MiniQuest:The Flaming Paladin [ECL 5] [Archive] - Wizards Community

Post/Author/DateTimePost
Rauul

03-01-07, 11:30 PM
This is a miniquest for Rubicanti. If you are not TheMagister or Rauul, do not post here!

Rubicanti is miniquesting to Burn down a building.

Questlog: The Flaming Paladin [ECL 5]
Week 1: Found a house and killed the cloaker that had taken over the basement

Rubicanti win-1500 exp, 1600 gp
Resources Used: Stunning blow (1), Dorje of Hammer (1 charge),powerstone of force screen, powerstone of Inertial armor,Dorje of Offensive PrecognitionA [ML 4] (1 charge)
pps used: 5

This quest is an in-cycle quest.
Rauul

03-01-07, 11:32 PM
http://img.photobucket.com/albums/v236/erhnam/fantastic-four-human-torch.jpg


Miniquestlord: Tellish of Ket
--Feb 28th, miniquest objectives:--
1) Burn down a building, just for the fun of it, and;
2) Change alignment to Chaotic Neutral


Rubicanti
Gender and Race: Male Elan
Size and Type: Medium Aberration
Height and Weight: 4'11" / 85 lbs. [for RAW purposes, 5' / 124 lbs.]
Age: 12 [for RAW purposes: 25 yrs.]
Alignment: Lawful Neutral
Monk 3/PsiWar 2
Experience: 12,681 Next: 15,000

Free Activity: Smelting (110gp)



Time Between Fights: 4hrs
Prebuffs/Ongoing Effects: none
Items Used: Powerstone(s): Inertial Armor[ML1], Skate[ML2], Force Screen[ML2]. Potions: Hide from Animals, Protection from Evil. Dorjes: Offensive Precognition [1 charge]
Spells or Powerpoints Used: 1 pp
x/day Abilities Used: Resistance (unlimited)
Free Activity: Profession (smelting): 110 gp


Time Between Fights: 6hrs
Prebuffs/Ongoing Effects: none
Items Used: none
Spells or Powerpoints Used: 1 pp (for Resistance)
x/day Abilities Used: Resistance (unlimited)
Free Activity: Profession (smelting): 110 gp


Time Between Fights:
Prebuffs/Ongoing Effects: none
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: none
Free Activity: Profession (smelting): 110 gp


Attributes
STR 10 (+0) [2 pts] [10 Base]
DEX 18 (+4) [10 pts + 1 4th + 1 enh] [16 Base]
CON 14 (+2) [6 pts] [14 Base]
INT 14 (+2) [6 pts] [14 Base]
WIS 16 (+3) [10 pts] [16 Base]
CHA 08 (-1) [2 pts] [10 Base, -2 Racial]


Miscellaneous Statistics
Hit Points: 36
[3 HD] [8 monk + (4.5 monk x 2) + (4.5 psywar x 2) + 10 Con)]
Armor Class (Normal): 17
[10 Base, 4 Dex, 3 Wis]
Armor Class (Touch): 17
[10 Base, 4 Dex, 3 Wis]
Armor Class (Flat-Footed): 13
[10 Base, 3 Wis]
Initiative: +4
[4 Dex]
Base Attack Bonus: +3
[2 Monk, 1 PsyWar]
Grapple: +3
[3 BAB]
Speed (Land): 40 ft
[30’ Base, 10’ Enhancement]
Weight Carried: 12 lbs, light encumbrance
[0-33 (Light), 34-66 (Medium), 67-100 (Heavy)]
Damage Reduction: Elan Resilience - DR 2 per 1pp spent as an immediate action

Saves
Fortitude: +8 [+4 Elan Resistance]
[2 Con, 3 Monk, 3 PsyWar]
Reflex: +7 [+4 Elan Resistance]
[4 Dex, 3 Monk]
Will: +6 [+4 Elan Resistance][+2 vs. Enchantment]
[3 Wis, 3 Monk]

Melee Attacks
Unarmed +8, 1d6, (20/x2), (bludgeoning)
[+4 Dex, +3 BAB, +1 feat]
[+1/+1 Metaphysical Weapon, +2 att. Offensive Precognition, +1d8 Hammer]
[Ma] Kama +8, 1d6, (20/x2), (slashing) (special monk weapon)
[+4 Dex, +3 BAB, +1 Enhancement]
[+1 dmg. Metaphysical Weapon, +2 att. Offensive Precognition]

Ranged Attacks
[Ma] Longbow +8, 1d8, (19-20/x2), Range 100 ft, (piercing) (Conditional Modifier)
[+4 Dex, +3 BAB, +1 Enhancement]
[+2 att. Offensive Precognition, +1 dmg. Metaphysical Weapon]

Special Attacks & Abilities
Stunning Fist 3/day – Fort DC 17, 3 uses left
Flurry of Blows – unarmed & special monk weapons full attack +6/+6
Evasion
Still Mind
+10 enhancement bonus to speed
Naturally Psionic: 2 pp at 1st level
Resistance (Su): spend 1 pp as an immediate action to gain a +4 bonus on saving throws until the beginning of his next action.
Resilience (Su): as an immediate action, reduce the damage he is about to take by 2 for every 1 pp spent.
Repletion (Su): sustain body without food or water for 24 hours by spending 1 pp

Powers:
Power Points Available Per Fight: 2
[Total Power Points / 3, rounded up]
Total Power Points: 6 [pp availiable for next fight: 4]
[2 racial+1 psywar+3 wis]
Manifester Level: 2

Powers Known: Metaphysical Weapon, Grip of Iron

Feats
Ability Focus (stunning fist) Lvl 1
Improved Unarmed Strike Monk 1
Stunning Fist Monk 1
Deflect Arrows Monk 2
Weapon Finesse Lvl 3
Weapon Focus (unarmed) PsyWar1
Quickdraw PsyWar2

Skills
Total Skill Points: 40
[(4+2)*4 + (6*2) + (4*2)]
Languages: Common

Balance: 7
[4 Dex, 1 Ranks (Monk), 2 Synergy (Tumble)]
Climb: 0
[0 Str, 0 Ranks]
Concentration: 10
[2 Con, 5 Ranks (Monk), 3 Ranks (Psy)]
Craft (Alchemy): 3
[2 Int, 1CC Ranks (Psy)]
Escape Artist: 10
[4 Dex, 6 Ranks (Monk)]
Hide: 4
[4 Dex]
Jump: 11
[5 Ranks (Monk), +4 Speed, 2 Synergy (Tumble)]
Knowledge (Arcana): 4
[2 Int, 2 Ranks (Monk)]
Knowledge (Psionics): 4
[2 Int, 2 Ranks (Psy)]
Knowledge (Religion): 4
[2 Int, 2 Ranks (Monk)]
Listen: 5
[3 Wis, 2 Ranks (Monk)]
Move Silently: 4
[4 Dex]
Profession (Smelter): 12
[3 Wis, 6 Ranks (Monk), 1 Ranks (Psy), 2 Tool]
Spot: 5
[3 Wis, 2 Ranks (Monk]
Tumble: 11
[4 Dex, 5 Ranks (Monk), 2 Synergy (Jump)]

Prefight Actions
none

Equipment Worn and Carried
Monk’s Outfit
[2 lbs] [5 gp]
Gloves of Dexterity +1 [link]
[Ma] Longbow
[3 lbs][400 gp]
40 Arrows
[0.15 lb each = 6 lbs] [0.1 gp each = 4 gp]
[Ma] Kama
[2 lbs][302 gp]
Dorje of HammerA [ML 3] [50 charges]
[.25 lbs][2250 gp]
Dorje of Offensive PrecognitionA [ML 4] [48 charges]
[.25 lbs][3000 gp]
Sling
[0 lbs][0 gp]
Bag of Pebbles (45)
[2 lbs][0 gp]

Expendable Items
(1) Potion of Prot. From Evil [CL 1]
[0.1 lb each = 0.2 lbs][50 gp each = 50 gp]
(1) Potion of Prot. From Good [CL 1]
[0.1 lb each = 0.1 lbs][50 gp each = 50 gp]
(1) Potion of Hide from Animals [CL 1]
[0.1 lb each = 0.1 lbs][50 gp each = 50 gp]
(2 1) Powerstone of Force Screen [ML 2]
[0.1 lb each = 0.1 lbs][50 gp each = 150 gp]
(3 2) Powerstone of Skate [ML 2]
[0.1 lb each = 0.1 lbs][50 gp each = 100 gp]
(3) Powerstone of Vigor [ML 2]
[0.1 lb each = 0.1 lbs][50 gp each = 150 gp]
(3 2) Powerstone of Inertial Armor [ML 1]
[0.1 lb each = 0.1 lbs][25 gp each = 75 gp]
Max total (52 x 50): 625/1250 gp
Weight Carried: 18 lbs.

Equipment at Home
Masterwork Smelter’s Tools
[1 lbs][50 gp]

Results
WIN vs. Ook Scalari (Niqil): [Zevox] - [900 xp] [900 gp]
WIN vs. Carandol Mornenion (Etiquette_Gnome): [TelinArtho] - [900 xp] [900 gp]
WIN vs. Zodiac (Vathelokai): – [900 xp] [900 gp]
WIN vs. Marcus Rederta (Papapeperoni): [Highfire] - [900 xp] [900 gp]
WIN vs. Montana (Usernamer): [DSugui] - [1080 xp] [1080 gp]
WIN vs. Two Boars: [hogarth] - [960 xp] [960 gp]
WIN vs. Durin (Maraxus): - [960 xp] [960 gp]
LOSS vs. Toron Brightstar (Iced): [McJarvis] - [320 xp] [320 gp]
LOSS with Wisp (c00lz3) vs. Treetall Oakleg (hogarth) and Durin (Maraxus): [TelinArtho] - [520 xp] [555 gp]
LOSS in Hunter: [TelinArtho] - [541 xp] [574 gp]
WIN vs. Zodiac (Vathelokai): [TelinArtho] - [1500 xp] [1600 gp]


[u]Default Tactics
Buff with Offensive Precognition +2 (from dorje), AC/HP increasing powers (from stones), Metaphysical Weapon on unarmed strikes (from memory) and then approach for melee. Quickdraw the Dorje of Hammer to make a touch attack for 1d8 damage and then stow the dorje, and then flurry for unarmed+1+1d8 damage for two rounds until the Hammer wears off. Quickdraw, manifest/touch, stow, flurry, flurry. Repeat until enemy is very dead and tender. Use Elan Resistance on saves. Use excess pp on Elan Resilience (as many as available) to stay conscious. Replenish buffs as the durations run out. Use Grip of Iron in conjunction with Escape Artist to escape grapples. Use skills (Jump, Tumble, etc.) whenever possible. Stun the ones with low Fort saves (who need a 10+ to pass the DC 17 save). If a 15 or more is needed to hit high AC b/c of armor boni, flurry for 1d8 damage only as touch attacks. It is acceptable to fight a running battle using the bow for offense and deflect arrows for defense.

The world is wondrously new to Rubicanti. Or rather, Rubicanti is new to the world. After his rebirth as an Elan, Rubicanti chose to hone his new young body in the martial fighting arts. The result was a blindingly fast meld of hyper-coordination and psionic awareness. This blend of the mental and physical realms of combat and discipline catapulted him to the top of his class in the mysterious Elan society’s training programs. They quickly judged him ready and capable to re-experience the world and released him, more than a decade before they normally would. Too soon. Too soon.

Rubicanti's body and mind, no matter how talented and genetically advanced, were nevertheless not yet strong enough to encompass the torrential combination of his past experiences with his new life. Drunk with his success in the Gladius Arena, this serious-appearing young man is slowly spinning out of control. His winnings in the Arena support him lavishly, according him comforts and pleasures counter-productive to the austere and disciplined life of a martial artist.

He finds himself drawn irresistibly to the Gladius Ironworks, where the intense pace and flickering dance of the flames seems to wash over his senses like a heady balm. The varied tasks; the shouted communication; the laughter of the workmen – all the confusion controlled and channeled into one direction: the use of flame to destroy and melt; to reform and remake.

The process fascinates Rubicanti, and he begs his way into working the smelting pot, stoking the flames and stirring the molten slag as it seperates into iron, brass, and pot metal. The blasts of heat and sound comfort him. The work reduces the confusing world into a small universe of tightly controlled chaos. The destroying power of fire is harnessed and made to create items of beauty…and instruments of death.

More and more he finds himself staring into the furnace. Daily he moves closer to the heat, singeing his clothes (but not his flesh!). The dance of the inferno entices him. The shimmering air calls to him softly. The budding psychic power in his mind reaches out hungrily…

[u]Accounting
Starting: 3200 XP
Earned: 7981 XP
Spent: 000 XP
Remaining: 12681 XP
Starting: 3000 gp
Earned: 9649 gp
Free Activity: 855 gp
Sold Items: 293.5 gp
Spent: 8750 gp
Remaining: 5047.5 gp

10 Bolts
[0.1 gp each = 0.4 gp]
3 Pebbles
[0.0 gp each = 0.0 gp]
(3) Potion of Mage Armor [CL 1]
[50 gp each = 100 gp]
(1) Potion of Prot. From Evil [CL 1]
[50 gp each = 50 gp]
(1) Oil of Magic Stone [CL 1]
[50 gp each = 50 gp]
(1) Potion of Hide from Animals [CL 1]
[50 gp each = 50 gp]
(1) Oil of Magic Weapon [CL 1]
[50 gp each = 50 gp]
(3) Powerstones of Force Screen [ML 2]
[50 gp each = 100 gp]
(2) Powerstone of Vigor [ML 2]
[50 gp each = 50 gp]
(1) Powerstone of Inertial Armor [ML 1]
[25 gp each = 25 gp]

(2) Oil of Magic Stone [CL 1]
[0.1 lb each = 0.2 lbs][50 gp each/2 = 50 gp]
[Ma] Light Crossbow
[4 lbs][335/2 = 167.5 gp]
20 Bolts
[0.1 lb each = 2 lbs] [0.1 gp each/2 = 1 gp]
(2) Potion of Mage Armor [CL 1]
[0.1 lb each = 0.2 lbs][50 gp each/2 = 50 gp]
(1) Oil of Magic Weapon [CL 1]
[0.1 lb each = 0.1 lbs][50 gp each/2 = 25 gp]
Rauul

03-01-07, 11:40 PM
As Rubicanti, has been looking for a building lately, the urge to watch a fire burn for no purpose other than to watch it burn has grown, in his travels he has heard of a old wooden structure that used to be own by a old paladin just outside of town, the Storys being told is the old Paladin returned from a long mission that took several years, he went home and never came out..


Ok your looking for an building to burn down and to change alignment next quest? Ok well we found you a building


The Building is a small 1 story structure made of Wood, it looks like it used to be well kept, but is now in disrepair, grass is about knee high leading up to it, and there has been rumors of moans coming from within, leading people to think the building is haunted, Even the Caretaker quit.. An unguarded haunted house that noone would mind seeing burn...
TheMagister

03-02-07, 07:22 AM
Burning down houses for goodness! And I thought that Tellish of Ket was gonna QL this one? Oh well. Did you read Rubicanti's character background? It's got some good stuff in it.

The child-monk wandered inconspicuously down the street in Old Arkhein, the natural district in which one would expect an old paladin to settle down.

No one pays a street urchin any mind, and Rubi has gone out of his way to enhance that image, shirking his normally fine clothes for homespun and sullying his hair and face with streaks of ash. His equipment (what little there is) is concealed in a worn carry-all that he has slung over his shoulder.

Once he reaches the outer boundary of the house, he looks both ways down the street. When no one seems to pay him any mind he slips into the knee-high (thigh-high to him) grass sinuously and disappears to any but the most careful observer.

While down on his belly in the overgrowth, Rubi takes a moment to extract his Dorjes from the carry-all and slide them throughhis belt. He also withdraws a thumb-sized chunk of polished crystal and concentrates on it, bringing into existence an armor of force that surrounds his vital areas like fine chainmail. He replaces the stone and removes another, and then begins wriggling toward the back of the house, barely disturbing the grass as he goes.

As you can guess, Rubicanti hides in the grass of the front yard and manifests Inertial Armor from a powerstone. After that, he'll draw a powerstone of force screen and hold it, and move silently along the side of the house, pausing every now and then to make active Listen checks. Go ahead with the story for now, stopping only whenever you think Rubicanti would deserve a chance to react. Before combat, Rubi would want three things up and running: offensive precognition +2 (dorje), metaphysical weapon (1pp), and force screen (held powerstone). Depending on the enemy faced, they might not necessarily be in that order. ;)
Rauul

03-02-07, 08:58 AM
Rubicanti, Crawls in the high grass up to the house where he hears a moan coming from the basement, knowing that he has to clear the house before he can burn it down, as he don't wanna hurt any innocents, he Moves to the basement window where he peers in and looks into the dim gloom,

he sees a movement in the shadows and hears a Deep moan that spreads a cause of fear over the young Elan, as he investigates the room from the window he spots a fluttering from the stairwell, you search back in your mind and remeber that this could be a cloaker,


the room is 40 by 40 scattered with junk and other assorted junk, there seems to be a stair case on the far side, the rooms is dimly lite,
http://www.geocities.com/kntlightbringer/basement.jpg

1= stairwell
2= basement window

the light gray is rubble, the rest is dirt floor





Yupper i always try to read the backgrounds of any charater i can, i like them, i have backgrounds for all mine but haven't put them up yet (they always take to much space)

Ok there is your set up, small room 1 monster that needs to be cleared before you can burn it, you can submit your tactics, as your arcane knowledge tells you what your fighting,

I will attempt to rp your tactics or you can :)

(Btw i didn't prebuff you you can do that in your tactics)

either way goodluck and have fun!
TheMagister

03-02-07, 01:36 PM
When he sees the nature of his opposition, Rubicanti shudders and briefly considers calling the whole thing off (or at least going to the chandlers and getting some lumps of wax for his ears!).

However, he can't deny the surge of adrenaline that rockets through his veins, and he finds himself drawing another powerstone recklessly instead of backing off calmly. He brings up a screen of psionic energy to compliment his force armor, and then focuses his mind, imbuing his fists and feet with extra psionic power. He drops the stone, reveling in the dance of mental energy, and adds a buffer of power to his vitality as well.

Feeling drunk with the rampant energies, he places his hands on a purple crystal dorje and his mind sharpens even further. The blades of grass stand individually to his heightened awareness, and the green seems more vibrant. Even the glass pane of the basement window scintillates with newfound beauty. Rubicanti has no time to enjoy the tapestry of life around himself, however; with a shout he takes a few running steps, bursting into full speed while he draws another dorje.

He allows his knees to buckle at the last moment, and his momentum carries him through the thin sheet of glass feet first in a shower of sparkling silica. Rubicanti lands in perfect balance in a classic fighting stance; his body is ready to move in any direction at the slightest provocation.

Rubicanti, 36/36 hp, AC 17+4+4, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

Unarmed Strike +11 melee; 1d6+1 (x2)
Try to stun it! We've got three chances. After the stun, use a charge off of the hammer dorje and make a touch attack (hammer lasts 3 rounds and adds 1d8 of damage to an unarmed strike). Next, flurry for +9/+9; 1d6+1+1d8 damage, and try to stun on the first strike. Same for the round after that. Let's start with that and run with it.

Edit: Oh. You can use extra pp for his Elan Resistance (+4 to saves), and don't forget his Still Mind +2 vs. Enchantments.
Rauul

03-02-07, 08:35 PM
Landing on the floor with perfect balance, he feels the power well into him as he hears a moaning that causes him to almost poop his pants,(made save) but he Looks around and sees a large shadow close to the stairwell, hard to acually see but you swear it moved. As you move closer you see the shadow Start to float up, like a huge cloak in the wind, you see that it was eating what was left of the former owner, the Paladin, and you deside to attack it, in revenge and because it's stopping you from burning down the house!


Ok gonna run the combat and dice asap, will post in a few..

any other little tactics you wanna toss at me or just beat the crap out of it?
Rauul

03-02-07, 09:27 PM
Inititive
Rubicanti d20+4=17
cloaker d20+7=27
round 1
Cloaker sees Rubicanti and attempts to engulf him in it's mass and eat him
Rubicanti trys to break free from being engulfed failed!

Cloaker 45/45 hps ac 19 Fear(failed)
Rubicanti, 36/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

round 2
Cloaker bits at Rubicanti and hits! dmg=6
Rubicanti knows he has to break free of this cloaker to be able to do kill it attempts to Stun it! Hits and Stuns the Cloaker!dmg=4

Cloaker 41/45 hps ac 19 Fear(failed)
Rubicanti, 30/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

round 3
Cloaker Shacks off the stun (no attack)
Rubicanti Steps back 5ft and draws his dorje and activates Hammer!

Cloaker 41/45 hps ac 19 Fear(failed)
Rubicanti, 30/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45) hammer (6)

round 4
Cloaker Moans with a Stupor effect, emits a sound that washes over Rubicanti (no effect)
Rubicanti Steps forward and attemps to Flurry the Cloaker Hits!Dmg 11+10=21

Cloaker 20/45 hps ac 19 Fear(failed)
Rubicanti, 30/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

round 5
Cloaker Lashes out at Rubicanti in pain with a Full attack Misses with tail and bite!
Rubicanti Steps forward and attemps to Flurry the Cloaker Hits 1 time!Dmg=12

Cloaker 8/45 hps ac 19 Fear(failed)
Rubicanti, 30/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

round 6
Cloaker Moans in pain as it melts into the shadows (20% chance to miss)
Rubicanti Steps forward and attemps to Flurry the Cloaker Hits 1 time!Dmg=12

Cloaker -4/45 hps ac 19 Fear(failed) nausia (failed) Obscure Vision (10)
Rubicanti, 30/36 hp, AC 25, 3/6 pp; inertial armor (long), force screen (ends 22), metaphysical weapon (unarmed strike) (ends 23), vigor 10 (ends 24), offensive precognition +2 (ends 45)

The Cloaker falls to the ground...


Rubicanti win-1500 exp, 1600 gp
Items Used:Stunning blow (1), Dorje of Hammer (1 charge),powerstone of force screen, powerstone of Inertial armor,Dorje of Offensive PrecognitionA [ML 4] (1 charge)
PP used: 5



Might of messed up take a look and gimme feedback
TheMagister

03-03-07, 08:41 AM
This is a purely professional look at your work, for the purpose of helping you settle in here:

Basics first:
Your structure is perfect. The only thing you're missing probably doesn't apply here. Map coordinates. In the future it'd be a good idea to assign coordinates to a map so that the player can keep track of movement.

Small things:
1) Rubicanti's escape from the grapple - I'm certain that you simply didn't know about this, or just forgot it in the heat of the battle, but Rubicanti's not exactly a grappler-build. It is always wise to take a moment to look at a character's sheet to see if they have a way of dealing with bad situations (and sometimes they won't!). In Rubi's case, he's a slippery little sucker: he's got a +10 modifier in Escape Artist and Grip of Iron (+4 to grapple checks) and the pp to use it. A +14 to escape grapples, all told.
2) When a character casts/manifests a touch power, they can touch a bad guy to inflict touch power damage in the same action.
3) Manifesting/casting a spell/power from a wand/dorje does not provoke Attacks of Opportunity.
4) Quickdraw allows you to draw weaponlike objects as a free action. Wands and dorjes are weaponlike. Note that this allows you to draw/sheathe wands/dorjes as part of a move action for free.
5) Rubicanti was already holding his dorje of hammer.
6) I ain't complaining, but in Round 6 mirror image would've been the smarter play for the creature.

That's all I can find! I'll be back to post some roleplay.
TheMagister

03-03-07, 05:38 PM
Rubicanti stands over the limp pile of cloaker in front of him, chest heaving like a little bellows.

With a thin cry he kicks the unresisting corpse solidly, lifting the hundred-pound mass into the air in front of his face. To Rubicanti, all time slows to a crawl as his sharpened consciousness analyzes and deconstructs the scene. All the monster's grace is fled in death; all that remains is the hideous maw stretched in a death-grimace. Clods of cellar earth raised by the action float movelessly in the air between the two bodies, one living and one most certainly dead.

A piece of glass falls from the shattered windowpane and disintegrates on the floor.

A peal of child-rage escapes Rubi's lips and he breaks into a martial dance of anger, pummeling the cloaker with fists and elbows, knees and feet. The impact of the psionically enhanced blows keeps the inert figure airborne, even when rents begin to form in the structure of the corpse's skin from the violence of the impacts.

A thin smell of burning flesh begins to permeate the cellar.

Faint red tracers seem to follow Rubicanti's right hand when it punches, and small issues of smoke float up from the corpse where they land. With a great Kiai, Rubicanti jumps from his feet in perfect balance and spins, lashing out with his trailing heel and sending the cloaker's dead shell spiraling toward the wall 15' away.

While it is still sliding down the eathen wall, a tongue of flame extends from the boy's right hand, growing from the ember-like glow that resided there. The young warrior is all unaware of its birth, so focused is he on his anger at the thing that tried to kill him - that put its filthy mouth on him and held him in its fleshy grasp. The smell of heated metal fills the room, overshadowing the burnt corpse's odor.

The creature had barely stopped puddling on the floor when Rubicanti drew back his arm and lashed at the corpse with the fiery whip held there. The smell of charred flesh once again assaulted the nostrils and Rubi reveled in it, in the final destruction of the disgusting thing. Over and over he beat the creature with fire, until only ash and dust remained, screaming all the while.

Soon the feel of heat all 'round intruded on the action, and Rubicanti snapped his gaze away from what was left by the wall and to his surroundings. As soon as he diverted his attention, the tongue of flame shrank back into his hand and disappeared, leaving not a trace of ash or burn.

The ceiling was on fire, but just a little, where the whip had grazed a support beam. He could put it out...but why? The flame was so beautiful, dancing and consuming...making the useless wreck of a house into a blank lot where new construction could begin. Why extinguish such a cleansing agent? Why indeed?

A burning chunk of the first floor fell behind the boy, who flipped reflexively out of the way, ending his movement in a graceful crouch by the paladin's consumed skeleton, one hand out straight back and to the side, the other on the floor. The path to the window was completely blocked by flame; the stairwell was now the only way out.

Rubicanti took a moment to examine the corpse...
Rauul

03-03-07, 05:54 PM
Sitting here trying to figure out miniquest rewards... i am So lost in these custerpuck of help posts
TheMagister

03-03-07, 06:10 PM
They're the same as fight rewards, since my opponent is CR5 just like Rubicanti is. Just open up the Rules of Gladius thread and use Ctrl+f to bring up the "Find" window.

Type in "Experience Rewards" (be sure to spell it right, and to use "rewards" and not "awards", and it'll take you right to the section. I think it's the second table down that'll tell you all you need to know.
Rauul

03-03-07, 08:13 PM
Rubicanti takes a moment to turn over the corpse of the paladin and all he sees is a large bag, and rotten cloth, as he opens the bag he sees a little note in Flowing Script written in Common "Tithe for the Church of Pelor" Pocketing the bag of Platinum he leaves before he is caught in the the burning building as it starts to collapse around him!


Ok awards on the page, i looked at the combat and adjusted it a little but no effect was changed, well done.. maybe i should of picked a harder mob for you but i liked the cloaker theme :) and you got your building to burn... Now you deside rather to keep the gold Mr lawful.. or :)
(lead in to your credit buying or miniquest for alignment change?)
TheMagister

03-03-07, 08:25 PM
"A paladin of the god of healing?" Rubi asks himself, bouncing the bag on his palm.

He fades into the growing crowd, just another wide-eyed street urchin come to watch the show. He stays for hours, long after the crowd disperses, until the fire burns itself out.

He finds solace in the flames; comfort for a wound he doesn't understand.

The world is so alive! The elders at the Training House had kept him so tightly regimented...but this...this was freedom! The fire does not choose what it burns. It discovers new fuel, takes it all greedily so that it can LIVE while it burns bright!

"THAT is what I want. That is what I am," whispers Rubicanti to the smoldering wreck. "[color=orange]I AM THE FLAME./color]"

So saying he looked down at his fist and clenched it tightly, and smiled as a spark of red light illuminated his bones briefly in the twilight.

He released his muscles and turned to go back to his lavish appointments at the fine hotel where he made his home. It's back to the arena in a few days. Time to hone his control over his new life...or to give himself up to it...

The Freedom!
TheMagister

03-04-07, 09:51 AM
1,500 xp/1,600 gp