MiniQuest: A Grave Investigation (EL1) [Archive] - Wizards Community

Post/Author/DateTimePost
Altaris13

12-24-05, 10:16 AM
This is a miniquest for Ba'al of the Grave. If you are not Book5 or myself, do not post here until complete.

Questlog:
Week 1: Used nothing.

Rewards: 300xp & 300gp.
Altaris13

12-24-05, 10:17 AM
Alert! Pairing master! This Character's History has been cleared.
Power Rating is Reset to 1000. And Fight record is 0 win 0 loss.

http://www.wizards.com/dnd/images/xph_gallery/80512.jpg
Ba'al of the Grave[Reborn]
- Awaiting EYE (Tax % Pending) -
Walk carefully through the valley.
Tread light long the beach.
One day you will look death in the EYE.
Gender: Male
Race: Xeph, (Huminoid)(Xeph)
Size: (Medium), (5'2), (135lbs)
Alignment: Lawful Nuetral

Class(es): (Soul Knife 1) / (Psychic Warrior 1) / (Cleric 1)(ECL3)
Experience: 3,200/~3000

STR 13 +1 (8 Points)[15 Base, +? Item, -2 Race][Conditional Modifier]
DEX 18 +4 (10 Points)[16 Base, +? Item, +2 Race][Conditional Modifier]
CON 8 -1 (0 Points)[8 Base, +? Item][Conditional Modifier]
INT 10 +0 (2 Points)[10 Base, +? Item][Conditional Modifier]
WIS 18 +4 (16 Points)[18 Base, +? Item][Conditional Modifier]
CHA 8 -1 (0 Points)[8 Base, +? Item][Conditional Modifier]

Hit Points: 12 (10+4.5+4.5+(-1x3)= 12 [ 3HD]
AC: 16 21[+4 Dex, +2 Shield, +4 Armor, +1 dodge], Touch 14, Flat 10 [+1 Dodge, +4 Inertial Armor]
[ +2 (Heavy Wooden Shield)]
AC Modifiers: [+4 (Power) (Inertial Armor)]
AC Modifiers: [+1 (Feat) (Dodge)]

Damage Reduction: None
Spell Resistance: None
Initiative: +4 [4 Dex]
BAB/Grap: +0/+1 [+0 BAB, +1 Str] [Conditional Modifier]
Speed: Land 30’ [40][50] Burst (Su): +10' -and- Speed of Thought +10'

Saves
Fort +3 +4 [? Soul Knife + 0 Psychic Warrior + 2 Cleric + 2 Con - 1 Item + ?] [+1 vs Spells and Powers]
Ref +6 +7[? Soul Knife + 2 Psychic Warrior + 0 Cleric + 0 Dex + 4 Item + ?] [Conditional Modifier][+1 vs Spells and Powers]
Will +8 +9 [? Soulf Knife + 2 Psychic Warrior + 0 Cleric + 2 Wis + 4 Item + ?] [Conditional Modifier][+1 vs Spells and Powers]

Attacks
Mind Blade +2 melee, 1d6+1 (+2d6), Crit 20/x2
[+1 Str, +4 Dex, +0 BAB, +1 Focus]
Hand Axe +2 Melee, +4 Ranged, 1d6+1 (+2d6), Crit 20/x2
[+1 Str, +4 Dex, +0 BAB]
MW Deepcrystal Longbow +5 ranged, 1d8 (+2d6) psionic weapon (+2d6) charged crystal , Crit 20/x3, Range 100'
[+4 Dex, +0 BAB, +1 Masterwork]
Stomp 1d4 (per pp) nonleathal & prone, RefDC 15, 20ft cone

Combat Modifiers: Attack & Damage
+2d6 (Melee) (Damage) (Expend Focus)(Psionic Weapon)

Feats
PSIONIC WEAPON (1st Level) [general]
SPEED OF THOUGHT (3rd Level) [psionic]
DODGE (1st Psionic Warrior) [general]



Class Abilities: (Soul Knife)
Weapon and Armor Proficiency: Soulknives are proficient with all simple weapons, with their own mind blades, and with light armor and shields (except tower shields).
Mind Blade (Su): As a move action, a soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways (except visually) to a short sword of a size appropriate for its wielder.
Weapon Focus (Mind Blade): A soulknife gains Weapon Focus (mind blade) as a bonus feat.
Wild Talent: A soulknife gains Wild Talent as a bonus feat. (This class feature provides the character with the psionic power he needs to materialize his mind blade, if he has no power points otherwise.)

Class Abilities: (Psychic Warrior)
Weapon and Armor Proficiency: Psychic warriors are proficient with all simple, martial weapons, and with all types of armor (except tower shields).
Bonus Feats: 1st (Dodge)
Manifest Powers: See "Powers" below.

Class Abilities: (Cleric: Shadow Man)
Domains: Travel and Knowledge.
Aura (Ex): A cleric of a lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see the detect evil spell for details). Clerics who don’t worship a specific deity but choose the Lawful domain have a similarly powerful aura of the corresponding alignment.
Spontaneous Casting: A neutral cleric of a good deity can channel stored spell energy into healing spells that the cleric did not prepare ahead of time. The cleric can “lose” any prepared spell that is not a domain spell in order to cast any cure spell of the same spell level or lower (a cure spell is any spell with “cure” in its name).
Turn or Rebuke Undead (Su): A neutral cleric who worships a good deity can turn or destroy undead creatures.
A cleric may attempt to turn undead a number of times per day equal to 3 + his Charisma modifier. A cleric with 5 or more ranks in Knowledge (religion) gets a +2 bonus on turning checks against undead.
Bonus Languages: A cleric’s bonus language options include Celestial, Abyssal, and Infernal (the languages of good, chaotic evil, and lawful evil outsiders, respectively). These choices are in addition to the bonus languages available to the character because of his race.
Spells: A cleric casts divine spells, which are drawn from the cleric spell list. However, his alignment may restrict him from casting certain spells opposed to his moral or ethical beliefs; see Chaotic, Evil, Good, and Lawful Spells, below. A cleric must choose and prepare his spells in advance (see below).
To prepare or cast a spell, a cleric must have a Wisdom score equal to at least 10 + the spell level. The Difficulty Class for a saving throw against a cleric’s spell is 10 + the spell level + the cleric’s Wisdom modifier.

Race Abilities: (Xeph)
• +2 Dexterity, –2 Strength
• Medium: As Medium creatures, xephs have no special bonuses or penalties due to their size.
• Xeph base land speed is 30 feet.
• Darkvision out to 60 feet.
• +1 racial bonus on saving throws against powers, spells, and spell-like effects. Xephs have an innate resistance to psionics and magic.
• Naturally Psionic: Xephs gain 1 bonus power point at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
• Burst (Su): Three times per day, a xeph can put on a burst of speed to increase her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph’s base speed. A burst of speed lasts 3 rounds.
• Automatic Languages: Common, Xeph. Bonus Languages: Draconic, Elven, Gnoll, Goblin, Halfling, Sylvan.
• Favored Class: Soulknife.

Feats

PSIONIC WEAPON [PSIONIC]
You can charge your melee weapon with additional damage potential.
Prerequisite: Str 13.
Benefit: To use this feat, you must expend your psionic focus.
Your attack with a melee weapon deals an extra 2d6 points of damage. You must decide whether or not to use this feat prior to making an attack. If your attack misses, you still expend your psionic focus.

SPEED OF THOUGHT [PSIONIC]
The energy of your mind energizes the alacrity of your body.
Prerequisite: Wis 13.
Benefit: As long as you are psionically focused and not wearing heavy armor, you gain an insight bonus to your speed of 10 feet.

Domains

KNOWLEDGE DOMAIN
Granted Power: Add all Knowledge skills to your list of cleric class skills.
You cast divination spells at +1 caster level.
Knowledge Domain Spells
1 Detect Secret Doors: Reveals hidden doors within 60 ft.
2 Detect Thoughts: Allows “listening” to surface thoughts.
3 Clairaudience/Clairvoyance: Hear or see at a distance for 1 min./level.
4 Divination M: Provides useful advice for specific proposed actions.
5 True Seeing M: Lets you see all things as they really are.
6 Find the Path: Shows most direct way to a location.
7 Legend Lore M F: Lets you learn tales about a person, place, or thing.
8 Discern Location: Reveals exact location of creature or object.
9 Foresight: “Sixth sense” warns of impending danger.

TRAVEL DOMAIN
Granted Powers: For a total time per day of 1 round per cleric level you possess, you can act normally regardless of magical effects that impede movement as if you were affected by the spell freedom of movement. This effect occurs automatically as soon as it applies, lasts until it runs out or is no longer needed, and can operate multiple times per day (up to the total daily limit of rounds).
This granted power is a supernatural ability.
Add Survival to your list of cleric class skills.
Travel Domain Spells
1 Longstrider: Increases your speed.
2 Locate Object: Senses direction toward object (specific or type).
3 Fly: Subject flies at speed of 60 ft.
4 Dimension Door: Teleports you short distance.
5 Teleport: Instantly transports you as far as 100 miles/level.
6 Find the Path: Shows most direct way to a location.
7 Teleport, Greater: As teleport, but no range limit and no off-target arrival.
8 Phase Door: Creates an invisible passage through wood or stone.
9 Astral Projection M: Projects you and companions onto Astral Plane.



Skills (16 Soul Knife)(2 Psychic Warrior)(2 Cleric): 20
* Armor Check Penalty -2

+8 AutoHypnosis [4 rnks, +4 Wis] [4SoulKnife]
+5 Concentration [6 rnks, -1 Con] [4SoulKnife, 2Cleric]
+4 Hide [5 rnks, -1 Cha] [4SoulKnife, 2Pwarrior(cc)]
+6 Psicraft [2 rnks, +4 Wis] [4SoulKnife(cc)]
+6 Tumble [2 rnks, +4 Dex] [2SoulKnife]
Languages Spoken: Common & Xeph.
Speak Language: [2 Total Languages]

Powers Known
[Power Points/Day: 6 : 2+4; Manifest: 2 (1/3 of Total Power Points)]
[Misc. Modifier][Augmentable]
1 [DC 15 (11 + 4 Wis)] stomp[A], [/COLOR], x, x, x

Spells per Day:3/(2+1) [4/5/4] [Spell levels: 3; Cast: 1(1/3 of spell-levels)]
0: [Dc ??] Detect Magic, Detect Magic, Resistance
1: [Dc ??] Doom, Protection, Longstrider

Equipment
Nondescript traveler's Clothing (Worn) Free

Heavy Wooden Shield [+2 AC, -- Max Dex, -2 ACP][10 Lbs][7gp]

Weapons
4 Axe, throwing [4x2= 8 Lbs][32gp]
MW Deepcrystal Longbow [2 Lbs][1400gp]

Expendable Items

Mundane
20 Arrows [3 Lbs][1gp]

Powerstones
Vigor [ML 3]*(15hp) (1) [- lbs][375gp]

Scrolls
Sanctuary [CL 1] (2) [- lbs][50gp]

Potions
Protection from Arrows (1) [- lbs][300gp]

Tattoo's
Inertial Armor [ML 1] (4) [- lbs][100gp each]


Equipment @ Home
Total Gold Earned: 3000gp
Total Gold Spent:
Gold Remaining:

Miscellaneous Statistics
Encumbrance: 0-50 (light), 51-100 (medium), 101-150 (heavy)
Weight Carried: 20 lb

Character Background
Ba'al came to this city of battle, this city called Gladius, for a specific purpose. This mission cannot be forgotten, but Ba'al knows nothing more than that his prey.. his bounty is in this city. Until he gets lucky Ba'al decides to aid cause of justice in the only way he knows how.

Shortly after his arrival he was contacted by a shadowy figure... there he was lead to the EYE. Amongst them he found a home. Ba'al headstrong ways lead him to trouble with some corrupt city officials. Ba'al overheard something he shouldnt have. He was killed. Or so they thought. Ba'al lives.. and he is watching.


Ba'al's First Fight before his Rebirth

Minesbiggarinyers vs Ba'al of the Grave vs Maleir Solaryl / Free for all (http://boards1.wizards.com/showpost.php?p=7907335&postcount=740)Ba'al loses, gaining 300xp/gp. he uses nothing."[/url]
-- From a different life...



Buffs and Prefight Actions
- Gain Psionic Focus
- Get to know all powerstones and Scrolls



Tap Tattoo on first contact with opponent.
Use powerstone at half HP.
Keep Psionic focus for increased damage as much as possible.
Keep at distance when possible, but close on ranged fighters.




Fight 01 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 02 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp
Fight 03 - (Win / Lose) vs (Opponent); (Pitlord) - +XX Exp, +XXgp

(Quest Name) - Results - +XX Exp, +XXgp

(Campaign Name) - Results - +XX Exp, +XXgp

+3,000 [B]Starting Experience
+??,??? Experience Won
-??,??? Experience Spent
+??,??? Total Experience

Sold Items

[B]Linear List

Sold ~ Nothing!

Creation ~ 2567gp spent.

MW Deepcrystal Longbow [Net Loss 1400gp]
4 Axe, throwing [Net Loss 32gp]
Heavy Wooden Shield [Net Loss 7gp]
Powerstone Vigor[3] [Net Loss 375gp]
4x Tattoo Inertial Armor[1] [Net Loss 400gp]
20 Arrows [Net Loss 1gp]
2x Scrolls of Sanctuary [CL 1] [50gp]
1x Potion of Protection from Arrows [CL 3] (1) [300gp]
BackPack [Net Loss 2gp]
(Misc. Item) [Net Loss ???gp]

Expendable Totals

Elixirs, Oils, Potions & Tattoos
Elixir of (Name) (Qty) [???gp each]
Oil of (Name) [CL ?] (Qty) [???gp each]
Potion of Protection from Arrows [CL ?] (1) [300gp each]
Tattoo of Inertial Armor [ML 1] (4) [100gp each]

Scrolls
Sanctuary [CL ?] (2) [25gp each]
(Spell Name) [CL ?] (Qty) [???gp each]
(Spell Name) [CL ?] (Qty) [???gp each]

Powerstones
Vigor [ML 3] (1) [375gp each]
(Power Name) [ML ?] (Qty) [???gp each]
(Power Name)A [ML ?] (Qty) [???gp each]

History
A clean slate...
Altaris13

12-24-05, 10:22 AM
http://i23.photobucket.com/albums/b389/altaris13/BdCemetary.jpg
http://i23.photobucket.com/albums/b389/altaris13/bpc2.jpg
Altaris13

12-24-05, 10:40 AM
Ba'al had traveled from his desert home to the grand city of Gladius. He witnessed the crime. He could not help but be reviled by the corruption. He was sickened by the apathy of the people.

The Traveler was disgusted with the power of those of evil, the rampant strife caused by the gangs, the unending suffering inflicted by vile and unsavory gladiators.

And so the xeph came upon the Watchful Eye. He was inspired by their faithfulness to justice. He became enamored of their desire to protect the masses, to serve a higher cause.

Standing outside of the remnants of a complex slowly being rebuilt, Ba'al was suddenly surpised by a quiet cough standing just next to him. Turning slightly, there stood the Emissary.

I see in your heart the desire to bring light to the dark places of the world. I see in your eyes the potential to do great good. If you would serve the Watchful Eye, you must prove your dedication.
There is one, a vile necromancer, who plunders the graves of the Gladius citizenry. This one is dedicated to dark gods who would see the living serve the dead and undead.
Go into the great bazaar and seek out word of Xerxes. Bring me word of his home, that we may deal with this blight upon our great city.
Book5

12-28-05, 01:46 AM
Ba'al nods silently to the shadow man that has become like unto the voice divine to the Xephan traveler. With but a thought he dashes though the city streets. He makes his way to the Cemetary somewhat slower than he would have liked.

Is he too late to complete his mission?
Altaris13

12-28-05, 08:48 AM
Nope, not too late. But we need to finish this by tomorrow morning, at least the combat. Give me basic tactics against a ghoul, and I'll just write a story for it all.

I will need basic RP precepts from you regarding your character as well.
Book5

12-28-05, 02:55 PM
Ba'al thought to himself as he jogged towards the cemetary. He would need to stay fast on his feet (longstrider) and he knew .. somehow .. that his greatest weapon vs anything unholy was his own faith (turn checks). A gladosian coin hung from his wrist. A silver chain strung through the golden coin. The face on this coin was undeterminable, but the scene on its flipside was clearly the arena of Gladius.

Ba'al had found this coin in his pocket upon awakening. The only possesion that remained from his death and rebirth. In its dulled and darkened crevaces Ba'al fancied he could see the soul of the city .. whispering to him.

What am I doing? Taking orders from a shadow? I am a bounty hunter.. not some crazy paladin! A chill ran up Ba'al's spine as he stepped down into the graveyard. Word.. I will bring the EYE "word" of this Xerxes final death. Ba'al bolstered his ego with his bold thoughts.

At the gate Ba'al stands for a moment. A blade of his mind's fire sprang into existance. A moments focus and Ba'al's blade begins to spark with psionic energy. A soft prayer to the shadows and a stern glance around the cemetary preceed Ba'al into Xerxes demense.


Hide, Mosi, Spot/Listen.
Create mindblade
Focus so Im ready to charge mindblade
Cast Longstrider
Look around again.

Move in and keep a watcheful eye.. use turn checks at range first, resort to slashing only if necessary.
Altaris13

12-29-05, 10:00 AM
BaalMQ
R1
Turning check 5, fails
Declares Dodge

Ghoul charging bite, misses

R2
Turn#2 5, fails

Ghoul full atk, bite 17, claw 6, claw 4 vs AC22, miss/miss/miss

R3
Ba'al atk 3! vs AC14, misses

Ghoul full atk, bite 5, claw 19, claw 13

R4
Ba'al atk 7, misses

Ghoul full atk, bite 6, claw 15, claw 18

R5
After enough close calls, Ba'al steps back and allows his mindblade to fizzle while drawing a hand axe. Focusing his might, he launches the weapon at the ghoul.
Atk 6!

The ghoul steps forward and attacks again.
bite 20, claw 18, claw 6

R6
Ba'al steps back and tries with a second hand axe.
Atk 11, misses

Ghoul full atk bite 14, claw 4, claw 12

R7
Ba'al steps back and tries with a third hand axe.
Atk 12, misses

Ghoul full atk bite 6, claw 10, claw 2

R8
Ba'al steps back once again, to the edge of the stairs and launches his last hand axe with a prayer.
Atk 6!, misses

Ghoul full atk bite 5, claw 12, claw 10

R9
Ba'al withdraws up the stairs, using his greater speed to get just beyond the ghoul's reach. The priest of Gladius draws his bow along the way.

Snarling with hunger, the undead beast runs after its fleeing meal, basing Ba'al.

R10
Ba'al steps back and fires at the ghoul, imbuing the weapon with psionic energy for a short time.
Atk 21 vs AC15, hits for 10 damage.

The psychic energy blasts into the ghoul, sundering its undead body in a blast of dark light. The wind carries away the creature's final wail of torment.

The harried and spent quester returns to the crypt whence he left the cemetary keeper. The half-orc cowers in the darkness and gives a yelp of fright at seeing the still living investigator.

The half-orc, after a bit of further intimidation, reveals that Xerxes has already fled Gladius, but that the necromancer will return with an army of undead to bring down upon the city!

Ba'al gains 300XP and finds 300gp worth of coinage and goods in the crypt.

A more detailed story will be up this weekend.
Book5

12-29-05, 08:03 PM
Ba'al, concerned that his ability to interogate would leave some information unfound, decides to bring his witness back to the EYE for further review and eventual execution.

The power of the shadow is still weak within me, I must hone my will with dilligence and focus Ba'al considerd his success as he provoked the half-orc through the streets of Gladius with the tip of his mindblade... a handy axe sparking and ready in his other hand.