MiniQuest "A Priest of the People" [EL5] [Archive] - Wizards Community

Post/Author/DateTimePost
Vathelokai

08-10-07, 12:41 AM
This is a miniquest for The Shadow (Rauul) to join TAO.

[Fail]

Items used: drow poison, 1 arrow
Spells cast: silence


Time Between Fight: 5 hours
Prebuffs/Ongoing Effects: Extended darkvision (5 hours remain)
Items Used: 1 drow poison, 1 arrow
Spells or Powerpoints Used: 2SL (Silence)
x/day Abilities Used: none
Free Activity: N/A (Quest)



Phrenic Doppleganger Cleric1 (Denth; Evil, War {flail})

Size/Type: Medium Monstrous Humanoid (Shapechanger; psionic)
Hit Dice: 5d8+10 (32 hp) -14
Initiative: +3
Speed: 30 ft. (6 squares)
Armor Class: 22 (+3 Dex, +4 natural, +4 armor, +1 shield), touch 13, flat-footed 19
Base Attack/Grapple: +4/+7
Attack: Slam +7 melee (1d6+3), Flail +8 (1d8+4), Dart +7 (1d4+3)
Full Attack: Slam or flail or dart
Space/Reach: 5 ft./5 ft.
Special Attacks: Detect thoughts, psi-like abilities
Special Qualities: Change shape, darkvision 60 ft., immunity to sleep and charm effects, naturally psionic, SR 15
Saves: Fort +5, Ref +7, Will +10
Abilities: Str 17, Dex 17, Con 14, Int 13, Wis 19, Cha 17
Skills: Bluff +12*, Diplomacy +5, Disguise +11* (+13 acting), Intimidate +5, Sense Motive +8, Know(religion) +4, Listen +8, Spot +8, Hide +3, Move Silent +3
Feats: Dodge, Great Fortitude
Alignment: chaotic evil

Psi-like abilities [ML5]: defensive precognition{+2} 3/day, force screen{+5}, empty mind{+3} 3/day, mind thrust{5d10; DC 16} 3/day, body adjustment{1d12}, brainlock{multiple creature types}. Saves are Chr based.

rebuke undead: 6/day, 1d20+3, 2d6+4 HD

Evil Domain: +1 CL on evil spells
War Domain: weapon proficiency and weapon focus with flail

spells
0 - guidance, light, det. magic
1 - magic weapon, shield of faith, command


Detect Thoughts (Su): A doppelganger can continuously use detect thoughts as the spell (caster level 18th; Will DC 13 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.

Change Shape (Su): A doppelganger can assume the shape of any Small or Medium humanoid. In humanoid form, the doppelganger loses its natural attacks. A doppelganger can remain in its humanoid form until it chooses to assume a new one. A change in form cannot be dispelled, but a doppelganger reverts to its natural form when killed. A true seeing spell or ability reveals its natural form.

Skills: A doppelganger has a +4 racial bonus on Bluff and Disguise checks.

*When using its change shape ability, a doppelganger gets an additional +10 circumstance bonus on Disguise checks. If it can read an opponent's mind, it gets a further +4 circumstance bonus on Bluff and Disguise checks.



Equipment
+1 MW flail [1d8, 20/x2, 5lbs, one handed bludgeon] 2308gp
20 darts [1d4, 20/x2, 10lb, 20 ft range, pierce] 10gp
MW buckler [+1ac, 0acp, 5lbs] 165gp
+1 glamoured MW chainshirt [+4ac, -1acp, max dex4, 25lbs] 1250gp {note: gave it glamour for free}

leftover 567gp
Vathelokai

08-10-07, 12:45 AM
http://www.geocities.com/abyssallord/shadow.jpg

link to main sheet

The shadow
Zimram Bastal
Automatic Skill Packages :
Political Carreer (+21% )and Court Connections (+111 gp 1sp 5 cp) (http://boards1.wizards.com/showpost.php?p=6466576#post6466576)

Free activity Use gather info 1/2

Type: Humanoid
Gender: Male
Race: Human
Size: Medium
Height: 5'2"
Weight: 130 lbs
Age: 18
Alignment: Neutral Evil
Classes: Bard 4/rogue 1
Experience: 12625/15,000


Attributes
STR 15 (+2) [06 pts +1 level]
DEX 14 (+2) [06 pts]
CON 14 (+2) [06 pts]
INT 14 (+2) [06 pts]
WIS 10 (+0) [02 pts]
CHA 16 (+3) [10 pts]


Miscellaneous Statistics
Hit Points: 30
[4 HD] [6 + 3.5 x4 (2 Con x 5)]
Armor Class (Normal):18 (19) (16) +1 insight tattoo
[10 Base + 2 Dex + 4 Armor +2 shield]-2 with bow
Armor Class (Touch): 12
[10 Base + 2 Dex]
Armor Class (Flat-Footed): 16 (14)
[10 Base + 4 Armor +2 shield]-2 with bow
Initiative: +2
[2 Dex]
Base Attack Bonus: +3
[3 bard]
Grapple: +5
[3 BAB + 2 Str]
Speed: 30 ft
[30 Base]
Weight Carried: 31.00 lbs, Light encumbrance
[1-58 (Light), 59-116 (Medium), 117-175 (Heavy)]


Saves
Fortitude: +3
[1 bard + 2 Con]
Reflex: +8
[4 bard + 2 Dex +2 rogue]
Will: +4
[4 bard+ 0 Wis]


Melee Attacks
Rapiermw +6 1d6+2 18-20 x2 Piercing
[3 BAB + 2 str +1 enhancement]


Ranged Attacks
Darkwood Composite Shortbow (+2 Str): +6, 1d6+2 (x3), Piercing, Range 70 ft
[3 BAB + 2 Dex +1 enhancement ]
Alchemist fire +5 1d6 x2 Spatter range 10ft
[3 BAB + 2 Dex ]
Tanglefoot bag +5 (special) range 10ft
[3 BAB + 2 Dex ]
Combat Abilities
Bardic Knowledge (3+Int.Mod)
Bardic Music Uses: 3/day
Bardic Music: Countersong
Bardic Music: Fascinate
Bardic Music: Inspire Competence
Bardic Music: Inspire Courage (+1)
Proficiency: Armor, Light
Proficiency: Shields
Proficiency: Simple Weapons: All + (longsword, rapier, sap, short sword, shortbow, whip, hand crossbow, rapier, sap)
Spells (3/2/1)
Sneak Attack +1d6
Trapfinding


Bard Spells Spell changes (http://boards1.wizards.com/showpost.php?p=12211027&postcount=523)
Cantrips: Read Magic, Detect magic, Daze, Flare, Lullaby, Resistance
Level 1: DC 14 Sleep, Summon Monster I, Expeditious Retreat
Level 2: DC 15 Silence, Hold Person
Spells Per Day: 3 3 1
Spell Levels Available Per Fight: 2 (3 Cantrips) Total Spell Levels 5, rounded up: 2
Caster Level: 4
Spells for Fight 3/2/1

Feats
Bard 1: Dodge
Human 1: Mobility
Lvl 3: Combat reflexs


Skills
Balance: +2
[ 0 Ranks (0 bard) +2 Dex]
Climb: +2
[0 Ranks (0 bard) +2 Str ]
Concentration: +2
[0 Ranks (0 bard) + 2 Con]
Craft (Armorsmith): +10
[6 Ranks (6 bard) + 2 Int + 2 Circumstance]
Diplomacy +13
[8 Ranks (8 bard) + 3 cha +2 synergy(Knowledge (Nobility and Royalty)]
Escape Artist: +8
[6 Ranks (6 bard) + 2 dex]
Disguise: +7
[4 Ranks (4 rogue) + 3 cha]
Gather Information: +12
[7 Ranks (7 bard) + 3 cha + 2 Synergy(local)] (12x22= 264 gp Black market)
Hide: +10 (15)(25)
[8 Ranks (7 bard)(1 rogue) + 2 Dex] +10 Enhancement with tattoo +5 competence bonus cloak
Jump: +2
[0 Ranks (0 bard) + 2 Str]
Knowledge:Nobility and Royalty +8
[6 Ranks (6 bard) + 2 int]
Knowledge:local +7
[5 Ranks (5 rogue) + 2 int]
Listen: +0
[0 Ranks (0 bard) + 0 Wis]
Move Silently: +10
[8 Ranks (7 bard)(1 rogue) + 2 Dex]
Spot: +2
[2 Ranks (4 cc bard) + 0 Wis]
Swim: +2
[0 Ranks (0 bard) + 2 str]
Search +2
[0 Ranks (0 bard) + 2 Int]
Sense Motive +0
[0 Ranks (0 bard) + 0 Wis]
Sleight of Hand +8
[6 Ranks (6 bard) + 2 dex]
Preform (singing) +9
[6 Ranks (6 bard) + 3 cha]95 gp

Languages: Common, Elven and Dwarf
[1 Racial + 2 Int]
Total Skill Points: 74
[63 Bard][11 rogue]
Armor Check Penalty: 0
[0 Armor]


Conditional Modifiers

General Tactics
Always make use of relevant skills/abilities for given situations.
Use any and all equipment available whenever necessary.
Always Attempt to win at any cost!

Prefight Actions
Check all Equipment
Put up hood on cloak (+5 to Hide)
Extended Darkvision CL5 (150gp) (duration 10hrs)

Equipment Carried
001 Efficient Quiver
[02.00 lbs]
060 Arrows
in Quiver
001 Darkwood Composite Shortbow (+2 Str)
[01.00 lbs]
001 Mithral Chain Shirtc
[10.00 lbs]
001 Heavy Darkwood Shieldc
[5.00 lbs]
001 Rapiermw
[2.00 lbs]
001 Wand of Cure light wounds [CL 1] (47)
[0.01 lbs]
001 Wand of Expeditious Retreat [CL 1}(45)
[0.01 lbs]
001 cloak of Elvenkind
[1.00 lbs]
004 Drow Poison (Injury DC 13 or uncon)
[0.04 lbs]
004 Alchemist’s fire
[4.00 lbs]
002 Tanglefoot bag
[8.00 lbs]
012 Blood Red Roses [1.00 lbs]

Expendables Unused 800gp/800gp
2 tattoos of Chameleon [ML 1] [200 gp ]
2 Tattoos of Precognition, Defensive [ML 1] [200 gp ]
2 Tattoos of Biofeedback [ML 1][200 gp ]
2 Tattoos of Elfsight [ML 1][200 gp ]

Equipment Stored
Armorsmithing tools mw
50 arrows

Arena Results
1st battle vs (http://boards1.wizards.com/showpost.php?p=12063314#post12063314) Hiisi Ivaldi (pitlord Horatius) won
2nd battle vs (http://boards1.wizards.com/showpost.php?p=12194409#post12194409)Gen eral Zaroff (pitlord Maraxus) won
3rd Battle vs (http://boards1.wizards.com/showpost.php?p=12294961#post12294961)Tyd en Rayn (pitlord Yitzi) Lost
Miniquest (http://boards1.wizards.com/showthread.php?t=844638) Failure (pitlord Sjiggie)
5th battle vs (http://boards1.wizards.com/showpost.php?p=12422799&postcount=868)Daren Legrad (pitlord templer10) Lost
MiniQuest (http://boards1.wizards.com/showthread.php?t=852026) Success (pitlord Abyssal Stalker)
7th Battle vs (http://boards1.wizards.com/showpost.php?p=12562786&postcount=919) Tyden Rayn (pitlord Yitzi) Lost
8th battle vs (http://boards1.wizards.com/showpost.php?p=12726648#post12726648) Truls Rohk vs Balthazar(pitlord TelinArtho)
9th battle vs (http://boards1.wizards.com/showpost.php?p=12804408#post12804408) Felice tu'Ria (pitlord Username) Lost
10th Battle Vs (http://boards1.wizards.com/showpost.php?p=12891857&postcount=1023) The Unholy Ninja (pitlord TelinArtho)Lost
11th (http://boards1.wizards.com/showpost.php?p=12982991&postcount=1060) battle (http://boards1.wizards.com/showpost.php?p=12985987&postcount=1062) Ialgo VS Inzin VS Shadow VS Arbin: cavern (FFA) (pitlord temper10) Won
Miniquest (http://boards1.wizards.com/showpost.php?p=13262576&postcount=483) Failure (pitlord Malither76)





Abilities


Bookkeeping

50 Arrows
[0,002.50 gp]
50 Arrows
[0,002.50 gp]
50 Arrows
[0,002.50 gp]
001 Darkwood Composite Shortbow (+2 Str)
[0,545.00 gp]
001 Rapiermw
[0,320.00 gp]
001 Masterwork Armorsmithing Tools
[0,055.00 gp]
001 Mithral Chain Shirtc
[550.00 gp]
001 Darkwood Shieldc
[129.00 gp]
003 Tattoos of Chameleon
[0,300.00 gp]
001 Wand of cure light wounds (49)
[0,750.00 gp]



Balance Sheet:
Starting Exp and Money: 3200xp/3000gp
Fight 1: 1204xp/1267gp 1sp 3cp
Fight 2: 1071xp/1071gp + 63.13gp
Fight 3: 357xp/357gp + 61.56gp.

Miniquest: 0xp/0gp (failed miniquest)
Fight 5: 357xp/357gp + 61.55gp
Miniquest: 1200xp/1200gp (Qualified for Assassin prs)

Fight 7: 476xp/558gp 8cp
Fight 8: 952xp/952gp + 82.08gp
Fight 9: 476xp/476gp + 82.08gp

Fight 10:476xp/476gp + 82.08gp
Fight 11:2856 XP and 2856 GP + 82.08gp
Miniquest: 0xp/0gp (failed miniquest)
Purchases (2 tattoos of elfsight, 2 Tattoos of Chameleon, 1 Tattoo of biofeedback, NPC Spell casting service (extended darkvision cl 5),2 Tanglefoot bag -- 750 gp spent

Total Income: 12625 xp / 13084 gp 7 Sp 7 cp

Total value of Expenses: 10034gp +1 (for roses)

Net remaining: 3050.77 gp 7 Sp 7cp (-1 for roses)



5 tattoos of Chameleon --500gp
1 tattoos of Biofeedback --100gp
21 arrows
2 charge from Wand of CLW --0gp
4 charges from Wand of Exp. Retreat --0gp
4 doses of Drow Poison --300gp

Total value of Used Equipment: 700gp + arrows


Current Equipment:
001 Efficient Quiver -- 1800gp
060 Arrows -- 3gp
001 Darkwood Composite Shortbow (+2 Str) -- 545gp
001 Mithral Chain Shirtc -- 550gp
001 Darkwood Shieldc -- 128gp, 5sp
001 Rapiermw -- 320gp
001 Wand of Cure light wounds (49) -- 750gp
001 Wand of Expeditious Retreat (47) -- 750gp
001 cloak of Elvenkind -- 2500gp
004 Drow Poison (Injury DC 13 or uncon) -- 300gp
004 Alchemist’s fire -- 80gp
002 Tanglefoot bag -- 100gp
012 Blood Red Roses -- (1gp)
4 tattoos of Chameleon -- 200gp
2 Tattoos of Precognition, Defensive -- 200gp
2 Tattoos of Biofeedback -- 200gp
2 Tattoos of Elfsight -- 200gp
Armorsmithing tools mw -- 55gp
50 arrows -- 2.5gp

Total value of Current Equipment: 8484gp (+1 for the roses)


Early in life Zimram Bastal found that he could sing like an angel and used that to work his way off the streets where he was only known as "The Shadow", having made contacts throught the upper and the dark districts, Zimram is now living a dark life of political intrigue, and even assassination.. nothing is beyond this mans means to get what he wants.. Power pure and simple..

Current 3FC Information


Time Between Fight: 4 hours
Prebuffs/Ongoing Effects: none
Items Used: 1 charge from a Wand of Expeditious Retreat (CL1), Tattoo of Chameleon (ML1)
Spells or Powerpoints Used: 1SL (Expeditious Retreat)
x/day Abilities Used:
Free Activity: Singing (82gp, 8cp)



Time Between Fights: 5 Hours
Prebuffs/Ongoing Effects: none
Items Used: tattoe of biofeedback, tattoe of chameleon, 1 charge wand of exp retreat
Spells or Powerpoints Used: none
x/day Abilities Used: none
Free Activity: singing – 82 GP. 8 CP



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx
Rauul

08-11-07, 02:10 AM
Shadow Leaves the Orders Guild hall and heads north, Keeping to the shadows and hoping to find a weak link in the defenses of the Denth that are now attempting to Destroy his new Home... Not unlike the Pirates did to his Home on the Pirate Isles.. except the Denths weren't into the destruction for profit but because they where Fanatics.. Someone had to Stop them.. or at least Slow them Down..

Taking to the Shadows and using his well trained ability to hide and to move in and out of the shadows.. Zimram was determined to find a weak link in this army..
Vathelokai

08-11-07, 10:04 AM
North of the campus, close to the city gates, the Shadow finds a crowd gathered. Not unusual; the people of Gladius were all in a flutter. The fear of war more than anything had pushed them out of their homes and into packs for comfort and security. What was strange was that this group was huddled around one man. He was short, half bald and dressed in vestments.

Shadow took the long way, cutting through alleys to get close enough to hear without being seen. The man was ranting on the blasphemies of the churches of Gladius. Most specifically, the combined churches of Magic, funded by the Arcane Order. The Shadow had heard of them, but not taken much interest in the religious center that the Order had helped set up in Valhamya.

Soon the man finishes and the crowd departs. Curious if the man is merely a zealot or if he has intentions against the Church of Magic, The Shadow follows. The man weaves back and forth through allies and parks, headed east to Valhamya. Then, startlingly, his skin shifts and his bones grow. He becomes a tall man, with a long pony-tail of black hair, dressed in black leathers. He keeps moving, and after a few more blocks finds another crowd that seems to have been waiting on him.

Here he espouses the view that the Denth armies are not to be feared. That all citizens should know that they merely have to hide until they leave. Denth wants to destroy the controllers of the city, after all; the Guilds. There is a brief discussion between the group of 10 before they disperse to separate areas of the city to spread the word.

The Shadow follows the shapeshifting priest. He moves quick, and Shadow is forced to move faster than he would like to keep up. Unfortunately he kicks something in a dark alley. The priest stops and looks around, but cannot see anything.


http://www.hwx.it/coco/coco.php;v=1;map=city;a=C,M,22,56,Cleric ;b=S,M,32,54,Shadow

You have a surprise round, and then first initiative.
You have successfuly hid, and he did not spot you, but he did hear that there is something in the alley behind him.

Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1811)
Rauul

08-11-07, 12:14 PM
Shadow Smiles in the shadows as he takes a Arrow and puts on some nice Poison... time to see what this thing is as stuipd as he looks...

attempt to put Drow poison on an arrow for the surprise round... then attempt to snipe with said arrow.. *crosses fingers*

If that fails then attempt to cast Silence on the "Priest"

If the priest goes to sleep... then CDG and put a rose on the corpse... :)
Vathelokai

08-12-07, 01:06 AM
The Shadow deftly laces the arrow and strikes the priest in the back, but he hears the sound of metal on metal and the arrow bounces off, to the ground.

The priest spins around, spoting him immediately. He shouts a prayer of undecipherable gibberish and walks forward drawing a flail.

Shadow gives a silent gesture, surrounding the priest in an invisible cloud to dampen sounds, but the spell disapates as it hits the priest. Shadow turns and runs for cover.

The priest follows, and gaining sight of the Shadows eyes, locks his mind. The Shadow can do nothing but watch as the priest walks closer, swinging the flail in figure eights. The Shadow, on instinct alone, moves his head and the flail misses. That is enough to set his body loose again.


Shadow applies drow poison successfully.

Shadow fires, misses. Atempts to snipe/hide.
Priest spots Shadow, casts spell (no visible effect) and moves while drawing flail.

Shadow casts silence. Passes spell resistance. Priest saves. Shadow moves away.
Priest moves and uses psionic brain lock. Shadow fails save.

Priest moves and concentrates
Shadow is dazed.

Priest moves and attacks; misses.
Shadow...
Rauul

08-12-07, 02:52 AM
"Why you son of an Mindflayer"


Draw rapier and attack (get shield out asap)

not really much i can do other than melee him.. withdraw when down to 1/2 hps heal up and engage again.. hopefully i will survive his mental assaults...
Vathelokai

08-12-07, 05:09 PM
Shadow draws his blade, cutting the man lightly in the motion. Undetered, the priest brings the flail down hard, breaking bones.

Shadow limps back, defending himself well, but not making headway against the priest. Then the priest drops his guard, and Shadow leaps in, cutting him badly. It's a good hit, but he overextends and the priest beats him away with the flail.

Shadow draws rapier and attacks; hits for 3.
Priest attacks with flail; crits for 17.

Shadow attacks; misses.
Priest attacks, misses.

Shadow attacks; misses.
Priest attacks, misses.

Shadow attacks; crits for 11
Priest attacks; hits for 8.

Shadow attacks; misses.
Priest attacks; hits for 7.

Shadow is at 5 hp.

[color=darkgreen]So, keep up the melee? I noticed the wand of expid retreat; might be able to escape and snipe him. I don't mind the hide and seek archery battles if you don't mind me being sloppy on the mapping (I despise counting squares all evening).
Rauul

08-12-07, 08:54 PM
ok :) do a full withdraw cast exp retreat from memory.. and get away.. heal up as much as possable with clw wand, and start the sniping.. if he can get away..
Vathelokai

08-13-07, 01:06 PM
The Shadow retreats, running down a side street and looking for cover. The priest follows, commanding him to halt. The Shadows mind weakens and he slows, but only for a moment. The priest catches up, but the Shadow escapes again. Finally in anger, the priest lashes out with his mind. Everything suddenly goes black as the Shadow falls.

Shadow withdraws, draws wand of expid retreat
Priest moves and casts command; Shadow fails save and drops prone.

Shadow gets up and moves.
Priest double moves to base.

Shadow withdraws.
Priest moves and uses mind thrust. Shadow fails save and falls unconscious.

Ouch. No dice love there.

I can run another for you in a bit. This next pairings is busy, but after that I'm good.

Notes on Shadow: I had trouble comming up with an opponent. A lot of 'denth' monsters have DR/magic and you have no counter for that. A cl2 potion of magic weapon and some silver and cold iron arrows are a cheap investment and can get you by until you have money for a magic bow.

A scroll of alterself (troglodyte) for the +6 nat.armor is great if you end up in melee (you're ac is a bit low). Mirror image will save your life 5 times over.

Since you do the gather info thing; I'd recommend getting some cl1 'potions' of obscuring mist. Would run 100gp I think. Throw them on the ground and they go off. Great if your stuck and need a place to hide fast.

The short range on sneak attack makes dealing lots of dmg hard for Shadow. Not sure how to fix that without some expensive items.
Rauul

08-13-07, 02:27 PM
can't get anything for 2 more fights... will have to think about if a Guild is good for him... 2 failed quests to join is something for me to think about..
Vathelokai

08-13-07, 02:33 PM
Thought you were on fight 3; the fight cycle sblock on the sheet still has the old info.

Could always rebuild him at ecl3 or 4. Can join the guild for free that way. Have his first couple weeks active being gather info as full activities.
Rauul

08-13-07, 02:41 PM
Nope sheet is updated 4 3fc.. Won't be restarting this charater.. i acually like this charater.. so will be reworking his tactics some.. new sniping rules suck.. but will get around them.. Bards are a weak class in the arena.. Once he gets leadership... should be extremely different.. thats when Bards are strong.. (also next level he gets Assassin prestige class and leadership)
Rauul

08-14-07, 07:05 PM
need to know what all he used.. so I can update his sheet..
Vathelokai

08-15-07, 12:06 AM
Done.