Miniquest: Turning a new Leif (EL3) [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

01-05-06, 10:52 AM
This is a miniquest for Leif Goldeneye (ECL5). Unless you are Sunwolf or myself, please do not post here until the quest's completion. Leif is questing for membership to the Celestial Forces (EL3).

Questlog: Turning a new Leif (EL3)

Week 1: Leif saves two priests from a Bugbear kidnapper with orcs

Resources Used: 4 charges from a Wand of Magic Missile (CL1) and a scroll of Mage Armor (CL1)

Rewards: 750xp, 2 potions of Cure Light Wounds (75gp quest value), 825gp
TelinArtho

01-05-06, 10:54 AM
Leif Goldeneye
A tall blond haired man with tanned skin and golden eyes.
Gender: Male
Race: Aasimar, (Native) Outsider
Size: Medium, 5'11", 180lbs
Alignment: Neutral Good
Class(es): Sorcerer 4/Aasimar 1 (ECL 5)
Experience: 10325/15000


STR 10 +0 (2 Points)
DEX 14 +2 (6 Points)
CON 14 +2 (6 Points)
[B]INT 14 +2 (6 Points)
[B]WIS 10 +0 (0 Points)
[B]CHA 21 +5 (16 Points)


Hit Points: 19 [4+ 2.5*3 + (4*2=8) CON (4HD)]
AC: 12 [+2 Dex], Touch 12, Flat 10
[+? (Armor Type), +? (Shield Type), +? (Feat Name)]
AC Modifiers: [+1 when altered to mephit (Size)]
Initiative: +6 [+2 Dex, +4 Feat]
BAB/Grap: +2/+2 [+2 BAB, +0 Str, +0 Size] [-4 to Grapple when small size]
Speed: Land 30’ [Base 30, light enc]

Saves
Fort +3 [1 Sorc + 2 Con]
Ref +3 [1 Sorc + 2 Dex]
Will +4 [4 Sorc + 0 Wis]
Resistance 5: acid, cold, electricity

Attacks
Scythe +2 melee, 2d4, Crit 20/x4
[+0 Str, +2 BAB, +0 Size]
Dagger +2 melee, 1d4, Crit 19-20/x2
[+0 Str, +2 BAB, +0 Size]
Longbow +4 ranged, 1d8, Crit 20/x3, Range 100'
[+2 Dex, +2 BAB, +0 Size]

Combat Modifiers: Attack & Damage
+1 (Ranged) (Attack) 1d6 damage Altered to mephit

Feats
Improved Initiative (1st Level) +4 to Initiative
Alertness (Familiar) when within 5' of familiar
Craft Wonderous (3rd Level) Make magic objects

Base Leadership Score: 5(ECL) +5(CHA) +1(special power--Sorc4)=10
For cohort: -2 (familiar)
For Followers: +0 (no adjustments)


[B]Class Abilities: Sorcerer
Summon Familiar:
Spontaneous Arcane Caster: Can cast spells without memorization. Can swap out 1 spell starting at 4th level and every even level thereafter.

Race Abilities: Aasimar
Darkvision: Aasimars can see in the dark up to 60 feet.
Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
Special Attacks: Daylight 1/day as caster equal to class levels = CL4.
Special Qualities: Resistance to acid 5, cold 5, and electricity 5.



Skills (28 Sorcerer):
+2 Balance [0 Sorc +2 Dex] [0 Ranks]
+5 Bluff [0 Sorc +5 Cha] [0 Ranks]
+9 Concentration [7 Sorc +2 Con][7 Ranks]
+11 Craft(Leatherworking) [7 Sorc +2 Int +2 Tools] [7 Ranks]
+5 Diplomacy [0 Sorc +5 Cha] [0 Ranks]
+3 Escape Artistcc [2 Sorc +2 Dex] [1 Ranks]
+5 Gather Information [0 Sorc +5 Cha] [0 Ranks]
+5 Handle Animal [0 Sorc +5 Cha] [0 Ranks]
+2 Hide [0 Sorc +2 Dex -0 ACP] [0 Ranks]
+5 Intimidate [0 Sorc +5 Cha] [0 Ranks]
+0 Jump [0 Sorc +0 Str -0 ACP] [0 Ranks]
+7 Knowledge: Arcana [5 Sorc +2 Int] [5 Ranks]
+2(4) Listen [0 Sorc +0 Wis +2 Race] [+2 Alertness][0 Ranks]
+2 Move Silently [0 Sorc +2 Dex -0 ACP] [0 Ranks]
+2 Ride [0 Sorc +2 Dex] [0 Ranks]
+2 Search [0 Sorc +2 Int] [0 Ranks]
+9 Spellcraft [5 Sorc +2 Int +2 Synergy (Knowledge Arcana)][5 Ranks]
+5(7) Spot [0 Sorc +0 Wis +2 race +3 familiar] [+2 Alertness][0 Ranks]
+3 Tumblecc[2 Sorc +2 Dex -0 ACP] [1 Ranks]


Languages Spoken: Common, Celestial, Draconic & Elven.
Speak Language: [+2 Base, +2 Int][4 Total Languages]

Spells per Day [6 / 8 / 4]
[Total Spell Levels/Day: 16; Cast: 6 (1/3 of levels)][0% Arcane Spell Failure]
0 [DC (15)] Read Magic, Detect Magic, Acid Splash, Resistance, Ghost Sound, Prestidigitation
1 [DC (16)] True Strike, Sleep, Magic Missle
2 [DC (17)] Alter Self

Equipment
Monk Outfit (Worn) Free
2x Spell Component Pouch [4 Lbs][10gp]
Scrollcase [0.5 Lbs][1gp]
Quiver of arrows (69) [9 Lbs][3gp]


Weapons
Longbow [3 Lbs][75gp]
Scythe [10 Lbs][18gp]
Dagger [1 Lbs][2gp]

Expendable Items
Elixirs, Oils, Potions & Tattoos
Potion of CLW [CL 1] (2) [0.1 lb each][50gp/100gp]
Tattoo of Vigor [ML 1] (0) [100gp]
Tattoo of Synesthete [ML 1] (1) [100gp]
Alchemists Fire (2) [1lb/2lb][20gp/40gp]
Wand: Magic Missles [CL 1][50 charges] (1) [750gp]

Scrolls[price each/price total]
Protection from Evil [CL 1] (1) [- lbs][25gp]
Protection from Chaos [CL 1] (1) [- lbs][25gp]
Protection from Good [CL 1] (1) [- lbs][25gp]
Protection from Law [CL 1] (1) [- lbs][25gp]
Obscuring Mist [CL 1] (1) [- lbs][25gp]
Grease [CL 1] (1) [- lbs][25gp]
Ray of Enfeeblement [CL 1] (2) [- lbs][25gp/50gp]
Magic Weapon [CL 1] (1) [- lbs][25gp]
Magic Missle [CL 3] (4) [- lbs][75gp/300gp]
Magic Missle [CL 5] (2) [- lbs][125gp/250gp]
Shocking grasp [CL 5] (2) [- lbs][125gp/250gp]
Color spray [CL 1] (2) [- lbs][25gp/50gp]
True Strike [CL 1] (2) [- lbs][25gp/50gp]
Shield [CL 1] (2) [- lbs][25gp/50gp]
Mage Armor [CL 1] (2) [- lbs][25gp/50gp]
Sleep [CL 1] (1) [- lbs][25gp]
Mirror Image [CL 3] (1) [- lbs][150gp]
Acid Arrow [CL 3] (2) [- lbs][150gp/300gp]
Scorching Ray [CL 3] (2) [- lbs][150gp/300gp]
[Sonic] Scorching Ray [CL 3] (1) [- lbs][150gp]
Invisibility [CL 3] (1) [- lbs][150gp]
Alter Self [CL 3] (1) [- lbs][150gp]
Protection from Arrows [CL 3] (1) [- lbs][150gp]
See Invisible [CL 3] (1) [- lbs][150gp]
Summon Swarm [CL 3] (1) [- lbs][150gp]
Web [CL 3] (1) [- lbs][150gp]
Resist Energy [CL 3] (2) [- lbs][150gp/300gp]
Shatter [CL3] (1) [- lbs][150gp]
False Life [CL3] (1) [- lbs][150gp]
Glitterdust [CL3] (1) [- lbs][150gp]
Dispel Magic [CL5] (1) [- lbs][375gp]

Allies and Equipment
Brightwing Hawk Familiar [100gp]

Equipment @ Home
[MW] Artisan Tools [- Lbs][50gp]


Accounting
Total Gold Earned: 9925gp(Arena) + 491gp(craft) =10416gp
Total Gold Spent: 10301gp
Gold Remaining: 115gp

Miscellaneous Statistics
Encumbrance: 0-33 (light), 34-66 (medium), 67-100 (heavy)
Weight Carried: 29.7 lb
Mount Weight Carried: 0 lb


Tiny Magical Beast
Hit Points: 9 [4 HD]
AC: 19 [+3 Dex, +2 Size +4 Natural], Touch 15, Flat 16
Initiative: +3 [+3 Dex]
BAB/Grap: +2/-8 [+2 BAB, -2 Str, -8 Size]
Speed: Land 10’, Fly 60’ [Base Land 10, fly 60]
Attack: Talons +7 melee 1d4-2
Full Attack: Talons +7 melee 1d4-2
Space/Reach: 2.5ft/0ft
Special Attacks & Special Qualities: Low Light Vision
Abilities: improved evasion(Ex), share spells, empathic link(Su), Deliver touch spell(Su)

STR 6 -2 [Base 6]
DEX 17 +3 [Base 17]
CON 10 +0 [Base 10]
INT 7 -2 [Base 7]
WIS 14 +2 [Base 14]
CHA 6 -2 [Base 6]
Saves:
Fort +2 [+2 Familiar + 0 Con]
Ref +5 [+2 Familiar + 3 Dex]
Will +6 [+4 Master + 2 Wis]
Feats: Alertness, Weapon FinesseB
Skills:
Listen +4 (+2 alertness, +2 wis)
Spot +16 (+4 animal, +2 alertness, +2 wis, +8 racial)
Tumble +4 (+1 master +3dex)



TBD

Buffs and Prefight Actions
- Read Magic on all Scrolls

Alterself into ice mephit, fly to ceiling, and blast opponent with spells

Results: Fights, Quests & Campaigns
ECL 3:
01 - (Win) with Tatyana(Gonbow) vs Fjord(Begferdeth) and Tak(Oldmangray); Pitlord: (Tellish of Ket) - +1012 Exp, +1012gp +57gp (craft)
"Our opponents were overwhelmed by our magic and psionic abilities..."
02 - (Win) vs Mini(Altaris13); Pitlord: (Dr. Funk) - +900 Exp, +900gp +57gp (craft)
"Slew Mini with some well placed magic missiles..."
03 - (Win) with Faelto(TelinArtho) vs Zelos(Dr.Funk) and Khoronus(Lonewolf); Pitlord: (MysticMonk2005) - +1013 Exp, +1013gp +57gp (craft)
"Expensive victory..."
[ECL 4]
04 - (Win) vs Caspian(NiQil); Pitlord: (Ayrynthyn) - +1200 Exp, +1200gp +80gp (craft)
"Set a bat swarm on Caspian..."
05 - (Win) vs Pirotess(Cerebus13); Pitlord: (Lonewolf) - +1200 Exp, +1200gp +80gp (craft)
"Slew her with arrows..."
06 - (Loss) with Trillian(Merc) vs Silas(NiQil); Pitlord: (Kaigan) - +300 Exp, +100gp +80gp (craft)
"He had too much healing..."
07 - (Win) vs Maven(Tellish of Ket); Pitlord: (Pitlords) - +1500 Exp, +1500gp +80gp (craft)
"She surrendered..."
[ECL 5]





+3200 [B]Starting Experience
+7125 Experience Won
-0 Experience Spent
+10325 Total Experience


[B]Sold Items
(Misc. Item) [Color=Red][Net Loss ???gp]

Elixirs, Oils, Potions & Tattoos Subtotal: 400gp
Elixir of (Name) (Qty) [Color=Red][???gp each]
Oil of (Name) [CL ?] (Qty) [Color=Red][???gp each]
Potion of CLW [CL 1] (4) [50gp each]
Tattoo of Vigor [ML 1] (2) [100gp each]

Scrolls Subtotal: 3725gp
Mage Armor [CL 1] (3) [25gp each]
Magic Missle [CL 1] (5) [25gp each]
Shield [CL 1] (2) [25gp each]
Color Spray [CL 1] (2) [25gp each]
Prot from Chaos [CL 1] (1) [25gp each]
Magic Missle [CL 3] (6) [75gp each]
Acid Arrow [CL 3] (3) [150gp each]
Alter Self [CL 3] (5) [150gp each]
Prot from Arrows [CL 3] (2) [150gp each]
Invisibility [CL 3] (2) [150gp each]
Summon Swarm [CL 3] (1) [150gp each]
Mirror Image [CL 3] (2) [150gp each]
See Invisible [CL 3] (1) [150gp each]
False Life [CL 3] (1) [150gp each]
Magic Missle [CL 5] (2) [125gp each]

Wands: Subtotal: 750gp
Magic Missle [CL 1] (1) [750gp each]

Arrows: 31

Expendable Use History:
Battle 1: scroll alterself [3], scroll of mage armour [1], scroll of pro chaos[1], 2x scroll of MM [3]
Battle 2: scroll of invisiblity [3], scroll of alter self [3], scroll of magic missile [5]
Battle 3: scroll of MM [5], 4x scroll of MM [3], 2x scroll of AcidArrow [3], scroll of AlterSelf [3], scroll of Prot from Arrows [3], scroll of MageArmor [1], scroll of Shield [1]
Battle 4: Scroll of Invisibility[3], scroll of Alterself [3], scroll of Summon Swarm [3]
Battle 5: scroll of Alter Self [3], scroll of mirror image [3], scroll of Shield [1], scroll of Acid arrow [3], scroll of see invisibility [3], scroll of magic missile[1], 2 potions of CLW and 8 arrows (1 recoverable = net 7 used).
Battle 6: 50 charges of MM wand, 3 scrolls of MM [1], scroll of alter self [3], scroll of mage armor [1], scroll of protection from arrows [3], 2 potions of clw, 2 scrolls of color spray [1], 1 scroll of mirror image [3], tattoo of vigor, scroll of false life [3], and 46 arrows (22 recoverable = net 24 used)
Battle 7: Nothing
TelinArtho

01-05-06, 10:58 AM
[Introduction]

This matter is extremely disturbing - we must know what is going on over there.

I would go - if it were not for the obligations I have to my opponent this week - he is after all the EHTC's "enforcer" - doesn't seem like much of a trader to me though.

Leif walked in to the Celestial Forces main chambers as Enzoul and Sir Valkin were discussing a matter unknown to him. Upon his entrance, Leif was greeted by them - and Sir Valkin left the room.

I knew you'd come by eventually. Are you ready then? For I have a task for you if you are willing.

You see, there are a pair of priests who have gone missing near the town of Sothlarch - to the south of here. If you would investigate their disappearance - that would be a great service for us.
Sunwolf

01-05-06, 02:07 PM
Yes, something about this place just drew me in. You might even say a little birdie told me to drop by. Leif glances fondly at his familiar who is off in the corner, inspecting a paperweight to determine if it is in fact alive.


I am ready to fill in the forms or whatever else is required for admittance to this fine organization. Leif shrugs and smiles.

On a more serious note, I will certainly help out as best I can. What is known about how these priests disappeared? Were they traveling here from Southlarch or stationed there?

After listening carefully to the details about the priests and directions to a likely spot to start his search, Leif calls Brightwing to his side and begins his journey whistling a popular tune albeit slightly offkey.
TelinArtho

01-05-06, 02:11 PM
The priests are residents of Sothlarch, but they were scheduled to come to Gladius for a meeting with myself and some of the other members of the Celestial Forces.

When they did not arrive in the last two days, I sent out a messenger who returned with the message of their disappearance.

Beyond that though - I do not know what has detained them - though I certainly suspect foul play at this point.

Enzoul pauses for a moment reflecting on something unknown to Leif.

Do this task for the Celestial Forces - and you can be assured of a place here once a room has been built for you.

Go now - with haste. And be safe.
Sunwolf

01-05-06, 02:26 PM
Since he doesn't have much to do in the way of preparations, Leif will head out, get sufficient rations for the trip to Southlarch at a store on the way out of the city and proceed on his journey.

Once we are on the road, Leif will walk and have Brightwing flying about 70' up doing recon (and looking for snacks :)
TelinArtho

01-05-06, 03:01 PM
The journey to Sothlarch is not long and the road is well travelled with other passers-by.

Although Leif stops to ask a few of them for news about the priests, most are either unknowledgeable about the disappearance at all or do not know of the priests.

Leif finds himself in Sothlarch, in front of the temple to which the duo belonged, and introduced himself to a young alterboy named Aaron.

They disappeared a few days ago. They were supposed to leave for Gladius an hour before they disappeared - but before they did, they received a request for help from a priest. They left me in charge. The boy beamed proudly at that fact. But I haven't seen them since.

They left in that direction. The boy points off to a pair of houses that borders a small wooded area.
Sunwolf

01-05-06, 04:24 PM
It seems that you have been doing a fine job here, Aaron!

Did your priests know the priest who asked for help or was he someone they hadn't seen before? Did a lot of people know that they were going on a trip soon? Who lives down that way?



Leif will listen to the answers and if nothing seems suspicious, head off in the direction indicated.
Leif will ask Brightwing to do recon again 70' up. (Brightwing can't hover so he will need to circle).
TelinArtho

01-05-06, 10:01 PM
It wasn't a priest who asked for help but rather who came in the dead of night - all robed. He was huge - must have been as tall as a Storm Giant!

They left the next day before they were heading to Gladius - saying that they'd be back in time to leave for their journey.

When they didn't return - I had to perform the services on my own! I did a great job.

Having heard all of use from the boy, Leif complemented him again on his great service he is doing, and heads off towards the two houses.

As he approaches he catches the scent of burning wood and then he hears Brightwing call ahead. Soon Leif's faithful friend is at his shoulder and the feeling of fear is apparent.

Brightwing seems to be indicating beyond the two houses in the wooded area - and indeed - after examining he can see a small plume of smoke drifting up from about 100ft in.
Sunwolf

01-06-06, 09:38 AM
Lets see if this is the source of the problem, Brightwing.
Preparing himself, Leif headed toward the smoke.



Cast mage armor from scroll on self. +4 armor to AC (Share with Brightwing if possible)
Cast alterself from memory to turn into an ice mephit. (+5 (4 nat, 1 size) to AC, +1 to hit(size), small size, perfect flight 50') Don't share this spell with Brightwing.

Leif will head forward at a height of 25' if possible. Attempting to MS. Move forward until we can see what caused the fear reaction from Brightwing.

Let me know if the trees are too thick to travel at a 25' height.
TelinArtho

01-06-06, 11:15 AM
Leif and Brightwing take off into the wooded area (25ft is fine - this is not even light woods).

Soon they come upon the smoke - and Brightwing's fear seems to increase slightly - and soon Leif sees why.

On the ground, Leif sees a trio of figures - a bugbear and a pair of orcs. All are armed as hunters - with bows and other decent weapons. They are standing around the priests - who lie unconscious at their feet.

Leif breathes a bit of a sigh of relief to not being seen, but one of the orcs starts looking around in his direction (http://invisiblecastle.com/find.py?id=329251).

Go ahead and take a single action before I roll initiative.
Sunwolf

01-06-06, 11:32 AM
Leif will cast magic missle from memory at the orc looking at Leif. Hopefully, I can take it down. (3/6) levels left after MM spell is cast. That should get their attention.
TelinArtho

01-06-06, 11:45 AM
Leif quickly incants a spell and takes down (http://invisiblecastle.com/find.py?id=329263) the orc looking for him. The other orc points at him and the bugbear grins evilly.

Looks like the game's afoot! Shoot 'em down!

[Initiative (http://invisiblecastle.com/find.py?id=329264)]

The bugbear draws back his bow and lets an arrow fly. He curses as the arrow flies wide (http://invisiblecastle.com/find.py?id=329266) and misses Leif completely.

You're up.
Sunwolf

01-06-06, 05:09 PM
Leif furrows his brow and continues in his attempt to save the priests.



This round:
Leif cast magic missle from memory on the other orc (hopefully taking him down too). He will move to get some cover if there is some nearby (w/in 50') Otherwise just move to keep them in sight but stay at least 30' up. (2/6 spell levels left)

You can do more rounds if you want. If Leif gets hit, stop and let me react otherwise continue with the plan.

Following rounds. Leif will continue casting MM from memory. Targets are orc (just 1 of the two missles if the last spell didn't take it down -- send other missle at the bugbear) then the bugbear until Leif is out of spell slots. Then use MM wand.
TelinArtho

01-06-06, 05:30 PM
Leif sends down another pair of golden arrows - this time at the other orc - striking him full in the chest. Disappointed that the magic missiles didn't take down the orc, Leif moved away to get under cover.

The orc, hurt badly (http://invisiblecastle.com/find.py?id=329474) moves behind a tree and out of sight.

The bugbear, determined to take this creature down and add it to his list of hunted, moves to negate Leif's cover and then fires again, but curses (http://invisiblecastle.com/find.py?id=329476) when the arrow is again wide of his target.

Since both targets are too far away to split his missiles up, Leif concentrates the next two on the bugbear, but the nasty bugger just takes the hits, scowling in pain (http://invisiblecastle.com/find.py?id=329477). Leif moves back to find the orc drawing a potion from his possessions.

The bugbear moves closer to get a better shot and negate Leif's cover again and fires and can't figure out what he's doing wrong to miss (http://invisiblecastle.com/find.py?id=329479) so badly. However, in moving, he has entered Leif's plan handsomely - splitting up the magic missile to take out the orc and hopefully take down the bugbear (http://invisiblecastle.com/find.py?id=329480). The orc falls lifeless to the ground, his potion of healing in hand - but the more hardy bugbear takes it in stride and aims another arrow poorly (http://invisiblecastle.com/find.py?id=329482). He then moves over to the dying orc.

Leif draws a wand and points it at the bugbear and another magic missile streaks out to hit (http://invisiblecastle.com/find.py?id=329483) him.

The bugbear grabs the potion and drinks it quickly - his wounds closing (http://invisiblecastle.com/find.py?id=329485) up some.

Frustrated, Leif continues to rain down arrows on the bugbear, dodging arrows easily and eventually the bugbear falls (http://invisiblecastle.com/find.py?id=329491).

[4 charges used from your wand]

The two priests are bound and unconscious nearby - up to you
Sunwolf

01-07-06, 01:56 PM
Leif sends Brightwing to circle around to make sure that there are no more hunters nearby.

Leif secures the camp and attempts to waken the priests.


Leif will fly down and attempt to stabilize the bugbear (try 2 times then give up) in case the priests wish to question it. He will then seach the orcs and bugbear hoping to find out if they have other healing potions. While doing so he will put the orc and bugbear weapons in a pile.

After doing that, Leif will untie the priests and attempt to wake them by gently shaking them or wiping their face with a damp rag (use prestitigitation to damped a rag if no other source of water is available). If he did manage to stablise the bugbear, he will use the material used to bind the priests to bind the bugbear.

Interrupt these actions if Brightwing spots signs of other hunters close by.
TelinArtho

01-07-06, 03:16 PM
Leif flies down and attempts to stabilize (http://invisiblecastle.com/find.py?id=330122) the bugbear for further questioning, but finds the task beyond his means.

He inspects the priests and finds that they are relatively unharmed - though each was apparently knocked unconscious with some sort of bludgeon - for they each sport a large welt on their heads. However, to his untrained eye - they seem to be fine aside from this.

He unties them and does his best to nurse them back to consciousness, using a cantrip to wet a cloth and to wipe the grime from their faces.

Brightwing returns in short order with a fresh rabbit - but nothing more. He seems satisfied to have produced such tender food.

The priests awaken a short while later and on the way back to their church, they thank Leif profusely and ask that he escort them up to Gladius if he is returning in that direction.

That bugbear came to us under the guise of needing aid. Cloaked as he was, he just seemed like a big human- but once he revealed his true nature - it was too late.

He kept going on about how "The Master would be so happy with him" - but he knocked us out before telling us who his master was.

Nicely done - now go ahead and return to Gladius and share your findings with the Celestial Forces.