Miniquest: The Stygian Strikers (EL12) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

02-15-07, 11:22 AM
This is an assault guild mission to weaken the Stygian Strikers (EL12) by the hands of the Archdevil Asran and Lady Indivara. If you are not Zevox, MitzaVolchenko or myself, please do not post here. If you feel the need to comment, the Fights of the Week thread, the Tavern thread or even individual PM are all reasonable avenues.

This is a frozen miniquest so there are no expendables used.

Archdevil Asran and Lady Indivara are successfully able to defeat a Half-Celestial Wild Elf Sorcerer 8 and 2 Celestial Nymphs

3FC information
(Asran)
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: Arynat died; Ext. Mage Armor on Senorda (<4 hours remaining)
Items Used: Scroll of Heroism (CL4), Scroll of Flame Arrow (CL4), 9 charges from Wand of Magic Missile (CL9)
Spells or Powerpoints Used: (Senorda) 8SLs (Alter Self (2), Black Tentacles (4), Resist Energy (2))
x/day Abilities Used: None

(Lady Indivara)
Time Between Fights: 6 hrs
Prebuffs/Ongoing Effects: none
Items Used: 2 charges from Wand of Cure Light Wounds (CL1)
Spells or Powerpoints Used: none
x/day Abilities Used: None
TelinArtho

02-15-07, 11:31 AM
Lady Indivara

Current week

Time Between Fights: 3 hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding



Time Between Fights: ????
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding



Time Between Fights: ? hrs
Prebuffs/Ongoing Effects: N/A
Items Used: None
Spells or Powerpoints Used: None
x/day Abilities Used: None
Free Activity: Guarding


http://img.photobucket.com/albums/v694/uninvitedtruth/BlueDragon.jpg
Sleek and smooth, blue dragon of slight stature and a ferocious temper.
Size & Type: Small Dragon, 5yrs old
Alignment: LE
Gender: Female
ECL: 10
Free activity: Guarding her hoard while plotting revenge.
Guild: EHTC
Experience: 47,000

Abilities
STR...18 [+4]...(6 pts+2 racial+2goves)
DEX...18 [+4]...(16 pts)
CON...16 [+3]...(6 pts + 2 racial)
INT....12 [+1]...(4 pts)
WIS...12 [+1]...(4 pts)
CHA...08 [-1]...(0 pts)



Hit Points: 62.5 12+(5*6.5)+(6*3con)[6 HD]
AC 27 [+4dex, +1size, +7armor, +5 natural], Touch 15, Flat 23 [+7 mith chain shirt, +5 natural, +1size]
Initiative: +4 +4dex
BAB/Grap: +6/+9(+5 vs. med) [+6bab, +3str]
Speed 40 ft., burrow 20 ft., fly 100 ft. (average)

Saves:
Fort +10 [+5 dragon +3con+2cloak]
Refl +11 [+5 dragon +4dex+2cloak]
Will +8 [+5 dragon+1 wiz+2cloak]
Immunities Sleep, Paralysis, Electricity

Attacks:
Bite +10 melee, 1d8+3, 20/x2
Claw +10 melee, 1d4+1, 20/x2
Claw +10 melee, 1d4+1, 20/x2
Ranged +10
Breath Weapon 40' line effect lightning, DC16 save for half dmg, 2d8

Feats:

Improved Natural Attack-BiteBaseChoose one of the creature’s natural attack forms. The damage for this natural weapon increases by one step, as if the creature’s size had increased by one category: 1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6.
MultiattackHDThe creature’s secondary attacks with natural weapons take only a -2 penalty.
Improved MultiattackHDThe creature’s secondary attacks with natural weapons have no penalty. They still add only one-half the creature’s Strength bonus, if any, to damage dealt.

Racial and Class Abilities
Immunities (Ex): All dragons have immunity to sleep and paralysis effects. Each variety of dragon has immunity to one or two additional forms of attack no matter what its age, as given in its description. Immune to Electricity.
Blindsense (Ex): Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Keen Senses (Ex): A dragon sees four times as well as a human in shadowy illumination and twice as well in normal light. It also has darkvision out to 120 feet.
Spell Casting: Can also cast cleric spells and those from the Air, Evil, and Law domains as arcane spells (means can use wands).
Create/Destroy Water (Sp): A blue dragon of any age can use this ability three times per day. It works like the create water spell, except that the dragon can decide to destroy water instead of creating it, which automatically spoils unattended liquids containing water. Magic items (such as potions) and items in a creature’s possession must succeed on a Will save (DC equal to that of the dragon’s frightful presence) or be ruined. This ability is the equivalent of a 1st-level spell.

Skills (63 Dragon): {(6+1Int=7)*(6HD+3=9)=63}
+04 Balance +4 Dex0 Ranks
+04 Climb +4 Str0 Ranks
+13 Escape Artist +9 Dragon +4 Dex[9 Ranks]
+13 Hide [+9 Dragon +4Dex[9 Ranks]
+04 Climb +4 Str0 Ranks
+10 Listen +9 Dragon +1Wis[9 Ranks]Blindsense 60'
+01 Search +4 Int0 Ranks
+10 Spot +9 Dragon +1Wis[9 Ranks]Blindsense 60'
+04 Swim +4 Str0 Ranks
+08 Move Silently +4 Dragon +4 Dex[8 Rankscc]
+02 Knowledge(psionics)[+1 Dragon +1 Int][1 Ranks]
+10 Knowledge(Arcana)[+9 Dragon +1 Int][9 Ranks]
+02 Knowledge(Local)[+1 Dragon +1 Int][1 Ranks]
+07 Knowledge(Nature)[+5 Dragon +1 Int][5 Ranks]
+02 Knowledge(Planes)[+1 Dragon +1 Int][1 Ranks]
+02 Knowledge(Dungeon)[+1 Dragon +1 Int][1 Ranks]
+02 Knowledge(Religion)[+1 Dragon +1 Int][1 Ranks]

Speaks: Draconic, Common Common from Int +1


Buffs and Prefight Actions:
None

Equipment
Iron Bands of Binding [1 lb] [26,000gp]
Small Mithril Chain Shirt +3 (Armor)[5 lbs][10100 gp]
Amulet of Might Fist +1 (Neck)[-lbs][6,000gp]
Gauntlets of Ogre Power (Hands)[4lbs][4,000gp]
Cloak of Resistance +2 (Body)[1lb][4,000gp]
Wand of Cure Light Wounds (Up Sleeve)[.1lb][750gp]

Fights results:
Fight 01 - Win / Loss Information - +XX Exp, +XXgp

Flaring Ambition (http://boards1.wizards.com/showpost.php?p=9185977&postcount=1) - MQ (Iced)Successsss! Membership hath its priveleges. - Frozen
A 'Proper' Place (http://boards1.wizards.com/showthread.php?t=751668) - MQ (Erithmu)Well, not that we have that settled... - Frozen
World Event-Interception (http://boards1.wizards.com/showpost.php?p=11008050&postcount=418) -Guild (TelinArtho) Intercepted! - Frozen

Past Expenditures
Past Expenditures (Total 50,850/51,000 gp, 150gp remaining):
Iron Bands of Binding [1 lb] [26,000gp]
Small Mithril Chain Shirt +3 (Armor)[5 lbs][10100 gp]
Amulet of Might Fist +1 (Neck)[-lbs][6,000gp]
Gauntlets of Ogre Power (Hands)[4lbs][4,000gp]
Cloak of Resistance +2 (Body)[1lb][4,000gp]
Wand of Cure Light Wounds [.1lb][750gp]

Archdevil Asran
I shall find a way to purge this taint from my blood.
Male Half-Fiend [Human base]
Medium Outsider (Extraplanar)
Lawful Evil
Ranger 2/Fighter 4 (LA +4) [ECL 10]
XP/TNL: 52,747/55,000 [15,500 start + 18,747 fights + 18,500 quests]
Height 7’2’’, Weight 204 lbs, Age 259 (Ageless)
Fiend of the EAST HABARI TRADE COMPANY
Deity: None. (Formerly served Mephistopheles, Lord of Cania)

Activities this week:
Fight 1 [Frozen]
Time Between Fights: 4 hrs
Ongoing Effects: Extended Mage Armor (Senorda, 10 hours left)
Items Used: 2 tattoos of force screen, 1 arrow, potion of invisibility, 3 flasks of alchemist's fire, 4 charges from wand of magic missiles.
Spells/PP Used: Senorda (Polymorph, Extended Mage Armor)
x/day Abilities Used: None.
Free Activity: None.
STR...22 [+6]...(10 pts) [16, +4 racial, +2 enhancement]
DEX...18 [+4]...(4 pts) [12, +4 racial, +2 enhancement]
CON...18 [+4]...(10 pts) [16, +2 racial]
INT....10 [+0]...(0 pts) [8, +2 racial]
WIS...14 [+2]...(6 pts)
CHA...20 [+5]...(6 pts) [14, +2 racial, +1 4th level, +3enhancement]

Hit Points: 58 [6 HD] [8Rng + (5.5*4)Ftr + 4.5Rng + (4*6)con]
AC 23 [+4dex, +7armor, +2natural], Touch 14, Flat 19 [+7armor Mithral Breastplate (+2), +1natural Amulet of Natural Armor +1]
Initiative: +4 [4dex]
BAB/Grap: +6/+12 [+6bab, +6str]
Speed 30ft, Fly 30ft (Average)
Damage Reduction 5/magic
Spell Resistance 16

Saves:
Fort +11 [3rng +4ftr +4con]
Refl +8 [3rng +1ftr +4dex]
Will +3 [0rng +1ftr +2wis]

Attacks:
Melee
“Hell’s Bleeder” (+1 Battleaxe) +13/+8 melee, 1d8+7 [20/x3]
[+6/+1bab, +6str, +1enh]
Claw (secondary) +10 melee, 1d4+3 [20/x2]
[6bab, +6str, -2secondary]
Bite (secondary) +10 melee, 1d6+3 [20/x2]
[6bab, +6str, -2secondary]
Full Attack: Battleaxe + Claw (secondary) + Bite (secondary)

“Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +13/+8 melee, 1d12+10+1d6(fire) [20/x3]
[+6/+1bab, +6str, +1enh]
Full Attack: Greataxe + Bite (secondary)

Masterwork Cold Iron Battleaxe +13/+8 melee, 1d8+6 [20/x3]
[+6/+1bab, +6str, +1MW]
Masterwork Silver Battleaxe +13/+8 melee, 1d8+5 [20/x3]
[+6/+1bab, +6str, +1MW]
Full Attack: Battleaxe + Claw (secondary) + Bite (secondary)

Claw +12 melee, 1d4+6 [20/x2]
[6bab, +6str]
Full Attack: Claw x2 + Bite (secondary)

Bite +12, 1d6+6 [20/x2] [Generally used in grapple or for AoOs when holding bow]
[6bab, +6str]
Ranged
“Cania’s Icicle” (+1 Composite Longbow (str+6)) +11/+6 ranged, 1d8+7 [20/x3] [Range 110']
[+6/+1bab, +4dex, +1enh]
- Rapid Shot +9/+9/+4 ranged, 1d8+7 [20/x3] [Range 110']
[+6/+1bab, +4dex, +1enh, -2rapid shot]

Sunder
“Hell’s Bleeder” (+1 Battleaxe) +17/+12, 1d8+7. [+3 damage when held 2-handed]
[+6/+1bab, +6str, +1enh, +4Improved Sunder]
“Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) +21/+16, 1d12+10+1d6(fire).
[+6/+1bab, +6str, +1enh, +4Two-handed, +4Improved Sunder]

Conditional Attack Modifiers:
+2 damage melee and ranged vs Humans.
+6 damage melee Smite Good.
+2 attack and x2 damage melee Diving Charge.
+1 to 6 damage (doubled with two-handed weapons) and -1 to 6 attack melee Power Attack.
- 1 damage ranged w/ silver arrows.

Feats:
Multiattack [Human bonus]
Track [Ranger bonus]
Power Attack [1st level]
Improved Sunder [Fighter 1]
Blind-Fight [Fighter 2]
Hover [3rd level]
Rapid Shot [Ranger bonus]
Cleave [Fighter 4]
Leadership [6th level] [Score: 16 (Cohort), 18 (Followers)]

Human Racial
+4 Skill points 1st level
Bonus Feat 1st level
+1 Skill Point per level
Favored Class: Any (Fighter)

Half-Fiend Racial (Template)
Ability score bonuses: +4str, +4dex, +2con, +2int, +2cha.
Claw and Bite weapons (treated as magical for damage reduction purposes)
Natural Armor +1
Fly at base land speed (average maneuverability).
Outsider type
Smite Good 1/day (Extra damage equal to HD on melee attack against good creature)
Spell-like Abilities: Darkness 3/day [CL 5], Desecrate 1/day [CL 5], Unholy Light 1/day [CL 5]
Darkvision 60ft
Immune Poison
Resist 10 Acid, Cold, Electricity, and Fire
Damage Reduction 5/magic
Spell Resistance 10+HD
Level Adjustment +4

Ranger Class
Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans)
Track (bonus feat)
Wild Empathy (Like diplomacy, but on Animals. Add Ranger level and charisma bonus)
Combat Style (Archery) (Free Rapid Shot bonus feat, does not require prereqs, while wearing light or no armor only.)

Fighter Class
Proficient w/ all simple and martial weapons, all armor, all shields.
Bonus Feats 1st, 2nd, & 4th level.
Special Abilities:
Smite Good 1/day [1/1 remaining] (Extra damage equal to HD on melee attack against good creature)
Spell-like Abilities [CL 6th]:
- Darkness 3/day [3/3 remaining]
- Desecrate 1/day [1/1 remaining]
- Unholy Blight 1/day (DC 19) [1/1 remaining]
Darkvision 60ft
Immune Poison
Resist 10 Acid, Cold, Electricity, and Fire
Damage Reduction 5/magic
Spell Resistance 16
Favored Enemy Humanoid (Human) (+2 bonus on damage rolls and bluff, sense motive, listen, spot, and survival checks vs humans)
Wild Empathy (Like diplomacy, but on Animals. Add Ranger level and charisma bonus.)

Skills (36 Ranger, 12 Fighter):
+3 Balance [0rnks, +4dex, -1armor]
+5 Bluff [0rnks, +5cha] [+2 vs humans]
+5 Climb [0rnks, +6str, -1armor]
+16 Handle Animal [9rnks, +5cha, +2circumstance] [3Rng, 6Ftr]
+8 Hide [5rnks, +4dex, -1 armor penalty] [5rng]
+9 Intimidate [4rnks, +5cha] [4Ftr]
+5 Jump [0rnks, +6str, -1armor]
+2 Knowledge (Religion) [2rnks, +0int] [4rngcc]
+8 Listen [6rnks, +2wis] [6rng] [+2 vs humans]
+8 Move Silently [5rnks, +4dex, -1 armor penalty] [5rng]
+10 Profession (Torturer) [6rnks, +2wis, +2circumstance (MW Torturer’s Tools)] [6rng] [Make money: (10+10)*10 = 200 gp]
+2 Sense Motive [0rnks, +2wis] [+2 vs humans]
+7 Spot [5rnks, +2wis] [5rng] [+2 vs humans]
+2 Survival [0rnks, +2 wis] [+2 vs humans]
Speaks Common, Infernal, and Abyssal. [2RngCC, 2FtrCC]

Buffs and Prefight actions:
Sharpen Hell’s Bleeder and Hell’s Cleaver.
Bring Senorda and Arynat (ECL 8 & Class Ally, 25% rewards adjustment.)
Senorda casts Extended Mage Armor on self fight 1 (10 hours remaining).
Arynat turns invisible (At will spell-like ability, duration 6 minutes).

Equipment:
“Cania’s Chill Ward” (+2 Mithral Breastplate) [15 lbs][8,200 gp] [armor penalty -1, max dex 5, light armor]
“Hell’s Bleeder” (+1 Battleaxe) [6 lbs][2,010 gp]
“Hell’s Cleaver” (+1 Flaming Adamantine Greataxe) [12 lbs][11,020 gp]
“Cania’s Icicle" (+1 Composite Longbow (Str+6)) [3 lbs][3,000 gp]
Masterwork Cold Iron Battleaxe [6 lbs][320 gp]
Masterwork Silver Battleaxe [6 lbs][400 gp]
Amulet of Natural Armor +1 [0 lb][2,000 gp]
Belt of Giant Strength +2 [1 lb][4,000 gp][5o]
Gloves of Dexterity +2 [0 lbs][4,000 gp]
Cloak of Charisma +3 [1 lbs][9,000 gp][5o (http://boards1.wizards.com/showthread.php?p=9986771&postcount=279)]
Quiver with 106 105 arrows [15.9 lbs][5 gp 3 sp]
- 37 Cold Iron arrows [5.55 lbs][3 gp 7 sp]
- 40 Silver arrows [6 lbs][82 gp]
Brooch of Shielding [101/101] [0 lbs][1,500 gp]
Mephistopheles’ Seal [1 lb][25 gp] [Treat as Silver Unholy Symbol]
Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp]

Miscellaneous Items in Belt Pouch
Wand of Cure Light Wounds [20 charges] [CL 1st] [.1 lb][750 gp]
Wand of Cure Light Wounds [50 charges] [CL 1st] [.1 lb][750 gp]
Masterwork Whistle [1 lb][50 gp]
Strange Holy Symbol [Quest Item]
Ancient Tome [Quest Item]
Baphomet's Notes [Quest Item]

Potions in Belt Pouch
3x Potion of Shield of Faith +2 [CL 1st] [.1 lbs each][50 gp each]
2x Oil of Magic Weapon [CL 1st] [.1 lbs each][50 gp each]
4x Potion of Protection from Good [CL 1st] [.1 lbs each][50 gp each]
4x Potion of Protection from Evil [CL 1st] [.1 lbs each][50 gp each]
1x Potion of Invisibility [CL 3rd] [.1 lbs][300 gp]

Psionic Tattoos
5x 3x Tattoo of Force Screen [ML 1st] [0 lbs][100 gp each]

Expendables: 3,850/5,000 gp

Allies and Equipment
"Wrath", Hell's Fury [Quested][Handle animal Advanced Dire Bat ally][5o]
"Malice", Hell's Fury [Quested][Handle animal Dire Bat ally]
"Senorda Lilyst", Tiefling Transmuter 7 [Quested][Leadership Cohort]
2x Large Leather Barding (on Wrath and Malice) [30 lbs each][40 gp each]

Equipment at Home:
Gold: 46 gp
Masterwork Torturer’s Tools [1 lbs][50 gp]

Miscellaneous Statistics:
Encumbance: 0-173 (light), 174-346 (medium), 347-520 (heavy)
Weight carried: 73.95 lbs

[b]Wrath, Hell's Fury
Genderless Fury [Consider it a Male Advanced Dire Bat]
Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal]
Lawful Evil [Technically True Neutral]
CR 4

Str 18 [+4], Dex 22 [+6], Con 17 [+3], Int 2 [-4], Wis 14 [+2], Cha 6 [-2]
[+1 str @ 8 HD]

Hit Points: 82 hp [11 HD] [(4.5*11)Animal + (3*11)con]
AC 22 [–1 size, +6dex, +5natural, +2armor], Touch 15, Flat 16 [+2 Large Leather Barding]
BAB/Grap: +8/+16 [8bab, +4str, +4size]
Space/Reach: 10ft/5ft
Speed: 20ft, Fly 40ft (good)

Saves:
Fort +10 [7Animal, +3con]
Refl +13 [7Animal, +6dex]
Will +9 [7Animal, +2wis]

Attacks:
Bite +12 melee, 2d6+6 [20/x2]
[8bab, +4str, -1size, +1focus]

Feats:
Alertness [1 HD]
Stealthy [3 HD]
Improved Natural Attack (Bite) [6 HD]
Weapon Focus (Bite) [9 HD]

Special Abilities:
Blindsense 40ft ([i]A Hell's Fury uses echolocation to pinpoint creatures within 40 feet. Opponents still have total concealment against the Fury unless it can actually see them.)

Tricks (Wrath):
Defend, Attack, Heel, Seek, Guard, Down.
[Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.]

Skills: (14 Animal)
+4 Hide [0rnks, +6dex, +2stealthy, -4size]
+19 Listen* [11rnks, +2wis, +2alterness, +4racial] [11Animal]
+11 Move Silently [3rnks, +6dex, +2stealthy] [3Animal]
+8 Spot* [0rnks, +2wis, +2alterness, +4racial]

*Racial bonus to Listen and Spot lost if blindsense is negated.

Miscellaneous Statistics:
Encumbance: 0-200 (light), 201-400 (medium), 401-600 (heavy)
Weight carried: 30 lbs

Malice, Hell's Fury
Genderless Fury [Consider it a Female Dire Bat]
Large Outsider (Lawful, Evil, Extraplanar) [Actually Large Animal]
Lawful Evil [Technically True Neutral]
CR 2

Malice is standard Dire Bat with +2 armor to AC (Lage Leather Barding) the following tricks:

Tricks (Malice):
Attack, Heel, Defend, Seek, Guard, Down.
[Note: Tricks not linked were taught via NPC services. See Past Expenditures for date and price.]
Senorda Lilyst
Female Ancient Baatezu Seer [Consider Tiefling]
Medium Outsider (Native)
Lawful Evil
Transmuter 7 (LA +1) [ECL 8]
Height 5’6’’, Weight 121 lbs, Age Uknown
Deity: None.

STR...8 [-1]...(0 pts)
DEX...16 [+3]...(6 pts) [14, +2racial]
CON...12 [+1]...(4 pts)
INT....22 [+6]...(13 pts) [17, +2racial, +1 4th level, +2enhancement]
WIS...10 [+0]...(2 pts)
CHA...6 [-2]...(0 pts) [8, -2racial]

Hit Points: 26 [7 HD] [4Wiz + (2.5*6)Wiz + (1*7)con]
AC 17 [+3dex, +4armor], Touch 13, Flat 14 [+4shield Shield] [Extended Mage Armor prebuffed]
Initiative: +3 [3dex]
BAB/Grap: +3/+2 [+3bab, -1str]
Speed 30 ft

Saves:
Fort +3 [2Wiz, +1con]
Refl +5 [2Wiz, +3dex]
Will +5 [5Wiz, +0wis]

Attacks:
Masterwork Greatsword +3 melee, 2d6-1 [19-20/x2]
[3bab, -1str, +1MW]
Masterwork Longbow +7 ranged, 1d8-1 [20/x3] [100' range]
[3bab, +3dex, +1MW]

Feats:
Alertness [Familiar] [Within arm’s reach only.]
Scribe Scroll [Wizard Bonus 1st]
Extend Spell [1st level]
Skill Focus (Knowledge (The Planes)) [3rd level]
Energy Substitution (Sonic) [Wizard Bonus 5th]
Improved Familiar [6th level]

[b]Tiefling Racial
Ability Score Adjustment: +2 dexterity, +2 intelligence, -2 charisma.
Proficient w/ all simple and martial weapons.
Darkvision 60ft
+2 racial bonus to Bluff and Hide
Darkness (Sp) 1/day (CL = HD)
Resistance 5 to Fire, Cold, and Electricity
Favored Class: Rogue
Level Adjustment +1

Transmuter Class
Summon Familiar
Scribe Scroll (Bonus Feat 1st level)
Bonus Feat 5th level (Metamagic, Item Creation, or Spell Mastery)
Prohibited: Necromancy and Illusion.
Spellbook free spells: 1st – Shield, Shocking Grasp, Expeditious Retreat, Mage Armor, Comprehend Languages, True Strike, Grease.
2nd – Feather Fall, Comprehend Languages.
3rd – Alter Self, Resist Energy.
4th – Bear’s Endurance, Scorching Ray.
5th – Haste, Hold Person.
6th – Fly, Dispel Magic.
7th – Polymorph, Black Tentacles.
Special Abilities:
Darkvision 60ft
Darkness (Sp) 1/day (CL 7th)
Resistance 5 to Fire, Cold, and Electricity

Skills (70 Wiz):
+2 Balance [0rnks, +2dex]
+0 Bluff [0rnks, -2cha, +2racial]
-1 Climb [0rnks, -1str]
+11 Concentration [10rnks, +1con] [10Wiz]
+16 Decipher Script [10rnks, +6int] [10Wiz]
+4 Hide [0rnks, +2dex, +2racial]
-1 Jump [0rnks, -1str]
+16 Knowledge (Arcana) [10rnks, +6int] [10Wiz]
+16 Knowledge (History) [10rnks, +6int] [10Wiz]
+16 Knowledge (Religion) [10rnks, +6int] [10Wiz]
+19 Knowledge (The Planes) [10rnks, +6int, +3focus] [10Wiz]
+0 Listen [0rnks, +0wis] [+2 alertness familiar]
+2 Move Silently [0rnks, +2dex]
+18 Spellcraft [10rnks, +6int, +2synergy] [10Wiz]
+0 Spot [0rnks, +0wis] [+2 alertness familiar]
Speaks Common, Infernal, Draconic, Elven, Gnome, Dwarven, and Halfling.

Spells memorized: [5/7/6/4/3] [CL 7th] [Transmutation bonus]
0: [DC 16] Resistance, Detect Magic, Message, Message, Mending.
1: [DC 17] Shield, Shield, Shield, Magic Missile, Shocking Grasp, Sonic Shocking Grasp, Expeditious Retreat.
2: [DC 18] [s]Extended Mage Armor, Resist Energy, Sonic Scorching Ray, Scorching Ray, Alter Self, Alter Self.
3: [DC 19] Hold Person, Dispel Magic, Haste, Haste.
4: [DC 20] Black Tentacles, Polymorph, Polymorph.

Spellbook:
0: All cantrips minus Necromancy and Illusion.
1: Shield, Magic Missile, Expeditious Retreat, Shocking Grasp, Mage Armor, True Strike, Grease, Feather Fall, Comprehend Languages.
2: Alter Self, Resist Energy, Bear’s Endurance, Scorching Ray.
3: Haste, Fly, Dispel Magic, Hold Person, Arcane Sight.
4: Polymorph, Black Tentacles.
Equipment:
Cultist’s Robes
Masterwork Greatsword [8 lbs][350 gp]
Masterwork Longbow [3 lbs][375 gp]
Quiver w/ 40 arrows [6 lbs][2 gp]
Heaband of Intellect +2 [0 lbs][4,000 gp]
Spell Component Pouch [2 lbs][5 gp]
Wand of Magic Missiles (50 charges) [CL 9th] [.1 lb][6,750 gp] [46 remain this cycle (4 used Frozen)]

Scrolls (Total Value 2,400 gp):
Scroll of Stoneskin [CL 7th] [0 lbs][950 gp]
2x Scroll of Flame Arrow [CL 5th] [0 lbs][375 gp each]
2x Scroll of Heroism [CL 4th] [0 lbs][200 gp each]
2x Scroll of See Invisibility [CL 3rd] [0 lbs][150 gp each]

Equipment at the Dark Sanctum:
Senorda's Spellbook [3 lbs][15 gp]

Miscellaneous Statistics:
Encumbance: 0-26 (light), 27-53 (medium), 54-80 (heavy)
Weight carried: 23.1 lbs
[b]Arynat
Male Imp
Tiny Outsider (Evil, Extraplanar, Lawful)
Lawful Evil
Height 1’ 8’’, Weight 22 lbs, Age Unknown (Ageless)
“Deity”: Senorda Lilyst

Str 10 [+0], Dex 17 [+3], Con 10 [+0], Int 10 [+0], Wis 12 [+1], Cha 14 [+2]

Hit Points: 13 [7 HD] [HP = 1/2 master’s, HD = master’s]
AC 24/25 [+3dex, +9natural, +2size, +1 dodge (vs 1 foe)], Touch 15/16, Flat 21
Initiative: +3 [3dex]
BAB/Grap: +3/-5 [+3bab, +0str, -8size]
Speed 20 ft, Fly 50 ft (Perfect)

Saves (Uses own base or master’s, whichever is higher):
Fort +3 [3Out, +0con]
Refl +6 [3Out, +3dex] [Improved Evasion]
Will +6 [5Wiz, +1wis]

Attacks:
Sting +8 melee, 1d4+Poison [20/x2]
[3bab, +3dex, +2size]
Melee Touch +8 melee
[3bab, +3dex, +2size]
Tiny Mundane Crystal Composite Longbow +9 ranged, 1d4 [20/x3] [Range 110’]
[3bab, +3dex, +2size, +1MW]
Alchemist's Fire +8 ranged touch, 1d6 fire, 1 splah, 1d6 fire secondary [Range 10']
[3bab, +3dex, +2size]

Feats:
Dodge [1 HD]
Weapon Finesse [3 HD]

[b]Imp Racial
Outsider Traits:
- No body/soul duality.
- Proficient w/ all simple and martial weapons.
- Does not need to eat or sleep.
Tiny Size: +2 size bonus to AC and attacks, +8 size bonus to hide, -8 size to grapple, carry 1/2 medium creature.
Special Abilities:
Poison (Ex): Injury, Fortitude DC 13, initial damage 1d4 Dex, secondary damage 2d4 Dex. The save DC is Constitution-based and includes a +2 racial bonus.
Spell-like abilities (CL 6th, save DC charisma-based):
At will – Detect Good, Detect Magic, Invisibility (self only)
1/day – Suggestion (DC 15)
1/week – Commune (up to 6 questions, CL 12th)
Alternate Form (Su): As Polymorph spell (CL 12th), at will standard action, does not regain hp, only Bat and Tiny Monstrous Spider.
Damage Reduction 5/good or silver
Natural weapons treated as Lawful and Evil for overcoming DR.
Fast Healing 2
Immune Poison
Resist Fire 5
Alertness (gives feat to master while within arm’s reach)
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells

Skills (Uses master’s ranks or own, whichever is greater.):
+10 Concentration [10rnks, +0con] [10Wiz]
+10 Decipher Script [10rnks, +0int] [10Wiz]
+8 Diplomacy [6rnks, +2cha] [6Out]
+17 Hide [6rnks, +3dex, +8size] [6Out]
+10 Knowledge (Arcana) [10rnks, +0int] [10Wiz]
+10 Knowledge (History) [10rnks, +0int] [10Wiz]
+6 Knowledge (Local [Cania]) [6rnks, +0int] [6Out]
+10 Knowledge (Religion) [10rnks, +0int] [10Wiz]
+10 Knowledge (The Planes) [10rnks, +0int] [10Wiz]
+7 Listen [6rnks, +1wis] [6Out]
+9 Move Silently [6rnks, +3dex] [6Out]
+6 Search [6rnks, +0int] [6Out]
+7 Spot [6rnks, +1wis] [6Out]
+12 Spellcraft [10rnks, +0int, +2synergy] [10Wiz]
Speaks Infernal, Celestial, and Draconic.

Equipment:
Tiny Mundane Crystal Composite Longbow [.75 lbs][400 gp]
Quiver w/ 100 tiny arrows [3.75 lbs][5 gp]
5x 2x Alchemist's Fire [1 lb each][20 gp each]

Miscellaneous Statistics:
Encumbance: 0-16 (light), 17-33 (medium), 34-50 (heavy)
Weight carried: 9.5 lbs
Character Background

Default Tactics
None – Tactics sent individually.

Fights Results: (tot. 18,747 xp)
1: Vs Aeryll Nalladar vs The White Hand; MindWandererB, TheMagister: Loss [3rd place] [+600 xp] [+666 gold]
2: The Harvester, Caterane: Loss [+600 xp] [+667 gp]
3: Marcus Tallfellow, Macbrea: Win [+1,575 xp] [+1,750 gp]
4: Sola Nicous, Erithmu: Win [+1,350 xp] [+1,500 gp]
5: Uilo, Dracazar: Win [+1,680 xp] [+2,080 gp]
6: Sola Nicous, Erithmu: Win [+1,680 xp] [+2,206 gp]
7: The White Hand, TheMagister: Win [+1,680 xp] [+2,206 gp]
8: Leif Goldeneye, Sunwolf: Loss [+666 xp] [+1,104 gp]
9: Aerryl Naldar, MindWandererB: Surrendered [+800 xp] [+1,293 gp]
10: Aerryl Naladar, MindWandererB: Win [+2,200 xp] [+3,278 gp]
11: Saffron Brass, Vathelokai: Loss [+771 xp] [+1,465 gp]
12: Vs Gaston Dar'ath vs Sunstroke & Dronnar Darkjof; Waywreth, MindWandererB, DSugui: Win [+4,245 xp] [+7,226 gp]
13: Intercepted by Little Daisy and Loddick Saffrion; DSugui, Erithmy: Loss [+900 xp] [+1,674 gp]
14: Intercepting Little Daisy, DSugui: Win [Frozen - No Rewards]

Quest Results: (tot. 18,500 xp)
1: Miniquest: A Preying Faith (EL 5), King Uther: Success [+1,200 xp] [+1,708 gp]
2: Miniquest: Evil Spreads it's Wings (EL 5), King Uther: Success [+1,500 xp] [+1,708 gp]
X: Frozen Quest: To Prevent Destruction (EL 6), King Uther: Success
3: Miniquest: Gathering Darkness (EL 6), Iced: Success [+1,400 xp] [+2,000 gp]
4: Quest: A Meeting with the Devil (EL 8), King Uther: Success [+6,300 xp] [+8,925 gp]
5: Quest: Breaking the Seal (EL 9), King Uther: Success [+8,100 xp] [+13,500 gp]
6: Frozen Mission: Dark Star Burning (EL 10), Abyssal Stalker: Success

Past Expenditures (tot. 70,570 gp):
13,500 gp Start
+ 1,708 gp Miniquest: A Preying Faith (EL 5)
+ 1,708 gp Miniquest: Evil Spreads it's Wings (EL 5)
+ 666 gp Fight 1
+ 160 gp Masterwork Greataxe
+ 667 gp Fight 2
+ 1,750 gp Fight 3
+ 1,500 gp Fight 4
+ 2,080 gp Fight 5
+ 2,206 gp Fight 6
+ 2,206 gp Fight 7
+ 2,000 gp Miniquest: Gathering Darkness
+ 1,104 gp Fight 8
+ 1,293 gp Fight 9
+ 3,278 gp Fight 10
+ 2,000 gp Gauntlets of Ogre Power +2 (sold 7/15/2006)
+ 8,925 gp Quest: A Meeting with the Devil
+ 1,465 gp Fight 11
+ 7,226 gp Fight 12
+ 1,674 gp Fight 13
+ 13,500 gp Quest: Breaking the Seal
70,616 gp total
Expenses on 2/12/2006 (Creation)
- 5,200 gp +1 Mithral Breastplate
- 4,000 gp Gauntlets of Ogre Power +2
- 2,010 gp +1 Battleaxe
- 1,000 gp Masterwork Composite Longbow (str+6)
- 750 gp Wand of Cure Light Wounds
- 320 gp Masterwork Greataxe
- 2 gp Quiver w/ 40 arrows
- 25 gp Silver Unholy Symbol
- 1 gp Belt Pouch
- 100 gp Tatoo of Force Screen
- 50 gp Masterwork Torturer’s Tools
3/8/2006
- 200 gp 2x Tattoo of Force Screen
- 200 gp 4x Potion of Shield of Faith +2
- 100 gp 2x Oil of Magic Weapon
- 50 gp Masterwork Whistle
3/21/2006
- 100 gp Tattoo of Force Screen
3/22/2006
-50 gp Teach Malice "Defend"
3/38/2006
- 3,020 gp Adamantine Greataxe
- 100 gp Tattoo of Force Screen
3/29/2006
- 50 gp Potion of Protection from Good
- 50 gp Potion of Protection from Evil
- 50 gp Teach Wrath "heel"
4/5/2006
- 50 gp Teach Malice "heel"
4/11/2006
- 50 gp Potion of Protection from Evil
- 100 gp Tattoo of Force Screen
- 2,000 gp Enchant Adamantine Greataxe (+1)
4/12/2006
- 50 gp Teach Wrath "seek"
4/17/2006
- 100 gp 2x Potion of Protection from Good
- 50 gp Potion of Protection from Evil
- 100 gp Tattoo of Force Screen
- 3 gp 60 arrows
- 4 gp 40 Cold Iron arrows
- 82 gp 40 Silver arrows
- 320 gp Masterwork Cold Iron Battleaxe
- 400 gp Masterwork Silver Battleaxe
4/192006
- 50 gp Teach Malice "guard"
5/15/2006
- 50 gp Potion of Protection from Good
- 80 gp 2x Large Leather Barding
5/20/2006
- 1,500 Brooch of Shielding
- 3,000 Enchant +1 Mithral Breastplate (+2)
- 50 gp Potion of Protection from Good
- 100 gp Tattoo of Force Screen
5/28/2006
- 300 gp 3x Tattoo of Force Screen
- 100 gp 2x Potion of Protection from Good
- 100 gp 2x Potion of Protection from Good
- 100 gp 2x Potion of Shield of Faith +2
6/21/2006
- 2,000 gp Enchant Masterwork Composite Longbow (str+6) (+1)
7/15/2006
- 1 gp 20 Arrows
- 4,000 gp Belt of Giant Strength +2
- 4,000 gp Gloves of Dexterity +2
- 200 gp 2x Tattoo of Force Screen
- 100 gp 2x Potion of Shield of Faith
- 50 gp Potion of Protection from Evil
- 50 gp Potion of Protection from Good
- 750 gp Wand of Cure Light Wounds
8/8/2006
- 300 gp 3x Tattoo of Force Screen
- 4,000 gp Cloak of Charisma +2
- 2,000 gp Amulet of Natural Armor +1
9/4/2006
- 5,000 gp Upgrade Cloak of Charisma +2 to +3
- 100 gp 2x Potion of Shield of Faith +2
- 50 gp Potion of Protection from Good
- 50 gp Potion of Protection from Evil
- 200 gp 2x Tattoo of Force Screen
- 300 gp Potion of Invisibility
9/29/2006
- 6,000 gp Enchant +1 Adamantine Greataxe (Flaming)
- 6,750 gp Wand of Magic Missile (50 charges) [CL 7th]
- 4,000 gp Headband of Intellect +2
- 350 gp Masterwork Greatsword
- 375 gp Masterwork Longbow
- 2 gp 40 Arrows
- 5 gp Spell Component Pouch
- 15 gp Senorda's Spellbook
- 100 gp Summon Familiar
- 400 gp Tiny Mundane Crystal Composite Longbow
- 100 gp 5x Alchemist's Fire
- 5 gp 100 Tiny Arrows
- 750 gp 2x Scroll of Flame Arrow [CL 5th]
- 400 gp 2x Scroll of Heroism [CL 4th] (Bard scribed.)
- 300 gp 2x Scroll of See Invisibility [CL 3rd]
- 950 gp Scroll of Stoneskin [CL 7th]
- 300 gp 3x Tatoo of Force Screen
- 450 gp Scribe Arcane Sight into Senorda's Spellbook (150 service, 300 materials)
Total Difference: 46 gp
[b]Miniquest: A Preying Faith: Tattoo of Force Screen, 1 charge from Wand of Cure Light Wounds.
Miniquest: Evil Spreads it's Wings: Tattoo of Force Screen, Potion of Shield of Faith +2.
Fight 1: Tatto of Force Screen, Potion of Shield of Faith +2.
Fight 3: Tatto of Force Screen, Potion of Protection from Evil, 8 charges from Wand of Cure Light Wounds.
Fight 4: 2 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen.
Fight 5: Potion of Protection from Good, 11 Arrows.
Fight 6: 5 charges from Wand of Cure Light Wounds, Potion of Protection from Good, Tattoo of Force Screen.
Fight 8: Potion of Protection from Good, 2 Arrows, 6 charges from Wand of Cure Light Wounds.
Fight 10: Potion of Shield of Faith, Potion of Protection from Evil, Tattoo of Force Screen.
Quest: A Meeting with the Devil: 3 Tattoos of Force Screen, Potion of Shield of Faith, 1 arrow, 3 Cold Iron arrows, 2 charges Wand of CLW.
Fight 11: Potion of Protection from Good.
Fight 12: Potion of Shield of Faith, Tattoo of Force Screen.
Fight 13: Potion of Shield of Faith, Tattoo of Force Screen, Potion of Protection from Evil.
Quest: Breaking the Seal: 3x Tattoo of Force Screen, Potion of Shield of Faith, 6 charges Wand of CLW.
TelinArtho

02-15-07, 11:50 AM
Along the land routes, a number of "problems" have crept up over time. One of these problems is none other than the Stygian Strikers - a band of cutthroats bent on stealing, pillaging and otherwise causing mayhem.

The East Habari Trading Company is dismayed by these events and has dispatched some operatives to take care of the situation. What follows is a reenactment of that event... Stay tuned:

Just outside the walls of Gladius, the scene is set - a dragon with scales of sky blue soaring through the sky, a man who is not a man flying alongside her and his allies - a devilish woman and an imp scanning the area around them. They were searching for the Stygian Strikers - as the band had caused some trouble with the EHTC's trade routes. It was time for that to stop once and for all.

I will be using a modified forest map for this encounter, here's the rules that have changed:

1. No hampering of flight other than for the turning to avoid the marked trees.
2. All squares adjecent to the paths are not difficult terrain (so the path is effectively 3 squares wide at any given point.
3. There is no canopy to walk on - nor does the canopy provide concealment nor cover from the ground.

The both of you effectively start in the 1st starting area - but I'm not giving you knowledge on how soon the encounter will occur. Neither one of you see an opponent at this point.

If there's any questions about the map - please ask them freely.
Zevox

02-16-07, 01:25 AM
"You're certain this is the place?" Asran asked his companion, Senorda. "As always, mi'lord, I am. This is where we will find those we seek." Nodding, Asran gazed about the forest. Definitely not the type of terrain those associated with Stygia would be using for a staging ground of their strikes - whoever these bandits were, they were almost surely just using the name of Hell's fifth layer for the fear associated with it. "Then let us be ready," Asran says simply, stretching his wings as Senorda uses a pair of scrolls to strengthen him.

Taking to the air, his greataxe Hell's Cleaver in hand, he only then remembers that he was supposed to have another with him this time. "Where is that Dragon?" he growls.

Buffs: As prebuffs, plus Heroism on Asran and Flame Arrow on Arynat's quiver from Senorda's scrolls. 40 minute and 50 minute durations should be good.

Just a heads up, since this MQ is in-cycle for both of us, you will need to track used expendables.

Once Mitza posts and we know what Indi's doing, might as well start searching. Asran will fly at 30', Senorda following on the ground with Arynat (invisible) on her shoulder. Asran holds his greataxe, Senorda her wand, Arynat his bow.
TelinArtho

02-19-07, 11:03 AM
Bump... Mitza - feel free to chime at any time here...
TelinArtho

02-21-07, 04:57 PM
If Mitza doesn't show her face in here by Thursday, start making posts for Indivara's actions.
TelinArtho

02-22-07, 05:54 PM
Alright - let's get on with this without Mitza. If we don't get far enough tomorrow - I'll end up needing to run it as a monster fight (and if that's the case, I'll give you appropriate knowledge info at that time).
TelinArtho

02-23-07, 12:25 PM
Okay, well given my anticipated availability, it looks like this will be run via tactics.

One of your opponents is an 8th level half-Celestial Wild Elf Sorcerer (CR10)

You have two more opponents, but the best you know is that they are Medium Fey.

Sorry if this isn't ideal for the two of you - but I can't sit around and wait...

@Zevox - I would say - send me tactics for both of you by Sunday evening/Monday morning EST. If you can communicate with Mitza - great, but I'm not too confident of that at this point. If I don't receive them - consider this a loss.
TelinArtho

02-23-07, 05:32 PM
To be continued, but I'm through the opening rounds.

Status from the end of round 3
Asran (21,62,6) 58/58, Heroism (ends 401), flying
--Senorda (14,62,6) 26/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), flying
--Arynat (27,64,6) 13/13, Flame Arrow (ends 502), flying
Indivara (35,56,6) 62/62, flying

Indivara had sight on one of the Fey and relayed the information to Senorda. Senorda casts Black tentacles near the Fey and it grapples the Fey. The fey concentrates and disappears - reappearing close to Senorda (Senorda is flying at 30ft at (21,56,6), the Fey is at (24,52)

No sight on the Sorcerer though and the other fey is not currently visible.
MitzaVolchenko

02-23-07, 07:55 PM
Mitza is not spending long stretches sitting up. Zevox has my permission to write Indivara's tactics.
TelinArtho

02-26-07, 11:40 AM
Status from the end of round 5

Asran (45,52,6) 58/58, Heroism (ends 401), flying
--Senorda (29,54,6) 19/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), flying
--Arynat (48,63,6) -15/13, Flame Arrow (ends 502), flying, dead
Indivara (48,60,6) 37/62, flying

Sorcerer (47,62,4) x-21/33, flying
Fey 1 (26,52) xx/xx, Call Lightning (x-1 bolts), blessed
Fey 2 (46,53) xx-14/xx, Call Lightning (x-1 bolts)

This is current knowledge. Fey 1 was trapped by the black tentacles and teleported (somehow...) out of it. Fey 1 and 2 both had sight on Senorda, so they slapped her with lightning bolts.

Indivara got to range to use her breath weapon on the sorcerer (couldn't move to base that round, so I figured the extra damage from the breath weapon might help - it didn't though). In that round the sorcerer used a fireball on Indi (she made her save).

Indi moved around to base the sorcerer and successfully hit on a bite and on an AoO following that. Arynat successfully sniped at the sorcerer, but the hiding was negated when the sorcerer moved. The sorcerer took the opportunity and used holy smite to affect both Arynat and Indivara - killing Arynat outright.

Senorda, having only one fey in sight at the time of her action, used her MM wand on Fey 2.

Stopping for a minute, so if you want to post any adjustments, let me know.
Zevox

02-26-07, 11:58 AM
So, eh, whats the situation with Asran? If he hasn't done anything yet and can't charge/dive now, I'd say its time to switch to his bow. Get that Sorcerer!

Senorda: Cast Resist Energy (Elec) from memory (CL 7 means its resist 20) and keep pummeling that Fey. Then go after the Sorcerer.

Indi: Keep on the Sorcerer. If theres not issues with it fleeing at an unusually quick pace, try to get underground after attacks too.
TelinArtho

02-26-07, 12:14 PM
Asran, like the others, has been moving cautiously. The Black tentacles forced him to move around a bit more as well.

In this particular situation, he can dive charge at Fey 1 if you want, but if you still want to focus on the sorcerer, I'll switch to the bow and try to get to LOS.

The biggest issue for Indi with regard to the movement that you want is this ruling on switching movement modes that was made. If she wants to attack and move in a given round, she would have to be on the ground already in order to burrow. Otherwise, it is a move action to fly to land and another move action to burrow.

Noted on Senorda casting Resist Energy.
Zevox

02-26-07, 12:16 PM
Diving Fey... nah. The axe hes wielding isn't cold iron, so bad idea there. Switch to the bow and get on that Sorcerer then - shes the really deadly one of this bunch.
TelinArtho

02-26-07, 12:28 PM
Oops... somewhere in there I forgot to give Asran an action in round 5... He flew to 45,52 in that round
TelinArtho

02-26-07, 12:52 PM
Status at the end of round 6
Asran (49,59,7) 58/58, Heroism (ends 401), flying
--Senorda (38,57,6) 19/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (47,63,5) 37/62, flying

Sorcerer (52,64,4) xx-21/xx, Mirror Image (5 images), flying
Fey 1 (26,52) xx/xx Call Lightning (x-1 bolts)
Fey 2 (46,53) xx-14/xx Call Lightning (x-1 bolts)

Senorda cast Resist Energy and got the heck away from the fey...
Fey 1 and 2 are not in sight of Senorda; Asran knows that Fey 2 cast a spell.
Asran set up for a charge with a double move, Indivara flew about and attacked the sorcerer.

The sorcerer cast Mirror Image defensively and then moved away from Indivara (5 images remaining after the AoO). The movement of the sorcerer still allows Asran to charge - but with the mirror image and cover from the tree - I'm not sure if you still want to.
TelinArtho

02-26-07, 03:12 PM
I just realized I forgot about the +5 damage from the magic missiles. This necessitated switching the actions for Fey 2 that appear in the roller.
Zevox

02-26-07, 04:22 PM
Eh, what happened to Asan switching to his bow? Oh well, anyway...

If possible have Senorda move to get sight of the Sorcerer and launch a magic missile volley. If that happens, Asran charges and Indi continues her attacks.

If not, Asran drops his axe, draws his bow while moving 1 move action (try to negate cover if possible), and fires at the Sorcerer. Indi still moves in to attack. Senorda lobs MMs on the wounded Fey while moving back away from them and towards the Sorcerer.
TelinArtho

02-26-07, 04:46 PM
Well, after I realized that Asran hadn't moved in the other round, he set up to charge. Unfortunately, that's the round when the sorcerer cast Mirror Image, so it became a question. Since I figured you didn't want to waste a round switching weapons, he just went for the charge. That said, Asran and Indi have been doing very well at taking out the sorcerer's images... and Asran has had some amazing luck with regard to SR and will saves...

The fight is clearly going in your favor, but there's still one or two things that could decisively change the course of events. Once those come to pass though, your opponents will effectively have to surrender.

Bear with me.
TelinArtho

02-26-07, 05:09 PM
As I posted, Asran is flying with his greataxe in hand, Senorda is on the ground with wand in hand, Arynat is invisible on her shoulder with bow in hand. Indi should be flying as well, keeping to cover.

General tactics: Senorda’s Black Tentacles handles the Fey, everyone else focuses on that damn Half-Celestial Sorcerer.

Round 1: Senorda casts Black Tentacles on the Fey – both if possible, but get at least one; or even better if the Sorcerer is ground-bound make sure to get him – then moves back her speed away from them. Asran dives, charges, move-attacks, or moves after the Half-Celestial (depending on whats an option, in that order of preference). Make his first attack on her using Smite Good. Arynat shoots the Half-Celestial (have him fly to negate cover if its an issue). Indivara flies up to the Sorcerer and bites.

Round 2+: Okay, from here I’ll give general goals and how to go about them mostly.

1st Goal: Overwhelm & kill the Sorcerer ASAP.
- Asran, Arynat, and Indi should be focused on this from the start. Asran will try to get into melee with his greataxe and smite, then full attack, but if that’s not possible he’ll get out his bow and rapid shoot. Arynat alternates going invisible and shooting, and tries to stay away from the others to avoid getting caught in area spells. Indi should chase and bite if the Sorcerer tries to flee each round, but if not biting then burrowing/flying behind cover is a good idea to keep her safe.
- Senorda should quickly be aiding us. Round 2 cast Alter Self (Ice Mephit), fly up to 30’ altitude and towards the Sorcerer chase. She should move to cast Haste on Asran (and Indi and Arynat [in that order of preference] if possible with the same casting) after that, then start lobbing MMs at the Sorcerer while staying away from the (hopefully tentacled) Fey. Try to be out of their LoS when she ends rounds if at all possible.

2nd Goal: Defeat the Fey.
- With luck the Tentancles may handle these, but presuming they alone don’t do it, general idea will be to have Asran shoot at them if they’re tentacled or melee if they’re not (dive if possible, smite if it didn’t get used on the Sorcerer). In either event, use his cold iron weapons (axe or arrows). Arynat will just fly about as far from them as possible and plug them with flaming arrows (don’t bother with the every other round invis with these, just shoot and take cover afterward if possible). Senorda will toss MMs at them from her wand while keeping her distance too. And Indi should breath on them (don’t be afraid to hit Asran with that if need be, but do try not to if possible) – she probably can’t beat their DR, so melee attacks are pointless – and of course try to stick behind cover/underground when not doing that to avoid getting killed.

Notes
- Never should Senorda or Arynat approach within 30’ of the Fey. If they are what I think they are, that would be tantamount to suicide.
- Remember the various resistances the group has – Asran’s resist 10 any energy but sonic, DR 5/magic, and SR 16; Arynat’s resist 5 fire, Dr 5/good or silver, and fast healing 2; Senorda’s resist 5 fire, cold, and elec; and Indi’s immunity to electricity, paralysis, and sleep.
- Remember Asran’s Hover and Blindfight feats (and on the off chance he gets to use it on the Fey, Cleave).

Conditionals
- If Senorda takes a MM hit from the Sorcerer, she should cast Shield to protect herself from future hits.
- If the Sorcerer goes invisible, Indi’s blindsense should let her point him out to Arynat and Asran. Senorda will use her See Invis scroll so she can keep up with the MMing though.
- If something totally wonky comes up that screws with the tactics, use your best judgment. If possible it’d be nice if I could get a chance to give some input, but I understand if that’s impossible.

And that’s what I’ve got. A lot more bare-bones than I’d like, but the limited nature of our knowledge of our foes forces it to be so (what I wouldn’t give to know that Sorcerer’s spells…). I’m sending this to Mitza too, on the off chance she gets the opportunity to show up and voice some suggestions, opinions, etc.




8th level Half-Celestial Wild Elf Sorcerer

HD 6d4+18 (33 hp)
Initiative: +4
Speed: 30ft, 60ft good fly
AC 16 (+4 dex, +2 nat), Touch 14, Flat-footed 12
Base Attack/Grapple: +3/+4
Space/Reach: 5ft/5ft
Special Attacks: Spells, Spell Like abilities, Daylight (Su, at will), Smite Evil 1/day (+8 dmg for one attack)
Special Qualities: Darkvision 60ft, Immune to Disease, Resistance 10 to Acid, Cold, Electricity, DR 5/magic, SR 18; +4 Fort saves vs Poison
Saves: Fort +5 (+4 vs Poison)/Ref +6/Will +10
Abilities: S 12 D 18 C 16 I 10 W 18 Ch 22
Skills: 2*11=22: Knowledge Arcana +6, Spellcraft +5, Concentration +14
Feats: Empower Spell, Energy Substitution (Sonic), Spell Penetration

Spell Like abilities (CL8, DC16+SL): Prot. from Evil (3/day-1), Bless, Aid, Detect Evil, Cure Serious Wounds, Neutralize Poison, Holy Smite, Remove Disease
Spells known: (8/5/3/2/1) [DC16+SL)
[0th] Read Magic, Detect Magic, Disrupt Undead, Touch of Fatigue, Ghost Sound, Daze, Flare, Ray of Frost
[1st] Shield, Mage Armor, Ray of Enfeeblement, Burning Hands, Expeditious Retreat
[2nd] Mirror Image, Acid Arrow, Hideous Laughter
[3rd] Dispel Magic, Fireball
[4th] Shout

Spells per day: 6/6+2-1/6+2-4/5+1-1/3+1

Equipment: 16000gp
Wand of Magic Missiles (CL7, 5250gp)
Cloak of Charisma +2 (4000gp)
Amulet of Nat. Armor +1 (2000gp)
Light Crossbow +1 (2335gp)
40 bolts (4gp)
20 silver bolts (42gp)
20 cold iron bolts (4gp)
Dagger (2gp)



2 Celestial Nymphs

Medium Fey (Extraplanar)
Hit Dice: 6d6+6 (27 hp)
Initiative: +3
Speed: 30 ft. (6 squares), swim 20 ft.
Armor Class: 19 (+3 Dex, +5 deflection, +1 armor), touch 18, flat-footed 16
Base Attack/Grapple: +3/+3
Attack: Dagger +6 melee (1d4/19–20)
Full Attack: Dagger +6 melee (1d4/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Blinding beauty, spells, spell-like abilities, stunning glance, Smite Evil 1/day (+6 dmg for one attack)
Special Qualities: Damage reduction 10/cold iron or 5/magic, low-light vision, unearthly grace, wild empathy, Darkvision 60ft, Resistance 5 to Acid, Cold, Electricity; SR 11
Saves: Fort +8, Ref +13, Will +14
Abilities: Str 10, Dex 17, Con 12, Int 16, Wis 19, Cha 21
Skills: Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +13, Hide +12, Listen +13, Move Silently +12, Ride +5, Sense Motive +13, Spot +13, Swim +8, Use Rope +3 (+5 with bindings)
Feats: Combat Casting, Dodge, Weapon Finesse
Environment: Temperate forests
Organization: Solitary
Challenge Rating: 7
Treasure: Standard
Alignment: Usually chaotic good
Advancement: 7–12 HD (Medium)
Level Adjustment: +7
A nymph is about the height and weight of a female elf.
Nymphs speak Sylvan and Common.
COMBAT
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 18 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
Spell-Like Abilities: 1/day—dimension door. Caster level 7th.
Spells: A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/2, save DC 14 + spell level):
[0th] cure minor wounds, detect magic, flare, guidance, light, resistance;
[1st] produce flame, cure light wounds [fey 2], entangle, longstrider, speak with animals;
[2nd] barkskin, heat metal, hold animal, tree shape;
[3rd] call lightning, cure moderate wounds, protection from energy;
[4th] rusting grasp, summon nature's ally IV [fey 1]
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 18 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid’s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.

Equipment: 9400gp each
Periapt of Wisdom +2 4000gp
Cloak of Charisma +2 4000gp
Longspear
Dagger
Longbow
40 cold iron arrows
40 silver arrows
Bracers of Armor +1 1000gp



This encounter is placed on the forest map, with the following modifications:

1. No hampering of flight other than for the turning to avoid the marked trees.
2. All squares adjecent to the paths are not difficult terrain (so the path is effectively 3 squares wide at any given point.
3. There is no canopy to walk on - nor does the canopy provide concealment nor cover from the ground.

Asran and Indivara (and Senorda and Arynat) start in area 1.


[Prebuffs of Note]
Senorda casts Ext. Mage Armor in Fight 1 (10-6 hours for time roll)
Arynat uses at will Invisibility
All other buffs will be applied by rounds

[Prefight Locations and Initiative]
Archdevil Asran starts in area 1 (3,61,1), Initiative 6
Senorda starts in area 1 (3,61,0) with a scroll of Heroism in hand, Initiative 23
Arynat sits on Senorda's shoulder (3,61,0) with his bow in hand. Initiative 16 (+)
Lady Indivara starts in area 1 (6,59,1) with nothing in hand. Initiative 14

Sorcerer starts in area 2 (59,60) with a wand of Magic Missiles in hand. Initiative 5
Fey 1 starts in area 2 (59,59) with a longbow in hand. Initiative 21
Fey 2 starts in area 2 (59,61) with a longbow in hand. Initiative 16 (-)

[Round 1]
Senorda casts Heroism from the scroll and draws a scroll of Flame arrow.
Fey 1 casts Barkskin from memory and moves to (53,60)
Arynat stays on Senorda's shoulder.
Fey 2 casts Barkskin from memory and moves to (54,60)
Lady Indivara moves out to (23,55,1) and spots the two fey, she flies back to Asran to let them know. (6,59,1)
Asran flies up and out to (9,61,6), drawing his greataxe.
Sorcerer casts Mage Armor from memory.

Asran (9,61,6) 58/58, Heroism (ends 401), flying
--Senorda (3,61,0) 26/26, Ext. Mage Armor (ends 2401)
--Arynat (3,61,0) 13/13, sitting on Senorda's shoulder
Indivara (6,59,1) 62/62, flying

Sorcerer (59,60) 33/33, Mage Armor (ends 4201)
Fey 1 (53,60) 27/27, Barkskin (+3 nat AC, ends 701)
Fey 2 (54,60) 27/27, Barkskin (+3 nat AC, ends 701)

[Round 2]
Senorda casts Flame Arrow from the scroll on Arynat's quiver of arrows and moves to (9,60)
Fey 1 casts Call Lightning from memory and moves to (49,63)
Arynat flies out to (14,62,6)
Fey 2 casts Call Lightning from memory and moves to (49,61)
Lady Indivara moves back to (23,55,6) and can only see Fey 1. [Hide 15+5 vs Spot 2 - Fey 1 doesn't see Indivara]
Asran moves to (21,62,6)
Sorcerer moves to (52,60,5) and casts Bless (affects both Fey as well)

Asran (21,62,6) 58/58, Heroism (ends 401), flying
--Senorda (9,60,0) 26/26, Ext. Mage Armor (ends 2401)
--Arynat (14,62,6) 13/13, Flame Arrow (ends 502), flying
Indivara (23,55,6) 62/62, flying

Sorcerer (52,60,5) 33/33, Mage Armor (ends 4201), Bless (ends 82), flying
Fey 1 (53,60) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed
Fey 2 (54,60) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed

[Round 3]
Senorda casts a spell and transforms into an Ice Mephit. She flies upwards, drawing her wand. (14,62,6)
Fey 1 moves to (43,62) and readies to cast Entangle on sight of an opponent.
Arynat flies to (27,64,6)
Fey 2 moves to (46,57)
Lady Indivara flies to (35,56), keeping an eye on Fey 1. [Hide 27 vs Spot 26,26 - neither Fey spots Indi]
Asran moves to (27,60,6)
Sorcerer casts Protection from Evil and flies to (47,59,5)

Asran (27,60,6) 58/58, Heroism (ends 401), flying
--Senorda (14,62,6) 26/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), flying
--Arynat (27,64,6) 13/13, Flame Arrow (ends 502), flying
Indivara (35,56,6) 62/62, flying

Sorcerer (47,59,5) 33/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), flying
Fey 1 (43,62) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed
Fey 2 (46,57) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed

[Round 4]
Senorda flies to (21,56,6) and with some hand motions from Indivara, casts Black Tentacles as close as she can see to Fey 1 (centered at 43,60) [Fey 1 Grapple check 32 vs 23, Fey 1 is grappled] [Listen to casting 1 vs DC0, success - Fey knows approximately where Senorda is]
Fey 1 concentrates for a moment and then disappears from the midst of the writhing tentacles. [Concentration 29 vs DC20+4, success] (24,52) [Spot (Senorda) 5 vs Hide 17]
Arynat flies to (47,64) and spots the sorcerer. Arynat relays this information to Senorda
Fey 2 double moves to (42,52)
Lady Indivara flies to (47,57), where she has spotted the sorcerer (by accident), and breathes lightning on him. [Reflex 26! vs DC18, success; Dmg 2d8=6/2-10=0; Recharge 1d4=4 rounds] Indivara yells the location of Fey 2 for her allies.
Asran moves to (35,54)
Sorcerer 5ft steps away and casts a fireball and catches Indivara in its blast [Reflex 25 vs DC19, success; Dmg 8d6=26/2=13]

Asran (35,54,6) 58/58, Heroism (ends 401), flying
--Senorda (21,56,6) 26/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), flying
--Arynat (47,64,6) 13/13, Flame Arrow (ends 502), flying
Indivara (47,57,6) 49/62, flying

Sorcerer (47,60,5) 33/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), flying
Fey 1 (24,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed
Fey 2 (42,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (7 bolts, ends 72), blessed

[Round 5]
Senorda flies to (29,54,6) and sends some magic missiles at Fey 2 [28 vs SR11, success; Dmg 5d4+5=19]
Fey 1 moves to (26,52) and calls down a bolt of lightning on Senorda [Reflex 6! (autofail), Dmg 3d6=9-5=4]
Arynat 5ft steps to (48,63) and snipes at the Sorcerer [20 vs AC12+4+2, hit; Dmg 1d4+1d6=7] [Hide 17 vs Spot 8]
Fey 2 calls down a bolt of lightning on Senorda and moves to (46,53) [Reflex 15 vs DC17, fail; Dmg 3d6=8-5=3]
Lady Indivara flies around to (48,60) and attacks the Sorcerer [24 vs AC16+4+2, hit; Dmg 1d8+3+2=4+2=6]
Asran flies to (45,52)
The sorcerer moves and draws an AoO from Lady Indivara [23 vs AC16+4+2, hit; Dmg 1d8+5=8]
The sorcerer moves to (47,62,4), spots Arynat automatically and casts Holy Smite to get both Indivara and Arynat in the blast. [Will 25 (Indivara), 16 (Arynat) vs DC20, Arynat fails; Dmg 4d8=25/2=12 (Indivara); 8d6=28 (Arynat)

Asran (45,52,6) 58/58, Heroism (ends 401), flying
--Senorda (29,54,6) 19/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), flying
[s]--Arynat (48,63,6) -15/13, Flame Arrow (ends 502), flying, dead
Indivara (48,60,6) 37/62, flying

Sorcerer (47,62,4) 12/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed
Fey 2 (46,53) 8/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed

[Round 6]
Senorda casts Resist Energy for protection from the lightning bolts and then flies away from Fey 1 (38,57)
Fey 1 starts to cast Summon Nature's Ally IV.
Fey 2 casts Cure Light Wounds from memory [1d8+5=6]
Fey 2 casts Cure Moderate Wounds [2d8+7=15]
Lady Indivara flies to (47.63,5) and attacks the sorcerer [17 vs AC16+4+2, miss]
Asran flies to (49,59,7) to set up for a dive charge.
The sorcerer casts Mirror Image defensively [Concentration 21 vs DC17, success; 1d4+2=6]
He then flies away from Indivara, drawing an AoO [3 (image) 24 vs AC10+4, hit; Image destroyed] (52,64)

Asran (49,59,7) 58/58, Heroism (ends 401), flying
--Senorda (38,57,6) 19/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (47,63,5) 37/62, flying

Sorcerer (52,64,4) 12/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (5 images, ends 86), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed
Fey 2 (46,53) 23/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed

[Round 7]
Senorda moves to (41,48) and uses her wand on Fey 2 [14 vs SR11, success; Dmg 5d4+5=17]
Fey 1 finishes casting SNAIV and a medium air elemental appears at (31,52,4)
The elemental follows the orders of the fey and seeks out Senorda (41,49,7) and attacks her [16 vs AC17+4, miss]
Fey 1 casts Produce Flame from memory and moves to (28,53)
Fey 2 casts Cure Moderate Wounds [2d8+7=15] and moves to (46,56)
Fey 2 casts Cure Light Wounds from memory [1d8+5=6] and moves to (46,56)
Lady Indivara flies about (53,64,5) and attacks the Sorcerer [4 (Image), 11! vs AC14, miss]
Asran dive charges at the sorcerer [5 (Image) 29 vs AC14, hit; Image destroyed]
The sorcerer casts Hideous Laughter defensively [Concentration 28 vs DC17, success] [23 vs SR16, success; Will 22 vs DC18, success]

Asran (51,63,5) 58/58, Heroism (ends 401), flying, charged
--Senorda (41,48,6) 19/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (47,63,5) 37/62, flying

Sorcerer (52,64,4) 12/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (4 images, ends 86), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed
-- Medium Air Elemental (41,49,7) 26/26, flying
Fey 2 (46,56) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed

[Round 8]
Senorda uses her wand on the elemental [5d4+5=18]
The elemental turns into a Whirlwind and moves into Senorda [Reflex 11 vs DC13, fail; Dmg 1d6=3; Reflex 24 vs DC13, success] and moves away (41,47,7)
Fey 1 throws a flame at Senorda [18+1 vs AC13+4, hit; Dmg 1d6+5=10-5=5]
Fey 2 starts to cast Summon Nature's Ally IV.
Lady Indivara attacks the sorcerer [2 (Image); 24 vs AC14, hit; Image destroyed] and then moves away to land (57,64)
Asran hovers and attacks [4 (Image); 22 vs AC14, hit; Image destroyed]
The sorcerer takes a 5ft step downwards and casts Hideous Laughter on Asran [13 vs SR16, fail]

Asran (51,63,5) 58/58, Heroism (ends 401), flying, hovering
--Senorda (41,48,6) 11/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (57,64,0) 37/62

Sorcerer (52,64,3) 12/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (2 images, ends 86), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), Produce Flame (ends 78-10), blessed
-- Medium Air Elemental (41,49,7) 8/26, flying, whirlwind (ends 10)
Fey 2 (46,56) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), blessed

[Round 9]
Senorda uses her wand on the elemental [5d4+5=19] and moves to (48,54)
Fey 1 double moves to (31,57)
Fey 2 finishes casting SNA IV and a medium elemental appears immediately next to Senorda. It attacks Senorda [19 vs AC17+4, miss]
Fey 2 casts Produce Flame and moves to (48,58)
Lady Indivara takes off, moves near the sorcerer (53,64,4) and attacks him [2 (Image), 29 vs AC14, hit; Image Destroyed]
Asran spends a move action to move downward and attacks the sorcerer [2 (Image), 25 vs AC14, hit; Image Destroyed]
The sorcerer takes a 5ft step downwards and casts Mirror Image [1d4+2=6]

Asran (51,63,4) 58/58, Heroism (ends 401), flying, hovering
--Senorda (48,54,6) 11/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (57,64,0) 37/62

Sorcerer (52,64,2) 12/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (6 images, ends 89), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), Produce Flame (ends 78-10), blessed
-- Medium Air Elemental (41,49,7) 8/26, flying, whirlwind (ends 10)
Fey 2 (48,58) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (6 bolts, ends 72), Produce Flame (ends 79), blessed
-- Medium Air Elemental (47,54,7) 26/26, flying

[Round 10]
Senorda uses her wand on the elemental [5d4+5=14]
Fey 1 moves to (31,60) and calls a bolt of lightning down on Asran [9 vs SR16, fail] [Reflex 13 vs DC17, fail; Dmg 3d6=8-10=0]
The elemental changes into whirlwind form and tries to catch Senorda in it [Reflex 22 vs DC13, success; 9 vs DC13, fail] and moves Senorda to the other side of the map (49,14)
Fey 2 moves to (49,60) and calls a bolt of lightning down on Asran [10 vs SR16, fail] [Reflex 16 vs DC17, fail; Dmg 3d6=9-10=0]
Lady Indivara attacks the sorcerer [1 (Sorcerer), 22 vs AC16+4+2, hit; Dmg 1d8+5=8] and then flies away to (55,61)
Asran spends a move action to move downward and attacks the sorcerer [2 (Image) 29 vs AC14, hit; Image destroyed]
The sorcerer takes a 5ft step away and casts Hideous Laughter again [17 vs SR 16, success; Will 23! (autosuccess)]
The sorcerer takes a 5ft step away and casts Cure Serious Wounds [3d8+8=20]

Asran (51,63,3) 58/58, Heroism (ends 401), flying, hovering
--Senorda (49,14,6) 11/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ends 11), Resist Energy (elec, ends 706), flying
Indivara (55,61,4) 37/62, flying

Sorcerer (52,64,1) 24/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (5 images, ends 89), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 78-10), blessed
Fey 2 (49,60) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 79), blessed
-- Medium Air Elemental (49,14,7) 26/26, flying

[Round 11]
[Black tentacles ends]
Senorda uses her wand on the elemental [5d4+5=19] and moves to (49,24)
Fey 1 fires an arrow at Asran [25+1 vs AC23, hit; Dmg 1d8=7-5=2]
Fey 2 moves to (55,60) and throws a flame at Indivara [20+1 vs AC15, hit; Dmg 1d6+5=8]
Lady Indivara flies to (53,64,3) and attacks the Sorcerer [3 (Image); 14 vs AC14, hit; Image Destroyed]
Asran spends a move action to move downward and attacks the Sorcerer [3 (Image); 25 vs AC14, hit; Image Destroyed]
The sorcerer takes a 5ft step away and casts Hideous Laughter again [17 vs SR 16, success; Will 23! (autosuccess)]

Asran (51,63,2) 56/58, Heroism (ends 401), flying, hovering
--Senorda (49,24,6) 11/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Black Tentacles (centered 43,60, ended), Resist Energy (elec, ends 706), flying
Indivara (53,64,2) 29/62, flying

Sorcerer (52,64,0) 24/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (3 images, ends 89), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 78-10), blessed
Fey 2 (55,60) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 79-10), blessed
-- Medium Air Elemental (49,14,7) 26/26, flying

[Round 12]
Senorda flies to (48,44)
Fey 1 throws a flame at Lady Indivara [17 vs AC15, hit; Dmg 1d6+5=6]
Fey 2 moves to (55,63) and throws a flame at Lady Indivara [24 vs AC15, hit; Dmg 1d6+5=11]
Lady Indivara flies away (14,61), producing her wand of Cure Light Wounds.
Asran spends a move action to move downward and attacks the Sorcerer [3 (Image); 22 vs AC14, hit; Image Destroyed]
The sorcerer casts Hideous Laughter defensively [Concentration 31 vs DC17, success] [16 vs SR16, success; Will 20 vs DC18, success]

Asran (51,63,2) 56/58, Heroism (ends 401), flying, hovering
--Senorda (48,44,6) 11/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Resist Energy (elec, ends 706), flying
Indivara (14,61,2) 12/62, flying

Sorcerer (52,64,0) 24/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (2 images, ends 89), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 78-20), blessed
Fey 2 (55,63) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 79-20), blessed

[Round 13]
Senorda flies to (47,63) and launches a volley of magic missiles at the sorcerer [13 vs SR18, fail] [5d4+5=18]
Fey 1 throws a flame at Senorda [15 vs AC13, hit; Dmg 1d6+5=10-5=5]
Fey 2 moves to (53,64) and throws a flame at Senorda [16 vs AC13, hit; Dmg 1d6+5=9-5=4]
Lady Indivara uses her wand of Cure Light Wounds and lands. [1d8+1=6]
Asran full attacks the sorcerer [3 (Image), 35 vs AC14, hit; Image Destroyed; 2 (Image) 31! vs AC14, hit; Image Destroyed; 15 vs AC16+4+2, miss]
The sorcerer casts Shield defensively [Concentration 15 vs DC16, fail]

Asran (51,63,1) 56/58, Heroism (ends 401), flying, hovering
--Senorda (47,63,6) 2/26, Ext. Mage Armor (ends 2401), Alter Self (Ice Mephit, ends 703), Resist Energy (elec, ends 706), flying
Indivara (14,61,0) 18/62, flying

Sorcerer (52,64,0) 24/33, Mage Armor (ends 4201), Bless (ends 82), Protection from Evil (ends 83), Mirror Image (ended), flying
Fey 1 (26,52) 27/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 78-30), blessed
Fey 2 (53,64) 12/27, Barkskin (+3 nat AC, ends 701), Call Lightning (5 bolts, ends 72), Produce Flame (ends 79-30), blessed

[Round 14]
Senorda launches a volley at the sorcerer [29 vs DC18, success; 5d4+5=18] and moves to (51,58)
Fey 1 fires an arrow at Asran [27! (18 -not confirmed) vs AC23, hit; Dmg 1d8=6-5=1]
Fey 2 fires an arrow at Asran [17 vs AC23, miss]
Lady Indivara uses her wand of Cure Light wounds and burrows [1d8+1=4]
Asran full attacks the sorcerer [23,24 vs AC16+4+2; Dmg 1d12+10+1d6=14,17=31 total] and the Sorcerer falls.

[The fey surrender]

[At this point, the fey have limited means with which to take out any of the three remaining combatants. Had I more actively chosen their spells, the situation would be very different as almost 2/3rds of their spells are completely useless in this encounter, but that happens and is as expected.]
Zevox

02-26-07, 05:32 PM
As the two Fey fade back into the trees from whence they came, Asran places the blade of Hell's Cleaver on the Sorcerer's neck threateningly. Senorda lands nearby and resumes the form she has become accustomed to when dealing with mortals. A sneer crosses Asran's face as he looks down at the Half-Celestial being they have just defeated. "So, this is the sort of help the "Stygian Strikers" are employing? Pathetic. Obviously your links to Stygia are far less than you would have your victims think." Leaning in so his sharp fangs and none-too-pleasant breath are both clear to the Sorcerer, Asran continues. "Now, little one, you're going to tell me where I can find the rest of your friends. One way or another."

Wow, and here I figured we would be dead meat when I saw the kind of speed and firepower the Sorcerer would likely have. Great to see some luck coming our way - now we can work on weakening this group into oblivion.

Anyway, thanks a lot for the run. Lets see if we can enjoy a little RP out of this after all, eh? :)
TelinArtho

02-26-07, 05:40 PM
You'll get no such pleasure and knowledge out of me! I am merely one of many who will cause you and yours unpleasantness in the days, weeks and months to come!

The elf spat in Asran's face and then his face went calm - as if death was a welcome end.
MitzaVolchenko

02-27-07, 03:36 AM
Thanks to Zevox and Telin. I am sorry that I wasn't able to actively workthis one, but I am honestly only spending short times even sitting up and my attentionspan is that of a gnat thanks to painkillers.
Zevox

02-27-07, 02:47 PM
No problem Mitza, don't worry about it. Your health takes precedence over any mere game.
A snarl comes over Asran's face. "You weren't listening, worm." He allows the flames of Phelegthos to run over the hell-forged axe, burning the celestial's skin painfully before he pulls the blade back - and strikes the side of the creature's head with the flat of his weapon. "You will tell me - one way or another."
MitzaVolchenko

02-27-07, 04:08 PM
"Now, now...Asran, perhaps there is a deal to be made here."

Indi stalks over and plants herself on the sorcerer"Forgive Asran, he is not known for his table manners. What he means to say is that unless some sort of arrangement is reached, I am going to eat you. Then I am going to hunt down and eat your friends, and being a dragon with a very long life ahead of me, I am going to hunt down and eat your families. The taste of blood runs in families, you know. I may have to eat a few innocent bystanders to be sure that I get all of the appropriate families, but also being a dragon, I will eat rather a lot before I attain my full growth."

Inidvara flicks her tongue into the sorcerer's blood and then gives the impression of savoring it carefully.

"You know Asran, the name may have more to do with striking your lot down than with being part of them. This one tastes sweet...none of that acrid flavor your people are known for," Indivara draws a claw along the sorcerer's jaw then hooks it into his nostril and tweaks it. "Tell me, you aren't perchance related to that huffy flappy chap in gladius are you...the one with his own echo box and fan club to impress others?"