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| Salrantol05-30-07, 05:20 PM | This is a quest for Elrick Flamebrother to acquire a lion (http://www.systemreferencedocuments.org/35/sovelior_sage/monstersAnimal.html#lion) Handle Animal ally. If you are not Salrantol or templer10, do not post here, for words cannot describe the agony that shall be poured out on you if you do. Status: Successful! Time Between Fights: 5 hrs Prebuffs/Ongoing Effects: none Items used: 2 charges wand of resist energy, 4 charges wand of produce flame (sonic)Spells or Powerpoints Used: call lightning, entangle, spike stones (cast as summon nature's ally IV), call lightning (due to negative level) x/day Abilities Used: none Free Activity: Profession (preacher) (10 + 14) x 7 = 168 gp Rewards earned: 2100 XP, 2600 gp, lion Handle Animal ally Elrick flamebrother Ready for (may) (30) [miniquest - gain Lion ally QL Salrantol] - (proffesion preacher 168 GP) (Elrick Flamebrother) Gender and Race: (male) (Halfling) Size and Type: (small) (Humanoid) Height and Weight: (3 feet) (40 Lb) Age: (55 (middle aged) Alignment: (neutral) ECL: 7 (druid 7) Experience: (22225)/(28000) Attributes STR 08 (-1) [03 pts] [08 Base, -2 Racial, -1 Age] DEX 16 (+3) [08 pts] [15 Base, +2 Racial, -1 Age] CON 14 (+2) [08 pts] [15 Base, -1 Age] INT 10 (+0) [01 pts] [9 Base, +1 Age] WIS 22 (+6) [16 pts] [18 Base, +1 Age, +1 Advancement, +2 enchntment] CHA 09 (-1) [00 pts] [08 Base, +1 Age] Miscellaneous Statistics Hit Points: 49[7 HD] [8 (druid) + (4.5 (druid) x 6) + (2 x 7 HD)] (Conditional Modifier) Armor Class (Normal): 21 +4 Ride for cover - automade[10 Base, 3 Dex, 5 Armor, 2 Shield, 1 Size] Armor Class (Touch): 14 +4 Ride for cover - automade[10 Base, 3 Dex, 1 Size] Armor Class (Flat-Footed): 18 +4 Ride for cover - automade[10 Base, 5 Armor, 2 Shield, 1 Size] Initiative: +3 [3 Dex] Base Attack Bonus: +5 [5 druid] Grapple: +0 [5 BAB, -1 Str, -4 Size] Speed (Land): 15 ft [20 Base] Speed (Flight) on Grimlock only: 40 ft, good maneuverability [40 Base] Weight Carried: 24 lbs, medium encumbrance [0-20 (Light), 21-40 (Medium), 41-60 (Heavy)] Saves Fortitude: +10 [3 Con, 5 (druid), 1 Racial, 1 ressistence] (+2 bear's endurance +4 against fey) Reflex: +7 [3 Dex, 2 (druid), 1 Racial, 1 ressistence] (+2 cats grace +4 against fey) Will: +13 [6 Wis, 5 (druid), 1 Racial, 1 ressistence] (+2 ow's wisdom, +2 VS fear (racial) +4 against fey) Melee Attacks (shortspear) +5, 1d6-1, (20/2), (piercing) [-1 Str, +5 BAB, +1 Size] (+1 when thrown) (melee touch attack) +5, dmg as spell) [-1 Str, 5 BAB, 1 Size] Ranged Attacks (Sling) +10, 1d3-1, (20/x2), Range 50 ft, (bludgening) [3 Dex, 5 BAB, 1 Size, 1 racial] [color=blue](dmg 1d6+1 with magic stone[color] (produce flame) +10, 1d6+5, (20/2), range 120 feet [3 Dex, 5 BAB, 1 Size, 1 racial] (ranged touch spells) +9, dmg as spell Range [3 Dex, 5 BAB, 1 Size] Special Attacks & Abilities Spontanous casting into SNA spell. Wild empathy Woodland stride Wild shape 3/day - small/medium animal 0 used in 3fc Medium size - 5/5 space/reach. Str 19, Dex 15, con 19. AC - 17 (+2 Dex, +5 natural), touch 12, flat-footed 15 Speed - 60 BaB/grapple - +5/+9 Attack - talons +9 melee (1d8+4) full attack - talons +9 melee (1d8+4) and 2 foreclaws +4 melee (1d3+2) and bite +4 melee (2d4+2) Speciel attacks - Pounce +16 Jump when wildshaped. Divine Spells Readied Orisons [DC 16] cure minor wounds, 2Xressistence, 2Xguidence Level 1 [DC 17] 2Xproduce flame, 2Xentangle, faerie fire, obscuring mist Level 2 [DC 18] flaming sphere, flaming sphere, cat's Grace, warp wood, Barkskin Level 3 [DC 19] call lightening, call lightening. call lightening level 4 [DC 20] spike stones, flame strike Spell Levels Available Per Fight: 11 (5 Orisons) [33 Total Spell Levels / 3, rounded up][(6 x 1), (5 x 2), (3X3), (2X4)] spell levels remaining for 3FC:24 24 SL for next fight Caster Level: 7 Feats spell focus (conjuration)Lvl 1 augment summoningLvl 3 (+4 Str, +4 Con on all conju (summoning spells) Natural spelllvl 6 - you can complete the verbal and somatic components of spells while in a wild shape. You substitute various noises and gestures for the normal verbal and somatic components of a spell. You can also use any material components or focuses you possess, even if such items are melded within your current form Skills Total Skill Points: 40 [32 (druid)] Languages: 3 [common, halfling, druidic] Armor Check Penalty: -6 [-3 Armor], -3 weight Balance: +0 [3 Dex,, -3 ACP, etc] Climb: -7 [-1 Str, -6 ACP, etc] (Conditional Modifier) Concentration: +12 [2 Con, 10 Ranks druid] Handle Animal: +11 [-1 Cha, 10 Ranks (druid), +2 tool] Heal: +6 [5 Wis, 1 Ranks (druid] Hide: +1 [3 Dex, +4 (size), -6 ACP, etc] Jump: -5 [-1 Str, +2 racial -6 ACP, etc] Listen: +6 [+4 wis, +2 racial] Knowledge (Nature): +3 [size=1][color=gray][0 Int, +2 (druid bonus) +1 rank (druid] Move Silently: -1 [3 Dex, +2 racial), -6 ACP] Profession (preacher): +14 [5 Wis, 7 Ranks (druid), +2 (MW tool)] Ride: +14 [3 Dex, 9 Ranks (druid) +2 synergy] Spot: +6 [5 Wis, 1 Ranks (druid), ? Feat, etc] Survival: +7 [5 Wis, +2 (druid bonus] spellcraft: +1 [0 int, +1 (druid)] Prefight Actions Bring Grimlock (animal companion) Regain halfling form activate trackless step ability (at will - free action) Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] Periapet of wisdom +2 [00 lbs][4000 gp][ cloak of ressistence +1 [01 lbs][1000 gp][ 1 pearl of power (Level 1) [00 lbs][1000 gp][ (rod of extend spell (lesser)) [05 lbs][3000 gp] 2 charges left for 3fc, 2 for next fight (MW dragonhide breastplate) [15 lbs][700 gp] (MW darkwood heavy wooden shield) [2.5 lbs][207 gp] (small sling) [0.0 lbs][0 gp] (14) small Bullets [0.25 lb each = 3.5 lbs] [0.01 gp each = 0.1 gp] Small shortspear [1 LB] [1 gp] (1) Wand of (cure light wounds) [CL 1] 47 charges [0.1 lb each = 0,1 lbs][750 gp each = 750 gp] (1) Wand of (produce flame (sonic) [CL 5] 45 charges [0.1 lb each = 0,1 lbs][3750 gp each = 3750 gp, 5 credits (http://boards1.wizards.com/showpost.php?p=12129146&postcount=410)] (1) wand of ressist energy (ranger crafted) [CL 2] 48 charges [0.1 lb each = 0,1 lbs][1500 gp each = 1500 gp] whistle (masterwork handle animal tool) [0 lbs][50 gp] Studded leather barding (on Grimlock) [40 lbs][100 gp] Exotic military saddle (on Grimlock) ) [40 lbs][60 gp] Expendable Items Scroll of (utility) – contains – 1Xhide from animals, 1Xobscuring mist [0.0 lb each = 0 lbs][50 GP] Scroll of movement – contains – 3Xlongstrider (CL1), 2Xmagic fang (cl1), [0.0 lb each = 0 lbs][125 GP] scroll of buffs - contains - 1Xcat's grace, 1Xbear's endurence (CL3) [0.0 lb each = 0 lbs][300 GP] Scroll of offense – contains – 2Xmagic stone (cl1), 2X faerie fire (cl1) [0.0 lb each = 0 lbs][100 GP] scroll of barkskin (CL3) [0.0 lb each = 0 lbs][150 GP] scroll of produce flame (acid) (CL5) [0.0 lb each = 0 lbs][125 GP] scroll of spider climb (CL3) [0.0 lb each = 0 lbs][150 GP] scroll of owl's wisdom (CL3) [0.0 lb each = 0 lbs][150 GP] 1 scroll of pretection from energy (ranger crafted) CL 4 [0.0 lb each = 0 lbs][200 GP] (2) Tattoo's of (Force screen) [ML 1] [0.0 lb each = 0 lbs][100 gp each = 200 gp] Max total – 1550/2450 Equipment at Home (Masterwork preaching tool) [00 lbs][55 gp] (100) Bullets [0.25 lb each = 25 lbs] [0.01 gp each = 1 gp] Results Fight 1 - WIN (http://boards1.wizards.com/showpost.php?p=11976045&postcount=732)VS Bulgar stronghammer [1350 XP] [1446 GP] tatto of force screen, scroll of entangle used Fight 2 - WIN (http://boards1.wizards.com/showpost.php?p=12029766&postcount=749) in FFA against Matthis Dar'ath III (waywreth) and The Mask Man (Milov) and Weapon (Sutro) [2400 XP] [2496 GP] scroll of entangle, scroll of magic stone, scroll of extented produce flame used] Fight 3 (http://boards1.wizards.com/showpost.php?p=12126929&postcount=781) - WIN Vs Zax Kar Nissex [1875 XP] [2125 GP] scroll of ressist energy used Fight 4 (http://boards1.wizards.com/showpost.php?p=12193051&postcount=800) - Win Vs Matthis & razorfang [2500 XP] [2791 GP] 2 scrolls of ressist energy used Fight 5 (http://boards1.wizards.com/showpost.php?p=12220549&postcount=812)- WIN vs LPG [1500 XP] [1715 GP] Fight 6 – Win (http://boards1.wizards.com/showpost.php?p=12415144&postcount=866)VS Maya redwine [2250 XP] [2641.5 GP] Fight 7 - WIN (http://boards1.wizards.com/showpost.php?p=12441252&postcount=874) vs the undertaker [1800 XP] [2144 GP] Fight 8 - Win (http://boards1.wizards.com/showpost.php?p=12498226&postcount=891) Vs maya redwine [2250 XP] [2641.5 GP] Large animal Dire bat (Animal Companion) Attributes Str 18 (+4) Dex 23 (+6) Con 17 (+3) Int 2 (-4) Wis 14 (+2) Cha 6 (-2) Hit Points: 45 (6d8+18 HD) Speed: 20', fly 40' (good) Initiative: +6 BAB/Grap: +4/+12 Armor Class: 24 (-1 size, +5 Dex, +7 natural, +3 armor), touch 14, ff 17 Saves: Fort +8 [(5 ani) + (3 con)] Ref +11 [(5 ani) + (6 dex)] Will +6 [(4 ani) + (2 wis)] Attacks: Bite +9 melee, 1d8+6, 20/x2 Tricks: Attack all, Defend, Down, Come, Guard, Heel, grapple Special Traits: Blindsense 40', Link, Share Spells, Evasion Feats: Alertness, Stealthy, weapon focus (bite) Skills: Hide +4, Listen +12*, Move Silently +11, Spot +8* * Includes +4 racial bonus which are ignored if blindsense is negated. Equipment Masterwork studded leather Barding Exotic Military Saddle Miscellaneous Information trackless step, woodland stride Halfling Traits (Ex): Halflings possess the following racial traits. • +2 Dexterity, –2 Strength. • Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, –4 penalty on grapple checks, lifting and carrying limits 3/4 those of Medium characters. • A halfling’s base land speed is 20 feet. • +2 racial bonus on Climb, Jump, and Move Silently checks. • +1 racial bonus on all saving throws. • +2 morale bonus on saving throws against fear. This bonus stacks with the halfling’s +1 bonus on saving throws in general. • +1 racial bonus on attack rolls with thrown weapons and slings. • +2 racial bonus on Listen checks. • Automatic Languages: Common, Halfling. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Orc. • Favored Class: Rogue. Starting: 6300 XP Earned: 9625 XP Current: 22225/28000 Starting: 5700 gp Earned: 17858 gp Spent: 11323.1 gp Remaining: 4858.9 gp 1 tattoe of sysnethe 1 tatto of force screen [100 GP] 2 scrolls of entangle [50 gp] 1 Scroll of magic stone [25] 1 scroll of extented produce flame [150] 3 scroll of ressist energy (ranger crafted) [50] Time Between Fights: 1 hrs Prebuffs/Ongoing Effects: None. Items Used: 2 charges Wand of Resist Energy [CL 2nd], 1 charge Wand of Sonic Produce Flame [CL 5th], Spells or Powerpoints Used: Call Lightning, Flaming Sphere. x/day Abilities Used: None. Free Activity: Profession (Preacher) for 144 gp. Time Between Fights: 3 hrs Prebuffs/Ongoing Effects: none Items Used: 1 charge Wand of Sonic Produce Flame (CL5), Spells or Powerpoints Used: 4 SLs (Barkskin, Flaming Sphere) x/day Abilities Used: None. Free Activity: Profession (Preacher) for 144 gp Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Optional Information start mounted on Grimlock, cast prodce flame from wand, cast call lightening, call down lightening, shoot flame, repeat. xxxxx |
| Salrantol05-30-07, 05:25 PM | It takes him a couple of hours, but Elrick manages to learn something of note: there are rumors floating about of some sort of anti-druid running about in some southern savannah, and she is purported to have a lion companion. A lion sounds like a suitable companion for the Flamebrother, and the atrocities this "anti-druid" is committing against nature are a gross travesty. |
| templer1005-30-07, 05:34 PM | after learning about this Violator of Nature Elrick Gathir his things, Climbs atop Grimlock, sits and whispers in it's Ear - Fly to the south my loyal Friend, We have an abomination to dispatch and a new Friend to meet. |
| Salrantol05-30-07, 11:17 PM | http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,5,92,El rick Flamebrother;b=Name,L,4,93,Grimlock;c=Na me,S,92,5,Anti-Druid;d=Name,L,93,4,Lion After a long journey, Elrick and Grimlock see the lion in the distance, with a halfling woman just in front of him. The halfling woman disappears into the tall grass. [Treat the map as the plains map [i]but this is a savannah, so the grass is tall enough to hide in, as you may have noticed. |
| templer1005-30-07, 11:41 PM | you want detailed tactics or play by play? and do i need to Not kill the lion? oh and from the map - the anti druid is small size? |
| Salrantol05-30-07, 11:45 PM | Whichever way you'd rather do it is fine. Even if you go the tactics route, you don't need X+1 contingencies, if something significant happens, you'll get a repost and chance to respond. You need to not kill the lion, but as soon as it has initiative, it's going to hide and not come out to play. Wouldn't be much fun if you could fail the MQ by killing the lion accidentally, would it? The anti-druid is a halfling (see last post), so yes, she's small. |
| templer1005-30-07, 11:50 PM | ok - get up on grimlock and come to 40 feet height - start with energy ressistence lightening and fire (shared with grimlcok) from wand, folllow up with call lightening from memory and see where she will be on the map. |
| Salrantol05-31-07, 06:45 AM | Same Effect with Differing Results: The same spell can sometimes produce varying effects if applied to the same recipient more than once. Usually the last spell in the series trumps the others. None of the previous spells are actually removed or dispelled, but their effects become irrelevant while the final spell in the series lasts.So you can't get resist energy (electricity) and resist energy (fire). If you're going to do both, one must be protection from energy, and I need to know which. Grimlock carries Elrick upwards and Elrick casts a spell to protect himself from electricity and shares it with Grimlock. The lion ducks into the grass. Elrick casts another spell to protect himself from fire and shares that too with Grimlock. Elrick begins his chant to summon lightning from the heavens. As he completes his spell, the anti-druid emerges from the grass directly beneath him, and beckons him, saying "Come, let us parlay." Elrick shakes off some magical compulsion behind her words. Elrick (5,92) [49/49] [resist energy? (electricity) [201], protection from energy? (fire) [402], call lightning [83]] http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,5,92,El rick;b=Name,L,4,93,Grimlock;c=Name,L,9,9 1,Lion;d=Name,S,4,92,Anti-Druid The lion is only on the map so the anti-druid isn't green, because a small green dot is hard to see on the plains map. |
| templer1005-31-07, 07:27 AM | So you can't get resist energy (electricity) and resist energy (fire). If you're going to do both, one must be protection from energy, and I need to know which. Grimlock carries Elrick upwards and Elrick casts a spell to protect himself from electricity and shares it with Grimlock. The lion ducks into the grass. Elrick casts another spell to protect himself from fire and shares that too with Grimlock. Elrick begins his chant to summon lightning from the heavens. As he completes his spell, the anti-druid emerges from the grass directly beneath him, and beckons him, saying "Come, let us parlay." Elrick shakes off some magical compulsion behind her words. Elrick (5,92) [49/49] [resist energy? (electricity) [201], protection from energy? (fire) [402], call lightning [83]] http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,5,92,El rick;b=Name,L,4,93,Grimlock;c=Name,L,9,9 1,Lion;d=Name,S,4,92,Anti-Druid The lion is only on the map so the anti-druid isn't green, because a small green dot is hard to see on the plains map. actually you are wrong - you can have ressit energy fire and ressit energy lightening and ressist energy whatever - it's NOT the same magical effect so the last spell in the series isnt suppresed, ask in the tavern, courtrooom whatever- iamm 1000% percent sure on this and have seen this happen in dozens of battles (considering casters routinly pack more then 2 type of energy based dmg and rarely both ressist energy and protection from energy if you couldnt get ressist energy to work each time against a diffrent energy type casters would be even more powerfull then they normally are). what you are refering 2 would be true if i were casting for instance protection from energy (fire) and ressist energy (fire) in this cast they are the SAME effect - preventing dmg from fire so the protection from fire would have applied first. (it even say so in the spell description). |
| templer1005-31-07, 07:42 AM | now what to do- so many spells, so little time... move 20 feet diagnoy and 20 feet upwards, cast entangle centered on him then flame strike, then 1 round ready action call lightening on spellcasting, if he doesnt cast on that round call lightening on him anyway the following round. (on those rounds move upwards some more so iam beyond 60 feet height. exeption - if he attempt to move out (on foot) out of entangle cast spike stones on him and all around (it has 20 radius speardX7) so make sure he can never ever leave the area on foot. somewhere in all of that order grimlock to defend me if i dont order it to do anything else. |
| Salrantol05-31-07, 12:32 PM | Elrick drives Grimlock to the southeast and casts entangle on the anti-druid, who is quickly entangled by the tall grass. She concentrates briefly and disappears, but Elrick sees her to the east. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,5,92,8, 89,Elrick;b=Name,L,4,93,7,90,Grimlock;c= Name,L,10,89,6,94,Lion;d=Name,S,4,92,29, 88,Anti-Druid Elrick calls down fire from heaven upon the anti-druid, who in turn sprouts wings, grows to medium, and begins flying towards him. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,8,89,El rick;b=Name,L,7,90,Grimlock;c=Name,L,6,9 4,Lion;d=Name,M,29,88,19,88,Anti-Druid Elrick (8,89,60') [49/49] [resist energy (electricity) [201], resist energy (fire) [202], call lightning [83]] Anti-Druid (29, 88) ?/? |
| templer1005-31-07, 12:38 PM | so what it looks like exacly now? a medium sized halfling with wings? anyway.... drop in 1d3 augmanted giant eagle (i have augmanted summoning) on her ass (lose the spike stones) - will be making augmanted stats shortly. click to see monster Size/Type: Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +3 Speed: 10 ft. (2 squares), fly 80 ft. (average) Armor Class: 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 Base Attack/Grapple: +4/+12 Attack: Claw +9 melee (1d6+6) Full Attack: 2 claws +9 melee (1d6+6) and bite +4 melee (1d8+4) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, evasion Saves: Fort +7, Ref +7, Will +3 Abilities: Str 22, Dex 17, Con 16, Int 10, Wis 14, Cha 10 Skills: Knowledge (nature) +2, Listen +6, Sense Motive +4, Spot +15, Survival +3 Feats: Alertness, Flyby Attack Alignment: Usually neutral good if i can pop out the eagle have it attack her and have myself call down lightening on her - if the dmg from lightening doesnt seem to be effective cast produce flame from memory and try that. (both that and the eagles should finish the fight really unless she has protection from good). p.s. use grimlock to avoid letting her getting close to me. |
| Salrantol05-31-07, 05:16 PM | She looks like a human woman with bat wings. I forgot to mention this earlier, but the Flame Strike does not appear to have affected her (check the roller to find out why). Elrick summons a giant eagle. Meanwhile, the anti-druid flies closer and says, "Why are you attacking me?! Let me come closer so we can discuss this like reasonable adults." Ouch. Natural one. Elrick is very persuaded. He, his bat, and his giant eagle allow her to approach. "You don't have anything to worry about from me, dearie. Now kiss me!" Elrick feels compelled to oblige her, and suddenly can't cast call lightning. Fortunately for him, though, he noticed his negative level appearing and was not persuaded to accept another kiss, and the eagle attacks! However, the anti-druid appears unharmed. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,8,89,3, 83,Elrick;b=Name,L,7,90,2,84,Grimlock;c= Name,L,11,93,Lion;d=Name,M,19,88,11,84,4 ,83,Anti-Druid;e=Name,L,4,82,Eagle Elrick (3,83,60') [49/49] [resist energy (electricity) [201], resist energy (fire) [202], call lightning [83], summon nature's ally IV [14], 1 negative level] Anti-Druid (4,83,60') ?-13/? Elrick calls down lightning from the sky and flies off on Grimlock. The anti-druid swings a clawed hand at him as he flies by, but can't grab hold. She swoops around to follow, and the eagle misses her, and she nearly catches up to her quarry. The eagle pursues and lands a solid attack, but the wounds don't penetrate deeply and heal before your eyes. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,3,83,19 ,84,Elrick;b=Name,L,2,84,18,85,Grimlock; c=Name,L,11,93,Lion;d=Name,M,4,83,5,85,8 ,85,17,83,Anti-Druid;e=Name,L,4,82,15,83,Eagle |
| templer1005-31-07, 08:35 PM | She looks like a human woman with bat wings. I forgot to mention this earlier, but the Flame Strike does not appear to have affected her (check the roller to find out why). Elrick summons a giant eagle. Meanwhile, the anti-druid flies closer and says, "Why are you attacking me?! Let me come closer so we can discuss this like reasonable adults." Ouch. Natural one. Elrick is very persuaded. He, his bat, and his giant eagle allow her to approach. "You don't have anything to worry about from me, dearie. Now kiss me!" Elrick feels compelled to oblige her, and suddenly can't cast call lightning. Fortunately for him, though, he noticed his negative level appearing and was not persuaded to accept another kiss, and the eagle attacks! However, the anti-druid appears unharmed. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,8,89,3, 83,Elrick;b=Name,L,7,90,2,84,Grimlock;c= Name,L,11,93,Lion;d=Name,M,19,88,11,84,4 ,83,Anti-Druid;e=Name,L,4,82,Eagle Elrick (3,83,60') [49/49] [resist energy (electricity) [201], resist energy (fire) [202], call lightning [83], summon nature's ally IV [14], 1 negative level] Anti-Druid (4,83,60') ?-13/? Elrick calls down lightning from the sky and flies off on Grimlock. The anti-druid swings a clawed hand at him as he flies by, but can't grab hold. She swoops around to follow, and the eagle misses her, and she nearly catches up to her quarry. The eagle pursues and lands a solid attack, but the wounds don't penetrate deeply and heal before your eyes. http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Name,S,3,83,19 ,84,Elrick;b=Name,L,2,84,18,85,Grimlock; c=Name,L,11,93,Lion;d=Name,M,4,83,5,85,8 ,85,17,83,Anti-Druid;e=Name,L,4,82,15,83,Eagle ok - from the abilities and CR i figured out it's a succbus and if so there are several problems with what happened up to now: 1)first - succobus has 50 fly speed but AVRAGE manuverability - it means that she has to spend half her move moveing forward to maintain flight - She also Can Climb upwards at 60 degrees angle ONLY AND at half speed - so that means she Has to go 25 feet forward and can only use the remaining 25 ffet to move upwards (which comes out to something like 10 feet up) with move action and can do another full move upwards (around 15-17 feet) if she does double move. i also asked to avoid melee with her- with Grimlock able to double move upwards (and he can go strait up) i dont see able to even get close to me so she cant charm/grapple etc. also note that i have +5 to the save VS charm monster since it's a combat situation. also note that the Charm shouldnt work again since it's approaching her has proved to be an obvios and harmfull situation. the same reasoning apply for suggestion now - it is NOT reasonable to get close in order to be level drained. Anyway- in next couple of rounds First order grimlock to do run action Upwards (80 feet strait up) while doing that take out and cast produce flame (sonic) from wand, afterwards maintain a distance of between 80 to 120 feet from her at all times (55 range on her "close" powers + more then maximum move action for her upwards) by double moving if needed on grimlock (or single move if that's enough) and throw sonic flames on her - it has No SR and she doesnt have ressisstence to Sonic and with grimlocks supirior manuverability i can keep her between 80 to 120 range and nuke her to death (+10 to hit Vs touch Ac 11- 1d6+5 sonic dmg) with my move actions after i got range use to Push (DC 25 handle animal) on the eagles to attempt a mid air Trip on the succobus which if works will make her crash. (and probably die) do it on every round iam not doing anything else with my move action (so every round after taking out the wand). |
| Salrantol05-31-07, 09:37 PM | ok - from the abilities and CR i figured out it's a succbus and if so there are several problems with what happened up to now: 1)first - succobus has 50 fly speed but AVRAGE manuverability - it means that she has to spend half her move moveing forward to maintain flight - She also Can Climb upwards at 60 degrees angle ONLY AND at half speed - so that means she Has to go 25 feet forward and can only use the remaining 25 ffet to move upwards (which comes out to something like 10 feet up) with move action and can do another full move upwards (around 15-17 feet) if she does double move. i also asked to avoid melee with her- with Grimlock able to double move upwards (and he can go strait up) i dont see able to even get close to me so she cant charm/grapple etc.OK, I hadn't considered moving straight up, that will get you away from her, and I will go back and change that. also note that i have +5 to the save VS charm monster since it's a combat situation. also note that the Charm shouldnt work again since it's approaching her has proved to be an obvios and harmfull situation. the same reasoning apply for suggestion now - it is NOT reasonable to get close in order to be level drained.First, it wasn't charm monster, it was suggestion. The rest of your point would only apply if you knew it was a succubus, which you didn't at the time, because your character lacks the Knowledge (arcana) to do that ID. Once you found out that she would be dangerous, suggestion won't work, which is why she didn't try again. It did work at that point because she had made no hostile actions or demonstrations of ill intent. Her suggestions were phrased to sound reasonable. Again, sorry about thinking too two-dimensionally, I'll fix that part and you should be OK. |
| templer1005-31-07, 09:52 PM | now as soon as i keep distance and throw sonic flames at her i should be okay i think and if the eagles can trip her to the ground that's just a bonus. EDIT - i just remmbered - the eagles are intelligent and understand common - so just order them to do it and they should be able to. |
| Salrantol06-01-07, 12:47 PM | Here's a problem I'm finding with your plan to ascend away from the anti-druid (succubus). Your speed is 40' (good), which means you can ascend at 20' per move action [good maneuverability is limited to half speed climb]. Her speed is 50' (average), which means she can ascend at 25' per move action as long as she also moves 15' horizontally (60 degree angle). What this means is that if you go straight upwards, she can spend 35' of movement going diagonally away from you, spend 20' of movement turning around, and spend 35' of movement coming back towards you, and end up right next to you again. See chart for simulated 3-D movement. http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,S,28,26,28, 34,Elrick;b=A-D,M,29,26,34,31,33,31,29,34,Side View;c=A-D,M,38,26,38,31,40,31,38,34,Depth View;d=A-D,M,29,36,34,36,33,38,29,37,Top View And, of course, the problem only gets worse if you move away, because she doesn't have to come back (at least as far) to get to you. Now, she's not fast enough to get an attack off, but you'll be provoking AoOs by moving away unless you withdraw, so it comes down to withdrawal vs. pursuit, with every round roughly the same. |
| templer1006-01-07, 03:50 PM | Here's a problem I'm finding with your plan to ascend away from the anti-druid (succubus). Your speed is 40' (good), which means you can ascend at 20' per move action [good maneuverability is limited to half speed climb]. Her speed is 50' (average), which means she can ascend at 25' per move action as long as she also moves 15' horizontally (60 degree angle). What this means is that if you go straight upwards, she can spend 35' of movement going diagonally away from you, spend 20' of movement turning around, and spend 35' of movement coming back towards you, and end up right next to you again. See chart for simulated 3-D movement. http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,S,28,26,28, 34,Elrick;b=A-D,M,29,26,34,31,33,31,29,34,Side View;c=A-D,M,38,26,38,31,40,31,38,34,Depth View;d=A-D,M,29,36,34,36,33,38,29,37,Top View And, of course, the problem only gets worse if you move away, because she doesn't have to come back (at least as far) to get to you. Now, she's not fast enough to get an attack off, but you'll be provoking AoOs by moving away unless you withdraw, so it comes down to withdrawal vs. pursuit, with every round roughly the same. Actually you are wrong - i can go 20 feet per move action directly upwards, 40 upwards with double move and 80 with run action - ALL of those are done BY grimlock and on his OWN move/double move/run actions - i still have my own SEPERATE move action and sepertate standart action to throw sonic flames on her. (check the mounted combat section in the SRD) on the distance you are wrong also - she CANT move 25 up no matter what (as a move action)- that is becuase she cant her movement upwards CANT be going strait up (i.e. without going forward also) - She can only climb upwards at 60 degree's angle (and in addition each 5 foot upwards cost double the move) - so to come 20 feet in the same spot up she has to spend 30 feet forward movement and roughly 48 upwards movement then come back that same 30 feet so - with her move speed if she wants to get to me she has to Ascend while maintining the same horizantal space (advance on the Z axis alone while manintaing same (x,y) coordinates) she is limited to climbing around 20 feet per round on DOUBLE MOVE (30 forward means she can also climb 20 or so feet up which cost 40 and 30 more to come back to the same (x,y) coordinates) at the ends it doesnt really matter to me how far she is as long it's beyond suggestion range and below 120 and my ability to Both double move (since grimlock is the one doing the moveing) and throwing flames(my own standart action) means i can bth outmanuver her and kill her. p.s. if at the end i have no other choice what i can do is push Grimlock and/or order the eagles (will work eventually) to do mid air trips on her while iam myself wildshaped to an eagle and from this high up she will most certenly die on hitting the ground. p.s.s - if you think i cant kill her - fine - she cant kill me either - we go to starvation rules since i dont have anything that can damage her enough exept the produce flame (Sonic) in order to kill her (she is immune to electricity). Btw- you know this kind of monster is an auto loss almost againt a druid normally? 99% of druid spell dont work on her since they are all fire/electricity/cold based and dont do a lot of damage per hit the only directly offensive spell taht can work is ice storm and that's a fairly bad spell dmg wise so it's not popular, druid summons also cant do enough dmg PER HIT to get oeer her DR and druids normally dont carry Cold iron weapons and cant get Holy weapons at all. |
| Salrantol06-01-07, 05:40 PM | Actually you are wrong - i can go 20 feet per move action directly upwards, 40 upwards with double move and 80 with run action - ALL of those are done BY grimlock and on his OWN move/double move/run actions - i still have my own SEPERATE move action and sepertate standart action to throw sonic flames on her. (check the mounted combat section in the SRD)Yeah, I'd've figured that out when I got to running it. Except for the run part. I find it somewhat odd that you can run while flying. I'll do it though, unless I find out otherwise. on the distance you are wrong also - she CANT move 25 up no matter what (as a move action)- that is becuase she cant her movement upwards CANT be going strait up (i.e. without going forward also) - She can only climb upwards at 60 degree's angleFor each 25 feet she moves up, she must move 15 feet to the side (that's 60 degrees, roughly, it's actually 14.44 feet). She needs 25 feet of forward movement to keep in the air, so climbing at 45 degrees is the most effective. I did fail to consider that vertical movement counts double, so it would cost her 75 feet of movement to go 25 feet over and 25 feet up. So if she also ran, she could get 65 feet over and 65 feet up. So yes, she cannot keep up with you. Enjoy the sonic party. Btw- you know this kind of monster is an auto loss almost againt a druid normally? 99% of druid spell dont work on her since they are all fire/electricity/cold based and dont do a lot of damage per hit the only directly offensive spell taht can work is ice storm and that's a fairly bad spell dmg wise so it's not popular, druid summons also cant do enough dmg PER HIT to get oeer her DR and druids normally dont carry Cold iron weapons and cant get Holy weapons at all.Actually, if you had beaten her SR on flame strike, she'd be nearly dead. Flame blade deals enough to get through her resistance if you roll well, as does flaming sphere. Also, oil of bless weapon is inexpensive and allows you to beat DR, and the only reason you can't have a holy weapon is that it's too expensive at your level (unless you're evil, which Elrick isn't). I will fix the last round later, and yes, you can run forever and a day, there's no vertical limit on the plains map, so you're safe. To be honest, yeah, I thought you had enough damage output and variety of type to beat the succubus, but I also thought it would be a good fight (and that her very light damage output would give you time to win, her only good way of fighting you was kisses, but your Will save is too high for that to work well without grappling). |
| templer1006-01-07, 06:17 PM | Sonic away then- all that left is do i lose 1 charge of the wand or 2 (5 shots per charge) or you can just have it surrender since it should be obvios it cant reach me after a round or 2. oh - and SR 18 is hard at level 7 and flaming sphere can do 1-2 dmg to her AT best per round and that IF it gets over the energy ressistence (1 in 6 chance) and she doesnt save (care to calculate the odds on that lol), now i need to gather the funds for a decent custom staff.... |
| Salrantol06-02-07, 06:51 AM | Grimlock hastens up as quickly as he can, easily outrunning the anti-druid. She flies up as quickly as she can on the diagonal. The next round Grimlock merely double moves so Elrick can concentrate on his wand. He successfully concentrates, but as he hurls flames at her, she resists the magic. Grimlock runs upwards again as the anti-druid continues pursuit, and Elrick is forced to dismiss his spell and try again. This second try is easily successful, and he damages her at last. (?-6/?) Four more sonic fireballs are hurled at the anti-druid (?-29/?). Again, Elrick casts his spell. Another throw at his foe, and it fails. Another try, and a success! (-6/33) The anti-druid plummets to the ground and her death. As Elrick lands beside her, he finds the lion angrily chewing away on her corpse, as though he'd never really liked her, as though he was beguiled by her magics. Elrick uses his wild empathy and moves the lion to friendly and receptive to Elrick's friendly advances, and, over time, wins him over as a trusted ally! SUCCESS |
| Salrantol06-02-07, 06:58 AM | Sorry if I seemed too hard on you--I just like to see fights be challenging, I think it's more fun as a pitlord, as a competitor, and as a reader. |
| templer1006-02-07, 09:44 AM | Actually produce flame has no SR and the 5 first flames (i.e. 1 charge). did in total 39 dmg (per the roller) and a succobus has 33 HP (and unless iam wrong she didnt have an amult of health +3) - so 1 charge of the wand is enough to kill her. so please edit the summery. ty for the MQ. |
| Salrantol06-02-07, 01:34 PM | Actually produce flame has no SR From here (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#produce-flame): Spell Resistance: Yes |
| templer1006-02-07, 03:56 PM | From here (http://www.systemreferencedocuments.org/35/sovelior_sage/spellsPtoR.html#produce-flame): Spell Resistance: Yes Wierd was sure it didnt - anyway still i only needed 5 shots from the produce flame to kill it since they did 39 dmg (unless she had more HP then that somehow?) so it should be 2 charges. |
| Salrantol06-03-07, 08:57 AM | While I was checking things, I noticed I had forgotten to roll attack rolls for your produce flame, so I went back and did that (while bumping the damage rolls back to attacks that beat SR as requested). The attack in round 22 ended up missing, so the second charge of the wand only deals 26 damage. In round 28, on the first throw of the fourth charge, you score a critical hit and bring her down. |