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| whitebaron09-19-07, 06:48 PM | This is a miniquest for Enoch the Prophet (Salrantol) to find some corpses to animate as even more allies. (2 Nightmare Skeletons [CR 3 each] & 1 Ogre Mage Skeleton [CR 2]). If you are not Salrantol or myself, do not post here, or Bareth`kul the Archfiend will take matters personally. Result: Success! Enoch gains 1995 XP and 2470 GP, as well as the corpses of 2 freshly slain nightmares, and 1 female ogre mage skeleton. From Memory: Burning Hands Shield of Faith Divine Power Wall of Fire Spontaneous: Inflict Moderate (for hold person) Spontaneous: Inflict Critical (for summon monster IV) Cure Minor From Wand: Shield From Scroll: Alter Self Produce Flame From Potion: From Other Items: Rod of extend, 2 charges Ready for September 19, 2007 [ECL 7] [Fight 3] Miniquest for 2 Nightmare Skeletons [CR 3 each] & 1 Ogre Mage Skeleton [CR 2]Time Between Fights: 6 hrs Prebuffs/Ongoing Effects: "Undeath From Above" (Ogre Mage Skeleton) died. Items Used: 1 charge Wand of Shield [CL 2], 1 charge Wand of Magic Missiles [CL 3], Scroll of Resist Energy [CL 2nd], 4 Crossbow Bolts (7 shot, 2 hit, 5 missed 3 recovered). Spells or Powerpoints Used: Dispel Magic, Summon Monster III, Resist Energy. x/day Abilities Used: None. Free Activity: Guard.Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: Fleshy destroyed Items Used: Scroll of Alter self, See invisibility, Dispel Magic 1 Charge from Shield wand 13 charges from magic missile wand. Spells or Powerpoints Used: Sanctuary, Shield of Faith, Produce Flame Cantrips: Light x/day Abilities Used: 1 use Rod of Extend Free Activity: guardhttp://www.wizards.com/dnd/images/completechampion_gallery/104743.jpg Enoch the Prophet His aspirations to a simple life as a conjurer gone, he seeks to warn all life of the coming of Bareth`kul the Archfiend. Gender and Race: Male Human Size and Type: Medium Humanoid Height and Weight: 5'0", 124 lbs. Age: 27 Alignment: Lawful Evil ECL: 7 [Cleric 7] Experience: 23152/21000 STR...10 [+0]...(2 pts) DEX...16 [+3]...(8 pts) [15, +1lvl4] CON...14 [+2]...(6 pts) INT....12 [+1]...(4 pts) WIS...20 [+5]...(16 pts) [18, +2 enhancement] CHA...8 [-1]...(0 pts) Miscellaneous Statistics Hit Points: 49 [7 HD] [8 (clr 1) + 27 (4.5 clr x6) + 14 (con 7HD)] Armor Class (Normal) 19 [10 base +3 dex, +5 armor (breastplate), +1 shield (light wooden shield)] Armor Class (Touch) 13 [10 base +3 dex] Armor Class (Flat-Footed) 16 [10 base +5 armor (breastplate), +1 shield (light wooden shield)] Initiative: +3 [+3dex] Base Attack Bonus: +5 [+5 clr7] Grapple: +5 [+5bab, +0str] Speed(Land): 20ft. Weight carried: 52.2 lb, medium encumbrance [0-43 (light), 44-86 (medium), 87-130 (heavy)] Saves: Fort +9 [+5cleric +2con, +2 resistance] Refl +7 [+2cleric +3dex, +2 resistance] Will +12 [+5cleric +5wis, +2 resistance] Melee Attacks: morningstar +5, 1d8, (20/x2), bludgeoning and piercing [+5bab, +0str] touch attack +5 [+5bab, +0str] Ranged Attacks: light crossbow +9, 1d8, (19-20/x2), 80 ft. range, piercing [+5bab, +3dex, +1enhancement] touch attack +8 [+5bab, +3dex] Special Attacks and Abilities: Deity: Bareth`kul the Archfiend (Domains: Fire and Magic) strong aura of evil and law rebuke or command undead 2/day turn water creatures or rebuke or command fire creatures 2/day spontaneous inflict spell completion or spell trigger as 3rd-level wizard Divine Spells Prepared: Orisons: [DC 15]: cure minor wounds x3, light x32 Level 1: [DC 16]: entropic shield, obscuring mist, sanctuary x2, shield of faith x2, burning handsD Level 2: [DC 17]: hold person x2, resist energy x2, produce flameD Level 3: [DC 18]: summon monster III x2, dispel magic, dispel magicD Level 4: [DC 19]: summon monster IV, divine power, wall of fireD Usable Spell Levels: 14 (6 Orisons) [41 Total Spell Levels/3 Rounded Up Total Spell Levels: 41 [([6+1] x1) + ([4+1] x2) + ([3+1] x3) + ([2+1] x4)] Feats: Spell Focus (conjuration) [1st level] Augment Summoning [human] Scribe Scroll [3rd level] Craft Wondrous Item [6th level] Skills: Languages: Common, Ignan, Infernal Total Skill Points: 40 [40 cleric] Armor Check Penalty: -5 [-4 breastplate, -1 small wooden shield; > -3 medium encumbrance] +10 Autohypnosis [3 ranks (6 clericCC), +5wis, +2synergy (Concentration)] -2 Balance [0 ranks, +3dex, -5 ACP] -5 Climb [0 ranks, +0str, -5 ACP] +8 Craft (armorsmithing) [7 ranks, +1int] +10 Concentration [8 ranks (8 cleric), +2con] +5 Heal [0 ranks, +5wis] -2 Hide [0 ranks, +3 dex, -5 ACP] -5 Jump [0 ranks, +0str, -5 ACP] +4 Knowledge (local) [3 ranks (6 clericCC), +1int] +5 Listen [0 ranks, +5wis] -2 Move Silently [0 ranks, +3 dex, -5 ACP] +7 Ride [4 ranks (8 clericCC), +3 dex] +5 Sense Motive [0 ranks, +5wis] +6 Spellcraft [5 ranks (5 cleric), +1int] +5 Spot [0 ranks, +5wis] -10 Swim [0 ranks, -10 2xACP] Conditional Modifiers:Armor Class (Normal) 25 [10 base +3 dex, +5 armor (breastplate), +1 shield (light wooden shield), +6 natural] Armor Class (Flat-Footed) 22 [10 base +5 armor (breastplate), +1 shield (light wooden shield), +6 natural] Melee Attacks: morningstar +5, 1d8, (20/x2), bludgeoning and piercing [+5bab, +0str] and claw +3, 1d4, (20/x2), slashing [+5bab, +0str, -2secondary] and bite +3, 1d4, (20/x2), bludgeoning and piercing and slashing [+5bab, +0str, -2 secondary] claws +5/+5, 1d4, (20/x2), slashing [+5bab, +0str] and bite +3, 1d4, (20/x2), bludgeoning and piercing and slashing [+5bab, +0str, -2 secondary] Feats: Multiattack [Troglodyte] Skills: +2 Hide [0 ranks, +3 dex, -5 ACP, +4 racial] [+4 in rocky or underground settings] Prefight Actions: read magic on all scrolls Bring Prophet's Mount [CR 1] [(1/5) * -25% = -5%] Equipment Worn and Carried: peasant's outfit [2 lbs/free][1 sp] breastplate [30 lbs][200 gp] light wooden shield [5 lbs][3 gp] morningstar [6 lbs][8 gp] darkwood light crossbowM [2 lbs][375 gp] 30 26 crossbow bolts [3 lbs][3 gp] periapt of wisdom +2 [0 lbs][2000 gpC][x] cloak of resistance +2 [0 lbs][2000 gpC][x] 1 wand of diabolical restoration I (cure light wounds) [1] [1 lb][750 gp][49 charges] 1 wand of shield [2] [1 lb][1500 gp][48 charges] 1 wand of magic missile [3] [1 lb][2250 gp][30 charges] spell component pouch [2 lbs][5 gp] silver unholy symbol [1 lbs][25 gp] lesser metamagic rod of Extend Spell [5 lbs][3000 gp] Expendable Items: [Maximum 2450 gp] [Current 1537 gp, 5 sp] 2 scrolls of abysmal flame (scroll of produce flame [5]) [0 lbs][250 gp] 1 scroll of devil's shield (protection from good) [1] [0 lbs][12 gp, 5 sp, 1 XPC] 21 scrolls of abyssal metamorphosis (alter self (troglodyte))A [3] [0 lbs][300 gp] 1 scroll of resist energy [3] [0 lbs][75 gpC][x] 21 scrolls of see invisibilityA [3] [0 lbs][300 gp] 1 scroll of force of Bareth`kul's will (dispel magic) [5] [0 lbs][187 gp, 5 sp, 15 XP][x] 2 Bareth`kul's scrolls III (summon monster III [5]) [0 lbs][187 gp, 5 spC][x] 1 scroll of anti-demon aura (protection from chaos) [2] [0 lbs][25 gpC][x] 2 scrolls of Bareth`kul's protection (shield of faith) [2] [0 lbs][50 gpC][x] 1 scroll of hand of Bareth`kul (spectral hand)A [3] [0 lbs][150 gp] A marks arcane scrolls Equipment at home: Gold: 6155 gp, 5 sp explorer's outfit [8 lbs][free] Fights results: 1: Eiletha Surion, Kaigan: wherein Caterane learned that produce flame does not have a duration of "instantaneous" (win) [+675 XP] [+675 gold] [Caterane pitlord] 2: Rin Szen, Zerone: wherein hold person makes a fight much easier than it should be (win) [+900 XP] [+900 gold] [Malither76 pitlord] 3: Talari Leafwhisper, Luni: wherein bgt learns that protection from good successfully wards off neutral summoned creatures (win) [+675 XP] [+675 gold] 4: Zar Laelithar & Heindal the Big, Rim-Soulfang & SoulLord, with Talari Leafwhisper, Luni: wherein Enoch was completely superfluous (win) [+787 XP] [+787 gold] [Jindl pitlord] Level 4! 5: Draconis Regina, xanadu: wherein initiative is lost and the battle follows suit (loss) [+400 XP] [+400 gold] [Pittbull pitlord] 6: Fasin Rockshield, Jh316: wherein many hit points are negated by a weak will (win) [+1050 XP] [+1050 gold] [Pittbull pitlord] 7: Gray Xander, Gonbow: wherein produce flame proves stouter than a Zweihander (win) [+1050 XP] [+1050 gold] [StoneTree pitlord] 8: Featylec Elendi, Zevox: wherein high touch AC and a horde of lucky rolls seal the deal against me (loss) [+400 XP] [+400 gold] [CaptainStrong pitlord] 9: Dameon Leonne, Huan: wherein cure light wounds overpowers produce flame (loss) [+400 XP] [+400 gold] [lonewolf pitlord] 10: => Dameon Leonne, Huan => Destra Stormwind, Zevox => Valek Usher, DSugui: wherein Enoch's most recent defeat is avenged, and Enoch learns that he no longer remembers what a troglodyte looks like (win vs. Dameon, 2nd place) [+766 XP] [+766 gold] [KingUther pitlord] Level 5! 11: [Fight 1]Miniquest: wherein the Harbinger of Immolation was met and created (win) [+1275 XP][+1360 gold] [Erithmu questlord] 12: [Fight 2]Dameon Leonne & War, Huan & NiQil, with Kitty, lonewolf: wherein hold person and a bag of tricks defeat a horseman and turn a team fight into a 2-on-1 (win) [+1312 XP][+1400 gold] [Zevox pitlord] 13: [Fight 3]Destra Stormwind, Zevox: wherein entangle is unaccounted for and singlehandedly wins the fight (loss) [+459 XP][+489 gold] [bgt pitlord] 14: [Fight 1]=> Matthis Dar'ath III, waywreth => Qwogi Drellfarrow, Eluria: wherein Matthis learns that clerics can cast see invisibility and Qwogi envies rangers' hide in plain sight (win vs. Matthis, 1st place) [+1585 XP][+1690.75 gold] [Maraxus pitlord] 15: [Fight 2]Le Petite Guepe, Horatius: wherein hold person shortens a battle dramatically (win) [+1187 XP][+1267 gold] [Malither76 pitlord] Level 6! 16: [Fight 3]Miniquest: wherein an annis was carved up by skeletons and a hell hound (win) [+1585 XP][+1690.75 gold] [Rauul questlord] 17: [Fight 1]Longshot, templer10: wherein Energy Missile decimates everything Enoch has (loss) [+482 XP][+535 gold] [Erithmu pitlord] 18: [Fight 2]Lord Lorian, templer10: wherein Salrantol learned to look for a brooch of shielding on his opponent's character sheet (loss) [+637 XP][+707 gold] [Zevox pitlord] 19: [Fight 3]Longshot, templer10, with Zodiac, Vathelokai [Interleague]: wherein Enoch finally escapes his all-kineticist 3FC (loss) [+637 XP][+707 gold] [Zevox pitlord] 20: [Fight 1]Rubicanti, TheMagister, with Razorfang, Macbrea [Interleague]: wherein Undeath From Above sacrifices himself to buy time for a worg to climb a tree (win) [+1350 XP][+1500 gp] [Zevox pitlord] 21: [Fight 2]Lady Liara & Bulgar, TelinArtho & templer10 [All-vs-All]: wherein dispel magic stalls long enough to wear down one rival cleric & magic missile defeats another (win) [+2340 XP][+2600 gp] [Sjiggie pitlord] [B]Allies: Maximum CR of Each Ally: 3 Maximum ECL of Each Ally: 5 Maximum CA for Each Fight: 5 Maximum HD of Undead (animate dead): 28 [Current: 10] Maximum HD of Undead (command undead): 7 [Current: 0] Maximum HD of Fire Creatures (command fire creatures): 7 [Current: 0] Male Light Warhorse [CR 1] [200 gp] Size and Type: Large Animal Alignment: Neutral [b]Attributes Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Miscellaneous Statistics HP: 22 [4.5 x3 + (+3 Con x3)] Armor Class (Normal): 16 [10 Base, +1 Dex, +2 Armor, -1 Size, +4 Natural] Armor Class (Touch): 10 [10 Base, +1 Dex, -1 Size] Armor Class (Flat-Footed): 15 [10 Base, +2 Armor, -1 Size, +4 Natural] Initiative: +1 [+1 Dex] Base Attack Bonus: +2 [+2 Animal 3] Grapple: +9 [+2 BAB, +3 Str, +4 Size] Speed (Land): 60 ft. [60 ft. Base] Weight Carried : 51.0 lbs, light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Weight Carried (w/rider): 225.2 lbs, light encumbrance [0-230 (Light), 231-460 (Medium), 461-690 (Heavy)] Saves Fortitude: +6 [+3 Con, +3 animal 3] Reflex: +4 [+1 Dex, +3 animal 3] Will: +2 [+1 Wis, +1 animal 3] Melee Attacks 2x hoof +4, 1d4+3, (20/x2), bludgeoning [+3 Str, +2 BAB, -1 Size] bite -1, 1d3+1, (20/x2), piercing & slashing & bludgeoning [+3 Str, +2 BAB, -1 Size, -5 Secondary] Special Abilities Scent Low-Light Vision Feats EnduranceHD 1 RunHD 3 Skills Languages: None Total Skill Points: 6 [6 Racial] Armor Check Penalty: -0 [-0 Armor] Balance: +1 [+1 Dex, 0 Ranks, -0 ACP] Escape Artist: +1 [+1 Dex, 0 Ranks, -0 ACP] Hide: -3 [+1 Dex, 0 Ranks, -4 Size, -0 ACP] Jump: +11 [+3 Str, 0 Ranks, +8 Speed, -0 ACP] Listen: +4 [+1 Wis, 3 Ranks (3 animal)] Move Silently: +1 [+1 Dex, 0 Ranks, -0 ACP] Sense Motive: +1 [+1 Wis, 0 Ranks] Spot: +4 [+1 Wis, 3 Ranks (3 animal)] Survival: +1 [+1 Wis, 0 Ranks] Swim: +3 [+3 Str, 0 Ranks, -0 ACP] Equipment Worn and Carried leather barding [30 lbs][20 gp] riding saddle [20 lbs][20 gp] bit and bridle [1 lb][2 gp] Combat Riding (attack, come, defend, down, guard, heel)The Harbinger of Immolation, Aasimar Cleric Zombie [CR 1/2]aka "Fleshy" for short The Creature With More Flesh Than You'll Have Shortly, Ankheg Skeleton [CR 1]Undeath From Above, Ogre Mage Skeleton [CR 2]Bareth`kul the Archfiend, Demigod of Immolation, Incineration, and Corruption Miscellaneous InformationNone yet.Enoch was an apprentice conjurer, under the tutelage of a very powerful summoner, to whom Enoch looked up with a full heart of admiration. One day, before the start of his lesson, Enoch's master decided to demonstrate the Gate spell. Unfortunately, the only demonstration was of why caution is needed when calling a pit fiend with the Gate spell. The summoned pit fiend was Bareth`kul the Archfiend, a powerful denizen of Maladomini, who is more powerful by far than a typical pit fiend and easily overpowered Enoch's master, devouring him and turning his attention to Enoch. Rather than consuming him, Bareth`kul enslaved him. By the use of vile magicks and mundane manipulation, Bareth`kul twisted the lad over several years into a malicious priest and sent him to Gladius to establish the faith. Clearly, Bareth`kul has plans for the city.(Tot. 3662 gp, 5 sp, 106 XP): scroll of summon monster III [5] x1 [562 gp, 5 sp, 30 XPC] scroll of owl's wisdom [3] x2 [150 gp, 12 XPC] scroll of protection from chaos [1] [12 gp, 5 sp, 1 XPC] scroll of abysmal flame [3] x4 [900 gp, 72 XPC] 4 scrolls of alter self(troglodyte) [3] [600 gp] scroll of resist energy [3] x5 [375 gp, 24 XPC] scroll of protection from good [1] [12 gp, 5 sp, 1 XPC] scroll of shield of faith [1] x2 [25 gp, 2 XPC] summon monster II [3] x2 from Bareth`kul's scroll II [included below] scroll of flight of the disloyal [2] [50 gp] 4 scroll of shield [2] [200 gp] scroll of see invisibility [3] [150 gp] scroll of force of Bareth`kul's will [5] [375 gp] scroll of force of Bareth`kul's will [5] x2 [375 gp, 30 XPC] scroll of bull's strength [3] [75 gp, 6 XPC] black onyx [75 gp] (component for animate dead [The Creature With More Flesh Than You'll Have Shortly]) black onyx [50 gp] (component for animate dead [The Harbinger of Immolation]) black onyx [125 gp] (component for animate dead [Undeath From Above]) unholy water [25 gp] (component for desecrate) silver [25 gp] (component for desecrate) 2 Bareth`kul's scroll III (scroll of summon monster III [5]) [0 lbs][375 gp, 30 XP][x]1 scroll of shield of faith [2] [25 gp [2 XP lost]C] From here 1 potion of protection from evil [1] [50 gp] 1 potion of protection from law [1] [50 gp] 1 Bareth`kul's scroll II (scroll of summon monster II [3] x3) [225 gp, 18 XPC] 1 Bareth`kul's scroll II (partially consumed, summon monster II [3] x1 remaining) [225 gp, 18 XPC] 1 Bareth`kul's scroll II.5 (scroll of summon monster II [4] x3) [300 gp, 24 XPC] scroll of abysmal flame (scroll of produce flame [4] x3) [150 gp, 12 XPC] 1 scroll of abyssal metamorphosis (alter self(troglodyte)A) [3] [150 gp] 1 scroll of Bareth`kul's warding of the minion (shield of faith) [1] [12 gp, 5 sp, 1 XPC] 1 scroll of devil's shield (protection from good) [1] [12 gp, 5 sp, 1 XPC] 1 scroll of protection from chaos [1] [12 gp, 5sp, 1 XPC] 1 scroll of Bareth`kul's wisdom (owl's wisdom) [3] [75 gp, 6 XPC 1 scroll of Bareth`kul's might (enlarge personA) [1] [25 gp] 1 scroll of resist energy [3] [75 gp, 6 XPC] 1 scroll of invisibilityA [3] [150 gp] 1 scroll of flight of the disloyalA (expeditious retreat) [2] [50 gp] 1 scroll of diabolical restoration II (cure moderate wounds) [3] [75 gp, 6 XPC] 1 scroll of force of Bareth`kul's will (dispel magic) [5] [375 gp] Mark of Bareth`kul (Tattoo of Grip of Iron [1]) [100 gp] Total: 2100 gp, 93 XP please state how much rp this should contain, and when your usual posting time for this will be, as it gives me a time-schedule to keep... |
| Salrantol09-19-07, 08:47 PM | I'm looking for a medium amount of RP--the nature of the quest should reflect Enoch's quest to strengthen Bareth`kul's position in the world, but Enoch's not known for being particularly talkative or expressive. My best time to post is between 5:30 and 7:00 AM Central time and between 4 and 4:30 PM. |
| whitebaron09-20-07, 10:58 AM | ok, so i'm 7 hours ahead... makes 12.30-14.00 and about 23.00-24.00 - should be fine by me. so it'll likely be 1-2 updates a day, which should be all we need for medium rp. Bareth`kul demands: I have been waiting for a long time to unleash my Wrath on the many creatures that are alive on this puny world! But this is not the Abyss, alas i need to gain more power, and you my tiny servants, also need more power, and more sub-servants! I therefore order you to gain at least 3 Skelettal or Elemental Minions each, enslaved to your will, and therefore at MY bidding. Enoch, as one of my first servants, will show you the way how to do it. GO NOW! there are two ways, you know you can acquire your desired corpses. the first one is to go to the ceremonnial graveyard of Kuk'la Tash, an ogre encampment/village in the nearby mountains. The old shaman there is famous/infamous for her usage of nightmares all over the land. She never will go from her gods over to Bareth`kul, that's for sure! the second one is the necromantic dome of Yeven, who has so far defiantly denied the service to Bareth`kul, but is in the right spirit. Still he'd deserve to get taught a lesson as well! like it so far? |
| Salrantol09-20-07, 03:13 PM | Enoch ponders his known options. He knows also of another--The Bone Pit, it's called--but knows it to be too far away. Bareth`kul's purpose in this city would not be served by travelling so far afield. He has no fear of the brutish ogres, and is reticent to go magic-to-magic against a necromancer with so many spells expended, and chooses to head to Kuk'la Tash. His mind mulls over the idea of a flying mount the whole duration of the trip. He has no loss of respect for Prophet's Mount, which was a gift from Bareth`kul when Enoch was chosen to be his Prophet, but flying foes would be a mess without a way to reach them. This should definitely be a productive quest. |
| whitebaron09-22-07, 06:40 AM | sorry for the laste post, but i was out yesterday quite long Enoch, proud for his master and his quest, mounts his Warhorse and moves out to find that Ogre Village, and to slay their evil shaman and her mares. As he still ponders on how to best access the village without drawing the entire village against him, he notices a goblin child lying next to his path, with obvious broken ankle, and in pain. It calls in broken common out to you: Mister? Can you me help? I help too you. Satty knows everything happens this vally! |
| Salrantol09-22-07, 06:45 AM | Enoch turns to the pitiful specimen and says, "The mercy of Bareth`kul comes swiftly upon us all. I urge you to flee from that terror, though it shall do you no good. Tell me of the best way to reach the ogre encampment. If your aid is worth my own in return you shall receive it." |
| whitebaron09-22-07, 07:01 AM | Bareth'Kul? The goblin looks at you with an unknowing glare, not at all impressed by your mentioning of the Lord of the Pits. yes, Satty will help you beat stupid stinking ogres! But you need stay away from forest! There new big Mama of Ogres reside and stinking horses! Other mama die two weeks ago. He points southwards as he tells you this, and looks at you in joyful anticipation to help him up. |
| Salrantol09-22-07, 07:36 AM | "Your aid is appreciated, but insignificant. My aid is denied. May Bareth`kul consume your soul swiftly in the afterlife." The darkness crushing Enoch's soul bursts outward through his hands, in the form of choking, almost globular flames spraying outwards in an arc, enveloping the goblin entirely. Enoch proceeds towards the forest where the "new big Mama of Ogres reside[s with her] stinking horses," undeterred by the goblin's cowardice. That was burning hands, by the way. |
| whitebaron09-22-07, 08:50 AM | ok, burning hands marked as used. i personally would have used my mount to crush his head - a peasant child is not worthy a death powered by Bareth`kul's divine might. As the goblin fades into nothingness and his remains are blown to the winds, Enoch sets course for the forest. It is with a bit of relief, but also regret, that he hears of the death of the old shaman in town - Bareth`kul always likes to settle such matters on a more personal basis, than with just waiting for time to do its work. As he approaches the forest, Enoch realises how unneccesary the information of the goblin was - Ogres were never too good in hiding their marks. Strolling around the forest, Enoch hears a high, squeaking, and also a bit quailing voice, that sounds as if someone in fear tries to command something. Judging by his hearing, he decides that whatever it is (he cannot understand an Oger) the woman is shouting at, they are within 150 ft of him. (no LoS yet). any buffs before closing in? |
| Salrantol09-22-07, 02:18 PM | Assuming nothing changes or interrupts him, Enoch will cast alter self (troglodyte) from scroll, shield of faith from memory, produce flame from scroll, shield from wand, and Extended divine power from memory courtesy of the metamagic rod, before stowing the rod, drawing his morningstar, and rushing in on Prophet's Mount.The curiosity that drove him to the arcane arts before Bareth`kul warped and corrupted him spurred Enoch to move closer, but his prudence convinced him otherwise. He sought the power of Bareth`kul, master of immolation, to warp his body, surround him with divine protection, set his hand aflame, create a shield of force, and infuse him with infernal wrath. Then he knew he was ready. Prophet's Mount rushed the ogre's location. |
| whitebaron09-22-07, 05:15 PM | you're lucky. you are far enough away (110 ft), and the manes seem oblivious to anything else. (bad checks all but the last) so you won't surprise them, but are still fully buffed. btw: they won initiative. Enoch prepares for battle, infusing himself with divine might, changing his form into that of a reptilian humanoid with claws and teeth, shielding him from harm, and draws his weapon in order to get at them badly. Just as he is about to charge into the frail, he hears a big bad stomp, and the woman falls immediately silent. He hears something closing in to him, and readies himself mentally for the encounter. Suddenly, a red flaming horse, which he easily identifes as a nightmare, bursts out of the bushes in front of him, and lands ready to attack before him. The nostrils of the horse-like monster emit a cone of smoke, which engulfs Enoch, and makes his eyes burn with tears. (failed save, -2 to Attack+Damage) The Mount is a bit better off, but it seems to be affected too. the rolls are @ http://www.hwx.it/wizards.com/dice.php?sid=1958 Initiative: Nightmares 14, Enoch 12. Map-conditions: as in forest-map. current round: round 6 http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,5,58,10 ,41;b=Name,L,7,60,9,52;c=Name,M,13,40;d= Name,L,12,40;style=s Summary: Nightmare1 xxx/xxx HP Nightmare2 xxx/xxx HP Enoch 49/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[53], Shield [24]*, Divine Power[22], Smoked[36]) Prophets Mount 22/22 HP, AC 16 (Smoked[16]) * doesn't stack with normal shield, -> only +3 additional to AC bad luck on the save, but it will hit you anyway later in the battle, since they can do this twice each round. the two nightmares are your encounter for this quest. to add the shaman too would have been overkill. :) your turn, round 6, Enoch only sees one Mare, the other one is just on the map for me judging distances (ethereal) |
| Salrantol09-22-07, 10:34 PM | You appear to have missed the Extend on the divine power. It should last until round 19. Also, I hadn't planned on Enoch using his shield in this fight; probably should have mentioned that explicitly. You can look at his fight history and see that he rarely uses the real shield. Enoch hears the pleasure of Bareth`kul rippling through his mind. This would indeed make a fine steed, once purged of its hostility and flesh. But first, Enoch would have to show it who was boss. Enoch takes advantage of his flaming hand to strike the beast twice. Use the non-morningstar-wielding hand to hit the nightmare with produce flame; two attacks due to +7 BAB from divine power, +8/+3 total bonus to hit, including smoke penalty. Meanwhile, Prophet's Mount will also full attack. Unless something significant changes, repeat in the next round. Unless something significant changes by then, drop summon monster IV for inflict critical wounds. |
| whitebaron09-23-07, 06:21 AM | ok, fixed divine power, and assuming the shield was on the back of you to start with. Prophet's Mount full attacks(no hit) and steps 5ft back.* With his engulfed hand, Enoch tries to hit the Nightmare twice and shoots the burning flames. Both hit the mare squarely in the chest. (9+7) The mare follows to the next square, and uses both Hooves to trample away at Enoch. The other mare appears right next to Enoch, and both are again engulfing him with Smoke! ** **i'll spare us the saves for Enoch right now. if the fight lasts that long, that it becomes an issue, i'll have to reroll them, as they can do this as free action every round. current round: round 7 http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,11,40;b =Name,L,13,42;c=Name,M,14,40;d=Name,L,13 ,40;style=s Summary: Nightmare1 -9/xxx HP Nightmare2 xxx/xxx HP Enoch 49/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[33], Shield [24], Divine Power[22], Smoked[36]) Prophets Mount 22/22 HP, AC 16 (Smoked[16]) your turn. pls assume that the stones over the river are a brige broad enough for enoch and his mount. is the second mare something significant? |
| Salrantol09-23-07, 08:17 AM | *actually, you have to take the 5ft step to avoid AoO when using produce flame as a ranged attack, the rolls are ordered differently in the roller, but the story here is correct. Actually, I'd intended to do melee touch attacks, since my STR & DEX are the same with divine power up, but this is OK. Also, I looked at the rolls, and how did the nightmare's get a touch AC above 16? Shouldn't both produce flame attacks have hit?Enoch, seeing a second nightmare appear, again has his mighty and heroic steed lash out at the infernal beasts he so longs to command. Prophet's Mount then steps back and Enoch brings forth Bareth`kul's passion for incineration in a gout of flame that bursts forth from the ground, engulfing the foul creatures in a ring of flame.Prophet's Mount full attacks and 5' steps SE. Enoch then draws his metamagic rod & casts an Extended wall of fire as a 20'-radius ring, with the ring itself passing through the nightmares (specifically so that their bodies would still be in the wall if they move to melee) so they take 2d6+7 damage now and again if they move through the wall. If they move away, they'll take d4s of damage if they stay within the ring. Then he'll drop the rod. http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,12,40;b =Name,L,14,42;c=Name,L,15,39;n=Effect,12 ,42,4;opacity=50 You can see that the edge of the ring (which is the part that deals high damage) passes through their spaces and there is no space from which they can attack in melee through which the ring does not pass. |
| whitebaron09-23-07, 09:29 AM | oh well, forgot about strength bonus on divine power. i'll let the map be as it is, but you hit with the second attack as well (edited in above) Prophet's Mount full attacks(no hit) and steps 5ft back, while Enoch is hard pressed to stay on the back of his mount.* * you actually failed your ride check here - unlikely, but possible. Both nightmares step closer again(5ft step again), attack with all the've got, and still fail to hit Enoch. Their Smoke still does no longer harm to Prophet's Mount. Enoch encourages Prophet's Mount again to lash at the wounded Nightmare (again no hit), lets his mount 5 ft step back, and concentrates a bit more on riding. He then summons an infernal Ring of Fire, which engulfs both of the nightmares. (11+17) As he watches the mares burn, Enoch sees something he doesn't like - Both of them turn ethereal, and are not further visible. current round: round 9 i'll leave the map for now - we know where you are, and they are ethereal. Summary: Nightmare1 -27/xxx HP Nightmare2 -18/xxx HP Enoch 49/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[33], Shield [24], Divine Power[22], Smoked[36], Wall of Fire[C+7]) Prophets Mount 22/22 HP, AC 16 (Smoked[16]) they will be back next turn, and likely attack. :) prepare something or delay? |
| Salrantol09-23-07, 09:33 AM | Concentrate on the wall of fire. |
| whitebaron09-23-07, 09:44 AM | Enoch continues concentrating on the Wall of Fire, not sure whether the Mares turned invisible or did something else. While ethereal, they moved to the other side of Enoch, and now reappear (the smoke hits home with prophets mount now)! current round: round 10 http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,12,40,1 4,37;b=Name,L,14,42,16,37;c=Name,M,16,39 ;d=Name,L,15,39;n=Effect,12,42,4;style=s Summary: Nightmare1 -27/xxx HP Nightmare2 -18/xxx HP Enoch 49/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[33], Shield [24], Divine Power[22], Smoked[36], Wall of Fire[C+7]) Prophets Mount 22/22 HP, AC 16 (Smoked[60]) as the wall of fire is no force effect, the wall did nothing to them, once ethereal. |
| Salrantol09-23-07, 10:54 AM | Prophet's Mount will full attack the red one, and Enoch will hit it with two more flaming fists. Startled by the presence of the nightmares behind him, as though they had passed directly through him, Enoch whirls and unleashes a flurry of fire against the nightmare he'd been attacking. |
| whitebaron09-23-07, 12:23 PM | i stop rolling fortitude saves now, as both of you are affected till the end of the fight for sure. Enoch whirls around on Prophets Mount, ceasing concentration on his Wall of the Hells, and fires another two shots at the first mare he encountered. They both strike true, and the mare now looks severely injured. (6+7) Prophets Mount tries to do its best again to hit the mare, but it is too severely hampered by the smoke they are producing. Both Mares attack with hooves and bites, again hitting nothing else than thin air or Enochs armor. current round: round 11 http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,14,37;b =Name,L,16,37;c=Name,M,16,39;d=Name,L,15 ,39;n=Effect,12,42,4;style=s Summary: Nightmare1 -40/xxx HP Nightmare2 -18/xxx HP Enoch 49/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[13], Shield [24], Divine Power[22], Smoked[36], Wall of Fire[17]) Prophets Mount 22/22 HP, AC 16 (Smoked[60]) |
| Salrantol09-23-07, 01:03 PM | Cast defensively, dropping hold person for inflict moderate wounds on the one that I've been attacking. After that, Prophet's Mount will full attack on that one if it's still standing or the other one otherwise. |
| whitebaron09-23-07, 02:06 PM | Enoch infuses his hands with devilish flames while avoiding the mares hooves, and touches the severely injured one. Once hit, it topples to the ground, senseless, and dying. Prophets Mount tries to do its best again to hit the mare, but it is too severely hampered by the smoke they are producing. The remaining Mare jumps to its hind legs, and in a burst of strength kicks Enoch to his thorax (12), inflaming parts of his mantle, but Enoch cooly annihilates the flames with a swift motion of his hand. current round: round 12 http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,L,14,37;b =Name,L,16,37;c=Name,M,16,39;d=Name,L,15 ,39;n=Effect,12,42,4;style=s Summary: Nightmare1 dead Nightmare2 -18/xxx HP Enoch 37/49 HP, AC 31 (Alter Self[101], Shield of Faith[72], Produce Flame[13], Shield [24], Divine Power[22], Smoked[36], Wall of Fire[17]) Prophets Mount 22/22 HP, AC 16 (Smoked[60]) note that next round, produce flame will end. either you use the one flame, or it will be wasted. |
| Salrantol09-23-07, 04:29 PM | Yeah, use the flame this round, with a full attack from Prophet's Mount. Next round, drop summon monster IV for inflict critical wounds. Don't cast defensively, just provoke an AoO. And Prophet's Mount will full attack again too. |
| whitebaron09-23-07, 04:49 PM | Enoch uses the last bit of the flames that engulf his hand to hit the mare again. (6) Prophet's Mount tries to hit the Mare again, and fails again. The Nightmare kicks and bites again at Enoch, but to no avail - he is just too well guarded. Enoch, focussing more on the offensive now, draws forth more negative energy to rip the flesh of the mare. He ducks below the smashing hooves, and hits it right beyond the nose. It falls down and lies unconscious, just before Prophet's Mount thrashes away for good measure. As Enoch rounds the woods towards the shaman's hut, he sees a quite young ogre girl lying where he had heard the Mares and probably her before. She is unconscious, and some fiery marks are to be seen around her. next to the hut, there is a huge pile of stones, which seem to be the grave of the older shaman. it is up to you, what you want to do with her, but maybe she can be bound to obey Bareth`kul? Your corpses are the two mares(obviously) and the body of the old shaman, burrowed under the stones. what you do to her is just a side effect. |
| Salrantol09-23-07, 05:30 PM | Enoch's head rings as Bareth`kul's command to train this new protege fills his mind. He casts a trivial healing orison on her and places her atop Prophet's Mount, while he rigs his steed to haul several corpses back to the Tower of Bareth`kul. Soon enough, the girl is drawn by Bareth`kul's might into his demiplane of immolation, where she will undergo the same mind-warping incineration of whatever decency may have remained in her ogrish brain. She too will be a prophet of Bareth`kul. Soon The Acolyte will return, and the world shall tremble. |
| Salrantol09-23-07, 05:32 PM | Also, be sure to update the first post and post in the Questlog. Thanks for the run, it went well. Salrantol :w: |
| whitebaron09-24-07, 01:04 PM | Result: Success! Enoch gains 1995 XP and 2470 GP, as well as the corpses of 2 freshly slain nightmares, and 1 female ogre mage skeleton. btw: your xp for the next level is wrong. From Memory: Burning Hands Shield of Faith Divine Power Wall of Fire Spontaneous: Inflict Moderate (for hold person) Spontaneous: Inflict Critical (for summon monster IV) Cure Minor From Wand: Shield From Scroll: Alter Self Produce Flame From Potion: From Other Items: Rod of extend, 2 charges |