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| King Uther03-30-06, 03:01 AM | This is an MQ for Jam Master Jay. If you are not Greezer or myself, please do notpost gere. Questlog: Week 1: Items used: Rewards: Jam's sheet: Jam Master Jay http://www.atlas-games.com/images/beastmaster.gif Male Neolith [Male Gray Elf] Chaotic Evil Qlimax LVL3, ECL3 [Rogue LVL3] Exp : 3200/6000 STR...10 [+0]...(4 pts) [-2 Neolith] DEX...16 [+3]...(6 pts) [+2 Neolith] CON...12 [+1]...(6 pts) [-2 Neolith] INT....17 [+3]...(8 pts) [+2 Neolith] WIS...10 [+0]...(2 pts) CHA...16 [+3]...(10 pts) Hit Points: 16 [3d6+3, 3HD] AC 17 [+3dex, +4armor], Touch 13, Flat 14 Initiative: +3 [+3dex] BAB/Grap: +2/+2 [+2bab, +0str] Speed 25ft Saves: Fort +2 [+1neolith, +1con] Refl +6 [+3neolith, +3dex] [Evasion] Will +1 [+1neolith, +0wis] [+2 vs. enchantments] [Immune to sleep] Attacks: Masterwork Light Crossbow ['Suncipher'] +6 ranged, 1d8 [19-20/x2, 80’] [+2base, +3dex, +1masterwork] Feats: Skill Focus(Diplomacy) [LVL1] Skill Focus(Forgery) [LVL1] Racial Abilities: Saving Throws: +2 vs. Enchantments Immunity: Immune to sleep Class Abilities: Sneak Attack +2d6 Damage [LVL1] Trapfinding [LVL1] Evasion [LVL2] Trap Sense +1 [LVL3] Skills (72 Rogue Points): +09 Bluff [6 rnks, +3cha] [6rogue] +11 Craft(Poisonmaking) [6 rnks, +3int] [6rogue] [Make money 63gp/week] +08 Decipher Script [5 rnks, +3int] [5rogue] +16 Diplomacy [6 rnks, +3cha, +4synergy, +3focus] [6rogue] [Get ally's] +12 Forgery [6 rnks, +3int, +3focus] [6rogue] [Lower creature Cr by 2 for arena fight] +09 Hide [6 rnks, +3dex] [6rogue] +11 Intimidate [6 rnks, +3cha, +2synergy] [6rogue] +08 Listen [6 rnks, +0wis, +2racial] [6rogue] +08 Move Silently [6 rnks, +3dex, -1ACP] [6rogue] +07 Sense Motive [6 rnks, +1wis] [6rogue] +08 Spot [6 rnks, +0wis, +2racial] [0rogue] Speaks Common, Elven, Gnome, Draconic, Abissal, Halfling Equipment: Armor: Chainshirt [25 lbs][100 gp] Weapon: Masterwork Light Crossbow [4 lbs][335 gp] Ammo: Quiver with 30 Bolts [3 lbs][3 gp] Ally: World Ravener [Heavy Warhorse] [- lbs][600 gp (400gp+200gp for feats)] Ally: Hopewarder [Light Warhorse] [- lbs][350 gp (150gp+200gp for feats)] Expendable Items: [CL] Potion: 1x Potion of Protection from Evil [0 lbs][50 gp] Potion: 1x Potion of Protection from Good [0 lbs][50 gp] Potion: 1x Potion of Protection from Chaotic [0 lbs][50 gp] Potion: 1x Potion of Protection from Lawful [0 lbs][50 gp] Potion: 2x Potion of Cure Moderate Wounds [0 lbs][300 gp] Potion: 2x Potion of Cure Light Wounds [0 lbs][100 gp] Potion: 1x Potion of Invisibility [0 lbs][150 gp] Potion: 1x Potion of Hide from Animals [0 lbs][50 gp] Tattoo: 1x Tattoo of Inertial Armor [0 lbs][50 gp] Tattoo: 1x Tattoo of Force Screen [0 lbs][50 gp] Tattoo: 1x Tattoo of Precognition, Offensive [0 lbs][50 gp] Tattoo: 1x Tattoo of Precognision, Defensive[0 lbs][50 gp] Tattoo: 1x Tattoo of Chameleon [0 lbs][50 gp] Tattoo: 1x Tattoo of Force Screen [0 lbs][50 gp] World Ravener World Ravener Male Heavy Warhorse Lawful Evil LVL5 Horse, ECL2 Exp: 1000/3000 STR...18 [+4] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points: 33 [4d8+12, 4HD] AC 14 [+1dex, +4natural, -1size,], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +3/+15 [+3bab, +4str, +4size, +4feat] Speed 50ft Saves: Fort +7 [+4horse, +3con] Refl +5 [+4horse, +1dex] Will +2 [+1horse, +1wis] Attacks: Hoof +7 melee, 1d6+4 [20/x2] [+3base, +4str, -1size, +1focus] Full Attacks: 2 Hoofs and Bite +7/+7/+1 melee, 1d6+4/1d6+4/1d4+2 [20/x2] [+3base, +4str, -1size, +1focus] Feats: Improved Grapple [LvL1] Weapon Focus(Hoof) [LvL3] Skills: +05 Listen +04 Spot -03 Hide +01 Move Silently Equipment: Armor: Chainshirt [50 lbs][400 gp] Misc: Military Saddle [30 lbs][20 gp] Misc: Bit and Bridle [1 lbs][2 gp] Miscellaneous Statistics: Encumbance: 0-300 (light), 301-600 (medium), 601-900 (heavy) Weight carried: 81 lb [B]Hopewarder [B]Hopewarder Male Light Warhorse Lawful Evil LVL3 Horse, ECL1 Exp: 0000/1000 STR...16 [+3] DEX...13 [+1] CON...17 [+3] INT....02 [-4] WIS...13 [+1] CHA...06 [-2] Hit Points: 26 [3d8+9, 3HD] AC 14 [+1dex, +4natural, -1size,], Touch 10, Flat 13 Initiative: +1 [+1dex] BAB/Grap: +3/+13 [+2bab, +3str, +4size, +4feat] Speed 60ft [base 60ft] Saves: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] Attacks: Hoof +5 melee, 1d4+3 [20/x2] [+2base, +3str, -1size, +1focus] Full Attacks: 2 Hoofs and Bite +5/+5/-1 melee, 1d4+3/1d4+3/1d3+1 [20/x2] [+3base, +4str, -1size, +1focus] Feats: Improved Grapple [LvL1] Weapon Focus(Hoof) [LvL3] Skills: +04 Listen +04 Spot -03 Hide +01 Move Silently Equipment: Armor: Chainshirt [50 lbs][400 gp] Misc: Military Saddle [30 lbs][20 gp] Misc: Bit and Bridle [1 lbs][2 gp] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 81 lb Equipment at Home: Gold: 818, 2182 used Miscellaneous Statistics: Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy) Weight carried: 32 lb Fights results: 1: ECL3 : Jam Master Jay vs. (Name of player): (win/loss) [+?? XP] [+?? gold] 2: ECL3 : Jam Master Jay vs. (Name of player): (win/loss) [+?? XP] [+?? gold] 3: ECL3 : Jam Master Jay vs. (Name of player): (win/loss) [+?? XP] [+?? gold] Past Expenditures (tot. ?? gp): ... |
| King Uther03-30-06, 03:05 AM | Jay was riding through the plains that night, seeking the solitude that crept over the evening sky. However, a simple night this was not to be. Something in his mind gave him the impression that made him want to change directions, to the North. He came across a small encampment, with three goblins clearly holding a campfire to celebrate something. In a cage there was a creature, looking like a massive porcupine. They were prodding it with spears, and the creature seemed somewhat fearful of its fate, howling in the night. The fire was only 100ft from Jay, with the goblins 30ft past that. A large amount of anger boiled within him, as these creatures did not even detect the real threat.... Read the other MQ for why I am hurrying this. |
| HuBBaBuBBa03-30-06, 10:50 AM | sorry wrong post |
| Greezer03-30-06, 11:03 AM | I'm sorry my friend sended a post, but i was at his place, and he was loggged in in his own account, so i wanted to make a post, but i did it from thw wrong account, i hope you dont mind. Move toward the Goblins, and appear at the campfire, wait for what they say |
| King Uther03-30-06, 12:44 PM | The goblins, upon seeing the approaching enemy, immediately react hostile, grabbing their shortspears and charging into a battle of numbers. Init: Jay: 23 (http://invisiblecastle.com/find.py?id=401446) Gob 1: 13 (http://invisiblecastle.com/find.py?id=401446) Gob 2: 3 (http://invisiblecastle.com/find.py?id=401446) Gob 3: 19 (http://invisiblecastle.com/find.py?id=401446) |
| Greezer03-31-06, 06:01 AM | So, becouse i start, i command my World Ravener to grapple-attack(+15) Goblin 3, i command my Hopewarder(+13) to grapple-attack Goblin 1. I shoot with my Suncipher on Goblin 2, +6 to hit on Flat-footed AC i think. Damage 1d8+2d6 Sneak Attack. |
| Greezer04-17-06, 08:10 AM | ----------------------------------------------------------------------------------------- |
| Anaconda04-17-06, 08:18 AM | This is an MQ for Jam Master Jay. If you are not Greezer or myself, please do notpost gere. Questlog: Week 1: Week 2: Week 3: Items used: Rewards: See above for Jam's Sheet Taking over quest from King Uther |
| Anaconda04-17-06, 08:36 AM | Worldravener runs to one of the goblins and tries to start a grapple. Touch Attack: [8]+7 = 15 vs. 12 AC; Hit! Worldravener wins! Worldravener grapple: [1]+15 = 16 Goblin 3 grapple: [3]-3 = 0 Worldravener wins! Hoof attack [15]+7 = 22 vs. 15 AC; Hit! Hoof damage [2]+6 = 8 damage! And the goblin falls unconsious. Hopewarder runs to one of the goblins and tries to start a grapple. Touch Attack: [12]+6 = 18 vs. 12 AC; Hit! Hopewarder wins! Worldravener grapple: [4]+13 = 17 Goblin 1 grapple: [1]-3 = -2 Hopewarder wins! Hoof attack [2]+5 = 7 vs. 15 AC; Miss! And the goblin is left unharmed in the grapple. Jam shoot an arrow to the other Goblin. Attack : [18]+6 = 24 vs. 14(flatfooted); Hit! Damage : [8]+[3]+[1] = 12 damage! And the goblin falls unconsious. Summary Round 1 Worldravener: 33/33; Hopewarder: 26/26; in Grapple with Goblin 1 Jam: 16/16; Goblin 1: ??-0/??; in Grapple with Hopewarder Goblin 2: ??-12/??; Unconsious Goblin 3: ??-8/??; Unconsious |
| Anaconda04-17-06, 08:45 AM | The unconsious Goblin that was grappling with Worldravener seems like dying. [Goblin 3: -1 Hp] The grappled Goblin tries to get out of the grapple. Escape Artist check: [19]+1 = 20 vs. Hopewarder grapple check: [12]+15 = 27 Hopewarder keeps the Goblin in the grapple. The other Goblin also seems to be dying. [Goblin 2: -1 Hp] Summary Round 1 Worldravener: 33/33; Hopewarder: 26/26; in Grapple with Goblin 1 Jam: 16/16; Goblin 1: ??-0/??; in Grapple with Hopewarder Goblin 2: ??-12-1/??; Unconsious Goblin 3: ??-8-1/??; Unconsious |
| Greezer04-17-06, 08:55 AM | Worldravener should give Full-Attack on Goblin 3. Hopewarder should give Full-Attack in the grapple with Goblin 1. I shoot on Goblin 2 to kill him! |
| Anaconda04-17-06, 09:09 AM | Jam shouts at his horses to kill the pefetic dying Goblins. Worldravener hits the Goblin with all his power! Hoof 1: [5]+7 = 12 vs. 12 AC; Hit! Hoof 2: [16]+7 = 23 vs. 12 AC; Hit! Bite: [9]+1 = 10 vs. 12 AC; Miss! Hoof 1 damage: [3]+4 = 7 damage! Hoof 2 damage: [2]+4 = 6 damage! And the Goblin splashes apart! Goblin 3 dead! Hopewarder does the same! Hoof 1: [10]+5 = 15 vs. 15 AC; Hit! Hoof 2: [20(crit)]+5 = 25 vs. 15 AC; Hit! Crit: [10]+5 = 15 affirmed Bite: [2]-1 = 1 vs. 12 AC; Miss! Hoof 1 damage: [4]+3 = 7 damage! Hoof 2 damage: [1]+[2]+3+3 = 9 damage! And the Goblin is teared apart! Goblin 1 dead! Jam shoots with his Suncipher at the remaining Goblin Attack: [7]+6 = 13 vs. 12 AC; Hit! Damage: [3]+0 = 3 damage! And the arrow delivers the final blow for the Goblin Goblin 2 dead! Summary Round 2 Worldravener: 33/33; Hopewarder: 26/26; Jam: 16/16; Goblin 1: ??-0-15/??; Dead! Goblin 2: ??-12-1-3/??; Dead! Goblin 3: ??-8-1-13/??; Dead! |
| Greezer04-17-06, 09:13 AM | I command my horses to destroy the cage and I free the Howler. I do the neccesery to get him go with me. |
| Anaconda04-17-06, 09:21 AM | The horses break the cage open and give space for the howler to get out. The howler walks toward Jam and it looks like it says "thank you" Jam tries to convince him to come with him. Diplomacy check: [20]+16 = 36; Succeed! And after a few minutes the howler agrees and comes with Jam. Jam has got a Howler! Large Outsider (Chaotic, Evil, Extraplanar) Hit Dice: 6d8+12 (39 hp) Initiative: +7 Speed: 60 ft. (12 squares) Armor Class: 17 (–1 size, +3 Dex, +5 natural), touch 12, flat-footed 14 Base Attack/Grapple: +6/+15 Attack: Bite +10 melee (2d8+5) Full Attack: Bite +10 melee (2d8+5) and 1d4 quills +5 melee (1d6+2) Space/Reach: 10 ft./5 ft. Special Attacks: Quills, howl Special Qualities: Darkvision 60 ft. Saves: Fort +7, Ref +8, Will +7 Abilities: Str 21, Dex 17, Con 15, Int 6, Wis 14, Cha 8 Skills: Climb +14, Hide +8, Listen +13, Move Silently +12, Search +7, Spot +13, Survival +2 (+4 following tracks) Feats: Alertness, Combat Reflexes, Improved Initiative Environment: A chaotic-aligned plane Organization: Solitary, gang (2–4), or pack (6–10) Challenge Rating: 3 Treasure: None Alignment: Always chaotic evil Advancement: 7–9 HD (Large); 11–18 HD (Huge) Level Adjustment: +3 (cohort) Howlers live on planes where chaos and evil hold sway. A howler is about 8 feet long and weighs about 2,000 pounds. Although they are surprisingly intelligent, howlers do not speak—they only howl. If there is a language within the howls, as some have suggested, even spells cannot decipher it. Howlers understand Abyssal. COMBAT Howlers attack in groups, for they are cowardly and cruel. They prefer to charge into combat, race out, and then charge in again. A howler’s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction. Quills (Ex): A howler’s neck bristles with long quills. While biting, the creature thrashes about, striking with 1d4 of them. An opponent hit by a howler’s quill attack must succeed on a DC 16 Reflex save or have the quill break off in his or her flesh. Lodged quills impose a –1 penalty on attacks, saves, and checks per quill. The save DC is Dexterity-based. A quill can be removed safely with a DC 20 Heal check; otherwise, removing a quill deals an extra 1d6 points of damage. Howl (Ex): All beings other than outsiders that hear the creature’s howling for an hour or longer are subject to its effect, though it does not help the howler in combat. Anyone within hearing range of a howler for a full hour must succeed on a DC 12 Will save or take 1 point of Wisdom damage. The save DC is Charisma-based. The save must be repeated for each hour of exposure. This is a sonic mind-affecting effect. |
| Caterane04-18-06, 05:18 AM | You need to list the online rolls for this quest. Also, three goblins are EL 1, not 3. An EL 3 encounter with goblins requires 7-9 of them. Please check DMG, p49 for appropriate encounters. I know Uther used goblins but he either had an additional enemy in the back or gave the goblins one extra level each. Don't forget to equip them properly (DMG p127). This needs to be corrected before this quest can be accepted. If you haven't used an online roller for the rolls above, use the name Jay for the rerun (that's what Uther used above). Thanks |