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| Abyssal Stalker08-16-07, 12:49 PM | This is a miniquest for Gaston Dar'ath who is looking for a cleric cohort. If you are not Waywreth or me, you shouldn't be posting on this thread. Post your concerns somewhere else. Goal: Cohort Result: Success Rewards: 3300XP and 5800gp 3FC info: Gaston fight 2 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: 1 use of Griffon, potion of protection from evil Spells or Powerpoints Used: 45pp x/day Abilities Used: none Free Activity: none |
| Abyssal Stalker08-16-07, 12:50 PM | Gaston Dar'ath "Power perceived is power achieved." Race: Gray Elf Alignment: Lawful Neutral1 Gender: Male Psion [Kineticist] 11, ECL11 XP: 65,270/66,000 (Craft Crystal Dragons: 10+24 = 34*11 = 374gp) Time Between Fights: 5 hours Prebuffs/Ongoing Effects: none Items Used: none Spells or Powerpoints Used: 49pp (Vigor (9), Energy Retort (4), Specified Energy Adaptation (6), 4x Energy Missile (5,10,10,5) x/day Abilities Used: 1pp Cognizance Crystal Free Activity: Craft (Crystal Dragons) +374gp STR 06 [-2] (0 pts, -2 racial ) DEX 16 [+3] (6 pts, +2 racial) CON 14 [+2] (10 pts, -2 racial) INT 26 [+8] (16 pts, +2 racial, +2 [Level 4,8], +4 item) WIS 10 [--] (2 pts) CHA 10 [--] (2 pts) Hit Points: 62 [10HD][(4 (psi) + (2.5 (psi) x 10) + (11 HD x 2 Con) + (2 x 6 Feat)] Armor Class (normal): 20 [+3 dex, +4 armor, +1 Enhancement, +2 Deflection] Armor Class (touch): 15 [+3 dex, +2 Deflection] Armor Class (flatfooted): 17 [+4 armor, +1 Enhancement, +2 Deflection] Initiative: +3 [+3 dex] BAB/Grap: +5/+3 [+5 BAB, -2 Str] Speed 20' (medium load) [base 30'] Saves Fort +7 [psion +3, con +2, +2 Cloak] Refl +8 [psion +3, dex +3, +2 Cloak] Will +11 [psion +7, wis +0, +2 Psicrystal, +2 Cloak] Attacks Crossbow, Light: +8 ranged, 1d8 [19-20/x2] [80' range] [+5 BAB, +3 Dex] Longsword: +3 melee, 1d8-2 [19-20/x2] [+5 BAB, -2 Str] Ranged Touch: +8 ranged [+5 BAB, +3 Dex] Feats Alertness [Via Psicrystal] Psionic Talent [Level 1] Psicrystal Affinity [Bonus Psion 1] Psionic Talent [Level 3] Overchannel [Bonus Psion 5] Psionic Body [Level 6] Talented [Level 9] Expanded Knowledge: Astral Construct [Bonus Psion 10] Skills (100 Psion) +16 (Concentration) [14 ranks psion, +2 Con] +24 (Craft: Scribe) [14 ranks psion, +8 Int, +2 MW tools] +12 (Autohypnosis) [10 ranks psion, +0 Wis, +2 synergy via Concentration] +16 (Psicraft) [6 ranks psion, +8 Int, +2 synergy via Knowledge: Psionics] +14 (Knowledge: Psionics) [6 ranks psion, +8 Int] +10 (Knowledge: The Planes) [2 ranks psion, +8 Int] +10 (Knowledge: Arcana) [2 rank psion, +8 Int] +10 (Knowledge: Dungeoneering) [2 rank psion, +8 Int] +10 (Knowledge: Nature) [2 rank psion, +8 Int] +10 (Knowledge: Religion) [2 rank psion, +8 Int] +3 (Handle Animal) [3 ranks (6cc ranks psion, +0 Cha)] +16 Intimidate [6 ranks psion, +0 Cha, +10 competence bonus via Mask] +10 (Spot) [6 ranks (12cc ranks psion), +2 racial, +2 alertness] +10 (Listen) [6 ranks (12cc ranks psion), +2 racial, +2 alertness] +6 (Hide) [3 ranks (6cc ranks psion), +3 Dex] +4 (Move Silently) [1 rank (2cc ranks psion), +3 Dex] -2 (Climb) [-2 Str] +3 (Balance) [+3 Dex] -2 (Jump) [-2 Str] Languages: Common, Elven, Draconic, Gnoll, Gnome, Goblin, Orcish Racial: High Elf +2 Dexterity, -2 Constitution Gray Elf Traits (Ex): +2 Intelligence, -2 Strength Medium size. An elf ’s base land speed is 30 feet. Immunity to sleep spells and effects, and a +2 racial saving throw bonus against enchantment spells or effects. Low-light vision. Weapon Proficiency: Elves are automatically proficient with the longsword, rapier, longbow/shortbow. +2 racial bonus on Listen, Search, and Spot checks. Favored Class: Wizard. Class: Psion Psions are proficient with the club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear. Discipline: Kinetics Powers Readied 1st: [DC 19] Vigor, Mind Thrust, Force Screen, Skate, Bolt, Astral Constructvia EK Feat 2nd: [DC 20] Energy Missle, Cloud Mind, Energy Adaption - Specified, Psionic Levitation, Swarm of Crystals 3rd: [DC 21] Dispel Psionics, Touchsight, Energy Retort 4th: [DC 22] Control Body, Freedom of Movement, Energy Adaption, Energy Ball, Inertial Barrier, Wall of Ectoplasm 5th: [DC 23] Power Resistance, Psychic Crush 6th: [DC 24] Psionic Disintegrate All Powers use 1pp less than list due to Torc of Power Preservation Available Current Week: 55 (+0) Power Points Available Per Fight: 52 (+1) Total Power Points: 155 [(106 Psion), (44 Int), (5 Feat)] Manifester Level: 11 Allies Size/Type: Diminutive Construct Hit Dice: As master’s HD (31 hp = ½ master’s) Initiative: +2 Speed: 30 ft. (6 squares), climb 20 ft.*, flight 50' (poor) Armor Class: 21 (+4 size, +5 Natural Armor +2 Dex*), touch 16, flatfooted 19 Base Attack/Grapple: +0/-17 Attack: - Full Attack: - Space/Reach: 1 ft./0 ft. Special Attacks: - Special Qualities: Construct traits, hardness (8), improved evasion, self-propulsion, share powers, sighted, telepathic link, deliver touch powers, telepathic speech, fly, Power Resistance 16 Saves: As owner's saves (base plus attribute only) Abilities: Str 1*, Dex 15*, Con Ø, Int 11, Wis 10, Cha 10 Skills: Climb +14*, Listen +6, Move Silently +6, Search +2, Spot +6 Feats: Alertness Personality: Resolved (+2 to will saves) Speaks Gnoll Can be used twice per week for up to 6 hours per use Size/Type: Large Magical Beast Hit Dice: 7d10+21 (59 hp) Initiative: +2 Speed: 30 ft. (6 squares), fly 80 ft. (average) Armor Class: 17 (-1 size, +2 Dex, +6 natural), touch 11, flat-footed 15 Base Attack/Grapple: +7/+15 Attack: Bite +11 melee (2d6+4) Full Attack: Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, rake 1d6+2 Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +7, Will +5 Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 Skills: Jump +8, Listen +6, Spot +10 Feats: Iron Will, Multiattack, Weapon Focus (bite) Equipment (Free adventurers outfit) Mithril shirt +1 [10 lb][2100gp] Cognizance Crystal 1pp Used 1/1 [1 lb, AC7, 10hp, hardness 8, 1,000gp] Ring of Protection +2 [8,000gp] Headband of Intellect +4 [16,000gp] Cloak of Resistance +2 [4,000gp] Torc of Power Preservation [36,000gp] Crystal Mask of Dread (+10 competence bonus on intimidate) [10,000gp] Brooch of Shielding (91/101) Not worn unless noted in tactics. [1,500gp] Figurines of Wondrous Power - Bronze Griffon (stats in allies section) Used 0 of 2 [-- lb][10,000gp] Crossbow, Light [4 lb][35 gp] 20 Crossbow Bolts, Light [2 lb][2 gp] (10) Cold Iron Bolts [1.5 lb, 1gp] (10) Silver Bolts [1.5 lb, 20.5gp] Longsword [4 lb][15 gp] Manacles, Masterwork [50gp] Lock (amazing) [150gp] Expendable Items[900/6,050] Powerstones: Powerstone of Touchsight x1 [ML4][375gp] Powerstone of Dispel Psionics x1 [ML5][375gp] Powerstone of Vigor x2 (20hp) [ML4]A[200gp each] Potions: Potion of Hide from animals [CL1][50gp] Potion of Protection from Evil [CL1][50gp] Potion of Protection from Good [CL1][50gp] Potion of Cure Moderate Wounds x2 [CL3][300gp each] Encumberance: 20/40/60 Current Weight: 25 lbs [med load] Buffs and Prefight actions Psionically Focused Powerstones addressed Attuned to cognizance crystal Crossbow Loaded Bringing Psicrystal into arena with its flight activated Equipment at home: Gold: 4,986gp 219 Crossbow Bolts MW Scribe toolset (artisan's tool: 55 gp) +3,000 Starting gold -200gp Buffing stone -125gp Tactical stone -450gp Destruction stone A -450gp Destruction stone B -100gp Tattoo of chameleon -50gp Po of hide from animals -50gp Po of prot from evil -35gp Crossbow -4gp Crossbow bolts -15gp Longsword -55gp Artisan tools -1,000gp Cognizance crystal -150gp Powerstone of Cloud Mind [ML3] +969gp Win vs. Cyra -50gp Powerstone of Augmented [ML2] Vigor -25gp Powerstone of Skate [ML1] -25gp Powerstone of Inertial armor [ML1] -150gp Powerstone of Energy Missle [ML3] +369gp Loss vs. Faelto -150gp Powerstone of Energy Missle +969gp 2nd Place in ECL3 4-Way -25gp Powerstone of Skate [ML1] -25gp Powerstone of Inertial armor [ML1] +1369gp Win in ECL3 4-way -75gp Powerstone of Inertial Armor x3 [ML1] -150gp Powerstone of Vigor x3 A[ML2] +492gp Loss vs. Savor -25gp Powerstone of Synthesete [ML1] +1,596 Win vs. Tan -450gp Powerstone of Energy Missle [ML3] -150gp Powerstone of Levitate, Psionic [ML3] +1,200gp Win vs. Solomon -4,000gp Headband of intellect +2 +900gp Successful MiniQuest -75gp Powerstone of Inertial armor x3 [ML1] -375gp Powerstone of Dispel Psionics [ML5] +707gp Loss vs. Team -200gp Powerstone of VigorA[ML4] +1730gp Win vs. Kimarhi -450gp Powerstone of Energy Missle x3 [ML3] +1730gp Win vs. Cher -200gp Powerstone of VigorA[ML4] +1760gp Win vs. Neidr -75gp Powerstone of Inertial Armor x3 [ML1] +2125gp Win vs. Shaz -200gp Powerstone of VigorA[ML4] -4,000gp Cloak of Resistance +2 +2,162gp Win vs. Mektos +2,162gp Win vs. Perius -50gp Manacles, Masterwork -150gp Lock (amazing) -1gp (10) Cold Iron Arrows -20.5gp (10) Gray Arrows +2,796gp Win vs. Leif -600gp Powerstone of VigorA[ML4] x3 -375gp Powerstone of Touchsight [ML4] +2,796gp Win vs. Shaz -75gp Powerstone of Inertial Armor x3 [ML1] +2,796gp Win vs. Sola +1,062gp Loss vs. Sliver -200gp Powerstone of VigorA[ML4] -50gp Po of hide from animals -1,500gp Brooch of Shielding -50gp Po of protection from good -8,000 Psionatrix of psychokinesis -750gp Po of Fly [CL5] +1,6565gp Loss vs. Kracknol +3,923gp Win vs. Annix +3,640gp Win vs. Monster +3,640gp Win vs. Perius -2100gp Mithril chain shirt +1 +4,779gp Win vs. Cyra +5,100gp Win vs. Aerryl -25gp Powerstone of Synthesete [ML1] +4,779gp Win vs. Cyra -12,000gp to Upgrade headband to Headband of Intellect +4 -8,000gp Ring of Protection +2 +25gp Powerstone with Skate [ML 1], Force Screen [ML1] +12.5gp Powerstone with Psionic Grease [ML1] +75gp Powerstone of Cloud Mind [ML3] +25gp Powerstone of Inertial Armor x2 [ML1] +50gp Tattoo of Chameleon [ML1] -400gp Powerstone of VigorA x2 [ML4] -600gp Potion of Cure Moderate Wounds x2 [CL3] -10,000gp Griffon Figurine +6,493gp WIN +6,493gp WIN -20gp Bolts (200) +7,870gp WIN +2,874gp LOSS +7,874gp WIN +4,000gp Sold Psionatrix of psychokinesis -10,000gp Crystal Mask of Dread -36,000gp Torc of Power Preservation +2,874gp LOSS Fights results: 25 Wins, 9 Losses ECL3: Win vs. Cyra +900XP, +969gp ECL3: Loss vs. Faelto +300XP, +369gp ECL3: Loss - 2nd Place in ECL3 4-way +900XP, +969gp ECL3: Win - 1st Place in ECL3 4-way +1,300XP, +1,369gp ECL4: Loss vs. Savor +400XP, +496gp ECL4: Win vs. Tan +1,500XP, +1,596gp ECL4: Win vs. Solomon +1,200XP, +1,296gp ECL3: Successful MiniQuest: Bets are Off! +800XP, +900gp ECL5: Loss vs. Thwap/Harvester +541XP, +707gp ECL5: Win vs. Kimarhi +1500XP, +1730gp ECL5: Win vs. Cher +1500XP, +1730gp ECL5: Win vs. Neidr +1500XP, +1730gp ECL6: Win vs. Shaz +1912XP, +2125gp, +162gp ECL6: Win vs. Mektos +1800XP, +2000gp, +162gp ECL6: Win vs. Perius +1800XP, +2000gp, +162gp ECL7: Win vs. Leif +2100XP, +2600gp, +196gp ECL7: Win vs. Shaz +2100XP, +2600gp, +196gp ECL7: Win vs. Sola +2100XP, +2600gp, +196gp ECL7: Loss vs. Sliver +700XP, +866gp, +196gp ECL8: Loss vs. Kraknol +1000XP, +1416gp, +240gp ECL8: Win vs. Annix +2600XP, +3683gp, +240gp ECL8: Win vs. Monster +2400XP, +3400gp, +240gp ECL8: Win vs. Perius +2400XP, +3400gp, +240gp ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp ECL9: Win vs. Aerryl +2892XP, +4821gp, +279gp ECL9: Win vs. Cyra +2700XP, +4500gp, +279gp ECL9: Loss - 2nd Place in ECL9 FFA +1949XP, +3235gp, +288gp ECL10: Win vs. Aerryl +3188xp, +6163gp, +330gp Craft Items Used - None ECL10: Win Guild Mission +3188xp, +6163gp, +330gp Craft Items Used - 1 use of Figurine of Power (Griffon), 1pp from Cog Crystal ECL10: Win vs. Besthirah +3000xp, +5800gp, +330gp Craft Items Used - 1 use of Figurine of Power (Griffon) ECL11: Win vs. Monster +3300xp, +7500gp, +374gp Craft Items Used - None ECL11: Loss vs. Samuel +1100xp, +2500gp, +374gp Craft Items Used - None ECL11: Win vs. Gareth +3300xp, +7500gp, +374gp Craft Items Used - None ECL11: Loss vs. Monster +1100xp, +2500gp, +374gp Craft Items Used - None |
| Abyssal Stalker08-16-07, 01:10 PM | "Master Dar'ath!" Gaston looked around but couldn't determine who was calling him. The marketplace was crowded as the citizens of Gladius tried to push their way closer to the center. The Council was giving out the most recent news of the situation concerning the Denthian attack and everybody was eager to hear. "Master Dar'ath!" This time Gaston saw the source of the voice. A young man dressed in clerical robes trie to make his way towards Gaston. The kineticist turned his full attention to the man and nodded at him. "Yes?" "Master Dar'ath, I am glad that I found you. I know the times are grave and great warriors like you have a lot on their mind, but danger is lurking inside the walls of Gladius!" "Denth?" "No, this is something else! Oh, excuse me, I didn't properly introduce myself! I am Jennigan, a younger cleric from the Church of the Many." Gaston had some knowledge of the vast religions that were practiced in Gladius. The Church of the Many was an oddity among them. It consisted of priests of several different deities, that were all served in harmony. Usually Gaston would have had no reson to get involved in other people's business, but for some reason he just said. "Lead the way." Maybe it was the constant tension that the Denthian attack created over the city, or something else, but nevertheless he allowed Jennigan to show him the way to Lower Merx and explain the situation. The clerics had been rebuilding a crumbled temple, as some ancient evil had been released in the site. The foul undead had slaughtered most of the workers and many of the priests. Jennigan had been sent to find someone to help them, and he had just recently read of Gaston in the newspaper. The duo arrived to the temple, and Gaston found himself wondering where things would lead in front of the main entrance. OK, this is probably going to be tough. You are facing a vampire with several class levels. You get two prebuff rounds before I toss you into the fight. The map is going to be the arena and you are starting on opposite sides. |
| waywreth08-16-07, 01:29 PM | "You need me to help you with a vampire? Can't you priests turn undead or the like?" Gaston stops and manifests two powers back to back to provide himself with some defense before proceeding. Hmm... without knowing what type of class levels that could provide a serious issue. Spellcaster would be far harder, and I think I have to assume that's it. PP remaining: 38/55 Rd1: Buff Vigor, 10pp (9pp cost), for 50hp Rd2: Buff with Power Resistance, 9pp (8pp) for PR/SR 23 |
| Abyssal Stalker08-16-07, 01:54 PM | "We tried, but it was too strong. It is ancient, Gods know how long it has been resting there." Gaston enters the gates and waits a moment to get familiar with the dim light of the construction site. He hears faint noise at the opposite side of the massive temple. Sorry, I didn't feel too creative with the story :) Initiative: Gaston Vampire Round 1: Gaston does (vigor +50hp, SR23) Vampire does |
| waywreth08-16-07, 01:58 PM | Chrys - Go scout that out for us. And do try to be careful. Chrys (psicrystal) will fly over and the report back to Gaston with an update on what's going on, and what the vampire is up to. In the meantime, Gaston will drop his griffon figurine on the ground and activate it, while using his move action to draw the potion of protection from evil. |
| Abyssal Stalker08-16-07, 02:23 PM | Round 1: Gaston draws and drinks Protection from Evil. Drops Griffon and activates it. Griffon does ?? Chrys flies to scout. Vampire moves. http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,1,32;b=N ame,M,62,32,43,34;c=Name,D,1,33,21,33 |
| waywreth08-16-07, 03:39 PM | "Stay there Jennigan, I have a feeling this will not end well. Of course I'm not sure if that's going to be for me or the vampire yet..." Gaston only drew the potion, hasn't drunk it yet. It takes a standard action to active the griffon, and since the potion only lasts 10 rounds, he was waiting for the vampire to get closer. If the red dot is me (and green is Chrys), Gaston will move out with the Griffon and drink the potion at the end of his move. |
| Abyssal Stalker08-17-07, 12:23 PM | Chrys flies to scout and spots the vampire coming their way. It turns away from it and mentally informs Gaston. The vampire seems to be wearing ancient clothing and no weapons. The vampire moves with amazing speed and reaches Chrys easily. Round 2: Gaston moves out and drinks the potion. (PfE) Griffon moves and stays in front of Gaston. Chrys flies and spots the vampire. It turns back and flees. Vampire sees Chrys and moves adjacent. |
| waywreth08-17-07, 12:28 PM | Chrys withdraws and moves back to Gaston, leading the vampire to his hopeful doom. If it looks like the vampire will reach Gaston this round, he will ready a 7pp (6pp cost) fire based energy missile. If not, he will begin to manifest a 1pp astral construct. Either way, the Griffon will ready to attack on sight of the vampire. |
| Abyssal Stalker08-17-07, 12:42 PM | Gaston starts to form ectoplasm into an astral construct as Chrys flees the vampire. The griffon pounces at the walking dead as soon as it enters the beast's view, but the vampire proves to be too tough an opponent. Round 3: Gaston manifests 3pp astral construct. Griffon delays. Chrys retreats. Vampire moves. Griffon pounces - hits once with claw can't penetrate DR. http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,5,32;b=N ame,M,34,41,28,41,17,35;c=Name,D,33,41,2 7,41,13,33;d=Name,L,7,32,15,34 |
| waywreth08-17-07, 01:18 PM | "Griffon, grapple that vampire and pin it! Construct, attack!" Gaston then manifests an energy missile (fire), not bothering to hide displays. Edit: Chrys will hover near Gaston and attempt to aid another if he's attacked via melee. PP remaining: 30/55 Whoops, I thought a 1pp construct was medium, it's not. Can we make that a 3pp construct instead (spending 2pp)? Medium Construct 2d10+20 (31 hp) Move 40 ft. (8 squares) AC 18 (+2 Dex, +6 natural), touch 12, flat-footed 16 Fort +0, Ref +2, Will +0 BAB/Grapple +1/+4 Slam +4 melee (1d8+4) Improved Slam Attack (Ex) The astral construct gains the Improved Natural Attack feat. Gaston will manifest e-missile fire for 7pp (6pp cost), 7d6+7 dmg, reflex DC24 for half. |
| Abyssal Stalker08-17-07, 01:32 PM | Round 4: Gaston finishes manifesting and delays after Griffon. Construct appears behind vampire and attacks, but misses. Chrys moves to Gaston. Vampire attacks Griffon, 12 damage + 1 negative level. Griffon tries to grapple the vampire, but misses with touch attacks. Gaston manifests a 6pp EM fire, vampire takes 10 damage. http://www.hwx.it/coco/coco.php;v=1;map=arena;a=Name,M,5,32;b=N ame,M,17,35;c=Name,D,13,33,5,33;d=Name,L ,15,34;e=Name,M,18,36 |
| waywreth08-17-07, 01:36 PM | OOC: Why did the vampire only take 10 damage from the EM Fire? Was it resistant, was that resistance a "fiendish quality", was it a save he made, what's up? I need info! Also, can I see the rolls please? |
| Abyssal Stalker08-17-07, 02:15 PM | Improved Evasion. Rolls arehere. (http://www.hwx.it/wizards.com/dice.php?sid=1826) |
| waywreth08-17-07, 02:40 PM | PP remaining: 20/55 Swearing in a language that could only be Orcish, Gaston is quite upset with the vampire dodging his fireball. "Stupid leech! I'm buying a cartload of garlic after this battle." Annoyed at the fiend, Gaston unleashes his full might, blasting a missile of cold at the partially immune vampire. Dammit! Evasion, the evokers nemesis. Ok, launch an 11pp (10pp cost) energy missile cold at it. 11d6+11, Fort save DC28 for half. |
| Abyssal Stalker08-17-07, 03:15 PM | Round 5: Construct misses. Vampire hits griffon for 13 damage and 1 negative level. Vampire heals 5 damage. Griffon hits touch AC, but can't get a hold. Gaston manifests EM cold. Vampire takes 40 damage. Round 6: Construct misses. Vampire attacks griffon and hits twice, killing it. Vampire heals 5 damage. (total -30/xx) |
| waywreth08-17-07, 03:27 PM | "Hmm that didn't work so good. Let's try this." PP remaining: 10/55 Assuming the vampire wants to attack Gaston, Gaston will step back and ready a Psionic Disintegrate (11pp, 10pp cost) for when it gets out of melee with the construct. If it's going to fight the construct, Gaston will order the construct to take a 5' step out of melee range after attacking, to give him a clear shot. |
| Abyssal Stalker08-18-07, 01:21 PM | Gaston takes a step back and concentrates. The ancient vampire lord laughs at the feeble attacks of the astral construct and turns his attention towards Gaston. The kineticist waits for the right moment and as the vampire steps closer, he launches a green ray from his fingertips towards it. The ray hits to the chest of the vampire and suddenly it is reduced to ashes! Round 6: Construct misses. Vampire attacks griffon and hits twice, killing it. Vampire heals 5 damage. (total -30/xx) Gaston steps back and readies to manifest disintegrate when the vampire gets out of melee. Round 7: Construct misses. Vampire decides that the construct is a minor threat. It withdraws from melee towards Gaston and triggers Gaston's ready action. Gaston manifests disintegrate and strikes true (20!) and the vampire is disintegrated by 79 damage. 9th-level Half-elf Vampire Monk Size/Type: Medium Intelligent Undead (augmented humanoid (elf)) Hit Dice: 9d12 (58 hp) Initiative: +9 Speed: 60 ft. Armor Class: 29 (+5 Dex, +3 Wis, +6 natural, +1 monk, +1 dodge, +3 armor), touch 20, flat-footed 23 Base Attack/Grapple: +6/+15 Attack: Unarmed Strike +13 melee (1d10+5/20) or Slam +11 melee (1d6+7/20 + energy drain) Full Attack: Unarmed FLurry +13/+13/+8 melee (1d10+5/20) or Slam +11/+6 melee (1d6+7/20 + energy drain) Space/Reach: 5 ft./5 ft. Special Attacks: Blood Drain, Children of the Night, Create Spawn, Dominate, Energy Drain, Flurry of Blows, Ki Strike (magic) Special Qualities: Alternate Form, Evasion, Damage Reduction 10/silver and magic, Fast Healing 5, Gaseous Form, Improved Evasion, Purity of Body, Resistance Cold 10, Resistance Electricity 10, Slow Fall 40ft, Spider Climb, Still Mind, Turn Resistance +4, Wholeness of Body Saves: Fort +8, Ref +15, Will +11 Abilities: STR 20, DEX 20, CON -, INT 10, WIS 16, CHA 16 Skills: Balance +9, BLuff +11, Climb +9, Hide +17, Jump +9, Knowledge (religion) +4, Listen +11, Move Silently +13, Search +11, Sense Motive +14, Spot +15, Tumble +11 Feats: Alertness, Blind-Fight, Combat Reflexes, Deflect Arrows, Dodge, Improved Grapple, Improved Initiative, Improved Trip, Improved Unarmed Strike, Lightning Reflexes, Stand Still, Weapon Focus (unarmed strike) Alignment: Lawful Evil Challenge Rating: 11 Treasure: Standard Level Adjustment: +8 Equipment: Amulet of Mighty Fists +1 (6000gp), MW Cold Iron Gauntlet (304gp), MW Silver Gauntlet (392gp), Cloak of Resistance +2 (4000gp), Bracers of Armor +3 (9000gp), Potion of Fly (750gp) |
| waywreth08-19-07, 12:50 AM | Gaston glares down at the pile of dust, then up to the cleric cowering behind him. "Well that was certainly unexpected. Perhaps young Jennigan you should follow me, I can teach you a few things on the way..." ooc: A MONK, I wasn't even close in my guess to what it was! Wow, I got lucky with that touch attack. I was down to only 2 chances left to win. Thanks for the run. |
| Abyssal Stalker08-19-07, 07:42 AM | "My Church is in great debt to you, Master Dar'ath! I will follow you, not because it is now my duty but because I would be honoured to do so! I will go and inform the Elders of the Many of today's happenings and then seek you at the Lyceum." |