Miniquest: "208 legs" [ECL4] [Archive] - Wizards Community

Post/Author/DateTimePost
Abyssal Stalker

02-08-07, 12:09 PM
This is an out of cycle miniquest for Zax Kar Nissex, who is searching for a large centipede, a large spider and a huge centipede. If you are not TelinArtho or I, don't post here.

Result: Success!

Rewards: 900XP and 900gp and a Huge Centipede, a Large Centipede and a Large Spider.

3FC info:
Time roll: 4 hours
Used items: 2 PoP (1st level)
Spells used: Entangle, Produce Flame, Bull's Strength
x/day abilites used: Net used web 3 times
Free activity: none
Abyssal Stalker

02-08-07, 12:27 PM
Miniquest for:
Large Centipede (CR1)
Large Spider (CR2)
Huge Centipede (CR2)




Zax Kar Nissex

Middle-aged male Human, Humanoid (human)
medium size, Height 6'6", Weight 280lbs
Neutral Evil
Druid of Insects, ECL 4
XP: 7850 / XP for Next Level: 10000

STR 8 [-1] (1 pts) [9, -1 age]
DEX 10 [+0] (3 pts) [11, -1 age]
CON 11 [+0] (4 pts) [12, -1 age]
INT 14 [+2] (5 pts) [13, +1 age]
WIS 18 [+4] (10 pts) [16, +1 age, +1 @4th]
CHA 18 [+4] (13 pts) [17, +1 age]

Hit Points: 21.5 [4d8 HD]
AC 14 [+2 armor, +2 shield], Touch 10, Flat 14
Initiative: +0
BAB/Grap: +3/+2 [+3bab, -1 str]
Speed 20ft

Saves:
Fort +4 [+4 Druid]
Refl +1 [+1 Druid]
Will +8 [+4 Druid, +4 Wis]

+4 vs Spell-like abilities of Fey

Attacks:
Club +2 melee, 1d6-1 dmg, x2 crit [+3 BAB, -1 str]
--with Shillalagh +3 melee, 2d6 dmg, x2 crit [+3 BAB, -1 str, +1 enh]
Sling +3 ranged, 1d4-1 dmg, x2 crit, 50ft range increment [+3 BAB]
-- if regular stone used: +2 ranged, 1d3-1 dmg, x2 crit, 50ft range increment [+3 BAB, -1 stone]
Melee touch +2 melee [+3 BAB, -1 str]
Ranged touch +3 melee [+3 BAB]

Feats:
Skill Focus (Handle Animal) [1st]
Combat Expertise [human]
Craft Wondrous Item [3rd]


[b]Racial Abilities: Human
+1 skill point/lvl
1st level bonus feat

Class Abilities: Druid
Weapon and Armor Proficiencies: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear, light and medium armor types and all shields (except tower) - though may not use metal armor/shields.
Spontaneous Casting of Summon Nature's Ally spells
Animal Companion (Ape)
Nature Sense (+2 to Knowledge (nature) and Survival)
Wild Empathy (Diplomacy used on animals)
Woodland Stride (may move through undergrowth, briars unimpeded)
Trackless Steps (may move without leaving tracks)
Resist Nature's Lure (+4 bonus to saving throws vs Fey spell-like abilities)


Skills (49 points Druid) changes
+0 Balance
-1 Climb [-1 str]
+10 Craft (Armorsmithing) [6 druid, +2 int, +2 tool] [6 ranks]
+7 Concentration [7 druid] [7 ranks]
+18 Handle Animal [6 druid, +4 cha, +2 circumstance, +3 competence, +3 feat] [6 ranks] [+4 when handling Animal Companion (Hugs)]
+0 Hide
-1 [-7] Jump [-1 str, [-6 speed]]
+10 Knowledge (nature) [6 druid, +2 int, +2 class] [6 ranks]
+10 Listen [6 druid, +4 wis] [6 ranks]
+0 Move Silently
+12 Profession (Vermin Herding) [6 druid, +4 wis, +2 tool] [6 ranks]
+8 Ride [6 druid, +2 synergy (handle animal)] [6 ranks]
+8 Spellcraft [6 druid, +2 int] [6 ranks]
+4 Spot [+4 wis]
+6 Survival [+4 wis, +2 class] [+2 synergy (knowledge (nature)) when in aboveground natural environments]

Speaks Common, Druidic, Giant, Terran
Speak Language [1 + 2 int + 1 class [4 total languages]

Spells memorized: [5/4/3] [Spell levels: 10; Cast: 4]
0: [DC 14] Cure Minor Wounds (x2), Resistance, Flare (x2)
1: [DC 15] Produce Flame, Entangle, Faerie Fire, Longstrider
2: [DC 16] Bull's Strength, Bear's Endurance, Hold Animal

Equipment:
Traveler's Outfit
Club [3lbs]
Sling
[Ma] Rhino-horn Whistle [50gp]
Leather Armor [15lbs] [10gp]
Darkwood Heavy Shield [5lbs] [257gp]
Vermin Handling Gloves +3 [450gpC, 5°
4 Pearls of Power (1st) [2000gpC]
2 Pearls of Power (2nd) [4000gpC]

[24lbs] [6817gp]

Expendable Items: [Total 0gp/450gp]
10 Sling Bullets [5lbs] [1sp]

[5lbs] [1sp]

Allies and Equipment:
Hugs [animal companion)
Large [Ma] Chain Shirt [50lbs] [175gpC]

Trident [quested Medium Scorpion]
[Ma] Studded Leather Barding [20lbs] [200gp]
Net [quested Medium Spider]
[Ma] Studded Leather Barding [20lbs] [200gp]

[90lbs] [575gp]

Equipment at home:
90 Sling Bullets [45lbs] [9sp]
[Ma] Vermin Herding tools [50gp]
[Ma] Armorsmithing tools [55gp]
316gp

[105gp, 9sp]

[100gp] Past Expenditures (see below)

[29lbs] [7598gp]

Miscellaneous Statistics:
Encumberance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 29 lbs



Ape, large animal [10ft reach]
HD 4d8+11; hp 29; init +2; speed 30ft, climb 30ft; AC 18 (-1 sz, +2 dex, +4 armor, +3 nat), touch 11, flat-footed 16;
BAB +3; Grapple +12; 2 Claws +7 melee, 1d6+5 dmg and Bite +2 melee, 1d6+2 dmg
Saves +6/+6/+2; S 21 D 15 C 14 I 2 W 12 Ch 7;
Skills: Climb +14, Listen +6, Spot +6, Hide -3, Move Silently +1, Balance +1, Jump +5
Feats: Alertness, Toughness
Specials: Low-light Vision, Scent, Link (+4 on handle animal checks), Share Spells
Tricks: Combat Riding (attack, come, defend, down, guard, and heel), PinB

Equipment: Large [Ma] Chain Shirt
Encumbrance: 0-306 (light), 307-612 (medium), 613-920 (heavy)
Weight carried: 50lbs



Medium Scorpion, CR1
HD 2d8+4; hp 13; init +0; speed 40ft; AC 17 (+4 nat, +3 armor), touch 10, flat-footed 17;
BAB +1; Grapple +2; 2 Claws +2 melee (1d4+1, grab) and Sting -3 melee (1d4, poison)
Saves +5/+0/+0; S 13 D 10 C 14 I -- W 10 Ch 2;
Skills: Climb +5, Hide +4, Listen +0, Move Silently +0, Spot +4, Balance +0, Jump +5
Feats: none
Specials: Improved Grab (free grapple check on successful claw attack vs small or smaller opponent, if successful, contriction), Constriction (1d4+1 dmg automatic), Poison (Sting only, Fort DC 13, 1d3 Con, 1d3 Con, [Con based]); Darkvision 60ft, Tremorsense 60ft, Vermin Traits
Tricks: Attack, Heel, Defend

Equipment: [Ma] Studded Leather
Encumbrance: 0-75 (light), 76-150 (medium), 151-225 (heavy)
Weight carried:



Medium web-spinner Spider, CR1
HD 2d8+2; hp 11; init +3; speed 30ft, climb 20ft; AC 17 (+3 dex, +1 nat, +3 armor), touch 13, flat-footed 14;
BAB +1; Grapple +1; Bite +4 melee (1d6, poison)
Saves +4/+3/+0; S 11 D 17 C 12 I -- W 10 Ch 2;
Skills: Climb +11, Hide +7*, Listen +0, Move Silently +0*, Spot +4, Balance +3, Jump +0; *+8 hide/MS when on webs
Feats: Weapon Finesse
Specials: Poison (Bite, Fort DC12, 1d4 str, 1d4 str, [Con based]), Web (8/day, ranged touch, 10ft range increment (50ft max), up to large size target, Escape Artist DC 12, Break DC 16, 6hp, [Con based]) Darkvision 60ft, Tremorsense 60ft, Vermin Traits
Tricks: Attack, Heel, Defend

Equipment: [Ma] Studded Leather
Encumbrance: 0-57 (light), 58-114 (medium), 115-172.5 (heavy)
Weight carried:




A disturbed man from the forests to the north east of Gladius, Zax is a man of nature and is personally offended by the presence of "unnatural" things around the world. He has a great affinity for things that feed off of the dung of the world, and as such is often-times surrounded in allies of insects or vermin.

His riding dog, Food, is a despicable creature that resembles as much a dying hyena as a dog and has an untraceable lineage that probably includes a bulldog, a great dane and a blood hound. Regardless of its lineage, Zax has taken great care to train the dog in the art of killing. In recent days, the dog seems to have disappeared and has been replaced by a most despicable ape whom he calls "Hugs."

Although Hugs seems untrained it appears Zax is working to fix that problem and spends long hours in training the massive beast.


Buffs and Prefight actions:
Bring Hugs (Animal companion) and command him to heel.
Bring Net and Trident and command them to heel (CR1 each)


Zax does not like head on confrontation and uses Hugs to act as an emissary for him - to extract the lungs of his opponents.

Hugs will begin at Zax's left side always with the heel command pre-buffed. Once Zax spots his enemy, he'll change that to an attack or, more likely, a pin command.

Buffing sequence: short and sweet - Bull's strength on Hugs. Entangle will be used to entrap speedy opponents, but most of the time, Zax will use Produce Flame.

If Hugs goes down, it is extremely likely that Zax will forfeit the fight at that point in order to save his companion (the one thing in the world he actually cares about...).

Trident and Net are usually used to protect Zax from harm, so he usually only sends them in to fight when Hugs has already engaged the opponent - especially if the opponent is now grappled or pinned.




MQ1: Where have all the Little Legs Gone [Abyssal Stalker] new link [COLOR=Green][+900xp/+900gp, Medium Spider and Medium Scorpion] (out of cycle]
X1: Train Trident to Attack and Heel
X2: Train Trident to Defend and Net to Attack
X3: Train Net to Heel and Defend
1: (Week 1) Valek Usher, DSugui with Alexander, UserNamer (inter-league) [lonewolf]: win [+675xp/+675gp]
2: (Week 2) Brutus Maximus, Augustus1 [McJarvis]: win [+675xp/+675gp]
3: (Week 3) Kon the Doorknocker, NedTheDestroyer and Durin, Maraxus with Carandol Mornenion, Etiquette_Gnome (team) [Erithmu] win [+900xp/+900gp]
X4: Train Hugs the combat riding package (Attack, Come)
X5: Train Hugs the combat riding package (Defend, Down)
X6: Train Hugs the combat riding package (Guard, Heel)
X7: Craft Large [Ma] Chain shirt barding for Hugs and a Pearl of Power (2nd)
4: (Week 1) Dragonlily, Selena Ombrenoire [hirumajoe]: loss [+300xp/+388gp]
--cast Bull's Strength
5: (Week 2) Ynotar Mihm Eer, Etiquette_Gnome [Krytos]: loss [+300xp/+388gp]
--cast Bull's Strength, Produce Flame
6: (Week 3) Sybil Ap Kalten, MitzaVolchenko and Maelosh the Breaker, Hrothmund with Durin, Maraxus [Zevox]: win [+900xp/+988gp]
--cast Bull's Strength, Bear's Endurance, Produce Flame
X8: Craft a Pearl of Power (2nd) and Vermin Handling Gloves +3.



3200xp to start
+3450xp from fights +675+675+900+300+300+900 (fights)
+900xp from miniquests +900 (miniquests)



Sold Chain Shirt Barding [200gp] [Net loss 100gp]
Abyssal Stalker

02-08-07, 12:41 PM
Zax Kar Nissex, the verminlord of the forest, is strolling in the woods. He is clearly searching for something. Hugs, looking depressed, slowly limps behind him. Net and Trident scamper on the flanks of Zax. Only Zax seems to know what they are looking for. If one follows them long enough, it becomes obvious that even Zax doesn't seem to know where to find whatever he is looking for.
TelinArtho

02-08-07, 03:14 PM
Come now Hugs, I've never seen you so sullen. That's no way to look at this little task we've got. Something's afoot - and for that we must find a remedy...

The weathered druid patted both Net and Trident on their backs as one might do for a common house cat. A poisonous cat the size of a large dog...
Abyssal Stalker

02-09-07, 04:29 AM
After two hours of aimless wandering, Zax confronts something strange. He is walking, and suddenly a colourful box drops from thin air to the ground, right before Zax. The box is wrapped in a paper that kind of Zax has never seen. The paper is red with pictures of bearded old man in a red costume. The quality of the paper is extremely fine. The box is tied with green strips. There is no sight of anyone who could've possibly dropped the box. It just seemed to pop into existence. It must be the mushrooms I ate...
TelinArtho

02-09-07, 10:08 AM
Now that's rather odd... Zax ponders over the box for a few seconds pacing around it - but keeping it about 20ft away from him since he is not sure what to make of it.

He points to it finally, instructing Hugs to open it. He makes sure Net and Hugs are safely behind a tree in case something malicious is inside...

Sacrifical lamb, I mean Hugs is going to open it. If I need to Push him to perform the trick - that's fine - a DC25 check is not that hard with a +18... Zax wants to be 20ft away when the box is opened; Net and Trident are at least that far away with no LOS and behind a tree (just to be a little safe... and paranoid).
Abyssal Stalker

02-09-07, 02:43 PM
Hugs wonders what is happening. "Urrr?" he grunts with a miserable expression. "Come on, don't be a sissy. Open the box." Zax retreats almost completely behind the tree. "It's perfectly safe!"

"Urr..." Hugs goes and pokes the box with one of his sausage-like fingers and then quickly retreats. Nothing happens. "Urrr!" He looks at Zax.

Zax steps out only to say: "No, Hugs. The box is not open. Be a male and open it."

"Urr..." Hugs sounds disappointed, but moves to rip the box open from it's wrappings. There is a shiny metal box inside. Hugs seems to realize that his master won't let him slip out of this. He carefully lifts the box's lid and jumps back as a cloud of smoke puffs out of the box.

As the cloud quickly disperses, Zax sees a fairly humanoid creature with oriental clothes standing where the box was. Hugs stares at the man, clearly amazed. "Thank you, my savior!" the creature bows at Hugs. "For this, I will give you the three things you want most!"

"URRR!" Hugs beats his chest with his fists, but the creature doesn't seem intimidated.

"I'm sorry? I didn't quite get you."

Sorry. I can't resist myself having a little fun with your character. Zax is a hilarious character.
TelinArtho

02-09-07, 03:19 PM
Now don't be shy Hugs - tell him what you want most...

Zax emerges cautiously from his vantage point with Net and Trident right behind him.

Now who are you? and what exactly have we saved you from?
Abyssal Stalker

02-09-07, 05:07 PM
"From the box, of course." the creature looks at Hugs and determines that the ape probably can't speak. "Perhaps there is something that you would need? Friends, perhaps? You don't look like an easy going fellow. Your company is somewhat...unexpected!"
TelinArtho

02-09-07, 05:22 PM
Unexpected? What an odd thing to say... Zax looks back at Net and Trident looking for some confirmation that they agreed. They were busy rampaging a rabbit that wandered by however and were otherwise occupied.

Come to think of it - yes - I am looking for more of the my friends. In Gladius, they simply are none too common - and it is my duty to make sure they are well populated and well-treated.

Hugs waited for Zax to finish and then grunted once.

No Hugs, I don't think he needs a hug quite yet. I'll keep you posted though... Zax smiled with a hint of torture in his eyes.
Abyssal Stalker

02-10-07, 03:38 AM
"That is a fine thing to do, my lord. You must be of great heart to be so good to take care of the little ones of this plane. But I must address my suspicions of the accuracy of your eyesight. These friends of yours, they are crawling around everywhere," the creature points at an inch-long spider that quickly runs for the cover of the shadow provided by a small stone. "Unless, of course you mean friends more like this good Hugs here, or the ones after the rabbit?" The creature speaks with a light tone, as if he didn't notice the obvious threat that Zax provided.
TelinArtho

02-10-07, 10:52 PM
Picture this here centipede Zax snags a regular centipede from off his leg, just at the size of a giant constrictor snake. Something that would eat that snake for breakfast...

There are many of the larger insects around, it is just a matter of harvesting them to bring them to their true purpose and destiny.

Zax smiles genuinely.

I'm sure you understand - the need to bring them help, right?
Abyssal Stalker

02-11-07, 04:48 AM
"Hmm. Haven't seen one of those around here. But as you see, I've been in the box. There weren't too much room in the box for that kind of fellows you described." The creature stops for a moment to think. "Two wishes it is, two wishes you have stated. So be it! To find them and help them!" Zax falls into a whirlpool of flashing images. Images of great big spiders. Images of flashing, plump mushrooms with funny colors. Images of the creature, laughing. The face of the creature seems to grow in size and it's laughter echoes in Zax's ears. Zax can sense Hugs, Net and Trident screaming in terror. And suddnely it stops. Zax falls a few feet from thin air on a hard soil, thudding air out from his lungs. He can taste the dust. Hugs falls on him and Net to his left and Trident to his right.

Zax pushes himself up and sees three massive creatures moving about 100ft from him and three smaller guarding them. The landscape has changed drastically. There is nothing else that Zax can see but the rough, brown soil and the otherwise gray sky being painted blood-red by two suns that are falling in the horizon.

The massive insects are herded by the three creatures. Three creatures that seem the most unnatural thing to Zax. Two of them seem to be statues of stone, but they are walking. They resemble strange, faintly humanoid creatures that Zax has never seen. The thirs creature is even more unnatural. It seems to be a wooden cart, but where there should be a horse pulling it, is nothing. It seem to be rattling forward on it's own.

http://img443.imageshack.us/img443/2/zax1va9.jpg
Your team is on the left. The gray ones are the insects. The blue one is the cart and the others are the statues.
Abyssal Stalker

02-12-07, 10:58 AM
Initiative order:
Zax
Statues
Net
Trident
Hugs
Cart
TelinArtho

02-12-07, 11:17 AM
Sorry - busy weekend as usual...

What manner of trickery is this? Animated statues? a cart with no horse? All left to do harm to my friends? This will simply not do! Hugs - protect me!

Zax touches his hand to the ground and utters words to the centipedes in the ground. Moments later, vines sprout from the ground to grab hold of the offending objects. Hugs stands between Zax and the objects, though he certainly is not sure what to make of them.

Cast Entangle and center it so that all three are caught in it AND that the blue statue (in the map) is on the outer edge (so my friends can attack it without getting entangled themselves). I'm aware that this will catch hold of one of the vermin as well, but at least it won't hurt it!

Next round cast Bull's Strength on Hugs and order him to attack the blue statue (not pin as his usual attack...). Handle Net to defend me with webs should anything get out of the entangle. Recall Bull's Strength and cast it on Trident.

Assuming the statues (at least) are still caught up, cast Produce Flame and start throwing flames at the pale yellow statue. Handle Trident to stay in front of me.

Recall produce flames up to all 4 times if needed. Maneuver away from the objects, trying to stay the full 120 ft away when possible. If Hugs starts looking heavily wounded and the statue is still entangled, have him withdraw. If the statue is not entangled, he'll just have to keep fighting.

Feel free to go as long as there's no further complications.
Abyssal Stalker

02-12-07, 12:27 PM
I'll modify Zax's entangle DC by -2. The terrain is extremely harsh and plants are only few.
Round 1:
Zax calls the plants of this strange place, but only few are strong enough to burrow from the depths of the hard soil. The cart is stuck tight, but one of the statues manages to move through the entangling plants towards the attackers. The other statue rips the plants off the ground and lumbers forward. Zax tells Net to protect him with it's webs.

Net moves and shoots webs at the approaching statue, stopping it still.

Hugs moves to protect Zax, getting ready to face the approaching danger.

Round 2:
Zax mutters some words of magic and touches Hugs. Muscles of the already heavy-built ape grow to even heavier form. "Go on, Hugs. Smash them!"

The statue breaks free and lumbers towards Hugs, but the other remains stuck with the cart.

Net shoots another sticky web on the statue, glueing it tightly to the ground.

Trident has no commands at the moment. It's a mindless creatures, so it won't attack until told to.

The ape moves to smash the statue, but it's extremely hard and is almost unaffected. (2 damage after hardness)

http://img58.imageshack.us/img58/667/zax2ul9.jpg
TelinArtho

02-12-07, 12:37 PM
Handling Hugs is a free action, so I should've been able to handle Net to throw webs as well in that round. Just realized I mixed up which color was which object - in any case it seems fine.

I didn't see any reason to reduce the DC in the description above. "Rough brown soil" seems conducive enough for Entangle to me, but I don't think my tactic would have changed had I known that anyway.

Continue with my tactics above for now - recall/recast Bull's strength on Trident then produce flame. Handle Trident to attack.

That's it Hugs! Pretend it is your favorite chew toy from home!
Abyssal Stalker

02-12-07, 01:23 PM
Edited the previous post according to the mistake with Net.

Round 3:
Zax recalls his spell with the pearl of power.

The closer statue rips the web and bases Hugs. The other remains stuck with the cart in the entangle.

Net shoots another web and glues the statue still.

Hugs swings wildly at the hard statue. (1 damage after hardness)

Round 4:
Zax casts Bull's Strength on Trident, and tells it to attack.

The statue swings at Hugs, but misses due to the web.

Net is out of webs at this point. He is allwed to use only 3/day. Net and Trident move to attack the statue, but their attacks bounce off harmlessly.

Hugs swings at the stuck statue, almost smashing it's head! (total 15 damage, one crit)

Round 5:
Zax casts Produce Flame, but the flames prove ineffective against the statue. (Fire damage is halved and then you subtract hardness. You'll be able to deal damage only with a crit.)

The statue swings, but misses. The other monsters can't break free.

Net and Trident attack, but they can't harm the stone.

Hugs full attacks. (total 2 damage)


Zax (produce flame 3 minutes)
Purple Statue -20/xx (web)
Yellow Statue (entangled)
Net
Trident (bull's strength)
Hugs (bull's strength)
Cart (entangled)


Round 6:
Zax hurls flames, but misses.

The statue misses. The others can't break free.

Net and Trident can't get through.

Hugs smashes the statue, and pieces start to fall. (8 damage total)

Round 7:
Zax hurls flames, but does no harm.

The statue misses. The others can't break free.

Net and Trident can't get through.

Hugs smites the statue and punches it's head off. He then starts to head towards the others.

http://img70.imageshack.us/img70/2126/zax4gz3.jpg

Round 8:
Zax tosses the remaining ball of flame at the wooden cart, but even that proves ineffective.

The cart and the statue remain stuck.

Net moves after Hugs.

Trident charges the cart, but can't damage it.

Hugs moves and bashes the cart. (5 damage)

What do you want to do with Zax?
TelinArtho

02-12-07, 01:41 PM
Couple of things - the hardness should only be 8 for the stone statues. From what I can tell, Hugs should have dealt 4 damage on that first attack (12 damage- 8 = 4).

Other than that - unfortunately, Hugs can't crit them because they are constructs.

Also, I think I should be able to use produce flame on the cart - since it is wood:


Vulnerability to Certain Attacks: Certain attacks are especially successful against some objects. In such cases, attacks deal double their normal damage and may ignore the object’s hardness.

Since this would be evident to Zax anyway - he'll certainly give it a try. If it doesn't work - instead of casting produce flame, focus on recalling Bull's strength and casting Summon Nature's Ally II for a crocodile and have it attack with its tail for the duration (1d12+6 damage!)

Push Net and Trident to aid Hug's defense (full round action, DC25) and to flank the statue. If the cart comes up - Trident will attack it normally.

Cast Cure Minor wounds if I have the opportunity and Hugs is wounded (might as well heal what I can...)

If Hugs goes down - I guess I'll surrender.
Abyssal Stalker

02-12-07, 01:52 PM
Basically, IR fire isn't that effective against wood. For example, wooden structures can withstand fire much longer than (for example) steel frames without losing their carrying capacity.

Other than that, it's still argueable that fire is effective against wood. Against paper and ice, sure. Wood might be a stretch, but I think I can allow it. (I got my way with the entangle :)) I have to some editing, though.
Fix: The cart has taken 27 damage from Zax.

Round 9:
Zax recalls Bull's Strength.

Net and Trident attack the cart, but deal no damage.

Hugs smashes the cart to peaces, and it stops moving.

Round 10:
Zax moves to a better place for summoning.

Net and Trident stay away, they can't harm the statue.

Hugs moves to attack the statue.
TelinArtho

02-12-07, 02:11 PM
Looks good. Essentially - attack the statue with the croc and Hugs flanking. Might as well dismiss the entangle as well so that this is easier (even if it does make the statue a more difficult opponent).

Assuming I don't get screwed for rolls, this should be enough (I HOPE!)
Abyssal Stalker

02-12-07, 03:12 PM
Round 11:
Zax starts the summoning, dismissing bull's strength.

Statue can't break free.

Hugs starts hammering the statue, staying away from it's reach. (10 damage total)

Round 12:
Zax finishes summoning, creating a massive crocodile.

The crocodile attacks, but misses.

The statue misses the crocodile.

Hugs hammers. (4 damage)

Round 13:
Crocodile hits. (1 damage)

The statue hits the crocodile. (6 damage)

Hugs attacks (5 damage)

Round 14:
Crocodile misses.

Statue hits crocodile. (3 damage)

Hugs hits. (7 damage)

Round 15:
The crocodile sweeps with it's tail, bashing the remaining statue into pieces!
TelinArtho

02-12-07, 03:24 PM
Excellent work there Hugs. See these friends are grateful to you - let them embrace you happily!

Hugs seems a little standoffish as the huge centipede comes closer to him...

Zax smiles happily - Welcome home my friends, welcome home.

This was certainly an interesting problem to overcome - animated objects have a nasty hardness to work against... Luckily for me Hugs is a nice offensive monster... I suppose a safer route, given the circumstances would be to attack into a grapple - since they wouldn't be beating Hugs' grapple check any time soon... oh well.

Nice run overall. Thanks again.
Abyssal Stalker

02-13-07, 02:14 AM
Yeah, they are pretty nasty. On the other hand, their offensive capabilities are a lot more worse than defensive. They would be best used as a meatshield for more vulnerable characters. I'll post something with the RP part once I get the time. I still have to run Maraxus' monster fight. He has to beat through 250+ hp and I figure that will take some time to run.
TelinArtho

02-13-07, 09:35 AM
Oh btw -I thought I had mentioned that I wanted this to be out of cycle - if you don't mind including that in the first post if you please.