| Post/Author/DateTime | Post |
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| Abyssal Stalker05-23-07, 12:55 PM | This is a miniquest for Vandelar the Red who is seeking for some white dragon bones to animate. If you are not SoulLord or Abyssal Stalker, don't post here but in the tavern or the FotW thread. Or else. Questlog: The Cold Hand of Death SUCCESS! This is Vandelar's first fight of the cycle. He gets no rewards because is still frozen. Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: extended (with rod) false life 5/20hp left (16 hours 590 rounds), extended mage armor (16 hours 590 rounds) Items Used: none Spells or Powerpoints Used: fireball, empowered fireball, greater invisibility, sonic scorching ray, sonic scorching ray, acid arrow x/day Abilities Used: 1 use of lesser rod of metamagic extend Free Activity: none |
| Abyssal Stalker05-23-07, 12:56 PM | Vandelar the red Optional: Slender Elf (Male+elf grey) (Neutral) (Wizard necromancer 10, ECL 10) (height 5 feet, weight 100 pounds) xp 45,911 /FROZEN Member of the Arcane Order Arcane Order (http://boards1.wizards.com/showthread.php?t=500767) STR...06 [-2]...(0 pts) [06, -2racial] DEX...20 [+5]...(10 pts) [18, +2racial][+2 gloves] CON...14 [+2]...(10 pts)[16, -2racial] INT...26 [+8]...(16 pts)[18, +2racial][+1 lvl 4][+1 lvl8][+4 headband] WIS...08 [-1]...(0 pts) CHA...08 [-1]...(0 pts) Hit Points: 46 [3 HD] (4 +2.5 +2.5+2.5+2.5+2.5+2.5+2.5+2.5+2.5+20) AC 24 [+5dex][+1 ring][+3 shield][+1 amulet][+4 armor], Touch 16, Flat 19 Initiative: +5 [5dex, 0feat] BAB/Grap: +5/+3 [+3 bab, -2str] Speed 30 Saves: Fort +7 [3 class +2con +2 cloak] Refl +10 [3 class +5 dex +2 cloak] Will +8 [7 class -1 wis +2 cloak] +2 save vs enchantment, inmune to sleep Attacks: MW crossbow +11 (5 base +5 ranged +1 mw) dmg 1d8 19-20 x2 range 80 Ranged Touch +10 (5 base +5 Ranged) Touch +3 (5 base -2 Str) Feats: (scribe scroll) [1st wizard] (summon Familiar) [1st wizard] (spell focus necromancy) [1st character] [+1 dc necromancy spells] (tatoo focus necromancy) [3rd character] [+1 dc necromancy spells][+1 caster level check to overcome spell resistance] (empower spell) [5th wizard] (energy substitution)(Sonic) [6th character] (greater spell focus necromancy) [9th lvl] [+1 dc necromancy spells] (extend spell) [10th lvl] Racial and Class Abilities: Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. low light vision Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. Skills (86 Points Class Wizard, 28+7+7+7+7+7+7+8+8+8): +19 Spellcraft [9 rnks, +8(int) ] [Wiz 9] +2 knowledage arcana synergy +14 Concentration [12 rnks, +2(con)] [wiz 12] +7 Spot [6 CCrnks, -1 (wis)]+2 race [wiz 12]+3 when in bright light and familiar is within 1 mile / +2 when familiar is within 5 ft +7 Listen [6 CCrnks, -1 (wis)]+2 race [wiz 12]+2 when familiar is within 5 ft +10 Move silently [5 CC rnks, +5(dex)][wiz 10] +10 Tumble [5 CCrnks, +5(dex)][wiz 10] +11 hide[6 CCrnks +5(dex)][wiz 12] +13 Knowledage Arcana [5 rnks, +8(int) ] [Wiz 5] +13 Knowledage the planes [5 rnks, +8(int) ] [Wiz 5] +13 Knowledage nature [5 rnks, +8(int) ] [Wiz 5] +5 Balance [0 rnks, +5(dex) ] [Wiz] -2 Climb [0 rnks, -2(str) ] [Wiz] -2 Jump [0 rnks, -2(str) ] [Wiz] +15 Craft Clocks [5 rnks, +8(int) ] [Wiz 5] +2 mw tools (10+15) * 9 = 225 gp changed (http://boards1.wizards.com/showpost.php?p=7556235&postcount=7) Speaks (common), (elven) Gnoll, Gnome, Goblin, Orc, Sylvan, celestial(2). opposite schools enchantment/charm,transmutation Memorized: 0.-ghost sound,detect magic, resistance, touch of fatigue. 1.- Shocking Grasp, Shocking Grasp , ray of enfeeblement, protection from evil, shield, obscuring mist,magic misile 2.-[s]False Life ,Extended mage armor ,scare(dc 23), Mirror Image , [Sonic] Scorching ray x 2, Acid Arrow 3.-Ray of exhaustion(dc 24), [sonic] fireball x2(dc 21), Fireball(dc 21) , dispel Magic x 2 4.- Enervation, Greater Invisibility, Evards black tentacles, Dimension Door, phantasmal killer(dc 22) 5.- Magic Jar(dc 27) x2, Empowered fireball Spells 28 Spell levels available (7*1+7*2+6*3+6*4+4*5) (7+14+18+24+20=83) (83/3 = 27.6 = 28) wizard 10th 4,4,4,3,3,2 | specialist +1 1st , +1 2nd, +1 3rd, +1 4th, +1 5th = 4,5,5,4,4,3 | 26 int +2 1st +2 2nd, +2 3rd, +2 4th , +1 5th= |4|7,7,6,6,4 0- resistance,acid splash, detect poison, detect magic, read magic, dancing lights,flare,light,ray of frost, ghost sound, disrupt undead, touch of fatigue, arcane mark, prestidigitation. 1st 1- Obscuring Mist,2-shocking grasp, 3.-magic missile, 4.-true strike, 5.-mage armor, 6.-grease (dc 19),7.-summon monster 1, 8.-protection from good, 9.-protection from evil 10-color spray (dc 19) 11-protection from law 12-protection from chaos 13- ray of enfeeblement 2nd 1- Ghoul touch (dc 23), 2-invisibility, 3-web (dc 20), 4-summon swarm, 5-Blindness/deafness (dc 23), 6-scorching ray, 7-shatter (dc 20), 8-False Life, 9-see invisibility, 10-protection from arrows, 11-resist energy, 12-scare(dc 23), 13-spectral hand, 14- mirror image, 15- Acid Arrow, 16-Minor Image(dc 20) 3rd 1.-Ray of exhaustion (dc 24) 2.-stinking cloud (dc 21) 3.- dispel magic 4.- summon monster III 5.- vampiric touch 6.-blacklight 7.-fireball (dc 21) 8.-Major Image(dc 21) 4th 1.-Fear (dc 25) 2.-Evard's black tentacles 3.-Greater Invisibility 4.- Solid Fog 5.-Dimension Door 6.-Phantasmal Killer(dc 22) 7.-Globe of invulnerability lesser 8.- Scrying 9.- Enervation 10.-Animate Dead 5th 1.-Magic Jar (dc 27) 2.-CloudKill (dc 23) 3.- Teleport 4.- Persistant Image 5.-summon monster V 6.-wall of stone Evard's black tentacles Bab +10/+5 [B]Grapple check +18 Hawk Familiar Ganon Hawk Familiar Ganon hp 21 init +3 fly 60 BaB +5 AC 25/15 (touch)/21 (flat footed) (4 natural base,+5 natural (familiar), 3 dex , 2 size, 3 MW mithril Chain Shirt +1) attack +10 (1d4-2) +4 bab, +3 dex, +2 size , low light vision saves +3 Fortitude /+6 Reflex /+9 will abilities Str 6, Dex 17, Con 10, Int 10, Wis 14, Cha 6 skills +10 Listen [6 CCrnks, +2(wis), +2 alertness ] [Wiz 12] +18 Spot [6 CCrnks, +2(wis),+8 racial, +2 alertness ] [Wiz 12] +9 Spellcraft [9 rnks, +0(int) ] [Wiz 8] +12 Concentration [12 rnks, +0(con)] [wiz 12] +8 Move silently [5 CCrnks, +3(dex)][wiz 10] +8 Tumble [5 CCrnks, +3(dex)][wiz 10] +16 hide [5 CCrnks +3(dex)][wiz 10] +8 size modifier +5 Knowledage Arcana [5 rnks, +0(int) ] [Wiz 5] feats Alertness, Weapon Finesse Alertness, improved evasion, share spells, empathic link Deliver touch spells speak with master speak with animals of it's kind Equipment MW mithril Chain Shirt 2250gp Miscellaneous Statistics: Encumberance: 0-20 (light), 21-40 (medium), 41-60 (heavy) Weight carried: 7 lb Buffs and Prefight actions: cast extended mage armor and use rod of extend spell on false life spell bring familiar along Equipment: (Free weightless outfit) (Armor)spell component pouch x2 (Weapon)dagger [1 lbs][ 2 gp] Pearl of power 1,000 gp (1st level) headband of intellect +4 16,000 gp Blackmarket (http://boards1.wizards.com/showpost.php?p=6796322&postcount=74) Cloack of resistance +2 4,000 gp light crossbow MW 330 gp 4lb crossbow bolts 19 2 gp 2lb ring of protection +1 2000 gp mithril buckler +2 5015 gp 2.5lb amulet of natural armor +1 2000gp lesser metamagic rod of silence 3000gp lesser metamagic rod of extend 3000gp slippers of spider climbing 4800gp 1/2 lb gloves of dexterity +2 4000gp Sold MW studded leather armor cost 175gp 2lb sold for 87.5 Expendable Items: [CL] Scrolls scroll cost Caster lvl summon monster V 562.5 9 summon monster V 562.5 9 evards 350 7 evards 350 7 animate Dead 350 7 summon swarm 37.5 3 summon swarm 37.5 3 see invisibility 37.5 3 see invisibility 37.5 3 invisibility 75 3 invisibility 75 3 Dispel Magic 187.5 5 protection fom elements(cold) 375 gp (bought) 3037.5 Other universal solvent x1 [50gp] Tatto of Synesthete x3 [ML1] [-- lbs][100/300 gp] Tatto of Skate x1 [ML1] [-- lbs][100/600 gp] potion of cure light wounds x5 [8][50/350 gp] potion of hide from undead [50/50 gp] Tatto of Chameleon x1 [ML1] [-- lbs][100/500 gp] tangle foot bag x1 [100gp] potion of invisibility x0 [300gp] potion of pass without trace x 4 [50gp] Crawling Tatoo of Entangling Ectoplasm x0 [50gp]¨Ganon Elixir of hiding x0 [250gp] Focus: Gem (Magic Jar) [100gp] Focus: Mirror (scrying) [1000gp] black onyx gem worth [500gp] *can create dead up to 20hd spell failure 0% Equipment at home: [Cold Iron] crossbow bolts 15 4 gp 2lb Bolts of Asmeroviel slaying [CAlchemical Silver] crossbow bolts 20 3 gp 2lb Bolts of Devil slaying Gold: 3129.5 Candy central poster of the collectors' edition SpellBook (Other item) Miscellaneous Statistics: Encumberance: 0-20 (light), 20 (medium), 60 (heavy) Weight carried: 10 lb Mount weight carried: 0 lb Character Background: The elven training in the magical arts was not good enough so he ventured far and wide until he reached Gladius in there a stranded wizard made him his apprentice, at the beginning extracting much of his magical power for his benefit which tired him quickly. and so he left in search of more mystical knowledage Default Tactics familiar holds charge of ghoul touch send familiar to attack cast scorching ray from scrolls on target Fights results: 1: (N'rik Hathindar), (Deadly assasain): (Win (http://boards1.wizards.com/showpost.php?p=6557771&postcount=63) ) [+900XP] [+900 gold] Attack of the Rat Swarm I 2: (Xaseus Soulrendir), (Sindorin):Win (http://boards1.wizards.com/showpost.php?p=6609371&postcount=78) [+1125XP] [+1125 gold] Burning Paladin! 3: (Terminus Est), (gonbow): Win (http://boards1.wizards.com/showpost.php?p=6659823&postcount=93) [+900XP] [+900 gold] Attack of the Bat Swarm II 4: (Zerone), (Saya): Loss (http://boards1.wizards.com/showpost.php?p=6743584&postcount=127)[+450GP][+450xp] The Dagger of doom! 5: (mUGEN): loss (http://boards1.wizards.com/showpost.php?p=6793220) [+450gp][+450 xp] Who Took My walls away! 6: ( Talari -> Vandelar -> Xyanthraxia -> Inihe) loss (http://boards1.wizards.com/showpost.php?p=6833816&postcount=166)[+400 gp][+400 xp] Entangle! 7: (Talari leafwhisper) Loss (http://boards1.wizards.com/showpost.php?p=6899859&postcount=203) [+400 gp][+400 xp] Entangle! 8: (Czernobog) Win (http://boards1.wizards.com/showpost.php?p=6977501&postcount=243) [+1200 gp][+1200 xp] Inmune to Hold person .....whew.... 9: (Maylee) win (http://boards1.wizards.com/showpost.php?p=7042857&postcount=276) [+1200 gp][+1200 xp] A paralizing shocking Touch part I 10: (grakk mighty fist) Win (http://boards1.wizards.com/showpost.php?p=7116518&postcount=310) [+1500 gp][+1500 xp] Attack of the Bat swarm III 11: (quest a Real necromancer)Sucess! (http://boards1.wizards.com/showthread.php?t=496063) [+6400 gp][+6000 xp] 12: (2 locust swarms)win (http://boards1.wizards.com/showpost.php?p=7327853&postcount=414) [+1200xp][+1600gp] [+147gp engineering] 13: (Talari, Va'ria and Vandelar vs 7 shocker lizards and 1 babau demon) Victory (http://boards1.wizards.com/showpost.php?p=7423556&postcount=64)[+1519 xp][+2066gp] 14: Aquin Win (http://boards1.wizards.com/showpost.php?p=7453763&postcount=479)[+1800xp][+2000gp] Repeat after me monstuous humanoids not the same as humanoids 15: (quest Foundations of the order) sucess (http://boards1.wizards.com/showpost.php?p=7495957&postcount=1) [+933xp][+1600gp] [+133 gp clockmaking] 16: Against 4 Salamander Flamebrothers Victory (http://boards1.wizards.com/showpost.php?p=7702318&postcount=612) [+2100xp][+2600gp] [+133 gp clockmaking] 17: Vs Vampire Fighter 5 victory (http://boards1.wizards.com/showpost.php?p=7734746&postcount=626) [+2100xp][+2600gp] [+133 gp clockmaking] 18: vs Krunch Victory (http://boards1.wizards.com/showpost.php?p=7915614&postcount=746) [+2100xp][+2600gp] [+133 gp clockmaking] Impressive fortitude Save 19: vs Va'ria Loss (http://boards1.wizards.com/showpost.php?p=7978420&postcount=786) [+700xp][+866gp] [+147 gp clockmaking] 20: vs Dameon Victory (http://boards1.wizards.com/showpost.php?p=8027591&postcount=827) [+2100xp][+2600gp] [+147 gp clockmaking] Overcome Hubris prepare better Vandelar! 21: vs 2 Jann Victory (http://boards1.wizards.com/showpost.php?p=8087615&postcount=883) [+1400xp][+2400 gp][147 gp] Never forget see invisibility Again! 22: vs Saffron Brass Victory (http://boards1.wizards.com/showpost.php?p=8192729&postcount=978) [+2400xp][+3400gp][192 gp] A paying Gamble buy Shield 23: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Defeat (http://boards1.wizards.com/showpost.php?p=8248350&postcount=38) [+700xp][+1133gp][192gp] After Exhausting all his spells Vandelar Surrenders 24: vs Sdentch Victory (http://boards1.wizards.com/showpost.php?p=8305539&postcount=91) [+2800xp][+3966gp][192 gp] A barbarian helped by a cleric with Shield other So may HP so few Spells 25: Dameone & Vandelar vs 4 hound Archons & 2 lvl 5 troglodytes Rematch!Victory (http://boards1.wizards.com/showpost.php?p=8365740) [2000xp][3666gp] Sweet Payback, Good Outsiders are Tough 26: vs Talari Leafwhisper Defeat (http://boards1.wizards.com/showpost.php?p=8509930&postcount=261) [1050xp][1750gp] Where o where are your potions of pass without trace Vandelar 27: Scroll crafting Crafting (http://boards1.wizards.com/showpost.php?p=8542988&postcount=280) 28: Breaking the Alliance Sucess (http://boards1.wizards.com/showthread.php?t=598320)[4050xp][8978gp] The dragon chambers collapsed thanks to the help of Luken from the CEF 29: vs Lord Frost Victory (http://boards1.wizards.com/showpost.php?p=8822160) [+2700xp][+4500gp][+225gp clockmaking][Tao Tax 405gp] Tricksy Dragon almost grappled vandelar 30: vs Large black dragon & a Vrock Defeated (http://boards1.wizards.com/showpost.php?p=8901575&postcount=513) [+900xp][+1500gp][+225gp clockmaking]Vrock damage reduction made it impossible to damage. 31: vs Lissa Long fellow Defeated (http://boards1.wizards.com/showpost.php?p=8937469&postcount=531) [+996xp][+1660gp][+225 clockmaking] increase armored AC so it won't happen again. 32: Showdown Victory (http://boards1.wizards.com/showthread.php?t=687128) Shinmor Captured The magister recovered a great day for the TAO 33:A summons Victory (http://boards1.wizards.com/showthread.php?t=715640) Ancient pacts renewed bring more allies into the fold of the TAO 34:Tao World event Failure (http://boards1.wizards.com/showthread.php?t=766769) The last defender got the best of an exhausted wizard 35: 36:IMT vs Auburn Victory (http://boards1.wizards.com/showpost.php?p=11946489&postcount=37) an unfortunate pairing. 37:IMT vs Lord frostVictory (http://boards1.wizards.com/showpost.php?p=12137332&postcount=53) Lost the chance to animate his corpse damn nimbus.... 38:IMT vs Aerryl Defeat! (http://boards1.wizards.com/showpost.php?p=12348839&postcount=63) will have to be much more explicit in future battles..... Past Expenditures. Bolts 4 cold iron bolts 5 tatoo of skate 4 tatoo of chameleon 4 tanglefoot bag 1 potion of clw 1 elixir of hiding 1 potion of invisibility 1 potion of pass without trace 1 Summon Familiar 100 spellbook 15 Copied Spells vampiric touch scribe 300 = 300 Teleport copy 250 scribe 500 = 750 Persistant Image copy 250 scribe 500 = 750 Scrying copy 200 scribe 400 = 600 Solid Fog copy 200 scribe 400 = 600 Enervation copy 200 scribe 400 = 600 Dimension Door copy 200 scribe 400 = 600 Animate Dead copy 200 scribe 400 = 600 Invisibility greater copy 200 scribe 400 = 600 Summon Monster III copy 150 scribe 300 = 450 Major Image copy 150 scribe 300 = 450 Dispel Magic copy 150 scribe 300 = 450 Spectral Hand copy 100 scribe 200 = 300 Mirror Image copy 100 scribe 200 = 300 summon swarm copy 100 scribe 200 = 300 Blindness/deafness copy 100 scribe 200 = 300 Minor Image copy 100 scribe 200 = 300 Acid Arrow copy 100 scribe 200 = 300 scorching ray copy 100 scribe 200 = 300 shatter copy 100 scribe 200 = 300 False Life copy 100 scribe 200 = 300 see invisibility copy 100 scribe 200 = 300 protection from arrows copy 100 scribe 200 = 300 resist energy copy 100 scribe 200 = 300 Protection from good scroll 25 scribe 100 = 125 Protection from good scroll 25 scribe 100 = 125 protection from Chaos scroll 25 scribe 100 = 125 ray of enfeeblement scroll 25 scribe 100 = 125 Shield scroll 25 scribe 100 = 125 Scribed Scrolls Scroll of Obscuring Mist x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Shocking Grasp x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C Scroll of sonic Shocking Grasp x3 [(wiz 5)] [- lbs][62.5/187.5 gp][5/15 xp]C Scroll of True Strike x2 [(wiz 1)] [- lbs][12.5/25 gp][1/2 xp]C Scroll of Mage Armor x6 [(wiz 1)] [- lbs][12.5/75 gp][1/6 xp]C Scroll of Protection from evil x3 [(wiz 1)] [- lbs][12.5/37.5 gp][1/3 xp]C Scroll of Invisibility x10 [(wiz 3)] [- lbs][75/750gp][6/60 xp]C Scroll of Summon Swarm x5 [(wiz 3)] [- lbs][75/375 gp][6/30 xp]C Scroll of scorching ray x6 [(wiz 3)] [- lbs][75/450 gp][6/36 xp]C Scroll of Empowered Sonic scorching ray x1 [(wiz 7)] [- lbs][350/350 gp][28/28 xp]C Scroll of sonic scorching ray x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C Scroll of Spectral Hand x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C Scroll of see Invisibility x7 [(wiz 3)] [- lbs][75/525 gp][6/42 xp]C Scroll of Minor Image x1 [(wiz 3)] [- lbs][75/75 gp][6/6 xp]C scroll of protection from arrows x3 [(wiz 1)] [- lbs][75/300 gp][6/30 xp]C scroll of resist energy x2 [(wiz 3)] [- lbs][75/150 gp][6/12 xp]C Scroll of protection from chaos x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C Scroll of Shield x1 [(wiz 1)] [- lbs][12.5/12.5 gp][1/1 xp]C Scroll of Dispel Magic x1 [(wiz 6)] [- lbs][225/225gp gp][18/18 xp]C Scroll of BlackLight x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C Scroll of Major Image x1[(Wiz 5)][- lbs][187.5/187.5 gp][15/15 xp]C ADVANCED WINTER WOLF Size/Type: Huge Magical Beast (Cold) Hit Dice: 10d10+50 (105 hp) Initiative: +4 Speed: 50 ft. (10 squares) Armor Class: 17 (-2 size, +0 Dex, +9 natural), touch 8, flat-footed 17 Base Attack/Grapple: +10/+26 Attack: Bite +18 melee (2d6+12 plus 1d6 cold) Full Attack: Bite +18/+13 melee (2d6+12 plus 1d6 cold) Space/Reach: 15 ft./10 ft. Special Attacks: Breath weapon, freezing bite, trip Special Qualities: Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire Saves: Fort +12, Ref +5, Will +9 Abilities: Str 26, Dex 11, Con 20, Int 9, Wis 14, Cha 10 Skills: Hide -1*, Listen +7, Move Silently +7, Spot +7, Survival +1* Feats: Alertness, Improved Initiative, Lightning Reflexes, Track Environment: Cold forests Organization: Solitary, pair, or pack (3-5) Challenge Rating: 7 Treasure: 1/10 coins; 50% goods; 50% items Alignment: Usually neutral evil Equipment: Slippers of Spider Climbing (4800gp), Amulet of Natural Armor +1 (2000gp) FROST GIANT Size/Type: Large Giant (Cold) Hit Dice: 14d8+70 (133 hp) Initiative: -1 Speed: 50 ft. (10 squares) Armor Class: 21 (-1 size, -1 Dex, +9 natural, +4 chain shirt), touch 8, flat-footed 21 Base Attack/Grapple: +10/+23 Attack: Greataxe +18 melee (3d6+13/×3) or slam +18 melee (1d4+9) or rock +9 ranged (2d6+9) Full Attack: Huge greataxe +18/+13 melee (3d6+13/×3) or 2 slams +18 melee (1d4+9) or rock +9 ranged (2d6+9) Space/Reach: 10 ft./10 ft. Special Attacks: Rock throwing Special Qualities: Immunity to cold, low-light vision, rock catching, vulnerability to fire Saves: Fort +15, Ref +5, Will +7 Abilities: Str 29, Dex 11, Con 21, Int 10, Wis 14, Cha 11 Skills: Climb +13, Craft (any one) +6, Intimidate +6, Jump +17, Spot +12 Feats: Cleave, Great Cleave, Improved Overrun, Improved Sunder, Power Attack Environment: Cold mountains Organization: Solitary, gang (2-5), band (6-9 plus 35% noncombatants plus 1 adept or cleric of 1st or 2nd level), hunting/raiding party (6-9 plus 35% noncombatants plus 1 adept or sorcerer of 3rd-5th level plus 2-4 winter wolves and 2-3 ogres), or tribe (21-30 plus 1 adept, cleric, or sorcerer of 6th or 7th level plus 12-30 winter wolves, 12-22 ogres, and 1-2 young white dragons) Challenge Rating: 9 Treasure: Standard Alignment: Often chaotic evil Equipment: Boots of Striding and Springing (5500gp), Gloves of Dexterity +2 (4000gp), Cloak of Resistance (1000gp), Brooch of Sielding (1500gp) |
| Abyssal Stalker05-23-07, 01:26 PM | Vandelar was in the vast library of the Arcane Order. He had been there for several days, searching through the ancient tomes that filled the 15ft high shelves. He was collecting bits of information from almost a hundred different sources. And finally the pieces started to fit together. The picture started to form in the necromancer's mind, claw by claw, scale by scale...and bone by bone. And finally he could see the whole picture. A white dragon, not living nor dead. The tome he held in his hands told him where to search from. ...Caulian stretched his bow, Tulihammas, into a tight arc. He waited for Kilkaantantrix fly closer. The dragon flew straight towards him. His hand did not shake, allthough he could almost feel the everfrost that spread from Kilkaantantrix. The white one opened it's mouth, ready to bring a chilling end to Caulian. Caulian released Tulihammas, and The Fang of Fire carried a flaming arrow straight into Kilkaantantrix's left eye. The dragon fell seven feet from the ranger's feet. In the shadow of the Frozen Arc Caulian watched life disappear from the right eye of the mighty beast... Vandelar was familiar with Caulian, a famous dragonslayer from the city of Norderstahl. He had been tracking Caulian's moves in the NorthWest parts of Othala when he was hunting Kilkaantantrix. He could track the ranger's moves all the way to the Everfrost Woods. Now, the book he held in his hands revealed the exact place where the white dragon had fallen. He had found a reference to the Frozen Arc from a different source two days ago. A journal of an expedition to the Everfrost Woods described how a group of elves had been attacked by a horde of winter wolves. They had defended themselves in an icy pass where nature -or the gods- had formed an unique landmark. The ice created a perfect arc that rose 50ft above the pass and created strange patterns of light on a certain time of day. Years later Caulian had felled the white dragon to the pass. That was where Vandelar would head next. |
| SoulLord05-23-07, 10:28 PM | Vandelar closed the book forcefully excitement could be seen in the elf's face Ganon faithfuly perched on his shoulder nodded in agreement. I guess I could teleport there ... after all its a known landmark but let's take a closer look. Vandelar went to the scrying room where he tried to gaze onto the location. the trip there should not be too hard for our teleporter even though it has this knack of putting us a bit off target. After a quick check vandelar prepared his equipment and set ready to embark on his bone collection adventure. |
| Abyssal Stalker05-25-07, 11:51 AM | After an hour of examining Vandelar felt he had enough information on his wanted location. The mages in the teleporting room created a portal to the Everfrost Woods. Vandelar readied himself with a simple spell against the chilling cold that never leaves his destination. He stepped through the portal and magic carried him to the far side of Othala in an instant. He noticed that he was close enough. He could see the Frozen Arc rise above the trees about half a mile west from him. The sun was high. He had plenty of time to get to the Arc, find the remains of Kilkaantantrix, cast the spell to animate the skeleton and then return back. He moved his hand to his hip and shook a small bag that was hanging from his belt. He had all he needed. In the bag there were several pitch-black pearls, ready to be placed inside the skull of the dragon. |
| SoulLord05-25-07, 02:31 PM | As vandelar slowly walked towards his destination he remembered a discussion claiming that the colder one gets the more a state of clear mind onw would get. but all Vandelar could think besides his intended location was about the freezing cold in this regions. Ganon didn't even bother to perch outside of the wizard's cloack a thought about asking Ganon to scout ahead was met with a severe rejection by the part of his faithful copanion. Not seeing anyone in sight Vandelar didn't bother to cover his tracks in the snow, the faster he finished this the better. he was tempted to skip a good distance with a dimension door spell but the many fights in Gladius had left him used to the idea of saving his spells as long as possible. In the odd chance that he would need them in the future |
| Abyssal Stalker05-25-07, 03:02 PM | Vandelar has hard times moving forward in the thck snow. The protecting magic prevents snow from making his robes get wet. He glances back to see how far he has gotten, and then he sees it. The first image he gets is only a white flash. But then he realizes that it's an enormous white wolf! Then he spots something that he first thought was the trunk of a tree; a lumbering giant, pale as the snow around them. The wolf lets out a growl and starts to make it's way towards Vandelar with gigantic leaps in the snow. You see a huge white wolf and a frost giant. They are about 150ft away from you. The terrain is difficult. There are some big pines in the area, but they are generally at least 30ft away from each other. Initiative: Winter Wolf Vandelar Frost Giant |
| SoulLord05-25-07, 04:48 PM | Vandelar stared at the charging wolf as he hastily picked some guano from his spell component bag. Not wasting any time he tossed a fireball spell at it the thunderous explosion could be heard breaking the eerie silence that preceeded this confrontation. After that Vandelar tried to put some aditional distance between himself and the giant. Let me be noble giant this prey won't end in your dinner plate Leave now before I get serious with you! Standard action throw fireball move action move away toward the trees. |
| Abyssal Stalker05-26-07, 11:47 AM | Vandelar times his spell perfectly and catches both the wolf and the giant inside the fireball. Both of them roar in agony as the flames harm them seriously. But the beasts keep coming and Vandelar sees that they are catching him really fast! You have to delay to catch both of them inside the area of effect. Round 1: Winter Wolf double moves (50ft). Vandelar delays. Frost Giant double moves (50ft). Vandelar casts fireball and moves (15ft). The fireball deals 40 damage to both creatures. Distance: 115ft Round 2: Winter Wolf double moves (50ft). Frost Giant double moves and draws greataxe (50ft). What do you want to do with Vandelar? They are catching you fast. |
| SoulLord05-28-07, 10:46 AM | Fools why do you rush to your certain death! The wolf looked in bad health while the giant didn't seem too concerned the wolf could be trouble even if he tried to become invisible it was sure the wolf could just sniff him out. All those battles at gladius had taught him at least that much. Not wasting time before they spread apart too much vandelar unleashed another fireball this time an empowered one. making sure to get them both in the area of effect and to place it ahead of the giant as much as possible. the infernal heat quickly melted the hindering snow turning the ground ahead into a swampy ground. after this vandelar again mooved closer to one of theprotective pines. |
| Abyssal Stalker05-28-07, 11:36 AM | The giant ducks behind his massive pet right when Vandelar's fireball explodes with a deafening bang. The spell leaves little from the enormous wolf, but the frost giant still keeps coming. It picks up a rock from the now revealed ground and throws it at Vandelar. The rock hits Vandelar in the left shoulder, causing immense pain to the necromancer. Round 2: Winter Wolf double moves (50ft). Frost Giant double moves and draws greataxe (50ft). Vandelar casts empowered fireball. Frost giant saves (47 damage), winter wolf fails to save (95 damage). Winter wolf dies. Vandelar moves 15ft away. Distance is 80ft. Round 3: Frost giant picks up a rock and tosses it at Vandelar, hitting for 15 damage. What does Vandelar do? The frost giant has taken 87 damage. |
| SoulLord05-28-07, 12:59 PM | one down, the inmense boulder made his left shoulder feel numb from the pain but it was not enough to keep Vandelar from using his spells. It was odd that the red wizard was out of fire spells still now that the wolf was out, it was time to think of defense. Vandelar casted greater invisibility and then moved silently to his left preparing to cast more spells to end up the fight. |
| Abyssal Stalker05-28-07, 01:14 PM | Remember that there is a thick layer of snow on the ground. If you go invisible the giant can quite easily follow your tracks. But you of course get the other benefits of the spell, mainly concealment. |
| SoulLord05-28-07, 01:52 PM | duly noted I plan to drink a potion of pass without trace next if the giant starts to track the tracks :) |
| Abyssal Stalker05-28-07, 02:44 PM | The frost giant easily follows Vandelar's steps in the snow and throws a rock at him. This time the rock misses the invisible necromancer. Vandelar takes out a potion and drinks it, making his footsteps disappear and confusing the hulking giant. Round 3: Round 3: Frost giant picks up a rock and tosses it at Vandelar, hitting for 15 damage. Vandelar casts Greater Invisibility and moves 15ft. Distance is 95ft. Round 4: Frost giant picks up a rock and follows Vandelar (25ft). Vandelar draws and drinks a potion of Pass without Trace. Distance is 70ft. Round 5: Frost giant throws a rock to the square he thinks Vandelar is in, but misses. He moves towards Vandelar (25ft). Distance is 45ft. What does Vandelar do next? |
| SoulLord05-28-07, 03:42 PM | A drop of sweat could be seen runing from Vandelars forehead. The giant was in range now and so he unleashed his spells of scorching ray hoping to down his inmense oponent. before moving silently away from him but keeping him within scorching ray distance. After this he drew his rod of silence to repeat the dose and unleash another scorching ray silently this time thanks to the rod in case the giant was geting smart to his tactics of casting and them moving away. |
| Abyssal Stalker05-29-07, 01:48 PM | Vandelar casts two powerful rays but accidentally stumbles on his robes and the rays hit the trees instead of the giant. The necromancer tries to move silently to hide his position but the ears of the giant are keen and it realizes where Vandelar is. The frost giant moves towards Vandelar, but the necromancer blast with a new volley of rays. This time the rays hit the giant straight into the chest and it screams in agony. Vandelar moves away and this time leaves the giant wondering where he went. Vandelar curses in his mind the stubborn giant and casts an acid arrow on the hulking warrior. The continuous effect of the spell stings the giant very badly and it decides that it wants to spare it's life for another day and escapes the scene. Round 5: Round 5: Frost giant throws a rock to the square he thinks Vandelar is in, but misses. He moves towards Vandelar (25ft). Vandelar casts sonic scorching ray, but automisses both. He steps silently, but is heard. Round 6: Frost giant moves 50ft towards Vandelar and is only 10ft away. Vandelar casts sonic scorching ray and hits twice for 23 damage. He moves 15ft away from the giant, this time silently enough. Round 7: Frost giant has no clue where Vandelar is. Vandelar casts acid arrow, dealing 17 damage in 4 rounds. The giant has 3hp left and it decides to escape because it has no good way to beat Vandelar. |
| Abyssal Stalker05-29-07, 02:30 PM | Vandelar watches the frost giant flee the site. It heads towards west. The Frozen Arc is north of Vandelar and the portal is in south so the wizard feels relatively safe and resumes towards his destination. The Arc grows higher and higher as Vandelar approaches the strange site. He scans the area for the spot where Caulian must have stood, but sees no sign of the remainings of Kilkaantantrix. Wait. Then he sees something. There seems to be a thicker layer of snow some 50ft from the Arc. Vandelar pushes forward, knee-deep in the snow. He digs his hands deep into the snow and feels something solid. His enthusiasm grows as he digs the snow and slowly reveals a part of a ribcage. The bones are as white as the snow around them and sparkle under an inch-thick layer of ice. Vandelar keeps digging and reveals the skull of the skeleton. He smiles as he sees a scorched arrow in the left eyesocket of the skeleton. The remains of Kilkaantantrix. |
| SoulLord05-30-07, 10:34 AM | Vandelar happily dug the bones and making sure to not miss any he assembled the skeleton before placing the black gem he brought for the ocasion. the skeleton rose maginificently eyeing it's new master it didn't like being controlled but there was nothing it could do against it. Kilkaantantrix the Cold Hand of Death! thanks for runing the quest it was real fun :) |
| Abyssal Stalker05-31-07, 01:19 PM | Glad to hear. And it was nice to see you decided to keep the name on the dragon :) |
| SoulLord05-31-07, 03:52 PM | well you went to the trouble of creating all that juicy backstory it would be a diservice if I didn't |