MiniQuest: Rough and Tumble (ECL3) [Archive] - Wizards Community

Post/Author/DateTimePost
SauroGrenom

07-20-06, 12:44 PM
This is a MiniQuest for Andurwin Calathos to join the PSI Consortium. If you are not SauroGrenom or Zelck, please do not post here.

Used: 3pp

Rewards: 900xp 900gp

Goals: Join PSI
SauroGrenom

07-20-06, 12:44 PM
Default Free Action: Craft for 69 gp. Use this only if I list no free action in the title.

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Andurwin Calathos
You shall be as toast.
Male Gray Elf
Medium Humanoid (Elf), Psionic
Height: 5'5'', Weight: 107 lbs
Age: 133
True Neutral
Psion (Kineticist) 3 [ECL 3]
XP/TNL: 3200/6000 [3200 start]

Unguilded [0% Tax]

STR...8 [-1]...[2 pts][10base -2race]
DEX...16 [+3]...[6 pts][14base +2race]
CON...12 [+1]...[6 pts][14base -2race]
INT....20 [+5]...[16 pts][18base +2race]
WIS...14 [+2]...[6 pts][14base]
CHA...8 [-1]...[0 pts][8base]

Vital Statistics:
HP: 12 [3 HD] [4psi + (2.5 * 2)psi + (1*3)con]
AC: 17 [+3dex, +4armor]
Touch AC: 13 [+3dex]
Flat-Footed AC: 14 [+4armor]
Initiative: +3 [3dex]
BAB: +1 [+1psi]
Grapple: +0 [+1bab, -1str]
Speed: 30/40 [30base] +10 when psionically focused
Weight carried: 16 lbs [Light] Encumbance: 0-26 (Light), 27-53 (Medium), 54-80 (Heavy)

Saves:
Fort +2 [1psi, +1con]
Refl +4 [1psi, +3dex]
Will +5/7 [3psi, +2wis] +2 racial vs. enchantments

Attacks:
Darkwood Light Crossbow +5 ranged, 1d8 [19-20/x2] [80' range] [+1bab +3dex +1ma]
Dagger +0 melee, 1d4 [19-20/x2] [+1bab -1str]

Psion Powers:
ML: 3, Power Points: 18/18 [11psi +7int]
1: [DC 16] Crystal Shard, Defensive Precognition, Empty Mind, Mind Thrust, Vigor
2: [DC 17] Energy Missile, Energy Stun

Feats:
Psicrystal Affinity (Single-Minded) [Lvl 1]
Alertness [Psicrystal]
Overchannel [Psi 1]
Speed of Thought [Lvl 3]

Skills (42 Psion):
+5/7 Appraise [0rnk +5int] [0psicc] +2 synergy on locks
+10 Concentration [6rnk +1con +3psicrystal] [6psi]
+11/13 Craft (Locksmith) [6rnk +5int] [6psi] +2 Masterwork Artisan’s Tools Free Action: 69 gp
+6 Escape Artist [3rnk +3dex] [3psicc]
+3 Hide [0rnk +3dex] [0psicc]
+7/9 Listen [3rnk +2wis +2elf] [3psicc] +2 Alertness
+6 Knowledge (Arcana) [1rnk +5int] [1psi]
+6 Knowledge (Dungeoneering) [1rnk +5int] [1psi]
+6 Knowledge (Local) [1rnk +5int] [1psi]
+6 Knowledge (The Planes) [1rnk +5int] [1psi]
+6 Knowledge (Psionics) [1rnk +5int] [1psi]
+3 Move Silently [0rnk +3dex] [0psicc]
+6 Psicraft [1rnk +5int] [1psi]
+7 Search [0rnk +5int +2elf] [0psicc]
+7/9 Spot [3rnk +2wis +2elf] [3psicc] +2 Alertness
+6 Tumble [3rnk +3dex] [3psicc]

Prefight Actions:
Bring Thalac (psicrystal), resting in a pocket (full cover and total concealment). **Unless explicitly stated in sent tactics, please share all shareable spells with psicrystal**
Activate psicrystal self-propulsion.
Gain psionic focus.
Address power stones.
Draw and load crossbow.
Draw first power stone I use (mentioned in tactics, if any).

Carried Equipment: ($’s are for visual clarity)
Free Weightless Explorer’s Outfit [0 lbs][$0 gp]
Mithral Shirt [10 lbs][$1100 gp]
Dagger [1 lbs][$2 gp]
Darkwood Light Crossbow [2 lbs][$375 gp]
30 Crossbow Bolts [3 lbs][$3 gp]

Expendables: 450/450
2x Power Stone of Vigor (10 HP) [ML2][0 lbs][$100 gp]
2x Power Stone of Vigor [ML1][0 lbs][$50 gp]
2x Power Stone of Force Screen [ML1][0 lbs][$50 gp]
2x Power Stone of Skate [ML1][0 lbs][$50 gp]
2x Power Stone of Synesthete [ML1][0 lbs][$50 gp]
Power Stone of Energy Missile (Electric) [ML3][0 lbs][$150gp]

At Home:
Gold: 938 gp
30 Crossbow Bolts [3 lbs][$3 gp]
Superior Lock (DC 40) [1 lbs][75 gp]C (Creation)
Masterwork Artisan’s Tools [5 lbs][55 gp]

Thalac (Single-Minded Psicrystal)
Size/Type: Diminutive Construct
6 HP (3 HD)
Initiative: +2
Speed: 30 ft., climb 20 ft.*
BAB/Grapple: +2/-15
Armor Class: 17 (+4 size, +1 natural, +2 Dex*), touch 14/16, flat-footed 15
Space/Reach: 1 ft./0 ft.
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link, deliver touch powers)
Saves: Fort +1 [+1Psi], Ref +5 [+1Psi +2Dex +2Feat], Will +3 [+3Psi]
Abilities: Str 1* [-5], Dex 15* [+2], Con - [+0], Int 7 [-2], Wis 10 [+0], Cha 10 [+0]
Skills [Ranks]: Appraise -2/+0 Locks [0], Craft +4 [6], Climb +10 [0], Concentration +6 [6], Escape Artist +5 [3], Hide +2 [0], Listen +6 [4], Move Silently +6 [4], Knowledge (Arcana) -1 [1], Knowledge (Dungeoneering) -1 [1], Knowledge (Local) -1 [1], Knowledge (The Planes) -1 [1], Knowledge (Psionics) -1 [1], Psicraft -1 [1], Search +2 [1], Spot +6 [1], Tumble +5 [1]
Feats: Alertness, Lightning Reflexes
Speaks Elven

Note: Full cover grants +4 AC and +2 Reflex saves

Gray Elf Racial:
-2 Strength, +2 Dexterity, -2 Constitution, +2 Intelligence
Immunity to magic sleep effects
+2 racial saving throw bonus against enchantment spells or effects.
Low-Light Vision
Proficient with longsword, rapier, longbow, and shortbow.
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
Favored Class: Wizard.
Languages: Common, Elven, Draconic, Gnoll, Gnome, Orc, Sylvan

Psion Class:
Proficient with club, dagger, heavy crossbow, light crossbow, quarterstaff, and shortspear.
Discipline: Kineticist
Bonus Feats at Psion levels 1, 5, 10, 15, 20.

**Unless explicitly stated in sent tactics, please share all shareable spells with psicrystal**
Buff with the lowest grade Power Stone of Vigor.
Blast away using the most efficient spell.

Fight/Quest Results:


[u]Past Expenditures
Earnings:
3,000 gp Creation

Expenses 7/7/2006 (Creation):
1100 gp Mithral Shirt
1 gp Dagger
375 gp Darkwood Light Crossbow
6 gp 60x Crossbow Bolts
75 gp Superior Lock (DC 40)C (Creation)
55 gp Masterwork Artisan’s Tools
100 gp 2x Power Stone of Vigor (10 HP) [ML2]
50 gp 2x Power Stone of Vigor [ML1]
50 gp 2x Power Stone of Force Screen [ML1]
50 gp 2x Power Stone of Synesthete [ML1]
50 gp 2x Power Stone of Skate [ML1]
150 gp Power Stone of Energy Missile (Fire) [ML3]

Net Gold:
3000 -2062 = 938 gp
SauroGrenom

07-20-06, 01:30 PM
Tonight Andurwin walks the streets of Gladius. The city is larger than any he has seen. Block after chaotic block and mile after long mile the city stretches in all directions. Tonight he walks about in the southern district of Villis. Situated along the coast, it is hope to many shipping companies. Dark empty warehouses fill the streets. Burned and abandoned buildings tell the story of an area that was once more prosperous. The Time of Troubles truck hard here where the boardwalks caught flame and old warehouses built too close together burned one after another. The boardwalks joined with wooden sidewalks built over the muddy sandy soil of the small isthmus that is Villis. The network of wooden walkways allowed the evening breeze off the sea to march flames into the district. The carnage and loss is written in the crumbling empty shells of old buildings and in the exploded stones superheated by the flames long gone now.

The streets are haphazard and rough in places. Some thoroughfares have been repaired, others not. Clearly this place grew organically for the streets run in various directions and meet at odd angles. Few walk here at night, but few walk here during the day either. Andurwin strides with confidence for he is here with purpose. A tavern owner has acquired a cask of excellent wine in this district, or so rumors tell. Situated along the wharf, Andurwin spots the tavern in the distance situated between two hulking sagging shells of long lost luxury Inns. A faded sign hangs above the door. Once painted with bright paints, the sign depicts an ornamental fan. The details are now lost to time, but clearly the building was once a prosperous Inn built in the style of the easterners. The tile roof probably saved the stone structure from catching flames when both of its neighbors burned to the ground.

In the final stretch as Andurwin approaches the Inn, he hears footprints approaching and a voice calling out from behind him. A young halfling man in rags approaches at a hobbling run (he has no weapons visible on him).
"Please Sir! A man has just stolen my boots! He came up on me from behind with a knife. Oh, I cannot chase after him with no shoes. He went down that way just now. "He points to a dark area between two derelict buildings across the street.

With a stoke of insight, you sense that this halfling is not being honest with you.
Zelck

07-20-06, 07:35 PM
Andurwin turns to face the halfling, inwardly sighing. Great, a liar in this run-down district. Surely he could not possibly mean any harm! Ugh. Well... the hard won wine tastes the best... those rumors had better be true the elf thought. "Hold, halfling," he commands. He peers the way the halfling pointed, then slowly shakes his head from side to side and raises his arms in a slow shrug. "I don't think I can catch someone with such a large head start," Andurwin says. He brings his arms down, one hand near his loaded crossbow, hopes this and his attempt to scan his surroundings weren't too obvious, and prepares for the worst.
SauroGrenom

07-21-06, 11:48 AM
The halfling attempts to continue too ruse for a moment and then stopps. You see a glint of light as a blade appears in his previously empty hand and he is barely (http://www.hwx.it/wizards.com/dice.php?sid=346) quicker than you. He releases a high pitched whistle and lunges at you with his blade. His steel is well aimed and cuts your arm (3hp). Then a bolt flies from the dark alley he directed you into. It sailes wide.

You lost initiative, but now it's your turn. You spot a thug hiding behind a barrel about 15' away in the ally with a crossbow.
Zelck

07-21-06, 07:30 PM
Adurwin's heart jumps as the blade darts towards his chest, and he barely manages to throw his arm up to take the hit. The cut hurts, but the elf is too experienced to let it slow him. Instinctively, he takes a step back and draws his crossbow. His eyes quickly flick over the two thugs, and with a "FWOOM!", two balls of utter cold appear by the elf and fly towards his assailants.

Good thing that dagger hit didn't confirm :D.

Actions:
5 ft. step backwards
Draw crossbow
Manifest a 3pp Energy Missile (Cold) from memory at both thugs. A DC17 Fort save halves the damage.

I didn't know if you wanted me to roll or not, so I rolled, figuring you could always reroll it if you wanted. I got a 3d6+1=12 (http://www.hwx.it/wizards.com/dice.php?sid=350#13416), but only added +1 instead of +3. The correct value should be a 14.


EDIT to add: If you want to speed up the rest of the fight, I'll be throwing another Energy Missile (Cold) from memory unless both of them made their saves, in which case I'll throw an Energy Missile (Fire). After that, if they're both standing, I'll draw and use the Power Stone of Energy Missile (Electric), and if only one is standing, use a Stone of Vigor (5 HP) and plink away with the crossbow.
SauroGrenom

07-23-06, 09:06 PM
The knife wielding thug screams as he is hit by the missile and falls to the ground unconcious. His ally across the street leaps back and attempts to flee down the ally. He is caught mid stride by the ball of energy. It strikes his back and he falls face first into the dirt unconcious.

I moment later you spot a figure standing on the street corner. As it approaches you notice that it appears to be a grey elf. Hair white with age and striding with a slightly whithered frame, the elf approaches you.

"My name is Raskos and I am Guildmaster of the PSI Consortium. Would you join me for conversation and fine wine at the tavern ahead?"
Zelck

07-23-06, 11:22 PM
Andurwin looks coldly at the unmoving bodies for a moment. They should have known better than to assault random people in this town of gladiators. He then turns to look at the old elf, his gaze returning to normal, though his stance remained wary. "What a coincidence. I was headed that way before these fools decided to attack me. Don't make the same mistake." Then his mind caught up with what he heard, and he noticeably reddened. "Um, wait. You, sir, are the guildmaster of the guild of psionic beings here?! I've heard rumors of the organization: one of the finest in the city. Why, I'd be honored to speak with you! Urr... please pardon my earlier impoliteness, I was still caught up in the battle."

The younger elf quickly glances at the thugs. "Tsk. I wonder who these thugs are... too bad I don't have any healing ability; at the very least, they can be interrogated, and if they live to tell about this encounter, maybe the next group will be slower to come after me. Let me see if they have anything of interest real quick, and then it would please me greatly if you would grant me a chance to talk with you." He gives a slight bow, then moves over to inspect the thieves.
Zelck

07-24-06, 11:52 PM
Sorry bout the double post.

It seems like we may run into a time crunch, so you can feel free to RP Andurwin's acceptance of the guild invite. I'll PM if I think any of his actions need to be changed. Hopefully this will save us some time as we won't have to wait for each others' posts.
SauroGrenom

07-25-06, 07:16 PM
Raskos replies calmly, "The time for sparing is in the future, but tonight I believe wine and good company are all I'd enjoy. I'd like to hear the tail of what brings you to the grandest city of the world. "

Taking a moment to bind the cut and search the thugs, Andurwin finds a large and valuable gemstone tucked into a small velvet pouch at the rogue's belt.
Zelck

07-26-06, 12:13 AM
Andurwin pours dark red wine from an aged bottle, watching it swirl as it settled into the glass. Fitting, he thought, chaos settles into order, in wine and in life. He pushes the glass across the table towards the elder elf, setting the wine jumping. And then it always returns to chaos. He smiles, and pours a glass for himself.

"Anyway... what brings me to this 'fine' city? Heh. Well, self-improvement, discovery, that kind of stuff." He sets the bottle of wine back down. "Abilities can't develop without obstacles, and what a better obstacle is there than combat? I want to develop my mental abilities, and I've heard of the famous arena and the Nimbus. So... here I am."

Andurwin takes a sip from his glass, savoring the aged wine. Not bad, not bad at all. He looks back at his companion. "And you, why are you here, if you don't mind my asking?"

Thanks so much for running the MQ :). I understand your other fight didn't go too well. If you get one of Andurwin's fights, it should be more interesting, or at least, it should be over quicker :p
EDIT TO ADD: By the way, I don't think I get a free activity for MQs. Rats :)