| Post/Author/DateTime | Post |
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| Erithmu02-14-07, 06:30 PM | This is a Mission for Sir Valkin. If you are not Erithmu or Telinartho please do not post here. Mission Goal: improve relations with CEF and Gawane Result: Failure Mission Log: rolls (http://www.hwx.it/wizards.com/dice.php?sid=1100) Week 1: Valkin encounters an invisible Astral Construct that proves the better match in combat. Astral Construct: Traits: Natural invisibility, Power Resistance (2d13) Acutally it should have been Dimension slide and Extra Buff, I read the roller wrong |
| Erithmu02-14-07, 06:51 PM | Sir Valkin Member of The Celestial Forces (CEF) male human, Humanoid (human) Medium size, Height 5', Weight 120lbs Lawful Good Fighter 1/Paladin 9, ECL 10 XP: 46332 / XP for Next Level: 55000 STR 18 [+4] (10 pts) [16, +1 @8th, +1 enh] DEX 12 [+1] (4 pts) CON 14 [+2] (6 pts) INT 10 [--] (2 pts) WIS 12 [+1] (4 pts) CHA 20 [+5] (10 pts) [16, +1 @4th, +3 enh] Hit Points: 79.5 [10d10 HD +20 Con] AC 23 [+1 dex, +9 armor, +3 shield], Touch 11, Flat 22; DR 3/-- Initiative: +1 BAB/Grap: +10/+14 [+10bab, +4str] Speed 20ft Saves: Fort +15 [+2 Fighter, +6 Paladin, +5 Cha, +2 Con] Refl +9 [+3 Paladin, +5 Cha, +1 Dex] Will +9 [+3 Paladin, +5 Cha, +1 Wis] Attacks: [Ma] Lance +15/+10 melee, 1d8+4 dmg, x3 crit (+10 BAB, +4 Str, +1 enh) [reach weapon] [triple dmg on mounted charge (x5 on critted charge)] +1 Shocking Long Sword +15/+10 melee, 1d8+5 dmg +1d6 shock, 19-20/x2 crit (+10 BAB, +4 Str, +1 enh) [Ma] Mighty (+3 Str) Composite Long Bow +12/+7 ranged, 1d8+3 dmg, 20/x3 crit, 110ft range increment (+10 BAB, +1 Dex, +1 enh) [+1 hit when on higher ground (mounted vs a medium or smaller-sized character)] [Smite Evil - +5 hit/+9 dmg from Smite Evil for one attack] [Divine Might - use 1 turn attempt to gain +5 damage to all attacks for 1 round] [+2d6 damage from a charge attack (even when mounted)] Feats: Mounted Combat [human] Quickdraw [1st] Ride-by-Attack [Ftr1] Spirited Charge [3rd] Power Attack [6th] Divine Might [9th] [b]Racial Abilities: Human +1 skill point/lvl 1st level bonus feat Class Abilities: Fighter Bonus feat at 1st and even levels All Simple and Martial Weapon proficiencies, All Armor and All shields (including tower) Class Abilities: Paladin Aura of Good (radiates good aura equal to his Paladin class levels) Detect Evil, at will, to 60 foot radius, as spell Smite Evil (2/day, +5 to hit (Cha), +9 damage vs Evil creature for 1 attack) Divine Grace (add Charisma bonus to all saving throws) Lay on Hands (heal up to 45hp/day, divide as needed) Aura of Courage (Immune to fear; Allies within 10ft gain +4 morale bonus to save vs fear) Divine Health (Immune to all diseases (supernatural and magical too)) Turn Undead (8/day, as a 6th level cleric) Spells (CL 4) Special Mount (full round action, CL3, 18 hours, dismiss as a free action) Remove Disease (2/week as the spell) Skills (36: 12 points Fighter, 27 points Paladin) -4 Balance [+1 str, -5 ACP] -1 Climb [+4 str, -5 ACP] +10 Craft (armorsmithing) [4 fighter, 4 paladin, +2 tools] [8 ranks] +10 Craft (weaponsmithing) [8 paladin, +2 tools] [8 ranks] +10 Handle Animal [4 fighter, 1 paladin, +5 cha] [5 ranks] -4 Hide [+1 dex, -5 ACP] -7 Jump [+4 str, -5 ACP, -6 speed] +3 Knowledge (Religion) [3 paladin] [3 ranks] +1 Listen [+1 wis] -4 Move Silently [+1 dex, -5 ACP] +16 Ride [4 fighter, 9 paladin, +1 dex, +2 syn (handle animal)] [13 ranks] +1 Spellcraft [2 paladinCC] [1 rank] +1 Spot [+1 wis] Speaks Common Speak Language [1] [1 total language] Spells memorized: [2/0] [Spell levels: 2; Cast: 1] [CL4] 1: [DC 12] Bless Weapon, Protection from Evil 2: [DC 13] Equipment: Traveler's Outfit [5lbs] Adamantine Full Plate +1 of Charging [50lbs] [8250gpC +1000gp for enchantment +1000gp, 10°] Darkwood Heavy Shield +1 [5lbs] [128gp, 5spC +1000gp for enchantment] [Ma] Lance [10lbs] [310gp] Cold Iron Lance [10lbs] [10gpC] +1 Shocking Long Sword [4lbs] [315gp +8000gp for enchantment] [Ma] Silver Long Sword [4lbs] [202gp, 5spC] [Ma] Cold Iron Long Sword [4lbs] [165gpC] [Ma] Mighty (+3 Str) Composite Long Bow [3lbs] [700gp] Cloak of Charisma +3 [2lbs] [1000gp, 5°; improved to +3 for 8000gp, 5°] Gauntlets of Ogre Power +1 [0lbs] [1000gp, 5°] Weight included in armor Hand of Glory [2lbs] [8000gp] Silver Holy Symbol of Pelor [1lbs] [25gp] Brooch of Shielding (101) [0lbs] [1500gp] [100lbs] [40306gp, 0sp] Expendable Items: [Total 100gp/3200gp] 40 arrows [6lbs] [2gp] 20 silver arrows [3lbs] [41gp] 20 cold iron arrows [3lbs] [2gp] 3 Tanglefoot Bags [12lbs] [150gp] Oil of Magic Weapon [0.1lbs] [50gp] Scroll of Resist Energy (CL2, Ranger-scribed) [50gp] Wand of Cure Light Wounds (34 charges) [0.1lbs] [750gp] [24.4lbs] [1045gp] Allies and Equipment: "Overseer" - Special Mount: Heavy Warhorse Riding Saddle [25lbs] [10gp] Bit and Bridle [1lb] [2gp] Horseshoes of Speed [12lbs] [3000gp] (+30 ft speed for mount) Studded Leather Barding +1 [40lbs] [125gpC +1000gp for enchantment] [78lbs] [4137gp] "Foreman" - Light Warhorse [150gp] Riding Saddle [25lbs] [10gp] Bit and Bridle [1lb] [2gp] [Ma] Studded Leather Barding [40lbs] [125gpC] [66lbs] [287gp] "Flagon" - Mule [8gp] (non-combatant - not to be brought into arena) Pack Saddle [15lbs] [5gp] Bit and Bridle [1lb] [2gp] 2 Saddlebags [16lbs] [8gp] In Flagon's Saddlebags 3 Weeks of Trail Rations [21lbs] [10gp, 5sp] 50ft Silk Rope [5lbs] [10gp] 3 Sacks [1.5lbs] [3sp] Flint and Steel [1gp] 3 weeks of feed [210lbs] [1gp, 5cp] 5 Torches [5lbs] [5cp] Tent [20lbs] [10gp] 10 Pitons [5lbs] [1gp] Grappling Hook [4lbs] [1gp] [303.5lbs] [57gp, 9sp] Equipment at home: [Ma] Weapon smithing tools [55gp] [Ma] Armor smithing tools [55gp] The Silver Sun Edicts [Roleplaying item, no value or use] 11753gp, 1sp, 5cp [110gp] [168gp, 9sp, 5cp] Past Expenditures (see below) [46411gp, 8sp, 5cp] Miscellaneous Statistics: Encumberance: 0-86 (light), 87-173 (medium), 174-260 (heavy) Weight carried: 125.4 lbs HD 8d8+24; hp 60; init +2; speed 90ft; AC 25 (-1 sz, +2 dex, +10 nat, +4 armor), touch 11, flat-footed 23 BAB +6; Grapple +15; 2 Hooves +10 melee (1d6+5) and Bite +8 melee (1d4+2); Saves +9/+7/+4 S 20 D 14 C 17 I 6 W 13 Ch 6 Skills: Balance +2, Climb +5, Hide -2, Jump +29 [+4 if from a running start], Listen +7, Move Silently +2, Spot +6; Feats: Endurance, Run, Multiattack Specials: Low-light vision, scent, Empathic Link, Improved Evasion, Share Spells, Share Saving Throws, Improved Speed Encumbrance for Overseer: 0-399 (light), 400-798 (medium), 799-1200 (heavy) Weight carried: 323.4lbs [120lbs + 125.4lbs + 78lbs (barding, saddle, bit)] Foreman, Light Warhorse HD 3d8+9; hp 22; init +1; speed 60ft (40ft if total encumbrance >= 230lbs); AC 17 (-1 sz, +1 dex, +4 nat, +3 armor), touch 10, flat-footed 16; 2 Hooves +4 melee (1d4+3 dmg, x2), Bite -1 melee (1d3+1, x2); Saves: +6/+4/+2; S 16 (+3) D 13 (+1) C 17 (+3) I 2 (-4) W 13 (+1) Ch 6 (-2); Skills: Balance +1, Climb +3, Hide -3, Jump +15 (+7 if moving 40ft) [+4 if from a running start], Listen +4, Move Silently +1, Spot +4; Feats: Endurance, Run; Specials: Low-light vision, Scent; Encumbrance for Foreman: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 66lbs or 311.4lbs [120lbs + 125.4lbs + 66lbs (barding, saddle, bit)] Tricks: Combat Riding (attack, come, defend, down, guard, and heel) Flagon, Mule HD 3d8+9; hp 22; init +1; speed 20ft (30ft base); AC 13 (-1 sz, +1 dex, +3 nat), touch 10, flat-footed 12; 2 Hooves +4 melee (1d4+3 dmg, x2); Saves +6/+4/+1; S 16 D 13 C 17 I 2 W 11 Ch 6; Skills: Hide -3, Listen +6, Move Silently +1, Spot +6; Feats: Alertness, Endurance; Specials: Low-light vision, Scent; Encumbrance for Flagon: 0-230 (light), 231-460 (medium), 461-690 (heavy) Weight carried: 288.5lbs [23lbs (saddle, bit, saddlebags) + 55.5lbs (Equipment, excluding feed) + 210lbs (Feed) Tricks: Heavy Labor (come, work) Sir Valkin has such a slight build that he is often mistaken for a child when unarmored. However, when mounted upon his trusty steed, "Foreman," and armored in his full plate - he is often a sight to behold. He inspires goodness in all around him and desires to do deeds in the name of Pelor. Sir Valkin is an accomplished horseman and for this reason has come to the arena - to prove that horseman will rule over those who stand normally. Sir Valkin is also in search of the precious ancient texts of Pelor. Although he has not found them yet, it is a search that he was asked to do by none other than his father, himself. With desires of meeting his father's quest, he only seeks to find it and earn his admiration. Some details: Father's name is Redgaven, a high priest of Pelor in Primethia. Searching for Silver Sun Edicts (ancient Pelorian text - They are described as being bound by silver plates and the pages are of the purest gold and platinum laced together) Buffs and Prefight actions: Bring Foreman (light warhorse) with his equipment. If Overseer has not been prebuffed - first action of the fight is to summon him. If he has already been used and is no longer available - Sir Valkin will ride on Foreman. In general, Sir Valkin desires to fight in melee and will work towards that end at most cost. If his opponent is flying however, he will settle to attacking with his bow and using his mount in order to aid him in staying alive. Sir Valkin prefers to charge into melee with his lance and ride by if possible. Barring that possibility - he just wants to fight - so let him. He will use his lay on hands ability as needed on Overseer/Foreman first - on himself if he is injured as well. 1: Pestillence, Prince FyreDragon [Vathelokai]: win [+675xp/+675gp] -- Used 7 bolts (3sp, 5cp) 2: Jodan Desho, Vathelokai and Kronos, NiQil with Victor, Laughing Dragon [Mind Rogue]: win [+675xp/+675gp] -- Used 1 bolt (5cp); Crafted Banded Mail (125gp), Bought Horseshoes of Speed (3000gp) [3125gp] 3: Ch'ch'ili, Begferdeth [Luni]: loss [+225xp/+225gp] 4: Shakari, Luni [Altaris13]: win [+843xp/+843gp] -- Used 1 bolt (5cp); Crafted 60 bolts for campaign, purchased incidentals for campaign. Campaign "The Drums of War" -- Started September 7th. -- Campaign cancelled October 24th 5: Hennan, Snommelp [Usurpator]: win [+675xp/+675gp] [Level 4] 6: Perius, Ravashack [Maraxus]: win [+1050xp/+1050gp] -- Used Potion of Shield of Faith +2 7: Maven, Tellish_of_Ket [Luni]: win [+1312xp/+1312gp] 8: Vivi Ornatier Senior, Dr. Funk [Tellish_of_Ket]: win [+1050xp/+1050gp] 9: Silas, NiQil [MysticMonk2005]: win [+1050xp/+1050gp] [Level 5] 10: Sam Jones, Snommelp [Maraxus]: win [+1375xp/1467gp] 11: Bathleby, Pittbull, Perius, Ravashak and Tatyana, Gonbow (all vs all) [Luni]: 2nd [+1375xp/+1467gp] 12: Caspian, NiQil [Altaris13]: win [+1375xp/+1467gp] 13: Thelgar Giantbane [Kaigan]: win [+1375xp/+1467gp] [Level 6] -- Used 2 crossbow bolts, crafted barding for Overseer, started on Full plate for Valkin 14: Raskos, SauroGrenom [Usurpator]: loss [+600xp/+666gp] -- Used 18 crossbow bolts 15: Griff Mythral, Iced [Book5]: loss [+600xp/+666gp] 16: Boraxx, Pittbull [DTFarstar]: loss [+712xp/790gp] 17: Boraxx, Pittbull [Huan]: loss [+750xp/+832gp] MQ: (Week 1) Shadows of the Early Morning new link [Waywreth] [+1688xp/+1875gp] -- Used a potion of Protection from Evil, cast Bless Weapon, 1 smite evil, 20hp out of 20hp of Lay on Hands and Summon Mount (10 hours minus 4 rounds left). 18: (Week 2) Manzarf the Lonesome, Abyssal Stalker [Pittbull]: win [+1687xp/+1875gp] [Level 7] -- Used 13 charges of Wand of Cure Light Wounds and 26 arrows (2 hits, 48 misses, 24 recovered) 19: (Week 3) Zero (the annoying lizard), MindwandererB [Zevox]: loss [+665xp/+822gp] -- Used 4hp of lay on hands. Q1: Between Crusaders [Huan] new link [+6300xp/+7800gp] [Level 8] -- Used only lay on hands ability. Recovered the Silver Sun Edicts. X1: Full activity - Craft a suit of Adamantine Full Plate (1/3) X2: Full activity - Craft a suit of Adamantine Full Plate (2/3) X3: Full activity - Craft a suit of Adamantine Full Plate (3/3) MQ2: (Week 1) Aspects of Honor [Usurpator] CEF Raid of EHTC Headquarters new link [+2300xp/+3243gp] -- Summoned Overseer (14 hours), Bless Weapon from memory, Activated Hand of Glory for See Invisible, Foreman died 20: (Week 2) Uilo, Dracazar [lonewolf]: loss [+800xp/+1333gp] -- Used 28/28 Lay on Hands healing, and 9 charges of a wand of Cure Light Wounds 21: (Week 3) Dronnar Darkjof, DSugui [Macbrea]: loss [+932xp/+1322gp] -- Cast Bless Weapon from memory, used 2 smites 22: (Week 1) Sunstroke, MindWandererB [Vathelokai]: win [+2300xp/+3243gp] -- Used 7 arrows (14 misses, 7 recovered), and 3 charges from his wand of Cure Light Wounds MQ3: (Week 2) The Best Defense [DSugui] CEF Operation: Freedom Fighters new link [+2300xp/+3243gp] 23: (Week 3) Pestilence and Death, NiQil [DSugui]: win [+2603xp/+4320gp] -- Cast Prot. from Evil, Bless Weapon; Used 2 smites; used 4 turn undead for divine might Q2: Moving Along (Guild Mission) [Erithmu] new link [+5850xp/9712gp] -- Used 7 arrows and a potion of Shield of Faith 3200xp to start +24704xp from fights +675+675+225+843+675+1050+1312+1050+1050 +1375+1375+1375+1375+600+600+712+750+168 7+665+800+932+2300+2603 (fights) +6288xp from miniquests +1688+2300+2300 (miniquests) +6300xp from quests +6300 (quests) 29 bolts [2gp, 9sp] 40 arrows [2gp] 2 Potions of Shield of Faith +2 [100gp] Potion of Protection from Evil [50gp] Sold Full Plate [750gpC] [Net 0gp] Sold Heavy Wooden Shield [3gp, 5spC] [Net 0gp] Sold Banded Mail [125gpC] [Net 0gp] Sold [Ma] Banded Mail [200gpC] [Net 0gp] Sold Light Crossbow [17gp, 5spC] [Net 0gp] Sold 51 Bolts [5gp, 1sp] [Net 2gp, 5sp, 5cp] Sold 10 Cold Iron Bolts [2gp] [Net 1gp] Sold 10 Silvered Bolts [21gp] [Net 10gp, 5sp] Sold Lance [5gpC] [Net 0gp] Sold Long Sword [7gp, 5spC] [Net 0gp] Sold Silver Long Sword [52gp, 5spC] [Net 0gp] Sold Cold Iron Long Sword [15gpC] [Net 0gp] Sold [Ma] Full Plate [825gpC] [Net 0gp] ... |
| Erithmu02-15-07, 06:11 PM | Valkin rode through the streets of Central Gladius. While the members of WAR held power here, there was enough of a truce that he was allowed to pass freely. An errand knight would not be held up. Approaching the Gawane boarder he noticed fires surfacing. With a quick spur of Overseer's flanks he rode to the destruction. Upon arrival he saw that buildings were left mostly in rubble. All at once a building shattered and began to fall. Loud footsteps thundered the ground near the building, but Valkin could not see anything. Init: Valkin - 4 ??? - 2 |
| TelinArtho02-15-07, 06:19 PM | Come now with haste my friend! Sir Valkin sped down the street as fast as the wind to close the distance to this errant destroyer. Close the distance as quickly as possible to gain sight of the destroyer (giant it sounds like... should be fun...). If possible - don't get into attack range on the movement to prevent a full attack against me and to possibly set up a charge. If that's not possible (as in, I close in and he's right on top of me - quick draw my sword (if he's that close) or my lance (if he's further away). |
| Erithmu02-15-07, 06:22 PM | You are there ... there is just nothing to see ... You can see the indents on the ground that the 'thing' is making, but there is nothing to see. |
| TelinArtho02-15-07, 06:28 PM | Dastardly tactics you use fiend! But let the light of Pelor shine upon you so that I can show you justice! Sir Valkin's necklace glows with light. Activate the See Invisibility power of the Hand of Glory. Again - if my opponent is real close, quickdraw the appropriate weapon. |
| Erithmu02-15-07, 06:36 PM | With power from his necklace Valkin saw the form of the creature, it was still slightly difficult to pierce. The creature must have been naturally invisible to the mortal eye. It stood about as tall as one of the Marble Castle's outer towers. It is no surprise that the creature can fell a building in a single blow, as it did again. Size = Huge. It looks humanoid, but is obviously not. Judging from the swing it has at least 10ft reach, you haven't ticked it off yet, so it is ignoring you. |
| TelinArtho02-16-07, 10:03 AM | Stop your destruction at once fiend! Without waiting for its response, Sir Valkin's lance lept to his hand and in a swift motion, Overseer started to charge in. Quickdraw lance and charge. If I can ride by attack to end up 20-60ft away from it - that would be best. Barring that - finish the charge by basing it (in other words, if I can move away from it so it can't do a full attack against me - Great!, if not - just end up in melee so I can full attack next round with my sword and Overseer. |
| Erithmu02-16-07, 10:22 AM | Valkin kicked Overseer into action and rode hard at the creature, the yell drew attention enough that the creature impacted Valkin's armor with great strength leaving more than just a dent in his armor as well. Valkin pressed on as the lance was unable to penetrate the hide. Passing by the creature now had Valkin in his sights and charged after the knight pounding ground, but could only find air with his mighty swings. Round 1: Valkin: Hand of Glory (see invisible) Creature: smash Round 2: Valkin Ride by Spirited Charge (Creature AoO due to movement: 42 dmg 22-3 = 18) Valkin Charge (atk 31: miss) Creature: Charge Valkin (1!) Round 3: 10ft of space between (5ft step +lance attack, or have to move 10ft) Creature has 15ft reach Valkin: ??? Valkin 61/79 (Lance in hand) Overseer 60/60 Creature xx/xx |
| TelinArtho02-16-07, 10:33 AM | Ride by attack means I don't threaten an AoO from movement - so no hit in round 2. And just for the record - how is a 31 a miss?... Amazed at the immense beast before him, Sir Valkin musters his courage and steps closer, stabbing with his lance. The might of Pelor with him, he prays that his weapon strikes true. 5ft step closer and full attack with the lance. Use smite on the first attack and divine might for the round (so +5 to hit on the first attack, +14 to damage (if it is evil) on the first attack, +5 to damage on the second attack) |
| Erithmu02-16-07, 10:52 AM | When it's AC is higher than 31 :) Valkin stepped in and threw two quick lance strikes. The first struck true but seemed to deal no real damage The creature struck true with both fists leaving Valkin a little more than shaken up. Round 3: Valkin Lance full + DM +smite (Atks 34,13 1 hit 12dmg - DR = 0) Not evil Creature: Full attack 44,20! confirm 1! dmg (22-3 (from above) 27-3) Valkin 37/79 (Lance in hand) Overseer 60/60 Creature xx/xx |
| TelinArtho02-16-07, 10:57 AM | I see no alternative here but to flee. Sir Valkin - clearly outmatched by this monstrous brute - makes a wise decision to withdraw. The withdraw does not come without its own penalty however, as his body is rocked by another terrible blow. He reports his failure to Mellios himself. Okay, so an AC higher than 31, DR more than 10? What the heck was this thing? Ah - 9th level astral construct... darn psionics... |
| Erithmu02-16-07, 11:08 AM | Pretty much ... the traits were natural invisibility and PR |