Mission: A Bad Seed [PSI vs TLT][ECL 10] [Archive] - Wizards Community

Post/Author/DateTimePost
Erithmu

10-19-06, 01:12 AM
This is a Mission for Karen Douglas. If you are not Erithmu or Lonewolf, no posting ...

Frozen
Week 2:
Karen used: 10 pp, CoPS, CoDP
Stones: AA[3], EA[3], Expansion[3], IA[1]

The MQ fails: The intrigue roll suffers a -10 penality
Rolls: here (http://www.hwx.it/wizards.com/dice.php?sid=691)
ECL 10 CoCo Table: 49 pyro/cryo-hyrda d4 for type (to throw quester off): 1-pyro

Karen Douglas
Female Human
Lawful Neutral
Psychic Warrior 6/ Warmind2/ Monk2 ECL9
Member of the PSI Consortium

XP:45905

needed to level: 54000

STR...18 [+4]...(10 pts) (+2 Item)
DEX...16 [+3]...(8 pts)(+1 lvl4)
CON...14 [+2]...(6 pts)
INT....14 [+2]...(6 pts)
WIS...17 [+3]...(6 pts) (+2 Item, +1 level)
CHA...8 [-1]...(0 pts)

Hit Points: 70,5 [8(lvl1) + 7*4.5(lvl2-6,lvl9-10) + 2*5.5(lvl7+8)+ 20(con)][80,5 while using Chain of personal superiority]
AC 16 [+3dex, +3 Wis], Touch 16, Flat 13 [+4 Force screen(optional)][+1 Dodge][+2 with Chain of Defensive Posture]
during expansion:
AC 14 [+2dex, -1size, +3 Wis], Touch 14, Flat 12 [+4 Force screen(optional)][+1 Dodge][+2 with Chain of Defensive Posture]

Initiative: +3
BAB/Grap: +7/+15 [+7bab, +4str, +4 Feat][+1 while using Chain of personal superiority]
during expansion:
BAB/Grap: +7/+20 [+7bab, +5str, +4 Size, +4 Feat][+1 while using Chain of personal superiority]
Speed 40

Saves:
Fort +15 [5(psywar) +3(Warmind), +3(Monk), +2con, +2 resistance][+1 while using Chain of personal superiority]
Refl +13 [2(psywar) +3(Warmind), +3(Monk), +3dex, +2 resistance]
Will +10 [2(psywar) +0(Warmind), +3(Monk), +3wis, +2 resistance]


Attacks:
Spiked Chain +12/+7 melee, 2d4+7 [20/x2] [+4Str, +7BAB, +1 magic]
+8 Trip[+4 Str, +4Feat],
+22 Disarm[+4Str, +7BAB, +1 magic, +4 2handed, +2 weapon, +4Feat]
Comp Longbow +11/+6 ranged, 1d8+4 [20/x3] [110' range][+3Dex, +7BAB, +1MW]
unarmed strike +11/+6 melee 1d6+4 [20/x2][+4Str, +7Bab]
unarmed Flurry +9/+9/+4 melee 1d6+4 [20/x2][+4Str, +7Bab, -2 flurry]

during expansion:
Spiked Chain +12/+7 melee, 2d6+8 [20/x2] [+5Str, +7BAB, +1 magic, -1 size]
+13 Trip[+5 Str, +4Feat, +4 size],
+26 Disarm[+5Str, +7BAB, +1 magic, +4 2handed, +2 weapon, +4Feat, -1 size penalty to attack, +4size bonus to disarm]
Comp Longbow +9/+4 ranged, 2d6+4 [20/x3] [110' range][+2Dex, +7BAB, +1MW, -1 size]
unarmed strike +11/+6 melee 1d8+5 [20/x2][+5Str, +7Bab, -1 size]
unarmed Flurry +9/+9/+4 melee 1d8+5 [20/x2][+5Str, +7Bab, -2 flurry, -1 size]


Feats:
Combat Expertise[human]
Improved Trip[1st lvl]
Exotic Weapon Proficiency(Spiked Chain)[PsyWar 1]
Dodge[Psywar2] changed from Combat reflexes
Improved Disarm[3rd lvl]
Mobility[Psywar 5]
Spring Attack[lvl 6]
Improved Unarmed Strike[Monk1]
Improved Grapple[Monk1]
Speed of Thought[lvl9]
Combat Reflexes[Monk2]

Human Traits:
bonus feat
+1skillpoint/lvl

Psywarrior Abilities:
Bonus Feats
powers

Warmind Abilities:
Powers
Chain of personal superiority +2
Chain of Defensive Posture +2


Monk Abilities:
Bonus Feats
Wis to AC
Flurry of Blows
Evasion

Skills: (2+2(int)+1(human)*9=45 Points PsyWar; 2+2(int)+1(human)*2=10 Warmind ); 4+2(int)+1(human)*2=14 Monk ) -0ACP(-10 while using Tower Shield)

+3balance[0rnks, +3 Dex]
+4 climb[0rnks, +4 Str]
+11 Concentration [9 rnks, +2con]
+3 Hide[0rnks, +3 Dex]
+8 jump[0rnks, +4 Str, +4 speed]
+4 Knowledge(history) [2 rnks, +2Int][2cc Psywar]
+11 Knowledge(psionics) [9 rnks, +2Int]
+6 Listen[3rnks, +3Wis][3 Monk]
+3 Move Silently[0rnks, +3Dex]
+18 Profession(Combat Trainer)[13rnks, +3Wis, +2 tools]
+8 Psicraft[6rnk, +2Int][1cc Psywar, 5Warmind]
+10 Ride[7 ranks, +3Dex] *
+16 Spot[13rnks, +3Wis][4cc Psywar, 9 Monk]
Speaks Common, dwarven and giant


Psychic Warrior Powers Known: [ML6]
1: [DC 13] Expansion, Force Screen, Biofeedback, Grip of Iron, Empy Mind
2: [DC 14] Dissolving Weapon, Animal Affinity, Specified Energy Adaption

Warmind Powers Known: [ML2]
1: [DC 13]Biofeedback, Empy Mind

[total Power Points(usable for both lists): 25 Use: 9(1/3 of total PP) Prebuff: 9]

Buffs and Prefight actions:
Adress stones
gain psionic focus
Take Thranduil with me into the arena.

Equipment:
Cloak of Resistance +2 [1lb][4000gp]
Spiked Chain +1[10 lbs][2325 gp]
Deepcrystal Spiked Chain of Supression +1[10lb][19325gp](dispel check: 1d20+11)
Mighty +3 MW Composite Longbow [3 lbs][700 gp]
Quiver with 80 arrows [12 lbs][6gp gp]
Periapt of Wisdom +2[-lb][gained in quest]
Gauntlets of Ogre power[-lb][4000gp]
On Thranduil:
Exotic Military Saddle[40lb][60gp]
MW Chain Shirt barding[50lb][550gp]

Expendable Items:
2x Stone of Inertial Armor[ML1][50gp]all adressed
2x Stone of Vigor[ML 4][600 gp]all adressed
3x Stone of Vigor[ML2][150gp]all adressed
2x Stone of Skate[ML 1][50gp]all adressed
1x Stone of Animal Affinity[ML3][150gp]adressed
2x Stone of Metaphysical Weapon[ML1][50gp]all adressed
1x Stone of Concealing Amorpha[ML3][150gp]adressed
2x Stone of Specified Energy adaption[ML3][300gp]adressed
3x Stone of Expansion[ML3][450gp]adressed
2x Tanglefoot bag [100gp]
1x Thunderstone [30gp]
3x Potion of Protection from Evil[CL1][150gp]
1x Potion of Protection from Chaos[CL1][50gp]
1x Potion of Protection from Good[CL1][50gp]
1x Potion of Protection from Law[CL1][50gp]
2x Potion of Invisibility[CL3][600gp]
1x Potion of Hide from Animals[CL1][50gp]
5x Sunrods[10gp]
2 bags of Caltrops[2gp]


Equipment for Quests and Campaigns:
Backpack[2gp]
Bedroll[1sp]
50ft silk rope + Grappling hook[11gp]
Waterskin[1gp]

Equipment at home:
Masterwork Profession(Combat Trainer) tools [5 lbs][55 gp]
5540.4gp


Height: 5'5"
Weight: 120lb
Encumbrance:
36lb/100lb => light encumbrance

Thranduils encumbrance while riding:
246lb/300lb => light encumbrance


Allies:

PEGASUS
Large Magical Beast
Hit Dice: 7d10+21 (57 hp) [B]CR 4
Initiative: +2
Speed: 60 ft. (12 squares), fly 120 ft. (average)
Armor Class: 18 (–1 size, +2 Dex, +3 natural, +4 armor), touch 11, flat-footed 16
Base Attack/Grapple: +7/+15
Attack: Hoof +10 melee (1d6+4)
Full Attack: 2 hooves +10 melee (1d6+4) and bite +5 melee (1d3+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities
Saves: Fort +8, Ref +7, Will +5
Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13
Skills: Diplomacy +3, Listen +11, Sense Motive +9, Spot +11
Feats: Flyby Attack, Iron Will, Deflect Arrows
Alignment: chaotic good
Spell-Like Abilities: At will—detect good and detect evil within a 60-foot radius. Caster level 5th.
Skills: Pegasi have a +4 racial bonus on Listen and Spot checks.
Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds.

5250gp payed for adult Pegasus with 3 additional HD



Default Tactics:
Use a stone of Vigor.
If enemy is melee fighter close and ready to manifest Expansion as soon as the enemy is 15ft away. Use Spiked Chain to trip/disarm and try not to let the enemy attack me without AoO. Use Spring Attack whenever possible.
If enemy is archer use tower shield to gain full cover while slowly closing in for melee.
against spellcasters use applicable protection potion. Try to get into melee range and grapple with expansion. kill them with spiked gauntlets.
Other than that improvise and use everything necessary.

Fights results:
Zeno v. Karen v. Thud (http://boards1.wizards.com/showpost.php?p=7863605&postcount=711) ... Owned gained 1500xp/1560gp
Rethun vs Karen... Owned gained 900xp/960gp
MQ: An EYE on the Consortium (http://boards1.wizards.com/showthread.php?t=549188)... Accomplished gained 300xp/360gp
Karen vs Evaine... Owned gained 900xp/960gp
Karen vs Barghest... Owned gained 1200xp/1284gp
Karen vs Hennan... Owned gained 1200xp/1284gp
Karen vs Ajora... lost because of 1st round kill gained 450xp/534gp
Quest: Education Gone Awry (EL5) (http://boards1.wizards.com/showthread.php?t=571237)... Accomplished gained 6384xp/Periapt of Wisdom+2, 2400 gp
Karen vs Lortavos... Owned gained 1800xp/2138gp
Karen vs Leif... lost against flying spellslinger gained 600xp/804gp
Karen vs The Harvester... lost against a Wand of MM on a horse gained 637xp/845gp
Karen vs Ivangar... Owned gained 1800xp/2138gp
Quest: Lord of shadows (EL10) ... Accomplished gained 9576xp, 7714gp
Karen vs Kraegin... Owned gained 2400xp/3809gp
Karen vs Famine & Hassan... Owned gained 2100xp/2967gp
Karen vs Alagar vs Ignatius... Owned gained 4000xp/5874gp
Karen vs Little Daisy & Bobo... I got overwhelmed by multiple enemies gained 893xp/1726gp
Karen vs Delver... Owned gained 2700xp/4743gp
Karen vs Varjo & Neidr... The shadow sucked my strength away gained 1035xp/1968gp
Karen vs Kraegin... Owned gained 2314xp/4085gp


Past Expenditures:
5x Stone of Expansion[ML3] [450gp]
9x Stone of Vigor [ML 4] [1600 gp]
6x Stone of Vigor [ML 2] [300 gp]
3x Stone of Skate [ML 1] [75 gp]
2x Stone of Animal Empathy[ML 3][150gp]
1x Stone of Specified Energy Adaption[ML3][150gp]
1x Tangelfoot bag[50gp]
1x Stone of Metaphysical Weapon[25gp]
2x Stone of Inertial Armor[25gp]
1x Potion of Protection from Evil[50gp]
1x Potion of Protection from Good[50gp]
7x Potion of Cure light wounds[CL1][250gp]
1x Potion of Fly[CL5][750gp]
3x Potion of Invisibility[CL5][600gp]
20 Arrows
1x Pearl of Brain Lock[300gp]

Sold:
Breastplate +1 (675gp)
Towershield (15gp)
Spiked Gauntlets(2,5gp)


Fight1:
Time Between Fights: 2 hrs
Prebuffs/Ongoing Effects: None
Items Used: None
Spells or Powerpoints Used: 2pp
x/day Abilities Used: 1x Chain of Personal Superiority, 1x Chain of Defensive Posture
Free Activity: Profession (Combat Trainer): 243 gp


Didn't I throw you in prison for not having your listed powers in the right place, and you've gone and switched them around w/out a char change post ... (biofeedback and GoI)
Erithmu

10-19-06, 01:19 AM
I'm not so sure about this... Karen stared the druid plant down. He was getting itchy ever since they left. Karen turned back and ignored him for the time being. The Monastary was at the top of the hill, Thranduil would be of use getting there, but not much more than a horse look alike once inside.

You have the option to do a MQ, under the intrigue rules, but you are welcome to skip it. Monster has been rolled and locked. Your call, lemme know if you want to bring Thranduil as well.
lonewolf

10-20-06, 06:12 PM
Since I misunderstood the rules on that part, I thought changing the order in which the powers were taken is considered acceptable while fixing the mistake. If its not I will have to get it confirmed in the character changes thread.

Since this is a frozen miniquest anyway there is no reason not to bring Thranduil.

"Ok lets test their defenses my friend. Brign us up there silently."

While flying up to the hill, Karen prebuffs with dissolving weapon on her spiked chain and a stone of inertial armor.
Erithmu

10-20-06, 08:41 PM
The only thing would be that you are technically on a 2nd fight situation. So if Thranduil dies, you won't have him for your 3rd fight.

I'm willing to roll with the switch now. I would take it to the character changes thread since it does change durations and how much you can augment something.

Karen: DW-Spiked chain, IA
3pp used. 13/16pp available.

Karen flew up to the monastary and landed without notice. The enclosed building seemed to be in the nightly prayer session, as chanting could be heard from the sanctuary. The Druid plant got off and waited. Karen moved around the the offices of the monastary. The druid waited outside as Karen went in. The hallways were small but still had enough room for Thranduil to fit. Down the hall Karen saw a larger room with a little more room to manuever.

Got about a 30ft hallway opening up into maybe a 100ft diamenter room with maybe 30ft of ceiling height from where you can judge. Last call for Thranduil.
lonewolf

10-20-06, 09:40 PM
Im taking that risk.

Karen slowly takes out one of her Power stones and taps onto its power, doubling her size and also creates a psionic barrier to protect her before sneaking in as silent as possible, Thranduil following close behind.

using stone of expansion[3] and 1pp for a force screen.
Erithmu

10-20-06, 10:50 PM
The enlarged Combat warrior moved quietly down the hall, the soft clop of Thranduil behind her. about 10ft from the large room she set her foot down to a loud

THUMP

Glancing at her foot, she saw that it was still off the ground. It came from the right side of the room.

She could see that the room was sort of a sand garden with clay roofing that allowed sunlight to stream in at various locations, a halfling could possibly squeeze through them, but nothing larger. She saw the offices on the far side of the garden.

Sliding along the side of the wall she looked toward the right. All she saw were a few rocks and one that moved. Sounds came from it like the sound of something sniffing the air. The rock was about 60ft away from her, and a head poped up and looked in her direction and then put it's head backdown. Karen still held her breath. The thing was larger than her in her augmented form

Spot = 10-6distance; Hide 9
Karen 70/70 12/16pp AC 16(base) (Expansion)(Force screen 55)(IA)(DW-Spiked chain) 60ft distance. (dodge = monster)
Surprise Actions - ??
Round 1 Actions - ??
Huge Monster ??/?? (prone-FF)
Actions - pending
lonewolf

10-21-06, 07:55 AM
What is that thing? I guess I should make a visit to our libary someday to learn about all these strange monsters that are all about.

Not wanting to waste her element of suprise already, Karen uses stones of Animal Affinity(Strength) and Vigor[4] before she moves in making herself known to the monster.

If you dont allow any more prefight buffs, Karen will do those buffs anyway(but Animal Affinity from memory so that she doesnt need to draw the stone)
Basic tactics is to activate both Warmind chains and use spring attacks on the monster, hoping hoping to do AoO every time it moves to attack her. Thranduil stays back and only intervenes if Karen becomes grappled.
But since I dont have any idea what this thing is I may want to change tactics if I get more information about its abilities.
Erithmu

10-22-06, 05:46 PM
Karen takes two more opportunities to prepare for combat. Then approraches into the open.

Karen 70/70 12/16pp AC 16(base) (Expansion)(Force screen 55)(IA)(DW-Spiked chain)(AA-Str)(+20 Vigor 41) 60ft distance. (dodge = monster)
SauroGrenom

10-22-06, 11:48 PM
Player switch. I'll run Karen for the rest of the MQ as needed. If you're OK with that, we'll proceed with Lonewolf's recomended tactic for the first round.

I'm guessing Delver, Greater Earth Elemental or HD advanced Elder Xorn. The Xorn is most likely since it's the only creature on the list that would sniff (to smell food metals). If it realy is a Xorn advanced 7HD to Huge size, then this is a realy tough encounter... Like ECL 11 almost 12. Let us see what we have.

Attack hopefully with surprise and then win initiative and use spring attack. End with lots of distance between the creature and Karen. Keep it at a distance for the AoO's.
Erithmu

10-23-06, 10:05 AM
Wrong, Wrong, and ... Wrong

Karen jumped over toward the beast and struck with her chain. Covering the distance in 2 rounds, she struck the prone beast leaving a gash across the back. Boucing backward she waited for it's approach. The creature stood and revealed the original head, or was it the next one, or the one after that. Karen watched as 8 heads rose with the beast. Next thing she knew there was fire all around her, she dodged most of it but she was not fast enough for some of it and got a little scorched.

--Karen
Surprize: move 35ft (no charge due to being behind cover at start of round)
Rnd 1: Spring monster (Ends 35 ft away) Atk: 24 dmg: 31
--Monster
Rnd 1: Stand (move) BW * 8: (rflx: 7 made 1 failed dmg: 11) 5ft step closer

Karen: 70+10/70+10 12/16pp AC 16(base) (Expansion)(Force screen 55)(IA)(DW-Spiked chain)(AA-Str)(+09 Vigor 41)(CoPS 11)(CoDP 11) 30ft distance. (dodge = monster)
Monster: xx-37/xx

Advanced xorn would have noticed you at 60ft :)
Delver would have too
And Elementals don't sleep.
SauroGrenom

10-23-06, 01:00 PM
Singed by the firely breath of one of the heads, Karen hisses through her teeth. She draws a stone and protects herself against further fire attacks.

Mary Mother of God! An 8 headed pyrohydra! The quintisential warrior punisher... :confused: One that looks like a boulder to boot! I assume that that last round used up the dissolving weapon (still listed in the end of round summary). The 31 damage must have been 2d6+12+4d6 for the expanded spiked chain and all strength boosts and dissolving weapon. Also don't forget that Karen has +10 HP due to the con boost on one of the chains.

The hydra only has a 10' reach and a 20' range BW, so if there is 35' between Karen and the hydra, and the creature uses a 5' step, Karen is outside of the reach of any BW in the first round. The effect must engulf at least one of her squares. I'm not sure how you are tracking distance. Is it 35' between Karen's square and the creature's closest square or does the 35' between mean that only 30' is actually the distance between the closes corners of the creatures squares? In this case it makes a difference.

The chain has a 20' reach while expanded. I don't want to get hit by more than one head in any round. Also use deep crystal on all attacks even AoO's. It's a free action to recharge the weapon, so Karen can recharge the weapon after any hit and have it charged for an AoO (you cannot take free actions unless it's your turn). Karen has no slashing weapon, so she cannot behead the creature. Her damage output is barely enough to keep up with the fast healing unless she uses the deep crystal.

In this round 5' step back and draw and use a stone of energy adaption fire, charge up the spiked chain with deep crystal. Hopefully get a nice AoO when the creature comes into range.
Erithmu

10-23-06, 03:53 PM
Odd, I thought they had 15ft reach ... And its actually a 9headed ... my mistake as well. I keep looking at the normal CR for the 9 head (which is 8) and thinking thats how many heads it has.

Karen jumped back as the 9 heads were looking for food. As she went in she encountered the blaze of inferno. Comming out on the other side she lashed out with her chain for the second time and adjusted back.

Round 1: Karen strikes expending DW
- Hyrda stands, adjusts and BW
Distance 30ft

Round 2:
Karen adjust away draw and use Stone of Energy adapti fire
Hydra charge and attack,
Karen AoO: (+DC 31 dmg 30)
Hyrda atks vs AC 25: (5/9 hits: dmg 47)

Round 3
Karen: ??

Karen: 32+10/70+10 10/16pp AC 16(base) (Expansion)(Force screen 55)(IA)(DW-Spiked chain)(AA-Str)(+09 Vigor 41)(CoPS 11)(CoDP 11)(EA-fire10)(dodge = monster)
Hydra: xx-67/xx (charged)

Current threat distance 10ft

Notes/Answers:
-- Yes I did use the DW on the first hit.
-- Distance is measured in threat range. Ie 20ft would mean 15ft of space and 5ft of target to hit. So 35ft = 30ft of space.
-- This encounter was rolled on the new ECL 10 list in the rules, so you had a 1/100 chance of getting this thing, and I put in the enclosed space so that you couldn't fly around, but gave you enough ground to work with. You would have had to come down and go toe to toe to kill him anyways. You still have room to back out and rebuff some other things, but you can expect that he will be waiting for you.
-- Boulder: It was sleeping w/ all its heads curled up and Karen could only see the back of it. (and its a little dark)
-- the CoPS hp is the +10 after her normal listed hp, so that if she does go into those she will die if she isn't ready for it.
-- I kinda threw this up before I ran out to class. My appologies for not explaining well.
-- Hyrda actually charged this round, I didn't have that in the rolls, but it does make 3 of those misses much closer.
SauroGrenom

10-23-06, 07:12 PM
I assume that there are no obstacles in the roon to use to block charge lanes... If so then I'll suggest something different.

If I cannot stop a charge with an object, then how wide is the door/entry way?

I hope it's only 10' wide. Karen will Spring attack and retreat back toward the hall. Fight defensively taking a -4 on the attack roll for a +4 on the AC. I don't know where the position of everything is, but hopefully Karen can block a charge lane with the narrow doorway, or at least get cover against attacks from the creature. Perhaps she can force it to "squeeze" through the entryway and take an attack penalty.
Erithmu

10-23-06, 07:39 PM
I can't reasonably say that the hallway is less than 15ft wide by 15ft high, you can block a charge lane by going in there, but after that you are in a straight line with no wiggle room until you get outside. If you do take it all the way outside, it might go after your spy.

From an RP perspective it would seem odd if the monastary's hydra was chasing a 'druid' and then found to be a spy. I would highly recommend finding a way to stay inside I can only think that it will end poorly if you get outside, in general I think it is just going to end poorly.

I will say that I see about 3 options that you can use that will get you somewhere. One makes you relatively untouchable, w/ the exception of the occasional BW. And a few more that are 'helpful'
SauroGrenom

10-23-06, 11:58 PM
Karen could go potion of invisibility, concealing amorphia, stone of vigor, and biofeedback... But that 4 rounds of time wasted. Down a bunch of pp and hp from the last beginning of the combat, and she has to run about trying to avoid the scent of the hydra all the time, and fce the BW a time or two.

I just now found the rolls for the quest on the CoCo roller. In retrospect, I shouldn't have wasted a round on the energy protection. I had 4 rounds to go. Karen's only hope is to get an attack in this round. Hopefully draw an AoO as well. Then survive a round of attacks on another charge, and do the whole thing one more time next round. Pray she can put out enough damage to slay the creature. Use deep crystal on every attack. Roll well for PSI.

She can fight defensively and take a -4 on the attack rolls to get a +4 AC. That should increase her survivability to perhaps 3 rounds.
Erithmu

10-24-06, 12:15 AM
Round 3
Karen Spring attack CE = 4 + DC: Atk: 26 Dmg 28 recharge DC
Hydra charges
AoO: atk 26 dmg 21
Hyrda charge Attacks vs AC 29 (5 hits 64 dmg)

Karen -Dead/70+10
Final Hydra HP after fast healing taken into account 37/90.The option was actually skate. w/ 55 base speed if you start from a posistion of being 55 ft away from it. It takes a double move since you are out of charge range, stoping at 15ft. you take 5ft back spring attack and then get back to 55ft. Only thing that can hit you is the BW which you were pretty well protected from w/ avoision and EA-fire