Mission "Infiltration" [EL3] [Archive] - Wizards Community

Post/Author/DateTimePost
Vathelokai

08-15-07, 12:32 PM
This is a guild mission for Snaga {the dread dormamu} to explore ruins for TAO.

[Failed]

Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1827)

Week 1
Snaga attempts to sneak into the Denth controled land. He makes it to the gate where he becomes involved in defending from a wave of elementals. He destroys the water elemental, but the earth elemental takes him down with a lucky punch.

Snaga:
- Items used: scroll of web, 3 scrolls of truestrike, 9 bolts (12 fired; 6 hit, 3 lost, 3 recovered)
- Spells Cast: ray of frost, chill touch, mirror image

1 fiendish small water elemental (2HD)
and
1 fiendish small earth elemental (2HD)
Vathelokai

08-15-07, 12:33 PM
http://a76.ac-images.myspacecdn.com/images01/70/l_7e79c53c36e3368a286408da422ecefb.jpg

Snaga


Snaga
Gender and Race: Male Goblin
Size and Type: Small, Humanoid, Goblinoid
Height and Weight: (3' 4") (42 lbs)
Age: Young
Alignment: (True Chaotic)
ECL: 3 (Wizard 3)
Member of The Arcane Order

Attributes
STR 6 (-2) [0 pts] [8 Base, -2 Racial]

DEX 14 (+2) [4 pts] [12 Base, +2 Racial]

CON 10 (+0) [2 pts] [10 Base]

INT 18 (+4) [16 pts] [18 Base]

WIS 12 (+1) [4 pts] [12 Base]

CHA 14 (+2) [10 pts] [16 Base, -2 Racial]


Miscellaneous Statistics
Hit Points: 9 [3 HD] [4 (Wizard 1) + (2.5 (Wizard) x 2) + (0 HD x 0 Con)] May cast false life
Armor Class (Normal): 13 [10 Base, +2 Dex, +1 Size]
Armor Class (Touch): 13 [10 Base, +2 Dex, +1 Size] (Conditional Modifier)
Armor Class (Flat-Footed): 11 [10 Base, +1 size] (Conditional Modifier)
Initiative: +2 [+2 Dex]
Base Attack Bonus: +1 [Wizard 3 etc]
Grapple: -5 [1 BAB, -2 Str, -4 Size, 0 Feat, etc]
Speed (Land): 30 ft [30 Base]

Weight Carried: 12 lbs, Light encumbrance [0-15 (Light), 16-30 (Medium), 31-45 (Heavy)]
Damage Reduction: 0 [(Source)]
Spell/Power Resistance: 0 [(Source)]

Saves
Fortitude: +1 [0 Con, 1 (Wizard 3)] (Conditional Modifier: +1 if using Resistance)
Reflex: +3 [+2 Dex, +1 (Wizard 3)] (Conditional Modifier: +1 if using Resistance)
Will: +4 [+1 Wis, +3 (Wizard 3)] (Conditional Modifier: +1 if using Resistance)

Melee Attacks
(No Melee weapons, I mean come on why would he use them!) +0, ?d?+?, (??-20/x?), (damage type) [-2 Str, 1 BAB, +1 Size, 0 Enhancement, 0 Feat, etc]


Ranged Attacks
(Masterwork Heavy Crossbow) "Bessie" +5, 1d8+0, (19-20/x2), Range 120 ft, (Piercing) [+2 Dex, +1 BAB, +1 Size, +1 Enhancement



Special Attacks & Abilities
No "Alpha Strike" yet.



Arcane Spells Readied
Cantrips [DC 14] Ray of Frost, Daze DC, Daze DC,Daze DC
Level 1 [DC 15] SleepDC, Chill touch, (Left Open)
Level 2 [DC 16] Hideous Laughter, Mirror Image


Spell Levels Available Per Fight: 3 (4 Cantrips) [ 7/3, rounded up]
Total Spell Levels: 7 [(3 x 1), (2 x 2)]
Arcane Spell Failure: 0%
Caster Level: 3

Feats
(Spell Focus (Enchantment)Lvl 1 (+1 to DC's for Enchantment Spells)
(Greater Spell Focus (Enchantment)Lvl 3 (+1 to DC's for Enchantment Spells (+2 Total))
(Scribe Scroll)Free to Wizard


Skills
Total Skill Points: 36 [(Wizard 3)]
Languages: Abyssal, Common, Draconic, Elven, Giant, Goblin, Infernal, Orc [2 Racial, 4 Int, 2 Speak Language]
Armor Check Penalty: -0

Appraise (cc): 7 [4 Int] (Conditional Modifier: +3 From Raven)
Balance (cc): +2 [+2 Dex]
Bluff (cc): +4 [+2 Cha, +2 Ranks]
Climb (cc): -2 [-2 Str]
Concentration: +6 [0 Con, 6 Ranks]
Diplomacy (cc): +4 [+2 Cha, +2 Ranks]
Hide (cc): +6 [+2 Dex, +4 Small size]
Intimidate (cc): 4 [+2 Cha, +2 Ranks]
Jump (cc): -2 [-2 Str]
Knowledge (Arcana): 10 [+4 Int, 6 Ranks]
Listen (cc):+1 [+1 Wis, +2 (Alertness (if Raven is present))]
Move Silently (cc): +6 [+2 Dex, +4 (Goblin)]
Ride(cc): +6 [+2 Dex, +4 (Goblin)]
Sense Motive: 2 [ +1 Wis, 1 Rank (Wizard)]
Spellcraft: +12 [+4 Int, +6 Ranks, +2 Synergy (Knowledge Arcana), etc]
Spot(cc): +3 [+1 Wis, +2 Feat (Alertness (if Raven present))]


Conditional Modifiers
xxxxx



Prefight Actions
Bring Aiewae



Equipment Worn and Carried
Travelers outfit [0 lbs] [0 gp]
Backpack [.5 lbs] [2 gp]
Masterwork Heavy Crossbow "Bessie" [2 lbs] [350gp]
(Spell book) [3 lbs][15 gp]
(Spell Component Pouch) [2 lbs][5 gp]
(10) Bolts [0.1 lb each = 1 lbs] [0.1 gp each = 1 gp]
Pearl of Power 1st level [0 lb each = 0 lbs] [1000gp each = 1000 gp]
(2) Thunderstones [0.0 lb each = 0 lbs][30gp each = 60gp]
All Expendable items. (see below)

Expendable Items

(3) Scrolls of True Strike [CL 1] [0.0 lb each = 0 lbs][12.5 gp each = 37.5gp]
(1) Scroll of Sleep C[CL 1] [0.0 lb each = 0 lbs][12.5gp each ]
(1) Scroll of WebC [CL 3] [0.0 lb each = 0 lbs][75gp]

Max total (ECL 3 *2 x 50): 450gp



Equipment at Home
Currently Homeless



Results
Results
Loss Xanaver Valassar (Sjiggie) vs. Snaga (The Dread Dormammu) : Eluria
http://forums.gleemax.com/showpost.php?p=13128762#post13128762

LossYmandrake (stimpydoda) vs. Snaga (The Dread Dormammu) : Yitzi
http://forums.gleemax.com/showpost.php?p=13241241#post13241241

Loss Darfu Spell-Axe (Airwhale) vs. Snaga (The Dread Dormammu) : Callix
http://forums.gleemax.com/showpost.php?p=13316356#post13316356


Allies
Familiar




Aiewae
http://a374.ac-images.myspacecdn.com/images01/124/m_1bafc7ee1724f5f5712c4fe4e883bd2d.jpg
Gender and Race: Female Raven
Size and Type: Tiny, Magical Beast
Height and Weight: 1' 1", 1lb
Age: 2 years old
Alignment: Chaotic

Attributes
STR 1 (-5)
DEX 15 (+2)
CON 10 (+0)
INT 7 (-2) Master is 3rd level
WIS 14 (+2)
CHA 6 (-2)


Miscellaneous Statistics
Hit Points: 4 [? HD] 1/2 Master's
Armor Class (Normal): 16 [10 Base, +2 Dex, +2 Size, +2 Natural
Armor Class (Touch): 14 [10 Base, +2 Dex, +2 Size
Armor Class (Flat-Footed): 14 [10 Base, +2 Size, +2 Natural
Initiative: +2 [+2 Dex]
Base Attack Bonus: +1 [Same as master's]
Grapple: -12 [1 BAB, -5 Str, -8 Size]
Speed (Land): 10 ft [10 Base]
Speed (Flight): 40 ft, Average maneuverability [40 Base]
Weight Carried: 0 lbs, light encumbrance


Saves
Fortitude: +2 [ Raven]
Reflex: +4 [ Raven]
Will: +5 [Same as Master]


Melee Attacks
(Claws) +5, 1d2-5, (20/x2), (damage type) [+2 Dex , +1 BAB, +2 Size]


Ranged Attacks
(No ranged attacks... Yet)


Special Attacks and Abilities
Speaks Common, Alertness when in arms reach of Snaga, Improved Evasion, Share Spells Empathic link, Deliver touch spells


Feats
Improved evasionFamiliar Ability
Weapon Finesse (claws)Raven Ability


Skills
Languages: Speaks Common
Total Skill Points: All same ranks as master
Armor Check Penalty: 0

Appraise (cc): +1 [-2 Int] (Conditional Modifier: +3 From Raven Familiar ability)
Balance (cc): +2 [+2 Dex]
Bluff (cc): +0 [+2 Cha, +2 Ranks]
Climb (cc): -5 [-5 Str] (Conditional Modifier)
Concentration: +6 [0 Con, 6 Ranks]
Diplomacy (cc): +0 [-2 Cha, +2 Ranks]
Hide (cc): +10 [+2 Dex, +8 Tiny size]
Intimidate (cc): +0 [-2 Cha, +2 Ranks]
Jump (cc): -5 [-5 Str]
Knowledge (Arcana): +4 [-2 Int, 6 Ranks]
Listen (cc):+7 [+1 Wis, 4 ranks (Raven) +2 (Alertness (if Snaga is present))]
Move Silently (cc): +6 [+2 Dex]
Sense Motive: 3 [ +2 Wis, +1 Rank]
Spellcraft: +6 [-2 Int, +6 Ranks, +2 Synergy (Knowledge Arcana), etc]
Spot(cc): +9 [+1 Wis, +6 ranks (Raven) +2 Feat (Alertness (if Snaga is present))]


Equipment Worn and Carried
None


Miscellaneous Information
Speaks common, Lays eggs sometimes.


Cantrips: Acid Splash, Arcane Mark, Dancing Lights, DazeDC, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue

Level 1:
Base spells known at 1st level:
1: Sleep DC
2: Hypnotism DC
3: Charm Person DC

From Int bonus at first level:
1: True Strike
2: Color Spray
3: Ray of Enfeeblement
4: Chill Touch

On reaching second level:
1: Shield
2: Disguise Self

Purchased Spells:
Mage armor 25gp
Silent image 25gp

Level 2

On reaching third level
2: Hideous Laughter DC
2: Web

Purchased Spells:
2: Summon Swarm 150gp
2: False life 150gp
2: Mirror Image 150gp
2: Invisibility 150gp

Total Pages Available: 100
Total Pages Used: 42 [(19 Cantrips), (11 x 1), (6 x 2)





Starting: 3200 XP
Earned: 900 XP
Spent: 0 XP
Remaining: 4100 XP


Starting: 3000 gp
Earned: 900 gp
Spent: 3352 gp
Remaining: 548 gp


Travelers outfit [0 gp]
Backpack [2 gp]
Heavy Crossbow (s) [350 gp]
(Spell book) [15 gp]
(Spell Component Pouch) [5 gp]
(10) Bolts [0.1 gp each = 1 gp]
Pearl of Power 1st level [1000 gp each = 1000 gp]

Total spent = 1373 gp

Expendable Items
(1) Scroll of True Strike [CL 3] [0.0 lb each = 0 lbs][38 gp each = 38 gp]
(1) Scroll of Shield [CL 3] [0.0 lb each = 0 lbs][38 gp each = 76gp]
(1) Scroll of Sleep [CL 3] [0.0 lb each = 0 lbs][38 gp each = 114gp]
(1) Scroll of Summon Swarm [CL 3] [0.0 lb each = 0 lbs][ 75gp each = 189 gp]
(1) Scroll of Web[CL 3] [75gp each = 264gp]
(2) Thunderstones [0.0 lb each = 0 lbs][30gp each = 324 gp]

Total spent = 1697

Purchased Spells
Mage armor 25gp
Silent image 25gp
Summon Swarm 150gp
False life 150gp

Total spent = 2047

Scribing costs of purchased spells 600 gp

Total Spent = 2647 gp

Total Remaining = 353 gp (all in... let's say gems)






(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]
(Misc. Item) ??? gp received [??? gp originally spent]


(1) Scroll of Summon Swarm (Bat Swarm) C[CL 3] [0.0 lb each = 0 lbs][ 75gp]
(1) Scroll of Shield C [CL 1] [0.0 lb each = 0 lbs][12.5gp]












Optional Information



- Always try to set up an ambush using hide and move silently. Remember to have Aiewae make her own spot and listen checks as well.
- If spells fail Snaga is in trouble. Use x-bow, fire a shot then retreat. Next round run to maximum distance and reload. Redo from start. (Hopefully his goblin 30’ speed should give him enough distance to load and fire and not enter melee.)
- Never cast a spell so as to provoke an attack of opportunity. Either take a 5 foot step or if that is, for some reason, impossible cast defensively.
- Use Aiewae to deliver all touch attacks.



History:
Snaga is not spoken of in the prophecy. He is not deposed royalty, or “from a different world” he doesn’t have amnesia, or a mysterious parentage, and he is certainly not favored by the gods! He’s just a goblin with some drive and he resents the implication that any success he’s had is due to something other than hard work!

He spent his youth like most of his brethren; scraping out a living in abandoned Dwarven mines and scavenging the remains of fallen adventurers (he found that Halflings always had the best leavings). But a crippling fever left him physically frail and soured his taste for evil.

He was forced to learn how to use his cunning and his powers of persuasion in order to stay alive. When his clan was captured and enslaved by a powerful Drow Wizard: Ragdahazt, he managed to ingratiate himself to the powerful mystic, working as his librarian. Little did Ragdahazt know that this unassuming little helper to whom he only referred as “Snaga” (Goblin for “slave”) was learning the art of magic, in secret, while the rest of the clan slept.

Things moved predictably from there. Snaga became overconfident, Ragdahazt became suspicious, and Snaga “accidentally” gave a rival band of hobgoblins the location of a secret passageway that led directly into Ragdahazt’s inner sanctum. Snaga thought it prudent to leave at that point.

Goals:
1. To compile a “complete spell book.” Basically he wants to be able to cast every spell on the Wizard list. He will overspend, grossly, to advance this goal.

2. To found a “civilized Goblin city.”

3. To find a way to reduce the cost of both 1 and 2.

Personality:
Snaga is intellectual to the extreme. He a can be a tad snobby at times (a trait he picked up from Ragdahazt) but he’s surprisingly likable (for a goblin). He cares nothing for tradition as tradition dictates that he and all his kind should live lives of squalor and violence. His philosophy on magic is that if its study is advanced it will radically alter society. He has no problem with this and seeks to hasten the transformation.

He has very small handwriting and gives an excellent lecture.
Vathelokai

08-15-07, 12:45 PM
Snaga comes down to the common room of the guild hall packed and ready to go. The students are looking unusually serious and the bulk of the senior members have locked themselves in the tower next door. Wizards in the common room are discussing how many members of other guilds they've seen go into the tower.

The goblin takes it all in, grappling with the unusual feeling of being part of a group with a common goal. That no one really knew what the others were attacking was a strange comfort. Snaga checked his things one last time and headed out the door.

He makes it as far as the city gate in Valhamya before he hears screams. They seem to be coming from near the gate, but the buildings block his view.
The Dread Dormammu

08-15-07, 09:15 PM
Snaga flattens himself against a wall and begins to creep forward. Aiewaie flies to the nearby rooftop and begins sneaking across to get a view of what’s happening.

Snaga’s heart was pounding; this would not be like the arena. Aiewaie could feel his fear through their link as she tried to keep her claws from clattering on the clay roof tiles. For a moment Snaga is tempted to reach for his Crossbow. Instead he finds his fingers wrapping around a web scroll, his competence with magic more potent than any weapon.
Vathelokai

08-15-07, 09:56 PM
People rush by, away from the gate. Aiewaie spots something unusual, but is at a loss to describe it. Images of rocks and water come to Snaga's mind. He can tell that they are at the gate, inside of it. The goblin sneaks around the corner of the building, peeking toward the gate. There is a centipede shaped creature made of stone, and a mantis shaped creature made of water. Elementals. Neither is larger than Snaga, but they seem to have driven back the guards the earth creature is ripping stones from archway.

Roller is still down, so no map or rolls yet. You're 70 ft from them. They are in a web-able space.
The Dread Dormammu

08-16-07, 03:32 PM
Even through Snaga’s whirling panic, he heard a cool, calm voice assessthe situation. “Elementals, most likely summoned. Where then is the summoner? Could be she’s invisible or perhaps just hiding. Either way render her summons useless with a single scroll.”

Snaga casts Web from Scroll and calls Aiewaie back. He draws a thunderstone
Vathelokai

08-17-07, 08:41 AM
Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1827)

Neither of the elementals spot Snaga, and he gets the drop on them, surrounding them in glue before they can move out of the archway. They struggle against the webs, but cannot make any headway.


Surprise round
Snaga is not spotted.
Snaga cast web on both elementals.
Earth fails, is stuck.
Water makes save.

Round 1
Water makes str check; cannot move.
Earth makes str check; cannot move.
Snaga...



To make things simple, I should note that the two elementals are the enemy in this fight (2 CR1 monsters, they have a template you cannot identify due to lack of know skill). The clerics will show later.

Question: would you like to aim the web so you can see them? This means that they don't have full cover and you can target them, but they will be able to get out faster (shorter distance).
The Dread Dormammu

08-17-07, 01:39 PM
Confident that his opponents are ensnared Snaga lets necromantic energy course through his body and into Aiewaie. Pocketing his thunderstone, he reaches for Bessie. The engraved wooden stock seeps warmth into his hands, offsetting the unpleasant sensation of the spell. Snaga’s lips part in a cruel smile.

Let’s make it so that Snaga can see the water elemental but not the earth elemental. Cast Chill Touch and designate Aiewaie as the toucher. Aiewaie will gain height so as to perform a diving charge but holds the charge until the water elemental is out of the web. In the meantime Snaga puts away his thunderstone and draws Bessie (His MW Crossbow) shoot at the water elemental until it’s dead, out of the web, or he has only 3 bolts left.
Vathelokai

08-17-07, 11:53 PM
Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1827)

The water elemental ripples and slides, moving closer to the edge of the webs. Snaga fires a kiss from Bessie. It hits, but goes through the water and out the other side, seeming to have little effect. The Water keeps flowing, and slides all the way out of the web. Aiewae, ready for this, dives at the water beatle, dodging a tidal punch and clawing into it. The water creature shudders visibly. The webs continue to shudder behind it, as the earth elemental fights to get loose.


Surprise round
Snaga is not spotted.
Snaga cast web on both elementals.
Earth fails, is stuck.
Water makes save.

Round 1
Water makes str check; cannot move.
Earth makes str check; cannot move.
Snaga casts chill touch onto Aiewae

Round 2
Water makes str check; moves to the edge of the web.
Earth makes str check; cannot move.
Snaga fires at Water (no longer has concealment since it's at the edge of the web); hits for 1 dmg.
Aiewae flies up.

Round 3
Water makes str check; moves out of web.
Earth makes str check; cannot move.
Snaga delays.
Aiewae dives; enters Water's space.
Water takes attack of opportunity; misses.
Aiewae hits Water for 1 talon dmg and 3 chill touch dmg.
Water fails save; looses 1 str.
Snaga... ?



Remember; it's a full round action to reload that crossbow. Also, Aiewae is in the water elementals space. Aiewae has 2 more charges left on the chill touch.
The Dread Dormammu

08-18-07, 05:16 PM
Snaga steps out into the open and shouts a curse in abyssal "ZI-Glgrisch" (5 foot step) hoping to draw the elemental to him.

Good girl! Aiewaie continues to claw at the water elemental. Snaga reloads while Aeiwaie shouts "Yrch! Cursed drip! Feel the sting of my masters mystic might!"
Vathelokai

08-18-07, 10:38 PM
Snaga takes aim and fires again while the water bug rushes toward him, but the arrow flies above it. Aiewae charges the thing from behind, but a wet tentacle reaches out of it's back and smacks the hawk to the ground. Snaga backs up, but it gains ground on him.

Round 3
Water makes str check; moves out of web.
Earth makes str check; cannot move.
Snaga delays.
Aiewae dives; enters Water's space.
Water takes attack of opportunity; misses.
Aiewae hits Water for 1 talon dmg and 3 chill touch dmg.
Water fails save; looses 1 str.
Snaga reloads xbow.

Round 4
Water double moves toward Snaga (25 ft away now).
Earth Makes str check; cannot move.
Aiewae charges.
Waters take AoO; hits for 6.
Aiewae goes unconcious.
Snaga fires crossbow; misses. Moves back.

Round 5
Water double moves toward Snaga (15 ft away now).
Earth makes str check; cannot move.
Aiewae stabalizes.
Snaga...?
The Dread Dormammu

08-19-07, 03:27 PM
Shouldn't Aiewaie get an AoO since the water elemental left her Square? If not, move back and cast Mirror Image from memory.
Vathelokai

08-19-07, 03:55 PM
I believe not; per the SRD. Tiny creatures get reach of zero, so they never threaten a square, even their own. I would have given it in a table top game, but CoCo uses the hyper-accurate rules.

Snaga moves back, summoning a swarm of illusions (5+yourself). The beetle keeps up the chase, ending it's move 5 ft from Snaga. The earth elemental continues to struggle.
The Dread Dormammu

08-19-07, 08:42 PM
Snaga's horror turns to rage as he gives vent to that most ghastly of all urges, the desire to consume the hated foe.

NOOOOO! You hurt Aiewaie! You SHGLAG!* I swear I will drink your innards as if they were a fine wine and befoul your water with my own leavings! I'll turn your skin to rime! Olo VOTHAH!**

Move back and cast ray of frost

* A curse in Infernal
** Draconic for "frost on you" or "To the foe Frost."
Vathelokai

08-19-07, 10:33 PM
Since you had no attacks except the crossbow, I rolled out the fight with the water elemental with that...

Round 5
Water double moves toward Snaga (15 ft away now).
Earth makes str check; cannot move.
Aiewae stabalizes.
Snaga moves back and casts mirror image.

Round 6
Earth is stuck
Water charges. Hits image.
Snaga steps back and casts ray of frost. Hits; but does no dmg due to energy resistance.

Round 7
Earth is stuck.
Water steps and attacks. Misses.
Snaga steps and reloads crossbow.

Round 8
Earth is stuck.
Water steps and attacks. Hits image.
Snaga steps and shoots. Hits for 4 dmg.

Round 9
Earth is stuck.
Water steps and attacks. Hits image.
Snaga steps and reloads.

Round 10
Earth is stuck.
Water steps and attacks. Hits image.
Snaga steps and shoots. Hits for 7 dmg.
Water is killed.

Round 11, 12, 13
Earth is stuck.
Snaga...? (has 2 images left).


Earth elemental cannot move, but is inside the web where you cannot see it. The only reason you know it's still stuck is that the web keeps moving.


Note:
There is a Prison Violation on Snaga. Feel free to fix that on your sheet and PM MindWandererB to get the violation removed. I always use the sheet I copied into the quest, so it won't bother me if you change your sheet.
The Dread Dormammu

08-20-07, 03:36 PM
Snaga casts his eyes about, looking for some kind of open flame.

Looks like the earth elemental is having a lot of difficulty, can I use that to my advantage? Snaga collects the spent bolts that are still usable and burns away the web. I’m not sure if once it’s lit it keeps burning or how long it takes to burn through. If possible just burn enough so I can see him then use true strikes with x-bow until it’s dead, if that’s not possible burn him inside it. Then shoot with true strike-ed crossbow. Then same type of thing as with water.
Vathelokai

08-21-07, 12:40 AM
Round 11
Earth is stuck.
Snaga moves to a lantern.

Round 12
Earth is stuck.
Snaga double moves to the webs.

Round 13
Earth is stuck.
Snaga reloads crossbow.

Round 14
Earth is stuck.
Snaga burns away one square of web.

Round 15
Earth is stuck.
Snaga burns away one square of web. Now has clear shot to elemental

Round 16
Earth is stuck.
Snaga draws scroll and casts truestrike. Steps back and drops scroll.

Round 17
Earth is stuck.
Snaga fires and hits for 4 damage.

Round 18
Earth is stuck.
Snaga reloads crossbow.

Round 19
Earth is stuck.
Snaga picks up truestrike scroll, casts it, steps back, drops scroll.

Round 20
Earth is stuck.
Snaga fires and hits for 4 damage (Earth has 3 hp left).

Round 21
Earth is stuck.
Snaga reloads.

Round 22
Earth is stuck.
Snaga picks up scroll, casts truestrike, steps back.

Round 23
Earth is stuck.
Snaga fires. Rolls a 1 and misses. Moves back.

Round 24
Earth is stuck.
Snaga reloads and steps back.

Round 25
Earth is stuck.
Snaga fires and misses, moves back.

Round 26
Earth is stuck.
Snaga reloads and steps back.

Round 27
Earth finally rips itself free!
Snaga fires and moves back.

Round 28
Earth is stuck.
Snaga reloads and steps back.

Round 29
Earth moves out of the web.
Snaga fires, misses, moves away.

Round 30
Earth full runs half way to Snaga.
Snaga reloads and steps.

Round 31
Earth full runs to 10 ft away from Snaga.
Snaga fires, misses, moves back.

Round 32
Earth double moves to melee.
Snaga reloads and steps.

Round 33
Earth moves and attacks. Hits the real Snaga (instead of mirror image). Hits for 10 damage.
Snaga falls unconcious.



Ouch. The dice were not kind here. Rolling a 1 on the truestrike shot was awful. And never rolled above a 10 after that. The elemental had roughly a 5% chance to get off that last hit, and it worked somehow.

I'm more than willing to run another quest for you.

As for wrap up stuff: Find the questlog thread and the post at the end that refers to this quest. Link to that like you would a normal fight; treat this fight like any other fight in your cycle. However, failed quests give no rewards.