| Post/Author/DateTime | Post |
|---|---|
| TelinArtho04-24-07, 04:31 PM | This is a miniquest for Valanthe Valassar. If you are not myself of Sjiggie - please do not post here until the quest is completed. Valanthe is miniquesting for membership to the Celestial Forces. Questlog: A Pair of Doves, Take Two (EL5) This cycle out of cycle. Results: Success! Valanthe rescues the escaped Celestial Doves from a trio of hungry apes. Resources Used: 10 arrows (8 hits, 3 misses, 1 recovered), 2 powerstones of Skate (ML1), Powerstone of Offensive Prescience (ML1), Powerstone of Vigor (ML3)A; 4 out of 5 power points. Rewards: 1500xp/1600gp @Sjiggie - this miniquest will take up right where you are in the forest - so don't post anything new to the Guild thread yet ok? Thanks |
| TelinArtho04-25-07, 02:51 PM | Valanthe Valassar Male Human Wilder 3/Paladin 2/ Age 25 Height 5' 6" Weight 125lbs 10500xp/15000xp [ECL 5] Lawful Good STR...14 [+2]...(06 pts) DEX...12 [+1]...(04 pts) CON...14 [+2]...(06 pts) INT...10 [+0]...(02 pts) WIS...16 [+3]...(10 pts) CHA...16 [+3]...(08 pts) + 1(level 4) Hit Points: 40 [6 + 3.5*2 + 5.5 *2 + 10 con +6 Feat] AC 16 Touch 14, Flat 15 [+5 Armor, +1 Dex, +3 Cha (Touch)] --- +4 Shield [Force Screen] --- --- Initiative: +1 [1dex] BAB/Grap: +4/+6 [+4bab, +2str] Speed 35ft 45ft while focussed 30 Base 5 Armor Weight Carried: 39lb Carrying Capacity: Light 0-58 lb. Medium 59-116 lb. Heavy 117-175 lb. Saves: Fort +9 [1 Wilder + 3 Paladin + 2 Con + 3 Divine Grace] Refl +5 [1 Wilder + 0 Paladin + 1 Dex + 3 Divine Grace] Will +9 [3 Wilder + 0 Paladin + 3 Wis + 3 Divine Grace] Attacks: +1 Greatsword +7 2d6+3 19-20/x2 Slashing [Mw] Composite Longbow +5 1d8+2 20/x3 Piercing 110’r Special Abilities Lay on Hands 6hp/day Wild Surge +2 Psionic Powers PP: 15 11 Wilder 4 Cha PP per fight 5 15/3 Wilder Powers [ML 3]: [DC16] 1 - Chrystal Shard, Force Screen Feats: H: Psionic Body C1: Psionic Weapon C3: Speed of Thought Skills: Wilder: 30 Paladin: 6 ACP 0 0 Armor +10 Knowledge Psionics............8 (8 Wilder 0 Int 2 Synergy) +02 Knowledge History.............4 (4 Paladin 0 Int) +01 Psicraft......................1 (1 Wilder 0 Int) +10 Concentration.................8 (6 Wilder 2 Paladin 2 Con) +09 Autohypnosis..................5 (5 Wilder 2 Con 2 Synergy) +08 Spot..........................5 (5 Wilder 3 Wis) +08 Listen........................5 (5 Wilder 3 Wis) +01 Hide..........................0 (1 Dex) +01 Move Silently.................0 (1 Dex) +01 Balance.......................0 (1 Dex) +02 Jump..........................0 (2 Str) +02 Climb.........................0 (2 Str) Human Bonus Feat 1 extra skill point per level (4 at 1st level) Wilder: Wild Surge +2 Psychic Enervation Elude Touch Paladin: Smite Evil 1/day Aura of Good Detect Evil Divine Grace Lay on Hands Buffs and Prefight actions: Adress Powerstones Gain Psionic Focus Equipment: Traveller’s Outfit 0gp +1 Mithrill Chain Shirt of Quickness 5100gp 10lb +1 Greatsword 2350gp 8lb [Mw]Composite Longbow [+2Str] 600gp 3lb --97 Arrows 5gp 15lb --20 Silver Arrows 3gp 3lb Expendable Items: 2 Powerstones of Enlarged Entangling Ectoplasm [ML1]50gp 1 Powerstone of Offensive Precognition 3x, Defensive Precognition 3x [ML1]150gp 3 Powerstones of Offensive Prescience [ML1]75gp 2 Powerstones of Skate [ML1]50gp 3 Powerstones of VigorA [ML3] 450gp 3 Powerstones of Energy Adaption Specified[ML3] 450gp [Cap: 1250gp] Pitlords Snip here and below Equipment at home: 100gp Results: [url=http://boards1.wizards.com/showpost.php?p=12199943&postcount=429]Failure in A Pair of Doves (TelinArtho) Fights: Quest: 3 arrows 1 stone skate 1 stone of entangling ectoplasm Total: 50,15gp |
| TelinArtho04-25-07, 02:52 PM | Determined to not let Rhengarvin down, Valanthe pursues the remaining bird through the forest. It retreats from him with the speed of the wind and the elegance of air, and is soon out of sight. Still - not to be deterred, he follows it. Up ahead - a surprised squawk alerts him to further danger. Good luck again. Much different encounter this week - let's see how you do. Same map (forest), with the following changes - no river or marshland. Treat those locations as hampered terrain. Other than that - it is mostly open terrain with trees for cover. Initiative: Valanthe - then monsters. You start at location (3,61). You know there are multiple opponents and that they are roughly south of you, but otherwise - you have little information to go from. |
| Sjiggie04-25-07, 06:48 PM | I cannot let rhengarvin down. Thinks Valanthe as he follow the bird. He uses his psionic powers to add some speed and health and gives chase. Right buff with skate, vigor and draw greatsword and a stone of entangling ectoplasm while moving towards the sound. Let's see from there. |
| TelinArtho04-26-07, 01:10 PM | Round 1: Valanthe buffs with Skate, Apes move about - unaware of Valanthe Round 2: Valanthe buffs with Vigor and draws his greatsword, Apes move. First ape spots Valanthe and spends a move action calling to his friends. They move to see the commotion. Valanthe stands still while he protects himself with a speed boost and some extra resilience. Mentally prepared, he draws his greatsword just as a massive ape comes into view about 100ft away. It turns about and jumps up and down, screeching. The excited reaction of the ape is followed by the approach of two similarly sized beasts - though Valanthe has only caught glimpses of them between the trees as they have moved. One of them seems to be approaching on a tangent rather than closing directly with Valanthe. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,61;b= Name,L,9,35,7,39,7,45;c=Name,L,8,30,7,42 ;d=Name,L,12,37,15,39,16,50;los=7,45,3,6 1,1 |
| Sjiggie04-26-07, 06:30 PM | Manifest Force Screen from memory and move towards the East. I wan't to try to avoid the pink ape to get a flanking position on me. When able manifest a 1pp +2 surged crystal shard on the pink ape. |
| TelinArtho04-27-07, 10:12 AM | Not wanting to get surrounded, Valanthe took off to the east, hoping to get around the ape that was trying to cut off his escape. Behind a tree, he manifests a power from his mind and a protective force covers him. Unable to see his targets, he hears them moving about - including the thunderous stomps that get closer and eventually reveal themselves from the other side of the tree. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,3,61,11 ,61;b=Name,L,7,45,16,48;c=Name,L,7,42,5, 49;d=Name,L,16,50,13,61 You are in the threatened area of the pink ape - so I wanted to check what you wanted to do at this point. Remember you have a stone of Entangling Ectoplasm in one hand and your greatsword in the other |
| Sjiggie04-27-07, 06:25 PM | 5ft step west and manifest a 3pp +2 surged Crystal Shard on the Pink Ape. If not dead finish it off in melee with it. Don't expend the focus on psionic weaponAfter that manifest entangling ectoplasm on the blue and go to Melee with the green one. Expend focus on the first swing for an extra 2d6 damage. When the green one is dead and the blue one still entangled try to regain focus and sheet greatsword draw bow and finish it off ranged |
| TelinArtho04-30-07, 01:13 PM | Valanthe steps away from the ape and sends forth hundreds of crystals that burst out of his palm. They strike the ape and anger it as much as it hurts the ape. The other apes continue to close the distance. The injured ape moves next to Valanthe and swings a massive arm at him. He dodges away simply, but feels the pressure of the three apes bearing down on him. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,11,61,1 0,61;b=Name,L,16,48,14,59;c=Name,L,5,49, 5,55;d=Name,L,13,61,11,62 I mentioned this in the post above - you have a powerstone in one hand and your greatsword in the other. Do you want to drop your powerstone to attack or risk putting it away and draw an AoO from the pink Ape? Status (end of round 4): Valanthe 40/40, Skate (ends 11), Vigor (+15 temp hp, ends 32), Force Screen (ends 33), 4pp used out of 5. Ape 1 (blue) xx/xx Ape 2 (green) xx/xx Ape 3 (pink) xx-18/xx |
| Sjiggie04-30-07, 05:25 PM | 5ft step back and manifest entganling ectoplasm at the green ape. When in melee with the pink on expend my focus on the first strike then continue to melee with pink, blue and green apes (in that order). When their is a round where I can't attack or charge, move to base in a single move try to regain focus and expend it again to fuel psionic weapon. When force screen runs out renew it with my last pp. Don't do it when I'm only fighting against 1 ape who is injured. |
| TelinArtho04-30-07, 05:49 PM | Okay - manifest defensively or suffer an AoO when using the powerstone? |
| Sjiggie04-30-07, 05:51 PM | manifest defensivly please |
| TelinArtho04-30-07, 05:59 PM | Hmm - want to reconsider the Entangling Ectoplasm? It is only ML1... (meaning it cannot affect large creatures like apes...) |
| Sjiggie04-30-07, 06:00 PM | Overlooked it tjan just drop the stone and go with the melee tactics. |
| TelinArtho04-30-07, 06:08 PM | Valanthe drops the useless stone in hand and hefts his greatsword above his head. Bringing it down against the closest ape, his swing is dodged relatively effortlessly by the wounded animal. The other apes close in around Valanthe, taking a swipe at him. The wounded ape pounds his chest impressively before clawing Valanthe some more. 2 hits for 9 damage and 10 damage. You are now surrounded. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,11,61,1 0,61;b=Name,L,16,48,14,59,12,64;c=Name,L ,5,49,5,55,8,61;d=Name,L,13,61,11,62 [Status, end of Round 5] Valanthe 36/40, Skate (ends 11), Vigor (ended), Force Screen (ends 33), 4pp used out of 5. Ape 1 (blue) xx/xx Ape 2 (green) xx/xx Ape 3 (pink) xx-18/xx |
| Sjiggie05-01-07, 08:10 AM | Withdraw from the apes around the green one (this way only the green one gets an AoO) and get some distance between me and the apes. Manifest offensive prescience (+2 damage per attack) from stone and try to kill them with archery but don't let them base me it is more important to get distance between us than that I can get a shot in. |
| TelinArtho05-01-07, 10:01 AM | If you withdraw, the pink one will get an AoO as well - since apes have natural reach. I assume this is still preferable than getting full attacked by all three of them though. Once I get settled in this morning, I'll run a few more rounds. |
| Sjiggie05-01-07, 10:08 AM | Just take the AoO it's better than those 3 making full attacks on me |
| TelinArtho05-01-07, 10:23 AM | [Round 6] Valanthe dodges away from the apes as fast as he can, but he gets clawed in the back as he moves away. The wound is serious, but not life-threatening yet, so he just keeps moving away. [Round 7] Safely away he draws a powerstone and manifests from it. Although no outward effect can be seen, he knows his own attacks will be much more effective in the future. [Round 8] Moving away from the pursuing apes some more, he puts away his sword and draws his bow. [End of Round 8 summary] Valanthe 26/40, Skate (ends 11), Force Screen (ends 33), Offensive Prescience (ends 17), 4pp used out of 5. Ape 1 (blue) xx/xx Ape 2 (green) xx/xx Ape 3 (pink) xx-18/xx http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,10,61,8 ,44,8,43,13,22;b=Name,L,12,64,15,53,13,4 4,12,28;c=Name,L,8,61,6,54,5,48,7,39;d=N ame,L,11,62,15,55,11,47,13,37 I'll keep running it in a bit. Do you want to remanifest skate when it runs out or do you just want to keep ahead with your 45ft speed without it? |
| Sjiggie05-01-07, 10:32 AM | Remanifest skate when needed. Try to shoot the pink ape first. |
| TelinArtho05-01-07, 11:07 AM | [Round 9] Valanthe nocks an arrow and lets it fly towards the wounded ape, despite the other ape closer to him. The arrow flies true and strikes the ape hard, but not enough to deter the beast from coming closer. Valanthe moves away to safer ground. [Round 10] Valanthe lets loose another arrow at the wounded ape, and when it hits - the ape collapses to the ground. Valanthe moves away again to elude the closest of the remaining two. [Round 11, skate ends] Valanthe feels his speed leave him. However, with enough lead room, he draws a powerstone while he retreats some more. [Round 12] Valanthe manifests from the stone and moves away again. [At this point it is obvious that you will be able to evade them long enough to succeed. The blue ape takes a confirmed crit and a second arrow to take down. The green ape takes 4 hits and 3 misses to take down.] Congratulations on your acceptance into the CEF. Go ahead and bring the recaptured celestial doves to Rhengarvin. I'll post rewards shortly with your used items. |
| Sjiggie05-01-07, 11:56 AM | Breathing heavely Valanthe picks up the celestial doves and gathers the rest of his belongins before he heads over to the Marble Castle. Thanks for running both quests |