Kiowen Civasion's Eagle [Archive] - Wizards Community

Post/Author/DateTimePost
Rosella

03-03-04, 06:28 AM
I don't know where to otherwise post this, so i'll try it like this.

Kiowen Civasion's eagle is illegal I think. He payed 4k for it and 1k for training, but paying 4k for an eagle is only for a chick. IF he's allowed to get an eagle, it should have chick stats, since he didn't have that money until he came fighting in the arena and his eagle doesn't grow that fast.

(EDIT: the weekly fight discussion is the place to do this, I'll do it there from now on, I still need to get used to things a little)
MotherBast

03-03-04, 07:07 AM
He can buy it as a chick, and due to the "infinate" time between fights, the eagle has time to grow and be trained between one fight and the next. It was long ago established there was no limit to the amount of time a gladiator could use between fights.
Rosella

03-03-04, 07:22 AM
This means that for 3.000 and 1.000 for training I can get myself a Pegasus???? :eek:
Jindl

03-03-04, 11:10 AM
Yep. And if your handle animal skill is good enough, you may even be able to do the training yourself and save that 1000 gp.

Note: Because these (Giant Eagles and Pegasi) are intelligent allies, the training is only necessary if you intend to use them as mounts. Without training they are unsuitable as mounts, but they can still follow verbal orders to attack, defend, etc. because they are intelligent creatures that speak Common.

-Jindl
kattattack22

03-03-04, 02:39 PM
wait, so could you buy dragon eggs then? They are intelligent and could grow to wyrmling size before a fight.
^Rayne^

03-03-04, 02:46 PM
I remember seeing very special rules for training a dragon in some of the splat books awhile back. They are very difficult to train and have superior egos. They would be very expensive because they would want a horde of all money earned from battles and are likely to rebel against the hand that feeds them the second they believe they are superior. I think very special rules would have to govern such an event if it were to happen in the arena!
Jindl

03-03-04, 02:58 PM
The only "dragons" you could buy would be psuedodragons. The "true dragons" do not have prices listed in the Core rules.

But, no you do not have to train a psuedodragon, unless you find a way to ride it.

(I had once considered a halfling rogue/wizard/AT with a psuedodragon familiar, with permanent reduce person on the wizard and permanent enlarge person on the familiar. He could then ride his familiar. The idea was that his familiar shares his ranks in skills, meaning that the familiar mount could have just as good a hide skill as the AT, and still share spells / deliver touch spells via the 10' reach on its tail. Maybe I'll get to my "dragon riding trickster" build someday...)

-Jindl
^Rayne^

03-03-04, 03:04 PM
^That sounds awesome Jindl! I love ideas like that. That is what makes D&D fantasy games so worth playing. Whenever I see ideas like this it makes me enjoy the flavor of the fantasy world more and it shows just how creative players can get when given time to play with their options.
kattattack22

03-03-04, 03:55 PM
Originally posted by Jindl
The only "dragons" you could buy would be psuedodragons. The "true dragons" do not have prices listed in the Core rules.

But, no you do not have to train a psuedodragon, unless you find a way to ride it.

(I had once considered a halfling rogue/wizard/AT with a psuedodragon familiar, with permanent reduce person on the wizard and permanent enlarge person on the familiar. He could then ride his familiar. The idea was that his familiar shares his ranks in skills, meaning that the familiar mount could have just as good a hide skill as the AT, and still share spells / deliver touch spells via the 10' reach on its tail. Maybe I'll get to my "dragon riding trickster" build someday...)

-Jindl


Darn, but cool idea though.
xeno_eleusis

03-03-04, 11:58 PM
Originally posted by Rosella
This means that for 3.000 and 1.000 for training I can get myself a Pegasus???? :eek: I've been reading over the rules on the boards about familiar cost. Can someone explain where they are comming up with these numbers for the cost of the Pegasus and why some people have familiars at the cost of 100 gp?
Arstimis

03-04-04, 02:51 AM
Originally posted by xeno_eleusis
I've been reading over the rules on the boards about familiar cost. Can someone explain where they are comming up with these numbers for the cost of the Pegasus and why some people have familiars at the cost of 100 gp? The numbers for the cost of the Pegasus come directly from the Monster Manual description of the Pegasus.
I dont know, as i havent read, but the familiar cost is probably in the familiar description in the PHB
xeno_eleusis

03-04-04, 03:13 AM
@Arstimis: Thanks again. Under Pegasus, 3000 for a young and 1000 to train. Also Summoning Familiar cost of materials is 100 gp don't know why I missed that.

If the familiar dies, then I have to take a Fortitude save DC 15 or loose 200 xp (In this case 1,000 gp) can I take 10 on this Fort save as it would be an out-of-game roll.
Ethendril

03-04-04, 02:16 PM
Originally posted by xeno_eleusis
If the familiar dies, then I have to take a Fortitude save DC 15 or loose 200 xp (In this case 1,000 gp) can I take 10 on this Fort save as it would be an out-of-game roll.

This doesn't happen in the arena. The arena tries to stop permanent harm from happening to gladiators, so sundered weapons are repaired for free, etc. and you don't have to lose xp or wait a year to get your familiar back. You do have to pay 100 gp to summon it again.

-Ethendril
Jindl

03-04-04, 02:41 PM
Death of a Familiar
In a campaign, a wizard (or sorceror) would lose 200 xp per wizard level when his familiar dies (Fort Save DC 15 to lose only 100 xp per wizard level). The caster would also have to wait a year before summoning a new familiar.

In the Core Coliseum, it works differently. When a familiar dies, the mod running the fight needs to roll the Fort Save immediately to determine the number of "xp" lost. This xp lost will then be converted to an amount of gp's lost, which will be subtracted from the wizard's total at the end of the fight. 5 gp equals 1 xp. It is possible to have a negative gold piece total in this manner, in which case the character will pay back the gp's the next time he advances a level. The character may summon a new familiar prior to the next pairings for the same 100 gp cost to summon.

Losing a familiar can be very expensive.

Note: If the moderator determines that the familiar was killed after the fight had already been won/lost, then xp are lost and the familiar is restored for free. Killing of familiars in order to damage opponents financially is strictly frowned upon.

-Jindl
xeno_eleusis

03-04-04, 09:50 PM
The way I read the text says that the familiar can be resurected. In the Area this would be for free I am assuming, but still the caster will lose either 200xp per level or 100xp per level depending on his saving throw DC15 Fort. This can get really expensive and since familiars effect thier master up to 1 mile away, I'm not sure why anyone would bring a familiar into the area if they are a low level familiar, since the master still gets the benifit from the familiar. Using a familiar for use on touch attacks would be completely different.

Tell me if I am reading this correctly.
Magagumo

03-05-04, 09:40 AM
Familiar touch attacks are the primary reason to bring them in (That and Alertness for free when they are within 5'). Bruno and Tommy had quite a few successes with delivering touch attacks.