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| Sjiggie01-31-08, 01:47 PM | This is a miniquest for the Eternal Dreamless Sleep team. If you're not Templer10, Hogarth or myself please dont post here but leave your comment in the FoTW thread. --Questlog-- On the way to a temple near the Forest of the Dire Visions the team encouters a Barbazu with a nightmare as a mount. After a fierce battle Snake-Eyes goes down but The Merciful Killer manages to take out both opponents with his magic missile wand. --Result-- Succes The Eternal Dreamless Sleep gains 1375xp and 1470gp --Items Used-- Merciful Killer 1 charge from wand of Mage armor, Wand of reduce person, Wand of Shield 4 charges from magic missile wand scroll of Mirror Image Snake-Eyes 1 charge from Animal Affinity dorje 3 charges from Vigor dorje Oil of Bless weapon --Spells or PP used-- Merciful Killer 7 SL Snake-Eyes 4pp |
| Sjiggie01-31-08, 01:50 PM | The merciful killer Ready for (january 30) [Fight (1)] - Gain cohort (the Merciful killer) Gender and Race: (Male) (Halfling) Size and Type: (medium) (humanoid (halfling)) Height and Weight: (3) (30 Lb) Age: (70) (middle aged) Alignment: (N) ECL 5 (+0 LA)/(Sorcerer 5) Experience: (14898/15000) Part of "The eternal Dreamless sleep" Team With Snake-eyes Stormshadow (http://forums.gleemax.com/showpost.php?p=13943591&postcount=1236) Attributes STR 5 (-3) [00 pts] [08 Base, -1 Age, -2 race] DEX 16 (+3) [08 pts] [08 Base, -1 Age, +2 race] CON 14 (+2) [08 pts] [08 Base, -1 Age] INT 12 (+1) [03 pts] [08 Base, +1 age] WIS 10 (+0) [01 pts] [08 Base, +1 Age] CHA 22 (+6) [16 pts] [08 Base. +1 Age, +1 Advancement, +2 enchantment] Miscellaneous Statistics Hit Points: 24 [5 HD] [04 (Sorcerer) + (4X2.5 (sorcerer))+10(con modifier)] Armor Class (Normal): 14 (+4 shield, +4 mage armor) [10 Base, 3 Dex, 1 size] Armor Class (Touch): 14 [10 Base, 3 Dex, 1 size] Armor Class (Flat-Footed): 11 (+4 shield) [10 Base, 1 size] Initiative: +3 [3 Dex] Base Attack Bonus: +2 [+1 (Sorcerer)] Grapple: -5 [2 BAB, -3 STR, -4 size] Speed (Land): 20 ft [20 Base] speed (Mounted): 60 ft Weight Carried: 3 lbs, Light encumbrance [0-12 (Light), 13-25 (Medium), 26-37 (Heavy)] Saves Fortitude: +4 [2 Con, +1 (Sorcerer), +1 racial] Reflex: +5 [+3 Dex, +1 (Sorcerer), +1 racial] Will: +5 [+0 Wis, +4 (Sorcerer), +1 racial] Melee Attacks Touch attack: +0 -3 Str, 2 BaB, +1 size) Ranged Attacks (Ranged Touch powers) +6 [3 Dex, 2 BAB, 1 size] Spells Known Level 0 [DC 16] Light, Touch of fatigue, Mending, Read magic, ressistence, Ghost sound Level 1 [DC 17] Magic missile, Shocking grasp, Ray of enfeeblment, enlarge person Level 2 [DC 18] Scorching ray, invisibility Spell levels Available Per Fight: 7 [20 Total spell levels / 3, rounded up - 8X1, 6X2] Total Spell levels:: 20 left for cycle 7 for next battle Caster Level: 5 Feats Empower spell1st level feat Subdual substitution 3rd level feat Skills Total Skill Points: 24 Languages: 03 – common, elven, draconic [2 Racial, 01 Int] Armor Check Penalty: 0 Balance: +3 [3 Dex] Climb: -1 [-3 Str, 2 racial] Concentration: +10 [2 Con, 8 Ranks] Craft (Bowmaking): +10 [1 Int, 7 Ranks, +2 masterwork tool] Hide: +7 [3 Dex, +4 size] Jump: -5 [-3 Str, -4 Size (from speed), 2 racial] Knowladge (arcane): +6 [1 int, 5 rank (sorcerer)] Knowladge (local): +3 [1 Int, 2 Ranks (sorcerer-CC)] Listen: +2 (+2 near Lucky) [+0 Wis, 2 racial] Move Silently: +5 [3 Dex, 2 racial)] Ride + 3 (+2 to Ride for Stay in Saddle (Military Saddle))] [3 Dex)] Spot: +0 (+2 near Lucky) [1 Wis] Prefight Actions Bring Horse bring Lucky (class ally) Bring snake-eyes Stormshadow (http://forums.gleemax.com/showpost.php?p=13943591&postcount=1236) (team mate) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Wand of magic missile (cl3) [0 lbs] [2250 gp] - 46 charges wand of shield (cl2) [0 Lbs] [1500 GP] - 44 charges wand of True Strike (cl1) [0 Lbs] [750 GP] - 50 charges wand of reduce person (cl2) [0 Lbs] [1500 GP] - 48 charges wand of mage armor (cl1) [0 Lbs] [750 GP] - 43 charges military saddle (on Horse) [00 lbs][20 gp] 2 Light Horse's trained with combat riding (horse and horse 2) [00 lbs][125 gp] spell component pouch [02 lb][5 gp] 5 feet of silk rope [0.5 lb]1 gp] cloak of charisma +2 4000 gp, 1 lb 2Xantitoxins 50 gp each=100 total Expendable Items 1Xscroll of obscuring Mist (cl1) 25 gp each=25 in total 1Xscroll of protection from evil (cl1) 25 GP each=25 gp total 2Xscroll of protection from evil (cl2) 50 GP each=100 gp total 1Xscroll of see invisibility (cl3) 150 GP each=150 gp total 2X scrolls of enlarge person (cl2) 50 gp each=100 total] 1Xscroll of Invisibility 150 GP each=150 total 1Xscroll of ressist energy 150 GP each=150 total 1Xscroll of expeditius retreat (cl1) 25 gp each=25 total 1Xscroll of protection from good (cl1) 25 gp each=25 total 1Xscroll of rope trick (cl3) 150 gp each=150 total 1Xscroll of darkvision (cl3) 150 gp each=150 total 1Xscroll of mirror image (cl3) 150 gp each=150 total 1Xscroll of mirror image (cl3) 150 gp each=150 total Max total (ecl 32 x 50): 1250/1250 gp Equipment at Home (Masterwork Bowmaking tool) [00 lbs][55 gp] 2XSilver holy symbols [01 lb each][25 gp each=50 total] Wand of CLW (cl1) 750 gp, 1 lb Results Fight 1 – Win vs Kilor [1050 XP] [1050 GP] Fight 2 - Win vs Shadow & company [1350 XP] [1350 GP] Fight 3 - Loss vs manticore & howler [350 XP] [350 GP] Fight 4 - Loss vs WW (Lonewolf/Mucki/Whitebaron) [350 XP] [350 GP] fight 5 - Win (http://forums.gleemax.com/showpost.php?p=14484356&postcount=1530) with darian vs varjo [1350 XP][1350 GP] Fight 6 - Win vs Yorick [1375 XP] [1466.66 GP] Fight 7 - win vs Gakhnalak [1750 gp] [1867 gp] Fight 8 - Loss vs darian [458 XP] [488 GP] Fight 9 - Lost with gak vs varjo [565 XP] [602.76 gp] Allies: Size/Type: Tiny Animal Hit Dice: 5 (12 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 60 ft. (average) Armor Class: 19 (+2 size, +3 Dex, +4 natural), touch 15, flat-footed 16 Base Attack/Grapple: +2/-8 Attack: Talons +7 melee (1d4-2) Full Attack: Talons +7 melee (1d4-2) Space/Reach: 2½ ft./0 ft. Special Qualities: Low-light vision Saves: Fort +2, Ref +5, Will +4 Abilities: Str 6, Dex 17, Con 10, Int 7, Wis 14, Cha 6 Skills: Listen +4, Spot +16, concentration +6, Hide +9, Move silently +11, Listen +2 Feats: Alertness, Weapon Finesse Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells [COLOR="DarkSlateBlue"]True Neutral Large Animal (horse) CR1 (Horse3) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....16 [+3] DEX....13 [+1] CON....17 [+3] INT.....02 [-4] WIS....13 [+1] CHA....06 [-2] Hit Points:............ 19 [13 (horse) +6 (con)] [3HD] Armor Class:......... 13 (Touch 10, Flat 13) [+1 (dex) +3 (natural) -1 (size)] Initiative:............. +1 [+1 (dex)] BAB/Grap:...........+2/+8 [+2 (bab) +2 (str) +4 (size)] TripL:…………... +9 [+2 (str) +4 (size) +4 (4 legs)] Speed:................. 60ft [60ft base] Saves: Fort +5 [+3 (horse) +2 (con)] Refl +4 [+3 (horse) +1 (dex)] Will +2 [+1 (horse) +1 (wis)] Attacks: 2XHoof.............. -2 melee, 1d4+1 [20/x2] Regular Feats: Endurance, Run Racial feats: Low-light vision, scent Skills 6 total [skill points: 6horse]:[FONT=Courier New] +03 Climb......................... [0 (rnks) +3 (str)] +12 Jump.......................... [0 (rnks) +3 (str) +12 (speed) +01 Balance....................... [0 (rnks) +1 (dex)] -03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)] +01 Move Silently................. [0 (rnks) +1 (dex)] +04 Listen........................ [3 (rnks) +1 (wis)] +04 Spot.......................... [3 (rnks) +1 (wis)] Miscellaneous Statistics: Encumbance: 0-150 (light), 151-300 (medium), 301-450 (heavy) Weight carried: 20 lbs (+34 lbs with the merciful killer) never surrender use all necesery expendaples to win to best of ability xxxxx Starting: 6300 XP Earned: 8598 XP Starting: 5700 gp Earned: 8271 GP Spent: 14091.5 GP sold items: 12.5 GP Remaining: 492.82 gp. Previously Owned scroll of mage armor (cl1) Time Between Fights: Prebuffs/Ongoing Effects: none Items Used: Spells or Powerpoints Used: x/day Abilities Used: None Free Activity: Time Between Fights: Prebuffs/Ongoing Effects: none Items Used: Spells or Powerpoints Used: x/day Abilities Used: none Free Activity: Guard http://www.wizards.com/dnd/images/cw_ag/75426.jpg Free activity: Guard Current 3FC Information Fight 1 Time Between Fights: Prebuffs/Ongoing Effects: Deeper Darkness on ring (~5 days) Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Fight 2 Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Guard Female wood elf, Humanoid (elf, psionic) Medium size, Height 4'7", Weight 82 lbs Age: 135 (Adult) Neutral Psychic Warrior 5, ECL 5 XP: 14896 / XP for next level: 15000 STR 19 [+4] (10 pts, +2 racial, +1 lvl4) DEX 18 [+4] (10 pts, +2 racial) CON 14 [+2] (10 pts, -2 racial) INT 6 [-2] (0 pts, -2 racial) WIS 14 [+2] (4 pts) CHA 8 [-1] (0 pts) Hit Points: 36 [8+4*4.5+8 HD] AC 19 [+4 dex, +5 armor], Touch 14, Flat 15 (+4 force screen, -2 enlarge person) Initiative: +4 BAB/Grap: +3/+11 [+3 bab, +4 str, +4 feat] (+5 enlarge person) Speed 30 ft, 60 ft mounted [base 30] Saves: Fort +6 [+4 psywar, +2 con] Refl +5 [+1 psywar, +4 dex] Will +3 [+1 psywar, +2 wis] (+2 vs. enchantments) Attacks: deep crystal composite longbow (1d8+4, x3), +8 or +6/+6 [+3 bab, +4 dex, +1 enh] lance (1d8+4 or 1d8+6, x3), +7 [+3 bab, +4 str] mwk guisarme (2d4+6, x3), +8 [+3 bab, +4 str, +1 enh] armor spikes (1d6+4, x2), +7 [+3 bab, +4 str] spiked gauntlet (1d4+4 or 1d4+3, x2), +7 [+3 bab, +4 str] melee touch (varies, x2), +7 [+3 bab, +4 str] Feats: Point Blank Shot [PW 1] Rapid Shot [1st] Improved Unarmed Strike [PW 2] Improved Grapple [3rd] Deflect Arrows [PW 5] Craft Dorje? Leadership? [6th] Extended Knowledge (Energy Missile)? [PW 8] Racial and Class Abilities: +2 to Listen, Search and Spot checks Immune to sleep effects +2 to saves vs. enchantments Low-light vision Powers Known Level 1 [DC 13] Force Screen, Vigor, Grip of Iron Level 2 [DC 14] Dissolving Weapon, Psionic Levitation Total PP: 12 PP Available Per Fight: 4 [12/3, rounded up] PP Usable For Current Fight: 5 Manifester Level: 5 Skills (8 points: 8 psywar) Armor Check Penalty: -0 +4 Balance [+4 dex] [0 ranks] +4 Climb [+4 str] [0 ranks] +6 Concentration [4 psywar, +2 con] [4 ranks] +4 Hide [+4 dex] [0 ranks] +4 Jump [+4 str] [0 ranks] +4 Listen [+2 wis, +2 racial] [0 ranks] +4 Move Silently [+4 dex] [0 ranks] +0 Psicraft [4 psywarCC, -2 int] [2 ranks] +4 Ride [+4 dex] [0 ranks] (+2 to stay in saddle) +4 Spot [+2 wis, +2 racial] [0 ranks] Speaks Common, Elven Equipment: Traveler's outfit [weightless] Silver spiked gauntlet [25 gp][1 lb] Cold iron spiked gauntlet [10 gp][1 lb] Armor spikes [50 gp][10 lbs] Masterwork guisarme [309 gp][12 lbs] Mighty (+4) deep crystal composite longbow [1800/2 = 900 gp][3 lbs]** Composite longbow [100/2 = 50 gp][3 lbs]** 40 arrows [2/2 = 1 gp][6 lbs]** 20 silver arrows [41/2 = 20.5 gp][3 lbs]** 20 cold iron arrows [2/2 = 1 gp][3 lbs]** Mithral shirt +1 [2100 gp][10 lbs] 1 sunrod [2 gp][1 lbs] Dorje of Vigor ML 2, 40 charges [1500 gp][0.25 lbs] Dorje of Animal Affinity ML 3, 46 charges [4500 gp][0.25 lbs] Tanglefoot bag [50 gp][4 lbs] Signet ring [5 gp] Military saddle [20 gp][30 lbs] Light horse (with Combat Riding) [75 + 50 gp] Another light horse (with Combat Riding) [75 + 50 gp] [Total: 67.5 lbs] ** = crafted by partner at creation Expendable Items: [Expendable Cap: 625 gp/800 gp] 1 potion of Enlarge Person CL 1 [50 gp][0.2 lbs] 1 power stone of Synesthete ML 1 [25 gp] 1 power stone of Skate ML 1 [25 gp] 2 power stones of Metaphysical Weapon ML 1 [2 @ 25 gp = 50 gp] 2 power stones of Chameleon ML 1 [50 gp] 1 potion of Delay Poison CL 2 [100 gp][0.1 lbs] 2 potions of Protection from Evil CL 1 [2 @ 50 gp = 100 gp][0.1 lbs] 1 oil of Bless Weapon CL 2 [100 gp][0.1 lbs] 1 oil of Corrupt Weapon CL 1 [50 gp][0.1 lbs] [Total: 0.5 lbs] Equipment at home: 1 sunrod [2 gp][1 lbs] 167 arrows [9/2 = 4.5 gp][27 lbs]** 60 cold iron arrows [6/2 = 3 gp][9 lbs]** Lance [10 gp][10 lbs] 3667.82 gp ** = crafted by partner at creation Miscellaneous Statistics: Encumbrance: 100 (light), 200 (medium), 300 (heavy) Weight carried: 67.75 lbs Allies: Tricks: Combat Riding Large Animal; Hit Dice: 3d8+6 (19 hp); Init: +1; Speed: 60 ft.; AC: 13, touch 10, flat-footed 12; BAB/Grapple: +2/+8; Full Attack: 2 hooves -2 melee (1d4+1*); Space/Reach: 10 ft./5 ft.; SQ: Low-light vision, scent; Fort +5, Ref +4, Will +2; Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6; Skills: Listen +4, Spot +4; Feats: Alertness, Endurance A light load for a light horse is up to 174 pounds; a medium load, 348 pounds; and a heavy load, 522 pounds. Current weight carried: 169.75 lbs Character Background: Buffs and Prefight actions: Bring horse. For this fight, Snake-Eyes has ML 5 Deeper Darkness cast on a signet ring. She is not wearing her silver spiked gauntlet. Default Tactics: Ride up. Grapple or attack with bow. Fight results: 1: Win vs. Kilor Mintolo (Week 1) - 1050 gp/1050 xp 2: Win vs. The Shadow (Week 2) - 1350 gp/1350 xp 3: Loss vs. a manticore and a howler (Week 3) - 350 gp/350 xp 4: Loss vs. Wiener Wadlbeisser (Week 1) - 350 gp/350 xp 5: Win (with Darian Thorne) vs. Varjo (Week 2) - 1350 gp/1350 xp 6: Win (surrender) vs. Yorick (Week 3) - 1375 xp/1466.66 gp 7: Win vs. Gakhnalak Strongjaw (Week 1) - 1750 xp/1866.66 gp 8: Loss vs. Darian Thorne (Week 2) - 456 xp/486.75 gp 9: Loss (with Gakhnalak Strongjoaw) vs. Varjo - 565 xp/602.75 gp Experience 6300 (starting) +1050 (fight 1) +1350 (fight 2) + 350 (fight 3) + 350 (fight 4) +1350 (fight 5) +1375 (fight 6) +1750 (fight 7) + 456 (fight 8) + 565 (fight 9) ---- 14896 total Gold 5700 (starting) -25 Silver gauntlet -10 Cold iron gauntlet -50 Armor spikes -9 Guisarme -10 Lance -900 Deep crystal composite longbow** -50 Composite longbow** -1 40 arrows** -20.5 20 silver arrows** -1 20 cold iron arrows** -1100 Mithral shirt -2 1 sunrod -1500 Dorje of Vigor ML 2 -50 Tanglefoot bag -20 Military saddle -125 Light horse with Combat Riding -125 Another light horse with Combat Riding -150 2 potions of Enlarge Person -150 1 power stone of Specified Energy Adaptation ml 3 -50 1 potion of Prot. From Evil -25 1 power stone of Synesthete -50 2 power stones of Skate -50 2 power stones of Meta. Weapon -25 1 power stone of Chameleon -100 2 power stones of Force Screen ML 2 -100 1 potion of Delay Poison -2 1 sunrod -4.5 180 arrows** -3 60 cold iron arrows** +1050 fight 1 +1350 fight 2 +350 fight 3 -1000 +1 armor -100 potion of delay poison -50 potion of prot from evil +350 fight 4 +1350 fight 5 +1466.66 fight 6 -4500 dorje of Animal Affinity ML 3 -150 prebuff: ML 5 deeper darkness on a signet ring (fight 7-9) -5 signet ring -50 2 power stones of Chameleon -50 potion of prot from evil -25 1 power stone of Skate ML 1 -25 1 power stone of Metaphysical Weapon ML 1 -100 oil of bless weapon CL 2 -50 oil of corrupt weapon CL 1 +1866.66 fight 7 +486.75 fight 8 +602.75 fight 9 -25 1 power stone of Metaphysical Weapon ML 1 -150 prebuff: ML 5 deeper darkness on a signet ring (fight 10-12) ---- 3667.82 total Used Items: 1 potion of Delay Poison CL 2 [100 gp][0.1 lbs] 1 potion of Protection from Evil CL 1 [50 gp][0.1 lbs] 2 potions of Enlarge Person CL 1 [100 gp][.1 lbs] 2 power stones of Skate ML 1 [50 gp] 1 power stone of Metaphysical Weapon ML 1 [25 gp] 1 power stone of Force Screen ML 2 [50 gp] 1 power stone of Force Screen ML 2 [50 gp] 1 power stone of Specified Energy Adaptation ML 3 [150 gp] 1 power stone of Chameleon ML 1 [25 gp] 1 power stone of Metaphysical Weapon ML 1 [25 gp] Sold Items |
| Sjiggie01-31-08, 02:00 PM | Post an intro if you want otherwise I will do it later |
| templer1001-31-08, 02:02 PM | Post an intro if you want otherwise I will do it later go ahead |
| Sjiggie01-31-08, 07:54 PM | Although Snake Eyes was a great companion The Merciful Killer felt incomplete, it almost felt like he needed some divine guidance something he nor Snake Eyes was familiar with. With the guild being closed by the council he could not turn to the Arcana Order for help. He knew he had to find help from outside of Gladius. After looking for some information in the local taverns of Gladius he hears about a church devoted to one of the magic gods in the vicinity of the Forest of the Dire Visions in the Tsardoms. I really had no clue about what kind of MQ you wanted I hope this is something you can work with. |
| templer1001-31-08, 08:04 PM | after hearing the rumors, And paying the bill for Snake eyes latest Bar fight/party MK grabbed his gear And Asked SE to accompany him on a Short adventure for divine guidence and after she agreed MK & SE took to the road. |
| hogarth01-31-08, 09:37 PM | Snake-Eyes stared at her constant companion blankly for a few moments, then blinked several times. "We find new friend?" she slowly uttered in broken Common as the idea dawned on her puny brain. "Then we can go smash more peoples, huh?" The tiny, muscular elf grins as she thinks of the pleasant, familiar idea of cracked skulls and broken limbs. |
| Sjiggie02-01-08, 10:49 AM | The companions head out and find transport with a trade caravan that travels to the Tsardoms. They can travel for free if they agree to protect the caravan. A deal easily accepted by the team. The trip to the Tsardoms is without any hindrances. As they reach the Tsardom the caravan and the team split up each going there own way. The team travels for another day by horse and when dusk sets in they can see the outlines of a large building on the horizon. |
| templer1002-01-08, 12:04 PM | Being ever cautios MK draws His wands of mage armor and shield, use mage armor and put's it away, then He moves towards the building. |
| hogarth02-01-08, 12:33 PM | Every morning of the trip, Snake-Eyes had covered her spiked armor with a corrosive slime, and today was no exception. Sadly, she had no opportunities to squeeze any worthy foes into goo so far. Perhaps today would be an exception, she thought as she preceded her ally towards the temple. [ooc: Prebuff Dissolving Weapon on armor spikes and start holding dorje of Animal Affinity in one hand.] |
| hogarth02-05-08, 06:34 AM | ..bump?.. |
| Sjiggie02-05-08, 08:06 PM | Sorry for dissappearing I had some rough days at work. If you want we can hold it over till next week or you can give me tactics vs the opponents. I'm off tomorrow so I can run it before the new pairings. |
| hogarth02-05-08, 10:53 PM | I'd prefer to go round-by-round, but if templer10 is in a rush, he can write some tactics himself. :) |
| templer1002-06-08, 01:41 AM | you didnt actually post any infor on the enemies... If it's something simple i might be able to whip something up for more complicated it will have to be delayed |
| Sjiggie02-06-08, 10:15 AM | Enemies are 1 medium outsider with a large outsider mount. |
| templer1002-07-08, 04:24 AM | we would like it round by round please. also- what is the arena and did you choose from the monster list? (so i can narrow the field down) |
| Sjiggie02-07-08, 12:00 PM | The monsters I chose are on the list but I chose them myself as for the arena it is the forest with a bit of a modification. There is no stream and bog and all undergrowth is considered light undergrowth. Give a few buffing rounds and I run them until buffing rounds are over or until opponents come into sight. |
| templer1002-07-08, 03:40 PM | mage armor (if it wasnt done already) Reduce person, shield - all from wands |
| hogarth02-07-08, 04:20 PM | Animal Affinity (Str) from dorje, Force Screen from memory, Vigor from dorje, draw guisarme |
| Sjiggie02-09-08, 03:34 PM | Snake-Eyes and The Merciful Killer buff up as they await there opponents. When they feel that they are ready for combat no opponent is in sight yet. Snake-Eyes 46/36hp AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes The Merciful Killer 24/24hp AC: 14+4+1+1+4 7/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) |
| templer1002-09-08, 04:14 PM | If SE want's it MK will cast enlarge person on her, Other then that, take out wand of MM and make active spot checks (for lucky also)/ ready action shoot on sight. |
| hogarth02-10-08, 09:24 AM | If SE want's it MK will cast enlarge person on her, Other then that, take out wand of MM and make active spot checks (for lucky also)/ ready action shoot on sight. SE will stay unenlarged for now (to stay on horseback). Her plan is to ride up to the medium creature and grapple it. And to try to keep herself in between MK and the enemy. |
| Sjiggie02-10-08, 01:56 PM | Action is to ride out to where on the map? The open middle or staying in the forest? Once I know where you want to go I'll continue the battle. |
| templer1002-10-08, 02:27 PM | Action is to ride out to where on the map? The open middle or staying in the forest? Once I know where you want to go I'll continue the battle. open middle - if you needs to move Horse moves, MK ready to shoot MM from wand on sight |
| hogarth02-10-08, 02:57 PM | Agreed. Snake-eyes is looking to grapple, but she'll trip the guy off his steed if he provokes an AoO coming into reach. |
| Sjiggie02-11-08, 07:00 PM | Snake-Eyes and the Merciful Killer ride both towards the clearing in the middle and once they are there they see at the other end between the trees a flying horse with flaming hooves and a humanoid with a big beard and a sawtoothed glaive in his hands. The mercifull killer wastes no time and unleashes a salvo of magic missiles at the humanoid and strikes it for 6 damage Opponents should be obvious a bearded devil with a nightmare mount Snake-Eyes 46/36hp AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes The Merciful Killer 24/24hp AC: 14+4+1+1+4 7/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) Bearded Devil -6hp/xx AC: xx Buff 1 Buff 2 Buff 3 Nightmare xx/xxhp AC:xx http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,4,61,13 ,54,21,47,MK;b=Name,L,6,59,15,53,23,47,S E;c=Name,L,59,6,44,25,Monsters |
| hogarth02-11-08, 08:23 PM | Snake-Eyes will move to eliminate any charging path, and prepare an action to trip the bearded devil once he comes into range. |
| templer1002-12-08, 02:16 AM | MK will back away on her horse Shott a subdual Acid arrow at the devil (no SR) - note i have +2 to hit for reduce (and the decil dont have ressistence to the arrow since it's no longer acid damage), next round MM at the nightmare, next round another subduel Acid arrow at the nightmare ETC Until you shot of 3 acid arrows and 3 MM from memory if more MM are needed do from wand. |
| Sjiggie02-12-08, 08:48 PM | The nightmare and the devil move up and coming into Snake-Eyes's reach who attempts to trip the devil from his mount. But as he is about to strike the devil sees a opening in Snake-Eyes's defence and strikes him hard. Snake-Eyes steps back to give Merciful Killer a clear shot towards the devil who lets loose a magical arrow. But the arrow deflects of a magical force surrounding the Devil. Stopping here to see what you want to do... AoO Devil [11]+12=23 vs AC 19+4 hit damage [10]+6=16 + Infernal Wound MK Ranged Touch [4]+8=12 vs Touch AC miss Snake-Eyes 30/36hp AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes Infernal Wound (2hp/round) The Merciful Killer 24/24hp AC: 14+4+1+1+4 7/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) Bearded Devil -6hp/xx AC: xx Buff 1 Buff 2 Buff 3 Nightmare xx/xxhp AC:xx http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,21,47,2 2,54,MK;b=Name,L,23,47,23,48,SE;c=Name,L ,44,25,23,44,Monsters |
| hogarth02-12-08, 10:18 PM | Is is possible to ride for cover against the devil's AoO? |
| templer1002-13-08, 04:00 AM | MK tries another subdual acid arrow on the devil and hope that lightening Doesnt strike twice... if it hits - do as mentioned above. EDIT - i noticed i haev Less Spell leevls then i thought so do the Acid Arrows but MMs on teh nightmare do from wand. IF the devil/nightmare approach to melee (try to stay away as much as possible) - read a mirror image scroll. |
| Sjiggie02-13-08, 08:13 AM | Does SE wants to keep tripping the devil or not? I would like to finish this up before the deadline and I think you too |
| hogarth02-13-08, 09:07 AM | Does SE wants to keep tripping the devil or not? I would like to finish this up before the deadline and I think you too [/color=gray]No -- she'll apply her Oil of Blessing to her guisarme and attack for damage. It just occured to me that grappling is not very useful if he can just teleport away. :doh:[/color] |
| templer1002-13-08, 10:30 AM | [/color=gray]No -- she'll apply her Oil of Blessing to her guisarme and attack for damage. It just occured to me that grappling is not very useful if he can just teleport away. :doh:[/color] you might want to rethink that - In order to teleport away (when grappeled) - the devil needs to make a DC 27 (20+SL) concetration check, he has no ranks in concetration so he can't actually make that check. Note that since iam anoob - i forgot i dont actually HAVE acid arrow so i can't really do much to it so i will concetrate on the nightmare. |
| hogarth02-13-08, 11:03 AM | you might want to rethink that - In order to teleport away (when grappeled) - the devil needs to make a DC 27 (20+SL) concetration check, he has no ranks in concetration so he can't actually make that check. The nightmare might be able to go ethereal with its rider, though (similarly foiling a grapple). What do you think? |
| Sjiggie02-13-08, 12:39 PM | Snake-Eyes steps 5ft back and draws and applies an oil of bless weapon to his guisarme. The nightmare and the Bearded Devil step up and the devil strikes at Snake-Eyes. But the devils misses both times. Merciful Killer hopes to hit the devil this time but waits for Snake-Eyes to step out of combat after Snake Eyes makes his strike against the Devil but he also misses the devil and steps back to give MK a clear shot. Merciful Killer wants to use a acid arrow but he doesn't know the spell. He opts for Magic Missiles on the nightmare dealing 7 damage The nightmare goes after Snake-Eyes and the bearded devil attacks again twice. Despite Snake-Eyes trying to dodge the first attack he is too slow and the devil hits him hard again. Snake-Eyes misses with his attack MK hits for 7 damage on the nightmare Devil hits again for max 16 damage re-apply vigor on SE? Snake-Eyes 12/36hp AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes Infernal Wound (4hp/round) The Merciful Killer 24/24hp AC: 14+4+1+1+4 7/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) Bearded Devil -6hp/xx AC: xx Buff 1 Buff 2 Buff 3 Nightmare -7/xxhp AC:xx |
| Sjiggie02-18-08, 09:18 AM | Snake-Eyes and the Devil continue to grapple with each other Snake-Eyes uses his Vigor dorje every other round to stay alive but falls unconsciousness just before the Merciful Killer arrives after it dispatched it with magic missiles from his memory and his wand and using a scroll of mirror image for his own protection. Merciful killer made the nightmare flee and Snake-eyes almost got the devil down but the infernal wounds and that the devil won the grapple check in the last round took him out. Now it is only MK and the devil left. Snake-Eyes 6/36hp 11 Non-lethal AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes Infernal Wound (4hp/round) The Merciful Killer 24/24hp AC: 14+4+1+1+4 4/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) Bearded Devil -34hp/xx AC: xx Buff 1 Buff 2 Buff 3 Nightmare -39/xxhp AC:xx |
| templer1002-18-08, 10:10 AM | Snake-Eyes and the Devil continue to grapple with each other Snake-Eyes uses his Vigor dorje every other round to stay alive but falls unconsciousness just before the Merciful Killer arrives after it dispatched it with magic missiles from his memory and his wand and using a scroll of mirror image for his own protection. Merciful killer made the nightmare flee and Snake-eyes almost got the devil down but the infernal wounds and that the devil won the grapple check in the last round took him out. Now it is only MK and the devil left. Snake-Eyes 6/36hp 11 Non-lethal AC: 19+4 1/5pp Animal Affinity +4 Str (ends round 31) Force Screen (ends round 52) Vigor (ends round 23) Dissolving Weapon on Armor Spikes Infernal Wound (4hp/round) The Merciful Killer 24/24hp AC: 14+4+1+1+4 4/7SL Mage Armor (long) Reduce Person (ends round 22) Shield (ends round 23) Bearded Devil -34hp/xx AC: xx Buff 1 Buff 2 Buff 3 Nightmare -39/xxhp AC:xx If i have 4 SL's like what is listed - do 2 MM's from memory, 1 Scorching ray from memory then MM from wand and hope to get throught the SR, keep away as long as possible - my horse is faster so he will probably need to teleport to catch up eventually. |
| Sjiggie02-18-08, 10:25 AM | As Snake-Eyes goes down The Merciful Killer flies into a rage and launches 2 salvos of magic missile on the devil but none penetrates the defenses of the devil. He then fires of a scorching ray but also this one can't penetrate the magical defense of the devil. At this point the devil teleports right next to The Merciful Killer but he withdraws on his horse to a safe distance and continues his barrage of magic missiles from his wand finally after 2 more charges from his wand a magic missile penetrates the defense of the devil who safely teleports away. MQ is over rewards will be up soon. |
| templer1002-18-08, 11:20 AM | As Snake-Eyes goes down The Merciful Killer flies into a rage and launches 2 salvos of magic missile on the devil but none penetrates the defenses of the devil. He then fires of a scorching ray but also this one can't penetrate the magical defense of the devil. At this point the devil teleports right next to The Merciful Killer but he withdraws on his horse to a safe distance and continues his barrage of magic missiles from his wand finally after 2 more charges from his wand a magic missile penetrates the defense of the devil who safely teleports away. MQ is over rewards will be up soon. phew... p.s - that was 1 level 2 spell and 5 level 1? p.s.s - that MW was meant for MK to gain a cohort (which he is eligable at end of MQ). |
| Sjiggie02-18-08, 11:47 AM | Correct 1 lvl 2 spell and 5 lvl 1 spells. You we're unlucky with the CL checks for those rolls. Rolling a 1 and 3's will add it in that is was to gain a cohort for MK |