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| Sjiggie03-22-07, 07:46 PM | This is a miniquest for the Corruptor to get a leadership cohort. If you are not Rauul of myself please don't post here. This is an out of cycle miniquest. Items used Scroll of False Life Scroll of Expeditious Retreat Spell used Magic Missile x2 Lightning Bolt x2 Spectral Hand Mirror Image Rewards 1680xp 2080gp Leadership Cohort The Corruptor http://www.geocities.com/abyssallord/corrupt.jpg "Death is the recruiter for My army!" Automatic Skill Package Court Connections (http://boards1.wizards.com/showpost.php?p=6466576#post6466576) Free activity:Bookbinding +196gp + 16% = 227 gp, 3sp 6 cp Time Between Fights: N/A Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells/Power Points Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells/Power Points Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells/Power Points Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Plans for the Corrupter 1) Miniquest for leadership Cohort(Alban Darksoul Cleric of Nerull 2 fighter/3 cleric (if the questlord wants stats just ask) (gotta have extra undead to replace those that fall) 1) quest for bodys to animate! Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 5'8", 160 lbs. Age: 38 years (Middle age) Alignment: Neutral Evil ECL: Wizard (necromancer) [ECL 7]Prohibited: Conjuration, Enchantment Experience: 22000/28000 Attributes STR 07 (-2) [00 pts] [8 Base,-1 age] DEX 14 (+2) [06 pts] [13 Base,-1 age,+2 Enchantment] CON 13 (+1) [06 pts] [14 Base,-1 age] INT 22 (+5) [16 pts] [18 Base,+1 level +2 enchantment +1 age] WIS 12 (+2) [02 pts] [11 Base,+1 age ] CHA 15 (+2) [06 pts] [14 Base,+1 age] Miscellaneous Statistics Hit Points: 26 [7 HD] [4 (wiz 1) + (2.5 * 6 wizard) + 1 x 7 Con)] Armor Class: 12 (16), Touch 12, Flat 10 [10 Base, 2 Dex],[+4 Inertial armor][+2 shield] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [+3 Wizard] Grapple: +1 [3 BAB, -2 Str] Speed (Land): 30 ft, [30 Base] Weight Carried: 4.0 lbs, light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +3 [1 Con, +2 wiz] Reflex: +4 [2 Dex, +2 Wiz] Will: +6 [2 Wis, +4 wiz] Melee Attacks Quarterstaff +1 1d6-2 x2 [BAB 3][-2 Str] Ranged Attacks Range Touch attack +6 +8 with Spectral hand[BAB 3][+2 dex][+2 feat] Special Attacks & Abilities Bonus Feat Spell Penetration1,Improved Familiar5 Proficiency: Wizard Weapons Scribe Scroll Spellbooks Arcane Spells Summon Familiar Specialized: Necromancy Prohibited: Conjuration, Enchantment Arcane Spells Prepared Cantrips: Read Magic, Ray of Frost,Ray of Frost,Ray of Frost, Disrupt Undeads Level 1: Chill Touch, Chill Touch, Ray of Enfeeblement, Magic Missile, Magic Missile, Magic Missile Ray of Enfeeblements Magic Missilemh Level 2: Spectral Hand, Spectral Hand, Invisibility, Invisibility, Mirror Image, Ghoul Touchs See Invisibilitymh Level 3: Lightning Bolt, Lightning Bolt, Protection from Energy, Vampiric Touchs Level 4: Lesser Globe of Invulnerability, Mnemonic Enhancer, Enervations Spells Per Day: 4+1 6+1 5+1 3+1 2+1 Spell Levels Available Per Fight: 14 (5 Cantrips) [43] Specialty spellss, Mnemonic Enhancermh [43][42mhTotal Spell Levels / 3, rounded up: 14 ] Arcane Spell Failure: 0% Caster Level: 7st Feats Spell Penetration — You get a +2 bonus to caster level checks (1d20+caster`s level) to beat a creature`s spell resistance (PH100).[lvl 1] Scribe Scroll — (PH99).[wiz bonus] Weapon Focus: Spell - Touch — (PH102).[Human bonus] Craft Wondrous Item — (PH92).[lvl 3] Improved Familiar — (DMG200) [lvl 5] Leadership — (PH97).[lvl 6] [level 7+2(cha)-2(familiar) =7 (ecl 5) leadership score ] Skills Total Skill Points: 53 [2+4 x7 wiz 4+7 Human] Languages: Common, Draconic, Giant, Infernal, Terran [1 Racial, 4 Int] Armor Check Penalty: 0 Balance: +2 [2 Dex, 0 Ranks] Climb: -2 [-2 Str, 0 Ranks] Concentration: +11 [1 Con, 10 Ranks] Decipher Script: +16 [ 10 ranks + 6 int] Hide: +2 [2 Dex, 0 Ranks] Jump: -2 [-2 Str] Knowledge (Arcana): +16 [6 Int, 10 Ranks] Knowledge (Nobility and Royalty): +16 [6 Int, 10 Ranks] Knowledge (Religion): +16 [6 Int, 10 Ranks] Knowledge (Psionics): +7 [6 Int, 1 Ranks] Listen: 2 [2 Wis, 0 Ranks] Move Silently: +2 [2 Dex] Craft (Bookbinding) +18 [10 ranks +6 int +2 Mw tools] Spot: 2 [2 Wis, 0 Ranks] Spellcraft: +17 [6 Int, 10 Ranks, 2 synergy] Conditional Modifiers Prefight Actions Mnemonic Enhancermh In Spells Bring Gravedigger Bring Wagon, Pulled by Moses, with Bones and Gnaw rideing in the back Check Spell Components Check Scrolls Tactics Always Submitted Equipment Worn and Carried [10lbs] Quarterstaff [4 lbs] [0 gp] Black robes [0 lbs] [0 gp] Spell component pouch [2 lbs][5 gp] 5 Torch [1 lbs][.01 gp] Grimore of Corruption crafted6,250 [1 lbs](blessed book) 1 Gloves of Dexterity +2 crafted 2,000gp 1Lb 1 Headband of Intellect +2crafted 2,000 gp Diamond dust 250 gp 3 250 gp black onyx gem 750 gp 4 125 gp black onyx gem 500 gp 1 An ivory plaque 50 gp Expendable Items 1750/2450 (3)Psionic Tattoo: Inertial Armor [ml 1] 300 gp (3)Psionic Tattoo: Synesthete [ml 1] 300 gp (5) Scrolls of Expeditious Retreat [CL3]crafted37.5 gp x5 =187.5pg (5) Scrolls of Shield [CL3]crafted37.5 gp x5 =187.5pg (3) scrolls of see invisibility [CL3]crafted75 gp x3 =225pg (5)potions of Cure light wounds 50 gp x5 =250pg (3) Scrolls of False Life [CL4]crafted100 gp x3 = 300pg Max total (ECL2 x 50): 2450 gp Equipment at Home Masterwork Scribing tools tools [5 lbs][55 gp] 1 Wizards Spellbooks (Cantrips All) [20 lbs][15 gp] 1 Wagon [35 gp] Allies Maximum CR per ally: CR 3 Maximum ECL per ally: ECL 5 Maximum CA of allies per fight: CA 5 Familiar: Earth Mephit (Small Outsider (Earth, Extraplanar)) Abilities Str: 17 (+3) Dex: 8 (-2) Con: 13 (+1) Int: 6 (-2) Wis: 11 (+0) Cha: 15 (+2) Size/Type: Small Outsider (Earth, Extraplanar) Hit Dice: 3d8+6 (14.5 hp (1/2 +3 for toughness) Initiative: -1 Speed: 30 ft. fly 40 ft. (average) Armor Class: 24 (+1 size, -1 Dex, +6 natural), touch 11, flat-footed 25 Base Attack/Grapple: +3/+2 Attack: Claw +7 melee (1d3+3) Full Attack: 2 claws +7 melee (1d3+3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2 Features: Empathic Link, Share Spells, Improved Evasion, Alertness Saves: Fort +4, Ref +2, Will +5 Skills: Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings) Feats: Simple Weapon Proficiency,Power Attack, Toughness Breath Weapon (Su) 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities 1/day—soften earth and stone. Caster level 6th. Change Size (Sp) Once per hour, an earth mephit can magically change its size. This works just like an enlarge person spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell. Fast Healing (Ex) An earth mephit heals only if it is underground or buried up to its waist in earth. Size/Type: Large Undead Animal (undead mule) Hit Dice: 6d12+3 (42 hp) [6.5x6+3] Initiative: 0 Speed: 30 ft. (6 squares) Armor Class: 15 (-1 size, +3 natural +3 undead), touch 9, flat-footed 15 Base Attack/Grapple: +2/+10 Attack: Hoof +5 melee (1d4+4) or slam attack (1d8+6) Full Attack: -- Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: damage reduction 5/slashing(ex), Single Actions Only (Ex),darkvision 60 ft,Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType) Saves: Fort +3, Ref +3, Will +1 Abilities: Str 18 (+4) Dex 11 (0) Con -- Int -- Wis 10 (0) Cha 1 (-5) Skills: -- Feats: Toughness Challenge Rating: 2 Alignment: neutral evil Cost 8gp+75gp for Black onyx gem 83gp Was originally his mule to pull the wagon.. Till it was stubborn one day and The Corrupter cut it throat, and animated it. Now we can see who is stubborn http://www.geocities.com/abyssallord/skeleton2.gif Size/Type: Medium undead Animal (undead St. Bernard) Hit Dice: 2d12 (13 hp)[6.5x2] Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +1 melee (1d6+1) Full Attack: Bite +1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities:Immunity to Cold (Ex),Damage Reduction 5/bludgeoning (Ex),darkvision 60 ft, Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType) Saves: Fort +0, Ref +6, Will +1 Abilities: Str 15 (+2) Dex 17 (+3) Con -- Int -- Wis 10 (0) Cha 1 (-5) Skills: -- Feats: Improved Initiative Alignment : neutral evil Challenge Rating: 1 Cost Riding Dog (150 gp)+50 gp Black onyx gem= 200 gp http://www.geocities.com/abyssallord/skeleton2a.gif Size/Type: Medium undead Animal (undead St. Bernard) Hit Dice: 2d12 (13 hp)[6.5x2] Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +1 melee (1d6+1) Full Attack: Bite +1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities:Immunity to Cold (Ex),Damage Reduction 5/bludgeoning (Ex),darkvision 60 ft, Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType) Saves: Fort +0, Ref +6, Will +1 Abilities: Str 15 (+2) Dex 17 (+3) Con -- Int -- Wis 10 (0) Cha 1 (-5) Skills: -- Feats: Improved Initiative Alignment : neutral evil Challenge Rating: 1 Cost Riding Dog (150 gp)+50 gp Black onyx gem= 200 gp (Blessed Book 45 spells) Level 1 (9)+2 (200 gp) Cause fear, Chill touch, Enlarge person,Expeditious Retreat, Magic Missile, Magic Weapon, Protection From chaos, Protection from Good, Shield, Ray of Enfeeblement, Shocking Grasp Level 2 (4)+10 (1000 gp) Blindness/Deafness, Bulls Strength, Cats Grace, Command undead, Darkvision, Eagle's Splendor, False Life, Fox's cunning, Ghoul touch, Invisibility, Mirror Image, Scorching ray, See Invisibility, Spectral hand Level 3 (4)+5 (750 gp) Gentle Repose, Blacklight, Fireball, Fly, Haste, Lightning bolt, Protection from Energy, Secret page, Vampiric touch Level 4 (2)+6 (1200gp) Animate dead, Greater Invisibility, Enervation, Fire Shield, Lesser globe of Invulnerability, Mnemonic Enhancer, Stoneskin, Wall of ice Total Spent on Spells: 3150 gp Starting: 22000 XP Earned: 0 XP Spent: 0 XP Total: 22000 XP Starting: 20,000 gp Earned: 0 gp Current equipment: -12010.01 gp Current expendables: -1750 gp Current Undead :-483 Spells: -3150 gp Total Spent: 16793.01 gp Remaining: 2306.99 gp |
| Sjiggie03-22-07, 07:50 PM | The corruptor wakes up at dusk when he suddenly thinks of his half-brother not far from Gladius. He thought by himself to pay him a little visit. He has heard the story's that he is also using the undead to do his bidding and he hopes to two can combine their powers to become the Gladius most feared duo. The Corruptor packs his stuff and loads it onto his wagon and rides out of town in the cover of darkness with his undead mounts. He left Gladius quickly and hopes that none have seen him with is undead mounts. More will follow if you want you can post some roleplay now I will continue tommorow I have to go to school in 5 hours again so I'm go to bed now. |
| Rauul03-22-07, 09:16 PM | The Corrupter, having heard a strange rumor, his half brother, whom he knew was a warrior cause he wasn't of strong mind to follow the arcane arts, had taken up with the Clergy of Nerull, and has gained the rank of Reaper. "Come Gravedigger, we have work to do" Corruptor saids to his Mephit "Time to reunite with the family." Hitching Moses to the wagon, and loading up the Dogs, he is ready to move out at dawn.. Leaving Gladius, the Corruptor keeps an eye out for any hostile activity, having Gravedigger, fly scout to keep him informed, they head out.. |
| Sjiggie03-23-07, 04:43 PM | The corruptor travels through the night on his cart with only his silent undead minions and Gravedigger. In the middle of the night he arrives at the village of his half-brother. The village is unusual active for the time of day(night). He leaves his cart and aproaches the villagers with gravedigger. As he asks one of the villagers what is going on he tells him Our Reaper is being abducted by a huge skeleton and the skeleton is now rampaging through our village and we have no means to stop it. The cart with moses is left behind for a rp purpose only anything you want to do before the fight other than buffs? |
| Rauul03-23-07, 08:45 PM | Buffs are in this order.. 1) Mirror Image, share with grave digger 2) Spectral hand from memory 3) False life Scroll, share with Gravedigger 4) Expeditious Retreat from scroll Any of my lores help in identifying what this creature was before death? Couldn't care less about the village.. but a Huge Skeleton can be a problem.. Sooo Hit it from a distance with chill touch via Spectral hand (i don't want it near me 1 hit and i am toast) Gravedigger, will fly above it and breath at max range (15ft) and always try to take a take a move Upwards to stay away from what ever it is Use Bone and Gnaw to give me time to make a distance Between us, Use Moses to Slam attack it, Unload on it with Lightning, x2, magic missile x4, disrupt undead, ray of frost, and any thing else as approapriate.. IF chill touch get it fleeing, order the dogs to attack (it will 1 shot kill them most likely) Not really set up to FIGHT Undead... i can make the skeleton stronger.. NOT! Since we are not in the Nimbus, please don't play Corruptor as Stupid, Death here is a level lost, always keep something between it and me, rather it's a Sacrifical villager, or a nursing home for the elderly.. Looking at the villager "I could care less about your lives and village, but I came to see my Brother, and no Skeleton is going to stop me!, So bring me all your fighters armed a Clubs , and I will kill your Skeleton" The Corruptor Mumbles at the Elder "Unhitch the Mule, Gravedigger" As the Corruptor begins casting his buffs OOC: leave cart behind.. moses is my 42 hp slam attacker :) |
| Sjiggie03-27-07, 05:10 PM | Starting the map from round 8 again due to internet/computer problems. I don't have the movement from the previous rounds anymore so we have to do it with this. Hope that it is not a problem. Initiative Skeleton 22 Bone 21 Corruptor 14 Moses 14 Gnaw 8 Gravedigger acts on master's turn Round 1-7 The skeleton moves and smashes some buildings. The corruptor buffs himself and gravedigger and goes after the skeleton. Gravedigger is able to breath on it for 5 damage and the corruptor cast chill touch at it but the skeleton resist the effect. The corruptor 12+25/26hp Mirror Image (end round 72) Spectral hand (ends round 73) False Life (long) Expeditious retreat (ends round 35) Gravedigger 12+16/16hp Mirror Image (end round 72), False Life (long) Moses 42/42hp Gnaw 13/13hp Bone 13/13hp Skeleton -5/xxhp http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,13,41,Cor ruptor;b=Name,S,31,45,Gravedigger;c=Name ,L,12,46,Moses;d=Name,M,20,40,Bone;e=Nam e,M,17,39,Gnaw;f=Name,M,34,44,Skeleton Round 8 The skeleton double moves towards the Corruptor as he is the most dangerous opponent and keeps standing before bone ready to attack the next round. The corruptor unleashes a powerfull stroke of lighning from his fingertips that hits the skeleton full. Gravedigger flies behind the skeleton and breathes again but this time the skeleton can avoid most of the damage. Gnaw waits to see what happens to Bone and Moses moves further down the alley. The corruptor 12+25/26hp Mirror Image (end round 72) Spectral hand (ends round 73) False Life (long) Expeditious retreat (ends round 35) Gravedigger 12+16/16hp Mirror Image (end round 72), False Life (long) Moses 42/42hp Gnaw 13/13hp Bone 13/13hp Skeleton -37/xxhp http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,13,41,Cor ruptor;b=Name,S,31,45,25,42,Gravedigger; c=Name,L,12,46,12,40,Moses;d=Name,M,20,4 0,Bone;e=Name,M,17,39,Gnaw;f=Name,M,34,4 4,23,40,Skeleton Round 9 The skeleton takes a swing at Bone and with one strike the skeleton dog is reduced to a pile of bones. The skeleton moves towards his next foe Gnawe. The corruptor moves back a bit and unleashes another stroke of lightning again the skeleton takes the full damage from the blast. Gravedigger flies after the skeleton again and breathes some more pebbles and stones at it but also this time the skeleton avoids most of it. Gnaw waits for the things to come and moses keeps moving forward. The corruptor 12+25/26hp Mirror Image (end round 72) Spectral hand (ends round 73) False Life (long) Expeditious retreat (ends round 35) Gravedigger 12+16/16hp Mirror Image (end round 72), False Life (long) Moses 42/42hp Gnaw 13/13hp Bone -15/13hp destroyed Skeleton -67/xxhp Round 10 The skeleton takes a swing at Gnawe and with one strike the skeleton dog is reduced to a pile of bones. The skeleton moves towards his next foe Moses. The Corruptor moves farhter back and shoots some magic missiles. Gravedigger breathes again and moses 5ft steps and attacks. The corruptor 12+25/26hp Mirror Image (end round 72) Spectral hand (ends round 73) False Life (long) Expeditious retreat (ends round 35) Gravedigger 12+16/16hp Mirror Image (end round 72), False Life (long) Moses 42/42hp Gnaw -15/13hp Bone -15/13hp Skeleton -93/xxhp http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,12,44,Cor ruptor;b=Name,S,22,42,20,42,Gravedigger; c=Name,L,15,40,16,40,Moses,Bone,Gnaw;f=N ame,H,20,40,18,40,Skeleton The skeleton 5ft steps back and swings at moses who takes 31 damage. The corruptor shoots some more magic missiles at the skeleton bringing it almost down. Gravedigger breaths again and the skeleton topples over on top of the nursing home for the elderly of the village. |
| Rauul03-27-07, 08:03 PM | The Corruptor walks over and has Gravedigger Pick up the Skull of the Giant skeleton and put it in the wagon "Someday Grave we will have an army of these" he mutters Following the path of destruction, he comes upon the church, in rubble, where he finds his half brother "Come brother, let not worry about 1 failure, lets us go and show the Gladius what true necromancers powers are!" The reaper smiles "But i didn't fail, my skeleton made from an old scroll, killed alot. All is well brother, so shall we leave now?" ooc can you do the awards :) and mark the Skeleton mutts as Lost.. so i can replace them? |
| Sjiggie03-28-07, 12:58 AM | Will post them today just figuring out what de penalty for your allies is. Will not bone and gnaw as killed |