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| TelinArtho02-02-06, 12:01 AM | This is a miniquest for Pestilence (ECL3). If you are not NiQil or myself, please do not post here until the quest is finished. Pestilence is miniquesting for membership to the Warfare Alliance. (EL2) Quest Log for Aspects of the Apocalypse Part III (EL2) Week 1: Pestilence pursues an enemy of WAR and takes him down Resources Used: 1 arrow (1 hit) Rewards: +600xp/+600gp+63gp for masonry work |
| TelinArtho02-02-06, 12:17 AM | Pestilence Race: Dwarf Gender: Unknown Size: Medium Height: 4'5" Weight: 200 lbs Alignment: Lawful Evil Class: Ex-Barbarian 2/Ranger 1 [ECL 3] Guild: N/A Experience: 5,900/6,000 STR 16 (+3) [10 pts] DEX 16 (+3) [10 pts] CON 16 (+3) [06 pts] [14 Base + 2 Racial] INT 13 (+1) [05 pts] WIS 13 (+1) [05 pts] CHA 06 (-2) [00 pts] [08 Base - 2 Racial] Miscellaneous Statistics Hit Points: 32 [12 Brb + (6.5 Brb x 1) + (4.5 Rgr x 1) + (3 Con x 3)] Armor Class (Normal): 19 [10 Base + 3 Dex + 5 Armor + 1 Shield] Armor Class (Touch): 13 [10 Base + 3 Dex] Armor Class (Flat-footed): 19 [10 Base + 3 Dex + 5 Armor + 1 Shield] Armor Check Penalty: -3 [-3 Armor] Initiative: +3 [3 Dex] Base Attack Bonus: +3 [2 Brb + 1 Rgr] Grapple: +6 [3 BAB + 3 Str] Speed: 40 ft [20 Base + 10 Enhancement + 10 Insight] Weight Carried: 73.45 lbs [0-76 (Light), 77-153 (Medium), 154-230 (Heavy)] Languages: Common, Dwarven and Giant Saves +08 Fortitude [3 Brb + 2 Rgr + 3 Con] +05 Reflex [0 Brb + 2 Rgr + 3 Dex] +01 Will [0 Brb + 0 Rgr + 1 Wis] Skills +10 Craft (Armorsmithing) [05 Ranks] [5 Brb + 0 Rgr + 1 Int + 2 Racial + 2 Circumstance] +09 Craft (Bowmaking) [06 Ranks] [5 Brb + 1 Rgr + 1 Int + 2 Circumstance] +10 Craft (Weaponsmithing) [05 Ranks] [5 Brb + 0 Rgr + 1 Int + 2 Racial + 2 Circumstance] +11 Craft (Masonry) [06 Ranks] [5 Brb + 1 Rgr + 1 Int + 2 Racial + 2 Circumstance] +05 Hide [05 Ranks] [0 Brb + 5 Rgr + 3 Dex - 3 ACP] +03 Knowledge (Religion) [02 Ranks] [4 BrdCC + 0 Rgr + 1 Int] +02 Listen [01 Ranks] [1 Brb + 0 Rgr + 1 Wis] +00 Move Silently [00 Ranks] [0 Brb + 0 Rgr + 3 Dex - 3 ACP] +01 Spot [00 Ranks] [0 Brb + 0 Rgr + 1 Wis] Total Skill Points: 32 [25 Brb + 7 Rgr] Feats Wild TalentLvl 1 Speed of ThoughtLvl 3 TrackRgr 1 Melee Attacks Masterwork Armor Spikes +7, 1d6+3 (x2), Piercing [3 BAB + 3 Str + 1 Enhancement] Masterwork Dwarven Waraxe +7, 1d10+3 (x3), Slashing [3 BAB + 3 Str + 1 Enhancement] Masterwork Warhammer +7, 1d8+3 (x3), Bludgeoning [3 BAB + 3 Str + 1 Enhancement] Ranged Attacks Darkwood (+2 Str) Composite Longbow +7, 1d8+2 (x3), Range 110 ft, Piercing [3 BAB + 3 Dex + 1 Enhancement] Conditional Modifiers +4 bonus to resist being bull rushed or tripped when standing on the ground +2 racial bonus on saves vs poison +2 racial bonus on saves vs spells, powers, spell-like and power-like effects +1 racial bonus on attack rolls vs orcs and goblinoids +4 dodge bonus to AC vs creatures of the giant type +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks vs elves +2 bonus on weapon damage vs elves Prefight Actions Gain psionic focus Equipment Carried 001 Darkwood (+2 Str) Composite Longbow [03.00 lbs] 001 Masterwork Armor Spikes [10.00 lbs] 001 Masterwork Breastplate [30.00 lbs] 001 Masterwork Buckler [05.00 lbs] 001 Masterwork Dwarven Waraxe [08.00 lbs] 001 Masterwork Warhammer [05.00 lbs] Expendables Unused 083 Arrows [12.45 lbs] 001 Wand of Cure Light Wounds {CL 1} (45 charges) [00.00 lbs] Equipment Stored 001 Masterwork Artisan's Tools (Armorsmithing) [05.00 lbs] 001 Masterwork Artisan's Tools (Bowmaking) [05.00 lbs] 001 Masterwork Artisan's Tools (Masonry) [05.00 lbs] 001 Masterwork Artisan's Tools (Weaponsmithing) [05.00 lbs] Results Success vs Histal Dar'ath (waywreth) [0,900.00 XP] [0,900.00 + 0,063.00 gp] Success vs Emon Thrin (Kaigan) [0,900.00 XP] [0,900.00 + 0,063.00 gp] Success vs Theoricus (bgt) [0,900.00 XP] [0,900.00 + 0,063.00 gp] Abilities Darkvision Stonecunning Weapon Familiarity Stability Simple Weapons Martial Weapons Light Armor Medium Armor Shields Fast Movement Illiteracy Rage 1/day Uncanny Dodge 1st Favored Enemy: Elves Wild Empathy Bookkeeping 100 Arrows [0,002.50 gpC] 001 Darkwood (+2 Str) Composite Longbow [0,315.00 gpC] 001 Masterwork Armor Spikes [0,175.00 gpC] 001 Masterwork Artisan's Tools (Armorsmithing) [0,055.00 gp] 001 Masterwork Artisan's Tools (Bowmaking) [0,055.00 gp] 001 Masterwork Artisan's Tools (Masonry) [0,055.00 gp] 001 Masterwork Artisan's Tools (Weaponsmithing) [0,055.00 gp] 001 Masterwork Breastplate [0,175.00 gpC] 001 Masterwork Buckler [0,082.50 gpC] 001 Masterwork Dwarven Waraxe [0,165.00 gpC] 001 Masterwork Warhammer [0,156.00 gpC] 001 Wand of Cure Light Wounds {CL 1} [0,750.00 gp] ----- Starting: 3,000.00 gp Battles: 2,700.00 gp Income: 189.00 gp Sales: + 0.00 gp --------------- Total Earned: 5,889.00 gp Purchases: - 2,041.00 gp --------------- Total Left: 3,848.00 gp 017 Arrows |
| TelinArtho02-02-06, 12:19 AM | [Introduction] As you approach the Warfare Alliance, the metal-man known as Gwar can be seen running down the street. Hey You! Stop! However, he is simply too slow. A group of four seem to be running away from the Warfare Alliance - each heading down a different path. You said you wanted to treat these four as "one" - so I'll do my best to refer to "you" rather than a particular one. Assign one to go down each path individually. |
| NiQil02-02-06, 03:56 AM | With a brief glance at each other, the decision was made. This was the creature they had ventured to see. Gwar, the leader of the guild that would be used as their base of operations while they infiltrated Gladius. Being surrounded by hardened warriors who thought you were friends with them and would be loyal was always a good way to begin. Loyalty could be used. At the right moment, it would be put to very good use.... As one, the dwarves who only referred to themselves as The Four Horsemen (having long ago given up keeping identities that conformed to the will of man), broke into a chase of the four beings that seemed to be fleeing from Gwar. With speed that seemed impossible for their size, they began the hunt all of the same mind. If these four had wronged Gwar or The Warfare Alliance in some way, then the judgement of the four would help gain them entrance and buy the loyalty they sought. Bows whipped out from leather cases across the back of the four, and each began targeting a different adversary as they sprinted after them. The one on the middle left, known now only as Pestilence, aimed at one of the fleeing persons that was also to the middle. |
| TelinArtho02-02-06, 02:29 PM | Pestilence takes aim against one of the fleeing individuals and his arrow strikes (http://invisiblecastle.com/find.py?id=353670) the target in the back - forcing him to stagger slightly. The elf who was hit turns to look over his shoulder and then moves inside a building nearby and closes the door. The building appears to be a silversmith's market. The building is located 50ft from you and the door is 55ft away. There is a single large window in the front to view inside, but that is 65ft away. There are also narrow alleys down each side of the building. |
| NiQil02-02-06, 04:01 PM | Pestilence grins in delight at his shot, but his smile quickly disappears when the door to the building closes. He stows his bow while moving up to the door and drawing his waraxe. Don't forget about my class damage bonus vs elves. I am going to take a move action to stow my bow and then draw my axe while advancing 40 ft. |
| TelinArtho02-03-06, 12:05 PM | Noted on the extra damage - 11 not 9. Standing before the door of the silversmith's shop, Pestilence hears someone yelling inside. Let me pass! Followed by a muffled thump. |
| NiQil02-03-06, 12:33 PM | I will test the door to see if it is locked...if not I will open the door and advance inside, readying to attack the elf if within melee range. If the door is locked, I will attempt to break (sunder) the door with my waraxe. |
| TelinArtho02-03-06, 01:01 PM | The door opens easily (more than easily - since I treated it as a free action to your opponent...) - and within, Pestilence can see the elf behind the counter, maneuvering to get to a door to lead into the back room. The room is about 20 deep x 30 wide. Along the backside is a counter that blocks movement except for an entry point on the left hand side. The counter is 4ft high and takes up a 5ft square that you can't move directly into (unless you climb/jump on top of it) - and provides your opponent with cover at the moment - he is 30ft directly in front of you. If you choose to go around the counter, that would be 50ft of movement to get to him - your choice. |
| NiQil02-03-06, 01:09 PM | Pestilence, seeing the fleeing elf behind the counter, giggles maniacally. "Come out and play, little elf. Your doom awaits." He then advances around the counter, dragging his waraxe along the floor behind him, creating a sound like fingernails on a chalkboard. Double move around the counter to base him. |
| TelinArtho02-05-06, 10:04 PM | The elf does not look the least bit intimidated by the dwarf, and brandishing a rapier from his belt, he whips (http://invisiblecastle.com/find.py?id=356512) it towards Pestilence. Pestilence narrowly avoids the blade with his buckler and sneers at the elf some more. |
| NiQil02-05-06, 10:15 PM | From here it will be melee attacks with the waraxe unless either the elf breaks contact or I fall below half my hp. I'll reassess from there if either of those happen, but otherwise feel free to play it out in melee. |
| TelinArtho02-07-06, 12:07 PM | Pestillence brings down his axe on the opponent, killing (http://invisiblecastle.com/find.py?id=358244) him instantly. Nice to bring him down - would've had another crit to confirm if you hadn't... |
| NiQil02-07-06, 12:21 PM | Pestilence, snarling at the little elf, hews his head from his body with another swing of the axe, and then rips the elf's shirt off and wraps his head inside. He stows his equipment and drags his new bundle behind him as he returns to his fellow Horsemen. You and your crazy criticals...it's uncanny LOL. |