| Post/Author/DateTime | Post |
|---|---|
| Rauul03-01-07, 10:53 PM | This is a miniquest for Charles Ponzi. If you are not Username or Rauul, do not post here! Charles Ponzi is miniquesting to Get Small air Elementals as Diplomacy allys. Questlog: A Smell of Death (EL 4) Week 1: Find the sea hag lair and free the slaves! Charles win- 1,200 exp and 1,200 gp oh yea and a Air elemental Cohort Items Used: 8 charges from wand of magic missiles, 1 scroll shield of faith Spells used: 0 This quest is an in-cycle quest. |
| Rauul03-01-07, 10:55 PM | Ready(21/02/07):............. Miniquest for a small air elemental [Dip 8] Automatic Skill Package:..... None Attack Skill Package:........ None Defense Skill Package:....... None Free Activity:............... Guard Charles Ponzi Lawful Evil Medium Humanoid (human, female) ECL 4 (Clr4) [+0LA] Experience: 6,400 Next Level: 10,000 Basic Stats STR....16 [+3]...(13 pts) DEX....12 [+1]...(4 pts) CON....14 [+2]...(4 pts) INT.....14 [+2]...(5 pts) WIS....17 [+3]...(10 pts) [+1 @4th] CHA....08 [-1]...(0 pts) Hit Points:............ 29 [21,5 (clr) +8 (con)] [4HD] Armor Class:......... 19 (Touch 11, Flat 18) [+1 (dex) +8 (armor)] Initiative:............. +1 [+1 (dex)] BAB/Grap:............ +3/+6 [+3 (bab) +3 (str)] Speed:................. 20ft [30ft base, armor] Saves: Fort +6 [+4 (clr) +2 (con)] Refl +2 [+1 (clr) +1 (dex)] Will +7 [+4 (clr) +3 (wis)] Attacks: Sickle................. +6 melee, 1d6+3 [20/x2] Longspear............ +6 melee, 1d8+4 [20/x2] [10'] Light Crossbow...... +4 ranged, 1d8 [19-20/x2] [80'] Regular Feats: Blind-fight, Combat Expertise, Improved Trip, Craft Wondrous Items Racial feats: Bonus feats, bonus skills, quick to master Class feats: Turn undead(2/day), domains(magic/darkness), spontaneous casting(cure-spells) Skills 35 total [skill points: 35clr]: -03 Climb..................... [0 (rnks) +3 (str) -6 (acp)] -03 Jump...................... [0 (rnks) +3 (str) -6 (acp)] -05 Balance................... [0 (rnks) +1 (dex) -6 (acp)] -05 Hide...................... [0 (rnks) +1 (dex) -6 (acp)] -05 Move Silently............. [0 (rnks) +1 (dex) -6 (acp)] +02 Ride...................... [1 (rnks) +1 (dex)] [2clr(cc)] +08 Concentration............. [6 (rnks) +2 (con)] [6clr] +08 Craft(armorsmithing)...... [4 (rnks) +2 (int) +2 (tool)] [4clr] +03 Spellcraft................ [1 (rnks) +2 (int)] [1clr] +04 Knowledge(arcana)......... [2 (rnks) +2 (int)] [2clr] +04 Knowledge(nature)......... [2 (rnks) +2 (int)] [2clr] +04 Knowledge(nobility)....... [2 (rnks) +2 (int)] [2clr] +04 Knowledge(religion)....... [2 (rnks) +2 (int)] [2clr] +04 Knowledge(dungeon)........ [2 (rnks) +2 (int)] [2clr] +03 Listen.................... [0 (rnks) +3 (wis)] +03 Spot...................... [0 (rnks) +3 (wis)] +08 Diplomacy................. [7 (rnks) -1 (cha) +2 (syn)] [7clr] +04 Bluff..................... [5 (rnks) -1 (cha)] [5clr] Speaks Common, Auran, Draconic Spells: [4/4+1/3+1] [Next fight spell levels: 5/13] 0: [DC 13]Detect Magic, Guidance, Guidance, Resistance, Mending 1: [DC 14]Obscuring Mist(D), Shield of Faith, Divine Favor, Cause Fear, Magic Weapon 2: [DC 15]Blindness(D), Bull's Strength, Silence, Hold Person Equipment: [* notes crafted] General Equipment: Armor: Fullplate [50 lbs][750 gp*] Weapon: Sickle [2 lbs][6 gp] Weapon: Longspear [9 lbs][5 gp] Weapon: Light Crossbow [4 lbs][35 gp] Ammo: Quiver with arrows [4 lbs][4 gp] [40x] Wand: Magic Missle(3rd lvl) [1 lbs][2250 gp] [50/50 charges] Wand: Enlarge Person(1st lvl) [1 lbs][750 gp] [50/50 charges] Wand: Cure Light Wounds(1st lvl) [1 lbs][750 gp] [50/50 charges] Expendable Items: [CL] [800/800] Divine Scrolls: Scroll: Entropic Shield [1] [0 lbs][25 gp] Scroll: Shield of Faith [1] [0 lbs][75 gp] [3x] Scroll: Resist Energy [3] [0 lbs][150 gp] Scroll: Magic Weapon [1] [0 lbs][50 gp] [2x] Arcane Scrolls: Scroll: Invisibility [3] [0 lbs][300 gp] [2x] Scroll: Expeditious Retreat [1] [0 lbs][50 gp] [2x] Scroll: Mount [1] [0 lbs][25 gp] Scroll: True Strike [1] [0 lbs][100 gp] [5x] Allies & Equipment: Ally: Light Warhorse [1] [0 lbs][150 gp] Misc: Bit and Bridle [1] [1 lbs][2 gp] Misc: Saddle, Military [1] [40 lbs][60 gp] Misc: Saddle Bags [1] [8 lbs][4 gp] ----> Armor: Heavy Wooden Shield [10 lbs][7 gp] Equipment at Home: Gold: 37 Misc: Artisan's Tools, Masterwork [1] [1 lbs][55 gp] Misc: Alchemist's Fire [1] [12 lbs][240 gp] [12x] Misc: Tanglefoot Bag [1] [8 lbs][100 gp] [2x] Misc: Thunderstone [1] [2 lbs][60 gp] [2x] Misc: Smokestick [1] [1 lbs][40 gp] [2x] Miscellaneous Statistics: Height: 4´ 5˝ Weight: 85 lb Encumbance: 0-76 (light), 77-152 (medium), 153-230 (heavy) Weight carried: 72 lbs (medium) Pre-fight Action: - Read all scrolls Fight 1: Fight 2: Fights results: -- none yet -- Allies: Acerante True Neutral Large Animal (horse) CR1 (Horse3) [+0LA] Experience: 0,000 Next Level: 0,000 Basic Stats STR....16 [+3] DEX....13 [+1] CON....17 [+3] INT.....02 [-4] WIS....13 [+1] CHA....06 [-2] Hit Points:............ 22 [13,5 (horse) +9 (con)] [3HD] Armor Class:......... 14 (Touch 10, Flat 13) [+1 (dex) +4 (natural) -1 (size)] Initiative:............. +1 [+1 (dex)] BAB/Grap:............ +2/+9 [+2 (bab) +3 (str) +4 (size)] Speed:................. 60ft [60ft base] Saves: Fort +6 [+3horse, +3con] Refl +4 [+3horse, +1dex] Will +2 [+1horse, +1wis] Attacks: Hoof.............. +4 melee, 1d4+3 [20/x2] Bite............... +4 melee, 1d3+1 [20/x2] Regular Feats: Endurance, Run Racial feats: Low-light vision, scent Skills 6 total [skill points: 6horse]: +03 Climb......................... [0 (rnks) +3 (str)] +15 Jump.......................... [0 (rnks) +3 (str) +12 (speed)] +01 Balance....................... [0 (rnks) +1 (dex)] +01 Move Silently................. [0 (rnks) +1 (dex)] -03 Hide.......................... [0 (rnks) +1 (dex) -4 (size)] +04 Listen........................ [3 (rnks) +1 (wis)] [3horse] +04 Spot.......................... [3 (rnks) +1 (wis)] [3horse] Miscellaneous Statistics: Encumbance: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 216 lbs (light load) |
| Rauul03-01-07, 11:11 PM | Charles returns to his room after a night on the town and on his way past the bar he over hears some sailors talking about a Some creature who lives by the water, who has some slaves... Ugly Sailor "Have you heard any thing about Old Rufus who went to free some slaves down by the water?." Skinny Sailor "Nay i heard Rufus went to investigate, But he never came back, seems that if it can kill old Rufus it can keep the slaves!" Drunken Sailor "Bah I miss Old Rufus, he used to be the best Pirate, and always bought me a drink" Just before he passes out Well this is my First miniquest, you know the general area of the creature, So let me know what you wanna do now, and how you wanna go about it.. |
| UserNamer03-02-07, 04:25 AM | I want to make it short, to complete it as fast as possible. Just rush through the quest :p |
| Rauul03-02-07, 04:40 AM | Figuring he can release the slaves, or use them for himself, Charles, desides to go see whats up, and after talking to the Sailors he comes to the conclusion that the monster who has Slaves is a hag of sorts that lives in a cave by the Sea, Ok Submit your tactics to fight a hag on the Cavern map (you will be entering at the 3rd start space, Only change is that the entire area is considered Dark, and Lowlight) Good luck and have fun! |
| UserNamer03-02-07, 11:46 AM | Well, his Horrific Appearance would totally weaken me down to trip, so inmediatly cast shield of faith from scroll and shoot with MM wand every round. If he bases me, don't move away, just 5ft step. 2d4+2 = 7/round, so 3 shots will do. I wrote down that my load is medium, but it's light, so speed should be 20ft Btw, please make the air ele an 3hd creature, becouse this wont change the cr, it will only cost me 2 credits |
| Rauul03-03-07, 03:58 AM | Well, his Horrific Appearance would totally weaken me down to trip, so inmediatly cast shield of faith from scroll and shoot with MM wand every round. If he bases me, don't move away, just 5ft step. 2d4+2 = 7/round, so 3 shots will do. I wrote down that my load is medium, but it's light, so speed should be 20ft Btw, please make the air ele an 3hd creature, becouse this wont change the cr, it will only cost me 2 credits one question... are you taking your horse or not? |
| UserNamer03-03-07, 10:00 AM | Yes take him with me, and ride on him to stay away from the creature, while shooting. It should be 120ft/round with double moves. |
| Rauul03-05-07, 01:20 PM | The hag, senses an intruder entering it's area as Charles Mounted on Acerante enter the cave, prepares to defend it's home Insitive d20+1=18 Charles Mounted on Acerante enter the underground damp and smelly caverns to Free (or gain the Slaves) the Ugly old hag has Inisitive d20+1=18 Round 1 Hag gathers up her Stuph and heads to Kill the intruder. Charles, knowing he is in hostile territory, Casts Shield of faith on himself, and draws his trusty wand of magic missles, Edges Acerante to move towards the center Issis the hag 25/25 Ac 14 Charles 29/29 Ac 19 (shield of faith 41) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,5,26,10, 23,14,19;b=Char,L,28,3,25,6,mounted;styl e=s Round 2 Hag Hits the water and swims across it to the other side and stands up. Charles, Guides Acerante towards the center, rounds the corner and sees the hag DC 13 Fort save Failed Charles feels the his stregnth flow from him as he looses 6 Str, he feels Acerante sag under his weight as Acerante looses 11 str Charles fires off his wand at the Hag SR 14 Misses, Charles jaw drops as he sees the magic missile hit and dissolve as it hits.. Inisitive change due to readied action Charles 29/29 Ac 19 (shield of faith 41) Issis the hag 25/25 Ac 14 Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,14,19,17 ,13;b=Char,L,25,6,19,10,mounted;style=s Round 3 Charles, Commands the overburdened horse to run away from the hag, as he takes another shot at it with the magic missle! Hits! damage 7 Hag Draws her great club abd moves towards the horse and rider Swings and hits! dmg 12 Charles 17/29 Ac 19 (shield of faith 41) Issis the hag 18/25 Ac 14 Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,17,13,11 ,13;b=Char,L,19,10,13,10,9,13,mounted;st yle=s Round 4 Charles, Commands the overburdened horse to run away from the hag, as he takes another shot at it with the magic missle! Hits! damage 7 Hag Attempts to keep pace with the horse, Stares at the Horses Eyes giving it the Evil Eye!(failed) Charles 17/29 Ac 19 (shield of faith 41) Issis the hag 11/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,11,13,13 ,18;b=Char,L,9,13,9,21,17,22,mounted;sty le=s Round 5 Charles, feeling his horse is getting tired fast.. Commands the overburdened horse to run away from the hag, as he takes another shot at it with the magic missle! Hits! damage 6 Hag Dives into the water and dissapears beneth the surface! Charles 17/29 Ac 19 (shield of faith 41) Issis the hag 5/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 Round 6 Charles, Watchs the water for the hag to reappear Hag heals via an fruit of healing! gains 7hps Charles 17/29 Ac 19 (shield of faith 41) Issis the hag 12/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 Round 7 Charles, Watchs the water for the hag to reappear Fails to spot the hag as it attempts to spot him Hag barely surfaces long enough to Spots the mounted rider and moves to the edge still in the water.. Charles 17/29 Ac 19 (shield of faith 41) Issis the hag 12/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,15,16,17 ,17;b=Char,L,21,12,21,19,mounted;style=s Round 8 Charles, Spots the hag as it jumps from the water to charge him, and fires his wand as he gives his horse the Spurs!hits.. Dmg=4 Hag cuts across the water and barely gets to within reach of the rider and swings her greatclub!..hits! dmg=9 Charles 8/29 Ac 19 (shield of faith 41) Issis the hag 8/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,17,17,12 ,18;b=Char,L,21,19,15,21,10,18,mounted;s tyle=s Round 9 Charles, Fires his wand at the hag and spurs his horse to run the heck away fast, that club hurts!hits! dmg=5 Hag Attempts to catch the fleeing horse and rider! Charles 8/29 Ac 19 (shield of faith 41) Issis the hag 3/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,12,18,14 ,13;b=Char,L,10,18,12,10,21,10,mounted;s tyle=s Round 10 Charles, Fires his wand at the hag and spurs his horse to run even more! Failed to hit! Hag Runs to catch the fleeing horse and rider! Charles 8/29 Ac 19 (shield of faith 41) Issis the hag 3/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,14,13,21 ,18;b=Char,L,21,10,21,20,mounted;style=s Round 11 Charles, Fires his wand at the hag and spurs his horse to to stay away! Hit!dmg=4 Hag Attempts to evil eye charles! but instead falls to the ground Charles 8/29 Ac 19 (shield of faith 41) Issis the hag -1/25 Ac 14 (evil eye) Acerante 22/22 Ac 14 http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Hag,M,21,18,18 ,14;b=Char,L,21,20,21,21,12,21,10,13,mou nted;style=s Charles dismounts and walks over and kicks the hag, making sure she is dead he then loots the body, finding the chunk of drift wood she used for a club and a bag of coins, he then starts to look for the slaves, hoping that this mission wasn't for nothing, in the one cave he spots an Air elemental thats trapped, he frees the lil elemental and in graditude for being saved the Elemental becomes a loyal follower of Charles! Charles Guarding Charles win- 1,200 exp and 1,200 gp oh yea and a Air elemental Cohort Items Used: 8 charges from wand of magic missiles Spells used: 1 shield of faith |