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| Erithmu03-29-07, 01:07 AM | This is a separate fight thread that will be logged in the Questlog upon result. Annalina Vale vs 1/2 Giant Monk 5 Annalina Vale wins gains 1800xp/2000gp -6.25% = 1688xp/1875gp Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: None Items Used: Scrolls: Heroism [4], MI [3], Invis [3] Djore: Force Screen [2]: 1 charge, Offensive Presciense [2]: 1 charge Spells or Powerpoints Used: 2 pp x/day Abilities Used: None Free Activity: None Annalina Vale Your funeral dirge is begun. Female Maenad Humanoid (Maenad, Psionic) Chaotic Evil Bard 2/Wilder 2/Ranger 2 [ECL 6] XP/TNL: 18,686/21,000 [3,200 start + 14,886 Fights + 600 quests] Height 6'2'', Weight 159 lbs, Age 48 Assassin of the EAST HABARI TRADE COMPANY Deity: Beshaba (Goddess of Bad Luck, Misfortune, Random Mischief, and Accidents) http://www.wizards.com/dnd/images/fp_gallery/fp2/Beshaba_p92.jpghttp://www.wizards.com/dnd/images/fp_gallery/fp2/Beshaba_symbol.jpgActivities this week: Intercepting the Order of the Open Handed Way's attack. Fight 1 Time Between Fights: hrs Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: STR...13 [+1]...(5 pts) DEX...20 [+5]...(13 pts) [17 base, +1level, +2enhancement] CON...12 [+1]...(4 pts) INT....14 [+2]...(6 pts) WIS...10 [+0]...(2 pts) CHA...14 [+2]...(6 pts) Hit Points: 31 [6 HD] [6Brd + 3.5Brd + (3.5*2)Wld + (4.5*2)Rng + (1*6)con] AC 20 [+5dex, +5armor, +2 charisma (touch only)], Touch 17, Flat 15 [+4 shield Force Screen] [+5 Mithril Shirt (+1)] Initiative: +5 [5dex] BAB/Grap: +4/+5 [+4bab, +1str] [+1 grap Outburst] Speed 30 ft [+30ft Expeditious Retreat] Saves: Fort +5 [0Brd, +0Wld, +3Rng, +1con, +1resistance] Refl +12 [3Brd, +0Wld, +3Rng, +5dex, +1resistance] Will +7 [3Brd, +3Wld, +0Rng, +0wis, +1resistance] [-1 Outburst] Attacks: Melee Masterwork Rapier +10 melee, 1d6+1 [18-20/x2] [4bab, +5dex, +1MW] Mundane Crystal Handaxe +10 melee, 1d6+1 [20/x3] [4bab, +5dex, +1MW] Masterwork Whip +10 melee, 1d3+1 nonlethal [20/x2] [Reach 15’, does not threaten] [4bab, +5dex, +1MW] Two-Weapon Fighting Rapier/Handaxe +8/+8 melee, 1d6+1/1d6 [18-20/x2] [20/x3] [4bab, +5dex, +1MW, -2TWF] Whip/Handaxe +8(+10disarm)/+8 melee, 1d3+1/1d6 [20/x2, reach 15'] [20/x3] [4bab, +5dex, +1MW, -2TWF] Ranged Masterwork Composite Longbow (str+1) +10 ranged, 1d8+1 [20/x3] [110' range] [4bab, +5dex, +1MW] Special Attacks Disarm: Whip +12 [4bab, +5dex, +1MW, +2whip] Trip: Whip +10 touch, +3 opposed strength [4bab, +5dex, 1MW attack; 1str, +2whip opposed] Conditional Attack Modifiers +2 damage melee and ranged vs Humans. +2 damage insight melee and ranged Offensive Prescience. +1 morale attack/damage melee and ranged Inspire Courage. +1 attack insight melee and ranged Offensive Precognition. +2d6 damage melee Psionic Weapon. -1 damage silver. Feats: Psionic Weapon [1st level] Weapon Finesse [3rd level] Track [Ranger Bonus 1st] Two-Weapon Fighting [Ranger Bonus 2nd] Leadership [6th level] Maenad Racial Naturally Psionic: +2pp at 1st level. Psi-like Ability: Energy Ray 1/day Outburst 1/day Favored Class: Wilder Bard Class Proficient w/ whip. No spell failure chance for Bard spells when wearing light armor. Bardic Music (1/day per Bard level: Countersong, Fascinate, Inspire Courage +1) Baric Knowledge Wilder Class Wild Surge +1 Psychic Enervation Elude Touch Ranger Class Proficient w/ all simple and martial weapons, light armor, and shields (except tower). Favored Enemy Humanoid (Human) Track Wild Empathy Combat Style (Two-Weapon Combat) Special Abilities: Psi-like Ability: Energy Ray 1/day [1/1 remaining]: (ML 3rd, Range 30ft, 3d6-3 sonic, ranged touch attack +8.) Outburst 1/day [1/1 remaining]: (Standard action to activate: Str+2, Int-2, Wis-2, lasts up to 4 rounds.) Bardic Music 2/day [2/2 remaining]: - Countersong (Use perform skill check in place of save vs sonic or language-dependant magical attack, extra save each round Countersong is working. Lasts 1-10 rounds.) - Fascinate (Fascinate creatures within 90’ .) - Inspire Courage +1 (Allies gain +1 morale bonus to weapon attack and damage rolls, saves vs charm and fear affects. Lasts 5 rounds after singing stops.) Bardic Knowledge (+4 check for general knowledge about anything.) Wild Surge +1 (+1 to ML and augmentation of a power, provides pp cost itself. 5% chance of Enervation.) Favored Enemy Humanoid (Human): (+2 to damage rolls and listen, spot, bluff, sense motive, and survival checks vs Humans.) Wild Empathy (As diplomacy, but on Animals. Add Ranger level and charisma bonus.) Elude Touch (Add charisma to touch AC to maximum of normal AC.) Skills (40 Bard, 12 Wilder, 16 Ranger): +9 Balance [2rnks, +5dex, +2synergy] [2Wld] +7 Bluff [5rnks, +2cha] [5Brd] [+2 vs Humans] +1 Climb [0rnks, +1str] +7 Concentration [6rnks, +1con] [1Wld, 5Rng] +4 Diplomacy [0rnks, +2cha, +2synergy] +8 Disguise [4rnks, +2cha, +2circumstance] [4Brd] [+2 synergy when observed & IC] +14 Escape Artist [9rnks, +5dex] [5Brd, 4Wld] +9 Handle Animal [5rnks, +2cha, +2circumstance] [5Rng] +13 Hide [8rnks, +5dex] [5Brd, 3Rng] +3 Jump [0rnks, +1str, +2synergy] [+12 Expeditious Retreat] +3 Knowledge (Arcana) [1rnk, +2int] [1Brd] +0 Listen [0rnks, +0wis] [+2 vs Humans] +13 Move Silently [8rnks, +5dex] [5Brd, 3Rng] +9 Perform (Haunting Flute) [5rnks, +2cha, +2circumstance] [5Brd] [Make Money: (10+9)*6 = 114 gp] +5 Psicraft [3rnks, +2int] [3Wld] +7 Spellcraft [5rnks, +2int] [5Brd] +0 Spot [0rnks, +0wis] [+2 vs Humans] +12 Tumble [7rnks, +5dex] [5Brd, 2Wld] Speaks Common, Maenad, Draconic, and Aquan. [Changed] Bard Spells per Day: [3/1] [CL 2nd] [Spell levels: 1; Cast: 1] [3/1 remaining] 0: [DC 12] Resistance, Detect Magic, Light, Prestidigitation, Ghost Sound. 1: [DC 13] Expeditious Retreat, Hideous Laughter. Wilder Powers Known: [2] [ML 2nd] [Power Points: 10; Left: 10; Use: 4] 1: [DC 13] Vigor, Crystal Shard. Buffs and Prefight actions: Gain Psionic Focus. All Scrolls deciphered. All Powerstones addressed. Bring Larcalmė (CR 1, 6.25% reward adjustment) Pray to Beshaba. Equipment: Assassin's Outfit +1 Mithril Shirt [10 lbs][2,100 gp] Cloak of Resistance +1 [1 lb][1,000 gp] Masterwork Rapier [2 lbs][320 gp] Mundane Crystal Handaxe [3 lbs][306 gp] Masterwork Silver Rapier [2 lbs][410 gp] Masterwork Silver Handaxe [3 lbs][326 gp] Masterwork Cold Iron Rapier [2 lbs][340 gp] Masterwork Cold Iron Handaxe [3 lbs][312 gp] Masterwork Whip [2 lbs][301 gp] Masterwork Composite Longbow (str+1) [3 lbs][500 gp] Quiver with 40 arrows [6 lbs][2 gp] - 20 Cold Iron arrows [3 lbs][2 gp] - 20 Silver arrows [3 lbs][41 gp] Gloves of Dexterity +2 [0 lbs][4,000 gp] Scroll Case [1/2 lb][1 gp] Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp] Wooden Holy Symbol of Beshaba [0 lbs][1 gp] Miscellaneous Items in Belt Pouch: Masterwork Whistle [1 lb][50 gp] Wand of Cure Light Wounds (31 charges) [.1 lbs][750 gp] Dorje of Offensive Prescience (44 charges) [ML 2nd] [.25 lbs][1,500 gp] Dorje of Force Screen (46 charges) [ML 2nd] [.25 lbs][1,500 gp] Potions in Belt Pouch 2x Potion of Shield of Faith [.1 lbs each][50 gp each] Potion of Protection from Good [.1 lbs][50 gp] 2x Potion of Protection from Evil [.1 lbs each][50 gp each] [B]Scrolls in Scroll Case: Scroll of Expeditious Retreat (2 castings) [CL 2nd] [0 lbs][50 gp per spell] Scroll of Mirror Image (2 castings) [CL 3rd] [0 lbs][150 gp per spell] Scroll of Mirror Image [CL 3rd] [0 lbs][150 gp] Scroll of Invisibility [CL 3rd] [0 lbs][150 gp] Scroll of Heroism [CL 4th] [0 lbs][200 gp] Powerstones in Belt Pouch: Powerstone of Offensive Precognition [ML 2nd] [0 lbs][50 gp] Powerstone of Offensive Precognition (2 uses) [ML 2nd] [0 lbs][50 gp per use] Powerstone of Synsthete (2 uses) [ML 1st] [0 lbs][25 gp per use] Powerstone of Specified Energy Adaptation (2 uses) [ML 3rd] [0 lbs][150 gp per use] Expendables: 1,600/1,800 gp Allies & Equipment: "Larcalmė", Light Warhorse (2 custom feats) [350 gp] Large Chain Barding (on Larcalmė) [50 lbs][400 gp] Equipment at EHTC Base: Gold: 845 gp 5 sp 15 Arrows [4.5 lbs][7 sp 5 cp] Disguise Kit [8 lbs][50 gp] Masterwork Haunting Flute [3 lbs][100 gp] Miscellaneous Statistics: Encumbance: 0-50 (light), 51-100 (medium), 101-150 (heavy) Outburst: 0-66 (light), 67-133 (medium), 134-200 (heavy) Weight carried: 46.1 lbs [b]Larcalmė Light Warhorse (Large Animal) True Neutral CR 1 Str…16 [+3], Dex…13 [+1], Con…17 [+3], Int…2 [-5], Wis…13 [+1], Cha…6 [-2] [u]Hit Points: 22 [3 HD] [(4.5*3)Animal + (3*3)con] AC 18 [–1 size, +1 Dex, +4 natural, +4armor], Touch 10, Flat 17 [+4 armor Large Chain Barding] Intiative +1 [1dex] BaB/Grap: +2/+9 [2bab, +3str, +4size] Space/Reach: 10ft/5ft Speed: 60ft [base 60ft] Saves: Fort +6 [3animal + 3con] Refl +4 [3animal + 1dex] Will +2 [1animal + 1wis] Attacks: Hoof +5 melee, 1d4+3 [20/x2] [2bab, +3str, -1size, +1focus] Bite +2 melee, 1d3+1 [20/x2] [2bab, +3str, -1size, -2secondary] Full Attack: 2 Hooves + Bite Feats: Multiattack [1HD] Weapon Focus (Hoof) [3HD] Special Abilities: Low-light Vision, Scent Skills: (6Animal) -5 Hide [0rnks, +1dex, -2armor, -4size] -1 Move Silently [0rnks, +1dex, -2armor] +4 Listen [3rnks, +1wis] [3animal] +4 Spot [3rnks, +1wis] [3animal] Equipment: See “Allies & Equipment” section. Miscellaneous Statistics Encumbance: 0-230 (light), 231-460 (medium), 460-690 (heavy) Weight carried: lbs Tricks Combat Riding Package (attack, come, defend, down, guard, heel) Character Background Default Tactics None: Tactics sent individually. Fights results: (tot. 14,886 xp) 1: Ten Vermond, SoulLord: Loss [+375 xp] [+432 gp] 2: Izumi, Macbrea: Win [+900 xp] [+957 gp] 3: Dracazar, Dracazar: Loss [+300 xp] [357 gp] 4: Jonathan Raven, Abyssal Stalker: Win [+975 xp] [+1,032 gp] 5: The Undertaker, Abyssal Stalker: Loss [+400 xp] [+476 gp] 6: Anakala, TelinArtho: Win [+1,200 xp] [+1,276 gp] 7: Luxt'l the Lucky, bgt: Win [+1,050 xp] [+1,126 gp] 8: Luxt'l => Annalina => Kilpquabjeg => Osiris; bgt, hogarth, Iced: Loss (0 kills) [+383 xp] [+459] 9: Ivan Banai, ayyiniwindryder: Win [+1,050 xp] [+1,128 gp] 10: Yilmaz & Lantash; Dracazar, Bluemage55: Win [+1,750 xp] [+1,950 gp] 11: Kervan Sheharath, MindWandererB: Win [+1,000 xp] [+1,060 gp] 12: Kimahri Ronso (w/ Indrithia), Dr. Funk: Loss [+500 xp] [+625 gp] 13: Valen Sky, Hirumajoe: Win [+1,500 xp] [+1,695 gp] 14: Little Daisy (w/ Istima & Relanex); DSugui, Zevox, Macbrea: Win [+1,816 xp] [+2,129 gp] 15: Faelto, TelinArtho: Win [+1,687 xp] [+1,986 gp] Quest results: (tot. 600 xp) 1: Miniquest: Burning Away the Light (EL 4), Waywreth: Success [+600 xp] [+600 gp] Past Expenditures (tot. 19,740 gp): 3,000 gp start + 600 gp Miniquest: Burning Away the Light (EL 4) + 432 gp Fight 1 + 957 gp + 357 gp Fight 3 + 1,032 gp Fight 4 + 476 Fight 5 + 1,276 gp Fight 6 + 225 gp Masterwork Composite Shortbow (str+1) (Sold 7/31/2006) + 1,126 gp Fight 7 +459 gp Fight 8 + 1,128 gp Fight 9 + 12 gp 5 sp Powerstone of Offense (1x Offensive Prescience) [ML 1st] (Sold 9/19/2006) + 1,950 gp Fight 10 + 1,060 gp Fight 11 + 625 gp Fight 12 + 25 gp Powerstone of Force Screen [ML 2nd] (Sold 11/13/2006) + 1,695 gp Fight 13 + 2,129 gp Fight 14 + 1,986 gp Fight 15 20,090 gp 5 sp Expenses 5/24/2006 (Creation) - 1,100 gp Mithril Shirt - 320 gp Masterwork Rapier - 301 gp Masterwork Whip - 450 gp Masterwork Composite Shortbow (str+1) - 2 gp Quiver w/ 40 arrows - 1 gp Scroll Case - 1 gp Belt Pouch - 1 gp Wooden Holy Symbol - 100 gp Scroll of Expeditious Retreat (2 castings) [CL 2nd] - 200 gp Powerstone of Force Screen (4 uses) [ML 2nd] - 50 gp Powerstone of Offensive Precognition (2 uses) [ML 1st] - 100 gp Masterwork Haunting Flute - 50 gp Disguise Kit 5/31/2006 - 50 gp Potion of Shield of Faith +2 - 50 gp Potion of Protection from Evil - 50 gp Potion of Protection from Good - 750 gp Wand of Cure Light Wounds 7/1/2006 - 1,000 gp enchant Mithril Shirt (+1) - 50 gp Potion of Protection from Good - 100 gp Powerstone of Force Screen (2 uses) [ML 2nd] - 25 gp Powerstone of Offensive Precognition [ML 1st] - 100 gp Scroll of Expeditious Retreat (2 uses) [CL 2nd] 7/31/2006 - 50 gp Masterwork Whistle - 350 gp Light Warhorse (2 custom feats) - 400 gp Large Chain Barding - 50 gp Potion of Protection from Evil - 50 gp Potion of Shield of Faith - 100 gp Powerstone of Force Screen (2 uses) [ML 2nd] - 100 gp Scroll of Expeditious Retreat (2 castings) [CL 2nd] - 300 gp Scroll of Mirror Image (2 castings) [CL 3rd] - 100 gp Powerstone of Offense (3x Offensive Prescience, 1x Offensive Precognition) [ML 1st] - 2 gp 40 arrows - 500 gp Masterwork Composite Longbow (str+1) 9/19/2006 - 306 gp Mundane Crystal Handaxe - 450 gp Scroll of Mirror Image (3 castings) [CL 3rd] - 150 gp Powerstone of Force Screen (3 uses) [ML 2nd] - 100 gp 2x Potion of Shield of Faith - 1,500 gp Dorje of Offensive Prescience (50 charges) [ML 2nd] - 50 gp Scroll of Expeditious Retreat [CL 2nd] - 150 gp Powerstone of Offensive Precognition (3 uses) [ML 2nd] - 150 gp Scroll of Invisiblity [CL 3rd] - 50 gp Powerstone of Synsthete (2 uses) [ML 1st] - 1,000 gp Cloak of Resistance +1 11/13/2006 - 410 gp Masterwork Silver Rapier - 340 gp Masterwork Cold Iron Rapier - 326 gp Masterwork Silver Handaxe - 312 gp Masterwork Cold Iron Handaxe - 41 gp 20 Silver Arrows - 2 gp 20 Cold Iron Arrows - 1,500 gp Dorje of Force Screen (50 charges) [ML 2nd] - 450 gp Scroll of Mirror Image (3 castings) [CL 3rd] - 100 gp Powerstone of Offensive Precognition (2 uses) [ML 2nd] - 150 gp Scroll of Invisibility [CL 3rd] - 50 gp Potion of Protection from Good - 100 gp Scroll of Expeditious Retreat (2 castings) [CL 2nd] - 150 gp Powerstone of Specified Energy Adaptation [ML 3rd] 2/3/2007 - 4,000 gp Gloves of Dexterity +2 - 300 gp Scroll of Mirror Image (2 castings) [CL 3rd] - 150 gp Scroll of Invisibility [CL 3rd] - 100 gp 2x Potion of Protection from Evil - 300 gp Powerstone of Specified Energy Adaptation (2 uses) [ML 3rd] - 100 gp Powerstone of Offensive Precognition (2 uses) [ML 2nd] - 200 gp Scroll of Heroism [CL 4th] Total Difference: 845 gp 5 sp Miniquest: Burning Away the Light: 1 use of Force Screen [ML 2nd] from Powerstone. Fight 1: 1 use of Force Screen [ML 2nd] from Powerstone, 1 casting of Expeditious Retreat [CL 2nd] from Scroll, 4 arrows. Fight 2:1 use of Force Screen [ML 2nd] from Powerstone, Scroll of Expeditious Retreat [CL 2nd], 3 arrows. Fight 3: Potion of Protection from Good, 1 use of Offensive Precognition [ML 1st] from Powerstone. Fight 4: Powerstone of Force Screen [ML 2nd], Powerstone of Offensive Precognition [ML 1st], 1 casting of Expeditious Retreat [CL 2nd] from Scroll, 1 arrow. Fight 5: Potion of Protection from Evil, Scroll of Expeditious Retreat [CL 2nd]. Fight 6: Potion of Shield of Faith, 1 use of Force Screen [ML 2nd] from Powerstone, Powerstone of Offensive Precognition [ML 1st], 5 arrows. Fight 7: 1 use of Mirror Image [CL 3rd] from scroll, Powerstone of Force Screen [ML 2nd]. Fight 8: Scroll of Mirror Image [CL3], Scroll of Expeditous Retreat [CL2], Stone of Force Screen [ML2], Stone of Offensive Prescience [ML1], Stone of Offensive Precognition [CL1]. Fight 9: Powerstone of Force Screen [ML 2nd], Potion of Shield of Faith, 1 use of Offensive Prescience [ML 1st] from Powerstone, 1 charge Wand of CLW. Fight 10: 1 use of Force Screen [ML 2nd] from Powerstone, 1 use of Offensive Precognition [ML 2nd] from Powerstone, 1 use of Mirror Image [CL 3rd] from Scroll, Scroll of Invisibility [CL 3rd], Scroll of Expeditious Retreat [CL 2nd], 1 charge of Dorje of Offensive Prescience, 2 arrows. Fight 11: Scroll of Mirror Image [CL 3rd], Powerstone of Offensive Precognition [ML 2nd], Potion of Protection from Good, 3 charges Dorje of Offensive Prescience, 15 charges wand of CLW. Fight 12: Scroll of Mirror Image [CL 3rd], Powerstone of Force Screen [ML 2nd]. Fight 13: Scroll of Expeditious Retreat [CL 2nd], 1 charge Dorje of Offensive Prescience, 2 charges Dorje of Force Screen, 3 charges Wand of Cure Light Wounds. Fight 14: 1 charge Dorje of Force Screen, Potion of Protection from Evil, Scroll of Invisibility [CL 3rd], Scroll of Mirror Image [CL 3rd], Powerstone of Offensive Precognition [CL 2nd]. Fight 15: Powerstone of Specified Energy Adaptation [ML 3rd], Powerstone of Offensive Precognition [ML 2nd], Scroll of Mirror Image [CL 3rd], 1 charge Dorje of Offensive Prescience, 1 charge Dorje of Force Screen. |
| Erithmu03-29-07, 10:57 AM | Annalina had picked the area for her trap. The EHTC scouts had informed her that the target was in the area and moving toward her position. The scouts told her that he was more muscles than brains. She prepared Init order: Annalina Monk http://www.hwx.it/coco/coco.php;v=1;map=city;a=Anna,M,63,2 All you know is that the monk is arriving somewhere from the westside. If you have a buff/search tactics I can move to engagement. |
| Zevox03-29-07, 11:08 AM | Quick note: you forgot Annalina's horse, Larcalme. Hes prebuffed, so hes with her. Buffs: Vigor (1pp + 1 surge memory), Invis (scroll), Heroism (scroll), Mirror Image (scroll), Force Screen (dorje), Offensive Prescience (dorje), Expeditious Retreat (memory). Move out and tell Larcalme to heel. While moving, start singing inspire courage if I don't immediately run into the monk (note it doesn't take an action to keep this up). |
| Erithmu03-29-07, 11:16 AM | Right ... Horse will be added on next update ... I have to write some tactics against some perfect record character ... |
| Zevox03-29-07, 11:23 AM | Right. Bad luck with that ;) . |
| Erithmu03-29-07, 11:47 PM | Anna quickly cycles through a series of preparatory spells and powers, As she is just about to finish the monk comes around the corner and sees the horse with no rider. Round 1: Anna - Vigor (E: no) Monk - Stuff Round 2: Anna - Invis (CL:yes) Monk - more stuff Round 3: Anna - Heroism (CL: yes) Monk - yea Round 4: Anna - MI (CL:yes, 4 images) Monk - yea Round 5: Anna - FS Djore Monk - Yea Round 6: Anna - Off Precog Monk - moves into view Round 7: Anna - ??? Last buff? http://www.hwx.it/coco/coco.php;v=1;map=city;d=Name,M,54,5,Monk ;f=Name,L,62,3,Anna Anna 31/31 AC 20 (FS 25)(+10 Vigor 21)(4 MI)(Heroism)(O. Precog 26)(invis) -- Larc 22/22 AC 18 Monk xx/xx AC?? (Stuff) |
| Zevox03-29-07, 11:52 PM | Guess I forgot to mention this, but Annalina doesn't ride her horse (notice she doesn't even own a saddle). Hes simply an ally. Annalina will order Larcalme to attack (HA auto-succeeds). Skip the exp. retreat and just move silently around him. Idea being to get into a flanking position w/ Larcalme and open with a TWF full attack. |
| Erithmu03-30-07, 12:11 AM | Oh ... Larc gets into the mix and attacks with hoof and bite but the monk lands one more hit than Larc can deal with. The horse still stands, but Anna knows he can't take more damage, She is in position to hurt the monk however. Round 7: Anna - order Larc to attack (mv) and moves around (mv) Larc moves and attacks (atk 15: miss) Monk Flurries Larc (atks: 15,21 dmg:8+1) Round 8: Anna moves into flank and has both weapons drawn Larc full attacks (20!,19,9 confirm: 9 1 hit: 6 dmg) Monk Flurries again (atks: 18,17 dmg 9+1) Round 9: Anna - TWF + Flank - Weapons? Anna 31/31 AC 20 (FS 25)(+10 Vigor 21)(4 MI)(Heroism)(O. Precog 26)(invis) -- Larc 3/22 AC 18 Monk xx-6/xx AC?? (Stuff) |
| Zevox03-30-07, 12:30 AM | Rapier + Handaxe - Annalina's standard fare. |
| Erithmu03-30-07, 01:30 AM | Annalina struck with her rapier and hand axe which drew the attention of the monk long enough for Larc to come down w/ 2 hooves. The monk returned the favor to Anna with a barage of fists, but they only made the multiples disappear. Anna and Larc failed to land a hit against the monk's defenses, and two more powerful fists came at Anna, one disrupting an image and the other being absorbed in full by her psionic defenses Round 9: Anna - TWF + Flank - (R: 27 5dmg HA: 25 8dmg) Larc - Full + flank (21,25,1! dmg 14) Monk - Flurry (Atks 17,20 both images) Round 10 Anna TWF + Flank (R:19 HA:1!) Larc Full (18,9,15) Monk - Flurry (atks 24,25 1 image 1 hit: 10 dmg) Anna 31/31 AC 20 (FS 25)(+10 Vigor 21)(1 MI)(Heroism)(O. Pres 26) -- Larc 3/22 AC 18 Monk xx-33/xx AC?? (Stuff) |
| Zevox03-30-07, 01:38 AM | 5' step, manifest vigor 1pp + 1 surge. Back to melee after that, and use my focus on the first strike for +2d6 damage (heh, I forgot I had that feat). |
| Erithmu03-30-07, 01:50 AM | Anna lets Larc make an attack and then steps away from combat to renew some defenses, the monk closes and in a flurry destroys the last image but misses Anna. Throwing energy into her rapier, the monk dodges it but is too slow on dodging the hand axe which takes the fight out of him. Round 11 Anna delays to after Larc Larc Full (17,17,6) Anna Step and vigor Monk step and flurry (atks 20, 15 1:Anna->miss 2:Image Round 12: Larc step + full (16,13,18) Anna (R+PW: 14 HA:20! confirm 18 dmg 5) Anna 31/31 AC 20 (FS 25)(+10 Vigor 31)(1 MI)(Heroism)(O. Pres 26) -- Larc 3/22 AC 18 Monk KO-38/xx AC?? (Stuff) Rewards in the morning ... I'm going to bed.1/2 Giant Monk 5 hp 36 Feats: IUS, Stun, Deflect 1,3: SoT, ABF: Stun W 15+1,S 14+2,D 13-2,C 12+2,Ch10,I 8 MW Lbow +3 comp 700 Arrows P: *MA, *Mag Fang, *Bulls, *Owls 700 100gp Skills: Tumb, Listen, Spot |
| Zevox03-30-07, 11:16 PM | Wow, that was easier than I thought. I was all set for this to be a grapple vs Escape Artist fight with the horse doing most of the damage. Anyway, thanks for running this! |