Miniquest: Helping Out [EL10] [Archive] - Wizards Community

Post/Author/DateTimePost
Sjiggie

05-23-07, 06:59 PM
This is a Miniquest for Featylec Elendi to strenghten The Order Of The Openhanded Way. If you are not Zevox or myself please don't post here and leave your comment in the FotW thread or by PM.

--Questlog--

--Result--
Succes

Featylec defeats 2 Celestial Nymphs and kills the one responsible for the fires in Kelartus. He strenghtens the Order of the Openhanded Way to [EL10]

--Item's Used--
14 arrows (5 missed 2 recoverd 12 hits)
Elixer of Hiding
Tattoo of Chameleon


Featylec Elendi
Any animal can obtain victories by force. Obtain them by guile and understanding and you accomplish what only a sentient can.
Male High Elf
Medium Humanoid (Elf)
Lawful Neutral
Rogue 3/Fighter 2/Ranger 2/Shadowdancer 3 [ECL 10]
XP/TNL: 46,625/55,000 [3,200 start + 14,025 fights + 29,400 quests & campaigns]
Height: 5ft 5 inches, Weight: 109lbs, Age: 131 years
Defender of The Warfare Alliance
Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics)
http://www.wizards.com/dnd/images/fp_gallery/fp2/Other_group3_p103.jpg http://www.wizards.com/dnd/images/fp_gallery/fp2/Red-Knight_symbol.jpg
(Red Knight is 2nd from right)
Activities this week:
Skill Package: Outmanuever (Defend) (+19 Balance, +12 Climb, +18 Jump, +10 Swim).
Fight 1 [FROZEN]
Time Between Fights: 1 hrs
Prebuffs/Ongoing Effects: Shadow Companion slain.
Items Used: 22 arrows, Tattoo of Chameleon.
Spells or Powerpoints Used: N/A
x/day Abilities Used: N/A
Free Activity: None allowed.
STR...12 [+1]...(4 pts)
DEX...22 [+6]...(16 pts) [18, +2 racial, +2enhancement]
CON...16 [+3]...(6 pts) [14, -2 racial, +2level, +2enhancement]
INT....14 [+2]...(6 pts)
WIS...8 [-1]...(0 pts)
CHA...12 [+1]...(4 pts)

Hit Points: 76 hp [10 HD] [6Rog + (3.5*2)Rog + (5.5*2)Ftr + (4.5*2)Rng + (4.5*3)Shd + (3*10)con]
AC 24/25 [+6dex, +5armor, +3shield, +1dodge (vs 1 enemy)], Touch 16/17, Flat 24 [+4 dodge Mobility]
Initiative: +6 [+6dex]
BAB/Grap: +8/+9 [+8bab, +1str]
Speed 40ft

Saves:
Fort +13 [+1Rog, +3Ftr, +3Rng, +1Shd, +3con, +2resistance]
Refl +17 [+3Rog, +0Ftr, +3Rng, +3Shd, +6dex, +2resistance] [Evasion]
Will +3 [+1Rog, +0Ftr, +0Rng, +1Shd, -1wis, +2resistance]
[+2 racial vs. enchantment; immune to sleep]

Attacks:
+1 Rapier +15/+10 melee, 1d6+2 [18-20/x2]
[+8/+3bab, +6dex, + 1enh]
+1 Composite Longbow (str+1) +15/+10 ranged, 1d8+2 [20/x3] [110' range]
[+8/+3bab, +6dex, +1enh]
- Rapid Shot +13/+13/+8, 1d8+2 [20/x3] [110' range]
- [+8/+3bab, +6dex, +1enh, -2rapid shot]

Conditional Attack Modifiers:
+1 attack and damage ranged within 30' Point-Blank Shot.
+2 damage melee and ranged vs Orcs.
+2d6 damage melee w/ Sneak Attack.
+2d6 damage ranged when within 30' w/ Sneak Attack.
-1 damage ranged silver.
-2 damage melee silver or -1 cold iron.

Feats:
Dodge [1st level]
Weapon Finesse [Fighter 1]
Mobility [3rd level]
Track [Ranger 1]
Combat Reflexes [Fighter 2]
Rapid Shot [Ranger 2]
Spring Attack [6th level]
Point-Blank Shot [9th level]
Endurance [Ranger 3]
Shot on the Run [12th level]
Precise Shot [Fighter 4]
Improved Precise Shot [15th level]
Improved Critical (Rapier) or Diehard [18th level]

Elf Racial
Ability Score Adjustment: +2 dexterity, -2 constitution
Immune Sleep, +2 save vs. enchantment
Low-light Vision
+2 racial bonus on listen, spot, and search.
If passes within 5ft of a secret/concealed door, automatically entitled to search check.
Favored Class: Wizard

Fighter Class
Proficient with all simple and martial weapons, all armor, and all shields.
Bonus Feat 1st & 2nd levels.

Rogue Class
Sneak Attack +2d6
Trapfinding
Evasion

Ranger Class
Favored Enemy: Humanoid (Orc)
Track
Wild Empathy
Combat Style (Archery) - Free Rapid Shot Feat.

Shadowdancer Class
Hide in Plain Sight
Darkvision (Su) (As though permanently under effect of the spell.)
Uncanny Dodge (Ex) (Do not lose dex to AC unless immobilized/helpless.)
Shadow Illusion (Sp) (As Silent Image, 1/day.)
Shadow Companion (Shadow ally, +2 HD.)
Special Abilities:
Low-light Vision
Darkvision 60'
Sneak Attack +2d6
Trapfinding
Evasion
Uncanny Dodge
Favored Enemy: Humanoid (Orc) (+2 to damage and bluff, listen, sense motive, spot, and survival checks vs Orcs.)
Wild Empathy (As diplomacy, but on animals. Add Ranger level and charisma modifier.)
Hide in Plain Sight (Hide without cover/concealment and/or while observed when within 10' of any shadow except your own.)
Shadow Illusion 1/day [1/1 remaining]

Skills(60Rog, 8Ftr, 16Rng, 24Shd):
+19 Balance [11rnks, +6dex, +2synergy] [6Rog, 5Shd]
+1 Bluff [0rnks, +1cha] [+2 vs Orcs]
+12 Climb [9rnks, +1str, +2circumstance] [5Rng, 1Ftr, 1Rog, 4ShdCC]
+4 Disable Device [0rnks, +2int, +2circumstance] [Trained only]
+24 Hide [13rnks, +6dex, +5competance] [6Rog, 2FtrCC, 3Rng, 3Shd]
+18 Jump [6rnks, +1str, +2synergy, +4speed, +5competance] [5Rog, 1Ftr]
+7 Listen [6rnks, -1wis, +2racial] [5Rog, 1Rng] [+2 vs Orcs]
+24 Move Silently [13rnks, +6dex, +5competance] [6Rog, 2FtrCC, 3Rng, 3Shd]
+17 Open Locks [9rnks, +6dex, +2circumstance] [7Rog, 4ShdCC]
+6 Perform (dance) [5rnks, +1 cha] [5Rog] [Make money: (10+6)*10 = 160 gp]
+17 Search [13rnks, +2int, +2racial] [6Rog, 4Rng, 3Shd]
-1 Sense Motive [0rnks, -1wis] [+2 vs Orcs]
+1 Spot [0rnks, -1wis, +2racial] [+2 vs Orcs]
-1 Survival [0rnks, -1wis] [+2 synergy when following tracks, +2 vs Orcs]
+10 Swim [9rnks, +1str] [8Rog, 2ShdCC]
+14 Tumble [6rnks, +6dex, +2synergy] [5Rog, 2FtrCC]
Speaks Common, Elven, Eleraniën*, Draconic, and Sylvan.
[*Purely a roleplay-used language, a variant of Elven.][Skill change here and here.]

Buffs and Prefight actions:
Pray to the Red Knight.
Animate Shield.
Bring Shadow (Class Ally)

Equipment:
Entertainer’s Outfit
+1 Shadow Silent Moves Mithril Shirt [10 lbs][9,600 gp]
+1 Heartening Animated Heavy Darkwood Shield [5 lbs][9,977 gp]
+1 Rapier [2 lbs][2,320 gp]
+1 Composite Longbow (str+1) [3 lbs][2,500 gp]
Quiver w/ 40 38 arrows [6 lbs][2 gp]
- 24 cold iron arrows [3.6 lbs][2 gp 4 sp]
- 20 silver arrows [3 lbs][41 gp]
Masterwork Cold Iron Rapier [2 lbs][340 gp]
Masterwork Silver Rapier [2 lbs][Campaign Reward]
Cloak of Resistance +2 [1 lb][4,000 gp]
Amulet of Health +2 [0 lbs][4,000 gp]
Gloves of Dexterity +2 [0 lbs][4,000 gp]
Boots of Striding and Springing [1 lb][5,500 gp]
Brooch of Shielding (101 hp) [0 lbs][1,500 gp]
Wooden Holy Symbol of the Red Knight [0 lbs][1 gp]

[b]Miscellaneous Items in Belt Pouch:
Wand of Cure Light Wounds (15 charges) [CL 1st] [.1 lbs][750 gp]
Climber's Kit [5 lbs][80 gp]
Tanglefoot Bag [4 lbs][50 gp]
2x Elixir of Hiding [.1 lbs each][250 gp each]

Potions in Belt Pouch:
3x Potion of Shield of Faith [CL 1st] [.1 lbs each][50 gp each]
2x Potion of Reduce Person [CL 5th] [.1 lbs each][250 gp each]
Oil of Magic Weapon [CL 1st] [.1 lbs][50 gp]
Potion of Jump [CL 1st] [.1 lbs][50 gp]
Potion of Invisibility [CL 3rd] [.1 lbs][300 gp]
2x Potion of Misdirection [CL 3rd] [.1 lbs][300 gp]

Psionic Tatoos
3x Tatoo of Force Screen [0 lbs][100 gp each]
3x 2x Tattoo of Chameleon [0 lbs][100 gp each]
2x Tattoo of Sysnthete [0 lbs][100 gp each]

Expendables: 1,850/5,000 gp

Allies and Equipment
Mule [8 gp]
Pack Saddle [20 lbs]

Equipment on Mule
Gold: 570 gp 3 sp 7 cp
Fine Lanceboard
Backpack (Empty) [2 lb][2 gp]
Belt Pouch [1/2 lb][1 gp]
43 23 Arrows (transfered to inventory to replace frozen used ones) [3 lbs per 20][1 gp per 20]
25 Cold Iron Arrows [3.5 lbs][2 gp 5 sp]
5 Silver arrows [.75 lbs][10 gp 2 sp 5 cp]
Silk Rope (50 ft) [5 lbs][10 gp]
Grappling Hook [4 lbs][1 gp]
Feed (10 days) [100 lbs][5 sp]
Trail Rations (10 days) [10 lbs][5 gp]
Firewood (3 days) [60 lbs][3 cp]
Bedroll [5 lb][1 sp]
Tent [20 lb][10 gp]
Waterskin [4 lb][1 gp]
4x Smokestick [1/2 lb each][20 gp each]
5x Tindertwig [0 lbs][1 gp each]
2x Sunrod [1 lb each][2 gp each]
2x Thunderstone [1 lb each][30 gp each]
Masterwork Thief's Tools [2 lbs][100 gp]

Miscellaneous Statistics:
Encumbance: 0-43lb (light), 44-86lb (medium), 87-130lb (heavy)
Weight carried: 43.9 lbs (light)

[b]Shadow
Male Shadow
Medium Undead (Incorporeal)
Lawful Neutral
Height 5ft 5 inches, Weight 0 lbs, Age 131 years

STR...- [+0], DEX...15 [+2], CON...- [+0], INT....6 [-2], WIS...12 [+1], CHA...13 [+1]
[+1 DEX 4 HD]

Hit Points: 32 [5 HD] [(6.5*5)Und]
AC 13/14 [+2dex, +1deflection, +1 dodge (vs 1 foe)], Touch 13/14, Flat 11
Initiative: +2 [2dex]
BAB/Grap: +2/Immune [+2bab, +0str]
Speed Fly 30 ft (Good) [base Fly 30 ft (Good)]

Saves:
Fort +1 [1Und, +0con]
Refl +3 [1Und, +2dex]
Will +5 [4Und, +1wis]
[Immune many things, see Special Abilities section.]

Attacks:
Incorporeal Touch +4 melee touch, 1d6 str [20/x2]
[2bab, +2dex]

Feats:
Alertness [1 HD]
Dodge [3 HD]

[b]Shadow Racial
Incorporeal Touch 1d6 strength damage.
+2 racial Listen and Spot
+4 racial Search
+4 racial Hide in shadowy areas, -4 racial Hide in brightly lit areas.
Undead Traits
Incorporeal Traits
Special Abilities:
Immune: Fortitude unless affects items/is harmless, Mind-Affecting, Sleep, Paralysis, Stun, Poison, Disease, Death Effects, Ability Drain, Energy Drain, Physical Ability Damanage, Fatigue, and Exhaustion
Incorporeal: Nonmagical attacks have no effect. Magical attacks 50% miss chance. Force effects, positive or negative energy, and ghost touch suffer no miss chance.
Move through solid objects.
Other Undead/Incorporeal Traits.
Cannot be Turned, Rebuked, or Commanded.
Cannot create Spawn.

Skills (16Und):
+8 Hide [6rnks, +2dex] [6Und] [+4 racial in shadowy illumination, -4 racial brightly lit areas]
+7 Listen [2rnks, +1wis, +2alertness, +2racial] [2Und]
Move Silently: Auto-Succeed
+4 Search [2rnks, -2int, +4racial] [2Und]
+11 Spot [6rnks, +1wis, +2alertness, +2racial] [6Und]
Speaks no particular language, but can communicate intelligibly with master.
Mule

(Non-combat ally - standard Mule stats from SRD)

Carrying Capacity: 0-230 lbs (light), 231-460 lbs (medium), 461-690 lbs (heavy)
Weight Carried: 227 lbs
Character Background

Default Tactics
None: Tactics sent individually.

Fights results (tot. 14,025 xp):
1: Cher, Dracazar: Loss [+300 xp] [+348 gp]
2: Vs. Marcos vs Jonathan vs Zwei [All vs All]; Abyssal Stalker, Iced, MitzaVolchenko: Loss [4th place] [+375 xp] [+423 gp]
3: Gaston Dar'ath, Waywreth: Loss [+300 xp] [+348 gp]
4: Dronnar Darkjof, DSugui: Win [+900 xp] [+900 gp]
5: Finrod Felagund, Lonewolf: Win [+900 xp] [+900 gp]
6: Riana Dreambinder, Ariel23: Loss [+400 xp] [+400 gp]
7: Enoch the Prophet, Salrantol: Win [+1,200 xp] [+1,200 gp]
8: Seaendithas, Sindorin: Loss [+400 xp] [+400 gp]
9: 7 Ogres, Hirumajoe: Win [+2,400 xp] [+3,400 gp]
10: Uhmentarymster (w/ Hood); Caterane, TheMagister: Loss [+800 xp] [+1,261 gp]
11: Loddick Saffrion, Erithmu: Loss [+800 xp] [+1,133 gp]
12: Dudael Angelus, DSugui: Win [+3,000 xp] [+4,250 gp]
13: Hellcat, MitzaVolchenko: Surrender [+450 xp] [+747 gp]
14: Auburn, Vathelokai: Loss [+900 xp] [+1,500 gp]
15: Caller in the Darkness, Macbrea: Loss [+900 xp] [+1,500 gp]

Quest & Campaign Results: (tot 29,400 xp)
1. Miniquest: Overcrowded (EL 1), Snommelp: Success [+300 xp] [+300 gp]
2. Quest: Gawane Bandits (EL 4), Lonewolf: Failure [+0 xp] [+0 gp]
3. Campaign: The Liberation of Achos, King Uther: Success [+23,700 xp] [+22,946 gp]
4. Mission: Finding a Way in Kelartus (EL 9-10), SauroGrenom: Success [+5,400 xp] [+9,000 gp]

Past Expenditures (tot. 41,508 gp 6 sp 3 cp):
3,000 gp starting
+ 348 gp 1st Fight
+ 423 gp 2nd fight
+ 300 gp Miniquest: Overcrowded
+ 348 gp 3rd fight
+ 100 gp Composite Longbow (str+1) [Sold 1/30/2006]
+ 900 gp 4th fight
+ 900 gp 5th fight
+ 25 gp Potion of Cure Light Wounds [Sold 3/12/2006]
+ 400 gp 6th Fight
+ 1,200 gp 7th Fight
+ 400 gp 8th Fight
+ 22,946 gp Campaign: The Liberation of Achos
+ 100 gp 2x Tattoo of Skate (sold 11/29/2006)
+ 3,400 gp Fight 9
+ 1,261 gp Fight 10
+ 1,133 gp Fight 11
+ 4,250 gp Fight 12
+ 747 gp Fight 13
+ 1,500 gp Fight 14
+ 1,500 gp Fight 15
+ 9,000 gp Mission: Finding a Way in Kelartus
54,181 gp
Expenses 12/16/2005 (creation)
- 1,100 gp Mithral Shirt
- 320 gp Masterwork Rapier
- 200 gp Composite Longbow (str+1)
- 2 gp Quiver with 40 arrows
- 4 gp 2 Sunrods
- 1 gp Belt Pouch
- 500 gp 10x Potion of Cure Light Wounds
- 250 gp 5x Potion of Shield of Faith +2
- 150 gp 3x Oil of Magic Weapon
- 100 gp 2x Potion of Jump
- 2 gp Backpack (empty)
- 1 sp Bedroll
- 10 gp Tent
- 1 gp Waterskin
- 1 gp Wooden Holy Symbol
12/20/2005
- 100 gp 5x Smokestick
- 1 gp Tindertwig
1/2/2006
- 200 gp 2x Tatoo of Force Screen [ML 1st]
1/8/2006
- 100 gp 2x Tanglefoot bag
- 90 gp 3x Thunderstone
1/10/2006
- 257 gp Heavy Darkwood Shield
1/18/2006
- 100 gp Tatoo of Skate
1/30/2006
- 100 gp Masterwork Thieve's Tools
- 100 gp Tatoo of Force Screen
- 500 gp Masterwork Composite Longbow (str+1)
2/20/2006
- 100 gp Tattoo of Force Screen
- 1 gp 20 arrows
- 50 gp Tanglefoot Bag
- 1,000 gp enchant Mithral Shirt (+1)
3/7/2006
- 750 gp Wand of Cure Light Wounds (50 charges) [CL 1st]
- 80 gp Climber's Kit
3/12/2006
- 100 gp Tattoo of Force Screen
- 50 gp Potion of Shield Faith +2
- 1 gp 20 arrows
4/12/2006
- 200 gp 2x Tattoo of Force Screen
- 100 gp 2x Potion of Shield of Faith +2
- 100 gp 2x Tanglefoot Bag
4/16/2006
- 60 gp 2x Thunderstone
- 50 gp Potion of Shield of Faith +2
4/17/2006
- 1,000 gp Amulet of Health +1 (5o)
7/3/2006
- 1 gp 20 arrows
- 8 gp Mule
- 15 gp Pack Saddle
- 5 sp Feed (10 days)
- 5 gp Trail Rations (10 days)
- 10 gp Silk Rope (50 ft)
- 50 gp Tanglefoot Bag
- 1 gp Grappling Hook
- 4 gp 4x Tindertwig
- 3 cp Firewood (3 days)
- 100 gp 2x Potion of Shield of Faith +2
- 200 gp 2x Tattoo of Force Screen
8/8/2006
- 200 gp 2x Tattoo of Force Screen
- 100 gp Tattoo of Skate
- 300 gp Potion of Invisibility
- 1,720 gp Enchant Heavy Darkwood Shield (+1 Heartening)
8/28/2006
- 100 gp Tattoo of Force Screen
- 50 gp Potion of Shield of Faith +2
9/15/2006
- 200 gp 2x Tattoo of Force Screen
- 1,000 gp Cloak of Resistance +1
- 4,000 gp Gloves of Dexterity +2
10/13/2006
- 2,000 gp Enchant Masterwork Rapier (+1)
- 320 gp Masterwork Cold Iron Rapier
- 200 gp 2x Tattoo of Force Screen
10/27/2006
- 4 gp 40 cold iron arrows
- 82 gp 40 silver arrows
- 150 gp Remove Curse (Spellcasting service)
- 300 gp Potion of Invisibility
- 5,500 gp Boots of Striding and Springing
11/29/2006
- 3,750 gp Enchant +1 Mithril Shirt (Shadow)
- 300 gp 3x Tattoo of Chameleon
- 200 gp 2x Tattoo of Force Screen
- 100 gp 2x Potion of Shield of Faith
- 500 gp 2x Potion of Reduce Person [CL 5th]
1/1/2007
- 3,750 Enchant +1 Shadow Mithril Shirt (Silent Moves)
- 3,000 gp Improve Amulet of Health +1 to +2
- 4 gp 40 Cold Iron arrows
- 2 gp 40 arrows
- 300 gp 3x Tattoo of Chameleon
1/29/2007
- 100 gp Tattoo of Chameleon
- 200 gp 2x Tattoo of Synsthete
- 2,000 gp Enchant Masterwork Composite Longbow (str+1) (+1)
- 600 gp 2x Potion of Misdirection
- 750 gp 3x Elixir of Hiding
- 1,500 gp Brooch of Shielding
3/8/2007
- 2 gp 20 cold iron arrows
- 300 gp 3x Tattoo of Chameleon
- 250 gp Elixir of Hiding
- 250 gp Potion of Reduce Person
- 300 gp Potion of Misdirection
- 8,000 gp Enchant +1 Heartening Heavy Darkwood Shield (Animated)
- 3,000 gp Improved Cloak of Reistance +1 to +2
Total Difference: 570 gp 3 sp 7 cp
Fight 1: Potion of Cure Light Wounds, Potion of Shield of Faith +2, 2 arrows.
Fight 2: 3x Potion of Cure Light Wounds, Potion of Jump, Oil of Magic Weapon, 2 arrows, Smokestick.
Miniquest: Overcrowded: Tatoo of Force Screen, 2 arrows.
Fight 3: 5x Potion of Cure Light Wounds, Potion of Shield of Faith +2, Tanglefoot Bag, Thunderstone.
Fight 4: Tanglefoot Bag, 2x Tatoo of Force Screen, Potion of Shield of Faith +2, 10 arrows.
Fight 5: Thunderstone, Potion of Shield of Faith +2, 3 arrows.
Quest: Gawane Bandits: Potion of Shield of Faith +2, Tattoo of Force Screen, 5 charges Wand of Cure Light Wounds, 4 Arrows.
Fight 6: 2 charges Wand of Cure Light Wounds, Tanglefoot Bag, Potion of Shield of Faith +2, Tattoo of Force Screen.
Fight 7: 18 Arrows, Tunderstone, 3 charges Wand of Cure Light Wounds.
Fight 8: 3 Arrows, Tattoo of Force Screen, Potion of Shield of Faith +2, 2 charges Wand of Cure Light Wounds.
Campaign: The Liberation of Achos: 8x Tattoo of Force Screen, 4x Potion of Shield of Faith, 1 Oil of Magic Weapon, Potion of Invisibility, 2x Tanglefoot Bag, 16 arrows, 6 cold iron arrows, 19 charges Wand of CLW.
Fight 9: Tattoo of Chameleon, 29 Cold Iron arrows, 15 Silver arrows, 4 charges Wand of Cure Light Wounds.
Fight 10: Tatoo of Chameleon.
Fight 11: Tattoo of Chameleon, Tattoo of Force Screen.
Fight 14: Tattoo of Chameleon.
Fight 15: Tattoo of Chameleon, Potion of Reduce Person, Potion of Misdirection, Elixir of Hiding, 10 arrows.
Mission: Finding a Way in Kelartus: 7 arrows, 16 cold iron arrows, 2 Tattoos of Chameleon, 1 Elixir of Hiding.
Sjiggie

05-23-07, 07:05 PM
Featylec finds a way into Kelartus to seek the Order. Since his last meeting with the Order a lot has changed and soon he gets the feeling someone is following him. Featylec presses on and keeps searching for the Order. When he gives up the hope of finding the Order a person steps out of the shadows. Welcome Featylec, I hope you come with good intentions? We of the Order of The Openhanded Way have met some resistance of lately. Someone or something has been destroying the homes from some of our members and the general population of Kelartus. We don't know who did this so we turned to The Warfare Alliance for aid. Can you help us?
Zevox

05-24-07, 09:49 PM
Little problem here, the Order doesn't actually have any buildings for the group. They're a loose-nit vigilante group that mostly live on their own (take a look at Featylec's last meeting with them in "Finding a Way in Kelartus"). So, yeah, gonna need to change that hook.
Sjiggie

05-25-07, 05:47 AM
I've changed the hook good luck
Zevox

05-25-07, 11:44 AM
"Ah, Rebreg, there you are. Took you long enough - I know you guys value your secrecy, and thats all well in good, but you really don't need to keep me waiting that long when you request my help. I was about to head on back to Stronghold."

"Hm, great, an unknown opponent terrorizing peoples' homes. I'll help, sure - things have been a bit dull for me for a while, what with the arena's upper leagues being closed until that tournament finishes up, so I'd welcome some excitement. It'd help if you guys had some clue what this thing is or where I might him, her, it, or whatever."
Sjiggie

05-25-07, 05:22 PM
I'm sorry Featylec but we can't trust anyone anymore these days. We know little about the one who is doing this but all we known is that it strikes at night and sets random buildings ablaze. We can't figure out a pattern in the fires it is pure a random action. I hope you can help us out we're desperate for help. We haven't had a fire last night so I'm almost sure that it will strike this night again.
Zevox

05-26-07, 09:47 PM
Featylec clicks his tongue in annoyance. "Guess I've got some searching to do then. Best get to it. If you guys manage to find something, track me down and let me know. I'll keep an eye out for anyone I recognize from the group while I'm at this, just in case." With that, the silver-haired Elf drew the shadows about him, cocooning himself in his element, and headed off into the night. Finding a convenient building, he ascended to the rooftops, deciding that they would provide a better vantage point for his search.

With Featylec's climb, jump, and balance modifiers, he should be able to move across the roofs with ease.
Sjiggie

05-26-07, 09:56 PM
Thank you Featylec you have always been a great friend of our and the Alliance is as helpfull to us as they have always been. I don't know what we would of The Order would be without you. It is a pity I can't help you more that this I've got my duties for The Order. I wish you the best of luck. Both men dissapear in the shadows again and featylec begins a long night of watching for the unknow threat. He finds himself a comfortable position on top of a building that gives him a good view of the district. After hours of watching he begins to give up hope that he will see some action that night when suddenly a flash of fire catches his eye. He sees a humanoid figure across the square standing with a flaming weapon in his hand.

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,38,20,Fea tylec;b=Name,M,29,59,Human;los=38,20,29, 59,1
Distance 215ft
Zevox

05-26-07, 11:15 PM
Just so you know, Guild operations like this require random monster rolls. Presuming this is correct and you just happened to roll a humanoid character, here we go.
Suspicious, to say the least. Featylec thinks. Time to investigate. Climbing down off the roof, he heads for the figure's position, shrouded in shadows as always.
Climb down and head for him. Climb to the roof of the building hes on once I get there. Stay hidden at all times - I'm presuming that since this is night, I have no trouble meeting the shadow requirement for HiPS.

Edit: Oh, and tap a tattoo of chameleon on the way.
Sjiggie

05-28-07, 07:28 PM
I forgot the rule that guild MQ need the random monster roll :S You are fighting now against 2 medium Fey Sorry of this throws your plan apart. You can consider it night so that there is shadow for your HiPS ability to work.

As Featylec climbs down he man enters the building. 2 beautifull ladies appear around the spot where the man enterd the building as if they where guarding it.

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,38,20,38, 25,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,Fey2
Zevox

05-28-07, 07:35 PM
Nah, just switches the type of arrows I need to use. Ironically, I've fought this mosnter role once before with another character. Just head for the building and climb to the balcony for now, staying hidden and moving at half speed for no MS penalty. And along the way both tap a tattoo of force screen and drink an elixir of hiding, plus draw my bow.

Assuming I get to that balcony undetected, snipe one with a cold iron arrow. And thats the general plan, until I get spotted or otherwise detected, or they go down.

Edit: Reminders: +2d6 sneak attack and +1 attack/damage PBS when within 30', animated shield.
Featlyec creeps along, weaving the shadows about himself to keep hidden, heading for a good striking point. Obviously, whoever these two were, they were acting as bodyguards to the one causing the problems around here.
Sjiggie

05-29-07, 07:18 PM
Featylec gets undetected to the balcony and snipes the closest nymph but his attack only cause minor wounds to the nymph and in return he is spotted by the closest nymph



Initiative
Featylec: 19
Nymph 1: 18
Nymph 2: 8

Pre Combat Rounds
Featylec sneaks up to the side of the building and takes an elixir of hiding and taps his tattoo of Chameleon
The nymphs take watch

Round 1
Featylec sneakes across the street and is unheard and seen
The nymphs protect them selves with a spell.
http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,25,54,24, 59,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,Fey2

Round 2
Featylec climbs up the balcony silent and is unspotted by the Nymphs.
The nymphs cast another spell from their repetoir
http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,24,59,26, 59,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,Fey2

Round 3
Featylec snipes the first Nymph with a cold iron arrow for 8 damage he stays hidden for the rear Nymph but the closest one spots him and both nymphs hear him.
Both nymphs begin casting a spell

Round 4
Featylec ?
Zevox

05-29-07, 08:00 PM
Featylec sneers at the creatures and puts three arrows into the air, aiming to finish this quickly, then steps away and draws the shadows about him again.

Damage should be 1 higher last round - you forgot point-blank shot.

Rapid shoot the wounded one, using of course cold iron arrows, then 5' step to the side and hide again. With PBS, +14/+14/+9 for 1d8+3 per shot. Hopefully I'll kill the first Nymph right now.
Sjiggie

05-30-07, 07:36 AM
Initiative
Featylec: 19
Nymph 1: 18
Nymph 2: 8

Pre Combat Rounds
Featylec sneaks up to the side of the building and takes an elixir of hiding and taps his tattoo of Chameleon
The nymphs take watch

Round 1
Featylec sneakes across the street and is unheard and seen
The nymphs protect them selves with a spell.
http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,25,54,24, 59,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,Fey2

Round 2
Featylec climbs up the balcony silent and is unspotted by the Nymphs.
The nymphs cast another spell from their repetoir
http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,24,59,26, 59,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,Fey2

Round 3
Featylec snipes the first Nymph with a cold iron arrow for 8 damage he stays hidden for the rear Nymph but the closest one spots him and both nymphs hear him.
Both nymphs begin casting a spell

Round 4
Featylec Rapid shoots the Nymph hitting for 17 damage. The Nymph is barely alive after the barrage of arrows and looses the spell she was casting. Featylec then 5ft steps and hides again. Both Nymphs can’t see you but they have heard Featylec.
Nymph 1 cast a spell and his wounds seem to close a bit.
Nymph 2 finish casting his spell and a dire bat appears next to the balcony. The Nymph then uses her spell-like ability to appear on the other end of the balcony.
The Bat tries to bite Featylec but misses him completely.
http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,M,26,59,27, 59,Featylec;b=Name,M,28,58,Fey1;c=Name,M ,31,59,29,59,Fey2;d=Name,L,26,58,Dire Bat

Round 5
Featylec rapid shoots at the wounded Nymph again. Taking an AoO from the bat but the bat misses. Featylec first 2 shots kill the first Nymph and his last one deals 10 damage to the second Nymph. He then 5ft steps and hides again. He is unspotted by the bat and Nymph but the nymph hears him and he is still in blindsense range from the bat.
The Nymph cast a spell and a fire appears in the hands of the Nymph.
The bat attacks Featylec once more but is foiled by the hiding skills of Featylec and misses him.

Round 6
Featylec Rapid shots the last Nymph once more for 14 damage
The nymph cast a spell that close her wounds.
The Bat misses Featylec

Round 7
Featylec Rapid Shots and hits once for 7 damage
The Nymph cast a spell and concentrates on it.
The bat attacks but misses.

Round 8
Featylec Rapid shots once more hoping to finish the fight now. Killing the second Nymph in the process. The bat misses on his AoO.
The bat winks out of existance