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| Abyssal Stalker06-07-07, 09:59 AM | This is a miniquest for The Corruptor to find some corpses to animate. If you are not me or Rauul, don't post here or you will be corrupted. Questgoal: 2 Yeth Hound corpses, 2 Centaur corpses and 1 Minotaur corpse Questlog: Dawn of the Dead Result: FAILURE The Corruptor gains no rewards. 3FC info: Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: two charges of wand of CLW, scroll of shield of faith Spells/Power Points Used: lightning bolt, 3x magic missile, spectral hand, chill touch, vampiric touch, enlarge person x/day Abilities Used: none Free Activity: not allowed on miniquests |
| Abyssal Stalker06-07-07, 10:01 AM | The Corruptor The Undead Recruiter of the EHTC http://www.geocities.com/abyssallord/corrupt.jpg "Death is the recruiter for My army!" Miniquesting for 2 yeth hound corpses(cr 3's) 2 Centaur corpse(cr 3's) And 1 Minotaur Corpse (cr 4) Automatic Skill Package Court Connections (http://boards1.wizards.com/showpost.php?p=6466576#post6466576) Free activity:Bookbinding +224gp + 16% = 259 gp, 8sp 4 cp Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: shield other (2 hours remaining), extended false life (7 hours remaining) Items Used: scroll of expeditious retreat, scroll of extended false life Items Used (Reaper): 4 charges wand of cure light wounds, scroll of shield other Spells or Powerpoints Used: magic missile x3, spectral hand, lightning bolt, chill touch, fly (12 spell levels) Spells or Powerpoints Used (Reaper): bull's strength, spiritual weapon x/day Abilities Used: none Free Activity: Craft (bookbinding) (10 + 18) x 7 = 196 + 16% = 227 gp, 3 sp, 6 cp Rewards earned: 2100 XP, 2600 gp, membership in EHTC Allies killed: Gravedigger Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells/Power Points Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells/Power Points Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 5'8", 160 lbs. Age: 38 years (Middle age) Alignment: Neutral Evil ECL: Wizard (necromancer)7/ Red Wizard of Thay 1 [ECL 8]Prohibited: Conjuration, Enchantment, Illusion (lvl 5+) Experience: 28451/36000 Attributes STR 07 (-2) [00 pts] [8 Base,-1 age] DEX 14 (+2) [06 pts] [13 Base,-1 age,+2 Enchantment] CON 13 (+1) [06 pts] [14 Base,-1 age] INT 22 (+5) [16 pts] [18 Base,+1 level +2 enchantment +1 age] WIS 12 (+2) [02 pts] [11 Base,+1 age ] CHA 16 (+3) [06 pts] [14 Base,+1 age +1 level] Miscellaneous Statistics Hit Points: 29.5 [8 HD] [4 (wiz 1) + (2.5 * 7 wizard) + 1 x 8 Con)] Armor Class: 12 (16), Touch 12, Flat 10 [10 Base, 2 Dex],[+4 Inertial armor][+2 shield] Initiative: +2 [2 Dex] Base Attack Bonus: +3 [+3 Wizard] Grapple: +1 [3 BAB, -2 Str] Speed (Land): 30 ft, [30 Base] Weight Carried: 4.0 lbs, light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)] Saves Fortitude: +3 [1 Con, +2 wiz] Reflex: +4 [2 Dex, +2 Wiz] Will: +8 [2 Wis, +4 wiz +2 red] Melee Attacks Quarterstaff +1 1d6-2 x2 [-2 Str] Ranged Attacks Range Touch attack +5 +7 with Spectral hand[+2 dex] Special Attacks & Abilities Bonus Feats: Extend spell 1,Craft Wondrous Item5 Proficiency: Wizard Weapons Scribe Scroll Spellbooks Arcane Spells Summon Familiar Weapon and Armor: No new proficiency Spells per Day: Gain spells and caster lv. as previous arcane class Enhanced Specialization: Gain a new banned school Illusion. You can not learn new spells from that school, but you can still use the spells you already know, and items activated by the spells you already know. Specialist Defense: Gain a bonus on saving throws against against Necromancy [B]Spell Power: Gain a virtual increase in caster lv for all spells. Bonus Feat: Must be metamagic, item creation, or spell mastery. Circle Leader: Can lead a circle magic ritual and recieve spell levels donated from followers (see below). Scribe Tattoo: Can give Tatoo focus's to worthy apprentices Great Circle Leader: Can lead a circle magic ritual with more participants and recieve spell levels donated from followers Specialized: Necromancy Prohibited: Conjuration, Enchantment, Illusion Arcane Spells Prepared Cantrips: Read Magic, Ray of Frost,Ray of Frost,Ray of Frost, Disrupt Undeads Level 1: Enlarge person, Magic Missile, Ray of Enfeeblement, Magic Missile, Magic Missile, Chill touch Ray of Enfeeblements Magic Missilemh Level 2: Invisibility, False Life, Spectral hand, Invisibility, Mirror Image, Ghoul Touchs Spectral handmh Level 3: Lightning Bolt, Lightning Bolt, Fly,, Fly Vampiric Touchs Level 4: Greater Invisibility, Greater Invisibility,Mnemonic Enhancer, Enervations Spells Per Day: 4+1 6+1 5+1 4+1 3+1 Spell Levels Available Per Fight: 14 (5 Cantrips) (24 spell levels for last fight) fights)[43] Specialty spellss, Mnemonic Enhancermh [50][49]mhTotal Spell Levels / 3, rounded up: 16/17/17 ] Arcane Spell Failure: 0% Caster Level: 8st Feats changes (http://boards1.wizards.com/showpost.php?p=12211027&postcount=523) Tattoo Focus — Add +1 to the DC of your specialist school. You get a +1 to caster lv. checks to overcome spell resistance with spells of your specialist school.[Human bonus] Scribe Scroll — (PH99).[wiz bonus] Extend Spell [Metamagic] — An extended spell lasts twice as long as normal. An extended spell uses up a spell slot one level higher than the spell’s actual level..[wiz 1] Improved Familiar — (DMG200) [lvl 3] Craft Wondrous Item — (PH92).[wiz 5] Leadership — (PH97).[lvl 6] [level 8+3(cha)-2(familiar)+2(guild) =11 (ecl 6+ 6 lvl 1's) leadership score ] Skills Total Skill Points: 62 [2+4 x7 wiz 4+8 Human +7 red wizard ] Languages: Common, Draconic, Giant, Infernal, Terran [1 Racial, 4 Int] Armor Check Penalty: 0 Balance: +2 [2 Dex, 0 Ranks] Climb: -2 [-2 Str, 0 Ranks] Concentration: +11 [1 Con, 10 Ranks] Diplomacy: +7 [3 cha, 4 Ranks 8cc red wizard] Decipher Script: +16 [ 10 ranks + 6 int] Hide: +2 [2 Dex, 0 Ranks] Jump: -2 [-2 Str] Knowledge (Arcana): +16 [6 Int, 10 Ranks] Knowledge (Nobility and Royalty): +16 [6 Int, 10 Ranks] Knowledge (Religion): +16 [6 Int, 10 Ranks] Knowledge (Psionics): +7 [6 Int, 1 Ranks] Listen: 2 [2 Wis, 0 Ranks] Move Silently: +2 [2 Dex] Craft (Bookbinding) +18 [10 ranks +6 int +2 Mw tools] Spot: 2 [2 Wis, 0 Ranks] Spellcraft: +17 [6 Int, 10 Ranks, 2 synergy] Conditional Modifiers Specialist Defense: Gain a bonus on saving throws against against Necromancy Prefight Actions Mnemonic Enhancermh In Spells Bring Gravedigger dead this cycle 50 (http://boards1.wizards.com/showpost.php?p=12016802&postcount=406) Bring The Reaper (Cohort) Bring Undead Horde (2 dogs and a mule) Check Spell Components Check Scrolls Tactics Always Submitted Recall 3 magic missiles, 1 spectral hand with Pearls of power Equipment Worn and Carried [10lbs] Quarterstaff [4 lbs] [0 gp] Black robes [0 lbs] [0 gp] Spell component pouch [2 lbs][5 gp] 5 Torch [1 lbs][.01 gp] Grimore of Corruption crafted6,250 [1 lbs](blessed book) 1 Gloves of Dexterity +2 crafted 2,000gp 1Lb 1 Headband of Intellect +2crafted 2,000 gp 3 pearls of power lvl 1crafted 1,500gp 1 pearls of power lvl 2crafted (http://boards1.wizards.com/showpost.php?p=12416146&postcount=867) 2,000gp Diamond dust 250 gp 3 250 gp black onyx gem 750 gp 4 125 gp black onyx gem 500 gp 1 An ivory plaque 50 gp 1 platinum ring 50 gp Equipment Worn and Carried By Reaper Half plate(MW) 750 gp Armor spikes 50 gp Scythe 318 gp Wand of Cure light Wounds (46)750 gp 1 platinum ring 50 gp Expendable Items 2190/2450 (3)Psionic Tattoo: Inertial Armor [ml 1] 300 gp (3)Psionic Tattoo: Synesthete [ml 1] 300 gp (32) Scrolls of Expeditious Retreat [CL3]crafted15gpx3=45 (3) Scrolls of Shield [CL3]crafted15 gp x3 =45pg (3) scrolls of see invisibility [CL3]crafted75 gp x3 =225pg (3)potions of Cure light wounds 50 gp x3 =150pg (2)potions of Cure light wounds 50 gp x2 =100pg Gravedigger (1) Scrolls of False Life [CL4]crafted100 gp (21) scrolls of Extended False life [CL4] crafted (http://boards1.wizards.com/showpost.php?p=12416146&postcount=867)375 gp (4)scrolls shield of faith 25 gp x4 =100pg Reaper (1)Scroll of shield other 150 gp Reaper (3)Psionic Tattoo: Synesthete [ml 1] 300 gp Reaper Max total (ECL2 x 50): 3200 gp Equipment at Home Masterwork Scribing tools tools [5 lbs][55 gp] 1 Wizards Spellbooks (Cantrips All) [20 lbs][15 gp] 1 Wizards Spellbooks (Empty) [20 lbs][15 gp] 1 Wagon [35 gp] Allies Maximum CR per ally: CR 4 Maximum ECL per ally: ECL 6 Maximum CA of allies per fight: CA 6 Familiar: Earth Mephit (Small Outsider (Earth, Extraplanar)) Abilities Str: 17 (+3) Dex: 8 (-2) Con: 13 (+1) Int: 6 (-2) Wis: 11 (+0) Cha: 15 (+2) Size/Type: Small Outsider (Earth, Extraplanar) Hit Dice: 3d8+6 (14.5 hp (1/2 +3 for toughness) Initiative: -1 Speed: 30 ft. fly 40 ft. (average) Armor Class: 20 (+1 size, -1 Dex, +6 natural), touch 11, flat-footed 20 Base Attack/Grapple: +3/+2 Attack: Claw +7 melee (1d3+3) Full Attack: 2 claws +7 melee (1d3+3) Space/Reach: 5 ft./5 ft. Special Attacks: Breath weapon, spell-like abilities, summon mephit Special Qualities: Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2 Features: Empathic Link, Share Spells, Improved Evasion, Alertness Saves: Fort +4, Ref +2, Will +5 Skills: Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings) Feats: Simple Weapon Proficiency,Power Attack, Toughness Equipment Carried 2 Potions of Cure Light wounds Breath Weapon (Su) 15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities 1/day—soften earth and stone. Caster level 6th. Change Size (Sp) Once per hour, an earth mephit can magically change its size. This works just like an enlarge person spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell. Fast Healing (Ex) An earth mephit heals only if it is underground or buried up to its waist in earth. [b]The Reaper[/font] Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 6'5", 272 lbs. Age: 28 years Alignment: Neutral Evil ECL: Fighter 2 / Cleric 4 (War,Death) Experience: Cohort Attributes 25pts +1 wis lvl 4 STR 14 (+2) DEX 10 (+0) CON 10 (+0) INT 13 (+1) WIS 15 (+3) CHA 10 (+0) Miscellaneous Statistics Hit Points: 29 [5 HD] [5.5 * 2= 11 (fig 1&2) + (4.5 * 4)=)] Armor Class: 17, Touch 10, Flat 17 10 Base +7 armor, Initiative: +0 [1 Dex] Base Attack Bonus: +5 [+2 fighter +3 cleric] Grapple: +6 [4 BAB, +2 Str] Speed (Land): 20 ft, Fly 60 (good) [30 Base] Weight Carried: 78.0 lbs, Medium encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Saves Fortitude: +6 [0 Con, +3 fig+4 clr] Reflex: +1 [0 Dex, +1 clr] Will: +5 [2 Wis, +4 clr] Melee Attacks Scythemw+9 2d4+3 x4 10lbs +5 bab +2 str +1 feat +1 enchantment Armored Spikes +7 1d6+2 x2 +5 bab +2 str Ranged Attacks Special Attacks & Abilities 1/day Death touch death domain Divine Spells Prepared Cantrips: cure minor wound, cure minor wound, cure minor wound, cure minor wound Level 1: Cure light wounds, Doom, Shield of Faith,Obscuring Mist, Magic Weapon Level 2: Bulls strength,Shield Other, Delay Poison, Spiritual Weapon Spells Per Day: 4 4+1 3+1 (4,4,3) Spell Levels Available Per Fight: (4,4,3) (5 Cantrips) [10 Total Spell Levels / 3, rounded up: 4 ] Arcane Spell Failure: 0% Caster Level: 4st Feats Combat Expertise —(PH92).[lvl 1] Diehard —[human] Endurance — (PH93).[fig lvl 1] Improved Trip (PH96).[fig lvl 2] Martial Weapon Proficiency: Scythe (PH97).[war bonus] Weapon Focus: Scythe — (PH102).[war bonus] Power Attack — (PH98).[lvl 3] Skills Total Skill Points: 32 [20 fig 16 cleric] Languages: Common,Terran [1 Racial, 1 Int] Armor Check Penalty: -7 Balance: +0 [0 Dex, 0 Ranks] Climb: 10 [2 Str, 8 Ranks] (+2 Rage) Concentration: +7 [0 Con, 7 Ranks] Handle Animal: +4 [0 Cha, 4 Ranks] Hide: -7 [0 Dex, 0 Ranks, -7 ACP] Jump: 3 [2 Str, 8 ranks -7 ACP] Listen: 2 [2 Wis, 0 Ranks] Move Silently: 0 [0 Dex -7 ACP] Spot: 5 [2 Wis, 3 Ranks] Spellcraft: +2 [1 Int, 1 Ranks] Conditional Modifiers When at -0 hps, always disabled.(feat) Prefight Actions bring evererything Equipment Worn and Carried Robe of Bones [0 lbs] Wooden Holy Symbol [0.1 lbs] [5 gp] Half platemw 50lbs Armor spikes 10lbs Scythemw 10lbs wand of cure light wounds[cl 1] (46) 0.1lbs Pearl of Power lvl 1 0.1lbs 1 platinum ring 0.1lbs Expendable Items (1)Scroll of shield other [cl 1] (3)Psionic Tattoo: Synesthete [ml 1] (4)scrolls shield of faith [cl 1] Max total (ECL2 x 50): 0 gp (cohort) Size/Type: Large Undead Animal (undead mule) Hit Dice: 6d12+3 (48 hp) [6.5x6+3 +6(desecration)] Initiative: 0 Speed: 30 ft. (6 squares) Armor Class: 15 (-1 size, +3 natural +3 undead), touch 9, flat-footed 15 Base Attack/Grapple: +2/+10 Attack: Hoof +5 melee (1d4+4) or slam attack (1d8+6) Full Attack: -- Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: damage reduction 5/slashing(ex), Single Actions Only (Ex),darkvision 60 ft,Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType) Saves: Fort +3, Ref +3, Will +1 Abilities: Str 18 (+4) Dex 11 (0) Con -- Int -- Wis 10 (0) Cha 1 (-5) Skills: -- Feats: Toughness Challenge Rating: 2 Alignment: neutral evil Cost 8gp+75gp for Black onyx gem 83gp is the new mule that was slaugtered for being stubborn http://www.geocities.com/abyssallord/skeleton2a.gif Size/Type: Medium undead Animal (undead St. Bernard) Hit Dice: 2d12 (17 hp)[6.5x2+4 desecration] Initiative: +7 Speed: 40 ft. (8 squares) Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14 Base Attack/Grapple: +1/+3 Attack: Bite +1 melee (1d6+1) Full Attack: Bite +1 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: — Special Qualities:Immunity to Cold (Ex),Damage Reduction 5/bludgeoning (Ex),darkvision 60 ft, Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType) Saves: Fort +0, Ref +6, Will +1 Abilities: Str 15 (+2) Dex 17 (+3) Con -- Int -- Wis 10 (0) Cha 1 (-5) Skills: -- Feats: Improved Initiative Alignment : neutral evil Challenge Rating: 1 Cost Riding Dog (150 gp)+50 gp Black onyx gem= 200 gp (Blessed Book 45 spells) Level 1 (9)+2 (200 gp) Cause fear, Chill touch, Enlarge person,Expeditious Retreat, Magic Missile, Magic Weapon, Protection From chaos, Protection from Good, Shield, Ray of Enfeeblement, Shocking Grasp Level 2 (4)+10 (1000 gp) Blindness/Deafness, Bulls Strength, Cats Grace, Command undead, Darkvision, Eagle's Splendor, False Life, Fox's cunning, Ghoul touch, Invisibility, Mirror Image, Scorching ray, See Invisibility, Spectral hand, Protection from Arrows,level Resist energylevel Level 3 (4)+5 (750 gp) Gentle Repose, Blacklight, Fireball, Fly, Haste, Lightning bolt, Protection from Energy, Secret page, Vampiric touch Level 4 (2)+6 (1200gp) Animate dead, Greater Invisibility, Enervation, Fire Shield, Lesser globe of Invulnerability, Mnemonic Enhancer, Stoneskin, Wall of ice Total Spent on Spells: 3150 gp Starting: 22000 XP Earned: 6451 XP Spent: 28000 XP Total: 451 XP Starting: 20,000 gp Earned: 8878.44 gp total gold: 26701.08 gp Current equipment: -13110.01 gp Crafting :-4075 gp Total Spent: 26427.01 gp Remaining: 2451.43 Scroll of False Life Scroll of Expeditious Retreat Bone and Gnaw were killed and new replacements made.. Scroll of False life Bone and Gnaw were killed Scroll of Expeditious retreat, Scroll Shield, Tattoo of Inertial armor Fights, Quests & Campaigns: +22000 Exp, +20000 gp MiniQuest for the reaper (http://boards1.wizards.com/showpost.php?p=11912135&postcount=407)-Sucess (Pitlords Sjiggie) -+1680 Exp, +2080gp, 4 vs 4 (http://boards1.wizards.com/showpost.php?p=12006284&postcount=740) Ceilia vs Corruptor vs Izumi vs Balrog 4th place (Pitlords Erithmu ) -+537 Exp, +664gp Vs Kervan (http://boards1.wizards.com/showpost.php?p=12121371#post12121371) Lost (Pitlords SauroGrenom) -+560 Exp, +692.8gp Vs nymph (http://boards1.wizards.com/showpost.php?p=12279626#post12279626)Won (Pitlords Macbrea ) -+2,100xp, +2,583 gp EHTC (http://boards1.wizards.com/showthread.php?t=856677)minquest Sucessful (pitlord Salrantol) 1575 XP & 1950 gp, membership in EHTC |
| Abyssal Stalker06-07-07, 10:21 AM | The Corruptor had just retrieved the crate that belonged to the East Habari Trade Company and returned it to it's rightful owners. At least they claimed to be it's rightful owners. The Corruptor didn't care. No, the crate didn't interest him at all. The dead ogre that was slowly starting to rot in his cart was much more interesting. He was surprised when a feeble wizard in rotting robes stumbled out of the cellar, claiming that he should be taking care of the ogre. "That belongs to me. Now get out of my sight, young fellow," The Undertaker commands and pokes the other necromancer to the chest with his finger. "I was here first so don't you try to spoil my business here!" His sound resembles that of a crow. He commands couple of the Children of Blood cultists to drag the corpse to his laboratory and leaves the Corruptor wondering what just happened. "Don't mind him. He has been too long in that cellar. I see that you master the same art as he. There is plenty of room in our little community for your kind." The Corruptor instantly recognizes the creature that speaks to him. A vampire. He had heard of Jonathon Raven and was eager to meet him. An intelligent undead. The clumsy creatures that The Corruptor was able to animate and control were nothing compared to the masterpiece that stood before him. "Welcome, Corruptor. Welcome to spread terror into the night of Gladius! Welcome to the East Habari Trade Company! There is someone I'd like you to meet. Head to the abandoned Cathedral of St. Oleanus. I am sure you will find a paradise below the Cathedral. Ask for Lillian." The vampire stared the necromancer in the eyes and The Corruptor started to feel a strange compulsion. Before he even noticed, he was heading to the cathedral. The night was calm and the rattling of his cart could be heard from far. He arrives to the gates of the cathedral and enters the yard. He sees some humanoid creatures stalking among the graves. |
| Rauul06-07-07, 11:35 AM | Following the Directions that Lord Raven, now there was a creature he would Love to dissect and learn how he was created Knowing the legends, having read ever book on the children of the night, and knowing what the many holy scriptures say on Vampire is nothing like get inside the flesh and analyzing what Magic is used to create this creature.. The Reaper Roars with Laughter "You finally meet a Vampire, and now you almost walk past the old church, have you lost your mind brother, or do want Mr Raven to bite you" Corrupter Glares at his brother "I could kill you where you stand, and have no remorse, I will never know why I keep your sorry backside around" As they approach the Cathedral of St. Oleanus. The Reaper of Nerull saids a silent pray as he always does before entering another gods domain, this makes the Corrupter snicker "You always do that before we desecrate the church, not when we are just going to talk to this Lillian Person, besides I believe Cathedral has already be home to the Lord of Death" Approaching the Doors the Corrupter knocks on them. |
| Abyssal Stalker06-07-07, 12:48 PM | The door creaks open and Corruptor realizes that he is staring into the eyes of a hungry ghoul. "Food..?" The necromancer realizes that the stalking creatures have come closer and are now surrounding the duo everywhere. He thinks quickly before the ghouls attack them and commands: "I am here to see Lillian. Take me to her!" The ghoul hesitates for a moment but then thinks that it's best not to eat the intruders and says: "Yesss... Follow..." It leads them inside the crumbling cathedral and they follow it into the crypts below the cathedral. The dark crypts turn out to hide an entrance to a massive necropolis that is swarming with undead and cultists. The Corruptor watches the masses of zombies and skeletons in awe. Ghosts and other apparations of death fly through the walls and fill the halls with their sad moaning. The ghoul leads Corruptor and Reaper to a blonde woman that wears the robes of a priestess. She dismisses the ghoul and turns to the visitors. "Ah, you must be the one they call Corruptor. A practicer of the Black Art, I see." She nods at the direction of Corruptor's pets that have followed him to the necropolis. "Jonathon has come to think that you might be interested in some more special creatures. We are always looking for new corpses and I have knowledge of some that might interest you." "And what do you want from me in return?" "Nothing really. Kanchelsis is pleased to see the undead roam the surface of Othala. The more the better. And if you ever decide to rise against him...well, you guess the rest." |
| Rauul06-07-07, 01:38 PM | Looking the young lady over " Madam, as a Wizard of Thay I know nothing comes without a price, Play me as no fool.. All gods even one who is of Death ask for a service.. So I ask again, what do you want from me in return?" in a voice sounding like gravel the Corrupter asks |
| Abyssal Stalker06-08-07, 07:55 AM | Lillian lets out her most charming and innocent smile. "You caught me of not telling everything. But I don't think dismissing a daemon is too big for you to handle. Follow me, I'll show you." She leads Corruptor to a chamber behind an unholy shrine. She chants a spell upon a bowl of blood and an image forms into the bowl. "A gift from Kanchelsis," she explains. Corruptor leans above the bowl and sees a fiend riding a flaming horse. "What you are watching is Gra'ziel, the hunter of Tarterus. He is a sting in our flesh. He hunts everything, even the undead. Take care of him and take as a reward whatever you want from his slaughterhouse." Lillian moves the image so that Corruptor can see inside a cave where the corpses of strange creatures are hanging from heavy chains and hooks, waiting to be turned into trophies to the hunter's collection. "Why don't you ask Mr Raven to take care of him?" Reaper asks. "That is not your business!" the priestess screams to Corruptor's brother with a fierce fire in her eyes. She then calms down and turns back to Corruptor. "Well, do we have a deal?" |
| Rauul06-08-07, 02:26 PM | Glaring at the Reaper enough to make him Take a step back, he turns to Lillian and smiles, "As my brother Didn't know before he asked, Lord Raven does not lower himself to Dismiss a lesser demon Such as this Gra'ziel, the hunter of Tarterus, I will dismiss him for you.. But Lady Lillian if you have deceived me know one little thing" The corrupter saids in a voice sounding like gravel "I pay back those that deceive me with eternal servitude" as he runs a almost skeletal hand along her cheek "So Lillian, where shall I find this Gra'ziel, and does Lord Raven wish anything from his lair?" The reaper asks while holding back a snicker Just so you know.. he has 21 spells levels to use on this fight after recalling the spells with his PoP's, so lets see what he can blow up shall we :) |
| Rauul06-09-07, 03:11 AM | Gonna start with the fact that it rides a Nightmare, and nightmares are nasty little critters.. Rd 1 Corrupter casts Spectral hand, Reaper heals the damage with the wand. RD 2 Corrupter casts Enlarge person on the reaper..Reaper gets ready casts Shield of faith from scroll on himself.. Rd 3 Corrupter casts greater invisibility on himself, Reaper Casts magic weapon on his Armor Spikes and moves out with his Awesome 20 speed to find the creature.. Main battle tactics.. Reaper locates and Attempt to grapple it, As Corrupter is Invisible, will cast vampiric touch, after that hits, will cast chill touch and keep touch it it for 8rds.. (at 1d6 dmg.. and a save to loose 1 str a hit) If Reaper goes down, he will lay there as corrupter turns up the heat with Enervation, followed by 1-2 magic missiles, hoping to get the creature to leave reaper alone so he can withdraw and heal with wand (if not below -10hps) if you wanna do it 1-4 rds at a time so i can adjust tactics would be appreciated.. |
| Abyssal Stalker06-09-07, 03:52 PM | Lillian foregoes all references to Jonathon and says nothing but: "This way." She leads the duo followed by their mindless workers to another chamber. A trio of wizards create a portal inside a frame of bones. The Coruptor steps through it and finds himself from another plane of existence. He stares an entrance to a cave under the bloodred sky of Tarterus. The stalagmites at the entrance create an expression of stepping inside the mouth of some enromous ancient beast. The Corruptor, unaffected by the grim vision rips some of his own lifeforce and creates a ghostly hand. The Reaper takes out a wand and taps his brother with it, healing the lost vitality. They can hear snorting coming from furhter inside the cave and realize that the keen senses of the daemon have been alerted. Corruptor casts a spell on his brother, and Reaper grows double the height he was. Then they see a strange fish-daemon riding a nightmare come around the corner. It shouts something in a strange language and shoots an arrow that pierces Reaper's protections and wounds him badly. They can see from this distance that the daemon has a fine-looking bow, a trident and some nets hanging from the nightmare's sides. It wears an armor crafted from black scales. Initiative: Corruptor Gra'ziel and his mount Reaper Round 1: Corruptor casts enlarge person on Reaper. Gra'ziel moves out with nightmare and shoots Reaper, hitting for 11 damage. Reaper steps in front of Corruptor and takes out a scroll and casts shield of faith on himself. Corruptor 29/29 (spectral hand) Gra'ziel xx/xx Nightmare xx/xx Reaper 18/29 (enlarge person, shield of faith) http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Corr,M,27,29,C orruptor;b=Reap,L,27,28,26,28,Reaper;c=G raz,L,29,2,21,10,15,10,Gra'ziel and mount;los=15,10,27,28,1 |
| Rauul06-09-07, 04:20 PM | Wowser, fast hit.. ok Corrupter will take a 5ft step to the right to get a clear line on the guy, and fire off a lightning bolt (should hit both him and nightmare), then move to be behind the reaper(full cover??) reaper will tap himself with the wand, and move forward (single move always) Next round Corrupter will cast vampiric hand and deliver it with his specrtal handif he is past 85ft.. if he is within 85ft, then Enervate him, staying behind his "Big brother" for partial cover, as the reaper heals with wand or falls.. Following round. Start magic missile (have 3 of them) (need to know if Shield other is active or not from previous fight) |
| Abyssal Stalker06-10-07, 08:09 AM | Corruptor steps from behind his brother and blasts a bolt of lightning at the fiends and it strikes true on both of them. The nightmare shakes in agony, but Gra'ziel only laughs at the feeble attempt as his natural resistance to magic absorbs the electricity. Gra'ziel wawes it's claw and sends a sickening black globe towards Corruptor and Reaper. The globe flies with a low humming and then blasts into the screams of a thousand tortured souls around the duo. They almost bathe in the sounds as they recall the screams of their own victims and go unaffected by the fiend's attempt. Reaper heals himself with the wand and the arrow wound closes. He moves towards the fiend, protecting his brother with his enlargened body. Round 2: Corruptor casts lightning bolt for 34 damage. Nightmare takes full damage. Gra'ziel takes no damage thanks to spell resistance. Gra'ziel uses SLA on Corruptor and Reaper with no effect. His mount carries them towards the duo. Reaper heals with wand 3hp and moves in front of Corruptor. Corruptor 29+10/29 (spectral hand, extended false life) Gra'ziel xx/xx Nightmare xx-34/xx Reaper 21/29 (enlarge person, shield of faith) http://www.hwx.it/coco/coco.php;v=1;map=cavern;a=Corr,M,27,29,2 6,29,Corruptor;b=Reap,L,26,28,25,26,Reap er;c=Graz,L,15,10,21,18,23,24,Gra'ziel w mount Edit: Extended False Life is still running for 10hp and 3 hours, Shield Other has run out. You REALLY SHOULD NOTE THESE IN YOUR PREFIGHT ACTIONS! I should rule that you don't have them beause you haven't listed them, but I'll let you go this time. Do you want to continue with the tactic described. |
| Rauul06-10-07, 10:08 AM | Yea from this point on it's either gonna win or loose, So lets do a vampire touch on the horse Via Spectral hand, Reaper goes for a grapple and damage with grapple, while Corrupter MM's the horse to death.. Once horse is down.. Corrupter will do MM's and chill touch on the dameon Shrug Really hate SR.. |
| Abyssal Stalker06-10-07, 01:04 PM | Round 3: Corruptor casts vampiric touch and drains 16hp from the nightmare, knocking it out. Gra'ziel soft falls. Gra'ziel drops bow and takes out trident. It steps and stabs Reaper for 13 damage. Reaper tries to start a grapple, but Gra'ziel hits with an AoO for 9 damage, knocking Reaper out. Reaper steps back to avoid AoOs and tries to start a grapple, succeeding and dealing 10 damage, but Gra'ziel's DR drops the damage to 5. Corruptor 29+10+6/29 (spectral hand, extended false life, vampiric touch) Gra'ziel xx-5/xx (grappling) Nightmare xx-50/xx (dying) Reaper 8/29 (enlarge person, shield of faith, grappling) Round 4: Corruptor casts magic missile and deals 12 damage to Gra'ziel. Gra'ziel flies into a rage-like state and rakes Reaper, but misses. Reaper squeezes, but can't bypass the DR. Corruptor 29+10+6/29 (spectral hand, extended false life, vampiric touch) Gra'ziel xx-17/xx (grappling, rage?) Nightmare xx-50/xx (dying) Reaper 8/29 (enlarge person, shield of faith, grappling) Round 5: Corruptor casts magic missile, but can't bypass SR. Gra'ziel rakes for 3 damage. Reaper tries to pin as he sees that he deals almost no damage, but fails. Corruptor 29+10+6/29 (spectral hand, extended false life, vampiric touch) Gra'ziel xx-17/xx (grappling, rage?) Nightmare xx-50/xx (dying) Reaper 5/29 (enlarge person, shield of faith, grappling) Round 6: Corruptor casts magic missile that deals 16 damage to Gra'ziel. Gra'ziel rakes and drops Reaper with the first attack. He stands up and watches Corruptor with bloodlust in his eyes. Reaper bleeds. Corruptor 29+10+6/29 (spectral hand, extended false life, vampiric touch) Gra'ziel xx-33/xx (rage?) Nightmare xx-50/xx (dying) Reaper -2/29 (enlarge person, shield of faith, dying) Round 7: Corruptor casts Chill Touch for 1 damage. Gra'ziel moves to Corruptor and stabs him with trident for 12 damage. Reaper bleeds. Corruptor 29+4/29 (spectral hand, extended false life) Gra'ziel xx-34/xx (rage?) Nightmare xx-50/xx (dying) Reaper -3/29 (enlarge person, shield of faith, dying) Round 8: Corruptor steps back and chill touches for 6 damage. Gra'ziel full attacks for 23 damage. Reaper bleeds. Corruptor 10/29 (spectral hand) Gra'ziel xx-40/xx (rage?) Nightmare xx-50/xx (dying) Reaper -4/29 (enlarge person, shield of faith, dying) Round 9: Corruptor's chill touch can't bypass SR. Gra'ziel impales Corruptor with the trident for 22 damage. |
| Abyssal Stalker06-10-07, 03:23 PM | Gra'ziel rides his flaming mount , but Corruptor casts a powerful spell that drains the life out of the mount and Gra'ziel falls down with agility. Reaper grabs a hold of Gra'ziel and they start a vicious wrestling match, while Corruptor bombs the daemon with his spells. First Reaper manages to overcome Gra'ziel, but then his eyes fill with horror as the daemon starts to claw and bite him with it's razor-sharp claws and fangs. Soon the daemon stands above the dying Reaper and stares Corruptor in the eyes with bloodlust. It charges at Corruptor , stabbing him here and there with the trident and then with an upward stab impales the necromancer. Gra'ziel lets out a growl of victory as it stands undefeated, surrounded by the dead corpses of the puny mortals that tried to end it's hunt. You almost got it. The failed caster level check on the lightning bolt was what decided the fight. |
| Rauul06-11-07, 12:03 AM | kinda figured that... don't know if the +1 for necro spells would matter to defeat SR.. but wouldn't do enough damage either way... O-well try again next week Hmm may change it a little, but you know Reaper is Diehard right.. can do actions till -10 hps.. like heal up and say hell with the grapple and attempt to trip and smash LOL... don't matter really.. |
| Abyssal Stalker06-11-07, 01:03 AM | Well, the first of the rake attacks took Reaper down and the second would've also been a hit - so Reaper would get dropped in that round anyway. You were fighting a half-fiend sahuagin ranger and a nightmare. I'll post the stats later tonight when I get home from work. |
| Abyssal Stalker06-11-07, 01:37 PM | Lillian watched as Gra'ziel roared inside the cave as a mark of it's recent kills. She wawed her hand and the image disappeared and turned back to a pool of blood. "Hmph. Now you know why Gra'ziel is a sting in our flesh." She would need to find another way to deal with the daemon. The planar hunting trips it made were annoying. She wouldn't lower herself to ask help from Jonathon. No, she would take care of this little issue herself. I'll show him what I am capable of. I will gain back Kanchelsis's favor. Graz'iel, a Hunter of Cathrys (The Crimson Jungle of Tarterus) HALF-FIEND SAHUAGIN, 3rd level Ranger Size/Type: Medium Outsider (Aquatic) Hit Dice: 5d8+20 (46 hp) Initiative: +5 Speed: land 30 ft., swim 60 ft., fly 30ft. (average) Armor Class: 24 (+5 Dex, +6 natural, +3 armor), touch 15, flat-footed 19 Base Attack/Grapple: +5/+9 Attack: Talon +9 melee (1d4+4) or +1 trident +10 melee (1d8+5) or composite longbow +11 ranged (1d8+5) Full Attack: Trident +10 melee (1d8+5) and bite +8 melee (1d4+2); or 2 talons +9 melee (1d4+4) and bite +7 melee (1d4+2); or +1 composite longbow +9/+9 ranged (1d8+5) Space/Reach: 5 ft./5 ft. Special Attacks: Blood frenzy, rake 1d4+2, smite good 1/day +5 damage, spell-like abilities, favored enemy outsider (good) Special Qualities: Blindsense 30 ft., darkvision 60 ft., freshwater sensitivity, light blindness, speak with sharks, water dependent, immunity to poison, resistance to acid 10, resistance to cold 10, resistance to electricity 10, resistance to fire 10, damage reduction 5/magic, spell resistance 15, wild empathy Saves: Fort +10, Ref +12, Will +7 Abilities: Str 18, Dex 20, Con 19, Int 16, Wis 15, Cha 12 Skills: Balance +8, Climb +10, Handle Animal +6*, Hide +10*, Jump +10, Listen +7*, Move Silently +7, Profession (hunter) +11*, Ride +13, Search +8, Spot +10*, Survival +10*, Tumble +7 Feats: Endurance, Exotic Weapon Proficiency (Net), Great Fortitude, MultiattackB, Rapid Shot, Track Challenge Rating: 7 Treasure: Standard Alignment: Neutral evil Spell-like Abilities: Darkness 3/day, Desecrate 1/day, Unholy Blight 1/day Equipment for 7200gp: +1 Trident 2315gp, +1 mighty (+4) Composite Longbow 2800gp, 40 Arrows 2gp, 2 nets 40gp, Dragonhide Studded Leather 350gp, 2 Potion of Protection from Good 100gp, Potion of Enlarge Person 250gp, 4 Potion of Magic Fang 200gp, Cloak of Resistance +1 Graz'iel's Mount NIGHTMARE Size/Type: Large Outsider (Evil, Extraplanar) Hit Dice: 6d8+18 (45 hp) Initiative: +6 Speed: 40 ft. (8 squares), fly 90 ft. (good) Armor Class: 24 (-1 size, +2 Dex, +13 natural), touch 11, flat-footed 22 Base Attack/Grapple: +6/+14 Attack: Hoof +9 melee (1d8+4 plus 1d4 fire) Full Attack: 2 hooves +9 melee (1d8+4 plus 1d4 fire) and bite +4 melee (1d8+2) Space/Reach: 10 ft./5 ft. Special Attacks: Flaming hooves, smoke Special Qualities: Astral projection, darkvision 60 ft., etherealness Saves: Fort +8, Ref +7, Will +6 Abilities: Str 18, Dex 15, Con 16, Int 13, Wis 13, Cha 12 Str 31, Dex 14, Con 24, Int 16, Wis 12, Cha 12 Skills: Concentration +12, Diplomacy +3, Intimidate +10, Knowledge (the planes) +10, Listen +12, Move Silently +11, Search +10, Sense Motive +10, Spot +12, Survival +10 (+12 on other planes and following tracks) Feats: Alertness, Improved Initiative, Run Challenge Rating: 5 Treasure: None Alignment: Neutral evil |