Miniquest Showing The Way [EL8] [Archive] - Wizards Community

Post/Author/DateTimePost
Sjiggie

04-19-07, 06:21 PM
This is a miniquest for Ihdald Seaslash to strengthen the Order Of The Open Handed Way. If you are not Milov or Sjiggie don't post here or leave your comment to the FoTW thread or PM.

--Questlog--
Succes

Ihdald defeats 2 Will-o'-Wisps and gains
2,400xp and 3,400gp

Items Used
Arrows used 20
Arrows shot 38 arrows hit 7 arrows recoverd 18 lost 13

Spell's Used
Resist Energy

http://img.photobucket.com/albums/v244/ventrana/forpancopy02.jpg
Art by Joe Cooperstein, all credit goes to him.

"Lord" Ihdald Seaslash
Gender and Race: Male Aquatic Elf
Size and Type: Medium Humanoid Elf Aquatic
Height and Weight: 5' 88 lbs
Age: 133 years old.
Alignment: Neutral
ECL: 8: Ranger 5, Horizon Walker 3
Experience: 34112/36000
Guild: The Warfare Alliance!


Attributes
STR 16 (+3) [10 pts] [16 Base]
DEX 20 (+5) [06 pts] [14 Base, +2 Racial, +2 level, +2 Enhancement]
CON 14 (+2) [06 pts] [14 Base]
INT 12 (+1) [06 pts] [14 Base, -2 Racial]
WIS 14 (+2) [06 pts] [14 Base]
CHA 10 (+0) [02 pts] [10 Base]

Miscellaneous Statistics
Hit Points: 55 (55.5)
[6 HD] [8 Ranger + (4.5 Ranger x 5) + (4.5 Horizon Walker x 3) + (6 HD x 2 Con)]
Armor Class (Normal): 22
[10 Base, 5 Dex, 5 Armor, 2 shield]
Armor Class (Touch): 15
[10 Base, 5 Dex]
Armor Class (Flat-Footed): 17
[10 Base, 5 Armor, 2 Shield]
Initiative: +5
[5 Dex]
Base Attack Bonus: +8
[5 Ranger, 3 Horizon Walker]
Grapple: +11
[8 BAB, 3 Str]
Speed (Land): 30 ft
[30 Base]
Speed (Swim): 40 ft
[40 Base]
Weight Carried: 65.1 lbs, Light encumbrance
[0-86 (Light), 87-173 (Medium), 174-260 (Heavy)]

Saves
Fortitude: 9
[2 Con, 4 Ranger, 3 Horizon Walker]
Reflex: 10
[5 Dex, 4 Ranger, 1 Horizon Walker]
Will: 4
[2 Wis, 1 Ranger, 1 Horizon Walker]

Melee Attacks
Masterwork Trident +13/+8, 1d8+3 (20/x2), Peircing
[3 Str, 8 BAB, 1 mw, 1 focus]
Masterwork Spiked Gauntlets +12/+7, 1d4+3 (20/x2)
[8 bab, 3 str, 1 mw]

Ranged Attacks
Bow of Elemental Force +15/+10, 1d8+4 (+1d6 Shock and +1d6 Frost) (20/x3), Range 110 ft, Peircing
[5 Dex, 8 BAB, 1 Enhancement, 1 focus]
Rapid Shot +13/+13/+8, 1d8+4 (+1d6 Shock and +1d6 Frost per hit) (20/x3), Range 110 ft, Peircing
[5 Dex, 8 BAB, 1 enhancement, 1 focus, -2 rapid shot]

Divine Spells Readied
Level 1 [DC 12] Resist Energy

Spell Levels Available Per Fight: 1
[1 Total Spell Levels / 3, rounded up]
Total Spell Levels: 1
[(1 x 1)]
Caster Level: 2

Feats
Point Blank ShotLvl 1 +1 Bonus to attack and damage rolls with ranged weapons at ranges of up to 30ft.
Weapon Focus (Trident)Lvl 3 +1 to attck with trident.
TrackClass 1
Combat Style (Archery)Class 2Treated as having Rapid Shot feat, even if prerequisites are not met.
EnduranceClass 3
Weapon Focus (Longbow)Lvl 6+1 to attck with Longbow.

Skills
Total Skill Points: 66
[56 Ranger, 15 Horizon Walker]
Languages: Common, Elven, Draconic.
[2 Racial, 1 Int]
Armor Check Penalty: -0
[0 Armor Penalty]

Balance: 8
[5 Dex, (3 (Horizon Walker))]
Climb: 8
[3 Str, 1 Rank (1 (Ranger)), 4 (Terrain Mastery)]
Handle Animal: 11 +4 bonus when using for Animal Companion.
[0 Cha, 9 Ranks (7 (Ranger) 2 (Horizon Walker)), 2 (Masterwork Whistle)]
Hide: 22
[5 Dex, 8 Ranks (6 (Ranger)) (2 (Horizon Walker)), 4 (Terrain Mastery), 5 Enhancement]
Jump: 3
[3 Str]
Knowledge (Geography): 9
[1 Int, 8 Ranks (8 (Ranger))]
Listen: 13
[2 Wis, 11 Ranks (8 (Ranger) 3 (Horizon Walker)), +2 racial]
Move Silently: 17
[5 Dex, 11 Ranks (8 (Ranger)) (5 (Horizon Walker))]
Search: 9
[1 Int, 6 Ranks (6 (Ranger)), +2 racial]
Spot: 15
[2 Wis, 6 Ranks (6 (Ranger) 1 (Horizon Walker)), +2 racial, +4 Horizon Walker]
Survival: 8
[2 Wis, 6 Ranks (6 (Ranger))]
Swim: 11
[3 Str, 8 Racial]

Conditional Modifiers
Favored Enemy 1 (Ranger 1): Humanoid Dwarf : +4 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +4 on weapon damage rolls.
Favored Enemy 2 (Ranger 5): Humanoid (human) : +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks against creature. Also, +2 on weapon damage rolls.


Terrain Mastery:At each level, the Horizon Walker adds a new terrain environment to their repertoire from those given below. Terrain mastery gives a horizon walker a bonus on checks involving a skill useful in that terrain, or some other appropriate benefit. A horizon walker also knows how to fight dangerous creatures typically found in that terrain, gaining a +1 insight bonus on attack rolls and damage rolls against creatures with that terrain mentioned in the Environment entry of their descriptions. The horizon walker only gains the bonus if the creature description specifically lists the terrain type.

Horizon walkers take their terrain mastery with them wherever they go. They retain their terrain mastery bonuses on skill checks, attack rolls, and damage rolls whether they’re actually in the relevant terrain or not.

-Horizon Walker Level 1: Forest: You have a +4 competence bonus on Hide checks. You gain a +1 insight bonus on attack and damage rolls against forest creatures.
-Horizon Walker Level 2: Mountains: You gain a +4 competence bonus on Climb checks, or a +10- foot bonus to your climb speed if you have one. You gain a +1 insight bonus on attack and damage rolls against mountain creatures.
-Horizon Walker Level 3: Plains: You have a +4 competence bonus on Spot checks. You gain a +1 insight bonus on attack and damage rolls against plains creatures.


Equipment Worn and Carried
Basic Prince's Garbs
[0 lbs] [0 gp]
Masterwork Trident
[4 lbs][315 gp]
Bow of Elemental Force +1 Shocking Frost Masterwork Longbow, Composite (+3)
[3 lbs][18700 gp]
+1 Shadow Mithril Chain Shirt
[10 lbs][5850 gp]
Masterwork Armor Spikes
[10 lbs][200 gp]
+1 Masterwork Buckler
[5 lbs][1165 gp]
Masterwork Spiked Gauntlet
[1 lbs][305 gp]
Gloves of Dexterity +2
[4000 gp]
(95) Arrows
[0.15 lb each = 17.1 lbs] [0.05 gp each = 8.8 gp]
(10) Cold Iron Arrows
[0.15 lb each = 1.5 lbs] [0.1 gp each = 1 gp]
(16) Alchemical Silver Arrows
[0.15 lb each = 2.4 lbs] [2.05 gp each = 32.8 gp]
Wand of Cure Light Wounds [CL 1] (Charges: 23)
[750 gp]
Wand of Cure Light Wounds [CL 1] (Charges: 50)
[750 gp]
Masterwork Whistle
[50 gp]
(3) Tanglefoot Bag
[150 gp][4 lbs per= 12 lbs]
(3) Alchemist's Fire
[30 gp][1 lbs per= 3 lbs]

Expendable Items
Potion of Shield of Faith (3)
[150 gp]
Oil of Magic Weapon (2)
[100 gp]
Tattoo of Chameleon (2) [ML: 1] <10 minute per>
[200 gp]
Scroll of Spike Growth (3)
[450 gp]
Scroll of Cat's Grace (1)
[150 gp]
Scroll of Longstrider (2)
[200 gp]
----------------------------------------
Max total (ECL: 82 x 50): 3200 gp


Equipment at Home
1000 Arrows
[50 gp]


STATUS: DEAD
Gender and Race: Male Snake (Medium Viper)
Size and Type: Medium Animal
Age: Adult
Alignment: Neutral

Attributes
STR 8 (-1) [8 Base]
DEX 17 (+3) [17 Base]
CON 11 (+0) [11 Base]
INT 1 (-4) [1 Base]
WIS 12 (+1) [12 Base]
CHA 2 (-4) [2 Base]

Miscellaneous Statistics
Hit Points: 18
[2 HD] [4.5 (Animal) x 4) + (2 HD x 0 Con)]
Armor Class (Normal): 16
[10 Base, 3 Dex, 3 Natural]
Armor Class (Touch): 13
[10 Base, 3 Dex]
Armor Class (Flat-Footed): 13
[10 Base, 3 Natural]
Initiative: +7
[3 Dex, 4 Feat]
Base Attack Bonus: +1
[1 (Viper)]
Grapple: +0
[1 BAB, -1 Str]
Speed (Land): 20 ft
[20 Base]
Speed (Swim): 20 ft
[20 Base]
Speed (Climb): 20 ft
[20 Base]

Saves
Fortitude: 3
[0 Con, 3 (Viper)]
Reflex: 6
[3 Dex, 3 (Viper)]
Will: 1
[1 Wis]

Melee Attacks
Bite +4, 1d4-1 + Poison, (20/x2), (Peircing)
[3 Dex, 1 BAB]

Feats
Improved Initiative
Weapon FinesseB

Skills
Languages: Snake
[1 Racial]
Total Skill Points: 5
[5 (Viper)]

Balance: 11
[3 Dex, 8 Racial]
Climb: 11
[-1 Str, 12 Racial]
Hide: 12
[3 Dex, 5 Ranks (5 (Viper)), 4 Racial]
Listen: 5
[1 Wis, 4 Racial]
Spot: 5
[1 Wis, 4 Racial]
Swim: 7
[-1 Str, 8 Racial]

Non-Combat Abilities


Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DCs are Constitution-based. [DC: 11]

Special Quality: Scent



Bonus Tricks:
1: Heel
2: ---
Normal Tricks:
1: Attack
2: Guard
3: Seek
4: Defend

Link (Ex): A druid can handle her animal companion as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.

Share Spells (Ex): At the druid’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the animal companion if the companion moves farther than 5 feet away and will not affect the animal again, even if it returns to the druid before the duration expires. Additionally, the druid may cast a spell with a target of “You” on her animal companion (as a touch range spell) instead of on herself. A druid and her animal companion can share spells even if the spells normally do not affect creatures of the companion’s type (animal).



STATUS: DEAD
Gender and Race: Male Dire Ape
Size and Type: Large Animal
Age: Adult
Alignment: Neutral
CR: 3

Attributes
STR 22 (+6) [22 Base]
DEX 15 (+2) [15 Base]
CON 14 (+2) [14 Base]
INT 2 (-4) [2 Base]
WIS 12 (+1) [12 Base]
CHA 7 (-2) [7 Base]

Miscellaneous Statistics
Hit Points: 35
Armor Class (Normal): 15
[10 Base, 2 Dex, 4 Natural, -1 size]
Armor Class (Touch): 11
[10 Base, 2 Dex, -1 size]
Armor Class (Flat-Footed): 13
[10 Base, 4 Natural, -1 size]
Initiative: +2
[2 Dex]
Base Attack Bonus: +3
[1 (Dire Ape)]
Grapple: +13
[3 BAB, 6 Str]
Speed (Land): 30 ft
[30 Base]
Speed (Climb): 15 ft
[15 Base]
Space/Reach: 10 ft/10 ft
[Natural]

Saves
Fortitude: 6
[2 Con, 4 (Dire Ape)]
Reflex: 6
[2 Dex, 4 (Dire Ape)]
Will: 5
[1 Wis, 4 (Dire Ape)]

Melee Attacks
Claw +8, 1d6+6, (20/x2), (Blunt)
[6 Str, 3 BAB]

Full Attack
Two Claws +8, 1d6+6, (20/x2), (Blunt) [+Chance for Rend]
AND
Bite +3, 1d8+3 (20/x2), (Peircing)

Special Attacks
Rend: A dire ape that hits with both claw attacks latches onto the opponent’s body and tears the flesh. This attack automatically deals an extra 2d6+9 points of damage.

Feats
Alertness
Toughness

Skills
Languages: Dire Ape
[1 Racial]
Total Skill Points: 6
[6 (Dire Ape)]

Balance: 2
[2 Dex]
Climb: 14
[6 Str, 8 Racial]
Hide: 2
[2 Dex]
Listen: 5
[1 Wis, 2 Feat, 2 (2 (Dire Ape))]
Move Silently:
[2 Dex, 2 (2 (Dire Ape))]
Spot: 6
[1 Wis, 2 Feat, 3 (3 (Dire Ape))]
Swim: 6
[6 Str]

Non-Combat Abilities


Low-Light Vision
Scent



Normal Tricks:
1: Attack
2: Heel
3: Defend
4: Grapple


Results
Drowned by (Ook the Fighter (NiQil)) - [300 xp] [300 gp]
Drowned by (Treetall Oakleg the Lesser (Hogarth)) - [300 xp][300 gp]
Proved Himself against (Farig of Denth (TelinArtho)) and (Emorick Brightstar (Iced)) with ALOT of aide from (Andurwin (Zelck)) - [1,125 xp] [1,125 gp]
Proved Himself against (Darrgon the Summoner (TelinArtho)) [900 xp][900 gp]
Drowned by (Andurwin (Zelck)) - [300 xp][300 gp]
Took second against (Sali Kan (Ayyiniwindryder)) and (Khabil (Traevanon)) - [600 xp] [600 gp]
Drowned with (Indrithia (Zevox)) by (Pestilence(NiQil)) - [400 xp] [400 gp]
Drowned against (Geoffrey (Dr. Funk)) - [450 gp] [450 xp]
Proved Himself against (Luxt'l the Lucky (bgt)) - [1200 xp] [1200 gp]
Proved Himself against (Vivi Ornitier (Dr.Funk)) - [1350 xp] [1350 gp]
Proved Himself against (Pestilence (NiQil)) with the help of (Ventr the Dreamer (Milov)) - [1200 xp] [1200 gp]
Drowned by (Izumi (Macbrea)) - [500 xp] [533 gp]
Drowned by (Kilpquabjeg (hogarth)) - [542 xp] [578 gp]
Took Second against (Monsieur Hood (TheMagister)) and (The Undertaker [MIA] (AbyssalStalker)) - [1000 xp] [1066 gp]
Drowned by (Istima (Zevox)) - [541 xp] [650 gp]
He got her, and her little... er... big horse too against (Kilpquabjeg (hogarth)) - [1625 xp] [1733 gp]
Somehow pulled a win outa it against (Andurwin (Zelck)) - [1800 xp] [2000 gp]
Proved Himself teamed with (Andurwin (Zelck)) against (Zassl (Maraxus)) - [1800 xp] [2000 gp]
Had his face rended open in "Down by the Dockside (EL: 6)"[MiniQuestlord: TelinArtho]
Succeeded in "Tooth and Nail (EL: 6)"[MiniQuestlord: TheMagister] - [1800 xp][2000 gp]
Proved Himself against (Balrog (Maraxus)) - [2025 xp] [2247.75 gp]
Was defeated with (Relanex (MacBrea)) against (Istima (Zevox)) and (Jar-red (TelinArtho)) - [752 xp] [930 gp]
Proved Himself against (Valen Sky (Hirumajoe)) - [2237 xp] [2751 gp]
Learned about nature in "Heart of Darkness (EL: 7)"[MiniQuestlord: MitzaVolchenko] - [2100 xp] [2600 gp]
Proved himself against (Relanex (MacBrea)) - [1785 xp] [2210 gp]
Was Harvested by (The Harvester (Caterane)) - [794 xp] [1124 gp]
Took Second against (Istima Telarc (Zevox)) and (Mssr. Hood (TheMagister)) - [1633 xp] [2008 gp]
Was unsuccessful in "Giantbane (EL: 8)"[MQ Lord: MitzaVolchenko]
Was defeated by (Valen Sky (Hirumajoe)) - [720 xp] [1015 gp]
Proved Himself against a Celestial Megaraptor - [2400 xp] [3400 gp]

Between/Before Fight Action
Head to the ocean, since Gladius is a port town, take a dive into the ocean to rejuvenate his gills effect.

Bring Confuzzled (0% penalty) and Kitsune (CR: 3, 3/6=0.5*0.25=12.5% penalty).

Speak the words of activation for Ihdald's Bow of Elemental Force.

Go shake hands with opponent, to show respect.

After Fight
Turn. Off. The. Bow. Shocking bow + Swimming in Water = Ouch. Ouch. Searing Pain. Ouch.

Allies
Maximum CR per ally: CR 4
Maximum ECL per ally: ECL 6
Maximum CA of allies per fight: CA 6

Miscellaneous Information


Ihdald is an Aquatic Elf who wants to prove to himself that he is a great fighter in any arena, be it plain, sea, mountain, forest, or any other.

Fight Cycle 1:
-After his first fight, and loss, he became even more determined to grow stronger.
-Continuing his losses during his cycle of three fights, he begins to grow discouraged, but refuses to give up.
-Finally winning with the aide of a fellow elf, Andurwin, and gaining a respect for the strength of land elves.

Fight Cycle 2:
-Darrgon fought against him valiantly, but Ihdald remained diligent and took down his summons and even the wizard himself, but admires him for a grand fight.
-Was forced to fight Andurwin, who proved to be to much, and lost.
-Enjoyed a senic view from a roof while shooting at Sali Kan and Khabil, and taking second.
-Growing stronger from his final fight, Ihdald learned a ritual to gain an ally. Preforming it, he received a crocodile to aid him in battle, bought a whistle, and trained himself in how to handle and train it.

Fight Cycle 3:
-Teamed with Indrithia against Pestilence, he knew he had little chance, but fought on anyway, to little success. Followed up by a session with Cuddles to teach her to attack.
-Pitted against a mounted knight, Geoffrey, he knew he had little chance of winning, but tried anyway, to little prevail.
-Fought "Lucky", and won due to his opponents ignorance of elven powers.

Fight Cycle 4:
-Fought Vivi, and defeated him and his elemental Aero, with the aid of Cuddles.
-With a brand new animal, and teamed with a fellow elf by the name of Ventr, thier combined efforts took down a Dwarven Horseman, Pestilence.
-Facing a half giant, and trying his hardest, Ihdald is disarmed completely and surrenders.

Fight Cycle 5:
- Against Kilpquabjeg, along with her many allies, he tried as best he could, but collapsed due to her psionics.
- Against Mssr. Hood, and The Undertaker, who was M.I.A., was taken down fairly quickly by the psionic archer.
- Obliterated by a goblin psion, but at least he got his bow enchanted afterwards.

Fight Cycle 6:
- His freshly enchanted bow came in great handy while defeating Kilpquabjeg, which puts the record between himself and her, at 1:1. A spectacular fight!
- After his first fight, Ihdald dawned on a mistake he had been making all this time. He decided he would never make it again, and grew stronger due to the new knowledge! In addition, he began an new practice that he had read about in this Surface World. A Horizon Walker, they called it. Through extensive study of the "Forest", he became better at hiding. He also learned how to fight the "Forest"'s beasts more effectivly.(Yesh, that means he leveled up...)
- After a -never ending- fight with Andurwin, using up both every arrow he had, AND a significant amount of charges from his wand of Cure Light Wounds, he finally came out on top due to getting his opponent into melee. Although poor Confuzzled was burnt to a crisp in the lava very early on. Poor little guy... Andurwin! We salute you!
- Teamed with Andurwin (Good ol' Irony), they took down two Lizard people (Kobolds). Dealing with a mace to the groin in the fight, Ihdald has decided to stop his arena career for a bit, and head back home. Temporarily, meerly to tell his family and friends of his fights!

The Trip Home:
-As it turned out, when Ihdald got to his home, a Stronghold deep below the water's surface, a tribe of Sahuagin were assaulting it. He, of course, joined in and helped defeat them. During the fight, however, one of the few resident Lords that lived in the Stronghold was mortally wounded, and was barely saved from death to the Sahuagin Chief by Ihdald. The Lord died soon afterwards, but made Ihdald his hier to thank him. Normally, Ihdald would not have accepted such a title, but for respect of his superior, he did. He aided in the clean up as much as he could, told the Stronghold's citizens of his matches and experiences in Gladius, and began his return trip. He got back soon afterwards, with a newfound fire for combat.

Down by the Dockside
- To join WAR, Ihdald was instructed to head to the Duken Marina District of Gladius and look about for Celestial Forces, to stop them from expanding into there. He didn't find anything of the sort. During his search, he found a woman in distress, being attacked by three large beasts. He -tried- to help, but was slaughtered by two of the three skeletal beasts.

Tooth and Nail
- Following the lead from his previous run about the Marina, Ihdald followed what he believed was the same Shadowy person from before into the sewer, and was confronted by two Gigantic Crocodiles! One of them fell to his arrows, but the other got in close enough to get Ihdald in his teeth. Although it did get wounded on the way. Ihdald fought for his life and defeated the beast, only to have the stalker he had chased disappear at the end. Although a cloak was discovered where they hid, a drow cloak...

Fight Cycle 7
-Facing against Balrog the Centaur and a mercenary he hired, Ihdald and Confuzzled braced themselves and attacked as hard as they could. Balrog put up a great fight, but was taken down quickly, mostly due to Ihdald's quick shooting and knowledge of the Woodland Creatures such as the Centaur.
-Feeling stronger than ever, Ihdald spent some time studying the Mountainous Creatures, and found he understood them, strengths, weaknesses, and everything, a bit better from it. He considers himself ready to keep fighting and getting stronger by the day! (LEVELED UP!!!)
-In a team fight allied with Relanex against Jar-red and Istima, Ihdald and Relanex proved to be outmatched and was defeated rather swiftly, although Jar-red came close to falling.
-Faced against the strong Valen Sky in a dank cavern, Ihdald faced his opponent in a very determined manner. Lightning, Valen's horse, fell swiftly, but gave Valen the time to get close enough to attack Ihdald! He almost cleaved his bow in two even! But Ihdald made it away quick enough to finish him off with some well aimed arrows.

Heart of Darkness
- Taking a trip into a forest to continue his study and write the now published book, The Forest's Hidden Truths, Ihdald found himself inside an Outpost inside the forest. It had a rather spacious market, elven houses, cafes, and an even more diverse crowd than Gladius! He found himself attracted to an Exotic Animal Stand, due to his odd fascination with Surface World animals, and overheard a dwarf who planned on mistreating a recently purchased Ape (Which was unnaturally large) and having it murder an Elf! He, of course, disliked this plan and followed the dwarf down an ally, where he killed it quickly and saved the Ape. This trip gained him a new knowledge of the Forests and a new friend.

Fight Cycle 8
- With his new friend, Kitsune, to help him, he took down one of his previous allies, Relanex, due to space confinements limiting his spellcasting.
- Ihdald's studies took him even farther after defeating Relanex, learning much about his body and how it works. He learned, through careful study of the hunting creatures of the plains, how to notice intricate details and improve his sight in combat situations. Also, through this study, he learned how to properly fight creatures from the Plains as well.
-Faced against the Infamous Harvester for the first time, Ihdald tried his best, but was utterly anihillated. The Harvester caused an unnatural darkness to form around himself which prevented Ihdald's archery, and Kitsune and Confuzzled were helpless against it as well. Sorcerous missiles were launched from the darkness and ripped through both Ihdald and Kitsune, but Kitsune stabilized just before death. The Harvester is indeed a fearsome foe.
-Hiding in the dense jungle like many land dwelling elves, Ihdald witnessed the fall of his WAR brother, Mssr. Hood, against Istima Telarc, who followed up by unloading his psionic fury into Ihdald, and taking him down. Surprised at his power, Ihdald has agreed to enter the Iron Man Tournament with Istima.

Giantbane:
In an attempt to improve relations with The Order of the Open Handed Way for WAR, Ihdald went to meet with someone from the Order. She came in battered and bloody and told him where to go. He followed the directions, and discovered a massive Skeletal Dragon rampaging through the city! With a significant amount of effort on his part, and the help of both confuzzled and Kistune, Ihdald tried his best to take it down, and wounded it a significant amount, but alas, it killed them all.

Fight Cycle 9:
-Faced against Valen Sky again, and with the new enchantment upon his bow, Ihdald tried to face down his opponent, to little avail. Kitsune was even taken down in this run.
-Placed against one of the arena's creatures, a Celestial Megaraptor, Ihdald tested his knowledge of the creature, and took it down with several well placed arrows. Confuzzled was slain during this fight though.



When in social situations, which is most everything except the arena, Ihdald tends to speak in Elven, unless he is fully aware someone is around who can't. He is usually respectful of people, including those obviously weaker than him, although he can get cocky occasionally.

There are a few types of people he can't stand at all though; mainly Dwarves, Sahuagin, and to a lesser extent, Tritons. Sahuagin are his natural enemies, Dwarves, what with living underground and all, always struck the water-loving elf as far too odd to have any good intentions, and Tritons, well, no one really knows why he doesn't like Tritons.

When dealing with superiors, those he considers equals, or pretty much anyone else, he is quite respectful, and pays rather close attention, in the hopes of learning something from them. He also tends to offer his services in any way he can, if one needs it. As many have found out though, he knows when he is being used, and thus can't be taken advantage of easily.



Ihdald stands at Five feet tall, and beaing rather thin at a mere 88 pounds. He has fairly long raven black hair, usually pulled back to prevent it from getting in his sight. His skin is a pale blue above water, but when seen underwater, it seems to glow an almost sapphire hue. His eyes are a scarlet color, which is rather odd for his people. His hands and feet are both webbed, due to his Aquatic heretige, and he sports a pair of gills, on either side of his neck. His armor is custom made to leave the gills exposed, to prevent his suffocation. While he may seem scrawny due to his light weight, most of his body is muscled.


Accounting



Starting: 3200 XP
Earned: 32212 XP
Spent: 0 XP
Remaining (To Next Level): 888 XP



Starting: 3000 gp
Earned: 34745 gp
Spent: 35490.25 gp
Remaining: 4478 gp


Previously Owned



Masterwork Shield, light steel, 79.5 gp recieved.
[6 lbs][159 gp]



(156) Arrows
[0.05 gp each = 3.95 gp]
(10) Cold Iron Arrows
[0.15 gp each = 1.5 gp]
(9) Alchemical Silver Arrows
[0.15 lb each = 1.35 lbs] [2.05 gp each = 18.45 gp]
(15) Potion of Shield of Faith [CL 1]
[50 gp each = 750 gp]
(13) Oil of Magic Weapon [CL 1]
[50 gp each = 650 gp]
Tattoo of Chameleon (1) [ML: 1] <10 minute per>
[100 gp]
(7) Scroll of Cat's Grace
[1050 gp]
(1) Scroll of Longstrider
[100 gp]





Week 1: [Time Roll: 4 hours]
Items:
- 1 Scroll of Cat's Grace
- 11 Arrows
- Kitsune
Spells and Abilities:
- -
Prebuffs/Ongoing Effects:
- Gills (-/14 Hours until suffocation)



Week 2: [Time Roll: - hours]
Items:
- 1 Scroll of Longstrider
- 8 normal arrows
- Confuzzled
Spells and Abilities:
- None
Prebuffs/Ongoing Effects:
- Gills (-/14 Hours until suffocation)
Sjiggie

04-19-07, 06:28 PM
Gwar has send Ihdald on a mission to strenghten the order ot the open handed way. On his route to the order he takes a dive in the ocean and sets out. When he enters the open plain he sees 2 lights at the other end of the field.

Sorry for the delay in the MQ but I was very busy with school. I hope you can guess the monster from the discription I gave you
Milov

04-20-07, 03:06 PM
Yeah, I pretty much figured out what they are. And I'm not liking the look of it, but oh well. And it's fine, I'm kinda hit by alot of school stuff too, and won't be doing much CoCo related after this for awhile. I'm just going to post a basic buff (might end up being more than one round, actually, I don't know) right now, since you've left me with all the RP room of "on a plain, lights on other side", so that'll be this, and if it helps, I can just post tactics for the fight so you can just run it without the hassle of doing it round by round.

Feeling a bit alone without either of his faithful companions nearby, Ihdald draws a sroll of cat's grace and reads it as quickly as he can. Feeling the enchantment flow through his body, Ihdald reaches nimbly for his bow...
Sjiggie

04-20-07, 05:32 PM
Ihdald becomes as agile as a wild cat and reaches for his bow. The light at the other end of the plains remain where they are.

If you can give me tactics that would be great I don't have much time this week.
Milov

04-20-07, 10:05 PM
Alrighty then; here we are. No bonuses whatsoever that I can see, sadly.

Stop going for the bow, cast resist energy (electricity), then finish drawing bow and, if not already in range (I don't want a range penalty in the way), move at them until they're in range, and fire away. Rapid shot if possible. I can only assume that once they're being attacked, they'll either come at him both at once, or one at a time, and either way, it's a simple matter of moving away from them, and firing again. Once one is dead, lather, rinse, and repeat with the other. I hope this lasts that long, this is.

If Ihdald can make some good (really good) rolls, this should be a fairly easy fight. If not, well, this won't be the first mission he's lost.... This will be much harder without Kitsune at least, but oh well. Thanks for running this!
Sjiggie

04-24-07, 06:59 AM
Initiative:
Will-o'-Wisp 2: 31
Ihdald 18
Will-o'-Wisp 1: 17


Round 1-6
Ihdald cast resist energy electricity and moves towards the light running when he can. The lights stay afloat on the other end of the plains.

Round 7
Will-o'-Wisp 2 does nothing
Ihdald sees he is in range and lines up for a rapid shot at W1 but he misses all of his shots.
Will-o'-Wisp 1 turns invisible.

Round 8
Will-o'-wisp 2 turns invisible Ihdald doesn't hear them moving so he stays put waiting for them to show up again.

Round 9
WoW2 moves towards Ihdald but Ihdald can't hear him. Suddenly an electric shock runs through his body and the glowing light appears right next to him but his protections save Ihdald from the electricity. Ihdald steps back and rapidshoots WoW2 hitting twice for 34 damage. WoW1 moves towards Ihdald unnoticed and also touches Ihdald. But also this time the protections save Ihdald from taking any damage.

Round 10
WoW2 moves up and touches Ihdald again but cannot penetrate the defences of Ihdald. Ihdald takes a step back and rapid shots the WoW with his first shot he downs one of them and with the remaining he misses. WoW 1 is furious about the loss of his friend but his anger doesn't help it and he can't damage Ihdald.

Round 11
Ihdald takes a step back and rapid shoots the remaining WoW. Hitting once for 19 damage. WoW1 can't seem to touch Ihdald this round.

Round 12
Ihdald repeats his actions of the last rounds and steps back and rapid shoots but misses but the WoW can't penetrate Ihdald defences.

Round 13
Ihdald steps and rapid shoots again and misses and the WoW can't damage Ihdald.

Round 14-20
Ihdald Rapid shoots alot and kills the WoW in return he suffers 1 damage.