget he gets a chance to fail to use the powerstone too though - which is a 15% chance as well...

5% actually


Also - isn't it an 18+ on the dispel? (1d20+6+2 (aug) vs DC11+15)

correct

=> total chance of winning 8.55%
TelinArtho

08-17-07, 05:12 PM
5% actually

Nope.

1d20+ML (4) vs DC1+ML (6)

1d20+4 vs DC7

Fails on a 1 or 2...

10% - we were both wrong...
lonewolf

08-17-07, 05:19 PM
sigh

8.1%
:rolleyes:
Zevox

08-17-07, 06:22 PM
@Zevox: There is one mistake that gives Samuel about a 13.5% chance of winning:

Before using Malevolence, I wanted to ready to use the dispel psionics stone. with a roll of 17+ I get rid of the Unholy Aura and the dragon has to roll 18+ to save vs possession. And since I ready against attacks, the dragon gets no action to renew the Aura in time.

even though that also might effect the rest of the fight(if only blur or mage armor are dispelled), I wouldnt want you to do any other changes if the dispelling vs Unholy Aura fails.
The problem is, that tactic doesn't work with the invisibility one, which since the Dragon initially stayed back and used its breath was the one I went with. If you're invisible, you can't ready the dispel for the Dragon coming to melee, since it doesn't know where you are to come and melee you. Plus the dispel would break your invisibility early, rendering that portion invalid.

I could use the dispel after the first attempt fails, but then it wouldn't be a ready action since you were already in melee and the Dragon would just renew the aura.

For the sake of argument though, I rolled the ML/dispel in round 0 on the roller - ML passed with a 9, dispel failed with an 18 total. So its irrelevant really.

Zevox
Rauul

08-17-07, 06:25 PM
All 3 of my fights and tactics are up... will be running them tomorrow.. (maybe 1 of them tonight)
Zevox

08-17-07, 06:33 PM
All 3 of my fights and tactics are up... will be running them tomorrow.. (maybe 1 of them tonight)
Just read Balthazar's tactics, and well, it looks like Hogarth doesn't quite understand how the Pipes of Pain work. Their damaging effect doesn't start until after he stops playing them, so he can't fascinate Kathren and damage her with Ghost Sound at the same time. And besides, the fascinated condition is automatically broken if Kathren perceives an obvious threat, and taking damage from a magical sound coming from nowehere would definitely qualify.

On the plus side, it looks like that fight will be easier than I thought ;) .

Zevox
hogarth

08-17-07, 06:50 PM
Just read Balthazar's tactics, and well, it looks like Hogarth doesn't quite understand how the Pipes of Pain work. Their damaging effect doesn't start until after he stops playing them, so he can't fascinate Kathren and damage her with Ghost Sound at the same time. And besides, the fascinated condition is automatically broken if Kathren perceives an obvious threat, and taking damage from a magical sound coming from nowehere would definitely qualify.
Round 1: Play Pipes of Pain.
Round 2+: Stop playing Pipes of Pain. (Damage may start at this point.) Start playing Pipes of Pain again. If Kathren is taking damage, keep playing for a while. Otherwise repeat (stopping and starting) until she starts taking damage.

As far as continuing damage providing immunity from fascination, obviously I disagree. As long as no _new_ threat occurs while she's fascinated, she should stay fascinated indefinitely, IMO.
Zevox

08-17-07, 06:54 PM
As for not being able to be fascinated while taking damage, obviously I disagree. As long as no _new_ threat occurs while she's fascinated, she should stay fascinated indefinitely.
I definitely disagree there - the fascinated condition says that any obvious threat breaks it, not any new obvious threat. If theres an obvious threat already when you try to fascinate someone, the effect is broken as soon as it starts.

Zevox
hogarth

08-17-07, 06:57 PM
I definitely disagree there - the fascinated condition says that any obvious threat breaks it, not any new obvious threat. If theres an obvious threat already when you try to fascinate someone, the effect is broken as soon as it starts.
What's the threat though? The fact that Kathren requires complete silence doesn't really seem like a "threat" to me.

Or are you saying that it's impossible to fascinate anyone at all -- as soon as someone tries to fascinate you, you feel threatened and it stops?
Zevox

08-17-07, 06:59 PM
What's the threat though? The fact that Kathren requires complete silence doesn't really seem like a "threat" to me.
Taking damage, even from an unknown source (which it wouldn't necessarily be, given Kathren's Know (Arcana) and Spellcraft could easily let her figure out whats going on), most definitely qualifies as an obvious threat in my mind. Why on earth wouldn't it?

Zevox
Zevox

08-17-07, 08:02 PM
Ryer Ord Star vs Kykal Aiba is up. Pretty standard archery duel.

Zevox
Hirumajoe

08-17-07, 08:32 PM
@Telin:Tactics sent for Valen Sky.
Eamane

08-17-07, 09:17 PM
Nice. 3-0 for the fighter build!

Of course, her success is all due to a spell-casting item >.>

That and possibly the gender mangling of her/her opponents by pitlords, but thats fine ^_^

Now to craft adamantine/silver weapons, wee.
NiQil

08-17-07, 09:39 PM
Ryer Ord Star vs Kykal Aiba is up. Pretty standard archery duel.

Zevox
Ummm....slight problem....where is the Shield spell I asked to cast? That boost to my AC is going to negate the hits in rounds 3 and 9 entirely, as it should have occurred in round 2. This fight isn't over yet. Combined with cover, my AC should be either 22 or 26 depending on positioning. I would appreciate if you could correct that.
Zevox

08-17-07, 10:20 PM
Ummm....slight problem....where is the Shield spell I asked to cast? That boost to my AC is going to negate the hits in rounds 3 and 9 entirely, as it should have occurred in round 2. This fight isn't over yet. Combined with cover, my AC should be either 22 or 26 depending on positioning. I would appreciate if you could correct that.
Aw shoot, I missed that. Since you two started with line-of-sight I skipped straight to that line after the first buff without even noticing you had a second intended to go up while searching for her. I'll have to edit that in, then.

Zevox
NiQil

08-17-07, 10:25 PM
Aw shoot, I missed that. Since you two started with line-of-sight I skipped straight to that line after the first buff without even noticing you had a second intended to go up while searching for her. I'll have to edit that in, then.

Zevox
No worries.....it's a longshot since I have to damage thru the CLW wand, but every little bit helps...at the very least I can make this an expensive win for my opponent.
TheMagister

08-17-07, 11:21 PM
Okay folks. I'm in trouble.

While I was on vacation, the boards underwent their little server move from boards1 to gleemax.

Boards1 was fine at work. Gleemax is filtered by my employer's firewall, and allows me NO ACCESS at work.

So, I'm not going to be able to run any fights. The only time I can devote to that is (strangely) at work during the weekends. Without that time, it just doesn't happen.

I'm terribly sorry.

If you guys could step up (those of you that haven't already done so in other ways for other fights), I'm certain my fighters would appreciate it.

I'll just have to suck up the credit hits if they get held over.

TM
Eamane

08-17-07, 11:24 PM
I can take one or two fights, no problem. If you have tactics for a fight, reposting them somewhere would make it easy for them to get picked up. Hopefully you can manage that with your connection problems.
Vathelokai

08-17-07, 11:28 PM
I can pick one up. You have tactics yet? OOOOhhh... that Denth monster fight looks nice.


Gortek ChaoSlayer (Rauul) vs. Ralein Dreamstriker (Callix) : TheMagister [Arena]

Gakhnalak Strongjaw (MindWandererB) vs. Lady Liara (templer10) : TheMagister [City]

The Chameleon (lonewolf) vs Random Denthian Monster : TheMagister [Cavern]
TheMagister

08-17-07, 11:39 PM
I think that's enough. I have relevant tactics. I'll post them here in a jiffy. brb.

Hi yea TM, thanks for Pitlording.. Should be fast and Furious..

Start Front Center With Waraxe in 1 hand
Rd 1 Move towards Center of the Arena...
Rd 2 Once in the Center.. Tap Armor Tattoo as he moves around the Center Pillar Bellowing out to the Wussy Elf his Location..
Rd 3 Tap Force screen Tattoo, Still Bellowing out his Location as he looked around for the Elf..

Contingency

If i spot him while front center,
Rd 1 Start with Tapping Armor tattoo, and double move towards Ralein.
Rd 2 Tap Force screen tattoo and continue moving towards Ralein

--------------------------------------------
Main thing is i want to get him into Melee.. I don't want a Ranged battle.. take it to him..

Should be Fast and Bloody..

Once i get close Rage and Attack with force..OK, I want to keep him out of melee until those buffs come down at least. Start front right corner (right when facing the centre), with the bow drawn, and the mindblade imbued and dismissed. Tap a tattoo of Skate, then single move anticlockwise. Gortek is my dodge target.

Once sighted: Never end a move within 60ft of Gortek while skate is active. Single shot and move when possible, double move when necessary to keep outside charge range. If he goes prone, take cover and pepper him with arrows.
Do not renew Skate. Once Skate ends, if he's trying to melee, shoot and move until he ends his movement within 60ft, then drop the bow, draw a mindblade and ready to attack when he comes within reach. From here, melee, using move actions to renew Psychic Strike as necessary.
If he's going for ranged combat, keep shooting until round 20. At that point, drop the bow, draw a mindblade, close to 60ft, throw and redraw. If he keeps shooting, keep throwing. If he gets up and changes weapons, ready a melee attack for when he's in reach, then melee, using move actions to renew Psychic Strike when necessary.

Hopefully, my AC and attack bonus will beat his HP and buffs. We'll see soon enough.Hi and thanks for pitlording!

I have no idea what enemies I am facing here, but The Chameleons tactics are pretty universal. (Although I somehow suspect halfdragons, because of Telins Mixup if they are winged or not... :P )


Always hide. Always end the turn within 10ft of an object (=shadow) to be able to Hide in Plain Sight. If possible only move half speed to avoid penalties on Hide & Move Silently.


The Chameleon will start as close as possible to the left statues with a powerstones of compression and defensive Precognition in hand.

Round1: Manifest Chameleon, drawing the power from the cognizance crystal. Move closer towards the statues.
Round2: Use stone of compression.
Round3: Use stone of defensive Precognition.

From this point on start sniping at them expending psionic focus for greater Psionic shot. Refocus between shots. If they come too close use 2-3 rounds sneaking away before continuing to snipe. If they seem unable to do any ranged attacks, cast Spider Climb, move onto the ceiling out of reach and snipe from there.

Thats all. Lets hope that they dont have some kind of Blindsense or something.

greets
lonewolf3 Half-Blue Dragon Barbazu
Medium Dragon (Evil, Extraplanar, Lawful)
Hit Dice: 6d8+24 (51 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 27 (+2 Dex, +11 natural, +4 armor) touch 12, flat-footed 25
Base Attack/Grapple: +6/+12
Attack: +1 Glaive +14 melee (1d10+10 plus infernal wound) or claw +12 melee (1d6+6)
Full Attack: +1 Glaive +14/+9 melee (1d10+10 plus infernal wound) or 2 claws +12 melee (1d6+6) and Bite +7 melee (1d4+3)
Space/Reach: 5 ft./5 ft. (10 ft. with glaive)
Special Attacks: Infernal wound, beard, battle frenzy, summon devil, Breath Weapon
Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison and electricity, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.
Saves: Fort +9, Ref +7, Will +5
Abilities: Str 23, Dex 15, Con 19, Int 8, Wis 10, Cha 12
Skills: Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9
Feats: Improved Initiative, Power Attack, Weapon Focus (glaive)
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, team (3–5), or squad (6–10)
Challenge Rating: 7
Treasure: Standard
Alignment: Always lawful evil
Advancement: 7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment: +6
Every bearded devil carries a sawtoothed glaive.
A bearded devil stands 6 feet tall and weighs about 225 pounds.
Combat
Bearded devils are aggressive and love to fight. They revel in their battle frenzy, spreading mayhem among their foes.
A bearded devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will— greater teleport (self plus 50 pounds of objects only). Caster level 12th.
Infernal Wound (Su): The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.
A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based.
Beard (Ex): If a bearded devil hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+6 points of damage and must succeed on a DC 17 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.
Battle Frenzy (Ex): Twice per day, a bearded devil can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for 6 rounds, and the bearded devil suffers no ill effects afterward.
Summon Devil (Sp): Once per day a bearded devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.
Breath Weapon (Su): 60ft line of Lightning 1/day, 6d8 damage, Reflex DC17 for half damage

Equipment: (7200gp) upgrade Glaive to +1 (2300gp), +1 Silver Glaive (2488gp), [Ma] Cold Iron Glaive (316gp), +1 Studded Leather (1175gp), Potion of Shield of Faith (CL2) (100gp), Potion of Bull's Strength (CL3) (300gp), Potion of Blur (CL3) (300gp)Tactics vs The Chameleon

Well, the small cavern certainly helps here, but my barbazu have their work cut out for them...

All of them will start in the default position (and around it), with a potion of Shield of Faith (CL2) and a potion of Blur (CL3) in hand.

Round 1- each use summon devil for barbazu. Summoned barbazu will immediately seek out Chameleon.
Round 2- drink potion of Blur (CL3) and draw a potion of Bull's Strength (CL3).
Round 3- drink potion of Bull's Strength (CL3), draw glaive.
Round 4- drink potion of Shield of Faith (CL2), move out.

All of the barbazu will commence looking for Chameleon and ready to breathe lightning or attack on spotting, pinpointing, anything.

Thankfully, the concealment from the dim lighting makes it impossible for Chameleon to sneak attack,

Frenzy only if Chameleon is spotted (not just pinpointed).

The barbazu will communicate telepathically and use greater teleport to get closer to locations narrowed down by the other barbazu.

If by chance, Chameleon is in range for a full melee attack, the barbazu will try to start a grapple with him. I'm assuming that will likely never happen, but if it does - do it.

That's all I've got.
Well, crud. A rematch of last week, only on an even worse map for me. My sole consolation is that a substantial part of why I lost last time were some truly miserable rolls. So maybe with a little luck (okay, a lot of luck), I can pull this off.

Start off holding scroll of Shield. Blugrta will start off holding her actual shield.

1) Both double-move out.
2) Blugrta catches up while Gakhnalak casts Shield and draws his bow.
3) Gakhnalak moves and readies to shoot Winged Lancer on sight. Blugrta moves out and readies to cast Doom on Liara.

Repeat #4 until contact is made. Don't go into the central square: stay in the alleyways. We're going to move out together, staying close to each other. Gakhnalak should generally be able to break charge lanes; Blugrta may not, but try. She can run if it would ever be helpful (no Dex anyway).

Now, I need multiple strategies, depending on how Liara chooses to proceed.

Flying high, staying out of reach
Blurgta will cast Command (fall) on Liara. If that succeeds, Gakhnalak will close to melee with Liara ASAP: draw guisarme, close, and drop bow. If there's a standard action left after closing, use it to ready to trip on Liara standing. Blugrta will use Touch of Madness against the most convenient target, then cast Divine Favor and close to melee with Liara.

If the Command fails, we'll focus on taking Winged Lancer down. Gakhnalak will shoot and draw a scroll of Reduce Person, then drop his bow and cast Reduce Person, then retrieve his bow and fire it again. Blugrta will cast Spiritual Weapon, then Divine Favor, then use her crossbow.

Staying low, but still out of reach
Same as above, but without Command.

Closes for melee
Again, try to avoid a charge lane as much as possible. If Doom worked, Blugrta will cast Hold Person on Liara (then CdG if possible), followed by Touch of Madness on her if it fails or wears off. If Doom failed, Blugrta will cast Spiritual Weapon on Winged Lancer, followed by Touch of Madness on it. Either way, she then goes to melee. Gakhnalak will attack Winged Lancer unless Liara is held or dazed, in which case he'll CdG or trip her while the effect lasts. If she's damaged by the time any such effects wear off, attacks will continue to be against her; if not, focus on Winged Lancer instead. Gak will use his heavy flail unless Liara is using her sword or it would provoke an AoO to do so, in which case he'll use his guisarme.

In melee, Winged Lancer down
Gakhnalak will rage and trip Liara; as before, he'll use his flail if she's using her lance, and his guisarme if she's using her sword, although you shouldn't drop weapons unnecessarily. If she counter-trips successfully, drop the weapon as long as the other one is still left. Blugrta will melee as well.

Winged lancer down, but Liara still at range (e.g. on rooftop)
Go away. Get out of LOS and get some distance, and come back into sight as far away as I can get and still have LOS. I have more arrows and do more damage than he does, and I have a cohort (hopefully), so a battle of the 20's should go in my favor. Exception: if Blugrta is down, a battle of the 20's won't work against a CLW wand. In this case, climb the building and proceed to melee tactics.

Other contingencies/reminders
- Healing: Blugrta will heal generously. Unless there's an instruction to cast something else, she'll heal whoever's being most heavily attacked. She'll try her best to keep us both within 4 HP of max with her CLW wand. If she drops to 10 HP or less, she'll cast Sanctuary before resuming/beginning healing.
- Enfeebled: Not much I can do about this, except don't use Reduce Person if it means my attack bonus with my bow will actually go down. If I've taken a -6 penalty to Str, forget trying to trip, just go for damage.
- Technically, we all get Hide checks all the time due to the poor lighting. Of course, none of us have Hide worth spit, and we won't be trying (although Gakhnalak will often be moving at half speed to Blugrta can keep up). If it matters, remember that we both have Darkvision.
- If a dorje comes out, sunder it.
- Obscuring Mist: Judgment call as to whether I'm doing well at that point. If not, take advantage of the break to heal up with Blugrta's CLW wand. If I am doing well, or if Blugrta is down, press the attack. I'll need to use the flail here.
- If Liara withdraws and I get an AoO, go for the trip. Even if my other contingencies say not to trip, do it anyway.

That's about it. If I can manage to avoid a charge (reminder yet again: do not leave a charge lane at the end of my turn if it is at all possible), I have a fair chance. Thanks for the run, and good luck.Tactics for lady liara

Hallo and TY for pitlording

Lady liara vs the Big orc – ROUND 2!

general notes

1)always attempt to negate hits on winged lancer with mounted combat and do ride for cover.
2)always do spirited charge/ride by attacks if possible
3)please remember +1 Attack from height.
4)winged lancer will defend me if iam attacked even without being ordered 2.

setup and fight

start mounted on winged lancer closest to middle holding dorja of vigor

R1- Bull strength from memory – double move towards middle on winged lancer
R2- shield of faith from memory – double move to middle on winged lancer
R3- Vigor from dorja, put it away, double move to middle on winged lancer – Get to max height (or get to max height in next round)
R4- take out wand of shield and use it
R5-thicken skin from powerstone
R6-offensive precog from powerstone
R7- defensive precog from powerstone (ml2) –
R8-take out lance.

While buffing assuming I got to the air (and I should) expet shooting arrows at me they cant do much about me being up there – make sure to avoid range of the hold person (140) and break LOS of spiritual wapon if it appears – after buffs i am ready to rock – heal winged lancer with CLW from wand if needed if he got hurt by buffing.

Afterwards I want to maneuver to where it should be possible t o do a spirited charge with Lance from the air on the Cohort – now since the city has height and I have reach – as long as I start the charge from max height (or close to it) I should be able to get him with a charge since I can charge diagnolly and when I move down I move at double speed – anyway a spirited charge if hits kills the cohot with minimum damage so – DON’T do psioninc weapon, if possible obviously do ride by attack.

Afterwards – do ROE wand on grak, then get away to do another spirited charge from air or ground (use psioninc weapon on first strike) – if I cant do spirited charge do move+attack use psioninc weapon on first strike – if I cant do spirited charges switch to greatsword and have winged lancer attack also.

EXEPTION – if before initial charge (on grak) or any time after that I see mirror images coming up use wand of shield to get rid of them – it wont hurt grak most likely due to shield but it will destroy images.

contingencies
1)rebuff with vigor/shield from dorja/wand as needed, SOF from scroll as needed, defensive precog, offensive precog as needed from powerstone – don’t bother rebuffing if I can win probably with 1 or 2 more attacks.

2)if grak is enlraged when I see him – I have to assume he'ss going for grapple or trip tactics then it will have to go slow – switch to plan B – take out prescience offensive powerstone and use it, take out longbow and true strike scroll – do 2 true strike shots on cohort then kill him with wand of MM, afterwards use invisibility scroll on self (I hope he wont use the see invisibility he has) then do spirited charge on Grak.

3)if he manage to trip me – if I haven’t used ROE use it- then take total defense and get up – since at this point it's unlikely I can avoid him switch to greatsword – get in close and hack at him – have winged lancer attack also obviously.

4)5 foot/cast defensivly etc etc.

5)regain focus when needed using move action if I can avoid AOA from it.

6)if wingled lancer dies fairly early use Exp retreat scrolls, kill the cohort using tactics from Above and add a spiritual weapon to it - then use true strike scrolls (all of them if needed) then longbow to knock off grak HP then get into melee and hack at him.

7)if I get grappled use wand of ROE on grak if not used before or it had a weak affect (1-2) then use Grip of iron and grapple for dmg using armor spikes ( iahve use uses out of Grip so 4 rounds).

8)after cohort is dead feel free if needed to break contact and heal up if I can avoid him safely – don’t bother if need 1 or so more hits to kill him.

9)use reckless offense if he's going for sunders or disarms OR Grapple or any attacks on winged lancer.

That's about it and this is easier then last week due to city but harder since I have less light and MWB knows all my tricks now.
TheMagister

08-17-07, 11:46 PM
@whoever's running Rubi -- defaults are fine. Use your best judgement for surrender.

Go for straight touch attacks instead of flurries if two rounds of regular attacking fails to hit.

Sorry about this, but writing tactics is impossible...I HAVE to go to bed right this instant or I'm going to be WORTHLESS at 0445 in the morning when I have to wake up.
Eamane

08-17-07, 11:58 PM
I'll take Gortek vs Ralein, putting up sheets/setup now.
Vathelokai

08-18-07, 12:04 AM
Definitely taking Chameleon now (I learned a lot from that Chameleon vs the black dragon in the cavern, so long ago).


EDIT: Here's the Setup.

+42 hide in plain sight and +25 move silent vs +9 spot and +9 listen. This will definitely be interesting.
Vathelokai

08-18-07, 12:06 AM
@whoever's running Rubi -- defaults are fine. Use your best judgement for surrender.

Go for straight touch attacks instead of flurries if two rounds of regular attacking fails to hit.


Some hints to Zevox; only touch attacks with hammer and the pyro fire bolt thing can actually cause dmg in that fight. Both are touch attacks. Just a matter of how movement works out.
Abyssal Stalker

08-18-07, 03:32 AM
Boards1 was fine at work. Gleemax is filtered by my employer's firewall, and allows me NO ACCESS at work.
The same thing happened to me, and that sucks. Allthough I didn't have time at work to do anything else than occasionally take a look...
lonewolf

08-18-07, 04:25 AM
reading Telins tactics vs Chameleon, I have one comment: Dim light doesnt give concealment yet, it only doubles the distance penalties for spot checks and allows to hide without concealment.
But the potions of blur let them ignore sneak attack...

Once The chameleon notices that they dont have ranged weapons and uses spider climb to get out of range, this fight should be over. Evasion vs breath weapon should be sufficient.

:P
Sjiggie

08-18-07, 07:32 AM
Oh, good--Felice gets to fight azers.

Anybody want to bet on the 11hp creatures versus somebody with Energy Retort up?

Fight is over you can guess the result but Enegy Retort didn't played a factor in it
Hirumajoe

08-18-07, 07:37 AM
reading Telins tactics vs Chameleon, I have one comment: Dim light doesnt give concealment yet, it only doubles the distance penalties for spot checks and allows to hide without concealment.
But the potions of blur let them ignore sneak attack...

Once The chameleon notices that they dont have ranged weapons and uses spider climb to get out of range, this fight should be over. Evasion vs breath weapon should be sufficient.

:P

Isn't the Cavern only 15' high? They have glaives which give 10' reach.
5' + 10' = 15'. Not to mention that 10' reach has a 10' directly diagonal reach so all of them can hit you in the same round, in principle. You being on the ceiling or the ground seems like it should be immaterial.

Casting the spell with a DC 0 listen check seems like it'll hurt you more than help you.

Btw, Devils don't take double range spot penalties in darkness. Because they have the See in Darkness ability. Which I presume works like Darkvision, only better. :)

Although I still think you've got a good chance with Hide in Plain sight and being effectively invisible 100% of the time. If you can outlast the blurs to start doing real damage.
Salrantol

08-18-07, 07:47 AM
Fight is over you can guess the result but Enegy Retort didn't played a factor in itWhich makes me wonder why? Shouldn't the last azer standing have gotten zapped in round 9? Not that I'm complaining about the win, but I manifested Energy Retort for a reason.
Sjiggie

08-18-07, 10:19 AM
Because in round 9 he is 50ft away from you and Energy Retort has a range of close so 25ft +5ft/2 levels so for a level 5 manifester the range of the power is 35ft so it falls short 15ft of hitting the Azer.

Sjiggie
TelinArtho

08-18-07, 11:03 AM
reading Telins tactics vs Chameleon, I have one comment: Dim light doesnt give concealment yet, it only doubles the distance penalties for spot checks and allows to hide without concealment.
But the potions of blur let them ignore sneak attack...

Once The chameleon notices that they dont have ranged weapons and uses spider climb to get out of range, this fight should be over. Evasion vs breath weapon should be sufficient.

:P

Yeah - I realized my error after the tactics were sent. Its a shame I noticed "dim light" but didn't actually look it up...

Anyway - I don't think the fight is over until they are completely unable to find you. They can reach you on the walls and cieling - even if only by running jump checks...
Vathelokai

08-18-07, 11:15 AM
Note that the ceiling is 15 ft and they have reach weapons. Because of that, I'm tempted to ignore the wall walker part of the tactics.
templer10

08-18-07, 11:43 AM
I think that's enough. I have relevant tactics. I'll post them here in a jiffy. brb.

Hi yea TM, thanks for Pitlording.. Should be fast and Furious..

Start Front Center With Waraxe in 1 hand
Rd 1 Move towards Center of the Arena...
Rd 2 Once in the Center.. Tap Armor Tattoo as he moves around the Center Pillar Bellowing out to the Wussy Elf his Location..
Rd 3 Tap Force screen Tattoo, Still Bellowing out his Location as he looked around for the Elf..

Contingency

If i spot him while front center,
Rd 1 Start with Tapping Armor tattoo, and double move towards Ralein.
Rd 2 Tap Force screen tattoo and continue moving towards Ralein

--------------------------------------------
Main thing is i want to get him into Melee.. I don't want a Ranged battle.. take it to him..

Should be Fast and Bloody..

Once i get close Rage and Attack with force..OK, I want to keep him out of melee until those buffs come down at least. Start front right corner (right when facing the centre), with the bow drawn, and the mindblade imbued and dismissed. Tap a tattoo of Skate, then single move anticlockwise. Gortek is my dodge target.

Once sighted: Never end a move within 60ft of Gortek while skate is active. Single shot and move when possible, double move when necessary to keep outside charge range. If he goes prone, take cover and pepper him with arrows.
Do not renew Skate. Once Skate ends, if he's trying to melee, shoot and move until he ends his movement within 60ft, then drop the bow, draw a mindblade and ready to attack when he comes within reach. From here, melee, using move actions to renew Psychic Strike as necessary.
If he's going for ranged combat, keep shooting until round 20. At that point, drop the bow, draw a mindblade, close to 60ft, throw and redraw. If he keeps shooting, keep throwing. If he gets up and changes weapons, ready a melee attack for when he's in reach, then melee, using move actions to renew Psychic Strike when necessary.

Hopefully, my AC and attack bonus will beat his HP and buffs. We'll see soon enough.Hi and thanks for pitlording!

I have no idea what enemies I am facing here, but The Chameleons tactics are pretty universal. (Although I somehow suspect halfdragons, because of Telins Mixup if they are winged or not... :P )


Always hide. Always end the turn within 10ft of an object (=shadow) to be able to Hide in Plain Sight. If possible only move half speed to avoid penalties on Hide & Move Silently.


The Chameleon will start as close as possible to the left statues with a powerstones of compression and defensive Precognition in hand.

Round1: Manifest Chameleon, drawing the power from the cognizance crystal. Move closer towards the statues.
Round2: Use stone of compression.
Round3: Use stone of defensive Precognition.

From this point on start sniping at them expending psionic focus for greater Psionic shot. Refocus between shots. If they come too close use 2-3 rounds sneaking away before continuing to snipe. If they seem unable to do any ranged attacks, cast Spider Climb, move onto the ceiling out of reach and snipe from there.

Thats all. Lets hope that they dont have some kind of Blindsense or something.

greets
lonewolf3 Half-Blue Dragon Barbazu
Medium Dragon (Evil, Extraplanar, Lawful)
Hit Dice: 6d8+24 (51 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 27 (+2 Dex, +11 natural, +4 armor) touch 12, flat-footed 25
Base Attack/Grapple: +6/+12
Attack: +1 Glaive +14 melee (1d10+10 plus infernal wound) or claw +12 melee (1d6+6)
Full Attack: +1 Glaive +14/+9 melee (1d10+10 plus infernal wound) or 2 claws +12 melee (1d6+6) and Bite +7 melee (1d4+3)
Space/Reach: 5 ft./5 ft. (10 ft. with glaive)
Special Attacks: Infernal wound, beard, battle frenzy, summon devil, Breath Weapon
Special Qualities: Damage reduction 5/silver or good, darkvision 60 ft., immunity to fire and poison and electricity, resistance to acid 10 and cold 10, see in darkness, spell resistance 17, telepathy 100 ft.
Saves: Fort +9, Ref +7, Will +5
Abilities: Str 23, Dex 15, Con 19, Int 8, Wis 10, Cha 12
Skills: Climb +11, Diplomacy +2, Hide +11, Listen +9, Move Silently +9, Sense Motive +9, Spot +9
Feats: Improved Initiative, Power Attack, Weapon Focus (glaive)
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, team (3–5), or squad (6–10)
Challenge Rating: 7
Treasure: Standard
Alignment: Always lawful evil
Advancement: 7–9 HD (Medium); 10–18 HD (Large)
Level Adjustment: +6
Every bearded devil carries a sawtoothed glaive.
A bearded devil stands 6 feet tall and weighs about 225 pounds.
Combat
Bearded devils are aggressive and love to fight. They revel in their battle frenzy, spreading mayhem among their foes.
A bearded devil’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will— greater teleport (self plus 50 pounds of objects only). Caster level 12th.
Infernal Wound (Su): The damage a bearded devil deals with its glaive causes a persistent wound. An injured creature loses 2 additional hit points each round. The wound does not heal naturally and resists healing spells. The continuing hit point loss can be stopped by a DC 16 Heal check, a cure spell, or a heal spell. However, a character attempting to cast a cure spell or a heal spell on a creature damaged by a bearded devil’s glaive must succeed on a DC 16 caster level check, or the spell has no effect on the injured character.
A successful Heal check automatically stops the continuing hit point loss as well as restoring hit points. The infernal wound is a supernatural ability of the bearded devil, not of the weapon. The check DC is Constitution-based.
Beard (Ex): If a bearded devil hits a single opponent with both claw attacks, it automatically hits with its beard. The affected creature takes 1d8+6 points of damage and must succeed on a DC 17 Fortitude save or be infected with a vile disease known as devil chills (incubation period 1d4 days, damage 1d4 Str). Damage is dealt each day until the afflicted creature succeeds on three consecutive Fortitude saves, the disease is cured magically, or the creature dies. The save DC is Constitution-based.
Battle Frenzy (Ex): Twice per day, a bearded devil can work itself into a battle frenzy similar to the barbarian’s rage (+4 Strength, +4 Constitution, +2 morale bonus on Will saves, –2 AC penalty). The frenzy lasts for 6 rounds, and the bearded devil suffers no ill effects afterward.
Summon Devil (Sp): Once per day a bearded devil can attempt to summon 2d10 lemures with a 50% chance of success, or another bearded devil with a 35% chance of success. This ability is the equivalent of a 3rd-level spell.
Breath Weapon (Su): 60ft line of Lightning 1/day, 6d8 damage, Reflex DC17 for half damage

Equipment: (7200gp) upgrade Glaive to +1 (2300gp), +1 Silver Glaive (2488gp), [Ma] Cold Iron Glaive (316gp), +1 Studded Leather (1175gp), Potion of Shield of Faith (CL2) (100gp), Potion of Bull's Strength (CL3) (300gp), Potion of Blur (CL3) (300gp)Tactics vs The Chameleon

Well, the small cavern certainly helps here, but my barbazu have their work cut out for them...

All of them will start in the default position (and around it), with a potion of Shield of Faith (CL2) and a potion of Blur (CL3) in hand.

Round 1- each use summon devil for barbazu. Summoned barbazu will immediately seek out Chameleon.
Round 2- drink potion of Blur (CL3) and draw a potion of Bull's Strength (CL3).
Round 3- drink potion of Bull's Strength (CL3), draw glaive.
Round 4- drink potion of Shield of Faith (CL2), move out.

All of the barbazu will commence looking for Chameleon and ready to breathe lightning or attack on spotting, pinpointing, anything.

Thankfully, the concealment from the dim lighting makes it impossible for Chameleon to sneak attack,

Frenzy only if Chameleon is spotted (not just pinpointed).

The barbazu will communicate telepathically and use greater teleport to get closer to locations narrowed down by the other barbazu.

If by chance, Chameleon is in range for a full melee attack, the barbazu will try to start a grapple with him. I'm assuming that will likely never happen, but if it does - do it.

That's all I've got.
Well, crud. A rematch of last week, only on an even worse map for me. My sole consolation is that a substantial part of why I lost last time were some truly miserable rolls. So maybe with a little luck (okay, a lot of luck), I can pull this off.

Start off holding scroll of Shield. Blugrta will start off holding her actual shield.

1) Both double-move out.
2) Blugrta catches up while Gakhnalak casts Shield and draws his bow.
3) Gakhnalak moves and readies to shoot Winged Lancer on sight. Blugrta moves out and readies to cast Doom on Liara.

Repeat #4 until contact is made. Don't go into the central square: stay in the alleyways. We're going to move out together, staying close to each other. Gakhnalak should generally be able to break charge lanes; Blugrta may not, but try. She can run if it would ever be helpful (no Dex anyway).

Now, I need multiple strategies, depending on how Liara chooses to proceed.

Flying high, staying out of reach
Blurgta will cast Command (fall) on Liara. If that succeeds, Gakhnalak will close to melee with Liara ASAP: draw guisarme, close, and drop bow. If there's a standard action left after closing, use it to ready to trip on Liara standing. Blugrta will use Touch of Madness against the most convenient target, then cast Divine Favor and close to melee with Liara.

If the Command fails, we'll focus on taking Winged Lancer down. Gakhnalak will shoot and draw a scroll of Reduce Person, then drop his bow and cast Reduce Person, then retrieve his bow and fire it again. Blugrta will cast Spiritual Weapon, then Divine Favor, then use her crossbow.

Staying low, but still out of reach
Same as above, but without Command.

Closes for melee
Again, try to avoid a charge lane as much as possible. If Doom worked, Blugrta will cast Hold Person on Liara (then CdG if possible), followed by Touch of Madness on her if it fails or wears off. If Doom failed, Blugrta will cast Spiritual Weapon on Winged Lancer, followed by Touch of Madness on it. Either way, she then goes to melee. Gakhnalak will attack Winged Lancer unless Liara is held or dazed, in which case he'll CdG or trip her while the effect lasts. If she's damaged by the time any such effects wear off, attacks will continue to be against her; if not, focus on Winged Lancer instead. Gak will use his heavy flail unless Liara is using her sword or it would provoke an AoO to do so, in which case he'll use his guisarme.

In melee, Winged Lancer down
Gakhnalak will rage and trip Liara; as before, he'll use his flail if she's using her lance, and his guisarme if she's using her sword, although you shouldn't drop weapons unnecessarily. If she counter-trips successfully, drop the weapon as long as the other one is still left. Blugrta will melee as well.

Winged lancer down, but Liara still at range (e.g. on rooftop)
Go away. Get out of LOS and get some distance, and come back into sight as far away as I can get and still have LOS. I have more arrows and do more damage than he does, and I have a cohort (hopefully), so a battle of the 20's should go in my favor. Exception: if Blugrta is down, a battle of the 20's won't work against a CLW wand. In this case, climb the building and proceed to melee tactics.

Other contingencies/reminders
- Healing: Blugrta will heal generously. Unless there's an instruction to cast something else, she'll heal whoever's being most heavily attacked. She'll try her best to keep us both within 4 HP of max with her CLW wand. If she drops to 10 HP or less, she'll cast Sanctuary before resuming/beginning healing.
- Enfeebled: Not much I can do about this, except don't use Reduce Person if it means my attack bonus with my bow will actually go down. If I've taken a -6 penalty to Str, forget trying to trip, just go for damage.
- Technically, we all get Hide checks all the time due to the poor lighting. Of course, none of us have Hide worth spit, and we won't be trying (although Gakhnalak will often be moving at half speed to Blugrta can keep up). If it matters, remember that we both have Darkvision.
- If a dorje comes out, sunder it.
- Obscuring Mist: Judgment call as to whether I'm doing well at that point. If not, take advantage of the break to heal up with Blugrta's CLW wand. If I am doing well, or if Blugrta is down, press the attack. I'll need to use the flail here.
- If Liara withdraws and I get an AoO, go for the trip. Even if my other contingencies say not to trip, do it anyway.

That's about it. If I can manage to avoid a charge (reminder yet again: do not leave a charge lane at the end of my turn if it is at all possible), I have a fair chance. Thanks for the run, and good luck.Tactics for lady liara

Hallo and TY for pitlording

Lady liara vs the Big orc – ROUND 2!

general notes

1)always attempt to negate hits on winged lancer with mounted combat and do ride for cover.
2)always do spirited charge/ride by attacks if possible
3)please remember +1 Attack from height.
4)winged lancer will defend me if iam attacked even without being ordered 2.

setup and fight

start mounted on winged lancer closest to middle holding dorja of vigor

R1- Bull strength from memory – double move towards middle on winged lancer
R2- shield of faith from memory – double move to middle on winged lancer
R3- Vigor from dorja, put it away, double move to middle on winged lancer – Get to max height (or get to max height in next round)
R4- take out wand of shield and use it
R5-thicken skin from powerstone
R6-offensive precog from powerstone
R7- defensive precog from powerstone (ml2) –
R8-take out lance.

While buffing assuming I got to the air (and I should) expet shooting arrows at me they cant do much about me being up there – make sure to avoid range of the hold person (140) and break LOS of spiritual wapon if it appears – after buffs i am ready to rock – heal winged lancer with CLW from wand if needed if he got hurt by buffing.

Afterwards I want to maneuver to where it should be possible t o do a spirited charge with Lance from the air on the Cohort – now since the city has height and I have reach – as long as I start the charge from max height (or close to it) I should be able to get him with a charge since I can charge diagnolly and when I move down I move at double speed – anyway a spirited charge if hits kills the cohot with minimum damage so – DON’T do psioninc weapon, if possible obviously do ride by attack.

Afterwards – do ROE wand on grak, then get away to do another spirited charge from air or ground (use psioninc weapon on first strike) – if I cant do spirited charge do move+attack use psioninc weapon on first strike – if I cant do spirited charges switch to greatsword and have winged lancer attack also.

EXEPTION – if before initial charge (on grak) or any time after that I see mirror images coming up use wand of shield to get rid of them – it wont hurt grak most likely due to shield but it will destroy images.

contingencies
1)rebuff with vigor/shield from dorja/wand as needed, SOF from scroll as needed, defensive precog, offensive precog as needed from powerstone – don’t bother rebuffing if I can win probably with 1 or 2 more attacks.

2)if grak is enlraged when I see him – I have to assume he'ss going for grapple or trip tactics then it will have to go slow – switch to plan B – take out prescience offensive powerstone and use it, take out longbow and true strike scroll – do 2 true strike shots on cohort then kill him with wand of MM, afterwards use invisibility scroll on self (I hope he wont use the see invisibility he has) then do spirited charge on Grak.

3)if he manage to trip me – if I haven’t used ROE use it- then take total defense and get up – since at this point it's unlikely I can avoid him switch to greatsword – get in close and hack at him – have winged lancer attack also obviously.

4)5 foot/cast defensivly etc etc.

5)regain focus when needed using move action if I can avoid AOA from it.

6)if wingled lancer dies fairly early use Exp retreat scrolls, kill the cohort using tactics from Above and add a spiritual weapon to it - then use true strike scrolls (all of them if needed) then longbow to knock off grak HP then get into melee and hack at him.

7)if I get grappled use wand of ROE on grak if not used before or it had a weak affect (1-2) then use Grip of iron and grapple for dmg using armor spikes ( iahve use uses out of Grip so 4 rounds).

8)after cohort is dead feel free if needed to break contact and heal up if I can avoid him safely – don’t bother if need 1 or so more hits to kill him.

9)use reckless offense if he's going for sunders or disarms OR Grapple or any attacks on winged lancer.

That's about it and this is easier then last week due to city but harder since I have less light and MWB knows all my tricks now.

Anyone feels like taking Grak Vs lady liara?
Vathelokai

08-18-07, 12:58 PM
Before I get too far on Chameleon's fight, can someone tell me how the movesilent/snipeing issue resolved? Do bow's make sound now?
Salrantol

08-18-07, 02:51 PM
Because in round 9 he is 50ft away from you and Energy Retort has a range of close so 25ft +5ft/2 levels so for a level 5 manifester the range of the power is 35ft so it falls short 15ft of hitting the Azer.Sure, use the rules against me....

;)
Sjiggie

08-18-07, 03:04 PM
Like you needed it against those 11hp can't do nothing critters ;)
Salrantol

08-18-07, 03:13 PM
True, but if it had been the 3 bugbear zombies, I would've needed all the help I can get. 126 hp is a lot to eat through at level 5.
lonewolf

08-18-07, 05:38 PM
rerun of Elrick vs Unbodied is up. Result as expected.
Salrantol

08-18-07, 06:04 PM
@Rauul: Well, I was spot-on on the monster other than the last one being half-celestial and this one being half-fiend. I feel bad for you--at least I only equipped it with masterwork morningstars.
MindWandererB

08-18-07, 06:46 PM
Before I get too far on Chameleon's fight, can someone tell me how the movesilent/snipeing issue resolved? Do bow's make sound now?
MS check at -20.
MindWandererB

08-18-07, 06:51 PM
rerun of Elrick vs Unbodied is up. Result as expected.
I don't follow--why didn't the Unbodied use their ego whips this time? You also need to track the Unbodied's PP--as near as I can tell, they used only 20 when they have 21, so they can at least try Mind Thrust.
Rauul

08-18-07, 07:41 PM
@Rauul: Well, I was spot-on on the monster other than the last one being half-celestial and this one being half-fiend. I feel bad for you--at least I only equipped it with masterwork morningstars.

Oh i expected it... What i hate is that it's level adjustment is +9 (thats 1 level above my ECL 8) not counting it's template package...

I am hoping that the Centaur can do some damage.. and since all mine move faster than it does.. we can keep it at range... and the dice gods will like me..

Edit>> still think i should of gotten 2 headed giant Outsider with wings... Pfffttt
Rauul

08-19-07, 07:55 AM
@Temper10,TelinArtho reply sent.. good luck
templer10

08-19-07, 02:12 PM
Corruptor vs half fiend Ettin is done and here (http://forums.gleemax.com/showpost.php?p=13461954&postcount=1230) - SR is a pain in the bu...
templer10

08-19-07, 03:12 PM
Slade vs Hobgoblin fighter 4 (http://forums.gleemax.com/showpost.php?p=13471776&postcount=1231) - nothing 2 unexpected.
Zevox

08-19-07, 05:11 PM
Okay, I've edited the Kykal vs Ryer fight. The shield did make two of Kykal's old shots missed, as NiQil said, but since the first shot she rolled thereafter did enough damage to bring Ryer to 0 hp, there was no change to the fight save in how many arrows each used (and of course Ryer's one used spell).

Zevox
Rauul

08-19-07, 05:57 PM
Corruptor vs half fiend Ettin is done and here (http://forums.gleemax.com/showpost.php?p=13461954&postcount=1230) - SR is a pain in the bu...

I have 1 arguement... Spectral hand only returns AFTER the spell is Delivered.. chill touch isn't fully delivered till after 1 attack per level (8 attacks from corrupter before it returns for a new spell)

The hand cannot flank targets like a creature can. After it delivers a spell, or if the hand goes beyond the spell range, goes out of your sight, the hand returns to you and hovers.
templer10

08-19-07, 06:20 PM
I have 1 arguement... Spectral hand only returns AFTER the spell is Delivered.. chill touch isn't fully delivered till after 1 attack per level (8 attacks from corrupter before it returns for a new spell)

as far as i read it - it returns after delivering the spell - you channeled chille touch- it returns nothing 2 complicated - but even f it wasnt tour invisibly runs out ar round 10 anyway so you are dead 2 rounds after that no matter what and 2 more rounds with 1d6/round (tops) wont make a bit of diffrence.

p.s. - you cant lose LOS to the hand or it returns so you cant move 2 much eve if your interpritation is right.

p.s.s your interpritation will likely cost you gravedigger also.
Sjiggie

08-19-07, 07:03 PM
Slade vs Hobgoblin fighter 4 (http://forums.gleemax.com/showpost.php?p=13471776&postcount=1231) - nothing 2 unexpected.
Thanks for the run Templer was a lucky monster roll for Slade:)

Now I get to level him to Ecl 5 :D
Rauul

08-20-07, 12:24 AM
as far as i read it - it returns after delivering the spell - you channeled chille touch- it returns nothing 2 complicated - but even f it wasnt tour invisibly runs out ar round 10 anyway so you are dead 2 rounds after that no matter what and 2 more rounds with 1d6/round (tops) wont make a bit of diffrence.

p.s. - you cant lose LOS to the hand or it returns so you cant move 2 much eve if your interpritation is right.

p.s.s your interpritation will likely cost you gravedigger also.

Chill touch is Delivered after 8 touches..not every one... and is only delivered when it touchs a target..

Really getting upset with a character with 60 movement and a spell that delivers touch attacks at 180ft getting into melee within 10 rds while invis..

didn't really understand the dice roller but did you give the Yeth hound skeletons their DR 10/Silver vs none silver weapons?
Vathelokai

08-20-07, 01:05 AM
First 20 rounds of Chameleon vs Barbazu army is up. Still chugging along...
templer10

08-20-07, 01:38 AM
Chill touch is Delivered after 8 touches..not every one... and is only delivered when it touchs a target..

Really getting upset with a character with 60 movement and a spell that delivers touch attacks at 180ft getting into melee within 10 rds while invis..

didn't really understand the dice roller but did you give the Yeth hound skeletons their DR 10/Silver vs none silver weapons?

didnt see teh dr10/silver so ill check it out - 60 move dont help you much if you need to move then cast(or activate teh hand) and the other guy has 55 feet move, Reach and he can charge...

also you are also forgetting that hand can deliver whitin 180 feet ONLY if you have LOS - if you dont have LOS it cant deliver.
hogarth

08-20-07, 06:40 AM
didn't really understand the dice roller but did you give the Yeth hound skeletons their DR 10/Silver vs none silver weapons?
Skeletons lose any special qualities they once might have had (like DR).
Vathelokai

08-20-07, 08:32 AM
Skeletons lose any special qualities they once might have had (like DR).

Correct; but they do gain DR 5/bludgeoning.
templer10

08-20-07, 09:05 AM
Correct; but they do gain DR 5/bludgeoning.

That i DID account for.
TelinArtho

08-20-07, 10:01 AM
That i DID account for.

But you shouldn't have - a morningstar deals bludgeoning damage.
Sjiggie

08-20-07, 10:18 AM
@ Rauul any news on the fights you're running? I'm just curious how far you are and I want to level Xanavar (he does win or lose)

-Sjiggie
templer10

08-20-07, 11:22 AM
But you shouldn't have - a morningstar deals bludgeoning damage.

sigh- that 's what i get for running fights when 2 tired- doesnt make a bit of diffrence then - ettin kills the undead 1 rounsd quicker maybe.
TelinArtho

08-20-07, 12:15 PM
Kargoth Dal'Gorash(namfrawd) vs Eámanë Oronrá (Eamane) is up.

@namfrawd - you've got a prison post coming for your speed error and an error on the potions of enlarge person.
templer10

08-20-07, 02:46 PM
Yakov vs Vivi is done (http://forums.gleemax.com/showpost.php?p=13482811&postcount=1233) - never seen so many 1's...
Eamane

08-20-07, 03:24 PM
Kargoth Dal'Gorash(namfrawd) vs Eámanë Oronrá (Eamane) is up.

@namfrawd - you've got a prison post coming for your speed error and an error on the potions of enlarge person.

Well, not much I can do about his great reflex saves and my low damage rolls.

The standing up to provoke AoOs seems... pointless. If dorjes/wand never provoke AoOs, I should have just zapped him from the ground. Hell, I'd probably get a bonus for doing so. While I never said 'stand up'... the 5-steps are only for avoiding AoOs. No point in provoking an AoO to avoid an AoO... especially when you don't provoke an AoO in the first place! -_-

@namfrawd: Yeah, a masterwork breastplate is pretty much... horrible choice at this ECL. A mithril breastplate is much better, but much more expensive. Your best call would probably be to 'downgrade' to a mithril chain shirt.

p.s; Thank you Telin for being the first pitlord to get my Earn Money amount correct!
TelinArtho

08-20-07, 03:35 PM
Well, not much I can do about his great reflex saves and my low damage rolls.

The standing up to provoke AoOs seems... pointless. If dorjes/wand never provoke AoOs, I should have just zapped him from the ground. Hell, I'd probably get a bonus for doing so. While I never said 'stand up'... the 5-steps are only for avoiding AoOs. No point in provoking an AoO to avoid an AoO... especially when you don't provoke an AoO in the first place! -_-

@namfrawd: Yeah, a masterwork breastplate is pretty much... horrible choice at this ECL. A mithril breastplate is much better, but much more expensive. Your best call would probably be to 'downgrade' to a mithril chain shirt.

p.s; Thank you Telin for being the first pitlord to get my Earn Money amount correct!

My suggestion - if you want to stay prone when being tripped by an opponent (not a far stretch to predict since he has improved trip), I would certainly include that in your tactics. Your tactics ask to stay away as much as possible - staying prone certainly does not achieve that goal.

I understand that the wording is to avoid AoO and the standing does provoke them - but this is just one of those things you should mention in your tactics, because it is not the SOP that I see around here.
Eamane

08-20-07, 03:41 PM
My suggestion - if you want to stay prone when being tripped by an opponent (not a far stretch to predict since he has improved trip), I would certainly include that in your tactics. Your tactics ask to stay away as much as possible - staying prone certainly does not achieve that goal.

I understand that the wording is to avoid AoO and the standing does provoke them - but this is just one of those things you should mention in your tactics, because it is not the SOP that I see around here.

My tactics ask to stay away when I'm blasting him with energy missiles. Then I switch into a completely different section of tactics!

After that, I switch to assumption that I will be close; hence the use of energy rays at all and the mention of mind-thrusting him when he's close/if I'm grappled, etc. And in none of those tactics do I state a desire to move away from him. It's pointless; and this case, highly disadvantageous.

Standing up (giving him 2 attacks per round when I don't have to) seems very poor in that situation, favoring the melee even. It makes sense for someone using a bow or casting spells with a low concentration check... but I'm not doing either of those.

IMHO, for wands, this should be SOP. (Until ranged touch attack spells from wands provoke AoOs anyways, which is what I think they should do, but they dont))
hogarth

08-20-07, 03:46 PM
IMHO, for wands, this should be SOP. (Until ranged touch attack spells from wands provoke AoOs anyways, which is what I think they should do, but they dont))
One thing that I've been trying to do is to keep a boilerplate list of tactics that are "common sense" to me, but that haven't been obvious to pitlords in the past. For instance, if I have a gladiator or an ally who isn't performing any action in particular, they should be either (a) trying to move to cover or (b) fighting defensively/taking the total defense action or (c) actively listening/spotting (rather than just wasting an action). Stuff like that.
TelinArtho

08-20-07, 04:01 PM
My tactics ask to stay away when I'm blasting him with energy missiles. Then I switch into a completely different section of tactics!

After that, I switch to assumption that I will be close; hence the use of energy rays at all and the mention of mind-thrusting him when he's close/if I'm grappled, etc. And in none of those tactics do I state a desire to move away from him. It's pointless; and this case, highly disadvantageous.

Standing up (giving him 2 attacks per round when I don't have to) seems very poor in that situation, favoring the melee even. It makes sense for someone using a bow or casting spells with a low concentration check... but I'm not doing either of those.

IMHO, for wands, this should be SOP. (Until ranged touch attack spells from wands provoke AoOs anyways, which is what I think they should do, but they dont))

Well - I can't say much about what "should be" or "should not be" SOP. In all tactics I write, I try to account for some of the basic combat situations - what to do when grappled, tripped, disarmed, sundered, based (if a caster), etc).

What you see above is a "simple" situation - because it is obvious about what is better and what is not.

What about casting defensively or suffering an AoO from the opponent when threatened and unable to take a 5ft step to avoid an AoO? How high does the concentration skill need to be to make casting defensively the standard? Or how high does the caster's AC need to be to make the AoO not important?

What I'm trying to say is that this is very much dependant on the character in question. While it might seem like a simple solution for all cases, what you are saying is a solution for a specific character.

For what it is worth - I usually make my own characters stand because getting retripped is more effort than being attacked while prone usually (and in my opinion). Just laying there on the ground makes it too easy on the opponent.
Eamane

08-20-07, 04:24 PM
Well - I can't say much about what "should be" or "should not be" SOP. In all tactics I write, I try to account for some of the basic combat situations - what to do when grappled, tripped, disarmed, sundered, based (if a caster), etc).

What you see above is a "simple" situation - because it is obvious about what is better and what is not.

What about casting defensively or suffering an AoO from the opponent when threatened and unable to take a 5ft step to avoid an AoO? How high does the concentration skill need to be to make casting defensively the standard? Or how high does the caster's AC need to be to make the AoO not important?

What I'm trying to say is that this is very much dependant on the character in question. While it might seem like a simple solution for all cases, what you are saying is a solution for a specific character.

For what it is worth - I usually make my own characters stand because getting retripped is more effort than being attacked while prone usually (and in my opinion). Just laying there on the ground makes it too easy on the opponent.

Well yeah. Thats my point. In this case it is obvious which is the better course of action. As I said, if I was doing something that provokes an AoO, it may or may not have been the best thing to do and I wouldn't argue it as I didn't include tactics for it. But here, in this case, in this fight, it is clearly pointless for my character to do that. It only gives my opponent an advantage and does absolutely nothing for me. Plus, I didn't ask to do it.

The only possible advantage of being on my feet, that of having a higher AC, is negated by the fact that the AoO is against my lower AC! So yeah. I guess in the long run this fight isn't very important (though atm, it's the difference between leveling up or not), but I still feel my request to change those actions is reasonable.
TelinArtho

08-20-07, 04:39 PM
Valen Sky (hirumajoe) vs Elite Phrenic Lammasu (Unknown Monster) is up.

@Eamane - unfortunately, I have an issue with editing the fight. If I had run the fight as you want now originally, and that fight had been decided on the fact that I kept you prone (lets say he made some hits that would've been negated by standing) - then it allows you to "give yourself another chance" by altering something which "seems" to be in the tactics.

I have a big problem with editing fights for this kind of thing (and I say as much in my profile). Rules errors I never have a problem editing for, for something like this though - I certainly do.
lonewolf

08-20-07, 04:58 PM
Some stuff came up and I am unable to run Lord Lorian vs 3 Half celestial Gibbering mouthers in time. If noone picks it up I will do late but hopefully still in time for pairings.

Hey and thanks for pitlording

[General notes

1)always ride for cover.
2)please don’t forget my political career of +29%
3)always hide displayes – I can auto succeed on level 1-3 powers.
4)wing has 90 land sped due to horseshoes of speed
5)note that crystal shards despite being called pirecing damage still does it's normal dmg since it's a power effect and not subject to DR.

setup

Start mounted on wing with dorja of defensive precog in hand

R1-defensive precog from dorja for +2 AC/Saves, put it away – double move on wing (180) to center
R2-energy adaptation (acid) from memory- get to middle starts to fly get to max height if I can.
R3+ I should be getting to max height on wing – from then on the mouters – EVEN flying simply never can ever get in range of the Gibbering (60) or the Acid (30) since they have flight speed 20 VS my pegasus's 120 so simply kill them

Then - If the mouters are coming to my height (which should be max) or close to it – which they probably should since they are essentially melee creatures – instead of energy missile while still keeping the hell away from them do Enlarged Telekinetic maneuver for grapple on each of them in turn.(380 range) – then use grapple (+14 for me vs +5 for them) to move the grapple beyond 50 feet – they will then get zapped by the epic wizards and lose- repeat for all mothers or until they figure out etting high is stupid – iust do 9 pps energy missile (fire) for 9d6+6 (DC 23 reflex half) +9 ML vs SR 14 until they die- I prefer of course to use on more then 1 target.

If iam out of PPS and they STILL aren’t dead (a bit unlikely but possible) take out dorja of enlarged crystal shard (range 65) – we will do this I will ready action crystal shard + psioninc shot when in 65 range, Wing will ready action (ill justtell him since he's intelligent) to do a move action away at 64 feet (so essentially I shoot then wing takes me away from range of the gibbering) – redo crystal shards + psioninc shots until dead.

contingencies

1)i really don’t see any way for them to get even into range of the gibbering so it shouldn’t be a factor But if they do and Wing starts to act weird Get to the Ground – if needed use psioninc levitate powerstone to do it – then use my own feet to get away – double move if needed iam still faster –if I have 2 use skate powerstone to stay away. If wing regains control and is alive get back on him.

2)if wing somehow dies use the avoidance tactics from above and kill them using energy missiles then crystal shards + psioninc shots – But still don’t get anywhere close to melee range.
3)if I somehow get blinded use sysanthete powerstone, if wing gets blinded direct him how to fly.

4)if I somehow get grabbed/grappled/ground manipulated use freedom of movement to break free.

5)regain focus on free move actions.

That's about it and I really don’t see how I can lose this.
Eamane

08-20-07, 07:55 PM
@TelinArtho
Well, I can respect your feelings on the matter. So I'll drop the matter for that reason.
Zevox

08-20-07, 09:45 PM
Rubicanti vs Antalya. No surprises.

Zevox
Vathelokai

08-21-07, 12:23 AM
Rubicanti vs Antalya. No surprises.

Zevox

Not seeing anything wrong here.
Thanks for the run.
TheMagister

08-21-07, 12:51 AM
Not seeing anything wrong here.
Thanks for the run.

Not that I'm expecting a change in the result, but: Rubicanti has a MUCH higher to-hit than +10 (where did you get that number, anyhow?).

+11 (base) + 2(off.precog) = +13, and that's just with the buffs you gave him (which weren't what were specified in his default-spend-500gp-a-match-tactics, now that I mention it, but I'm not really complaining). Only ONE complaint: where's offensive prescience? It's critical in this fight. Those +2s really add up.

Second, Rubi can quickdraw dorje, activate, touch, and stow all in one round. No opportunity to disarm. This is specifically mentioned in defaults. Round 7 should have no disarm attempt in it, because the dorje should be put away because Rubi didn't have to move.

Third, the Hammer charge lasts for 3 rounds. If the first successful touch breaks SR, then all of 'em do. Antalya's disarm attempts provoke AoOs. If Rubi hits with a hammer touch, the disarm attempt auto-fails. Rubi hits Antalya on a 5 or better with hammer touch.

If she's willing to stand and trade, Rubi's got a shot. It's a long one (vs. the healing wand), but it's a shot.

TM
Vathelokai

08-21-07, 01:41 AM
@lonewolf: didn't have time to work on the Chameleon fight today. Unless plans change, I'll have all evening tomorrow (tuesday) to work on it.
Eamane

08-21-07, 01:47 AM
Ralein vs Gortek is up here (http://forums.gleemax.com/showpost.php?p=13456391&postcount=1227).

My apologizes for the slowness, I meant to have it up yesterday.
templer10

08-21-07, 05:49 AM
Some stuff came up and I am unable to run Lord Lorian vs 3 Half celestial Gibbering mouthers in time. If noone picks it up I will do late but hopefully still in time for pairings.

Hey and thanks for pitlording

[General notes

1)always ride for cover.
2)please don’t forget my political career of +29%
3)always hide displayes – I can auto succeed on level 1-3 powers.
4)wing has 90 land sped due to horseshoes of speed
5)note that crystal shards despite being called pirecing damage still does it's normal dmg since it's a power effect and not subject to DR.

setup

Start mounted on wing with dorja of defensive precog in hand

R1-defensive precog from dorja for +2 AC/Saves, put it away – double move on wing (180) to center
R2-energy adaptation (acid) from memory- get to middle starts to fly get to max height if I can.
R3+ I should be getting to max height on wing – from then on the mouters – EVEN flying simply never can ever get in range of the Gibbering (60) or the Acid (30) since they have flight speed 20 VS my pegasus's 120 so simply kill them

Then - If the mouters are coming to my height (which should be max) or close to it – which they probably should since they are essentially melee creatures – instead of energy missile while still keeping the hell away from them do Enlarged Telekinetic maneuver for grapple on each of them in turn.(380 range) – then use grapple (+14 for me vs +5 for them) to move the grapple beyond 50 feet – they will then get zapped by the epic wizards and lose- repeat for all mothers or until they figure out etting high is stupid – iust do 9 pps energy missile (fire) for 9d6+6 (DC 23 reflex half) +9 ML vs SR 14 until they die- I prefer of course to use on more then 1 target.

If iam out of PPS and they STILL aren’t dead (a bit unlikely but possible) take out dorja of enlarged crystal shard (range 65) – we will do this I will ready action crystal shard + psioninc shot when in 65 range, Wing will ready action (ill justtell him since he's intelligent) to do a move action away at 64 feet (so essentially I shoot then wing takes me away from range of the gibbering) – redo crystal shards + psioninc shots until dead.

contingencies

1)i really don’t see any way for them to get even into range of the gibbering so it shouldn’t be a factor But if they do and Wing starts to act weird Get to the Ground – if needed use psioninc levitate powerstone to do it – then use my own feet to get away – double move if needed iam still faster –if I have 2 use skate powerstone to stay away. If wing regains control and is alive get back on him.

2)if wing somehow dies use the avoidance tactics from above and kill them using energy missiles then crystal shards + psioninc shots – But still don’t get anywhere close to melee range.
3)if I somehow get blinded use sysanthete powerstone, if wing gets blinded direct him how to fly.

4)if I somehow get grabbed/grappled/ground manipulated use freedom of movement to break free.

5)regain focus on free move actions.

That's about it and I really don’t see how I can lose this.


Bump and Also Can someone take the Lady liara vs grakshak that TM said he cant run? the tactics are posted earlier in the thread.

p.s. the Lord lorian fight at least is simple to run as i really dont see Lorian losing with 120 speed vs 20.... and iam leveling after fight so....
Callix

08-21-07, 06:34 AM
I'm going to have to bump Rennae Longhollow vs Xanaver Valassar. I understand TheMagister had to pull out, but Rennae is intercepting a Denth attack next week, so having the fight held over might not be a good idea.
hogarth

08-21-07, 06:47 AM
Second, Rubi can quickdraw dorje, activate, touch, and stow all in one round. No opportunity to disarm.
Note that sheathing an item provokes an Attack of Opportunity, though. Wouldn't that give a disarm opportunity?
Zevox

08-21-07, 07:33 AM
Not that I'm expecting a change in the result, but: Rubicanti has a MUCH higher to-hit than +10 (where did you get that number, anyhow?).

+11 (base) + 2(off.precog) = +13, and that's just with the buffs you gave him (which weren't what were specified in his default-spend-500gp-a-match-tactics, now that I mention it, but I'm not really complaining). Only ONE complaint: where's offensive prescience? It's critical in this fight. Those +2s really add up.
I got +10 because I don't think that your weapon focus applies when doing simple touch attacks instead of attacking with an unarmed strike. I may be wrong, but its irrelevant due to the offensive precog I missed anyway. That does get you some extra time, since that last AoO to stop the disarm just hits because of it.

Edit: Oh, as for offensive prescience, since Antayla showed up early in your buff cycle, I decided to go engage her without taking the time to put up all your buffs while getting shot at and entagled. Sorry, but without actual tactics, I'm not going to change that.

Second, Rubi can quickdraw dorje, activate, touch, and stow all in one round. No opportunity to disarm. This is specifically mentioned in defaults. Round 7 should have no disarm attempt in it, because the dorje should be put away because Rubi didn't have to move.
Bah, missed that. But you're mistaken on one thing: there will be an opportunity to disarm, because stowing the dorje draws an AoO. So that still happens, one way or the other, and when it does, you lose the dorje, and the result ends up the same.

Third, the Hammer charge lasts for 3 rounds. If the first successful touch breaks SR, then all of 'em do. Antalya's disarm attempts provoke AoOs. If Rubi hits with a hammer touch, the disarm attempt auto-fails. Rubi hits Antalya on a 5 or better with hammer touch.
I'm quite well aware of that buddy - notice how I marked each hammer as lasting 3 rounds, and how the first one failed to pierce SR, hence I re-manifested it one round later.

I'll see about editing it this evening. Gotta work most of the day unfortunately.

Zevox
Hirumajoe

08-21-07, 07:57 AM
Valen Sky (hirumajoe) vs Elite Phrenic Lammasu (Unknown Monster) is up.


Thanks for the run!
Couple errors, which I think are fight changing if my interpretation is correct. (It may not be.) The statue is only in the central 4 squares of the map. Therefore, Valen should be at 15,16,3 not 15,17,3. There's officially a safe path around the statue 1 square wide.

This means, in order to reach him with 10' reach, the Lammasu *has* to be over the lava. Thats the only reason I had him climb the statue, so that he was in the central 4 spots. Edit: Nevermind, I now see your comment on not falling due to Entangle. I could have sworn fliers with wings, when entangled couldn't fly anymore... Given the fact that Tanglefoot bags have an explicit section regarding it, your interpretation must be correct. Now I know.

Although, you can't charge while entangled. Since Lemmi only has a 5' reach, and he would have been 10' away when the entangling ectoplasm triggered, he shouldn't have gotten the first pounce off I think. Also there should be concentration checks of 15 + spell level while entangled.

Secondly, I think you didn't realize Valen has Hide in Plain sight.. He should get at least some Hide/MS rolls. After the initial move action (or heck, during the pre-buff rounds - although I'm not sure if thats valid or not) he should be hidden, because he has Hide in Plain Sight. Given his +34 Hide check with Chameleon vs a +15 Spot, he should have good odds (not auto though) to be hidden, even when moving at full speed. Which might prevent an AoO here and there.

However, in the interests of preserving Pitlord time (and sanity), I'm willing to accept the fight as is. His backup tactics might have kicked in (i.e. move and hide/ full fire/move and hide/full fire) after it became obvious the Lammasu wasn't going to fall in, but I have no clue if it would have been sufficient against that AC, and it'd be a pain in the neck to run.

Edit: Really sad part of it all is with Knowledge: Psionics 1 Rank, I could have won that fight (By knowing what I was up against). Triple Max Crystal Shards would have been good odds to hit with 21d6 = 73.5 average damage. Or a full 7pp dispel psionics. Ah well, next level I guess I'll grab that 1 rank.
Rauul

08-21-07, 08:25 AM
Ralein vs Gortek is up here (http://forums.gleemax.com/showpost.php?p=13456391&postcount=1227).

My apologizes for the slowness, I meant to have it up yesterday.

I like what you said about Gortek.. but he isn't taking any more ranger levels.. all barbarian till Horizen walker.. then no more being tired after raging.... (maybe a level of Psywarrior and a level of Slayer for the Chaotic Outsiders who are psi active)
Rauul

08-21-07, 08:28 AM
@ Rauul any news on the fights you're running? I'm just curious how far you are and I want to level Xanavar (he does win or lose)

-Sjiggie

I have Physical Therapy at 11am, and a Dr appointment to change my meds at Noon.. Since for some reason i have been sicker than hell all week..

So i will finished them up when i get home.. all 3.. So should be done before deadline I hope
Hirumajoe

08-21-07, 10:31 AM
Oh, one last edit for the Valen fight. He should have used 14 pp as the fight stands (3pp for Chameleon, 3pp for Animal Affinity - Dex, 3 pp for Entangling Ectoplasm (Large), and 5 pp for touchsight). Although arguably he could have waited out the improved invisibility while hiding himself, but I think your improvisation (touch sight) was the way to go.
TelinArtho

08-21-07, 10:37 AM
Waiting it out would've been an option if he knew he was up against something that wasn't naturally invisible.

Plus - if you allow it to attack you for the first 14 rounds without any kind of defense against it - you might as well have just given up...

I'll edit the PP.
Hirumajoe

08-21-07, 10:44 AM
Waiting it out would've been an option if he knew he was up against something that wasn't naturally invisible.

Plus - if you allow it to attack you for the first 14 rounds without any kind of defense against it - you might as well have just given up...

I'll edit the PP.

But I thought my defense was Hide in Plain sight (i.e. not being seen). Or am I missing a detection ability that it has and thats why no Hide/MS rolls were made for Valen?
TelinArtho

08-21-07, 10:53 AM
But I thought my defense was Hide in Plain sight (i.e. not being seen). Or am I missing a detection ability that it has and thats why no Hide/MS rolls were made for Valen?

Mentioning that in your tactics surely would've helped a fair amount - yes.

However, it does have daylight - so it could very easily remove the shadows to make it a moot point anyway.
Hirumajoe

08-21-07, 10:59 AM
Mentioning that in your tactics surely would've helped a fair amount - yes.

However, it does have daylight - so it could very easily remove the shadows to make it a moot point anyway.

Oh, woops. I guess I never explicitly mentioned HIPS. I did indicate to hide with the first move action of the Round by round start, but I didn't say how... Oh well.

Good point on the daylight. A 100' diameter is a rather big spot light. (Yeah I know 60' radius, but less the 10' range of HIPS to its shadow source).

But anyways, as stated earlier, I'll take the fight as it stands. I'm mostly dissecting it for future tactics. I appreciate the run.
TelinArtho

08-21-07, 11:07 AM
I'm going to have to bump Rennae Longhollow vs Xanaver Valassar. I understand TheMagister had to pull out, but Rennae is intercepting a Denth attack next week, so having the fight held over might not be a good idea.

Actually - for guild actions you can be "double booked" - so technically there's not going to be a problem.

I'll see if I can't run the fight though and get some of these holdovers done.

EDIT - wait - that one's not being done by TM and Rauul said he'd be working on his fights later on. I don't think there's a worry about it getting done then.

I'll see if I can't pick up another fight anyway though and help out. I'm still focused on getting the campaign's first encounter done with though...
templer10

08-21-07, 11:27 AM
Actually - for guild actions you can be "double booked" - so technically there's not going to be a problem.

I'll see if I can't run the fight though and get some of these holdovers done.

EDIT - wait - that one's not being done by TM and Rauul said he'd be working on his fights later on. I don't think there's a worry about it getting done then.

I'll see if I can't pick up another fight anyway though and help out. I'm still focused on getting the campaign's first encounter done with though...

There's the fight between Liara and grak that TM said he acnt do and the one Lonewolf siad he Might not be able 2 (lorian vs 3 half celestial giberring mouthers) if you are feeling generous.
lonewolf

08-21-07, 12:42 PM
@templer: Im starting the fight now.
templer10

08-21-07, 12:56 PM
@templer: Im starting the fight now.

cool ty
Rauul

08-21-07, 02:24 PM
Actually - for guild actions you can be "double booked" - so technically there's not going to be a problem.

I'll see if I can't run the fight though and get some of these holdovers done.

EDIT - wait - that one's not being done by TM and Rauul said he'd be working on his fights later on. I don't think there's a worry about it getting done then.

I'll see if I can't pick up another fight anyway though and help out. I'm still focused on getting the campaign's first encounter done with though...

if you wanna pick up the rennea fight.. tactics are up and i won't complain... just got back (running a little late) so will get started ASAP and save that one till you get back to me... new meds make me drowsy.... but will get the fights done somehow..
TelinArtho

08-21-07, 02:28 PM
Yeah - I can pick it up. Now that the first encounter in my campaign is done, I have a little more time to work with. Still would feel better if my quests were moving along more - but that's the way it goes some days.
templer10

08-21-07, 02:41 PM
Shadow vs Tiris is done (http://forums.gleemax.com/showpost.php?p=13495448&postcount=1235).
NiQil

08-21-07, 02:50 PM
Shadow vs Tiris is done (http://forums.gleemax.com/showpost.php?p=13495448&postcount=1235).
Nothing jumping out at me from this side at first blush...thanks for the run. Lots of rolls for so little action.

One thing in the rewards....you still need to add in Tiris' used arrows.
TheMagister

08-21-07, 02:56 PM
Bah, missed that. But you're mistaken on one thing: there will be an opportunity to disarm, because stowing the dorje draws an AoO. So that still happens, one way or the other, and when it does, you lose the dorje, and the result ends up the same.

A simple 5' step before stowing the dorje solves that. Rubi hadn't moved in that round.
lonewolf

08-21-07, 03:19 PM
Lord Lorian vs 3 Halfcelestial Gibbering Mouthers is up. They never had a chance.
TelinArtho

08-21-07, 03:50 PM
Rennae Longhollow (Callix) vs Xanaver Valanthe (Sjiggie) is up.
Rauul

08-21-07, 04:16 PM
Kathren Durrol vs. Balthazar Picsou In the Sewer is done... here (http://forums.gleemax.com/showpost.php?p=13442516&postcount=1221)
Rauul

08-21-07, 04:25 PM
Nothing jumping out at me from this side at first blush...thanks for the run. Lots of rolls for so little action.

One thing in the rewards....you still need to add in Tiris' used arrows.

Will take NiQil's word on the fight... but don't forget Shadows 21% political Influence in awards...
hogarth

08-21-07, 04:35 PM
Kathren Durrol vs. Balthazar Picsou In the Sewer is done... here (http://forums.gleemax.com/showpost.php?p=13442516&postcount=1221)
That was quick! :D
I think Balthazar's rewards should actually be:
500*(1+0.32+0.25/3)=701 xp and
500*(1+0.32+0.25/3)*1.0666666667=748 gp
Rauul

08-21-07, 04:38 PM
That was quick! :D
I think Balthazar's rewards should actually be:
500*(1+0.32+0.25/3)=701 xp and
500*(1+0.32+0.25/3)*1.0666666667=748 gp

fixed awards... (love cut and paste)


Ok doing my denth fight now...
templer10

08-21-07, 05:05 PM
Will take NiQil's word on the fight... but don't forget Shadows 21% political Influence in awards...

Done - and just as a general note - i seriusly Pity anyone who gets Lord lorian next week - 65 PPS to burn in 3rd fight....
Zevox

08-21-07, 05:41 PM
Kathren Durrol vs. Balthazar Picsou In the Sewer is done... here (http://forums.gleemax.com/showpost.php?p=13442516&postcount=1221)
Pretty predictable. Incidentally, about your comment, a six round buff cycle isn't bad for the sewers - anyone who doesn't have an unusually high speed or incorporeality won't find you before then in that map, and those with a normal speed who move out immediately will usually take at least that long finding you if you don't leave your start box. And certainly if Balthazar had decided to use that Griffon statue, Kathren would've needed the AC.

Anyway, thanks for the run, I'm good with it. And I now pity Kathren's next foe - she has almost literally all of her spells next fight (since one of her pearls will restore the grasp spell she used here, the only thing missing will be a light cantrip).

Zevox
Zevox

08-21-07, 10:40 PM
A simple 5' step before stowing the dorje solves that. Rubi hadn't moved in that round.
*sigh* Heres the thing TM: yes, that would work, if not necessarily give you a chance at the win, but theres a big problem here. First, this is an after-the-fact suggestion, which is rarely something I want to include in a fight. Second, you submitted no tactics, so I had to run things off your default ones, and that is most definitely not in them. And third, I really don't want to throw in something like that which screws a big part of your opponent's tactics over given the first two - feels far too much like you'd be getting a benefit for not sending in tactics for my liking.

I'm sorry buddy - if you had submitted tactics this would be quite different, but with things as they are, I just can't do it. I'll edit it for the offensive precog issue, but unless you get luck on those AoOs and SR checks, the disarm will still end things.

Zevox
Rauul

08-21-07, 11:10 PM
Valanthe Valassar vs Denthian Salamander is done (http://forums.gleemax.com/showpost.php?p=13452727&postcount=1225)... Telin the Poor Salamander needed the sewers!!!!
Zevox

08-21-07, 11:24 PM
*sigh* Heres the thing TM: yes, that would work, if not necessarily give you a chance at the win, but theres a big problem here. First, this is an after-the-fact suggestion, which is rarely something I want to include in a fight. Second, you submitted no tactics, so I had to run things off your default ones, and that is most definitely not in them. And third, I really don't want to throw in something like that which screws a big part of your opponent's tactics over given the first two - feels far too much like you'd be getting a benefit for not sending in tactics for my liking.

I'm sorry buddy - if you had submitted tactics this would be quite different, but with things as they are, I just can't do it. I'll edit it for the offensive precog issue, but unless you get luck on those AoOs and SR checks, the disarm will still end things.

Zevox
Ironically, thanks to an aspect of Antalya's tactics I didn't notice earlier (tumbling away when she heals), this didn't even end up mattering. Edited result is up. Basically, it cost Rubi an extra hammer charge, and Antalya two CMW charges.

Zevox
Vathelokai

08-22-07, 01:25 AM
184d20 + 69d6 = {The Chameleon vs the Half-Dragon Barbazu Army} is done.

Could someone do me a favor and count up the arrows? :nonono:
lonewolf

08-22-07, 06:52 AM
@Vath: Thanks for running. Could you add the rewards please asap? I still have to level The Chameleon up after editing the result in...
mucki

08-22-07, 06:54 AM
I count 18 snipes. and 9 arrows recovered:
18d2=27 (http://www.hwx.it/wizards.com/dice.php?sid=1848#73774)
TheMagister

08-22-07, 06:57 AM
*sigh* Heres the thing TM: yes, that would work, if not necessarily give you a chance at the win, but theres a big problem here. First, this is an after-the-fact suggestion, which is rarely something I want to include in a fight. Second, you submitted no tactics, so I had to run things off your default ones, and that is most definitely not in them. And third, I really don't want to throw in something like that which screws a big part of your opponent's tactics over given the first two - feels far too much like you'd be getting a benefit for not sending in tactics for my liking.

I'm sorry buddy - if you had submitted tactics this would be quite different, but with things as they are, I just can't do it. I'll edit it for the offensive precog issue, but unless you get luck on those AoOs and SR checks, the disarm will still end things.

Zevox

For the second week in a row I'm ending up disappointed with a fight you pitlord that involves Rubi -- what's the deal?

Since when is 5' stepping to avoid an AoO inherent in an action "strange"? The "stow it" specification is in the defaults specifically because I don't want the darned dorje disarmed.

{sigh}

Whatever. :pbbbtt:
TheMagister

08-22-07, 07:15 AM
Received via PM.

thats ok when i see xxxxxxxxxxx pitlording any of my fights my tactics should just include 2 words 'I surrender'.. I have NEVER won a fight xxxxxxxxxxx ran for me... EVER

Names removed to protect the person quoted without their leave.

I don't want ANYONE getting the idea that I'm boycotting Z for his decisions. He's the pitlord, and it's his JOB to make tough decisions every week that involve people he may actually like. Just because I disagree with those decisions doesn't mean that I don't like Z, as a person or as a pitlord.

I'll take him as a pitlord any day because he's usually fair-minded and has a good grip on the RAW. You can't ask for more than that from a FREE SERVICE.

If you don't like it, you can have all your money back. :D

TM
lonewolf

08-22-07, 07:52 AM
I agree. I also dont dislike Zevox just because he improvises dispel magics one week and no 5ft step the next...

:P
Vathelokai

08-22-07, 08:42 AM
@Vath: Thanks for running. Could you add the rewards please asap? I still have to level The Chameleon up after editing the result in...

They are in the setup post. Sorry for the unusual placement.
Vathelokai

08-22-07, 08:44 AM
I count 18 snipes. and 9 arrows recovered:
18d2=27 (http://www.hwx.it/wizards.com/dice.php?sid=1848#73774)

Thanks!
Sjiggie

08-25-07, 07:13 AM
Valanthe Valassar vs Denthian Salamander is done (http://forums.gleemax.com/showpost.php?p=13452727&postcount=1225)... Telin the Poor Salamander needed the sewers!!!!
Rauul I only noticed it now but Valanthe's Greatsword isn't a Deepcrystal one I checked the fight and it shouldn't make a difference in the fight because of the crit next round still takes the salamander out but could you edit it in the fight result.

Thanks Sjiggie
Rauul

08-25-07, 07:23 AM
Rauul I only noticed it now but Valanthe's Greatsword isn't a Deepcrystal one I checked the fight and it shouldn't make a difference in the fight because of the crit next round still takes the salamander out but could you edit it in the fight result.

Thanks Sjiggie

What you don't know what your charaters weapons are!!!!!???? oh i should Bop you on the Head... EDITED!
Sjiggie

08-25-07, 07:27 AM
Well I didn't updated Valanthe till now and I quickly scanned the fight for any errors and didn't saw that YOU can't read and gave Valanthe a +1 Deepcrystal greatsword this fight :P

-Sjiggie