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| TelinArtho01-04-06, 04:43 PM | This is a miniquest for Dr. Hobo (ECL7). If you are not Cerebus13 or myself, please do not post here until the quest's completion. Dr. Hobo is questing for membership into the Living Tree guild (EL5). Questlog: Drinking on the Job (EL5) Week 1: Dr. Hobo has fun burning Mr. Ugly (a troll) with produce flames and then Drinks with Asmorph to fulfill his requirements. Resources Used: none [cast 2 entangles, produce flame (recalled and recast)] Rewards: 1050xp, 1600gp +196gp for taming a dozen lions... |
| TelinArtho01-04-06, 04:47 PM | Dr. Hobo http://i3.photobucket.com/albums/y69/cerebus13/drhobo.png "I'm a doctor, trust me." Gender: Male Race: Human Size: Medium, 5', 124 lbs. Alignment: Lawful Neutral Class(es): Druid 5 / Monk 1 / Cleric 1 (ECL 7) 12 Credits (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=7880475&postcount=143&origin=) Experience: 21,007/28,000 STR 05 -3 (00 Points)[05, -3 Age] DEX 10 +0 (05 Points)[05, -3 Age] CON 10 +0 (03 Points)[05, -3 Age, +2 Amulet] INT 16 +3 (06 Points)[10, +2 Age] WIS 22 +6 (16 Points)[10, +2 Age, +1 Level, +1 Amulet] CHA 16 +3 (06 Points)[10, +2 Age] Hit Points: 35 [8+(6d8) = 7HD] AC: 16, [+0 Dex, +0 Size, +6 Wis], Touch 16, Flat 16 [+2 Cat's Grace][+2 SoF or Prot vs. <align>][+2 Barkskin][+4 Mage Armor][+4 Force Screen or Shield] Initiative: +0 [0 Dex] BAB/Grap: +3/+4 [+3 BAB, -3 Str, +4 Feat] [+2 Bull's Strength] Speed: Land 30’ [+10' Longstrider] or [+30' Expeditious Retreat] Saves [+2 Prot vs. <align>] Fort +09 [2 Mnk +4 Dru +2 Cle +0 Con +1 Cloak] Refl +04 [2 Mnk +1 Dru +0 Dex +1 Cloak] [+2 Cat's Grace] Will +15 [2 Mnk +4 Dru +2 Cle +6 Wis +1 Cloak] Attacks Touch Attack +0 melee or +3 ranged [+3 BAB, -3 Str or +0 Dex] Light Crossbow +3 ranged, 1d8, Crit 19-20/x2, Range 80' [+3 BAB, +3 Dex] Club +0 melee, 1d6-3, Crit 20/x2, Range 10' [+3 BAB, -3 Str][Shillelagh 2d6] Large Club -2 melee, 1d8-3, Crit 20/x2, Range 10' [+3 BAB, -3 Str, -2 Size][Shillelagh 3d6] Quarterstaff +0 melee, 1d6-3, Crit 20/x2 [+3 BAB, -3 Str][Shillelagh 2d6] Unarmed Strike +0 melee, 1d6-3, Crit 20/x2 [+3 BAB, -3 Str] Combat Modifiers: Attack & Damage +1 Attack (Bless) +1 Attack/Damage (Divine Power) +1 Melee Attack/Damage on weapons (Magic Weapon) +1 Melee Attack on natural weapons (Greater Magic Fang) +2 Damage (Offensive Prescience) 1 additional attack, -2 Attack on all attacks (Flurry) Increase base weapon damage by 2 sizes (Shillelagh) Feats Scribe Scroll (1st Level) Craft Wondrous Item (3rd Level) Natural Spell (6th Level) Improved Unarmed Strike (1st Monk) Improved Grapple (1st Monk) Quicken Spell (Human)Class Abilities: Monk * Proficient with club, crossbow (light or heavy), dagger, handaxe, javelin, kama, nunchaku, quarterstaff, sai, shuriken, siangham, and sling. * When unarmored and unencumbered, the monk adds her Wisdom bonus (if any) to her AC. These bonuses to AC apply even against touch attacks or when the monk is flat-footed. She loses these bonuses when she is immobilized or helpless, when she wears any armor, when she carries a shield, or when she carries a medium or heavy load. * Flurry of Blows. When using flurry of blows, a monk may attack only with unarmed strikes or with special monk weapons (kama, nunchaku, quarterstaff, sai, shuriken, and siangham). * Unarmed Strike - 1d6 damage (lethal) * Bonus Feat at 1st level (Improved Grapple) Class Abilities: Druid * Druids are proficient with the following weapons: club, dagger, dart, quarterstaff, scimitar, sickle, shortspear, sling, and spear. They are also proficient with all natural attacks (claw, bite, and so forth) of any form they assume with wild shape. * Druids are proficient with light and medium armor but are prohibited from wearing metal armor; thus, they may wear only padded, leather, or hide armor. (A druid may also wear wooden armor that has been altered by the ironwood spell so that it functions as though it were steel. See the ironwood spell description) * Druids are proficient with shields (except tower shields) but must use only wooden ones. * A druid who wears prohibited armor or carries a prohibited shield is unable to cast druid spells or use any of her supernatural or spell-like class abilities while doing so and for 24 hours thereafter. * A druid can channel stored spell energy into summoning spells that she hasn’t prepared ahead of time. She can "lose" a prepared spell in order to cast any summon nature’s ally spell of the same level or lower. * Bonus Languages: Sylvan * Automatic Language: Druidic * Animal Companion * +2 Knowledge (Nature) & Survival checks * Wild Empathy * Woodland Stride * Trackless Step * +4 bonus on saving throws against the spell-like abilities of fey * Wildshape 1/day Class Abilities: Cleric * Clerics are proficient with all simple weapons, with all types of armor (light, medium, and heavy), and with shields (except tower shields). * Spontaneous Casting: Inflict * Luck Domain: 1/day reroll any roll * Magic Domain: Use scrolls, wands, and other devices with spell completion or spell trigger activation as a wizard of one-half your cleric level (at least 1st level). * Rebuke Undead 6/day Race Abilities: Human * Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. * Human base land speed is 30 feet. * 1 extra feat at 1st level. * 4 extra skill points at 1st level and 1 extra skill point at each additional level. * Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. * Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.Skills (56 Druid)(7 Monk)(5 Cleric): +10 Concentration [8 Dru +1 Mnk +1 Cle +0 Con] [9 Ranks] +10 Craft (Armorsmithing) [5 Dru +3 Int +2 Tool] [5 Ranks] +07 Craft (Weaponsmithing) [3 Int +2 Cle +2 Tool] +14 Handle Animal [8 Dru +2 Mnkcc +3 Cha +2 Tool] [+4 with animal companion][9 Ranks] +00 Hide [+0 Dex] [0 Ranks] +15 Listen [8 Dru +1 Mnk +6 Wis] [9 Ranks] +00 Move Silently [+0 Dex] [0 Ranks] +18 Profession (Lion Tamer) [8 Dru +1 Mnk +1 Cle +6 Wis +2 Tool] [9 Ranks] +03 Ride [3 Drucc +0 Dex +2 Synergy (Handle Animal)] [3 Ranks] +12 Spellcraft [8 Dru +1 Cle +3 Int] [8 Ranks] +15 Spot [8 Dru +1 Mnk +6 Wis] [9 Ranks] +01 Tumble [1 Mnk +0 Dex] [1 Ranks] Languages Spoken: Common, Druidic, Sylvan, Auran, Terran Druid Spells Memorized [5 / 5 / 4 / 2] [Total Spell Levels/Day: 19; Cast: 7] 0 [DC 16] Detect Magic, 2x Guidance, Cure Minor Wounds, Flare 1 [DC 17] Produce Flame, 2x Entangle, Faerie Fire, Goodberry [Pearl of Power - recall 1 1st level spell] 2 [DC 18] Barkskin, Cat's Grace, Summon Swarm, Warp Wood 3 [DC 19] Call Lightning, Poison Cleric Spells Memorized [3 / 4] [Total Spell Levels/Day: 4; Cast: 2] 0 [DC 16] Detect Magic, Guidance, Cure Minor Wounds 1 [DC 17] Entropic Shield (Domain), Doom, Bless, Divine Favor Equipment (* next to weight means stored in Handy Haversack) Traveler's Outfit (Worn) Free Cloak of Resistance +1 [01 Lbs][500gp][40xp] Periapt of Wisdom +1/Constitution +2 [00 Lbs][2500gp][120xp]15 Credits (http://boards1.wizards.com/showpost.php?p=7880475&postcount=143) Wand of Cure Light Wounds (48 chg) [00 Lbs][750gp] Pearl of Power (1st Level) [00 Lbs][500gp][40xp] Handy Haversack [005 Lbs][2000gp] [Ma]Handle Animal Tool [00 Lbs][50gp] Spell Component Pouch (Qty 2) [2 Lbs each][5gp each] Holly & Mistletoe (Qty 2) [0 Lbs each][0gp each] Weapons Light Crossbow [04 Lbs*][17.5gpc] 20 Bolt [02 Lbs*][1gpc] Club [03 Lbs*][0gp] Large Club [05 Lbs*][0gp] Quarterstaff [04 Lbs*][0gp] 10 Bolts, Silver [01 Lbs*][30gpc] 20 Bolts, Cold Iron [02 Lbs*][4gpc] Expendable Items Elixirs, Oils, Potions & Tattoos Oil of Magic Weapon [CL 1] [0.1 lb*][50gp] Potion of Mage Armor [CL 1] (Qty 2) [0.1 lb* each][50gp each] Potion of Protection from Law [CL 1] [0.1 lb*][50gp] Potion of Protection from Chaos [CL 1] [0.1 lb*][50gp] Potion of Protection from Evil [CL 1] [0.1 lb*][50gp] Potion of Protection from Good [CL 1] [0.1 lb*][50gp] Potion of Hide from Undead [CL 1] [0.1 lb*][50gp] Potion of Shield of Faith [CL 1] [0.1 lb*][50gp] Potion of Invisibility [CL 3] [0.1 lb*][300gp] Tattoo of Synesthete [ML 1] (Qty 2) [100gp each] Tattoo of Force Screen [ML 1] (Qty 2) [100gp each] Tattoo of Offensive Prescience [ML 1] [100gp] Scrolls (xp cost means scroll was self-scribed) Scroll #1 Entangle [CL 1] (Qty 6) [12.5gp each][1xp each] Scroll #2 Faerie Fire [CL 1] (Qty 6) [12.5gp each][1xp each] Scroll #3 Produce Flame [CL 5] (Qty 6) [62.5gp each][5xp each] Scroll #4 Calm Animals [CL 2] [25gp][2xp] Hide from Animals [CL 1] [12.5gp][1xp] Hide from Animals [CL 3] [37.5gp][3xp] Dominate Animal [CL 5] [187.5gp][15xp] Scroll #5 Cat's Grace [CL 3] (Qty 2) [75gp each][6xp each] Bull's Strength [CL 3] (Qty 2) [75gp each][6xp each] Scroll #6 Barkskin [CL 3] (Qty 2) [75gp each][6xp each] Bear's Endurance [CL 3] (Qty 2) [75gp each][6xp each] Obscuring Mist [CL 2] (Qty 2) [25gp each][2xp each] Entangle [CL 2] (Qty 2) [25gp each][2xp each] Warp Wood [CL 4] (Qty 2) [100gp each][8xp each] Gust of Wind [CL 3] [75gp][6xp] Dispel Magic (cleric scribed) [CL 5] [375gp] Freedom of Movement [CL 7] [700gp] Air Walk [CL 7] [700gp] Faerie Fire [CL 5] [62.5gp][5xp] Longstrider [CL 1] [12.5gp][1xp] Speak with Animals [CL 2] (Qty 3) [25gp each][2xp each] Shillelagh [CL 2] (Qty 3) [25gp each][2xp each] Detect Magic [CL 2] [25gp][2xp] Delay Poison [CL 3] [75gp][6xp] Resist Energy [CL 3] [75gp][6xp] Summon Swarm [CL 5] [125gp][10xp] Greater Magic Fang [CL 5] [187.5gp][15xp] Call Lightning [CL 5] [187.5gp][15xp] Sleet Storm [CL 5] [187.5gp][15xp] Protection from Energy [CL 5] [187.5gp][15xp] Produce Flame (energy sub: sonic) [CL 5] (Qty 2) [150gp each] See Invisibility [CL 3] (Qty 2) [150gp each] Invisibility [CL 3] (Qty 1) [150gp each] Levitate [CL 3] (Qty 1) [150gp each] Expeditious Retreat [CL 2] (Qty 2) [50gp each] Mage Armor [CL 1] (Qty 2) [25gp each] Shield [CL 2] (Qty 2) [50gp each] True Strike [CL 1] (Qty 2) [25gp each] Bless [CL 1] (Qty 2) [12.5gp each][1xp each] Magic Weapon [CL 1] (Qty 1) [12.5gp each][1xp each] Protection from Evil [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Good [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Law [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Chaos [CL 1] (Qty 2) [12.5gp each][1xp each] Remove Fear [CL 1] (Qty 1) [12.5gp each][1xp each] Shield of Faith [CL 1] (Qty 2) [12.5gp each][1xp each] Deathwatch [CL 1] (Qty 1) [12.5gp each][1xp each] Shield Other [CL 3] (Qty 1) [150gp each] Silence [CL 3] (Qty 1) [150gp each] Allies and Equipment Whargoul - Dire Bat animal companion Large Mithril Chain Shirt Barding [20 Lbs][700gpc] Exotic Riding Saddle [30 Lbs][30gp] Bit & Bridle [01 Lbs][2gp] 50' Silk Rope [05 Lbs][10gp] Equipment @ Home [Ma] Weaponsmithing Tool [2 Lbs][55gp] [Ma] Armorsmithing Tool [2 Lbs][55gp] [Ma] Lion-Taming Tool [2 Lbs][55gp] Total Gold Earned: 20,806gp Total Gold Spent: 17,190.5gp Gold Remaining: 3,615.5gp Miscellaneous Statistics Encumbrance: 0-16 (light), 17-33 (medium), 34-50 (heavy) Weight Carried: 10 lb Mount Weight Carried: 56 lb Allies[B]Large Animal Hit Points: 30 [4 HD] AC: 24 [+6 Dex, -1 Size, +4 Armor, +5 Natural], Touch 15, Flat 18 [+4 Force Screen or Shield][+2 Cat's Grace] Initiative: +6 [6 Dex] BAB/Grap: +3/+10 [+3 BAB, +3 Str, +4 Size] [+2 Bull's Strength] Speed: Land 20’, Fly 40’ (good) Attack: Bite +5 melee (1d8+4) Full Attack: Bite +5 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks & Special Qualities: Blindsense 40 ft, Link, share spells Feats: Alertness, Stealthy Tricks: Attack, Come, Defend, Down, Guard, Heel, and Grapplebonus Abilities: STR 17 +3 [17] DEX 22 +6 [22] CON 17 +3 [17] INT 02 -4 [02] WIS 14 +2 [14] CHA 06 -2 [06] Skills: +04 Hide [6 Dex +2 Feat -4 Size] [0 Ranks] +12 Listen [4 HD +2 Wis +2 Feat +4 Racial] [9 Ranks] +11 Move Silently [3 HD +6 Dex +2 Feat] [0 Ranks] +08 Spot [2 Wis +2 Feat +4 Racial] [9 Ranks] Saves: Fort +07 [4 HD +3 Con] Refl +10 [4 HD +6 Dex] [+2 Cat's Grace] Will +06 [4 HD +2 Wis]Buffs and Prefight Actions (7 SLs available) - Read Magic on all scrolls (permanent) - Goodberry for 2d4 berries [lasts 5 days; used 1 SL] Results: Fights, Quests & Campaigns ECL 6 (http://boards1.wizards.com/showpost.php?p=7916894) - Loss vs Nexa (Usurpator); Pitlord: Sindorin - +600 Exp, +666gp, +162 profession gp ECL 6 (http://boards1.wizards.com/showpost.php?p=7982451) - Loss in AllvAll battle w/Aranor (Sindorin) Dameon Leonne (Huan) Tezca (Usurpator); Pitlord: Luni - +1800 Exp, +1998gp, +162 profession gp ECL 6 (http://boards1.wizards.com/showpost.php?p=8022503) - Win vs Kraegin (TelinArtho); Pitlord: Iced - +1800 Exp, +2000gp, +162 profession gp ECL 6 (http://boards1.wizards.com/showpost.php?p=8086885) - Win vs Noko (Maraxus); Pitlord: Vathelokai - +1800 Exp, +2000gp, +162 profession gp+15,500 Starting Experience +6000 Experience Won -493 Experience Spent +21,007 Total Experience Sold Items (Misc. Item) [Net Loss ???gp] Equipment 50' Silk Rope [10gp] Elixirs, Oils, Potions & Tattoos Potion of Invisibility [CL 3] (Qty 2) [300gp each] Potion of Mage Armor [CL 1] (Qty 5) [50gp each] Tattoo of Synesthete [ML 1] (Qty 2) [100gp each] Tattoo of Force Screen [ML 1] (Qty 5) [100gp each] Tattoo of Offensive Prescience [ML 1] [100gp] Scrolls Resist Energy [CL 3] (Qty 1) [75gp each][6xp each] Obscuring Mist [CL 2] (Qty 1) [25gp each][2xp each] Barkskin [CL 3] (Qty 1) [75gp each][6xp each] Cat's Grace [CL 3] (Qty 1) [75gp each][6xp each] Speak With Animals [CL 2] (Qty 1) [25gp each][2xp each] Warp Wood [CL 4] (Qty 2) [100gp each][8xp each] Longstrider [CL 1] (Qty 1) [12.5gp each][1xp each] Air Walk [CL 7] (Qty 1) [700gp each] See Invisibility [CL 3] (Qty 2) [150gp each] Invisibility [CL 3] (Qty 1) [150gp each] Levitate [CL 3] (Qty 1) [150gp each] Expeditious Retreat [CL 2] (Qty 2) [50gp each] Mage Armor [CL 1] (Qty 2) [25gp each] Shield [CL 2] (Qty 2) [50gp each] True Strike [CL 1] (Qty 2) [25gp each] Bless [CL 1] (Qty 2) [12.5gp each][1xp each] Magic Weapon [CL 1] (Qty 1) [12.5gp each][1xp each] Protection from Evil [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Good [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Law [CL 1] (Qty 2) [12.5gp each][1xp each] Protection from Chaos [CL 1] (Qty 2) [12.5gp each][1xp each] Remove Fear [CL 1] (Qty 1) [12.5gp each][1xp each] Shield of Faith [CL 1] (Qty 2) [12.5gp each][1xp each] Deathwatch [CL 1] (Qty 1) [12.5gp each][1xp each] Shield Other [CL 3] (Qty 1) [150gp each] Silence [CL 3] (Qty 1) [150gp each] Powerstones (Power Name)A [ML ?] (Qty) [???gp each] Reimbursed Items Tattoo, Synesthete crawling [ML 1] [50gp] Tattoo, Force Screen crawling [ML 1] (Qty 2) [50gp each] Tattoo, Offensive Prescience crawling [ML 1] [50gp] Whargoul: Attack, Come, Defend, Down, Guard, Heel, and Grapplebonus (all DC 15 or 20 Handle Animal) Dec. 5th, 2005 (http://boards1.wizards.com/showpost.php?p=7940262&postcount=75) - Changed trick on Whargoul from Down to Perform(Tap) due to change in rule about Crawling Tattoos not being able to store Personal ranged powers. Also moved a Monk skill point from Craft (Weaponsmith) into Tumble and dropped Autohypnosis so that I no longer had 1/2 ranks in cross-class skills (which is illegal). December 14th 2005 (http://boards1.wizards.com/showpost.php?p=8022146) - Changed Whargoul's tricks (again...) from the original Attack, Improved Attack, Seek, Heel, Grapple, Defend, Perform (Tap)bonus to the following: Attack, Come, Defend, Down, Guard, Heel, and Grapplebonus. This was done due to overwealming community belief that the Combat Riding trick package is required to use an animal as a mount in combat without penalty. Seeing as this factor contributed to my last loss...I want to fix it. Start at ECL 3 - 12 Credits (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=7880475&postcount=143&origin=) Craft +1 Wis/+2 Con amulet - 15 Credits (http://www.wizards.com/leaving.asp?url=http://boards1.wizards.com/showpost.php?p=7880475&postcount=143&origin=)Notes for the current week Make money with Profession (Lion-tamer) if applicable. [10 + 18 (skill)] * 7 (ECL) = 196 gp |
| TelinArtho01-04-06, 04:49 PM | [Introduction] The somewhat short, thin, and weak form of Dr. Hobo enters the forest of Gladius Park - an ale in one hand and a mead chaser in the other. He had come for a walk - what he didn't know is that he would leave with much more... A voice spoke to him from the trees: Dr Hobo - your presence here has been predicted by ones with the foresight. You are to join the guild of the Living Tree in order to help keep things in balance... though balance never declines a good drink. Dr. Hobo wasn't at all surprised at a voice talking to him - it happened all the time in his drunken haze. However, this voice seemed to have purpose behind it - a design for him that he could not quite see. He finished off his ale. Go to the trees of tranquility - and find the one they call Asmorph. He will show you the way to restore balance. And he always has a good stock of beer on hand... |
| Cerebus1301-04-06, 08:04 PM | Hmm...I wonder if this voice speaks the truth, or if he is just trying to steal my shoes. My doctor senses are tingling, I'll have to be careful! Hobo's eyes shrink down to small slits as he glances off to his right and left suspiciously. He stands up straight and adjusts the paper bag on his head to keep people from stealing his brain. Hiking up his baggy pants securely, and giving one last look around himself, he jogs off into the forest in search of "trees". |
| TelinArtho01-05-06, 12:58 PM | Just so I know - is Wharghoul coming with you? - and if he is - where is he in relation to you? |
| Cerebus1301-05-06, 02:23 PM | Just so I know - is Wharghoul coming with you? - and if he is - where is he in relation to you?Because Hobo is a big sissy he'll be sure to bring his bat along. Have it fly at around the top of the tree line close to directly above the Doctor's head. |
| TelinArtho01-05-06, 02:46 PM | After close to a whole hour of jogging (Dr Hobo has finished off three more of his liquids in this time and is exhausted...), he finds himself near the edge of a lake. Not too far off, he hears whimpering and then a much more gruff voice: Please... please don't eat me... Ah but you are a tender morsel. I'll tie you up and take you home to be skewered like any fine meal! Although the voices are nearby, Dr. Hobo does not see their sources. They are as much as 100ft away. |
| Cerebus1301-05-06, 04:44 PM | The Doctor does what any other intrepid superhero of medicine would do in this situation: he wets himself. He sighs to himself contentedly and plans the demise of the voices in his head. Not wanting to alert his unseen hallucinations he quietly beckons his trusty mount to fly down next to him. Crawling into the saddle on the Bat's back Dr. Hobo prepares himself. Resisting the urge to sing Hobo gently orders the Bat back into flight towards the voices. Whargoul begrudgingly takes wing again, nose wrinkled at the myriad odors emanating from his rider. Dire Bat won't be wearing any armor for this encounter so that he is not encumbered when carrying a rider. |
| TelinArtho01-05-06, 10:06 PM | The canopy of the trees here is a low 25ft. How high would you like to fly? |
| Cerebus1301-06-06, 08:47 AM | The canopy of the trees here is a low 25ft. How high would you like to fly?If the canopy is not too thick I will fly at 30' height so I am just above it, otherwise if I cannot see through it I will fly at the very top of the canopy (but still within it) so I can still see potential threats. |
| TelinArtho01-06-06, 11:05 AM | You could fly directly below the canopy - but moving above it would block all sight to below effectively. Dr. Hobo sets aloft on Wharghoul, rising gently as he approached the voices in his head. Rounding a pair of trees, he is startled - for he sees an insidious giant of a creature bearing down on a cowering man. With skin of varying shades of red and green - it seems completely occupied with his prey. Dr. Hobo is thankful for the quietness of Wharghoul's flight, but at just the wrong moment, he lets out a refreshing belch (http://invisiblecastle.com/find.py?id=329227) that alerts the giant to his presence. Nice going the bat says to him... [Initiative (http://invisiblecastle.com/find.py?id=329230)] Ooh - more fresh meat... Dr. Hobo watches in a stupor as the creature grabs a javelin that was held on his back and tosses it at Wharghoul (http://invisiblecastle.com/find.py?id=329233). However, it appears the creature misjudged the distance and the javelin fails to come close. Mr. Ugly has 4 more javelins. He is large size - since you have no knowledge - sorry - nothing more... |
| Cerebus1301-06-06, 11:34 AM | "EEEEEEEEEEEEEE!!!!!" The forest shudders under the sound of Dr. Hobo's warcry. The very ground shambles and groans in an effort to stop his irritating noise and the underlying foliage begins writhing about in pain. Hobo giggles madly as he reigns Whargoul away from the big green ugly thing. Cast Entangle on Mr. Ugly in such a way that I don't engulf the nearby victim he is attacking. Try to surround Ugly with as much Entangle plants as possible so he will take a bit of time to walk out of it. After this urge my Dire Bat to fly away from him with a normal move (40') to try to force him into another range increment penalty. Do not fly so far that I cannot see him anymore though. |
| TelinArtho01-06-06, 02:18 PM | Since Mr. Ugly is right next to the cowering figure- to exclude the cowering figure from the entangle puts Mr. Ugly right at the edge of the vines. Dr. Hobo casts a spell and the ground starts to twist with vines - narrowly avoiding the cowering figure before the giant. The giant twists out of most of them, but in the end is entangled (http://invisiblecastle.com/find.py?id=329338) just like so many mushrooms along the way. Dr. Hobo yells triumphantly and burps again while Wharghoul flies further away. The giant wrestles with the vines and pulls (http://invisiblecastle.com/find.py?id=329340) himself free - moving around the tree to set up to throw another javelin - that he pulls from the back harness. |
| Cerebus1301-06-06, 04:26 PM | Dr. Hobo smiles at the ugly one's plight. Pulling out a stick from his beard he licks his lips slowly. He carefully places one end of it on his pants and quickly spins it in place using both of his hands. In a blur of motion his clothing begins to smolder and a small fire breaks out...right in his crotch. Dipping his hand gently into the flame Dr. Hobo raises it up and cries triumphantly at the blazing torch that is now his arm. Smoke still emanates from his trousers but the wino seems not to notice. According to the SRD it is actually a Full Round Action to free one's self from an Entangle spell. So Mr. Ugly would have freed himself last turn but could not have done anything else. He'll have to make another save each round on my turn as well as long as he is within the field. This round Hobo will cast Produce Flame from memory, and get ready to start tossing fire next round. |
| TelinArtho01-06-06, 04:31 PM | He doesn't have his javelin drawn then - but he did move out: The creature can break free and move half its normal speed by using a full-round action to make a DC 20 Strength check or a DC 20 Escape Artist check |
| Cerebus1301-06-06, 07:43 PM | Oops, didn't read that quite close enough then. I will still do the same action however, so it is Ugly's turn now. |
| TelinArtho01-07-06, 03:55 PM | While Dr. Hobo maneuvers around a tree or two and casts another spell, Mr. Ugly whips around a javelin into his hands while closing some and throws (http://invisiblecastle.com/find.py?id=330143) it. However, he fails to release at the right time, and instead of it flying towards Wharghoul - the javelin lands about 10ft in front of Mr. Ugly... Dr. Hobo doesn't even attempt to stiffle his laugh. Mr Ugly has maneuvered to 40ft away (and on the ground obviously...). |
| Cerebus1301-07-06, 07:58 PM | Dr. Hobo snickers at the ugly one's plight, and prepares himself. Stretching his hand back he hurls righteous flame at his foe. He wheels his bat around again, wildly waving his flaming arm for dramatic affect. Toss a flame at Ugly, and then fly back 40' to force another range increment. |
| TelinArtho01-08-06, 12:59 AM | Dr. Hobo tosses a flame at the giant and it collides with the giant's chest (http://invisiblecastle.com/find.py?id=330564). The giant roars in pain. The ugly giant closes as quickly as he can - running to be within reach of Dr. Hobo and Wharghoul. 10ft reach with his natural attacks - the bottom of your occupied area is in reach. The giant sets himself up directly underneath Wharghoul. A vertical look at it would be like this: D D D D x x G G G G |
| Cerebus1301-08-06, 02:36 AM | Grumbling under his breath about pesky nusiances, Hobo pulls the reigns and has his bat fly upwards. He gestures with his hand and gags slightly...vomitting forth a mixture of bile and liquid. The undergrowth beneath the giant rears up in protest again. Fly up 5' to be out of his reach, cast Entangle centered on him. |
| TelinArtho01-09-06, 12:59 PM | Remember, your bat has average maneuverability - so you need to maintain a certain amount of forward movement - plus ascending 5ft can't be done directly (max angle is 60 degrees). Furthermore - ascending 5ft is essentially passing through difficult terrain (double movement cost) as you pass through the canopy - removing LOE to the ground. |
| Cerebus1301-09-06, 01:50 PM | Remember, your bat has average maneuverability - so you need to maintain a certain amount of forward movement - plus ascending 5ft can't be done directly (max angle is 60 degrees). Furthermore - ascending 5ft is essentially passing through difficult terrain (double movement cost) as you pass through the canopy - removing LOE to the ground.Well Dire Bat has flying manueverability Good, but didn't realize I would lose LOE... Change my action to single move away from Ugly, cast Entangle. To speed up combat have Hobo spend the next few rounds evading and throwing more flames at him. If combat begins to get hairy such as: getting grappled, or Hobo/Bat damaged for more than 50% of HPs interrupt it and I will do post by post again. The boards were down for a long time so I figure we need to speed this up. |
| TelinArtho01-09-06, 02:26 PM | Hmmm - screwed up on the fly speed - nevermind on that point then. I'll run it a few rounds and post as I can. Shouldn't be a problem to finish though - I would think. |
| TelinArtho01-09-06, 02:38 PM | Dr. Hobo maneuvers Wharghoul away, but as he does, the giant takes a swipe - but misses (http://invisiblecastle.com/find.py?id=331598). Safely away from the giant, Dr. Hobo casts his spell and again the ground writhes with snake-like vines looking to grab the giant in place. The giant curses in another language as he feels (http://invisiblecastle.com/find.py?id=331598) his feet stuck to the ground. The giant tries to break free (http://invisiblecastle.com/find.py?id=331602) and moves toward Dr. Hobo. Dr. Hobo throws some flame (http://invisiblecastle.com/find.py?id=331603) at Mr. Ugly. Mr. Ugly curses some more as he is reentangled (http://invisiblecastle.com/find.py?id=331605) and works to break free (http://invisiblecastle.com/find.py?id=331607). [35 damage from the flames on 4 successful hits] Mr. Ugly has just moved out of the entangled area and you have maneuvered to maximum range for your flames. |
| Cerebus1301-09-06, 03:00 PM | Hobo closes his eyes and seems to be concentrating on something. Sweat beads on his forehead and he stops breathing. Time passes...and his eyes pop open and he exhales a whoosh of air quickly. He cackles gleefully at his opponent. By my count Produce Flame has worn off, so lets recall it with my Pearl of Power 1st so I can do it all again. |
| TelinArtho01-09-06, 03:11 PM | Dr. Hobo starts throwing another hail of flames at the giant - hitting (http://invisiblecastle.com/find.py?id=331649) him another 3 times before the giant collapses to the ground. The giant had thrown (http://invisiblecastle.com/find.py?id=331652) his last 2 javelins - but they missed their target as well. After gloating about the disgusting giant's defeat, Dr. Hobo remembers finally to inspect the cowering figure to make sure he is all right. He introduces himself as Asmorph - and invites Dr. Hobo home for some delectable wine and beer and whiskey and gin and... Nicely done. |
| Cerebus1301-09-06, 03:59 PM | Hobo partakes of Asmorph's liquor, and in his stupor tries to determine the source of the "voice" he heard in the forest. "Was it real? Was it in my head? Was the chicken before the egg? Where do babies come from?" "I MUST KNOW!!!" |