Fights of Week 9 March 2005 Comments and Concerns [Archive] - Wizards Community

Post/Author/DateTimePost
Sindorin

03-09-05, 02:36 PM
IT'S ALMOST MARCH MADNESS!!!

IT'S ALMOST SPRING BREAK!!!

IT'S ALMOST TIME FOR PAIRINGS!!!

I DID ALL MY HOMEWORK!!!

MY CAR IS GETTING FIXED!!!

1.5 hours left, fellas.

remember to BE NICE!!!

*dances*

*bows*

*runs away*
Huan

03-09-05, 02:48 PM
"Be Nice" is going to be new slogan of the COCO (in all irony), I can see it now...
OdinTheReaper

03-09-05, 03:09 PM
:w00t: WOOOOOOOOOOOOT!!
Snommelp

03-09-05, 05:14 PM
While we're waiting, I have exciting news! Well, exciting to me, anyways. I have a four-octave range on my trombone! For those of you who don't know music, let's just say that I'm a l33t trombonist.
Vivat Grendel

03-09-05, 05:18 PM
Aren't guys that play the instrument called -

"Tromboners"

anymore, they used to be when I went to school. Long ago, galaxy far away and all that.
T'Var

03-09-05, 05:20 PM
Aren't guys that play the instrument called -

"Tromboners"

anymore, they used to be when I went to school. Long ago, galaxy far away and all that.

probably not Politicaly Correct to use that word anymore...
Huan

03-09-05, 05:20 PM
Aren't guys that play the instrument called -

"Tromboners"

anymore, they used to be when I went to school. Long ago, galaxy far away and all that.
Yeah, they're still called that, heh heh.

@Snommelp
Being a former 'tromboner', I can appreciate that, congrats.
Snommelp

03-09-05, 05:20 PM
Nah, we've always been trombonists. Tromboner is just the joke name that arises around sixth grade or so.
@ Huan: thanks. I probably wouldn't have done that yet, except one piece I'm playing calls for a double F followed closely by a pedal F.
Sindorin

03-09-05, 05:39 PM
While we're waiting, I have exciting news! Well, exciting to me, anyways. I have a four-octave range on my trombone! For those of you who don't know music, let's just say that I'm a l33t trombonist.

damn, that's tough to do with a 'bone...
T'Var

03-09-05, 06:11 PM
:censored: :censored: :censored: :censored: :censored:

of course i get paired with the one opponent i have no chance of defeating
Pittbull

03-09-05, 06:14 PM
@TaggIIV + Jindl:

Would you do me a favor and roll initiative in advance?
Jindl

03-09-05, 06:15 PM
:censored: :censored: :censored: :censored: :censored:

of course i get paired with the one opponent i have no chance of defeating
The Elder would trade with you (and let you fight the psuedodragon) if trades were allowed...

"Lousy magic resistance ..."
T'Var

03-09-05, 06:16 PM
The Elder would trade with you (and let you fight the pixie) if trades were allowed...

"Lousy SR19 psuedodragons..."

Oh id happily trade!! wait a minute.......no! BAD Jindl with your clever word games
T'Var

03-09-05, 06:41 PM
Grrrr Alright Fairy boy......lets dance..... :plotting:
spasheridan

03-09-05, 06:42 PM
@MysticMonk-

Va'ria Theladrais (Sindorin) vs Fyhir (Spasheridan): MysticMonk2005

Looks like you're running this one Mystic, if you could be so kind as to give me an Init I'll get you your tactics tonight! :D

@Iced & Stinky-

Borrix (Iced) vs Rex the Kuldjargh (Stinkygoblin): Spasheridan

Looks like I've got you two this week. FYI, if you want to use readied actions please be specific about them as far as what triggers what. Get me the tactics early if you can, my weekend will be busy and I'd like to run it friday night.
Snommelp

03-09-05, 06:48 PM
So, who's running Zactor and Cedric vs. Rook?

BTW, tactics for Snomm and Boriux both sent.

EDIT: Nevermind, the three-way is on the list now. Have fun, Jindl.
Pitlords

03-09-05, 06:50 PM
Pairings Done

Send your tactics asap!
Pitlords may begin running fights without tactics on saturday
Deadline for late penalties is Tuesday 8 AM GMT
Another penalty for not posting the fight at all

Credit Balances:
Credits for running fights:
+2: Caterane, Jindl, T'Var, Pittbull, Kaigan, Snommelp
+1: Cellardweller, Sindorin, Beldin, MysticMonk2005, TaggIIV, Spasheridan, Ayatoshi, Odin the Reaper

Credits for running Quests:
+4: Huan
+2: T'Var, Kaigan
+1: Jindl :D

Credits for going on Quests:
-1: Caterane, Jindl, Kaigan, TaggIIV

Credits for more than 2 active PCs:
-2: Kaigan
-1: Caterane, Sindorin, Snommelp

Credits for Challenges::
-1: T'Var, Huan, Snommelp

Special Credits::
+1: Caterane (admin)

Credits Changes:
+3: T'Var, Huan
+2: Pittbull, Jindl
+1: Caterane, Kaigan, Cellardweller, Beldin, MysticMonk, Spasheridan, Ayatoshi, Odin,
+0: TaggIIV, Sindorin, Snommelp

Honourable mentionings of stories are Huan's Zeem vs Fineal (we would've been surprised, Huan) and Kaigan's Elishar vs Fyhir, especially since he mentioned the Harvester! :cloud9: Jindl's Odin vs Flower fight deserves mentioning twice: because of the nice naration but also for his audit of the characters. Thanks Jindl! And there's of course Sindorin with Derth vs the Elder although it's not clear where Jindl's tactic ends and Sindorin's story begins :P .

Odin and Trokk are out because of their violation though I gave both a * because the violation has been noted down late. For our newer members: that's a "doesn't fight" credit and means you will definately get paired with this character (provided you set him active).

This week's main attraction - asides from the exotic Level 5 league opening - is the team fight of Zactor (3) and Cedric (3) vs Rook Devange (5).

New CoCo Rules (please read)
This week will be the last week that you can make unrestricted use of expendable items. From next week on the maximum caster level for scrolls and powerstones is limited to your ECL+2. So either spend your scrolls this week, or refund them for full before the next pairings are rolled. Potions and Tattoos are unaffected; their limit stays at ECL = CL.
Since much higher (than you) CL scrolls are still a part of a D&D campaign - although a rare one - they should not be bared completely but are from next week on considered Custom Items (of the 1st tier; nevermind). That means you have to spend 1 credit per custom scroll or powerstone.
The same is now true for Potions and Tattoos. They are usually created at minimum CL but if you pay 1 credit, you may buy a higher CL Potion/Tattoo than your ECL.
Potions are still restricted to the ones in the DMG. This is not the final decision on this issue but it needs further discussion.
You may challenge other Gladiators. Doing so costs 1 credit for both players for knowing who they fight. The challenger or the challenged one may take over the credit cost for the other player, if they desire.
You might have noticed a new descriptor on the Roster: [Å] which is a [A]-fight descriptor with a credit on top which means - at the moment only - "Challenge" but there might be more circumstances that require this descriptor. Thanks to whichever culture came up with this letter :D
The Late Penalty system has been changed! From this week on you will get 1 negative penalty on top of the one you lose for not posting the fight on time. If you do not post the fight at all (before pairings are rolled), you will get another negative credit.
The probation has been eliminated because it harms the CoCo more than the one who has to sit out, and puts additional pressure on the active pitlords. The probation has been replaced by the negative credit system (see above) and discussing the issue if it is being repeated often. To help increase the discipline I want to ask all players to write PMs to their Pitlord if your fight is late. That might increase the fights on time.


I guess this is everything. Have fun, be nice, and kick some serious ....you know http://www.1a-network.de/images/cgi-bin/gbs/smilies/biggthumpup.gif

Cat

@Xanadu: Please link this post to your character sheet so that auditors see that you have trained Fleshgrinder the attack trick: Pairings Post on the Fights thread
cellardweller

03-09-05, 07:12 PM
Elder "4"+X - recieved
Borrax, i mean Borrix, i mean Borriux "13"+X - received

Damon - Sent via PM
Snommelp

03-09-05, 07:18 PM
@ Cat: I think I should be breaking even rather than gaining a credit. I have three active characters, after all. Or does the challenge credit override the third character credit?
Jindl

03-09-05, 07:37 PM
Oh joy! I get the pixie fight and the 2 on 1 match?!?

Guess I'd better cancel my plans this weekend...

@T'Var, Huan, and Pittbull - Early tactics are appreciated...
OdinTheReaper

03-09-05, 07:45 PM
Are you doing my fight too Jindl or do we need to get that approved? What do i need to do?
Jindl

03-09-05, 07:46 PM
Are you doing my fight too Jindl or do we need to get that approved? What do i need to do?
PM the Pitlords account...
OdinTheReaper

03-09-05, 08:03 PM
PM the Pitlords account...

Done...waiting for reply
Pitlords

03-09-05, 08:06 PM
Odin Soulbringer (Odin the Reaper) vs Trokk (Megrim Lord): Jindl

has been added to the Roster. Jindl +1 credit.

@Jindl: I have 2 Arti fights. That's a lot of work AFTER the fight :D
Zepher

03-09-05, 08:37 PM
@Snommelp and T'Var
Tactics for Razor and Kiyo have been sent.
Arstimis

03-09-05, 08:38 PM
@Jindl: I have 2 Arti fights. That's a lot of work AFTER the fight :D
Hey now! no need for that
Besides, it wasnt that much work....till you made a mistake :P
Arstimis

03-09-05, 09:09 PM
Oh, and if anyone needed me to run a fight I will be able to do it. So...if you want a little more free time Jindl, I could take one....or if anyone else wont be able to do a fight...or something.
Huan

03-09-05, 09:16 PM
@Jindl
Tactics for Rook sent ... have fun.
Pitlords

03-09-05, 09:17 PM
Oh, and if anyone needed me to run a fight I will be able to do it. So...if you want a little more free time Jindl, I could take one....or if anyone else wont be able to do a fight...or something.

I'd give you either the pixie fight or Odin vs Trokk, if Jindl agrees. I'd prefer to have Jindl run the 2-1 match though.
Jindl

03-09-05, 09:27 PM
I'd give you either the pixie fight or Odin vs Trokk, if Jindl agrees. I'd prefer to have Jindl run the 2-1 match though.
Take Odin vs Trokk.

I'll handle the pixie/weredog fight and the 2v1 match.
Megrim_Lord

03-09-05, 09:32 PM
Crap, and I just sent my tactics, well if you are going to give away our fight, can you forward my tactics too?
Arstimis

03-09-05, 09:34 PM
I'd give you either the pixie fight or Odin vs Trokk, if Jindl agrees. I'd prefer to have Jindl run the 2-1 match though. Good to go.

Take Odin vs Trokk.

I'll handle the pixie/weredog fight and the 2v1 match. Sounds good to me, cool


Crap, and I just sent my tactics, well if you are going to give away our fight, can you forward my tactics too?oh, and you know how you killed my gladiator Megrim.....dont expect Trokk to win :P Heh, I am very much kidding
Your fight will be determined by your tactics, your opponents tactics and the way the online roller wants to behave.
Goodluck to the both of you
Megrim_Lord

03-09-05, 09:50 PM
I dont expect Trokk to win, I just wanted to fight, however it seems to be shaping up to be a good match, it could go either way
TaggIIV

03-09-05, 09:51 PM
As per request..

Inits
Korn "4"+x
Hakatri "2"+x

(yeah, low..)
Megrim_Lord

03-09-05, 09:55 PM
Tactics sent to Arstimis via PM
Arstimis

03-09-05, 10:01 PM
Tactics sent to Arstimis via PM Tactics recieved
Arstimis

03-09-05, 10:15 PM
@ Caterane: Both set of tactics sent via E-mail
OdinTheReaper

03-09-05, 11:19 PM
@Arstimis: Odins Tactics sent via email
@Cat: I am soooooo tired right now..its 11:30pm my time, i have to get up to clean my room tommorrow so my tactics will be sent tommorrow.
@Shap and Viper: Get your tactics in as soon as possible please...i wont be able to run the fights tommorrow night but most likely Friday or Saturday would be an optimal day to run the fight for me.....If you would like to send them through email please post in here to let me know.......(Wraider227 [at] yahoo.com)...thanks guys
Huan

03-09-05, 11:21 PM
@Kaigan
Tactics for Nell sent.
Snommelp

03-09-05, 11:47 PM
Tactic status:

Gabriel (Evadyn the second) vs Telnith Furen (Kaigan): Snommelp

Aeluath Dryearraheal (Kaigan) vs Kiyo Zephlyn (Zepher): Snommelp

two down, two to go...
spasheridan

03-09-05, 11:53 PM
@Odin- Tactics sent (pm)
@MysticMonk- Tactics sent (pm)

Let me know if you have any questions!
OdinTheReaper

03-10-05, 12:32 AM
@shap: Tactics Recieved
spasheridan

03-10-05, 12:57 AM
@Odin- Say it with me:

SPA
SPA
SPA
Snommelp

03-10-05, 01:03 AM
Spa? Like a jacuzzi? Man, I'd enjoy a jacuzzi right now! Where is it, spash?
Jindl

03-10-05, 01:10 AM
How about just "Spaz"...
OdinTheReaper

03-10-05, 01:15 AM
:gah: GEEZ havent you ever heard of a typo.....man.....ur gonna make me say it......You're killin' me smalls.
spasheridan

03-10-05, 02:13 AM
SPA as in
Super
Pimp
A$ $
:D
Kaigan

03-10-05, 02:39 AM
Received tactics for Nell and Snomm

I'll be sending mine out tomorrow, I had a long 4000 word 10 page bio research paper due tomorrow, so yeah.... Univeristy sucks!!!! No, actually, it doesn't, the girlfriend makes it all the better.
Pittbull

03-10-05, 03:01 AM
How about just "Spaz"...

OR: :love: SPATZI :love: :D :D
Arstimis

03-10-05, 06:37 AM
@Arstimis: Odins Tactics sent via email
Tactics recieved
Pittbull

03-10-05, 11:01 AM
@Jindl and TaggIIV:

My tactics have been sent via E-Mail.
Sindorin

03-10-05, 03:25 PM
Tactics for Sokai, Ceres, and Va'ria have all been PM'd to their respective pitlords.

I have received xanadu's tactics and revision.
Nanaleigh

03-10-05, 03:39 PM
Tactics for Alexis vs. Suggang have been sent to Mr. Pittbull.

I get to beat up my boyfriend's brother, :D
OdinTheReaper

03-10-05, 03:46 PM
LOL......Suggang (my other brother from a different mother) shall avenge my defeat! Hey Sindorin/Nanaleigh.....we should set up a 2 on 2 match sometime...Me and Khaz vs Nana and Sind? I think that would be pretty fun.
@Cat: tactics for Vyncent will be done as soon as i vaccuum my room...i will be emailing them....
xanadu

03-10-05, 03:49 PM
@ pitbull - necavi tactics sent

Also, the fight pairings post said to link that page with one of my gladiators - I'm guessing hold off until next week since the deadline past for editing. Just giving a heads up to Sindorin who is ptilording the relevant gladiator.
OdinTheReaper

03-10-05, 05:04 PM
@Cat: Vyncents tactics sent
Kaigan

03-10-05, 07:13 PM
all tactics have been received.

My tactics have been sent.
Aeiou's and Telnith's to Snommelp
Risal's "tactics" vs. Merman to Beldin
Sindorin

03-10-05, 07:55 PM
LOL......Suggang (my other brother from a different mother) shall avenge my defeat! Hey Sindorin/Nanaleigh.....we should set up a 2 on 2 match sometime...Me and Khaz vs Nana and Sind? I think that would be pretty fun.
@Cat: tactics for Vyncent will be done as soon as i vaccuum my room...i will be emailing them....

The question is which of my characters would I get to use... {evil laugh}
Iced

03-10-05, 08:21 PM
Tactics for Borrix and Griff Mythal have been sent to their respective pitlords via PM.

Good luck everyone! (Except my opponents to whom I wish the malice of the online dice roller) :D
Jindl

03-10-05, 09:54 PM
Some intro for the 2 vs 1 match has been posted on the RP thread. Check it out...
Huan

03-10-05, 10:23 PM
Some intro for the 2 vs 1 match has been posted on the RP thread. Check it out...
Well, no matter how the fight ends up, I really liked that intro. Great job, Jindl :clap:
Jindl

03-10-05, 11:03 PM
Glad you like it. Hopefully I'll be able to continue it in a story after I complete the match.

FYI: All tactics recieved. Working on the Elder's tactics now...

EDIT: And tactics for the Elder have been PM'd to cellardweller. Tough fight this week for Eniolissaryn, what with his foe having SR19 and all.
Snommelp

03-11-05, 01:42 AM
It was indeed a great intro, Jindl. I believe you captured Cedric quite nicely.

All tactics have been received. I'll look over them for mistakes now, and probably start running fights after classes tomorrow.
spasheridan

03-11-05, 02:50 AM
EDIT: And tactics for the Elder have been PM'd to cellardweller. Tough fight this week for Eniolissaryn, what with his foe having SR19 and all.

If only you could cast spells on yourself that made you a crack shot with a crossbow... something that would make you strike true...

Yup, nothing left to do but ... hey, there's an idea! Get a sharp stick and poke it in the eye! :D
Caterane

03-11-05, 02:04 PM
Tactics sent for Uhmentarymster (T'Var) and Merman (Beldin)
stinkygoblin

03-11-05, 03:47 PM
tactics sent for naythan and rex
Snommelp

03-11-05, 06:15 PM
@ Sindorin: in Ripper vs. Zubair, it looks like you may have forgotten that Entangle requires a new save every round. That could (potentially) have a big effect on the outcome of the fight.
Snommelp

03-11-05, 07:45 PM
Gabriel vs. Telnith is up. Evadyn, you may want to consider putting your ally section before your used items and wins/losses. As a rule, I never include those two sections, and almost missed Quicksilver because of that. Kaigan, please list your attacks. I know you'll probably never use them, but better safe than sorry, eh?
xanadu

03-11-05, 09:23 PM
@ Sindorin: in Ripper vs. Zubair, it looks like you may have forgotten that Entangle requires a new save every round. That could (potentially) have a big effect on the outcome of the fight.

Correct.

Sindorin, you played my guy as I would have so the tactics are cool, just give Zubair & Uday the new saves they must take.
Sindorin

03-11-05, 10:27 PM
Oh my goodness, I thought I had covered every round that he was in the entangle. I'll take a look at it, and let you know if anything changes.

Using a memorized Entangle rather than a scroll would probably have been more effective because of save DC's...
xanadu

03-12-05, 12:36 AM
Oh my goodness, I thought I had covered every round that he was in the entangle. I'll take a look at it, and let you know if anything changes.

Using a memorized Entangle rather than a scroll would probably have been more effective because of save DC's...

You're right but since I said use scrolls on tactics it is only fair that you use scrolls for this fight.
Snommelp

03-12-05, 12:43 AM
One more thing you may want to look at, Sin: even though xanadu didn't have any SNA II spells memorized, I didn't see in his tactics any mention of casting other memorized spells, so as a druid he could have possibly switched a memorized spell spontaneously. I don't think it has any effect on the original fight, but you might consider it in the revision.
Sindorin

03-12-05, 02:13 AM
I just realized that, I had forgotten that druids can convert to sna spells... I am such an idiot when it comes to druids.

Unfortunately, times are rather hectic at this point and I have added the reflex saves which i rolled online. I doubt I'd be able to look into it much further at this point. Xanadu said it was okay though...
Snommelp

03-12-05, 02:18 AM
If xanadu's alright with it, then I certainly have no problem with it. I don't really understand druids that well either.
xanadu

03-12-05, 03:26 AM
I just realized that, I had forgotten that druids can convert to sna spells... I am such an idiot when it comes to druids.

Unfortunately, times are rather hectic at this point and I have added the reflex saves which i rolled online. I doubt I'd be able to look into it much further at this point. Xanadu said it was okay though...

Sindorin - its cool, you played that as well as you could trying to stay true to my tactics. The guy had 3 20s and made 6 reflex saves. If that's what it takes to give the Ripper his first loss than I guess I was bound to lose that fight.
KerlanRayne

03-12-05, 05:56 AM
Sindorin - its cool, you played that as well as you could trying to stay true to my tactics. The guy had 3 20s and made 6 reflex saves. If that's what it takes to give the Ripper his first loss than I guess I was bound to lose that fight.Actually, I think you probably should have lost in the first round. I don't know how he got a -8 distance penalty. That would put you more than 440 feet away! Loks like it should have been -2 or at most -4, that means the first round crit would have been confirmed and The Ripper would be at 0 or less.

KerlanRayne
OdinTheReaper

03-12-05, 12:35 PM
eek wrong account
Sindorin

03-12-05, 12:39 PM
The reason that I put the -8 circumstance penalty there was because Zubair was far away from his range increment. I was not aware that you could shoot further than your range increment until recently. Could someone please explain this for me? If anything, The Ripper would save some scrolls.
Snommelp

03-12-05, 12:47 PM
The rules for range increments are found on page 114 of the PHB. The section you want reads as follows:
"[E]ach full range increment imposes a cumulative -2 penalty on the attack roll."

It probably doesn't matter for the coliseum, but it's worth noting that a thrown weapon's maximum range is five range increments, and a projectile weapon can shoot to a maximum of ten increments.
xanadu

03-12-05, 12:49 PM
Actually, I think you probably should have lost in the first round. I don't know how he got a -8 distance penalty. That would put you more than 440 feet away! Loks like it should have been -2 or at most -4, that means the first round crit would have been confirmed and The Ripper would be at 0 or less.

KerlanRayne

Psionic shot doesn't stack on a crit right?

The Ripper's flat AC should be 13 & not 12 (my mistake on the sheet).

Sindorin, if you could edit the fight to have Ripper burning warp wood or something rather than a scroll when he died that'd be fine. Dont worry about the entangle scrolls since I specificically said to use them.
Sindorin

03-12-05, 12:50 PM
:crazy:

That makes things a lot more interesting here. Cool beans.

I will edit the fight... it is likely to be much shorter.
Sindorin

03-12-05, 01:06 PM
okay, KR, you were right. I apologize for ignorantly penalizing Zubair.

The fight shortened up quite a bit, seeing as how once multiplied properly that crit killed the Ripper twice over...

At first I thought this whole range increment thing was balanced. Now I am not so sure...
KerlanRayne

03-12-05, 09:35 PM
Psionic shot doesn't stack on a crit right? That is correct. The Strength damage and the base damage would be tripled, but extra dice from Deep Crystal and Psionic Shot would not. Still more than enough though.

KerlanRayne
Caterane

03-13-05, 05:39 AM
EnSidious Nyte vs Seyan'Du

Just noticed two things about the fight...

In the round I used my Psionic Shot feat, I should have hit him, because i have Point Blank Shot (which was in my character sheet) I would have had a +8 to my attack, with would have hit exactly. [You were more than 30ft away] Also, I should have kept using my bow instead of switching to my rapier. Just taking 5 ft step back to avoid AoO. Especially since I have the best chance to hit with bow as opposed to my rapier, and there isnt any logical reason to change to rapier [You mentioned to switch to rapier in melee. Anyway, since the rolls stay it doesn't matter; just one more hit for 1d8+1 damage in round 13]

That was actually within 30 ft....basically. If he was able to attack my horse and kill then, then he would have been close enough for me to use point blank

No, on Round 11 you were 45 ft away from Seyan'Du and you explicitely said "Snipe" which is a standard (shoot) + move action (rehide) so you cannot move closer.

Also, just looking at some of the positions..it seems a few were messed up...like sometimes he attacked the horse he wasnt near him at all

The positions are correct. Replay the match on your map and you will see.

Also, that 14 damage shot should still hit with an attack of 22. his ac with cover is only 22 (he is denied dex bonus and dodge, making ac 18 +4 cover for 22)

Right.
Arstimis

03-13-05, 10:36 AM
EnSidious Nyte vs Seyan'Du
The positions are correct. Replay the match on your map and you will see.
In round 7. My horse should have been right next to Sey, since it was attacking him. Same in 8, 9, 10, and 11 (in which Sey beheaded my horse by being on the otherside of the obstacle). Had Sey been where my horse was so he could kill my horse, He would have been within the 30 ft (giving me +8 to hit) and I would have been able to hit him, doing a bit of damage

That is what I got from the positions...
xanadu

03-13-05, 12:45 PM
Actually, I think you probably should have lost in the first round. I don't know how he got a -8 distance penalty. That would put you more than 440 feet away! Loks like it should have been -2 or at most -4, that means the first round crit would have been confirmed and The Ripper would be at 0 or less.

KerlanRayne

Dont you feel slightly guilty winning on a crit before I get to do anything :chicken: :tongue:
Caterane

03-13-05, 07:16 PM
In round 7. My horse should have been right next to Sey, since it was attacking him. Same in 8, 9, 10, and 11 (in which Sey beheaded my horse by being on the otherside of the obstacle). Had Sey been where my horse was so he could kill my horse, He would have been within the 30 ft (giving me +8 to hit) and I would have been able to hit him, doing a bit of damage

That is what I got from the positions...

Ok, let's do it together...

Round 7:
Seyan'Du (+2/-1), 41/20 hp; focused, vigor [20], skate (5/10), biofeedback (4/10), force screen (3/10)
EnSidious (-4/+3), 20/20 hp; focused, elixir of hiding, chameleon
LW Deth (+0/-3), 22/22 hp; defends master

As I've told you last week I always use the top left square for large creatures positions. That means Seyandu and the horse are adjectent to each other. Let me create a map...

http://home.arcor.de/caterane/Arti1.jpg

Ok, next round:

Round 8:
Sey must drop the horse first [greataxe (5+6) = 11, fails]. Horse retaliates [hoof (12+4), hoof (12+4), bite (11-1)]. Sid moves to a good position.

Seyan'Du (+2/-1), 41/20 hp; focused, vigor [20], skate (6/10), biofeedback (5/10), force screen (4/10)
EnSidious (-2/+4), 20/20 hp; focused, elixir of hiding, chameleon
LW Deth (+0/-3), 22/22 hp; defends master

Same positions, see above. So Round 8 seems to be correct aswell. Let's see about Round 9:

Round 9:
Sey attacks horse [greataxe (12+6) = 18 vs Ac14, ok; Damage (3d6+6) = 14], horse attacks Sey [hoof (18+4) = 22 vs Ac20, ok; Damage (1d4+3) = 4-2 = 2, hoof (4+4), bite (3-1)]. Sid snipes [bow (14+8) = 22 vs Ac22, ok; Damage (1d8+4+2d6) = 16-2 = 14; hide (9+10) = 19; Spot (12+3-3) = 12, fails].

Seyan'Du (+2/-1), 25/20 hp; focused, vigor [5], skate (7/10), biofeedback (6/10), force screen (5/10)
EnSidious (-2/+4), 20/20 hp; focused, elixir of hiding, chameleon
LW Deth (+0/-3), 8/22 hp; defends master

They didn't move so just look at the map above. Round 9 is correct aswell. Let's move on to Round 10:

Round 10:
Sey knows the direction of the arrow and moves there, negating Sids cover, and attacks [AoO: hoof (6+4); Greataxe (6+6)] but fails again. Sid moves away and horse attacks [hoof (4+4)].

Seyan'Du (-1/+4), 25/20 hp; focused, vigor [5], skate (8/10), biofeedback (7/10), force screen (6/10)
EnSidious (-3/-4), 20/20 hp; focused, elixir of hiding, chameleon
LW Deth (+0/-3), 8/22 hp; defends master

Here I forgot to update the horse' position but from the text it is clear that the horse followed Seyandu and ended up at (+0/+2). Map:

http://home.arcor.de/caterane/Arti2.jpg

EnSid1 is the position where you've been on Round 9 AND still during Seyandu's move in Round 10. On your turn, you moved to (-3/-4), marked as Ensid2. What you apparently did was just looking at the end of round summary and seeing that Sey and Sid are not adjectent to each other.

Same for the next two rounds.
Arstimis

03-13-05, 07:23 PM
Ok, let's do it together...



As I've told you last week I always use the top left square for large creatures positions. That means Seyandu and the horse are adjectent to each other. Let me create a map...

http://home.arcor.de/caterane/Arti1.jpg

Ok, next round:



Same positions, see above. So Round 8 seems to be correct aswell. Let's see about Round 9:



They didn't move so just look at the map above. Round 9 is correct aswell. Let's move on to Round 10:



Here I forgot to update the horse' position but from the text it is clear that the horse followed Seyandu and ended up at (+0/+2). Map:

http://home.arcor.de/caterane/Arti2.jpg

EnSid1 is the position where you've been on Round 9 AND still during Seyandu's move in Round 10. On your turn, you moved to (-3/-4), marked as Ensid2. What you apparently did was just looking at the end of round summary and seeing that Sey and Sid are not adjectent to each other.

Same for the next two rounds.
Ahh..ok, thank you for clearing all that up...sometimes the map still confuses me...
Arstimis

03-14-05, 12:11 AM
Whip....err.....Odin vs Trokk (http://boards1.wizards.com/showpost.php?p=5642558&postcount=1370) is done.
Jindl

03-14-05, 11:15 AM
@cellar - Thanks for running the Elder vs Boriux the Psuedodragon.

Two minor errors -

1. The Elder doesn't have a scroll: protection from fire. He has a scroll: resist energy, which is what I meant for him to use in Rnd 3 to resist fire. (Immaterial for the fight, but it does affect items used.)

2. In Rnd 7, you repeated a sentence where Borriux attacks and is hit by an AoO, from Rnd 6. It's just a typo, but some people may find it confusing.

3. There are some minor errors in the Elder's hps during the fight, but nothing material to the outcome.

4. If you want to be precise, the Elder also used an arrow in the fight.

Again, thanks for running the fight!

-Jindl
Pittbull

03-14-05, 11:54 AM
The Fights:

- Suggang vs. Alexis (http://boards1.wizards.com/showpost.php?p=5669697&postcount=1376)

- Sokai vs. Necavi (http://boards1.wizards.com/showpost.php?p=5669760&postcount=1377)


Are posted!
Snommelp

03-14-05, 12:06 PM
@ cellardweller: I guess that's why he's the Elder; he's got years of experience backing him to help beat up on a poor young dragon. I see no further errors than Jindl wrote, save for the red text you put into Boriux's tactics. Not an error, per se, but clarification. The Bag of Tricks has a summoning range of 20 feet, which I would take to be 20 feet in any direction, as long as the user can throw a ball there. That's why 20 feet straight down should work, and why Jindl pointed out that I'd have to be within 20 feet of the ground to use the item.

Other than that, all I can think is: ouch. Very ouch.
Kaigan

03-14-05, 01:20 PM
Alright, two more fights

Ceres vs. Snomm elp
Nell vs. Zeem

Followed tactics as best as I could.
OdinTheReaper

03-14-05, 02:20 PM
Okay i apologize for anyone who has not recieved a message back from me because my internet at my house has been down.....

@my fighters: my fight will be run today and hopefully be posted as long as my computers connection is oksy....I lefy my dice with Khaz_Gu and im going to see him next weekend too i think soo....i have to use a stupid online roller. I love my dice..:( .

@Sindorin: will you link to me the online roller that you use? I like that one better than the elemental one because it never works for me. Thanks.
Snommelp

03-14-05, 02:35 PM
Alright, two more fights

Ceres vs. Snomm elp
Nell vs. Zeem

Followed tactics as best as I could.
Wow... wasn't expecting him to start a grapple, or else I would have said something about it. The fight looks good to me, but I could be mistaken; I'm distracted by the foot of snow outside.
Sindorin

03-14-05, 02:36 PM
@Sindorin: will you link to me the online roller that you use? I like that one better than the elemental one because it never works for me. Thanks.

I tried sending it to you but your PM box is full. In any case, it's here. (http://www.invisiblecastle.com/)

Give me a call if you would prefer real dice or if you can't get the fight up in time and I will help you.
Sindorin

03-14-05, 02:40 PM
Wow... wasn't expecting him to start a grapple, or else I would have said something about it. The fight looks good to me, but I could be mistaken; I'm distracted by the foot of snow outside.

A foot of snow in Arizona?! Rock on!

Yeah, I did a few things that I didn't expect you to expect in that fight... like bluffing without a bluff check with my lance. I was very worried about that crit... Ceres doesn't have all that many hit points...
Megrim_Lord

03-14-05, 03:11 PM
Whip....err.....Odin vs Trokk (http://boards1.wizards.com/showpost.php?p=5642558&postcount=1370) is done.

that fight is freaking redorkulous! I'd ask for a rerun but you did nothing wrong as a pitlord, so I guess petitioning to have whip tokens banned will have to do. Although I have to wonder, even if the whip grappled me, wouldnt the horse have kept on going? and couldn't trokk have tried some other method of escape other than feebly attempting to resist? oh well, not your fault by any account, but still....

THAT WAS FREAKING REDORKULOUS!!!!!!!
xanadu

03-14-05, 03:17 PM
that fight is freaking redorkulous! I'd ask for a rerun but you did nothing wrong as a pitlord, so I guess petitioning to have whip tokens banned will have to do. Although I have to wonder, even if the whip grappled me, wouldnt the horse have kept on going? and couldn't trokk have tried some other method of escape other than feebly attempting to resist? oh well, not your fault by any account, but still....

THAT WAS FREAKING REDORKULOUS!!!!!!!


Whip Tokens are very scary indeed. Very expensive for sure, but very scary.
Megrim_Lord

03-14-05, 03:27 PM
Please note my indignation and refusal to acknkowledge Odin Soulbringer as the official victor of that fight by viewing my win/loss column. (http://boards1.wizards.com/showpost.php?p=5562321&postcount=221)

:D
T'Var

03-14-05, 03:31 PM
that fight is freaking redorkulous! I'd ask for a rerun but you did nothing wrong as a pitlord, so I guess petitioning to have whip tokens banned will have to do. Although I have to wonder, even if the whip grappled me, wouldnt the horse have kept on going? and couldn't trokk have tried some other method of escape other than feebly attempting to resist? oh well, not your fault by any account, but still....

THAT WAS FREAKING REDORKULOUS!!!!!!!
though there are no actual rules on this yet per CoCo cause the elders have yet to give us a VOTE the generaly accepted rule is that when you are grappled while mounted either you stay on the mount or you are dismounted. however if you remain on the mount, and the mount moves, you cannot move with the mount so you are again dismounted.

and no the only way to escape is to kill your foe but the whip cant be harmed, break grapple or to use the escape artist skill.
michael_noah

03-14-05, 03:33 PM
5.Round:

Cannon tries to break the grapple (10+11=21 vs. 1+15=16, comes free).
Necavi restarts to activate his powerstone (ML-check:16+2=18, Astral construct takes one round) and does a slient five-foot-step (MS:18+1=19; H:19+1+20=40).
Sokai listens and spots (L:11+4-5=10, S: impossible) and cannot pin-point Necavi, so lets the whip attack the horse first (A:9+10=19, damage:5, Grapple:9+15=24 vs.13+11=24, reroll, 13+15=28 vs. 18+11=19, not grappled), followed by a manifested wildsurged shard (WS:60%; A:8+7=15, damage:6d6=2+3+2+1+6+4=18).

Sokai (mounted) 64/24 vigor (8min), force-screen (2min), whip (1h), 4 PPs used, euphoria
Grim Surprise (x+10/y-3),right upper corner) 20/30
Necavi 4+3=8 (x+3/y+4) 37/37 invisible (3min), hide from animals (10min)
Cannon Fodder 16+1=17 (Left upper corner, x+10/y+1) 4/30

6.Round:

Cannon makes a five foot step and full-attacks Grim (A1:16+6=22, damage:7; A2:20!12+6=18, crit:2d6+8=6+8=14, bite:16+1=17, damage:1d4+2=4). Grim Surprise breaks down (R:9+8=17), but Sokai lands savely on his feet (x+9/y-1).
Now Necavi first astral construct, called AC5, apears and charges the wilder (A:14+7+2=23 vs.AC21, damage:1d6+7=13). Necavi draws anaother stone and starts manifesting again (ML-check:17+2=19, takes one round).
Sokai has no chance to pin-point him, his whip attacks Cannon Fodder (A:16+10=26, damage:3, Grapple:10+15=25 vs. 14+11=25, reroll, 18+15=33 vs. 4+11=15). So, he makes a five-foot step, drawing a powerstone and manifests skate with it.


There is a typo in your first grapple re-roll that looks like the horse should lose. However, you should not be re-rolling the grapple checks here. The whip should have won both of those grapple checks without re-rolling. So, cannon is grappled and doesn't kill Grim Surprise! on the next round.

From the SRD:

Step 3: Hold. Make an opposed grapple check as a free action.
If you succeed, you and your target are now grappling, and you deal damage to the target as if with an unarmed strike.
If you lose, you fail to start the grapple. You automatically lose an attempt to hold if the target is two or more size categories larger than you are.
In case of a tie, the combatant with the higher grapple check modifier wins. If this is a tie, roll again to break the tie.
Sindorin

03-14-05, 03:38 PM
Please note my indignation and refusal to acknkowledge Odin Soulbringer as the official victor of that fight by viewing my win/loss column. (http://boards1.wizards.com/showpost.php?p=5562321&postcount=221)

:D

Hmm... I did post in the tavern regarding that fight. I was wondering whether or not we are still allowed to use those because they are CL 12th. Since they are wondrous items, though, I figure that we still are as long as we fork the cash over.

By the way, you should have gained exp for a fourth level loss instead of a third level loss.

The whip token has always been a threat; I don't suppose you read over of any of Odin's past expenditures, or perhaps any of his previous fights? He uses it to full potential. He ought to, since he is wearing that pimpin cowboy hat.

I don't suppose you read the Sokai vs. En Sidious Deth fight, where both fighters used the whip token on each other and the high hit point tota/manifesting more vigor while grappled eventually won out? The whip can take control of any fight at these levels. It has always been around.
Pittbull

03-14-05, 03:44 PM
@Micheal Noah: Damn it! You're absolutely right. I forgot that.
The question is, if Sindorin wants this to be fixed. I won't be able to do this in the night, but tomorrow during work. The chances for the win aren't good but there is still a chance.
Good spot! Hey, this fight was pretty demanding!
Megrim_Lord

03-14-05, 03:45 PM
Hmm... I did post in the tavern regarding that fight. I was wondering whether or not we are still allowed to use those because they are CL 12th. Since they are wondrous items, though, I figure that we still are as long as we fork the cash over.

By the way, you should have gained exp for a fourth level loss instead of a third level loss.

The whip token has always been a threat; I don't suppose you read over of any of Odin's past expenditures, or perhaps any of his previous fights? He uses it to full potential. He ought to, since he is wearing that pimpin cowboy hat.

I don't suppose you read the Sokai vs. En Sidious Deth fight, where both fighters used the whip token on each other and the high hit point tota/manifesting more vigor while grappled eventually won out? The whip can take control of any fight at these levels. It has always been around.

no, I didn't read any of those fights because

A: I havent been around long enough to think of that
B: I'm too much of a self centered bastard to worry about anyone elses fights

:D
spasheridan

03-14-05, 03:47 PM
As far as whip tokens being nuts... well, there are battles where mounts win it all by themselves. And the mounts get replaced if it dies because of the nimbus, so at least you have to spend the cash to replace the whip.

Same thing goes for 7 HP wizards throwing down for CL 9 Magic Missile scrolls. 225 gp for 5d4 + 5 damage. 2 of those should drop most opponents in 2 rounds.

in these leagues 1 shot items are extremely valuable. THe question of the hour is going to be if the downside of them.. lost gear at high levels.. is actually a downside.
michael_noah

03-14-05, 03:47 PM
Hey, this fight was pretty demanding!

I can imagine so!
Sindorin

03-14-05, 03:49 PM
no, I didn't read any of those fights because

A: I havent been around long enough to think of that
B: I'm too much of a self centered bastard to worry about anyone elses fights

:D

hehe.

@Pittbull: Well, it really could change the fight... If you have time, go ahead and take a look at it, but don't inconvenience yourself. It could affect the fight, though I am okay with the loss by that point. I didn't expect the constructs to get me bogged down like that.
Pittbull

03-14-05, 03:55 PM
hehe.

@Pittbull: Well, it really could change the fight... If you have time, go ahead and take a look at it, but don't inconvenience yourself. It could affect the fight, though I am okay with the loss by that point. I didn't expect the constructs to get me bogged down like that.

Rethinking it the last 5 minutes ....., yeah there is still a reasonable chance to win. AC5 will attack Grim sunrise first. The whip will attack it after it killed the brave Cannon Fodder. Well, let's see, I will rerun it tomorrow morning CET.
Sindorin

03-14-05, 03:59 PM
Okay, just don't inconvenience yourself after all that hard work on the fight.
Megrim_Lord

03-14-05, 04:25 PM
oh, and I have to ask, Arstimis where did you get that nifty arse map thingy? I mean it's in COLOR and everything, care to fill me in?
OdinTheReaper

03-14-05, 04:51 PM
Hmm... I did post in the tavern regarding that fight. I was wondering whether or not we are still allowed to use those because they are CL 12th. Since they are wondrous items, though, I figure that we still are as long as we fork the cash over.

By the way, you should have gained exp for a fourth level loss instead of a third level loss.

The whip token has always been a threat; I don't suppose you read over of any of Odin's past expenditures, or perhaps any of his previous fights? He uses it to full potential. He ought to, since he is wearing that pimpin cowboy hat.

I don't suppose you read the Sokai vs. En Sidious Deth fight, where both fighters used the whip token on each other and the high hit point tota/manifesting more vigor while grappled eventually won out? The whip can take control of any fight at these levels. It has always been around.

@Megrim: :D
@Sindorin: YES.....my cowboy hat freaking rocks. If i need help ill call you. Also as soon as my mom gets home (as i dont have my car in MO) Catlyn and I are going to see ROBOTS!! YES...then afterwards im going to finish the fight.
Arstimis

03-14-05, 05:23 PM
First about the EXP. I talked with Cat and he said the most exp a gladiator could get for losing was ECL x 3....Could you imagine how much exp a 3rd level gladiator would get for fighting a 20th level character even if he lost. I think Cat said in the 30,000 range.

What map are you talking about Megrim?

And the whip..yes I really hate it. So i gotta find ways to work around it...Just let someone with a whip fight one of my characters. they will pay for it
Megrim_Lord

03-14-05, 05:25 PM
Ok, let's do it together...



As I've told you last week I always use the top left square for large creatures positions. That means Seyandu and the horse are adjectent to each other. Let me create a map...

http://home.arcor.de/caterane/Arti1.jpg

Ok, next round:



Same positions, see above. So Round 8 seems to be correct aswell. Let's see about Round 9:



They didn't move so just look at the map above. Round 9 is correct aswell. Let's move on to Round 10:



Here I forgot to update the horse' position but from the text it is clear that the horse followed Seyandu and ended up at (+0/+2). Map:

http://home.arcor.de/caterane/Arti2.jpg

EnSid1 is the position where you've been on Round 9 AND still during Seyandu's move in Round 10. On your turn, you moved to (-3/-4), marked as Ensid2. What you apparently did was just looking at the end of round summary and seeing that Sey and Sid are not adjectent to each other.

Same for the next two rounds.

That map, but I just realized you were only quoting, so I should be asking Cat, not you :P :D
Arstimis

03-14-05, 05:30 PM
That map, but I just realized you were only quoting, so I should be asking Cat, not you :P :D Heh, yep
But I was able to find it for you. I think cat used something like Paint or Photoshop to add the colors for the characters, but here is the map (http://home.arcor.de/caterane/Miscellaneous%20Pictures/ArenaMap.jpg) and here is a little bigger version of it MAP (http://home.arcor.de/caterane/Miscellaneous%20Pictures/ArenaMap1.jpg)
Snommelp

03-14-05, 06:17 PM
Aeluath vs. Kiyo is up. Zepher, I tried to PM you about a contingency in your tactics, but never heard back, so I did the best I could.
Pitlords

03-14-05, 08:49 PM
@T'Var: If you attack, Sanctuary is gone. Damon attacked the horse with spiritual weapons. Uhme's second MM9 is not spoiled and goes off (he passed his CL check). I think that definately finishes Damon off.

Also, casting skate on my 6 hp horse that was about to die anyway was a waste of ressource and time but I'm not complaining about that.
T'Var

03-14-05, 09:14 PM
@T'Var: If you attack, Sanctuary is gone. Damon attacked the horse with spiritual weapons. Uhme's second MM9 is not spoiled and goes off (he passed his CL check). I think that definately finishes Damon off.

Also, casting skate on my 6 hp horse that was about to die anyway was a waste of ressource and time but I'm not complaining about that.

Nope Damon didnt attack anything the Spiritual weapon attacked he just directed it. It makes its own attack rolls its own damage if he ignores it, it will attack on its own

The CL checks were successful the scrolls were lost because they were cast and the Sanctuary prevented them from being effective like an unbeatable SR

the skate was manifested on You not on the horse that is what gave you the 45 movement insead of 30
Pitlords

03-14-05, 09:43 PM
Nope Damon didnt attack anything the Spiritual weapon attacked he just directed it. It makes its own attack rolls its own damage if he ignores it, it will attack on its own

The CL checks were successful the scrolls were lost because they were cast and the Sanctuary prevented them from being effective like an unbeatable SR

The spiritual weapon uses your bab and wisdom, and you need to check for SR if any. The Spiritual Weapon is an attack like a magic missile is. Everyone will confirm this, even Cellardweller. Please correct it.
T'Var

03-14-05, 09:51 PM
The spiritual weapon uses your bab and wisdom, and you need to check for SR if any. The Spiritual Weapon is an attack like a magic missile is. Everyone will confirm this, even Cellardweller. Please correct it.
The subject cannot attack without breaking the spell but may use nonattack spells or otherwise act.

This is the same as casting a Summoned Monster. the weapon attacks Not the caster of the spell.
Pitlords

03-14-05, 10:02 PM
A summoned monster does not use your bab nor your wisdom nor would you have to check for SR if it attacks someone. Please believe me in this for I am 100% sure that I am right.

Besides, that was the way we handled it from the beginning on in the CoCo.
cellardweller

03-14-05, 10:06 PM
CoCo has always run SW as an attack spell (it is an evocation).
T'Var

03-14-05, 10:07 PM
A summoned monster does not use your bab nor wisdom nor would you have to check for SR if it attack someone. Please believe me in this for I am 100% sure that I am right.

Besides, that was the way we handled it from the beginning on.

Firstly if you want to debate something please use your own account not the pitlord account.

2nd ive never seen sanctuary cast before here so there i sno frame of past reference since you nor the elders have set up an obscure rules database

3rd You have a vested intrest in this fight so I will wait until some of the elders speak up before I make any changes
Jindl

03-14-05, 10:10 PM
Spiritual weapon is an attack spell (per the invisibility test) and does negate sanctuary.

@Cat - I concur with T'Var about using your own account to debate a fight.
cellardweller

03-14-05, 10:12 PM
Also darkness provides shadows in a short range around the target. Those inside the area recieve a miss chance, those outside do not. In effect it is an area effect blur spell.

If Uhme is outside the area and targets Damon he has a 20% miss chance.
If Uhme is inside the area and targets Damon he has a 20% miss chance.
If Uhme is outside the area and Damon targets him there is no miss chance
If Uhme is inside the area and Damon targets him there a 20% miss chance.
Caterane

03-14-05, 10:13 PM
I am currently working on the FAQ and didn't want to switch back and forth.

@T'Var: 1 GM, 2 Elders, and I am sure every other member concurs aswell.
Zepher

03-14-05, 10:22 PM
Aeluath vs. Kiyo is up. Zepher, I tried to PM you about a contingency in your tactics, but never heard back, so I did the best I could.
It's cool, I was out all week anyway (Spring Break), so I was not at the computer.
T'Var

03-14-05, 11:06 PM
fixed
cellardweller

03-14-05, 11:55 PM
Not requesting any changes, but I just wanted to make sure you saw the explanation of darkess above (for future reference).
Jindl

03-15-05, 01:04 AM
@Sindorin -

Re: Ripper vs Zubair, you do know that the bonus d6's to damage from deep crystal and psionic shot are NOT multiplied by a critical hit, right? The damage should have been 3d8+12 +2d6 +2d6 = 2+6+8+12+5+2+3+1 = 39 pts.

-Jindl
spasheridan

03-15-05, 01:28 AM
Borrix vs Rex is up. Check it over, take a peek, there was lots of blood in the arena this week. :D
Jindl

03-15-05, 02:12 AM
The Rnd by Rnd fight for Rook Devange (Huan) vs Zactor (T'Var) [ECL3] and Cedric Fischer (Snommelp) [ECL3]: Jindl has been posted.

I'll be adding the story over the next day or two.

Let the argueing over what I did wrong commence:
Jindl

03-15-05, 03:48 AM
Laph Jeirehneen (Pittbull) vs Dog-Boy (T'Var): Jindl is posted.

There is some red ink on the PC's and tactics and some Pitlord suggestions, so please have a look.
Pittbull

03-15-05, 06:39 AM
Sokai vs Necavi has been fixed. Sorry, Sindorin, same result.
T'Var

03-15-05, 08:27 AM
Laph Jeirehneen (Pittbull) vs Dog-Boy (T'Var): Jindl is posted.

There is some red ink on the PC's and tactics and some Pitlord suggestions, so please have a look.

Im scrapping dog boy, he needs a total re-work considering the control shape skill.

btw the riding dog isnt an ally it is what his animal form was
Sindorin

03-15-05, 09:22 AM
@Sindorin -

Re: Ripper vs Zubair, you do know that the bonus d6's to damage from deep crystal and psionic shot are NOT multiplied by a critical hit, right? The damage should have been 3d8+12 +2d6 +2d6 = 2+6+8+12+5+2+3+1 = 39 pts.

-Jindl

Yes I am aware of that now. I'll fix it when I get a break.
spasheridan

03-15-05, 10:29 AM
@Odin-
Looks like Elishar plans on using a scroll of sleep on Fineal. Before you go any further... um, Fineal is an Elf so ELishar probably would think of a better tactic. :D
OdinTheReaper

03-15-05, 03:39 PM
Viper: Please resend tactics....your tactics were insufficient for this fight seeing as Fineal is an elf and all you put was to buff and put him to sleep. My connectoin has been very bad too. It wouldnt let me log in to the site earlier either. Im gonna run the fight soon so please send them asap. I will have this up before tommorrow DEFINITELY......
Sindorin

03-15-05, 03:45 PM
Looking at those tactics, I don't think Odin's assigned fight should be counted as late... I could imagine the nightmare of getting to the fight on Monday night and finding out that there aren't enough tactics to go around. I was going to try to help him with it, but things got really hectic around here.
spasheridan

03-15-05, 03:55 PM
No worries from me about time, Fineal doesn't need much editing before his next match.

Fyhir on the other hand... Monk, where are you?? :D

As far as Elishrs tactics... I wont speak for him but his options seem limited. MM scrolls for range, scorching ray and hideous laughter for close in. Or he might have some super sneaky combo of obscuring mist and some animal crackers...
spasheridan

03-16-05, 02:16 AM
@ MysticMonk-

While I love winning battles, there are a few flaws in the match. Let's check em out:

Fyhir: 34/34 hp 3/3 pp (6, -14) PF:E
Va'rias: 9/9 hp (20, 0) MageArmor, Shield, PF:G

Round 4:
Va pulls out a scroll, but as she caughs instead of speaking the command word.(Natural 1, 10 wis check)
Fy widdens the gap between the two, and tries firing one more time again only to see his arrow deflected yet again.(11+5-2 Vs AC 21)

Fyhir: 34/34 hp 3/3 pp (6, -14) PF:E
Va'rias: 9/9 hp (20, 0) MageArmor, Shield, PF:G

The range at this moment is over 200 feet. The range of a magic missile spell CL 9 is 200 feet. VA would have to waste several rounds closing the distance to get this spell off. At this range you would be casting fireball spells, same result probably.

Round 5:
Va moves up again and tries the scroll again, and smiles as five balls of energy shoot forth.(1+1+1+3+3+5=14dmg) And the balls hit Fy's horse to moderate affect.
Fy sees that his horse may not last much longer, and that he'll never hit her with arrows, so he manifests Precog, Offensive and moves in close while droping the bow and pulling out his sword. Your tactics are falling apart, and this is the best option I can see.

Again, this is really fireball range not MM range.

Well, I guess you could say that they're falling apart. I would say that they're working fine. The point of my tactics was denial. I had range, my opponent did not. My opponent has 9 hp so a single hit would have a 50% chance of taking her out. I was spending arrows while she was spending VERY expensive scrolls. I had 2 20 HP vigor stones to counter any lost HP. As long as I maintain a range of 200+ ft my opponent is efectivly neutered and I can take 30 shots waiting for the 20 to get rolled.

Anywho, I'm not saying re-run the fight, with rolls like that it's just ugly. But you did run Fyhir almost the complete opposite of what my tactics were...
Sindorin

03-16-05, 09:01 AM
To add to that, I specifically wanted Fireball to be cast first since it IS long range, and would probably do more damage to the horse than the MM9 would have done.

Other than ignoring our tactics, it was an okay fight. If it went how it did that way, it probably would have been the same considering how our tactics were set up. I don't want a rerun since pairings are today because 1) I doubt it would be done in time, and 2) If Va'ria had won that fight she would level up and I don't want to deal with that right now.
spasheridan

03-16-05, 10:56 AM
Hey Sindorin-

Avg damage from your MM scrolls is 17.5
Avg damage from your fireball scrolls is 17.5 with a refl DC 14 for half.

SO.. the MM is the better damage dealer. And it's cheaper. The only plus side of the fireball is the range and the area. :D

@ Odin-
Plz plz plz finish Fineal's fight before the pairings. :D Flip a coin if you have to.
Sindorin

03-16-05, 12:03 PM
Hey Sindorin-

Avg damage from your MM scrolls is 17.5
Avg damage from your fireball scrolls is 17.5 with a refl DC 14 for half.

SO.. the MM is the better damage dealer. And it's cheaper. The only plus side of the fireball is the range and the area. :D

@ Odin-
Plz plz plz finish Fineal's fight before the pairings. :D Flip a coin if you have to.

I guess that is true, but I wanted damage done to both at the same time, which the fireball would have accomplished. Sure, I could have hit multiple opponents with the magic missile, but it just wouldn't have worked the way I wanted... Add the natural 1 to the mix and I guess I was just supposed to lose. No biggy.
MysticMonk2005

03-16-05, 12:59 PM
I'm pretty sure that I counted the distance correctly. I'm sorry if you feel that I didn't follow tactics, I realy do try to follow them as best I can. As for the spells, I got the feeling that you wanted the MM's first. You said that you wanted the fireballs used if the MM's didn't take down the horse. The range for the MM's is 190 ft. and I have Ar move closer to get in range. I had you around 200 ft. Again, sorry for being so late.
OdinTheReaper

03-16-05, 04:53 PM
MY CONNECTION IS FIXED YAY! The fight is posted without me getting kicked off. So sorry bout the inconvienience. I am taking this week off and not readying my characters. I will also not be pitlording for a long time, considering that every time i do....something bad happens and screws it up. I apologize for the mess. I hope everyone understands....Thanks.
spasheridan

03-16-05, 05:41 PM
@Odin-

Hey Odin, thanks for running the fight. I'm sure it gets busy sometimes, I'm glad that you got the match finished. There are a few issues with the match but they were on both sides ...