| Post/Author/DateTime | Post |
|---|---|
| Vathelokai07-20-07, 12:43 AM | This is a 3 week guild mission for Sarai Farenze to process research points for The Living Tree. [Failed] Questlog Sarai hunts a strange beast in the woods. As she follows it's trail, it sneaks up on her from behind. She never had a chance. Items used: 3 charges of clw wand, 1 powerstone of force screen PP used: 2 Time Between Fights: 4 hrs Prebuffs/Ongoing Effects: none Items Used: 3 charges of clw wand, 1 powerstone of force screen Spells or Powerpoints Used: 2pp x/day Abilities Used: none Free Activity: N/A (quest) |
| Vathelokai07-20-07, 12:45 AM | http://img.photobucket.com/albums/v736/stimpydoda/Angela_by_freakfairy.jpg Link to Sheet Sarai Farenze "If looks could kill.." They can. (Pic by Elaina Medeiros) Gender: Female Race: Human (Humanoid) Size: Medium (5 ft. 7 in., 95 lbs.) Alignment: Chaotic Neutral Class: Ranger 1/ Wilder 2(ECL 3) Experience: 5,175 XP (Next level goal: 6,000 XP) Base Power: 1,282 (3 won, 0 lost) Free Activity: Using Profession(Hunter) to make 54gp STR .... 16 [+3] (10 pts) [16 base] DEX .... 14 [+2] (06 pts) [14 base] CON .... 14 [+2] (06 pts) [14 base] INT .... 08 [-1] (00 pts) [8 base] WIS .... 12 [+1] (04 pts) [12 base] CHA .... 16 [+3] (10 pts) [16 base] Hit Points ..... 21 [8(Ranger 1), +2X(3.5 Wilder) +2X3 (con)] Normal AC .... 18 [+2 Dex, +4 armor, +2 shield] Touch AC .... 15 [+2 Dex, +3 elude touch] Flat footed AC .... 16 [+4 armor, +2 shield] Initiative ..... +2 [+2 dex] BAB/Grapple .... +2/+5 [+2 bab, +3 str] Speed .......... 30 ft. [base 30] Speed, Mounted .......... 40 ft. Saves: Fort +4 [+2 Base, +2 Con] Refl +4 [+2 Base, +2 Dex] Will +4 [+3 Base, +1 Wis] Attacks: Melee [+2 BAB, +3 Str] Mw. Longsword(one-handed) ........ +6 ....... 1d8+3 (S) [19-20/x2][+1 mw.] Mw. Lance(one-handed) ........ +6 ....... 1d8+3 (P) [20/x3][+1 mw.] Warhammer(one-handed) ........ +5 ....... 1d8+3 (B) [20/x3] Dagger(one-handed) ........ +5 ....... 1d4+3 (S) [19-20/x2] Heavy Spiked Shield(one-handed) ........ +5 ....... 1d6+3 (P) [20/x2] Ranged [+2 BAB, +2 Dex] Mw. Mighty(+3) Comp. Longbow ......... +5 ...... 1d8+3 [20/x3] 110ft. range (Touch) Energy Ray......... +4 ...... xd6+x [20/x2] 30ft. range Net......... +0 ...... 10ft. range Combat Modifiers: +1 to hit while mounted against medium and under opponents. x3 damage with lance when doing a mounted charge. Favored Enemy - Elves While wild-surging, manifestor lv is +1. Feats: Mounted Combat [Human bonus] Ride-by Attack [1st lvl] Track [Ranger] Spirited Charge [3rd lvl] Skills 32: (4 from human) (20 from ranger) (8 from wilder) +05 Autohypnosis........... [4 rnks, +1 Wis] +00 Balance...................[0 rnks, +2 Dex, -2 armor] +01 Climb...................[0 rnks, +3 Str, -2 armor] +07 Concentration........... [5 rnks, +2 Con] +00 Hide...................[0 rnks, +2 Dex, -2 armor] +01 Jump...................[0 rnks, +3 Str, -2 armor] +03 Knowledge(Dung.)...[4 rnks, -1 Int] +01 Listen...................[0 rnks, +1 Wis] +00 Move Silently...................[0 rnks, +2 Dex, -2 armor] +08 Profession(hunter).. [5 rnks, +1 Wis, +2 Tools] +00 Psicraft............. [1 rnks, -1 Int] +06 Ride ................... [4 rnks, +2 Dex](Conditional modifier)+2 from saddle for staying in the saddle) +04 Search ................. [5 rnks, -1 Int] +01 Spot...................[0 rnks, +1 Wis] +02 Survival.............. [1 rnks, +1 Wis] +03 Tumble.............. [3 rnks, +2 Dex, -2 armor] Basic Languages ............. Common Powers Readied Level 1 [DC 14] (Energy Ray), (Vigor) Power Points Available Per Fight: 3 [9 Total Power Points / 3, rounded up] Total Power Points: 9 [(6 (class 1 & 2), (? class 2 & level), (3 ability score)] Manifester Level: 2 (3 when wild surging) Special Abilities [b]Ranger Abilities Weapon Proficiencies: All simple and martial weapons Armor Proficiencies: All light armor and shields (except tower shields) Favored Enemey: Humanoid (Elf) Track Wild Empathy (d20+4) Wilder Abilities +1 Wild Surge Elude Touch Buffs and Prefight actions: - Gain psionic focus - Address all powerstones - Bring Apocalypse (CR 1) Equipment: Traveler's Outfit Belt Pouch x 2 1/2lb each = 1 lbs][1 gp each = 2 gp] Backpack [2 lbs] [2 gp] Masterwork Tools [1 lb] [50 gp] Armor Spiked Chainshirt [35 lbs][150 gp] Heavy Wooden Spiked Shield [15 lbs][17gp] Weapons Masterwork Lance [10 lbs][310 gp] Masterwork Longsword [4 lbs][315 gp] Dagger [1 lbs][2 gp] Warhammer [5 lbs][12 gp] Masterwork Mighty(+3) Composite Longbow [3 lbs][700 gp] Expendable Items: (3) Sunrod [1lb each = 3 lbs][2 gp each = 6 gp] (100) Arrow [.15 lb each = 15 lbs][.05 gp each = 5 gp] Wand of Cure Light Wounds(50 charges)[750 gp each = 750 gp] Other Expendable Items: (1) Powerstone of Force Screen [ML 1] [25 gp each = 25 gp] (1) Powerstone of Precognition, Defensive [ML 1] [25 gp each = 25 gp] (1) Powerstone of Precognition, Offensive [ML 1] [25 gp each = 25 gp] (1) Powerstone of Sense Link [ML 1] [25 gp each = 25 gp] Max total (ECL2 x 50): 100/450 gp Allies: 'Apocalypse': Light Horse (Large Animal) Large Animal Hit Dice: 3d8+6 (19 hp) Initiative: +1 Speed: 60 ft. (without rider) or 40 ft. (with rider) Armor Class: 17 [+4 armor, -1 size, +1 Dex, +3 natural] Attack: Hoof -2 melee (1d4+1) Full Attack: 2 hooves -2 melee (1d4+1) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +4, Will +2 Abilities: Str 14, Dex 13, Con 15, Int 2, Wis 12, Cha 6 Skills: Listen +4, Spot +4 Feats: Endurance, Run Challenge Rating: 1 Tricks Trained for Combat Riding (attack, come, defend, down, guard, and heel) Equipment Brit & Bridle [2 lbs][1 gp] Military Saddle [30 lbs][20 gp] Chainshirt Barding [50 lbs][400 gp] Encumbrance: 0-150 (light), 151-300 (medium), 301-450 (heavy) Weight carried: 257 (175 lbs. rider and equipment, 82 lbs. own equipment) Equipment at home: none Miscellaneous Statistics: Encumbrance: 0-76 (light), 77-153 (medium), 154-230 (heavy) Weight carried: 64 lbs. Character Background: Sarai does not remember much about her past. She does remember being abandoned at a young age in a vast forest. She spent many days there, providing for herself and trying to find her way. Under this kind of stress, something erupted from within and she became a totally different person. Putting her past behind her, she started her new life. She has made her way to Gladius, hearing of the spectacles of the city. She is working as a professional hunter. Starting: 3200 XP Earned: 1975 XP Spent: 0 XP Remaining: 5175 XP Starting: 3000 gp Earned: 2137 gp Spent: 2367 gp Remaining: 2770 gp Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Time Between Fights: ? hrs Prebuffs/Ongoing Effects: xxxxx (time remaining), xxxxx (time remaining) Items Used: xxxxx, xxxxx Spells or Powerpoints Used: xxxxx x/day Abilities Used: xxxxx Free Activity: xxxxx Results Victory vs. Gash(templer10) [675 xp] [675 gp] One word: "skewered". Victory vs. Regina Diamond(TelinArtho) [675 xp] [675 gp] Wands can be pesky, but are no match for skill. Victory vs. Atemu(Sjiggie) [625 xp] [625 gp] Such beasts can be hard to handle, but not this time. Default Tactics Tactics will always be sent. Balance Starting money ________________ +3000 gp. Backpack _________________________ -2 gp. Belt Pouch(x2) _____________________ -2 gp. Spiked Chainshirt ________________________ -150 gp. Heavy Wooden Spiked Shield ____________ -17 gp. Masterwork Lance ______________________ -310 gp. Masterwork Longsword _____ -315 gp. Dagger ______ -2 gp. Warhammer ______________ -12 gp. Masterwork Mighty(+3) Composite Longbow _________________ -700 gp. Sunrod(x3) ____________ -6 gp. Arrow(x100) _______ -5 gp. Wand of Cure Light Wounds(50charges) ________ -750 gp. Light Horse __________ -75 gp. Brit & Bridle ______ -1gp. Military Saddle _________ -20 gp. Chainshirt Barding _____ -400 gp. Powerstone of Force Screen _____ -25 gp. Powerstone of Precognition, Defensive _____ -25 gp. Powerstone of Precognition, Offensive _____ -25 gp. Powerstone of Sense Link _____ -25 gp. Masterwork Tools(2) _____ -110 gp. |
| Vathelokai07-20-07, 01:19 AM | More and more on her hunting trips, Sarai was encountering corpses. Deep in the woods the bodies of herd beasts would be lying, mauled but uneaten. At first she thought, some sick beast was running wild with the last throes of rabies. But then a second week and a third where she discovered bodies. The last straw came yesterday, in the eastern woods where the hills become rocky. She nearly tripped over a blackish mass that looked like the regurgitated remains of a dozen squids. It took a second to recognize the gibbering mouther, it being so far out of it's natural habitat. Anything that do that to a mouther could do that to anything. The next day she packed up her campsite and began looking for a trail. It was an easy find. Whatever it was left a tunnel of broken branches through the deeper parts of the forest. In the thinner places she could find the deep impressions of three toed foot-prints. They seemed to come in and out of the trees, but only ancient trees that could carry a massive load. Toward mid-day, the tracks began to look more fresh and Sarai looked for a place to pitch a camouflaged tree-stand. As she was passing through a series of thickets, her mount Apocalypse jumped beneath her and spun around. With a quick tug, the brought the horse back to attention. Sarai follows the horses lead and looks around. Thirty feet away behind a tree, she sees a humanoid beast, as large as Apocalypse. The trees limbs swaying behind it tells her that it has been rushing at her for a few seconds. If not for her mounts warning, she would have been jumped from behind. She brings the horse around, trying to put distance between them, but Apocalypse stumbles. The giant bounds through the bushes and swings it's taloned hand. Sarai screams as her back is ripped open. Hope you don't mind me cutting to the chase. Bad luck with spot rolls in the beginning gave the monster a surprise round to get in close, then it won initiative. Sarai took 12 dmg from a claw (it rolled max). The forest is fairly clear, so movement is not impeded. I'll be using the CoCo mapper for the fight. The monster is attacking at reach (i.e. is 5 ft away). Rolls (http://www.hwx.it/wizards.com/dice.php?sid=1722) http://www.hwx.it/coco/coco.php;v=1;map=forest;a=A,L,13,61,Apoc alypse-Sarai;b=B,L,15,54,13,58,Monster |
| stimpydoda07-20-07, 01:39 AM | Ouch. Well, I think I'll take a 5-ft step back, drawing my shield and wild surge a vigor for 2pp, giving me +15 temp hp. Next turn, if I'm at 12 or below, pull out my wand of cure light and use it. If I'm above that, pull out and use a powerstone of force screen. The next turn, if I'm at 12 or below, drop the shield, pull out the wand and use it. If I'm above that, drop the shield, pull out the lance, and attack, using it with two hands. Again, anytime I get at 12 or below, pull out the wand and use it until I'm above 12. If I find it hard to hit the beast with the lance, then wild surge a 2 pp energy ray. Also, don't forget to make the ride checks to use the horse for cover and if it attacks the horse, use the Mounted Combat feat. |
| Vathelokai07-20-07, 01:44 AM | I had assumed the shield was already out. It rolled well enough that cover wouldn't have helped on that attack (but I'll roll it on the next ones). Not trying to direct, but Sarai would notice the horse is faster than the monster (it only moved 30). If you 5 ft step away, it sets you up for a full attack next round. It's my bed time. I think we should be able to knock this out Friday afternoon/evening (unless you're going to a Harry Potter party :) ... My wife's going; I'm staying home with the kid). |
| stimpydoda07-20-07, 01:49 AM | I thought you were implying that it has reach, which means I'll provoke an aoo if I move back further. Also, even if I did move back, I could only go 40ft to accomplish everything, which means it just has to charge me. |
| stimpydoda07-20-07, 03:36 PM | I'll be camping until tomorrow night, so I'll have to pick this up later. |
| Vathelokai07-21-07, 12:21 AM | Apocolypse steps back away from the huge hairy beast. Sarai empowers her body to resist impacts with mental force. The beast roars and windmills forward, tearing at her psionic protection. Sarai pulls a small engraved crystal from her pocket. It flashes with a blue glow that surrounds her. The beast continues screaming and clawing, drawing more blood from Sarai. She feels faint, so reaches for her wand, summoning it's power to stop the bleeding. But it is not enough. With two massive swings, the beast tears Sarai clear from her horse and proceeds to chase down the frightened Apocolypse. Suprise dire ape moves forward; is spoted Apoc goes on full defense Round 1 ape claws for 12 Sarai (hp 9/21) manifests 15 hp vigor; draws stone of force screen; 5 ft step back. Round 2 Ape steps and full attacks. Hits once for 10 Pitlord note: the ape has a full attack of claw/claw/bite, but I'm ruling that it doesn't have 10 ft reach with it's bite. Sarai (9+5/21) steps back; manifests force screen; draws wand. Round 3 Ape hits with unconfirmed crit for 10 dmg Sarai (4/21) heals with wand for 5 (9/21). Round 4 Ape misses Sarai heals 7 (15/21) Round 5 Ape hits once for 12. Sarai heals 6 (9/21) Round 6 Ape hits with both claws for 17, then rends (auto) for a killing blow I feel so bad. That ape was averaging 17 on it's d20s for a while there, with two 20s thrown in. If you feel I've done you wrong, let me know. I'm up for a rematch anytime. |
| stimpydoda07-23-07, 01:55 PM | Ha, darn filthy apes! No worries, not much you can do. Sometimes the dice just hate you. So, what happens now? |
| Vathelokai07-23-07, 01:58 PM | Rewards are 0. Anything you used is still used. Fight cycle works as normal. You can try again as soon as you like. Just contact MWB. |