Mission {CEF} - "Shadow War" [EL13] [Archive] - Wizards Community

Post/Author/DateTimePost
lonewolf

07-25-07, 08:34 AM
This is a quest for Sir Valkin, Ephraim and Leif. If you are not TelinArtho, Erithmu, Sunwolf or myself, please do not post here until the quest's completion. Feel free to post comments or observations or questions in an appropriate place (Tavern, Fights of the Week, etc) or send it via PM.


Questlog:

Week 1: The group walks into a trap set by 3 Halffiend Assassins, but prevails.
Week 2: Following the lead they found, the group enters the sewers and kills 2 retrievers that stand guard in front of a cage.
Week 3: Tresska and 2 of her Vrock minions face and overwhelm the party.

Resources Used Week 1:
Sir Valkin: 45hp Lay on hands, 1 Smite Evil, 1 Turn Undead
Ephraim: 14 pp, 1 Smite Evil
Marcus: 26 pp
Leif: 2 4th level slots, 2 3rd level slots, 2 1st level slots

Resources Used Week 2:
Sir Valkin: 1 Smite Evil, 1 Turn Undead, Protection vs Evil, 1 round of haste
Ephraim: 13 pp, 1 Smite Evil
Marcus: 12 pp, died
Leif: 1 2nd level slots, 1 3rd level slot, scroll of invisibility

Resources Used Week 3:
Sir Valkin: Bless Weapon, 1 Turn Undead, 1 round of haste
Ephraim: 25 pp
Leif: 2 3rd level slot, 2 4th level slot


Brogar
Race and Class: Halffiend Bugbear Babarian3/Fighter2
Alignment: CE



Attributes
STR 24 (+7) [15 Base, +4 Bugbear, +4 Halffiend, +1 level]
DEX 20 (+5) [13 Base, +2 Bugbear, +4 Halffiend, +1 level]
CON 18 (+4) [14 Base, +2 Bugbear, +2 Halffiend]
INT 14 (+2) [10 Base, +4 Halffiend]
WIS 12 (+1) [12 Base]
CHA 08 (-1) [08 Base, -2 Bugbear, +2 Halffiend]



Miscellaneous Statistics
Hit Points: -23/76 [8 HD] [(4.5 (lvl1-3) x 3) + (6.5 (lvl4-6) x 3) +(5.5 (lvl7-8) x 2) +(8 HD x 4 Con)]
Armor Class (Normal): 24 [10 Base, +5 Dex, +4 natural, +5 Armor]
Armor Class (Touch): 15 [10 Base, +5 Dex]
Armor Class (Flat-Footed): 19 [10 Base, +4 natural, +5 Armor]
Initiative: +5 [+5 Dex]
Base Attack Bonus: +7 [+2 (Bugbear), +3 (Babarian), +2 (Fighter)]
Grapple: +14 [7 BAB, +7 Str]
Speed (Land): 40 ft [30 Base, +10 fast movement]
Speed (fly): 30 ft(average)


Saves
Fortitude: +13 [+4 Con, +1 (Bugbear), +3 (Babarian), +3 (Fighter), +2 resistance]
Reflex: +11 [+5 Dex, +3 (Bugbear), +1 (Babarian), +0 (Fighter), +2 resistance]
Will: +5 [+1 Wis, +1 (Bugbear), +1 (Babarian), +0 (Fighter), +2 resistance]


Melee Attacks:
+16/+11 keen Glaive 1d10+11 19-20/x3, slashing
[+2 Attack/+3 damage while raging]


Bugbear Traits
Darkvision out to 60 feet.
+3 natural armor bonus.
+4 racial bonus on Move Silently checks.


Halffiend Traits:
Darkvision out to 60 feet.
Immunity to poison.
Resistance to acid 10, cold 10, electricity 10, and fire 10.
Damage reduction: 5/magic
A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spell resistance 18
3/day: Darkness, Poison
1/day: Desecrate, Unholy Blight, Smite Good





Babarian Abilities:
Rage 1/day
Fast Movement
Uncanny Dodge
Trap Sense +1


Fighter Abilities:
Bonus Feats


Feats
DodgeLvl 1
MobilityLvl 3
Spring AttackLvl 6
Power AttackFighter1
Weapon Focus(Glaive)Fighter2


Skills(only important ones)
Hide +11[+5 Dex, 6 Ranks]
Move Silently +15[+5 Dex, 6 Ranks, +4 racial]
Listen: +10 [+1 Wis, 9 Ranks]
Spot: +7 [+1 Wis, 6 Ranks]


Equipment Worn and Carried:
+1 Keen Glaive [10 lbs][8308gp]
+1 Mithril Chain Shirt[12.5 lbs][2100gp]
Cloak of Resistance +2[- lbs][4000gp]


----------------------------------------------------------------------------



Sandra
Race and Class: female Halffiend Gnome Illusionist8
Alignment: CE



Attributes
STR 12 (+1) [10 Base, -2 Gnome, +4 Halffiend]
DEX 18 (+4) [13 Base, +4 Halffiend, +1 level]
CON 20 (+5) [14 Base, +2 gnome, +2 Halffiend, +2 Item]
INT 22 (+6) [15 Base, +4 Halffiend, +1 level, +2 Item]
WIS 12 (+1) [12 Base]
CHA 10 (+0) [08 Base, +2 Halffiend]



Miscellaneous Statistics
Hit Points: -6/60 [8 HD] [(2.5 (lvl1-8) x 8) +(8 HD x 5 Con)]
Armor Class (Normal): 20 [10 Base, +4 Dex, +1 natural, +4 mage Armor, +1 size]
Armor Class (Touch): 15 [10 Base, +4 Dex, +1 size]
Armor Class (Flat-Footed): 16 [10 Base, +1 natural, +4 mage Armor, +1 size]
Initiative: +4 [+4 Dex]
Base Attack Bonus: +4 [+4 (Wizard)]
Grapple: +1 [4 BAB, +1 Str, -4 size]
Speed (Land): 20 ft [20 Base]
Speed (fly): 20 ft(average)


Saves
Fortitude: +9 [+5 Con, +2 (Wizard), +2 resistance]
Reflex: +8 [+4 Dex, +2 (Wizard), +2 resistance]
Will: +9 [+1 Wis, +6 (Wizard), +2 resistance]


Melee Attacks:
+10 ranged touch


Gnome Traits
Low-Light Vision
+2 racial bonus on saving throws against illusions.
Add +1 to the Difficulty Class for all saving throws against illusion spells cast by gnomes. This adjustment stacks with those from similar effects.
+1 racial bonus on attack rolls against kobolds and goblinoids.
+4 dodge bonus to Armor Class against monsters of the giant type.
+2 racial bonus on Listen checks.
+2 racial bonus on Craft (alchemy) checks.


Halffiend Traits:
Darkvision out to 60 feet.
Immunity to poison.
Resistance to acid 10, cold 10, electricity 10, and fire 10.
Damage reduction: 5/magic
A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spell resistance 18
3/day: Darkness, Poison
1/day: Desecrate, Unholy Blight, Smite Good




Illusionist Abilities:
barred schools: Evocation, Enchantment
Bonus Feats
Familiar


Feats
Lvl 1
Lvl 3
Lvl 6
Scribe scrollWizard1
Wizard5


Skills(only important ones)
Concentration +16[+5 Con, 11 Ranks]
Hide +8[+4 Dex, 0 Ranks, +4 size]
Move Silently +15[+4 Dex, 0 Ranks]
Listen: +3[+1 Wis, 0 Ranks, +2 racial]
Spellcraft +19[+6 Int, 11 Ranks, +2 synergy]
Spot: +1 [+1 Wis, 0 Ranks]

Spells prepared:
lvl0:[DC16] 2x Detect Magic, 2x Mending
lvl1:[DC17] Silent Image(b), Protection vs Good, Mage Armor, Shield, 3xEndure Elements
lvl2:[DC18] Invisibility(b), Glitterdust, See Invisibility, Mirror Image, Blindness/Deafness, False Life
lvl3:[DC19] Major Image(b), 2x Dispel Magic, Ray of Exhaustion, Haste
lvl4:[DC20] Greater Invisibility(b), Dimension Door, Evards Black Tentacles, Greater Invisibility



Equipment Worn and Carried:
Headband of Intellect +2 [- lbs][4000gp]
Cloak of Resistance +2[- lbs][4000gp]
Amulet of Health +2[- lbs][4000gp]



----------------------------------------------------------------------------

Sorax
Race and Class: Halffiend human Rogue5/Assassin3
Alignment: NE



Attributes
STR 18 (+4) [13 Base, +4 Halffiend, +1 level]
DEX 20 (+5) [15 Base, +4 Halffiend, +1 level]
CON 16 (+3) [14 Base, +2 Halffiend]
INT 14 (+2) [10 Base, +4 Halffiend]
WIS 12 (+1) [12 Base]
CHA 10 (+0) [08 Base, +2 Halffiend]



Miscellaneous Statistics
Hit Points: -13/52 [8 HD] [(3.5 (lvl1-8) x 8) +(8 HD x 3 Con)]
Armor Class (Normal): 22 [10 Base, +5 Dex, +1 natural, +5 Armor, +1 Shield]
Armor Class (Touch): 15 [10 Base, +5 Dex]
Armor Class (Flat-Footed): 22 [10 Base, +5 Dex, +1 natural, +5 Armor, +1 Shield]
Initiative: +5 [+5 Dex]
Base Attack Bonus: +5 [+3 (Rogue), +2 (Assassin)]
Grapple: +9 [5 BAB, +4 Str]
Speed (Land): 45 ft [30 Base, +15 boots]
Speed (fly): 30 ft(average)


Saves
Fortitude: +7 [+3 Con, +1 (Rogue), +1 (Assassin), +2 resistance]
Reflex: +14 [+5 Dex, +4 (Rogue), +3 (Assassin), +2 resistance]
Will: +5 [+1 Wis, +1 (Rogue), +1 (Assassin), +2 resistance]


Melee Attacks:
+12 Shortsword 1d6+5, 19-20/x2
or
+10/+10 Shortsword 1d6+5/1d6+3, 19-20/x2



Human Traits
Bonus Feat
+1 skillpoint/lvl



Halffiend Traits:
Darkvision out to 60 feet.
Immunity to poison.
Resistance to acid 10, cold 10, electricity 10, and fire 10.
Damage reduction: 5/magic
A half-fiend’s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Spell resistance 18
3/day: Darkness, Poison
1/day: Desecrate, Unholy Blight, Smite Good





Rogue Abilities:
+3d6 sneak attack
Trapfinding
Evasion
Uncanny Dodge
Trap Sense +1


Assassin Abilities:
+2d6 Sneak attack
Improved Uncanny Dodge
Death Attack[DC15]
+1 save vs poison

Feats
Twoweapon FightingHuman
Twoweapon DefenseLvl 1
Weapon FinesseLvl 3
Weapon Focus(Shortsword)Lvl 6




Skills(only important ones)
Hide +16[+5 Dex, 11 Ranks]
Move Silently +16[+5 Dex, 11 Ranks]
Listen: +12 [+1 Wis, 11 Ranks]
Spot: +12 [+1 Wis, 11 Ranks]


Equipment Worn and Carried:
2x Shortsword +1[- lbs][4600gp]
+1 Mithril Chain Shirt[12.5 lbs][2100gp]
Cloak of Resistance +2[- lbs][4000gp]
Boots of Striding and springing[- lbs][5500gp]
lonewolf

07-25-07, 08:38 AM
Sir Valkin
Member of The Celestial Forces (CEF)
male human, Humanoid (human)
Medium size, Height 5', Weight 120lbs
Lawful Good
Fighter 1/Paladin 9, ECL 10
XP: 48941 / XP for Next Level: 55000

STR 18 [+4] (10 pts) [16, +1 @8th, +1 enh]
DEX 12 [+1] (4 pts)
CON 14 [+2] (6 pts)
INT 10 [--] (2 pts)
WIS 12 [+1] (4 pts)
CHA 20 [+5] (10 pts) [16, +1 @4th, +3 enh]

Hit Points: 79.5 [10d10 HD +20 Con]
AC 24 [+1 dex, +10 armor, +3 shield], Touch 11, Flat 23; DR 3/--
Initiative: +1
BAB/Grap: +10/+14 [+10bab, +4str]
Speed 20ft

Saves:
Fort +15 [+2 Fighter, +6 Paladin, +5 Cha, +2 Con]
Refl +9 [+3 Paladin, +5 Cha, +1 Dex]
Will +9 [+3 Paladin, +5 Cha, +1 Wis]

Attacks:
[Ma] Lance +15/+10 melee, 1d8+4 dmg, x3 crit (+10 BAB, +4 Str, +1 enh) [reach weapon] [triple dmg on mounted charge (x5 on critted charge)]
+1 Shocking Long Sword +15/+10 melee, 1d8+5 dmg +1d6 shock, 19-20/x2 crit (+10 BAB, +4 Str, +1 enh)
[Ma] Mighty (+3 Str) Composite Long Bow +12/+7 ranged, 1d8+3 dmg, 20/x3 crit, 110ft range increment (+10 BAB, +1 Dex, +1 enh)

[+1 hit when on higher ground (mounted vs a medium or smaller-sized character)]
[Smite Evil - +5 hit/+9 dmg from Smite Evil for one attack]
[Divine Might - use 1 turn attempt to gain +5 damage to all attacks for 1 round]
[+2d6 damage from a charge attack (even when mounted)]
[10/10 rounds remaining of Speed. When active: +20ft speed, +1 dodge to AC and Reflex saves, +1 to hit, extra attack at full BAB during a full attack]

Feats:
Mounted Combat [human]
Quickdraw [1st]
Ride-by-Attack [Ftr1]
Spirited Charge [3rd]
Power Attack [6th]
Divine Might [9th]


Racial Abilities: Human
+1 skill point/lvl
1st level bonus feat

Class Abilities: Fighter
Bonus feat at 1st and even levels
All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower)

Class Abilities: Paladin
Aura of Good (radiates good aura equal to his Paladin class levels)
Detect Evil, at will, to 60 foot radius, as spell
Smite Evil (2/day, +5 to hit (Cha), +9 damage vs Evil creature for 1 attack)
Divine Grace (add Charisma bonus to all saving throws)
Lay on Hands (heal up to 45hp/day, divide as needed)
Aura of Courage (Immune to fear; Allies within 10ft gain +4 morale bonus to save vs fear)
Divine Health (Immune to all diseases (supernatural and magical too))
Turn Undead (8/day, as a 6th level cleric)
Spells (CL 4)
Special Mount (full round action, CL3, 18 hours, dismiss as a free action)
Remove Disease (2/week as the spell)


Skills (36: 12 points Fighter, 27 points Paladin)
-4 Balance [+1 dex, -5 ACP]
-1 Climb [+4 str, -5 ACP]
+10 Craft (armorsmithing) [4 fighter, 4 paladin, +2 tools] [8 ranks]
+10 Craft (weaponsmithing) [8 paladin, +2 tools] [8 ranks]
+10 Handle Animal [4 fighter, 1 paladin, +5 cha] [5 ranks]
-4 Hide [+1 dex, -5 ACP]
-7 Jump [+4 str, -5 ACP, -6 speed]
+3 Knowledge (Religion) [3 paladin] [3 ranks]
+1 Listen [+1 wis]
-4 Move Silently [+1 dex, -5 ACP]
+16 Ride [4 fighter, 9 paladin, +1 dex, +2 syn (handle animal)] [13 ranks]
+1 Spellcraft [2 paladinCC] [1 rank]
+1 Spot [+1 wis]

Speaks Common
Speak Language [1] [1 total language]

Spells memorized: [2/0] [Spell levels: 2; Cast: 1] [CL4]
1: [DC 12] Bless Weapon, Protection from Evil
2: [DC 13]

Equipment:
Traveler's Outfit [5lbs]
Adamantine Full Plate +2 of Charging and Speed [50lbs] [8250gpC +4000gp for enchantment +1000gp for charging, 10°, +15000gp for speed, 15°]
Charging Ability - +2d6 damage to a successful charge (even a mounted charge) - as Rhino Hide
Speed ability - activate for 10 rounds of haste per day - As Mithril Full Plate of Speed
Darkwood Heavy Shield +1 [5lbs] [128gp, 5spC +1000gp for enchantment]
[Ma] Lance [10lbs] [310gp]
Cold Iron Lance [10lbs] [10gpC]
+1 Shocking Long Sword [4lbs] [315gp +8000gp for enchantment]
[Ma] Silver Long Sword [4lbs] [202gp, 5spC]
[Ma] Cold Iron Long Sword [4lbs] [165gpC]
[Ma] Mighty (+3 Str) Composite Long Bow [3lbs] [700gp]
Cloak of Charisma +3 [2lbs] [1000gp, 5°; improved to +3 for 8000gp, 5°]
Gauntlets of Ogre Power +1 [0lbs] [1000gp, 5°] Weight included in armor
Hand of Glory [2lbs] [8000gp]
Silver Holy Symbol of Pelor [1lbs] [25gp]

[100lbs] [57106gp, 0sp]

Expendable Items: [Total 100gp/3200gp]
40 arrows [6lbs] [2gp]
20 silver arrows [3lbs] [41gp]
20 cold iron arrows [3lbs] [2gp]
3 Tanglefoot Bags [12lbs] [150gp]
Oil of Magic Weapon [0.1lbs] [50gp]
Scroll of Resist Energy (CL2, Ranger-scribed) [50gp]
Wand of Cure Light Wounds (34 charges) [0.1lbs] [750gp]

[24.4lbs] [1045gp]

Allies and Equipment:
"Overseer" - Special Mount: Heavy Warhorse
Riding Saddle [25lbs] [10gp]
Bit and Bridle [1lb] [2gp]
Horseshoes of Speed [12lbs] [3000gp] (+30 ft speed for mount)
Studded Leather Barding +1 [40lbs] [125gpC +1000gp for enchantment]

[78lbs] [4137gp]

"Foreman" - Light Warhorse [150gp]
Riding Saddle [25lbs] [10gp]
Bit and Bridle [1lb] [2gp]
[Ma] Studded Leather Barding [40lbs] [125gpC]

[66lbs] [287gp]

"Flagon" - Mule [8gp] (non-combatant - not to be brought into arena)
Pack Saddle [15lbs] [5gp]
Bit and Bridle [1lb] [2gp]
2 Saddlebags [16lbs] [8gp]
In Flagon's Saddlebags
3 Weeks of Trail Rations [21lbs] [10gp, 5sp]
50ft Silk Rope [5lbs] [10gp]
3 Sacks [1.5lbs] [3sp]
Flint and Steel [1gp]
3 weeks of feed [210lbs] [1gp, 5cp]
5 Torches [5lbs] [5cp]
Tent [20lbs] [10gp]
10 Pitons [5lbs] [1gp]
Grappling Hook [4lbs] [1gp]

[303.5lbs] [57gp, 9sp]

Equipment at home:
[Ma] Weapon smithing tools [55gp]
[Ma] Armor smithing tools [55gp]
The Silver Sun Edicts [Roleplaying item, no value or use]

1172gp, 1sp, 5cp

[110gp]

[168gp, 9sp, 5cp] Past Expenditures (see below)

[62611gp, 8sp, 5cp]

Miscellaneous Statistics:
Encumbrance: 0-86 (light), 87-173 (medium), 174-260 (heavy)
Weight carried: 125.4 lbs



HD 8d8+24; hp 60; init +2; speed 90ft; AC 25 (-1 sz, +2 dex, +10 nat, +4 armor), touch 11, flat-footed 23
BAB +6; Grapple +15;
2 Hooves +10 melee (1d6+5) and Bite +8 melee (1d4+2); Saves +9/+7/+4
S 20 D 14 C 17 I 6 W 13 Ch 6
Skills: Balance +2, Climb +5, Hide -2, Jump +29 [+4 if from a running start], Listen +7, Move Silently +2, Spot +6; Feats: Endurance, Run, Multiattack
Specials: Low-light vision, scent, Empathic Link, Improved Evasion, Share Spells, Share Saving Throws, Improved Speed

Encumbrance for Overseer: 0-399 (light), 400-798 (medium), 799-1200 (heavy)
Weight carried: 323.4lbs [120lbs + 125.4lbs + 78lbs (barding, saddle, bit)]



Foreman, Light Warhorse
HD 3d8+9; hp 22; init +1; speed 60ft (40ft if total encumbrance >= 230lbs); AC 17 (-1 sz, +1 dex, +4 nat, +3 armor), touch 10, flat-footed 16;
2 Hooves +4 melee (1d4+3 dmg, x2), Bite -1 melee (1d3+1, x2); Saves: +6/+4/+2;
S 16 (+3) D 13 (+1) C 17 (+3) I 2 (-4) W 13 (+1) Ch 6 (-2);
Skills: Balance +1, Climb +3, Hide -3, Jump +15 (+7 if moving 40ft) [+4 if from a running start], Listen +4, Move Silently +1, Spot +4;
Feats: Endurance, Run;
Specials: Low-light vision, Scent;

Encumbrance for Foreman: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Weight carried: 66lbs or 311.4lbs [120lbs + 125.4lbs + 66lbs (barding, saddle, bit)]
Tricks: Combat Riding (attack, come, defend, down, guard, and heel)



Flagon, Mule
HD 3d8+9; hp 22; init +1; speed 20ft (30ft base); AC 13 (-1 sz, +1 dex, +3 nat), touch 10, flat-footed 12; 2 Hooves +4 melee (1d4+3 dmg, x2); Saves +6/+4/+1; S 16 D 13 C 17 I 2 W 11 Ch 6; Skills: Hide -3, Listen +6, Move Silently +1, Spot +6; Feats: Alertness, Endurance; Specials: Low-light vision, Scent;

Encumbrance for Flagon: 0-230 (light), 231-460 (medium), 461-690 (heavy)
Weight carried: 288.5lbs [23lbs (saddle, bit, saddlebags) + 55.5lbs (Equipment, excluding feed) + 210lbs (Feed)
Tricks: Heavy Labor (come, work)




Sir Valkin has such a slight build that he is often mistaken for a child when unarmored. However, when mounted upon his trusty steed, "Foreman," and armored in his full plate - he is often a sight to behold. He inspires goodness in all around him and desires to do deeds in the name of Pelor.

Sir Valkin is an accomplished horseman and for this reason has come to the arena - to prove that horseman will rule over those who stand normally.

Sir Valkin is also in search of the precious ancient texts of Pelor. Although he has not found them yet, it is a search that he was asked to do by none other than his father, himself. With desires of meeting his father's quest, he only seeks to find it and earn his admiration.

Some details: Father's name is Redgaven, a high priest of Pelor in Primethia.
Searching for Silver Sun Edicts (ancient Pelorian text - They are described as being bound by silver plates and the pages are of the purest gold and platinum laced together)



Buffs and Prefight actions:
Call Overseer and his equipment. Duration: 18 hours.


If Overseer has not been prebuffed - first action of the fight is to summon him. If he has already been used and is no longer available - Sir Valkin will ride on Foreman.

In general, Sir Valkin desires to fight in melee and will work towards that end at most cost. If his opponent is flying however, he will settle to attacking with his bow and using his mount in order to aid him in staying alive.

Sir Valkin prefers to charge into melee with his lance and ride by if possible. Barring that possibility - he just wants to fight - so let him.

He will use his lay on hands ability as needed on Overseer/Foreman first - on himself if he is injured as well.




1: Pestillence, Prince FyreDragon [Vathelokai]: win [+675xp/+675gp]
2: Jodan Desho, Vathelokai and Kronos, NiQil with Victor, Laughing Dragon [Mind Rogue]: win [+675xp/+675gp]
3: Ch'ch'ili, Begferdeth [Luni]: loss [+225xp/+225gp]
4: Shakari, Luni [Altaris13]: win [+843xp/+843gp]
Campaign "The Drums of War" -- Started September 7th. -- Campaign cancelled October 24th
5: Hennan, Snommelp [Usurpator]: win [+675xp/+675gp] [Level 4]
6: Perius, Ravashack [Maraxus]: win [+1050xp/+1050gp]
7: Maven, Tellish_of_Ket [Luni]: win [+1312xp/+1312gp]
8: Vivi Ornatier Senior, Dr. Funk [Tellish_of_Ket]: win [+1050xp/+1050gp]
9: Silas, NiQil [MysticMonk2005]: win [+1050xp/+1050gp] [Level 5]
10: Sam Jones, Snommelp [Maraxus]: win [+1375xp/1467gp]
11: Barthleby, Pittbull, Perius, Ravashak and Tatyana, Gonbow (all vs all) [Luni]: 2nd [+1375xp/+1467gp]
12: Caspian, NiQil [Altaris13]: win [+1375xp/+1467gp]
13: Thelgar Giantbane [Kaigan]: win [+1375xp/+1467gp] [Level 6]
14: Raskos, SauroGrenom [Usurpator]: loss [+600xp/+666gp]
15: Griff Mythral, Iced [Book5]: loss [+600xp/+666gp]
16: Boraxx, Pittbull [DTFarstar]: loss [+712xp/790gp]
17: Boraxx, Pittbull [Huan]: loss [+750xp/+832gp]
MQ: (Week 1) Shadows of the Early Morning new link [Waywreth] [+1688xp/+1875gp]
18: (Week 2) Manzarf the Lonesome, Abyssal Stalker [Pittbull]: win [+1687xp/+1875gp] [Level 7]
19: (Week 3) Zero (the annoying lizard), MindwandererB [Zevox]: loss [+665xp/+822gp]
Q1: Between Crusaders [Huan] new link [+6300xp/+7800gp] [Level 8]
X1: Full activity - Craft a suit of Adamantine Full Plate (1/3)
X2: Full activity - Craft a suit of Adamantine Full Plate (2/3)
X3: Full activity - Craft a suit of Adamantine Full Plate (3/3)
MQ2: (Week 1) Aspects of Honor [Usurpator] CEF Raid of EHTC Headquarters new link [+2300xp/+3243gp]
20: (Week 2) Uilo, Dracazar [lonewolf]: loss [+800xp/+1333gp]
21: (Week 3) Dronnar Darkjof, DSugui [Macbrea]: loss [+932xp/+1322gp]
22: (Week 1) Sunstroke, MindWandererB [Vathelokai]: win [+2300xp/+3243gp]
MQ3: (Week 2) The Best Defense [DSugui] CEF Operation: Freedom Fighters new link [+2300xp/+3243gp]
23: (Week 3) Pestilence and Death, NiQil [DSugui]: win [+2603xp/+4320gp]
Q2: Moving Along (Guild Mission) [Erithmu] new link [+5850xp/9712gp]
Q3: Cleaning Up (Guild Mission) [Erithmu] new link Frozen [Failure]
Q4: The Ins and Outs of Gawane (Guild Mission) [Erithmu] new link Frozen [Success!]
24: (Week 2) Baelin "Called the Shadow", Malither76 [Erithmu] win [+2906xp/+5619gp]
Q5: Silencing the Hecklers (Guild Mission) [Salrantol] new link [Failure]



3200xp to start
+27610xp from fights +675+675+225+843+675+1050+1312+1050+1050 +1375+1375+1375+1375+600+600+712+750+168 7+665+800+932+2300+2603+2906 (fights)
+6288xp from miniquests +1688+2300+2300 (miniquests)
+6300xp from quests +6300 (quests)



29 bolts [2gp, 9sp]
40 arrows [2gp]
2 Potions of Shield of Faith +2 [100gp]
Potion of Protection from Evil [50gp]
Sold Full Plate [750gpC] [Net 0gp]
Sold Heavy Wooden Shield [3gp, 5spC] [Net 0gp]
Sold Banded Mail [125gpC] [Net 0gp]
Sold [Ma] Banded Mail [200gpC] [Net 0gp]
Sold Light Crossbow [17gp, 5spC] [Net 0gp]
Sold 51 Bolts [5gp, 1sp] [Net 2gp, 5sp, 5cp]
Sold 10 Cold Iron Bolts [2gp] [Net 1gp]
Sold 10 Silvered Bolts [21gp] [Net 10gp, 5sp]
Sold Lance [5gpC] [Net 0gp]
Sold Long Sword [7gp, 5spC] [Net 0gp]
Sold Silver Long Sword [52gp, 5spC] [Net 0gp]
Sold Cold Iron Long Sword [15gpC] [Net 0gp]
Sold [Ma] Full Plate [825gpC] [Net 0gp]

Refund Brooch of Shielding (101) [0lbs] [1500gp]



http://www.wizards.com/dnd/images/cpsi_gallery/96387.jpg
(Lady) Ephraim
Female Human Wilder 4/PW 2/Elocator 3/Paladin of Freedom 1
Age 25 Height 5' 6" Weight 125lbs
46530xp/55000xp [ECL 10]
CG

Ambush: +8,+8,+10,+7 vs Spot, Listen, Sense Motive, Bluff

Week1:


STR...16 [+3]...(06 pts) +2 item
DEX...16 [+3]...(06 pts) +2 item
CON...14 [+2]...(06 pts)
INT...10 [+0]...(02 pts)
WIS...14 [+2]...(06 pts)
CHA...20 [+5]...(10 pts) +2 lvl 4,8 +2 item

Hit Points: 68 [6 + 6* 3.5 + 2*4.5 + 1*5.5+ 20 con]
AC 19, Touch 19, Flat 16 [+5 Armor, +3dex +5 Cha(Touch) + 1 Insight]
--- +4 Shield [Force Screen]
--- +1 Dodge (Single Target)
--- -2 Expansion (-1 size -1 dex)
--- +4 Dodge: vs Charge, vs movement AoO's
--- -1 If sword not wielded
Initiative: +3 [3dex]
BAB/Grap: +7/+10 [+6bab, +3str]
Speed 50 [60 when focused] 30 base + 5 Quickness + 15 Boots

Saves:
Fort +9 [3 PW + 1wil +1Eloc +2Pal +2con]
Refl +7 [0 PW + 1wil +3Eloc +0Pal +3dex]
Will +9 [0 PW + 4wil +3Eloc +0Pal +2wis]
-- +1 Insight when Sword Wielded/Held

Attacks:
+11/+6: +1 Parrying Deep Crystal Greatsword 2d6+5 19-20/x2 +2d6 DC charge
+11/+6 MW Comp Longbow 1d8+2 20/x3 110ft
+9 Ranged Touch (Vary by Powers)

Expansion Attacks:
+11/+6 +1 Parrying Deep Crystal Greatsword 3d6+7 19-20/x2 +2d6 DC charge
+9/+4 MW Comp Longbow 2d6+2 20/x3 110ft
+7 Ranged Touch (Vary by Powers)

Psionic Powers:
PP: 53/53 Use: 18 (1 PW +2 Wis +35 Wil +15 Cha)
Wilder Powers (ML 6)
(DC 16) 1 - Vigor, Crystal Shard
(DC 17) 2 - Ego Whip, Energy Missile
(DC 18) 3 - Dispel Psionics
PW Powers (ML 2)
1 - Force Screen, Expansion

1/1 Dimension Step (520ft)
1/1 Smite Evil (+5 Atk/+1 dmg)

Feats:
H1 - Dodge
C1 - Mobility
P1 - Speed of Thought
C3 - Up the Walls
C6 - Leadership (15 = 9HD+5Cha+1 Special Power)
P2 - Spring Attack
E1 - Sidestep Charge
C9 - EK (Energy Missile)

Skills (5*7 Wilder + 6 PW + 21 Eloc + 3 Pal):
+10 Bluff ..................... [05, +5cha][3wil + 2pal]
+15 Concentration.............. [12, +2con][2wil+6PW+4Eloc+2pal]
+01 Psicraft................... [01, +0int][1wil]
+13 Listen..................... [10, +2wis][8wil+2Eloc]
+07 Sense Motive............... [05, +2wis][5wil]
+13 Spot....................... [10, +2wis][8wil+2Eloc]
+14 Tumble..................... [11, +3dex][8wil+3Eloc]
+08 Move Silently.............. [5, +3dex][5Eloc]
+08 Hide....................... [5, +3dex][5Eloc]
+03 Climb...................... [0, +3str] Defer to Up the Walls
+05 Balance.................... [0, +3dex +2synergy] Defer to Scorn Earth
+17 Jump....................... [0, +3str +12Land speed +2synergy]
Speaks Common
Human
+1 skill point per level
Bonus Feat

Wilder
Powers
Wild Surge +2
Psychic Enervation
Elude Touch
Surging Euphoria +1

PW
Bonus Feats
Powers

Elocator (Special Power)
Sidestep Charge
Scorn Earth
Opportunistic Strike +2
Dimension Step

Paladin of Freedom
Aura of Good
Smite Evil 1/day
Detect Evil
Buffs and Prefight actions:
Ephraim Focused
Powerstones Addresed
Bring Marcus
Bring Tok
Marcus Focused
Marcus Focuses Tok

Equipment:
+1 Mithril Chain shirt of Quickness and Landing (+2 equiv + Landing) 8100gp
+1 Parrying Deep Crystal Greatsword (+1 equiv + Parrying) 11050gp
MW Composite Longbow (+2 str) 600gp
40 Arrows 2gp
Cloak: Cloak of Charisma +2 4000gp
Gloves: Gloves of Dexterity +2 4000gp
Belt: Belt of Giant Strength +2 4000gp + 5o
Boots: Boots of Skate 7000gp

Expendable Items: [Cap: 4050gp]
Stone: Skate[1] 25gp
Stone: Body Equilibrium [3]150gp

Allies:Male Human Kineticist 8
CG

STR...08 [-1]...(00 pts)
DEX...12 [+1]...(04 pts)
CON...14 [+2]...(06 pts)
INT...21 [+5]...(13 pts) (+2 lvl 4,8 +2 Item)
WIS...10 [+0]...(02 pts)
CHA...08 [-1]...(00 pts)

HP 46 (8*2.5+16con +10 feat)
AC 11 Touch 11 FF 10
-- +X IA
-- +4 Force Screen
Init +1
Bab/Grap +4/+3
Speed 30 (45 Skate)

Saves:
Fort +8 2psi+2con+2Crystal+2item
Rflx +5 2psi+1dex+2item
Will +8 6psi+0wis+2item

Feats:
H Psi Crystal Affinity (Hero)
1 Psionic Body
3 Psi Crystal Containment
5 Overchannel (2 levels)
6 Talented

[b]Powers: (ML 8) pp 78/78 use: 26 (58 class 20 int)
1 [DC16] - Vigor, Skate, Precog Def., Inertial Armor, Force screen
2 [DC17] - Energy Missile, Ego Whip, Concussion Blast, Concealing Amorphia
3 [DC18] - Telekinetic Thrust, Touchsight, Dispel Psionics, Energy Wall
4 [DC19] - Energy Adaptation, Energy Ball, Control Body, Dimension Door

Skills: 6*6 + 7*5
+13 Autohypnosis.......... [11, +0wis +2 Synergy]
+15 Concentration......... [11, +2con]
+10 Disable Device........ [9, +1dex]
+11 Knowledge (Arcana).... [6, +5int]
+15 Knowledge (Planes).... [10, +5int]
+15 Knowledge (Religion).. [10, +5int]
+09 Knowledge (Dungeon)... [4, +5int]
+16 Psicraft ............. [9, +5int +2 Synergy]
+00 Listen................ [0, +0wis]
+00 Spot.................. [0, +0wis]
+01 Hide.................. [0, +1dex]
+01 Move Silently......... [0, +1dex]
+01 Balance............... [0, +1dex]
-01 Climb................. [0, -1str]
-01 Jump.................. [0, -1str]
Speaks: Common, Abyssal, Infernal, Celestial

Gear:
Headband of Intellect +2 4000gp
Cloak of Resistance +2 4000gp
Tok - Hero Psi Crystal
Size and Type: Diminutive Construct

Attributes
STR 01 (-5) [01 Default] (w/o self-propulsion: 0 (-5))
DEX 16 (+3) [15 Default, +1 lvl 4] (w/o self-propulsion: 0 (-5))
CON -- (+-) [N/A]
INT 09 (-1) [06 Default, +3 Psi 7]
WIS 10 (+0) [10 Default]
CHA 10 (+0) [10 Default]

Miscellaneous Statistics
Hit Points: 23 [7 HD] [1/2 Master's]
Armor Class: 20, Touch 17, Flat 17 [10 Base, 4 Size, 3 Dex, 3 Natural]
Initiative: +3 [3 Dex]
Base Attack Bonus: +4; Grapple: -13 [4 Construct BAB, -5 Str, -12 Size]
Speed (Land): 30 ft [30 Base] (w/o self-propulsion: 0 ft)
Speed (Climb): 20 ft [20 Base] (w/o self-propulsion: 0 ft)
Weight Carried: .15 lbs, light encumbrance [0-1.5 (Light), 2-3 (Medium), 3.5-5 (Heavy)]
Damage Reduction: Hardness 8

Saves (As Marcus)
Fortitude: +04
Reflex: +03 Improved Evasion
Will: +05

Feats
Alertness

Skills
Total Skill Points: 16 [Special rules for Psicrystal]
Armor Check Penalty: -0
Climb: +11 [3 Dex, 0 Ranks, 8 Racial] (Can always take 10)
Concentration: +09 [0 Con, 9 Master's Ranks]
Hide: +17 [3 Dex, 12 Size]
Listen: +06* [0 Wis, 4 Ranks, 2 Feat]
Move Silently: +7 [3 Dex, 4 Ranks]
Psicraft: +9 [-1 Int, 10 Master's Ranks]
Search: +3 [-1 Int, 4 Ranks]
Spot: +06* [0 Wis, 4 Ranks, 2 Feat]
* Sighted: Can only perceive things within 40 feet, but ignores natural and magical darkness and silence.

Abilities
Alertness (Ex): Grants master the feat when within 5'
Self-Propulsion (Su): As a standard action, master can will the psicrystal to become mobile for 24 hours
Share Powers (Su): Owner can have any power he manifests on himself affect the psicrystal as well, or can manifest personal range powers on the psicrystal
Telepathic Link (Su): Can communicate as per mindlink, with a range of 1 mile
Telepathic Speech (Su):Can communicate with any creature within 30 feet that has a languagePitlords Snip here and below

Equipment at home:
Gold: 2250gp

Adventuring gear
Backpack 2gp
- Necklace w/ Continual light cast upon it 110gp
- 100 ft of Rope 2gp
- G hook 1gp

Stationed in Promethia the Demon Hunters are more as a distraction and as a training tool within the walls of Promethia. With the recent troubles in Achos there was a need to prepare the paladins for the possible assault. Ephraim hopes that she and Marcus will be able to have the paladins ready to defend Promethia or other local towns from invasions as well as informing them what to look for.

Results:
25280xp/21065gp - The Liberation of Achos (ECL 3 -> ECL 8)
00000xp/00000gp - Free Mind, Free Soul
07200xp/10200gp - Free Mind, Free Soul: Act 2 - Cohort
07200xp/10200gp - Believe in Me - Followers
Character Change
00000xp/00000gp - A Drop of Beauty, a Drop of Blood
02700xp/04500gp - A Drop of Blood, Reprise
Character Change
00750xp/01450gp - 3rd: vs Eraca vs SamuelLiberation:
Used: Stone: Skate [1], Potion: 3*CLW (175gp)
Purchased: +1 For Greatsword, Boots of Skate, Cloak of charisma +2, +1 Mithril Chain Shirt (15100gp)
Sold: Chain Shirt (50gp)
Free Mind: None
Purchased: Headband of Int +2, Gloves of Dex +2, Quickness for armor (11000gp)
Believe in Me: None
Purchased: Add Landing to Armor, Add Parrying to Greatsword (12000gp)
Blood: None
Blood2: None
FFA: none
Purchases: Cloak of Resistance +2 (4000gp)
lonewolf

07-25-07, 08:38 AM
Leif Goldeneye
A tall blond haired man with tanned skin and golden eyes.

http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg

Free action: Leatherworking for 260gp


(Week 1)
Time Between Fights:
Prebuffs/Ongoing Effects: Mage Armor (20 hours remaining), Dispel Magic in ring of Counterspells,
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: none
Free Activity: Leatherworking +260gp

(Week 2)
Time Between Fights:
Prebuffs/Ongoing Effects:
Items Used:
Spells or Powerpoints Used:
x/day Abilities Used: none
Free Activity: Leatherworking +260gp.


Gender: Male
Race: Aasimar, (Native) Outsider
Size: Medium, 5'11", 180lbs
Alignment: Neutral Good
Class(es): Sorcerer 9/Aasimar 1 (ECL 10)
Experience: 53197/55000


STR 10 +0 (2 Points)
DEX 16 +3 (6 Points)
CON 16 +3 (6 Points)
[B]INT 14 +2 (6 Points)
[B]WIS 10 +0 (0 Points)
[B]CHA 24 +7 (16 Points)


Hit Points: 51 [4+ 2.5*8 + (9*3=27) CON (9HD)]
AC: 18 [+3 Dex, +2 armor, +2 shield, +1 Deflection], Touch 14, Flat 15
[ +2 shield (+1 mithral buckler), +2 bracers of armor, +1 ring]
AC Modifiers: [+1 when altered to mephit (Size) [+2 mage armor]]
Initiative: +7 [+3 Dex, +4 Feat]
BAB/Grap: +4/+4 [+4 BAB, +0 Str, +0 Size] [-4 to Grapple when small size]
Speed: Land 30’ [Base 30, light enc]

Saves
Fort +9 [3 Sorc + 3 Con +3 Res]
Ref +9 [3 Sorc + 3 Dex +3 Res]
Will +9 [6 Sorc + 0 Wis +3 Res]
Resistance 5: acid, cold, electricity

Attacks
Scythe +4 melee, 2d4, Crit 20/x4
[+0 Str, +4 BAB, +0 Size]
[MW] Longspear +5 melee, 1d8, Crit 20/x3 (2x on diving charge)
[+0 Str, +4 BAB, +0 Size, +1 MW]
Dagger +4 melee, 1d4, Crit 19-20/x2
[+0 Str, +4 BAB, +0 Size]
Longbow +7 ranged, 1d8, Crit 20/x3, Range 100'
[+3 Dex, +4 BAB, +0 Size]


Combat Modifiers: Attack & Damage
+1 (Size) 1d6 damage (bow or long spear)Altered to mephit

Feats
Improved Initiative (1st Level) +4 to Initiative
Alertness (Familiar) when within 5' of familiar
Empower Spell (3rd Level) Increase spell effect by 50% changed
Energy Substitution(Sonic) (6th Level) Change energy type to sonic
Enlarge Spell (9th Level) Increase spell range by 100%

Base Leadership Score: 10(ECL) +7(CHA) +2(Great Renown)=19
For cohort: -2 (familiar)
For Followers: +2 (member of organization CEF)


[B]Class Abilities: Sorcerer
Summon Familiar:
Spontaneous Arcane Caster: Can cast spells without memorization. Can swap out 1 spell starting at 4th level and every even level thereafter.

Race Abilities: Aasimar
Darkvision: Aasimars can see in the dark up to 60 feet.
Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
Special Attacks: Daylight 1/day as caster equal to class levels = CL9.
Special Qualities: Resistance to acid 5, cold 5, and electricity 5.



Skills (48 Sorcerer):
+3 Balance [0 Sorc +3 Dex] [0 Ranks]
+7 Bluff [0 Sorc +7 Cha] [0 Ranks]
+15 Concentration [12 Sorc +3 Con][12 Ranks]
+0 Climb [0 Sorc +0 Str] [0 Ranks]
+16 Craft(Leatherworking) [12 Sorc +2 Int +2 Tools] [12 Ranks]
+7 Diplomacy [0 Sorc +7 Cha] [0 Ranks]
+4 Escape Artistcc [2/2 Sorc +3 Dex] [1 Ranks]
+7 Gather Information [0 Sorc +7 Cha] [0 Ranks]
+7 Handle Animal [0 Sorc +7 Cha] [0 Ranks]
+3 Hide [0 Sorc +3 Dex -0 ACP] [0 Ranks]
+7 Intimidate [0 Sorc +7 Cha] [0 Ranks]
+0 Jump [0 Sorc +0 Str -0 ACP] [0 Ranks]
+10 Knowledge: Arcana [8 Sorc +2 Int] [8 Ranks]
+8 Knowledge: Planescc [2/2 Sorc +2 Int +5 item] [1 Ranks]
+2(4) Listen [0 Sorc +0 Wis +2 Race] [+2 Alertness][0 Ranks]
+3 Move Silently [0 Sorc +3 Dex -0 ACP] [0 Ranks]
+3 Ride [0 Sorc +3 Dex] [0 Ranks]
+2 Search [0 Sorc +2 Int] [0 Ranks]
+12 Spellcraft [8 Sorc +2 Int +2 Synergy (Knowledge Arcana)][8 Ranks]
+5(7) Spot [0 Sorc +0 Wis +2 race +3 familiar] [+2 Alertness][0 Ranks]
+5 Tumblecc[4/2 Sorc +3 Dex -0 ACP] [2 Ranks]


Languages Spoken: Common, Celestial, Draconic & Elven.
Speak Language: [+2 Base, +2 Int][4 Total Languages]

Spells per Day [6 / 8 / 8 / 8 / 5]
[Total Spell Levels/Day: 68; Cast: 23 (1/3 of levels)][0% Arcane Spell Failure]
0 [DC (17)] Read Magic, Detect Magic, Acid Splash, Resistance, Ghost Sound, Prestidigitation, Arcane Mark, Disrupt Undead
1 [DC (18)] True Strike, Ray of Enfeeblement, Magic Missle, Shocking Grasp, Protection from Evil
2 [DC (19)] Alter Self, Scorching Ray, Mirror Image, Resist Energy
3 [DC (20)] Fireball, Ray of Exhaustion, Dispel Magic
4 [DC (21)] Enervation, Black Tentacles


[s]Used in Fight 1: (1:0 2:0 3:0 4:0)
Used in Fight 2: (1:0 2:0 3:0 4:0)
Available for Fight 3: (1:0 2:0 3:0 4:0)

Equipment
Monk Outfit (Worn) Free
2x Spell Component Pouch [4 Lbs][10gp]
Scrollcase [0.5 Lbs][1gp]

+1 Mithral Buckler of Heartening and Arrow Deflection[2.5 Lbs][10735gp][0% ASF][-0 ACP]
Cloak of Charisma (+2 CHR) [2 lbs][4000gp]
Amulet of Health (+2 CON) [4000gp]
Gloves of Dexterity (+2 DEX) [4000gp]
Crystal Mask of Knowledge(Planes) [.5 lbs][2500gp]
+2 Bracers of Armor [1lbs][4000gp]
+1 Ring of Deflection [2000gp]
Ring of Counterspells [4000gp]
+3 Vest of Resistance [9000gp]Blackmarket
Efficient Quiver [2 lbs][1800gp]
-- Quiver of arrows (60) [- Lbs][3gp]
Wand: Magic Missles [CL 1][43 charges] (1) [750gp]
Metamagic Rod, Lesser - Silent [3000gp]


Weapons
Longbow [3 Lbs][75gp] (stored in efficient quiver)
Dagger [1 Lbs][2gp]
[MW] Longspear [9 Lbs][355gp]

Expendable Items (Total: 5000gp) ) (Max = ECL2x50gp=5000gp)
Elixirs, Oils, Potions & Tattoos
Potion of CLW [CL 1] (2) [Quest reward][0.1 lb each][37.5gp/75gp][/Color]
Tattoo of Synesthete [ML 1] (2) [100gp]

Scrolls[price each/price total] (alphabetical by CL)
Mage Armor [CL 1] (3) [- lbs][25gp/75gp]
Magic Weapon [CL 1] (1) [- lbs][25gp]
Obscuring Mist [CL 1] (3) [- lbs][25gp/75gp]
Protection from Chaos [CL 1] (1) [- lbs][25gp]
Protection from Good [CL 1] (1) [- lbs][25gp]
Protection from Law [CL 1] (1) [- lbs][25gp]
Shield [CL 1] (3) [- lbs][25gp/75gp]
True Strike [CL 1] (2) [- lbs][25gp/50gp]

Ray of Enfeeblement [CL 2] (2) [- lbs][50gp/100gp]

Alter Self (Ice Mephit)[CL 3] (1) [- lbs][150gp]
Blur [CL 3] (1) [- lbs][150gp]
False Life [CL3] (2) [- lbs][150gp/300gp]
Invisibility [CL 3] (3) [- lbs][150gp/450gp]
Mirror Image [CL 3] (2) [- lbs][150gp/300gp]
Resist Energy [CL 3] (2) [- lbs][150gp/300gp]
See Invisible [CL 3] (2) [- lbs][150gp/300gp]
Spectral Hand [CL3] (2) [- lbs][150gp/300gp]
Summon Swarm [CL 3] (2) [- lbs][150gp/300gp]

Blacklight [CL5] (2) [- lbs][375gp/750gp]
Dispel Magic [CL5] (1) [- lbs][375gp]
Fly [CL5] (1) [- lbs][375gp]
Magic Missle [CL 5] (2) [- lbs][125gp/250gp]


Allies and Equipment
Brightwing Hawk Familiar [100gp]

Equipment @ Home
[MW] Artisan Tools [- Lbs][50gp]
Scythe [10 Lbs][18gp]
Quiver of Arrows(9)

Accounting
Total Gold Earned: 71347gp(Arena) + 3916gp(craft) =75263gp
Total Gold Spent: 69977gp
Gold Remaining: 5286gp

Miscellaneous Statistics
Encumbrance: 0-33 (light), 34-66 (medium), 67-100 (heavy)
Weight Carried: 20.4 lb
Mount Weight Carried: 0 lb


[B]Tiny Magical Beast
Hit Points: 25 [9 HD]
AC: 22 [+3 Dex, +2 Size +7 Natural], Touch 15, Flat 19
Initiative: +3 [+3 Dex]
BAB/Grap: +4/-6 [+4 BAB, -2 Str, -8 Size]
Speed: Land 10’, Fly 60’ [Base Land 10, fly 60 Average]
Attack: Talons +9 melee 1d4-2
Full Attack: Talons +9 melee 1d4-2
Space/Reach: 2.5ft/0ft
Special Attacks & Special Qualities: Low Light Vision
Abilities: improved evasion(Ex), share spells, empathic link(Su), Deliver touch spell(Su), Speak with Master(Ex)

STR 6 -2 [Base 6]
DEX 17 +3 [Base 17]
CON 10 +0 [Base 10]
INT 10 +0 [Base 10]
WIS 14 +2 [Base 14]
CHA 6 -2 [Base 6]
Saves:
Fort +3 [+3 Master + 0 Con]
Ref +6 [+3 Master + 3 Dex]
Will +8 [+6 Master + 2 Wis]
Feats: Alertness, Weapon FinesseB
Skills:
Listen +4 (+2 alertness, +2 wis)
Spot +16 (+4 animal, +2 alertness, +2 wis, +8 racial)
Tumble +5 (+2 master +3dex)


Buffs and Prefight Actions
Brightwing will come with Leif.
Ring of Counterspells (Dispel Magic)
Spellcasting services: Extended Mage armor CL10 (200gp) - 20hrs
Spelcasting services: Dispel Magic in ring CL5 (150gp)


Alterself into ice mephit, fly to ceiling, and blast opponent with spells


-----------Pitlords cut here-----------------------

TBD


Results: Fights, Quests & Campaigns
ECL 3:
01 - (Win) with Tatyana(Gonbow) vs Fjord(Begferdeth) and Tak(Oldmangray); Pitlord: (Tellish of Ket) - +1012 Exp, +1012gp +57gp (craft)
"Our opponents were overwhelmed by our magic and psionic abilities..."
02 - (Win) vs Mini(Altaris13); Pitlord: (Dr. Funk) - +900 Exp, +900gp +57gp (craft)
"Slew Mini with some well placed magic missiles..."
03 - (Win) with Faelto(TelinArtho) vs Zelos(Dr.Funk) and Khoronus(Lonewolf); Pitlord: (MysticMonk2005) - +1013 Exp, +1013gp +57gp (craft)
"Expensive victory..."
[ECL 4]
04 - (Win) vs Caspian(NiQil); Pitlord: (Ayrynthyn) - +1200 Exp, +1200gp +80gp (craft)
"Set a bat swarm on Caspian..."
05 - (Win) vs Pirotess(Cerebus13); Pitlord: (Lonewolf) - +1200 Exp, +1200gp +80gp (craft)
"Slew her with arrows..."
06 - (Loss) with Trillian(Merc) vs Silas(NiQil); Pitlord: (Kaigan) - +300 Exp, +100gp +80gp (craft)
"He had too much healing..."
07 - (Win) vs Maven(Tellish of Ket); Pitlord: (Pitlords) - +1500 Exp, +1500gp +80gp (craft)
"She surrendered..."
[ECL 5]
Miniquest:Turning a new Leif - (Success); Pitlord: (TelinArtho) - +750 Exp, +825gp +2 potions CLW
"Saved some priests from bugbear and two orcs..."
08 - (Win) vs Mini(Altaris13); Pitlord: (Zevox) - +1500 Exp, +1600gp +105gp (craft)
"Mini has grown in power but not enough to prevail..."
09 - (Win) vs First Horseman(Nightbanegod); Pitlord: (Snommelp) - +1500 Exp, +1600gp +105gp (craft)
"Finally was able to use the sleep spell in the arena..."
10 - (Loss) in FFA vs Tatayana(Gonbow) vs Chi'Chi'li(Begferdeth); Pitlord: (Lonewolf) - +500 Exp, +533gp +105gp (craft)
"Blasted out of the sky..."
11 - (Win) vs Kimahri Ronso(Dr. Funk); Pitlord: (Lonewolf) - +1500 Exp, +1600gp +105gp (craft)
"Set a swarm on Kimahri..."
[ECL 6]
12 - (Win) vs Karen Douglas(Lonewolf); Pitlord: (Warclone) - +1800 Exp, +2000gp +132gp (craft)
"She fell to magic missles..."
13 - (Win) with Shaz(Dracazar) vs Ajora(King Uther) & Gundir(Kaigan); Pitlord: (Lonewolf) - +1800 Exp, +2000gp +132gp (craft)
"Shaz held their attention long enough for me to slay them with spells..."
14 - (Win) vs Donak(Mal-2); Pitlord: (Kaigan) - +1912 Exp, +2125gp +132gp (craft)
"Almost felled by a lucky arrow..."
[ECL 7]
15 - (Loss) in FFA vs Cyra(Gonbow) vs Gundir(Kaigan); Pitlord: (King Uther) - +700 Exp, +866gp +161gp (craft)
"Last in another Free For All..."
16 - (Win) vs Donak(Mal-2); Pitlord: (Dracazar) - +2205 Exp, +2730gp +161gp (craft)
"This battle went according to plan..."
17 - (Win) vs Spectre; Pitlord: (Catarane) - +2100 Exp, +2600gp +161gp (craft)
"Hard fight but successful..."
18 - (Loss) vs Gaston(Waywreth); Pitlord: (Erithmu) - +700 Exp, +866gp +161gp (craft)
"Kineticists are bad news..."
19 - (Win) vs Ulio(Dracazar) vs Donak(Mal-2); Pitlord: (Lonewolf) - +3587 Exp, +4440gp +161gp (craft)
"Won a FFA at last..."
[ECL 8]
20 - (Win) vs 2 trog clerics; Pitlord: (Huan) - +2400 Exp, +3400gp +192gp (craft)
"Fed them to a bat swarm..."
21 - (Win) vs Archdevil Asran(Zevox); Pitlord: (TelinArtho) - +2800 Exp, +3966gp +192gp (craft)
"Sonicballs spelt his doom..."
[ECL 9]
22 - (Win) with Bartelby(Pittbull) vs Nighthag and 3 wraiths; Pitlord: (Caterane) - +2362 Exp, +3921gp +225gp (craft)
"Cleared out the wraiths and distracted the nighthag so Bartelby could slay her..."
23 - (Win) vs DronnarECL7 (DSugui) & ManzarfECL7 (Abyssal Stalker); Pitlord: (Caterane) - +2700 Exp, +4482gp +225gp (craft)
"The battle went more or less according to plan..."
24 - (Win) vs DronnarECL7 (DSugui) & ZeroECL7 (MindwandereB); Pitlord: (Huan) - +2700 Exp, +4500gp +225gp (craft)
"Just squeaked by for the win..."
25 - (Win) vs Cyra Val(Stormwind); Pitlord: (Erithmu) - +2700 Exp, +4500gp +225gp (craft)
"Exhaustion plus a spider swarm was too much for her..."
[ECL 10]
Frozen - Intercepted(Loss) by Varia(Sindorin); Pitlord: (Telin Artho) - Frozen - (F3)
"Feebleminded..."
Frozen - Raided EHT(Success) vs 4 Salamaders; Pitlord: (Erithmu) - Frozen - (F1)
"They tasted sonic fury..."
Frozen - [ELC12]Assault operation on Gawane Freedom Fighters w/ Archangel Ixenthor(Success) vs 1 half-dragon ogre, 1 tiefling MT, and 1 blackguard; Pitlord: (Erithmu) - Frozen - (F2)
"The Archangel did most of the work..."
Frozen - [ELC10]Intercepted by WAR operatives while on Assault operation on Gawane Freedom Fighters(Loss) vs Valek Usher, Monsieur Hood, Ceilia Durrol and 2 Giant eagles; Pitlord: (TelinArtho) - Frozen - (F3)
"Disabled before having a chance to act..."
Frozen - [ELC10]Intercepted by WAR operative while on Assault operation on WAR festhall(Success) vs Sdentch (TheMagister); Pitlord: (Erithmu) - Frozen - (F1)
"She was faster than expected, but luck favored the right..."
Frozen - [ELC12]Assault WAR Festhall w/ Archangel Ixenthor(Success) vs 1 psi elephant, 3 half-celestial plants; Pitlord: (Erithmu) - Frozen - (F2)
"The Archangel did most of the work, again..."
Frozen - [ELC10]Assault Gladius Resistance(Success) vs 3 werebears, 3 brown bears; Pitlord: (MindwandererB) - Frozen - (F3)
"Won, but a the cost of 3 brave CEF agents..."
Frozen - [ELC11]Assault Rioters /w Archangel Ixenthor(Success) vs Rakshasa Wilder; Pitlord: (Tellish of Ket) - Frozen - (off cycle)
"Won, but Rakshasa are tough..."
IMT,Rnd1 - (Loss) vs Lady Indivara; Pitlord: (Vathelokai) - Frozen - (IMT,Round1)
"Buried under ground..."
Mission - Befriend Gawane - (Failed) vs 3 phrenic mummies; Pitlord: (TelinArtho) - Frozen - (Mission, week1)
"Their mind powers were too much..."
26 - (Win) vs Ignatius(Erithmu); Pitlord: (TelinArtho) - +3656 Exp, +7068gp +260gp (craft) -(F2)
"Love those mirror images..."
27 - (Win) vs Aerryl Naladar (MindWandererB); Pitlord: (Zevox) - +3000 Exp, +5800gp +260gp (craft) -(F3)
"Magic Missles spelt her doom..."





+3200 [B]Starting Experience
+49997 Experience Won
-0 Experience Spent
+53197 Total Experience


Sold Items
Scroll Sleep [CL 1](1) 12.5gp[Net Loss 12.5gp]
Scroll Ray of Enfeeblement [CL1] (2) 25gp[Net Loss 25gp]
Grease [CL 1] (1) [- lbs][25gp]][Net Loss 12.5gp][/Color]

Spellcasting Services:
(1) Extended Mage Armor [CL10] - 200gp
(1) Dispel Magic (into ring0 [CL5] - 150gp

Refunded:(4290gp)

Potion of CLW [CL 1] (2) [0.1 lb each][50gp/100gp]
Alchemists Fire (2) [1lb/2lb][20gp/40gp]
Color spray [CL 1] (2) [- lbs][25gp/50gp]
Protection from Evil [CL 1] (4) [- lbs][25gp/100gp]
Acid Arrow [CL 3] (2) [- lbs][150gp/300gp]
Bear's Endurance [CL3] (1) [- lbs][150gp]
Eagle's Splendor [CL3] (1) [- lbs][150gp]
Glitterdust [CL3] (1) [- lbs][150gp]
Levitate [CL 3] (1) [- lbs][150gp]
Magic Missle [CL 3] (4) [- lbs][75gp/300gp]
Protection from Arrows [CL 3] (1) [- lbs][150gp]
[Sonic] Scorching Ray [CL 3] (1) [- lbs][150gp]
Scorching Ray [CL 3] (2) [- lbs][150gp/300gp]
Shatter [CL3] (1) [- lbs][150gp]
Web [CL 3] (1) [- lbs][150gp]
Fly [CL5] (1) [- lbs][375gp]
Ray of Exhaustion [CL5] (1) [- lbs][375gp]
Shocking Grasp [CL 5] (2) [- lbs][125gp/250gp]
[Cold] Shocking Grasp [CL 5] (2) [- lbs][125gp/250gp]
Black Tentacles [CL7] (1) [- lbs][700gp]



Elixirs, Oils, Potions & Tattoos Subtotal: 400gp
Elixir of (Name) (Qty) [Color=Red][???gp each]
Oil of (Name) [CL ?] (Qty) [Color=Red][???gp each]
Potion of CLW [CL 1] (4) [50gp each]
Tattoo of Vigor [ML 1] (2) [100gp each]

Scrolls Subtotal: 13325gp
Mage Armor [CL 1] (15) [25gp each]
Magic Missle [CL 1] (5) [25gp each]
Shield [CL 1] (8) [25gp each]
Color Spray [CL 1] (2) [25gp each]
Prot from Chaos [CL 1] (1) [25gp each]
Prot from Law [CL 1] (1) [25gp each]
Prot from Good [CL 1] (1) [25gp each]
Prot from Evil [CL 1] (2) [25gp each]
Obscuring Mist [CL 1] (2) [25gp each]
Magic Missle [CL 3] (6) [75gp each]
Acid Arrow [CL 3] (3) [150gp each]
Alter Self [CL 3] (11) [150gp each]
Blur [CL 3] (1) [150gp each]
Prot from Arrows [CL 3] (3) [150gp each]
Invisibility [CL 3] (14) [150gp each]
Summon Swarm [CL 3] (5) [150gp each]
Mirror Image [CL 3] (12) [150gp each]
See Invisible [CL 3] (4) [150gp each]
False Life [CL 3] (3) [150gp each]
Bears Endurance [CL 3] (2) [150gp each]
Spectral Hand [CL 3] (1) [150gp each]
Resist Energy [CL 3] (3) [150gp each]
Magic Missle [CL 5] (7) [125gp each]
Shocking Grasp [CL 5] (1) [125gp each]
Black Light [CL 5] (2) [375gp each]
Black Tentacles [CL 7] (1) [700gp each]

Wands: Subtotal: 750gp
Magic Missle [CL 1] (1) [750gp each]

Arrows: 31

Expendable Use History:
Battle 1: scroll alterself [3], scroll of mage armour [1], scroll of pro chaos[1], 2x scroll of MM [3]
Battle 2: scroll of invisiblity [3], scroll of alter self [3], scroll of magic missile [5]
Battle 3: scroll of MM [5], 4x scroll of MM [3], 2x scroll of AcidArrow [3], scroll of AlterSelf [3], scroll of Prot from Arrows [3], scroll of MageArmor [1], scroll of Shield [1]
Battle 4: Scroll of Invisibility[3], scroll of Alterself [3], scroll of Summon Swarm [3]
Battle 5: scroll of Alter Self [3], scroll of mirror image [3], scroll of Shield [1], scroll of Acid arrow [3], scroll of see invisibility [3], scroll of magic missile[1], 2 potions of CLW and 8 arrows (1 recoverable = net 7 used).
Battle 6: 50 charges of MM wand, 3 scrolls of MM [1], scroll of alter self [3], scroll of mage armor [1], scroll of protection from arrows [3], 2 potions of clw, 2 scrolls of color spray [1], 1 scroll of mirror image [3], tattoo of vigor, scroll of false life [3], and 46 arrows (22 recoverable = net 24 used)
Battle 7: Nothing
MiniQuest-Turning a new Leif: 1 scroll mage armor, 4 charges of MM wand
Battle 8: scroll of False Life [3], scroll of Mage Armor[1], and scroll of Protection from Arrows[3], 2 charges of MM wand
Battle 9: Scrolls of Invisibility [3], scroll of Alter Self [3], and scroll of Shocking Grasp [5].
Battle 10: Scroll of invisibility [3], scroll of mage armor [1], scroll of Bears endurance [3],
scroll of see invisible [3], scroll of Protection from Law [1]
Battle 11: Scroll of Invisibility [3], scroll of Protection vs good [1], scroll of Summon swarm [3]
Battle 12: Scroll of alter self[3], scroll mirror image[3], scroll of mage armor[1], scroll of shield[1], and scroll of MM[5]
Battle 13: Scroll of invisibility[3], scroll of Alter Self [3], scroll of protection vs evil [1],
scroll of Mirror Image [3], scroll of Spectral Hand [3], scroll of resist energy [3], scroll of MM [5], and 1 charge of Wand of MM[CL1]
Battle 14: Scroll of obscuring mist [1], scroll of mirror image[3], scroll of mage armor[1], scroll of shield[1]
Battle 15: Scroll of Black Tentacles [7], scroll of invisibility[3], scroll of see invisible[3], scroll mirror image [3]
Battle 16: Scroll of Obscuring Mist [CL1], Scroll of Mirror Images [CL3], Scroll of Mage Armor [CL1], Scroll of Bear's Endurance [CL3], Scroll of False Life [CL3], Scroll of Resist Energy [CL3], Scroll of Shield [CL1], Scroll of Magic Missile [CL5]
Battle 17: Scroll of alter self [3], 2x scroll mirror image [3], 2x scroll shield [1], scroll mage armor [1], 2x scroll magic missile [5]
Battle 18: Scroll of invisibility [3]
Battle 19: Scroll of Invisibility [3], 2x scroll of Mirror Image [3], Scroll of Blacklight [5], Scroll of Mage Armor [1], Scroll of Shield [1], Scroll of Resist Energy(electricity) [3]
Battle 20: Scroll of invisibility [3], scroll of prot from evil, scroll summon swarm [3]
Battle 21(Fight1): Scroll of alter self [3], Scroll mirror image [3]
Battle 22(Fight2): Scroll of invisibilty [3], Scroll mage armor [1]
Battle 23(Fight3): Scroll of invisibilty [3], Scroll mage armor [1], scroll summon swarm[3]
Battle 24(Fight1): Scroll of alter self [3], Scroll blur [3], scroll mage armor [1]
Battle 25(Fight2): Scroll of invisbility [3], Scroll summon swarm [3], scroll mage armor [1]
Frozen(Fight3): nothing.
Frozen(Fight1): Scroll Invisiblity, Scroll Mage Armor
Frozen(Fight2): Scroll See Invisiblity
Frozen(Fight3): nothing.
Frozen(Fight1): Scrolls Blacklight [5], Invis [3], MA[1]
Frozen(Fight2): Scroll Invis [3], False Life [3], Fly [5]
Frozen(Fight3): Scroll Mirror Image [3]
Frozen(off cycle): nothing
Frozen(IMT, RND1 - reset cycle): nothing
Frozen(Mission,Fight1): Scroll Invisibility
Battle 26(Fight2): Scroll of Alter Self (Ice Mephit) [3], Scroll of See Invisibility [3], Scroll of Blacklight [5]
Battle 27(Fight3): Nothing
TelinArtho

07-25-07, 11:03 AM
Just as a head's up - it is pretty important to finish this quest on time. Ephraim will be joining the campaign against Denth starting August 15th (which gives us exactly the right amount of time).

Good luck to us all.
lonewolf

07-25-07, 11:18 AM
It has been raining the whole day in Gladius. The streets are muddy and there are relatively few people out on the streets, but most are crawling in their warm houses. Even the guards at the Marble Castle were trying to get some protection against the weather, and thus didnt notice when a small boy left an enclosed message at the gate around sundown. The guardman who found the envelope a bit wet, looked at it and immediately went inside the great hall towards Ephraim with a slightly embarrassed face.
"Milady, we just found this envelope addressed to you near the gate. I am really sorry but we didnt see who brought it."

On the evelope is Ephraims name written and it is sealed with wax, but without a special seal. Intrigued, Lady Ephraim breaks the seal and starts reading the note:

"Dear Lady Ephraim,

You probably dont know me but I have heard many things about you. My name is Sigur Werchak and like you I have worked for Yzma, but now I am considering defecting. I would be willing to share my extensive knowledge about Yzmas current plans with you for the exchange of my personal protection by you and the guild you work with.

Unfortunately, time is of the essence, so if you are interested I need to meet you today at midnight at the rear-entrance of the Silvershoe-Inn in Upper Merx.
If you dont appear, I assume that you are not interested.

greetings
Sigur Werchak"
Erithmu

07-25-07, 11:33 AM
Ephraim sneered at the note and handed it to Marcus turning to Leif she sized him up. "Com'on, lets go get Valkin. Something tells me that this is going to be more interesting that it appears."

Marcus read the note two times while they were walking. "Trap?"
"Trap."
Sunwolf

07-25-07, 03:35 PM
The group head over to the stables where Valkin had just finished up his preparations with Overseer.

Leif was nearly bouncing on his toes with curiousity from the remarks of Ephraim and Marcus. As sometimes happened when Leif was distracted, tiny sparkles of energy gathered at his fingertips hinting at energy just waiting to be released.
TelinArtho

07-25-07, 03:39 PM
Ready to go already? Alright - give me a moment here.

Sir Valkin fastens the last strap onto Overseer's saddle and mounted on him - the diminutive man turned into majestic knight in one swift move. His holy armor gleamed despite the rain and clouds - repaired fully from the brutality it was exposed to all too recently.

So where are we headed ladies and gents?
Erithmu

07-25-07, 03:44 PM
Ephraim responded "Upper Merx, Silver-shoe Inn. It has to be a trap, but we do need a place to have a conversation with the Knights of the Shining Blade, so we might as well take a little detour. I just got a letter from someone trying to escape Yzma's grasp, supposed to meet them there at midnight. I'm guessing this Sigur is bait. He may not know he is, but he could be useful if he is being honest. I heard rumor that we needed a few more allies than enemies right now."

Marcus was still looking over the note, he liked to over analyze things.
TelinArtho

07-25-07, 03:49 PM
Well - I'll make sure to keep my wits about me then.

Sir Valkin took the lead as they strode down the streets to Upper Merx. He kept one hand free with his shield, emblazoned with Pelor's symbol, strapped to his right arm.
lonewolf

07-25-07, 03:55 PM
ooc:
A few things to note:
- It is evening now and raining, so no mourning sun for Sir Valkin, sorry. :rolleyes:
- I´ve planned that you get in contact with the Knights of the Shining Blade not on purpose but while you are pursuing this letter. => Ive assumed that your characters in game actually dont plan to get in contact with them, but that it just happens. I hope thats ok.
- You have several hours until the meeting so if you want to make any preperations, now is the time.
Erithmu

07-25-07, 03:58 PM
ooc:
NP - as long as we can still see I'm fine w/ it being night
Marcus will manifest a 3pp +5 Inertial Armor w/ Overchannel+Talented for 10 hr duration, then regain focus
TelinArtho

07-25-07, 04:14 PM
Fixed.

Sir Valkin has no preparations - he just goes on ahead.
Sunwolf

07-25-07, 04:39 PM
Leif has extended mage armor buffed and dispel magic in his ring prebuffed using spell casting services as noted on his sheet.

Brightwing will be using Sir Valkin as a shield from the rain while perched on the back of Overseer's saddlepad. :)

If the rain lets up he will fly in air 50' above us if there is enough light to see by. Otherwise he will hang out on Overseer looking bedraggled.
lonewolf

07-26-07, 09:21 AM
sorry for the delay, I had to finish up your enemies. :devil:

The rain slowly becomes weaker as the 4 proud emissaries of the CEF travel through the empty streets of Gladius. They arrive in the dark side-alley just as they here the nightbell ring 12 times. As they close towards the back entrance they notice a middle aged man in noble cloathes that seems to wait for them.

But suddenly the man vanishes and Marcus easily sees that he had been an Illusion. The trap closes as a troupe of Halffiends appear out of the sideways. Behind you an enourmus Half-fiend Bugbear with a glaive cuts of your exit while in front of you a Halffiend gnome and an Halffiend human with two shortswords block the other way. The gnome turns to you with a wicked smile:
"We were only hired to kill two of you, but this way it will be more fun."

Initiative:
Leif: 25
Assassins: 23
Ephraim/Marcus: 21
Sir Valkin: 19

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,L,38,9,Sir Valkin;b=Ephr,M,40,10,Ephraim;c=Marc,M,4 0,8,Marcus;d=Leif,M,41,9,Leif;e=Bugb,M,4 4,11,Bugbear;f=Gnom,M,32,8,Gnome;n=human ,33,9,1
(the halffiend human is NOT large, but there were no more pins left. he is in the lower right corner ofthis green circle)
Erithmu

07-26-07, 10:29 AM
Before Ephraim can even speak Marcus does, "Don't even say it..."
"I don't have to.

Thats a little nutty on those init rolls ...

Actions:
Marcus will manifest Control Body on the Bugbear or the Human depending on if Leif disables the bugbear.

Ephraim will delay till after Valkin and attack whichever one he does kicking in opportunistic strike. (I'm guessing she can have her sword drawn.)
TelinArtho

07-26-07, 10:41 AM
Stand down. Sir Valkin's voice carries well even in the rain. If you pursue this course of action - you will find yourselves facing death by a magistrate's ruling or my sword. Stand down now and you may get away with just prison.

Will depend on the opponents' positions when it gets to him, but Sir Valkin will charge if possible (preference to Lance, but sword if needed), or just quickdraw and full attack if I can't charge (here giving preference to the sword). Overseer will full attack or move and attack accordingly. Ride by attack on a charge to end up in melee with the opponent.
Sunwolf

07-26-07, 11:08 AM
Prefering to strike hard (and first) when his life is threatened,
Leif calls on a squad of celestial warriors to harry the human and gnome.




Leif will move to west 2 hexes and N 1 hex to be out of Overseer and Sir Valkin's way. Cast a Black tentacles centered on the intersection between the human and gnome.
(ie bottom of large green dot)

Should either catch the two of them or cause them some trouble.
lonewolf

07-26-07, 11:41 AM
Leifs Tentacles grab the two Halffiends and presses them hard.

The bugbear behind him notices the dangerous spellcaster, steps up to him, rages and delivers a smite good with his glaive. 24 damage
The second attack misses.

The gnome uses magic to escape the grapple as he uses dimension door to appear on the balcony to your left.

The human wringles also free of the tentacles, spreads his batlike wings and flies upwards out of range of the dangerous tentacles.(same position but 15ft up)

Marcus manifests control body on the bugbear, but fails to penetrate its Spell Resistance.

I´ll give you some time to adjust your plans here.


http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,L,38,9,Sir Valkin;b=Ephr,M,40,10,Ephraim;c=Marc,M,4 0,8,Marcus;d=Leif,M,41,9,Leif;e=Bugb,M,4 4,11,43,10,bugbear;f=gnom,M,32,8,37,6,gn ome;n=human,33,9,1;o=black te,33,8,4
Erithmu

07-26-07, 12:00 PM
Seeing the targets fly out of the web of arms Ephraim consideres the escape methods ... turning to the gnome she gestures at him with her sword and sends a shard of crystal at him.

6pp+2surge crystal shard +9 on attack at the gnome.

Dodge target = bugbear
5ft step towards bugbear.
TelinArtho

07-26-07, 12:04 PM
I believe Leif moved 2 to the west and 1 north - so I don't think the bugbear would be able to do that action.

If Sir Valkin can reach the gnome on the balcony, he'll quickdraw his lance and full attack - using smite evil on the second attack (+5 to hit and +9 damage), a turn attempt for divine might (+5 damage to both attacks).

If he cannot reach him - Sir Valkin will draw his sword, and move to attack the bugbear (if Ephraim can move to allow him a charge lance - he'll charge with the sword and ride-by-attack to deny an AoO).
lonewolf

07-26-07, 12:23 PM
missed that movement. The bugbear does spring attack on Ephraim instead => 24 damage to her instead.

Ephraim moves to clear the way for Sir Valkin to get in the first line and shoots a large crystal shard at the gnome, hitting him soundly in the chest.

Sir Valkin charges at the Bugbear and delivers a herd blow, although the electricity of his sword doesnt seem to have an effect.

Leifs turn then the assassins again

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,L,38,9,41,9 ,Sir Valkin;b=Ephr,M,40,10,Ephraim;c=Marc,M,4 0,8,38,10,Marcus;d=Leif,M,40,9,39,10,Lei f;e=Bugb,M,44,11,42,9,43,9,bugbear;f=gno m,M,32,8,37,6,gnome;n=human,33,9,1;o=bla ck te,33,8,4
TelinArtho

07-26-07, 12:43 PM
Overseer should get a hoof attack on the end of that charge.
Sunwolf

07-26-07, 01:30 PM
Leif waves his hand and a glowing beam of celestial energy flies toward the gnome.



Cast enervation on the gnome. CL9 +7 ranged touch for 1d4 negative levels SR applies

The gnome still needs a concentration check DC 24 (20+spell level) to cast dim door in a grapple. If the gnome is still stuck in the tentacles use a sonic substituted fireball instead to catch the gnome and human in the AOE.
lonewolf

07-26-07, 06:59 PM
Overseer misses his attack.

Leif sends a ray of negative energy at the gnome, but fails to penetrate his Spellresistance.

The gnome wizard copies Leifs spell and creates an area of black tentacles himself. Everyone except Sir Valkin becomes grappled.
10 damage to Overseer, 6 to Ephraim, 7 to Marcus, 10 to Leif
I am not exactly sure what happens if your mount becomes grappled. can anyone help me out there?

The human just flies to the other side of the tentacles to get ready to attack there next round.

The Bugbear steps back and strikes twice at Sir Valkin. He strikes true both times, but fails to confirm a critical threat.
13 and 20 damage after DR

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,L,41,9,Sir Valkin;b=Ephr,M,40,10,Ephraim;c=Marc,M,3 8,10,Marcus;d=Leif,M,39,10,Leif;e=Bugb,M ,43,9,44,9,bugbear;f=gnom,M,37,6,gnome;n =human,43,6,1;o=black te,40,11,4
Sunwolf

07-27-07, 10:07 AM
Dang SR -- I was hoping to get rid of his remaining high level spells w/ the enervation. :raincloud

For the grappled horse -- it is grappled and can try to get out on its turn a number of times based on its BAB -- If it breaks out on the first attempt it gets a move action afterwards, otherwise breaking out on 2nd or later attempts in the same round allows it to get only a 5' step. Overseer loses its dex mod while being grappled.

Since Valkin was not grapple he can move at half speed to get out on his turn if he wants to dismount from overseer.

On Leif's next action -- use concentration to cast True Strike
(applies to Lief's next attack on his turn) so Leif will have a +4+20=+24 on his grapple check to get out on the following turn.
Erithmu

07-27-07, 10:34 AM
@Sunwolf: Don't do that ... Grapples are opposed checks not attack rolls ... Besides ... your going to be free ...

Marcus will D.Door and take Leif and Ephraim
Ephraim will Vigor (4pp + 2 surge: Auto Pass Conc)

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Name,L,41,9;b=Na me,M,45,9;c=Name,M,47,9;d=Name,M,46,9;e= Name,M,44,9;f=Name,M,37,6,42,6
lonewolf

07-27-07, 10:48 AM
Marcus manifests Dimension Door to get the three of them out of the grapple. Ephraim manifests Vigor, but psychic Enervation strikes, leaving the Wilder dazed.

Sir Valkin and Leifs turn
TelinArtho

07-27-07, 11:06 AM
If the human is in reach, Sir Valkin will full attack him while Overseer struggles to get free. If he is not in reach, Sir Valkin will quick dismount off of Overseer towards the bugbear and full attack, using a smite evil (+5 to hit/+9 dmg) on the second attack and a turn attempt for divine might (+5 dmg to both attacks).

If by chance Sir Valkin fails to quick dismount, he will do a single attack and use a smite evil (+5 to hit/+9 dmg) and power attack for 5 (-5 to hit/+5 dmg).

If Overseer is able to get free - he will move fully out of the tentacles.
Sunwolf

07-27-07, 11:12 AM
5' adjust to the NE to be out of the bugbear's threatened area
and cast empowered magic missles on the gnome (third level slot (5d4+5) *1.5. Cross fingers and hope to get through the SR.
lonewolf

07-27-07, 11:44 AM
While Overseer struggles to get free of the black tentacle that holds him tight, Sir Valkin dismounts and strikes twice at the bugbear with divine might. Only the first attack hits, dispite Ephraims flanking help.

Leif sends magical missiles against the gnome, but his attack is against thwarted by his SR.
crappy rolls...

The gnome flies over to the human and casts Greater Invisibility on him. The human now lands beside Sir Valkin and delivers one mighty sneak attack into his neck. 30 damage

The bugbear uses a spring attack on Sir Valkin, dodging the AoO from Ephraim, but missing the Paladin himself.

In the meanwhile, Overseer is pressed for 6 damage.

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,M,43,9,Sir Valkin;b=Ephr,M,45,9,Ephraim;c=Marc,M,47 ,9,Marcus;d=Leif,M,46,9,47,10,Leif;e=bug b,M,44,9,43,12,bugbear;f=gnom,S,37,6,41, 6,gnome;o=Effect,39,11,4
TelinArtho

07-27-07, 12:48 PM
Can we get a quick status here?
lonewolf

07-27-07, 01:46 PM
Sir Valkin: 16/79hp
Overseer: 44/60hp
Leif: 41/51hp
Ephraim: 38/68 +30 temporary hp
Marcus: 39/46hp
TelinArtho

07-27-07, 02:06 PM
Overseer should get a second attempt to escape the grapple since his BAB is +6 - granted at only +10, but it is something.

Sir Valkin will delay to determine if Overseer is able to escape the tentacles. If he is able, Sir Valkin will lay on hands to himself and quick mount Overseer. If not, Sir Valkin will lay on hands only. Use the full 45hp. That should put me at 71/79.

Next round, if Sir Valkin is still alive, he'll use his Hand of Glory for See Invisibility.

We need a few rolls to go our way here... Leif - make those SR rolls!
Sunwolf

07-27-07, 02:34 PM
Leif will see if he can kill two birds with one stone so to speak...

Cast dispel magic as a 20' radius burst -- center it in the lower left intersection of the square two hexes to the west of Valkin. That should cover the tentacles on overseer, the gnome, and the human (and miss Ephraim) -- maybe Leif can get Overseer free and get the invis spell down -- might also get some protection spell on the gnome. Plus its a no SR spell :)
lonewolf

07-27-07, 05:53 PM
Overseer manages to break free from the tentacles and Sir Valkin quickly mounts him and heals himself.

Ephraim recovers from the psychic enervation.

Leif manages to dispel both the black tentacles and the greater invisibility of the rogue.

waiting for an action from Marcus

http://www.hwx.it/coco/coco.php;v=1;map=city;a=Valk,L,43,10,Sir Valkin;b=Ephr,M,45,9,Ephraim;c=Marc,M,47 ,9,Marcus;d=Leif,M,46,9,47,10,Leif;e=bug b,M,44,9,43,12,bugbear;f=gnom,S,37,6,41, 6,gnome;n=Effect,43,8,1
Erithmu

07-27-07, 06:07 PM
OverChan/Tal 10pp EM(Fire) at the Gnome (and human if w/in range) DC 26 ML10
lonewolf

07-27-07, 06:28 PM
Finally breaking through the halffiends spellresistance, Marcus heatwave kills the gnome, but the human completely evades the energy missile.
just curious: why didnt you use cold instead? Not much difference for the gnome but a really big difference for the human rogue.

Enraged by their leaders fall, the other two halffiends strike at the paladin in between them. 21 and 17 damage from the bugbear, and 20 damage from the rogue.


your turn
Erithmu

07-27-07, 06:55 PM
just curious: why didnt you use cold instead? Not much difference for the gnome but a really big difference for the human rogue.Lapse of thinking ... Little worried about Iggy vs the Bone Devil 1v1 that Telin likes so much...

Ephraim Comes back to her senses and sees the two targets as Marcus lashes out with Cold at the Rogue Ephraim sees that Valkin is in trouble. She moves with rapid speed around the corner and swings and interposes herself between the Glaive and the Paladin.

Leif you wanna weaken this idiot over here, he packs a whallop.

Marcus will Over/Tal a 6pp (all he has left for this fight) EM (Cold) at the Rogue DC 20

Ephraim Will Spring attack/Smite the Barb and then suck up a round of attacks, (and prevent flanking as much as she can)

@Sunwolf: Ray of enfeeble or exhaust would not go unwaranted here.
TelinArtho

07-27-07, 09:40 PM
Looks to me that Sir Valkin should not have been hit on the first attack by the bugbear - he rolls a modified 26 and Sir Valkin's AC is 24 + 4 for riding for cover.

Since he auto-succeeds at the roll - there's no reason for him not to do it - and it saves him 21 damage...

Watch out for ugly Lady Ephraim - he's not as gentle as you might expect. Sir Valkin tries to smile through the injuries he sustained as he thrusts his sword twice more.


I'd need a summary to be sure - but who has been hit more so far? The bugbear or the human? Regardless, full attack with Overseer. Use a smite on the second attack and a turn undead for divine might again. If the first hit takes down the bugbear, use the smite still on the human.
lonewolf

07-28-07, 03:30 AM
Sir Valkin: 24/79hp
Overseer: 44/60hp
Leif: 41/51hp
Ephraim: 38/68 +30 temporary hp
Marcus: 39/46hp

Noted on the ride for cover. The bugbear has been hit more so far, but he also looks tougher overall...

Marcus once again ignores the rogues Spellresistance, but his constitution and his natural resistance to cold soak up almost all the damage.

Improvising a bit here, making you try to bring the bugbear down if at all possible. without a flanking buddy or invisibility, the rogue is only half as dangerous:
Ephraim spring attacks the bugbear and positions himself into a flanking position with Sir Valkin.

Sir Valkin orders Overseer to step forward and both of them full attack the flanked bugbear. Overseer hits with one hoof, and Sir Valkin twice, lodging the bugbears head of with his simte attack.

Leifs turn. Only the rogue left, but he is still fairly healthy.
Erithmu

07-28-07, 10:55 AM
Ephraim will delay till after Valkin so that she can take advantage of her Opportunistic Strike ability (+2atk +2dmg). Spring attack to get in and flank, and then start full attacking.
lonewolf

07-29-07, 09:07 PM
@Telin & Erithmu: maybe someone of you guys wants to do Leifs action for this round? Sunwolf hasnt been online for 2 days now, and I´d like as much time as possible to roleplay between the first and the second fight.
Erithmu

07-29-07, 09:49 PM
Valkin and Ephraim should be able to finish this up. Just have Leif use MM.
lonewolf

07-30-07, 04:17 AM
Leif sends another volley of magic missiles at the rogue, but once again fails to penetrate its SR.

Quite desperate, the Rogue uses his Poison Spell-like ability on Sir Valkin, but the paladin easily resists the vile energy.

Overseer and Sir Valkin continue ther assault at the halffiend with Overseer hitting once and Sir Valkin twice.

Ephraim springs in position and hits deep.

Leif sends another barrage of magic Missiles at the rogue and finally breaks through SR, killing the last of the assassins.

combat over. Sir Valkin has a secondary save vs Poison in a minute unless you want to try to dispel the magic. I am posting your enemies in the first post for your information.
TelinArtho

07-30-07, 09:44 AM
Is everyone all right? Sir Valkin inspects his own wounds and those of Overseer before he inspects the bodies of the assassins.

Unsavory to say the least... so was this the trap we were walking into - or do you think there is more? In any case, it looks like an extra element of caution might be warranted...

Next fight - someone remind me to use my new full plate of speed on those full attacks...
Sunwolf

07-30-07, 10:17 AM
Sorry guys, was pretty much offline the whole weekend.

Either Rith or Telin can have Leif act on the the weekends if we need quick turn around.
Erithmu

07-30-07, 10:22 AM
Second save should be irrelevant as we get fully healed on missions between fights.

"This was definatly a trap. The note was a dead give away, although we could probably see what they are up to if we can get them back to the Castle." As she spoke these words the three bodies burst into flames and were suddenly ash. "Before 'that' happens." Three small sparks appeared out of the ashes and disappeared into thin air. As usual their equipment was left behind Ephraim began to sift through ash and clothing for something of use.
Sunwolf

07-30-07, 11:06 AM
"Ooo, I haven't seen that before. Should we be expecting further opponents of extra-planar origin?" Leif shakes his head not quite happy with his performance in the last battle.
TelinArtho

07-30-07, 11:17 AM
Given what Ephraim and Marcus have told me - I certainly wouldn't put that out as an impossibility my friend.
lonewolf

07-30-07, 11:29 AM
@Telin: I was wondering why you didnt use it ...

@healing: I guess I should have read the Mission rules more carefully. So I should come up with an ingame reason to heal you up; How about that:

Sir Valkin finds a couple of healing potions at the fallen Halffiends and the group uses them to heal up to full health again.

While examining the bodies Marcus finds a sigil that identifies the Halffiends as members of the Bloodclaws, a demonic Mercenary and Assassin group.

Sir Valkin also finds an envelope with him with a letter in it with the gnome wizard that somehow survived the flames. Looking at it he quickly notices that this must be Abyssal and hands it over to Marcus for translation:
"Sandra,
As one of the first steps for our plan to work, it is crucial to eliminate the infidels Ephraim and Marcus once and for all. Without their counsel, noone should be able to suspect our involvement.
After you killed them, make sure to plant enough evidence to link this killing with WAR and TAO. Once that is finished, meet me down in the sewers where we have Kareth Anor in custody. I have heard you have special skills to persuade him for his assistance. I really love it to use such righteous fools as my tool to chaos.
[Way-description to the holding place]
Dont forget to destroy this note after reading it. We need everything to go smoothly from here on.

Tresska"

Marcus ponders a few moments over this information and he and Ephraim look knowingly to each other as they recognize the name Tresska. She is a Hezrou Demon and one of Yzmas less bright sergeants.

"Wasnt this Kareth Anor the leader of those Knights of the Shining Blade that claimed parts of this district recently?""
Erithmu

07-30-07, 04:11 PM
"You would know better than I Marcus, I have to deal with all the letters back to Promethia. If this Kareth Anor is their leader, and a real person, we get to kill two birds with one stone. I have a few old scores to settle with Tresska anyways. I hope you guys don't mind the smell of rotting corpses. Tresska has a bit of an odor problem."
"Thanks for reminding me ... Tresska is a demon. Something called a Hezrou, Basically a stink Demon, although he has quite a mouth on him too."

Marcus sighed just a bit and looked at the note, "I think it is over that way."
TelinArtho

07-30-07, 04:14 PM
Hmm - if the wizard was supposed to destroy the letter after he read it - why didn't he do as instructed? Meh - I guess there's no helping it anyway. If they do indeed hold Kareth Anor hostage (or anyone hostage for that matter), we'll just have to break them free.
Erithmu

07-30-07, 04:24 PM
"Arrogance." Ephraim said matter-of-factly. "Many in Yzma's employ, well in the lower planes for that matter, are rather full of themselves. So when they are defeated their worst failure is normally the things they didn't do.
Sunwolf

07-30-07, 04:59 PM
"Lets go then, people to save and all that." Leif cracks his knuckles. "I suppose I can handle some smell. As long as they don't start rotting on us, ick. "

As the others look at him curously, "Trust me, you don't want to know." Leif grimaces at a past memory and squares his shoulders and sets off after Marcus.
lonewolf

07-30-07, 07:02 PM
ooc: You can either go in alone, or bring this information to the Knights of the Shining Blades first. This will not change the battles themselves, but it would give you more chances for roleplaying.
Anyway, its your choice. If you want to go directly, I will continue this thread on wednesday.
lonewolf

07-31-07, 08:11 PM
After concluding that you have left nothing interesting behind, the three of you descend down into the sewers through an entrance that even allows Sir Valkin to take Overseer with him. Following the directions on the letter, the three holy warriors wade through the stinking streams for half an hour until they find the concealed gate that should open towards the area where Kareth Anor is supposed to be held. While you consider your tactics, the mechanism that opens the door starts operating. It seems that someone from the inside has opened the door.

You have 2 prebuff rounds before the door opens and you see what lurks behind.
Erithmu

07-31-07, 08:46 PM
Ephraim and Marcus both protect themselves with manifested shields, and then wait to see what comes out.

Force screen each.
If time roll = 6 hrs then Marcus will also spend 1 pp for IA.
TelinArtho

08-01-07, 08:51 AM
Protection from Evil from memory and share it with Overseer. Then activate detect evil for one round. If whatever it is detects as evil, quickdraw sword.
Sunwolf

08-01-07, 09:21 AM
cast alterself(ice mephit) from spell slots, invisibilty from scroll. Hover near ceiling level.
lonewolf

08-02-07, 02:46 AM
The Team gets ready to fight whatever lurks behind that gate, and Sir Valkin is able to determine 2 evil creatures behind.

The gate opens and clears the way in a suprisingly large and well lit chamber. 2 huge spiderlike constructs stand guard in front of a cage where a human sized shape lies unconscious on the floor. Leif and Marcus identify those constructs as retrievers, golems that serve demons for most gruesome tasks.

Initiative:
Ephraim & Marcus 21
Leif 17
Retrievers 5
Sir Valkin 3


http://www.hwx.it/coco/coco.php;v=1;map=plains;a=Valk,L,44,34,S ir Valkin;b=Eph,M,43,34,Ephraim;c=Marc,M,43 ,33,Marcus;d=Leif,S,45,32,Leif;e=Retr,H, 42,42,Retriever1;f=Retr,H,46,42,Retrieve r2
please assume that there is a wall with a 3 square wide opening in front of Sir Valkin and Ephraim.
TelinArtho

08-02-07, 10:10 AM
What is up with my initiative rolls...?

Well - Sir Valkin's action will wait until after the retrievers go...
Erithmu

08-02-07, 10:50 AM
Seeing the targets Marcus unleashes two bolts of cold that strike the creatures and Ephraim steps into the room and follows suit.

DPS it is ...

Ephraim: move N 5ft and W 5ft into the room; 6pp+2surge EM(Cold) (DC 22)
Marcus: move 5ft S; Overchannel/Talented 10pp EM (Cold) (DC 24)
lonewolf

08-02-07, 10:59 AM
The frost rays hit the constructs very hard. Only one of them is able to partly resist Ephraims blast.

nice opening
Erithmu

08-02-07, 11:28 AM
Just noticed something about retrievers ... they don't use the proper hp boost for their size. (80 vs 40) Interesting.
Sunwolf

08-02-07, 01:37 PM
Leif calls forth a blast of sound which encompasses the demons.



Cast sonic fireball to include both of them in the AOE and still not hit us or the figure in the cage. DC 20 9d6 sonic
lonewolf

08-02-07, 07:01 PM
Leif breaks his invisibility to create a loud BOOOM that leaves the retrievers damaged severly behind the soundwave. But now the retaliate.

While they charge at Ephraim and Sir Valkin, they send deadly rays against those who damaged them most severly. Marcus is turned to stone and Leif gets hit by a nearly fatal fire ray. 48 damage to Leif.

Ephraim and Sir Valkin manage to evade the charging attacks of the mettalline spiders.
Erithmu

08-02-07, 07:22 PM
Ephraim will Tumble out of reach and then unload another 6pp + 2 surge EM(cold)
TelinArtho

08-02-07, 08:02 PM
What the heck was that? Sir Valkin yells, as he watches one ally turn to stone and the other get wounded significantly.

Sir Valkin will 5ft step closer and full attack, activating his armor of speed for an extra attack and +1 to all attacks, divine might for +5 damage to all hits and smite evil on the third attack for +5 to hit and +9 dmg. (+16/+16/+16 to hit, 1d8+10 +1d6 shock on the first two, 1d8+19 +1d6 on the third.) Obviously - if one goes down - just immediately attack the other. If Sir Valkin can tell which one is the more wounded, go for that - otherwise, just inflict damage!

Overseer will full attack the same one as Sir Valkin (or the second one if the first falls after Sir Valkin attacks.)
Sunwolf

08-03-07, 10:36 AM
Leif's actions will be dependant on what Valkin and Ephraim accomplish with theirs.


My thoughts on possible actions.
If there both are still there -- use a fireball if possible to get just them and not us or the prisoner -- assuming one goes down -- move to break LOS or have cover from the other one.

If only one is left -- go for broke with sonic scorching ray and hopefully do enough damage to kill it. If there is too much intervening adverse modifiers to the range touch roll (ie more than -4) use empowered Magic missles instead.

If both are dead before Leif goes -- cheer for our team :)

If the fight drags into the weekend, Rith or Telin can have Leif act since I may not be able to checkin over the weekend. I should be able to supply actions today though.
lonewolf

08-04-07, 08:58 AM
Sir Valkin raises his sword high and sends a flurry of strikes at the demonic constructs. he brings one of them down with 2 strikes and hits the other one together with Overseer.

Ephraim sends another wave of cold at the other retriever and it is unable to resist its effects, bursting into pieces.

Combat over. Short and deadly this time.
Im not sure if Marcus should be available for the last fight or not. Does anyone know if the rules cover such a case?
Erithmu

08-04-07, 11:16 AM
Ephraim looks around waiting to see something else pop out of the walls but finds nothing. Turning to the cage she takes a look at the lock and then bashes it to nothingness. "I'm sure Marcus would tell us, but I think that might prove difficult at the moment." Opening the cage she makes sure that the paladin is alright, "Kareth Anor?"

I'm not sure. I'm inclined to think that he might get healed, as he wasn't 'killed' just removed from combat. I think the Nimbus would heal stuff like that between fights. But I'm not sure how it would work in this case.
TelinArtho

08-06-07, 11:10 AM
We could definitely use a ruling on it for future cases like this as it only becomes more prevalent for the future as the upper leagues open. Frankly, I would definitely guess that Marcus is out for the rest of the "cycle" - unless Ephraim has a way to remove Petrification and the real question, to me anyway, is whether Marcus is restored after the cycle.

But this is just because I usually treat petrification as death in most cases. Certainly it is easier to deal with though - so a ruling would be nice to get.

I've heard stories of creatures able to turn people to stone before, but I've never been witness to it. I can't imagine what it would be like to experience it - and I hope to never find out. Regardless, I am sorry for your loss Lady Ephraim and I hope there is a way to restore him.

Sir Valkin, suddenly remembering the badly burned form of Leif beside him. And how about you my friend. Still alive after that blast? It looked enough to incinerate you to ash on its own...
Erithmu

08-07-07, 01:08 PM
"Marcus will be fine, I looked like that not so long ago, not something I enjoyed but the healers at the fortress can take care of it. We can deal with it later."

Sheathing her sword stood back up she began to sniff the air. "So I guess we are going to have to deal with stinky boy by ourselves. What do you guys think, does it smell like he has been here?"
Sunwolf

08-07-07, 05:05 PM
"Aye still alive, but just barely. Maybe the man in the cage can tell us some more information. Leif says a word and rubs his hands together producing a damp handkerchief from the air and goes to wipe the face of the paladin. "He is still alive isn't he?"


Fyi -- This is an application of the prestidigation spell.
Erithmu

08-07-07, 05:09 PM
"Slightly scorched, but nothing that is out of the ordinary." Ephraim moved over to Marcus and found the CEF badge that was given to him. Pressing it he disappeared with a slight pop. "He will be fine, he told me about it when he got me back to the healers."
lonewolf

08-07-07, 05:59 PM
After the retrievers fall, you finally have time to look more closely around in the room your standing in. There are several resting places for a number of large creatures and a large assortment of torture intruments. In one corner half a dozend halfrotten and halfeaten corpses lie on top pf each other.

Checking on the man in the cage, you find out that he is still alive, but clearly unconscious. Sir Valkin breaks the cage open and frees the man from his chains, preparing to carry him out of here, just as you hear movement coming in from the sewers. But you barely manage to get in formation again before a large brownish Hezrou demon enters the area flanked by two large violet birdlike demons. He sends an angry glare in Ephraims direction.

"YOU? Those idiots! If you want to have something done right you have to do it yourself.
But you have made a dire mistake coming here. Now I can correct their mistake."

:evillaugh

If you want to talk with him you can do so now, but once you want to do anything combat related, the demons also attack and I roll initiative who goes first.
Erithmu

08-07-07, 06:17 PM
Ewwww ... All I have to say is I hope Leif wins init.

Ephraim draws her sword as the sight of the demon. For a moment her vision shifts to a past memory. She has greater strength and energy that at this moment. Her sword strikes a truer and more precise. In three moves she places the sword for the kill, and then she hears the voice in the back of her head.

"Still jealous about last time Tresska? Granted we each had some of our best abilities tied behind our backs, but you weren't good enough back then, what makes you think you are better now?
TelinArtho

08-07-07, 06:21 PM
Correct nothing you insignificant pawn. By order of the Celestial Forces - leave Gladius, leave this plane. You have no power here and by delaying, you only ensure your death. Pelor's hand shall guide me.


Assuming I don't get SCREWED again for initiative, Sir Valkin will start off mounted on Overseer with his sword sheathed. In round 1, he'll cast Bless Weapon on his sword, quickdraw it and have Overseer move to block the entrance such that if more than one wants to enter, they'll have to provoke an Attack of Opportunity.



. H H . . . .
. H H . . . .
- . . . - - -
. . . . . . .
. V V . . . .
. V V . . . .

H = Hezrou
V = Sir Valkin


If possible of course... let's see what initiative does to kill Sir Valkin this time...
Erithmu

08-07-07, 06:26 PM
@Telin: did you want to draw your sword?
TelinArtho

08-07-07, 11:01 PM
Yes - that would be wise wouldn't it... Ninja'd...
Sunwolf

08-08-07, 09:34 AM
Leif can lay down some damage with a sonic fireball but most of his other spells are of limited effectiveness versus these large spell resistant critters. Even Black tentacles might only slow them down for a round

We can try the DPS approach again I suppose.
Any other suggestions?
Erithmu

08-08-07, 09:43 AM
I don't think it is going to matter much after the blasphemy (one of my least favorite spells). I would go for the disable although they can just teleport out.

I think the sonic fireballs are going to have to come out, If you win init, ready vs Hezrou spellcasting I'm probably going to do the same. If blasphemy hits ... we die.

@Lonewolf: might need a better map.
TelinArtho

08-08-07, 10:19 AM
Its a sonic effect - I don't suppose we have anything that would negate a sonic effect...? Silence spell? please...

I didn't realize that spell was so nasty... no saving throw? and we're all CL-3, so it would be paralysis for 1d10 minutes automatically...

Actually - how about a readied counterspell Dispel Magic by Leif? It would be 1d20+9 vs DC24, but at least it is something...
Erithmu

08-08-07, 10:40 AM
Yea ... my DM house ruled a Will to negate the whole thing after we ran into a pit fiend (Blasphemy at will) ... with friends

No we get dazed and weakened. Marcus would have gotten paralyzed, so its ok since he is gone.

I said FB on a ready (then again he can't ready a sonic fireball due to the metamagic hun?) to disrupt spellcasting.

I almost think we need init to figure out what we are doing here.
Sunwolf

08-08-07, 10:45 AM
Yep I think best bet is for Leif to ready dispel magic to counterspell the herzou, unfortunately Lief can't ready sonic fireball -- odds of counter spelling is about 40%

Another option is if leif manages to stick an enervation on the herzou we might get the CL down to 10 or less -- estimated 55% chance to get past SR and then 50% chance of a 3 or better on the enervation roll and also a 90% chance to hit the ranged touch gives about a 20% of the enervation working.

Agreed -- lets see the init rolls and hope for some luck.
TelinArtho

08-08-07, 10:49 AM
Even though the enervation has an overall smaller chance of "solving" the problem - I think I like that route the most as it helps us all versus any of the hezrou's abilities, instead of just against the blasphemy.

Leif needs to be especially careful against the unholy blight as well...

@lonewolf - whenever we can get initiative would make a heck of a difference here...
lonewolf

08-08-07, 11:07 AM
Initiative:
Ephraim 18
Sir Valkin 17
Vrocks 13
Leif 10
Hezrou 8

Map coming soon
TelinArtho

08-08-07, 11:41 AM
How about Ephraim using an Ego Whip on the Hezrou? If it works and the hezrou fails the will save - it is stunned!

At the moment - Sir Valkin's actions stand as above.
Erithmu

08-08-07, 11:50 AM
I don't really like that option ...
ML 8 vs SR 19 (less than 50/50)
and then DC 19 (base not counting items -> 50/50)

I think I have 26 pp left which is 3 full charged EMs no enervate

I'm thinking I'm going to drop a fire EM on all 3 if they are close enough. I think the stun is/would only be a delay, we still need to eliminate something quickly here, right now I think we lose the 3v3 with overloading on our tactical.
I might even have Ephraim move back to be out of Blasph range ...
TelinArtho

08-08-07, 11:59 AM
I would certainly back up if you don't need to be close. Make it so only one of us is in range if possible (hmm - Energy missile is medium range, Enervation is close range - but with Leif's level - that's 25+20=45ft).

Too bad Sir Valkin needs to waste a round casting bless weapon - but if he's going to be effective here - he needs that up right away and I think keeping them pinned back is also necessary...
Erithmu

08-08-07, 01:33 PM
It will be like the Inquisition fight ... It will be determined in under 2 rounds who is going to win the fight with the exception of some wicked crit or something.

Also waiting on the map before I can give my exact actions but part of them is a 6+2 surge EM(fire) and a move action.
lonewolf

08-08-07, 01:54 PM
Tresskas face freezes as Ephraim speaks about their past, but Sir Valkins words are responded with another laugh.

"Lets end this, once and for all."



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TelinArtho

08-08-07, 02:02 PM
The entrance to the room was only 15ft wide before I thought...

In any case, Sir Valkin will move forward 10ft on Overseer, cast Bless weapon from memory on his longsword and quickdraw it.

At least Leif should be able to cast and move away...

Good luck to us...
Erithmu

08-08-07, 02:03 PM
Hit H and #2 and then back 60 SW or S as far as I can.
Sunwolf

08-08-07, 02:19 PM
vrocks go before Lief -- lets see if Lief can act after they have their actions. Not sure if Leif will have a LOS on the Hezrou after they go.
lonewolf

08-08-07, 03:02 PM
Ephraims fire missile burns through the demons skin before she retreats further into the room. Sir Valkin moves forward and imbues his longsword with holy energy.

One vrock moves up to Sir Valkin and releases masses of spores as well as a stunning screech. Only Overseer is able to resist the stunning. 1 damage to Sir Valkin, 3 to Overseer.

The other Vrock casts Heroism and moves closer.

Leif is stunned.

Laughing demonically, Tresska teleports herself into flanking position.

Overseer and Ephraim can act.


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| | | |E| | | | | | | | | |
Erithmu

08-08-07, 03:09 PM
Maybe ... Enervate roll for Ephraim, and the 1! on the saving throw should break some stuff.
lonewolf

08-08-07, 03:14 PM
Enervation checked.
And I am one of those firm believers that at least during quests and Missions monsters without classlevels shouldnt get equipment.
Sue me.
;)
TelinArtho

08-08-07, 03:17 PM
I'm starting to really like the ego whip option...

Sir Valkin will remain stunned for 1 round. No more.

Got that? Good.
Erithmu

08-08-07, 03:19 PM
Yea ... I can see that ... 5+2 Ego whip DC 19
lonewolf

08-08-07, 03:24 PM
Target for the Ego Whip is Tresska, right?
And any movement from Overseer? He could attack, but only with minimal chaces of doing any real damage.
Erithmu

08-08-07, 03:29 PM
Yea EW him ... Telin you might have Overseer 5ft step east, not sure if that draws AoO's to Valkin, but gets you some cover from the Vrock but won't break the flank ...
TelinArtho

08-08-07, 03:31 PM
I'm pretty sure it would draw AoO from movement. More importantly - I'm not moving because being stunned means that Sir Valkin dropped his sword...

Overseer will attack the Vrock since it was the source of this trouble...
Sunwolf

08-08-07, 03:35 PM
Hate to mention this but Valkin and Overseer need another fort save for the stench of the herzou or does that happen only after it attacks?. I think Leif is just out of the AOE of that effect.
lonewolf

08-08-07, 03:47 PM
Ephraim tries to destroy the mind of the demon in front of her, but Tresskas natural resistances block her power.

Overseer attacks the Vrock in front of him, but fails to deal any damage.

The Vrock retaliates by attacking Sir Valkin, hitting twice. 11damage Sir Valkin
The spores continue to burn into the paladins and overseers flesh. 3 damage each

The second Vrock tries to summon another one of his bretheren to this fight, but noone answers.
lonewolf

08-08-07, 03:49 PM
Hate to mention this but Valkin and Overseer need another fort save for the stench of the herzou or does that happen only after it attacks?. I think Leif is just out of the AOE of that effect.

forgot about that. Both passed the save.
TelinArtho

08-08-07, 03:54 PM
Ra ra ra. Go Leif Go! YAYAYAYAYAY

Sorry... it just seems like we need a little bit of a confidence booster here...
Sunwolf

08-08-07, 03:56 PM
What's the time roll since the last fight? If it was an hour Lief would still have his alter self up.

Anyway -- Leif will try to cast enervation on the hezrou and then move SE as far as he can (30' or 50') depending on the form he is in. (Cross fingers and hope for good rolls) :)
lonewolf

08-08-07, 04:14 PM
Leifs ray of negative energy strikes the Hezrou and sucks the life out of him.

Seeing that his force is not powerful enough to affect anyone with blasphemy, the Hezrou instead summons a horde of lesser demons to delay the spellcasters while he and the Vrocks take care of Sir Valkin. 15 dretches appear and move into positions.


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| | | | |1|1| | | | | | | |
| | | | |1|1|2|2| | | | | |
| | | | | | |2|2| | | | | |
| | | | | |V|V|o| | | | | |
| | | | | |V|V| | | | | | |
| | | | |H|H| | | | | | | |
| | | | |H|H| | | | | | | |
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| | | | | | | | | | | | | |
| | | | | | | | | | | |i|j|
| | |b|c|d| | | | | | |h|L|
| | |a|E|e| | | | | | |g|f|

a-o dretches
Erithmu

08-08-07, 04:18 PM
I only fail the conc check on a 1, but expend focus

6+2 EM:fire Targets H,k,l,m,n.

Time for Valkin to lay some smack down I think.
TelinArtho

08-08-07, 04:19 PM
Wow - summoning children to do the dirty work... noble indeed.

Sir Valkin bends down to pick up his sword and slices it deep into the Hezrou in front of him.

Overseer starts beating on the dretches.

Anyone care whether I focus on the hezrou or the vrock? At this point, the hezrou is still a decent threat with his unholy blight and such, but the vrocks are nasty too... I could go either way.

Overseer will focus on dretches L and M first. If they are taken down, he'll attack K and 5ft step to the left.

Finally something goes our way and now we have to deal with 15 dretches... BAH!

Edit - in light of Ephraim's actions, Valkin will attack the hezrou and Overseer will mop up any of the injured Dretches around him.
Erithmu

08-08-07, 04:21 PM
See how I do w/ my SR check and then go from there.
lonewolf

08-08-07, 04:26 PM
Ephraim fails to overcome Tresskas SR, but obliterates 4 Dretches.

edited map above
TelinArtho

08-08-07, 04:36 PM
Okay 5ft step to the left, pick up sword (draws AoO from Vrock 2 and Hezrou (but not the other Vrock due to cover)) and attack Hezrou defensively.
Erithmu

08-08-07, 04:39 PM
How high is the ceiling?

Edit: n/m, I spent my focus
lonewolf

08-08-07, 04:53 PM
Overseer attacks the dretch and deals a bit damage to the minor demon.

Sir Valkin is hit by both the Hezrou and the Vrock while he bows to pick up his weapon. 10 and 13 damage

Sir Valkin now strikes at the Hezrou, but doesnt penetrate its thick hide.
EDIT: I did these before I saw your last post. No defensive fighting this round. Sorry.

Once Vrock continues to attack Sir Valkin, while the other finally flies into the room, provoking an AoO from Sir Valkin(which misses) and lands in the middle of the room where it releases its stunning screech. Overseer and Ephraim are stunned.

Leifs turn


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| | | | | |2|2| | | | | | |
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| | | | |V|V| |o| | | | | |
| | | | |V|V| | | | | | | |
| | | | |H|H| | | | | | | |
| | | | |H|H| | | | | | | |
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| | | | | | | |1|1| | | | |
| | | | | | | |1|1| | | | |
| | | | | | | | | | | |i|j|
| | |b|c|d| | | | | | |h|L|
| | |a|E|e| | | | | | |g|f|

a-o dretches
TelinArtho

08-08-07, 04:57 PM
Why no defensive fighting this round? I didn't see the rolls when I made my decision on it.

Oh well - when it is Sir Valkin's turn, he will full attack the hezrou, using a turn attempt for a divine might (+5 damage on all attacks) and activate his speed armor (+1 ac, +1 to all attacks plus the extra attack). I think I've already used his 2 smites for the day, but if I've got a misplaced memory - use the smite on the third attack.
Sunwolf

08-08-07, 05:25 PM
Leif will cast defensively and drop a sonic fireball at the point 2 intersections below center for 1.

Should catch h,g,d,e,and 1 in the AOE -- please correct if I am am wrong since I do not want to hit Ephraim of Leif.


I did not choose black tentacles since we might need valkin to get to us and I don't want to be trapped against the wall.

OT -- having to relogin to post each time is getting annoying :(
lonewolf

08-08-07, 10:54 PM
@Telin: Ok I let you stay defensively this round. no changes so far.

Leif sends an sonicball into the masses and obliterates 5 dretches and damages the second Vrock.

Tresska answers by calling on unholy energy and strikes it at Leif. But the aasimar resists the worst of its effects. 17 damage to Leif

The Dretches start attacking and hit Ephraim and Leif. 13 damage on Leif, 9 on Ephraim

Ephraim is stunned.

Sir Valkin hits Tresska twice with divine Might.

One Vrock continues to attack Sir Valkin while the other moves to Ephraim and attacks her. 17 damage to Sir Valkin

Sir Valkin 8/79hp
Ephraim 59/68hp
Leif 21/51hp
Overseer 48/60hp

Leifs turn


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| | | | | |2|2| | | | | | |
| | | | | |2|2| | | | | | |
| | | | |V|V|o| | | | | | |
| | | | |V|V| | | | | | | |
| | | | |H|H| | | | | | | |
| | | | |H|H| | | | | | | |
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| | | |1|1| | | | | | | |j|
| | |b|1|1| | | | | | | |L|
| | |a|E|c| | | | | | | |f|

a-o dretches
Erithmu

08-08-07, 11:02 PM
One vote for sonic ball on H,1, and c
TelinArtho

08-09-07, 12:04 AM
lonewolf - I think Sir Valkin gets to use Mounted Combat there - meaning one of the attacks against him misses. AC24 normally +1 (Haste) +4 cover = 29. I need every hit point I can get here - and I think that saves him 8.

I also vote for the sonic ball there.

Sir Valkin will activate his armor of speed, and use a turn attempt for divine might - attacking the hezrou again, but removing the flanking issue by taking a 5ft step to the north and west.
Sunwolf

08-09-07, 10:10 AM
Fyi -- Leif's AC for this fight should still be AC 20 -- since the extended mage armor is still up. Should save him from a couple of hits from the dretches -- every hit point counts. :) One of the damage rolls for the dretches was only 1d4 not sure what that was.


use immediate action to active heartening ability of shield for another 5 temp hp. 5' adjust east, cast defensively, and drop a sonic fireball to get 1, H and c -- 2 intersections below center bottom of H should do that.
lonewolf

08-09-07, 10:57 AM
@Telin: I had already corrected those increases in AC and the resulting misses.

Leif sends another ball of sonic against the demons, but fails to effect the larger ones. Only one dretch collapses.

Tresska turns to Sir Valkin and hits with the bite barely. But it is enough to drop the wounded Paladin.

The dretches continue their attacks and do some damage.

Sir Valkin -4/79hp
Ephraim 47/68hp
Leif 17/51hp
Overseer 48/60hp

Sorry. The dice roller really hates you guys.
Ephraims & Overseers turn


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| | | | | | | | | | | | | |
| | | | | |2|2| | | | | | |
| | | | | |2|2| | | | | | |
| | | | |V|V|o| | | | | | |
| | | | |V|V| | | | | | | |
| | | | |H|H| | | | | | | |
| | | | |H|H| | | | | | | |
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| | | |1|1| | | | | | | | |
| | |b|1|1| | | | | | |j| |
| | |a|E| | | | | | | |L|f|

a-o dretches
Erithmu

08-09-07, 11:02 AM
Tumble 25ft east toward Leif
6+2surge EM(fire) for H,2,and the dretch there.

Dodge to Hezrou
lonewolf

08-09-07, 11:54 AM
Ephraim fails to breach the SR and drops only the dretch.

One Vrock charges Ephraim and hits while the other attacks Overseer.

As I said, The roller hates you
Leifs turn


Sir Valkin -7/79hp
Ephraim -7/68hp
Leif 6/51hp
Overseer 9/60hp



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| | | |V|V|2|2| | | | | | |
| | | |V|V|2|2| | | | | | |
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| | | | |H|H| | | | | | | |
| | | | |H|H| | | | | | | |
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| | | | | |1|1| | | | | | |
| | | | | |1|1| | | |L|j| |
| | | | | | | |a|E| | |f| |

a-o dretches
Erithmu

08-09-07, 11:57 AM
Can we get a full status listing pp usage as well. I'm not sure if I have another EM left in me, or what.

A damage output into the Vrocks and Hezrou would be nice as well.
lonewolf

08-09-07, 12:07 PM
And the bad news continue:
I forgot to check for psychic enervation, and Ephraim is dazed, losing her remaining 3pp...

remaining hp:
Vrock1: 67
Vrock2: 88
Tresska: 38
Sunwolf

08-09-07, 05:21 PM
Looks really bad from here.


drop another sonic fireball, casting defensively to hit H, 1, and b

5' adjust to the NE
lonewolf

08-09-07, 07:54 PM
Leif evokes another sonicball and breaches both demons SR, but they remain standing.

The dretches retaliate but miss.

Tresska sends another unholy Blight at both Leif and Ephraim. But save against the most dangerous effects.

Ephraim is dazed.

Overseer moves out of the flanked position.

The Vrocks continue to attack Ephraim and Overseer, and Ephraim drops.

HP and map updated above
Leifs turn...
Erithmu

08-09-07, 08:03 PM
Don't think we are going to make it ... too many failed SR checks ...
Sunwolf

08-10-07, 12:28 PM
Sorry for taking so long to respond -- I couldn't login into the boards at all last night even though I triedn numerous times.



In what is probably Leif's last action -- try to take down Tresska with an empowered sonic scorching ray -- 4th level slot -- 2 rays each 6d6 sonic damage.

5' adjust NE and hope to get past the SR.
lonewolf

08-10-07, 12:42 PM
Leifs sonic rays manage to bring Tresska staggered, but she doesnt care and brings Leif down with another Unholy blight.



This would have been a tough battle against you at full strength, but without Marus and with that terrible luck with the dice you didnt stand a chance. Sorry pals...
Sunwolf

08-10-07, 01:03 PM
Thanks for the run, Lonewolf. I think we made a pretty good showing on this last encounter overall. These demons are tough.

Question on the rewards from anyone -- we get two win awards and one loss award from this mission right?
TelinArtho

08-10-07, 01:05 PM
Oh we certainly had issues in this fight. That Sir Valkin only hit once out of 4 attacks (needing 9s on three of them) and failed a very makeable saving throw (again - needing a 9) spelled doom for him quickly. That and the monsters having no trouble hitting him... which reminds me - he really needs his AC boosted...

Good run in any case. I guess CEF will make contact with the group later - since Ephraim will be on campaign in short order...
TelinArtho

08-10-07, 01:05 PM
@sunwolf - unfortunately, no. We get no rewards for a failed mission.