MiniQuest: To Death Cometh ECL 8 [Archive] - Wizards Community

Post/Author/DateTimePost
Rauul

04-11-07, 06:56 PM
This is a miniquest for Ceilia Durrol to Aquire the corpse of a Djinni. If your not Zevox or Rauul, please post comments in PM or Tavern, not in here..

Quest: To Aquire a Djinni corpse

Awards: 2300 exp 3243 gp and one Djinni Corpse


Ceilia Durrol
My mind and body are honed to their sharpest to serve the Grandmaster.
Female Human
Medium Humanoid (Human)
Lawful Neutral
Fighter 2/Cleric 6 [ECL 8]
XP/TNL: 30,239/36,000 [3,200 start + 23,495 Fights + 3,544 Quests]
Height 5’3’’, Weight 95 lbs, Age 20
Veteran of The Warfare Alliance
Deity: The Red Knight (Goddess of Strategy, Planning, and Tactics)
http://www.wizards.com/dnd/images/fp_gallery/fp2/Other_group3_p103.jpg http://www.wizards.com/dnd/images/fp_gallery/fp2/Red-Knight_symbol.jpg
(Red Knight is 2nd from right)
Activities this week: Fighting in the arena and making 168 gp as a tactician for WAR.
Fight 1
Time Between Fights: 5 hrs
Prebuffs/Ongoing Effects: Rook died.
Items Used: Scroll of Resist Energy (2 castings) [CL 2nd], Scroll of Protection from Evil [CL 1st]
Spells or Powerpoints Used: Protection from Energy, Spiritual Weapon, Bless, Shield of Faith.
x/day Abilities Used: None.
Free Activity: Profession (Tactician) for 147 gp.

Fight 2
Time Between Fights: 4 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Scroll of Shield of Faith [CL 2nd].
Spells or Powerpoints Used: Aid, Blindness/Deafness, Command.
x/day Abilities Used: Protective Ward, Shield's Heartening ability.
Free Activity: Profession (Tactician) for 147 gp.
STR...18 [+4]...(10 pts) [16, +2enhancement]
DEX...12 [+1]...(4 pts)
CON...14 [+2]...(6 pts)
INT....14 [+2]...(6 pts)
WIS...19 [+4]...(10 pts) [16, +2level, +1enhancement]
CHA...8 [-1]...(0 pts)

Hit Points: 59 [8 HD] [10Ftr + 5.5Ftr + (4.5*6)Clr + (2*8)con]
AC 23 [+1dex, +9armor, +3shield], Touch 11, Flat 22 [+3 deflection Shield of Faith] [+9 Adamantine Full Plate (+1), +3 Heavy Steel Shield (+1 Heartening)]
Damage Reduction 3/- [Adamantine Full Plate]
Initiative: +1 [1dex]
BAB/Grap: +6/+10 [+6bab, +4str]
Speed 20ft
Mount Speed 60ft

Saves:
Fort +12 [3Ftr + 5Clr + 2con + 2resistance]
Refl +4 [0Ftr + 1Clr + 1dex + 2resistance]
Will +11 [0Ftr + 5Clr + 4wis + 2resistance]

Attacks:
+1 Longsword +12/+7 melee, 1d8+5 [19-20/x2]
[+6/+1bab, +4str, +1enh, +1focus]
Masterwork Lance +11/+6 melee, 1d8+4 [20/x3]
[+6/+1bab, +4str, +1MW]
Masterwork Composite Longbow (str+3) +8/+3 ranged, 1d8+3 [20/x3] [110' range]
[+6/+1bab, +1dex, +1MW]
Spiritual Weapon (Longsword) +10/+5 melee, 1d8+2 [19-20/x2]
[+6/+1bab, +4wis]

Conditional Attack Modifiers
+1 attack melee (height) vs smaller opponnent while mounted.
+2 attack and x2 (x3 lance) damage melee on mounted charge.
+2 attack and damage luck melee and ranged Divine Favor.
+1 attack morale melee and ranged Bless or Aid.

Feats:
Animal Affinity [Human Bonus]
Mounted Combat [1st level]
Ride-by Attack [Fighter Bonus 1st]
Spirited Charge [Fighter Bonus 2nd]
Weapon Focus (Longsword) [War Domain]
Trample [3rd level]
Craft Wondrous Item [6th level]

Human Racial
Bonus Feat 1st level.
+4 skill points 1st level.
+1 skill point per level.
Favored Class: Any (Cleric)

Fighter Class
Proficient w/ all simple and martial weapons, all armor, and all shields.
Bonus Feat 1st & 2nd level.

Cleric Class
Aura of Law
Rebuke Undead
Spontaneous Casting (Inflict): (Convert any prepared spell into an Inflict spell of equal level.)
War Domain: Free “Weapon Focus” feat for Deity’s favored weapon (Longsword).
Protection Domain: Protective Ward (su) (+Cleric level Resistance on next save to creature touched. Duration 1 hour, standard action to active.)
Prohibited: Chaos spells.
Special Abilities:
Rebuke Undead 2/day
Spontaneous Casting (Inflict)
Protective Ward +6 1/day [0/1 Remaining]

Skills (25 Fighter, 30 Cleric):
-5 Balance [0rnks, +1dex, -5armor, -1shield]
-2 Climb [0rnks, +4str, -5armor, -1shield]
+13 Concentration [11rnks, +2con] [11Clr]
+10 Craft (Weaponsmithing) [6rnks, +2int, +2circumstance] [5Ftr, 1Clr]
+10 Craft (Armorsmithing) [6rnks, +2int, +2circumstance] [5Ftr, 1Clr]
+5 Craft (Bowmaking) [1rnk, +2int, +2circumstance] [1Ftr]
+15 Handle Animal [7rnks, -1cha, +2Animal Affinity, +2circumstance, +5competance] [5Ftr, 4ClrCC]
-5 Hide [0rnks, +1dex, -5armor, -1shield]
-8 Jump [0rnks, +4str, -5armor, -1shield, -6speed]
+4 Listen [0rnks, +4wis]
-5 Move Silently [0rnks, +1dex, -5armor, -1shield]
+11 Profession (Tactician) [5rnks, +4wis, +2circumstance] [5Clr] [Make money: (10+11)*8 = 168 gp]
+14 Ride [9rnks, +1dex, +2Animal Affinity, +2synergy] [5Ftr, 8ClrCC] [+2circumstance to stay in saddle]
+4 Spellcraft [2rnks, +2int] [4FtrCC]
+4 Spot [0rnks, +4wis]
Speaks Common, Elven, and Dwarven.
[Change here.]

Cleric Spells per Day: [5/5/5/4] [CL 5th] [Protection Domain spells, War Domain spells]
0: [DC 14] Detect Magic, Mend, Cure Minor Wounds, Cure Minor Wounds, Guidance.
1: [DC 15] Divine Favor, Shield of Faith, [s]Bless, Command, Sanctuary.
2: [DC 16] Aid, Silence, Hold Person, Spiritual Weapon, Spiritual Weapon.
3: [DC 17] Dispel Magic, Invisibility Purge, Blindness/Deafness, Protection from Energy.

Buffs and Prefight actions:
All scrolls deciphered.
Pray to the Red Knight.
Bring Foresight (CR 1, 4.16% rewards adjustment).
Recall Shield of Faith w/ PoP I.

Equipment:
Priest’s Garments.
+1 Adamantine Full PlateC [50 lbs][8,250 gp + 1,000 gp Enchantments]
+1 Heartening Heavy Steel ShieldC [15 lbs][85 gp + 1,720 gp enchantments] [Heartening used]
Cloak of Resistance +2C [1 lb][2,000 gp]
+1 LongswordC [4 lbs][157 gp 5 sp + 2,000 gp enchantments]
Masterwork Cold Iron LongswordC [4 lbs][202 gp 5 sp]
Masterwork Silver LongswordC [4 lbs][165 gp]
Masterwork LanceC [10 lbs][155 gp]
Masterwork Composite Longbow (str+3) [3 lbs][700 gp]
Quiver w/ 40 Cold Iron arrowsC [6 lbs][2 gp]
- 20 Silver arrowsC [3 lbs][20.5 gp]
Gauntlets of Ogre Power +2C [Weight part of armor][2,000 gp]
Periapt of Wisdom +1 [0 lbs][1,000 gp][5o]
Bracelet of Animal Empathy +5C [0 lbs][1,250 gp][5o]
Silver Holy Symbol of the Red Knight [1 lb][25 gp]
Spell Component Pouch [2 lbs][5 gp]
- Black Onyx Gem [0 lbs][175 gp]
Scroll Case [1/2 lb][1 gp]
Belt Pouch (Miscellaneous Items) [1/2 lb][1 gp]

Miscellaneous Items in Belt Pouch
Masterwork Whistle [1 lb][50 gp]
Wand of Cure Light Wounds (35 charges) [.1 lbs][750 gp]
Pearl of Power IC [0 lbs][500 gp]

Scrolls in Scroll Case:
Scroll of Magic Weapon (2 castings) [CL 1st] [0 lbs][25 gp per spell]
Scroll of Warding (1x Protection from Evil, 2x from Good) [CL 1st] [0 lbs][25 gp per spell]
Scroll of Bless [CL 2nd] [0 lbs][50 gp]
Scroll of Entropic Shield (2 castings) [CL 2nd] [0 lbs][50 gp per spell]
Scroll of Delay Posion [CL 2nd] [0 lbs][50 gp][Ranger scribed]
Scroll of Bull's Strength (2 castings) [CL 3rd] [0 lbs][150 gp per spell]

Expendables: 575/2,450 gp

Ally & Equipment
“Foresight”, Light Warhorse [150 gp]
Light Warhorse [150 gp]
"Rook", Hippogriff [Handle Animal Ally][Quested]
Military Saddle (on Foresight) [30 lbs][20 gp]
Exotic Military Saddle (on Rook) [40 lbs][60 gp]
Large Masterwork Chain BardingC (on Rook) [50 lbs][275 gp]

Equipment at Home:
Gold: 8,055 gp 9 sp
Fine Lanceboard
Masterwork Weaponsmith’s Tools [5 lbs][55 gp]
Masterwork Armorsmith’s Tools [5 lbs][55 gp]
Masterwork Bowmaking Tools [5 lbs][55 gp]
Masterwork Tactician's Tools [1 lbs][50 gp]
Backpack [2 lbs][2 gp]
Bedroll [5 lbs][1 sp]
Tent [20 lbs][10 gp]
Waterskin [4 lbs][1 gp]
2x Sunrod [1 lb each][2 gp each]
Saddle Bags [8 lbs][4 gp]
50 Arrows [7.5 lbs][2 gp 5 sp]
20 Silver Arrows [3 lbs][20.5 gp]
Silver Dust [5 lbs][25 gp]
Vial of Unholy Water [1 lb][25 gp]

Miscellaneous Statistics:
Encumbance: 0-100 (light), 101-200 (medium), 201-300 (heavy)
Weight carried: 104.1 lbs
Mount Weight Carried: 30 lbs , 229.1 lbs [Mounted]

[b]Foresight
Light Warhorse (Large Animal)
True Neutral

Str…16 [+3], Dex…13 [+1], Con…17 [+3], Int…2 [-5], Wis…13 [+1], Cha…6 [-2]

[u]Hit Points: 22 [3 HD]
AC 14 [–1 size, +1dex, +4 natural], Touch 10, Flat 13
Intiative +2
BaB/Grap: +2/+9 [2bab, +3str, +4size]
Space/Reach: 10ft/5ft
Speed: 60ft

Saves:
Fort +6 [3animal + 3con]
Refl +4 [3animal + 1dex]
Will +2 [1animal + 1wis]

Attacks:
Hoof +4 melee, 1d4+3 [20/x2]
[2bab, +3str, -1size]
Bite -1 melee, 1d3+1 [20/x2]
[2bab, +3str, -1size, -5secondary]
Full Attack: 2 Hooves + Bite

Feats: Endurance [1HD], Run [3HD]

Special Abilities: Low-light Vision, Scent.

Skills: (6Animal)
+1 Balance [0rnks, +1dex]
+3 Climb [0rnks, +3str]
-3 Hide [0rnks, +1dex, -4size]
+15 Jump [0rnks, +3str, +12speed]
+1 Move Silently [0rnks, +1dex]
+4 Listen [3rnks, +1wis] [3animal]
+4 Spot [3rnks, +1wis] [3animal]

Equipment: See “Ally & Equipment” section.

Miscellaneous Statistics
Encumbance: 0-230 (light), 231-460 (medium), 460-690 (heavy)
Weight carried: 30 lbs , 229.1 lbs [Mounted]

[u]Tricks: Combat Riding Package (attack, come, defend, down, guard, heel)
[b]Rook
Male Hippogriff (Large Magical Beast)
True Neutral

Str…18 [+4], Dex…15 [+2], Con…16 [+3], Int…2 [-5], Wis…13 [+1], Cha…8 [-1]

Hit Points: 25 [3 HD]
AC 19/20 [–1 size, +2dex, +4 natural, +4armor, +1dodge (vs 1 foe)], Touch 11/12, Flat 17
Intiative +2
BaB/Grap: +3/+11 [3bab, +4str, +4size]
Space/Reach: 10 ft/5 ft
Speed: 50 ft, Fly 100 ft (Average)

Saves:
Fort +6 [3MBeast + 3con]
Refl +5 [3MBeast + 2dex]
Will +2 [1MBeast + 1wis]

Attacks:
Claw +6 melee, 1d4+4 [20/x2]
[3bab, +4str, -1size]
Bite +1 melee, 1d8+2 [20/x2]
[3bab, +4str, -1size, -5secondary]
Full Attack: 2 Claws + Bite

Feats: Dodge [1HD], Wingover [3HD]

Special Abilities: Darkvision 60 ft, Low-light Vision, Scent.

Skills: (6MBeast)
+1 Balance [0rnks, +2dex, -1armor]
+3 Climb [0rnks, +4str, -1armor]
-3 Hide [0rnks, +2dex, -4size, -1armor]
+11 Jump [0rnks, +4str, +8speed, -1armor]
+1 Move Silently [0rnks, +2dex, -1armor]
+4 Listen [3rnks, +1wis] [3MBeast]
+8 Spot [3rnks, +1wis, +4racial] [3MBeast]

Equipment: See “Ally & Equipment” section.

Miscellaneous Statistics
Encumbance: 0-300 (light), 300-600 (medium), 600-900 (heavy)
Weight carried: 90 lbs , 299.1 lbs [Mounted]

[u]Tricks: Combat Riding Package (Attack, Defend, Heel, Come, Down, Guard)
Bishop
Djinni Skeleton (Large Undead (Air, Extraplanar))
Neutral Evil
CR 3

Str…18 [+4], Dex…21 [+5], Con…- [-], Int…- [-], Wis…10 [+0], Cha…1 [-5]

Hit Points: 59 [7 HD] [(6.5*7)Und + (2*7)Desecrate]
AC 22 [–1 size, +5dex, +5natural, +3armor], Touch 14, Flat 17
- AC 23, Flat 18 [w/ buckler]
- AC 24, Flat 19 [w/ heavy shield]
Initiative +9 [5dex, +4feat]
BaB/Grap: +3/+11 [3bab, +4str, +4size]
Space/Reach: 10 ft/10 ft
Speed: 20 ft, Fly 60 ft (Perfect)
Damage Reduction 5/Bludgeoning

Saves:
Fort +2 [2Und + 0con]
Refl +7 [2Und + 5dex]
Will +5 [5Und + 0wis]
[Immune many things, see Special Abilities section.]

Attacks:
Melee
2 Claws +6 melee, 1d6+4 [20/x2] [5-10' reach]
[3bab, +4str, -1size]
2 Slams +6 melee, 1d8+4 [20/x2] [5-10' reach]
[3bab, +4str, -1size]
Large Masterwork Cold Iron Battleaxe +7 melee, 2d6+4 [20/x3] [5-10' reach]
[3bab, +4str, +1MW, -1size]
Large Masterwork Glaive +7 melee, 2d8+6 [20/x3] [15-20’ reach]
[3bab, +4str, +1MW, -1size]
Large Masterwork Silver Armor Spikes +7 melee, 1d8+3 [20/x2] [5-10' reach]
[3bab, +4str, +1MW, -1size]

Ranged
Large Masterwork Composite Longbow (str+4) +8 ranged, 2d6+4 [20/x3]
[3bab, +5dex, +1MW, -1size]

Conditional Attack Modifiers
+1 morale attack melee and ranged Bless.
+1 attack melee height when 5’+ above target.
+2 attack and x2 damage melee Dive w/ battleaxe, glaive, spikes, or claw.
-1 damage ranged silver.

Feats: Improved Initiative [Skeleton]

Special Abilities
Immune Cold, Mind Affecting, Paralysis, Sleep, Poison, Stun, Disease, Death effects, Critical Hits, Nonlethal Damage, Ability Drain, Energy Drain, Physical Ability Damage, Fatigue, Exhaustion, Fortitude saves (unless effective on objects or harmless), and Massive Damage.
Healed by negative energy, damaged by positive energy.
Darkvision 60’.
Damage Reduction 5/Bludgeoning

Skills: None.

Equipment: – (Not yet bought/crafted) Total Cost 1012 crafted, 900 non-crafted
Large Masterwork Studded Leather ArmorC [40 lbs][100 gp]
- Large Masterwork Silver Armor SpikesC [20 lbs][220 gp]
Large Masterwork BucklerC [10 lbs][90 gp]
Large Heavy Darkwood ShieldC [10 lbs][182 gp]
Large Masterwork Cold Iron BattleaxeC [12 lbs][170 gp]
Large Masterwork GlaiveC [20 lbs][158 gp]
Large Masterwork Composite Longbow (str+4) [6 lbs][900 gp]
Quiver w/ 100 Large Cold Iron ArrowsC [30 lbs][10 gp]
- 40 Large Silver ArrowsC [12 lbs][82 gp]

Miscellaneous Statistics
Encumbance: 0-200 (light), 201-400 (medium), 401-600 (heavy)
Weight carried: 160 lbs
Character Background

Default Tactics
None: Tactics sent individually.

Fights results: (tot. 23,495 xp)
1: Vs Geoffrey vs Lantash; Dr. Funk, Bluemage55: Win [+1,875 xp] [+1,875 gp]
2: Kilpquabjeg, hogarth: Win [+1,125xp] [+1,125gp]
3: Osiris, Iced: Win [+1,350 xp] [+1,350 gp]
4: Ilendil Oratith, TelinArtho: Win [+1,050 xp] [+1,050 gp]
5: Pestilence (w/ Khabil); NiQil, Traevanon: Win [+1,200 xp] [+1,200 gp]
6: Shadowsong, Erithmu: Win [+1,500 xp] [+1,690 gp]
7: Leif Goldeneye (w/ Hood & Valek); Sunwolf, TheMagister, DSugui: Win [+1,375 xp] [+1,571 gp]
8: Ventr the Dreamer, Milov: Win [+1,375 xp] [+1,562 gp]
9: Danidus of the Sands, Vecnoran: Win [+1,375] [+1,571 gp]
10: Zwei Und'Vierzig, MitzaVolchenko: Win [+1,575 xp] [+1,876 gp]
11: Toron Brightstar, Iced: Win [+1,575 xp] [+1,876 gp]
12: Izumi, Macbrea: Win [+1,890 xp] [+2,487 gp]
13: Torel Silvanus, Erithmu: Win [+1,890 xp] [+2,487 gp]
14: Balrog, Izumi, & The Corruptor; Maraxus, Macbrea, Rauul: Win (1st Place) [+4,340 xp] [+5,520 gp]

Quest results: (tot. 3,544 xp)
1: Miniquest: Eyes on the Prize (EL 3), MitzaVolchenko: Success [+675 xp] [+675 gp]
2: Miniquest: Guardians of Gawane (EL 6), MitzaVolchenko: Success [+1,125 xp] [+1,332 gp]
3: Miniquest: A Mount for a Knight (EL 6), Erithmu: Success [+1,744 xp] [+1,938 gp]
4: Miniquest: Queen's Gambit Declined (EL 7), hogarth: Failure

Past Expenditures (tot. 26,819 gp 1 sp):
3,000 gp start
+ 675 gp Quest: Eyes on the Prize
+ 1,875 gp Fight 1
+ 1,125 gp Fight 2
+ 1,350 gp Fight 3
+ 1,050 gp Fight 4
+ 1,200 gp Fight 5
+ 1,690 gp Fight 6
+ 1,571 gp Fight 7
+ 1,562 gp Fight 8
+ 1,571 gp Fight 9
+ 1,332 gp Miniquest: Guardians of Gawane
+ 1,938 gp Miniquest: A Mount for a Knight
+ 1,876 gp Fight 10
+ 1,876 gp Fight 11
+ 2,487 gp Fight 12
+ 750 gp Full Plate Armor (sold 2/28/2007)
+ 2,487 gp Fight 13
+ 5,520 Fight 14
34,935 gp
Expenses 4/26/2006 (Creation)
- 750 gp Full Plate ArmorC
- 85 gp Masterwork Heavy Steel ShieldC
- 157 gp 5 sp Masterwork LongswordC
- 155 gp Masterwork LanceC
- 700 gp Masterwork Composite Longbow (str+3)
- 3 gp Quiver w/ 60 arrows
- 25 gp Silver Holy Symbol
- 1 gp Scroll Case
- 1 gp Belt Pouch
- 50 gp Scroll of Magic Weapon (2 castings) [CL 1st]
- 200 gp Scroll of Shield of Faith (4 castings) [CL 2nd]
- 100 gp Scroll of Bless (4 castings) [CL 1st]
- 4 gp 2x Sunrod
- 150 gp Light Warhorse
- 20 gp Military Saddle
- 4 gp Saddlebags
- 50 gp Masterwork Whistle
- 55 gp Masterwork Weaponsmith’s Tools
- 55 gp Masterwork Armorsmith’s Tools
- 2 gp Backpack
- 1 sp Bedroll
- 10 gp Tent
- 1 gp Waterskin
7/2/2006
- 5 gp Spell Component Pouch
- 750 gp Wand of Cure Light Wounds
- 100 gp Scroll of Warding (2x Protection from Evil, 2x from Good) [CL 1st]
8/14/2006
- 100 gp Scroll of Bless (2 castings) [CL 2nd]
- 200 gp Scroll of Shield of Faith (2 castings) [CL 2nd]
- 100 gp Scroll of Entropic Shield (2 castings) [CL 2nd]
- 150 gp Scroll of Resist Energy [CL 3rd]
- 1,720 gp Enchant Masterwork Heavy Steel Shield (+1 Heartening)
- 1,000 gp Cloak of Resistance +1
8/30/2006
- 165 gp Masterwork Cold Iron LongswordC
- 202 gp 5 sp Masterwork Silver LongswordC
10/21/2006
- 150 gp Light Warhorse
- 1,000 gp Periapt of Wisdom +1
- 2,000 gp Enchant Masterwork Longsword (+1)
- 50 gp Masterwork Tactician's Tools
- 55 gp Masterwork Bowmaking Tools
- 150 gp Scroll of Shield of Faith (3 castings) [CL 2nd]
- 150 gp Scroll of Bless (3 castings) [CL 2nd]
- 100 gp Scroll of Resist Energy (2 castings) [CL 2nd] [Ranger scribed]
- 100 gp Scroll of Entropic Shield (2 castings) [CL 2nd]
- 300 gp Scroll of Bull's Strength (2 castings) [CL 3rd]
- 50 gp Scroll of Delay Poison [CL 2nd] [Ranger scribed]
12/11/2006
- 450 gp Scroll of Bull's Strength (3 castings) [CL 3rd]
- 50 gp Scroll of Shield of Faith [CL 2nd]
- 100 gp Scroll of Bless (2 castings) [CL 2nd]
12/27/2006
- 1,250 gp Bracelet of Animal Affinity +5
- 2,000 gp Gauntlets of Ogre Power +2
- 1,000 gp Improve Cloak of Resistance +1 to +2
- 275 gp Large Masterwork Chain Barding
- 2 gp 40 Cold Iron arrows
- 41 gp 40 Silver arrows
- 50 gp Scroll of Bless [CL 2nd]
- 50 gp Scroll of Shield of Faith [CL 2nd]
1/25/2007
- 60 gp Exotic Military Saddle
- 50 gp Scroll of Bless [CL 2nd]
- 50 gp Scroll of Shield of Faith [CL 2nd]
- 50 gp Scroll of Entropic Shield [CL 2nd]
2/28/2007
- 25 gp Silver Dust (5 lbs)
- 25 gp Vial of Unholy Water
- 175 gp Black Onyx
- 8,250 gp Adamantine Full Plate
- 1,000 gp Enchant Adamantine Full Plate (+1)
- 150 gp Scroll of Shield of Faith (3 castings) [CL 2nd]
- 100 gp Scroll of Bless (2 castings) [CL 2nd]
- 500 gp Pearl of Power I
Total Difference: 8,055 gp 9 sp
Fight 1: 1 casting of Shield of Fatih [CL 2nd] from Scroll, 1 casting of Bless [CL 1st] from Scroll.
Fight 2: 1 casting of Shield of Faith [CL 2nd] from Scroll, 1 casting of Bless [CL 1st] from Scroll.
[u]Fight 3: Scroll of Shield of Faith (2 castings) [CL 2nd], 1 casting of Bless [CL 1st] from Scroll, 2 charges of wand of Cure Light Wounds, 8 arrows.
Fight 4: 1 casting of Shield of Faith [CL 2nd] from Scroll, Scroll of Bless [Cl 1st], 2 arrows.
Fight 5: 1 casting of Shield of Faith [CL 2nd] from Scroll, 1 casting of Bless [CL 2nd] from Scroll.
Fight 6: 1 casting of Shield of Faith [CL 2nd] from Scroll, 1 casting of Entropic Shield [CL 2nd] from scroll, Scroll of Bless [CL 2nd].
Fight 8: Scroll of Shield of Faith [CL 2nd], Scroll of Bless [CL 2nd], Scroll of Bull's Strength [CL 3rd].
Fight 9: Scroll of Bull's Strength [CL 3rd], Scroll of Bless [CL 2nd], Scroll of Shield of Faith [CL 2nd], 1 charge Wand of Cure Light Wounds.
Miniquest: Guardians of Gawane: Scroll of Shield of Faith [CL 2nd], Scroll of Bless [CL 2nd], 2 charges Wand of Cure Light Wounds.
Miniquest: A Mount for a Knight: Scroll of Shield of Faith [CL 2nd], Scroll of Entropic Shield [CL 2nd].
Fight 10: Scroll of Resist Energy [CL 3rd], Scroll of Bless [CL 2nd], Scroll of Shield of Faith [CL 2nd], Scroll of Entropic Shield [CL 2nd].
Fight 11: Scroll of Bull's Strength [CL 3rd], Scroll of Bless [CL 2nd], Scroll of Shield of Faith [CL 2nd].
Fight 12: Scroll of Shield of Faith [CL 2nd], Scroll of Bless [CL 2nd].
Miniquest: Queen's Gambit Declined: Scroll of Shield of Faith (2 castings) [CL 2nd], Scroll of Bless [CL 2nd], 10 charges Wand of Cure Light Wounds.
Fight 13: Scroll of Resist Energy (2 castings) [CL 2nd], Scroll of Protection from Evil [CL 1st].
Fight 14: Scroll of Shield of Faith [CL 2nd].
Rauul

04-11-07, 08:30 PM
Ceilia on her way to her room, notices an One of the WaR Librarians outside her door waiting paitently for her..

As she Walks up to him, He Salutes and hands her a Old Diary and Saids "We found this in the arcives, and I was told to deliver it to you Personnely " He openes it to an Old passage

As she starts Reading the passage "As we entered the cave we came upon a Efreeti who was most powerful, our wizard was able to bind it to the cave but in the process Our Friend Jannia A Djinni, was killed and the body taken by Evance. If anyone finds this be warned Evance is a Powerful Efreeti with many tricks"

Looking at the Diary closely you can see that it has some burnt edges, but looks to be Fairly recent.

The Librarian waits your orders.

the Map will be the cavern Map
Zevox

04-12-07, 03:28 PM
Um, sorry, but theres a little too much of a problem with that scenario for me. The questions of why/how Corruptor got involved in this aside, Ceilia's not going to just trust a random note that admits its leading her into a dangerous creature's lair, especially if the note is written is blood. Please, change this scenario to something else.

An Efreeti? Ouch, thats bad. I used up all my energy resistances in fight 1, it has touch attacks and high attack bonuses, quickened at will scorching rays, invisibility, the ability to enlarge itself, wall of fire, lots of hp, and from the sounds of things equipment to boot, plus in terrain that favors it... sheesh, this is going to be damn hard unless I get a virtually perfect setup and phenomenal rolls.
Zevox

04-12-07, 07:42 PM
Much better :). Though I should mention before we get started - you do know you're not required to roll monsters randomly in MQs like this, right?
"Interesting," Ceilia mulls over the diary. "A Djinni was the form that strange creature had offered me when I last went seeking one suitable to animate. Perhaps this Efreeti will be more reasonable to bargain with for the form." She thanks the librarian and retrieves her equipment before mounting up on Foresight and riding for the cavern the diary had mentioned.
Zevox

04-15-07, 02:24 AM
:bump:
Rauul

04-18-07, 09:02 AM
heading out to the Cavern she notices a few things,

1) There is Smoke Pouring out the entence almost like an raging fire is in the place
2) a Fire mephit is at the door and looks nervous..
3) there is a scattered remains of several creatures Around the Entrence, (humans, animals, trolls, and what looks to be maybe a dragon)
Zevox

04-18-07, 11:34 PM
Ceilia notices these things with some apprehension - apparently this would be dangerous. She considered invoking some of her protective charms, but they wouldn't last long once cast, and if there was trouble she didn't want to be caught without them, so she discarded the idea. Approaching the cavern, she hailed the Mephit. "Greetings! I come seeking an audience with the master of this place."
Rauul

04-18-07, 11:46 PM
the Fire mephit studders "You wanttt to see the Masterrr?? He has been in a fowl mood since he was trapped here.. may I make a Suggestion if it isn't out of place for me to?"

"To the east of here in the Low Mountains there is a Gynosphinx with a scroll that can free my master, I am sure that if you get the scroll of Break Enchantment, from him my master would be very appreciative and would be able to return home, and give me err you all he has in the cave"The Fire Mephit saids

"He hasn't been wanting to help the master tho so you may have to take it by force. Are you up to that?" The Fire mephit asks

i love little run around quests where you may or maynot have to fight something to get what you want :devil:
didn't you also want a fire mephit cohort :)
Zevox

04-19-07, 12:47 AM
Ceilia listens intently to the Mephit. Though it clearly has some selfish motives, its information is very useful, and could potentially help her avoid a terrible conflict. "Thank you for this information little one," she replies, "I think I shall seek out this sphinx then, if it will help avoid unnecessary conflict. Should things turn out well, know what I seek here is but the body of a creature called a Djinni your master took into the cavern anyway - whatever else may be inside, I will happily grant you in gratitude for your help." Pulling on Foresight's reigns, Ceilia rides off towards the mountains the Mephit had indicated, hoping to make it in good time.

Actually, we do technically have to fight something in this. Thats an issue that has come up before - for balance reasons, only in campaigns can you give out rewards of any kind for non-combat accomplishments. Still, a Gynosphinx is a much more sane opponent than an Efreeti (presuming it doesn't use those symbols, but even then Ceilia does have a nice will save I suppose), so lets see how that goes. :)
Rauul

04-19-07, 01:26 AM
"Thank you, i am sure you won't be disappointed the Sphyx is old and insane" the Fire mephit saids, as he hands you a map to the lair.

The Fire mephit heads into the Cave as he looks back you can almost see him crying..

As you look at the map it is about 1 hour from here in a rocky range of hills, there is a Cave in where the Old Gynosphinx has made it's lair.

As you approach the Cave entrence it's almost nightfall and you don't notice any traps, or anything, but you do get a vague feeling that something or someone is watching you

yea i kinda figured that.. i was thinking of having you fight 4 fire mephits 2 magma mephits but desided against it.... So you get 1 insane Gynosphinx gl.. cave will be the cavern map you will be entering in the SE corner.. do your tactics from there.. you detected the scrying so it isn't surprised
Zevox

04-19-07, 09:48 PM
The feeling, combined with the Mephit's warning that the old sphinx wasn't in its right mind, prompts Ceilia to ward herself. As she and Foresight enter the cavern, she holds her shield at ready and whispers prayers to the Red Knight, one to ward her with holy energy and one to grant the Goddess' favor to her strokes.

As it says above, while entering the cave, equip shield, cast shield of faith (+3 deflection AC, 6 minutes) and Divine Favor (+2 luck to attack/damage, 1 minute).

Once battle starts: equip lance, move out a single move while readying to partial charge as soon as its possible (that'll be +15 for 3d8+16). Once that happens we'll go from there.

Edit: Okay then, tactics from that point. Drop the lance and cast Spiritual Weapon on the Sphinx (defensive if needed). Then convert Dispel Magic and Invisibility Purge to Inflict Serious Wounds (defensive so I can touch in the same round I cast). Then draw +1 sword and hack away.

Remember: Ride for cover (auto-succeeds), mounted combat, attacks from Foresight whenever possible, DR 3/- from armor, info for the spiritual weapon is in Ceilia's attacks section.

Contingencies: Grappled - Very, very bad. Try to escape, and pray. Remember Foresight's defend trick will have him attacking while I struggle.
Healing - No. All out attacks is what I need to win this.

Okay, hopefully that'll do it. Just hope none of those symbols get me - any of them could screw me badly (considering they're all high-level spells, no surprise there...), and I only have a 55% chance to make the save.
Zevox

04-23-07, 12:53 AM
So, ah, shall we continue?
Rauul

04-24-07, 11:56 AM
Ceilia enters the cave and feels a wave of charming magic wash over her as she fights it off (made the save) she spots the Gynosphinx at the pool of water..

Ceilia 59/59 hps Ac 26 (DR 3/- )(Shield of faith 60) (Divine Favor 10)
Gynosphinx 52/52 hps Ac 21 (Clairaudiance, see Invisible) (Symbol of persuasion on entrence)

Round 1
Ceilia charges the gyno with her lance and shoves it deep into the Gynospinx with a critical hit.. Dmg= 6d8+24=55 dmg
Gynosphinx dies a before he realizes he was alive
Rauul

04-24-07, 12:09 PM
OOC that was the most anticlamatic fight i have ever seen..
Zevox

04-24-07, 12:19 PM
Indeed :mymy: . Wasn't expecting that.

Well, thanks for running the MQ. We can finish up the RP at your leisure.
Though she regrets that this came to violence, Ceilia finds some comfort in the speed with which the battle was over. Whatever else could be said, the old Sphinx hadn't suffered much from that single blow, and was now out of her misery. Ceilia searches the cavern and, finding the Sphinx's belongings, rifles through them for the scroll. Locating it at last, she mounts back up on Foresight and rides for the Efreeti's cavern, her goal now within her reach at last.
Rauul

04-24-07, 12:36 PM
rerolled the damage you still drop it in 1 round... sickening
Rauul

04-24-07, 12:42 PM
Arriving at the cave you see the Fire Mephit standing on a corpse, the flesh has all been burn off the corpse, it is just bones, you reconize it as a Djinni corpse. (and you notice a rope tied to it where he dragged it out here)

"Master said scroll for corpse will be fine." the Fire mephit saids with a grin "You are a fiece warrior to kill the insane thing with 1 blow"

wanna guess who raided the rest of the loot :)
Zevox

04-26-07, 10:49 PM
Ceilia is a little suspicious that she isn't asked to cast the spell, but she hands the scroll over to Mephit gladly in exchange for the body. She straps it to Foresight's back, and, with a spell to strengthen him for a time and ease the load for the travel, she rides off back to Gladius.

----------------------------------------------------------

Upon returning to the city, she rides immediately for the Red Knight's temple in Central Gladius. Carrying the body, she is met at the door by the Grandmaster - the High Priest of the temple - and taken to the altar room, which has been prepared for her. It is dark, with only a few ever-burning torches adorning the walls. She brings the corpse up to the altar, alongside which she sees two large statues of red Knight pieces from the game of Lanceboard have been placed. Above the altar hangs the temple's sacred blade, Checkmate's Triumph, a mortal duplicate of the Red Knight's own sword, Checkmate. Ceilia places the body on the altar, and from a bag on her belt sprinkles first some silver dush, then a vial full of unhallowed water, in a circle around the altar. She says a sacred prayer, and the area is enveloped in a thin, red fog, and an energy is palpable in the area - negative energy, the polar opposite of the positive energy that created the mortal soul, and the only thing which could bring motion to a soulless form.

Placing a black onyx gem in the skeletal form's mouth, Ceilia genuflects on one knee, and prays. "Great Grandmaster, you have called me to your service. This city which, whatever my opinion of some of its inhabitants, I love, is threatened, and I beg you for the power to defend it." The red fog begins to move, swirling slowly around the gemstone, and arcs of white lightning play between the fog and the altar. "You have offered me this power, and asked of me to build an army to defend this place. Let this be the first of that army, its elite shock tropper." The fog swirls faster, and the lightning arcs dance across the entire body of the Djinni. "Give this soulless form again the semblance of life, even as its soul rests peacefully in the next life. Let it be an agent of my will alone, and through me of yours!" The fog enters the gemstone fully, and the white lightning flashes one last time as it arcs into the gem. The stone shatters.

A moment later, the skeleton rises - shakily at first, but when it stands up off the altar wisps of air form around its feet - no doubt the lingering magical power of its air-based nature in life - and it hovers comfortably just off the ground. It does nothing, expectantly awaiting her orders. Ceilia smiles and says, "Follow me."

As she heads for the temple's exit, the Grandmaster pats her on the shoulder. "You have been granted a great gift, young Durrol. The Goddess does not give out that spell lightly. Take care, and use this power wisely." Ceilia nods in respect to the elder Priest and exits the temple, mounting up Foresight and riding back for the Warfare Alliance's halls, her new servant easily keeping pace in the air.