[Miniquest] The trap has sprung [EL8] [Archive] - Wizards Community

Post/Author/DateTimePost
Sjiggie

07-11-07, 03:17 PM
This is a miniquest for Elrick Flamebrother to acquire a Elite Dire Wolf ally. If you're not Templer10 or myself please don't post here but leave your comment in the FoTW thread.

--Questlog--

Elrick defeats a ranger harpy who hunts innocent wolves.

--Result--
Succes

+2100xp + 2975gp

--Spells Used--
4 SL (Produce flame, Call lightning)

--Item's Used--
1 charge of Produce flame (Sonic) wand

Elrick flamebrother



(Elrick Flamebrother)
Gender and Race: (male) (Halfling)
Size and Type: (small) (Humanoid)
Height and Weight: (3 feet) (40 Lb)
Age: (55 (middle aged)
Alignment: (neutral)
ECL: 8 (druid 8)
Experience: (32415)/(36000)

Attributes
STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age]
DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age]
CON 14 (+2) [08 pts] [15 Base, -1 Age]
INT 10 (+0) [01 pts] [9 Base, +1 Age]
WIS 23 (+6) [16 pts] [18 Base, +1 Age, +2 Advancement, +2 enchntment]
CHA 09 (-1) [00 pts] [08 Base, +1 Age]

Miscellaneous Statistics
Hit Points: 55[7 HD] [8 (druid) + (4.5 (druid) x 7) + (2 x 8 HD)] (Conditional Modifier)
Armor Class (Normal): 23 +4 Ride for cover - automade[10 Base, 3 Dex, 6 Armor, 3 Shield, 1 Size]
Armor Class (Touch): 14 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size]
Armor Class (Flat-Footed): 19 +4 Ride for cover - automade[10 Base, 6 Armor, 2 Shield, 1 Size]
Initiative: +3 [3 Dex]
Base Attack Bonus: +6 [6 druid]
Grapple: +1 [6 BAB, -1 Str, -4 Size]
Speed (Land): 15 ft [20 Base]
Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base]
Weight Carried: 24 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)]

Saves
Fortitude: +11 [3 Con, 6 (druid), 1 Racial, 1 ressistence] (+2 bear's endurance +4 against fey)
Reflex: +7 [3 Dex, 2 (druid), 1 Racial, 1 ressistence] (+2 cats grace +4 against fey)
Will: +14 [6 Wis, 6 (druid), 1 Racial, 1 ressistence] (+2 ow's wisdom, +2 VS fear (racial) +4 against fey)

Melee Attacks
(shortspear) +6/+1, 1d6-1, (20/2), (piercing) [-1 Str, +6 BAB, +1 Size] (+1 when thrown)
(melee touch attack) +6, dmg as spell) [-1 Str, 6 BAB, 1 Size]

Ranged Attacks
(Sling) +11/+6, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 6 BAB, 1 Size, 1 racial] (dmg 1d6+1 with magic stone[color]
(produce flame) +11/+6, 1d6+5, (20/2), range 120 feet [3 Dex, 6 BAB, 1 Size, 1 racial]
(ranged touch spells) +10, dmg as spell Range [3 Dex, 6 BAB, 1 Size]

Special Attacks & Abilities
Spontanous casting into SNA spell.
Wild empathy
Woodland stride
Wild shape 3/day - small/medium/large animal 0 used in 3fc

Large size - 10/5 space/reach.
Str 21, Dex 15, con 21.
AC - 17 (+2 Dex, +6 natural, -1 Size), touch 11, flat-footed 15
Speed - 60
BaB/grapple - +6/+15
Attack - talons +10 melee (2d6+5)
full attack - talons +10 melee (2d5+5) and 2 foreclaws +5 melee (1d4+2) and bite +5 melee (1d8+2)
Speciel attacks - Pounce
+16 Jump when wildshaped.
ADDTIONAL +3 to saves from new Con.



Large size - 10/5 space/reach.
Str 27, Dex 13, con 19.
AC - 15 (+1 Dex, +5 natural, -1 Size), touch 10, flat-footed 14
Speed - 40
Swim - 30
BaB/grapple - +6/+18
Attack - Claw +13 melee (1d8+8)
full attack - 2 Claws +13 melee (1d8+8) and bite +8 melee (2d6+4)
Speciel attacks - Improved grab
+8 Jump when wildshaped from speed.
+2 to Fort while wildshaped from new Con


Large size - 10/5 space/reach.
Str 17, Dex 22, con 17.
AC - 20 (+6 Dex, +5 natural, -1 Size), touch 15, flat-footed 14
Speed - 20
Flight - 40 (good)
BaB/grapple - +6/+13
Attack - Bite +9 melee (1d8+4)
+1 to Fort while wildshaped from new Con

Divine Spells Readied
Orisons [DC 16] cure minor wounds, 2Xressistence, 2Xguidence
Level 1 [DC 17] 2Xproduce flame, 2Xentangle, faerie fire, obscuring mist
Level 2 [DC 18] flaming sphere, Flame Blade, Flaming sphere, warp wood, Barkskin
Level 3 [DC 19] call lightening, call lightening. Wind wall, Call lightening
level 4 [DC 20] spike stones, flame strike, ice storm
Spell Levels Available Per Fight: 14 (5 Orisons) [40 Total Spell Levels / 3, rounded up][(6 x 1), (5 x 2), (4X3), (3X4)]
spell levels remaining for 3FC:34 22 for next fight
Caster Level: 8

Feats
spell focus (conjuration)Lvl 1

augment summoningLvl 3 (+4 Str, +4 Con on all conju (summoning spells)

Natural spelllvl 6 - you can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You can also use any material components or focuses you possess, even if such items are melded within your current form

Skills
Total Skill Points: 44 [32 (druid)]
Languages: 3 [common, halfling, druidic]
Armor Check Penalty: -6 [-3 Armor], -3 weight

Balance: -3 [3 Dex,, -6 ACP, etc]
Climb: -7 [-1 Str, -6 ACP, etc] (Conditional Modifier)
Concentration: +13 [2 Con, 11 Ranks druid]
Handle Animal: +12 [-1 Cha, 11 Ranks (druid), +2 tool]
Heal: +6 [5 Wis, 1 Ranks (druid]
Hide: +1 [3 Dex, +4 (size), -6 ACP, etc]
Jump: -5 [-1 Str, +2 racial -6 ACP, etc]
Listen: +6 [+4 wis, +2 racial]
Knowledge (Nature): +3 [0 Int, +2 (druid bonus) +1 rank (druid]
Move Silently: -1 [3 Dex, +2 racial), -6 ACP]
Profession (preacher): +14 [5 Wis, 7 Ranks (druid), +2 (MW tool)]
Ride: +14 [3 Dex, 9 Ranks (druid) +2 synergy]
Spot: +9 [5 Wis, 4 Ranks (druid)]
Survival: +7 [5 Wis, +2 (druid bonus]
spellcraft: +1 [0 int, +1 (druid)]

Prefight Actions
Bring Grimlock (animal companion)
Bring Roar (handle animal ally)
Regain halfling form
activate trackless step ability (at will - free action)
dispel magic in ring of counterspells - 150 GP done at start of 3fc.

Equipment Worn and Carried
Basic Outfit [0 lbs] [0 gp]
Brooch of shielding 101 HP remaining
[00 lbs][1500 gp][
Ring of counterspells
[00 lbs][4000 gp][
Periapet of wisdom +2
[00 lbs][4000 gp][
cloak of ressistence +1
[01 lbs][1000 gp][
1 pearl of power (Level 1)
[00 lbs][1000 gp][
(rod of extend spell (lesser)) [05 lbs][3000 gp] 3 charges left for 3fc, 1 for next fight
(dragonhide breastplate +1) [15 lbs][1700 gp]
(MW darkwood heavy wooden shield +1) [2.5 lbs][1207 gp]
(small sling) [0.0 lbs][0 gp]
(14) small Bullets [0.25 lb each = 3.5 lbs] [0.01 gp each = 0.1 gp]
Small shortspear [1 LB] [1 gp]
(1) Wand of (cure light wounds) [CL 1] 47 charges [0.1 lb each = 0,1 lbs][750 gp each = 750 gp]
(1) Wand of (produce flame (sonic) [CL 5] 37 charges [0.1 lb each = 0,1 lbs][3750 gp each = 3750 gp, 5 credits (http://boards1.wizards.com/showpost.php?p=12129146&postcount=410)]
(1) wand of ressist energy (ranger crafted) [CL 2] 44 charges
[0.1 lb each = 0,1 lbs][1500 gp each = 1500 gp]
whistle (masterwork handle animal tool)
[0 lbs][50 gp]
Mithral chain shirt barding (on Grimlock) [20 lbs][4400 gp]
chain shirt barding (on Roar) [50 lbs][400 gp]
Exotic military saddle (on Grimlock) [40 lbs][60 gp]
Exotic military saddle (on Roar) [40 lbs][60 gp]

Expendable Items
Scroll of (utility) – contains – 1Xhide from animals, 1Xobscuring mist, 1Xmagic fang, greater (cl5)[0.0 lb each = 0 lbs][425 GP]
Scroll of movement – contains – 3Xlongstrider (CL1), 2Xmagic fang (cl1), [0.0 lb each = 0 lbs][125 GP]
Scroll of offense – contains – 2Xmagic stone (cl1), 2X faerie fire (cl1) [0.0 lb each = 0 lbs][100 GP]
2Xscroll of produce flame (subdual) (CL6) [150 gp each=300 gp]
1Xscroll of produce flame (acid) (cl6) [150 gp each=150 gp]
1Xscroll of produce flame (cold) cl5) [125 gp each=125 gp]
scroll of spider climb (CL3) [0.0 lb each = 0 lbs][150 GP]
1 scroll of protection from energy (ranger crafted) CL 4 [0.0 lb each = 0 lbs][200 GP]
1 scroll of resist energy (ranger crafted) CL7 4 [0.0 lb each = 0 lbs][175 GP]
2XScrolls of lesser restoration (cl2-paladin crafted) 50 GP each=100 gp
Scroll of Buffs – 1Xbarkskin (cl3), bear's endurance (cl3), bull strength (cl3), cat's grace (cl3) 600 gp
(1) Tattoo's of (Force screen) [ML 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp]
potion of protection from arrows (cl3) [0.0 lb each = 0 lbs][300 gp each = 300 gp]
2Xpotion of shield of faith (cl1) [0.0 lb each = 0 lbs][50 gp each = 100 gp][/size]
2Xpotion of protection from evil (cl1) [0.0 lb each = 0 lbs][50 gp each = 100 gp][/size]

Max total – 3050/3200

Equipment at Home
(Masterwork preaching tool) [00 lbs][55 gp]
(100) Bullets [0.25 lb each = 25 lbs] [0.01 gp each = 1 gp]

Results
Fight 1 - WIN (http://boards1.wizards.com/showpost.php?p=11976045&postcount=732)VS Bulgar stronghammer [1350 XP] [1446 GP] tatto of force screen, scroll of entangle used

Fight 2 - WIN (http://boards1.wizards.com/showpost.php?p=12029766&postcount=749) in FFA against Matthis Dar'ath III (waywreth) and The Mask Man (Milov) and Weapon (Sutro) [2400 XP] [2496 GP] scroll of entangle, scroll of magic stone, scroll of extented produce flame used]

Fight 3 (http://boards1.wizards.com/showpost.php?p=12126929&postcount=781) - WIN Vs Zax Kar Nissex [1875 XP] [2125 GP] scroll of ressist energy used

Fight 4 (http://boards1.wizards.com/showpost.php?p=12193051&postcount=800) - Win Vs Matthis & razorfang [2500 XP] [2791 GP] 2 scrolls of ressist energy used

Fight 5 (http://boards1.wizards.com/showpost.php?p=12220549&postcount=812)- WIN vs LPG [1500 XP] [1715 GP]

Fight 6 – Win (http://boards1.wizards.com/showpost.php?p=12415144&postcount=866)VS Maya redwine [2250 XP] [2641.5 GP]

Fight 7 - WIN (http://boards1.wizards.com/showpost.php?p=12441252&postcount=874) vs the undertaker [1800 XP] [2144 GP]

Fight 8 - Win (http://boards1.wizards.com/showpost.php?p=12498226&postcount=891) Vs maya redwine [2250 XP] [2641.5 GP]

Fight 9 - Miniquest (http://boards1.wizards.com/showpost.php?p=12553785&postcount=1) to gain lion handle animal ally - Win [2100 XP] [2768 GP]

Fight 10 - Win (http://boards1.wizards.com/showpost.php?p=12699957&postcount=952) Vs the Very good Rubicanti [2100 XP] [2600 GP]

Fight 11 - Win (http://boards1.wizards.com/showpost.php?p=12857868&postcount=1016) vs Bulgar and yorick (inter league) [1785 XP] [2210 GP]

Fight 12 - Win (http://boards1.wizards.com/showpost.php?p=12929299&postcount=1043) with izumi Vs valen sky [2,100 XP] [2,975 GP]

Fight 13 - Win (http://boards1.wizards.com/showpost.php?p=12989801&postcount=1064) vs azumi [2100 XP] [2975 GP]




Large animal
Dire bat (Animal Companion)

Attributes
Str 18 (+4)
Dex 23 (+6)
Con 17 (+3)
Int 2 (-4)
Wis 14 (+2)
Cha 6 (-2)

Hit Points: 45 (6d8+18 HD)
Speed: 20', fly 40' (good)
Initiative: +6
BAB/Grap: +4/+12
Armor Class: 26 (-1 size, +6 Dex, +7 natural, +4 armor), touch 15, ff 17

Saves:
Fort +8 [(5 ani) + (3 con)]
Ref +11 [(5 ani) + (6 dex)]
Will +6 [(4 ani) + (2 wis)]

Attacks:
Bite +9 melee, 1d8+6, 20/x2 [color=Blue] +2 attack/dmg magic fang greater

Tricks: Attack all, Defend, Down, Come, Guard, Heel, grapple

Special Traits: Blindsense 40', Link, Share Spells, Evasion
Feats: Alertness, Stealthy, weapon focus (bite)
Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8*

* Includes +4 racial bonus which are ignored if blindsense is negated.

Equipment
Mithral chain shirt Barding
Exotic Military Saddle




ROAR - Handle animal ally
Large animal
Lion

Attributes
Str 21 (+5)
Dex 17 (+3)
Con 15 (+3)
Int 2 (-4)
Wis 12 (+1)
Cha 6 (-2)

Hit Points: 32 (5d8+10 HD)
Speed: 40'.
Initiative: +3
BAB/Grap: +3/+12
Armor Class: 19 (-1 size, +3 Dex, +3 natural, +4 armor), touch 12, ff 12

Saves:
Fort +6 [(4 (ani) + (2 con)]
Ref +7 [(4 ani) + (3 dex)]
Will +2 [(1 ani) + (1 wis)]

Attacks:
Attack – Claw +7 (melee) 1d4+5
Full attack – 2 claws +7 (melee) 1d4+5, bite +2 melee (1d8+2)

Tricks: Combat riding - attack (http://boards1.wizards.com/showpost.php?p=12699957&postcount=952), Defend (http://boards1.wizards.com/showpost.php?p=12857868&postcount=1016),
heel, guard (http://boards1.wizards.com/showpost.php?p=12796652&postcount=990), Come (http://boards1.wizards.com/showpost.php?p=12929299&postcount=1043) Down (http://boards1.wizards.com/showpost.php?p=12989801&postcount=1064)
Special attacks: Pounce, improved grab, rake 1d4+2
Special attacks: Low light vision, scent.
Feats: Alertness, Run
Skills: Balance +7, Hide +3*, Listen +5, Move Silently +11, Spot +5

* Lions have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +12.

Combat
Pounce (Ex)
If a lion charges a foe, it can make a full attack, including two rake attacks.
Improved Grab (Ex)
To use this ability, a lion must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Rake (Ex)
Attack bonus +7 melee, damage 1d4+2.
Equipment
Exotic Military Saddle
large chain shirt barding


Miscellaneous Information

trackless step, woodland stride


Halfling Traits (Ex): Halflings possess the following racial traits.
• +2 Dexterity, –2 Strength.
• Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters.
• A halfling’s base land speed is 20 feet.
• +2 racial bonus on Climb, Jump, and Move Silently checks.
• +1 racial bonus on all saving throws.
• +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general.
• +1 racial bonus on attack rolls with thrown weapons and slings.
• +2 racial bonus on Listen checks.
• Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc.
• Favored Class: Rogue.





Starting: 6300 XP
Earned: 21920 XP
Current: 32320/36000


Starting: 5700 gp
Earned: 31497 gp
Spent: 25859.1 gp
sold: 50 gp
Remaining: 3591 gp





1 tattoe of force screen - sold for 50Gp



1 tattoe of sysnethe
1 tatto of force screen [100 GP]
2 scrolls of entangle [50 gp]
1 Scroll of magic stone [25]
1 scroll of extented produce flame [150]
1 scroll of produce flame (acid)
1 potion shield of faith
1 scroll of cat's grace, bears endurence
3 scroll of ressist energy (ranger crafted) [50]
2 scroll of barkskin
1 scroll of owl's wisdom
2 3fc worth of dispel magic into ring of counterspells





Time Between Fight: 5 hrs
Prebuffs/Ongoing Effects: Grimlock survived. Roar survived. Elrick is still in Halfling Form. Trackless Step is still active. Dispel Magic is still loaded in the Ring of Counterspells.
Items Used: WANDS: produce flame (sonic)(CL5)(1 chg), resist energy (acid)(1 chg); SCROLLS: barkskin (CL3)
Spells or Powerpoints Used: 6 SL: (3)Call Lightning, (3)Wind Wall/SNAIII
x/day Abilities Used: none.
Free Activity: (Train beast - down trick to Roar)


Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used:
x/day Abilities Used: None.
Free Activity:


Optional Information


start mounted on Grimlock, cast prodce flame from wand, cast call lightening, call down lightening, shoot flame, repeat.


xxxxx
Sjiggie

07-12-07, 07:29 AM
Elrick was enjoying his daily trip through the forest. Flying on Grimlock above the treetops with Roar following them on the ground. All of a sudden Elrick lost sight of Roar and ordered Grimlock to the ground. They saw Roar standing near some bushes overlooking the wide plains next to the forest. When Elrick took a look to see what stopped Roar he saw a large Wolf stuck in a trap of some sort...
templer10

07-12-07, 08:25 AM
The Concerned Elrick who always had a soft fpot for wolves ordered grimlock to go down and take a look abd readied himself for a possible ambush.


go lower until i can get a better look (not lower the 30 feet unless i absolutly have 2) drawing wand of produce flame (sonic) and activating it.

p.s. - shall i treat the terrain as the plains?
Sjiggie

07-12-07, 11:32 AM
Elrick ordered the bat down to 30ft from the ground and saw the Wolf now better. His pawn sat stuck in a spring trap and blood was coming out of it. From the left a flying creature came to investigate the trap when it saw Elrick. That wolf belongs to me it's my trap that caught it

http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,51,2,El rick+Grimlock;b=Name,L,49,4,Roar;c=Name, L,46,11,Wolf;d=Name,M,16,22,30,18
Plains map it is wand is drawn and activated what will be your next actions
Your opponent is an harpy with class levels (you don't have enough knowledge to know which class levels)
templer10

07-12-07, 12:38 PM
elrick will shout at her This Wolf is under my protection - You will pay for your Act


Move closer to the ground (fly 5 feet above it) unless i see her pop out summons (fly just above it) and order roar to attack (move), order grimlock to defend (free) If she is in range of produce flames throw 1 of them at her - +11.

if she isnt in range get to range.

next 2 rounds throw more flames at her (2 per round) - if sonic doesnt seem to do her harm after that first hit tell me please and i will do something else.

if i get caught in the song note that i cant actually get to her without grimlock - if he does get captured by the song - get off him.

p.s. - note that her avrage manuverability means she needs to fly half mvoe forward each round and is more limited in how she can manuver in the air.
Sjiggie

07-15-07, 04:07 PM
Elrick react fast and throws a sonic flame at the harpy and hits hit hard. He orders Grimlock to fly lower and roar to attack. The harpy draws a scroll and cast from it. Elrick doesn't identifies the spell and throws 2 more flames hitting with one but it seems to do no damage to the harpy. Roar charges in but is only able to hit it with 1 attack. The harpy doesn't like roar and flies off drawing his bow and shoots an arrow at Elrick. Elrick react a second to late and can't dodge the arrow who strikes him.


Inititiave:
Elrick 23
Harpy 10

Round 1
Elrick commands roar to attack and Grimlock to defend and throws a sonic flame at the Harpy. Hit 10 damage
Roar double moves to the Harpy.
Harpy draws and cast from scroll Elrick doesn’t identify.

Round 2
Elrick throws 2 sonic flames. Hit miss dmg 9-10=0
Roar charges Claw, Claw, Bite, Rake, Rake miss, miss, !miss, miss, hit dmg 6
The harpy flies off AoO Roar miss and shoots at Elrick. Hit dmg 6

Elrick 49/55 hp AC: 23(+4 ride for cover autosucceed) 22/22 SL Produce Flame (ends round 20)
Harpy –16/xx AC: xx Resist energy sonic
http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,46,7,El rick+Grimlock;b=Name,L,37,12,30,17,Roar; c=Name,L,46,11,Wolf;d=Name,M,30,18,35,15
templer10

07-15-07, 04:09 PM
cast produce flame (flame) from memory and continu shotting until i see flames not affecting her anymore
Sjiggie

07-15-07, 05:20 PM
Elrick cast produce flame from memory hoping that normal fire would hurt the harpy and throws flames at it. With a lacking accuracy he only hits twice and the second time his fire doesn't affect the harpy. The harpy retaliates with a bow shot and 1 arrow strikes true and damages Elrick a bit.


Inititiave:
Elrick 23
Harpy 10

Round 1
Elrick commands roar to attack and Grimlock to defend and throws a sonic flame at the Harpy. Hit 10 damage
Roar double moves to the Harpy.
Harpy draws and cast from scroll Elrick doesn’t identify.

Round 2
Elrick throws 2 sonic flames. Hit miss dmg 9-10=0
Roar charges Claw, Claw, Bite, Rake, Rake miss, miss, !miss, miss, hit dmg 6
The harpy flies off AoO Roar miss and shoots at Elrick. Hit dmg 6

Round 3
Elrick stows the wand and cast produce flame from memory
Roar waits for the harpy to come down to the ground again.
Harpy shoots again at Elrick miss

Round 4
Elrick throws 2 flames at the harpy hit miss dmg 10
The harpy flies and cast a spell. Elrick doesn’t identify

Round 5
Elrick throws 2 more flames. Hit miss dmg 7-10=0
Hapy flies on and shoots again hit dmg 8

Elrick 41/55 hp AC: 23(+4 ride for cover autosucceed) 22/22 SL Produce Flame (ends round 20)
Harpy –26/xx AC: xx Resist energy sonic+fire
http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,L,46,7,El rick+Grimlock;b=Name,L,30,17,44,13,Roar; c=Name,L,46,11,Wolf;d=Name,M,43,15,49,11
templer10

07-15-07, 05:26 PM
How many energy ressists she has lol

cast call lightening from memory and blast her - start double moving on grmlock to force her to move and gat her into range incremnts.

if she cast yet another ressit energy cast produce energy (acid) from scroll.
Sjiggie

07-15-07, 05:50 PM
Only 2, 1 from memory and 1 from scroll

Elrick calls the power of the elements and lightning strikes the harpy. The harpy can't resist the powerful strokes of lightning and flees the scene[/color]


Inititiave:
Elrick 23
Harpy 10

Round 1
Elrick commands roar to attack and Grimlock to defend and throws a sonic flame at the Harpy. Hit 10 damage
Roar double moves to the Harpy.
Harpy draws and cast from scroll Elrick doesn’t identify.

Round 2
Elrick throws 2 sonic flames. Hit miss dmg 9-10=0
Roar charges Claw, Claw, Bite, Rake, Rake miss, miss, !miss, miss, hit dmg 6
The harpy flies off AoO Roar miss and shoots at Elrick. Hit dmg 6

Round 3
Elrick stows the wand and cast produce flame from memory
Roar waits for the harpy to come down to the ground again.
Harpy shoots again at Elrick miss

Round 4
Elrick throws 2 flames at the harpy hit miss dmg 10
The harpy flies and cast a spell. Elrick doesn’t identify

Round 5
Elrick throws 2 more flames. Hit miss dmg 7-10=0
Hapy flies on and shoots again hit dmg 8

Round 6
Elrick starts casting call lighting and orders Grimlock to move away from the harpy. Concentration autosucceed.
The harpy turns around and follows Elrick shooting once more. Hit dmg 5

Round 7
Elrick calls down a bolt of lightning hit Refl: Fail dmg 10 while grimlock flies further away.
Harpy moves and shoot miss

Round 8
Elrick calls another bolt. Hit Refl: fail dmg 12
With Elrick evading the harpy and with 72 rounds left off call lightning the harpy can’t defeat Elrick before he is taken out. Even with the healing scrolls Elrick has enough rounds left on the Call lightning to kill it. Congratz templer10
Elrick 36/55 hp AC: 23(+4 ride for cover autosucceed) 22/22 SL Produce Flame (ends round 20)
Harpy –48/xx AC: xx Resist energy sonic+fire
templer10

07-15-07, 05:54 PM
Thanks - NOBODY in my ECL is beating me on the plains lol - it's Elrick's favorite playground - i was just a bit stingy on the spell levels - now i have like errr- 30 for fight 3 - meeeeen somebody is going to feel a lot of pain... flame strike + ice storm + Augmanted unicorn + call lightening.....

ELrick seeing the lfeeting harpy shouts: and dont come back you coward he swops down, get off nears the hurted wolf - uses wild empaty and when it lets him open the trap and treats it's wounds.
Sjiggie

07-15-07, 05:57 PM
At first the wolf growls in anger not letting Elrick get near him but soon he realizes that Elrick means no harm and lets him get closer to him. Elrick examins the trap for a moment and carefully opens it. With a simple orison he stops the bleeding of the wound and sees that the wolf regains his strenght in his leg. Together with Grimlock, Roar and the wolf Elrick sets home again.