| Post/Author/DateTime | Post |
|---|---|
| nightbanegod08-25-05, 12:41 PM | This is a quest for Vakkor . If you are not TelinArtho or myself, please do not post here until the quest is finished. All rolls can be found here (http://invisiblecastle.com/index.php) under name Cr-MQ. Questlog: Week 1: Flees home... finds gladius... finds a cave... finds some rather large bugs... tames said bugs... enjoys fresh start Items used: Week 1: nothing Reward: 300xp and due to some poor sucker paying him to clear the cave 363 gp also gains 2x medium sized monstrous centipedes as allies |
| nightbanegod08-25-05, 12:43 PM | Vakkor "I have a lovely crop of Centipedes this year. They are excellent for tilling the land and for keeping away wolves and other nasty animals. You may have to train your horses to not be so skittish though... oh, wait, nevermind - my centipedes just ate your horse. Sorry about that. You really should keep a closer eye on your animals..." male Human Neutral Evil Cleric of Denth the Summoner 3, ECL 3 XP: 3000 - 200 (crafts) + (fights) STR...12 [+1]...(4 pts) DEX...10 [+0]...(2 pts) CON...14 [+2]...(6 pts) INT...12 [+1]...(4 pts) WIS...16 [+3]...(10 pts) CHA...16 [+3]...(10 pts) Hit Points: 23 [3d8 HD +6 Con] AC 15 [+4 armor, +1 shield], Touch 10, Flat 15 Initiative: +0 BAB/Grap: +2/+3 [+2bab, +1 str] Speed 30 [base 30] Saves: Fort +5 [+3 Cleric, +2 Con] Refl +1 [+1 Cleric] Will +6 [+3 Cleric, +3 Wis] Attacks: Flail +4 melee (+2 BAB, +1 Str, +1 WF), 1d8+1 dmg [+2 disarm][trip weapon] Light Crossbow +2 ranged (+2 BAB), 1d8 dmg, 80ft range increment Feats: Skill Focus (Handle Animal) [human] Spell Focus (Necromancy) [1st] Martial Weapon Proficiency (Flail) [War domain] Weapon Focus (Flail) [War domain] (+1 to hit with selected weapon) Craft Wondrous Item [3rd] Racial and Class Abilities: (Human): +1 skill point/lvl (Human): 1st level bonus feat (Cleric): Weapon and Armor Proficiencies: All Simple weapons, all armor types and all shields (except tower) (Cleric): Domain: Evil (+1 CL for Evil Spells) (Cleric): Domain: War (Bonus Martial Weapon Proficiency and Weapon Focus) (Cleric): Rebuke Undead (Cleric): Spontaneous Casting of Inflict Wounds spells Skills (24 points Cleric): +8 Concentration [6 ranks, +2 con] [6clr] +11 Handle Animal [3 ranks, +3 cha, +3 feat, +2 tool] [6clrCC] +4 Knowledge (religion) [3 ranks, +1 int] [3clr] +4 Spellcraft [3 ranks, +1 int] [3clr] +11 Profession (vermin herding) [6 ranks, +3 wis, +2 tool] [6clr] +3 Spot [0 ranks, +3 wis] +3 Listen [0 ranks, +3 wis] -3 Hide [0 ranks, -3 ACP] -3 Move Silently [0 ranks, -3 ACP] Armor Check Penalty: -3 Speaks Common (free), Infernal (int) Spells memorized: [4/3+1/2+1] [Spell levels: 10; Cast: 4] [* Necromancy Spell (+1 DC)] [~Evil Spell (+1 CL)] 0: [DC 13] Cure Minor Wounds (x2), Resistance, Read Magic 1: [DC 14] Prot. from Good (domain)~, Summon Monster I (x2)~, Doom* 2: [DC 15] Spiritual Weapon (domain), Summon Monster II~, Hold Person Buffs and Prefight actions: Equipment: Traveler's Outfit [5 lbs] [Ma] Whistle [50gp] Chain Shirt [25 lbs][100gp] Buckler [5 lbs][15gp] Flail [5 lbs][8gp] Light Crossbow [4 lbs][35gp] Pearl of Power (2nd level) [2000gp, 160xpC] Pearl of Power (1st level) [500gp, 40xpC] Wooden Unholy Symbol [1gp] [39 lbs] [2709gp, 200xp] Expendable Items: Antitoxin [50gp] 2 Scrolls of Cure Light Wounds (CL 1) [50gp] Scroll of Shield of Faith (CL 1) [25gp] 20 Bolts [2 lbs][2gp] [2 lbs] [127gp, 0xp] Allies and Equipment: Equipment at home: [Ma] Herder Tools [50gp] 114gp [50gp] [2886gp, 200xp] Miscellaneous Statistics: Encumberance: 0-43 (light), 34-86 (medium), 67-130 (heavy) Weight carried: 41 lbs Height 6'6", Weight 160lbs Character Background: The tall, lanky body of Vakkor is shrouded within the designs of scorpions, spiders, centipedes and other insects that cloud his robes. Vakkor's presence is looming, but he possesses a calm demeanor and a comely face - his words are always soft to the ear and a comfort to those around him, especially to the sensory organs of vermin. Vakkor is a vermin herder - he trades in the business of raising monstrous vermin for tasks such as ranching and farming, as well as protecting homesteads. He finds regular animals repulsive and has on one occasion sent a swarm of centipedes to feast on a neighbor farmer's horses. He was forced out of town and lost much of what he couldn't carry with him. Most of his herd was mercilessly slaughtered as well. Vakkor hopes to find a new life in Gladius and his first order of business is to seek out some new vermin to rebuild his herding empire. Discretely, Vakkor is also a devout follower of Denth, although his uses are mainly for introducing other-worldly strains of vermin into his own mundane ones. He is constantly experimenting with his summons, but of course they rarely last long enough to be worthwhile. About Denth the Summoner Denth is a lesser god in the pantheon who is not well recognized among the populace of most civilized lands - probably because his wars with summoned armies laid waste to vast areas, leaving plenty of death and misery around. His own armies suffered many losses, but since they made use of summoning magics, were easily replenished. Denth is an underling to the God of Magic, a bastard child in a way, because no one wishes to think of him and his deeds. Denth's holy symbol is that of a palm with a man coming through a portal. In some cases, the man is replaced with the figure of a particular followers favorite summoned creature. Denth is a neutral god with evil tendencies. Although he does have a small number of good followers, the majority fall under Neutral and Evil alignments. A follower of Denth can choose from the following domains: Evil, War, Strength. Denth's favored weapon is a Flail. Default Tactics: Fights results: 1: Past Expenditures [tot. 0 gp]: |
| nightbanegod08-25-05, 12:47 PM | waiting for reply from tellinArtho... just go ahead and introduce yourself to gladius then i will send you on your mission |
| TelinArtho08-25-05, 01:01 PM | Having spent the last week trying to avoid people of authority in Dorrance after his little mishap with his vermin being slaughtered, Vakkor finds himself in the midst of a lush green forest. While not entirely happy with his surroundings, he knows that this would be a good spot to dig up some fresh new blood for his herding wherever he decides to settle. Let Denth be my guide - find me some Centipedes with which to thrive He whispers into the mid-afternoon air. Let's use the Monster arena map for this, replacing the statues with trees and the pool is just a very mucky area (still hinders movement and the ground is soft enough to smother someone...). I'll assume I start in area A in the default location. Vakkor has his light crossbow in hand and loaded. Given his professional training (+9 - no tools; 29 (http://invisiblecastle.com/find.py?id=139841), he deduces he is close to an area that would be conducive to finding monstrous centipedes. He takes this opportunity to draw and drink his antitoxin (+5 Fort saves vs Poison for 1 hour). |
| nightbanegod08-25-05, 03:32 PM | Hearing what Vakkor believes to be guidance from his Diety,and with his supreme skills at herding creatures most foul, he continues on a course to find some centipedes. Before too long has passed, he comes across a dank cave that with its subteranian, musty feel, Vakkor believes would be perfect to find his soon to be pets. Upon entering the cave he immediately feels their presence, although he knows not their exact location, they are indeed near Monstrous centipedes are found in underground envrionments, so i just went with that ... dont worry about lighting, there seems to be an oddly luminous moss covering the majority of the cavern walls creating normal visibility conditions initiatives Vakkor: 5 (http://invisiblecastle.com/find.py?id=139920) starting [4,27] Crabbe: 9 (http://invisiblecastle.com/find.py?id=139930) starting [4,4] Goyle: 22 (http://invisiblecastle.com/find.py?id=139930) starting [27,27] 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30 O O O O O O O O O O w w w w w w w w w w O O O O O O O O O O 9 O O O O O O O O O O w w w w O O w w w w O O O O O O O O O O 8 O O O O O O O s O O w w w O O O O w w w O O s O O O O O O O 7 O O O V1O O O O O O w w w O O O O w w w O O O O O O G1O O O 6 O O O O O O O s O O w w O O O O O O w w O O s O O O O O O O 5 O O O O O O O O O O w w O O O O O O w w O O O O O O O O O O 4 O O O O O O O O O O w w O O w w O O w w O O O O O O O O O O 3 O O s O s O O O O O w O O O w w O O O w O O O O O s O s O O 2 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 1 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 20 w w w w w w w w O O S S O O O O O O S S O O w w w w w w w w 9 w w w w w w w O O O S S O O O O O O S S O O O w w w w w w w 8 w w w w O O O O O O O O O O ~ ~ O O O O O O O O O O w w w w 7 w w O O O O O O O O O O O ~ ~ ~ ~ O O O O O O O O O O O w w 6 w O O O O O w w O O O O ~ ~ ~ ~ ~ ~ O O O O w w O O O O O w 5 w O O O O O w w O O O O ~ ~ ~ ~ ~ ~ O O O O w w O O O O O w 4 w w O O O O O O O O O O O ~ ~ ~ ~ O O O O O O O O O O O w w 3 w w w w O O O O O O O O O O ~ ~ O O O O O O O O O O w w w w 2 w w w w w w w O O O S S O O O O O O S S O O O w w w w w w w 1 w w w w w w w w O O S S O O O O O O S S O O w w w w w w w w 10 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 9 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 8 O O s O s O O O O O w O O O w w O O O w O O O O O s O s O O 7 O O O O O O O O O O w w O O w w O O w w O O O O O O O O O O 6 O O O O O O O O O O w w O O O O O O w w O O O O O O O O O O 5 O O O O O O O s O O w w O O O O O O w w O O s O O O O O O O 4 O O O C1O O O O O O w w w O O O O w w w O O O O O O O O O O 3 O O O O O O O s O O w w w O O O O w w w O O s O O O O O O O 2 O O O O O O O O O O w w w w O O w w w w O O O O O O O O O O 1 O O O O O O O O O O w w w w w w w w w w O O O O O O O O O O 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3[/CENTER]Legend: w: wall O: Arena floor O: Arena floor, starting box S: Large statue s: Medium statue ~: Water V#: Vakkor position as of round # C#: Crabbe *centipede* position as of round # G#: Goyle *centipede* position as of round # |
| TelinArtho08-25-05, 04:16 PM | For the locations on the map, Vakkor is at (4,27) and Goyle is at (27,27)... Strange moss down here, no wonder the centipedes like it so much... I must remember to grab some to see if they like it better than horse-meat... Vakkor talks to himself as a method of keeping himself calm, as he's a little jumpy about being in enclosed places. He hears something scurrying nearby and deduces that maybe a centipede is close by. Vakkor will move cautiously to (4,22) and cast Spiritual Weapon if he sees something. If he doesn't, he'll ready to cast it. Spiritual weapon appears as a flail and has a +5 melee attack, 1d8+1 dmg, 20/x2 crit and has a range of 130ft. |
| nightbanegod08-25-05, 04:23 PM | Round 1 Goyle, sensing nearby food, reacts to a meal most quickly and scurries out along the wall, attempting to find this meal... move silently roll (http://invisiblecastle.com/find.py?id=139988) Crabbe, oblivious to reality, simply crawls about the dungeon floor in no aparent direction and ends up looking down on things from on top of an oddly shaped rock... move silently roll (http://invisiblecastle.com/find.py?id=139988) Goyle [18,24] Crabbe [10,11,3] Vakkor hears (http://invisiblecastle.com/find.py?id=139991) something around [19,22] (http://invisiblecastle.com/find.py?id=139992) your move *edit* you got your post in while i was working on mine... i just happened to be AFK for a few and got disctracted otherwise this would have been up first ... so im going to let you move on what you hear .. if you still want to cast spiritual weapon thats cool |
| TelinArtho08-25-05, 04:30 PM | Post edited above - yes, go ahead with the spiritual weapon if I see it. |
| nightbanegod08-25-05, 05:47 PM | as Vakkor cautiously moves further into the cave, he readies himself to invoke his gods wrath. move silently roll = 1 (http://invisiblecastle.com/find.py?id=140014) Goyle hears (http://invisiblecastle.com/find.py?id=140015) something around [4,23] (http://invisiblecastle.com/find.py?id=140018) and moves in...promptly setting off Vakkors readied action as soon as he enters [17,22] que spiritual weapon in [16,22] and it attacks (http://invisiblecastle.com/find.py?id=140028) but misses Goyle. Perturbed, Goyle continues to close with his soon-to-be meal [4,21] Crabbe, wondering what all that ruckus was climbs down his post and moves to where he saw Goyle go, knowing Goyle to be much better at finding food. [7,21] Vakkor, much pleased to have already found his centipedes, does... your move |
| TelinArtho08-25-05, 06:18 PM | Yes come my children, come join me for a lovely walk... Vakkor takes a 5ft step and draws his Pearl of Power (2nd). He then uses it to regain Spiritual weapon. |
| nightbanegod08-25-05, 07:14 PM | ok as of round 2 i have 1 2 3 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 30 O O O O O O O O O O w w w w w w w w w w O O O O O O O O O O 9 O O O O O O O O O O w w w w O O w w w w O O O O O O O O O O 8 O O O O O O O s O O w w w O O O O w w w O O s O O O O O O O 7 O O O VsO O O O O O w w w O O O O w w w O O O O O O GsO O O 6 O O O O O O O s O O w w O O O O O O w w O O s O O O O O O O 5 O O O O O O O O O O w w O O O O O O w w O O O O O O O O O O 4 O O O O O O O O O O w w O O w w O G1w w O O O O O O O O O O 3 O O s V2s O O O O O w O O O w w O O O w O O O O O s O s O O 2 O O O V1O O O O O O O O O O O O O O O O O O O O O O O O O O 1 O O O G2O O C2O O O O O O O O O O O O O O O O O O O O O O O 20 w w w w w w w w O O S S O O O O O O S S O O w w w w w w w w 9 w w w w w w w O O O S S O O O O O O S S O O O w w w w w w w 8 w w w w O O O O O O O O O O ~ ~ O O O O O O O O O O w w w w 7 w w O O O O O O O O O O O ~ ~ ~ ~ O O O O O O O O O O O w w 6 w O O O O O w w O O O O ~ ~ ~ ~ ~ ~ O O O O w w O O O O O w 5 w O O O O O w w O O O O ~ ~ ~ ~ ~ ~ O O O O w w O O O O O w 4 w w O O O O O O O O O O O ~ ~ ~ ~ O O O O O O O O O O O w w 3 w w w w O O O O O O O O O O ~ ~ O O O O O O O O O O w w w w 2 w w w w w w w O O O S S O O O O O O S S O O O w w w w w w w 1 w w w w w w w w O O C1S O O O O O O S S O O w w w w w w w w 10 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 9 O O O O O O O O O O O O O O O O O O O O O O O O O O O O O O 8 O O s O s O O O O O w O O O w w O O O w O O O O O s O s O O 7 O O O O O O O O O O w w O O w w O O w w O O O O O O O O O O 6 O O O O O O O O O O w w O O O O O O w w O O O O O O O O O O 5 O O O O O O O s O O w w O O O O O O w w O O s O O O O O O O 4 O O O CsO O O O O O w w w O O O O w w w O O O O O O O O O O 3 O O O O O O O s O O w w w O O O O w w w O O s O O O O O O O 2 O O O O O O O O O O w w w w O O w w w w O O O O O O O O O O 1 O O O O O O O O O O w w w w w w w w w w O O O O O O O O O O 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 V#: Vakkor position as of round #, s= starting spot C#: Crabbe *centipede* position as of round #, s= starting spot G#: Goyle *centipede* position as of round #, s= starting spot sorry its not all pretty and in color but this is how im keeping track in notepad |
| TelinArtho08-25-05, 11:45 PM | Looks good to me. Time for my Spiritual weapon to go and then the centipedes. |
| nightbanegod08-26-05, 11:53 AM | As Vakkor backs up a few steps, he uses a remarkable stone to regain a stronger contact with his Diety. The previous incarnation of his wrath again attacks Goyle moving to [4,22] and missing = 11 (http://invisiblecastle.com/find.py?id=140050) but conveniently stopping in front of Vakkor and the hungry centipede. Round 3 Goyle, not too bright to begin with, attempts to attack the offending weapon to no avail. spiritual weapons are nothing short of indestructable Crabbe, however, was not assaulted by the weapon so attempts to chase after something that looked clearly alive and edible... moves to [5,23] on top of the statue and then attempts to bite you... attack = 13 (http://invisiblecastle.com/find.py?id=140264) misses your move, and on another note it doesnt look like your shield is out yet since you drew the powerstone and have a crossbow in your other hand... if im wrong just say so but in either case Crabbe missed you since your armor AC was enough |
| TelinArtho08-26-05, 12:24 PM | Its a buckler, so I generally assume it is just strapped to my arm - but its up to you I guess. I'd rather have it be there (I'm out looking for trouble, so being prepared would seem to be reasonable to me). Vakkor drops the pearl and takes a five foot step back to (4,24). He then attempts to cast a spell [Centipede gets an AoO against him which might force a concentration check]. If he succeeds in casting, it will be another Spiritual Weapon to attack the centipede on the statue. Come my pretty centipedes, come join me... Vakkor is relatively enamored with the inneffectiveness of his own spells because, to him, it shows just how strong these specimens are. It excites him... |
| nightbanegod08-26-05, 09:15 PM | didnt see that it was a buckler, next time i should look first... no prob, its on your arm and your AC is 15 Taking another step back, Vakkor, thrilled with his find, again casts a spell... Crabbe, seeing its meal attempt to flee, takes a quick snap with his pincers missing = 5 (http://invisiblecastle.com/find.py?id=140464) summoning his Dieties wrath in the form of another weapon in [4,23] the space he just left, assigning it to attack the new centipede on the statue. both spiritual weapons swing at respective targets 1st one misses = 13 (http://invisiblecastle.com/find.py?id=140469) Goyle again and then disapears from exsistance 2nd one smacks = 16 (http://invisiblecastle.com/find.py?id=140471) Crabbe for 8 damage, Crabbe, having received a nasty blow to the head, falls unconcious off the statue to the ground. Round 4 Goyle, having seen his " life partner" smacked silly by another, similarly offensive weapon moves forward 5 feet and attacks it futilely your move... and you got one REALLY hurt centipede basically right next to you, if you plan on keeping it alive or whatnot |
| TelinArtho08-26-05, 09:25 PM | Vakkor leaps to the aid of the fallen centipede to staunch its wounds. He cradles the creature's head caringly, feeling the mandible carefully in its dying throes. He quickly chants an orison and touches the hard carapace. Vakkor casts Cure Minor Wounds (suffering an AoO if the other centipede moved in) |
| nightbanegod08-27-05, 05:41 PM | your character is truly one of the grossest mental trains ive seen in a while... more power to ya man!! But perhaps you would like to redirect that recently summoned flail.. lest it obliterates whats left of your fallen centipede? ill pretend you said to move it since its only a move action Vakkor rushing to the aid of the fallen centipede, orders his "gods wrath" against the still concious centipede before aiding the fallen one. the spiritual weapon swings at Goyle and smacks again = 14 for 6 damage (http://invisiblecastle.com/find.py?id=140845) Round 5 Goyle, now thoroughly unconsious, does nothing and bleeds some more Vakkor, with no more need of it, dissmisses the spiritual incarnation of wrath. and moves to the aid of Goyle now, stabilizing him as well. ... and after having successfully defeated both of his centipedes, Vakkor asserts his authority over them. They now, for some strange reason, are willing to do as Vakkor commands ... |
| TelinArtho08-27-05, 05:45 PM | Come my pets. Lets go to Gladius and see what sort of herd we can bring up. Hey I appreciate it. Not everyone has to be normal... and not every priest would have madness as a domain... All that's left is to update the quest log and post in the FotW thread that the miniquest is done. Thanks again. |