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| Erithmu02-27-07, 11:00 AM | This is a Guild Mission for Silas and Antalya. If you are not Erithmu, Vathelokai, or MindWandererB. Please do not post here. Mission Fails TAO Mission Goal: Explore Ruins TLT Mission Goal: Convert Yurynwood Citizens Week 1: Silas is on his 3rd fight. Used: Scroll: Alterself (Lizardfolk) [3], Mage Armor [1], 1 arrow Antalya is on her first fight Used: 5 arrows (6 fired 4 hit 1 recovered) Operational stuff: - I am going to roll up one ECL 7 and one ECL 8 encounter, and have you guys go from there. - Finals week is coming, Please post for each other if one gets bogged down by real life. |
| Erithmu02-27-07, 11:04 AM | Ready for Feb. 28 (Fight 3) - Mission with Antalya for followers in Yurynwood Free Activity: Burglary (OL +14, Search +12) Automatic Skill Package: Political Career (XP/GP rewards +27%) Attack Skill Package: Ambush (Hide +11, Move +14, Bluff +12, Sense +6) Silis Lueria (pronounced "sigh-liss") Male Gray Elf (Medium Humanoid (elf)) Height: 4'5". Weight: 74 lb. Age: 122. Alignment: Neutral Classes: Rogue 3, Wizard (Diviner) 5 [ECL 8] Guild: The Arcane Order (TAO) Experience: 32280/36000 http://i37.photobucket.com/albums/e61/MindWandererB/Silis.gif Attributes STR 10 (+0) [04 pts] [12 Base, -2 Racial] DEX 22 (+6) [10 pts] [16 Base, +4 item, +2 Racial] CON 10 (+0) [04 pts] [12 Base, -2 Racial] INT 22 (+6) [10 pts] [16 Base, +2 Racial, +2 Item, +1 4th, +1 8th] WIS 12 (+1) [04 pts] [12 Base] CHA 12 (+1) [04 pts] [12 Base] Miscellaneous Statistics Hit Points: 25 [8 HD] [6 (Rog1) + 3.5*2 (Rog3) + 2.5*5 (Wiz4)] AC 17, Touch 16, Flat 11 [10 Base, +6 Dex, +1 Shield] Initiative: +6 [6 Dex] Base Attack Bonus: +4 [2 Rog3 + 2 Wiz5] Grapple: +4 [4 BAB, 0 Str] Speed (Land): 30 ft [30 Base] Weight Carried, Arena: 23.1 lbs., light encumbrance Weight Carried, Quest/Campaign: 38.6 lbs., medium encumbrance [0-33 (Light), 34-66 (Medium), 67-100 (Heavy)] Saves Fortitude: +2 [0 Con, 1 Rog1, 1 Wiz5] Reflex: +10 [6 Dex, 3 Rog2, 1 Wiz5] (Evasion) Will: +6 [1 Wis, 1 Rog1, 4 Wiz5] Immune to magical sleep,, +2 racial vs. enchantment spells Melee Attacks RapierMa +11, 1d6, (18-20/x2), Piercing [+6 Dex, +4 BAB, +1 Mwk] Rapier, silver +10, 1d6-1, (18-20/x2), Piercing [+6 Dex, +4 BAB] Light mace, Cold iron +10, 1d6, (20/x2), Bludgeoning [+6 Dex, +4 BAB] [+2d6 Sneak Attack] Ranged Attacks Darkwood longbow +11, 1d8, (20/x3), Range 100 ft, Piercing [+6 Dex, +4 BAB, +1 Mwk] [+2d6 Sneak Attack] Arcane Spells Prepared Cantrip [DC 16]: Detect MagicD, Ghost Sound, Light, Mage Hand, Mending Level 1 [DC 17]: Enlarge Person, Grease, Ray of Enfeeblement, Shocking Grasp, Shocking Grasp, True StrikeD Level 2 [DC 18]: Blindness/Deafness, Blindness/Deafness, See InvisibilityD, Invisibility, Mirror Image Level 3 [DC 19]: Clairaudience/ClairvoyanceD, Dispel Magic, Fly Usable Spell Levels: 8 [23 Total Spell Levels / 3, rounded up: (5 x 0) + (6 x 1) + (5 x 2) + (3 x 3)] Arcane Spell Failure: 0% Spell levels available for Fight 3: All [N/A] Cantrips: Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Mage Hand, Mending, Message, Open/Close, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue Level 1: Comprehend Languages, Enlarge Person, GreaseP, Identify, Mage Armor, Magic WeaponP, Protection from Evil, Protection from GoodP, Ray of Enfeeblement, Reduce Person, ShieldP, Shocking Grasp, True Strike Level 2: Alter SelfP, Blindness/Deafness, Detect Thoughts, Invisibility, Fox's CunningP, Mirror Image, Resist EnergyP, Scorching Ray, See InvisibilityP Level 3: Clairaudience/Clairvoyance, Dispel Magic, Fly Total Pages Available: 100 Total Pages Used: 58 [(18 cantrips), (13 x 1), (9 x 2), (3 x 3)] Total money spent: 2150 gp [P=paid; (4 x 125) + ((4 x 2) + (1 x 3)) x 150 gp] Feats Combat ExpertiseLvl 1 Take a penalty up to BAB to attack rolls, add same amount to dodge AC Scribe ScrollWiz1 Weapon FinesseLvl 3 Use Dex modifier with light melee weapons & rapier Improved FeintLvl 6 Feint as a move action Craft Wondrous ItemWiz5 Skills (Changed 1 Changed 2) Languages: Common, Elven, Draconic, Gnome, Goblin, Orc Total Skill Points: 103 [73 Rog3, 30 Wiz5] Armor Check Penalty: -0 [no armor, 0 Shield] Balance: +12 [6 Dex, 4 Ranks (4 Rog), +2 Synergy (Tumble)] Bluff: +12 [1 Cha, 11 Ranks (11 Rog)] Climb: +0 [0 Str, 0 Ranks] Concentration: +9 [0 Con, 9 Ranks (9 Wiz)] Decipher Script: +13 [6 Int, 7 Ranks (7 Wiz)] Diplomacy: +16 [1 Cha, 9 Ranks (9 Rog), 6 Synergy (Bluff; Know:N&R; Sense Motive)] Disable Device: +15 [6 Int, 7 Ranks (7 Rog), 2 Tool] Escape Artist: +13 [6 Dex, 7 Ranks (7 Rog)] Hide: +11 [6 Dex, 5 Ranks (5 Rog)] Jump: +2 [0 Str, 0 Ranks, +2 Synergy (Tumble)] Knowledge (Arcana): +10 [6 Int, 4 Ranks (4 Wiz)] Knowledge (Local): +7 [6 Int, 1 Rank (1 Rog)] Knowledge (Nobility & Royalty): +11 [6 Int, 5 Ranks (5 Wiz)] Listen: +7 [1 Wis, 4 Ranks (4 Rog), +2 Racial] [+2 next to familiar] Move Silently: +14 [6 Dex, 5 Ranks (5 Rog), +3 Familiar] Open Lock: +13 [6 Dex, 5 Ranks (5 Rog), +2 Tool] Ride: +1 [6 Dex, 0 Ranks, -5 bareback] Search: +12 [6 Int, 4 Ranks (4 Rog), +2 Racial] Sense Motive: +6 [1 Wis, 5 Ranks (5 Rog)] Spellcraft: +11 [6 Int, 5 Ranks (5 Wiz)] [+2 to learn Divinations] Spot: +3 [1 Wis, 0 Ranks, +2 Racial] [+2 next to familiar] Tumble: +11 [6 Dex, 5 Ranks (5 Rog)] Use Magic Device: +2 [1 Cha, 1 Rank (1 Rog)] [+4 synergy w/ scrolls] Prefight Actions -Ally prebuff: Ahria -Ally prebuff: Theraelyn Equipment Worn and Carried Explorer's Outfit [0 lbs] [0 gp] Mithral Buckler [2.5 lbs][1015 gp] RapierMa [2 lbs][320 gp] Rapier, Silver [2 lbs][Quested] Light Mace, Cold Iron [4 lbs][10 gp] Darkwood longbow [1.5 lbs][405 gp] 60 Cold iron arrows [0.15 lb each = 9 lbs] [0.1 gp each = 6 gp] Spell component pouch [2 lbs][15 gp] Pearl of Power1 [0 lbs][1000 gp] Pearl of Power2 [0 lbs][2000 gpC] Gloves of Dexterity +4 [0 lbs][4000+6000C gp] Headband of Intellect +2 [0 lbs][2000 gpC] 50 charges Wand of Shocking Grasp [CL 1] [0.1 lbs][750 gp] Expendable Items 2 Scrolls of Enlarge Person [CL 1] [0 lb][25 gp]C 1 Scrolls of Mage Armor [CL 1] [0 lb][12.5 gp]C 2 Scrolls of Magic Weapon [CL 1] [0 lb][25 gp]C 2 Scrolls of Magic Weapon [CL 2] [0 lb][50 gp]C 4 Scrolls of Protection from Evil [CL 1] [0 lb][50 gp]C 2 Scrolls of Protection from Good [CL 2] [0 lb][50 gp]C 2 Scrolls of Ray of Enfeeblement [CL 1] [0 lb][25 gp]C 1 Scrolls of Reduce Person [CL 1] [0 lb][12.5 gp]C 2 Scrolls of Shield [CL 2] [0 lb][50 gp]C 1 Scroll of Alter Self (Lizardfolk) [CL 3] [0 lb][75 gp]C 1 Scrolls of Invisibility [CL 3] [0 lb][75 gp]C 3 Scrolls of Mirror Image [CL 3] [0 lb][225 gp]C 4 Scrolls of Resist Energy [CL 3] [0 lb][300 gp]C 2 Scrolls of Scorching Ray [CL 3] [0 lb][150 gp]C 2 Scrolls of See Invisibility [CL 3] [0 lb][150 gp]C Max total (ECL2 x 50): 3200 gp Equipment brought on Campaigns or Quests Backpack [2 lbs] [2 gp] Bedroll [5 lbs] [0.1 gp] Scroll case [0.5 lbs] [1 gp] Chalk, 10 pieces [0 lbs] [0.1 gp] Flint and steel [0 lbs] [1 gp] Ink, 1 vial [1 lbs] [8 gp] Inkpen [0 lbs] [0.1 gp] Parchment, 5 sheets [0 lbs][1 gp] Signal whistle [0 lbs][0.8 gp] Spellbook [3 lbs][0 gp] Sunrod x2 [2 lbs][4 gp] Thieves' toolsMa [2 lb][100 gp] Allies Maximum CA of allies per battle: 6 Maximum CR of allies per battle: 4 Female Cat: Tiny Magical Beast Hit Points: 12 (8 HD) Armor Class: 17, Flat 15, Touch 14 [10 Base, 2 Size, 2 Dex, 3 Nat] BAB/Grapple: +0/-12 Attacks: 2 claws +4 melee (1d2–4) and bite –1 melee (1d3–4) Special Qualities: Low-light vision, scent, alertness, improved evasion, share spells, empathic link, deliver touch spells, speak with master Saves: Fortitude +2, Reflex +6, Will +6 [Base +2 (self)/+4 (master)/+5 (master)] Abilities: Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 7 Feats: Stealthy, Weapon FinesseB Skills: Balance +15 [+2 Dex, +5 master's ranks, +8 racial] Climb +6 [+2 Dex, +4 racial] Escape Artist +9 [+2 Dex, +7 master's ranks] Hide +21 [+2 Dex, +5 master's ranks, +8 Size, +4 racial, +2 feat] (+4 in grass/undergrowth) Jump +10 [+2 Dex, +8 racial] Listen +5 [+1 Wis, +4 master's ranks] Move Silently +13 [+2 Dex, +5 master's ranks, +4 racial, +2 feat] Search +3 [-1 Int, +4 master's ranks] Sense Motive +6 [+1 Wis, +5 master's ranks] Spellcraft +4 [-1 Int, +5 master's ranks] Spot +3 [+1 Wis, +2 ranks] Tumble +9 [+2 Dex, +7 master's ranks] Male griffon: Large Magical Beast Hit Points: 59 (7 HD) Armor Class: 17, Flat 15, Touch 11 [Base 10, Size -1, Dex 2, Natural 6] Initiative: +2 BAB/Grapple: +7/+15 [+4 Size, +4 Str] Attacks: Bite +11 melee (2d6+4) and 2 claws +8 melee (1d4+2) Special attacks: Pounce, 2 rakes +8 melee (1d6+2) Special qualities: Darkvision 60 ft., low-light vision, scent Saves: Fort +8, Ref +7, Will +5 Abilities: Str 18, Dex 15, Con 16, Int 5, Wis 13, Cha 8 Feats: Iron Will, Multiattack, Weapon Focus (bite) Skills: Balance +2 [+2 Dex] Climb +4 [+4 Str] Hide -2 [+2 Dex, -4 Size] Jump +8 [+4 Str, +4 racial] Listen +6 [+1 Wis, +4 racial, 1 rank] Move Silently +2 [+2 Dex] Spot +10 [+1 Wis, 9 ranks] Character Information Low-light vision Immunity to magical sleep +2 racial bonus to saves against enchantment spells and effects +2 racial bonus to Listen, Search, and Spot checks Automatic Search check to find secret and concealed doors Proficient with longsword, rapier, longbow, and shortbow Proficient with all simple weapons, hand crossbow, short sword, and light armor Sneak Attack +2d6 Trapfinding Trap Sense +1 School specialization: Divination. Prohibited school: Enchantment. Summon Familiar None at this time. Silis is my franchise character, and is intended primarily for campaigns. Born and raised in the grey elf city of Tel’vin In’iness, in the Thunderpeak Mountains, Silis is smart but lazy and somewhat mischievous. He's generally a good soul, and will never do anything particularly harmful, but he does tend to put himself first. He has an eclectic background, and will try his hand at almost anything. After graduating from the Arcane Order's academy two years ago, Silis became wrapped up in the political upheaveal in the southern Kingdom of Achos. He and his companions restored the rightful heir to his throne, but encouuntered some unknown and ancient evil. Returning to Gladius, Silis joined the Arcane Order as a full member, in part to use their resources to research this threat. Fights results: 1: Campaign [+25080 xp] [+21065 gp] with Dudael Angelus (DSugui), Ephraim (Erithmu), Solan the Righteous (Iced), and Featylec Elendi (Zevox) "The Liberation of Achos" [King Uther] 2: Miniquest [+1600 xp] [+2256 gp] with Dudael Angelus (DSugui) "Snipe Hunting" to join TAO [MitzaVolchenko] 3: Miniquest [+2400 xp] [+634 gp] "Room With A View" to gain a griffon Diplomacy ally [MitzaVolchenko] Accounting 6 Scrolls of Mage Armor [CL 1] {1:4 2:1 3:1} [75 gp]C 2 Scrolls of Reduce Person [CL 1] {2:1 3:1} [25 gp]C 2 Scrolls of Shield [CL 1] {2:1 3:1} [25 gp]C 2 Scrolls of Alter Self (Troglodyte) [CL 3] {2:1 3:1} [150 gp]C 1 Scroll of Invisibility [CL 3] {3:1} [75 gp]C 1 Scroll of Mirror Image [CL 3] {2:1} [75 gp]C 1 Scroll of Scorching Ray [CL 3] {2:1} [75 gp]C None Starting gold: 3000 gp Earned: 23955 gp Current Equipment: -17521 gp Current Expendables: -1275 gp Current Adventuring Gear: -118.1 gp Current Spellbook: -2150 gp Past Expenditures: -500 gp Past Sales: 0 gp Summoned Familiar: -100 gp Remaining: 5290 gp, 9 sp Starting: 3200 XP Earned: 29080 XP Spent: 0 XP Total: 32280 XP Prebuffs/Ongoing Effects: None. Items Used: Scroll Alter Self [3], Scroll Reduce Person [1], Scroll Scorching Ray [3], Scroll Mirror Image [3], Scroll Mage Armor [1], Scroll Shield [1] Spells or Powerpoints Used: Invisiblity, Shocking Grasp x/day Abilities Used: None. Free Activity: None. Used Mage Armor (scroll), Alter Self (troglodyte) (scroll), Mirror Image (memory), Invisibility (scroll), Shield (CL 1 scroll), and Reduce Person (scroll), Ray of Enfeeblement (memory), Shocking Grasp (memory) Ready for Feb 28 MISSION - with Silis of TAO - QL=? Antalya Gender and Race: Female Human Were-Porpoise Size and Type: Humanoid Height and Weight: 6' 0" 130 lbs. [All Forms] Age: Adult [No Modifiers] Alignment: Neutral Good ECL: 7 [2 Planar RangerUA/2 Animal/ 3 Level Adjustment] Experience: 26,768/29,000 Guild: TLT! [All Stats Assume Hybrid Form] Attributes STR 14 (+2) [06 pts] [14 Base] DEX 26 (+8) [13 pts] [17 Base, +6 Template, +2 Enhancement, +1 Advancement] CON 16 (+3) [10 pts] [14 Base, +2 Template] INT 10 (+0) [02 pts] [10 Base] WIS 14 (+2) [04 pts] [12 Base, +2 Race] CHA 09 (-1) [01 pts] [9 Base] Miscellaneous Statistics Hit Points: 35 [4 HD] [8 (Ranger) + (4.5 (Ranger) x 1) + (4.5 (Animal) x 2) + (4 HD x 3 Con)] Armor Class (Normal): 24 [10 Base, +8 Dex, +4 Natural, +2 Shield] Armor Class (Touch): 18 [10 Base, +8 Dex] Armor Class (Flat-Footed): 16 [10 Base, +4 Natural, +2 Shield] Initiative: +8 [8 Dex] Base Attack Bonus: +3 [+2 (Ranger), +1 (Animal)] Grapple: +5 [+3 BAB, +2 Str] Speed (Land): 30 ft [30 Base] Weight Carried: 41.3 lbs, light encumbrance [0-58 (Light), 59-116 (Medium), 117-175 (Heavy)] Damage Reduction: 10/silver [Lycanthrope Template] Spell Resitance: 13 [Magic Buckler] Saves Fortitude: +9 [+3 Con, +3 (Ranger), +3 (Animal)] Reflex: +14 [+8 Dex, +3 (Ranger), +3 (Animal)] Will: +4 [+2 Wis, +0 (Ranger), +0 (Animal), +2 Feat] Melee Attacks [+2 Dmg. vs Elementals] Slam +11, 2d4+2, (20/x2), Bludgeon [Animal Form only] [+8 Dex, +3 BAB] Claw +11, 1d4+2, (20/x2), Slash [Hybrid Form only] [+8 Dex, +3 BAB] Bite +11, 1d6+2, (20/x2), Pierce [Hybrid Form only] [+8 Dex, +3 BAB] Full Attack: Claw/Claw/Bite, +11/+11/+6, 1d4+2/1d4+2/1d6+2 Ranged Attacks [+2 Dmg. vs Elementals] [-2 when mount double moves, -4 durring run] +1 Composite (+2 Str) Longbow +12, 1d8+3, (20/x3), Range 110 ft, Pierce [+8 Dex, +3 BAB, +1 Enhancement] Rapid Shot: +10/+10, 1d8+3/1d8+3 Special Attacks & Abilities Alternate form: human, hybrid, porpoise [Standard action to change] Blindsight 120 ft. Scent 60 ft. Low light vision Swim: Can always take 10 Hold Breath 96 rounds [6 x Con Score] Curse of Lycanthropy [Transmit on bite attack, Fort DC 15] Lycanthrope Empathy [+4 to interact with porpoise, etc.] Favored Enemy: Elemental [+2 Dmg, Bluff, Sense Motive, Survival, Spot, Listen] Wild Empathy [As Diplomacy vs Animals] Outsider Wild Empathy [Wild Empathy effects creatures with fiendish/celestial templates] Feats Track Rng 1 [Survival skill to track] Iron Will Animal 1 [+2 will saves] Rapid Shot Rng 2 [Full attack: 1 extra shot per round, -2 all shots] Weapon Finesse Lv. 1 [Dex instead of Str on natural attacks] Mounted Archery Lv. 3 [Mounted movement modifiers halved] Mounted Combat Human [Roll ride for mounts AC] Skills Total Skill Points: 34 [4 (Animal), 30 (Ranger)] Languages: Common, Aquan, Terran, Ignan, Auran [1 Racial, 0 Int, 4 Speak Language] Armor Check Penalty: -0 [0 Armor, 0 Shield] Spot: +6 [+2 vs Elementals] [+2 Wis, 0 Ranks, +4 Blindsight] Listen: +10 [+2 vs Elementals] [+2 Wis, 4 Ranks (4 (Animal)), +4 Blindsight] Move Silently: +8 [+8 Dex, 0 Ranks, -0 ACP] Hide: +8 [+8 Dex, 0 Ranks, -0 ACP] Balance: +8 [+8 Dex, 0 Ranks, -0 ACP] Climb: +2 [+2 Str, 0 Ranks, -0 ACP] Jump: +2 [+2 Str, 0 Ranks, -0 ACP] Swim: +10 [+2 Str, 0 Ranks, -0 ACP, +8 Race] Bluff: -1 [+2 vs Elementals] [-1 Cha, 0 Ranks (0 (Ranger))] Knowledge (The Planes): +5 [+0 Int, 5 Ranks (5 (Ranger))] Ride: +15 [+8 Dex, 7 Ranks (7 (Ranger))] Search: +5 [Max Trapfind DC 20] [+0 Int, 5 Ranks (5 (Ranger))] Sense Motive: +2 [+2 vs Elementals] [+2 Wis, 0 Ranks (0 (Ranger))] Survival: +9 [+2 vs Elementals] [+2 Wis, 7 Ranks (7 (Ranger))] Tumble: +9 [+8 Dex, 1 Ranks (1cc (Ranger)), -0 ACP] Prefight Actions Bring Pegasus. Equipment Worn and Carried Basic Outfit [0 lbs] [0 gp] +1 Comp. Longbow (+2 Str) [5 lbs][2600 gp] +1 Buckler of SR 13 [1 lbs][9165 gp] Gloves of Dex +2 [0 lbs][4000 gp] Expendable Items Max total (ECL2 x 50): 2450 gp [s]180 174 136 Cold Iron Arrows [0.15 lb each = 27 lbs] [0.1 gp each = 18 gp] 60 Silver Arrows [0.15 lb each = 9 lbs] [2.05 gp each = 123 gp] Tanglefoot bag [4 lbs] [50 gp] Thunderstone [1 lbs] [30 gp] 2 1 potions mage armor [0.1 lb each = .2 lbs][50 gp each = 100 gp] tattoo force screen [0 lbs][100 gp each = 100 gp] tattoo synesthete [0 lbs][100 gp each = 100 gp] oil bless weapon [0.1 lb each = .1 lbs][50 gp each = 50 gp] oil magic fang [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from evil [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from good [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from law [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion protection from chaos [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion shield of faith [0.1 lb each = .1 lbs][50 gp each = 50 gp] potion blur [0.1 lb each = .1 lbs][300 gp each = 300 gp] Equipment at Home Pegasus [1500 lbs][3000 gp (raised from egg)] Exotic saddle [40 lbs][60 gp] Saddlebags [8 lbs][4 gp] 5356 gp in gems Allies Maximum CR per ally: CR 3 [ECL-4, Min. 1] Maximum ECL per ally: ECL 5 [ECL-2] Maximum CA of allies per fight: CA 5 [ECL-2] [b]PEGASUS Large Magical Beast Hit Dice: 4d10+12 (34 hp) Initiative: +2 Speed: 60 ft. (12 squares), fly 120 ft. (average) Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 [Mounted Combat 1d20+15] Base Attack/Grapple: +4/+12 Attack: Hoof +7 melee (1d6+4) Full Attack: 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) Space/Reach: 10 ft./5 ft. Special Attacks: — Special Qualities: Darkvision 60 ft., low-light vision, scent, spell-like abilities Saves: Fort +7, Ref +6, Will +4 Abilities: Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 Feats: Flyby Attack, Iron Will Challenge Rating: 3 Alignment: neutral good The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. COMBAT <>Spell-Like Abilities: Caster level 5th. <>At will - detect good and detect evil within a 60-foot radius. Equipment Antalya (Rider) [130 lbs] Antalya's gear [41.3 lbs] Exotic saddle [40 lbs][60 gp] Saddlebags [8 lbs][4 gp] Weight Carried: 219.3 lbs, light encumbrance [0-300 (Light), 301-600 (Medium), 601-900 (Heavy)] Miscellaneous Information Buff AC Mage armor Prot. align or shield of faith (if neutral) force screen vs incorporeal Buff Weapons if needed Pick weapon to bypass DR bless weapon or magic fang in nessicary Blur if melee is immenant Ride Pegasus, Rapid fire mid move If opponent AC is high, single shot durring move If forced into melee, pegasus grapples while Antalya shoots If Antalya in melee then full attack, or grapple if mod is higher Born and raised in the bubble lands of the Water Plane. She was always told stories of the magical travelers from a land of all elements who were her ancestors. She set out to roam the planes to find the source of the legends. After traveling through all the elemental planes, she found a path to the material plane, and swam into the Bay of Gladius. Previously Owned Item [??? gp recieved] [??? gp originally spent] Pegasus (2000gp egg +1000gp training) [3000 gp] (Qty) Arrows [0.05 gp each = ?? gp] Fight Results Fight Cycle 1 Completed "The Haunted House" [DSugui] [1837 xp] [2259 gp] [Joined TLT] [link to full quest] Win vs Ravid and 3 large animated objects [Maraxus] [2231 xp] [2744 gp] Surrender vs 6 Headed Pyro-Hydra [Macbrea] [700 xp] [866 gp] Fight Cycle 2 Win/Lost vs Somebody [Somebody] [900/300 xp] [900/300 gp] [45 gp - performance] Win/Lost vs Somebody [Somebody] [900/300 xp] [900/300 gp] [45 gp - performance] Win/Lost vs Somebody [Somebody] [900/300 xp] [900/300 gp] [45 gp - performance] Win/Lost vs Somebody [Somebody] [900/300 xp] [900/300 gp] [45 gp - performance] Note: xp/gp added to sheet at end of fight cycle Fight Cycle Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: Time Between Fights: Prebuffs/Ongoing Effects: Items Used: Spells or Powerpoints Used: x/day Abilities Used: Free Activity: ... |
| Erithmu02-27-07, 11:19 AM | Teleportation is never a fun experience. While Antalya had much of her life dealing with metabolism shifts, the feeling still left her unnerved. Pegasus, for that was it's name, along with Silas was not so lucky in the outcome. Taking a moment to orient themselves the Wayfairer of the TAO simply nodded. I'll be here when you return. Judging from the maps and the landmarks Alethea is probably 5 miles to the North. With that he pulled out a rope cast another spell and climbed up into nothingness, pulling the rope up with him. The Circles were found in the research vaults of the TAO order from the time Kim'kaleist. While the circles are held deep in tradition of the druidic rights, the collaboration of the TAO and TLT had led to some interesting discoveries that would need to be explored. The two most promising circles were those of Alethea and Sophia. Alethea bordered on the Northeast edge of the Yurynwood and Luna March. With the Swampers to the north pushing south, it was only a matter of time before they might destroy something valuable. Kervan of TLT and Auburn of TAO had seen use in sending agents to explore the ruins and see what might become of them, or what has already come to pass. Silas and Antayla were selected to explore the northern rings, while Kervan himself had taken to exploring the Western rings, along with Zodiac. @MWB: you bringing your Griffon, and if so .. is it 'trained' or does it have to be since it is a diplomacy ally |
| MindWandererB02-27-07, 03:42 PM | I've always maintained that "tricks" are neither necessary nor appropriate for intelligent creatures. Why require them for a griffon, but not an ogre? Makes no sense. So yes, I did intend to bring it. |
| MindWandererB03-01-07, 06:18 PM | It was only a few minutes before Antalya caught Silis staring at her--again. The grey elf grimaced, saying, "I'm sorry, but there's just something unusual about you that I can't place. I mean, you're clearly not used to the sort of people we've been around... so, did you grow up in the wilderness or something? Raised by wolves and all that? I always imagined TLT to be full of such people, but I've never actually met one." Seeing Antalya's wide-eyed stare, he blushed and added, "not that I have any idea what I'm talking about. Perhaps I should just shut up now." I'm assuming Antalya is in human form. |
| Erithmu03-01-07, 11:14 PM | Anakala mounted Pegasus with little word and Silas petted Ahria and Theraelyn. Ahria suddenly went stiff and communicated that something really big was coming their way. Silas turned to look in the direction that Ahria indicated and slowly began to feel it. Pegasus began to snort which indicated that it too began to feel something coming their way. Then it came A large seven headed monstrosity that roared with some annoyance. That wasn't all; four small creatures that looked like Dromite stood two on either side, they were painted in tribal markings and had patched chain armor. One of them seemed to be the Hydra's master since it ordered something and battle began. Assumptions: Anakala shifts to hybrid MWB: if you want something in hand to start the fight it is there. Round 1: 23 - Silas: ??? 17 - Dromites (rolls not made, but summary given if it affects Anakala's actions) - #1: Manifests a creation power and stores some bolts - #2: Draws and manifests a power from a stone - #3: Manifests something from memory - #4: Begins a long manifestation (1 round action) 14 - Anakala: ??? 09 - 7H Hydra: ??? See note in Sophia thread. |
| Erithmu03-01-07, 11:19 PM | Engagement distance is 150ft, sorry forgot to include above. No flight limitations but there is a canopy at 30ft-40ft that blocks LoS from above and below. |
| MindWandererB03-01-07, 11:34 PM | Silis nudges Theraelyn into the air with his heels, bursting through the canopy while he draws a scroll. A few quick words and gestures later and he transforms into a lizardfolk. A 7-headed hydra? Assuming you're using the standard 4 dromite wilders encounter from EL 8, that doesn't match up, since a 7-H is CR 6, and a pyro/cryo version is CR 8. Hydras are bad news--we should focus on the wilders first. Archery at long range seems like the best bet, although Silis has some AC buffing to do first. I wish we could melee them, but no way do I want to be close to that hydra, especially not with other things around. |
| Erithmu03-02-07, 12:05 AM | A 7-headed hydra? Assuming you're using the standard 4 dromite wilders encounter from EL 8, that doesn't match up, since a 7-H is CR 6, and a pyro/cryo version is CR 8. Hydras are bad news--we should focus on the wilders first. Archery at long range seems like the best bet, although Silis has some AC buffing to do first. I wish we could melee them, but no way do I want to be close to that hydra, especially not with other things around. Sorry 8 head As Silas disappears the Dromites move into action. The first creates some ectoplasmic bolts, one of which he loads into his crossbow. The second draws and uses a powerstone from his belt. The third manifests a power that has no visible effect. And the fourth seems to be expending much energy on a single power. Round 1: 23 - Silas: Moves through canopy and casts Lizardfolk from scroll 17 - Dromites (rolls not made, but summary given if it affects Anakala's actions) - #1: Manifests a creation power and stores some bolts (E:no Bolts: 3) - #2: Draws and manifests a power from a stone - #3: Manifests something from memory (E: no) - #4: Begins a long manifestation (1 round action) 14 - Anakala: ??? 09 - 8H Hydra: ??? Silas (Lizardfolk) Anakala #1 (3 bolts) #2 #3 (Buff 1) #4 8H Hydra |
| Vathelokai03-02-07, 12:23 AM | Antalya remains perfectly silent, and Pegasus leaps into the air following the griffon. Antalya's features elongate and her skin takes on a gray tint. She draws her bow and begins raining arrows into a single dromite, striking numerous times before Silas finishes his own transformation. Definitely agree: we should go into strafe mode until the dromites are out of the way. Antalya will start rapid firing while the pegasus single moves. Keep a range around 100 ft or so (minimum 70 ft away to avoid close range powers, but try not to take a range penalty). She has SR 13 to buffer a bit of the psionics. Her DR 10/silver will give her a couple rounds of melee with the hydra without dying. *EDIT* Shoot the long manifester first. and Anakala and Antalya are two different gladiators. No problem though. :) After the dromites are gone ...? I'm too tired to do the math, but I have around 200 arrows at 1d8+3; 2 per round. Silas has another 60. Maybe blind it and sneak attack with that shocking grasp wand? |
| MindWandererB03-02-07, 01:16 AM | It has pretty spiffy Fort saves, so I'm not too optimistic about a Blindness. I can try twice with my PoPs; if they work, I can do flyby sneak attacks with archery. If not... I really can't mess with melee; even if I bump my AC to where it needs a 20 to hit, one or two snaps and I'm gone. Ray of Enfeeblement might help. If I get a good roll on the Ray, I can even go with with Grease + claw/claw/bite, then Improved Feint Sneak Attack Shocking Grasp and take my chances. |
| Erithmu03-02-07, 01:40 AM | Remember as long as you are above the canopy you cannot see what is going on below the canopy. |
| Vathelokai03-02-07, 01:48 AM | Was intending to stay just below the canoppy. Unless of course, blindsight works through the canopy :) |
| MindWandererB03-02-07, 02:13 AM | I'd like to be above the canopy for at least a couple of rounds while I buff. Antalya can tell me what's going on. :) |
| Erithmu03-02-07, 11:06 AM | Both primary transformations complete, Antalya went to work, while Silas prepared some more. Round 1: 23 - Silas: Moves through canopy and casts Lizardfolk from scroll 17 - Dromites (rolls not made, but summary given if it affects Anakala's actions) - #1: Manifests a creation power and stores some bolts (E:no Bolts: 3) - #2: Draws and manifests a power from a stone - #3: Manifests something from memory (E: no) - #4: Begins a long manifestation (1 round action) 14 - Antalya: Moves sideways Rapid (atks 28,28 dmg 6,5 Conc: lost) 09 - 8H Hydra: Rumbles toward Antalya Round 1: 23 - Silas: ????? 17 - Dromites - #1: Manifests a Power from stone - #2: Manifests a Power from stone - #3: Manifests a power from stone and moves toward Antalya, faster than a normal dromite would - #4: Manifests a Buff moves behind Hydra for cover 14 - Antalya: ??? --(Hydra is 80ft, closest Dromite is #3 which is about the same distance) 09 - 8H Hydra: Silas (Lizardfolk) Anakala #1 (3 bolts) (Buff 1) #2 (Buff 1) (Buff 2) (Dodge Antanlya) #3 (Buff 1) (Buff 2) #4 -11hp (Buff 1) 8H Hydra |
| MindWandererB03-02-07, 08:27 PM | Round 2, Silis puts up a Mage Armor from scroll. Round 3, he plunges back down through the canopy, maintaining about one range increment, and commences archery. Choice of targets is: 1) most injured one, 2) most threatening one. Don't take a penalty to hit for cover or anything if it's avoidable; move down the list of preferences instead. However, safety first. |
| Vathelokai03-03-07, 01:18 AM | Antalya and her pegasus continue to circle and rain cold iron on the dromites... Basicly, unless something strange happens, stay at a decent range and rapid fire every round until all dromites are dead. Focus on the wouned one until dead, then pick a dangerous looking one. Encourage Silas to combine all our firepower one one at a time. |
| Erithmu03-03-07, 10:55 AM | Antalya was quick to fire off more shots at the Dromites and Silas came down just in time to pick off the summoning Dromite. Then it happened. One of the chasing Dromites moved and focused. Antalya felt it in the back of her mind as pain exploded in her head, she blacked out. Silas saw her scream, falll from her saddle, hit the ground, bounce once, and then lay still. Round 2: 23 - Silas: Mage Armor from Scroll 17 - Dromites - #1: Manifests a Power from stone - #2: Manifests a Power from stone - #3: Manifests a power from stone and moves toward Antalya, faster than a normal dromite would - #4: Manifests a Buff moves behind Hydra for cover 14 - Antalya: Single move and Rapid (atks 24,17 2 hits 13dmg total) 09 - 8H Hydra: Lumbers toward Antalya (60ft from Ant) Round 3: 23 - Silas: Draws his bow, moves under the canopy and sets his distance from the group of dromites 17 - Dromites - #1: Manifests a Power (E: no) - #2: Double moves toward Antalya (Ends 50ft away from A) - #3: Double move after Antalya (Ends 30ft away from A) - #4: Long manifest 14 - Antalya: Single move circling and Rapid (vs 4: 18 miss, vs 4: miss) 09 - 8H Hydra: Lumbers toward Antalya (100ft from Ant) Round 4: 23 - Silas: Shoots at 4 (atk:23 dmg 4 Conc:fail) 17 - Dromites - #1: Fires at Silas (atk: 14 miss) - #2: Single move + Manifest Enlarged Mind Thrust (Will: 6 Dmg 36 Stay in saddle (25%): no Falling:4 Enervate: no) (110ft start distance move 35 Power range = 50+30) - #3: Double move near Antalya's Body - #4: Long manifest (again) 14 - Antalya: Stablize: no (bleed) -- Pegasus: ??? 09 - 8H Hydra: Lumbers toward Antalya (100ft from Ant) Round 5: Silas: ??? Silas 25/25 (Lizardfolk) (MA) Antalya -6/35 (bleeding out of saddle) #1 (3 bolts) (Buff 1) (Buff 2) #2 (Buff 1) (Buff 2) (Dodge Silas) #3 -13hp (Buff 1) (Buff 2) #4 -11hp (Buff 1) 8H Hydra |
| Vathelokai03-03-07, 11:10 AM | Spell/Power resistance 13? |
| Erithmu03-03-07, 11:17 AM | Spell/Power resistance 13?Rolled: 13 on the dot |
| Vathelokai03-03-07, 11:22 AM | Crap. |
| MindWandererB03-03-07, 05:18 PM | Silis looks at the three dromites and the rapidly advancing hydra and lets out an oath in Elven. Hoping he remembered correctly that pegasi understand Common, he shouts to the steed, "Fall back! Save yourself!" To Theraelyn, he calls, "Get her out of here, and don't bother being gentle!" The griffon swoops down, grabs Antalya it his claws (which fortunately do no damage due to her lycanthropic resilience), and hauls her and Silis away from the battle. I'm sorry, but this just isn't going to happen. Silis has no chance whatsoever with odds like that, even with the two pets, so I'm cutting our losses. It's just not worth the time and effort, let alone the additional resources. |
| Erithmu03-03-07, 08:37 PM | Dromite Wilder 4 x4 1200gp S 10 = 12 -2 racial D 14 C 13 I 10 W 06 = 08 -2racial C 18 = 15, +1 4th, +2racial 1 Elec Powers: Off precog, Bolt, Psi levitate Feats: PBS Psi Shot MW Xbow +bolts 400 Chain shirt 100 Stone: Skate [2] 50 Stone: Off. Prescience [2] 50 Stone: force screen [2] 50 Stone: Concealing Amorphia Strat: Buff w/ Off precog, Psi levitate, Bolt, Off prescience, FS go to town w/ xbow. 2 Fire Powers: Energy Ray, Mind Thrust, Vigor Feats Enlarge Power, Dodge MW Xbow +bolts 400 Chain shirt 100 Stone: Skate [2] 50 Stone: Force screen [2] 50 Stone: Psi Grease [2] 50 Stone: levi psionic [3] 150 Strat: Buff w/ IA/FS, get close, and attack w/ powers 3 Sonic Powers Grease, Vigor, Id Insinuation, Feats Psi endowment, G. Endowment MW Xbow +bolts 400 Chain shirt 100 Stone: Eradicate Invisiblity 375 Strat: Vigor, Grease one target, IDI the other 4 Cold Powers Astral Construct, Skate, Force Screen, Bestow Power Feats: Boost Construct, EK(Astral Construct) MW Xbow + bolts 400 Chain shirt 100 Stone: Bestow power 150 Stone: Crystal Shard 150 Strat: Summon 5pp Clerity/Trip AC, uses WS Bestow Power when pp at half. I wrote those up just to try out some powers, I didn't look at the char sheets. The mindthrust draw was in reaction to Antalya being fairly accurate with a bow, and quick on her reactions. |
| Vathelokai03-04-07, 12:04 AM | I agree; retreat is the only option. Didn't even consider enlarge power... phooey. Rith: you up for a re-do on this after finals? |
| Erithmu03-04-07, 12:28 AM | Sure ... you up to give Owen some response in the TAO thread? :) |
| Vathelokai03-04-07, 12:31 AM | Sorry... I need a two week notice in writing to get off my lazy butt for anything. :D It's past my bed time and tomorrow is my wife's B-day. So probably monday. |
| MindWandererB03-05-07, 02:13 PM | @Rith: Please put this in the Quest Log when you have time. No particular hurry--I just need to edit Silis some time before the Iron Man. |
| Erithmu03-05-07, 02:47 PM | @Rith: Please put this in the Quest Log when you have time. No particular hurry--I just need to edit Silis some time before the Iron Man. see note in FotW thread |
| MindWandererB03-05-07, 03:04 PM | I saw that. Thus the "No particular hurry" comment. |