Miniquest: Free Trade [ECL 7] [Archive] - Wizards Community

Post/Author/DateTimePost
Salrantol

05-30-07, 05:33 PM
This is a miniquest for The Corruptor to join The East Habari Trading Company.

If you are not Salrantol or Rauul, do not post here, for the unceasing torment that will befall you if you do would make hell seem like an amusement park.

Status: Success!
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: shield other (2 hours remaining), extended false life (7 hours remaining)
Items Used: scroll of expeditious retreat, scroll of extended false life
Items Used (Reaper): 4 charges wand of cure light wounds, scroll of shield other
Spells or Powerpoints Used: magic missile x3, spectral hand, lightning bolt, chill touch, fly (12 spell levels)
Spells or Powerpoints Used (Reaper): bull's strength, spiritual weapon
x/day Abilities Used: none
Free Activity: Craft (bookbinding) (10 + 18) x 7 = 196 + 16% = 227 gp, 3 sp, 6 cp
Rewards earned: 2100 XP & 2600 gp -25% ally = 1575 XP & 1950 gp, membership in EHTC
Allies killed: Gravedigger

The Corruptor
http://www.geocities.com/abyssallord/corrupt.jpg
"Death is the recruiter for My army!"
Automatic Skill Package Court Connections (http://boards1.wizards.com/showpost.php?p=6466576#post6466576)

Free activity:Bookbinding +196gp + 16% = 227 gp, 3sp 6 cp



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining)
Items Used: xxxxx, xxxxx
Spells/Power Points Used: xxxxx
x/day Abilities Used: xxxxx
Free Activity: xxxxx



Gender and Race: Male Human
Size and Type: Medium Humanoid
Height and Weight: 5'8", 160 lbs.
Age: 38 years (Middle age)
Alignment: Neutral Evil
ECL: Wizard (necromancer) [ECL 7]Prohibited: Conjuration, Enchantment
Experience: 26877/28000

Attributes
STR 07 (-2) [00 pts] [8 Base,-1 age]
DEX 14 (+2) [06 pts] [13 Base,-1 age,+2 Enchantment]
CON 13 (+1) [06 pts] [14 Base,-1 age]
INT 22 (+5) [16 pts] [18 Base,+1 level +2 enchantment +1 age]
WIS 12 (+2) [02 pts] [11 Base,+1 age ]
CHA 15 (+2) [06 pts] [14 Base,+1 age]


Miscellaneous Statistics
Hit Points: 26 [7 HD] [4 (wiz 1) + (2.5 * 6 wizard) + 1 x 7 Con)]
Armor Class: 12 (16), Touch 12, Flat 10 [10 Base, 2 Dex],[+4 Inertial armor][+2 shield]
Initiative: +2 [2 Dex]
Base Attack Bonus: +3 [+3 Wizard]
Grapple: +1 [3 BAB, -2 Str]
Speed (Land): 30 ft, [30 Base]
Weight Carried: 4.0 lbs, light encumbrance [0-23 (Light), 24-46 (Medium), 47-70 (Heavy)]


Saves
Fortitude: +3 [1 Con, +2 wiz]
Reflex: +4 [2 Dex, +2 Wiz]
Will: +6 [2 Wis, +4 wiz]


Melee Attacks
Quarterstaff +1 1d6-2 x2 [-2 Str]

Ranged Attacks
Range Touch attack +5 +7 with Spectral hand[BAB 3][+2 dex]

Special Attacks & Abilities
Bonus Feats: Extend spell 1,Craft Wondrous Item5
Proficiency: Wizard Weapons
Scribe Scroll
Spellbooks
Arcane Spells
Summon Familiar
Specialized: Necromancy
Prohibited: Conjuration, Enchantment



Arcane Spells Prepared
Cantrips: Read Magic, Ray of Frost,Ray of Frost,Ray of Frost, Disrupt Undeads
Level 1: Enlarge person, Magic Missile, Ray of Enfeeblement, Magic Missile, Magic Missile, Chill touch Ray of Enfeeblements Magic Missilemh
Level 2: Invisibility, False Life, Spectral hand, Invisibility, Mirror Image, Ghoul Touchs Spectral handmh
Level 3: Lightning Bolt, Lightning Bolt, Fly, Vampiric Touchs
Level 4: Greater Invisibility, Mnemonic Enhancer, Enervations


Spells Per Day: 4+1 6+1 5+1 3+1 2+1
Spell Levels Available Per Fight: 14 (5 Cantrips) (24 spell levels for last fight) fights)[43]
Specialty spellss, Mnemonic Enhancermh
[43][42mhTotal Spell Levels / 3, rounded up: 14 ]
Arcane Spell Failure: 0%
Caster Level: 7st


Feats changes (http://boards1.wizards.com/showpost.php?p=12211027&postcount=523)
Tattoo Focus — Add +1 to the DC of your specialist school. You get a +1 to caster lv. checks to overcome spell resistance with spells of your specialist school.[Human bonus]
Scribe Scroll — (PH99).[wiz bonus]
Extend Spell [Metamagic] — An extended spell lasts twice as long as normal. An extended spell uses up a spell slot one level higher than the spell’s actual level..[wiz 1]
Improved Familiar — (DMG200) [lvl 3]
Craft Wondrous Item — (PH92).[wiz 5]
Leadership — (PH97).[lvl 6]
[level 7+2(cha)-2(familiar) =7 (ecl 5) leadership score ]

Skills
Total Skill Points: 53 [2+4 x7 wiz 4+7 Human]
Languages: Common, Draconic, Giant, Infernal, Terran [1 Racial, 4 Int]
Armor Check Penalty: 0

Balance: +2 [2 Dex, 0 Ranks]
Climb: -2 [-2 Str, 0 Ranks]
Concentration: +11 [1 Con, 10 Ranks]
Decipher Script: +16 [ 10 ranks + 6 int]
Hide: +2 [2 Dex, 0 Ranks]
Jump: -2 [-2 Str]
Knowledge (Arcana): +16 [6 Int, 10 Ranks]
Knowledge (Nobility and Royalty): +16 [6 Int, 10 Ranks]
Knowledge (Religion): +16 [6 Int, 10 Ranks]
Knowledge (Psionics): +7 [6 Int, 1 Ranks]
Listen: 2 [2 Wis, 0 Ranks]
Move Silently: +2 [2 Dex]
Craft (Bookbinding) +18 [10 ranks +6 int +2 Mw tools]
Spot: 2 [2 Wis, 0 Ranks]
Spellcraft: +17 [6 Int, 10 Ranks, 2 synergy]



Conditional Modifiers


Prefight Actions
Mnemonic Enhancermh In Spells
Bring Gravedigger 50 (http://boards1.wizards.com/showpost.php?p=12016802&postcount=406)
Bring The Reaper (Cohort)
Bring Undead Horde (2 dogs and a mule)
Check Spell Components
Check Scrolls
Tactics Always Submitted

Equipment Worn and Carried [10lbs]
Quarterstaff [4 lbs] [0 gp]
Black robes [0 lbs] [0 gp]
Spell component pouch [2 lbs][5 gp]
5 Torch [1 lbs][.01 gp]
Grimore of Corruption crafted6,250 [1 lbs](blessed book)
1 Gloves of Dexterity +2 crafted 2,000gp 1Lb
1 Headband of Intellect +2crafted 2,000 gp
3 pearls of power lvl 1crafted 1,500gp
1 pearls of power lvl 2crafted (http://boards1.wizards.com/showpost.php?p=12416146&postcount=867) 2,000gp
Diamond dust 250 gp
3 250 gp black onyx gem 750 gp
4 125 gp black onyx gem 500 gp
1 An ivory plaque 50 gp
1 platinum ring 50 gp
Equipment Worn and Carried By Reaper
Half plate(MW) 750 gp
Armor spikes 50 gp
Scythe 318 gp
Wand of Cure light Wounds 750 gp
1 platinum ring 50 gp

Expendable Items 2190/2450
(3)Psionic Tattoo: Inertial Armor [ml 1] 300 gp
(3)Psionic Tattoo: Synesthete [ml 1] 300 gp
(3) Scrolls of Expeditious Retreat [CL3]crafted15gpx3=45
(3) Scrolls of Shield [CL3]crafted15 gp x3 =45pg
(3) scrolls of see invisibility [CL3]crafted75 gp x3 =225pg
(3)potions of Cure light wounds 50 gp x3 =150pg
(2)potions of Cure light wounds 50 gp x2 =100pg Gravedigger
(1) Scrolls of False Life [CL4]crafted100 gp
(2)2 scrolls of Extended False life [CL4] crafted (http://boards1.wizards.com/showpost.php?p=12416146&postcount=867)375 gp
(4)scrolls shield of faith 25 gp x4 =100pg Reaper
(1)Scroll of shield other 150 gp Reaper
(3)Psionic Tattoo: Synesthete [ml 1] 300 gp Reaper
Max total (ECL2 x 50): 2450 gp



Equipment at Home
Masterwork Scribing tools tools [5 lbs][55 gp]
1 Wizards Spellbooks (Cantrips All) [20 lbs][15 gp]
1 Wizards Spellbooks (Empty) [20 lbs][15 gp]
1 Wagon [35 gp]

Allies
Maximum CR per ally: CR 3
Maximum ECL per ally: ECL 5
Maximum CA of allies per fight: CA 5


Familiar: Earth Mephit (Small Outsider (Earth, Extraplanar))
Abilities

Str: 17 (+3)
Dex: 8 (-2)
Con: 13 (+1)
Int: 6 (-2)
Wis: 11 (+0)
Cha: 15 (+2)

Size/Type: Small Outsider (Earth, Extraplanar)
Hit Dice: 3d8+6 (14.5 hp (1/2 +3 for toughness)
Initiative: -1
Speed: 30 ft. fly 40 ft. (average)
Armor Class: 20 (+1 size, -1 Dex, +6 natural), touch 11, flat-footed 20
Base Attack/Grapple: +3/+2
Attack: Claw +7 melee (1d3+3)
Full Attack: 2 claws +7 melee (1d3+3)
Space/Reach: 5 ft./5 ft.

Special Attacks: Breath weapon, spell-like abilities, summon mephit
Special Qualities: Change size, damage reduction 5/magic, darkvision 60 ft., fast healing 2
Features: Empathic Link, Share Spells, Improved Evasion, Alertness
Saves: Fort +4, Ref +2, Will +5

Skills: Bluff +8, Escape Artist +5, Hide +9, Diplomacy +4, Disguise +2 (+4 acting), Intimidate +4, Listen +6, Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings)

Feats: Simple Weapon Proficiency,Power Attack, Toughness


Equipment Carried
Robe of Bones
2 Potions of Cure Light wounds

Breath Weapon (Su)
15-foot cone of rock shards and pebbles, damage 1d8, Reflex DC 13 half. The save DC is Constitution-based and includes a +1 racial bonus.

Spell-Like Abilities
1/day—soften earth and stone. Caster level 6th.
Change Size (Sp)
Once per hour, an earth mephit can magically change its size. This works just like an enlarge person spell, except that the power works only on the earth mephit. This is the equivalent of a 2nd-level spell.
Fast Healing (Ex)
An earth mephit heals only if it is underground or buried up to its waist in earth.


[b]The Reaper[/font]

Gender and Race: Male Human
Size and Type: Medium Humanoid
Height and Weight: 6'5", 272 lbs.
Age: 28 years
Alignment: Neutral Evil
ECL: Fighter 2 / Cleric 3 (War,Death)
Experience: Cohort


Attributes 25pts +1 wis lvl 4
STR 14 (+2)
DEX 10 (+0)
CON 10 (+0)
INT 13 (+1)
WIS 15 (+3)
CHA 10 (+0)

Miscellaneous Statistics
Hit Points: 24.5 [5 HD] [5.5 * 2= 11 (fig 1&2) + (4.5 * 3)=)]
Armor Class: 17, Touch 10, Flat 17 10 Base +7 armor,
Initiative: +0 [1 Dex]
Base Attack Bonus: +4 [+2 fighter +2 cleric]
Grapple: +6 [4 BAB, +2 Str]
Speed (Land): 20 ft, Fly 60 (good) [30 Base]
Weight Carried: 78.0 lbs, Medium encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)]


Saves
Fortitude: +6 [0 Con, +6 fig]
Reflex: +1 [0 Dex, +1 fig]
Will: +5 [2 Wis, +3 clr]


Melee Attacks
Scythemw+8 2d4+3 x4 10lbs
+4 bab +2 str +1 feat +1 enchantment
Armored Spikes +6 1d6+2 x2
+4 bab +2 str
Ranged Attacks


Special Attacks & Abilities
1/day Death touch death domain

Divine Spells Prepared
Cantrips: cure minor wound, cure minor wound, cure minor wound, cure minor wound
Level 1: Cure light wounds, Doom, Shield of Faith Magic Weapon
Level 2: Bulls strength, Delay Poison, Spiritual Weapon

Spells Per Day: 4 3+1 2+1
Spell Levels Available Per Fight: 3 (5 Cantrips) [10 Total Spell Levels / 3, rounded up: 3 ]
Arcane Spell Failure: 0%
Caster Level: 3st


Feats
Combat Expertise —(PH92).[lvl 1]
Diehard —[human]
Endurance — (PH93).[fig lvl 1]
Improved Trip (PH96).[fig lvl 2]
Martial Weapon Proficiency: Scythe (PH97).[war bonus]
Weapon Focus: Scythe — (PH102).[war bonus]
Power Attack — (PH98).[lvl 3]

Skills
Total Skill Points: 32 [20 fig 12 cleric]
Languages: Common,Terran [1 Racial, 1 Int]
Armor Check Penalty: 0

Balance: +0 [0 Dex, 0 Ranks]
Climb: 10 [2 Str, 8 Ranks] (+2 Rage)
Concentration: +6 [0 Con, 6 Ranks]
Handle Animal: +4 [0 Cha, 4 Ranks]
Hide: 0 [0 Dex, 0 Ranks]
Jump: 10 [2 Str, 8 ranks]
Listen: 2 [2 Wis, 0 Ranks]
Move Silently: 0 [0 Dex]
Spot: 2 [2 Wis, 0 Ranks]
Spellcraft: +2 [1 Int, 1 Ranks]



Conditional Modifiers
When at -0 hps, always disabled.(feat)

Prefight Actions
bring evererything


Equipment Worn and Carried
Black robes [0 lbs] [0 gp]
Wooden Holy Symbol [0.1 lbs] [5 gp]
Half platemw 50lbs
Armor spikes 10lbs
Scythemw 10lbs
wand of cure light wounds[cl 1] (50)0.1lbs
Pearl of Power lvl 1 0.1lbs
1 platinum ring 0.1lbs


Expendable Items
(1)Scroll of shield other [cl 1]
(3)Psionic Tattoo: Synesthete [ml 1]
(4)scrolls shield of faith [cl 1]

Max total (ECL2 x 50): 0 gp (cohort)





Size/Type: Large Undead Animal (undead mule)
Hit Dice: 6d12+3 (48 hp) [6.5x6+3 +6(desecration)]
Initiative: 0
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +3 natural +3 undead), touch 9, flat-footed 15
Base Attack/Grapple: +2/+10
Attack: Hoof +5 melee (1d4+4) or slam attack (1d8+6)
Full Attack: --
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: damage reduction 5/slashing(ex), Single Actions Only (Ex),darkvision 60 ft,Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType)
Saves: Fort +3, Ref +3, Will +1
Abilities:
Str 18 (+4)
Dex 11 (0)
Con --
Int --
Wis 10 (0)
Cha 1 (-5)
Skills: --
Feats: Toughness
Challenge Rating: 2
Alignment: neutral evil
Cost 8gp+75gp for Black onyx gem 83gp

is the new mule that was slaugtered for being stubborn



http://www.geocities.com/abyssallord/skeleton2a.gif
Size/Type: Medium undead Animal (undead St. Bernard)
Hit Dice: 2d12 (17 hp)[6.5x2+4 desecration]
Initiative: +7
Speed: 40 ft. (8 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Bite +1 melee (1d6+1)
Full Attack: Bite +1 melee (1d6+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: —
Special Qualities:Immunity to Cold (Ex),Damage Reduction 5/bludgeoning (Ex),darkvision 60 ft, Undead Traits (http://www.d20srd.org/srd/typesSubtypes.htm#undeadType)
Saves: Fort +0, Ref +6, Will +1
Abilities:
Str 15 (+2)
Dex 17 (+3)
Con --
Int --
Wis 10 (0)
Cha 1 (-5)
Skills: --
Feats: Improved Initiative
Alignment : neutral evil
Challenge Rating: 1
Cost Riding Dog (150 gp)+50 gp Black onyx gem= 200 gp


(Blessed Book 45 spells)
Level 1 (9)+2 (200 gp)
Cause fear, Chill touch, Enlarge person,Expeditious Retreat, Magic Missile, Magic Weapon, Protection From chaos, Protection from Good, Shield, Ray of Enfeeblement, Shocking Grasp

Level 2 (4)+10 (1000 gp)
Blindness/Deafness, Bulls Strength, Cats Grace, Command undead, Darkvision, Eagle's Splendor, False Life, Fox's cunning, Ghoul touch, Invisibility, Mirror Image, Scorching ray, See Invisibility, Spectral hand

Level 3 (4)+5 (750 gp)
Gentle Repose, Blacklight, Fireball, Fly, Haste, Lightning bolt, Protection from Energy, Secret page, Vampiric touch

Level 4 (2)+6 (1200gp)
Animate dead, Greater Invisibility, Enervation, Fire Shield, Lesser globe of Invulnerability, Mnemonic Enhancer, Stoneskin, Wall of ice

Total Spent on Spells: 3150 gp




Starting: 22000 XP
Earned: 4317 XP
Spent: 0 XP
Total: 26317 XP



Starting: 20,000 gp
Earned: 6701.08 gp
total gold: 26701.08 gp
Current equipment: -13110.01 gp
Crafting :-4075 gp
Total Spent: 26427.01 gp
Remaining: 274gp 0 sp 7 cp



Scroll of False Life
Scroll of Expeditious Retreat
Bone and Gnaw were killed and new replacements made..
Scroll of False life
Bone and Gnaw were killed
Scroll of Expeditious retreat, Scroll Shield, Tattoo of Inertial armor


Fights, Quests & Campaigns: +22000 Exp, +20000 gp
MiniQuest for the reaper (http://boards1.wizards.com/showpost.php?p=11912135&postcount=407)-Sucess (Pitlords Sjiggie) -+1680 Exp, +2080gp,
4 vs 4 (http://boards1.wizards.com/showpost.php?p=12006284&postcount=740) Ceilia vs Corruptor vs Izumi vs Balrog 4th place (Pitlords Erithmu ) -+537 Exp, +664gp
Vs Kervan (http://boards1.wizards.com/showpost.php?p=12121371#post12121371) Lost (Pitlords SauroGrenom) -+560 Exp, +692.8gp
Vs nymph (http://boards1.wizards.com/showpost.php?p=12279626#post12279626)Won (Pitlords Macbrea ) -+2,100xp, +2,583 gp
Salrantol

05-30-07, 05:36 PM
When The Corruptor awakes, he finds a note nailed to Gnaw's shoulder blade. The note reads:
"Should you want to encourage the freedom of trade throughout the world, there is a creature menacing a trade route to the Forest of Dire Visions. It is strongly encouraged that you remove this menace. We rarely ask twice."
The Corruptor does not have much difficulty reading between the lines. This is the mission he desires to prove his worth to the East Habari Trading Company.

It is a long trek to the Forest of Dire Visions.
Rauul

05-30-07, 06:32 PM
Corrupter reads the Note and Snarls "Fine", Yells to Gravedigger "Go wake up Reaper, and tell him today we Free the Trade route and corrupt all that stand in our path!"

Gathering his Cohort and Gravedigger (earth mephit) he starts to walk to the woods..

Shield other on Corrupter from the Cohort's scroll(3 hr duration), extended False life on Corrupter from scroll (8hr duration), then we will see what this monster is.. :)
Salrantol

05-30-07, 11:36 PM
Shortly into the woods, The Corruptor sees some tracks...some sort of large, two-legged hominid roams these forests...[Let initiative be rolled! Corruptor 11, Foe 6]
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,5,5,Cor ruptor;b=Name,S,5,4,Gravedigger;c=Name,M ,5,3,Reaper
Rauul

05-31-07, 12:15 AM
Corrupter Casts enlarge person on Reaper, Reaper casts Bulls Strength on himself, Gravedigger goes to to the Air, and starts looking for the target.. and reports back where it is..

Start slowly following the tracks, as Corrupter uses a Scrolls of Expeditious Retreat [CL3] on himself, and casts Fly on reaper the following round,

main tactics is for reaper to stay between it and me, attempt to trip, smash it, as gravedigger breaths on it, and Corrupter will Magic missile

If magic missiles aren't working (spell craft check), cast 1-2 Lightning bolts.. (one round of calling Incoming to get reaper and GD out of the light of fire (they both have flight)

best i got since my knowledges don't cover what it is.. i am suspecting no sr to deal with.. but could be wrong
Salrantol

05-31-07, 07:41 AM
Normal: Without this feat, you can use the Survival skill to find tracks, but you can follow them only if the DC for the task is 10 or lower. Alternatively, you can use the Search skill to find a footprint or similar sign of a creature’s passage using the DCs given above, but you can’t use Search to follow tracks, even if someone else has already found them.You can't follow the tracks, you don't have Track and the DC is above 10. You found the tracks due to a good Search roll, so you knew you were in the right spot.The Corruptor casts enlarge person on Reaper, who in turn casts bull's strength on himself while the Corruptor draws a scroll. Gravedigger takes to the skies.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,5,5,Cor ruptor;b=Name,S,5,4,5,6,Gravedigger;c=Na me,L,5,3,6,6,Reaper,Foe
The Corruptor casts expeditious retreat from a scroll and heads east, right behind the Reaper. Gravedigger climbs to the canopy and flies below it.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,5,5,8,5 ,Corruptor;b=Name,S,5,6,4,10,5,19,Graved igger;c=Name,L,6,6,9,6,Reaper,Foe
The Corruptor casts fly on the Reaper, who flies off to the east ahead of the Corruptor, while Gravedigger continues to search.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,8,5,14, 5,16,2,18,2,Corruptor;b=Name,S,5,19,18,2 5,Gravedigger;c=Name,L,9,6,16,5,20,3,Rea per,Foe
As the Corruptor narrowly clears the stream, landing flat on his belly, he and the Reaper see their foe in the distance, who runs off to the southeast.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,18,2,23 ,3,23,15,32,15,Corruptor;b=Name,S,18,25, 13,39,Gravedigger;c=Name,L,20,3,23,4,26, 15,34,18,Reaper;d=Name,L,47,39,46,36,50, 25,Foe
Corruptor (32,15) 36/26 [shield other [1798], false life [4799], expeditious retreat [32]]
Reaper (34,18) 24/24 [shield other [1798], enlarge person [71], bull's strength [31], fly [72]]
Gravedigger (13,39) 14/14
Foe (50,25) ?/?
Salrantol

05-31-07, 08:09 AM
The Corruptor stands and moves toward the foe. The Reaper moves to defend his master, readying to trip the foe should he come in range. The foe approaches the Reaper, who grabs hold of him and tries to trip him, but is tripped in return! The foe lets out a primal scream and slams an enormous club down on the Reaper.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,32,15,3 4,17,42,18,Corruptor;b=Name,S,13,39,2,44 ,2,48,Gravedigger;c=Name,L,34,18,45,19,R eaper;d=Name,L,50,25,47,22,Foe
Corruptor (45,19) 36/26 [shield other [1798], false life [4799], expeditious retreat [32]]
Reaper (34,18) 1/24 [shield other [1798], enlarge person [71], bull's strength [31], fly [72]]
Gravedigger (2,48) 14/14
Foe (47,22) ?/?
Salrantol

05-31-07, 04:56 PM
OK, I decided that having your familiar pick a random direction was unfair to you, so I'm just gonna "poof" him over to your area starting this round.
The Corruptor casts magic missile at the foe. Reaper tries to trip again, but misses horribly. withdraws. Gravedigger flies around to get a clear lane and breathes on the foe. The foe swings again at Reaper and brings him down. moves towards the Corruptor
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,42,18,4 4,7,Corruptor;b=Name,S,50,19,Gravedigger ;c=Name,L,45,19,37,18,28,28;d=Name,L,47, 21,42,17,42,13,Foe
Corruptor 36/26 [shield other [1798], false life [4799], expeditious retreat [32]]
Reaper 1/24 [shield other [1798], enlarge person [71], bull's strength [31], fly [72]]
Gravedigger (50,19) 14/14
Foe ?-18/?
The Corruptor unloads another magic missile barrage at the foe and moves away, while Gravedigger flies in and breathes again. The Reaper casts cure light wounds from his wand. The foe tries to follow the Corruptor and just about manages to get him in arm's reach.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,44,7,49 ,4,55,4,Corruptor;b=Name,S,50,19,45,13,G ravedigger;c=Name,L,28,28;d=Name,L,42,13 ,51,5,Foe
Corruptor 36/26 [shield other [1798], false life [4799], expeditious retreat [32]]
Gravedigger 14/14
Reaper 10/24 [shield other [1798], enlarge person [71], bull's strength [31], fly [72]]
Foe ?-31/?
Rauul

05-31-07, 05:00 PM
now that i can acually see this thing can i get a little more of a detailed description of what I am facing?

Don't know if the reaper can withdraw while flying prone.. if not then he will lay there, as Corrupter starts hitting the monster with magic missiles hoping to draw off it's attack, if reaper can he will do a full withdraw and heal up with the wand..

I Miss understood your tracks description.. but will deal with it.. Call for gravedigger to come to me ASAP,

Corrupter will pepper it with Magic missiles while moving to keep it at a distance (it shouldn't be able to charge him in the forest)..

Lets see how this works
Salrantol

05-31-07, 06:00 PM
It's a humanoid-shaped giant with a greatclub. It's wearing hide armor. It has dingy brown skin.

While you were posting your most recent tactics, I was posting the next few rounds (see above). Originally, Reaper died the next round, but since your tactics said he'd withdraw and heal, I changed those rounds to account for what you were writing while I posted.

So you know, I adjudicated a flying trip as basically being hopelessly off-balance in the air, so you still take the prone penalties until your action, when you can "stand" as a free action that doesn't provoke AoOs. It seemed most fair and reasonable.
Salrantol

05-31-07, 06:30 PM
Feeling a little too close, the Corruptor hurries away. Gravedigger flies up, just out of the foe's reach. Reaper cures himself again (17/24). The foe follows Corruptor, drawing a javelin.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,55,4,60 ,10,62,18,61,23,Corruptor;b=Name,S,45,13 ,51,9,Gravedigger;c=Name,L,28,28,Reaper; d=Name,L,51,5,56,4,59,12,Foe
The Corruptor keeps backing away, and unloads another barrage of magic missiles, his last (?-45). Reaper cures himself again (20/24). Gravedigger flies up and breathes on the foe (?-47), who keeps chasing the Corruptor and nearly reaches him.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,61,23,5 4,26,Corruptor;b=Name,S,51,9,56,13,Grave digger;c=Name,L,28,28,Reaper;d=Name,L,59 ,12,59,17,56,20,56,22,Foe;los=54,26,56,2 0,2
The Corruptor flees across the river, and easily clears it. Gravedigger flies down and breathes again. (?-48) Reaper cures himself again (24/24). The foe swings at Gravedigger and knocks him to the ground. (-13/14)
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,54,26,5 2,23,53,43,Corruptor;b=Name,S,56,13,56,1 9,Gravedigger;c=Name,L,28,28,42,29,Reape r;d=Name,L,56,22,56,21,Foe
Corruptor 36/26 [shield other [1798], false life [4799], expeditious retreat [32]]
Gravedigger -13/14
Reaper 24/24 [shield other [1798], enlarge person [71], bull's strength [31], fly [72]]
Foe ?-47/?
Rauul

05-31-07, 08:59 PM
****** off that Gravedigger was killed...Will cast a Lightning bolt, then Will cast Spectral hand and charge it with Chill touch... and keep slapping him from a distance with it.. reaper will take to the air.. and cast Spiritual weapon and attack him with that from a distance. (his weapon is a Scythe)

Recall Magic Missiles with PoP's (has 3 level 1 ones of them if needed..), when the chill touch wears off (thats 7 hits vs it's touch ac and 7 fort saves to loose Str) DC = 18

(spells cast from memory so far are.. Enlarge person (1), fly (3), magic missile x3 or 4 (1 each) (7 or 8 spell levels.. So 3 more for lightning bolt, 2 for specral hand, 1 for chill touch.. leaving just PoP's for anything else..)

Should be ok.. I hope...
Salrantol

06-02-07, 07:32 AM
With the Reaper staying at a distance, the Corruptor waits for the foe to easily clear the river and unleashes a lightning bolt upon him. (?-62/?) The Reaper's spiritual weapon also joins the fray, a mystical force scythe trying to reap the foe's soul. It hits this round (?-66/?)
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,53,43,C orruptor;b=Name,S,56,19,Gravedigger;c=Na me,M,42,29,Reaper;d=Name,L,56,21,56,24,5 1,23,52,32,Foe
Corruptor continues to move and summons a ghostly hand, and the spiritual weapon swings again, but misses.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,53,43,6 1,50,Corruptor;b=Name,S,56,19,Gravedigge r;c=Name,L,42,29,51,40,Reaper;d=Name,L,5 2,32,52,43,57,45,Foe
Corruptor's spectral hand delivers an unearthly touch to the foe, seeping to its soul. (?-69/?) The ghostly scythe strikes again (?-76/?).
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,61,50,5 6,60,Corruptor;b=Name,S,56,19,Gravedigge r;c=Name,L,51,40,61,48,Reaper;d=Name,L,5 7,45,61,57,Foe
Corruptor's unearthly touch and the spectral scythe strike again, but the scythe misses (?-79/?) and vanishes. The foe lets out a tremendous sigh and is slightly less menacing.
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,56,60,5 0,61,46,57,Corruptor;b=Name,S,56,19,Grav edigger;c=Name,L,61,48,52,53,Reaper;d=Na me,L,61,57,51,59,Foe
The spectral hand manages to attack the wrong direction and the foe closes with the Corruptor, only to collapse to the ground from over-exertion (-1/79)
http://www.hwx.it/coco/coco.php;v=1;map=forest;a=Name,M,46,57,4 6,50,42,49,Corruptor;b=Name,S,56,19,Grav edigger;c=Name,L,52,53,Reaper;d=Name,L,5 1,59,50,54,46,52,Foe
Salrantol

06-02-07, 07:53 AM
Nearby, the Corruptor finds a cave wherein the ogre 4th-level barbarian (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersOtoR.html#ogre) dwelt. In it, he finds a large crate marked "East Habari Trading Company" and 5200 gold pieces. He thinks to bring back the ogre's gear as well, which is fortunate, because when he arrives back in Gladius, the EHTC's representative appears and insists that the Corruptor provide them with the ogre's +1 hide, +1 greatclub, & ring of protection +1, as well as half the gold he recovered, and the crate the ogre had taken, as payment for his membership.

SUCCESS