Miniquest "Bloodhunt" {EL3} [Archive] - Wizards Community

Post/Author/DateTimePost
King Uther

03-30-06, 02:53 AM
This is a MQ for Captain Sissay. If you are not Greezer or myself, pleasedo not post here.

Questlog:
Week 1:

Items used:

Rewards:


Sissay's sheet:
Captain Sissay

Female Curragh [Female Wood Elf]
Lawful Neutral
Nashau LvL3, EcL3 [Druid LvL3]
Exp: 3875/6000

http://www.planit3d.com/source/gallery_files/General/Dark%20Angel.jpg

Ability Scores [Modifiers]:
STR...16 [+3]...(6 pts) [+2 racial]
DEX...18 [+4]...(10 pts) [+2 racial]
CON...12 [+1]...(6 pts) [-2 racial]
INT....06 [-2]...(0 pts) [-2 racial]
WIS...16 [+3]...(10 pts)
CHA...12 [+1]...(4 pts)

Hit Points: 20 [3d8+3, 3HD]
AC 18 [+4dex, +2armor, +1shield, +1shield], Touch 14 [+4dex], Flat 14 [+4armor]
[+2 leather, +1 dragonhide buckler, +1 dragonhide buckler]
Initiative: +4 [+4dex]
BAB/Grap: +2/+5 [+2bab, +3str]
Speed 30ft

Saves:
Fort +4 [+3druid, +1con]
Refl +5 [+1druid, +4dex]
Will +6 [+3druid, +3wis] [+2 vs. enchantments]
[Immune to sleep]

Attacks:
Masterwork Scimitar ['Wishslayer'] +6 melee, 1d6+3 [18-20/x2] [+2base, +3str, +1masterwork]
Masterwork Compostite(+3) Longbow ['Mangate'] +7 ranged, 1d8+3 [20/x3] [+2base, +4dex, +1masterwork]

Feats:
Spell Focus(Conjuration) [1st level]
Augment Summoning [3rd Level]

Racial Abilities:
Saving Throws: +2 vs. Enchantments
Immunity: Immune to sleep

Class Abilities:
Animal Companion: Wolf [Nightwolf]] [1st Level]
Nature Sense: +2 Knowledge(nature) and Survivial [1st level]
Wild Emapthy: Improve atitude of an animal(1d20+4) [1st level]
Woodland Stride: can move through any sort of terrain at normal speed [2nd Level]
Trackless Step: Leaves no trails in natural surroundings and cannot be tracked [3rd level]

Skills (12 Druid Points):
+07 Handle Animal [6 rnks, +1cha] [6druid]
+09 Listen [6 rnks, +3wis] [6druid]
+00 Move Silently [+4dex, -4acp] [0druid]
+04 Hide[+4dex] [0druid]
+03 Spot [+3wis] [0druid]
Speaks Common, Elven

Spells per Day: [4/3/2] [Spell levels: 7; Cast: 3]
0: [Dc 13] Mending, Virtue, Resistence, Guidance
1: [Dc 14] Produce Flame, Shillelagh, Entangle
2: [Dc 15] Flame Blade, Bull's Strength

Equipment:
Misc: 'Widowbalm' with 'Petalmark' [Outfit with Crown]
Armor: Leather [15 lbs][10 gp]
Shield: Dragonhide Buckler [5 lbs][330 gp]
Shield: Dragonhide Buckler [5 lbs][330 gp]
Weapon: Masterwork Composite(+3) Longbow ['Mangate'][3 lbs][700 gp]
Weapon: Masterwork Scimitar ['Wishslayer'] [4 lbs][315 gp]
Ammo: Quiver with 57 arrows [2.85 lbs][2.85 gp]
Ally: Nightwolf(Animal Companion) [- lb] [- gp(Animal Companion)]
Ally: Ambrose [- lb] [75 gp]
Ally: Scarver [- lb] [75 gp]
Ally: Scarecrow [- lb] [75 gp]

Expendable Items: [CL]
Scroll: 1x Scroll of Magic Fang [1] [0 lbs][25 gp]
Scroll: 1x Scroll of Charm Animal [1] [0 lbs][25 gp]
Scroll: 2x Scroll of Entangle [1] [0 lbs][50 gp]
Scroll: 2x Scroll Magic Weapon [1] [0 lbs][50 gp]
Scroll: 2x Scroll of Cure Light Wounds [1] [0 lbs][50 gp]
Scroll: 2x Scroll of Obscuring Mist [1] [0 lbs][50 gp]
Scroll: 1x Scroll of Heat Metal [3] [0 lbs][150 gp]
Scroll: 1x Scroll of Bull's Strength [3] [0 lbs][150 gp]
Scroll: 1x Scroll of Warp Wood [3] [0 lbs][150 gp]
Scroll: 1x Scroll of Spider Climb [3] [0 lbs][150 gp]
Potion: 1x Potion of Invisibility [3] [0 lbs][300 gp]
Tattoo: 1x Tatoo of Inertial Armor [1] [0 lbs][50 gp]
Tattoo: 1x Tatoo of Force Screen [1] [0 lbs][50 gp]
Tattoo: 1x Tatoo of Chameleon [1] [0 lbs][50 gp]
Misc: 1x Feather Token, Whip [0 lbs][500 gp]

Equipment at Home:
Gold: 112.85
Misc: 2x Alchemist's Fire [2 lbs][40 gp]

Miscellaneous Statistics:
Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 52 lb


+3000 gp Base
-2938 gp Basic Equipment
= 92 gp
+675 gp 1st Fight
-000.15 gp 1st Fight
= 762.85 gp
-650 gp Equipment after 1st Fight
= 112.85



Nightwolf [Medium Male Wolf]
http://members.aol.com/svnoiwahya/images/nightwolf.jpg

STR...14 [+2] [+1 Nashau]
DEX...16 [+3] [+1 Nashau]
CON...16 [+3] [+1level @4]
INT....02 [-4]
WIS...12 [+1]
CHA...06 [-2]

Hit Points: 29 [4d8+12, 4HD] [+2d8 Nashau]
AC 20 [+3dex,+4natural, +3armor], Touch 13, Flat 17 [+2natural Nashau]
Initiative: +3 [+3dex]
BAB/Grap/Trip: +3/+9/+5 [+3bab, +2str, +4feat]
Speed 50ft [base 50ft]

Saves:
Fort +7 [+4wolf, +3con]
Refl +7 [+4wolf, +3dex]
Will +2 [+1wolf, +1wis]

Attacks:
Bite +6 melee, 1d6+2 [20/x2] [+3base, +2str, +1focus]

Feats:
Track [1st Level]
Weapon Focus(bite) [1st Level]
Improved Grapple [3rd Level]

Racial Abilities:
Extra Druid: Link
Extra Druid: Share Spells
Extra Druid: Evasion

Trained for Hunting, Tricks; [Nashau Bonus Tricks];
Attack, Down, Fetch, Heel, Seek, Track, Come, Aid

Skills (7 Wolf Points):
+05 Listen [4 rnks, +1wis] [4wolf]
+04 Spot [0 rnks, +1wis] [3wolf]
-01 Hide [0 rnks, +3dex, -4size] [0wolf]
-01 Move Silently [0 rnks, +3dex, -4size] [0wolf]

Miscellaneous Statistics:
Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 40 lb [Studded Leather]



Nightwolf [Small Male Guard Dog]
http://www.babagene.net/download/wallpaper/Wolf%20in%20the%20Night%20ll.jpg

STR...13 [+1]
DEX...17 [+3]
CON...15 [+2]
INT....02 [-4]
WIS...12 [+1]
CHA...06 [-2]

Hit Points: 6.5 [1d8+2, 1HD]
AC 15 [+3dex, +1natural, +1size], Touch 14, Flat 12
Initiative: +3 [+3dex]
BAB/Grap/Trip: +0/-3 [+0bab, -4size, +1str]
Speed 40ft [base 40ft]

Saves:
Fort +4 [+2dog,+2con]
Refl +5 [+2dog, +3dex]
Will +1 [+0dog, +1wis]

Attacks:
Bite +2 melee, 1d4+1 [20/x2] [+0base, +1str, +1size]

Feats:
Alertness [1st Level]
Track [1st Level]

Racial Abilities:
+4 Jump
+4 Survival when tracking by scent

Scent

Trained for Hunting, Tricks;
Attack, Down, Fetch, Heel, Seek, Aid

Skills:
+07 Jump
+05 Spot
+05 Listen
+01 Survival [+4 when tracking by scent]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-150 (heavy)
Weight carried: 0 lb



Scarver [Small Male Guard Dog]
http://horizons.jeuxonline.info/images/wallpapers/05_1024.jpg

STR...13 [+1]
DEX...17 [+3]
CON...15 [+2]
INT....02 [-4]
WIS...12 [+1]
CHA...06 [-2]

Hit Points: 6.5 [1d8+2, 1HD]
AC 15 [+3dex, +1natural, +1size], Touch 14, Flat 12
Initiative: +3 [+3dex]
BAB/Grap/Trip: +0/-3 [+0bab, -4size, +1str]
Speed 40ft [base 40ft]

Saves:
Fort +4 [+2dog,+2con]
Refl +5 [+2dog, +3dex]
Will +1 [+0dog, +1wis]

Attacks:
Bite +2 melee, 1d4+1 [20/x2] [+0base, +1str, +1size]

Feats:
Alertness [1st Level]
Track [1st Level]

Racial Abilities:
+4 Jump
+4 Survival when tracking by scent

Scent

Trained for Hunting, Tricks;
Attack, Down, Fetch, Heel, Seek, Aid

Skills:
+07 Jump
+05 Spot
+05 Listen
+01 Survival [+4 when tracking by scent]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-150 (heavy)
Weight carried: 0 lb



Scarecrow[Small Male Guard Dog]
http://www.naturallywild.net/images/wolf-banner_03.jpg

STR...13 [+1]
DEX...17 [+3]
CON...15 [+2]
INT....02 [-4]
WIS...12 [+1]
CHA...06 [-2]

Hit Points: 6.5 [1d8+2, 1HD]
AC 15 [+3dex, +1natural, +1size], Touch 14, Flat 12
Initiative: +3 [+3dex]
BAB/Grap/Trip: +0/-3 [+0bab, -4size, +1str]
Speed 40ft [base 40ft]

Saves:
Fort +4 [+2dog,+2con]
Refl +5 [+2dog, +3dex]
Will +1 [+0dog, +1wis]

Attacks:
Bite +2 melee, 1d4+1 [20/x2] [+0base, +1str +1size]

Feats:
Alertness [1st Level]
Track [1st Level]

Racial Abilities:
+4 Jump
+4 Survival when tracking by scent
Scent

Trained for Hunting, Tricks;
Attack, Down, Fetch, Heel, Seek, Aid

Skills:
+07 Jump
+05 Spot
+05 Listen
+01 Survival [+4 when tracking by scent]

Miscellaneous Statistics:
Encumbance: 0-50 (light), 51-100 (medium), 101-150 (heavy)
Weight carried: 0 lb



[b]Fights results:
1: ECL3 : Captain Sissay vs. Far'gon Treestrider: CaptainStrong [win (http://boards1.wizards.com/showpost.php?p=8769794&postcount=428)] [+675 XP] [+675 gold]
2: ECL3 : Captain Sissay vs. (Name of player): [win/loss] [+?? XP] [+?? gold]
3: ECL3 : Captain Sissay vs. (Name of player): [win/loss] [+?? XP] [+?? gold]

Past Expenditures [tot. 0.15 gp] :
Ammo: 3 arrows [0.15 lbs][0.15 gp]
King Uther

03-30-06, 02:59 AM
Captain Sissay stood at the edge of the woods, with Virgo Arkazzan beside her, towering over her form. Her dark power was evident, and after moments of speaking to Virgo she knew her path was laid in stone before her. She clearly enjoyed the idea of walking the darkness, similar to this very black evening.

"Sissay, you are here to prove your loyalty and resolve. A wandering Paladin, seeking to slay me, is through these woods. He has camped for the night and is likely preparing to be attacked. Kill him. The bloodier the better."

The Captain rushed through the woods as if the trees themselves parted from her path. In but a few moments she came to the clearing where this "Paladin" was praying. Instead he was standing his ground, as if he had been warned of an invader.

"Warrior of darkness, do not approach further lest you die!"

I am moving to Arizona this weekend, and likely won't have internet until at the earliest Monday. So write me an idea of a battle plan and I'll run this, then we'll roleplay a lot more when I get back.
Greezer

03-30-06, 11:17 AM
"Ha, you pethetic Paladin, you think you can scare a Warrior of Darkness with those words?
I can obvisously see the fear in your eyes, but that won't be for long, becouse tonight, your blood will be flowing over my Wishslayer!"
King Uther

03-30-06, 12:46 PM
Init:
Sissay: 9 (http://invisiblecastle.com/find.py?id=401444) Wins tiebreaker
Paladin: 9 (http://invisiblecastle.com/find.py?id=401444)

The Paladin looks as if he hopes to close as fast a possible, moving in a quite aggressive way.
Greezer

03-31-06, 07:25 AM
I start, so, tell my Nightwolf to charge-attack him(+8 to hit, damage 1d6+2, +7 trip), the other dogs should flank him(+4 to hit, damage 1d6+1), together with Nightwolf.
I cast Summon Monster II[Crocodile] from mind(scraping the flame blade), just next to him, so it can inmedialty attack(+8 to hit, 1d12+8 damage tailslap, becouse of feat).

"Now you shall meat the Final Oblivian!"

I want to continue with Mangate, and after i've shotten 2 times, cast Summon Monster II[Crocodile] from mind again(scraping Bull's Strength).

After this i want to keep shooting with my Mangate(+6, damage 1d8+3), and keep my ally's attack him, not letting him come to me.

If he moves away, i tell my Nightwolf and my dogs to suround him again, and keep flanking.
Nightwolf should always be Tripping him, when possible, not letting him come closer.