| Post/Author/DateTime | Post |
|---|---|
| Rauul03-29-07, 01:38 AM | This is a miniquest for Jonathan Raven Gravebound to Assault the Stygian Strikers. If your not Abyssal Stalker or Rauul, please post comments in PM or Tavern, not in here.. Mission: Assaults the Stygian Strikers Defeats Striker, a half fiend Githyanki level 7 fighter ECL 10 Awards: [frozen] |
| Rauul03-29-07, 01:43 AM | Automatic skill package: Ambush Ready for (Month) (Day) [Fight (?)] - (Free Activity) or Ready for (Month) (Day) [Fight (?)] - Miniquest: EL ?, QL (Questlord) or Ready for (Month) (Day) - (Full Activity) or Ready for (Month) (Day) - Quest: EL ?, QL (Questlord) or Ready for (Month) (Day) - Campaign: (Campaign Name) or Ready for (Month) (Day) - (Type) Operation - (Subtype) - (Goal or Target) http://www.geocities.com/krystal_realm1/males/brujah1.jpg Jonathon Raven Gravebound Servant of the Vampire God Gender and Race: Male Vampire Spawn Size and Type: Medium Intelligent Undead Height and Weight: 4'7'' 110lb Age: 33 Alignment: Lawful Evil ECL: 10 (LA +4/Undead 4/Monk 2) Experience: 46331/55000 Guild: East Habari Trading Company Attributes STR 26 (+8) [16 pts] [18 Base, +6 Racial, +2 Enhancement] +2 expansion DEX 18 (+4) [4 pts] [15 Base, +4 Racial, +1 4th level] -2 expansion CON - INT 14 (+2) [4 pts] [12 Base, +2 Racial] WIS 18 (+4) [6 pts] [14 Base, +2 Racial, +2 Enhancement] CHA 20 (+5) [6 pts] [14 Base, +4 Racial, +2 Enhancement] Miscellaneous Statistics Hit Points: 44 Fast Healing 2 [6 HD] [6d12] Armor Class (Normal): 22 -2 expansion [10 Base, +4 dex, +4 wis, +3 Natural, +1 Enhancement] Armor Class (Touch): 18 -2 expansion [10 Base, +4 dex, +4 wis] Armor Class (Flat-Footed): 18 -1 expansion [10 Base, +4 wis, +3 Natural, +1 Enhancement] Initiative: +8 [+4 Dex, +4 Feat] Base Attack Bonus: +3 [+2 Undead, +1 Monk] Grapple: +15 +5 expansion [+3 BAB, +8 Str, +4 Feat] Speed (Land): 30 ft [30 Base, +0 Enhancement] Speed (Flight): 20 ft, perfect maneuverability Gaseous Form [20 Base, +0 Enhancement] Speed (Climb): 20 ft [20 Base, +0 Enhancement] Weight Carried: 26.6 lbs, light encumbrance [0-306 (Light), 307-613 (Medium), 614-920 (Heavy)] Damage Reduction: 5/silver [Racial] Saves Fortitude: +4 [- Con, +1 Undead, +3 Monk] Reflex: +10 [+4 Dex, +1 Undead, +3 Monk, +2 Feat] -1 expansion, evasion Will: +11 [+4 Wis, +4 Undead, +3 Monk] Immune to all mind-affecting effects, poison, sleep effects, paralysis, stunning, disease, and death effects. Not subject to critical hits, nonlethal damage, ability drain, or energy drain. Immune to damage to its physical ability scores (Strength, Dexterity, and Constitution), as well as to fatigue and exhaustion effects. Immune to any effect that requires a Fortitude save (unless the effect also works on objects or is harmless). Melee Attacks Slam +11, 1d6+12 plus energy drain, (20/x2), bludgeoning [+8 Str, +3 BAB] Flurry of Blows +10/+10, 1d6+8, (20/x2), bludgeoning [+8 Str, +3 BAB, -1 Flurry] Flurry of Blows with MW Kama and MW Silver Siangham +11/+11, 1d6+8/1d6+7, (20/x2), slashing/piercing [+8 Str, +3 BAB, +1 Enhancement, -1 Flurry] Ranged Attacks +1 Mighty (+8) Composite Longbow +8, 1d8+9, (20/x3), Range 110 ft, piercing [+4 Dex, +3 BAB, +1 Enhancement] Melee Attacks Slam +11, 1d8+13 plus energy drain, (20/x2), bludgeoning [+9 Str, +3 BAB, -1 Size] Flurry of Blows +10/+10, 1d8+9, (20/x2), bludgeoning [+9 Str, +3 BAB, -1 Flurry, -1 Size] Flurry of Blows with MW Kama and MW Silver Siangham +11/+11, 1d8+9/1d8+8, (20/x2), slashing/piercing [+9 Str, +3 BAB, +1 Enhancement, -1 Flurry, -1 Size][/size] Ranged Attacks +1 Mighty (+8) Composite Longbow +6, 2d6+9, (20/x3), Range 110 ft, (piercing) [+3 Dex, +3 BAB, -1 Size, +1 Enhancement] Special Attacks & Abilities Blood Drain (Ex): 1d4 Con damage on a successfull pin, gain 5 temporary hit points for one hour Domination (Su); Will DC17: as the spell Dominate Person, range 30ft Energy Drain (Su): bestow 1 negative level on a successfull slam attack, gain 5 temporary hit points for one hour +2 Turn Resistance Damage Reduction 5/silver Darkvision 60ft Fast Healing 2 (Ex) Gaseous Form (Su) Resistance to Cold 10 Resistance to Electricity 10 Spider Climb (Ex): as the spell Spider Climb Undead Traits Flurry of Blows Evasion Feats AlertnessBonus Improved InitiativeBonus Lightning ReflexesBonus Martial Weapon Proficiency (Longbow)Level 1 Deflect ArrowsLevel 3 Improved Unarmed StrikeMonk 1 Improved GrappleMonk 1 LeadershipLevel 6 Combat ExpertiseMonk 2 Skills x Total Skill Points: 54 [7x6 undead, 12 monk] Languages: Common, Elven and Infernal [1 Racial, 2 Int] Armor Check Penalty: 0 Vampire Spawn class skills are Bluff, Climb, Craft, Diplomacy, Hide, Jump, Listen, Move Silently, Profession, Search, Sense Motive and Spot. Balance: +4 [4 Dex] Bluff: +14 [5 Cha, 5 Ranks (5 vmp), +4 racial] Climb: +8 [8 Str] Diplomacy: +10 [5 Cha, 5 Ranks (5 vmp)] Handle Animal: +10 [5 Cha, 3 Ranks (6 vmp), 2 equipment] Hide: +15 [4 Dex, 7 Ranks (6 vmp, 1 mnk), +4 racial] Jump: +8 [8 Str] Listen: +16 [4 Wis, 6 Ranks (5 vmp, 1mnk), +2 Feat, +4 racial] Move Silently: +13 [4 Dex, 5 Ranks (5 vmp), +4 racial] Ride: +6 [4 Dex, 2 Ranks (4 vmp)] Search: +6 [2 Int, +4 racial] Sense Motive: +13 [4 Wis, 5 Ranks (5 vmp), +4 racial] Spot: +12 [4 Wis, 2 Ranks (1 vmp, 1 mnk), +2 Feat, +4 racial] Swim: +8 [8 Str] A vampire spawn loses 1/3 of his hit points when exposed to running water Tumble +13 [4 Dex, 9 Ranks (9 mnk)] Conditional Modifiers Expansion: +2 STR, -2 DEX, size large Prefight Actions Bring Misery CR4 Equipment Worn and Carried Cleric Outfit [0 lbs] [0 gp] 2/3 Skin of the Duergar (expansion 3/day for 10 minutes) [1 lbs][6480 gp] +1 Mighty (+8) Composite Longbow [3 lbs][2200 gp] Masterwork Kama [2 lbs][302 gp] Masterwork Silver Siangham [1 lbs][323 gp] 21 Cold Iron Arrows [0.15 lb each = 3.15 lbs] [0.1 gp each = 2.1 gp] Gauntlets of Ogre Power [4 lbs][4000 gp] Cloak of Charisma +2 [2 lbs][4000 gp] Masterwork Whistle [1 lbs][50 gp] Silver Unholy Symbol [1 lbs][25 gp] Amulet of Natural Armor +1 [1 lbs][2000 gp] Periapt of Wisdom +2 [- lbs][4000 gp] Brooch of Shielding [- lbs][1500 gp] Expendable Items 5 Potion of Magic Fang [CL 1] [0.1 lb each = 0.3 lbs][50 gp each = 250 gp] 1 Potion of Mage Armor [CL 2] [0.1 lb each = 0.3 lbs][50 gp each = 50 gp] 2 Potion of Protection from Good [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 1 Tattoo of Chameleon [CL 1] [0.0 lb each = 0 lbs][100 gp each = 100 gp] 2 Potion of Protection from Evil [CL 1] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 3 Tattoo of Force Screen [ML 1] [0.0 lb each = 0 lbs][100 gp each = 300 gp] Max total (ECL2 x 50): 5000gp Equipment at Home 17465gp Coffin Results Miniquest: Failure vs Night Hag - [0 xp] [0 gp] Miniquest: Dark Beginnings; Success [2546 xp] [4243 gp] Mission: To Catch A Low-Flying Star; Failure Miniquest: Carrion Cavalier; Success [2314 xp] [3857 gp] [Cohort] Operation: Styx and Stones...; Success [3471 xp] [5785 gp] Allies Maximum CR per ally: CR 6 Maximum ECL per ally: ECL 8 Maximum CA of allies per fight: CA 8 Gender and Race: Female Gravespawn Horse (Consider a female griffon) Size and Type: Large Skeletal Apparation (Consider large magical beast) Length, Wingspan, Weight: 8', 25', 500 lbs Age: Ageless (consider young) Alignment: Neutral CR: 4 Price: 8500gp (7000gp + training 1500gp) Hit Dice: 7d10+21 (59 hp) Initiative: +2 Speed: 30 ft. (6 squares), fly 80 ft. (average) Armor Class: 21 (–1 size, +2 Dex, +6 natural, +4 armor), touch 11, flat-footed 19 Base Attack/Grapple: +7/+15 Attack: Bite +11 melee (2d6+4) Full Attack: Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Attacks: Pounce, rake 1d6+2 Special Qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +7, Will +5 Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 Skills: Balance +1, Climb +3, Escape Artist +1, Jump +7, Listen +6, Move Silently +1, Spot +10, Swim +3 Feats: Iron Will, Multiattack, Weapon Focus (bite) Tricks: Combat Riding Package x Equipment: Masterwork Chain Shirt Barding [50 lbs] [550 gp] Exotic Military Saddle [40 lbs] [60 gp] Weight Carried: 226.6 lbs, light encumbrance [0-300 (Light), 301-600 (Medium), 601-900 (Heavy)] http://www.ludd.luth.se/~silver_p/Art/royo-b13_s.jpg Lillian Priestess of The Vampire God Gender and Race: Female Xeph with Minor Vampire Bloodline Size and Type: Medium Humanoid Height and Weight: 4'5", 75lb Age: 27 Alignment: Lawful Evil ECL: 8 (Cleric 8) STR 8 (-1) (10 base, -2 race) DEX 14 (+2) (12 base, +2 race) CON 12 (+1) (12 base) INT 13 (+1) (13 base) WIS 18 (+4) (16 base, +2 level) CHA 08 (-1) (8 base) Miscellaneous Statistics Hit Points: 44 (8 HD) Armor Class (Normal): 14 [10 Base, +2 Dex, +1 Shield, +1 Deflection] Armor Class (Touch): 12 [10 Base, +2 Dex] Armor Class (Flat-Footed): 14 [10 Base, +2 Dex, +1 Shield, +1 Deflection] Initiative: +2 Base Attack Bonus: +6/+1 Grapple: +5/+0 Speed (Land): 30ft +10 speed of thought, +20ft burst Weight Carried: ??.?? lbs, light encumbrance [0-26 (Light), 27-53 (Medium), 54-80 (Heavy)] [u]Melee attacks Touch Spell +8 [+6 BAB, +2 Dex] Ranged attacks Ranged touch spells +8 [+6 BAB, +2 Dex] Saves Fortitude: +7 Reflex: +4 Will: +10 +1 against powers, spells and spell-like effects Special Attacks & Abilities Darkvision 60' Strong Aura of Law and Evil Spontaneous Casting of Inflict Spells Rebuke Undead 2/day Burst 3/day Feats Speed of ThoughtLvl 1 Blind-FightDomain Weapon FinesseLvl 3 StealthyBloodline Combat CastingLvl 6 Simple Weapons ProficiencyCleric Light Armor ProficiencyCleric Medium Armor ProficiencyCleric Heavy Armor ProficiencyCleric Shield ProficiencyCleric Divine Spells Readied Level 0 [DC 14] Detect Magic, Detect Magic, Guidance, Resistance, Resistance, Resistance Level 1 [DC 15] Doom, Sanctuary, Sanctuary, Shield of Faith, Shield of Faith, Obscuring MistBonus Level 2 [DC 16] Shatter, Bull's Strength, Darkness, Resist Energy, BlindnessBonus Level 3 [DC 17] Bestow Curse, Deeper Darkness, Protection From energy, Dispel Magic, Dispel MagicBonus Level 4 [DC 18] Spell Immunity, Freedom of Movement, Imbue with Spell Ability, Armor of DarknessBonus Spell Levels Available Per Fight: 16 [47 Total Spell Levels / 3, rounded up] Total Spell Levels: 47 [(6 x 0), (5+1 x 1), (4+1 x 2), (4+1 x 3), (3+1x 4)] Caster Level: 8 Skills Total Skill Points: 33 Languages: Common, Xeph, Draconic Armor Check Penalty: 0 Balance: +2 [2 Dex] Climb: +1 [-1 Str, +2 Bloodline] Concentration: +11 (+4 combat casting) [1 Con, 10 Ranks (10 (Cleric))] Escape Artist: +2 [+2 Dex] Hide: +6 [+2 Dex, 2 Ranks (4 (Cleric)), +2 feat] Jump: -1 [-1 Str,] Knowledge (Arcana): +3 [1 Int, 2 Ranks (2 (Cleric))] Knowledge (Local): +4 [1 Int, 3 Ranks (6 (Cleric))] Knowledge (Religion): +6 [1 Int, 5 Ranks (5 (Cleric))] Listen: +4 [4 Wis] Move Silently: +4 [2 Dex, +2 feat] Spellcraft: +7 [1 Int, 6 Ranks (6 (Cleric))] Spot: +4 [4 Wis] Swim: -1 [-1 Str] Conditional Modifiers AC: 20 [Base 10, +2 dex, +1 shield, +1 deflection, +6 natural] Extra feats: Multiattack, Weapon Focus (Javelin) Skill modifications: +4 racial bonus to Hide checks (+8 in rocky/underground terrain) Equipment Worn and Carried Basic Outfit [ lbs] [0 gp] Mithral Buckler +1 [2.5 lb] [2000 gp] (Qty) Wand of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] Expendable Items (Qty) Potion of (Name) [CL ?] [0.1 lb each = ?? lbs][?? gp each = ?? gp] 3x Scroll of Alter Self (Troglodyte) [CL 3] [150 gp each = 450 gp] 3x Scroll of Mage Armor [CL 1] [25 gp each = 75 gp] (Qty) Tattoo of (Name) [ML ?] [0.0 lb each = 0 lbs][?? gp each = ?? gp] Max total (ECL2 x 50): ?? gp Darkness Domain Magic Domain Naturally Psionic +2 on Climb checks Stealthy Use domination and make the opponent drop all of his gear. Then base and grapple, pin for blood drain. If opponent has a high grapple modifier, base and use slam attacks. Previous Incarnation When he was still alive, Jonathon was a half-elf. He was despised in his youth of his half-breed heritage. His innocent heart turned black and he became a dark warrior, who found strange divine powers in the shadows. He did not know where he drew the magic from, but the feeling of power was overwhelming. The real source of his powers was Kanchelsis, the ancient Vampire God, who had charmed Jonathon as his servant. Jonathon failed his true master and proved not worth his lord. He was drawn into a crumbled castle near Gladius, where the Vampire God took a stronger grip on Jonathon, turning him into a vampire spawn - a blessing and a curse on the same time. Jonathon's powers grew into a whole new level, but he was eternally cursed into a filthy creature that were despised even by the true vampires. Starting: 38000 XP Earned: 4860 XP Remaining: 42860 XP Starting: 38000 gp Earned: 13885 gp Spent: 34420 gp Remaining: 17465 gp Previously Owned (Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent] (Misc. Item) ??? gp received [??? gp originally spent] x Augmented Dorje of Vigor 49/50 [ML 3] [1 lbs][1470 gp] 2 Scroll of Shield [CL 2] [0.1 lb each = 0.2 lbs][50 gp each = 100 gp] 2 Scroll of See Invisibility [CL 3] [0.1 lb each = 0.2 lbs][150 gp each = 300 gp] 1 Powerstone of Energy Adaptation, Specified [ML 3] [0.1 lb each = 0.1 lbs][150 gp each = 150 gp] (Qty) Arrows [0.05 gp each = ?? gp] (Qty) Dorje of (Name) [ML ?] [?? gp each = ?? gp] (Qty) Oil of (Name) [CL ?] [?? gp each = ?? gp] 5 Potion of Mage Armor [CL 1] [50 gp each = 250 gp] 1 Potion of Magic Fang [CL 1] [50 gp each = 50 gp] 2 Powerstone of Energy Adaptation, Specified [ML 3] [150 gp each = 200 gp] (Qty) Scroll of (Name) [CL ?] [?? gp each = ?? gp] 3 Tattoo of Force Screen [ML 1] [100 gp each = 300 gp] 1 Tattoo of Chameleon [ML 1] [100 gp each = 100 gp] (Qty) Wand of (Name) [CL ?] [?? gp each = ?? gp] Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: potion of mage armor, potion of magic fang, tattoo of force screen, 5 cold iron arrows Spells or Powerpoints Used: none x/day Abilities Used: 1 use of Skin of the Duergar Free Activity: none Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: potion of mage armor, tattoo of force screen, tattoo of chameleon, 34 cold iron arrows Spells or Powerpoints Used: none x/day Abilities Used: none Free Activity: none |
| Rauul03-29-07, 01:46 AM | It's twilight. Jonathon opens the lid of his coffin, arising from his crypt to once again stalk among the society. Tonight would be the Night to Assault the Stygian Strikers once again. No moon and a drizzle fills the air. since i was taken by surprise with these 2 miniquests, I need a day or 2 to prepare, use this for lead ups and RP :) |
| Abyssal Stalker03-29-07, 02:26 AM | Jonathon felt the hunger that he had recently come to know rise in him. He was ready for bloodshed. Tonight he would investigate Tarcivel's Cartage. It was rumoured to have some connections to the Strikers. If there was nothing to be killed, Jonathon at least was hoping to find a lead from there. I hope that this time we don't have to face one of those guardians of them. This time I want to see blood. Jonathon moves out of his mausoleum to the graveyard and calls Misery. The undead horse digs itself through the dirt that covers her cursed form and rises from her cold grave. Jonathon mounts on the malevolent red-eyed apparation and together they rise on the black sky. Tonight children will hide under their beds and windows are shut tight. |
| Rauul03-29-07, 05:33 PM | As Jonathon approachs Tarcivel's Cartage he notices a Living being outside of it, the guy is 6-7ft tall about 280 lbs, Grayish colored skin with what seems to be bat wings on his back, Armed with a greatsword and a Bow he stands outside the Cartage watching, guarding. and you notice that he seems to know his Job very well, as he looks in your direction, you see his Eyes are glowing red (darkvision) http://www.hwx.it/coco/coco.php;v=1;map=city;a=grav,L,14,22,Mou nted;b=unkn,M,44,37;style=s |
| Abyssal Stalker03-30-07, 01:19 AM | Buff with potions: mage armor, prot. from evil, magic fang. Then tattoo of force screen and engage in melee with a charge slam, Misery should keep me away so long that I get to buff. Misery should attack too on the charge. |
| Rauul03-30-07, 02:01 AM | do you have the ambush package or not... the link goes to another of your charaters LOL |
| Abyssal Stalker03-30-07, 02:15 AM | do you have the ambush package or not... the link goes to another of your charaters LOL WTF, I'll need to fix that. I have the package. Allthough I don't know if they work the same way in miniquests, I guess it's up to you how you want to handle things. If so, just buy the time needed to buff with the package. |
| Abyssal Stalker04-02-07, 06:37 AM | :bump: |
| Rauul04-02-07, 09:00 PM | :bump: will be finishing this one in the am my time.. if you have any additional tactics other than a straight up fist fight.. please tell me sorry bro but i am way under the weather today |
| Abyssal Stalker04-03-07, 02:21 AM | Well, nothing big at the moment. Misery should move to flank in melee. Everything I have is there to be used if my tactics break and there is a need for improvisation. For example use skin of the duergar for expansion if the opponent has reach, etc. Tumble to avoid AoOs. Have fun. |
| Rauul04-09-07, 09:45 AM | Set up Inisitive Gravebound 1d20+8=9 Striker 1d20+8=24 Round 1 Gravebound Buffing for combat And drinks a potion of mage armor Striker knowing he saw something Starts to prepare for combat activates his tattoo Gravebound 44/44 Hp's Ac 26 (Mage armor 2 hr) Striker 64/64 Hp's Ac 24 (Force screen 22) Round 2 Gravebound moves around to allow misery to charge the fiend and drinks a potion of Magic fang Striker knowing he saw something Drinks his potion Gravebound 44/44 Hp's Ac 26 (Mage armor 2 hr)(magic fang 52) Striker 64/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 3 Gravebound moves around to allow misery to charge the fiend and drinks a potion of Protection from Evil Striker knowing he saw something Starts to prepare for combat activates his tattoo Gravebound 44/44 Hp's Ac 26 (Mage armor 2 hr)(magic fang 52)(protection from evil 13) Striker 64/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 4 Gravebound moves around to allow misery to charge the fiend and Activates his tattoo Striker Draws his sword and ignites the blade (flaming greatsword) Gravebound 44/44 Hp's Ac 30 (Mage armor 2 hr)(magic fang 52)(protection from evil 13)(Force screen 14) Striker 64/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 5 Gravebound Charges on misery attempting to Slam the guy!hits! dmg= 17 and 2 levels(27 damage) Misery Attacks!Misses! Striker Swings his great Sword! Misses Gravebound 54/44 Hp's Ac 30 (Mage armor 2 hr)(magic fang 52)(protection from evil 13)(Force screen 14) Striker 37/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 6 Gravebound attempting to Slam the guy!hits! dmg= 18 and 2 levels(28 damage) Misery Attacks!Misses! Striker Swings his great Sword! Misses Gravebound 64/44 Hp's Ac 30 (Mage armor 2 hr)(magic fang 52)(protection from evil 13)(Force screen 14) Striker 11/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 7 Gravebound attempting to Slam the guy!Misses! Misery Attacks!Misses! Striker Swings his great Sword! Misses Gravebound 64/44 Hp's Ac 30 (Mage armor 2 hr)(magic fang 52)(protection from evil 13)(Force screen 14) Striker 11/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) Round 8 Gravebound attempting to Slam the guy!Hits! Dmg=18 and 2 levels Misery Attacks!Misses! Striker Swings his great Sword! Misses Gravebound 74/44 Hp's Ac 30 (Mage armor 2 hr)(magic fang 52)(protection from evil 13)(Force screen 14) Striker -7/64 Hp's Ac 24 (Force screen 22)(Bulls strength 22) |
| Abyssal Stalker04-09-07, 12:37 PM | Jonathon stands above the withered form of the guardian fiend, feeling it's infernal power fill his ever-cursed body. The red light has faded from the guard's eyes and Jonathon's burn with even brighter malevolent light. The vampire bashes doown the doors of Tarcivel's Cartage and enters the nest of the Stygian Strikers. Several bandits rush to attack him, but they are tossed out of the way like leaves. Bones crack and blood spurts as Jonathon hacks his way through the screaming members of the Stygian Strikers. And then all is once again quiet in the night. There isn't a living soul in the building as Jonathon bashes some crates and puts their stuffings on fire. The building quickly turns into a raging inferno... Thanks for running the operation! |