Mission: Inquisition (CEF/WAR) [EL12] [Archive] - Wizards Community

Post/Author/DateTimePost
TelinArtho

07-25-07, 11:02 AM
Cooperative Mission: Inquisition (EL12)

This is a cooperative mission between the Celestial Expeditionary Forces (CEF) and the Warfare Alliance (WAR). If you are not SauroGrenom, Erithmu or myself, please do not post here until the mission's completion.

Ignatius and Kracknol are processing Negotiation points to reduce the animosity between the two guilds. They are investigating the possibility of corruption within the upper levels of the CEF.

Mission Log: Inquisition (EL12) [Failure]

Week 1: Ignatius and Kracknol investigate the possibility of misdeeds by someone in CEF and question Sigmund - the personal aide of Captain Mellios. Sigmund betrays himself as a false agent and with the help of an osyluth - they strike down the heroes.

Resources Used:
Ignatius: 1 round from Boots of Speed, Chain of Personal Superiority, 2pp (Inertial Armor [3 hours minus 2 rounds remain], Force Screen)
Lydia: 12pp (Energy Missile x2)
Kracknol: 1pp (Empty Mind)
Doppelganger Fighter 2/ Cleric of Trickery and Darkness 7 (CR11) with an Osyluth (CR9)
Osyluth - Bracers of Armor +2, Amulet of Health +2, Gloves of Ogre Power +2, Cloak of Resistance +2

Doppelganger Fighter 2/Cleric of Uzgol the Cunning 7 (Trickery and Darkness Domains)
S 13 (+2 race, +1 @8th) 16
D 10 (+2 race, +2 enh) 14
C 8 (+2 race) 10
I 12 (+2 race) 14
W 15 (+4 race, +1 @4th, +2 enh) 22
Ch14 (+2 race) 16
HP 60.5 (4d8+2d10+7d8)
AC 26 (+2 dex, +4 nat, +9 armor, +1 deflection)
BAB +11 (+4 Monstrous Humanoid, +2 fighter, +5 cleric); Grapple +14
Heavy Flail +1 +15/+10/+5 1d10+5 dmg, 19-20/x2 crit
Saves +10/+8/+16
Skills:
+21 Bluff [7 monstrous humanoid, 7 cleric, +4 race, +3 cha]
+7 Concentration [7 cleric]
+17 Diplomacy [3 monstrous humanoid, 7 cleric, +3 cha, +2 synergy (bluff), +2 synergy (sense motive)]
+23 Disguise [7 monstrous humanoid, 7 cleric, +4 race, +3 cha, +2 synergy (bluff)] [+4 if detecting thoughts]
+10 Listen [2 monstrous humanoid, 4 fighterCC, +6 wis]
+13 Sense Motive [7 monstrous humanoid, +6 wis]
+10 Spot [2 monstrous humanoid, 4 fighterCC, +6 wis]

Feats: Combat Expertise (1st) Improved Trip (3rd) Improved Disarm (Fighter 1) Combat Reflexes (6th) Hold the Line (Fighter 2), Blind-fight (domain bonus), Blind-sight 5ft radius (9th) Knockdown (12th)
Trickery domain - Add Bluff,Disguise,Hide to skill list for cleric
Darkness domain - Blind fight bonus feat
Specials: Detect thoughts (at will, CL18, Will DC15), Change Shape (any medium or small humanoid), Immunity to sleep and charm effects

Equipment: 21000gp
Glamered Full Plate +1 (5350gp) appears as fine cloth robes of a priest of Pelor
Heavy Flail +1 (2315gp)
[Ma] Sickle (306gp)
Gloves of Dexterity +2 (4000gp)
Peript of Wisdom +2 (4000gp)
Ring of Protection +1 (2000gp)
2 Silver Holy Symbols of Uzgol (50gp)
Spell Component Pouch (5gp)
Diamond Dust (50gp) - used for Nondetection

Memorized spells: 6 6+1 5+1 4+1 3+1; DC16+SL
0th: Cure Minor Wounds (x2), Resistance (x2), Guidance (x2)
1st: Obscuring Mist (domain), Bless, Entropic Shield, Doom, Divine Favor, Cure Light Wounds (x2)
2nd: Invisibility (domain), Bear's Endurance, Silence, Spiritual Weapon, Sound Burst (x2)
3rd: Nondetection (domain), Invisibility Purge, Dispel Magic, Deeper Darkness, Bestow Curse
4th: Armor of Darkness (domain), Divine Power (x2)-, Cure Critical Wounds
TelinArtho

07-25-07, 11:13 AM
http://www.caterane.de/CoCo/CEF/CEF-Banner.jpg
http://www.caterane.de/CoCo/Ablage/Ignatius.jpg
Ignatius, Vicar of Bahamut
Gold Half Dragon Duergar Psionic Warrior 3/Monk 2/Warmind 1 (ECL 10)
Age: 57 Height 4' 5" Weight 145lbs
45805/55000xp
LG
CEF
3FC Info:

Free Action: Making money with Profession 240gp


Str 24 +7 10 +8race [+2 expansion][+2 CoPS]
Dex 14 +2 04 +0race +2item [-2 expansion]
Con 20 +5 10 +4race [+2 CoPS]
Int 14 +2 04 +2race
Wis 19 +4 06 +0race +4item +1 lvl
Cha 08 -1 02 -2race

Hit Points: 61 [8 +4.5*4+5.5*1+30 con] [+6 CoPS]
AC 20, Touch 16, Flat 18 [+4 Natural Armor +4 Wis +2dex]
-- +4 Armor (Inertial Armor)
-- +5 Armor (Inertial Armor (augmented))
-- +4 Shield (Force Screen)
-- -2 Expanded (-1 dex -1 size)
-- +1 Haste
Initiative: +2 [2dex]
BAB/Grap: +4/+15[+20] [+4bab, +7str, 4 feat][+4size,+1str - Expansion][-2 Flurry][+1 CoPS]
Speed 20 35 Skate 40 Haste
When Focused:
Speed 30 45 Skate 60 Haste

Saves:
Fort +15 [3pw +3mnk +2WM +5con +2enh][+1 CoPS]
Refl +10 [1pw +3mnk +2WM +2dex +2enh]Evasion [-1 Expansion][+1 Haste]
Will +10 [1pw +3mnk +0WM +4wis +2enh][+2 or 3 Empty Mind]
+2 vs spells/spell like abilities

Attacks:
Breath Weapon:
Cone of fire 30ft 6d8 (Rflx DC15 for half)[DC 16 w/ CoPS]

Melee: +1 Haste +1 attack on full attack
CoPS: +1 to hit, +1 Damage: +2 to damage on 2H weapons
+12 +1 Adamantine Guisarme 2d4+11 20/x3 -Reach 10ft
+12 MW Cold Iron Guisarme 2d4+10 20/x3 -Reach 10ft
+12 MW Silver Guisarme 2d4+9 20/x3 -Reach 10ft
+11(+6) Bite 1d6+7(1d6+3) 20/x2 (secondary)
+6 Claw 1d4+3(as secondary)
+11 Unarmed Strike 1d6+7 20/x2
+9/+9 Flurry: Unarmed Strike 1d6+7 20/x2
+6 Bolas 1d4+7 (non-lethal) 20/x2 10ft
Trip check: +11 +1 CoPS

Expanded (large): +1 Haste +1 attack on full attack
CoPS: +1 to hit +1 to damage
+12 +1 Adamantine Guisarme 2d6+13 20/x3 -Reach 15-20ft
+12 MW Cold Iron Guisarme 2d6+12 20/x3 -Reach 15-20ft
+12 MW Silver Guisarme 2d6+11 20/x3 -Reach 15-20ft
+11(+6) Bite 1d8+8(1d8+4) 20/x3 (secondary) -Reach 10ft
+6 Claw 1d6+4(as secondary) -Reach 10ft
+11 Unarmed Strike 1d8+8 20/x2 -Reach 10ft
+9/+9 Flurry: Unarmed Strike 1d8+8 20/x2 -Reach 10ft
+4 Bolas 1d4+8 (non-lethal) 20/x2 10ft
Trip check: +16 +1 CoPS

Feats:
C1 Combat Expertise
P1 Improved Trip
M1 Improved Unarmed Strike
M1 Improved Grapple
M2 Combat Reflexes (2 Medium 1 Large)
C3 Speed of Thought
P2 Power Attack
C6 Leadership (10 =10ECL -1 Cha +1 Special Power)

Powers: PP 14/14 Use: Rest (3 racial +6 Wis +3 PW +2 WM)
Psychic Warrior ML:3
1 – Empty Mind, Inertial Armor, Expansion
Warmind ML:1
1 - Force Screen

Per Day abilities
1/1 - Expansion (ML 6)
1/1 - Invisibility (ML 6)
1/1 - Breath Weapon
3/3 - Chain of Personal Superiority (+2 Str/Con)
10/10 - Boots of Speed

Buffs and Prefight actions :
Psionicly focused
Bring Lydia (Cohort) ECL 7 (21.875%)

Speaks: Common, Dwarven, Undercommon, Draconic, Giant
Skills 24 PW +12 monk +4 Warmind
+02 Balance ............. (0, +2dex)
+07 Climb ............... (0, +7str)
+14 Concentration ....... (9, +5con)[4pw+4mnk+1WM]
+11 Jump ................ (4, +7str)[4mnk] +12 w/ Boots of Speed
+10 Knowlege (Psionics) . (8, +2int)[8pw]
+04 Knowledge (History) . (2, +2int)[4pwcc]
+14 Profession (Vicar) .. (8.5, +4wis +2 MW Tool)[6pw +2mnk +1WM(cc)]
+03 Psicraft ............ (1, +2int)[2pwcc]
+05 Tumble .............. (3, +2dex)[2mnk+2WM(cc)]
+05 Spot ................ (0, +4wis +1racial)
+05 Listen .............. (0, +4wis +1racial)
+02 Hide ................ (0, +2dex)
+06 Move Silently ....... (0, +2dex +4racial)Dreugar Traits
+2 con –4cha
Base Speed 20 (movement unaffected by Armor)
Darkvision 120ft
Immune: Paralysis, Phantasms, Poison
+2 racial saves vs spell/spell like abilities
Stability +4 to resist Trip/Disarm checks
Psi like abilities [ML 6] 1/day: Invisibility, Expansion (augment to 60min)
+3 PP
+4 Dodge bonus vs Giants
Light sensitivity
Skills:
+4 Move Silently +1 spot/listen
+2 to appraise and Craft checks related to stone or metal

Gold Half Dragon Traits
Changed to Dragon type
+4 Natural Armor
Bite and Claw Attack (M: 1d6/1d4 // L: 1d8/1d6)
30ft cone of fire 6d8 DC 15 1/day
Immunity to Fire
+8 str, +2 con, +2 int, +2 cha
LA +3

Psychic Warrior
Bonus Feats
Powers

Monk
Flurry of blows (in no armor)
Improved Unarmed strike
Bonus Feat: Improved Grapple
Bonus Feat: Combat Reflexes
Evasion (negated by medium armor)

Warmind
Chain of personal SuperiorityLydia, Voice of Bahamut
Female Aasimar Wilder 6
5' 6" 140 lbs
LG

Str 12 +1 04
Dex 10 +0 02
Con 14 +2 06
Int 10 +0 02
Wis 13 +1 03 +2
Cha 20 +5 08 +2 +1 level + 2 item

HP 33 = 6*3.5 + 12
AC 14 Touch 14 FF 10
Init +0
Bab/Grap +4/+5
Speed 40

Saves:
Fort +4 =2wil +2con
Rflx +2 =2wil +0dex
Will +6 =5wil +1wis

Attacks:
+6 Melee DC Glaive 1d10+1 20/x3

Feats:
Speed of thought
Track
EK(Energy Missile)

Skills
+00 Balance
+01 Climb
+11 Concentration (9)
+00 Hide
+05 Jump +4 speed
+04 Knowledge (Dungeoneering) (4(8 cc))
+12 Listen (9) +2 racial
+00 Move Silently
+04 Spot (1) +2 racial
+09 Tumble (9)
Speaks: Common, Celestial

PP 50/50 Use: rest = (35 + 15cha)
ML 6: (DC 15+ power level)
1 - Vigor, Def. Precognition
2 - Ego Whip, Energy Missile
3 - Dispel Psionics
Wilder
Wild Surge +2
Psychic Enervation
Elude Touch
Surging Euphoria (+1)
Volitile Mind (1)

Aasimar
+2 Wis, +2 Cha
Daylight 1/day (CL6)
+2 Listen/Spot
R: Acid 5, Cold 5, Elec 5Equipment:
Deep Crystal Glaive 1009gp
Armor: Mithril Chain Shirt 1100
Cloak: Cloak of Charisma +2 4000 gpEquipment:
+1 Adamantie Guisarme 5008gp
[Ma] Cold Iron Guisarme 316gp
[Ma] Silver Guisarme 488gp
8* Bolas 40gp
Neck: Amulet of Wisdom +4 16000gp
Body: Cloak of Resistance +2 4000gp
Hands: Gloves of Dexterity +2 4000gp
Feet: Boots of Speed 12000gp

Expendable Items (Max = 4050gp): [CL]
Stone: Force screen [1] 25gp ea
Stone: Meta Physical Weapon [1] 25gp
Stone: Vigor [4]A 200gp ea

Miscellaneous Statistics:
Encumbrance: 0-233 (light), 234-466 (medium), 467-700 (heavy)
Weight carried: ~50lb
Mount weight carried: N/A

Pitlords snip here

Equipment at home:
Gold: 6470gp
MW Tool (Profession) 55gp

Background:
The Vicar: Ignatius was sent as a servant of Bahamut with the disappearance of Dusk. While Ignatius was able to free Dusk from his prison, he continues to serve the CEF until it becomes known to him that he has a different mission. He is a focused individual serving the paladin's code without being limited by it.

The Voice: Sent to Ignatius to aid him providing strengths to his weaknesses. While she is a capable warrior in her own right, her strengths are in mental manipulation of energy. Her mission is to learn from Ignatius the practices of discipline and mental control. Unknown to her she has been sent to teach Ignatius the principles of passion for his work.1000xp/1200gp - Success - Delivering the Coup - Entrance to CEF
1500xp/1690gp - Win ... vs Hassan
1350xp/1590gp - Win ... vs Ettercap +2 spiders
0500xp/0623gp - Loss .. vs Drac
1625gp/1823gp - Win ... vs Maeril (Level)
3600xp/5142gp - Success - Time of Day
1800xp/2000gp - Win ... vs Monster: Lizardfolk druid (Level)
0700xp/1006gp - Loss .. vs Perius
2100xp/2740gp - Win ... vs Zero
6300xp/7800gp - Success - Between Crusaders (Warmind reqs/Level)
0950xp/1521gp - 3rd ... vs Alagar vs Karen
2400xp/3576gp - Win ... vs Kitty and Destra
4250xp/6168gp - 1st ... Hunter -> Kraegin -> Perius (Level)
0800xp/1404gp - Loss .. vs Chameleon
5649xp/9377gp - Warriors of Light
Frozen
The Gawane Underworld: Reprise
0781xp/1750gp - Loss .. vs Leif
Delivering the Coup - Stone: Vigor [4]A, Stone: Force Screen[1]
Purchaces: 2*Stone: EA (spec)[3] 3*Stone: Vigor [4]A, 3*stone: Force Screen[1], 5*potion: CLW[1], [Ma]Silver Guisarme (1613gp)
Hassan - Stone: Vigor [4] (200gp)
Monster - Stone: Vigor [4] (200gp)
Drac - Stone: Skate [2] (50gp)
Maeril - Stone: Vigor [4] (200gp)
Purchaces: Vigor [4] *3 (600gp)
Time of Day - Stone: Vigor [4] (200gp)
Purchaces: Boots of Speed (12000gp)
Refunded: 5 potions of CLW (250gp) and Potion of Fly (750gp)X
Monster - Stone: Vigor [4] (200gp)
Perius - None
Zero - Stone: Force screen [1] (25gp)
Purchaces: Stone:Vigor [4] *2, Inertial Armor [1] *2, Potion of Fly [5], Amulet of Wisdom +2 (5200gp)
Between Crusaders: 2x Stone: Vigor [4](400gp)
Purchaces: Vigor [A4] *2 (400gp)
FFA - Stone: Skate [2], IA [1] (75gp)
Kitty/Destra - None
Hunter - IA [1], Vigor [A4] *2, Energy Adapt, spec [3] (gp) (575)
Purchaces: Vigor [A4] *3, +1 Adamantine Guisarme, Enhanced Amulet of wisdom +2->+4, Gloves of dexterity +2, Cloak of resistance +2 (25608gp)
Sold: Chainmail (75gp gained)
Chameleon - Vigor [A4] (200gp)
Warriors of Light: 2*Stone: Vigor [4], Stone Force Screen [1] (425gp)
Purchases: Mithril Chain, Cloak of charisma +2 (5100gp)
Gawane Underground: Frozen
Leif: Potion: Fly; Stone: EA, spec (900gp)
Purchases:8 Bolas (40gp)

http://www.wizards.com/dnd/images/cpsi_gallery/96398.jpg


Time Between Fight: 4 hrs
Prebuffs/Ongoing Effects: None.
Items Used: Powerstone of Animal Affinity [CL 3rd], Powerstone of Force Screen [ML 2nd], Powerstone of VigorA [ML 4th].
Spells or Powerpoints Used: 2 pp.
x/day Abilities Used: 1 use of Winged Boots, 2 rounds of Armor of Speed.
Free Activity: Craft (Metal Sculpture) for 243 gp.

Kracknol
The deeps are populated with creatures’ best left to their own devices.
Lawful Neutral, Male Duergar Psionic
(Ranger4, Psychic Warrior4, Slayer 1, ECL 10)
51036/55000XP
Founding Member of the Warfare Alliance

STR...18 [+4]...(10 pts)[+4 Expansion][+1@4th&8th]
DEX...14 [+2]...(6 pts)
CON...16 [+3]...(6 pts) [14, +2racial]
INT....14 [+2]...(6 pts)
WIS...14 [+2]...(6 pts)
CHA...6 [-2]...(2 pts) [10, -4racial]

Hit Points:93[9hd][8 (1d8) + 36 (8d8) + 37 (9x3Con) +12hp Feat]
AC 24 [+2dex, +11armor, +1 Natural Armor], Touch 12, Flat 22 [+4 Dodge vs Giants] [+2 deflection (Shield of Faith), +4 Shield (Force Screen), +1 Dodge (Plate of Speed)]
Initiative: +2 [+2dex]
BAB/Grap: +8/+12 [+8bab, +4str, (+10 Expansion)] [+1 Racial Bonus vs Orcs and Goblinoids.]
Speed 30(40,70)
Fly (Good) 60 (70,100)

Saves:
Fort +12 [+4 Ranger, +4 PsyWarrior, +1 Resistance, +3 Con]
Refl +8 [+4 Ranger, +1 PsyWarrior, +1 Resistance, +2 Dex]
Will +9 [+1 Ranger, +1 PsyWarrior, +2 Slayer, +1 Resistance, +2 PsiCrystal, +2 Wis]
+2 racial bonus on saves against spells and spell-like effects
Immunity to paralysis, phantasms, and poison.
+1 Dodge bonus to reflex saves when using Haste
+2 Will Save using Empty Mind

Attacks:Expansion Huge Size 15' Reach
+1 Deep Crystal Heavy Flail of PowerStoring +13/+8 melee, 1d10+7 [19-20/x2] Bludgeoning 3d8+10
MW Cold Iron Armor Spikes +13/+8 1d6+4 [20/x2] Piercing 2d6+6
Adamantium Glaive +12/+7 1d10+6 [20/x3] Slashing (+10/+5 if TWF) 3d8+9
MW Longbow +11/+6 Ranged 1d8 [20/x3] Piercing, Range 100' +8/+3 3d6
[+1 attack Racial Bonus vs Orcs and Goblinoids.]
[+2 Damage Favored Enemy Bonus vs Humans and Half Giants.]
[+4d6 Damage when using greater psionic strike.]
[When using Plate of Speed, +1 to attack rolls and +1 attack roll at full attack bonus in full attack action.]

Feats:
Psionic Weapon [1st lvl] Expend your psionic focus to cause an extra 2d6 damage upon a hit.
Psicrystal Affinity [Psy Warrior Bonus 1st] Gain a Psicrystal. Personality “Resolved” grants +2 bonus on will saves.
Alertness [Psicrystal] If the psicrystal is within 5 feet of Kracknol, then Kracknol gains +2 on spot and listen checks
Speed of Thought [3rd level] When psionicaly focused gain a +10 insight bonus to speed.
Psionic Body [Psy Warrior Bonus 2nd] Bonus +2 HP for all Psionic Feats.
Greater Psionic Weapon [6th level] When psionic focus is used, increase the damage +4d6.
Endurance [3rd Ranger Bonus] +4 on constitution checks to resists nonlethal damage due to swimming and running.
Psi Crystal Containment [9th level] PsiCrystal can hold a psionic focus

UA Content Request: Swap Ranger Combat Feats for Druid shape change and Barbarian Fast Movement

[b]Racial Abilities:
Darkvision: out to 120 feet
Stability: Duergar are exceptionally stable on their feet. A duergar receives a +4 bonus on ability checks made to resist being bull rushed or tripped when standing on the ground (but not when climbing, flying, riding or otherwise not standing firmly on the ground).
Stonecunning: This ability grants a duergar a +2 racial bonus on Search checks to notice unusual stonework, such as sliding walls, stonework, traps, new construction (even when built to match the old), unsafe stone surfaces, shaky stone ceilings, and the like. Something that isn’t stone but that is disguised as stone also counts as unusual stonework.
A gray dwarf who merely comes within 10 feet of unusual stonework can make a Search check as if he were actively searching, and a duergar can use the Search skill to find stonework traps as a rogue can. A duergar can also intuit depth, sensing his approximate depth underground as naturally as a human can sense which way is up. Duergar have a sixth sense about stonework, an innate ability that they get plenty of opportunity to practice and hone in their underground homes.
Giant Combat Training: +4 dodge bonus to Armor Class against creatures of the giant type (such as ogres, trolls, and hill giants)
Racial Combat Training: +1 racial bonus on attack rolls against orcs (including half-orcs) and goblinoids (including goblins, hobgoblins, and bugbears).
Light Sensitivity: Duergar are dazzled in sunlight or within the radius of a daylight spell.
Racial Skills: Duergar have a +4 racial bonus on Move Silently checks and a +1 racial bonus on Listen and Spot checks. They have a +2 racial bonus on Appraise and Craft checks that are related to stone or metal.
Naturally Psionic: Duergar gain 3 bonus power points at 1st level. This benefit does not grant them the ability to manifest powers unless they gain that ability through another source, such as levels in a psionic class.
Psi-Like Abilities: 1/day—expansion, invisibility. These abilities affect only the duergar and whatever he carries. Manifester level is equal to Hit Dice (9th level). Invisibility duration is 9 minutes and Expansion duration is 90 minutes and Kracknol can become Huge.
Ranger Class Abilities:
Favored Enemy (Human): The ranger gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against humans. Likewise, he gets a +2 bonus on weapon damage rolls against humans.
Track: A ranger gains Track as a bonus feat.
Wild Empathy (Ex): The ranger rolls 1d20 and adds his ranger level and his Charisma bonus (total +4) to determine the wild empathy check result. The typical domestic animal has a starting attitude of indifferent, while wild animals are usually unfriendly.(+2bonus due to Handle Animal Skill)
Animal Companion: Gain animal companion as Druid of 1/2 Ranger level.
Unearthed Arcana Class Variant: Swap Ranger Combat Style Feats for Barbarian Fast Movement and Druid Shape Change.
Slayer Class Abilities:
Favored Enemy: Kracknol is skilled at hunting and slaying half giants. He receives +2 damage, and a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival.
Enemy Sense: Kracknol can sense but not pinpoint Half Giants if they are within 60'.

Skills: (56 Points Ranger, 16 PsiWar, 6Sly):
+12 Concentration [9 rnks, +3con] [3rgr,6psw]
+10 Craft (Weaponsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+10 Craft (Armorsmith) [4 rnks, +2int +2racial +2Tool] [4rgr]
+17 Craft (MetalSculpture) [11 rnks, +2wis +2 Racial +2 Tool] [7rgr,4psw] Earns:243gp
+11 Handle Animal [11 rnks, -2cha, +2 MW Tool] [11rgr][+4 Circumstance with regard to Desert Wind]
-1 Hide [0 rnks, +2 Dex, -3ACP]
+0 Jump [0 rnks, +3 str, -3ACP]
+6 Knowlege Dungeonering [4 rnks, +2int] [4rgr]
+9 Listen [4 rnks, +2wis +1racial][4rgr]{+2vs Humans or HalfGiants,+2 Alertness}
+14 Move Silently [11 rnks, +2dex +4racial, -3ACP] [11rgr]
+3 PsiCraft [1 rnks, +2Int] [1Sly]
+14 Ride [10 rnks, +2dex +2synergy(Handle Animal)] [4rgr,6psw]
+14 Spot [9 rnks, +2wis +1 racial][4rgr,5Sly]{+2vs Humans or Halfgiants,+2 Alertness}
-1 Tumble [0 rnks +2 dex, -3ACP ]
Speaks Common, Dwarven, Undercommon, Orc, Giant [2Bonus]

Ranger Spells:CL2 [1][CL2]
1: [DC 13] Entangle

Powers Known:ML4 [3] [Power Points: 12; Use:4 (Fight 2 Use 6)]
1: [DC 13] Grip of Iron (As immediate action gain +4 on grapple checks for 4rounds.)
1: [DC 13] Empty Mind (As immediate action take +2 on will saves until next action.)
1: [DC 13] Force Screen (+4 Shield Bonus to AC for 4 minutes.)
2: [DC 14] Dissolving Weapon (+4d6 Acid Damage applied to weapon discharges on a hit.)

Buffs and Prefight actions:
Gain Psionic Focus, and charge Padparadscha with focus
Padparadscha has self-propulsion active.
Address Powerstones
Use stone to Manifest Dissolving weapon on Heavy Flail.
Spell Casting Service Charge Powerstoring Flail with Augmented Dissipating Touch ML5

Equipment:
+3 Mithril Full Plate of Speedcrafted [25 lbs][5250 gp][+24000gp][ACP-3][8/10 rounds remaining]
with MW Cold Iron Spikes [+10lbs][+200gp]
Winged Boots [1 lbs][16000 gp][2/3 uses remaining]
Cloak of Resistance +1 [1 lbs][1000 gp]
Amulet of Natural Armor +1 [- lbs][2000 gp]

+1 Deep Crystal Heavy Flail of Powerstoringc [10 lbs][507.5 gp][+8000gp]
Adamantine Glaive [8 lbs][1504 gp]

MW Longbow [3 lbs][375 gp]
58Arrows [9 lbs][3 gp]

Wand of Cure Light Wounds [CL1] [0.1 lbs][750 gp][46 Charges]
MW Whistle [2 lbs][50 gp]

Expendable Items: (3675gp)
Potion of Protection from Evil [CL1] [0.0 lbs][50 gp]
Potion of Protection from Good [CL1] [0.0 lbs][50 gp]
Potion of Protection from Law [CL1] [0.0 lbs][50 gp]
Potion of Protection from Chaos [CL1] [0.0 lbs][50 gp]
Potion of Shield of Faith +2 [CL1] [0.0 lbs][50 gp]
2x Potion of Hide From Animals [CL1] [0.0 lbs][100 gp]
Stone of Escape Detection [ML5] [0.0 lbs][375 gp]
2xStone of Force Screen [ML2] [0.0 lbs][100 gp]
Stone of Animal Affinity [ML 3] [0.0 lbs][150 gp]
2xStone of Energy Adaptation Specified [ML 3] [0.0 lbs][300 gp]
4Stone of Vigor Augmented [ML 4] [0.0 lbs][800 gp]
2xStone of Dissolving Weapon [ML 3] [0.0 lbs][300 gp]
2xStone of Dissipating Touch Augmented [ML 4] [0.0 lbs][400 gp]
Tanglefoot Bag [4 lbs][50 gp]
Alchemists Fire [1 lbs][50 gp]

Allies and Equipment:
Saddle Bags [8 lbs][4 gp]
Military Riding Saddle [30 lbs][20 gp]

Allies:
[b]Padparadscha (Psicrystal)
Diminutive Construct (Resolved)
Hit Dice: 9hd (46 hp)
Initiative: +2
Speed: 30 ft. (6 squares), climb 20 ft.*
Armor Class: 17 (+4 size, +2 Dex*, +1Natural), touch 16, flatfooted 15
Base Attack/Grapple: +6/–10
Attack: —
Full Attack: —
Space/Reach: 1 ft./0 ft.
Special Attacks: —
Special Qualities: Construct traits, hardness 8, psicrystal granted abilities (improved evasion, personality, self-propulsion, share powers, sighted, telepathic link,Deliver touch powers)
Saves: Fort +8, Ref +7, Will +4
Abilities: Str 1*, Dex 15*, Con —, Int 7, Wis 10, Cha 10
Skills: Climb +10*, Handle Animal +11, Listen +6, Move Silently +13, Ride +14, Search +2, Spot +11
Feats: Alertness
*abilities if self-propulsion is active.
Construct Traits: A psicrystal has immunity to poison, sleep, paralysis, stunning, disease, death effects, necromancy effects, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and any effect that requires a Fortitude save unless it also works on objects or is harmless. It is not subject to critical hits, nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. It cannot heal damage, but it can be repaired. Psicrystals do not have the usual construct traits of darkvision and low-light vision.
Psicrystal Granted Abilities: The psicrystal described here has the special abilities of self-propulsion, alertness, improved evasion, share powers, telepathic link, sighted, deliver touch powers and personality (If its master chooses not to activate the self-propulsion ability, the psicrystal reverts to a speed of 0 feet and has no Strength score and no Dexterity score.)
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened.
Desert Wind (Camel) (Animal Companion)
Large Animal
Hit Dice: 3d8+6 (19 hp)
Initiative: +3
Speed: 80' (50 base +30 Enhancement)
Armor Class: 13 (–1 size, +3 Dex, +1 natural) touch 12, flat-footed 10
Attack/Grapple: +2/+10
Attack: Bite +0 melee (1d4+2)
Full Attack: Bite +0 melee (1d4+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: —
Special Qualities: Low-light vision, scent, Share Spells
Saves: Fort +5, Ref +6, Will +1
Abilities: Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Skills: Listen +3, Spot +3
Feats: Endurance, Run
Tricks: 1 Bonus (None), Combat Riding Package (Attack, Come, Defend, Down, Guard, Heel)
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.

Equipment at home:
Gold: 2986.5
MW Armor Smith tools [5 lbs][55 gp]
MW Weapon Smith tools [5 lbs][55 gp]
MW Metal Sculpture tools [5 lbs][55 gp]

Miscellaneous Statistics:
Encumbance: 0-76 (light), 77-153 (medium), 154-230 (heavy)
Weight carried: 74 lb
Weight of Kracknol: 140 lbs

Character Background:
comming.

Fights results:
1: Aramur, (Usurpator): Book5 (0win/1loss) [+328XP] [+328gp]
2: Solon, (Usurpator): Book5 (1win/1loss) [+675XP] [+675gp]
3: 2 Duergar:Tellish_of_Ket (2win/1loss) [+675XP] [+675gp]
4: Jessie (Oldmangray): Nightbanegod (3win/1loss) [+900XP] [+900gp]
5: Vivi Ornitor Sr (Dr.Funk): Dracazar (4win/1loss) [+900XP] [+900gp]
6: Anya(MindRogue) vs. Kronos(NiQil) vs. Kracknol: Usurpator(4win/2loss) [+400XP] [+484gp]
7: Methos (NiQil) => Kracknol (SauroGrenom) => Maven (Tellish of Ket): Luni (5win/2loss) [+2250 XP] [+2334gp]
8: Donak (Mal-2): Waywreth (6win/2loss) [+1350XP] [+1434gp]
9: Lissa Longfellow (MysticMonk2005): Huan (7win/2loss) [+1593XP] [+1805 gp]
10: Delaria (TelinArtho): DTFarstar (8win/2loss) [+1775XP] [+1998gp]
11: Giant Ant Worker: Caterane (9win/2loss) [+ 300XP] [+405gp]
12: 4 Vargouilles: Vathelokai (10win/2loss) [+ 1500XP] [+1705gp]
13: The First Horseman (nightbanegod): (10win/3loss) [+433XP] [+721gp]
14: Grick (Snommelp): Kaigan (11win/3loss) [+1800XP] [+2144gp]
15: Thelgar (Altaris13): Usurpator (12win/3loss) [+1687XP] [+2091gp]
16: Tezca (Usurpator): Lonewolf (12win/4loss) [+600XP] [+810gp]
17: Kara (Luni): Usurpator (13win/4loss) [+1800XP] [+2144gp]
18: Shakari (Luni): Sindorin (14win/4loss) [+2100XP] [+2775gp]
19: Auburn and Zassl: Gonbow (14win/5loss) [+1400XP] [+1908gp]
20: Barthleby(Pittbull): Caterane (14win/6loss) [+672XP] [+1006gp]
21: Anixx(Iced): Vathelokai (15win/6loss) [+2400XP] [+3600gp]
22: Barthleby(Pittbull): Dracazar (15win/7loss) [+667XP] [+1144gp]
23: Lissa(MysticMonk2005): Zevox (16win/7loss) [+1950XP] [+2762gp]
24: Auburn(Vathelokai): Turin (17win/7loss) [+2000XP] [+2983gp]
25: Auburn(Vathelokai): TheMagister (17win/8loss) [+600XP] [+1049gp]
26: Cyra(Stormwind): Erithmu (17win/9loss) [+600XP] [+1050gp]
27: Gaston(waywreth): Vathelokai (18win/9loss) [+1800XP] [+2750gp]
28: Barthleby(Pittbull): MindwandererB (19win/9loss) [+2314 XP] [+4100gp]
29: Cyra(Stormwind): Erithmu (20win/9loss) [+2314 XP] [+4100 gp]
30: With Cyra(Stormwind) vs Many Giants: Caterane (20win/10loss) [+822 XP] [+1609 gp]
Campaign: With Caterane [+4995 XP] [+8291 gp]
31: Gaston (waywreth): Vathelokai [Frozen IMT Battle]
32: Aerryl (Mindwanderer): Macbrea (21win/10loss) [+2250xp][4593gp]
33: With Besthirah (MindWandererB) vs Jonothan (Abyssal Stalker) and Valen Sky (Hirumajoe) : Zevox (21win/11loss) [+1000xp][2176gp]
34: vs Besthirah (MindWandererB) vs Kraegin (TelinArtho): Zevox (21win/12loss) [+1046xp][2266gp]

Past Expenditures
6xStone of Dissolving Weapon ML3 [900gp]
14xStone of Vigor (Augmented) ML4 [2800gp]
9xStone of Force Screen ML2 [450gp]
1x Stone of Skate ML1 [25gp]
1xCrawling Tattoo of Force Screen[50gp]
2xCrawling Tattoo of Vigor [100gp]
2xCrawling Tattoo of Mind Thrust [100gp]
14xStone of Animal Affinity ML3 [2100gp]
1xSpell Casting Services for Cone of Energy [150gp]
1xPotion of Shield of Faith [50gp]
3xPotion of Protection from Good [150gp]
1xPotion of Protection from Law [50gp]
1xPotion of Protection from Evil [50gp]
2xPotion of Fly[1500gp]
6xSpell Casting Services for Dissipating Touch [ML5] [300gp]


Mithral Chain Shirt +550gp
Masterwork Kukri +154gp
Torgir the Riding Dog +175
Chain Shirt Barding For Torgir +100
Riding Saddle +12.5
Elixer of Sneaking +150gp
Stone of Metaphysical Weapon +12.5
Stone of Prescience, Offensive +12.5
Stone of Skate +12.5
Stone of Energy Adaptation Specified +75
Crawling Tattoo of Dissolving Touch +150
2xCrawling Tattoo of Mind Thrust +50
2xMithral Large Size non-humanoid chain shirt +2200
TelinArtho

07-25-07, 02:31 PM
In a private chamber in the Stronghold of WAR
... The shadowbeast seems to be a likely culprit for what wrong has happened. Just implication, just rumor - but if it is a possibility, this is potentially the worst possible situation that could happen within the Celestial Forces, both here and on the higher planes - at least from what I gathered from Marcus's research.

Ignatius set out copied exerpts of the book showed to him by Marcus within the library. The thought of a corrupted celestial troubled him more than even he knew on the surface - that something so insidious could manifest itself within CEF just was unthinkable.

Ignatius shook his head, trying to clear it of the thoughts of evil within CEF. Lydia laid a hand on his shoulder gently, Calm yourself, Bahamut will show us the true villains at hand.

Where to start is the first step to overcome. Unfortunately, I haven't much to go on. Captain Mellios seems like a likely target as his position of power in the last months has led to several "impetuous" decisions that, at least from what I can tell, seemed questionable.

I have arranged a private meeting with his personal assistant - Sigmund. I am of great hope that Sigmund might be able to tell us something useful about it. We'll have to be quick and quiet about it though - for Mellios has a keen ear...

Tough to get something as big as this quest started... I hope I can do it the justice we're looking for...
Erithmu

07-25-07, 02:44 PM
Kracknol finally walked into the room. Ignatius looked up and grinned a rather toothy smile. He stood and gripped his brother at the shoulder. "Good to see you finally, I'm sorry that I stormed out before seeing you for long."

Kracknol nodded, the pure-blooded dwarf waved his hands "I can understand, but I think the hardest hurdle is over: Gwar hasn't kicked you out."

Ignatius nodded "Come lets work on the second hurdle, somewhat larger. We have a meeting to ask some questions of one of our members."

With that the trio left to meet Sigmund.

Just a heads up Sauro might be spotty, so I might do some RP and actions for him if he doesn't respond much, He mentioned as much in his campaign thread.
TelinArtho

07-25-07, 04:19 PM
As the trio walked back into Arkhein, Kracknol, Ignatius and Lydia exchanged battle stories - both from the campaign into the north and for Ignatius's and Lydia's own experiences. It was refreshing to them both to catch up on their friendship at arms.

Standing outside the personal residence of Sigmund, a small house just outside of the proper compound of the Celestial Forces, they found the house to be in good shape and tastefully constructed. A halfling tended to a small garden off to the right of the house. He smiled warmly at Ignatius, whom he recognized as a member of the local guild and then returned to his task.
Erithmu

07-25-07, 06:40 PM
Ignatius considered the halfling for a moment and then knocked on the door. Ignatius stood right by the door, while Lydia and Kracknol stood a step back.

With the finally rap on the door Ignatius took a half step back.
TelinArtho

07-26-07, 09:57 AM
The trio did not have to wait long for an answer. A short portly human of about 40 opened the door and introduced himself to Kracknol as Sigmund.

Welcome - let us go inside and discuss what concerns you.

The inside of the house is immaculate, but tight. With a couple of overstuffed chairs in the greeting area - they all sit down to rest. Ignatius and Kracknol notice various items of religious significance and reference to Pelor in the room - but that is to be expected as Sigmund is a member of that faith's following.
Erithmu

07-26-07, 10:36 AM
Ignatius looked around the front room and then stepped over to close any open windows. He made sure the room was unable to be entered without some notice. When this was done he finally sat down to put Sigmund at ease.

"It is with great sadness that we come to discussion today. There is the possibility of corruption within the CEF ranks. While this information has not been made public, many of the guildmembers are aware of this. My brother Kracknol is here as a representative of the WAR guild. We are hoping to find that the ones who caused the rift between our guilds might bring around a mutual renewal of friendships. I am here to ask you about Captain Mellios."

Ignatius let this information sink into Sigmund and left room open for him to ask questions.
TelinArtho

07-26-07, 10:47 AM
That is a serious charge indeed. Are you intent on pursuing on Mellios - he is a celestial after all. Changing the disposition of a celestial is nigh impossible, as I'm sure you well know.

Sigmund was certainly surprised by the topic, but he appeared thoughtful on the subject.

I have worked with Captain Mellios for many months. I don't think I can pinpoint anything that seems out of sort with his character in that time. Have you anything that would give you an indication of this?
Erithmu

07-26-07, 03:46 PM
Ignatius considered for a moment "I was not around when Mellios directing the efforts against WAR, but from my conversations with both sides it seems that both say the other started the fight. What worries me is that the Celestial Forces were attacking a non-lower planes organization rather than working the diplomatic means. It has been somewhat of a disagreement with the Celestial Forces history, tradition and mentality to start a full scale war in the middle of city streets.

"More than anything we are looking for answers. Some of the inquisitional members have been wondering if there is some other force at work. A brief recounting of events before the war and during the war might shed light on things."

Ignatius was glad that Sigmund was being polite, yet something was bothering him. Before Sigmund could begin, "Do you have a gardener?" Ignatius asked in a rather low tone.
TelinArtho

07-26-07, 03:59 PM
A gardener? Oh you mean Francis? Yes - he helps tend the grounds for me. A hard worker and dilligent to boot - I never need to worry about my flowers when I haven't the time to care for them myself.

Sigmund pauses while he tosses the rest of the ideas in his head. As he does so, Ignatius notices that he has his head cocked in an odd manner. He feels the tendrils of something closing in on his mind, and suddenly stands bolt upright.

[I'll let you decide how to handle this in character. Essentially - you just got a very peculiar feeling that not only is this man not telling the truth - but also you felt just the beginnings of an intrusion on your mind... Kracknol on the other hand - is relatively clueless.

Nice rolls for you guys, bad rolls for the bad guy...]
Erithmu

07-26-07, 04:05 PM
Your giving me closed quarters ... awesome!

Ignatius moves across the room with quick speed and grabs the man in his chair. "Liar ... Get out of my head."

Initiate a grapple for subdual if needed. BTW there is a 3 person in the room as well, not that Lydia could do much about that check ...
TelinArtho

07-26-07, 04:13 PM
That's right - she's clueless too... Iggy and Sigmund get surprise, Lydia and Kracknol will react after surprise. Sigmund, Lydia and Kracknol are in seated positions, Iggy is standing. Since you are restricted to a standard action - you can do a partial charge here - so no problem getting the distance and attack in.

Give me a moment to get things started, and here's a quick and dirty map.



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TelinArtho

07-26-07, 04:26 PM
Sigmund is just as quick to react to Ignatius's outburst as he is and pulls a heavy flail out from a compartment in his chair. Ignatius charges forward, trying to get him into a grapple, but as he gets into range, Sigmund swings the flail at his head. The swing connects, but doesn't prevent Ignatius from getting a brief hold on the man's arm.

Ignatius is briefly stunned by the fact that he feels metal on the priest's arm, where it looked like he wore just clothing, but in that time - Sigmund wrenches free of Ignatius's grasp.


Surprise Round
Sigmund - draw weapon in chair
Ignatius - partial charge to grapple; Sigmund attacks with hold the line for 7. Ignatius succeeds on the touch for grapple, but fails to establish a hold.

Initiative
Lydia 20
Mister X 19 (+)
Sigmund 19 (-)
Ignatius 14
Kracknol 4

Status
Ignatius 54/61, charged
-- Lydia 33/33 - seated
Kracknol 93/93 - seated

Sigmund xx/xx - seated
Mister X xx/xx (unknown)
Erithmu

07-26-07, 04:57 PM
heh ...

Ignatius is quick to think about the situation. "The Gardener too ..."

Lydia nodded but kept her focus on the man in the chair.

Kracknol bounded from his chair weapons now covering most of the room

Lydia readies a 5+2surge EM(Cold) if he tries spellcasting.

Iggy will try to establish a grapple again, (flurry for subdual) and will draw his Guisarme if he has to move.

Kracknol will stand (mv) and draw Ada glaive while basing Sigmund or moving to attack whoever might come in the door(s) Expend a focus for GPW on an AoO.
TelinArtho

07-26-07, 05:21 PM
Welcome to my world of the Red Herring...

Lydia focuses on Sigmund, prepared to disrupt him if he should try anything tricky.

Suddenly - a slate of ice descends down the middle of the room - cutting off Kracknol from Ignatius and Lydia. Just as it forms though, Kracknol and Lydia both are able to stick their arms in the way of it - and it crumbles just as it came into being.

Beside Kracknol, a hideous creature appears - with eyes that burn of fire and a guant figure that betrays its speed and cunning. A deadly stinger stands poised and ready to strike.

Sigmund wraps the ball of his flail around the leg of Ignatius and tries to pull him down. Instead however, Ignatius pulls the flail out of his hand and it falls to the ground. Sigmund tries to pick it up, giving Ignatius another opening to try to wrestle, but he still can't maintain a hold.

Just double checking - but if Kracknol stands - he will draw an AoO from Mister X due to reach.



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[Round 1]
Lydia readies to disrupt spellcasting
Mister X casts Wall of Ice and becomes visible, Wall of Ice is disrupted due to successful reflex saves (both Lydia and Kracknol).
Sigmund tries to trip Ignatius and fails and is tripped instead. He drops the flail. He picks it up, provoking an AoO from Ignatius, who succeeds in the touch, but fails to establish a hold.
Ignatius takes a 5ft step out of the reach of Mister X and finally gets a hold of Sigmund, wrenching him for 11 damage

Status
Ignatius 54/61, grappled
-- Lydia 33/33 - seated
Kracknol 93/93 - seated

Sigmund xx-11/xx - seated, grappled
Mister X xx/xx

Kracknol is up to finish the round.
Erithmu

07-26-07, 05:36 PM
Since you put it that way...

Kracknol suddenly next to a very large ... something stands out of his chair drawing a swipe from the creature. It is shortly dwarfed by the dwarf as Kracknol expands his body.

Lydia is quick to react as well. While Kracknol is drawing it's attention she rolls out of the chair onto her feet, and Lashes out at Sigmund who is now the lesser threat

Krack: Stand (take AoO, mv) Racial expand to huge (90 min,std)

Lydia Stand(mv), 5ft step N, 6+2 EM(fire) Sigmund
TelinArtho

07-27-07, 12:02 AM
Ceiling is only 10ft high - so huge might not be the best size to choose here... I'll be back in the morning.
Erithmu

07-27-07, 12:04 AM
.... Fine ....

Have Krack 5ft step NE and draw his flail.
TelinArtho

07-27-07, 11:17 AM
Does Kracknol want to spend 1pp for Empty Mind to resist the Fear aura of Mister X? Will save is +9 by default.
Erithmu

07-27-07, 11:33 AM
Yes please
TelinArtho

07-27-07, 12:46 PM
Kracknol stands and dodges aside the bite of the skeletal creature beside him and steps up to it - brandishing his flail. Just as he does so though - terror floods his mind and it screams to find a way out!

Lydia focuses her energy on Sigmund and jets of flame smother him (though amazingly do not touch Ignatius in the least). [Just checking - the DC on that was 22 right?]

Seeing that Kracknol is petrified with fear, the creature steps towards Lydia and attacks her with full force - tearing her skin mercilessly. Sigmund wrenches free from Ignatius and follows up with two attacks with his flail, but they bounce harmlessly off Ignatius's skin.


Ignatius 54/61
-- Lydia 14/33
Kracknol 93/93, Panicked (ends 8)

Sigmund xx-26/xx
Mister X xx/xx, Fear aura activated

[Ignatius is up. Kracknol will drop his flail and move to the door and open it after Ignatius moves unless something happens to change his panicked state]



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Erithmu

07-27-07, 12:58 PM
Well lets see here ... Yea DC was 22 ... this one coming up is 24

Ignatius Grumbles, Taking a step back he draws his black metal Guisarme and brings it down at Sigmund's Flail.

Lydia steps back and arcs lightning between the two opponents

Iggy: 5ft step E, Draw Guisarme, Activate CoPS,BoS and Sunder Sig's Flail.

Lydia 6pp +2surge EM (Elec) targeting both (yes they are 15ft appart :)

Krack runs... I thought about augmenting that Empty mind too ... I'm guessing his racial + to saves doesn't work here ...
TelinArtho

07-27-07, 01:06 PM
Um - no. They are 20ft apart - how do you count your squares?

I was thinking about that - if you want to look up support for it - go ahead. Running to lunch now. He only failed by one - so that's a big question. It is a supernatural ability though, so I don't think it qualifies. Be back in a bit.
Erithmu

07-27-07, 01:18 PM
15ft: was counting reach ... not square to square ... Send the EM (fire) and Iggy will attack the demon/devil with his attack if Sig dies.

Saving throw: SRD lists the (Su) entry as a magical effect, while the aura is not itself a spell effect, the effect it causes is a spell. The Duergar save entry lists Spells and Spell like effects, as opposed to SLA. This is consistent w/ the standard dwarf effects and the Elven racial to enchantment effects.

I would argue that the Fear aura causes a spell like effect while the ability is not listed as such. I can certainly see both ways, and if I was a DM I would probably allow the save bonus to count in this situation.
TelinArtho

07-27-07, 05:43 PM
Well that's the thing - a SLA produces a Spell-like effect. The fear aura has the effect of Fear, but I wouldn't necessarily call it "Spell-like." As in (Su) is not (Sp).

Ignatius steps away and draws his guisarme and swings it down on Sigmund's flail in one smooth motion. However, the skillful man merely deflects the angle of the blow and it glides off his weapon without damage. [Missed the CoPS and BoS in the opposed roll - but it isn't enough to make it a success]

Kracknol drops his flail in panic and runs for the nearest door. As he does so, the creature's vicious jaws snap at his heels, but just bite armor. He opens the door - ready to run clear back to Central Gladius.

Lydia's hands spread and she fires off another bolt of scathing fire - and it strikes Sigmund fully in the chest - sending jolts through his body in a violent motion - before the charred body falls to the ground. Once there - his clothes fade and reveal a suit of full plate underneath and his face reforms into a nondescript form.

The creature steps towards Ignatius and Lydia and brings its natural weapons down on them. After a devastating bite and claw, Lydia falls to the ground. The creature then claws and stings at Ignatius, hurting him severely as well.

That decision to change from EM(Elec) to EM(Fire) was a big one - that extra +8 damage was enough to push him into negatives before he was able to step away and heal. You guys are getting bad rolls everywhere else - but hopefully you'll be able to hold it together for a bit longer.


Ignatius 38/61, BoS (1 round), CoPS (ends 13)
-- Lydia -6/33, dying
Kracknol 93/93, Panicked (ends 8)

Sigmund xx-62/xx, dying
Mister X xx/xx, Fear aura activated




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Erithmu

07-27-07, 06:04 PM
Deactivate Boots, Try to tumble away and def manifest Inertial Armor 1pp, then tumble again and manifest Force screen, Pop my ML4 vigor stone if I drop below 20. Use AoO's for Trips.

Where is Krack's flail btw?

Edit: manifest then tumble ...
SauroGrenom

07-28-07, 02:24 PM
I just want to pop in and say Hi. Rith is doing a great job with Kracknol so far. You've got my permission to run him as needed if I'm not available to do it. At this particular moment, there isn't much that Kracknol can do.

For the record I agree with Telin on the racial save bonus thing. My basis is that SR applies to spells and SLA's. I wouldn't allow SR to apply to a supernatural fear effect, so a save vs such an effect wouldn't include bonuses vs spells and spell like abilities.
SauroGrenom

07-28-07, 09:20 PM
This is ugly. Honestly, I'm not sure what Ignatus can really do against this foe. The DR makes it hard to hurt it. The small quarters, and brutal full attack sequence makes melee really hard.

I just crunched the numbers for taking full attacks, and the expected damage at AC 20 is 19/round to Iggi. If you boost to 24AC, then you take 13.55/round. If you go to 28, then you are taking 8/round. These are averages, so some luck could swing those either way.

So the point is that if you take full attacks, you die in round 3 of melee. Also if you get your buffs up, then you survive for a while longer dying in round 8 or so. Vigor stones buy you time only if your AC is improved. In which case you get one to three rounds worth of time for each stone.

Good thing you're a duergar. So the poison isn't an issue. But perhaps you can grapple? It will be harder to penetrate the DR with an unarmed strike, but at least you'll have some staying power.

Get those AC buffs going, then an alpha strike with Kracknol's flail will hurt it with acid and the dissipating touch, assuming you can get in a good hit against it's 25AC.

After that, perhaps try to grapple? Grapple forces it to take a -4 attack roll, or use only unarmed strikes (1d4+5). Perhaps Kracknol can come back by that time and fight with his glaive? I don't know really. You're stuck between a bone devil and a hard place.
Erithmu

07-29-07, 03:26 AM
Grapple isn't that good of an option: It has +19 vs my +20(21) ... That and if it wants to get out it just uses Teleport.

I was planning on going for Krack's flail, but what I am really more worried about is Lydia dying as I think we are going to need her artillery for the next couple of fights.

The added kicker is that I can push Iggy's AC to 32 w/ comb Expertise, which then turns this into a game of 20s ... And the bone devil rolls more dice than I do, Other option is to run PA. Either of which makes it a 16+ to hit (15 w/ haste) Not sure what I'm going to do, gotta see the situation when/if I get my buffs up.

I might go tripping route as well +11vs+9 and +15 on counter trip.
TelinArtho

07-30-07, 10:16 AM
Looks like I made the room too small... there's no where in the room that Iggy can move to that wouldn't allow the osyluth a full attack against him. Do you still want to tumble and risk suffering the AoO?

Ignatius did his best to avoid the assault of the creature and manifested a force of armor around himself before trying to escape the claws of the creature. Unfortunately, his timing is off and its jaws clamp down on him - tearing at his leg. To Iggy's surprise and satisfaction, Kracknol makes it out of the door to safety.

It follows him in the room - pinning him to a corner and attacks him mercilessly. Luckily, Ignatius avoids the worst of the attacks and only suffers the bite of the creature once more, narrowly dodging the creature's stinger by a moment's breadth.


Ignatius 14+6/61+6, BoS (1 round), CoPS (ends 13), Inertial Armor (ends 3 hours)
-- Lydia -6/33, dying
Kracknol 93/93, Panicked (ends 8)

Sigmund xx-62/xx, dying
Mister X xx/xx, Fear aura activated




- v - - - - - -
| I . . . . . |
| . d X X L . |
| . . X X . . |
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> . . . . . . |
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- - - - - - - -
Erithmu

07-30-07, 10:28 AM
Nah ... Go ahead and expend focus to manifest FS and step south.
TelinArtho

07-30-07, 10:36 AM
Further protecting himself, Ignatius takes a severe claw to the neck and is barely able to keep standing.

Okay - confirmed crit claw for 13 damage. What now?
Erithmu

07-30-07, 10:46 AM
Vigor stone and step south.
TelinArtho

07-30-07, 11:08 AM
Ignatius starts to pull a stone from his belt, but doing so opens himself up to an attack. The osyluth bites at him and tears his leg out from under him - sending him to the ground, unconscious.

When Ignatius awakens, he finds himself back in the CEF headquarters. Lydia stands over him.

Rough luck in this fight to be certain. With Kracknol, I think it would've been a relative walk in the park - but without him, a very difficult fight. Sorry it didn't turn out better.

Do you guys want to give this another shot?
Erithmu

07-30-07, 11:30 AM
Can't fight dice like that ...

Does Krack get a shot when he comes back?
TelinArtho

07-30-07, 11:38 AM
I suppose he could if you want - but then I'll need to roll stabilization checks for Lydia and Ignatius (rather than just letting Lydia live on her own). Bear in mind - he'd have to retrieve his flail on his own then too...

Also - if you die in the quest - I'm not sure if you'd be allowed to come back for the last two fights (certainly not for Lydia - but it is ambiguous for Iggy...)
Erithmu

07-30-07, 12:36 PM
Hrum ... I'll defer that back to Sauro ...

If we did do another mission I think we might need Lydia.
SauroGrenom

07-31-07, 11:23 AM
As I was reading this, and I saw Kracknol fleeing... I knew this was going to be bad. Then Lydia fell, and it was basically over.

Yea there's no point in continuing this mission. If our guildmasters want to do a second one, then I'm OK with that.
TelinArtho

07-31-07, 11:43 AM
I'll PM TM/WAR to see if you can get in a cap this week for it - CEF has the room.