Miniquest: Troubles under the Covers (EL6) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

01-27-06, 01:28 PM
This is a miniquest for Marcus Tallfellow (ECL6). If you are not Macbrea or myself, please do not post here until the miniquest's completion. Marcus is miniquesting for membership to the East Habari Trading Company (EL6).

Questlog: Troubles under the Covers (EL6)

Week 1: Marcus assassinates an informant and burns down his family.

Resources Used: 1 dose of Drow Poison

Rewards: 1800xp/2000gp+180gp from Sleight of Hand
TelinArtho

01-27-06, 01:29 PM
Marcus Tallfellow
Free action:Stealing 180gp this week
http://home.earthlink.net/~macbrea/COCOMaps/Monk.jpg

Small but agile, Marcus is more known for this ability to juggle then fight.
Gender: Male
Race: Forest Gnome , Humanoid (Gnome)
Size: Small, 25/12', 33 lbs
Alignment: Neutral Evil
Class(es): Rogue 5/Assassin 1 (ECL 6)
Experience: 16,500/21,000


STR 10 +0 (04 Points)
DEX 18 +4 (13 Points)
CON 15 +2 (05 Points)
[B]INT 14 +2 (06 Points)
[B]WIS 10 +0 (02 Points)
[B]CHA 14 +2 (06 Points)

[B]Hit Points: 35 [(6)+(3.5 * 5)+(12 Con)= 35; 6HD]
AC: 20 [+4 Dex, +1 Size, +5 Armor], Touch 15 Flat 16Cannot be [+5 Mithril Chain shirt]
AC Modifiers: +4 Racial AC bonus vs Giants, +1 AC vs Traps
Initiative: +4 [+4 Dex]
BAB/Grap: +3/-1 [+3 BAB, +0 Str, -4 size]
Speed: Land 25’ [Base 20 + Armor 5]

Saves
Fort +3 [+1 Rogue(5)+0 Assassin(0)+ 2 Con]
Ref +10 [+4 Rogue(5)+2 Assassin(0)+ 4 Dex][EVASION]
Will +1 [+1 Rogue(5)+0 Assassin(0)+ 0 Wis]
Save Adjustements:+1 Reflex save vs traps (trap sense), +2 saving vs Illusions

Attacks
Shortsword, Small +1 +5 melee, 1d4 + 1, Crit 19-20/x2
[+0 Str, +3 BAB, +1 Size, +1 Enh]
Masterwork Hand Crossbow, Small (Normal bolt) +9 ranged, 1d3, Crit 19-20/x2, Range 30'
[+4 Dex, +3 BAB, +1 Size,+1 enh]

Combat Modifiers: Attack & Damage
+2 racial attack vs Kobolds and Goblinoids (including goblins, hobgoblins and bugbears)racial
+1 racial attack vs Orcs and Humanoid (Replitilans)racial

Feats
Deft hands (1st Level)
Skill Focus: Sleight of Hand (3rd Level)
Skill Focus: Move Silently (6th Level)




[B]Class Abilities: Rogue
Sneak Attack +3d6
Trapfinding
Trapsense +1
Armor Proficiency light (1st Level - Rogue 1)
Exotic Weapon Proficiency: Hand Crossbow (1st Level - Rogue 1)
Weapon Proficiency: All Simple Weapons (1st Level - Rogue 1)
Uncanny Dodge (Rogue 4)

Class Abilities: Assassin
Sneak Attack +1d6
Death Attack (DC 13): Study 3 rounds to kill or paralyze
Poison Use

Race Abilities: Forest Gnome
Lowlight Vision
Weapon Familiarity: Gnomish hook hammers are Martial weapons
+2 racial bonus vs Illusions
Add +1 DC when casting illusions
+2 racial bonus to attacks against kobolds and goblins
+1 racial bonus to attacks against orcs and humanoid (reptilians)
+4 dodge bonus vs Giants
+4 racial bonus to Hide checks, +8 in wooded area
+2 racial bonus to Listen, Craft(alchemy)
Spell-Like Ability: 1/day-dancing lights, ghost sounds, prestidigitation
Pass without a trace (su)(free action,self only, does not leave tracks)
Small size. +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits ¾ those of Medium characters.




Skills (90 Rogue)(6 Assassin):
+08 Appraise [6 Rogue +2 Int][6 Ranks]
+06 Balance [0 Rogue +4 Dex +2 Tumble][0 Ranks]
+08 Bluff [6 Rogue +2 Cha][6 Ranks]
+00 Climb [0 Rogue +0 Str][0 Ranks]
+11 Diplomacy [5 Rogue +2 Cha +2 Bluff +2 SncMot][5 Ranks]
+07 Decipher Script [5 Rogue +2 Int][5 Ranks]
+08 Disguise [4 Rogue +2 Cha +2 Bluff][4 Ranks]
+04 Escape Artist [0 Rogue +4 Dex][0 Ranks]
+10 Gather Information [5 Rogue +3 Assassin +2 Cha][8 Ranks]
+21 Hide [8 Rogue + 1 Assassin +4 Dex +4 Size +4 racial][9 Ranks][+4 more racial in wooded area]
+02 Jump [0 Rogue +0 Str +2 Tumble][0 Ranks]
+05 Listen [5 Rogue +0 Wis][5 Ranks]
+21 Move Silently [8 Rogue +1 Assassin +4 Dex +3 Feat+5 comp (shirt)][9 Ranks]
+07 Perform (dance) [5 Rogue +2 Cha][5 Ranks]
+04 Ride [0 Rogue +4 Dex][0 Ranks]
+02 Search [0 Rogue +2 Int][0 Ranks]
+08 Sense Motive [8 Rogue +0 Wis][8 Ranks]
+20 Sleight of Hand
[8 Rogue +1 Assassin +4 Dex +2 Bluff +2 Deft hands +3 Skill Focus][9 Ranks] (180 gp stolen)
+05 Spot [5 Rogue +0 Wis][5 Ranks]
+04 Swim [0 Rogue +4 Str][0 Ranks]
+09 Tumble [5 Rogue +4 Dex][5 Ranks]
+09 Use Magic Device [7 Rogue +2 Cha][7 Ranks] [+2 vs Scrolls]

Languages Spoken: Gnome, Elven, Sylvan and Forest Animal, Common, and Draconic
Speak Language: [6 Total Languages]

Spells per Day: [1/-/-/-] [Spell levels: 1; Cast:1]
1: [Dc 13] True Strike, Obscuring Mist


Equipment
Traveler's Outfit (Worn) Free
Small Mithril Chain shirt + 1 of Quickness, Silent Moves [5 Lbs][8,850 gp]

Weapons
Small Shortsword +1[1 Lbs][2,310 gp]
Masterwork handcrossbow [1 Lbs][400 gp]

[B]Expendable Items
Elixirs, Oils, Potions & Tattoos
Bolts, Normal, small (99) [5 lb][10 gp]
Wand of Cure Light Wounds (50) [CL 1] [1/10 lb][750gp]
Tattoo of Skate [ML 1] [100gp]
Tattoo of Chameleon [ML 1] [100gp]
Tattoo of Force Shield [ML 1] [100gp]
Drow Poison vials (4) (DC 13injury, Uncon/Uncon) [3/10 lb][300gp]
Potion of Invisibility [CL 3] [1/10 lb][300gp]


Allies and Equipment


Equipment @ Home


Total Gold Earned: 15,900 gp
Total Gold Spent: 13,220 gp
Total Gold Expended: 500 gp
Gold Remaining: 2180 gp

Miscellaneous Statistics
Encumbrance: 0-243/4 (light), 25-491/2(medium), 493/4-75 (heavy)
Weight Carried: 12 1/2lb


Prefight buffs
Pass without a trace (at will)



Will Send tactics each time with him.


Fights, Quests & Campaigns
Quest: "Black heart; Red hands" (EL5) - Success - +6000 Exp, +6400gp, Qualified for assassin

ECL 3 - Win vs unknown (pitlord) - +0 Exp, +0gp



+10,500 [B]Starting Experience
+6,000 Experience Won
-0,000 Experience Spent
+16,500 Total Experience


Sold Items

Expended Item
Bolts, Normal, small (1) (Price in above)

Elixirs, Oils, Potions & Tattoos
Tattoo of Skate [ML 1] [100gp]
Tattoo of Chameleon [ML 1] [100gp]
Potion of Invisibility [CL 3] [300gp]
TelinArtho

01-27-06, 01:30 PM
[Introduction]

Va'ria calls Marcus into a private room. She ushers him in and closes the door behind them.

It has just come to my attention that some of our operations abroad may have been compromised. I need a skilled hand to take down the potential problems - and using someone who is new here seems best. You will leave at once.

She hands Marcus a torch. And when you're done - torch his home and family. She smiles sardonically.
Macbrea

01-27-06, 01:37 PM
Marcus nods and places the torch in his pack. "Your will shall be done."

"If you have more information on the fellow, I could use it.", with that Marcus will wait to gain any information that is known about his target.
TelinArtho

01-28-06, 01:25 AM
Va'ria hands Marcus some papers on his target. They detail a family man who had infultrated into a trade run on the South Tier - a band of traders who specialized in "off-market" items. The man's name is Hardin and he is a land-owner in the small village of Southlarch.

The brief history of the man describes some action in the Gladius standing army before he was discharged honorably some years ago. His detail is sketchy at best, but Va'ria conjures an image of the haggard man with some ease.
Macbrea

01-28-06, 10:00 AM
"Very well, I will instruct him in error of his ways.", Marcus states as he walks out the door. He heads done to the docks stealing coins as he goes. Upon arriving there he will pay for passasge with the few purses that he has stolen along the way.

@Telin: Hopefully, I will have no real problem getting to the place. His Sleight of hand is alittle high and stealing pretty much only enough for passage shouldn't be horribly impossible.
TelinArtho

01-29-06, 02:42 PM
Passage to Southlarch is easy and well-traveled. Marcus is very surprised to pull into port so quickly, but at the same time - eager to return to Gladius - he sets about his business quickly and efficiently.

It is early evening when Marcus is able to start on his task, and as fortune smiles upon him - he finds his target sitting in the town's common eating a sort-of picnic.

You have found your target in the middle of a relatively open square. He is sitting with his wife and two young children having a supper as a picnic on an unseasonably warm winter day. There are many others around.
Macbrea

01-29-06, 09:42 PM
Marcus wanders through the park watching the children play. He keeps an eye on the man and his family to note how they breath and laugh amoungst each other.

Marcus will move about the area studying his target for awhile. He wishes to wait for the family to finish their meal and start to head out. At some point while they are eating dinner he will wander off to the side and poison his shortword.

When they approach the gate of the park he will take up a path behind them as if he is also heading out of the park. As he gets close he will draw his shortsword and stab the man before he can react.

@Telin: Sorry, for the delay. Basicly, I am going to wait for the guy to leave the park and sneak attack (with death attack (3 rounds study)) the man. Hopefully, the poisoned blade will help in this situation. My sneak attack is +4d6.
TelinArtho

01-30-06, 11:43 AM
Marcus observes the family in their actions until they eventually arise to head home. Seeing an opportune time arise, Marcus steals after them, keeping to the shadows (http://invisiblecastle.com/find.py?id=350656) until the moment is right.

He pulls out his short sword and leans in to thrust it. The man named Hardin is injured severely (http://invisiblecastle.com/find.py?id=350659) from the attack - and he collapses unconscious to the ground.

Lucky roll on the fortitude save...

[Initiative (http://invisiblecastle.com/find.py?id=350668)]
Marcus 14
Hardin's Wife 11
Fala (Child1) 9
Kor (Child2) 18

Hardin's family breaks out into a run to alert anyone who could help them. Marcus swings once at one of the kids, but the sword slices (http://invisiblecastle.com/find.py?id=350664) air.

Hardin is unconscious on the ground. Kor has run away and is 60ft away.

EDIT: Forgot about the death attack part - consider Hardin DEAD...
Macbrea

01-30-06, 12:08 PM
Seeing Hardin hit the ground and stop breathing Marcus will take off letting Hardin's family run for their lives. Marcus will duck into a side alley and proceed through town back to the docks to get some supplies for the evening.

@Telin: Marcus will let the family run to the authorities and relay that a gnome/halfling killed their father/husband. He will sneak along the docks and aquire a small barrel of oil. Assuming the authorities keep the woman busy for the next hour or two trying to figure out what happened.
Marcus will be dousing all rooms but the entrance room with oil. I want them to be able to enter the building then get a chance to notice something is wrong before my next step.
TelinArtho

01-30-06, 12:14 PM
Marcus moves about his next actions, retrieving some supplies for the upcoming burning. Quickly getting himself to Hardin's house, he finds the home empty as expected.

Where do you want to enter from - Front door, back door, any of 3 windows on the ground floor or 4 windows from an upper floor?
Macbrea

01-30-06, 01:31 PM
Marcus will enter the building through the backdoor. He will do it as stealthily as possible. If there appears to be servants running about the house he will sneak and duck behind furniture as he goes. If it is just a poor family, downtrodden without personal servants he will begin putting oil all about the rooms as he goes. He will do this as quiet as he can.

@telin: I am not quite sure as to the wealth level of the individual. If I run across a servant I will be killing them as I spot them. Sneak attack from within 30ft with his hand crossbow. If the mother and police manage to make it back to the house before I finish dousing the rest of the home with oil. I will sneak out the back door and place something in front of it.
My goal is to prepare the house so that it goes up in flames at a fairly fast rate. I figure an oil soaked house should do that the same.
TelinArtho

01-30-06, 01:48 PM
He seems well off (hence the 2-story house) - but does not appear to have any servants.

Marcus tries the door to the back and finds that it is locked.

You have no open lock ranks - do you want to break in the door? or a window?
Macbrea

01-30-06, 04:01 PM
Marcus will move around to one of the side windows. He will take out his shortsword and tap out the window panes. Opening the window by simply breaking is quietly. Once, he has the window open he will climb into the house and start his task of soaking the house with oil.

I will be trying to do it somewhat quietly. But not worried too much about the damage i do to the window. If I need to put my cloak against the window to break it to muffle the sound that is fine.
TelinArtho

01-30-06, 04:14 PM
Believe it or not - there was a point to all of this line. Now that you have gotten to a point that I am satisfied with - go ahead and detail the burning of the house. Seems like an insanely easy MQ - but that's all because of a very lucky failed fortitude save against the Death attack. Honestly I had expected you to scope him and his family out and then follow them home - which is where my encounter had been written...

Both doors had magical traps on them with stones of alarm - which you wouldn't have seen (now that I note your impressive search modifier...). Still nicely done.
Macbrea

01-30-06, 04:30 PM
Marcus taps the window pane out and crawls through the window. He moves through the house dripping oil all over it. As he works his way throughout the house he is very careful not to knock stuff over. Along the way, he makes notes to pick up the coin belonging to EHTC.

Lighting one of the house laterns in the kitchen he places it near the window, which he broke out. Marcus waits about wondering if the police will ever let them come back home.

Alittle after dark, the haggard female and her son and daughter approach the door and enter. Looking about the house they will note an odd oder throughout the house. Marcus will toss the Lantern into the hall from the window.

As the house, flares up in flame Marcus moves around to the front door and prepares to ambush any member the tries to escape. As the door opens and the small girl is thrown from the house Marcus will slap her with the flat of his hand knocking her unconcious. Then slam the door closed. Holding it against the woman and small boy.

After the pounding on the other side of the door subsides he will reach down and put a small scar on the cheek of the girl. In the shape of the image on the coin.

With that Marcus takes off into the night.

@Telin: Marcus is one for very public executions if given his option. The first person he killed was in the center of the camp. The second was in the middle of a bar. This one being in a park in front of everyone. The average human being should recoil in fear from someone sociapathic enough to kill someone right in front of them. And Marcus is about as Sociapathic as they come.